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author | Daniel Weipert <git@mail.dweipert.de> | 2024-04-27 20:06:49 +0200 |
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committer | Daniel Weipert <git@mail.dweipert.de> | 2024-04-27 20:06:49 +0200 |
commit | 81cc6f1d22677dd4a60aa9377c91b291bf10e523 (patch) | |
tree | 9c22712a9746ed0598a44be6e88727d021436860 /Scenes/Entities/Enemies/Tree.gd | |
parent | c8a316e4b8987dad963656a34665fa0e23dedcb1 (diff) |
update
Diffstat (limited to 'Scenes/Entities/Enemies/Tree.gd')
-rw-r--r-- | Scenes/Entities/Enemies/Tree.gd | 22 |
1 files changed, 22 insertions, 0 deletions
diff --git a/Scenes/Entities/Enemies/Tree.gd b/Scenes/Entities/Enemies/Tree.gd new file mode 100644 index 0000000..7c87a18 --- /dev/null +++ b/Scenes/Entities/Enemies/Tree.gd @@ -0,0 +1,22 @@ +extends CharacterBody2D + + +func _ready(): + add_to_group("enemies") + + get_node("Collision").init() + + set_physics_process(false) + $AnimatedSprite2D.play("spawn") + $AnimatedSprite2D.stop() + $AnimatedSprite2D.set_frame_and_progress(0, 0) + + +func _physics_process(delta): + get_node("Movement").physics_process(delta) + + +func _on_detection_body_entered(body): + $AnimatedSprite2D.play("spawn") + await $AnimatedSprite2D.animation_finished + set_physics_process(true) |