diff options
author | Daniel Weipert <git@mail.dweipert.de> | 2024-04-27 20:06:49 +0200 |
---|---|---|
committer | Daniel Weipert <git@mail.dweipert.de> | 2024-04-27 20:06:49 +0200 |
commit | 81cc6f1d22677dd4a60aa9377c91b291bf10e523 (patch) | |
tree | 9c22712a9746ed0598a44be6e88727d021436860 /Scenes | |
parent | c8a316e4b8987dad963656a34665fa0e23dedcb1 (diff) |
update
Diffstat (limited to 'Scenes')
31 files changed, 10547 insertions, 80 deletions
diff --git a/Scenes/Components/MapArea.gd b/Scenes/Components/MapArea.gd index 6aaa811..4a69815 100644 --- a/Scenes/Components/MapArea.gd +++ b/Scenes/Components/MapArea.gd @@ -1,10 +1,11 @@ extends Area2D +@export var can_plant_bomb: bool = true func _ready(): - pass + add_area_edges() func add_area_edges(): diff --git a/Scenes/Components/Teleport.tscn b/Scenes/Components/Teleport.tscn index f84591b..7c9ee7f 100644 --- a/Scenes/Components/Teleport.tscn +++ b/Scenes/Components/Teleport.tscn @@ -25,6 +25,7 @@ collision_mask = 2 shape = SubResource("CircleShape2D_jkjyl") [node name="Sprite2D" type="Sprite2D" parent="."] +texture_filter = 1 texture = ExtResource("2_xm2l1") region_enabled = true region_rect = Rect2(448.349, 464.431, 15, 16) diff --git a/Scenes/Components/TileMap.tscn b/Scenes/Components/TileMap.tscn index 4e0e7cd..fef14f6 100644 --- a/Scenes/Components/TileMap.tscn +++ b/Scenes/Components/TileMap.tscn @@ -1,4 +1,4 @@ -[gd_scene load_steps=19 format=3 uid="uid://d0t04jox4oxsv"] +[gd_scene load_steps=28 format=3 uid="uid://d0t04jox4oxsv"] [ext_resource type="Texture2D" uid="uid://5dk0c1kpvdgs" path="res://Assets/bomb_party_v4.png" id="1_aov43"] [ext_resource type="PackedScene" uid="uid://bugyo0c505kdw" path="res://Scenes/Entities/Objects/Box.tscn" id="1_fy8qx"] @@ -10,6 +10,20 @@ [ext_resource type="Texture2D" uid="uid://cctukh2hhfgty" path="res://Assets/Stages/core_outdoor_nature.png" id="5_8fova"] [ext_resource type="PackedScene" uid="uid://ccolri3egf8rk" path="res://Scenes/Entities/Enemies/Balloon.tscn" id="5_cpm0i"] [ext_resource type="Texture2D" uid="uid://b6ce2eihxulqb" path="res://Assets/Stages/core_set pieces.png" id="6_gvcvm"] +[ext_resource type="PackedScene" uid="uid://d3evry1ketf0s" path="res://Scenes/Entities/Enemies/Slime.tscn" id="6_qh3x8"] +[ext_resource type="PackedScene" uid="uid://bjgcrqdntj5hl" path="res://Scenes/Entities/Enemies/Tree.tscn" id="7_1lwuk"] +[ext_resource type="PackedScene" uid="uid://12suyw87jcsi" path="res://Scenes/Entities/Objects/Grass.tscn" id="8_7pjkp"] +[ext_resource type="PackedScene" uid="uid://dhew0ddumipfy" path="res://Scenes/Entities/Objects/MountainWall.tscn" id="9_iejml"] +[ext_resource type="PackedScene" uid="uid://c2mescm8l71w6" path="res://Scenes/Entities/Objects/Tree.tscn" id="10_6syxy"] + +[sub_resource type="TileMapPattern" id="TileMapPattern_c24x6"] +tile_data = PackedInt32Array(0, 7, 3, 1, 65543, 3, 2, 131079, 3) + +[sub_resource type="TileMapPattern" id="TileMapPattern_0u444"] +tile_data = PackedInt32Array(0, 196615, 2, 65536, 393223, 0, 131072, 393223, 1, 196608, 393223, 2, 1, 262151, 2, 65537, 458759, 0, 131073, 458759, 1, 196609, 458759, 2, 2, 327687, 2) + +[sub_resource type="TileMapPattern" id="TileMapPattern_7vmoq"] +tile_data = PackedInt32Array(0, 4, 0, 65536, 4, 1, 1, 65540, 0, 65537, 65540, 1) [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_wbnml"] texture = ExtResource("1_rwxmx") @@ -5641,6 +5655,11 @@ texture = ExtResource("1_aov43") scenes/1/scene = ExtResource("1_fy8qx") scenes/2/scene = ExtResource("4_kheyh") scenes/3/scene = ExtResource("5_cpm0i") +scenes/4/scene = ExtResource("6_qh3x8") +scenes/5/scene = ExtResource("7_1lwuk") +scenes/6/scene = ExtResource("8_7pjkp") +scenes/7/scene = ExtResource("9_iejml") +scenes/8/scene = ExtResource("10_6syxy") [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_6k602"] texture = ExtResource("4_gspqb") @@ -12804,16 +12823,19 @@ texture = ExtResource("5_8fova") 5:0/0 = 0 5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:0/0/physics_layer_0/angular_velocity = 0.0 +5:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -4.5, -4.625, -3.75, -4.375, 8, -6.75, 8, -8, -4.125, 1.125, -8, 8, -6.75) 5:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:0/0/physics_layer_1/angular_velocity = 0.0 6:0/0 = 0 6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:0/0/physics_layer_0/angular_velocity = 0.0 +6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -5.125, 8, -4.25, 8, -8, -8, -8) 6:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:0/0/physics_layer_1/angular_velocity = 0.0 7:0/0 = 0 7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:0/0/physics_layer_0/angular_velocity = 0.0 +7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4.875, 4.375, -4, 4.25, 8, 8, 8, 8, -5.25, 3.375, -6.875, -8, -6.875) 7:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:0/0/physics_layer_1/angular_velocity = 0.0 8:0/0 = 0 @@ -12986,6 +13008,7 @@ texture = ExtResource("5_8fova") 41:0/0/physics_layer_0/angular_velocity = 0.0 41:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:0/0/physics_layer_1/angular_velocity = 0.0 +41:0/0/physics_layer_1/polygon_0/points = PackedVector2Array(-4.375, -8, -7, 4.25, 5.125, 4.875, 7, -3.875) 42:0/0 = 0 42:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:0/0/physics_layer_0/angular_velocity = 0.0 @@ -13124,6 +13147,7 @@ texture = ExtResource("5_8fova") 5:1/0 = 0 5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:1/0/physics_layer_0/angular_velocity = 0.0 +5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4.5, -8, -4.25, 8, -8, 8, -8, -8) 5:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:1/0/physics_layer_1/angular_velocity = 0.0 6:1/0 = 0 @@ -13134,6 +13158,7 @@ texture = ExtResource("5_8fova") 7:1/0 = 0 7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:1/0/physics_layer_0/angular_velocity = 0.0 +7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(4.5, -8, 4.625, 8, 8, 8, 8, -8) 7:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:1/0/physics_layer_1/angular_velocity = 0.0 8:1/0 = 0 @@ -13444,16 +13469,13 @@ texture = ExtResource("5_8fova") 5:2/0 = 0 5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:2/0/physics_layer_0/angular_velocity = 0.0 +5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 3, -5.625, 6.75, 8, 6.5, 8, -4.875, -4.125, -8) 5:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:2/0/physics_layer_1/angular_velocity = 0.0 -6:2/0 = 0 -6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:2/0/physics_layer_0/angular_velocity = 0.0 -6:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) -6:2/0/physics_layer_1/angular_velocity = 0.0 7:2/0 = 0 7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:2/0/physics_layer_0/angular_velocity = 0.0 +7:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4.625, 3, -8, 8, -8, 8, 3.25, 4.5, 6.875, -8, 7) 7:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:2/0/physics_layer_1/angular_velocity = 0.0 8:2/0 = 0 @@ -13752,8 +13774,10 @@ texture = ExtResource("5_8fova") 6:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:3/0/physics_layer_1/angular_velocity = 0.0 7:3/0 = 0 +7:3/0/y_sort_origin = -3 7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:3/0/physics_layer_0/angular_velocity = 0.0 +7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -5.375, -4.75, -8, 5, -8, 8, -6) 7:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:3/0/physics_layer_1/angular_velocity = 0.0 9:3/0 = 0 @@ -32228,6 +32252,12 @@ texture = ExtResource("5_8fova") 20:119/0/physics_layer_0/angular_velocity = 0.0 20:119/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:119/0/physics_layer_1/angular_velocity = 0.0 +6:2/0 = 0 +6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:2/0/physics_layer_0/angular_velocity = 0.0 +6:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -6.625, 8, -5.375, 8, 6.5, -8, 6.5) +6:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:2/0/physics_layer_1/angular_velocity = 0.0 [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_i4hjn"] texture = ExtResource("6_gvcvm") @@ -37637,6 +37667,9595 @@ texture = ExtResource("6_gvcvm") 30:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:41/0/physics_layer_1/angular_velocity = 0.0 +[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_fi3l6"] +resource_name = "core_outdoor_no_collision" +texture = ExtResource("4_gfgm6") +0:0/0 = 0 +0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/0/physics_layer_0/angular_velocity = 0.0 +0:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:0/0/physics_layer_1/angular_velocity = 0.0 +1:0/0 = 0 +1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:0/0/physics_layer_0/angular_velocity = 0.0 +1:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:0/0/physics_layer_1/angular_velocity = 0.0 +2:0/0 = 0 +2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:0/0/physics_layer_0/angular_velocity = 0.0 +2:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:0/0/physics_layer_1/angular_velocity = 0.0 +3:0/0 = 0 +3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:0/0/physics_layer_0/angular_velocity = 0.0 +3:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:0/0/physics_layer_1/angular_velocity = 0.0 +4:0/0 = 0 +4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:0/0/physics_layer_0/angular_velocity = 0.0 +4:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:0/0/physics_layer_1/angular_velocity = 0.0 +5:0/0 = 0 +5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:0/0/physics_layer_0/angular_velocity = 0.0 +5:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:0/0/physics_layer_1/angular_velocity = 0.0 +6:0/0 = 0 +6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:0/0/physics_layer_0/angular_velocity = 0.0 +6:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:0/0/physics_layer_1/angular_velocity = 0.0 +7:0/0 = 0 +7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:0/0/physics_layer_0/angular_velocity = 0.0 +7:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:0/0/physics_layer_1/angular_velocity = 0.0 +8:0/0 = 0 +8:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:0/0/physics_layer_0/angular_velocity = 0.0 +8:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:0/0/physics_layer_1/angular_velocity = 0.0 +9:0/0 = 0 +9:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:0/0/physics_layer_0/angular_velocity = 0.0 +9:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:0/0/physics_layer_1/angular_velocity = 0.0 +10:0/0 = 0 +10:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:0/0/physics_layer_0/angular_velocity = 0.0 +10:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:0/0/physics_layer_1/angular_velocity = 0.0 +11:0/0 = 0 +11:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:0/0/physics_layer_0/angular_velocity = 0.0 +11:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:0/0/physics_layer_1/angular_velocity = 0.0 +12:0/0 = 0 +12:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:0/0/physics_layer_0/angular_velocity = 0.0 +12:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:0/0/physics_layer_1/angular_velocity = 0.0 +13:0/0 = 0 +13:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:0/0/physics_layer_0/angular_velocity = 0.0 +13:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:0/0/physics_layer_1/angular_velocity = 0.0 +14:0/0 = 0 +14:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:0/0/physics_layer_0/angular_velocity = 0.0 +14:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:0/0/physics_layer_1/angular_velocity = 0.0 +15:0/0 = 0 +15:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:0/0/physics_layer_0/angular_velocity = 0.0 +15:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:0/0/physics_layer_1/angular_velocity = 0.0 +16:0/0 = 0 +16:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:0/0/physics_layer_0/angular_velocity = 0.0 +16:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:0/0/physics_layer_1/angular_velocity = 0.0 +17:0/0 = 0 +17:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:0/0/physics_layer_0/angular_velocity = 0.0 +17:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:0/0/physics_layer_1/angular_velocity = 0.0 +18:0/0 = 0 +18:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:0/0/physics_layer_0/angular_velocity = 0.0 +18:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:0/0/physics_layer_1/angular_velocity = 0.0 +19:0/0 = 0 +19:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:0/0/physics_layer_0/angular_velocity = 0.0 +19:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:0/0/physics_layer_1/angular_velocity = 0.0 +20:0/0 = 0 +20:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:0/0/physics_layer_0/angular_velocity = 0.0 +20:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:0/0/physics_layer_1/angular_velocity = 0.0 +21:0/0 = 0 +21:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:0/0/physics_layer_0/angular_velocity = 0.0 +21:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:0/0/physics_layer_1/angular_velocity = 0.0 +22:0/0 = 0 +22:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:0/0/physics_layer_0/angular_velocity = 0.0 +22:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:0/0/physics_layer_1/angular_velocity = 0.0 +23:0/0 = 0 +23:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:0/0/physics_layer_0/angular_velocity = 0.0 +23:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:0/0/physics_layer_1/angular_velocity = 0.0 +24:0/0 = 0 +24:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:0/0/physics_layer_0/angular_velocity = 0.0 +24:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:0/0/physics_layer_1/angular_velocity = 0.0 +25:0/0 = 0 +25:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:0/0/physics_layer_0/angular_velocity = 0.0 +25:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:0/0/physics_layer_1/angular_velocity = 0.0 +26:0/0 = 0 +26:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:0/0/physics_layer_0/angular_velocity = 0.0 +26:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:0/0/physics_layer_1/angular_velocity = 0.0 +27:0/0 = 0 +27:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:0/0/physics_layer_0/angular_velocity = 0.0 +27:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:0/0/physics_layer_1/angular_velocity = 0.0 +28:0/0 = 0 +28:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:0/0/physics_layer_0/angular_velocity = 0.0 +28:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:0/0/physics_layer_1/angular_velocity = 0.0 +29:0/0 = 0 +29:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:0/0/physics_layer_0/angular_velocity = 0.0 +29:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:0/0/physics_layer_1/angular_velocity = 0.0 +30:0/0 = 0 +30:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:0/0/physics_layer_0/angular_velocity = 0.0 +30:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:0/0/physics_layer_1/angular_velocity = 0.0 +31:0/0 = 0 +31:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:0/0/physics_layer_0/angular_velocity = 0.0 +31:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:0/0/physics_layer_1/angular_velocity = 0.0 +32:0/0 = 0 +32:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:0/0/physics_layer_0/angular_velocity = 0.0 +32:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:0/0/physics_layer_1/angular_velocity = 0.0 +33:0/0 = 0 +33:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:0/0/physics_layer_0/angular_velocity = 0.0 +33:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:0/0/physics_layer_1/angular_velocity = 0.0 +0:1/0 = 0 +0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:1/0/physics_layer_0/angular_velocity = 0.0 +0:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:1/0/physics_layer_1/angular_velocity = 0.0 +1:1/0 = 0 +1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:1/0/physics_layer_0/angular_velocity = 0.0 +1:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:1/0/physics_layer_1/angular_velocity = 0.0 +2:1/0 = 0 +2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:1/0/physics_layer_0/angular_velocity = 0.0 +2:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:1/0/physics_layer_1/angular_velocity = 0.0 +3:1/0 = 0 +3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:1/0/physics_layer_0/angular_velocity = 0.0 +3:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:1/0/physics_layer_1/angular_velocity = 0.0 +4:1/0 = 0 +4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:1/0/physics_layer_0/angular_velocity = 0.0 +4:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:1/0/physics_layer_1/angular_velocity = 0.0 +5:1/0 = 0 +5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:1/0/physics_layer_0/angular_velocity = 0.0 +5:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:1/0/physics_layer_1/angular_velocity = 0.0 +6:1/0 = 0 +6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:1/0/physics_layer_0/angular_velocity = 0.0 +6:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:1/0/physics_layer_1/angular_velocity = 0.0 +7:1/0 = 0 +7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:1/0/physics_layer_0/angular_velocity = 0.0 +7:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:1/0/physics_layer_1/angular_velocity = 0.0 +8:1/0 = 0 +8:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:1/0/physics_layer_0/angular_velocity = 0.0 +8:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:1/0/physics_layer_1/angular_velocity = 0.0 +9:1/0 = 0 +9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:1/0/physics_layer_0/angular_velocity = 0.0 +9:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:1/0/physics_layer_1/angular_velocity = 0.0 +10:1/0 = 0 +10:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:1/0/physics_layer_0/angular_velocity = 0.0 +10:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:1/0/physics_layer_1/angular_velocity = 0.0 +11:1/0 = 0 +11:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:1/0/physics_layer_0/angular_velocity = 0.0 +11:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:1/0/physics_layer_1/angular_velocity = 0.0 +12:1/0 = 0 +12:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:1/0/physics_layer_0/angular_velocity = 0.0 +12:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:1/0/physics_layer_1/angular_velocity = 0.0 +13:1/0 = 0 +13:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:1/0/physics_layer_0/angular_velocity = 0.0 +13:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:1/0/physics_layer_1/angular_velocity = 0.0 +14:1/0 = 0 +14:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:1/0/physics_layer_0/angular_velocity = 0.0 +14:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:1/0/physics_layer_1/angular_velocity = 0.0 +15:1/0 = 0 +15:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:1/0/physics_layer_0/angular_velocity = 0.0 +15:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:1/0/physics_layer_1/angular_velocity = 0.0 +16:1/0 = 0 +16:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:1/0/physics_layer_0/angular_velocity = 0.0 +16:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:1/0/physics_layer_1/angular_velocity = 0.0 +17:1/0 = 0 +17:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:1/0/physics_layer_0/angular_velocity = 0.0 +17:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:1/0/physics_layer_1/angular_velocity = 0.0 +18:1/0 = 0 +18:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:1/0/physics_layer_0/angular_velocity = 0.0 +18:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:1/0/physics_layer_1/angular_velocity = 0.0 +19:1/0 = 0 +19:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:1/0/physics_layer_0/angular_velocity = 0.0 +19:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:1/0/physics_layer_1/angular_velocity = 0.0 +20:1/0 = 0 +20:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:1/0/physics_layer_0/angular_velocity = 0.0 +20:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:1/0/physics_layer_1/angular_velocity = 0.0 +21:1/0 = 0 +21:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:1/0/physics_layer_0/angular_velocity = 0.0 +21:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:1/0/physics_layer_1/angular_velocity = 0.0 +22:1/0 = 0 +22:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:1/0/physics_layer_0/angular_velocity = 0.0 +22:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:1/0/physics_layer_1/angular_velocity = 0.0 +23:1/0 = 0 +23:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:1/0/physics_layer_0/angular_velocity = 0.0 +23:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:1/0/physics_layer_1/angular_velocity = 0.0 +24:1/0 = 0 +24:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:1/0/physics_layer_0/angular_velocity = 0.0 +24:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:1/0/physics_layer_1/angular_velocity = 0.0 +25:1/0 = 0 +25:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:1/0/physics_layer_0/angular_velocity = 0.0 +25:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:1/0/physics_layer_1/angular_velocity = 0.0 +26:1/0 = 0 +26:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:1/0/physics_layer_0/angular_velocity = 0.0 +26:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:1/0/physics_layer_1/angular_velocity = 0.0 +27:1/0 = 0 +27:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:1/0/physics_layer_0/angular_velocity = 0.0 +27:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:1/0/physics_layer_1/angular_velocity = 0.0 +28:1/0 = 0 +28:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:1/0/physics_layer_0/angular_velocity = 0.0 +28:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:1/0/physics_layer_1/angular_velocity = 0.0 +29:1/0 = 0 +29:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:1/0/physics_layer_0/angular_velocity = 0.0 +29:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:1/0/physics_layer_1/angular_velocity = 0.0 +30:1/0 = 0 +30:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:1/0/physics_layer_0/angular_velocity = 0.0 +30:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:1/0/physics_layer_1/angular_velocity = 0.0 +31:1/0 = 0 +31:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:1/0/physics_layer_0/angular_velocity = 0.0 +31:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:1/0/physics_layer_1/angular_velocity = 0.0 +32:1/0 = 0 +32:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:1/0/physics_layer_0/angular_velocity = 0.0 +32:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:1/0/physics_layer_1/angular_velocity = 0.0 +33:1/0 = 0 +33:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:1/0/physics_layer_0/angular_velocity = 0.0 +33:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:1/0/physics_layer_1/angular_velocity = 0.0 +35:1/0 = 0 +35:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:1/0/physics_layer_0/angular_velocity = 0.0 +35:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:1/0/physics_layer_1/angular_velocity = 0.0 +36:1/0 = 0 +36:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:1/0/physics_layer_0/angular_velocity = 0.0 +36:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:1/0/physics_layer_1/angular_velocity = 0.0 +0:2/0 = 0 +0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:2/0/physics_layer_0/angular_velocity = 0.0 +0:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:2/0/physics_layer_1/angular_velocity = 0.0 +1:2/0 = 0 +1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:2/0/physics_layer_0/angular_velocity = 0.0 +1:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:2/0/physics_layer_1/angular_velocity = 0.0 +2:2/0 = 0 +2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:2/0/physics_layer_0/angular_velocity = 0.0 +2:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:2/0/physics_layer_1/angular_velocity = 0.0 +3:2/0 = 0 +3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:2/0/physics_layer_0/angular_velocity = 0.0 +3:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:2/0/physics_layer_1/angular_velocity = 0.0 +4:2/0 = 0 +4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:2/0/physics_layer_0/angular_velocity = 0.0 +4:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:2/0/physics_layer_1/angular_velocity = 0.0 +5:2/0 = 0 +5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:2/0/physics_layer_0/angular_velocity = 0.0 +5:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:2/0/physics_layer_1/angular_velocity = 0.0 +6:2/0 = 0 +6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:2/0/physics_layer_0/angular_velocity = 0.0 +6:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:2/0/physics_layer_1/angular_velocity = 0.0 +7:2/0 = 0 +7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:2/0/physics_layer_0/angular_velocity = 0.0 +7:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:2/0/physics_layer_1/angular_velocity = 0.0 +8:2/0 = 0 +8:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:2/0/physics_layer_0/angular_velocity = 0.0 +8:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:2/0/physics_layer_1/angular_velocity = 0.0 +9:2/0 = 0 +9:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:2/0/physics_layer_0/angular_velocity = 0.0 +9:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:2/0/physics_layer_1/angular_velocity = 0.0 +10:2/0 = 0 +10:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:2/0/physics_layer_0/angular_velocity = 0.0 +10:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:2/0/physics_layer_1/angular_velocity = 0.0 +11:2/0 = 0 +11:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:2/0/physics_layer_0/angular_velocity = 0.0 +11:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:2/0/physics_layer_1/angular_velocity = 0.0 +12:2/0 = 0 +12:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:2/0/physics_layer_0/angular_velocity = 0.0 +12:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:2/0/physics_layer_1/angular_velocity = 0.0 +13:2/0 = 0 +13:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:2/0/physics_layer_0/angular_velocity = 0.0 +13:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:2/0/physics_layer_1/angular_velocity = 0.0 +14:2/0 = 0 +14:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:2/0/physics_layer_0/angular_velocity = 0.0 +14:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:2/0/physics_layer_1/angular_velocity = 0.0 +15:2/0 = 0 +15:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:2/0/physics_layer_0/angular_velocity = 0.0 +15:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:2/0/physics_layer_1/angular_velocity = 0.0 +16:2/0 = 0 +16:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:2/0/physics_layer_0/angular_velocity = 0.0 +16:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:2/0/physics_layer_1/angular_velocity = 0.0 +17:2/0 = 0 +17:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:2/0/physics_layer_0/angular_velocity = 0.0 +17:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:2/0/physics_layer_1/angular_velocity = 0.0 +18:2/0 = 0 +18:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:2/0/physics_layer_0/angular_velocity = 0.0 +18:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:2/0/physics_layer_1/angular_velocity = 0.0 +19:2/0 = 0 +19:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:2/0/physics_layer_0/angular_velocity = 0.0 +19:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:2/0/physics_layer_1/angular_velocity = 0.0 +20:2/0 = 0 +20:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:2/0/physics_layer_0/angular_velocity = 0.0 +20:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:2/0/physics_layer_1/angular_velocity = 0.0 +21:2/0 = 0 +21:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:2/0/physics_layer_0/angular_velocity = 0.0 +21:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:2/0/physics_layer_1/angular_velocity = 0.0 +22:2/0 = 0 +22:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:2/0/physics_layer_0/angular_velocity = 0.0 +22:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:2/0/physics_layer_1/angular_velocity = 0.0 +23:2/0 = 0 +23:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:2/0/physics_layer_0/angular_velocity = 0.0 +23:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:2/0/physics_layer_1/angular_velocity = 0.0 +24:2/0 = 0 +24:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:2/0/physics_layer_0/angular_velocity = 0.0 +24:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:2/0/physics_layer_1/angular_velocity = 0.0 +25:2/0 = 0 +25:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:2/0/physics_layer_0/angular_velocity = 0.0 +25:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:2/0/physics_layer_1/angular_velocity = 0.0 +26:2/0 = 0 +26:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:2/0/physics_layer_0/angular_velocity = 0.0 +26:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:2/0/physics_layer_1/angular_velocity = 0.0 +27:2/0 = 0 +27:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:2/0/physics_layer_0/angular_velocity = 0.0 +27:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:2/0/physics_layer_1/angular_velocity = 0.0 +28:2/0 = 0 +28:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:2/0/physics_layer_0/angular_velocity = 0.0 +28:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:2/0/physics_layer_1/angular_velocity = 0.0 +29:2/0 = 0 +29:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:2/0/physics_layer_0/angular_velocity = 0.0 +29:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:2/0/physics_layer_1/angular_velocity = 0.0 +30:2/0 = 0 +30:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:2/0/physics_layer_0/angular_velocity = 0.0 +30:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:2/0/physics_layer_1/angular_velocity = 0.0 +31:2/0 = 0 +31:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:2/0/physics_layer_0/angular_velocity = 0.0 +31:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:2/0/physics_layer_1/angular_velocity = 0.0 +32:2/0 = 0 +32:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:2/0/physics_layer_0/angular_velocity = 0.0 +32:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:2/0/physics_layer_1/angular_velocity = 0.0 +33:2/0 = 0 +33:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:2/0/physics_layer_0/angular_velocity = 0.0 +33:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:2/0/physics_layer_1/angular_velocity = 0.0 +34:2/0 = 0 +34:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:2/0/physics_layer_0/angular_velocity = 0.0 +34:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:2/0/physics_layer_1/angular_velocity = 0.0 +35:2/0 = 0 +35:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:2/0/physics_layer_0/angular_velocity = 0.0 +35:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:2/0/physics_layer_1/angular_velocity = 0.0 +36:2/0 = 0 +36:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:2/0/physics_layer_0/angular_velocity = 0.0 +36:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:2/0/physics_layer_1/angular_velocity = 0.0 +0:3/0 = 0 +0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:3/0/physics_layer_0/angular_velocity = 0.0 +0:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:3/0/physics_layer_1/angular_velocity = 0.0 +1:3/0 = 0 +1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:3/0/physics_layer_0/angular_velocity = 0.0 +1:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:3/0/physics_layer_1/angular_velocity = 0.0 +2:3/0 = 0 +2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:3/0/physics_layer_0/angular_velocity = 0.0 +2:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:3/0/physics_layer_1/angular_velocity = 0.0 +3:3/0 = 0 +3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:3/0/physics_layer_0/angular_velocity = 0.0 +3:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:3/0/physics_layer_1/angular_velocity = 0.0 +4:3/0 = 0 +4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:3/0/physics_layer_0/angular_velocity = 0.0 +4:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:3/0/physics_layer_1/angular_velocity = 0.0 +5:3/0 = 0 +5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:3/0/physics_layer_0/angular_velocity = 0.0 +5:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:3/0/physics_layer_1/angular_velocity = 0.0 +6:3/0 = 0 +6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:3/0/physics_layer_0/angular_velocity = 0.0 +6:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:3/0/physics_layer_1/angular_velocity = 0.0 +7:3/0 = 0 +7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:3/0/physics_layer_0/angular_velocity = 0.0 +7:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:3/0/physics_layer_1/angular_velocity = 0.0 +8:3/0 = 0 +8:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:3/0/physics_layer_0/angular_velocity = 0.0 +8:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:3/0/physics_layer_1/angular_velocity = 0.0 +9:3/0 = 0 +9:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:3/0/physics_layer_0/angular_velocity = 0.0 +9:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:3/0/physics_layer_1/angular_velocity = 0.0 +10:3/0 = 0 +10:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:3/0/physics_layer_0/angular_velocity = 0.0 +10:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:3/0/physics_layer_1/angular_velocity = 0.0 +11:3/0 = 0 +11:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:3/0/physics_layer_0/angular_velocity = 0.0 +11:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:3/0/physics_layer_1/angular_velocity = 0.0 +12:3/0 = 0 +12:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:3/0/physics_layer_0/angular_velocity = 0.0 +12:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:3/0/physics_layer_1/angular_velocity = 0.0 +13:3/0 = 0 +13:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:3/0/physics_layer_0/angular_velocity = 0.0 +13:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:3/0/physics_layer_1/angular_velocity = 0.0 +14:3/0 = 0 +14:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:3/0/physics_layer_0/angular_velocity = 0.0 +14:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:3/0/physics_layer_1/angular_velocity = 0.0 +15:3/0 = 0 +15:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:3/0/physics_layer_0/angular_velocity = 0.0 +15:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:3/0/physics_layer_1/angular_velocity = 0.0 +16:3/0 = 0 +16:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:3/0/physics_layer_0/angular_velocity = 0.0 +16:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:3/0/physics_layer_1/angular_velocity = 0.0 +17:3/0 = 0 +17:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:3/0/physics_layer_0/angular_velocity = 0.0 +17:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:3/0/physics_layer_1/angular_velocity = 0.0 +18:3/0 = 0 +18:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:3/0/physics_layer_0/angular_velocity = 0.0 +18:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:3/0/physics_layer_1/angular_velocity = 0.0 +19:3/0 = 0 +19:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:3/0/physics_layer_0/angular_velocity = 0.0 +19:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:3/0/physics_layer_1/angular_velocity = 0.0 +20:3/0 = 0 +20:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:3/0/physics_layer_0/angular_velocity = 0.0 +20:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:3/0/physics_layer_1/angular_velocity = 0.0 +21:3/0 = 0 +21:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:3/0/physics_layer_0/angular_velocity = 0.0 +21:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:3/0/physics_layer_1/angular_velocity = 0.0 +22:3/0 = 0 +22:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:3/0/physics_layer_0/angular_velocity = 0.0 +22:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:3/0/physics_layer_1/angular_velocity = 0.0 +23:3/0 = 0 +23:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:3/0/physics_layer_0/angular_velocity = 0.0 +23:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:3/0/physics_layer_1/angular_velocity = 0.0 +24:3/0 = 0 +24:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:3/0/physics_layer_0/angular_velocity = 0.0 +24:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:3/0/physics_layer_1/angular_velocity = 0.0 +25:3/0 = 0 +25:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:3/0/physics_layer_0/angular_velocity = 0.0 +25:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:3/0/physics_layer_1/angular_velocity = 0.0 +26:3/0 = 0 +26:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:3/0/physics_layer_0/angular_velocity = 0.0 +26:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:3/0/physics_layer_1/angular_velocity = 0.0 +27:3/0 = 0 +27:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:3/0/physics_layer_0/angular_velocity = 0.0 +27:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:3/0/physics_layer_1/angular_velocity = 0.0 +28:3/0 = 0 +28:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:3/0/physics_layer_0/angular_velocity = 0.0 +28:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:3/0/physics_layer_1/angular_velocity = 0.0 +29:3/0 = 0 +29:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:3/0/physics_layer_0/angular_velocity = 0.0 +29:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:3/0/physics_layer_1/angular_velocity = 0.0 +30:3/0 = 0 +30:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:3/0/physics_layer_0/angular_velocity = 0.0 +30:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:3/0/physics_layer_1/angular_velocity = 0.0 +31:3/0 = 0 +31:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:3/0/physics_layer_0/angular_velocity = 0.0 +31:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:3/0/physics_layer_1/angular_velocity = 0.0 +32:3/0 = 0 +32:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:3/0/physics_layer_0/angular_velocity = 0.0 +32:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:3/0/physics_layer_1/angular_velocity = 0.0 +33:3/0 = 0 +33:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:3/0/physics_layer_0/angular_velocity = 0.0 +33:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:3/0/physics_layer_1/angular_velocity = 0.0 +34:3/0 = 0 +34:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:3/0/physics_layer_0/angular_velocity = 0.0 +34:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:3/0/physics_layer_1/angular_velocity = 0.0 +35:3/0 = 0 +35:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:3/0/physics_layer_0/angular_velocity = 0.0 +35:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:3/0/physics_layer_1/angular_velocity = 0.0 +36:3/0 = 0 +36:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:3/0/physics_layer_0/angular_velocity = 0.0 +36:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:3/0/physics_layer_1/angular_velocity = 0.0 +0:4/0 = 0 +0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:4/0/physics_layer_0/angular_velocity = 0.0 +0:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:4/0/physics_layer_1/angular_velocity = 0.0 +1:4/0 = 0 +1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:4/0/physics_layer_0/angular_velocity = 0.0 +1:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:4/0/physics_layer_1/angular_velocity = 0.0 +2:4/0 = 0 +2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:4/0/physics_layer_0/angular_velocity = 0.0 +2:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:4/0/physics_layer_1/angular_velocity = 0.0 +3:4/0 = 0 +3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:4/0/physics_layer_0/angular_velocity = 0.0 +3:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:4/0/physics_layer_1/angular_velocity = 0.0 +4:4/0 = 0 +4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:4/0/physics_layer_0/angular_velocity = 0.0 +4:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:4/0/physics_layer_1/angular_velocity = 0.0 +5:4/0 = 0 +5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:4/0/physics_layer_0/angular_velocity = 0.0 +5:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:4/0/physics_layer_1/angular_velocity = 0.0 +6:4/0 = 0 +6:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:4/0/physics_layer_0/angular_velocity = 0.0 +6:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:4/0/physics_layer_1/angular_velocity = 0.0 +7:4/0 = 0 +7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:4/0/physics_layer_0/angular_velocity = 0.0 +7:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:4/0/physics_layer_1/angular_velocity = 0.0 +8:4/0 = 0 +8:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:4/0/physics_layer_0/angular_velocity = 0.0 +8:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:4/0/physics_layer_1/angular_velocity = 0.0 +9:4/0 = 0 +9:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:4/0/physics_layer_0/angular_velocity = 0.0 +9:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:4/0/physics_layer_1/angular_velocity = 0.0 +10:4/0 = 0 +10:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:4/0/physics_layer_0/angular_velocity = 0.0 +10:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:4/0/physics_layer_1/angular_velocity = 0.0 +11:4/0 = 0 +11:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:4/0/physics_layer_0/angular_velocity = 0.0 +11:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:4/0/physics_layer_1/angular_velocity = 0.0 +12:4/0 = 0 +12:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:4/0/physics_layer_0/angular_velocity = 0.0 +12:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:4/0/physics_layer_1/angular_velocity = 0.0 +13:4/0 = 0 +13:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:4/0/physics_layer_0/angular_velocity = 0.0 +13:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:4/0/physics_layer_1/angular_velocity = 0.0 +14:4/0 = 0 +14:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:4/0/physics_layer_0/angular_velocity = 0.0 +14:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:4/0/physics_layer_1/angular_velocity = 0.0 +15:4/0 = 0 +15:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:4/0/physics_layer_0/angular_velocity = 0.0 +15:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:4/0/physics_layer_1/angular_velocity = 0.0 +16:4/0 = 0 +16:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:4/0/physics_layer_0/angular_velocity = 0.0 +16:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:4/0/physics_layer_1/angular_velocity = 0.0 +17:4/0 = 0 +17:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:4/0/physics_layer_0/angular_velocity = 0.0 +17:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:4/0/physics_layer_1/angular_velocity = 0.0 +18:4/0 = 0 +18:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:4/0/physics_layer_0/angular_velocity = 0.0 +18:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:4/0/physics_layer_1/angular_velocity = 0.0 +19:4/0 = 0 +19:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:4/0/physics_layer_0/angular_velocity = 0.0 +19:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:4/0/physics_layer_1/angular_velocity = 0.0 +20:4/0 = 0 +20:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:4/0/physics_layer_0/angular_velocity = 0.0 +20:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:4/0/physics_layer_1/angular_velocity = 0.0 +21:4/0 = 0 +21:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:4/0/physics_layer_0/angular_velocity = 0.0 +21:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:4/0/physics_layer_1/angular_velocity = 0.0 +22:4/0 = 0 +22:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:4/0/physics_layer_0/angular_velocity = 0.0 +22:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:4/0/physics_layer_1/angular_velocity = 0.0 +23:4/0 = 0 +23:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:4/0/physics_layer_0/angular_velocity = 0.0 +23:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:4/0/physics_layer_1/angular_velocity = 0.0 +24:4/0 = 0 +24:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:4/0/physics_layer_0/angular_velocity = 0.0 +24:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:4/0/physics_layer_1/angular_velocity = 0.0 +25:4/0 = 0 +25:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:4/0/physics_layer_0/angular_velocity = 0.0 +25:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:4/0/physics_layer_1/angular_velocity = 0.0 +26:4/0 = 0 +26:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:4/0/physics_layer_0/angular_velocity = 0.0 +26:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:4/0/physics_layer_1/angular_velocity = 0.0 +27:4/0 = 0 +27:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:4/0/physics_layer_0/angular_velocity = 0.0 +27:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:4/0/physics_layer_1/angular_velocity = 0.0 +28:4/0 = 0 +28:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:4/0/physics_layer_0/angular_velocity = 0.0 +28:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:4/0/physics_layer_1/angular_velocity = 0.0 +29:4/0 = 0 +29:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:4/0/physics_layer_0/angular_velocity = 0.0 +29:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:4/0/physics_layer_1/angular_velocity = 0.0 +30:4/0 = 0 +30:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:4/0/physics_layer_0/angular_velocity = 0.0 +30:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:4/0/physics_layer_1/angular_velocity = 0.0 +31:4/0 = 0 +31:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:4/0/physics_layer_0/angular_velocity = 0.0 +31:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:4/0/physics_layer_1/angular_velocity = 0.0 +32:4/0 = 0 +32:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:4/0/physics_layer_0/angular_velocity = 0.0 +32:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:4/0/physics_layer_1/angular_velocity = 0.0 +33:4/0 = 0 +33:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:4/0/physics_layer_0/angular_velocity = 0.0 +33:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:4/0/physics_layer_1/angular_velocity = 0.0 +34:4/0 = 0 +34:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:4/0/physics_layer_0/angular_velocity = 0.0 +34:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:4/0/physics_layer_1/angular_velocity = 0.0 +35:4/0 = 0 +35:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:4/0/physics_layer_0/angular_velocity = 0.0 +35:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:4/0/physics_layer_1/angular_velocity = 0.0 +0:5/0 = 0 +0:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:5/0/physics_layer_0/angular_velocity = 0.0 +0:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:5/0/physics_layer_1/angular_velocity = 0.0 +1:5/0 = 0 +1:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:5/0/physics_layer_0/angular_velocity = 0.0 +1:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:5/0/physics_layer_1/angular_velocity = 0.0 +2:5/0 = 0 +2:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:5/0/physics_layer_0/angular_velocity = 0.0 +2:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:5/0/physics_layer_1/angular_velocity = 0.0 +3:5/0 = 0 +3:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:5/0/physics_layer_0/angular_velocity = 0.0 +3:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:5/0/physics_layer_1/angular_velocity = 0.0 +4:5/0 = 0 +4:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:5/0/physics_layer_0/angular_velocity = 0.0 +4:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:5/0/physics_layer_1/angular_velocity = 0.0 +5:5/0 = 0 +5:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:5/0/physics_layer_0/angular_velocity = 0.0 +5:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:5/0/physics_layer_1/angular_velocity = 0.0 +6:5/0 = 0 +6:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:5/0/physics_layer_0/angular_velocity = 0.0 +6:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:5/0/physics_layer_1/angular_velocity = 0.0 +7:5/0 = 0 +7:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:5/0/physics_layer_0/angular_velocity = 0.0 +7:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:5/0/physics_layer_1/angular_velocity = 0.0 +8:5/0 = 0 +8:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:5/0/physics_layer_0/angular_velocity = 0.0 +8:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:5/0/physics_layer_1/angular_velocity = 0.0 +9:5/0 = 0 +9:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:5/0/physics_layer_0/angular_velocity = 0.0 +9:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:5/0/physics_layer_1/angular_velocity = 0.0 +10:5/0 = 0 +10:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:5/0/physics_layer_0/angular_velocity = 0.0 +10:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:5/0/physics_layer_1/angular_velocity = 0.0 +11:5/0 = 0 +11:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:5/0/physics_layer_0/angular_velocity = 0.0 +11:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:5/0/physics_layer_1/angular_velocity = 0.0 +12:5/0 = 0 +12:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:5/0/physics_layer_0/angular_velocity = 0.0 +12:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:5/0/physics_layer_1/angular_velocity = 0.0 +13:5/0 = 0 +13:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:5/0/physics_layer_0/angular_velocity = 0.0 +13:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:5/0/physics_layer_1/angular_velocity = 0.0 +14:5/0 = 0 +14:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:5/0/physics_layer_0/angular_velocity = 0.0 +14:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:5/0/physics_layer_1/angular_velocity = 0.0 +15:5/0 = 0 +15:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:5/0/physics_layer_0/angular_velocity = 0.0 +15:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:5/0/physics_layer_1/angular_velocity = 0.0 +16:5/0 = 0 +16:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:5/0/physics_layer_0/angular_velocity = 0.0 +16:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:5/0/physics_layer_1/angular_velocity = 0.0 +17:5/0 = 0 +17:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:5/0/physics_layer_0/angular_velocity = 0.0 +17:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:5/0/physics_layer_1/angular_velocity = 0.0 +18:5/0 = 0 +18:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:5/0/physics_layer_0/angular_velocity = 0.0 +18:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:5/0/physics_layer_1/angular_velocity = 0.0 +19:5/0 = 0 +19:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:5/0/physics_layer_0/angular_velocity = 0.0 +19:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:5/0/physics_layer_1/angular_velocity = 0.0 +20:5/0 = 0 +20:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:5/0/physics_layer_0/angular_velocity = 0.0 +20:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:5/0/physics_layer_1/angular_velocity = 0.0 +21:5/0 = 0 +21:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:5/0/physics_layer_0/angular_velocity = 0.0 +21:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:5/0/physics_layer_1/angular_velocity = 0.0 +22:5/0 = 0 +22:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:5/0/physics_layer_0/angular_velocity = 0.0 +22:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:5/0/physics_layer_1/angular_velocity = 0.0 +23:5/0 = 0 +23:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:5/0/physics_layer_0/angular_velocity = 0.0 +23:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:5/0/physics_layer_1/angular_velocity = 0.0 +24:5/0 = 0 +24:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:5/0/physics_layer_0/angular_velocity = 0.0 +24:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:5/0/physics_layer_1/angular_velocity = 0.0 +25:5/0 = 0 +25:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:5/0/physics_layer_0/angular_velocity = 0.0 +25:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:5/0/physics_layer_1/angular_velocity = 0.0 +26:5/0 = 0 +26:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:5/0/physics_layer_0/angular_velocity = 0.0 +26:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:5/0/physics_layer_1/angular_velocity = 0.0 +27:5/0 = 0 +27:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:5/0/physics_layer_0/angular_velocity = 0.0 +27:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:5/0/physics_layer_1/angular_velocity = 0.0 +28:5/0 = 0 +28:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:5/0/physics_layer_0/angular_velocity = 0.0 +28:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:5/0/physics_layer_1/angular_velocity = 0.0 +29:5/0 = 0 +29:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:5/0/physics_layer_0/angular_velocity = 0.0 +29:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:5/0/physics_layer_1/angular_velocity = 0.0 +30:5/0 = 0 +30:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:5/0/physics_layer_0/angular_velocity = 0.0 +30:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:5/0/physics_layer_1/angular_velocity = 0.0 +31:5/0 = 0 +31:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:5/0/physics_layer_0/angular_velocity = 0.0 +31:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:5/0/physics_layer_1/angular_velocity = 0.0 +32:5/0 = 0 +32:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:5/0/physics_layer_0/angular_velocity = 0.0 +32:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:5/0/physics_layer_1/angular_velocity = 0.0 +33:5/0 = 0 +33:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:5/0/physics_layer_0/angular_velocity = 0.0 +33:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:5/0/physics_layer_1/angular_velocity = 0.0 +34:5/0 = 0 +34:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:5/0/physics_layer_0/angular_velocity = 0.0 +34:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:5/0/physics_layer_1/angular_velocity = 0.0 +35:5/0 = 0 +35:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:5/0/physics_layer_0/angular_velocity = 0.0 +35:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:5/0/physics_layer_1/angular_velocity = 0.0 +0:6/0 = 0 +0:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:6/0/physics_layer_0/angular_velocity = 0.0 +0:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:6/0/physics_layer_1/angular_velocity = 0.0 +1:6/0 = 0 +1:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:6/0/physics_layer_0/angular_velocity = 0.0 +1:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:6/0/physics_layer_1/angular_velocity = 0.0 +2:6/0 = 0 +2:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:6/0/physics_layer_0/angular_velocity = 0.0 +2:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:6/0/physics_layer_1/angular_velocity = 0.0 +3:6/0 = 0 +3:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:6/0/physics_layer_0/angular_velocity = 0.0 +3:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:6/0/physics_layer_1/angular_velocity = 0.0 +4:6/0 = 0 +4:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:6/0/physics_layer_0/angular_velocity = 0.0 +4:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:6/0/physics_layer_1/angular_velocity = 0.0 +5:6/0 = 0 +5:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:6/0/physics_layer_0/angular_velocity = 0.0 +5:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:6/0/physics_layer_1/angular_velocity = 0.0 +6:6/0 = 0 +6:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:6/0/physics_layer_0/angular_velocity = 0.0 +6:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:6/0/physics_layer_1/angular_velocity = 0.0 +7:6/0 = 0 +7:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:6/0/physics_layer_0/angular_velocity = 0.0 +7:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:6/0/physics_layer_1/angular_velocity = 0.0 +8:6/0 = 0 +8:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:6/0/physics_layer_0/angular_velocity = 0.0 +8:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:6/0/physics_layer_1/angular_velocity = 0.0 +9:6/0 = 0 +9:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:6/0/physics_layer_0/angular_velocity = 0.0 +9:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:6/0/physics_layer_1/angular_velocity = 0.0 +10:6/0 = 0 +10:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:6/0/physics_layer_0/angular_velocity = 0.0 +10:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:6/0/physics_layer_1/angular_velocity = 0.0 +11:6/0 = 0 +11:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:6/0/physics_layer_0/angular_velocity = 0.0 +11:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:6/0/physics_layer_1/angular_velocity = 0.0 +12:6/0 = 0 +12:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:6/0/physics_layer_0/angular_velocity = 0.0 +12:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:6/0/physics_layer_1/angular_velocity = 0.0 +13:6/0 = 0 +13:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:6/0/physics_layer_0/angular_velocity = 0.0 +13:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:6/0/physics_layer_1/angular_velocity = 0.0 +14:6/0 = 0 +14:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:6/0/physics_layer_0/angular_velocity = 0.0 +14:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:6/0/physics_layer_1/angular_velocity = 0.0 +15:6/0 = 0 +15:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:6/0/physics_layer_0/angular_velocity = 0.0 +15:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:6/0/physics_layer_1/angular_velocity = 0.0 +16:6/0 = 0 +16:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:6/0/physics_layer_0/angular_velocity = 0.0 +16:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:6/0/physics_layer_1/angular_velocity = 0.0 +17:6/0 = 0 +17:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:6/0/physics_layer_0/angular_velocity = 0.0 +17:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:6/0/physics_layer_1/angular_velocity = 0.0 +18:6/0 = 0 +18:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:6/0/physics_layer_0/angular_velocity = 0.0 +18:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:6/0/physics_layer_1/angular_velocity = 0.0 +19:6/0 = 0 +19:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:6/0/physics_layer_0/angular_velocity = 0.0 +19:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:6/0/physics_layer_1/angular_velocity = 0.0 +20:6/0 = 0 +20:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:6/0/physics_layer_0/angular_velocity = 0.0 +20:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:6/0/physics_layer_1/angular_velocity = 0.0 +21:6/0 = 0 +21:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:6/0/physics_layer_0/angular_velocity = 0.0 +21:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:6/0/physics_layer_1/angular_velocity = 0.0 +22:6/0 = 0 +22:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:6/0/physics_layer_0/angular_velocity = 0.0 +22:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:6/0/physics_layer_1/angular_velocity = 0.0 +23:6/0 = 0 +23:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:6/0/physics_layer_0/angular_velocity = 0.0 +23:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:6/0/physics_layer_1/angular_velocity = 0.0 +24:6/0 = 0 +24:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:6/0/physics_layer_0/angular_velocity = 0.0 +24:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:6/0/physics_layer_1/angular_velocity = 0.0 +25:6/0 = 0 +25:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:6/0/physics_layer_0/angular_velocity = 0.0 +25:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:6/0/physics_layer_1/angular_velocity = 0.0 +26:6/0 = 0 +26:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:6/0/physics_layer_0/angular_velocity = 0.0 +26:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:6/0/physics_layer_1/angular_velocity = 0.0 +27:6/0 = 0 +27:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:6/0/physics_layer_0/angular_velocity = 0.0 +27:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:6/0/physics_layer_1/angular_velocity = 0.0 +28:6/0 = 0 +28:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:6/0/physics_layer_0/angular_velocity = 0.0 +28:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:6/0/physics_layer_1/angular_velocity = 0.0 +29:6/0 = 0 +29:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:6/0/physics_layer_0/angular_velocity = 0.0 +29:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:6/0/physics_layer_1/angular_velocity = 0.0 +30:6/0 = 0 +30:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:6/0/physics_layer_0/angular_velocity = 0.0 +30:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:6/0/physics_layer_1/angular_velocity = 0.0 +31:6/0 = 0 +31:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:6/0/physics_layer_0/angular_velocity = 0.0 +31:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:6/0/physics_layer_1/angular_velocity = 0.0 +35:6/0 = 0 +35:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:6/0/physics_layer_0/angular_velocity = 0.0 +35:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:6/0/physics_layer_1/angular_velocity = 0.0 +36:6/0 = 0 +36:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:6/0/physics_layer_0/angular_velocity = 0.0 +36:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:6/0/physics_layer_1/angular_velocity = 0.0 +0:7/0 = 0 +0:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:7/0/physics_layer_0/angular_velocity = 0.0 +0:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:7/0/physics_layer_1/angular_velocity = 0.0 +1:7/0 = 0 +1:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:7/0/physics_layer_0/angular_velocity = 0.0 +1:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:7/0/physics_layer_1/angular_velocity = 0.0 +2:7/0 = 0 +2:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:7/0/physics_layer_0/angular_velocity = 0.0 +2:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:7/0/physics_layer_1/angular_velocity = 0.0 +3:7/0 = 0 +3:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:7/0/physics_layer_0/angular_velocity = 0.0 +3:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:7/0/physics_layer_1/angular_velocity = 0.0 +4:7/0 = 0 +4:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:7/0/physics_layer_0/angular_velocity = 0.0 +4:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:7/0/physics_layer_1/angular_velocity = 0.0 +5:7/0 = 0 +5:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:7/0/physics_layer_0/angular_velocity = 0.0 +5:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:7/0/physics_layer_1/angular_velocity = 0.0 +6:7/0 = 0 +6:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:7/0/physics_layer_0/angular_velocity = 0.0 +6:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:7/0/physics_layer_1/angular_velocity = 0.0 +7:7/0 = 0 +7:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:7/0/physics_layer_0/angular_velocity = 0.0 +7:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:7/0/physics_layer_1/angular_velocity = 0.0 +8:7/0 = 0 +8:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:7/0/physics_layer_0/angular_velocity = 0.0 +8:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:7/0/physics_layer_1/angular_velocity = 0.0 +9:7/0 = 0 +9:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:7/0/physics_layer_0/angular_velocity = 0.0 +9:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:7/0/physics_layer_1/angular_velocity = 0.0 +10:7/0 = 0 +10:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:7/0/physics_layer_0/angular_velocity = 0.0 +10:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:7/0/physics_layer_1/angular_velocity = 0.0 +11:7/0 = 0 +11:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:7/0/physics_layer_0/angular_velocity = 0.0 +11:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:7/0/physics_layer_1/angular_velocity = 0.0 +12:7/0 = 0 +12:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:7/0/physics_layer_0/angular_velocity = 0.0 +12:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:7/0/physics_layer_1/angular_velocity = 0.0 +13:7/0 = 0 +13:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:7/0/physics_layer_0/angular_velocity = 0.0 +13:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:7/0/physics_layer_1/angular_velocity = 0.0 +14:7/0 = 0 +14:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:7/0/physics_layer_0/angular_velocity = 0.0 +14:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:7/0/physics_layer_1/angular_velocity = 0.0 +15:7/0 = 0 +15:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:7/0/physics_layer_0/angular_velocity = 0.0 +15:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:7/0/physics_layer_1/angular_velocity = 0.0 +16:7/0 = 0 +16:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:7/0/physics_layer_0/angular_velocity = 0.0 +16:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:7/0/physics_layer_1/angular_velocity = 0.0 +17:7/0 = 0 +17:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:7/0/physics_layer_0/angular_velocity = 0.0 +17:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:7/0/physics_layer_1/angular_velocity = 0.0 +18:7/0 = 0 +18:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:7/0/physics_layer_0/angular_velocity = 0.0 +18:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:7/0/physics_layer_1/angular_velocity = 0.0 +19:7/0 = 0 +19:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:7/0/physics_layer_0/angular_velocity = 0.0 +19:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:7/0/physics_layer_1/angular_velocity = 0.0 +20:7/0 = 0 +20:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:7/0/physics_layer_0/angular_velocity = 0.0 +20:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:7/0/physics_layer_1/angular_velocity = 0.0 +21:7/0 = 0 +21:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:7/0/physics_layer_0/angular_velocity = 0.0 +21:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:7/0/physics_layer_1/angular_velocity = 0.0 +22:7/0 = 0 +22:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:7/0/physics_layer_0/angular_velocity = 0.0 +22:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:7/0/physics_layer_1/angular_velocity = 0.0 +23:7/0 = 0 +23:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:7/0/physics_layer_0/angular_velocity = 0.0 +23:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:7/0/physics_layer_1/angular_velocity = 0.0 +24:7/0 = 0 +24:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:7/0/physics_layer_0/angular_velocity = 0.0 +24:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:7/0/physics_layer_1/angular_velocity = 0.0 +25:7/0 = 0 +25:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:7/0/physics_layer_0/angular_velocity = 0.0 +25:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:7/0/physics_layer_1/angular_velocity = 0.0 +26:7/0 = 0 +26:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:7/0/physics_layer_0/angular_velocity = 0.0 +26:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:7/0/physics_layer_1/angular_velocity = 0.0 +27:7/0 = 0 +27:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:7/0/physics_layer_0/angular_velocity = 0.0 +27:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:7/0/physics_layer_1/angular_velocity = 0.0 +28:7/0 = 0 +28:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:7/0/physics_layer_0/angular_velocity = 0.0 +28:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:7/0/physics_layer_1/angular_velocity = 0.0 +29:7/0 = 0 +29:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:7/0/physics_layer_0/angular_velocity = 0.0 +29:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:7/0/physics_layer_1/angular_velocity = 0.0 +30:7/0 = 0 +30:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:7/0/physics_layer_0/angular_velocity = 0.0 +30:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:7/0/physics_layer_1/angular_velocity = 0.0 +31:7/0 = 0 +31:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:7/0/physics_layer_0/angular_velocity = 0.0 +31:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:7/0/physics_layer_1/angular_velocity = 0.0 +32:7/0 = 0 +32:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:7/0/physics_layer_0/angular_velocity = 0.0 +32:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:7/0/physics_layer_1/angular_velocity = 0.0 +33:7/0 = 0 +33:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:7/0/physics_layer_0/angular_velocity = 0.0 +33:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:7/0/physics_layer_1/angular_velocity = 0.0 +34:7/0 = 0 +34:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:7/0/physics_layer_0/angular_velocity = 0.0 +34:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:7/0/physics_layer_1/angular_velocity = 0.0 +35:7/0 = 0 +35:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:7/0/physics_layer_0/angular_velocity = 0.0 +35:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:7/0/physics_layer_1/angular_velocity = 0.0 +36:7/0 = 0 +36:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:7/0/physics_layer_0/angular_velocity = 0.0 +36:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:7/0/physics_layer_1/angular_velocity = 0.0 +0:8/0 = 0 +0:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:8/0/physics_layer_0/angular_velocity = 0.0 +0:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:8/0/physics_layer_1/angular_velocity = 0.0 +1:8/0 = 0 +1:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:8/0/physics_layer_0/angular_velocity = 0.0 +1:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:8/0/physics_layer_1/angular_velocity = 0.0 +2:8/0 = 0 +2:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:8/0/physics_layer_0/angular_velocity = 0.0 +2:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:8/0/physics_layer_1/angular_velocity = 0.0 +3:8/0 = 0 +3:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:8/0/physics_layer_0/angular_velocity = 0.0 +3:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:8/0/physics_layer_1/angular_velocity = 0.0 +5:8/0 = 0 +5:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:8/0/physics_layer_0/angular_velocity = 0.0 +5:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:8/0/physics_layer_1/angular_velocity = 0.0 +6:8/0 = 0 +6:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:8/0/physics_layer_0/angular_velocity = 0.0 +6:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:8/0/physics_layer_1/angular_velocity = 0.0 +7:8/0 = 0 +7:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:8/0/physics_layer_0/angular_velocity = 0.0 +7:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:8/0/physics_layer_1/angular_velocity = 0.0 +8:8/0 = 0 +8:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:8/0/physics_layer_0/angular_velocity = 0.0 +8:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:8/0/physics_layer_1/angular_velocity = 0.0 +9:8/0 = 0 +9:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:8/0/physics_layer_0/angular_velocity = 0.0 +9:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:8/0/physics_layer_1/angular_velocity = 0.0 +10:8/0 = 0 +10:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:8/0/physics_layer_0/angular_velocity = 0.0 +10:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:8/0/physics_layer_1/angular_velocity = 0.0 +11:8/0 = 0 +11:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:8/0/physics_layer_0/angular_velocity = 0.0 +11:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:8/0/physics_layer_1/angular_velocity = 0.0 +13:8/0 = 0 +13:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:8/0/physics_layer_0/angular_velocity = 0.0 +13:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:8/0/physics_layer_1/angular_velocity = 0.0 +14:8/0 = 0 +14:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:8/0/physics_layer_0/angular_velocity = 0.0 +14:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:8/0/physics_layer_1/angular_velocity = 0.0 +15:8/0 = 0 +15:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:8/0/physics_layer_0/angular_velocity = 0.0 +15:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:8/0/physics_layer_1/angular_velocity = 0.0 +16:8/0 = 0 +16:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:8/0/physics_layer_0/angular_velocity = 0.0 +16:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:8/0/physics_layer_1/angular_velocity = 0.0 +17:8/0 = 0 +17:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:8/0/physics_layer_0/angular_velocity = 0.0 +17:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:8/0/physics_layer_1/angular_velocity = 0.0 +18:8/0 = 0 +18:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:8/0/physics_layer_0/angular_velocity = 0.0 +18:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:8/0/physics_layer_1/angular_velocity = 0.0 +19:8/0 = 0 +19:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:8/0/physics_layer_0/angular_velocity = 0.0 +19:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:8/0/physics_layer_1/angular_velocity = 0.0 +21:8/0 = 0 +21:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:8/0/physics_layer_0/angular_velocity = 0.0 +21:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:8/0/physics_layer_1/angular_velocity = 0.0 +22:8/0 = 0 +22:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:8/0/physics_layer_0/angular_velocity = 0.0 +22:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:8/0/physics_layer_1/angular_velocity = 0.0 +23:8/0 = 0 +23:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:8/0/physics_layer_0/angular_velocity = 0.0 +23:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:8/0/physics_layer_1/angular_velocity = 0.0 +24:8/0 = 0 +24:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:8/0/physics_layer_0/angular_velocity = 0.0 +24:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:8/0/physics_layer_1/angular_velocity = 0.0 +25:8/0 = 0 +25:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:8/0/physics_layer_0/angular_velocity = 0.0 +25:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:8/0/physics_layer_1/angular_velocity = 0.0 +26:8/0 = 0 +26:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:8/0/physics_layer_0/angular_velocity = 0.0 +26:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:8/0/physics_layer_1/angular_velocity = 0.0 +27:8/0 = 0 +27:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:8/0/physics_layer_0/angular_velocity = 0.0 +27:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:8/0/physics_layer_1/angular_velocity = 0.0 +29:8/0 = 0 +29:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:8/0/physics_layer_0/angular_velocity = 0.0 +29:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:8/0/physics_layer_1/angular_velocity = 0.0 +30:8/0 = 0 +30:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:8/0/physics_layer_0/angular_velocity = 0.0 +30:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:8/0/physics_layer_1/angular_velocity = 0.0 +31:8/0 = 0 +31:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:8/0/physics_layer_0/angular_velocity = 0.0 +31:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:8/0/physics_layer_1/angular_velocity = 0.0 +32:8/0 = 0 +32:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:8/0/physics_layer_0/angular_velocity = 0.0 +32:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:8/0/physics_layer_1/angular_velocity = 0.0 +33:8/0 = 0 +33:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:8/0/physics_layer_0/angular_velocity = 0.0 +33:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:8/0/physics_layer_1/angular_velocity = 0.0 +34:8/0 = 0 +34:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:8/0/physics_layer_0/angular_velocity = 0.0 +34:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:8/0/physics_layer_1/angular_velocity = 0.0 +35:8/0 = 0 +35:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:8/0/physics_layer_0/angular_velocity = 0.0 +35:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:8/0/physics_layer_1/angular_velocity = 0.0 +36:8/0 = 0 +36:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:8/0/physics_layer_0/angular_velocity = 0.0 +36:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:8/0/physics_layer_1/angular_velocity = 0.0 +0:9/0 = 0 +0:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:9/0/physics_layer_0/angular_velocity = 0.0 +0:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:9/0/physics_layer_1/angular_velocity = 0.0 +1:9/0 = 0 +1:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:9/0/physics_layer_0/angular_velocity = 0.0 +1:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:9/0/physics_layer_1/angular_velocity = 0.0 +2:9/0 = 0 +2:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:9/0/physics_layer_0/angular_velocity = 0.0 +2:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:9/0/physics_layer_1/angular_velocity = 0.0 +3:9/0 = 0 +3:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:9/0/physics_layer_0/angular_velocity = 0.0 +3:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:9/0/physics_layer_1/angular_velocity = 0.0 +5:9/0 = 0 +5:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:9/0/physics_layer_0/angular_velocity = 0.0 +5:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:9/0/physics_layer_1/angular_velocity = 0.0 +7:9/0 = 0 +7:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:9/0/physics_layer_0/angular_velocity = 0.0 +7:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:9/0/physics_layer_1/angular_velocity = 0.0 +8:9/0 = 0 +8:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:9/0/physics_layer_0/angular_velocity = 0.0 +8:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:9/0/physics_layer_1/angular_velocity = 0.0 +9:9/0 = 0 +9:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:9/0/physics_layer_0/angular_velocity = 0.0 +9:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:9/0/physics_layer_1/angular_velocity = 0.0 +10:9/0 = 0 +10:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:9/0/physics_layer_0/angular_velocity = 0.0 +10:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:9/0/physics_layer_1/angular_velocity = 0.0 +11:9/0 = 0 +11:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:9/0/physics_layer_0/angular_velocity = 0.0 +11:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:9/0/physics_layer_1/angular_velocity = 0.0 +13:9/0 = 0 +13:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:9/0/physics_layer_0/angular_velocity = 0.0 +13:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:9/0/physics_layer_1/angular_velocity = 0.0 +15:9/0 = 0 +15:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:9/0/physics_layer_0/angular_velocity = 0.0 +15:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:9/0/physics_layer_1/angular_velocity = 0.0 +16:9/0 = 0 +16:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:9/0/physics_layer_0/angular_velocity = 0.0 +16:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:9/0/physics_layer_1/angular_velocity = 0.0 +17:9/0 = 0 +17:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:9/0/physics_layer_0/angular_velocity = 0.0 +17:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:9/0/physics_layer_1/angular_velocity = 0.0 +18:9/0 = 0 +18:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:9/0/physics_layer_0/angular_velocity = 0.0 +18:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:9/0/physics_layer_1/angular_velocity = 0.0 +19:9/0 = 0 +19:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:9/0/physics_layer_0/angular_velocity = 0.0 +19:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:9/0/physics_layer_1/angular_velocity = 0.0 +21:9/0 = 0 +21:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:9/0/physics_layer_0/angular_velocity = 0.0 +21:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:9/0/physics_layer_1/angular_velocity = 0.0 +23:9/0 = 0 +23:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:9/0/physics_layer_0/angular_velocity = 0.0 +23:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:9/0/physics_layer_1/angular_velocity = 0.0 +24:9/0 = 0 +24:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:9/0/physics_layer_0/angular_velocity = 0.0 +24:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:9/0/physics_layer_1/angular_velocity = 0.0 +25:9/0 = 0 +25:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:9/0/physics_layer_0/angular_velocity = 0.0 +25:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:9/0/physics_layer_1/angular_velocity = 0.0 +26:9/0 = 0 +26:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:9/0/physics_layer_0/angular_velocity = 0.0 +26:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:9/0/physics_layer_1/angular_velocity = 0.0 +27:9/0 = 0 +27:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:9/0/physics_layer_0/angular_velocity = 0.0 +27:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:9/0/physics_layer_1/angular_velocity = 0.0 +29:9/0 = 0 +29:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:9/0/physics_layer_0/angular_velocity = 0.0 +29:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:9/0/physics_layer_1/angular_velocity = 0.0 +31:9/0 = 0 +31:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:9/0/physics_layer_0/angular_velocity = 0.0 +31:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:9/0/physics_layer_1/angular_velocity = 0.0 +32:9/0 = 0 +32:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:9/0/physics_layer_0/angular_velocity = 0.0 +32:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:9/0/physics_layer_1/angular_velocity = 0.0 +33:9/0 = 0 +33:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:9/0/physics_layer_0/angular_velocity = 0.0 +33:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:9/0/physics_layer_1/angular_velocity = 0.0 +34:9/0 = 0 +34:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:9/0/physics_layer_0/angular_velocity = 0.0 +34:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:9/0/physics_layer_1/angular_velocity = 0.0 +35:9/0 = 0 +35:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:9/0/physics_layer_0/angular_velocity = 0.0 +35:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:9/0/physics_layer_1/angular_velocity = 0.0 +0:10/0 = 0 +0:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:10/0/physics_layer_0/angular_velocity = 0.0 +0:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:10/0/physics_layer_1/angular_velocity = 0.0 +1:10/0 = 0 +1:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:10/0/physics_layer_0/angular_velocity = 0.0 +1:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:10/0/physics_layer_1/angular_velocity = 0.0 +2:10/0 = 0 +2:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:10/0/physics_layer_0/angular_velocity = 0.0 +2:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:10/0/physics_layer_1/angular_velocity = 0.0 +3:10/0 = 0 +3:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:10/0/physics_layer_0/angular_velocity = 0.0 +3:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:10/0/physics_layer_1/angular_velocity = 0.0 +4:10/0 = 0 +4:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:10/0/physics_layer_0/angular_velocity = 0.0 +4:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:10/0/physics_layer_1/angular_velocity = 0.0 +5:10/0 = 0 +5:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:10/0/physics_layer_0/angular_velocity = 0.0 +5:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:10/0/physics_layer_1/angular_velocity = 0.0 +6:10/0 = 0 +6:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:10/0/physics_layer_0/angular_velocity = 0.0 +6:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:10/0/physics_layer_1/angular_velocity = 0.0 +7:10/0 = 0 +7:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:10/0/physics_layer_0/angular_velocity = 0.0 +7:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:10/0/physics_layer_1/angular_velocity = 0.0 +8:10/0 = 0 +8:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:10/0/physics_layer_0/angular_velocity = 0.0 +8:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:10/0/physics_layer_1/angular_velocity = 0.0 +9:10/0 = 0 +9:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:10/0/physics_layer_0/angular_velocity = 0.0 +9:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:10/0/physics_layer_1/angular_velocity = 0.0 +10:10/0 = 0 +10:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:10/0/physics_layer_0/angular_velocity = 0.0 +10:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:10/0/physics_layer_1/angular_velocity = 0.0 +11:10/0 = 0 +11:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:10/0/physics_layer_0/angular_velocity = 0.0 +11:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:10/0/physics_layer_1/angular_velocity = 0.0 +12:10/0 = 0 +12:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:10/0/physics_layer_0/angular_velocity = 0.0 +12:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:10/0/physics_layer_1/angular_velocity = 0.0 +13:10/0 = 0 +13:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:10/0/physics_layer_0/angular_velocity = 0.0 +13:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:10/0/physics_layer_1/angular_velocity = 0.0 +14:10/0 = 0 +14:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:10/0/physics_layer_0/angular_velocity = 0.0 +14:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:10/0/physics_layer_1/angular_velocity = 0.0 +15:10/0 = 0 +15:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:10/0/physics_layer_0/angular_velocity = 0.0 +15:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:10/0/physics_layer_1/angular_velocity = 0.0 +16:10/0 = 0 +16:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:10/0/physics_layer_0/angular_velocity = 0.0 +16:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:10/0/physics_layer_1/angular_velocity = 0.0 +17:10/0 = 0 +17:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:10/0/physics_layer_0/angular_velocity = 0.0 +17:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:10/0/physics_layer_1/angular_velocity = 0.0 +18:10/0 = 0 +18:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:10/0/physics_layer_0/angular_velocity = 0.0 +18:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:10/0/physics_layer_1/angular_velocity = 0.0 +19:10/0 = 0 +19:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:10/0/physics_layer_0/angular_velocity = 0.0 +19:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:10/0/physics_layer_1/angular_velocity = 0.0 +20:10/0 = 0 +20:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:10/0/physics_layer_0/angular_velocity = 0.0 +20:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:10/0/physics_layer_1/angular_velocity = 0.0 +21:10/0 = 0 +21:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:10/0/physics_layer_0/angular_velocity = 0.0 +21:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:10/0/physics_layer_1/angular_velocity = 0.0 +22:10/0 = 0 +22:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:10/0/physics_layer_0/angular_velocity = 0.0 +22:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:10/0/physics_layer_1/angular_velocity = 0.0 +23:10/0 = 0 +23:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:10/0/physics_layer_0/angular_velocity = 0.0 +23:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:10/0/physics_layer_1/angular_velocity = 0.0 +24:10/0 = 0 +24:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:10/0/physics_layer_0/angular_velocity = 0.0 +24:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:10/0/physics_layer_1/angular_velocity = 0.0 +25:10/0 = 0 +25:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:10/0/physics_layer_0/angular_velocity = 0.0 +25:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:10/0/physics_layer_1/angular_velocity = 0.0 +26:10/0 = 0 +26:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:10/0/physics_layer_0/angular_velocity = 0.0 +26:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:10/0/physics_layer_1/angular_velocity = 0.0 +27:10/0 = 0 +27:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:10/0/physics_layer_0/angular_velocity = 0.0 +27:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:10/0/physics_layer_1/angular_velocity = 0.0 +28:10/0 = 0 +28:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:10/0/physics_layer_0/angular_velocity = 0.0 +28:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:10/0/physics_layer_1/angular_velocity = 0.0 +29:10/0 = 0 +29:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:10/0/physics_layer_0/angular_velocity = 0.0 +29:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:10/0/physics_layer_1/angular_velocity = 0.0 +30:10/0 = 0 +30:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:10/0/physics_layer_0/angular_velocity = 0.0 +30:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:10/0/physics_layer_1/angular_velocity = 0.0 +31:10/0 = 0 +31:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:10/0/physics_layer_0/angular_velocity = 0.0 +31:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:10/0/physics_layer_1/angular_velocity = 0.0 +32:10/0 = 0 +32:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:10/0/physics_layer_0/angular_velocity = 0.0 +32:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:10/0/physics_layer_1/angular_velocity = 0.0 +33:10/0 = 0 +33:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:10/0/physics_layer_0/angular_velocity = 0.0 +33:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:10/0/physics_layer_1/angular_velocity = 0.0 +34:10/0 = 0 +34:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:10/0/physics_layer_0/angular_velocity = 0.0 +34:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:10/0/physics_layer_1/angular_velocity = 0.0 +35:10/0 = 0 +35:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:10/0/physics_layer_0/angular_velocity = 0.0 +35:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:10/0/physics_layer_1/angular_velocity = 0.0 +0:11/0 = 0 +0:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:11/0/physics_layer_0/angular_velocity = 0.0 +0:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:11/0/physics_layer_1/angular_velocity = 0.0 +1:11/0 = 0 +1:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:11/0/physics_layer_0/angular_velocity = 0.0 +1:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:11/0/physics_layer_1/angular_velocity = 0.0 +2:11/0 = 0 +2:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:11/0/physics_layer_0/angular_velocity = 0.0 +2:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:11/0/physics_layer_1/angular_velocity = 0.0 +3:11/0 = 0 +3:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:11/0/physics_layer_0/angular_velocity = 0.0 +3:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:11/0/physics_layer_1/angular_velocity = 0.0 +4:11/0 = 0 +4:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:11/0/physics_layer_0/angular_velocity = 0.0 +4:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:11/0/physics_layer_1/angular_velocity = 0.0 +6:11/0 = 0 +6:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:11/0/physics_layer_0/angular_velocity = 0.0 +6:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:11/0/physics_layer_1/angular_velocity = 0.0 +7:11/0 = 0 +7:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:11/0/physics_layer_0/angular_velocity = 0.0 +7:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:11/0/physics_layer_1/angular_velocity = 0.0 +8:11/0 = 0 +8:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:11/0/physics_layer_0/angular_velocity = 0.0 +8:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:11/0/physics_layer_1/angular_velocity = 0.0 +9:11/0 = 0 +9:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:11/0/physics_layer_0/angular_velocity = 0.0 +9:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:11/0/physics_layer_1/angular_velocity = 0.0 +10:11/0 = 0 +10:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:11/0/physics_layer_0/angular_velocity = 0.0 +10:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:11/0/physics_layer_1/angular_velocity = 0.0 +11:11/0 = 0 +11:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:11/0/physics_layer_0/angular_velocity = 0.0 +11:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:11/0/physics_layer_1/angular_velocity = 0.0 +12:11/0 = 0 +12:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:11/0/physics_layer_0/angular_velocity = 0.0 +12:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:11/0/physics_layer_1/angular_velocity = 0.0 +14:11/0 = 0 +14:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:11/0/physics_layer_0/angular_velocity = 0.0 +14:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:11/0/physics_layer_1/angular_velocity = 0.0 +15:11/0 = 0 +15:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:11/0/physics_layer_0/angular_velocity = 0.0 +15:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:11/0/physics_layer_1/angular_velocity = 0.0 +16:11/0 = 0 +16:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:11/0/physics_layer_0/angular_velocity = 0.0 +16:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:11/0/physics_layer_1/angular_velocity = 0.0 +17:11/0 = 0 +17:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:11/0/physics_layer_0/angular_velocity = 0.0 +17:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:11/0/physics_layer_1/angular_velocity = 0.0 +18:11/0 = 0 +18:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:11/0/physics_layer_0/angular_velocity = 0.0 +18:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:11/0/physics_layer_1/angular_velocity = 0.0 +19:11/0 = 0 +19:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:11/0/physics_layer_0/angular_velocity = 0.0 +19:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:11/0/physics_layer_1/angular_velocity = 0.0 +20:11/0 = 0 +20:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:11/0/physics_layer_0/angular_velocity = 0.0 +20:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:11/0/physics_layer_1/angular_velocity = 0.0 +22:11/0 = 0 +22:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:11/0/physics_layer_0/angular_velocity = 0.0 +22:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:11/0/physics_layer_1/angular_velocity = 0.0 +23:11/0 = 0 +23:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:11/0/physics_layer_0/angular_velocity = 0.0 +23:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:11/0/physics_layer_1/angular_velocity = 0.0 +24:11/0 = 0 +24:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:11/0/physics_layer_0/angular_velocity = 0.0 +24:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:11/0/physics_layer_1/angular_velocity = 0.0 +25:11/0 = 0 +25:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:11/0/physics_layer_0/angular_velocity = 0.0 +25:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:11/0/physics_layer_1/angular_velocity = 0.0 +26:11/0 = 0 +26:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:11/0/physics_layer_0/angular_velocity = 0.0 +26:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:11/0/physics_layer_1/angular_velocity = 0.0 +27:11/0 = 0 +27:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:11/0/physics_layer_0/angular_velocity = 0.0 +27:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:11/0/physics_layer_1/angular_velocity = 0.0 +28:11/0 = 0 +28:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:11/0/physics_layer_0/angular_velocity = 0.0 +28:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:11/0/physics_layer_1/angular_velocity = 0.0 +30:11/0 = 0 +30:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:11/0/physics_layer_0/angular_velocity = 0.0 +30:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:11/0/physics_layer_1/angular_velocity = 0.0 +31:11/0 = 0 +31:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:11/0/physics_layer_0/angular_velocity = 0.0 +31:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:11/0/physics_layer_1/angular_velocity = 0.0 +35:11/0 = 0 +35:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:11/0/physics_layer_0/angular_velocity = 0.0 +35:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:11/0/physics_layer_1/angular_velocity = 0.0 +36:11/0 = 0 +36:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:11/0/physics_layer_0/angular_velocity = 0.0 +36:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:11/0/physics_layer_1/angular_velocity = 0.0 +0:12/0 = 0 +0:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:12/0/physics_layer_0/angular_velocity = 0.0 +0:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:12/0/physics_layer_1/angular_velocity = 0.0 +1:12/0 = 0 +1:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:12/0/physics_layer_0/angular_velocity = 0.0 +1:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:12/0/physics_layer_1/angular_velocity = 0.0 +2:12/0 = 0 +2:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:12/0/physics_layer_0/angular_velocity = 0.0 +2:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:12/0/physics_layer_1/angular_velocity = 0.0 +3:12/0 = 0 +3:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:12/0/physics_layer_0/angular_velocity = 0.0 +3:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:12/0/physics_layer_1/angular_velocity = 0.0 +4:12/0 = 0 +4:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:12/0/physics_layer_0/angular_velocity = 0.0 +4:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:12/0/physics_layer_1/angular_velocity = 0.0 +6:12/0 = 0 +6:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:12/0/physics_layer_0/angular_velocity = 0.0 +6:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:12/0/physics_layer_1/angular_velocity = 0.0 +7:12/0 = 0 +7:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:12/0/physics_layer_0/angular_velocity = 0.0 +7:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:12/0/physics_layer_1/angular_velocity = 0.0 +8:12/0 = 0 +8:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:12/0/physics_layer_0/angular_velocity = 0.0 +8:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:12/0/physics_layer_1/angular_velocity = 0.0 +9:12/0 = 0 +9:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:12/0/physics_layer_0/angular_velocity = 0.0 +9:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:12/0/physics_layer_1/angular_velocity = 0.0 +10:12/0 = 0 +10:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:12/0/physics_layer_0/angular_velocity = 0.0 +10:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:12/0/physics_layer_1/angular_velocity = 0.0 +11:12/0 = 0 +11:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:12/0/physics_layer_0/angular_velocity = 0.0 +11:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:12/0/physics_layer_1/angular_velocity = 0.0 +12:12/0 = 0 +12:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:12/0/physics_layer_0/angular_velocity = 0.0 +12:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:12/0/physics_layer_1/angular_velocity = 0.0 +14:12/0 = 0 +14:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:12/0/physics_layer_0/angular_velocity = 0.0 +14:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:12/0/physics_layer_1/angular_velocity = 0.0 +15:12/0 = 0 +15:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:12/0/physics_layer_0/angular_velocity = 0.0 +15:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:12/0/physics_layer_1/angular_velocity = 0.0 +16:12/0 = 0 +16:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:12/0/physics_layer_0/angular_velocity = 0.0 +16:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:12/0/physics_layer_1/angular_velocity = 0.0 +17:12/0 = 0 +17:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:12/0/physics_layer_0/angular_velocity = 0.0 +17:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:12/0/physics_layer_1/angular_velocity = 0.0 +18:12/0 = 0 +18:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:12/0/physics_layer_0/angular_velocity = 0.0 +18:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:12/0/physics_layer_1/angular_velocity = 0.0 +19:12/0 = 0 +19:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:12/0/physics_layer_0/angular_velocity = 0.0 +19:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:12/0/physics_layer_1/angular_velocity = 0.0 +20:12/0 = 0 +20:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:12/0/physics_layer_0/angular_velocity = 0.0 +20:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:12/0/physics_layer_1/angular_velocity = 0.0 +22:12/0 = 0 +22:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:12/0/physics_layer_0/angular_velocity = 0.0 +22:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:12/0/physics_layer_1/angular_velocity = 0.0 +23:12/0 = 0 +23:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:12/0/physics_layer_0/angular_velocity = 0.0 +23:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:12/0/physics_layer_1/angular_velocity = 0.0 +24:12/0 = 0 +24:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:12/0/physics_layer_0/angular_velocity = 0.0 +24:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:12/0/physics_layer_1/angular_velocity = 0.0 +25:12/0 = 0 +25:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:12/0/physics_layer_0/angular_velocity = 0.0 +25:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:12/0/physics_layer_1/angular_velocity = 0.0 +26:12/0 = 0 +26:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:12/0/physics_layer_0/angular_velocity = 0.0 +26:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:12/0/physics_layer_1/angular_velocity = 0.0 +27:12/0 = 0 +27:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:12/0/physics_layer_0/angular_velocity = 0.0 +27:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:12/0/physics_layer_1/angular_velocity = 0.0 +28:12/0 = 0 +28:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:12/0/physics_layer_0/angular_velocity = 0.0 +28:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:12/0/physics_layer_1/angular_velocity = 0.0 +30:12/0 = 0 +30:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:12/0/physics_layer_0/angular_velocity = 0.0 +30:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:12/0/physics_layer_1/angular_velocity = 0.0 +31:12/0 = 0 +31:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:12/0/physics_layer_0/angular_velocity = 0.0 +31:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:12/0/physics_layer_1/angular_velocity = 0.0 +32:12/0 = 0 +32:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:12/0/physics_layer_0/angular_velocity = 0.0 +32:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:12/0/physics_layer_1/angular_velocity = 0.0 +33:12/0 = 0 +33:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:12/0/physics_layer_0/angular_velocity = 0.0 +33:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:12/0/physics_layer_1/angular_velocity = 0.0 +34:12/0 = 0 +34:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:12/0/physics_layer_0/angular_velocity = 0.0 +34:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:12/0/physics_layer_1/angular_velocity = 0.0 +35:12/0 = 0 +35:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:12/0/physics_layer_0/angular_velocity = 0.0 +35:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:12/0/physics_layer_1/angular_velocity = 0.0 +36:12/0 = 0 +36:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:12/0/physics_layer_0/angular_velocity = 0.0 +36:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:12/0/physics_layer_1/angular_velocity = 0.0 +0:13/0 = 0 +0:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:13/0/physics_layer_0/angular_velocity = 0.0 +0:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:13/0/physics_layer_1/angular_velocity = 0.0 +1:13/0 = 0 +1:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:13/0/physics_layer_0/angular_velocity = 0.0 +1:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:13/0/physics_layer_1/angular_velocity = 0.0 +2:13/0 = 0 +2:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:13/0/physics_layer_0/angular_velocity = 0.0 +2:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:13/0/physics_layer_1/angular_velocity = 0.0 +3:13/0 = 0 +3:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:13/0/physics_layer_0/angular_velocity = 0.0 +3:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:13/0/physics_layer_1/angular_velocity = 0.0 +4:13/0 = 0 +4:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:13/0/physics_layer_0/angular_velocity = 0.0 +4:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:13/0/physics_layer_1/angular_velocity = 0.0 +5:13/0 = 0 +5:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:13/0/physics_layer_0/angular_velocity = 0.0 +5:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:13/0/physics_layer_1/angular_velocity = 0.0 +8:13/0 = 0 +8:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:13/0/physics_layer_0/angular_velocity = 0.0 +8:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:13/0/physics_layer_1/angular_velocity = 0.0 +9:13/0 = 0 +9:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:13/0/physics_layer_0/angular_velocity = 0.0 +9:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:13/0/physics_layer_1/angular_velocity = 0.0 +10:13/0 = 0 +10:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:13/0/physics_layer_0/angular_velocity = 0.0 +10:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:13/0/physics_layer_1/angular_velocity = 0.0 +11:13/0 = 0 +11:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:13/0/physics_layer_0/angular_velocity = 0.0 +11:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:13/0/physics_layer_1/angular_velocity = 0.0 +12:13/0 = 0 +12:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:13/0/physics_layer_0/angular_velocity = 0.0 +12:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:13/0/physics_layer_1/angular_velocity = 0.0 +13:13/0 = 0 +13:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:13/0/physics_layer_0/angular_velocity = 0.0 +13:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:13/0/physics_layer_1/angular_velocity = 0.0 +16:13/0 = 0 +16:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:13/0/physics_layer_0/angular_velocity = 0.0 +16:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:13/0/physics_layer_1/angular_velocity = 0.0 +17:13/0 = 0 +17:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:13/0/physics_layer_0/angular_velocity = 0.0 +17:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:13/0/physics_layer_1/angular_velocity = 0.0 +18:13/0 = 0 +18:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:13/0/physics_layer_0/angular_velocity = 0.0 +18:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:13/0/physics_layer_1/angular_velocity = 0.0 +19:13/0 = 0 +19:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:13/0/physics_layer_0/angular_velocity = 0.0 +19:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:13/0/physics_layer_1/angular_velocity = 0.0 +20:13/0 = 0 +20:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:13/0/physics_layer_0/angular_velocity = 0.0 +20:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:13/0/physics_layer_1/angular_velocity = 0.0 +21:13/0 = 0 +21:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:13/0/physics_layer_0/angular_velocity = 0.0 +21:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:13/0/physics_layer_1/angular_velocity = 0.0 +24:13/0 = 0 +24:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:13/0/physics_layer_0/angular_velocity = 0.0 +24:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:13/0/physics_layer_1/angular_velocity = 0.0 +25:13/0 = 0 +25:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:13/0/physics_layer_0/angular_velocity = 0.0 +25:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:13/0/physics_layer_1/angular_velocity = 0.0 +26:13/0 = 0 +26:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:13/0/physics_layer_0/angular_velocity = 0.0 +26:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:13/0/physics_layer_1/angular_velocity = 0.0 +27:13/0 = 0 +27:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:13/0/physics_layer_0/angular_velocity = 0.0 +27:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:13/0/physics_layer_1/angular_velocity = 0.0 +28:13/0 = 0 +28:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:13/0/physics_layer_0/angular_velocity = 0.0 +28:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:13/0/physics_layer_1/angular_velocity = 0.0 +29:13/0 = 0 +29:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:13/0/physics_layer_0/angular_velocity = 0.0 +29:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:13/0/physics_layer_1/angular_velocity = 0.0 +32:13/0 = 0 +32:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:13/0/physics_layer_0/angular_velocity = 0.0 +32:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:13/0/physics_layer_1/angular_velocity = 0.0 +33:13/0 = 0 +33:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:13/0/physics_layer_0/angular_velocity = 0.0 +33:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:13/0/physics_layer_1/angular_velocity = 0.0 +34:13/0 = 0 +34:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:13/0/physics_layer_0/angular_velocity = 0.0 +34:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:13/0/physics_layer_1/angular_velocity = 0.0 +35:13/0 = 0 +35:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:13/0/physics_layer_0/angular_velocity = 0.0 +35:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:13/0/physics_layer_1/angular_velocity = 0.0 +36:13/0 = 0 +36:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:13/0/physics_layer_0/angular_velocity = 0.0 +36:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:13/0/physics_layer_1/angular_velocity = 0.0 +0:14/0 = 0 +0:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:14/0/physics_layer_0/angular_velocity = 0.0 +0:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:14/0/physics_layer_1/angular_velocity = 0.0 +1:14/0 = 0 +1:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:14/0/physics_layer_0/angular_velocity = 0.0 +1:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:14/0/physics_layer_1/angular_velocity = 0.0 +2:14/0 = 0 +2:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:14/0/physics_layer_0/angular_velocity = 0.0 +2:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:14/0/physics_layer_1/angular_velocity = 0.0 +3:14/0 = 0 +3:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:14/0/physics_layer_0/angular_velocity = 0.0 +3:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:14/0/physics_layer_1/angular_velocity = 0.0 +4:14/0 = 0 +4:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:14/0/physics_layer_0/angular_velocity = 0.0 +4:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:14/0/physics_layer_1/angular_velocity = 0.0 +5:14/0 = 0 +5:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:14/0/physics_layer_0/angular_velocity = 0.0 +5:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:14/0/physics_layer_1/angular_velocity = 0.0 +8:14/0 = 0 +8:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:14/0/physics_layer_0/angular_velocity = 0.0 +8:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:14/0/physics_layer_1/angular_velocity = 0.0 +9:14/0 = 0 +9:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:14/0/physics_layer_0/angular_velocity = 0.0 +9:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:14/0/physics_layer_1/angular_velocity = 0.0 +10:14/0 = 0 +10:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:14/0/physics_layer_0/angular_velocity = 0.0 +10:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:14/0/physics_layer_1/angular_velocity = 0.0 +11:14/0 = 0 +11:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:14/0/physics_layer_0/angular_velocity = 0.0 +11:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:14/0/physics_layer_1/angular_velocity = 0.0 +12:14/0 = 0 +12:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:14/0/physics_layer_0/angular_velocity = 0.0 +12:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:14/0/physics_layer_1/angular_velocity = 0.0 +13:14/0 = 0 +13:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:14/0/physics_layer_0/angular_velocity = 0.0 +13:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:14/0/physics_layer_1/angular_velocity = 0.0 +16:14/0 = 0 +16:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:14/0/physics_layer_0/angular_velocity = 0.0 +16:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:14/0/physics_layer_1/angular_velocity = 0.0 +17:14/0 = 0 +17:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:14/0/physics_layer_0/angular_velocity = 0.0 +17:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:14/0/physics_layer_1/angular_velocity = 0.0 +18:14/0 = 0 +18:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:14/0/physics_layer_0/angular_velocity = 0.0 +18:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:14/0/physics_layer_1/angular_velocity = 0.0 +19:14/0 = 0 +19:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:14/0/physics_layer_0/angular_velocity = 0.0 +19:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:14/0/physics_layer_1/angular_velocity = 0.0 +20:14/0 = 0 +20:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:14/0/physics_layer_0/angular_velocity = 0.0 +20:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:14/0/physics_layer_1/angular_velocity = 0.0 +21:14/0 = 0 +21:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:14/0/physics_layer_0/angular_velocity = 0.0 +21:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:14/0/physics_layer_1/angular_velocity = 0.0 +24:14/0 = 0 +24:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:14/0/physics_layer_0/angular_velocity = 0.0 +24:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:14/0/physics_layer_1/angular_velocity = 0.0 +25:14/0 = 0 +25:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:14/0/physics_layer_0/angular_velocity = 0.0 +25:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:14/0/physics_layer_1/angular_velocity = 0.0 +26:14/0 = 0 +26:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:14/0/physics_layer_0/angular_velocity = 0.0 +26:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:14/0/physics_layer_1/angular_velocity = 0.0 +27:14/0 = 0 +27:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:14/0/physics_layer_0/angular_velocity = 0.0 +27:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:14/0/physics_layer_1/angular_velocity = 0.0 +28:14/0 = 0 +28:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:14/0/physics_layer_0/angular_velocity = 0.0 +28:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:14/0/physics_layer_1/angular_velocity = 0.0 +29:14/0 = 0 +29:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:14/0/physics_layer_0/angular_velocity = 0.0 +29:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:14/0/physics_layer_1/angular_velocity = 0.0 +32:14/0 = 0 +32:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:14/0/physics_layer_0/angular_velocity = 0.0 +32:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:14/0/physics_layer_1/angular_velocity = 0.0 +33:14/0 = 0 +33:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:14/0/physics_layer_0/angular_velocity = 0.0 +33:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:14/0/physics_layer_1/angular_velocity = 0.0 +34:14/0 = 0 +34:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:14/0/physics_layer_0/angular_velocity = 0.0 +34:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:14/0/physics_layer_1/angular_velocity = 0.0 +35:14/0 = 0 +35:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:14/0/physics_layer_0/angular_velocity = 0.0 +35:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:14/0/physics_layer_1/angular_velocity = 0.0 +0:15/0 = 0 +0:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:15/0/physics_layer_0/angular_velocity = 0.0 +0:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:15/0/physics_layer_1/angular_velocity = 0.0 +1:15/0 = 0 +1:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:15/0/physics_layer_0/angular_velocity = 0.0 +1:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:15/0/physics_layer_1/angular_velocity = 0.0 +2:15/0 = 0 +2:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:15/0/physics_layer_0/angular_velocity = 0.0 +2:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:15/0/physics_layer_1/angular_velocity = 0.0 +3:15/0 = 0 +3:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:15/0/physics_layer_0/angular_velocity = 0.0 +3:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:15/0/physics_layer_1/angular_velocity = 0.0 +4:15/0 = 0 +4:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:15/0/physics_layer_0/angular_velocity = 0.0 +4:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:15/0/physics_layer_1/angular_velocity = 0.0 +5:15/0 = 0 +5:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:15/0/physics_layer_0/angular_velocity = 0.0 +5:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:15/0/physics_layer_1/angular_velocity = 0.0 +6:15/0 = 0 +6:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:15/0/physics_layer_0/angular_velocity = 0.0 +6:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:15/0/physics_layer_1/angular_velocity = 0.0 +7:15/0 = 0 +7:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:15/0/physics_layer_0/angular_velocity = 0.0 +7:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:15/0/physics_layer_1/angular_velocity = 0.0 +8:15/0 = 0 +8:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:15/0/physics_layer_0/angular_velocity = 0.0 +8:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:15/0/physics_layer_1/angular_velocity = 0.0 +9:15/0 = 0 +9:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:15/0/physics_layer_0/angular_velocity = 0.0 +9:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:15/0/physics_layer_1/angular_velocity = 0.0 +10:15/0 = 0 +10:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:15/0/physics_layer_0/angular_velocity = 0.0 +10:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:15/0/physics_layer_1/angular_velocity = 0.0 +11:15/0 = 0 +11:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:15/0/physics_layer_0/angular_velocity = 0.0 +11:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:15/0/physics_layer_1/angular_velocity = 0.0 +12:15/0 = 0 +12:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:15/0/physics_layer_0/angular_velocity = 0.0 +12:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:15/0/physics_layer_1/angular_velocity = 0.0 +13:15/0 = 0 +13:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:15/0/physics_layer_0/angular_velocity = 0.0 +13:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:15/0/physics_layer_1/angular_velocity = 0.0 +14:15/0 = 0 +14:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:15/0/physics_layer_0/angular_velocity = 0.0 +14:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:15/0/physics_layer_1/angular_velocity = 0.0 +15:15/0 = 0 +15:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:15/0/physics_layer_0/angular_velocity = 0.0 +15:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:15/0/physics_layer_1/angular_velocity = 0.0 +16:15/0 = 0 +16:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:15/0/physics_layer_0/angular_velocity = 0.0 +16:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:15/0/physics_layer_1/angular_velocity = 0.0 +17:15/0 = 0 +17:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:15/0/physics_layer_0/angular_velocity = 0.0 +17:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:15/0/physics_layer_1/angular_velocity = 0.0 +18:15/0 = 0 +18:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:15/0/physics_layer_0/angular_velocity = 0.0 +18:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:15/0/physics_layer_1/angular_velocity = 0.0 +20:15/0 = 0 +20:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:15/0/physics_layer_0/angular_velocity = 0.0 +20:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:15/0/physics_layer_1/angular_velocity = 0.0 +21:15/0 = 0 +21:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:15/0/physics_layer_0/angular_velocity = 0.0 +21:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:15/0/physics_layer_1/angular_velocity = 0.0 +24:15/0 = 0 +24:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:15/0/physics_layer_0/angular_velocity = 0.0 +24:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:15/0/physics_layer_1/angular_velocity = 0.0 +25:15/0 = 0 +25:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:15/0/physics_layer_0/angular_velocity = 0.0 +25:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:15/0/physics_layer_1/angular_velocity = 0.0 +26:15/0 = 0 +26:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:15/0/physics_layer_0/angular_velocity = 0.0 +26:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:15/0/physics_layer_1/angular_velocity = 0.0 +27:15/0 = 0 +27:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:15/0/physics_layer_0/angular_velocity = 0.0 +27:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:15/0/physics_layer_1/angular_velocity = 0.0 +32:15/0 = 0 +32:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:15/0/physics_layer_0/angular_velocity = 0.0 +32:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:15/0/physics_layer_1/angular_velocity = 0.0 +33:15/0 = 0 +33:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:15/0/physics_layer_0/angular_velocity = 0.0 +33:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:15/0/physics_layer_1/angular_velocity = 0.0 +34:15/0 = 0 +34:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:15/0/physics_layer_0/angular_velocity = 0.0 +34:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:15/0/physics_layer_1/angular_velocity = 0.0 +35:15/0 = 0 +35:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:15/0/physics_layer_0/angular_velocity = 0.0 +35:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:15/0/physics_layer_1/angular_velocity = 0.0 +0:16/0 = 0 +0:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:16/0/physics_layer_0/angular_velocity = 0.0 +0:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:16/0/physics_layer_1/angular_velocity = 0.0 +1:16/0 = 0 +1:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:16/0/physics_layer_0/angular_velocity = 0.0 +1:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:16/0/physics_layer_1/angular_velocity = 0.0 +2:16/0 = 0 +2:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:16/0/physics_layer_0/angular_velocity = 0.0 +2:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:16/0/physics_layer_1/angular_velocity = 0.0 +3:16/0 = 0 +3:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:16/0/physics_layer_0/angular_velocity = 0.0 +3:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:16/0/physics_layer_1/angular_velocity = 0.0 +4:16/0 = 0 +4:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:16/0/physics_layer_0/angular_velocity = 0.0 +4:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:16/0/physics_layer_1/angular_velocity = 0.0 +5:16/0 = 0 +5:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:16/0/physics_layer_0/angular_velocity = 0.0 +5:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:16/0/physics_layer_1/angular_velocity = 0.0 +6:16/0 = 0 +6:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:16/0/physics_layer_0/angular_velocity = 0.0 +6:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:16/0/physics_layer_1/angular_velocity = 0.0 +7:16/0 = 0 +7:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:16/0/physics_layer_0/angular_velocity = 0.0 +7:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:16/0/physics_layer_1/angular_velocity = 0.0 +8:16/0 = 0 +8:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:16/0/physics_layer_0/angular_velocity = 0.0 +8:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:16/0/physics_layer_1/angular_velocity = 0.0 +9:16/0 = 0 +9:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:16/0/physics_layer_0/angular_velocity = 0.0 +9:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:16/0/physics_layer_1/angular_velocity = 0.0 +10:16/0 = 0 +10:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:16/0/physics_layer_0/angular_velocity = 0.0 +10:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:16/0/physics_layer_1/angular_velocity = 0.0 +11:16/0 = 0 +11:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:16/0/physics_layer_0/angular_velocity = 0.0 +11:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:16/0/physics_layer_1/angular_velocity = 0.0 +12:16/0 = 0 +12:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:16/0/physics_layer_0/angular_velocity = 0.0 +12:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:16/0/physics_layer_1/angular_velocity = 0.0 +13:16/0 = 0 +13:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:16/0/physics_layer_0/angular_velocity = 0.0 +13:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:16/0/physics_layer_1/angular_velocity = 0.0 +14:16/0 = 0 +14:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:16/0/physics_layer_0/angular_velocity = 0.0 +14:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:16/0/physics_layer_1/angular_velocity = 0.0 +15:16/0 = 0 +15:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:16/0/physics_layer_0/angular_velocity = 0.0 +15:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:16/0/physics_layer_1/angular_velocity = 0.0 +16:16/0 = 0 +16:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:16/0/physics_layer_0/angular_velocity = 0.0 +16:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:16/0/physics_layer_1/angular_velocity = 0.0 +18:16/0 = 0 +18:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:16/0/physics_layer_0/angular_velocity = 0.0 +18:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:16/0/physics_layer_1/angular_velocity = 0.0 +19:16/0 = 0 +19:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:16/0/physics_layer_0/angular_velocity = 0.0 +19:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:16/0/physics_layer_1/angular_velocity = 0.0 +21:16/0 = 0 +21:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:16/0/physics_layer_0/angular_velocity = 0.0 +21:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:16/0/physics_layer_1/angular_velocity = 0.0 +24:16/0 = 0 +24:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:16/0/physics_layer_0/angular_velocity = 0.0 +24:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:16/0/physics_layer_1/angular_velocity = 0.0 +25:16/0 = 0 +25:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:16/0/physics_layer_0/angular_velocity = 0.0 +25:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:16/0/physics_layer_1/angular_velocity = 0.0 +26:16/0 = 0 +26:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:16/0/physics_layer_0/angular_velocity = 0.0 +26:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:16/0/physics_layer_1/angular_velocity = 0.0 +27:16/0 = 0 +27:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:16/0/physics_layer_0/angular_velocity = 0.0 +27:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:16/0/physics_layer_1/angular_velocity = 0.0 +35:16/0 = 0 +35:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:16/0/physics_layer_0/angular_velocity = 0.0 +35:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:16/0/physics_layer_1/angular_velocity = 0.0 +36:16/0 = 0 +36:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:16/0/physics_layer_0/angular_velocity = 0.0 +36:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:16/0/physics_layer_1/angular_velocity = 0.0 +0:17/0 = 0 +0:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:17/0/physics_layer_0/angular_velocity = 0.0 +0:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:17/0/physics_layer_1/angular_velocity = 0.0 +1:17/0 = 0 +1:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:17/0/physics_layer_0/angular_velocity = 0.0 +1:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:17/0/physics_layer_1/angular_velocity = 0.0 +2:17/0 = 0 +2:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:17/0/physics_layer_0/angular_velocity = 0.0 +2:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:17/0/physics_layer_1/angular_velocity = 0.0 +3:17/0 = 0 +3:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:17/0/physics_layer_0/angular_velocity = 0.0 +3:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:17/0/physics_layer_1/angular_velocity = 0.0 +4:17/0 = 0 +4:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:17/0/physics_layer_0/angular_velocity = 0.0 +4:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:17/0/physics_layer_1/angular_velocity = 0.0 +5:17/0 = 0 +5:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:17/0/physics_layer_0/angular_velocity = 0.0 +5:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:17/0/physics_layer_1/angular_velocity = 0.0 +6:17/0 = 0 +6:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:17/0/physics_layer_0/angular_velocity = 0.0 +6:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:17/0/physics_layer_1/angular_velocity = 0.0 +7:17/0 = 0 +7:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:17/0/physics_layer_0/angular_velocity = 0.0 +7:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:17/0/physics_layer_1/angular_velocity = 0.0 +8:17/0 = 0 +8:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:17/0/physics_layer_0/angular_velocity = 0.0 +8:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:17/0/physics_layer_1/angular_velocity = 0.0 +9:17/0 = 0 +9:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:17/0/physics_layer_0/angular_velocity = 0.0 +9:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:17/0/physics_layer_1/angular_velocity = 0.0 +10:17/0 = 0 +10:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:17/0/physics_layer_0/angular_velocity = 0.0 +10:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:17/0/physics_layer_1/angular_velocity = 0.0 +11:17/0 = 0 +11:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:17/0/physics_layer_0/angular_velocity = 0.0 +11:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:17/0/physics_layer_1/angular_velocity = 0.0 +12:17/0 = 0 +12:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:17/0/physics_layer_0/angular_velocity = 0.0 +12:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:17/0/physics_layer_1/angular_velocity = 0.0 +13:17/0 = 0 +13:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:17/0/physics_layer_0/angular_velocity = 0.0 +13:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:17/0/physics_layer_1/angular_velocity = 0.0 +14:17/0 = 0 +14:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:17/0/physics_layer_0/angular_velocity = 0.0 +14:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:17/0/physics_layer_1/angular_velocity = 0.0 +15:17/0 = 0 +15:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:17/0/physics_layer_0/angular_velocity = 0.0 +15:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:17/0/physics_layer_1/angular_velocity = 0.0 +16:17/0 = 0 +16:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:17/0/physics_layer_0/angular_velocity = 0.0 +16:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:17/0/physics_layer_1/angular_velocity = 0.0 +17:17/0 = 0 +17:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:17/0/physics_layer_0/angular_velocity = 0.0 +17:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:17/0/physics_layer_1/angular_velocity = 0.0 +18:17/0 = 0 +18:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:17/0/physics_layer_0/angular_velocity = 0.0 +18:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:17/0/physics_layer_1/angular_velocity = 0.0 +20:17/0 = 0 +20:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:17/0/physics_layer_0/angular_velocity = 0.0 +20:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:17/0/physics_layer_1/angular_velocity = 0.0 +24:17/0 = 0 +24:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:17/0/physics_layer_0/angular_velocity = 0.0 +24:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:17/0/physics_layer_1/angular_velocity = 0.0 +25:17/0 = 0 +25:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:17/0/physics_layer_0/angular_velocity = 0.0 +25:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:17/0/physics_layer_1/angular_velocity = 0.0 +26:17/0 = 0 +26:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:17/0/physics_layer_0/angular_velocity = 0.0 +26:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:17/0/physics_layer_1/angular_velocity = 0.0 +27:17/0 = 0 +27:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:17/0/physics_layer_0/angular_velocity = 0.0 +27:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:17/0/physics_layer_1/angular_velocity = 0.0 +32:17/0 = 0 +32:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:17/0/physics_layer_0/angular_velocity = 0.0 +32:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:17/0/physics_layer_1/angular_velocity = 0.0 +33:17/0 = 0 +33:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:17/0/physics_layer_0/angular_velocity = 0.0 +33:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:17/0/physics_layer_1/angular_velocity = 0.0 +34:17/0 = 0 +34:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:17/0/physics_layer_0/angular_velocity = 0.0 +34:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:17/0/physics_layer_1/angular_velocity = 0.0 +35:17/0 = 0 +35:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:17/0/physics_layer_0/angular_velocity = 0.0 +35:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:17/0/physics_layer_1/angular_velocity = 0.0 +36:17/0 = 0 +36:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:17/0/physics_layer_0/angular_velocity = 0.0 +36:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:17/0/physics_layer_1/angular_velocity = 0.0 +0:18/0 = 0 +0:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:18/0/physics_layer_0/angular_velocity = 0.0 +0:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:18/0/physics_layer_1/angular_velocity = 0.0 +1:18/0 = 0 +1:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:18/0/physics_layer_0/angular_velocity = 0.0 +1:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:18/0/physics_layer_1/angular_velocity = 0.0 +2:18/0 = 0 +2:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:18/0/physics_layer_0/angular_velocity = 0.0 +2:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:18/0/physics_layer_1/angular_velocity = 0.0 +3:18/0 = 0 +3:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:18/0/physics_layer_0/angular_velocity = 0.0 +3:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:18/0/physics_layer_1/angular_velocity = 0.0 +4:18/0 = 0 +4:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:18/0/physics_layer_0/angular_velocity = 0.0 +4:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:18/0/physics_layer_1/angular_velocity = 0.0 +5:18/0 = 0 +5:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:18/0/physics_layer_0/angular_velocity = 0.0 +5:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:18/0/physics_layer_1/angular_velocity = 0.0 +6:18/0 = 0 +6:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:18/0/physics_layer_0/angular_velocity = 0.0 +6:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:18/0/physics_layer_1/angular_velocity = 0.0 +7:18/0 = 0 +7:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:18/0/physics_layer_0/angular_velocity = 0.0 +7:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:18/0/physics_layer_1/angular_velocity = 0.0 +8:18/0 = 0 +8:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:18/0/physics_layer_0/angular_velocity = 0.0 +8:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:18/0/physics_layer_1/angular_velocity = 0.0 +9:18/0 = 0 +9:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:18/0/physics_layer_0/angular_velocity = 0.0 +9:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:18/0/physics_layer_1/angular_velocity = 0.0 +10:18/0 = 0 +10:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:18/0/physics_layer_0/angular_velocity = 0.0 +10:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:18/0/physics_layer_1/angular_velocity = 0.0 +11:18/0 = 0 +11:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:18/0/physics_layer_0/angular_velocity = 0.0 +11:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:18/0/physics_layer_1/angular_velocity = 0.0 +12:18/0 = 0 +12:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:18/0/physics_layer_0/angular_velocity = 0.0 +12:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:18/0/physics_layer_1/angular_velocity = 0.0 +13:18/0 = 0 +13:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:18/0/physics_layer_0/angular_velocity = 0.0 +13:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:18/0/physics_layer_1/angular_velocity = 0.0 +14:18/0 = 0 +14:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:18/0/physics_layer_0/angular_velocity = 0.0 +14:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:18/0/physics_layer_1/angular_velocity = 0.0 +15:18/0 = 0 +15:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:18/0/physics_layer_0/angular_velocity = 0.0 +15:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:18/0/physics_layer_1/angular_velocity = 0.0 +16:18/0 = 0 +16:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:18/0/physics_layer_0/angular_velocity = 0.0 +16:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:18/0/physics_layer_1/angular_velocity = 0.0 +17:18/0 = 0 +17:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:18/0/physics_layer_0/angular_velocity = 0.0 +17:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:18/0/physics_layer_1/angular_velocity = 0.0 +18:18/0 = 0 +18:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:18/0/physics_layer_0/angular_velocity = 0.0 +18:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:18/0/physics_layer_1/angular_velocity = 0.0 +19:18/0 = 0 +19:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:18/0/physics_layer_0/angular_velocity = 0.0 +19:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:18/0/physics_layer_1/angular_velocity = 0.0 +20:18/0 = 0 +20:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:18/0/physics_layer_0/angular_velocity = 0.0 +20:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:18/0/physics_layer_1/angular_velocity = 0.0 +21:18/0 = 0 +21:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:18/0/physics_layer_0/angular_velocity = 0.0 +21:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:18/0/physics_layer_1/angular_velocity = 0.0 +24:18/0 = 0 +24:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:18/0/physics_layer_0/angular_velocity = 0.0 +24:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:18/0/physics_layer_1/angular_velocity = 0.0 +25:18/0 = 0 +25:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:18/0/physics_layer_0/angular_velocity = 0.0 +25:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:18/0/physics_layer_1/angular_velocity = 0.0 +26:18/0 = 0 +26:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:18/0/physics_layer_0/angular_velocity = 0.0 +26:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:18/0/physics_layer_1/angular_velocity = 0.0 +27:18/0 = 0 +27:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:18/0/physics_layer_0/angular_velocity = 0.0 +27:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:18/0/physics_layer_1/angular_velocity = 0.0 +32:18/0 = 0 +32:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:18/0/physics_layer_0/angular_velocity = 0.0 +32:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:18/0/physics_layer_1/angular_velocity = 0.0 +33:18/0 = 0 +33:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:18/0/physics_layer_0/angular_velocity = 0.0 +33:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:18/0/physics_layer_1/angular_velocity = 0.0 +34:18/0 = 0 +34:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:18/0/physics_layer_0/angular_velocity = 0.0 +34:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:18/0/physics_layer_1/angular_velocity = 0.0 +35:18/0 = 0 +35:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:18/0/physics_layer_0/angular_velocity = 0.0 +35:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:18/0/physics_layer_1/angular_velocity = 0.0 +36:18/0 = 0 +36:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:18/0/physics_layer_0/angular_velocity = 0.0 +36:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:18/0/physics_layer_1/angular_velocity = 0.0 +0:19/0 = 0 +0:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:19/0/physics_layer_0/angular_velocity = 0.0 +0:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:19/0/physics_layer_1/angular_velocity = 0.0 +1:19/0 = 0 +1:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:19/0/physics_layer_0/angular_velocity = 0.0 +1:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:19/0/physics_layer_1/angular_velocity = 0.0 +2:19/0 = 0 +2:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:19/0/physics_layer_0/angular_velocity = 0.0 +2:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:19/0/physics_layer_1/angular_velocity = 0.0 +3:19/0 = 0 +3:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:19/0/physics_layer_0/angular_velocity = 0.0 +3:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:19/0/physics_layer_1/angular_velocity = 0.0 +4:19/0 = 0 +4:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:19/0/physics_layer_0/angular_velocity = 0.0 +4:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:19/0/physics_layer_1/angular_velocity = 0.0 +5:19/0 = 0 +5:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:19/0/physics_layer_0/angular_velocity = 0.0 +5:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:19/0/physics_layer_1/angular_velocity = 0.0 +6:19/0 = 0 +6:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:19/0/physics_layer_0/angular_velocity = 0.0 +6:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:19/0/physics_layer_1/angular_velocity = 0.0 +7:19/0 = 0 +7:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:19/0/physics_layer_0/angular_velocity = 0.0 +7:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:19/0/physics_layer_1/angular_velocity = 0.0 +8:19/0 = 0 +8:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:19/0/physics_layer_0/angular_velocity = 0.0 +8:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:19/0/physics_layer_1/angular_velocity = 0.0 +9:19/0 = 0 +9:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:19/0/physics_layer_0/angular_velocity = 0.0 +9:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:19/0/physics_layer_1/angular_velocity = 0.0 +10:19/0 = 0 +10:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:19/0/physics_layer_0/angular_velocity = 0.0 +10:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:19/0/physics_layer_1/angular_velocity = 0.0 +11:19/0 = 0 +11:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:19/0/physics_layer_0/angular_velocity = 0.0 +11:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:19/0/physics_layer_1/angular_velocity = 0.0 +12:19/0 = 0 +12:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:19/0/physics_layer_0/angular_velocity = 0.0 +12:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:19/0/physics_layer_1/angular_velocity = 0.0 +13:19/0 = 0 +13:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:19/0/physics_layer_0/angular_velocity = 0.0 +13:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:19/0/physics_layer_1/angular_velocity = 0.0 +14:19/0 = 0 +14:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:19/0/physics_layer_0/angular_velocity = 0.0 +14:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:19/0/physics_layer_1/angular_velocity = 0.0 +15:19/0 = 0 +15:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:19/0/physics_layer_0/angular_velocity = 0.0 +15:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:19/0/physics_layer_1/angular_velocity = 0.0 +16:19/0 = 0 +16:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:19/0/physics_layer_0/angular_velocity = 0.0 +16:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:19/0/physics_layer_1/angular_velocity = 0.0 +18:19/0 = 0 +18:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:19/0/physics_layer_0/angular_velocity = 0.0 +18:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:19/0/physics_layer_1/angular_velocity = 0.0 +19:19/0 = 0 +19:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:19/0/physics_layer_0/angular_velocity = 0.0 +19:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:19/0/physics_layer_1/angular_velocity = 0.0 +21:19/0 = 0 +21:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:19/0/physics_layer_0/angular_velocity = 0.0 +21:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:19/0/physics_layer_1/angular_velocity = 0.0 +24:19/0 = 0 +24:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:19/0/physics_layer_0/angular_velocity = 0.0 +24:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:19/0/physics_layer_1/angular_velocity = 0.0 +25:19/0 = 0 +25:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:19/0/physics_layer_0/angular_velocity = 0.0 +25:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:19/0/physics_layer_1/angular_velocity = 0.0 +26:19/0 = 0 +26:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:19/0/physics_layer_0/angular_velocity = 0.0 +26:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:19/0/physics_layer_1/angular_velocity = 0.0 +27:19/0 = 0 +27:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:19/0/physics_layer_0/angular_velocity = 0.0 +27:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:19/0/physics_layer_1/angular_velocity = 0.0 +32:19/0 = 0 +32:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:19/0/physics_layer_0/angular_velocity = 0.0 +32:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:19/0/physics_layer_1/angular_velocity = 0.0 +33:19/0 = 0 +33:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:19/0/physics_layer_0/angular_velocity = 0.0 +33:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:19/0/physics_layer_1/angular_velocity = 0.0 +34:19/0 = 0 +34:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:19/0/physics_layer_0/angular_velocity = 0.0 +34:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:19/0/physics_layer_1/angular_velocity = 0.0 +35:19/0 = 0 +35:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:19/0/physics_layer_0/angular_velocity = 0.0 +35:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:19/0/physics_layer_1/angular_velocity = 0.0 +0:20/0 = 0 +0:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:20/0/physics_layer_0/angular_velocity = 0.0 +0:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:20/0/physics_layer_1/angular_velocity = 0.0 +1:20/0 = 0 +1:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:20/0/physics_layer_0/angular_velocity = 0.0 +1:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:20/0/physics_layer_1/angular_velocity = 0.0 +2:20/0 = 0 +2:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:20/0/physics_layer_0/angular_velocity = 0.0 +2:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:20/0/physics_layer_1/angular_velocity = 0.0 +3:20/0 = 0 +3:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:20/0/physics_layer_0/angular_velocity = 0.0 +3:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:20/0/physics_layer_1/angular_velocity = 0.0 +4:20/0 = 0 +4:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:20/0/physics_layer_0/angular_velocity = 0.0 +4:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:20/0/physics_layer_1/angular_velocity = 0.0 +5:20/0 = 0 +5:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:20/0/physics_layer_0/angular_velocity = 0.0 +5:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:20/0/physics_layer_1/angular_velocity = 0.0 +6:20/0 = 0 +6:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:20/0/physics_layer_0/angular_velocity = 0.0 +6:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:20/0/physics_layer_1/angular_velocity = 0.0 +7:20/0 = 0 +7:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:20/0/physics_layer_0/angular_velocity = 0.0 +7:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:20/0/physics_layer_1/angular_velocity = 0.0 +8:20/0 = 0 +8:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:20/0/physics_layer_0/angular_velocity = 0.0 +8:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:20/0/physics_layer_1/angular_velocity = 0.0 +9:20/0 = 0 +9:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:20/0/physics_layer_0/angular_velocity = 0.0 +9:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:20/0/physics_layer_1/angular_velocity = 0.0 +10:20/0 = 0 +10:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:20/0/physics_layer_0/angular_velocity = 0.0 +10:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:20/0/physics_layer_1/angular_velocity = 0.0 +11:20/0 = 0 +11:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:20/0/physics_layer_0/angular_velocity = 0.0 +11:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:20/0/physics_layer_1/angular_velocity = 0.0 +12:20/0 = 0 +12:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:20/0/physics_layer_0/angular_velocity = 0.0 +12:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:20/0/physics_layer_1/angular_velocity = 0.0 +13:20/0 = 0 +13:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:20/0/physics_layer_0/angular_velocity = 0.0 +13:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:20/0/physics_layer_1/angular_velocity = 0.0 +14:20/0 = 0 +14:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:20/0/physics_layer_0/angular_velocity = 0.0 +14:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:20/0/physics_layer_1/angular_velocity = 0.0 +15:20/0 = 0 +15:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:20/0/physics_layer_0/angular_velocity = 0.0 +15:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:20/0/physics_layer_1/angular_velocity = 0.0 +16:20/0 = 0 +16:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:20/0/physics_layer_0/angular_velocity = 0.0 +16:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:20/0/physics_layer_1/angular_velocity = 0.0 +17:20/0 = 0 +17:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:20/0/physics_layer_0/angular_velocity = 0.0 +17:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:20/0/physics_layer_1/angular_velocity = 0.0 +18:20/0 = 0 +18:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:20/0/physics_layer_0/angular_velocity = 0.0 +18:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:20/0/physics_layer_1/angular_velocity = 0.0 +19:20/0 = 0 +19:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:20/0/physics_layer_0/angular_velocity = 0.0 +19:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:20/0/physics_layer_1/angular_velocity = 0.0 +20:20/0 = 0 +20:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:20/0/physics_layer_0/angular_velocity = 0.0 +20:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:20/0/physics_layer_1/angular_velocity = 0.0 +21:20/0 = 0 +21:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:20/0/physics_layer_0/angular_velocity = 0.0 +21:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:20/0/physics_layer_1/angular_velocity = 0.0 +24:20/0 = 0 +24:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:20/0/physics_layer_0/angular_velocity = 0.0 +24:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:20/0/physics_layer_1/angular_velocity = 0.0 +25:20/0 = 0 +25:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:20/0/physics_layer_0/angular_velocity = 0.0 +25:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:20/0/physics_layer_1/angular_velocity = 0.0 +26:20/0 = 0 +26:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:20/0/physics_layer_0/angular_velocity = 0.0 +26:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:20/0/physics_layer_1/angular_velocity = 0.0 +27:20/0 = 0 +27:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:20/0/physics_layer_0/angular_velocity = 0.0 +27:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:20/0/physics_layer_1/angular_velocity = 0.0 +32:20/0 = 0 +32:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:20/0/physics_layer_0/angular_velocity = 0.0 +32:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:20/0/physics_layer_1/angular_velocity = 0.0 +33:20/0 = 0 +33:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:20/0/physics_layer_0/angular_velocity = 0.0 +33:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:20/0/physics_layer_1/angular_velocity = 0.0 +34:20/0 = 0 +34:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:20/0/physics_layer_0/angular_velocity = 0.0 +34:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:20/0/physics_layer_1/angular_velocity = 0.0 +35:20/0 = 0 +35:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:20/0/physics_layer_0/angular_velocity = 0.0 +35:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:20/0/physics_layer_1/angular_velocity = 0.0 +0:21/0 = 0 +0:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:21/0/physics_layer_0/angular_velocity = 0.0 +0:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:21/0/physics_layer_1/angular_velocity = 0.0 +1:21/0 = 0 +1:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:21/0/physics_layer_0/angular_velocity = 0.0 +1:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:21/0/physics_layer_1/angular_velocity = 0.0 +2:21/0 = 0 +2:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:21/0/physics_layer_0/angular_velocity = 0.0 +2:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:21/0/physics_layer_1/angular_velocity = 0.0 +3:21/0 = 0 +3:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:21/0/physics_layer_0/angular_velocity = 0.0 +3:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:21/0/physics_layer_1/angular_velocity = 0.0 +4:21/0 = 0 +4:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:21/0/physics_layer_0/angular_velocity = 0.0 +4:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:21/0/physics_layer_1/angular_velocity = 0.0 +5:21/0 = 0 +5:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:21/0/physics_layer_0/angular_velocity = 0.0 +5:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:21/0/physics_layer_1/angular_velocity = 0.0 +6:21/0 = 0 +6:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:21/0/physics_layer_0/angular_velocity = 0.0 +6:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:21/0/physics_layer_1/angular_velocity = 0.0 +7:21/0 = 0 +7:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:21/0/physics_layer_0/angular_velocity = 0.0 +7:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:21/0/physics_layer_1/angular_velocity = 0.0 +8:21/0 = 0 +8:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:21/0/physics_layer_0/angular_velocity = 0.0 +8:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:21/0/physics_layer_1/angular_velocity = 0.0 +9:21/0 = 0 +9:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:21/0/physics_layer_0/angular_velocity = 0.0 +9:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:21/0/physics_layer_1/angular_velocity = 0.0 +10:21/0 = 0 +10:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:21/0/physics_layer_0/angular_velocity = 0.0 +10:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:21/0/physics_layer_1/angular_velocity = 0.0 +11:21/0 = 0 +11:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:21/0/physics_layer_0/angular_velocity = 0.0 +11:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:21/0/physics_layer_1/angular_velocity = 0.0 +12:21/0 = 0 +12:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:21/0/physics_layer_0/angular_velocity = 0.0 +12:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:21/0/physics_layer_1/angular_velocity = 0.0 +13:21/0 = 0 +13:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:21/0/physics_layer_0/angular_velocity = 0.0 +13:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:21/0/physics_layer_1/angular_velocity = 0.0 +14:21/0 = 0 +14:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:21/0/physics_layer_0/angular_velocity = 0.0 +14:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:21/0/physics_layer_1/angular_velocity = 0.0 +15:21/0 = 0 +15:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:21/0/physics_layer_0/angular_velocity = 0.0 +15:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:21/0/physics_layer_1/angular_velocity = 0.0 +16:21/0 = 0 +16:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:21/0/physics_layer_0/angular_velocity = 0.0 +16:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:21/0/physics_layer_1/angular_velocity = 0.0 +17:21/0 = 0 +17:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:21/0/physics_layer_0/angular_velocity = 0.0 +17:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:21/0/physics_layer_1/angular_velocity = 0.0 +18:21/0 = 0 +18:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:21/0/physics_layer_0/angular_velocity = 0.0 +18:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:21/0/physics_layer_1/angular_velocity = 0.0 +19:21/0 = 0 +19:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:21/0/physics_layer_0/angular_velocity = 0.0 +19:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:21/0/physics_layer_1/angular_velocity = 0.0 +24:21/0 = 0 +24:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:21/0/physics_layer_0/angular_velocity = 0.0 +24:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:21/0/physics_layer_1/angular_velocity = 0.0 +25:21/0 = 0 +25:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:21/0/physics_layer_0/angular_velocity = 0.0 +25:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:21/0/physics_layer_1/angular_velocity = 0.0 +26:21/0 = 0 +26:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:21/0/physics_layer_0/angular_velocity = 0.0 +26:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:21/0/physics_layer_1/angular_velocity = 0.0 +27:21/0 = 0 +27:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:21/0/physics_layer_0/angular_velocity = 0.0 +27:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:21/0/physics_layer_1/angular_velocity = 0.0 +35:21/0 = 0 +35:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:21/0/physics_layer_0/angular_velocity = 0.0 +35:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:21/0/physics_layer_1/angular_velocity = 0.0 +36:21/0 = 0 +36:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:21/0/physics_layer_0/angular_velocity = 0.0 +36:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:21/0/physics_layer_1/angular_velocity = 0.0 +0:22/0 = 0 +0:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:22/0/physics_layer_0/angular_velocity = 0.0 +0:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:22/0/physics_layer_1/angular_velocity = 0.0 +1:22/0 = 0 +1:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:22/0/physics_layer_0/angular_velocity = 0.0 +1:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:22/0/physics_layer_1/angular_velocity = 0.0 +2:22/0 = 0 +2:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:22/0/physics_layer_0/angular_velocity = 0.0 +2:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:22/0/physics_layer_1/angular_velocity = 0.0 +3:22/0 = 0 +3:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:22/0/physics_layer_0/angular_velocity = 0.0 +3:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:22/0/physics_layer_1/angular_velocity = 0.0 +4:22/0 = 0 +4:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:22/0/physics_layer_0/angular_velocity = 0.0 +4:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:22/0/physics_layer_1/angular_velocity = 0.0 +5:22/0 = 0 +5:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:22/0/physics_layer_0/angular_velocity = 0.0 +5:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:22/0/physics_layer_1/angular_velocity = 0.0 +6:22/0 = 0 +6:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:22/0/physics_layer_0/angular_velocity = 0.0 +6:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:22/0/physics_layer_1/angular_velocity = 0.0 +7:22/0 = 0 +7:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:22/0/physics_layer_0/angular_velocity = 0.0 +7:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:22/0/physics_layer_1/angular_velocity = 0.0 +8:22/0 = 0 +8:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:22/0/physics_layer_0/angular_velocity = 0.0 +8:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:22/0/physics_layer_1/angular_velocity = 0.0 +9:22/0 = 0 +9:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:22/0/physics_layer_0/angular_velocity = 0.0 +9:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:22/0/physics_layer_1/angular_velocity = 0.0 +10:22/0 = 0 +10:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:22/0/physics_layer_0/angular_velocity = 0.0 +10:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:22/0/physics_layer_1/angular_velocity = 0.0 +11:22/0 = 0 +11:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:22/0/physics_layer_0/angular_velocity = 0.0 +11:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:22/0/physics_layer_1/angular_velocity = 0.0 +12:22/0 = 0 +12:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:22/0/physics_layer_0/angular_velocity = 0.0 +12:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:22/0/physics_layer_1/angular_velocity = 0.0 +13:22/0 = 0 +13:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:22/0/physics_layer_0/angular_velocity = 0.0 +13:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:22/0/physics_layer_1/angular_velocity = 0.0 +14:22/0 = 0 +14:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:22/0/physics_layer_0/angular_velocity = 0.0 +14:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:22/0/physics_layer_1/angular_velocity = 0.0 +15:22/0 = 0 +15:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:22/0/physics_layer_0/angular_velocity = 0.0 +15:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:22/0/physics_layer_1/angular_velocity = 0.0 +16:22/0 = 0 +16:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:22/0/physics_layer_0/angular_velocity = 0.0 +16:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:22/0/physics_layer_1/angular_velocity = 0.0 +17:22/0 = 0 +17:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:22/0/physics_layer_0/angular_velocity = 0.0 +17:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:22/0/physics_layer_1/angular_velocity = 0.0 +18:22/0 = 0 +18:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:22/0/physics_layer_0/angular_velocity = 0.0 +18:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:22/0/physics_layer_1/angular_velocity = 0.0 +19:22/0 = 0 +19:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:22/0/physics_layer_0/angular_velocity = 0.0 +19:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:22/0/physics_layer_1/angular_velocity = 0.0 +24:22/0 = 0 +24:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:22/0/physics_layer_0/angular_velocity = 0.0 +24:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:22/0/physics_layer_1/angular_velocity = 0.0 +25:22/0 = 0 +25:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:22/0/physics_layer_0/angular_velocity = 0.0 +25:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:22/0/physics_layer_1/angular_velocity = 0.0 +26:22/0 = 0 +26:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:22/0/physics_layer_0/angular_velocity = 0.0 +26:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:22/0/physics_layer_1/angular_velocity = 0.0 +27:22/0 = 0 +27:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:22/0/physics_layer_0/angular_velocity = 0.0 +27:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:22/0/physics_layer_1/angular_velocity = 0.0 +32:22/0 = 0 +32:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:22/0/physics_layer_0/angular_velocity = 0.0 +32:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:22/0/physics_layer_1/angular_velocity = 0.0 +33:22/0 = 0 +33:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:22/0/physics_layer_0/angular_velocity = 0.0 +33:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:22/0/physics_layer_1/angular_velocity = 0.0 +34:22/0 = 0 +34:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:22/0/physics_layer_0/angular_velocity = 0.0 +34:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:22/0/physics_layer_1/angular_velocity = 0.0 +35:22/0 = 0 +35:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:22/0/physics_layer_0/angular_velocity = 0.0 +35:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:22/0/physics_layer_1/angular_velocity = 0.0 +36:22/0 = 0 +36:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:22/0/physics_layer_0/angular_velocity = 0.0 +36:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:22/0/physics_layer_1/angular_velocity = 0.0 +0:23/0 = 0 +0:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:23/0/physics_layer_0/angular_velocity = 0.0 +0:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:23/0/physics_layer_1/angular_velocity = 0.0 +1:23/0 = 0 +1:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:23/0/physics_layer_0/angular_velocity = 0.0 +1:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:23/0/physics_layer_1/angular_velocity = 0.0 +2:23/0 = 0 +2:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:23/0/physics_layer_0/angular_velocity = 0.0 +2:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:23/0/physics_layer_1/angular_velocity = 0.0 +3:23/0 = 0 +3:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:23/0/physics_layer_0/angular_velocity = 0.0 +3:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:23/0/physics_layer_1/angular_velocity = 0.0 +5:23/0 = 0 +5:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:23/0/physics_layer_0/angular_velocity = 0.0 +5:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:23/0/physics_layer_1/angular_velocity = 0.0 +6:23/0 = 0 +6:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:23/0/physics_layer_0/angular_velocity = 0.0 +6:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:23/0/physics_layer_1/angular_velocity = 0.0 +7:23/0 = 0 +7:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:23/0/physics_layer_0/angular_velocity = 0.0 +7:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:23/0/physics_layer_1/angular_velocity = 0.0 +8:23/0 = 0 +8:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:23/0/physics_layer_0/angular_velocity = 0.0 +8:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:23/0/physics_layer_1/angular_velocity = 0.0 +9:23/0 = 0 +9:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:23/0/physics_layer_0/angular_velocity = 0.0 +9:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:23/0/physics_layer_1/angular_velocity = 0.0 +10:23/0 = 0 +10:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:23/0/physics_layer_0/angular_velocity = 0.0 +10:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:23/0/physics_layer_1/angular_velocity = 0.0 +11:23/0 = 0 +11:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:23/0/physics_layer_0/angular_velocity = 0.0 +11:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:23/0/physics_layer_1/angular_velocity = 0.0 +13:23/0 = 0 +13:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:23/0/physics_layer_0/angular_velocity = 0.0 +13:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:23/0/physics_layer_1/angular_velocity = 0.0 +14:23/0 = 0 +14:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:23/0/physics_layer_0/angular_velocity = 0.0 +14:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:23/0/physics_layer_1/angular_velocity = 0.0 +15:23/0 = 0 +15:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:23/0/physics_layer_0/angular_velocity = 0.0 +15:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:23/0/physics_layer_1/angular_velocity = 0.0 +16:23/0 = 0 +16:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:23/0/physics_layer_0/angular_velocity = 0.0 +16:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:23/0/physics_layer_1/angular_velocity = 0.0 +17:23/0 = 0 +17:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:23/0/physics_layer_0/angular_velocity = 0.0 +17:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:23/0/physics_layer_1/angular_velocity = 0.0 +18:23/0 = 0 +18:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:23/0/physics_layer_0/angular_velocity = 0.0 +18:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:23/0/physics_layer_1/angular_velocity = 0.0 +19:23/0 = 0 +19:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:23/0/physics_layer_0/angular_velocity = 0.0 +19:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:23/0/physics_layer_1/angular_velocity = 0.0 +24:23/0 = 0 +24:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:23/0/physics_layer_0/angular_velocity = 0.0 +24:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:23/0/physics_layer_1/angular_velocity = 0.0 +25:23/0 = 0 +25:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:23/0/physics_layer_0/angular_velocity = 0.0 +25:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:23/0/physics_layer_1/angular_velocity = 0.0 +26:23/0 = 0 +26:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:23/0/physics_layer_0/angular_velocity = 0.0 +26:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:23/0/physics_layer_1/angular_velocity = 0.0 +27:23/0 = 0 +27:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:23/0/physics_layer_0/angular_velocity = 0.0 +27:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:23/0/physics_layer_1/angular_velocity = 0.0 +32:23/0 = 0 +32:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:23/0/physics_layer_0/angular_velocity = 0.0 +32:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:23/0/physics_layer_1/angular_velocity = 0.0 +33:23/0 = 0 +33:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:23/0/physics_layer_0/angular_velocity = 0.0 +33:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:23/0/physics_layer_1/angular_velocity = 0.0 +34:23/0 = 0 +34:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:23/0/physics_layer_0/angular_velocity = 0.0 +34:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:23/0/physics_layer_1/angular_velocity = 0.0 +35:23/0 = 0 +35:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:23/0/physics_layer_0/angular_velocity = 0.0 +35:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:23/0/physics_layer_1/angular_velocity = 0.0 +36:23/0 = 0 +36:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:23/0/physics_layer_0/angular_velocity = 0.0 +36:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:23/0/physics_layer_1/angular_velocity = 0.0 +0:24/0 = 0 +0:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:24/0/physics_layer_0/angular_velocity = 0.0 +0:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:24/0/physics_layer_1/angular_velocity = 0.0 +1:24/0 = 0 +1:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:24/0/physics_layer_0/angular_velocity = 0.0 +1:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:24/0/physics_layer_1/angular_velocity = 0.0 +2:24/0 = 0 +2:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:24/0/physics_layer_0/angular_velocity = 0.0 +2:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:24/0/physics_layer_1/angular_velocity = 0.0 +3:24/0 = 0 +3:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:24/0/physics_layer_0/angular_velocity = 0.0 +3:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:24/0/physics_layer_1/angular_velocity = 0.0 +5:24/0 = 0 +5:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:24/0/physics_layer_0/angular_velocity = 0.0 +5:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:24/0/physics_layer_1/angular_velocity = 0.0 +7:24/0 = 0 +7:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:24/0/physics_layer_0/angular_velocity = 0.0 +7:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:24/0/physics_layer_1/angular_velocity = 0.0 +8:24/0 = 0 +8:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:24/0/physics_layer_0/angular_velocity = 0.0 +8:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:24/0/physics_layer_1/angular_velocity = 0.0 +9:24/0 = 0 +9:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:24/0/physics_layer_0/angular_velocity = 0.0 +9:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:24/0/physics_layer_1/angular_velocity = 0.0 +10:24/0 = 0 +10:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:24/0/physics_layer_0/angular_velocity = 0.0 +10:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:24/0/physics_layer_1/angular_velocity = 0.0 +11:24/0 = 0 +11:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:24/0/physics_layer_0/angular_velocity = 0.0 +11:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:24/0/physics_layer_1/angular_velocity = 0.0 +13:24/0 = 0 +13:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:24/0/physics_layer_0/angular_velocity = 0.0 +13:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:24/0/physics_layer_1/angular_velocity = 0.0 +15:24/0 = 0 +15:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:24/0/physics_layer_0/angular_velocity = 0.0 +15:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:24/0/physics_layer_1/angular_velocity = 0.0 +16:24/0 = 0 +16:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:24/0/physics_layer_0/angular_velocity = 0.0 +16:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:24/0/physics_layer_1/angular_velocity = 0.0 +17:24/0 = 0 +17:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:24/0/physics_layer_0/angular_velocity = 0.0 +17:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:24/0/physics_layer_1/angular_velocity = 0.0 +18:24/0 = 0 +18:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:24/0/physics_layer_0/angular_velocity = 0.0 +18:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:24/0/physics_layer_1/angular_velocity = 0.0 +19:24/0 = 0 +19:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:24/0/physics_layer_0/angular_velocity = 0.0 +19:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:24/0/physics_layer_1/angular_velocity = 0.0 +24:24/0 = 0 +24:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:24/0/physics_layer_0/angular_velocity = 0.0 +24:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:24/0/physics_layer_1/angular_velocity = 0.0 +25:24/0 = 0 +25:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:24/0/physics_layer_0/angular_velocity = 0.0 +25:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:24/0/physics_layer_1/angular_velocity = 0.0 +26:24/0 = 0 +26:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:24/0/physics_layer_0/angular_velocity = 0.0 +26:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:24/0/physics_layer_1/angular_velocity = 0.0 +27:24/0 = 0 +27:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:24/0/physics_layer_0/angular_velocity = 0.0 +27:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:24/0/physics_layer_1/angular_velocity = 0.0 +28:24/0 = 0 +28:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:24/0/physics_layer_0/angular_velocity = 0.0 +28:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:24/0/physics_layer_1/angular_velocity = 0.0 +29:24/0 = 0 +29:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:24/0/physics_layer_0/angular_velocity = 0.0 +29:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:24/0/physics_layer_1/angular_velocity = 0.0 +30:24/0 = 0 +30:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:24/0/physics_layer_0/angular_velocity = 0.0 +30:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:24/0/physics_layer_1/angular_velocity = 0.0 +32:24/0 = 0 +32:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:24/0/physics_layer_0/angular_velocity = 0.0 +32:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:24/0/physics_layer_1/angular_velocity = 0.0 +33:24/0 = 0 +33:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:24/0/physics_layer_0/angular_velocity = 0.0 +33:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:24/0/physics_layer_1/angular_velocity = 0.0 +34:24/0 = 0 +34:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:24/0/physics_layer_0/angular_velocity = 0.0 +34:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:24/0/physics_layer_1/angular_velocity = 0.0 +35:24/0 = 0 +35:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:24/0/physics_layer_0/angular_velocity = 0.0 +35:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:24/0/physics_layer_1/angular_velocity = 0.0 +0:25/0 = 0 +0:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:25/0/physics_layer_0/angular_velocity = 0.0 +0:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:25/0/physics_layer_1/angular_velocity = 0.0 +1:25/0 = 0 +1:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:25/0/physics_layer_0/angular_velocity = 0.0 +1:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:25/0/physics_layer_1/angular_velocity = 0.0 +2:25/0 = 0 +2:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:25/0/physics_layer_0/angular_velocity = 0.0 +2:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:25/0/physics_layer_1/angular_velocity = 0.0 +3:25/0 = 0 +3:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:25/0/physics_layer_0/angular_velocity = 0.0 +3:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:25/0/physics_layer_1/angular_velocity = 0.0 +4:25/0 = 0 +4:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:25/0/physics_layer_0/angular_velocity = 0.0 +4:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:25/0/physics_layer_1/angular_velocity = 0.0 +5:25/0 = 0 +5:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:25/0/physics_layer_0/angular_velocity = 0.0 +5:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:25/0/physics_layer_1/angular_velocity = 0.0 +6:25/0 = 0 +6:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:25/0/physics_layer_0/angular_velocity = 0.0 +6:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:25/0/physics_layer_1/angular_velocity = 0.0 +7:25/0 = 0 +7:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:25/0/physics_layer_0/angular_velocity = 0.0 +7:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:25/0/physics_layer_1/angular_velocity = 0.0 +8:25/0 = 0 +8:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:25/0/physics_layer_0/angular_velocity = 0.0 +8:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:25/0/physics_layer_1/angular_velocity = 0.0 +9:25/0 = 0 +9:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:25/0/physics_layer_0/angular_velocity = 0.0 +9:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:25/0/physics_layer_1/angular_velocity = 0.0 +10:25/0 = 0 +10:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:25/0/physics_layer_0/angular_velocity = 0.0 +10:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:25/0/physics_layer_1/angular_velocity = 0.0 +11:25/0 = 0 +11:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:25/0/physics_layer_0/angular_velocity = 0.0 +11:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:25/0/physics_layer_1/angular_velocity = 0.0 +12:25/0 = 0 +12:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:25/0/physics_layer_0/angular_velocity = 0.0 +12:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:25/0/physics_layer_1/angular_velocity = 0.0 +13:25/0 = 0 +13:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:25/0/physics_layer_0/angular_velocity = 0.0 +13:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:25/0/physics_layer_1/angular_velocity = 0.0 +14:25/0 = 0 +14:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:25/0/physics_layer_0/angular_velocity = 0.0 +14:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:25/0/physics_layer_1/angular_velocity = 0.0 +15:25/0 = 0 +15:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:25/0/physics_layer_0/angular_velocity = 0.0 +15:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:25/0/physics_layer_1/angular_velocity = 0.0 +16:25/0 = 0 +16:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:25/0/physics_layer_0/angular_velocity = 0.0 +16:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:25/0/physics_layer_1/angular_velocity = 0.0 +17:25/0 = 0 +17:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:25/0/physics_layer_0/angular_velocity = 0.0 +17:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:25/0/physics_layer_1/angular_velocity = 0.0 +18:25/0 = 0 +18:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:25/0/physics_layer_0/angular_velocity = 0.0 +18:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:25/0/physics_layer_1/angular_velocity = 0.0 +19:25/0 = 0 +19:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:25/0/physics_layer_0/angular_velocity = 0.0 +19:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:25/0/physics_layer_1/angular_velocity = 0.0 +20:25/0 = 0 +20:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:25/0/physics_layer_0/angular_velocity = 0.0 +20:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:25/0/physics_layer_1/angular_velocity = 0.0 +21:25/0 = 0 +21:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:25/0/physics_layer_0/angular_velocity = 0.0 +21:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:25/0/physics_layer_1/angular_velocity = 0.0 +22:25/0 = 0 +22:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:25/0/physics_layer_0/angular_velocity = 0.0 +22:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:25/0/physics_layer_1/angular_velocity = 0.0 +23:25/0 = 0 +23:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:25/0/physics_layer_0/angular_velocity = 0.0 +23:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:25/0/physics_layer_1/angular_velocity = 0.0 +24:25/0 = 0 +24:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:25/0/physics_layer_0/angular_velocity = 0.0 +24:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:25/0/physics_layer_1/angular_velocity = 0.0 +25:25/0 = 0 +25:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:25/0/physics_layer_0/angular_velocity = 0.0 +25:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:25/0/physics_layer_1/angular_velocity = 0.0 +26:25/0 = 0 +26:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:25/0/physics_layer_0/angular_velocity = 0.0 +26:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:25/0/physics_layer_1/angular_velocity = 0.0 +27:25/0 = 0 +27:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:25/0/physics_layer_0/angular_velocity = 0.0 +27:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:25/0/physics_layer_1/angular_velocity = 0.0 +28:25/0 = 0 +28:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:25/0/physics_layer_0/angular_velocity = 0.0 +28:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:25/0/physics_layer_1/angular_velocity = 0.0 +29:25/0 = 0 +29:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:25/0/physics_layer_0/angular_velocity = 0.0 +29:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:25/0/physics_layer_1/angular_velocity = 0.0 +30:25/0 = 0 +30:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:25/0/physics_layer_0/angular_velocity = 0.0 +30:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:25/0/physics_layer_1/angular_velocity = 0.0 +32:25/0 = 0 +32:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:25/0/physics_layer_0/angular_velocity = 0.0 +32:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:25/0/physics_layer_1/angular_velocity = 0.0 +33:25/0 = 0 +33:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:25/0/physics_layer_0/angular_velocity = 0.0 +33:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:25/0/physics_layer_1/angular_velocity = 0.0 +34:25/0 = 0 +34:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:25/0/physics_layer_0/angular_velocity = 0.0 +34:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:25/0/physics_layer_1/angular_velocity = 0.0 +35:25/0 = 0 +35:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:25/0/physics_layer_0/angular_velocity = 0.0 +35:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:25/0/physics_layer_1/angular_velocity = 0.0 +0:26/0 = 0 +0:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:26/0/physics_layer_0/angular_velocity = 0.0 +0:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:26/0/physics_layer_1/angular_velocity = 0.0 +1:26/0 = 0 +1:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:26/0/physics_layer_0/angular_velocity = 0.0 +1:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:26/0/physics_layer_1/angular_velocity = 0.0 +2:26/0 = 0 +2:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:26/0/physics_layer_0/angular_velocity = 0.0 +2:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:26/0/physics_layer_1/angular_velocity = 0.0 +3:26/0 = 0 +3:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:26/0/physics_layer_0/angular_velocity = 0.0 +3:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:26/0/physics_layer_1/angular_velocity = 0.0 +4:26/0 = 0 +4:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:26/0/physics_layer_0/angular_velocity = 0.0 +4:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:26/0/physics_layer_1/angular_velocity = 0.0 +6:26/0 = 0 +6:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:26/0/physics_layer_0/angular_velocity = 0.0 +6:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:26/0/physics_layer_1/angular_velocity = 0.0 +7:26/0 = 0 +7:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:26/0/physics_layer_0/angular_velocity = 0.0 +7:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:26/0/physics_layer_1/angular_velocity = 0.0 +8:26/0 = 0 +8:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:26/0/physics_layer_0/angular_velocity = 0.0 +8:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:26/0/physics_layer_1/angular_velocity = 0.0 +9:26/0 = 0 +9:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:26/0/physics_layer_0/angular_velocity = 0.0 +9:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:26/0/physics_layer_1/angular_velocity = 0.0 +10:26/0 = 0 +10:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:26/0/physics_layer_0/angular_velocity = 0.0 +10:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:26/0/physics_layer_1/angular_velocity = 0.0 +11:26/0 = 0 +11:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:26/0/physics_layer_0/angular_velocity = 0.0 +11:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:26/0/physics_layer_1/angular_velocity = 0.0 +12:26/0 = 0 +12:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:26/0/physics_layer_0/angular_velocity = 0.0 +12:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:26/0/physics_layer_1/angular_velocity = 0.0 +14:26/0 = 0 +14:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:26/0/physics_layer_0/angular_velocity = 0.0 +14:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:26/0/physics_layer_1/angular_velocity = 0.0 +15:26/0 = 0 +15:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:26/0/physics_layer_0/angular_velocity = 0.0 +15:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:26/0/physics_layer_1/angular_velocity = 0.0 +16:26/0 = 0 +16:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:26/0/physics_layer_0/angular_velocity = 0.0 +16:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:26/0/physics_layer_1/angular_velocity = 0.0 +17:26/0 = 0 +17:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:26/0/physics_layer_0/angular_velocity = 0.0 +17:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:26/0/physics_layer_1/angular_velocity = 0.0 +18:26/0 = 0 +18:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:26/0/physics_layer_0/angular_velocity = 0.0 +18:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:26/0/physics_layer_1/angular_velocity = 0.0 +19:26/0 = 0 +19:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:26/0/physics_layer_0/angular_velocity = 0.0 +19:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:26/0/physics_layer_1/angular_velocity = 0.0 +20:26/0 = 0 +20:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:26/0/physics_layer_0/angular_velocity = 0.0 +20:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:26/0/physics_layer_1/angular_velocity = 0.0 +21:26/0 = 0 +21:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:26/0/physics_layer_0/angular_velocity = 0.0 +21:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:26/0/physics_layer_1/angular_velocity = 0.0 +22:26/0 = 0 +22:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:26/0/physics_layer_0/angular_velocity = 0.0 +22:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:26/0/physics_layer_1/angular_velocity = 0.0 +23:26/0 = 0 +23:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:26/0/physics_layer_0/angular_velocity = 0.0 +23:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:26/0/physics_layer_1/angular_velocity = 0.0 +24:26/0 = 0 +24:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:26/0/physics_layer_0/angular_velocity = 0.0 +24:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:26/0/physics_layer_1/angular_velocity = 0.0 +25:26/0 = 0 +25:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:26/0/physics_layer_0/angular_velocity = 0.0 +25:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:26/0/physics_layer_1/angular_velocity = 0.0 +26:26/0 = 0 +26:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:26/0/physics_layer_0/angular_velocity = 0.0 +26:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:26/0/physics_layer_1/angular_velocity = 0.0 +27:26/0 = 0 +27:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:26/0/physics_layer_0/angular_velocity = 0.0 +27:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:26/0/physics_layer_1/angular_velocity = 0.0 +28:26/0 = 0 +28:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:26/0/physics_layer_0/angular_velocity = 0.0 +28:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:26/0/physics_layer_1/angular_velocity = 0.0 +29:26/0 = 0 +29:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:26/0/physics_layer_0/angular_velocity = 0.0 +29:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:26/0/physics_layer_1/angular_velocity = 0.0 +30:26/0 = 0 +30:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:26/0/physics_layer_0/angular_velocity = 0.0 +30:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:26/0/physics_layer_1/angular_velocity = 0.0 +35:26/0 = 0 +35:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:26/0/physics_layer_0/angular_velocity = 0.0 +35:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:26/0/physics_layer_1/angular_velocity = 0.0 +36:26/0 = 0 +36:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:26/0/physics_layer_0/angular_velocity = 0.0 +36:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:26/0/physics_layer_1/angular_velocity = 0.0 +0:27/0 = 0 +0:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:27/0/physics_layer_0/angular_velocity = 0.0 +0:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:27/0/physics_layer_1/angular_velocity = 0.0 +1:27/0 = 0 +1:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:27/0/physics_layer_0/angular_velocity = 0.0 +1:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:27/0/physics_layer_1/angular_velocity = 0.0 +2:27/0 = 0 +2:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:27/0/physics_layer_0/angular_velocity = 0.0 +2:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:27/0/physics_layer_1/angular_velocity = 0.0 +3:27/0 = 0 +3:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:27/0/physics_layer_0/angular_velocity = 0.0 +3:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:27/0/physics_layer_1/angular_velocity = 0.0 +4:27/0 = 0 +4:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:27/0/physics_layer_0/angular_velocity = 0.0 +4:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:27/0/physics_layer_1/angular_velocity = 0.0 +6:27/0 = 0 +6:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:27/0/physics_layer_0/angular_velocity = 0.0 +6:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:27/0/physics_layer_1/angular_velocity = 0.0 +7:27/0 = 0 +7:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:27/0/physics_layer_0/angular_velocity = 0.0 +7:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:27/0/physics_layer_1/angular_velocity = 0.0 +8:27/0 = 0 +8:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:27/0/physics_layer_0/angular_velocity = 0.0 +8:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:27/0/physics_layer_1/angular_velocity = 0.0 +9:27/0 = 0 +9:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:27/0/physics_layer_0/angular_velocity = 0.0 +9:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:27/0/physics_layer_1/angular_velocity = 0.0 +10:27/0 = 0 +10:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:27/0/physics_layer_0/angular_velocity = 0.0 +10:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:27/0/physics_layer_1/angular_velocity = 0.0 +11:27/0 = 0 +11:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:27/0/physics_layer_0/angular_velocity = 0.0 +11:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:27/0/physics_layer_1/angular_velocity = 0.0 +12:27/0 = 0 +12:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:27/0/physics_layer_0/angular_velocity = 0.0 +12:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:27/0/physics_layer_1/angular_velocity = 0.0 +14:27/0 = 0 +14:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:27/0/physics_layer_0/angular_velocity = 0.0 +14:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:27/0/physics_layer_1/angular_velocity = 0.0 +15:27/0 = 0 +15:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:27/0/physics_layer_0/angular_velocity = 0.0 +15:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:27/0/physics_layer_1/angular_velocity = 0.0 +16:27/0 = 0 +16:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:27/0/physics_layer_0/angular_velocity = 0.0 +16:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:27/0/physics_layer_1/angular_velocity = 0.0 +17:27/0 = 0 +17:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:27/0/physics_layer_0/angular_velocity = 0.0 +17:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:27/0/physics_layer_1/angular_velocity = 0.0 +18:27/0 = 0 +18:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:27/0/physics_layer_0/angular_velocity = 0.0 +18:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:27/0/physics_layer_1/angular_velocity = 0.0 +21:27/0 = 0 +21:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:27/0/physics_layer_0/angular_velocity = 0.0 +21:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:27/0/physics_layer_1/angular_velocity = 0.0 +22:27/0 = 0 +22:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:27/0/physics_layer_0/angular_velocity = 0.0 +22:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:27/0/physics_layer_1/angular_velocity = 0.0 +23:27/0 = 0 +23:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:27/0/physics_layer_0/angular_velocity = 0.0 +23:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:27/0/physics_layer_1/angular_velocity = 0.0 +25:27/0 = 0 +25:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:27/0/physics_layer_0/angular_velocity = 0.0 +25:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:27/0/physics_layer_1/angular_velocity = 0.0 +26:27/0 = 0 +26:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:27/0/physics_layer_0/angular_velocity = 0.0 +26:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:27/0/physics_layer_1/angular_velocity = 0.0 +27:27/0 = 0 +27:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:27/0/physics_layer_0/angular_velocity = 0.0 +27:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:27/0/physics_layer_1/angular_velocity = 0.0 +28:27/0 = 0 +28:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:27/0/physics_layer_0/angular_velocity = 0.0 +28:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:27/0/physics_layer_1/angular_velocity = 0.0 +29:27/0 = 0 +29:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:27/0/physics_layer_0/angular_velocity = 0.0 +29:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:27/0/physics_layer_1/angular_velocity = 0.0 +32:27/0 = 0 +32:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:27/0/physics_layer_0/angular_velocity = 0.0 +32:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:27/0/physics_layer_1/angular_velocity = 0.0 +33:27/0 = 0 +33:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:27/0/physics_layer_0/angular_velocity = 0.0 +33:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:27/0/physics_layer_1/angular_velocity = 0.0 +34:27/0 = 0 +34:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:27/0/physics_layer_0/angular_velocity = 0.0 +34:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:27/0/physics_layer_1/angular_velocity = 0.0 +35:27/0 = 0 +35:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:27/0/physics_layer_0/angular_velocity = 0.0 +35:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:27/0/physics_layer_1/angular_velocity = 0.0 +36:27/0 = 0 +36:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:27/0/physics_layer_0/angular_velocity = 0.0 +36:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:27/0/physics_layer_1/angular_velocity = 0.0 +0:28/0 = 0 +0:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:28/0/physics_layer_0/angular_velocity = 0.0 +0:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:28/0/physics_layer_1/angular_velocity = 0.0 +1:28/0 = 0 +1:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:28/0/physics_layer_0/angular_velocity = 0.0 +1:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:28/0/physics_layer_1/angular_velocity = 0.0 +2:28/0 = 0 +2:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:28/0/physics_layer_0/angular_velocity = 0.0 +2:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:28/0/physics_layer_1/angular_velocity = 0.0 +3:28/0 = 0 +3:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:28/0/physics_layer_0/angular_velocity = 0.0 +3:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:28/0/physics_layer_1/angular_velocity = 0.0 +4:28/0 = 0 +4:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:28/0/physics_layer_0/angular_velocity = 0.0 +4:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:28/0/physics_layer_1/angular_velocity = 0.0 +5:28/0 = 0 +5:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:28/0/physics_layer_0/angular_velocity = 0.0 +5:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:28/0/physics_layer_1/angular_velocity = 0.0 +8:28/0 = 0 +8:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:28/0/physics_layer_0/angular_velocity = 0.0 +8:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:28/0/physics_layer_1/angular_velocity = 0.0 +9:28/0 = 0 +9:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:28/0/physics_layer_0/angular_velocity = 0.0 +9:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:28/0/physics_layer_1/angular_velocity = 0.0 +10:28/0 = 0 +10:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:28/0/physics_layer_0/angular_velocity = 0.0 +10:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:28/0/physics_layer_1/angular_velocity = 0.0 +11:28/0 = 0 +11:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:28/0/physics_layer_0/angular_velocity = 0.0 +11:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:28/0/physics_layer_1/angular_velocity = 0.0 +12:28/0 = 0 +12:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:28/0/physics_layer_0/angular_velocity = 0.0 +12:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:28/0/physics_layer_1/angular_velocity = 0.0 +13:28/0 = 0 +13:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:28/0/physics_layer_0/angular_velocity = 0.0 +13:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:28/0/physics_layer_1/angular_velocity = 0.0 +14:28/0 = 0 +14:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:28/0/physics_layer_0/angular_velocity = 0.0 +14:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:28/0/physics_layer_1/angular_velocity = 0.0 +15:28/0 = 0 +15:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:28/0/physics_layer_0/angular_velocity = 0.0 +15:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:28/0/physics_layer_1/angular_velocity = 0.0 +16:28/0 = 0 +16:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:28/0/physics_layer_0/angular_velocity = 0.0 +16:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:28/0/physics_layer_1/angular_velocity = 0.0 +17:28/0 = 0 +17:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:28/0/physics_layer_0/angular_velocity = 0.0 +17:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:28/0/physics_layer_1/angular_velocity = 0.0 +18:28/0 = 0 +18:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:28/0/physics_layer_0/angular_velocity = 0.0 +18:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:28/0/physics_layer_1/angular_velocity = 0.0 +19:28/0 = 0 +19:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:28/0/physics_layer_0/angular_velocity = 0.0 +19:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:28/0/physics_layer_1/angular_velocity = 0.0 +20:28/0 = 0 +20:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:28/0/physics_layer_0/angular_velocity = 0.0 +20:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:28/0/physics_layer_1/angular_velocity = 0.0 +21:28/0 = 0 +21:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:28/0/physics_layer_0/angular_velocity = 0.0 +21:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:28/0/physics_layer_1/angular_velocity = 0.0 +22:28/0 = 0 +22:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:28/0/physics_layer_0/angular_velocity = 0.0 +22:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:28/0/physics_layer_1/angular_velocity = 0.0 +23:28/0 = 0 +23:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:28/0/physics_layer_0/angular_velocity = 0.0 +23:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:28/0/physics_layer_1/angular_velocity = 0.0 +24:28/0 = 0 +24:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:28/0/physics_layer_0/angular_velocity = 0.0 +24:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:28/0/physics_layer_1/angular_velocity = 0.0 +25:28/0 = 0 +25:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:28/0/physics_layer_0/angular_velocity = 0.0 +25:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:28/0/physics_layer_1/angular_velocity = 0.0 +26:28/0 = 0 +26:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:28/0/physics_layer_0/angular_velocity = 0.0 +26:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:28/0/physics_layer_1/angular_velocity = 0.0 +27:28/0 = 0 +27:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:28/0/physics_layer_0/angular_velocity = 0.0 +27:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:28/0/physics_layer_1/angular_velocity = 0.0 +28:28/0 = 0 +28:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:28/0/physics_layer_0/angular_velocity = 0.0 +28:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:28/0/physics_layer_1/angular_velocity = 0.0 +29:28/0 = 0 +29:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:28/0/physics_layer_0/angular_velocity = 0.0 +29:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:28/0/physics_layer_1/angular_velocity = 0.0 +32:28/0 = 0 +32:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:28/0/physics_layer_0/angular_velocity = 0.0 +32:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:28/0/physics_layer_1/angular_velocity = 0.0 +33:28/0 = 0 +33:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:28/0/physics_layer_0/angular_velocity = 0.0 +33:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:28/0/physics_layer_1/angular_velocity = 0.0 +34:28/0 = 0 +34:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:28/0/physics_layer_0/angular_velocity = 0.0 +34:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:28/0/physics_layer_1/angular_velocity = 0.0 +35:28/0 = 0 +35:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:28/0/physics_layer_0/angular_velocity = 0.0 +35:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:28/0/physics_layer_1/angular_velocity = 0.0 +36:28/0 = 0 +36:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:28/0/physics_layer_0/angular_velocity = 0.0 +36:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:28/0/physics_layer_1/angular_velocity = 0.0 +0:29/0 = 0 +0:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:29/0/physics_layer_0/angular_velocity = 0.0 +0:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:29/0/physics_layer_1/angular_velocity = 0.0 +1:29/0 = 0 +1:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:29/0/physics_layer_0/angular_velocity = 0.0 +1:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:29/0/physics_layer_1/angular_velocity = 0.0 +2:29/0 = 0 +2:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:29/0/physics_layer_0/angular_velocity = 0.0 +2:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:29/0/physics_layer_1/angular_velocity = 0.0 +3:29/0 = 0 +3:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:29/0/physics_layer_0/angular_velocity = 0.0 +3:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:29/0/physics_layer_1/angular_velocity = 0.0 +4:29/0 = 0 +4:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:29/0/physics_layer_0/angular_velocity = 0.0 +4:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:29/0/physics_layer_1/angular_velocity = 0.0 +5:29/0 = 0 +5:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:29/0/physics_layer_0/angular_velocity = 0.0 +5:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:29/0/physics_layer_1/angular_velocity = 0.0 +8:29/0 = 0 +8:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:29/0/physics_layer_0/angular_velocity = 0.0 +8:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:29/0/physics_layer_1/angular_velocity = 0.0 +9:29/0 = 0 +9:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:29/0/physics_layer_0/angular_velocity = 0.0 +9:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:29/0/physics_layer_1/angular_velocity = 0.0 +10:29/0 = 0 +10:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:29/0/physics_layer_0/angular_velocity = 0.0 +10:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:29/0/physics_layer_1/angular_velocity = 0.0 +11:29/0 = 0 +11:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:29/0/physics_layer_0/angular_velocity = 0.0 +11:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:29/0/physics_layer_1/angular_velocity = 0.0 +12:29/0 = 0 +12:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:29/0/physics_layer_0/angular_velocity = 0.0 +12:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:29/0/physics_layer_1/angular_velocity = 0.0 +13:29/0 = 0 +13:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:29/0/physics_layer_0/angular_velocity = 0.0 +13:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:29/0/physics_layer_1/angular_velocity = 0.0 +14:29/0 = 0 +14:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:29/0/physics_layer_0/angular_velocity = 0.0 +14:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:29/0/physics_layer_1/angular_velocity = 0.0 +15:29/0 = 0 +15:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:29/0/physics_layer_0/angular_velocity = 0.0 +15:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:29/0/physics_layer_1/angular_velocity = 0.0 +16:29/0 = 0 +16:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:29/0/physics_layer_0/angular_velocity = 0.0 +16:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:29/0/physics_layer_1/angular_velocity = 0.0 +17:29/0 = 0 +17:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:29/0/physics_layer_0/angular_velocity = 0.0 +17:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:29/0/physics_layer_1/angular_velocity = 0.0 +18:29/0 = 0 +18:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:29/0/physics_layer_0/angular_velocity = 0.0 +18:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:29/0/physics_layer_1/angular_velocity = 0.0 +19:29/0 = 0 +19:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:29/0/physics_layer_0/angular_velocity = 0.0 +19:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:29/0/physics_layer_1/angular_velocity = 0.0 +20:29/0 = 0 +20:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:29/0/physics_layer_0/angular_velocity = 0.0 +20:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:29/0/physics_layer_1/angular_velocity = 0.0 +21:29/0 = 0 +21:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:29/0/physics_layer_0/angular_velocity = 0.0 +21:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:29/0/physics_layer_1/angular_velocity = 0.0 +22:29/0 = 0 +22:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:29/0/physics_layer_0/angular_velocity = 0.0 +22:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:29/0/physics_layer_1/angular_velocity = 0.0 +23:29/0 = 0 +23:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:29/0/physics_layer_0/angular_velocity = 0.0 +23:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:29/0/physics_layer_1/angular_velocity = 0.0 +24:29/0 = 0 +24:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:29/0/physics_layer_0/angular_velocity = 0.0 +24:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:29/0/physics_layer_1/angular_velocity = 0.0 +25:29/0 = 0 +25:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:29/0/physics_layer_0/angular_velocity = 0.0 +25:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:29/0/physics_layer_1/angular_velocity = 0.0 +26:29/0 = 0 +26:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:29/0/physics_layer_0/angular_velocity = 0.0 +26:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:29/0/physics_layer_1/angular_velocity = 0.0 +27:29/0 = 0 +27:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:29/0/physics_layer_0/angular_velocity = 0.0 +27:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:29/0/physics_layer_1/angular_velocity = 0.0 +28:29/0 = 0 +28:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:29/0/physics_layer_0/angular_velocity = 0.0 +28:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:29/0/physics_layer_1/angular_velocity = 0.0 +29:29/0 = 0 +29:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:29/0/physics_layer_0/angular_velocity = 0.0 +29:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:29/0/physics_layer_1/angular_velocity = 0.0 +32:29/0 = 0 +32:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:29/0/physics_layer_0/angular_velocity = 0.0 +32:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:29/0/physics_layer_1/angular_velocity = 0.0 +33:29/0 = 0 +33:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:29/0/physics_layer_0/angular_velocity = 0.0 +33:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:29/0/physics_layer_1/angular_velocity = 0.0 +34:29/0 = 0 +34:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:29/0/physics_layer_0/angular_velocity = 0.0 +34:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:29/0/physics_layer_1/angular_velocity = 0.0 +35:29/0 = 0 +35:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:29/0/physics_layer_0/angular_velocity = 0.0 +35:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:29/0/physics_layer_1/angular_velocity = 0.0 +0:30/0 = 0 +0:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:30/0/physics_layer_0/angular_velocity = 0.0 +0:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:30/0/physics_layer_1/angular_velocity = 0.0 +1:30/0 = 0 +1:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:30/0/physics_layer_0/angular_velocity = 0.0 +1:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:30/0/physics_layer_1/angular_velocity = 0.0 +2:30/0 = 0 +2:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:30/0/physics_layer_0/angular_velocity = 0.0 +2:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:30/0/physics_layer_1/angular_velocity = 0.0 +3:30/0 = 0 +3:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:30/0/physics_layer_0/angular_velocity = 0.0 +3:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:30/0/physics_layer_1/angular_velocity = 0.0 +4:30/0 = 0 +4:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:30/0/physics_layer_0/angular_velocity = 0.0 +4:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:30/0/physics_layer_1/angular_velocity = 0.0 +5:30/0 = 0 +5:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:30/0/physics_layer_0/angular_velocity = 0.0 +5:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:30/0/physics_layer_1/angular_velocity = 0.0 +13:30/0 = 0 +13:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:30/0/physics_layer_0/angular_velocity = 0.0 +13:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:30/0/physics_layer_1/angular_velocity = 0.0 +14:30/0 = 0 +14:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:30/0/physics_layer_0/angular_velocity = 0.0 +14:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:30/0/physics_layer_1/angular_velocity = 0.0 +15:30/0 = 0 +15:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:30/0/physics_layer_0/angular_velocity = 0.0 +15:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:30/0/physics_layer_1/angular_velocity = 0.0 +16:30/0 = 0 +16:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:30/0/physics_layer_0/angular_velocity = 0.0 +16:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:30/0/physics_layer_1/angular_velocity = 0.0 +17:30/0 = 0 +17:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:30/0/physics_layer_0/angular_velocity = 0.0 +17:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:30/0/physics_layer_1/angular_velocity = 0.0 +18:30/0 = 0 +18:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:30/0/physics_layer_0/angular_velocity = 0.0 +18:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:30/0/physics_layer_1/angular_velocity = 0.0 +21:30/0 = 0 +21:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:30/0/physics_layer_0/angular_velocity = 0.0 +21:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:30/0/physics_layer_1/angular_velocity = 0.0 +22:30/0 = 0 +22:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:30/0/physics_layer_0/angular_velocity = 0.0 +22:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:30/0/physics_layer_1/angular_velocity = 0.0 +23:30/0 = 0 +23:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:30/0/physics_layer_0/angular_velocity = 0.0 +23:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:30/0/physics_layer_1/angular_velocity = 0.0 +24:30/0 = 0 +24:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:30/0/physics_layer_0/angular_velocity = 0.0 +24:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:30/0/physics_layer_1/angular_velocity = 0.0 +25:30/0 = 0 +25:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:30/0/physics_layer_0/angular_velocity = 0.0 +25:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:30/0/physics_layer_1/angular_velocity = 0.0 +26:30/0 = 0 +26:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:30/0/physics_layer_0/angular_velocity = 0.0 +26:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:30/0/physics_layer_1/angular_velocity = 0.0 +27:30/0 = 0 +27:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:30/0/physics_layer_0/angular_velocity = 0.0 +27:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:30/0/physics_layer_1/angular_velocity = 0.0 +29:30/0 = 0 +29:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:30/0/physics_layer_0/angular_velocity = 0.0 +29:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:30/0/physics_layer_1/angular_velocity = 0.0 +30:30/0 = 0 +30:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:30/0/physics_layer_0/angular_velocity = 0.0 +30:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:30/0/physics_layer_1/angular_velocity = 0.0 +32:30/0 = 0 +32:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:30/0/physics_layer_0/angular_velocity = 0.0 +32:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:30/0/physics_layer_1/angular_velocity = 0.0 +33:30/0 = 0 +33:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:30/0/physics_layer_0/angular_velocity = 0.0 +33:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:30/0/physics_layer_1/angular_velocity = 0.0 +34:30/0 = 0 +34:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:30/0/physics_layer_0/angular_velocity = 0.0 +34:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:30/0/physics_layer_1/angular_velocity = 0.0 +35:30/0 = 0 +35:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:30/0/physics_layer_0/angular_velocity = 0.0 +35:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:30/0/physics_layer_1/angular_velocity = 0.0 +0:31/0 = 0 +0:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:31/0/physics_layer_0/angular_velocity = 0.0 +0:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:31/0/physics_layer_1/angular_velocity = 0.0 +1:31/0 = 0 +1:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:31/0/physics_layer_0/angular_velocity = 0.0 +1:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:31/0/physics_layer_1/angular_velocity = 0.0 +2:31/0 = 0 +2:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:31/0/physics_layer_0/angular_velocity = 0.0 +2:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:31/0/physics_layer_1/angular_velocity = 0.0 +3:31/0 = 0 +3:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:31/0/physics_layer_0/angular_velocity = 0.0 +3:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:31/0/physics_layer_1/angular_velocity = 0.0 +4:31/0 = 0 +4:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:31/0/physics_layer_0/angular_velocity = 0.0 +4:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:31/0/physics_layer_1/angular_velocity = 0.0 +5:31/0 = 0 +5:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:31/0/physics_layer_0/angular_velocity = 0.0 +5:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:31/0/physics_layer_1/angular_velocity = 0.0 +13:31/0 = 0 +13:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:31/0/physics_layer_0/angular_velocity = 0.0 +13:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:31/0/physics_layer_1/angular_velocity = 0.0 +14:31/0 = 0 +14:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:31/0/physics_layer_0/angular_velocity = 0.0 +14:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:31/0/physics_layer_1/angular_velocity = 0.0 +15:31/0 = 0 +15:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:31/0/physics_layer_0/angular_velocity = 0.0 +15:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:31/0/physics_layer_1/angular_velocity = 0.0 +16:31/0 = 0 +16:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:31/0/physics_layer_0/angular_velocity = 0.0 +16:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:31/0/physics_layer_1/angular_velocity = 0.0 +17:31/0 = 0 +17:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:31/0/physics_layer_0/angular_velocity = 0.0 +17:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:31/0/physics_layer_1/angular_velocity = 0.0 +18:31/0 = 0 +18:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:31/0/physics_layer_0/angular_velocity = 0.0 +18:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:31/0/physics_layer_1/angular_velocity = 0.0 +19:31/0 = 0 +19:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:31/0/physics_layer_0/angular_velocity = 0.0 +19:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:31/0/physics_layer_1/angular_velocity = 0.0 +20:31/0 = 0 +20:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:31/0/physics_layer_0/angular_velocity = 0.0 +20:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:31/0/physics_layer_1/angular_velocity = 0.0 +21:31/0 = 0 +21:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:31/0/physics_layer_0/angular_velocity = 0.0 +21:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:31/0/physics_layer_1/angular_velocity = 0.0 +22:31/0 = 0 +22:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:31/0/physics_layer_0/angular_velocity = 0.0 +22:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:31/0/physics_layer_1/angular_velocity = 0.0 +23:31/0 = 0 +23:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:31/0/physics_layer_0/angular_velocity = 0.0 +23:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:31/0/physics_layer_1/angular_velocity = 0.0 +24:31/0 = 0 +24:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:31/0/physics_layer_0/angular_velocity = 0.0 +24:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:31/0/physics_layer_1/angular_velocity = 0.0 +25:31/0 = 0 +25:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:31/0/physics_layer_0/angular_velocity = 0.0 +25:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:31/0/physics_layer_1/angular_velocity = 0.0 +26:31/0 = 0 +26:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:31/0/physics_layer_0/angular_velocity = 0.0 +26:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:31/0/physics_layer_1/angular_velocity = 0.0 +27:31/0 = 0 +27:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:31/0/physics_layer_0/angular_velocity = 0.0 +27:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:31/0/physics_layer_1/angular_velocity = 0.0 +28:31/0 = 0 +28:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:31/0/physics_layer_0/angular_velocity = 0.0 +28:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:31/0/physics_layer_1/angular_velocity = 0.0 +0:32/0 = 0 +0:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:32/0/physics_layer_0/angular_velocity = 0.0 +0:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:32/0/physics_layer_1/angular_velocity = 0.0 +1:32/0 = 0 +1:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:32/0/physics_layer_0/angular_velocity = 0.0 +1:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:32/0/physics_layer_1/angular_velocity = 0.0 +2:32/0 = 0 +2:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:32/0/physics_layer_0/angular_velocity = 0.0 +2:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:32/0/physics_layer_1/angular_velocity = 0.0 +3:32/0 = 0 +3:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:32/0/physics_layer_0/angular_velocity = 0.0 +3:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:32/0/physics_layer_1/angular_velocity = 0.0 +4:32/0 = 0 +4:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:32/0/physics_layer_0/angular_velocity = 0.0 +4:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:32/0/physics_layer_1/angular_velocity = 0.0 +5:32/0 = 0 +5:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:32/0/physics_layer_0/angular_velocity = 0.0 +5:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:32/0/physics_layer_1/angular_velocity = 0.0 +13:32/0 = 0 +13:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:32/0/physics_layer_0/angular_velocity = 0.0 +13:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:32/0/physics_layer_1/angular_velocity = 0.0 +14:32/0 = 0 +14:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:32/0/physics_layer_0/angular_velocity = 0.0 +14:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:32/0/physics_layer_1/angular_velocity = 0.0 +15:32/0 = 0 +15:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:32/0/physics_layer_0/angular_velocity = 0.0 +15:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:32/0/physics_layer_1/angular_velocity = 0.0 +16:32/0 = 0 +16:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:32/0/physics_layer_0/angular_velocity = 0.0 +16:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:32/0/physics_layer_1/angular_velocity = 0.0 +18:32/0 = 0 +18:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:32/0/physics_layer_0/angular_velocity = 0.0 +18:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:32/0/physics_layer_1/angular_velocity = 0.0 +21:32/0 = 0 +21:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:32/0/physics_layer_0/angular_velocity = 0.0 +21:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:32/0/physics_layer_1/angular_velocity = 0.0 +23:32/0 = 0 +23:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:32/0/physics_layer_0/angular_velocity = 0.0 +23:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:32/0/physics_layer_1/angular_velocity = 0.0 +24:32/0 = 0 +24:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:32/0/physics_layer_0/angular_velocity = 0.0 +24:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:32/0/physics_layer_1/angular_velocity = 0.0 +25:32/0 = 0 +25:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:32/0/physics_layer_0/angular_velocity = 0.0 +25:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:32/0/physics_layer_1/angular_velocity = 0.0 +26:32/0 = 0 +26:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:32/0/physics_layer_0/angular_velocity = 0.0 +26:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:32/0/physics_layer_1/angular_velocity = 0.0 +27:32/0 = 0 +27:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:32/0/physics_layer_0/angular_velocity = 0.0 +27:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:32/0/physics_layer_1/angular_velocity = 0.0 +28:32/0 = 0 +28:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:32/0/physics_layer_0/angular_velocity = 0.0 +28:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:32/0/physics_layer_1/angular_velocity = 0.0 +29:32/0 = 0 +29:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:32/0/physics_layer_0/angular_velocity = 0.0 +29:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:32/0/physics_layer_1/angular_velocity = 0.0 +30:32/0 = 0 +30:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:32/0/physics_layer_0/angular_velocity = 0.0 +30:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:32/0/physics_layer_1/angular_velocity = 0.0 +31:32/0 = 0 +31:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:32/0/physics_layer_0/angular_velocity = 0.0 +31:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:32/0/physics_layer_1/angular_velocity = 0.0 +32:32/0 = 0 +32:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:32/0/physics_layer_0/angular_velocity = 0.0 +32:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:32/0/physics_layer_1/angular_velocity = 0.0 +33:32/0 = 0 +33:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:32/0/physics_layer_0/angular_velocity = 0.0 +33:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:32/0/physics_layer_1/angular_velocity = 0.0 +0:33/0 = 0 +0:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:33/0/physics_layer_0/angular_velocity = 0.0 +0:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:33/0/physics_layer_1/angular_velocity = 0.0 +1:33/0 = 0 +1:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:33/0/physics_layer_0/angular_velocity = 0.0 +1:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:33/0/physics_layer_1/angular_velocity = 0.0 +2:33/0 = 0 +2:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:33/0/physics_layer_0/angular_velocity = 0.0 +2:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:33/0/physics_layer_1/angular_velocity = 0.0 +3:33/0 = 0 +3:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:33/0/physics_layer_0/angular_velocity = 0.0 +3:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:33/0/physics_layer_1/angular_velocity = 0.0 +4:33/0 = 0 +4:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:33/0/physics_layer_0/angular_velocity = 0.0 +4:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:33/0/physics_layer_1/angular_velocity = 0.0 +16:33/0 = 0 +16:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:33/0/physics_layer_0/angular_velocity = 0.0 +16:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:33/0/physics_layer_1/angular_velocity = 0.0 +17:33/0 = 0 +17:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:33/0/physics_layer_0/angular_velocity = 0.0 +17:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:33/0/physics_layer_1/angular_velocity = 0.0 +18:33/0 = 0 +18:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:33/0/physics_layer_0/angular_velocity = 0.0 +18:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:33/0/physics_layer_1/angular_velocity = 0.0 +19:33/0 = 0 +19:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:33/0/physics_layer_0/angular_velocity = 0.0 +19:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:33/0/physics_layer_1/angular_velocity = 0.0 +20:33/0 = 0 +20:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:33/0/physics_layer_0/angular_velocity = 0.0 +20:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:33/0/physics_layer_1/angular_velocity = 0.0 +21:33/0 = 0 +21:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:33/0/physics_layer_0/angular_velocity = 0.0 +21:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:33/0/physics_layer_1/angular_velocity = 0.0 +22:33/0 = 0 +22:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:33/0/physics_layer_0/angular_velocity = 0.0 +22:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:33/0/physics_layer_1/angular_velocity = 0.0 +23:33/0 = 0 +23:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:33/0/physics_layer_0/angular_velocity = 0.0 +23:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:33/0/physics_layer_1/angular_velocity = 0.0 +24:33/0 = 0 +24:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:33/0/physics_layer_0/angular_velocity = 0.0 +24:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:33/0/physics_layer_1/angular_velocity = 0.0 +25:33/0 = 0 +25:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:33/0/physics_layer_0/angular_velocity = 0.0 +25:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:33/0/physics_layer_1/angular_velocity = 0.0 +26:33/0 = 0 +26:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:33/0/physics_layer_0/angular_velocity = 0.0 +26:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:33/0/physics_layer_1/angular_velocity = 0.0 +27:33/0 = 0 +27:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:33/0/physics_layer_0/angular_velocity = 0.0 +27:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:33/0/physics_layer_1/angular_velocity = 0.0 +29:33/0 = 0 +29:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:33/0/physics_layer_0/angular_velocity = 0.0 +29:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:33/0/physics_layer_1/angular_velocity = 0.0 +30:33/0 = 0 +30:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:33/0/physics_layer_0/angular_velocity = 0.0 +30:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:33/0/physics_layer_1/angular_velocity = 0.0 +31:33/0 = 0 +31:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:33/0/physics_layer_0/angular_velocity = 0.0 +31:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:33/0/physics_layer_1/angular_velocity = 0.0 +32:33/0 = 0 +32:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:33/0/physics_layer_0/angular_velocity = 0.0 +32:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:33/0/physics_layer_1/angular_velocity = 0.0 +33:33/0 = 0 +33:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:33/0/physics_layer_0/angular_velocity = 0.0 +33:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:33/0/physics_layer_1/angular_velocity = 0.0 +0:34/0 = 0 +0:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:34/0/physics_layer_0/angular_velocity = 0.0 +0:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:34/0/physics_layer_1/angular_velocity = 0.0 +1:34/0 = 0 +1:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:34/0/physics_layer_0/angular_velocity = 0.0 +1:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:34/0/physics_layer_1/angular_velocity = 0.0 +2:34/0 = 0 +2:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:34/0/physics_layer_0/angular_velocity = 0.0 +2:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:34/0/physics_layer_1/angular_velocity = 0.0 +3:34/0 = 0 +3:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:34/0/physics_layer_0/angular_velocity = 0.0 +3:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:34/0/physics_layer_1/angular_velocity = 0.0 +4:34/0 = 0 +4:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:34/0/physics_layer_0/angular_velocity = 0.0 +4:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:34/0/physics_layer_1/angular_velocity = 0.0 +11:34/0 = 0 +11:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:34/0/physics_layer_0/angular_velocity = 0.0 +11:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:34/0/physics_layer_1/angular_velocity = 0.0 +12:34/0 = 0 +12:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:34/0/physics_layer_0/angular_velocity = 0.0 +12:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:34/0/physics_layer_1/angular_velocity = 0.0 +13:34/0 = 0 +13:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:34/0/physics_layer_0/angular_velocity = 0.0 +13:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:34/0/physics_layer_1/angular_velocity = 0.0 +16:34/0 = 0 +16:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:34/0/physics_layer_0/angular_velocity = 0.0 +16:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:34/0/physics_layer_1/angular_velocity = 0.0 +17:34/0 = 0 +17:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:34/0/physics_layer_0/angular_velocity = 0.0 +17:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:34/0/physics_layer_1/angular_velocity = 0.0 +18:34/0 = 0 +18:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:34/0/physics_layer_0/angular_velocity = 0.0 +18:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:34/0/physics_layer_1/angular_velocity = 0.0 +19:34/0 = 0 +19:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:34/0/physics_layer_0/angular_velocity = 0.0 +19:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:34/0/physics_layer_1/angular_velocity = 0.0 +20:34/0 = 0 +20:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:34/0/physics_layer_0/angular_velocity = 0.0 +20:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:34/0/physics_layer_1/angular_velocity = 0.0 +21:34/0 = 0 +21:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:34/0/physics_layer_0/angular_velocity = 0.0 +21:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:34/0/physics_layer_1/angular_velocity = 0.0 +22:34/0 = 0 +22:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:34/0/physics_layer_0/angular_velocity = 0.0 +22:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:34/0/physics_layer_1/angular_velocity = 0.0 +23:34/0 = 0 +23:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:34/0/physics_layer_0/angular_velocity = 0.0 +23:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:34/0/physics_layer_1/angular_velocity = 0.0 +25:34/0 = 0 +25:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:34/0/physics_layer_0/angular_velocity = 0.0 +25:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:34/0/physics_layer_1/angular_velocity = 0.0 +26:34/0 = 0 +26:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:34/0/physics_layer_0/angular_velocity = 0.0 +26:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:34/0/physics_layer_1/angular_velocity = 0.0 +27:34/0 = 0 +27:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:34/0/physics_layer_0/angular_velocity = 0.0 +27:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:34/0/physics_layer_1/angular_velocity = 0.0 +28:34/0 = 0 +28:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:34/0/physics_layer_0/angular_velocity = 0.0 +28:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:34/0/physics_layer_1/angular_velocity = 0.0 +29:34/0 = 0 +29:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:34/0/physics_layer_0/angular_velocity = 0.0 +29:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:34/0/physics_layer_1/angular_velocity = 0.0 +30:34/0 = 0 +30:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:34/0/physics_layer_0/angular_velocity = 0.0 +30:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:34/0/physics_layer_1/angular_velocity = 0.0 +31:34/0 = 0 +31:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:34/0/physics_layer_0/angular_velocity = 0.0 +31:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:34/0/physics_layer_1/angular_velocity = 0.0 +32:34/0 = 0 +32:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:34/0/physics_layer_0/angular_velocity = 0.0 +32:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:34/0/physics_layer_1/angular_velocity = 0.0 +33:34/0 = 0 +33:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:34/0/physics_layer_0/angular_velocity = 0.0 +33:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:34/0/physics_layer_1/angular_velocity = 0.0 +0:35/0 = 0 +0:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:35/0/physics_layer_0/angular_velocity = 0.0 +0:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:35/0/physics_layer_1/angular_velocity = 0.0 +1:35/0 = 0 +1:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:35/0/physics_layer_0/angular_velocity = 0.0 +1:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:35/0/physics_layer_1/angular_velocity = 0.0 +2:35/0 = 0 +2:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:35/0/physics_layer_0/angular_velocity = 0.0 +2:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:35/0/physics_layer_1/angular_velocity = 0.0 +3:35/0 = 0 +3:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:35/0/physics_layer_0/angular_velocity = 0.0 +3:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:35/0/physics_layer_1/angular_velocity = 0.0 +4:35/0 = 0 +4:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:35/0/physics_layer_0/angular_velocity = 0.0 +4:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:35/0/physics_layer_1/angular_velocity = 0.0 +11:35/0 = 0 +11:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:35/0/physics_layer_0/angular_velocity = 0.0 +11:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:35/0/physics_layer_1/angular_velocity = 0.0 +12:35/0 = 0 +12:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:35/0/physics_layer_0/angular_velocity = 0.0 +12:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:35/0/physics_layer_1/angular_velocity = 0.0 +13:35/0 = 0 +13:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:35/0/physics_layer_0/angular_velocity = 0.0 +13:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:35/0/physics_layer_1/angular_velocity = 0.0 +16:35/0 = 0 +16:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:35/0/physics_layer_0/angular_velocity = 0.0 +16:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:35/0/physics_layer_1/angular_velocity = 0.0 +17:35/0 = 0 +17:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:35/0/physics_layer_0/angular_velocity = 0.0 +17:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:35/0/physics_layer_1/angular_velocity = 0.0 +18:35/0 = 0 +18:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:35/0/physics_layer_0/angular_velocity = 0.0 +18:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:35/0/physics_layer_1/angular_velocity = 0.0 +24:35/0 = 0 +24:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:35/0/physics_layer_0/angular_velocity = 0.0 +24:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:35/0/physics_layer_1/angular_velocity = 0.0 +25:35/0 = 0 +25:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:35/0/physics_layer_0/angular_velocity = 0.0 +25:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:35/0/physics_layer_1/angular_velocity = 0.0 +26:35/0 = 0 +26:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:35/0/physics_layer_0/angular_velocity = 0.0 +26:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:35/0/physics_layer_1/angular_velocity = 0.0 +27:35/0 = 0 +27:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:35/0/physics_layer_0/angular_velocity = 0.0 +27:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:35/0/physics_layer_1/angular_velocity = 0.0 +28:35/0 = 0 +28:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:35/0/physics_layer_0/angular_velocity = 0.0 +28:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:35/0/physics_layer_1/angular_velocity = 0.0 +29:35/0 = 0 +29:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:35/0/physics_layer_0/angular_velocity = 0.0 +29:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:35/0/physics_layer_1/angular_velocity = 0.0 +30:35/0 = 0 +30:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:35/0/physics_layer_0/angular_velocity = 0.0 +30:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:35/0/physics_layer_1/angular_velocity = 0.0 +31:35/0 = 0 +31:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:35/0/physics_layer_0/angular_velocity = 0.0 +31:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:35/0/physics_layer_1/angular_velocity = 0.0 +32:35/0 = 0 +32:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:35/0/physics_layer_0/angular_velocity = 0.0 +32:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:35/0/physics_layer_1/angular_velocity = 0.0 +33:35/0 = 0 +33:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:35/0/physics_layer_0/angular_velocity = 0.0 +33:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:35/0/physics_layer_1/angular_velocity = 0.0 +34:35/0 = 0 +34:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:35/0/physics_layer_0/angular_velocity = 0.0 +34:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:35/0/physics_layer_1/angular_velocity = 0.0 +36:35/0 = 0 +36:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:35/0/physics_layer_0/angular_velocity = 0.0 +36:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:35/0/physics_layer_1/angular_velocity = 0.0 +0:36/0 = 0 +0:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:36/0/physics_layer_0/angular_velocity = 0.0 +0:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:36/0/physics_layer_1/angular_velocity = 0.0 +1:36/0 = 0 +1:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:36/0/physics_layer_0/angular_velocity = 0.0 +1:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:36/0/physics_layer_1/angular_velocity = 0.0 +2:36/0 = 0 +2:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:36/0/physics_layer_0/angular_velocity = 0.0 +2:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:36/0/physics_layer_1/angular_velocity = 0.0 +3:36/0 = 0 +3:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:36/0/physics_layer_0/angular_velocity = 0.0 +3:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:36/0/physics_layer_1/angular_velocity = 0.0 +4:36/0 = 0 +4:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:36/0/physics_layer_0/angular_velocity = 0.0 +4:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:36/0/physics_layer_1/angular_velocity = 0.0 +5:36/0 = 0 +5:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:36/0/physics_layer_0/angular_velocity = 0.0 +5:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:36/0/physics_layer_1/angular_velocity = 0.0 +13:36/0 = 0 +13:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:36/0/physics_layer_0/angular_velocity = 0.0 +13:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:36/0/physics_layer_1/angular_velocity = 0.0 +16:36/0 = 0 +16:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:36/0/physics_layer_0/angular_velocity = 0.0 +16:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:36/0/physics_layer_1/angular_velocity = 0.0 +17:36/0 = 0 +17:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:36/0/physics_layer_0/angular_velocity = 0.0 +17:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:36/0/physics_layer_1/angular_velocity = 0.0 +18:36/0 = 0 +18:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:36/0/physics_layer_0/angular_velocity = 0.0 +18:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:36/0/physics_layer_1/angular_velocity = 0.0 +19:36/0 = 0 +19:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:36/0/physics_layer_0/angular_velocity = 0.0 +19:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:36/0/physics_layer_1/angular_velocity = 0.0 +20:36/0 = 0 +20:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:36/0/physics_layer_0/angular_velocity = 0.0 +20:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:36/0/physics_layer_1/angular_velocity = 0.0 +21:36/0 = 0 +21:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:36/0/physics_layer_0/angular_velocity = 0.0 +21:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:36/0/physics_layer_1/angular_velocity = 0.0 +22:36/0 = 0 +22:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:36/0/physics_layer_0/angular_velocity = 0.0 +22:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:36/0/physics_layer_1/angular_velocity = 0.0 +23:36/0 = 0 +23:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:36/0/physics_layer_0/angular_velocity = 0.0 +23:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:36/0/physics_layer_1/angular_velocity = 0.0 +24:36/0 = 0 +24:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:36/0/physics_layer_0/angular_velocity = 0.0 +24:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:36/0/physics_layer_1/angular_velocity = 0.0 +25:36/0 = 0 +25:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:36/0/physics_layer_0/angular_velocity = 0.0 +25:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:36/0/physics_layer_1/angular_velocity = 0.0 +26:36/0 = 0 +26:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:36/0/physics_layer_0/angular_velocity = 0.0 +26:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:36/0/physics_layer_1/angular_velocity = 0.0 +27:36/0 = 0 +27:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:36/0/physics_layer_0/angular_velocity = 0.0 +27:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:36/0/physics_layer_1/angular_velocity = 0.0 +28:36/0 = 0 +28:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:36/0/physics_layer_0/angular_velocity = 0.0 +28:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:36/0/physics_layer_1/angular_velocity = 0.0 +29:36/0 = 0 +29:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:36/0/physics_layer_0/angular_velocity = 0.0 +29:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:36/0/physics_layer_1/angular_velocity = 0.0 +30:36/0 = 0 +30:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:36/0/physics_layer_0/angular_velocity = 0.0 +30:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:36/0/physics_layer_1/angular_velocity = 0.0 +32:36/0 = 0 +32:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:36/0/physics_layer_0/angular_velocity = 0.0 +32:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:36/0/physics_layer_1/angular_velocity = 0.0 +33:36/0 = 0 +33:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:36/0/physics_layer_0/angular_velocity = 0.0 +33:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:36/0/physics_layer_1/angular_velocity = 0.0 +34:36/0 = 0 +34:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:36/0/physics_layer_0/angular_velocity = 0.0 +34:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:36/0/physics_layer_1/angular_velocity = 0.0 +35:36/0 = 0 +35:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:36/0/physics_layer_0/angular_velocity = 0.0 +35:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:36/0/physics_layer_1/angular_velocity = 0.0 +36:36/0 = 0 +36:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:36/0/physics_layer_0/angular_velocity = 0.0 +36:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:36/0/physics_layer_1/angular_velocity = 0.0 +0:37/0 = 0 +0:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:37/0/physics_layer_0/angular_velocity = 0.0 +0:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:37/0/physics_layer_1/angular_velocity = 0.0 +1:37/0 = 0 +1:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:37/0/physics_layer_0/angular_velocity = 0.0 +1:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:37/0/physics_layer_1/angular_velocity = 0.0 +2:37/0 = 0 +2:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:37/0/physics_layer_0/angular_velocity = 0.0 +2:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:37/0/physics_layer_1/angular_velocity = 0.0 +3:37/0 = 0 +3:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:37/0/physics_layer_0/angular_velocity = 0.0 +3:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:37/0/physics_layer_1/angular_velocity = 0.0 +4:37/0 = 0 +4:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:37/0/physics_layer_0/angular_velocity = 0.0 +4:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:37/0/physics_layer_1/angular_velocity = 0.0 +5:37/0 = 0 +5:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:37/0/physics_layer_0/angular_velocity = 0.0 +5:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:37/0/physics_layer_1/angular_velocity = 0.0 +16:37/0 = 0 +16:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:37/0/physics_layer_0/angular_velocity = 0.0 +16:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:37/0/physics_layer_1/angular_velocity = 0.0 +18:37/0 = 0 +18:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:37/0/physics_layer_0/angular_velocity = 0.0 +18:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:37/0/physics_layer_1/angular_velocity = 0.0 +21:37/0 = 0 +21:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:37/0/physics_layer_0/angular_velocity = 0.0 +21:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:37/0/physics_layer_1/angular_velocity = 0.0 +23:37/0 = 0 +23:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:37/0/physics_layer_0/angular_velocity = 0.0 +23:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:37/0/physics_layer_1/angular_velocity = 0.0 +26:37/0 = 0 +26:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:37/0/physics_layer_0/angular_velocity = 0.0 +26:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:37/0/physics_layer_1/angular_velocity = 0.0 +16:38/0 = 0 +16:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:38/0/physics_layer_0/angular_velocity = 0.0 +16:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:38/0/physics_layer_1/angular_velocity = 0.0 +17:38/0 = 0 +17:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:38/0/physics_layer_0/angular_velocity = 0.0 +17:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:38/0/physics_layer_1/angular_velocity = 0.0 +18:38/0 = 0 +18:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:38/0/physics_layer_0/angular_velocity = 0.0 +18:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:38/0/physics_layer_1/angular_velocity = 0.0 +19:38/0 = 0 +19:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:38/0/physics_layer_0/angular_velocity = 0.0 +19:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:38/0/physics_layer_1/angular_velocity = 0.0 +20:38/0 = 0 +20:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:38/0/physics_layer_0/angular_velocity = 0.0 +20:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:38/0/physics_layer_1/angular_velocity = 0.0 +21:38/0 = 0 +21:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:38/0/physics_layer_0/angular_velocity = 0.0 +21:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:38/0/physics_layer_1/angular_velocity = 0.0 +22:38/0 = 0 +22:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:38/0/physics_layer_0/angular_velocity = 0.0 +22:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:38/0/physics_layer_1/angular_velocity = 0.0 +23:38/0 = 0 +23:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:38/0/physics_layer_0/angular_velocity = 0.0 +23:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:38/0/physics_layer_1/angular_velocity = 0.0 +26:38/0 = 0 +26:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:38/0/physics_layer_0/angular_velocity = 0.0 +26:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:38/0/physics_layer_1/angular_velocity = 0.0 +18:39/0 = 0 +18:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:39/0/physics_layer_0/angular_velocity = 0.0 +18:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:39/0/physics_layer_1/angular_velocity = 0.0 +19:39/0 = 0 +19:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:39/0/physics_layer_0/angular_velocity = 0.0 +19:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:39/0/physics_layer_1/angular_velocity = 0.0 +21:39/0 = 0 +21:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:39/0/physics_layer_0/angular_velocity = 0.0 +21:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:39/0/physics_layer_1/angular_velocity = 0.0 +22:39/0 = 0 +22:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:39/0/physics_layer_0/angular_velocity = 0.0 +22:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:39/0/physics_layer_1/angular_velocity = 0.0 +2:40/0 = 0 +2:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:40/0/physics_layer_0/angular_velocity = 0.0 +2:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:40/0/physics_layer_1/angular_velocity = 0.0 +3:40/0 = 0 +3:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:40/0/physics_layer_0/angular_velocity = 0.0 +3:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:40/0/physics_layer_1/angular_velocity = 0.0 +4:40/0 = 0 +4:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:40/0/physics_layer_0/angular_velocity = 0.0 +4:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:40/0/physics_layer_1/angular_velocity = 0.0 +5:40/0 = 0 +5:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:40/0/physics_layer_0/angular_velocity = 0.0 +5:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:40/0/physics_layer_1/angular_velocity = 0.0 +6:40/0 = 0 +6:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:40/0/physics_layer_0/angular_velocity = 0.0 +6:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:40/0/physics_layer_1/angular_velocity = 0.0 +16:40/0 = 0 +16:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:40/0/physics_layer_0/angular_velocity = 0.0 +16:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:40/0/physics_layer_1/angular_velocity = 0.0 +17:40/0 = 0 +17:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:40/0/physics_layer_0/angular_velocity = 0.0 +17:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:40/0/physics_layer_1/angular_velocity = 0.0 +18:40/0 = 0 +18:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:40/0/physics_layer_0/angular_velocity = 0.0 +18:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:40/0/physics_layer_1/angular_velocity = 0.0 +0:41/0 = 0 +0:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:41/0/physics_layer_0/angular_velocity = 0.0 +0:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:41/0/physics_layer_1/angular_velocity = 0.0 +2:41/0 = 0 +2:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:41/0/physics_layer_0/angular_velocity = 0.0 +2:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:41/0/physics_layer_1/angular_velocity = 0.0 +3:41/0 = 0 +3:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:41/0/physics_layer_0/angular_velocity = 0.0 +3:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:41/0/physics_layer_1/angular_velocity = 0.0 +4:41/0 = 0 +4:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:41/0/physics_layer_0/angular_velocity = 0.0 +4:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:41/0/physics_layer_1/angular_velocity = 0.0 +5:41/0 = 0 +5:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:41/0/physics_layer_0/angular_velocity = 0.0 +5:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:41/0/physics_layer_1/angular_velocity = 0.0 +6:41/0 = 0 +6:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:41/0/physics_layer_0/angular_velocity = 0.0 +6:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:41/0/physics_layer_1/angular_velocity = 0.0 +8:41/0 = 0 +8:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:41/0/physics_layer_0/angular_velocity = 0.0 +8:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:41/0/physics_layer_1/angular_velocity = 0.0 +9:41/0 = 0 +9:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:41/0/physics_layer_0/angular_velocity = 0.0 +9:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:41/0/physics_layer_1/angular_velocity = 0.0 +10:41/0 = 0 +10:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:41/0/physics_layer_0/angular_velocity = 0.0 +10:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:41/0/physics_layer_1/angular_velocity = 0.0 +11:41/0 = 0 +11:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:41/0/physics_layer_0/angular_velocity = 0.0 +11:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:41/0/physics_layer_1/angular_velocity = 0.0 +12:41/0 = 0 +12:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:41/0/physics_layer_0/angular_velocity = 0.0 +12:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:41/0/physics_layer_1/angular_velocity = 0.0 +13:41/0 = 0 +13:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:41/0/physics_layer_0/angular_velocity = 0.0 +13:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:41/0/physics_layer_1/angular_velocity = 0.0 +14:41/0 = 0 +14:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:41/0/physics_layer_0/angular_velocity = 0.0 +14:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:41/0/physics_layer_1/angular_velocity = 0.0 +15:41/0 = 0 +15:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:41/0/physics_layer_0/angular_velocity = 0.0 +15:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:41/0/physics_layer_1/angular_velocity = 0.0 +16:41/0 = 0 +16:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:41/0/physics_layer_0/angular_velocity = 0.0 +16:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:41/0/physics_layer_1/angular_velocity = 0.0 +17:41/0 = 0 +17:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:41/0/physics_layer_0/angular_velocity = 0.0 +17:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:41/0/physics_layer_1/angular_velocity = 0.0 +18:41/0 = 0 +18:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:41/0/physics_layer_0/angular_velocity = 0.0 +18:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:41/0/physics_layer_1/angular_velocity = 0.0 +19:41/0 = 0 +19:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:41/0/physics_layer_0/angular_velocity = 0.0 +19:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:41/0/physics_layer_1/angular_velocity = 0.0 +20:41/0 = 0 +20:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:41/0/physics_layer_0/angular_velocity = 0.0 +20:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:41/0/physics_layer_1/angular_velocity = 0.0 +21:41/0 = 0 +21:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:41/0/physics_layer_0/angular_velocity = 0.0 +21:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:41/0/physics_layer_1/angular_velocity = 0.0 +22:41/0 = 0 +22:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:41/0/physics_layer_0/angular_velocity = 0.0 +22:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:41/0/physics_layer_1/angular_velocity = 0.0 +23:41/0 = 0 +23:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:41/0/physics_layer_0/angular_velocity = 0.0 +23:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:41/0/physics_layer_1/angular_velocity = 0.0 +24:41/0 = 0 +24:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:41/0/physics_layer_0/angular_velocity = 0.0 +24:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:41/0/physics_layer_1/angular_velocity = 0.0 +25:41/0 = 0 +25:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:41/0/physics_layer_0/angular_velocity = 0.0 +25:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:41/0/physics_layer_1/angular_velocity = 0.0 +26:41/0 = 0 +26:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:41/0/physics_layer_0/angular_velocity = 0.0 +26:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:41/0/physics_layer_1/angular_velocity = 0.0 +27:41/0 = 0 +27:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:41/0/physics_layer_0/angular_velocity = 0.0 +27:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:41/0/physics_layer_1/angular_velocity = 0.0 +28:41/0 = 0 +28:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:41/0/physics_layer_0/angular_velocity = 0.0 +28:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:41/0/physics_layer_1/angular_velocity = 0.0 +29:41/0 = 0 +29:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:41/0/physics_layer_0/angular_velocity = 0.0 +29:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:41/0/physics_layer_1/angular_velocity = 0.0 +30:41/0 = 0 +30:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:41/0/physics_layer_0/angular_velocity = 0.0 +30:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:41/0/physics_layer_1/angular_velocity = 0.0 +31:41/0 = 0 +31:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:41/0/physics_layer_0/angular_velocity = 0.0 +31:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:41/0/physics_layer_1/angular_velocity = 0.0 +32:41/0 = 0 +32:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:41/0/physics_layer_0/angular_velocity = 0.0 +32:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:41/0/physics_layer_1/angular_velocity = 0.0 +33:41/0 = 0 +33:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:41/0/physics_layer_0/angular_velocity = 0.0 +33:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:41/0/physics_layer_1/angular_velocity = 0.0 +34:41/0 = 0 +34:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:41/0/physics_layer_0/angular_velocity = 0.0 +34:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:41/0/physics_layer_1/angular_velocity = 0.0 +35:41/0 = 0 +35:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:41/0/physics_layer_0/angular_velocity = 0.0 +35:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:41/0/physics_layer_1/angular_velocity = 0.0 +36:41/0 = 0 +36:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:41/0/physics_layer_0/angular_velocity = 0.0 +36:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:41/0/physics_layer_1/angular_velocity = 0.0 +0:42/0 = 0 +0:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:42/0/physics_layer_0/angular_velocity = 0.0 +0:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:42/0/physics_layer_1/angular_velocity = 0.0 +2:42/0 = 0 +2:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:42/0/physics_layer_0/angular_velocity = 0.0 +2:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:42/0/physics_layer_1/angular_velocity = 0.0 +3:42/0 = 0 +3:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:42/0/physics_layer_0/angular_velocity = 0.0 +3:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:42/0/physics_layer_1/angular_velocity = 0.0 +4:42/0 = 0 +4:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:42/0/physics_layer_0/angular_velocity = 0.0 +4:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:42/0/physics_layer_1/angular_velocity = 0.0 +5:42/0 = 0 +5:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:42/0/physics_layer_0/angular_velocity = 0.0 +5:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:42/0/physics_layer_1/angular_velocity = 0.0 +6:42/0 = 0 +6:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:42/0/physics_layer_0/angular_velocity = 0.0 +6:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:42/0/physics_layer_1/angular_velocity = 0.0 +8:42/0 = 0 +8:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:42/0/physics_layer_0/angular_velocity = 0.0 +8:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:42/0/physics_layer_1/angular_velocity = 0.0 +9:42/0 = 0 +9:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:42/0/physics_layer_0/angular_velocity = 0.0 +9:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:42/0/physics_layer_1/angular_velocity = 0.0 +10:42/0 = 0 +10:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:42/0/physics_layer_0/angular_velocity = 0.0 +10:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:42/0/physics_layer_1/angular_velocity = 0.0 +11:42/0 = 0 +11:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:42/0/physics_layer_0/angular_velocity = 0.0 +11:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:42/0/physics_layer_1/angular_velocity = 0.0 +12:42/0 = 0 +12:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:42/0/physics_layer_0/angular_velocity = 0.0 +12:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:42/0/physics_layer_1/angular_velocity = 0.0 +13:42/0 = 0 +13:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:42/0/physics_layer_0/angular_velocity = 0.0 +13:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:42/0/physics_layer_1/angular_velocity = 0.0 +14:42/0 = 0 +14:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:42/0/physics_layer_0/angular_velocity = 0.0 +14:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:42/0/physics_layer_1/angular_velocity = 0.0 +15:42/0 = 0 +15:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:42/0/physics_layer_0/angular_velocity = 0.0 +15:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:42/0/physics_layer_1/angular_velocity = 0.0 +17:42/0 = 0 +17:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:42/0/physics_layer_0/angular_velocity = 0.0 +17:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:42/0/physics_layer_1/angular_velocity = 0.0 +18:42/0 = 0 +18:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:42/0/physics_layer_0/angular_velocity = 0.0 +18:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:42/0/physics_layer_1/angular_velocity = 0.0 +19:42/0 = 0 +19:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:42/0/physics_layer_0/angular_velocity = 0.0 +19:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:42/0/physics_layer_1/angular_velocity = 0.0 +20:42/0 = 0 +20:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:42/0/physics_layer_0/angular_velocity = 0.0 +20:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:42/0/physics_layer_1/angular_velocity = 0.0 +21:42/0 = 0 +21:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:42/0/physics_layer_0/angular_velocity = 0.0 +21:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:42/0/physics_layer_1/angular_velocity = 0.0 +22:42/0 = 0 +22:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:42/0/physics_layer_0/angular_velocity = 0.0 +22:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:42/0/physics_layer_1/angular_velocity = 0.0 +24:42/0 = 0 +24:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:42/0/physics_layer_0/angular_velocity = 0.0 +24:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:42/0/physics_layer_1/angular_velocity = 0.0 +25:42/0 = 0 +25:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:42/0/physics_layer_0/angular_velocity = 0.0 +25:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:42/0/physics_layer_1/angular_velocity = 0.0 +27:42/0 = 0 +27:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:42/0/physics_layer_0/angular_velocity = 0.0 +27:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:42/0/physics_layer_1/angular_velocity = 0.0 +29:42/0 = 0 +29:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:42/0/physics_layer_0/angular_velocity = 0.0 +29:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:42/0/physics_layer_1/angular_velocity = 0.0 +30:42/0 = 0 +30:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:42/0/physics_layer_0/angular_velocity = 0.0 +30:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:42/0/physics_layer_1/angular_velocity = 0.0 +2:43/0 = 0 +2:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:43/0/physics_layer_0/angular_velocity = 0.0 +2:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:43/0/physics_layer_1/angular_velocity = 0.0 +3:43/0 = 0 +3:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:43/0/physics_layer_0/angular_velocity = 0.0 +3:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:43/0/physics_layer_1/angular_velocity = 0.0 +4:43/0 = 0 +4:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:43/0/physics_layer_0/angular_velocity = 0.0 +4:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:43/0/physics_layer_1/angular_velocity = 0.0 +5:43/0 = 0 +5:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:43/0/physics_layer_0/angular_velocity = 0.0 +5:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:43/0/physics_layer_1/angular_velocity = 0.0 +6:43/0 = 0 +6:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:43/0/physics_layer_0/angular_velocity = 0.0 +6:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:43/0/physics_layer_1/angular_velocity = 0.0 +8:43/0 = 0 +8:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:43/0/physics_layer_0/angular_velocity = 0.0 +8:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:43/0/physics_layer_1/angular_velocity = 0.0 +9:43/0 = 0 +9:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:43/0/physics_layer_0/angular_velocity = 0.0 +9:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:43/0/physics_layer_1/angular_velocity = 0.0 +10:43/0 = 0 +10:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:43/0/physics_layer_0/angular_velocity = 0.0 +10:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:43/0/physics_layer_1/angular_velocity = 0.0 +11:43/0 = 0 +11:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:43/0/physics_layer_0/angular_velocity = 0.0 +11:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:43/0/physics_layer_1/angular_velocity = 0.0 +12:43/0 = 0 +12:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:43/0/physics_layer_0/angular_velocity = 0.0 +12:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:43/0/physics_layer_1/angular_velocity = 0.0 +13:43/0 = 0 +13:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:43/0/physics_layer_0/angular_velocity = 0.0 +13:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:43/0/physics_layer_1/angular_velocity = 0.0 +14:43/0 = 0 +14:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:43/0/physics_layer_0/angular_velocity = 0.0 +14:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:43/0/physics_layer_1/angular_velocity = 0.0 +15:43/0 = 0 +15:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:43/0/physics_layer_0/angular_velocity = 0.0 +15:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:43/0/physics_layer_1/angular_velocity = 0.0 +17:43/0 = 0 +17:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:43/0/physics_layer_0/angular_velocity = 0.0 +17:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:43/0/physics_layer_1/angular_velocity = 0.0 +18:43/0 = 0 +18:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:43/0/physics_layer_0/angular_velocity = 0.0 +18:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:43/0/physics_layer_1/angular_velocity = 0.0 +19:43/0 = 0 +19:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:43/0/physics_layer_0/angular_velocity = 0.0 +19:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:43/0/physics_layer_1/angular_velocity = 0.0 +20:43/0 = 0 +20:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:43/0/physics_layer_0/angular_velocity = 0.0 +20:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:43/0/physics_layer_1/angular_velocity = 0.0 +21:43/0 = 0 +21:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:43/0/physics_layer_0/angular_velocity = 0.0 +21:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:43/0/physics_layer_1/angular_velocity = 0.0 +22:43/0 = 0 +22:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:43/0/physics_layer_0/angular_velocity = 0.0 +22:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:43/0/physics_layer_1/angular_velocity = 0.0 +24:43/0 = 0 +24:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:43/0/physics_layer_0/angular_velocity = 0.0 +24:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:43/0/physics_layer_1/angular_velocity = 0.0 +25:43/0 = 0 +25:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:43/0/physics_layer_0/angular_velocity = 0.0 +25:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:43/0/physics_layer_1/angular_velocity = 0.0 +27:43/0 = 0 +27:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:43/0/physics_layer_0/angular_velocity = 0.0 +27:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:43/0/physics_layer_1/angular_velocity = 0.0 +29:43/0 = 0 +29:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:43/0/physics_layer_0/angular_velocity = 0.0 +29:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:43/0/physics_layer_1/angular_velocity = 0.0 +30:43/0 = 0 +30:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:43/0/physics_layer_0/angular_velocity = 0.0 +30:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:43/0/physics_layer_1/angular_velocity = 0.0 +31:43/0 = 0 +31:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:43/0/physics_layer_0/angular_velocity = 0.0 +31:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:43/0/physics_layer_1/angular_velocity = 0.0 +32:43/0 = 0 +32:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:43/0/physics_layer_0/angular_velocity = 0.0 +32:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:43/0/physics_layer_1/angular_velocity = 0.0 +2:44/0 = 0 +2:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:44/0/physics_layer_0/angular_velocity = 0.0 +2:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:44/0/physics_layer_1/angular_velocity = 0.0 +3:44/0 = 0 +3:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:44/0/physics_layer_0/angular_velocity = 0.0 +3:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:44/0/physics_layer_1/angular_velocity = 0.0 +4:44/0 = 0 +4:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:44/0/physics_layer_0/angular_velocity = 0.0 +4:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:44/0/physics_layer_1/angular_velocity = 0.0 +5:44/0 = 0 +5:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:44/0/physics_layer_0/angular_velocity = 0.0 +5:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:44/0/physics_layer_1/angular_velocity = 0.0 +6:44/0 = 0 +6:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:44/0/physics_layer_0/angular_velocity = 0.0 +6:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:44/0/physics_layer_1/angular_velocity = 0.0 +8:44/0 = 0 +8:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:44/0/physics_layer_0/angular_velocity = 0.0 +8:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:44/0/physics_layer_1/angular_velocity = 0.0 +9:44/0 = 0 +9:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:44/0/physics_layer_0/angular_velocity = 0.0 +9:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:44/0/physics_layer_1/angular_velocity = 0.0 +10:44/0 = 0 +10:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:44/0/physics_layer_0/angular_velocity = 0.0 +10:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:44/0/physics_layer_1/angular_velocity = 0.0 +11:44/0 = 0 +11:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:44/0/physics_layer_0/angular_velocity = 0.0 +11:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:44/0/physics_layer_1/angular_velocity = 0.0 +12:44/0 = 0 +12:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:44/0/physics_layer_0/angular_velocity = 0.0 +12:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:44/0/physics_layer_1/angular_velocity = 0.0 +13:44/0 = 0 +13:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:44/0/physics_layer_0/angular_velocity = 0.0 +13:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:44/0/physics_layer_1/angular_velocity = 0.0 +14:44/0 = 0 +14:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:44/0/physics_layer_0/angular_velocity = 0.0 +14:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:44/0/physics_layer_1/angular_velocity = 0.0 +15:44/0 = 0 +15:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:44/0/physics_layer_0/angular_velocity = 0.0 +15:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:44/0/physics_layer_1/angular_velocity = 0.0 +17:44/0 = 0 +17:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:44/0/physics_layer_0/angular_velocity = 0.0 +17:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:44/0/physics_layer_1/angular_velocity = 0.0 +18:44/0 = 0 +18:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:44/0/physics_layer_0/angular_velocity = 0.0 +18:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:44/0/physics_layer_1/angular_velocity = 0.0 +19:44/0 = 0 +19:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:44/0/physics_layer_0/angular_velocity = 0.0 +19:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:44/0/physics_layer_1/angular_velocity = 0.0 +20:44/0 = 0 +20:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:44/0/physics_layer_0/angular_velocity = 0.0 +20:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:44/0/physics_layer_1/angular_velocity = 0.0 +21:44/0 = 0 +21:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:44/0/physics_layer_0/angular_velocity = 0.0 +21:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:44/0/physics_layer_1/angular_velocity = 0.0 +22:44/0 = 0 +22:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:44/0/physics_layer_0/angular_velocity = 0.0 +22:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:44/0/physics_layer_1/angular_velocity = 0.0 +24:44/0 = 0 +24:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:44/0/physics_layer_0/angular_velocity = 0.0 +24:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:44/0/physics_layer_1/angular_velocity = 0.0 +25:44/0 = 0 +25:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:44/0/physics_layer_0/angular_velocity = 0.0 +25:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:44/0/physics_layer_1/angular_velocity = 0.0 +27:44/0 = 0 +27:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:44/0/physics_layer_0/angular_velocity = 0.0 +27:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:44/0/physics_layer_1/angular_velocity = 0.0 +28:44/0 = 0 +28:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:44/0/physics_layer_0/angular_velocity = 0.0 +28:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:44/0/physics_layer_1/angular_velocity = 0.0 +29:44/0 = 0 +29:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:44/0/physics_layer_0/angular_velocity = 0.0 +29:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:44/0/physics_layer_1/angular_velocity = 0.0 +30:44/0 = 0 +30:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:44/0/physics_layer_0/angular_velocity = 0.0 +30:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:44/0/physics_layer_1/angular_velocity = 0.0 +31:44/0 = 0 +31:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:44/0/physics_layer_0/angular_velocity = 0.0 +31:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:44/0/physics_layer_1/angular_velocity = 0.0 +32:44/0 = 0 +32:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:44/0/physics_layer_0/angular_velocity = 0.0 +32:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:44/0/physics_layer_1/angular_velocity = 0.0 +33:44/0 = 0 +33:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:44/0/physics_layer_0/angular_velocity = 0.0 +33:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:44/0/physics_layer_1/angular_velocity = 0.0 +2:45/0 = 0 +2:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:45/0/physics_layer_0/angular_velocity = 0.0 +2:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:45/0/physics_layer_1/angular_velocity = 0.0 +3:45/0 = 0 +3:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:45/0/physics_layer_0/angular_velocity = 0.0 +3:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:45/0/physics_layer_1/angular_velocity = 0.0 +4:45/0 = 0 +4:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:45/0/physics_layer_0/angular_velocity = 0.0 +4:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:45/0/physics_layer_1/angular_velocity = 0.0 +5:45/0 = 0 +5:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:45/0/physics_layer_0/angular_velocity = 0.0 +5:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:45/0/physics_layer_1/angular_velocity = 0.0 +6:45/0 = 0 +6:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:45/0/physics_layer_0/angular_velocity = 0.0 +6:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:45/0/physics_layer_1/angular_velocity = 0.0 +8:45/0 = 0 +8:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:45/0/physics_layer_0/angular_velocity = 0.0 +8:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:45/0/physics_layer_1/angular_velocity = 0.0 +9:45/0 = 0 +9:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:45/0/physics_layer_0/angular_velocity = 0.0 +9:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:45/0/physics_layer_1/angular_velocity = 0.0 +10:45/0 = 0 +10:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:45/0/physics_layer_0/angular_velocity = 0.0 +10:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:45/0/physics_layer_1/angular_velocity = 0.0 +14:45/0 = 0 +14:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:45/0/physics_layer_0/angular_velocity = 0.0 +14:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:45/0/physics_layer_1/angular_velocity = 0.0 +15:45/0 = 0 +15:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:45/0/physics_layer_0/angular_velocity = 0.0 +15:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:45/0/physics_layer_1/angular_velocity = 0.0 +17:45/0 = 0 +17:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:45/0/physics_layer_0/angular_velocity = 0.0 +17:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:45/0/physics_layer_1/angular_velocity = 0.0 +18:45/0 = 0 +18:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:45/0/physics_layer_0/angular_velocity = 0.0 +18:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:45/0/physics_layer_1/angular_velocity = 0.0 +19:45/0 = 0 +19:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:45/0/physics_layer_0/angular_velocity = 0.0 +19:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:45/0/physics_layer_1/angular_velocity = 0.0 +20:45/0 = 0 +20:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:45/0/physics_layer_0/angular_velocity = 0.0 +20:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:45/0/physics_layer_1/angular_velocity = 0.0 +21:45/0 = 0 +21:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:45/0/physics_layer_0/angular_velocity = 0.0 +21:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:45/0/physics_layer_1/angular_velocity = 0.0 +22:45/0 = 0 +22:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:45/0/physics_layer_0/angular_velocity = 0.0 +22:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:45/0/physics_layer_1/angular_velocity = 0.0 +23:45/0 = 0 +23:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:45/0/physics_layer_0/angular_velocity = 0.0 +23:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:45/0/physics_layer_1/angular_velocity = 0.0 +24:45/0 = 0 +24:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:45/0/physics_layer_0/angular_velocity = 0.0 +24:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:45/0/physics_layer_1/angular_velocity = 0.0 +25:45/0 = 0 +25:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:45/0/physics_layer_0/angular_velocity = 0.0 +25:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:45/0/physics_layer_1/angular_velocity = 0.0 +26:45/0 = 0 +26:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:45/0/physics_layer_0/angular_velocity = 0.0 +26:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:45/0/physics_layer_1/angular_velocity = 0.0 +27:45/0 = 0 +27:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:45/0/physics_layer_0/angular_velocity = 0.0 +27:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:45/0/physics_layer_1/angular_velocity = 0.0 +28:45/0 = 0 +28:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:45/0/physics_layer_0/angular_velocity = 0.0 +28:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:45/0/physics_layer_1/angular_velocity = 0.0 +29:45/0 = 0 +29:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:45/0/physics_layer_0/angular_velocity = 0.0 +29:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:45/0/physics_layer_1/angular_velocity = 0.0 +30:45/0 = 0 +30:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:45/0/physics_layer_0/angular_velocity = 0.0 +30:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:45/0/physics_layer_1/angular_velocity = 0.0 +31:45/0 = 0 +31:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:45/0/physics_layer_0/angular_velocity = 0.0 +31:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:45/0/physics_layer_1/angular_velocity = 0.0 +32:45/0 = 0 +32:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:45/0/physics_layer_0/angular_velocity = 0.0 +32:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:45/0/physics_layer_1/angular_velocity = 0.0 +33:45/0 = 0 +33:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:45/0/physics_layer_0/angular_velocity = 0.0 +33:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:45/0/physics_layer_1/angular_velocity = 0.0 +2:46/0 = 0 +2:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:46/0/physics_layer_0/angular_velocity = 0.0 +2:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:46/0/physics_layer_1/angular_velocity = 0.0 +3:46/0 = 0 +3:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:46/0/physics_layer_0/angular_velocity = 0.0 +3:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:46/0/physics_layer_1/angular_velocity = 0.0 +4:46/0 = 0 +4:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:46/0/physics_layer_0/angular_velocity = 0.0 +4:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:46/0/physics_layer_1/angular_velocity = 0.0 +5:46/0 = 0 +5:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:46/0/physics_layer_0/angular_velocity = 0.0 +5:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:46/0/physics_layer_1/angular_velocity = 0.0 +6:46/0 = 0 +6:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:46/0/physics_layer_0/angular_velocity = 0.0 +6:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:46/0/physics_layer_1/angular_velocity = 0.0 +8:46/0 = 0 +8:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:46/0/physics_layer_0/angular_velocity = 0.0 +8:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:46/0/physics_layer_1/angular_velocity = 0.0 +9:46/0 = 0 +9:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:46/0/physics_layer_0/angular_velocity = 0.0 +9:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:46/0/physics_layer_1/angular_velocity = 0.0 +10:46/0 = 0 +10:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:46/0/physics_layer_0/angular_velocity = 0.0 +10:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:46/0/physics_layer_1/angular_velocity = 0.0 +14:46/0 = 0 +14:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:46/0/physics_layer_0/angular_velocity = 0.0 +14:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:46/0/physics_layer_1/angular_velocity = 0.0 +15:46/0 = 0 +15:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:46/0/physics_layer_0/angular_velocity = 0.0 +15:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:46/0/physics_layer_1/angular_velocity = 0.0 +17:46/0 = 0 +17:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:46/0/physics_layer_0/angular_velocity = 0.0 +17:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:46/0/physics_layer_1/angular_velocity = 0.0 +18:46/0 = 0 +18:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:46/0/physics_layer_0/angular_velocity = 0.0 +18:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:46/0/physics_layer_1/angular_velocity = 0.0 +19:46/0 = 0 +19:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:46/0/physics_layer_0/angular_velocity = 0.0 +19:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:46/0/physics_layer_1/angular_velocity = 0.0 +20:46/0 = 0 +20:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:46/0/physics_layer_0/angular_velocity = 0.0 +20:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:46/0/physics_layer_1/angular_velocity = 0.0 +21:46/0 = 0 +21:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:46/0/physics_layer_0/angular_velocity = 0.0 +21:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:46/0/physics_layer_1/angular_velocity = 0.0 +22:46/0 = 0 +22:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:46/0/physics_layer_0/angular_velocity = 0.0 +22:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:46/0/physics_layer_1/angular_velocity = 0.0 +23:46/0 = 0 +23:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:46/0/physics_layer_0/angular_velocity = 0.0 +23:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:46/0/physics_layer_1/angular_velocity = 0.0 +24:46/0 = 0 +24:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:46/0/physics_layer_0/angular_velocity = 0.0 +24:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:46/0/physics_layer_1/angular_velocity = 0.0 +25:46/0 = 0 +25:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:46/0/physics_layer_0/angular_velocity = 0.0 +25:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:46/0/physics_layer_1/angular_velocity = 0.0 +26:46/0 = 0 +26:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:46/0/physics_layer_0/angular_velocity = 0.0 +26:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:46/0/physics_layer_1/angular_velocity = 0.0 +27:46/0 = 0 +27:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:46/0/physics_layer_0/angular_velocity = 0.0 +27:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:46/0/physics_layer_1/angular_velocity = 0.0 +28:46/0 = 0 +28:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:46/0/physics_layer_0/angular_velocity = 0.0 +28:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:46/0/physics_layer_1/angular_velocity = 0.0 +29:46/0 = 0 +29:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:46/0/physics_layer_0/angular_velocity = 0.0 +29:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:46/0/physics_layer_1/angular_velocity = 0.0 +30:46/0 = 0 +30:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:46/0/physics_layer_0/angular_velocity = 0.0 +30:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:46/0/physics_layer_1/angular_velocity = 0.0 +31:46/0 = 0 +31:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:46/0/physics_layer_0/angular_velocity = 0.0 +31:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:46/0/physics_layer_1/angular_velocity = 0.0 +32:46/0 = 0 +32:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:46/0/physics_layer_0/angular_velocity = 0.0 +32:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:46/0/physics_layer_1/angular_velocity = 0.0 +33:46/0 = 0 +33:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:46/0/physics_layer_0/angular_velocity = 0.0 +33:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:46/0/physics_layer_1/angular_velocity = 0.0 +2:47/0 = 0 +2:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:47/0/physics_layer_0/angular_velocity = 0.0 +2:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:47/0/physics_layer_1/angular_velocity = 0.0 +3:47/0 = 0 +3:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:47/0/physics_layer_0/angular_velocity = 0.0 +3:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:47/0/physics_layer_1/angular_velocity = 0.0 +4:47/0 = 0 +4:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:47/0/physics_layer_0/angular_velocity = 0.0 +4:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:47/0/physics_layer_1/angular_velocity = 0.0 +5:47/0 = 0 +5:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:47/0/physics_layer_0/angular_velocity = 0.0 +5:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:47/0/physics_layer_1/angular_velocity = 0.0 +6:47/0 = 0 +6:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:47/0/physics_layer_0/angular_velocity = 0.0 +6:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:47/0/physics_layer_1/angular_velocity = 0.0 +10:47/0 = 0 +10:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:47/0/physics_layer_0/angular_velocity = 0.0 +10:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:47/0/physics_layer_1/angular_velocity = 0.0 +14:47/0 = 0 +14:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:47/0/physics_layer_0/angular_velocity = 0.0 +14:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:47/0/physics_layer_1/angular_velocity = 0.0 +15:47/0 = 0 +15:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:47/0/physics_layer_0/angular_velocity = 0.0 +15:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:47/0/physics_layer_1/angular_velocity = 0.0 +17:47/0 = 0 +17:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:47/0/physics_layer_0/angular_velocity = 0.0 +17:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:47/0/physics_layer_1/angular_velocity = 0.0 +18:47/0 = 0 +18:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:47/0/physics_layer_0/angular_velocity = 0.0 +18:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:47/0/physics_layer_1/angular_velocity = 0.0 +19:47/0 = 0 +19:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:47/0/physics_layer_0/angular_velocity = 0.0 +19:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:47/0/physics_layer_1/angular_velocity = 0.0 +20:47/0 = 0 +20:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:47/0/physics_layer_0/angular_velocity = 0.0 +20:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:47/0/physics_layer_1/angular_velocity = 0.0 +21:47/0 = 0 +21:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:47/0/physics_layer_0/angular_velocity = 0.0 +21:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:47/0/physics_layer_1/angular_velocity = 0.0 +22:47/0 = 0 +22:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:47/0/physics_layer_0/angular_velocity = 0.0 +22:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:47/0/physics_layer_1/angular_velocity = 0.0 +23:47/0 = 0 +23:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:47/0/physics_layer_0/angular_velocity = 0.0 +23:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:47/0/physics_layer_1/angular_velocity = 0.0 +24:47/0 = 0 +24:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:47/0/physics_layer_0/angular_velocity = 0.0 +24:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:47/0/physics_layer_1/angular_velocity = 0.0 +25:47/0 = 0 +25:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:47/0/physics_layer_0/angular_velocity = 0.0 +25:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:47/0/physics_layer_1/angular_velocity = 0.0 +26:47/0 = 0 +26:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:47/0/physics_layer_0/angular_velocity = 0.0 +26:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:47/0/physics_layer_1/angular_velocity = 0.0 +27:47/0 = 0 +27:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:47/0/physics_layer_0/angular_velocity = 0.0 +27:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:47/0/physics_layer_1/angular_velocity = 0.0 +2:48/0 = 0 +2:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:48/0/physics_layer_0/angular_velocity = 0.0 +2:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:48/0/physics_layer_1/angular_velocity = 0.0 +3:48/0 = 0 +3:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:48/0/physics_layer_0/angular_velocity = 0.0 +3:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:48/0/physics_layer_1/angular_velocity = 0.0 +4:48/0 = 0 +4:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:48/0/physics_layer_0/angular_velocity = 0.0 +4:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:48/0/physics_layer_1/angular_velocity = 0.0 +5:48/0 = 0 +5:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:48/0/physics_layer_0/angular_velocity = 0.0 +5:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:48/0/physics_layer_1/angular_velocity = 0.0 +6:48/0 = 0 +6:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:48/0/physics_layer_0/angular_velocity = 0.0 +6:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:48/0/physics_layer_1/angular_velocity = 0.0 +8:48/0 = 0 +8:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:48/0/physics_layer_0/angular_velocity = 0.0 +8:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:48/0/physics_layer_1/angular_velocity = 0.0 +9:48/0 = 0 +9:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:48/0/physics_layer_0/angular_velocity = 0.0 +9:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:48/0/physics_layer_1/angular_velocity = 0.0 +10:48/0 = 0 +10:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:48/0/physics_layer_0/angular_velocity = 0.0 +10:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:48/0/physics_layer_1/angular_velocity = 0.0 +11:48/0 = 0 +11:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:48/0/physics_layer_0/angular_velocity = 0.0 +11:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:48/0/physics_layer_1/angular_velocity = 0.0 +12:48/0 = 0 +12:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:48/0/physics_layer_0/angular_velocity = 0.0 +12:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:48/0/physics_layer_1/angular_velocity = 0.0 +13:48/0 = 0 +13:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:48/0/physics_layer_0/angular_velocity = 0.0 +13:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:48/0/physics_layer_1/angular_velocity = 0.0 +14:48/0 = 0 +14:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:48/0/physics_layer_0/angular_velocity = 0.0 +14:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:48/0/physics_layer_1/angular_velocity = 0.0 +15:48/0 = 0 +15:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:48/0/physics_layer_0/angular_velocity = 0.0 +15:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:48/0/physics_layer_1/angular_velocity = 0.0 +16:48/0 = 0 +16:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:48/0/physics_layer_0/angular_velocity = 0.0 +16:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:48/0/physics_layer_1/angular_velocity = 0.0 +17:48/0 = 0 +17:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:48/0/physics_layer_0/angular_velocity = 0.0 +17:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:48/0/physics_layer_1/angular_velocity = 0.0 +18:48/0 = 0 +18:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:48/0/physics_layer_0/angular_velocity = 0.0 +18:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:48/0/physics_layer_1/angular_velocity = 0.0 +19:48/0 = 0 +19:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:48/0/physics_layer_0/angular_velocity = 0.0 +19:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:48/0/physics_layer_1/angular_velocity = 0.0 +20:48/0 = 0 +20:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:48/0/physics_layer_0/angular_velocity = 0.0 +20:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:48/0/physics_layer_1/angular_velocity = 0.0 +21:48/0 = 0 +21:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:48/0/physics_layer_0/angular_velocity = 0.0 +21:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:48/0/physics_layer_1/angular_velocity = 0.0 +22:48/0 = 0 +22:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:48/0/physics_layer_0/angular_velocity = 0.0 +22:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:48/0/physics_layer_1/angular_velocity = 0.0 +23:48/0 = 0 +23:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:48/0/physics_layer_0/angular_velocity = 0.0 +23:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:48/0/physics_layer_1/angular_velocity = 0.0 +24:48/0 = 0 +24:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:48/0/physics_layer_0/angular_velocity = 0.0 +24:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:48/0/physics_layer_1/angular_velocity = 0.0 +25:48/0 = 0 +25:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:48/0/physics_layer_0/angular_velocity = 0.0 +25:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:48/0/physics_layer_1/angular_velocity = 0.0 +26:48/0 = 0 +26:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:48/0/physics_layer_0/angular_velocity = 0.0 +26:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:48/0/physics_layer_1/angular_velocity = 0.0 +27:48/0 = 0 +27:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:48/0/physics_layer_0/angular_velocity = 0.0 +27:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:48/0/physics_layer_1/angular_velocity = 0.0 +28:48/0 = 0 +28:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:48/0/physics_layer_0/angular_velocity = 0.0 +28:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:48/0/physics_layer_1/angular_velocity = 0.0 +29:48/0 = 0 +29:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:48/0/physics_layer_0/angular_velocity = 0.0 +29:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:48/0/physics_layer_1/angular_velocity = 0.0 +30:48/0 = 0 +30:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:48/0/physics_layer_0/angular_velocity = 0.0 +30:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:48/0/physics_layer_1/angular_velocity = 0.0 +31:48/0 = 0 +31:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:48/0/physics_layer_0/angular_velocity = 0.0 +31:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:48/0/physics_layer_1/angular_velocity = 0.0 +32:48/0 = 0 +32:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:48/0/physics_layer_0/angular_velocity = 0.0 +32:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:48/0/physics_layer_1/angular_velocity = 0.0 +33:48/0 = 0 +33:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:48/0/physics_layer_0/angular_velocity = 0.0 +33:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:48/0/physics_layer_1/angular_velocity = 0.0 +34:48/0 = 0 +34:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:48/0/physics_layer_0/angular_velocity = 0.0 +34:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:48/0/physics_layer_1/angular_velocity = 0.0 +35:48/0 = 0 +35:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:48/0/physics_layer_0/angular_velocity = 0.0 +35:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:48/0/physics_layer_1/angular_velocity = 0.0 +36:48/0 = 0 +36:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:48/0/physics_layer_0/angular_velocity = 0.0 +36:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:48/0/physics_layer_1/angular_velocity = 0.0 +6:49/0 = 0 +6:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:49/0/physics_layer_0/angular_velocity = 0.0 +6:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:49/0/physics_layer_1/angular_velocity = 0.0 +7:49/0 = 0 +7:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:49/0/physics_layer_0/angular_velocity = 0.0 +7:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:49/0/physics_layer_1/angular_velocity = 0.0 +8:49/0 = 0 +8:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:49/0/physics_layer_0/angular_velocity = 0.0 +8:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:49/0/physics_layer_1/angular_velocity = 0.0 +9:49/0 = 0 +9:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:49/0/physics_layer_0/angular_velocity = 0.0 +9:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:49/0/physics_layer_1/angular_velocity = 0.0 +10:49/0 = 0 +10:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:49/0/physics_layer_0/angular_velocity = 0.0 +10:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:49/0/physics_layer_1/angular_velocity = 0.0 +11:49/0 = 0 +11:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:49/0/physics_layer_0/angular_velocity = 0.0 +11:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:49/0/physics_layer_1/angular_velocity = 0.0 +12:49/0 = 0 +12:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:49/0/physics_layer_0/angular_velocity = 0.0 +12:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:49/0/physics_layer_1/angular_velocity = 0.0 +13:49/0 = 0 +13:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:49/0/physics_layer_0/angular_velocity = 0.0 +13:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:49/0/physics_layer_1/angular_velocity = 0.0 +14:49/0 = 0 +14:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:49/0/physics_layer_0/angular_velocity = 0.0 +14:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:49/0/physics_layer_1/angular_velocity = 0.0 +15:49/0 = 0 +15:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:49/0/physics_layer_0/angular_velocity = 0.0 +15:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:49/0/physics_layer_1/angular_velocity = 0.0 +16:49/0 = 0 +16:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:49/0/physics_layer_0/angular_velocity = 0.0 +16:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:49/0/physics_layer_1/angular_velocity = 0.0 +17:49/0 = 0 +17:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:49/0/physics_layer_0/angular_velocity = 0.0 +17:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:49/0/physics_layer_1/angular_velocity = 0.0 +18:49/0 = 0 +18:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:49/0/physics_layer_0/angular_velocity = 0.0 +18:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:49/0/physics_layer_1/angular_velocity = 0.0 +19:49/0 = 0 +19:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:49/0/physics_layer_0/angular_velocity = 0.0 +19:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:49/0/physics_layer_1/angular_velocity = 0.0 +20:49/0 = 0 +20:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:49/0/physics_layer_0/angular_velocity = 0.0 +20:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:49/0/physics_layer_1/angular_velocity = 0.0 +21:49/0 = 0 +21:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:49/0/physics_layer_0/angular_velocity = 0.0 +21:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:49/0/physics_layer_1/angular_velocity = 0.0 +22:49/0 = 0 +22:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:49/0/physics_layer_0/angular_velocity = 0.0 +22:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:49/0/physics_layer_1/angular_velocity = 0.0 +25:49/0 = 0 +25:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:49/0/physics_layer_0/angular_velocity = 0.0 +25:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:49/0/physics_layer_1/angular_velocity = 0.0 +26:49/0 = 0 +26:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:49/0/physics_layer_0/angular_velocity = 0.0 +26:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:49/0/physics_layer_1/angular_velocity = 0.0 +32:49/0 = 0 +32:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:49/0/physics_layer_0/angular_velocity = 0.0 +32:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:49/0/physics_layer_1/angular_velocity = 0.0 +33:49/0 = 0 +33:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:49/0/physics_layer_0/angular_velocity = 0.0 +33:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:49/0/physics_layer_1/angular_velocity = 0.0 +6:50/0 = 0 +6:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:50/0/physics_layer_0/angular_velocity = 0.0 +6:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:50/0/physics_layer_1/angular_velocity = 0.0 +7:50/0 = 0 +7:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:50/0/physics_layer_0/angular_velocity = 0.0 +7:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:50/0/physics_layer_1/angular_velocity = 0.0 +8:50/0 = 0 +8:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:50/0/physics_layer_0/angular_velocity = 0.0 +8:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:50/0/physics_layer_1/angular_velocity = 0.0 +9:50/0 = 0 +9:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:50/0/physics_layer_0/angular_velocity = 0.0 +9:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:50/0/physics_layer_1/angular_velocity = 0.0 +10:50/0 = 0 +10:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:50/0/physics_layer_0/angular_velocity = 0.0 +10:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:50/0/physics_layer_1/angular_velocity = 0.0 +11:50/0 = 0 +11:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:50/0/physics_layer_0/angular_velocity = 0.0 +11:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:50/0/physics_layer_1/angular_velocity = 0.0 +12:50/0 = 0 +12:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:50/0/physics_layer_0/angular_velocity = 0.0 +12:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:50/0/physics_layer_1/angular_velocity = 0.0 +13:50/0 = 0 +13:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:50/0/physics_layer_0/angular_velocity = 0.0 +13:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:50/0/physics_layer_1/angular_velocity = 0.0 +16:50/0 = 0 +16:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:50/0/physics_layer_0/angular_velocity = 0.0 +16:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:50/0/physics_layer_1/angular_velocity = 0.0 +17:50/0 = 0 +17:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:50/0/physics_layer_0/angular_velocity = 0.0 +17:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:50/0/physics_layer_1/angular_velocity = 0.0 +18:50/0 = 0 +18:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:50/0/physics_layer_0/angular_velocity = 0.0 +18:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:50/0/physics_layer_1/angular_velocity = 0.0 +19:50/0 = 0 +19:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:50/0/physics_layer_0/angular_velocity = 0.0 +19:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:50/0/physics_layer_1/angular_velocity = 0.0 +20:50/0 = 0 +20:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:50/0/physics_layer_0/angular_velocity = 0.0 +20:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:50/0/physics_layer_1/angular_velocity = 0.0 +22:50/0 = 0 +22:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:50/0/physics_layer_0/angular_velocity = 0.0 +22:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:50/0/physics_layer_1/angular_velocity = 0.0 +23:50/0 = 0 +23:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:50/0/physics_layer_0/angular_velocity = 0.0 +23:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:50/0/physics_layer_1/angular_velocity = 0.0 +24:50/0 = 0 +24:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:50/0/physics_layer_0/angular_velocity = 0.0 +24:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:50/0/physics_layer_1/angular_velocity = 0.0 +25:50/0 = 0 +25:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:50/0/physics_layer_0/angular_velocity = 0.0 +25:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:50/0/physics_layer_1/angular_velocity = 0.0 +26:50/0 = 0 +26:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:50/0/physics_layer_0/angular_velocity = 0.0 +26:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:50/0/physics_layer_1/angular_velocity = 0.0 +27:50/0 = 0 +27:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:50/0/physics_layer_0/angular_velocity = 0.0 +27:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:50/0/physics_layer_1/angular_velocity = 0.0 +28:50/0 = 0 +28:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:50/0/physics_layer_0/angular_velocity = 0.0 +28:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:50/0/physics_layer_1/angular_velocity = 0.0 +29:50/0 = 0 +29:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:50/0/physics_layer_0/angular_velocity = 0.0 +29:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:50/0/physics_layer_1/angular_velocity = 0.0 +30:50/0 = 0 +30:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:50/0/physics_layer_0/angular_velocity = 0.0 +30:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:50/0/physics_layer_1/angular_velocity = 0.0 +31:50/0 = 0 +31:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:50/0/physics_layer_0/angular_velocity = 0.0 +31:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:50/0/physics_layer_1/angular_velocity = 0.0 +32:50/0 = 0 +32:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:50/0/physics_layer_0/angular_velocity = 0.0 +32:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:50/0/physics_layer_1/angular_velocity = 0.0 +33:50/0 = 0 +33:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:50/0/physics_layer_0/angular_velocity = 0.0 +33:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:50/0/physics_layer_1/angular_velocity = 0.0 +34:50/0 = 0 +34:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:50/0/physics_layer_0/angular_velocity = 0.0 +34:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:50/0/physics_layer_1/angular_velocity = 0.0 +35:50/0 = 0 +35:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:50/0/physics_layer_0/angular_velocity = 0.0 +35:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:50/0/physics_layer_1/angular_velocity = 0.0 +36:50/0 = 0 +36:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:50/0/physics_layer_0/angular_velocity = 0.0 +36:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:50/0/physics_layer_1/angular_velocity = 0.0 +6:51/0 = 0 +6:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:51/0/physics_layer_0/angular_velocity = 0.0 +6:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:51/0/physics_layer_1/angular_velocity = 0.0 +7:51/0 = 0 +7:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:51/0/physics_layer_0/angular_velocity = 0.0 +7:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:51/0/physics_layer_1/angular_velocity = 0.0 +8:51/0 = 0 +8:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:51/0/physics_layer_0/angular_velocity = 0.0 +8:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:51/0/physics_layer_1/angular_velocity = 0.0 +9:51/0 = 0 +9:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:51/0/physics_layer_0/angular_velocity = 0.0 +9:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:51/0/physics_layer_1/angular_velocity = 0.0 +10:51/0 = 0 +10:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:51/0/physics_layer_0/angular_velocity = 0.0 +10:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:51/0/physics_layer_1/angular_velocity = 0.0 +11:51/0 = 0 +11:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:51/0/physics_layer_0/angular_velocity = 0.0 +11:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:51/0/physics_layer_1/angular_velocity = 0.0 +12:51/0 = 0 +12:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:51/0/physics_layer_0/angular_velocity = 0.0 +12:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:51/0/physics_layer_1/angular_velocity = 0.0 +13:51/0 = 0 +13:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:51/0/physics_layer_0/angular_velocity = 0.0 +13:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:51/0/physics_layer_1/angular_velocity = 0.0 +14:51/0 = 0 +14:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:51/0/physics_layer_0/angular_velocity = 0.0 +14:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:51/0/physics_layer_1/angular_velocity = 0.0 +15:51/0 = 0 +15:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:51/0/physics_layer_0/angular_velocity = 0.0 +15:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:51/0/physics_layer_1/angular_velocity = 0.0 +17:51/0 = 0 +17:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:51/0/physics_layer_0/angular_velocity = 0.0 +17:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:51/0/physics_layer_1/angular_velocity = 0.0 +18:51/0 = 0 +18:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:51/0/physics_layer_0/angular_velocity = 0.0 +18:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:51/0/physics_layer_1/angular_velocity = 0.0 +19:51/0 = 0 +19:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:51/0/physics_layer_0/angular_velocity = 0.0 +19:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:51/0/physics_layer_1/angular_velocity = 0.0 +20:51/0 = 0 +20:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:51/0/physics_layer_0/angular_velocity = 0.0 +20:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:51/0/physics_layer_1/angular_velocity = 0.0 +22:51/0 = 0 +22:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:51/0/physics_layer_0/angular_velocity = 0.0 +22:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:51/0/physics_layer_1/angular_velocity = 0.0 +23:51/0 = 0 +23:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:51/0/physics_layer_0/angular_velocity = 0.0 +23:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:51/0/physics_layer_1/angular_velocity = 0.0 +24:51/0 = 0 +24:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:51/0/physics_layer_0/angular_velocity = 0.0 +24:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:51/0/physics_layer_1/angular_velocity = 0.0 +25:51/0 = 0 +25:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:51/0/physics_layer_0/angular_velocity = 0.0 +25:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:51/0/physics_layer_1/angular_velocity = 0.0 +26:51/0 = 0 +26:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:51/0/physics_layer_0/angular_velocity = 0.0 +26:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:51/0/physics_layer_1/angular_velocity = 0.0 +27:51/0 = 0 +27:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:51/0/physics_layer_0/angular_velocity = 0.0 +27:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:51/0/physics_layer_1/angular_velocity = 0.0 +28:51/0 = 0 +28:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:51/0/physics_layer_0/angular_velocity = 0.0 +28:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:51/0/physics_layer_1/angular_velocity = 0.0 +29:51/0 = 0 +29:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:51/0/physics_layer_0/angular_velocity = 0.0 +29:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:51/0/physics_layer_1/angular_velocity = 0.0 +30:51/0 = 0 +30:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:51/0/physics_layer_0/angular_velocity = 0.0 +30:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:51/0/physics_layer_1/angular_velocity = 0.0 +31:51/0 = 0 +31:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:51/0/physics_layer_0/angular_velocity = 0.0 +31:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:51/0/physics_layer_1/angular_velocity = 0.0 +32:51/0 = 0 +32:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:51/0/physics_layer_0/angular_velocity = 0.0 +32:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:51/0/physics_layer_1/angular_velocity = 0.0 +33:51/0 = 0 +33:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:51/0/physics_layer_0/angular_velocity = 0.0 +33:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:51/0/physics_layer_1/angular_velocity = 0.0 +34:51/0 = 0 +34:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:51/0/physics_layer_0/angular_velocity = 0.0 +34:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:51/0/physics_layer_1/angular_velocity = 0.0 +35:51/0 = 0 +35:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:51/0/physics_layer_0/angular_velocity = 0.0 +35:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:51/0/physics_layer_1/angular_velocity = 0.0 +36:51/0 = 0 +36:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:51/0/physics_layer_0/angular_velocity = 0.0 +36:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:51/0/physics_layer_1/angular_velocity = 0.0 +6:52/0 = 0 +6:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:52/0/physics_layer_0/angular_velocity = 0.0 +6:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:52/0/physics_layer_1/angular_velocity = 0.0 +7:52/0 = 0 +7:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:52/0/physics_layer_0/angular_velocity = 0.0 +7:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:52/0/physics_layer_1/angular_velocity = 0.0 +8:52/0 = 0 +8:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:52/0/physics_layer_0/angular_velocity = 0.0 +8:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:52/0/physics_layer_1/angular_velocity = 0.0 +9:52/0 = 0 +9:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:52/0/physics_layer_0/angular_velocity = 0.0 +9:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:52/0/physics_layer_1/angular_velocity = 0.0 +10:52/0 = 0 +10:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:52/0/physics_layer_0/angular_velocity = 0.0 +10:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:52/0/physics_layer_1/angular_velocity = 0.0 +11:52/0 = 0 +11:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:52/0/physics_layer_0/angular_velocity = 0.0 +11:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:52/0/physics_layer_1/angular_velocity = 0.0 +12:52/0 = 0 +12:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:52/0/physics_layer_0/angular_velocity = 0.0 +12:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:52/0/physics_layer_1/angular_velocity = 0.0 +13:52/0 = 0 +13:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:52/0/physics_layer_0/angular_velocity = 0.0 +13:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:52/0/physics_layer_1/angular_velocity = 0.0 +14:52/0 = 0 +14:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:52/0/physics_layer_0/angular_velocity = 0.0 +14:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:52/0/physics_layer_1/angular_velocity = 0.0 +15:52/0 = 0 +15:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:52/0/physics_layer_0/angular_velocity = 0.0 +15:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:52/0/physics_layer_1/angular_velocity = 0.0 +17:52/0 = 0 +17:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:52/0/physics_layer_0/angular_velocity = 0.0 +17:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:52/0/physics_layer_1/angular_velocity = 0.0 +18:52/0 = 0 +18:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:52/0/physics_layer_0/angular_velocity = 0.0 +18:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:52/0/physics_layer_1/angular_velocity = 0.0 +22:52/0 = 0 +22:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:52/0/physics_layer_0/angular_velocity = 0.0 +22:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:52/0/physics_layer_1/angular_velocity = 0.0 +23:52/0 = 0 +23:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:52/0/physics_layer_0/angular_velocity = 0.0 +23:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:52/0/physics_layer_1/angular_velocity = 0.0 +24:52/0 = 0 +24:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:52/0/physics_layer_0/angular_velocity = 0.0 +24:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:52/0/physics_layer_1/angular_velocity = 0.0 +25:52/0 = 0 +25:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:52/0/physics_layer_0/angular_velocity = 0.0 +25:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:52/0/physics_layer_1/angular_velocity = 0.0 +26:52/0 = 0 +26:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:52/0/physics_layer_0/angular_velocity = 0.0 +26:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:52/0/physics_layer_1/angular_velocity = 0.0 +27:52/0 = 0 +27:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:52/0/physics_layer_0/angular_velocity = 0.0 +27:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:52/0/physics_layer_1/angular_velocity = 0.0 +28:52/0 = 0 +28:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:52/0/physics_layer_0/angular_velocity = 0.0 +28:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:52/0/physics_layer_1/angular_velocity = 0.0 +29:52/0 = 0 +29:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:52/0/physics_layer_0/angular_velocity = 0.0 +29:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:52/0/physics_layer_1/angular_velocity = 0.0 +30:52/0 = 0 +30:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:52/0/physics_layer_0/angular_velocity = 0.0 +30:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:52/0/physics_layer_1/angular_velocity = 0.0 +31:52/0 = 0 +31:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:52/0/physics_layer_0/angular_velocity = 0.0 +31:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:52/0/physics_layer_1/angular_velocity = 0.0 +32:52/0 = 0 +32:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:52/0/physics_layer_0/angular_velocity = 0.0 +32:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:52/0/physics_layer_1/angular_velocity = 0.0 +33:52/0 = 0 +33:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:52/0/physics_layer_0/angular_velocity = 0.0 +33:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:52/0/physics_layer_1/angular_velocity = 0.0 +34:52/0 = 0 +34:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:52/0/physics_layer_0/angular_velocity = 0.0 +34:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:52/0/physics_layer_1/angular_velocity = 0.0 +35:52/0 = 0 +35:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:52/0/physics_layer_0/angular_velocity = 0.0 +35:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:52/0/physics_layer_1/angular_velocity = 0.0 +36:52/0 = 0 +36:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:52/0/physics_layer_0/angular_velocity = 0.0 +36:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:52/0/physics_layer_1/angular_velocity = 0.0 +6:53/0 = 0 +6:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:53/0/physics_layer_0/angular_velocity = 0.0 +6:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:53/0/physics_layer_1/angular_velocity = 0.0 +7:53/0 = 0 +7:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:53/0/physics_layer_0/angular_velocity = 0.0 +7:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:53/0/physics_layer_1/angular_velocity = 0.0 +8:53/0 = 0 +8:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:53/0/physics_layer_0/angular_velocity = 0.0 +8:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:53/0/physics_layer_1/angular_velocity = 0.0 +9:53/0 = 0 +9:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:53/0/physics_layer_0/angular_velocity = 0.0 +9:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:53/0/physics_layer_1/angular_velocity = 0.0 +10:53/0 = 0 +10:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:53/0/physics_layer_0/angular_velocity = 0.0 +10:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:53/0/physics_layer_1/angular_velocity = 0.0 +11:53/0 = 0 +11:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:53/0/physics_layer_0/angular_velocity = 0.0 +11:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:53/0/physics_layer_1/angular_velocity = 0.0 +12:53/0 = 0 +12:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:53/0/physics_layer_0/angular_velocity = 0.0 +12:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:53/0/physics_layer_1/angular_velocity = 0.0 +13:53/0 = 0 +13:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:53/0/physics_layer_0/angular_velocity = 0.0 +13:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:53/0/physics_layer_1/angular_velocity = 0.0 +14:53/0 = 0 +14:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:53/0/physics_layer_0/angular_velocity = 0.0 +14:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:53/0/physics_layer_1/angular_velocity = 0.0 +15:53/0 = 0 +15:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:53/0/physics_layer_0/angular_velocity = 0.0 +15:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:53/0/physics_layer_1/angular_velocity = 0.0 +22:53/0 = 0 +22:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:53/0/physics_layer_0/angular_velocity = 0.0 +22:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:53/0/physics_layer_1/angular_velocity = 0.0 +24:53/0 = 0 +24:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:53/0/physics_layer_0/angular_velocity = 0.0 +24:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:53/0/physics_layer_1/angular_velocity = 0.0 +25:53/0 = 0 +25:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:53/0/physics_layer_0/angular_velocity = 0.0 +25:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:53/0/physics_layer_1/angular_velocity = 0.0 +26:53/0 = 0 +26:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:53/0/physics_layer_0/angular_velocity = 0.0 +26:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:53/0/physics_layer_1/angular_velocity = 0.0 +27:53/0 = 0 +27:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:53/0/physics_layer_0/angular_velocity = 0.0 +27:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:53/0/physics_layer_1/angular_velocity = 0.0 +28:53/0 = 0 +28:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:53/0/physics_layer_0/angular_velocity = 0.0 +28:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:53/0/physics_layer_1/angular_velocity = 0.0 +29:53/0 = 0 +29:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:53/0/physics_layer_0/angular_velocity = 0.0 +29:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:53/0/physics_layer_1/angular_velocity = 0.0 +31:53/0 = 0 +31:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:53/0/physics_layer_0/angular_velocity = 0.0 +31:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:53/0/physics_layer_1/angular_velocity = 0.0 +32:53/0 = 0 +32:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:53/0/physics_layer_0/angular_velocity = 0.0 +32:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:53/0/physics_layer_1/angular_velocity = 0.0 +33:53/0 = 0 +33:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:53/0/physics_layer_0/angular_velocity = 0.0 +33:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:53/0/physics_layer_1/angular_velocity = 0.0 +34:53/0 = 0 +34:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:53/0/physics_layer_0/angular_velocity = 0.0 +34:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:53/0/physics_layer_1/angular_velocity = 0.0 +35:53/0 = 0 +35:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:53/0/physics_layer_0/angular_velocity = 0.0 +35:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:53/0/physics_layer_1/angular_velocity = 0.0 +36:53/0 = 0 +36:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:53/0/physics_layer_0/angular_velocity = 0.0 +36:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:53/0/physics_layer_1/angular_velocity = 0.0 +6:54/0 = 0 +6:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:54/0/physics_layer_0/angular_velocity = 0.0 +6:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:54/0/physics_layer_1/angular_velocity = 0.0 +7:54/0 = 0 +7:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:54/0/physics_layer_0/angular_velocity = 0.0 +7:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:54/0/physics_layer_1/angular_velocity = 0.0 +8:54/0 = 0 +8:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:54/0/physics_layer_0/angular_velocity = 0.0 +8:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:54/0/physics_layer_1/angular_velocity = 0.0 +9:54/0 = 0 +9:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:54/0/physics_layer_0/angular_velocity = 0.0 +9:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:54/0/physics_layer_1/angular_velocity = 0.0 +10:54/0 = 0 +10:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:54/0/physics_layer_0/angular_velocity = 0.0 +10:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:54/0/physics_layer_1/angular_velocity = 0.0 +11:54/0 = 0 +11:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:54/0/physics_layer_0/angular_velocity = 0.0 +11:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:54/0/physics_layer_1/angular_velocity = 0.0 +12:54/0 = 0 +12:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:54/0/physics_layer_0/angular_velocity = 0.0 +12:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:54/0/physics_layer_1/angular_velocity = 0.0 +13:54/0 = 0 +13:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:54/0/physics_layer_0/angular_velocity = 0.0 +13:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:54/0/physics_layer_1/angular_velocity = 0.0 +14:54/0 = 0 +14:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:54/0/physics_layer_0/angular_velocity = 0.0 +14:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:54/0/physics_layer_1/angular_velocity = 0.0 +15:54/0 = 0 +15:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:54/0/physics_layer_0/angular_velocity = 0.0 +15:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:54/0/physics_layer_1/angular_velocity = 0.0 +16:54/0 = 0 +16:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:54/0/physics_layer_0/angular_velocity = 0.0 +16:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:54/0/physics_layer_1/angular_velocity = 0.0 +17:54/0 = 0 +17:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:54/0/physics_layer_0/angular_velocity = 0.0 +17:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:54/0/physics_layer_1/angular_velocity = 0.0 +18:54/0 = 0 +18:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:54/0/physics_layer_0/angular_velocity = 0.0 +18:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:54/0/physics_layer_1/angular_velocity = 0.0 +19:54/0 = 0 +19:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:54/0/physics_layer_0/angular_velocity = 0.0 +19:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:54/0/physics_layer_1/angular_velocity = 0.0 +20:54/0 = 0 +20:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:54/0/physics_layer_0/angular_velocity = 0.0 +20:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:54/0/physics_layer_1/angular_velocity = 0.0 +21:54/0 = 0 +21:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:54/0/physics_layer_0/angular_velocity = 0.0 +21:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:54/0/physics_layer_1/angular_velocity = 0.0 +22:54/0 = 0 +22:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:54/0/physics_layer_0/angular_velocity = 0.0 +22:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:54/0/physics_layer_1/angular_velocity = 0.0 +23:54/0 = 0 +23:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:54/0/physics_layer_0/angular_velocity = 0.0 +23:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:54/0/physics_layer_1/angular_velocity = 0.0 +24:54/0 = 0 +24:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:54/0/physics_layer_0/angular_velocity = 0.0 +24:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:54/0/physics_layer_1/angular_velocity = 0.0 +25:54/0 = 0 +25:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:54/0/physics_layer_0/angular_velocity = 0.0 +25:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:54/0/physics_layer_1/angular_velocity = 0.0 +26:54/0 = 0 +26:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:54/0/physics_layer_0/angular_velocity = 0.0 +26:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:54/0/physics_layer_1/angular_velocity = 0.0 +27:54/0 = 0 +27:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:54/0/physics_layer_0/angular_velocity = 0.0 +27:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:54/0/physics_layer_1/angular_velocity = 0.0 +28:54/0 = 0 +28:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:54/0/physics_layer_0/angular_velocity = 0.0 +28:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:54/0/physics_layer_1/angular_velocity = 0.0 +29:54/0 = 0 +29:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:54/0/physics_layer_0/angular_velocity = 0.0 +29:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:54/0/physics_layer_1/angular_velocity = 0.0 +30:54/0 = 0 +30:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:54/0/physics_layer_0/angular_velocity = 0.0 +30:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:54/0/physics_layer_1/angular_velocity = 0.0 +31:54/0 = 0 +31:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:54/0/physics_layer_0/angular_velocity = 0.0 +31:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:54/0/physics_layer_1/angular_velocity = 0.0 +32:54/0 = 0 +32:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:54/0/physics_layer_0/angular_velocity = 0.0 +32:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:54/0/physics_layer_1/angular_velocity = 0.0 +33:54/0 = 0 +33:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:54/0/physics_layer_0/angular_velocity = 0.0 +33:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:54/0/physics_layer_1/angular_velocity = 0.0 +34:54/0 = 0 +34:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:54/0/physics_layer_0/angular_velocity = 0.0 +34:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:54/0/physics_layer_1/angular_velocity = 0.0 +35:54/0 = 0 +35:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:54/0/physics_layer_0/angular_velocity = 0.0 +35:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:54/0/physics_layer_1/angular_velocity = 0.0 +36:54/0 = 0 +36:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:54/0/physics_layer_0/angular_velocity = 0.0 +36:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:54/0/physics_layer_1/angular_velocity = 0.0 +6:55/0 = 0 +6:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:55/0/physics_layer_0/angular_velocity = 0.0 +6:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:55/0/physics_layer_1/angular_velocity = 0.0 +7:55/0 = 0 +7:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:55/0/physics_layer_0/angular_velocity = 0.0 +7:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:55/0/physics_layer_1/angular_velocity = 0.0 +8:55/0 = 0 +8:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:55/0/physics_layer_0/angular_velocity = 0.0 +8:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:55/0/physics_layer_1/angular_velocity = 0.0 +9:55/0 = 0 +9:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:55/0/physics_layer_0/angular_velocity = 0.0 +9:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:55/0/physics_layer_1/angular_velocity = 0.0 +10:55/0 = 0 +10:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:55/0/physics_layer_0/angular_velocity = 0.0 +10:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:55/0/physics_layer_1/angular_velocity = 0.0 +11:55/0 = 0 +11:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:55/0/physics_layer_0/angular_velocity = 0.0 +11:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:55/0/physics_layer_1/angular_velocity = 0.0 +12:55/0 = 0 +12:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:55/0/physics_layer_0/angular_velocity = 0.0 +12:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:55/0/physics_layer_1/angular_velocity = 0.0 +13:55/0 = 0 +13:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:55/0/physics_layer_0/angular_velocity = 0.0 +13:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:55/0/physics_layer_1/angular_velocity = 0.0 +14:55/0 = 0 +14:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:55/0/physics_layer_0/angular_velocity = 0.0 +14:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:55/0/physics_layer_1/angular_velocity = 0.0 +15:55/0 = 0 +15:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:55/0/physics_layer_0/angular_velocity = 0.0 +15:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:55/0/physics_layer_1/angular_velocity = 0.0 +16:55/0 = 0 +16:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:55/0/physics_layer_0/angular_velocity = 0.0 +16:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:55/0/physics_layer_1/angular_velocity = 0.0 +17:55/0 = 0 +17:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:55/0/physics_layer_0/angular_velocity = 0.0 +17:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:55/0/physics_layer_1/angular_velocity = 0.0 +18:55/0 = 0 +18:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:55/0/physics_layer_0/angular_velocity = 0.0 +18:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:55/0/physics_layer_1/angular_velocity = 0.0 +19:55/0 = 0 +19:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:55/0/physics_layer_0/angular_velocity = 0.0 +19:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:55/0/physics_layer_1/angular_velocity = 0.0 +20:55/0 = 0 +20:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:55/0/physics_layer_0/angular_velocity = 0.0 +20:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:55/0/physics_layer_1/angular_velocity = 0.0 +21:55/0 = 0 +21:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:55/0/physics_layer_0/angular_velocity = 0.0 +21:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:55/0/physics_layer_1/angular_velocity = 0.0 +26:55/0 = 0 +26:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:55/0/physics_layer_0/angular_velocity = 0.0 +26:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:55/0/physics_layer_1/angular_velocity = 0.0 +27:55/0 = 0 +27:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:55/0/physics_layer_0/angular_velocity = 0.0 +27:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:55/0/physics_layer_1/angular_velocity = 0.0 +28:55/0 = 0 +28:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:55/0/physics_layer_0/angular_velocity = 0.0 +28:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:55/0/physics_layer_1/angular_velocity = 0.0 +29:55/0 = 0 +29:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:55/0/physics_layer_0/angular_velocity = 0.0 +29:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:55/0/physics_layer_1/angular_velocity = 0.0 +30:55/0 = 0 +30:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:55/0/physics_layer_0/angular_velocity = 0.0 +30:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:55/0/physics_layer_1/angular_velocity = 0.0 +31:55/0 = 0 +31:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:55/0/physics_layer_0/angular_velocity = 0.0 +31:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:55/0/physics_layer_1/angular_velocity = 0.0 +32:55/0 = 0 +32:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:55/0/physics_layer_0/angular_velocity = 0.0 +32:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:55/0/physics_layer_1/angular_velocity = 0.0 +33:55/0 = 0 +33:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:55/0/physics_layer_0/angular_velocity = 0.0 +33:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:55/0/physics_layer_1/angular_velocity = 0.0 +34:55/0 = 0 +34:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:55/0/physics_layer_0/angular_velocity = 0.0 +34:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:55/0/physics_layer_1/angular_velocity = 0.0 +35:55/0 = 0 +35:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:55/0/physics_layer_0/angular_velocity = 0.0 +35:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:55/0/physics_layer_1/angular_velocity = 0.0 +6:56/0 = 0 +6:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:56/0/physics_layer_0/angular_velocity = 0.0 +6:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:56/0/physics_layer_1/angular_velocity = 0.0 +7:56/0 = 0 +7:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:56/0/physics_layer_0/angular_velocity = 0.0 +7:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:56/0/physics_layer_1/angular_velocity = 0.0 +8:56/0 = 0 +8:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:56/0/physics_layer_0/angular_velocity = 0.0 +8:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:56/0/physics_layer_1/angular_velocity = 0.0 +9:56/0 = 0 +9:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:56/0/physics_layer_0/angular_velocity = 0.0 +9:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:56/0/physics_layer_1/angular_velocity = 0.0 +10:56/0 = 0 +10:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:56/0/physics_layer_0/angular_velocity = 0.0 +10:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:56/0/physics_layer_1/angular_velocity = 0.0 +11:56/0 = 0 +11:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:56/0/physics_layer_0/angular_velocity = 0.0 +11:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:56/0/physics_layer_1/angular_velocity = 0.0 +12:56/0 = 0 +12:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:56/0/physics_layer_0/angular_velocity = 0.0 +12:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:56/0/physics_layer_1/angular_velocity = 0.0 +13:56/0 = 0 +13:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:56/0/physics_layer_0/angular_velocity = 0.0 +13:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:56/0/physics_layer_1/angular_velocity = 0.0 +14:56/0 = 0 +14:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:56/0/physics_layer_0/angular_velocity = 0.0 +14:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:56/0/physics_layer_1/angular_velocity = 0.0 +15:56/0 = 0 +15:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:56/0/physics_layer_0/angular_velocity = 0.0 +15:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:56/0/physics_layer_1/angular_velocity = 0.0 +16:56/0 = 0 +16:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:56/0/physics_layer_0/angular_velocity = 0.0 +16:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:56/0/physics_layer_1/angular_velocity = 0.0 +17:56/0 = 0 +17:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:56/0/physics_layer_0/angular_velocity = 0.0 +17:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:56/0/physics_layer_1/angular_velocity = 0.0 +18:56/0 = 0 +18:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:56/0/physics_layer_0/angular_velocity = 0.0 +18:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:56/0/physics_layer_1/angular_velocity = 0.0 +19:56/0 = 0 +19:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:56/0/physics_layer_0/angular_velocity = 0.0 +19:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:56/0/physics_layer_1/angular_velocity = 0.0 +20:56/0 = 0 +20:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:56/0/physics_layer_0/angular_velocity = 0.0 +20:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:56/0/physics_layer_1/angular_velocity = 0.0 +21:56/0 = 0 +21:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:56/0/physics_layer_0/angular_velocity = 0.0 +21:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:56/0/physics_layer_1/angular_velocity = 0.0 +26:56/0 = 0 +26:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:56/0/physics_layer_0/angular_velocity = 0.0 +26:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:56/0/physics_layer_1/angular_velocity = 0.0 +27:56/0 = 0 +27:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:56/0/physics_layer_0/angular_velocity = 0.0 +27:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:56/0/physics_layer_1/angular_velocity = 0.0 +28:56/0 = 0 +28:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:56/0/physics_layer_0/angular_velocity = 0.0 +28:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:56/0/physics_layer_1/angular_velocity = 0.0 +29:56/0 = 0 +29:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:56/0/physics_layer_0/angular_velocity = 0.0 +29:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:56/0/physics_layer_1/angular_velocity = 0.0 +30:56/0 = 0 +30:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:56/0/physics_layer_0/angular_velocity = 0.0 +30:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:56/0/physics_layer_1/angular_velocity = 0.0 +31:56/0 = 0 +31:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:56/0/physics_layer_0/angular_velocity = 0.0 +31:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:56/0/physics_layer_1/angular_velocity = 0.0 +32:56/0 = 0 +32:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:56/0/physics_layer_0/angular_velocity = 0.0 +32:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:56/0/physics_layer_1/angular_velocity = 0.0 +33:56/0 = 0 +33:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:56/0/physics_layer_0/angular_velocity = 0.0 +33:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:56/0/physics_layer_1/angular_velocity = 0.0 +34:56/0 = 0 +34:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:56/0/physics_layer_0/angular_velocity = 0.0 +34:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:56/0/physics_layer_1/angular_velocity = 0.0 +35:56/0 = 0 +35:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:56/0/physics_layer_0/angular_velocity = 0.0 +35:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:56/0/physics_layer_1/angular_velocity = 0.0 +6:57/0 = 0 +6:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:57/0/physics_layer_0/angular_velocity = 0.0 +6:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:57/0/physics_layer_1/angular_velocity = 0.0 +7:57/0 = 0 +7:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:57/0/physics_layer_0/angular_velocity = 0.0 +7:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:57/0/physics_layer_1/angular_velocity = 0.0 +8:57/0 = 0 +8:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:57/0/physics_layer_0/angular_velocity = 0.0 +8:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:57/0/physics_layer_1/angular_velocity = 0.0 +9:57/0 = 0 +9:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:57/0/physics_layer_0/angular_velocity = 0.0 +9:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:57/0/physics_layer_1/angular_velocity = 0.0 +10:57/0 = 0 +10:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:57/0/physics_layer_0/angular_velocity = 0.0 +10:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:57/0/physics_layer_1/angular_velocity = 0.0 +11:57/0 = 0 +11:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:57/0/physics_layer_0/angular_velocity = 0.0 +11:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:57/0/physics_layer_1/angular_velocity = 0.0 +12:57/0 = 0 +12:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:57/0/physics_layer_0/angular_velocity = 0.0 +12:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:57/0/physics_layer_1/angular_velocity = 0.0 +13:57/0 = 0 +13:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:57/0/physics_layer_0/angular_velocity = 0.0 +13:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:57/0/physics_layer_1/angular_velocity = 0.0 +14:57/0 = 0 +14:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:57/0/physics_layer_0/angular_velocity = 0.0 +14:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:57/0/physics_layer_1/angular_velocity = 0.0 +15:57/0 = 0 +15:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:57/0/physics_layer_0/angular_velocity = 0.0 +15:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:57/0/physics_layer_1/angular_velocity = 0.0 +16:57/0 = 0 +16:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:57/0/physics_layer_0/angular_velocity = 0.0 +16:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:57/0/physics_layer_1/angular_velocity = 0.0 +17:57/0 = 0 +17:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:57/0/physics_layer_0/angular_velocity = 0.0 +17:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:57/0/physics_layer_1/angular_velocity = 0.0 +18:57/0 = 0 +18:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:57/0/physics_layer_0/angular_velocity = 0.0 +18:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:57/0/physics_layer_1/angular_velocity = 0.0 +19:57/0 = 0 +19:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:57/0/physics_layer_0/angular_velocity = 0.0 +19:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:57/0/physics_layer_1/angular_velocity = 0.0 +20:57/0 = 0 +20:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:57/0/physics_layer_0/angular_velocity = 0.0 +20:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:57/0/physics_layer_1/angular_velocity = 0.0 +21:57/0 = 0 +21:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:57/0/physics_layer_0/angular_velocity = 0.0 +21:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:57/0/physics_layer_1/angular_velocity = 0.0 +26:57/0 = 0 +26:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:57/0/physics_layer_0/angular_velocity = 0.0 +26:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:57/0/physics_layer_1/angular_velocity = 0.0 +27:57/0 = 0 +27:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:57/0/physics_layer_0/angular_velocity = 0.0 +27:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:57/0/physics_layer_1/angular_velocity = 0.0 +28:57/0 = 0 +28:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:57/0/physics_layer_0/angular_velocity = 0.0 +28:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:57/0/physics_layer_1/angular_velocity = 0.0 +29:57/0 = 0 +29:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:57/0/physics_layer_0/angular_velocity = 0.0 +29:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:57/0/physics_layer_1/angular_velocity = 0.0 +30:57/0 = 0 +30:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:57/0/physics_layer_0/angular_velocity = 0.0 +30:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:57/0/physics_layer_1/angular_velocity = 0.0 +31:57/0 = 0 +31:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:57/0/physics_layer_0/angular_velocity = 0.0 +31:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:57/0/physics_layer_1/angular_velocity = 0.0 +32:57/0 = 0 +32:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:57/0/physics_layer_0/angular_velocity = 0.0 +32:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:57/0/physics_layer_1/angular_velocity = 0.0 +33:57/0 = 0 +33:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:57/0/physics_layer_0/angular_velocity = 0.0 +33:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:57/0/physics_layer_1/angular_velocity = 0.0 +34:57/0 = 0 +34:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:57/0/physics_layer_0/angular_velocity = 0.0 +34:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:57/0/physics_layer_1/angular_velocity = 0.0 +35:57/0 = 0 +35:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:57/0/physics_layer_0/angular_velocity = 0.0 +35:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:57/0/physics_layer_1/angular_velocity = 0.0 +6:58/0 = 0 +6:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:58/0/physics_layer_0/angular_velocity = 0.0 +6:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:58/0/physics_layer_1/angular_velocity = 0.0 +7:58/0 = 0 +7:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:58/0/physics_layer_0/angular_velocity = 0.0 +7:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:58/0/physics_layer_1/angular_velocity = 0.0 +8:58/0 = 0 +8:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:58/0/physics_layer_0/angular_velocity = 0.0 +8:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:58/0/physics_layer_1/angular_velocity = 0.0 +9:58/0 = 0 +9:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:58/0/physics_layer_0/angular_velocity = 0.0 +9:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:58/0/physics_layer_1/angular_velocity = 0.0 +10:58/0 = 0 +10:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:58/0/physics_layer_0/angular_velocity = 0.0 +10:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:58/0/physics_layer_1/angular_velocity = 0.0 +11:58/0 = 0 +11:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:58/0/physics_layer_0/angular_velocity = 0.0 +11:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:58/0/physics_layer_1/angular_velocity = 0.0 +12:58/0 = 0 +12:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:58/0/physics_layer_0/angular_velocity = 0.0 +12:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:58/0/physics_layer_1/angular_velocity = 0.0 +13:58/0 = 0 +13:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:58/0/physics_layer_0/angular_velocity = 0.0 +13:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:58/0/physics_layer_1/angular_velocity = 0.0 +14:58/0 = 0 +14:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:58/0/physics_layer_0/angular_velocity = 0.0 +14:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:58/0/physics_layer_1/angular_velocity = 0.0 +15:58/0 = 0 +15:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:58/0/physics_layer_0/angular_velocity = 0.0 +15:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:58/0/physics_layer_1/angular_velocity = 0.0 +16:58/0 = 0 +16:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:58/0/physics_layer_0/angular_velocity = 0.0 +16:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:58/0/physics_layer_1/angular_velocity = 0.0 +17:58/0 = 0 +17:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:58/0/physics_layer_0/angular_velocity = 0.0 +17:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:58/0/physics_layer_1/angular_velocity = 0.0 +18:58/0 = 0 +18:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:58/0/physics_layer_0/angular_velocity = 0.0 +18:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:58/0/physics_layer_1/angular_velocity = 0.0 +19:58/0 = 0 +19:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:58/0/physics_layer_0/angular_velocity = 0.0 +19:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:58/0/physics_layer_1/angular_velocity = 0.0 +29:58/0 = 0 +29:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:58/0/physics_layer_0/angular_velocity = 0.0 +29:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:58/0/physics_layer_1/angular_velocity = 0.0 +31:58/0 = 0 +31:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:58/0/physics_layer_0/angular_velocity = 0.0 +31:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:58/0/physics_layer_1/angular_velocity = 0.0 +32:58/0 = 0 +32:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:58/0/physics_layer_0/angular_velocity = 0.0 +32:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:58/0/physics_layer_1/angular_velocity = 0.0 +33:58/0 = 0 +33:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:58/0/physics_layer_0/angular_velocity = 0.0 +33:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:58/0/physics_layer_1/angular_velocity = 0.0 +34:58/0 = 0 +34:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:58/0/physics_layer_0/angular_velocity = 0.0 +34:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:58/0/physics_layer_1/angular_velocity = 0.0 +6:59/0 = 0 +6:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:59/0/physics_layer_0/angular_velocity = 0.0 +6:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:59/0/physics_layer_1/angular_velocity = 0.0 +7:59/0 = 0 +7:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:59/0/physics_layer_0/angular_velocity = 0.0 +7:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:59/0/physics_layer_1/angular_velocity = 0.0 +8:59/0 = 0 +8:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:59/0/physics_layer_0/angular_velocity = 0.0 +8:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:59/0/physics_layer_1/angular_velocity = 0.0 +9:59/0 = 0 +9:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:59/0/physics_layer_0/angular_velocity = 0.0 +9:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:59/0/physics_layer_1/angular_velocity = 0.0 +10:59/0 = 0 +10:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:59/0/physics_layer_0/angular_velocity = 0.0 +10:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:59/0/physics_layer_1/angular_velocity = 0.0 +11:59/0 = 0 +11:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:59/0/physics_layer_0/angular_velocity = 0.0 +11:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:59/0/physics_layer_1/angular_velocity = 0.0 +12:59/0 = 0 +12:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:59/0/physics_layer_0/angular_velocity = 0.0 +12:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:59/0/physics_layer_1/angular_velocity = 0.0 +13:59/0 = 0 +13:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:59/0/physics_layer_0/angular_velocity = 0.0 +13:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:59/0/physics_layer_1/angular_velocity = 0.0 +14:59/0 = 0 +14:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:59/0/physics_layer_0/angular_velocity = 0.0 +14:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:59/0/physics_layer_1/angular_velocity = 0.0 +15:59/0 = 0 +15:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:59/0/physics_layer_0/angular_velocity = 0.0 +15:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:59/0/physics_layer_1/angular_velocity = 0.0 +16:59/0 = 0 +16:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:59/0/physics_layer_0/angular_velocity = 0.0 +16:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:59/0/physics_layer_1/angular_velocity = 0.0 +17:59/0 = 0 +17:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:59/0/physics_layer_0/angular_velocity = 0.0 +17:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:59/0/physics_layer_1/angular_velocity = 0.0 +18:59/0 = 0 +18:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:59/0/physics_layer_0/angular_velocity = 0.0 +18:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:59/0/physics_layer_1/angular_velocity = 0.0 +19:59/0 = 0 +19:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:59/0/physics_layer_0/angular_velocity = 0.0 +19:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:59/0/physics_layer_1/angular_velocity = 0.0 +20:59/0 = 0 +20:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:59/0/physics_layer_0/angular_velocity = 0.0 +20:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:59/0/physics_layer_1/angular_velocity = 0.0 +21:59/0 = 0 +21:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:59/0/physics_layer_0/angular_velocity = 0.0 +21:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:59/0/physics_layer_1/angular_velocity = 0.0 +22:59/0 = 0 +22:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:59/0/physics_layer_0/angular_velocity = 0.0 +22:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:59/0/physics_layer_1/angular_velocity = 0.0 +23:59/0 = 0 +23:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:59/0/physics_layer_0/angular_velocity = 0.0 +23:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:59/0/physics_layer_1/angular_velocity = 0.0 +24:59/0 = 0 +24:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:59/0/physics_layer_0/angular_velocity = 0.0 +24:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:59/0/physics_layer_1/angular_velocity = 0.0 +25:59/0 = 0 +25:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:59/0/physics_layer_0/angular_velocity = 0.0 +25:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:59/0/physics_layer_1/angular_velocity = 0.0 +26:59/0 = 0 +26:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:59/0/physics_layer_0/angular_velocity = 0.0 +26:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:59/0/physics_layer_1/angular_velocity = 0.0 +27:59/0 = 0 +27:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:59/0/physics_layer_0/angular_velocity = 0.0 +27:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:59/0/physics_layer_1/angular_velocity = 0.0 +29:59/0 = 0 +29:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:59/0/physics_layer_0/angular_velocity = 0.0 +29:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:59/0/physics_layer_1/angular_velocity = 0.0 +6:60/0 = 0 +6:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:60/0/physics_layer_0/angular_velocity = 0.0 +6:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:60/0/physics_layer_1/angular_velocity = 0.0 +7:60/0 = 0 +7:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:60/0/physics_layer_0/angular_velocity = 0.0 +7:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:60/0/physics_layer_1/angular_velocity = 0.0 +8:60/0 = 0 +8:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:60/0/physics_layer_0/angular_velocity = 0.0 +8:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:60/0/physics_layer_1/angular_velocity = 0.0 +9:60/0 = 0 +9:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:60/0/physics_layer_0/angular_velocity = 0.0 +9:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:60/0/physics_layer_1/angular_velocity = 0.0 +10:60/0 = 0 +10:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:60/0/physics_layer_0/angular_velocity = 0.0 +10:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:60/0/physics_layer_1/angular_velocity = 0.0 +11:60/0 = 0 +11:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:60/0/physics_layer_0/angular_velocity = 0.0 +11:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:60/0/physics_layer_1/angular_velocity = 0.0 +12:60/0 = 0 +12:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:60/0/physics_layer_0/angular_velocity = 0.0 +12:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:60/0/physics_layer_1/angular_velocity = 0.0 +13:60/0 = 0 +13:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:60/0/physics_layer_0/angular_velocity = 0.0 +13:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:60/0/physics_layer_1/angular_velocity = 0.0 +14:60/0 = 0 +14:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:60/0/physics_layer_0/angular_velocity = 0.0 +14:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:60/0/physics_layer_1/angular_velocity = 0.0 +15:60/0 = 0 +15:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:60/0/physics_layer_0/angular_velocity = 0.0 +15:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:60/0/physics_layer_1/angular_velocity = 0.0 +16:60/0 = 0 +16:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:60/0/physics_layer_0/angular_velocity = 0.0 +16:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:60/0/physics_layer_1/angular_velocity = 0.0 +17:60/0 = 0 +17:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:60/0/physics_layer_0/angular_velocity = 0.0 +17:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:60/0/physics_layer_1/angular_velocity = 0.0 +18:60/0 = 0 +18:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:60/0/physics_layer_0/angular_velocity = 0.0 +18:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:60/0/physics_layer_1/angular_velocity = 0.0 +19:60/0 = 0 +19:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:60/0/physics_layer_0/angular_velocity = 0.0 +19:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:60/0/physics_layer_1/angular_velocity = 0.0 +20:60/0 = 0 +20:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:60/0/physics_layer_0/angular_velocity = 0.0 +20:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:60/0/physics_layer_1/angular_velocity = 0.0 +21:60/0 = 0 +21:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:60/0/physics_layer_0/angular_velocity = 0.0 +21:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:60/0/physics_layer_1/angular_velocity = 0.0 +22:60/0 = 0 +22:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:60/0/physics_layer_0/angular_velocity = 0.0 +22:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:60/0/physics_layer_1/angular_velocity = 0.0 +23:60/0 = 0 +23:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:60/0/physics_layer_0/angular_velocity = 0.0 +23:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:60/0/physics_layer_1/angular_velocity = 0.0 +24:60/0 = 0 +24:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:60/0/physics_layer_0/angular_velocity = 0.0 +24:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:60/0/physics_layer_1/angular_velocity = 0.0 +25:60/0 = 0 +25:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:60/0/physics_layer_0/angular_velocity = 0.0 +25:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:60/0/physics_layer_1/angular_velocity = 0.0 +26:60/0 = 0 +26:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:60/0/physics_layer_0/angular_velocity = 0.0 +26:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:60/0/physics_layer_1/angular_velocity = 0.0 +27:60/0 = 0 +27:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:60/0/physics_layer_0/angular_velocity = 0.0 +27:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:60/0/physics_layer_1/angular_velocity = 0.0 +29:60/0 = 0 +29:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:60/0/physics_layer_0/angular_velocity = 0.0 +29:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:60/0/physics_layer_1/angular_velocity = 0.0 +6:61/0 = 0 +6:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:61/0/physics_layer_0/angular_velocity = 0.0 +6:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:61/0/physics_layer_1/angular_velocity = 0.0 +7:61/0 = 0 +7:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:61/0/physics_layer_0/angular_velocity = 0.0 +7:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:61/0/physics_layer_1/angular_velocity = 0.0 +8:61/0 = 0 +8:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:61/0/physics_layer_0/angular_velocity = 0.0 +8:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:61/0/physics_layer_1/angular_velocity = 0.0 +9:61/0 = 0 +9:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:61/0/physics_layer_0/angular_velocity = 0.0 +9:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:61/0/physics_layer_1/angular_velocity = 0.0 +10:61/0 = 0 +10:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:61/0/physics_layer_0/angular_velocity = 0.0 +10:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:61/0/physics_layer_1/angular_velocity = 0.0 +11:61/0 = 0 +11:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:61/0/physics_layer_0/angular_velocity = 0.0 +11:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:61/0/physics_layer_1/angular_velocity = 0.0 +12:61/0 = 0 +12:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:61/0/physics_layer_0/angular_velocity = 0.0 +12:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:61/0/physics_layer_1/angular_velocity = 0.0 +13:61/0 = 0 +13:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:61/0/physics_layer_0/angular_velocity = 0.0 +13:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:61/0/physics_layer_1/angular_velocity = 0.0 +14:61/0 = 0 +14:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:61/0/physics_layer_0/angular_velocity = 0.0 +14:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:61/0/physics_layer_1/angular_velocity = 0.0 +15:61/0 = 0 +15:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:61/0/physics_layer_0/angular_velocity = 0.0 +15:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:61/0/physics_layer_1/angular_velocity = 0.0 +16:61/0 = 0 +16:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:61/0/physics_layer_0/angular_velocity = 0.0 +16:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:61/0/physics_layer_1/angular_velocity = 0.0 +17:61/0 = 0 +17:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:61/0/physics_layer_0/angular_velocity = 0.0 +17:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:61/0/physics_layer_1/angular_velocity = 0.0 +18:61/0 = 0 +18:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:61/0/physics_layer_0/angular_velocity = 0.0 +18:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:61/0/physics_layer_1/angular_velocity = 0.0 +19:61/0 = 0 +19:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:61/0/physics_layer_0/angular_velocity = 0.0 +19:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:61/0/physics_layer_1/angular_velocity = 0.0 +20:61/0 = 0 +20:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:61/0/physics_layer_0/angular_velocity = 0.0 +20:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:61/0/physics_layer_1/angular_velocity = 0.0 +21:61/0 = 0 +21:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:61/0/physics_layer_0/angular_velocity = 0.0 +21:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:61/0/physics_layer_1/angular_velocity = 0.0 +22:61/0 = 0 +22:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:61/0/physics_layer_0/angular_velocity = 0.0 +22:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:61/0/physics_layer_1/angular_velocity = 0.0 +23:61/0 = 0 +23:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:61/0/physics_layer_0/angular_velocity = 0.0 +23:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:61/0/physics_layer_1/angular_velocity = 0.0 +24:61/0 = 0 +24:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:61/0/physics_layer_0/angular_velocity = 0.0 +24:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:61/0/physics_layer_1/angular_velocity = 0.0 +25:61/0 = 0 +25:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:61/0/physics_layer_0/angular_velocity = 0.0 +25:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:61/0/physics_layer_1/angular_velocity = 0.0 +26:61/0 = 0 +26:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:61/0/physics_layer_0/angular_velocity = 0.0 +26:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:61/0/physics_layer_1/angular_velocity = 0.0 +27:61/0 = 0 +27:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:61/0/physics_layer_0/angular_velocity = 0.0 +27:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:61/0/physics_layer_1/angular_velocity = 0.0 +29:61/0 = 0 +29:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:61/0/physics_layer_0/angular_velocity = 0.0 +29:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:61/0/physics_layer_1/angular_velocity = 0.0 +6:62/0 = 0 +6:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:62/0/physics_layer_0/angular_velocity = 0.0 +6:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:62/0/physics_layer_1/angular_velocity = 0.0 +7:62/0 = 0 +7:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:62/0/physics_layer_0/angular_velocity = 0.0 +7:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:62/0/physics_layer_1/angular_velocity = 0.0 +8:62/0 = 0 +8:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:62/0/physics_layer_0/angular_velocity = 0.0 +8:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:62/0/physics_layer_1/angular_velocity = 0.0 +9:62/0 = 0 +9:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:62/0/physics_layer_0/angular_velocity = 0.0 +9:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:62/0/physics_layer_1/angular_velocity = 0.0 +10:62/0 = 0 +10:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:62/0/physics_layer_0/angular_velocity = 0.0 +10:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:62/0/physics_layer_1/angular_velocity = 0.0 +11:62/0 = 0 +11:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:62/0/physics_layer_0/angular_velocity = 0.0 +11:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:62/0/physics_layer_1/angular_velocity = 0.0 +12:62/0 = 0 +12:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:62/0/physics_layer_0/angular_velocity = 0.0 +12:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:62/0/physics_layer_1/angular_velocity = 0.0 +13:62/0 = 0 +13:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:62/0/physics_layer_0/angular_velocity = 0.0 +13:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:62/0/physics_layer_1/angular_velocity = 0.0 +14:62/0 = 0 +14:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:62/0/physics_layer_0/angular_velocity = 0.0 +14:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:62/0/physics_layer_1/angular_velocity = 0.0 +15:62/0 = 0 +15:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:62/0/physics_layer_0/angular_velocity = 0.0 +15:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:62/0/physics_layer_1/angular_velocity = 0.0 +16:62/0 = 0 +16:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:62/0/physics_layer_0/angular_velocity = 0.0 +16:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:62/0/physics_layer_1/angular_velocity = 0.0 +17:62/0 = 0 +17:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:62/0/physics_layer_0/angular_velocity = 0.0 +17:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:62/0/physics_layer_1/angular_velocity = 0.0 +18:62/0 = 0 +18:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:62/0/physics_layer_0/angular_velocity = 0.0 +18:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:62/0/physics_layer_1/angular_velocity = 0.0 +19:62/0 = 0 +19:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:62/0/physics_layer_0/angular_velocity = 0.0 +19:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:62/0/physics_layer_1/angular_velocity = 0.0 +20:62/0 = 0 +20:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:62/0/physics_layer_0/angular_velocity = 0.0 +20:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:62/0/physics_layer_1/angular_velocity = 0.0 +21:62/0 = 0 +21:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:62/0/physics_layer_0/angular_velocity = 0.0 +21:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:62/0/physics_layer_1/angular_velocity = 0.0 +22:62/0 = 0 +22:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:62/0/physics_layer_0/angular_velocity = 0.0 +22:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:62/0/physics_layer_1/angular_velocity = 0.0 +23:62/0 = 0 +23:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:62/0/physics_layer_0/angular_velocity = 0.0 +23:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:62/0/physics_layer_1/angular_velocity = 0.0 +24:62/0 = 0 +24:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:62/0/physics_layer_0/angular_velocity = 0.0 +24:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:62/0/physics_layer_1/angular_velocity = 0.0 +25:62/0 = 0 +25:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:62/0/physics_layer_0/angular_velocity = 0.0 +25:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:62/0/physics_layer_1/angular_velocity = 0.0 +26:62/0 = 0 +26:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:62/0/physics_layer_0/angular_velocity = 0.0 +26:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:62/0/physics_layer_1/angular_velocity = 0.0 +27:62/0 = 0 +27:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:62/0/physics_layer_0/angular_velocity = 0.0 +27:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:62/0/physics_layer_1/angular_velocity = 0.0 +28:62/0 = 0 +28:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:62/0/physics_layer_0/angular_velocity = 0.0 +28:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:62/0/physics_layer_1/angular_velocity = 0.0 +29:62/0 = 0 +29:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:62/0/physics_layer_0/angular_velocity = 0.0 +29:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:62/0/physics_layer_1/angular_velocity = 0.0 +30:62/0 = 0 +30:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:62/0/physics_layer_0/angular_velocity = 0.0 +30:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:62/0/physics_layer_1/angular_velocity = 0.0 +31:62/0 = 0 +31:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:62/0/physics_layer_0/angular_velocity = 0.0 +31:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:62/0/physics_layer_1/angular_velocity = 0.0 +32:62/0 = 0 +32:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:62/0/physics_layer_0/angular_velocity = 0.0 +32:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:62/0/physics_layer_1/angular_velocity = 0.0 +33:62/0 = 0 +33:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:62/0/physics_layer_0/angular_velocity = 0.0 +33:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:62/0/physics_layer_1/angular_velocity = 0.0 +34:62/0 = 0 +34:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:62/0/physics_layer_0/angular_velocity = 0.0 +34:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:62/0/physics_layer_1/angular_velocity = 0.0 +35:62/0 = 0 +35:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:62/0/physics_layer_0/angular_velocity = 0.0 +35:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:62/0/physics_layer_1/angular_velocity = 0.0 +36:62/0 = 0 +36:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:62/0/physics_layer_0/angular_velocity = 0.0 +36:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:62/0/physics_layer_1/angular_velocity = 0.0 +6:63/0 = 0 +6:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:63/0/physics_layer_0/angular_velocity = 0.0 +6:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:63/0/physics_layer_1/angular_velocity = 0.0 +7:63/0 = 0 +7:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:63/0/physics_layer_0/angular_velocity = 0.0 +7:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:63/0/physics_layer_1/angular_velocity = 0.0 +8:63/0 = 0 +8:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:63/0/physics_layer_0/angular_velocity = 0.0 +8:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:63/0/physics_layer_1/angular_velocity = 0.0 +9:63/0 = 0 +9:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:63/0/physics_layer_0/angular_velocity = 0.0 +9:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:63/0/physics_layer_1/angular_velocity = 0.0 +10:63/0 = 0 +10:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:63/0/physics_layer_0/angular_velocity = 0.0 +10:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:63/0/physics_layer_1/angular_velocity = 0.0 +11:63/0 = 0 +11:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:63/0/physics_layer_0/angular_velocity = 0.0 +11:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:63/0/physics_layer_1/angular_velocity = 0.0 +12:63/0 = 0 +12:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:63/0/physics_layer_0/angular_velocity = 0.0 +12:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:63/0/physics_layer_1/angular_velocity = 0.0 +13:63/0 = 0 +13:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:63/0/physics_layer_0/angular_velocity = 0.0 +13:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:63/0/physics_layer_1/angular_velocity = 0.0 +14:63/0 = 0 +14:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:63/0/physics_layer_0/angular_velocity = 0.0 +14:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:63/0/physics_layer_1/angular_velocity = 0.0 +15:63/0 = 0 +15:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:63/0/physics_layer_0/angular_velocity = 0.0 +15:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:63/0/physics_layer_1/angular_velocity = 0.0 +16:63/0 = 0 +16:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:63/0/physics_layer_0/angular_velocity = 0.0 +16:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:63/0/physics_layer_1/angular_velocity = 0.0 +17:63/0 = 0 +17:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:63/0/physics_layer_0/angular_velocity = 0.0 +17:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:63/0/physics_layer_1/angular_velocity = 0.0 +18:63/0 = 0 +18:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:63/0/physics_layer_0/angular_velocity = 0.0 +18:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:63/0/physics_layer_1/angular_velocity = 0.0 +19:63/0 = 0 +19:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:63/0/physics_layer_0/angular_velocity = 0.0 +19:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:63/0/physics_layer_1/angular_velocity = 0.0 +20:63/0 = 0 +20:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:63/0/physics_layer_0/angular_velocity = 0.0 +20:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:63/0/physics_layer_1/angular_velocity = 0.0 +21:63/0 = 0 +21:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:63/0/physics_layer_0/angular_velocity = 0.0 +21:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:63/0/physics_layer_1/angular_velocity = 0.0 +22:63/0 = 0 +22:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:63/0/physics_layer_0/angular_velocity = 0.0 +22:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:63/0/physics_layer_1/angular_velocity = 0.0 +23:63/0 = 0 +23:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:63/0/physics_layer_0/angular_velocity = 0.0 +23:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:63/0/physics_layer_1/angular_velocity = 0.0 +24:63/0 = 0 +24:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:63/0/physics_layer_0/angular_velocity = 0.0 +24:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:63/0/physics_layer_1/angular_velocity = 0.0 +25:63/0 = 0 +25:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:63/0/physics_layer_0/angular_velocity = 0.0 +25:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:63/0/physics_layer_1/angular_velocity = 0.0 +26:63/0 = 0 +26:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:63/0/physics_layer_0/angular_velocity = 0.0 +26:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:63/0/physics_layer_1/angular_velocity = 0.0 +27:63/0 = 0 +27:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:63/0/physics_layer_0/angular_velocity = 0.0 +27:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:63/0/physics_layer_1/angular_velocity = 0.0 +28:63/0 = 0 +28:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:63/0/physics_layer_0/angular_velocity = 0.0 +28:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:63/0/physics_layer_1/angular_velocity = 0.0 +29:63/0 = 0 +29:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:63/0/physics_layer_0/angular_velocity = 0.0 +29:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:63/0/physics_layer_1/angular_velocity = 0.0 +30:63/0 = 0 +30:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:63/0/physics_layer_0/angular_velocity = 0.0 +30:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:63/0/physics_layer_1/angular_velocity = 0.0 +31:63/0 = 0 +31:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:63/0/physics_layer_0/angular_velocity = 0.0 +31:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:63/0/physics_layer_1/angular_velocity = 0.0 +32:63/0 = 0 +32:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:63/0/physics_layer_0/angular_velocity = 0.0 +32:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:63/0/physics_layer_1/angular_velocity = 0.0 +33:63/0 = 0 +33:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:63/0/physics_layer_0/angular_velocity = 0.0 +33:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:63/0/physics_layer_1/angular_velocity = 0.0 +6:64/0 = 0 +6:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:64/0/physics_layer_0/angular_velocity = 0.0 +6:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:64/0/physics_layer_1/angular_velocity = 0.0 +7:64/0 = 0 +7:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:64/0/physics_layer_0/angular_velocity = 0.0 +7:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:64/0/physics_layer_1/angular_velocity = 0.0 +8:64/0 = 0 +8:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:64/0/physics_layer_0/angular_velocity = 0.0 +8:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:64/0/physics_layer_1/angular_velocity = 0.0 +9:64/0 = 0 +9:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:64/0/physics_layer_0/angular_velocity = 0.0 +9:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:64/0/physics_layer_1/angular_velocity = 0.0 +10:64/0 = 0 +10:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:64/0/physics_layer_0/angular_velocity = 0.0 +10:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:64/0/physics_layer_1/angular_velocity = 0.0 +11:64/0 = 0 +11:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:64/0/physics_layer_0/angular_velocity = 0.0 +11:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:64/0/physics_layer_1/angular_velocity = 0.0 +12:64/0 = 0 +12:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:64/0/physics_layer_0/angular_velocity = 0.0 +12:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:64/0/physics_layer_1/angular_velocity = 0.0 +13:64/0 = 0 +13:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:64/0/physics_layer_0/angular_velocity = 0.0 +13:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:64/0/physics_layer_1/angular_velocity = 0.0 +14:64/0 = 0 +14:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:64/0/physics_layer_0/angular_velocity = 0.0 +14:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:64/0/physics_layer_1/angular_velocity = 0.0 +15:64/0 = 0 +15:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:64/0/physics_layer_0/angular_velocity = 0.0 +15:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:64/0/physics_layer_1/angular_velocity = 0.0 +16:64/0 = 0 +16:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:64/0/physics_layer_0/angular_velocity = 0.0 +16:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:64/0/physics_layer_1/angular_velocity = 0.0 +17:64/0 = 0 +17:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:64/0/physics_layer_0/angular_velocity = 0.0 +17:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:64/0/physics_layer_1/angular_velocity = 0.0 +18:64/0 = 0 +18:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:64/0/physics_layer_0/angular_velocity = 0.0 +18:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:64/0/physics_layer_1/angular_velocity = 0.0 +19:64/0 = 0 +19:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:64/0/physics_layer_0/angular_velocity = 0.0 +19:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:64/0/physics_layer_1/angular_velocity = 0.0 +23:64/0 = 0 +23:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:64/0/physics_layer_0/angular_velocity = 0.0 +23:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:64/0/physics_layer_1/angular_velocity = 0.0 +24:64/0 = 0 +24:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:64/0/physics_layer_0/angular_velocity = 0.0 +24:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:64/0/physics_layer_1/angular_velocity = 0.0 +25:64/0 = 0 +25:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:64/0/physics_layer_0/angular_velocity = 0.0 +25:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:64/0/physics_layer_1/angular_velocity = 0.0 +26:64/0 = 0 +26:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:64/0/physics_layer_0/angular_velocity = 0.0 +26:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:64/0/physics_layer_1/angular_velocity = 0.0 +27:64/0 = 0 +27:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:64/0/physics_layer_0/angular_velocity = 0.0 +27:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:64/0/physics_layer_1/angular_velocity = 0.0 +28:64/0 = 0 +28:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:64/0/physics_layer_0/angular_velocity = 0.0 +28:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:64/0/physics_layer_1/angular_velocity = 0.0 +29:64/0 = 0 +29:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:64/0/physics_layer_0/angular_velocity = 0.0 +29:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:64/0/physics_layer_1/angular_velocity = 0.0 +30:64/0 = 0 +30:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:64/0/physics_layer_0/angular_velocity = 0.0 +30:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:64/0/physics_layer_1/angular_velocity = 0.0 +31:64/0 = 0 +31:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:64/0/physics_layer_0/angular_velocity = 0.0 +31:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:64/0/physics_layer_1/angular_velocity = 0.0 +32:64/0 = 0 +32:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:64/0/physics_layer_0/angular_velocity = 0.0 +32:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:64/0/physics_layer_1/angular_velocity = 0.0 +33:64/0 = 0 +33:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:64/0/physics_layer_0/angular_velocity = 0.0 +33:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:64/0/physics_layer_1/angular_velocity = 0.0 +6:65/0 = 0 +6:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:65/0/physics_layer_0/angular_velocity = 0.0 +6:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:65/0/physics_layer_1/angular_velocity = 0.0 +7:65/0 = 0 +7:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:65/0/physics_layer_0/angular_velocity = 0.0 +7:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:65/0/physics_layer_1/angular_velocity = 0.0 +8:65/0 = 0 +8:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:65/0/physics_layer_0/angular_velocity = 0.0 +8:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:65/0/physics_layer_1/angular_velocity = 0.0 +9:65/0 = 0 +9:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:65/0/physics_layer_0/angular_velocity = 0.0 +9:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:65/0/physics_layer_1/angular_velocity = 0.0 +10:65/0 = 0 +10:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:65/0/physics_layer_0/angular_velocity = 0.0 +10:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:65/0/physics_layer_1/angular_velocity = 0.0 +11:65/0 = 0 +11:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:65/0/physics_layer_0/angular_velocity = 0.0 +11:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:65/0/physics_layer_1/angular_velocity = 0.0 +12:65/0 = 0 +12:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:65/0/physics_layer_0/angular_velocity = 0.0 +12:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:65/0/physics_layer_1/angular_velocity = 0.0 +13:65/0 = 0 +13:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:65/0/physics_layer_0/angular_velocity = 0.0 +13:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:65/0/physics_layer_1/angular_velocity = 0.0 +14:65/0 = 0 +14:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:65/0/physics_layer_0/angular_velocity = 0.0 +14:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:65/0/physics_layer_1/angular_velocity = 0.0 +15:65/0 = 0 +15:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:65/0/physics_layer_0/angular_velocity = 0.0 +15:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:65/0/physics_layer_1/angular_velocity = 0.0 +16:65/0 = 0 +16:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:65/0/physics_layer_0/angular_velocity = 0.0 +16:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:65/0/physics_layer_1/angular_velocity = 0.0 +17:65/0 = 0 +17:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:65/0/physics_layer_0/angular_velocity = 0.0 +17:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:65/0/physics_layer_1/angular_velocity = 0.0 +18:65/0 = 0 +18:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:65/0/physics_layer_0/angular_velocity = 0.0 +18:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:65/0/physics_layer_1/angular_velocity = 0.0 +19:65/0 = 0 +19:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:65/0/physics_layer_0/angular_velocity = 0.0 +19:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:65/0/physics_layer_1/angular_velocity = 0.0 +20:65/0 = 0 +20:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:65/0/physics_layer_0/angular_velocity = 0.0 +20:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:65/0/physics_layer_1/angular_velocity = 0.0 +22:65/0 = 0 +22:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:65/0/physics_layer_0/angular_velocity = 0.0 +22:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:65/0/physics_layer_1/angular_velocity = 0.0 +23:65/0 = 0 +23:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:65/0/physics_layer_0/angular_velocity = 0.0 +23:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:65/0/physics_layer_1/angular_velocity = 0.0 +24:65/0 = 0 +24:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:65/0/physics_layer_0/angular_velocity = 0.0 +24:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:65/0/physics_layer_1/angular_velocity = 0.0 +25:65/0 = 0 +25:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:65/0/physics_layer_0/angular_velocity = 0.0 +25:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:65/0/physics_layer_1/angular_velocity = 0.0 +26:65/0 = 0 +26:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:65/0/physics_layer_0/angular_velocity = 0.0 +26:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:65/0/physics_layer_1/angular_velocity = 0.0 +27:65/0 = 0 +27:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:65/0/physics_layer_0/angular_velocity = 0.0 +27:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:65/0/physics_layer_1/angular_velocity = 0.0 +30:65/0 = 0 +30:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:65/0/physics_layer_0/angular_velocity = 0.0 +30:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:65/0/physics_layer_1/angular_velocity = 0.0 +31:65/0 = 0 +31:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:65/0/physics_layer_0/angular_velocity = 0.0 +31:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:65/0/physics_layer_1/angular_velocity = 0.0 +32:65/0 = 0 +32:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:65/0/physics_layer_0/angular_velocity = 0.0 +32:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:65/0/physics_layer_1/angular_velocity = 0.0 +33:65/0 = 0 +33:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:65/0/physics_layer_0/angular_velocity = 0.0 +33:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:65/0/physics_layer_1/angular_velocity = 0.0 +6:66/0 = 0 +6:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:66/0/physics_layer_0/angular_velocity = 0.0 +6:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:66/0/physics_layer_1/angular_velocity = 0.0 +7:66/0 = 0 +7:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:66/0/physics_layer_0/angular_velocity = 0.0 +7:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:66/0/physics_layer_1/angular_velocity = 0.0 +8:66/0 = 0 +8:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:66/0/physics_layer_0/angular_velocity = 0.0 +8:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:66/0/physics_layer_1/angular_velocity = 0.0 +9:66/0 = 0 +9:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:66/0/physics_layer_0/angular_velocity = 0.0 +9:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:66/0/physics_layer_1/angular_velocity = 0.0 +10:66/0 = 0 +10:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:66/0/physics_layer_0/angular_velocity = 0.0 +10:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:66/0/physics_layer_1/angular_velocity = 0.0 +11:66/0 = 0 +11:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:66/0/physics_layer_0/angular_velocity = 0.0 +11:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:66/0/physics_layer_1/angular_velocity = 0.0 +12:66/0 = 0 +12:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:66/0/physics_layer_0/angular_velocity = 0.0 +12:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:66/0/physics_layer_1/angular_velocity = 0.0 +13:66/0 = 0 +13:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:66/0/physics_layer_0/angular_velocity = 0.0 +13:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:66/0/physics_layer_1/angular_velocity = 0.0 +14:66/0 = 0 +14:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:66/0/physics_layer_0/angular_velocity = 0.0 +14:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:66/0/physics_layer_1/angular_velocity = 0.0 +15:66/0 = 0 +15:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:66/0/physics_layer_0/angular_velocity = 0.0 +15:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:66/0/physics_layer_1/angular_velocity = 0.0 +16:66/0 = 0 +16:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:66/0/physics_layer_0/angular_velocity = 0.0 +16:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:66/0/physics_layer_1/angular_velocity = 0.0 +17:66/0 = 0 +17:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:66/0/physics_layer_0/angular_velocity = 0.0 +17:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:66/0/physics_layer_1/angular_velocity = 0.0 +18:66/0 = 0 +18:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:66/0/physics_layer_0/angular_velocity = 0.0 +18:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:66/0/physics_layer_1/angular_velocity = 0.0 +19:66/0 = 0 +19:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:66/0/physics_layer_0/angular_velocity = 0.0 +19:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:66/0/physics_layer_1/angular_velocity = 0.0 +20:66/0 = 0 +20:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:66/0/physics_layer_0/angular_velocity = 0.0 +20:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:66/0/physics_layer_1/angular_velocity = 0.0 +21:66/0 = 0 +21:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:66/0/physics_layer_0/angular_velocity = 0.0 +21:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:66/0/physics_layer_1/angular_velocity = 0.0 +22:66/0 = 0 +22:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:66/0/physics_layer_0/angular_velocity = 0.0 +22:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:66/0/physics_layer_1/angular_velocity = 0.0 +23:66/0 = 0 +23:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:66/0/physics_layer_0/angular_velocity = 0.0 +23:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:66/0/physics_layer_1/angular_velocity = 0.0 +24:66/0 = 0 +24:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:66/0/physics_layer_0/angular_velocity = 0.0 +24:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:66/0/physics_layer_1/angular_velocity = 0.0 +25:66/0 = 0 +25:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:66/0/physics_layer_0/angular_velocity = 0.0 +25:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:66/0/physics_layer_1/angular_velocity = 0.0 +26:66/0 = 0 +26:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:66/0/physics_layer_0/angular_velocity = 0.0 +26:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:66/0/physics_layer_1/angular_velocity = 0.0 +30:66/0 = 0 +30:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:66/0/physics_layer_0/angular_velocity = 0.0 +30:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:66/0/physics_layer_1/angular_velocity = 0.0 +31:66/0 = 0 +31:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:66/0/physics_layer_0/angular_velocity = 0.0 +31:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:66/0/physics_layer_1/angular_velocity = 0.0 +32:66/0 = 0 +32:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:66/0/physics_layer_0/angular_velocity = 0.0 +32:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:66/0/physics_layer_1/angular_velocity = 0.0 +33:66/0 = 0 +33:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:66/0/physics_layer_0/angular_velocity = 0.0 +33:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:66/0/physics_layer_1/angular_velocity = 0.0 +6:67/0 = 0 +6:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:67/0/physics_layer_0/angular_velocity = 0.0 +6:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:67/0/physics_layer_1/angular_velocity = 0.0 +7:67/0 = 0 +7:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:67/0/physics_layer_0/angular_velocity = 0.0 +7:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:67/0/physics_layer_1/angular_velocity = 0.0 +8:67/0 = 0 +8:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:67/0/physics_layer_0/angular_velocity = 0.0 +8:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:67/0/physics_layer_1/angular_velocity = 0.0 +9:67/0 = 0 +9:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:67/0/physics_layer_0/angular_velocity = 0.0 +9:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:67/0/physics_layer_1/angular_velocity = 0.0 +10:67/0 = 0 +10:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:67/0/physics_layer_0/angular_velocity = 0.0 +10:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:67/0/physics_layer_1/angular_velocity = 0.0 +11:67/0 = 0 +11:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:67/0/physics_layer_0/angular_velocity = 0.0 +11:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:67/0/physics_layer_1/angular_velocity = 0.0 +14:67/0 = 0 +14:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:67/0/physics_layer_0/angular_velocity = 0.0 +14:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:67/0/physics_layer_1/angular_velocity = 0.0 +15:67/0 = 0 +15:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:67/0/physics_layer_0/angular_velocity = 0.0 +15:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:67/0/physics_layer_1/angular_velocity = 0.0 +16:67/0 = 0 +16:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:67/0/physics_layer_0/angular_velocity = 0.0 +16:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:67/0/physics_layer_1/angular_velocity = 0.0 +19:67/0 = 0 +19:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:67/0/physics_layer_0/angular_velocity = 0.0 +19:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:67/0/physics_layer_1/angular_velocity = 0.0 +20:67/0 = 0 +20:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:67/0/physics_layer_0/angular_velocity = 0.0 +20:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:67/0/physics_layer_1/angular_velocity = 0.0 +21:67/0 = 0 +21:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:67/0/physics_layer_0/angular_velocity = 0.0 +21:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:67/0/physics_layer_1/angular_velocity = 0.0 +22:67/0 = 0 +22:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:67/0/physics_layer_0/angular_velocity = 0.0 +22:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:67/0/physics_layer_1/angular_velocity = 0.0 +23:67/0 = 0 +23:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:67/0/physics_layer_0/angular_velocity = 0.0 +23:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:67/0/physics_layer_1/angular_velocity = 0.0 +24:67/0 = 0 +24:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:67/0/physics_layer_0/angular_velocity = 0.0 +24:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:67/0/physics_layer_1/angular_velocity = 0.0 +25:67/0 = 0 +25:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:67/0/physics_layer_0/angular_velocity = 0.0 +25:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:67/0/physics_layer_1/angular_velocity = 0.0 +26:67/0 = 0 +26:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:67/0/physics_layer_0/angular_velocity = 0.0 +26:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:67/0/physics_layer_1/angular_velocity = 0.0 +27:67/0 = 0 +27:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:67/0/physics_layer_0/angular_velocity = 0.0 +27:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:67/0/physics_layer_1/angular_velocity = 0.0 +28:67/0 = 0 +28:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:67/0/physics_layer_0/angular_velocity = 0.0 +28:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:67/0/physics_layer_1/angular_velocity = 0.0 +29:67/0 = 0 +29:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:67/0/physics_layer_0/angular_velocity = 0.0 +29:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:67/0/physics_layer_1/angular_velocity = 0.0 +30:67/0 = 0 +30:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:67/0/physics_layer_0/angular_velocity = 0.0 +30:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:67/0/physics_layer_1/angular_velocity = 0.0 +31:67/0 = 0 +31:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:67/0/physics_layer_0/angular_velocity = 0.0 +31:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:67/0/physics_layer_1/angular_velocity = 0.0 +32:67/0 = 0 +32:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:67/0/physics_layer_0/angular_velocity = 0.0 +32:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:67/0/physics_layer_1/angular_velocity = 0.0 +33:67/0 = 0 +33:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:67/0/physics_layer_0/angular_velocity = 0.0 +33:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:67/0/physics_layer_1/angular_velocity = 0.0 +34:67/0 = 0 +34:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:67/0/physics_layer_0/angular_velocity = 0.0 +34:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:67/0/physics_layer_1/angular_velocity = 0.0 +35:67/0 = 0 +35:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:67/0/physics_layer_0/angular_velocity = 0.0 +35:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:67/0/physics_layer_1/angular_velocity = 0.0 +36:67/0 = 0 +36:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:67/0/physics_layer_0/angular_velocity = 0.0 +36:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:67/0/physics_layer_1/angular_velocity = 0.0 +6:68/0 = 0 +6:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:68/0/physics_layer_0/angular_velocity = 0.0 +6:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:68/0/physics_layer_1/angular_velocity = 0.0 +7:68/0 = 0 +7:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:68/0/physics_layer_0/angular_velocity = 0.0 +7:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:68/0/physics_layer_1/angular_velocity = 0.0 +8:68/0 = 0 +8:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:68/0/physics_layer_0/angular_velocity = 0.0 +8:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:68/0/physics_layer_1/angular_velocity = 0.0 +10:68/0 = 0 +10:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:68/0/physics_layer_0/angular_velocity = 0.0 +10:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:68/0/physics_layer_1/angular_velocity = 0.0 +11:68/0 = 0 +11:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:68/0/physics_layer_0/angular_velocity = 0.0 +11:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:68/0/physics_layer_1/angular_velocity = 0.0 +12:68/0 = 0 +12:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:68/0/physics_layer_0/angular_velocity = 0.0 +12:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:68/0/physics_layer_1/angular_velocity = 0.0 +13:68/0 = 0 +13:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:68/0/physics_layer_0/angular_velocity = 0.0 +13:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:68/0/physics_layer_1/angular_velocity = 0.0 +14:68/0 = 0 +14:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:68/0/physics_layer_0/angular_velocity = 0.0 +14:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:68/0/physics_layer_1/angular_velocity = 0.0 +15:68/0 = 0 +15:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:68/0/physics_layer_0/angular_velocity = 0.0 +15:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:68/0/physics_layer_1/angular_velocity = 0.0 +16:68/0 = 0 +16:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:68/0/physics_layer_0/angular_velocity = 0.0 +16:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:68/0/physics_layer_1/angular_velocity = 0.0 +17:68/0 = 0 +17:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:68/0/physics_layer_0/angular_velocity = 0.0 +17:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:68/0/physics_layer_1/angular_velocity = 0.0 +18:68/0 = 0 +18:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:68/0/physics_layer_0/angular_velocity = 0.0 +18:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:68/0/physics_layer_1/angular_velocity = 0.0 +19:68/0 = 0 +19:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:68/0/physics_layer_0/angular_velocity = 0.0 +19:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:68/0/physics_layer_1/angular_velocity = 0.0 +20:68/0 = 0 +20:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:68/0/physics_layer_0/angular_velocity = 0.0 +20:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:68/0/physics_layer_1/angular_velocity = 0.0 +21:68/0 = 0 +21:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:68/0/physics_layer_0/angular_velocity = 0.0 +21:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:68/0/physics_layer_1/angular_velocity = 0.0 +22:68/0 = 0 +22:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:68/0/physics_layer_0/angular_velocity = 0.0 +22:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:68/0/physics_layer_1/angular_velocity = 0.0 +23:68/0 = 0 +23:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:68/0/physics_layer_0/angular_velocity = 0.0 +23:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:68/0/physics_layer_1/angular_velocity = 0.0 +24:68/0 = 0 +24:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:68/0/physics_layer_0/angular_velocity = 0.0 +24:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:68/0/physics_layer_1/angular_velocity = 0.0 +26:68/0 = 0 +26:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:68/0/physics_layer_0/angular_velocity = 0.0 +26:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:68/0/physics_layer_1/angular_velocity = 0.0 +8:69/0 = 0 +8:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:69/0/physics_layer_0/angular_velocity = 0.0 +8:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:69/0/physics_layer_1/angular_velocity = 0.0 +9:69/0 = 0 +9:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:69/0/physics_layer_0/angular_velocity = 0.0 +9:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:69/0/physics_layer_1/angular_velocity = 0.0 +10:69/0 = 0 +10:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:69/0/physics_layer_0/angular_velocity = 0.0 +10:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:69/0/physics_layer_1/angular_velocity = 0.0 +11:69/0 = 0 +11:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:69/0/physics_layer_0/angular_velocity = 0.0 +11:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:69/0/physics_layer_1/angular_velocity = 0.0 +12:69/0 = 0 +12:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:69/0/physics_layer_0/angular_velocity = 0.0 +12:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:69/0/physics_layer_1/angular_velocity = 0.0 +13:69/0 = 0 +13:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:69/0/physics_layer_0/angular_velocity = 0.0 +13:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:69/0/physics_layer_1/angular_velocity = 0.0 +17:69/0 = 0 +17:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:69/0/physics_layer_0/angular_velocity = 0.0 +17:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:69/0/physics_layer_1/angular_velocity = 0.0 +18:69/0 = 0 +18:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:69/0/physics_layer_0/angular_velocity = 0.0 +18:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:69/0/physics_layer_1/angular_velocity = 0.0 +19:69/0 = 0 +19:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:69/0/physics_layer_0/angular_velocity = 0.0 +19:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:69/0/physics_layer_1/angular_velocity = 0.0 +20:69/0 = 0 +20:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:69/0/physics_layer_0/angular_velocity = 0.0 +20:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:69/0/physics_layer_1/angular_velocity = 0.0 +21:69/0 = 0 +21:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:69/0/physics_layer_0/angular_velocity = 0.0 +21:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:69/0/physics_layer_1/angular_velocity = 0.0 +22:69/0 = 0 +22:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:69/0/physics_layer_0/angular_velocity = 0.0 +22:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:69/0/physics_layer_1/angular_velocity = 0.0 +23:69/0 = 0 +23:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:69/0/physics_layer_0/angular_velocity = 0.0 +23:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:69/0/physics_layer_1/angular_velocity = 0.0 +24:69/0 = 0 +24:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:69/0/physics_layer_0/angular_velocity = 0.0 +24:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:69/0/physics_layer_1/angular_velocity = 0.0 +26:69/0 = 0 +26:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:69/0/physics_layer_0/angular_velocity = 0.0 +26:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:69/0/physics_layer_1/angular_velocity = 0.0 +11:70/0 = 0 +11:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:70/0/physics_layer_0/angular_velocity = 0.0 +11:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:70/0/physics_layer_1/angular_velocity = 0.0 +12:70/0 = 0 +12:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:70/0/physics_layer_0/angular_velocity = 0.0 +12:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:70/0/physics_layer_1/angular_velocity = 0.0 +13:70/0 = 0 +13:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:70/0/physics_layer_0/angular_velocity = 0.0 +13:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:70/0/physics_layer_1/angular_velocity = 0.0 +14:70/0 = 0 +14:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:70/0/physics_layer_0/angular_velocity = 0.0 +14:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:70/0/physics_layer_1/angular_velocity = 0.0 +15:70/0 = 0 +15:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:70/0/physics_layer_0/angular_velocity = 0.0 +15:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:70/0/physics_layer_1/angular_velocity = 0.0 +16:70/0 = 0 +16:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:70/0/physics_layer_0/angular_velocity = 0.0 +16:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:70/0/physics_layer_1/angular_velocity = 0.0 +17:70/0 = 0 +17:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:70/0/physics_layer_0/angular_velocity = 0.0 +17:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:70/0/physics_layer_1/angular_velocity = 0.0 +18:70/0 = 0 +18:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:70/0/physics_layer_0/angular_velocity = 0.0 +18:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:70/0/physics_layer_1/angular_velocity = 0.0 +26:70/0 = 0 +26:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:70/0/physics_layer_0/angular_velocity = 0.0 +26:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:70/0/physics_layer_1/angular_velocity = 0.0 +11:71/0 = 0 +11:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:71/0/physics_layer_0/angular_velocity = 0.0 +11:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:71/0/physics_layer_1/angular_velocity = 0.0 +14:71/0 = 0 +14:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:71/0/physics_layer_0/angular_velocity = 0.0 +14:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:71/0/physics_layer_1/angular_velocity = 0.0 +15:71/0 = 0 +15:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:71/0/physics_layer_0/angular_velocity = 0.0 +15:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:71/0/physics_layer_1/angular_velocity = 0.0 +16:71/0 = 0 +16:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:71/0/physics_layer_0/angular_velocity = 0.0 +16:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:71/0/physics_layer_1/angular_velocity = 0.0 +26:71/0 = 0 +26:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:71/0/physics_layer_0/angular_velocity = 0.0 +26:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:71/0/physics_layer_1/angular_velocity = 0.0 +11:72/0 = 0 +11:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:72/0/physics_layer_0/angular_velocity = 0.0 +11:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:72/0/physics_layer_1/angular_velocity = 0.0 +12:72/0 = 0 +12:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:72/0/physics_layer_0/angular_velocity = 0.0 +12:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:72/0/physics_layer_1/angular_velocity = 0.0 +13:72/0 = 0 +13:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:72/0/physics_layer_0/angular_velocity = 0.0 +13:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:72/0/physics_layer_1/angular_velocity = 0.0 +14:72/0 = 0 +14:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:72/0/physics_layer_0/angular_velocity = 0.0 +14:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:72/0/physics_layer_1/angular_velocity = 0.0 +15:72/0 = 0 +15:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:72/0/physics_layer_0/angular_velocity = 0.0 +15:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:72/0/physics_layer_1/angular_velocity = 0.0 +16:72/0 = 0 +16:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:72/0/physics_layer_0/angular_velocity = 0.0 +16:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:72/0/physics_layer_1/angular_velocity = 0.0 +17:72/0 = 0 +17:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:72/0/physics_layer_0/angular_velocity = 0.0 +17:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:72/0/physics_layer_1/angular_velocity = 0.0 +18:72/0 = 0 +18:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:72/0/physics_layer_0/angular_velocity = 0.0 +18:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:72/0/physics_layer_1/angular_velocity = 0.0 +19:72/0 = 0 +19:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:72/0/physics_layer_0/angular_velocity = 0.0 +19:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:72/0/physics_layer_1/angular_velocity = 0.0 +20:72/0 = 0 +20:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:72/0/physics_layer_0/angular_velocity = 0.0 +20:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:72/0/physics_layer_1/angular_velocity = 0.0 +21:72/0 = 0 +21:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:72/0/physics_layer_0/angular_velocity = 0.0 +21:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:72/0/physics_layer_1/angular_velocity = 0.0 +22:72/0 = 0 +22:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:72/0/physics_layer_0/angular_velocity = 0.0 +22:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:72/0/physics_layer_1/angular_velocity = 0.0 +23:72/0 = 0 +23:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:72/0/physics_layer_0/angular_velocity = 0.0 +23:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:72/0/physics_layer_1/angular_velocity = 0.0 +24:72/0 = 0 +24:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:72/0/physics_layer_0/angular_velocity = 0.0 +24:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:72/0/physics_layer_1/angular_velocity = 0.0 +25:72/0 = 0 +25:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:72/0/physics_layer_0/angular_velocity = 0.0 +25:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:72/0/physics_layer_1/angular_velocity = 0.0 +26:72/0 = 0 +26:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:72/0/physics_layer_0/angular_velocity = 0.0 +26:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:72/0/physics_layer_1/angular_velocity = 0.0 + [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_g5odh"] texture = ExtResource("4_gfgm6") 0:0/0 = 0 @@ -38200,20 +47819,28 @@ texture = ExtResource("4_gfgm6") 4:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:3/0/physics_layer_1/angular_velocity = 0.0 5:3/0 = 0 +5:3/0/terrain_set = 0 5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:3/0/physics_layer_0/angular_velocity = 0.0 5:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:3/0/physics_layer_1/angular_velocity = 0.0 +5:3/0/terrains_peering_bit/bottom_right_corner = 0 6:3/0 = 0 +6:3/0/terrain_set = 0 6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:3/0/physics_layer_0/angular_velocity = 0.0 6:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:3/0/physics_layer_1/angular_velocity = 0.0 +6:3/0/terrains_peering_bit/bottom_right_corner = 0 +6:3/0/terrains_peering_bit/bottom_side = 0 +6:3/0/terrains_peering_bit/bottom_left_corner = 0 7:3/0 = 0 +7:3/0/terrain_set = 0 7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:3/0/physics_layer_0/angular_velocity = 0.0 7:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:3/0/physics_layer_1/angular_velocity = 0.0 +7:3/0/terrains_peering_bit/bottom_left_corner = 0 8:3/0 = 0 8:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:3/0/physics_layer_0/angular_velocity = 0.0 @@ -38385,20 +48012,38 @@ texture = ExtResource("4_gfgm6") 4:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:4/0/physics_layer_1/angular_velocity = 0.0 5:4/0 = 0 +5:4/0/terrain_set = 0 5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:4/0/physics_layer_0/angular_velocity = 0.0 5:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:4/0/physics_layer_1/angular_velocity = 0.0 +5:4/0/terrains_peering_bit/right_side = 0 +5:4/0/terrains_peering_bit/bottom_right_corner = 0 +5:4/0/terrains_peering_bit/top_right_corner = 0 6:4/0 = 0 +6:4/0/terrain_set = 0 +6:4/0/terrain = 0 6:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:4/0/physics_layer_0/angular_velocity = 0.0 6:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:4/0/physics_layer_1/angular_velocity = 0.0 +6:4/0/terrains_peering_bit/right_side = 0 +6:4/0/terrains_peering_bit/bottom_right_corner = 0 +6:4/0/terrains_peering_bit/bottom_side = 0 +6:4/0/terrains_peering_bit/bottom_left_corner = 0 +6:4/0/terrains_peering_bit/left_side = 0 +6:4/0/terrains_peering_bit/top_left_corner = 0 +6:4/0/terrains_peering_bit/top_side = 0 +6:4/0/terrains_peering_bit/top_right_corner = 0 7:4/0 = 0 +7:4/0/terrain_set = 0 7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:4/0/physics_layer_0/angular_velocity = 0.0 7:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:4/0/physics_layer_1/angular_velocity = 0.0 +7:4/0/terrains_peering_bit/bottom_left_corner = 0 +7:4/0/terrains_peering_bit/left_side = 0 +7:4/0/terrains_peering_bit/top_left_corner = 0 8:4/0 = 0 8:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:4/0/physics_layer_0/angular_velocity = 0.0 @@ -38565,20 +48210,28 @@ texture = ExtResource("4_gfgm6") 4:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:5/0/physics_layer_1/angular_velocity = 0.0 5:5/0 = 0 +5:5/0/terrain_set = 0 5:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:5/0/physics_layer_0/angular_velocity = 0.0 5:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:5/0/physics_layer_1/angular_velocity = 0.0 +5:5/0/terrains_peering_bit/top_right_corner = 0 6:5/0 = 0 +6:5/0/terrain_set = 0 6:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:5/0/physics_layer_0/angular_velocity = 0.0 6:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:5/0/physics_layer_1/angular_velocity = 0.0 +6:5/0/terrains_peering_bit/top_left_corner = 0 +6:5/0/terrains_peering_bit/top_side = 0 +6:5/0/terrains_peering_bit/top_right_corner = 0 7:5/0 = 0 +7:5/0/terrain_set = 0 7:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:5/0/physics_layer_0/angular_velocity = 0.0 7:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:5/0/physics_layer_1/angular_velocity = 0.0 +7:5/0/terrains_peering_bit/top_left_corner = 0 8:5/0 = 0 8:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:5/0/physics_layer_0/angular_velocity = 0.0 @@ -38750,15 +48403,27 @@ texture = ExtResource("4_gfgm6") 5:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:6/0/physics_layer_1/angular_velocity = 0.0 6:6/0 = 0 +6:6/0/terrain_set = 0 6:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:6/0/physics_layer_0/angular_velocity = 0.0 6:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:6/0/physics_layer_1/angular_velocity = 0.0 +6:6/0/terrains_peering_bit/bottom_left_corner = 0 +6:6/0/terrains_peering_bit/left_side = 0 +6:6/0/terrains_peering_bit/top_left_corner = 0 +6:6/0/terrains_peering_bit/top_side = 0 +6:6/0/terrains_peering_bit/top_right_corner = 0 7:6/0 = 0 +7:6/0/terrain_set = 0 7:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:6/0/physics_layer_0/angular_velocity = 0.0 7:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:6/0/physics_layer_1/angular_velocity = 0.0 +7:6/0/terrains_peering_bit/right_side = 0 +7:6/0/terrains_peering_bit/bottom_right_corner = 0 +7:6/0/terrains_peering_bit/top_left_corner = 0 +7:6/0/terrains_peering_bit/top_side = 0 +7:6/0/terrains_peering_bit/top_right_corner = 0 8:6/0 = 0 8:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:6/0/physics_layer_0/angular_velocity = 0.0 @@ -38920,15 +48585,27 @@ texture = ExtResource("4_gfgm6") 5:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:7/0/physics_layer_1/angular_velocity = 0.0 6:7/0 = 0 +6:7/0/terrain_set = 0 6:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:7/0/physics_layer_0/angular_velocity = 0.0 6:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:7/0/physics_layer_1/angular_velocity = 0.0 +6:7/0/terrains_peering_bit/bottom_right_corner = 0 +6:7/0/terrains_peering_bit/bottom_side = 0 +6:7/0/terrains_peering_bit/bottom_left_corner = 0 +6:7/0/terrains_peering_bit/left_side = 0 +6:7/0/terrains_peering_bit/top_left_corner = 0 7:7/0 = 0 +7:7/0/terrain_set = 0 7:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:7/0/physics_layer_0/angular_velocity = 0.0 7:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:7/0/physics_layer_1/angular_velocity = 0.0 +7:7/0/terrains_peering_bit/right_side = 0 +7:7/0/terrains_peering_bit/bottom_right_corner = 0 +7:7/0/terrains_peering_bit/bottom_side = 0 +7:7/0/terrains_peering_bit/bottom_left_corner = 0 +7:7/0/terrains_peering_bit/top_right_corner = 0 8:7/0 = 0 8:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:7/0/physics_layer_0/angular_velocity = 0.0 @@ -40249,6 +49926,7 @@ texture = ExtResource("4_gfgm6") 17:15/0/physics_layer_0/angular_velocity = 0.0 17:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:15/0/physics_layer_1/angular_velocity = 0.0 +17:15/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, 5.75, 8, 5.625, 8, 8, -8, 8) 18:15/0 = 0 18:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:15/0/physics_layer_0/angular_velocity = 0.0 @@ -40389,11 +50067,13 @@ texture = ExtResource("4_gfgm6") 16:16/0/physics_layer_0/angular_velocity = 0.0 16:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:16/0/physics_layer_1/angular_velocity = 0.0 +16:16/0/physics_layer_1/polygon_0/points = PackedVector2Array(6.125, -8, 5.875, 8, 8, 8, 8, -8) 18:16/0 = 0 18:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:16/0/physics_layer_0/angular_velocity = 0.0 18:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:16/0/physics_layer_1/angular_velocity = 0.0 +18:16/0/physics_layer_1/polygon_0/points = PackedVector2Array(-5.375, -8, -5.5, 8, -8, 8, -8, -8) 19:16/0 = 0 19:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:16/0/physics_layer_0/angular_velocity = 0.0 @@ -40524,6 +50204,7 @@ texture = ExtResource("4_gfgm6") 17:17/0/physics_layer_0/angular_velocity = 0.0 17:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:17/0/physics_layer_1/angular_velocity = 0.0 +17:17/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -5.75, 8, -6.125, 8, -8, -8, -8) 18:17/0 = 0 18:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:17/0/physics_layer_0/angular_velocity = 0.0 @@ -41109,11 +50790,13 @@ texture = ExtResource("4_gfgm6") 16:21/0/physics_layer_0/angular_velocity = 0.0 16:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:21/0/physics_layer_1/angular_velocity = 0.0 +16:21/0/physics_layer_1/polygon_0/points = PackedVector2Array(8, -5.25, -5, -5.5, -6, 8, -8, 8, -8, -8, 8, -8) 17:21/0 = 0 17:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:21/0/physics_layer_0/angular_velocity = 0.0 17:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:21/0/physics_layer_1/angular_velocity = 0.0 +17:21/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -5.875, 4, -5.25, 5.75, 8, 8, 8, 8, -8, -8, -8) 18:21/0 = 0 18:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:21/0/physics_layer_0/angular_velocity = 0.0 @@ -41239,11 +50922,13 @@ texture = ExtResource("4_gfgm6") 16:22/0/physics_layer_0/angular_velocity = 0.0 16:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:22/0/physics_layer_1/angular_velocity = 0.0 +16:22/0/physics_layer_1/polygon_0/points = PackedVector2Array(-5.875, -8, -5, 5, 8, 6, 8, 8, -8, 8, -8, -8) 17:22/0 = 0 17:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:22/0/physics_layer_0/angular_velocity = 0.0 17:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:22/0/physics_layer_1/angular_velocity = 0.0 +17:22/0/physics_layer_1/polygon_0/points = PackedVector2Array(6.25, -8, 4.625, 4.875, -8, 5.375, -8, 8, 8, 8, 8, -8) 18:22/0 = 0 18:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:22/0/physics_layer_0/angular_velocity = 0.0 @@ -47254,6 +56939,9 @@ physics_layer_0/collision_layer = 8 physics_layer_0/collision_mask = 0 physics_layer_1/collision_layer = 128 physics_layer_1/collision_mask = 0 +terrain_set_0/mode = 0 +terrain_set_0/terrain_0/name = "Path" +terrain_set_0/terrain_0/color = Color(1, 1, 0.0392157, 1) sources/1 = SubResource("TileSetAtlasSource_gfeqr") sources/2 = SubResource("TileSetScenesCollectionSource_wx4m1") sources/0 = SubResource("TileSetAtlasSource_wbnml") @@ -47261,6 +56949,10 @@ sources/7 = SubResource("TileSetAtlasSource_g5odh") sources/3 = SubResource("TileSetAtlasSource_6k602") sources/4 = SubResource("TileSetAtlasSource_4eab6") sources/5 = SubResource("TileSetAtlasSource_i4hjn") +sources/6 = SubResource("TileSetAtlasSource_fi3l6") +pattern_0 = SubResource("TileMapPattern_c24x6") +pattern_1 = SubResource("TileMapPattern_0u444") +pattern_2 = SubResource("TileMapPattern_7vmoq") [node name="TileMap" type="TileMap"] process_mode = 4 @@ -47273,14 +56965,18 @@ layer_0/name = "Ground" layer_0/z_index = -1 layer_1/name = "Breakables" layer_1/y_sort_enabled = true +layer_1/z_index = 1 layer_1/tile_data = PackedInt32Array() layer_2/name = "Environment Bottom" -layer_2/z_index = -1 layer_2/tile_data = PackedInt32Array() layer_3/name = "Environment Middle" layer_3/y_sort_enabled = true +layer_3/z_index = 1 layer_3/tile_data = PackedInt32Array() layer_4/name = "Environment Top" -layer_4/z_index = 1 +layer_4/z_index = 2 layer_4/tile_data = PackedInt32Array() +layer_5/name = "Ground 2" +layer_5/z_index = -1 +layer_5/tile_data = PackedInt32Array() script = ExtResource("3_e12vf") diff --git a/Scenes/Entities/Bombs/Bomb__Normal.tscn b/Scenes/Entities/Bombs/Bomb__Normal.tscn index 011c298..d42223e 100644 --- a/Scenes/Entities/Bombs/Bomb__Normal.tscn +++ b/Scenes/Entities/Bombs/Bomb__Normal.tscn @@ -37,6 +37,7 @@ script = ExtResource("1_3o4t3") shape = SubResource("1") [node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."] +texture_filter = 1 position = Vector2(1, -1) scale = Vector2(1.23978, 1.23978) sprite_frames = SubResource("2") diff --git a/Scenes/Entities/Bombs/Explosion.tscn b/Scenes/Entities/Bombs/Explosion.tscn index 75740ad..55e3d1c 100644 --- a/Scenes/Entities/Bombs/Explosion.tscn +++ b/Scenes/Entities/Bombs/Explosion.tscn @@ -49,10 +49,11 @@ radius = 7.5 [node name="Explosion" type="Area2D"] collision_layer = 32 -collision_mask = 126 +collision_mask = 254 script = ExtResource("2") [node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."] +texture_filter = 1 position = Vector2(-2.98023e-08, -2.98023e-08) scale = Vector2(0.913346, 0.913346) sprite_frames = SubResource("1") diff --git a/Scenes/Entities/Enemies/Balloon.gd b/Scenes/Entities/Enemies/Balloon.gd index bc79f24..7c4b402 100644 --- a/Scenes/Entities/Enemies/Balloon.gd +++ b/Scenes/Entities/Enemies/Balloon.gd @@ -1,9 +1,6 @@ extends CharacterBody2D -@export var health: int - - func _ready(): add_to_group("enemies") @@ -22,19 +19,6 @@ func _ready(): $AnimatedSprite2D.play("right") $AnimatedSprite2D.set_frame_and_progress(frame, progress) ) - - get_node("Collision").connect("collided", func(area): - if area.is_in_group("explosions"): - health -= 1 - if health <= 0: - set_physics_process(false) - remove_child(get_node("Movement")) - - $AnimatedSprite2D.play("death") - await $AnimatedSprite2D.animation_finished - # todo shrink to 0 - queue_free() - ) func _physics_process(delta): diff --git a/Scenes/Entities/Enemies/Balloon.tscn b/Scenes/Entities/Enemies/Balloon.tscn index 71f6e5d..a9a2cec 100644 --- a/Scenes/Entities/Enemies/Balloon.tscn +++ b/Scenes/Entities/Enemies/Balloon.tscn @@ -1,4 +1,4 @@ -[gd_scene load_steps=19 format=3 uid="uid://ccolri3egf8rk"] +[gd_scene load_steps=20 format=3 uid="uid://ccolri3egf8rk"] [ext_resource type="Script" path="res://Scenes/Entities/Enemies/Balloon.gd" id="1_8q3w8"] [ext_resource type="Texture2D" uid="uid://ck1sxw5vqhoa" path="res://Assets/Enemies/Balloon_death_2.png" id="2_c4j5c"] @@ -16,6 +16,7 @@ [ext_resource type="Texture2D" uid="uid://u56kfb4hq87o" path="res://Assets/Enemies/Balloon_up_2_03.png" id="14_757al"] [ext_resource type="PackedScene" uid="uid://cq7yj2av01tqd" path="res://Scenes/Entities/Enemies/Components/Movement.tscn" id="15_fwetl"] [ext_resource type="PackedScene" uid="uid://ce3vv2pod6auc" path="res://Scenes/Entities/Enemies/Components/Collision.tscn" id="16_yau34"] +[ext_resource type="PackedScene" uid="uid://b3i372vgdbxk" path="res://Scenes/Entities/Enemies/Components/Health.tscn" id="17_d8phm"] [sub_resource type="SpriteFrames" id="SpriteFrames_nxaqi"] animations = [{ @@ -42,7 +43,7 @@ animations = [{ }], "loop": true, "name": &"down", -"speed": 2.0 +"speed": 6.0 }, { "frames": [{ "duration": 1.0, @@ -59,7 +60,7 @@ animations = [{ }], "loop": true, "name": &"left", -"speed": 2.0 +"speed": 6.0 }, { "frames": [{ "duration": 1.0, @@ -76,7 +77,7 @@ animations = [{ }], "loop": true, "name": &"right", -"speed": 2.0 +"speed": 6.0 }, { "frames": [{ "duration": 1.0, @@ -93,7 +94,7 @@ animations = [{ }], "loop": true, "name": &"up", -"speed": 2.0 +"speed": 6.0 }] [sub_resource type="CapsuleShape2D" id="CapsuleShape2D_abul4"] @@ -102,10 +103,9 @@ height = 15.0 [node name="Balloon" type="CharacterBody2D"] collision_layer = 16 -collision_mask = 60 +collision_mask = 188 motion_mode = 1 script = ExtResource("1_8q3w8") -health = 1 [node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."] sprite_frames = SubResource("SpriteFrames_nxaqi") @@ -118,9 +118,15 @@ shape = SubResource("CapsuleShape2D_abul4") [node name="Movement" parent="." instance=ExtResource("15_fwetl")] entityPath = NodePath("..") spritePath = NodePath("../AnimatedSprite2D") -SPEED = 5 +SPEED = 10 timer_time = 10.0 [node name="Collision" parent="." instance=ExtResource("16_yau34")] entityPath = NodePath("..") collision_shape_path = NodePath("../CollisionShape2D") +component_health_path = NodePath("../Health") + +[node name="Health" parent="." instance=ExtResource("17_d8phm")] +entityPath = NodePath("..") +spritePath = NodePath("../AnimatedSprite2D") +health = 1 diff --git a/Scenes/Entities/Enemies/Components/Collision.gd b/Scenes/Entities/Enemies/Components/Collision.gd index b2e8d9b..2dfba2a 100644 --- a/Scenes/Entities/Enemies/Components/Collision.gd +++ b/Scenes/Entities/Enemies/Components/Collision.gd @@ -11,8 +11,19 @@ signal collided @export_node_path("CollisionShape2D") var collision_shape_path: NodePath @onready var collision_shape: CollisionShape2D = get_node(collision_shape_path) +@export_node_path("Component_Health") var component_health_path: NodePath +var component_health: Component_Health + func init(): var collision_area = Utilities.Collision.Area.new(entity, collision_shape) + collision_area.set_collision_mask_value(Utilities.Collision.Layer.PLAYER, true) collision_area.connect("collided", func(area): emit_signal("collided", area)) entity.add_child(collision_area) + + if component_health_path: + component_health = get_node(component_health_path) + collision_area.connect("collided", func(area): + if area.is_in_group("explosions"): + component_health.take_damage() + ) diff --git a/Scenes/Entities/Enemies/Components/Health.gd b/Scenes/Entities/Enemies/Components/Health.gd new file mode 100644 index 0000000..f5e231e --- /dev/null +++ b/Scenes/Entities/Enemies/Components/Health.gd @@ -0,0 +1,39 @@ +extends Node + +class_name Component_Health + + +@export_node_path("CharacterBody2D") var entityPath: NodePath +@onready var entity: CharacterBody2D = get_node(entityPath) + +@export_node_path("AnimatedSprite2D") var spritePath: NodePath +@onready var sprite: AnimatedSprite2D = get_node(spritePath) + +@export var health: int + + +func take_damage(): + health -= 1 + + if health <= 0: + death() + + +func death(): + entity.set_physics_process(false) + + sprite.play("death") + await sprite.animation_finished + + sprite.play("death_post") + + var tween: Tween = get_tree().create_tween() + tween.tween_property( + entity, + "scale", + Vector2(0, 0), + 1 / sprite.sprite_frames.get_animation_speed("death_post") + ) + tween.tween_callback(func(): + entity.queue_free() + ) diff --git a/Scenes/Entities/Enemies/Components/Health.tscn b/Scenes/Entities/Enemies/Components/Health.tscn new file mode 100644 index 0000000..6a51704 --- /dev/null +++ b/Scenes/Entities/Enemies/Components/Health.tscn @@ -0,0 +1,6 @@ +[gd_scene load_steps=2 format=3 uid="uid://b3i372vgdbxk"] + +[ext_resource type="Script" path="res://Scenes/Entities/Enemies/Components/Health.gd" id="1_kjbx0"] + +[node name="Health" type="Node"] +script = ExtResource("1_kjbx0") diff --git a/Scenes/Entities/Enemies/Components/Movement.gd b/Scenes/Entities/Enemies/Components/Movement.gd index 6ded026..28b374d 100644 --- a/Scenes/Entities/Enemies/Components/Movement.gd +++ b/Scenes/Entities/Enemies/Components/Movement.gd @@ -13,10 +13,15 @@ signal direction_changed const DIRECTIONS = [Vector2.UP, Vector2.RIGHT, Vector2.DOWN, Vector2.LEFT] var CURRENT_DIRECTION = Vector2.UP +var LAST_DIRECTION = Vector2.UP +var was_colliding = false @export var timer_time: float = 3.0 @onready var MovementTimer: Timer = Timer.new() +@export var follows: bool = false +@export_range(1, 100, 1) var follow_chance: int = 100 + func _ready(): MovementTimer.wait_time = timer_time @@ -28,35 +33,67 @@ func _ready(): func physics_process(delta): if CURRENT_DIRECTION == Vector2.UP: entity.velocity.y -= SPEED - sprite.play("up") + if sprite.sprite_frames.has_animation("up"): + sprite.play("up") elif CURRENT_DIRECTION == Vector2.DOWN: entity.velocity.y += SPEED - sprite.play("down") + if sprite.sprite_frames.has_animation("down"): + sprite.play("down") elif CURRENT_DIRECTION == Vector2.LEFT: entity.velocity.x -= SPEED - sprite.play("left") + if sprite.sprite_frames.has_animation("leftup"): + sprite.play("left") elif CURRENT_DIRECTION == Vector2.RIGHT: entity.velocity.x += SPEED - sprite.play("right") + if sprite.sprite_frames.has_animation("right"): + sprite.play("right") + + if sprite.sprite_frames.has_animation("default"): + sprite.play("default") var collision = entity.move_and_collide(entity.velocity * delta) entity.velocity = entity.velocity.lerp(Vector2(0, 0), 1) # speed too low => no collision if collision: + was_colliding = true if MovementTimer.time_left > 0: _on_movement_timer_timeout() + else: + was_colliding = false return collision func _on_movement_timer_timeout(): - var directions = DIRECTIONS.duplicate() - - directions.remove_at(directions.find(CURRENT_DIRECTION)) - directions.shuffle() - - CURRENT_DIRECTION = directions[0] + var randomize_direction = false + + if follows and randi_range(0, 100) <= follow_chance: + var player_direction = entity.position.direction_to(Global.player.position) + if abs(player_direction.x) >= abs(player_direction.y): + if player_direction.x >= 0: + CURRENT_DIRECTION = Vector2.RIGHT + elif player_direction.x < 0: + CURRENT_DIRECTION = Vector2.LEFT + elif abs(player_direction.y) > abs(player_direction.x): + if player_direction.y >= 0: + CURRENT_DIRECTION = Vector2.DOWN + elif player_direction.y < 0: + CURRENT_DIRECTION = Vector2.UP + + if was_colliding and LAST_DIRECTION == CURRENT_DIRECTION: + randomize_direction = true + else: + randomize_direction = true + + if randomize_direction: + var directions = DIRECTIONS.duplicate() + + directions.remove_at(directions.find(CURRENT_DIRECTION)) + directions.shuffle() + + CURRENT_DIRECTION = directions[0] emit_signal("direction_changed", CURRENT_DIRECTION) + LAST_DIRECTION = CURRENT_DIRECTION MovementTimer.start() diff --git a/Scenes/Entities/Enemies/Slime.gd b/Scenes/Entities/Enemies/Slime.gd new file mode 100644 index 0000000..427b18f --- /dev/null +++ b/Scenes/Entities/Enemies/Slime.gd @@ -0,0 +1,11 @@ +extends CharacterBody2D + + +func _ready(): + add_to_group("enemies") + + get_node("Collision").init() + + +func _physics_process(delta): + get_node("Movement").physics_process(delta) diff --git a/Scenes/Entities/Enemies/Slime.tscn b/Scenes/Entities/Enemies/Slime.tscn new file mode 100644 index 0000000..f30d161 --- /dev/null +++ b/Scenes/Entities/Enemies/Slime.tscn @@ -0,0 +1,68 @@ +[gd_scene load_steps=11 format=3 uid="uid://d3evry1ketf0s"] + +[ext_resource type="Script" path="res://Scenes/Entities/Enemies/Slime.gd" id="1_2xftl"] +[ext_resource type="Texture2D" uid="uid://ca7oars0vec8k" path="res://Assets/Enemies/Slime_death.png" id="2_mqou3"] +[ext_resource type="Texture2D" uid="uid://b88dvu2ridy4t" path="res://Assets/Enemies/Slime_01.png" id="3_20mej"] +[ext_resource type="Texture2D" uid="uid://bndhg7wom64mq" path="res://Assets/Enemies/Slime_02.png" id="4_r6mjl"] +[ext_resource type="Texture2D" uid="uid://dh7vaujrw6i26" path="res://Assets/Enemies/Slime_03.png" id="5_mm7vy"] +[ext_resource type="PackedScene" uid="uid://cq7yj2av01tqd" path="res://Scenes/Entities/Enemies/Components/Movement.tscn" id="6_u48ct"] +[ext_resource type="PackedScene" uid="uid://ce3vv2pod6auc" path="res://Scenes/Entities/Enemies/Components/Collision.tscn" id="7_kjjor"] +[ext_resource type="PackedScene" uid="uid://b3i372vgdbxk" path="res://Scenes/Entities/Enemies/Components/Health.tscn" id="8_klsy3"] + +[sub_resource type="CircleShape2D" id="CircleShape2D_f54tg"] +radius = 7.0 + +[sub_resource type="SpriteFrames" id="SpriteFrames_4e1a7"] +animations = [{ +"frames": [{ +"duration": 1.0, +"texture": ExtResource("2_mqou3") +}], +"loop": false, +"name": &"death", +"speed": 2.0 +}, { +"frames": [{ +"duration": 1.0, +"texture": ExtResource("3_20mej") +}, { +"duration": 1.0, +"texture": ExtResource("4_r6mjl") +}, { +"duration": 1.0, +"texture": ExtResource("3_20mej") +}, { +"duration": 1.0, +"texture": ExtResource("5_mm7vy") +}], +"loop": true, +"name": &"default", +"speed": 8.0 +}] + +[node name="Slime" type="CharacterBody2D"] +collision_layer = 16 +collision_mask = 188 +script = ExtResource("1_2xftl") + +[node name="CollisionShape2D" type="CollisionShape2D" parent="."] +shape = SubResource("CircleShape2D_f54tg") + +[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."] +sprite_frames = SubResource("SpriteFrames_4e1a7") + +[node name="Movement" parent="." instance=ExtResource("6_u48ct")] +entityPath = NodePath("..") +spritePath = NodePath("../AnimatedSprite2D") +SPEED = 12 +timer_time = 5.0 + +[node name="Collision" parent="." instance=ExtResource("7_kjjor")] +entityPath = NodePath("..") +collision_shape_path = NodePath("../CollisionShape2D") +component_health_path = NodePath("../Health") + +[node name="Health" parent="." instance=ExtResource("8_klsy3")] +entityPath = NodePath("..") +spritePath = NodePath("../AnimatedSprite2D") +health = 1 diff --git a/Scenes/Entities/Enemies/Tree.gd b/Scenes/Entities/Enemies/Tree.gd new file mode 100644 index 0000000..7c87a18 --- /dev/null +++ b/Scenes/Entities/Enemies/Tree.gd @@ -0,0 +1,22 @@ +extends CharacterBody2D + + +func _ready(): + add_to_group("enemies") + + get_node("Collision").init() + + set_physics_process(false) + $AnimatedSprite2D.play("spawn") + $AnimatedSprite2D.stop() + $AnimatedSprite2D.set_frame_and_progress(0, 0) + + +func _physics_process(delta): + get_node("Movement").physics_process(delta) + + +func _on_detection_body_entered(body): + $AnimatedSprite2D.play("spawn") + await $AnimatedSprite2D.animation_finished + set_physics_process(true) diff --git a/Scenes/Entities/Enemies/Tree.tscn b/Scenes/Entities/Enemies/Tree.tscn new file mode 100644 index 0000000..aedc79f --- /dev/null +++ b/Scenes/Entities/Enemies/Tree.tscn @@ -0,0 +1,175 @@ +[gd_scene load_steps=28 format=3 uid="uid://bjgcrqdntj5hl"] + +[ext_resource type="Script" path="res://Scenes/Entities/Enemies/Tree.gd" id="1_ktvfx"] +[ext_resource type="Texture2D" uid="uid://bv1rs3ndtyqfx" path="res://Assets/Enemies/Tree_death.png" id="2_0yhl7"] +[ext_resource type="Texture2D" uid="uid://cpl4n4jmgiwrv" path="res://Assets/Enemies/Enemy_death_01_01.png" id="3_2k0yc"] +[ext_resource type="Texture2D" uid="uid://q7a7i15t8wpt" path="res://Assets/Enemies/Tree_spawn_10.png" id="3_7e4uh"] +[ext_resource type="Texture2D" uid="uid://61nopmi2r6o2" path="res://Assets/Enemies/Tree_02.png" id="4_7rbqf"] +[ext_resource type="Texture2D" uid="uid://d2gk5amafhctu" path="res://Assets/Enemies/Enemy_death_01_02.png" id="4_15pyx"] +[ext_resource type="Texture2D" uid="uid://dqwxq3g3aph4i" path="res://Assets/Enemies/Enemy_death_01_03.png" id="5_7xj1s"] +[ext_resource type="Texture2D" uid="uid://cjapfj57h55t3" path="res://Assets/Enemies/Tree_01.png" id="5_r5my6"] +[ext_resource type="Texture2D" uid="uid://uoj5222vlq8q" path="res://Assets/Enemies/Enemy_death_01_04.png" id="6_5dleo"] +[ext_resource type="Texture2D" uid="uid://divyusx4566qu" path="res://Assets/Enemies/Tree_spawn_01.png" id="6_uumup"] +[ext_resource type="Texture2D" uid="uid://cxx2vv1ohiw07" path="res://Assets/Enemies/Enemy_death_01_05.png" id="7_n5hht"] +[ext_resource type="Texture2D" uid="uid://bydf14nlpwcdx" path="res://Assets/Enemies/Tree_spawn_02.png" id="7_ogluj"] +[ext_resource type="Texture2D" uid="uid://rx27eawdqihg" path="res://Assets/Enemies/Tree_spawn_03.png" id="8_lr37s"] +[ext_resource type="Texture2D" uid="uid://b6raflxfxgafu" path="res://Assets/Enemies/Tree_spawn_04.png" id="9_4yykj"] +[ext_resource type="Texture2D" uid="uid://cpyqewp3he31s" path="res://Assets/Enemies/Tree_spawn_05.png" id="10_1nh66"] +[ext_resource type="Texture2D" uid="uid://cus616lvay47x" path="res://Assets/Enemies/Tree_spawn_06.png" id="11_qdau7"] +[ext_resource type="Texture2D" uid="uid://lxqkmqie5vx1" path="res://Assets/Enemies/Tree_spawn_07.png" id="12_wsl7r"] +[ext_resource type="Texture2D" uid="uid://psbdavhnvvn4" path="res://Assets/Enemies/Tree_spawn_08.png" id="13_2wcu3"] +[ext_resource type="Texture2D" uid="uid://dfbuswdlfqylq" path="res://Assets/Enemies/Tree_spawn_09.png" id="14_adw3w"] +[ext_resource type="Texture2D" uid="uid://brqywegqyotsh" path="res://Assets/Enemies/Tree_spawn_11.png" id="15_tpc2s"] +[ext_resource type="Texture2D" uid="uid://bwfe51nka048i" path="res://Assets/Enemies/Tree_spawn_12.png" id="16_vf63h"] +[ext_resource type="PackedScene" uid="uid://cq7yj2av01tqd" path="res://Scenes/Entities/Enemies/Components/Movement.tscn" id="17_wlky1"] +[ext_resource type="PackedScene" uid="uid://ce3vv2pod6auc" path="res://Scenes/Entities/Enemies/Components/Collision.tscn" id="18_kpty6"] +[ext_resource type="PackedScene" uid="uid://b3i372vgdbxk" path="res://Scenes/Entities/Enemies/Components/Health.tscn" id="19_u7yi8"] + +[sub_resource type="SpriteFrames" id="SpriteFrames_c5ryj"] +animations = [{ +"frames": [{ +"duration": 1.0, +"texture": ExtResource("2_0yhl7") +}], +"loop": false, +"name": &"death", +"speed": 1.0 +}, { +"frames": [{ +"duration": 1.0, +"texture": ExtResource("3_2k0yc") +}, { +"duration": 1.0, +"texture": ExtResource("4_15pyx") +}, { +"duration": 1.0, +"texture": ExtResource("5_7xj1s") +}, { +"duration": 1.0, +"texture": ExtResource("6_5dleo") +}, { +"duration": 1.0, +"texture": ExtResource("7_n5hht") +}], +"loop": true, +"name": &"death_post", +"speed": 2.0 +}, { +"frames": [{ +"duration": 1.0, +"texture": ExtResource("3_7e4uh") +}, { +"duration": 1.0, +"texture": ExtResource("4_7rbqf") +}, { +"duration": 1.0, +"texture": ExtResource("5_r5my6") +}, { +"duration": 1.0, +"texture": ExtResource("4_7rbqf") +}], +"loop": true, +"name": &"default", +"speed": 6.0 +}, { +"frames": [{ +"duration": 1.0, +"texture": ExtResource("6_uumup") +}, { +"duration": 1.0, +"texture": ExtResource("7_ogluj") +}, { +"duration": 1.0, +"texture": ExtResource("6_uumup") +}, { +"duration": 1.0, +"texture": ExtResource("7_ogluj") +}, { +"duration": 1.0, +"texture": ExtResource("6_uumup") +}, { +"duration": 1.0, +"texture": ExtResource("7_ogluj") +}, { +"duration": 1.0, +"texture": ExtResource("8_lr37s") +}, { +"duration": 1.0, +"texture": ExtResource("9_4yykj") +}, { +"duration": 1.0, +"texture": ExtResource("10_1nh66") +}, { +"duration": 1.0, +"texture": ExtResource("11_qdau7") +}, { +"duration": 1.0, +"texture": ExtResource("12_wsl7r") +}, { +"duration": 1.0, +"texture": ExtResource("13_2wcu3") +}, { +"duration": 1.0, +"texture": ExtResource("14_adw3w") +}, { +"duration": 1.0, +"texture": ExtResource("3_7e4uh") +}, { +"duration": 1.0, +"texture": ExtResource("15_tpc2s") +}, { +"duration": 1.0, +"texture": ExtResource("16_vf63h") +}], +"loop": false, +"name": &"spawn", +"speed": 6.0 +}] + +[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_u8qfj"] +height = 22.0 + +[sub_resource type="CircleShape2D" id="CircleShape2D_ymwt3"] +radius = 48.0 + +[node name="Tree" type="CharacterBody2D"] +collision_layer = 16 +collision_mask = 188 +script = ExtResource("1_ktvfx") + +[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."] +position = Vector2(0, -8) +sprite_frames = SubResource("SpriteFrames_c5ryj") +animation = &"spawn" + +[node name="CollisionShape2D" type="CollisionShape2D" parent="."] +position = Vector2(0, -8) +shape = SubResource("CapsuleShape2D_u8qfj") + +[node name="Movement" parent="." instance=ExtResource("17_wlky1")] +entityPath = NodePath("..") +spritePath = NodePath("../AnimatedSprite2D") +SPEED = 24 +timer_time = 2.0 +follows = true +follow_chance = 50 + +[node name="Collision" parent="." instance=ExtResource("18_kpty6")] +entityPath = NodePath("..") +collision_shape_path = NodePath("../CollisionShape2D") +component_health_path = NodePath("../Health") + +[node name="Health" parent="." instance=ExtResource("19_u7yi8")] +entityPath = NodePath("..") +spritePath = NodePath("../AnimatedSprite2D") +health = 1 + +[node name="Detection" type="Area2D" parent="."] +collision_layer = 64 +collision_mask = 2 + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Detection"] +position = Vector2(0, -8) +shape = SubResource("CircleShape2D_ymwt3") + +[connection signal="body_entered" from="Detection" to="." method="_on_detection_body_entered"] diff --git a/Scenes/Entities/Objects/Box.gd b/Scenes/Entities/Objects/Box.gd index c7b7d4e..8d1d40b 100644 --- a/Scenes/Entities/Objects/Box.gd +++ b/Scenes/Entities/Objects/Box.gd @@ -2,6 +2,8 @@ extends StaticBody2D func _ready(): + add_to_group("breakables") + var collision_area = Utilities.Collision.Area.new(self, $CollisionShape2D, false) collision_area.connect("collided", Callable(self, "_collide")) add_child(collision_area) diff --git a/Scenes/Entities/Objects/Box.tscn b/Scenes/Entities/Objects/Box.tscn index c549618..2e02d75 100644 --- a/Scenes/Entities/Objects/Box.tscn +++ b/Scenes/Entities/Objects/Box.tscn @@ -87,7 +87,7 @@ _data = { "breaking": SubResource("Animation_ihbs5") } -[node name="Box" type="StaticBody2D" groups=["breakables"]] +[node name="Box" type="StaticBody2D"] collision_layer = 8 collision_mask = 32 script = ExtResource("1_owgyi") diff --git a/Scenes/Entities/Objects/Coin.tscn b/Scenes/Entities/Objects/Coin.tscn index 1025602..887ef0c 100644 --- a/Scenes/Entities/Objects/Coin.tscn +++ b/Scenes/Entities/Objects/Coin.tscn @@ -16,6 +16,7 @@ script = ExtResource("1_kjrye") shape = SubResource("RectangleShape2D_rwppg") [node name="Sprite2D" type="Sprite2D" parent="."] +texture_filter = 1 scale = Vector2(1.1, 1.1) texture = ExtResource("2_jf7cy") region_enabled = true diff --git a/Scenes/Entities/Objects/Grass.tscn b/Scenes/Entities/Objects/Grass.tscn new file mode 100644 index 0000000..32667e9 --- /dev/null +++ b/Scenes/Entities/Objects/Grass.tscn @@ -0,0 +1,108 @@ +[gd_scene load_steps=7 format=3 uid="uid://12suyw87jcsi"] + +[ext_resource type="Script" path="res://Scenes/Entities/Objects/Box.gd" id="1_m0mhm"] +[ext_resource type="Texture2D" uid="uid://bxl3lqlm22eem" path="res://Assets/Stages/core_outdoor.png" id="1_yfcbg"] + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_5fege"] +size = Vector2(14, 14) + +[sub_resource type="Animation" id="Animation_5u23n"] +length = 0.001 +tracks/0/type = "bezier" +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/path = NodePath("Sprite2D:modulate:r") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/keys = { +"handle_modes": PackedInt32Array(0), +"points": PackedFloat32Array(1, -0.25, 0, 0.25, 0), +"times": PackedFloat32Array(0) +} +tracks/1/type = "bezier" +tracks/1/imported = false +tracks/1/enabled = true +tracks/1/path = NodePath("Sprite2D:modulate:g") +tracks/1/interp = 1 +tracks/1/loop_wrap = true +tracks/1/keys = { +"handle_modes": PackedInt32Array(0), +"points": PackedFloat32Array(1, -0.25, 0, 0.25, 0), +"times": PackedFloat32Array(0) +} +tracks/2/type = "bezier" +tracks/2/imported = false +tracks/2/enabled = true +tracks/2/path = NodePath("Sprite2D:modulate:b") +tracks/2/interp = 1 +tracks/2/loop_wrap = true +tracks/2/keys = { +"handle_modes": PackedInt32Array(0), +"points": PackedFloat32Array(1, -0.25, 0, 0.25, 0), +"times": PackedFloat32Array(0) +} +tracks/3/type = "bezier" +tracks/3/imported = false +tracks/3/enabled = true +tracks/3/path = NodePath("Sprite2D:modulate:a") +tracks/3/interp = 1 +tracks/3/loop_wrap = true +tracks/3/keys = { +"handle_modes": PackedInt32Array(0), +"points": PackedFloat32Array(1, -0.25, 0, 0.25, 0), +"times": PackedFloat32Array(0) +} +tracks/4/type = "value" +tracks/4/imported = false +tracks/4/enabled = true +tracks/4/path = NodePath("Sprite2D:modulate") +tracks/4/interp = 1 +tracks/4/loop_wrap = true +tracks/4/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [Color(1, 1, 0, 1)] +} + +[sub_resource type="Animation" id="Animation_ihbs5"] +resource_name = "breaking" +length = 0.2 +tracks/0/type = "value" +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/path = NodePath("Sprite2D:modulate") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/keys = { +"times": PackedFloat32Array(0, 0.1, 0.2), +"transitions": PackedFloat32Array(1, 1, 1), +"update": 0, +"values": [Color(1, 1, 1, 1), Color(1, 1, 0, 1), Color(1, 0, 0, 1)] +} + +[sub_resource type="AnimationLibrary" id="AnimationLibrary_cqvgo"] +_data = { +"RESET": SubResource("Animation_5u23n"), +"breaking": SubResource("Animation_ihbs5") +} + +[node name="Grass" type="StaticBody2D"] +collision_layer = 8 +collision_mask = 32 +script = ExtResource("1_m0mhm") + +[node name="CollisionShape2D" type="CollisionShape2D" parent="."] +shape = SubResource("RectangleShape2D_5fege") + +[node name="Sprite2D" type="Sprite2D" parent="."] +modulate = Color(1, 1, 0, 1) +texture_filter = 1 +texture = ExtResource("1_yfcbg") +region_enabled = true +region_rect = Rect2(400, 528, 16, 16) + +[node name="AnimationPlayer" type="AnimationPlayer" parent="."] +libraries = { +"": SubResource("AnimationLibrary_cqvgo") +} diff --git a/Scenes/Entities/Objects/MountainWall.gd b/Scenes/Entities/Objects/MountainWall.gd new file mode 100644 index 0000000..f740ce2 --- /dev/null +++ b/Scenes/Entities/Objects/MountainWall.gd @@ -0,0 +1,16 @@ +extends StaticBody2D + + +func _ready(): + add_to_group("breakables") + + var collision_area = Utilities.Collision.Area.new(self, $CollisionShape2D, false) + collision_area.connect("collided", Callable(self, "_collide")) + add_child(collision_area) + + +func hit_by_explosion(): + #$AnimationPlayer.play("breaking") + #await $AnimationPlayer.animation_finished + + queue_free() diff --git a/Scenes/Entities/Objects/MountainWall.tscn b/Scenes/Entities/Objects/MountainWall.tscn new file mode 100644 index 0000000..1225eeb --- /dev/null +++ b/Scenes/Entities/Objects/MountainWall.tscn @@ -0,0 +1,22 @@ +[gd_scene load_steps=4 format=3 uid="uid://dhew0ddumipfy"] + +[ext_resource type="Script" path="res://Scenes/Entities/Objects/MountainWall.gd" id="1_6mkhl"] +[ext_resource type="Texture2D" uid="uid://cctukh2hhfgty" path="res://Assets/Stages/core_outdoor_nature.png" id="2_dioff"] + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_f5uqi"] +size = Vector2(14, 12) + +[node name="MountainWall" type="StaticBody2D"] +texture_filter = 1 +collision_layer = 8 +collision_mask = 32 +script = ExtResource("1_6mkhl") + +[node name="CollisionShape2D" type="CollisionShape2D" parent="."] +position = Vector2(0, -1) +shape = SubResource("RectangleShape2D_f5uqi") + +[node name="Sprite2D" type="Sprite2D" parent="."] +texture = ExtResource("2_dioff") +region_enabled = true +region_rect = Rect2(656, 0, 16, 16) diff --git a/Scenes/Entities/Objects/Sign.gd b/Scenes/Entities/Objects/Sign.gd index 81d3a6c..9b2e4b1 100644 --- a/Scenes/Entities/Objects/Sign.gd +++ b/Scenes/Entities/Objects/Sign.gd @@ -14,7 +14,7 @@ func _ready(): func _input(event): - if Input.is_action_just_pressed("ui_accept") and interaction_area.has_overlapping_areas(): + if event.is_action_pressed("ui_accept") and interaction_area.has_overlapping_areas(): for area in interaction_area.get_overlapping_areas(): if area.is_in_group("player"): emit_signal("interacted") diff --git a/Scenes/Entities/Objects/Tree.gd b/Scenes/Entities/Objects/Tree.gd new file mode 100644 index 0000000..3d8d669 --- /dev/null +++ b/Scenes/Entities/Objects/Tree.gd @@ -0,0 +1,48 @@ +extends StaticBody2D + + +@export_enum("up", "down", "left", "right") var fall_direction: String +@onready var map: TileMap = get_parent().get_parent().get_node("TileMap") + + +func _ready(): + add_to_group("breakables") + + var collision_area = Utilities.Collision.Area.new(self, $CollisionShape2D, false) + collision_area.connect("collided", Callable(self, "_collide")) + add_child(collision_area) + + +func hit_by_explosion(): + var direction = Vector2(0, 0) + + if fall_direction == "up": + position.y -= 5 + direction = Vector2(0, -1) + elif fall_direction == "down": + rotate(deg_to_rad(180)) + position.y += 5 + direction = Vector2(0, 1) + elif fall_direction == "left": + rotate(deg_to_rad(-90)) + position.x -= 5 + direction = Vector2(-1, 0) + elif fall_direction == "right": + rotate(deg_to_rad(90)) + position.x += 5 + direction = Vector2(1, 0) + + for r in range(3): + var vec = map.local_to_map(self.position + direction*16*r) + map.set_cell( + 0, + vec, + 6, + map.get_cell_atlas_coords(0, vec), + map.get_cell_alternative_tile(0, vec) + ) + + $Edges.process_mode = Node.PROCESS_MODE_INHERIT + $CollisionShape2D.disabled = true + $SpriteStanding.visible = false + $SpriteFallen.visible = true diff --git a/Scenes/Entities/Objects/Tree.tscn b/Scenes/Entities/Objects/Tree.tscn new file mode 100644 index 0000000..fdffec1 --- /dev/null +++ b/Scenes/Entities/Objects/Tree.tscn @@ -0,0 +1,62 @@ +[gd_scene load_steps=6 format=3 uid="uid://c2mescm8l71w6"] + +[ext_resource type="Script" path="res://Scenes/Entities/Objects/Tree.gd" id="1_8ww5x"] +[ext_resource type="Texture2D" uid="uid://bxl3lqlm22eem" path="res://Assets/Stages/core_outdoor.png" id="1_td4yb"] + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_iw7db"] +size = Vector2(12, 17) + +[sub_resource type="SegmentShape2D" id="SegmentShape2D_kp5bv"] +a = Vector2(0, -18) +b = Vector2(0, 1) + +[sub_resource type="SegmentShape2D" id="SegmentShape2D_yfa0c"] +a = Vector2(0, -18) +b = Vector2(0, 1) + +[node name="Tree" type="StaticBody2D"] +texture_filter = 1 +collision_layer = 8 +collision_mask = 32 +script = ExtResource("1_8ww5x") + +[node name="SpriteStanding" type="Node2D" parent="."] + +[node name="Sprite2D" type="Sprite2D" parent="SpriteStanding"] +z_index = -1 +texture = ExtResource("1_td4yb") +region_enabled = true +region_rect = Rect2(384, 464, 16, 16) + +[node name="Sprite2D2" type="Sprite2D" parent="SpriteStanding"] +position = Vector2(0, -16) +texture = ExtResource("1_td4yb") +region_enabled = true +region_rect = Rect2(384, 448, 16, 16) + +[node name="SpriteFallen" type="Node2D" parent="."] +visible = false + +[node name="Sprite2D" type="Sprite2D" parent="SpriteFallen"] +z_index = -1 +position = Vector2(0, -8) +texture = ExtResource("1_td4yb") +region_enabled = true +region_rect = Rect2(384, 448, 16, 32) + +[node name="CollisionShape2D" type="CollisionShape2D" parent="."] +position = Vector2(0, -1.5) +shape = SubResource("RectangleShape2D_iw7db") + +[node name="Edges" type="StaticBody2D" parent="."] +process_mode = 4 +collision_layer = 8 +collision_mask = 0 + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Edges"] +position = Vector2(10, -3) +shape = SubResource("SegmentShape2D_kp5bv") + +[node name="CollisionShape2D2" type="CollisionShape2D" parent="Edges"] +position = Vector2(-10, -3) +shape = SubResource("SegmentShape2D_yfa0c") diff --git a/Scenes/Entities/Objects/Vines.gd b/Scenes/Entities/Objects/Vines.gd index ac2c249..5e36fc2 100644 --- a/Scenes/Entities/Objects/Vines.gd +++ b/Scenes/Entities/Objects/Vines.gd @@ -27,7 +27,8 @@ func _process(_delta): func spread(): var grow = func(): - $CollisionShape2D.shape.size.x += 16 * $AnimatedSprite2D.frame + $CollisionShape2D.shape.size.x += 8 * $AnimatedSprite2D.frame + $CollisionShape2D.position.x += 8 $AnimatedSprite2D.frame_changed.connect(grow) $AnimatedSprite2D.play() @@ -37,17 +38,19 @@ func spread(): func retract(): var shrink = func(): - $CollisionShape2D.shape.size.x -= 16 * ($AnimatedSprite2D.frame + 1) + $CollisionShape2D.shape.size.x -= 8 * ($AnimatedSprite2D.frame + 1) + $CollisionShape2D.position.x -= 8 $AnimatedSprite2D.frame_changed.connect(shrink) $AnimatedSprite2D.play_backwards() await $AnimatedSprite2D.animation_finished $AnimatedSprite2D.frame_changed.disconnect(shrink) - await get_tree().create_timer(3).timeout + $Timer.start() + await $Timer.timeout spread() func hit_by_explosion(): - if not $AnimatedSprite2D.is_playing(): + if not $AnimatedSprite2D.is_playing() and $Timer.is_stopped(): retract() diff --git a/Scenes/Entities/Objects/Vines.tscn b/Scenes/Entities/Objects/Vines.tscn index 2fd10f8..1fecc49 100644 --- a/Scenes/Entities/Objects/Vines.tscn +++ b/Scenes/Entities/Objects/Vines.tscn @@ -53,6 +53,11 @@ script = ExtResource("1_ymtv0") shape = SubResource("RectangleShape2D_5f74o") [node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."] +texture_filter = 1 position = Vector2(-8, -8) sprite_frames = SubResource("SpriteFrames_xn7q5") centered = false + +[node name="Timer" type="Timer" parent="."] +wait_time = 5.0 +one_shot = true diff --git a/Scenes/Entities/Player.gd b/Scenes/Entities/Player.gd index 1994b75..ba404fe 100644 --- a/Scenes/Entities/Player.gd +++ b/Scenes/Entities/Player.gd @@ -14,7 +14,10 @@ const THROW_DISTANCE = 3 @export var BombScene: PackedScene = preload("res://Scenes/Entities/Bombs/Bomb__Normal.tscn") @export var bomb_power: int = 2 @export var max_bombs: int = 5 -@export var bomb_components: Array[Bomb.COMPONENT_TYPE] = [] +@export var bomb_components: Array[Bomb.COMPONENT_TYPE] = [ + Bomb.COMPONENT_TYPE.REMOTE_CONTROL, + Bomb.COMPONENT_TYPE.REMOTE_DETONATE +] var bombs: Array = [] var last_planted_bomb: Bomb @@ -43,6 +46,7 @@ func _ready(): motion_mode = CharacterBody2D.MOTION_MODE_FLOATING collision_area = Utilities.Collision.Area.new(self, $CollisionShape2D) + collision_area.set_collision_mask_value(Utilities.Collision.Layer.ENEMY, true) collision_area.connect("collided", Callable(self, "_collide")) add_child(collision_area) @@ -129,21 +133,20 @@ func _process(delta): self.LAST_DIRECTIONS = self.DIRECTIONS if Input.is_action_just_pressed("ui_accept"): - if not self.is_in_interaction_area(): - if self.held_bomb: - self.throw_bomb() - else: - var interacted = false - var bomb = self.has_pickable_bomb() - if bomb: - self.pick_up_bomb(bomb) - interacted = true - - if not interacted: - if self.can_plant_bomb(): - self.plant_bomb() - self.just_planted_bomb = true - #$JustPlantedBomb.start() + if self.held_bomb: + self.throw_bomb() + else: + var interacted = false + var bomb = self.has_pickable_bomb() + if bomb: + self.pick_up_bomb(bomb) + interacted = true + + if not interacted: + if self.can_plant_bomb(): + self.plant_bomb() + self.just_planted_bomb = true + #$JustPlantedBomb.start() #self.collide(move_and_collide(velocity * delta)) move_and_slide() @@ -153,7 +156,11 @@ func _process(delta): func can_plant_bomb(): - return self.bombs.size() < self.max_bombs + return ( + self.bombs.size() < self.max_bombs + and not Utilities.has_dialog + and Global.last_area.can_plant_bomb + ) func plant_bomb(): diff --git a/Scenes/Entities/Player.tscn b/Scenes/Entities/Player.tscn index 54b2f30..4d92b3a 100644 --- a/Scenes/Entities/Player.tscn +++ b/Scenes/Entities/Player.tscn @@ -244,6 +244,7 @@ wall_min_slide_angle = 1.5708 script = ExtResource("1_2xulf") [node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."] +texture_filter = 1 scale = Vector2(0.8, 0.8) sprite_frames = SubResource("SpriteFrames_fu51i") animation = &"idle_down" diff --git a/Scenes/Maps/Alpha/House_Bomb.tscn b/Scenes/Maps/Alpha/House_Bomb.tscn index fc3eda2..3892ccc 100644 --- a/Scenes/Maps/Alpha/House_Bomb.tscn +++ b/Scenes/Maps/Alpha/House_Bomb.tscn @@ -16,6 +16,7 @@ script = ExtResource("1_lev28") [node name="Areas" type="Node" parent="."] [node name="MapArea" parent="Areas" instance=ExtResource("1_nmssj")] +can_plant_bomb = false metadata/_edit_group_ = true [node name="TileMap" parent="Areas/MapArea" index="0"] diff --git a/Scenes/Maps/World3.tscn b/Scenes/Maps/World3.tscn index 811caf8..feeb759 100644 --- a/Scenes/Maps/World3.tscn +++ b/Scenes/Maps/World3.tscn @@ -1,4 +1,4 @@ -[gd_scene load_steps=11 format=3 uid="uid://bb8t1ev05qxx5"] +[gd_scene load_steps=16 format=3 uid="uid://bb8t1ev05qxx5"] [ext_resource type="PackedScene" uid="uid://difwuijv2rlx5" path="res://Scenes/Components/MapArea.tscn" id="1_6ag7d"] [ext_resource type="Script" path="res://Scenes/Maps/World3.gd" id="1_ws3it"] @@ -6,6 +6,7 @@ [ext_resource type="PackedScene" uid="uid://cv64e7fpdi2a2" path="res://Scenes/Components/Teleport.tscn" id="3_l1nrm"] [ext_resource type="PackedScene" uid="uid://gvsyy1b1pq53" path="res://Scenes/Entities/Objects/Sign.tscn" id="4_tf0ta"] [ext_resource type="PackedScene" uid="uid://ceoy1eb10tq0a" path="res://Scenes/Entities/Objects/Vines.tscn" id="6_m5agy"] +[ext_resource type="PackedScene" uid="uid://c2mescm8l71w6" path="res://Scenes/Entities/Objects/Tree.tscn" id="7_pnkg6"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_k1ae0"] size = Vector2(592, 384) @@ -17,7 +18,19 @@ size = Vector2(592, 352) size = Vector2(480, 352) [sub_resource type="RectangleShape2D" id="RectangleShape2D_1e1e6"] -size = Vector2(481, 384) +size = Vector2(576, 384) + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_ng6e5"] +size = Vector2(512, 384) + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_r1g1v"] +size = Vector2(608, 352) + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_slr4k"] +size = Vector2(464, 384) + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_4t17o"] +size = Vector2(464, 352) [node name="World3" type="Node2D"] script = ExtResource("1_ws3it") @@ -25,9 +38,10 @@ script = ExtResource("1_ws3it") [node name="Areas" type="Node" parent="."] [node name="Alpha" parent="Areas" instance=ExtResource("1_6ag7d")] +can_plant_bomb = false [node name="TileMap" parent="Areas/Alpha" index="0"] -layer_0/tile_data = PackedInt32Array(0, 65543, 3, 65537, 65543, 3, 131074, 65543, 3, 131075, 65543, 3, 196612, 65543, 3, 196613, 65543, 3, 262149, 65543, 3, 262150, 65543, 3, 327687, 786435, 10, 393224, 851971, 11, 393225, 917507, 11, 458761, 917507, 12, 458762, 65543, 3, 458763, 65543, 3, 524299, 65543, 3, 524300, 65543, 3, 65536, 65543, 3, 131072, 65543, 3, 196608, 393223, 3, 327680, 393223, 5, 393216, 65543, 3, 458752, 65543, 3, 524288, 65543, 3, 589824, 65543, 3, 1, 65543, 3, 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1376288, 65543, 3, 1441824, 65543, 3, 1507360, 65543, 3, 1376289, 65543, 3, 1441825, 65543, 3, 1507361, 65543, 3, 1376290, 65543, 3, 1441826, 65543, 3, 1507362, 65543, 3, 1376291, 65543, 3, 1441827, 65543, 3, 1507363, 65543, 3, 1376292, 327684, 5, 1441828, 327684, 5, 1507364, 327684, 5, 589856, 65543, 3, 655392, 65543, 3, 720928, 65543, 3, 786464, 65543, 3, 852000, 65543, 3, 917536, 65543, 3, 983072, 65543, 3, 1048608, 65543, 3, 1114144, 65543, 3, 1179680, 65543, 3, 1245216, 65543, 3, 1310752, 65543, 3, 589857, 65543, 3, 655393, 65543, 3, 720929, 65543, 3, 786465, 65543, 3, 852001, 65543, 3, 917537, 65543, 3, 983073, 65543, 3, 1048609, 65543, 3, 1114145, 65543, 3, 1179681, 65543, 3, 1245217, 65543, 3, 1310753, 65543, 3, 589858, 65543, 3, 655394, 65543, 3, 720930, 65543, 3, 786466, 65543, 3, 852002, 65543, 3, 917538, 65543, 3, 983074, 65543, 3, 1048610, 65543, 3, 1114146, 65543, 3, 1179682, 65543, 3, 1245218, 65543, 3, 1310754, 65543, 3, 589859, 65543, 3, 655395, 65543, 3, 720931, 65543, 3, 786467, 65543, 3, 852003, 65543, 3, 917539, 65543, 3, 983075, 65543, 3, 1048611, 65543, 3, 1114147, 65543, 3, 1179683, 65543, 3, 1245219, 65543, 3, 1310755, 65543, 3, 786468, 327684, 5, 852004, 327684, 5, 917540, 327684, 5, 983076, 327684, 5, 1048612, 327684, 5, 1114148, 327684, 5, 1179684, 327684, 5, 1245220, 327684, 5, 1310756, 327684, 5, 32, 65543, 3, 65568, 65543, 3, 131104, 65543, 3, 196640, 65543, 3, 262176, 65543, 3, 327712, 65543, 3, 393248, 65543, 3, 458784, 65543, 3, 524320, 65543, 3, 33, 65543, 3, 65569, 65543, 3, 131105, 65543, 3, 196641, 65543, 3, 262177, 65543, 3, 327713, 65543, 3, 393249, 65543, 3, 458785, 65543, 3, 524321, 65543, 3, 34, 65543, 3, 65570, 65543, 3, 131106, 65543, 3, 196642, 65543, 3, 262178, 65543, 3, 327714, 65543, 3, 393250, 65543, 3, 458786, 65543, 3, 524322, 65543, 3, 35, 65543, 3, 65571, 65543, 3, 131107, 65543, 3, 196643, 65543, 3, 262179, 65543, 3, 327715, 65543, 3, 393251, 65543, 3, 458787, 65543, 3, 524323, 65543, 3, 36, 327684, 5, 65572, 327684, 5, 131108, 327684, 5, 196644, 327684, 5, 262180, 327684, 5, 327716, 327684, 5, 393252, 327684, 5, 458788, 327684, 5, 524324, 327684, 5, 589860, 327684, 5, 655396, 327684, 5, 720932, 327684, 5) +layer_0/tile_data = PackedInt32Array(1, 65543, 3, 2, 65543, 3, 65536, 65543, 3, 131072, 65543, 3, 196608, 393223, 3, 65537, 65543, 3, 131073, 65543, 3, 196609, 393223, 3, 0, 65543, 3, 131074, 65543, 3, 131075, 65543, 3, 196612, 65543, 3, 196613, 65543, 3, 262149, 65543, 3, 262150, 65543, 3, 327687, 786435, 10, 393224, 851971, 11, 393225, 917507, 11, 458761, 917507, 12, 458762, 65543, 3, 458763, 65543, 3, 524299, 65543, 3, 524300, 65543, 3, 327680, 393223, 5, 393216, 65543, 3, 458752, 65543, 3, 524288, 65543, 3, 589824, 65543, 3, 262145, 393223, 4, 327681, 458759, 6, 393217, 327687, 4, 458753, 327687, 4, 524289, 327687, 4, 589825, 327687, 4, 65538, 65543, 3, 196610, 393223, 3, 262146, 393223, 4, 327682, 393223, 4, 393218, 393223, 4, 458754, 393223, 4, 524290, 393223, 4, 589826, 393223, 4, 3, 65543, 3, 65539, 65543, 3, 196611, 458759, 3, 262147, 458759, 4, 327683, 458759, 4, 393219, 458759, 4, 458755, 458759, 4, 524291, 458759, 4, 589827, 393223, 7, 4, 65543, 3, 65540, 65543, 3, 131076, 65543, 3, 262148, 65543, 3, 327684, 65543, 3, 393220, 65543, 3, 458756, 65543, 3, 524292, 65543, 3, 589828, 393223, 3, 5, 65543, 3, 65541, 65543, 3, 131077, 65543, 3, 327685, 655363, 10, 393221, 655363, 11, 458757, 655363, 12, 524293, 65543, 3, 589829, 393223, 3, 6, 65543, 3, 65542, 65543, 3, 131078, 65543, 3, 196614, 65543, 3, 327686, 720899, 10, 393222, 720899, 11, 458758, 720899, 12, 524294, 65543, 3, 589830, 393223, 3, 7, 65543, 3, 65543, 65543, 3, 131079, 65543, 3, 196615, 65543, 3, 262151, 65543, 3, 393223, 786435, 11, 458759, 786435, 12, 524295, 327687, 4, 589831, 458759, 7, 8, 65543, 3, 65544, 65543, 3, 131080, 65543, 3, 196616, 65543, 3, 262152, 65543, 3, 327688, 851971, 10, 458760, 851971, 12, 524296, 393223, 4, 589832, 393223, 4, 9, 65543, 3, 65545, 65543, 3, 131081, 65543, 3, 196617, 65543, 3, 262153, 65543, 3, 327689, 917507, 10, 524297, 458759, 4, 589833, 393223, 7, 10, 65543, 3, 65546, 65543, 3, 131082, 65543, 3, 196618, 65543, 3, 262154, 65543, 3, 327690, 65543, 3, 393226, 65543, 3, 524298, 65543, 3, 589834, 393223, 3, 11, 65543, 3, 65547, 65543, 3, 131083, 65543, 3, 196619, 65543, 3, 262155, 65543, 3, 327691, 65543, 3, 393227, 65543, 3, 589835, 393223, 3, 12, 65543, 3, 65548, 65543, 3, 131084, 65543, 3, 196620, 65543, 3, 262156, 65543, 3, 327692, 65543, 3, 393228, 65543, 3, 458764, 65543, 3, 589836, 393223, 3, 13, 65543, 3, 65549, 65543, 3, 131085, 65543, 3, 196621, 65543, 3, 262157, 65543, 3, 327693, 65543, 3, 393229, 65543, 3, 458765, 65543, 3, 524301, 65543, 3, 589837, 393223, 3, 14, 65543, 3, 65550, 65543, 3, 131086, 65543, 3, 196622, 65543, 3, 262158, 65543, 3, 327694, 655363, 10, 393230, 655363, 11, 458766, 655363, 12, 524302, 65543, 3, 589838, 393223, 3, 262144, 393223, 4, 655362, 393223, 4, 655363, 393223, 4, 655365, 393223, 4, 655364, 393223, 4, 655366, 393223, 4, 655367, 393223, 4, 655368, 393223, 4, 720903, 393223, 5, 720902, 393223, 5, 720901, 393223, 5, 720900, 393223, 5, 720899, 393223, 6, 720898, 393223, 4, 720904, 393223, 5, 655361, 327687, 4, 720897, 327687, 4, 655360, 65543, 3, 720896, 65543, 3, 655369, 393223, 4, 655370, 393223, 4, 655371, 393223, 4, 655372, 393223, 4, 655373, 393223, 4, 655374, 393223, 4, 655375, 393223, 4, 655376, 393223, 4, 655377, 393223, 4, 589841, 393223, 4, 655378, 393223, 4, 655379, 393223, 4, 655380, 393223, 4, 655381, 393223, 4, 655382, 393223, 4, 655383, 393223, 4, 655384, 393223, 4, 655385, 393223, 4, 655386, 393223, 4, 589850, 393223, 4, 720905, 393223, 5, 720906, 393223, 5, 720907, 458759, 6, 720908, 393223, 4, 720909, 393223, 6, 720910, 393223, 5, 720911, 393223, 5, 720912, 393223, 5, 720913, 393223, 5, 720914, 393223, 5, 720915, 393223, 5, 720916, 393223, 5, 720917, 393223, 5, 720918, 393223, 5, 720919, 393223, 5, 720920, 393223, 5, 720921, 393223, 5, 720922, 393223, 5, 589839, 393223, 3, 589840, 458759, 7, 589842, 393223, 7, 589843, 393223, 3, 589844, 393223, 3, 589845, 393223, 3, 589846, 393223, 3, 589847, 393223, 3, 589848, 393223, 3, 589849, 458759, 7, 655387, 393223, 4, 655388, 393223, 4, 655389, 393223, 4, 655390, 393223, 4, 589854, 393223, 4, 524318, 393223, 4, 458782, 393223, 4, 393246, 393223, 4, 327710, 393223, 4, 262174, 393223, 4, 196638, 393223, 4, 131102, 393223, 4, 65566, 393223, 4, 30, 393223, 4, 29, 327687, 4, 65565, 327687, 4, 131101, 327687, 4, 196637, 327687, 4, 262173, 327687, 4, 327709, 327687, 4, 393245, 327687, 4, 458781, 327687, 4, 524317, 327687, 4, 589853, 458759, 7, 31, 458759, 4, 65567, 458759, 4, 131103, 458759, 4, 196639, 458759, 4, 262175, 458759, 4, 327711, 458759, 4, 393247, 458759, 4, 458783, 458759, 4, 524319, 458759, 4, 589855, 458759, 4, 655391, 458759, 4, 720926, 393223, 5, 720925, 393223, 5, 720924, 393223, 5, 720923, 393223, 5, 589851, 393223, 7, 589852, 393223, 3, 15, 65543, 3, 65551, 65543, 3, 131087, 65543, 3, 196623, 65543, 3, 262159, 65543, 3, 327695, 720899, 10, 393231, 720899, 11, 458767, 720899, 12, 524303, 65543, 3, 16, 65543, 3, 65552, 65543, 3, 131088, 65543, 3, 196624, 65543, 3, 262160, 65543, 3, 327696, 786435, 10, 393232, 786435, 11, 458768, 786435, 12, 524304, 327687, 4, 17, 65543, 3, 65553, 65543, 3, 131089, 65543, 3, 196625, 65543, 3, 262161, 65543, 3, 327697, 851971, 10, 393233, 851971, 11, 458769, 851971, 12, 524305, 393223, 4, 18, 65543, 3, 65554, 65543, 3, 131090, 65543, 3, 196626, 65543, 3, 262162, 65543, 3, 327698, 917507, 10, 393234, 917507, 11, 458770, 917507, 12, 524306, 458759, 4, 19, 65543, 3, 65555, 65543, 3, 131091, 65543, 3, 196627, 65543, 3, 262163, 65543, 3, 327699, 65543, 3, 393235, 65543, 3, 458771, 65543, 3, 524307, 65543, 3, 20, 65543, 3, 65556, 65543, 3, 131092, 65543, 3, 196628, 65543, 3, 262164, 65543, 3, 327700, 65543, 3, 393236, 65543, 3, 458772, 65543, 3, 524308, 65543, 3, 21, 65543, 3, 65557, 65543, 3, 131093, 65543, 3, 196629, 65543, 3, 262165, 65543, 3, 327701, 65543, 3, 393237, 65543, 3, 458773, 65543, 3, 524309, 65543, 3, 22, 65543, 3, 65558, 65543, 3, 131094, 65543, 3, 196630, 65543, 3, 262166, 65543, 3, 327702, 65543, 3, 393238, 65543, 3, 458774, 65543, 3, 524310, 65543, 3, 23, 65543, 3, 65559, 65543, 3, 131095, 65543, 3, 196631, 65543, 3, 262167, 65543, 3, 327703, 655363, 10, 393239, 655363, 11, 458775, 655363, 12, 524311, 65543, 3, 24, 65543, 3, 65560, 65543, 3, 131096, 65543, 3, 196632, 65543, 3, 262168, 65543, 3, 327704, 720899, 10, 393240, 720899, 11, 458776, 720899, 12, 524312, 65543, 3, 25, 65543, 3, 65561, 65543, 3, 131097, 65543, 3, 196633, 65543, 3, 262169, 65543, 3, 327705, 786435, 10, 393241, 786435, 11, 458777, 786435, 12, 524313, 327687, 4, 26, 65543, 3, 65562, 65543, 3, 131098, 65543, 3, 196634, 65543, 3, 262170, 65543, 3, 327706, 851971, 10, 393242, 851971, 11, 458778, 851971, 12, 524314, 393223, 4, 27, 65543, 3, 65563, 65543, 3, 131099, 65543, 3, 196635, 65543, 3, 262171, 65543, 3, 327707, 917507, 10, 393243, 917507, 11, 458779, 917507, 12, 524315, 458759, 4, 28, 65543, 3, 65564, 65543, 3, 131100, 65543, 3, 196636, 65543, 3, 262172, 65543, 3, 327708, 65543, 3, 393244, 65543, 3, 458780, 65543, 3, 524316, 65543, 3, 720927, 458759, 5, 786434, 393223, 4, 851970, 393223, 4, 917506, 393223, 4, 983042, 393223, 4, 1048578, 393223, 4, 1114114, 393223, 4, 1179650, 393223, 4, 1245186, 393223, 4, 1245187, 393223, 4, 1245188, 393223, 4, 1245189, 393223, 4, 1245190, 393223, 4, 1245191, 393223, 4, 1245192, 393223, 4, 1179656, 393223, 4, 1114120, 393223, 4, 786432, 65543, 3, 851968, 65543, 3, 917504, 65543, 3, 983040, 65543, 3, 1048576, 65543, 3, 1114112, 65543, 3, 1179648, 65543, 3, 1245184, 65543, 3, 1310720, 65543, 3, 786433, 327687, 4, 851969, 327687, 4, 917505, 327687, 4, 983041, 327687, 4, 1048577, 327687, 4, 1114113, 327687, 4, 1179649, 327687, 4, 1245185, 327687, 4, 1310721, 327687, 5, 786435, 458759, 4, 851971, 458759, 4, 917507, 458759, 4, 983043, 458759, 4, 1048579, 458759, 4, 1114115, 458759, 4, 1179651, 393223, 7, 786436, 65543, 3, 851972, 65543, 3, 917508, 65543, 3, 983044, 65543, 3, 1048580, 65543, 3, 1114116, 65543, 3, 1179652, 393223, 3, 786437, 65543, 3, 851973, 65543, 3, 917509, 655363, 10, 983045, 655363, 11, 1048581, 655363, 12, 1114117, 65543, 3, 1179653, 393223, 3, 786438, 65543, 3, 851974, 65543, 3, 917510, 720899, 10, 983046, 720899, 11, 1048582, 720899, 12, 1114118, 65543, 3, 1179654, 393223, 3, 786439, 65543, 3, 851975, 65543, 3, 917511, 786435, 10, 983047, 786435, 11, 1048583, 786435, 12, 1114119, 327687, 4, 1179655, 458759, 7, 786440, 65543, 3, 851976, 65543, 3, 917512, 851971, 10, 983048, 851971, 11, 1048584, 851971, 12, 786441, 65543, 3, 851977, 65543, 3, 917513, 917507, 10, 983049, 917507, 11, 1048585, 917507, 12, 786442, 65543, 3, 851978, 65543, 3, 917514, 65543, 3, 983050, 65543, 3, 1048586, 65543, 3, 786443, 327687, 4, 851979, 327687, 4, 917515, 327687, 4, 983051, 327687, 4, 1048587, 327687, 4, 786444, 393223, 4, 851980, 393223, 4, 917516, 393223, 4, 983052, 393223, 4, 1048588, 393223, 4, 786445, 458759, 4, 851981, 458759, 4, 917517, 458759, 4, 983053, 458759, 4, 1048589, 458759, 4, 786446, 65543, 3, 851982, 65543, 3, 917518, 65543, 3, 983054, 65543, 3, 1048590, 65543, 3, 786447, 65543, 3, 851983, 65543, 3, 917519, 65543, 3, 983055, 65543, 3, 1048591, 65543, 3, 786448, 65543, 3, 851984, 65543, 3, 917520, 65543, 3, 983056, 65543, 3, 1048592, 65543, 3, 786449, 65543, 3, 851985, 65543, 3, 917521, 65543, 3, 983057, 65543, 3, 1048593, 65543, 3, 786450, 65543, 3, 851986, 65543, 3, 917522, 65543, 3, 983058, 65543, 3, 1048594, 65543, 3, 786451, 65543, 3, 851987, 65543, 3, 917523, 65543, 3, 983059, 65543, 3, 1048595, 65543, 3, 786452, 65543, 3, 851988, 65543, 3, 917524, 65543, 3, 983060, 65543, 3, 1048596, 65543, 3, 786453, 65543, 3, 851989, 65543, 3, 917525, 65543, 3, 983061, 65543, 3, 1048597, 65543, 3, 786454, 65543, 3, 851990, 65543, 3, 917526, 65543, 3, 983062, 65543, 3, 1048598, 65543, 3, 786455, 65543, 3, 851991, 65543, 3, 917527, 65543, 3, 983063, 65543, 3, 1048599, 65543, 3, 786456, 65543, 3, 851992, 65543, 3, 917528, 65543, 3, 983064, 65543, 3, 1048600, 65543, 3, 786457, 65543, 3, 851993, 65543, 3, 917529, 65543, 3, 983065, 65543, 3, 1048601, 65543, 3, 786458, 65543, 3, 851994, 65543, 3, 917530, 65543, 3, 983066, 65543, 3, 1048602, 65543, 3, 786459, 65543, 3, 851995, 65543, 3, 917531, 65543, 3, 983067, 65543, 3, 1048603, 65543, 3, 786460, 65543, 3, 851996, 65543, 3, 917532, 65543, 3, 983068, 65543, 3, 1048604, 65543, 3, 786461, 65543, 3, 851997, 65543, 3, 917533, 65543, 3, 983069, 65543, 3, 1048605, 65543, 3, 786462, 65543, 3, 851998, 65543, 3, 917534, 65543, 3, 983070, 65543, 3, 1048606, 65543, 3, 786463, 65543, 3, 851999, 65543, 3, 917535, 65543, 3, 983071, 65543, 3, 1048607, 65543, 3, 1114121, 458759, 4, 1179657, 393223, 7, 1245193, 393223, 4, 1114122, 65543, 3, 1179658, 393223, 3, 1245194, 393223, 4, 1114123, 327687, 4, 1179659, 458759, 7, 1245195, 393223, 4, 1114124, 393223, 4, 1179660, 393223, 4, 1245196, 393223, 4, 1114125, 458759, 4, 1179661, 458759, 4, 1245197, 458759, 4, 1114126, 65543, 3, 1179662, 65543, 3, 1245198, 1048583, 15, 1114127, 65543, 3, 1179663, 1048583, 15, 1245199, 1114119, 22, 1114128, 1048583, 15, 1179664, 1114119, 22, 1245200, 1114119, 25, 1114129, 1114119, 15, 1179665, 1114119, 25, 1245201, 1179655, 25, 1114130, 1114119, 15, 1179666, 1179655, 25, 1245202, 1245191, 25, 1114131, 1114119, 15, 1179667, 1245191, 25, 1245203, 1245191, 25, 1114132, 1114119, 15, 1179668, 1245191, 25, 1245204, 1245191, 25, 1114133, 1179655, 15, 1179669, 1179655, 16, 1245205, 1048583, 22, 1114134, 65543, 3, 1179670, 65543, 3, 1245206, 1179655, 15, 1114135, 65543, 3, 1179671, 65543, 3, 1245207, 65543, 3, 1114136, 65543, 3, 1179672, 65543, 3, 1245208, 65543, 3, 1114137, 65543, 3, 1179673, 65543, 3, 1245209, 65543, 3, 1114138, 65543, 3, 1179674, 65543, 3, 1245210, 65543, 3, 1114139, 65543, 3, 1179675, 65543, 3, 1245211, 65543, 3, 1114140, 65543, 3, 1179676, 65543, 3, 1245212, 65543, 3, 1114141, 65543, 3, 1179677, 65543, 3, 1245213, 65543, 3, 1114142, 65543, 3, 1179678, 65543, 3, 1245214, 65543, 3, 1114143, 65543, 3, 1179679, 65543, 3, 1245215, 65543, 3, 1310722, 393223, 5, 1310723, 393223, 5, 1310724, 393223, 5, 1310725, 393223, 5, 1310726, 393223, 5, 1310727, 393223, 5, 1310728, 393223, 5, 1310729, 393223, 5, 1310730, 393223, 5, 1310731, 393223, 5, 1310732, 393223, 5, 1310733, 458759, 5, 1310734, 1048583, 16, 1310735, 1114119, 25, 1310736, 1179655, 25, 1310737, 1245191, 25, 1310738, 1114119, 25, 1310739, 1179655, 25, 1310740, 1245191, 25, 1310741, 1245191, 25, 1310742, 1179655, 16, 1310743, 65543, 3, 1310744, 65543, 3, 1310745, 65543, 3, 1310746, 65543, 3, 1310747, 65543, 3, 1310748, 65543, 3, 1310749, 65543, 3, 1310750, 65543, 3, 1310751, 65543, 3, 1376256, 65543, 3, 1441792, 65543, 3, 1507328, 65543, 3, 1376257, 65543, 3, 1441793, 65543, 3, 1507329, 65543, 3, 1376258, 65543, 3, 1441794, 65543, 3, 1507330, 65543, 3, 1376259, 65543, 3, 1441795, 65543, 3, 1507331, 65543, 3, 1376260, 65543, 3, 1441796, 65543, 3, 1507332, 65543, 3, 1376261, 65543, 3, 1441797, 65543, 3, 1507333, 65543, 3, 1376262, 65543, 3, 1441798, 65543, 3, 1507334, 65543, 3, 1376263, 65543, 3, 1441799, 65543, 3, 1507335, 65543, 3, 1376264, 65543, 3, 1441800, 65543, 3, 1507336, 65543, 3, 1376265, 65543, 3, 1441801, 65543, 3, 1507337, 65543, 3, 1376266, 65543, 3, 1441802, 65543, 3, 1507338, 65543, 3, 1376267, 65543, 3, 1441803, 65543, 3, 1507339, 65543, 3, 1376268, 65543, 3, 1441804, 65543, 3, 1507340, 65543, 3, 1376269, 65543, 3, 1441805, 65543, 3, 1507341, 65543, 3, 1376270, 1048583, 16, 1441806, 1048583, 16, 1507342, 1048583, 16, 1376271, 1114119, 25, 1441807, 1114119, 25, 1507343, 1114119, 25, 1376272, 1179655, 25, 1441808, 1179655, 25, 1507344, 1179655, 25, 1376273, 1245191, 25, 1441809, 1245191, 25, 1507345, 1245191, 25, 1376274, 1114119, 25, 1441810, 1114119, 25, 1507346, 1114119, 25, 1376275, 1179655, 25, 1441811, 1179655, 25, 1507347, 1179655, 25, 1376276, 1245191, 25, 1441812, 1245191, 25, 1507348, 1245191, 25, 1376277, 1245191, 25, 1441813, 1245191, 25, 1507349, 1245191, 25, 1376278, 1179655, 16, 1441814, 1179655, 16, 1507350, 1179655, 16, 1376279, 65543, 3, 1441815, 65543, 3, 1507351, 65543, 3, 1376280, 65543, 3, 1441816, 65543, 3, 1507352, 65543, 3, 1376281, 65543, 3, 1441817, 65543, 3, 1507353, 65543, 3, 1376282, 65543, 3, 1441818, 65543, 3, 1507354, 65543, 3, 1376283, 65543, 3, 1441819, 65543, 3, 1507355, 65543, 3, 1376284, 65543, 3, 1441820, 65543, 3, 1507356, 65543, 3, 1376285, 65543, 3, 1441821, 65543, 3, 1507357, 65543, 3, 1376286, 65543, 3, 1441822, 65543, 3, 1507358, 65543, 3, 1376287, 65543, 3, 1441823, 65543, 3, 1507359, 65543, 3, 1376288, 65543, 3, 1441824, 65543, 3, 1507360, 65543, 3, 1376289, 65543, 3, 1441825, 65543, 3, 1507361, 65543, 3, 1376290, 65543, 3, 1441826, 65543, 3, 1507362, 65543, 3, 1376291, 65543, 3, 1441827, 65543, 3, 1507363, 65543, 3, 1376292, 327684, 5, 1441828, 327684, 5, 1507364, 327684, 5, 589856, 65543, 3, 655392, 65543, 3, 720928, 65543, 3, 786464, 65543, 3, 852000, 65543, 3, 917536, 65543, 3, 983072, 65543, 3, 1048608, 65543, 3, 1114144, 65543, 3, 1179680, 65543, 3, 1245216, 65543, 3, 1310752, 65543, 3, 589857, 65543, 3, 655393, 65543, 3, 720929, 65543, 3, 786465, 65543, 3, 852001, 65543, 3, 917537, 65543, 3, 983073, 65543, 3, 1048609, 65543, 3, 1114145, 65543, 3, 1179681, 65543, 3, 1245217, 65543, 3, 1310753, 65543, 3, 589858, 65543, 3, 655394, 65543, 3, 720930, 65543, 3, 786466, 65543, 3, 852002, 65543, 3, 917538, 65543, 3, 983074, 65543, 3, 1048610, 65543, 3, 1114146, 65543, 3, 1179682, 65543, 3, 1245218, 65543, 3, 1310754, 65543, 3, 589859, 65543, 3, 655395, 65543, 3, 720931, 65543, 3, 786467, 65543, 3, 852003, 65543, 3, 917539, 65543, 3, 983075, 65543, 3, 1048611, 65543, 3, 1114147, 65543, 3, 1179683, 65543, 3, 1245219, 65543, 3, 1310755, 65543, 3, 786468, 327684, 5, 852004, 327684, 5, 917540, 327684, 5, 983076, 327684, 5, 1048612, 327684, 5, 1114148, 327684, 5, 1179684, 327684, 5, 1245220, 327684, 5, 1310756, 327684, 5, 32, 65543, 3, 65568, 65543, 3, 131104, 65543, 3, 196640, 65543, 3, 262176, 65543, 3, 327712, 65543, 3, 393248, 65543, 3, 458784, 65543, 3, 524320, 65543, 3, 33, 65543, 3, 65569, 65543, 3, 131105, 65543, 3, 196641, 65543, 3, 262177, 65543, 3, 327713, 65543, 3, 393249, 65543, 3, 458785, 65543, 3, 524321, 65543, 3, 34, 65543, 3, 65570, 65543, 3, 131106, 65543, 3, 196642, 65543, 3, 262178, 65543, 3, 327714, 65543, 3, 393250, 65543, 3, 458786, 65543, 3, 524322, 65543, 3, 35, 65543, 3, 65571, 65543, 3, 131107, 65543, 3, 196643, 65543, 3, 262179, 65543, 3, 327715, 65543, 3, 393251, 65543, 3, 458787, 65543, 3, 524323, 65543, 3, 36, 327684, 5, 65572, 327684, 5, 131108, 327684, 5, 196644, 327684, 5, 262180, 327684, 5, 327716, 327684, 5, 393252, 327684, 5, 458788, 327684, 5, 524324, 327684, 5, 589860, 327684, 5, 655396, 327684, 5, 720932, 327684, 5) layer_2/tile_data = PackedInt32Array(196612, 1048583, 26, 262148, 1048583, 27, 327684, 1048583, 27, 393220, 1048583, 27, 458756, 1048583, 27, 524292, 1048583, 28, 196613, 1114119, 26, 524293, 1114119, 28, 196614, 1114119, 26, 524294, 1114119, 28, 196615, 1114119, 26, 196616, 1114119, 26, 196617, 1114119, 26, 524297, 1114119, 28, 524295, 1114119, 28, 196618, 1179655, 26, 262154, 1179655, 27, 524298, 1179655, 28, 262157, 1048583, 27, 327693, 1048583, 27, 393229, 1048583, 27, 458765, 1048583, 27, 524301, 1048583, 28, 196622, 1114119, 26, 524302, 1114119, 28, 196623, 1114119, 26, 524303, 1114119, 28, 196624, 1114119, 26, 524304, 1114119, 28, 196625, 1114119, 26, 196626, 1114119, 26, 524306, 1114119, 28, 196627, 1179655, 26, 262163, 1179655, 27, 327699, 1179655, 27, 393235, 1179655, 27, 458771, 1179655, 27, 196621, 1048583, 26, 524307, 1179655, 28, 196630, 1048583, 26, 262166, 1048583, 27, 327702, 1048583, 27, 393238, 1048583, 27, 458774, 1048583, 27, 524310, 1048583, 28, 196631, 1114119, 26, 524311, 1114119, 28, 196632, 1114119, 26, 524312, 1114119, 28, 196633, 1114119, 26, 524313, 1114119, 28, 196634, 1114119, 26, 196635, 1114119, 26, 524315, 1114119, 28, 196636, 1179655, 26, 262172, 1179655, 27, 327708, 1179655, 27, 393244, 1179655, 27, 458780, 1179655, 27, 524316, 1179655, 28, 786436, 1048583, 26, 851972, 1048583, 27, 917508, 1048583, 27, 983044, 1048583, 27, 1048580, 1048583, 27, 1114116, 1048583, 28, 786437, 1114119, 26, 1114117, 1114119, 28, 786438, 1114119, 26, 1114118, 1114119, 28, 786439, 1114119, 26, 1114119, 1114119, 28, 786440, 1114119, 26, 786441, 1114119, 26, 1114121, 1114119, 28, 786442, 1179655, 26, 851978, 1179655, 27, 917514, 1179655, 27, 983050, 1179655, 27, 1048586, 1179655, 27, 1114122, 1179655, 28, 1310720, 1572871, 29, 1245184, 1572871, 29, 1179648, 1572871, 29, 1114112, 1572871, 29, 1048576, 1572871, 29, 983040, 1572871, 29, 917504, 1572871, 29, 851968, 1572871, 29, 786432, 1572871, 29, 720896, 1572871, 29, 655360, 1572871, 29, 589824, 1572871, 29, 524288, 1572871, 29, 458752, 1572871, 29, 393216, 1572871, 29, 131072, 1572871, 29, 65536, 1572871, 29, 0, 1572871, 29, 327690, 1179655, 27, 393226, 1179655, 27, 458762, 1179655, 27, 1, 1572871, 29, 2, 1572871, 29, 3, 1572871, 29, 4, 1572871, 29, 5, 1572871, 29, 6, 1572871, 29, 7, 1572871, 29, 8, 1572871, 29, 9, 1572871, 29, 10, 1572871, 29, 11, 1572871, 29, 12, 1572871, 29, 13, 1572871, 29, 14, 1572871, 29, 15, 1572871, 29, 16, 1572871, 29, 17, 1572871, 29, 18, 1572871, 29, 19, 1572871, 29, 20, 1572871, 29, 21, 1572871, 29, 22, 1572871, 29, 23, 1572871, 29, 24, 1572871, 29, 25, 1572871, 29, 26, 1572871, 29, 27, 1572871, 29, 28, 1572871, 29, 29, 1572871, 29, 31, 1572871, 29, 32, 1572871, 29, 33, 1572871, 29, 34, 1572871, 29, 35, 1572871, 29, 1376256, 1572871, 29, 1441792, 1572871, 29, 1507328, 1572871, 29, 1507329, 1572871, 29, 1507330, 1572871, 29, 1507331, 1572871, 29, 1507332, 1572871, 29, 1507333, 1572871, 29, 1507334, 1572871, 29, 1507335, 1572871, 29, 1507336, 1572871, 29, 1507337, 1572871, 29, 1507338, 1572871, 29, 1507339, 1572871, 29, 1507340, 1572871, 29, 1507341, 1572871, 29, 1507342, 1572871, 29, 1507350, 1572871, 29, 1507351, 1572871, 29, 1507352, 1572871, 29, 1507353, 1572871, 29, 1507354, 1572871, 29, 1507355, 1572871, 29, 1507356, 1572871, 29, 1507357, 1572871, 29, 1507358, 1572871, 29, 1507359, 1572871, 29, 1507360, 1572871, 29, 1507361, 1572871, 29, 1507362, 1572871, 29, 1507363, 1572871, 29, 1179662, 1638407, 29, 1179663, 1703943, 29, 983055, 1638407, 29, 983056, 1703943, 29, 983063, 1638407, 29, 983064, 1703943, 29, 327712, 1638407, 29, 327713, 1703943, 29, 524321, 1638407, 29, 524322, 1703943, 29, 196642, 1638407, 29, 196643, 1703943, 29, 327703, 983043, 10, 393239, 983043, 11, 458775, 983043, 12, 327704, 1048579, 10, 393240, 1048579, 11, 458776, 1048579, 12, 327705, 1114115, 10, 393241, 1114115, 11, 458777, 1114115, 12, 327706, 1179651, 10, 393242, 1179651, 11, 458778, 1179651, 12, 327707, 1245187, 10, 393243, 1245187, 11, 458779, 1245187, 12, 327694, 983043, 10, 393230, 983043, 11, 458766, 983043, 12, 327695, 1048579, 10, 393231, 1048579, 11, 458767, 1048579, 12, 327696, 1114115, 10, 393232, 1114115, 11, 458768, 1114115, 12, 327697, 1179651, 10, 393233, 1179651, 11, 458769, 1179651, 12, 327698, 1245187, 10, 393234, 1245187, 11, 458770, 1245187, 12, 327685, 655363, 10, 393221, 655363, 11, 458757, 655363, 12, 327686, 720899, 10, 393222, 720899, 11, 458758, 720899, 12, 327687, 786435, 10, 393223, 786435, 11, 458759, 786435, 12, 327688, 851971, 10, 393224, 851971, 11, 458760, 851971, 12, 327689, 917507, 10, 393225, 917507, 11, 458761, 917507, 12, 917509, 983043, 10, 983045, 983043, 11, 1048581, 983043, 12, 917510, 1048579, 10, 983046, 1048579, 11, 1048582, 1048579, 12, 917511, 1114115, 10, 983047, 1114115, 11, 1048583, 1114115, 12, 917512, 1179651, 10, 983048, 1179651, 11, 1048584, 1179651, 12, 917513, 1245187, 10, 983049, 1245187, 11, 1048585, 1245187, 12, 917532, 458755, 21, 983068, 458755, 22, 1048604, 458755, 23, 1114140, 458755, 24, 917533, 524291, 21, 983069, 524291, 22, 1048605, 524291, 23, 1114141, 524291, 24, 917534, 589827, 21, 983070, 589827, 22, 1048606, 589827, 23, 1114142, 589827, 24, 917535, 655363, 21, 983071, 655363, 22, 1048607, 655363, 23, 1114143, 655363, 24, 917536, 720899, 21, 983072, 720899, 22, 1048608, 720899, 23, 1114144, 720899, 24, 393217, 851973, 6, 327681, 851973, 5) layer_3/tile_data = PackedInt32Array(0, 1572871, 28, 65536, 1572871, 28, 327680, 1572871, 28, 393216, 1572871, 28, 458752, 1572871, 28, 524288, 1572871, 28, 589824, 1572871, 28, 655360, 1572871, 28, 720896, 1572871, 28, 786432, 1572871, 28, 851968, 1572871, 28, 917504, 1572871, 28, 983040, 1572871, 28, 1048576, 1572871, 28, 1114112, 1572871, 28, 1179648, 1572871, 28, 1245184, 1572871, 28, 1310720, 1572871, 28, 1441827, 1572871, 28, 1441826, 1572871, 28, 1441825, 1572871, 28, 1441824, 1572871, 28, 1441823, 1572871, 28, 1441822, 1572871, 28, 1441821, 1572871, 28, 1441820, 1572871, 28, 1441819, 1572871, 28, 1441818, 1572871, 28, 1441817, 1572871, 28, 1441816, 1572871, 28, 1441815, 1572871, 28, 1441814, 1572871, 28, 1441806, 1572871, 28, 1441805, 1572871, 28, 1441804, 1572871, 28, 1441803, 1572871, 28, 1441802, 1572871, 28, 1441801, 1572871, 28, 1441800, 1572871, 28, 1441799, 1572871, 28, 1441798, 1572871, 28, 1441797, 1572871, 28, 1441796, 1572871, 28, 1441795, 1572871, 28, 1441794, 1572871, 28, 1441793, 1572871, 28, 1376256, 1572871, 28, 1441792, 1572871, 28, 1507328, 1572871, 28, 1507329, 1572871, 28, 1507330, 1572871, 28, 1507331, 1572871, 28, 1507332, 1572871, 28, 1507333, 1572871, 28, 1507334, 1572871, 28, 1507335, 1572871, 28, 1507336, 1572871, 28, 1507337, 1572871, 28, 1507338, 1572871, 28, 1507339, 1572871, 28, 1507340, 1572871, 28, 1507341, 1572871, 28, 1507342, 1572871, 28, 1507350, 1572871, 28, 1507351, 1572871, 28, 1507352, 1572871, 28, 1507353, 1572871, 28, 1507354, 1572871, 28, 1507355, 1572871, 28, 1507356, 1572871, 28, 1507357, 1572871, 28, 1507358, 1572871, 28, 1507359, 1572871, 28, 1507360, 1572871, 28, 1507361, 1572871, 28, 1507362, 1572871, 28, 1507363, 1572871, 28, 1048590, 1638407, 27, 1114126, 1638407, 28, 1048591, 1703943, 27, 1114127, 1703943, 28, 851983, 1638407, 27, 917519, 1638407, 28, 851984, 1703943, 27, 917520, 1703943, 28, 851991, 1638407, 27, 917527, 1638407, 28, 851992, 1703943, 27, 917528, 1703943, 28, 393249, 1638407, 27, 458785, 1638407, 28, 393250, 1703943, 27, 458786, 1703943, 28, 196640, 1638407, 27, 262176, 1638407, 28, 196641, 1703943, 27, 262177, 1703943, 28, 65570, 1638407, 27, 131106, 1638407, 28, 65571, 1703943, 27, 131107, 1703943, 28, 851973, 983043, 9, 851974, 1048579, 9, 851975, 1114115, 9, 851976, 1179651, 9, 851977, 1245187, 9, 262149, 655363, 9, 262150, 720899, 9, 262151, 786435, 9, 262152, 851971, 9, 262153, 917507, 9, 262158, 983043, 9, 262159, 1048579, 9, 262160, 1114115, 9, 262161, 1179651, 9, 262162, 1245187, 9, 262167, 983043, 9, 262168, 1048579, 9, 262169, 1114115, 9, 262170, 1179651, 9, 262171, 1245187, 9, 786460, 458755, 19, 851996, 458755, 20, 786461, 524291, 19, 851997, 524291, 20, 786462, 589827, 19, 851998, 589827, 20, 786463, 655363, 19, 851999, 655363, 20, 852000, 720899, 20) @@ -64,7 +78,6 @@ z_index = -1 position = Vector2(24, 104) [node name="LForest1" parent="Areas" instance=ExtResource("1_6ag7d")] -unique_name_in_owner = true [node name="TileMap" parent="Areas/LForest1" index="0"] layer_0/tile_data = PackedInt32Array(-65500, 327684, 5, -131036, 327684, 5, -196572, 327684, 5, -262108, 327684, 5, -327644, 327684, 5, -393180, 327684, 5, -458716, 327684, 5, -524252, 327684, 5, -589788, 327684, 5, -655324, 327684, 5, -720860, 327684, 5, -786396, 327684, 5, -851932, 327684, 5, -917468, 327684, 5, -983004, 327684, 5, -1048540, 327684, 5, -1048576, 65543, 3, -983040, 65543, 3, -917504, 65543, 3, -851968, 65543, 3, -786432, 65543, 3, -720896, 65543, 3, -655360, 65543, 3, -589824, 65543, 3, -524288, 65543, 3, -458752, 65543, 3, -393216, 65543, 3, -327680, 65543, 3, -262144, 65543, 3, -196608, 65543, 3, -131072, 65543, 3, -65536, 65543, 3, -1048575, 65543, 3, -983039, 65543, 3, -917503, 65543, 3, -851967, 65543, 3, -786431, 65543, 3, -720895, 65543, 3, -655359, 65543, 3, -589823, 65543, 3, -524287, 65543, 3, -458751, 65543, 3, -393215, 65543, 3, -327679, 65543, 3, -262143, 65543, 3, -196607, 65543, 3, -131071, 65543, 3, -65535, 65543, 3, -1048574, 65543, 3, -983038, 65543, 3, -917502, 65543, 3, -851966, 65543, 3, -786430, 65543, 3, -720894, 65543, 3, -655358, 65543, 3, -589822, 65543, 3, -524286, 65543, 3, -458750, 65543, 3, -393214, 65543, 3, -327678, 65543, 3, -262142, 65543, 3, -196606, 65543, 3, -131070, 65543, 3, -65534, 65543, 3, -1048573, 65543, 3, -983037, 65543, 3, -917501, 65543, 3, -851965, 65543, 3, -786429, 65543, 3, -720893, 65543, 3, -655357, 65543, 3, -589821, 65543, 3, -524285, 65543, 3, -458749, 65543, 3, -393213, 65543, 3, -327677, 65543, 3, -262141, 65543, 3, -196605, 65543, 3, -131069, 65543, 3, -65533, 65543, 3, -1048572, 65543, 3, -983036, 65543, 3, -917500, 65543, 3, -851964, 65543, 3, -786428, 65543, 3, -720892, 65543, 3, 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-589803, 65543, 3, -524267, 65543, 3, -458731, 65543, 3, -458730, 65543, 3, -524266, 65543, 3) @@ -142,10 +155,10 @@ spread_direction = "left" [node name="LForest2" parent="Areas" instance=ExtResource("1_6ag7d")] [node name="TileMap" parent="Areas/LForest2" index="0"] -layer_0/tile_data = PackedInt32Array(-1179672, 65543, 3, -1114136, 65543, 3, -1048600, 65543, 3, -983064, 65543, 3, -917528, 65543, 3, -851992, 65543, 3, -786456, 65543, 3, -720920, 65543, 3, -655384, 65543, 3, -589848, 65543, 3, -524312, 65543, 3, -458776, 65543, 3, -393240, 65543, 3, -327704, 65543, 3, -262168, 65543, 3, -196632, 65543, 3, -131096, 65543, 3, -65560, 65543, 3, -24, 65543, 3, -1179671, 65543, 3, -1114135, 65543, 3, -1048599, 65543, 3, -983063, 65543, 3, -917527, 65543, 3, -851991, 65543, 3, -786455, 65543, 3, -720919, 65543, 3, -655383, 65543, 3, -589847, 65543, 3, -524311, 65543, 3, -458775, 65543, 3, -393239, 65543, 3, -327703, 65543, 3, -262167, 65543, 3, -196631, 65543, 3, -131095, 65543, 3, -65559, 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65543, 3, -1376266, 65543, 3, -1310730, 65543, 3, -1245194, 65543, 3, -1376265, 65543, 3, -1310729, 65543, 3, -1245193, 65543, 3, -1376264, 65543, 3, -1310728, 65543, 3, -1245192, 65543, 3, -1376263, 65543, 3, -1310727, 65543, 3, -1245191, 65543, 3, -1376262, 65543, 3, -1310726, 65543, 3, -1245190, 65543, 3, -1376261, 65543, 3, -1310725, 65543, 3, -1245189, 65543, 3, -1376260, 65543, 3, -1310724, 65543, 3, -1245188, 65543, 3, -1376259, 65543, 3, -1310723, 65543, 3, -1245187, 65543, 3, -1376258, 65543, 3, -1310722, 65543, 3, -1245186, 65543, 3, -1376257, 65543, 3, -1310721, 65543, 3, -1245185, 65543, 3, -1376286, 393220, 5, -1310750, 393220, 5, -1245214, 393220, 5, -1179678, 393220, 5, -1114142, 393220, 5, -1048606, 393220, 5, -983070, 393220, 5, -917534, 393220, 5, -851998, 393220, 5, -1376285, 65543, 3, -1310749, 65543, 3, -1245213, 65543, 3, -1179677, 65543, 3, -1114141, 65543, 3, -1048605, 65543, 3, -983069, 65543, 3, -917533, 65543, 3, -851997, 65543, 3, -786461, 65543, 3, -720925, 65543, 3, -655389, 65543, 3, -589853, 65543, 3, -524317, 65543, 3, -458781, 65543, 3, -393245, 65543, 3, -327709, 65543, 3, -262173, 65543, 3, -196637, 65543, 3, -131101, 65543, 3, -65565, 65543, 3, -29, 65543, 3, -1376284, 65543, 3, -1310748, 65543, 3, -1245212, 65543, 3, -1179676, 65543, 3, -1114140, 65543, 3, -1048604, 65543, 3, -983068, 65543, 3, -917532, 65543, 3, -851996, 65543, 3, -786460, 65543, 3, -720924, 65543, 3, -655388, 65543, 3, -589852, 65543, 3, -524316, 65543, 3, -458780, 65543, 3, -393244, 65543, 3, -327708, 65543, 3, -262172, 65543, 3, -196636, 65543, 3, -131100, 65543, 3, -65564, 65543, 3, -28, 65543, 3, -1376283, 65543, 3, -1310747, 65543, 3, -1245211, 65543, 3, -1179675, 65543, 3, -1114139, 65543, 3, -1048603, 65543, 3, -983067, 65543, 3, -917531, 65543, 3, -851995, 65543, 3, -786459, 65543, 3, -720923, 65543, 3, -655387, 65543, 3, -589851, 65543, 3, -524315, 65543, 3, -458779, 65543, 3, -393243, 65543, 3, -327707, 65543, 3, -262171, 65543, 3, -196635, 65543, 3, -131099, 65543, 3, -65563, 65543, 3, -27, 65543, 3, -1376282, 65543, 3, -1310746, 65543, 3, -1245210, 65543, 3, -1179674, 65543, 3, -1114138, 65543, 3, -1048602, 65543, 3, -983066, 65543, 3, -917530, 65543, 3, -851994, 65543, 3, -786458, 65543, 3, -720922, 65543, 3, -655386, 65543, 3, -589850, 65543, 3, -524314, 65543, 3, -458778, 65543, 3, -393242, 65543, 3, -327706, 65543, 3, -262170, 65543, 3, -196634, 65543, 3, -131098, 65543, 3, -65562, 65543, 3, -26, 65543, 3, -1376281, 65543, 3, -1310745, 65543, 3, -1245209, 65543, 3, -1179673, 65543, 3, -1114137, 65543, 3, -1048601, 65543, 3, -983065, 65543, 3, -917529, 65543, 3, -851993, 65543, 3, -786457, 65543, 3, -720921, 65543, 3, -655385, 65543, 3, -589849, 65543, 3, -524313, 65543, 3, -458777, 65543, 3, -393241, 65543, 3, -327705, 65543, 3, -262169, 65543, 3, -196633, 65543, 3, -131097, 65543, 3, -65561, 65543, 3, -25, 65543, 3, -786462, 458756, 2, -720926, 65543, 3, -655390, 65543, 3, -589854, 65543, 3, -524318, 65543, 3, -458782, 65543, 3, -393246, 65543, 3, -327710, 65543, 3, -262174, 65543, 3, -196638, 65543, 3, -131102, 65543, 3, -65566, 65543, 3, -30, 65543, 3) +layer_2/tile_data = PackedInt32Array(-24, 1572871, 29, -23, 1572871, 29, -22, 1572871, 29, -21, 1572871, 29, -20, 1572871, 29, -19, 1572871, 29, -18, 1572871, 29, -17, 1572871, 29, -16, 1572871, 29, -15, 1572871, 29, -14, 1572871, 29, -13, 1572871, 29, -12, 1572871, 29, -11, 1572871, 29, -10, 1572871, 29, -9, 1572871, 29, -8, 1572871, 29, -7, 1572871, 29, -6, 1572871, 29, -5, 1572871, 29, -4, 1572871, 29, -3, 1572871, 29, -2, 1572871, 29, -1, 1572871, 29, -1376280, 1572871, 29, -1310744, 1572871, 29, -1376279, 1572871, 29, -1310743, 1572871, 29, -1376278, 1572871, 29, -1310742, 1572871, 29, -1376277, 1572871, 29, -1310741, 1572871, 29, -1376276, 1572871, 29, -1310740, 1572871, 29, -1376275, 1572871, 29, -1310739, 1572871, 29, -1376274, 1572871, 29, -1310738, 1572871, 29, -1376273, 1572871, 29, -1310737, 1572871, 29, -1376272, 1572871, 29, -1310736, 1572871, 29, -1376271, 1572871, 29, -1310735, 1572871, 29, -1376270, 1572871, 29, -1310734, 1572871, 29, -1376269, 1572871, 29, -1310733, 1572871, 29, -1376268, 1572871, 29, -1310732, 1572871, 29, -1376267, 1572871, 29, -1310731, 1572871, 29, -1376266, 1572871, 29, -1310730, 1572871, 29, -1376265, 1572871, 29, -1310729, 1572871, 29, -1376264, 1572871, 29, -1310728, 1572871, 29, -1376263, 1572871, 29, -1310727, 1572871, 29, -1376262, 1572871, 29, -1310726, 1572871, 29, -1376261, 1572871, 29, -1310725, 1572871, 29, -1376260, 1572871, 29, -1310724, 1572871, 29, -1376259, 1572871, 29, -1310723, 1572871, 29, -1376258, 1572871, 29, -1310722, 1572871, 29, -1376257, 1572871, 29, -1310721, 1572871, 29, -917505, 1572871, 29, -917506, 1572871, 29, -917507, 1572871, 29, -917508, 1572871, 29, -917509, 1572871, 29, -917510, 1572871, 29, -917511, 1572871, 29, -917512, 1572871, 29, -983048, 1572871, 29, -1048584, 1572871, 29, -1114120, 1572871, 29, -1179656, 1572871, 29, -1245192, 1572871, 29, -1245193, 1572871, 29, -1179657, 1572871, 29, -1114121, 1572871, 29, -1048585, 1572871, 29, -983049, 1572871, 29, -917513, 1572871, 29, -1245186, 1572871, 29, -1245185, 1572871, 29, -983041, 1572871, 29, -983042, 1572871, 29, -983043, 1572871, 29, -983044, 1572871, 29, -983045, 1572871, 29, -983046, 1572871, 29, -983047, 1572871, 29, -1179654, 1835015, 29, -1179660, 1835015, 29, -786441, 1835015, 29, -917514, 1572871, 29, -917515, 1572871, 29, -851979, 1572871, 29, -786443, 1572871, 29, -720907, 1572871, 29, -655371, 1572871, 29, -917516, 1572871, 29, -851980, 1572871, 29, -786444, 1572871, 29, -720908, 1572871, 29, -655372, 1572871, 29, -589836, 1572871, 29, -589835, 1572871, 29, -524300, 1572871, 29, -524299, 1572871, 29, -524298, 1572871, 29, -655361, 1572871, 29, -589825, 1572871, 29, -589826, 1572871, 29, -589827, 1572871, 29, -589828, 1572871, 29, -589829, 1572871, 29, -589830, 1572871, 29, -589831, 1572871, 29, -589832, 1572871, 29, -589833, 1572871, 29, -589834, 1572871, 29, -655366, 1572871, 29, -655365, 1572871, 29, -655364, 1572871, 29, -655363, 1572871, 29, -655362, 1572871, 29, -524297, 1572871, 29, -524296, 1572871, 29, -524295, 1572871, 29, -524294, 1572871, 29, -458764, 1572871, 29, -393228, 1572871, 29, -327692, 1572871, 29, -262156, 1572871, 29, -196620, 1572871, 29, -131084, 1572871, 29, -65548, 1572871, 29, -65547, 1572871, 29, -131083, 1572871, 29, -196619, 1572871, 29, -262155, 1572871, 29, -327691, 1572871, 29, -393227, 1572871, 29, -458763, 1572871, 29, -262145, 1572871, 29, -262146, 1572871, 29, -262147, 1572871, 29, -262148, 1572871, 29, -262149, 1572871, 29, -262150, 1572871, 29, -262151, 1572871, 29, -262152, 1572871, 29, -327681, 1572871, 29, -327682, 1572871, 29, -327683, 1572871, 29, -196617, 1572871, 29, -131081, 1572871, 29, -131082, 1572871, 29, -196616, 1572871, 29, -131080, 1572871, 29, -131078, 1835015, 29, -65544, 1572871, 29, -65545, 1572871, 29, -65546, 1572871, 29, -327696, 1572871, 33, -196623, 1835015, 29, -65553, 1572871, 29, -131089, 1572871, 29, -196625, 1572871, 29, -262161, 1572871, 29, -327697, 1572871, 29, -393233, 1572871, 29, -393232, 1572871, 29, -458768, 1572871, 29, -458769, 1572871, 29, -65554, 1572871, 29, -131090, 1572871, 29, -196626, 1572871, 29, -262162, 1572871, 29, -327698, 1572871, 29, -393234, 1572871, 29, -1245199, 1572871, 29, -1179663, 1572871, 29, -1114127, 1572871, 29, -1048591, 1572871, 29, -983055, 1572871, 29, -917519, 1572871, 29, -851983, 1572871, 29, -786447, 1572871, 29, -720911, 1572871, 29, -655375, 1572871, 29, -524304, 1572871, 29, -589840, 1572871, 29, -655376, 1572871, 29, -720912, 1572871, 29, -786448, 1572871, 29, -851984, 1572871, 29, -917520, 1572871, 29, -983056, 1572871, 29, -1048592, 1572871, 29, -1114128, 1572871, 29, -1179664, 1572871, 29, -1245200, 1572871, 29, -524305, 1572871, 29, -589841, 1572871, 29, -655377, 1572871, 29, -524306, 1572871, 33, -524310, 1572871, 29, -524311, 1572871, 29, -524312, 1572871, 29, -524313, 1572871, 29, -524314, 1572871, 33, -786458, 1572871, 29, -786449, 1572871, 29, -786450, 1572871, 29, -786451, 1572871, 29, -786452, 1572871, 29, -786453, 1572871, 29, -786454, 1572871, 29, -786455, 1572871, 29, -786456, 1572871, 29, -786457, 1572871, 29, -851985, 1572871, 29, -851986, 1572871, 29, -851987, 1572871, 29, -851988, 1572871, 29, -851989, 1572871, 29, -851990, 1572871, 29, -851991, 1572871, 29, -851992, 1572871, 29, -851993, 1572871, 29, -851994, 1572871, 29, -458774, 1572871, 29, -458775, 1572871, 29, -458776, 1572871, 29, -458777, 1572871, 29, -393238, 1572871, 29, -393239, 1572871, 29, -393240, 1572871, 29, -393241, 1572871, 29, -393242, 1572871, 29, -393243, 1572871, 29, -458779, 1572871, 29, -524315, 1572871, 29, -524317, 1572871, 29, -458781, 1572871, 29, -393245, 1572871, 29, -393244, 1572871, 29, -458780, 1572871, 29, -524316, 1572871, 29, -25, 1572871, 29, -26, 1572871, 29, -27, 1572871, 29, -28, 1572871, 29, -29, 1572871, 29, -65565, 1572871, 29, -65564, 1572871, 29, -65563, 1572871, 29, -65562, 1572871, 29, -65561, 1572871, 29, -720913, 1572871, 29, -131096, 1572871, 29, -131095, 1572871, 29, -131094, 1572871, 29, -131093, 1572871, 29, -131092, 1572871, 29, -131091, 1572871, 29, -196628, 1572871, 29, -196627, 1572871, 29, -262163, 1572871, 29, -65560, 1572871, 29, -65559, 1572871, 29, -65558, 1572871, 29, -65557, 1572871, 29, -65556, 1572871, 29, -65555, 1572871, 29, -1310745, 1572871, 29, -1310746, 1572871, 29, -1310747, 1572871, 29, -1310748, 1572871, 29, -1310749, 1572871, 29, -1376285, 1572871, 29, -1376284, 1572871, 29, -1376283, 1572871, 29, -1376282, 1572871, 29, -1376281, 1572871, 29, -262172, 1835015, 29, -786459, 1572871, 29, -851995, 1572871, 29, -1114137, 1900551, 29, -262154, 1900551, 29, -393226, 1900551, 29, -720926, 1572871, 29, -655390, 1572871, 29, -589854, 1572871, 29, -524318, 1572871, 29, -458782, 1572871, 29, -393246, 1572871, 29, -327710, 1572871, 29, -262174, 1572871, 29, -196638, 1572871, 29, -131102, 1572871, 29, -65566, 1572871, 29, -30, 1572871, 29) layer_3/tile_data = PackedInt32Array(-851974, 2, 196608, -851982, 2, 196608, -327702, 2, 196608) -layer_4/tile_data = PackedInt32Array(-589853, 1572871, 28, -589852, 1572871, 28, -589851, 1572871, 28, -524317, 1572871, 28, -458781, 1572871, 28, -458780, 1572871, 28, -458779, 1572871, 28, -524315, 1572871, 28, -524316, 1572871, 28, -458778, 1572871, 28, -458777, 1572871, 28, -524313, 1572871, 28, -589849, 1572871, 28, -589848, 1572871, 28, -589847, 1572871, 28, -589846, 1572871, 28, -524310, 1572871, 28, -458774, 1572871, 28, -458775, 1572871, 28, -458776, 1572871, 28, -524312, 1572871, 28, -524311, 1572871, 28, -65565, 1572871, 28, -65564, 1572871, 28, -65563, 1572871, 28, -65562, 1572871, 28, -65561, 1572871, 28, -65560, 1572871, 28, -65559, 1572871, 28, -65558, 1572871, 28, -65557, 1572871, 28, -65556, 1572871, 28, -65555, 1572871, 28, -65554, 1572871, 28, -65553, 1572871, 28, -131089, 1572871, 28, -131090, 1572871, 28, -131091, 1572871, 28, -131092, 1572871, 28, -131093, 1572871, 28, -131094, 1572871, 28, -131095, 1572871, 28, -131096, 1572871, 28, -196632, 1572871, 28, -196631, 1572871, 28, -196630, 1572871, 28, -196629, 1572871, 28, -196628, 1572871, 28, -196627, 1572871, 28, -196626, 1572871, 28, -196625, 1572871, 28, -262161, 1572871, 28, -262162, 1572871, 28, -262163, 1572871, 28, -262164, 1572871, 28, -327699, 1572871, 28, -327698, 1572871, 28, -327697, 1572871, 28, -393234, 1572871, 28, -393233, 1572871, 28, -393232, 1572871, 28, -458770, 1572871, 28, -458769, 1572871, 28, -458768, 1572871, 28, -851995, 1572871, 28, -851994, 1572871, 28, -851993, 1572871, 28, -851992, 1572871, 28, -851991, 1572871, 28, -851990, 1572871, 28, -851989, 1572871, 28, -851988, 1572871, 28, -851987, 1572871, 28, -851986, 1572871, 28, -851985, 1572871, 28, -851984, 1572871, 28, -851983, 1572871, 28, -786447, 1572871, 28, -786448, 1572871, 28, -786449, 1572871, 28, -917531, 1572871, 28, -917530, 1572871, 28, -917529, 1572871, 28, -917528, 1572871, 28, -917527, 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131051, 131079, 3, 1245163, 131079, 3, 1310699, 65543, 3, 1376235, 7, 3, 1441771, 7, 3, 1507307, 65543, 3, 1572843, 7, 3, 65516, 131079, 3, 131052, 131079, 3, 1245164, 327687, 5, 1310700, 7, 3, 1376236, 65543, 3, 1441772, 131079, 3, 1507308, 131079, 3, 1572844, 7, 3, 65517, 7, 3, 131053, 131079, 3, 1245165, 458759, 6, 1310701, 327687, 5, 1376237, 65543, 3, 1441773, 131079, 3, 1507309, 7, 3, 1572845, 65543, 3, 65518, 7, 3, 131054, 7, 3, 196590, 7, 3, 1245166, 393223, 4, 1310702, 393223, 5, 1376238, 65543, 3, 1441774, 65543, 3, 1507310, 131079, 3, 1572846, 131079, 3, 65519, 65543, 3, 131055, 131079, 3, 196591, 7, 3, 1245167, 393223, 4, 1310703, 393223, 5, 1376239, 65543, 3, 1441775, 7, 3, 1507311, 7, 3, 1572847, 7, 3, 65520, 65543, 3, 131056, 131079, 3, 196592, 7, 3, 1245168, 393223, 4, 1310704, 393223, 5, 1376240, 7, 3, 1441776, 131079, 3, 1507312, 131079, 3, 1572848, 65543, 3, 65521, 7, 3, 131057, 65543, 3, 196593, 7, 3, 1245169, 393223, 4, 1310705, 393223, 5, 1376241, 65543, 3, 1441777, 65543, 3, 1507313, 7, 3, 1572849, 131079, 3, 65522, 7, 3, 131058, 7, 3, 196594, 7, 3, 1245170, 393223, 4, 1310706, 393223, 5, 1376242, 65543, 3, 1441778, 65543, 3, 1507314, 7, 3, 1572850, 65543, 3, 65523, 131079, 3, 131059, 131079, 3, 196595, 65543, 3, 1245171, 393223, 4, 1310707, 393223, 5, 1376243, 7, 3, 1441779, 131079, 3, 1507315, 131079, 3, 1572851, 7, 3, 65524, 7, 3, 131060, 131079, 3, 196596, 65543, 3, 1245172, 393223, 4, 1310708, 393223, 5, 1376244, 65543, 3, 1441780, 7, 3, 1507316, 7, 3, 1572852, 65543, 3, 65525, 65543, 3, 131061, 131079, 3, 196597, 65543, 3, 1245173, 393223, 4, 1310709, 393223, 5, 1376245, 7, 3, 1441781, 65543, 3, 1507317, 131079, 3, 1572853, 131079, 3, 65526, 65543, 3, 131062, 7, 3, 196598, 131079, 3, 1245174, 393223, 4, 1310710, 393223, 5, 1376246, 131079, 3, 1441782, 7, 3, 1507318, 7, 3, 1572854, 65543, 3, 65527, 131079, 3, 131063, 65543, 3, 196599, 131079, 3, 1245175, 393223, 4, 1310711, 393223, 5, 1376247, 65543, 3, 1441783, 131079, 3, 1507319, 131079, 3, 1572855, 65543, 3, 65528, 65543, 3, 131064, 65543, 3, 196600, 131079, 3, 1245176, 393223, 6, 1310712, 458759, 5, 1376248, 7, 3, 1441784, 65543, 3, 1507320, 65543, 3, 1572856, 131079, 3, 65529, 131079, 3, 131065, 131079, 3, 196601, 65543, 3, 1245177, 458759, 5, 1310713, 65543, 3, 1376249, 65543, 3, 1441785, 131079, 3, 1507321, 131079, 3, 1572857, 65543, 3, 65530, 7, 3, 131066, 131079, 3, 196602, 65543, 3, 1245178, 65543, 3, 1310714, 65543, 3, 1376250, 65543, 3, 1441786, 131079, 3, 1507322, 7, 3, 1572858, 7, 3, 65531, 7, 3, 131067, 7, 3, 196603, 7, 3, 1245179, 65543, 3, 1310715, 7, 3, 1376251, 7, 3, 1441787, 7, 3, 1507323, 65543, 3, 1572859, 7, 3, 65532, 7, 3, 131068, 7, 3, 196604, 7, 3, 1245180, 7, 3, 1310716, 131079, 3, 1376252, 65543, 3, 1441788, 7, 3, 1507324, 7, 3, 1572860, 7, 3, 65533, 65543, 3, 131069, 7, 3, 196605, 7, 3, 1245181, 131079, 3, 1310717, 65543, 3, 1376253, 65543, 3, 1441789, 7, 3, 1507325, 7, 3, 1572861, 7, 3, 65534, 65543, 3, 131070, 131079, 3, 196606, 131079, 3, 262142, 393223, 3, 327678, 393223, 4, 393214, 393223, 5, 458750, 7, 3, 524286, 131079, 3, 589822, 7, 3, 655358, 65543, 3, 720894, 65543, 3, 786430, 7, 3, 851966, 65543, 3, 917502, 131079, 3, 983038, 65543, 3, 1048574, 131079, 3, 1114110, 7, 3, 1179646, 7, 3, 1245182, 65543, 3, 1310718, 7, 3, 1376254, 131079, 3, 1441790, 7, 3, 1507326, 65543, 3, 1572862, 65543, 3, 65535, 131079, 3, 131071, 65543, 3, 196607, 131079, 3, 262143, 393223, 3, 327679, 393223, 4, 393215, 393223, 5, 458751, 7, 3, 524287, 131079, 3, 589823, 65543, 3, 655359, 131079, 3, 720895, 7, 3, 786431, 131079, 3, 851967, 131079, 3, 917503, 65543, 3, 983039, 131079, 3, 1048575, 65543, 3, 1114111, 7, 3, 1179647, 131079, 3, 1245183, 131079, 3, 1310719, 131079, 3, 1376255, 131079, 3, 1441791, 131079, 3, 1507327, 131079, 3, 1572863, 65543, 3, 262121, 393223, 4, 327657, 458759, 6, 393193, 327687, 5, 458729, 131079, 3, 524265, 131079, 3, 589801, 131079, 3, 655337, 131079, 3, 720873, 7, 3, 786409, 65543, 3, 851945, 131079, 3, 917481, 65543, 3, 983017, 131079, 3, 1048553, 131079, 3, 1114089, 7, 3, 1179625, 65543, 3, 327658, 393223, 4, 393194, 458759, 6, 458730, 327687, 5, 524266, 65543, 3, 589802, 65543, 3, 655338, 7, 3, 720874, 7, 3, 786410, 65543, 3, 851946, 131079, 3, 917482, 7, 3, 983018, 65543, 3, 1048554, 65543, 3, 1114090, 65543, 3, 1179626, 65543, 3, 327659, 393223, 4, 393195, 393223, 4, 458731, 458759, 6, 524267, 327687, 4, 589803, 327687, 4, 655339, 327687, 4, 720875, 327687, 4, 786411, 327687, 4, 851947, 327687, 4, 917483, 327687, 4, 983019, 327687, 4, 1048555, 327687, 4, 1114091, 327687, 4, 1179627, 327687, 5, 393196, 393223, 4, 458732, 393223, 4, 524268, 393223, 4, 589804, 393223, 4, 655340, 393223, 4, 720876, 393223, 4, 786412, 393223, 4, 851948, 393223, 4, 917484, 393223, 4, 983020, 393223, 4, 1048556, 393223, 4, 1114092, 393223, 4, 1179628, 458759, 6, 393197, 458759, 4, 458733, 458759, 4, 524269, 458759, 4, 589805, 458759, 4, 655341, 458759, 4, 720877, 458759, 4, 786413, 458759, 4, 851949, 458759, 4, 917485, 458759, 4, 983021, 458759, 4, 1048557, 393223, 7, 1114093, 393223, 4, 1179629, 393223, 4, 262126, 131079, 3, 327662, 65543, 3, 393198, 131079, 3, 458734, 131079, 3, 524270, 7, 3, 589806, 65543, 3, 655342, 65543, 3, 720878, 131079, 3, 786414, 131079, 3, 851950, 131079, 3, 917486, 65543, 3, 983022, 65543, 3, 1048558, 458759, 3, 1114094, 393223, 7, 1179630, 393223, 4, 262127, 65543, 3, 327663, 65543, 3, 393199, 7, 3, 458735, 131079, 3, 524271, 7, 3, 589807, 131079, 3, 655343, 7, 3, 720879, 131079, 3, 786415, 7, 3, 851951, 65543, 3, 917487, 65543, 3, 983023, 131079, 3, 1048559, 65543, 3, 1114095, 458759, 3, 1179631, 393223, 7, 262128, 131079, 3, 327664, 131079, 3, 393200, 131079, 3, 458736, 65543, 3, 524272, 7, 3, 589808, 7, 3, 655344, 7, 3, 720880, 131079, 3, 786416, 65543, 3, 851952, 131079, 3, 917488, 7, 3, 983024, 65543, 3, 1048560, 65543, 3, 1114096, 65543, 3, 1179632, 393223, 3, 262129, 131079, 3, 327665, 7, 3, 393201, 65543, 3, 458737, 7, 3, 524273, 7, 3, 589809, 65543, 3, 655345, 131079, 3, 720881, 7, 3, 786417, 65543, 3, 851953, 131079, 3, 917489, 7, 3, 983025, 65543, 3, 1048561, 131079, 3, 1114097, 7, 3, 1179633, 393223, 3, 262130, 65543, 3, 327666, 65543, 3, 393202, 65543, 3, 458738, 65543, 3, 524274, 65543, 3, 589810, 131079, 3, 655346, 65543, 3, 720882, 131079, 3, 786418, 65543, 3, 851954, 131079, 3, 917490, 65543, 3, 983026, 7, 3, 1048562, 131079, 3, 1114098, 65543, 3, 1179634, 393223, 3, 262131, 65543, 3, 327667, 131079, 3, 393203, 7, 3, 458739, 65543, 3, 524275, 65543, 3, 589811, 7, 3, 655347, 7, 3, 720883, 131079, 3, 786419, 131079, 3, 851955, 7, 3, 917491, 131079, 3, 983027, 7, 3, 1048563, 65543, 3, 1114099, 65543, 3, 1179635, 393223, 3, 262132, 7, 3, 327668, 131079, 3, 393204, 7, 3, 458740, 65543, 3, 524276, 131079, 3, 589812, 7, 3, 655348, 65543, 3, 720884, 7, 3, 786420, 131079, 3, 851956, 7, 3, 917492, 7, 3, 983028, 131079, 3, 1048564, 65543, 3, 1114100, 65543, 3, 1179636, 393223, 3, 262133, 65543, 3, 327669, 65543, 3, 393205, 131079, 3, 458741, 131079, 3, 524277, 65543, 3, 589813, 65543, 3, 655349, 65543, 3, 720885, 131079, 3, 786421, 131079, 3, 851957, 65543, 3, 917493, 131079, 3, 983029, 131079, 3, 1048565, 65543, 3, 1114101, 65543, 3, 1179637, 393223, 3, 262134, 65543, 3, 327670, 65543, 3, 393206, 131079, 3, 458742, 131079, 3, 524278, 7, 3, 589814, 7, 3, 655350, 65543, 3, 720886, 131079, 3, 786422, 65543, 3, 851958, 7, 3, 917494, 7, 3, 983030, 65543, 3, 1048566, 65543, 3, 1114102, 327687, 3, 1179638, 458759, 7, 262135, 7, 3, 327671, 65543, 3, 393207, 65543, 3, 458743, 131079, 3, 524279, 65543, 3, 589815, 7, 3, 655351, 65543, 3, 720887, 7, 3, 786423, 131079, 3, 851959, 131079, 3, 917495, 7, 3, 983031, 131079, 3, 1048567, 327687, 3, 1114103, 458759, 7, 1179639, 393223, 4, 262136, 327687, 3, 327672, 327687, 4, 393208, 327687, 4, 458744, 327687, 4, 524280, 327687, 4, 589816, 327687, 4, 655352, 327687, 4, 720888, 327687, 4, 786424, 327687, 4, 851960, 327687, 4, 917496, 327687, 4, 983032, 327687, 4, 1048568, 458759, 7, 1114104, 393223, 4, 1179640, 393223, 4, 262137, 393223, 3, 327673, 393223, 4, 393209, 393223, 4, 458745, 393223, 4, 524281, 393223, 4, 589817, 393223, 4, 655353, 393223, 4, 720889, 393223, 4, 786425, 393223, 4, 851961, 393223, 4, 917497, 393223, 4, 983033, 393223, 4, 1048569, 393223, 4, 1114105, 393223, 4, 1179641, 393223, 6, 262138, 393223, 3, 327674, 393223, 4, 393210, 393223, 6, 458746, 458759, 4, 524282, 458759, 4, 589818, 458759, 4, 655354, 458759, 4, 720890, 458759, 4, 786426, 458759, 4, 851962, 458759, 4, 917498, 458759, 4, 983034, 458759, 4, 1048570, 458759, 4, 1114106, 458759, 4, 1179642, 458759, 5, 262139, 393223, 3, 327675, 393223, 4, 393211, 393223, 5, 458747, 7, 3, 524283, 131079, 3, 589819, 131079, 3, 655355, 7, 3, 720891, 131079, 3, 786427, 65543, 3, 851963, 131079, 3, 917499, 7, 3, 983035, 7, 3, 1048571, 65543, 3, 1114107, 131079, 3, 1179643, 131079, 3, 262140, 393223, 3, 327676, 393223, 4, 393212, 393223, 5, 458748, 7, 3, 524284, 131079, 3, 589820, 65543, 3, 655356, 7, 3, 720892, 131079, 3, 786428, 65543, 3, 851964, 131079, 3, 917500, 7, 3, 983036, 65543, 3, 1048572, 65543, 3, 1114108, 65543, 3, 1179644, 65543, 3, 262141, 393223, 3, 327677, 393223, 4, 393213, 393223, 5, 458749, 7, 3, 524285, 131079, 3, 589821, 7, 3, 655357, 7, 3, 720893, 65543, 3, 786429, 131079, 3, 851965, 131079, 3, 917501, 65543, 3, 983037, 65543, 3, 1048573, 7, 3, 1114109, 65543, 3, 1179645, 131079, 3, 262122, 393223, 4, 458721, 393223, 4, 393185, 393223, 4, 327649, 458759, 7, 524257, 393223, 4, 524256, 327687, 4, 458720, 327687, 4, 393184, 327687, 4, 589793, 393223, 4, 589792, 327687, 4, 655329, 393223, 4, 655328, 327687, 4, 720865, 393223, 4, 720864, 458759, 7, 786401, 393223, 4, 786400, 393223, 4, 851937, 393223, 6, 851936, 393223, 4, 851935, 393223, 4, 786399, 458759, 7, 720863, 327687, 3, 917472, 393223, 6, 917471, 393223, 4, 917470, 393223, 4, 851934, 458759, 7, 786398, 327687, 3, 983007, 393223, 5, 983006, 393223, 5, 983005, 393223, 5, 917469, 393223, 4, 851933, 393223, 3, 983004, 393223, 5, 917468, 393223, 4, 851932, 393223, 3, 196586, 393223, 3, 196587, 458759, 3, 196588, 65543, 3, 196589, 7, 3, 262123, 393223, 7, 262124, 458759, 3, 262125, 65543, 3, 327660, 393223, 7, 327661, 458759, 3, 262113, 327687, 3, 327648, 327687, 3, 917473, 458759, 5, 983008, 458759, 5, 65500, 65543, 3, 131036, 7, 3, 196572, 65543, 3, 262108, 65543, 3, 327644, 65543, 3, 393180, 65543, 3, 458716, 65543, 3, 524252, 65543, 3, 589788, 65543, 3, 655324, 65543, 3, 65501, 131079, 3, 131037, 131079, 3, 196573, 65543, 3, 262109, 65543, 3, 327645, 65543, 3, 393181, 65543, 3, 458717, 65543, 3, 524253, 65543, 3, 589789, 65543, 3, 655325, 65543, 3, 65502, 131079, 3, 131038, 7, 3, 196574, 65543, 3, 262110, 65543, 3, 327646, 65543, 3, 393182, 65543, 3, 458718, 65543, 3, 524254, 65543, 3, 589790, 65543, 3, 655326, 65543, 3, 65503, 7, 3, 131039, 7, 3, 196575, 65543, 3, 262111, 65543, 3, 327647, 65543, 3, 393183, 65543, 3, 458719, 65543, 3, 524255, 65543, 3, 589791, 65543, 3, 655327, 65543, 3, 65504, 131079, 3, 131040, 131079, 3, 196576, 65543, 3, 65505, 131079, 3, 131041, 7, 3, 196577, 65543, 3, 262112, 65543, 3, 720862, 65543, 3, 720860, 65543, 3, 786396, 65543, 3, 720861, 65543, 3, 786397, 65543, 3, 983009, 7, 3, 1048540, 7, 3, 1114076, 65543, 3, 1179612, 7, 3, 1245148, 131079, 3, 1310684, 131079, 3, 1376220, 7, 3, 1441756, 65543, 3, 1507292, 7, 3, 1572828, 65543, 3, 1048541, 131079, 3, 1114077, 7, 3, 1179613, 131079, 3, 1245149, 7, 3, 1310685, 65543, 3, 1376221, 7, 3, 1441757, 131079, 3, 1507293, 65543, 3, 1572829, 7, 3, 1048542, 131079, 3, 1114078, 65543, 3, 1179614, 7, 3, 1245150, 65543, 3, 1310686, 7, 3, 1376222, 65543, 3, 1441758, 7, 3, 1507294, 131079, 3, 1572830, 131079, 3, 1048543, 131079, 3, 1114079, 7, 3, 1179615, 131079, 3, 1245151, 7, 3, 1310687, 7, 3, 1376223, 7, 3, 1441759, 65543, 3, 1507295, 65543, 3, 1572831, 131079, 3, 1048544, 7, 3, 1114080, 7, 3, 1179616, 65543, 3, 1245152, 7, 3, 1310688, 131079, 3, 1376224, 7, 3, 1441760, 65543, 3, 1507296, 65543, 3, 1572832, 7, 3, 1048545, 7, 3, 1114081, 65543, 3, 1179617, 131079, 3, 1245153, 65543, 3, 1310689, 131079, 3, 1376225, 65543, 3, 1441761, 7, 3, 1507297, 65543, 3, 1572833, 65543, 3) +layer_1/tile_data = PackedInt32Array(327646, 2, 65536, 262110, 2, 65536, 262109, 2, 65536, 262111, 2, 65536, 262112, 2, 65536, 196575, 2, 65536, 589813, 2, 65536, 589812, 2, 65536, 589811, 2, 65536, 655347, 2, 65536, 655348, 2, 65536, 720883, 2, 65536, 720884, 2, 65536, 720885, 2, 65536, 786420, 2, 65536, 851955, 2, 65536, 589810, 2, 65536, 589809, 2, 65536, 589808, 2, 65536, 655345, 2, 65536, 524274, 2, 65536, 458737, 2, 65536, 393202, 2, 65536, 458735, 2, 65536, 1114110, 2, 65536, 1048574, 2, 65536, 1114109, 2, 65536, 1245181, 2, 65536, 1310717, 2, 65536, 1310716, 2, 65536, 1245179, 2, 65536, 1376251, 2, 65536, 1376250, 2, 65536, 1376226, 2, 65536, 1310691, 2, 65536, 1245156, 2, 65536, 851943, 2, 65536, 786408, 2, 65536, 1179624, 2, 65536, 720873, 2, 65536, 786409, 2, 65536, 851945, 2, 65536, 917481, 2, 65536, 1376224, 2, 65536, 1376225, 2, 65536, 1441762, 2, 65536, 1376227, 2, 65536, 917476, 2, 65536, 1310692, 2, 65536, 851941, 2, 65536, 983013, 2, 65536, 655334, 2, 65536, 917478, 2, 65536, 917479, 2, 65536, 851944, 2, 65536, 1048552, 2, 65536, 1245160, 2, 65536, 983017, 2, 65536, 1245161, 2, 65536, 1376233, 2, 65536, 851946, 2, 65536, 983018, 2, 65536, 1376235, 2, 65536) +layer_2/tile_data = PackedInt32Array(65535, 1572871, 29, 65534, 1572871, 29, 65533, 1572871, 29, 65532, 1572871, 29, 65531, 1572871, 29, 65530, 1572871, 29, 65529, 1572871, 29, 65528, 1572871, 29, 65527, 1572871, 29, 65526, 1572871, 29, 65525, 1572871, 29, 65524, 1572871, 29, 65523, 1572871, 29, 65522, 1572871, 29, 65521, 1572871, 29, 65520, 1572871, 29, 65519, 1572871, 29, 65518, 1572871, 29, 65517, 1572871, 29, 65516, 1572871, 29, 65515, 1572871, 29, 65514, 1572871, 29, 65513, 1572871, 29, 65512, 1572871, 29, 65511, 1572871, 29, 65510, 1572871, 29, 65509, 1572871, 29, 65508, 1572871, 29, 65507, 1572871, 29, 65506, 1572871, 29, 65505, 1572871, 29, 65504, 1572871, 29, 65503, 1572871, 29, 65502, 1572871, 29, 65501, 1572871, 29, 65500, 1572871, 29, 1572863, 1572871, 29, 1572862, 1572871, 29, 1572861, 1572871, 29, 1572860, 1572871, 29, 1572859, 1572871, 29, 1572858, 1572871, 29, 1572857, 1572871, 29, 1572856, 1572871, 29, 1572855, 1572871, 29, 1572854, 1572871, 29, 1572853, 1572871, 29, 1572852, 1572871, 29, 1572851, 1572871, 29, 1572850, 1572871, 29, 1572849, 1572871, 29, 1572848, 1572871, 29, 1572847, 1572871, 29, 1572846, 1572871, 29, 1572845, 1572871, 29, 1572844, 1572871, 29, 1572843, 1572871, 29, 1572842, 1572871, 29, 1572841, 1572871, 29, 1572840, 1572871, 29, 1572839, 1572871, 29, 1572838, 1572871, 29, 1572837, 1572871, 29, 1572836, 1572871, 29, 1572835, 1572871, 29, 1572834, 1572871, 29, 1572833, 1572871, 29, 1572832, 1572871, 29, 1572831, 1572871, 29, 1572830, 1572871, 29, 1572829, 1572871, 29, 1572828, 1572871, 29, 458751, 1572871, 29, 524287, 1572871, 29, 589823, 1572871, 29, 655359, 1572871, 29, 720895, 1572871, 29, 786431, 1572871, 29, 851967, 1572871, 29, 917503, 1572871, 29, 983039, 1572871, 29, 1048575, 1572871, 29, 1114111, 1572871, 29, 1179647, 1572871, 29, 1245183, 1572871, 29, 1310719, 1572871, 29, 1376255, 1572871, 29, 1441791, 1572871, 29, 1507327, 1572871, 29, 131071, 1572871, 29, 196607, 1572871, 29, 131036, 1572871, 29, 196572, 1572871, 29, 262108, 1572871, 29, 1507292, 1572871, 29, 1441756, 1572871, 29, 1376220, 1572871, 29, 655355, 1638407, 29, 655356, 1703943, 29, 393204, 1638407, 29, 393205, 1703943, 29, 262131, 1638407, 29, 262132, 1703943, 29, 524275, 1638407, 29, 524276, 1703943, 29, 327665, 1900551, 29, 786417, 1638407, 29, 786418, 1703943, 29, 1441780, 1638407, 29, 1441781, 1703943, 29, 720871, 1638407, 29, 720872, 1703943, 29, 786405, 1638407, 29, 786406, 1703943, 29, 524262, 1638407, 29, 524263, 1703943, 29, 1310693, 1638407, 29, 1310694, 1703943, 29, 1048550, 1638407, 29, 1048551, 1703943, 29, 1245154, 1638407, 29, 1245155, 1703943, 29, 589814, 2, 262144, 851957, 2, 262144, 851939, 2, 262144, 1179626, 2, 262144, 327663, 2, 262144, 196594, 1638407, 29, 196595, 1703943, 29, 1114085, 1638407, 29, 1114086, 1703943, 29, 1376230, 1638407, 29, 1376231, 1703943, 29, 1048562, 1638407, 29, 1048563, 1703943, 29) +layer_3/tile_data = PackedInt32Array(131058, 1638407, 28, 131059, 1703943, 28, 983014, 1638407, 28, 983015, 1703943, 28, 1048549, 1638407, 28, 1048550, 1703943, 28, 1245157, 1638407, 28, 1245158, 1703943, 28, 1310694, 1638407, 28, 1310695, 1703943, 28) +layer_4/tile_data = PackedInt32Array(1507327, 1572871, 28, 1507326, 1572871, 28, 1507325, 1572871, 28, 1507324, 1572871, 28, 1507323, 1572871, 28, 1507322, 1572871, 28, 1507321, 1572871, 28, 1507320, 1572871, 28, 1507319, 1572871, 28, 1507318, 1572871, 28, 1507317, 1572871, 28, 1507316, 1572871, 28, 1507315, 1572871, 28, 1507314, 1572871, 28, 1507313, 1572871, 28, 1507312, 1572871, 28, 1507311, 1572871, 28, 1507310, 1572871, 28, 1507309, 1572871, 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1310669, 2, 65536, 1245134, 2, 393216, 1376206, 2, 393216, 1310671, 2, 65536, 1376207, 2, 393216, 393169, 2, 393216, 458705, 2, 65536, 327634, 2, 65536, 393170, 2, 393216, 458706, 2, 393216, 524242, 2, 393216, 458707, 2, 65536, 327631, 2, 65536, 393168, 2, 393216, 131029, 2, 65536, 1245131, 2, 393216, 1245130, 2, 393216, 1114058, 2, 393216, 1114057, 2, 393216, 1376202, 2, 393216, 1048520, 2, 393216, 982984, 2, 393216, 1310665, 2, 65536, 1310663, 2, 65536, 1310661, 2, 65536, 1179593, 2, 65536, 1048521, 2, 65536, 1310662, 2, 393216, 1245126, 2, 393216, 1376197, 2, 393216, 1376196, 2, 393216, 1310660, 2, 393216, 1441731, 2, 393216, 1376190, 2, 393216, 1179585, 2, 393216, 1048514, 2, 393216, 982978, 2, 393216, 982980, 2, 393216, 982976, 2, 393216, 917440, 2, 393216, 917439, 2, 65536, 917441, 2, 65536, 917443, 2, 65536, 851907, 2, 393216, 851906, 2, 393216, 851908, 2, 393216, 786372, 2, 393216, 786374, 2, 393216, 720838, 2, 393216, 786371, 2, 65536, 786373, 2, 65536, 262076, 2, 65536) 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29, 1572797, 1572871, 29, 1572798, 1572871, 29, 1572799, 1572871, 29, 262102, 2, 327680, 1048522, 2, 262144, 1245122, 1638407, 29, 1245123, 1703943, 29, 1179588, 1638407, 29, 1179589, 1703943, 29, 1179590, 1638407, 29, 1179591, 1703943, 29, 1114051, 1638407, 29, 1114052, 1703943, 29, 982982, 1638407, 29, 982983, 1703943, 29, 917448, 1638407, 29, 917449, 1703943, 29, 917450, 1638407, 29, 917451, 1703943, 29, 1376199, 1638407, 27, 1376200, 1703943, 27, 1441735, 1638407, 29, 1441736, 1703943, 29, 1179597, 1638407, 29, 1179598, 1703943, 29, 1114063, 1638407, 29, 1114064, 1703943, 29, 1245136, 1638407, 29, 1245137, 1703943, 29, 1310673, 1638407, 29, 1310674, 1703943, 29, 1376210, 1638407, 29, 1376211, 1703943, 29, 1310675, 1638407, 29, 1310676, 1703943, 29, 1441745, 1638407, 29, 1441746, 1703943, 29, 982987, 1638407, 29, 982988, 1703943, 29, 655304, 2, 327680, 720842, 2, 327680, 720844, 2, 327680, 1114049, 2, 327680, 393151, 2, 327680, 327617, 2, 327680, 196563, 1638407, 29, 196564, 1703943, 29) +layer_3/tile_data = PackedInt32Array(1114054, 1638407, 28, 1114055, 1703943, 28, 1114052, 1638407, 28, 1114053, 1703943, 28, 1048515, 1638407, 28, 1048516, 1703943, 28, 1179586, 1638407, 28, 1179587, 1703943, 28, 917446, 1638407, 28, 917447, 1703943, 28, 851912, 1638407, 28, 851913, 1703943, 28, 851914, 1638407, 28, 851915, 1703943, 28, 1376199, 1638407, 28, 1376200, 1703943, 28, 1376209, 1638407, 28, 1376210, 1703943, 28, 1310674, 1638407, 28, 1310675, 1703943, 28, 1245139, 1638407, 28, 1245140, 1703943, 28, 1245137, 1638407, 28, 1245138, 1703943, 28, 1179600, 1638407, 28, 1179601, 1703943, 28, 1048527, 1638407, 28, 1048528, 1703943, 28, 1114061, 1638407, 28, 1114062, 1703943, 28, 917451, 1638407, 28, 917452, 1703943, 28, 131027, 1638407, 28, 131028, 1703943, 28) +layer_4/tile_data = PackedInt32Array(1310683, 1572871, 28, 1376219, 1572871, 28, 1441755, 1572871, 28, 1507291, 1572871, 28, 1507264, 1572871, 28, 1507265, 1572871, 28, 1507266, 1572871, 28, 1507267, 1572871, 28, 1507268, 1572871, 28, 1507269, 1572871, 28, 1507270, 1572871, 28, 1507271, 1572871, 28, 1507272, 1572871, 28, 1507273, 1572871, 28, 1507274, 1572871, 28, 1507275, 1572871, 28, 1507276, 1572871, 28, 1507277, 1572871, 28, 1507278, 1572871, 28, 1507279, 1572871, 28, 1507280, 1572871, 28, 1507281, 1572871, 28, 1507282, 1572871, 28, 1507283, 1572871, 28, 1507284, 1572871, 28, 1507285, 1572871, 28, 1507286, 1572871, 28, 1507287, 1572871, 28, 1507288, 1572871, 28, 1507289, 1572871, 28, 1507290, 1572871, 28, 65499, 1572871, 28, 131035, 1572871, 28, 196571, 1572871, 28, 1507260, 1572871, 28, 1507261, 1572871, 28, 1507262, 1572871, 28, 1507263, 1572871, 28, 1114050, 1638407, 27, 1114051, 1703943, 27, 982979, 1638407, 27, 982980, 1703943, 27, 1048516, 1638407, 27, 1048517, 1703943, 27, 1048518, 1638407, 27, 1048519, 1703943, 27, 851910, 1638407, 27, 851911, 1703943, 27, 786376, 1638407, 27, 786377, 1703943, 27, 786378, 1638407, 27, 786379, 1703943, 27, 1310663, 1638407, 27, 1310664, 1703943, 27, 1310673, 1638407, 27, 1310674, 1703943, 27, 1245138, 1638407, 27, 1245139, 1703943, 27, 1179603, 1638407, 27, 1179604, 1703943, 27, 1179601, 1638407, 27, 1179602, 1703943, 27, 1114064, 1638407, 27, 1114065, 1703943, 27, 982991, 1638407, 27, 982992, 1703943, 27, 1048525, 1638407, 27, 1048526, 1703943, 27, 851915, 1638407, 27, 851916, 1703943, 27, 65491, 1638407, 27, 65492, 1703943, 27) + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Areas/AlphaField2"] +position = Vector2(-832, 192) +shape = SubResource("RectangleShape2D_ng6e5") + +[node name="AlphaField3" parent="Areas" instance=ExtResource("1_6ag7d")] + +[node name="TileMap" parent="Areas/AlphaField3" index="0"] +layer_0/tile_data = PackedInt32Array(-1376324, 65543, 3, -1310788, 7, 3, -1245252, 65543, 3, -1179716, 7, 3, -1114180, 1114119, 15, -1048644, 1114119, 25, -983108, 1048583, 21, -917572, 1179655, 16, -852036, 1179655, 16, -786500, 1179655, 16, -720964, 1179655, 16, -655428, 1179655, 16, -589892, 1179655, 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393223, 4, -589878, 393223, 4, -393270, 65543, 3, -327734, 327687, 3, -720949, 458759, 3, -655413, 393223, 7, -589877, 393223, 4, -393269, 7, 3, -327733, 393223, 3, -720948, 7, 3, -655412, 393223, 3, -589876, 393223, 4, -393268, 65543, 3, -327732, 393223, 3, -720947, 131079, 3, -655411, 393223, 3, -589875, 393223, 4, -524339, 393223, 5, -393267, 65543, 3, -327731, 393223, 3, -524342, 393223, 5, -589879, 458759, 6, -655420, 393223, 6, -589885, 393223, 6, -524350, 393223, 6, -524349, 458759, 5, -589884, 458759, 5, -655419, 393223, 5, -655418, 393223, 5, -655417, 393223, 5, -655416, 458759, 6, -589880, 327687, 5, -524341, 393223, 5, -524340, 393223, 5, -458813, 65543, 3, -524348, 131079, 3, -589883, 65543, 3, -589882, 131079, 3, -589881, 65543, 3, -524344, 65543, 3, -458807, 131079, 3, -458806, 7, 3, -458805, 65543, 3, -458804, 7, 3, -196659, 458759, 6, -458801, 393223, 5, -524338, 458759, 6, -458803, 131079, 3, -458800, 393223, 5, -458799, 393223, 5, -524334, 393223, 4, -458798, 393223, 5, -393265, 65543, 3, -393264, 7, 3, -393263, 7, 3, -393262, 7, 3, -393266, 7, 3, -458802, 327687, 5, -524329, 393223, 4, -458792, 393223, 4, -524328, 393223, 4, -589864, 393223, 3, -327721, 327687, 3, -327719, 393223, 4, -327718, 393223, 4, -393255, 393223, 4, -393254, 393223, 4, -458793, 458759, 6, -131111, 458759, 5, -131112, 393223, 5, -262185, 458759, 7, -65575, 65543, 3, -65576, 65543, 3, -65577, 7, 3, -393258, 7, 3, -327722, 7, 3, -393256, 458759, 6, -393257, 327687, 5, -327720, 458759, 7, -458790, 393223, 7, -262182, 393223, 6, -458789, 458759, 3, -262181, 458759, 5, -196646, 458759, 5, -524325, 131079, 3, -196645, 7, 3, -1114168, 1114119, 25, -1048632, 1114119, 25, -1179704, 1179655, 15, -1179679, 7, 3, -1114148, 7, 3, -1048612, 65543, 3, -1114147, 7, 3, -1048611, 65543, 3, -983075, 7, 3, -917539, 131079, 3, -1114146, 7, 3, -1048610, 65543, 3, -983074, 131079, 3, -917538, 65543, 3, -1114145, 65543, 3, -1048609, 131079, 3, -983073, 131079, 3, -917537, 65543, 3, -1114144, 65543, 3, -1048608, 65543, 3, -983072, 7, 3, -917536, 65543, 3, -1114143, 65543, 3, -1048607, 131079, 3, -983071, 131079, 3, -917535, 65543, 3, -852000, 7, 3, -851999, 65543, 3, -852009, 7, 3, -852008, 7, 3, -852007, 65543, 3, -852006, 7, 3, -852005, 131079, 3, -852004, 65543, 3, -852003, 65543, 3, -852002, 65543, 3, -852001, 65543, 3, -917549, 131079, 3, -917548, 7, 3, -917547, 131079, 3, -917546, 131079, 3, -917545, 131079, 3, -917544, 7, 3, -917543, 65543, 3, -917542, 131079, 3, -917541, 7, 3, -917540, 131079, 3, -983092, 7, 3, -983091, 131079, 3, -983090, 65543, 3, -983089, 131079, 3, -983088, 65543, 3, -983087, 7, 3, -983086, 131079, 3, -983085, 7, 3, -983084, 7, 3, -983083, 65543, 3, -983082, 131079, 3, -983081, 7, 3, -983080, 131079, 3, -983079, 65543, 3, -983078, 7, 3, -983077, 65543, 3, -983076, 65543, 3, -983093, 7, 3, -1114167, 7, 3, -1048631, 7, 3, -1114166, 131079, 3, -1048630, 131079, 3, -1114165, 65543, 3, -1048629, 131079, 3, -1114164, 7, 3, -1048628, 65543, 3, -1114163, 65543, 3, -1048627, 65543, 3, -1114162, 65543, 3, -1048626, 131079, 3, -1114161, 65543, 3, -1048625, 131079, 3, -1114160, 65543, 3, -1048624, 65543, 3, -1114159, 7, 3, -1048623, 65543, 3, -1114158, 7, 3, -1048622, 65543, 3, -1114157, 65543, 3, -1048621, 65543, 3, -1114156, 7, 3, -1048620, 65543, 3, -1114155, 131079, 3, -1048619, 65543, 3, -1114154, 131079, 3, -1048618, 65543, 3, -1114153, 7, 3, -1048617, 7, 3, -1114152, 131079, 3, -1048616, 7, 3, -1114151, 131079, 3, -1048615, 65543, 3, -1114150, 7, 3, -1048614, 7, 3, -1114149, 7, 3, -1048613, 131079, 3, -852011, 7, 3) +layer_1/tile_data = PackedInt32Array(-458803, 2, 393216, -393267, 2, 393216, -458805, 2, 393216, -393265, 2, 393216, -327728, 2, 393216, -393259, 2, 393216, -393260, 2, 65536, -393264, 2, 65536, -393266, 2, 65536, -393268, 2, 65536, -720942, 2, 393216, -786477, 2, 393216, -786478, 2, 65536, -786481, 2, 393216, -786482, 2, 65536, -852018, 2, 393216, -852019, 2, 393216, -131133, 2, 65536, -131135, 2, 65536, -65597, 2, 393216, -65598, 2, 393216, -720931, 2, 393216, -393274, 2, 393216, -589881, 2, 393216) +layer_2/tile_data = PackedInt32Array(-327726, 1638407, 29, -327725, 1703943, 29, -720944, 1638407, 29, -720943, 1703943, 29, -393271, 1638407, 29, -393270, 1703943, 29, -393277, 1638407, 29, -393276, 1703943, 29, -458811, 1638407, 29, -458810, 1703943, 29, -393273, 1638407, 29, -393272, 1703943, 29, -458808, 1638407, 29, -458807, 1703943, 29, -786484, 2, 327680, -131124, 2, 327680, -31, 1572871, 29, -65567, 1572871, 29, -131103, 1572871, 29, -196639, 1572871, 29, -262175, 1572871, 29, -327711, 1572871, 29, -393247, 1572871, 29, -458783, 1572871, 29, -524319, 1572871, 29, -589855, 1572871, 29, -655391, 1572871, 29, -720927, 1572871, 29, -589858, 1638407, 29, -589857, 1703943, 29, -196642, 1638407, 29, -196641, 1703943, 29, -327715, 1638407, 29, -327714, 1703943, 29, -131109, 1638407, 29, -131108, 1703943, 29, -327738, 2, 262144, -65575, 1638407, 29, -65574, 1703943, 29, -65580, 1638407, 29, -65579, 1703943, 29, -32, 1572871, 29, -33, 1572871, 29, -34, 1572871, 29, -35, 1572871, 29, -36, 1572871, 29, -37, 1572871, 29, -38, 1572871, 29, -39, 1572871, 29, -40, 1572871, 29, -41, 1572871, 29, -42, 1572871, 29, -43, 1572871, 29, -44, 1572871, 29, -45, 1572871, 29, -46, 1572871, 29, -852011, 2, 458752) +layer_3/tile_data = PackedInt32Array(-393262, 1638407, 28, -393261, 1703943, 28, -786480, 1638407, 28, -786479, 1703943, 28, -458807, 1638407, 28, -458806, 1703943, 28, -524344, 1638407, 28, -524343, 1703943, 28, -458809, 1638407, 28, -458808, 1703943, 28, -524347, 1638407, 28, -524346, 1703943, 28, -458813, 1638407, 28, -458812, 1703943, 28, -262178, 1638407, 28, -262177, 1703943, 28, -655394, 1638407, 28, -655393, 1703943, 28, -196645, 1638407, 28, -196644, 1703943, 28, -393251, 1638407, 28, -393250, 1703943, 28, -131116, 1638407, 28, -131115, 1703943, 28, -131111, 1638407, 28, -131110, 1703943, 28) +layer_4/tile_data = PackedInt32Array(-458798, 1638407, 27, -458797, 1703943, 27, 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parent="Areas/AlphaField4/Objects" instance=ExtResource("7_pnkg6")] +position = Vector2(-1208, 216) +fall_direction = "right" + +[node name="Tree5" parent="Areas/AlphaField4/Objects" instance=ExtResource("7_pnkg6")] +position = Vector2(-1400, 56) +fall_direction = "right" + +[node name="MapArea" parent="Areas" instance=ExtResource("1_6ag7d")] + +[node name="TileMap" parent="Areas/MapArea" index="0"] +layer_0/tile_data = PackedInt32Array(-96, 65543, 3, -95, 131079, 3, -94, 131079, 3, -93, 131079, 3, -92, 65543, 3, -91, 7, 3, -87, 65543, 3, -86, 65543, 3, -85, 65543, 3, -84, 131079, 3, -83, 65543, 3, -82, 65543, 3, -81, 7, 3, -80, 131079, 3, -79, 65543, 3, -73, 7, 3, -72, 7, 3, -71, 131079, 3, -70, 7, 3, -1376353, 65543, 3, -1310817, 393220, 5, -1245281, 393220, 5, -1179745, 393220, 5, -1114209, 393220, 5, -1048673, 393220, 5, -983137, 393220, 5, -917601, 393220, 5, -852065, 393220, 5, -786529, 393220, 5, -720993, 393220, 5, -655457, 393220, 5, -589921, 393220, 5, -524385, 393220, 5, 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-1376350, 1114119, 25, -1376349, 1114119, 25, -1376348, 1114119, 25, -1376347, 1114119, 25, -1376346, 1114119, 25, -1376345, 1114119, 25, -1376344, 1114119, 25, -1376343, 1114119, 25, -1376342, 1114119, 25, -1376341, 1114119, 25, -1376351, 1048583, 16, -1376340, 1179655, 16, -1376352, 65543, 3, -1376339, 65543, 3, -1310803, 7, 3, -1310802, 131079, 3, -1376338, 7, 3, -1376337, 7, 3, -1310801, 7, 3, -1310800, 7, 3, -1376336, 131079, 3, -1310799, 65543, 3, -1376335, 7, 3) +layer_1/tile_data = PackedInt32Array(-1179739, 2, 393216, -1179738, 2, 393216, -852057, 2, 393216, -1114203, 2, 65536, -983131, 2, 393216, -1114202, 2, 393216, -983130, 2, 393216) +layer_2/tile_data = PackedInt32Array(-79, 1638407, 29, -78, 1703943, 29, -85, 1703943, 29, -86, 1638407, 29, -65620, 1703943, 29, -131154, 1703943, 29, -65621, 1638407, 29, -131155, 1638407, 29, -655449, 1638407, 29, -655448, 1703943, 29, -720984, 1638407, 29, -720983, 1703943, 29, -786520, 1638407, 29, -786519, 1703943, 29) +layer_3/tile_data = PackedInt32Array(-88, 1638407, 28, -87, 1703943, 28, -86, 1638407, 28, -85, 1703943, 28, -65615, 1638407, 28, -65614, 1703943, 28, -65621, 1703943, 28, -65622, 1638407, 28, -131156, 1703943, 28, -196690, 1703943, 28, -131157, 1638407, 28, -196691, 1638407, 28, -786520, 1638407, 28, -786519, 1703943, 28, -720985, 1638407, 28, -720984, 1703943, 28, -852056, 1638407, 28, -852055, 1703943, 28) +layer_4/tile_data = PackedInt32Array(-65624, 1638407, 27, -65623, 1703943, 27, -65622, 1638407, 27, -65621, 1703943, 27, -131151, 1638407, 27, -131150, 1703943, 27, -131157, 1703943, 27, -131158, 1638407, 27, -196692, 1703943, 27, -262226, 1703943, 27, -196693, 1638407, 27, -262227, 1638407, 27, -917592, 1638407, 27, -917591, 1703943, 27, -852056, 1638407, 27, -852055, 1703943, 27, -786521, 1638407, 27, -786520, 1703943, 27) +layer_5/tile_data = PackedInt32Array(-1376353, 4, 4, -1376352, 393220, 2, -1376351, 393220, 2, -1376350, 393220, 2, -1376349, 393220, 2, -1376348, 393220, 2, -1376347, 393220, 2, -1376346, 393220, 2, -1376345, 393220, 2, -1376344, 393220, 2, -1376343, 393220, 2, -1376342, 393220, 2, -1376341, 393220, 2, -1376340, 393220, 2, -1376339, 65540, 4, -1310803, 327684, 2, -1310802, 393220, 2, -1376338, 65540, 0) + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Areas/MapArea"] +position = Vector2(-1320, -176) +shape = SubResource("RectangleShape2D_4t17o") + +[node name="Objects" type="Node" parent="Areas/MapArea"] + +[node name="Tree" parent="Areas/MapArea/Objects" instance=ExtResource("7_pnkg6")] +position = Vector2(-1400, -40) +fall_direction = "left" + +[node name="Tree2" parent="Areas/MapArea/Objects" instance=ExtResource("7_pnkg6")] +position = Vector2(-1368, -136) +fall_direction = "right" + +[node name="Tree3" parent="Areas/MapArea/Objects" instance=ExtResource("7_pnkg6")] +position = Vector2(-1448, -136) +fall_direction = "right" + +[node name="Tree4" parent="Areas/MapArea/Objects" instance=ExtResource("7_pnkg6")] +position = Vector2(-1512, -296) +fall_direction = "right" + +[node name="Tree5" parent="Areas/MapArea/Objects" instance=ExtResource("7_pnkg6")] +position = Vector2(-1384, -264) +fall_direction = "right" + [node name="InitialPlayerPosition" type="Node2D" parent="."] -position = Vector2(488, -48) +position = Vector2(-1504, -144) [editable path="Areas/Alpha"] [editable path="Areas/LForest1"] [editable path="Areas/LForest2"] [editable path="Areas/AlphaField"] +[editable path="Areas/AlphaField2"] +[editable path="Areas/AlphaField3"] +[editable path="Areas/AlphaField4"] +[editable path="Areas/MapArea"] diff --git a/Scenes/UI/Menu.gd b/Scenes/UI/Menu.gd index 534b50c..ee320a2 100644 --- a/Scenes/UI/Menu.gd +++ b/Scenes/UI/Menu.gd @@ -11,17 +11,21 @@ func _ready(): self._ready_system() -func _input(_event: InputEvent): - if Input.is_action_just_pressed("ui_menu"): +func _input(event: InputEvent): + if event.is_action_pressed("ui_menu"): + print(Global.player.position) + print("pressed") if get_tree().paused: # game is paused self.close_menu() + print("was paused") else: # game is running self.open_menu() + print("was running") - if Input.is_action_pressed("ui_menu_left"): + if event.is_action_pressed("ui_menu_left"): if get_current_tab() > 0: set_current_tab(get_current_tab() - 1) - if Input.is_action_pressed("ui_menu_right"): + if event.is_action_pressed("ui_menu_right"): if get_current_tab() < get_tab_count() - 1: set_current_tab(get_current_tab() + 1) |