diff options
author | Daniel Weipert <git@mail.dweipert.de> | 2024-05-03 09:32:22 +0200 |
---|---|---|
committer | Daniel Weipert <git@mail.dweipert.de> | 2024-05-03 09:32:22 +0200 |
commit | 516d22c1737a9c94026b5ff0c9856bc5549aa416 (patch) | |
tree | cd9ef3089d1c8bdfc440b5673f7ad0d0dce787a9 /Scenes/Entities | |
parent | d192b1546ab39180cdc28d2621c117539e3d26d6 (diff) |
update
Diffstat (limited to 'Scenes/Entities')
-rw-r--r-- | Scenes/Entities/Bombs/Bomb.gd | 16 | ||||
-rw-r--r-- | Scenes/Entities/Enemies/Balloon.gd | 20 | ||||
-rw-r--r-- | Scenes/Entities/Enemies/Balloon.tscn | 31 | ||||
-rw-r--r-- | Scenes/Entities/Enemies/Components/Collision.gd | 11 | ||||
-rw-r--r-- | Scenes/Entities/Enemies/Components/Health.gd | 31 | ||||
-rw-r--r-- | Scenes/Entities/Enemies/Components/Movement.gd | 16 | ||||
-rw-r--r-- | Scenes/Entities/Enemies/Flowers.gd | 1 | ||||
-rw-r--r-- | Scenes/Entities/Enemies/Flowers.tscn | 13 | ||||
-rw-r--r-- | Scenes/Entities/Enemies/Slime.tscn | 29 | ||||
-rw-r--r-- | Scenes/Entities/Enemies/Tree.gd | 12 | ||||
-rw-r--r-- | Scenes/Entities/Enemies/Tree.tscn | 4 | ||||
-rw-r--r-- | Scenes/Entities/Objects/Box.tscn | 1 | ||||
-rw-r--r-- | Scenes/Entities/Objects/Button.gd | 13 | ||||
-rw-r--r-- | Scenes/Entities/Objects/Button.tscn | 50 | ||||
-rw-r--r-- | Scenes/Entities/Objects/Wood.tscn | 22 | ||||
-rw-r--r-- | Scenes/Entities/Player.gd | 7 |
16 files changed, 236 insertions, 41 deletions
diff --git a/Scenes/Entities/Bombs/Bomb.gd b/Scenes/Entities/Bombs/Bomb.gd index 4256fc5..97fbf4f 100644 --- a/Scenes/Entities/Bombs/Bomb.gd +++ b/Scenes/Entities/Bombs/Bomb.gd @@ -16,7 +16,7 @@ enum COMPONENT_TYPE { } -var Explosion = preload("res://Scenes/Entities/Bombs/Explosion.tscn") +var ExplosionScene = preload("res://Scenes/Entities/Bombs/Explosion.tscn") var power: int = 2 var components: Array[COMPONENT_TYPE] = [] @@ -60,17 +60,21 @@ func explode(): var direction = directions[j] for i in range(self.get_power()): + var from = Utilities.from_grid_to_position( + Utilities.from_position_to_grid(self.global_position) + (direction * i) + ) var to = Utilities.from_grid_to_position( Utilities.from_position_to_grid(self.global_position) + (direction * (i + 1)) ) - var query = PhysicsPointQueryParameters2D.new() - query.set_position(to) + var query = PhysicsRayQueryParameters2D.new() + query.set_from(from) + query.set_to(to) query.set_collision_mask(explosion.collision_mask) - var explosion_intersection = get_world_2d().direct_space_state.intersect_point(query) + var explosion_intersection = get_world_2d().direct_space_state.intersect_ray(query) if explosion_intersection: - var collider = explosion_intersection[0].collider + var collider = explosion_intersection.collider # call collision function and get collision type var collision_type @@ -120,7 +124,7 @@ func get_power(): func spawn_explosion(spawn_position: Vector2): - var explosion = Explosion.instantiate() + var explosion = ExplosionScene.instantiate() explosion.position = spawn_position get_tree().get_current_scene().add_child(explosion) diff --git a/Scenes/Entities/Enemies/Balloon.gd b/Scenes/Entities/Enemies/Balloon.gd index 7c4b402..ec41822 100644 --- a/Scenes/Entities/Enemies/Balloon.gd +++ b/Scenes/Entities/Enemies/Balloon.gd @@ -1,27 +1,15 @@ extends CharacterBody2D +@onready var component_collision: ComponentCollision = $Collision +@onready var component_movement: ComponentMovement = $Movement func _ready(): add_to_group("enemies") - get_node("Collision").init() - - get_node("Movement").connect("direction_changed", func(current_direction): - var frame = $AnimatedSprite2D.frame - var progress = $AnimatedSprite2D.frame_progress - if current_direction == Vector2.UP: - $AnimatedSprite2D.play("up") - elif current_direction == Vector2.DOWN: - $AnimatedSprite2D.play("down") - elif current_direction == Vector2.LEFT: - $AnimatedSprite2D.play("left") - elif current_direction == Vector2.RIGHT: - $AnimatedSprite2D.play("right") - $AnimatedSprite2D.set_frame_and_progress(frame, progress) - ) + component_collision.init() func _physics_process(delta): - get_node("Movement").physics_process(delta) + component_movement.physics_process(delta) # todo: animation shadow diff --git a/Scenes/Entities/Enemies/Balloon.tscn b/Scenes/Entities/Enemies/Balloon.tscn index a9a2cec..9e1a6bc 100644 --- a/Scenes/Entities/Enemies/Balloon.tscn +++ b/Scenes/Entities/Enemies/Balloon.tscn @@ -1,12 +1,17 @@ -[gd_scene load_steps=20 format=3 uid="uid://ccolri3egf8rk"] +[gd_scene load_steps=25 format=3 uid="uid://ccolri3egf8rk"] [ext_resource type="Script" path="res://Scenes/Entities/Enemies/Balloon.gd" id="1_8q3w8"] [ext_resource type="Texture2D" uid="uid://ck1sxw5vqhoa" path="res://Assets/Enemies/Balloon_death_2.png" id="2_c4j5c"] [ext_resource type="Texture2D" uid="uid://b1mr0hh682o5o" path="res://Assets/Enemies/Balloon_down_2_01.png" id="3_pcii7"] +[ext_resource type="Texture2D" uid="uid://cpl4n4jmgiwrv" path="res://Assets/Enemies/Enemy_death_01_01.png" id="3_ue08m"] [ext_resource type="Texture2D" uid="uid://bqjxycrl7qh2s" path="res://Assets/Enemies/Balloon_down_2_02.png" id="4_3eanq"] +[ext_resource type="Texture2D" uid="uid://d2gk5amafhctu" path="res://Assets/Enemies/Enemy_death_01_02.png" id="4_38531"] +[ext_resource type="Texture2D" uid="uid://dqwxq3g3aph4i" path="res://Assets/Enemies/Enemy_death_01_03.png" id="5_q6h7x"] [ext_resource type="Texture2D" uid="uid://ciku28v7q6a2q" path="res://Assets/Enemies/Balloon_down_2_03.png" id="5_vhsnp"] +[ext_resource type="Texture2D" uid="uid://uoj5222vlq8q" path="res://Assets/Enemies/Enemy_death_01_04.png" id="6_nyfwy"] [ext_resource type="Texture2D" uid="uid://di8wp5yyn36uj" path="res://Assets/Enemies/Balloon_left_2_01.png" id="6_ykdih"] [ext_resource type="Texture2D" uid="uid://c0qju385rrnvv" path="res://Assets/Enemies/Balloon_left_2_02.png" id="7_81kws"] +[ext_resource type="Texture2D" uid="uid://cxx2vv1ohiw07" path="res://Assets/Enemies/Enemy_death_01_05.png" id="7_sjn47"] [ext_resource type="Texture2D" uid="uid://bgjm6vhpdxgbe" path="res://Assets/Enemies/Balloon_left_2_03.png" id="8_7eum3"] [ext_resource type="Texture2D" uid="uid://cjqjq1ppdhoxe" path="res://Assets/Enemies/Balloon_right_2_01.png" id="9_doy2d"] [ext_resource type="Texture2D" uid="uid://dmsxbrwqju44n" path="res://Assets/Enemies/Balloon_right_2_02.png" id="10_xyola"] @@ -30,6 +35,26 @@ animations = [{ }, { "frames": [{ "duration": 1.0, +"texture": ExtResource("3_ue08m") +}, { +"duration": 1.0, +"texture": ExtResource("4_38531") +}, { +"duration": 1.0, +"texture": ExtResource("5_q6h7x") +}, { +"duration": 1.0, +"texture": ExtResource("6_nyfwy") +}, { +"duration": 1.0, +"texture": ExtResource("7_sjn47") +}], +"loop": false, +"name": &"death_post", +"speed": 5.0 +}, { +"frames": [{ +"duration": 1.0, "texture": ExtResource("3_pcii7") }, { "duration": 1.0, @@ -103,11 +128,12 @@ height = 15.0 [node name="Balloon" type="CharacterBody2D"] collision_layer = 16 -collision_mask = 188 +collision_mask = 172 motion_mode = 1 script = ExtResource("1_8q3w8") [node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."] +texture_filter = 1 sprite_frames = SubResource("SpriteFrames_nxaqi") animation = &"down" @@ -129,4 +155,5 @@ component_health_path = NodePath("../Health") [node name="Health" parent="." instance=ExtResource("17_d8phm")] entityPath = NodePath("..") spritePath = NodePath("../AnimatedSprite2D") +component_movement_path = NodePath("../Movement") health = 1 diff --git a/Scenes/Entities/Enemies/Components/Collision.gd b/Scenes/Entities/Enemies/Components/Collision.gd index 6e25402..5a82c31 100644 --- a/Scenes/Entities/Enemies/Components/Collision.gd +++ b/Scenes/Entities/Enemies/Components/Collision.gd @@ -1,7 +1,6 @@ +class_name ComponentCollision extends Node -class_name Component_Collision - signal collided @@ -11,8 +10,8 @@ signal collided @export_node_path("CollisionShape2D") var collision_shape_path: NodePath @onready var collision_shape: CollisionShape2D = get_node(collision_shape_path) -@export_node_path("Component_Health") var component_health_path: NodePath -var component_health: Component_Health +@export_node_path("ComponentHealth") var component_health_path: NodePath +var component_health: ComponentHealth var collision_area: Area2D @@ -29,3 +28,7 @@ func init(): if area.is_in_group("explosions"): component_health.take_damage() ) + component_health.died.connect(func(): + collision_area.set_collision_layer_value(Utilities.Collision.Layer.ENEMY, false) + collision_area.set_collision_mask_value(Utilities.Collision.Layer.PLAYER, false) + ) diff --git a/Scenes/Entities/Enemies/Components/Health.gd b/Scenes/Entities/Enemies/Components/Health.gd index d6b7361..6f65e79 100644 --- a/Scenes/Entities/Enemies/Components/Health.gd +++ b/Scenes/Entities/Enemies/Components/Health.gd @@ -1,7 +1,6 @@ +class_name ComponentHealth extends Node -class_name Component_Health - signal died @@ -11,8 +10,22 @@ signal died @export_node_path("AnimatedSprite2D") var spritePath: NodePath @onready var sprite: AnimatedSprite2D = get_node(spritePath) +@export_node_path("ComponentMovement") var component_movement_path: NodePath +var component_movement: ComponentMovement + @export var health: int +@export var drops_items: bool = true +@export_range(1, 100) var drop_chance: int = 30 +var drop_items = [ + preload("res://Scenes/Entities/Objects/Coin.tscn"), +] + + +func _ready(): + if component_movement_path: + component_movement = get_node(component_movement_path) + func take_damage(): health -= 1 @@ -24,11 +37,14 @@ func take_damage(): func death(): emit_signal("died") - entity.set_physics_process(false) + if component_movement: # stop all movement + component_movement.process_mode = Node.PROCESS_MODE_DISABLED + entity.set_physics_process(false) sprite.play("death") await sprite.animation_finished + assert(sprite.sprite_frames.has_animation("death_post")) sprite.play("death_post") var tween: Tween = get_tree().create_tween() @@ -39,5 +55,14 @@ func death(): 1 / sprite.sprite_frames.get_animation_speed("death_post") ) tween.tween_callback(func(): + if drops_items and randi_range(1, 100) <= drop_chance: + call_deferred("drop_item") + entity.queue_free() ) + + +func drop_item(): + var item = drop_items.pick_random().instantiate() + item.position = entity.position + get_tree().current_scene.add_child(item) diff --git a/Scenes/Entities/Enemies/Components/Movement.gd b/Scenes/Entities/Enemies/Components/Movement.gd index 28b374d..5470a7d 100644 --- a/Scenes/Entities/Enemies/Components/Movement.gd +++ b/Scenes/Entities/Enemies/Components/Movement.gd @@ -1,3 +1,4 @@ +class_name ComponentMovement extends Node @@ -41,7 +42,7 @@ func physics_process(delta): sprite.play("down") elif CURRENT_DIRECTION == Vector2.LEFT: entity.velocity.x -= SPEED - if sprite.sprite_frames.has_animation("leftup"): + if sprite.sprite_frames.has_animation("left"): sprite.play("left") elif CURRENT_DIRECTION == Vector2.RIGHT: entity.velocity.x += SPEED @@ -96,4 +97,17 @@ func _on_movement_timer_timeout(): emit_signal("direction_changed", CURRENT_DIRECTION) LAST_DIRECTION = CURRENT_DIRECTION + if not sprite.sprite_frames.has_animation("default"): + var frame = sprite.frame + var progress = sprite.frame_progress + if CURRENT_DIRECTION == Vector2.UP and sprite.sprite_frames.has_animation("up"): + sprite.play("up") + elif CURRENT_DIRECTION == Vector2.DOWN and sprite.sprite_frames.has_animation("down"): + sprite.play("down") + elif CURRENT_DIRECTION == Vector2.LEFT and sprite.sprite_frames.has_animation("left"): + sprite.play("left") + elif CURRENT_DIRECTION == Vector2.RIGHT and sprite.sprite_frames.has_animation("right"): + sprite.play("right") + sprite.set_frame_and_progress(frame, progress) + MovementTimer.start() diff --git a/Scenes/Entities/Enemies/Flowers.gd b/Scenes/Entities/Enemies/Flowers.gd index 09e6085..d18a244 100644 --- a/Scenes/Entities/Enemies/Flowers.gd +++ b/Scenes/Entities/Enemies/Flowers.gd @@ -20,6 +20,7 @@ var flowers: Array = [] func _ready(): $Timer.wait_time = mode_duration + $CollisionShape2D.shape.radius = max_radius + 16 # + tile width var FlowerScene = preload("res://Scenes/Entities/Enemies/Flower.tscn") diff --git a/Scenes/Entities/Enemies/Flowers.tscn b/Scenes/Entities/Enemies/Flowers.tscn index 91c54d4..82c1f70 100644 --- a/Scenes/Entities/Enemies/Flowers.tscn +++ b/Scenes/Entities/Enemies/Flowers.tscn @@ -1,12 +1,16 @@ [gd_scene load_steps=4 format=3 uid="uid://cplelcvju50xj"] [ext_resource type="Script" path="res://Scenes/Entities/Enemies/Flowers.gd" id="1_a4wuh"] -[ext_resource type="Texture2D" uid="uid://bbo73owb43h0e" path="res://icon.svg" id="2_womd7"] [sub_resource type="CircleShape2D" id="CircleShape2D_2a0s2"] radius = 64.0 +[sub_resource type="CircleShape2D" id="CircleShape2D_y4xm5"] +radius = 8.0 + [node name="Flowers" type="CharacterBody2D"] +collision_layer = 0 +collision_mask = 136 motion_mode = 1 script = ExtResource("1_a4wuh") @@ -17,13 +21,12 @@ collision_mask = 2 [node name="CollisionShape2D" type="CollisionShape2D" parent="DetectionArea"] shape = SubResource("CircleShape2D_2a0s2") -[node name="Sprite2D" type="Sprite2D" parent="."] -scale = Vector2(0.0625, 0.0625) -texture = ExtResource("2_womd7") - [node name="Timer" type="Timer" parent="."] autostart = true +[node name="CollisionShape2D" type="CollisionShape2D" parent="."] +shape = SubResource("CircleShape2D_y4xm5") + [connection signal="body_entered" from="DetectionArea" to="." method="_on_detection_area_body_entered"] [connection signal="body_exited" from="DetectionArea" to="." method="_on_detection_area_body_exited"] [connection signal="timeout" from="Timer" to="." method="_on_timer_timeout"] diff --git a/Scenes/Entities/Enemies/Slime.tscn b/Scenes/Entities/Enemies/Slime.tscn index f30d161..50927b3 100644 --- a/Scenes/Entities/Enemies/Slime.tscn +++ b/Scenes/Entities/Enemies/Slime.tscn @@ -1,11 +1,16 @@ -[gd_scene load_steps=11 format=3 uid="uid://d3evry1ketf0s"] +[gd_scene load_steps=16 format=3 uid="uid://d3evry1ketf0s"] [ext_resource type="Script" path="res://Scenes/Entities/Enemies/Slime.gd" id="1_2xftl"] [ext_resource type="Texture2D" uid="uid://ca7oars0vec8k" path="res://Assets/Enemies/Slime_death.png" id="2_mqou3"] [ext_resource type="Texture2D" uid="uid://b88dvu2ridy4t" path="res://Assets/Enemies/Slime_01.png" id="3_20mej"] +[ext_resource type="Texture2D" uid="uid://cpl4n4jmgiwrv" path="res://Assets/Enemies/Enemy_death_01_01.png" id="3_fd7f8"] +[ext_resource type="Texture2D" uid="uid://d2gk5amafhctu" path="res://Assets/Enemies/Enemy_death_01_02.png" id="4_pgm70"] [ext_resource type="Texture2D" uid="uid://bndhg7wom64mq" path="res://Assets/Enemies/Slime_02.png" id="4_r6mjl"] +[ext_resource type="Texture2D" uid="uid://dqwxq3g3aph4i" path="res://Assets/Enemies/Enemy_death_01_03.png" id="5_0pqwp"] [ext_resource type="Texture2D" uid="uid://dh7vaujrw6i26" path="res://Assets/Enemies/Slime_03.png" id="5_mm7vy"] +[ext_resource type="Texture2D" uid="uid://uoj5222vlq8q" path="res://Assets/Enemies/Enemy_death_01_04.png" id="6_dllhk"] [ext_resource type="PackedScene" uid="uid://cq7yj2av01tqd" path="res://Scenes/Entities/Enemies/Components/Movement.tscn" id="6_u48ct"] +[ext_resource type="Texture2D" uid="uid://cxx2vv1ohiw07" path="res://Assets/Enemies/Enemy_death_01_05.png" id="7_iujdy"] [ext_resource type="PackedScene" uid="uid://ce3vv2pod6auc" path="res://Scenes/Entities/Enemies/Components/Collision.tscn" id="7_kjjor"] [ext_resource type="PackedScene" uid="uid://b3i372vgdbxk" path="res://Scenes/Entities/Enemies/Components/Health.tscn" id="8_klsy3"] @@ -20,6 +25,26 @@ animations = [{ }], "loop": false, "name": &"death", +"speed": 1.0 +}, { +"frames": [{ +"duration": 1.0, +"texture": ExtResource("3_fd7f8") +}, { +"duration": 1.0, +"texture": ExtResource("4_pgm70") +}, { +"duration": 1.0, +"texture": ExtResource("5_0pqwp") +}, { +"duration": 1.0, +"texture": ExtResource("6_dllhk") +}, { +"duration": 1.0, +"texture": ExtResource("7_iujdy") +}], +"loop": false, +"name": &"death_post", "speed": 2.0 }, { "frames": [{ @@ -49,6 +74,7 @@ script = ExtResource("1_2xftl") shape = SubResource("CircleShape2D_f54tg") [node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."] +texture_filter = 1 sprite_frames = SubResource("SpriteFrames_4e1a7") [node name="Movement" parent="." instance=ExtResource("6_u48ct")] @@ -65,4 +91,5 @@ component_health_path = NodePath("../Health") [node name="Health" parent="." instance=ExtResource("8_klsy3")] entityPath = NodePath("..") spritePath = NodePath("../AnimatedSprite2D") +component_movement_path = NodePath("../Movement") health = 1 diff --git a/Scenes/Entities/Enemies/Tree.gd b/Scenes/Entities/Enemies/Tree.gd index db78788..5572e02 100644 --- a/Scenes/Entities/Enemies/Tree.gd +++ b/Scenes/Entities/Enemies/Tree.gd @@ -1,11 +1,17 @@ extends CharacterBody2D +@onready var component_collision: ComponentCollision = $Collision +@onready var component_movement: ComponentMovement = $Movement + + func _ready(): add_to_group("enemies") - get_node("Collision").init() + component_collision.init() + component_collision.collision_area.set_collision_mask_value(Utilities.Collision.Layer.EXPLOSION, false) + component_movement.process_mode = Node.PROCESS_MODE_DISABLED set_physics_process(false) $AnimatedSprite2D.play("spawn") $AnimatedSprite2D.stop() @@ -13,10 +19,12 @@ func _ready(): func _physics_process(delta): - get_node("Movement").physics_process(delta) + component_movement.physics_process(delta) func _on_detection_body_entered(_body): $AnimatedSprite2D.play("spawn") await $AnimatedSprite2D.animation_finished + component_collision.collision_area.set_collision_mask_value(Utilities.Collision.Layer.EXPLOSION, true) + component_movement.process_mode = Node.PROCESS_MODE_INHERIT set_physics_process(true) diff --git a/Scenes/Entities/Enemies/Tree.tscn b/Scenes/Entities/Enemies/Tree.tscn index aedc79f..3a0de4a 100644 --- a/Scenes/Entities/Enemies/Tree.tscn +++ b/Scenes/Entities/Enemies/Tree.tscn @@ -51,7 +51,7 @@ animations = [{ "duration": 1.0, "texture": ExtResource("7_n5hht") }], -"loop": true, +"loop": false, "name": &"death_post", "speed": 2.0 }, { @@ -138,6 +138,7 @@ collision_mask = 188 script = ExtResource("1_ktvfx") [node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."] +texture_filter = 1 position = Vector2(0, -8) sprite_frames = SubResource("SpriteFrames_c5ryj") animation = &"spawn" @@ -162,6 +163,7 @@ component_health_path = NodePath("../Health") [node name="Health" parent="." instance=ExtResource("19_u7yi8")] entityPath = NodePath("..") spritePath = NodePath("../AnimatedSprite2D") +component_movement_path = NodePath("../Movement") health = 1 [node name="Detection" type="Area2D" parent="."] diff --git a/Scenes/Entities/Objects/Box.tscn b/Scenes/Entities/Objects/Box.tscn index 2e02d75..eda0e6a 100644 --- a/Scenes/Entities/Objects/Box.tscn +++ b/Scenes/Entities/Objects/Box.tscn @@ -88,6 +88,7 @@ _data = { } [node name="Box" type="StaticBody2D"] +texture_filter = 1 collision_layer = 8 collision_mask = 32 script = ExtResource("1_owgyi") diff --git a/Scenes/Entities/Objects/Button.gd b/Scenes/Entities/Objects/Button.gd new file mode 100644 index 0000000..f028440 --- /dev/null +++ b/Scenes/Entities/Objects/Button.gd @@ -0,0 +1,13 @@ +extends Area2D + + +signal pressed + +var is_pressed: bool = false + + +func _on_body_entered(body): + if body is Player and not is_pressed: + is_pressed = true + $AnimatedSprite2D.play("pressed") + emit_signal("pressed") diff --git a/Scenes/Entities/Objects/Button.tscn b/Scenes/Entities/Objects/Button.tscn new file mode 100644 index 0000000..0416167 --- /dev/null +++ b/Scenes/Entities/Objects/Button.tscn @@ -0,0 +1,50 @@ +[gd_scene load_steps=7 format=3 uid="uid://8fbkdifli6ic"] + +[ext_resource type="Script" path="res://Scenes/Entities/Objects/Button.gd" id="1_83jjd"] +[ext_resource type="Texture2D" uid="uid://b6ce2eihxulqb" path="res://Assets/Stages/core_set pieces.png" id="2_frejs"] + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_xgggr"] +size = Vector2(12, 7) + +[sub_resource type="AtlasTexture" id="AtlasTexture_t47kb"] +atlas = ExtResource("2_frejs") +region = Rect2(272, 512, 16, 16) + +[sub_resource type="AtlasTexture" id="AtlasTexture_6om1g"] +atlas = ExtResource("2_frejs") +region = Rect2(288, 512, 16, 16) + +[sub_resource type="SpriteFrames" id="SpriteFrames_moi56"] +animations = [{ +"frames": [{ +"duration": 1.0, +"texture": SubResource("AtlasTexture_t47kb") +}], +"loop": false, +"name": &"default", +"speed": 1.0 +}, { +"frames": [{ +"duration": 1.0, +"texture": SubResource("AtlasTexture_6om1g") +}], +"loop": false, +"name": &"pressed", +"speed": 1.0 +}] + +[node name="Button" type="Area2D"] +z_index = -1 +collision_layer = 64 +collision_mask = 2 +script = ExtResource("1_83jjd") + +[node name="CollisionShape2D" type="CollisionShape2D" parent="."] +position = Vector2(0, 1.5) +shape = SubResource("RectangleShape2D_xgggr") + +[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."] +texture_filter = 1 +sprite_frames = SubResource("SpriteFrames_moi56") + +[connection signal="body_entered" from="." to="." method="_on_body_entered"] diff --git a/Scenes/Entities/Objects/Wood.tscn b/Scenes/Entities/Objects/Wood.tscn new file mode 100644 index 0000000..23ba656 --- /dev/null +++ b/Scenes/Entities/Objects/Wood.tscn @@ -0,0 +1,22 @@ +[gd_scene load_steps=3 format=3 uid="uid://b2xpm8k3chbae"] + +[ext_resource type="Texture2D" uid="uid://cctukh2hhfgty" path="res://Assets/Stages/core_outdoor_nature.png" id="1_khy0w"] + +[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_1je2f"] +radius = 7.0 +height = 60.0 + +[node name="Wood" type="StaticBody2D"] +z_index = -1 +y_sort_enabled = true +collision_layer = 8 +collision_mask = 30 + +[node name="Sprite2D" type="Sprite2D" parent="."] +texture_filter = 1 +texture = ExtResource("1_khy0w") +region_enabled = true +region_rect = Rect2(912, 0, 16, 64) + +[node name="CollisionShape2D" type="CollisionShape2D" parent="."] +shape = SubResource("CapsuleShape2D_1je2f") diff --git a/Scenes/Entities/Player.gd b/Scenes/Entities/Player.gd index ba404fe..77dfac5 100644 --- a/Scenes/Entities/Player.gd +++ b/Scenes/Entities/Player.gd @@ -95,6 +95,10 @@ func _process(delta): self.DIRECTION = Vector2.DOWN self.DIRECTIONS.append(Vector2.DOWN) + var last_animation = $AnimatedSprite2D.animation + var frame = $AnimatedSprite2D.frame + var progress = $AnimatedSprite2D.frame_progress + if velocity.x < 0 && velocity.y == 0: $AnimatedSprite2D.play("left") elif velocity.x > 0 && velocity.y == 0: @@ -130,6 +134,9 @@ func _process(delta): elif self.LAST_DIRECTIONS == [Vector2.RIGHT, Vector2.DOWN]: $AnimatedSprite2D.play("idle_bottom_right") + if last_animation != $AnimatedSprite2D.animation: + $AnimatedSprite2D.set_frame_and_progress(frame, progress) + self.LAST_DIRECTIONS = self.DIRECTIONS if Input.is_action_just_pressed("ui_accept"): |