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extends CharacterBody2D
func _ready():
add_to_group("enemies")
get_node("Collision").init()
set_physics_process(false)
$AnimatedSprite2D.play("spawn")
$AnimatedSprite2D.stop()
$AnimatedSprite2D.set_frame_and_progress(0, 0)
func _physics_process(delta):
get_node("Movement").physics_process(delta)
func _on_detection_body_entered(_body):
$AnimatedSprite2D.play("spawn")
await $AnimatedSprite2D.animation_finished
set_physics_process(true)
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