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authorDaniel Weipert <git@mail.dweipert.de>2024-05-01 09:41:02 +0200
committerDaniel Weipert <git@mail.dweipert.de>2024-05-01 09:41:02 +0200
commitd192b1546ab39180cdc28d2621c117539e3d26d6 (patch)
treebfe040b5fa56aab1cf1161aab4883ba6ca3510df /Scenes/Entities/Enemies/Tree.gd
parent81cc6f1d22677dd4a60aa9377c91b291bf10e523 (diff)
update
Diffstat (limited to 'Scenes/Entities/Enemies/Tree.gd')
-rw-r--r--Scenes/Entities/Enemies/Tree.gd2
1 files changed, 1 insertions, 1 deletions
diff --git a/Scenes/Entities/Enemies/Tree.gd b/Scenes/Entities/Enemies/Tree.gd
index 7c87a18..db78788 100644
--- a/Scenes/Entities/Enemies/Tree.gd
+++ b/Scenes/Entities/Enemies/Tree.gd
@@ -16,7 +16,7 @@ func _physics_process(delta):
get_node("Movement").physics_process(delta)
-func _on_detection_body_entered(body):
+func _on_detection_body_entered(_body):
$AnimatedSprite2D.play("spawn")
await $AnimatedSprite2D.animation_finished
set_physics_process(true)