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authorDaniel Weipert <git@mail.dweipert.de>2024-04-27 20:06:49 +0200
committerDaniel Weipert <git@mail.dweipert.de>2024-04-27 20:06:49 +0200
commit81cc6f1d22677dd4a60aa9377c91b291bf10e523 (patch)
tree9c22712a9746ed0598a44be6e88727d021436860
parentc8a316e4b8987dad963656a34665fa0e23dedcb1 (diff)
update
-rw-r--r--Assets/Enemies/Enemy_death_01_01.pngbin0 -> 302 bytes
-rw-r--r--Assets/Enemies/Enemy_death_01_01.png.import34
-rw-r--r--Assets/Enemies/Enemy_death_01_02.pngbin0 -> 291 bytes
-rw-r--r--Assets/Enemies/Enemy_death_01_02.png.import34
-rw-r--r--Assets/Enemies/Enemy_death_01_03.pngbin0 -> 241 bytes
-rw-r--r--Assets/Enemies/Enemy_death_01_03.png.import34
-rw-r--r--Assets/Enemies/Enemy_death_01_04.pngbin0 -> 216 bytes
-rw-r--r--Assets/Enemies/Enemy_death_01_04.png.import34
-rw-r--r--Assets/Enemies/Enemy_death_01_05.pngbin0 -> 146 bytes
-rw-r--r--Assets/Enemies/Enemy_death_01_05.png.import34
-rw-r--r--Assets/Enemies/Enemy_death_01_05.png~bin0 -> 175226 bytes
-rw-r--r--Assets/Enemies/Game Boy Advance - Bomberman Tournament - Enemies - Transparent.pngbin175034 -> 175226 bytes
-rw-r--r--Assets/Enemies/Game Boy Advance - Bomberman Tournament - Enemies - Transparent.png~bin0 -> 175727 bytes
-rw-r--r--Assets/Enemies/Slime_01.pngbin0 -> 382 bytes
-rw-r--r--Assets/Enemies/Slime_01.png.import34
-rw-r--r--Assets/Enemies/Slime_02.pngbin0 -> 382 bytes
-rw-r--r--Assets/Enemies/Slime_02.png.import34
-rw-r--r--Assets/Enemies/Slime_03.pngbin0 -> 363 bytes
-rw-r--r--Assets/Enemies/Slime_03.png.import34
-rw-r--r--Assets/Enemies/Slime_death.pngbin0 -> 430 bytes
-rw-r--r--Assets/Enemies/Slime_death.png.import34
-rw-r--r--Assets/Enemies/Tree_01.pngbin0 -> 874 bytes
-rw-r--r--Assets/Enemies/Tree_01.png.import34
-rw-r--r--Assets/Enemies/Tree_01.png~bin0 -> 893 bytes
-rw-r--r--Assets/Enemies/Tree_02.pngbin0 -> 893 bytes
-rw-r--r--Assets/Enemies/Tree_02.png.import34
-rw-r--r--Assets/Enemies/Tree_death.pngbin0 -> 1060 bytes
-rw-r--r--Assets/Enemies/Tree_death.png.import34
-rw-r--r--Assets/Enemies/Tree_spawn_01.pngbin0 -> 1102 bytes
-rw-r--r--Assets/Enemies/Tree_spawn_01.png.import34
-rw-r--r--Assets/Enemies/Tree_spawn_02.pngbin0 -> 1056 bytes
-rw-r--r--Assets/Enemies/Tree_spawn_02.png.import34
-rw-r--r--Assets/Enemies/Tree_spawn_03.pngbin0 -> 941 bytes
-rw-r--r--Assets/Enemies/Tree_spawn_03.png.import34
-rw-r--r--Assets/Enemies/Tree_spawn_04.pngbin0 -> 690 bytes
-rw-r--r--Assets/Enemies/Tree_spawn_04.png.import34
-rw-r--r--Assets/Enemies/Tree_spawn_05.pngbin0 -> 746 bytes
-rw-r--r--Assets/Enemies/Tree_spawn_05.png.import34
-rw-r--r--Assets/Enemies/Tree_spawn_06.pngbin0 -> 781 bytes
-rw-r--r--Assets/Enemies/Tree_spawn_06.png.import34
-rw-r--r--Assets/Enemies/Tree_spawn_07.pngbin0 -> 827 bytes
-rw-r--r--Assets/Enemies/Tree_spawn_07.png.import34
-rw-r--r--Assets/Enemies/Tree_spawn_08.pngbin0 -> 856 bytes
-rw-r--r--Assets/Enemies/Tree_spawn_08.png.import34
-rw-r--r--Assets/Enemies/Tree_spawn_09.pngbin0 -> 871 bytes
-rw-r--r--Assets/Enemies/Tree_spawn_09.png.import34
-rw-r--r--Assets/Enemies/Tree_spawn_10.pngbin0 -> 881 bytes
-rw-r--r--Assets/Enemies/Tree_spawn_10.png.import34
-rw-r--r--Assets/Enemies/Tree_spawn_11.pngbin0 -> 887 bytes
-rw-r--r--Assets/Enemies/Tree_spawn_11.png.import34
-rw-r--r--Assets/Enemies/Tree_spawn_12.pngbin0 -> 888 bytes
-rw-r--r--Assets/Enemies/Tree_spawn_12.png.import34
-rw-r--r--Scenes/Components/MapArea.gd3
-rw-r--r--Scenes/Components/Teleport.tscn1
-rw-r--r--Scenes/Components/TileMap.tscn9712
-rw-r--r--Scenes/Entities/Bombs/Bomb__Normal.tscn1
-rw-r--r--Scenes/Entities/Bombs/Explosion.tscn3
-rw-r--r--Scenes/Entities/Enemies/Balloon.gd16
-rw-r--r--Scenes/Entities/Enemies/Balloon.tscn22
-rw-r--r--Scenes/Entities/Enemies/Components/Collision.gd11
-rw-r--r--Scenes/Entities/Enemies/Components/Health.gd39
-rw-r--r--Scenes/Entities/Enemies/Components/Health.tscn6
-rw-r--r--Scenes/Entities/Enemies/Components/Movement.gd57
-rw-r--r--Scenes/Entities/Enemies/Slime.gd11
-rw-r--r--Scenes/Entities/Enemies/Slime.tscn68
-rw-r--r--Scenes/Entities/Enemies/Tree.gd22
-rw-r--r--Scenes/Entities/Enemies/Tree.tscn175
-rw-r--r--Scenes/Entities/Objects/Box.gd2
-rw-r--r--Scenes/Entities/Objects/Box.tscn2
-rw-r--r--Scenes/Entities/Objects/Coin.tscn1
-rw-r--r--Scenes/Entities/Objects/Grass.tscn108
-rw-r--r--Scenes/Entities/Objects/MountainWall.gd16
-rw-r--r--Scenes/Entities/Objects/MountainWall.tscn22
-rw-r--r--Scenes/Entities/Objects/Sign.gd2
-rw-r--r--Scenes/Entities/Objects/Tree.gd48
-rw-r--r--Scenes/Entities/Objects/Tree.tscn62
-rw-r--r--Scenes/Entities/Objects/Vines.gd11
-rw-r--r--Scenes/Entities/Objects/Vines.tscn5
-rw-r--r--Scenes/Entities/Player.gd41
-rw-r--r--Scenes/Entities/Player.tscn1
-rw-r--r--Scenes/Maps/Alpha/House_Bomb.tscn1
-rw-r--r--Scenes/Maps/World3.tscn146
-rw-r--r--Scenes/UI/Menu.gd12
83 files changed, 11363 insertions, 80 deletions
diff --git a/Assets/Enemies/Enemy_death_01_01.png b/Assets/Enemies/Enemy_death_01_01.png
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index 0000000..984b04c
--- /dev/null
+++ b/Assets/Enemies/Tree_spawn_12.png
Binary files differ
diff --git a/Assets/Enemies/Tree_spawn_12.png.import b/Assets/Enemies/Tree_spawn_12.png.import
new file mode 100644
index 0000000..2d0e355
--- /dev/null
+++ b/Assets/Enemies/Tree_spawn_12.png.import
@@ -0,0 +1,34 @@
+[remap]
+
+importer="texture"
+type="CompressedTexture2D"
+uid="uid://bwfe51nka048i"
+path="res://.godot/imported/Tree_spawn_12.png-000b0f81a47e3946ef62d7cfb7578007.ctex"
+metadata={
+"vram_texture": false
+}
+
+[deps]
+
+source_file="res://Assets/Enemies/Tree_spawn_12.png"
+dest_files=["res://.godot/imported/Tree_spawn_12.png-000b0f81a47e3946ef62d7cfb7578007.ctex"]
+
+[params]
+
+compress/mode=0
+compress/high_quality=false
+compress/lossy_quality=0.7
+compress/hdr_compression=1
+compress/normal_map=0
+compress/channel_pack=0
+mipmaps/generate=false
+mipmaps/limit=-1
+roughness/mode=0
+roughness/src_normal=""
+process/fix_alpha_border=true
+process/premult_alpha=false
+process/normal_map_invert_y=false
+process/hdr_as_srgb=false
+process/hdr_clamp_exposure=false
+process/size_limit=0
+detect_3d/compress_to=1
diff --git a/Scenes/Components/MapArea.gd b/Scenes/Components/MapArea.gd
index 6aaa811..4a69815 100644
--- a/Scenes/Components/MapArea.gd
+++ b/Scenes/Components/MapArea.gd
@@ -1,10 +1,11 @@
extends Area2D
+@export var can_plant_bomb: bool = true
func _ready():
- pass
+ add_area_edges()
func add_area_edges():
diff --git a/Scenes/Components/Teleport.tscn b/Scenes/Components/Teleport.tscn
index f84591b..7c9ee7f 100644
--- a/Scenes/Components/Teleport.tscn
+++ b/Scenes/Components/Teleport.tscn
@@ -25,6 +25,7 @@ collision_mask = 2
shape = SubResource("CircleShape2D_jkjyl")
[node name="Sprite2D" type="Sprite2D" parent="."]
+texture_filter = 1
texture = ExtResource("2_xm2l1")
region_enabled = true
region_rect = Rect2(448.349, 464.431, 15, 16)
diff --git a/Scenes/Components/TileMap.tscn b/Scenes/Components/TileMap.tscn
index 4e0e7cd..fef14f6 100644
--- a/Scenes/Components/TileMap.tscn
+++ b/Scenes/Components/TileMap.tscn
@@ -1,4 +1,4 @@
-[gd_scene load_steps=19 format=3 uid="uid://d0t04jox4oxsv"]
+[gd_scene load_steps=28 format=3 uid="uid://d0t04jox4oxsv"]
[ext_resource type="Texture2D" uid="uid://5dk0c1kpvdgs" path="res://Assets/bomb_party_v4.png" id="1_aov43"]
[ext_resource type="PackedScene" uid="uid://bugyo0c505kdw" path="res://Scenes/Entities/Objects/Box.tscn" id="1_fy8qx"]
@@ -10,6 +10,20 @@
[ext_resource type="Texture2D" uid="uid://cctukh2hhfgty" path="res://Assets/Stages/core_outdoor_nature.png" id="5_8fova"]
[ext_resource type="PackedScene" uid="uid://ccolri3egf8rk" path="res://Scenes/Entities/Enemies/Balloon.tscn" id="5_cpm0i"]
[ext_resource type="Texture2D" uid="uid://b6ce2eihxulqb" path="res://Assets/Stages/core_set pieces.png" id="6_gvcvm"]
+[ext_resource type="PackedScene" uid="uid://d3evry1ketf0s" path="res://Scenes/Entities/Enemies/Slime.tscn" id="6_qh3x8"]
+[ext_resource type="PackedScene" uid="uid://bjgcrqdntj5hl" path="res://Scenes/Entities/Enemies/Tree.tscn" id="7_1lwuk"]
+[ext_resource type="PackedScene" uid="uid://12suyw87jcsi" path="res://Scenes/Entities/Objects/Grass.tscn" id="8_7pjkp"]
+[ext_resource type="PackedScene" uid="uid://dhew0ddumipfy" path="res://Scenes/Entities/Objects/MountainWall.tscn" id="9_iejml"]
+[ext_resource type="PackedScene" uid="uid://c2mescm8l71w6" path="res://Scenes/Entities/Objects/Tree.tscn" id="10_6syxy"]
+
+[sub_resource type="TileMapPattern" id="TileMapPattern_c24x6"]
+tile_data = PackedInt32Array(0, 7, 3, 1, 65543, 3, 2, 131079, 3)
+
+[sub_resource type="TileMapPattern" id="TileMapPattern_0u444"]
+tile_data = PackedInt32Array(0, 196615, 2, 65536, 393223, 0, 131072, 393223, 1, 196608, 393223, 2, 1, 262151, 2, 65537, 458759, 0, 131073, 458759, 1, 196609, 458759, 2, 2, 327687, 2)
+
+[sub_resource type="TileMapPattern" id="TileMapPattern_7vmoq"]
+tile_data = PackedInt32Array(0, 4, 0, 65536, 4, 1, 1, 65540, 0, 65537, 65540, 1)
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_wbnml"]
texture = ExtResource("1_rwxmx")
@@ -5641,6 +5655,11 @@ texture = ExtResource("1_aov43")
scenes/1/scene = ExtResource("1_fy8qx")
scenes/2/scene = ExtResource("4_kheyh")
scenes/3/scene = ExtResource("5_cpm0i")
+scenes/4/scene = ExtResource("6_qh3x8")
+scenes/5/scene = ExtResource("7_1lwuk")
+scenes/6/scene = ExtResource("8_7pjkp")
+scenes/7/scene = ExtResource("9_iejml")
+scenes/8/scene = ExtResource("10_6syxy")
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_6k602"]
texture = ExtResource("4_gspqb")
@@ -12804,16 +12823,19 @@ texture = ExtResource("5_8fova")
5:0/0 = 0
5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:0/0/physics_layer_0/angular_velocity = 0.0
+5:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -4.5, -4.625, -3.75, -4.375, 8, -6.75, 8, -8, -4.125, 1.125, -8, 8, -6.75)
5:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
5:0/0/physics_layer_1/angular_velocity = 0.0
6:0/0 = 0
6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:0/0/physics_layer_0/angular_velocity = 0.0
+6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -5.125, 8, -4.25, 8, -8, -8, -8)
6:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
6:0/0/physics_layer_1/angular_velocity = 0.0
7:0/0 = 0
7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:0/0/physics_layer_0/angular_velocity = 0.0
+7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4.875, 4.375, -4, 4.25, 8, 8, 8, 8, -5.25, 3.375, -6.875, -8, -6.875)
7:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
7:0/0/physics_layer_1/angular_velocity = 0.0
8:0/0 = 0
@@ -12986,6 +13008,7 @@ texture = ExtResource("5_8fova")
41:0/0/physics_layer_0/angular_velocity = 0.0
41:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
41:0/0/physics_layer_1/angular_velocity = 0.0
+41:0/0/physics_layer_1/polygon_0/points = PackedVector2Array(-4.375, -8, -7, 4.25, 5.125, 4.875, 7, -3.875)
42:0/0 = 0
42:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:0/0/physics_layer_0/angular_velocity = 0.0
@@ -13124,6 +13147,7 @@ texture = ExtResource("5_8fova")
5:1/0 = 0
5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:1/0/physics_layer_0/angular_velocity = 0.0
+5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4.5, -8, -4.25, 8, -8, 8, -8, -8)
5:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
5:1/0/physics_layer_1/angular_velocity = 0.0
6:1/0 = 0
@@ -13134,6 +13158,7 @@ texture = ExtResource("5_8fova")
7:1/0 = 0
7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:1/0/physics_layer_0/angular_velocity = 0.0
+7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(4.5, -8, 4.625, 8, 8, 8, 8, -8)
7:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
7:1/0/physics_layer_1/angular_velocity = 0.0
8:1/0 = 0
@@ -13444,16 +13469,13 @@ texture = ExtResource("5_8fova")
5:2/0 = 0
5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:2/0/physics_layer_0/angular_velocity = 0.0
+5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 3, -5.625, 6.75, 8, 6.5, 8, -4.875, -4.125, -8)
5:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
5:2/0/physics_layer_1/angular_velocity = 0.0
-6:2/0 = 0
-6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
-6:2/0/physics_layer_0/angular_velocity = 0.0
-6:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
-6:2/0/physics_layer_1/angular_velocity = 0.0
7:2/0 = 0
7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:2/0/physics_layer_0/angular_velocity = 0.0
+7:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4.625, 3, -8, 8, -8, 8, 3.25, 4.5, 6.875, -8, 7)
7:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
7:2/0/physics_layer_1/angular_velocity = 0.0
8:2/0 = 0
@@ -13752,8 +13774,10 @@ texture = ExtResource("5_8fova")
6:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
6:3/0/physics_layer_1/angular_velocity = 0.0
7:3/0 = 0
+7:3/0/y_sort_origin = -3
7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:3/0/physics_layer_0/angular_velocity = 0.0
+7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -5.375, -4.75, -8, 5, -8, 8, -6)
7:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
7:3/0/physics_layer_1/angular_velocity = 0.0
9:3/0 = 0
@@ -32228,6 +32252,12 @@ texture = ExtResource("5_8fova")
20:119/0/physics_layer_0/angular_velocity = 0.0
20:119/0/physics_layer_1/linear_velocity = Vector2(0, 0)
20:119/0/physics_layer_1/angular_velocity = 0.0
+6:2/0 = 0
+6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:2/0/physics_layer_0/angular_velocity = 0.0
+6:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -6.625, 8, -5.375, 8, 6.5, -8, 6.5)
+6:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:2/0/physics_layer_1/angular_velocity = 0.0
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_i4hjn"]
texture = ExtResource("6_gvcvm")
@@ -37637,6 +37667,9595 @@ texture = ExtResource("6_gvcvm")
30:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
30:41/0/physics_layer_1/angular_velocity = 0.0
+[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_fi3l6"]
+resource_name = "core_outdoor_no_collision"
+texture = ExtResource("4_gfgm6")
+0:0/0 = 0
+0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:0/0/physics_layer_0/angular_velocity = 0.0
+0:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:0/0/physics_layer_1/angular_velocity = 0.0
+1:0/0 = 0
+1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:0/0/physics_layer_0/angular_velocity = 0.0
+1:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:0/0/physics_layer_1/angular_velocity = 0.0
+2:0/0 = 0
+2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:0/0/physics_layer_0/angular_velocity = 0.0
+2:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:0/0/physics_layer_1/angular_velocity = 0.0
+3:0/0 = 0
+3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:0/0/physics_layer_0/angular_velocity = 0.0
+3:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:0/0/physics_layer_1/angular_velocity = 0.0
+4:0/0 = 0
+4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:0/0/physics_layer_0/angular_velocity = 0.0
+4:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:0/0/physics_layer_1/angular_velocity = 0.0
+5:0/0 = 0
+5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:0/0/physics_layer_0/angular_velocity = 0.0
+5:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:0/0/physics_layer_1/angular_velocity = 0.0
+6:0/0 = 0
+6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:0/0/physics_layer_0/angular_velocity = 0.0
+6:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:0/0/physics_layer_1/angular_velocity = 0.0
+7:0/0 = 0
+7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:0/0/physics_layer_0/angular_velocity = 0.0
+7:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:0/0/physics_layer_1/angular_velocity = 0.0
+8:0/0 = 0
+8:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:0/0/physics_layer_0/angular_velocity = 0.0
+8:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:0/0/physics_layer_1/angular_velocity = 0.0
+9:0/0 = 0
+9:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:0/0/physics_layer_0/angular_velocity = 0.0
+9:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:0/0/physics_layer_1/angular_velocity = 0.0
+10:0/0 = 0
+10:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:0/0/physics_layer_0/angular_velocity = 0.0
+10:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:0/0/physics_layer_1/angular_velocity = 0.0
+11:0/0 = 0
+11:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:0/0/physics_layer_0/angular_velocity = 0.0
+11:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:0/0/physics_layer_1/angular_velocity = 0.0
+12:0/0 = 0
+12:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:0/0/physics_layer_0/angular_velocity = 0.0
+12:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:0/0/physics_layer_1/angular_velocity = 0.0
+13:0/0 = 0
+13:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:0/0/physics_layer_0/angular_velocity = 0.0
+13:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:0/0/physics_layer_1/angular_velocity = 0.0
+14:0/0 = 0
+14:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:0/0/physics_layer_0/angular_velocity = 0.0
+14:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:0/0/physics_layer_1/angular_velocity = 0.0
+15:0/0 = 0
+15:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:0/0/physics_layer_0/angular_velocity = 0.0
+15:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:0/0/physics_layer_1/angular_velocity = 0.0
+16:0/0 = 0
+16:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:0/0/physics_layer_0/angular_velocity = 0.0
+16:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:0/0/physics_layer_1/angular_velocity = 0.0
+17:0/0 = 0
+17:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:0/0/physics_layer_0/angular_velocity = 0.0
+17:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:0/0/physics_layer_1/angular_velocity = 0.0
+18:0/0 = 0
+18:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:0/0/physics_layer_0/angular_velocity = 0.0
+18:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:0/0/physics_layer_1/angular_velocity = 0.0
+19:0/0 = 0
+19:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:0/0/physics_layer_0/angular_velocity = 0.0
+19:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:0/0/physics_layer_1/angular_velocity = 0.0
+20:0/0 = 0
+20:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:0/0/physics_layer_0/angular_velocity = 0.0
+20:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:0/0/physics_layer_1/angular_velocity = 0.0
+21:0/0 = 0
+21:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:0/0/physics_layer_0/angular_velocity = 0.0
+21:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:0/0/physics_layer_1/angular_velocity = 0.0
+22:0/0 = 0
+22:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:0/0/physics_layer_0/angular_velocity = 0.0
+22:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:0/0/physics_layer_1/angular_velocity = 0.0
+23:0/0 = 0
+23:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:0/0/physics_layer_0/angular_velocity = 0.0
+23:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:0/0/physics_layer_1/angular_velocity = 0.0
+24:0/0 = 0
+24:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:0/0/physics_layer_0/angular_velocity = 0.0
+24:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:0/0/physics_layer_1/angular_velocity = 0.0
+25:0/0 = 0
+25:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:0/0/physics_layer_0/angular_velocity = 0.0
+25:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:0/0/physics_layer_1/angular_velocity = 0.0
+26:0/0 = 0
+26:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:0/0/physics_layer_0/angular_velocity = 0.0
+26:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:0/0/physics_layer_1/angular_velocity = 0.0
+27:0/0 = 0
+27:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:0/0/physics_layer_0/angular_velocity = 0.0
+27:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:0/0/physics_layer_1/angular_velocity = 0.0
+28:0/0 = 0
+28:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:0/0/physics_layer_0/angular_velocity = 0.0
+28:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:0/0/physics_layer_1/angular_velocity = 0.0
+29:0/0 = 0
+29:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:0/0/physics_layer_0/angular_velocity = 0.0
+29:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:0/0/physics_layer_1/angular_velocity = 0.0
+30:0/0 = 0
+30:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:0/0/physics_layer_0/angular_velocity = 0.0
+30:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:0/0/physics_layer_1/angular_velocity = 0.0
+31:0/0 = 0
+31:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:0/0/physics_layer_0/angular_velocity = 0.0
+31:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+31:0/0/physics_layer_1/angular_velocity = 0.0
+32:0/0 = 0
+32:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:0/0/physics_layer_0/angular_velocity = 0.0
+32:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:0/0/physics_layer_1/angular_velocity = 0.0
+33:0/0 = 0
+33:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:0/0/physics_layer_0/angular_velocity = 0.0
+33:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:0/0/physics_layer_1/angular_velocity = 0.0
+0:1/0 = 0
+0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:1/0/physics_layer_0/angular_velocity = 0.0
+0:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:1/0/physics_layer_1/angular_velocity = 0.0
+1:1/0 = 0
+1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:1/0/physics_layer_0/angular_velocity = 0.0
+1:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:1/0/physics_layer_1/angular_velocity = 0.0
+2:1/0 = 0
+2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:1/0/physics_layer_0/angular_velocity = 0.0
+2:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:1/0/physics_layer_1/angular_velocity = 0.0
+3:1/0 = 0
+3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:1/0/physics_layer_0/angular_velocity = 0.0
+3:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:1/0/physics_layer_1/angular_velocity = 0.0
+4:1/0 = 0
+4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:1/0/physics_layer_0/angular_velocity = 0.0
+4:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:1/0/physics_layer_1/angular_velocity = 0.0
+5:1/0 = 0
+5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:1/0/physics_layer_0/angular_velocity = 0.0
+5:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:1/0/physics_layer_1/angular_velocity = 0.0
+6:1/0 = 0
+6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:1/0/physics_layer_0/angular_velocity = 0.0
+6:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:1/0/physics_layer_1/angular_velocity = 0.0
+7:1/0 = 0
+7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:1/0/physics_layer_0/angular_velocity = 0.0
+7:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:1/0/physics_layer_1/angular_velocity = 0.0
+8:1/0 = 0
+8:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:1/0/physics_layer_0/angular_velocity = 0.0
+8:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:1/0/physics_layer_1/angular_velocity = 0.0
+9:1/0 = 0
+9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:1/0/physics_layer_0/angular_velocity = 0.0
+9:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:1/0/physics_layer_1/angular_velocity = 0.0
+10:1/0 = 0
+10:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:1/0/physics_layer_0/angular_velocity = 0.0
+10:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:1/0/physics_layer_1/angular_velocity = 0.0
+11:1/0 = 0
+11:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:1/0/physics_layer_0/angular_velocity = 0.0
+11:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:1/0/physics_layer_1/angular_velocity = 0.0
+12:1/0 = 0
+12:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:1/0/physics_layer_0/angular_velocity = 0.0
+12:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:1/0/physics_layer_1/angular_velocity = 0.0
+13:1/0 = 0
+13:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:1/0/physics_layer_0/angular_velocity = 0.0
+13:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:1/0/physics_layer_1/angular_velocity = 0.0
+14:1/0 = 0
+14:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:1/0/physics_layer_0/angular_velocity = 0.0
+14:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:1/0/physics_layer_1/angular_velocity = 0.0
+15:1/0 = 0
+15:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:1/0/physics_layer_0/angular_velocity = 0.0
+15:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:1/0/physics_layer_1/angular_velocity = 0.0
+16:1/0 = 0
+16:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:1/0/physics_layer_0/angular_velocity = 0.0
+16:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:1/0/physics_layer_1/angular_velocity = 0.0
+17:1/0 = 0
+17:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:1/0/physics_layer_0/angular_velocity = 0.0
+17:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:1/0/physics_layer_1/angular_velocity = 0.0
+18:1/0 = 0
+18:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:1/0/physics_layer_0/angular_velocity = 0.0
+18:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:1/0/physics_layer_1/angular_velocity = 0.0
+19:1/0 = 0
+19:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:1/0/physics_layer_0/angular_velocity = 0.0
+19:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:1/0/physics_layer_1/angular_velocity = 0.0
+20:1/0 = 0
+20:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:1/0/physics_layer_0/angular_velocity = 0.0
+20:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:1/0/physics_layer_1/angular_velocity = 0.0
+21:1/0 = 0
+21:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:1/0/physics_layer_0/angular_velocity = 0.0
+21:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:1/0/physics_layer_1/angular_velocity = 0.0
+22:1/0 = 0
+22:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:1/0/physics_layer_0/angular_velocity = 0.0
+22:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:1/0/physics_layer_1/angular_velocity = 0.0
+23:1/0 = 0
+23:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:1/0/physics_layer_0/angular_velocity = 0.0
+23:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:1/0/physics_layer_1/angular_velocity = 0.0
+24:1/0 = 0
+24:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:1/0/physics_layer_0/angular_velocity = 0.0
+24:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:1/0/physics_layer_1/angular_velocity = 0.0
+25:1/0 = 0
+25:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:1/0/physics_layer_0/angular_velocity = 0.0
+25:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:1/0/physics_layer_1/angular_velocity = 0.0
+26:1/0 = 0
+26:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:1/0/physics_layer_0/angular_velocity = 0.0
+26:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:1/0/physics_layer_1/angular_velocity = 0.0
+27:1/0 = 0
+27:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:1/0/physics_layer_0/angular_velocity = 0.0
+27:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:1/0/physics_layer_1/angular_velocity = 0.0
+28:1/0 = 0
+28:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:1/0/physics_layer_0/angular_velocity = 0.0
+28:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:1/0/physics_layer_1/angular_velocity = 0.0
+29:1/0 = 0
+29:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:1/0/physics_layer_0/angular_velocity = 0.0
+29:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:1/0/physics_layer_1/angular_velocity = 0.0
+30:1/0 = 0
+30:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:1/0/physics_layer_0/angular_velocity = 0.0
+30:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:1/0/physics_layer_1/angular_velocity = 0.0
+31:1/0 = 0
+31:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:1/0/physics_layer_0/angular_velocity = 0.0
+31:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+31:1/0/physics_layer_1/angular_velocity = 0.0
+32:1/0 = 0
+32:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:1/0/physics_layer_0/angular_velocity = 0.0
+32:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:1/0/physics_layer_1/angular_velocity = 0.0
+33:1/0 = 0
+33:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:1/0/physics_layer_0/angular_velocity = 0.0
+33:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:1/0/physics_layer_1/angular_velocity = 0.0
+35:1/0 = 0
+35:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:1/0/physics_layer_0/angular_velocity = 0.0
+35:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:1/0/physics_layer_1/angular_velocity = 0.0
+36:1/0 = 0
+36:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:1/0/physics_layer_0/angular_velocity = 0.0
+36:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+36:1/0/physics_layer_1/angular_velocity = 0.0
+0:2/0 = 0
+0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:2/0/physics_layer_0/angular_velocity = 0.0
+0:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:2/0/physics_layer_1/angular_velocity = 0.0
+1:2/0 = 0
+1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:2/0/physics_layer_0/angular_velocity = 0.0
+1:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:2/0/physics_layer_1/angular_velocity = 0.0
+2:2/0 = 0
+2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:2/0/physics_layer_0/angular_velocity = 0.0
+2:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:2/0/physics_layer_1/angular_velocity = 0.0
+3:2/0 = 0
+3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:2/0/physics_layer_0/angular_velocity = 0.0
+3:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:2/0/physics_layer_1/angular_velocity = 0.0
+4:2/0 = 0
+4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:2/0/physics_layer_0/angular_velocity = 0.0
+4:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:2/0/physics_layer_1/angular_velocity = 0.0
+5:2/0 = 0
+5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:2/0/physics_layer_0/angular_velocity = 0.0
+5:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:2/0/physics_layer_1/angular_velocity = 0.0
+6:2/0 = 0
+6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:2/0/physics_layer_0/angular_velocity = 0.0
+6:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:2/0/physics_layer_1/angular_velocity = 0.0
+7:2/0 = 0
+7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:2/0/physics_layer_0/angular_velocity = 0.0
+7:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:2/0/physics_layer_1/angular_velocity = 0.0
+8:2/0 = 0
+8:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:2/0/physics_layer_0/angular_velocity = 0.0
+8:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:2/0/physics_layer_1/angular_velocity = 0.0
+9:2/0 = 0
+9:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:2/0/physics_layer_0/angular_velocity = 0.0
+9:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:2/0/physics_layer_1/angular_velocity = 0.0
+10:2/0 = 0
+10:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:2/0/physics_layer_0/angular_velocity = 0.0
+10:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:2/0/physics_layer_1/angular_velocity = 0.0
+11:2/0 = 0
+11:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:2/0/physics_layer_0/angular_velocity = 0.0
+11:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:2/0/physics_layer_1/angular_velocity = 0.0
+12:2/0 = 0
+12:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:2/0/physics_layer_0/angular_velocity = 0.0
+12:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:2/0/physics_layer_1/angular_velocity = 0.0
+13:2/0 = 0
+13:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:2/0/physics_layer_0/angular_velocity = 0.0
+13:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:2/0/physics_layer_1/angular_velocity = 0.0
+14:2/0 = 0
+14:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:2/0/physics_layer_0/angular_velocity = 0.0
+14:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:2/0/physics_layer_1/angular_velocity = 0.0
+15:2/0 = 0
+15:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:2/0/physics_layer_0/angular_velocity = 0.0
+15:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:2/0/physics_layer_1/angular_velocity = 0.0
+16:2/0 = 0
+16:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:2/0/physics_layer_0/angular_velocity = 0.0
+16:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:2/0/physics_layer_1/angular_velocity = 0.0
+17:2/0 = 0
+17:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:2/0/physics_layer_0/angular_velocity = 0.0
+17:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:2/0/physics_layer_1/angular_velocity = 0.0
+18:2/0 = 0
+18:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:2/0/physics_layer_0/angular_velocity = 0.0
+18:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:2/0/physics_layer_1/angular_velocity = 0.0
+19:2/0 = 0
+19:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:2/0/physics_layer_0/angular_velocity = 0.0
+19:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:2/0/physics_layer_1/angular_velocity = 0.0
+20:2/0 = 0
+20:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:2/0/physics_layer_0/angular_velocity = 0.0
+20:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:2/0/physics_layer_1/angular_velocity = 0.0
+21:2/0 = 0
+21:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:2/0/physics_layer_0/angular_velocity = 0.0
+21:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:2/0/physics_layer_1/angular_velocity = 0.0
+22:2/0 = 0
+22:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:2/0/physics_layer_0/angular_velocity = 0.0
+22:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:2/0/physics_layer_1/angular_velocity = 0.0
+23:2/0 = 0
+23:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:2/0/physics_layer_0/angular_velocity = 0.0
+23:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:2/0/physics_layer_1/angular_velocity = 0.0
+24:2/0 = 0
+24:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:2/0/physics_layer_0/angular_velocity = 0.0
+24:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:2/0/physics_layer_1/angular_velocity = 0.0
+25:2/0 = 0
+25:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:2/0/physics_layer_0/angular_velocity = 0.0
+25:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:2/0/physics_layer_1/angular_velocity = 0.0
+26:2/0 = 0
+26:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:2/0/physics_layer_0/angular_velocity = 0.0
+26:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:2/0/physics_layer_1/angular_velocity = 0.0
+27:2/0 = 0
+27:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:2/0/physics_layer_0/angular_velocity = 0.0
+27:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:2/0/physics_layer_1/angular_velocity = 0.0
+28:2/0 = 0
+28:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:2/0/physics_layer_0/angular_velocity = 0.0
+28:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:2/0/physics_layer_1/angular_velocity = 0.0
+29:2/0 = 0
+29:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:2/0/physics_layer_0/angular_velocity = 0.0
+29:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:2/0/physics_layer_1/angular_velocity = 0.0
+30:2/0 = 0
+30:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:2/0/physics_layer_0/angular_velocity = 0.0
+30:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:2/0/physics_layer_1/angular_velocity = 0.0
+31:2/0 = 0
+31:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:2/0/physics_layer_0/angular_velocity = 0.0
+31:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+31:2/0/physics_layer_1/angular_velocity = 0.0
+32:2/0 = 0
+32:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:2/0/physics_layer_0/angular_velocity = 0.0
+32:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:2/0/physics_layer_1/angular_velocity = 0.0
+33:2/0 = 0
+33:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:2/0/physics_layer_0/angular_velocity = 0.0
+33:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:2/0/physics_layer_1/angular_velocity = 0.0
+34:2/0 = 0
+34:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:2/0/physics_layer_0/angular_velocity = 0.0
+34:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:2/0/physics_layer_1/angular_velocity = 0.0
+35:2/0 = 0
+35:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:2/0/physics_layer_0/angular_velocity = 0.0
+35:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:2/0/physics_layer_1/angular_velocity = 0.0
+36:2/0 = 0
+36:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:2/0/physics_layer_0/angular_velocity = 0.0
+36:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+36:2/0/physics_layer_1/angular_velocity = 0.0
+0:3/0 = 0
+0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:3/0/physics_layer_0/angular_velocity = 0.0
+0:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:3/0/physics_layer_1/angular_velocity = 0.0
+1:3/0 = 0
+1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:3/0/physics_layer_0/angular_velocity = 0.0
+1:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:3/0/physics_layer_1/angular_velocity = 0.0
+2:3/0 = 0
+2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:3/0/physics_layer_0/angular_velocity = 0.0
+2:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:3/0/physics_layer_1/angular_velocity = 0.0
+3:3/0 = 0
+3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:3/0/physics_layer_0/angular_velocity = 0.0
+3:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:3/0/physics_layer_1/angular_velocity = 0.0
+4:3/0 = 0
+4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:3/0/physics_layer_0/angular_velocity = 0.0
+4:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:3/0/physics_layer_1/angular_velocity = 0.0
+5:3/0 = 0
+5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:3/0/physics_layer_0/angular_velocity = 0.0
+5:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:3/0/physics_layer_1/angular_velocity = 0.0
+6:3/0 = 0
+6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:3/0/physics_layer_0/angular_velocity = 0.0
+6:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:3/0/physics_layer_1/angular_velocity = 0.0
+7:3/0 = 0
+7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:3/0/physics_layer_0/angular_velocity = 0.0
+7:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:3/0/physics_layer_1/angular_velocity = 0.0
+8:3/0 = 0
+8:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:3/0/physics_layer_0/angular_velocity = 0.0
+8:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:3/0/physics_layer_1/angular_velocity = 0.0
+9:3/0 = 0
+9:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:3/0/physics_layer_0/angular_velocity = 0.0
+9:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:3/0/physics_layer_1/angular_velocity = 0.0
+10:3/0 = 0
+10:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:3/0/physics_layer_0/angular_velocity = 0.0
+10:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:3/0/physics_layer_1/angular_velocity = 0.0
+11:3/0 = 0
+11:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:3/0/physics_layer_0/angular_velocity = 0.0
+11:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:3/0/physics_layer_1/angular_velocity = 0.0
+12:3/0 = 0
+12:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:3/0/physics_layer_0/angular_velocity = 0.0
+12:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:3/0/physics_layer_1/angular_velocity = 0.0
+13:3/0 = 0
+13:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:3/0/physics_layer_0/angular_velocity = 0.0
+13:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:3/0/physics_layer_1/angular_velocity = 0.0
+14:3/0 = 0
+14:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:3/0/physics_layer_0/angular_velocity = 0.0
+14:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:3/0/physics_layer_1/angular_velocity = 0.0
+15:3/0 = 0
+15:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:3/0/physics_layer_0/angular_velocity = 0.0
+15:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:3/0/physics_layer_1/angular_velocity = 0.0
+16:3/0 = 0
+16:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:3/0/physics_layer_0/angular_velocity = 0.0
+16:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:3/0/physics_layer_1/angular_velocity = 0.0
+17:3/0 = 0
+17:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:3/0/physics_layer_0/angular_velocity = 0.0
+17:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:3/0/physics_layer_1/angular_velocity = 0.0
+18:3/0 = 0
+18:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:3/0/physics_layer_0/angular_velocity = 0.0
+18:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:3/0/physics_layer_1/angular_velocity = 0.0
+19:3/0 = 0
+19:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:3/0/physics_layer_0/angular_velocity = 0.0
+19:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:3/0/physics_layer_1/angular_velocity = 0.0
+20:3/0 = 0
+20:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:3/0/physics_layer_0/angular_velocity = 0.0
+20:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:3/0/physics_layer_1/angular_velocity = 0.0
+21:3/0 = 0
+21:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:3/0/physics_layer_0/angular_velocity = 0.0
+21:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:3/0/physics_layer_1/angular_velocity = 0.0
+22:3/0 = 0
+22:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:3/0/physics_layer_0/angular_velocity = 0.0
+22:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:3/0/physics_layer_1/angular_velocity = 0.0
+23:3/0 = 0
+23:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:3/0/physics_layer_0/angular_velocity = 0.0
+23:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:3/0/physics_layer_1/angular_velocity = 0.0
+24:3/0 = 0
+24:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:3/0/physics_layer_0/angular_velocity = 0.0
+24:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:3/0/physics_layer_1/angular_velocity = 0.0
+25:3/0 = 0
+25:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:3/0/physics_layer_0/angular_velocity = 0.0
+25:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:3/0/physics_layer_1/angular_velocity = 0.0
+26:3/0 = 0
+26:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:3/0/physics_layer_0/angular_velocity = 0.0
+26:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:3/0/physics_layer_1/angular_velocity = 0.0
+27:3/0 = 0
+27:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:3/0/physics_layer_0/angular_velocity = 0.0
+27:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:3/0/physics_layer_1/angular_velocity = 0.0
+28:3/0 = 0
+28:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:3/0/physics_layer_0/angular_velocity = 0.0
+28:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:3/0/physics_layer_1/angular_velocity = 0.0
+29:3/0 = 0
+29:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:3/0/physics_layer_0/angular_velocity = 0.0
+29:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:3/0/physics_layer_1/angular_velocity = 0.0
+30:3/0 = 0
+30:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:3/0/physics_layer_0/angular_velocity = 0.0
+30:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:3/0/physics_layer_1/angular_velocity = 0.0
+31:3/0 = 0
+31:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:3/0/physics_layer_0/angular_velocity = 0.0
+31:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+31:3/0/physics_layer_1/angular_velocity = 0.0
+32:3/0 = 0
+32:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:3/0/physics_layer_0/angular_velocity = 0.0
+32:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:3/0/physics_layer_1/angular_velocity = 0.0
+33:3/0 = 0
+33:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:3/0/physics_layer_0/angular_velocity = 0.0
+33:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:3/0/physics_layer_1/angular_velocity = 0.0
+34:3/0 = 0
+34:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:3/0/physics_layer_0/angular_velocity = 0.0
+34:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:3/0/physics_layer_1/angular_velocity = 0.0
+35:3/0 = 0
+35:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:3/0/physics_layer_0/angular_velocity = 0.0
+35:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:3/0/physics_layer_1/angular_velocity = 0.0
+36:3/0 = 0
+36:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:3/0/physics_layer_0/angular_velocity = 0.0
+36:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+36:3/0/physics_layer_1/angular_velocity = 0.0
+0:4/0 = 0
+0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:4/0/physics_layer_0/angular_velocity = 0.0
+0:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:4/0/physics_layer_1/angular_velocity = 0.0
+1:4/0 = 0
+1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:4/0/physics_layer_0/angular_velocity = 0.0
+1:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:4/0/physics_layer_1/angular_velocity = 0.0
+2:4/0 = 0
+2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:4/0/physics_layer_0/angular_velocity = 0.0
+2:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:4/0/physics_layer_1/angular_velocity = 0.0
+3:4/0 = 0
+3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:4/0/physics_layer_0/angular_velocity = 0.0
+3:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:4/0/physics_layer_1/angular_velocity = 0.0
+4:4/0 = 0
+4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:4/0/physics_layer_0/angular_velocity = 0.0
+4:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:4/0/physics_layer_1/angular_velocity = 0.0
+5:4/0 = 0
+5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:4/0/physics_layer_0/angular_velocity = 0.0
+5:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:4/0/physics_layer_1/angular_velocity = 0.0
+6:4/0 = 0
+6:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:4/0/physics_layer_0/angular_velocity = 0.0
+6:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:4/0/physics_layer_1/angular_velocity = 0.0
+7:4/0 = 0
+7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:4/0/physics_layer_0/angular_velocity = 0.0
+7:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:4/0/physics_layer_1/angular_velocity = 0.0
+8:4/0 = 0
+8:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:4/0/physics_layer_0/angular_velocity = 0.0
+8:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:4/0/physics_layer_1/angular_velocity = 0.0
+9:4/0 = 0
+9:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:4/0/physics_layer_0/angular_velocity = 0.0
+9:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:4/0/physics_layer_1/angular_velocity = 0.0
+10:4/0 = 0
+10:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:4/0/physics_layer_0/angular_velocity = 0.0
+10:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:4/0/physics_layer_1/angular_velocity = 0.0
+11:4/0 = 0
+11:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:4/0/physics_layer_0/angular_velocity = 0.0
+11:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:4/0/physics_layer_1/angular_velocity = 0.0
+12:4/0 = 0
+12:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:4/0/physics_layer_0/angular_velocity = 0.0
+12:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:4/0/physics_layer_1/angular_velocity = 0.0
+13:4/0 = 0
+13:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:4/0/physics_layer_0/angular_velocity = 0.0
+13:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:4/0/physics_layer_1/angular_velocity = 0.0
+14:4/0 = 0
+14:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:4/0/physics_layer_0/angular_velocity = 0.0
+14:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:4/0/physics_layer_1/angular_velocity = 0.0
+15:4/0 = 0
+15:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:4/0/physics_layer_0/angular_velocity = 0.0
+15:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:4/0/physics_layer_1/angular_velocity = 0.0
+16:4/0 = 0
+16:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:4/0/physics_layer_0/angular_velocity = 0.0
+16:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:4/0/physics_layer_1/angular_velocity = 0.0
+17:4/0 = 0
+17:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:4/0/physics_layer_0/angular_velocity = 0.0
+17:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:4/0/physics_layer_1/angular_velocity = 0.0
+18:4/0 = 0
+18:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:4/0/physics_layer_0/angular_velocity = 0.0
+18:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:4/0/physics_layer_1/angular_velocity = 0.0
+19:4/0 = 0
+19:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:4/0/physics_layer_0/angular_velocity = 0.0
+19:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:4/0/physics_layer_1/angular_velocity = 0.0
+20:4/0 = 0
+20:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:4/0/physics_layer_0/angular_velocity = 0.0
+20:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:4/0/physics_layer_1/angular_velocity = 0.0
+21:4/0 = 0
+21:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:4/0/physics_layer_0/angular_velocity = 0.0
+21:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:4/0/physics_layer_1/angular_velocity = 0.0
+22:4/0 = 0
+22:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:4/0/physics_layer_0/angular_velocity = 0.0
+22:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:4/0/physics_layer_1/angular_velocity = 0.0
+23:4/0 = 0
+23:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:4/0/physics_layer_0/angular_velocity = 0.0
+23:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:4/0/physics_layer_1/angular_velocity = 0.0
+24:4/0 = 0
+24:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:4/0/physics_layer_0/angular_velocity = 0.0
+24:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:4/0/physics_layer_1/angular_velocity = 0.0
+25:4/0 = 0
+25:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:4/0/physics_layer_0/angular_velocity = 0.0
+25:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:4/0/physics_layer_1/angular_velocity = 0.0
+26:4/0 = 0
+26:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:4/0/physics_layer_0/angular_velocity = 0.0
+26:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:4/0/physics_layer_1/angular_velocity = 0.0
+27:4/0 = 0
+27:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:4/0/physics_layer_0/angular_velocity = 0.0
+27:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:4/0/physics_layer_1/angular_velocity = 0.0
+28:4/0 = 0
+28:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:4/0/physics_layer_0/angular_velocity = 0.0
+28:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:4/0/physics_layer_1/angular_velocity = 0.0
+29:4/0 = 0
+29:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:4/0/physics_layer_0/angular_velocity = 0.0
+29:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:4/0/physics_layer_1/angular_velocity = 0.0
+30:4/0 = 0
+30:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:4/0/physics_layer_0/angular_velocity = 0.0
+30:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:4/0/physics_layer_1/angular_velocity = 0.0
+31:4/0 = 0
+31:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:4/0/physics_layer_0/angular_velocity = 0.0
+31:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+31:4/0/physics_layer_1/angular_velocity = 0.0
+32:4/0 = 0
+32:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:4/0/physics_layer_0/angular_velocity = 0.0
+32:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:4/0/physics_layer_1/angular_velocity = 0.0
+33:4/0 = 0
+33:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:4/0/physics_layer_0/angular_velocity = 0.0
+33:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:4/0/physics_layer_1/angular_velocity = 0.0
+34:4/0 = 0
+34:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:4/0/physics_layer_0/angular_velocity = 0.0
+34:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:4/0/physics_layer_1/angular_velocity = 0.0
+35:4/0 = 0
+35:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:4/0/physics_layer_0/angular_velocity = 0.0
+35:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:4/0/physics_layer_1/angular_velocity = 0.0
+0:5/0 = 0
+0:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:5/0/physics_layer_0/angular_velocity = 0.0
+0:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:5/0/physics_layer_1/angular_velocity = 0.0
+1:5/0 = 0
+1:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:5/0/physics_layer_0/angular_velocity = 0.0
+1:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:5/0/physics_layer_1/angular_velocity = 0.0
+2:5/0 = 0
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+2:5/0/physics_layer_0/angular_velocity = 0.0
+2:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:5/0/physics_layer_1/angular_velocity = 0.0
+3:5/0 = 0
+3:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:5/0/physics_layer_0/angular_velocity = 0.0
+3:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:5/0/physics_layer_1/angular_velocity = 0.0
+4:5/0 = 0
+4:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:5/0/physics_layer_0/angular_velocity = 0.0
+4:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:5/0/physics_layer_1/angular_velocity = 0.0
+5:5/0 = 0
+5:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:5/0/physics_layer_0/angular_velocity = 0.0
+5:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:5/0/physics_layer_1/angular_velocity = 0.0
+6:5/0 = 0
+6:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:5/0/physics_layer_0/angular_velocity = 0.0
+6:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:5/0/physics_layer_1/angular_velocity = 0.0
+7:5/0 = 0
+7:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:5/0/physics_layer_0/angular_velocity = 0.0
+7:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:5/0/physics_layer_1/angular_velocity = 0.0
+8:5/0 = 0
+8:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:5/0/physics_layer_0/angular_velocity = 0.0
+8:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:5/0/physics_layer_1/angular_velocity = 0.0
+9:5/0 = 0
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+9:5/0/physics_layer_0/angular_velocity = 0.0
+9:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:5/0/physics_layer_1/angular_velocity = 0.0
+10:5/0 = 0
+10:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:5/0/physics_layer_0/angular_velocity = 0.0
+10:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:5/0/physics_layer_1/angular_velocity = 0.0
+11:5/0 = 0
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+11:5/0/physics_layer_0/angular_velocity = 0.0
+11:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:5/0/physics_layer_1/angular_velocity = 0.0
+12:5/0 = 0
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+12:5/0/physics_layer_0/angular_velocity = 0.0
+12:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:5/0/physics_layer_1/angular_velocity = 0.0
+13:5/0 = 0
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+13:5/0/physics_layer_0/angular_velocity = 0.0
+13:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:5/0/physics_layer_1/angular_velocity = 0.0
+14:5/0 = 0
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+14:5/0/physics_layer_0/angular_velocity = 0.0
+14:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:5/0/physics_layer_1/angular_velocity = 0.0
+15:5/0 = 0
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+15:5/0/physics_layer_0/angular_velocity = 0.0
+15:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:5/0/physics_layer_1/angular_velocity = 0.0
+16:5/0 = 0
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+16:5/0/physics_layer_0/angular_velocity = 0.0
+16:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:5/0/physics_layer_1/angular_velocity = 0.0
+17:5/0 = 0
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+17:5/0/physics_layer_0/angular_velocity = 0.0
+17:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:5/0/physics_layer_1/angular_velocity = 0.0
+18:5/0 = 0
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+18:5/0/physics_layer_0/angular_velocity = 0.0
+18:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:5/0/physics_layer_1/angular_velocity = 0.0
+19:5/0 = 0
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+19:5/0/physics_layer_0/angular_velocity = 0.0
+19:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:5/0/physics_layer_1/angular_velocity = 0.0
+20:5/0 = 0
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+20:5/0/physics_layer_0/angular_velocity = 0.0
+20:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:5/0/physics_layer_1/angular_velocity = 0.0
+21:5/0 = 0
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+21:5/0/physics_layer_0/angular_velocity = 0.0
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+21:5/0/physics_layer_1/angular_velocity = 0.0
+22:5/0 = 0
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+22:5/0/physics_layer_0/angular_velocity = 0.0
+22:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:5/0/physics_layer_1/angular_velocity = 0.0
+23:5/0 = 0
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+23:5/0/physics_layer_0/angular_velocity = 0.0
+23:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:5/0/physics_layer_1/angular_velocity = 0.0
+24:5/0 = 0
+24:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:5/0/physics_layer_0/angular_velocity = 0.0
+24:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:5/0/physics_layer_1/angular_velocity = 0.0
+25:5/0 = 0
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+25:5/0/physics_layer_0/angular_velocity = 0.0
+25:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:5/0/physics_layer_1/angular_velocity = 0.0
+26:5/0 = 0
+26:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:5/0/physics_layer_0/angular_velocity = 0.0
+26:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:5/0/physics_layer_1/angular_velocity = 0.0
+27:5/0 = 0
+27:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:5/0/physics_layer_0/angular_velocity = 0.0
+27:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:5/0/physics_layer_1/angular_velocity = 0.0
+28:5/0 = 0
+28:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:5/0/physics_layer_0/angular_velocity = 0.0
+28:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:5/0/physics_layer_1/angular_velocity = 0.0
+29:5/0 = 0
+29:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:5/0/physics_layer_0/angular_velocity = 0.0
+29:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:5/0/physics_layer_1/angular_velocity = 0.0
+30:5/0 = 0
+30:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:5/0/physics_layer_0/angular_velocity = 0.0
+30:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:5/0/physics_layer_1/angular_velocity = 0.0
+31:5/0 = 0
+31:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:5/0/physics_layer_0/angular_velocity = 0.0
+31:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+31:5/0/physics_layer_1/angular_velocity = 0.0
+32:5/0 = 0
+32:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:5/0/physics_layer_0/angular_velocity = 0.0
+32:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:5/0/physics_layer_1/angular_velocity = 0.0
+33:5/0 = 0
+33:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:5/0/physics_layer_0/angular_velocity = 0.0
+33:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:5/0/physics_layer_1/angular_velocity = 0.0
+34:5/0 = 0
+34:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:5/0/physics_layer_0/angular_velocity = 0.0
+34:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:5/0/physics_layer_1/angular_velocity = 0.0
+35:5/0 = 0
+35:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:5/0/physics_layer_0/angular_velocity = 0.0
+35:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:5/0/physics_layer_1/angular_velocity = 0.0
+0:6/0 = 0
+0:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:6/0/physics_layer_0/angular_velocity = 0.0
+0:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:6/0/physics_layer_1/angular_velocity = 0.0
+1:6/0 = 0
+1:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:6/0/physics_layer_0/angular_velocity = 0.0
+1:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:6/0/physics_layer_1/angular_velocity = 0.0
+2:6/0 = 0
+2:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:6/0/physics_layer_0/angular_velocity = 0.0
+2:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:6/0/physics_layer_1/angular_velocity = 0.0
+3:6/0 = 0
+3:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:6/0/physics_layer_0/angular_velocity = 0.0
+3:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:6/0/physics_layer_1/angular_velocity = 0.0
+4:6/0 = 0
+4:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:6/0/physics_layer_0/angular_velocity = 0.0
+4:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:6/0/physics_layer_1/angular_velocity = 0.0
+5:6/0 = 0
+5:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:6/0/physics_layer_0/angular_velocity = 0.0
+5:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:6/0/physics_layer_1/angular_velocity = 0.0
+6:6/0 = 0
+6:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:6/0/physics_layer_0/angular_velocity = 0.0
+6:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:6/0/physics_layer_1/angular_velocity = 0.0
+7:6/0 = 0
+7:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:6/0/physics_layer_0/angular_velocity = 0.0
+7:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:6/0/physics_layer_1/angular_velocity = 0.0
+8:6/0 = 0
+8:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:6/0/physics_layer_0/angular_velocity = 0.0
+8:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:6/0/physics_layer_1/angular_velocity = 0.0
+9:6/0 = 0
+9:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:6/0/physics_layer_0/angular_velocity = 0.0
+9:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:6/0/physics_layer_1/angular_velocity = 0.0
+10:6/0 = 0
+10:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:6/0/physics_layer_0/angular_velocity = 0.0
+10:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:6/0/physics_layer_1/angular_velocity = 0.0
+11:6/0 = 0
+11:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:6/0/physics_layer_0/angular_velocity = 0.0
+11:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:6/0/physics_layer_1/angular_velocity = 0.0
+12:6/0 = 0
+12:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:6/0/physics_layer_0/angular_velocity = 0.0
+12:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:6/0/physics_layer_1/angular_velocity = 0.0
+13:6/0 = 0
+13:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:6/0/physics_layer_0/angular_velocity = 0.0
+13:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:6/0/physics_layer_1/angular_velocity = 0.0
+14:6/0 = 0
+14:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:6/0/physics_layer_0/angular_velocity = 0.0
+14:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:6/0/physics_layer_1/angular_velocity = 0.0
+15:6/0 = 0
+15:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:6/0/physics_layer_0/angular_velocity = 0.0
+15:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:6/0/physics_layer_1/angular_velocity = 0.0
+16:6/0 = 0
+16:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:6/0/physics_layer_0/angular_velocity = 0.0
+16:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:6/0/physics_layer_1/angular_velocity = 0.0
+17:6/0 = 0
+17:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:6/0/physics_layer_0/angular_velocity = 0.0
+17:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:6/0/physics_layer_1/angular_velocity = 0.0
+18:6/0 = 0
+18:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:6/0/physics_layer_0/angular_velocity = 0.0
+18:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:6/0/physics_layer_1/angular_velocity = 0.0
+19:6/0 = 0
+19:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:6/0/physics_layer_0/angular_velocity = 0.0
+19:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:6/0/physics_layer_1/angular_velocity = 0.0
+20:6/0 = 0
+20:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:6/0/physics_layer_0/angular_velocity = 0.0
+20:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:6/0/physics_layer_1/angular_velocity = 0.0
+21:6/0 = 0
+21:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:6/0/physics_layer_0/angular_velocity = 0.0
+21:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:6/0/physics_layer_1/angular_velocity = 0.0
+22:6/0 = 0
+22:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:6/0/physics_layer_0/angular_velocity = 0.0
+22:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:6/0/physics_layer_1/angular_velocity = 0.0
+23:6/0 = 0
+23:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:6/0/physics_layer_0/angular_velocity = 0.0
+23:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:6/0/physics_layer_1/angular_velocity = 0.0
+24:6/0 = 0
+24:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:6/0/physics_layer_0/angular_velocity = 0.0
+24:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:6/0/physics_layer_1/angular_velocity = 0.0
+25:6/0 = 0
+25:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:6/0/physics_layer_0/angular_velocity = 0.0
+25:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:6/0/physics_layer_1/angular_velocity = 0.0
+26:6/0 = 0
+26:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:6/0/physics_layer_0/angular_velocity = 0.0
+26:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:6/0/physics_layer_1/angular_velocity = 0.0
+27:6/0 = 0
+27:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:6/0/physics_layer_0/angular_velocity = 0.0
+27:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:6/0/physics_layer_1/angular_velocity = 0.0
+28:6/0 = 0
+28:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:6/0/physics_layer_0/angular_velocity = 0.0
+28:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:6/0/physics_layer_1/angular_velocity = 0.0
+29:6/0 = 0
+29:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:6/0/physics_layer_0/angular_velocity = 0.0
+29:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:6/0/physics_layer_1/angular_velocity = 0.0
+30:6/0 = 0
+30:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:6/0/physics_layer_0/angular_velocity = 0.0
+30:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:6/0/physics_layer_1/angular_velocity = 0.0
+31:6/0 = 0
+31:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:6/0/physics_layer_0/angular_velocity = 0.0
+31:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+31:6/0/physics_layer_1/angular_velocity = 0.0
+35:6/0 = 0
+35:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:6/0/physics_layer_0/angular_velocity = 0.0
+35:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:6/0/physics_layer_1/angular_velocity = 0.0
+36:6/0 = 0
+36:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:6/0/physics_layer_0/angular_velocity = 0.0
+36:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+36:6/0/physics_layer_1/angular_velocity = 0.0
+0:7/0 = 0
+0:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:7/0/physics_layer_0/angular_velocity = 0.0
+0:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:7/0/physics_layer_1/angular_velocity = 0.0
+1:7/0 = 0
+1:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:7/0/physics_layer_0/angular_velocity = 0.0
+1:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:7/0/physics_layer_1/angular_velocity = 0.0
+2:7/0 = 0
+2:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:7/0/physics_layer_0/angular_velocity = 0.0
+2:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:7/0/physics_layer_1/angular_velocity = 0.0
+3:7/0 = 0
+3:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:7/0/physics_layer_0/angular_velocity = 0.0
+3:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:7/0/physics_layer_1/angular_velocity = 0.0
+4:7/0 = 0
+4:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:7/0/physics_layer_0/angular_velocity = 0.0
+4:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:7/0/physics_layer_1/angular_velocity = 0.0
+5:7/0 = 0
+5:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:7/0/physics_layer_0/angular_velocity = 0.0
+5:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:7/0/physics_layer_1/angular_velocity = 0.0
+6:7/0 = 0
+6:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:7/0/physics_layer_0/angular_velocity = 0.0
+6:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:7/0/physics_layer_1/angular_velocity = 0.0
+7:7/0 = 0
+7:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:7/0/physics_layer_0/angular_velocity = 0.0
+7:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:7/0/physics_layer_1/angular_velocity = 0.0
+8:7/0 = 0
+8:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:7/0/physics_layer_0/angular_velocity = 0.0
+8:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:7/0/physics_layer_1/angular_velocity = 0.0
+9:7/0 = 0
+9:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:7/0/physics_layer_0/angular_velocity = 0.0
+9:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:7/0/physics_layer_1/angular_velocity = 0.0
+10:7/0 = 0
+10:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:7/0/physics_layer_0/angular_velocity = 0.0
+10:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:7/0/physics_layer_1/angular_velocity = 0.0
+11:7/0 = 0
+11:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:7/0/physics_layer_0/angular_velocity = 0.0
+11:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:7/0/physics_layer_1/angular_velocity = 0.0
+12:7/0 = 0
+12:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:7/0/physics_layer_0/angular_velocity = 0.0
+12:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:7/0/physics_layer_1/angular_velocity = 0.0
+13:7/0 = 0
+13:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:7/0/physics_layer_0/angular_velocity = 0.0
+13:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:7/0/physics_layer_1/angular_velocity = 0.0
+14:7/0 = 0
+14:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:7/0/physics_layer_0/angular_velocity = 0.0
+14:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:7/0/physics_layer_1/angular_velocity = 0.0
+15:7/0 = 0
+15:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:7/0/physics_layer_0/angular_velocity = 0.0
+15:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:7/0/physics_layer_1/angular_velocity = 0.0
+16:7/0 = 0
+16:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:7/0/physics_layer_0/angular_velocity = 0.0
+16:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:7/0/physics_layer_1/angular_velocity = 0.0
+17:7/0 = 0
+17:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:7/0/physics_layer_0/angular_velocity = 0.0
+17:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:7/0/physics_layer_1/angular_velocity = 0.0
+18:7/0 = 0
+18:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:7/0/physics_layer_0/angular_velocity = 0.0
+18:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:7/0/physics_layer_1/angular_velocity = 0.0
+19:7/0 = 0
+19:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:7/0/physics_layer_0/angular_velocity = 0.0
+19:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:7/0/physics_layer_1/angular_velocity = 0.0
+20:7/0 = 0
+20:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:7/0/physics_layer_0/angular_velocity = 0.0
+20:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:7/0/physics_layer_1/angular_velocity = 0.0
+21:7/0 = 0
+21:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:7/0/physics_layer_0/angular_velocity = 0.0
+21:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:7/0/physics_layer_1/angular_velocity = 0.0
+22:7/0 = 0
+22:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:7/0/physics_layer_0/angular_velocity = 0.0
+22:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:7/0/physics_layer_1/angular_velocity = 0.0
+23:7/0 = 0
+23:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:7/0/physics_layer_0/angular_velocity = 0.0
+23:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:7/0/physics_layer_1/angular_velocity = 0.0
+24:7/0 = 0
+24:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:7/0/physics_layer_0/angular_velocity = 0.0
+24:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:7/0/physics_layer_1/angular_velocity = 0.0
+25:7/0 = 0
+25:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:7/0/physics_layer_0/angular_velocity = 0.0
+25:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:7/0/physics_layer_1/angular_velocity = 0.0
+26:7/0 = 0
+26:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:7/0/physics_layer_0/angular_velocity = 0.0
+26:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:7/0/physics_layer_1/angular_velocity = 0.0
+27:7/0 = 0
+27:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:7/0/physics_layer_0/angular_velocity = 0.0
+27:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:7/0/physics_layer_1/angular_velocity = 0.0
+28:7/0 = 0
+28:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:7/0/physics_layer_0/angular_velocity = 0.0
+28:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:7/0/physics_layer_1/angular_velocity = 0.0
+29:7/0 = 0
+29:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:7/0/physics_layer_0/angular_velocity = 0.0
+29:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:7/0/physics_layer_1/angular_velocity = 0.0
+30:7/0 = 0
+30:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:7/0/physics_layer_0/angular_velocity = 0.0
+30:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:7/0/physics_layer_1/angular_velocity = 0.0
+31:7/0 = 0
+31:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:7/0/physics_layer_0/angular_velocity = 0.0
+31:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+31:7/0/physics_layer_1/angular_velocity = 0.0
+32:7/0 = 0
+32:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:7/0/physics_layer_0/angular_velocity = 0.0
+32:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:7/0/physics_layer_1/angular_velocity = 0.0
+33:7/0 = 0
+33:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:7/0/physics_layer_0/angular_velocity = 0.0
+33:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:7/0/physics_layer_1/angular_velocity = 0.0
+34:7/0 = 0
+34:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:7/0/physics_layer_0/angular_velocity = 0.0
+34:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:7/0/physics_layer_1/angular_velocity = 0.0
+35:7/0 = 0
+35:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:7/0/physics_layer_0/angular_velocity = 0.0
+35:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:7/0/physics_layer_1/angular_velocity = 0.0
+36:7/0 = 0
+36:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:7/0/physics_layer_0/angular_velocity = 0.0
+36:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+36:7/0/physics_layer_1/angular_velocity = 0.0
+0:8/0 = 0
+0:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:8/0/physics_layer_0/angular_velocity = 0.0
+0:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:8/0/physics_layer_1/angular_velocity = 0.0
+1:8/0 = 0
+1:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:8/0/physics_layer_0/angular_velocity = 0.0
+1:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:8/0/physics_layer_1/angular_velocity = 0.0
+2:8/0 = 0
+2:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:8/0/physics_layer_0/angular_velocity = 0.0
+2:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:8/0/physics_layer_1/angular_velocity = 0.0
+3:8/0 = 0
+3:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:8/0/physics_layer_0/angular_velocity = 0.0
+3:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:8/0/physics_layer_1/angular_velocity = 0.0
+5:8/0 = 0
+5:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:8/0/physics_layer_0/angular_velocity = 0.0
+5:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:8/0/physics_layer_1/angular_velocity = 0.0
+6:8/0 = 0
+6:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:8/0/physics_layer_0/angular_velocity = 0.0
+6:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:8/0/physics_layer_1/angular_velocity = 0.0
+7:8/0 = 0
+7:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:8/0/physics_layer_0/angular_velocity = 0.0
+7:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:8/0/physics_layer_1/angular_velocity = 0.0
+8:8/0 = 0
+8:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:8/0/physics_layer_0/angular_velocity = 0.0
+8:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:8/0/physics_layer_1/angular_velocity = 0.0
+9:8/0 = 0
+9:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:8/0/physics_layer_0/angular_velocity = 0.0
+9:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:8/0/physics_layer_1/angular_velocity = 0.0
+10:8/0 = 0
+10:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:8/0/physics_layer_0/angular_velocity = 0.0
+10:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:8/0/physics_layer_1/angular_velocity = 0.0
+11:8/0 = 0
+11:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:8/0/physics_layer_0/angular_velocity = 0.0
+11:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:8/0/physics_layer_1/angular_velocity = 0.0
+13:8/0 = 0
+13:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:8/0/physics_layer_0/angular_velocity = 0.0
+13:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:8/0/physics_layer_1/angular_velocity = 0.0
+14:8/0 = 0
+14:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:8/0/physics_layer_0/angular_velocity = 0.0
+14:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:8/0/physics_layer_1/angular_velocity = 0.0
+15:8/0 = 0
+15:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:8/0/physics_layer_0/angular_velocity = 0.0
+15:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:8/0/physics_layer_1/angular_velocity = 0.0
+16:8/0 = 0
+16:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:8/0/physics_layer_0/angular_velocity = 0.0
+16:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:8/0/physics_layer_1/angular_velocity = 0.0
+17:8/0 = 0
+17:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:8/0/physics_layer_0/angular_velocity = 0.0
+17:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:8/0/physics_layer_1/angular_velocity = 0.0
+18:8/0 = 0
+18:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:8/0/physics_layer_0/angular_velocity = 0.0
+18:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:8/0/physics_layer_1/angular_velocity = 0.0
+19:8/0 = 0
+19:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:8/0/physics_layer_0/angular_velocity = 0.0
+19:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:8/0/physics_layer_1/angular_velocity = 0.0
+21:8/0 = 0
+21:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:8/0/physics_layer_0/angular_velocity = 0.0
+21:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:8/0/physics_layer_1/angular_velocity = 0.0
+22:8/0 = 0
+22:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:8/0/physics_layer_0/angular_velocity = 0.0
+22:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:8/0/physics_layer_1/angular_velocity = 0.0
+23:8/0 = 0
+23:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:8/0/physics_layer_0/angular_velocity = 0.0
+23:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:8/0/physics_layer_1/angular_velocity = 0.0
+24:8/0 = 0
+24:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:8/0/physics_layer_0/angular_velocity = 0.0
+24:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:8/0/physics_layer_1/angular_velocity = 0.0
+25:8/0 = 0
+25:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:8/0/physics_layer_0/angular_velocity = 0.0
+25:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:8/0/physics_layer_1/angular_velocity = 0.0
+26:8/0 = 0
+26:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:8/0/physics_layer_0/angular_velocity = 0.0
+26:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:8/0/physics_layer_1/angular_velocity = 0.0
+27:8/0 = 0
+27:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:8/0/physics_layer_0/angular_velocity = 0.0
+27:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:8/0/physics_layer_1/angular_velocity = 0.0
+29:8/0 = 0
+29:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:8/0/physics_layer_0/angular_velocity = 0.0
+29:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:8/0/physics_layer_1/angular_velocity = 0.0
+30:8/0 = 0
+30:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:8/0/physics_layer_0/angular_velocity = 0.0
+30:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:8/0/physics_layer_1/angular_velocity = 0.0
+31:8/0 = 0
+31:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:8/0/physics_layer_0/angular_velocity = 0.0
+31:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+31:8/0/physics_layer_1/angular_velocity = 0.0
+32:8/0 = 0
+32:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:8/0/physics_layer_0/angular_velocity = 0.0
+32:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:8/0/physics_layer_1/angular_velocity = 0.0
+33:8/0 = 0
+33:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:8/0/physics_layer_0/angular_velocity = 0.0
+33:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:8/0/physics_layer_1/angular_velocity = 0.0
+34:8/0 = 0
+34:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:8/0/physics_layer_0/angular_velocity = 0.0
+34:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:8/0/physics_layer_1/angular_velocity = 0.0
+35:8/0 = 0
+35:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:8/0/physics_layer_0/angular_velocity = 0.0
+35:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:8/0/physics_layer_1/angular_velocity = 0.0
+36:8/0 = 0
+36:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:8/0/physics_layer_0/angular_velocity = 0.0
+36:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+36:8/0/physics_layer_1/angular_velocity = 0.0
+0:9/0 = 0
+0:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:9/0/physics_layer_0/angular_velocity = 0.0
+0:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:9/0/physics_layer_1/angular_velocity = 0.0
+1:9/0 = 0
+1:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:9/0/physics_layer_0/angular_velocity = 0.0
+1:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:9/0/physics_layer_1/angular_velocity = 0.0
+2:9/0 = 0
+2:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:9/0/physics_layer_0/angular_velocity = 0.0
+2:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:9/0/physics_layer_1/angular_velocity = 0.0
+3:9/0 = 0
+3:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:9/0/physics_layer_0/angular_velocity = 0.0
+3:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:9/0/physics_layer_1/angular_velocity = 0.0
+5:9/0 = 0
+5:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:9/0/physics_layer_0/angular_velocity = 0.0
+5:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:9/0/physics_layer_1/angular_velocity = 0.0
+7:9/0 = 0
+7:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:9/0/physics_layer_0/angular_velocity = 0.0
+7:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:9/0/physics_layer_1/angular_velocity = 0.0
+8:9/0 = 0
+8:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:9/0/physics_layer_0/angular_velocity = 0.0
+8:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:9/0/physics_layer_1/angular_velocity = 0.0
+9:9/0 = 0
+9:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:9/0/physics_layer_0/angular_velocity = 0.0
+9:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:9/0/physics_layer_1/angular_velocity = 0.0
+10:9/0 = 0
+10:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:9/0/physics_layer_0/angular_velocity = 0.0
+10:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:9/0/physics_layer_1/angular_velocity = 0.0
+11:9/0 = 0
+11:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:9/0/physics_layer_0/angular_velocity = 0.0
+11:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:9/0/physics_layer_1/angular_velocity = 0.0
+13:9/0 = 0
+13:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:9/0/physics_layer_0/angular_velocity = 0.0
+13:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:9/0/physics_layer_1/angular_velocity = 0.0
+15:9/0 = 0
+15:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:9/0/physics_layer_0/angular_velocity = 0.0
+15:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:9/0/physics_layer_1/angular_velocity = 0.0
+16:9/0 = 0
+16:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:9/0/physics_layer_0/angular_velocity = 0.0
+16:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:9/0/physics_layer_1/angular_velocity = 0.0
+17:9/0 = 0
+17:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:9/0/physics_layer_0/angular_velocity = 0.0
+17:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:9/0/physics_layer_1/angular_velocity = 0.0
+18:9/0 = 0
+18:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:9/0/physics_layer_0/angular_velocity = 0.0
+18:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:9/0/physics_layer_1/angular_velocity = 0.0
+19:9/0 = 0
+19:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:9/0/physics_layer_0/angular_velocity = 0.0
+19:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:9/0/physics_layer_1/angular_velocity = 0.0
+21:9/0 = 0
+21:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:9/0/physics_layer_0/angular_velocity = 0.0
+21:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:9/0/physics_layer_1/angular_velocity = 0.0
+23:9/0 = 0
+23:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:9/0/physics_layer_0/angular_velocity = 0.0
+23:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:9/0/physics_layer_1/angular_velocity = 0.0
+24:9/0 = 0
+24:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:9/0/physics_layer_0/angular_velocity = 0.0
+24:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:9/0/physics_layer_1/angular_velocity = 0.0
+25:9/0 = 0
+25:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:9/0/physics_layer_0/angular_velocity = 0.0
+25:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:9/0/physics_layer_1/angular_velocity = 0.0
+26:9/0 = 0
+26:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:9/0/physics_layer_0/angular_velocity = 0.0
+26:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:9/0/physics_layer_1/angular_velocity = 0.0
+27:9/0 = 0
+27:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:9/0/physics_layer_0/angular_velocity = 0.0
+27:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:9/0/physics_layer_1/angular_velocity = 0.0
+29:9/0 = 0
+29:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:9/0/physics_layer_0/angular_velocity = 0.0
+29:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:9/0/physics_layer_1/angular_velocity = 0.0
+31:9/0 = 0
+31:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:9/0/physics_layer_0/angular_velocity = 0.0
+31:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+31:9/0/physics_layer_1/angular_velocity = 0.0
+32:9/0 = 0
+32:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:9/0/physics_layer_0/angular_velocity = 0.0
+32:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:9/0/physics_layer_1/angular_velocity = 0.0
+33:9/0 = 0
+33:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:9/0/physics_layer_0/angular_velocity = 0.0
+33:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:9/0/physics_layer_1/angular_velocity = 0.0
+34:9/0 = 0
+34:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:9/0/physics_layer_0/angular_velocity = 0.0
+34:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:9/0/physics_layer_1/angular_velocity = 0.0
+35:9/0 = 0
+35:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:9/0/physics_layer_0/angular_velocity = 0.0
+35:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:9/0/physics_layer_1/angular_velocity = 0.0
+0:10/0 = 0
+0:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:10/0/physics_layer_0/angular_velocity = 0.0
+0:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:10/0/physics_layer_1/angular_velocity = 0.0
+1:10/0 = 0
+1:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:10/0/physics_layer_0/angular_velocity = 0.0
+1:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:10/0/physics_layer_1/angular_velocity = 0.0
+2:10/0 = 0
+2:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:10/0/physics_layer_0/angular_velocity = 0.0
+2:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:10/0/physics_layer_1/angular_velocity = 0.0
+3:10/0 = 0
+3:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:10/0/physics_layer_0/angular_velocity = 0.0
+3:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:10/0/physics_layer_1/angular_velocity = 0.0
+4:10/0 = 0
+4:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:10/0/physics_layer_0/angular_velocity = 0.0
+4:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:10/0/physics_layer_1/angular_velocity = 0.0
+5:10/0 = 0
+5:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:10/0/physics_layer_0/angular_velocity = 0.0
+5:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:10/0/physics_layer_1/angular_velocity = 0.0
+6:10/0 = 0
+6:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:10/0/physics_layer_0/angular_velocity = 0.0
+6:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:10/0/physics_layer_1/angular_velocity = 0.0
+7:10/0 = 0
+7:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:10/0/physics_layer_0/angular_velocity = 0.0
+7:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:10/0/physics_layer_1/angular_velocity = 0.0
+8:10/0 = 0
+8:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:10/0/physics_layer_0/angular_velocity = 0.0
+8:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:10/0/physics_layer_1/angular_velocity = 0.0
+9:10/0 = 0
+9:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:10/0/physics_layer_0/angular_velocity = 0.0
+9:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:10/0/physics_layer_1/angular_velocity = 0.0
+10:10/0 = 0
+10:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:10/0/physics_layer_0/angular_velocity = 0.0
+10:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:10/0/physics_layer_1/angular_velocity = 0.0
+11:10/0 = 0
+11:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:10/0/physics_layer_0/angular_velocity = 0.0
+11:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:10/0/physics_layer_1/angular_velocity = 0.0
+12:10/0 = 0
+12:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:10/0/physics_layer_0/angular_velocity = 0.0
+12:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:10/0/physics_layer_1/angular_velocity = 0.0
+13:10/0 = 0
+13:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:10/0/physics_layer_0/angular_velocity = 0.0
+13:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:10/0/physics_layer_1/angular_velocity = 0.0
+14:10/0 = 0
+14:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:10/0/physics_layer_0/angular_velocity = 0.0
+14:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:10/0/physics_layer_1/angular_velocity = 0.0
+15:10/0 = 0
+15:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:10/0/physics_layer_0/angular_velocity = 0.0
+15:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:10/0/physics_layer_1/angular_velocity = 0.0
+16:10/0 = 0
+16:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:10/0/physics_layer_0/angular_velocity = 0.0
+16:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:10/0/physics_layer_1/angular_velocity = 0.0
+17:10/0 = 0
+17:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:10/0/physics_layer_0/angular_velocity = 0.0
+17:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:10/0/physics_layer_1/angular_velocity = 0.0
+18:10/0 = 0
+18:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:10/0/physics_layer_0/angular_velocity = 0.0
+18:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:10/0/physics_layer_1/angular_velocity = 0.0
+19:10/0 = 0
+19:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:10/0/physics_layer_0/angular_velocity = 0.0
+19:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:10/0/physics_layer_1/angular_velocity = 0.0
+20:10/0 = 0
+20:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:10/0/physics_layer_0/angular_velocity = 0.0
+20:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:10/0/physics_layer_1/angular_velocity = 0.0
+21:10/0 = 0
+21:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:10/0/physics_layer_0/angular_velocity = 0.0
+21:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:10/0/physics_layer_1/angular_velocity = 0.0
+22:10/0 = 0
+22:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:10/0/physics_layer_0/angular_velocity = 0.0
+22:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:10/0/physics_layer_1/angular_velocity = 0.0
+23:10/0 = 0
+23:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:10/0/physics_layer_0/angular_velocity = 0.0
+23:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:10/0/physics_layer_1/angular_velocity = 0.0
+24:10/0 = 0
+24:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:10/0/physics_layer_0/angular_velocity = 0.0
+24:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:10/0/physics_layer_1/angular_velocity = 0.0
+25:10/0 = 0
+25:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:10/0/physics_layer_0/angular_velocity = 0.0
+25:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:10/0/physics_layer_1/angular_velocity = 0.0
+26:10/0 = 0
+26:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:10/0/physics_layer_0/angular_velocity = 0.0
+26:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:10/0/physics_layer_1/angular_velocity = 0.0
+27:10/0 = 0
+27:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:10/0/physics_layer_0/angular_velocity = 0.0
+27:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:10/0/physics_layer_1/angular_velocity = 0.0
+28:10/0 = 0
+28:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:10/0/physics_layer_0/angular_velocity = 0.0
+28:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:10/0/physics_layer_1/angular_velocity = 0.0
+29:10/0 = 0
+29:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:10/0/physics_layer_0/angular_velocity = 0.0
+29:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:10/0/physics_layer_1/angular_velocity = 0.0
+30:10/0 = 0
+30:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:10/0/physics_layer_0/angular_velocity = 0.0
+30:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:10/0/physics_layer_1/angular_velocity = 0.0
+31:10/0 = 0
+31:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:10/0/physics_layer_0/angular_velocity = 0.0
+31:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+31:10/0/physics_layer_1/angular_velocity = 0.0
+32:10/0 = 0
+32:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:10/0/physics_layer_0/angular_velocity = 0.0
+32:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:10/0/physics_layer_1/angular_velocity = 0.0
+33:10/0 = 0
+33:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:10/0/physics_layer_0/angular_velocity = 0.0
+33:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:10/0/physics_layer_1/angular_velocity = 0.0
+34:10/0 = 0
+34:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:10/0/physics_layer_0/angular_velocity = 0.0
+34:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:10/0/physics_layer_1/angular_velocity = 0.0
+35:10/0 = 0
+35:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:10/0/physics_layer_0/angular_velocity = 0.0
+35:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:10/0/physics_layer_1/angular_velocity = 0.0
+0:11/0 = 0
+0:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:11/0/physics_layer_0/angular_velocity = 0.0
+0:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:11/0/physics_layer_1/angular_velocity = 0.0
+1:11/0 = 0
+1:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:11/0/physics_layer_0/angular_velocity = 0.0
+1:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:11/0/physics_layer_1/angular_velocity = 0.0
+2:11/0 = 0
+2:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:11/0/physics_layer_0/angular_velocity = 0.0
+2:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:11/0/physics_layer_1/angular_velocity = 0.0
+3:11/0 = 0
+3:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:11/0/physics_layer_0/angular_velocity = 0.0
+3:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:11/0/physics_layer_1/angular_velocity = 0.0
+4:11/0 = 0
+4:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:11/0/physics_layer_0/angular_velocity = 0.0
+4:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:11/0/physics_layer_1/angular_velocity = 0.0
+6:11/0 = 0
+6:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:11/0/physics_layer_0/angular_velocity = 0.0
+6:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:11/0/physics_layer_1/angular_velocity = 0.0
+7:11/0 = 0
+7:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:11/0/physics_layer_0/angular_velocity = 0.0
+7:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:11/0/physics_layer_1/angular_velocity = 0.0
+8:11/0 = 0
+8:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:11/0/physics_layer_0/angular_velocity = 0.0
+8:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:11/0/physics_layer_1/angular_velocity = 0.0
+9:11/0 = 0
+9:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:11/0/physics_layer_0/angular_velocity = 0.0
+9:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:11/0/physics_layer_1/angular_velocity = 0.0
+10:11/0 = 0
+10:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:11/0/physics_layer_0/angular_velocity = 0.0
+10:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:11/0/physics_layer_1/angular_velocity = 0.0
+11:11/0 = 0
+11:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:11/0/physics_layer_0/angular_velocity = 0.0
+11:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:11/0/physics_layer_1/angular_velocity = 0.0
+12:11/0 = 0
+12:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:11/0/physics_layer_0/angular_velocity = 0.0
+12:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:11/0/physics_layer_1/angular_velocity = 0.0
+14:11/0 = 0
+14:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:11/0/physics_layer_0/angular_velocity = 0.0
+14:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:11/0/physics_layer_1/angular_velocity = 0.0
+15:11/0 = 0
+15:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:11/0/physics_layer_0/angular_velocity = 0.0
+15:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:11/0/physics_layer_1/angular_velocity = 0.0
+16:11/0 = 0
+16:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:11/0/physics_layer_0/angular_velocity = 0.0
+16:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:11/0/physics_layer_1/angular_velocity = 0.0
+17:11/0 = 0
+17:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:11/0/physics_layer_0/angular_velocity = 0.0
+17:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:11/0/physics_layer_1/angular_velocity = 0.0
+18:11/0 = 0
+18:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:11/0/physics_layer_0/angular_velocity = 0.0
+18:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:11/0/physics_layer_1/angular_velocity = 0.0
+19:11/0 = 0
+19:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:11/0/physics_layer_0/angular_velocity = 0.0
+19:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:11/0/physics_layer_1/angular_velocity = 0.0
+20:11/0 = 0
+20:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:11/0/physics_layer_0/angular_velocity = 0.0
+20:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:11/0/physics_layer_1/angular_velocity = 0.0
+22:11/0 = 0
+22:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:11/0/physics_layer_0/angular_velocity = 0.0
+22:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:11/0/physics_layer_1/angular_velocity = 0.0
+23:11/0 = 0
+23:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:11/0/physics_layer_0/angular_velocity = 0.0
+23:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:11/0/physics_layer_1/angular_velocity = 0.0
+24:11/0 = 0
+24:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:11/0/physics_layer_0/angular_velocity = 0.0
+24:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:11/0/physics_layer_1/angular_velocity = 0.0
+25:11/0 = 0
+25:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:11/0/physics_layer_0/angular_velocity = 0.0
+25:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:11/0/physics_layer_1/angular_velocity = 0.0
+26:11/0 = 0
+26:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:11/0/physics_layer_0/angular_velocity = 0.0
+26:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:11/0/physics_layer_1/angular_velocity = 0.0
+27:11/0 = 0
+27:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:11/0/physics_layer_0/angular_velocity = 0.0
+27:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:11/0/physics_layer_1/angular_velocity = 0.0
+28:11/0 = 0
+28:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:11/0/physics_layer_0/angular_velocity = 0.0
+28:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:11/0/physics_layer_1/angular_velocity = 0.0
+30:11/0 = 0
+30:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:11/0/physics_layer_0/angular_velocity = 0.0
+30:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:11/0/physics_layer_1/angular_velocity = 0.0
+31:11/0 = 0
+31:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:11/0/physics_layer_0/angular_velocity = 0.0
+31:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+31:11/0/physics_layer_1/angular_velocity = 0.0
+35:11/0 = 0
+35:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:11/0/physics_layer_0/angular_velocity = 0.0
+35:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:11/0/physics_layer_1/angular_velocity = 0.0
+36:11/0 = 0
+36:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:11/0/physics_layer_0/angular_velocity = 0.0
+36:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+36:11/0/physics_layer_1/angular_velocity = 0.0
+0:12/0 = 0
+0:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:12/0/physics_layer_0/angular_velocity = 0.0
+0:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:12/0/physics_layer_1/angular_velocity = 0.0
+1:12/0 = 0
+1:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:12/0/physics_layer_0/angular_velocity = 0.0
+1:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:12/0/physics_layer_1/angular_velocity = 0.0
+2:12/0 = 0
+2:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:12/0/physics_layer_0/angular_velocity = 0.0
+2:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:12/0/physics_layer_1/angular_velocity = 0.0
+3:12/0 = 0
+3:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:12/0/physics_layer_0/angular_velocity = 0.0
+3:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:12/0/physics_layer_1/angular_velocity = 0.0
+4:12/0 = 0
+4:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:12/0/physics_layer_0/angular_velocity = 0.0
+4:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:12/0/physics_layer_1/angular_velocity = 0.0
+6:12/0 = 0
+6:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:12/0/physics_layer_0/angular_velocity = 0.0
+6:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:12/0/physics_layer_1/angular_velocity = 0.0
+7:12/0 = 0
+7:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:12/0/physics_layer_0/angular_velocity = 0.0
+7:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:12/0/physics_layer_1/angular_velocity = 0.0
+8:12/0 = 0
+8:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:12/0/physics_layer_0/angular_velocity = 0.0
+8:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:12/0/physics_layer_1/angular_velocity = 0.0
+9:12/0 = 0
+9:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:12/0/physics_layer_0/angular_velocity = 0.0
+9:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:12/0/physics_layer_1/angular_velocity = 0.0
+10:12/0 = 0
+10:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:12/0/physics_layer_0/angular_velocity = 0.0
+10:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:12/0/physics_layer_1/angular_velocity = 0.0
+11:12/0 = 0
+11:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:12/0/physics_layer_0/angular_velocity = 0.0
+11:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:12/0/physics_layer_1/angular_velocity = 0.0
+12:12/0 = 0
+12:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:12/0/physics_layer_0/angular_velocity = 0.0
+12:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:12/0/physics_layer_1/angular_velocity = 0.0
+14:12/0 = 0
+14:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:12/0/physics_layer_0/angular_velocity = 0.0
+14:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:12/0/physics_layer_1/angular_velocity = 0.0
+15:12/0 = 0
+15:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:12/0/physics_layer_0/angular_velocity = 0.0
+15:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:12/0/physics_layer_1/angular_velocity = 0.0
+16:12/0 = 0
+16:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:12/0/physics_layer_0/angular_velocity = 0.0
+16:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:12/0/physics_layer_1/angular_velocity = 0.0
+17:12/0 = 0
+17:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:12/0/physics_layer_0/angular_velocity = 0.0
+17:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:12/0/physics_layer_1/angular_velocity = 0.0
+18:12/0 = 0
+18:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:12/0/physics_layer_0/angular_velocity = 0.0
+18:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:12/0/physics_layer_1/angular_velocity = 0.0
+19:12/0 = 0
+19:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:12/0/physics_layer_0/angular_velocity = 0.0
+19:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:12/0/physics_layer_1/angular_velocity = 0.0
+20:12/0 = 0
+20:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:12/0/physics_layer_0/angular_velocity = 0.0
+20:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:12/0/physics_layer_1/angular_velocity = 0.0
+22:12/0 = 0
+22:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:12/0/physics_layer_0/angular_velocity = 0.0
+22:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:12/0/physics_layer_1/angular_velocity = 0.0
+23:12/0 = 0
+23:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:12/0/physics_layer_0/angular_velocity = 0.0
+23:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:12/0/physics_layer_1/angular_velocity = 0.0
+24:12/0 = 0
+24:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:12/0/physics_layer_0/angular_velocity = 0.0
+24:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:12/0/physics_layer_1/angular_velocity = 0.0
+25:12/0 = 0
+25:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:12/0/physics_layer_0/angular_velocity = 0.0
+25:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:12/0/physics_layer_1/angular_velocity = 0.0
+26:12/0 = 0
+26:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:12/0/physics_layer_0/angular_velocity = 0.0
+26:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:12/0/physics_layer_1/angular_velocity = 0.0
+27:12/0 = 0
+27:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:12/0/physics_layer_0/angular_velocity = 0.0
+27:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:12/0/physics_layer_1/angular_velocity = 0.0
+28:12/0 = 0
+28:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:12/0/physics_layer_0/angular_velocity = 0.0
+28:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:12/0/physics_layer_1/angular_velocity = 0.0
+30:12/0 = 0
+30:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:12/0/physics_layer_0/angular_velocity = 0.0
+30:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:12/0/physics_layer_1/angular_velocity = 0.0
+31:12/0 = 0
+31:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:12/0/physics_layer_0/angular_velocity = 0.0
+31:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+31:12/0/physics_layer_1/angular_velocity = 0.0
+32:12/0 = 0
+32:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:12/0/physics_layer_0/angular_velocity = 0.0
+32:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:12/0/physics_layer_1/angular_velocity = 0.0
+33:12/0 = 0
+33:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:12/0/physics_layer_0/angular_velocity = 0.0
+33:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:12/0/physics_layer_1/angular_velocity = 0.0
+34:12/0 = 0
+34:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:12/0/physics_layer_0/angular_velocity = 0.0
+34:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:12/0/physics_layer_1/angular_velocity = 0.0
+35:12/0 = 0
+35:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:12/0/physics_layer_0/angular_velocity = 0.0
+35:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:12/0/physics_layer_1/angular_velocity = 0.0
+36:12/0 = 0
+36:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:12/0/physics_layer_0/angular_velocity = 0.0
+36:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+36:12/0/physics_layer_1/angular_velocity = 0.0
+0:13/0 = 0
+0:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:13/0/physics_layer_0/angular_velocity = 0.0
+0:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:13/0/physics_layer_1/angular_velocity = 0.0
+1:13/0 = 0
+1:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:13/0/physics_layer_0/angular_velocity = 0.0
+1:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:13/0/physics_layer_1/angular_velocity = 0.0
+2:13/0 = 0
+2:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:13/0/physics_layer_0/angular_velocity = 0.0
+2:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:13/0/physics_layer_1/angular_velocity = 0.0
+3:13/0 = 0
+3:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:13/0/physics_layer_0/angular_velocity = 0.0
+3:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:13/0/physics_layer_1/angular_velocity = 0.0
+4:13/0 = 0
+4:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:13/0/physics_layer_0/angular_velocity = 0.0
+4:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:13/0/physics_layer_1/angular_velocity = 0.0
+5:13/0 = 0
+5:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:13/0/physics_layer_0/angular_velocity = 0.0
+5:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:13/0/physics_layer_1/angular_velocity = 0.0
+8:13/0 = 0
+8:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:13/0/physics_layer_0/angular_velocity = 0.0
+8:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:13/0/physics_layer_1/angular_velocity = 0.0
+9:13/0 = 0
+9:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:13/0/physics_layer_0/angular_velocity = 0.0
+9:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:13/0/physics_layer_1/angular_velocity = 0.0
+10:13/0 = 0
+10:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:13/0/physics_layer_0/angular_velocity = 0.0
+10:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:13/0/physics_layer_1/angular_velocity = 0.0
+11:13/0 = 0
+11:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:13/0/physics_layer_0/angular_velocity = 0.0
+11:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:13/0/physics_layer_1/angular_velocity = 0.0
+12:13/0 = 0
+12:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:13/0/physics_layer_0/angular_velocity = 0.0
+12:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:13/0/physics_layer_1/angular_velocity = 0.0
+13:13/0 = 0
+13:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:13/0/physics_layer_0/angular_velocity = 0.0
+13:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:13/0/physics_layer_1/angular_velocity = 0.0
+16:13/0 = 0
+16:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:13/0/physics_layer_0/angular_velocity = 0.0
+16:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:13/0/physics_layer_1/angular_velocity = 0.0
+17:13/0 = 0
+17:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:13/0/physics_layer_0/angular_velocity = 0.0
+17:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:13/0/physics_layer_1/angular_velocity = 0.0
+18:13/0 = 0
+18:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:13/0/physics_layer_0/angular_velocity = 0.0
+18:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:13/0/physics_layer_1/angular_velocity = 0.0
+19:13/0 = 0
+19:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:13/0/physics_layer_0/angular_velocity = 0.0
+19:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:13/0/physics_layer_1/angular_velocity = 0.0
+20:13/0 = 0
+20:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:13/0/physics_layer_0/angular_velocity = 0.0
+20:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:13/0/physics_layer_1/angular_velocity = 0.0
+21:13/0 = 0
+21:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:13/0/physics_layer_0/angular_velocity = 0.0
+21:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:13/0/physics_layer_1/angular_velocity = 0.0
+24:13/0 = 0
+24:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:13/0/physics_layer_0/angular_velocity = 0.0
+24:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:13/0/physics_layer_1/angular_velocity = 0.0
+25:13/0 = 0
+25:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:13/0/physics_layer_0/angular_velocity = 0.0
+25:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:13/0/physics_layer_1/angular_velocity = 0.0
+26:13/0 = 0
+26:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:13/0/physics_layer_0/angular_velocity = 0.0
+26:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:13/0/physics_layer_1/angular_velocity = 0.0
+27:13/0 = 0
+27:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:13/0/physics_layer_0/angular_velocity = 0.0
+27:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:13/0/physics_layer_1/angular_velocity = 0.0
+28:13/0 = 0
+28:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:13/0/physics_layer_0/angular_velocity = 0.0
+28:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:13/0/physics_layer_1/angular_velocity = 0.0
+29:13/0 = 0
+29:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:13/0/physics_layer_0/angular_velocity = 0.0
+29:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:13/0/physics_layer_1/angular_velocity = 0.0
+32:13/0 = 0
+32:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:13/0/physics_layer_0/angular_velocity = 0.0
+32:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:13/0/physics_layer_1/angular_velocity = 0.0
+33:13/0 = 0
+33:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:13/0/physics_layer_0/angular_velocity = 0.0
+33:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:13/0/physics_layer_1/angular_velocity = 0.0
+34:13/0 = 0
+34:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:13/0/physics_layer_0/angular_velocity = 0.0
+34:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:13/0/physics_layer_1/angular_velocity = 0.0
+35:13/0 = 0
+35:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:13/0/physics_layer_0/angular_velocity = 0.0
+35:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:13/0/physics_layer_1/angular_velocity = 0.0
+36:13/0 = 0
+36:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:13/0/physics_layer_0/angular_velocity = 0.0
+36:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+36:13/0/physics_layer_1/angular_velocity = 0.0
+0:14/0 = 0
+0:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:14/0/physics_layer_0/angular_velocity = 0.0
+0:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:14/0/physics_layer_1/angular_velocity = 0.0
+1:14/0 = 0
+1:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:14/0/physics_layer_0/angular_velocity = 0.0
+1:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:14/0/physics_layer_1/angular_velocity = 0.0
+2:14/0 = 0
+2:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:14/0/physics_layer_0/angular_velocity = 0.0
+2:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:14/0/physics_layer_1/angular_velocity = 0.0
+3:14/0 = 0
+3:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:14/0/physics_layer_0/angular_velocity = 0.0
+3:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:14/0/physics_layer_1/angular_velocity = 0.0
+4:14/0 = 0
+4:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:14/0/physics_layer_0/angular_velocity = 0.0
+4:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:14/0/physics_layer_1/angular_velocity = 0.0
+5:14/0 = 0
+5:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:14/0/physics_layer_0/angular_velocity = 0.0
+5:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:14/0/physics_layer_1/angular_velocity = 0.0
+8:14/0 = 0
+8:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:14/0/physics_layer_0/angular_velocity = 0.0
+8:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:14/0/physics_layer_1/angular_velocity = 0.0
+9:14/0 = 0
+9:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:14/0/physics_layer_0/angular_velocity = 0.0
+9:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:14/0/physics_layer_1/angular_velocity = 0.0
+10:14/0 = 0
+10:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:14/0/physics_layer_0/angular_velocity = 0.0
+10:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:14/0/physics_layer_1/angular_velocity = 0.0
+11:14/0 = 0
+11:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:14/0/physics_layer_0/angular_velocity = 0.0
+11:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:14/0/physics_layer_1/angular_velocity = 0.0
+12:14/0 = 0
+12:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:14/0/physics_layer_0/angular_velocity = 0.0
+12:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:14/0/physics_layer_1/angular_velocity = 0.0
+13:14/0 = 0
+13:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:14/0/physics_layer_0/angular_velocity = 0.0
+13:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:14/0/physics_layer_1/angular_velocity = 0.0
+16:14/0 = 0
+16:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:14/0/physics_layer_0/angular_velocity = 0.0
+16:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:14/0/physics_layer_1/angular_velocity = 0.0
+17:14/0 = 0
+17:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:14/0/physics_layer_0/angular_velocity = 0.0
+17:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:14/0/physics_layer_1/angular_velocity = 0.0
+18:14/0 = 0
+18:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:14/0/physics_layer_0/angular_velocity = 0.0
+18:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:14/0/physics_layer_1/angular_velocity = 0.0
+19:14/0 = 0
+19:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:14/0/physics_layer_0/angular_velocity = 0.0
+19:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:14/0/physics_layer_1/angular_velocity = 0.0
+20:14/0 = 0
+20:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:14/0/physics_layer_0/angular_velocity = 0.0
+20:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:14/0/physics_layer_1/angular_velocity = 0.0
+21:14/0 = 0
+21:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:14/0/physics_layer_0/angular_velocity = 0.0
+21:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:14/0/physics_layer_1/angular_velocity = 0.0
+24:14/0 = 0
+24:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:14/0/physics_layer_0/angular_velocity = 0.0
+24:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:14/0/physics_layer_1/angular_velocity = 0.0
+25:14/0 = 0
+25:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:14/0/physics_layer_0/angular_velocity = 0.0
+25:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:14/0/physics_layer_1/angular_velocity = 0.0
+26:14/0 = 0
+26:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:14/0/physics_layer_0/angular_velocity = 0.0
+26:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:14/0/physics_layer_1/angular_velocity = 0.0
+27:14/0 = 0
+27:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:14/0/physics_layer_0/angular_velocity = 0.0
+27:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:14/0/physics_layer_1/angular_velocity = 0.0
+28:14/0 = 0
+28:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:14/0/physics_layer_0/angular_velocity = 0.0
+28:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:14/0/physics_layer_1/angular_velocity = 0.0
+29:14/0 = 0
+29:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:14/0/physics_layer_0/angular_velocity = 0.0
+29:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:14/0/physics_layer_1/angular_velocity = 0.0
+32:14/0 = 0
+32:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:14/0/physics_layer_0/angular_velocity = 0.0
+32:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:14/0/physics_layer_1/angular_velocity = 0.0
+33:14/0 = 0
+33:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:14/0/physics_layer_0/angular_velocity = 0.0
+33:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:14/0/physics_layer_1/angular_velocity = 0.0
+34:14/0 = 0
+34:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:14/0/physics_layer_0/angular_velocity = 0.0
+34:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:14/0/physics_layer_1/angular_velocity = 0.0
+35:14/0 = 0
+35:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:14/0/physics_layer_0/angular_velocity = 0.0
+35:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:14/0/physics_layer_1/angular_velocity = 0.0
+0:15/0 = 0
+0:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:15/0/physics_layer_0/angular_velocity = 0.0
+0:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:15/0/physics_layer_1/angular_velocity = 0.0
+1:15/0 = 0
+1:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:15/0/physics_layer_0/angular_velocity = 0.0
+1:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:15/0/physics_layer_1/angular_velocity = 0.0
+2:15/0 = 0
+2:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:15/0/physics_layer_0/angular_velocity = 0.0
+2:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:15/0/physics_layer_1/angular_velocity = 0.0
+3:15/0 = 0
+3:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:15/0/physics_layer_0/angular_velocity = 0.0
+3:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:15/0/physics_layer_1/angular_velocity = 0.0
+4:15/0 = 0
+4:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:15/0/physics_layer_0/angular_velocity = 0.0
+4:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:15/0/physics_layer_1/angular_velocity = 0.0
+5:15/0 = 0
+5:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:15/0/physics_layer_0/angular_velocity = 0.0
+5:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:15/0/physics_layer_1/angular_velocity = 0.0
+6:15/0 = 0
+6:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:15/0/physics_layer_0/angular_velocity = 0.0
+6:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:15/0/physics_layer_1/angular_velocity = 0.0
+7:15/0 = 0
+7:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:15/0/physics_layer_0/angular_velocity = 0.0
+7:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:15/0/physics_layer_1/angular_velocity = 0.0
+8:15/0 = 0
+8:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:15/0/physics_layer_0/angular_velocity = 0.0
+8:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:15/0/physics_layer_1/angular_velocity = 0.0
+9:15/0 = 0
+9:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:15/0/physics_layer_0/angular_velocity = 0.0
+9:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:15/0/physics_layer_1/angular_velocity = 0.0
+10:15/0 = 0
+10:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:15/0/physics_layer_0/angular_velocity = 0.0
+10:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:15/0/physics_layer_1/angular_velocity = 0.0
+11:15/0 = 0
+11:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:15/0/physics_layer_0/angular_velocity = 0.0
+11:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:15/0/physics_layer_1/angular_velocity = 0.0
+12:15/0 = 0
+12:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:15/0/physics_layer_0/angular_velocity = 0.0
+12:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:15/0/physics_layer_1/angular_velocity = 0.0
+13:15/0 = 0
+13:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:15/0/physics_layer_0/angular_velocity = 0.0
+13:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:15/0/physics_layer_1/angular_velocity = 0.0
+14:15/0 = 0
+14:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:15/0/physics_layer_0/angular_velocity = 0.0
+14:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:15/0/physics_layer_1/angular_velocity = 0.0
+15:15/0 = 0
+15:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:15/0/physics_layer_0/angular_velocity = 0.0
+15:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:15/0/physics_layer_1/angular_velocity = 0.0
+16:15/0 = 0
+16:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:15/0/physics_layer_0/angular_velocity = 0.0
+16:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:15/0/physics_layer_1/angular_velocity = 0.0
+17:15/0 = 0
+17:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:15/0/physics_layer_0/angular_velocity = 0.0
+17:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:15/0/physics_layer_1/angular_velocity = 0.0
+18:15/0 = 0
+18:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:15/0/physics_layer_0/angular_velocity = 0.0
+18:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:15/0/physics_layer_1/angular_velocity = 0.0
+20:15/0 = 0
+20:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:15/0/physics_layer_0/angular_velocity = 0.0
+20:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:15/0/physics_layer_1/angular_velocity = 0.0
+21:15/0 = 0
+21:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:15/0/physics_layer_0/angular_velocity = 0.0
+21:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:15/0/physics_layer_1/angular_velocity = 0.0
+24:15/0 = 0
+24:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:15/0/physics_layer_0/angular_velocity = 0.0
+24:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:15/0/physics_layer_1/angular_velocity = 0.0
+25:15/0 = 0
+25:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:15/0/physics_layer_0/angular_velocity = 0.0
+25:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:15/0/physics_layer_1/angular_velocity = 0.0
+26:15/0 = 0
+26:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:15/0/physics_layer_0/angular_velocity = 0.0
+26:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:15/0/physics_layer_1/angular_velocity = 0.0
+27:15/0 = 0
+27:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:15/0/physics_layer_0/angular_velocity = 0.0
+27:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:15/0/physics_layer_1/angular_velocity = 0.0
+32:15/0 = 0
+32:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:15/0/physics_layer_0/angular_velocity = 0.0
+32:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:15/0/physics_layer_1/angular_velocity = 0.0
+33:15/0 = 0
+33:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:15/0/physics_layer_0/angular_velocity = 0.0
+33:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:15/0/physics_layer_1/angular_velocity = 0.0
+34:15/0 = 0
+34:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:15/0/physics_layer_0/angular_velocity = 0.0
+34:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:15/0/physics_layer_1/angular_velocity = 0.0
+35:15/0 = 0
+35:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:15/0/physics_layer_0/angular_velocity = 0.0
+35:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:15/0/physics_layer_1/angular_velocity = 0.0
+0:16/0 = 0
+0:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:16/0/physics_layer_0/angular_velocity = 0.0
+0:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:16/0/physics_layer_1/angular_velocity = 0.0
+1:16/0 = 0
+1:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:16/0/physics_layer_0/angular_velocity = 0.0
+1:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:16/0/physics_layer_1/angular_velocity = 0.0
+2:16/0 = 0
+2:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:16/0/physics_layer_0/angular_velocity = 0.0
+2:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:16/0/physics_layer_1/angular_velocity = 0.0
+3:16/0 = 0
+3:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:16/0/physics_layer_0/angular_velocity = 0.0
+3:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:16/0/physics_layer_1/angular_velocity = 0.0
+4:16/0 = 0
+4:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:16/0/physics_layer_0/angular_velocity = 0.0
+4:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:16/0/physics_layer_1/angular_velocity = 0.0
+5:16/0 = 0
+5:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:16/0/physics_layer_0/angular_velocity = 0.0
+5:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:16/0/physics_layer_1/angular_velocity = 0.0
+6:16/0 = 0
+6:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:16/0/physics_layer_0/angular_velocity = 0.0
+6:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:16/0/physics_layer_1/angular_velocity = 0.0
+7:16/0 = 0
+7:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:16/0/physics_layer_0/angular_velocity = 0.0
+7:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:16/0/physics_layer_1/angular_velocity = 0.0
+8:16/0 = 0
+8:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:16/0/physics_layer_0/angular_velocity = 0.0
+8:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:16/0/physics_layer_1/angular_velocity = 0.0
+9:16/0 = 0
+9:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:16/0/physics_layer_0/angular_velocity = 0.0
+9:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:16/0/physics_layer_1/angular_velocity = 0.0
+10:16/0 = 0
+10:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:16/0/physics_layer_0/angular_velocity = 0.0
+10:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:16/0/physics_layer_1/angular_velocity = 0.0
+11:16/0 = 0
+11:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:16/0/physics_layer_0/angular_velocity = 0.0
+11:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:16/0/physics_layer_1/angular_velocity = 0.0
+12:16/0 = 0
+12:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:16/0/physics_layer_0/angular_velocity = 0.0
+12:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:16/0/physics_layer_1/angular_velocity = 0.0
+13:16/0 = 0
+13:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:16/0/physics_layer_0/angular_velocity = 0.0
+13:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:16/0/physics_layer_1/angular_velocity = 0.0
+14:16/0 = 0
+14:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:16/0/physics_layer_0/angular_velocity = 0.0
+14:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:16/0/physics_layer_1/angular_velocity = 0.0
+15:16/0 = 0
+15:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:16/0/physics_layer_0/angular_velocity = 0.0
+15:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:16/0/physics_layer_1/angular_velocity = 0.0
+16:16/0 = 0
+16:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:16/0/physics_layer_0/angular_velocity = 0.0
+16:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:16/0/physics_layer_1/angular_velocity = 0.0
+18:16/0 = 0
+18:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:16/0/physics_layer_0/angular_velocity = 0.0
+18:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:16/0/physics_layer_1/angular_velocity = 0.0
+19:16/0 = 0
+19:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:16/0/physics_layer_0/angular_velocity = 0.0
+19:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:16/0/physics_layer_1/angular_velocity = 0.0
+21:16/0 = 0
+21:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:16/0/physics_layer_0/angular_velocity = 0.0
+21:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:16/0/physics_layer_1/angular_velocity = 0.0
+24:16/0 = 0
+24:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:16/0/physics_layer_0/angular_velocity = 0.0
+24:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:16/0/physics_layer_1/angular_velocity = 0.0
+25:16/0 = 0
+25:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:16/0/physics_layer_0/angular_velocity = 0.0
+25:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:16/0/physics_layer_1/angular_velocity = 0.0
+26:16/0 = 0
+26:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:16/0/physics_layer_0/angular_velocity = 0.0
+26:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:16/0/physics_layer_1/angular_velocity = 0.0
+27:16/0 = 0
+27:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:16/0/physics_layer_0/angular_velocity = 0.0
+27:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:16/0/physics_layer_1/angular_velocity = 0.0
+35:16/0 = 0
+35:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:16/0/physics_layer_0/angular_velocity = 0.0
+35:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:16/0/physics_layer_1/angular_velocity = 0.0
+36:16/0 = 0
+36:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:16/0/physics_layer_0/angular_velocity = 0.0
+36:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+36:16/0/physics_layer_1/angular_velocity = 0.0
+0:17/0 = 0
+0:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:17/0/physics_layer_0/angular_velocity = 0.0
+0:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:17/0/physics_layer_1/angular_velocity = 0.0
+1:17/0 = 0
+1:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:17/0/physics_layer_0/angular_velocity = 0.0
+1:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:17/0/physics_layer_1/angular_velocity = 0.0
+2:17/0 = 0
+2:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:17/0/physics_layer_0/angular_velocity = 0.0
+2:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:17/0/physics_layer_1/angular_velocity = 0.0
+3:17/0 = 0
+3:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:17/0/physics_layer_0/angular_velocity = 0.0
+3:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:17/0/physics_layer_1/angular_velocity = 0.0
+4:17/0 = 0
+4:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:17/0/physics_layer_0/angular_velocity = 0.0
+4:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:17/0/physics_layer_1/angular_velocity = 0.0
+5:17/0 = 0
+5:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:17/0/physics_layer_0/angular_velocity = 0.0
+5:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:17/0/physics_layer_1/angular_velocity = 0.0
+6:17/0 = 0
+6:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:17/0/physics_layer_0/angular_velocity = 0.0
+6:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:17/0/physics_layer_1/angular_velocity = 0.0
+7:17/0 = 0
+7:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:17/0/physics_layer_0/angular_velocity = 0.0
+7:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:17/0/physics_layer_1/angular_velocity = 0.0
+8:17/0 = 0
+8:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:17/0/physics_layer_0/angular_velocity = 0.0
+8:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:17/0/physics_layer_1/angular_velocity = 0.0
+9:17/0 = 0
+9:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:17/0/physics_layer_0/angular_velocity = 0.0
+9:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:17/0/physics_layer_1/angular_velocity = 0.0
+10:17/0 = 0
+10:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:17/0/physics_layer_0/angular_velocity = 0.0
+10:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:17/0/physics_layer_1/angular_velocity = 0.0
+11:17/0 = 0
+11:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:17/0/physics_layer_0/angular_velocity = 0.0
+11:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:17/0/physics_layer_1/angular_velocity = 0.0
+12:17/0 = 0
+12:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:17/0/physics_layer_0/angular_velocity = 0.0
+12:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:17/0/physics_layer_1/angular_velocity = 0.0
+13:17/0 = 0
+13:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:17/0/physics_layer_0/angular_velocity = 0.0
+13:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:17/0/physics_layer_1/angular_velocity = 0.0
+14:17/0 = 0
+14:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:17/0/physics_layer_0/angular_velocity = 0.0
+14:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:17/0/physics_layer_1/angular_velocity = 0.0
+15:17/0 = 0
+15:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:17/0/physics_layer_0/angular_velocity = 0.0
+15:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:17/0/physics_layer_1/angular_velocity = 0.0
+16:17/0 = 0
+16:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:17/0/physics_layer_0/angular_velocity = 0.0
+16:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:17/0/physics_layer_1/angular_velocity = 0.0
+17:17/0 = 0
+17:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:17/0/physics_layer_0/angular_velocity = 0.0
+17:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:17/0/physics_layer_1/angular_velocity = 0.0
+18:17/0 = 0
+18:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:17/0/physics_layer_0/angular_velocity = 0.0
+18:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:17/0/physics_layer_1/angular_velocity = 0.0
+20:17/0 = 0
+20:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:17/0/physics_layer_0/angular_velocity = 0.0
+20:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:17/0/physics_layer_1/angular_velocity = 0.0
+24:17/0 = 0
+24:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:17/0/physics_layer_0/angular_velocity = 0.0
+24:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:17/0/physics_layer_1/angular_velocity = 0.0
+25:17/0 = 0
+25:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:17/0/physics_layer_0/angular_velocity = 0.0
+25:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:17/0/physics_layer_1/angular_velocity = 0.0
+26:17/0 = 0
+26:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:17/0/physics_layer_0/angular_velocity = 0.0
+26:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:17/0/physics_layer_1/angular_velocity = 0.0
+27:17/0 = 0
+27:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:17/0/physics_layer_0/angular_velocity = 0.0
+27:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:17/0/physics_layer_1/angular_velocity = 0.0
+32:17/0 = 0
+32:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:17/0/physics_layer_0/angular_velocity = 0.0
+32:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:17/0/physics_layer_1/angular_velocity = 0.0
+33:17/0 = 0
+33:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:17/0/physics_layer_0/angular_velocity = 0.0
+33:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:17/0/physics_layer_1/angular_velocity = 0.0
+34:17/0 = 0
+34:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:17/0/physics_layer_0/angular_velocity = 0.0
+34:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:17/0/physics_layer_1/angular_velocity = 0.0
+35:17/0 = 0
+35:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:17/0/physics_layer_0/angular_velocity = 0.0
+35:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:17/0/physics_layer_1/angular_velocity = 0.0
+36:17/0 = 0
+36:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:17/0/physics_layer_0/angular_velocity = 0.0
+36:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+36:17/0/physics_layer_1/angular_velocity = 0.0
+0:18/0 = 0
+0:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:18/0/physics_layer_0/angular_velocity = 0.0
+0:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:18/0/physics_layer_1/angular_velocity = 0.0
+1:18/0 = 0
+1:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:18/0/physics_layer_0/angular_velocity = 0.0
+1:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:18/0/physics_layer_1/angular_velocity = 0.0
+2:18/0 = 0
+2:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:18/0/physics_layer_0/angular_velocity = 0.0
+2:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:18/0/physics_layer_1/angular_velocity = 0.0
+3:18/0 = 0
+3:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:18/0/physics_layer_0/angular_velocity = 0.0
+3:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:18/0/physics_layer_1/angular_velocity = 0.0
+4:18/0 = 0
+4:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:18/0/physics_layer_0/angular_velocity = 0.0
+4:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:18/0/physics_layer_1/angular_velocity = 0.0
+5:18/0 = 0
+5:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:18/0/physics_layer_0/angular_velocity = 0.0
+5:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:18/0/physics_layer_1/angular_velocity = 0.0
+6:18/0 = 0
+6:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:18/0/physics_layer_0/angular_velocity = 0.0
+6:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:18/0/physics_layer_1/angular_velocity = 0.0
+7:18/0 = 0
+7:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:18/0/physics_layer_0/angular_velocity = 0.0
+7:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:18/0/physics_layer_1/angular_velocity = 0.0
+8:18/0 = 0
+8:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:18/0/physics_layer_0/angular_velocity = 0.0
+8:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:18/0/physics_layer_1/angular_velocity = 0.0
+9:18/0 = 0
+9:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:18/0/physics_layer_0/angular_velocity = 0.0
+9:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:18/0/physics_layer_1/angular_velocity = 0.0
+10:18/0 = 0
+10:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:18/0/physics_layer_0/angular_velocity = 0.0
+10:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:18/0/physics_layer_1/angular_velocity = 0.0
+11:18/0 = 0
+11:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:18/0/physics_layer_0/angular_velocity = 0.0
+11:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:18/0/physics_layer_1/angular_velocity = 0.0
+12:18/0 = 0
+12:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:18/0/physics_layer_0/angular_velocity = 0.0
+12:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:18/0/physics_layer_1/angular_velocity = 0.0
+13:18/0 = 0
+13:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:18/0/physics_layer_0/angular_velocity = 0.0
+13:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:18/0/physics_layer_1/angular_velocity = 0.0
+14:18/0 = 0
+14:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:18/0/physics_layer_0/angular_velocity = 0.0
+14:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:18/0/physics_layer_1/angular_velocity = 0.0
+15:18/0 = 0
+15:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:18/0/physics_layer_0/angular_velocity = 0.0
+15:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:18/0/physics_layer_1/angular_velocity = 0.0
+16:18/0 = 0
+16:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:18/0/physics_layer_0/angular_velocity = 0.0
+16:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:18/0/physics_layer_1/angular_velocity = 0.0
+17:18/0 = 0
+17:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:18/0/physics_layer_0/angular_velocity = 0.0
+17:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:18/0/physics_layer_1/angular_velocity = 0.0
+18:18/0 = 0
+18:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:18/0/physics_layer_0/angular_velocity = 0.0
+18:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:18/0/physics_layer_1/angular_velocity = 0.0
+19:18/0 = 0
+19:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:18/0/physics_layer_0/angular_velocity = 0.0
+19:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:18/0/physics_layer_1/angular_velocity = 0.0
+20:18/0 = 0
+20:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:18/0/physics_layer_0/angular_velocity = 0.0
+20:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:18/0/physics_layer_1/angular_velocity = 0.0
+21:18/0 = 0
+21:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:18/0/physics_layer_0/angular_velocity = 0.0
+21:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:18/0/physics_layer_1/angular_velocity = 0.0
+24:18/0 = 0
+24:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:18/0/physics_layer_0/angular_velocity = 0.0
+24:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:18/0/physics_layer_1/angular_velocity = 0.0
+25:18/0 = 0
+25:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:18/0/physics_layer_0/angular_velocity = 0.0
+25:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:18/0/physics_layer_1/angular_velocity = 0.0
+26:18/0 = 0
+26:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:18/0/physics_layer_0/angular_velocity = 0.0
+26:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:18/0/physics_layer_1/angular_velocity = 0.0
+27:18/0 = 0
+27:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:18/0/physics_layer_0/angular_velocity = 0.0
+27:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:18/0/physics_layer_1/angular_velocity = 0.0
+32:18/0 = 0
+32:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:18/0/physics_layer_0/angular_velocity = 0.0
+32:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:18/0/physics_layer_1/angular_velocity = 0.0
+33:18/0 = 0
+33:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:18/0/physics_layer_0/angular_velocity = 0.0
+33:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:18/0/physics_layer_1/angular_velocity = 0.0
+34:18/0 = 0
+34:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:18/0/physics_layer_0/angular_velocity = 0.0
+34:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:18/0/physics_layer_1/angular_velocity = 0.0
+35:18/0 = 0
+35:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:18/0/physics_layer_0/angular_velocity = 0.0
+35:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:18/0/physics_layer_1/angular_velocity = 0.0
+36:18/0 = 0
+36:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:18/0/physics_layer_0/angular_velocity = 0.0
+36:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+36:18/0/physics_layer_1/angular_velocity = 0.0
+0:19/0 = 0
+0:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:19/0/physics_layer_0/angular_velocity = 0.0
+0:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:19/0/physics_layer_1/angular_velocity = 0.0
+1:19/0 = 0
+1:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:19/0/physics_layer_0/angular_velocity = 0.0
+1:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:19/0/physics_layer_1/angular_velocity = 0.0
+2:19/0 = 0
+2:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:19/0/physics_layer_0/angular_velocity = 0.0
+2:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:19/0/physics_layer_1/angular_velocity = 0.0
+3:19/0 = 0
+3:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:19/0/physics_layer_0/angular_velocity = 0.0
+3:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:19/0/physics_layer_1/angular_velocity = 0.0
+4:19/0 = 0
+4:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:19/0/physics_layer_0/angular_velocity = 0.0
+4:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:19/0/physics_layer_1/angular_velocity = 0.0
+5:19/0 = 0
+5:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:19/0/physics_layer_0/angular_velocity = 0.0
+5:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:19/0/physics_layer_1/angular_velocity = 0.0
+6:19/0 = 0
+6:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:19/0/physics_layer_0/angular_velocity = 0.0
+6:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:19/0/physics_layer_1/angular_velocity = 0.0
+7:19/0 = 0
+7:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:19/0/physics_layer_0/angular_velocity = 0.0
+7:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:19/0/physics_layer_1/angular_velocity = 0.0
+8:19/0 = 0
+8:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:19/0/physics_layer_0/angular_velocity = 0.0
+8:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:19/0/physics_layer_1/angular_velocity = 0.0
+9:19/0 = 0
+9:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:19/0/physics_layer_0/angular_velocity = 0.0
+9:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:19/0/physics_layer_1/angular_velocity = 0.0
+10:19/0 = 0
+10:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:19/0/physics_layer_0/angular_velocity = 0.0
+10:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:19/0/physics_layer_1/angular_velocity = 0.0
+11:19/0 = 0
+11:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:19/0/physics_layer_0/angular_velocity = 0.0
+11:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:19/0/physics_layer_1/angular_velocity = 0.0
+12:19/0 = 0
+12:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:19/0/physics_layer_0/angular_velocity = 0.0
+12:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:19/0/physics_layer_1/angular_velocity = 0.0
+13:19/0 = 0
+13:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:19/0/physics_layer_0/angular_velocity = 0.0
+13:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:19/0/physics_layer_1/angular_velocity = 0.0
+14:19/0 = 0
+14:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:19/0/physics_layer_0/angular_velocity = 0.0
+14:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:19/0/physics_layer_1/angular_velocity = 0.0
+15:19/0 = 0
+15:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:19/0/physics_layer_0/angular_velocity = 0.0
+15:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:19/0/physics_layer_1/angular_velocity = 0.0
+16:19/0 = 0
+16:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:19/0/physics_layer_0/angular_velocity = 0.0
+16:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:19/0/physics_layer_1/angular_velocity = 0.0
+18:19/0 = 0
+18:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:19/0/physics_layer_0/angular_velocity = 0.0
+18:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:19/0/physics_layer_1/angular_velocity = 0.0
+19:19/0 = 0
+19:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:19/0/physics_layer_0/angular_velocity = 0.0
+19:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:19/0/physics_layer_1/angular_velocity = 0.0
+21:19/0 = 0
+21:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:19/0/physics_layer_0/angular_velocity = 0.0
+21:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:19/0/physics_layer_1/angular_velocity = 0.0
+24:19/0 = 0
+24:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:19/0/physics_layer_0/angular_velocity = 0.0
+24:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:19/0/physics_layer_1/angular_velocity = 0.0
+25:19/0 = 0
+25:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:19/0/physics_layer_0/angular_velocity = 0.0
+25:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:19/0/physics_layer_1/angular_velocity = 0.0
+26:19/0 = 0
+26:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:19/0/physics_layer_0/angular_velocity = 0.0
+26:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:19/0/physics_layer_1/angular_velocity = 0.0
+27:19/0 = 0
+27:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:19/0/physics_layer_0/angular_velocity = 0.0
+27:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:19/0/physics_layer_1/angular_velocity = 0.0
+32:19/0 = 0
+32:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:19/0/physics_layer_0/angular_velocity = 0.0
+32:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:19/0/physics_layer_1/angular_velocity = 0.0
+33:19/0 = 0
+33:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:19/0/physics_layer_0/angular_velocity = 0.0
+33:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:19/0/physics_layer_1/angular_velocity = 0.0
+34:19/0 = 0
+34:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:19/0/physics_layer_0/angular_velocity = 0.0
+34:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:19/0/physics_layer_1/angular_velocity = 0.0
+35:19/0 = 0
+35:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:19/0/physics_layer_0/angular_velocity = 0.0
+35:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:19/0/physics_layer_1/angular_velocity = 0.0
+0:20/0 = 0
+0:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:20/0/physics_layer_0/angular_velocity = 0.0
+0:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:20/0/physics_layer_1/angular_velocity = 0.0
+1:20/0 = 0
+1:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:20/0/physics_layer_0/angular_velocity = 0.0
+1:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:20/0/physics_layer_1/angular_velocity = 0.0
+2:20/0 = 0
+2:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:20/0/physics_layer_0/angular_velocity = 0.0
+2:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:20/0/physics_layer_1/angular_velocity = 0.0
+3:20/0 = 0
+3:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:20/0/physics_layer_0/angular_velocity = 0.0
+3:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:20/0/physics_layer_1/angular_velocity = 0.0
+4:20/0 = 0
+4:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:20/0/physics_layer_0/angular_velocity = 0.0
+4:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:20/0/physics_layer_1/angular_velocity = 0.0
+5:20/0 = 0
+5:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:20/0/physics_layer_0/angular_velocity = 0.0
+5:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:20/0/physics_layer_1/angular_velocity = 0.0
+6:20/0 = 0
+6:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:20/0/physics_layer_0/angular_velocity = 0.0
+6:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:20/0/physics_layer_1/angular_velocity = 0.0
+7:20/0 = 0
+7:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:20/0/physics_layer_0/angular_velocity = 0.0
+7:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:20/0/physics_layer_1/angular_velocity = 0.0
+8:20/0 = 0
+8:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:20/0/physics_layer_0/angular_velocity = 0.0
+8:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:20/0/physics_layer_1/angular_velocity = 0.0
+9:20/0 = 0
+9:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:20/0/physics_layer_0/angular_velocity = 0.0
+9:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:20/0/physics_layer_1/angular_velocity = 0.0
+10:20/0 = 0
+10:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:20/0/physics_layer_0/angular_velocity = 0.0
+10:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:20/0/physics_layer_1/angular_velocity = 0.0
+11:20/0 = 0
+11:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:20/0/physics_layer_0/angular_velocity = 0.0
+11:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:20/0/physics_layer_1/angular_velocity = 0.0
+12:20/0 = 0
+12:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:20/0/physics_layer_0/angular_velocity = 0.0
+12:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:20/0/physics_layer_1/angular_velocity = 0.0
+13:20/0 = 0
+13:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:20/0/physics_layer_0/angular_velocity = 0.0
+13:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:20/0/physics_layer_1/angular_velocity = 0.0
+14:20/0 = 0
+14:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:20/0/physics_layer_0/angular_velocity = 0.0
+14:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:20/0/physics_layer_1/angular_velocity = 0.0
+15:20/0 = 0
+15:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:20/0/physics_layer_0/angular_velocity = 0.0
+15:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:20/0/physics_layer_1/angular_velocity = 0.0
+16:20/0 = 0
+16:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:20/0/physics_layer_0/angular_velocity = 0.0
+16:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:20/0/physics_layer_1/angular_velocity = 0.0
+17:20/0 = 0
+17:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:20/0/physics_layer_0/angular_velocity = 0.0
+17:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:20/0/physics_layer_1/angular_velocity = 0.0
+18:20/0 = 0
+18:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:20/0/physics_layer_0/angular_velocity = 0.0
+18:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:20/0/physics_layer_1/angular_velocity = 0.0
+19:20/0 = 0
+19:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:20/0/physics_layer_0/angular_velocity = 0.0
+19:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:20/0/physics_layer_1/angular_velocity = 0.0
+20:20/0 = 0
+20:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:20/0/physics_layer_0/angular_velocity = 0.0
+20:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:20/0/physics_layer_1/angular_velocity = 0.0
+21:20/0 = 0
+21:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:20/0/physics_layer_0/angular_velocity = 0.0
+21:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:20/0/physics_layer_1/angular_velocity = 0.0
+24:20/0 = 0
+24:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:20/0/physics_layer_0/angular_velocity = 0.0
+24:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:20/0/physics_layer_1/angular_velocity = 0.0
+25:20/0 = 0
+25:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:20/0/physics_layer_0/angular_velocity = 0.0
+25:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:20/0/physics_layer_1/angular_velocity = 0.0
+26:20/0 = 0
+26:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:20/0/physics_layer_0/angular_velocity = 0.0
+26:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:20/0/physics_layer_1/angular_velocity = 0.0
+27:20/0 = 0
+27:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:20/0/physics_layer_0/angular_velocity = 0.0
+27:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:20/0/physics_layer_1/angular_velocity = 0.0
+32:20/0 = 0
+32:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:20/0/physics_layer_0/angular_velocity = 0.0
+32:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:20/0/physics_layer_1/angular_velocity = 0.0
+33:20/0 = 0
+33:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:20/0/physics_layer_0/angular_velocity = 0.0
+33:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:20/0/physics_layer_1/angular_velocity = 0.0
+34:20/0 = 0
+34:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:20/0/physics_layer_0/angular_velocity = 0.0
+34:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:20/0/physics_layer_1/angular_velocity = 0.0
+35:20/0 = 0
+35:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:20/0/physics_layer_0/angular_velocity = 0.0
+35:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:20/0/physics_layer_1/angular_velocity = 0.0
+0:21/0 = 0
+0:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:21/0/physics_layer_0/angular_velocity = 0.0
+0:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:21/0/physics_layer_1/angular_velocity = 0.0
+1:21/0 = 0
+1:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:21/0/physics_layer_0/angular_velocity = 0.0
+1:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:21/0/physics_layer_1/angular_velocity = 0.0
+2:21/0 = 0
+2:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:21/0/physics_layer_0/angular_velocity = 0.0
+2:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:21/0/physics_layer_1/angular_velocity = 0.0
+3:21/0 = 0
+3:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:21/0/physics_layer_0/angular_velocity = 0.0
+3:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:21/0/physics_layer_1/angular_velocity = 0.0
+4:21/0 = 0
+4:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:21/0/physics_layer_0/angular_velocity = 0.0
+4:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:21/0/physics_layer_1/angular_velocity = 0.0
+5:21/0 = 0
+5:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:21/0/physics_layer_0/angular_velocity = 0.0
+5:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:21/0/physics_layer_1/angular_velocity = 0.0
+6:21/0 = 0
+6:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:21/0/physics_layer_0/angular_velocity = 0.0
+6:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:21/0/physics_layer_1/angular_velocity = 0.0
+7:21/0 = 0
+7:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:21/0/physics_layer_0/angular_velocity = 0.0
+7:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:21/0/physics_layer_1/angular_velocity = 0.0
+8:21/0 = 0
+8:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:21/0/physics_layer_0/angular_velocity = 0.0
+8:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:21/0/physics_layer_1/angular_velocity = 0.0
+9:21/0 = 0
+9:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:21/0/physics_layer_0/angular_velocity = 0.0
+9:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:21/0/physics_layer_1/angular_velocity = 0.0
+10:21/0 = 0
+10:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:21/0/physics_layer_0/angular_velocity = 0.0
+10:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:21/0/physics_layer_1/angular_velocity = 0.0
+11:21/0 = 0
+11:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:21/0/physics_layer_0/angular_velocity = 0.0
+11:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:21/0/physics_layer_1/angular_velocity = 0.0
+12:21/0 = 0
+12:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:21/0/physics_layer_0/angular_velocity = 0.0
+12:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:21/0/physics_layer_1/angular_velocity = 0.0
+13:21/0 = 0
+13:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:21/0/physics_layer_0/angular_velocity = 0.0
+13:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:21/0/physics_layer_1/angular_velocity = 0.0
+14:21/0 = 0
+14:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:21/0/physics_layer_0/angular_velocity = 0.0
+14:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:21/0/physics_layer_1/angular_velocity = 0.0
+15:21/0 = 0
+15:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:21/0/physics_layer_0/angular_velocity = 0.0
+15:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:21/0/physics_layer_1/angular_velocity = 0.0
+16:21/0 = 0
+16:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:21/0/physics_layer_0/angular_velocity = 0.0
+16:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:21/0/physics_layer_1/angular_velocity = 0.0
+17:21/0 = 0
+17:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:21/0/physics_layer_0/angular_velocity = 0.0
+17:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:21/0/physics_layer_1/angular_velocity = 0.0
+18:21/0 = 0
+18:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:21/0/physics_layer_0/angular_velocity = 0.0
+18:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:21/0/physics_layer_1/angular_velocity = 0.0
+19:21/0 = 0
+19:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:21/0/physics_layer_0/angular_velocity = 0.0
+19:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:21/0/physics_layer_1/angular_velocity = 0.0
+24:21/0 = 0
+24:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:21/0/physics_layer_0/angular_velocity = 0.0
+24:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:21/0/physics_layer_1/angular_velocity = 0.0
+25:21/0 = 0
+25:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:21/0/physics_layer_0/angular_velocity = 0.0
+25:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:21/0/physics_layer_1/angular_velocity = 0.0
+26:21/0 = 0
+26:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:21/0/physics_layer_0/angular_velocity = 0.0
+26:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:21/0/physics_layer_1/angular_velocity = 0.0
+27:21/0 = 0
+27:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:21/0/physics_layer_0/angular_velocity = 0.0
+27:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:21/0/physics_layer_1/angular_velocity = 0.0
+35:21/0 = 0
+35:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:21/0/physics_layer_0/angular_velocity = 0.0
+35:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:21/0/physics_layer_1/angular_velocity = 0.0
+36:21/0 = 0
+36:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:21/0/physics_layer_0/angular_velocity = 0.0
+36:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+36:21/0/physics_layer_1/angular_velocity = 0.0
+0:22/0 = 0
+0:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:22/0/physics_layer_0/angular_velocity = 0.0
+0:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:22/0/physics_layer_1/angular_velocity = 0.0
+1:22/0 = 0
+1:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:22/0/physics_layer_0/angular_velocity = 0.0
+1:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:22/0/physics_layer_1/angular_velocity = 0.0
+2:22/0 = 0
+2:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:22/0/physics_layer_0/angular_velocity = 0.0
+2:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:22/0/physics_layer_1/angular_velocity = 0.0
+3:22/0 = 0
+3:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:22/0/physics_layer_0/angular_velocity = 0.0
+3:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:22/0/physics_layer_1/angular_velocity = 0.0
+4:22/0 = 0
+4:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:22/0/physics_layer_0/angular_velocity = 0.0
+4:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:22/0/physics_layer_1/angular_velocity = 0.0
+5:22/0 = 0
+5:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:22/0/physics_layer_0/angular_velocity = 0.0
+5:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:22/0/physics_layer_1/angular_velocity = 0.0
+6:22/0 = 0
+6:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:22/0/physics_layer_0/angular_velocity = 0.0
+6:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:22/0/physics_layer_1/angular_velocity = 0.0
+7:22/0 = 0
+7:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:22/0/physics_layer_0/angular_velocity = 0.0
+7:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:22/0/physics_layer_1/angular_velocity = 0.0
+8:22/0 = 0
+8:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:22/0/physics_layer_0/angular_velocity = 0.0
+8:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:22/0/physics_layer_1/angular_velocity = 0.0
+9:22/0 = 0
+9:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:22/0/physics_layer_0/angular_velocity = 0.0
+9:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:22/0/physics_layer_1/angular_velocity = 0.0
+10:22/0 = 0
+10:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:22/0/physics_layer_0/angular_velocity = 0.0
+10:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:22/0/physics_layer_1/angular_velocity = 0.0
+11:22/0 = 0
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+11:22/0/physics_layer_0/angular_velocity = 0.0
+11:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:22/0/physics_layer_1/angular_velocity = 0.0
+12:22/0 = 0
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+12:22/0/physics_layer_0/angular_velocity = 0.0
+12:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:22/0/physics_layer_1/angular_velocity = 0.0
+13:22/0 = 0
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+13:22/0/physics_layer_0/angular_velocity = 0.0
+13:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:22/0/physics_layer_1/angular_velocity = 0.0
+14:22/0 = 0
+14:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:22/0/physics_layer_0/angular_velocity = 0.0
+14:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:22/0/physics_layer_1/angular_velocity = 0.0
+15:22/0 = 0
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+15:22/0/physics_layer_0/angular_velocity = 0.0
+15:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:22/0/physics_layer_1/angular_velocity = 0.0
+16:22/0 = 0
+16:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:22/0/physics_layer_0/angular_velocity = 0.0
+16:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:22/0/physics_layer_1/angular_velocity = 0.0
+17:22/0 = 0
+17:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:22/0/physics_layer_0/angular_velocity = 0.0
+17:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:22/0/physics_layer_1/angular_velocity = 0.0
+18:22/0 = 0
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+18:22/0/physics_layer_0/angular_velocity = 0.0
+18:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:22/0/physics_layer_1/angular_velocity = 0.0
+19:22/0 = 0
+19:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:22/0/physics_layer_0/angular_velocity = 0.0
+19:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:22/0/physics_layer_1/angular_velocity = 0.0
+24:22/0 = 0
+24:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:22/0/physics_layer_0/angular_velocity = 0.0
+24:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:22/0/physics_layer_1/angular_velocity = 0.0
+25:22/0 = 0
+25:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:22/0/physics_layer_0/angular_velocity = 0.0
+25:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:22/0/physics_layer_1/angular_velocity = 0.0
+26:22/0 = 0
+26:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:22/0/physics_layer_0/angular_velocity = 0.0
+26:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:22/0/physics_layer_1/angular_velocity = 0.0
+27:22/0 = 0
+27:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:22/0/physics_layer_0/angular_velocity = 0.0
+27:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:22/0/physics_layer_1/angular_velocity = 0.0
+32:22/0 = 0
+32:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:22/0/physics_layer_0/angular_velocity = 0.0
+32:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:22/0/physics_layer_1/angular_velocity = 0.0
+33:22/0 = 0
+33:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:22/0/physics_layer_0/angular_velocity = 0.0
+33:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:22/0/physics_layer_1/angular_velocity = 0.0
+34:22/0 = 0
+34:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:22/0/physics_layer_0/angular_velocity = 0.0
+34:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:22/0/physics_layer_1/angular_velocity = 0.0
+35:22/0 = 0
+35:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:22/0/physics_layer_0/angular_velocity = 0.0
+35:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:22/0/physics_layer_1/angular_velocity = 0.0
+36:22/0 = 0
+36:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:22/0/physics_layer_0/angular_velocity = 0.0
+36:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+36:22/0/physics_layer_1/angular_velocity = 0.0
+0:23/0 = 0
+0:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:23/0/physics_layer_0/angular_velocity = 0.0
+0:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:23/0/physics_layer_1/angular_velocity = 0.0
+1:23/0 = 0
+1:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:23/0/physics_layer_0/angular_velocity = 0.0
+1:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:23/0/physics_layer_1/angular_velocity = 0.0
+2:23/0 = 0
+2:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:23/0/physics_layer_0/angular_velocity = 0.0
+2:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:23/0/physics_layer_1/angular_velocity = 0.0
+3:23/0 = 0
+3:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:23/0/physics_layer_0/angular_velocity = 0.0
+3:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:23/0/physics_layer_1/angular_velocity = 0.0
+5:23/0 = 0
+5:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:23/0/physics_layer_0/angular_velocity = 0.0
+5:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:23/0/physics_layer_1/angular_velocity = 0.0
+6:23/0 = 0
+6:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:23/0/physics_layer_0/angular_velocity = 0.0
+6:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:23/0/physics_layer_1/angular_velocity = 0.0
+7:23/0 = 0
+7:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:23/0/physics_layer_0/angular_velocity = 0.0
+7:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:23/0/physics_layer_1/angular_velocity = 0.0
+8:23/0 = 0
+8:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:23/0/physics_layer_0/angular_velocity = 0.0
+8:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:23/0/physics_layer_1/angular_velocity = 0.0
+9:23/0 = 0
+9:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:23/0/physics_layer_0/angular_velocity = 0.0
+9:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:23/0/physics_layer_1/angular_velocity = 0.0
+10:23/0 = 0
+10:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:23/0/physics_layer_0/angular_velocity = 0.0
+10:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:23/0/physics_layer_1/angular_velocity = 0.0
+11:23/0 = 0
+11:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:23/0/physics_layer_0/angular_velocity = 0.0
+11:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:23/0/physics_layer_1/angular_velocity = 0.0
+13:23/0 = 0
+13:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:23/0/physics_layer_0/angular_velocity = 0.0
+13:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:23/0/physics_layer_1/angular_velocity = 0.0
+14:23/0 = 0
+14:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:23/0/physics_layer_0/angular_velocity = 0.0
+14:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:23/0/physics_layer_1/angular_velocity = 0.0
+15:23/0 = 0
+15:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:23/0/physics_layer_0/angular_velocity = 0.0
+15:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:23/0/physics_layer_1/angular_velocity = 0.0
+16:23/0 = 0
+16:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:23/0/physics_layer_0/angular_velocity = 0.0
+16:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:23/0/physics_layer_1/angular_velocity = 0.0
+17:23/0 = 0
+17:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:23/0/physics_layer_0/angular_velocity = 0.0
+17:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:23/0/physics_layer_1/angular_velocity = 0.0
+18:23/0 = 0
+18:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:23/0/physics_layer_0/angular_velocity = 0.0
+18:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:23/0/physics_layer_1/angular_velocity = 0.0
+19:23/0 = 0
+19:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:23/0/physics_layer_0/angular_velocity = 0.0
+19:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:23/0/physics_layer_1/angular_velocity = 0.0
+24:23/0 = 0
+24:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:23/0/physics_layer_0/angular_velocity = 0.0
+24:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:23/0/physics_layer_1/angular_velocity = 0.0
+25:23/0 = 0
+25:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:23/0/physics_layer_0/angular_velocity = 0.0
+25:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:23/0/physics_layer_1/angular_velocity = 0.0
+26:23/0 = 0
+26:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:23/0/physics_layer_0/angular_velocity = 0.0
+26:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:23/0/physics_layer_1/angular_velocity = 0.0
+27:23/0 = 0
+27:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:23/0/physics_layer_0/angular_velocity = 0.0
+27:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:23/0/physics_layer_1/angular_velocity = 0.0
+32:23/0 = 0
+32:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:23/0/physics_layer_0/angular_velocity = 0.0
+32:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:23/0/physics_layer_1/angular_velocity = 0.0
+33:23/0 = 0
+33:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:23/0/physics_layer_0/angular_velocity = 0.0
+33:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:23/0/physics_layer_1/angular_velocity = 0.0
+34:23/0 = 0
+34:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:23/0/physics_layer_0/angular_velocity = 0.0
+34:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:23/0/physics_layer_1/angular_velocity = 0.0
+35:23/0 = 0
+35:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:23/0/physics_layer_0/angular_velocity = 0.0
+35:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:23/0/physics_layer_1/angular_velocity = 0.0
+36:23/0 = 0
+36:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:23/0/physics_layer_0/angular_velocity = 0.0
+36:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+36:23/0/physics_layer_1/angular_velocity = 0.0
+0:24/0 = 0
+0:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:24/0/physics_layer_0/angular_velocity = 0.0
+0:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:24/0/physics_layer_1/angular_velocity = 0.0
+1:24/0 = 0
+1:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:24/0/physics_layer_0/angular_velocity = 0.0
+1:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:24/0/physics_layer_1/angular_velocity = 0.0
+2:24/0 = 0
+2:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:24/0/physics_layer_0/angular_velocity = 0.0
+2:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:24/0/physics_layer_1/angular_velocity = 0.0
+3:24/0 = 0
+3:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:24/0/physics_layer_0/angular_velocity = 0.0
+3:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:24/0/physics_layer_1/angular_velocity = 0.0
+5:24/0 = 0
+5:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:24/0/physics_layer_0/angular_velocity = 0.0
+5:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:24/0/physics_layer_1/angular_velocity = 0.0
+7:24/0 = 0
+7:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:24/0/physics_layer_0/angular_velocity = 0.0
+7:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:24/0/physics_layer_1/angular_velocity = 0.0
+8:24/0 = 0
+8:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:24/0/physics_layer_0/angular_velocity = 0.0
+8:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:24/0/physics_layer_1/angular_velocity = 0.0
+9:24/0 = 0
+9:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:24/0/physics_layer_0/angular_velocity = 0.0
+9:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:24/0/physics_layer_1/angular_velocity = 0.0
+10:24/0 = 0
+10:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:24/0/physics_layer_0/angular_velocity = 0.0
+10:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:24/0/physics_layer_1/angular_velocity = 0.0
+11:24/0 = 0
+11:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:24/0/physics_layer_0/angular_velocity = 0.0
+11:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:24/0/physics_layer_1/angular_velocity = 0.0
+13:24/0 = 0
+13:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:24/0/physics_layer_0/angular_velocity = 0.0
+13:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:24/0/physics_layer_1/angular_velocity = 0.0
+15:24/0 = 0
+15:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:24/0/physics_layer_0/angular_velocity = 0.0
+15:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:24/0/physics_layer_1/angular_velocity = 0.0
+16:24/0 = 0
+16:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:24/0/physics_layer_0/angular_velocity = 0.0
+16:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:24/0/physics_layer_1/angular_velocity = 0.0
+17:24/0 = 0
+17:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:24/0/physics_layer_0/angular_velocity = 0.0
+17:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:24/0/physics_layer_1/angular_velocity = 0.0
+18:24/0 = 0
+18:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:24/0/physics_layer_0/angular_velocity = 0.0
+18:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:24/0/physics_layer_1/angular_velocity = 0.0
+19:24/0 = 0
+19:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:24/0/physics_layer_0/angular_velocity = 0.0
+19:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:24/0/physics_layer_1/angular_velocity = 0.0
+24:24/0 = 0
+24:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:24/0/physics_layer_0/angular_velocity = 0.0
+24:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:24/0/physics_layer_1/angular_velocity = 0.0
+25:24/0 = 0
+25:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:24/0/physics_layer_0/angular_velocity = 0.0
+25:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:24/0/physics_layer_1/angular_velocity = 0.0
+26:24/0 = 0
+26:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:24/0/physics_layer_0/angular_velocity = 0.0
+26:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:24/0/physics_layer_1/angular_velocity = 0.0
+27:24/0 = 0
+27:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:24/0/physics_layer_0/angular_velocity = 0.0
+27:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:24/0/physics_layer_1/angular_velocity = 0.0
+28:24/0 = 0
+28:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:24/0/physics_layer_0/angular_velocity = 0.0
+28:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:24/0/physics_layer_1/angular_velocity = 0.0
+29:24/0 = 0
+29:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:24/0/physics_layer_0/angular_velocity = 0.0
+29:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:24/0/physics_layer_1/angular_velocity = 0.0
+30:24/0 = 0
+30:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:24/0/physics_layer_0/angular_velocity = 0.0
+30:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:24/0/physics_layer_1/angular_velocity = 0.0
+32:24/0 = 0
+32:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:24/0/physics_layer_0/angular_velocity = 0.0
+32:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:24/0/physics_layer_1/angular_velocity = 0.0
+33:24/0 = 0
+33:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:24/0/physics_layer_0/angular_velocity = 0.0
+33:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:24/0/physics_layer_1/angular_velocity = 0.0
+34:24/0 = 0
+34:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:24/0/physics_layer_0/angular_velocity = 0.0
+34:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:24/0/physics_layer_1/angular_velocity = 0.0
+35:24/0 = 0
+35:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:24/0/physics_layer_0/angular_velocity = 0.0
+35:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:24/0/physics_layer_1/angular_velocity = 0.0
+0:25/0 = 0
+0:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:25/0/physics_layer_0/angular_velocity = 0.0
+0:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:25/0/physics_layer_1/angular_velocity = 0.0
+1:25/0 = 0
+1:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:25/0/physics_layer_0/angular_velocity = 0.0
+1:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:25/0/physics_layer_1/angular_velocity = 0.0
+2:25/0 = 0
+2:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:25/0/physics_layer_0/angular_velocity = 0.0
+2:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:25/0/physics_layer_1/angular_velocity = 0.0
+3:25/0 = 0
+3:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:25/0/physics_layer_0/angular_velocity = 0.0
+3:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:25/0/physics_layer_1/angular_velocity = 0.0
+4:25/0 = 0
+4:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:25/0/physics_layer_0/angular_velocity = 0.0
+4:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:25/0/physics_layer_1/angular_velocity = 0.0
+5:25/0 = 0
+5:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:25/0/physics_layer_0/angular_velocity = 0.0
+5:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:25/0/physics_layer_1/angular_velocity = 0.0
+6:25/0 = 0
+6:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:25/0/physics_layer_0/angular_velocity = 0.0
+6:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:25/0/physics_layer_1/angular_velocity = 0.0
+7:25/0 = 0
+7:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:25/0/physics_layer_0/angular_velocity = 0.0
+7:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:25/0/physics_layer_1/angular_velocity = 0.0
+8:25/0 = 0
+8:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:25/0/physics_layer_0/angular_velocity = 0.0
+8:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:25/0/physics_layer_1/angular_velocity = 0.0
+9:25/0 = 0
+9:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:25/0/physics_layer_0/angular_velocity = 0.0
+9:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:25/0/physics_layer_1/angular_velocity = 0.0
+10:25/0 = 0
+10:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:25/0/physics_layer_0/angular_velocity = 0.0
+10:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:25/0/physics_layer_1/angular_velocity = 0.0
+11:25/0 = 0
+11:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:25/0/physics_layer_0/angular_velocity = 0.0
+11:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:25/0/physics_layer_1/angular_velocity = 0.0
+12:25/0 = 0
+12:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:25/0/physics_layer_0/angular_velocity = 0.0
+12:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:25/0/physics_layer_1/angular_velocity = 0.0
+13:25/0 = 0
+13:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:25/0/physics_layer_0/angular_velocity = 0.0
+13:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:25/0/physics_layer_1/angular_velocity = 0.0
+14:25/0 = 0
+14:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:25/0/physics_layer_0/angular_velocity = 0.0
+14:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:25/0/physics_layer_1/angular_velocity = 0.0
+15:25/0 = 0
+15:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:25/0/physics_layer_0/angular_velocity = 0.0
+15:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:25/0/physics_layer_1/angular_velocity = 0.0
+16:25/0 = 0
+16:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:25/0/physics_layer_0/angular_velocity = 0.0
+16:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:25/0/physics_layer_1/angular_velocity = 0.0
+17:25/0 = 0
+17:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:25/0/physics_layer_0/angular_velocity = 0.0
+17:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:25/0/physics_layer_1/angular_velocity = 0.0
+18:25/0 = 0
+18:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:25/0/physics_layer_0/angular_velocity = 0.0
+18:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:25/0/physics_layer_1/angular_velocity = 0.0
+19:25/0 = 0
+19:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:25/0/physics_layer_0/angular_velocity = 0.0
+19:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:25/0/physics_layer_1/angular_velocity = 0.0
+20:25/0 = 0
+20:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:25/0/physics_layer_0/angular_velocity = 0.0
+20:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:25/0/physics_layer_1/angular_velocity = 0.0
+21:25/0 = 0
+21:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:25/0/physics_layer_0/angular_velocity = 0.0
+21:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:25/0/physics_layer_1/angular_velocity = 0.0
+22:25/0 = 0
+22:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:25/0/physics_layer_0/angular_velocity = 0.0
+22:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:25/0/physics_layer_1/angular_velocity = 0.0
+23:25/0 = 0
+23:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:25/0/physics_layer_0/angular_velocity = 0.0
+23:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:25/0/physics_layer_1/angular_velocity = 0.0
+24:25/0 = 0
+24:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:25/0/physics_layer_0/angular_velocity = 0.0
+24:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:25/0/physics_layer_1/angular_velocity = 0.0
+25:25/0 = 0
+25:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:25/0/physics_layer_0/angular_velocity = 0.0
+25:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:25/0/physics_layer_1/angular_velocity = 0.0
+26:25/0 = 0
+26:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:25/0/physics_layer_0/angular_velocity = 0.0
+26:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:25/0/physics_layer_1/angular_velocity = 0.0
+27:25/0 = 0
+27:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:25/0/physics_layer_0/angular_velocity = 0.0
+27:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:25/0/physics_layer_1/angular_velocity = 0.0
+28:25/0 = 0
+28:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:25/0/physics_layer_0/angular_velocity = 0.0
+28:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:25/0/physics_layer_1/angular_velocity = 0.0
+29:25/0 = 0
+29:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:25/0/physics_layer_0/angular_velocity = 0.0
+29:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:25/0/physics_layer_1/angular_velocity = 0.0
+30:25/0 = 0
+30:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:25/0/physics_layer_0/angular_velocity = 0.0
+30:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:25/0/physics_layer_1/angular_velocity = 0.0
+32:25/0 = 0
+32:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:25/0/physics_layer_0/angular_velocity = 0.0
+32:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:25/0/physics_layer_1/angular_velocity = 0.0
+33:25/0 = 0
+33:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:25/0/physics_layer_0/angular_velocity = 0.0
+33:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:25/0/physics_layer_1/angular_velocity = 0.0
+34:25/0 = 0
+34:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:25/0/physics_layer_0/angular_velocity = 0.0
+34:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:25/0/physics_layer_1/angular_velocity = 0.0
+35:25/0 = 0
+35:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:25/0/physics_layer_0/angular_velocity = 0.0
+35:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:25/0/physics_layer_1/angular_velocity = 0.0
+0:26/0 = 0
+0:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:26/0/physics_layer_0/angular_velocity = 0.0
+0:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:26/0/physics_layer_1/angular_velocity = 0.0
+1:26/0 = 0
+1:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:26/0/physics_layer_0/angular_velocity = 0.0
+1:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:26/0/physics_layer_1/angular_velocity = 0.0
+2:26/0 = 0
+2:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:26/0/physics_layer_0/angular_velocity = 0.0
+2:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:26/0/physics_layer_1/angular_velocity = 0.0
+3:26/0 = 0
+3:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:26/0/physics_layer_0/angular_velocity = 0.0
+3:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:26/0/physics_layer_1/angular_velocity = 0.0
+4:26/0 = 0
+4:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:26/0/physics_layer_0/angular_velocity = 0.0
+4:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:26/0/physics_layer_1/angular_velocity = 0.0
+6:26/0 = 0
+6:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:26/0/physics_layer_0/angular_velocity = 0.0
+6:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:26/0/physics_layer_1/angular_velocity = 0.0
+7:26/0 = 0
+7:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:26/0/physics_layer_0/angular_velocity = 0.0
+7:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:26/0/physics_layer_1/angular_velocity = 0.0
+8:26/0 = 0
+8:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:26/0/physics_layer_0/angular_velocity = 0.0
+8:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:26/0/physics_layer_1/angular_velocity = 0.0
+9:26/0 = 0
+9:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:26/0/physics_layer_0/angular_velocity = 0.0
+9:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:26/0/physics_layer_1/angular_velocity = 0.0
+10:26/0 = 0
+10:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:26/0/physics_layer_0/angular_velocity = 0.0
+10:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:26/0/physics_layer_1/angular_velocity = 0.0
+11:26/0 = 0
+11:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:26/0/physics_layer_0/angular_velocity = 0.0
+11:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:26/0/physics_layer_1/angular_velocity = 0.0
+12:26/0 = 0
+12:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:26/0/physics_layer_0/angular_velocity = 0.0
+12:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:26/0/physics_layer_1/angular_velocity = 0.0
+14:26/0 = 0
+14:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:26/0/physics_layer_0/angular_velocity = 0.0
+14:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:26/0/physics_layer_1/angular_velocity = 0.0
+15:26/0 = 0
+15:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:26/0/physics_layer_0/angular_velocity = 0.0
+15:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:26/0/physics_layer_1/angular_velocity = 0.0
+16:26/0 = 0
+16:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:26/0/physics_layer_0/angular_velocity = 0.0
+16:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:26/0/physics_layer_1/angular_velocity = 0.0
+17:26/0 = 0
+17:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:26/0/physics_layer_0/angular_velocity = 0.0
+17:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:26/0/physics_layer_1/angular_velocity = 0.0
+18:26/0 = 0
+18:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:26/0/physics_layer_0/angular_velocity = 0.0
+18:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:26/0/physics_layer_1/angular_velocity = 0.0
+19:26/0 = 0
+19:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:26/0/physics_layer_0/angular_velocity = 0.0
+19:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:26/0/physics_layer_1/angular_velocity = 0.0
+20:26/0 = 0
+20:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:26/0/physics_layer_0/angular_velocity = 0.0
+20:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:26/0/physics_layer_1/angular_velocity = 0.0
+21:26/0 = 0
+21:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:26/0/physics_layer_0/angular_velocity = 0.0
+21:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:26/0/physics_layer_1/angular_velocity = 0.0
+22:26/0 = 0
+22:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:26/0/physics_layer_0/angular_velocity = 0.0
+22:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:26/0/physics_layer_1/angular_velocity = 0.0
+23:26/0 = 0
+23:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:26/0/physics_layer_0/angular_velocity = 0.0
+23:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:26/0/physics_layer_1/angular_velocity = 0.0
+24:26/0 = 0
+24:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:26/0/physics_layer_0/angular_velocity = 0.0
+24:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:26/0/physics_layer_1/angular_velocity = 0.0
+25:26/0 = 0
+25:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:26/0/physics_layer_0/angular_velocity = 0.0
+25:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:26/0/physics_layer_1/angular_velocity = 0.0
+26:26/0 = 0
+26:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:26/0/physics_layer_0/angular_velocity = 0.0
+26:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:26/0/physics_layer_1/angular_velocity = 0.0
+27:26/0 = 0
+27:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:26/0/physics_layer_0/angular_velocity = 0.0
+27:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:26/0/physics_layer_1/angular_velocity = 0.0
+28:26/0 = 0
+28:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:26/0/physics_layer_0/angular_velocity = 0.0
+28:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:26/0/physics_layer_1/angular_velocity = 0.0
+29:26/0 = 0
+29:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:26/0/physics_layer_0/angular_velocity = 0.0
+29:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:26/0/physics_layer_1/angular_velocity = 0.0
+30:26/0 = 0
+30:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:26/0/physics_layer_0/angular_velocity = 0.0
+30:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:26/0/physics_layer_1/angular_velocity = 0.0
+35:26/0 = 0
+35:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:26/0/physics_layer_0/angular_velocity = 0.0
+35:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:26/0/physics_layer_1/angular_velocity = 0.0
+36:26/0 = 0
+36:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:26/0/physics_layer_0/angular_velocity = 0.0
+36:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+36:26/0/physics_layer_1/angular_velocity = 0.0
+0:27/0 = 0
+0:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:27/0/physics_layer_0/angular_velocity = 0.0
+0:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:27/0/physics_layer_1/angular_velocity = 0.0
+1:27/0 = 0
+1:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:27/0/physics_layer_0/angular_velocity = 0.0
+1:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:27/0/physics_layer_1/angular_velocity = 0.0
+2:27/0 = 0
+2:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:27/0/physics_layer_0/angular_velocity = 0.0
+2:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:27/0/physics_layer_1/angular_velocity = 0.0
+3:27/0 = 0
+3:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:27/0/physics_layer_0/angular_velocity = 0.0
+3:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:27/0/physics_layer_1/angular_velocity = 0.0
+4:27/0 = 0
+4:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:27/0/physics_layer_0/angular_velocity = 0.0
+4:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:27/0/physics_layer_1/angular_velocity = 0.0
+6:27/0 = 0
+6:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:27/0/physics_layer_0/angular_velocity = 0.0
+6:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:27/0/physics_layer_1/angular_velocity = 0.0
+7:27/0 = 0
+7:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:27/0/physics_layer_0/angular_velocity = 0.0
+7:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:27/0/physics_layer_1/angular_velocity = 0.0
+8:27/0 = 0
+8:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:27/0/physics_layer_0/angular_velocity = 0.0
+8:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:27/0/physics_layer_1/angular_velocity = 0.0
+9:27/0 = 0
+9:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:27/0/physics_layer_0/angular_velocity = 0.0
+9:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:27/0/physics_layer_1/angular_velocity = 0.0
+10:27/0 = 0
+10:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:27/0/physics_layer_0/angular_velocity = 0.0
+10:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:27/0/physics_layer_1/angular_velocity = 0.0
+11:27/0 = 0
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+11:27/0/physics_layer_0/angular_velocity = 0.0
+11:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:27/0/physics_layer_1/angular_velocity = 0.0
+12:27/0 = 0
+12:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:27/0/physics_layer_0/angular_velocity = 0.0
+12:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:27/0/physics_layer_1/angular_velocity = 0.0
+14:27/0 = 0
+14:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:27/0/physics_layer_0/angular_velocity = 0.0
+14:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:27/0/physics_layer_1/angular_velocity = 0.0
+15:27/0 = 0
+15:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:27/0/physics_layer_0/angular_velocity = 0.0
+15:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:27/0/physics_layer_1/angular_velocity = 0.0
+16:27/0 = 0
+16:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:27/0/physics_layer_0/angular_velocity = 0.0
+16:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:27/0/physics_layer_1/angular_velocity = 0.0
+17:27/0 = 0
+17:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:27/0/physics_layer_0/angular_velocity = 0.0
+17:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:27/0/physics_layer_1/angular_velocity = 0.0
+18:27/0 = 0
+18:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:27/0/physics_layer_0/angular_velocity = 0.0
+18:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:27/0/physics_layer_1/angular_velocity = 0.0
+21:27/0 = 0
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+21:27/0/physics_layer_0/angular_velocity = 0.0
+21:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:27/0/physics_layer_1/angular_velocity = 0.0
+22:27/0 = 0
+22:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:27/0/physics_layer_0/angular_velocity = 0.0
+22:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:27/0/physics_layer_1/angular_velocity = 0.0
+23:27/0 = 0
+23:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:27/0/physics_layer_0/angular_velocity = 0.0
+23:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:27/0/physics_layer_1/angular_velocity = 0.0
+25:27/0 = 0
+25:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:27/0/physics_layer_0/angular_velocity = 0.0
+25:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:27/0/physics_layer_1/angular_velocity = 0.0
+26:27/0 = 0
+26:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:27/0/physics_layer_0/angular_velocity = 0.0
+26:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:27/0/physics_layer_1/angular_velocity = 0.0
+27:27/0 = 0
+27:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:27/0/physics_layer_0/angular_velocity = 0.0
+27:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:27/0/physics_layer_1/angular_velocity = 0.0
+28:27/0 = 0
+28:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:27/0/physics_layer_0/angular_velocity = 0.0
+28:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:27/0/physics_layer_1/angular_velocity = 0.0
+29:27/0 = 0
+29:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:27/0/physics_layer_0/angular_velocity = 0.0
+29:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:27/0/physics_layer_1/angular_velocity = 0.0
+32:27/0 = 0
+32:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:27/0/physics_layer_0/angular_velocity = 0.0
+32:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:27/0/physics_layer_1/angular_velocity = 0.0
+33:27/0 = 0
+33:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:27/0/physics_layer_0/angular_velocity = 0.0
+33:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:27/0/physics_layer_1/angular_velocity = 0.0
+34:27/0 = 0
+34:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:27/0/physics_layer_0/angular_velocity = 0.0
+34:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:27/0/physics_layer_1/angular_velocity = 0.0
+35:27/0 = 0
+35:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:27/0/physics_layer_0/angular_velocity = 0.0
+35:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:27/0/physics_layer_1/angular_velocity = 0.0
+36:27/0 = 0
+36:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:27/0/physics_layer_0/angular_velocity = 0.0
+36:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+36:27/0/physics_layer_1/angular_velocity = 0.0
+0:28/0 = 0
+0:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:28/0/physics_layer_0/angular_velocity = 0.0
+0:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:28/0/physics_layer_1/angular_velocity = 0.0
+1:28/0 = 0
+1:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:28/0/physics_layer_0/angular_velocity = 0.0
+1:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:28/0/physics_layer_1/angular_velocity = 0.0
+2:28/0 = 0
+2:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:28/0/physics_layer_0/angular_velocity = 0.0
+2:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:28/0/physics_layer_1/angular_velocity = 0.0
+3:28/0 = 0
+3:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:28/0/physics_layer_0/angular_velocity = 0.0
+3:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:28/0/physics_layer_1/angular_velocity = 0.0
+4:28/0 = 0
+4:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:28/0/physics_layer_0/angular_velocity = 0.0
+4:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:28/0/physics_layer_1/angular_velocity = 0.0
+5:28/0 = 0
+5:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:28/0/physics_layer_0/angular_velocity = 0.0
+5:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:28/0/physics_layer_1/angular_velocity = 0.0
+8:28/0 = 0
+8:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:28/0/physics_layer_0/angular_velocity = 0.0
+8:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:28/0/physics_layer_1/angular_velocity = 0.0
+9:28/0 = 0
+9:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:28/0/physics_layer_0/angular_velocity = 0.0
+9:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:28/0/physics_layer_1/angular_velocity = 0.0
+10:28/0 = 0
+10:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:28/0/physics_layer_0/angular_velocity = 0.0
+10:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:28/0/physics_layer_1/angular_velocity = 0.0
+11:28/0 = 0
+11:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:28/0/physics_layer_0/angular_velocity = 0.0
+11:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:28/0/physics_layer_1/angular_velocity = 0.0
+12:28/0 = 0
+12:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:28/0/physics_layer_0/angular_velocity = 0.0
+12:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:28/0/physics_layer_1/angular_velocity = 0.0
+13:28/0 = 0
+13:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:28/0/physics_layer_0/angular_velocity = 0.0
+13:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:28/0/physics_layer_1/angular_velocity = 0.0
+14:28/0 = 0
+14:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:28/0/physics_layer_0/angular_velocity = 0.0
+14:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:28/0/physics_layer_1/angular_velocity = 0.0
+15:28/0 = 0
+15:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:28/0/physics_layer_0/angular_velocity = 0.0
+15:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:28/0/physics_layer_1/angular_velocity = 0.0
+16:28/0 = 0
+16:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:28/0/physics_layer_0/angular_velocity = 0.0
+16:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:28/0/physics_layer_1/angular_velocity = 0.0
+17:28/0 = 0
+17:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:28/0/physics_layer_0/angular_velocity = 0.0
+17:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:28/0/physics_layer_1/angular_velocity = 0.0
+18:28/0 = 0
+18:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:28/0/physics_layer_0/angular_velocity = 0.0
+18:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:28/0/physics_layer_1/angular_velocity = 0.0
+19:28/0 = 0
+19:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:28/0/physics_layer_0/angular_velocity = 0.0
+19:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:28/0/physics_layer_1/angular_velocity = 0.0
+20:28/0 = 0
+20:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:28/0/physics_layer_0/angular_velocity = 0.0
+20:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:28/0/physics_layer_1/angular_velocity = 0.0
+21:28/0 = 0
+21:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:28/0/physics_layer_0/angular_velocity = 0.0
+21:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:28/0/physics_layer_1/angular_velocity = 0.0
+22:28/0 = 0
+22:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:28/0/physics_layer_0/angular_velocity = 0.0
+22:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:28/0/physics_layer_1/angular_velocity = 0.0
+23:28/0 = 0
+23:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:28/0/physics_layer_0/angular_velocity = 0.0
+23:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:28/0/physics_layer_1/angular_velocity = 0.0
+24:28/0 = 0
+24:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:28/0/physics_layer_0/angular_velocity = 0.0
+24:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:28/0/physics_layer_1/angular_velocity = 0.0
+25:28/0 = 0
+25:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:28/0/physics_layer_0/angular_velocity = 0.0
+25:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:28/0/physics_layer_1/angular_velocity = 0.0
+26:28/0 = 0
+26:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:28/0/physics_layer_0/angular_velocity = 0.0
+26:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:28/0/physics_layer_1/angular_velocity = 0.0
+27:28/0 = 0
+27:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:28/0/physics_layer_0/angular_velocity = 0.0
+27:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:28/0/physics_layer_1/angular_velocity = 0.0
+28:28/0 = 0
+28:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:28/0/physics_layer_0/angular_velocity = 0.0
+28:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:28/0/physics_layer_1/angular_velocity = 0.0
+29:28/0 = 0
+29:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:28/0/physics_layer_0/angular_velocity = 0.0
+29:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:28/0/physics_layer_1/angular_velocity = 0.0
+32:28/0 = 0
+32:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:28/0/physics_layer_0/angular_velocity = 0.0
+32:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:28/0/physics_layer_1/angular_velocity = 0.0
+33:28/0 = 0
+33:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:28/0/physics_layer_0/angular_velocity = 0.0
+33:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:28/0/physics_layer_1/angular_velocity = 0.0
+34:28/0 = 0
+34:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:28/0/physics_layer_0/angular_velocity = 0.0
+34:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:28/0/physics_layer_1/angular_velocity = 0.0
+35:28/0 = 0
+35:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:28/0/physics_layer_0/angular_velocity = 0.0
+35:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:28/0/physics_layer_1/angular_velocity = 0.0
+36:28/0 = 0
+36:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:28/0/physics_layer_0/angular_velocity = 0.0
+36:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+36:28/0/physics_layer_1/angular_velocity = 0.0
+0:29/0 = 0
+0:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:29/0/physics_layer_0/angular_velocity = 0.0
+0:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:29/0/physics_layer_1/angular_velocity = 0.0
+1:29/0 = 0
+1:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:29/0/physics_layer_0/angular_velocity = 0.0
+1:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:29/0/physics_layer_1/angular_velocity = 0.0
+2:29/0 = 0
+2:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:29/0/physics_layer_0/angular_velocity = 0.0
+2:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:29/0/physics_layer_1/angular_velocity = 0.0
+3:29/0 = 0
+3:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:29/0/physics_layer_0/angular_velocity = 0.0
+3:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:29/0/physics_layer_1/angular_velocity = 0.0
+4:29/0 = 0
+4:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:29/0/physics_layer_0/angular_velocity = 0.0
+4:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:29/0/physics_layer_1/angular_velocity = 0.0
+5:29/0 = 0
+5:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:29/0/physics_layer_0/angular_velocity = 0.0
+5:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:29/0/physics_layer_1/angular_velocity = 0.0
+8:29/0 = 0
+8:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:29/0/physics_layer_0/angular_velocity = 0.0
+8:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:29/0/physics_layer_1/angular_velocity = 0.0
+9:29/0 = 0
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+9:29/0/physics_layer_0/angular_velocity = 0.0
+9:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:29/0/physics_layer_1/angular_velocity = 0.0
+10:29/0 = 0
+10:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:29/0/physics_layer_0/angular_velocity = 0.0
+10:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:29/0/physics_layer_1/angular_velocity = 0.0
+11:29/0 = 0
+11:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:29/0/physics_layer_0/angular_velocity = 0.0
+11:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:29/0/physics_layer_1/angular_velocity = 0.0
+12:29/0 = 0
+12:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:29/0/physics_layer_0/angular_velocity = 0.0
+12:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:29/0/physics_layer_1/angular_velocity = 0.0
+13:29/0 = 0
+13:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:29/0/physics_layer_0/angular_velocity = 0.0
+13:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:29/0/physics_layer_1/angular_velocity = 0.0
+14:29/0 = 0
+14:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:29/0/physics_layer_0/angular_velocity = 0.0
+14:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:29/0/physics_layer_1/angular_velocity = 0.0
+15:29/0 = 0
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+15:29/0/physics_layer_0/angular_velocity = 0.0
+15:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:29/0/physics_layer_1/angular_velocity = 0.0
+16:29/0 = 0
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+16:29/0/physics_layer_0/angular_velocity = 0.0
+16:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:29/0/physics_layer_1/angular_velocity = 0.0
+17:29/0 = 0
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+17:29/0/physics_layer_0/angular_velocity = 0.0
+17:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:29/0/physics_layer_1/angular_velocity = 0.0
+18:29/0 = 0
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+18:29/0/physics_layer_0/angular_velocity = 0.0
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+18:29/0/physics_layer_1/angular_velocity = 0.0
+19:29/0 = 0
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+19:29/0/physics_layer_0/angular_velocity = 0.0
+19:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:29/0/physics_layer_1/angular_velocity = 0.0
+20:29/0 = 0
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+20:29/0/physics_layer_0/angular_velocity = 0.0
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+20:29/0/physics_layer_1/angular_velocity = 0.0
+21:29/0 = 0
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+21:29/0/physics_layer_0/angular_velocity = 0.0
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+21:29/0/physics_layer_1/angular_velocity = 0.0
+22:29/0 = 0
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+22:29/0/physics_layer_0/angular_velocity = 0.0
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+22:29/0/physics_layer_1/angular_velocity = 0.0
+23:29/0 = 0
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+23:29/0/physics_layer_0/angular_velocity = 0.0
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+23:29/0/physics_layer_1/angular_velocity = 0.0
+24:29/0 = 0
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+24:29/0/physics_layer_0/angular_velocity = 0.0
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+24:29/0/physics_layer_1/angular_velocity = 0.0
+25:29/0 = 0
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+25:29/0/physics_layer_0/angular_velocity = 0.0
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+25:29/0/physics_layer_1/angular_velocity = 0.0
+26:29/0 = 0
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+26:29/0/physics_layer_0/angular_velocity = 0.0
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+26:29/0/physics_layer_1/angular_velocity = 0.0
+27:29/0 = 0
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+27:29/0/physics_layer_0/angular_velocity = 0.0
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+27:29/0/physics_layer_1/angular_velocity = 0.0
+28:29/0 = 0
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+28:29/0/physics_layer_0/angular_velocity = 0.0
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+28:29/0/physics_layer_1/angular_velocity = 0.0
+29:29/0 = 0
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+29:29/0/physics_layer_0/angular_velocity = 0.0
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+29:29/0/physics_layer_1/angular_velocity = 0.0
+32:29/0 = 0
+32:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:29/0/physics_layer_0/angular_velocity = 0.0
+32:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:29/0/physics_layer_1/angular_velocity = 0.0
+33:29/0 = 0
+33:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:29/0/physics_layer_0/angular_velocity = 0.0
+33:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:29/0/physics_layer_1/angular_velocity = 0.0
+34:29/0 = 0
+34:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:29/0/physics_layer_0/angular_velocity = 0.0
+34:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:29/0/physics_layer_1/angular_velocity = 0.0
+35:29/0 = 0
+35:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:29/0/physics_layer_0/angular_velocity = 0.0
+35:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:29/0/physics_layer_1/angular_velocity = 0.0
+0:30/0 = 0
+0:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:30/0/physics_layer_0/angular_velocity = 0.0
+0:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:30/0/physics_layer_1/angular_velocity = 0.0
+1:30/0 = 0
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+1:30/0/physics_layer_0/angular_velocity = 0.0
+1:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:30/0/physics_layer_1/angular_velocity = 0.0
+2:30/0 = 0
+2:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:30/0/physics_layer_0/angular_velocity = 0.0
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+2:30/0/physics_layer_1/angular_velocity = 0.0
+3:30/0 = 0
+3:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:30/0/physics_layer_0/angular_velocity = 0.0
+3:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:30/0/physics_layer_1/angular_velocity = 0.0
+4:30/0 = 0
+4:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:30/0/physics_layer_0/angular_velocity = 0.0
+4:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:30/0/physics_layer_1/angular_velocity = 0.0
+5:30/0 = 0
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+5:30/0/physics_layer_0/angular_velocity = 0.0
+5:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:30/0/physics_layer_1/angular_velocity = 0.0
+13:30/0 = 0
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+13:30/0/physics_layer_0/angular_velocity = 0.0
+13:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:30/0/physics_layer_1/angular_velocity = 0.0
+14:30/0 = 0
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+14:30/0/physics_layer_0/angular_velocity = 0.0
+14:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:30/0/physics_layer_1/angular_velocity = 0.0
+15:30/0 = 0
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+15:30/0/physics_layer_0/angular_velocity = 0.0
+15:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:30/0/physics_layer_1/angular_velocity = 0.0
+16:30/0 = 0
+16:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:30/0/physics_layer_0/angular_velocity = 0.0
+16:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:30/0/physics_layer_1/angular_velocity = 0.0
+17:30/0 = 0
+17:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:30/0/physics_layer_0/angular_velocity = 0.0
+17:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:30/0/physics_layer_1/angular_velocity = 0.0
+18:30/0 = 0
+18:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:30/0/physics_layer_0/angular_velocity = 0.0
+18:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:30/0/physics_layer_1/angular_velocity = 0.0
+21:30/0 = 0
+21:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:30/0/physics_layer_0/angular_velocity = 0.0
+21:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:30/0/physics_layer_1/angular_velocity = 0.0
+22:30/0 = 0
+22:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:30/0/physics_layer_0/angular_velocity = 0.0
+22:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:30/0/physics_layer_1/angular_velocity = 0.0
+23:30/0 = 0
+23:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:30/0/physics_layer_0/angular_velocity = 0.0
+23:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:30/0/physics_layer_1/angular_velocity = 0.0
+24:30/0 = 0
+24:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:30/0/physics_layer_0/angular_velocity = 0.0
+24:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:30/0/physics_layer_1/angular_velocity = 0.0
+25:30/0 = 0
+25:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:30/0/physics_layer_0/angular_velocity = 0.0
+25:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:30/0/physics_layer_1/angular_velocity = 0.0
+26:30/0 = 0
+26:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:30/0/physics_layer_0/angular_velocity = 0.0
+26:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:30/0/physics_layer_1/angular_velocity = 0.0
+27:30/0 = 0
+27:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:30/0/physics_layer_0/angular_velocity = 0.0
+27:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:30/0/physics_layer_1/angular_velocity = 0.0
+29:30/0 = 0
+29:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:30/0/physics_layer_0/angular_velocity = 0.0
+29:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:30/0/physics_layer_1/angular_velocity = 0.0
+30:30/0 = 0
+30:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:30/0/physics_layer_0/angular_velocity = 0.0
+30:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:30/0/physics_layer_1/angular_velocity = 0.0
+32:30/0 = 0
+32:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:30/0/physics_layer_0/angular_velocity = 0.0
+32:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:30/0/physics_layer_1/angular_velocity = 0.0
+33:30/0 = 0
+33:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:30/0/physics_layer_0/angular_velocity = 0.0
+33:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:30/0/physics_layer_1/angular_velocity = 0.0
+34:30/0 = 0
+34:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:30/0/physics_layer_0/angular_velocity = 0.0
+34:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:30/0/physics_layer_1/angular_velocity = 0.0
+35:30/0 = 0
+35:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:30/0/physics_layer_0/angular_velocity = 0.0
+35:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:30/0/physics_layer_1/angular_velocity = 0.0
+0:31/0 = 0
+0:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:31/0/physics_layer_0/angular_velocity = 0.0
+0:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:31/0/physics_layer_1/angular_velocity = 0.0
+1:31/0 = 0
+1:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:31/0/physics_layer_0/angular_velocity = 0.0
+1:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:31/0/physics_layer_1/angular_velocity = 0.0
+2:31/0 = 0
+2:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:31/0/physics_layer_0/angular_velocity = 0.0
+2:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:31/0/physics_layer_1/angular_velocity = 0.0
+3:31/0 = 0
+3:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:31/0/physics_layer_0/angular_velocity = 0.0
+3:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:31/0/physics_layer_1/angular_velocity = 0.0
+4:31/0 = 0
+4:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:31/0/physics_layer_0/angular_velocity = 0.0
+4:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:31/0/physics_layer_1/angular_velocity = 0.0
+5:31/0 = 0
+5:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:31/0/physics_layer_0/angular_velocity = 0.0
+5:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:31/0/physics_layer_1/angular_velocity = 0.0
+13:31/0 = 0
+13:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:31/0/physics_layer_0/angular_velocity = 0.0
+13:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:31/0/physics_layer_1/angular_velocity = 0.0
+14:31/0 = 0
+14:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:31/0/physics_layer_0/angular_velocity = 0.0
+14:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:31/0/physics_layer_1/angular_velocity = 0.0
+15:31/0 = 0
+15:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:31/0/physics_layer_0/angular_velocity = 0.0
+15:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:31/0/physics_layer_1/angular_velocity = 0.0
+16:31/0 = 0
+16:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:31/0/physics_layer_0/angular_velocity = 0.0
+16:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:31/0/physics_layer_1/angular_velocity = 0.0
+17:31/0 = 0
+17:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:31/0/physics_layer_0/angular_velocity = 0.0
+17:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:31/0/physics_layer_1/angular_velocity = 0.0
+18:31/0 = 0
+18:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:31/0/physics_layer_0/angular_velocity = 0.0
+18:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:31/0/physics_layer_1/angular_velocity = 0.0
+19:31/0 = 0
+19:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:31/0/physics_layer_0/angular_velocity = 0.0
+19:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:31/0/physics_layer_1/angular_velocity = 0.0
+20:31/0 = 0
+20:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:31/0/physics_layer_0/angular_velocity = 0.0
+20:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:31/0/physics_layer_1/angular_velocity = 0.0
+21:31/0 = 0
+21:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:31/0/physics_layer_0/angular_velocity = 0.0
+21:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:31/0/physics_layer_1/angular_velocity = 0.0
+22:31/0 = 0
+22:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:31/0/physics_layer_0/angular_velocity = 0.0
+22:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:31/0/physics_layer_1/angular_velocity = 0.0
+23:31/0 = 0
+23:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:31/0/physics_layer_0/angular_velocity = 0.0
+23:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:31/0/physics_layer_1/angular_velocity = 0.0
+24:31/0 = 0
+24:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:31/0/physics_layer_0/angular_velocity = 0.0
+24:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:31/0/physics_layer_1/angular_velocity = 0.0
+25:31/0 = 0
+25:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:31/0/physics_layer_0/angular_velocity = 0.0
+25:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:31/0/physics_layer_1/angular_velocity = 0.0
+26:31/0 = 0
+26:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:31/0/physics_layer_0/angular_velocity = 0.0
+26:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:31/0/physics_layer_1/angular_velocity = 0.0
+27:31/0 = 0
+27:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:31/0/physics_layer_0/angular_velocity = 0.0
+27:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:31/0/physics_layer_1/angular_velocity = 0.0
+28:31/0 = 0
+28:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:31/0/physics_layer_0/angular_velocity = 0.0
+28:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:31/0/physics_layer_1/angular_velocity = 0.0
+0:32/0 = 0
+0:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:32/0/physics_layer_0/angular_velocity = 0.0
+0:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:32/0/physics_layer_1/angular_velocity = 0.0
+1:32/0 = 0
+1:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:32/0/physics_layer_0/angular_velocity = 0.0
+1:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:32/0/physics_layer_1/angular_velocity = 0.0
+2:32/0 = 0
+2:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:32/0/physics_layer_0/angular_velocity = 0.0
+2:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:32/0/physics_layer_1/angular_velocity = 0.0
+3:32/0 = 0
+3:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:32/0/physics_layer_0/angular_velocity = 0.0
+3:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:32/0/physics_layer_1/angular_velocity = 0.0
+4:32/0 = 0
+4:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:32/0/physics_layer_0/angular_velocity = 0.0
+4:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:32/0/physics_layer_1/angular_velocity = 0.0
+5:32/0 = 0
+5:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:32/0/physics_layer_0/angular_velocity = 0.0
+5:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:32/0/physics_layer_1/angular_velocity = 0.0
+13:32/0 = 0
+13:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:32/0/physics_layer_0/angular_velocity = 0.0
+13:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:32/0/physics_layer_1/angular_velocity = 0.0
+14:32/0 = 0
+14:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:32/0/physics_layer_0/angular_velocity = 0.0
+14:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:32/0/physics_layer_1/angular_velocity = 0.0
+15:32/0 = 0
+15:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:32/0/physics_layer_0/angular_velocity = 0.0
+15:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:32/0/physics_layer_1/angular_velocity = 0.0
+16:32/0 = 0
+16:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:32/0/physics_layer_0/angular_velocity = 0.0
+16:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:32/0/physics_layer_1/angular_velocity = 0.0
+18:32/0 = 0
+18:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:32/0/physics_layer_0/angular_velocity = 0.0
+18:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:32/0/physics_layer_1/angular_velocity = 0.0
+21:32/0 = 0
+21:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:32/0/physics_layer_0/angular_velocity = 0.0
+21:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:32/0/physics_layer_1/angular_velocity = 0.0
+23:32/0 = 0
+23:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:32/0/physics_layer_0/angular_velocity = 0.0
+23:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:32/0/physics_layer_1/angular_velocity = 0.0
+24:32/0 = 0
+24:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:32/0/physics_layer_0/angular_velocity = 0.0
+24:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:32/0/physics_layer_1/angular_velocity = 0.0
+25:32/0 = 0
+25:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:32/0/physics_layer_0/angular_velocity = 0.0
+25:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:32/0/physics_layer_1/angular_velocity = 0.0
+26:32/0 = 0
+26:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:32/0/physics_layer_0/angular_velocity = 0.0
+26:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:32/0/physics_layer_1/angular_velocity = 0.0
+27:32/0 = 0
+27:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:32/0/physics_layer_0/angular_velocity = 0.0
+27:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:32/0/physics_layer_1/angular_velocity = 0.0
+28:32/0 = 0
+28:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:32/0/physics_layer_0/angular_velocity = 0.0
+28:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:32/0/physics_layer_1/angular_velocity = 0.0
+29:32/0 = 0
+29:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:32/0/physics_layer_0/angular_velocity = 0.0
+29:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:32/0/physics_layer_1/angular_velocity = 0.0
+30:32/0 = 0
+30:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:32/0/physics_layer_0/angular_velocity = 0.0
+30:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:32/0/physics_layer_1/angular_velocity = 0.0
+31:32/0 = 0
+31:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:32/0/physics_layer_0/angular_velocity = 0.0
+31:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+31:32/0/physics_layer_1/angular_velocity = 0.0
+32:32/0 = 0
+32:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:32/0/physics_layer_0/angular_velocity = 0.0
+32:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:32/0/physics_layer_1/angular_velocity = 0.0
+33:32/0 = 0
+33:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:32/0/physics_layer_0/angular_velocity = 0.0
+33:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:32/0/physics_layer_1/angular_velocity = 0.0
+0:33/0 = 0
+0:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:33/0/physics_layer_0/angular_velocity = 0.0
+0:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:33/0/physics_layer_1/angular_velocity = 0.0
+1:33/0 = 0
+1:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:33/0/physics_layer_0/angular_velocity = 0.0
+1:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:33/0/physics_layer_1/angular_velocity = 0.0
+2:33/0 = 0
+2:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:33/0/physics_layer_0/angular_velocity = 0.0
+2:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:33/0/physics_layer_1/angular_velocity = 0.0
+3:33/0 = 0
+3:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:33/0/physics_layer_0/angular_velocity = 0.0
+3:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:33/0/physics_layer_1/angular_velocity = 0.0
+4:33/0 = 0
+4:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:33/0/physics_layer_0/angular_velocity = 0.0
+4:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:33/0/physics_layer_1/angular_velocity = 0.0
+16:33/0 = 0
+16:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:33/0/physics_layer_0/angular_velocity = 0.0
+16:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:33/0/physics_layer_1/angular_velocity = 0.0
+17:33/0 = 0
+17:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:33/0/physics_layer_0/angular_velocity = 0.0
+17:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:33/0/physics_layer_1/angular_velocity = 0.0
+18:33/0 = 0
+18:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:33/0/physics_layer_0/angular_velocity = 0.0
+18:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:33/0/physics_layer_1/angular_velocity = 0.0
+19:33/0 = 0
+19:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:33/0/physics_layer_0/angular_velocity = 0.0
+19:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:33/0/physics_layer_1/angular_velocity = 0.0
+20:33/0 = 0
+20:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:33/0/physics_layer_0/angular_velocity = 0.0
+20:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:33/0/physics_layer_1/angular_velocity = 0.0
+21:33/0 = 0
+21:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:33/0/physics_layer_0/angular_velocity = 0.0
+21:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:33/0/physics_layer_1/angular_velocity = 0.0
+22:33/0 = 0
+22:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:33/0/physics_layer_0/angular_velocity = 0.0
+22:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:33/0/physics_layer_1/angular_velocity = 0.0
+23:33/0 = 0
+23:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:33/0/physics_layer_0/angular_velocity = 0.0
+23:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:33/0/physics_layer_1/angular_velocity = 0.0
+24:33/0 = 0
+24:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:33/0/physics_layer_0/angular_velocity = 0.0
+24:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:33/0/physics_layer_1/angular_velocity = 0.0
+25:33/0 = 0
+25:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:33/0/physics_layer_0/angular_velocity = 0.0
+25:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:33/0/physics_layer_1/angular_velocity = 0.0
+26:33/0 = 0
+26:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:33/0/physics_layer_0/angular_velocity = 0.0
+26:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:33/0/physics_layer_1/angular_velocity = 0.0
+27:33/0 = 0
+27:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:33/0/physics_layer_0/angular_velocity = 0.0
+27:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:33/0/physics_layer_1/angular_velocity = 0.0
+29:33/0 = 0
+29:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:33/0/physics_layer_0/angular_velocity = 0.0
+29:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:33/0/physics_layer_1/angular_velocity = 0.0
+30:33/0 = 0
+30:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:33/0/physics_layer_0/angular_velocity = 0.0
+30:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:33/0/physics_layer_1/angular_velocity = 0.0
+31:33/0 = 0
+31:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:33/0/physics_layer_0/angular_velocity = 0.0
+31:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+31:33/0/physics_layer_1/angular_velocity = 0.0
+32:33/0 = 0
+32:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:33/0/physics_layer_0/angular_velocity = 0.0
+32:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:33/0/physics_layer_1/angular_velocity = 0.0
+33:33/0 = 0
+33:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:33/0/physics_layer_0/angular_velocity = 0.0
+33:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:33/0/physics_layer_1/angular_velocity = 0.0
+0:34/0 = 0
+0:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:34/0/physics_layer_0/angular_velocity = 0.0
+0:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:34/0/physics_layer_1/angular_velocity = 0.0
+1:34/0 = 0
+1:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:34/0/physics_layer_0/angular_velocity = 0.0
+1:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:34/0/physics_layer_1/angular_velocity = 0.0
+2:34/0 = 0
+2:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:34/0/physics_layer_0/angular_velocity = 0.0
+2:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:34/0/physics_layer_1/angular_velocity = 0.0
+3:34/0 = 0
+3:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:34/0/physics_layer_0/angular_velocity = 0.0
+3:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:34/0/physics_layer_1/angular_velocity = 0.0
+4:34/0 = 0
+4:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:34/0/physics_layer_0/angular_velocity = 0.0
+4:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:34/0/physics_layer_1/angular_velocity = 0.0
+11:34/0 = 0
+11:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:34/0/physics_layer_0/angular_velocity = 0.0
+11:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:34/0/physics_layer_1/angular_velocity = 0.0
+12:34/0 = 0
+12:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:34/0/physics_layer_0/angular_velocity = 0.0
+12:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:34/0/physics_layer_1/angular_velocity = 0.0
+13:34/0 = 0
+13:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:34/0/physics_layer_0/angular_velocity = 0.0
+13:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:34/0/physics_layer_1/angular_velocity = 0.0
+16:34/0 = 0
+16:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:34/0/physics_layer_0/angular_velocity = 0.0
+16:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:34/0/physics_layer_1/angular_velocity = 0.0
+17:34/0 = 0
+17:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:34/0/physics_layer_0/angular_velocity = 0.0
+17:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:34/0/physics_layer_1/angular_velocity = 0.0
+18:34/0 = 0
+18:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:34/0/physics_layer_0/angular_velocity = 0.0
+18:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:34/0/physics_layer_1/angular_velocity = 0.0
+19:34/0 = 0
+19:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:34/0/physics_layer_0/angular_velocity = 0.0
+19:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:34/0/physics_layer_1/angular_velocity = 0.0
+20:34/0 = 0
+20:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:34/0/physics_layer_0/angular_velocity = 0.0
+20:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:34/0/physics_layer_1/angular_velocity = 0.0
+21:34/0 = 0
+21:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:34/0/physics_layer_0/angular_velocity = 0.0
+21:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:34/0/physics_layer_1/angular_velocity = 0.0
+22:34/0 = 0
+22:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:34/0/physics_layer_0/angular_velocity = 0.0
+22:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:34/0/physics_layer_1/angular_velocity = 0.0
+23:34/0 = 0
+23:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:34/0/physics_layer_0/angular_velocity = 0.0
+23:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:34/0/physics_layer_1/angular_velocity = 0.0
+25:34/0 = 0
+25:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:34/0/physics_layer_0/angular_velocity = 0.0
+25:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:34/0/physics_layer_1/angular_velocity = 0.0
+26:34/0 = 0
+26:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:34/0/physics_layer_0/angular_velocity = 0.0
+26:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:34/0/physics_layer_1/angular_velocity = 0.0
+27:34/0 = 0
+27:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:34/0/physics_layer_0/angular_velocity = 0.0
+27:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:34/0/physics_layer_1/angular_velocity = 0.0
+28:34/0 = 0
+28:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:34/0/physics_layer_0/angular_velocity = 0.0
+28:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:34/0/physics_layer_1/angular_velocity = 0.0
+29:34/0 = 0
+29:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:34/0/physics_layer_0/angular_velocity = 0.0
+29:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:34/0/physics_layer_1/angular_velocity = 0.0
+30:34/0 = 0
+30:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:34/0/physics_layer_0/angular_velocity = 0.0
+30:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:34/0/physics_layer_1/angular_velocity = 0.0
+31:34/0 = 0
+31:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:34/0/physics_layer_0/angular_velocity = 0.0
+31:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+31:34/0/physics_layer_1/angular_velocity = 0.0
+32:34/0 = 0
+32:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:34/0/physics_layer_0/angular_velocity = 0.0
+32:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:34/0/physics_layer_1/angular_velocity = 0.0
+33:34/0 = 0
+33:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:34/0/physics_layer_0/angular_velocity = 0.0
+33:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:34/0/physics_layer_1/angular_velocity = 0.0
+0:35/0 = 0
+0:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:35/0/physics_layer_0/angular_velocity = 0.0
+0:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:35/0/physics_layer_1/angular_velocity = 0.0
+1:35/0 = 0
+1:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:35/0/physics_layer_0/angular_velocity = 0.0
+1:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:35/0/physics_layer_1/angular_velocity = 0.0
+2:35/0 = 0
+2:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:35/0/physics_layer_0/angular_velocity = 0.0
+2:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:35/0/physics_layer_1/angular_velocity = 0.0
+3:35/0 = 0
+3:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:35/0/physics_layer_0/angular_velocity = 0.0
+3:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:35/0/physics_layer_1/angular_velocity = 0.0
+4:35/0 = 0
+4:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:35/0/physics_layer_0/angular_velocity = 0.0
+4:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:35/0/physics_layer_1/angular_velocity = 0.0
+11:35/0 = 0
+11:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:35/0/physics_layer_0/angular_velocity = 0.0
+11:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:35/0/physics_layer_1/angular_velocity = 0.0
+12:35/0 = 0
+12:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:35/0/physics_layer_0/angular_velocity = 0.0
+12:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:35/0/physics_layer_1/angular_velocity = 0.0
+13:35/0 = 0
+13:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:35/0/physics_layer_0/angular_velocity = 0.0
+13:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:35/0/physics_layer_1/angular_velocity = 0.0
+16:35/0 = 0
+16:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:35/0/physics_layer_0/angular_velocity = 0.0
+16:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:35/0/physics_layer_1/angular_velocity = 0.0
+17:35/0 = 0
+17:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:35/0/physics_layer_0/angular_velocity = 0.0
+17:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:35/0/physics_layer_1/angular_velocity = 0.0
+18:35/0 = 0
+18:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:35/0/physics_layer_0/angular_velocity = 0.0
+18:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:35/0/physics_layer_1/angular_velocity = 0.0
+24:35/0 = 0
+24:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:35/0/physics_layer_0/angular_velocity = 0.0
+24:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:35/0/physics_layer_1/angular_velocity = 0.0
+25:35/0 = 0
+25:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:35/0/physics_layer_0/angular_velocity = 0.0
+25:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:35/0/physics_layer_1/angular_velocity = 0.0
+26:35/0 = 0
+26:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:35/0/physics_layer_0/angular_velocity = 0.0
+26:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:35/0/physics_layer_1/angular_velocity = 0.0
+27:35/0 = 0
+27:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:35/0/physics_layer_0/angular_velocity = 0.0
+27:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:35/0/physics_layer_1/angular_velocity = 0.0
+28:35/0 = 0
+28:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:35/0/physics_layer_0/angular_velocity = 0.0
+28:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:35/0/physics_layer_1/angular_velocity = 0.0
+29:35/0 = 0
+29:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:35/0/physics_layer_0/angular_velocity = 0.0
+29:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:35/0/physics_layer_1/angular_velocity = 0.0
+30:35/0 = 0
+30:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:35/0/physics_layer_0/angular_velocity = 0.0
+30:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:35/0/physics_layer_1/angular_velocity = 0.0
+31:35/0 = 0
+31:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:35/0/physics_layer_0/angular_velocity = 0.0
+31:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+31:35/0/physics_layer_1/angular_velocity = 0.0
+32:35/0 = 0
+32:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:35/0/physics_layer_0/angular_velocity = 0.0
+32:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:35/0/physics_layer_1/angular_velocity = 0.0
+33:35/0 = 0
+33:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:35/0/physics_layer_0/angular_velocity = 0.0
+33:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:35/0/physics_layer_1/angular_velocity = 0.0
+34:35/0 = 0
+34:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:35/0/physics_layer_0/angular_velocity = 0.0
+34:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:35/0/physics_layer_1/angular_velocity = 0.0
+36:35/0 = 0
+36:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:35/0/physics_layer_0/angular_velocity = 0.0
+36:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+36:35/0/physics_layer_1/angular_velocity = 0.0
+0:36/0 = 0
+0:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:36/0/physics_layer_0/angular_velocity = 0.0
+0:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:36/0/physics_layer_1/angular_velocity = 0.0
+1:36/0 = 0
+1:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:36/0/physics_layer_0/angular_velocity = 0.0
+1:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:36/0/physics_layer_1/angular_velocity = 0.0
+2:36/0 = 0
+2:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:36/0/physics_layer_0/angular_velocity = 0.0
+2:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:36/0/physics_layer_1/angular_velocity = 0.0
+3:36/0 = 0
+3:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:36/0/physics_layer_0/angular_velocity = 0.0
+3:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:36/0/physics_layer_1/angular_velocity = 0.0
+4:36/0 = 0
+4:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:36/0/physics_layer_0/angular_velocity = 0.0
+4:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:36/0/physics_layer_1/angular_velocity = 0.0
+5:36/0 = 0
+5:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:36/0/physics_layer_0/angular_velocity = 0.0
+5:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:36/0/physics_layer_1/angular_velocity = 0.0
+13:36/0 = 0
+13:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:36/0/physics_layer_0/angular_velocity = 0.0
+13:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:36/0/physics_layer_1/angular_velocity = 0.0
+16:36/0 = 0
+16:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:36/0/physics_layer_0/angular_velocity = 0.0
+16:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:36/0/physics_layer_1/angular_velocity = 0.0
+17:36/0 = 0
+17:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:36/0/physics_layer_0/angular_velocity = 0.0
+17:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:36/0/physics_layer_1/angular_velocity = 0.0
+18:36/0 = 0
+18:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:36/0/physics_layer_0/angular_velocity = 0.0
+18:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:36/0/physics_layer_1/angular_velocity = 0.0
+19:36/0 = 0
+19:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:36/0/physics_layer_0/angular_velocity = 0.0
+19:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:36/0/physics_layer_1/angular_velocity = 0.0
+20:36/0 = 0
+20:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:36/0/physics_layer_0/angular_velocity = 0.0
+20:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:36/0/physics_layer_1/angular_velocity = 0.0
+21:36/0 = 0
+21:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:36/0/physics_layer_0/angular_velocity = 0.0
+21:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:36/0/physics_layer_1/angular_velocity = 0.0
+22:36/0 = 0
+22:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:36/0/physics_layer_0/angular_velocity = 0.0
+22:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:36/0/physics_layer_1/angular_velocity = 0.0
+23:36/0 = 0
+23:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:36/0/physics_layer_0/angular_velocity = 0.0
+23:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:36/0/physics_layer_1/angular_velocity = 0.0
+24:36/0 = 0
+24:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:36/0/physics_layer_0/angular_velocity = 0.0
+24:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:36/0/physics_layer_1/angular_velocity = 0.0
+25:36/0 = 0
+25:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:36/0/physics_layer_0/angular_velocity = 0.0
+25:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:36/0/physics_layer_1/angular_velocity = 0.0
+26:36/0 = 0
+26:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:36/0/physics_layer_0/angular_velocity = 0.0
+26:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:36/0/physics_layer_1/angular_velocity = 0.0
+27:36/0 = 0
+27:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:36/0/physics_layer_0/angular_velocity = 0.0
+27:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:36/0/physics_layer_1/angular_velocity = 0.0
+28:36/0 = 0
+28:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:36/0/physics_layer_0/angular_velocity = 0.0
+28:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:36/0/physics_layer_1/angular_velocity = 0.0
+29:36/0 = 0
+29:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:36/0/physics_layer_0/angular_velocity = 0.0
+29:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:36/0/physics_layer_1/angular_velocity = 0.0
+30:36/0 = 0
+30:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:36/0/physics_layer_0/angular_velocity = 0.0
+30:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:36/0/physics_layer_1/angular_velocity = 0.0
+32:36/0 = 0
+32:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:36/0/physics_layer_0/angular_velocity = 0.0
+32:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:36/0/physics_layer_1/angular_velocity = 0.0
+33:36/0 = 0
+33:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:36/0/physics_layer_0/angular_velocity = 0.0
+33:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:36/0/physics_layer_1/angular_velocity = 0.0
+34:36/0 = 0
+34:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:36/0/physics_layer_0/angular_velocity = 0.0
+34:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:36/0/physics_layer_1/angular_velocity = 0.0
+35:36/0 = 0
+35:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:36/0/physics_layer_0/angular_velocity = 0.0
+35:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:36/0/physics_layer_1/angular_velocity = 0.0
+36:36/0 = 0
+36:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:36/0/physics_layer_0/angular_velocity = 0.0
+36:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+36:36/0/physics_layer_1/angular_velocity = 0.0
+0:37/0 = 0
+0:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:37/0/physics_layer_0/angular_velocity = 0.0
+0:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:37/0/physics_layer_1/angular_velocity = 0.0
+1:37/0 = 0
+1:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:37/0/physics_layer_0/angular_velocity = 0.0
+1:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:37/0/physics_layer_1/angular_velocity = 0.0
+2:37/0 = 0
+2:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:37/0/physics_layer_0/angular_velocity = 0.0
+2:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:37/0/physics_layer_1/angular_velocity = 0.0
+3:37/0 = 0
+3:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:37/0/physics_layer_0/angular_velocity = 0.0
+3:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:37/0/physics_layer_1/angular_velocity = 0.0
+4:37/0 = 0
+4:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:37/0/physics_layer_0/angular_velocity = 0.0
+4:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:37/0/physics_layer_1/angular_velocity = 0.0
+5:37/0 = 0
+5:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:37/0/physics_layer_0/angular_velocity = 0.0
+5:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:37/0/physics_layer_1/angular_velocity = 0.0
+16:37/0 = 0
+16:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:37/0/physics_layer_0/angular_velocity = 0.0
+16:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:37/0/physics_layer_1/angular_velocity = 0.0
+18:37/0 = 0
+18:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:37/0/physics_layer_0/angular_velocity = 0.0
+18:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:37/0/physics_layer_1/angular_velocity = 0.0
+21:37/0 = 0
+21:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:37/0/physics_layer_0/angular_velocity = 0.0
+21:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:37/0/physics_layer_1/angular_velocity = 0.0
+23:37/0 = 0
+23:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:37/0/physics_layer_0/angular_velocity = 0.0
+23:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:37/0/physics_layer_1/angular_velocity = 0.0
+26:37/0 = 0
+26:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:37/0/physics_layer_0/angular_velocity = 0.0
+26:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:37/0/physics_layer_1/angular_velocity = 0.0
+16:38/0 = 0
+16:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:38/0/physics_layer_0/angular_velocity = 0.0
+16:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:38/0/physics_layer_1/angular_velocity = 0.0
+17:38/0 = 0
+17:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:38/0/physics_layer_0/angular_velocity = 0.0
+17:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:38/0/physics_layer_1/angular_velocity = 0.0
+18:38/0 = 0
+18:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:38/0/physics_layer_0/angular_velocity = 0.0
+18:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:38/0/physics_layer_1/angular_velocity = 0.0
+19:38/0 = 0
+19:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:38/0/physics_layer_0/angular_velocity = 0.0
+19:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:38/0/physics_layer_1/angular_velocity = 0.0
+20:38/0 = 0
+20:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:38/0/physics_layer_0/angular_velocity = 0.0
+20:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:38/0/physics_layer_1/angular_velocity = 0.0
+21:38/0 = 0
+21:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:38/0/physics_layer_0/angular_velocity = 0.0
+21:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:38/0/physics_layer_1/angular_velocity = 0.0
+22:38/0 = 0
+22:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:38/0/physics_layer_0/angular_velocity = 0.0
+22:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:38/0/physics_layer_1/angular_velocity = 0.0
+23:38/0 = 0
+23:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:38/0/physics_layer_0/angular_velocity = 0.0
+23:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:38/0/physics_layer_1/angular_velocity = 0.0
+26:38/0 = 0
+26:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:38/0/physics_layer_0/angular_velocity = 0.0
+26:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:38/0/physics_layer_1/angular_velocity = 0.0
+18:39/0 = 0
+18:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:39/0/physics_layer_0/angular_velocity = 0.0
+18:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:39/0/physics_layer_1/angular_velocity = 0.0
+19:39/0 = 0
+19:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:39/0/physics_layer_0/angular_velocity = 0.0
+19:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:39/0/physics_layer_1/angular_velocity = 0.0
+21:39/0 = 0
+21:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:39/0/physics_layer_0/angular_velocity = 0.0
+21:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:39/0/physics_layer_1/angular_velocity = 0.0
+22:39/0 = 0
+22:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:39/0/physics_layer_0/angular_velocity = 0.0
+22:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:39/0/physics_layer_1/angular_velocity = 0.0
+2:40/0 = 0
+2:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:40/0/physics_layer_0/angular_velocity = 0.0
+2:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:40/0/physics_layer_1/angular_velocity = 0.0
+3:40/0 = 0
+3:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:40/0/physics_layer_0/angular_velocity = 0.0
+3:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:40/0/physics_layer_1/angular_velocity = 0.0
+4:40/0 = 0
+4:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:40/0/physics_layer_0/angular_velocity = 0.0
+4:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:40/0/physics_layer_1/angular_velocity = 0.0
+5:40/0 = 0
+5:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:40/0/physics_layer_0/angular_velocity = 0.0
+5:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:40/0/physics_layer_1/angular_velocity = 0.0
+6:40/0 = 0
+6:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:40/0/physics_layer_0/angular_velocity = 0.0
+6:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:40/0/physics_layer_1/angular_velocity = 0.0
+16:40/0 = 0
+16:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:40/0/physics_layer_0/angular_velocity = 0.0
+16:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:40/0/physics_layer_1/angular_velocity = 0.0
+17:40/0 = 0
+17:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:40/0/physics_layer_0/angular_velocity = 0.0
+17:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:40/0/physics_layer_1/angular_velocity = 0.0
+18:40/0 = 0
+18:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:40/0/physics_layer_0/angular_velocity = 0.0
+18:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:40/0/physics_layer_1/angular_velocity = 0.0
+0:41/0 = 0
+0:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:41/0/physics_layer_0/angular_velocity = 0.0
+0:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:41/0/physics_layer_1/angular_velocity = 0.0
+2:41/0 = 0
+2:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:41/0/physics_layer_0/angular_velocity = 0.0
+2:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:41/0/physics_layer_1/angular_velocity = 0.0
+3:41/0 = 0
+3:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:41/0/physics_layer_0/angular_velocity = 0.0
+3:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:41/0/physics_layer_1/angular_velocity = 0.0
+4:41/0 = 0
+4:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:41/0/physics_layer_0/angular_velocity = 0.0
+4:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:41/0/physics_layer_1/angular_velocity = 0.0
+5:41/0 = 0
+5:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:41/0/physics_layer_0/angular_velocity = 0.0
+5:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:41/0/physics_layer_1/angular_velocity = 0.0
+6:41/0 = 0
+6:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:41/0/physics_layer_0/angular_velocity = 0.0
+6:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:41/0/physics_layer_1/angular_velocity = 0.0
+8:41/0 = 0
+8:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:41/0/physics_layer_0/angular_velocity = 0.0
+8:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:41/0/physics_layer_1/angular_velocity = 0.0
+9:41/0 = 0
+9:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:41/0/physics_layer_0/angular_velocity = 0.0
+9:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:41/0/physics_layer_1/angular_velocity = 0.0
+10:41/0 = 0
+10:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:41/0/physics_layer_0/angular_velocity = 0.0
+10:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:41/0/physics_layer_1/angular_velocity = 0.0
+11:41/0 = 0
+11:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:41/0/physics_layer_0/angular_velocity = 0.0
+11:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:41/0/physics_layer_1/angular_velocity = 0.0
+12:41/0 = 0
+12:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:41/0/physics_layer_0/angular_velocity = 0.0
+12:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:41/0/physics_layer_1/angular_velocity = 0.0
+13:41/0 = 0
+13:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:41/0/physics_layer_0/angular_velocity = 0.0
+13:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:41/0/physics_layer_1/angular_velocity = 0.0
+14:41/0 = 0
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+14:41/0/physics_layer_0/angular_velocity = 0.0
+14:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:41/0/physics_layer_1/angular_velocity = 0.0
+15:41/0 = 0
+15:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:41/0/physics_layer_0/angular_velocity = 0.0
+15:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:41/0/physics_layer_1/angular_velocity = 0.0
+16:41/0 = 0
+16:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:41/0/physics_layer_0/angular_velocity = 0.0
+16:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:41/0/physics_layer_1/angular_velocity = 0.0
+17:41/0 = 0
+17:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:41/0/physics_layer_0/angular_velocity = 0.0
+17:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:41/0/physics_layer_1/angular_velocity = 0.0
+18:41/0 = 0
+18:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:41/0/physics_layer_0/angular_velocity = 0.0
+18:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:41/0/physics_layer_1/angular_velocity = 0.0
+19:41/0 = 0
+19:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:41/0/physics_layer_0/angular_velocity = 0.0
+19:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:41/0/physics_layer_1/angular_velocity = 0.0
+20:41/0 = 0
+20:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:41/0/physics_layer_0/angular_velocity = 0.0
+20:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:41/0/physics_layer_1/angular_velocity = 0.0
+21:41/0 = 0
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+21:41/0/physics_layer_0/angular_velocity = 0.0
+21:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:41/0/physics_layer_1/angular_velocity = 0.0
+22:41/0 = 0
+22:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:41/0/physics_layer_0/angular_velocity = 0.0
+22:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:41/0/physics_layer_1/angular_velocity = 0.0
+23:41/0 = 0
+23:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:41/0/physics_layer_0/angular_velocity = 0.0
+23:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:41/0/physics_layer_1/angular_velocity = 0.0
+24:41/0 = 0
+24:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:41/0/physics_layer_0/angular_velocity = 0.0
+24:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:41/0/physics_layer_1/angular_velocity = 0.0
+25:41/0 = 0
+25:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:41/0/physics_layer_0/angular_velocity = 0.0
+25:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:41/0/physics_layer_1/angular_velocity = 0.0
+26:41/0 = 0
+26:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:41/0/physics_layer_0/angular_velocity = 0.0
+26:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:41/0/physics_layer_1/angular_velocity = 0.0
+27:41/0 = 0
+27:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:41/0/physics_layer_0/angular_velocity = 0.0
+27:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:41/0/physics_layer_1/angular_velocity = 0.0
+28:41/0 = 0
+28:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:41/0/physics_layer_0/angular_velocity = 0.0
+28:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:41/0/physics_layer_1/angular_velocity = 0.0
+29:41/0 = 0
+29:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:41/0/physics_layer_0/angular_velocity = 0.0
+29:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:41/0/physics_layer_1/angular_velocity = 0.0
+30:41/0 = 0
+30:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:41/0/physics_layer_0/angular_velocity = 0.0
+30:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:41/0/physics_layer_1/angular_velocity = 0.0
+31:41/0 = 0
+31:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:41/0/physics_layer_0/angular_velocity = 0.0
+31:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+31:41/0/physics_layer_1/angular_velocity = 0.0
+32:41/0 = 0
+32:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:41/0/physics_layer_0/angular_velocity = 0.0
+32:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:41/0/physics_layer_1/angular_velocity = 0.0
+33:41/0 = 0
+33:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:41/0/physics_layer_0/angular_velocity = 0.0
+33:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:41/0/physics_layer_1/angular_velocity = 0.0
+34:41/0 = 0
+34:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:41/0/physics_layer_0/angular_velocity = 0.0
+34:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:41/0/physics_layer_1/angular_velocity = 0.0
+35:41/0 = 0
+35:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:41/0/physics_layer_0/angular_velocity = 0.0
+35:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:41/0/physics_layer_1/angular_velocity = 0.0
+36:41/0 = 0
+36:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:41/0/physics_layer_0/angular_velocity = 0.0
+36:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+36:41/0/physics_layer_1/angular_velocity = 0.0
+0:42/0 = 0
+0:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:42/0/physics_layer_0/angular_velocity = 0.0
+0:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:42/0/physics_layer_1/angular_velocity = 0.0
+2:42/0 = 0
+2:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:42/0/physics_layer_0/angular_velocity = 0.0
+2:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:42/0/physics_layer_1/angular_velocity = 0.0
+3:42/0 = 0
+3:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:42/0/physics_layer_0/angular_velocity = 0.0
+3:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:42/0/physics_layer_1/angular_velocity = 0.0
+4:42/0 = 0
+4:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:42/0/physics_layer_0/angular_velocity = 0.0
+4:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:42/0/physics_layer_1/angular_velocity = 0.0
+5:42/0 = 0
+5:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:42/0/physics_layer_0/angular_velocity = 0.0
+5:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:42/0/physics_layer_1/angular_velocity = 0.0
+6:42/0 = 0
+6:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:42/0/physics_layer_0/angular_velocity = 0.0
+6:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:42/0/physics_layer_1/angular_velocity = 0.0
+8:42/0 = 0
+8:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:42/0/physics_layer_0/angular_velocity = 0.0
+8:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:42/0/physics_layer_1/angular_velocity = 0.0
+9:42/0 = 0
+9:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:42/0/physics_layer_0/angular_velocity = 0.0
+9:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:42/0/physics_layer_1/angular_velocity = 0.0
+10:42/0 = 0
+10:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:42/0/physics_layer_0/angular_velocity = 0.0
+10:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:42/0/physics_layer_1/angular_velocity = 0.0
+11:42/0 = 0
+11:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:42/0/physics_layer_0/angular_velocity = 0.0
+11:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:42/0/physics_layer_1/angular_velocity = 0.0
+12:42/0 = 0
+12:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:42/0/physics_layer_0/angular_velocity = 0.0
+12:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:42/0/physics_layer_1/angular_velocity = 0.0
+13:42/0 = 0
+13:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:42/0/physics_layer_0/angular_velocity = 0.0
+13:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:42/0/physics_layer_1/angular_velocity = 0.0
+14:42/0 = 0
+14:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:42/0/physics_layer_0/angular_velocity = 0.0
+14:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:42/0/physics_layer_1/angular_velocity = 0.0
+15:42/0 = 0
+15:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:42/0/physics_layer_0/angular_velocity = 0.0
+15:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:42/0/physics_layer_1/angular_velocity = 0.0
+17:42/0 = 0
+17:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:42/0/physics_layer_0/angular_velocity = 0.0
+17:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:42/0/physics_layer_1/angular_velocity = 0.0
+18:42/0 = 0
+18:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:42/0/physics_layer_0/angular_velocity = 0.0
+18:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:42/0/physics_layer_1/angular_velocity = 0.0
+19:42/0 = 0
+19:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:42/0/physics_layer_0/angular_velocity = 0.0
+19:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:42/0/physics_layer_1/angular_velocity = 0.0
+20:42/0 = 0
+20:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:42/0/physics_layer_0/angular_velocity = 0.0
+20:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:42/0/physics_layer_1/angular_velocity = 0.0
+21:42/0 = 0
+21:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:42/0/physics_layer_0/angular_velocity = 0.0
+21:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:42/0/physics_layer_1/angular_velocity = 0.0
+22:42/0 = 0
+22:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:42/0/physics_layer_0/angular_velocity = 0.0
+22:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:42/0/physics_layer_1/angular_velocity = 0.0
+24:42/0 = 0
+24:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:42/0/physics_layer_0/angular_velocity = 0.0
+24:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:42/0/physics_layer_1/angular_velocity = 0.0
+25:42/0 = 0
+25:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:42/0/physics_layer_0/angular_velocity = 0.0
+25:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:42/0/physics_layer_1/angular_velocity = 0.0
+27:42/0 = 0
+27:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:42/0/physics_layer_0/angular_velocity = 0.0
+27:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:42/0/physics_layer_1/angular_velocity = 0.0
+29:42/0 = 0
+29:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:42/0/physics_layer_0/angular_velocity = 0.0
+29:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:42/0/physics_layer_1/angular_velocity = 0.0
+30:42/0 = 0
+30:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:42/0/physics_layer_0/angular_velocity = 0.0
+30:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:42/0/physics_layer_1/angular_velocity = 0.0
+2:43/0 = 0
+2:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:43/0/physics_layer_0/angular_velocity = 0.0
+2:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:43/0/physics_layer_1/angular_velocity = 0.0
+3:43/0 = 0
+3:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:43/0/physics_layer_0/angular_velocity = 0.0
+3:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:43/0/physics_layer_1/angular_velocity = 0.0
+4:43/0 = 0
+4:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:43/0/physics_layer_0/angular_velocity = 0.0
+4:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:43/0/physics_layer_1/angular_velocity = 0.0
+5:43/0 = 0
+5:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:43/0/physics_layer_0/angular_velocity = 0.0
+5:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:43/0/physics_layer_1/angular_velocity = 0.0
+6:43/0 = 0
+6:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:43/0/physics_layer_0/angular_velocity = 0.0
+6:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:43/0/physics_layer_1/angular_velocity = 0.0
+8:43/0 = 0
+8:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:43/0/physics_layer_0/angular_velocity = 0.0
+8:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:43/0/physics_layer_1/angular_velocity = 0.0
+9:43/0 = 0
+9:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:43/0/physics_layer_0/angular_velocity = 0.0
+9:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:43/0/physics_layer_1/angular_velocity = 0.0
+10:43/0 = 0
+10:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:43/0/physics_layer_0/angular_velocity = 0.0
+10:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:43/0/physics_layer_1/angular_velocity = 0.0
+11:43/0 = 0
+11:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:43/0/physics_layer_0/angular_velocity = 0.0
+11:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:43/0/physics_layer_1/angular_velocity = 0.0
+12:43/0 = 0
+12:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:43/0/physics_layer_0/angular_velocity = 0.0
+12:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:43/0/physics_layer_1/angular_velocity = 0.0
+13:43/0 = 0
+13:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:43/0/physics_layer_0/angular_velocity = 0.0
+13:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:43/0/physics_layer_1/angular_velocity = 0.0
+14:43/0 = 0
+14:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:43/0/physics_layer_0/angular_velocity = 0.0
+14:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:43/0/physics_layer_1/angular_velocity = 0.0
+15:43/0 = 0
+15:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:43/0/physics_layer_0/angular_velocity = 0.0
+15:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:43/0/physics_layer_1/angular_velocity = 0.0
+17:43/0 = 0
+17:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:43/0/physics_layer_0/angular_velocity = 0.0
+17:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:43/0/physics_layer_1/angular_velocity = 0.0
+18:43/0 = 0
+18:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:43/0/physics_layer_0/angular_velocity = 0.0
+18:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:43/0/physics_layer_1/angular_velocity = 0.0
+19:43/0 = 0
+19:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:43/0/physics_layer_0/angular_velocity = 0.0
+19:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:43/0/physics_layer_1/angular_velocity = 0.0
+20:43/0 = 0
+20:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:43/0/physics_layer_0/angular_velocity = 0.0
+20:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:43/0/physics_layer_1/angular_velocity = 0.0
+21:43/0 = 0
+21:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:43/0/physics_layer_0/angular_velocity = 0.0
+21:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:43/0/physics_layer_1/angular_velocity = 0.0
+22:43/0 = 0
+22:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:43/0/physics_layer_0/angular_velocity = 0.0
+22:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:43/0/physics_layer_1/angular_velocity = 0.0
+24:43/0 = 0
+24:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:43/0/physics_layer_0/angular_velocity = 0.0
+24:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:43/0/physics_layer_1/angular_velocity = 0.0
+25:43/0 = 0
+25:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:43/0/physics_layer_0/angular_velocity = 0.0
+25:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:43/0/physics_layer_1/angular_velocity = 0.0
+27:43/0 = 0
+27:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:43/0/physics_layer_0/angular_velocity = 0.0
+27:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:43/0/physics_layer_1/angular_velocity = 0.0
+29:43/0 = 0
+29:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:43/0/physics_layer_0/angular_velocity = 0.0
+29:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:43/0/physics_layer_1/angular_velocity = 0.0
+30:43/0 = 0
+30:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:43/0/physics_layer_0/angular_velocity = 0.0
+30:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:43/0/physics_layer_1/angular_velocity = 0.0
+31:43/0 = 0
+31:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:43/0/physics_layer_0/angular_velocity = 0.0
+31:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+31:43/0/physics_layer_1/angular_velocity = 0.0
+32:43/0 = 0
+32:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:43/0/physics_layer_0/angular_velocity = 0.0
+32:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:43/0/physics_layer_1/angular_velocity = 0.0
+2:44/0 = 0
+2:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:44/0/physics_layer_0/angular_velocity = 0.0
+2:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:44/0/physics_layer_1/angular_velocity = 0.0
+3:44/0 = 0
+3:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:44/0/physics_layer_0/angular_velocity = 0.0
+3:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:44/0/physics_layer_1/angular_velocity = 0.0
+4:44/0 = 0
+4:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:44/0/physics_layer_0/angular_velocity = 0.0
+4:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:44/0/physics_layer_1/angular_velocity = 0.0
+5:44/0 = 0
+5:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:44/0/physics_layer_0/angular_velocity = 0.0
+5:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:44/0/physics_layer_1/angular_velocity = 0.0
+6:44/0 = 0
+6:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:44/0/physics_layer_0/angular_velocity = 0.0
+6:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:44/0/physics_layer_1/angular_velocity = 0.0
+8:44/0 = 0
+8:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:44/0/physics_layer_0/angular_velocity = 0.0
+8:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:44/0/physics_layer_1/angular_velocity = 0.0
+9:44/0 = 0
+9:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:44/0/physics_layer_0/angular_velocity = 0.0
+9:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:44/0/physics_layer_1/angular_velocity = 0.0
+10:44/0 = 0
+10:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:44/0/physics_layer_0/angular_velocity = 0.0
+10:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:44/0/physics_layer_1/angular_velocity = 0.0
+11:44/0 = 0
+11:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:44/0/physics_layer_0/angular_velocity = 0.0
+11:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:44/0/physics_layer_1/angular_velocity = 0.0
+12:44/0 = 0
+12:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:44/0/physics_layer_0/angular_velocity = 0.0
+12:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:44/0/physics_layer_1/angular_velocity = 0.0
+13:44/0 = 0
+13:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:44/0/physics_layer_0/angular_velocity = 0.0
+13:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:44/0/physics_layer_1/angular_velocity = 0.0
+14:44/0 = 0
+14:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:44/0/physics_layer_0/angular_velocity = 0.0
+14:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:44/0/physics_layer_1/angular_velocity = 0.0
+15:44/0 = 0
+15:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:44/0/physics_layer_0/angular_velocity = 0.0
+15:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:44/0/physics_layer_1/angular_velocity = 0.0
+17:44/0 = 0
+17:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:44/0/physics_layer_0/angular_velocity = 0.0
+17:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:44/0/physics_layer_1/angular_velocity = 0.0
+18:44/0 = 0
+18:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:44/0/physics_layer_0/angular_velocity = 0.0
+18:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:44/0/physics_layer_1/angular_velocity = 0.0
+19:44/0 = 0
+19:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:44/0/physics_layer_0/angular_velocity = 0.0
+19:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:44/0/physics_layer_1/angular_velocity = 0.0
+20:44/0 = 0
+20:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:44/0/physics_layer_0/angular_velocity = 0.0
+20:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:44/0/physics_layer_1/angular_velocity = 0.0
+21:44/0 = 0
+21:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:44/0/physics_layer_0/angular_velocity = 0.0
+21:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:44/0/physics_layer_1/angular_velocity = 0.0
+22:44/0 = 0
+22:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:44/0/physics_layer_0/angular_velocity = 0.0
+22:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:44/0/physics_layer_1/angular_velocity = 0.0
+24:44/0 = 0
+24:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:44/0/physics_layer_0/angular_velocity = 0.0
+24:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:44/0/physics_layer_1/angular_velocity = 0.0
+25:44/0 = 0
+25:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:44/0/physics_layer_0/angular_velocity = 0.0
+25:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:44/0/physics_layer_1/angular_velocity = 0.0
+27:44/0 = 0
+27:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:44/0/physics_layer_0/angular_velocity = 0.0
+27:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:44/0/physics_layer_1/angular_velocity = 0.0
+28:44/0 = 0
+28:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:44/0/physics_layer_0/angular_velocity = 0.0
+28:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:44/0/physics_layer_1/angular_velocity = 0.0
+29:44/0 = 0
+29:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:44/0/physics_layer_0/angular_velocity = 0.0
+29:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:44/0/physics_layer_1/angular_velocity = 0.0
+30:44/0 = 0
+30:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:44/0/physics_layer_0/angular_velocity = 0.0
+30:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:44/0/physics_layer_1/angular_velocity = 0.0
+31:44/0 = 0
+31:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:44/0/physics_layer_0/angular_velocity = 0.0
+31:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+31:44/0/physics_layer_1/angular_velocity = 0.0
+32:44/0 = 0
+32:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:44/0/physics_layer_0/angular_velocity = 0.0
+32:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:44/0/physics_layer_1/angular_velocity = 0.0
+33:44/0 = 0
+33:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:44/0/physics_layer_0/angular_velocity = 0.0
+33:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:44/0/physics_layer_1/angular_velocity = 0.0
+2:45/0 = 0
+2:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:45/0/physics_layer_0/angular_velocity = 0.0
+2:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:45/0/physics_layer_1/angular_velocity = 0.0
+3:45/0 = 0
+3:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:45/0/physics_layer_0/angular_velocity = 0.0
+3:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:45/0/physics_layer_1/angular_velocity = 0.0
+4:45/0 = 0
+4:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:45/0/physics_layer_0/angular_velocity = 0.0
+4:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:45/0/physics_layer_1/angular_velocity = 0.0
+5:45/0 = 0
+5:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:45/0/physics_layer_0/angular_velocity = 0.0
+5:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:45/0/physics_layer_1/angular_velocity = 0.0
+6:45/0 = 0
+6:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:45/0/physics_layer_0/angular_velocity = 0.0
+6:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:45/0/physics_layer_1/angular_velocity = 0.0
+8:45/0 = 0
+8:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:45/0/physics_layer_0/angular_velocity = 0.0
+8:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:45/0/physics_layer_1/angular_velocity = 0.0
+9:45/0 = 0
+9:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:45/0/physics_layer_0/angular_velocity = 0.0
+9:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:45/0/physics_layer_1/angular_velocity = 0.0
+10:45/0 = 0
+10:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:45/0/physics_layer_0/angular_velocity = 0.0
+10:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:45/0/physics_layer_1/angular_velocity = 0.0
+14:45/0 = 0
+14:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:45/0/physics_layer_0/angular_velocity = 0.0
+14:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:45/0/physics_layer_1/angular_velocity = 0.0
+15:45/0 = 0
+15:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:45/0/physics_layer_0/angular_velocity = 0.0
+15:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:45/0/physics_layer_1/angular_velocity = 0.0
+17:45/0 = 0
+17:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:45/0/physics_layer_0/angular_velocity = 0.0
+17:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:45/0/physics_layer_1/angular_velocity = 0.0
+18:45/0 = 0
+18:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:45/0/physics_layer_0/angular_velocity = 0.0
+18:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:45/0/physics_layer_1/angular_velocity = 0.0
+19:45/0 = 0
+19:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:45/0/physics_layer_0/angular_velocity = 0.0
+19:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:45/0/physics_layer_1/angular_velocity = 0.0
+20:45/0 = 0
+20:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:45/0/physics_layer_0/angular_velocity = 0.0
+20:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:45/0/physics_layer_1/angular_velocity = 0.0
+21:45/0 = 0
+21:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:45/0/physics_layer_0/angular_velocity = 0.0
+21:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:45/0/physics_layer_1/angular_velocity = 0.0
+22:45/0 = 0
+22:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:45/0/physics_layer_0/angular_velocity = 0.0
+22:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:45/0/physics_layer_1/angular_velocity = 0.0
+23:45/0 = 0
+23:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:45/0/physics_layer_0/angular_velocity = 0.0
+23:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:45/0/physics_layer_1/angular_velocity = 0.0
+24:45/0 = 0
+24:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:45/0/physics_layer_0/angular_velocity = 0.0
+24:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:45/0/physics_layer_1/angular_velocity = 0.0
+25:45/0 = 0
+25:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:45/0/physics_layer_0/angular_velocity = 0.0
+25:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:45/0/physics_layer_1/angular_velocity = 0.0
+26:45/0 = 0
+26:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:45/0/physics_layer_0/angular_velocity = 0.0
+26:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:45/0/physics_layer_1/angular_velocity = 0.0
+27:45/0 = 0
+27:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:45/0/physics_layer_0/angular_velocity = 0.0
+27:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:45/0/physics_layer_1/angular_velocity = 0.0
+28:45/0 = 0
+28:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:45/0/physics_layer_0/angular_velocity = 0.0
+28:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:45/0/physics_layer_1/angular_velocity = 0.0
+29:45/0 = 0
+29:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:45/0/physics_layer_0/angular_velocity = 0.0
+29:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:45/0/physics_layer_1/angular_velocity = 0.0
+30:45/0 = 0
+30:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:45/0/physics_layer_0/angular_velocity = 0.0
+30:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:45/0/physics_layer_1/angular_velocity = 0.0
+31:45/0 = 0
+31:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:45/0/physics_layer_0/angular_velocity = 0.0
+31:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+31:45/0/physics_layer_1/angular_velocity = 0.0
+32:45/0 = 0
+32:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:45/0/physics_layer_0/angular_velocity = 0.0
+32:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:45/0/physics_layer_1/angular_velocity = 0.0
+33:45/0 = 0
+33:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:45/0/physics_layer_0/angular_velocity = 0.0
+33:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:45/0/physics_layer_1/angular_velocity = 0.0
+2:46/0 = 0
+2:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:46/0/physics_layer_0/angular_velocity = 0.0
+2:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:46/0/physics_layer_1/angular_velocity = 0.0
+3:46/0 = 0
+3:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:46/0/physics_layer_0/angular_velocity = 0.0
+3:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:46/0/physics_layer_1/angular_velocity = 0.0
+4:46/0 = 0
+4:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:46/0/physics_layer_0/angular_velocity = 0.0
+4:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:46/0/physics_layer_1/angular_velocity = 0.0
+5:46/0 = 0
+5:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:46/0/physics_layer_0/angular_velocity = 0.0
+5:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:46/0/physics_layer_1/angular_velocity = 0.0
+6:46/0 = 0
+6:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:46/0/physics_layer_0/angular_velocity = 0.0
+6:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:46/0/physics_layer_1/angular_velocity = 0.0
+8:46/0 = 0
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+8:46/0/physics_layer_0/angular_velocity = 0.0
+8:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:46/0/physics_layer_1/angular_velocity = 0.0
+9:46/0 = 0
+9:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:46/0/physics_layer_0/angular_velocity = 0.0
+9:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:46/0/physics_layer_1/angular_velocity = 0.0
+10:46/0 = 0
+10:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:46/0/physics_layer_0/angular_velocity = 0.0
+10:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:46/0/physics_layer_1/angular_velocity = 0.0
+14:46/0 = 0
+14:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:46/0/physics_layer_0/angular_velocity = 0.0
+14:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:46/0/physics_layer_1/angular_velocity = 0.0
+15:46/0 = 0
+15:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:46/0/physics_layer_0/angular_velocity = 0.0
+15:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:46/0/physics_layer_1/angular_velocity = 0.0
+17:46/0 = 0
+17:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:46/0/physics_layer_0/angular_velocity = 0.0
+17:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:46/0/physics_layer_1/angular_velocity = 0.0
+18:46/0 = 0
+18:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:46/0/physics_layer_0/angular_velocity = 0.0
+18:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:46/0/physics_layer_1/angular_velocity = 0.0
+19:46/0 = 0
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+19:46/0/physics_layer_0/angular_velocity = 0.0
+19:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:46/0/physics_layer_1/angular_velocity = 0.0
+20:46/0 = 0
+20:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:46/0/physics_layer_0/angular_velocity = 0.0
+20:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:46/0/physics_layer_1/angular_velocity = 0.0
+21:46/0 = 0
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+21:46/0/physics_layer_0/angular_velocity = 0.0
+21:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:46/0/physics_layer_1/angular_velocity = 0.0
+22:46/0 = 0
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+22:46/0/physics_layer_0/angular_velocity = 0.0
+22:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:46/0/physics_layer_1/angular_velocity = 0.0
+23:46/0 = 0
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+23:46/0/physics_layer_0/angular_velocity = 0.0
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+23:46/0/physics_layer_1/angular_velocity = 0.0
+24:46/0 = 0
+24:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:46/0/physics_layer_0/angular_velocity = 0.0
+24:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:46/0/physics_layer_1/angular_velocity = 0.0
+25:46/0 = 0
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+25:46/0/physics_layer_0/angular_velocity = 0.0
+25:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:46/0/physics_layer_1/angular_velocity = 0.0
+26:46/0 = 0
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+26:46/0/physics_layer_0/angular_velocity = 0.0
+26:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:46/0/physics_layer_1/angular_velocity = 0.0
+27:46/0 = 0
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+27:46/0/physics_layer_0/angular_velocity = 0.0
+27:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:46/0/physics_layer_1/angular_velocity = 0.0
+28:46/0 = 0
+28:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:46/0/physics_layer_0/angular_velocity = 0.0
+28:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:46/0/physics_layer_1/angular_velocity = 0.0
+29:46/0 = 0
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+29:46/0/physics_layer_0/angular_velocity = 0.0
+29:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:46/0/physics_layer_1/angular_velocity = 0.0
+30:46/0 = 0
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+30:46/0/physics_layer_0/angular_velocity = 0.0
+30:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:46/0/physics_layer_1/angular_velocity = 0.0
+31:46/0 = 0
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+31:46/0/physics_layer_0/angular_velocity = 0.0
+31:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+31:46/0/physics_layer_1/angular_velocity = 0.0
+32:46/0 = 0
+32:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:46/0/physics_layer_0/angular_velocity = 0.0
+32:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:46/0/physics_layer_1/angular_velocity = 0.0
+33:46/0 = 0
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+33:46/0/physics_layer_0/angular_velocity = 0.0
+33:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:46/0/physics_layer_1/angular_velocity = 0.0
+2:47/0 = 0
+2:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:47/0/physics_layer_0/angular_velocity = 0.0
+2:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:47/0/physics_layer_1/angular_velocity = 0.0
+3:47/0 = 0
+3:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:47/0/physics_layer_0/angular_velocity = 0.0
+3:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:47/0/physics_layer_1/angular_velocity = 0.0
+4:47/0 = 0
+4:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:47/0/physics_layer_0/angular_velocity = 0.0
+4:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:47/0/physics_layer_1/angular_velocity = 0.0
+5:47/0 = 0
+5:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:47/0/physics_layer_0/angular_velocity = 0.0
+5:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:47/0/physics_layer_1/angular_velocity = 0.0
+6:47/0 = 0
+6:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:47/0/physics_layer_0/angular_velocity = 0.0
+6:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:47/0/physics_layer_1/angular_velocity = 0.0
+10:47/0 = 0
+10:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:47/0/physics_layer_0/angular_velocity = 0.0
+10:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:47/0/physics_layer_1/angular_velocity = 0.0
+14:47/0 = 0
+14:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:47/0/physics_layer_0/angular_velocity = 0.0
+14:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:47/0/physics_layer_1/angular_velocity = 0.0
+15:47/0 = 0
+15:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:47/0/physics_layer_0/angular_velocity = 0.0
+15:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:47/0/physics_layer_1/angular_velocity = 0.0
+17:47/0 = 0
+17:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:47/0/physics_layer_0/angular_velocity = 0.0
+17:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:47/0/physics_layer_1/angular_velocity = 0.0
+18:47/0 = 0
+18:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:47/0/physics_layer_0/angular_velocity = 0.0
+18:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:47/0/physics_layer_1/angular_velocity = 0.0
+19:47/0 = 0
+19:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:47/0/physics_layer_0/angular_velocity = 0.0
+19:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:47/0/physics_layer_1/angular_velocity = 0.0
+20:47/0 = 0
+20:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:47/0/physics_layer_0/angular_velocity = 0.0
+20:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:47/0/physics_layer_1/angular_velocity = 0.0
+21:47/0 = 0
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+21:47/0/physics_layer_0/angular_velocity = 0.0
+21:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:47/0/physics_layer_1/angular_velocity = 0.0
+22:47/0 = 0
+22:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:47/0/physics_layer_0/angular_velocity = 0.0
+22:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:47/0/physics_layer_1/angular_velocity = 0.0
+23:47/0 = 0
+23:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:47/0/physics_layer_0/angular_velocity = 0.0
+23:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:47/0/physics_layer_1/angular_velocity = 0.0
+24:47/0 = 0
+24:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:47/0/physics_layer_0/angular_velocity = 0.0
+24:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:47/0/physics_layer_1/angular_velocity = 0.0
+25:47/0 = 0
+25:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:47/0/physics_layer_0/angular_velocity = 0.0
+25:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:47/0/physics_layer_1/angular_velocity = 0.0
+26:47/0 = 0
+26:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:47/0/physics_layer_0/angular_velocity = 0.0
+26:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:47/0/physics_layer_1/angular_velocity = 0.0
+27:47/0 = 0
+27:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:47/0/physics_layer_0/angular_velocity = 0.0
+27:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:47/0/physics_layer_1/angular_velocity = 0.0
+2:48/0 = 0
+2:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:48/0/physics_layer_0/angular_velocity = 0.0
+2:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:48/0/physics_layer_1/angular_velocity = 0.0
+3:48/0 = 0
+3:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:48/0/physics_layer_0/angular_velocity = 0.0
+3:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:48/0/physics_layer_1/angular_velocity = 0.0
+4:48/0 = 0
+4:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:48/0/physics_layer_0/angular_velocity = 0.0
+4:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:48/0/physics_layer_1/angular_velocity = 0.0
+5:48/0 = 0
+5:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:48/0/physics_layer_0/angular_velocity = 0.0
+5:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:48/0/physics_layer_1/angular_velocity = 0.0
+6:48/0 = 0
+6:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:48/0/physics_layer_0/angular_velocity = 0.0
+6:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:48/0/physics_layer_1/angular_velocity = 0.0
+8:48/0 = 0
+8:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:48/0/physics_layer_0/angular_velocity = 0.0
+8:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:48/0/physics_layer_1/angular_velocity = 0.0
+9:48/0 = 0
+9:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:48/0/physics_layer_0/angular_velocity = 0.0
+9:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:48/0/physics_layer_1/angular_velocity = 0.0
+10:48/0 = 0
+10:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:48/0/physics_layer_0/angular_velocity = 0.0
+10:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:48/0/physics_layer_1/angular_velocity = 0.0
+11:48/0 = 0
+11:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:48/0/physics_layer_0/angular_velocity = 0.0
+11:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:48/0/physics_layer_1/angular_velocity = 0.0
+12:48/0 = 0
+12:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:48/0/physics_layer_0/angular_velocity = 0.0
+12:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:48/0/physics_layer_1/angular_velocity = 0.0
+13:48/0 = 0
+13:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:48/0/physics_layer_0/angular_velocity = 0.0
+13:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:48/0/physics_layer_1/angular_velocity = 0.0
+14:48/0 = 0
+14:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:48/0/physics_layer_0/angular_velocity = 0.0
+14:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:48/0/physics_layer_1/angular_velocity = 0.0
+15:48/0 = 0
+15:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:48/0/physics_layer_0/angular_velocity = 0.0
+15:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:48/0/physics_layer_1/angular_velocity = 0.0
+16:48/0 = 0
+16:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:48/0/physics_layer_0/angular_velocity = 0.0
+16:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:48/0/physics_layer_1/angular_velocity = 0.0
+17:48/0 = 0
+17:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:48/0/physics_layer_0/angular_velocity = 0.0
+17:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:48/0/physics_layer_1/angular_velocity = 0.0
+18:48/0 = 0
+18:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:48/0/physics_layer_0/angular_velocity = 0.0
+18:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:48/0/physics_layer_1/angular_velocity = 0.0
+19:48/0 = 0
+19:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:48/0/physics_layer_0/angular_velocity = 0.0
+19:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:48/0/physics_layer_1/angular_velocity = 0.0
+20:48/0 = 0
+20:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:48/0/physics_layer_0/angular_velocity = 0.0
+20:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:48/0/physics_layer_1/angular_velocity = 0.0
+21:48/0 = 0
+21:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:48/0/physics_layer_0/angular_velocity = 0.0
+21:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:48/0/physics_layer_1/angular_velocity = 0.0
+22:48/0 = 0
+22:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:48/0/physics_layer_0/angular_velocity = 0.0
+22:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:48/0/physics_layer_1/angular_velocity = 0.0
+23:48/0 = 0
+23:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:48/0/physics_layer_0/angular_velocity = 0.0
+23:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:48/0/physics_layer_1/angular_velocity = 0.0
+24:48/0 = 0
+24:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:48/0/physics_layer_0/angular_velocity = 0.0
+24:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:48/0/physics_layer_1/angular_velocity = 0.0
+25:48/0 = 0
+25:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:48/0/physics_layer_0/angular_velocity = 0.0
+25:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:48/0/physics_layer_1/angular_velocity = 0.0
+26:48/0 = 0
+26:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:48/0/physics_layer_0/angular_velocity = 0.0
+26:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:48/0/physics_layer_1/angular_velocity = 0.0
+27:48/0 = 0
+27:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:48/0/physics_layer_0/angular_velocity = 0.0
+27:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:48/0/physics_layer_1/angular_velocity = 0.0
+28:48/0 = 0
+28:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:48/0/physics_layer_0/angular_velocity = 0.0
+28:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:48/0/physics_layer_1/angular_velocity = 0.0
+29:48/0 = 0
+29:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:48/0/physics_layer_0/angular_velocity = 0.0
+29:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:48/0/physics_layer_1/angular_velocity = 0.0
+30:48/0 = 0
+30:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:48/0/physics_layer_0/angular_velocity = 0.0
+30:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:48/0/physics_layer_1/angular_velocity = 0.0
+31:48/0 = 0
+31:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:48/0/physics_layer_0/angular_velocity = 0.0
+31:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+31:48/0/physics_layer_1/angular_velocity = 0.0
+32:48/0 = 0
+32:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:48/0/physics_layer_0/angular_velocity = 0.0
+32:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:48/0/physics_layer_1/angular_velocity = 0.0
+33:48/0 = 0
+33:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:48/0/physics_layer_0/angular_velocity = 0.0
+33:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:48/0/physics_layer_1/angular_velocity = 0.0
+34:48/0 = 0
+34:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:48/0/physics_layer_0/angular_velocity = 0.0
+34:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:48/0/physics_layer_1/angular_velocity = 0.0
+35:48/0 = 0
+35:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:48/0/physics_layer_0/angular_velocity = 0.0
+35:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:48/0/physics_layer_1/angular_velocity = 0.0
+36:48/0 = 0
+36:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:48/0/physics_layer_0/angular_velocity = 0.0
+36:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+36:48/0/physics_layer_1/angular_velocity = 0.0
+6:49/0 = 0
+6:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:49/0/physics_layer_0/angular_velocity = 0.0
+6:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:49/0/physics_layer_1/angular_velocity = 0.0
+7:49/0 = 0
+7:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:49/0/physics_layer_0/angular_velocity = 0.0
+7:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:49/0/physics_layer_1/angular_velocity = 0.0
+8:49/0 = 0
+8:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:49/0/physics_layer_0/angular_velocity = 0.0
+8:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:49/0/physics_layer_1/angular_velocity = 0.0
+9:49/0 = 0
+9:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:49/0/physics_layer_0/angular_velocity = 0.0
+9:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:49/0/physics_layer_1/angular_velocity = 0.0
+10:49/0 = 0
+10:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:49/0/physics_layer_0/angular_velocity = 0.0
+10:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:49/0/physics_layer_1/angular_velocity = 0.0
+11:49/0 = 0
+11:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:49/0/physics_layer_0/angular_velocity = 0.0
+11:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:49/0/physics_layer_1/angular_velocity = 0.0
+12:49/0 = 0
+12:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:49/0/physics_layer_0/angular_velocity = 0.0
+12:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:49/0/physics_layer_1/angular_velocity = 0.0
+13:49/0 = 0
+13:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:49/0/physics_layer_0/angular_velocity = 0.0
+13:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:49/0/physics_layer_1/angular_velocity = 0.0
+14:49/0 = 0
+14:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:49/0/physics_layer_0/angular_velocity = 0.0
+14:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:49/0/physics_layer_1/angular_velocity = 0.0
+15:49/0 = 0
+15:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:49/0/physics_layer_0/angular_velocity = 0.0
+15:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:49/0/physics_layer_1/angular_velocity = 0.0
+16:49/0 = 0
+16:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:49/0/physics_layer_0/angular_velocity = 0.0
+16:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:49/0/physics_layer_1/angular_velocity = 0.0
+17:49/0 = 0
+17:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:49/0/physics_layer_0/angular_velocity = 0.0
+17:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:49/0/physics_layer_1/angular_velocity = 0.0
+18:49/0 = 0
+18:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:49/0/physics_layer_0/angular_velocity = 0.0
+18:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:49/0/physics_layer_1/angular_velocity = 0.0
+19:49/0 = 0
+19:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:49/0/physics_layer_0/angular_velocity = 0.0
+19:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:49/0/physics_layer_1/angular_velocity = 0.0
+20:49/0 = 0
+20:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:49/0/physics_layer_0/angular_velocity = 0.0
+20:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:49/0/physics_layer_1/angular_velocity = 0.0
+21:49/0 = 0
+21:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:49/0/physics_layer_0/angular_velocity = 0.0
+21:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:49/0/physics_layer_1/angular_velocity = 0.0
+22:49/0 = 0
+22:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:49/0/physics_layer_0/angular_velocity = 0.0
+22:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:49/0/physics_layer_1/angular_velocity = 0.0
+25:49/0 = 0
+25:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:49/0/physics_layer_0/angular_velocity = 0.0
+25:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:49/0/physics_layer_1/angular_velocity = 0.0
+26:49/0 = 0
+26:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:49/0/physics_layer_0/angular_velocity = 0.0
+26:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:49/0/physics_layer_1/angular_velocity = 0.0
+32:49/0 = 0
+32:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:49/0/physics_layer_0/angular_velocity = 0.0
+32:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:49/0/physics_layer_1/angular_velocity = 0.0
+33:49/0 = 0
+33:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:49/0/physics_layer_0/angular_velocity = 0.0
+33:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:49/0/physics_layer_1/angular_velocity = 0.0
+6:50/0 = 0
+6:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:50/0/physics_layer_0/angular_velocity = 0.0
+6:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:50/0/physics_layer_1/angular_velocity = 0.0
+7:50/0 = 0
+7:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:50/0/physics_layer_0/angular_velocity = 0.0
+7:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:50/0/physics_layer_1/angular_velocity = 0.0
+8:50/0 = 0
+8:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:50/0/physics_layer_0/angular_velocity = 0.0
+8:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:50/0/physics_layer_1/angular_velocity = 0.0
+9:50/0 = 0
+9:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:50/0/physics_layer_0/angular_velocity = 0.0
+9:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:50/0/physics_layer_1/angular_velocity = 0.0
+10:50/0 = 0
+10:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:50/0/physics_layer_0/angular_velocity = 0.0
+10:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:50/0/physics_layer_1/angular_velocity = 0.0
+11:50/0 = 0
+11:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:50/0/physics_layer_0/angular_velocity = 0.0
+11:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:50/0/physics_layer_1/angular_velocity = 0.0
+12:50/0 = 0
+12:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:50/0/physics_layer_0/angular_velocity = 0.0
+12:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:50/0/physics_layer_1/angular_velocity = 0.0
+13:50/0 = 0
+13:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:50/0/physics_layer_0/angular_velocity = 0.0
+13:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:50/0/physics_layer_1/angular_velocity = 0.0
+16:50/0 = 0
+16:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:50/0/physics_layer_0/angular_velocity = 0.0
+16:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:50/0/physics_layer_1/angular_velocity = 0.0
+17:50/0 = 0
+17:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:50/0/physics_layer_0/angular_velocity = 0.0
+17:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:50/0/physics_layer_1/angular_velocity = 0.0
+18:50/0 = 0
+18:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:50/0/physics_layer_0/angular_velocity = 0.0
+18:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:50/0/physics_layer_1/angular_velocity = 0.0
+19:50/0 = 0
+19:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:50/0/physics_layer_0/angular_velocity = 0.0
+19:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:50/0/physics_layer_1/angular_velocity = 0.0
+20:50/0 = 0
+20:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:50/0/physics_layer_0/angular_velocity = 0.0
+20:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:50/0/physics_layer_1/angular_velocity = 0.0
+22:50/0 = 0
+22:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:50/0/physics_layer_0/angular_velocity = 0.0
+22:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:50/0/physics_layer_1/angular_velocity = 0.0
+23:50/0 = 0
+23:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:50/0/physics_layer_0/angular_velocity = 0.0
+23:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:50/0/physics_layer_1/angular_velocity = 0.0
+24:50/0 = 0
+24:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:50/0/physics_layer_0/angular_velocity = 0.0
+24:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:50/0/physics_layer_1/angular_velocity = 0.0
+25:50/0 = 0
+25:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:50/0/physics_layer_0/angular_velocity = 0.0
+25:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:50/0/physics_layer_1/angular_velocity = 0.0
+26:50/0 = 0
+26:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:50/0/physics_layer_0/angular_velocity = 0.0
+26:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:50/0/physics_layer_1/angular_velocity = 0.0
+27:50/0 = 0
+27:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:50/0/physics_layer_0/angular_velocity = 0.0
+27:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:50/0/physics_layer_1/angular_velocity = 0.0
+28:50/0 = 0
+28:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:50/0/physics_layer_0/angular_velocity = 0.0
+28:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:50/0/physics_layer_1/angular_velocity = 0.0
+29:50/0 = 0
+29:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:50/0/physics_layer_0/angular_velocity = 0.0
+29:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:50/0/physics_layer_1/angular_velocity = 0.0
+30:50/0 = 0
+30:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:50/0/physics_layer_0/angular_velocity = 0.0
+30:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:50/0/physics_layer_1/angular_velocity = 0.0
+31:50/0 = 0
+31:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:50/0/physics_layer_0/angular_velocity = 0.0
+31:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+31:50/0/physics_layer_1/angular_velocity = 0.0
+32:50/0 = 0
+32:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:50/0/physics_layer_0/angular_velocity = 0.0
+32:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:50/0/physics_layer_1/angular_velocity = 0.0
+33:50/0 = 0
+33:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:50/0/physics_layer_0/angular_velocity = 0.0
+33:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:50/0/physics_layer_1/angular_velocity = 0.0
+34:50/0 = 0
+34:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:50/0/physics_layer_0/angular_velocity = 0.0
+34:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:50/0/physics_layer_1/angular_velocity = 0.0
+35:50/0 = 0
+35:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:50/0/physics_layer_0/angular_velocity = 0.0
+35:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:50/0/physics_layer_1/angular_velocity = 0.0
+36:50/0 = 0
+36:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:50/0/physics_layer_0/angular_velocity = 0.0
+36:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+36:50/0/physics_layer_1/angular_velocity = 0.0
+6:51/0 = 0
+6:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:51/0/physics_layer_0/angular_velocity = 0.0
+6:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:51/0/physics_layer_1/angular_velocity = 0.0
+7:51/0 = 0
+7:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:51/0/physics_layer_0/angular_velocity = 0.0
+7:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:51/0/physics_layer_1/angular_velocity = 0.0
+8:51/0 = 0
+8:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:51/0/physics_layer_0/angular_velocity = 0.0
+8:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:51/0/physics_layer_1/angular_velocity = 0.0
+9:51/0 = 0
+9:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:51/0/physics_layer_0/angular_velocity = 0.0
+9:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:51/0/physics_layer_1/angular_velocity = 0.0
+10:51/0 = 0
+10:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:51/0/physics_layer_0/angular_velocity = 0.0
+10:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:51/0/physics_layer_1/angular_velocity = 0.0
+11:51/0 = 0
+11:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:51/0/physics_layer_0/angular_velocity = 0.0
+11:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:51/0/physics_layer_1/angular_velocity = 0.0
+12:51/0 = 0
+12:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:51/0/physics_layer_0/angular_velocity = 0.0
+12:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:51/0/physics_layer_1/angular_velocity = 0.0
+13:51/0 = 0
+13:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:51/0/physics_layer_0/angular_velocity = 0.0
+13:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:51/0/physics_layer_1/angular_velocity = 0.0
+14:51/0 = 0
+14:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:51/0/physics_layer_0/angular_velocity = 0.0
+14:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:51/0/physics_layer_1/angular_velocity = 0.0
+15:51/0 = 0
+15:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:51/0/physics_layer_0/angular_velocity = 0.0
+15:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:51/0/physics_layer_1/angular_velocity = 0.0
+17:51/0 = 0
+17:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:51/0/physics_layer_0/angular_velocity = 0.0
+17:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:51/0/physics_layer_1/angular_velocity = 0.0
+18:51/0 = 0
+18:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:51/0/physics_layer_0/angular_velocity = 0.0
+18:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:51/0/physics_layer_1/angular_velocity = 0.0
+19:51/0 = 0
+19:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:51/0/physics_layer_0/angular_velocity = 0.0
+19:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:51/0/physics_layer_1/angular_velocity = 0.0
+20:51/0 = 0
+20:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:51/0/physics_layer_0/angular_velocity = 0.0
+20:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:51/0/physics_layer_1/angular_velocity = 0.0
+22:51/0 = 0
+22:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:51/0/physics_layer_0/angular_velocity = 0.0
+22:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:51/0/physics_layer_1/angular_velocity = 0.0
+23:51/0 = 0
+23:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:51/0/physics_layer_0/angular_velocity = 0.0
+23:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:51/0/physics_layer_1/angular_velocity = 0.0
+24:51/0 = 0
+24:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:51/0/physics_layer_0/angular_velocity = 0.0
+24:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:51/0/physics_layer_1/angular_velocity = 0.0
+25:51/0 = 0
+25:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:51/0/physics_layer_0/angular_velocity = 0.0
+25:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:51/0/physics_layer_1/angular_velocity = 0.0
+26:51/0 = 0
+26:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:51/0/physics_layer_0/angular_velocity = 0.0
+26:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:51/0/physics_layer_1/angular_velocity = 0.0
+27:51/0 = 0
+27:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:51/0/physics_layer_0/angular_velocity = 0.0
+27:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:51/0/physics_layer_1/angular_velocity = 0.0
+28:51/0 = 0
+28:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:51/0/physics_layer_0/angular_velocity = 0.0
+28:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:51/0/physics_layer_1/angular_velocity = 0.0
+29:51/0 = 0
+29:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:51/0/physics_layer_0/angular_velocity = 0.0
+29:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:51/0/physics_layer_1/angular_velocity = 0.0
+30:51/0 = 0
+30:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:51/0/physics_layer_0/angular_velocity = 0.0
+30:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:51/0/physics_layer_1/angular_velocity = 0.0
+31:51/0 = 0
+31:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:51/0/physics_layer_0/angular_velocity = 0.0
+31:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+31:51/0/physics_layer_1/angular_velocity = 0.0
+32:51/0 = 0
+32:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:51/0/physics_layer_0/angular_velocity = 0.0
+32:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:51/0/physics_layer_1/angular_velocity = 0.0
+33:51/0 = 0
+33:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:51/0/physics_layer_0/angular_velocity = 0.0
+33:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:51/0/physics_layer_1/angular_velocity = 0.0
+34:51/0 = 0
+34:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:51/0/physics_layer_0/angular_velocity = 0.0
+34:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:51/0/physics_layer_1/angular_velocity = 0.0
+35:51/0 = 0
+35:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:51/0/physics_layer_0/angular_velocity = 0.0
+35:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:51/0/physics_layer_1/angular_velocity = 0.0
+36:51/0 = 0
+36:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:51/0/physics_layer_0/angular_velocity = 0.0
+36:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+36:51/0/physics_layer_1/angular_velocity = 0.0
+6:52/0 = 0
+6:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:52/0/physics_layer_0/angular_velocity = 0.0
+6:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:52/0/physics_layer_1/angular_velocity = 0.0
+7:52/0 = 0
+7:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:52/0/physics_layer_0/angular_velocity = 0.0
+7:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:52/0/physics_layer_1/angular_velocity = 0.0
+8:52/0 = 0
+8:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:52/0/physics_layer_0/angular_velocity = 0.0
+8:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:52/0/physics_layer_1/angular_velocity = 0.0
+9:52/0 = 0
+9:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:52/0/physics_layer_0/angular_velocity = 0.0
+9:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:52/0/physics_layer_1/angular_velocity = 0.0
+10:52/0 = 0
+10:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:52/0/physics_layer_0/angular_velocity = 0.0
+10:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:52/0/physics_layer_1/angular_velocity = 0.0
+11:52/0 = 0
+11:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:52/0/physics_layer_0/angular_velocity = 0.0
+11:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:52/0/physics_layer_1/angular_velocity = 0.0
+12:52/0 = 0
+12:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:52/0/physics_layer_0/angular_velocity = 0.0
+12:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:52/0/physics_layer_1/angular_velocity = 0.0
+13:52/0 = 0
+13:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:52/0/physics_layer_0/angular_velocity = 0.0
+13:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:52/0/physics_layer_1/angular_velocity = 0.0
+14:52/0 = 0
+14:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:52/0/physics_layer_0/angular_velocity = 0.0
+14:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:52/0/physics_layer_1/angular_velocity = 0.0
+15:52/0 = 0
+15:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:52/0/physics_layer_0/angular_velocity = 0.0
+15:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:52/0/physics_layer_1/angular_velocity = 0.0
+17:52/0 = 0
+17:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:52/0/physics_layer_0/angular_velocity = 0.0
+17:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:52/0/physics_layer_1/angular_velocity = 0.0
+18:52/0 = 0
+18:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:52/0/physics_layer_0/angular_velocity = 0.0
+18:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:52/0/physics_layer_1/angular_velocity = 0.0
+22:52/0 = 0
+22:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:52/0/physics_layer_0/angular_velocity = 0.0
+22:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:52/0/physics_layer_1/angular_velocity = 0.0
+23:52/0 = 0
+23:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:52/0/physics_layer_0/angular_velocity = 0.0
+23:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:52/0/physics_layer_1/angular_velocity = 0.0
+24:52/0 = 0
+24:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:52/0/physics_layer_0/angular_velocity = 0.0
+24:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:52/0/physics_layer_1/angular_velocity = 0.0
+25:52/0 = 0
+25:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:52/0/physics_layer_0/angular_velocity = 0.0
+25:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:52/0/physics_layer_1/angular_velocity = 0.0
+26:52/0 = 0
+26:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:52/0/physics_layer_0/angular_velocity = 0.0
+26:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:52/0/physics_layer_1/angular_velocity = 0.0
+27:52/0 = 0
+27:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:52/0/physics_layer_0/angular_velocity = 0.0
+27:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:52/0/physics_layer_1/angular_velocity = 0.0
+28:52/0 = 0
+28:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:52/0/physics_layer_0/angular_velocity = 0.0
+28:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:52/0/physics_layer_1/angular_velocity = 0.0
+29:52/0 = 0
+29:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:52/0/physics_layer_0/angular_velocity = 0.0
+29:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:52/0/physics_layer_1/angular_velocity = 0.0
+30:52/0 = 0
+30:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:52/0/physics_layer_0/angular_velocity = 0.0
+30:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:52/0/physics_layer_1/angular_velocity = 0.0
+31:52/0 = 0
+31:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:52/0/physics_layer_0/angular_velocity = 0.0
+31:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+31:52/0/physics_layer_1/angular_velocity = 0.0
+32:52/0 = 0
+32:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:52/0/physics_layer_0/angular_velocity = 0.0
+32:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:52/0/physics_layer_1/angular_velocity = 0.0
+33:52/0 = 0
+33:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:52/0/physics_layer_0/angular_velocity = 0.0
+33:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:52/0/physics_layer_1/angular_velocity = 0.0
+34:52/0 = 0
+34:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:52/0/physics_layer_0/angular_velocity = 0.0
+34:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:52/0/physics_layer_1/angular_velocity = 0.0
+35:52/0 = 0
+35:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:52/0/physics_layer_0/angular_velocity = 0.0
+35:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:52/0/physics_layer_1/angular_velocity = 0.0
+36:52/0 = 0
+36:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:52/0/physics_layer_0/angular_velocity = 0.0
+36:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+36:52/0/physics_layer_1/angular_velocity = 0.0
+6:53/0 = 0
+6:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:53/0/physics_layer_0/angular_velocity = 0.0
+6:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:53/0/physics_layer_1/angular_velocity = 0.0
+7:53/0 = 0
+7:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:53/0/physics_layer_0/angular_velocity = 0.0
+7:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:53/0/physics_layer_1/angular_velocity = 0.0
+8:53/0 = 0
+8:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:53/0/physics_layer_0/angular_velocity = 0.0
+8:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:53/0/physics_layer_1/angular_velocity = 0.0
+9:53/0 = 0
+9:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:53/0/physics_layer_0/angular_velocity = 0.0
+9:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:53/0/physics_layer_1/angular_velocity = 0.0
+10:53/0 = 0
+10:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:53/0/physics_layer_0/angular_velocity = 0.0
+10:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:53/0/physics_layer_1/angular_velocity = 0.0
+11:53/0 = 0
+11:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:53/0/physics_layer_0/angular_velocity = 0.0
+11:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:53/0/physics_layer_1/angular_velocity = 0.0
+12:53/0 = 0
+12:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:53/0/physics_layer_0/angular_velocity = 0.0
+12:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:53/0/physics_layer_1/angular_velocity = 0.0
+13:53/0 = 0
+13:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:53/0/physics_layer_0/angular_velocity = 0.0
+13:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:53/0/physics_layer_1/angular_velocity = 0.0
+14:53/0 = 0
+14:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:53/0/physics_layer_0/angular_velocity = 0.0
+14:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:53/0/physics_layer_1/angular_velocity = 0.0
+15:53/0 = 0
+15:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:53/0/physics_layer_0/angular_velocity = 0.0
+15:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:53/0/physics_layer_1/angular_velocity = 0.0
+22:53/0 = 0
+22:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:53/0/physics_layer_0/angular_velocity = 0.0
+22:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:53/0/physics_layer_1/angular_velocity = 0.0
+24:53/0 = 0
+24:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:53/0/physics_layer_0/angular_velocity = 0.0
+24:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:53/0/physics_layer_1/angular_velocity = 0.0
+25:53/0 = 0
+25:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:53/0/physics_layer_0/angular_velocity = 0.0
+25:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:53/0/physics_layer_1/angular_velocity = 0.0
+26:53/0 = 0
+26:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:53/0/physics_layer_0/angular_velocity = 0.0
+26:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:53/0/physics_layer_1/angular_velocity = 0.0
+27:53/0 = 0
+27:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:53/0/physics_layer_0/angular_velocity = 0.0
+27:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:53/0/physics_layer_1/angular_velocity = 0.0
+28:53/0 = 0
+28:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:53/0/physics_layer_0/angular_velocity = 0.0
+28:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:53/0/physics_layer_1/angular_velocity = 0.0
+29:53/0 = 0
+29:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:53/0/physics_layer_0/angular_velocity = 0.0
+29:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:53/0/physics_layer_1/angular_velocity = 0.0
+31:53/0 = 0
+31:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:53/0/physics_layer_0/angular_velocity = 0.0
+31:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+31:53/0/physics_layer_1/angular_velocity = 0.0
+32:53/0 = 0
+32:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:53/0/physics_layer_0/angular_velocity = 0.0
+32:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:53/0/physics_layer_1/angular_velocity = 0.0
+33:53/0 = 0
+33:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:53/0/physics_layer_0/angular_velocity = 0.0
+33:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:53/0/physics_layer_1/angular_velocity = 0.0
+34:53/0 = 0
+34:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:53/0/physics_layer_0/angular_velocity = 0.0
+34:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:53/0/physics_layer_1/angular_velocity = 0.0
+35:53/0 = 0
+35:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:53/0/physics_layer_0/angular_velocity = 0.0
+35:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:53/0/physics_layer_1/angular_velocity = 0.0
+36:53/0 = 0
+36:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:53/0/physics_layer_0/angular_velocity = 0.0
+36:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+36:53/0/physics_layer_1/angular_velocity = 0.0
+6:54/0 = 0
+6:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:54/0/physics_layer_0/angular_velocity = 0.0
+6:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:54/0/physics_layer_1/angular_velocity = 0.0
+7:54/0 = 0
+7:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:54/0/physics_layer_0/angular_velocity = 0.0
+7:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:54/0/physics_layer_1/angular_velocity = 0.0
+8:54/0 = 0
+8:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:54/0/physics_layer_0/angular_velocity = 0.0
+8:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:54/0/physics_layer_1/angular_velocity = 0.0
+9:54/0 = 0
+9:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:54/0/physics_layer_0/angular_velocity = 0.0
+9:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:54/0/physics_layer_1/angular_velocity = 0.0
+10:54/0 = 0
+10:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:54/0/physics_layer_0/angular_velocity = 0.0
+10:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:54/0/physics_layer_1/angular_velocity = 0.0
+11:54/0 = 0
+11:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:54/0/physics_layer_0/angular_velocity = 0.0
+11:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:54/0/physics_layer_1/angular_velocity = 0.0
+12:54/0 = 0
+12:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:54/0/physics_layer_0/angular_velocity = 0.0
+12:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:54/0/physics_layer_1/angular_velocity = 0.0
+13:54/0 = 0
+13:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:54/0/physics_layer_0/angular_velocity = 0.0
+13:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:54/0/physics_layer_1/angular_velocity = 0.0
+14:54/0 = 0
+14:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:54/0/physics_layer_0/angular_velocity = 0.0
+14:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:54/0/physics_layer_1/angular_velocity = 0.0
+15:54/0 = 0
+15:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:54/0/physics_layer_0/angular_velocity = 0.0
+15:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:54/0/physics_layer_1/angular_velocity = 0.0
+16:54/0 = 0
+16:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:54/0/physics_layer_0/angular_velocity = 0.0
+16:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:54/0/physics_layer_1/angular_velocity = 0.0
+17:54/0 = 0
+17:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:54/0/physics_layer_0/angular_velocity = 0.0
+17:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:54/0/physics_layer_1/angular_velocity = 0.0
+18:54/0 = 0
+18:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:54/0/physics_layer_0/angular_velocity = 0.0
+18:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:54/0/physics_layer_1/angular_velocity = 0.0
+19:54/0 = 0
+19:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:54/0/physics_layer_0/angular_velocity = 0.0
+19:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:54/0/physics_layer_1/angular_velocity = 0.0
+20:54/0 = 0
+20:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:54/0/physics_layer_0/angular_velocity = 0.0
+20:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:54/0/physics_layer_1/angular_velocity = 0.0
+21:54/0 = 0
+21:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:54/0/physics_layer_0/angular_velocity = 0.0
+21:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:54/0/physics_layer_1/angular_velocity = 0.0
+22:54/0 = 0
+22:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:54/0/physics_layer_0/angular_velocity = 0.0
+22:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:54/0/physics_layer_1/angular_velocity = 0.0
+23:54/0 = 0
+23:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:54/0/physics_layer_0/angular_velocity = 0.0
+23:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:54/0/physics_layer_1/angular_velocity = 0.0
+24:54/0 = 0
+24:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:54/0/physics_layer_0/angular_velocity = 0.0
+24:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:54/0/physics_layer_1/angular_velocity = 0.0
+25:54/0 = 0
+25:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:54/0/physics_layer_0/angular_velocity = 0.0
+25:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:54/0/physics_layer_1/angular_velocity = 0.0
+26:54/0 = 0
+26:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:54/0/physics_layer_0/angular_velocity = 0.0
+26:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:54/0/physics_layer_1/angular_velocity = 0.0
+27:54/0 = 0
+27:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:54/0/physics_layer_0/angular_velocity = 0.0
+27:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:54/0/physics_layer_1/angular_velocity = 0.0
+28:54/0 = 0
+28:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:54/0/physics_layer_0/angular_velocity = 0.0
+28:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:54/0/physics_layer_1/angular_velocity = 0.0
+29:54/0 = 0
+29:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:54/0/physics_layer_0/angular_velocity = 0.0
+29:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:54/0/physics_layer_1/angular_velocity = 0.0
+30:54/0 = 0
+30:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:54/0/physics_layer_0/angular_velocity = 0.0
+30:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:54/0/physics_layer_1/angular_velocity = 0.0
+31:54/0 = 0
+31:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:54/0/physics_layer_0/angular_velocity = 0.0
+31:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+31:54/0/physics_layer_1/angular_velocity = 0.0
+32:54/0 = 0
+32:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:54/0/physics_layer_0/angular_velocity = 0.0
+32:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:54/0/physics_layer_1/angular_velocity = 0.0
+33:54/0 = 0
+33:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:54/0/physics_layer_0/angular_velocity = 0.0
+33:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:54/0/physics_layer_1/angular_velocity = 0.0
+34:54/0 = 0
+34:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:54/0/physics_layer_0/angular_velocity = 0.0
+34:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:54/0/physics_layer_1/angular_velocity = 0.0
+35:54/0 = 0
+35:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:54/0/physics_layer_0/angular_velocity = 0.0
+35:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:54/0/physics_layer_1/angular_velocity = 0.0
+36:54/0 = 0
+36:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:54/0/physics_layer_0/angular_velocity = 0.0
+36:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+36:54/0/physics_layer_1/angular_velocity = 0.0
+6:55/0 = 0
+6:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:55/0/physics_layer_0/angular_velocity = 0.0
+6:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:55/0/physics_layer_1/angular_velocity = 0.0
+7:55/0 = 0
+7:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:55/0/physics_layer_0/angular_velocity = 0.0
+7:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:55/0/physics_layer_1/angular_velocity = 0.0
+8:55/0 = 0
+8:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:55/0/physics_layer_0/angular_velocity = 0.0
+8:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:55/0/physics_layer_1/angular_velocity = 0.0
+9:55/0 = 0
+9:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:55/0/physics_layer_0/angular_velocity = 0.0
+9:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:55/0/physics_layer_1/angular_velocity = 0.0
+10:55/0 = 0
+10:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:55/0/physics_layer_0/angular_velocity = 0.0
+10:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:55/0/physics_layer_1/angular_velocity = 0.0
+11:55/0 = 0
+11:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:55/0/physics_layer_0/angular_velocity = 0.0
+11:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:55/0/physics_layer_1/angular_velocity = 0.0
+12:55/0 = 0
+12:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:55/0/physics_layer_0/angular_velocity = 0.0
+12:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:55/0/physics_layer_1/angular_velocity = 0.0
+13:55/0 = 0
+13:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:55/0/physics_layer_0/angular_velocity = 0.0
+13:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:55/0/physics_layer_1/angular_velocity = 0.0
+14:55/0 = 0
+14:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:55/0/physics_layer_0/angular_velocity = 0.0
+14:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:55/0/physics_layer_1/angular_velocity = 0.0
+15:55/0 = 0
+15:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:55/0/physics_layer_0/angular_velocity = 0.0
+15:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:55/0/physics_layer_1/angular_velocity = 0.0
+16:55/0 = 0
+16:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:55/0/physics_layer_0/angular_velocity = 0.0
+16:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:55/0/physics_layer_1/angular_velocity = 0.0
+17:55/0 = 0
+17:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:55/0/physics_layer_0/angular_velocity = 0.0
+17:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:55/0/physics_layer_1/angular_velocity = 0.0
+18:55/0 = 0
+18:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:55/0/physics_layer_0/angular_velocity = 0.0
+18:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:55/0/physics_layer_1/angular_velocity = 0.0
+19:55/0 = 0
+19:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:55/0/physics_layer_0/angular_velocity = 0.0
+19:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:55/0/physics_layer_1/angular_velocity = 0.0
+20:55/0 = 0
+20:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:55/0/physics_layer_0/angular_velocity = 0.0
+20:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:55/0/physics_layer_1/angular_velocity = 0.0
+21:55/0 = 0
+21:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:55/0/physics_layer_0/angular_velocity = 0.0
+21:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:55/0/physics_layer_1/angular_velocity = 0.0
+26:55/0 = 0
+26:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:55/0/physics_layer_0/angular_velocity = 0.0
+26:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:55/0/physics_layer_1/angular_velocity = 0.0
+27:55/0 = 0
+27:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:55/0/physics_layer_0/angular_velocity = 0.0
+27:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:55/0/physics_layer_1/angular_velocity = 0.0
+28:55/0 = 0
+28:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:55/0/physics_layer_0/angular_velocity = 0.0
+28:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:55/0/physics_layer_1/angular_velocity = 0.0
+29:55/0 = 0
+29:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:55/0/physics_layer_0/angular_velocity = 0.0
+29:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:55/0/physics_layer_1/angular_velocity = 0.0
+30:55/0 = 0
+30:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:55/0/physics_layer_0/angular_velocity = 0.0
+30:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:55/0/physics_layer_1/angular_velocity = 0.0
+31:55/0 = 0
+31:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:55/0/physics_layer_0/angular_velocity = 0.0
+31:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+31:55/0/physics_layer_1/angular_velocity = 0.0
+32:55/0 = 0
+32:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:55/0/physics_layer_0/angular_velocity = 0.0
+32:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:55/0/physics_layer_1/angular_velocity = 0.0
+33:55/0 = 0
+33:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:55/0/physics_layer_0/angular_velocity = 0.0
+33:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:55/0/physics_layer_1/angular_velocity = 0.0
+34:55/0 = 0
+34:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:55/0/physics_layer_0/angular_velocity = 0.0
+34:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:55/0/physics_layer_1/angular_velocity = 0.0
+35:55/0 = 0
+35:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:55/0/physics_layer_0/angular_velocity = 0.0
+35:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:55/0/physics_layer_1/angular_velocity = 0.0
+6:56/0 = 0
+6:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:56/0/physics_layer_0/angular_velocity = 0.0
+6:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:56/0/physics_layer_1/angular_velocity = 0.0
+7:56/0 = 0
+7:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:56/0/physics_layer_0/angular_velocity = 0.0
+7:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:56/0/physics_layer_1/angular_velocity = 0.0
+8:56/0 = 0
+8:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:56/0/physics_layer_0/angular_velocity = 0.0
+8:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:56/0/physics_layer_1/angular_velocity = 0.0
+9:56/0 = 0
+9:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:56/0/physics_layer_0/angular_velocity = 0.0
+9:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:56/0/physics_layer_1/angular_velocity = 0.0
+10:56/0 = 0
+10:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:56/0/physics_layer_0/angular_velocity = 0.0
+10:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:56/0/physics_layer_1/angular_velocity = 0.0
+11:56/0 = 0
+11:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:56/0/physics_layer_0/angular_velocity = 0.0
+11:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:56/0/physics_layer_1/angular_velocity = 0.0
+12:56/0 = 0
+12:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:56/0/physics_layer_0/angular_velocity = 0.0
+12:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:56/0/physics_layer_1/angular_velocity = 0.0
+13:56/0 = 0
+13:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:56/0/physics_layer_0/angular_velocity = 0.0
+13:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:56/0/physics_layer_1/angular_velocity = 0.0
+14:56/0 = 0
+14:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:56/0/physics_layer_0/angular_velocity = 0.0
+14:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:56/0/physics_layer_1/angular_velocity = 0.0
+15:56/0 = 0
+15:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:56/0/physics_layer_0/angular_velocity = 0.0
+15:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:56/0/physics_layer_1/angular_velocity = 0.0
+16:56/0 = 0
+16:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:56/0/physics_layer_0/angular_velocity = 0.0
+16:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:56/0/physics_layer_1/angular_velocity = 0.0
+17:56/0 = 0
+17:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:56/0/physics_layer_0/angular_velocity = 0.0
+17:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:56/0/physics_layer_1/angular_velocity = 0.0
+18:56/0 = 0
+18:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:56/0/physics_layer_0/angular_velocity = 0.0
+18:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:56/0/physics_layer_1/angular_velocity = 0.0
+19:56/0 = 0
+19:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:56/0/physics_layer_0/angular_velocity = 0.0
+19:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:56/0/physics_layer_1/angular_velocity = 0.0
+20:56/0 = 0
+20:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:56/0/physics_layer_0/angular_velocity = 0.0
+20:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:56/0/physics_layer_1/angular_velocity = 0.0
+21:56/0 = 0
+21:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:56/0/physics_layer_0/angular_velocity = 0.0
+21:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:56/0/physics_layer_1/angular_velocity = 0.0
+26:56/0 = 0
+26:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:56/0/physics_layer_0/angular_velocity = 0.0
+26:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:56/0/physics_layer_1/angular_velocity = 0.0
+27:56/0 = 0
+27:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:56/0/physics_layer_0/angular_velocity = 0.0
+27:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:56/0/physics_layer_1/angular_velocity = 0.0
+28:56/0 = 0
+28:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:56/0/physics_layer_0/angular_velocity = 0.0
+28:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:56/0/physics_layer_1/angular_velocity = 0.0
+29:56/0 = 0
+29:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:56/0/physics_layer_0/angular_velocity = 0.0
+29:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:56/0/physics_layer_1/angular_velocity = 0.0
+30:56/0 = 0
+30:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:56/0/physics_layer_0/angular_velocity = 0.0
+30:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:56/0/physics_layer_1/angular_velocity = 0.0
+31:56/0 = 0
+31:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:56/0/physics_layer_0/angular_velocity = 0.0
+31:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+31:56/0/physics_layer_1/angular_velocity = 0.0
+32:56/0 = 0
+32:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:56/0/physics_layer_0/angular_velocity = 0.0
+32:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:56/0/physics_layer_1/angular_velocity = 0.0
+33:56/0 = 0
+33:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:56/0/physics_layer_0/angular_velocity = 0.0
+33:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:56/0/physics_layer_1/angular_velocity = 0.0
+34:56/0 = 0
+34:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:56/0/physics_layer_0/angular_velocity = 0.0
+34:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:56/0/physics_layer_1/angular_velocity = 0.0
+35:56/0 = 0
+35:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:56/0/physics_layer_0/angular_velocity = 0.0
+35:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:56/0/physics_layer_1/angular_velocity = 0.0
+6:57/0 = 0
+6:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:57/0/physics_layer_0/angular_velocity = 0.0
+6:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:57/0/physics_layer_1/angular_velocity = 0.0
+7:57/0 = 0
+7:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:57/0/physics_layer_0/angular_velocity = 0.0
+7:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:57/0/physics_layer_1/angular_velocity = 0.0
+8:57/0 = 0
+8:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:57/0/physics_layer_0/angular_velocity = 0.0
+8:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:57/0/physics_layer_1/angular_velocity = 0.0
+9:57/0 = 0
+9:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:57/0/physics_layer_0/angular_velocity = 0.0
+9:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:57/0/physics_layer_1/angular_velocity = 0.0
+10:57/0 = 0
+10:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:57/0/physics_layer_0/angular_velocity = 0.0
+10:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:57/0/physics_layer_1/angular_velocity = 0.0
+11:57/0 = 0
+11:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:57/0/physics_layer_0/angular_velocity = 0.0
+11:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:57/0/physics_layer_1/angular_velocity = 0.0
+12:57/0 = 0
+12:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:57/0/physics_layer_0/angular_velocity = 0.0
+12:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:57/0/physics_layer_1/angular_velocity = 0.0
+13:57/0 = 0
+13:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:57/0/physics_layer_0/angular_velocity = 0.0
+13:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:57/0/physics_layer_1/angular_velocity = 0.0
+14:57/0 = 0
+14:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:57/0/physics_layer_0/angular_velocity = 0.0
+14:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:57/0/physics_layer_1/angular_velocity = 0.0
+15:57/0 = 0
+15:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:57/0/physics_layer_0/angular_velocity = 0.0
+15:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:57/0/physics_layer_1/angular_velocity = 0.0
+16:57/0 = 0
+16:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:57/0/physics_layer_0/angular_velocity = 0.0
+16:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:57/0/physics_layer_1/angular_velocity = 0.0
+17:57/0 = 0
+17:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:57/0/physics_layer_0/angular_velocity = 0.0
+17:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:57/0/physics_layer_1/angular_velocity = 0.0
+18:57/0 = 0
+18:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:57/0/physics_layer_0/angular_velocity = 0.0
+18:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:57/0/physics_layer_1/angular_velocity = 0.0
+19:57/0 = 0
+19:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:57/0/physics_layer_0/angular_velocity = 0.0
+19:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:57/0/physics_layer_1/angular_velocity = 0.0
+20:57/0 = 0
+20:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:57/0/physics_layer_0/angular_velocity = 0.0
+20:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:57/0/physics_layer_1/angular_velocity = 0.0
+21:57/0 = 0
+21:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:57/0/physics_layer_0/angular_velocity = 0.0
+21:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:57/0/physics_layer_1/angular_velocity = 0.0
+26:57/0 = 0
+26:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:57/0/physics_layer_0/angular_velocity = 0.0
+26:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:57/0/physics_layer_1/angular_velocity = 0.0
+27:57/0 = 0
+27:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:57/0/physics_layer_0/angular_velocity = 0.0
+27:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:57/0/physics_layer_1/angular_velocity = 0.0
+28:57/0 = 0
+28:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:57/0/physics_layer_0/angular_velocity = 0.0
+28:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:57/0/physics_layer_1/angular_velocity = 0.0
+29:57/0 = 0
+29:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:57/0/physics_layer_0/angular_velocity = 0.0
+29:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:57/0/physics_layer_1/angular_velocity = 0.0
+30:57/0 = 0
+30:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:57/0/physics_layer_0/angular_velocity = 0.0
+30:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:57/0/physics_layer_1/angular_velocity = 0.0
+31:57/0 = 0
+31:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:57/0/physics_layer_0/angular_velocity = 0.0
+31:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+31:57/0/physics_layer_1/angular_velocity = 0.0
+32:57/0 = 0
+32:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:57/0/physics_layer_0/angular_velocity = 0.0
+32:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:57/0/physics_layer_1/angular_velocity = 0.0
+33:57/0 = 0
+33:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:57/0/physics_layer_0/angular_velocity = 0.0
+33:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:57/0/physics_layer_1/angular_velocity = 0.0
+34:57/0 = 0
+34:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:57/0/physics_layer_0/angular_velocity = 0.0
+34:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:57/0/physics_layer_1/angular_velocity = 0.0
+35:57/0 = 0
+35:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:57/0/physics_layer_0/angular_velocity = 0.0
+35:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:57/0/physics_layer_1/angular_velocity = 0.0
+6:58/0 = 0
+6:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:58/0/physics_layer_0/angular_velocity = 0.0
+6:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:58/0/physics_layer_1/angular_velocity = 0.0
+7:58/0 = 0
+7:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:58/0/physics_layer_0/angular_velocity = 0.0
+7:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:58/0/physics_layer_1/angular_velocity = 0.0
+8:58/0 = 0
+8:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:58/0/physics_layer_0/angular_velocity = 0.0
+8:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:58/0/physics_layer_1/angular_velocity = 0.0
+9:58/0 = 0
+9:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:58/0/physics_layer_0/angular_velocity = 0.0
+9:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:58/0/physics_layer_1/angular_velocity = 0.0
+10:58/0 = 0
+10:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:58/0/physics_layer_0/angular_velocity = 0.0
+10:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:58/0/physics_layer_1/angular_velocity = 0.0
+11:58/0 = 0
+11:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:58/0/physics_layer_0/angular_velocity = 0.0
+11:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:58/0/physics_layer_1/angular_velocity = 0.0
+12:58/0 = 0
+12:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:58/0/physics_layer_0/angular_velocity = 0.0
+12:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:58/0/physics_layer_1/angular_velocity = 0.0
+13:58/0 = 0
+13:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:58/0/physics_layer_0/angular_velocity = 0.0
+13:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:58/0/physics_layer_1/angular_velocity = 0.0
+14:58/0 = 0
+14:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:58/0/physics_layer_0/angular_velocity = 0.0
+14:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:58/0/physics_layer_1/angular_velocity = 0.0
+15:58/0 = 0
+15:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:58/0/physics_layer_0/angular_velocity = 0.0
+15:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:58/0/physics_layer_1/angular_velocity = 0.0
+16:58/0 = 0
+16:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:58/0/physics_layer_0/angular_velocity = 0.0
+16:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:58/0/physics_layer_1/angular_velocity = 0.0
+17:58/0 = 0
+17:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:58/0/physics_layer_0/angular_velocity = 0.0
+17:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:58/0/physics_layer_1/angular_velocity = 0.0
+18:58/0 = 0
+18:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:58/0/physics_layer_0/angular_velocity = 0.0
+18:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:58/0/physics_layer_1/angular_velocity = 0.0
+19:58/0 = 0
+19:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:58/0/physics_layer_0/angular_velocity = 0.0
+19:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:58/0/physics_layer_1/angular_velocity = 0.0
+29:58/0 = 0
+29:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:58/0/physics_layer_0/angular_velocity = 0.0
+29:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:58/0/physics_layer_1/angular_velocity = 0.0
+31:58/0 = 0
+31:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:58/0/physics_layer_0/angular_velocity = 0.0
+31:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+31:58/0/physics_layer_1/angular_velocity = 0.0
+32:58/0 = 0
+32:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:58/0/physics_layer_0/angular_velocity = 0.0
+32:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:58/0/physics_layer_1/angular_velocity = 0.0
+33:58/0 = 0
+33:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:58/0/physics_layer_0/angular_velocity = 0.0
+33:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:58/0/physics_layer_1/angular_velocity = 0.0
+34:58/0 = 0
+34:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:58/0/physics_layer_0/angular_velocity = 0.0
+34:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:58/0/physics_layer_1/angular_velocity = 0.0
+6:59/0 = 0
+6:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:59/0/physics_layer_0/angular_velocity = 0.0
+6:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:59/0/physics_layer_1/angular_velocity = 0.0
+7:59/0 = 0
+7:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:59/0/physics_layer_0/angular_velocity = 0.0
+7:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:59/0/physics_layer_1/angular_velocity = 0.0
+8:59/0 = 0
+8:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:59/0/physics_layer_0/angular_velocity = 0.0
+8:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:59/0/physics_layer_1/angular_velocity = 0.0
+9:59/0 = 0
+9:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:59/0/physics_layer_0/angular_velocity = 0.0
+9:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:59/0/physics_layer_1/angular_velocity = 0.0
+10:59/0 = 0
+10:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:59/0/physics_layer_0/angular_velocity = 0.0
+10:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:59/0/physics_layer_1/angular_velocity = 0.0
+11:59/0 = 0
+11:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:59/0/physics_layer_0/angular_velocity = 0.0
+11:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:59/0/physics_layer_1/angular_velocity = 0.0
+12:59/0 = 0
+12:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:59/0/physics_layer_0/angular_velocity = 0.0
+12:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:59/0/physics_layer_1/angular_velocity = 0.0
+13:59/0 = 0
+13:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:59/0/physics_layer_0/angular_velocity = 0.0
+13:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:59/0/physics_layer_1/angular_velocity = 0.0
+14:59/0 = 0
+14:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:59/0/physics_layer_0/angular_velocity = 0.0
+14:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:59/0/physics_layer_1/angular_velocity = 0.0
+15:59/0 = 0
+15:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:59/0/physics_layer_0/angular_velocity = 0.0
+15:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:59/0/physics_layer_1/angular_velocity = 0.0
+16:59/0 = 0
+16:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:59/0/physics_layer_0/angular_velocity = 0.0
+16:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:59/0/physics_layer_1/angular_velocity = 0.0
+17:59/0 = 0
+17:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:59/0/physics_layer_0/angular_velocity = 0.0
+17:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:59/0/physics_layer_1/angular_velocity = 0.0
+18:59/0 = 0
+18:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:59/0/physics_layer_0/angular_velocity = 0.0
+18:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:59/0/physics_layer_1/angular_velocity = 0.0
+19:59/0 = 0
+19:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:59/0/physics_layer_0/angular_velocity = 0.0
+19:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:59/0/physics_layer_1/angular_velocity = 0.0
+20:59/0 = 0
+20:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:59/0/physics_layer_0/angular_velocity = 0.0
+20:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:59/0/physics_layer_1/angular_velocity = 0.0
+21:59/0 = 0
+21:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:59/0/physics_layer_0/angular_velocity = 0.0
+21:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:59/0/physics_layer_1/angular_velocity = 0.0
+22:59/0 = 0
+22:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:59/0/physics_layer_0/angular_velocity = 0.0
+22:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:59/0/physics_layer_1/angular_velocity = 0.0
+23:59/0 = 0
+23:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:59/0/physics_layer_0/angular_velocity = 0.0
+23:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:59/0/physics_layer_1/angular_velocity = 0.0
+24:59/0 = 0
+24:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:59/0/physics_layer_0/angular_velocity = 0.0
+24:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:59/0/physics_layer_1/angular_velocity = 0.0
+25:59/0 = 0
+25:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:59/0/physics_layer_0/angular_velocity = 0.0
+25:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:59/0/physics_layer_1/angular_velocity = 0.0
+26:59/0 = 0
+26:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:59/0/physics_layer_0/angular_velocity = 0.0
+26:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:59/0/physics_layer_1/angular_velocity = 0.0
+27:59/0 = 0
+27:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:59/0/physics_layer_0/angular_velocity = 0.0
+27:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:59/0/physics_layer_1/angular_velocity = 0.0
+29:59/0 = 0
+29:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:59/0/physics_layer_0/angular_velocity = 0.0
+29:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:59/0/physics_layer_1/angular_velocity = 0.0
+6:60/0 = 0
+6:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:60/0/physics_layer_0/angular_velocity = 0.0
+6:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:60/0/physics_layer_1/angular_velocity = 0.0
+7:60/0 = 0
+7:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:60/0/physics_layer_0/angular_velocity = 0.0
+7:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:60/0/physics_layer_1/angular_velocity = 0.0
+8:60/0 = 0
+8:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:60/0/physics_layer_0/angular_velocity = 0.0
+8:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:60/0/physics_layer_1/angular_velocity = 0.0
+9:60/0 = 0
+9:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:60/0/physics_layer_0/angular_velocity = 0.0
+9:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:60/0/physics_layer_1/angular_velocity = 0.0
+10:60/0 = 0
+10:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:60/0/physics_layer_0/angular_velocity = 0.0
+10:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:60/0/physics_layer_1/angular_velocity = 0.0
+11:60/0 = 0
+11:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:60/0/physics_layer_0/angular_velocity = 0.0
+11:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:60/0/physics_layer_1/angular_velocity = 0.0
+12:60/0 = 0
+12:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:60/0/physics_layer_0/angular_velocity = 0.0
+12:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:60/0/physics_layer_1/angular_velocity = 0.0
+13:60/0 = 0
+13:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:60/0/physics_layer_0/angular_velocity = 0.0
+13:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:60/0/physics_layer_1/angular_velocity = 0.0
+14:60/0 = 0
+14:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:60/0/physics_layer_0/angular_velocity = 0.0
+14:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:60/0/physics_layer_1/angular_velocity = 0.0
+15:60/0 = 0
+15:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:60/0/physics_layer_0/angular_velocity = 0.0
+15:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:60/0/physics_layer_1/angular_velocity = 0.0
+16:60/0 = 0
+16:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:60/0/physics_layer_0/angular_velocity = 0.0
+16:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:60/0/physics_layer_1/angular_velocity = 0.0
+17:60/0 = 0
+17:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:60/0/physics_layer_0/angular_velocity = 0.0
+17:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:60/0/physics_layer_1/angular_velocity = 0.0
+18:60/0 = 0
+18:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:60/0/physics_layer_0/angular_velocity = 0.0
+18:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:60/0/physics_layer_1/angular_velocity = 0.0
+19:60/0 = 0
+19:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:60/0/physics_layer_0/angular_velocity = 0.0
+19:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:60/0/physics_layer_1/angular_velocity = 0.0
+20:60/0 = 0
+20:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:60/0/physics_layer_0/angular_velocity = 0.0
+20:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:60/0/physics_layer_1/angular_velocity = 0.0
+21:60/0 = 0
+21:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:60/0/physics_layer_0/angular_velocity = 0.0
+21:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:60/0/physics_layer_1/angular_velocity = 0.0
+22:60/0 = 0
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+22:60/0/physics_layer_0/angular_velocity = 0.0
+22:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:60/0/physics_layer_1/angular_velocity = 0.0
+23:60/0 = 0
+23:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:60/0/physics_layer_0/angular_velocity = 0.0
+23:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:60/0/physics_layer_1/angular_velocity = 0.0
+24:60/0 = 0
+24:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:60/0/physics_layer_0/angular_velocity = 0.0
+24:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:60/0/physics_layer_1/angular_velocity = 0.0
+25:60/0 = 0
+25:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:60/0/physics_layer_0/angular_velocity = 0.0
+25:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:60/0/physics_layer_1/angular_velocity = 0.0
+26:60/0 = 0
+26:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:60/0/physics_layer_0/angular_velocity = 0.0
+26:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:60/0/physics_layer_1/angular_velocity = 0.0
+27:60/0 = 0
+27:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:60/0/physics_layer_0/angular_velocity = 0.0
+27:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:60/0/physics_layer_1/angular_velocity = 0.0
+29:60/0 = 0
+29:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:60/0/physics_layer_0/angular_velocity = 0.0
+29:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:60/0/physics_layer_1/angular_velocity = 0.0
+6:61/0 = 0
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+6:61/0/physics_layer_0/angular_velocity = 0.0
+6:61/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:61/0/physics_layer_1/angular_velocity = 0.0
+7:61/0 = 0
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+7:61/0/physics_layer_0/angular_velocity = 0.0
+7:61/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:61/0/physics_layer_1/angular_velocity = 0.0
+8:61/0 = 0
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+8:61/0/physics_layer_0/angular_velocity = 0.0
+8:61/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:61/0/physics_layer_1/angular_velocity = 0.0
+9:61/0 = 0
+9:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:61/0/physics_layer_0/angular_velocity = 0.0
+9:61/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:61/0/physics_layer_1/angular_velocity = 0.0
+10:61/0 = 0
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+10:61/0/physics_layer_0/angular_velocity = 0.0
+10:61/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:61/0/physics_layer_1/angular_velocity = 0.0
+11:61/0 = 0
+11:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:61/0/physics_layer_0/angular_velocity = 0.0
+11:61/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:61/0/physics_layer_1/angular_velocity = 0.0
+12:61/0 = 0
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+12:61/0/physics_layer_0/angular_velocity = 0.0
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+12:61/0/physics_layer_1/angular_velocity = 0.0
+13:61/0 = 0
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+13:61/0/physics_layer_0/angular_velocity = 0.0
+13:61/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:61/0/physics_layer_1/angular_velocity = 0.0
+14:61/0 = 0
+14:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:61/0/physics_layer_0/angular_velocity = 0.0
+14:61/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:61/0/physics_layer_1/angular_velocity = 0.0
+15:61/0 = 0
+15:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:61/0/physics_layer_0/angular_velocity = 0.0
+15:61/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:61/0/physics_layer_1/angular_velocity = 0.0
+16:61/0 = 0
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+16:61/0/physics_layer_0/angular_velocity = 0.0
+16:61/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:61/0/physics_layer_1/angular_velocity = 0.0
+17:61/0 = 0
+17:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:61/0/physics_layer_0/angular_velocity = 0.0
+17:61/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:61/0/physics_layer_1/angular_velocity = 0.0
+18:61/0 = 0
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+18:61/0/physics_layer_0/angular_velocity = 0.0
+18:61/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:61/0/physics_layer_1/angular_velocity = 0.0
+19:61/0 = 0
+19:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:61/0/physics_layer_0/angular_velocity = 0.0
+19:61/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:61/0/physics_layer_1/angular_velocity = 0.0
+20:61/0 = 0
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+20:61/0/physics_layer_0/angular_velocity = 0.0
+20:61/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:61/0/physics_layer_1/angular_velocity = 0.0
+21:61/0 = 0
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+21:61/0/physics_layer_0/angular_velocity = 0.0
+21:61/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:61/0/physics_layer_1/angular_velocity = 0.0
+22:61/0 = 0
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+22:61/0/physics_layer_0/angular_velocity = 0.0
+22:61/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:61/0/physics_layer_1/angular_velocity = 0.0
+23:61/0 = 0
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+23:61/0/physics_layer_0/angular_velocity = 0.0
+23:61/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:61/0/physics_layer_1/angular_velocity = 0.0
+24:61/0 = 0
+24:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:61/0/physics_layer_0/angular_velocity = 0.0
+24:61/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:61/0/physics_layer_1/angular_velocity = 0.0
+25:61/0 = 0
+25:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:61/0/physics_layer_0/angular_velocity = 0.0
+25:61/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:61/0/physics_layer_1/angular_velocity = 0.0
+26:61/0 = 0
+26:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:61/0/physics_layer_0/angular_velocity = 0.0
+26:61/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:61/0/physics_layer_1/angular_velocity = 0.0
+27:61/0 = 0
+27:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:61/0/physics_layer_0/angular_velocity = 0.0
+27:61/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:61/0/physics_layer_1/angular_velocity = 0.0
+29:61/0 = 0
+29:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:61/0/physics_layer_0/angular_velocity = 0.0
+29:61/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:61/0/physics_layer_1/angular_velocity = 0.0
+6:62/0 = 0
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+6:62/0/physics_layer_0/angular_velocity = 0.0
+6:62/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:62/0/physics_layer_1/angular_velocity = 0.0
+7:62/0 = 0
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+7:62/0/physics_layer_0/angular_velocity = 0.0
+7:62/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:62/0/physics_layer_1/angular_velocity = 0.0
+8:62/0 = 0
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+8:62/0/physics_layer_0/angular_velocity = 0.0
+8:62/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:62/0/physics_layer_1/angular_velocity = 0.0
+9:62/0 = 0
+9:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:62/0/physics_layer_0/angular_velocity = 0.0
+9:62/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:62/0/physics_layer_1/angular_velocity = 0.0
+10:62/0 = 0
+10:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:62/0/physics_layer_0/angular_velocity = 0.0
+10:62/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:62/0/physics_layer_1/angular_velocity = 0.0
+11:62/0 = 0
+11:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:62/0/physics_layer_0/angular_velocity = 0.0
+11:62/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:62/0/physics_layer_1/angular_velocity = 0.0
+12:62/0 = 0
+12:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:62/0/physics_layer_0/angular_velocity = 0.0
+12:62/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:62/0/physics_layer_1/angular_velocity = 0.0
+13:62/0 = 0
+13:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:62/0/physics_layer_0/angular_velocity = 0.0
+13:62/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:62/0/physics_layer_1/angular_velocity = 0.0
+14:62/0 = 0
+14:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:62/0/physics_layer_0/angular_velocity = 0.0
+14:62/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:62/0/physics_layer_1/angular_velocity = 0.0
+15:62/0 = 0
+15:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:62/0/physics_layer_0/angular_velocity = 0.0
+15:62/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:62/0/physics_layer_1/angular_velocity = 0.0
+16:62/0 = 0
+16:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:62/0/physics_layer_0/angular_velocity = 0.0
+16:62/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:62/0/physics_layer_1/angular_velocity = 0.0
+17:62/0 = 0
+17:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:62/0/physics_layer_0/angular_velocity = 0.0
+17:62/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:62/0/physics_layer_1/angular_velocity = 0.0
+18:62/0 = 0
+18:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:62/0/physics_layer_0/angular_velocity = 0.0
+18:62/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:62/0/physics_layer_1/angular_velocity = 0.0
+19:62/0 = 0
+19:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:62/0/physics_layer_0/angular_velocity = 0.0
+19:62/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:62/0/physics_layer_1/angular_velocity = 0.0
+20:62/0 = 0
+20:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:62/0/physics_layer_0/angular_velocity = 0.0
+20:62/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:62/0/physics_layer_1/angular_velocity = 0.0
+21:62/0 = 0
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+21:62/0/physics_layer_0/angular_velocity = 0.0
+21:62/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:62/0/physics_layer_1/angular_velocity = 0.0
+22:62/0 = 0
+22:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:62/0/physics_layer_0/angular_velocity = 0.0
+22:62/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:62/0/physics_layer_1/angular_velocity = 0.0
+23:62/0 = 0
+23:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:62/0/physics_layer_0/angular_velocity = 0.0
+23:62/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:62/0/physics_layer_1/angular_velocity = 0.0
+24:62/0 = 0
+24:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:62/0/physics_layer_0/angular_velocity = 0.0
+24:62/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:62/0/physics_layer_1/angular_velocity = 0.0
+25:62/0 = 0
+25:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:62/0/physics_layer_0/angular_velocity = 0.0
+25:62/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:62/0/physics_layer_1/angular_velocity = 0.0
+26:62/0 = 0
+26:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:62/0/physics_layer_0/angular_velocity = 0.0
+26:62/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:62/0/physics_layer_1/angular_velocity = 0.0
+27:62/0 = 0
+27:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:62/0/physics_layer_0/angular_velocity = 0.0
+27:62/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:62/0/physics_layer_1/angular_velocity = 0.0
+28:62/0 = 0
+28:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:62/0/physics_layer_0/angular_velocity = 0.0
+28:62/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:62/0/physics_layer_1/angular_velocity = 0.0
+29:62/0 = 0
+29:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:62/0/physics_layer_0/angular_velocity = 0.0
+29:62/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:62/0/physics_layer_1/angular_velocity = 0.0
+30:62/0 = 0
+30:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:62/0/physics_layer_0/angular_velocity = 0.0
+30:62/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:62/0/physics_layer_1/angular_velocity = 0.0
+31:62/0 = 0
+31:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:62/0/physics_layer_0/angular_velocity = 0.0
+31:62/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+31:62/0/physics_layer_1/angular_velocity = 0.0
+32:62/0 = 0
+32:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:62/0/physics_layer_0/angular_velocity = 0.0
+32:62/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:62/0/physics_layer_1/angular_velocity = 0.0
+33:62/0 = 0
+33:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:62/0/physics_layer_0/angular_velocity = 0.0
+33:62/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:62/0/physics_layer_1/angular_velocity = 0.0
+34:62/0 = 0
+34:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:62/0/physics_layer_0/angular_velocity = 0.0
+34:62/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:62/0/physics_layer_1/angular_velocity = 0.0
+35:62/0 = 0
+35:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:62/0/physics_layer_0/angular_velocity = 0.0
+35:62/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:62/0/physics_layer_1/angular_velocity = 0.0
+36:62/0 = 0
+36:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:62/0/physics_layer_0/angular_velocity = 0.0
+36:62/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+36:62/0/physics_layer_1/angular_velocity = 0.0
+6:63/0 = 0
+6:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:63/0/physics_layer_0/angular_velocity = 0.0
+6:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:63/0/physics_layer_1/angular_velocity = 0.0
+7:63/0 = 0
+7:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:63/0/physics_layer_0/angular_velocity = 0.0
+7:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:63/0/physics_layer_1/angular_velocity = 0.0
+8:63/0 = 0
+8:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:63/0/physics_layer_0/angular_velocity = 0.0
+8:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:63/0/physics_layer_1/angular_velocity = 0.0
+9:63/0 = 0
+9:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:63/0/physics_layer_0/angular_velocity = 0.0
+9:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:63/0/physics_layer_1/angular_velocity = 0.0
+10:63/0 = 0
+10:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:63/0/physics_layer_0/angular_velocity = 0.0
+10:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:63/0/physics_layer_1/angular_velocity = 0.0
+11:63/0 = 0
+11:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:63/0/physics_layer_0/angular_velocity = 0.0
+11:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:63/0/physics_layer_1/angular_velocity = 0.0
+12:63/0 = 0
+12:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:63/0/physics_layer_0/angular_velocity = 0.0
+12:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:63/0/physics_layer_1/angular_velocity = 0.0
+13:63/0 = 0
+13:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:63/0/physics_layer_0/angular_velocity = 0.0
+13:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:63/0/physics_layer_1/angular_velocity = 0.0
+14:63/0 = 0
+14:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:63/0/physics_layer_0/angular_velocity = 0.0
+14:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:63/0/physics_layer_1/angular_velocity = 0.0
+15:63/0 = 0
+15:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:63/0/physics_layer_0/angular_velocity = 0.0
+15:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:63/0/physics_layer_1/angular_velocity = 0.0
+16:63/0 = 0
+16:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:63/0/physics_layer_0/angular_velocity = 0.0
+16:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:63/0/physics_layer_1/angular_velocity = 0.0
+17:63/0 = 0
+17:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:63/0/physics_layer_0/angular_velocity = 0.0
+17:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:63/0/physics_layer_1/angular_velocity = 0.0
+18:63/0 = 0
+18:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:63/0/physics_layer_0/angular_velocity = 0.0
+18:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:63/0/physics_layer_1/angular_velocity = 0.0
+19:63/0 = 0
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+19:63/0/physics_layer_0/angular_velocity = 0.0
+19:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:63/0/physics_layer_1/angular_velocity = 0.0
+20:63/0 = 0
+20:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:63/0/physics_layer_0/angular_velocity = 0.0
+20:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:63/0/physics_layer_1/angular_velocity = 0.0
+21:63/0 = 0
+21:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:63/0/physics_layer_0/angular_velocity = 0.0
+21:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:63/0/physics_layer_1/angular_velocity = 0.0
+22:63/0 = 0
+22:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:63/0/physics_layer_0/angular_velocity = 0.0
+22:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:63/0/physics_layer_1/angular_velocity = 0.0
+23:63/0 = 0
+23:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:63/0/physics_layer_0/angular_velocity = 0.0
+23:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:63/0/physics_layer_1/angular_velocity = 0.0
+24:63/0 = 0
+24:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:63/0/physics_layer_0/angular_velocity = 0.0
+24:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:63/0/physics_layer_1/angular_velocity = 0.0
+25:63/0 = 0
+25:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:63/0/physics_layer_0/angular_velocity = 0.0
+25:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:63/0/physics_layer_1/angular_velocity = 0.0
+26:63/0 = 0
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+26:63/0/physics_layer_0/angular_velocity = 0.0
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+26:63/0/physics_layer_1/angular_velocity = 0.0
+27:63/0 = 0
+27:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:63/0/physics_layer_0/angular_velocity = 0.0
+27:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:63/0/physics_layer_1/angular_velocity = 0.0
+28:63/0 = 0
+28:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:63/0/physics_layer_0/angular_velocity = 0.0
+28:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:63/0/physics_layer_1/angular_velocity = 0.0
+29:63/0 = 0
+29:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:63/0/physics_layer_0/angular_velocity = 0.0
+29:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:63/0/physics_layer_1/angular_velocity = 0.0
+30:63/0 = 0
+30:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:63/0/physics_layer_0/angular_velocity = 0.0
+30:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:63/0/physics_layer_1/angular_velocity = 0.0
+31:63/0 = 0
+31:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:63/0/physics_layer_0/angular_velocity = 0.0
+31:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+31:63/0/physics_layer_1/angular_velocity = 0.0
+32:63/0 = 0
+32:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:63/0/physics_layer_0/angular_velocity = 0.0
+32:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:63/0/physics_layer_1/angular_velocity = 0.0
+33:63/0 = 0
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+33:63/0/physics_layer_0/angular_velocity = 0.0
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+33:63/0/physics_layer_1/angular_velocity = 0.0
+6:64/0 = 0
+6:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:64/0/physics_layer_0/angular_velocity = 0.0
+6:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:64/0/physics_layer_1/angular_velocity = 0.0
+7:64/0 = 0
+7:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:64/0/physics_layer_0/angular_velocity = 0.0
+7:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:64/0/physics_layer_1/angular_velocity = 0.0
+8:64/0 = 0
+8:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:64/0/physics_layer_0/angular_velocity = 0.0
+8:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:64/0/physics_layer_1/angular_velocity = 0.0
+9:64/0 = 0
+9:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:64/0/physics_layer_0/angular_velocity = 0.0
+9:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:64/0/physics_layer_1/angular_velocity = 0.0
+10:64/0 = 0
+10:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:64/0/physics_layer_0/angular_velocity = 0.0
+10:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:64/0/physics_layer_1/angular_velocity = 0.0
+11:64/0 = 0
+11:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:64/0/physics_layer_0/angular_velocity = 0.0
+11:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:64/0/physics_layer_1/angular_velocity = 0.0
+12:64/0 = 0
+12:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:64/0/physics_layer_0/angular_velocity = 0.0
+12:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:64/0/physics_layer_1/angular_velocity = 0.0
+13:64/0 = 0
+13:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:64/0/physics_layer_0/angular_velocity = 0.0
+13:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:64/0/physics_layer_1/angular_velocity = 0.0
+14:64/0 = 0
+14:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:64/0/physics_layer_0/angular_velocity = 0.0
+14:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:64/0/physics_layer_1/angular_velocity = 0.0
+15:64/0 = 0
+15:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:64/0/physics_layer_0/angular_velocity = 0.0
+15:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:64/0/physics_layer_1/angular_velocity = 0.0
+16:64/0 = 0
+16:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:64/0/physics_layer_0/angular_velocity = 0.0
+16:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:64/0/physics_layer_1/angular_velocity = 0.0
+17:64/0 = 0
+17:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:64/0/physics_layer_0/angular_velocity = 0.0
+17:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:64/0/physics_layer_1/angular_velocity = 0.0
+18:64/0 = 0
+18:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:64/0/physics_layer_0/angular_velocity = 0.0
+18:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:64/0/physics_layer_1/angular_velocity = 0.0
+19:64/0 = 0
+19:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:64/0/physics_layer_0/angular_velocity = 0.0
+19:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:64/0/physics_layer_1/angular_velocity = 0.0
+23:64/0 = 0
+23:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:64/0/physics_layer_0/angular_velocity = 0.0
+23:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:64/0/physics_layer_1/angular_velocity = 0.0
+24:64/0 = 0
+24:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:64/0/physics_layer_0/angular_velocity = 0.0
+24:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:64/0/physics_layer_1/angular_velocity = 0.0
+25:64/0 = 0
+25:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:64/0/physics_layer_0/angular_velocity = 0.0
+25:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:64/0/physics_layer_1/angular_velocity = 0.0
+26:64/0 = 0
+26:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:64/0/physics_layer_0/angular_velocity = 0.0
+26:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:64/0/physics_layer_1/angular_velocity = 0.0
+27:64/0 = 0
+27:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:64/0/physics_layer_0/angular_velocity = 0.0
+27:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:64/0/physics_layer_1/angular_velocity = 0.0
+28:64/0 = 0
+28:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:64/0/physics_layer_0/angular_velocity = 0.0
+28:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:64/0/physics_layer_1/angular_velocity = 0.0
+29:64/0 = 0
+29:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:64/0/physics_layer_0/angular_velocity = 0.0
+29:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:64/0/physics_layer_1/angular_velocity = 0.0
+30:64/0 = 0
+30:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:64/0/physics_layer_0/angular_velocity = 0.0
+30:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:64/0/physics_layer_1/angular_velocity = 0.0
+31:64/0 = 0
+31:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:64/0/physics_layer_0/angular_velocity = 0.0
+31:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+31:64/0/physics_layer_1/angular_velocity = 0.0
+32:64/0 = 0
+32:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:64/0/physics_layer_0/angular_velocity = 0.0
+32:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:64/0/physics_layer_1/angular_velocity = 0.0
+33:64/0 = 0
+33:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:64/0/physics_layer_0/angular_velocity = 0.0
+33:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:64/0/physics_layer_1/angular_velocity = 0.0
+6:65/0 = 0
+6:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:65/0/physics_layer_0/angular_velocity = 0.0
+6:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:65/0/physics_layer_1/angular_velocity = 0.0
+7:65/0 = 0
+7:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:65/0/physics_layer_0/angular_velocity = 0.0
+7:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:65/0/physics_layer_1/angular_velocity = 0.0
+8:65/0 = 0
+8:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:65/0/physics_layer_0/angular_velocity = 0.0
+8:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:65/0/physics_layer_1/angular_velocity = 0.0
+9:65/0 = 0
+9:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:65/0/physics_layer_0/angular_velocity = 0.0
+9:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:65/0/physics_layer_1/angular_velocity = 0.0
+10:65/0 = 0
+10:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:65/0/physics_layer_0/angular_velocity = 0.0
+10:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:65/0/physics_layer_1/angular_velocity = 0.0
+11:65/0 = 0
+11:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:65/0/physics_layer_0/angular_velocity = 0.0
+11:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:65/0/physics_layer_1/angular_velocity = 0.0
+12:65/0 = 0
+12:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:65/0/physics_layer_0/angular_velocity = 0.0
+12:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:65/0/physics_layer_1/angular_velocity = 0.0
+13:65/0 = 0
+13:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:65/0/physics_layer_0/angular_velocity = 0.0
+13:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:65/0/physics_layer_1/angular_velocity = 0.0
+14:65/0 = 0
+14:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:65/0/physics_layer_0/angular_velocity = 0.0
+14:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:65/0/physics_layer_1/angular_velocity = 0.0
+15:65/0 = 0
+15:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:65/0/physics_layer_0/angular_velocity = 0.0
+15:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:65/0/physics_layer_1/angular_velocity = 0.0
+16:65/0 = 0
+16:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:65/0/physics_layer_0/angular_velocity = 0.0
+16:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:65/0/physics_layer_1/angular_velocity = 0.0
+17:65/0 = 0
+17:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:65/0/physics_layer_0/angular_velocity = 0.0
+17:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:65/0/physics_layer_1/angular_velocity = 0.0
+18:65/0 = 0
+18:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:65/0/physics_layer_0/angular_velocity = 0.0
+18:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:65/0/physics_layer_1/angular_velocity = 0.0
+19:65/0 = 0
+19:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:65/0/physics_layer_0/angular_velocity = 0.0
+19:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:65/0/physics_layer_1/angular_velocity = 0.0
+20:65/0 = 0
+20:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:65/0/physics_layer_0/angular_velocity = 0.0
+20:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:65/0/physics_layer_1/angular_velocity = 0.0
+22:65/0 = 0
+22:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:65/0/physics_layer_0/angular_velocity = 0.0
+22:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:65/0/physics_layer_1/angular_velocity = 0.0
+23:65/0 = 0
+23:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:65/0/physics_layer_0/angular_velocity = 0.0
+23:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:65/0/physics_layer_1/angular_velocity = 0.0
+24:65/0 = 0
+24:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:65/0/physics_layer_0/angular_velocity = 0.0
+24:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:65/0/physics_layer_1/angular_velocity = 0.0
+25:65/0 = 0
+25:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:65/0/physics_layer_0/angular_velocity = 0.0
+25:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:65/0/physics_layer_1/angular_velocity = 0.0
+26:65/0 = 0
+26:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:65/0/physics_layer_0/angular_velocity = 0.0
+26:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:65/0/physics_layer_1/angular_velocity = 0.0
+27:65/0 = 0
+27:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:65/0/physics_layer_0/angular_velocity = 0.0
+27:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:65/0/physics_layer_1/angular_velocity = 0.0
+30:65/0 = 0
+30:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:65/0/physics_layer_0/angular_velocity = 0.0
+30:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:65/0/physics_layer_1/angular_velocity = 0.0
+31:65/0 = 0
+31:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:65/0/physics_layer_0/angular_velocity = 0.0
+31:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+31:65/0/physics_layer_1/angular_velocity = 0.0
+32:65/0 = 0
+32:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:65/0/physics_layer_0/angular_velocity = 0.0
+32:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:65/0/physics_layer_1/angular_velocity = 0.0
+33:65/0 = 0
+33:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:65/0/physics_layer_0/angular_velocity = 0.0
+33:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:65/0/physics_layer_1/angular_velocity = 0.0
+6:66/0 = 0
+6:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:66/0/physics_layer_0/angular_velocity = 0.0
+6:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:66/0/physics_layer_1/angular_velocity = 0.0
+7:66/0 = 0
+7:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:66/0/physics_layer_0/angular_velocity = 0.0
+7:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:66/0/physics_layer_1/angular_velocity = 0.0
+8:66/0 = 0
+8:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:66/0/physics_layer_0/angular_velocity = 0.0
+8:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:66/0/physics_layer_1/angular_velocity = 0.0
+9:66/0 = 0
+9:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:66/0/physics_layer_0/angular_velocity = 0.0
+9:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:66/0/physics_layer_1/angular_velocity = 0.0
+10:66/0 = 0
+10:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:66/0/physics_layer_0/angular_velocity = 0.0
+10:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:66/0/physics_layer_1/angular_velocity = 0.0
+11:66/0 = 0
+11:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:66/0/physics_layer_0/angular_velocity = 0.0
+11:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:66/0/physics_layer_1/angular_velocity = 0.0
+12:66/0 = 0
+12:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:66/0/physics_layer_0/angular_velocity = 0.0
+12:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:66/0/physics_layer_1/angular_velocity = 0.0
+13:66/0 = 0
+13:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:66/0/physics_layer_0/angular_velocity = 0.0
+13:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:66/0/physics_layer_1/angular_velocity = 0.0
+14:66/0 = 0
+14:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:66/0/physics_layer_0/angular_velocity = 0.0
+14:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:66/0/physics_layer_1/angular_velocity = 0.0
+15:66/0 = 0
+15:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:66/0/physics_layer_0/angular_velocity = 0.0
+15:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:66/0/physics_layer_1/angular_velocity = 0.0
+16:66/0 = 0
+16:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:66/0/physics_layer_0/angular_velocity = 0.0
+16:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:66/0/physics_layer_1/angular_velocity = 0.0
+17:66/0 = 0
+17:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:66/0/physics_layer_0/angular_velocity = 0.0
+17:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:66/0/physics_layer_1/angular_velocity = 0.0
+18:66/0 = 0
+18:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:66/0/physics_layer_0/angular_velocity = 0.0
+18:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:66/0/physics_layer_1/angular_velocity = 0.0
+19:66/0 = 0
+19:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:66/0/physics_layer_0/angular_velocity = 0.0
+19:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:66/0/physics_layer_1/angular_velocity = 0.0
+20:66/0 = 0
+20:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:66/0/physics_layer_0/angular_velocity = 0.0
+20:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:66/0/physics_layer_1/angular_velocity = 0.0
+21:66/0 = 0
+21:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:66/0/physics_layer_0/angular_velocity = 0.0
+21:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:66/0/physics_layer_1/angular_velocity = 0.0
+22:66/0 = 0
+22:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:66/0/physics_layer_0/angular_velocity = 0.0
+22:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:66/0/physics_layer_1/angular_velocity = 0.0
+23:66/0 = 0
+23:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:66/0/physics_layer_0/angular_velocity = 0.0
+23:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:66/0/physics_layer_1/angular_velocity = 0.0
+24:66/0 = 0
+24:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:66/0/physics_layer_0/angular_velocity = 0.0
+24:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:66/0/physics_layer_1/angular_velocity = 0.0
+25:66/0 = 0
+25:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:66/0/physics_layer_0/angular_velocity = 0.0
+25:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:66/0/physics_layer_1/angular_velocity = 0.0
+26:66/0 = 0
+26:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:66/0/physics_layer_0/angular_velocity = 0.0
+26:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:66/0/physics_layer_1/angular_velocity = 0.0
+30:66/0 = 0
+30:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:66/0/physics_layer_0/angular_velocity = 0.0
+30:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:66/0/physics_layer_1/angular_velocity = 0.0
+31:66/0 = 0
+31:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:66/0/physics_layer_0/angular_velocity = 0.0
+31:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+31:66/0/physics_layer_1/angular_velocity = 0.0
+32:66/0 = 0
+32:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:66/0/physics_layer_0/angular_velocity = 0.0
+32:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:66/0/physics_layer_1/angular_velocity = 0.0
+33:66/0 = 0
+33:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:66/0/physics_layer_0/angular_velocity = 0.0
+33:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:66/0/physics_layer_1/angular_velocity = 0.0
+6:67/0 = 0
+6:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:67/0/physics_layer_0/angular_velocity = 0.0
+6:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:67/0/physics_layer_1/angular_velocity = 0.0
+7:67/0 = 0
+7:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:67/0/physics_layer_0/angular_velocity = 0.0
+7:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:67/0/physics_layer_1/angular_velocity = 0.0
+8:67/0 = 0
+8:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:67/0/physics_layer_0/angular_velocity = 0.0
+8:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:67/0/physics_layer_1/angular_velocity = 0.0
+9:67/0 = 0
+9:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:67/0/physics_layer_0/angular_velocity = 0.0
+9:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:67/0/physics_layer_1/angular_velocity = 0.0
+10:67/0 = 0
+10:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:67/0/physics_layer_0/angular_velocity = 0.0
+10:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:67/0/physics_layer_1/angular_velocity = 0.0
+11:67/0 = 0
+11:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:67/0/physics_layer_0/angular_velocity = 0.0
+11:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:67/0/physics_layer_1/angular_velocity = 0.0
+14:67/0 = 0
+14:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:67/0/physics_layer_0/angular_velocity = 0.0
+14:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:67/0/physics_layer_1/angular_velocity = 0.0
+15:67/0 = 0
+15:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:67/0/physics_layer_0/angular_velocity = 0.0
+15:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:67/0/physics_layer_1/angular_velocity = 0.0
+16:67/0 = 0
+16:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:67/0/physics_layer_0/angular_velocity = 0.0
+16:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:67/0/physics_layer_1/angular_velocity = 0.0
+19:67/0 = 0
+19:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:67/0/physics_layer_0/angular_velocity = 0.0
+19:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:67/0/physics_layer_1/angular_velocity = 0.0
+20:67/0 = 0
+20:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:67/0/physics_layer_0/angular_velocity = 0.0
+20:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:67/0/physics_layer_1/angular_velocity = 0.0
+21:67/0 = 0
+21:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:67/0/physics_layer_0/angular_velocity = 0.0
+21:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:67/0/physics_layer_1/angular_velocity = 0.0
+22:67/0 = 0
+22:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:67/0/physics_layer_0/angular_velocity = 0.0
+22:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:67/0/physics_layer_1/angular_velocity = 0.0
+23:67/0 = 0
+23:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:67/0/physics_layer_0/angular_velocity = 0.0
+23:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:67/0/physics_layer_1/angular_velocity = 0.0
+24:67/0 = 0
+24:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:67/0/physics_layer_0/angular_velocity = 0.0
+24:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:67/0/physics_layer_1/angular_velocity = 0.0
+25:67/0 = 0
+25:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:67/0/physics_layer_0/angular_velocity = 0.0
+25:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:67/0/physics_layer_1/angular_velocity = 0.0
+26:67/0 = 0
+26:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:67/0/physics_layer_0/angular_velocity = 0.0
+26:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:67/0/physics_layer_1/angular_velocity = 0.0
+27:67/0 = 0
+27:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:67/0/physics_layer_0/angular_velocity = 0.0
+27:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:67/0/physics_layer_1/angular_velocity = 0.0
+28:67/0 = 0
+28:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:67/0/physics_layer_0/angular_velocity = 0.0
+28:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:67/0/physics_layer_1/angular_velocity = 0.0
+29:67/0 = 0
+29:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:67/0/physics_layer_0/angular_velocity = 0.0
+29:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:67/0/physics_layer_1/angular_velocity = 0.0
+30:67/0 = 0
+30:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:67/0/physics_layer_0/angular_velocity = 0.0
+30:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:67/0/physics_layer_1/angular_velocity = 0.0
+31:67/0 = 0
+31:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:67/0/physics_layer_0/angular_velocity = 0.0
+31:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+31:67/0/physics_layer_1/angular_velocity = 0.0
+32:67/0 = 0
+32:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:67/0/physics_layer_0/angular_velocity = 0.0
+32:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:67/0/physics_layer_1/angular_velocity = 0.0
+33:67/0 = 0
+33:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:67/0/physics_layer_0/angular_velocity = 0.0
+33:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:67/0/physics_layer_1/angular_velocity = 0.0
+34:67/0 = 0
+34:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:67/0/physics_layer_0/angular_velocity = 0.0
+34:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:67/0/physics_layer_1/angular_velocity = 0.0
+35:67/0 = 0
+35:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:67/0/physics_layer_0/angular_velocity = 0.0
+35:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:67/0/physics_layer_1/angular_velocity = 0.0
+36:67/0 = 0
+36:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:67/0/physics_layer_0/angular_velocity = 0.0
+36:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+36:67/0/physics_layer_1/angular_velocity = 0.0
+6:68/0 = 0
+6:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:68/0/physics_layer_0/angular_velocity = 0.0
+6:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:68/0/physics_layer_1/angular_velocity = 0.0
+7:68/0 = 0
+7:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:68/0/physics_layer_0/angular_velocity = 0.0
+7:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:68/0/physics_layer_1/angular_velocity = 0.0
+8:68/0 = 0
+8:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:68/0/physics_layer_0/angular_velocity = 0.0
+8:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:68/0/physics_layer_1/angular_velocity = 0.0
+10:68/0 = 0
+10:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:68/0/physics_layer_0/angular_velocity = 0.0
+10:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:68/0/physics_layer_1/angular_velocity = 0.0
+11:68/0 = 0
+11:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:68/0/physics_layer_0/angular_velocity = 0.0
+11:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:68/0/physics_layer_1/angular_velocity = 0.0
+12:68/0 = 0
+12:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:68/0/physics_layer_0/angular_velocity = 0.0
+12:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:68/0/physics_layer_1/angular_velocity = 0.0
+13:68/0 = 0
+13:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:68/0/physics_layer_0/angular_velocity = 0.0
+13:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:68/0/physics_layer_1/angular_velocity = 0.0
+14:68/0 = 0
+14:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:68/0/physics_layer_0/angular_velocity = 0.0
+14:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:68/0/physics_layer_1/angular_velocity = 0.0
+15:68/0 = 0
+15:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:68/0/physics_layer_0/angular_velocity = 0.0
+15:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:68/0/physics_layer_1/angular_velocity = 0.0
+16:68/0 = 0
+16:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:68/0/physics_layer_0/angular_velocity = 0.0
+16:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:68/0/physics_layer_1/angular_velocity = 0.0
+17:68/0 = 0
+17:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:68/0/physics_layer_0/angular_velocity = 0.0
+17:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:68/0/physics_layer_1/angular_velocity = 0.0
+18:68/0 = 0
+18:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:68/0/physics_layer_0/angular_velocity = 0.0
+18:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:68/0/physics_layer_1/angular_velocity = 0.0
+19:68/0 = 0
+19:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:68/0/physics_layer_0/angular_velocity = 0.0
+19:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:68/0/physics_layer_1/angular_velocity = 0.0
+20:68/0 = 0
+20:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:68/0/physics_layer_0/angular_velocity = 0.0
+20:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:68/0/physics_layer_1/angular_velocity = 0.0
+21:68/0 = 0
+21:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:68/0/physics_layer_0/angular_velocity = 0.0
+21:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:68/0/physics_layer_1/angular_velocity = 0.0
+22:68/0 = 0
+22:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:68/0/physics_layer_0/angular_velocity = 0.0
+22:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:68/0/physics_layer_1/angular_velocity = 0.0
+23:68/0 = 0
+23:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:68/0/physics_layer_0/angular_velocity = 0.0
+23:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:68/0/physics_layer_1/angular_velocity = 0.0
+24:68/0 = 0
+24:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:68/0/physics_layer_0/angular_velocity = 0.0
+24:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:68/0/physics_layer_1/angular_velocity = 0.0
+26:68/0 = 0
+26:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:68/0/physics_layer_0/angular_velocity = 0.0
+26:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:68/0/physics_layer_1/angular_velocity = 0.0
+8:69/0 = 0
+8:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:69/0/physics_layer_0/angular_velocity = 0.0
+8:69/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:69/0/physics_layer_1/angular_velocity = 0.0
+9:69/0 = 0
+9:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:69/0/physics_layer_0/angular_velocity = 0.0
+9:69/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:69/0/physics_layer_1/angular_velocity = 0.0
+10:69/0 = 0
+10:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:69/0/physics_layer_0/angular_velocity = 0.0
+10:69/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:69/0/physics_layer_1/angular_velocity = 0.0
+11:69/0 = 0
+11:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:69/0/physics_layer_0/angular_velocity = 0.0
+11:69/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:69/0/physics_layer_1/angular_velocity = 0.0
+12:69/0 = 0
+12:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:69/0/physics_layer_0/angular_velocity = 0.0
+12:69/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:69/0/physics_layer_1/angular_velocity = 0.0
+13:69/0 = 0
+13:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:69/0/physics_layer_0/angular_velocity = 0.0
+13:69/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:69/0/physics_layer_1/angular_velocity = 0.0
+17:69/0 = 0
+17:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:69/0/physics_layer_0/angular_velocity = 0.0
+17:69/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:69/0/physics_layer_1/angular_velocity = 0.0
+18:69/0 = 0
+18:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:69/0/physics_layer_0/angular_velocity = 0.0
+18:69/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:69/0/physics_layer_1/angular_velocity = 0.0
+19:69/0 = 0
+19:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:69/0/physics_layer_0/angular_velocity = 0.0
+19:69/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:69/0/physics_layer_1/angular_velocity = 0.0
+20:69/0 = 0
+20:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:69/0/physics_layer_0/angular_velocity = 0.0
+20:69/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:69/0/physics_layer_1/angular_velocity = 0.0
+21:69/0 = 0
+21:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:69/0/physics_layer_0/angular_velocity = 0.0
+21:69/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:69/0/physics_layer_1/angular_velocity = 0.0
+22:69/0 = 0
+22:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:69/0/physics_layer_0/angular_velocity = 0.0
+22:69/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:69/0/physics_layer_1/angular_velocity = 0.0
+23:69/0 = 0
+23:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:69/0/physics_layer_0/angular_velocity = 0.0
+23:69/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:69/0/physics_layer_1/angular_velocity = 0.0
+24:69/0 = 0
+24:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:69/0/physics_layer_0/angular_velocity = 0.0
+24:69/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:69/0/physics_layer_1/angular_velocity = 0.0
+26:69/0 = 0
+26:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:69/0/physics_layer_0/angular_velocity = 0.0
+26:69/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:69/0/physics_layer_1/angular_velocity = 0.0
+11:70/0 = 0
+11:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:70/0/physics_layer_0/angular_velocity = 0.0
+11:70/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:70/0/physics_layer_1/angular_velocity = 0.0
+12:70/0 = 0
+12:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:70/0/physics_layer_0/angular_velocity = 0.0
+12:70/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:70/0/physics_layer_1/angular_velocity = 0.0
+13:70/0 = 0
+13:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:70/0/physics_layer_0/angular_velocity = 0.0
+13:70/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:70/0/physics_layer_1/angular_velocity = 0.0
+14:70/0 = 0
+14:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:70/0/physics_layer_0/angular_velocity = 0.0
+14:70/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:70/0/physics_layer_1/angular_velocity = 0.0
+15:70/0 = 0
+15:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:70/0/physics_layer_0/angular_velocity = 0.0
+15:70/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:70/0/physics_layer_1/angular_velocity = 0.0
+16:70/0 = 0
+16:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:70/0/physics_layer_0/angular_velocity = 0.0
+16:70/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:70/0/physics_layer_1/angular_velocity = 0.0
+17:70/0 = 0
+17:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:70/0/physics_layer_0/angular_velocity = 0.0
+17:70/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:70/0/physics_layer_1/angular_velocity = 0.0
+18:70/0 = 0
+18:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:70/0/physics_layer_0/angular_velocity = 0.0
+18:70/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:70/0/physics_layer_1/angular_velocity = 0.0
+26:70/0 = 0
+26:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:70/0/physics_layer_0/angular_velocity = 0.0
+26:70/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:70/0/physics_layer_1/angular_velocity = 0.0
+11:71/0 = 0
+11:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:71/0/physics_layer_0/angular_velocity = 0.0
+11:71/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:71/0/physics_layer_1/angular_velocity = 0.0
+14:71/0 = 0
+14:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:71/0/physics_layer_0/angular_velocity = 0.0
+14:71/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:71/0/physics_layer_1/angular_velocity = 0.0
+15:71/0 = 0
+15:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:71/0/physics_layer_0/angular_velocity = 0.0
+15:71/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:71/0/physics_layer_1/angular_velocity = 0.0
+16:71/0 = 0
+16:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:71/0/physics_layer_0/angular_velocity = 0.0
+16:71/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:71/0/physics_layer_1/angular_velocity = 0.0
+26:71/0 = 0
+26:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:71/0/physics_layer_0/angular_velocity = 0.0
+26:71/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:71/0/physics_layer_1/angular_velocity = 0.0
+11:72/0 = 0
+11:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:72/0/physics_layer_0/angular_velocity = 0.0
+11:72/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:72/0/physics_layer_1/angular_velocity = 0.0
+12:72/0 = 0
+12:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:72/0/physics_layer_0/angular_velocity = 0.0
+12:72/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:72/0/physics_layer_1/angular_velocity = 0.0
+13:72/0 = 0
+13:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:72/0/physics_layer_0/angular_velocity = 0.0
+13:72/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:72/0/physics_layer_1/angular_velocity = 0.0
+14:72/0 = 0
+14:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:72/0/physics_layer_0/angular_velocity = 0.0
+14:72/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:72/0/physics_layer_1/angular_velocity = 0.0
+15:72/0 = 0
+15:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:72/0/physics_layer_0/angular_velocity = 0.0
+15:72/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:72/0/physics_layer_1/angular_velocity = 0.0
+16:72/0 = 0
+16:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:72/0/physics_layer_0/angular_velocity = 0.0
+16:72/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:72/0/physics_layer_1/angular_velocity = 0.0
+17:72/0 = 0
+17:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:72/0/physics_layer_0/angular_velocity = 0.0
+17:72/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:72/0/physics_layer_1/angular_velocity = 0.0
+18:72/0 = 0
+18:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:72/0/physics_layer_0/angular_velocity = 0.0
+18:72/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:72/0/physics_layer_1/angular_velocity = 0.0
+19:72/0 = 0
+19:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:72/0/physics_layer_0/angular_velocity = 0.0
+19:72/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:72/0/physics_layer_1/angular_velocity = 0.0
+20:72/0 = 0
+20:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:72/0/physics_layer_0/angular_velocity = 0.0
+20:72/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:72/0/physics_layer_1/angular_velocity = 0.0
+21:72/0 = 0
+21:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:72/0/physics_layer_0/angular_velocity = 0.0
+21:72/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:72/0/physics_layer_1/angular_velocity = 0.0
+22:72/0 = 0
+22:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:72/0/physics_layer_0/angular_velocity = 0.0
+22:72/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:72/0/physics_layer_1/angular_velocity = 0.0
+23:72/0 = 0
+23:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:72/0/physics_layer_0/angular_velocity = 0.0
+23:72/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:72/0/physics_layer_1/angular_velocity = 0.0
+24:72/0 = 0
+24:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:72/0/physics_layer_0/angular_velocity = 0.0
+24:72/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:72/0/physics_layer_1/angular_velocity = 0.0
+25:72/0 = 0
+25:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:72/0/physics_layer_0/angular_velocity = 0.0
+25:72/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:72/0/physics_layer_1/angular_velocity = 0.0
+26:72/0 = 0
+26:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:72/0/physics_layer_0/angular_velocity = 0.0
+26:72/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:72/0/physics_layer_1/angular_velocity = 0.0
+
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_g5odh"]
texture = ExtResource("4_gfgm6")
0:0/0 = 0
@@ -38200,20 +47819,28 @@ texture = ExtResource("4_gfgm6")
4:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
4:3/0/physics_layer_1/angular_velocity = 0.0
5:3/0 = 0
+5:3/0/terrain_set = 0
5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:3/0/physics_layer_0/angular_velocity = 0.0
5:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
5:3/0/physics_layer_1/angular_velocity = 0.0
+5:3/0/terrains_peering_bit/bottom_right_corner = 0
6:3/0 = 0
+6:3/0/terrain_set = 0
6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:3/0/physics_layer_0/angular_velocity = 0.0
6:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
6:3/0/physics_layer_1/angular_velocity = 0.0
+6:3/0/terrains_peering_bit/bottom_right_corner = 0
+6:3/0/terrains_peering_bit/bottom_side = 0
+6:3/0/terrains_peering_bit/bottom_left_corner = 0
7:3/0 = 0
+7:3/0/terrain_set = 0
7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:3/0/physics_layer_0/angular_velocity = 0.0
7:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
7:3/0/physics_layer_1/angular_velocity = 0.0
+7:3/0/terrains_peering_bit/bottom_left_corner = 0
8:3/0 = 0
8:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:3/0/physics_layer_0/angular_velocity = 0.0
@@ -38385,20 +48012,38 @@ texture = ExtResource("4_gfgm6")
4:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
4:4/0/physics_layer_1/angular_velocity = 0.0
5:4/0 = 0
+5:4/0/terrain_set = 0
5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:4/0/physics_layer_0/angular_velocity = 0.0
5:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
5:4/0/physics_layer_1/angular_velocity = 0.0
+5:4/0/terrains_peering_bit/right_side = 0
+5:4/0/terrains_peering_bit/bottom_right_corner = 0
+5:4/0/terrains_peering_bit/top_right_corner = 0
6:4/0 = 0
+6:4/0/terrain_set = 0
+6:4/0/terrain = 0
6:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:4/0/physics_layer_0/angular_velocity = 0.0
6:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
6:4/0/physics_layer_1/angular_velocity = 0.0
+6:4/0/terrains_peering_bit/right_side = 0
+6:4/0/terrains_peering_bit/bottom_right_corner = 0
+6:4/0/terrains_peering_bit/bottom_side = 0
+6:4/0/terrains_peering_bit/bottom_left_corner = 0
+6:4/0/terrains_peering_bit/left_side = 0
+6:4/0/terrains_peering_bit/top_left_corner = 0
+6:4/0/terrains_peering_bit/top_side = 0
+6:4/0/terrains_peering_bit/top_right_corner = 0
7:4/0 = 0
+7:4/0/terrain_set = 0
7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:4/0/physics_layer_0/angular_velocity = 0.0
7:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
7:4/0/physics_layer_1/angular_velocity = 0.0
+7:4/0/terrains_peering_bit/bottom_left_corner = 0
+7:4/0/terrains_peering_bit/left_side = 0
+7:4/0/terrains_peering_bit/top_left_corner = 0
8:4/0 = 0
8:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:4/0/physics_layer_0/angular_velocity = 0.0
@@ -38565,20 +48210,28 @@ texture = ExtResource("4_gfgm6")
4:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
4:5/0/physics_layer_1/angular_velocity = 0.0
5:5/0 = 0
+5:5/0/terrain_set = 0
5:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:5/0/physics_layer_0/angular_velocity = 0.0
5:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
5:5/0/physics_layer_1/angular_velocity = 0.0
+5:5/0/terrains_peering_bit/top_right_corner = 0
6:5/0 = 0
+6:5/0/terrain_set = 0
6:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:5/0/physics_layer_0/angular_velocity = 0.0
6:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
6:5/0/physics_layer_1/angular_velocity = 0.0
+6:5/0/terrains_peering_bit/top_left_corner = 0
+6:5/0/terrains_peering_bit/top_side = 0
+6:5/0/terrains_peering_bit/top_right_corner = 0
7:5/0 = 0
+7:5/0/terrain_set = 0
7:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:5/0/physics_layer_0/angular_velocity = 0.0
7:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
7:5/0/physics_layer_1/angular_velocity = 0.0
+7:5/0/terrains_peering_bit/top_left_corner = 0
8:5/0 = 0
8:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:5/0/physics_layer_0/angular_velocity = 0.0
@@ -38750,15 +48403,27 @@ texture = ExtResource("4_gfgm6")
5:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
5:6/0/physics_layer_1/angular_velocity = 0.0
6:6/0 = 0
+6:6/0/terrain_set = 0
6:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:6/0/physics_layer_0/angular_velocity = 0.0
6:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
6:6/0/physics_layer_1/angular_velocity = 0.0
+6:6/0/terrains_peering_bit/bottom_left_corner = 0
+6:6/0/terrains_peering_bit/left_side = 0
+6:6/0/terrains_peering_bit/top_left_corner = 0
+6:6/0/terrains_peering_bit/top_side = 0
+6:6/0/terrains_peering_bit/top_right_corner = 0
7:6/0 = 0
+7:6/0/terrain_set = 0
7:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:6/0/physics_layer_0/angular_velocity = 0.0
7:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
7:6/0/physics_layer_1/angular_velocity = 0.0
+7:6/0/terrains_peering_bit/right_side = 0
+7:6/0/terrains_peering_bit/bottom_right_corner = 0
+7:6/0/terrains_peering_bit/top_left_corner = 0
+7:6/0/terrains_peering_bit/top_side = 0
+7:6/0/terrains_peering_bit/top_right_corner = 0
8:6/0 = 0
8:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:6/0/physics_layer_0/angular_velocity = 0.0
@@ -38920,15 +48585,27 @@ texture = ExtResource("4_gfgm6")
5:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
5:7/0/physics_layer_1/angular_velocity = 0.0
6:7/0 = 0
+6:7/0/terrain_set = 0
6:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:7/0/physics_layer_0/angular_velocity = 0.0
6:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
6:7/0/physics_layer_1/angular_velocity = 0.0
+6:7/0/terrains_peering_bit/bottom_right_corner = 0
+6:7/0/terrains_peering_bit/bottom_side = 0
+6:7/0/terrains_peering_bit/bottom_left_corner = 0
+6:7/0/terrains_peering_bit/left_side = 0
+6:7/0/terrains_peering_bit/top_left_corner = 0
7:7/0 = 0
+7:7/0/terrain_set = 0
7:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:7/0/physics_layer_0/angular_velocity = 0.0
7:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
7:7/0/physics_layer_1/angular_velocity = 0.0
+7:7/0/terrains_peering_bit/right_side = 0
+7:7/0/terrains_peering_bit/bottom_right_corner = 0
+7:7/0/terrains_peering_bit/bottom_side = 0
+7:7/0/terrains_peering_bit/bottom_left_corner = 0
+7:7/0/terrains_peering_bit/top_right_corner = 0
8:7/0 = 0
8:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:7/0/physics_layer_0/angular_velocity = 0.0
@@ -40249,6 +49926,7 @@ texture = ExtResource("4_gfgm6")
17:15/0/physics_layer_0/angular_velocity = 0.0
17:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
17:15/0/physics_layer_1/angular_velocity = 0.0
+17:15/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, 5.75, 8, 5.625, 8, 8, -8, 8)
18:15/0 = 0
18:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:15/0/physics_layer_0/angular_velocity = 0.0
@@ -40389,11 +50067,13 @@ texture = ExtResource("4_gfgm6")
16:16/0/physics_layer_0/angular_velocity = 0.0
16:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
16:16/0/physics_layer_1/angular_velocity = 0.0
+16:16/0/physics_layer_1/polygon_0/points = PackedVector2Array(6.125, -8, 5.875, 8, 8, 8, 8, -8)
18:16/0 = 0
18:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:16/0/physics_layer_0/angular_velocity = 0.0
18:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
18:16/0/physics_layer_1/angular_velocity = 0.0
+18:16/0/physics_layer_1/polygon_0/points = PackedVector2Array(-5.375, -8, -5.5, 8, -8, 8, -8, -8)
19:16/0 = 0
19:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:16/0/physics_layer_0/angular_velocity = 0.0
@@ -40524,6 +50204,7 @@ texture = ExtResource("4_gfgm6")
17:17/0/physics_layer_0/angular_velocity = 0.0
17:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
17:17/0/physics_layer_1/angular_velocity = 0.0
+17:17/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -5.75, 8, -6.125, 8, -8, -8, -8)
18:17/0 = 0
18:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:17/0/physics_layer_0/angular_velocity = 0.0
@@ -41109,11 +50790,13 @@ texture = ExtResource("4_gfgm6")
16:21/0/physics_layer_0/angular_velocity = 0.0
16:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
16:21/0/physics_layer_1/angular_velocity = 0.0
+16:21/0/physics_layer_1/polygon_0/points = PackedVector2Array(8, -5.25, -5, -5.5, -6, 8, -8, 8, -8, -8, 8, -8)
17:21/0 = 0
17:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:21/0/physics_layer_0/angular_velocity = 0.0
17:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
17:21/0/physics_layer_1/angular_velocity = 0.0
+17:21/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -5.875, 4, -5.25, 5.75, 8, 8, 8, 8, -8, -8, -8)
18:21/0 = 0
18:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:21/0/physics_layer_0/angular_velocity = 0.0
@@ -41239,11 +50922,13 @@ texture = ExtResource("4_gfgm6")
16:22/0/physics_layer_0/angular_velocity = 0.0
16:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
16:22/0/physics_layer_1/angular_velocity = 0.0
+16:22/0/physics_layer_1/polygon_0/points = PackedVector2Array(-5.875, -8, -5, 5, 8, 6, 8, 8, -8, 8, -8, -8)
17:22/0 = 0
17:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:22/0/physics_layer_0/angular_velocity = 0.0
17:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
17:22/0/physics_layer_1/angular_velocity = 0.0
+17:22/0/physics_layer_1/polygon_0/points = PackedVector2Array(6.25, -8, 4.625, 4.875, -8, 5.375, -8, 8, 8, 8, 8, -8)
18:22/0 = 0
18:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:22/0/physics_layer_0/angular_velocity = 0.0
@@ -47254,6 +56939,9 @@ physics_layer_0/collision_layer = 8
physics_layer_0/collision_mask = 0
physics_layer_1/collision_layer = 128
physics_layer_1/collision_mask = 0
+terrain_set_0/mode = 0
+terrain_set_0/terrain_0/name = "Path"
+terrain_set_0/terrain_0/color = Color(1, 1, 0.0392157, 1)
sources/1 = SubResource("TileSetAtlasSource_gfeqr")
sources/2 = SubResource("TileSetScenesCollectionSource_wx4m1")
sources/0 = SubResource("TileSetAtlasSource_wbnml")
@@ -47261,6 +56949,10 @@ sources/7 = SubResource("TileSetAtlasSource_g5odh")
sources/3 = SubResource("TileSetAtlasSource_6k602")
sources/4 = SubResource("TileSetAtlasSource_4eab6")
sources/5 = SubResource("TileSetAtlasSource_i4hjn")
+sources/6 = SubResource("TileSetAtlasSource_fi3l6")
+pattern_0 = SubResource("TileMapPattern_c24x6")
+pattern_1 = SubResource("TileMapPattern_0u444")
+pattern_2 = SubResource("TileMapPattern_7vmoq")
[node name="TileMap" type="TileMap"]
process_mode = 4
@@ -47273,14 +56965,18 @@ layer_0/name = "Ground"
layer_0/z_index = -1
layer_1/name = "Breakables"
layer_1/y_sort_enabled = true
+layer_1/z_index = 1
layer_1/tile_data = PackedInt32Array()
layer_2/name = "Environment Bottom"
-layer_2/z_index = -1
layer_2/tile_data = PackedInt32Array()
layer_3/name = "Environment Middle"
layer_3/y_sort_enabled = true
+layer_3/z_index = 1
layer_3/tile_data = PackedInt32Array()
layer_4/name = "Environment Top"
-layer_4/z_index = 1
+layer_4/z_index = 2
layer_4/tile_data = PackedInt32Array()
+layer_5/name = "Ground 2"
+layer_5/z_index = -1
+layer_5/tile_data = PackedInt32Array()
script = ExtResource("3_e12vf")
diff --git a/Scenes/Entities/Bombs/Bomb__Normal.tscn b/Scenes/Entities/Bombs/Bomb__Normal.tscn
index 011c298..d42223e 100644
--- a/Scenes/Entities/Bombs/Bomb__Normal.tscn
+++ b/Scenes/Entities/Bombs/Bomb__Normal.tscn
@@ -37,6 +37,7 @@ script = ExtResource("1_3o4t3")
shape = SubResource("1")
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
+texture_filter = 1
position = Vector2(1, -1)
scale = Vector2(1.23978, 1.23978)
sprite_frames = SubResource("2")
diff --git a/Scenes/Entities/Bombs/Explosion.tscn b/Scenes/Entities/Bombs/Explosion.tscn
index 75740ad..55e3d1c 100644
--- a/Scenes/Entities/Bombs/Explosion.tscn
+++ b/Scenes/Entities/Bombs/Explosion.tscn
@@ -49,10 +49,11 @@ radius = 7.5
[node name="Explosion" type="Area2D"]
collision_layer = 32
-collision_mask = 126
+collision_mask = 254
script = ExtResource("2")
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
+texture_filter = 1
position = Vector2(-2.98023e-08, -2.98023e-08)
scale = Vector2(0.913346, 0.913346)
sprite_frames = SubResource("1")
diff --git a/Scenes/Entities/Enemies/Balloon.gd b/Scenes/Entities/Enemies/Balloon.gd
index bc79f24..7c4b402 100644
--- a/Scenes/Entities/Enemies/Balloon.gd
+++ b/Scenes/Entities/Enemies/Balloon.gd
@@ -1,9 +1,6 @@
extends CharacterBody2D
-@export var health: int
-
-
func _ready():
add_to_group("enemies")
@@ -22,19 +19,6 @@ func _ready():
$AnimatedSprite2D.play("right")
$AnimatedSprite2D.set_frame_and_progress(frame, progress)
)
-
- get_node("Collision").connect("collided", func(area):
- if area.is_in_group("explosions"):
- health -= 1
- if health <= 0:
- set_physics_process(false)
- remove_child(get_node("Movement"))
-
- $AnimatedSprite2D.play("death")
- await $AnimatedSprite2D.animation_finished
- # todo shrink to 0
- queue_free()
- )
func _physics_process(delta):
diff --git a/Scenes/Entities/Enemies/Balloon.tscn b/Scenes/Entities/Enemies/Balloon.tscn
index 71f6e5d..a9a2cec 100644
--- a/Scenes/Entities/Enemies/Balloon.tscn
+++ b/Scenes/Entities/Enemies/Balloon.tscn
@@ -1,4 +1,4 @@
-[gd_scene load_steps=19 format=3 uid="uid://ccolri3egf8rk"]
+[gd_scene load_steps=20 format=3 uid="uid://ccolri3egf8rk"]
[ext_resource type="Script" path="res://Scenes/Entities/Enemies/Balloon.gd" id="1_8q3w8"]
[ext_resource type="Texture2D" uid="uid://ck1sxw5vqhoa" path="res://Assets/Enemies/Balloon_death_2.png" id="2_c4j5c"]
@@ -16,6 +16,7 @@
[ext_resource type="Texture2D" uid="uid://u56kfb4hq87o" path="res://Assets/Enemies/Balloon_up_2_03.png" id="14_757al"]
[ext_resource type="PackedScene" uid="uid://cq7yj2av01tqd" path="res://Scenes/Entities/Enemies/Components/Movement.tscn" id="15_fwetl"]
[ext_resource type="PackedScene" uid="uid://ce3vv2pod6auc" path="res://Scenes/Entities/Enemies/Components/Collision.tscn" id="16_yau34"]
+[ext_resource type="PackedScene" uid="uid://b3i372vgdbxk" path="res://Scenes/Entities/Enemies/Components/Health.tscn" id="17_d8phm"]
[sub_resource type="SpriteFrames" id="SpriteFrames_nxaqi"]
animations = [{
@@ -42,7 +43,7 @@ animations = [{
}],
"loop": true,
"name": &"down",
-"speed": 2.0
+"speed": 6.0
}, {
"frames": [{
"duration": 1.0,
@@ -59,7 +60,7 @@ animations = [{
}],
"loop": true,
"name": &"left",
-"speed": 2.0
+"speed": 6.0
}, {
"frames": [{
"duration": 1.0,
@@ -76,7 +77,7 @@ animations = [{
}],
"loop": true,
"name": &"right",
-"speed": 2.0
+"speed": 6.0
}, {
"frames": [{
"duration": 1.0,
@@ -93,7 +94,7 @@ animations = [{
}],
"loop": true,
"name": &"up",
-"speed": 2.0
+"speed": 6.0
}]
[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_abul4"]
@@ -102,10 +103,9 @@ height = 15.0
[node name="Balloon" type="CharacterBody2D"]
collision_layer = 16
-collision_mask = 60
+collision_mask = 188
motion_mode = 1
script = ExtResource("1_8q3w8")
-health = 1
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
sprite_frames = SubResource("SpriteFrames_nxaqi")
@@ -118,9 +118,15 @@ shape = SubResource("CapsuleShape2D_abul4")
[node name="Movement" parent="." instance=ExtResource("15_fwetl")]
entityPath = NodePath("..")
spritePath = NodePath("../AnimatedSprite2D")
-SPEED = 5
+SPEED = 10
timer_time = 10.0
[node name="Collision" parent="." instance=ExtResource("16_yau34")]
entityPath = NodePath("..")
collision_shape_path = NodePath("../CollisionShape2D")
+component_health_path = NodePath("../Health")
+
+[node name="Health" parent="." instance=ExtResource("17_d8phm")]
+entityPath = NodePath("..")
+spritePath = NodePath("../AnimatedSprite2D")
+health = 1
diff --git a/Scenes/Entities/Enemies/Components/Collision.gd b/Scenes/Entities/Enemies/Components/Collision.gd
index b2e8d9b..2dfba2a 100644
--- a/Scenes/Entities/Enemies/Components/Collision.gd
+++ b/Scenes/Entities/Enemies/Components/Collision.gd
@@ -11,8 +11,19 @@ signal collided
@export_node_path("CollisionShape2D") var collision_shape_path: NodePath
@onready var collision_shape: CollisionShape2D = get_node(collision_shape_path)
+@export_node_path("Component_Health") var component_health_path: NodePath
+var component_health: Component_Health
+
func init():
var collision_area = Utilities.Collision.Area.new(entity, collision_shape)
+ collision_area.set_collision_mask_value(Utilities.Collision.Layer.PLAYER, true)
collision_area.connect("collided", func(area): emit_signal("collided", area))
entity.add_child(collision_area)
+
+ if component_health_path:
+ component_health = get_node(component_health_path)
+ collision_area.connect("collided", func(area):
+ if area.is_in_group("explosions"):
+ component_health.take_damage()
+ )
diff --git a/Scenes/Entities/Enemies/Components/Health.gd b/Scenes/Entities/Enemies/Components/Health.gd
new file mode 100644
index 0000000..f5e231e
--- /dev/null
+++ b/Scenes/Entities/Enemies/Components/Health.gd
@@ -0,0 +1,39 @@
+extends Node
+
+class_name Component_Health
+
+
+@export_node_path("CharacterBody2D") var entityPath: NodePath
+@onready var entity: CharacterBody2D = get_node(entityPath)
+
+@export_node_path("AnimatedSprite2D") var spritePath: NodePath
+@onready var sprite: AnimatedSprite2D = get_node(spritePath)
+
+@export var health: int
+
+
+func take_damage():
+ health -= 1
+
+ if health <= 0:
+ death()
+
+
+func death():
+ entity.set_physics_process(false)
+
+ sprite.play("death")
+ await sprite.animation_finished
+
+ sprite.play("death_post")
+
+ var tween: Tween = get_tree().create_tween()
+ tween.tween_property(
+ entity,
+ "scale",
+ Vector2(0, 0),
+ 1 / sprite.sprite_frames.get_animation_speed("death_post")
+ )
+ tween.tween_callback(func():
+ entity.queue_free()
+ )
diff --git a/Scenes/Entities/Enemies/Components/Health.tscn b/Scenes/Entities/Enemies/Components/Health.tscn
new file mode 100644
index 0000000..6a51704
--- /dev/null
+++ b/Scenes/Entities/Enemies/Components/Health.tscn
@@ -0,0 +1,6 @@
+[gd_scene load_steps=2 format=3 uid="uid://b3i372vgdbxk"]
+
+[ext_resource type="Script" path="res://Scenes/Entities/Enemies/Components/Health.gd" id="1_kjbx0"]
+
+[node name="Health" type="Node"]
+script = ExtResource("1_kjbx0")
diff --git a/Scenes/Entities/Enemies/Components/Movement.gd b/Scenes/Entities/Enemies/Components/Movement.gd
index 6ded026..28b374d 100644
--- a/Scenes/Entities/Enemies/Components/Movement.gd
+++ b/Scenes/Entities/Enemies/Components/Movement.gd
@@ -13,10 +13,15 @@ signal direction_changed
const DIRECTIONS = [Vector2.UP, Vector2.RIGHT, Vector2.DOWN, Vector2.LEFT]
var CURRENT_DIRECTION = Vector2.UP
+var LAST_DIRECTION = Vector2.UP
+var was_colliding = false
@export var timer_time: float = 3.0
@onready var MovementTimer: Timer = Timer.new()
+@export var follows: bool = false
+@export_range(1, 100, 1) var follow_chance: int = 100
+
func _ready():
MovementTimer.wait_time = timer_time
@@ -28,35 +33,67 @@ func _ready():
func physics_process(delta):
if CURRENT_DIRECTION == Vector2.UP:
entity.velocity.y -= SPEED
- sprite.play("up")
+ if sprite.sprite_frames.has_animation("up"):
+ sprite.play("up")
elif CURRENT_DIRECTION == Vector2.DOWN:
entity.velocity.y += SPEED
- sprite.play("down")
+ if sprite.sprite_frames.has_animation("down"):
+ sprite.play("down")
elif CURRENT_DIRECTION == Vector2.LEFT:
entity.velocity.x -= SPEED
- sprite.play("left")
+ if sprite.sprite_frames.has_animation("leftup"):
+ sprite.play("left")
elif CURRENT_DIRECTION == Vector2.RIGHT:
entity.velocity.x += SPEED
- sprite.play("right")
+ if sprite.sprite_frames.has_animation("right"):
+ sprite.play("right")
+
+ if sprite.sprite_frames.has_animation("default"):
+ sprite.play("default")
var collision = entity.move_and_collide(entity.velocity * delta)
entity.velocity = entity.velocity.lerp(Vector2(0, 0), 1) # speed too low => no collision
if collision:
+ was_colliding = true
if MovementTimer.time_left > 0:
_on_movement_timer_timeout()
+ else:
+ was_colliding = false
return collision
func _on_movement_timer_timeout():
- var directions = DIRECTIONS.duplicate()
-
- directions.remove_at(directions.find(CURRENT_DIRECTION))
- directions.shuffle()
-
- CURRENT_DIRECTION = directions[0]
+ var randomize_direction = false
+
+ if follows and randi_range(0, 100) <= follow_chance:
+ var player_direction = entity.position.direction_to(Global.player.position)
+ if abs(player_direction.x) >= abs(player_direction.y):
+ if player_direction.x >= 0:
+ CURRENT_DIRECTION = Vector2.RIGHT
+ elif player_direction.x < 0:
+ CURRENT_DIRECTION = Vector2.LEFT
+ elif abs(player_direction.y) > abs(player_direction.x):
+ if player_direction.y >= 0:
+ CURRENT_DIRECTION = Vector2.DOWN
+ elif player_direction.y < 0:
+ CURRENT_DIRECTION = Vector2.UP
+
+ if was_colliding and LAST_DIRECTION == CURRENT_DIRECTION:
+ randomize_direction = true
+ else:
+ randomize_direction = true
+
+ if randomize_direction:
+ var directions = DIRECTIONS.duplicate()
+
+ directions.remove_at(directions.find(CURRENT_DIRECTION))
+ directions.shuffle()
+
+ CURRENT_DIRECTION = directions[0]
emit_signal("direction_changed", CURRENT_DIRECTION)
+ LAST_DIRECTION = CURRENT_DIRECTION
MovementTimer.start()
diff --git a/Scenes/Entities/Enemies/Slime.gd b/Scenes/Entities/Enemies/Slime.gd
new file mode 100644
index 0000000..427b18f
--- /dev/null
+++ b/Scenes/Entities/Enemies/Slime.gd
@@ -0,0 +1,11 @@
+extends CharacterBody2D
+
+
+func _ready():
+ add_to_group("enemies")
+
+ get_node("Collision").init()
+
+
+func _physics_process(delta):
+ get_node("Movement").physics_process(delta)
diff --git a/Scenes/Entities/Enemies/Slime.tscn b/Scenes/Entities/Enemies/Slime.tscn
new file mode 100644
index 0000000..f30d161
--- /dev/null
+++ b/Scenes/Entities/Enemies/Slime.tscn
@@ -0,0 +1,68 @@
+[gd_scene load_steps=11 format=3 uid="uid://d3evry1ketf0s"]
+
+[ext_resource type="Script" path="res://Scenes/Entities/Enemies/Slime.gd" id="1_2xftl"]
+[ext_resource type="Texture2D" uid="uid://ca7oars0vec8k" path="res://Assets/Enemies/Slime_death.png" id="2_mqou3"]
+[ext_resource type="Texture2D" uid="uid://b88dvu2ridy4t" path="res://Assets/Enemies/Slime_01.png" id="3_20mej"]
+[ext_resource type="Texture2D" uid="uid://bndhg7wom64mq" path="res://Assets/Enemies/Slime_02.png" id="4_r6mjl"]
+[ext_resource type="Texture2D" uid="uid://dh7vaujrw6i26" path="res://Assets/Enemies/Slime_03.png" id="5_mm7vy"]
+[ext_resource type="PackedScene" uid="uid://cq7yj2av01tqd" path="res://Scenes/Entities/Enemies/Components/Movement.tscn" id="6_u48ct"]
+[ext_resource type="PackedScene" uid="uid://ce3vv2pod6auc" path="res://Scenes/Entities/Enemies/Components/Collision.tscn" id="7_kjjor"]
+[ext_resource type="PackedScene" uid="uid://b3i372vgdbxk" path="res://Scenes/Entities/Enemies/Components/Health.tscn" id="8_klsy3"]
+
+[sub_resource type="CircleShape2D" id="CircleShape2D_f54tg"]
+radius = 7.0
+
+[sub_resource type="SpriteFrames" id="SpriteFrames_4e1a7"]
+animations = [{
+"frames": [{
+"duration": 1.0,
+"texture": ExtResource("2_mqou3")
+}],
+"loop": false,
+"name": &"death",
+"speed": 2.0
+}, {
+"frames": [{
+"duration": 1.0,
+"texture": ExtResource("3_20mej")
+}, {
+"duration": 1.0,
+"texture": ExtResource("4_r6mjl")
+}, {
+"duration": 1.0,
+"texture": ExtResource("3_20mej")
+}, {
+"duration": 1.0,
+"texture": ExtResource("5_mm7vy")
+}],
+"loop": true,
+"name": &"default",
+"speed": 8.0
+}]
+
+[node name="Slime" type="CharacterBody2D"]
+collision_layer = 16
+collision_mask = 188
+script = ExtResource("1_2xftl")
+
+[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
+shape = SubResource("CircleShape2D_f54tg")
+
+[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
+sprite_frames = SubResource("SpriteFrames_4e1a7")
+
+[node name="Movement" parent="." instance=ExtResource("6_u48ct")]
+entityPath = NodePath("..")
+spritePath = NodePath("../AnimatedSprite2D")
+SPEED = 12
+timer_time = 5.0
+
+[node name="Collision" parent="." instance=ExtResource("7_kjjor")]
+entityPath = NodePath("..")
+collision_shape_path = NodePath("../CollisionShape2D")
+component_health_path = NodePath("../Health")
+
+[node name="Health" parent="." instance=ExtResource("8_klsy3")]
+entityPath = NodePath("..")
+spritePath = NodePath("../AnimatedSprite2D")
+health = 1
diff --git a/Scenes/Entities/Enemies/Tree.gd b/Scenes/Entities/Enemies/Tree.gd
new file mode 100644
index 0000000..7c87a18
--- /dev/null
+++ b/Scenes/Entities/Enemies/Tree.gd
@@ -0,0 +1,22 @@
+extends CharacterBody2D
+
+
+func _ready():
+ add_to_group("enemies")
+
+ get_node("Collision").init()
+
+ set_physics_process(false)
+ $AnimatedSprite2D.play("spawn")
+ $AnimatedSprite2D.stop()
+ $AnimatedSprite2D.set_frame_and_progress(0, 0)
+
+
+func _physics_process(delta):
+ get_node("Movement").physics_process(delta)
+
+
+func _on_detection_body_entered(body):
+ $AnimatedSprite2D.play("spawn")
+ await $AnimatedSprite2D.animation_finished
+ set_physics_process(true)
diff --git a/Scenes/Entities/Enemies/Tree.tscn b/Scenes/Entities/Enemies/Tree.tscn
new file mode 100644
index 0000000..aedc79f
--- /dev/null
+++ b/Scenes/Entities/Enemies/Tree.tscn
@@ -0,0 +1,175 @@
+[gd_scene load_steps=28 format=3 uid="uid://bjgcrqdntj5hl"]
+
+[ext_resource type="Script" path="res://Scenes/Entities/Enemies/Tree.gd" id="1_ktvfx"]
+[ext_resource type="Texture2D" uid="uid://bv1rs3ndtyqfx" path="res://Assets/Enemies/Tree_death.png" id="2_0yhl7"]
+[ext_resource type="Texture2D" uid="uid://cpl4n4jmgiwrv" path="res://Assets/Enemies/Enemy_death_01_01.png" id="3_2k0yc"]
+[ext_resource type="Texture2D" uid="uid://q7a7i15t8wpt" path="res://Assets/Enemies/Tree_spawn_10.png" id="3_7e4uh"]
+[ext_resource type="Texture2D" uid="uid://61nopmi2r6o2" path="res://Assets/Enemies/Tree_02.png" id="4_7rbqf"]
+[ext_resource type="Texture2D" uid="uid://d2gk5amafhctu" path="res://Assets/Enemies/Enemy_death_01_02.png" id="4_15pyx"]
+[ext_resource type="Texture2D" uid="uid://dqwxq3g3aph4i" path="res://Assets/Enemies/Enemy_death_01_03.png" id="5_7xj1s"]
+[ext_resource type="Texture2D" uid="uid://cjapfj57h55t3" path="res://Assets/Enemies/Tree_01.png" id="5_r5my6"]
+[ext_resource type="Texture2D" uid="uid://uoj5222vlq8q" path="res://Assets/Enemies/Enemy_death_01_04.png" id="6_5dleo"]
+[ext_resource type="Texture2D" uid="uid://divyusx4566qu" path="res://Assets/Enemies/Tree_spawn_01.png" id="6_uumup"]
+[ext_resource type="Texture2D" uid="uid://cxx2vv1ohiw07" path="res://Assets/Enemies/Enemy_death_01_05.png" id="7_n5hht"]
+[ext_resource type="Texture2D" uid="uid://bydf14nlpwcdx" path="res://Assets/Enemies/Tree_spawn_02.png" id="7_ogluj"]
+[ext_resource type="Texture2D" uid="uid://rx27eawdqihg" path="res://Assets/Enemies/Tree_spawn_03.png" id="8_lr37s"]
+[ext_resource type="Texture2D" uid="uid://b6raflxfxgafu" path="res://Assets/Enemies/Tree_spawn_04.png" id="9_4yykj"]
+[ext_resource type="Texture2D" uid="uid://cpyqewp3he31s" path="res://Assets/Enemies/Tree_spawn_05.png" id="10_1nh66"]
+[ext_resource type="Texture2D" uid="uid://cus616lvay47x" path="res://Assets/Enemies/Tree_spawn_06.png" id="11_qdau7"]
+[ext_resource type="Texture2D" uid="uid://lxqkmqie5vx1" path="res://Assets/Enemies/Tree_spawn_07.png" id="12_wsl7r"]
+[ext_resource type="Texture2D" uid="uid://psbdavhnvvn4" path="res://Assets/Enemies/Tree_spawn_08.png" id="13_2wcu3"]
+[ext_resource type="Texture2D" uid="uid://dfbuswdlfqylq" path="res://Assets/Enemies/Tree_spawn_09.png" id="14_adw3w"]
+[ext_resource type="Texture2D" uid="uid://brqywegqyotsh" path="res://Assets/Enemies/Tree_spawn_11.png" id="15_tpc2s"]
+[ext_resource type="Texture2D" uid="uid://bwfe51nka048i" path="res://Assets/Enemies/Tree_spawn_12.png" id="16_vf63h"]
+[ext_resource type="PackedScene" uid="uid://cq7yj2av01tqd" path="res://Scenes/Entities/Enemies/Components/Movement.tscn" id="17_wlky1"]
+[ext_resource type="PackedScene" uid="uid://ce3vv2pod6auc" path="res://Scenes/Entities/Enemies/Components/Collision.tscn" id="18_kpty6"]
+[ext_resource type="PackedScene" uid="uid://b3i372vgdbxk" path="res://Scenes/Entities/Enemies/Components/Health.tscn" id="19_u7yi8"]
+
+[sub_resource type="SpriteFrames" id="SpriteFrames_c5ryj"]
+animations = [{
+"frames": [{
+"duration": 1.0,
+"texture": ExtResource("2_0yhl7")
+}],
+"loop": false,
+"name": &"death",
+"speed": 1.0
+}, {
+"frames": [{
+"duration": 1.0,
+"texture": ExtResource("3_2k0yc")
+}, {
+"duration": 1.0,
+"texture": ExtResource("4_15pyx")
+}, {
+"duration": 1.0,
+"texture": ExtResource("5_7xj1s")
+}, {
+"duration": 1.0,
+"texture": ExtResource("6_5dleo")
+}, {
+"duration": 1.0,
+"texture": ExtResource("7_n5hht")
+}],
+"loop": true,
+"name": &"death_post",
+"speed": 2.0
+}, {
+"frames": [{
+"duration": 1.0,
+"texture": ExtResource("3_7e4uh")
+}, {
+"duration": 1.0,
+"texture": ExtResource("4_7rbqf")
+}, {
+"duration": 1.0,
+"texture": ExtResource("5_r5my6")
+}, {
+"duration": 1.0,
+"texture": ExtResource("4_7rbqf")
+}],
+"loop": true,
+"name": &"default",
+"speed": 6.0
+}, {
+"frames": [{
+"duration": 1.0,
+"texture": ExtResource("6_uumup")
+}, {
+"duration": 1.0,
+"texture": ExtResource("7_ogluj")
+}, {
+"duration": 1.0,
+"texture": ExtResource("6_uumup")
+}, {
+"duration": 1.0,
+"texture": ExtResource("7_ogluj")
+}, {
+"duration": 1.0,
+"texture": ExtResource("6_uumup")
+}, {
+"duration": 1.0,
+"texture": ExtResource("7_ogluj")
+}, {
+"duration": 1.0,
+"texture": ExtResource("8_lr37s")
+}, {
+"duration": 1.0,
+"texture": ExtResource("9_4yykj")
+}, {
+"duration": 1.0,
+"texture": ExtResource("10_1nh66")
+}, {
+"duration": 1.0,
+"texture": ExtResource("11_qdau7")
+}, {
+"duration": 1.0,
+"texture": ExtResource("12_wsl7r")
+}, {
+"duration": 1.0,
+"texture": ExtResource("13_2wcu3")
+}, {
+"duration": 1.0,
+"texture": ExtResource("14_adw3w")
+}, {
+"duration": 1.0,
+"texture": ExtResource("3_7e4uh")
+}, {
+"duration": 1.0,
+"texture": ExtResource("15_tpc2s")
+}, {
+"duration": 1.0,
+"texture": ExtResource("16_vf63h")
+}],
+"loop": false,
+"name": &"spawn",
+"speed": 6.0
+}]
+
+[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_u8qfj"]
+height = 22.0
+
+[sub_resource type="CircleShape2D" id="CircleShape2D_ymwt3"]
+radius = 48.0
+
+[node name="Tree" type="CharacterBody2D"]
+collision_layer = 16
+collision_mask = 188
+script = ExtResource("1_ktvfx")
+
+[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
+position = Vector2(0, -8)
+sprite_frames = SubResource("SpriteFrames_c5ryj")
+animation = &"spawn"
+
+[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
+position = Vector2(0, -8)
+shape = SubResource("CapsuleShape2D_u8qfj")
+
+[node name="Movement" parent="." instance=ExtResource("17_wlky1")]
+entityPath = NodePath("..")
+spritePath = NodePath("../AnimatedSprite2D")
+SPEED = 24
+timer_time = 2.0
+follows = true
+follow_chance = 50
+
+[node name="Collision" parent="." instance=ExtResource("18_kpty6")]
+entityPath = NodePath("..")
+collision_shape_path = NodePath("../CollisionShape2D")
+component_health_path = NodePath("../Health")
+
+[node name="Health" parent="." instance=ExtResource("19_u7yi8")]
+entityPath = NodePath("..")
+spritePath = NodePath("../AnimatedSprite2D")
+health = 1
+
+[node name="Detection" type="Area2D" parent="."]
+collision_layer = 64
+collision_mask = 2
+
+[node name="CollisionShape2D" type="CollisionShape2D" parent="Detection"]
+position = Vector2(0, -8)
+shape = SubResource("CircleShape2D_ymwt3")
+
+[connection signal="body_entered" from="Detection" to="." method="_on_detection_body_entered"]
diff --git a/Scenes/Entities/Objects/Box.gd b/Scenes/Entities/Objects/Box.gd
index c7b7d4e..8d1d40b 100644
--- a/Scenes/Entities/Objects/Box.gd
+++ b/Scenes/Entities/Objects/Box.gd
@@ -2,6 +2,8 @@ extends StaticBody2D
func _ready():
+ add_to_group("breakables")
+
var collision_area = Utilities.Collision.Area.new(self, $CollisionShape2D, false)
collision_area.connect("collided", Callable(self, "_collide"))
add_child(collision_area)
diff --git a/Scenes/Entities/Objects/Box.tscn b/Scenes/Entities/Objects/Box.tscn
index c549618..2e02d75 100644
--- a/Scenes/Entities/Objects/Box.tscn
+++ b/Scenes/Entities/Objects/Box.tscn
@@ -87,7 +87,7 @@ _data = {
"breaking": SubResource("Animation_ihbs5")
}
-[node name="Box" type="StaticBody2D" groups=["breakables"]]
+[node name="Box" type="StaticBody2D"]
collision_layer = 8
collision_mask = 32
script = ExtResource("1_owgyi")
diff --git a/Scenes/Entities/Objects/Coin.tscn b/Scenes/Entities/Objects/Coin.tscn
index 1025602..887ef0c 100644
--- a/Scenes/Entities/Objects/Coin.tscn
+++ b/Scenes/Entities/Objects/Coin.tscn
@@ -16,6 +16,7 @@ script = ExtResource("1_kjrye")
shape = SubResource("RectangleShape2D_rwppg")
[node name="Sprite2D" type="Sprite2D" parent="."]
+texture_filter = 1
scale = Vector2(1.1, 1.1)
texture = ExtResource("2_jf7cy")
region_enabled = true
diff --git a/Scenes/Entities/Objects/Grass.tscn b/Scenes/Entities/Objects/Grass.tscn
new file mode 100644
index 0000000..32667e9
--- /dev/null
+++ b/Scenes/Entities/Objects/Grass.tscn
@@ -0,0 +1,108 @@
+[gd_scene load_steps=7 format=3 uid="uid://12suyw87jcsi"]
+
+[ext_resource type="Script" path="res://Scenes/Entities/Objects/Box.gd" id="1_m0mhm"]
+[ext_resource type="Texture2D" uid="uid://bxl3lqlm22eem" path="res://Assets/Stages/core_outdoor.png" id="1_yfcbg"]
+
+[sub_resource type="RectangleShape2D" id="RectangleShape2D_5fege"]
+size = Vector2(14, 14)
+
+[sub_resource type="Animation" id="Animation_5u23n"]
+length = 0.001
+tracks/0/type = "bezier"
+tracks/0/imported = false
+tracks/0/enabled = true
+tracks/0/path = NodePath("Sprite2D:modulate:r")
+tracks/0/interp = 1
+tracks/0/loop_wrap = true
+tracks/0/keys = {
+"handle_modes": PackedInt32Array(0),
+"points": PackedFloat32Array(1, -0.25, 0, 0.25, 0),
+"times": PackedFloat32Array(0)
+}
+tracks/1/type = "bezier"
+tracks/1/imported = false
+tracks/1/enabled = true
+tracks/1/path = NodePath("Sprite2D:modulate:g")
+tracks/1/interp = 1
+tracks/1/loop_wrap = true
+tracks/1/keys = {
+"handle_modes": PackedInt32Array(0),
+"points": PackedFloat32Array(1, -0.25, 0, 0.25, 0),
+"times": PackedFloat32Array(0)
+}
+tracks/2/type = "bezier"
+tracks/2/imported = false
+tracks/2/enabled = true
+tracks/2/path = NodePath("Sprite2D:modulate:b")
+tracks/2/interp = 1
+tracks/2/loop_wrap = true
+tracks/2/keys = {
+"handle_modes": PackedInt32Array(0),
+"points": PackedFloat32Array(1, -0.25, 0, 0.25, 0),
+"times": PackedFloat32Array(0)
+}
+tracks/3/type = "bezier"
+tracks/3/imported = false
+tracks/3/enabled = true
+tracks/3/path = NodePath("Sprite2D:modulate:a")
+tracks/3/interp = 1
+tracks/3/loop_wrap = true
+tracks/3/keys = {
+"handle_modes": PackedInt32Array(0),
+"points": PackedFloat32Array(1, -0.25, 0, 0.25, 0),
+"times": PackedFloat32Array(0)
+}
+tracks/4/type = "value"
+tracks/4/imported = false
+tracks/4/enabled = true
+tracks/4/path = NodePath("Sprite2D:modulate")
+tracks/4/interp = 1
+tracks/4/loop_wrap = true
+tracks/4/keys = {
+"times": PackedFloat32Array(0),
+"transitions": PackedFloat32Array(1),
+"update": 0,
+"values": [Color(1, 1, 0, 1)]
+}
+
+[sub_resource type="Animation" id="Animation_ihbs5"]
+resource_name = "breaking"
+length = 0.2
+tracks/0/type = "value"
+tracks/0/imported = false
+tracks/0/enabled = true
+tracks/0/path = NodePath("Sprite2D:modulate")
+tracks/0/interp = 1
+tracks/0/loop_wrap = true
+tracks/0/keys = {
+"times": PackedFloat32Array(0, 0.1, 0.2),
+"transitions": PackedFloat32Array(1, 1, 1),
+"update": 0,
+"values": [Color(1, 1, 1, 1), Color(1, 1, 0, 1), Color(1, 0, 0, 1)]
+}
+
+[sub_resource type="AnimationLibrary" id="AnimationLibrary_cqvgo"]
+_data = {
+"RESET": SubResource("Animation_5u23n"),
+"breaking": SubResource("Animation_ihbs5")
+}
+
+[node name="Grass" type="StaticBody2D"]
+collision_layer = 8
+collision_mask = 32
+script = ExtResource("1_m0mhm")
+
+[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
+shape = SubResource("RectangleShape2D_5fege")
+
+[node name="Sprite2D" type="Sprite2D" parent="."]
+modulate = Color(1, 1, 0, 1)
+texture_filter = 1
+texture = ExtResource("1_yfcbg")
+region_enabled = true
+region_rect = Rect2(400, 528, 16, 16)
+
+[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
+libraries = {
+"": SubResource("AnimationLibrary_cqvgo")
+}
diff --git a/Scenes/Entities/Objects/MountainWall.gd b/Scenes/Entities/Objects/MountainWall.gd
new file mode 100644
index 0000000..f740ce2
--- /dev/null
+++ b/Scenes/Entities/Objects/MountainWall.gd
@@ -0,0 +1,16 @@
+extends StaticBody2D
+
+
+func _ready():
+ add_to_group("breakables")
+
+ var collision_area = Utilities.Collision.Area.new(self, $CollisionShape2D, false)
+ collision_area.connect("collided", Callable(self, "_collide"))
+ add_child(collision_area)
+
+
+func hit_by_explosion():
+ #$AnimationPlayer.play("breaking")
+ #await $AnimationPlayer.animation_finished
+
+ queue_free()
diff --git a/Scenes/Entities/Objects/MountainWall.tscn b/Scenes/Entities/Objects/MountainWall.tscn
new file mode 100644
index 0000000..1225eeb
--- /dev/null
+++ b/Scenes/Entities/Objects/MountainWall.tscn
@@ -0,0 +1,22 @@
+[gd_scene load_steps=4 format=3 uid="uid://dhew0ddumipfy"]
+
+[ext_resource type="Script" path="res://Scenes/Entities/Objects/MountainWall.gd" id="1_6mkhl"]
+[ext_resource type="Texture2D" uid="uid://cctukh2hhfgty" path="res://Assets/Stages/core_outdoor_nature.png" id="2_dioff"]
+
+[sub_resource type="RectangleShape2D" id="RectangleShape2D_f5uqi"]
+size = Vector2(14, 12)
+
+[node name="MountainWall" type="StaticBody2D"]
+texture_filter = 1
+collision_layer = 8
+collision_mask = 32
+script = ExtResource("1_6mkhl")
+
+[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
+position = Vector2(0, -1)
+shape = SubResource("RectangleShape2D_f5uqi")
+
+[node name="Sprite2D" type="Sprite2D" parent="."]
+texture = ExtResource("2_dioff")
+region_enabled = true
+region_rect = Rect2(656, 0, 16, 16)
diff --git a/Scenes/Entities/Objects/Sign.gd b/Scenes/Entities/Objects/Sign.gd
index 81d3a6c..9b2e4b1 100644
--- a/Scenes/Entities/Objects/Sign.gd
+++ b/Scenes/Entities/Objects/Sign.gd
@@ -14,7 +14,7 @@ func _ready():
func _input(event):
- if Input.is_action_just_pressed("ui_accept") and interaction_area.has_overlapping_areas():
+ if event.is_action_pressed("ui_accept") and interaction_area.has_overlapping_areas():
for area in interaction_area.get_overlapping_areas():
if area.is_in_group("player"):
emit_signal("interacted")
diff --git a/Scenes/Entities/Objects/Tree.gd b/Scenes/Entities/Objects/Tree.gd
new file mode 100644
index 0000000..3d8d669
--- /dev/null
+++ b/Scenes/Entities/Objects/Tree.gd
@@ -0,0 +1,48 @@
+extends StaticBody2D
+
+
+@export_enum("up", "down", "left", "right") var fall_direction: String
+@onready var map: TileMap = get_parent().get_parent().get_node("TileMap")
+
+
+func _ready():
+ add_to_group("breakables")
+
+ var collision_area = Utilities.Collision.Area.new(self, $CollisionShape2D, false)
+ collision_area.connect("collided", Callable(self, "_collide"))
+ add_child(collision_area)
+
+
+func hit_by_explosion():
+ var direction = Vector2(0, 0)
+
+ if fall_direction == "up":
+ position.y -= 5
+ direction = Vector2(0, -1)
+ elif fall_direction == "down":
+ rotate(deg_to_rad(180))
+ position.y += 5
+ direction = Vector2(0, 1)
+ elif fall_direction == "left":
+ rotate(deg_to_rad(-90))
+ position.x -= 5
+ direction = Vector2(-1, 0)
+ elif fall_direction == "right":
+ rotate(deg_to_rad(90))
+ position.x += 5
+ direction = Vector2(1, 0)
+
+ for r in range(3):
+ var vec = map.local_to_map(self.position + direction*16*r)
+ map.set_cell(
+ 0,
+ vec,
+ 6,
+ map.get_cell_atlas_coords(0, vec),
+ map.get_cell_alternative_tile(0, vec)
+ )
+
+ $Edges.process_mode = Node.PROCESS_MODE_INHERIT
+ $CollisionShape2D.disabled = true
+ $SpriteStanding.visible = false
+ $SpriteFallen.visible = true
diff --git a/Scenes/Entities/Objects/Tree.tscn b/Scenes/Entities/Objects/Tree.tscn
new file mode 100644
index 0000000..fdffec1
--- /dev/null
+++ b/Scenes/Entities/Objects/Tree.tscn
@@ -0,0 +1,62 @@
+[gd_scene load_steps=6 format=3 uid="uid://c2mescm8l71w6"]
+
+[ext_resource type="Script" path="res://Scenes/Entities/Objects/Tree.gd" id="1_8ww5x"]
+[ext_resource type="Texture2D" uid="uid://bxl3lqlm22eem" path="res://Assets/Stages/core_outdoor.png" id="1_td4yb"]
+
+[sub_resource type="RectangleShape2D" id="RectangleShape2D_iw7db"]
+size = Vector2(12, 17)
+
+[sub_resource type="SegmentShape2D" id="SegmentShape2D_kp5bv"]
+a = Vector2(0, -18)
+b = Vector2(0, 1)
+
+[sub_resource type="SegmentShape2D" id="SegmentShape2D_yfa0c"]
+a = Vector2(0, -18)
+b = Vector2(0, 1)
+
+[node name="Tree" type="StaticBody2D"]
+texture_filter = 1
+collision_layer = 8
+collision_mask = 32
+script = ExtResource("1_8ww5x")
+
+[node name="SpriteStanding" type="Node2D" parent="."]
+
+[node name="Sprite2D" type="Sprite2D" parent="SpriteStanding"]
+z_index = -1
+texture = ExtResource("1_td4yb")
+region_enabled = true
+region_rect = Rect2(384, 464, 16, 16)
+
+[node name="Sprite2D2" type="Sprite2D" parent="SpriteStanding"]
+position = Vector2(0, -16)
+texture = ExtResource("1_td4yb")
+region_enabled = true
+region_rect = Rect2(384, 448, 16, 16)
+
+[node name="SpriteFallen" type="Node2D" parent="."]
+visible = false
+
+[node name="Sprite2D" type="Sprite2D" parent="SpriteFallen"]
+z_index = -1
+position = Vector2(0, -8)
+texture = ExtResource("1_td4yb")
+region_enabled = true
+region_rect = Rect2(384, 448, 16, 32)
+
+[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
+position = Vector2(0, -1.5)
+shape = SubResource("RectangleShape2D_iw7db")
+
+[node name="Edges" type="StaticBody2D" parent="."]
+process_mode = 4
+collision_layer = 8
+collision_mask = 0
+
+[node name="CollisionShape2D" type="CollisionShape2D" parent="Edges"]
+position = Vector2(10, -3)
+shape = SubResource("SegmentShape2D_kp5bv")
+
+[node name="CollisionShape2D2" type="CollisionShape2D" parent="Edges"]
+position = Vector2(-10, -3)
+shape = SubResource("SegmentShape2D_yfa0c")
diff --git a/Scenes/Entities/Objects/Vines.gd b/Scenes/Entities/Objects/Vines.gd
index ac2c249..5e36fc2 100644
--- a/Scenes/Entities/Objects/Vines.gd
+++ b/Scenes/Entities/Objects/Vines.gd
@@ -27,7 +27,8 @@ func _process(_delta):
func spread():
var grow = func():
- $CollisionShape2D.shape.size.x += 16 * $AnimatedSprite2D.frame
+ $CollisionShape2D.shape.size.x += 8 * $AnimatedSprite2D.frame
+ $CollisionShape2D.position.x += 8
$AnimatedSprite2D.frame_changed.connect(grow)
$AnimatedSprite2D.play()
@@ -37,17 +38,19 @@ func spread():
func retract():
var shrink = func():
- $CollisionShape2D.shape.size.x -= 16 * ($AnimatedSprite2D.frame + 1)
+ $CollisionShape2D.shape.size.x -= 8 * ($AnimatedSprite2D.frame + 1)
+ $CollisionShape2D.position.x -= 8
$AnimatedSprite2D.frame_changed.connect(shrink)
$AnimatedSprite2D.play_backwards()
await $AnimatedSprite2D.animation_finished
$AnimatedSprite2D.frame_changed.disconnect(shrink)
- await get_tree().create_timer(3).timeout
+ $Timer.start()
+ await $Timer.timeout
spread()
func hit_by_explosion():
- if not $AnimatedSprite2D.is_playing():
+ if not $AnimatedSprite2D.is_playing() and $Timer.is_stopped():
retract()
diff --git a/Scenes/Entities/Objects/Vines.tscn b/Scenes/Entities/Objects/Vines.tscn
index 2fd10f8..1fecc49 100644
--- a/Scenes/Entities/Objects/Vines.tscn
+++ b/Scenes/Entities/Objects/Vines.tscn
@@ -53,6 +53,11 @@ script = ExtResource("1_ymtv0")
shape = SubResource("RectangleShape2D_5f74o")
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
+texture_filter = 1
position = Vector2(-8, -8)
sprite_frames = SubResource("SpriteFrames_xn7q5")
centered = false
+
+[node name="Timer" type="Timer" parent="."]
+wait_time = 5.0
+one_shot = true
diff --git a/Scenes/Entities/Player.gd b/Scenes/Entities/Player.gd
index 1994b75..ba404fe 100644
--- a/Scenes/Entities/Player.gd
+++ b/Scenes/Entities/Player.gd
@@ -14,7 +14,10 @@ const THROW_DISTANCE = 3
@export var BombScene: PackedScene = preload("res://Scenes/Entities/Bombs/Bomb__Normal.tscn")
@export var bomb_power: int = 2
@export var max_bombs: int = 5
-@export var bomb_components: Array[Bomb.COMPONENT_TYPE] = []
+@export var bomb_components: Array[Bomb.COMPONENT_TYPE] = [
+ Bomb.COMPONENT_TYPE.REMOTE_CONTROL,
+ Bomb.COMPONENT_TYPE.REMOTE_DETONATE
+]
var bombs: Array = []
var last_planted_bomb: Bomb
@@ -43,6 +46,7 @@ func _ready():
motion_mode = CharacterBody2D.MOTION_MODE_FLOATING
collision_area = Utilities.Collision.Area.new(self, $CollisionShape2D)
+ collision_area.set_collision_mask_value(Utilities.Collision.Layer.ENEMY, true)
collision_area.connect("collided", Callable(self, "_collide"))
add_child(collision_area)
@@ -129,21 +133,20 @@ func _process(delta):
self.LAST_DIRECTIONS = self.DIRECTIONS
if Input.is_action_just_pressed("ui_accept"):
- if not self.is_in_interaction_area():
- if self.held_bomb:
- self.throw_bomb()
- else:
- var interacted = false
- var bomb = self.has_pickable_bomb()
- if bomb:
- self.pick_up_bomb(bomb)
- interacted = true
-
- if not interacted:
- if self.can_plant_bomb():
- self.plant_bomb()
- self.just_planted_bomb = true
- #$JustPlantedBomb.start()
+ if self.held_bomb:
+ self.throw_bomb()
+ else:
+ var interacted = false
+ var bomb = self.has_pickable_bomb()
+ if bomb:
+ self.pick_up_bomb(bomb)
+ interacted = true
+
+ if not interacted:
+ if self.can_plant_bomb():
+ self.plant_bomb()
+ self.just_planted_bomb = true
+ #$JustPlantedBomb.start()
#self.collide(move_and_collide(velocity * delta))
move_and_slide()
@@ -153,7 +156,11 @@ func _process(delta):
func can_plant_bomb():
- return self.bombs.size() < self.max_bombs
+ return (
+ self.bombs.size() < self.max_bombs
+ and not Utilities.has_dialog
+ and Global.last_area.can_plant_bomb
+ )
func plant_bomb():
diff --git a/Scenes/Entities/Player.tscn b/Scenes/Entities/Player.tscn
index 54b2f30..4d92b3a 100644
--- a/Scenes/Entities/Player.tscn
+++ b/Scenes/Entities/Player.tscn
@@ -244,6 +244,7 @@ wall_min_slide_angle = 1.5708
script = ExtResource("1_2xulf")
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
+texture_filter = 1
scale = Vector2(0.8, 0.8)
sprite_frames = SubResource("SpriteFrames_fu51i")
animation = &"idle_down"
diff --git a/Scenes/Maps/Alpha/House_Bomb.tscn b/Scenes/Maps/Alpha/House_Bomb.tscn
index fc3eda2..3892ccc 100644
--- a/Scenes/Maps/Alpha/House_Bomb.tscn
+++ b/Scenes/Maps/Alpha/House_Bomb.tscn
@@ -16,6 +16,7 @@ script = ExtResource("1_lev28")
[node name="Areas" type="Node" parent="."]
[node name="MapArea" parent="Areas" instance=ExtResource("1_nmssj")]
+can_plant_bomb = false
metadata/_edit_group_ = true
[node name="TileMap" parent="Areas/MapArea" index="0"]
diff --git a/Scenes/Maps/World3.tscn b/Scenes/Maps/World3.tscn
index 811caf8..feeb759 100644
--- a/Scenes/Maps/World3.tscn
+++ b/Scenes/Maps/World3.tscn
@@ -1,4 +1,4 @@
-[gd_scene load_steps=11 format=3 uid="uid://bb8t1ev05qxx5"]
+[gd_scene load_steps=16 format=3 uid="uid://bb8t1ev05qxx5"]
[ext_resource type="PackedScene" uid="uid://difwuijv2rlx5" path="res://Scenes/Components/MapArea.tscn" id="1_6ag7d"]
[ext_resource type="Script" path="res://Scenes/Maps/World3.gd" id="1_ws3it"]
@@ -6,6 +6,7 @@
[ext_resource type="PackedScene" uid="uid://cv64e7fpdi2a2" path="res://Scenes/Components/Teleport.tscn" id="3_l1nrm"]
[ext_resource type="PackedScene" uid="uid://gvsyy1b1pq53" path="res://Scenes/Entities/Objects/Sign.tscn" id="4_tf0ta"]
[ext_resource type="PackedScene" uid="uid://ceoy1eb10tq0a" path="res://Scenes/Entities/Objects/Vines.tscn" id="6_m5agy"]
+[ext_resource type="PackedScene" uid="uid://c2mescm8l71w6" path="res://Scenes/Entities/Objects/Tree.tscn" id="7_pnkg6"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_k1ae0"]
size = Vector2(592, 384)
@@ -17,7 +18,19 @@ size = Vector2(592, 352)
size = Vector2(480, 352)
[sub_resource type="RectangleShape2D" id="RectangleShape2D_1e1e6"]
-size = Vector2(481, 384)
+size = Vector2(576, 384)
+
+[sub_resource type="RectangleShape2D" id="RectangleShape2D_ng6e5"]
+size = Vector2(512, 384)
+
+[sub_resource type="RectangleShape2D" id="RectangleShape2D_r1g1v"]
+size = Vector2(608, 352)
+
+[sub_resource type="RectangleShape2D" id="RectangleShape2D_slr4k"]
+size = Vector2(464, 384)
+
+[sub_resource type="RectangleShape2D" id="RectangleShape2D_4t17o"]
+size = Vector2(464, 352)
[node name="World3" type="Node2D"]
script = ExtResource("1_ws3it")
@@ -25,9 +38,10 @@ script = ExtResource("1_ws3it")
[node name="Areas" type="Node" parent="."]
[node name="Alpha" parent="Areas" instance=ExtResource("1_6ag7d")]
+can_plant_bomb = false
[node name="TileMap" parent="Areas/Alpha" index="0"]
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65543, 3, 589857, 65543, 3, 655393, 65543, 3, 720929, 65543, 3, 786465, 65543, 3, 852001, 65543, 3, 917537, 65543, 3, 983073, 65543, 3, 1048609, 65543, 3, 1114145, 65543, 3, 1179681, 65543, 3, 1245217, 65543, 3, 1310753, 65543, 3, 589858, 65543, 3, 655394, 65543, 3, 720930, 65543, 3, 786466, 65543, 3, 852002, 65543, 3, 917538, 65543, 3, 983074, 65543, 3, 1048610, 65543, 3, 1114146, 65543, 3, 1179682, 65543, 3, 1245218, 65543, 3, 1310754, 65543, 3, 589859, 65543, 3, 655395, 65543, 3, 720931, 65543, 3, 786467, 65543, 3, 852003, 65543, 3, 917539, 65543, 3, 983075, 65543, 3, 1048611, 65543, 3, 1114147, 65543, 3, 1179683, 65543, 3, 1245219, 65543, 3, 1310755, 65543, 3, 786468, 327684, 5, 852004, 327684, 5, 917540, 327684, 5, 983076, 327684, 5, 1048612, 327684, 5, 1114148, 327684, 5, 1179684, 327684, 5, 1245220, 327684, 5, 1310756, 327684, 5, 32, 65543, 3, 65568, 65543, 3, 131104, 65543, 3, 196640, 65543, 3, 262176, 65543, 3, 327712, 65543, 3, 393248, 65543, 3, 458784, 65543, 3, 524320, 65543, 3, 33, 65543, 3, 65569, 65543, 3, 131105, 65543, 3, 196641, 65543, 3, 262177, 65543, 3, 327713, 65543, 3, 393249, 65543, 3, 458785, 65543, 3, 524321, 65543, 3, 34, 65543, 3, 65570, 65543, 3, 131106, 65543, 3, 196642, 65543, 3, 262178, 65543, 3, 327714, 65543, 3, 393250, 65543, 3, 458786, 65543, 3, 524322, 65543, 3, 35, 65543, 3, 65571, 65543, 3, 131107, 65543, 3, 196643, 65543, 3, 262179, 65543, 3, 327715, 65543, 3, 393251, 65543, 3, 458787, 65543, 3, 524323, 65543, 3, 36, 327684, 5, 65572, 327684, 5, 131108, 327684, 5, 196644, 327684, 5, 262180, 327684, 5, 327716, 327684, 5, 393252, 327684, 5, 458788, 327684, 5, 524324, 327684, 5, 589860, 327684, 5, 655396, 327684, 5, 720932, 327684, 5)
+layer_0/tile_data = PackedInt32Array(1, 65543, 3, 2, 65543, 3, 65536, 65543, 3, 131072, 65543, 3, 196608, 393223, 3, 65537, 65543, 3, 131073, 65543, 3, 196609, 393223, 3, 0, 65543, 3, 131074, 65543, 3, 131075, 65543, 3, 196612, 65543, 3, 196613, 65543, 3, 262149, 65543, 3, 262150, 65543, 3, 327687, 786435, 10, 393224, 851971, 11, 393225, 917507, 11, 458761, 917507, 12, 458762, 65543, 3, 458763, 65543, 3, 524299, 65543, 3, 524300, 65543, 3, 327680, 393223, 5, 393216, 65543, 3, 458752, 65543, 3, 524288, 65543, 3, 589824, 65543, 3, 262145, 393223, 4, 327681, 458759, 6, 393217, 327687, 4, 458753, 327687, 4, 524289, 327687, 4, 589825, 327687, 4, 65538, 65543, 3, 196610, 393223, 3, 262146, 393223, 4, 327682, 393223, 4, 393218, 393223, 4, 458754, 393223, 4, 524290, 393223, 4, 589826, 393223, 4, 3, 65543, 3, 65539, 65543, 3, 196611, 458759, 3, 262147, 458759, 4, 327683, 458759, 4, 393219, 458759, 4, 458755, 458759, 4, 524291, 458759, 4, 589827, 393223, 7, 4, 65543, 3, 65540, 65543, 3, 131076, 65543, 3, 262148, 65543, 3, 327684, 65543, 3, 393220, 65543, 3, 458756, 65543, 3, 524292, 65543, 3, 589828, 393223, 3, 5, 65543, 3, 65541, 65543, 3, 131077, 65543, 3, 327685, 655363, 10, 393221, 655363, 11, 458757, 655363, 12, 524293, 65543, 3, 589829, 393223, 3, 6, 65543, 3, 65542, 65543, 3, 131078, 65543, 3, 196614, 65543, 3, 327686, 720899, 10, 393222, 720899, 11, 458758, 720899, 12, 524294, 65543, 3, 589830, 393223, 3, 7, 65543, 3, 65543, 65543, 3, 131079, 65543, 3, 196615, 65543, 3, 262151, 65543, 3, 393223, 786435, 11, 458759, 786435, 12, 524295, 327687, 4, 589831, 458759, 7, 8, 65543, 3, 65544, 65543, 3, 131080, 65543, 3, 196616, 65543, 3, 262152, 65543, 3, 327688, 851971, 10, 458760, 851971, 12, 524296, 393223, 4, 589832, 393223, 4, 9, 65543, 3, 65545, 65543, 3, 131081, 65543, 3, 196617, 65543, 3, 262153, 65543, 3, 327689, 917507, 10, 524297, 458759, 4, 589833, 393223, 7, 10, 65543, 3, 65546, 65543, 3, 131082, 65543, 3, 196618, 65543, 3, 262154, 65543, 3, 327690, 65543, 3, 393226, 65543, 3, 524298, 65543, 3, 589834, 393223, 3, 11, 65543, 3, 65547, 65543, 3, 131083, 65543, 3, 196619, 65543, 3, 262155, 65543, 3, 327691, 65543, 3, 393227, 65543, 3, 589835, 393223, 3, 12, 65543, 3, 65548, 65543, 3, 131084, 65543, 3, 196620, 65543, 3, 262156, 65543, 3, 327692, 65543, 3, 393228, 65543, 3, 458764, 65543, 3, 589836, 393223, 3, 13, 65543, 3, 65549, 65543, 3, 131085, 65543, 3, 196621, 65543, 3, 262157, 65543, 3, 327693, 65543, 3, 393229, 65543, 3, 458765, 65543, 3, 524301, 65543, 3, 589837, 393223, 3, 14, 65543, 3, 65550, 65543, 3, 131086, 65543, 3, 196622, 65543, 3, 262158, 65543, 3, 327694, 655363, 10, 393230, 655363, 11, 458766, 655363, 12, 524302, 65543, 3, 589838, 393223, 3, 262144, 393223, 4, 655362, 393223, 4, 655363, 393223, 4, 655365, 393223, 4, 655364, 393223, 4, 655366, 393223, 4, 655367, 393223, 4, 655368, 393223, 4, 720903, 393223, 5, 720902, 393223, 5, 720901, 393223, 5, 720900, 393223, 5, 720899, 393223, 6, 720898, 393223, 4, 720904, 393223, 5, 655361, 327687, 4, 720897, 327687, 4, 655360, 65543, 3, 720896, 65543, 3, 655369, 393223, 4, 655370, 393223, 4, 655371, 393223, 4, 655372, 393223, 4, 655373, 393223, 4, 655374, 393223, 4, 655375, 393223, 4, 655376, 393223, 4, 655377, 393223, 4, 589841, 393223, 4, 655378, 393223, 4, 655379, 393223, 4, 655380, 393223, 4, 655381, 393223, 4, 655382, 393223, 4, 655383, 393223, 4, 655384, 393223, 4, 655385, 393223, 4, 655386, 393223, 4, 589850, 393223, 4, 720905, 393223, 5, 720906, 393223, 5, 720907, 458759, 6, 720908, 393223, 4, 720909, 393223, 6, 720910, 393223, 5, 720911, 393223, 5, 720912, 393223, 5, 720913, 393223, 5, 720914, 393223, 5, 720915, 393223, 5, 720916, 393223, 5, 720917, 393223, 5, 720918, 393223, 5, 720919, 393223, 5, 720920, 393223, 5, 720921, 393223, 5, 720922, 393223, 5, 589839, 393223, 3, 589840, 458759, 7, 589842, 393223, 7, 589843, 393223, 3, 589844, 393223, 3, 589845, 393223, 3, 589846, 393223, 3, 589847, 393223, 3, 589848, 393223, 3, 589849, 458759, 7, 655387, 393223, 4, 655388, 393223, 4, 655389, 393223, 4, 655390, 393223, 4, 589854, 393223, 4, 524318, 393223, 4, 458782, 393223, 4, 393246, 393223, 4, 327710, 393223, 4, 262174, 393223, 4, 196638, 393223, 4, 131102, 393223, 4, 65566, 393223, 4, 30, 393223, 4, 29, 327687, 4, 65565, 327687, 4, 131101, 327687, 4, 196637, 327687, 4, 262173, 327687, 4, 327709, 327687, 4, 393245, 327687, 4, 458781, 327687, 4, 524317, 327687, 4, 589853, 458759, 7, 31, 458759, 4, 65567, 458759, 4, 131103, 458759, 4, 196639, 458759, 4, 262175, 458759, 4, 327711, 458759, 4, 393247, 458759, 4, 458783, 458759, 4, 524319, 458759, 4, 589855, 458759, 4, 655391, 458759, 4, 720926, 393223, 5, 720925, 393223, 5, 720924, 393223, 5, 720923, 393223, 5, 589851, 393223, 7, 589852, 393223, 3, 15, 65543, 3, 65551, 65543, 3, 131087, 65543, 3, 196623, 65543, 3, 262159, 65543, 3, 327695, 720899, 10, 393231, 720899, 11, 458767, 720899, 12, 524303, 65543, 3, 16, 65543, 3, 65552, 65543, 3, 131088, 65543, 3, 196624, 65543, 3, 262160, 65543, 3, 327696, 786435, 10, 393232, 786435, 11, 458768, 786435, 12, 524304, 327687, 4, 17, 65543, 3, 65553, 65543, 3, 131089, 65543, 3, 196625, 65543, 3, 262161, 65543, 3, 327697, 851971, 10, 393233, 851971, 11, 458769, 851971, 12, 524305, 393223, 4, 18, 65543, 3, 65554, 65543, 3, 131090, 65543, 3, 196626, 65543, 3, 262162, 65543, 3, 327698, 917507, 10, 393234, 917507, 11, 458770, 917507, 12, 524306, 458759, 4, 19, 65543, 3, 65555, 65543, 3, 131091, 65543, 3, 196627, 65543, 3, 262163, 65543, 3, 327699, 65543, 3, 393235, 65543, 3, 458771, 65543, 3, 524307, 65543, 3, 20, 65543, 3, 65556, 65543, 3, 131092, 65543, 3, 196628, 65543, 3, 262164, 65543, 3, 327700, 65543, 3, 393236, 65543, 3, 458772, 65543, 3, 524308, 65543, 3, 21, 65543, 3, 65557, 65543, 3, 131093, 65543, 3, 196629, 65543, 3, 262165, 65543, 3, 327701, 65543, 3, 393237, 65543, 3, 458773, 65543, 3, 524309, 65543, 3, 22, 65543, 3, 65558, 65543, 3, 131094, 65543, 3, 196630, 65543, 3, 262166, 65543, 3, 327702, 65543, 3, 393238, 65543, 3, 458774, 65543, 3, 524310, 65543, 3, 23, 65543, 3, 65559, 65543, 3, 131095, 65543, 3, 196631, 65543, 3, 262167, 65543, 3, 327703, 655363, 10, 393239, 655363, 11, 458775, 655363, 12, 524311, 65543, 3, 24, 65543, 3, 65560, 65543, 3, 131096, 65543, 3, 196632, 65543, 3, 262168, 65543, 3, 327704, 720899, 10, 393240, 720899, 11, 458776, 720899, 12, 524312, 65543, 3, 25, 65543, 3, 65561, 65543, 3, 131097, 65543, 3, 196633, 65543, 3, 262169, 65543, 3, 327705, 786435, 10, 393241, 786435, 11, 458777, 786435, 12, 524313, 327687, 4, 26, 65543, 3, 65562, 65543, 3, 131098, 65543, 3, 196634, 65543, 3, 262170, 65543, 3, 327706, 851971, 10, 393242, 851971, 11, 458778, 851971, 12, 524314, 393223, 4, 27, 65543, 3, 65563, 65543, 3, 131099, 65543, 3, 196635, 65543, 3, 262171, 65543, 3, 327707, 917507, 10, 393243, 917507, 11, 458779, 917507, 12, 524315, 458759, 4, 28, 65543, 3, 65564, 65543, 3, 131100, 65543, 3, 196636, 65543, 3, 262172, 65543, 3, 327708, 65543, 3, 393244, 65543, 3, 458780, 65543, 3, 524316, 65543, 3, 720927, 458759, 5, 786434, 393223, 4, 851970, 393223, 4, 917506, 393223, 4, 983042, 393223, 4, 1048578, 393223, 4, 1114114, 393223, 4, 1179650, 393223, 4, 1245186, 393223, 4, 1245187, 393223, 4, 1245188, 393223, 4, 1245189, 393223, 4, 1245190, 393223, 4, 1245191, 393223, 4, 1245192, 393223, 4, 1179656, 393223, 4, 1114120, 393223, 4, 786432, 65543, 3, 851968, 65543, 3, 917504, 65543, 3, 983040, 65543, 3, 1048576, 65543, 3, 1114112, 65543, 3, 1179648, 65543, 3, 1245184, 65543, 3, 1310720, 65543, 3, 786433, 327687, 4, 851969, 327687, 4, 917505, 327687, 4, 983041, 327687, 4, 1048577, 327687, 4, 1114113, 327687, 4, 1179649, 327687, 4, 1245185, 327687, 4, 1310721, 327687, 5, 786435, 458759, 4, 851971, 458759, 4, 917507, 458759, 4, 983043, 458759, 4, 1048579, 458759, 4, 1114115, 458759, 4, 1179651, 393223, 7, 786436, 65543, 3, 851972, 65543, 3, 917508, 65543, 3, 983044, 65543, 3, 1048580, 65543, 3, 1114116, 65543, 3, 1179652, 393223, 3, 786437, 65543, 3, 851973, 65543, 3, 917509, 655363, 10, 983045, 655363, 11, 1048581, 655363, 12, 1114117, 65543, 3, 1179653, 393223, 3, 786438, 65543, 3, 851974, 65543, 3, 917510, 720899, 10, 983046, 720899, 11, 1048582, 720899, 12, 1114118, 65543, 3, 1179654, 393223, 3, 786439, 65543, 3, 851975, 65543, 3, 917511, 786435, 10, 983047, 786435, 11, 1048583, 786435, 12, 1114119, 327687, 4, 1179655, 458759, 7, 786440, 65543, 3, 851976, 65543, 3, 917512, 851971, 10, 983048, 851971, 11, 1048584, 851971, 12, 786441, 65543, 3, 851977, 65543, 3, 917513, 917507, 10, 983049, 917507, 11, 1048585, 917507, 12, 786442, 65543, 3, 851978, 65543, 3, 917514, 65543, 3, 983050, 65543, 3, 1048586, 65543, 3, 786443, 327687, 4, 851979, 327687, 4, 917515, 327687, 4, 983051, 327687, 4, 1048587, 327687, 4, 786444, 393223, 4, 851980, 393223, 4, 917516, 393223, 4, 983052, 393223, 4, 1048588, 393223, 4, 786445, 458759, 4, 851981, 458759, 4, 917517, 458759, 4, 983053, 458759, 4, 1048589, 458759, 4, 786446, 65543, 3, 851982, 65543, 3, 917518, 65543, 3, 983054, 65543, 3, 1048590, 65543, 3, 786447, 65543, 3, 851983, 65543, 3, 917519, 65543, 3, 983055, 65543, 3, 1048591, 65543, 3, 786448, 65543, 3, 851984, 65543, 3, 917520, 65543, 3, 983056, 65543, 3, 1048592, 65543, 3, 786449, 65543, 3, 851985, 65543, 3, 917521, 65543, 3, 983057, 65543, 3, 1048593, 65543, 3, 786450, 65543, 3, 851986, 65543, 3, 917522, 65543, 3, 983058, 65543, 3, 1048594, 65543, 3, 786451, 65543, 3, 851987, 65543, 3, 917523, 65543, 3, 983059, 65543, 3, 1048595, 65543, 3, 786452, 65543, 3, 851988, 65543, 3, 917524, 65543, 3, 983060, 65543, 3, 1048596, 65543, 3, 786453, 65543, 3, 851989, 65543, 3, 917525, 65543, 3, 983061, 65543, 3, 1048597, 65543, 3, 786454, 65543, 3, 851990, 65543, 3, 917526, 65543, 3, 983062, 65543, 3, 1048598, 65543, 3, 786455, 65543, 3, 851991, 65543, 3, 917527, 65543, 3, 983063, 65543, 3, 1048599, 65543, 3, 786456, 65543, 3, 851992, 65543, 3, 917528, 65543, 3, 983064, 65543, 3, 1048600, 65543, 3, 786457, 65543, 3, 851993, 65543, 3, 917529, 65543, 3, 983065, 65543, 3, 1048601, 65543, 3, 786458, 65543, 3, 851994, 65543, 3, 917530, 65543, 3, 983066, 65543, 3, 1048602, 65543, 3, 786459, 65543, 3, 851995, 65543, 3, 917531, 65543, 3, 983067, 65543, 3, 1048603, 65543, 3, 786460, 65543, 3, 851996, 65543, 3, 917532, 65543, 3, 983068, 65543, 3, 1048604, 65543, 3, 786461, 65543, 3, 851997, 65543, 3, 917533, 65543, 3, 983069, 65543, 3, 1048605, 65543, 3, 786462, 65543, 3, 851998, 65543, 3, 917534, 65543, 3, 983070, 65543, 3, 1048606, 65543, 3, 786463, 65543, 3, 851999, 65543, 3, 917535, 65543, 3, 983071, 65543, 3, 1048607, 65543, 3, 1114121, 458759, 4, 1179657, 393223, 7, 1245193, 393223, 4, 1114122, 65543, 3, 1179658, 393223, 3, 1245194, 393223, 4, 1114123, 327687, 4, 1179659, 458759, 7, 1245195, 393223, 4, 1114124, 393223, 4, 1179660, 393223, 4, 1245196, 393223, 4, 1114125, 458759, 4, 1179661, 458759, 4, 1245197, 458759, 4, 1114126, 65543, 3, 1179662, 65543, 3, 1245198, 1048583, 15, 1114127, 65543, 3, 1179663, 1048583, 15, 1245199, 1114119, 22, 1114128, 1048583, 15, 1179664, 1114119, 22, 1245200, 1114119, 25, 1114129, 1114119, 15, 1179665, 1114119, 25, 1245201, 1179655, 25, 1114130, 1114119, 15, 1179666, 1179655, 25, 1245202, 1245191, 25, 1114131, 1114119, 15, 1179667, 1245191, 25, 1245203, 1245191, 25, 1114132, 1114119, 15, 1179668, 1245191, 25, 1245204, 1245191, 25, 1114133, 1179655, 15, 1179669, 1179655, 16, 1245205, 1048583, 22, 1114134, 65543, 3, 1179670, 65543, 3, 1245206, 1179655, 15, 1114135, 65543, 3, 1179671, 65543, 3, 1245207, 65543, 3, 1114136, 65543, 3, 1179672, 65543, 3, 1245208, 65543, 3, 1114137, 65543, 3, 1179673, 65543, 3, 1245209, 65543, 3, 1114138, 65543, 3, 1179674, 65543, 3, 1245210, 65543, 3, 1114139, 65543, 3, 1179675, 65543, 3, 1245211, 65543, 3, 1114140, 65543, 3, 1179676, 65543, 3, 1245212, 65543, 3, 1114141, 65543, 3, 1179677, 65543, 3, 1245213, 65543, 3, 1114142, 65543, 3, 1179678, 65543, 3, 1245214, 65543, 3, 1114143, 65543, 3, 1179679, 65543, 3, 1245215, 65543, 3, 1310722, 393223, 5, 1310723, 393223, 5, 1310724, 393223, 5, 1310725, 393223, 5, 1310726, 393223, 5, 1310727, 393223, 5, 1310728, 393223, 5, 1310729, 393223, 5, 1310730, 393223, 5, 1310731, 393223, 5, 1310732, 393223, 5, 1310733, 458759, 5, 1310734, 1048583, 16, 1310735, 1114119, 25, 1310736, 1179655, 25, 1310737, 1245191, 25, 1310738, 1114119, 25, 1310739, 1179655, 25, 1310740, 1245191, 25, 1310741, 1245191, 25, 1310742, 1179655, 16, 1310743, 65543, 3, 1310744, 65543, 3, 1310745, 65543, 3, 1310746, 65543, 3, 1310747, 65543, 3, 1310748, 65543, 3, 1310749, 65543, 3, 1310750, 65543, 3, 1310751, 65543, 3, 1376256, 65543, 3, 1441792, 65543, 3, 1507328, 65543, 3, 1376257, 65543, 3, 1441793, 65543, 3, 1507329, 65543, 3, 1376258, 65543, 3, 1441794, 65543, 3, 1507330, 65543, 3, 1376259, 65543, 3, 1441795, 65543, 3, 1507331, 65543, 3, 1376260, 65543, 3, 1441796, 65543, 3, 1507332, 65543, 3, 1376261, 65543, 3, 1441797, 65543, 3, 1507333, 65543, 3, 1376262, 65543, 3, 1441798, 65543, 3, 1507334, 65543, 3, 1376263, 65543, 3, 1441799, 65543, 3, 1507335, 65543, 3, 1376264, 65543, 3, 1441800, 65543, 3, 1507336, 65543, 3, 1376265, 65543, 3, 1441801, 65543, 3, 1507337, 65543, 3, 1376266, 65543, 3, 1441802, 65543, 3, 1507338, 65543, 3, 1376267, 65543, 3, 1441803, 65543, 3, 1507339, 65543, 3, 1376268, 65543, 3, 1441804, 65543, 3, 1507340, 65543, 3, 1376269, 65543, 3, 1441805, 65543, 3, 1507341, 65543, 3, 1376270, 1048583, 16, 1441806, 1048583, 16, 1507342, 1048583, 16, 1376271, 1114119, 25, 1441807, 1114119, 25, 1507343, 1114119, 25, 1376272, 1179655, 25, 1441808, 1179655, 25, 1507344, 1179655, 25, 1376273, 1245191, 25, 1441809, 1245191, 25, 1507345, 1245191, 25, 1376274, 1114119, 25, 1441810, 1114119, 25, 1507346, 1114119, 25, 1376275, 1179655, 25, 1441811, 1179655, 25, 1507347, 1179655, 25, 1376276, 1245191, 25, 1441812, 1245191, 25, 1507348, 1245191, 25, 1376277, 1245191, 25, 1441813, 1245191, 25, 1507349, 1245191, 25, 1376278, 1179655, 16, 1441814, 1179655, 16, 1507350, 1179655, 16, 1376279, 65543, 3, 1441815, 65543, 3, 1507351, 65543, 3, 1376280, 65543, 3, 1441816, 65543, 3, 1507352, 65543, 3, 1376281, 65543, 3, 1441817, 65543, 3, 1507353, 65543, 3, 1376282, 65543, 3, 1441818, 65543, 3, 1507354, 65543, 3, 1376283, 65543, 3, 1441819, 65543, 3, 1507355, 65543, 3, 1376284, 65543, 3, 1441820, 65543, 3, 1507356, 65543, 3, 1376285, 65543, 3, 1441821, 65543, 3, 1507357, 65543, 3, 1376286, 65543, 3, 1441822, 65543, 3, 1507358, 65543, 3, 1376287, 65543, 3, 1441823, 65543, 3, 1507359, 65543, 3, 1376288, 65543, 3, 1441824, 65543, 3, 1507360, 65543, 3, 1376289, 65543, 3, 1441825, 65543, 3, 1507361, 65543, 3, 1376290, 65543, 3, 1441826, 65543, 3, 1507362, 65543, 3, 1376291, 65543, 3, 1441827, 65543, 3, 1507363, 65543, 3, 1376292, 327684, 5, 1441828, 327684, 5, 1507364, 327684, 5, 589856, 65543, 3, 655392, 65543, 3, 720928, 65543, 3, 786464, 65543, 3, 852000, 65543, 3, 917536, 65543, 3, 983072, 65543, 3, 1048608, 65543, 3, 1114144, 65543, 3, 1179680, 65543, 3, 1245216, 65543, 3, 1310752, 65543, 3, 589857, 65543, 3, 655393, 65543, 3, 720929, 65543, 3, 786465, 65543, 3, 852001, 65543, 3, 917537, 65543, 3, 983073, 65543, 3, 1048609, 65543, 3, 1114145, 65543, 3, 1179681, 65543, 3, 1245217, 65543, 3, 1310753, 65543, 3, 589858, 65543, 3, 655394, 65543, 3, 720930, 65543, 3, 786466, 65543, 3, 852002, 65543, 3, 917538, 65543, 3, 983074, 65543, 3, 1048610, 65543, 3, 1114146, 65543, 3, 1179682, 65543, 3, 1245218, 65543, 3, 1310754, 65543, 3, 589859, 65543, 3, 655395, 65543, 3, 720931, 65543, 3, 786467, 65543, 3, 852003, 65543, 3, 917539, 65543, 3, 983075, 65543, 3, 1048611, 65543, 3, 1114147, 65543, 3, 1179683, 65543, 3, 1245219, 65543, 3, 1310755, 65543, 3, 786468, 327684, 5, 852004, 327684, 5, 917540, 327684, 5, 983076, 327684, 5, 1048612, 327684, 5, 1114148, 327684, 5, 1179684, 327684, 5, 1245220, 327684, 5, 1310756, 327684, 5, 32, 65543, 3, 65568, 65543, 3, 131104, 65543, 3, 196640, 65543, 3, 262176, 65543, 3, 327712, 65543, 3, 393248, 65543, 3, 458784, 65543, 3, 524320, 65543, 3, 33, 65543, 3, 65569, 65543, 3, 131105, 65543, 3, 196641, 65543, 3, 262177, 65543, 3, 327713, 65543, 3, 393249, 65543, 3, 458785, 65543, 3, 524321, 65543, 3, 34, 65543, 3, 65570, 65543, 3, 131106, 65543, 3, 196642, 65543, 3, 262178, 65543, 3, 327714, 65543, 3, 393250, 65543, 3, 458786, 65543, 3, 524322, 65543, 3, 35, 65543, 3, 65571, 65543, 3, 131107, 65543, 3, 196643, 65543, 3, 262179, 65543, 3, 327715, 65543, 3, 393251, 65543, 3, 458787, 65543, 3, 524323, 65543, 3, 36, 327684, 5, 65572, 327684, 5, 131108, 327684, 5, 196644, 327684, 5, 262180, 327684, 5, 327716, 327684, 5, 393252, 327684, 5, 458788, 327684, 5, 524324, 327684, 5, 589860, 327684, 5, 655396, 327684, 5, 720932, 327684, 5)
layer_2/tile_data = PackedInt32Array(196612, 1048583, 26, 262148, 1048583, 27, 327684, 1048583, 27, 393220, 1048583, 27, 458756, 1048583, 27, 524292, 1048583, 28, 196613, 1114119, 26, 524293, 1114119, 28, 196614, 1114119, 26, 524294, 1114119, 28, 196615, 1114119, 26, 196616, 1114119, 26, 196617, 1114119, 26, 524297, 1114119, 28, 524295, 1114119, 28, 196618, 1179655, 26, 262154, 1179655, 27, 524298, 1179655, 28, 262157, 1048583, 27, 327693, 1048583, 27, 393229, 1048583, 27, 458765, 1048583, 27, 524301, 1048583, 28, 196622, 1114119, 26, 524302, 1114119, 28, 196623, 1114119, 26, 524303, 1114119, 28, 196624, 1114119, 26, 524304, 1114119, 28, 196625, 1114119, 26, 196626, 1114119, 26, 524306, 1114119, 28, 196627, 1179655, 26, 262163, 1179655, 27, 327699, 1179655, 27, 393235, 1179655, 27, 458771, 1179655, 27, 196621, 1048583, 26, 524307, 1179655, 28, 196630, 1048583, 26, 262166, 1048583, 27, 327702, 1048583, 27, 393238, 1048583, 27, 458774, 1048583, 27, 524310, 1048583, 28, 196631, 1114119, 26, 524311, 1114119, 28, 196632, 1114119, 26, 524312, 1114119, 28, 196633, 1114119, 26, 524313, 1114119, 28, 196634, 1114119, 26, 196635, 1114119, 26, 524315, 1114119, 28, 196636, 1179655, 26, 262172, 1179655, 27, 327708, 1179655, 27, 393244, 1179655, 27, 458780, 1179655, 27, 524316, 1179655, 28, 786436, 1048583, 26, 851972, 1048583, 27, 917508, 1048583, 27, 983044, 1048583, 27, 1048580, 1048583, 27, 1114116, 1048583, 28, 786437, 1114119, 26, 1114117, 1114119, 28, 786438, 1114119, 26, 1114118, 1114119, 28, 786439, 1114119, 26, 1114119, 1114119, 28, 786440, 1114119, 26, 786441, 1114119, 26, 1114121, 1114119, 28, 786442, 1179655, 26, 851978, 1179655, 27, 917514, 1179655, 27, 983050, 1179655, 27, 1048586, 1179655, 27, 1114122, 1179655, 28, 1310720, 1572871, 29, 1245184, 1572871, 29, 1179648, 1572871, 29, 1114112, 1572871, 29, 1048576, 1572871, 29, 983040, 1572871, 29, 917504, 1572871, 29, 851968, 1572871, 29, 786432, 1572871, 29, 720896, 1572871, 29, 655360, 1572871, 29, 589824, 1572871, 29, 524288, 1572871, 29, 458752, 1572871, 29, 393216, 1572871, 29, 131072, 1572871, 29, 65536, 1572871, 29, 0, 1572871, 29, 327690, 1179655, 27, 393226, 1179655, 27, 458762, 1179655, 27, 1, 1572871, 29, 2, 1572871, 29, 3, 1572871, 29, 4, 1572871, 29, 5, 1572871, 29, 6, 1572871, 29, 7, 1572871, 29, 8, 1572871, 29, 9, 1572871, 29, 10, 1572871, 29, 11, 1572871, 29, 12, 1572871, 29, 13, 1572871, 29, 14, 1572871, 29, 15, 1572871, 29, 16, 1572871, 29, 17, 1572871, 29, 18, 1572871, 29, 19, 1572871, 29, 20, 1572871, 29, 21, 1572871, 29, 22, 1572871, 29, 23, 1572871, 29, 24, 1572871, 29, 25, 1572871, 29, 26, 1572871, 29, 27, 1572871, 29, 28, 1572871, 29, 29, 1572871, 29, 31, 1572871, 29, 32, 1572871, 29, 33, 1572871, 29, 34, 1572871, 29, 35, 1572871, 29, 1376256, 1572871, 29, 1441792, 1572871, 29, 1507328, 1572871, 29, 1507329, 1572871, 29, 1507330, 1572871, 29, 1507331, 1572871, 29, 1507332, 1572871, 29, 1507333, 1572871, 29, 1507334, 1572871, 29, 1507335, 1572871, 29, 1507336, 1572871, 29, 1507337, 1572871, 29, 1507338, 1572871, 29, 1507339, 1572871, 29, 1507340, 1572871, 29, 1507341, 1572871, 29, 1507342, 1572871, 29, 1507350, 1572871, 29, 1507351, 1572871, 29, 1507352, 1572871, 29, 1507353, 1572871, 29, 1507354, 1572871, 29, 1507355, 1572871, 29, 1507356, 1572871, 29, 1507357, 1572871, 29, 1507358, 1572871, 29, 1507359, 1572871, 29, 1507360, 1572871, 29, 1507361, 1572871, 29, 1507362, 1572871, 29, 1507363, 1572871, 29, 1179662, 1638407, 29, 1179663, 1703943, 29, 983055, 1638407, 29, 983056, 1703943, 29, 983063, 1638407, 29, 983064, 1703943, 29, 327712, 1638407, 29, 327713, 1703943, 29, 524321, 1638407, 29, 524322, 1703943, 29, 196642, 1638407, 29, 196643, 1703943, 29, 327703, 983043, 10, 393239, 983043, 11, 458775, 983043, 12, 327704, 1048579, 10, 393240, 1048579, 11, 458776, 1048579, 12, 327705, 1114115, 10, 393241, 1114115, 11, 458777, 1114115, 12, 327706, 1179651, 10, 393242, 1179651, 11, 458778, 1179651, 12, 327707, 1245187, 10, 393243, 1245187, 11, 458779, 1245187, 12, 327694, 983043, 10, 393230, 983043, 11, 458766, 983043, 12, 327695, 1048579, 10, 393231, 1048579, 11, 458767, 1048579, 12, 327696, 1114115, 10, 393232, 1114115, 11, 458768, 1114115, 12, 327697, 1179651, 10, 393233, 1179651, 11, 458769, 1179651, 12, 327698, 1245187, 10, 393234, 1245187, 11, 458770, 1245187, 12, 327685, 655363, 10, 393221, 655363, 11, 458757, 655363, 12, 327686, 720899, 10, 393222, 720899, 11, 458758, 720899, 12, 327687, 786435, 10, 393223, 786435, 11, 458759, 786435, 12, 327688, 851971, 10, 393224, 851971, 11, 458760, 851971, 12, 327689, 917507, 10, 393225, 917507, 11, 458761, 917507, 12, 917509, 983043, 10, 983045, 983043, 11, 1048581, 983043, 12, 917510, 1048579, 10, 983046, 1048579, 11, 1048582, 1048579, 12, 917511, 1114115, 10, 983047, 1114115, 11, 1048583, 1114115, 12, 917512, 1179651, 10, 983048, 1179651, 11, 1048584, 1179651, 12, 917513, 1245187, 10, 983049, 1245187, 11, 1048585, 1245187, 12, 917532, 458755, 21, 983068, 458755, 22, 1048604, 458755, 23, 1114140, 458755, 24, 917533, 524291, 21, 983069, 524291, 22, 1048605, 524291, 23, 1114141, 524291, 24, 917534, 589827, 21, 983070, 589827, 22, 1048606, 589827, 23, 1114142, 589827, 24, 917535, 655363, 21, 983071, 655363, 22, 1048607, 655363, 23, 1114143, 655363, 24, 917536, 720899, 21, 983072, 720899, 22, 1048608, 720899, 23, 1114144, 720899, 24, 393217, 851973, 6, 327681, 851973, 5)
layer_3/tile_data = PackedInt32Array(0, 1572871, 28, 65536, 1572871, 28, 327680, 1572871, 28, 393216, 1572871, 28, 458752, 1572871, 28, 524288, 1572871, 28, 589824, 1572871, 28, 655360, 1572871, 28, 720896, 1572871, 28, 786432, 1572871, 28, 851968, 1572871, 28, 917504, 1572871, 28, 983040, 1572871, 28, 1048576, 1572871, 28, 1114112, 1572871, 28, 1179648, 1572871, 28, 1245184, 1572871, 28, 1310720, 1572871, 28, 1441827, 1572871, 28, 1441826, 1572871, 28, 1441825, 1572871, 28, 1441824, 1572871, 28, 1441823, 1572871, 28, 1441822, 1572871, 28, 1441821, 1572871, 28, 1441820, 1572871, 28, 1441819, 1572871, 28, 1441818, 1572871, 28, 1441817, 1572871, 28, 1441816, 1572871, 28, 1441815, 1572871, 28, 1441814, 1572871, 28, 1441806, 1572871, 28, 1441805, 1572871, 28, 1441804, 1572871, 28, 1441803, 1572871, 28, 1441802, 1572871, 28, 1441801, 1572871, 28, 1441800, 1572871, 28, 1441799, 1572871, 28, 1441798, 1572871, 28, 1441797, 1572871, 28, 1441796, 1572871, 28, 1441795, 1572871, 28, 1441794, 1572871, 28, 1441793, 1572871, 28, 1376256, 1572871, 28, 1441792, 1572871, 28, 1507328, 1572871, 28, 1507329, 1572871, 28, 1507330, 1572871, 28, 1507331, 1572871, 28, 1507332, 1572871, 28, 1507333, 1572871, 28, 1507334, 1572871, 28, 1507335, 1572871, 28, 1507336, 1572871, 28, 1507337, 1572871, 28, 1507338, 1572871, 28, 1507339, 1572871, 28, 1507340, 1572871, 28, 1507341, 1572871, 28, 1507342, 1572871, 28, 1507350, 1572871, 28, 1507351, 1572871, 28, 1507352, 1572871, 28, 1507353, 1572871, 28, 1507354, 1572871, 28, 1507355, 1572871, 28, 1507356, 1572871, 28, 1507357, 1572871, 28, 1507358, 1572871, 28, 1507359, 1572871, 28, 1507360, 1572871, 28, 1507361, 1572871, 28, 1507362, 1572871, 28, 1507363, 1572871, 28, 1048590, 1638407, 27, 1114126, 1638407, 28, 1048591, 1703943, 27, 1114127, 1703943, 28, 851983, 1638407, 27, 917519, 1638407, 28, 851984, 1703943, 27, 917520, 1703943, 28, 851991, 1638407, 27, 917527, 1638407, 28, 851992, 1703943, 27, 917528, 1703943, 28, 393249, 1638407, 27, 458785, 1638407, 28, 393250, 1703943, 27, 458786, 1703943, 28, 196640, 1638407, 27, 262176, 1638407, 28, 196641, 1703943, 27, 262177, 1703943, 28, 65570, 1638407, 27, 131106, 1638407, 28, 65571, 1703943, 27, 131107, 1703943, 28, 851973, 983043, 9, 851974, 1048579, 9, 851975, 1114115, 9, 851976, 1179651, 9, 851977, 1245187, 9, 262149, 655363, 9, 262150, 720899, 9, 262151, 786435, 9, 262152, 851971, 9, 262153, 917507, 9, 262158, 983043, 9, 262159, 1048579, 9, 262160, 1114115, 9, 262161, 1179651, 9, 262162, 1245187, 9, 262167, 983043, 9, 262168, 1048579, 9, 262169, 1114115, 9, 262170, 1179651, 9, 262171, 1245187, 9, 786460, 458755, 19, 851996, 458755, 20, 786461, 524291, 19, 851997, 524291, 20, 786462, 589827, 19, 851998, 589827, 20, 786463, 655363, 19, 851999, 655363, 20, 852000, 720899, 20)
@@ -64,7 +78,6 @@ z_index = -1
position = Vector2(24, 104)
[node name="LForest1" parent="Areas" instance=ExtResource("1_6ag7d")]
-unique_name_in_owner = true
[node name="TileMap" parent="Areas/LForest1" index="0"]
layer_0/tile_data = PackedInt32Array(-65500, 327684, 5, -131036, 327684, 5, -196572, 327684, 5, -262108, 327684, 5, -327644, 327684, 5, -393180, 327684, 5, -458716, 327684, 5, -524252, 327684, 5, -589788, 327684, 5, -655324, 327684, 5, -720860, 327684, 5, -786396, 327684, 5, -851932, 327684, 5, -917468, 327684, 5, -983004, 327684, 5, -1048540, 327684, 5, -1048576, 65543, 3, -983040, 65543, 3, -917504, 65543, 3, -851968, 65543, 3, -786432, 65543, 3, -720896, 65543, 3, -655360, 65543, 3, -589824, 65543, 3, -524288, 65543, 3, -458752, 65543, 3, -393216, 65543, 3, -327680, 65543, 3, -262144, 65543, 3, -196608, 65543, 3, -131072, 65543, 3, -65536, 65543, 3, -1048575, 65543, 3, -983039, 65543, 3, -917503, 65543, 3, -851967, 65543, 3, -786431, 65543, 3, -720895, 65543, 3, -655359, 65543, 3, -589823, 65543, 3, -524287, 65543, 3, -458751, 65543, 3, -393215, 65543, 3, -327679, 65543, 3, -262143, 65543, 3, -196607, 65543, 3, -131071, 65543, 3, -65535, 65543, 3, -1048574, 65543, 3, -983038, 65543, 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@@ -142,10 +155,10 @@ spread_direction = "left"
[node name="LForest2" parent="Areas" instance=ExtResource("1_6ag7d")]
[node name="TileMap" parent="Areas/LForest2" index="0"]
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-1310722, 65543, 3, -1245186, 65543, 3, -1376257, 65543, 3, -1310721, 65543, 3, -1245185, 65543, 3, -1376286, 393220, 5, -1310750, 393220, 5, -1245214, 393220, 5, -1179678, 393220, 5, -1114142, 393220, 5, -1048606, 393220, 5, -983070, 393220, 5, -917534, 393220, 5, -851998, 393220, 5, -1376285, 65543, 3, -1310749, 65543, 3, -1245213, 65543, 3, -1179677, 65543, 3, -1114141, 65543, 3, -1048605, 65543, 3, -983069, 65543, 3, -917533, 65543, 3, -851997, 65543, 3, -786461, 65543, 3, -720925, 65543, 3, -655389, 65543, 3, -589853, 65543, 3, -524317, 65543, 3, -458781, 65543, 3, -393245, 65543, 3, -327709, 65543, 3, -262173, 65543, 3, -196637, 65543, 3, -131101, 65543, 3, -65565, 65543, 3, -29, 65543, 3, -1376284, 65543, 3, -1310748, 65543, 3, -1245212, 65543, 3, -1179676, 65543, 3, -1114140, 65543, 3, -1048604, 65543, 3, -983068, 65543, 3, -917532, 65543, 3, -851996, 65543, 3, -786460, 65543, 3, -720924, 65543, 3, -655388, 65543, 3, -589852, 65543, 3, -524316, 65543, 3, -458780, 65543, 3, -393244, 65543, 3, -327708, 65543, 3, -262172, 65543, 3, -196636, 65543, 3, -131100, 65543, 3, -65564, 65543, 3, -28, 65543, 3, -1376283, 65543, 3, -1310747, 65543, 3, -1245211, 65543, 3, -1179675, 65543, 3, -1114139, 65543, 3, -1048603, 65543, 3, -983067, 65543, 3, -917531, 65543, 3, -851995, 65543, 3, -786459, 65543, 3, -720923, 65543, 3, -655387, 65543, 3, -589851, 65543, 3, -524315, 65543, 3, -458779, 65543, 3, -393243, 65543, 3, -327707, 65543, 3, -262171, 65543, 3, -196635, 65543, 3, -131099, 65543, 3, -65563, 65543, 3, -27, 65543, 3, -1376282, 65543, 3, -1310746, 65543, 3, -1245210, 65543, 3, -1179674, 65543, 3, -1114138, 65543, 3, -1048602, 65543, 3, -983066, 65543, 3, -917530, 65543, 3, -851994, 65543, 3, -786458, 65543, 3, -720922, 65543, 3, -655386, 65543, 3, -589850, 65543, 3, -524314, 65543, 3, -458778, 65543, 3, -393242, 65543, 3, -327706, 65543, 3, -262170, 65543, 3, -196634, 65543, 3, -131098, 65543, 3, -65562, 65543, 3, -26, 65543, 3, -1376281, 65543, 3, -1310745, 65543, 3, -1245209, 65543, 3, -1179673, 65543, 3, -1114137, 65543, 3, -1048601, 65543, 3, -983065, 65543, 3, -917529, 65543, 3, -851993, 65543, 3, -786457, 65543, 3, -720921, 65543, 3, -655385, 65543, 3, -589849, 65543, 3, -524313, 65543, 3, -458777, 65543, 3, -393241, 65543, 3, -327705, 65543, 3, -262169, 65543, 3, -196633, 65543, 3, -131097, 65543, 3, -65561, 65543, 3, -25, 65543, 3, -786462, 458756, 2, -720926, 65543, 3, -655390, 65543, 3, -589854, 65543, 3, -524318, 65543, 3, -458782, 65543, 3, -393246, 65543, 3, -327710, 65543, 3, -262174, 65543, 3, -196638, 65543, 3, -131102, 65543, 3, -65566, 65543, 3, -30, 65543, 3)
+layer_2/tile_data = PackedInt32Array(-24, 1572871, 29, -23, 1572871, 29, -22, 1572871, 29, -21, 1572871, 29, -20, 1572871, 29, -19, 1572871, 29, -18, 1572871, 29, -17, 1572871, 29, -16, 1572871, 29, -15, 1572871, 29, -14, 1572871, 29, -13, 1572871, 29, -12, 1572871, 29, -11, 1572871, 29, -10, 1572871, 29, -9, 1572871, 29, -8, 1572871, 29, -7, 1572871, 29, -6, 1572871, 29, -5, 1572871, 29, -4, 1572871, 29, -3, 1572871, 29, -2, 1572871, 29, -1, 1572871, 29, -1376280, 1572871, 29, -1310744, 1572871, 29, -1376279, 1572871, 29, -1310743, 1572871, 29, -1376278, 1572871, 29, -1310742, 1572871, 29, -1376277, 1572871, 29, -1310741, 1572871, 29, -1376276, 1572871, 29, -1310740, 1572871, 29, -1376275, 1572871, 29, -1310739, 1572871, 29, -1376274, 1572871, 29, -1310738, 1572871, 29, -1376273, 1572871, 29, -1310737, 1572871, 29, -1376272, 1572871, 29, -1310736, 1572871, 29, -1376271, 1572871, 29, -1310735, 1572871, 29, -1376270, 1572871, 29, -1310734, 1572871, 29, -1376269, 1572871, 29, -1310733, 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-458768, 1572871, 29, -458769, 1572871, 29, -65554, 1572871, 29, -131090, 1572871, 29, -196626, 1572871, 29, -262162, 1572871, 29, -327698, 1572871, 29, -393234, 1572871, 29, -1245199, 1572871, 29, -1179663, 1572871, 29, -1114127, 1572871, 29, -1048591, 1572871, 29, -983055, 1572871, 29, -917519, 1572871, 29, -851983, 1572871, 29, -786447, 1572871, 29, -720911, 1572871, 29, -655375, 1572871, 29, -524304, 1572871, 29, -589840, 1572871, 29, -655376, 1572871, 29, -720912, 1572871, 29, -786448, 1572871, 29, -851984, 1572871, 29, -917520, 1572871, 29, -983056, 1572871, 29, -1048592, 1572871, 29, -1114128, 1572871, 29, -1179664, 1572871, 29, -1245200, 1572871, 29, -524305, 1572871, 29, -589841, 1572871, 29, -655377, 1572871, 29, -524306, 1572871, 33, -524310, 1572871, 29, -524311, 1572871, 29, -524312, 1572871, 29, -524313, 1572871, 29, -524314, 1572871, 33, -786458, 1572871, 29, -786449, 1572871, 29, -786450, 1572871, 29, -786451, 1572871, 29, -786452, 1572871, 29, -786453, 1572871, 29, 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1572871, 29, -131092, 1572871, 29, -131091, 1572871, 29, -196628, 1572871, 29, -196627, 1572871, 29, -262163, 1572871, 29, -65560, 1572871, 29, -65559, 1572871, 29, -65558, 1572871, 29, -65557, 1572871, 29, -65556, 1572871, 29, -65555, 1572871, 29, -1310745, 1572871, 29, -1310746, 1572871, 29, -1310747, 1572871, 29, -1310748, 1572871, 29, -1310749, 1572871, 29, -1376285, 1572871, 29, -1376284, 1572871, 29, -1376283, 1572871, 29, -1376282, 1572871, 29, -1376281, 1572871, 29, -262172, 1835015, 29, -786459, 1572871, 29, -851995, 1572871, 29, -1114137, 1900551, 29, -262154, 1900551, 29, -393226, 1900551, 29, -720926, 1572871, 29, -655390, 1572871, 29, -589854, 1572871, 29, -524318, 1572871, 29, -458782, 1572871, 29, -393246, 1572871, 29, -327710, 1572871, 29, -262174, 1572871, 29, -196638, 1572871, 29, -131102, 1572871, 29, -65566, 1572871, 29, -30, 1572871, 29)
layer_3/tile_data = PackedInt32Array(-851974, 2, 196608, -851982, 2, 196608, -327702, 2, 196608)
-layer_4/tile_data = PackedInt32Array(-589853, 1572871, 28, -589852, 1572871, 28, -589851, 1572871, 28, -524317, 1572871, 28, -458781, 1572871, 28, -458780, 1572871, 28, -458779, 1572871, 28, -524315, 1572871, 28, -524316, 1572871, 28, -458778, 1572871, 28, -458777, 1572871, 28, -524313, 1572871, 28, -589849, 1572871, 28, -589848, 1572871, 28, -589847, 1572871, 28, -589846, 1572871, 28, -524310, 1572871, 28, -458774, 1572871, 28, -458775, 1572871, 28, -458776, 1572871, 28, -524312, 1572871, 28, -524311, 1572871, 28, -65565, 1572871, 28, -65564, 1572871, 28, -65563, 1572871, 28, -65562, 1572871, 28, -65561, 1572871, 28, -65560, 1572871, 28, -65559, 1572871, 28, -65558, 1572871, 28, -65557, 1572871, 28, -65556, 1572871, 28, -65555, 1572871, 28, -65554, 1572871, 28, -65553, 1572871, 28, -131089, 1572871, 28, -131090, 1572871, 28, -131091, 1572871, 28, -131092, 1572871, 28, -131093, 1572871, 28, -131094, 1572871, 28, -131095, 1572871, 28, -131096, 1572871, 28, -196632, 1572871, 28, -196631, 1572871, 28, -196630, 1572871, 28, -196629, 1572871, 28, -196628, 1572871, 28, -196627, 1572871, 28, -196626, 1572871, 28, -196625, 1572871, 28, -262161, 1572871, 28, -262162, 1572871, 28, -262163, 1572871, 28, -262164, 1572871, 28, -327699, 1572871, 28, -327698, 1572871, 28, -327697, 1572871, 28, -393234, 1572871, 28, -393233, 1572871, 28, -393232, 1572871, 28, -458770, 1572871, 28, -458769, 1572871, 28, -458768, 1572871, 28, -851995, 1572871, 28, -851994, 1572871, 28, -851993, 1572871, 28, -851992, 1572871, 28, -851991, 1572871, 28, -851990, 1572871, 28, -851989, 1572871, 28, -851988, 1572871, 28, -851987, 1572871, 28, -851986, 1572871, 28, -851985, 1572871, 28, -851984, 1572871, 28, -851983, 1572871, 28, -786447, 1572871, 28, -786448, 1572871, 28, -786449, 1572871, 28, -917531, 1572871, 28, -917530, 1572871, 28, -917529, 1572871, 28, -917528, 1572871, 28, -917527, 1572871, 28, -917526, 1572871, 28, -917525, 1572871, 28, -917524, 1572871, 28, -917523, 1572871, 28, -917522, 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[node name="CollisionShape2D" type="CollisionShape2D" parent="Areas/LForest2"]
position = Vector2(-240, -176)
@@ -198,14 +211,129 @@ spread_direction = "up"
[node name="AlphaField" parent="Areas" instance=ExtResource("1_6ag7d")]
+[node name="TileMap" parent="Areas/AlphaField" index="0"]
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1114111, 7, 3, 1179647, 131079, 3, 1245183, 131079, 3, 1310719, 131079, 3, 1376255, 131079, 3, 1441791, 131079, 3, 1507327, 131079, 3, 1572863, 65543, 3, 262121, 393223, 4, 327657, 458759, 6, 393193, 327687, 5, 458729, 131079, 3, 524265, 131079, 3, 589801, 131079, 3, 655337, 131079, 3, 720873, 7, 3, 786409, 65543, 3, 851945, 131079, 3, 917481, 65543, 3, 983017, 131079, 3, 1048553, 131079, 3, 1114089, 7, 3, 1179625, 65543, 3, 327658, 393223, 4, 393194, 458759, 6, 458730, 327687, 5, 524266, 65543, 3, 589802, 65543, 3, 655338, 7, 3, 720874, 7, 3, 786410, 65543, 3, 851946, 131079, 3, 917482, 7, 3, 983018, 65543, 3, 1048554, 65543, 3, 1114090, 65543, 3, 1179626, 65543, 3, 327659, 393223, 4, 393195, 393223, 4, 458731, 458759, 6, 524267, 327687, 4, 589803, 327687, 4, 655339, 327687, 4, 720875, 327687, 4, 786411, 327687, 4, 851947, 327687, 4, 917483, 327687, 4, 983019, 327687, 4, 1048555, 327687, 4, 1114091, 327687, 4, 1179627, 327687, 5, 393196, 393223, 4, 458732, 393223, 4, 524268, 393223, 4, 589804, 393223, 4, 655340, 393223, 4, 720876, 393223, 4, 786412, 393223, 4, 851948, 393223, 4, 917484, 393223, 4, 983020, 393223, 4, 1048556, 393223, 4, 1114092, 393223, 4, 1179628, 458759, 6, 393197, 458759, 4, 458733, 458759, 4, 524269, 458759, 4, 589805, 458759, 4, 655341, 458759, 4, 720877, 458759, 4, 786413, 458759, 4, 851949, 458759, 4, 917485, 458759, 4, 983021, 458759, 4, 1048557, 393223, 7, 1114093, 393223, 4, 1179629, 393223, 4, 262126, 131079, 3, 327662, 65543, 3, 393198, 131079, 3, 458734, 131079, 3, 524270, 7, 3, 589806, 65543, 3, 655342, 65543, 3, 720878, 131079, 3, 786414, 131079, 3, 851950, 131079, 3, 917486, 65543, 3, 983022, 65543, 3, 1048558, 458759, 3, 1114094, 393223, 7, 1179630, 393223, 4, 262127, 65543, 3, 327663, 65543, 3, 393199, 7, 3, 458735, 131079, 3, 524271, 7, 3, 589807, 131079, 3, 655343, 7, 3, 720879, 131079, 3, 786415, 7, 3, 851951, 65543, 3, 917487, 65543, 3, 983023, 131079, 3, 1048559, 65543, 3, 1114095, 458759, 3, 1179631, 393223, 7, 262128, 131079, 3, 327664, 131079, 3, 393200, 131079, 3, 458736, 65543, 3, 524272, 7, 3, 589808, 7, 3, 655344, 7, 3, 720880, 131079, 3, 786416, 65543, 3, 851952, 131079, 3, 917488, 7, 3, 983024, 65543, 3, 1048560, 65543, 3, 1114096, 65543, 3, 1179632, 393223, 3, 262129, 131079, 3, 327665, 7, 3, 393201, 65543, 3, 458737, 7, 3, 524273, 7, 3, 589809, 65543, 3, 655345, 131079, 3, 720881, 7, 3, 786417, 65543, 3, 851953, 131079, 3, 917489, 7, 3, 983025, 65543, 3, 1048561, 131079, 3, 1114097, 7, 3, 1179633, 393223, 3, 262130, 65543, 3, 327666, 65543, 3, 393202, 65543, 3, 458738, 65543, 3, 524274, 65543, 3, 589810, 131079, 3, 655346, 65543, 3, 720882, 131079, 3, 786418, 65543, 3, 851954, 131079, 3, 917490, 65543, 3, 983026, 7, 3, 1048562, 131079, 3, 1114098, 65543, 3, 1179634, 393223, 3, 262131, 65543, 3, 327667, 131079, 3, 393203, 7, 3, 458739, 65543, 3, 524275, 65543, 3, 589811, 7, 3, 655347, 7, 3, 720883, 131079, 3, 786419, 131079, 3, 851955, 7, 3, 917491, 131079, 3, 983027, 7, 3, 1048563, 65543, 3, 1114099, 65543, 3, 1179635, 393223, 3, 262132, 7, 3, 327668, 131079, 3, 393204, 7, 3, 458740, 65543, 3, 524276, 131079, 3, 589812, 7, 3, 655348, 65543, 3, 720884, 7, 3, 786420, 131079, 3, 851956, 7, 3, 917492, 7, 3, 983028, 131079, 3, 1048564, 65543, 3, 1114100, 65543, 3, 1179636, 393223, 3, 262133, 65543, 3, 327669, 65543, 3, 393205, 131079, 3, 458741, 131079, 3, 524277, 65543, 3, 589813, 65543, 3, 655349, 65543, 3, 720885, 131079, 3, 786421, 131079, 3, 851957, 65543, 3, 917493, 131079, 3, 983029, 131079, 3, 1048565, 65543, 3, 1114101, 65543, 3, 1179637, 393223, 3, 262134, 65543, 3, 327670, 65543, 3, 393206, 131079, 3, 458742, 131079, 3, 524278, 7, 3, 589814, 7, 3, 655350, 65543, 3, 720886, 131079, 3, 786422, 65543, 3, 851958, 7, 3, 917494, 7, 3, 983030, 65543, 3, 1048566, 65543, 3, 1114102, 327687, 3, 1179638, 458759, 7, 262135, 7, 3, 327671, 65543, 3, 393207, 65543, 3, 458743, 131079, 3, 524279, 65543, 3, 589815, 7, 3, 655351, 65543, 3, 720887, 7, 3, 786423, 131079, 3, 851959, 131079, 3, 917495, 7, 3, 983031, 131079, 3, 1048567, 327687, 3, 1114103, 458759, 7, 1179639, 393223, 4, 262136, 327687, 3, 327672, 327687, 4, 393208, 327687, 4, 458744, 327687, 4, 524280, 327687, 4, 589816, 327687, 4, 655352, 327687, 4, 720888, 327687, 4, 786424, 327687, 4, 851960, 327687, 4, 917496, 327687, 4, 983032, 327687, 4, 1048568, 458759, 7, 1114104, 393223, 4, 1179640, 393223, 4, 262137, 393223, 3, 327673, 393223, 4, 393209, 393223, 4, 458745, 393223, 4, 524281, 393223, 4, 589817, 393223, 4, 655353, 393223, 4, 720889, 393223, 4, 786425, 393223, 4, 851961, 393223, 4, 917497, 393223, 4, 983033, 393223, 4, 1048569, 393223, 4, 1114105, 393223, 4, 1179641, 393223, 6, 262138, 393223, 3, 327674, 393223, 4, 393210, 393223, 6, 458746, 458759, 4, 524282, 458759, 4, 589818, 458759, 4, 655354, 458759, 4, 720890, 458759, 4, 786426, 458759, 4, 851962, 458759, 4, 917498, 458759, 4, 983034, 458759, 4, 1048570, 458759, 4, 1114106, 458759, 4, 1179642, 458759, 5, 262139, 393223, 3, 327675, 393223, 4, 393211, 393223, 5, 458747, 7, 3, 524283, 131079, 3, 589819, 131079, 3, 655355, 7, 3, 720891, 131079, 3, 786427, 65543, 3, 851963, 131079, 3, 917499, 7, 3, 983035, 7, 3, 1048571, 65543, 3, 1114107, 131079, 3, 1179643, 131079, 3, 262140, 393223, 3, 327676, 393223, 4, 393212, 393223, 5, 458748, 7, 3, 524284, 131079, 3, 589820, 65543, 3, 655356, 7, 3, 720892, 131079, 3, 786428, 65543, 3, 851964, 131079, 3, 917500, 7, 3, 983036, 65543, 3, 1048572, 65543, 3, 1114108, 65543, 3, 1179644, 65543, 3, 262141, 393223, 3, 327677, 393223, 4, 393213, 393223, 5, 458749, 7, 3, 524285, 131079, 3, 589821, 7, 3, 655357, 7, 3, 720893, 65543, 3, 786429, 131079, 3, 851965, 131079, 3, 917501, 65543, 3, 983037, 65543, 3, 1048573, 7, 3, 1114109, 65543, 3, 1179645, 131079, 3, 262122, 393223, 4, 458721, 393223, 4, 393185, 393223, 4, 327649, 458759, 7, 524257, 393223, 4, 524256, 327687, 4, 458720, 327687, 4, 393184, 327687, 4, 589793, 393223, 4, 589792, 327687, 4, 655329, 393223, 4, 655328, 327687, 4, 720865, 393223, 4, 720864, 458759, 7, 786401, 393223, 4, 786400, 393223, 4, 851937, 393223, 6, 851936, 393223, 4, 851935, 393223, 4, 786399, 458759, 7, 720863, 327687, 3, 917472, 393223, 6, 917471, 393223, 4, 917470, 393223, 4, 851934, 458759, 7, 786398, 327687, 3, 983007, 393223, 5, 983006, 393223, 5, 983005, 393223, 5, 917469, 393223, 4, 851933, 393223, 3, 983004, 393223, 5, 917468, 393223, 4, 851932, 393223, 3, 196586, 393223, 3, 196587, 458759, 3, 196588, 65543, 3, 196589, 7, 3, 262123, 393223, 7, 262124, 458759, 3, 262125, 65543, 3, 327660, 393223, 7, 327661, 458759, 3, 262113, 327687, 3, 327648, 327687, 3, 917473, 458759, 5, 983008, 458759, 5, 65500, 65543, 3, 131036, 7, 3, 196572, 65543, 3, 262108, 65543, 3, 327644, 65543, 3, 393180, 65543, 3, 458716, 65543, 3, 524252, 65543, 3, 589788, 65543, 3, 655324, 65543, 3, 65501, 131079, 3, 131037, 131079, 3, 196573, 65543, 3, 262109, 65543, 3, 327645, 65543, 3, 393181, 65543, 3, 458717, 65543, 3, 524253, 65543, 3, 589789, 65543, 3, 655325, 65543, 3, 65502, 131079, 3, 131038, 7, 3, 196574, 65543, 3, 262110, 65543, 3, 327646, 65543, 3, 393182, 65543, 3, 458718, 65543, 3, 524254, 65543, 3, 589790, 65543, 3, 655326, 65543, 3, 65503, 7, 3, 131039, 7, 3, 196575, 65543, 3, 262111, 65543, 3, 327647, 65543, 3, 393183, 65543, 3, 458719, 65543, 3, 524255, 65543, 3, 589791, 65543, 3, 655327, 65543, 3, 65504, 131079, 3, 131040, 131079, 3, 196576, 65543, 3, 65505, 131079, 3, 131041, 7, 3, 196577, 65543, 3, 262112, 65543, 3, 720862, 65543, 3, 720860, 65543, 3, 786396, 65543, 3, 720861, 65543, 3, 786397, 65543, 3, 983009, 7, 3, 1048540, 7, 3, 1114076, 65543, 3, 1179612, 7, 3, 1245148, 131079, 3, 1310684, 131079, 3, 1376220, 7, 3, 1441756, 65543, 3, 1507292, 7, 3, 1572828, 65543, 3, 1048541, 131079, 3, 1114077, 7, 3, 1179613, 131079, 3, 1245149, 7, 3, 1310685, 65543, 3, 1376221, 7, 3, 1441757, 131079, 3, 1507293, 65543, 3, 1572829, 7, 3, 1048542, 131079, 3, 1114078, 65543, 3, 1179614, 7, 3, 1245150, 65543, 3, 1310686, 7, 3, 1376222, 65543, 3, 1441758, 7, 3, 1507294, 131079, 3, 1572830, 131079, 3, 1048543, 131079, 3, 1114079, 7, 3, 1179615, 131079, 3, 1245151, 7, 3, 1310687, 7, 3, 1376223, 7, 3, 1441759, 65543, 3, 1507295, 65543, 3, 1572831, 131079, 3, 1048544, 7, 3, 1114080, 7, 3, 1179616, 65543, 3, 1245152, 7, 3, 1310688, 131079, 3, 1376224, 7, 3, 1441760, 65543, 3, 1507296, 65543, 3, 1572832, 7, 3, 1048545, 7, 3, 1114081, 65543, 3, 1179617, 131079, 3, 1245153, 65543, 3, 1310689, 131079, 3, 1376225, 65543, 3, 1441761, 7, 3, 1507297, 65543, 3, 1572833, 65543, 3)
+layer_1/tile_data = PackedInt32Array(327646, 2, 65536, 262110, 2, 65536, 262109, 2, 65536, 262111, 2, 65536, 262112, 2, 65536, 196575, 2, 65536, 589813, 2, 65536, 589812, 2, 65536, 589811, 2, 65536, 655347, 2, 65536, 655348, 2, 65536, 720883, 2, 65536, 720884, 2, 65536, 720885, 2, 65536, 786420, 2, 65536, 851955, 2, 65536, 589810, 2, 65536, 589809, 2, 65536, 589808, 2, 65536, 655345, 2, 65536, 524274, 2, 65536, 458737, 2, 65536, 393202, 2, 65536, 458735, 2, 65536, 1114110, 2, 65536, 1048574, 2, 65536, 1114109, 2, 65536, 1245181, 2, 65536, 1310717, 2, 65536, 1310716, 2, 65536, 1245179, 2, 65536, 1376251, 2, 65536, 1376250, 2, 65536, 1376226, 2, 65536, 1310691, 2, 65536, 1245156, 2, 65536, 851943, 2, 65536, 786408, 2, 65536, 1179624, 2, 65536, 720873, 2, 65536, 786409, 2, 65536, 851945, 2, 65536, 917481, 2, 65536, 1376224, 2, 65536, 1376225, 2, 65536, 1441762, 2, 65536, 1376227, 2, 65536, 917476, 2, 65536, 1310692, 2, 65536, 851941, 2, 65536, 983013, 2, 65536, 655334, 2, 65536, 917478, 2, 65536, 917479, 2, 65536, 851944, 2, 65536, 1048552, 2, 65536, 1245160, 2, 65536, 983017, 2, 65536, 1245161, 2, 65536, 1376233, 2, 65536, 851946, 2, 65536, 983018, 2, 65536, 1376235, 2, 65536)
+layer_2/tile_data = PackedInt32Array(65535, 1572871, 29, 65534, 1572871, 29, 65533, 1572871, 29, 65532, 1572871, 29, 65531, 1572871, 29, 65530, 1572871, 29, 65529, 1572871, 29, 65528, 1572871, 29, 65527, 1572871, 29, 65526, 1572871, 29, 65525, 1572871, 29, 65524, 1572871, 29, 65523, 1572871, 29, 65522, 1572871, 29, 65521, 1572871, 29, 65520, 1572871, 29, 65519, 1572871, 29, 65518, 1572871, 29, 65517, 1572871, 29, 65516, 1572871, 29, 65515, 1572871, 29, 65514, 1572871, 29, 65513, 1572871, 29, 65512, 1572871, 29, 65511, 1572871, 29, 65510, 1572871, 29, 65509, 1572871, 29, 65508, 1572871, 29, 65507, 1572871, 29, 65506, 1572871, 29, 65505, 1572871, 29, 65504, 1572871, 29, 65503, 1572871, 29, 65502, 1572871, 29, 65501, 1572871, 29, 65500, 1572871, 29, 1572863, 1572871, 29, 1572862, 1572871, 29, 1572861, 1572871, 29, 1572860, 1572871, 29, 1572859, 1572871, 29, 1572858, 1572871, 29, 1572857, 1572871, 29, 1572856, 1572871, 29, 1572855, 1572871, 29, 1572854, 1572871, 29, 1572853, 1572871, 29, 1572852, 1572871, 29, 1572851, 1572871, 29, 1572850, 1572871, 29, 1572849, 1572871, 29, 1572848, 1572871, 29, 1572847, 1572871, 29, 1572846, 1572871, 29, 1572845, 1572871, 29, 1572844, 1572871, 29, 1572843, 1572871, 29, 1572842, 1572871, 29, 1572841, 1572871, 29, 1572840, 1572871, 29, 1572839, 1572871, 29, 1572838, 1572871, 29, 1572837, 1572871, 29, 1572836, 1572871, 29, 1572835, 1572871, 29, 1572834, 1572871, 29, 1572833, 1572871, 29, 1572832, 1572871, 29, 1572831, 1572871, 29, 1572830, 1572871, 29, 1572829, 1572871, 29, 1572828, 1572871, 29, 458751, 1572871, 29, 524287, 1572871, 29, 589823, 1572871, 29, 655359, 1572871, 29, 720895, 1572871, 29, 786431, 1572871, 29, 851967, 1572871, 29, 917503, 1572871, 29, 983039, 1572871, 29, 1048575, 1572871, 29, 1114111, 1572871, 29, 1179647, 1572871, 29, 1245183, 1572871, 29, 1310719, 1572871, 29, 1376255, 1572871, 29, 1441791, 1572871, 29, 1507327, 1572871, 29, 131071, 1572871, 29, 196607, 1572871, 29, 131036, 1572871, 29, 196572, 1572871, 29, 262108, 1572871, 29, 1507292, 1572871, 29, 1441756, 1572871, 29, 1376220, 1572871, 29, 655355, 1638407, 29, 655356, 1703943, 29, 393204, 1638407, 29, 393205, 1703943, 29, 262131, 1638407, 29, 262132, 1703943, 29, 524275, 1638407, 29, 524276, 1703943, 29, 327665, 1900551, 29, 786417, 1638407, 29, 786418, 1703943, 29, 1441780, 1638407, 29, 1441781, 1703943, 29, 720871, 1638407, 29, 720872, 1703943, 29, 786405, 1638407, 29, 786406, 1703943, 29, 524262, 1638407, 29, 524263, 1703943, 29, 1310693, 1638407, 29, 1310694, 1703943, 29, 1048550, 1638407, 29, 1048551, 1703943, 29, 1245154, 1638407, 29, 1245155, 1703943, 29, 589814, 2, 262144, 851957, 2, 262144, 851939, 2, 262144, 1179626, 2, 262144, 327663, 2, 262144, 196594, 1638407, 29, 196595, 1703943, 29, 1114085, 1638407, 29, 1114086, 1703943, 29, 1376230, 1638407, 29, 1376231, 1703943, 29, 1048562, 1638407, 29, 1048563, 1703943, 29)
+layer_3/tile_data = PackedInt32Array(131058, 1638407, 28, 131059, 1703943, 28, 983014, 1638407, 28, 983015, 1703943, 28, 1048549, 1638407, 28, 1048550, 1703943, 28, 1245157, 1638407, 28, 1245158, 1703943, 28, 1310694, 1638407, 28, 1310695, 1703943, 28)
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+
[node name="CollisionShape2D" type="CollisionShape2D" parent="Areas/AlphaField"]
-position = Vector2(-240.5, 192)
+position = Vector2(-288, 192)
shape = SubResource("RectangleShape2D_1e1e6")
+[node name="AlphaField2" parent="Areas" instance=ExtResource("1_6ag7d")]
+
+[node name="TileMap" parent="Areas/AlphaField2" index="0"]
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+
+[node name="CollisionShape2D" type="CollisionShape2D" parent="Areas/AlphaField2"]
+position = Vector2(-832, 192)
+shape = SubResource("RectangleShape2D_ng6e5")
+
+[node name="AlphaField3" parent="Areas" instance=ExtResource("1_6ag7d")]
+
+[node name="TileMap" parent="Areas/AlphaField3" index="0"]
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+sceneFilePath = "res://Scenes/Maps/Alpha/House_Bomb.tscn"
+targetPlayerPositionNodePath = "Transitions/PlayerPosition"
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25, -720988, 1114119, 25, -720989, 1114119, 25, -720990, 1114119, 25, -786526, 1114119, 25, -852062, 1114119, 25, -917598, 1114119, 25, -720981, 1114119, 25, -786517, 1114119, 25, -852054, 1114119, 25, -917590, 1114119, 25, -655446, 1048583, 16, -720982, 1048583, 16, -786518, 1114119, 21, -852055, 1048583, 16, -917591, 1048583, 16, -917597, 1179655, 16, -852061, 1179655, 16, -786525, 1048583, 22, -786524, 1114119, 15, -786523, 1114119, 15, -786522, 1114119, 15, -786521, 1179655, 15, -720985, 1179655, 16, -655449, 1179655, 16, -917592, 65543, 3, -852056, 7, 3, -786520, 65543, 3, -720984, 131079, 3, -655448, 65543, 3, -720983, 65543, 3, -786519, 1048583, 17, -655447, 131079, 3, -917593, 131079, 3, -917596, 65543, 3, -917595, 131079, 3, -852059, 65543, 3, -852058, 131079, 3, -917594, 65543, 3, -852060, 65543, 3, -852057, 7, 3, -917589, 1114119, 25, -852053, 1114119, 25, -720979, 1114119, 25, -720980, 1114119, 25, -720974, 1114119, 25, -720973, 1114119, 25, -786508, 1114119, 25, -786509, 1114119, 25, -786510, 1114119, 25, -786511, 1114119, 25, -786512, 1114119, 25, -786513, 1114119, 25, -786514, 1114119, 25, -786515, 1114119, 25, -786516, 1114119, 25, -917588, 1048583, 22, -852052, 1114119, 25, -852051, 1114119, 25, -917587, 1114119, 15, -852050, 1114119, 25, -917586, 1114119, 22, -852049, 1114119, 25, -917585, 1114119, 25, -917583, 1114119, 25, -917584, 1114119, 25, -852048, 1114119, 25, -852047, 1114119, 25, -1245280, 7, 3, -1179744, 65543, 3, -1114208, 65543, 3, -1048672, 7, 3, -983136, 131079, 3, -1245279, 1048583, 16, -1179743, 1048583, 16, -1114207, 1048583, 16, -1048671, 1048583, 16, -983135, 1048583, 16, -1245278, 1114119, 25, -1179742, 1114119, 25, -1114206, 1114119, 25, -1048670, 1114119, 25, -983134, 1114119, 25, -1245277, 1114119, 25, -1179741, 1048583, 21, -1114205, 1179655, 16, -1048669, 1179655, 16, -983133, 1179655, 16, -1245276, 1048583, 21, -1179740, 1179655, 17, -1114204, 7, 3, -1048668, 65543, 3, -983132, 7, 3, -1245275, 1114119, 17, -1179739, 131079, 3, -1114203, 131079, 3, -1048667, 131079, 3, -983131, 65543, 3, -1245274, 1114119, 17, -1179738, 65543, 3, -1114202, 131079, 3, -1048666, 131079, 3, -983130, 7, 3, -1245273, 1114119, 21, -1179737, 1048583, 17, -1114201, 7, 3, -1048665, 7, 3, -983129, 7, 3, -1245272, 1114119, 25, -1179736, 1114119, 17, -1114200, 131079, 3, -1048664, 131079, 3, -983128, 65543, 3, -1245271, 1114119, 25, -1179735, 1114119, 21, -1114199, 1048583, 16, -1048663, 1048583, 16, -983127, 1048583, 16, -1245270, 1114119, 25, -1179734, 1114119, 25, -1114198, 1114119, 25, -1048662, 1114119, 25, -983126, 1114119, 25, -1245269, 1114119, 25, -1179733, 1048583, 21, -1114197, 1179655, 16, -1048661, 1179655, 16, -983125, 1048583, 22, -1245268, 1179655, 16, -1179732, 1179655, 17, -1114196, 131079, 3, -1048660, 7, 3, -983124, 1179655, 15, -1245267, 7, 3, -1179731, 131079, 3, -1114195, 7, 3, -1048659, 7, 3, -983123, 7, 3, -1245266, 7, 3, -1179730, 7, 3, -1114194, 7, 3, -1048658, 7, 3, -983122, 1048583, 15, -1245265, 131079, 3, -1179729, 131079, 3, -1114193, 131079, 3, -1048657, 131079, 3, -983121, 1114119, 15, -1245264, 65543, 3, -1179728, 65543, 3, -1114192, 131079, 3, -1048656, 131079, 3, -983120, 1114119, 15, -1245263, 65543, 3, -1179727, 65543, 3, -1114191, 65543, 3, -1048655, 131079, 3, -983119, 1114119, 15, -1310816, 65543, 3, -1310815, 1048583, 16, -1310814, 1114119, 25, -1310813, 1114119, 25, -1310812, 1114119, 25, -1310811, 1114119, 25, -1310810, 1114119, 25, -1310809, 1114119, 25, -1310808, 1114119, 25, -1310807, 1114119, 25, -1310806, 1114119, 25, -1310805, 1114119, 25, -1310804, 1179655, 16, -1376350, 1114119, 25, -1376349, 1114119, 25, -1376348, 1114119, 25, -1376347, 1114119, 25, -1376346, 1114119, 25, -1376345, 1114119, 25, -1376344, 1114119, 25, -1376343, 1114119, 25, -1376342, 1114119, 25, -1376341, 1114119, 25, -1376351, 1048583, 16, -1376340, 1179655, 16, -1376352, 65543, 3, -1376339, 65543, 3, -1310803, 7, 3, -1310802, 131079, 3, -1376338, 7, 3, -1376337, 7, 3, -1310801, 7, 3, -1310800, 7, 3, -1376336, 131079, 3, -1310799, 65543, 3, -1376335, 7, 3)
+layer_1/tile_data = PackedInt32Array(-1179739, 2, 393216, -1179738, 2, 393216, -852057, 2, 393216, -1114203, 2, 65536, -983131, 2, 393216, -1114202, 2, 393216, -983130, 2, 393216)
+layer_2/tile_data = PackedInt32Array(-79, 1638407, 29, -78, 1703943, 29, -85, 1703943, 29, -86, 1638407, 29, -65620, 1703943, 29, -131154, 1703943, 29, -65621, 1638407, 29, -131155, 1638407, 29, -655449, 1638407, 29, -655448, 1703943, 29, -720984, 1638407, 29, -720983, 1703943, 29, -786520, 1638407, 29, -786519, 1703943, 29)
+layer_3/tile_data = PackedInt32Array(-88, 1638407, 28, -87, 1703943, 28, -86, 1638407, 28, -85, 1703943, 28, -65615, 1638407, 28, -65614, 1703943, 28, -65621, 1703943, 28, -65622, 1638407, 28, -131156, 1703943, 28, -196690, 1703943, 28, -131157, 1638407, 28, -196691, 1638407, 28, -786520, 1638407, 28, -786519, 1703943, 28, -720985, 1638407, 28, -720984, 1703943, 28, -852056, 1638407, 28, -852055, 1703943, 28)
+layer_4/tile_data = PackedInt32Array(-65624, 1638407, 27, -65623, 1703943, 27, -65622, 1638407, 27, -65621, 1703943, 27, -131151, 1638407, 27, -131150, 1703943, 27, -131157, 1703943, 27, -131158, 1638407, 27, -196692, 1703943, 27, -262226, 1703943, 27, -196693, 1638407, 27, -262227, 1638407, 27, -917592, 1638407, 27, -917591, 1703943, 27, -852056, 1638407, 27, -852055, 1703943, 27, -786521, 1638407, 27, -786520, 1703943, 27)
+layer_5/tile_data = PackedInt32Array(-1376353, 4, 4, -1376352, 393220, 2, -1376351, 393220, 2, -1376350, 393220, 2, -1376349, 393220, 2, -1376348, 393220, 2, -1376347, 393220, 2, -1376346, 393220, 2, -1376345, 393220, 2, -1376344, 393220, 2, -1376343, 393220, 2, -1376342, 393220, 2, -1376341, 393220, 2, -1376340, 393220, 2, -1376339, 65540, 4, -1310803, 327684, 2, -1310802, 393220, 2, -1376338, 65540, 0)
+
+[node name="CollisionShape2D" type="CollisionShape2D" parent="Areas/MapArea"]
+position = Vector2(-1320, -176)
+shape = SubResource("RectangleShape2D_4t17o")
+
+[node name="Objects" type="Node" parent="Areas/MapArea"]
+
+[node name="Tree" parent="Areas/MapArea/Objects" instance=ExtResource("7_pnkg6")]
+position = Vector2(-1400, -40)
+fall_direction = "left"
+
+[node name="Tree2" parent="Areas/MapArea/Objects" instance=ExtResource("7_pnkg6")]
+position = Vector2(-1368, -136)
+fall_direction = "right"
+
+[node name="Tree3" parent="Areas/MapArea/Objects" instance=ExtResource("7_pnkg6")]
+position = Vector2(-1448, -136)
+fall_direction = "right"
+
+[node name="Tree4" parent="Areas/MapArea/Objects" instance=ExtResource("7_pnkg6")]
+position = Vector2(-1512, -296)
+fall_direction = "right"
+
+[node name="Tree5" parent="Areas/MapArea/Objects" instance=ExtResource("7_pnkg6")]
+position = Vector2(-1384, -264)
+fall_direction = "right"
+
[node name="InitialPlayerPosition" type="Node2D" parent="."]
-position = Vector2(488, -48)
+position = Vector2(-1504, -144)
[editable path="Areas/Alpha"]
[editable path="Areas/LForest1"]
[editable path="Areas/LForest2"]
[editable path="Areas/AlphaField"]
+[editable path="Areas/AlphaField2"]
+[editable path="Areas/AlphaField3"]
+[editable path="Areas/AlphaField4"]
+[editable path="Areas/MapArea"]
diff --git a/Scenes/UI/Menu.gd b/Scenes/UI/Menu.gd
index 534b50c..ee320a2 100644
--- a/Scenes/UI/Menu.gd
+++ b/Scenes/UI/Menu.gd
@@ -11,17 +11,21 @@ func _ready():
self._ready_system()
-func _input(_event: InputEvent):
- if Input.is_action_just_pressed("ui_menu"):
+func _input(event: InputEvent):
+ if event.is_action_pressed("ui_menu"):
+ print(Global.player.position)
+ print("pressed")
if get_tree().paused: # game is paused
self.close_menu()
+ print("was paused")
else: # game is running
self.open_menu()
+ print("was running")
- if Input.is_action_pressed("ui_menu_left"):
+ if event.is_action_pressed("ui_menu_left"):
if get_current_tab() > 0:
set_current_tab(get_current_tab() - 1)
- if Input.is_action_pressed("ui_menu_right"):
+ if event.is_action_pressed("ui_menu_right"):
if get_current_tab() < get_tab_count() - 1:
set_current_tab(get_current_tab() + 1)