diff options
author | Daniel Weipert <git@mail.dweipert.de> | 2024-04-22 16:34:25 +0200 |
---|---|---|
committer | Daniel Weipert <git@mail.dweipert.de> | 2024-04-22 16:34:25 +0200 |
commit | c8a316e4b8987dad963656a34665fa0e23dedcb1 (patch) | |
tree | 569af4b4f37d21079b6aedfad5164e94b50b6cb8 | |
parent | f27937e6e9b6a7146dd09fc711d2d293ecf5abbf (diff) |
update
32 files changed, 19874 insertions, 68 deletions
diff --git a/Dialogs/alpha-sign.dtl b/Dialogs/Alpha/alpha-sign.dtl index a6ec4ec..e491246 100644 --- a/Dialogs/alpha-sign.dtl +++ b/Dialogs/Alpha/alpha-sign.dtl @@ -1 +1,2 @@ +[style name="sign"] Welcome to Alpha! #id:11 diff --git a/Dialogs/Alpha/yubiwa-girl.dtl b/Dialogs/Alpha/yubiwa-girl.dtl new file mode 100644 index 0000000..d4d6c20 --- /dev/null +++ b/Dialogs/Alpha/yubiwa-girl.dtl @@ -0,0 +1,12 @@ +[style name="sign"] +Mom's gonna be so mad at me...sob... +What's your name?\ +Bomberman? +My name's Honey, nice to meet you. +Max? Never heard of him... +My problem? +I was playing with my mom's ring, when Pommy took it and ran off to the forest with it. +Mom says not to go in the forest... +What? You'll go find it for me? +Thank you!!!\ +I'll wait here. diff --git a/Dialogs/VisualNovelTextbox/animations.gd b/Dialogs/VisualNovelTextbox/animations.gd new file mode 100644 index 0000000..43eca1f --- /dev/null +++ b/Dialogs/VisualNovelTextbox/animations.gd @@ -0,0 +1,86 @@ +extends AnimationPlayer + +## A custom script/node that adds some animations to the textbox. + +# Careful: Sync these with the ones in the root script! +enum AnimationsIn {NONE, POP_IN, FADE_UP} +enum AnimationsOut {NONE, POP_OUT, FADE_DOWN} +enum AnimationsNewText {NONE, WIGGLE} + +var animation_in : AnimationsIn +var animation_out : AnimationsOut +var animation_new_text : AnimationsNewText + +var full_clear : bool = true + +func get_text_panel() -> PanelContainer: + return %DialogTextPanel + + +func get_dialog() -> DialogicNode_DialogText: + return %DialogicNode_DialogText + + +func _ready() -> void: + var text_system : Node = DialogicUtil.autoload().get(&'Text') + var _error : int = 0 + _error = text_system.connect(&'animation_textbox_hide', _on_textbox_hide) + _error = text_system.connect(&'animation_textbox_show', _on_textbox_show) + _error = text_system.connect(&'animation_textbox_new_text', _on_textbox_new_text) + _error = text_system.connect(&'about_to_show_text', _on_about_to_show_text) + + +func _on_textbox_show() -> void: + if animation_in == AnimationsIn.NONE: + return + play('RESET') + var animation_system : Node = DialogicUtil.autoload().get(&'Animations') + animation_system.call(&'start_animating') + get_text_panel().get_parent().get_parent().set(&'modulate', Color.TRANSPARENT) + get_dialog().text = "" + match animation_in: + AnimationsIn.POP_IN: + play("textbox_pop") + AnimationsIn.FADE_UP: + play("textbox_fade_up") + if not is_connected(&'animation_finished', Callable(animation_system, &'animation_finished')): + var _error : int = connect(&'animation_finished', Callable(animation_system, &'animation_finished'), CONNECT_ONE_SHOT) + + +func _on_textbox_hide() -> void: + if animation_out == AnimationsOut.NONE: + return + play('RESET') + var animation_system : Node = DialogicUtil.autoload().get(&'Animations') + animation_system.call(&'start_animating') + match animation_out: + AnimationsOut.POP_OUT: + play_backwards("textbox_pop") + AnimationsOut.FADE_DOWN: + play_backwards("textbox_fade_up") + + if not is_connected(&'animation_finished', Callable(animation_system, &'animation_finished')): + var _error : int = connect(&'animation_finished', Callable(animation_system, &'animation_finished'), CONNECT_ONE_SHOT) + + +func _on_about_to_show_text(info:Dictionary) -> void: + full_clear = !info.append + + +func _on_textbox_new_text() -> void: + if DialogicUtil.autoload().Inputs.auto_skip.enabled: + return + + if animation_new_text == AnimationsNewText.NONE: + return + + var animation_system : Node = DialogicUtil.autoload().get(&'Animation') + animation_system.call(&'start_animating') + if full_clear: + get_dialog().text = "" + match animation_new_text: + AnimationsNewText.WIGGLE: + play("new_text") + + if not is_connected(&'animation_finished', Callable(animation_system, &'animation_finished')): + var _error : int = connect(&'animation_finished', Callable(animation_system, &'animation_finished'), CONNECT_ONE_SHOT) diff --git a/Dialogs/VisualNovelTextbox/autoadvance_indicator.gd b/Dialogs/VisualNovelTextbox/autoadvance_indicator.gd new file mode 100644 index 0000000..fa8bbff --- /dev/null +++ b/Dialogs/VisualNovelTextbox/autoadvance_indicator.gd @@ -0,0 +1,13 @@ +extends Range + +var enabled : bool = true + +func _process(_delta : float) -> void: + if !enabled: + hide() + return + if DialogicUtil.autoload().Inputs.auto_advance.get_progress() < 0: + hide() + else: + show() + value = DialogicUtil.autoload().Inputs.auto_advance.get_progress() diff --git a/Dialogs/VisualNovelTextbox/custom_vn_textbox_layer.tscn b/Dialogs/VisualNovelTextbox/custom_vn_textbox_layer.tscn new file mode 100644 index 0000000..8bbbd7f --- /dev/null +++ b/Dialogs/VisualNovelTextbox/custom_vn_textbox_layer.tscn @@ -0,0 +1,342 @@ +[gd_scene load_steps=17 format=3 uid="uid://brorxy0ukjs2g"] + +[ext_resource type="Script" path="res://Dialogs/VisualNovelTextbox/vn_textbox_layer.gd" id="1_bpydr"] +[ext_resource type="Script" path="res://Dialogs/VisualNovelTextbox/animations.gd" id="2_xy7a2"] +[ext_resource type="Script" path="res://addons/dialogic/Modules/Text/node_dialog_text.gd" id="3_4634k"] +[ext_resource type="StyleBox" uid="uid://dkv1pl1c1dq6" path="res://addons/dialogic/Modules/DefaultLayoutParts/Layer_VN_Textbox/vn_textbox_default_panel.tres" id="3_ssa84"] +[ext_resource type="Script" path="res://addons/dialogic/Modules/Text/node_type_sound.gd" id="4_ma5mw"] +[ext_resource type="Script" path="res://addons/dialogic/Modules/Text/node_next_indicator.gd" id="5_40a50"] +[ext_resource type="Script" path="res://Dialogs/VisualNovelTextbox/autoadvance_indicator.gd" id="6_07xym"] +[ext_resource type="Texture2D" uid="uid://b0rpqfg4fhebk" path="res://addons/dialogic/Modules/DefaultLayoutParts/Layer_VN_Textbox/next.svg" id="6_uch03"] +[ext_resource type="Script" path="res://addons/dialogic/Modules/Text/node_name_label.gd" id="7_bi7sh"] +[ext_resource type="StyleBox" uid="uid://m7gyepkysu83" path="res://addons/dialogic/Modules/DefaultLayoutParts/Layer_VN_Textbox/vn_textbox_name_label_panel.tres" id="9_yg8ig"] + +[sub_resource type="Animation" id="Animation_au0a2"] +length = 0.001 +tracks/0/type = "value" +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/path = NodePath("Anchor/AnimationParent:position") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [Vector2(0, 0)] +} +tracks/1/type = "value" +tracks/1/imported = false +tracks/1/enabled = true +tracks/1/path = NodePath("Anchor/AnimationParent:rotation") +tracks/1/interp = 1 +tracks/1/loop_wrap = true +tracks/1/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [0.0] +} +tracks/2/type = "value" +tracks/2/imported = false +tracks/2/enabled = true +tracks/2/path = NodePath("Anchor/AnimationParent:scale") +tracks/2/interp = 1 +tracks/2/loop_wrap = true +tracks/2/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [Vector2(1, 1)] +} +tracks/3/type = "value" +tracks/3/imported = false +tracks/3/enabled = true +tracks/3/path = NodePath("Anchor/AnimationParent:modulate") +tracks/3/interp = 1 +tracks/3/loop_wrap = true +tracks/3/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [Color(1, 1, 1, 1)] +} +tracks/4/type = "bezier" +tracks/4/imported = false +tracks/4/enabled = true +tracks/4/path = NodePath("Anchor/AnimationParent/Sizer/DialogTextPanel:rotation") +tracks/4/interp = 1 +tracks/4/loop_wrap = true +tracks/4/keys = { +"handle_modes": PackedInt32Array(0), +"points": PackedFloat32Array(0, -0.25, 0, 0.25, 0), +"times": PackedFloat32Array(0) +} + +[sub_resource type="Animation" id="Animation_6kbwc"] +resource_name = "new_text" +length = 0.4 +tracks/0/type = "bezier" +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/path = NodePath("Anchor/AnimationParent/Sizer/DialogTextPanel:rotation") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/keys = { +"handle_modes": PackedInt32Array(3, 3, 3, 3, 3), +"points": PackedFloat32Array(0, -0.025, 0, 0.025, 0, 0.005, -0.025, 0, 0.025, 0, -0.005, -0.025, 0, 0.025, 0, 0.005, -0.025, 0, 0.025, 0, 0, -0.025, 0, 0.025, 0), +"times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4) +} + +[sub_resource type="Animation" id="Animation_g6k55"] +resource_name = "textbox_fade_up" +length = 0.7 +tracks/0/type = "value" +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/path = NodePath("Anchor/AnimationParent:position") +tracks/0/interp = 2 +tracks/0/loop_wrap = true +tracks/0/keys = { +"times": PackedFloat32Array(0, 0.3, 0.7), +"transitions": PackedFloat32Array(1, 1, 1), +"update": 0, +"values": [Vector2(0, 50), Vector2(0, 19.6793), Vector2(0, 0)] +} +tracks/1/type = "value" +tracks/1/imported = false +tracks/1/enabled = true +tracks/1/path = NodePath("Anchor/AnimationParent:modulate") +tracks/1/interp = 1 +tracks/1/loop_wrap = true +tracks/1/keys = { +"times": PackedFloat32Array(0.1, 0.6), +"transitions": PackedFloat32Array(1, 1), +"update": 0, +"values": [Color(1, 1, 1, 0), Color(1, 1, 1, 1)] +} +tracks/2/type = "value" +tracks/2/imported = false +tracks/2/enabled = true +tracks/2/path = NodePath("Anchor/AnimationParent:rotation") +tracks/2/interp = 1 +tracks/2/loop_wrap = true +tracks/2/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [0.0] +} +tracks/3/type = "value" +tracks/3/imported = false +tracks/3/enabled = true +tracks/3/path = NodePath("Anchor/AnimationParent:scale") +tracks/3/interp = 1 +tracks/3/loop_wrap = true +tracks/3/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [Vector2(1, 1)] +} + +[sub_resource type="Animation" id="Animation_htbgc"] +resource_name = "textbox_pop" +length = 0.3 +tracks/0/type = "value" +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/path = NodePath("Anchor/AnimationParent:position") +tracks/0/interp = 2 +tracks/0/loop_wrap = true +tracks/0/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [Vector2(0, 0)] +} +tracks/1/type = "value" +tracks/1/imported = false +tracks/1/enabled = true +tracks/1/path = NodePath("Anchor/AnimationParent:rotation") +tracks/1/interp = 2 +tracks/1/loop_wrap = true +tracks/1/keys = { +"times": PackedFloat32Array(0, 0.2, 0.3), +"transitions": PackedFloat32Array(1, 1, 1), +"update": 0, +"values": [-0.0899883, 0.0258223, 0.0] +} +tracks/2/type = "value" +tracks/2/imported = false +tracks/2/enabled = true +tracks/2/path = NodePath("Anchor/AnimationParent:scale") +tracks/2/interp = 2 +tracks/2/loop_wrap = true +tracks/2/keys = { +"times": PackedFloat32Array(0, 0.2, 0.3), +"transitions": PackedFloat32Array(1, 1, 1), +"update": 0, +"values": [Vector2(0.793957, 0.778082), Vector2(0.937299, 1.14248), Vector2(1, 1)] +} +tracks/3/type = "value" +tracks/3/imported = false +tracks/3/enabled = true +tracks/3/path = NodePath("Anchor/AnimationParent:modulate") +tracks/3/interp = 1 +tracks/3/loop_wrap = true +tracks/3/keys = { +"times": PackedFloat32Array(0, 0.3), +"transitions": PackedFloat32Array(1, 1), +"update": 0, +"values": [Color(1, 1, 1, 0), Color(1, 1, 1, 1)] +} + +[sub_resource type="AnimationLibrary" id="AnimationLibrary_c14kh"] +_data = { +"RESET": SubResource("Animation_au0a2"), +"new_text": SubResource("Animation_6kbwc"), +"textbox_fade_up": SubResource("Animation_g6k55"), +"textbox_pop": SubResource("Animation_htbgc") +} + +[sub_resource type="FontVariation" id="FontVariation_v8y64"] + +[node name="VN_TextboxLayer" type="Control"] +process_mode = 3 +layout_mode = 3 +anchors_preset = 15 +anchor_right = 1.0 +anchor_bottom = 1.0 +grow_horizontal = 2 +grow_vertical = 2 +mouse_filter = 2 +script = ExtResource("1_bpydr") +box_panel = "res://Dialogs/VisualNovelTextbox/vn_textbox_default_panel.tres" +box_size = Vector2(550, 150) +name_label_box_panel = "res://Dialogs/VisualNovelTextbox/vn_textbox_name_label_panel.tres" +name_label_box_modulate = Color(0, 0, 0, 1) + +[node name="Animations" type="AnimationPlayer" parent="."] +unique_name_in_owner = true +libraries = { +"": SubResource("AnimationLibrary_c14kh") +} +autoplay = "RESET" +script = ExtResource("2_xy7a2") + +[node name="Anchor" type="Control" parent="."] +layout_mode = 1 +anchors_preset = 7 +anchor_left = 0.5 +anchor_top = 1.0 +anchor_right = 0.5 +anchor_bottom = 1.0 +grow_horizontal = 2 +grow_vertical = 0 + +[node name="AnimationParent" type="Control" parent="Anchor"] +layout_mode = 1 +anchors_preset = 7 +anchor_left = 0.5 +anchor_top = 1.0 +anchor_right = 0.5 +anchor_bottom = 1.0 +grow_horizontal = 2 +grow_vertical = 0 +mouse_filter = 2 + +[node name="Sizer" type="Control" parent="Anchor/AnimationParent"] +unique_name_in_owner = true +layout_mode = 1 +anchors_preset = 7 +anchor_left = 0.5 +anchor_top = 1.0 +anchor_right = 0.5 +anchor_bottom = 1.0 +offset_left = -150.0 +offset_top = -50.0 +offset_right = 150.0 +grow_horizontal = 2 +grow_vertical = 0 + +[node name="DialogTextPanel" type="PanelContainer" parent="Anchor/AnimationParent/Sizer"] +unique_name_in_owner = true +self_modulate = Color(0.00784314, 0.00784314, 0.00784314, 0.843137) +layout_mode = 1 +anchors_preset = 15 +anchor_right = 1.0 +anchor_bottom = 1.0 +grow_horizontal = 2 +grow_vertical = 2 +mouse_filter = 2 +theme_override_styles/panel = ExtResource("3_ssa84") +metadata/_edit_layout_mode = 1 + +[node name="DialogicNode_DialogText" type="RichTextLabel" parent="Anchor/AnimationParent/Sizer/DialogTextPanel" node_paths=PackedStringArray("textbox_root")] +unique_name_in_owner = true +layout_mode = 2 +mouse_filter = 1 +theme_override_colors/default_color = Color(1, 1, 1, 1) +theme_override_font_sizes/normal_font_size = 15 +theme_override_font_sizes/bold_font_size = 15 +theme_override_font_sizes/italics_font_size = 15 +theme_override_font_sizes/bold_italics_font_size = 15 +bbcode_enabled = true +text = "Some default text" +visible_characters_behavior = 1 +script = ExtResource("3_4634k") +textbox_root = NodePath("..") + +[node name="DialogicNode_TypeSounds" type="AudioStreamPlayer" parent="Anchor/AnimationParent/Sizer/DialogTextPanel/DialogicNode_DialogText"] +unique_name_in_owner = true +script = ExtResource("4_ma5mw") +play_every_character = 0 + +[node name="NextIndicator" type="Control" parent="Anchor/AnimationParent/Sizer/DialogTextPanel"] +unique_name_in_owner = true +layout_mode = 2 +size_flags_horizontal = 8 +size_flags_vertical = 8 +script = ExtResource("5_40a50") +show_on_questions = true +texture = ExtResource("6_uch03") +metadata/_edit_layout_mode = 1 + +[node name="AutoAdvanceProgressbar" type="ProgressBar" parent="Anchor/AnimationParent/Sizer/DialogTextPanel"] +unique_name_in_owner = true +modulate = Color(1, 1, 1, 0.188235) +custom_minimum_size = Vector2(0, 10) +layout_mode = 2 +size_flags_vertical = 8 +max_value = 1.0 +step = 0.001 +value = 0.5 +show_percentage = false +script = ExtResource("6_07xym") + +[node name="NameLabelHolder" type="Control" parent="Anchor/AnimationParent/Sizer/DialogTextPanel"] +layout_mode = 2 +mouse_filter = 2 + +[node name="NameLabelPanel" type="PanelContainer" parent="Anchor/AnimationParent/Sizer/DialogTextPanel/NameLabelHolder"] +unique_name_in_owner = true +self_modulate = Color(0.00784314, 0.00784314, 0.00784314, 0.843137) +layout_mode = 1 +offset_top = -50.0 +offset_right = 9.0 +offset_bottom = -25.0 +theme_override_styles/panel = ExtResource("9_yg8ig") +metadata/_edit_layout_mode = 1 +metadata/_edit_use_custom_anchors = true +metadata/_edit_group_ = true + +[node name="DialogicNode_NameLabel" type="Label" parent="Anchor/AnimationParent/Sizer/DialogTextPanel/NameLabelHolder/NameLabelPanel" node_paths=PackedStringArray("name_label_root")] +unique_name_in_owner = true +layout_mode = 2 +theme_override_colors/font_color = Color(1, 1, 1, 1) +theme_override_fonts/font = SubResource("FontVariation_v8y64") +theme_override_font_sizes/font_size = 15 +text = "S" +script = ExtResource("7_bi7sh") +name_label_root = NodePath("..") diff --git a/Dialogs/VisualNovelTextbox/next.svg b/Dialogs/VisualNovelTextbox/next.svg new file mode 100644 index 0000000..ae877a2 --- /dev/null +++ b/Dialogs/VisualNovelTextbox/next.svg @@ -0,0 +1,12 @@ +<?xml version="1.0" encoding="UTF-8" standalone="no"?> +<!-- Created with Inkscape (http://www.inkscape.org/) --> + +<svg width="6.4715624mm" height="6.4715624mm" viewBox="0 0 6.4715624 6.4715622" version="1.1" id="svg5" inkscape:export-filename="next.svg" inkscape:export-xdpi="17.054285" inkscape:export-ydpi="17.054285" sodipodi:docname="next.svg" inkscape:version="1.2.2 (732a01da63, 2022-12-09)" xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape" xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd" xmlns="http://www.w3.org/2000/svg" xmlns:svg="http://www.w3.org/2000/svg"> + <sodipodi:namedview id="namedview7" pagecolor="#505050" bordercolor="#eeeeee" borderopacity="1" inkscape:showpageshadow="0" inkscape:pageopacity="0" inkscape:pagecheckerboard="0" inkscape:deskcolor="#505050" inkscape:document-units="mm" showgrid="true" inkscape:zoom="8.4359982" inkscape:cx="-7.0531072" inkscape:cy="10.312947" inkscape:window-width="1920" inkscape:window-height="1017" inkscape:window-x="-8" inkscape:window-y="-8" inkscape:window-maximized="1" inkscape:current-layer="layer1"> + <inkscape:grid type="xygrid" id="grid2291" originx="-1.8058334" originy="-1.8059061" /> + </sodipodi:namedview> + <defs id="defs2" /> + <g inkscape:label="Layer 1" inkscape:groupmode="layer" id="layer1" transform="translate(-3.3788024,-4.701698)"> + <path style="fill:#ffffff;fill-opacity:1;fill-rule:evenodd;stroke:#ffffff;stroke-width:1.18;stroke-linecap:round;stroke-linejoin:round;stroke-miterlimit:3.2;stroke-dasharray:none;stroke-dashoffset:0" d="M 4.4833857,5.2770419 6.6000523,10.568709 8.716719,5.2770419 c -2.6603643,0.2499583 -1.6020309,0.2499583 -4.2333333,0 z" id="path2289" sodipodi:nodetypes="cccc" /> + </g> +</svg> diff --git a/Dialogs/VisualNovelTextbox/next.svg.import b/Dialogs/VisualNovelTextbox/next.svg.import new file mode 100644 index 0000000..2d7283b --- /dev/null +++ b/Dialogs/VisualNovelTextbox/next.svg.import @@ -0,0 +1,37 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://0uscbnti76fk" +path="res://.godot/imported/next.svg-89a4d1abb4d1d275604ee07db624369b.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://Dialogs/VisualNovelTextbox/next.svg" +dest_files=["res://.godot/imported/next.svg-89a4d1abb4d1d275604ee07db624369b.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 +svg/scale=1.0 +editor/scale_with_editor_scale=false +editor/convert_colors_with_editor_theme=false diff --git a/Dialogs/VisualNovelTextbox/vn_textbox_default_panel.tres b/Dialogs/VisualNovelTextbox/vn_textbox_default_panel.tres new file mode 100644 index 0000000..07489b4 --- /dev/null +++ b/Dialogs/VisualNovelTextbox/vn_textbox_default_panel.tres @@ -0,0 +1,12 @@ +[gd_resource type="StyleBoxFlat" format=3 uid="uid://dkv1pl1c1dq6"] + +[resource] +content_margin_left = 15.0 +content_margin_top = 15.0 +content_margin_right = 15.0 +content_margin_bottom = 15.0 +bg_color = Color(1, 1, 1, 1) +corner_radius_top_left = 5 +corner_radius_top_right = 5 +corner_radius_bottom_right = 5 +corner_radius_bottom_left = 5 diff --git a/Dialogs/VisualNovelTextbox/vn_textbox_layer.gd b/Dialogs/VisualNovelTextbox/vn_textbox_layer.gd new file mode 100644 index 0000000..d560305 --- /dev/null +++ b/Dialogs/VisualNovelTextbox/vn_textbox_layer.gd @@ -0,0 +1,222 @@ +@tool +extends DialogicLayoutLayer + +## A layer that contains +## - a dialog_text node +## - a name_label node +## - a next_indicator node +## - a type_sound node +## +## as well as custom +## - animations +## - auto-advance progress indicator + + +enum Alignments {LEFT, CENTER, RIGHT} + +enum AnimationsIn {NONE, POP_IN, FADE_UP} +enum AnimationsOut {NONE, POP_OUT, FADE_DOWN} +enum AnimationsNewText {NONE, WIGGLE} + +@export_group("Text") +@export_subgroup("Alignment & Size") +@export var text_alignment: Alignments= Alignments.LEFT +@export var text_use_global_size: bool = true +@export var text_size: int = 15 + +@export_subgroup("Color") +@export var text_use_global_color: bool = true +@export var text_custom_color: Color = Color.WHITE + +@export_subgroup('Font') +@export var text_use_global_font: bool = true +@export_file('*.ttf') var normal_font:String = "" +@export_file('*.ttf') var bold_font:String = "" +@export_file('*.ttf') var italic_font:String = "" +@export_file('*.ttf') var bold_italic_font:String = "" + +@export_group("Box") +@export_subgroup("Panel") +@export_file("*.tres") var box_panel: String = this_folder.path_join("vn_textbox_default_panel.tres") +@export_subgroup("Color") +@export var box_color_use_global: bool = true +@export var box_color_custom: Color = Color.BLACK +@export_subgroup("Size & Position") +@export var box_size: Vector2 = Vector2(550, 110) +@export var box_margin_bottom: int = 15 +@export_subgroup("Animation") +@export var box_animation_in: AnimationsIn = AnimationsIn.FADE_UP +@export var box_animation_out: AnimationsOut = AnimationsOut.FADE_DOWN +@export var box_animation_new_text: AnimationsNewText = AnimationsNewText.NONE + +@export_group("Name Label") +@export_subgroup('Color') +@export var name_label_use_global_color: bool= true +@export var name_label_use_character_color: bool = true +@export var name_label_custom_color: Color = Color.WHITE +@export_subgroup('Font') +@export var name_label_use_global_font: bool = true +@export_file('*.ttf') var name_label_font: String = "" +@export var name_label_use_global_font_size: bool = true +@export var name_label_custom_font_size: int = 15 +@export_subgroup('Box') +@export_file("*.tres") var name_label_box_panel: String = this_folder.path_join("vn_textbox_name_label_panel.tres") +@export var name_label_box_use_global_color: bool = true +@export var name_label_box_modulate: Color = box_color_custom +@export_subgroup('Alignment') +@export var name_label_alignment: Alignments = Alignments.LEFT +@export var name_label_box_offset: Vector2 = Vector2.ZERO + +@export_group("Indicators") +@export_subgroup("Next Indicator") +@export var next_indicator_enabled: bool = true +@export var next_indicator_show_on_questions: bool = true +@export var next_indicator_show_on_autoadvance: bool = false +@export_enum('bounce', 'blink', 'none') var next_indicator_animation: int = 0 +@export_file("*.png","*.svg","*.tres") var next_indicator_texture: String = '' +@export var next_indicator_size: Vector2 = Vector2(25,25) + +@export_subgroup("Autoadvance") +@export var autoadvance_progressbar: bool = true + +@export_group('Sounds') +@export_subgroup('Typing Sounds') +@export var typing_sounds_enabled: bool = true +@export var typing_sounds_mode: DialogicNode_TypeSounds.Modes = DialogicNode_TypeSounds.Modes.INTERRUPT +@export_dir var typing_sounds_sounds_folder: String = "res://addons/dialogic/Example Assets/sound-effects/" +@export_file("*.wav", "*.ogg", "*.mp3") var typing_sounds_end_sound: String = "" +@export_range(1, 999, 1) var typing_sounds_every_nths_character: int = 1 +@export_range(0.01, 4, 0.01) var typing_sounds_pitch: float = 1.0 +@export_range(0.0, 3.0) var typing_sounds_pitch_variance: float = 0.0 +@export_range(-80, 24, 0.01) var typing_sounds_volume: float = -10 +@export_range(0.0, 10) var typing_sounds_volume_variance: float = 0.0 +@export var typing_sounds_ignore_characters: String = " .,!?" + + +func _apply_export_overrides() -> void: + if !is_inside_tree(): + await ready + + ## FONT SETTINGS + var dialog_text: DialogicNode_DialogText = %DialogicNode_DialogText + dialog_text.alignment = text_alignment as DialogicNode_DialogText.Alignment + + if text_use_global_size: + text_size = get_global_setting(&'font_size', text_size) + dialog_text.add_theme_font_size_override(&"normal_font_size", text_size) + dialog_text.add_theme_font_size_override(&"bold_font_size", text_size) + dialog_text.add_theme_font_size_override(&"italics_font_size", text_size) + dialog_text.add_theme_font_size_override(&"bold_italics_font_size", text_size) + + if text_use_global_color: + dialog_text.add_theme_color_override(&"default_color", get_global_setting(&'font_color', text_custom_color) as Color) + else: + dialog_text.add_theme_color_override(&"default_color", text_custom_color) + + if text_use_global_font and get_global_setting(&'font', false): + dialog_text.add_theme_font_override(&"normal_font", load(get_global_setting(&'font', '') as String) as Font) + elif !normal_font.is_empty(): + dialog_text.add_theme_font_override(&"normal_font", load(normal_font) as Font) + if !bold_font.is_empty(): + dialog_text.add_theme_font_override(&"bold_font", load(bold_font) as Font) + if !italic_font.is_empty(): + dialog_text.add_theme_font_override(&"italitc_font", load(italic_font) as Font) + if !bold_italic_font.is_empty(): + dialog_text.add_theme_font_override(&"bold_italics_font", load(bold_italic_font) as Font) + + ## BOX SETTINGS + var dialog_text_panel: PanelContainer = %DialogTextPanel + if ResourceLoader.exists(box_panel): + dialog_text_panel.add_theme_stylebox_override(&'panel', load(box_panel) as StyleBox) + + if box_color_use_global: + dialog_text_panel.self_modulate = get_global_setting(&'bg_color', box_color_custom) + else: + dialog_text_panel.self_modulate = box_color_custom + + var sizer: Control = %Sizer + sizer.size = box_size + sizer.position = box_size * Vector2(-0.5, -1)+Vector2(0, -box_margin_bottom) + + ## BOX ANIMATIONS + var animations: AnimationPlayer = %Animations + animations.set(&'animation_in', box_animation_in) + animations.set(&'animation_out', box_animation_out) + animations.set(&'animation_new_text', box_animation_new_text) + + ## NAME LABEL SETTINGS + var name_label: DialogicNode_NameLabel = %DialogicNode_NameLabel + if name_label_use_global_font_size: + name_label.add_theme_font_size_override(&"font_size", get_global_setting(&'font_size', name_label_custom_font_size) as int) + else: + name_label.add_theme_font_size_override(&"font_size", name_label_custom_font_size) + + if name_label_use_global_font and get_global_setting(&'font', false): + name_label.add_theme_font_override(&'font', load(get_global_setting(&'font', '') as String) as Font) + elif not name_label_font.is_empty(): + name_label.add_theme_font_override(&'font', load(name_label_font) as Font) + + if name_label_use_global_color: + name_label.add_theme_color_override(&"font_color", get_global_setting(&'font_color', name_label_custom_color) as Color) + else: + name_label.add_theme_color_override(&"font_color", name_label_custom_color) + + name_label.use_character_color = name_label_use_character_color + + var name_label_panel: PanelContainer = %NameLabelPanel + if ResourceLoader.exists(name_label_box_panel): + name_label_panel.add_theme_stylebox_override(&'panel', load(name_label_box_panel) as StyleBox) + else: + name_label_panel.add_theme_stylebox_override(&'panel', load(this_folder.path_join("vn_textbox_name_label_panel.tres")) as StyleBox) + + if name_label_box_use_global_color: + name_label_panel.self_modulate = get_global_setting(&'bg_color', name_label_box_modulate) + else: + name_label_panel.self_modulate = name_label_box_modulate + + name_label_panel.position = name_label_box_offset+Vector2(0, -40) + name_label_panel.position -= Vector2( + dialog_text_panel.get_theme_stylebox(&'panel', &'PanelContainer').content_margin_left, + dialog_text_panel.get_theme_stylebox(&'panel', &'PanelContainer').content_margin_top) + name_label_panel.anchor_left = name_label_alignment/2.0 + name_label_panel.anchor_right = name_label_alignment/2.0 + name_label_panel.grow_horizontal = [1, 2, 0][name_label_alignment] + + ## NEXT INDICATOR SETTINGS + var next_indicator: DNextIndicator = %NextIndicator + next_indicator.enabled = next_indicator_enabled + + if next_indicator_enabled: + next_indicator.animation = next_indicator_animation + if FileAccess.file_exists(next_indicator_texture): + next_indicator.texture = load(next_indicator_texture) + next_indicator.show_on_questions = next_indicator_show_on_questions + next_indicator.show_on_autoadvance = next_indicator_show_on_autoadvance + next_indicator.texture_size = next_indicator_size + + ## OTHER + var progress_bar: ProgressBar = %AutoAdvanceProgressbar + progress_bar.set(&'enabled', autoadvance_progressbar) + + #### SOUNDS + + ## TYPING SOUNDS + var type_sounds: DialogicNode_TypeSounds = %DialogicNode_TypeSounds + type_sounds.enabled = typing_sounds_enabled + type_sounds.mode = typing_sounds_mode + if not typing_sounds_sounds_folder.is_empty(): + type_sounds.sounds = DialogicNode_TypeSounds.load_sounds_from_path(typing_sounds_sounds_folder) + else: + type_sounds.sounds.clear() + if not typing_sounds_end_sound.is_empty(): + type_sounds.end_sound = load(typing_sounds_end_sound) + else: + type_sounds.end_sound = null + + type_sounds.play_every_character = typing_sounds_every_nths_character + type_sounds.base_pitch = typing_sounds_pitch + type_sounds.base_volume = typing_sounds_volume + type_sounds.pitch_variance = typing_sounds_pitch_variance + type_sounds.volume_variance = typing_sounds_volume_variance + type_sounds.ignore_characters = typing_sounds_ignore_characters + diff --git a/Dialogs/VisualNovelTextbox/vn_textbox_name_label_panel.tres b/Dialogs/VisualNovelTextbox/vn_textbox_name_label_panel.tres new file mode 100644 index 0000000..cc88fd9 --- /dev/null +++ b/Dialogs/VisualNovelTextbox/vn_textbox_name_label_panel.tres @@ -0,0 +1,12 @@ +[gd_resource type="StyleBoxFlat" format=3 uid="uid://m7gyepkysu83"] + +[resource] +content_margin_left = 10.0 +content_margin_top = 5.0 +content_margin_right = 10.0 +content_margin_bottom = 5.0 +bg_color = Color(1, 1, 1, 1) +corner_radius_top_left = 5 +corner_radius_top_right = 5 +corner_radius_bottom_right = 5 +corner_radius_bottom_left = 5 diff --git a/Dialogs/alpha-sign.dch b/Dialogs/alpha-sign.dch deleted file mode 100644 index 57978b0..0000000 --- a/Dialogs/alpha-sign.dch +++ /dev/null @@ -1,19 +0,0 @@ -{ -"@path": "res://addons/dialogic/Resources/character.gd", -"@subpath": NodePath(""), -"_translation_id": "12", -"color": Color(1, 1, 1, 1), -"custom_info": { -"sound_mood_default": "", -"sound_moods": {}, -"style": "" -}, -"default_portrait": "", -"description": "", -"display_name": "alpha-sign", -"mirror": false, -"nicknames": [""], -"offset": Vector2(0, 0), -"portraits": {}, -"scale": 1.0 -}
\ No newline at end of file diff --git a/Dialogs/panel.tres b/Dialogs/panel.tres new file mode 100644 index 0000000..7f0334e --- /dev/null +++ b/Dialogs/panel.tres @@ -0,0 +1,12 @@ +[gd_resource type="StyleBoxFlat" format=3 uid="uid://dh8pk62vmxdrf"] + +[resource] +content_margin_left = 5.0 +content_margin_top = 5.0 +content_margin_right = 5.0 +content_margin_bottom = 5.0 +bg_color = Color(1, 1, 1, 1) +corner_radius_top_left = 5 +corner_radius_top_right = 5 +corner_radius_bottom_right = 5 +corner_radius_bottom_left = 5 diff --git a/Dialogs/sign.tres b/Dialogs/sign.tres index 6ba3d7d..d886188 100644 --- a/Dialogs/sign.tres +++ b/Dialogs/sign.tres @@ -3,7 +3,7 @@ [ext_resource type="PackedScene" uid="uid://c1k5m0w3r40xf" path="res://addons/dialogic/Modules/DefaultLayoutParts/Layer_FullBackground/full_background_layer.tscn" id="1_p87lh"] [ext_resource type="Script" path="res://addons/dialogic/Resources/dialogic_style_layer.gd" id="2_lxhqr"] [ext_resource type="PackedScene" uid="uid://cy1y14inwkplb" path="res://addons/dialogic/Modules/DefaultLayoutParts/Layer_VN_Portraits/vn_portrait_layer.tscn" id="3_rgd8m"] -[ext_resource type="PackedScene" uid="uid://bquja8jyk8kbr" path="res://addons/dialogic/Modules/DefaultLayoutParts/Layer_VN_Textbox/vn_textbox_layer.tscn" id="4_4p2ej"] +[ext_resource type="PackedScene" uid="uid://brorxy0ukjs2g" path="res://Dialogs/VisualNovelTextbox/custom_vn_textbox_layer.tscn" id="4_wm0x6"] [ext_resource type="PackedScene" uid="uid://cn674foxwedqu" path="res://addons/dialogic/Modules/DefaultLayoutParts/Layer_Input/full_advance_input_layer.tscn" id="5_moqv1"] [ext_resource type="PackedScene" uid="uid://dsbwnp5hegnu3" path="res://addons/dialogic/Modules/DefaultLayoutParts/Layer_Glossary/glossary_popup_layer.tscn" id="6_f0yxf"] [ext_resource type="PackedScene" uid="uid://dhk6j6eb6e3q" path="res://addons/dialogic/Modules/DefaultLayoutParts/Layer_VN_Choices/vn_choice_layer.tscn" id="7_kexg8"] @@ -14,7 +14,9 @@ [sub_resource type="Resource" id="Resource_te4vy"] script = ExtResource("2_lxhqr") scene = ExtResource("1_p87lh") -overrides = {} +overrides = { +"disabled": "true" +} [sub_resource type="Resource" id="Resource_76v7p"] script = ExtResource("2_lxhqr") @@ -23,11 +25,11 @@ overrides = {} [sub_resource type="Resource" id="Resource_s78c1"] script = ExtResource("2_lxhqr") -scene = ExtResource("4_4p2ej") +scene = ExtResource("4_wm0x6") overrides = { -"box_margin_bottom": "10.0", -"box_panel": "\"vn_textbox_default_panel.tres\"", -"box_size": "Vector2(5, 5)", +"box_margin_bottom": "5.0", +"box_panel": "\"res://Dialogs/panel.tres\"", +"box_size": "Vector2(200, 35)", "next_indicator_size": "Vector2(5, 5)", "text_alignment": "1", "text_size": "8.0", @@ -37,7 +39,9 @@ overrides = { [sub_resource type="Resource" id="Resource_f5n0s"] script = ExtResource("2_lxhqr") scene = ExtResource("5_moqv1") -overrides = {} +overrides = { +"disabled": "true" +} [sub_resource type="Resource" id="Resource_bah1v"] script = ExtResource("2_lxhqr") @@ -64,4 +68,4 @@ script = ExtResource("10_ginwr") name = "sign" base_overrides = {} layers = Array[ExtResource("2_lxhqr")]([SubResource("Resource_te4vy"), SubResource("Resource_76v7p"), SubResource("Resource_s78c1"), SubResource("Resource_f5n0s"), SubResource("Resource_bah1v"), SubResource("Resource_nvm0p"), SubResource("Resource_rg2lt"), SubResource("Resource_f6fwr")]) -metadata/_latest_layer = 2 +metadata/_latest_layer = -1 diff --git a/Scenes/Components/TileMap.tscn b/Scenes/Components/TileMap.tscn index 3100be8..4e0e7cd 100644 --- a/Scenes/Components/TileMap.tscn +++ b/Scenes/Components/TileMap.tscn @@ -1,4 +1,4 @@ -[gd_scene load_steps=18 format=3 uid="uid://d0t04jox4oxsv"] +[gd_scene load_steps=19 format=3 uid="uid://d0t04jox4oxsv"] [ext_resource type="Texture2D" uid="uid://5dk0c1kpvdgs" path="res://Assets/bomb_party_v4.png" id="1_aov43"] [ext_resource type="PackedScene" uid="uid://bugyo0c505kdw" path="res://Scenes/Entities/Objects/Box.tscn" id="1_fy8qx"] @@ -8,6 +8,7 @@ [ext_resource type="Texture2D" uid="uid://dnsxr8sq7ap0j" path="res://Assets/Stages/core_buildings.png" id="4_gspqb"] [ext_resource type="PackedScene" uid="uid://cv64e7fpdi2a2" path="res://Scenes/Components/Teleport.tscn" id="4_kheyh"] [ext_resource type="Texture2D" uid="uid://cctukh2hhfgty" path="res://Assets/Stages/core_outdoor_nature.png" id="5_8fova"] +[ext_resource type="PackedScene" uid="uid://ccolri3egf8rk" path="res://Scenes/Entities/Enemies/Balloon.tscn" id="5_cpm0i"] [ext_resource type="Texture2D" uid="uid://b6ce2eihxulqb" path="res://Assets/Stages/core_set pieces.png" id="6_gvcvm"] [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_wbnml"] @@ -16,28404 +17,47243 @@ margins = Vector2i(24, 3) 0:0/0 = 0 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/0/physics_layer_0/angular_velocity = 0.0 +0:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:0/0/physics_layer_1/angular_velocity = 0.0 1:0/0 = 0 1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:0/0/physics_layer_0/angular_velocity = 0.0 +1:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:0/0/physics_layer_1/angular_velocity = 0.0 2:0/0 = 0 2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:0/0/physics_layer_0/angular_velocity = 0.0 +2:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:0/0/physics_layer_1/angular_velocity = 0.0 3:0/0 = 0 3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:0/0/physics_layer_0/angular_velocity = 0.0 +3:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:0/0/physics_layer_1/angular_velocity = 0.0 4:0/0 = 0 4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:0/0/physics_layer_0/angular_velocity = 0.0 +4:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:0/0/physics_layer_1/angular_velocity = 0.0 5:0/0 = 0 5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:0/0/physics_layer_0/angular_velocity = 0.0 +5:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:0/0/physics_layer_1/angular_velocity = 0.0 6:0/0 = 0 6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:0/0/physics_layer_0/angular_velocity = 0.0 +6:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:0/0/physics_layer_1/angular_velocity = 0.0 7:0/0 = 0 7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:0/0/physics_layer_0/angular_velocity = 0.0 +7:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:0/0/physics_layer_1/angular_velocity = 0.0 8:0/0 = 0 8:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:0/0/physics_layer_0/angular_velocity = 0.0 +8:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:0/0/physics_layer_1/angular_velocity = 0.0 9:0/0 = 0 9:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:0/0/physics_layer_0/angular_velocity = 0.0 +9:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:0/0/physics_layer_1/angular_velocity = 0.0 10:0/0 = 0 10:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:0/0/physics_layer_0/angular_velocity = 0.0 +10:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:0/0/physics_layer_1/angular_velocity = 0.0 11:0/0 = 0 11:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:0/0/physics_layer_0/angular_velocity = 0.0 +11:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:0/0/physics_layer_1/angular_velocity = 0.0 12:0/0 = 0 12:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:0/0/physics_layer_0/angular_velocity = 0.0 +12:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:0/0/physics_layer_1/angular_velocity = 0.0 13:0/0 = 0 13:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:0/0/physics_layer_0/angular_velocity = 0.0 +13:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:0/0/physics_layer_1/angular_velocity = 0.0 14:0/0 = 0 14:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:0/0/physics_layer_0/angular_velocity = 0.0 +14:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:0/0/physics_layer_1/angular_velocity = 0.0 15:0/0 = 0 15:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:0/0/physics_layer_0/angular_velocity = 0.0 +15:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:0/0/physics_layer_1/angular_velocity = 0.0 16:0/0 = 0 16:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:0/0/physics_layer_0/angular_velocity = 0.0 +16:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:0/0/physics_layer_1/angular_velocity = 0.0 17:0/0 = 0 17:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:0/0/physics_layer_0/angular_velocity = 0.0 +17:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:0/0/physics_layer_1/angular_velocity = 0.0 18:0/0 = 0 18:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:0/0/physics_layer_0/angular_velocity = 0.0 +18:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:0/0/physics_layer_1/angular_velocity = 0.0 19:0/0 = 0 19:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:0/0/physics_layer_0/angular_velocity = 0.0 +19:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:0/0/physics_layer_1/angular_velocity = 0.0 20:0/0 = 0 20:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:0/0/physics_layer_0/angular_velocity = 0.0 +20:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:0/0/physics_layer_1/angular_velocity = 0.0 21:0/0 = 0 21:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:0/0/physics_layer_0/angular_velocity = 0.0 +21:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:0/0/physics_layer_1/angular_velocity = 0.0 22:0/0 = 0 22:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:0/0/physics_layer_0/angular_velocity = 0.0 +22:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:0/0/physics_layer_1/angular_velocity = 0.0 23:0/0 = 0 23:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:0/0/physics_layer_0/angular_velocity = 0.0 +23:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:0/0/physics_layer_1/angular_velocity = 0.0 24:0/0 = 0 24:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:0/0/physics_layer_0/angular_velocity = 0.0 +24:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:0/0/physics_layer_1/angular_velocity = 0.0 25:0/0 = 0 25:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:0/0/physics_layer_0/angular_velocity = 0.0 +25:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:0/0/physics_layer_1/angular_velocity = 0.0 26:0/0 = 0 26:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:0/0/physics_layer_0/angular_velocity = 0.0 +26:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:0/0/physics_layer_1/angular_velocity = 0.0 27:0/0 = 0 27:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:0/0/physics_layer_0/angular_velocity = 0.0 +27:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:0/0/physics_layer_1/angular_velocity = 0.0 28:0/0 = 0 28:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:0/0/physics_layer_0/angular_velocity = 0.0 +28:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:0/0/physics_layer_1/angular_velocity = 0.0 29:0/0 = 0 29:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:0/0/physics_layer_0/angular_velocity = 0.0 +29:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:0/0/physics_layer_1/angular_velocity = 0.0 30:0/0 = 0 30:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:0/0/physics_layer_0/angular_velocity = 0.0 +30:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:0/0/physics_layer_1/angular_velocity = 0.0 0:1/0 = 0 0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:1/0/physics_layer_0/angular_velocity = 0.0 +0:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:1/0/physics_layer_1/angular_velocity = 0.0 1:1/0 = 0 1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:1/0/physics_layer_0/angular_velocity = 0.0 +1:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:1/0/physics_layer_1/angular_velocity = 0.0 2:1/0 = 0 2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:1/0/physics_layer_0/angular_velocity = 0.0 +2:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:1/0/physics_layer_1/angular_velocity = 0.0 3:1/0 = 0 3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:1/0/physics_layer_0/angular_velocity = 0.0 +3:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:1/0/physics_layer_1/angular_velocity = 0.0 4:1/0 = 0 4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:1/0/physics_layer_0/angular_velocity = 0.0 +4:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:1/0/physics_layer_1/angular_velocity = 0.0 5:1/0 = 0 5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:1/0/physics_layer_0/angular_velocity = 0.0 +5:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:1/0/physics_layer_1/angular_velocity = 0.0 6:1/0 = 0 6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:1/0/physics_layer_0/angular_velocity = 0.0 +6:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:1/0/physics_layer_1/angular_velocity = 0.0 7:1/0 = 0 7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:1/0/physics_layer_0/angular_velocity = 0.0 +7:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:1/0/physics_layer_1/angular_velocity = 0.0 8:1/0 = 0 8:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:1/0/physics_layer_0/angular_velocity = 0.0 +8:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:1/0/physics_layer_1/angular_velocity = 0.0 9:1/0 = 0 9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:1/0/physics_layer_0/angular_velocity = 0.0 +9:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:1/0/physics_layer_1/angular_velocity = 0.0 10:1/0 = 0 10:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:1/0/physics_layer_0/angular_velocity = 0.0 +10:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:1/0/physics_layer_1/angular_velocity = 0.0 11:1/0 = 0 11:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:1/0/physics_layer_0/angular_velocity = 0.0 +11:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:1/0/physics_layer_1/angular_velocity = 0.0 12:1/0 = 0 12:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:1/0/physics_layer_0/angular_velocity = 0.0 +12:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:1/0/physics_layer_1/angular_velocity = 0.0 13:1/0 = 0 13:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:1/0/physics_layer_0/angular_velocity = 0.0 +13:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:1/0/physics_layer_1/angular_velocity = 0.0 14:1/0 = 0 14:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:1/0/physics_layer_0/angular_velocity = 0.0 +14:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:1/0/physics_layer_1/angular_velocity = 0.0 15:1/0 = 0 15:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:1/0/physics_layer_0/angular_velocity = 0.0 +15:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:1/0/physics_layer_1/angular_velocity = 0.0 16:1/0 = 0 16:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:1/0/physics_layer_0/angular_velocity = 0.0 +16:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:1/0/physics_layer_1/angular_velocity = 0.0 17:1/0 = 0 17:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:1/0/physics_layer_0/angular_velocity = 0.0 +17:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:1/0/physics_layer_1/angular_velocity = 0.0 18:1/0 = 0 18:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:1/0/physics_layer_0/angular_velocity = 0.0 +18:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:1/0/physics_layer_1/angular_velocity = 0.0 19:1/0 = 0 19:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:1/0/physics_layer_0/angular_velocity = 0.0 +19:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:1/0/physics_layer_1/angular_velocity = 0.0 20:1/0 = 0 20:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:1/0/physics_layer_0/angular_velocity = 0.0 +20:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:1/0/physics_layer_1/angular_velocity = 0.0 21:1/0 = 0 21:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:1/0/physics_layer_0/angular_velocity = 0.0 +21:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:1/0/physics_layer_1/angular_velocity = 0.0 22:1/0 = 0 22:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:1/0/physics_layer_0/angular_velocity = 0.0 +22:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:1/0/physics_layer_1/angular_velocity = 0.0 23:1/0 = 0 23:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:1/0/physics_layer_0/angular_velocity = 0.0 +23:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:1/0/physics_layer_1/angular_velocity = 0.0 24:1/0 = 0 24:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:1/0/physics_layer_0/angular_velocity = 0.0 +24:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:1/0/physics_layer_1/angular_velocity = 0.0 25:1/0 = 0 25:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:1/0/physics_layer_0/angular_velocity = 0.0 +25:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:1/0/physics_layer_1/angular_velocity = 0.0 26:1/0 = 0 26:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:1/0/physics_layer_0/angular_velocity = 0.0 +26:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:1/0/physics_layer_1/angular_velocity = 0.0 27:1/0 = 0 27:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:1/0/physics_layer_0/angular_velocity = 0.0 +27:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:1/0/physics_layer_1/angular_velocity = 0.0 28:1/0 = 0 28:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:1/0/physics_layer_0/angular_velocity = 0.0 +28:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:1/0/physics_layer_1/angular_velocity = 0.0 29:1/0 = 0 29:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:1/0/physics_layer_0/angular_velocity = 0.0 +29:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:1/0/physics_layer_1/angular_velocity = 0.0 30:1/0 = 0 30:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:1/0/physics_layer_0/angular_velocity = 0.0 +30:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:1/0/physics_layer_1/angular_velocity = 0.0 0:2/0 = 0 0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:2/0/physics_layer_0/angular_velocity = 0.0 +0:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:2/0/physics_layer_1/angular_velocity = 0.0 1:2/0 = 0 1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:2/0/physics_layer_0/angular_velocity = 0.0 +1:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:2/0/physics_layer_1/angular_velocity = 0.0 2:2/0 = 0 2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:2/0/physics_layer_0/angular_velocity = 0.0 +2:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:2/0/physics_layer_1/angular_velocity = 0.0 3:2/0 = 0 3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:2/0/physics_layer_0/angular_velocity = 0.0 +3:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:2/0/physics_layer_1/angular_velocity = 0.0 4:2/0 = 0 4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:2/0/physics_layer_0/angular_velocity = 0.0 +4:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:2/0/physics_layer_1/angular_velocity = 0.0 5:2/0 = 0 5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:2/0/physics_layer_0/angular_velocity = 0.0 +5:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:2/0/physics_layer_1/angular_velocity = 0.0 6:2/0 = 0 6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:2/0/physics_layer_0/angular_velocity = 0.0 +6:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:2/0/physics_layer_1/angular_velocity = 0.0 7:2/0 = 0 7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:2/0/physics_layer_0/angular_velocity = 0.0 +7:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:2/0/physics_layer_1/angular_velocity = 0.0 8:2/0 = 0 8:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:2/0/physics_layer_0/angular_velocity = 0.0 +8:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:2/0/physics_layer_1/angular_velocity = 0.0 9:2/0 = 0 9:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:2/0/physics_layer_0/angular_velocity = 0.0 +9:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:2/0/physics_layer_1/angular_velocity = 0.0 10:2/0 = 0 10:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:2/0/physics_layer_0/angular_velocity = 0.0 +10:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:2/0/physics_layer_1/angular_velocity = 0.0 11:2/0 = 0 11:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:2/0/physics_layer_0/angular_velocity = 0.0 +11:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:2/0/physics_layer_1/angular_velocity = 0.0 12:2/0 = 0 12:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:2/0/physics_layer_0/angular_velocity = 0.0 +12:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:2/0/physics_layer_1/angular_velocity = 0.0 13:2/0 = 0 13:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:2/0/physics_layer_0/angular_velocity = 0.0 +13:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:2/0/physics_layer_1/angular_velocity = 0.0 14:2/0 = 0 14:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:2/0/physics_layer_0/angular_velocity = 0.0 +14:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:2/0/physics_layer_1/angular_velocity = 0.0 15:2/0 = 0 15:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:2/0/physics_layer_0/angular_velocity = 0.0 +15:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:2/0/physics_layer_1/angular_velocity = 0.0 16:2/0 = 0 16:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:2/0/physics_layer_0/angular_velocity = 0.0 +16:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:2/0/physics_layer_1/angular_velocity = 0.0 17:2/0 = 0 17:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:2/0/physics_layer_0/angular_velocity = 0.0 +17:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:2/0/physics_layer_1/angular_velocity = 0.0 18:2/0 = 0 18:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:2/0/physics_layer_0/angular_velocity = 0.0 +18:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:2/0/physics_layer_1/angular_velocity = 0.0 19:2/0 = 0 19:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:2/0/physics_layer_0/angular_velocity = 0.0 +19:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:2/0/physics_layer_1/angular_velocity = 0.0 20:2/0 = 0 20:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:2/0/physics_layer_0/angular_velocity = 0.0 +20:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:2/0/physics_layer_1/angular_velocity = 0.0 21:2/0 = 0 21:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:2/0/physics_layer_0/angular_velocity = 0.0 +21:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:2/0/physics_layer_1/angular_velocity = 0.0 22:2/0 = 0 22:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:2/0/physics_layer_0/angular_velocity = 0.0 +22:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:2/0/physics_layer_1/angular_velocity = 0.0 23:2/0 = 0 23:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:2/0/physics_layer_0/angular_velocity = 0.0 +23:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:2/0/physics_layer_1/angular_velocity = 0.0 24:2/0 = 0 24:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:2/0/physics_layer_0/angular_velocity = 0.0 +24:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:2/0/physics_layer_1/angular_velocity = 0.0 25:2/0 = 0 25:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:2/0/physics_layer_0/angular_velocity = 0.0 +25:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:2/0/physics_layer_1/angular_velocity = 0.0 26:2/0 = 0 26:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:2/0/physics_layer_0/angular_velocity = 0.0 +26:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:2/0/physics_layer_1/angular_velocity = 0.0 27:2/0 = 0 27:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:2/0/physics_layer_0/angular_velocity = 0.0 +27:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:2/0/physics_layer_1/angular_velocity = 0.0 28:2/0 = 0 28:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:2/0/physics_layer_0/angular_velocity = 0.0 +28:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:2/0/physics_layer_1/angular_velocity = 0.0 29:2/0 = 0 29:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:2/0/physics_layer_0/angular_velocity = 0.0 +29:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:2/0/physics_layer_1/angular_velocity = 0.0 30:2/0 = 0 30:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:2/0/physics_layer_0/angular_velocity = 0.0 +30:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:2/0/physics_layer_1/angular_velocity = 0.0 0:3/0 = 0 0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:3/0/physics_layer_0/angular_velocity = 0.0 +0:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:3/0/physics_layer_1/angular_velocity = 0.0 1:3/0 = 0 1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:3/0/physics_layer_0/angular_velocity = 0.0 +1:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:3/0/physics_layer_1/angular_velocity = 0.0 2:3/0 = 0 2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:3/0/physics_layer_0/angular_velocity = 0.0 +2:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:3/0/physics_layer_1/angular_velocity = 0.0 3:3/0 = 0 3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:3/0/physics_layer_0/angular_velocity = 0.0 +3:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:3/0/physics_layer_1/angular_velocity = 0.0 4:3/0 = 0 4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:3/0/physics_layer_0/angular_velocity = 0.0 +4:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:3/0/physics_layer_1/angular_velocity = 0.0 5:3/0 = 0 5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:3/0/physics_layer_0/angular_velocity = 0.0 +5:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:3/0/physics_layer_1/angular_velocity = 0.0 6:3/0 = 0 6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:3/0/physics_layer_0/angular_velocity = 0.0 +6:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:3/0/physics_layer_1/angular_velocity = 0.0 7:3/0 = 0 7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:3/0/physics_layer_0/angular_velocity = 0.0 +7:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:3/0/physics_layer_1/angular_velocity = 0.0 8:3/0 = 0 8:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:3/0/physics_layer_0/angular_velocity = 0.0 +8:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:3/0/physics_layer_1/angular_velocity = 0.0 9:3/0 = 0 9:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:3/0/physics_layer_0/angular_velocity = 0.0 +9:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:3/0/physics_layer_1/angular_velocity = 0.0 10:3/0 = 0 10:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:3/0/physics_layer_0/angular_velocity = 0.0 +10:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:3/0/physics_layer_1/angular_velocity = 0.0 11:3/0 = 0 11:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:3/0/physics_layer_0/angular_velocity = 0.0 +11:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:3/0/physics_layer_1/angular_velocity = 0.0 12:3/0 = 0 12:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:3/0/physics_layer_0/angular_velocity = 0.0 +12:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:3/0/physics_layer_1/angular_velocity = 0.0 13:3/0 = 0 13:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:3/0/physics_layer_0/angular_velocity = 0.0 +13:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:3/0/physics_layer_1/angular_velocity = 0.0 14:3/0 = 0 14:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:3/0/physics_layer_0/angular_velocity = 0.0 +14:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:3/0/physics_layer_1/angular_velocity = 0.0 15:3/0 = 0 15:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:3/0/physics_layer_0/angular_velocity = 0.0 +15:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:3/0/physics_layer_1/angular_velocity = 0.0 16:3/0 = 0 16:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:3/0/physics_layer_0/angular_velocity = 0.0 +16:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:3/0/physics_layer_1/angular_velocity = 0.0 17:3/0 = 0 17:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:3/0/physics_layer_0/angular_velocity = 0.0 +17:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:3/0/physics_layer_1/angular_velocity = 0.0 18:3/0 = 0 18:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:3/0/physics_layer_0/angular_velocity = 0.0 +18:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:3/0/physics_layer_1/angular_velocity = 0.0 19:3/0 = 0 19:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:3/0/physics_layer_0/angular_velocity = 0.0 +19:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:3/0/physics_layer_1/angular_velocity = 0.0 20:3/0 = 0 20:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:3/0/physics_layer_0/angular_velocity = 0.0 +20:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:3/0/physics_layer_1/angular_velocity = 0.0 21:3/0 = 0 21:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:3/0/physics_layer_0/angular_velocity = 0.0 +21:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:3/0/physics_layer_1/angular_velocity = 0.0 22:3/0 = 0 22:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:3/0/physics_layer_0/angular_velocity = 0.0 +22:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:3/0/physics_layer_1/angular_velocity = 0.0 23:3/0 = 0 23:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:3/0/physics_layer_0/angular_velocity = 0.0 +23:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:3/0/physics_layer_1/angular_velocity = 0.0 24:3/0 = 0 24:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:3/0/physics_layer_0/angular_velocity = 0.0 +24:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:3/0/physics_layer_1/angular_velocity = 0.0 25:3/0 = 0 25:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:3/0/physics_layer_0/angular_velocity = 0.0 +25:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:3/0/physics_layer_1/angular_velocity = 0.0 26:3/0 = 0 26:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:3/0/physics_layer_0/angular_velocity = 0.0 +26:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:3/0/physics_layer_1/angular_velocity = 0.0 27:3/0 = 0 27:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:3/0/physics_layer_0/angular_velocity = 0.0 +27:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:3/0/physics_layer_1/angular_velocity = 0.0 28:3/0 = 0 28:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:3/0/physics_layer_0/angular_velocity = 0.0 +28:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:3/0/physics_layer_1/angular_velocity = 0.0 29:3/0 = 0 29:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:3/0/physics_layer_0/angular_velocity = 0.0 +29:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:3/0/physics_layer_1/angular_velocity = 0.0 30:3/0 = 0 30:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:3/0/physics_layer_0/angular_velocity = 0.0 +30:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:3/0/physics_layer_1/angular_velocity = 0.0 0:4/0 = 0 0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:4/0/physics_layer_0/angular_velocity = 0.0 +0:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:4/0/physics_layer_1/angular_velocity = 0.0 1:4/0 = 0 1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:4/0/physics_layer_0/angular_velocity = 0.0 +1:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:4/0/physics_layer_1/angular_velocity = 0.0 2:4/0 = 0 2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:4/0/physics_layer_0/angular_velocity = 0.0 +2:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:4/0/physics_layer_1/angular_velocity = 0.0 3:4/0 = 0 3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:4/0/physics_layer_0/angular_velocity = 0.0 +3:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:4/0/physics_layer_1/angular_velocity = 0.0 4:4/0 = 0 4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:4/0/physics_layer_0/angular_velocity = 0.0 +4:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:4/0/physics_layer_1/angular_velocity = 0.0 5:4/0 = 0 5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:4/0/physics_layer_0/angular_velocity = 0.0 +5:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:4/0/physics_layer_1/angular_velocity = 0.0 6:4/0 = 0 6:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:4/0/physics_layer_0/angular_velocity = 0.0 +6:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:4/0/physics_layer_1/angular_velocity = 0.0 7:4/0 = 0 7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:4/0/physics_layer_0/angular_velocity = 0.0 +7:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:4/0/physics_layer_1/angular_velocity = 0.0 8:4/0 = 0 8:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:4/0/physics_layer_0/angular_velocity = 0.0 +8:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:4/0/physics_layer_1/angular_velocity = 0.0 9:4/0 = 0 9:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:4/0/physics_layer_0/angular_velocity = 0.0 +9:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:4/0/physics_layer_1/angular_velocity = 0.0 10:4/0 = 0 10:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:4/0/physics_layer_0/angular_velocity = 0.0 +10:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:4/0/physics_layer_1/angular_velocity = 0.0 11:4/0 = 0 11:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:4/0/physics_layer_0/angular_velocity = 0.0 +11:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:4/0/physics_layer_1/angular_velocity = 0.0 12:4/0 = 0 12:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:4/0/physics_layer_0/angular_velocity = 0.0 +12:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:4/0/physics_layer_1/angular_velocity = 0.0 13:4/0 = 0 13:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:4/0/physics_layer_0/angular_velocity = 0.0 +13:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:4/0/physics_layer_1/angular_velocity = 0.0 14:4/0 = 0 14:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:4/0/physics_layer_0/angular_velocity = 0.0 +14:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:4/0/physics_layer_1/angular_velocity = 0.0 15:4/0 = 0 15:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:4/0/physics_layer_0/angular_velocity = 0.0 +15:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:4/0/physics_layer_1/angular_velocity = 0.0 16:4/0 = 0 16:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:4/0/physics_layer_0/angular_velocity = 0.0 +16:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:4/0/physics_layer_1/angular_velocity = 0.0 17:4/0 = 0 17:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:4/0/physics_layer_0/angular_velocity = 0.0 +17:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:4/0/physics_layer_1/angular_velocity = 0.0 18:4/0 = 0 18:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:4/0/physics_layer_0/angular_velocity = 0.0 +18:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:4/0/physics_layer_1/angular_velocity = 0.0 19:4/0 = 0 19:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:4/0/physics_layer_0/angular_velocity = 0.0 +19:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:4/0/physics_layer_1/angular_velocity = 0.0 20:4/0 = 0 20:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:4/0/physics_layer_0/angular_velocity = 0.0 +20:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:4/0/physics_layer_1/angular_velocity = 0.0 21:4/0 = 0 21:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:4/0/physics_layer_0/angular_velocity = 0.0 +21:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:4/0/physics_layer_1/angular_velocity = 0.0 22:4/0 = 0 22:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:4/0/physics_layer_0/angular_velocity = 0.0 +22:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:4/0/physics_layer_1/angular_velocity = 0.0 23:4/0 = 0 23:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:4/0/physics_layer_0/angular_velocity = 0.0 +23:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:4/0/physics_layer_1/angular_velocity = 0.0 24:4/0 = 0 24:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:4/0/physics_layer_0/angular_velocity = 0.0 +24:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:4/0/physics_layer_1/angular_velocity = 0.0 25:4/0 = 0 25:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:4/0/physics_layer_0/angular_velocity = 0.0 +25:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:4/0/physics_layer_1/angular_velocity = 0.0 26:4/0 = 0 26:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:4/0/physics_layer_0/angular_velocity = 0.0 +26:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:4/0/physics_layer_1/angular_velocity = 0.0 27:4/0 = 0 27:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:4/0/physics_layer_0/angular_velocity = 0.0 +27:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:4/0/physics_layer_1/angular_velocity = 0.0 28:4/0 = 0 28:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:4/0/physics_layer_0/angular_velocity = 0.0 +28:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:4/0/physics_layer_1/angular_velocity = 0.0 29:4/0 = 0 29:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:4/0/physics_layer_0/angular_velocity = 0.0 +29:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:4/0/physics_layer_1/angular_velocity = 0.0 30:4/0 = 0 30:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:4/0/physics_layer_0/angular_velocity = 0.0 +30:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:4/0/physics_layer_1/angular_velocity = 0.0 0:5/0 = 0 0:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:5/0/physics_layer_0/angular_velocity = 0.0 +0:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:5/0/physics_layer_1/angular_velocity = 0.0 1:5/0 = 0 1:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:5/0/physics_layer_0/angular_velocity = 0.0 +1:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:5/0/physics_layer_1/angular_velocity = 0.0 2:5/0 = 0 2:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:5/0/physics_layer_0/angular_velocity = 0.0 +2:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:5/0/physics_layer_1/angular_velocity = 0.0 3:5/0 = 0 3:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:5/0/physics_layer_0/angular_velocity = 0.0 +3:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:5/0/physics_layer_1/angular_velocity = 0.0 4:5/0 = 0 4:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:5/0/physics_layer_0/angular_velocity = 0.0 +4:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:5/0/physics_layer_1/angular_velocity = 0.0 5:5/0 = 0 5:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:5/0/physics_layer_0/angular_velocity = 0.0 +5:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:5/0/physics_layer_1/angular_velocity = 0.0 6:5/0 = 0 6:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:5/0/physics_layer_0/angular_velocity = 0.0 +6:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:5/0/physics_layer_1/angular_velocity = 0.0 7:5/0 = 0 7:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:5/0/physics_layer_0/angular_velocity = 0.0 +7:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:5/0/physics_layer_1/angular_velocity = 0.0 8:5/0 = 0 8:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:5/0/physics_layer_0/angular_velocity = 0.0 +8:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:5/0/physics_layer_1/angular_velocity = 0.0 9:5/0 = 0 9:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:5/0/physics_layer_0/angular_velocity = 0.0 +9:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:5/0/physics_layer_1/angular_velocity = 0.0 10:5/0 = 0 10:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:5/0/physics_layer_0/angular_velocity = 0.0 +10:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:5/0/physics_layer_1/angular_velocity = 0.0 11:5/0 = 0 11:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:5/0/physics_layer_0/angular_velocity = 0.0 +11:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:5/0/physics_layer_1/angular_velocity = 0.0 12:5/0 = 0 12:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:5/0/physics_layer_0/angular_velocity = 0.0 +12:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:5/0/physics_layer_1/angular_velocity = 0.0 13:5/0 = 0 13:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:5/0/physics_layer_0/angular_velocity = 0.0 +13:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:5/0/physics_layer_1/angular_velocity = 0.0 14:5/0 = 0 14:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:5/0/physics_layer_0/angular_velocity = 0.0 +14:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:5/0/physics_layer_1/angular_velocity = 0.0 15:5/0 = 0 15:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:5/0/physics_layer_0/angular_velocity = 0.0 +15:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:5/0/physics_layer_1/angular_velocity = 0.0 16:5/0 = 0 16:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:5/0/physics_layer_0/angular_velocity = 0.0 +16:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:5/0/physics_layer_1/angular_velocity = 0.0 17:5/0 = 0 17:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:5/0/physics_layer_0/angular_velocity = 0.0 +17:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:5/0/physics_layer_1/angular_velocity = 0.0 18:5/0 = 0 18:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:5/0/physics_layer_0/angular_velocity = 0.0 +18:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:5/0/physics_layer_1/angular_velocity = 0.0 19:5/0 = 0 19:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:5/0/physics_layer_0/angular_velocity = 0.0 +19:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:5/0/physics_layer_1/angular_velocity = 0.0 20:5/0 = 0 20:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:5/0/physics_layer_0/angular_velocity = 0.0 +20:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:5/0/physics_layer_1/angular_velocity = 0.0 21:5/0 = 0 21:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:5/0/physics_layer_0/angular_velocity = 0.0 +21:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:5/0/physics_layer_1/angular_velocity = 0.0 22:5/0 = 0 22:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:5/0/physics_layer_0/angular_velocity = 0.0 +22:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:5/0/physics_layer_1/angular_velocity = 0.0 23:5/0 = 0 23:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:5/0/physics_layer_0/angular_velocity = 0.0 +23:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:5/0/physics_layer_1/angular_velocity = 0.0 24:5/0 = 0 24:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:5/0/physics_layer_0/angular_velocity = 0.0 +24:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:5/0/physics_layer_1/angular_velocity = 0.0 25:5/0 = 0 25:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:5/0/physics_layer_0/angular_velocity = 0.0 +25:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:5/0/physics_layer_1/angular_velocity = 0.0 26:5/0 = 0 26:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:5/0/physics_layer_0/angular_velocity = 0.0 +26:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:5/0/physics_layer_1/angular_velocity = 0.0 27:5/0 = 0 27:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:5/0/physics_layer_0/angular_velocity = 0.0 +27:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:5/0/physics_layer_1/angular_velocity = 0.0 28:5/0 = 0 28:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:5/0/physics_layer_0/angular_velocity = 0.0 +28:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:5/0/physics_layer_1/angular_velocity = 0.0 29:5/0 = 0 29:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:5/0/physics_layer_0/angular_velocity = 0.0 +29:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:5/0/physics_layer_1/angular_velocity = 0.0 30:5/0 = 0 30:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:5/0/physics_layer_0/angular_velocity = 0.0 +30:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:5/0/physics_layer_1/angular_velocity = 0.0 0:6/0 = 0 0:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:6/0/physics_layer_0/angular_velocity = 0.0 +0:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:6/0/physics_layer_1/angular_velocity = 0.0 1:6/0 = 0 1:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:6/0/physics_layer_0/angular_velocity = 0.0 +1:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:6/0/physics_layer_1/angular_velocity = 0.0 2:6/0 = 0 2:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:6/0/physics_layer_0/angular_velocity = 0.0 +2:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:6/0/physics_layer_1/angular_velocity = 0.0 3:6/0 = 0 3:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:6/0/physics_layer_0/angular_velocity = 0.0 +3:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:6/0/physics_layer_1/angular_velocity = 0.0 4:6/0 = 0 4:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:6/0/physics_layer_0/angular_velocity = 0.0 +4:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:6/0/physics_layer_1/angular_velocity = 0.0 5:6/0 = 0 5:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:6/0/physics_layer_0/angular_velocity = 0.0 +5:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:6/0/physics_layer_1/angular_velocity = 0.0 6:6/0 = 0 6:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:6/0/physics_layer_0/angular_velocity = 0.0 +6:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:6/0/physics_layer_1/angular_velocity = 0.0 7:6/0 = 0 7:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:6/0/physics_layer_0/angular_velocity = 0.0 +7:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:6/0/physics_layer_1/angular_velocity = 0.0 8:6/0 = 0 8:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:6/0/physics_layer_0/angular_velocity = 0.0 +8:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:6/0/physics_layer_1/angular_velocity = 0.0 9:6/0 = 0 9:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:6/0/physics_layer_0/angular_velocity = 0.0 +9:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:6/0/physics_layer_1/angular_velocity = 0.0 10:6/0 = 0 10:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:6/0/physics_layer_0/angular_velocity = 0.0 +10:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:6/0/physics_layer_1/angular_velocity = 0.0 11:6/0 = 0 11:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:6/0/physics_layer_0/angular_velocity = 0.0 +11:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:6/0/physics_layer_1/angular_velocity = 0.0 12:6/0 = 0 12:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:6/0/physics_layer_0/angular_velocity = 0.0 +12:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:6/0/physics_layer_1/angular_velocity = 0.0 13:6/0 = 0 13:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:6/0/physics_layer_0/angular_velocity = 0.0 +13:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:6/0/physics_layer_1/angular_velocity = 0.0 14:6/0 = 0 14:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:6/0/physics_layer_0/angular_velocity = 0.0 +14:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:6/0/physics_layer_1/angular_velocity = 0.0 15:6/0 = 0 15:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:6/0/physics_layer_0/angular_velocity = 0.0 +15:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:6/0/physics_layer_1/angular_velocity = 0.0 16:6/0 = 0 16:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:6/0/physics_layer_0/angular_velocity = 0.0 +16:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:6/0/physics_layer_1/angular_velocity = 0.0 17:6/0 = 0 17:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:6/0/physics_layer_0/angular_velocity = 0.0 +17:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:6/0/physics_layer_1/angular_velocity = 0.0 18:6/0 = 0 18:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:6/0/physics_layer_0/angular_velocity = 0.0 +18:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:6/0/physics_layer_1/angular_velocity = 0.0 19:6/0 = 0 19:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:6/0/physics_layer_0/angular_velocity = 0.0 +19:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:6/0/physics_layer_1/angular_velocity = 0.0 20:6/0 = 0 20:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:6/0/physics_layer_0/angular_velocity = 0.0 +20:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:6/0/physics_layer_1/angular_velocity = 0.0 21:6/0 = 0 21:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:6/0/physics_layer_0/angular_velocity = 0.0 +21:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:6/0/physics_layer_1/angular_velocity = 0.0 22:6/0 = 0 22:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:6/0/physics_layer_0/angular_velocity = 0.0 +22:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:6/0/physics_layer_1/angular_velocity = 0.0 23:6/0 = 0 23:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:6/0/physics_layer_0/angular_velocity = 0.0 +23:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:6/0/physics_layer_1/angular_velocity = 0.0 24:6/0 = 0 24:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:6/0/physics_layer_0/angular_velocity = 0.0 +24:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:6/0/physics_layer_1/angular_velocity = 0.0 25:6/0 = 0 25:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:6/0/physics_layer_0/angular_velocity = 0.0 +25:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:6/0/physics_layer_1/angular_velocity = 0.0 26:6/0 = 0 26:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:6/0/physics_layer_0/angular_velocity = 0.0 26:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +26:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:6/0/physics_layer_1/angular_velocity = 0.0 27:6/0 = 0 27:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:6/0/physics_layer_0/angular_velocity = 0.0 27:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +27:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:6/0/physics_layer_1/angular_velocity = 0.0 28:6/0 = 0 28:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:6/0/physics_layer_0/angular_velocity = 0.0 +28:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:6/0/physics_layer_1/angular_velocity = 0.0 29:6/0 = 0 29:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:6/0/physics_layer_0/angular_velocity = 0.0 +29:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:6/0/physics_layer_1/angular_velocity = 0.0 30:6/0 = 0 30:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:6/0/physics_layer_0/angular_velocity = 0.0 +30:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:6/0/physics_layer_1/angular_velocity = 0.0 0:7/0 = 0 0:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:7/0/physics_layer_0/angular_velocity = 0.0 +0:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:7/0/physics_layer_1/angular_velocity = 0.0 1:7/0 = 0 1:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:7/0/physics_layer_0/angular_velocity = 0.0 1:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) +1:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:7/0/physics_layer_1/angular_velocity = 0.0 2:7/0 = 0 2:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:7/0/physics_layer_0/angular_velocity = 0.0 +2:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:7/0/physics_layer_1/angular_velocity = 0.0 3:7/0 = 0 3:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:7/0/physics_layer_0/angular_velocity = 0.0 +3:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:7/0/physics_layer_1/angular_velocity = 0.0 4:7/0 = 0 4:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:7/0/physics_layer_0/angular_velocity = 0.0 +4:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:7/0/physics_layer_1/angular_velocity = 0.0 5:7/0 = 0 5:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:7/0/physics_layer_0/angular_velocity = 0.0 +5:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:7/0/physics_layer_1/angular_velocity = 0.0 6:7/0 = 0 6:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:7/0/physics_layer_0/angular_velocity = 0.0 +6:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:7/0/physics_layer_1/angular_velocity = 0.0 7:7/0 = 0 7:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:7/0/physics_layer_0/angular_velocity = 0.0 +7:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:7/0/physics_layer_1/angular_velocity = 0.0 8:7/0 = 0 8:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:7/0/physics_layer_0/angular_velocity = 0.0 +8:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:7/0/physics_layer_1/angular_velocity = 0.0 9:7/0 = 0 9:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:7/0/physics_layer_0/angular_velocity = 0.0 +9:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:7/0/physics_layer_1/angular_velocity = 0.0 10:7/0 = 0 10:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:7/0/physics_layer_0/angular_velocity = 0.0 +10:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:7/0/physics_layer_1/angular_velocity = 0.0 11:7/0 = 0 11:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:7/0/physics_layer_0/angular_velocity = 0.0 +11:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:7/0/physics_layer_1/angular_velocity = 0.0 12:7/0 = 0 12:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:7/0/physics_layer_0/angular_velocity = 0.0 +12:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:7/0/physics_layer_1/angular_velocity = 0.0 13:7/0 = 0 13:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:7/0/physics_layer_0/angular_velocity = 0.0 +13:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:7/0/physics_layer_1/angular_velocity = 0.0 14:7/0 = 0 14:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:7/0/physics_layer_0/angular_velocity = 0.0 +14:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:7/0/physics_layer_1/angular_velocity = 0.0 15:7/0 = 0 15:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:7/0/physics_layer_0/angular_velocity = 0.0 +15:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:7/0/physics_layer_1/angular_velocity = 0.0 16:7/0 = 0 16:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:7/0/physics_layer_0/angular_velocity = 0.0 +16:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:7/0/physics_layer_1/angular_velocity = 0.0 17:7/0 = 0 17:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:7/0/physics_layer_0/angular_velocity = 0.0 +17:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:7/0/physics_layer_1/angular_velocity = 0.0 18:7/0 = 0 18:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:7/0/physics_layer_0/angular_velocity = 0.0 +18:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:7/0/physics_layer_1/angular_velocity = 0.0 19:7/0 = 0 19:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:7/0/physics_layer_0/angular_velocity = 0.0 +19:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:7/0/physics_layer_1/angular_velocity = 0.0 20:7/0 = 0 20:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:7/0/physics_layer_0/angular_velocity = 0.0 +20:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:7/0/physics_layer_1/angular_velocity = 0.0 21:7/0 = 0 21:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:7/0/physics_layer_0/angular_velocity = 0.0 +21:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:7/0/physics_layer_1/angular_velocity = 0.0 22:7/0 = 0 22:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:7/0/physics_layer_0/angular_velocity = 0.0 +22:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:7/0/physics_layer_1/angular_velocity = 0.0 23:7/0 = 0 23:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:7/0/physics_layer_0/angular_velocity = 0.0 +23:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:7/0/physics_layer_1/angular_velocity = 0.0 24:7/0 = 0 24:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:7/0/physics_layer_0/angular_velocity = 0.0 +24:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:7/0/physics_layer_1/angular_velocity = 0.0 25:7/0 = 0 25:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:7/0/physics_layer_0/angular_velocity = 0.0 +25:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:7/0/physics_layer_1/angular_velocity = 0.0 26:7/0 = 0 26:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:7/0/physics_layer_0/angular_velocity = 0.0 26:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +26:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:7/0/physics_layer_1/angular_velocity = 0.0 27:7/0 = 0 27:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:7/0/physics_layer_0/angular_velocity = 0.0 27:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +27:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:7/0/physics_layer_1/angular_velocity = 0.0 28:7/0 = 0 28:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:7/0/physics_layer_0/angular_velocity = 0.0 +28:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:7/0/physics_layer_1/angular_velocity = 0.0 29:7/0 = 0 29:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:7/0/physics_layer_0/angular_velocity = 0.0 +29:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:7/0/physics_layer_1/angular_velocity = 0.0 30:7/0 = 0 30:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:7/0/physics_layer_0/angular_velocity = 0.0 +30:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:7/0/physics_layer_1/angular_velocity = 0.0 0:8/0 = 0 0:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:8/0/physics_layer_0/angular_velocity = 0.0 +0:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:8/0/physics_layer_1/angular_velocity = 0.0 1:8/0 = 0 1:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:8/0/physics_layer_0/angular_velocity = 0.0 +1:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:8/0/physics_layer_1/angular_velocity = 0.0 2:8/0 = 0 2:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:8/0/physics_layer_0/angular_velocity = 0.0 +2:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:8/0/physics_layer_1/angular_velocity = 0.0 3:8/0 = 0 3:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:8/0/physics_layer_0/angular_velocity = 0.0 +3:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:8/0/physics_layer_1/angular_velocity = 0.0 4:8/0 = 0 4:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:8/0/physics_layer_0/angular_velocity = 0.0 +4:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:8/0/physics_layer_1/angular_velocity = 0.0 5:8/0 = 0 5:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:8/0/physics_layer_0/angular_velocity = 0.0 +5:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:8/0/physics_layer_1/angular_velocity = 0.0 6:8/0 = 0 6:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:8/0/physics_layer_0/angular_velocity = 0.0 +6:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:8/0/physics_layer_1/angular_velocity = 0.0 7:8/0 = 0 7:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:8/0/physics_layer_0/angular_velocity = 0.0 +7:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:8/0/physics_layer_1/angular_velocity = 0.0 8:8/0 = 0 8:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:8/0/physics_layer_0/angular_velocity = 0.0 +8:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:8/0/physics_layer_1/angular_velocity = 0.0 9:8/0 = 0 9:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:8/0/physics_layer_0/angular_velocity = 0.0 +9:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:8/0/physics_layer_1/angular_velocity = 0.0 10:8/0 = 0 10:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:8/0/physics_layer_0/angular_velocity = 0.0 +10:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:8/0/physics_layer_1/angular_velocity = 0.0 11:8/0 = 0 11:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:8/0/physics_layer_0/angular_velocity = 0.0 +11:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:8/0/physics_layer_1/angular_velocity = 0.0 12:8/0 = 0 12:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:8/0/physics_layer_0/angular_velocity = 0.0 +12:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:8/0/physics_layer_1/angular_velocity = 0.0 13:8/0 = 0 13:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:8/0/physics_layer_0/angular_velocity = 0.0 +13:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:8/0/physics_layer_1/angular_velocity = 0.0 14:8/0 = 0 14:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:8/0/physics_layer_0/angular_velocity = 0.0 +14:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:8/0/physics_layer_1/angular_velocity = 0.0 15:8/0 = 0 15:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:8/0/physics_layer_0/angular_velocity = 0.0 +15:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:8/0/physics_layer_1/angular_velocity = 0.0 16:8/0 = 0 16:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:8/0/physics_layer_0/angular_velocity = 0.0 +16:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:8/0/physics_layer_1/angular_velocity = 0.0 17:8/0 = 0 17:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:8/0/physics_layer_0/angular_velocity = 0.0 +17:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:8/0/physics_layer_1/angular_velocity = 0.0 18:8/0 = 0 18:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:8/0/physics_layer_0/angular_velocity = 0.0 +18:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:8/0/physics_layer_1/angular_velocity = 0.0 19:8/0 = 0 19:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:8/0/physics_layer_0/angular_velocity = 0.0 +19:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:8/0/physics_layer_1/angular_velocity = 0.0 20:8/0 = 0 20:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:8/0/physics_layer_0/angular_velocity = 0.0 +20:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:8/0/physics_layer_1/angular_velocity = 0.0 21:8/0 = 0 21:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:8/0/physics_layer_0/angular_velocity = 0.0 +21:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:8/0/physics_layer_1/angular_velocity = 0.0 22:8/0 = 0 22:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:8/0/physics_layer_0/angular_velocity = 0.0 +22:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:8/0/physics_layer_1/angular_velocity = 0.0 23:8/0 = 0 23:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:8/0/physics_layer_0/angular_velocity = 0.0 +23:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:8/0/physics_layer_1/angular_velocity = 0.0 24:8/0 = 0 24:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:8/0/physics_layer_0/angular_velocity = 0.0 +24:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:8/0/physics_layer_1/angular_velocity = 0.0 25:8/0 = 0 25:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:8/0/physics_layer_0/angular_velocity = 0.0 +25:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:8/0/physics_layer_1/angular_velocity = 0.0 26:8/0 = 0 26:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:8/0/physics_layer_0/angular_velocity = 0.0 +26:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:8/0/physics_layer_1/angular_velocity = 0.0 27:8/0 = 0 27:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:8/0/physics_layer_0/angular_velocity = 0.0 +27:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:8/0/physics_layer_1/angular_velocity = 0.0 28:8/0 = 0 28:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:8/0/physics_layer_0/angular_velocity = 0.0 +28:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:8/0/physics_layer_1/angular_velocity = 0.0 29:8/0 = 0 29:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:8/0/physics_layer_0/angular_velocity = 0.0 +29:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:8/0/physics_layer_1/angular_velocity = 0.0 30:8/0 = 0 30:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:8/0/physics_layer_0/angular_velocity = 0.0 +30:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:8/0/physics_layer_1/angular_velocity = 0.0 0:9/0 = 0 0:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:9/0/physics_layer_0/angular_velocity = 0.0 +0:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:9/0/physics_layer_1/angular_velocity = 0.0 1:9/0 = 0 1:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:9/0/physics_layer_0/angular_velocity = 0.0 +1:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:9/0/physics_layer_1/angular_velocity = 0.0 2:9/0 = 0 2:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:9/0/physics_layer_0/angular_velocity = 0.0 +2:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:9/0/physics_layer_1/angular_velocity = 0.0 3:9/0 = 0 3:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:9/0/physics_layer_0/angular_velocity = 0.0 +3:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:9/0/physics_layer_1/angular_velocity = 0.0 4:9/0 = 0 4:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:9/0/physics_layer_0/angular_velocity = 0.0 +4:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:9/0/physics_layer_1/angular_velocity = 0.0 5:9/0 = 0 5:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:9/0/physics_layer_0/angular_velocity = 0.0 +5:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:9/0/physics_layer_1/angular_velocity = 0.0 6:9/0 = 0 6:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:9/0/physics_layer_0/angular_velocity = 0.0 +6:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:9/0/physics_layer_1/angular_velocity = 0.0 7:9/0 = 0 7:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:9/0/physics_layer_0/angular_velocity = 0.0 +7:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:9/0/physics_layer_1/angular_velocity = 0.0 8:9/0 = 0 8:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:9/0/physics_layer_0/angular_velocity = 0.0 +8:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:9/0/physics_layer_1/angular_velocity = 0.0 9:9/0 = 0 9:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:9/0/physics_layer_0/angular_velocity = 0.0 +9:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:9/0/physics_layer_1/angular_velocity = 0.0 10:9/0 = 0 10:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:9/0/physics_layer_0/angular_velocity = 0.0 +10:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:9/0/physics_layer_1/angular_velocity = 0.0 11:9/0 = 0 11:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:9/0/physics_layer_0/angular_velocity = 0.0 +11:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:9/0/physics_layer_1/angular_velocity = 0.0 12:9/0 = 0 12:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:9/0/physics_layer_0/angular_velocity = 0.0 +12:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:9/0/physics_layer_1/angular_velocity = 0.0 13:9/0 = 0 13:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:9/0/physics_layer_0/angular_velocity = 0.0 +13:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:9/0/physics_layer_1/angular_velocity = 0.0 14:9/0 = 0 14:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:9/0/physics_layer_0/angular_velocity = 0.0 +14:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:9/0/physics_layer_1/angular_velocity = 0.0 15:9/0 = 0 15:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:9/0/physics_layer_0/angular_velocity = 0.0 +15:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:9/0/physics_layer_1/angular_velocity = 0.0 16:9/0 = 0 16:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:9/0/physics_layer_0/angular_velocity = 0.0 +16:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:9/0/physics_layer_1/angular_velocity = 0.0 17:9/0 = 0 17:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:9/0/physics_layer_0/angular_velocity = 0.0 +17:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:9/0/physics_layer_1/angular_velocity = 0.0 18:9/0 = 0 18:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:9/0/physics_layer_0/angular_velocity = 0.0 +18:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:9/0/physics_layer_1/angular_velocity = 0.0 19:9/0 = 0 19:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:9/0/physics_layer_0/angular_velocity = 0.0 +19:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:9/0/physics_layer_1/angular_velocity = 0.0 20:9/0 = 0 20:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:9/0/physics_layer_0/angular_velocity = 0.0 +20:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:9/0/physics_layer_1/angular_velocity = 0.0 21:9/0 = 0 21:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:9/0/physics_layer_0/angular_velocity = 0.0 +21:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:9/0/physics_layer_1/angular_velocity = 0.0 22:9/0 = 0 22:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:9/0/physics_layer_0/angular_velocity = 0.0 +22:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:9/0/physics_layer_1/angular_velocity = 0.0 23:9/0 = 0 23:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:9/0/physics_layer_0/angular_velocity = 0.0 +23:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:9/0/physics_layer_1/angular_velocity = 0.0 24:9/0 = 0 24:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:9/0/physics_layer_0/angular_velocity = 0.0 +24:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:9/0/physics_layer_1/angular_velocity = 0.0 25:9/0 = 0 25:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:9/0/physics_layer_0/angular_velocity = 0.0 +25:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:9/0/physics_layer_1/angular_velocity = 0.0 26:9/0 = 0 26:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:9/0/physics_layer_0/angular_velocity = 0.0 +26:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:9/0/physics_layer_1/angular_velocity = 0.0 27:9/0 = 0 27:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:9/0/physics_layer_0/angular_velocity = 0.0 +27:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:9/0/physics_layer_1/angular_velocity = 0.0 28:9/0 = 0 28:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:9/0/physics_layer_0/angular_velocity = 0.0 +28:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:9/0/physics_layer_1/angular_velocity = 0.0 29:9/0 = 0 29:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:9/0/physics_layer_0/angular_velocity = 0.0 +29:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:9/0/physics_layer_1/angular_velocity = 0.0 30:9/0 = 0 30:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:9/0/physics_layer_0/angular_velocity = 0.0 +30:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:9/0/physics_layer_1/angular_velocity = 0.0 0:10/0 = 0 0:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:10/0/physics_layer_0/angular_velocity = 0.0 +0:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:10/0/physics_layer_1/angular_velocity = 0.0 1:10/0 = 0 1:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:10/0/physics_layer_0/angular_velocity = 0.0 +1:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:10/0/physics_layer_1/angular_velocity = 0.0 2:10/0 = 0 2:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:10/0/physics_layer_0/angular_velocity = 0.0 +2:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:10/0/physics_layer_1/angular_velocity = 0.0 3:10/0 = 0 3:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:10/0/physics_layer_0/angular_velocity = 0.0 3:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +3:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:10/0/physics_layer_1/angular_velocity = 0.0 4:10/0 = 0 4:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:10/0/physics_layer_0/angular_velocity = 0.0 4:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) +4:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:10/0/physics_layer_1/angular_velocity = 0.0 5:10/0 = 0 5:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:10/0/physics_layer_0/angular_velocity = 0.0 5:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) +5:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:10/0/physics_layer_1/angular_velocity = 0.0 6:10/0 = 0 6:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:10/0/physics_layer_0/angular_velocity = 0.0 6:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) +6:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:10/0/physics_layer_1/angular_velocity = 0.0 7:10/0 = 0 7:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:10/0/physics_layer_0/angular_velocity = 0.0 7:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) +7:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:10/0/physics_layer_1/angular_velocity = 0.0 8:10/0 = 0 8:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:10/0/physics_layer_0/angular_velocity = 0.0 +8:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:10/0/physics_layer_1/angular_velocity = 0.0 9:10/0 = 0 9:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:10/0/physics_layer_0/angular_velocity = 0.0 +9:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:10/0/physics_layer_1/angular_velocity = 0.0 10:10/0 = 0 10:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:10/0/physics_layer_0/angular_velocity = 0.0 +10:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:10/0/physics_layer_1/angular_velocity = 0.0 11:10/0 = 0 11:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:10/0/physics_layer_0/angular_velocity = 0.0 +11:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:10/0/physics_layer_1/angular_velocity = 0.0 12:10/0 = 0 12:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:10/0/physics_layer_0/angular_velocity = 0.0 +12:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:10/0/physics_layer_1/angular_velocity = 0.0 13:10/0 = 0 13:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:10/0/physics_layer_0/angular_velocity = 0.0 +13:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:10/0/physics_layer_1/angular_velocity = 0.0 14:10/0 = 0 14:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:10/0/physics_layer_0/angular_velocity = 0.0 +14:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:10/0/physics_layer_1/angular_velocity = 0.0 15:10/0 = 0 15:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:10/0/physics_layer_0/angular_velocity = 0.0 +15:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:10/0/physics_layer_1/angular_velocity = 0.0 16:10/0 = 0 16:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:10/0/physics_layer_0/angular_velocity = 0.0 +16:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:10/0/physics_layer_1/angular_velocity = 0.0 17:10/0 = 0 17:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:10/0/physics_layer_0/angular_velocity = 0.0 +17:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:10/0/physics_layer_1/angular_velocity = 0.0 18:10/0 = 0 18:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:10/0/physics_layer_0/angular_velocity = 0.0 +18:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:10/0/physics_layer_1/angular_velocity = 0.0 19:10/0 = 0 19:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:10/0/physics_layer_0/angular_velocity = 0.0 +19:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:10/0/physics_layer_1/angular_velocity = 0.0 20:10/0 = 0 20:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:10/0/physics_layer_0/angular_velocity = 0.0 +20:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:10/0/physics_layer_1/angular_velocity = 0.0 21:10/0 = 0 21:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:10/0/physics_layer_0/angular_velocity = 0.0 +21:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:10/0/physics_layer_1/angular_velocity = 0.0 22:10/0 = 0 22:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:10/0/physics_layer_0/angular_velocity = 0.0 +22:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:10/0/physics_layer_1/angular_velocity = 0.0 23:10/0 = 0 23:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:10/0/physics_layer_0/angular_velocity = 0.0 +23:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:10/0/physics_layer_1/angular_velocity = 0.0 24:10/0 = 0 24:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:10/0/physics_layer_0/angular_velocity = 0.0 +24:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:10/0/physics_layer_1/angular_velocity = 0.0 25:10/0 = 0 25:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:10/0/physics_layer_0/angular_velocity = 0.0 +25:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:10/0/physics_layer_1/angular_velocity = 0.0 26:10/0 = 0 26:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:10/0/physics_layer_0/angular_velocity = 0.0 +26:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:10/0/physics_layer_1/angular_velocity = 0.0 27:10/0 = 0 27:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:10/0/physics_layer_0/angular_velocity = 0.0 +27:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:10/0/physics_layer_1/angular_velocity = 0.0 28:10/0 = 0 28:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:10/0/physics_layer_0/angular_velocity = 0.0 +28:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:10/0/physics_layer_1/angular_velocity = 0.0 29:10/0 = 0 29:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:10/0/physics_layer_0/angular_velocity = 0.0 +29:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:10/0/physics_layer_1/angular_velocity = 0.0 30:10/0 = 0 30:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:10/0/physics_layer_0/angular_velocity = 0.0 +30:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:10/0/physics_layer_1/angular_velocity = 0.0 0:11/0 = 0 0:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:11/0/physics_layer_0/angular_velocity = 0.0 +0:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:11/0/physics_layer_1/angular_velocity = 0.0 1:11/0 = 0 1:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:11/0/physics_layer_0/angular_velocity = 0.0 +1:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:11/0/physics_layer_1/angular_velocity = 0.0 2:11/0 = 0 2:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:11/0/physics_layer_0/angular_velocity = 0.0 +2:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:11/0/physics_layer_1/angular_velocity = 0.0 3:11/0 = 0 3:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:11/0/physics_layer_0/angular_velocity = 0.0 3:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -1.125, -8, -1, 8, -8, 8) +3:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:11/0/physics_layer_1/angular_velocity = 0.0 4:11/0 = 0 4:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:11/0/physics_layer_0/angular_velocity = 0.0 4:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, 5.125, 8, -3.375, 8, 8) +4:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:11/0/physics_layer_1/angular_velocity = 0.0 5:11/0 = 0 5:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:11/0/physics_layer_0/angular_velocity = 0.0 +5:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:11/0/physics_layer_1/angular_velocity = 0.0 6:11/0 = 0 6:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:11/0/physics_layer_0/angular_velocity = 0.0 6:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 8, 5, -8, -3.25, -8, 8) +6:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:11/0/physics_layer_1/angular_velocity = 0.0 7:11/0 = 0 7:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:11/0/physics_layer_0/angular_velocity = 0.0 7:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(1.625, -8, 1.5, 8, 8, 8, 8, -8) +7:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:11/0/physics_layer_1/angular_velocity = 0.0 8:11/0 = 0 8:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:11/0/physics_layer_0/angular_velocity = 0.0 +8:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:11/0/physics_layer_1/angular_velocity = 0.0 9:11/0 = 0 9:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:11/0/physics_layer_0/angular_velocity = 0.0 +9:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:11/0/physics_layer_1/angular_velocity = 0.0 10:11/0 = 0 10:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:11/0/physics_layer_0/angular_velocity = 0.0 +10:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:11/0/physics_layer_1/angular_velocity = 0.0 11:11/0 = 0 11:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:11/0/physics_layer_0/angular_velocity = 0.0 +11:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:11/0/physics_layer_1/angular_velocity = 0.0 12:11/0 = 0 12:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:11/0/physics_layer_0/angular_velocity = 0.0 +12:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:11/0/physics_layer_1/angular_velocity = 0.0 13:11/0 = 0 13:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:11/0/physics_layer_0/angular_velocity = 0.0 +13:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:11/0/physics_layer_1/angular_velocity = 0.0 14:11/0 = 0 14:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:11/0/physics_layer_0/angular_velocity = 0.0 +14:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:11/0/physics_layer_1/angular_velocity = 0.0 15:11/0 = 0 15:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:11/0/physics_layer_0/angular_velocity = 0.0 +15:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:11/0/physics_layer_1/angular_velocity = 0.0 16:11/0 = 0 16:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:11/0/physics_layer_0/angular_velocity = 0.0 +16:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:11/0/physics_layer_1/angular_velocity = 0.0 17:11/0 = 0 17:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:11/0/physics_layer_0/angular_velocity = 0.0 +17:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:11/0/physics_layer_1/angular_velocity = 0.0 18:11/0 = 0 18:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:11/0/physics_layer_0/angular_velocity = 0.0 18:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, 2.125, 3.75, -8, 8, -8, 8, 8) +18:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:11/0/physics_layer_1/angular_velocity = 0.0 19:11/0 = 0 19:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:11/0/physics_layer_0/angular_velocity = 0.0 19:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, 2.625, -3.25, -8) +19:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:11/0/physics_layer_1/angular_velocity = 0.0 20:11/0 = 0 20:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:11/0/physics_layer_0/angular_velocity = 0.0 +20:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:11/0/physics_layer_1/angular_velocity = 0.0 21:11/0 = 0 21:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:11/0/physics_layer_0/angular_velocity = 0.0 +21:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:11/0/physics_layer_1/angular_velocity = 0.0 22:11/0 = 0 22:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:11/0/physics_layer_0/angular_velocity = 0.0 +22:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:11/0/physics_layer_1/angular_velocity = 0.0 23:11/0 = 0 23:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:11/0/physics_layer_0/angular_velocity = 0.0 +23:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:11/0/physics_layer_1/angular_velocity = 0.0 24:11/0 = 0 24:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:11/0/physics_layer_0/angular_velocity = 0.0 +24:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:11/0/physics_layer_1/angular_velocity = 0.0 25:11/0 = 0 25:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:11/0/physics_layer_0/angular_velocity = 0.0 +25:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:11/0/physics_layer_1/angular_velocity = 0.0 26:11/0 = 0 26:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:11/0/physics_layer_0/angular_velocity = 0.0 +26:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:11/0/physics_layer_1/angular_velocity = 0.0 27:11/0 = 0 27:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:11/0/physics_layer_0/angular_velocity = 0.0 +27:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:11/0/physics_layer_1/angular_velocity = 0.0 28:11/0 = 0 28:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:11/0/physics_layer_0/angular_velocity = 0.0 +28:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:11/0/physics_layer_1/angular_velocity = 0.0 29:11/0 = 0 29:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:11/0/physics_layer_0/angular_velocity = 0.0 +29:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:11/0/physics_layer_1/angular_velocity = 0.0 30:11/0 = 0 30:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:11/0/physics_layer_0/angular_velocity = 0.0 +30:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:11/0/physics_layer_1/angular_velocity = 0.0 0:12/0 = 0 0:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:12/0/physics_layer_0/angular_velocity = 0.0 +0:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:12/0/physics_layer_1/angular_velocity = 0.0 1:12/0 = 0 1:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:12/0/physics_layer_0/angular_velocity = 0.0 +1:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:12/0/physics_layer_1/angular_velocity = 0.0 2:12/0 = 0 2:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:12/0/physics_layer_0/angular_velocity = 0.0 +2:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:12/0/physics_layer_1/angular_velocity = 0.0 3:12/0 = 0 3:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:12/0/physics_layer_0/angular_velocity = 0.0 3:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +3:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:12/0/physics_layer_1/angular_velocity = 0.0 4:12/0 = 0 4:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:12/0/physics_layer_0/angular_velocity = 0.0 4:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) +4:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:12/0/physics_layer_1/angular_velocity = 0.0 5:12/0 = 0 5:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:12/0/physics_layer_0/angular_velocity = 0.0 5:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +5:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:12/0/physics_layer_1/angular_velocity = 0.0 6:12/0 = 0 6:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:12/0/physics_layer_0/angular_velocity = 0.0 6:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) +6:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:12/0/physics_layer_1/angular_velocity = 0.0 7:12/0 = 0 7:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:12/0/physics_layer_0/angular_velocity = 0.0 7:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) +7:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:12/0/physics_layer_1/angular_velocity = 0.0 8:12/0 = 0 8:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:12/0/physics_layer_0/angular_velocity = 0.0 +8:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:12/0/physics_layer_1/angular_velocity = 0.0 9:12/0 = 0 9:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:12/0/physics_layer_0/angular_velocity = 0.0 +9:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:12/0/physics_layer_1/angular_velocity = 0.0 10:12/0 = 0 10:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:12/0/physics_layer_0/angular_velocity = 0.0 +10:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:12/0/physics_layer_1/angular_velocity = 0.0 11:12/0 = 0 11:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:12/0/physics_layer_0/angular_velocity = 0.0 +11:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:12/0/physics_layer_1/angular_velocity = 0.0 12:12/0 = 0 12:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:12/0/physics_layer_0/angular_velocity = 0.0 +12:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:12/0/physics_layer_1/angular_velocity = 0.0 13:12/0 = 0 13:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:12/0/physics_layer_0/angular_velocity = 0.0 +13:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:12/0/physics_layer_1/angular_velocity = 0.0 14:12/0 = 0 14:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:12/0/physics_layer_0/angular_velocity = 0.0 +14:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:12/0/physics_layer_1/angular_velocity = 0.0 15:12/0 = 0 15:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:12/0/physics_layer_0/angular_velocity = 0.0 +15:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:12/0/physics_layer_1/angular_velocity = 0.0 16:12/0 = 0 16:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:12/0/physics_layer_0/angular_velocity = 0.0 +16:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:12/0/physics_layer_1/angular_velocity = 0.0 17:12/0 = 0 17:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:12/0/physics_layer_0/angular_velocity = 0.0 +17:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:12/0/physics_layer_1/angular_velocity = 0.0 18:12/0 = 0 18:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:12/0/physics_layer_0/angular_velocity = 0.0 18:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +18:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:12/0/physics_layer_1/angular_velocity = 0.0 19:12/0 = 0 19:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:12/0/physics_layer_0/angular_velocity = 0.0 19:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +19:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:12/0/physics_layer_1/angular_velocity = 0.0 20:12/0 = 0 20:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:12/0/physics_layer_0/angular_velocity = 0.0 +20:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:12/0/physics_layer_1/angular_velocity = 0.0 21:12/0 = 0 21:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:12/0/physics_layer_0/angular_velocity = 0.0 +21:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:12/0/physics_layer_1/angular_velocity = 0.0 22:12/0 = 0 22:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:12/0/physics_layer_0/angular_velocity = 0.0 +22:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:12/0/physics_layer_1/angular_velocity = 0.0 23:12/0 = 0 23:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:12/0/physics_layer_0/angular_velocity = 0.0 +23:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:12/0/physics_layer_1/angular_velocity = 0.0 24:12/0 = 0 24:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:12/0/physics_layer_0/angular_velocity = 0.0 +24:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:12/0/physics_layer_1/angular_velocity = 0.0 25:12/0 = 0 25:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:12/0/physics_layer_0/angular_velocity = 0.0 +25:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:12/0/physics_layer_1/angular_velocity = 0.0 26:12/0 = 0 26:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:12/0/physics_layer_0/angular_velocity = 0.0 +26:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:12/0/physics_layer_1/angular_velocity = 0.0 27:12/0 = 0 27:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:12/0/physics_layer_0/angular_velocity = 0.0 +27:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:12/0/physics_layer_1/angular_velocity = 0.0 28:12/0 = 0 28:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:12/0/physics_layer_0/angular_velocity = 0.0 +28:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:12/0/physics_layer_1/angular_velocity = 0.0 29:12/0 = 0 29:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:12/0/physics_layer_0/angular_velocity = 0.0 +29:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:12/0/physics_layer_1/angular_velocity = 0.0 30:12/0 = 0 30:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:12/0/physics_layer_0/angular_velocity = 0.0 +30:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:12/0/physics_layer_1/angular_velocity = 0.0 0:13/0 = 0 0:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:13/0/physics_layer_0/angular_velocity = 0.0 +0:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:13/0/physics_layer_1/angular_velocity = 0.0 1:13/0 = 0 1:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:13/0/physics_layer_0/angular_velocity = 0.0 +1:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:13/0/physics_layer_1/angular_velocity = 0.0 2:13/0 = 0 2:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:13/0/physics_layer_0/angular_velocity = 0.0 +2:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:13/0/physics_layer_1/angular_velocity = 0.0 3:13/0 = 0 3:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:13/0/physics_layer_0/angular_velocity = 0.0 3:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +3:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:13/0/physics_layer_1/angular_velocity = 0.0 4:13/0 = 0 4:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:13/0/physics_layer_0/angular_velocity = 0.0 4:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +4:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:13/0/physics_layer_1/angular_velocity = 0.0 5:13/0 = 0 5:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:13/0/physics_layer_0/angular_velocity = 0.0 +5:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:13/0/physics_layer_1/angular_velocity = 0.0 6:13/0 = 0 6:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:13/0/physics_layer_0/angular_velocity = 0.0 6:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +6:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:13/0/physics_layer_1/angular_velocity = 0.0 7:13/0 = 0 7:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:13/0/physics_layer_0/angular_velocity = 0.0 7:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) +7:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:13/0/physics_layer_1/angular_velocity = 0.0 8:13/0 = 0 8:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:13/0/physics_layer_0/angular_velocity = 0.0 +8:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:13/0/physics_layer_1/angular_velocity = 0.0 9:13/0 = 0 9:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:13/0/physics_layer_0/angular_velocity = 0.0 +9:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:13/0/physics_layer_1/angular_velocity = 0.0 10:13/0 = 0 10:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:13/0/physics_layer_0/angular_velocity = 0.0 +10:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:13/0/physics_layer_1/angular_velocity = 0.0 11:13/0 = 0 11:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:13/0/physics_layer_0/angular_velocity = 0.0 +11:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:13/0/physics_layer_1/angular_velocity = 0.0 12:13/0 = 0 12:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:13/0/physics_layer_0/angular_velocity = 0.0 +12:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:13/0/physics_layer_1/angular_velocity = 0.0 13:13/0 = 0 13:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:13/0/physics_layer_0/angular_velocity = 0.0 +13:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:13/0/physics_layer_1/angular_velocity = 0.0 14:13/0 = 0 14:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:13/0/physics_layer_0/angular_velocity = 0.0 +14:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:13/0/physics_layer_1/angular_velocity = 0.0 15:13/0 = 0 15:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:13/0/physics_layer_0/angular_velocity = 0.0 +15:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:13/0/physics_layer_1/angular_velocity = 0.0 16:13/0 = 0 16:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:13/0/physics_layer_0/angular_velocity = 0.0 +16:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:13/0/physics_layer_1/angular_velocity = 0.0 17:13/0 = 0 17:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:13/0/physics_layer_0/angular_velocity = 0.0 +17:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:13/0/physics_layer_1/angular_velocity = 0.0 18:13/0 = 0 18:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:13/0/physics_layer_0/angular_velocity = 0.0 +18:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:13/0/physics_layer_1/angular_velocity = 0.0 19:13/0 = 0 19:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:13/0/physics_layer_0/angular_velocity = 0.0 +19:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:13/0/physics_layer_1/angular_velocity = 0.0 20:13/0 = 0 20:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:13/0/physics_layer_0/angular_velocity = 0.0 +20:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:13/0/physics_layer_1/angular_velocity = 0.0 21:13/0 = 0 21:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:13/0/physics_layer_0/angular_velocity = 0.0 +21:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:13/0/physics_layer_1/angular_velocity = 0.0 22:13/0 = 0 22:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:13/0/physics_layer_0/angular_velocity = 0.0 +22:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:13/0/physics_layer_1/angular_velocity = 0.0 23:13/0 = 0 23:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:13/0/physics_layer_0/angular_velocity = 0.0 +23:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:13/0/physics_layer_1/angular_velocity = 0.0 24:13/0 = 0 24:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:13/0/physics_layer_0/angular_velocity = 0.0 +24:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:13/0/physics_layer_1/angular_velocity = 0.0 25:13/0 = 0 25:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:13/0/physics_layer_0/angular_velocity = 0.0 +25:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:13/0/physics_layer_1/angular_velocity = 0.0 26:13/0 = 0 26:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:13/0/physics_layer_0/angular_velocity = 0.0 +26:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:13/0/physics_layer_1/angular_velocity = 0.0 27:13/0 = 0 27:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:13/0/physics_layer_0/angular_velocity = 0.0 +27:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:13/0/physics_layer_1/angular_velocity = 0.0 28:13/0 = 0 28:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:13/0/physics_layer_0/angular_velocity = 0.0 +28:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:13/0/physics_layer_1/angular_velocity = 0.0 29:13/0 = 0 29:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:13/0/physics_layer_0/angular_velocity = 0.0 +29:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:13/0/physics_layer_1/angular_velocity = 0.0 30:13/0 = 0 30:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:13/0/physics_layer_0/angular_velocity = 0.0 +30:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:13/0/physics_layer_1/angular_velocity = 0.0 0:14/0 = 0 0:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:14/0/physics_layer_0/angular_velocity = 0.0 +0:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:14/0/physics_layer_1/angular_velocity = 0.0 1:14/0 = 0 1:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:14/0/physics_layer_0/angular_velocity = 0.0 +1:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:14/0/physics_layer_1/angular_velocity = 0.0 2:14/0 = 0 2:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:14/0/physics_layer_0/angular_velocity = 0.0 +2:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:14/0/physics_layer_1/angular_velocity = 0.0 3:14/0 = 0 3:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:14/0/physics_layer_0/angular_velocity = 0.0 3:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +3:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:14/0/physics_layer_1/angular_velocity = 0.0 4:14/0 = 0 4:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:14/0/physics_layer_0/angular_velocity = 0.0 4:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +4:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:14/0/physics_layer_1/angular_velocity = 0.0 5:14/0 = 0 5:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:14/0/physics_layer_0/angular_velocity = 0.0 +5:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:14/0/physics_layer_1/angular_velocity = 0.0 6:14/0 = 0 6:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:14/0/physics_layer_0/angular_velocity = 0.0 6:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) +6:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:14/0/physics_layer_1/angular_velocity = 0.0 7:14/0 = 0 7:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:14/0/physics_layer_0/angular_velocity = 0.0 7:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) +7:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:14/0/physics_layer_1/angular_velocity = 0.0 8:14/0 = 0 8:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:14/0/physics_layer_0/angular_velocity = 0.0 +8:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:14/0/physics_layer_1/angular_velocity = 0.0 9:14/0 = 0 9:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:14/0/physics_layer_0/angular_velocity = 0.0 +9:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:14/0/physics_layer_1/angular_velocity = 0.0 10:14/0 = 0 10:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:14/0/physics_layer_0/angular_velocity = 0.0 +10:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:14/0/physics_layer_1/angular_velocity = 0.0 11:14/0 = 0 11:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:14/0/physics_layer_0/angular_velocity = 0.0 +11:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:14/0/physics_layer_1/angular_velocity = 0.0 12:14/0 = 0 12:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:14/0/physics_layer_0/angular_velocity = 0.0 +12:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:14/0/physics_layer_1/angular_velocity = 0.0 13:14/0 = 0 13:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:14/0/physics_layer_0/angular_velocity = 0.0 +13:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:14/0/physics_layer_1/angular_velocity = 0.0 14:14/0 = 0 14:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:14/0/physics_layer_0/angular_velocity = 0.0 +14:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:14/0/physics_layer_1/angular_velocity = 0.0 15:14/0 = 0 15:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:14/0/physics_layer_0/angular_velocity = 0.0 +15:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:14/0/physics_layer_1/angular_velocity = 0.0 16:14/0 = 0 16:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:14/0/physics_layer_0/angular_velocity = 0.0 +16:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:14/0/physics_layer_1/angular_velocity = 0.0 17:14/0 = 0 17:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:14/0/physics_layer_0/angular_velocity = 0.0 +17:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:14/0/physics_layer_1/angular_velocity = 0.0 18:14/0 = 0 18:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:14/0/physics_layer_0/angular_velocity = 0.0 +18:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:14/0/physics_layer_1/angular_velocity = 0.0 19:14/0 = 0 19:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:14/0/physics_layer_0/angular_velocity = 0.0 +19:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:14/0/physics_layer_1/angular_velocity = 0.0 20:14/0 = 0 20:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:14/0/physics_layer_0/angular_velocity = 0.0 +20:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:14/0/physics_layer_1/angular_velocity = 0.0 21:14/0 = 0 21:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:14/0/physics_layer_0/angular_velocity = 0.0 +21:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:14/0/physics_layer_1/angular_velocity = 0.0 22:14/0 = 0 22:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:14/0/physics_layer_0/angular_velocity = 0.0 +22:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:14/0/physics_layer_1/angular_velocity = 0.0 23:14/0 = 0 23:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:14/0/physics_layer_0/angular_velocity = 0.0 +23:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:14/0/physics_layer_1/angular_velocity = 0.0 24:14/0 = 0 24:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:14/0/physics_layer_0/angular_velocity = 0.0 +24:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:14/0/physics_layer_1/angular_velocity = 0.0 25:14/0 = 0 25:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:14/0/physics_layer_0/angular_velocity = 0.0 +25:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:14/0/physics_layer_1/angular_velocity = 0.0 26:14/0 = 0 26:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:14/0/physics_layer_0/angular_velocity = 0.0 +26:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:14/0/physics_layer_1/angular_velocity = 0.0 27:14/0 = 0 27:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:14/0/physics_layer_0/angular_velocity = 0.0 +27:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:14/0/physics_layer_1/angular_velocity = 0.0 28:14/0 = 0 28:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:14/0/physics_layer_0/angular_velocity = 0.0 +28:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:14/0/physics_layer_1/angular_velocity = 0.0 29:14/0 = 0 29:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:14/0/physics_layer_0/angular_velocity = 0.0 +29:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:14/0/physics_layer_1/angular_velocity = 0.0 30:14/0 = 0 30:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:14/0/physics_layer_0/angular_velocity = 0.0 +30:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:14/0/physics_layer_1/angular_velocity = 0.0 0:15/0 = 0 0:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:15/0/physics_layer_0/angular_velocity = 0.0 +0:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:15/0/physics_layer_1/angular_velocity = 0.0 1:15/0 = 0 1:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:15/0/physics_layer_0/angular_velocity = 0.0 +1:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:15/0/physics_layer_1/angular_velocity = 0.0 2:15/0 = 0 2:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:15/0/physics_layer_0/angular_velocity = 0.0 +2:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:15/0/physics_layer_1/angular_velocity = 0.0 3:15/0 = 0 3:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:15/0/physics_layer_0/angular_velocity = 0.0 +3:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:15/0/physics_layer_1/angular_velocity = 0.0 4:15/0 = 0 4:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:15/0/physics_layer_0/angular_velocity = 0.0 +4:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:15/0/physics_layer_1/angular_velocity = 0.0 5:15/0 = 0 5:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:15/0/physics_layer_0/angular_velocity = 0.0 +5:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:15/0/physics_layer_1/angular_velocity = 0.0 6:15/0 = 0 6:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:15/0/physics_layer_0/angular_velocity = 0.0 +6:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:15/0/physics_layer_1/angular_velocity = 0.0 7:15/0 = 0 7:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:15/0/physics_layer_0/angular_velocity = 0.0 +7:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:15/0/physics_layer_1/angular_velocity = 0.0 8:15/0 = 0 8:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:15/0/physics_layer_0/angular_velocity = 0.0 +8:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:15/0/physics_layer_1/angular_velocity = 0.0 9:15/0 = 0 9:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:15/0/physics_layer_0/angular_velocity = 0.0 +9:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:15/0/physics_layer_1/angular_velocity = 0.0 10:15/0 = 0 10:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:15/0/physics_layer_0/angular_velocity = 0.0 +10:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:15/0/physics_layer_1/angular_velocity = 0.0 11:15/0 = 0 11:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:15/0/physics_layer_0/angular_velocity = 0.0 +11:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:15/0/physics_layer_1/angular_velocity = 0.0 12:15/0 = 0 12:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:15/0/physics_layer_0/angular_velocity = 0.0 +12:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:15/0/physics_layer_1/angular_velocity = 0.0 13:15/0 = 0 13:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:15/0/physics_layer_0/angular_velocity = 0.0 +13:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:15/0/physics_layer_1/angular_velocity = 0.0 14:15/0 = 0 14:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:15/0/physics_layer_0/angular_velocity = 0.0 +14:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:15/0/physics_layer_1/angular_velocity = 0.0 15:15/0 = 0 15:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:15/0/physics_layer_0/angular_velocity = 0.0 +15:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:15/0/physics_layer_1/angular_velocity = 0.0 16:15/0 = 0 16:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:15/0/physics_layer_0/angular_velocity = 0.0 +16:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:15/0/physics_layer_1/angular_velocity = 0.0 17:15/0 = 0 17:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:15/0/physics_layer_0/angular_velocity = 0.0 +17:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:15/0/physics_layer_1/angular_velocity = 0.0 18:15/0 = 0 18:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:15/0/physics_layer_0/angular_velocity = 0.0 +18:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:15/0/physics_layer_1/angular_velocity = 0.0 19:15/0 = 0 19:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:15/0/physics_layer_0/angular_velocity = 0.0 +19:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:15/0/physics_layer_1/angular_velocity = 0.0 20:15/0 = 0 20:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:15/0/physics_layer_0/angular_velocity = 0.0 +20:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:15/0/physics_layer_1/angular_velocity = 0.0 21:15/0 = 0 21:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:15/0/physics_layer_0/angular_velocity = 0.0 +21:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:15/0/physics_layer_1/angular_velocity = 0.0 22:15/0 = 0 22:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:15/0/physics_layer_0/angular_velocity = 0.0 +22:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:15/0/physics_layer_1/angular_velocity = 0.0 23:15/0 = 0 23:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:15/0/physics_layer_0/angular_velocity = 0.0 +23:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:15/0/physics_layer_1/angular_velocity = 0.0 24:15/0 = 0 24:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:15/0/physics_layer_0/angular_velocity = 0.0 +24:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:15/0/physics_layer_1/angular_velocity = 0.0 25:15/0 = 0 25:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:15/0/physics_layer_0/angular_velocity = 0.0 +25:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:15/0/physics_layer_1/angular_velocity = 0.0 26:15/0 = 0 26:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:15/0/physics_layer_0/angular_velocity = 0.0 +26:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:15/0/physics_layer_1/angular_velocity = 0.0 27:15/0 = 0 27:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:15/0/physics_layer_0/angular_velocity = 0.0 +27:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:15/0/physics_layer_1/angular_velocity = 0.0 28:15/0 = 0 28:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:15/0/physics_layer_0/angular_velocity = 0.0 +28:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:15/0/physics_layer_1/angular_velocity = 0.0 29:15/0 = 0 29:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:15/0/physics_layer_0/angular_velocity = 0.0 +29:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:15/0/physics_layer_1/angular_velocity = 0.0 30:15/0 = 0 30:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:15/0/physics_layer_0/angular_velocity = 0.0 +30:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:15/0/physics_layer_1/angular_velocity = 0.0 0:16/0 = 0 0:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:16/0/physics_layer_0/angular_velocity = 0.0 +0:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:16/0/physics_layer_1/angular_velocity = 0.0 1:16/0 = 0 1:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:16/0/physics_layer_0/angular_velocity = 0.0 +1:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:16/0/physics_layer_1/angular_velocity = 0.0 2:16/0 = 0 2:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:16/0/physics_layer_0/angular_velocity = 0.0 +2:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:16/0/physics_layer_1/angular_velocity = 0.0 3:16/0 = 0 3:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:16/0/physics_layer_0/angular_velocity = 0.0 +3:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:16/0/physics_layer_1/angular_velocity = 0.0 4:16/0 = 0 4:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:16/0/physics_layer_0/angular_velocity = 0.0 +4:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:16/0/physics_layer_1/angular_velocity = 0.0 5:16/0 = 0 5:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:16/0/physics_layer_0/angular_velocity = 0.0 +5:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:16/0/physics_layer_1/angular_velocity = 0.0 6:16/0 = 0 6:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:16/0/physics_layer_0/angular_velocity = 0.0 +6:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:16/0/physics_layer_1/angular_velocity = 0.0 7:16/0 = 0 7:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:16/0/physics_layer_0/angular_velocity = 0.0 +7:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:16/0/physics_layer_1/angular_velocity = 0.0 8:16/0 = 0 8:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:16/0/physics_layer_0/angular_velocity = 0.0 +8:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:16/0/physics_layer_1/angular_velocity = 0.0 9:16/0 = 0 9:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:16/0/physics_layer_0/angular_velocity = 0.0 +9:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:16/0/physics_layer_1/angular_velocity = 0.0 10:16/0 = 0 10:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:16/0/physics_layer_0/angular_velocity = 0.0 +10:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:16/0/physics_layer_1/angular_velocity = 0.0 11:16/0 = 0 11:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:16/0/physics_layer_0/angular_velocity = 0.0 +11:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:16/0/physics_layer_1/angular_velocity = 0.0 12:16/0 = 0 12:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:16/0/physics_layer_0/angular_velocity = 0.0 +12:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:16/0/physics_layer_1/angular_velocity = 0.0 13:16/0 = 0 13:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:16/0/physics_layer_0/angular_velocity = 0.0 +13:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:16/0/physics_layer_1/angular_velocity = 0.0 14:16/0 = 0 14:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:16/0/physics_layer_0/angular_velocity = 0.0 +14:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:16/0/physics_layer_1/angular_velocity = 0.0 15:16/0 = 0 15:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:16/0/physics_layer_0/angular_velocity = 0.0 +15:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:16/0/physics_layer_1/angular_velocity = 0.0 16:16/0 = 0 16:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:16/0/physics_layer_0/angular_velocity = 0.0 +16:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:16/0/physics_layer_1/angular_velocity = 0.0 17:16/0 = 0 17:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:16/0/physics_layer_0/angular_velocity = 0.0 +17:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:16/0/physics_layer_1/angular_velocity = 0.0 18:16/0 = 0 18:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:16/0/physics_layer_0/angular_velocity = 0.0 +18:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:16/0/physics_layer_1/angular_velocity = 0.0 19:16/0 = 0 19:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:16/0/physics_layer_0/angular_velocity = 0.0 +19:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:16/0/physics_layer_1/angular_velocity = 0.0 20:16/0 = 0 20:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:16/0/physics_layer_0/angular_velocity = 0.0 +20:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:16/0/physics_layer_1/angular_velocity = 0.0 21:16/0 = 0 21:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:16/0/physics_layer_0/angular_velocity = 0.0 +21:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:16/0/physics_layer_1/angular_velocity = 0.0 22:16/0 = 0 22:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:16/0/physics_layer_0/angular_velocity = 0.0 +22:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:16/0/physics_layer_1/angular_velocity = 0.0 23:16/0 = 0 23:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:16/0/physics_layer_0/angular_velocity = 0.0 +23:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:16/0/physics_layer_1/angular_velocity = 0.0 24:16/0 = 0 24:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:16/0/physics_layer_0/angular_velocity = 0.0 +24:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:16/0/physics_layer_1/angular_velocity = 0.0 25:16/0 = 0 25:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:16/0/physics_layer_0/angular_velocity = 0.0 +25:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:16/0/physics_layer_1/angular_velocity = 0.0 26:16/0 = 0 26:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:16/0/physics_layer_0/angular_velocity = 0.0 +26:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:16/0/physics_layer_1/angular_velocity = 0.0 27:16/0 = 0 27:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:16/0/physics_layer_0/angular_velocity = 0.0 +27:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:16/0/physics_layer_1/angular_velocity = 0.0 28:16/0 = 0 28:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:16/0/physics_layer_0/angular_velocity = 0.0 +28:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:16/0/physics_layer_1/angular_velocity = 0.0 29:16/0 = 0 29:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:16/0/physics_layer_0/angular_velocity = 0.0 +29:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:16/0/physics_layer_1/angular_velocity = 0.0 30:16/0 = 0 30:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:16/0/physics_layer_0/angular_velocity = 0.0 +30:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:16/0/physics_layer_1/angular_velocity = 0.0 0:17/0 = 0 0:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:17/0/physics_layer_0/angular_velocity = 0.0 +0:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:17/0/physics_layer_1/angular_velocity = 0.0 1:17/0 = 0 1:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:17/0/physics_layer_0/angular_velocity = 0.0 +1:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:17/0/physics_layer_1/angular_velocity = 0.0 2:17/0 = 0 2:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:17/0/physics_layer_0/angular_velocity = 0.0 +2:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:17/0/physics_layer_1/angular_velocity = 0.0 3:17/0 = 0 3:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:17/0/physics_layer_0/angular_velocity = 0.0 +3:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:17/0/physics_layer_1/angular_velocity = 0.0 4:17/0 = 0 4:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:17/0/physics_layer_0/angular_velocity = 0.0 +4:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:17/0/physics_layer_1/angular_velocity = 0.0 5:17/0 = 0 5:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:17/0/physics_layer_0/angular_velocity = 0.0 +5:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:17/0/physics_layer_1/angular_velocity = 0.0 6:17/0 = 0 6:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:17/0/physics_layer_0/angular_velocity = 0.0 +6:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:17/0/physics_layer_1/angular_velocity = 0.0 7:17/0 = 0 7:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:17/0/physics_layer_0/angular_velocity = 0.0 +7:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:17/0/physics_layer_1/angular_velocity = 0.0 8:17/0 = 0 8:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:17/0/physics_layer_0/angular_velocity = 0.0 +8:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:17/0/physics_layer_1/angular_velocity = 0.0 9:17/0 = 0 9:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:17/0/physics_layer_0/angular_velocity = 0.0 +9:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:17/0/physics_layer_1/angular_velocity = 0.0 10:17/0 = 0 10:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:17/0/physics_layer_0/angular_velocity = 0.0 +10:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:17/0/physics_layer_1/angular_velocity = 0.0 11:17/0 = 0 11:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:17/0/physics_layer_0/angular_velocity = 0.0 +11:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:17/0/physics_layer_1/angular_velocity = 0.0 12:17/0 = 0 12:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:17/0/physics_layer_0/angular_velocity = 0.0 +12:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:17/0/physics_layer_1/angular_velocity = 0.0 13:17/0 = 0 13:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:17/0/physics_layer_0/angular_velocity = 0.0 +13:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:17/0/physics_layer_1/angular_velocity = 0.0 14:17/0 = 0 14:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:17/0/physics_layer_0/angular_velocity = 0.0 +14:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:17/0/physics_layer_1/angular_velocity = 0.0 15:17/0 = 0 15:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:17/0/physics_layer_0/angular_velocity = 0.0 +15:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:17/0/physics_layer_1/angular_velocity = 0.0 16:17/0 = 0 16:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:17/0/physics_layer_0/angular_velocity = 0.0 +16:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:17/0/physics_layer_1/angular_velocity = 0.0 17:17/0 = 0 17:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:17/0/physics_layer_0/angular_velocity = 0.0 +17:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:17/0/physics_layer_1/angular_velocity = 0.0 18:17/0 = 0 18:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:17/0/physics_layer_0/angular_velocity = 0.0 +18:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:17/0/physics_layer_1/angular_velocity = 0.0 19:17/0 = 0 19:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:17/0/physics_layer_0/angular_velocity = 0.0 +19:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:17/0/physics_layer_1/angular_velocity = 0.0 20:17/0 = 0 20:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:17/0/physics_layer_0/angular_velocity = 0.0 +20:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:17/0/physics_layer_1/angular_velocity = 0.0 21:17/0 = 0 21:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:17/0/physics_layer_0/angular_velocity = 0.0 +21:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:17/0/physics_layer_1/angular_velocity = 0.0 22:17/0 = 0 22:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:17/0/physics_layer_0/angular_velocity = 0.0 +22:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:17/0/physics_layer_1/angular_velocity = 0.0 23:17/0 = 0 23:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:17/0/physics_layer_0/angular_velocity = 0.0 +23:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:17/0/physics_layer_1/angular_velocity = 0.0 24:17/0 = 0 24:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:17/0/physics_layer_0/angular_velocity = 0.0 +24:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:17/0/physics_layer_1/angular_velocity = 0.0 25:17/0 = 0 25:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:17/0/physics_layer_0/angular_velocity = 0.0 +25:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:17/0/physics_layer_1/angular_velocity = 0.0 26:17/0 = 0 26:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:17/0/physics_layer_0/angular_velocity = 0.0 +26:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:17/0/physics_layer_1/angular_velocity = 0.0 27:17/0 = 0 27:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:17/0/physics_layer_0/angular_velocity = 0.0 +27:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:17/0/physics_layer_1/angular_velocity = 0.0 28:17/0 = 0 28:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:17/0/physics_layer_0/angular_velocity = 0.0 +28:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:17/0/physics_layer_1/angular_velocity = 0.0 29:17/0 = 0 29:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:17/0/physics_layer_0/angular_velocity = 0.0 +29:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:17/0/physics_layer_1/angular_velocity = 0.0 30:17/0 = 0 30:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:17/0/physics_layer_0/angular_velocity = 0.0 +30:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:17/0/physics_layer_1/angular_velocity = 0.0 0:18/0 = 0 0:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:18/0/physics_layer_0/angular_velocity = 0.0 +0:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:18/0/physics_layer_1/angular_velocity = 0.0 1:18/0 = 0 1:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:18/0/physics_layer_0/angular_velocity = 0.0 +1:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:18/0/physics_layer_1/angular_velocity = 0.0 2:18/0 = 0 2:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:18/0/physics_layer_0/angular_velocity = 0.0 +2:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:18/0/physics_layer_1/angular_velocity = 0.0 3:18/0 = 0 3:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:18/0/physics_layer_0/angular_velocity = 0.0 +3:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:18/0/physics_layer_1/angular_velocity = 0.0 4:18/0 = 0 4:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:18/0/physics_layer_0/angular_velocity = 0.0 +4:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:18/0/physics_layer_1/angular_velocity = 0.0 5:18/0 = 0 5:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:18/0/physics_layer_0/angular_velocity = 0.0 +5:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:18/0/physics_layer_1/angular_velocity = 0.0 6:18/0 = 0 6:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:18/0/physics_layer_0/angular_velocity = 0.0 +6:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:18/0/physics_layer_1/angular_velocity = 0.0 7:18/0 = 0 7:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:18/0/physics_layer_0/angular_velocity = 0.0 +7:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:18/0/physics_layer_1/angular_velocity = 0.0 8:18/0 = 0 8:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:18/0/physics_layer_0/angular_velocity = 0.0 +8:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:18/0/physics_layer_1/angular_velocity = 0.0 9:18/0 = 0 9:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:18/0/physics_layer_0/angular_velocity = 0.0 +9:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:18/0/physics_layer_1/angular_velocity = 0.0 10:18/0 = 0 10:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:18/0/physics_layer_0/angular_velocity = 0.0 +10:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:18/0/physics_layer_1/angular_velocity = 0.0 11:18/0 = 0 11:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:18/0/physics_layer_0/angular_velocity = 0.0 +11:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:18/0/physics_layer_1/angular_velocity = 0.0 12:18/0 = 0 12:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:18/0/physics_layer_0/angular_velocity = 0.0 +12:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:18/0/physics_layer_1/angular_velocity = 0.0 13:18/0 = 0 13:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:18/0/physics_layer_0/angular_velocity = 0.0 +13:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:18/0/physics_layer_1/angular_velocity = 0.0 14:18/0 = 0 14:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:18/0/physics_layer_0/angular_velocity = 0.0 +14:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:18/0/physics_layer_1/angular_velocity = 0.0 15:18/0 = 0 15:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:18/0/physics_layer_0/angular_velocity = 0.0 +15:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:18/0/physics_layer_1/angular_velocity = 0.0 16:18/0 = 0 16:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:18/0/physics_layer_0/angular_velocity = 0.0 +16:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:18/0/physics_layer_1/angular_velocity = 0.0 17:18/0 = 0 17:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:18/0/physics_layer_0/angular_velocity = 0.0 +17:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:18/0/physics_layer_1/angular_velocity = 0.0 18:18/0 = 0 18:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:18/0/physics_layer_0/angular_velocity = 0.0 +18:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:18/0/physics_layer_1/angular_velocity = 0.0 19:18/0 = 0 19:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:18/0/physics_layer_0/angular_velocity = 0.0 +19:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:18/0/physics_layer_1/angular_velocity = 0.0 20:18/0 = 0 20:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:18/0/physics_layer_0/angular_velocity = 0.0 +20:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:18/0/physics_layer_1/angular_velocity = 0.0 21:18/0 = 0 21:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:18/0/physics_layer_0/angular_velocity = 0.0 +21:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:18/0/physics_layer_1/angular_velocity = 0.0 22:18/0 = 0 22:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:18/0/physics_layer_0/angular_velocity = 0.0 +22:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:18/0/physics_layer_1/angular_velocity = 0.0 23:18/0 = 0 23:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:18/0/physics_layer_0/angular_velocity = 0.0 +23:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:18/0/physics_layer_1/angular_velocity = 0.0 24:18/0 = 0 24:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:18/0/physics_layer_0/angular_velocity = 0.0 +24:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:18/0/physics_layer_1/angular_velocity = 0.0 25:18/0 = 0 25:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:18/0/physics_layer_0/angular_velocity = 0.0 +25:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:18/0/physics_layer_1/angular_velocity = 0.0 26:18/0 = 0 26:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:18/0/physics_layer_0/angular_velocity = 0.0 +26:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:18/0/physics_layer_1/angular_velocity = 0.0 27:18/0 = 0 27:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:18/0/physics_layer_0/angular_velocity = 0.0 +27:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:18/0/physics_layer_1/angular_velocity = 0.0 28:18/0 = 0 28:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:18/0/physics_layer_0/angular_velocity = 0.0 +28:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:18/0/physics_layer_1/angular_velocity = 0.0 29:18/0 = 0 29:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:18/0/physics_layer_0/angular_velocity = 0.0 +29:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:18/0/physics_layer_1/angular_velocity = 0.0 30:18/0 = 0 30:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:18/0/physics_layer_0/angular_velocity = 0.0 +30:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:18/0/physics_layer_1/angular_velocity = 0.0 0:19/0 = 0 0:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:19/0/physics_layer_0/angular_velocity = 0.0 +0:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:19/0/physics_layer_1/angular_velocity = 0.0 1:19/0 = 0 1:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:19/0/physics_layer_0/angular_velocity = 0.0 +1:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:19/0/physics_layer_1/angular_velocity = 0.0 2:19/0 = 0 2:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:19/0/physics_layer_0/angular_velocity = 0.0 +2:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:19/0/physics_layer_1/angular_velocity = 0.0 3:19/0 = 0 3:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:19/0/physics_layer_0/angular_velocity = 0.0 +3:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:19/0/physics_layer_1/angular_velocity = 0.0 4:19/0 = 0 4:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:19/0/physics_layer_0/angular_velocity = 0.0 +4:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:19/0/physics_layer_1/angular_velocity = 0.0 5:19/0 = 0 5:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:19/0/physics_layer_0/angular_velocity = 0.0 +5:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:19/0/physics_layer_1/angular_velocity = 0.0 6:19/0 = 0 6:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:19/0/physics_layer_0/angular_velocity = 0.0 +6:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:19/0/physics_layer_1/angular_velocity = 0.0 7:19/0 = 0 7:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:19/0/physics_layer_0/angular_velocity = 0.0 +7:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:19/0/physics_layer_1/angular_velocity = 0.0 8:19/0 = 0 8:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:19/0/physics_layer_0/angular_velocity = 0.0 +8:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:19/0/physics_layer_1/angular_velocity = 0.0 9:19/0 = 0 9:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:19/0/physics_layer_0/angular_velocity = 0.0 +9:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:19/0/physics_layer_1/angular_velocity = 0.0 10:19/0 = 0 10:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:19/0/physics_layer_0/angular_velocity = 0.0 +10:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:19/0/physics_layer_1/angular_velocity = 0.0 11:19/0 = 0 11:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:19/0/physics_layer_0/angular_velocity = 0.0 +11:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:19/0/physics_layer_1/angular_velocity = 0.0 12:19/0 = 0 12:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:19/0/physics_layer_0/angular_velocity = 0.0 +12:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:19/0/physics_layer_1/angular_velocity = 0.0 13:19/0 = 0 13:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:19/0/physics_layer_0/angular_velocity = 0.0 +13:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:19/0/physics_layer_1/angular_velocity = 0.0 14:19/0 = 0 14:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:19/0/physics_layer_0/angular_velocity = 0.0 +14:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:19/0/physics_layer_1/angular_velocity = 0.0 15:19/0 = 0 15:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:19/0/physics_layer_0/angular_velocity = 0.0 +15:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:19/0/physics_layer_1/angular_velocity = 0.0 16:19/0 = 0 16:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:19/0/physics_layer_0/angular_velocity = 0.0 +16:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:19/0/physics_layer_1/angular_velocity = 0.0 17:19/0 = 0 17:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:19/0/physics_layer_0/angular_velocity = 0.0 +17:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:19/0/physics_layer_1/angular_velocity = 0.0 18:19/0 = 0 18:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:19/0/physics_layer_0/angular_velocity = 0.0 +18:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:19/0/physics_layer_1/angular_velocity = 0.0 19:19/0 = 0 19:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:19/0/physics_layer_0/angular_velocity = 0.0 +19:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:19/0/physics_layer_1/angular_velocity = 0.0 20:19/0 = 0 20:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:19/0/physics_layer_0/angular_velocity = 0.0 +20:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:19/0/physics_layer_1/angular_velocity = 0.0 21:19/0 = 0 21:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:19/0/physics_layer_0/angular_velocity = 0.0 +21:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:19/0/physics_layer_1/angular_velocity = 0.0 22:19/0 = 0 22:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:19/0/physics_layer_0/angular_velocity = 0.0 +22:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:19/0/physics_layer_1/angular_velocity = 0.0 23:19/0 = 0 23:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:19/0/physics_layer_0/angular_velocity = 0.0 +23:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:19/0/physics_layer_1/angular_velocity = 0.0 24:19/0 = 0 24:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:19/0/physics_layer_0/angular_velocity = 0.0 +24:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:19/0/physics_layer_1/angular_velocity = 0.0 25:19/0 = 0 25:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:19/0/physics_layer_0/angular_velocity = 0.0 +25:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:19/0/physics_layer_1/angular_velocity = 0.0 26:19/0 = 0 26:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:19/0/physics_layer_0/angular_velocity = 0.0 +26:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:19/0/physics_layer_1/angular_velocity = 0.0 27:19/0 = 0 27:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:19/0/physics_layer_0/angular_velocity = 0.0 +27:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:19/0/physics_layer_1/angular_velocity = 0.0 28:19/0 = 0 28:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:19/0/physics_layer_0/angular_velocity = 0.0 +28:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:19/0/physics_layer_1/angular_velocity = 0.0 29:19/0 = 0 29:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:19/0/physics_layer_0/angular_velocity = 0.0 29:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +29:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:19/0/physics_layer_1/angular_velocity = 0.0 30:19/0 = 0 30:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:19/0/physics_layer_0/angular_velocity = 0.0 +30:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:19/0/physics_layer_1/angular_velocity = 0.0 0:20/0 = 0 0:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:20/0/physics_layer_0/angular_velocity = 0.0 +0:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:20/0/physics_layer_1/angular_velocity = 0.0 1:20/0 = 0 1:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:20/0/physics_layer_0/angular_velocity = 0.0 +1:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:20/0/physics_layer_1/angular_velocity = 0.0 2:20/0 = 0 2:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:20/0/physics_layer_0/angular_velocity = 0.0 +2:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:20/0/physics_layer_1/angular_velocity = 0.0 3:20/0 = 0 3:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:20/0/physics_layer_0/angular_velocity = 0.0 +3:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:20/0/physics_layer_1/angular_velocity = 0.0 4:20/0 = 0 4:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:20/0/physics_layer_0/angular_velocity = 0.0 +4:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:20/0/physics_layer_1/angular_velocity = 0.0 5:20/0 = 0 5:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:20/0/physics_layer_0/angular_velocity = 0.0 +5:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:20/0/physics_layer_1/angular_velocity = 0.0 6:20/0 = 0 6:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:20/0/physics_layer_0/angular_velocity = 0.0 +6:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:20/0/physics_layer_1/angular_velocity = 0.0 7:20/0 = 0 7:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:20/0/physics_layer_0/angular_velocity = 0.0 +7:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:20/0/physics_layer_1/angular_velocity = 0.0 8:20/0 = 0 8:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:20/0/physics_layer_0/angular_velocity = 0.0 +8:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:20/0/physics_layer_1/angular_velocity = 0.0 9:20/0 = 0 9:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:20/0/physics_layer_0/angular_velocity = 0.0 +9:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:20/0/physics_layer_1/angular_velocity = 0.0 10:20/0 = 0 10:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:20/0/physics_layer_0/angular_velocity = 0.0 +10:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:20/0/physics_layer_1/angular_velocity = 0.0 11:20/0 = 0 11:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:20/0/physics_layer_0/angular_velocity = 0.0 +11:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:20/0/physics_layer_1/angular_velocity = 0.0 12:20/0 = 0 12:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:20/0/physics_layer_0/angular_velocity = 0.0 +12:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:20/0/physics_layer_1/angular_velocity = 0.0 13:20/0 = 0 13:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:20/0/physics_layer_0/angular_velocity = 0.0 +13:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:20/0/physics_layer_1/angular_velocity = 0.0 14:20/0 = 0 14:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:20/0/physics_layer_0/angular_velocity = 0.0 +14:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:20/0/physics_layer_1/angular_velocity = 0.0 15:20/0 = 0 15:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:20/0/physics_layer_0/angular_velocity = 0.0 +15:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:20/0/physics_layer_1/angular_velocity = 0.0 16:20/0 = 0 16:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:20/0/physics_layer_0/angular_velocity = 0.0 +16:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:20/0/physics_layer_1/angular_velocity = 0.0 17:20/0 = 0 17:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:20/0/physics_layer_0/angular_velocity = 0.0 +17:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:20/0/physics_layer_1/angular_velocity = 0.0 18:20/0 = 0 18:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:20/0/physics_layer_0/angular_velocity = 0.0 +18:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:20/0/physics_layer_1/angular_velocity = 0.0 19:20/0 = 0 19:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:20/0/physics_layer_0/angular_velocity = 0.0 +19:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:20/0/physics_layer_1/angular_velocity = 0.0 20:20/0 = 0 20:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:20/0/physics_layer_0/angular_velocity = 0.0 +20:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:20/0/physics_layer_1/angular_velocity = 0.0 21:20/0 = 0 21:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:20/0/physics_layer_0/angular_velocity = 0.0 +21:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:20/0/physics_layer_1/angular_velocity = 0.0 22:20/0 = 0 22:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:20/0/physics_layer_0/angular_velocity = 0.0 +22:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:20/0/physics_layer_1/angular_velocity = 0.0 23:20/0 = 0 23:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:20/0/physics_layer_0/angular_velocity = 0.0 +23:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:20/0/physics_layer_1/angular_velocity = 0.0 24:20/0 = 0 24:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:20/0/physics_layer_0/angular_velocity = 0.0 +24:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:20/0/physics_layer_1/angular_velocity = 0.0 25:20/0 = 0 25:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:20/0/physics_layer_0/angular_velocity = 0.0 +25:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:20/0/physics_layer_1/angular_velocity = 0.0 26:20/0 = 0 26:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:20/0/physics_layer_0/angular_velocity = 0.0 +26:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:20/0/physics_layer_1/angular_velocity = 0.0 27:20/0 = 0 27:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:20/0/physics_layer_0/angular_velocity = 0.0 +27:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:20/0/physics_layer_1/angular_velocity = 0.0 28:20/0 = 0 28:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:20/0/physics_layer_0/angular_velocity = 0.0 +28:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:20/0/physics_layer_1/angular_velocity = 0.0 29:20/0 = 0 29:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:20/0/physics_layer_0/angular_velocity = 0.0 +29:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:20/0/physics_layer_1/angular_velocity = 0.0 30:20/0 = 0 30:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:20/0/physics_layer_0/angular_velocity = 0.0 +30:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:20/0/physics_layer_1/angular_velocity = 0.0 0:21/0 = 0 0:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:21/0/physics_layer_0/angular_velocity = 0.0 +0:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:21/0/physics_layer_1/angular_velocity = 0.0 1:21/0 = 0 1:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:21/0/physics_layer_0/angular_velocity = 0.0 +1:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:21/0/physics_layer_1/angular_velocity = 0.0 2:21/0 = 0 2:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:21/0/physics_layer_0/angular_velocity = 0.0 +2:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:21/0/physics_layer_1/angular_velocity = 0.0 3:21/0 = 0 3:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:21/0/physics_layer_0/angular_velocity = 0.0 +3:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:21/0/physics_layer_1/angular_velocity = 0.0 4:21/0 = 0 4:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:21/0/physics_layer_0/angular_velocity = 0.0 +4:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:21/0/physics_layer_1/angular_velocity = 0.0 5:21/0 = 0 5:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:21/0/physics_layer_0/angular_velocity = 0.0 +5:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:21/0/physics_layer_1/angular_velocity = 0.0 6:21/0 = 0 6:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:21/0/physics_layer_0/angular_velocity = 0.0 +6:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:21/0/physics_layer_1/angular_velocity = 0.0 7:21/0 = 0 7:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:21/0/physics_layer_0/angular_velocity = 0.0 +7:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:21/0/physics_layer_1/angular_velocity = 0.0 8:21/0 = 0 8:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:21/0/physics_layer_0/angular_velocity = 0.0 +8:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:21/0/physics_layer_1/angular_velocity = 0.0 9:21/0 = 0 9:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:21/0/physics_layer_0/angular_velocity = 0.0 +9:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:21/0/physics_layer_1/angular_velocity = 0.0 10:21/0 = 0 10:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:21/0/physics_layer_0/angular_velocity = 0.0 +10:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:21/0/physics_layer_1/angular_velocity = 0.0 11:21/0 = 0 11:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:21/0/physics_layer_0/angular_velocity = 0.0 +11:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:21/0/physics_layer_1/angular_velocity = 0.0 12:21/0 = 0 12:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:21/0/physics_layer_0/angular_velocity = 0.0 +12:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:21/0/physics_layer_1/angular_velocity = 0.0 13:21/0 = 0 13:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:21/0/physics_layer_0/angular_velocity = 0.0 +13:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:21/0/physics_layer_1/angular_velocity = 0.0 14:21/0 = 0 14:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:21/0/physics_layer_0/angular_velocity = 0.0 +14:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:21/0/physics_layer_1/angular_velocity = 0.0 15:21/0 = 0 15:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:21/0/physics_layer_0/angular_velocity = 0.0 +15:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:21/0/physics_layer_1/angular_velocity = 0.0 16:21/0 = 0 16:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:21/0/physics_layer_0/angular_velocity = 0.0 +16:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:21/0/physics_layer_1/angular_velocity = 0.0 17:21/0 = 0 17:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:21/0/physics_layer_0/angular_velocity = 0.0 +17:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:21/0/physics_layer_1/angular_velocity = 0.0 18:21/0 = 0 18:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:21/0/physics_layer_0/angular_velocity = 0.0 +18:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:21/0/physics_layer_1/angular_velocity = 0.0 19:21/0 = 0 19:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:21/0/physics_layer_0/angular_velocity = 0.0 +19:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:21/0/physics_layer_1/angular_velocity = 0.0 20:21/0 = 0 20:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:21/0/physics_layer_0/angular_velocity = 0.0 +20:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:21/0/physics_layer_1/angular_velocity = 0.0 21:21/0 = 0 21:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:21/0/physics_layer_0/angular_velocity = 0.0 +21:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:21/0/physics_layer_1/angular_velocity = 0.0 22:21/0 = 0 22:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:21/0/physics_layer_0/angular_velocity = 0.0 +22:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:21/0/physics_layer_1/angular_velocity = 0.0 23:21/0 = 0 23:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:21/0/physics_layer_0/angular_velocity = 0.0 +23:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:21/0/physics_layer_1/angular_velocity = 0.0 24:21/0 = 0 24:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:21/0/physics_layer_0/angular_velocity = 0.0 +24:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:21/0/physics_layer_1/angular_velocity = 0.0 25:21/0 = 0 25:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:21/0/physics_layer_0/angular_velocity = 0.0 +25:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:21/0/physics_layer_1/angular_velocity = 0.0 26:21/0 = 0 26:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:21/0/physics_layer_0/angular_velocity = 0.0 +26:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:21/0/physics_layer_1/angular_velocity = 0.0 27:21/0 = 0 27:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:21/0/physics_layer_0/angular_velocity = 0.0 +27:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:21/0/physics_layer_1/angular_velocity = 0.0 28:21/0 = 0 28:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:21/0/physics_layer_0/angular_velocity = 0.0 +28:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:21/0/physics_layer_1/angular_velocity = 0.0 29:21/0 = 0 29:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:21/0/physics_layer_0/angular_velocity = 0.0 +29:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:21/0/physics_layer_1/angular_velocity = 0.0 30:21/0 = 0 30:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:21/0/physics_layer_0/angular_velocity = 0.0 +30:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:21/0/physics_layer_1/angular_velocity = 0.0 0:22/0 = 0 0:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:22/0/physics_layer_0/angular_velocity = 0.0 +0:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:22/0/physics_layer_1/angular_velocity = 0.0 1:22/0 = 0 1:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:22/0/physics_layer_0/angular_velocity = 0.0 +1:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:22/0/physics_layer_1/angular_velocity = 0.0 2:22/0 = 0 2:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:22/0/physics_layer_0/angular_velocity = 0.0 +2:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:22/0/physics_layer_1/angular_velocity = 0.0 3:22/0 = 0 3:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:22/0/physics_layer_0/angular_velocity = 0.0 +3:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:22/0/physics_layer_1/angular_velocity = 0.0 4:22/0 = 0 4:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:22/0/physics_layer_0/angular_velocity = 0.0 +4:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:22/0/physics_layer_1/angular_velocity = 0.0 5:22/0 = 0 5:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:22/0/physics_layer_0/angular_velocity = 0.0 +5:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:22/0/physics_layer_1/angular_velocity = 0.0 6:22/0 = 0 6:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:22/0/physics_layer_0/angular_velocity = 0.0 +6:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:22/0/physics_layer_1/angular_velocity = 0.0 7:22/0 = 0 7:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:22/0/physics_layer_0/angular_velocity = 0.0 +7:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:22/0/physics_layer_1/angular_velocity = 0.0 8:22/0 = 0 8:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:22/0/physics_layer_0/angular_velocity = 0.0 +8:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:22/0/physics_layer_1/angular_velocity = 0.0 9:22/0 = 0 9:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:22/0/physics_layer_0/angular_velocity = 0.0 +9:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:22/0/physics_layer_1/angular_velocity = 0.0 10:22/0 = 0 10:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:22/0/physics_layer_0/angular_velocity = 0.0 +10:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:22/0/physics_layer_1/angular_velocity = 0.0 11:22/0 = 0 11:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:22/0/physics_layer_0/angular_velocity = 0.0 +11:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:22/0/physics_layer_1/angular_velocity = 0.0 12:22/0 = 0 12:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:22/0/physics_layer_0/angular_velocity = 0.0 +12:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:22/0/physics_layer_1/angular_velocity = 0.0 13:22/0 = 0 13:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:22/0/physics_layer_0/angular_velocity = 0.0 +13:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:22/0/physics_layer_1/angular_velocity = 0.0 14:22/0 = 0 14:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:22/0/physics_layer_0/angular_velocity = 0.0 +14:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:22/0/physics_layer_1/angular_velocity = 0.0 15:22/0 = 0 15:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:22/0/physics_layer_0/angular_velocity = 0.0 +15:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:22/0/physics_layer_1/angular_velocity = 0.0 16:22/0 = 0 16:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:22/0/physics_layer_0/angular_velocity = 0.0 +16:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:22/0/physics_layer_1/angular_velocity = 0.0 17:22/0 = 0 17:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:22/0/physics_layer_0/angular_velocity = 0.0 +17:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:22/0/physics_layer_1/angular_velocity = 0.0 18:22/0 = 0 18:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:22/0/physics_layer_0/angular_velocity = 0.0 +18:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:22/0/physics_layer_1/angular_velocity = 0.0 19:22/0 = 0 19:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:22/0/physics_layer_0/angular_velocity = 0.0 +19:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:22/0/physics_layer_1/angular_velocity = 0.0 20:22/0 = 0 20:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:22/0/physics_layer_0/angular_velocity = 0.0 +20:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:22/0/physics_layer_1/angular_velocity = 0.0 21:22/0 = 0 21:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:22/0/physics_layer_0/angular_velocity = 0.0 +21:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:22/0/physics_layer_1/angular_velocity = 0.0 22:22/0 = 0 22:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:22/0/physics_layer_0/angular_velocity = 0.0 +22:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:22/0/physics_layer_1/angular_velocity = 0.0 23:22/0 = 0 23:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:22/0/physics_layer_0/angular_velocity = 0.0 +23:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:22/0/physics_layer_1/angular_velocity = 0.0 24:22/0 = 0 24:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:22/0/physics_layer_0/angular_velocity = 0.0 +24:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:22/0/physics_layer_1/angular_velocity = 0.0 25:22/0 = 0 25:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:22/0/physics_layer_0/angular_velocity = 0.0 +25:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:22/0/physics_layer_1/angular_velocity = 0.0 26:22/0 = 0 26:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:22/0/physics_layer_0/angular_velocity = 0.0 +26:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:22/0/physics_layer_1/angular_velocity = 0.0 27:22/0 = 0 27:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:22/0/physics_layer_0/angular_velocity = 0.0 +27:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:22/0/physics_layer_1/angular_velocity = 0.0 28:22/0 = 0 28:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:22/0/physics_layer_0/angular_velocity = 0.0 +28:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:22/0/physics_layer_1/angular_velocity = 0.0 29:22/0 = 0 29:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:22/0/physics_layer_0/angular_velocity = 0.0 +29:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:22/0/physics_layer_1/angular_velocity = 0.0 30:22/0 = 0 30:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:22/0/physics_layer_0/angular_velocity = 0.0 +30:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:22/0/physics_layer_1/angular_velocity = 0.0 0:23/0 = 0 0:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:23/0/physics_layer_0/angular_velocity = 0.0 +0:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:23/0/physics_layer_1/angular_velocity = 0.0 1:23/0 = 0 1:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:23/0/physics_layer_0/angular_velocity = 0.0 +1:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:23/0/physics_layer_1/angular_velocity = 0.0 2:23/0 = 0 2:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:23/0/physics_layer_0/angular_velocity = 0.0 +2:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:23/0/physics_layer_1/angular_velocity = 0.0 3:23/0 = 0 3:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:23/0/physics_layer_0/angular_velocity = 0.0 +3:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:23/0/physics_layer_1/angular_velocity = 0.0 4:23/0 = 0 4:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:23/0/physics_layer_0/angular_velocity = 0.0 +4:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:23/0/physics_layer_1/angular_velocity = 0.0 5:23/0 = 0 5:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:23/0/physics_layer_0/angular_velocity = 0.0 +5:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:23/0/physics_layer_1/angular_velocity = 0.0 6:23/0 = 0 6:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:23/0/physics_layer_0/angular_velocity = 0.0 +6:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:23/0/physics_layer_1/angular_velocity = 0.0 7:23/0 = 0 7:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:23/0/physics_layer_0/angular_velocity = 0.0 +7:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:23/0/physics_layer_1/angular_velocity = 0.0 8:23/0 = 0 8:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:23/0/physics_layer_0/angular_velocity = 0.0 +8:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:23/0/physics_layer_1/angular_velocity = 0.0 9:23/0 = 0 9:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:23/0/physics_layer_0/angular_velocity = 0.0 +9:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:23/0/physics_layer_1/angular_velocity = 0.0 10:23/0 = 0 10:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:23/0/physics_layer_0/angular_velocity = 0.0 +10:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:23/0/physics_layer_1/angular_velocity = 0.0 11:23/0 = 0 11:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:23/0/physics_layer_0/angular_velocity = 0.0 +11:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:23/0/physics_layer_1/angular_velocity = 0.0 12:23/0 = 0 12:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:23/0/physics_layer_0/angular_velocity = 0.0 +12:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:23/0/physics_layer_1/angular_velocity = 0.0 13:23/0 = 0 13:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:23/0/physics_layer_0/angular_velocity = 0.0 +13:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:23/0/physics_layer_1/angular_velocity = 0.0 14:23/0 = 0 14:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:23/0/physics_layer_0/angular_velocity = 0.0 +14:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:23/0/physics_layer_1/angular_velocity = 0.0 15:23/0 = 0 15:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:23/0/physics_layer_0/angular_velocity = 0.0 +15:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:23/0/physics_layer_1/angular_velocity = 0.0 16:23/0 = 0 16:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:23/0/physics_layer_0/angular_velocity = 0.0 +16:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:23/0/physics_layer_1/angular_velocity = 0.0 17:23/0 = 0 17:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:23/0/physics_layer_0/angular_velocity = 0.0 +17:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:23/0/physics_layer_1/angular_velocity = 0.0 18:23/0 = 0 18:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:23/0/physics_layer_0/angular_velocity = 0.0 +18:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:23/0/physics_layer_1/angular_velocity = 0.0 19:23/0 = 0 19:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:23/0/physics_layer_0/angular_velocity = 0.0 +19:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:23/0/physics_layer_1/angular_velocity = 0.0 20:23/0 = 0 20:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:23/0/physics_layer_0/angular_velocity = 0.0 +20:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:23/0/physics_layer_1/angular_velocity = 0.0 21:23/0 = 0 21:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:23/0/physics_layer_0/angular_velocity = 0.0 +21:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:23/0/physics_layer_1/angular_velocity = 0.0 22:23/0 = 0 22:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:23/0/physics_layer_0/angular_velocity = 0.0 +22:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:23/0/physics_layer_1/angular_velocity = 0.0 23:23/0 = 0 23:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:23/0/physics_layer_0/angular_velocity = 0.0 +23:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:23/0/physics_layer_1/angular_velocity = 0.0 24:23/0 = 0 24:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:23/0/physics_layer_0/angular_velocity = 0.0 +24:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:23/0/physics_layer_1/angular_velocity = 0.0 25:23/0 = 0 25:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:23/0/physics_layer_0/angular_velocity = 0.0 +25:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:23/0/physics_layer_1/angular_velocity = 0.0 26:23/0 = 0 26:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:23/0/physics_layer_0/angular_velocity = 0.0 +26:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:23/0/physics_layer_1/angular_velocity = 0.0 27:23/0 = 0 27:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:23/0/physics_layer_0/angular_velocity = 0.0 +27:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:23/0/physics_layer_1/angular_velocity = 0.0 28:23/0 = 0 28:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:23/0/physics_layer_0/angular_velocity = 0.0 +28:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:23/0/physics_layer_1/angular_velocity = 0.0 29:23/0 = 0 29:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:23/0/physics_layer_0/angular_velocity = 0.0 +29:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:23/0/physics_layer_1/angular_velocity = 0.0 30:23/0 = 0 30:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:23/0/physics_layer_0/angular_velocity = 0.0 +30:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:23/0/physics_layer_1/angular_velocity = 0.0 0:24/0 = 0 0:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:24/0/physics_layer_0/angular_velocity = 0.0 +0:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:24/0/physics_layer_1/angular_velocity = 0.0 1:24/0 = 0 1:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:24/0/physics_layer_0/angular_velocity = 0.0 +1:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:24/0/physics_layer_1/angular_velocity = 0.0 2:24/0 = 0 2:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:24/0/physics_layer_0/angular_velocity = 0.0 +2:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:24/0/physics_layer_1/angular_velocity = 0.0 3:24/0 = 0 3:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:24/0/physics_layer_0/angular_velocity = 0.0 +3:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:24/0/physics_layer_1/angular_velocity = 0.0 4:24/0 = 0 4:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:24/0/physics_layer_0/angular_velocity = 0.0 +4:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:24/0/physics_layer_1/angular_velocity = 0.0 5:24/0 = 0 5:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:24/0/physics_layer_0/angular_velocity = 0.0 +5:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:24/0/physics_layer_1/angular_velocity = 0.0 6:24/0 = 0 6:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:24/0/physics_layer_0/angular_velocity = 0.0 +6:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:24/0/physics_layer_1/angular_velocity = 0.0 7:24/0 = 0 7:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:24/0/physics_layer_0/angular_velocity = 0.0 +7:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:24/0/physics_layer_1/angular_velocity = 0.0 8:24/0 = 0 8:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:24/0/physics_layer_0/angular_velocity = 0.0 +8:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:24/0/physics_layer_1/angular_velocity = 0.0 9:24/0 = 0 9:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:24/0/physics_layer_0/angular_velocity = 0.0 +9:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:24/0/physics_layer_1/angular_velocity = 0.0 10:24/0 = 0 10:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:24/0/physics_layer_0/angular_velocity = 0.0 +10:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:24/0/physics_layer_1/angular_velocity = 0.0 11:24/0 = 0 11:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:24/0/physics_layer_0/angular_velocity = 0.0 +11:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:24/0/physics_layer_1/angular_velocity = 0.0 12:24/0 = 0 12:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:24/0/physics_layer_0/angular_velocity = 0.0 +12:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:24/0/physics_layer_1/angular_velocity = 0.0 13:24/0 = 0 13:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:24/0/physics_layer_0/angular_velocity = 0.0 +13:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:24/0/physics_layer_1/angular_velocity = 0.0 14:24/0 = 0 14:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:24/0/physics_layer_0/angular_velocity = 0.0 +14:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:24/0/physics_layer_1/angular_velocity = 0.0 15:24/0 = 0 15:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:24/0/physics_layer_0/angular_velocity = 0.0 +15:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:24/0/physics_layer_1/angular_velocity = 0.0 16:24/0 = 0 16:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:24/0/physics_layer_0/angular_velocity = 0.0 +16:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:24/0/physics_layer_1/angular_velocity = 0.0 17:24/0 = 0 17:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:24/0/physics_layer_0/angular_velocity = 0.0 +17:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:24/0/physics_layer_1/angular_velocity = 0.0 18:24/0 = 0 18:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:24/0/physics_layer_0/angular_velocity = 0.0 +18:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:24/0/physics_layer_1/angular_velocity = 0.0 19:24/0 = 0 19:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:24/0/physics_layer_0/angular_velocity = 0.0 +19:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:24/0/physics_layer_1/angular_velocity = 0.0 20:24/0 = 0 20:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:24/0/physics_layer_0/angular_velocity = 0.0 +20:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:24/0/physics_layer_1/angular_velocity = 0.0 21:24/0 = 0 21:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:24/0/physics_layer_0/angular_velocity = 0.0 +21:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:24/0/physics_layer_1/angular_velocity = 0.0 22:24/0 = 0 22:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:24/0/physics_layer_0/angular_velocity = 0.0 +22:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:24/0/physics_layer_1/angular_velocity = 0.0 23:24/0 = 0 23:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:24/0/physics_layer_0/angular_velocity = 0.0 +23:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:24/0/physics_layer_1/angular_velocity = 0.0 24:24/0 = 0 24:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:24/0/physics_layer_0/angular_velocity = 0.0 +24:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:24/0/physics_layer_1/angular_velocity = 0.0 25:24/0 = 0 25:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:24/0/physics_layer_0/angular_velocity = 0.0 +25:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:24/0/physics_layer_1/angular_velocity = 0.0 26:24/0 = 0 26:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:24/0/physics_layer_0/angular_velocity = 0.0 +26:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:24/0/physics_layer_1/angular_velocity = 0.0 27:24/0 = 0 27:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:24/0/physics_layer_0/angular_velocity = 0.0 +27:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:24/0/physics_layer_1/angular_velocity = 0.0 28:24/0 = 0 28:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:24/0/physics_layer_0/angular_velocity = 0.0 +28:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:24/0/physics_layer_1/angular_velocity = 0.0 29:24/0 = 0 29:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:24/0/physics_layer_0/angular_velocity = 0.0 +29:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:24/0/physics_layer_1/angular_velocity = 0.0 30:24/0 = 0 30:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:24/0/physics_layer_0/angular_velocity = 0.0 +30:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:24/0/physics_layer_1/angular_velocity = 0.0 0:25/0 = 0 0:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:25/0/physics_layer_0/angular_velocity = 0.0 +0:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:25/0/physics_layer_1/angular_velocity = 0.0 1:25/0 = 0 1:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:25/0/physics_layer_0/angular_velocity = 0.0 +1:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:25/0/physics_layer_1/angular_velocity = 0.0 2:25/0 = 0 2:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:25/0/physics_layer_0/angular_velocity = 0.0 +2:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:25/0/physics_layer_1/angular_velocity = 0.0 3:25/0 = 0 3:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:25/0/physics_layer_0/angular_velocity = 0.0 +3:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:25/0/physics_layer_1/angular_velocity = 0.0 4:25/0 = 0 4:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:25/0/physics_layer_0/angular_velocity = 0.0 +4:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:25/0/physics_layer_1/angular_velocity = 0.0 5:25/0 = 0 5:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:25/0/physics_layer_0/angular_velocity = 0.0 +5:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:25/0/physics_layer_1/angular_velocity = 0.0 6:25/0 = 0 6:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:25/0/physics_layer_0/angular_velocity = 0.0 +6:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:25/0/physics_layer_1/angular_velocity = 0.0 7:25/0 = 0 7:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:25/0/physics_layer_0/angular_velocity = 0.0 +7:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:25/0/physics_layer_1/angular_velocity = 0.0 8:25/0 = 0 8:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:25/0/physics_layer_0/angular_velocity = 0.0 +8:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:25/0/physics_layer_1/angular_velocity = 0.0 9:25/0 = 0 9:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:25/0/physics_layer_0/angular_velocity = 0.0 +9:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:25/0/physics_layer_1/angular_velocity = 0.0 10:25/0 = 0 10:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:25/0/physics_layer_0/angular_velocity = 0.0 +10:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:25/0/physics_layer_1/angular_velocity = 0.0 11:25/0 = 0 11:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:25/0/physics_layer_0/angular_velocity = 0.0 +11:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:25/0/physics_layer_1/angular_velocity = 0.0 12:25/0 = 0 12:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:25/0/physics_layer_0/angular_velocity = 0.0 +12:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:25/0/physics_layer_1/angular_velocity = 0.0 13:25/0 = 0 13:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:25/0/physics_layer_0/angular_velocity = 0.0 +13:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:25/0/physics_layer_1/angular_velocity = 0.0 14:25/0 = 0 14:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:25/0/physics_layer_0/angular_velocity = 0.0 +14:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:25/0/physics_layer_1/angular_velocity = 0.0 15:25/0 = 0 15:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:25/0/physics_layer_0/angular_velocity = 0.0 +15:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:25/0/physics_layer_1/angular_velocity = 0.0 16:25/0 = 0 16:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:25/0/physics_layer_0/angular_velocity = 0.0 +16:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:25/0/physics_layer_1/angular_velocity = 0.0 17:25/0 = 0 17:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:25/0/physics_layer_0/angular_velocity = 0.0 +17:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:25/0/physics_layer_1/angular_velocity = 0.0 18:25/0 = 0 18:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:25/0/physics_layer_0/angular_velocity = 0.0 +18:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:25/0/physics_layer_1/angular_velocity = 0.0 19:25/0 = 0 19:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:25/0/physics_layer_0/angular_velocity = 0.0 +19:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:25/0/physics_layer_1/angular_velocity = 0.0 20:25/0 = 0 20:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:25/0/physics_layer_0/angular_velocity = 0.0 +20:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:25/0/physics_layer_1/angular_velocity = 0.0 21:25/0 = 0 21:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:25/0/physics_layer_0/angular_velocity = 0.0 +21:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:25/0/physics_layer_1/angular_velocity = 0.0 22:25/0 = 0 22:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:25/0/physics_layer_0/angular_velocity = 0.0 +22:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:25/0/physics_layer_1/angular_velocity = 0.0 23:25/0 = 0 23:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:25/0/physics_layer_0/angular_velocity = 0.0 +23:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:25/0/physics_layer_1/angular_velocity = 0.0 24:25/0 = 0 24:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:25/0/physics_layer_0/angular_velocity = 0.0 +24:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:25/0/physics_layer_1/angular_velocity = 0.0 25:25/0 = 0 25:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:25/0/physics_layer_0/angular_velocity = 0.0 +25:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:25/0/physics_layer_1/angular_velocity = 0.0 26:25/0 = 0 26:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:25/0/physics_layer_0/angular_velocity = 0.0 +26:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:25/0/physics_layer_1/angular_velocity = 0.0 27:25/0 = 0 27:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:25/0/physics_layer_0/angular_velocity = 0.0 +27:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:25/0/physics_layer_1/angular_velocity = 0.0 28:25/0 = 0 28:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:25/0/physics_layer_0/angular_velocity = 0.0 +28:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:25/0/physics_layer_1/angular_velocity = 0.0 29:25/0 = 0 29:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:25/0/physics_layer_0/angular_velocity = 0.0 +29:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:25/0/physics_layer_1/angular_velocity = 0.0 30:25/0 = 0 30:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:25/0/physics_layer_0/angular_velocity = 0.0 +30:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:25/0/physics_layer_1/angular_velocity = 0.0 0:26/0 = 0 0:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:26/0/physics_layer_0/angular_velocity = 0.0 +0:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:26/0/physics_layer_1/angular_velocity = 0.0 1:26/0 = 0 1:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:26/0/physics_layer_0/angular_velocity = 0.0 +1:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:26/0/physics_layer_1/angular_velocity = 0.0 2:26/0 = 0 2:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:26/0/physics_layer_0/angular_velocity = 0.0 +2:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:26/0/physics_layer_1/angular_velocity = 0.0 3:26/0 = 0 3:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:26/0/physics_layer_0/angular_velocity = 0.0 +3:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:26/0/physics_layer_1/angular_velocity = 0.0 4:26/0 = 0 4:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:26/0/physics_layer_0/angular_velocity = 0.0 +4:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:26/0/physics_layer_1/angular_velocity = 0.0 5:26/0 = 0 5:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:26/0/physics_layer_0/angular_velocity = 0.0 +5:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:26/0/physics_layer_1/angular_velocity = 0.0 6:26/0 = 0 6:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:26/0/physics_layer_0/angular_velocity = 0.0 +6:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:26/0/physics_layer_1/angular_velocity = 0.0 7:26/0 = 0 7:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:26/0/physics_layer_0/angular_velocity = 0.0 +7:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:26/0/physics_layer_1/angular_velocity = 0.0 8:26/0 = 0 8:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:26/0/physics_layer_0/angular_velocity = 0.0 +8:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:26/0/physics_layer_1/angular_velocity = 0.0 9:26/0 = 0 9:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:26/0/physics_layer_0/angular_velocity = 0.0 +9:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:26/0/physics_layer_1/angular_velocity = 0.0 10:26/0 = 0 10:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:26/0/physics_layer_0/angular_velocity = 0.0 +10:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:26/0/physics_layer_1/angular_velocity = 0.0 11:26/0 = 0 11:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:26/0/physics_layer_0/angular_velocity = 0.0 +11:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:26/0/physics_layer_1/angular_velocity = 0.0 12:26/0 = 0 12:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:26/0/physics_layer_0/angular_velocity = 0.0 +12:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:26/0/physics_layer_1/angular_velocity = 0.0 13:26/0 = 0 13:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:26/0/physics_layer_0/angular_velocity = 0.0 +13:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:26/0/physics_layer_1/angular_velocity = 0.0 14:26/0 = 0 14:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:26/0/physics_layer_0/angular_velocity = 0.0 +14:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:26/0/physics_layer_1/angular_velocity = 0.0 15:26/0 = 0 15:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:26/0/physics_layer_0/angular_velocity = 0.0 +15:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:26/0/physics_layer_1/angular_velocity = 0.0 16:26/0 = 0 16:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:26/0/physics_layer_0/angular_velocity = 0.0 +16:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:26/0/physics_layer_1/angular_velocity = 0.0 17:26/0 = 0 17:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:26/0/physics_layer_0/angular_velocity = 0.0 +17:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:26/0/physics_layer_1/angular_velocity = 0.0 18:26/0 = 0 18:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:26/0/physics_layer_0/angular_velocity = 0.0 +18:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:26/0/physics_layer_1/angular_velocity = 0.0 19:26/0 = 0 19:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:26/0/physics_layer_0/angular_velocity = 0.0 +19:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:26/0/physics_layer_1/angular_velocity = 0.0 20:26/0 = 0 20:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:26/0/physics_layer_0/angular_velocity = 0.0 +20:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:26/0/physics_layer_1/angular_velocity = 0.0 21:26/0 = 0 21:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:26/0/physics_layer_0/angular_velocity = 0.0 +21:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:26/0/physics_layer_1/angular_velocity = 0.0 22:26/0 = 0 22:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:26/0/physics_layer_0/angular_velocity = 0.0 +22:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:26/0/physics_layer_1/angular_velocity = 0.0 23:26/0 = 0 23:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:26/0/physics_layer_0/angular_velocity = 0.0 +23:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:26/0/physics_layer_1/angular_velocity = 0.0 24:26/0 = 0 24:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:26/0/physics_layer_0/angular_velocity = 0.0 +24:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:26/0/physics_layer_1/angular_velocity = 0.0 25:26/0 = 0 25:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:26/0/physics_layer_0/angular_velocity = 0.0 +25:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:26/0/physics_layer_1/angular_velocity = 0.0 26:26/0 = 0 26:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:26/0/physics_layer_0/angular_velocity = 0.0 +26:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:26/0/physics_layer_1/angular_velocity = 0.0 27:26/0 = 0 27:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:26/0/physics_layer_0/angular_velocity = 0.0 +27:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:26/0/physics_layer_1/angular_velocity = 0.0 28:26/0 = 0 28:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:26/0/physics_layer_0/angular_velocity = 0.0 +28:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:26/0/physics_layer_1/angular_velocity = 0.0 29:26/0 = 0 29:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:26/0/physics_layer_0/angular_velocity = 0.0 +29:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:26/0/physics_layer_1/angular_velocity = 0.0 30:26/0 = 0 30:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:26/0/physics_layer_0/angular_velocity = 0.0 +30:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:26/0/physics_layer_1/angular_velocity = 0.0 [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_gfeqr"] texture = ExtResource("1_aov43") 0:0/0 = 0 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/0/physics_layer_0/angular_velocity = 0.0 +0:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:0/0/physics_layer_1/angular_velocity = 0.0 1:0/0 = 0 1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:0/0/physics_layer_0/angular_velocity = 0.0 +1:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:0/0/physics_layer_1/angular_velocity = 0.0 2:0/0 = 0 2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:0/0/physics_layer_0/angular_velocity = 0.0 +2:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:0/0/physics_layer_1/angular_velocity = 0.0 3:0/0 = 0 3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:0/0/physics_layer_0/angular_velocity = 0.0 +3:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:0/0/physics_layer_1/angular_velocity = 0.0 4:0/0 = 0 4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:0/0/physics_layer_0/angular_velocity = 0.0 +4:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:0/0/physics_layer_1/angular_velocity = 0.0 5:0/0 = 0 5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:0/0/physics_layer_0/angular_velocity = 0.0 +5:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:0/0/physics_layer_1/angular_velocity = 0.0 6:0/0 = 0 6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:0/0/physics_layer_0/angular_velocity = 0.0 +6:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:0/0/physics_layer_1/angular_velocity = 0.0 7:0/0 = 0 7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:0/0/physics_layer_0/angular_velocity = 0.0 +7:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:0/0/physics_layer_1/angular_velocity = 0.0 8:0/0 = 0 8:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:0/0/physics_layer_0/angular_velocity = 0.0 +8:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:0/0/physics_layer_1/angular_velocity = 0.0 9:0/0 = 0 9:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:0/0/physics_layer_0/angular_velocity = 0.0 +9:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:0/0/physics_layer_1/angular_velocity = 0.0 10:0/0 = 0 10:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:0/0/physics_layer_0/angular_velocity = 0.0 +10:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:0/0/physics_layer_1/angular_velocity = 0.0 11:0/0 = 0 11:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:0/0/physics_layer_0/angular_velocity = 0.0 +11:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:0/0/physics_layer_1/angular_velocity = 0.0 12:0/0 = 0 12:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:0/0/physics_layer_0/angular_velocity = 0.0 +12:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:0/0/physics_layer_1/angular_velocity = 0.0 13:0/0 = 0 13:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:0/0/physics_layer_0/angular_velocity = 0.0 +13:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:0/0/physics_layer_1/angular_velocity = 0.0 14:0/0 = 0 14:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:0/0/physics_layer_0/angular_velocity = 0.0 +14:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:0/0/physics_layer_1/angular_velocity = 0.0 0:1/0 = 0 0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:1/0/physics_layer_0/angular_velocity = 0.0 +0:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:1/0/physics_layer_1/angular_velocity = 0.0 1:1/0 = 0 1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:1/0/physics_layer_0/angular_velocity = 0.0 +1:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:1/0/physics_layer_1/angular_velocity = 0.0 2:1/0 = 0 2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:1/0/physics_layer_0/angular_velocity = 0.0 +2:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:1/0/physics_layer_1/angular_velocity = 0.0 3:1/0 = 0 3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:1/0/physics_layer_0/angular_velocity = 0.0 +3:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:1/0/physics_layer_1/angular_velocity = 0.0 4:1/0 = 0 4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:1/0/physics_layer_0/angular_velocity = 0.0 +4:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:1/0/physics_layer_1/angular_velocity = 0.0 5:1/0 = 0 5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:1/0/physics_layer_0/angular_velocity = 0.0 +5:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:1/0/physics_layer_1/angular_velocity = 0.0 6:1/0 = 0 6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:1/0/physics_layer_0/angular_velocity = 0.0 +6:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:1/0/physics_layer_1/angular_velocity = 0.0 7:1/0 = 0 7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:1/0/physics_layer_0/angular_velocity = 0.0 +7:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:1/0/physics_layer_1/angular_velocity = 0.0 8:1/0 = 0 8:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:1/0/physics_layer_0/angular_velocity = 0.0 +8:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:1/0/physics_layer_1/angular_velocity = 0.0 9:1/0 = 0 9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:1/0/physics_layer_0/angular_velocity = 0.0 +9:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:1/0/physics_layer_1/angular_velocity = 0.0 10:1/0 = 0 10:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:1/0/physics_layer_0/angular_velocity = 0.0 +10:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:1/0/physics_layer_1/angular_velocity = 0.0 11:1/0 = 0 11:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:1/0/physics_layer_0/angular_velocity = 0.0 +11:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:1/0/physics_layer_1/angular_velocity = 0.0 12:1/0 = 0 12:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:1/0/physics_layer_0/angular_velocity = 0.0 +12:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:1/0/physics_layer_1/angular_velocity = 0.0 13:1/0 = 0 13:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:1/0/physics_layer_0/angular_velocity = 0.0 +13:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:1/0/physics_layer_1/angular_velocity = 0.0 14:1/0 = 0 14:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:1/0/physics_layer_0/angular_velocity = 0.0 +14:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:1/0/physics_layer_1/angular_velocity = 0.0 0:2/0 = 0 0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:2/0/physics_layer_0/angular_velocity = 0.0 +0:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:2/0/physics_layer_1/angular_velocity = 0.0 1:2/0 = 0 1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:2/0/physics_layer_0/angular_velocity = 0.0 +1:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:2/0/physics_layer_1/angular_velocity = 0.0 2:2/0 = 0 2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:2/0/physics_layer_0/angular_velocity = 0.0 +2:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:2/0/physics_layer_1/angular_velocity = 0.0 3:2/0 = 0 3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:2/0/physics_layer_0/angular_velocity = 0.0 +3:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:2/0/physics_layer_1/angular_velocity = 0.0 4:2/0 = 0 4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:2/0/physics_layer_0/angular_velocity = 0.0 +4:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:2/0/physics_layer_1/angular_velocity = 0.0 5:2/0 = 0 5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:2/0/physics_layer_0/angular_velocity = 0.0 +5:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:2/0/physics_layer_1/angular_velocity = 0.0 6:2/0 = 0 6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:2/0/physics_layer_0/angular_velocity = 0.0 +6:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:2/0/physics_layer_1/angular_velocity = 0.0 7:2/0 = 0 7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:2/0/physics_layer_0/angular_velocity = 0.0 +7:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:2/0/physics_layer_1/angular_velocity = 0.0 8:2/0 = 0 8:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:2/0/physics_layer_0/angular_velocity = 0.0 +8:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:2/0/physics_layer_1/angular_velocity = 0.0 9:2/0 = 0 9:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:2/0/physics_layer_0/angular_velocity = 0.0 +9:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:2/0/physics_layer_1/angular_velocity = 0.0 10:2/0 = 0 10:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:2/0/physics_layer_0/angular_velocity = 0.0 +10:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:2/0/physics_layer_1/angular_velocity = 0.0 11:2/0 = 0 11:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:2/0/physics_layer_0/angular_velocity = 0.0 +11:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:2/0/physics_layer_1/angular_velocity = 0.0 12:2/0 = 0 12:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:2/0/physics_layer_0/angular_velocity = 0.0 +12:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:2/0/physics_layer_1/angular_velocity = 0.0 13:2/0 = 0 13:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:2/0/physics_layer_0/angular_velocity = 0.0 +13:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:2/0/physics_layer_1/angular_velocity = 0.0 14:2/0 = 0 14:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:2/0/physics_layer_0/angular_velocity = 0.0 +14:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:2/0/physics_layer_1/angular_velocity = 0.0 0:3/0 = 0 0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:3/0/physics_layer_0/angular_velocity = 0.0 +0:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:3/0/physics_layer_1/angular_velocity = 0.0 1:3/0 = 0 1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:3/0/physics_layer_0/angular_velocity = 0.0 +1:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:3/0/physics_layer_1/angular_velocity = 0.0 2:3/0 = 0 2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:3/0/physics_layer_0/angular_velocity = 0.0 +2:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:3/0/physics_layer_1/angular_velocity = 0.0 3:3/0 = 0 3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:3/0/physics_layer_0/angular_velocity = 0.0 +3:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:3/0/physics_layer_1/angular_velocity = 0.0 4:3/0 = 0 4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:3/0/physics_layer_0/angular_velocity = 0.0 +4:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:3/0/physics_layer_1/angular_velocity = 0.0 5:3/0 = 0 5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:3/0/physics_layer_0/angular_velocity = 0.0 +5:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:3/0/physics_layer_1/angular_velocity = 0.0 6:3/0 = 0 6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:3/0/physics_layer_0/angular_velocity = 0.0 +6:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:3/0/physics_layer_1/angular_velocity = 0.0 7:3/0 = 0 7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:3/0/physics_layer_0/angular_velocity = 0.0 +7:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:3/0/physics_layer_1/angular_velocity = 0.0 8:3/0 = 0 8:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:3/0/physics_layer_0/angular_velocity = 0.0 +8:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:3/0/physics_layer_1/angular_velocity = 0.0 9:3/0 = 0 9:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:3/0/physics_layer_0/angular_velocity = 0.0 +9:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:3/0/physics_layer_1/angular_velocity = 0.0 10:3/0 = 0 10:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:3/0/physics_layer_0/angular_velocity = 0.0 +10:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:3/0/physics_layer_1/angular_velocity = 0.0 11:3/0 = 0 11:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:3/0/physics_layer_0/angular_velocity = 0.0 +11:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:3/0/physics_layer_1/angular_velocity = 0.0 12:3/0 = 0 12:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:3/0/physics_layer_0/angular_velocity = 0.0 +12:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:3/0/physics_layer_1/angular_velocity = 0.0 13:3/0 = 0 13:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:3/0/physics_layer_0/angular_velocity = 0.0 +13:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:3/0/physics_layer_1/angular_velocity = 0.0 14:3/0 = 0 14:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:3/0/physics_layer_0/angular_velocity = 0.0 +14:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:3/0/physics_layer_1/angular_velocity = 0.0 0:4/0 = 0 0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:4/0/physics_layer_0/angular_velocity = 0.0 +0:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:4/0/physics_layer_1/angular_velocity = 0.0 1:4/0 = 0 1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:4/0/physics_layer_0/angular_velocity = 0.0 +1:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:4/0/physics_layer_1/angular_velocity = 0.0 2:4/0 = 0 2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:4/0/physics_layer_0/angular_velocity = 0.0 +2:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:4/0/physics_layer_1/angular_velocity = 0.0 3:4/0 = 0 3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:4/0/physics_layer_0/angular_velocity = 0.0 +3:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:4/0/physics_layer_1/angular_velocity = 0.0 4:4/0 = 0 4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:4/0/physics_layer_0/angular_velocity = 0.0 +4:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:4/0/physics_layer_1/angular_velocity = 0.0 5:4/0 = 0 5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:4/0/physics_layer_0/angular_velocity = 0.0 +5:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:4/0/physics_layer_1/angular_velocity = 0.0 6:4/0 = 0 6:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:4/0/physics_layer_0/angular_velocity = 0.0 +6:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:4/0/physics_layer_1/angular_velocity = 0.0 7:4/0 = 0 7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:4/0/physics_layer_0/angular_velocity = 0.0 +7:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:4/0/physics_layer_1/angular_velocity = 0.0 8:4/0 = 0 8:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:4/0/physics_layer_0/angular_velocity = 0.0 +8:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:4/0/physics_layer_1/angular_velocity = 0.0 9:4/0 = 0 9:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:4/0/physics_layer_0/angular_velocity = 0.0 +9:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:4/0/physics_layer_1/angular_velocity = 0.0 10:4/0 = 0 10:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:4/0/physics_layer_0/angular_velocity = 0.0 +10:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:4/0/physics_layer_1/angular_velocity = 0.0 11:4/0 = 0 11:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:4/0/physics_layer_0/angular_velocity = 0.0 +11:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:4/0/physics_layer_1/angular_velocity = 0.0 12:4/0 = 0 12:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:4/0/physics_layer_0/angular_velocity = 0.0 +12:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:4/0/physics_layer_1/angular_velocity = 0.0 13:4/0 = 0 13:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:4/0/physics_layer_0/angular_velocity = 0.0 +13:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:4/0/physics_layer_1/angular_velocity = 0.0 14:4/0 = 0 14:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:4/0/physics_layer_0/angular_velocity = 0.0 +14:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:4/0/physics_layer_1/angular_velocity = 0.0 0:5/0 = 0 0:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:5/0/physics_layer_0/angular_velocity = 0.0 +0:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:5/0/physics_layer_1/angular_velocity = 0.0 1:5/0 = 0 1:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:5/0/physics_layer_0/angular_velocity = 0.0 +1:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:5/0/physics_layer_1/angular_velocity = 0.0 2:5/0 = 0 2:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:5/0/physics_layer_0/angular_velocity = 0.0 +2:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:5/0/physics_layer_1/angular_velocity = 0.0 3:5/0 = 0 3:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:5/0/physics_layer_0/angular_velocity = 0.0 +3:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:5/0/physics_layer_1/angular_velocity = 0.0 4:5/0 = 0 4:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:5/0/physics_layer_0/angular_velocity = 0.0 +4:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:5/0/physics_layer_1/angular_velocity = 0.0 5:5/0 = 0 5:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:5/0/physics_layer_0/angular_velocity = 0.0 +5:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:5/0/physics_layer_1/angular_velocity = 0.0 6:5/0 = 0 6:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:5/0/physics_layer_0/angular_velocity = 0.0 +6:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:5/0/physics_layer_1/angular_velocity = 0.0 7:5/0 = 0 7:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:5/0/physics_layer_0/angular_velocity = 0.0 +7:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:5/0/physics_layer_1/angular_velocity = 0.0 8:5/0 = 0 8:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:5/0/physics_layer_0/angular_velocity = 0.0 +8:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:5/0/physics_layer_1/angular_velocity = 0.0 9:5/0 = 0 9:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:5/0/physics_layer_0/angular_velocity = 0.0 +9:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:5/0/physics_layer_1/angular_velocity = 0.0 10:5/0 = 0 10:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:5/0/physics_layer_0/angular_velocity = 0.0 +10:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:5/0/physics_layer_1/angular_velocity = 0.0 11:5/0 = 0 11:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:5/0/physics_layer_0/angular_velocity = 0.0 +11:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:5/0/physics_layer_1/angular_velocity = 0.0 12:5/0 = 0 12:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:5/0/physics_layer_0/angular_velocity = 0.0 +12:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:5/0/physics_layer_1/angular_velocity = 0.0 13:5/0 = 0 13:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:5/0/physics_layer_0/angular_velocity = 0.0 +13:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:5/0/physics_layer_1/angular_velocity = 0.0 14:5/0 = 0 14:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:5/0/physics_layer_0/angular_velocity = 0.0 +14:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:5/0/physics_layer_1/angular_velocity = 0.0 0:6/0 = 0 0:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:6/0/physics_layer_0/angular_velocity = 0.0 +0:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:6/0/physics_layer_1/angular_velocity = 0.0 1:6/0 = 0 1:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:6/0/physics_layer_0/angular_velocity = 0.0 +1:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:6/0/physics_layer_1/angular_velocity = 0.0 2:6/0 = 0 2:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:6/0/physics_layer_0/angular_velocity = 0.0 +2:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:6/0/physics_layer_1/angular_velocity = 0.0 3:6/0 = 0 3:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:6/0/physics_layer_0/angular_velocity = 0.0 +3:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:6/0/physics_layer_1/angular_velocity = 0.0 4:6/0 = 0 4:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:6/0/physics_layer_0/angular_velocity = 0.0 +4:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:6/0/physics_layer_1/angular_velocity = 0.0 5:6/0 = 0 5:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:6/0/physics_layer_0/angular_velocity = 0.0 +5:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:6/0/physics_layer_1/angular_velocity = 0.0 6:6/0 = 0 6:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:6/0/physics_layer_0/angular_velocity = 0.0 +6:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:6/0/physics_layer_1/angular_velocity = 0.0 7:6/0 = 0 7:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:6/0/physics_layer_0/angular_velocity = 0.0 +7:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:6/0/physics_layer_1/angular_velocity = 0.0 8:6/0 = 0 8:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:6/0/physics_layer_0/angular_velocity = 0.0 +8:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:6/0/physics_layer_1/angular_velocity = 0.0 9:6/0 = 0 9:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:6/0/physics_layer_0/angular_velocity = 0.0 +9:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:6/0/physics_layer_1/angular_velocity = 0.0 10:6/0 = 0 10:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:6/0/physics_layer_0/angular_velocity = 0.0 +10:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:6/0/physics_layer_1/angular_velocity = 0.0 11:6/0 = 0 11:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:6/0/physics_layer_0/angular_velocity = 0.0 +11:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:6/0/physics_layer_1/angular_velocity = 0.0 12:6/0 = 0 12:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:6/0/physics_layer_0/angular_velocity = 0.0 +12:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:6/0/physics_layer_1/angular_velocity = 0.0 13:6/0 = 0 13:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:6/0/physics_layer_0/angular_velocity = 0.0 +13:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:6/0/physics_layer_1/angular_velocity = 0.0 14:6/0 = 0 14:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:6/0/physics_layer_0/angular_velocity = 0.0 +14:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:6/0/physics_layer_1/angular_velocity = 0.0 0:7/0 = 0 0:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:7/0/physics_layer_0/angular_velocity = 0.0 +0:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:7/0/physics_layer_1/angular_velocity = 0.0 1:7/0 = 0 1:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:7/0/physics_layer_0/angular_velocity = 0.0 +1:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:7/0/physics_layer_1/angular_velocity = 0.0 2:7/0 = 0 2:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:7/0/physics_layer_0/angular_velocity = 0.0 +2:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:7/0/physics_layer_1/angular_velocity = 0.0 3:7/0 = 0 3:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:7/0/physics_layer_0/angular_velocity = 0.0 +3:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:7/0/physics_layer_1/angular_velocity = 0.0 4:7/0 = 0 4:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:7/0/physics_layer_0/angular_velocity = 0.0 +4:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:7/0/physics_layer_1/angular_velocity = 0.0 5:7/0 = 0 5:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:7/0/physics_layer_0/angular_velocity = 0.0 +5:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:7/0/physics_layer_1/angular_velocity = 0.0 6:7/0 = 0 6:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:7/0/physics_layer_0/angular_velocity = 0.0 +6:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:7/0/physics_layer_1/angular_velocity = 0.0 7:7/0 = 0 7:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:7/0/physics_layer_0/angular_velocity = 0.0 +7:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:7/0/physics_layer_1/angular_velocity = 0.0 8:7/0 = 0 8:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:7/0/physics_layer_0/angular_velocity = 0.0 +8:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:7/0/physics_layer_1/angular_velocity = 0.0 9:7/0 = 0 9:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:7/0/physics_layer_0/angular_velocity = 0.0 +9:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:7/0/physics_layer_1/angular_velocity = 0.0 10:7/0 = 0 10:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:7/0/physics_layer_0/angular_velocity = 0.0 +10:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:7/0/physics_layer_1/angular_velocity = 0.0 11:7/0 = 0 11:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:7/0/physics_layer_0/angular_velocity = 0.0 +11:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:7/0/physics_layer_1/angular_velocity = 0.0 12:7/0 = 0 12:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:7/0/physics_layer_0/angular_velocity = 0.0 +12:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:7/0/physics_layer_1/angular_velocity = 0.0 13:7/0 = 0 13:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:7/0/physics_layer_0/angular_velocity = 0.0 +13:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:7/0/physics_layer_1/angular_velocity = 0.0 14:7/0 = 0 14:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:7/0/physics_layer_0/angular_velocity = 0.0 +14:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:7/0/physics_layer_1/angular_velocity = 0.0 0:8/0 = 0 0:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:8/0/physics_layer_0/angular_velocity = 0.0 +0:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:8/0/physics_layer_1/angular_velocity = 0.0 1:8/0 = 0 1:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:8/0/physics_layer_0/angular_velocity = 0.0 +1:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:8/0/physics_layer_1/angular_velocity = 0.0 2:8/0 = 0 2:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:8/0/physics_layer_0/angular_velocity = 0.0 +2:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:8/0/physics_layer_1/angular_velocity = 0.0 3:8/0 = 0 3:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:8/0/physics_layer_0/angular_velocity = 0.0 +3:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:8/0/physics_layer_1/angular_velocity = 0.0 4:8/0 = 0 4:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:8/0/physics_layer_0/angular_velocity = 0.0 +4:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:8/0/physics_layer_1/angular_velocity = 0.0 5:8/0 = 0 5:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:8/0/physics_layer_0/angular_velocity = 0.0 +5:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:8/0/physics_layer_1/angular_velocity = 0.0 6:8/0 = 0 6:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:8/0/physics_layer_0/angular_velocity = 0.0 +6:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:8/0/physics_layer_1/angular_velocity = 0.0 7:8/0 = 0 7:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:8/0/physics_layer_0/angular_velocity = 0.0 +7:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:8/0/physics_layer_1/angular_velocity = 0.0 8:8/0 = 0 8:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:8/0/physics_layer_0/angular_velocity = 0.0 +8:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:8/0/physics_layer_1/angular_velocity = 0.0 9:8/0 = 0 9:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:8/0/physics_layer_0/angular_velocity = 0.0 +9:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:8/0/physics_layer_1/angular_velocity = 0.0 10:8/0 = 0 10:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:8/0/physics_layer_0/angular_velocity = 0.0 +10:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:8/0/physics_layer_1/angular_velocity = 0.0 11:8/0 = 0 11:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:8/0/physics_layer_0/angular_velocity = 0.0 +11:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:8/0/physics_layer_1/angular_velocity = 0.0 12:8/0 = 0 12:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:8/0/physics_layer_0/angular_velocity = 0.0 +12:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:8/0/physics_layer_1/angular_velocity = 0.0 13:8/0 = 0 13:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:8/0/physics_layer_0/angular_velocity = 0.0 +13:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:8/0/physics_layer_1/angular_velocity = 0.0 14:8/0 = 0 14:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:8/0/physics_layer_0/angular_velocity = 0.0 +14:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:8/0/physics_layer_1/angular_velocity = 0.0 0:9/0 = 0 0:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:9/0/physics_layer_0/angular_velocity = 0.0 +0:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:9/0/physics_layer_1/angular_velocity = 0.0 1:9/0 = 0 1:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:9/0/physics_layer_0/angular_velocity = 0.0 +1:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:9/0/physics_layer_1/angular_velocity = 0.0 2:9/0 = 0 2:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:9/0/physics_layer_0/angular_velocity = 0.0 +2:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:9/0/physics_layer_1/angular_velocity = 0.0 3:9/0 = 0 3:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:9/0/physics_layer_0/angular_velocity = 0.0 +3:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:9/0/physics_layer_1/angular_velocity = 0.0 4:9/0 = 0 4:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:9/0/physics_layer_0/angular_velocity = 0.0 +4:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:9/0/physics_layer_1/angular_velocity = 0.0 5:9/0 = 0 5:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:9/0/physics_layer_0/angular_velocity = 0.0 +5:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:9/0/physics_layer_1/angular_velocity = 0.0 6:9/0 = 0 6:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:9/0/physics_layer_0/angular_velocity = 0.0 +6:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:9/0/physics_layer_1/angular_velocity = 0.0 7:9/0 = 0 7:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:9/0/physics_layer_0/angular_velocity = 0.0 +7:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:9/0/physics_layer_1/angular_velocity = 0.0 8:9/0 = 0 8:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:9/0/physics_layer_0/angular_velocity = 0.0 +8:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:9/0/physics_layer_1/angular_velocity = 0.0 9:9/0 = 0 9:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:9/0/physics_layer_0/angular_velocity = 0.0 +9:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:9/0/physics_layer_1/angular_velocity = 0.0 10:9/0 = 0 10:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:9/0/physics_layer_0/angular_velocity = 0.0 +10:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:9/0/physics_layer_1/angular_velocity = 0.0 11:9/0 = 0 11:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:9/0/physics_layer_0/angular_velocity = 0.0 +11:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:9/0/physics_layer_1/angular_velocity = 0.0 12:9/0 = 0 12:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:9/0/physics_layer_0/angular_velocity = 0.0 +12:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:9/0/physics_layer_1/angular_velocity = 0.0 13:9/0 = 0 13:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:9/0/physics_layer_0/angular_velocity = 0.0 +13:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:9/0/physics_layer_1/angular_velocity = 0.0 14:9/0 = 0 14:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:9/0/physics_layer_0/angular_velocity = 0.0 +14:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:9/0/physics_layer_1/angular_velocity = 0.0 0:10/0 = 0 0:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:10/0/physics_layer_0/angular_velocity = 0.0 +0:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:10/0/physics_layer_1/angular_velocity = 0.0 1:10/0 = 0 1:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:10/0/physics_layer_0/angular_velocity = 0.0 +1:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:10/0/physics_layer_1/angular_velocity = 0.0 2:10/0 = 0 2:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:10/0/physics_layer_0/angular_velocity = 0.0 +2:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:10/0/physics_layer_1/angular_velocity = 0.0 3:10/0 = 0 3:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:10/0/physics_layer_0/angular_velocity = 0.0 +3:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:10/0/physics_layer_1/angular_velocity = 0.0 4:10/0 = 0 4:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:10/0/physics_layer_0/angular_velocity = 0.0 +4:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:10/0/physics_layer_1/angular_velocity = 0.0 5:10/0 = 0 5:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:10/0/physics_layer_0/angular_velocity = 0.0 +5:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:10/0/physics_layer_1/angular_velocity = 0.0 6:10/0 = 0 6:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:10/0/physics_layer_0/angular_velocity = 0.0 +6:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:10/0/physics_layer_1/angular_velocity = 0.0 7:10/0 = 0 7:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:10/0/physics_layer_0/angular_velocity = 0.0 +7:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:10/0/physics_layer_1/angular_velocity = 0.0 8:10/0 = 0 8:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:10/0/physics_layer_0/angular_velocity = 0.0 +8:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:10/0/physics_layer_1/angular_velocity = 0.0 9:10/0 = 0 9:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:10/0/physics_layer_0/angular_velocity = 0.0 +9:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:10/0/physics_layer_1/angular_velocity = 0.0 10:10/0 = 0 10:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:10/0/physics_layer_0/angular_velocity = 0.0 +10:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:10/0/physics_layer_1/angular_velocity = 0.0 11:10/0 = 0 11:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:10/0/physics_layer_0/angular_velocity = 0.0 +11:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:10/0/physics_layer_1/angular_velocity = 0.0 12:10/0 = 0 12:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:10/0/physics_layer_0/angular_velocity = 0.0 +12:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:10/0/physics_layer_1/angular_velocity = 0.0 13:10/0 = 0 13:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:10/0/physics_layer_0/angular_velocity = 0.0 +13:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:10/0/physics_layer_1/angular_velocity = 0.0 14:10/0 = 0 14:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:10/0/physics_layer_0/angular_velocity = 0.0 +14:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:10/0/physics_layer_1/angular_velocity = 0.0 0:11/0 = 0 0:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:11/0/physics_layer_0/angular_velocity = 0.0 +0:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:11/0/physics_layer_1/angular_velocity = 0.0 1:11/0 = 0 1:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:11/0/physics_layer_0/angular_velocity = 0.0 +1:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:11/0/physics_layer_1/angular_velocity = 0.0 2:11/0 = 0 2:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:11/0/physics_layer_0/angular_velocity = 0.0 +2:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:11/0/physics_layer_1/angular_velocity = 0.0 3:11/0 = 0 3:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:11/0/physics_layer_0/angular_velocity = 0.0 +3:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:11/0/physics_layer_1/angular_velocity = 0.0 4:11/0 = 0 4:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:11/0/physics_layer_0/angular_velocity = 0.0 +4:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:11/0/physics_layer_1/angular_velocity = 0.0 5:11/0 = 0 5:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:11/0/physics_layer_0/angular_velocity = 0.0 +5:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:11/0/physics_layer_1/angular_velocity = 0.0 6:11/0 = 0 6:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:11/0/physics_layer_0/angular_velocity = 0.0 +6:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:11/0/physics_layer_1/angular_velocity = 0.0 7:11/0 = 0 7:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:11/0/physics_layer_0/angular_velocity = 0.0 +7:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:11/0/physics_layer_1/angular_velocity = 0.0 8:11/0 = 0 8:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:11/0/physics_layer_0/angular_velocity = 0.0 +8:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:11/0/physics_layer_1/angular_velocity = 0.0 9:11/0 = 0 9:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:11/0/physics_layer_0/angular_velocity = 0.0 +9:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:11/0/physics_layer_1/angular_velocity = 0.0 10:11/0 = 0 10:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:11/0/physics_layer_0/angular_velocity = 0.0 +10:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:11/0/physics_layer_1/angular_velocity = 0.0 11:11/0 = 0 11:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:11/0/physics_layer_0/angular_velocity = 0.0 +11:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:11/0/physics_layer_1/angular_velocity = 0.0 12:11/0 = 0 12:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:11/0/physics_layer_0/angular_velocity = 0.0 +12:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:11/0/physics_layer_1/angular_velocity = 0.0 13:11/0 = 0 13:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:11/0/physics_layer_0/angular_velocity = 0.0 +13:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:11/0/physics_layer_1/angular_velocity = 0.0 14:11/0 = 0 14:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:11/0/physics_layer_0/angular_velocity = 0.0 +14:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:11/0/physics_layer_1/angular_velocity = 0.0 0:12/0 = 0 0:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:12/0/physics_layer_0/angular_velocity = 0.0 +0:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:12/0/physics_layer_1/angular_velocity = 0.0 1:12/0 = 0 1:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:12/0/physics_layer_0/angular_velocity = 0.0 +1:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:12/0/physics_layer_1/angular_velocity = 0.0 2:12/0 = 0 2:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:12/0/physics_layer_0/angular_velocity = 0.0 +2:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:12/0/physics_layer_1/angular_velocity = 0.0 3:12/0 = 0 3:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:12/0/physics_layer_0/angular_velocity = 0.0 +3:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:12/0/physics_layer_1/angular_velocity = 0.0 4:12/0 = 0 4:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:12/0/physics_layer_0/angular_velocity = 0.0 +4:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:12/0/physics_layer_1/angular_velocity = 0.0 5:12/0 = 0 5:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:12/0/physics_layer_0/angular_velocity = 0.0 +5:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:12/0/physics_layer_1/angular_velocity = 0.0 6:12/0 = 0 6:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:12/0/physics_layer_0/angular_velocity = 0.0 +6:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:12/0/physics_layer_1/angular_velocity = 0.0 7:12/0 = 0 7:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:12/0/physics_layer_0/angular_velocity = 0.0 +7:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:12/0/physics_layer_1/angular_velocity = 0.0 8:12/0 = 0 8:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:12/0/physics_layer_0/angular_velocity = 0.0 +8:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:12/0/physics_layer_1/angular_velocity = 0.0 9:12/0 = 0 9:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:12/0/physics_layer_0/angular_velocity = 0.0 +9:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:12/0/physics_layer_1/angular_velocity = 0.0 10:12/0 = 0 10:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:12/0/physics_layer_0/angular_velocity = 0.0 +10:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:12/0/physics_layer_1/angular_velocity = 0.0 11:12/0 = 0 11:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:12/0/physics_layer_0/angular_velocity = 0.0 +11:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:12/0/physics_layer_1/angular_velocity = 0.0 12:12/0 = 0 12:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:12/0/physics_layer_0/angular_velocity = 0.0 +12:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:12/0/physics_layer_1/angular_velocity = 0.0 13:12/0 = 0 13:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:12/0/physics_layer_0/angular_velocity = 0.0 +13:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:12/0/physics_layer_1/angular_velocity = 0.0 14:12/0 = 0 14:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:12/0/physics_layer_0/angular_velocity = 0.0 +14:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:12/0/physics_layer_1/angular_velocity = 0.0 0:13/0 = 0 0:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:13/0/physics_layer_0/angular_velocity = 0.0 +0:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:13/0/physics_layer_1/angular_velocity = 0.0 1:13/0 = 0 1:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:13/0/physics_layer_0/angular_velocity = 0.0 +1:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:13/0/physics_layer_1/angular_velocity = 0.0 2:13/0 = 0 2:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:13/0/physics_layer_0/angular_velocity = 0.0 +2:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:13/0/physics_layer_1/angular_velocity = 0.0 3:13/0 = 0 3:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:13/0/physics_layer_0/angular_velocity = 0.0 +3:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:13/0/physics_layer_1/angular_velocity = 0.0 9:13/0 = 0 9:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:13/0/physics_layer_0/angular_velocity = 0.0 +9:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:13/0/physics_layer_1/angular_velocity = 0.0 10:13/0 = 0 10:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:13/0/physics_layer_0/angular_velocity = 0.0 +10:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:13/0/physics_layer_1/angular_velocity = 0.0 11:13/0 = 0 11:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:13/0/physics_layer_0/angular_velocity = 0.0 +11:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:13/0/physics_layer_1/angular_velocity = 0.0 12:13/0 = 0 12:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:13/0/physics_layer_0/angular_velocity = 0.0 +12:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:13/0/physics_layer_1/angular_velocity = 0.0 13:13/0 = 0 13:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:13/0/physics_layer_0/angular_velocity = 0.0 +13:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:13/0/physics_layer_1/angular_velocity = 0.0 14:13/0 = 0 14:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:13/0/physics_layer_0/angular_velocity = 0.0 +14:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:13/0/physics_layer_1/angular_velocity = 0.0 0:14/0 = 0 0:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:14/0/physics_layer_0/angular_velocity = 0.0 +0:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:14/0/physics_layer_1/angular_velocity = 0.0 1:14/0 = 0 1:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:14/0/physics_layer_0/angular_velocity = 0.0 +1:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:14/0/physics_layer_1/angular_velocity = 0.0 2:14/0 = 0 2:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:14/0/physics_layer_0/angular_velocity = 0.0 +2:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:14/0/physics_layer_1/angular_velocity = 0.0 3:14/0 = 0 3:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:14/0/physics_layer_0/angular_velocity = 0.0 +3:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:14/0/physics_layer_1/angular_velocity = 0.0 4:14/0 = 0 4:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:14/0/physics_layer_0/angular_velocity = 0.0 +4:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:14/0/physics_layer_1/angular_velocity = 0.0 5:14/0 = 0 5:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:14/0/physics_layer_0/angular_velocity = 0.0 +5:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:14/0/physics_layer_1/angular_velocity = 0.0 6:14/0 = 0 6:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:14/0/physics_layer_0/angular_velocity = 0.0 +6:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:14/0/physics_layer_1/angular_velocity = 0.0 7:14/0 = 0 7:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:14/0/physics_layer_0/angular_velocity = 0.0 +7:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:14/0/physics_layer_1/angular_velocity = 0.0 8:14/0 = 0 8:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:14/0/physics_layer_0/angular_velocity = 0.0 +8:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:14/0/physics_layer_1/angular_velocity = 0.0 9:14/0 = 0 9:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:14/0/physics_layer_0/angular_velocity = 0.0 +9:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:14/0/physics_layer_1/angular_velocity = 0.0 10:14/0 = 0 10:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:14/0/physics_layer_0/angular_velocity = 0.0 +10:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:14/0/physics_layer_1/angular_velocity = 0.0 11:14/0 = 0 11:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:14/0/physics_layer_0/angular_velocity = 0.0 +11:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:14/0/physics_layer_1/angular_velocity = 0.0 12:14/0 = 0 12:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:14/0/physics_layer_0/angular_velocity = 0.0 +12:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:14/0/physics_layer_1/angular_velocity = 0.0 13:14/0 = 0 13:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:14/0/physics_layer_0/angular_velocity = 0.0 +13:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:14/0/physics_layer_1/angular_velocity = 0.0 14:14/0 = 0 14:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:14/0/physics_layer_0/angular_velocity = 0.0 +14:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:14/0/physics_layer_1/angular_velocity = 0.0 0:15/0 = 0 0:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:15/0/physics_layer_0/angular_velocity = 0.0 +0:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:15/0/physics_layer_1/angular_velocity = 0.0 1:15/0 = 0 1:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:15/0/physics_layer_0/angular_velocity = 0.0 +1:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:15/0/physics_layer_1/angular_velocity = 0.0 2:15/0 = 0 2:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:15/0/physics_layer_0/angular_velocity = 0.0 +2:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:15/0/physics_layer_1/angular_velocity = 0.0 3:15/0 = 0 3:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:15/0/physics_layer_0/angular_velocity = 0.0 +3:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:15/0/physics_layer_1/angular_velocity = 0.0 4:15/0 = 0 4:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:15/0/physics_layer_0/angular_velocity = 0.0 +4:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:15/0/physics_layer_1/angular_velocity = 0.0 5:15/0 = 0 5:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:15/0/physics_layer_0/angular_velocity = 0.0 +5:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:15/0/physics_layer_1/angular_velocity = 0.0 6:15/0 = 0 6:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:15/0/physics_layer_0/angular_velocity = 0.0 +6:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:15/0/physics_layer_1/angular_velocity = 0.0 7:15/0 = 0 7:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:15/0/physics_layer_0/angular_velocity = 0.0 +7:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:15/0/physics_layer_1/angular_velocity = 0.0 8:15/0 = 0 8:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:15/0/physics_layer_0/angular_velocity = 0.0 +8:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:15/0/physics_layer_1/angular_velocity = 0.0 9:15/0 = 0 9:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:15/0/physics_layer_0/angular_velocity = 0.0 +9:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:15/0/physics_layer_1/angular_velocity = 0.0 10:15/0 = 0 10:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:15/0/physics_layer_0/angular_velocity = 0.0 +10:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:15/0/physics_layer_1/angular_velocity = 0.0 11:15/0 = 0 11:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:15/0/physics_layer_0/angular_velocity = 0.0 +11:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:15/0/physics_layer_1/angular_velocity = 0.0 12:15/0 = 0 12:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:15/0/physics_layer_0/angular_velocity = 0.0 +12:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:15/0/physics_layer_1/angular_velocity = 0.0 13:15/0 = 0 13:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:15/0/physics_layer_0/angular_velocity = 0.0 +13:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:15/0/physics_layer_1/angular_velocity = 0.0 14:15/0 = 0 14:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:15/0/physics_layer_0/angular_velocity = 0.0 +14:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:15/0/physics_layer_1/angular_velocity = 0.0 0:16/0 = 0 0:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:16/0/physics_layer_0/angular_velocity = 0.0 +0:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:16/0/physics_layer_1/angular_velocity = 0.0 1:16/0 = 0 1:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:16/0/physics_layer_0/angular_velocity = 0.0 +1:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:16/0/physics_layer_1/angular_velocity = 0.0 2:16/0 = 0 2:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:16/0/physics_layer_0/angular_velocity = 0.0 +2:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:16/0/physics_layer_1/angular_velocity = 0.0 3:16/0 = 0 3:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:16/0/physics_layer_0/angular_velocity = 0.0 +3:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:16/0/physics_layer_1/angular_velocity = 0.0 4:16/0 = 0 4:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:16/0/physics_layer_0/angular_velocity = 0.0 +4:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:16/0/physics_layer_1/angular_velocity = 0.0 5:16/0 = 0 5:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:16/0/physics_layer_0/angular_velocity = 0.0 +5:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:16/0/physics_layer_1/angular_velocity = 0.0 6:16/0 = 0 6:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:16/0/physics_layer_0/angular_velocity = 0.0 +6:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:16/0/physics_layer_1/angular_velocity = 0.0 7:16/0 = 0 7:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:16/0/physics_layer_0/angular_velocity = 0.0 +7:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:16/0/physics_layer_1/angular_velocity = 0.0 8:16/0 = 0 8:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:16/0/physics_layer_0/angular_velocity = 0.0 +8:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:16/0/physics_layer_1/angular_velocity = 0.0 9:16/0 = 0 9:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:16/0/physics_layer_0/angular_velocity = 0.0 +9:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:16/0/physics_layer_1/angular_velocity = 0.0 10:16/0 = 0 10:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:16/0/physics_layer_0/angular_velocity = 0.0 +10:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:16/0/physics_layer_1/angular_velocity = 0.0 11:16/0 = 0 11:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:16/0/physics_layer_0/angular_velocity = 0.0 +11:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:16/0/physics_layer_1/angular_velocity = 0.0 12:16/0 = 0 12:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:16/0/physics_layer_0/angular_velocity = 0.0 +12:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:16/0/physics_layer_1/angular_velocity = 0.0 13:16/0 = 0 13:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:16/0/physics_layer_0/angular_velocity = 0.0 +13:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:16/0/physics_layer_1/angular_velocity = 0.0 14:16/0 = 0 14:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:16/0/physics_layer_0/angular_velocity = 0.0 +14:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:16/0/physics_layer_1/angular_velocity = 0.0 0:17/0 = 0 0:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:17/0/physics_layer_0/angular_velocity = 0.0 +0:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:17/0/physics_layer_1/angular_velocity = 0.0 1:17/0 = 0 1:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:17/0/physics_layer_0/angular_velocity = 0.0 +1:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:17/0/physics_layer_1/angular_velocity = 0.0 2:17/0 = 0 2:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:17/0/physics_layer_0/angular_velocity = 0.0 +2:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:17/0/physics_layer_1/angular_velocity = 0.0 3:17/0 = 0 3:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:17/0/physics_layer_0/angular_velocity = 0.0 +3:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:17/0/physics_layer_1/angular_velocity = 0.0 4:17/0 = 0 4:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:17/0/physics_layer_0/angular_velocity = 0.0 +4:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:17/0/physics_layer_1/angular_velocity = 0.0 5:17/0 = 0 5:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:17/0/physics_layer_0/angular_velocity = 0.0 +5:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:17/0/physics_layer_1/angular_velocity = 0.0 6:17/0 = 0 6:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:17/0/physics_layer_0/angular_velocity = 0.0 +6:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:17/0/physics_layer_1/angular_velocity = 0.0 7:17/0 = 0 7:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:17/0/physics_layer_0/angular_velocity = 0.0 +7:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:17/0/physics_layer_1/angular_velocity = 0.0 8:17/0 = 0 8:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:17/0/physics_layer_0/angular_velocity = 0.0 +8:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:17/0/physics_layer_1/angular_velocity = 0.0 9:17/0 = 0 9:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:17/0/physics_layer_0/angular_velocity = 0.0 +9:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:17/0/physics_layer_1/angular_velocity = 0.0 10:17/0 = 0 10:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:17/0/physics_layer_0/angular_velocity = 0.0 10:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +10:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:17/0/physics_layer_1/angular_velocity = 0.0 11:17/0 = 0 11:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:17/0/physics_layer_0/angular_velocity = 0.0 +11:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:17/0/physics_layer_1/angular_velocity = 0.0 12:17/0 = 0 12:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:17/0/physics_layer_0/angular_velocity = 0.0 +12:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:17/0/physics_layer_1/angular_velocity = 0.0 13:17/0 = 0 13:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:17/0/physics_layer_0/angular_velocity = 0.0 +13:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:17/0/physics_layer_1/angular_velocity = 0.0 14:17/0 = 0 14:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:17/0/physics_layer_0/angular_velocity = 0.0 +14:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:17/0/physics_layer_1/angular_velocity = 0.0 0:18/0 = 0 0:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:18/0/physics_layer_0/angular_velocity = 0.0 +0:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:18/0/physics_layer_1/angular_velocity = 0.0 1:18/0 = 0 1:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:18/0/physics_layer_0/angular_velocity = 0.0 +1:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:18/0/physics_layer_1/angular_velocity = 0.0 2:18/0 = 0 2:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:18/0/physics_layer_0/angular_velocity = 0.0 +2:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:18/0/physics_layer_1/angular_velocity = 0.0 3:18/0 = 0 3:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:18/0/physics_layer_0/angular_velocity = 0.0 +3:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:18/0/physics_layer_1/angular_velocity = 0.0 4:18/0 = 0 4:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:18/0/physics_layer_0/angular_velocity = 0.0 +4:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:18/0/physics_layer_1/angular_velocity = 0.0 5:18/0 = 0 5:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:18/0/physics_layer_0/angular_velocity = 0.0 +5:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:18/0/physics_layer_1/angular_velocity = 0.0 6:18/0 = 0 6:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:18/0/physics_layer_0/angular_velocity = 0.0 +6:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:18/0/physics_layer_1/angular_velocity = 0.0 7:18/0 = 0 7:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:18/0/physics_layer_0/angular_velocity = 0.0 +7:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:18/0/physics_layer_1/angular_velocity = 0.0 8:18/0 = 0 8:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:18/0/physics_layer_0/angular_velocity = 0.0 +8:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:18/0/physics_layer_1/angular_velocity = 0.0 9:18/0 = 0 9:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:18/0/physics_layer_0/angular_velocity = 0.0 +9:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:18/0/physics_layer_1/angular_velocity = 0.0 10:18/0 = 0 10:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:18/0/physics_layer_0/angular_velocity = 0.0 10:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +10:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:18/0/physics_layer_1/angular_velocity = 0.0 11:18/0 = 0 11:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:18/0/physics_layer_0/angular_velocity = 0.0 +11:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:18/0/physics_layer_1/angular_velocity = 0.0 12:18/0 = 0 12:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:18/0/physics_layer_0/angular_velocity = 0.0 +12:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:18/0/physics_layer_1/angular_velocity = 0.0 13:18/0 = 0 13:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:18/0/physics_layer_0/angular_velocity = 0.0 +13:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:18/0/physics_layer_1/angular_velocity = 0.0 14:18/0 = 0 14:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:18/0/physics_layer_0/angular_velocity = 0.0 +14:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:18/0/physics_layer_1/angular_velocity = 0.0 [sub_resource type="TileSetScenesCollectionSource" id="TileSetScenesCollectionSource_wx4m1"] scenes/1/scene = ExtResource("1_fy8qx") scenes/2/scene = ExtResource("4_kheyh") +scenes/3/scene = ExtResource("5_cpm0i") [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_6k602"] texture = ExtResource("4_gspqb") 2:0/0 = 0 2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:0/0/physics_layer_0/angular_velocity = 0.0 +2:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:0/0/physics_layer_1/angular_velocity = 0.0 3:0/0 = 0 3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:0/0/physics_layer_0/angular_velocity = 0.0 +3:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:0/0/physics_layer_1/angular_velocity = 0.0 4:0/0 = 0 4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:0/0/physics_layer_0/angular_velocity = 0.0 +4:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:0/0/physics_layer_1/angular_velocity = 0.0 9:0/0 = 0 9:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:0/0/physics_layer_0/angular_velocity = 0.0 +9:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:0/0/physics_layer_1/angular_velocity = 0.0 10:0/0 = 0 10:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:0/0/physics_layer_0/angular_velocity = 0.0 +10:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:0/0/physics_layer_1/angular_velocity = 0.0 11:0/0 = 0 11:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:0/0/physics_layer_0/angular_velocity = 0.0 +11:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:0/0/physics_layer_1/angular_velocity = 0.0 16:0/0 = 0 16:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:0/0/physics_layer_0/angular_velocity = 0.0 +16:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:0/0/physics_layer_1/angular_velocity = 0.0 17:0/0 = 0 17:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:0/0/physics_layer_0/angular_velocity = 0.0 +17:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:0/0/physics_layer_1/angular_velocity = 0.0 18:0/0 = 0 18:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:0/0/physics_layer_0/angular_velocity = 0.0 +18:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:0/0/physics_layer_1/angular_velocity = 0.0 23:0/0 = 0 23:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:0/0/physics_layer_0/angular_velocity = 0.0 +23:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:0/0/physics_layer_1/angular_velocity = 0.0 24:0/0 = 0 24:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:0/0/physics_layer_0/angular_velocity = 0.0 +24:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:0/0/physics_layer_1/angular_velocity = 0.0 25:0/0 = 0 25:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:0/0/physics_layer_0/angular_velocity = 0.0 +25:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:0/0/physics_layer_1/angular_velocity = 0.0 35:0/0 = 0 35:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:0/0/physics_layer_0/angular_velocity = 0.0 +35:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:0/0/physics_layer_1/angular_velocity = 0.0 36:0/0 = 0 36:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:0/0/physics_layer_0/angular_velocity = 0.0 +36:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:0/0/physics_layer_1/angular_velocity = 0.0 37:0/0 = 0 37:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:0/0/physics_layer_0/angular_velocity = 0.0 +37:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:0/0/physics_layer_1/angular_velocity = 0.0 38:0/0 = 0 38:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:0/0/physics_layer_0/angular_velocity = 0.0 +38:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:0/0/physics_layer_1/angular_velocity = 0.0 39:0/0 = 0 39:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:0/0/physics_layer_0/angular_velocity = 0.0 +39:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:0/0/physics_layer_1/angular_velocity = 0.0 40:0/0 = 0 40:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:0/0/physics_layer_0/angular_velocity = 0.0 +40:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:0/0/physics_layer_1/angular_velocity = 0.0 41:0/0 = 0 41:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:0/0/physics_layer_0/angular_velocity = 0.0 +41:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:0/0/physics_layer_1/angular_velocity = 0.0 42:0/0 = 0 42:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:0/0/physics_layer_0/angular_velocity = 0.0 +42:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:0/0/physics_layer_1/angular_velocity = 0.0 43:0/0 = 0 43:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:0/0/physics_layer_0/angular_velocity = 0.0 +43:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:0/0/physics_layer_1/angular_velocity = 0.0 44:0/0 = 0 44:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:0/0/physics_layer_0/angular_velocity = 0.0 +44:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:0/0/physics_layer_1/angular_velocity = 0.0 45:0/0 = 0 45:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:0/0/physics_layer_0/angular_velocity = 0.0 +45:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:0/0/physics_layer_1/angular_velocity = 0.0 46:0/0 = 0 46:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:0/0/physics_layer_0/angular_velocity = 0.0 +46:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:0/0/physics_layer_1/angular_velocity = 0.0 0:1/0 = 0 0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:1/0/physics_layer_0/angular_velocity = 0.0 +0:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:1/0/physics_layer_1/angular_velocity = 0.0 1:1/0 = 0 1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:1/0/physics_layer_0/angular_velocity = 0.0 +1:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:1/0/physics_layer_1/angular_velocity = 0.0 2:1/0 = 0 2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:1/0/physics_layer_0/angular_velocity = 0.0 +2:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:1/0/physics_layer_1/angular_velocity = 0.0 3:1/0 = 0 3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:1/0/physics_layer_0/angular_velocity = 0.0 +3:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:1/0/physics_layer_1/angular_velocity = 0.0 4:1/0 = 0 4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:1/0/physics_layer_0/angular_velocity = 0.0 +4:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:1/0/physics_layer_1/angular_velocity = 0.0 5:1/0 = 0 5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:1/0/physics_layer_0/angular_velocity = 0.0 +5:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:1/0/physics_layer_1/angular_velocity = 0.0 6:1/0 = 0 6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:1/0/physics_layer_0/angular_velocity = 0.0 +6:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:1/0/physics_layer_1/angular_velocity = 0.0 7:1/0 = 0 7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:1/0/physics_layer_0/angular_velocity = 0.0 +7:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:1/0/physics_layer_1/angular_velocity = 0.0 8:1/0 = 0 8:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:1/0/physics_layer_0/angular_velocity = 0.0 +8:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:1/0/physics_layer_1/angular_velocity = 0.0 9:1/0 = 0 9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:1/0/physics_layer_0/angular_velocity = 0.0 +9:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:1/0/physics_layer_1/angular_velocity = 0.0 10:1/0 = 0 10:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:1/0/physics_layer_0/angular_velocity = 0.0 +10:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:1/0/physics_layer_1/angular_velocity = 0.0 11:1/0 = 0 11:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:1/0/physics_layer_0/angular_velocity = 0.0 +11:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:1/0/physics_layer_1/angular_velocity = 0.0 12:1/0 = 0 12:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:1/0/physics_layer_0/angular_velocity = 0.0 +12:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:1/0/physics_layer_1/angular_velocity = 0.0 13:1/0 = 0 13:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:1/0/physics_layer_0/angular_velocity = 0.0 +13:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:1/0/physics_layer_1/angular_velocity = 0.0 14:1/0 = 0 14:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:1/0/physics_layer_0/angular_velocity = 0.0 +14:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:1/0/physics_layer_1/angular_velocity = 0.0 15:1/0 = 0 15:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:1/0/physics_layer_0/angular_velocity = 0.0 +15:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:1/0/physics_layer_1/angular_velocity = 0.0 16:1/0 = 0 16:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:1/0/physics_layer_0/angular_velocity = 0.0 +16:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:1/0/physics_layer_1/angular_velocity = 0.0 17:1/0 = 0 17:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:1/0/physics_layer_0/angular_velocity = 0.0 +17:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:1/0/physics_layer_1/angular_velocity = 0.0 18:1/0 = 0 18:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:1/0/physics_layer_0/angular_velocity = 0.0 +18:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:1/0/physics_layer_1/angular_velocity = 0.0 19:1/0 = 0 19:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:1/0/physics_layer_0/angular_velocity = 0.0 +19:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:1/0/physics_layer_1/angular_velocity = 0.0 20:1/0 = 0 20:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:1/0/physics_layer_0/angular_velocity = 0.0 +20:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:1/0/physics_layer_1/angular_velocity = 0.0 21:1/0 = 0 21:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:1/0/physics_layer_0/angular_velocity = 0.0 +21:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:1/0/physics_layer_1/angular_velocity = 0.0 22:1/0 = 0 22:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:1/0/physics_layer_0/angular_velocity = 0.0 +22:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:1/0/physics_layer_1/angular_velocity = 0.0 23:1/0 = 0 23:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:1/0/physics_layer_0/angular_velocity = 0.0 +23:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:1/0/physics_layer_1/angular_velocity = 0.0 24:1/0 = 0 24:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:1/0/physics_layer_0/angular_velocity = 0.0 +24:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:1/0/physics_layer_1/angular_velocity = 0.0 25:1/0 = 0 25:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:1/0/physics_layer_0/angular_velocity = 0.0 +25:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:1/0/physics_layer_1/angular_velocity = 0.0 26:1/0 = 0 26:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:1/0/physics_layer_0/angular_velocity = 0.0 +26:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:1/0/physics_layer_1/angular_velocity = 0.0 27:1/0 = 0 27:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:1/0/physics_layer_0/angular_velocity = 0.0 +27:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:1/0/physics_layer_1/angular_velocity = 0.0 30:1/0 = 0 30:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:1/0/physics_layer_0/angular_velocity = 0.0 +30:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:1/0/physics_layer_1/angular_velocity = 0.0 31:1/0 = 0 31:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:1/0/physics_layer_0/angular_velocity = 0.0 +31:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:1/0/physics_layer_1/angular_velocity = 0.0 32:1/0 = 0 32:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:1/0/physics_layer_0/angular_velocity = 0.0 +32:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:1/0/physics_layer_1/angular_velocity = 0.0 33:1/0 = 0 33:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:1/0/physics_layer_0/angular_velocity = 0.0 +33:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:1/0/physics_layer_1/angular_velocity = 0.0 34:1/0 = 0 34:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:1/0/physics_layer_0/angular_velocity = 0.0 +34:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:1/0/physics_layer_1/angular_velocity = 0.0 35:1/0 = 0 35:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:1/0/physics_layer_0/angular_velocity = 0.0 +35:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:1/0/physics_layer_1/angular_velocity = 0.0 36:1/0 = 0 36:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:1/0/physics_layer_0/angular_velocity = 0.0 +36:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:1/0/physics_layer_1/angular_velocity = 0.0 38:1/0 = 0 38:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:1/0/physics_layer_0/angular_velocity = 0.0 +38:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:1/0/physics_layer_1/angular_velocity = 0.0 39:1/0 = 0 39:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:1/0/physics_layer_0/angular_velocity = 0.0 +39:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:1/0/physics_layer_1/angular_velocity = 0.0 40:1/0 = 0 40:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:1/0/physics_layer_0/angular_velocity = 0.0 +40:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:1/0/physics_layer_1/angular_velocity = 0.0 41:1/0 = 0 41:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:1/0/physics_layer_0/angular_velocity = 0.0 +41:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:1/0/physics_layer_1/angular_velocity = 0.0 42:1/0 = 0 42:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:1/0/physics_layer_0/angular_velocity = 0.0 +42:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:1/0/physics_layer_1/angular_velocity = 0.0 43:1/0 = 0 43:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:1/0/physics_layer_0/angular_velocity = 0.0 +43:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:1/0/physics_layer_1/angular_velocity = 0.0 44:1/0 = 0 44:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:1/0/physics_layer_0/angular_velocity = 0.0 +44:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:1/0/physics_layer_1/angular_velocity = 0.0 45:1/0 = 0 45:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:1/0/physics_layer_0/angular_velocity = 0.0 +45:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:1/0/physics_layer_1/angular_velocity = 0.0 46:1/0 = 0 46:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:1/0/physics_layer_0/angular_velocity = 0.0 +46:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:1/0/physics_layer_1/angular_velocity = 0.0 0:2/0 = 0 0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:2/0/physics_layer_0/angular_velocity = 0.0 +0:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:2/0/physics_layer_1/angular_velocity = 0.0 1:2/0 = 0 1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:2/0/physics_layer_0/angular_velocity = 0.0 +1:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:2/0/physics_layer_1/angular_velocity = 0.0 2:2/0 = 0 2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:2/0/physics_layer_0/angular_velocity = 0.0 +2:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:2/0/physics_layer_1/angular_velocity = 0.0 3:2/0 = 0 3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:2/0/physics_layer_0/angular_velocity = 0.0 +3:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:2/0/physics_layer_1/angular_velocity = 0.0 4:2/0 = 0 4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:2/0/physics_layer_0/angular_velocity = 0.0 +4:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:2/0/physics_layer_1/angular_velocity = 0.0 5:2/0 = 0 5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:2/0/physics_layer_0/angular_velocity = 0.0 +5:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:2/0/physics_layer_1/angular_velocity = 0.0 6:2/0 = 0 6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:2/0/physics_layer_0/angular_velocity = 0.0 +6:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:2/0/physics_layer_1/angular_velocity = 0.0 7:2/0 = 0 7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:2/0/physics_layer_0/angular_velocity = 0.0 +7:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:2/0/physics_layer_1/angular_velocity = 0.0 8:2/0 = 0 8:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:2/0/physics_layer_0/angular_velocity = 0.0 +8:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:2/0/physics_layer_1/angular_velocity = 0.0 9:2/0 = 0 9:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:2/0/physics_layer_0/angular_velocity = 0.0 +9:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:2/0/physics_layer_1/angular_velocity = 0.0 10:2/0 = 0 10:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:2/0/physics_layer_0/angular_velocity = 0.0 +10:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:2/0/physics_layer_1/angular_velocity = 0.0 11:2/0 = 0 11:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:2/0/physics_layer_0/angular_velocity = 0.0 +11:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:2/0/physics_layer_1/angular_velocity = 0.0 12:2/0 = 0 12:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:2/0/physics_layer_0/angular_velocity = 0.0 +12:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:2/0/physics_layer_1/angular_velocity = 0.0 13:2/0 = 0 13:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:2/0/physics_layer_0/angular_velocity = 0.0 +13:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:2/0/physics_layer_1/angular_velocity = 0.0 14:2/0 = 0 14:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:2/0/physics_layer_0/angular_velocity = 0.0 +14:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:2/0/physics_layer_1/angular_velocity = 0.0 15:2/0 = 0 15:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:2/0/physics_layer_0/angular_velocity = 0.0 +15:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:2/0/physics_layer_1/angular_velocity = 0.0 16:2/0 = 0 16:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:2/0/physics_layer_0/angular_velocity = 0.0 +16:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:2/0/physics_layer_1/angular_velocity = 0.0 17:2/0 = 0 17:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:2/0/physics_layer_0/angular_velocity = 0.0 +17:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:2/0/physics_layer_1/angular_velocity = 0.0 18:2/0 = 0 18:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:2/0/physics_layer_0/angular_velocity = 0.0 +18:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:2/0/physics_layer_1/angular_velocity = 0.0 19:2/0 = 0 19:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:2/0/physics_layer_0/angular_velocity = 0.0 +19:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:2/0/physics_layer_1/angular_velocity = 0.0 20:2/0 = 0 20:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:2/0/physics_layer_0/angular_velocity = 0.0 +20:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:2/0/physics_layer_1/angular_velocity = 0.0 21:2/0 = 0 21:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:2/0/physics_layer_0/angular_velocity = 0.0 +21:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:2/0/physics_layer_1/angular_velocity = 0.0 22:2/0 = 0 22:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:2/0/physics_layer_0/angular_velocity = 0.0 +22:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:2/0/physics_layer_1/angular_velocity = 0.0 23:2/0 = 0 23:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:2/0/physics_layer_0/angular_velocity = 0.0 +23:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:2/0/physics_layer_1/angular_velocity = 0.0 24:2/0 = 0 24:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:2/0/physics_layer_0/angular_velocity = 0.0 +24:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:2/0/physics_layer_1/angular_velocity = 0.0 25:2/0 = 0 25:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:2/0/physics_layer_0/angular_velocity = 0.0 +25:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:2/0/physics_layer_1/angular_velocity = 0.0 26:2/0 = 0 26:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:2/0/physics_layer_0/angular_velocity = 0.0 +26:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:2/0/physics_layer_1/angular_velocity = 0.0 27:2/0 = 0 27:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:2/0/physics_layer_0/angular_velocity = 0.0 +27:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:2/0/physics_layer_1/angular_velocity = 0.0 30:2/0 = 0 30:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:2/0/physics_layer_0/angular_velocity = 0.0 +30:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:2/0/physics_layer_1/angular_velocity = 0.0 31:2/0 = 0 31:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:2/0/physics_layer_0/angular_velocity = 0.0 +31:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:2/0/physics_layer_1/angular_velocity = 0.0 32:2/0 = 0 32:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:2/0/physics_layer_0/angular_velocity = 0.0 +32:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:2/0/physics_layer_1/angular_velocity = 0.0 33:2/0 = 0 33:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:2/0/physics_layer_0/angular_velocity = 0.0 +33:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:2/0/physics_layer_1/angular_velocity = 0.0 34:2/0 = 0 34:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:2/0/physics_layer_0/angular_velocity = 0.0 +34:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:2/0/physics_layer_1/angular_velocity = 0.0 35:2/0 = 0 35:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:2/0/physics_layer_0/angular_velocity = 0.0 +35:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:2/0/physics_layer_1/angular_velocity = 0.0 36:2/0 = 0 36:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:2/0/physics_layer_0/angular_velocity = 0.0 +36:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:2/0/physics_layer_1/angular_velocity = 0.0 37:2/0 = 0 37:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:2/0/physics_layer_0/angular_velocity = 0.0 +37:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:2/0/physics_layer_1/angular_velocity = 0.0 38:2/0 = 0 38:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:2/0/physics_layer_0/angular_velocity = 0.0 +38:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:2/0/physics_layer_1/angular_velocity = 0.0 39:2/0 = 0 39:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:2/0/physics_layer_0/angular_velocity = 0.0 +39:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:2/0/physics_layer_1/angular_velocity = 0.0 40:2/0 = 0 40:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:2/0/physics_layer_0/angular_velocity = 0.0 +40:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:2/0/physics_layer_1/angular_velocity = 0.0 41:2/0 = 0 41:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:2/0/physics_layer_0/angular_velocity = 0.0 +41:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:2/0/physics_layer_1/angular_velocity = 0.0 42:2/0 = 0 42:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:2/0/physics_layer_0/angular_velocity = 0.0 +42:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:2/0/physics_layer_1/angular_velocity = 0.0 43:2/0 = 0 43:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:2/0/physics_layer_0/angular_velocity = 0.0 +43:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:2/0/physics_layer_1/angular_velocity = 0.0 44:2/0 = 0 44:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:2/0/physics_layer_0/angular_velocity = 0.0 +44:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:2/0/physics_layer_1/angular_velocity = 0.0 45:2/0 = 0 45:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:2/0/physics_layer_0/angular_velocity = 0.0 +45:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:2/0/physics_layer_1/angular_velocity = 0.0 46:2/0 = 0 46:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:2/0/physics_layer_0/angular_velocity = 0.0 +46:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:2/0/physics_layer_1/angular_velocity = 0.0 0:3/0 = 0 0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:3/0/physics_layer_0/angular_velocity = 0.0 +0:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:3/0/physics_layer_1/angular_velocity = 0.0 1:3/0 = 0 1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:3/0/physics_layer_0/angular_velocity = 0.0 +1:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:3/0/physics_layer_1/angular_velocity = 0.0 2:3/0 = 0 2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:3/0/physics_layer_0/angular_velocity = 0.0 +2:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:3/0/physics_layer_1/angular_velocity = 0.0 3:3/0 = 0 3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:3/0/physics_layer_0/angular_velocity = 0.0 +3:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:3/0/physics_layer_1/angular_velocity = 0.0 4:3/0 = 0 4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:3/0/physics_layer_0/angular_velocity = 0.0 +4:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:3/0/physics_layer_1/angular_velocity = 0.0 5:3/0 = 0 5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:3/0/physics_layer_0/angular_velocity = 0.0 +5:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:3/0/physics_layer_1/angular_velocity = 0.0 6:3/0 = 0 6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:3/0/physics_layer_0/angular_velocity = 0.0 +6:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:3/0/physics_layer_1/angular_velocity = 0.0 7:3/0 = 0 7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:3/0/physics_layer_0/angular_velocity = 0.0 +7:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:3/0/physics_layer_1/angular_velocity = 0.0 8:3/0 = 0 8:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:3/0/physics_layer_0/angular_velocity = 0.0 +8:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:3/0/physics_layer_1/angular_velocity = 0.0 9:3/0 = 0 9:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:3/0/physics_layer_0/angular_velocity = 0.0 +9:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:3/0/physics_layer_1/angular_velocity = 0.0 10:3/0 = 0 10:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:3/0/physics_layer_0/angular_velocity = 0.0 +10:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:3/0/physics_layer_1/angular_velocity = 0.0 11:3/0 = 0 11:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:3/0/physics_layer_0/angular_velocity = 0.0 +11:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:3/0/physics_layer_1/angular_velocity = 0.0 12:3/0 = 0 12:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:3/0/physics_layer_0/angular_velocity = 0.0 +12:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:3/0/physics_layer_1/angular_velocity = 0.0 13:3/0 = 0 13:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:3/0/physics_layer_0/angular_velocity = 0.0 +13:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:3/0/physics_layer_1/angular_velocity = 0.0 14:3/0 = 0 14:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:3/0/physics_layer_0/angular_velocity = 0.0 +14:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:3/0/physics_layer_1/angular_velocity = 0.0 15:3/0 = 0 15:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:3/0/physics_layer_0/angular_velocity = 0.0 +15:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:3/0/physics_layer_1/angular_velocity = 0.0 16:3/0 = 0 16:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:3/0/physics_layer_0/angular_velocity = 0.0 +16:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:3/0/physics_layer_1/angular_velocity = 0.0 17:3/0 = 0 17:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:3/0/physics_layer_0/angular_velocity = 0.0 +17:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:3/0/physics_layer_1/angular_velocity = 0.0 18:3/0 = 0 18:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:3/0/physics_layer_0/angular_velocity = 0.0 +18:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:3/0/physics_layer_1/angular_velocity = 0.0 19:3/0 = 0 19:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:3/0/physics_layer_0/angular_velocity = 0.0 +19:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:3/0/physics_layer_1/angular_velocity = 0.0 20:3/0 = 0 20:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:3/0/physics_layer_0/angular_velocity = 0.0 +20:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:3/0/physics_layer_1/angular_velocity = 0.0 21:3/0 = 0 21:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:3/0/physics_layer_0/angular_velocity = 0.0 +21:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:3/0/physics_layer_1/angular_velocity = 0.0 22:3/0 = 0 22:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:3/0/physics_layer_0/angular_velocity = 0.0 +22:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:3/0/physics_layer_1/angular_velocity = 0.0 23:3/0 = 0 23:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:3/0/physics_layer_0/angular_velocity = 0.0 +23:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:3/0/physics_layer_1/angular_velocity = 0.0 24:3/0 = 0 24:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:3/0/physics_layer_0/angular_velocity = 0.0 +24:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:3/0/physics_layer_1/angular_velocity = 0.0 25:3/0 = 0 25:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:3/0/physics_layer_0/angular_velocity = 0.0 +25:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:3/0/physics_layer_1/angular_velocity = 0.0 26:3/0 = 0 26:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:3/0/physics_layer_0/angular_velocity = 0.0 +26:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:3/0/physics_layer_1/angular_velocity = 0.0 27:3/0 = 0 27:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:3/0/physics_layer_0/angular_velocity = 0.0 +27:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:3/0/physics_layer_1/angular_velocity = 0.0 30:3/0 = 0 30:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:3/0/physics_layer_0/angular_velocity = 0.0 +30:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:3/0/physics_layer_1/angular_velocity = 0.0 31:3/0 = 0 31:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:3/0/physics_layer_0/angular_velocity = 0.0 +31:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:3/0/physics_layer_1/angular_velocity = 0.0 32:3/0 = 0 32:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:3/0/physics_layer_0/angular_velocity = 0.0 +32:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:3/0/physics_layer_1/angular_velocity = 0.0 33:3/0 = 0 33:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:3/0/physics_layer_0/angular_velocity = 0.0 +33:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:3/0/physics_layer_1/angular_velocity = 0.0 34:3/0 = 0 34:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:3/0/physics_layer_0/angular_velocity = 0.0 +34:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:3/0/physics_layer_1/angular_velocity = 0.0 35:3/0 = 0 35:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:3/0/physics_layer_0/angular_velocity = 0.0 +35:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:3/0/physics_layer_1/angular_velocity = 0.0 36:3/0 = 0 36:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:3/0/physics_layer_0/angular_velocity = 0.0 +36:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:3/0/physics_layer_1/angular_velocity = 0.0 37:3/0 = 0 37:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:3/0/physics_layer_0/angular_velocity = 0.0 +37:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:3/0/physics_layer_1/angular_velocity = 0.0 38:3/0 = 0 38:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:3/0/physics_layer_0/angular_velocity = 0.0 +38:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:3/0/physics_layer_1/angular_velocity = 0.0 39:3/0 = 0 39:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:3/0/physics_layer_0/angular_velocity = 0.0 +39:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:3/0/physics_layer_1/angular_velocity = 0.0 40:3/0 = 0 40:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:3/0/physics_layer_0/angular_velocity = 0.0 +40:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:3/0/physics_layer_1/angular_velocity = 0.0 41:3/0 = 0 41:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:3/0/physics_layer_0/angular_velocity = 0.0 +41:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:3/0/physics_layer_1/angular_velocity = 0.0 42:3/0 = 0 42:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:3/0/physics_layer_0/angular_velocity = 0.0 +42:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:3/0/physics_layer_1/angular_velocity = 0.0 43:3/0 = 0 43:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:3/0/physics_layer_0/angular_velocity = 0.0 +43:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:3/0/physics_layer_1/angular_velocity = 0.0 44:3/0 = 0 44:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:3/0/physics_layer_0/angular_velocity = 0.0 +44:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:3/0/physics_layer_1/angular_velocity = 0.0 45:3/0 = 0 45:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:3/0/physics_layer_0/angular_velocity = 0.0 +45:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:3/0/physics_layer_1/angular_velocity = 0.0 46:3/0 = 0 46:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:3/0/physics_layer_0/angular_velocity = 0.0 +46:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:3/0/physics_layer_1/angular_velocity = 0.0 0:4/0 = 0 0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:4/0/physics_layer_0/angular_velocity = 0.0 +0:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:4/0/physics_layer_1/angular_velocity = 0.0 1:4/0 = 0 1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:4/0/physics_layer_0/angular_velocity = 0.0 +1:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:4/0/physics_layer_1/angular_velocity = 0.0 2:4/0 = 0 2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:4/0/physics_layer_0/angular_velocity = 0.0 +2:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:4/0/physics_layer_1/angular_velocity = 0.0 3:4/0 = 0 3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:4/0/physics_layer_0/angular_velocity = 0.0 +3:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:4/0/physics_layer_1/angular_velocity = 0.0 4:4/0 = 0 4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:4/0/physics_layer_0/angular_velocity = 0.0 +4:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:4/0/physics_layer_1/angular_velocity = 0.0 5:4/0 = 0 5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:4/0/physics_layer_0/angular_velocity = 0.0 +5:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:4/0/physics_layer_1/angular_velocity = 0.0 6:4/0 = 0 6:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:4/0/physics_layer_0/angular_velocity = 0.0 +6:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:4/0/physics_layer_1/angular_velocity = 0.0 7:4/0 = 0 7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:4/0/physics_layer_0/angular_velocity = 0.0 +7:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:4/0/physics_layer_1/angular_velocity = 0.0 8:4/0 = 0 8:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:4/0/physics_layer_0/angular_velocity = 0.0 +8:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:4/0/physics_layer_1/angular_velocity = 0.0 9:4/0 = 0 9:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:4/0/physics_layer_0/angular_velocity = 0.0 +9:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:4/0/physics_layer_1/angular_velocity = 0.0 10:4/0 = 0 10:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:4/0/physics_layer_0/angular_velocity = 0.0 +10:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:4/0/physics_layer_1/angular_velocity = 0.0 11:4/0 = 0 11:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:4/0/physics_layer_0/angular_velocity = 0.0 +11:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:4/0/physics_layer_1/angular_velocity = 0.0 12:4/0 = 0 12:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:4/0/physics_layer_0/angular_velocity = 0.0 +12:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:4/0/physics_layer_1/angular_velocity = 0.0 13:4/0 = 0 13:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:4/0/physics_layer_0/angular_velocity = 0.0 +13:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:4/0/physics_layer_1/angular_velocity = 0.0 14:4/0 = 0 14:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:4/0/physics_layer_0/angular_velocity = 0.0 +14:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:4/0/physics_layer_1/angular_velocity = 0.0 15:4/0 = 0 15:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:4/0/physics_layer_0/angular_velocity = 0.0 +15:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:4/0/physics_layer_1/angular_velocity = 0.0 16:4/0 = 0 16:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:4/0/physics_layer_0/angular_velocity = 0.0 +16:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:4/0/physics_layer_1/angular_velocity = 0.0 17:4/0 = 0 17:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:4/0/physics_layer_0/angular_velocity = 0.0 +17:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:4/0/physics_layer_1/angular_velocity = 0.0 18:4/0 = 0 18:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:4/0/physics_layer_0/angular_velocity = 0.0 +18:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:4/0/physics_layer_1/angular_velocity = 0.0 19:4/0 = 0 19:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:4/0/physics_layer_0/angular_velocity = 0.0 +19:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:4/0/physics_layer_1/angular_velocity = 0.0 20:4/0 = 0 20:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:4/0/physics_layer_0/angular_velocity = 0.0 +20:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:4/0/physics_layer_1/angular_velocity = 0.0 21:4/0 = 0 21:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:4/0/physics_layer_0/angular_velocity = 0.0 +21:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:4/0/physics_layer_1/angular_velocity = 0.0 22:4/0 = 0 22:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:4/0/physics_layer_0/angular_velocity = 0.0 +22:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:4/0/physics_layer_1/angular_velocity = 0.0 23:4/0 = 0 23:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:4/0/physics_layer_0/angular_velocity = 0.0 +23:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:4/0/physics_layer_1/angular_velocity = 0.0 24:4/0 = 0 24:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:4/0/physics_layer_0/angular_velocity = 0.0 +24:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:4/0/physics_layer_1/angular_velocity = 0.0 25:4/0 = 0 25:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:4/0/physics_layer_0/angular_velocity = 0.0 +25:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:4/0/physics_layer_1/angular_velocity = 0.0 26:4/0 = 0 26:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:4/0/physics_layer_0/angular_velocity = 0.0 +26:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:4/0/physics_layer_1/angular_velocity = 0.0 27:4/0 = 0 27:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:4/0/physics_layer_0/angular_velocity = 0.0 +27:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:4/0/physics_layer_1/angular_velocity = 0.0 30:4/0 = 0 30:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:4/0/physics_layer_0/angular_velocity = 0.0 +30:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:4/0/physics_layer_1/angular_velocity = 0.0 31:4/0 = 0 31:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:4/0/physics_layer_0/angular_velocity = 0.0 +31:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:4/0/physics_layer_1/angular_velocity = 0.0 32:4/0 = 0 32:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:4/0/physics_layer_0/angular_velocity = 0.0 +32:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:4/0/physics_layer_1/angular_velocity = 0.0 33:4/0 = 0 33:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:4/0/physics_layer_0/angular_velocity = 0.0 +33:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:4/0/physics_layer_1/angular_velocity = 0.0 34:4/0 = 0 34:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:4/0/physics_layer_0/angular_velocity = 0.0 +34:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:4/0/physics_layer_1/angular_velocity = 0.0 35:4/0 = 0 35:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:4/0/physics_layer_0/angular_velocity = 0.0 +35:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:4/0/physics_layer_1/angular_velocity = 0.0 36:4/0 = 0 36:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:4/0/physics_layer_0/angular_velocity = 0.0 +36:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:4/0/physics_layer_1/angular_velocity = 0.0 37:4/0 = 0 37:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:4/0/physics_layer_0/angular_velocity = 0.0 +37:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:4/0/physics_layer_1/angular_velocity = 0.0 38:4/0 = 0 38:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:4/0/physics_layer_0/angular_velocity = 0.0 +38:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:4/0/physics_layer_1/angular_velocity = 0.0 39:4/0 = 0 39:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:4/0/physics_layer_0/angular_velocity = 0.0 +39:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:4/0/physics_layer_1/angular_velocity = 0.0 40:4/0 = 0 40:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:4/0/physics_layer_0/angular_velocity = 0.0 +40:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:4/0/physics_layer_1/angular_velocity = 0.0 41:4/0 = 0 41:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:4/0/physics_layer_0/angular_velocity = 0.0 +41:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:4/0/physics_layer_1/angular_velocity = 0.0 42:4/0 = 0 42:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:4/0/physics_layer_0/angular_velocity = 0.0 +42:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:4/0/physics_layer_1/angular_velocity = 0.0 43:4/0 = 0 43:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:4/0/physics_layer_0/angular_velocity = 0.0 +43:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:4/0/physics_layer_1/angular_velocity = 0.0 44:4/0 = 0 44:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:4/0/physics_layer_0/angular_velocity = 0.0 +44:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:4/0/physics_layer_1/angular_velocity = 0.0 45:4/0 = 0 45:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:4/0/physics_layer_0/angular_velocity = 0.0 +45:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:4/0/physics_layer_1/angular_velocity = 0.0 46:4/0 = 0 46:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:4/0/physics_layer_0/angular_velocity = 0.0 +46:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:4/0/physics_layer_1/angular_velocity = 0.0 0:5/0 = 0 0:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:5/0/physics_layer_0/angular_velocity = 0.0 +0:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:5/0/physics_layer_1/angular_velocity = 0.0 1:5/0 = 0 1:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:5/0/physics_layer_0/angular_velocity = 0.0 +1:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:5/0/physics_layer_1/angular_velocity = 0.0 2:5/0 = 0 2:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:5/0/physics_layer_0/angular_velocity = 0.0 +2:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:5/0/physics_layer_1/angular_velocity = 0.0 3:5/0 = 0 3:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:5/0/physics_layer_0/angular_velocity = 0.0 +3:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:5/0/physics_layer_1/angular_velocity = 0.0 4:5/0 = 0 4:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:5/0/physics_layer_0/angular_velocity = 0.0 +4:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:5/0/physics_layer_1/angular_velocity = 0.0 5:5/0 = 0 5:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:5/0/physics_layer_0/angular_velocity = 0.0 +5:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:5/0/physics_layer_1/angular_velocity = 0.0 6:5/0 = 0 6:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:5/0/physics_layer_0/angular_velocity = 0.0 +6:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:5/0/physics_layer_1/angular_velocity = 0.0 7:5/0 = 0 7:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:5/0/physics_layer_0/angular_velocity = 0.0 +7:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:5/0/physics_layer_1/angular_velocity = 0.0 8:5/0 = 0 8:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:5/0/physics_layer_0/angular_velocity = 0.0 +8:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:5/0/physics_layer_1/angular_velocity = 0.0 9:5/0 = 0 9:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:5/0/physics_layer_0/angular_velocity = 0.0 +9:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:5/0/physics_layer_1/angular_velocity = 0.0 10:5/0 = 0 10:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:5/0/physics_layer_0/angular_velocity = 0.0 +10:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:5/0/physics_layer_1/angular_velocity = 0.0 11:5/0 = 0 11:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:5/0/physics_layer_0/angular_velocity = 0.0 +11:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:5/0/physics_layer_1/angular_velocity = 0.0 12:5/0 = 0 12:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:5/0/physics_layer_0/angular_velocity = 0.0 +12:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:5/0/physics_layer_1/angular_velocity = 0.0 13:5/0 = 0 13:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:5/0/physics_layer_0/angular_velocity = 0.0 +13:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:5/0/physics_layer_1/angular_velocity = 0.0 14:5/0 = 0 14:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:5/0/physics_layer_0/angular_velocity = 0.0 +14:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:5/0/physics_layer_1/angular_velocity = 0.0 15:5/0 = 0 15:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:5/0/physics_layer_0/angular_velocity = 0.0 +15:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:5/0/physics_layer_1/angular_velocity = 0.0 16:5/0 = 0 16:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:5/0/physics_layer_0/angular_velocity = 0.0 +16:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:5/0/physics_layer_1/angular_velocity = 0.0 17:5/0 = 0 17:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:5/0/physics_layer_0/angular_velocity = 0.0 +17:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:5/0/physics_layer_1/angular_velocity = 0.0 18:5/0 = 0 18:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:5/0/physics_layer_0/angular_velocity = 0.0 +18:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:5/0/physics_layer_1/angular_velocity = 0.0 19:5/0 = 0 19:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:5/0/physics_layer_0/angular_velocity = 0.0 +19:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:5/0/physics_layer_1/angular_velocity = 0.0 20:5/0 = 0 20:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:5/0/physics_layer_0/angular_velocity = 0.0 +20:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:5/0/physics_layer_1/angular_velocity = 0.0 21:5/0 = 0 21:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:5/0/physics_layer_0/angular_velocity = 0.0 +21:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:5/0/physics_layer_1/angular_velocity = 0.0 22:5/0 = 0 22:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:5/0/physics_layer_0/angular_velocity = 0.0 +22:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:5/0/physics_layer_1/angular_velocity = 0.0 23:5/0 = 0 23:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:5/0/physics_layer_0/angular_velocity = 0.0 +23:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:5/0/physics_layer_1/angular_velocity = 0.0 24:5/0 = 0 24:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:5/0/physics_layer_0/angular_velocity = 0.0 +24:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:5/0/physics_layer_1/angular_velocity = 0.0 25:5/0 = 0 25:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:5/0/physics_layer_0/angular_velocity = 0.0 +25:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:5/0/physics_layer_1/angular_velocity = 0.0 26:5/0 = 0 26:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:5/0/physics_layer_0/angular_velocity = 0.0 +26:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:5/0/physics_layer_1/angular_velocity = 0.0 27:5/0 = 0 27:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:5/0/physics_layer_0/angular_velocity = 0.0 +27:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:5/0/physics_layer_1/angular_velocity = 0.0 28:5/0 = 0 28:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:5/0/physics_layer_0/angular_velocity = 0.0 +28:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:5/0/physics_layer_1/angular_velocity = 0.0 29:5/0 = 0 29:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:5/0/physics_layer_0/angular_velocity = 0.0 +29:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:5/0/physics_layer_1/angular_velocity = 0.0 30:5/0 = 0 30:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:5/0/physics_layer_0/angular_velocity = 0.0 +30:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:5/0/physics_layer_1/angular_velocity = 0.0 31:5/0 = 0 31:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:5/0/physics_layer_0/angular_velocity = 0.0 +31:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:5/0/physics_layer_1/angular_velocity = 0.0 32:5/0 = 0 32:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:5/0/physics_layer_0/angular_velocity = 0.0 +32:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:5/0/physics_layer_1/angular_velocity = 0.0 33:5/0 = 0 33:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:5/0/physics_layer_0/angular_velocity = 0.0 +33:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:5/0/physics_layer_1/angular_velocity = 0.0 34:5/0 = 0 34:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:5/0/physics_layer_0/angular_velocity = 0.0 +34:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:5/0/physics_layer_1/angular_velocity = 0.0 35:5/0 = 0 35:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:5/0/physics_layer_0/angular_velocity = 0.0 +35:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:5/0/physics_layer_1/angular_velocity = 0.0 36:5/0 = 0 36:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:5/0/physics_layer_0/angular_velocity = 0.0 +36:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:5/0/physics_layer_1/angular_velocity = 0.0 37:5/0 = 0 37:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:5/0/physics_layer_0/angular_velocity = 0.0 +37:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:5/0/physics_layer_1/angular_velocity = 0.0 38:5/0 = 0 38:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:5/0/physics_layer_0/angular_velocity = 0.0 +38:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:5/0/physics_layer_1/angular_velocity = 0.0 39:5/0 = 0 39:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:5/0/physics_layer_0/angular_velocity = 0.0 +39:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:5/0/physics_layer_1/angular_velocity = 0.0 40:5/0 = 0 40:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:5/0/physics_layer_0/angular_velocity = 0.0 +40:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:5/0/physics_layer_1/angular_velocity = 0.0 41:5/0 = 0 41:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:5/0/physics_layer_0/angular_velocity = 0.0 +41:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:5/0/physics_layer_1/angular_velocity = 0.0 42:5/0 = 0 42:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:5/0/physics_layer_0/angular_velocity = 0.0 +42:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:5/0/physics_layer_1/angular_velocity = 0.0 43:5/0 = 0 43:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:5/0/physics_layer_0/angular_velocity = 0.0 +43:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:5/0/physics_layer_1/angular_velocity = 0.0 44:5/0 = 0 44:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:5/0/physics_layer_0/angular_velocity = 0.0 +44:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:5/0/physics_layer_1/angular_velocity = 0.0 45:5/0 = 0 45:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:5/0/physics_layer_0/angular_velocity = 0.0 +45:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:5/0/physics_layer_1/angular_velocity = 0.0 46:5/0 = 0 46:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:5/0/physics_layer_0/angular_velocity = 0.0 +46:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:5/0/physics_layer_1/angular_velocity = 0.0 0:6/0 = 0 0:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:6/0/physics_layer_0/angular_velocity = 0.0 +0:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:6/0/physics_layer_1/angular_velocity = 0.0 1:6/0 = 0 1:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:6/0/physics_layer_0/angular_velocity = 0.0 +1:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:6/0/physics_layer_1/angular_velocity = 0.0 2:6/0 = 0 2:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:6/0/physics_layer_0/angular_velocity = 0.0 +2:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:6/0/physics_layer_1/angular_velocity = 0.0 3:6/0 = 0 3:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:6/0/physics_layer_0/angular_velocity = 0.0 +3:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:6/0/physics_layer_1/angular_velocity = 0.0 4:6/0 = 0 4:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:6/0/physics_layer_0/angular_velocity = 0.0 +4:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:6/0/physics_layer_1/angular_velocity = 0.0 5:6/0 = 0 5:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:6/0/physics_layer_0/angular_velocity = 0.0 +5:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:6/0/physics_layer_1/angular_velocity = 0.0 6:6/0 = 0 6:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:6/0/physics_layer_0/angular_velocity = 0.0 +6:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:6/0/physics_layer_1/angular_velocity = 0.0 7:6/0 = 0 7:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:6/0/physics_layer_0/angular_velocity = 0.0 +7:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:6/0/physics_layer_1/angular_velocity = 0.0 8:6/0 = 0 8:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:6/0/physics_layer_0/angular_velocity = 0.0 +8:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:6/0/physics_layer_1/angular_velocity = 0.0 9:6/0 = 0 9:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:6/0/physics_layer_0/angular_velocity = 0.0 +9:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:6/0/physics_layer_1/angular_velocity = 0.0 10:6/0 = 0 10:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:6/0/physics_layer_0/angular_velocity = 0.0 +10:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:6/0/physics_layer_1/angular_velocity = 0.0 11:6/0 = 0 11:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:6/0/physics_layer_0/angular_velocity = 0.0 +11:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:6/0/physics_layer_1/angular_velocity = 0.0 12:6/0 = 0 12:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:6/0/physics_layer_0/angular_velocity = 0.0 +12:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:6/0/physics_layer_1/angular_velocity = 0.0 13:6/0 = 0 13:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:6/0/physics_layer_0/angular_velocity = 0.0 +13:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:6/0/physics_layer_1/angular_velocity = 0.0 14:6/0 = 0 14:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:6/0/physics_layer_0/angular_velocity = 0.0 +14:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:6/0/physics_layer_1/angular_velocity = 0.0 15:6/0 = 0 15:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:6/0/physics_layer_0/angular_velocity = 0.0 +15:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:6/0/physics_layer_1/angular_velocity = 0.0 16:6/0 = 0 16:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:6/0/physics_layer_0/angular_velocity = 0.0 +16:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:6/0/physics_layer_1/angular_velocity = 0.0 17:6/0 = 0 17:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:6/0/physics_layer_0/angular_velocity = 0.0 +17:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:6/0/physics_layer_1/angular_velocity = 0.0 18:6/0 = 0 18:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:6/0/physics_layer_0/angular_velocity = 0.0 +18:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:6/0/physics_layer_1/angular_velocity = 0.0 19:6/0 = 0 19:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:6/0/physics_layer_0/angular_velocity = 0.0 +19:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:6/0/physics_layer_1/angular_velocity = 0.0 20:6/0 = 0 20:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:6/0/physics_layer_0/angular_velocity = 0.0 +20:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:6/0/physics_layer_1/angular_velocity = 0.0 21:6/0 = 0 21:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:6/0/physics_layer_0/angular_velocity = 0.0 +21:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:6/0/physics_layer_1/angular_velocity = 0.0 22:6/0 = 0 22:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:6/0/physics_layer_0/angular_velocity = 0.0 +22:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:6/0/physics_layer_1/angular_velocity = 0.0 23:6/0 = 0 23:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:6/0/physics_layer_0/angular_velocity = 0.0 +23:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:6/0/physics_layer_1/angular_velocity = 0.0 24:6/0 = 0 24:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:6/0/physics_layer_0/angular_velocity = 0.0 +24:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:6/0/physics_layer_1/angular_velocity = 0.0 25:6/0 = 0 25:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:6/0/physics_layer_0/angular_velocity = 0.0 +25:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:6/0/physics_layer_1/angular_velocity = 0.0 26:6/0 = 0 26:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:6/0/physics_layer_0/angular_velocity = 0.0 +26:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:6/0/physics_layer_1/angular_velocity = 0.0 27:6/0 = 0 27:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:6/0/physics_layer_0/angular_velocity = 0.0 +27:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:6/0/physics_layer_1/angular_velocity = 0.0 28:6/0 = 0 28:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:6/0/physics_layer_0/angular_velocity = 0.0 +28:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:6/0/physics_layer_1/angular_velocity = 0.0 29:6/0 = 0 29:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:6/0/physics_layer_0/angular_velocity = 0.0 +29:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:6/0/physics_layer_1/angular_velocity = 0.0 30:6/0 = 0 30:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:6/0/physics_layer_0/angular_velocity = 0.0 +30:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:6/0/physics_layer_1/angular_velocity = 0.0 31:6/0 = 0 31:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:6/0/physics_layer_0/angular_velocity = 0.0 +31:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:6/0/physics_layer_1/angular_velocity = 0.0 32:6/0 = 0 32:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:6/0/physics_layer_0/angular_velocity = 0.0 +32:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:6/0/physics_layer_1/angular_velocity = 0.0 33:6/0 = 0 33:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:6/0/physics_layer_0/angular_velocity = 0.0 +33:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:6/0/physics_layer_1/angular_velocity = 0.0 34:6/0 = 0 34:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:6/0/physics_layer_0/angular_velocity = 0.0 +34:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:6/0/physics_layer_1/angular_velocity = 0.0 35:6/0 = 0 35:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:6/0/physics_layer_0/angular_velocity = 0.0 +35:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:6/0/physics_layer_1/angular_velocity = 0.0 36:6/0 = 0 36:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:6/0/physics_layer_0/angular_velocity = 0.0 +36:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:6/0/physics_layer_1/angular_velocity = 0.0 37:6/0 = 0 37:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:6/0/physics_layer_0/angular_velocity = 0.0 +37:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:6/0/physics_layer_1/angular_velocity = 0.0 38:6/0 = 0 38:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:6/0/physics_layer_0/angular_velocity = 0.0 +38:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:6/0/physics_layer_1/angular_velocity = 0.0 39:6/0 = 0 39:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:6/0/physics_layer_0/angular_velocity = 0.0 +39:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:6/0/physics_layer_1/angular_velocity = 0.0 40:6/0 = 0 40:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:6/0/physics_layer_0/angular_velocity = 0.0 +40:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:6/0/physics_layer_1/angular_velocity = 0.0 41:6/0 = 0 41:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:6/0/physics_layer_0/angular_velocity = 0.0 +41:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:6/0/physics_layer_1/angular_velocity = 0.0 42:6/0 = 0 42:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:6/0/physics_layer_0/angular_velocity = 0.0 +42:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:6/0/physics_layer_1/angular_velocity = 0.0 43:6/0 = 0 43:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:6/0/physics_layer_0/angular_velocity = 0.0 +43:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:6/0/physics_layer_1/angular_velocity = 0.0 44:6/0 = 0 44:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:6/0/physics_layer_0/angular_velocity = 0.0 +44:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:6/0/physics_layer_1/angular_velocity = 0.0 45:6/0 = 0 45:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:6/0/physics_layer_0/angular_velocity = 0.0 +45:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:6/0/physics_layer_1/angular_velocity = 0.0 46:6/0 = 0 46:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:6/0/physics_layer_0/angular_velocity = 0.0 +46:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:6/0/physics_layer_1/angular_velocity = 0.0 0:7/0 = 0 0:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:7/0/physics_layer_0/angular_velocity = 0.0 +0:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:7/0/physics_layer_1/angular_velocity = 0.0 1:7/0 = 0 1:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:7/0/physics_layer_0/angular_velocity = 0.0 +1:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:7/0/physics_layer_1/angular_velocity = 0.0 2:7/0 = 0 2:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:7/0/physics_layer_0/angular_velocity = 0.0 +2:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:7/0/physics_layer_1/angular_velocity = 0.0 3:7/0 = 0 3:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:7/0/physics_layer_0/angular_velocity = 0.0 +3:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:7/0/physics_layer_1/angular_velocity = 0.0 4:7/0 = 0 4:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:7/0/physics_layer_0/angular_velocity = 0.0 +4:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:7/0/physics_layer_1/angular_velocity = 0.0 5:7/0 = 0 5:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:7/0/physics_layer_0/angular_velocity = 0.0 +5:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:7/0/physics_layer_1/angular_velocity = 0.0 6:7/0 = 0 6:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:7/0/physics_layer_0/angular_velocity = 0.0 +6:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:7/0/physics_layer_1/angular_velocity = 0.0 7:7/0 = 0 7:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:7/0/physics_layer_0/angular_velocity = 0.0 +7:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:7/0/physics_layer_1/angular_velocity = 0.0 8:7/0 = 0 8:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:7/0/physics_layer_0/angular_velocity = 0.0 +8:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:7/0/physics_layer_1/angular_velocity = 0.0 9:7/0 = 0 9:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:7/0/physics_layer_0/angular_velocity = 0.0 +9:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:7/0/physics_layer_1/angular_velocity = 0.0 10:7/0 = 0 10:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:7/0/physics_layer_0/angular_velocity = 0.0 +10:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:7/0/physics_layer_1/angular_velocity = 0.0 11:7/0 = 0 11:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:7/0/physics_layer_0/angular_velocity = 0.0 +11:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:7/0/physics_layer_1/angular_velocity = 0.0 12:7/0 = 0 12:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:7/0/physics_layer_0/angular_velocity = 0.0 +12:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:7/0/physics_layer_1/angular_velocity = 0.0 13:7/0 = 0 13:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:7/0/physics_layer_0/angular_velocity = 0.0 +13:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:7/0/physics_layer_1/angular_velocity = 0.0 14:7/0 = 0 14:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:7/0/physics_layer_0/angular_velocity = 0.0 +14:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:7/0/physics_layer_1/angular_velocity = 0.0 15:7/0 = 0 15:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:7/0/physics_layer_0/angular_velocity = 0.0 +15:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:7/0/physics_layer_1/angular_velocity = 0.0 16:7/0 = 0 16:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:7/0/physics_layer_0/angular_velocity = 0.0 +16:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:7/0/physics_layer_1/angular_velocity = 0.0 17:7/0 = 0 17:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:7/0/physics_layer_0/angular_velocity = 0.0 +17:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:7/0/physics_layer_1/angular_velocity = 0.0 18:7/0 = 0 18:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:7/0/physics_layer_0/angular_velocity = 0.0 +18:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:7/0/physics_layer_1/angular_velocity = 0.0 19:7/0 = 0 19:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:7/0/physics_layer_0/angular_velocity = 0.0 +19:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:7/0/physics_layer_1/angular_velocity = 0.0 20:7/0 = 0 20:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:7/0/physics_layer_0/angular_velocity = 0.0 +20:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:7/0/physics_layer_1/angular_velocity = 0.0 21:7/0 = 0 21:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:7/0/physics_layer_0/angular_velocity = 0.0 +21:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:7/0/physics_layer_1/angular_velocity = 0.0 22:7/0 = 0 22:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:7/0/physics_layer_0/angular_velocity = 0.0 +22:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:7/0/physics_layer_1/angular_velocity = 0.0 23:7/0 = 0 23:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:7/0/physics_layer_0/angular_velocity = 0.0 +23:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:7/0/physics_layer_1/angular_velocity = 0.0 24:7/0 = 0 24:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:7/0/physics_layer_0/angular_velocity = 0.0 +24:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:7/0/physics_layer_1/angular_velocity = 0.0 25:7/0 = 0 25:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:7/0/physics_layer_0/angular_velocity = 0.0 +25:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:7/0/physics_layer_1/angular_velocity = 0.0 26:7/0 = 0 26:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:7/0/physics_layer_0/angular_velocity = 0.0 +26:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:7/0/physics_layer_1/angular_velocity = 0.0 27:7/0 = 0 27:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:7/0/physics_layer_0/angular_velocity = 0.0 +27:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:7/0/physics_layer_1/angular_velocity = 0.0 28:7/0 = 0 28:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:7/0/physics_layer_0/angular_velocity = 0.0 +28:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:7/0/physics_layer_1/angular_velocity = 0.0 29:7/0 = 0 29:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:7/0/physics_layer_0/angular_velocity = 0.0 +29:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:7/0/physics_layer_1/angular_velocity = 0.0 30:7/0 = 0 30:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:7/0/physics_layer_0/angular_velocity = 0.0 +30:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:7/0/physics_layer_1/angular_velocity = 0.0 31:7/0 = 0 31:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:7/0/physics_layer_0/angular_velocity = 0.0 +31:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:7/0/physics_layer_1/angular_velocity = 0.0 32:7/0 = 0 32:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:7/0/physics_layer_0/angular_velocity = 0.0 +32:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:7/0/physics_layer_1/angular_velocity = 0.0 33:7/0 = 0 33:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:7/0/physics_layer_0/angular_velocity = 0.0 +33:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:7/0/physics_layer_1/angular_velocity = 0.0 34:7/0 = 0 34:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:7/0/physics_layer_0/angular_velocity = 0.0 +34:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:7/0/physics_layer_1/angular_velocity = 0.0 35:7/0 = 0 35:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:7/0/physics_layer_0/angular_velocity = 0.0 +35:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:7/0/physics_layer_1/angular_velocity = 0.0 36:7/0 = 0 36:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:7/0/physics_layer_0/angular_velocity = 0.0 +36:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:7/0/physics_layer_1/angular_velocity = 0.0 37:7/0 = 0 37:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:7/0/physics_layer_0/angular_velocity = 0.0 +37:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:7/0/physics_layer_1/angular_velocity = 0.0 38:7/0 = 0 38:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:7/0/physics_layer_0/angular_velocity = 0.0 +38:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:7/0/physics_layer_1/angular_velocity = 0.0 39:7/0 = 0 39:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:7/0/physics_layer_0/angular_velocity = 0.0 +39:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:7/0/physics_layer_1/angular_velocity = 0.0 40:7/0 = 0 40:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:7/0/physics_layer_0/angular_velocity = 0.0 +40:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:7/0/physics_layer_1/angular_velocity = 0.0 41:7/0 = 0 41:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:7/0/physics_layer_0/angular_velocity = 0.0 +41:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:7/0/physics_layer_1/angular_velocity = 0.0 42:7/0 = 0 42:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:7/0/physics_layer_0/angular_velocity = 0.0 +42:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:7/0/physics_layer_1/angular_velocity = 0.0 43:7/0 = 0 43:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:7/0/physics_layer_0/angular_velocity = 0.0 +43:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:7/0/physics_layer_1/angular_velocity = 0.0 44:7/0 = 0 44:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:7/0/physics_layer_0/angular_velocity = 0.0 +44:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:7/0/physics_layer_1/angular_velocity = 0.0 45:7/0 = 0 45:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:7/0/physics_layer_0/angular_velocity = 0.0 +45:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:7/0/physics_layer_1/angular_velocity = 0.0 46:7/0 = 0 46:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:7/0/physics_layer_0/angular_velocity = 0.0 +46:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:7/0/physics_layer_1/angular_velocity = 0.0 0:8/0 = 0 0:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:8/0/physics_layer_0/angular_velocity = 0.0 +0:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:8/0/physics_layer_1/angular_velocity = 0.0 1:8/0 = 0 1:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:8/0/physics_layer_0/angular_velocity = 0.0 +1:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:8/0/physics_layer_1/angular_velocity = 0.0 2:8/0 = 0 2:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:8/0/physics_layer_0/angular_velocity = 0.0 +2:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:8/0/physics_layer_1/angular_velocity = 0.0 3:8/0 = 0 3:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:8/0/physics_layer_0/angular_velocity = 0.0 +3:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:8/0/physics_layer_1/angular_velocity = 0.0 4:8/0 = 0 4:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:8/0/physics_layer_0/angular_velocity = 0.0 +4:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:8/0/physics_layer_1/angular_velocity = 0.0 5:8/0 = 0 5:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:8/0/physics_layer_0/angular_velocity = 0.0 +5:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:8/0/physics_layer_1/angular_velocity = 0.0 6:8/0 = 0 6:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:8/0/physics_layer_0/angular_velocity = 0.0 +6:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:8/0/physics_layer_1/angular_velocity = 0.0 7:8/0 = 0 7:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:8/0/physics_layer_0/angular_velocity = 0.0 +7:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:8/0/physics_layer_1/angular_velocity = 0.0 8:8/0 = 0 8:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:8/0/physics_layer_0/angular_velocity = 0.0 +8:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:8/0/physics_layer_1/angular_velocity = 0.0 9:8/0 = 0 9:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:8/0/physics_layer_0/angular_velocity = 0.0 +9:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:8/0/physics_layer_1/angular_velocity = 0.0 10:8/0 = 0 10:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:8/0/physics_layer_0/angular_velocity = 0.0 +10:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:8/0/physics_layer_1/angular_velocity = 0.0 11:8/0 = 0 11:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:8/0/physics_layer_0/angular_velocity = 0.0 +11:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:8/0/physics_layer_1/angular_velocity = 0.0 12:8/0 = 0 12:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:8/0/physics_layer_0/angular_velocity = 0.0 +12:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:8/0/physics_layer_1/angular_velocity = 0.0 13:8/0 = 0 13:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:8/0/physics_layer_0/angular_velocity = 0.0 +13:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:8/0/physics_layer_1/angular_velocity = 0.0 14:8/0 = 0 14:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:8/0/physics_layer_0/angular_velocity = 0.0 +14:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:8/0/physics_layer_1/angular_velocity = 0.0 15:8/0 = 0 15:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:8/0/physics_layer_0/angular_velocity = 0.0 +15:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:8/0/physics_layer_1/angular_velocity = 0.0 16:8/0 = 0 16:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:8/0/physics_layer_0/angular_velocity = 0.0 +16:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:8/0/physics_layer_1/angular_velocity = 0.0 17:8/0 = 0 17:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:8/0/physics_layer_0/angular_velocity = 0.0 +17:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:8/0/physics_layer_1/angular_velocity = 0.0 18:8/0 = 0 18:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:8/0/physics_layer_0/angular_velocity = 0.0 +18:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:8/0/physics_layer_1/angular_velocity = 0.0 19:8/0 = 0 19:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:8/0/physics_layer_0/angular_velocity = 0.0 +19:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:8/0/physics_layer_1/angular_velocity = 0.0 20:8/0 = 0 20:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:8/0/physics_layer_0/angular_velocity = 0.0 +20:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:8/0/physics_layer_1/angular_velocity = 0.0 21:8/0 = 0 21:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:8/0/physics_layer_0/angular_velocity = 0.0 +21:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:8/0/physics_layer_1/angular_velocity = 0.0 22:8/0 = 0 22:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:8/0/physics_layer_0/angular_velocity = 0.0 +22:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:8/0/physics_layer_1/angular_velocity = 0.0 23:8/0 = 0 23:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:8/0/physics_layer_0/angular_velocity = 0.0 +23:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:8/0/physics_layer_1/angular_velocity = 0.0 24:8/0 = 0 24:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:8/0/physics_layer_0/angular_velocity = 0.0 +24:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:8/0/physics_layer_1/angular_velocity = 0.0 25:8/0 = 0 25:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:8/0/physics_layer_0/angular_velocity = 0.0 +25:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:8/0/physics_layer_1/angular_velocity = 0.0 26:8/0 = 0 26:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:8/0/physics_layer_0/angular_velocity = 0.0 +26:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:8/0/physics_layer_1/angular_velocity = 0.0 27:8/0 = 0 27:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:8/0/physics_layer_0/angular_velocity = 0.0 +27:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:8/0/physics_layer_1/angular_velocity = 0.0 28:8/0 = 0 28:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:8/0/physics_layer_0/angular_velocity = 0.0 +28:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:8/0/physics_layer_1/angular_velocity = 0.0 29:8/0 = 0 29:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:8/0/physics_layer_0/angular_velocity = 0.0 +29:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:8/0/physics_layer_1/angular_velocity = 0.0 30:8/0 = 0 30:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:8/0/physics_layer_0/angular_velocity = 0.0 +30:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:8/0/physics_layer_1/angular_velocity = 0.0 31:8/0 = 0 31:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:8/0/physics_layer_0/angular_velocity = 0.0 +31:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:8/0/physics_layer_1/angular_velocity = 0.0 32:8/0 = 0 32:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:8/0/physics_layer_0/angular_velocity = 0.0 +32:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:8/0/physics_layer_1/angular_velocity = 0.0 33:8/0 = 0 33:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:8/0/physics_layer_0/angular_velocity = 0.0 +33:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:8/0/physics_layer_1/angular_velocity = 0.0 34:8/0 = 0 34:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:8/0/physics_layer_0/angular_velocity = 0.0 +34:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:8/0/physics_layer_1/angular_velocity = 0.0 35:8/0 = 0 35:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:8/0/physics_layer_0/angular_velocity = 0.0 +35:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:8/0/physics_layer_1/angular_velocity = 0.0 36:8/0 = 0 36:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:8/0/physics_layer_0/angular_velocity = 0.0 +36:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:8/0/physics_layer_1/angular_velocity = 0.0 37:8/0 = 0 37:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:8/0/physics_layer_0/angular_velocity = 0.0 +37:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:8/0/physics_layer_1/angular_velocity = 0.0 38:8/0 = 0 38:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:8/0/physics_layer_0/angular_velocity = 0.0 +38:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:8/0/physics_layer_1/angular_velocity = 0.0 39:8/0 = 0 39:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:8/0/physics_layer_0/angular_velocity = 0.0 +39:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:8/0/physics_layer_1/angular_velocity = 0.0 40:8/0 = 0 40:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:8/0/physics_layer_0/angular_velocity = 0.0 +40:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:8/0/physics_layer_1/angular_velocity = 0.0 41:8/0 = 0 41:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:8/0/physics_layer_0/angular_velocity = 0.0 +41:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:8/0/physics_layer_1/angular_velocity = 0.0 42:8/0 = 0 42:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:8/0/physics_layer_0/angular_velocity = 0.0 +42:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:8/0/physics_layer_1/angular_velocity = 0.0 43:8/0 = 0 43:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:8/0/physics_layer_0/angular_velocity = 0.0 +43:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:8/0/physics_layer_1/angular_velocity = 0.0 44:8/0 = 0 44:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:8/0/physics_layer_0/angular_velocity = 0.0 +44:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:8/0/physics_layer_1/angular_velocity = 0.0 45:8/0 = 0 45:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:8/0/physics_layer_0/angular_velocity = 0.0 +45:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:8/0/physics_layer_1/angular_velocity = 0.0 46:8/0 = 0 46:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:8/0/physics_layer_0/angular_velocity = 0.0 +46:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:8/0/physics_layer_1/angular_velocity = 0.0 0:9/0 = 0 0:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:9/0/physics_layer_0/angular_velocity = 0.0 +0:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:9/0/physics_layer_1/angular_velocity = 0.0 1:9/0 = 0 1:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:9/0/physics_layer_0/angular_velocity = 0.0 +1:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:9/0/physics_layer_1/angular_velocity = 0.0 2:9/0 = 0 2:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:9/0/physics_layer_0/angular_velocity = 0.0 +2:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:9/0/physics_layer_1/angular_velocity = 0.0 3:9/0 = 0 3:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:9/0/physics_layer_0/angular_velocity = 0.0 +3:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:9/0/physics_layer_1/angular_velocity = 0.0 4:9/0 = 0 4:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:9/0/physics_layer_0/angular_velocity = 0.0 +4:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:9/0/physics_layer_1/angular_velocity = 0.0 5:9/0 = 0 5:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:9/0/physics_layer_0/angular_velocity = 0.0 +5:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:9/0/physics_layer_1/angular_velocity = 0.0 6:9/0 = 0 6:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:9/0/physics_layer_0/angular_velocity = 0.0 +6:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:9/0/physics_layer_1/angular_velocity = 0.0 7:9/0 = 0 7:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:9/0/physics_layer_0/angular_velocity = 0.0 +7:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:9/0/physics_layer_1/angular_velocity = 0.0 8:9/0 = 0 8:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:9/0/physics_layer_0/angular_velocity = 0.0 +8:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:9/0/physics_layer_1/angular_velocity = 0.0 9:9/0 = 0 9:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:9/0/physics_layer_0/angular_velocity = 0.0 +9:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:9/0/physics_layer_1/angular_velocity = 0.0 10:9/0 = 0 10:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:9/0/physics_layer_0/angular_velocity = 0.0 +10:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:9/0/physics_layer_1/angular_velocity = 0.0 11:9/0 = 0 11:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:9/0/physics_layer_0/angular_velocity = 0.0 +11:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:9/0/physics_layer_1/angular_velocity = 0.0 12:9/0 = 0 12:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:9/0/physics_layer_0/angular_velocity = 0.0 +12:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:9/0/physics_layer_1/angular_velocity = 0.0 13:9/0 = 0 13:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:9/0/physics_layer_0/angular_velocity = 0.0 +13:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:9/0/physics_layer_1/angular_velocity = 0.0 14:9/0 = 0 14:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:9/0/physics_layer_0/angular_velocity = 0.0 +14:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:9/0/physics_layer_1/angular_velocity = 0.0 15:9/0 = 0 15:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:9/0/physics_layer_0/angular_velocity = 0.0 +15:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:9/0/physics_layer_1/angular_velocity = 0.0 16:9/0 = 0 16:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:9/0/physics_layer_0/angular_velocity = 0.0 +16:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:9/0/physics_layer_1/angular_velocity = 0.0 17:9/0 = 0 17:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:9/0/physics_layer_0/angular_velocity = 0.0 +17:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:9/0/physics_layer_1/angular_velocity = 0.0 18:9/0 = 0 18:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:9/0/physics_layer_0/angular_velocity = 0.0 +18:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:9/0/physics_layer_1/angular_velocity = 0.0 19:9/0 = 0 19:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:9/0/physics_layer_0/angular_velocity = 0.0 +19:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:9/0/physics_layer_1/angular_velocity = 0.0 20:9/0 = 0 20:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:9/0/physics_layer_0/angular_velocity = 0.0 +20:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:9/0/physics_layer_1/angular_velocity = 0.0 21:9/0 = 0 21:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:9/0/physics_layer_0/angular_velocity = 0.0 +21:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:9/0/physics_layer_1/angular_velocity = 0.0 22:9/0 = 0 22:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:9/0/physics_layer_0/angular_velocity = 0.0 +22:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:9/0/physics_layer_1/angular_velocity = 0.0 23:9/0 = 0 23:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:9/0/physics_layer_0/angular_velocity = 0.0 +23:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:9/0/physics_layer_1/angular_velocity = 0.0 24:9/0 = 0 24:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:9/0/physics_layer_0/angular_velocity = 0.0 +24:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:9/0/physics_layer_1/angular_velocity = 0.0 25:9/0 = 0 25:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:9/0/physics_layer_0/angular_velocity = 0.0 +25:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:9/0/physics_layer_1/angular_velocity = 0.0 26:9/0 = 0 26:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:9/0/physics_layer_0/angular_velocity = 0.0 +26:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:9/0/physics_layer_1/angular_velocity = 0.0 27:9/0 = 0 27:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:9/0/physics_layer_0/angular_velocity = 0.0 +27:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:9/0/physics_layer_1/angular_velocity = 0.0 28:9/0 = 0 28:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:9/0/physics_layer_0/angular_velocity = 0.0 +28:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:9/0/physics_layer_1/angular_velocity = 0.0 29:9/0 = 0 29:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:9/0/physics_layer_0/angular_velocity = 0.0 +29:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:9/0/physics_layer_1/angular_velocity = 0.0 30:9/0 = 0 30:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:9/0/physics_layer_0/angular_velocity = 0.0 +30:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:9/0/physics_layer_1/angular_velocity = 0.0 35:9/0 = 0 35:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:9/0/physics_layer_0/angular_velocity = 0.0 +35:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:9/0/physics_layer_1/angular_velocity = 0.0 36:9/0 = 0 36:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:9/0/physics_layer_0/angular_velocity = 0.0 +36:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:9/0/physics_layer_1/angular_velocity = 0.0 37:9/0 = 0 37:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:9/0/physics_layer_0/angular_velocity = 0.0 +37:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:9/0/physics_layer_1/angular_velocity = 0.0 38:9/0 = 0 38:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:9/0/physics_layer_0/angular_velocity = 0.0 +38:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:9/0/physics_layer_1/angular_velocity = 0.0 39:9/0 = 0 39:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:9/0/physics_layer_0/angular_velocity = 0.0 +39:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:9/0/physics_layer_1/angular_velocity = 0.0 40:9/0 = 0 40:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:9/0/physics_layer_0/angular_velocity = 0.0 +40:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:9/0/physics_layer_1/angular_velocity = 0.0 41:9/0 = 0 41:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:9/0/physics_layer_0/angular_velocity = 0.0 +41:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:9/0/physics_layer_1/angular_velocity = 0.0 42:9/0 = 0 42:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:9/0/physics_layer_0/angular_velocity = 0.0 +42:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:9/0/physics_layer_1/angular_velocity = 0.0 43:9/0 = 0 43:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:9/0/physics_layer_0/angular_velocity = 0.0 +43:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:9/0/physics_layer_1/angular_velocity = 0.0 44:9/0 = 0 44:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:9/0/physics_layer_0/angular_velocity = 0.0 +44:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:9/0/physics_layer_1/angular_velocity = 0.0 45:9/0 = 0 45:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:9/0/physics_layer_0/angular_velocity = 0.0 +45:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:9/0/physics_layer_1/angular_velocity = 0.0 46:9/0 = 0 46:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:9/0/physics_layer_0/angular_velocity = 0.0 +46:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:9/0/physics_layer_1/angular_velocity = 0.0 0:10/0 = 0 0:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:10/0/physics_layer_0/angular_velocity = 0.0 +0:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:10/0/physics_layer_1/angular_velocity = 0.0 1:10/0 = 0 1:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:10/0/physics_layer_0/angular_velocity = 0.0 +1:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:10/0/physics_layer_1/angular_velocity = 0.0 2:10/0 = 0 2:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:10/0/physics_layer_0/angular_velocity = 0.0 +2:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:10/0/physics_layer_1/angular_velocity = 0.0 3:10/0 = 0 3:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:10/0/physics_layer_0/angular_velocity = 0.0 +3:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:10/0/physics_layer_1/angular_velocity = 0.0 4:10/0 = 0 4:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:10/0/physics_layer_0/angular_velocity = 0.0 +4:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:10/0/physics_layer_1/angular_velocity = 0.0 5:10/0 = 0 5:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:10/0/physics_layer_0/angular_velocity = 0.0 +5:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:10/0/physics_layer_1/angular_velocity = 0.0 6:10/0 = 0 6:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:10/0/physics_layer_0/angular_velocity = 0.0 +6:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:10/0/physics_layer_1/angular_velocity = 0.0 7:10/0 = 0 7:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:10/0/physics_layer_0/angular_velocity = 0.0 +7:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:10/0/physics_layer_1/angular_velocity = 0.0 8:10/0 = 0 8:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:10/0/physics_layer_0/angular_velocity = 0.0 +8:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:10/0/physics_layer_1/angular_velocity = 0.0 9:10/0 = 0 9:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:10/0/physics_layer_0/angular_velocity = 0.0 +9:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:10/0/physics_layer_1/angular_velocity = 0.0 10:10/0 = 0 10:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:10/0/physics_layer_0/angular_velocity = 0.0 10:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +10:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:10/0/physics_layer_1/angular_velocity = 0.0 11:10/0 = 0 11:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:10/0/physics_layer_0/angular_velocity = 0.0 11:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +11:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:10/0/physics_layer_1/angular_velocity = 0.0 12:10/0 = 0 12:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:10/0/physics_layer_0/angular_velocity = 0.0 12:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +12:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:10/0/physics_layer_1/angular_velocity = 0.0 13:10/0 = 0 13:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:10/0/physics_layer_0/angular_velocity = 0.0 13:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +13:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:10/0/physics_layer_1/angular_velocity = 0.0 14:10/0 = 0 14:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:10/0/physics_layer_0/angular_velocity = 0.0 14:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +14:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:10/0/physics_layer_1/angular_velocity = 0.0 15:10/0 = 0 15:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:10/0/physics_layer_0/angular_velocity = 0.0 15:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) +15:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:10/0/physics_layer_1/angular_velocity = 0.0 16:10/0 = 0 16:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:10/0/physics_layer_0/angular_velocity = 0.0 16:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) +16:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:10/0/physics_layer_1/angular_velocity = 0.0 17:10/0 = 0 17:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:10/0/physics_layer_0/angular_velocity = 0.0 17:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) +17:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:10/0/physics_layer_1/angular_velocity = 0.0 18:10/0 = 0 18:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:10/0/physics_layer_0/angular_velocity = 0.0 18:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) +18:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:10/0/physics_layer_1/angular_velocity = 0.0 19:10/0 = 0 19:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:10/0/physics_layer_0/angular_velocity = 0.0 19:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) +19:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:10/0/physics_layer_1/angular_velocity = 0.0 20:10/0 = 0 20:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:10/0/physics_layer_0/angular_velocity = 0.0 +20:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:10/0/physics_layer_1/angular_velocity = 0.0 21:10/0 = 0 21:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:10/0/physics_layer_0/angular_velocity = 0.0 +21:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:10/0/physics_layer_1/angular_velocity = 0.0 22:10/0 = 0 22:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:10/0/physics_layer_0/angular_velocity = 0.0 +22:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:10/0/physics_layer_1/angular_velocity = 0.0 23:10/0 = 0 23:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:10/0/physics_layer_0/angular_velocity = 0.0 +23:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:10/0/physics_layer_1/angular_velocity = 0.0 24:10/0 = 0 24:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:10/0/physics_layer_0/angular_velocity = 0.0 +24:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:10/0/physics_layer_1/angular_velocity = 0.0 25:10/0 = 0 25:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:10/0/physics_layer_0/angular_velocity = 0.0 25:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) +25:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:10/0/physics_layer_1/angular_velocity = 0.0 26:10/0 = 0 26:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:10/0/physics_layer_0/angular_velocity = 0.0 26:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) +26:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:10/0/physics_layer_1/angular_velocity = 0.0 27:10/0 = 0 27:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:10/0/physics_layer_0/angular_velocity = 0.0 27:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) +27:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:10/0/physics_layer_1/angular_velocity = 0.0 28:10/0 = 0 28:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:10/0/physics_layer_0/angular_velocity = 0.0 28:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) +28:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:10/0/physics_layer_1/angular_velocity = 0.0 29:10/0 = 0 29:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:10/0/physics_layer_0/angular_velocity = 0.0 29:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) +29:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:10/0/physics_layer_1/angular_velocity = 0.0 30:10/0 = 0 30:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:10/0/physics_layer_0/angular_velocity = 0.0 30:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) +30:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:10/0/physics_layer_1/angular_velocity = 0.0 35:10/0 = 0 35:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:10/0/physics_layer_0/angular_velocity = 0.0 +35:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:10/0/physics_layer_1/angular_velocity = 0.0 36:10/0 = 0 36:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:10/0/physics_layer_0/angular_velocity = 0.0 +36:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:10/0/physics_layer_1/angular_velocity = 0.0 37:10/0 = 0 37:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:10/0/physics_layer_0/angular_velocity = 0.0 +37:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:10/0/physics_layer_1/angular_velocity = 0.0 38:10/0 = 0 38:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:10/0/physics_layer_0/angular_velocity = 0.0 +38:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:10/0/physics_layer_1/angular_velocity = 0.0 39:10/0 = 0 39:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:10/0/physics_layer_0/angular_velocity = 0.0 +39:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:10/0/physics_layer_1/angular_velocity = 0.0 40:10/0 = 0 40:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:10/0/physics_layer_0/angular_velocity = 0.0 +40:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:10/0/physics_layer_1/angular_velocity = 0.0 41:10/0 = 0 41:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:10/0/physics_layer_0/angular_velocity = 0.0 +41:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:10/0/physics_layer_1/angular_velocity = 0.0 42:10/0 = 0 42:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:10/0/physics_layer_0/angular_velocity = 0.0 +42:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:10/0/physics_layer_1/angular_velocity = 0.0 43:10/0 = 0 43:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:10/0/physics_layer_0/angular_velocity = 0.0 +43:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:10/0/physics_layer_1/angular_velocity = 0.0 44:10/0 = 0 44:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:10/0/physics_layer_0/angular_velocity = 0.0 +44:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:10/0/physics_layer_1/angular_velocity = 0.0 45:10/0 = 0 45:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:10/0/physics_layer_0/angular_velocity = 0.0 +45:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:10/0/physics_layer_1/angular_velocity = 0.0 46:10/0 = 0 46:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:10/0/physics_layer_0/angular_velocity = 0.0 +46:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:10/0/physics_layer_1/angular_velocity = 0.0 0:11/0 = 0 0:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:11/0/physics_layer_0/angular_velocity = 0.0 +0:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:11/0/physics_layer_1/angular_velocity = 0.0 1:11/0 = 0 1:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:11/0/physics_layer_0/angular_velocity = 0.0 +1:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:11/0/physics_layer_1/angular_velocity = 0.0 2:11/0 = 0 2:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:11/0/physics_layer_0/angular_velocity = 0.0 +2:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:11/0/physics_layer_1/angular_velocity = 0.0 3:11/0 = 0 3:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:11/0/physics_layer_0/angular_velocity = 0.0 +3:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:11/0/physics_layer_1/angular_velocity = 0.0 4:11/0 = 0 4:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:11/0/physics_layer_0/angular_velocity = 0.0 +4:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:11/0/physics_layer_1/angular_velocity = 0.0 5:11/0 = 0 5:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:11/0/physics_layer_0/angular_velocity = 0.0 +5:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:11/0/physics_layer_1/angular_velocity = 0.0 6:11/0 = 0 6:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:11/0/physics_layer_0/angular_velocity = 0.0 +6:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:11/0/physics_layer_1/angular_velocity = 0.0 7:11/0 = 0 7:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:11/0/physics_layer_0/angular_velocity = 0.0 +7:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:11/0/physics_layer_1/angular_velocity = 0.0 8:11/0 = 0 8:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:11/0/physics_layer_0/angular_velocity = 0.0 +8:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:11/0/physics_layer_1/angular_velocity = 0.0 9:11/0 = 0 9:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:11/0/physics_layer_0/angular_velocity = 0.0 +9:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:11/0/physics_layer_1/angular_velocity = 0.0 10:11/0 = 0 10:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:11/0/physics_layer_0/angular_velocity = 0.0 10:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +10:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:11/0/physics_layer_1/angular_velocity = 0.0 11:11/0 = 0 11:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:11/0/physics_layer_0/angular_velocity = 0.0 11:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +11:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:11/0/physics_layer_1/angular_velocity = 0.0 12:11/0 = 0 12:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:11/0/physics_layer_0/angular_velocity = 0.0 12:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +12:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:11/0/physics_layer_1/angular_velocity = 0.0 13:11/0 = 0 13:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:11/0/physics_layer_0/angular_velocity = 0.0 13:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 4.25, -8, 4.375) +13:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:11/0/physics_layer_1/angular_velocity = 0.0 14:11/0 = 0 14:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:11/0/physics_layer_0/angular_velocity = 0.0 14:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +14:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:11/0/physics_layer_1/angular_velocity = 0.0 15:11/0 = 0 15:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:11/0/physics_layer_0/angular_velocity = 0.0 15:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) +15:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:11/0/physics_layer_1/angular_velocity = 0.0 16:11/0 = 0 16:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:11/0/physics_layer_0/angular_velocity = 0.0 16:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) +16:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:11/0/physics_layer_1/angular_velocity = 0.0 17:11/0 = 0 17:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:11/0/physics_layer_0/angular_velocity = 0.0 17:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) +17:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:11/0/physics_layer_1/angular_velocity = 0.0 18:11/0 = 0 18:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:11/0/physics_layer_0/angular_velocity = 0.0 18:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 4, 8, 4, 8, -8) +18:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:11/0/physics_layer_1/angular_velocity = 0.0 19:11/0 = 0 19:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:11/0/physics_layer_0/angular_velocity = 0.0 19:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) +19:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:11/0/physics_layer_1/angular_velocity = 0.0 20:11/0 = 0 20:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:11/0/physics_layer_0/angular_velocity = 0.0 +20:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:11/0/physics_layer_1/angular_velocity = 0.0 21:11/0 = 0 21:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:11/0/physics_layer_0/angular_velocity = 0.0 +21:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:11/0/physics_layer_1/angular_velocity = 0.0 22:11/0 = 0 22:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:11/0/physics_layer_0/angular_velocity = 0.0 +22:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:11/0/physics_layer_1/angular_velocity = 0.0 23:11/0 = 0 23:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:11/0/physics_layer_0/angular_velocity = 0.0 +23:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:11/0/physics_layer_1/angular_velocity = 0.0 24:11/0 = 0 24:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:11/0/physics_layer_0/angular_velocity = 0.0 +24:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:11/0/physics_layer_1/angular_velocity = 0.0 25:11/0 = 0 25:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:11/0/physics_layer_0/angular_velocity = 0.0 25:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) +25:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:11/0/physics_layer_1/angular_velocity = 0.0 26:11/0 = 0 26:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:11/0/physics_layer_0/angular_velocity = 0.0 26:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) +26:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:11/0/physics_layer_1/angular_velocity = 0.0 27:11/0 = 0 27:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:11/0/physics_layer_0/angular_velocity = 0.0 27:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) +27:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:11/0/physics_layer_1/angular_velocity = 0.0 28:11/0 = 0 28:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:11/0/physics_layer_0/angular_velocity = 0.0 28:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) +28:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:11/0/physics_layer_1/angular_velocity = 0.0 29:11/0 = 0 29:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:11/0/physics_layer_0/angular_velocity = 0.0 29:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) +29:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:11/0/physics_layer_1/angular_velocity = 0.0 30:11/0 = 0 30:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:11/0/physics_layer_0/angular_velocity = 0.0 30:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) +30:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:11/0/physics_layer_1/angular_velocity = 0.0 31:11/0 = 0 31:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:11/0/physics_layer_0/angular_velocity = 0.0 +31:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:11/0/physics_layer_1/angular_velocity = 0.0 32:11/0 = 0 32:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:11/0/physics_layer_0/angular_velocity = 0.0 +32:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:11/0/physics_layer_1/angular_velocity = 0.0 33:11/0 = 0 33:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:11/0/physics_layer_0/angular_velocity = 0.0 +33:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:11/0/physics_layer_1/angular_velocity = 0.0 34:11/0 = 0 34:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:11/0/physics_layer_0/angular_velocity = 0.0 +34:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:11/0/physics_layer_1/angular_velocity = 0.0 35:11/0 = 0 35:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:11/0/physics_layer_0/angular_velocity = 0.0 +35:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:11/0/physics_layer_1/angular_velocity = 0.0 36:11/0 = 0 36:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:11/0/physics_layer_0/angular_velocity = 0.0 +36:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:11/0/physics_layer_1/angular_velocity = 0.0 37:11/0 = 0 37:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:11/0/physics_layer_0/angular_velocity = 0.0 +37:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:11/0/physics_layer_1/angular_velocity = 0.0 38:11/0 = 0 38:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:11/0/physics_layer_0/angular_velocity = 0.0 +38:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:11/0/physics_layer_1/angular_velocity = 0.0 39:11/0 = 0 39:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:11/0/physics_layer_0/angular_velocity = 0.0 +39:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:11/0/physics_layer_1/angular_velocity = 0.0 40:11/0 = 0 40:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:11/0/physics_layer_0/angular_velocity = 0.0 +40:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:11/0/physics_layer_1/angular_velocity = 0.0 41:11/0 = 0 41:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:11/0/physics_layer_0/angular_velocity = 0.0 +41:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:11/0/physics_layer_1/angular_velocity = 0.0 42:11/0 = 0 42:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:11/0/physics_layer_0/angular_velocity = 0.0 +42:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:11/0/physics_layer_1/angular_velocity = 0.0 43:11/0 = 0 43:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:11/0/physics_layer_0/angular_velocity = 0.0 +43:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:11/0/physics_layer_1/angular_velocity = 0.0 44:11/0 = 0 44:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:11/0/physics_layer_0/angular_velocity = 0.0 +44:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:11/0/physics_layer_1/angular_velocity = 0.0 45:11/0 = 0 45:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:11/0/physics_layer_0/angular_velocity = 0.0 +45:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:11/0/physics_layer_1/angular_velocity = 0.0 46:11/0 = 0 46:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:11/0/physics_layer_0/angular_velocity = 0.0 +46:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:11/0/physics_layer_1/angular_velocity = 0.0 0:12/0 = 0 0:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:12/0/physics_layer_0/angular_velocity = 0.0 +0:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:12/0/physics_layer_1/angular_velocity = 0.0 1:12/0 = 0 1:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:12/0/physics_layer_0/angular_velocity = 0.0 +1:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:12/0/physics_layer_1/angular_velocity = 0.0 2:12/0 = 0 2:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:12/0/physics_layer_0/angular_velocity = 0.0 +2:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:12/0/physics_layer_1/angular_velocity = 0.0 3:12/0 = 0 3:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:12/0/physics_layer_0/angular_velocity = 0.0 +3:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:12/0/physics_layer_1/angular_velocity = 0.0 4:12/0 = 0 4:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:12/0/physics_layer_0/angular_velocity = 0.0 +4:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:12/0/physics_layer_1/angular_velocity = 0.0 5:12/0 = 0 5:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:12/0/physics_layer_0/angular_velocity = 0.0 +5:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:12/0/physics_layer_1/angular_velocity = 0.0 6:12/0 = 0 6:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:12/0/physics_layer_0/angular_velocity = 0.0 +6:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:12/0/physics_layer_1/angular_velocity = 0.0 7:12/0 = 0 7:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:12/0/physics_layer_0/angular_velocity = 0.0 +7:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:12/0/physics_layer_1/angular_velocity = 0.0 8:12/0 = 0 8:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:12/0/physics_layer_0/angular_velocity = 0.0 +8:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:12/0/physics_layer_1/angular_velocity = 0.0 9:12/0 = 0 9:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:12/0/physics_layer_0/angular_velocity = 0.0 +9:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:12/0/physics_layer_1/angular_velocity = 0.0 10:12/0 = 0 10:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:12/0/physics_layer_0/angular_velocity = 0.0 10:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +10:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:12/0/physics_layer_1/angular_velocity = 0.0 11:12/0 = 0 11:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:12/0/physics_layer_0/angular_velocity = 0.0 11:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +11:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:12/0/physics_layer_1/angular_velocity = 0.0 12:12/0 = 0 12:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:12/0/physics_layer_0/angular_velocity = 0.0 12:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +12:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:12/0/physics_layer_1/angular_velocity = 0.0 13:12/0 = 0 13:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:12/0/physics_layer_0/angular_velocity = 0.0 +13:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:12/0/physics_layer_1/angular_velocity = 0.0 14:12/0 = 0 14:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:12/0/physics_layer_0/angular_velocity = 0.0 14:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +14:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:12/0/physics_layer_1/angular_velocity = 0.0 15:12/0 = 0 15:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:12/0/physics_layer_0/angular_velocity = 0.0 15:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) +15:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:12/0/physics_layer_1/angular_velocity = 0.0 16:12/0 = 0 16:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:12/0/physics_layer_0/angular_velocity = 0.0 16:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) +16:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:12/0/physics_layer_1/angular_velocity = 0.0 17:12/0 = 0 17:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:12/0/physics_layer_0/angular_velocity = 0.0 17:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) +17:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:12/0/physics_layer_1/angular_velocity = 0.0 18:12/0 = 0 18:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:12/0/physics_layer_0/angular_velocity = 0.0 +18:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:12/0/physics_layer_1/angular_velocity = 0.0 19:12/0 = 0 19:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:12/0/physics_layer_0/angular_velocity = 0.0 19:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) +19:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:12/0/physics_layer_1/angular_velocity = 0.0 20:12/0 = 0 20:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:12/0/physics_layer_0/angular_velocity = 0.0 +20:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:12/0/physics_layer_1/angular_velocity = 0.0 21:12/0 = 0 21:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:12/0/physics_layer_0/angular_velocity = 0.0 +21:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:12/0/physics_layer_1/angular_velocity = 0.0 22:12/0 = 0 22:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:12/0/physics_layer_0/angular_velocity = 0.0 +22:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:12/0/physics_layer_1/angular_velocity = 0.0 23:12/0 = 0 23:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:12/0/physics_layer_0/angular_velocity = 0.0 +23:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:12/0/physics_layer_1/angular_velocity = 0.0 24:12/0 = 0 24:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:12/0/physics_layer_0/angular_velocity = 0.0 +24:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:12/0/physics_layer_1/angular_velocity = 0.0 25:12/0 = 0 25:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:12/0/physics_layer_0/angular_velocity = 0.0 25:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) +25:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:12/0/physics_layer_1/angular_velocity = 0.0 26:12/0 = 0 26:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:12/0/physics_layer_0/angular_velocity = 0.0 26:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) +26:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:12/0/physics_layer_1/angular_velocity = 0.0 27:12/0 = 0 27:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:12/0/physics_layer_0/angular_velocity = 0.0 27:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) +27:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:12/0/physics_layer_1/angular_velocity = 0.0 28:12/0 = 0 28:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:12/0/physics_layer_0/angular_velocity = 0.0 28:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) +28:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:12/0/physics_layer_1/angular_velocity = 0.0 29:12/0 = 0 29:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:12/0/physics_layer_0/angular_velocity = 0.0 +29:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:12/0/physics_layer_1/angular_velocity = 0.0 30:12/0 = 0 30:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:12/0/physics_layer_0/angular_velocity = 0.0 30:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) +30:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:12/0/physics_layer_1/angular_velocity = 0.0 31:12/0 = 0 31:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:12/0/physics_layer_0/angular_velocity = 0.0 +31:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:12/0/physics_layer_1/angular_velocity = 0.0 32:12/0 = 0 32:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:12/0/physics_layer_0/angular_velocity = 0.0 +32:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:12/0/physics_layer_1/angular_velocity = 0.0 33:12/0 = 0 33:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:12/0/physics_layer_0/angular_velocity = 0.0 +33:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:12/0/physics_layer_1/angular_velocity = 0.0 34:12/0 = 0 34:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:12/0/physics_layer_0/angular_velocity = 0.0 +34:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:12/0/physics_layer_1/angular_velocity = 0.0 35:12/0 = 0 35:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:12/0/physics_layer_0/angular_velocity = 0.0 +35:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:12/0/physics_layer_1/angular_velocity = 0.0 36:12/0 = 0 36:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:12/0/physics_layer_0/angular_velocity = 0.0 +36:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:12/0/physics_layer_1/angular_velocity = 0.0 37:12/0 = 0 37:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:12/0/physics_layer_0/angular_velocity = 0.0 +37:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:12/0/physics_layer_1/angular_velocity = 0.0 38:12/0 = 0 38:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:12/0/physics_layer_0/angular_velocity = 0.0 +38:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:12/0/physics_layer_1/angular_velocity = 0.0 39:12/0 = 0 39:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:12/0/physics_layer_0/angular_velocity = 0.0 +39:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:12/0/physics_layer_1/angular_velocity = 0.0 40:12/0 = 0 40:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:12/0/physics_layer_0/angular_velocity = 0.0 +40:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:12/0/physics_layer_1/angular_velocity = 0.0 41:12/0 = 0 41:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:12/0/physics_layer_0/angular_velocity = 0.0 +41:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:12/0/physics_layer_1/angular_velocity = 0.0 42:12/0 = 0 42:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:12/0/physics_layer_0/angular_velocity = 0.0 +42:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:12/0/physics_layer_1/angular_velocity = 0.0 43:12/0 = 0 43:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:12/0/physics_layer_0/angular_velocity = 0.0 +43:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:12/0/physics_layer_1/angular_velocity = 0.0 44:12/0 = 0 44:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:12/0/physics_layer_0/angular_velocity = 0.0 +44:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:12/0/physics_layer_1/angular_velocity = 0.0 45:12/0 = 0 45:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:12/0/physics_layer_0/angular_velocity = 0.0 +45:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:12/0/physics_layer_1/angular_velocity = 0.0 46:12/0 = 0 46:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:12/0/physics_layer_0/angular_velocity = 0.0 +46:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:12/0/physics_layer_1/angular_velocity = 0.0 0:13/0 = 0 0:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:13/0/physics_layer_0/angular_velocity = 0.0 +0:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:13/0/physics_layer_1/angular_velocity = 0.0 1:13/0 = 0 1:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:13/0/physics_layer_0/angular_velocity = 0.0 +1:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:13/0/physics_layer_1/angular_velocity = 0.0 2:13/0 = 0 2:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:13/0/physics_layer_0/angular_velocity = 0.0 +2:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:13/0/physics_layer_1/angular_velocity = 0.0 3:13/0 = 0 3:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:13/0/physics_layer_0/angular_velocity = 0.0 +3:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:13/0/physics_layer_1/angular_velocity = 0.0 4:13/0 = 0 4:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:13/0/physics_layer_0/angular_velocity = 0.0 +4:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:13/0/physics_layer_1/angular_velocity = 0.0 5:13/0 = 0 5:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:13/0/physics_layer_0/angular_velocity = 0.0 +5:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:13/0/physics_layer_1/angular_velocity = 0.0 6:13/0 = 0 6:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:13/0/physics_layer_0/angular_velocity = 0.0 +6:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:13/0/physics_layer_1/angular_velocity = 0.0 7:13/0 = 0 7:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:13/0/physics_layer_0/angular_velocity = 0.0 +7:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:13/0/physics_layer_1/angular_velocity = 0.0 8:13/0 = 0 8:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:13/0/physics_layer_0/angular_velocity = 0.0 +8:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:13/0/physics_layer_1/angular_velocity = 0.0 9:13/0 = 0 9:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:13/0/physics_layer_0/angular_velocity = 0.0 +9:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:13/0/physics_layer_1/angular_velocity = 0.0 18:13/0 = 0 18:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:13/0/physics_layer_0/angular_velocity = 0.0 +18:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:13/0/physics_layer_1/angular_velocity = 0.0 19:13/0 = 0 19:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:13/0/physics_layer_0/angular_velocity = 0.0 +19:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:13/0/physics_layer_1/angular_velocity = 0.0 20:13/0 = 0 20:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:13/0/physics_layer_0/angular_velocity = 0.0 +20:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:13/0/physics_layer_1/angular_velocity = 0.0 21:13/0 = 0 21:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:13/0/physics_layer_0/angular_velocity = 0.0 +21:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:13/0/physics_layer_1/angular_velocity = 0.0 22:13/0 = 0 22:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:13/0/physics_layer_0/angular_velocity = 0.0 +22:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:13/0/physics_layer_1/angular_velocity = 0.0 35:13/0 = 0 35:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:13/0/physics_layer_0/angular_velocity = 0.0 +35:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:13/0/physics_layer_1/angular_velocity = 0.0 36:13/0 = 0 36:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:13/0/physics_layer_0/angular_velocity = 0.0 +36:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:13/0/physics_layer_1/angular_velocity = 0.0 37:13/0 = 0 37:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:13/0/physics_layer_0/angular_velocity = 0.0 +37:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:13/0/physics_layer_1/angular_velocity = 0.0 38:13/0 = 0 38:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:13/0/physics_layer_0/angular_velocity = 0.0 +38:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:13/0/physics_layer_1/angular_velocity = 0.0 39:13/0 = 0 39:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:13/0/physics_layer_0/angular_velocity = 0.0 +39:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:13/0/physics_layer_1/angular_velocity = 0.0 40:13/0 = 0 40:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:13/0/physics_layer_0/angular_velocity = 0.0 +40:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:13/0/physics_layer_1/angular_velocity = 0.0 41:13/0 = 0 41:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:13/0/physics_layer_0/angular_velocity = 0.0 +41:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:13/0/physics_layer_1/angular_velocity = 0.0 42:13/0 = 0 42:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:13/0/physics_layer_0/angular_velocity = 0.0 +42:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:13/0/physics_layer_1/angular_velocity = 0.0 43:13/0 = 0 43:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:13/0/physics_layer_0/angular_velocity = 0.0 +43:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:13/0/physics_layer_1/angular_velocity = 0.0 44:13/0 = 0 44:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:13/0/physics_layer_0/angular_velocity = 0.0 +44:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:13/0/physics_layer_1/angular_velocity = 0.0 45:13/0 = 0 45:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:13/0/physics_layer_0/angular_velocity = 0.0 +45:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:13/0/physics_layer_1/angular_velocity = 0.0 46:13/0 = 0 46:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:13/0/physics_layer_0/angular_velocity = 0.0 +46:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:13/0/physics_layer_1/angular_velocity = 0.0 0:14/0 = 0 0:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:14/0/physics_layer_0/angular_velocity = 0.0 +0:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:14/0/physics_layer_1/angular_velocity = 0.0 1:14/0 = 0 1:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:14/0/physics_layer_0/angular_velocity = 0.0 +1:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:14/0/physics_layer_1/angular_velocity = 0.0 2:14/0 = 0 2:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:14/0/physics_layer_0/angular_velocity = 0.0 +2:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:14/0/physics_layer_1/angular_velocity = 0.0 3:14/0 = 0 3:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:14/0/physics_layer_0/angular_velocity = 0.0 +3:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:14/0/physics_layer_1/angular_velocity = 0.0 4:14/0 = 0 4:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:14/0/physics_layer_0/angular_velocity = 0.0 +4:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:14/0/physics_layer_1/angular_velocity = 0.0 5:14/0 = 0 5:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:14/0/physics_layer_0/angular_velocity = 0.0 +5:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:14/0/physics_layer_1/angular_velocity = 0.0 6:14/0 = 0 6:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:14/0/physics_layer_0/angular_velocity = 0.0 +6:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:14/0/physics_layer_1/angular_velocity = 0.0 7:14/0 = 0 7:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:14/0/physics_layer_0/angular_velocity = 0.0 +7:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:14/0/physics_layer_1/angular_velocity = 0.0 8:14/0 = 0 8:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:14/0/physics_layer_0/angular_velocity = 0.0 +8:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:14/0/physics_layer_1/angular_velocity = 0.0 9:14/0 = 0 9:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:14/0/physics_layer_0/angular_velocity = 0.0 +9:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:14/0/physics_layer_1/angular_velocity = 0.0 12:14/0 = 0 12:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:14/0/physics_layer_0/angular_velocity = 0.0 +12:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:14/0/physics_layer_1/angular_velocity = 0.0 13:14/0 = 0 13:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:14/0/physics_layer_0/angular_velocity = 0.0 +13:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:14/0/physics_layer_1/angular_velocity = 0.0 14:14/0 = 0 14:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:14/0/physics_layer_0/angular_velocity = 0.0 +14:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:14/0/physics_layer_1/angular_velocity = 0.0 15:14/0 = 0 15:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:14/0/physics_layer_0/angular_velocity = 0.0 +15:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:14/0/physics_layer_1/angular_velocity = 0.0 16:14/0 = 0 16:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:14/0/physics_layer_0/angular_velocity = 0.0 +16:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:14/0/physics_layer_1/angular_velocity = 0.0 17:14/0 = 0 17:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:14/0/physics_layer_0/angular_velocity = 0.0 +17:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:14/0/physics_layer_1/angular_velocity = 0.0 18:14/0 = 0 18:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:14/0/physics_layer_0/angular_velocity = 0.0 +18:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:14/0/physics_layer_1/angular_velocity = 0.0 19:14/0 = 0 19:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:14/0/physics_layer_0/angular_velocity = 0.0 +19:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:14/0/physics_layer_1/angular_velocity = 0.0 20:14/0 = 0 20:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:14/0/physics_layer_0/angular_velocity = 0.0 +20:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:14/0/physics_layer_1/angular_velocity = 0.0 21:14/0 = 0 21:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:14/0/physics_layer_0/angular_velocity = 0.0 +21:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:14/0/physics_layer_1/angular_velocity = 0.0 22:14/0 = 0 22:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:14/0/physics_layer_0/angular_velocity = 0.0 +22:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:14/0/physics_layer_1/angular_velocity = 0.0 25:14/0 = 0 25:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:14/0/physics_layer_0/angular_velocity = 0.0 +25:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:14/0/physics_layer_1/angular_velocity = 0.0 26:14/0 = 0 26:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:14/0/physics_layer_0/angular_velocity = 0.0 +26:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:14/0/physics_layer_1/angular_velocity = 0.0 27:14/0 = 0 27:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:14/0/physics_layer_0/angular_velocity = 0.0 +27:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:14/0/physics_layer_1/angular_velocity = 0.0 28:14/0 = 0 28:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:14/0/physics_layer_0/angular_velocity = 0.0 +28:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:14/0/physics_layer_1/angular_velocity = 0.0 29:14/0 = 0 29:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:14/0/physics_layer_0/angular_velocity = 0.0 +29:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:14/0/physics_layer_1/angular_velocity = 0.0 30:14/0 = 0 30:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:14/0/physics_layer_0/angular_velocity = 0.0 +30:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:14/0/physics_layer_1/angular_velocity = 0.0 35:14/0 = 0 35:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:14/0/physics_layer_0/angular_velocity = 0.0 +35:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:14/0/physics_layer_1/angular_velocity = 0.0 39:14/0 = 0 39:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:14/0/physics_layer_0/angular_velocity = 0.0 +39:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:14/0/physics_layer_1/angular_velocity = 0.0 40:14/0 = 0 40:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:14/0/physics_layer_0/angular_velocity = 0.0 +40:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:14/0/physics_layer_1/angular_velocity = 0.0 41:14/0 = 0 41:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:14/0/physics_layer_0/angular_velocity = 0.0 +41:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:14/0/physics_layer_1/angular_velocity = 0.0 0:15/0 = 0 0:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:15/0/physics_layer_0/angular_velocity = 0.0 +0:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:15/0/physics_layer_1/angular_velocity = 0.0 1:15/0 = 0 1:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:15/0/physics_layer_0/angular_velocity = 0.0 +1:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:15/0/physics_layer_1/angular_velocity = 0.0 2:15/0 = 0 2:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:15/0/physics_layer_0/angular_velocity = 0.0 +2:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:15/0/physics_layer_1/angular_velocity = 0.0 3:15/0 = 0 3:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:15/0/physics_layer_0/angular_velocity = 0.0 +3:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:15/0/physics_layer_1/angular_velocity = 0.0 4:15/0 = 0 4:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:15/0/physics_layer_0/angular_velocity = 0.0 +4:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:15/0/physics_layer_1/angular_velocity = 0.0 5:15/0 = 0 5:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:15/0/physics_layer_0/angular_velocity = 0.0 +5:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:15/0/physics_layer_1/angular_velocity = 0.0 6:15/0 = 0 6:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:15/0/physics_layer_0/angular_velocity = 0.0 +6:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:15/0/physics_layer_1/angular_velocity = 0.0 7:15/0 = 0 7:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:15/0/physics_layer_0/angular_velocity = 0.0 +7:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:15/0/physics_layer_1/angular_velocity = 0.0 8:15/0 = 0 8:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:15/0/physics_layer_0/angular_velocity = 0.0 +8:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:15/0/physics_layer_1/angular_velocity = 0.0 9:15/0 = 0 9:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:15/0/physics_layer_0/angular_velocity = 0.0 +9:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:15/0/physics_layer_1/angular_velocity = 0.0 12:15/0 = 0 12:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:15/0/physics_layer_0/angular_velocity = 0.0 +12:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:15/0/physics_layer_1/angular_velocity = 0.0 13:15/0 = 0 13:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:15/0/physics_layer_0/angular_velocity = 0.0 +13:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:15/0/physics_layer_1/angular_velocity = 0.0 14:15/0 = 0 14:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:15/0/physics_layer_0/angular_velocity = 0.0 +14:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:15/0/physics_layer_1/angular_velocity = 0.0 15:15/0 = 0 15:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:15/0/physics_layer_0/angular_velocity = 0.0 +15:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:15/0/physics_layer_1/angular_velocity = 0.0 16:15/0 = 0 16:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:15/0/physics_layer_0/angular_velocity = 0.0 +16:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:15/0/physics_layer_1/angular_velocity = 0.0 17:15/0 = 0 17:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:15/0/physics_layer_0/angular_velocity = 0.0 +17:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:15/0/physics_layer_1/angular_velocity = 0.0 18:15/0 = 0 18:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:15/0/physics_layer_0/angular_velocity = 0.0 +18:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:15/0/physics_layer_1/angular_velocity = 0.0 19:15/0 = 0 19:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:15/0/physics_layer_0/angular_velocity = 0.0 +19:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:15/0/physics_layer_1/angular_velocity = 0.0 20:15/0 = 0 20:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:15/0/physics_layer_0/angular_velocity = 0.0 +20:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:15/0/physics_layer_1/angular_velocity = 0.0 21:15/0 = 0 21:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:15/0/physics_layer_0/angular_velocity = 0.0 +21:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:15/0/physics_layer_1/angular_velocity = 0.0 22:15/0 = 0 22:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:15/0/physics_layer_0/angular_velocity = 0.0 +22:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:15/0/physics_layer_1/angular_velocity = 0.0 25:15/0 = 0 25:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:15/0/physics_layer_0/angular_velocity = 0.0 +25:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:15/0/physics_layer_1/angular_velocity = 0.0 26:15/0 = 0 26:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:15/0/physics_layer_0/angular_velocity = 0.0 +26:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:15/0/physics_layer_1/angular_velocity = 0.0 27:15/0 = 0 27:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:15/0/physics_layer_0/angular_velocity = 0.0 +27:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:15/0/physics_layer_1/angular_velocity = 0.0 28:15/0 = 0 28:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:15/0/physics_layer_0/angular_velocity = 0.0 +28:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:15/0/physics_layer_1/angular_velocity = 0.0 29:15/0 = 0 29:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:15/0/physics_layer_0/angular_velocity = 0.0 +29:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:15/0/physics_layer_1/angular_velocity = 0.0 30:15/0 = 0 30:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:15/0/physics_layer_0/angular_velocity = 0.0 +30:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:15/0/physics_layer_1/angular_velocity = 0.0 35:15/0 = 0 35:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:15/0/physics_layer_0/angular_velocity = 0.0 +35:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:15/0/physics_layer_1/angular_velocity = 0.0 38:15/0 = 0 38:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:15/0/physics_layer_0/angular_velocity = 0.0 +38:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:15/0/physics_layer_1/angular_velocity = 0.0 39:15/0 = 0 39:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:15/0/physics_layer_0/angular_velocity = 0.0 +39:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:15/0/physics_layer_1/angular_velocity = 0.0 40:15/0 = 0 40:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:15/0/physics_layer_0/angular_velocity = 0.0 +40:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:15/0/physics_layer_1/angular_velocity = 0.0 41:15/0 = 0 41:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:15/0/physics_layer_0/angular_velocity = 0.0 +41:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:15/0/physics_layer_1/angular_velocity = 0.0 42:15/0 = 0 42:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:15/0/physics_layer_0/angular_velocity = 0.0 +42:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:15/0/physics_layer_1/angular_velocity = 0.0 0:16/0 = 0 0:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:16/0/physics_layer_0/angular_velocity = 0.0 +0:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:16/0/physics_layer_1/angular_velocity = 0.0 1:16/0 = 0 1:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:16/0/physics_layer_0/angular_velocity = 0.0 +1:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:16/0/physics_layer_1/angular_velocity = 0.0 2:16/0 = 0 2:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:16/0/physics_layer_0/angular_velocity = 0.0 +2:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:16/0/physics_layer_1/angular_velocity = 0.0 3:16/0 = 0 3:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:16/0/physics_layer_0/angular_velocity = 0.0 +3:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:16/0/physics_layer_1/angular_velocity = 0.0 4:16/0 = 0 4:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:16/0/physics_layer_0/angular_velocity = 0.0 +4:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:16/0/physics_layer_1/angular_velocity = 0.0 5:16/0 = 0 5:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:16/0/physics_layer_0/angular_velocity = 0.0 +5:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:16/0/physics_layer_1/angular_velocity = 0.0 6:16/0 = 0 6:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:16/0/physics_layer_0/angular_velocity = 0.0 +6:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:16/0/physics_layer_1/angular_velocity = 0.0 7:16/0 = 0 7:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:16/0/physics_layer_0/angular_velocity = 0.0 +7:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:16/0/physics_layer_1/angular_velocity = 0.0 8:16/0 = 0 8:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:16/0/physics_layer_0/angular_velocity = 0.0 +8:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:16/0/physics_layer_1/angular_velocity = 0.0 9:16/0 = 0 9:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:16/0/physics_layer_0/angular_velocity = 0.0 +9:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:16/0/physics_layer_1/angular_velocity = 0.0 10:16/0 = 0 10:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:16/0/physics_layer_0/angular_velocity = 0.0 +10:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:16/0/physics_layer_1/angular_velocity = 0.0 11:16/0 = 0 11:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:16/0/physics_layer_0/angular_velocity = 0.0 +11:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:16/0/physics_layer_1/angular_velocity = 0.0 12:16/0 = 0 12:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:16/0/physics_layer_0/angular_velocity = 0.0 +12:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:16/0/physics_layer_1/angular_velocity = 0.0 13:16/0 = 0 13:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:16/0/physics_layer_0/angular_velocity = 0.0 +13:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:16/0/physics_layer_1/angular_velocity = 0.0 14:16/0 = 0 14:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:16/0/physics_layer_0/angular_velocity = 0.0 +14:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:16/0/physics_layer_1/angular_velocity = 0.0 15:16/0 = 0 15:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:16/0/physics_layer_0/angular_velocity = 0.0 +15:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:16/0/physics_layer_1/angular_velocity = 0.0 16:16/0 = 0 16:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:16/0/physics_layer_0/angular_velocity = 0.0 +16:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:16/0/physics_layer_1/angular_velocity = 0.0 17:16/0 = 0 17:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:16/0/physics_layer_0/angular_velocity = 0.0 +17:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:16/0/physics_layer_1/angular_velocity = 0.0 18:16/0 = 0 18:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:16/0/physics_layer_0/angular_velocity = 0.0 +18:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:16/0/physics_layer_1/angular_velocity = 0.0 19:16/0 = 0 19:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:16/0/physics_layer_0/angular_velocity = 0.0 +19:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:16/0/physics_layer_1/angular_velocity = 0.0 20:16/0 = 0 20:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:16/0/physics_layer_0/angular_velocity = 0.0 +20:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:16/0/physics_layer_1/angular_velocity = 0.0 21:16/0 = 0 21:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:16/0/physics_layer_0/angular_velocity = 0.0 +21:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:16/0/physics_layer_1/angular_velocity = 0.0 22:16/0 = 0 22:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:16/0/physics_layer_0/angular_velocity = 0.0 +22:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:16/0/physics_layer_1/angular_velocity = 0.0 23:16/0 = 0 23:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:16/0/physics_layer_0/angular_velocity = 0.0 +23:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:16/0/physics_layer_1/angular_velocity = 0.0 24:16/0 = 0 24:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:16/0/physics_layer_0/angular_velocity = 0.0 +24:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:16/0/physics_layer_1/angular_velocity = 0.0 25:16/0 = 0 25:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:16/0/physics_layer_0/angular_velocity = 0.0 +25:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:16/0/physics_layer_1/angular_velocity = 0.0 26:16/0 = 0 26:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:16/0/physics_layer_0/angular_velocity = 0.0 +26:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:16/0/physics_layer_1/angular_velocity = 0.0 27:16/0 = 0 27:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:16/0/physics_layer_0/angular_velocity = 0.0 +27:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:16/0/physics_layer_1/angular_velocity = 0.0 28:16/0 = 0 28:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:16/0/physics_layer_0/angular_velocity = 0.0 +28:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:16/0/physics_layer_1/angular_velocity = 0.0 29:16/0 = 0 29:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:16/0/physics_layer_0/angular_velocity = 0.0 +29:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:16/0/physics_layer_1/angular_velocity = 0.0 30:16/0 = 0 30:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:16/0/physics_layer_0/angular_velocity = 0.0 +30:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:16/0/physics_layer_1/angular_velocity = 0.0 35:16/0 = 0 35:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:16/0/physics_layer_0/angular_velocity = 0.0 +35:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:16/0/physics_layer_1/angular_velocity = 0.0 38:16/0 = 0 38:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:16/0/physics_layer_0/angular_velocity = 0.0 +38:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:16/0/physics_layer_1/angular_velocity = 0.0 39:16/0 = 0 39:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:16/0/physics_layer_0/angular_velocity = 0.0 +39:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:16/0/physics_layer_1/angular_velocity = 0.0 40:16/0 = 0 40:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:16/0/physics_layer_0/angular_velocity = 0.0 +40:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:16/0/physics_layer_1/angular_velocity = 0.0 41:16/0 = 0 41:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:16/0/physics_layer_0/angular_velocity = 0.0 +41:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:16/0/physics_layer_1/angular_velocity = 0.0 42:16/0 = 0 42:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:16/0/physics_layer_0/angular_velocity = 0.0 +42:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:16/0/physics_layer_1/angular_velocity = 0.0 0:17/0 = 0 0:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:17/0/physics_layer_0/angular_velocity = 0.0 +0:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:17/0/physics_layer_1/angular_velocity = 0.0 1:17/0 = 0 1:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:17/0/physics_layer_0/angular_velocity = 0.0 +1:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:17/0/physics_layer_1/angular_velocity = 0.0 2:17/0 = 0 2:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:17/0/physics_layer_0/angular_velocity = 0.0 +2:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:17/0/physics_layer_1/angular_velocity = 0.0 3:17/0 = 0 3:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:17/0/physics_layer_0/angular_velocity = 0.0 +3:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:17/0/physics_layer_1/angular_velocity = 0.0 4:17/0 = 0 4:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:17/0/physics_layer_0/angular_velocity = 0.0 +4:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:17/0/physics_layer_1/angular_velocity = 0.0 5:17/0 = 0 5:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:17/0/physics_layer_0/angular_velocity = 0.0 +5:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:17/0/physics_layer_1/angular_velocity = 0.0 6:17/0 = 0 6:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:17/0/physics_layer_0/angular_velocity = 0.0 +6:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:17/0/physics_layer_1/angular_velocity = 0.0 7:17/0 = 0 7:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:17/0/physics_layer_0/angular_velocity = 0.0 +7:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:17/0/physics_layer_1/angular_velocity = 0.0 8:17/0 = 0 8:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:17/0/physics_layer_0/angular_velocity = 0.0 +8:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:17/0/physics_layer_1/angular_velocity = 0.0 9:17/0 = 0 9:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:17/0/physics_layer_0/angular_velocity = 0.0 +9:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:17/0/physics_layer_1/angular_velocity = 0.0 10:17/0 = 0 10:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:17/0/physics_layer_0/angular_velocity = 0.0 +10:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:17/0/physics_layer_1/angular_velocity = 0.0 11:17/0 = 0 11:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:17/0/physics_layer_0/angular_velocity = 0.0 +11:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:17/0/physics_layer_1/angular_velocity = 0.0 12:17/0 = 0 12:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:17/0/physics_layer_0/angular_velocity = 0.0 +12:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:17/0/physics_layer_1/angular_velocity = 0.0 13:17/0 = 0 13:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:17/0/physics_layer_0/angular_velocity = 0.0 +13:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:17/0/physics_layer_1/angular_velocity = 0.0 14:17/0 = 0 14:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:17/0/physics_layer_0/angular_velocity = 0.0 +14:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:17/0/physics_layer_1/angular_velocity = 0.0 15:17/0 = 0 15:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:17/0/physics_layer_0/angular_velocity = 0.0 +15:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:17/0/physics_layer_1/angular_velocity = 0.0 16:17/0 = 0 16:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:17/0/physics_layer_0/angular_velocity = 0.0 +16:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:17/0/physics_layer_1/angular_velocity = 0.0 17:17/0 = 0 17:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:17/0/physics_layer_0/angular_velocity = 0.0 +17:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:17/0/physics_layer_1/angular_velocity = 0.0 18:17/0 = 0 18:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:17/0/physics_layer_0/angular_velocity = 0.0 +18:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:17/0/physics_layer_1/angular_velocity = 0.0 19:17/0 = 0 19:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:17/0/physics_layer_0/angular_velocity = 0.0 +19:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:17/0/physics_layer_1/angular_velocity = 0.0 20:17/0 = 0 20:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:17/0/physics_layer_0/angular_velocity = 0.0 +20:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:17/0/physics_layer_1/angular_velocity = 0.0 21:17/0 = 0 21:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:17/0/physics_layer_0/angular_velocity = 0.0 +21:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:17/0/physics_layer_1/angular_velocity = 0.0 22:17/0 = 0 22:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:17/0/physics_layer_0/angular_velocity = 0.0 +22:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:17/0/physics_layer_1/angular_velocity = 0.0 23:17/0 = 0 23:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:17/0/physics_layer_0/angular_velocity = 0.0 +23:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:17/0/physics_layer_1/angular_velocity = 0.0 24:17/0 = 0 24:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:17/0/physics_layer_0/angular_velocity = 0.0 +24:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:17/0/physics_layer_1/angular_velocity = 0.0 25:17/0 = 0 25:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:17/0/physics_layer_0/angular_velocity = 0.0 +25:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:17/0/physics_layer_1/angular_velocity = 0.0 26:17/0 = 0 26:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:17/0/physics_layer_0/angular_velocity = 0.0 +26:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:17/0/physics_layer_1/angular_velocity = 0.0 27:17/0 = 0 27:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:17/0/physics_layer_0/angular_velocity = 0.0 +27:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:17/0/physics_layer_1/angular_velocity = 0.0 28:17/0 = 0 28:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:17/0/physics_layer_0/angular_velocity = 0.0 +28:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:17/0/physics_layer_1/angular_velocity = 0.0 29:17/0 = 0 29:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:17/0/physics_layer_0/angular_velocity = 0.0 +29:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:17/0/physics_layer_1/angular_velocity = 0.0 30:17/0 = 0 30:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:17/0/physics_layer_0/angular_velocity = 0.0 +30:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:17/0/physics_layer_1/angular_velocity = 0.0 35:17/0 = 0 35:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:17/0/physics_layer_0/angular_velocity = 0.0 +35:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:17/0/physics_layer_1/angular_velocity = 0.0 38:17/0 = 0 38:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:17/0/physics_layer_0/angular_velocity = 0.0 +38:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:17/0/physics_layer_1/angular_velocity = 0.0 39:17/0 = 0 39:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:17/0/physics_layer_0/angular_velocity = 0.0 +39:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:17/0/physics_layer_1/angular_velocity = 0.0 40:17/0 = 0 40:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:17/0/physics_layer_0/angular_velocity = 0.0 +40:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:17/0/physics_layer_1/angular_velocity = 0.0 41:17/0 = 0 41:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:17/0/physics_layer_0/angular_velocity = 0.0 +41:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:17/0/physics_layer_1/angular_velocity = 0.0 42:17/0 = 0 42:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:17/0/physics_layer_0/angular_velocity = 0.0 +42:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:17/0/physics_layer_1/angular_velocity = 0.0 0:18/0 = 0 0:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:18/0/physics_layer_0/angular_velocity = 0.0 +0:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:18/0/physics_layer_1/angular_velocity = 0.0 1:18/0 = 0 1:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:18/0/physics_layer_0/angular_velocity = 0.0 +1:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:18/0/physics_layer_1/angular_velocity = 0.0 2:18/0 = 0 2:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:18/0/physics_layer_0/angular_velocity = 0.0 +2:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:18/0/physics_layer_1/angular_velocity = 0.0 3:18/0 = 0 3:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:18/0/physics_layer_0/angular_velocity = 0.0 +3:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:18/0/physics_layer_1/angular_velocity = 0.0 4:18/0 = 0 4:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:18/0/physics_layer_0/angular_velocity = 0.0 +4:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:18/0/physics_layer_1/angular_velocity = 0.0 5:18/0 = 0 5:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:18/0/physics_layer_0/angular_velocity = 0.0 +5:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:18/0/physics_layer_1/angular_velocity = 0.0 6:18/0 = 0 6:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:18/0/physics_layer_0/angular_velocity = 0.0 +6:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:18/0/physics_layer_1/angular_velocity = 0.0 7:18/0 = 0 7:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:18/0/physics_layer_0/angular_velocity = 0.0 +7:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:18/0/physics_layer_1/angular_velocity = 0.0 8:18/0 = 0 8:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:18/0/physics_layer_0/angular_velocity = 0.0 +8:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:18/0/physics_layer_1/angular_velocity = 0.0 9:18/0 = 0 9:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:18/0/physics_layer_0/angular_velocity = 0.0 +9:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:18/0/physics_layer_1/angular_velocity = 0.0 10:18/0 = 0 10:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:18/0/physics_layer_0/angular_velocity = 0.0 +10:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:18/0/physics_layer_1/angular_velocity = 0.0 11:18/0 = 0 11:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:18/0/physics_layer_0/angular_velocity = 0.0 +11:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:18/0/physics_layer_1/angular_velocity = 0.0 12:18/0 = 0 12:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:18/0/physics_layer_0/angular_velocity = 0.0 +12:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:18/0/physics_layer_1/angular_velocity = 0.0 13:18/0 = 0 13:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:18/0/physics_layer_0/angular_velocity = 0.0 +13:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:18/0/physics_layer_1/angular_velocity = 0.0 14:18/0 = 0 14:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:18/0/physics_layer_0/angular_velocity = 0.0 +14:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:18/0/physics_layer_1/angular_velocity = 0.0 15:18/0 = 0 15:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:18/0/physics_layer_0/angular_velocity = 0.0 +15:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:18/0/physics_layer_1/angular_velocity = 0.0 16:18/0 = 0 16:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:18/0/physics_layer_0/angular_velocity = 0.0 +16:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:18/0/physics_layer_1/angular_velocity = 0.0 17:18/0 = 0 17:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:18/0/physics_layer_0/angular_velocity = 0.0 +17:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:18/0/physics_layer_1/angular_velocity = 0.0 18:18/0 = 0 18:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:18/0/physics_layer_0/angular_velocity = 0.0 +18:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:18/0/physics_layer_1/angular_velocity = 0.0 19:18/0 = 0 19:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:18/0/physics_layer_0/angular_velocity = 0.0 +19:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:18/0/physics_layer_1/angular_velocity = 0.0 20:18/0 = 0 20:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:18/0/physics_layer_0/angular_velocity = 0.0 +20:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:18/0/physics_layer_1/angular_velocity = 0.0 21:18/0 = 0 21:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:18/0/physics_layer_0/angular_velocity = 0.0 +21:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:18/0/physics_layer_1/angular_velocity = 0.0 22:18/0 = 0 22:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:18/0/physics_layer_0/angular_velocity = 0.0 +22:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:18/0/physics_layer_1/angular_velocity = 0.0 23:18/0 = 0 23:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:18/0/physics_layer_0/angular_velocity = 0.0 +23:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:18/0/physics_layer_1/angular_velocity = 0.0 24:18/0 = 0 24:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:18/0/physics_layer_0/angular_velocity = 0.0 +24:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:18/0/physics_layer_1/angular_velocity = 0.0 25:18/0 = 0 25:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:18/0/physics_layer_0/angular_velocity = 0.0 +25:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:18/0/physics_layer_1/angular_velocity = 0.0 26:18/0 = 0 26:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:18/0/physics_layer_0/angular_velocity = 0.0 +26:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:18/0/physics_layer_1/angular_velocity = 0.0 27:18/0 = 0 27:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:18/0/physics_layer_0/angular_velocity = 0.0 +27:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:18/0/physics_layer_1/angular_velocity = 0.0 28:18/0 = 0 28:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:18/0/physics_layer_0/angular_velocity = 0.0 +28:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:18/0/physics_layer_1/angular_velocity = 0.0 29:18/0 = 0 29:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:18/0/physics_layer_0/angular_velocity = 0.0 +29:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:18/0/physics_layer_1/angular_velocity = 0.0 30:18/0 = 0 30:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:18/0/physics_layer_0/angular_velocity = 0.0 +30:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:18/0/physics_layer_1/angular_velocity = 0.0 31:18/0 = 0 31:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:18/0/physics_layer_0/angular_velocity = 0.0 +31:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:18/0/physics_layer_1/angular_velocity = 0.0 32:18/0 = 0 32:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:18/0/physics_layer_0/angular_velocity = 0.0 +32:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:18/0/physics_layer_1/angular_velocity = 0.0 33:18/0 = 0 33:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:18/0/physics_layer_0/angular_velocity = 0.0 +33:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:18/0/physics_layer_1/angular_velocity = 0.0 34:18/0 = 0 34:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:18/0/physics_layer_0/angular_velocity = 0.0 +34:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:18/0/physics_layer_1/angular_velocity = 0.0 35:18/0 = 0 35:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:18/0/physics_layer_0/angular_velocity = 0.0 +35:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:18/0/physics_layer_1/angular_velocity = 0.0 37:18/0 = 0 37:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:18/0/physics_layer_0/angular_velocity = 0.0 +37:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:18/0/physics_layer_1/angular_velocity = 0.0 38:18/0 = 0 38:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:18/0/physics_layer_0/angular_velocity = 0.0 +38:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:18/0/physics_layer_1/angular_velocity = 0.0 39:18/0 = 0 39:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:18/0/physics_layer_0/angular_velocity = 0.0 +39:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:18/0/physics_layer_1/angular_velocity = 0.0 40:18/0 = 0 40:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:18/0/physics_layer_0/angular_velocity = 0.0 +40:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:18/0/physics_layer_1/angular_velocity = 0.0 41:18/0 = 0 41:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:18/0/physics_layer_0/angular_velocity = 0.0 +41:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:18/0/physics_layer_1/angular_velocity = 0.0 42:18/0 = 0 42:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:18/0/physics_layer_0/angular_velocity = 0.0 +42:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:18/0/physics_layer_1/angular_velocity = 0.0 43:18/0 = 0 43:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:18/0/physics_layer_0/angular_velocity = 0.0 +43:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:18/0/physics_layer_1/angular_velocity = 0.0 0:19/0 = 0 0:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:19/0/physics_layer_0/angular_velocity = 0.0 +0:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:19/0/physics_layer_1/angular_velocity = 0.0 1:19/0 = 0 1:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:19/0/physics_layer_0/angular_velocity = 0.0 +1:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:19/0/physics_layer_1/angular_velocity = 0.0 2:19/0 = 0 2:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:19/0/physics_layer_0/angular_velocity = 0.0 +2:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:19/0/physics_layer_1/angular_velocity = 0.0 3:19/0 = 0 3:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:19/0/physics_layer_0/angular_velocity = 0.0 +3:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:19/0/physics_layer_1/angular_velocity = 0.0 4:19/0 = 0 4:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:19/0/physics_layer_0/angular_velocity = 0.0 +4:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:19/0/physics_layer_1/angular_velocity = 0.0 5:19/0 = 0 5:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:19/0/physics_layer_0/angular_velocity = 0.0 +5:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:19/0/physics_layer_1/angular_velocity = 0.0 6:19/0 = 0 6:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:19/0/physics_layer_0/angular_velocity = 0.0 +6:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:19/0/physics_layer_1/angular_velocity = 0.0 7:19/0 = 0 7:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:19/0/physics_layer_0/angular_velocity = 0.0 +7:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:19/0/physics_layer_1/angular_velocity = 0.0 8:19/0 = 0 8:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:19/0/physics_layer_0/angular_velocity = 0.0 +8:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:19/0/physics_layer_1/angular_velocity = 0.0 9:19/0 = 0 9:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:19/0/physics_layer_0/angular_velocity = 0.0 +9:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:19/0/physics_layer_1/angular_velocity = 0.0 10:19/0 = 0 10:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:19/0/physics_layer_0/angular_velocity = 0.0 +10:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:19/0/physics_layer_1/angular_velocity = 0.0 12:19/0 = 0 12:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:19/0/physics_layer_0/angular_velocity = 0.0 +12:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:19/0/physics_layer_1/angular_velocity = 0.0 13:19/0 = 0 13:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:19/0/physics_layer_0/angular_velocity = 0.0 +13:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:19/0/physics_layer_1/angular_velocity = 0.0 14:19/0 = 0 14:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:19/0/physics_layer_0/angular_velocity = 0.0 +14:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:19/0/physics_layer_1/angular_velocity = 0.0 15:19/0 = 0 15:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:19/0/physics_layer_0/angular_velocity = 0.0 +15:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:19/0/physics_layer_1/angular_velocity = 0.0 17:19/0 = 0 17:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:19/0/physics_layer_0/angular_velocity = 0.0 +17:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:19/0/physics_layer_1/angular_velocity = 0.0 18:19/0 = 0 18:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:19/0/physics_layer_0/angular_velocity = 0.0 +18:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:19/0/physics_layer_1/angular_velocity = 0.0 19:19/0 = 0 19:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:19/0/physics_layer_0/angular_velocity = 0.0 +19:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:19/0/physics_layer_1/angular_velocity = 0.0 20:19/0 = 0 20:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:19/0/physics_layer_0/angular_velocity = 0.0 +20:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:19/0/physics_layer_1/angular_velocity = 0.0 26:19/0 = 0 26:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:19/0/physics_layer_0/angular_velocity = 0.0 +26:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:19/0/physics_layer_1/angular_velocity = 0.0 27:19/0 = 0 27:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:19/0/physics_layer_0/angular_velocity = 0.0 +27:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:19/0/physics_layer_1/angular_velocity = 0.0 28:19/0 = 0 28:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:19/0/physics_layer_0/angular_velocity = 0.0 +28:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:19/0/physics_layer_1/angular_velocity = 0.0 29:19/0 = 0 29:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:19/0/physics_layer_0/angular_velocity = 0.0 +29:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:19/0/physics_layer_1/angular_velocity = 0.0 30:19/0 = 0 30:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:19/0/physics_layer_0/angular_velocity = 0.0 +30:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:19/0/physics_layer_1/angular_velocity = 0.0 31:19/0 = 0 31:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:19/0/physics_layer_0/angular_velocity = 0.0 +31:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:19/0/physics_layer_1/angular_velocity = 0.0 32:19/0 = 0 32:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:19/0/physics_layer_0/angular_velocity = 0.0 +32:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:19/0/physics_layer_1/angular_velocity = 0.0 33:19/0 = 0 33:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:19/0/physics_layer_0/angular_velocity = 0.0 +33:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:19/0/physics_layer_1/angular_velocity = 0.0 34:19/0 = 0 34:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:19/0/physics_layer_0/angular_velocity = 0.0 +34:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:19/0/physics_layer_1/angular_velocity = 0.0 35:19/0 = 0 35:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:19/0/physics_layer_0/angular_velocity = 0.0 +35:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:19/0/physics_layer_1/angular_velocity = 0.0 36:19/0 = 0 36:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:19/0/physics_layer_0/angular_velocity = 0.0 +36:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:19/0/physics_layer_1/angular_velocity = 0.0 37:19/0 = 0 37:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:19/0/physics_layer_0/angular_velocity = 0.0 +37:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:19/0/physics_layer_1/angular_velocity = 0.0 38:19/0 = 0 38:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:19/0/physics_layer_0/angular_velocity = 0.0 +38:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:19/0/physics_layer_1/angular_velocity = 0.0 39:19/0 = 0 39:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:19/0/physics_layer_0/angular_velocity = 0.0 +39:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:19/0/physics_layer_1/angular_velocity = 0.0 40:19/0 = 0 40:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:19/0/physics_layer_0/angular_velocity = 0.0 +40:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:19/0/physics_layer_1/angular_velocity = 0.0 41:19/0 = 0 41:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:19/0/physics_layer_0/angular_velocity = 0.0 +41:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:19/0/physics_layer_1/angular_velocity = 0.0 42:19/0 = 0 42:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:19/0/physics_layer_0/angular_velocity = 0.0 +42:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:19/0/physics_layer_1/angular_velocity = 0.0 43:19/0 = 0 43:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:19/0/physics_layer_0/angular_velocity = 0.0 +43:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:19/0/physics_layer_1/angular_velocity = 0.0 44:19/0 = 0 44:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:19/0/physics_layer_0/angular_velocity = 0.0 +44:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:19/0/physics_layer_1/angular_velocity = 0.0 0:20/0 = 0 0:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:20/0/physics_layer_0/angular_velocity = 0.0 +0:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:20/0/physics_layer_1/angular_velocity = 0.0 1:20/0 = 0 1:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:20/0/physics_layer_0/angular_velocity = 0.0 +1:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:20/0/physics_layer_1/angular_velocity = 0.0 2:20/0 = 0 2:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:20/0/physics_layer_0/angular_velocity = 0.0 +2:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:20/0/physics_layer_1/angular_velocity = 0.0 3:20/0 = 0 3:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:20/0/physics_layer_0/angular_velocity = 0.0 +3:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:20/0/physics_layer_1/angular_velocity = 0.0 4:20/0 = 0 4:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:20/0/physics_layer_0/angular_velocity = 0.0 +4:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:20/0/physics_layer_1/angular_velocity = 0.0 5:20/0 = 0 5:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:20/0/physics_layer_0/angular_velocity = 0.0 +5:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:20/0/physics_layer_1/angular_velocity = 0.0 6:20/0 = 0 6:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:20/0/physics_layer_0/angular_velocity = 0.0 +6:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:20/0/physics_layer_1/angular_velocity = 0.0 7:20/0 = 0 7:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:20/0/physics_layer_0/angular_velocity = 0.0 7:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-5.625, 8, 8, 8, 8, 5.875, -4, 5.875) +7:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:20/0/physics_layer_1/angular_velocity = 0.0 8:20/0 = 0 8:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:20/0/physics_layer_0/angular_velocity = 0.0 8:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, 5.875, -8, 5.875) +8:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:20/0/physics_layer_1/angular_velocity = 0.0 9:20/0 = 0 9:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:20/0/physics_layer_0/angular_velocity = 0.0 9:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, 5.875, -8, 5.875) +9:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:20/0/physics_layer_1/angular_velocity = 0.0 10:20/0 = 0 10:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:20/0/physics_layer_0/angular_velocity = 0.0 10:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, 5.875, -8, 5.875) +10:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:20/0/physics_layer_1/angular_velocity = 0.0 11:20/0 = 0 11:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:20/0/physics_layer_0/angular_velocity = 0.0 11:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 5.625, 8, 3.875, 6, -8, 6) +11:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:20/0/physics_layer_1/angular_velocity = 0.0 12:20/0 = 0 12:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:20/0/physics_layer_0/angular_velocity = 0.0 +12:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:20/0/physics_layer_1/angular_velocity = 0.0 13:20/0 = 0 13:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:20/0/physics_layer_0/angular_velocity = 0.0 +13:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:20/0/physics_layer_1/angular_velocity = 0.0 14:20/0 = 0 14:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:20/0/physics_layer_0/angular_velocity = 0.0 +14:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:20/0/physics_layer_1/angular_velocity = 0.0 15:20/0 = 0 15:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:20/0/physics_layer_0/angular_velocity = 0.0 +15:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:20/0/physics_layer_1/angular_velocity = 0.0 16:20/0 = 0 16:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:20/0/physics_layer_0/angular_velocity = 0.0 +16:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:20/0/physics_layer_1/angular_velocity = 0.0 17:20/0 = 0 17:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:20/0/physics_layer_0/angular_velocity = 0.0 +17:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:20/0/physics_layer_1/angular_velocity = 0.0 18:20/0 = 0 18:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:20/0/physics_layer_0/angular_velocity = 0.0 +18:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:20/0/physics_layer_1/angular_velocity = 0.0 19:20/0 = 0 19:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:20/0/physics_layer_0/angular_velocity = 0.0 +19:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:20/0/physics_layer_1/angular_velocity = 0.0 20:20/0 = 0 20:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:20/0/physics_layer_0/angular_velocity = 0.0 +20:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:20/0/physics_layer_1/angular_velocity = 0.0 21:20/0 = 0 21:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:20/0/physics_layer_0/angular_velocity = 0.0 +21:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:20/0/physics_layer_1/angular_velocity = 0.0 26:20/0 = 0 26:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:20/0/physics_layer_0/angular_velocity = 0.0 +26:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:20/0/physics_layer_1/angular_velocity = 0.0 27:20/0 = 0 27:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:20/0/physics_layer_0/angular_velocity = 0.0 +27:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:20/0/physics_layer_1/angular_velocity = 0.0 28:20/0 = 0 28:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:20/0/physics_layer_0/angular_velocity = 0.0 +28:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:20/0/physics_layer_1/angular_velocity = 0.0 29:20/0 = 0 29:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:20/0/physics_layer_0/angular_velocity = 0.0 +29:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:20/0/physics_layer_1/angular_velocity = 0.0 30:20/0 = 0 30:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:20/0/physics_layer_0/angular_velocity = 0.0 +30:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:20/0/physics_layer_1/angular_velocity = 0.0 31:20/0 = 0 31:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:20/0/physics_layer_0/angular_velocity = 0.0 +31:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:20/0/physics_layer_1/angular_velocity = 0.0 32:20/0 = 0 32:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:20/0/physics_layer_0/angular_velocity = 0.0 +32:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:20/0/physics_layer_1/angular_velocity = 0.0 33:20/0 = 0 33:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:20/0/physics_layer_0/angular_velocity = 0.0 +33:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:20/0/physics_layer_1/angular_velocity = 0.0 34:20/0 = 0 34:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:20/0/physics_layer_0/angular_velocity = 0.0 +34:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:20/0/physics_layer_1/angular_velocity = 0.0 35:20/0 = 0 35:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:20/0/physics_layer_0/angular_velocity = 0.0 +35:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:20/0/physics_layer_1/angular_velocity = 0.0 36:20/0 = 0 36:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:20/0/physics_layer_0/angular_velocity = 0.0 +36:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:20/0/physics_layer_1/angular_velocity = 0.0 37:20/0 = 0 37:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:20/0/physics_layer_0/angular_velocity = 0.0 +37:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:20/0/physics_layer_1/angular_velocity = 0.0 38:20/0 = 0 38:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:20/0/physics_layer_0/angular_velocity = 0.0 +38:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:20/0/physics_layer_1/angular_velocity = 0.0 39:20/0 = 0 39:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:20/0/physics_layer_0/angular_velocity = 0.0 +39:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:20/0/physics_layer_1/angular_velocity = 0.0 40:20/0 = 0 40:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:20/0/physics_layer_0/angular_velocity = 0.0 +40:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:20/0/physics_layer_1/angular_velocity = 0.0 41:20/0 = 0 41:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:20/0/physics_layer_0/angular_velocity = 0.0 +41:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:20/0/physics_layer_1/angular_velocity = 0.0 42:20/0 = 0 42:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:20/0/physics_layer_0/angular_velocity = 0.0 +42:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:20/0/physics_layer_1/angular_velocity = 0.0 43:20/0 = 0 43:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:20/0/physics_layer_0/angular_velocity = 0.0 +43:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:20/0/physics_layer_1/angular_velocity = 0.0 44:20/0 = 0 44:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:20/0/physics_layer_0/angular_velocity = 0.0 +44:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:20/0/physics_layer_1/angular_velocity = 0.0 0:21/0 = 0 0:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:21/0/physics_layer_0/angular_velocity = 0.0 +0:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:21/0/physics_layer_1/angular_velocity = 0.0 1:21/0 = 0 1:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:21/0/physics_layer_0/angular_velocity = 0.0 +1:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:21/0/physics_layer_1/angular_velocity = 0.0 2:21/0 = 0 2:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:21/0/physics_layer_0/angular_velocity = 0.0 +2:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:21/0/physics_layer_1/angular_velocity = 0.0 3:21/0 = 0 3:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:21/0/physics_layer_0/angular_velocity = 0.0 +3:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:21/0/physics_layer_1/angular_velocity = 0.0 4:21/0 = 0 4:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:21/0/physics_layer_0/angular_velocity = 0.0 +4:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:21/0/physics_layer_1/angular_velocity = 0.0 5:21/0 = 0 5:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:21/0/physics_layer_0/angular_velocity = 0.0 +5:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:21/0/physics_layer_1/angular_velocity = 0.0 6:21/0 = 0 6:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:21/0/physics_layer_0/angular_velocity = 0.0 +6:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:21/0/physics_layer_1/angular_velocity = 0.0 7:21/0 = 0 7:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:21/0/physics_layer_0/angular_velocity = 0.0 7:21/0/physics_layer_0/polygon_0/points = PackedVector2Array(-5.75, -8, -5.875, 8, 8, 8, 8, -8) +7:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:21/0/physics_layer_1/angular_velocity = 0.0 8:21/0 = 0 8:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:21/0/physics_layer_0/angular_velocity = 0.0 8:21/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) +8:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:21/0/physics_layer_1/angular_velocity = 0.0 9:21/0 = 0 9:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:21/0/physics_layer_0/angular_velocity = 0.0 9:21/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) +9:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:21/0/physics_layer_1/angular_velocity = 0.0 10:21/0 = 0 10:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:21/0/physics_layer_0/angular_velocity = 0.0 10:21/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) +10:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:21/0/physics_layer_1/angular_velocity = 0.0 11:21/0 = 0 11:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:21/0/physics_layer_0/angular_velocity = 0.0 11:21/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 6, 8, 5.75, -8) +11:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:21/0/physics_layer_1/angular_velocity = 0.0 12:21/0 = 0 12:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:21/0/physics_layer_0/angular_velocity = 0.0 +12:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:21/0/physics_layer_1/angular_velocity = 0.0 13:21/0 = 0 13:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:21/0/physics_layer_0/angular_velocity = 0.0 +13:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:21/0/physics_layer_1/angular_velocity = 0.0 14:21/0 = 0 14:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:21/0/physics_layer_0/angular_velocity = 0.0 +14:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:21/0/physics_layer_1/angular_velocity = 0.0 15:21/0 = 0 15:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:21/0/physics_layer_0/angular_velocity = 0.0 +15:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:21/0/physics_layer_1/angular_velocity = 0.0 16:21/0 = 0 16:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:21/0/physics_layer_0/angular_velocity = 0.0 +16:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:21/0/physics_layer_1/angular_velocity = 0.0 17:21/0 = 0 17:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:21/0/physics_layer_0/angular_velocity = 0.0 +17:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:21/0/physics_layer_1/angular_velocity = 0.0 18:21/0 = 0 18:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:21/0/physics_layer_0/angular_velocity = 0.0 +18:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:21/0/physics_layer_1/angular_velocity = 0.0 19:21/0 = 0 19:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:21/0/physics_layer_0/angular_velocity = 0.0 +19:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:21/0/physics_layer_1/angular_velocity = 0.0 20:21/0 = 0 20:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:21/0/physics_layer_0/angular_velocity = 0.0 +20:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:21/0/physics_layer_1/angular_velocity = 0.0 21:21/0 = 0 21:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:21/0/physics_layer_0/angular_velocity = 0.0 +21:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:21/0/physics_layer_1/angular_velocity = 0.0 26:21/0 = 0 26:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:21/0/physics_layer_0/angular_velocity = 0.0 +26:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:21/0/physics_layer_1/angular_velocity = 0.0 27:21/0 = 0 27:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:21/0/physics_layer_0/angular_velocity = 0.0 +27:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:21/0/physics_layer_1/angular_velocity = 0.0 28:21/0 = 0 28:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:21/0/physics_layer_0/angular_velocity = 0.0 +28:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:21/0/physics_layer_1/angular_velocity = 0.0 29:21/0 = 0 29:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:21/0/physics_layer_0/angular_velocity = 0.0 +29:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:21/0/physics_layer_1/angular_velocity = 0.0 30:21/0 = 0 30:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:21/0/physics_layer_0/angular_velocity = 0.0 +30:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:21/0/physics_layer_1/angular_velocity = 0.0 31:21/0 = 0 31:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:21/0/physics_layer_0/angular_velocity = 0.0 +31:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:21/0/physics_layer_1/angular_velocity = 0.0 32:21/0 = 0 32:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:21/0/physics_layer_0/angular_velocity = 0.0 +32:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:21/0/physics_layer_1/angular_velocity = 0.0 33:21/0 = 0 33:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:21/0/physics_layer_0/angular_velocity = 0.0 +33:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:21/0/physics_layer_1/angular_velocity = 0.0 34:21/0 = 0 34:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:21/0/physics_layer_0/angular_velocity = 0.0 +34:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:21/0/physics_layer_1/angular_velocity = 0.0 35:21/0 = 0 35:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:21/0/physics_layer_0/angular_velocity = 0.0 +35:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:21/0/physics_layer_1/angular_velocity = 0.0 36:21/0 = 0 36:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:21/0/physics_layer_0/angular_velocity = 0.0 +36:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:21/0/physics_layer_1/angular_velocity = 0.0 37:21/0 = 0 37:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:21/0/physics_layer_0/angular_velocity = 0.0 +37:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:21/0/physics_layer_1/angular_velocity = 0.0 38:21/0 = 0 38:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:21/0/physics_layer_0/angular_velocity = 0.0 +38:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:21/0/physics_layer_1/angular_velocity = 0.0 39:21/0 = 0 39:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:21/0/physics_layer_0/angular_velocity = 0.0 +39:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:21/0/physics_layer_1/angular_velocity = 0.0 40:21/0 = 0 40:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:21/0/physics_layer_0/angular_velocity = 0.0 +40:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:21/0/physics_layer_1/angular_velocity = 0.0 41:21/0 = 0 41:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:21/0/physics_layer_0/angular_velocity = 0.0 +41:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:21/0/physics_layer_1/angular_velocity = 0.0 42:21/0 = 0 42:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:21/0/physics_layer_0/angular_velocity = 0.0 +42:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:21/0/physics_layer_1/angular_velocity = 0.0 43:21/0 = 0 43:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:21/0/physics_layer_0/angular_velocity = 0.0 +43:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:21/0/physics_layer_1/angular_velocity = 0.0 44:21/0 = 0 44:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:21/0/physics_layer_0/angular_velocity = 0.0 +44:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:21/0/physics_layer_1/angular_velocity = 0.0 0:22/0 = 0 0:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:22/0/physics_layer_0/angular_velocity = 0.0 +0:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:22/0/physics_layer_1/angular_velocity = 0.0 1:22/0 = 0 1:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:22/0/physics_layer_0/angular_velocity = 0.0 +1:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:22/0/physics_layer_1/angular_velocity = 0.0 2:22/0 = 0 2:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:22/0/physics_layer_0/angular_velocity = 0.0 +2:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:22/0/physics_layer_1/angular_velocity = 0.0 3:22/0 = 0 3:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:22/0/physics_layer_0/angular_velocity = 0.0 +3:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:22/0/physics_layer_1/angular_velocity = 0.0 4:22/0 = 0 4:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:22/0/physics_layer_0/angular_velocity = 0.0 +4:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:22/0/physics_layer_1/angular_velocity = 0.0 5:22/0 = 0 5:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:22/0/physics_layer_0/angular_velocity = 0.0 +5:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:22/0/physics_layer_1/angular_velocity = 0.0 6:22/0 = 0 6:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:22/0/physics_layer_0/angular_velocity = 0.0 +6:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:22/0/physics_layer_1/angular_velocity = 0.0 7:22/0 = 0 7:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:22/0/physics_layer_0/angular_velocity = 0.0 7:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(-5.75, -8, -5.875, 8, 8, 8, 8, -8) +7:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:22/0/physics_layer_1/angular_velocity = 0.0 8:22/0 = 0 8:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:22/0/physics_layer_0/angular_velocity = 0.0 8:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) +8:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:22/0/physics_layer_1/angular_velocity = 0.0 9:22/0 = 0 9:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:22/0/physics_layer_0/angular_velocity = 0.0 9:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) +9:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:22/0/physics_layer_1/angular_velocity = 0.0 10:22/0 = 0 10:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:22/0/physics_layer_0/angular_velocity = 0.0 10:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) +10:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:22/0/physics_layer_1/angular_velocity = 0.0 11:22/0 = 0 11:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:22/0/physics_layer_0/angular_velocity = 0.0 11:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 6, 8, 5.75, -8) +11:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:22/0/physics_layer_1/angular_velocity = 0.0 12:22/0 = 0 12:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:22/0/physics_layer_0/angular_velocity = 0.0 +12:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:22/0/physics_layer_1/angular_velocity = 0.0 13:22/0 = 0 13:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:22/0/physics_layer_0/angular_velocity = 0.0 +13:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:22/0/physics_layer_1/angular_velocity = 0.0 14:22/0 = 0 14:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:22/0/physics_layer_0/angular_velocity = 0.0 +14:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:22/0/physics_layer_1/angular_velocity = 0.0 15:22/0 = 0 15:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:22/0/physics_layer_0/angular_velocity = 0.0 +15:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:22/0/physics_layer_1/angular_velocity = 0.0 16:22/0 = 0 16:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:22/0/physics_layer_0/angular_velocity = 0.0 +16:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:22/0/physics_layer_1/angular_velocity = 0.0 17:22/0 = 0 17:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:22/0/physics_layer_0/angular_velocity = 0.0 +17:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:22/0/physics_layer_1/angular_velocity = 0.0 18:22/0 = 0 18:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:22/0/physics_layer_0/angular_velocity = 0.0 +18:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:22/0/physics_layer_1/angular_velocity = 0.0 19:22/0 = 0 19:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:22/0/physics_layer_0/angular_velocity = 0.0 +19:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:22/0/physics_layer_1/angular_velocity = 0.0 20:22/0 = 0 20:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:22/0/physics_layer_0/angular_velocity = 0.0 +20:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:22/0/physics_layer_1/angular_velocity = 0.0 21:22/0 = 0 21:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:22/0/physics_layer_0/angular_velocity = 0.0 +21:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:22/0/physics_layer_1/angular_velocity = 0.0 26:22/0 = 0 26:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:22/0/physics_layer_0/angular_velocity = 0.0 +26:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:22/0/physics_layer_1/angular_velocity = 0.0 27:22/0 = 0 27:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:22/0/physics_layer_0/angular_velocity = 0.0 +27:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:22/0/physics_layer_1/angular_velocity = 0.0 28:22/0 = 0 28:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:22/0/physics_layer_0/angular_velocity = 0.0 +28:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:22/0/physics_layer_1/angular_velocity = 0.0 29:22/0 = 0 29:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:22/0/physics_layer_0/angular_velocity = 0.0 +29:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:22/0/physics_layer_1/angular_velocity = 0.0 30:22/0 = 0 30:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:22/0/physics_layer_0/angular_velocity = 0.0 +30:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:22/0/physics_layer_1/angular_velocity = 0.0 31:22/0 = 0 31:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:22/0/physics_layer_0/angular_velocity = 0.0 +31:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:22/0/physics_layer_1/angular_velocity = 0.0 32:22/0 = 0 32:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:22/0/physics_layer_0/angular_velocity = 0.0 +32:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:22/0/physics_layer_1/angular_velocity = 0.0 33:22/0 = 0 33:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:22/0/physics_layer_0/angular_velocity = 0.0 +33:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:22/0/physics_layer_1/angular_velocity = 0.0 34:22/0 = 0 34:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:22/0/physics_layer_0/angular_velocity = 0.0 +34:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:22/0/physics_layer_1/angular_velocity = 0.0 35:22/0 = 0 35:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:22/0/physics_layer_0/angular_velocity = 0.0 +35:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:22/0/physics_layer_1/angular_velocity = 0.0 36:22/0 = 0 36:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:22/0/physics_layer_0/angular_velocity = 0.0 +36:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:22/0/physics_layer_1/angular_velocity = 0.0 37:22/0 = 0 37:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:22/0/physics_layer_0/angular_velocity = 0.0 +37:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:22/0/physics_layer_1/angular_velocity = 0.0 38:22/0 = 0 38:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:22/0/physics_layer_0/angular_velocity = 0.0 +38:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:22/0/physics_layer_1/angular_velocity = 0.0 39:22/0 = 0 39:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:22/0/physics_layer_0/angular_velocity = 0.0 +39:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:22/0/physics_layer_1/angular_velocity = 0.0 40:22/0 = 0 40:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:22/0/physics_layer_0/angular_velocity = 0.0 +40:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:22/0/physics_layer_1/angular_velocity = 0.0 41:22/0 = 0 41:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:22/0/physics_layer_0/angular_velocity = 0.0 +41:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:22/0/physics_layer_1/angular_velocity = 0.0 42:22/0 = 0 42:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:22/0/physics_layer_0/angular_velocity = 0.0 +42:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:22/0/physics_layer_1/angular_velocity = 0.0 43:22/0 = 0 43:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:22/0/physics_layer_0/angular_velocity = 0.0 +43:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:22/0/physics_layer_1/angular_velocity = 0.0 44:22/0 = 0 44:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:22/0/physics_layer_0/angular_velocity = 0.0 +44:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:22/0/physics_layer_1/angular_velocity = 0.0 0:23/0 = 0 0:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:23/0/physics_layer_0/angular_velocity = 0.0 +0:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:23/0/physics_layer_1/angular_velocity = 0.0 1:23/0 = 0 1:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:23/0/physics_layer_0/angular_velocity = 0.0 +1:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:23/0/physics_layer_1/angular_velocity = 0.0 2:23/0 = 0 2:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:23/0/physics_layer_0/angular_velocity = 0.0 +2:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:23/0/physics_layer_1/angular_velocity = 0.0 3:23/0 = 0 3:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:23/0/physics_layer_0/angular_velocity = 0.0 +3:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:23/0/physics_layer_1/angular_velocity = 0.0 4:23/0 = 0 4:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:23/0/physics_layer_0/angular_velocity = 0.0 +4:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:23/0/physics_layer_1/angular_velocity = 0.0 5:23/0 = 0 5:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:23/0/physics_layer_0/angular_velocity = 0.0 +5:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:23/0/physics_layer_1/angular_velocity = 0.0 6:23/0 = 0 6:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:23/0/physics_layer_0/angular_velocity = 0.0 +6:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:23/0/physics_layer_1/angular_velocity = 0.0 7:23/0 = 0 7:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:23/0/physics_layer_0/angular_velocity = 0.0 7:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-5.75, -8, -5.875, 8, 8, 8, 8, -8) +7:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:23/0/physics_layer_1/angular_velocity = 0.0 8:23/0 = 0 8:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:23/0/physics_layer_0/angular_velocity = 0.0 8:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) +8:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:23/0/physics_layer_1/angular_velocity = 0.0 9:23/0 = 0 9:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:23/0/physics_layer_0/angular_velocity = 0.0 9:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) +9:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:23/0/physics_layer_1/angular_velocity = 0.0 10:23/0 = 0 10:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:23/0/physics_layer_0/angular_velocity = 0.0 10:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) +10:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:23/0/physics_layer_1/angular_velocity = 0.0 11:23/0 = 0 11:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:23/0/physics_layer_0/angular_velocity = 0.0 11:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 6, 8, 5.75, -8) +11:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:23/0/physics_layer_1/angular_velocity = 0.0 12:23/0 = 0 12:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:23/0/physics_layer_0/angular_velocity = 0.0 +12:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:23/0/physics_layer_1/angular_velocity = 0.0 13:23/0 = 0 13:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:23/0/physics_layer_0/angular_velocity = 0.0 +13:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:23/0/physics_layer_1/angular_velocity = 0.0 14:23/0 = 0 14:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:23/0/physics_layer_0/angular_velocity = 0.0 +14:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:23/0/physics_layer_1/angular_velocity = 0.0 15:23/0 = 0 15:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:23/0/physics_layer_0/angular_velocity = 0.0 +15:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:23/0/physics_layer_1/angular_velocity = 0.0 16:23/0 = 0 16:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:23/0/physics_layer_0/angular_velocity = 0.0 +16:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:23/0/physics_layer_1/angular_velocity = 0.0 17:23/0 = 0 17:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:23/0/physics_layer_0/angular_velocity = 0.0 +17:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:23/0/physics_layer_1/angular_velocity = 0.0 18:23/0 = 0 18:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:23/0/physics_layer_0/angular_velocity = 0.0 +18:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:23/0/physics_layer_1/angular_velocity = 0.0 19:23/0 = 0 19:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:23/0/physics_layer_0/angular_velocity = 0.0 +19:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:23/0/physics_layer_1/angular_velocity = 0.0 20:23/0 = 0 20:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:23/0/physics_layer_0/angular_velocity = 0.0 +20:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:23/0/physics_layer_1/angular_velocity = 0.0 21:23/0 = 0 21:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:23/0/physics_layer_0/angular_velocity = 0.0 +21:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:23/0/physics_layer_1/angular_velocity = 0.0 26:23/0 = 0 26:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:23/0/physics_layer_0/angular_velocity = 0.0 +26:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:23/0/physics_layer_1/angular_velocity = 0.0 27:23/0 = 0 27:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:23/0/physics_layer_0/angular_velocity = 0.0 +27:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:23/0/physics_layer_1/angular_velocity = 0.0 28:23/0 = 0 28:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:23/0/physics_layer_0/angular_velocity = 0.0 +28:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:23/0/physics_layer_1/angular_velocity = 0.0 29:23/0 = 0 29:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:23/0/physics_layer_0/angular_velocity = 0.0 +29:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:23/0/physics_layer_1/angular_velocity = 0.0 30:23/0 = 0 30:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:23/0/physics_layer_0/angular_velocity = 0.0 +30:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:23/0/physics_layer_1/angular_velocity = 0.0 31:23/0 = 0 31:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:23/0/physics_layer_0/angular_velocity = 0.0 +31:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:23/0/physics_layer_1/angular_velocity = 0.0 32:23/0 = 0 32:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:23/0/physics_layer_0/angular_velocity = 0.0 +32:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:23/0/physics_layer_1/angular_velocity = 0.0 33:23/0 = 0 33:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:23/0/physics_layer_0/angular_velocity = 0.0 +33:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:23/0/physics_layer_1/angular_velocity = 0.0 34:23/0 = 0 34:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:23/0/physics_layer_0/angular_velocity = 0.0 +34:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:23/0/physics_layer_1/angular_velocity = 0.0 35:23/0 = 0 35:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:23/0/physics_layer_0/angular_velocity = 0.0 +35:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:23/0/physics_layer_1/angular_velocity = 0.0 36:23/0 = 0 36:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:23/0/physics_layer_0/angular_velocity = 0.0 +36:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:23/0/physics_layer_1/angular_velocity = 0.0 37:23/0 = 0 37:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:23/0/physics_layer_0/angular_velocity = 0.0 +37:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:23/0/physics_layer_1/angular_velocity = 0.0 38:23/0 = 0 38:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:23/0/physics_layer_0/angular_velocity = 0.0 +38:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:23/0/physics_layer_1/angular_velocity = 0.0 39:23/0 = 0 39:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:23/0/physics_layer_0/angular_velocity = 0.0 +39:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:23/0/physics_layer_1/angular_velocity = 0.0 40:23/0 = 0 40:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:23/0/physics_layer_0/angular_velocity = 0.0 +40:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:23/0/physics_layer_1/angular_velocity = 0.0 41:23/0 = 0 41:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:23/0/physics_layer_0/angular_velocity = 0.0 +41:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:23/0/physics_layer_1/angular_velocity = 0.0 42:23/0 = 0 42:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:23/0/physics_layer_0/angular_velocity = 0.0 +42:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:23/0/physics_layer_1/angular_velocity = 0.0 43:23/0 = 0 43:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:23/0/physics_layer_0/angular_velocity = 0.0 +43:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:23/0/physics_layer_1/angular_velocity = 0.0 44:23/0 = 0 44:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:23/0/physics_layer_0/angular_velocity = 0.0 +44:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:23/0/physics_layer_1/angular_velocity = 0.0 0:24/0 = 0 0:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:24/0/physics_layer_0/angular_velocity = 0.0 +0:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:24/0/physics_layer_1/angular_velocity = 0.0 1:24/0 = 0 1:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:24/0/physics_layer_0/angular_velocity = 0.0 +1:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:24/0/physics_layer_1/angular_velocity = 0.0 2:24/0 = 0 2:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:24/0/physics_layer_0/angular_velocity = 0.0 +2:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:24/0/physics_layer_1/angular_velocity = 0.0 3:24/0 = 0 3:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:24/0/physics_layer_0/angular_velocity = 0.0 +3:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:24/0/physics_layer_1/angular_velocity = 0.0 4:24/0 = 0 4:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:24/0/physics_layer_0/angular_velocity = 0.0 +4:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:24/0/physics_layer_1/angular_velocity = 0.0 5:24/0 = 0 5:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:24/0/physics_layer_0/angular_velocity = 0.0 +5:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:24/0/physics_layer_1/angular_velocity = 0.0 6:24/0 = 0 6:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:24/0/physics_layer_0/angular_velocity = 0.0 +6:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:24/0/physics_layer_1/angular_velocity = 0.0 7:24/0 = 0 7:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:24/0/physics_layer_0/angular_velocity = 0.0 7:24/0/physics_layer_0/polygon_0/points = PackedVector2Array(-2.375, -8, -2.375, 8, 8, 8, 8, -8) +7:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:24/0/physics_layer_1/angular_velocity = 0.0 8:24/0 = 0 8:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:24/0/physics_layer_0/angular_velocity = 0.0 8:24/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) +8:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:24/0/physics_layer_1/angular_velocity = 0.0 9:24/0 = 0 9:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:24/0/physics_layer_0/angular_velocity = 0.0 9:24/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) +9:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:24/0/physics_layer_1/angular_velocity = 0.0 10:24/0 = 0 10:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:24/0/physics_layer_0/angular_velocity = 0.0 +10:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:24/0/physics_layer_1/angular_velocity = 0.0 11:24/0 = 0 11:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:24/0/physics_layer_0/angular_velocity = 0.0 11:24/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 2, 8, 2, -8) +11:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:24/0/physics_layer_1/angular_velocity = 0.0 12:24/0 = 0 12:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:24/0/physics_layer_0/angular_velocity = 0.0 +12:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:24/0/physics_layer_1/angular_velocity = 0.0 13:24/0 = 0 13:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:24/0/physics_layer_0/angular_velocity = 0.0 +13:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:24/0/physics_layer_1/angular_velocity = 0.0 14:24/0 = 0 14:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:24/0/physics_layer_0/angular_velocity = 0.0 +14:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:24/0/physics_layer_1/angular_velocity = 0.0 15:24/0 = 0 15:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:24/0/physics_layer_0/angular_velocity = 0.0 +15:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:24/0/physics_layer_1/angular_velocity = 0.0 16:24/0 = 0 16:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:24/0/physics_layer_0/angular_velocity = 0.0 +16:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:24/0/physics_layer_1/angular_velocity = 0.0 17:24/0 = 0 17:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:24/0/physics_layer_0/angular_velocity = 0.0 +17:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:24/0/physics_layer_1/angular_velocity = 0.0 18:24/0 = 0 18:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:24/0/physics_layer_0/angular_velocity = 0.0 +18:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:24/0/physics_layer_1/angular_velocity = 0.0 19:24/0 = 0 19:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:24/0/physics_layer_0/angular_velocity = 0.0 +19:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:24/0/physics_layer_1/angular_velocity = 0.0 20:24/0 = 0 20:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:24/0/physics_layer_0/angular_velocity = 0.0 +20:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:24/0/physics_layer_1/angular_velocity = 0.0 21:24/0 = 0 21:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:24/0/physics_layer_0/angular_velocity = 0.0 +21:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:24/0/physics_layer_1/angular_velocity = 0.0 24:24/0 = 0 24:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:24/0/physics_layer_0/angular_velocity = 0.0 +24:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:24/0/physics_layer_1/angular_velocity = 0.0 25:24/0 = 0 25:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:24/0/physics_layer_0/angular_velocity = 0.0 +25:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:24/0/physics_layer_1/angular_velocity = 0.0 26:24/0 = 0 26:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:24/0/physics_layer_0/angular_velocity = 0.0 +26:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:24/0/physics_layer_1/angular_velocity = 0.0 27:24/0 = 0 27:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:24/0/physics_layer_0/angular_velocity = 0.0 +27:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:24/0/physics_layer_1/angular_velocity = 0.0 28:24/0 = 0 28:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:24/0/physics_layer_0/angular_velocity = 0.0 +28:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:24/0/physics_layer_1/angular_velocity = 0.0 29:24/0 = 0 29:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:24/0/physics_layer_0/angular_velocity = 0.0 +29:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:24/0/physics_layer_1/angular_velocity = 0.0 30:24/0 = 0 30:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:24/0/physics_layer_0/angular_velocity = 0.0 +30:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:24/0/physics_layer_1/angular_velocity = 0.0 31:24/0 = 0 31:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:24/0/physics_layer_0/angular_velocity = 0.0 +31:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:24/0/physics_layer_1/angular_velocity = 0.0 32:24/0 = 0 32:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:24/0/physics_layer_0/angular_velocity = 0.0 +32:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:24/0/physics_layer_1/angular_velocity = 0.0 33:24/0 = 0 33:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:24/0/physics_layer_0/angular_velocity = 0.0 +33:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:24/0/physics_layer_1/angular_velocity = 0.0 34:24/0 = 0 34:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:24/0/physics_layer_0/angular_velocity = 0.0 +34:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:24/0/physics_layer_1/angular_velocity = 0.0 35:24/0 = 0 35:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:24/0/physics_layer_0/angular_velocity = 0.0 +35:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:24/0/physics_layer_1/angular_velocity = 0.0 36:24/0 = 0 36:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:24/0/physics_layer_0/angular_velocity = 0.0 +36:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:24/0/physics_layer_1/angular_velocity = 0.0 37:24/0 = 0 37:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:24/0/physics_layer_0/angular_velocity = 0.0 +37:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:24/0/physics_layer_1/angular_velocity = 0.0 38:24/0 = 0 38:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:24/0/physics_layer_0/angular_velocity = 0.0 +38:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:24/0/physics_layer_1/angular_velocity = 0.0 39:24/0 = 0 39:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:24/0/physics_layer_0/angular_velocity = 0.0 +39:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:24/0/physics_layer_1/angular_velocity = 0.0 40:24/0 = 0 40:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:24/0/physics_layer_0/angular_velocity = 0.0 +40:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:24/0/physics_layer_1/angular_velocity = 0.0 41:24/0 = 0 41:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:24/0/physics_layer_0/angular_velocity = 0.0 +41:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:24/0/physics_layer_1/angular_velocity = 0.0 42:24/0 = 0 42:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:24/0/physics_layer_0/angular_velocity = 0.0 +42:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:24/0/physics_layer_1/angular_velocity = 0.0 43:24/0 = 0 43:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:24/0/physics_layer_0/angular_velocity = 0.0 +43:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:24/0/physics_layer_1/angular_velocity = 0.0 44:24/0 = 0 44:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:24/0/physics_layer_0/angular_velocity = 0.0 +44:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:24/0/physics_layer_1/angular_velocity = 0.0 0:25/0 = 0 0:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:25/0/physics_layer_0/angular_velocity = 0.0 +0:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:25/0/physics_layer_1/angular_velocity = 0.0 1:25/0 = 0 1:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:25/0/physics_layer_0/angular_velocity = 0.0 +1:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:25/0/physics_layer_1/angular_velocity = 0.0 2:25/0 = 0 2:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:25/0/physics_layer_0/angular_velocity = 0.0 +2:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:25/0/physics_layer_1/angular_velocity = 0.0 3:25/0 = 0 3:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:25/0/physics_layer_0/angular_velocity = 0.0 +3:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:25/0/physics_layer_1/angular_velocity = 0.0 4:25/0 = 0 4:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:25/0/physics_layer_0/angular_velocity = 0.0 +4:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:25/0/physics_layer_1/angular_velocity = 0.0 5:25/0 = 0 5:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:25/0/physics_layer_0/angular_velocity = 0.0 +5:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:25/0/physics_layer_1/angular_velocity = 0.0 6:25/0 = 0 6:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:25/0/physics_layer_0/angular_velocity = 0.0 +6:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:25/0/physics_layer_1/angular_velocity = 0.0 26:25/0 = 0 26:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:25/0/physics_layer_0/angular_velocity = 0.0 +26:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:25/0/physics_layer_1/angular_velocity = 0.0 27:25/0 = 0 27:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:25/0/physics_layer_0/angular_velocity = 0.0 +27:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:25/0/physics_layer_1/angular_velocity = 0.0 28:25/0 = 0 28:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:25/0/physics_layer_0/angular_velocity = 0.0 +28:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:25/0/physics_layer_1/angular_velocity = 0.0 29:25/0 = 0 29:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:25/0/physics_layer_0/angular_velocity = 0.0 +29:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:25/0/physics_layer_1/angular_velocity = 0.0 30:25/0 = 0 30:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:25/0/physics_layer_0/angular_velocity = 0.0 +30:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:25/0/physics_layer_1/angular_velocity = 0.0 31:25/0 = 0 31:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:25/0/physics_layer_0/angular_velocity = 0.0 +31:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:25/0/physics_layer_1/angular_velocity = 0.0 32:25/0 = 0 32:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:25/0/physics_layer_0/angular_velocity = 0.0 +32:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:25/0/physics_layer_1/angular_velocity = 0.0 33:25/0 = 0 33:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:25/0/physics_layer_0/angular_velocity = 0.0 +33:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:25/0/physics_layer_1/angular_velocity = 0.0 34:25/0 = 0 34:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:25/0/physics_layer_0/angular_velocity = 0.0 +34:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:25/0/physics_layer_1/angular_velocity = 0.0 35:25/0 = 0 35:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:25/0/physics_layer_0/angular_velocity = 0.0 +35:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:25/0/physics_layer_1/angular_velocity = 0.0 37:25/0 = 0 37:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:25/0/physics_layer_0/angular_velocity = 0.0 +37:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:25/0/physics_layer_1/angular_velocity = 0.0 38:25/0 = 0 38:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:25/0/physics_layer_0/angular_velocity = 0.0 +38:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:25/0/physics_layer_1/angular_velocity = 0.0 39:25/0 = 0 39:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:25/0/physics_layer_0/angular_velocity = 0.0 +39:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:25/0/physics_layer_1/angular_velocity = 0.0 40:25/0 = 0 40:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:25/0/physics_layer_0/angular_velocity = 0.0 +40:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:25/0/physics_layer_1/angular_velocity = 0.0 41:25/0 = 0 41:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:25/0/physics_layer_0/angular_velocity = 0.0 +41:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:25/0/physics_layer_1/angular_velocity = 0.0 42:25/0 = 0 42:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:25/0/physics_layer_0/angular_velocity = 0.0 +42:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:25/0/physics_layer_1/angular_velocity = 0.0 43:25/0 = 0 43:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:25/0/physics_layer_0/angular_velocity = 0.0 +43:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:25/0/physics_layer_1/angular_velocity = 0.0 0:26/0 = 0 0:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:26/0/physics_layer_0/angular_velocity = 0.0 +0:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:26/0/physics_layer_1/angular_velocity = 0.0 1:26/0 = 0 1:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:26/0/physics_layer_0/angular_velocity = 0.0 +1:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:26/0/physics_layer_1/angular_velocity = 0.0 2:26/0 = 0 2:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:26/0/physics_layer_0/angular_velocity = 0.0 +2:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:26/0/physics_layer_1/angular_velocity = 0.0 3:26/0 = 0 3:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:26/0/physics_layer_0/angular_velocity = 0.0 +3:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:26/0/physics_layer_1/angular_velocity = 0.0 4:26/0 = 0 4:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:26/0/physics_layer_0/angular_velocity = 0.0 +4:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:26/0/physics_layer_1/angular_velocity = 0.0 5:26/0 = 0 5:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:26/0/physics_layer_0/angular_velocity = 0.0 +5:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:26/0/physics_layer_1/angular_velocity = 0.0 6:26/0 = 0 6:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:26/0/physics_layer_0/angular_velocity = 0.0 +6:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:26/0/physics_layer_1/angular_velocity = 0.0 7:26/0 = 0 7:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:26/0/physics_layer_0/angular_velocity = 0.0 +7:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:26/0/physics_layer_1/angular_velocity = 0.0 8:26/0 = 0 8:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:26/0/physics_layer_0/angular_velocity = 0.0 +8:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:26/0/physics_layer_1/angular_velocity = 0.0 9:26/0 = 0 9:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:26/0/physics_layer_0/angular_velocity = 0.0 +9:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:26/0/physics_layer_1/angular_velocity = 0.0 10:26/0 = 0 10:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:26/0/physics_layer_0/angular_velocity = 0.0 +10:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:26/0/physics_layer_1/angular_velocity = 0.0 11:26/0 = 0 11:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:26/0/physics_layer_0/angular_velocity = 0.0 +11:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:26/0/physics_layer_1/angular_velocity = 0.0 13:26/0 = 0 13:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:26/0/physics_layer_0/angular_velocity = 0.0 +13:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:26/0/physics_layer_1/angular_velocity = 0.0 14:26/0 = 0 14:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:26/0/physics_layer_0/angular_velocity = 0.0 +14:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:26/0/physics_layer_1/angular_velocity = 0.0 15:26/0 = 0 15:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:26/0/physics_layer_0/angular_velocity = 0.0 +15:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:26/0/physics_layer_1/angular_velocity = 0.0 18:26/0 = 0 18:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:26/0/physics_layer_0/angular_velocity = 0.0 +18:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:26/0/physics_layer_1/angular_velocity = 0.0 19:26/0 = 0 19:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:26/0/physics_layer_0/angular_velocity = 0.0 +19:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:26/0/physics_layer_1/angular_velocity = 0.0 20:26/0 = 0 20:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:26/0/physics_layer_0/angular_velocity = 0.0 +20:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:26/0/physics_layer_1/angular_velocity = 0.0 26:26/0 = 0 26:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:26/0/physics_layer_0/angular_velocity = 0.0 +26:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:26/0/physics_layer_1/angular_velocity = 0.0 27:26/0 = 0 27:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:26/0/physics_layer_0/angular_velocity = 0.0 +27:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:26/0/physics_layer_1/angular_velocity = 0.0 28:26/0 = 0 28:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:26/0/physics_layer_0/angular_velocity = 0.0 +28:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:26/0/physics_layer_1/angular_velocity = 0.0 29:26/0 = 0 29:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:26/0/physics_layer_0/angular_velocity = 0.0 +29:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:26/0/physics_layer_1/angular_velocity = 0.0 30:26/0 = 0 30:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:26/0/physics_layer_0/angular_velocity = 0.0 +30:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:26/0/physics_layer_1/angular_velocity = 0.0 31:26/0 = 0 31:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:26/0/physics_layer_0/angular_velocity = 0.0 +31:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:26/0/physics_layer_1/angular_velocity = 0.0 32:26/0 = 0 32:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:26/0/physics_layer_0/angular_velocity = 0.0 +32:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:26/0/physics_layer_1/angular_velocity = 0.0 33:26/0 = 0 33:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:26/0/physics_layer_0/angular_velocity = 0.0 +33:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:26/0/physics_layer_1/angular_velocity = 0.0 34:26/0 = 0 34:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:26/0/physics_layer_0/angular_velocity = 0.0 +34:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:26/0/physics_layer_1/angular_velocity = 0.0 35:26/0 = 0 35:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:26/0/physics_layer_0/angular_velocity = 0.0 +35:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:26/0/physics_layer_1/angular_velocity = 0.0 38:26/0 = 0 38:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:26/0/physics_layer_0/angular_velocity = 0.0 +38:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:26/0/physics_layer_1/angular_velocity = 0.0 39:26/0 = 0 39:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:26/0/physics_layer_0/angular_velocity = 0.0 +39:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:26/0/physics_layer_1/angular_velocity = 0.0 40:26/0 = 0 40:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:26/0/physics_layer_0/angular_velocity = 0.0 +40:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:26/0/physics_layer_1/angular_velocity = 0.0 41:26/0 = 0 41:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:26/0/physics_layer_0/angular_velocity = 0.0 +41:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:26/0/physics_layer_1/angular_velocity = 0.0 42:26/0 = 0 42:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:26/0/physics_layer_0/angular_velocity = 0.0 +42:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:26/0/physics_layer_1/angular_velocity = 0.0 0:27/0 = 0 0:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:27/0/physics_layer_0/angular_velocity = 0.0 +0:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:27/0/physics_layer_1/angular_velocity = 0.0 1:27/0 = 0 1:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:27/0/physics_layer_0/angular_velocity = 0.0 +1:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:27/0/physics_layer_1/angular_velocity = 0.0 2:27/0 = 0 2:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:27/0/physics_layer_0/angular_velocity = 0.0 +2:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:27/0/physics_layer_1/angular_velocity = 0.0 3:27/0 = 0 3:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:27/0/physics_layer_0/angular_velocity = 0.0 +3:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:27/0/physics_layer_1/angular_velocity = 0.0 4:27/0 = 0 4:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:27/0/physics_layer_0/angular_velocity = 0.0 +4:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:27/0/physics_layer_1/angular_velocity = 0.0 5:27/0 = 0 5:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:27/0/physics_layer_0/angular_velocity = 0.0 +5:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:27/0/physics_layer_1/angular_velocity = 0.0 6:27/0 = 0 6:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:27/0/physics_layer_0/angular_velocity = 0.0 +6:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:27/0/physics_layer_1/angular_velocity = 0.0 7:27/0 = 0 7:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:27/0/physics_layer_0/angular_velocity = 0.0 +7:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:27/0/physics_layer_1/angular_velocity = 0.0 8:27/0 = 0 8:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:27/0/physics_layer_0/angular_velocity = 0.0 +8:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:27/0/physics_layer_1/angular_velocity = 0.0 9:27/0 = 0 9:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:27/0/physics_layer_0/angular_velocity = 0.0 +9:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:27/0/physics_layer_1/angular_velocity = 0.0 10:27/0 = 0 10:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:27/0/physics_layer_0/angular_velocity = 0.0 +10:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:27/0/physics_layer_1/angular_velocity = 0.0 11:27/0 = 0 11:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:27/0/physics_layer_0/angular_velocity = 0.0 +11:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:27/0/physics_layer_1/angular_velocity = 0.0 12:27/0 = 0 12:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:27/0/physics_layer_0/angular_velocity = 0.0 +12:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:27/0/physics_layer_1/angular_velocity = 0.0 13:27/0 = 0 13:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:27/0/physics_layer_0/angular_velocity = 0.0 +13:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:27/0/physics_layer_1/angular_velocity = 0.0 14:27/0 = 0 14:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:27/0/physics_layer_0/angular_velocity = 0.0 +14:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:27/0/physics_layer_1/angular_velocity = 0.0 15:27/0 = 0 15:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:27/0/physics_layer_0/angular_velocity = 0.0 +15:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:27/0/physics_layer_1/angular_velocity = 0.0 16:27/0 = 0 16:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:27/0/physics_layer_0/angular_velocity = 0.0 +16:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:27/0/physics_layer_1/angular_velocity = 0.0 17:27/0 = 0 17:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:27/0/physics_layer_0/angular_velocity = 0.0 +17:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:27/0/physics_layer_1/angular_velocity = 0.0 18:27/0 = 0 18:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:27/0/physics_layer_0/angular_velocity = 0.0 +18:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:27/0/physics_layer_1/angular_velocity = 0.0 19:27/0 = 0 19:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:27/0/physics_layer_0/angular_velocity = 0.0 +19:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:27/0/physics_layer_1/angular_velocity = 0.0 20:27/0 = 0 20:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:27/0/physics_layer_0/angular_velocity = 0.0 +20:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:27/0/physics_layer_1/angular_velocity = 0.0 21:27/0 = 0 21:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:27/0/physics_layer_0/angular_velocity = 0.0 +21:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:27/0/physics_layer_1/angular_velocity = 0.0 26:27/0 = 0 26:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:27/0/physics_layer_0/angular_velocity = 0.0 +26:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:27/0/physics_layer_1/angular_velocity = 0.0 27:27/0 = 0 27:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:27/0/physics_layer_0/angular_velocity = 0.0 +27:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:27/0/physics_layer_1/angular_velocity = 0.0 28:27/0 = 0 28:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:27/0/physics_layer_0/angular_velocity = 0.0 +28:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:27/0/physics_layer_1/angular_velocity = 0.0 29:27/0 = 0 29:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:27/0/physics_layer_0/angular_velocity = 0.0 +29:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:27/0/physics_layer_1/angular_velocity = 0.0 30:27/0 = 0 30:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:27/0/physics_layer_0/angular_velocity = 0.0 +30:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:27/0/physics_layer_1/angular_velocity = 0.0 31:27/0 = 0 31:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:27/0/physics_layer_0/angular_velocity = 0.0 +31:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:27/0/physics_layer_1/angular_velocity = 0.0 32:27/0 = 0 32:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:27/0/physics_layer_0/angular_velocity = 0.0 +32:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:27/0/physics_layer_1/angular_velocity = 0.0 33:27/0 = 0 33:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:27/0/physics_layer_0/angular_velocity = 0.0 +33:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:27/0/physics_layer_1/angular_velocity = 0.0 35:27/0 = 0 35:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:27/0/physics_layer_0/angular_velocity = 0.0 +35:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:27/0/physics_layer_1/angular_velocity = 0.0 0:28/0 = 0 0:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:28/0/physics_layer_0/angular_velocity = 0.0 +0:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:28/0/physics_layer_1/angular_velocity = 0.0 1:28/0 = 0 1:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:28/0/physics_layer_0/angular_velocity = 0.0 +1:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:28/0/physics_layer_1/angular_velocity = 0.0 2:28/0 = 0 2:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:28/0/physics_layer_0/angular_velocity = 0.0 +2:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:28/0/physics_layer_1/angular_velocity = 0.0 3:28/0 = 0 3:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:28/0/physics_layer_0/angular_velocity = 0.0 +3:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:28/0/physics_layer_1/angular_velocity = 0.0 4:28/0 = 0 4:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:28/0/physics_layer_0/angular_velocity = 0.0 +4:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:28/0/physics_layer_1/angular_velocity = 0.0 5:28/0 = 0 5:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:28/0/physics_layer_0/angular_velocity = 0.0 +5:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:28/0/physics_layer_1/angular_velocity = 0.0 6:28/0 = 0 6:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:28/0/physics_layer_0/angular_velocity = 0.0 +6:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:28/0/physics_layer_1/angular_velocity = 0.0 7:28/0 = 0 7:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:28/0/physics_layer_0/angular_velocity = 0.0 +7:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:28/0/physics_layer_1/angular_velocity = 0.0 8:28/0 = 0 8:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:28/0/physics_layer_0/angular_velocity = 0.0 +8:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:28/0/physics_layer_1/angular_velocity = 0.0 9:28/0 = 0 9:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:28/0/physics_layer_0/angular_velocity = 0.0 +9:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:28/0/physics_layer_1/angular_velocity = 0.0 10:28/0 = 0 10:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:28/0/physics_layer_0/angular_velocity = 0.0 +10:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:28/0/physics_layer_1/angular_velocity = 0.0 11:28/0 = 0 11:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:28/0/physics_layer_0/angular_velocity = 0.0 +11:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:28/0/physics_layer_1/angular_velocity = 0.0 12:28/0 = 0 12:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:28/0/physics_layer_0/angular_velocity = 0.0 +12:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:28/0/physics_layer_1/angular_velocity = 0.0 13:28/0 = 0 13:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:28/0/physics_layer_0/angular_velocity = 0.0 +13:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:28/0/physics_layer_1/angular_velocity = 0.0 14:28/0 = 0 14:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:28/0/physics_layer_0/angular_velocity = 0.0 +14:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:28/0/physics_layer_1/angular_velocity = 0.0 15:28/0 = 0 15:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:28/0/physics_layer_0/angular_velocity = 0.0 +15:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:28/0/physics_layer_1/angular_velocity = 0.0 16:28/0 = 0 16:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:28/0/physics_layer_0/angular_velocity = 0.0 +16:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:28/0/physics_layer_1/angular_velocity = 0.0 17:28/0 = 0 17:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:28/0/physics_layer_0/angular_velocity = 0.0 +17:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:28/0/physics_layer_1/angular_velocity = 0.0 18:28/0 = 0 18:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:28/0/physics_layer_0/angular_velocity = 0.0 +18:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:28/0/physics_layer_1/angular_velocity = 0.0 19:28/0 = 0 19:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:28/0/physics_layer_0/angular_velocity = 0.0 +19:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:28/0/physics_layer_1/angular_velocity = 0.0 20:28/0 = 0 20:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:28/0/physics_layer_0/angular_velocity = 0.0 +20:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:28/0/physics_layer_1/angular_velocity = 0.0 21:28/0 = 0 21:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:28/0/physics_layer_0/angular_velocity = 0.0 +21:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:28/0/physics_layer_1/angular_velocity = 0.0 26:28/0 = 0 26:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:28/0/physics_layer_0/angular_velocity = 0.0 +26:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:28/0/physics_layer_1/angular_velocity = 0.0 27:28/0 = 0 27:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:28/0/physics_layer_0/angular_velocity = 0.0 +27:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:28/0/physics_layer_1/angular_velocity = 0.0 28:28/0 = 0 28:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:28/0/physics_layer_0/angular_velocity = 0.0 +28:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:28/0/physics_layer_1/angular_velocity = 0.0 31:28/0 = 0 31:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:28/0/physics_layer_0/angular_velocity = 0.0 +31:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:28/0/physics_layer_1/angular_velocity = 0.0 32:28/0 = 0 32:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:28/0/physics_layer_0/angular_velocity = 0.0 +32:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:28/0/physics_layer_1/angular_velocity = 0.0 33:28/0 = 0 33:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:28/0/physics_layer_0/angular_velocity = 0.0 +33:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:28/0/physics_layer_1/angular_velocity = 0.0 35:28/0 = 0 35:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:28/0/physics_layer_0/angular_velocity = 0.0 +35:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:28/0/physics_layer_1/angular_velocity = 0.0 37:28/0 = 0 37:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:28/0/physics_layer_0/angular_velocity = 0.0 +37:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:28/0/physics_layer_1/angular_velocity = 0.0 38:28/0 = 0 38:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:28/0/physics_layer_0/angular_velocity = 0.0 +38:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:28/0/physics_layer_1/angular_velocity = 0.0 39:28/0 = 0 39:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:28/0/physics_layer_0/angular_velocity = 0.0 +39:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:28/0/physics_layer_1/angular_velocity = 0.0 40:28/0 = 0 40:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:28/0/physics_layer_0/angular_velocity = 0.0 +40:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:28/0/physics_layer_1/angular_velocity = 0.0 41:28/0 = 0 41:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:28/0/physics_layer_0/angular_velocity = 0.0 +41:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:28/0/physics_layer_1/angular_velocity = 0.0 0:29/0 = 0 0:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:29/0/physics_layer_0/angular_velocity = 0.0 +0:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:29/0/physics_layer_1/angular_velocity = 0.0 1:29/0 = 0 1:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:29/0/physics_layer_0/angular_velocity = 0.0 +1:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:29/0/physics_layer_1/angular_velocity = 0.0 2:29/0 = 0 2:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:29/0/physics_layer_0/angular_velocity = 0.0 +2:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:29/0/physics_layer_1/angular_velocity = 0.0 3:29/0 = 0 3:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:29/0/physics_layer_0/angular_velocity = 0.0 +3:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:29/0/physics_layer_1/angular_velocity = 0.0 4:29/0 = 0 4:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:29/0/physics_layer_0/angular_velocity = 0.0 +4:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:29/0/physics_layer_1/angular_velocity = 0.0 5:29/0 = 0 5:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:29/0/physics_layer_0/angular_velocity = 0.0 +5:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:29/0/physics_layer_1/angular_velocity = 0.0 6:29/0 = 0 6:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:29/0/physics_layer_0/angular_velocity = 0.0 +6:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:29/0/physics_layer_1/angular_velocity = 0.0 7:29/0 = 0 7:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:29/0/physics_layer_0/angular_velocity = 0.0 +7:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:29/0/physics_layer_1/angular_velocity = 0.0 8:29/0 = 0 8:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:29/0/physics_layer_0/angular_velocity = 0.0 +8:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:29/0/physics_layer_1/angular_velocity = 0.0 9:29/0 = 0 9:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:29/0/physics_layer_0/angular_velocity = 0.0 +9:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:29/0/physics_layer_1/angular_velocity = 0.0 10:29/0 = 0 10:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:29/0/physics_layer_0/angular_velocity = 0.0 +10:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:29/0/physics_layer_1/angular_velocity = 0.0 11:29/0 = 0 11:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:29/0/physics_layer_0/angular_velocity = 0.0 +11:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:29/0/physics_layer_1/angular_velocity = 0.0 12:29/0 = 0 12:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:29/0/physics_layer_0/angular_velocity = 0.0 +12:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:29/0/physics_layer_1/angular_velocity = 0.0 13:29/0 = 0 13:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:29/0/physics_layer_0/angular_velocity = 0.0 +13:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:29/0/physics_layer_1/angular_velocity = 0.0 14:29/0 = 0 14:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:29/0/physics_layer_0/angular_velocity = 0.0 +14:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:29/0/physics_layer_1/angular_velocity = 0.0 15:29/0 = 0 15:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:29/0/physics_layer_0/angular_velocity = 0.0 +15:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:29/0/physics_layer_1/angular_velocity = 0.0 16:29/0 = 0 16:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:29/0/physics_layer_0/angular_velocity = 0.0 +16:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:29/0/physics_layer_1/angular_velocity = 0.0 17:29/0 = 0 17:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:29/0/physics_layer_0/angular_velocity = 0.0 +17:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:29/0/physics_layer_1/angular_velocity = 0.0 18:29/0 = 0 18:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:29/0/physics_layer_0/angular_velocity = 0.0 +18:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:29/0/physics_layer_1/angular_velocity = 0.0 19:29/0 = 0 19:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:29/0/physics_layer_0/angular_velocity = 0.0 +19:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:29/0/physics_layer_1/angular_velocity = 0.0 20:29/0 = 0 20:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:29/0/physics_layer_0/angular_velocity = 0.0 +20:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:29/0/physics_layer_1/angular_velocity = 0.0 21:29/0 = 0 21:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:29/0/physics_layer_0/angular_velocity = 0.0 +21:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:29/0/physics_layer_1/angular_velocity = 0.0 26:29/0 = 0 26:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:29/0/physics_layer_0/angular_velocity = 0.0 +26:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:29/0/physics_layer_1/angular_velocity = 0.0 27:29/0 = 0 27:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:29/0/physics_layer_0/angular_velocity = 0.0 +27:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:29/0/physics_layer_1/angular_velocity = 0.0 28:29/0 = 0 28:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:29/0/physics_layer_0/angular_velocity = 0.0 +28:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:29/0/physics_layer_1/angular_velocity = 0.0 29:29/0 = 0 29:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:29/0/physics_layer_0/angular_velocity = 0.0 +29:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:29/0/physics_layer_1/angular_velocity = 0.0 30:29/0 = 0 30:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:29/0/physics_layer_0/angular_velocity = 0.0 +30:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:29/0/physics_layer_1/angular_velocity = 0.0 31:29/0 = 0 31:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:29/0/physics_layer_0/angular_velocity = 0.0 +31:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:29/0/physics_layer_1/angular_velocity = 0.0 32:29/0 = 0 32:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:29/0/physics_layer_0/angular_velocity = 0.0 +32:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:29/0/physics_layer_1/angular_velocity = 0.0 33:29/0 = 0 33:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:29/0/physics_layer_0/angular_velocity = 0.0 +33:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:29/0/physics_layer_1/angular_velocity = 0.0 34:29/0 = 0 34:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:29/0/physics_layer_0/angular_velocity = 0.0 +34:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:29/0/physics_layer_1/angular_velocity = 0.0 35:29/0 = 0 35:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:29/0/physics_layer_0/angular_velocity = 0.0 +35:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:29/0/physics_layer_1/angular_velocity = 0.0 36:29/0 = 0 36:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:29/0/physics_layer_0/angular_velocity = 0.0 +36:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:29/0/physics_layer_1/angular_velocity = 0.0 37:29/0 = 0 37:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:29/0/physics_layer_0/angular_velocity = 0.0 +37:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:29/0/physics_layer_1/angular_velocity = 0.0 38:29/0 = 0 38:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:29/0/physics_layer_0/angular_velocity = 0.0 +38:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:29/0/physics_layer_1/angular_velocity = 0.0 39:29/0 = 0 39:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:29/0/physics_layer_0/angular_velocity = 0.0 +39:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:29/0/physics_layer_1/angular_velocity = 0.0 40:29/0 = 0 40:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:29/0/physics_layer_0/angular_velocity = 0.0 +40:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:29/0/physics_layer_1/angular_velocity = 0.0 41:29/0 = 0 41:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:29/0/physics_layer_0/angular_velocity = 0.0 +41:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:29/0/physics_layer_1/angular_velocity = 0.0 42:29/0 = 0 42:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:29/0/physics_layer_0/angular_velocity = 0.0 +42:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:29/0/physics_layer_1/angular_velocity = 0.0 0:30/0 = 0 0:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:30/0/physics_layer_0/angular_velocity = 0.0 +0:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:30/0/physics_layer_1/angular_velocity = 0.0 1:30/0 = 0 1:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:30/0/physics_layer_0/angular_velocity = 0.0 +1:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:30/0/physics_layer_1/angular_velocity = 0.0 2:30/0 = 0 2:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:30/0/physics_layer_0/angular_velocity = 0.0 +2:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:30/0/physics_layer_1/angular_velocity = 0.0 3:30/0 = 0 3:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:30/0/physics_layer_0/angular_velocity = 0.0 +3:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:30/0/physics_layer_1/angular_velocity = 0.0 4:30/0 = 0 4:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:30/0/physics_layer_0/angular_velocity = 0.0 +4:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:30/0/physics_layer_1/angular_velocity = 0.0 5:30/0 = 0 5:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:30/0/physics_layer_0/angular_velocity = 0.0 +5:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:30/0/physics_layer_1/angular_velocity = 0.0 6:30/0 = 0 6:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:30/0/physics_layer_0/angular_velocity = 0.0 +6:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:30/0/physics_layer_1/angular_velocity = 0.0 7:30/0 = 0 7:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:30/0/physics_layer_0/angular_velocity = 0.0 +7:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:30/0/physics_layer_1/angular_velocity = 0.0 8:30/0 = 0 8:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:30/0/physics_layer_0/angular_velocity = 0.0 +8:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:30/0/physics_layer_1/angular_velocity = 0.0 9:30/0 = 0 9:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:30/0/physics_layer_0/angular_velocity = 0.0 +9:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:30/0/physics_layer_1/angular_velocity = 0.0 10:30/0 = 0 10:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:30/0/physics_layer_0/angular_velocity = 0.0 +10:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:30/0/physics_layer_1/angular_velocity = 0.0 11:30/0 = 0 11:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:30/0/physics_layer_0/angular_velocity = 0.0 +11:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:30/0/physics_layer_1/angular_velocity = 0.0 12:30/0 = 0 12:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:30/0/physics_layer_0/angular_velocity = 0.0 +12:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:30/0/physics_layer_1/angular_velocity = 0.0 13:30/0 = 0 13:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:30/0/physics_layer_0/angular_velocity = 0.0 +13:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:30/0/physics_layer_1/angular_velocity = 0.0 14:30/0 = 0 14:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:30/0/physics_layer_0/angular_velocity = 0.0 +14:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:30/0/physics_layer_1/angular_velocity = 0.0 15:30/0 = 0 15:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:30/0/physics_layer_0/angular_velocity = 0.0 +15:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:30/0/physics_layer_1/angular_velocity = 0.0 16:30/0 = 0 16:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:30/0/physics_layer_0/angular_velocity = 0.0 +16:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:30/0/physics_layer_1/angular_velocity = 0.0 17:30/0 = 0 17:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:30/0/physics_layer_0/angular_velocity = 0.0 +17:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:30/0/physics_layer_1/angular_velocity = 0.0 18:30/0 = 0 18:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:30/0/physics_layer_0/angular_velocity = 0.0 +18:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:30/0/physics_layer_1/angular_velocity = 0.0 19:30/0 = 0 19:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:30/0/physics_layer_0/angular_velocity = 0.0 +19:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:30/0/physics_layer_1/angular_velocity = 0.0 20:30/0 = 0 20:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:30/0/physics_layer_0/angular_velocity = 0.0 +20:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:30/0/physics_layer_1/angular_velocity = 0.0 21:30/0 = 0 21:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:30/0/physics_layer_0/angular_velocity = 0.0 +21:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:30/0/physics_layer_1/angular_velocity = 0.0 35:30/0 = 0 35:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:30/0/physics_layer_0/angular_velocity = 0.0 +35:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:30/0/physics_layer_1/angular_velocity = 0.0 36:30/0 = 0 36:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:30/0/physics_layer_0/angular_velocity = 0.0 +36:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:30/0/physics_layer_1/angular_velocity = 0.0 37:30/0 = 0 37:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:30/0/physics_layer_0/angular_velocity = 0.0 +37:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:30/0/physics_layer_1/angular_velocity = 0.0 38:30/0 = 0 38:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:30/0/physics_layer_0/angular_velocity = 0.0 +38:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:30/0/physics_layer_1/angular_velocity = 0.0 39:30/0 = 0 39:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:30/0/physics_layer_0/angular_velocity = 0.0 +39:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:30/0/physics_layer_1/angular_velocity = 0.0 40:30/0 = 0 40:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:30/0/physics_layer_0/angular_velocity = 0.0 +40:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:30/0/physics_layer_1/angular_velocity = 0.0 41:30/0 = 0 41:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:30/0/physics_layer_0/angular_velocity = 0.0 +41:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:30/0/physics_layer_1/angular_velocity = 0.0 42:30/0 = 0 42:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:30/0/physics_layer_0/angular_velocity = 0.0 +42:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:30/0/physics_layer_1/angular_velocity = 0.0 0:31/0 = 0 0:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:31/0/physics_layer_0/angular_velocity = 0.0 +0:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:31/0/physics_layer_1/angular_velocity = 0.0 1:31/0 = 0 1:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:31/0/physics_layer_0/angular_velocity = 0.0 +1:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:31/0/physics_layer_1/angular_velocity = 0.0 2:31/0 = 0 2:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:31/0/physics_layer_0/angular_velocity = 0.0 +2:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:31/0/physics_layer_1/angular_velocity = 0.0 3:31/0 = 0 3:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:31/0/physics_layer_0/angular_velocity = 0.0 +3:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:31/0/physics_layer_1/angular_velocity = 0.0 4:31/0 = 0 4:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:31/0/physics_layer_0/angular_velocity = 0.0 +4:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:31/0/physics_layer_1/angular_velocity = 0.0 5:31/0 = 0 5:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:31/0/physics_layer_0/angular_velocity = 0.0 +5:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:31/0/physics_layer_1/angular_velocity = 0.0 6:31/0 = 0 6:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:31/0/physics_layer_0/angular_velocity = 0.0 +6:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:31/0/physics_layer_1/angular_velocity = 0.0 7:31/0 = 0 7:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:31/0/physics_layer_0/angular_velocity = 0.0 +7:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:31/0/physics_layer_1/angular_velocity = 0.0 8:31/0 = 0 8:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:31/0/physics_layer_0/angular_velocity = 0.0 +8:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:31/0/physics_layer_1/angular_velocity = 0.0 9:31/0 = 0 9:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:31/0/physics_layer_0/angular_velocity = 0.0 +9:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:31/0/physics_layer_1/angular_velocity = 0.0 11:31/0 = 0 11:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:31/0/physics_layer_0/angular_velocity = 0.0 +11:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:31/0/physics_layer_1/angular_velocity = 0.0 12:31/0 = 0 12:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:31/0/physics_layer_0/angular_velocity = 0.0 +12:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:31/0/physics_layer_1/angular_velocity = 0.0 13:31/0 = 0 13:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:31/0/physics_layer_0/angular_velocity = 0.0 +13:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:31/0/physics_layer_1/angular_velocity = 0.0 14:31/0 = 0 14:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:31/0/physics_layer_0/angular_velocity = 0.0 +14:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:31/0/physics_layer_1/angular_velocity = 0.0 15:31/0 = 0 15:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:31/0/physics_layer_0/angular_velocity = 0.0 +15:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:31/0/physics_layer_1/angular_velocity = 0.0 16:31/0 = 0 16:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:31/0/physics_layer_0/angular_velocity = 0.0 +16:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:31/0/physics_layer_1/angular_velocity = 0.0 17:31/0 = 0 17:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:31/0/physics_layer_0/angular_velocity = 0.0 +17:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:31/0/physics_layer_1/angular_velocity = 0.0 18:31/0 = 0 18:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:31/0/physics_layer_0/angular_velocity = 0.0 +18:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:31/0/physics_layer_1/angular_velocity = 0.0 19:31/0 = 0 19:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:31/0/physics_layer_0/angular_velocity = 0.0 +19:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:31/0/physics_layer_1/angular_velocity = 0.0 20:31/0 = 0 20:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:31/0/physics_layer_0/angular_velocity = 0.0 +20:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:31/0/physics_layer_1/angular_velocity = 0.0 21:31/0 = 0 21:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:31/0/physics_layer_0/angular_velocity = 0.0 +21:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:31/0/physics_layer_1/angular_velocity = 0.0 35:31/0 = 0 35:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:31/0/physics_layer_0/angular_velocity = 0.0 +35:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:31/0/physics_layer_1/angular_velocity = 0.0 36:31/0 = 0 36:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:31/0/physics_layer_0/angular_velocity = 0.0 +36:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:31/0/physics_layer_1/angular_velocity = 0.0 37:31/0 = 0 37:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:31/0/physics_layer_0/angular_velocity = 0.0 +37:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:31/0/physics_layer_1/angular_velocity = 0.0 38:31/0 = 0 38:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:31/0/physics_layer_0/angular_velocity = 0.0 +38:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:31/0/physics_layer_1/angular_velocity = 0.0 39:31/0 = 0 39:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:31/0/physics_layer_0/angular_velocity = 0.0 +39:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:31/0/physics_layer_1/angular_velocity = 0.0 40:31/0 = 0 40:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:31/0/physics_layer_0/angular_velocity = 0.0 +40:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:31/0/physics_layer_1/angular_velocity = 0.0 41:31/0 = 0 41:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:31/0/physics_layer_0/angular_velocity = 0.0 +41:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:31/0/physics_layer_1/angular_velocity = 0.0 42:31/0 = 0 42:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:31/0/physics_layer_0/angular_velocity = 0.0 +42:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:31/0/physics_layer_1/angular_velocity = 0.0 0:32/0 = 0 0:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:32/0/physics_layer_0/angular_velocity = 0.0 +0:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:32/0/physics_layer_1/angular_velocity = 0.0 1:32/0 = 0 1:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:32/0/physics_layer_0/angular_velocity = 0.0 +1:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:32/0/physics_layer_1/angular_velocity = 0.0 2:32/0 = 0 2:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:32/0/physics_layer_0/angular_velocity = 0.0 +2:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:32/0/physics_layer_1/angular_velocity = 0.0 3:32/0 = 0 3:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:32/0/physics_layer_0/angular_velocity = 0.0 +3:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:32/0/physics_layer_1/angular_velocity = 0.0 4:32/0 = 0 4:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:32/0/physics_layer_0/angular_velocity = 0.0 +4:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:32/0/physics_layer_1/angular_velocity = 0.0 5:32/0 = 0 5:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:32/0/physics_layer_0/angular_velocity = 0.0 +5:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:32/0/physics_layer_1/angular_velocity = 0.0 6:32/0 = 0 6:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:32/0/physics_layer_0/angular_velocity = 0.0 +6:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:32/0/physics_layer_1/angular_velocity = 0.0 12:32/0 = 0 12:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:32/0/physics_layer_0/angular_velocity = 0.0 +12:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:32/0/physics_layer_1/angular_velocity = 0.0 13:32/0 = 0 13:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:32/0/physics_layer_0/angular_velocity = 0.0 +13:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:32/0/physics_layer_1/angular_velocity = 0.0 14:32/0 = 0 14:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:32/0/physics_layer_0/angular_velocity = 0.0 +14:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:32/0/physics_layer_1/angular_velocity = 0.0 15:32/0 = 0 15:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:32/0/physics_layer_0/angular_velocity = 0.0 +15:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:32/0/physics_layer_1/angular_velocity = 0.0 16:32/0 = 0 16:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:32/0/physics_layer_0/angular_velocity = 0.0 +16:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:32/0/physics_layer_1/angular_velocity = 0.0 17:32/0 = 0 17:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:32/0/physics_layer_0/angular_velocity = 0.0 +17:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:32/0/physics_layer_1/angular_velocity = 0.0 18:32/0 = 0 18:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:32/0/physics_layer_0/angular_velocity = 0.0 +18:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:32/0/physics_layer_1/angular_velocity = 0.0 19:32/0 = 0 19:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:32/0/physics_layer_0/angular_velocity = 0.0 +19:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:32/0/physics_layer_1/angular_velocity = 0.0 20:32/0 = 0 20:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:32/0/physics_layer_0/angular_velocity = 0.0 +20:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:32/0/physics_layer_1/angular_velocity = 0.0 21:32/0 = 0 21:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:32/0/physics_layer_0/angular_velocity = 0.0 +21:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:32/0/physics_layer_1/angular_velocity = 0.0 35:32/0 = 0 35:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:32/0/physics_layer_0/angular_velocity = 0.0 +35:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:32/0/physics_layer_1/angular_velocity = 0.0 36:32/0 = 0 36:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:32/0/physics_layer_0/angular_velocity = 0.0 +36:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:32/0/physics_layer_1/angular_velocity = 0.0 37:32/0 = 0 37:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:32/0/physics_layer_0/angular_velocity = 0.0 +37:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:32/0/physics_layer_1/angular_velocity = 0.0 38:32/0 = 0 38:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:32/0/physics_layer_0/angular_velocity = 0.0 +38:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:32/0/physics_layer_1/angular_velocity = 0.0 39:32/0 = 0 39:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:32/0/physics_layer_0/angular_velocity = 0.0 +39:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:32/0/physics_layer_1/angular_velocity = 0.0 40:32/0 = 0 40:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:32/0/physics_layer_0/angular_velocity = 0.0 +40:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:32/0/physics_layer_1/angular_velocity = 0.0 41:32/0 = 0 41:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:32/0/physics_layer_0/angular_velocity = 0.0 +41:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:32/0/physics_layer_1/angular_velocity = 0.0 42:32/0 = 0 42:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:32/0/physics_layer_0/angular_velocity = 0.0 +42:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:32/0/physics_layer_1/angular_velocity = 0.0 0:33/0 = 0 0:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:33/0/physics_layer_0/angular_velocity = 0.0 +0:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:33/0/physics_layer_1/angular_velocity = 0.0 1:33/0 = 0 1:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:33/0/physics_layer_0/angular_velocity = 0.0 +1:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:33/0/physics_layer_1/angular_velocity = 0.0 2:33/0 = 0 2:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:33/0/physics_layer_0/angular_velocity = 0.0 +2:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:33/0/physics_layer_1/angular_velocity = 0.0 3:33/0 = 0 3:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:33/0/physics_layer_0/angular_velocity = 0.0 +3:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:33/0/physics_layer_1/angular_velocity = 0.0 4:33/0 = 0 4:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:33/0/physics_layer_0/angular_velocity = 0.0 +4:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:33/0/physics_layer_1/angular_velocity = 0.0 5:33/0 = 0 5:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:33/0/physics_layer_0/angular_velocity = 0.0 +5:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:33/0/physics_layer_1/angular_velocity = 0.0 6:33/0 = 0 6:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:33/0/physics_layer_0/angular_velocity = 0.0 +6:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:33/0/physics_layer_1/angular_velocity = 0.0 12:33/0 = 0 12:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:33/0/physics_layer_0/angular_velocity = 0.0 +12:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:33/0/physics_layer_1/angular_velocity = 0.0 13:33/0 = 0 13:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:33/0/physics_layer_0/angular_velocity = 0.0 +13:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:33/0/physics_layer_1/angular_velocity = 0.0 14:33/0 = 0 14:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:33/0/physics_layer_0/angular_velocity = 0.0 +14:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:33/0/physics_layer_1/angular_velocity = 0.0 15:33/0 = 0 15:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:33/0/physics_layer_0/angular_velocity = 0.0 +15:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:33/0/physics_layer_1/angular_velocity = 0.0 16:33/0 = 0 16:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:33/0/physics_layer_0/angular_velocity = 0.0 +16:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:33/0/physics_layer_1/angular_velocity = 0.0 17:33/0 = 0 17:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:33/0/physics_layer_0/angular_velocity = 0.0 +17:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:33/0/physics_layer_1/angular_velocity = 0.0 18:33/0 = 0 18:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:33/0/physics_layer_0/angular_velocity = 0.0 +18:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:33/0/physics_layer_1/angular_velocity = 0.0 19:33/0 = 0 19:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:33/0/physics_layer_0/angular_velocity = 0.0 +19:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:33/0/physics_layer_1/angular_velocity = 0.0 20:33/0 = 0 20:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:33/0/physics_layer_0/angular_velocity = 0.0 +20:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:33/0/physics_layer_1/angular_velocity = 0.0 21:33/0 = 0 21:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:33/0/physics_layer_0/angular_velocity = 0.0 +21:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:33/0/physics_layer_1/angular_velocity = 0.0 35:33/0 = 0 35:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:33/0/physics_layer_0/angular_velocity = 0.0 +35:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:33/0/physics_layer_1/angular_velocity = 0.0 36:33/0 = 0 36:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:33/0/physics_layer_0/angular_velocity = 0.0 +36:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:33/0/physics_layer_1/angular_velocity = 0.0 37:33/0 = 0 37:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:33/0/physics_layer_0/angular_velocity = 0.0 +37:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:33/0/physics_layer_1/angular_velocity = 0.0 38:33/0 = 0 38:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:33/0/physics_layer_0/angular_velocity = 0.0 +38:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:33/0/physics_layer_1/angular_velocity = 0.0 39:33/0 = 0 39:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:33/0/physics_layer_0/angular_velocity = 0.0 +39:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:33/0/physics_layer_1/angular_velocity = 0.0 40:33/0 = 0 40:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:33/0/physics_layer_0/angular_velocity = 0.0 +40:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:33/0/physics_layer_1/angular_velocity = 0.0 41:33/0 = 0 41:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:33/0/physics_layer_0/angular_velocity = 0.0 +41:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:33/0/physics_layer_1/angular_velocity = 0.0 42:33/0 = 0 42:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:33/0/physics_layer_0/angular_velocity = 0.0 +42:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:33/0/physics_layer_1/angular_velocity = 0.0 35:34/0 = 0 35:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:34/0/physics_layer_0/angular_velocity = 0.0 +35:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:34/0/physics_layer_1/angular_velocity = 0.0 36:34/0 = 0 36:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:34/0/physics_layer_0/angular_velocity = 0.0 +36:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:34/0/physics_layer_1/angular_velocity = 0.0 37:34/0 = 0 37:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:34/0/physics_layer_0/angular_velocity = 0.0 +37:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:34/0/physics_layer_1/angular_velocity = 0.0 38:34/0 = 0 38:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:34/0/physics_layer_0/angular_velocity = 0.0 +38:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:34/0/physics_layer_1/angular_velocity = 0.0 39:34/0 = 0 39:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:34/0/physics_layer_0/angular_velocity = 0.0 +39:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:34/0/physics_layer_1/angular_velocity = 0.0 40:34/0 = 0 40:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:34/0/physics_layer_0/angular_velocity = 0.0 +40:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:34/0/physics_layer_1/angular_velocity = 0.0 41:34/0 = 0 41:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:34/0/physics_layer_0/angular_velocity = 0.0 +41:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:34/0/physics_layer_1/angular_velocity = 0.0 42:34/0 = 0 42:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:34/0/physics_layer_0/angular_velocity = 0.0 +42:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:34/0/physics_layer_1/angular_velocity = 0.0 35:35/0 = 0 35:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:35/0/physics_layer_0/angular_velocity = 0.0 +35:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:35/0/physics_layer_1/angular_velocity = 0.0 36:35/0 = 0 36:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:35/0/physics_layer_0/angular_velocity = 0.0 +36:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:35/0/physics_layer_1/angular_velocity = 0.0 37:35/0 = 0 37:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:35/0/physics_layer_0/angular_velocity = 0.0 +37:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:35/0/physics_layer_1/angular_velocity = 0.0 38:35/0 = 0 38:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:35/0/physics_layer_0/angular_velocity = 0.0 +38:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:35/0/physics_layer_1/angular_velocity = 0.0 39:35/0 = 0 39:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:35/0/physics_layer_0/angular_velocity = 0.0 +39:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:35/0/physics_layer_1/angular_velocity = 0.0 40:35/0 = 0 40:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:35/0/physics_layer_0/angular_velocity = 0.0 +40:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:35/0/physics_layer_1/angular_velocity = 0.0 41:35/0 = 0 41:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:35/0/physics_layer_0/angular_velocity = 0.0 +41:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:35/0/physics_layer_1/angular_velocity = 0.0 42:35/0 = 0 42:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:35/0/physics_layer_0/angular_velocity = 0.0 +42:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:35/0/physics_layer_1/angular_velocity = 0.0 35:36/0 = 0 35:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:36/0/physics_layer_0/angular_velocity = 0.0 +35:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:36/0/physics_layer_1/angular_velocity = 0.0 36:36/0 = 0 36:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:36/0/physics_layer_0/angular_velocity = 0.0 +36:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:36/0/physics_layer_1/angular_velocity = 0.0 37:36/0 = 0 37:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:36/0/physics_layer_0/angular_velocity = 0.0 +37:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:36/0/physics_layer_1/angular_velocity = 0.0 38:36/0 = 0 38:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:36/0/physics_layer_0/angular_velocity = 0.0 +38:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:36/0/physics_layer_1/angular_velocity = 0.0 39:36/0 = 0 39:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:36/0/physics_layer_0/angular_velocity = 0.0 +39:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:36/0/physics_layer_1/angular_velocity = 0.0 40:36/0 = 0 40:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:36/0/physics_layer_0/angular_velocity = 0.0 +40:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:36/0/physics_layer_1/angular_velocity = 0.0 41:36/0 = 0 41:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:36/0/physics_layer_0/angular_velocity = 0.0 +41:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:36/0/physics_layer_1/angular_velocity = 0.0 42:36/0 = 0 42:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:36/0/physics_layer_0/angular_velocity = 0.0 +42:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:36/0/physics_layer_1/angular_velocity = 0.0 35:37/0 = 0 35:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:37/0/physics_layer_0/angular_velocity = 0.0 +35:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:37/0/physics_layer_1/angular_velocity = 0.0 36:37/0 = 0 36:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:37/0/physics_layer_0/angular_velocity = 0.0 +36:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:37/0/physics_layer_1/angular_velocity = 0.0 37:37/0 = 0 37:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:37/0/physics_layer_0/angular_velocity = 0.0 +37:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:37/0/physics_layer_1/angular_velocity = 0.0 38:37/0 = 0 38:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:37/0/physics_layer_0/angular_velocity = 0.0 +38:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:37/0/physics_layer_1/angular_velocity = 0.0 39:37/0 = 0 39:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:37/0/physics_layer_0/angular_velocity = 0.0 +39:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:37/0/physics_layer_1/angular_velocity = 0.0 40:37/0 = 0 40:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:37/0/physics_layer_0/angular_velocity = 0.0 +40:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:37/0/physics_layer_1/angular_velocity = 0.0 41:37/0 = 0 41:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:37/0/physics_layer_0/angular_velocity = 0.0 +41:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:37/0/physics_layer_1/angular_velocity = 0.0 42:37/0 = 0 42:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:37/0/physics_layer_0/angular_velocity = 0.0 +42:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:37/0/physics_layer_1/angular_velocity = 0.0 35:38/0 = 0 35:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:38/0/physics_layer_0/angular_velocity = 0.0 +35:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:38/0/physics_layer_1/angular_velocity = 0.0 36:38/0 = 0 36:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:38/0/physics_layer_0/angular_velocity = 0.0 +36:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:38/0/physics_layer_1/angular_velocity = 0.0 37:38/0 = 0 37:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:38/0/physics_layer_0/angular_velocity = 0.0 +37:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:38/0/physics_layer_1/angular_velocity = 0.0 38:38/0 = 0 38:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:38/0/physics_layer_0/angular_velocity = 0.0 +38:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:38/0/physics_layer_1/angular_velocity = 0.0 39:38/0 = 0 39:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:38/0/physics_layer_0/angular_velocity = 0.0 +39:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:38/0/physics_layer_1/angular_velocity = 0.0 40:38/0 = 0 40:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:38/0/physics_layer_0/angular_velocity = 0.0 +40:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:38/0/physics_layer_1/angular_velocity = 0.0 41:38/0 = 0 41:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:38/0/physics_layer_0/angular_velocity = 0.0 +41:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:38/0/physics_layer_1/angular_velocity = 0.0 42:38/0 = 0 42:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:38/0/physics_layer_0/angular_velocity = 0.0 +42:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:38/0/physics_layer_1/angular_velocity = 0.0 35:39/0 = 0 35:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:39/0/physics_layer_0/angular_velocity = 0.0 +35:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:39/0/physics_layer_1/angular_velocity = 0.0 38:39/0 = 0 38:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:39/0/physics_layer_0/angular_velocity = 0.0 +38:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:39/0/physics_layer_1/angular_velocity = 0.0 39:39/0 = 0 39:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:39/0/physics_layer_0/angular_velocity = 0.0 +39:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:39/0/physics_layer_1/angular_velocity = 0.0 40:39/0 = 0 40:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:39/0/physics_layer_0/angular_velocity = 0.0 +40:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:39/0/physics_layer_1/angular_velocity = 0.0 35:40/0 = 0 35:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:40/0/physics_layer_0/angular_velocity = 0.0 +35:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:40/0/physics_layer_1/angular_velocity = 0.0 35:41/0 = 0 35:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:41/0/physics_layer_0/angular_velocity = 0.0 +35:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:41/0/physics_layer_1/angular_velocity = 0.0 36:41/0 = 0 36:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:41/0/physics_layer_0/angular_velocity = 0.0 +36:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:41/0/physics_layer_1/angular_velocity = 0.0 37:41/0 = 0 37:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:41/0/physics_layer_0/angular_velocity = 0.0 +37:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:41/0/physics_layer_1/angular_velocity = 0.0 38:41/0 = 0 38:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:41/0/physics_layer_0/angular_velocity = 0.0 +38:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:41/0/physics_layer_1/angular_velocity = 0.0 39:41/0 = 0 39:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:41/0/physics_layer_0/angular_velocity = 0.0 +39:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:41/0/physics_layer_1/angular_velocity = 0.0 40:41/0 = 0 40:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:41/0/physics_layer_0/angular_velocity = 0.0 +40:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:41/0/physics_layer_1/angular_velocity = 0.0 41:41/0 = 0 41:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:41/0/physics_layer_0/angular_velocity = 0.0 +41:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:41/0/physics_layer_1/angular_velocity = 0.0 42:41/0 = 0 42:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:41/0/physics_layer_0/angular_velocity = 0.0 +42:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:41/0/physics_layer_1/angular_velocity = 0.0 43:41/0 = 0 43:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:41/0/physics_layer_0/angular_velocity = 0.0 +43:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:41/0/physics_layer_1/angular_velocity = 0.0 35:42/0 = 0 35:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:42/0/physics_layer_0/angular_velocity = 0.0 +35:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:42/0/physics_layer_1/angular_velocity = 0.0 36:42/0 = 0 36:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:42/0/physics_layer_0/angular_velocity = 0.0 +36:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:42/0/physics_layer_1/angular_velocity = 0.0 37:42/0 = 0 37:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:42/0/physics_layer_0/angular_velocity = 0.0 +37:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:42/0/physics_layer_1/angular_velocity = 0.0 38:42/0 = 0 38:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:42/0/physics_layer_0/angular_velocity = 0.0 +38:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:42/0/physics_layer_1/angular_velocity = 0.0 39:42/0 = 0 39:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:42/0/physics_layer_0/angular_velocity = 0.0 +39:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:42/0/physics_layer_1/angular_velocity = 0.0 40:42/0 = 0 40:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:42/0/physics_layer_0/angular_velocity = 0.0 +40:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:42/0/physics_layer_1/angular_velocity = 0.0 41:42/0 = 0 41:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:42/0/physics_layer_0/angular_velocity = 0.0 +41:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:42/0/physics_layer_1/angular_velocity = 0.0 42:42/0 = 0 42:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:42/0/physics_layer_0/angular_velocity = 0.0 +42:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:42/0/physics_layer_1/angular_velocity = 0.0 43:42/0 = 0 43:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:42/0/physics_layer_0/angular_velocity = 0.0 +43:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:42/0/physics_layer_1/angular_velocity = 0.0 35:43/0 = 0 35:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:43/0/physics_layer_0/angular_velocity = 0.0 +35:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:43/0/physics_layer_1/angular_velocity = 0.0 36:43/0 = 0 36:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:43/0/physics_layer_0/angular_velocity = 0.0 +36:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:43/0/physics_layer_1/angular_velocity = 0.0 37:43/0 = 0 37:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:43/0/physics_layer_0/angular_velocity = 0.0 +37:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:43/0/physics_layer_1/angular_velocity = 0.0 38:43/0 = 0 38:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:43/0/physics_layer_0/angular_velocity = 0.0 +38:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:43/0/physics_layer_1/angular_velocity = 0.0 39:43/0 = 0 39:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:43/0/physics_layer_0/angular_velocity = 0.0 +39:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:43/0/physics_layer_1/angular_velocity = 0.0 40:43/0 = 0 40:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:43/0/physics_layer_0/angular_velocity = 0.0 +40:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:43/0/physics_layer_1/angular_velocity = 0.0 41:43/0 = 0 41:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:43/0/physics_layer_0/angular_velocity = 0.0 +41:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:43/0/physics_layer_1/angular_velocity = 0.0 42:43/0 = 0 42:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:43/0/physics_layer_0/angular_velocity = 0.0 +42:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:43/0/physics_layer_1/angular_velocity = 0.0 43:43/0 = 0 43:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:43/0/physics_layer_0/angular_velocity = 0.0 +43:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:43/0/physics_layer_1/angular_velocity = 0.0 35:44/0 = 0 35:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:44/0/physics_layer_0/angular_velocity = 0.0 +35:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:44/0/physics_layer_1/angular_velocity = 0.0 36:44/0 = 0 36:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:44/0/physics_layer_0/angular_velocity = 0.0 +36:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:44/0/physics_layer_1/angular_velocity = 0.0 37:44/0 = 0 37:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:44/0/physics_layer_0/angular_velocity = 0.0 +37:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:44/0/physics_layer_1/angular_velocity = 0.0 38:44/0 = 0 38:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:44/0/physics_layer_0/angular_velocity = 0.0 +38:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:44/0/physics_layer_1/angular_velocity = 0.0 39:44/0 = 0 39:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:44/0/physics_layer_0/angular_velocity = 0.0 +39:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:44/0/physics_layer_1/angular_velocity = 0.0 40:44/0 = 0 40:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:44/0/physics_layer_0/angular_velocity = 0.0 +40:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:44/0/physics_layer_1/angular_velocity = 0.0 41:44/0 = 0 41:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:44/0/physics_layer_0/angular_velocity = 0.0 +41:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:44/0/physics_layer_1/angular_velocity = 0.0 42:44/0 = 0 42:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:44/0/physics_layer_0/angular_velocity = 0.0 +42:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:44/0/physics_layer_1/angular_velocity = 0.0 43:44/0 = 0 43:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:44/0/physics_layer_0/angular_velocity = 0.0 +43:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:44/0/physics_layer_1/angular_velocity = 0.0 35:45/0 = 0 35:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:45/0/physics_layer_0/angular_velocity = 0.0 +35:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:45/0/physics_layer_1/angular_velocity = 0.0 36:45/0 = 0 36:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:45/0/physics_layer_0/angular_velocity = 0.0 +36:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:45/0/physics_layer_1/angular_velocity = 0.0 37:45/0 = 0 37:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:45/0/physics_layer_0/angular_velocity = 0.0 +37:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:45/0/physics_layer_1/angular_velocity = 0.0 38:45/0 = 0 38:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:45/0/physics_layer_0/angular_velocity = 0.0 +38:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:45/0/physics_layer_1/angular_velocity = 0.0 39:45/0 = 0 39:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:45/0/physics_layer_0/angular_velocity = 0.0 +39:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:45/0/physics_layer_1/angular_velocity = 0.0 40:45/0 = 0 40:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:45/0/physics_layer_0/angular_velocity = 0.0 +40:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:45/0/physics_layer_1/angular_velocity = 0.0 41:45/0 = 0 41:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:45/0/physics_layer_0/angular_velocity = 0.0 +41:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:45/0/physics_layer_1/angular_velocity = 0.0 42:45/0 = 0 42:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:45/0/physics_layer_0/angular_velocity = 0.0 +42:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:45/0/physics_layer_1/angular_velocity = 0.0 43:45/0 = 0 43:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:45/0/physics_layer_0/angular_velocity = 0.0 +43:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:45/0/physics_layer_1/angular_velocity = 0.0 35:46/0 = 0 35:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:46/0/physics_layer_0/angular_velocity = 0.0 +35:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:46/0/physics_layer_1/angular_velocity = 0.0 36:46/0 = 0 36:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:46/0/physics_layer_0/angular_velocity = 0.0 +36:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:46/0/physics_layer_1/angular_velocity = 0.0 37:46/0 = 0 37:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:46/0/physics_layer_0/angular_velocity = 0.0 +37:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:46/0/physics_layer_1/angular_velocity = 0.0 38:46/0 = 0 38:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:46/0/physics_layer_0/angular_velocity = 0.0 +38:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:46/0/physics_layer_1/angular_velocity = 0.0 39:46/0 = 0 39:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:46/0/physics_layer_0/angular_velocity = 0.0 +39:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:46/0/physics_layer_1/angular_velocity = 0.0 40:46/0 = 0 40:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:46/0/physics_layer_0/angular_velocity = 0.0 +40:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:46/0/physics_layer_1/angular_velocity = 0.0 41:46/0 = 0 41:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:46/0/physics_layer_0/angular_velocity = 0.0 +41:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:46/0/physics_layer_1/angular_velocity = 0.0 42:46/0 = 0 42:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:46/0/physics_layer_0/angular_velocity = 0.0 +42:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:46/0/physics_layer_1/angular_velocity = 0.0 43:46/0 = 0 43:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:46/0/physics_layer_0/angular_velocity = 0.0 +43:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:46/0/physics_layer_1/angular_velocity = 0.0 35:47/0 = 0 35:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:47/0/physics_layer_0/angular_velocity = 0.0 +35:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:47/0/physics_layer_1/angular_velocity = 0.0 36:47/0 = 0 36:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:47/0/physics_layer_0/angular_velocity = 0.0 +36:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:47/0/physics_layer_1/angular_velocity = 0.0 37:47/0 = 0 37:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:47/0/physics_layer_0/angular_velocity = 0.0 +37:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:47/0/physics_layer_1/angular_velocity = 0.0 38:47/0 = 0 38:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:47/0/physics_layer_0/angular_velocity = 0.0 +38:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:47/0/physics_layer_1/angular_velocity = 0.0 39:47/0 = 0 39:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:47/0/physics_layer_0/angular_velocity = 0.0 +39:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:47/0/physics_layer_1/angular_velocity = 0.0 40:47/0 = 0 40:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:47/0/physics_layer_0/angular_velocity = 0.0 +40:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:47/0/physics_layer_1/angular_velocity = 0.0 41:47/0 = 0 41:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:47/0/physics_layer_0/angular_velocity = 0.0 +41:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:47/0/physics_layer_1/angular_velocity = 0.0 42:47/0 = 0 42:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:47/0/physics_layer_0/angular_velocity = 0.0 +42:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:47/0/physics_layer_1/angular_velocity = 0.0 43:47/0 = 0 43:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:47/0/physics_layer_0/angular_velocity = 0.0 +43:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:47/0/physics_layer_1/angular_velocity = 0.0 35:48/0 = 0 35:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:48/0/physics_layer_0/angular_velocity = 0.0 +35:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:48/0/physics_layer_1/angular_velocity = 0.0 36:48/0 = 0 36:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:48/0/physics_layer_0/angular_velocity = 0.0 +36:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:48/0/physics_layer_1/angular_velocity = 0.0 37:48/0 = 0 37:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:48/0/physics_layer_0/angular_velocity = 0.0 +37:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:48/0/physics_layer_1/angular_velocity = 0.0 38:48/0 = 0 38:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:48/0/physics_layer_0/angular_velocity = 0.0 +38:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:48/0/physics_layer_1/angular_velocity = 0.0 39:48/0 = 0 39:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:48/0/physics_layer_0/angular_velocity = 0.0 +39:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:48/0/physics_layer_1/angular_velocity = 0.0 40:48/0 = 0 40:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:48/0/physics_layer_0/angular_velocity = 0.0 +40:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:48/0/physics_layer_1/angular_velocity = 0.0 41:48/0 = 0 41:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:48/0/physics_layer_0/angular_velocity = 0.0 +41:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:48/0/physics_layer_1/angular_velocity = 0.0 42:48/0 = 0 42:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:48/0/physics_layer_0/angular_velocity = 0.0 +42:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:48/0/physics_layer_1/angular_velocity = 0.0 43:48/0 = 0 43:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:48/0/physics_layer_0/angular_velocity = 0.0 +43:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:48/0/physics_layer_1/angular_velocity = 0.0 35:49/0 = 0 35:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:49/0/physics_layer_0/angular_velocity = 0.0 +35:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:49/0/physics_layer_1/angular_velocity = 0.0 [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_4eab6"] texture = ExtResource("5_8fova") 0:0/0 = 0 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/0/physics_layer_0/angular_velocity = 0.0 +0:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:0/0/physics_layer_1/angular_velocity = 0.0 1:0/0 = 0 1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:0/0/physics_layer_0/angular_velocity = 0.0 +1:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:0/0/physics_layer_1/angular_velocity = 0.0 2:0/0 = 0 2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:0/0/physics_layer_0/angular_velocity = 0.0 +2:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:0/0/physics_layer_1/angular_velocity = 0.0 3:0/0 = 0 3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:0/0/physics_layer_0/angular_velocity = 0.0 +3:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:0/0/physics_layer_1/angular_velocity = 0.0 4:0/0 = 0 4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:0/0/physics_layer_0/angular_velocity = 0.0 +4:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:0/0/physics_layer_1/angular_velocity = 0.0 5:0/0 = 0 5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:0/0/physics_layer_0/angular_velocity = 0.0 +5:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:0/0/physics_layer_1/angular_velocity = 0.0 6:0/0 = 0 6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:0/0/physics_layer_0/angular_velocity = 0.0 +6:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:0/0/physics_layer_1/angular_velocity = 0.0 7:0/0 = 0 7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:0/0/physics_layer_0/angular_velocity = 0.0 +7:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:0/0/physics_layer_1/angular_velocity = 0.0 8:0/0 = 0 8:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:0/0/physics_layer_0/angular_velocity = 0.0 +8:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:0/0/physics_layer_1/angular_velocity = 0.0 9:0/0 = 0 9:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:0/0/physics_layer_0/angular_velocity = 0.0 +9:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:0/0/physics_layer_1/angular_velocity = 0.0 10:0/0 = 0 10:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:0/0/physics_layer_0/angular_velocity = 0.0 +10:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:0/0/physics_layer_1/angular_velocity = 0.0 11:0/0 = 0 11:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:0/0/physics_layer_0/angular_velocity = 0.0 +11:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:0/0/physics_layer_1/angular_velocity = 0.0 12:0/0 = 0 12:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:0/0/physics_layer_0/angular_velocity = 0.0 +12:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:0/0/physics_layer_1/angular_velocity = 0.0 13:0/0 = 0 13:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:0/0/physics_layer_0/angular_velocity = 0.0 +13:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:0/0/physics_layer_1/angular_velocity = 0.0 14:0/0 = 0 14:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:0/0/physics_layer_0/angular_velocity = 0.0 +14:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:0/0/physics_layer_1/angular_velocity = 0.0 15:0/0 = 0 15:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:0/0/physics_layer_0/angular_velocity = 0.0 +15:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:0/0/physics_layer_1/angular_velocity = 0.0 16:0/0 = 0 16:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:0/0/physics_layer_0/angular_velocity = 0.0 +16:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:0/0/physics_layer_1/angular_velocity = 0.0 17:0/0 = 0 17:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:0/0/physics_layer_0/angular_velocity = 0.0 +17:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:0/0/physics_layer_1/angular_velocity = 0.0 18:0/0 = 0 18:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:0/0/physics_layer_0/angular_velocity = 0.0 +18:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:0/0/physics_layer_1/angular_velocity = 0.0 19:0/0 = 0 19:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:0/0/physics_layer_0/angular_velocity = 0.0 +19:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:0/0/physics_layer_1/angular_velocity = 0.0 20:0/0 = 0 20:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:0/0/physics_layer_0/angular_velocity = 0.0 +20:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:0/0/physics_layer_1/angular_velocity = 0.0 21:0/0 = 0 21:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:0/0/physics_layer_0/angular_velocity = 0.0 +21:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:0/0/physics_layer_1/angular_velocity = 0.0 22:0/0 = 0 22:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:0/0/physics_layer_0/angular_velocity = 0.0 +22:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:0/0/physics_layer_1/angular_velocity = 0.0 23:0/0 = 0 23:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:0/0/physics_layer_0/angular_velocity = 0.0 +23:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:0/0/physics_layer_1/angular_velocity = 0.0 24:0/0 = 0 24:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:0/0/physics_layer_0/angular_velocity = 0.0 +24:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:0/0/physics_layer_1/angular_velocity = 0.0 25:0/0 = 0 25:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:0/0/physics_layer_0/angular_velocity = 0.0 +25:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:0/0/physics_layer_1/angular_velocity = 0.0 26:0/0 = 0 26:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:0/0/physics_layer_0/angular_velocity = 0.0 +26:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:0/0/physics_layer_1/angular_velocity = 0.0 27:0/0 = 0 27:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:0/0/physics_layer_0/angular_velocity = 0.0 +27:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:0/0/physics_layer_1/angular_velocity = 0.0 28:0/0 = 0 28:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:0/0/physics_layer_0/angular_velocity = 0.0 +28:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:0/0/physics_layer_1/angular_velocity = 0.0 29:0/0 = 0 29:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:0/0/physics_layer_0/angular_velocity = 0.0 +29:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:0/0/physics_layer_1/angular_velocity = 0.0 30:0/0 = 0 30:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:0/0/physics_layer_0/angular_velocity = 0.0 +30:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:0/0/physics_layer_1/angular_velocity = 0.0 31:0/0 = 0 31:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:0/0/physics_layer_0/angular_velocity = 0.0 +31:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:0/0/physics_layer_1/angular_velocity = 0.0 32:0/0 = 0 32:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:0/0/physics_layer_0/angular_velocity = 0.0 +32:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:0/0/physics_layer_1/angular_velocity = 0.0 33:0/0 = 0 33:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:0/0/physics_layer_0/angular_velocity = 0.0 +33:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:0/0/physics_layer_1/angular_velocity = 0.0 34:0/0 = 0 34:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:0/0/physics_layer_0/angular_velocity = 0.0 +34:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:0/0/physics_layer_1/angular_velocity = 0.0 35:0/0 = 0 35:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:0/0/physics_layer_0/angular_velocity = 0.0 +35:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:0/0/physics_layer_1/angular_velocity = 0.0 36:0/0 = 0 36:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:0/0/physics_layer_0/angular_velocity = 0.0 +36:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:0/0/physics_layer_1/angular_velocity = 0.0 37:0/0 = 0 37:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:0/0/physics_layer_0/angular_velocity = 0.0 +37:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:0/0/physics_layer_1/angular_velocity = 0.0 38:0/0 = 0 38:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:0/0/physics_layer_0/angular_velocity = 0.0 +38:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:0/0/physics_layer_1/angular_velocity = 0.0 39:0/0 = 0 39:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:0/0/physics_layer_0/angular_velocity = 0.0 +39:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:0/0/physics_layer_1/angular_velocity = 0.0 40:0/0 = 0 40:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:0/0/physics_layer_0/angular_velocity = 0.0 +40:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:0/0/physics_layer_1/angular_velocity = 0.0 41:0/0 = 0 41:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:0/0/physics_layer_0/angular_velocity = 0.0 +41:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:0/0/physics_layer_1/angular_velocity = 0.0 42:0/0 = 0 42:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:0/0/physics_layer_0/angular_velocity = 0.0 +42:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:0/0/physics_layer_1/angular_velocity = 0.0 43:0/0 = 0 43:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:0/0/physics_layer_0/angular_velocity = 0.0 +43:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:0/0/physics_layer_1/angular_velocity = 0.0 44:0/0 = 0 44:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:0/0/physics_layer_0/angular_velocity = 0.0 +44:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:0/0/physics_layer_1/angular_velocity = 0.0 45:0/0 = 0 45:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:0/0/physics_layer_0/angular_velocity = 0.0 +45:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:0/0/physics_layer_1/angular_velocity = 0.0 46:0/0 = 0 46:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:0/0/physics_layer_0/angular_velocity = 0.0 +46:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:0/0/physics_layer_1/angular_velocity = 0.0 47:0/0 = 0 47:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:0/0/physics_layer_0/angular_velocity = 0.0 +47:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +47:0/0/physics_layer_1/angular_velocity = 0.0 48:0/0 = 0 48:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:0/0/physics_layer_0/angular_velocity = 0.0 +48:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +48:0/0/physics_layer_1/angular_velocity = 0.0 49:0/0 = 0 49:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:0/0/physics_layer_0/angular_velocity = 0.0 +49:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +49:0/0/physics_layer_1/angular_velocity = 0.0 50:0/0 = 0 50:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:0/0/physics_layer_0/angular_velocity = 0.0 +50:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +50:0/0/physics_layer_1/angular_velocity = 0.0 51:0/0 = 0 51:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:0/0/physics_layer_0/angular_velocity = 0.0 +51:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +51:0/0/physics_layer_1/angular_velocity = 0.0 52:0/0 = 0 52:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:0/0/physics_layer_0/angular_velocity = 0.0 +52:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:0/0/physics_layer_1/angular_velocity = 0.0 53:0/0 = 0 53:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:0/0/physics_layer_0/angular_velocity = 0.0 +53:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +53:0/0/physics_layer_1/angular_velocity = 0.0 54:0/0 = 0 54:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:0/0/physics_layer_0/angular_velocity = 0.0 +54:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +54:0/0/physics_layer_1/angular_velocity = 0.0 55:0/0 = 0 55:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:0/0/physics_layer_0/angular_velocity = 0.0 +55:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +55:0/0/physics_layer_1/angular_velocity = 0.0 56:0/0 = 0 56:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 56:0/0/physics_layer_0/angular_velocity = 0.0 +56:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +56:0/0/physics_layer_1/angular_velocity = 0.0 57:0/0 = 0 57:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 57:0/0/physics_layer_0/angular_velocity = 0.0 +57:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +57:0/0/physics_layer_1/angular_velocity = 0.0 58:0/0 = 0 58:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:0/0/physics_layer_0/angular_velocity = 0.0 +58:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +58:0/0/physics_layer_1/angular_velocity = 0.0 59:0/0 = 0 59:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:0/0/physics_layer_0/angular_velocity = 0.0 +59:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +59:0/0/physics_layer_1/angular_velocity = 0.0 60:0/0 = 0 60:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:0/0/physics_layer_0/angular_velocity = 0.0 +60:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +60:0/0/physics_layer_1/angular_velocity = 0.0 61:0/0 = 0 61:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:0/0/physics_layer_0/angular_velocity = 0.0 +61:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +61:0/0/physics_layer_1/angular_velocity = 0.0 62:0/0 = 0 62:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:0/0/physics_layer_0/angular_velocity = 0.0 +62:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +62:0/0/physics_layer_1/angular_velocity = 0.0 63:0/0 = 0 63:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:0/0/physics_layer_0/angular_velocity = 0.0 +63:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +63:0/0/physics_layer_1/angular_velocity = 0.0 0:1/0 = 0 0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:1/0/physics_layer_0/angular_velocity = 0.0 +0:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:1/0/physics_layer_1/angular_velocity = 0.0 1:1/0 = 0 1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:1/0/physics_layer_0/angular_velocity = 0.0 +1:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:1/0/physics_layer_1/angular_velocity = 0.0 2:1/0 = 0 2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:1/0/physics_layer_0/angular_velocity = 0.0 +2:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:1/0/physics_layer_1/angular_velocity = 0.0 3:1/0 = 0 3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:1/0/physics_layer_0/angular_velocity = 0.0 +3:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:1/0/physics_layer_1/angular_velocity = 0.0 4:1/0 = 0 4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:1/0/physics_layer_0/angular_velocity = 0.0 +4:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:1/0/physics_layer_1/angular_velocity = 0.0 5:1/0 = 0 5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:1/0/physics_layer_0/angular_velocity = 0.0 +5:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:1/0/physics_layer_1/angular_velocity = 0.0 6:1/0 = 0 6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:1/0/physics_layer_0/angular_velocity = 0.0 +6:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:1/0/physics_layer_1/angular_velocity = 0.0 7:1/0 = 0 7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:1/0/physics_layer_0/angular_velocity = 0.0 +7:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:1/0/physics_layer_1/angular_velocity = 0.0 8:1/0 = 0 8:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:1/0/physics_layer_0/angular_velocity = 0.0 +8:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:1/0/physics_layer_1/angular_velocity = 0.0 9:1/0 = 0 9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:1/0/physics_layer_0/angular_velocity = 0.0 +9:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:1/0/physics_layer_1/angular_velocity = 0.0 10:1/0 = 0 10:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:1/0/physics_layer_0/angular_velocity = 0.0 +10:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:1/0/physics_layer_1/angular_velocity = 0.0 11:1/0 = 0 11:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:1/0/physics_layer_0/angular_velocity = 0.0 +11:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:1/0/physics_layer_1/angular_velocity = 0.0 12:1/0 = 0 12:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:1/0/physics_layer_0/angular_velocity = 0.0 +12:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:1/0/physics_layer_1/angular_velocity = 0.0 13:1/0 = 0 13:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:1/0/physics_layer_0/angular_velocity = 0.0 +13:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:1/0/physics_layer_1/angular_velocity = 0.0 14:1/0 = 0 14:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:1/0/physics_layer_0/angular_velocity = 0.0 +14:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:1/0/physics_layer_1/angular_velocity = 0.0 15:1/0 = 0 15:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:1/0/physics_layer_0/angular_velocity = 0.0 +15:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:1/0/physics_layer_1/angular_velocity = 0.0 16:1/0 = 0 16:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:1/0/physics_layer_0/angular_velocity = 0.0 +16:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:1/0/physics_layer_1/angular_velocity = 0.0 17:1/0 = 0 17:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:1/0/physics_layer_0/angular_velocity = 0.0 +17:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:1/0/physics_layer_1/angular_velocity = 0.0 18:1/0 = 0 18:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:1/0/physics_layer_0/angular_velocity = 0.0 +18:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:1/0/physics_layer_1/angular_velocity = 0.0 19:1/0 = 0 19:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:1/0/physics_layer_0/angular_velocity = 0.0 +19:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:1/0/physics_layer_1/angular_velocity = 0.0 20:1/0 = 0 20:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:1/0/physics_layer_0/angular_velocity = 0.0 +20:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:1/0/physics_layer_1/angular_velocity = 0.0 21:1/0 = 0 21:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:1/0/physics_layer_0/angular_velocity = 0.0 +21:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:1/0/physics_layer_1/angular_velocity = 0.0 22:1/0 = 0 22:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:1/0/physics_layer_0/angular_velocity = 0.0 +22:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:1/0/physics_layer_1/angular_velocity = 0.0 23:1/0 = 0 23:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:1/0/physics_layer_0/angular_velocity = 0.0 +23:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:1/0/physics_layer_1/angular_velocity = 0.0 24:1/0 = 0 24:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:1/0/physics_layer_0/angular_velocity = 0.0 +24:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:1/0/physics_layer_1/angular_velocity = 0.0 25:1/0 = 0 25:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:1/0/physics_layer_0/angular_velocity = 0.0 +25:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:1/0/physics_layer_1/angular_velocity = 0.0 26:1/0 = 0 26:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:1/0/physics_layer_0/angular_velocity = 0.0 +26:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:1/0/physics_layer_1/angular_velocity = 0.0 27:1/0 = 0 27:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:1/0/physics_layer_0/angular_velocity = 0.0 +27:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:1/0/physics_layer_1/angular_velocity = 0.0 28:1/0 = 0 28:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:1/0/physics_layer_0/angular_velocity = 0.0 +28:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:1/0/physics_layer_1/angular_velocity = 0.0 29:1/0 = 0 29:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:1/0/physics_layer_0/angular_velocity = 0.0 +29:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:1/0/physics_layer_1/angular_velocity = 0.0 30:1/0 = 0 30:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:1/0/physics_layer_0/angular_velocity = 0.0 +30:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:1/0/physics_layer_1/angular_velocity = 0.0 31:1/0 = 0 31:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:1/0/physics_layer_0/angular_velocity = 0.0 +31:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:1/0/physics_layer_1/angular_velocity = 0.0 32:1/0 = 0 32:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:1/0/physics_layer_0/angular_velocity = 0.0 +32:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:1/0/physics_layer_1/angular_velocity = 0.0 33:1/0 = 0 33:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:1/0/physics_layer_0/angular_velocity = 0.0 +33:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:1/0/physics_layer_1/angular_velocity = 0.0 34:1/0 = 0 34:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:1/0/physics_layer_0/angular_velocity = 0.0 +34:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:1/0/physics_layer_1/angular_velocity = 0.0 35:1/0 = 0 35:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:1/0/physics_layer_0/angular_velocity = 0.0 +35:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:1/0/physics_layer_1/angular_velocity = 0.0 36:1/0 = 0 36:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:1/0/physics_layer_0/angular_velocity = 0.0 +36:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:1/0/physics_layer_1/angular_velocity = 0.0 37:1/0 = 0 37:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:1/0/physics_layer_0/angular_velocity = 0.0 +37:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:1/0/physics_layer_1/angular_velocity = 0.0 38:1/0 = 0 38:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:1/0/physics_layer_0/angular_velocity = 0.0 +38:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:1/0/physics_layer_1/angular_velocity = 0.0 39:1/0 = 0 39:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:1/0/physics_layer_0/angular_velocity = 0.0 +39:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:1/0/physics_layer_1/angular_velocity = 0.0 40:1/0 = 0 40:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:1/0/physics_layer_0/angular_velocity = 0.0 +40:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:1/0/physics_layer_1/angular_velocity = 0.0 41:1/0 = 0 41:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:1/0/physics_layer_0/angular_velocity = 0.0 +41:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:1/0/physics_layer_1/angular_velocity = 0.0 42:1/0 = 0 42:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:1/0/physics_layer_0/angular_velocity = 0.0 +42:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:1/0/physics_layer_1/angular_velocity = 0.0 43:1/0 = 0 43:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:1/0/physics_layer_0/angular_velocity = 0.0 +43:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:1/0/physics_layer_1/angular_velocity = 0.0 44:1/0 = 0 44:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:1/0/physics_layer_0/angular_velocity = 0.0 +44:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:1/0/physics_layer_1/angular_velocity = 0.0 45:1/0 = 0 45:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:1/0/physics_layer_0/angular_velocity = 0.0 +45:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:1/0/physics_layer_1/angular_velocity = 0.0 46:1/0 = 0 46:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:1/0/physics_layer_0/angular_velocity = 0.0 +46:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:1/0/physics_layer_1/angular_velocity = 0.0 47:1/0 = 0 47:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:1/0/physics_layer_0/angular_velocity = 0.0 +47:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +47:1/0/physics_layer_1/angular_velocity = 0.0 48:1/0 = 0 48:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:1/0/physics_layer_0/angular_velocity = 0.0 +48:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +48:1/0/physics_layer_1/angular_velocity = 0.0 49:1/0 = 0 49:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:1/0/physics_layer_0/angular_velocity = 0.0 +49:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +49:1/0/physics_layer_1/angular_velocity = 0.0 50:1/0 = 0 50:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:1/0/physics_layer_0/angular_velocity = 0.0 +50:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +50:1/0/physics_layer_1/angular_velocity = 0.0 51:1/0 = 0 51:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:1/0/physics_layer_0/angular_velocity = 0.0 +51:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +51:1/0/physics_layer_1/angular_velocity = 0.0 52:1/0 = 0 52:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:1/0/physics_layer_0/angular_velocity = 0.0 +52:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:1/0/physics_layer_1/angular_velocity = 0.0 53:1/0 = 0 53:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:1/0/physics_layer_0/angular_velocity = 0.0 +53:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +53:1/0/physics_layer_1/angular_velocity = 0.0 54:1/0 = 0 54:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:1/0/physics_layer_0/angular_velocity = 0.0 +54:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +54:1/0/physics_layer_1/angular_velocity = 0.0 55:1/0 = 0 55:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:1/0/physics_layer_0/angular_velocity = 0.0 +55:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +55:1/0/physics_layer_1/angular_velocity = 0.0 56:1/0 = 0 56:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 56:1/0/physics_layer_0/angular_velocity = 0.0 +56:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +56:1/0/physics_layer_1/angular_velocity = 0.0 57:1/0 = 0 57:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 57:1/0/physics_layer_0/angular_velocity = 0.0 +57:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +57:1/0/physics_layer_1/angular_velocity = 0.0 58:1/0 = 0 58:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:1/0/physics_layer_0/angular_velocity = 0.0 +58:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +58:1/0/physics_layer_1/angular_velocity = 0.0 59:1/0 = 0 59:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:1/0/physics_layer_0/angular_velocity = 0.0 +59:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +59:1/0/physics_layer_1/angular_velocity = 0.0 60:1/0 = 0 60:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:1/0/physics_layer_0/angular_velocity = 0.0 +60:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +60:1/0/physics_layer_1/angular_velocity = 0.0 61:1/0 = 0 61:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:1/0/physics_layer_0/angular_velocity = 0.0 +61:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +61:1/0/physics_layer_1/angular_velocity = 0.0 62:1/0 = 0 62:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:1/0/physics_layer_0/angular_velocity = 0.0 +62:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +62:1/0/physics_layer_1/angular_velocity = 0.0 63:1/0 = 0 63:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:1/0/physics_layer_0/angular_velocity = 0.0 +63:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +63:1/0/physics_layer_1/angular_velocity = 0.0 0:2/0 = 0 0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:2/0/physics_layer_0/angular_velocity = 0.0 +0:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:2/0/physics_layer_1/angular_velocity = 0.0 1:2/0 = 0 1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:2/0/physics_layer_0/angular_velocity = 0.0 +1:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:2/0/physics_layer_1/angular_velocity = 0.0 2:2/0 = 0 2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:2/0/physics_layer_0/angular_velocity = 0.0 +2:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:2/0/physics_layer_1/angular_velocity = 0.0 3:2/0 = 0 3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:2/0/physics_layer_0/angular_velocity = 0.0 +3:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:2/0/physics_layer_1/angular_velocity = 0.0 4:2/0 = 0 4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:2/0/physics_layer_0/angular_velocity = 0.0 +4:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:2/0/physics_layer_1/angular_velocity = 0.0 5:2/0 = 0 5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:2/0/physics_layer_0/angular_velocity = 0.0 +5:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:2/0/physics_layer_1/angular_velocity = 0.0 6:2/0 = 0 6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:2/0/physics_layer_0/angular_velocity = 0.0 +6:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:2/0/physics_layer_1/angular_velocity = 0.0 7:2/0 = 0 7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:2/0/physics_layer_0/angular_velocity = 0.0 +7:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:2/0/physics_layer_1/angular_velocity = 0.0 8:2/0 = 0 8:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:2/0/physics_layer_0/angular_velocity = 0.0 +8:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:2/0/physics_layer_1/angular_velocity = 0.0 9:2/0 = 0 9:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:2/0/physics_layer_0/angular_velocity = 0.0 +9:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:2/0/physics_layer_1/angular_velocity = 0.0 10:2/0 = 0 10:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:2/0/physics_layer_0/angular_velocity = 0.0 +10:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:2/0/physics_layer_1/angular_velocity = 0.0 11:2/0 = 0 11:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:2/0/physics_layer_0/angular_velocity = 0.0 +11:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:2/0/physics_layer_1/angular_velocity = 0.0 12:2/0 = 0 12:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:2/0/physics_layer_0/angular_velocity = 0.0 +12:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:2/0/physics_layer_1/angular_velocity = 0.0 13:2/0 = 0 13:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:2/0/physics_layer_0/angular_velocity = 0.0 +13:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:2/0/physics_layer_1/angular_velocity = 0.0 14:2/0 = 0 14:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:2/0/physics_layer_0/angular_velocity = 0.0 +14:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:2/0/physics_layer_1/angular_velocity = 0.0 15:2/0 = 0 15:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:2/0/physics_layer_0/angular_velocity = 0.0 +15:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:2/0/physics_layer_1/angular_velocity = 0.0 16:2/0 = 0 16:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:2/0/physics_layer_0/angular_velocity = 0.0 +16:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:2/0/physics_layer_1/angular_velocity = 0.0 17:2/0 = 0 17:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:2/0/physics_layer_0/angular_velocity = 0.0 +17:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:2/0/physics_layer_1/angular_velocity = 0.0 18:2/0 = 0 18:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:2/0/physics_layer_0/angular_velocity = 0.0 +18:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:2/0/physics_layer_1/angular_velocity = 0.0 19:2/0 = 0 19:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:2/0/physics_layer_0/angular_velocity = 0.0 +19:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:2/0/physics_layer_1/angular_velocity = 0.0 20:2/0 = 0 20:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:2/0/physics_layer_0/angular_velocity = 0.0 +20:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:2/0/physics_layer_1/angular_velocity = 0.0 21:2/0 = 0 21:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:2/0/physics_layer_0/angular_velocity = 0.0 +21:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:2/0/physics_layer_1/angular_velocity = 0.0 22:2/0 = 0 22:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:2/0/physics_layer_0/angular_velocity = 0.0 +22:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:2/0/physics_layer_1/angular_velocity = 0.0 23:2/0 = 0 23:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:2/0/physics_layer_0/angular_velocity = 0.0 +23:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:2/0/physics_layer_1/angular_velocity = 0.0 24:2/0 = 0 24:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:2/0/physics_layer_0/angular_velocity = 0.0 +24:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:2/0/physics_layer_1/angular_velocity = 0.0 25:2/0 = 0 25:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:2/0/physics_layer_0/angular_velocity = 0.0 +25:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:2/0/physics_layer_1/angular_velocity = 0.0 26:2/0 = 0 26:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:2/0/physics_layer_0/angular_velocity = 0.0 +26:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:2/0/physics_layer_1/angular_velocity = 0.0 27:2/0 = 0 27:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:2/0/physics_layer_0/angular_velocity = 0.0 +27:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:2/0/physics_layer_1/angular_velocity = 0.0 28:2/0 = 0 28:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:2/0/physics_layer_0/angular_velocity = 0.0 +28:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:2/0/physics_layer_1/angular_velocity = 0.0 29:2/0 = 0 29:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:2/0/physics_layer_0/angular_velocity = 0.0 +29:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:2/0/physics_layer_1/angular_velocity = 0.0 30:2/0 = 0 30:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:2/0/physics_layer_0/angular_velocity = 0.0 +30:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:2/0/physics_layer_1/angular_velocity = 0.0 31:2/0 = 0 31:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:2/0/physics_layer_0/angular_velocity = 0.0 +31:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:2/0/physics_layer_1/angular_velocity = 0.0 34:2/0 = 0 34:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:2/0/physics_layer_0/angular_velocity = 0.0 +34:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:2/0/physics_layer_1/angular_velocity = 0.0 35:2/0 = 0 35:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:2/0/physics_layer_0/angular_velocity = 0.0 +35:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:2/0/physics_layer_1/angular_velocity = 0.0 36:2/0 = 0 36:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:2/0/physics_layer_0/angular_velocity = 0.0 +36:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:2/0/physics_layer_1/angular_velocity = 0.0 37:2/0 = 0 37:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:2/0/physics_layer_0/angular_velocity = 0.0 +37:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:2/0/physics_layer_1/angular_velocity = 0.0 38:2/0 = 0 38:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:2/0/physics_layer_0/angular_velocity = 0.0 +38:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:2/0/physics_layer_1/angular_velocity = 0.0 39:2/0 = 0 39:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:2/0/physics_layer_0/angular_velocity = 0.0 +39:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:2/0/physics_layer_1/angular_velocity = 0.0 40:2/0 = 0 40:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:2/0/physics_layer_0/angular_velocity = 0.0 +40:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:2/0/physics_layer_1/angular_velocity = 0.0 41:2/0 = 0 41:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:2/0/physics_layer_0/angular_velocity = 0.0 +41:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:2/0/physics_layer_1/angular_velocity = 0.0 42:2/0 = 0 42:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:2/0/physics_layer_0/angular_velocity = 0.0 +42:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:2/0/physics_layer_1/angular_velocity = 0.0 43:2/0 = 0 43:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:2/0/physics_layer_0/angular_velocity = 0.0 +43:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:2/0/physics_layer_1/angular_velocity = 0.0 44:2/0 = 0 44:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:2/0/physics_layer_0/angular_velocity = 0.0 +44:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:2/0/physics_layer_1/angular_velocity = 0.0 45:2/0 = 0 45:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:2/0/physics_layer_0/angular_velocity = 0.0 +45:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:2/0/physics_layer_1/angular_velocity = 0.0 46:2/0 = 0 46:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:2/0/physics_layer_0/angular_velocity = 0.0 +46:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:2/0/physics_layer_1/angular_velocity = 0.0 47:2/0 = 0 47:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:2/0/physics_layer_0/angular_velocity = 0.0 +47:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +47:2/0/physics_layer_1/angular_velocity = 0.0 48:2/0 = 0 48:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:2/0/physics_layer_0/angular_velocity = 0.0 +48:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +48:2/0/physics_layer_1/angular_velocity = 0.0 49:2/0 = 0 49:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:2/0/physics_layer_0/angular_velocity = 0.0 +49:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +49:2/0/physics_layer_1/angular_velocity = 0.0 50:2/0 = 0 50:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:2/0/physics_layer_0/angular_velocity = 0.0 +50:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +50:2/0/physics_layer_1/angular_velocity = 0.0 51:2/0 = 0 51:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:2/0/physics_layer_0/angular_velocity = 0.0 +51:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +51:2/0/physics_layer_1/angular_velocity = 0.0 52:2/0 = 0 52:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:2/0/physics_layer_0/angular_velocity = 0.0 +52:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:2/0/physics_layer_1/angular_velocity = 0.0 53:2/0 = 0 53:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:2/0/physics_layer_0/angular_velocity = 0.0 +53:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +53:2/0/physics_layer_1/angular_velocity = 0.0 54:2/0 = 0 54:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:2/0/physics_layer_0/angular_velocity = 0.0 +54:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +54:2/0/physics_layer_1/angular_velocity = 0.0 55:2/0 = 0 55:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:2/0/physics_layer_0/angular_velocity = 0.0 +55:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +55:2/0/physics_layer_1/angular_velocity = 0.0 57:2/0 = 0 57:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 57:2/0/physics_layer_0/angular_velocity = 0.0 +57:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +57:2/0/physics_layer_1/angular_velocity = 0.0 58:2/0 = 0 58:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:2/0/physics_layer_0/angular_velocity = 0.0 +58:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +58:2/0/physics_layer_1/angular_velocity = 0.0 59:2/0 = 0 59:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:2/0/physics_layer_0/angular_velocity = 0.0 +59:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +59:2/0/physics_layer_1/angular_velocity = 0.0 60:2/0 = 0 60:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:2/0/physics_layer_0/angular_velocity = 0.0 +60:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +60:2/0/physics_layer_1/angular_velocity = 0.0 61:2/0 = 0 61:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:2/0/physics_layer_0/angular_velocity = 0.0 +61:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +61:2/0/physics_layer_1/angular_velocity = 0.0 62:2/0 = 0 62:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:2/0/physics_layer_0/angular_velocity = 0.0 +62:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +62:2/0/physics_layer_1/angular_velocity = 0.0 63:2/0 = 0 63:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:2/0/physics_layer_0/angular_velocity = 0.0 +63:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +63:2/0/physics_layer_1/angular_velocity = 0.0 1:3/0 = 0 1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:3/0/physics_layer_0/angular_velocity = 0.0 +1:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:3/0/physics_layer_1/angular_velocity = 0.0 2:3/0 = 0 2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:3/0/physics_layer_0/angular_velocity = 0.0 +2:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:3/0/physics_layer_1/angular_velocity = 0.0 3:3/0 = 0 3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:3/0/physics_layer_0/angular_velocity = 0.0 +3:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:3/0/physics_layer_1/angular_velocity = 0.0 4:3/0 = 0 4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:3/0/physics_layer_0/angular_velocity = 0.0 +4:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:3/0/physics_layer_1/angular_velocity = 0.0 5:3/0 = 0 5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:3/0/physics_layer_0/angular_velocity = 0.0 +5:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:3/0/physics_layer_1/angular_velocity = 0.0 6:3/0 = 0 6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:3/0/physics_layer_0/angular_velocity = 0.0 +6:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:3/0/physics_layer_1/angular_velocity = 0.0 7:3/0 = 0 7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:3/0/physics_layer_0/angular_velocity = 0.0 +7:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:3/0/physics_layer_1/angular_velocity = 0.0 9:3/0 = 0 9:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:3/0/physics_layer_0/angular_velocity = 0.0 +9:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:3/0/physics_layer_1/angular_velocity = 0.0 10:3/0 = 0 10:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:3/0/physics_layer_0/angular_velocity = 0.0 +10:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:3/0/physics_layer_1/angular_velocity = 0.0 11:3/0 = 0 11:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:3/0/physics_layer_0/angular_velocity = 0.0 +11:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:3/0/physics_layer_1/angular_velocity = 0.0 12:3/0 = 0 12:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:3/0/physics_layer_0/angular_velocity = 0.0 +12:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:3/0/physics_layer_1/angular_velocity = 0.0 13:3/0 = 0 13:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:3/0/physics_layer_0/angular_velocity = 0.0 +13:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:3/0/physics_layer_1/angular_velocity = 0.0 14:3/0 = 0 14:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:3/0/physics_layer_0/angular_velocity = 0.0 +14:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:3/0/physics_layer_1/angular_velocity = 0.0 15:3/0 = 0 15:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:3/0/physics_layer_0/angular_velocity = 0.0 +15:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:3/0/physics_layer_1/angular_velocity = 0.0 17:3/0 = 0 17:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:3/0/physics_layer_0/angular_velocity = 0.0 +17:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:3/0/physics_layer_1/angular_velocity = 0.0 18:3/0 = 0 18:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:3/0/physics_layer_0/angular_velocity = 0.0 +18:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:3/0/physics_layer_1/angular_velocity = 0.0 19:3/0 = 0 19:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:3/0/physics_layer_0/angular_velocity = 0.0 +19:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:3/0/physics_layer_1/angular_velocity = 0.0 20:3/0 = 0 20:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:3/0/physics_layer_0/angular_velocity = 0.0 +20:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:3/0/physics_layer_1/angular_velocity = 0.0 21:3/0 = 0 21:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:3/0/physics_layer_0/angular_velocity = 0.0 +21:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:3/0/physics_layer_1/angular_velocity = 0.0 22:3/0 = 0 22:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:3/0/physics_layer_0/angular_velocity = 0.0 +22:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:3/0/physics_layer_1/angular_velocity = 0.0 23:3/0 = 0 23:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:3/0/physics_layer_0/angular_velocity = 0.0 +23:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:3/0/physics_layer_1/angular_velocity = 0.0 25:3/0 = 0 25:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:3/0/physics_layer_0/angular_velocity = 0.0 +25:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:3/0/physics_layer_1/angular_velocity = 0.0 26:3/0 = 0 26:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:3/0/physics_layer_0/angular_velocity = 0.0 +26:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:3/0/physics_layer_1/angular_velocity = 0.0 27:3/0 = 0 27:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:3/0/physics_layer_0/angular_velocity = 0.0 +27:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:3/0/physics_layer_1/angular_velocity = 0.0 28:3/0 = 0 28:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:3/0/physics_layer_0/angular_velocity = 0.0 +28:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:3/0/physics_layer_1/angular_velocity = 0.0 29:3/0 = 0 29:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:3/0/physics_layer_0/angular_velocity = 0.0 +29:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:3/0/physics_layer_1/angular_velocity = 0.0 30:3/0 = 0 30:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:3/0/physics_layer_0/angular_velocity = 0.0 +30:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:3/0/physics_layer_1/angular_velocity = 0.0 31:3/0 = 0 31:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:3/0/physics_layer_0/angular_velocity = 0.0 +31:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:3/0/physics_layer_1/angular_velocity = 0.0 34:3/0 = 0 34:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:3/0/physics_layer_0/angular_velocity = 0.0 +34:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:3/0/physics_layer_1/angular_velocity = 0.0 35:3/0 = 0 35:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:3/0/physics_layer_0/angular_velocity = 0.0 +35:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:3/0/physics_layer_1/angular_velocity = 0.0 36:3/0 = 0 36:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:3/0/physics_layer_0/angular_velocity = 0.0 +36:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:3/0/physics_layer_1/angular_velocity = 0.0 37:3/0 = 0 37:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:3/0/physics_layer_0/angular_velocity = 0.0 +37:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:3/0/physics_layer_1/angular_velocity = 0.0 38:3/0 = 0 38:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:3/0/physics_layer_0/angular_velocity = 0.0 +38:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:3/0/physics_layer_1/angular_velocity = 0.0 39:3/0 = 0 39:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:3/0/physics_layer_0/angular_velocity = 0.0 +39:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:3/0/physics_layer_1/angular_velocity = 0.0 40:3/0 = 0 40:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:3/0/physics_layer_0/angular_velocity = 0.0 +40:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:3/0/physics_layer_1/angular_velocity = 0.0 41:3/0 = 0 41:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:3/0/physics_layer_0/angular_velocity = 0.0 +41:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:3/0/physics_layer_1/angular_velocity = 0.0 42:3/0 = 0 42:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:3/0/physics_layer_0/angular_velocity = 0.0 +42:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:3/0/physics_layer_1/angular_velocity = 0.0 43:3/0 = 0 43:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:3/0/physics_layer_0/angular_velocity = 0.0 +43:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:3/0/physics_layer_1/angular_velocity = 0.0 44:3/0 = 0 44:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:3/0/physics_layer_0/angular_velocity = 0.0 +44:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:3/0/physics_layer_1/angular_velocity = 0.0 45:3/0 = 0 45:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:3/0/physics_layer_0/angular_velocity = 0.0 +45:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:3/0/physics_layer_1/angular_velocity = 0.0 46:3/0 = 0 46:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:3/0/physics_layer_0/angular_velocity = 0.0 +46:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:3/0/physics_layer_1/angular_velocity = 0.0 47:3/0 = 0 47:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:3/0/physics_layer_0/angular_velocity = 0.0 +47:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +47:3/0/physics_layer_1/angular_velocity = 0.0 48:3/0 = 0 48:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:3/0/physics_layer_0/angular_velocity = 0.0 +48:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +48:3/0/physics_layer_1/angular_velocity = 0.0 49:3/0 = 0 49:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:3/0/physics_layer_0/angular_velocity = 0.0 +49:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +49:3/0/physics_layer_1/angular_velocity = 0.0 50:3/0 = 0 50:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:3/0/physics_layer_0/angular_velocity = 0.0 +50:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +50:3/0/physics_layer_1/angular_velocity = 0.0 51:3/0 = 0 51:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:3/0/physics_layer_0/angular_velocity = 0.0 +51:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +51:3/0/physics_layer_1/angular_velocity = 0.0 52:3/0 = 0 52:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:3/0/physics_layer_0/angular_velocity = 0.0 +52:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:3/0/physics_layer_1/angular_velocity = 0.0 53:3/0 = 0 53:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:3/0/physics_layer_0/angular_velocity = 0.0 +53:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +53:3/0/physics_layer_1/angular_velocity = 0.0 54:3/0 = 0 54:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:3/0/physics_layer_0/angular_velocity = 0.0 +54:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +54:3/0/physics_layer_1/angular_velocity = 0.0 55:3/0 = 0 55:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:3/0/physics_layer_0/angular_velocity = 0.0 +55:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +55:3/0/physics_layer_1/angular_velocity = 0.0 57:3/0 = 0 57:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 57:3/0/physics_layer_0/angular_velocity = 0.0 +57:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +57:3/0/physics_layer_1/angular_velocity = 0.0 58:3/0 = 0 58:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:3/0/physics_layer_0/angular_velocity = 0.0 +58:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +58:3/0/physics_layer_1/angular_velocity = 0.0 59:3/0 = 0 59:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:3/0/physics_layer_0/angular_velocity = 0.0 +59:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +59:3/0/physics_layer_1/angular_velocity = 0.0 60:3/0 = 0 60:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:3/0/physics_layer_0/angular_velocity = 0.0 +60:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +60:3/0/physics_layer_1/angular_velocity = 0.0 61:3/0 = 0 61:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:3/0/physics_layer_0/angular_velocity = 0.0 +61:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +61:3/0/physics_layer_1/angular_velocity = 0.0 62:3/0 = 0 62:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:3/0/physics_layer_0/angular_velocity = 0.0 +62:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +62:3/0/physics_layer_1/angular_velocity = 0.0 63:3/0 = 0 63:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:3/0/physics_layer_0/angular_velocity = 0.0 +63:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +63:3/0/physics_layer_1/angular_velocity = 0.0 0:4/0 = 0 0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:4/0/physics_layer_0/angular_velocity = 0.0 +0:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:4/0/physics_layer_1/angular_velocity = 0.0 1:4/0 = 0 1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:4/0/physics_layer_0/angular_velocity = 0.0 +1:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:4/0/physics_layer_1/angular_velocity = 0.0 2:4/0 = 0 2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:4/0/physics_layer_0/angular_velocity = 0.0 +2:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:4/0/physics_layer_1/angular_velocity = 0.0 3:4/0 = 0 3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:4/0/physics_layer_0/angular_velocity = 0.0 +3:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:4/0/physics_layer_1/angular_velocity = 0.0 4:4/0 = 0 4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:4/0/physics_layer_0/angular_velocity = 0.0 +4:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:4/0/physics_layer_1/angular_velocity = 0.0 5:4/0 = 0 5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:4/0/physics_layer_0/angular_velocity = 0.0 +5:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:4/0/physics_layer_1/angular_velocity = 0.0 6:4/0 = 0 6:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:4/0/physics_layer_0/angular_velocity = 0.0 +6:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:4/0/physics_layer_1/angular_velocity = 0.0 8:4/0 = 0 8:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:4/0/physics_layer_0/angular_velocity = 0.0 +8:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:4/0/physics_layer_1/angular_velocity = 0.0 9:4/0 = 0 9:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:4/0/physics_layer_0/angular_velocity = 0.0 +9:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:4/0/physics_layer_1/angular_velocity = 0.0 10:4/0 = 0 10:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:4/0/physics_layer_0/angular_velocity = 0.0 +10:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:4/0/physics_layer_1/angular_velocity = 0.0 11:4/0 = 0 11:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:4/0/physics_layer_0/angular_velocity = 0.0 +11:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:4/0/physics_layer_1/angular_velocity = 0.0 12:4/0 = 0 12:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:4/0/physics_layer_0/angular_velocity = 0.0 +12:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:4/0/physics_layer_1/angular_velocity = 0.0 13:4/0 = 0 13:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:4/0/physics_layer_0/angular_velocity = 0.0 +13:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:4/0/physics_layer_1/angular_velocity = 0.0 14:4/0 = 0 14:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:4/0/physics_layer_0/angular_velocity = 0.0 +14:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:4/0/physics_layer_1/angular_velocity = 0.0 16:4/0 = 0 16:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:4/0/physics_layer_0/angular_velocity = 0.0 +16:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:4/0/physics_layer_1/angular_velocity = 0.0 17:4/0 = 0 17:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:4/0/physics_layer_0/angular_velocity = 0.0 +17:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:4/0/physics_layer_1/angular_velocity = 0.0 18:4/0 = 0 18:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:4/0/physics_layer_0/angular_velocity = 0.0 +18:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:4/0/physics_layer_1/angular_velocity = 0.0 19:4/0 = 0 19:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:4/0/physics_layer_0/angular_velocity = 0.0 +19:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:4/0/physics_layer_1/angular_velocity = 0.0 20:4/0 = 0 20:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:4/0/physics_layer_0/angular_velocity = 0.0 +20:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:4/0/physics_layer_1/angular_velocity = 0.0 21:4/0 = 0 21:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:4/0/physics_layer_0/angular_velocity = 0.0 +21:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:4/0/physics_layer_1/angular_velocity = 0.0 22:4/0 = 0 22:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:4/0/physics_layer_0/angular_velocity = 0.0 +22:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:4/0/physics_layer_1/angular_velocity = 0.0 24:4/0 = 0 24:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:4/0/physics_layer_0/angular_velocity = 0.0 +24:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:4/0/physics_layer_1/angular_velocity = 0.0 25:4/0 = 0 25:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:4/0/physics_layer_0/angular_velocity = 0.0 +25:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:4/0/physics_layer_1/angular_velocity = 0.0 26:4/0 = 0 26:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:4/0/physics_layer_0/angular_velocity = 0.0 +26:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:4/0/physics_layer_1/angular_velocity = 0.0 27:4/0 = 0 27:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:4/0/physics_layer_0/angular_velocity = 0.0 +27:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:4/0/physics_layer_1/angular_velocity = 0.0 28:4/0 = 0 28:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:4/0/physics_layer_0/angular_velocity = 0.0 +28:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:4/0/physics_layer_1/angular_velocity = 0.0 29:4/0 = 0 29:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:4/0/physics_layer_0/angular_velocity = 0.0 +29:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:4/0/physics_layer_1/angular_velocity = 0.0 30:4/0 = 0 30:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:4/0/physics_layer_0/angular_velocity = 0.0 +30:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:4/0/physics_layer_1/angular_velocity = 0.0 32:4/0 = 0 32:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:4/0/physics_layer_0/angular_velocity = 0.0 +32:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:4/0/physics_layer_1/angular_velocity = 0.0 33:4/0 = 0 33:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:4/0/physics_layer_0/angular_velocity = 0.0 +33:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:4/0/physics_layer_1/angular_velocity = 0.0 34:4/0 = 0 34:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:4/0/physics_layer_0/angular_velocity = 0.0 +34:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:4/0/physics_layer_1/angular_velocity = 0.0 35:4/0 = 0 35:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:4/0/physics_layer_0/angular_velocity = 0.0 +35:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:4/0/physics_layer_1/angular_velocity = 0.0 36:4/0 = 0 36:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:4/0/physics_layer_0/angular_velocity = 0.0 +36:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:4/0/physics_layer_1/angular_velocity = 0.0 37:4/0 = 0 37:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:4/0/physics_layer_0/angular_velocity = 0.0 +37:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:4/0/physics_layer_1/angular_velocity = 0.0 38:4/0 = 0 38:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:4/0/physics_layer_0/angular_velocity = 0.0 +38:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:4/0/physics_layer_1/angular_velocity = 0.0 40:4/0 = 0 40:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:4/0/physics_layer_0/angular_velocity = 0.0 +40:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:4/0/physics_layer_1/angular_velocity = 0.0 41:4/0 = 0 41:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:4/0/physics_layer_0/angular_velocity = 0.0 +41:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:4/0/physics_layer_1/angular_velocity = 0.0 42:4/0 = 0 42:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:4/0/physics_layer_0/angular_velocity = 0.0 +42:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:4/0/physics_layer_1/angular_velocity = 0.0 43:4/0 = 0 43:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:4/0/physics_layer_0/angular_velocity = 0.0 +43:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:4/0/physics_layer_1/angular_velocity = 0.0 44:4/0 = 0 44:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:4/0/physics_layer_0/angular_velocity = 0.0 +44:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:4/0/physics_layer_1/angular_velocity = 0.0 45:4/0 = 0 45:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:4/0/physics_layer_0/angular_velocity = 0.0 +45:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:4/0/physics_layer_1/angular_velocity = 0.0 46:4/0 = 0 46:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:4/0/physics_layer_0/angular_velocity = 0.0 +46:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:4/0/physics_layer_1/angular_velocity = 0.0 47:4/0 = 0 47:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:4/0/physics_layer_0/angular_velocity = 0.0 +47:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +47:4/0/physics_layer_1/angular_velocity = 0.0 48:4/0 = 0 48:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:4/0/physics_layer_0/angular_velocity = 0.0 +48:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +48:4/0/physics_layer_1/angular_velocity = 0.0 49:4/0 = 0 49:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:4/0/physics_layer_0/angular_velocity = 0.0 +49:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +49:4/0/physics_layer_1/angular_velocity = 0.0 50:4/0 = 0 50:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:4/0/physics_layer_0/angular_velocity = 0.0 +50:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +50:4/0/physics_layer_1/angular_velocity = 0.0 51:4/0 = 0 51:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:4/0/physics_layer_0/angular_velocity = 0.0 +51:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +51:4/0/physics_layer_1/angular_velocity = 0.0 52:4/0 = 0 52:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:4/0/physics_layer_0/angular_velocity = 0.0 +52:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:4/0/physics_layer_1/angular_velocity = 0.0 53:4/0 = 0 53:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:4/0/physics_layer_0/angular_velocity = 0.0 +53:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +53:4/0/physics_layer_1/angular_velocity = 0.0 54:4/0 = 0 54:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:4/0/physics_layer_0/angular_velocity = 0.0 +54:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +54:4/0/physics_layer_1/angular_velocity = 0.0 55:4/0 = 0 55:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:4/0/physics_layer_0/angular_velocity = 0.0 +55:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +55:4/0/physics_layer_1/angular_velocity = 0.0 56:4/0 = 0 56:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 56:4/0/physics_layer_0/angular_velocity = 0.0 +56:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +56:4/0/physics_layer_1/angular_velocity = 0.0 57:4/0 = 0 57:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 57:4/0/physics_layer_0/angular_velocity = 0.0 +57:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +57:4/0/physics_layer_1/angular_velocity = 0.0 58:4/0 = 0 58:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:4/0/physics_layer_0/angular_velocity = 0.0 +58:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +58:4/0/physics_layer_1/angular_velocity = 0.0 59:4/0 = 0 59:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:4/0/physics_layer_0/angular_velocity = 0.0 +59:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +59:4/0/physics_layer_1/angular_velocity = 0.0 60:4/0 = 0 60:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:4/0/physics_layer_0/angular_velocity = 0.0 +60:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +60:4/0/physics_layer_1/angular_velocity = 0.0 61:4/0 = 0 61:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:4/0/physics_layer_0/angular_velocity = 0.0 +61:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +61:4/0/physics_layer_1/angular_velocity = 0.0 62:4/0 = 0 62:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:4/0/physics_layer_0/angular_velocity = 0.0 +62:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +62:4/0/physics_layer_1/angular_velocity = 0.0 63:4/0 = 0 63:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:4/0/physics_layer_0/angular_velocity = 0.0 +63:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +63:4/0/physics_layer_1/angular_velocity = 0.0 0:5/0 = 0 0:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:5/0/physics_layer_0/angular_velocity = 0.0 +0:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:5/0/physics_layer_1/angular_velocity = 0.0 1:5/0 = 0 1:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:5/0/physics_layer_0/angular_velocity = 0.0 +1:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:5/0/physics_layer_1/angular_velocity = 0.0 2:5/0 = 0 2:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:5/0/physics_layer_0/angular_velocity = 0.0 +2:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:5/0/physics_layer_1/angular_velocity = 0.0 3:5/0 = 0 3:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:5/0/physics_layer_0/angular_velocity = 0.0 +3:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:5/0/physics_layer_1/angular_velocity = 0.0 4:5/0 = 0 4:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:5/0/physics_layer_0/angular_velocity = 0.0 +4:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:5/0/physics_layer_1/angular_velocity = 0.0 5:5/0 = 0 5:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:5/0/physics_layer_0/angular_velocity = 0.0 5:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -3.875, -8, -3.75, 8, -8, 8) +5:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:5/0/physics_layer_1/angular_velocity = 0.0 6:5/0 = 0 6:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:5/0/physics_layer_0/angular_velocity = 0.0 6:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(3.125, -8, 3.125, 8, 8, 8, 8, -8) +6:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:5/0/physics_layer_1/angular_velocity = 0.0 8:5/0 = 0 8:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:5/0/physics_layer_0/angular_velocity = 0.0 +8:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:5/0/physics_layer_1/angular_velocity = 0.0 9:5/0 = 0 9:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:5/0/physics_layer_0/angular_velocity = 0.0 +9:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:5/0/physics_layer_1/angular_velocity = 0.0 10:5/0 = 0 10:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:5/0/physics_layer_0/angular_velocity = 0.0 +10:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:5/0/physics_layer_1/angular_velocity = 0.0 11:5/0 = 0 11:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:5/0/physics_layer_0/angular_velocity = 0.0 +11:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:5/0/physics_layer_1/angular_velocity = 0.0 12:5/0 = 0 12:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:5/0/physics_layer_0/angular_velocity = 0.0 +12:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:5/0/physics_layer_1/angular_velocity = 0.0 13:5/0 = 0 13:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:5/0/physics_layer_0/angular_velocity = 0.0 +13:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:5/0/physics_layer_1/angular_velocity = 0.0 14:5/0 = 0 14:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:5/0/physics_layer_0/angular_velocity = 0.0 +14:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:5/0/physics_layer_1/angular_velocity = 0.0 16:5/0 = 0 16:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:5/0/physics_layer_0/angular_velocity = 0.0 +16:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:5/0/physics_layer_1/angular_velocity = 0.0 17:5/0 = 0 17:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:5/0/physics_layer_0/angular_velocity = 0.0 +17:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:5/0/physics_layer_1/angular_velocity = 0.0 18:5/0 = 0 18:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:5/0/physics_layer_0/angular_velocity = 0.0 +18:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:5/0/physics_layer_1/angular_velocity = 0.0 19:5/0 = 0 19:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:5/0/physics_layer_0/angular_velocity = 0.0 +19:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:5/0/physics_layer_1/angular_velocity = 0.0 20:5/0 = 0 20:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:5/0/physics_layer_0/angular_velocity = 0.0 +20:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:5/0/physics_layer_1/angular_velocity = 0.0 21:5/0 = 0 21:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:5/0/physics_layer_0/angular_velocity = 0.0 +21:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:5/0/physics_layer_1/angular_velocity = 0.0 22:5/0 = 0 22:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:5/0/physics_layer_0/angular_velocity = 0.0 +22:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:5/0/physics_layer_1/angular_velocity = 0.0 24:5/0 = 0 24:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:5/0/physics_layer_0/angular_velocity = 0.0 +24:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:5/0/physics_layer_1/angular_velocity = 0.0 25:5/0 = 0 25:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:5/0/physics_layer_0/angular_velocity = 0.0 +25:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:5/0/physics_layer_1/angular_velocity = 0.0 26:5/0 = 0 26:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:5/0/physics_layer_0/angular_velocity = 0.0 +26:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:5/0/physics_layer_1/angular_velocity = 0.0 27:5/0 = 0 27:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:5/0/physics_layer_0/angular_velocity = 0.0 +27:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:5/0/physics_layer_1/angular_velocity = 0.0 28:5/0 = 0 28:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:5/0/physics_layer_0/angular_velocity = 0.0 +28:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:5/0/physics_layer_1/angular_velocity = 0.0 29:5/0 = 0 29:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:5/0/physics_layer_0/angular_velocity = 0.0 +29:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:5/0/physics_layer_1/angular_velocity = 0.0 30:5/0 = 0 30:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:5/0/physics_layer_0/angular_velocity = 0.0 +30:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:5/0/physics_layer_1/angular_velocity = 0.0 32:5/0 = 0 32:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:5/0/physics_layer_0/angular_velocity = 0.0 +32:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:5/0/physics_layer_1/angular_velocity = 0.0 33:5/0 = 0 33:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:5/0/physics_layer_0/angular_velocity = 0.0 +33:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:5/0/physics_layer_1/angular_velocity = 0.0 34:5/0 = 0 34:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:5/0/physics_layer_0/angular_velocity = 0.0 +34:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:5/0/physics_layer_1/angular_velocity = 0.0 35:5/0 = 0 35:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:5/0/physics_layer_0/angular_velocity = 0.0 +35:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:5/0/physics_layer_1/angular_velocity = 0.0 36:5/0 = 0 36:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:5/0/physics_layer_0/angular_velocity = 0.0 +36:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:5/0/physics_layer_1/angular_velocity = 0.0 37:5/0 = 0 37:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:5/0/physics_layer_0/angular_velocity = 0.0 +37:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:5/0/physics_layer_1/angular_velocity = 0.0 38:5/0 = 0 38:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:5/0/physics_layer_0/angular_velocity = 0.0 +38:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:5/0/physics_layer_1/angular_velocity = 0.0 40:5/0 = 0 40:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:5/0/physics_layer_0/angular_velocity = 0.0 +40:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:5/0/physics_layer_1/angular_velocity = 0.0 41:5/0 = 0 41:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:5/0/physics_layer_0/angular_velocity = 0.0 +41:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:5/0/physics_layer_1/angular_velocity = 0.0 42:5/0 = 0 42:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:5/0/physics_layer_0/angular_velocity = 0.0 +42:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:5/0/physics_layer_1/angular_velocity = 0.0 43:5/0 = 0 43:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:5/0/physics_layer_0/angular_velocity = 0.0 +43:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:5/0/physics_layer_1/angular_velocity = 0.0 44:5/0 = 0 44:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:5/0/physics_layer_0/angular_velocity = 0.0 +44:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:5/0/physics_layer_1/angular_velocity = 0.0 45:5/0 = 0 45:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:5/0/physics_layer_0/angular_velocity = 0.0 +45:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:5/0/physics_layer_1/angular_velocity = 0.0 46:5/0 = 0 46:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:5/0/physics_layer_0/angular_velocity = 0.0 +46:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:5/0/physics_layer_1/angular_velocity = 0.0 47:5/0 = 0 47:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:5/0/physics_layer_0/angular_velocity = 0.0 +47:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +47:5/0/physics_layer_1/angular_velocity = 0.0 48:5/0 = 0 48:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:5/0/physics_layer_0/angular_velocity = 0.0 +48:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +48:5/0/physics_layer_1/angular_velocity = 0.0 49:5/0 = 0 49:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:5/0/physics_layer_0/angular_velocity = 0.0 +49:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +49:5/0/physics_layer_1/angular_velocity = 0.0 50:5/0 = 0 50:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:5/0/physics_layer_0/angular_velocity = 0.0 +50:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +50:5/0/physics_layer_1/angular_velocity = 0.0 51:5/0 = 0 51:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:5/0/physics_layer_0/angular_velocity = 0.0 +51:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +51:5/0/physics_layer_1/angular_velocity = 0.0 52:5/0 = 0 52:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:5/0/physics_layer_0/angular_velocity = 0.0 +52:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:5/0/physics_layer_1/angular_velocity = 0.0 53:5/0 = 0 53:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:5/0/physics_layer_0/angular_velocity = 0.0 +53:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +53:5/0/physics_layer_1/angular_velocity = 0.0 54:5/0 = 0 54:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:5/0/physics_layer_0/angular_velocity = 0.0 +54:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +54:5/0/physics_layer_1/angular_velocity = 0.0 55:5/0 = 0 55:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:5/0/physics_layer_0/angular_velocity = 0.0 +55:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +55:5/0/physics_layer_1/angular_velocity = 0.0 56:5/0 = 0 56:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 56:5/0/physics_layer_0/angular_velocity = 0.0 +56:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +56:5/0/physics_layer_1/angular_velocity = 0.0 57:5/0 = 0 57:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 57:5/0/physics_layer_0/angular_velocity = 0.0 +57:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +57:5/0/physics_layer_1/angular_velocity = 0.0 58:5/0 = 0 58:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:5/0/physics_layer_0/angular_velocity = 0.0 +58:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +58:5/0/physics_layer_1/angular_velocity = 0.0 59:5/0 = 0 59:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:5/0/physics_layer_0/angular_velocity = 0.0 +59:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +59:5/0/physics_layer_1/angular_velocity = 0.0 60:5/0 = 0 60:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:5/0/physics_layer_0/angular_velocity = 0.0 +60:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +60:5/0/physics_layer_1/angular_velocity = 0.0 61:5/0 = 0 61:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:5/0/physics_layer_0/angular_velocity = 0.0 +61:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +61:5/0/physics_layer_1/angular_velocity = 0.0 62:5/0 = 0 62:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:5/0/physics_layer_0/angular_velocity = 0.0 +62:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +62:5/0/physics_layer_1/angular_velocity = 0.0 63:5/0 = 0 63:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:5/0/physics_layer_0/angular_velocity = 0.0 +63:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +63:5/0/physics_layer_1/angular_velocity = 0.0 2:6/0 = 0 2:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:6/0/physics_layer_0/angular_velocity = 0.0 +2:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:6/0/physics_layer_1/angular_velocity = 0.0 3:6/0 = 0 3:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:6/0/physics_layer_0/angular_velocity = 0.0 +3:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:6/0/physics_layer_1/angular_velocity = 0.0 4:6/0 = 0 4:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:6/0/physics_layer_0/angular_velocity = 0.0 +4:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:6/0/physics_layer_1/angular_velocity = 0.0 5:6/0 = 0 5:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:6/0/physics_layer_0/angular_velocity = 0.0 +5:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:6/0/physics_layer_1/angular_velocity = 0.0 6:6/0 = 0 6:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:6/0/physics_layer_0/angular_velocity = 0.0 +6:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:6/0/physics_layer_1/angular_velocity = 0.0 10:6/0 = 0 10:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:6/0/physics_layer_0/angular_velocity = 0.0 +10:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:6/0/physics_layer_1/angular_velocity = 0.0 11:6/0 = 0 11:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:6/0/physics_layer_0/angular_velocity = 0.0 +11:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:6/0/physics_layer_1/angular_velocity = 0.0 12:6/0 = 0 12:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:6/0/physics_layer_0/angular_velocity = 0.0 +12:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:6/0/physics_layer_1/angular_velocity = 0.0 13:6/0 = 0 13:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:6/0/physics_layer_0/angular_velocity = 0.0 +13:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:6/0/physics_layer_1/angular_velocity = 0.0 14:6/0 = 0 14:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:6/0/physics_layer_0/angular_velocity = 0.0 +14:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:6/0/physics_layer_1/angular_velocity = 0.0 18:6/0 = 0 18:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:6/0/physics_layer_0/angular_velocity = 0.0 +18:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:6/0/physics_layer_1/angular_velocity = 0.0 19:6/0 = 0 19:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:6/0/physics_layer_0/angular_velocity = 0.0 +19:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:6/0/physics_layer_1/angular_velocity = 0.0 20:6/0 = 0 20:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:6/0/physics_layer_0/angular_velocity = 0.0 +20:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:6/0/physics_layer_1/angular_velocity = 0.0 21:6/0 = 0 21:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:6/0/physics_layer_0/angular_velocity = 0.0 +21:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:6/0/physics_layer_1/angular_velocity = 0.0 22:6/0 = 0 22:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:6/0/physics_layer_0/angular_velocity = 0.0 +22:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:6/0/physics_layer_1/angular_velocity = 0.0 26:6/0 = 0 26:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:6/0/physics_layer_0/angular_velocity = 0.0 +26:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:6/0/physics_layer_1/angular_velocity = 0.0 27:6/0 = 0 27:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:6/0/physics_layer_0/angular_velocity = 0.0 +27:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:6/0/physics_layer_1/angular_velocity = 0.0 28:6/0 = 0 28:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:6/0/physics_layer_0/angular_velocity = 0.0 +28:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:6/0/physics_layer_1/angular_velocity = 0.0 29:6/0 = 0 29:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:6/0/physics_layer_0/angular_velocity = 0.0 +29:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:6/0/physics_layer_1/angular_velocity = 0.0 30:6/0 = 0 30:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:6/0/physics_layer_0/angular_velocity = 0.0 +30:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:6/0/physics_layer_1/angular_velocity = 0.0 34:6/0 = 0 34:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:6/0/physics_layer_0/angular_velocity = 0.0 +34:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:6/0/physics_layer_1/angular_velocity = 0.0 35:6/0 = 0 35:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:6/0/physics_layer_0/angular_velocity = 0.0 +35:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:6/0/physics_layer_1/angular_velocity = 0.0 36:6/0 = 0 36:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:6/0/physics_layer_0/angular_velocity = 0.0 +36:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:6/0/physics_layer_1/angular_velocity = 0.0 37:6/0 = 0 37:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:6/0/physics_layer_0/angular_velocity = 0.0 +37:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:6/0/physics_layer_1/angular_velocity = 0.0 38:6/0 = 0 38:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:6/0/physics_layer_0/angular_velocity = 0.0 +38:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:6/0/physics_layer_1/angular_velocity = 0.0 40:6/0 = 0 40:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:6/0/physics_layer_0/angular_velocity = 0.0 +40:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:6/0/physics_layer_1/angular_velocity = 0.0 41:6/0 = 0 41:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:6/0/physics_layer_0/angular_velocity = 0.0 +41:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:6/0/physics_layer_1/angular_velocity = 0.0 42:6/0 = 0 42:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:6/0/physics_layer_0/angular_velocity = 0.0 +42:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:6/0/physics_layer_1/angular_velocity = 0.0 43:6/0 = 0 43:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:6/0/physics_layer_0/angular_velocity = 0.0 +43:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:6/0/physics_layer_1/angular_velocity = 0.0 44:6/0 = 0 44:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:6/0/physics_layer_0/angular_velocity = 0.0 +44:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:6/0/physics_layer_1/angular_velocity = 0.0 45:6/0 = 0 45:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:6/0/physics_layer_0/angular_velocity = 0.0 +45:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:6/0/physics_layer_1/angular_velocity = 0.0 46:6/0 = 0 46:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:6/0/physics_layer_0/angular_velocity = 0.0 +46:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:6/0/physics_layer_1/angular_velocity = 0.0 47:6/0 = 0 47:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:6/0/physics_layer_0/angular_velocity = 0.0 +47:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +47:6/0/physics_layer_1/angular_velocity = 0.0 48:6/0 = 0 48:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:6/0/physics_layer_0/angular_velocity = 0.0 +48:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +48:6/0/physics_layer_1/angular_velocity = 0.0 49:6/0 = 0 49:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:6/0/physics_layer_0/angular_velocity = 0.0 +49:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +49:6/0/physics_layer_1/angular_velocity = 0.0 50:6/0 = 0 50:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:6/0/physics_layer_0/angular_velocity = 0.0 +50:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +50:6/0/physics_layer_1/angular_velocity = 0.0 51:6/0 = 0 51:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:6/0/physics_layer_0/angular_velocity = 0.0 +51:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +51:6/0/physics_layer_1/angular_velocity = 0.0 52:6/0 = 0 52:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:6/0/physics_layer_0/angular_velocity = 0.0 +52:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:6/0/physics_layer_1/angular_velocity = 0.0 53:6/0 = 0 53:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:6/0/physics_layer_0/angular_velocity = 0.0 +53:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +53:6/0/physics_layer_1/angular_velocity = 0.0 54:6/0 = 0 54:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:6/0/physics_layer_0/angular_velocity = 0.0 +54:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +54:6/0/physics_layer_1/angular_velocity = 0.0 55:6/0 = 0 55:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:6/0/physics_layer_0/angular_velocity = 0.0 +55:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +55:6/0/physics_layer_1/angular_velocity = 0.0 57:6/0 = 0 57:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 57:6/0/physics_layer_0/angular_velocity = 0.0 +57:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +57:6/0/physics_layer_1/angular_velocity = 0.0 58:6/0 = 0 58:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:6/0/physics_layer_0/angular_velocity = 0.0 +58:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +58:6/0/physics_layer_1/angular_velocity = 0.0 59:6/0 = 0 59:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:6/0/physics_layer_0/angular_velocity = 0.0 +59:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +59:6/0/physics_layer_1/angular_velocity = 0.0 60:6/0 = 0 60:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:6/0/physics_layer_0/angular_velocity = 0.0 +60:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +60:6/0/physics_layer_1/angular_velocity = 0.0 61:6/0 = 0 61:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:6/0/physics_layer_0/angular_velocity = 0.0 +61:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +61:6/0/physics_layer_1/angular_velocity = 0.0 62:6/0 = 0 62:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:6/0/physics_layer_0/angular_velocity = 0.0 +62:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +62:6/0/physics_layer_1/angular_velocity = 0.0 63:6/0 = 0 63:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:6/0/physics_layer_0/angular_velocity = 0.0 +63:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +63:6/0/physics_layer_1/angular_velocity = 0.0 0:7/0 = 0 0:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:7/0/physics_layer_0/angular_velocity = 0.0 +0:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:7/0/physics_layer_1/angular_velocity = 0.0 1:7/0 = 0 1:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:7/0/physics_layer_0/angular_velocity = 0.0 +1:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:7/0/physics_layer_1/angular_velocity = 0.0 2:7/0 = 0 2:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:7/0/physics_layer_0/angular_velocity = 0.0 +2:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:7/0/physics_layer_1/angular_velocity = 0.0 3:7/0 = 0 3:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:7/0/physics_layer_0/angular_velocity = 0.0 +3:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:7/0/physics_layer_1/angular_velocity = 0.0 4:7/0 = 0 4:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:7/0/physics_layer_0/angular_velocity = 0.0 +4:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:7/0/physics_layer_1/angular_velocity = 0.0 5:7/0 = 0 5:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:7/0/physics_layer_0/angular_velocity = 0.0 +5:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:7/0/physics_layer_1/angular_velocity = 0.0 6:7/0 = 0 6:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:7/0/physics_layer_0/angular_velocity = 0.0 +6:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:7/0/physics_layer_1/angular_velocity = 0.0 8:7/0 = 0 8:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:7/0/physics_layer_0/angular_velocity = 0.0 +8:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:7/0/physics_layer_1/angular_velocity = 0.0 9:7/0 = 0 9:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:7/0/physics_layer_0/angular_velocity = 0.0 +9:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:7/0/physics_layer_1/angular_velocity = 0.0 10:7/0 = 0 10:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:7/0/physics_layer_0/angular_velocity = 0.0 +10:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:7/0/physics_layer_1/angular_velocity = 0.0 11:7/0 = 0 11:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:7/0/physics_layer_0/angular_velocity = 0.0 +11:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:7/0/physics_layer_1/angular_velocity = 0.0 12:7/0 = 0 12:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:7/0/physics_layer_0/angular_velocity = 0.0 +12:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:7/0/physics_layer_1/angular_velocity = 0.0 13:7/0 = 0 13:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:7/0/physics_layer_0/angular_velocity = 0.0 +13:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:7/0/physics_layer_1/angular_velocity = 0.0 14:7/0 = 0 14:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:7/0/physics_layer_0/angular_velocity = 0.0 +14:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:7/0/physics_layer_1/angular_velocity = 0.0 16:7/0 = 0 16:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:7/0/physics_layer_0/angular_velocity = 0.0 +16:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:7/0/physics_layer_1/angular_velocity = 0.0 17:7/0 = 0 17:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:7/0/physics_layer_0/angular_velocity = 0.0 +17:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:7/0/physics_layer_1/angular_velocity = 0.0 18:7/0 = 0 18:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:7/0/physics_layer_0/angular_velocity = 0.0 +18:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:7/0/physics_layer_1/angular_velocity = 0.0 19:7/0 = 0 19:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:7/0/physics_layer_0/angular_velocity = 0.0 +19:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:7/0/physics_layer_1/angular_velocity = 0.0 20:7/0 = 0 20:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:7/0/physics_layer_0/angular_velocity = 0.0 +20:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:7/0/physics_layer_1/angular_velocity = 0.0 21:7/0 = 0 21:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:7/0/physics_layer_0/angular_velocity = 0.0 +21:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:7/0/physics_layer_1/angular_velocity = 0.0 22:7/0 = 0 22:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:7/0/physics_layer_0/angular_velocity = 0.0 +22:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:7/0/physics_layer_1/angular_velocity = 0.0 24:7/0 = 0 24:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:7/0/physics_layer_0/angular_velocity = 0.0 +24:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:7/0/physics_layer_1/angular_velocity = 0.0 25:7/0 = 0 25:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:7/0/physics_layer_0/angular_velocity = 0.0 +25:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:7/0/physics_layer_1/angular_velocity = 0.0 26:7/0 = 0 26:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:7/0/physics_layer_0/angular_velocity = 0.0 +26:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:7/0/physics_layer_1/angular_velocity = 0.0 27:7/0 = 0 27:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:7/0/physics_layer_0/angular_velocity = 0.0 +27:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:7/0/physics_layer_1/angular_velocity = 0.0 28:7/0 = 0 28:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:7/0/physics_layer_0/angular_velocity = 0.0 +28:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:7/0/physics_layer_1/angular_velocity = 0.0 29:7/0 = 0 29:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:7/0/physics_layer_0/angular_velocity = 0.0 +29:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:7/0/physics_layer_1/angular_velocity = 0.0 30:7/0 = 0 30:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:7/0/physics_layer_0/angular_velocity = 0.0 +30:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:7/0/physics_layer_1/angular_velocity = 0.0 32:7/0 = 0 32:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:7/0/physics_layer_0/angular_velocity = 0.0 +32:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:7/0/physics_layer_1/angular_velocity = 0.0 33:7/0 = 0 33:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:7/0/physics_layer_0/angular_velocity = 0.0 +33:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:7/0/physics_layer_1/angular_velocity = 0.0 34:7/0 = 0 34:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:7/0/physics_layer_0/angular_velocity = 0.0 +34:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:7/0/physics_layer_1/angular_velocity = 0.0 35:7/0 = 0 35:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:7/0/physics_layer_0/angular_velocity = 0.0 +35:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:7/0/physics_layer_1/angular_velocity = 0.0 36:7/0 = 0 36:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:7/0/physics_layer_0/angular_velocity = 0.0 +36:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:7/0/physics_layer_1/angular_velocity = 0.0 37:7/0 = 0 37:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:7/0/physics_layer_0/angular_velocity = 0.0 +37:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:7/0/physics_layer_1/angular_velocity = 0.0 38:7/0 = 0 38:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:7/0/physics_layer_0/angular_velocity = 0.0 +38:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:7/0/physics_layer_1/angular_velocity = 0.0 40:7/0 = 0 40:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:7/0/physics_layer_0/angular_velocity = 0.0 +40:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:7/0/physics_layer_1/angular_velocity = 0.0 41:7/0 = 0 41:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:7/0/physics_layer_0/angular_velocity = 0.0 +41:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:7/0/physics_layer_1/angular_velocity = 0.0 42:7/0 = 0 42:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:7/0/physics_layer_0/angular_velocity = 0.0 +42:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:7/0/physics_layer_1/angular_velocity = 0.0 43:7/0 = 0 43:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:7/0/physics_layer_0/angular_velocity = 0.0 +43:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:7/0/physics_layer_1/angular_velocity = 0.0 44:7/0 = 0 44:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:7/0/physics_layer_0/angular_velocity = 0.0 +44:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:7/0/physics_layer_1/angular_velocity = 0.0 45:7/0 = 0 45:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:7/0/physics_layer_0/angular_velocity = 0.0 +45:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:7/0/physics_layer_1/angular_velocity = 0.0 46:7/0 = 0 46:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:7/0/physics_layer_0/angular_velocity = 0.0 +46:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:7/0/physics_layer_1/angular_velocity = 0.0 47:7/0 = 0 47:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:7/0/physics_layer_0/angular_velocity = 0.0 +47:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +47:7/0/physics_layer_1/angular_velocity = 0.0 48:7/0 = 0 48:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:7/0/physics_layer_0/angular_velocity = 0.0 +48:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +48:7/0/physics_layer_1/angular_velocity = 0.0 49:7/0 = 0 49:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:7/0/physics_layer_0/angular_velocity = 0.0 +49:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +49:7/0/physics_layer_1/angular_velocity = 0.0 50:7/0 = 0 50:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:7/0/physics_layer_0/angular_velocity = 0.0 +50:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +50:7/0/physics_layer_1/angular_velocity = 0.0 51:7/0 = 0 51:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:7/0/physics_layer_0/angular_velocity = 0.0 +51:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +51:7/0/physics_layer_1/angular_velocity = 0.0 52:7/0 = 0 52:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:7/0/physics_layer_0/angular_velocity = 0.0 +52:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:7/0/physics_layer_1/angular_velocity = 0.0 53:7/0 = 0 53:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:7/0/physics_layer_0/angular_velocity = 0.0 +53:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +53:7/0/physics_layer_1/angular_velocity = 0.0 54:7/0 = 0 54:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:7/0/physics_layer_0/angular_velocity = 0.0 +54:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +54:7/0/physics_layer_1/angular_velocity = 0.0 55:7/0 = 0 55:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:7/0/physics_layer_0/angular_velocity = 0.0 +55:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +55:7/0/physics_layer_1/angular_velocity = 0.0 57:7/0 = 0 57:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 57:7/0/physics_layer_0/angular_velocity = 0.0 +57:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +57:7/0/physics_layer_1/angular_velocity = 0.0 58:7/0 = 0 58:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:7/0/physics_layer_0/angular_velocity = 0.0 +58:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +58:7/0/physics_layer_1/angular_velocity = 0.0 59:7/0 = 0 59:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:7/0/physics_layer_0/angular_velocity = 0.0 +59:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +59:7/0/physics_layer_1/angular_velocity = 0.0 60:7/0 = 0 60:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:7/0/physics_layer_0/angular_velocity = 0.0 +60:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +60:7/0/physics_layer_1/angular_velocity = 0.0 61:7/0 = 0 61:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:7/0/physics_layer_0/angular_velocity = 0.0 +61:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +61:7/0/physics_layer_1/angular_velocity = 0.0 62:7/0 = 0 62:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:7/0/physics_layer_0/angular_velocity = 0.0 +62:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +62:7/0/physics_layer_1/angular_velocity = 0.0 63:7/0 = 0 63:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:7/0/physics_layer_0/angular_velocity = 0.0 +63:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +63:7/0/physics_layer_1/angular_velocity = 0.0 0:8/0 = 0 0:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:8/0/physics_layer_0/angular_velocity = 0.0 +0:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:8/0/physics_layer_1/angular_velocity = 0.0 1:8/0 = 0 1:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:8/0/physics_layer_0/angular_velocity = 0.0 +1:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:8/0/physics_layer_1/angular_velocity = 0.0 2:8/0 = 0 2:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:8/0/physics_layer_0/angular_velocity = 0.0 +2:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:8/0/physics_layer_1/angular_velocity = 0.0 3:8/0 = 0 3:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:8/0/physics_layer_0/angular_velocity = 0.0 +3:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:8/0/physics_layer_1/angular_velocity = 0.0 4:8/0 = 0 4:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:8/0/physics_layer_0/angular_velocity = 0.0 +4:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:8/0/physics_layer_1/angular_velocity = 0.0 5:8/0 = 0 5:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:8/0/physics_layer_0/angular_velocity = 0.0 +5:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:8/0/physics_layer_1/angular_velocity = 0.0 6:8/0 = 0 6:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:8/0/physics_layer_0/angular_velocity = 0.0 +6:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:8/0/physics_layer_1/angular_velocity = 0.0 7:8/0 = 0 7:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:8/0/physics_layer_0/angular_velocity = 0.0 +7:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:8/0/physics_layer_1/angular_velocity = 0.0 8:8/0 = 0 8:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:8/0/physics_layer_0/angular_velocity = 0.0 +8:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:8/0/physics_layer_1/angular_velocity = 0.0 9:8/0 = 0 9:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:8/0/physics_layer_0/angular_velocity = 0.0 +9:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:8/0/physics_layer_1/angular_velocity = 0.0 10:8/0 = 0 10:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:8/0/physics_layer_0/angular_velocity = 0.0 +10:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:8/0/physics_layer_1/angular_velocity = 0.0 11:8/0 = 0 11:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:8/0/physics_layer_0/angular_velocity = 0.0 +11:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:8/0/physics_layer_1/angular_velocity = 0.0 12:8/0 = 0 12:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:8/0/physics_layer_0/angular_velocity = 0.0 +12:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:8/0/physics_layer_1/angular_velocity = 0.0 13:8/0 = 0 13:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:8/0/physics_layer_0/angular_velocity = 0.0 +13:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:8/0/physics_layer_1/angular_velocity = 0.0 14:8/0 = 0 14:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:8/0/physics_layer_0/angular_velocity = 0.0 +14:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:8/0/physics_layer_1/angular_velocity = 0.0 15:8/0 = 0 15:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:8/0/physics_layer_0/angular_velocity = 0.0 +15:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:8/0/physics_layer_1/angular_velocity = 0.0 16:8/0 = 0 16:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:8/0/physics_layer_0/angular_velocity = 0.0 +16:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:8/0/physics_layer_1/angular_velocity = 0.0 17:8/0 = 0 17:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:8/0/physics_layer_0/angular_velocity = 0.0 +17:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:8/0/physics_layer_1/angular_velocity = 0.0 18:8/0 = 0 18:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:8/0/physics_layer_0/angular_velocity = 0.0 +18:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:8/0/physics_layer_1/angular_velocity = 0.0 19:8/0 = 0 19:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:8/0/physics_layer_0/angular_velocity = 0.0 +19:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:8/0/physics_layer_1/angular_velocity = 0.0 20:8/0 = 0 20:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:8/0/physics_layer_0/angular_velocity = 0.0 +20:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:8/0/physics_layer_1/angular_velocity = 0.0 21:8/0 = 0 21:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:8/0/physics_layer_0/angular_velocity = 0.0 +21:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:8/0/physics_layer_1/angular_velocity = 0.0 22:8/0 = 0 22:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:8/0/physics_layer_0/angular_velocity = 0.0 +22:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:8/0/physics_layer_1/angular_velocity = 0.0 23:8/0 = 0 23:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:8/0/physics_layer_0/angular_velocity = 0.0 +23:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:8/0/physics_layer_1/angular_velocity = 0.0 24:8/0 = 0 24:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:8/0/physics_layer_0/angular_velocity = 0.0 +24:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:8/0/physics_layer_1/angular_velocity = 0.0 25:8/0 = 0 25:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:8/0/physics_layer_0/angular_velocity = 0.0 +25:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:8/0/physics_layer_1/angular_velocity = 0.0 26:8/0 = 0 26:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:8/0/physics_layer_0/angular_velocity = 0.0 +26:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:8/0/physics_layer_1/angular_velocity = 0.0 27:8/0 = 0 27:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:8/0/physics_layer_0/angular_velocity = 0.0 +27:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:8/0/physics_layer_1/angular_velocity = 0.0 28:8/0 = 0 28:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:8/0/physics_layer_0/angular_velocity = 0.0 +28:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:8/0/physics_layer_1/angular_velocity = 0.0 29:8/0 = 0 29:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:8/0/physics_layer_0/angular_velocity = 0.0 +29:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:8/0/physics_layer_1/angular_velocity = 0.0 30:8/0 = 0 30:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:8/0/physics_layer_0/angular_velocity = 0.0 +30:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:8/0/physics_layer_1/angular_velocity = 0.0 31:8/0 = 0 31:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:8/0/physics_layer_0/angular_velocity = 0.0 +31:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:8/0/physics_layer_1/angular_velocity = 0.0 32:8/0 = 0 32:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:8/0/physics_layer_0/angular_velocity = 0.0 +32:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:8/0/physics_layer_1/angular_velocity = 0.0 33:8/0 = 0 33:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:8/0/physics_layer_0/angular_velocity = 0.0 +33:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:8/0/physics_layer_1/angular_velocity = 0.0 34:8/0 = 0 34:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:8/0/physics_layer_0/angular_velocity = 0.0 +34:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:8/0/physics_layer_1/angular_velocity = 0.0 35:8/0 = 0 35:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:8/0/physics_layer_0/angular_velocity = 0.0 +35:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:8/0/physics_layer_1/angular_velocity = 0.0 36:8/0 = 0 36:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:8/0/physics_layer_0/angular_velocity = 0.0 +36:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:8/0/physics_layer_1/angular_velocity = 0.0 37:8/0 = 0 37:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:8/0/physics_layer_0/angular_velocity = 0.0 +37:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:8/0/physics_layer_1/angular_velocity = 0.0 38:8/0 = 0 38:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:8/0/physics_layer_0/angular_velocity = 0.0 +38:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:8/0/physics_layer_1/angular_velocity = 0.0 39:8/0 = 0 39:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:8/0/physics_layer_0/angular_velocity = 0.0 +39:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:8/0/physics_layer_1/angular_velocity = 0.0 40:8/0 = 0 40:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:8/0/physics_layer_0/angular_velocity = 0.0 +40:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:8/0/physics_layer_1/angular_velocity = 0.0 41:8/0 = 0 41:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:8/0/physics_layer_0/angular_velocity = 0.0 +41:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:8/0/physics_layer_1/angular_velocity = 0.0 42:8/0 = 0 42:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:8/0/physics_layer_0/angular_velocity = 0.0 +42:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:8/0/physics_layer_1/angular_velocity = 0.0 43:8/0 = 0 43:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:8/0/physics_layer_0/angular_velocity = 0.0 +43:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:8/0/physics_layer_1/angular_velocity = 0.0 44:8/0 = 0 44:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:8/0/physics_layer_0/angular_velocity = 0.0 +44:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:8/0/physics_layer_1/angular_velocity = 0.0 45:8/0 = 0 45:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:8/0/physics_layer_0/angular_velocity = 0.0 +45:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:8/0/physics_layer_1/angular_velocity = 0.0 46:8/0 = 0 46:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:8/0/physics_layer_0/angular_velocity = 0.0 +46:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:8/0/physics_layer_1/angular_velocity = 0.0 47:8/0 = 0 47:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:8/0/physics_layer_0/angular_velocity = 0.0 +47:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +47:8/0/physics_layer_1/angular_velocity = 0.0 48:8/0 = 0 48:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:8/0/physics_layer_0/angular_velocity = 0.0 +48:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +48:8/0/physics_layer_1/angular_velocity = 0.0 49:8/0 = 0 49:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:8/0/physics_layer_0/angular_velocity = 0.0 +49:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +49:8/0/physics_layer_1/angular_velocity = 0.0 50:8/0 = 0 50:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:8/0/physics_layer_0/angular_velocity = 0.0 +50:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +50:8/0/physics_layer_1/angular_velocity = 0.0 51:8/0 = 0 51:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:8/0/physics_layer_0/angular_velocity = 0.0 +51:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +51:8/0/physics_layer_1/angular_velocity = 0.0 52:8/0 = 0 52:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:8/0/physics_layer_0/angular_velocity = 0.0 +52:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:8/0/physics_layer_1/angular_velocity = 0.0 53:8/0 = 0 53:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:8/0/physics_layer_0/angular_velocity = 0.0 +53:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +53:8/0/physics_layer_1/angular_velocity = 0.0 54:8/0 = 0 54:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:8/0/physics_layer_0/angular_velocity = 0.0 +54:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +54:8/0/physics_layer_1/angular_velocity = 0.0 55:8/0 = 0 55:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:8/0/physics_layer_0/angular_velocity = 0.0 +55:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +55:8/0/physics_layer_1/angular_velocity = 0.0 56:8/0 = 0 56:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 56:8/0/physics_layer_0/angular_velocity = 0.0 +56:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +56:8/0/physics_layer_1/angular_velocity = 0.0 57:8/0 = 0 57:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 57:8/0/physics_layer_0/angular_velocity = 0.0 +57:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +57:8/0/physics_layer_1/angular_velocity = 0.0 58:8/0 = 0 58:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:8/0/physics_layer_0/angular_velocity = 0.0 +58:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +58:8/0/physics_layer_1/angular_velocity = 0.0 59:8/0 = 0 59:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:8/0/physics_layer_0/angular_velocity = 0.0 +59:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +59:8/0/physics_layer_1/angular_velocity = 0.0 60:8/0 = 0 60:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:8/0/physics_layer_0/angular_velocity = 0.0 +60:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +60:8/0/physics_layer_1/angular_velocity = 0.0 61:8/0 = 0 61:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:8/0/physics_layer_0/angular_velocity = 0.0 +61:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +61:8/0/physics_layer_1/angular_velocity = 0.0 62:8/0 = 0 62:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:8/0/physics_layer_0/angular_velocity = 0.0 +62:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +62:8/0/physics_layer_1/angular_velocity = 0.0 63:8/0 = 0 63:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:8/0/physics_layer_0/angular_velocity = 0.0 +63:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +63:8/0/physics_layer_1/angular_velocity = 0.0 0:9/0 = 0 0:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:9/0/physics_layer_0/angular_velocity = 0.0 +0:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:9/0/physics_layer_1/angular_velocity = 0.0 1:9/0 = 0 1:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:9/0/physics_layer_0/angular_velocity = 0.0 +1:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:9/0/physics_layer_1/angular_velocity = 0.0 2:9/0 = 0 2:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:9/0/physics_layer_0/angular_velocity = 0.0 +2:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:9/0/physics_layer_1/angular_velocity = 0.0 3:9/0 = 0 3:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:9/0/physics_layer_0/angular_velocity = 0.0 +3:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:9/0/physics_layer_1/angular_velocity = 0.0 4:9/0 = 0 4:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:9/0/physics_layer_0/angular_velocity = 0.0 +4:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:9/0/physics_layer_1/angular_velocity = 0.0 5:9/0 = 0 5:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:9/0/physics_layer_0/angular_velocity = 0.0 +5:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:9/0/physics_layer_1/angular_velocity = 0.0 6:9/0 = 0 6:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:9/0/physics_layer_0/angular_velocity = 0.0 +6:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:9/0/physics_layer_1/angular_velocity = 0.0 7:9/0 = 0 7:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:9/0/physics_layer_0/angular_velocity = 0.0 +7:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:9/0/physics_layer_1/angular_velocity = 0.0 8:9/0 = 0 8:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:9/0/physics_layer_0/angular_velocity = 0.0 +8:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:9/0/physics_layer_1/angular_velocity = 0.0 9:9/0 = 0 9:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:9/0/physics_layer_0/angular_velocity = 0.0 +9:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:9/0/physics_layer_1/angular_velocity = 0.0 10:9/0 = 0 10:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:9/0/physics_layer_0/angular_velocity = 0.0 +10:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:9/0/physics_layer_1/angular_velocity = 0.0 11:9/0 = 0 11:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:9/0/physics_layer_0/angular_velocity = 0.0 +11:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:9/0/physics_layer_1/angular_velocity = 0.0 12:9/0 = 0 12:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:9/0/physics_layer_0/angular_velocity = 0.0 +12:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:9/0/physics_layer_1/angular_velocity = 0.0 13:9/0 = 0 13:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:9/0/physics_layer_0/angular_velocity = 0.0 +13:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:9/0/physics_layer_1/angular_velocity = 0.0 14:9/0 = 0 14:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:9/0/physics_layer_0/angular_velocity = 0.0 +14:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:9/0/physics_layer_1/angular_velocity = 0.0 15:9/0 = 0 15:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:9/0/physics_layer_0/angular_velocity = 0.0 +15:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:9/0/physics_layer_1/angular_velocity = 0.0 16:9/0 = 0 16:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:9/0/physics_layer_0/angular_velocity = 0.0 +16:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:9/0/physics_layer_1/angular_velocity = 0.0 17:9/0 = 0 17:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:9/0/physics_layer_0/angular_velocity = 0.0 +17:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:9/0/physics_layer_1/angular_velocity = 0.0 18:9/0 = 0 18:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:9/0/physics_layer_0/angular_velocity = 0.0 +18:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:9/0/physics_layer_1/angular_velocity = 0.0 19:9/0 = 0 19:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:9/0/physics_layer_0/angular_velocity = 0.0 +19:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:9/0/physics_layer_1/angular_velocity = 0.0 20:9/0 = 0 20:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:9/0/physics_layer_0/angular_velocity = 0.0 +20:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:9/0/physics_layer_1/angular_velocity = 0.0 21:9/0 = 0 21:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:9/0/physics_layer_0/angular_velocity = 0.0 +21:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:9/0/physics_layer_1/angular_velocity = 0.0 22:9/0 = 0 22:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:9/0/physics_layer_0/angular_velocity = 0.0 +22:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:9/0/physics_layer_1/angular_velocity = 0.0 23:9/0 = 0 23:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:9/0/physics_layer_0/angular_velocity = 0.0 +23:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:9/0/physics_layer_1/angular_velocity = 0.0 24:9/0 = 0 24:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:9/0/physics_layer_0/angular_velocity = 0.0 +24:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:9/0/physics_layer_1/angular_velocity = 0.0 25:9/0 = 0 25:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:9/0/physics_layer_0/angular_velocity = 0.0 +25:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:9/0/physics_layer_1/angular_velocity = 0.0 26:9/0 = 0 26:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:9/0/physics_layer_0/angular_velocity = 0.0 +26:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:9/0/physics_layer_1/angular_velocity = 0.0 27:9/0 = 0 27:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:9/0/physics_layer_0/angular_velocity = 0.0 +27:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:9/0/physics_layer_1/angular_velocity = 0.0 28:9/0 = 0 28:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:9/0/physics_layer_0/angular_velocity = 0.0 +28:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:9/0/physics_layer_1/angular_velocity = 0.0 29:9/0 = 0 29:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:9/0/physics_layer_0/angular_velocity = 0.0 +29:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:9/0/physics_layer_1/angular_velocity = 0.0 30:9/0 = 0 30:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:9/0/physics_layer_0/angular_velocity = 0.0 +30:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:9/0/physics_layer_1/angular_velocity = 0.0 31:9/0 = 0 31:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:9/0/physics_layer_0/angular_velocity = 0.0 +31:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:9/0/physics_layer_1/angular_velocity = 0.0 32:9/0 = 0 32:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:9/0/physics_layer_0/angular_velocity = 0.0 +32:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:9/0/physics_layer_1/angular_velocity = 0.0 33:9/0 = 0 33:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:9/0/physics_layer_0/angular_velocity = 0.0 +33:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:9/0/physics_layer_1/angular_velocity = 0.0 34:9/0 = 0 34:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:9/0/physics_layer_0/angular_velocity = 0.0 +34:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:9/0/physics_layer_1/angular_velocity = 0.0 35:9/0 = 0 35:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:9/0/physics_layer_0/angular_velocity = 0.0 +35:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:9/0/physics_layer_1/angular_velocity = 0.0 36:9/0 = 0 36:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:9/0/physics_layer_0/angular_velocity = 0.0 +36:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:9/0/physics_layer_1/angular_velocity = 0.0 37:9/0 = 0 37:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:9/0/physics_layer_0/angular_velocity = 0.0 +37:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:9/0/physics_layer_1/angular_velocity = 0.0 38:9/0 = 0 38:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:9/0/physics_layer_0/angular_velocity = 0.0 +38:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:9/0/physics_layer_1/angular_velocity = 0.0 39:9/0 = 0 39:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:9/0/physics_layer_0/angular_velocity = 0.0 +39:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:9/0/physics_layer_1/angular_velocity = 0.0 40:9/0 = 0 40:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:9/0/physics_layer_0/angular_velocity = 0.0 +40:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:9/0/physics_layer_1/angular_velocity = 0.0 41:9/0 = 0 41:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:9/0/physics_layer_0/angular_velocity = 0.0 +41:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:9/0/physics_layer_1/angular_velocity = 0.0 42:9/0 = 0 42:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:9/0/physics_layer_0/angular_velocity = 0.0 +42:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:9/0/physics_layer_1/angular_velocity = 0.0 43:9/0 = 0 43:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:9/0/physics_layer_0/angular_velocity = 0.0 +43:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:9/0/physics_layer_1/angular_velocity = 0.0 44:9/0 = 0 44:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:9/0/physics_layer_0/angular_velocity = 0.0 +44:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:9/0/physics_layer_1/angular_velocity = 0.0 45:9/0 = 0 45:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:9/0/physics_layer_0/angular_velocity = 0.0 +45:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:9/0/physics_layer_1/angular_velocity = 0.0 46:9/0 = 0 46:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:9/0/physics_layer_0/angular_velocity = 0.0 +46:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:9/0/physics_layer_1/angular_velocity = 0.0 47:9/0 = 0 47:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:9/0/physics_layer_0/angular_velocity = 0.0 +47:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +47:9/0/physics_layer_1/angular_velocity = 0.0 48:9/0 = 0 48:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:9/0/physics_layer_0/angular_velocity = 0.0 +48:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +48:9/0/physics_layer_1/angular_velocity = 0.0 49:9/0 = 0 49:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:9/0/physics_layer_0/angular_velocity = 0.0 +49:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +49:9/0/physics_layer_1/angular_velocity = 0.0 50:9/0 = 0 50:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:9/0/physics_layer_0/angular_velocity = 0.0 +50:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +50:9/0/physics_layer_1/angular_velocity = 0.0 51:9/0 = 0 51:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:9/0/physics_layer_0/angular_velocity = 0.0 +51:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +51:9/0/physics_layer_1/angular_velocity = 0.0 52:9/0 = 0 52:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:9/0/physics_layer_0/angular_velocity = 0.0 +52:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:9/0/physics_layer_1/angular_velocity = 0.0 53:9/0 = 0 53:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:9/0/physics_layer_0/angular_velocity = 0.0 +53:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +53:9/0/physics_layer_1/angular_velocity = 0.0 54:9/0 = 0 54:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:9/0/physics_layer_0/angular_velocity = 0.0 +54:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +54:9/0/physics_layer_1/angular_velocity = 0.0 55:9/0 = 0 55:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:9/0/physics_layer_0/angular_velocity = 0.0 +55:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +55:9/0/physics_layer_1/angular_velocity = 0.0 56:9/0 = 0 56:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 56:9/0/physics_layer_0/angular_velocity = 0.0 +56:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +56:9/0/physics_layer_1/angular_velocity = 0.0 57:9/0 = 0 57:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 57:9/0/physics_layer_0/angular_velocity = 0.0 +57:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +57:9/0/physics_layer_1/angular_velocity = 0.0 58:9/0 = 0 58:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:9/0/physics_layer_0/angular_velocity = 0.0 +58:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +58:9/0/physics_layer_1/angular_velocity = 0.0 59:9/0 = 0 59:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:9/0/physics_layer_0/angular_velocity = 0.0 +59:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +59:9/0/physics_layer_1/angular_velocity = 0.0 60:9/0 = 0 60:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:9/0/physics_layer_0/angular_velocity = 0.0 +60:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +60:9/0/physics_layer_1/angular_velocity = 0.0 61:9/0 = 0 61:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:9/0/physics_layer_0/angular_velocity = 0.0 +61:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +61:9/0/physics_layer_1/angular_velocity = 0.0 62:9/0 = 0 62:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:9/0/physics_layer_0/angular_velocity = 0.0 +62:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +62:9/0/physics_layer_1/angular_velocity = 0.0 63:9/0 = 0 63:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:9/0/physics_layer_0/angular_velocity = 0.0 +63:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +63:9/0/physics_layer_1/angular_velocity = 0.0 2:10/0 = 0 2:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:10/0/physics_layer_0/angular_velocity = 0.0 +2:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:10/0/physics_layer_1/angular_velocity = 0.0 3:10/0 = 0 3:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:10/0/physics_layer_0/angular_velocity = 0.0 +3:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:10/0/physics_layer_1/angular_velocity = 0.0 4:10/0 = 0 4:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:10/0/physics_layer_0/angular_velocity = 0.0 +4:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:10/0/physics_layer_1/angular_velocity = 0.0 6:10/0 = 0 6:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:10/0/physics_layer_0/angular_velocity = 0.0 +6:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:10/0/physics_layer_1/angular_velocity = 0.0 7:10/0 = 0 7:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:10/0/physics_layer_0/angular_velocity = 0.0 +7:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:10/0/physics_layer_1/angular_velocity = 0.0 10:10/0 = 0 10:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:10/0/physics_layer_0/angular_velocity = 0.0 +10:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:10/0/physics_layer_1/angular_velocity = 0.0 11:10/0 = 0 11:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:10/0/physics_layer_0/angular_velocity = 0.0 +11:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:10/0/physics_layer_1/angular_velocity = 0.0 12:10/0 = 0 12:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:10/0/physics_layer_0/angular_velocity = 0.0 +12:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:10/0/physics_layer_1/angular_velocity = 0.0 14:10/0 = 0 14:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:10/0/physics_layer_0/angular_velocity = 0.0 +14:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:10/0/physics_layer_1/angular_velocity = 0.0 15:10/0 = 0 15:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:10/0/physics_layer_0/angular_velocity = 0.0 +15:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:10/0/physics_layer_1/angular_velocity = 0.0 18:10/0 = 0 18:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:10/0/physics_layer_0/angular_velocity = 0.0 +18:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:10/0/physics_layer_1/angular_velocity = 0.0 19:10/0 = 0 19:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:10/0/physics_layer_0/angular_velocity = 0.0 +19:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:10/0/physics_layer_1/angular_velocity = 0.0 20:10/0 = 0 20:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:10/0/physics_layer_0/angular_velocity = 0.0 +20:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:10/0/physics_layer_1/angular_velocity = 0.0 22:10/0 = 0 22:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:10/0/physics_layer_0/angular_velocity = 0.0 +22:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:10/0/physics_layer_1/angular_velocity = 0.0 23:10/0 = 0 23:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:10/0/physics_layer_0/angular_velocity = 0.0 +23:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:10/0/physics_layer_1/angular_velocity = 0.0 26:10/0 = 0 26:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:10/0/physics_layer_0/angular_velocity = 0.0 +26:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:10/0/physics_layer_1/angular_velocity = 0.0 27:10/0 = 0 27:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:10/0/physics_layer_0/angular_velocity = 0.0 +27:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:10/0/physics_layer_1/angular_velocity = 0.0 28:10/0 = 0 28:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:10/0/physics_layer_0/angular_velocity = 0.0 +28:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:10/0/physics_layer_1/angular_velocity = 0.0 30:10/0 = 0 30:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:10/0/physics_layer_0/angular_velocity = 0.0 +30:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:10/0/physics_layer_1/angular_velocity = 0.0 31:10/0 = 0 31:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:10/0/physics_layer_0/angular_velocity = 0.0 +31:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:10/0/physics_layer_1/angular_velocity = 0.0 34:10/0 = 0 34:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:10/0/physics_layer_0/angular_velocity = 0.0 +34:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:10/0/physics_layer_1/angular_velocity = 0.0 35:10/0 = 0 35:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:10/0/physics_layer_0/angular_velocity = 0.0 +35:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:10/0/physics_layer_1/angular_velocity = 0.0 36:10/0 = 0 36:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:10/0/physics_layer_0/angular_velocity = 0.0 +36:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:10/0/physics_layer_1/angular_velocity = 0.0 38:10/0 = 0 38:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:10/0/physics_layer_0/angular_velocity = 0.0 +38:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:10/0/physics_layer_1/angular_velocity = 0.0 39:10/0 = 0 39:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:10/0/physics_layer_0/angular_velocity = 0.0 +39:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:10/0/physics_layer_1/angular_velocity = 0.0 40:10/0 = 0 40:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:10/0/physics_layer_0/angular_velocity = 0.0 +40:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:10/0/physics_layer_1/angular_velocity = 0.0 41:10/0 = 0 41:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:10/0/physics_layer_0/angular_velocity = 0.0 +41:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:10/0/physics_layer_1/angular_velocity = 0.0 42:10/0 = 0 42:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:10/0/physics_layer_0/angular_velocity = 0.0 +42:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:10/0/physics_layer_1/angular_velocity = 0.0 43:10/0 = 0 43:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:10/0/physics_layer_0/angular_velocity = 0.0 +43:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:10/0/physics_layer_1/angular_velocity = 0.0 44:10/0 = 0 44:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:10/0/physics_layer_0/angular_velocity = 0.0 +44:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:10/0/physics_layer_1/angular_velocity = 0.0 45:10/0 = 0 45:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:10/0/physics_layer_0/angular_velocity = 0.0 +45:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:10/0/physics_layer_1/angular_velocity = 0.0 46:10/0 = 0 46:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:10/0/physics_layer_0/angular_velocity = 0.0 +46:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:10/0/physics_layer_1/angular_velocity = 0.0 47:10/0 = 0 47:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:10/0/physics_layer_0/angular_velocity = 0.0 +47:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +47:10/0/physics_layer_1/angular_velocity = 0.0 48:10/0 = 0 48:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:10/0/physics_layer_0/angular_velocity = 0.0 +48:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +48:10/0/physics_layer_1/angular_velocity = 0.0 49:10/0 = 0 49:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:10/0/physics_layer_0/angular_velocity = 0.0 +49:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +49:10/0/physics_layer_1/angular_velocity = 0.0 50:10/0 = 0 50:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:10/0/physics_layer_0/angular_velocity = 0.0 +50:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +50:10/0/physics_layer_1/angular_velocity = 0.0 51:10/0 = 0 51:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:10/0/physics_layer_0/angular_velocity = 0.0 +51:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +51:10/0/physics_layer_1/angular_velocity = 0.0 52:10/0 = 0 52:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:10/0/physics_layer_0/angular_velocity = 0.0 +52:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:10/0/physics_layer_1/angular_velocity = 0.0 53:10/0 = 0 53:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:10/0/physics_layer_0/angular_velocity = 0.0 +53:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +53:10/0/physics_layer_1/angular_velocity = 0.0 54:10/0 = 0 54:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:10/0/physics_layer_0/angular_velocity = 0.0 +54:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +54:10/0/physics_layer_1/angular_velocity = 0.0 55:10/0 = 0 55:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:10/0/physics_layer_0/angular_velocity = 0.0 +55:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +55:10/0/physics_layer_1/angular_velocity = 0.0 57:10/0 = 0 57:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 57:10/0/physics_layer_0/angular_velocity = 0.0 +57:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +57:10/0/physics_layer_1/angular_velocity = 0.0 58:10/0 = 0 58:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:10/0/physics_layer_0/angular_velocity = 0.0 +58:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +58:10/0/physics_layer_1/angular_velocity = 0.0 59:10/0 = 0 59:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:10/0/physics_layer_0/angular_velocity = 0.0 +59:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +59:10/0/physics_layer_1/angular_velocity = 0.0 60:10/0 = 0 60:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:10/0/physics_layer_0/angular_velocity = 0.0 +60:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +60:10/0/physics_layer_1/angular_velocity = 0.0 61:10/0 = 0 61:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:10/0/physics_layer_0/angular_velocity = 0.0 +61:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +61:10/0/physics_layer_1/angular_velocity = 0.0 62:10/0 = 0 62:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:10/0/physics_layer_0/angular_velocity = 0.0 +62:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +62:10/0/physics_layer_1/angular_velocity = 0.0 63:10/0 = 0 63:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:10/0/physics_layer_0/angular_velocity = 0.0 +63:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +63:10/0/physics_layer_1/angular_velocity = 0.0 0:11/0 = 0 0:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:11/0/physics_layer_0/angular_velocity = 0.0 +0:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:11/0/physics_layer_1/angular_velocity = 0.0 1:11/0 = 0 1:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:11/0/physics_layer_0/angular_velocity = 0.0 +1:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:11/0/physics_layer_1/angular_velocity = 0.0 2:11/0 = 0 2:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:11/0/physics_layer_0/angular_velocity = 0.0 +2:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:11/0/physics_layer_1/angular_velocity = 0.0 3:11/0 = 0 3:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:11/0/physics_layer_0/angular_velocity = 0.0 +3:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:11/0/physics_layer_1/angular_velocity = 0.0 4:11/0 = 0 4:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:11/0/physics_layer_0/angular_velocity = 0.0 +4:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:11/0/physics_layer_1/angular_velocity = 0.0 6:11/0 = 0 6:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:11/0/physics_layer_0/angular_velocity = 0.0 +6:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:11/0/physics_layer_1/angular_velocity = 0.0 7:11/0 = 0 7:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:11/0/physics_layer_0/angular_velocity = 0.0 +7:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:11/0/physics_layer_1/angular_velocity = 0.0 8:11/0 = 0 8:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:11/0/physics_layer_0/angular_velocity = 0.0 +8:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:11/0/physics_layer_1/angular_velocity = 0.0 9:11/0 = 0 9:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:11/0/physics_layer_0/angular_velocity = 0.0 +9:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:11/0/physics_layer_1/angular_velocity = 0.0 10:11/0 = 0 10:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:11/0/physics_layer_0/angular_velocity = 0.0 +10:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:11/0/physics_layer_1/angular_velocity = 0.0 11:11/0 = 0 11:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:11/0/physics_layer_0/angular_velocity = 0.0 +11:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:11/0/physics_layer_1/angular_velocity = 0.0 12:11/0 = 0 12:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:11/0/physics_layer_0/angular_velocity = 0.0 +12:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:11/0/physics_layer_1/angular_velocity = 0.0 14:11/0 = 0 14:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:11/0/physics_layer_0/angular_velocity = 0.0 +14:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:11/0/physics_layer_1/angular_velocity = 0.0 15:11/0 = 0 15:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:11/0/physics_layer_0/angular_velocity = 0.0 +15:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:11/0/physics_layer_1/angular_velocity = 0.0 16:11/0 = 0 16:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:11/0/physics_layer_0/angular_velocity = 0.0 +16:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:11/0/physics_layer_1/angular_velocity = 0.0 17:11/0 = 0 17:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:11/0/physics_layer_0/angular_velocity = 0.0 +17:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:11/0/physics_layer_1/angular_velocity = 0.0 18:11/0 = 0 18:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:11/0/physics_layer_0/angular_velocity = 0.0 +18:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:11/0/physics_layer_1/angular_velocity = 0.0 19:11/0 = 0 19:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:11/0/physics_layer_0/angular_velocity = 0.0 +19:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:11/0/physics_layer_1/angular_velocity = 0.0 20:11/0 = 0 20:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:11/0/physics_layer_0/angular_velocity = 0.0 +20:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:11/0/physics_layer_1/angular_velocity = 0.0 22:11/0 = 0 22:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:11/0/physics_layer_0/angular_velocity = 0.0 +22:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:11/0/physics_layer_1/angular_velocity = 0.0 23:11/0 = 0 23:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:11/0/physics_layer_0/angular_velocity = 0.0 +23:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:11/0/physics_layer_1/angular_velocity = 0.0 24:11/0 = 0 24:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:11/0/physics_layer_0/angular_velocity = 0.0 +24:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:11/0/physics_layer_1/angular_velocity = 0.0 25:11/0 = 0 25:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:11/0/physics_layer_0/angular_velocity = 0.0 +25:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:11/0/physics_layer_1/angular_velocity = 0.0 26:11/0 = 0 26:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:11/0/physics_layer_0/angular_velocity = 0.0 +26:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:11/0/physics_layer_1/angular_velocity = 0.0 27:11/0 = 0 27:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:11/0/physics_layer_0/angular_velocity = 0.0 +27:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:11/0/physics_layer_1/angular_velocity = 0.0 28:11/0 = 0 28:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:11/0/physics_layer_0/angular_velocity = 0.0 +28:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:11/0/physics_layer_1/angular_velocity = 0.0 30:11/0 = 0 30:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:11/0/physics_layer_0/angular_velocity = 0.0 +30:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:11/0/physics_layer_1/angular_velocity = 0.0 31:11/0 = 0 31:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:11/0/physics_layer_0/angular_velocity = 0.0 +31:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:11/0/physics_layer_1/angular_velocity = 0.0 32:11/0 = 0 32:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:11/0/physics_layer_0/angular_velocity = 0.0 +32:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:11/0/physics_layer_1/angular_velocity = 0.0 33:11/0 = 0 33:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:11/0/physics_layer_0/angular_velocity = 0.0 +33:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:11/0/physics_layer_1/angular_velocity = 0.0 34:11/0 = 0 34:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:11/0/physics_layer_0/angular_velocity = 0.0 +34:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:11/0/physics_layer_1/angular_velocity = 0.0 35:11/0 = 0 35:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:11/0/physics_layer_0/angular_velocity = 0.0 +35:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:11/0/physics_layer_1/angular_velocity = 0.0 36:11/0 = 0 36:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:11/0/physics_layer_0/angular_velocity = 0.0 +36:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:11/0/physics_layer_1/angular_velocity = 0.0 38:11/0 = 0 38:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:11/0/physics_layer_0/angular_velocity = 0.0 +38:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:11/0/physics_layer_1/angular_velocity = 0.0 39:11/0 = 0 39:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:11/0/physics_layer_0/angular_velocity = 0.0 +39:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:11/0/physics_layer_1/angular_velocity = 0.0 40:11/0 = 0 40:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:11/0/physics_layer_0/angular_velocity = 0.0 +40:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:11/0/physics_layer_1/angular_velocity = 0.0 41:11/0 = 0 41:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:11/0/physics_layer_0/angular_velocity = 0.0 +41:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:11/0/physics_layer_1/angular_velocity = 0.0 42:11/0 = 0 42:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:11/0/physics_layer_0/angular_velocity = 0.0 +42:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:11/0/physics_layer_1/angular_velocity = 0.0 43:11/0 = 0 43:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:11/0/physics_layer_0/angular_velocity = 0.0 +43:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:11/0/physics_layer_1/angular_velocity = 0.0 44:11/0 = 0 44:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:11/0/physics_layer_0/angular_velocity = 0.0 +44:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:11/0/physics_layer_1/angular_velocity = 0.0 45:11/0 = 0 45:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:11/0/physics_layer_0/angular_velocity = 0.0 +45:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:11/0/physics_layer_1/angular_velocity = 0.0 46:11/0 = 0 46:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:11/0/physics_layer_0/angular_velocity = 0.0 +46:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:11/0/physics_layer_1/angular_velocity = 0.0 47:11/0 = 0 47:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:11/0/physics_layer_0/angular_velocity = 0.0 +47:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +47:11/0/physics_layer_1/angular_velocity = 0.0 48:11/0 = 0 48:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:11/0/physics_layer_0/angular_velocity = 0.0 +48:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +48:11/0/physics_layer_1/angular_velocity = 0.0 49:11/0 = 0 49:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:11/0/physics_layer_0/angular_velocity = 0.0 +49:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +49:11/0/physics_layer_1/angular_velocity = 0.0 50:11/0 = 0 50:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:11/0/physics_layer_0/angular_velocity = 0.0 +50:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +50:11/0/physics_layer_1/angular_velocity = 0.0 51:11/0 = 0 51:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:11/0/physics_layer_0/angular_velocity = 0.0 +51:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +51:11/0/physics_layer_1/angular_velocity = 0.0 52:11/0 = 0 52:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:11/0/physics_layer_0/angular_velocity = 0.0 +52:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:11/0/physics_layer_1/angular_velocity = 0.0 53:11/0 = 0 53:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:11/0/physics_layer_0/angular_velocity = 0.0 +53:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +53:11/0/physics_layer_1/angular_velocity = 0.0 54:11/0 = 0 54:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:11/0/physics_layer_0/angular_velocity = 0.0 +54:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +54:11/0/physics_layer_1/angular_velocity = 0.0 55:11/0 = 0 55:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:11/0/physics_layer_0/angular_velocity = 0.0 +55:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +55:11/0/physics_layer_1/angular_velocity = 0.0 57:11/0 = 0 57:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 57:11/0/physics_layer_0/angular_velocity = 0.0 +57:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +57:11/0/physics_layer_1/angular_velocity = 0.0 58:11/0 = 0 58:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:11/0/physics_layer_0/angular_velocity = 0.0 +58:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +58:11/0/physics_layer_1/angular_velocity = 0.0 59:11/0 = 0 59:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:11/0/physics_layer_0/angular_velocity = 0.0 +59:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +59:11/0/physics_layer_1/angular_velocity = 0.0 60:11/0 = 0 60:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:11/0/physics_layer_0/angular_velocity = 0.0 +60:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +60:11/0/physics_layer_1/angular_velocity = 0.0 61:11/0 = 0 61:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:11/0/physics_layer_0/angular_velocity = 0.0 +61:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +61:11/0/physics_layer_1/angular_velocity = 0.0 62:11/0 = 0 62:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:11/0/physics_layer_0/angular_velocity = 0.0 +62:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +62:11/0/physics_layer_1/angular_velocity = 0.0 63:11/0 = 0 63:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:11/0/physics_layer_0/angular_velocity = 0.0 +63:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +63:11/0/physics_layer_1/angular_velocity = 0.0 0:12/0 = 0 0:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:12/0/physics_layer_0/angular_velocity = 0.0 +0:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:12/0/physics_layer_1/angular_velocity = 0.0 1:12/0 = 0 1:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:12/0/physics_layer_0/angular_velocity = 0.0 +1:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:12/0/physics_layer_1/angular_velocity = 0.0 2:12/0 = 0 2:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:12/0/physics_layer_0/angular_velocity = 0.0 +2:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:12/0/physics_layer_1/angular_velocity = 0.0 3:12/0 = 0 3:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:12/0/physics_layer_0/angular_velocity = 0.0 +3:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:12/0/physics_layer_1/angular_velocity = 0.0 4:12/0 = 0 4:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:12/0/physics_layer_0/angular_velocity = 0.0 +4:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:12/0/physics_layer_1/angular_velocity = 0.0 5:12/0 = 0 5:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:12/0/physics_layer_0/angular_velocity = 0.0 +5:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:12/0/physics_layer_1/angular_velocity = 0.0 6:12/0 = 0 6:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:12/0/physics_layer_0/angular_velocity = 0.0 +6:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:12/0/physics_layer_1/angular_velocity = 0.0 7:12/0 = 0 7:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:12/0/physics_layer_0/angular_velocity = 0.0 +7:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:12/0/physics_layer_1/angular_velocity = 0.0 8:12/0 = 0 8:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:12/0/physics_layer_0/angular_velocity = 0.0 +8:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:12/0/physics_layer_1/angular_velocity = 0.0 9:12/0 = 0 9:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:12/0/physics_layer_0/angular_velocity = 0.0 +9:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:12/0/physics_layer_1/angular_velocity = 0.0 10:12/0 = 0 10:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:12/0/physics_layer_0/angular_velocity = 0.0 +10:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:12/0/physics_layer_1/angular_velocity = 0.0 11:12/0 = 0 11:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:12/0/physics_layer_0/angular_velocity = 0.0 +11:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:12/0/physics_layer_1/angular_velocity = 0.0 12:12/0 = 0 12:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:12/0/physics_layer_0/angular_velocity = 0.0 +12:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:12/0/physics_layer_1/angular_velocity = 0.0 13:12/0 = 0 13:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:12/0/physics_layer_0/angular_velocity = 0.0 +13:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:12/0/physics_layer_1/angular_velocity = 0.0 14:12/0 = 0 14:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:12/0/physics_layer_0/angular_velocity = 0.0 +14:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:12/0/physics_layer_1/angular_velocity = 0.0 15:12/0 = 0 15:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:12/0/physics_layer_0/angular_velocity = 0.0 +15:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:12/0/physics_layer_1/angular_velocity = 0.0 16:12/0 = 0 16:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:12/0/physics_layer_0/angular_velocity = 0.0 +16:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:12/0/physics_layer_1/angular_velocity = 0.0 17:12/0 = 0 17:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:12/0/physics_layer_0/angular_velocity = 0.0 +17:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:12/0/physics_layer_1/angular_velocity = 0.0 18:12/0 = 0 18:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:12/0/physics_layer_0/angular_velocity = 0.0 +18:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:12/0/physics_layer_1/angular_velocity = 0.0 19:12/0 = 0 19:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:12/0/physics_layer_0/angular_velocity = 0.0 +19:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:12/0/physics_layer_1/angular_velocity = 0.0 20:12/0 = 0 20:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:12/0/physics_layer_0/angular_velocity = 0.0 +20:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:12/0/physics_layer_1/angular_velocity = 0.0 21:12/0 = 0 21:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:12/0/physics_layer_0/angular_velocity = 0.0 +21:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:12/0/physics_layer_1/angular_velocity = 0.0 22:12/0 = 0 22:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:12/0/physics_layer_0/angular_velocity = 0.0 +22:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:12/0/physics_layer_1/angular_velocity = 0.0 23:12/0 = 0 23:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:12/0/physics_layer_0/angular_velocity = 0.0 +23:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:12/0/physics_layer_1/angular_velocity = 0.0 24:12/0 = 0 24:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:12/0/physics_layer_0/angular_velocity = 0.0 +24:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:12/0/physics_layer_1/angular_velocity = 0.0 25:12/0 = 0 25:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:12/0/physics_layer_0/angular_velocity = 0.0 +25:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:12/0/physics_layer_1/angular_velocity = 0.0 26:12/0 = 0 26:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:12/0/physics_layer_0/angular_velocity = 0.0 +26:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:12/0/physics_layer_1/angular_velocity = 0.0 27:12/0 = 0 27:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:12/0/physics_layer_0/angular_velocity = 0.0 +27:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:12/0/physics_layer_1/angular_velocity = 0.0 28:12/0 = 0 28:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:12/0/physics_layer_0/angular_velocity = 0.0 +28:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:12/0/physics_layer_1/angular_velocity = 0.0 29:12/0 = 0 29:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:12/0/physics_layer_0/angular_velocity = 0.0 +29:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:12/0/physics_layer_1/angular_velocity = 0.0 30:12/0 = 0 30:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:12/0/physics_layer_0/angular_velocity = 0.0 +30:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:12/0/physics_layer_1/angular_velocity = 0.0 31:12/0 = 0 31:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:12/0/physics_layer_0/angular_velocity = 0.0 +31:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:12/0/physics_layer_1/angular_velocity = 0.0 32:12/0 = 0 32:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:12/0/physics_layer_0/angular_velocity = 0.0 +32:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:12/0/physics_layer_1/angular_velocity = 0.0 33:12/0 = 0 33:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:12/0/physics_layer_0/angular_velocity = 0.0 +33:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:12/0/physics_layer_1/angular_velocity = 0.0 34:12/0 = 0 34:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:12/0/physics_layer_0/angular_velocity = 0.0 +34:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:12/0/physics_layer_1/angular_velocity = 0.0 35:12/0 = 0 35:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:12/0/physics_layer_0/angular_velocity = 0.0 +35:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:12/0/physics_layer_1/angular_velocity = 0.0 36:12/0 = 0 36:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:12/0/physics_layer_0/angular_velocity = 0.0 +36:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:12/0/physics_layer_1/angular_velocity = 0.0 37:12/0 = 0 37:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:12/0/physics_layer_0/angular_velocity = 0.0 +37:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:12/0/physics_layer_1/angular_velocity = 0.0 38:12/0 = 0 38:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:12/0/physics_layer_0/angular_velocity = 0.0 +38:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:12/0/physics_layer_1/angular_velocity = 0.0 39:12/0 = 0 39:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:12/0/physics_layer_0/angular_velocity = 0.0 +39:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:12/0/physics_layer_1/angular_velocity = 0.0 40:12/0 = 0 40:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:12/0/physics_layer_0/angular_velocity = 0.0 +40:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:12/0/physics_layer_1/angular_velocity = 0.0 41:12/0 = 0 41:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:12/0/physics_layer_0/angular_velocity = 0.0 +41:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:12/0/physics_layer_1/angular_velocity = 0.0 42:12/0 = 0 42:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:12/0/physics_layer_0/angular_velocity = 0.0 +42:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:12/0/physics_layer_1/angular_velocity = 0.0 43:12/0 = 0 43:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:12/0/physics_layer_0/angular_velocity = 0.0 +43:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:12/0/physics_layer_1/angular_velocity = 0.0 44:12/0 = 0 44:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:12/0/physics_layer_0/angular_velocity = 0.0 +44:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:12/0/physics_layer_1/angular_velocity = 0.0 45:12/0 = 0 45:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:12/0/physics_layer_0/angular_velocity = 0.0 +45:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:12/0/physics_layer_1/angular_velocity = 0.0 46:12/0 = 0 46:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:12/0/physics_layer_0/angular_velocity = 0.0 +46:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:12/0/physics_layer_1/angular_velocity = 0.0 47:12/0 = 0 47:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:12/0/physics_layer_0/angular_velocity = 0.0 +47:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +47:12/0/physics_layer_1/angular_velocity = 0.0 48:12/0 = 0 48:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:12/0/physics_layer_0/angular_velocity = 0.0 +48:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +48:12/0/physics_layer_1/angular_velocity = 0.0 49:12/0 = 0 49:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:12/0/physics_layer_0/angular_velocity = 0.0 +49:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +49:12/0/physics_layer_1/angular_velocity = 0.0 50:12/0 = 0 50:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:12/0/physics_layer_0/angular_velocity = 0.0 +50:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +50:12/0/physics_layer_1/angular_velocity = 0.0 51:12/0 = 0 51:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:12/0/physics_layer_0/angular_velocity = 0.0 +51:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +51:12/0/physics_layer_1/angular_velocity = 0.0 52:12/0 = 0 52:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:12/0/physics_layer_0/angular_velocity = 0.0 +52:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:12/0/physics_layer_1/angular_velocity = 0.0 53:12/0 = 0 53:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:12/0/physics_layer_0/angular_velocity = 0.0 +53:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +53:12/0/physics_layer_1/angular_velocity = 0.0 54:12/0 = 0 54:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:12/0/physics_layer_0/angular_velocity = 0.0 +54:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +54:12/0/physics_layer_1/angular_velocity = 0.0 55:12/0 = 0 55:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:12/0/physics_layer_0/angular_velocity = 0.0 +55:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +55:12/0/physics_layer_1/angular_velocity = 0.0 56:12/0 = 0 56:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 56:12/0/physics_layer_0/angular_velocity = 0.0 +56:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +56:12/0/physics_layer_1/angular_velocity = 0.0 57:12/0 = 0 57:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 57:12/0/physics_layer_0/angular_velocity = 0.0 +57:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +57:12/0/physics_layer_1/angular_velocity = 0.0 58:12/0 = 0 58:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:12/0/physics_layer_0/angular_velocity = 0.0 +58:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +58:12/0/physics_layer_1/angular_velocity = 0.0 59:12/0 = 0 59:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:12/0/physics_layer_0/angular_velocity = 0.0 +59:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +59:12/0/physics_layer_1/angular_velocity = 0.0 60:12/0 = 0 60:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:12/0/physics_layer_0/angular_velocity = 0.0 +60:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +60:12/0/physics_layer_1/angular_velocity = 0.0 61:12/0 = 0 61:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:12/0/physics_layer_0/angular_velocity = 0.0 +61:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +61:12/0/physics_layer_1/angular_velocity = 0.0 62:12/0 = 0 62:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:12/0/physics_layer_0/angular_velocity = 0.0 +62:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +62:12/0/physics_layer_1/angular_velocity = 0.0 63:12/0 = 0 63:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:12/0/physics_layer_0/angular_velocity = 0.0 +63:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +63:12/0/physics_layer_1/angular_velocity = 0.0 0:13/0 = 0 0:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:13/0/physics_layer_0/angular_velocity = 0.0 +0:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:13/0/physics_layer_1/angular_velocity = 0.0 1:13/0 = 0 1:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:13/0/physics_layer_0/angular_velocity = 0.0 +1:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:13/0/physics_layer_1/angular_velocity = 0.0 2:13/0 = 0 2:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:13/0/physics_layer_0/angular_velocity = 0.0 +2:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:13/0/physics_layer_1/angular_velocity = 0.0 3:13/0 = 0 3:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:13/0/physics_layer_0/angular_velocity = 0.0 +3:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:13/0/physics_layer_1/angular_velocity = 0.0 4:13/0 = 0 4:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:13/0/physics_layer_0/angular_velocity = 0.0 +4:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:13/0/physics_layer_1/angular_velocity = 0.0 5:13/0 = 0 5:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:13/0/physics_layer_0/angular_velocity = 0.0 +5:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:13/0/physics_layer_1/angular_velocity = 0.0 8:13/0 = 0 8:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:13/0/physics_layer_0/angular_velocity = 0.0 +8:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:13/0/physics_layer_1/angular_velocity = 0.0 9:13/0 = 0 9:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:13/0/physics_layer_0/angular_velocity = 0.0 +9:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:13/0/physics_layer_1/angular_velocity = 0.0 10:13/0 = 0 10:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:13/0/physics_layer_0/angular_velocity = 0.0 +10:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:13/0/physics_layer_1/angular_velocity = 0.0 11:13/0 = 0 11:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:13/0/physics_layer_0/angular_velocity = 0.0 +11:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:13/0/physics_layer_1/angular_velocity = 0.0 12:13/0 = 0 12:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:13/0/physics_layer_0/angular_velocity = 0.0 +12:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:13/0/physics_layer_1/angular_velocity = 0.0 13:13/0 = 0 13:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:13/0/physics_layer_0/angular_velocity = 0.0 +13:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:13/0/physics_layer_1/angular_velocity = 0.0 16:13/0 = 0 16:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:13/0/physics_layer_0/angular_velocity = 0.0 +16:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:13/0/physics_layer_1/angular_velocity = 0.0 17:13/0 = 0 17:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:13/0/physics_layer_0/angular_velocity = 0.0 +17:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:13/0/physics_layer_1/angular_velocity = 0.0 18:13/0 = 0 18:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:13/0/physics_layer_0/angular_velocity = 0.0 +18:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:13/0/physics_layer_1/angular_velocity = 0.0 19:13/0 = 0 19:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:13/0/physics_layer_0/angular_velocity = 0.0 +19:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:13/0/physics_layer_1/angular_velocity = 0.0 20:13/0 = 0 20:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:13/0/physics_layer_0/angular_velocity = 0.0 +20:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:13/0/physics_layer_1/angular_velocity = 0.0 21:13/0 = 0 21:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:13/0/physics_layer_0/angular_velocity = 0.0 +21:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:13/0/physics_layer_1/angular_velocity = 0.0 24:13/0 = 0 24:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:13/0/physics_layer_0/angular_velocity = 0.0 +24:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:13/0/physics_layer_1/angular_velocity = 0.0 25:13/0 = 0 25:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:13/0/physics_layer_0/angular_velocity = 0.0 +25:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:13/0/physics_layer_1/angular_velocity = 0.0 26:13/0 = 0 26:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:13/0/physics_layer_0/angular_velocity = 0.0 +26:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:13/0/physics_layer_1/angular_velocity = 0.0 27:13/0 = 0 27:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:13/0/physics_layer_0/angular_velocity = 0.0 +27:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:13/0/physics_layer_1/angular_velocity = 0.0 28:13/0 = 0 28:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:13/0/physics_layer_0/angular_velocity = 0.0 +28:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:13/0/physics_layer_1/angular_velocity = 0.0 29:13/0 = 0 29:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:13/0/physics_layer_0/angular_velocity = 0.0 +29:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:13/0/physics_layer_1/angular_velocity = 0.0 32:13/0 = 0 32:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:13/0/physics_layer_0/angular_velocity = 0.0 +32:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:13/0/physics_layer_1/angular_velocity = 0.0 33:13/0 = 0 33:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:13/0/physics_layer_0/angular_velocity = 0.0 +33:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:13/0/physics_layer_1/angular_velocity = 0.0 34:13/0 = 0 34:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:13/0/physics_layer_0/angular_velocity = 0.0 +34:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:13/0/physics_layer_1/angular_velocity = 0.0 35:13/0 = 0 35:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:13/0/physics_layer_0/angular_velocity = 0.0 +35:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:13/0/physics_layer_1/angular_velocity = 0.0 36:13/0 = 0 36:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:13/0/physics_layer_0/angular_velocity = 0.0 +36:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:13/0/physics_layer_1/angular_velocity = 0.0 37:13/0 = 0 37:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:13/0/physics_layer_0/angular_velocity = 0.0 +37:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:13/0/physics_layer_1/angular_velocity = 0.0 40:13/0 = 0 40:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:13/0/physics_layer_0/angular_velocity = 0.0 +40:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:13/0/physics_layer_1/angular_velocity = 0.0 41:13/0 = 0 41:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:13/0/physics_layer_0/angular_velocity = 0.0 +41:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:13/0/physics_layer_1/angular_velocity = 0.0 42:13/0 = 0 42:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:13/0/physics_layer_0/angular_velocity = 0.0 +42:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:13/0/physics_layer_1/angular_velocity = 0.0 43:13/0 = 0 43:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:13/0/physics_layer_0/angular_velocity = 0.0 +43:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:13/0/physics_layer_1/angular_velocity = 0.0 44:13/0 = 0 44:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:13/0/physics_layer_0/angular_velocity = 0.0 +44:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:13/0/physics_layer_1/angular_velocity = 0.0 45:13/0 = 0 45:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:13/0/physics_layer_0/angular_velocity = 0.0 +45:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:13/0/physics_layer_1/angular_velocity = 0.0 46:13/0 = 0 46:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:13/0/physics_layer_0/angular_velocity = 0.0 +46:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:13/0/physics_layer_1/angular_velocity = 0.0 47:13/0 = 0 47:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:13/0/physics_layer_0/angular_velocity = 0.0 +47:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +47:13/0/physics_layer_1/angular_velocity = 0.0 48:13/0 = 0 48:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:13/0/physics_layer_0/angular_velocity = 0.0 +48:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +48:13/0/physics_layer_1/angular_velocity = 0.0 49:13/0 = 0 49:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:13/0/physics_layer_0/angular_velocity = 0.0 +49:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +49:13/0/physics_layer_1/angular_velocity = 0.0 50:13/0 = 0 50:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:13/0/physics_layer_0/angular_velocity = 0.0 +50:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +50:13/0/physics_layer_1/angular_velocity = 0.0 51:13/0 = 0 51:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:13/0/physics_layer_0/angular_velocity = 0.0 +51:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +51:13/0/physics_layer_1/angular_velocity = 0.0 52:13/0 = 0 52:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:13/0/physics_layer_0/angular_velocity = 0.0 +52:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:13/0/physics_layer_1/angular_velocity = 0.0 53:13/0 = 0 53:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:13/0/physics_layer_0/angular_velocity = 0.0 +53:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +53:13/0/physics_layer_1/angular_velocity = 0.0 54:13/0 = 0 54:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:13/0/physics_layer_0/angular_velocity = 0.0 +54:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +54:13/0/physics_layer_1/angular_velocity = 0.0 55:13/0 = 0 55:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:13/0/physics_layer_0/angular_velocity = 0.0 +55:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +55:13/0/physics_layer_1/angular_velocity = 0.0 56:13/0 = 0 56:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 56:13/0/physics_layer_0/angular_velocity = 0.0 +56:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +56:13/0/physics_layer_1/angular_velocity = 0.0 57:13/0 = 0 57:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 57:13/0/physics_layer_0/angular_velocity = 0.0 +57:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +57:13/0/physics_layer_1/angular_velocity = 0.0 58:13/0 = 0 58:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:13/0/physics_layer_0/angular_velocity = 0.0 +58:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +58:13/0/physics_layer_1/angular_velocity = 0.0 59:13/0 = 0 59:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:13/0/physics_layer_0/angular_velocity = 0.0 +59:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +59:13/0/physics_layer_1/angular_velocity = 0.0 60:13/0 = 0 60:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:13/0/physics_layer_0/angular_velocity = 0.0 +60:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +60:13/0/physics_layer_1/angular_velocity = 0.0 61:13/0 = 0 61:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:13/0/physics_layer_0/angular_velocity = 0.0 +61:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +61:13/0/physics_layer_1/angular_velocity = 0.0 62:13/0 = 0 62:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:13/0/physics_layer_0/angular_velocity = 0.0 +62:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +62:13/0/physics_layer_1/angular_velocity = 0.0 63:13/0 = 0 63:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:13/0/physics_layer_0/angular_velocity = 0.0 +63:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +63:13/0/physics_layer_1/angular_velocity = 0.0 2:14/0 = 0 2:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:14/0/physics_layer_0/angular_velocity = 0.0 +2:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:14/0/physics_layer_1/angular_velocity = 0.0 3:14/0 = 0 3:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:14/0/physics_layer_0/angular_velocity = 0.0 +3:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:14/0/physics_layer_1/angular_velocity = 0.0 4:14/0 = 0 4:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:14/0/physics_layer_0/angular_velocity = 0.0 +4:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:14/0/physics_layer_1/angular_velocity = 0.0 6:14/0 = 0 6:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:14/0/physics_layer_0/angular_velocity = 0.0 +6:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:14/0/physics_layer_1/angular_velocity = 0.0 7:14/0 = 0 7:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:14/0/physics_layer_0/angular_velocity = 0.0 +7:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:14/0/physics_layer_1/angular_velocity = 0.0 10:14/0 = 0 10:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:14/0/physics_layer_0/angular_velocity = 0.0 +10:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:14/0/physics_layer_1/angular_velocity = 0.0 11:14/0 = 0 11:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:14/0/physics_layer_0/angular_velocity = 0.0 +11:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:14/0/physics_layer_1/angular_velocity = 0.0 12:14/0 = 0 12:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:14/0/physics_layer_0/angular_velocity = 0.0 +12:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:14/0/physics_layer_1/angular_velocity = 0.0 14:14/0 = 0 14:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:14/0/physics_layer_0/angular_velocity = 0.0 +14:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:14/0/physics_layer_1/angular_velocity = 0.0 15:14/0 = 0 15:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:14/0/physics_layer_0/angular_velocity = 0.0 +15:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:14/0/physics_layer_1/angular_velocity = 0.0 18:14/0 = 0 18:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:14/0/physics_layer_0/angular_velocity = 0.0 +18:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:14/0/physics_layer_1/angular_velocity = 0.0 19:14/0 = 0 19:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:14/0/physics_layer_0/angular_velocity = 0.0 +19:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:14/0/physics_layer_1/angular_velocity = 0.0 20:14/0 = 0 20:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:14/0/physics_layer_0/angular_velocity = 0.0 +20:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:14/0/physics_layer_1/angular_velocity = 0.0 22:14/0 = 0 22:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:14/0/physics_layer_0/angular_velocity = 0.0 +22:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:14/0/physics_layer_1/angular_velocity = 0.0 23:14/0 = 0 23:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:14/0/physics_layer_0/angular_velocity = 0.0 +23:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:14/0/physics_layer_1/angular_velocity = 0.0 26:14/0 = 0 26:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:14/0/physics_layer_0/angular_velocity = 0.0 +26:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:14/0/physics_layer_1/angular_velocity = 0.0 27:14/0 = 0 27:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:14/0/physics_layer_0/angular_velocity = 0.0 +27:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:14/0/physics_layer_1/angular_velocity = 0.0 28:14/0 = 0 28:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:14/0/physics_layer_0/angular_velocity = 0.0 +28:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:14/0/physics_layer_1/angular_velocity = 0.0 30:14/0 = 0 30:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:14/0/physics_layer_0/angular_velocity = 0.0 +30:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:14/0/physics_layer_1/angular_velocity = 0.0 31:14/0 = 0 31:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:14/0/physics_layer_0/angular_velocity = 0.0 +31:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:14/0/physics_layer_1/angular_velocity = 0.0 34:14/0 = 0 34:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:14/0/physics_layer_0/angular_velocity = 0.0 +34:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:14/0/physics_layer_1/angular_velocity = 0.0 35:14/0 = 0 35:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:14/0/physics_layer_0/angular_velocity = 0.0 +35:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:14/0/physics_layer_1/angular_velocity = 0.0 36:14/0 = 0 36:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:14/0/physics_layer_0/angular_velocity = 0.0 +36:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:14/0/physics_layer_1/angular_velocity = 0.0 38:14/0 = 0 38:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:14/0/physics_layer_0/angular_velocity = 0.0 +38:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:14/0/physics_layer_1/angular_velocity = 0.0 39:14/0 = 0 39:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:14/0/physics_layer_0/angular_velocity = 0.0 +39:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:14/0/physics_layer_1/angular_velocity = 0.0 40:14/0 = 0 40:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:14/0/physics_layer_0/angular_velocity = 0.0 +40:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:14/0/physics_layer_1/angular_velocity = 0.0 41:14/0 = 0 41:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:14/0/physics_layer_0/angular_velocity = 0.0 +41:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:14/0/physics_layer_1/angular_velocity = 0.0 42:14/0 = 0 42:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:14/0/physics_layer_0/angular_velocity = 0.0 +42:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:14/0/physics_layer_1/angular_velocity = 0.0 43:14/0 = 0 43:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:14/0/physics_layer_0/angular_velocity = 0.0 +43:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:14/0/physics_layer_1/angular_velocity = 0.0 44:14/0 = 0 44:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:14/0/physics_layer_0/angular_velocity = 0.0 +44:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:14/0/physics_layer_1/angular_velocity = 0.0 45:14/0 = 0 45:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:14/0/physics_layer_0/angular_velocity = 0.0 +45:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:14/0/physics_layer_1/angular_velocity = 0.0 46:14/0 = 0 46:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:14/0/physics_layer_0/angular_velocity = 0.0 +46:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:14/0/physics_layer_1/angular_velocity = 0.0 47:14/0 = 0 47:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:14/0/physics_layer_0/angular_velocity = 0.0 +47:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +47:14/0/physics_layer_1/angular_velocity = 0.0 48:14/0 = 0 48:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:14/0/physics_layer_0/angular_velocity = 0.0 +48:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +48:14/0/physics_layer_1/angular_velocity = 0.0 49:14/0 = 0 49:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:14/0/physics_layer_0/angular_velocity = 0.0 +49:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +49:14/0/physics_layer_1/angular_velocity = 0.0 50:14/0 = 0 50:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:14/0/physics_layer_0/angular_velocity = 0.0 +50:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +50:14/0/physics_layer_1/angular_velocity = 0.0 51:14/0 = 0 51:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:14/0/physics_layer_0/angular_velocity = 0.0 +51:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +51:14/0/physics_layer_1/angular_velocity = 0.0 52:14/0 = 0 52:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:14/0/physics_layer_0/angular_velocity = 0.0 +52:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:14/0/physics_layer_1/angular_velocity = 0.0 53:14/0 = 0 53:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:14/0/physics_layer_0/angular_velocity = 0.0 +53:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +53:14/0/physics_layer_1/angular_velocity = 0.0 54:14/0 = 0 54:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:14/0/physics_layer_0/angular_velocity = 0.0 +54:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +54:14/0/physics_layer_1/angular_velocity = 0.0 55:14/0 = 0 55:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:14/0/physics_layer_0/angular_velocity = 0.0 +55:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +55:14/0/physics_layer_1/angular_velocity = 0.0 57:14/0 = 0 57:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 57:14/0/physics_layer_0/angular_velocity = 0.0 +57:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +57:14/0/physics_layer_1/angular_velocity = 0.0 58:14/0 = 0 58:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:14/0/physics_layer_0/angular_velocity = 0.0 +58:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +58:14/0/physics_layer_1/angular_velocity = 0.0 59:14/0 = 0 59:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:14/0/physics_layer_0/angular_velocity = 0.0 +59:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +59:14/0/physics_layer_1/angular_velocity = 0.0 60:14/0 = 0 60:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:14/0/physics_layer_0/angular_velocity = 0.0 +60:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +60:14/0/physics_layer_1/angular_velocity = 0.0 61:14/0 = 0 61:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:14/0/physics_layer_0/angular_velocity = 0.0 +61:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +61:14/0/physics_layer_1/angular_velocity = 0.0 62:14/0 = 0 62:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:14/0/physics_layer_0/angular_velocity = 0.0 +62:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +62:14/0/physics_layer_1/angular_velocity = 0.0 63:14/0 = 0 63:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:14/0/physics_layer_0/angular_velocity = 0.0 +63:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +63:14/0/physics_layer_1/angular_velocity = 0.0 0:15/0 = 0 0:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:15/0/physics_layer_0/angular_velocity = 0.0 +0:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:15/0/physics_layer_1/angular_velocity = 0.0 1:15/0 = 0 1:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:15/0/physics_layer_0/angular_velocity = 0.0 +1:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:15/0/physics_layer_1/angular_velocity = 0.0 2:15/0 = 0 2:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:15/0/physics_layer_0/angular_velocity = 0.0 +2:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:15/0/physics_layer_1/angular_velocity = 0.0 3:15/0 = 0 3:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:15/0/physics_layer_0/angular_velocity = 0.0 +3:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:15/0/physics_layer_1/angular_velocity = 0.0 4:15/0 = 0 4:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:15/0/physics_layer_0/angular_velocity = 0.0 +4:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:15/0/physics_layer_1/angular_velocity = 0.0 6:15/0 = 0 6:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:15/0/physics_layer_0/angular_velocity = 0.0 +6:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:15/0/physics_layer_1/angular_velocity = 0.0 7:15/0 = 0 7:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:15/0/physics_layer_0/angular_velocity = 0.0 +7:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:15/0/physics_layer_1/angular_velocity = 0.0 8:15/0 = 0 8:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:15/0/physics_layer_0/angular_velocity = 0.0 +8:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:15/0/physics_layer_1/angular_velocity = 0.0 9:15/0 = 0 9:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:15/0/physics_layer_0/angular_velocity = 0.0 +9:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:15/0/physics_layer_1/angular_velocity = 0.0 10:15/0 = 0 10:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:15/0/physics_layer_0/angular_velocity = 0.0 +10:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:15/0/physics_layer_1/angular_velocity = 0.0 11:15/0 = 0 11:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:15/0/physics_layer_0/angular_velocity = 0.0 +11:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:15/0/physics_layer_1/angular_velocity = 0.0 12:15/0 = 0 12:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:15/0/physics_layer_0/angular_velocity = 0.0 +12:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:15/0/physics_layer_1/angular_velocity = 0.0 14:15/0 = 0 14:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:15/0/physics_layer_0/angular_velocity = 0.0 +14:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:15/0/physics_layer_1/angular_velocity = 0.0 15:15/0 = 0 15:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:15/0/physics_layer_0/angular_velocity = 0.0 +15:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:15/0/physics_layer_1/angular_velocity = 0.0 16:15/0 = 0 16:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:15/0/physics_layer_0/angular_velocity = 0.0 +16:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:15/0/physics_layer_1/angular_velocity = 0.0 17:15/0 = 0 17:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:15/0/physics_layer_0/angular_velocity = 0.0 +17:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:15/0/physics_layer_1/angular_velocity = 0.0 18:15/0 = 0 18:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:15/0/physics_layer_0/angular_velocity = 0.0 +18:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:15/0/physics_layer_1/angular_velocity = 0.0 19:15/0 = 0 19:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:15/0/physics_layer_0/angular_velocity = 0.0 +19:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:15/0/physics_layer_1/angular_velocity = 0.0 20:15/0 = 0 20:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:15/0/physics_layer_0/angular_velocity = 0.0 +20:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:15/0/physics_layer_1/angular_velocity = 0.0 22:15/0 = 0 22:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:15/0/physics_layer_0/angular_velocity = 0.0 +22:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:15/0/physics_layer_1/angular_velocity = 0.0 23:15/0 = 0 23:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:15/0/physics_layer_0/angular_velocity = 0.0 +23:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:15/0/physics_layer_1/angular_velocity = 0.0 24:15/0 = 0 24:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:15/0/physics_layer_0/angular_velocity = 0.0 +24:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:15/0/physics_layer_1/angular_velocity = 0.0 25:15/0 = 0 25:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:15/0/physics_layer_0/angular_velocity = 0.0 +25:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:15/0/physics_layer_1/angular_velocity = 0.0 26:15/0 = 0 26:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:15/0/physics_layer_0/angular_velocity = 0.0 +26:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:15/0/physics_layer_1/angular_velocity = 0.0 27:15/0 = 0 27:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:15/0/physics_layer_0/angular_velocity = 0.0 +27:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:15/0/physics_layer_1/angular_velocity = 0.0 28:15/0 = 0 28:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:15/0/physics_layer_0/angular_velocity = 0.0 +28:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:15/0/physics_layer_1/angular_velocity = 0.0 30:15/0 = 0 30:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:15/0/physics_layer_0/angular_velocity = 0.0 +30:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:15/0/physics_layer_1/angular_velocity = 0.0 31:15/0 = 0 31:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:15/0/physics_layer_0/angular_velocity = 0.0 +31:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:15/0/physics_layer_1/angular_velocity = 0.0 32:15/0 = 0 32:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:15/0/physics_layer_0/angular_velocity = 0.0 +32:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:15/0/physics_layer_1/angular_velocity = 0.0 33:15/0 = 0 33:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:15/0/physics_layer_0/angular_velocity = 0.0 +33:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:15/0/physics_layer_1/angular_velocity = 0.0 34:15/0 = 0 34:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:15/0/physics_layer_0/angular_velocity = 0.0 +34:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:15/0/physics_layer_1/angular_velocity = 0.0 35:15/0 = 0 35:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:15/0/physics_layer_0/angular_velocity = 0.0 +35:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:15/0/physics_layer_1/angular_velocity = 0.0 36:15/0 = 0 36:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:15/0/physics_layer_0/angular_velocity = 0.0 +36:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:15/0/physics_layer_1/angular_velocity = 0.0 38:15/0 = 0 38:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:15/0/physics_layer_0/angular_velocity = 0.0 +38:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:15/0/physics_layer_1/angular_velocity = 0.0 39:15/0 = 0 39:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:15/0/physics_layer_0/angular_velocity = 0.0 +39:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:15/0/physics_layer_1/angular_velocity = 0.0 40:15/0 = 0 40:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:15/0/physics_layer_0/angular_velocity = 0.0 +40:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:15/0/physics_layer_1/angular_velocity = 0.0 41:15/0 = 0 41:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:15/0/physics_layer_0/angular_velocity = 0.0 +41:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:15/0/physics_layer_1/angular_velocity = 0.0 42:15/0 = 0 42:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:15/0/physics_layer_0/angular_velocity = 0.0 +42:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:15/0/physics_layer_1/angular_velocity = 0.0 43:15/0 = 0 43:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:15/0/physics_layer_0/angular_velocity = 0.0 +43:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:15/0/physics_layer_1/angular_velocity = 0.0 44:15/0 = 0 44:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:15/0/physics_layer_0/angular_velocity = 0.0 +44:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:15/0/physics_layer_1/angular_velocity = 0.0 45:15/0 = 0 45:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:15/0/physics_layer_0/angular_velocity = 0.0 +45:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:15/0/physics_layer_1/angular_velocity = 0.0 46:15/0 = 0 46:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:15/0/physics_layer_0/angular_velocity = 0.0 +46:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:15/0/physics_layer_1/angular_velocity = 0.0 47:15/0 = 0 47:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:15/0/physics_layer_0/angular_velocity = 0.0 +47:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +47:15/0/physics_layer_1/angular_velocity = 0.0 48:15/0 = 0 48:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:15/0/physics_layer_0/angular_velocity = 0.0 +48:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +48:15/0/physics_layer_1/angular_velocity = 0.0 49:15/0 = 0 49:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:15/0/physics_layer_0/angular_velocity = 0.0 +49:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +49:15/0/physics_layer_1/angular_velocity = 0.0 50:15/0 = 0 50:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:15/0/physics_layer_0/angular_velocity = 0.0 +50:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +50:15/0/physics_layer_1/angular_velocity = 0.0 51:15/0 = 0 51:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:15/0/physics_layer_0/angular_velocity = 0.0 +51:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +51:15/0/physics_layer_1/angular_velocity = 0.0 52:15/0 = 0 52:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:15/0/physics_layer_0/angular_velocity = 0.0 +52:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:15/0/physics_layer_1/angular_velocity = 0.0 53:15/0 = 0 53:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:15/0/physics_layer_0/angular_velocity = 0.0 +53:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +53:15/0/physics_layer_1/angular_velocity = 0.0 54:15/0 = 0 54:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:15/0/physics_layer_0/angular_velocity = 0.0 +54:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +54:15/0/physics_layer_1/angular_velocity = 0.0 55:15/0 = 0 55:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:15/0/physics_layer_0/angular_velocity = 0.0 +55:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +55:15/0/physics_layer_1/angular_velocity = 0.0 57:15/0 = 0 57:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 57:15/0/physics_layer_0/angular_velocity = 0.0 +57:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +57:15/0/physics_layer_1/angular_velocity = 0.0 58:15/0 = 0 58:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:15/0/physics_layer_0/angular_velocity = 0.0 +58:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +58:15/0/physics_layer_1/angular_velocity = 0.0 59:15/0 = 0 59:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:15/0/physics_layer_0/angular_velocity = 0.0 +59:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +59:15/0/physics_layer_1/angular_velocity = 0.0 60:15/0 = 0 60:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:15/0/physics_layer_0/angular_velocity = 0.0 +60:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +60:15/0/physics_layer_1/angular_velocity = 0.0 61:15/0 = 0 61:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:15/0/physics_layer_0/angular_velocity = 0.0 +61:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +61:15/0/physics_layer_1/angular_velocity = 0.0 62:15/0 = 0 62:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:15/0/physics_layer_0/angular_velocity = 0.0 +62:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +62:15/0/physics_layer_1/angular_velocity = 0.0 63:15/0 = 0 63:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:15/0/physics_layer_0/angular_velocity = 0.0 +63:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +63:15/0/physics_layer_1/angular_velocity = 0.0 0:16/0 = 0 0:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:16/0/physics_layer_0/angular_velocity = 0.0 +0:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:16/0/physics_layer_1/angular_velocity = 0.0 1:16/0 = 0 1:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:16/0/physics_layer_0/angular_velocity = 0.0 +1:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:16/0/physics_layer_1/angular_velocity = 0.0 2:16/0 = 0 2:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:16/0/physics_layer_0/angular_velocity = 0.0 +2:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:16/0/physics_layer_1/angular_velocity = 0.0 3:16/0 = 0 3:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:16/0/physics_layer_0/angular_velocity = 0.0 +3:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:16/0/physics_layer_1/angular_velocity = 0.0 4:16/0 = 0 4:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:16/0/physics_layer_0/angular_velocity = 0.0 +4:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:16/0/physics_layer_1/angular_velocity = 0.0 5:16/0 = 0 5:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:16/0/physics_layer_0/angular_velocity = 0.0 +5:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:16/0/physics_layer_1/angular_velocity = 0.0 6:16/0 = 0 6:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:16/0/physics_layer_0/angular_velocity = 0.0 +6:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:16/0/physics_layer_1/angular_velocity = 0.0 7:16/0 = 0 7:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:16/0/physics_layer_0/angular_velocity = 0.0 +7:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:16/0/physics_layer_1/angular_velocity = 0.0 8:16/0 = 0 8:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:16/0/physics_layer_0/angular_velocity = 0.0 +8:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:16/0/physics_layer_1/angular_velocity = 0.0 9:16/0 = 0 9:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:16/0/physics_layer_0/angular_velocity = 0.0 +9:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:16/0/physics_layer_1/angular_velocity = 0.0 10:16/0 = 0 10:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:16/0/physics_layer_0/angular_velocity = 0.0 +10:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:16/0/physics_layer_1/angular_velocity = 0.0 11:16/0 = 0 11:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:16/0/physics_layer_0/angular_velocity = 0.0 +11:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:16/0/physics_layer_1/angular_velocity = 0.0 12:16/0 = 0 12:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:16/0/physics_layer_0/angular_velocity = 0.0 +12:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:16/0/physics_layer_1/angular_velocity = 0.0 13:16/0 = 0 13:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:16/0/physics_layer_0/angular_velocity = 0.0 +13:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:16/0/physics_layer_1/angular_velocity = 0.0 14:16/0 = 0 14:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:16/0/physics_layer_0/angular_velocity = 0.0 +14:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:16/0/physics_layer_1/angular_velocity = 0.0 15:16/0 = 0 15:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:16/0/physics_layer_0/angular_velocity = 0.0 +15:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:16/0/physics_layer_1/angular_velocity = 0.0 16:16/0 = 0 16:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:16/0/physics_layer_0/angular_velocity = 0.0 +16:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:16/0/physics_layer_1/angular_velocity = 0.0 17:16/0 = 0 17:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:16/0/physics_layer_0/angular_velocity = 0.0 +17:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:16/0/physics_layer_1/angular_velocity = 0.0 18:16/0 = 0 18:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:16/0/physics_layer_0/angular_velocity = 0.0 +18:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:16/0/physics_layer_1/angular_velocity = 0.0 19:16/0 = 0 19:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:16/0/physics_layer_0/angular_velocity = 0.0 +19:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:16/0/physics_layer_1/angular_velocity = 0.0 20:16/0 = 0 20:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:16/0/physics_layer_0/angular_velocity = 0.0 +20:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:16/0/physics_layer_1/angular_velocity = 0.0 21:16/0 = 0 21:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:16/0/physics_layer_0/angular_velocity = 0.0 +21:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:16/0/physics_layer_1/angular_velocity = 0.0 22:16/0 = 0 22:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:16/0/physics_layer_0/angular_velocity = 0.0 +22:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:16/0/physics_layer_1/angular_velocity = 0.0 23:16/0 = 0 23:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:16/0/physics_layer_0/angular_velocity = 0.0 +23:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:16/0/physics_layer_1/angular_velocity = 0.0 24:16/0 = 0 24:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:16/0/physics_layer_0/angular_velocity = 0.0 +24:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:16/0/physics_layer_1/angular_velocity = 0.0 25:16/0 = 0 25:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:16/0/physics_layer_0/angular_velocity = 0.0 +25:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:16/0/physics_layer_1/angular_velocity = 0.0 26:16/0 = 0 26:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:16/0/physics_layer_0/angular_velocity = 0.0 +26:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:16/0/physics_layer_1/angular_velocity = 0.0 27:16/0 = 0 27:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:16/0/physics_layer_0/angular_velocity = 0.0 +27:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:16/0/physics_layer_1/angular_velocity = 0.0 28:16/0 = 0 28:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:16/0/physics_layer_0/angular_velocity = 0.0 +28:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:16/0/physics_layer_1/angular_velocity = 0.0 29:16/0 = 0 29:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:16/0/physics_layer_0/angular_velocity = 0.0 +29:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:16/0/physics_layer_1/angular_velocity = 0.0 30:16/0 = 0 30:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:16/0/physics_layer_0/angular_velocity = 0.0 +30:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:16/0/physics_layer_1/angular_velocity = 0.0 31:16/0 = 0 31:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:16/0/physics_layer_0/angular_velocity = 0.0 +31:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:16/0/physics_layer_1/angular_velocity = 0.0 32:16/0 = 0 32:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:16/0/physics_layer_0/angular_velocity = 0.0 +32:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:16/0/physics_layer_1/angular_velocity = 0.0 33:16/0 = 0 33:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:16/0/physics_layer_0/angular_velocity = 0.0 +33:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:16/0/physics_layer_1/angular_velocity = 0.0 34:16/0 = 0 34:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:16/0/physics_layer_0/angular_velocity = 0.0 +34:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:16/0/physics_layer_1/angular_velocity = 0.0 35:16/0 = 0 35:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:16/0/physics_layer_0/angular_velocity = 0.0 +35:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:16/0/physics_layer_1/angular_velocity = 0.0 36:16/0 = 0 36:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:16/0/physics_layer_0/angular_velocity = 0.0 +36:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:16/0/physics_layer_1/angular_velocity = 0.0 37:16/0 = 0 37:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:16/0/physics_layer_0/angular_velocity = 0.0 +37:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:16/0/physics_layer_1/angular_velocity = 0.0 38:16/0 = 0 38:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:16/0/physics_layer_0/angular_velocity = 0.0 +38:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:16/0/physics_layer_1/angular_velocity = 0.0 39:16/0 = 0 39:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:16/0/physics_layer_0/angular_velocity = 0.0 +39:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:16/0/physics_layer_1/angular_velocity = 0.0 40:16/0 = 0 40:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:16/0/physics_layer_0/angular_velocity = 0.0 +40:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:16/0/physics_layer_1/angular_velocity = 0.0 41:16/0 = 0 41:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:16/0/physics_layer_0/angular_velocity = 0.0 +41:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:16/0/physics_layer_1/angular_velocity = 0.0 42:16/0 = 0 42:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:16/0/physics_layer_0/angular_velocity = 0.0 +42:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:16/0/physics_layer_1/angular_velocity = 0.0 43:16/0 = 0 43:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:16/0/physics_layer_0/angular_velocity = 0.0 +43:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:16/0/physics_layer_1/angular_velocity = 0.0 52:16/0 = 0 52:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:16/0/physics_layer_0/angular_velocity = 0.0 +52:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:16/0/physics_layer_1/angular_velocity = 0.0 53:16/0 = 0 53:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:16/0/physics_layer_0/angular_velocity = 0.0 +53:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +53:16/0/physics_layer_1/angular_velocity = 0.0 54:16/0 = 0 54:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:16/0/physics_layer_0/angular_velocity = 0.0 +54:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +54:16/0/physics_layer_1/angular_velocity = 0.0 55:16/0 = 0 55:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:16/0/physics_layer_0/angular_velocity = 0.0 +55:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +55:16/0/physics_layer_1/angular_velocity = 0.0 56:16/0 = 0 56:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 56:16/0/physics_layer_0/angular_velocity = 0.0 +56:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +56:16/0/physics_layer_1/angular_velocity = 0.0 57:16/0 = 0 57:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 57:16/0/physics_layer_0/angular_velocity = 0.0 +57:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +57:16/0/physics_layer_1/angular_velocity = 0.0 59:16/0 = 0 59:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:16/0/physics_layer_0/angular_velocity = 0.0 +59:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +59:16/0/physics_layer_1/angular_velocity = 0.0 60:16/0 = 0 60:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:16/0/physics_layer_0/angular_velocity = 0.0 +60:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +60:16/0/physics_layer_1/angular_velocity = 0.0 61:16/0 = 0 61:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:16/0/physics_layer_0/angular_velocity = 0.0 +61:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +61:16/0/physics_layer_1/angular_velocity = 0.0 62:16/0 = 0 62:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:16/0/physics_layer_0/angular_velocity = 0.0 +62:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +62:16/0/physics_layer_1/angular_velocity = 0.0 63:16/0 = 0 63:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:16/0/physics_layer_0/angular_velocity = 0.0 +63:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +63:16/0/physics_layer_1/angular_velocity = 0.0 0:17/0 = 0 0:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:17/0/physics_layer_0/angular_velocity = 0.0 +0:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:17/0/physics_layer_1/angular_velocity = 0.0 1:17/0 = 0 1:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:17/0/physics_layer_0/angular_velocity = 0.0 +1:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:17/0/physics_layer_1/angular_velocity = 0.0 2:17/0 = 0 2:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:17/0/physics_layer_0/angular_velocity = 0.0 +2:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:17/0/physics_layer_1/angular_velocity = 0.0 3:17/0 = 0 3:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:17/0/physics_layer_0/angular_velocity = 0.0 +3:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:17/0/physics_layer_1/angular_velocity = 0.0 4:17/0 = 0 4:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:17/0/physics_layer_0/angular_velocity = 0.0 +4:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:17/0/physics_layer_1/angular_velocity = 0.0 5:17/0 = 0 5:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:17/0/physics_layer_0/angular_velocity = 0.0 +5:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:17/0/physics_layer_1/angular_velocity = 0.0 6:17/0 = 0 6:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:17/0/physics_layer_0/angular_velocity = 0.0 +6:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:17/0/physics_layer_1/angular_velocity = 0.0 7:17/0 = 0 7:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:17/0/physics_layer_0/angular_velocity = 0.0 +7:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:17/0/physics_layer_1/angular_velocity = 0.0 8:17/0 = 0 8:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:17/0/physics_layer_0/angular_velocity = 0.0 +8:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:17/0/physics_layer_1/angular_velocity = 0.0 9:17/0 = 0 9:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:17/0/physics_layer_0/angular_velocity = 0.0 +9:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:17/0/physics_layer_1/angular_velocity = 0.0 10:17/0 = 0 10:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:17/0/physics_layer_0/angular_velocity = 0.0 +10:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:17/0/physics_layer_1/angular_velocity = 0.0 11:17/0 = 0 11:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:17/0/physics_layer_0/angular_velocity = 0.0 +11:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:17/0/physics_layer_1/angular_velocity = 0.0 12:17/0 = 0 12:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:17/0/physics_layer_0/angular_velocity = 0.0 +12:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:17/0/physics_layer_1/angular_velocity = 0.0 13:17/0 = 0 13:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:17/0/physics_layer_0/angular_velocity = 0.0 +13:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:17/0/physics_layer_1/angular_velocity = 0.0 14:17/0 = 0 14:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:17/0/physics_layer_0/angular_velocity = 0.0 +14:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:17/0/physics_layer_1/angular_velocity = 0.0 15:17/0 = 0 15:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:17/0/physics_layer_0/angular_velocity = 0.0 +15:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:17/0/physics_layer_1/angular_velocity = 0.0 16:17/0 = 0 16:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:17/0/physics_layer_0/angular_velocity = 0.0 +16:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:17/0/physics_layer_1/angular_velocity = 0.0 17:17/0 = 0 17:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:17/0/physics_layer_0/angular_velocity = 0.0 +17:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:17/0/physics_layer_1/angular_velocity = 0.0 18:17/0 = 0 18:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:17/0/physics_layer_0/angular_velocity = 0.0 +18:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:17/0/physics_layer_1/angular_velocity = 0.0 19:17/0 = 0 19:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:17/0/physics_layer_0/angular_velocity = 0.0 +19:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:17/0/physics_layer_1/angular_velocity = 0.0 20:17/0 = 0 20:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:17/0/physics_layer_0/angular_velocity = 0.0 +20:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:17/0/physics_layer_1/angular_velocity = 0.0 21:17/0 = 0 21:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:17/0/physics_layer_0/angular_velocity = 0.0 +21:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:17/0/physics_layer_1/angular_velocity = 0.0 22:17/0 = 0 22:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:17/0/physics_layer_0/angular_velocity = 0.0 +22:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:17/0/physics_layer_1/angular_velocity = 0.0 23:17/0 = 0 23:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:17/0/physics_layer_0/angular_velocity = 0.0 +23:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:17/0/physics_layer_1/angular_velocity = 0.0 24:17/0 = 0 24:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:17/0/physics_layer_0/angular_velocity = 0.0 +24:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:17/0/physics_layer_1/angular_velocity = 0.0 25:17/0 = 0 25:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:17/0/physics_layer_0/angular_velocity = 0.0 +25:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:17/0/physics_layer_1/angular_velocity = 0.0 26:17/0 = 0 26:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:17/0/physics_layer_0/angular_velocity = 0.0 +26:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:17/0/physics_layer_1/angular_velocity = 0.0 27:17/0 = 0 27:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:17/0/physics_layer_0/angular_velocity = 0.0 +27:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:17/0/physics_layer_1/angular_velocity = 0.0 28:17/0 = 0 28:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:17/0/physics_layer_0/angular_velocity = 0.0 +28:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:17/0/physics_layer_1/angular_velocity = 0.0 29:17/0 = 0 29:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:17/0/physics_layer_0/angular_velocity = 0.0 +29:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:17/0/physics_layer_1/angular_velocity = 0.0 30:17/0 = 0 30:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:17/0/physics_layer_0/angular_velocity = 0.0 +30:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:17/0/physics_layer_1/angular_velocity = 0.0 31:17/0 = 0 31:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:17/0/physics_layer_0/angular_velocity = 0.0 +31:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:17/0/physics_layer_1/angular_velocity = 0.0 32:17/0 = 0 32:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:17/0/physics_layer_0/angular_velocity = 0.0 +32:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:17/0/physics_layer_1/angular_velocity = 0.0 33:17/0 = 0 33:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:17/0/physics_layer_0/angular_velocity = 0.0 +33:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:17/0/physics_layer_1/angular_velocity = 0.0 34:17/0 = 0 34:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:17/0/physics_layer_0/angular_velocity = 0.0 +34:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:17/0/physics_layer_1/angular_velocity = 0.0 35:17/0 = 0 35:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:17/0/physics_layer_0/angular_velocity = 0.0 +35:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:17/0/physics_layer_1/angular_velocity = 0.0 36:17/0 = 0 36:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:17/0/physics_layer_0/angular_velocity = 0.0 +36:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:17/0/physics_layer_1/angular_velocity = 0.0 37:17/0 = 0 37:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:17/0/physics_layer_0/angular_velocity = 0.0 +37:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:17/0/physics_layer_1/angular_velocity = 0.0 38:17/0 = 0 38:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:17/0/physics_layer_0/angular_velocity = 0.0 +38:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:17/0/physics_layer_1/angular_velocity = 0.0 39:17/0 = 0 39:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:17/0/physics_layer_0/angular_velocity = 0.0 +39:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:17/0/physics_layer_1/angular_velocity = 0.0 40:17/0 = 0 40:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:17/0/physics_layer_0/angular_velocity = 0.0 +40:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:17/0/physics_layer_1/angular_velocity = 0.0 41:17/0 = 0 41:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:17/0/physics_layer_0/angular_velocity = 0.0 +41:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:17/0/physics_layer_1/angular_velocity = 0.0 42:17/0 = 0 42:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:17/0/physics_layer_0/angular_velocity = 0.0 +42:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:17/0/physics_layer_1/angular_velocity = 0.0 43:17/0 = 0 43:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:17/0/physics_layer_0/angular_velocity = 0.0 +43:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:17/0/physics_layer_1/angular_velocity = 0.0 52:17/0 = 0 52:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:17/0/physics_layer_0/angular_velocity = 0.0 +52:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:17/0/physics_layer_1/angular_velocity = 0.0 53:17/0 = 0 53:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:17/0/physics_layer_0/angular_velocity = 0.0 +53:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +53:17/0/physics_layer_1/angular_velocity = 0.0 54:17/0 = 0 54:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:17/0/physics_layer_0/angular_velocity = 0.0 +54:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +54:17/0/physics_layer_1/angular_velocity = 0.0 55:17/0 = 0 55:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:17/0/physics_layer_0/angular_velocity = 0.0 +55:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +55:17/0/physics_layer_1/angular_velocity = 0.0 56:17/0 = 0 56:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 56:17/0/physics_layer_0/angular_velocity = 0.0 +56:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +56:17/0/physics_layer_1/angular_velocity = 0.0 57:17/0 = 0 57:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 57:17/0/physics_layer_0/angular_velocity = 0.0 +57:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +57:17/0/physics_layer_1/angular_velocity = 0.0 59:17/0 = 0 59:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:17/0/physics_layer_0/angular_velocity = 0.0 +59:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +59:17/0/physics_layer_1/angular_velocity = 0.0 60:17/0 = 0 60:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:17/0/physics_layer_0/angular_velocity = 0.0 +60:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +60:17/0/physics_layer_1/angular_velocity = 0.0 61:17/0 = 0 61:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:17/0/physics_layer_0/angular_velocity = 0.0 +61:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +61:17/0/physics_layer_1/angular_velocity = 0.0 62:17/0 = 0 62:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:17/0/physics_layer_0/angular_velocity = 0.0 +62:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +62:17/0/physics_layer_1/angular_velocity = 0.0 63:17/0 = 0 63:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:17/0/physics_layer_0/angular_velocity = 0.0 +63:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +63:17/0/physics_layer_1/angular_velocity = 0.0 2:18/0 = 0 2:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:18/0/physics_layer_0/angular_velocity = 0.0 +2:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:18/0/physics_layer_1/angular_velocity = 0.0 3:18/0 = 0 3:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:18/0/physics_layer_0/angular_velocity = 0.0 +3:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:18/0/physics_layer_1/angular_velocity = 0.0 4:18/0 = 0 4:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:18/0/physics_layer_0/angular_velocity = 0.0 +4:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:18/0/physics_layer_1/angular_velocity = 0.0 40:18/0 = 0 40:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:18/0/physics_layer_0/angular_velocity = 0.0 +40:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:18/0/physics_layer_1/angular_velocity = 0.0 41:18/0 = 0 41:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:18/0/physics_layer_0/angular_velocity = 0.0 +41:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:18/0/physics_layer_1/angular_velocity = 0.0 42:18/0 = 0 42:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:18/0/physics_layer_0/angular_velocity = 0.0 +42:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:18/0/physics_layer_1/angular_velocity = 0.0 43:18/0 = 0 43:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:18/0/physics_layer_0/angular_velocity = 0.0 +43:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:18/0/physics_layer_1/angular_velocity = 0.0 52:18/0 = 0 52:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:18/0/physics_layer_0/angular_velocity = 0.0 +52:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:18/0/physics_layer_1/angular_velocity = 0.0 53:18/0 = 0 53:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:18/0/physics_layer_0/angular_velocity = 0.0 +53:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +53:18/0/physics_layer_1/angular_velocity = 0.0 54:18/0 = 0 54:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:18/0/physics_layer_0/angular_velocity = 0.0 +54:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +54:18/0/physics_layer_1/angular_velocity = 0.0 55:18/0 = 0 55:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:18/0/physics_layer_0/angular_velocity = 0.0 +55:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +55:18/0/physics_layer_1/angular_velocity = 0.0 56:18/0 = 0 56:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 56:18/0/physics_layer_0/angular_velocity = 0.0 +56:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +56:18/0/physics_layer_1/angular_velocity = 0.0 59:18/0 = 0 59:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:18/0/physics_layer_0/angular_velocity = 0.0 +59:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +59:18/0/physics_layer_1/angular_velocity = 0.0 60:18/0 = 0 60:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:18/0/physics_layer_0/angular_velocity = 0.0 +60:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +60:18/0/physics_layer_1/angular_velocity = 0.0 61:18/0 = 0 61:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:18/0/physics_layer_0/angular_velocity = 0.0 +61:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +61:18/0/physics_layer_1/angular_velocity = 0.0 62:18/0 = 0 62:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:18/0/physics_layer_0/angular_velocity = 0.0 +62:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +62:18/0/physics_layer_1/angular_velocity = 0.0 63:18/0 = 0 63:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:18/0/physics_layer_0/angular_velocity = 0.0 +63:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +63:18/0/physics_layer_1/angular_velocity = 0.0 0:19/0 = 0 0:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:19/0/physics_layer_0/angular_velocity = 0.0 +0:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:19/0/physics_layer_1/angular_velocity = 0.0 1:19/0 = 0 1:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:19/0/physics_layer_0/angular_velocity = 0.0 +1:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:19/0/physics_layer_1/angular_velocity = 0.0 2:19/0 = 0 2:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:19/0/physics_layer_0/angular_velocity = 0.0 +2:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:19/0/physics_layer_1/angular_velocity = 0.0 3:19/0 = 0 3:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:19/0/physics_layer_0/angular_velocity = 0.0 +3:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:19/0/physics_layer_1/angular_velocity = 0.0 4:19/0 = 0 4:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:19/0/physics_layer_0/angular_velocity = 0.0 +4:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:19/0/physics_layer_1/angular_velocity = 0.0 6:19/0 = 0 6:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:19/0/physics_layer_0/angular_velocity = 0.0 +6:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:19/0/physics_layer_1/angular_velocity = 0.0 7:19/0 = 0 7:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:19/0/physics_layer_0/angular_velocity = 0.0 +7:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:19/0/physics_layer_1/angular_velocity = 0.0 8:19/0 = 0 8:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:19/0/physics_layer_0/angular_velocity = 0.0 +8:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:19/0/physics_layer_1/angular_velocity = 0.0 9:19/0 = 0 9:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:19/0/physics_layer_0/angular_velocity = 0.0 +9:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:19/0/physics_layer_1/angular_velocity = 0.0 10:19/0 = 0 10:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:19/0/physics_layer_0/angular_velocity = 0.0 +10:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:19/0/physics_layer_1/angular_velocity = 0.0 11:19/0 = 0 11:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:19/0/physics_layer_0/angular_velocity = 0.0 +11:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:19/0/physics_layer_1/angular_velocity = 0.0 12:19/0 = 0 12:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:19/0/physics_layer_0/angular_velocity = 0.0 +12:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:19/0/physics_layer_1/angular_velocity = 0.0 13:19/0 = 0 13:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:19/0/physics_layer_0/angular_velocity = 0.0 +13:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:19/0/physics_layer_1/angular_velocity = 0.0 14:19/0 = 0 14:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:19/0/physics_layer_0/angular_velocity = 0.0 +14:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:19/0/physics_layer_1/angular_velocity = 0.0 15:19/0 = 0 15:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:19/0/physics_layer_0/angular_velocity = 0.0 +15:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:19/0/physics_layer_1/angular_velocity = 0.0 16:19/0 = 0 16:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:19/0/physics_layer_0/angular_velocity = 0.0 +16:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:19/0/physics_layer_1/angular_velocity = 0.0 17:19/0 = 0 17:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:19/0/physics_layer_0/angular_velocity = 0.0 +17:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:19/0/physics_layer_1/angular_velocity = 0.0 18:19/0 = 0 18:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:19/0/physics_layer_0/angular_velocity = 0.0 +18:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:19/0/physics_layer_1/angular_velocity = 0.0 19:19/0 = 0 19:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:19/0/physics_layer_0/angular_velocity = 0.0 +19:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:19/0/physics_layer_1/angular_velocity = 0.0 20:19/0 = 0 20:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:19/0/physics_layer_0/angular_velocity = 0.0 +20:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:19/0/physics_layer_1/angular_velocity = 0.0 21:19/0 = 0 21:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:19/0/physics_layer_0/angular_velocity = 0.0 +21:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:19/0/physics_layer_1/angular_velocity = 0.0 22:19/0 = 0 22:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:19/0/physics_layer_0/angular_velocity = 0.0 +22:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:19/0/physics_layer_1/angular_velocity = 0.0 23:19/0 = 0 23:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:19/0/physics_layer_0/angular_velocity = 0.0 +23:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:19/0/physics_layer_1/angular_velocity = 0.0 24:19/0 = 0 24:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:19/0/physics_layer_0/angular_velocity = 0.0 +24:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:19/0/physics_layer_1/angular_velocity = 0.0 25:19/0 = 0 25:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:19/0/physics_layer_0/angular_velocity = 0.0 +25:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:19/0/physics_layer_1/angular_velocity = 0.0 26:19/0 = 0 26:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:19/0/physics_layer_0/angular_velocity = 0.0 +26:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:19/0/physics_layer_1/angular_velocity = 0.0 27:19/0 = 0 27:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:19/0/physics_layer_0/angular_velocity = 0.0 +27:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:19/0/physics_layer_1/angular_velocity = 0.0 28:19/0 = 0 28:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:19/0/physics_layer_0/angular_velocity = 0.0 +28:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:19/0/physics_layer_1/angular_velocity = 0.0 29:19/0 = 0 29:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:19/0/physics_layer_0/angular_velocity = 0.0 +29:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:19/0/physics_layer_1/angular_velocity = 0.0 30:19/0 = 0 30:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:19/0/physics_layer_0/angular_velocity = 0.0 +30:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:19/0/physics_layer_1/angular_velocity = 0.0 31:19/0 = 0 31:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:19/0/physics_layer_0/angular_velocity = 0.0 +31:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:19/0/physics_layer_1/angular_velocity = 0.0 32:19/0 = 0 32:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:19/0/physics_layer_0/angular_velocity = 0.0 +32:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:19/0/physics_layer_1/angular_velocity = 0.0 33:19/0 = 0 33:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:19/0/physics_layer_0/angular_velocity = 0.0 +33:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:19/0/physics_layer_1/angular_velocity = 0.0 34:19/0 = 0 34:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:19/0/physics_layer_0/angular_velocity = 0.0 +34:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:19/0/physics_layer_1/angular_velocity = 0.0 35:19/0 = 0 35:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:19/0/physics_layer_0/angular_velocity = 0.0 +35:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:19/0/physics_layer_1/angular_velocity = 0.0 40:19/0 = 0 40:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:19/0/physics_layer_0/angular_velocity = 0.0 +40:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:19/0/physics_layer_1/angular_velocity = 0.0 41:19/0 = 0 41:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:19/0/physics_layer_0/angular_velocity = 0.0 +41:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:19/0/physics_layer_1/angular_velocity = 0.0 42:19/0 = 0 42:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:19/0/physics_layer_0/angular_velocity = 0.0 +42:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:19/0/physics_layer_1/angular_velocity = 0.0 43:19/0 = 0 43:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:19/0/physics_layer_0/angular_velocity = 0.0 +43:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:19/0/physics_layer_1/angular_velocity = 0.0 52:19/0 = 0 52:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:19/0/physics_layer_0/angular_velocity = 0.0 +52:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:19/0/physics_layer_1/angular_velocity = 0.0 53:19/0 = 0 53:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:19/0/physics_layer_0/angular_velocity = 0.0 +53:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +53:19/0/physics_layer_1/angular_velocity = 0.0 54:19/0 = 0 54:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:19/0/physics_layer_0/angular_velocity = 0.0 +54:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +54:19/0/physics_layer_1/angular_velocity = 0.0 55:19/0 = 0 55:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:19/0/physics_layer_0/angular_velocity = 0.0 +55:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +55:19/0/physics_layer_1/angular_velocity = 0.0 56:19/0 = 0 56:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 56:19/0/physics_layer_0/angular_velocity = 0.0 +56:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +56:19/0/physics_layer_1/angular_velocity = 0.0 59:19/0 = 0 59:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:19/0/physics_layer_0/angular_velocity = 0.0 +59:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +59:19/0/physics_layer_1/angular_velocity = 0.0 60:19/0 = 0 60:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:19/0/physics_layer_0/angular_velocity = 0.0 +60:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +60:19/0/physics_layer_1/angular_velocity = 0.0 61:19/0 = 0 61:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:19/0/physics_layer_0/angular_velocity = 0.0 +61:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +61:19/0/physics_layer_1/angular_velocity = 0.0 62:19/0 = 0 62:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:19/0/physics_layer_0/angular_velocity = 0.0 +62:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +62:19/0/physics_layer_1/angular_velocity = 0.0 63:19/0 = 0 63:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:19/0/physics_layer_0/angular_velocity = 0.0 +63:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +63:19/0/physics_layer_1/angular_velocity = 0.0 0:20/0 = 0 0:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:20/0/physics_layer_0/angular_velocity = 0.0 +0:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:20/0/physics_layer_1/angular_velocity = 0.0 1:20/0 = 0 1:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:20/0/physics_layer_0/angular_velocity = 0.0 +1:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:20/0/physics_layer_1/angular_velocity = 0.0 2:20/0 = 0 2:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:20/0/physics_layer_0/angular_velocity = 0.0 +2:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:20/0/physics_layer_1/angular_velocity = 0.0 3:20/0 = 0 3:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:20/0/physics_layer_0/angular_velocity = 0.0 +3:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:20/0/physics_layer_1/angular_velocity = 0.0 4:20/0 = 0 4:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:20/0/physics_layer_0/angular_velocity = 0.0 +4:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:20/0/physics_layer_1/angular_velocity = 0.0 5:20/0 = 0 5:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:20/0/physics_layer_0/angular_velocity = 0.0 +5:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:20/0/physics_layer_1/angular_velocity = 0.0 6:20/0 = 0 6:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:20/0/physics_layer_0/angular_velocity = 0.0 +6:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:20/0/physics_layer_1/angular_velocity = 0.0 8:20/0 = 0 8:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:20/0/physics_layer_0/angular_velocity = 0.0 +8:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:20/0/physics_layer_1/angular_velocity = 0.0 9:20/0 = 0 9:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:20/0/physics_layer_0/angular_velocity = 0.0 +9:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:20/0/physics_layer_1/angular_velocity = 0.0 11:20/0 = 0 11:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:20/0/physics_layer_0/angular_velocity = 0.0 +11:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:20/0/physics_layer_1/angular_velocity = 0.0 12:20/0 = 0 12:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:20/0/physics_layer_0/angular_velocity = 0.0 +12:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:20/0/physics_layer_1/angular_velocity = 0.0 14:20/0 = 0 14:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:20/0/physics_layer_0/angular_velocity = 0.0 +14:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:20/0/physics_layer_1/angular_velocity = 0.0 15:20/0 = 0 15:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:20/0/physics_layer_0/angular_velocity = 0.0 +15:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:20/0/physics_layer_1/angular_velocity = 0.0 17:20/0 = 0 17:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:20/0/physics_layer_0/angular_velocity = 0.0 +17:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:20/0/physics_layer_1/angular_velocity = 0.0 18:20/0 = 0 18:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:20/0/physics_layer_0/angular_velocity = 0.0 +18:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:20/0/physics_layer_1/angular_velocity = 0.0 20:20/0 = 0 20:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:20/0/physics_layer_0/angular_velocity = 0.0 +20:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:20/0/physics_layer_1/angular_velocity = 0.0 21:20/0 = 0 21:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:20/0/physics_layer_0/angular_velocity = 0.0 +21:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:20/0/physics_layer_1/angular_velocity = 0.0 23:20/0 = 0 23:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:20/0/physics_layer_0/angular_velocity = 0.0 +23:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:20/0/physics_layer_1/angular_velocity = 0.0 24:20/0 = 0 24:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:20/0/physics_layer_0/angular_velocity = 0.0 +24:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:20/0/physics_layer_1/angular_velocity = 0.0 26:20/0 = 0 26:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:20/0/physics_layer_0/angular_velocity = 0.0 +26:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:20/0/physics_layer_1/angular_velocity = 0.0 27:20/0 = 0 27:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:20/0/physics_layer_0/angular_velocity = 0.0 +27:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:20/0/physics_layer_1/angular_velocity = 0.0 29:20/0 = 0 29:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:20/0/physics_layer_0/angular_velocity = 0.0 +29:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:20/0/physics_layer_1/angular_velocity = 0.0 30:20/0 = 0 30:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:20/0/physics_layer_0/angular_velocity = 0.0 +30:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:20/0/physics_layer_1/angular_velocity = 0.0 32:20/0 = 0 32:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:20/0/physics_layer_0/angular_velocity = 0.0 +32:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:20/0/physics_layer_1/angular_velocity = 0.0 33:20/0 = 0 33:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:20/0/physics_layer_0/angular_velocity = 0.0 +33:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:20/0/physics_layer_1/angular_velocity = 0.0 35:20/0 = 0 35:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:20/0/physics_layer_0/angular_velocity = 0.0 +35:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:20/0/physics_layer_1/angular_velocity = 0.0 52:20/0 = 0 52:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:20/0/physics_layer_0/angular_velocity = 0.0 +52:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:20/0/physics_layer_1/angular_velocity = 0.0 53:20/0 = 0 53:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:20/0/physics_layer_0/angular_velocity = 0.0 +53:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +53:20/0/physics_layer_1/angular_velocity = 0.0 54:20/0 = 0 54:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:20/0/physics_layer_0/angular_velocity = 0.0 +54:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +54:20/0/physics_layer_1/angular_velocity = 0.0 55:20/0 = 0 55:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:20/0/physics_layer_0/angular_velocity = 0.0 +55:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +55:20/0/physics_layer_1/angular_velocity = 0.0 59:20/0 = 0 59:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:20/0/physics_layer_0/angular_velocity = 0.0 +59:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +59:20/0/physics_layer_1/angular_velocity = 0.0 60:20/0 = 0 60:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:20/0/physics_layer_0/angular_velocity = 0.0 +60:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +60:20/0/physics_layer_1/angular_velocity = 0.0 61:20/0 = 0 61:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:20/0/physics_layer_0/angular_velocity = 0.0 +61:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +61:20/0/physics_layer_1/angular_velocity = 0.0 62:20/0 = 0 62:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:20/0/physics_layer_0/angular_velocity = 0.0 +62:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +62:20/0/physics_layer_1/angular_velocity = 0.0 63:20/0 = 0 63:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:20/0/physics_layer_0/angular_velocity = 0.0 +63:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +63:20/0/physics_layer_1/angular_velocity = 0.0 0:21/0 = 0 0:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:21/0/physics_layer_0/angular_velocity = 0.0 +0:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:21/0/physics_layer_1/angular_velocity = 0.0 1:21/0 = 0 1:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:21/0/physics_layer_0/angular_velocity = 0.0 +1:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:21/0/physics_layer_1/angular_velocity = 0.0 2:21/0 = 0 2:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:21/0/physics_layer_0/angular_velocity = 0.0 +2:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:21/0/physics_layer_1/angular_velocity = 0.0 3:21/0 = 0 3:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:21/0/physics_layer_0/angular_velocity = 0.0 +3:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:21/0/physics_layer_1/angular_velocity = 0.0 4:21/0 = 0 4:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:21/0/physics_layer_0/angular_velocity = 0.0 +4:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:21/0/physics_layer_1/angular_velocity = 0.0 5:21/0 = 0 5:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:21/0/physics_layer_0/angular_velocity = 0.0 +5:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:21/0/physics_layer_1/angular_velocity = 0.0 6:21/0 = 0 6:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:21/0/physics_layer_0/angular_velocity = 0.0 +6:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:21/0/physics_layer_1/angular_velocity = 0.0 7:21/0 = 0 7:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:21/0/physics_layer_0/angular_velocity = 0.0 +7:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:21/0/physics_layer_1/angular_velocity = 0.0 8:21/0 = 0 8:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:21/0/physics_layer_0/angular_velocity = 0.0 +8:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:21/0/physics_layer_1/angular_velocity = 0.0 9:21/0 = 0 9:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:21/0/physics_layer_0/angular_velocity = 0.0 +9:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:21/0/physics_layer_1/angular_velocity = 0.0 10:21/0 = 0 10:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:21/0/physics_layer_0/angular_velocity = 0.0 +10:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:21/0/physics_layer_1/angular_velocity = 0.0 11:21/0 = 0 11:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:21/0/physics_layer_0/angular_velocity = 0.0 +11:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:21/0/physics_layer_1/angular_velocity = 0.0 12:21/0 = 0 12:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:21/0/physics_layer_0/angular_velocity = 0.0 +12:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:21/0/physics_layer_1/angular_velocity = 0.0 13:21/0 = 0 13:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:21/0/physics_layer_0/angular_velocity = 0.0 +13:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:21/0/physics_layer_1/angular_velocity = 0.0 14:21/0 = 0 14:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:21/0/physics_layer_0/angular_velocity = 0.0 +14:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:21/0/physics_layer_1/angular_velocity = 0.0 15:21/0 = 0 15:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:21/0/physics_layer_0/angular_velocity = 0.0 +15:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:21/0/physics_layer_1/angular_velocity = 0.0 16:21/0 = 0 16:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:21/0/physics_layer_0/angular_velocity = 0.0 +16:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:21/0/physics_layer_1/angular_velocity = 0.0 17:21/0 = 0 17:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:21/0/physics_layer_0/angular_velocity = 0.0 +17:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:21/0/physics_layer_1/angular_velocity = 0.0 18:21/0 = 0 18:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:21/0/physics_layer_0/angular_velocity = 0.0 +18:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:21/0/physics_layer_1/angular_velocity = 0.0 19:21/0 = 0 19:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:21/0/physics_layer_0/angular_velocity = 0.0 +19:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:21/0/physics_layer_1/angular_velocity = 0.0 20:21/0 = 0 20:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:21/0/physics_layer_0/angular_velocity = 0.0 +20:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:21/0/physics_layer_1/angular_velocity = 0.0 21:21/0 = 0 21:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:21/0/physics_layer_0/angular_velocity = 0.0 +21:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:21/0/physics_layer_1/angular_velocity = 0.0 22:21/0 = 0 22:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:21/0/physics_layer_0/angular_velocity = 0.0 +22:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:21/0/physics_layer_1/angular_velocity = 0.0 23:21/0 = 0 23:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:21/0/physics_layer_0/angular_velocity = 0.0 +23:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:21/0/physics_layer_1/angular_velocity = 0.0 24:21/0 = 0 24:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:21/0/physics_layer_0/angular_velocity = 0.0 +24:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:21/0/physics_layer_1/angular_velocity = 0.0 25:21/0 = 0 25:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:21/0/physics_layer_0/angular_velocity = 0.0 +25:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:21/0/physics_layer_1/angular_velocity = 0.0 26:21/0 = 0 26:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:21/0/physics_layer_0/angular_velocity = 0.0 +26:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:21/0/physics_layer_1/angular_velocity = 0.0 27:21/0 = 0 27:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:21/0/physics_layer_0/angular_velocity = 0.0 +27:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:21/0/physics_layer_1/angular_velocity = 0.0 28:21/0 = 0 28:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:21/0/physics_layer_0/angular_velocity = 0.0 +28:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:21/0/physics_layer_1/angular_velocity = 0.0 29:21/0 = 0 29:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:21/0/physics_layer_0/angular_velocity = 0.0 +29:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:21/0/physics_layer_1/angular_velocity = 0.0 30:21/0 = 0 30:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:21/0/physics_layer_0/angular_velocity = 0.0 +30:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:21/0/physics_layer_1/angular_velocity = 0.0 31:21/0 = 0 31:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:21/0/physics_layer_0/angular_velocity = 0.0 +31:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:21/0/physics_layer_1/angular_velocity = 0.0 32:21/0 = 0 32:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:21/0/physics_layer_0/angular_velocity = 0.0 +32:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:21/0/physics_layer_1/angular_velocity = 0.0 33:21/0 = 0 33:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:21/0/physics_layer_0/angular_velocity = 0.0 +33:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:21/0/physics_layer_1/angular_velocity = 0.0 34:21/0 = 0 34:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:21/0/physics_layer_0/angular_velocity = 0.0 +34:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:21/0/physics_layer_1/angular_velocity = 0.0 35:21/0 = 0 35:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:21/0/physics_layer_0/angular_velocity = 0.0 +35:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:21/0/physics_layer_1/angular_velocity = 0.0 52:21/0 = 0 52:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:21/0/physics_layer_0/angular_velocity = 0.0 +52:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:21/0/physics_layer_1/angular_velocity = 0.0 53:21/0 = 0 53:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:21/0/physics_layer_0/angular_velocity = 0.0 +53:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +53:21/0/physics_layer_1/angular_velocity = 0.0 54:21/0 = 0 54:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:21/0/physics_layer_0/angular_velocity = 0.0 +54:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +54:21/0/physics_layer_1/angular_velocity = 0.0 55:21/0 = 0 55:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:21/0/physics_layer_0/angular_velocity = 0.0 +55:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +55:21/0/physics_layer_1/angular_velocity = 0.0 0:22/0 = 0 0:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:22/0/physics_layer_0/angular_velocity = 0.0 +0:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:22/0/physics_layer_1/angular_velocity = 0.0 1:22/0 = 0 1:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:22/0/physics_layer_0/angular_velocity = 0.0 +1:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:22/0/physics_layer_1/angular_velocity = 0.0 2:22/0 = 0 2:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:22/0/physics_layer_0/angular_velocity = 0.0 +2:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:22/0/physics_layer_1/angular_velocity = 0.0 3:22/0 = 0 3:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:22/0/physics_layer_0/angular_velocity = 0.0 +3:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:22/0/physics_layer_1/angular_velocity = 0.0 4:22/0 = 0 4:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:22/0/physics_layer_0/angular_velocity = 0.0 +4:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:22/0/physics_layer_1/angular_velocity = 0.0 5:22/0 = 0 5:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:22/0/physics_layer_0/angular_velocity = 0.0 +5:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:22/0/physics_layer_1/angular_velocity = 0.0 6:22/0 = 0 6:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:22/0/physics_layer_0/angular_velocity = 0.0 +6:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:22/0/physics_layer_1/angular_velocity = 0.0 7:22/0 = 0 7:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:22/0/physics_layer_0/angular_velocity = 0.0 +7:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:22/0/physics_layer_1/angular_velocity = 0.0 8:22/0 = 0 8:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:22/0/physics_layer_0/angular_velocity = 0.0 +8:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:22/0/physics_layer_1/angular_velocity = 0.0 9:22/0 = 0 9:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:22/0/physics_layer_0/angular_velocity = 0.0 +9:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:22/0/physics_layer_1/angular_velocity = 0.0 10:22/0 = 0 10:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:22/0/physics_layer_0/angular_velocity = 0.0 +10:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:22/0/physics_layer_1/angular_velocity = 0.0 11:22/0 = 0 11:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:22/0/physics_layer_0/angular_velocity = 0.0 +11:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:22/0/physics_layer_1/angular_velocity = 0.0 12:22/0 = 0 12:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:22/0/physics_layer_0/angular_velocity = 0.0 +12:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:22/0/physics_layer_1/angular_velocity = 0.0 13:22/0 = 0 13:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:22/0/physics_layer_0/angular_velocity = 0.0 +13:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:22/0/physics_layer_1/angular_velocity = 0.0 14:22/0 = 0 14:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:22/0/physics_layer_0/angular_velocity = 0.0 +14:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:22/0/physics_layer_1/angular_velocity = 0.0 15:22/0 = 0 15:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:22/0/physics_layer_0/angular_velocity = 0.0 +15:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:22/0/physics_layer_1/angular_velocity = 0.0 16:22/0 = 0 16:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:22/0/physics_layer_0/angular_velocity = 0.0 +16:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:22/0/physics_layer_1/angular_velocity = 0.0 17:22/0 = 0 17:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:22/0/physics_layer_0/angular_velocity = 0.0 +17:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:22/0/physics_layer_1/angular_velocity = 0.0 18:22/0 = 0 18:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:22/0/physics_layer_0/angular_velocity = 0.0 +18:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:22/0/physics_layer_1/angular_velocity = 0.0 19:22/0 = 0 19:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:22/0/physics_layer_0/angular_velocity = 0.0 +19:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:22/0/physics_layer_1/angular_velocity = 0.0 20:22/0 = 0 20:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:22/0/physics_layer_0/angular_velocity = 0.0 +20:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:22/0/physics_layer_1/angular_velocity = 0.0 21:22/0 = 0 21:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:22/0/physics_layer_0/angular_velocity = 0.0 +21:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:22/0/physics_layer_1/angular_velocity = 0.0 22:22/0 = 0 22:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:22/0/physics_layer_0/angular_velocity = 0.0 +22:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:22/0/physics_layer_1/angular_velocity = 0.0 23:22/0 = 0 23:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:22/0/physics_layer_0/angular_velocity = 0.0 +23:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:22/0/physics_layer_1/angular_velocity = 0.0 24:22/0 = 0 24:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:22/0/physics_layer_0/angular_velocity = 0.0 +24:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:22/0/physics_layer_1/angular_velocity = 0.0 25:22/0 = 0 25:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:22/0/physics_layer_0/angular_velocity = 0.0 +25:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:22/0/physics_layer_1/angular_velocity = 0.0 26:22/0 = 0 26:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:22/0/physics_layer_0/angular_velocity = 0.0 +26:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:22/0/physics_layer_1/angular_velocity = 0.0 27:22/0 = 0 27:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:22/0/physics_layer_0/angular_velocity = 0.0 +27:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:22/0/physics_layer_1/angular_velocity = 0.0 28:22/0 = 0 28:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:22/0/physics_layer_0/angular_velocity = 0.0 +28:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:22/0/physics_layer_1/angular_velocity = 0.0 29:22/0 = 0 29:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:22/0/physics_layer_0/angular_velocity = 0.0 +29:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:22/0/physics_layer_1/angular_velocity = 0.0 52:22/0 = 0 52:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:22/0/physics_layer_0/angular_velocity = 0.0 +52:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:22/0/physics_layer_1/angular_velocity = 0.0 0:23/0 = 0 0:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:23/0/physics_layer_0/angular_velocity = 0.0 +0:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:23/0/physics_layer_1/angular_velocity = 0.0 1:23/0 = 0 1:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:23/0/physics_layer_0/angular_velocity = 0.0 +1:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:23/0/physics_layer_1/angular_velocity = 0.0 2:23/0 = 0 2:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:23/0/physics_layer_0/angular_velocity = 0.0 +2:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:23/0/physics_layer_1/angular_velocity = 0.0 3:23/0 = 0 3:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:23/0/physics_layer_0/angular_velocity = 0.0 +3:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:23/0/physics_layer_1/angular_velocity = 0.0 4:23/0 = 0 4:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:23/0/physics_layer_0/angular_velocity = 0.0 +4:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:23/0/physics_layer_1/angular_velocity = 0.0 5:23/0 = 0 5:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:23/0/physics_layer_0/angular_velocity = 0.0 +5:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:23/0/physics_layer_1/angular_velocity = 0.0 6:23/0 = 0 6:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:23/0/physics_layer_0/angular_velocity = 0.0 +6:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:23/0/physics_layer_1/angular_velocity = 0.0 7:23/0 = 0 7:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:23/0/physics_layer_0/angular_velocity = 0.0 +7:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:23/0/physics_layer_1/angular_velocity = 0.0 8:23/0 = 0 8:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:23/0/physics_layer_0/angular_velocity = 0.0 +8:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:23/0/physics_layer_1/angular_velocity = 0.0 9:23/0 = 0 9:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:23/0/physics_layer_0/angular_velocity = 0.0 +9:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:23/0/physics_layer_1/angular_velocity = 0.0 10:23/0 = 0 10:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:23/0/physics_layer_0/angular_velocity = 0.0 +10:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:23/0/physics_layer_1/angular_velocity = 0.0 11:23/0 = 0 11:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:23/0/physics_layer_0/angular_velocity = 0.0 +11:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:23/0/physics_layer_1/angular_velocity = 0.0 12:23/0 = 0 12:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:23/0/physics_layer_0/angular_velocity = 0.0 +12:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:23/0/physics_layer_1/angular_velocity = 0.0 13:23/0 = 0 13:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:23/0/physics_layer_0/angular_velocity = 0.0 +13:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:23/0/physics_layer_1/angular_velocity = 0.0 14:23/0 = 0 14:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:23/0/physics_layer_0/angular_velocity = 0.0 +14:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:23/0/physics_layer_1/angular_velocity = 0.0 15:23/0 = 0 15:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:23/0/physics_layer_0/angular_velocity = 0.0 +15:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:23/0/physics_layer_1/angular_velocity = 0.0 16:23/0 = 0 16:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:23/0/physics_layer_0/angular_velocity = 0.0 +16:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:23/0/physics_layer_1/angular_velocity = 0.0 17:23/0 = 0 17:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:23/0/physics_layer_0/angular_velocity = 0.0 +17:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:23/0/physics_layer_1/angular_velocity = 0.0 18:23/0 = 0 18:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:23/0/physics_layer_0/angular_velocity = 0.0 +18:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:23/0/physics_layer_1/angular_velocity = 0.0 19:23/0 = 0 19:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:23/0/physics_layer_0/angular_velocity = 0.0 +19:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:23/0/physics_layer_1/angular_velocity = 0.0 20:23/0 = 0 20:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:23/0/physics_layer_0/angular_velocity = 0.0 +20:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:23/0/physics_layer_1/angular_velocity = 0.0 21:23/0 = 0 21:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:23/0/physics_layer_0/angular_velocity = 0.0 +21:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:23/0/physics_layer_1/angular_velocity = 0.0 22:23/0 = 0 22:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:23/0/physics_layer_0/angular_velocity = 0.0 +22:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:23/0/physics_layer_1/angular_velocity = 0.0 23:23/0 = 0 23:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:23/0/physics_layer_0/angular_velocity = 0.0 +23:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:23/0/physics_layer_1/angular_velocity = 0.0 24:23/0 = 0 24:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:23/0/physics_layer_0/angular_velocity = 0.0 +24:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:23/0/physics_layer_1/angular_velocity = 0.0 26:23/0 = 0 26:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:23/0/physics_layer_0/angular_velocity = 0.0 +26:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:23/0/physics_layer_1/angular_velocity = 0.0 27:23/0 = 0 27:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:23/0/physics_layer_0/angular_velocity = 0.0 +27:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:23/0/physics_layer_1/angular_velocity = 0.0 29:23/0 = 0 29:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:23/0/physics_layer_0/angular_velocity = 0.0 +29:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:23/0/physics_layer_1/angular_velocity = 0.0 52:23/0 = 0 52:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:23/0/physics_layer_0/angular_velocity = 0.0 +52:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:23/0/physics_layer_1/angular_velocity = 0.0 0:24/0 = 0 0:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:24/0/physics_layer_0/angular_velocity = 0.0 +0:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:24/0/physics_layer_1/angular_velocity = 0.0 1:24/0 = 0 1:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:24/0/physics_layer_0/angular_velocity = 0.0 +1:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:24/0/physics_layer_1/angular_velocity = 0.0 2:24/0 = 0 2:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:24/0/physics_layer_0/angular_velocity = 0.0 +2:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:24/0/physics_layer_1/angular_velocity = 0.0 3:24/0 = 0 3:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:24/0/physics_layer_0/angular_velocity = 0.0 +3:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:24/0/physics_layer_1/angular_velocity = 0.0 4:24/0 = 0 4:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:24/0/physics_layer_0/angular_velocity = 0.0 +4:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:24/0/physics_layer_1/angular_velocity = 0.0 5:24/0 = 0 5:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:24/0/physics_layer_0/angular_velocity = 0.0 +5:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:24/0/physics_layer_1/angular_velocity = 0.0 6:24/0 = 0 6:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:24/0/physics_layer_0/angular_velocity = 0.0 +6:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:24/0/physics_layer_1/angular_velocity = 0.0 7:24/0 = 0 7:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:24/0/physics_layer_0/angular_velocity = 0.0 +7:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:24/0/physics_layer_1/angular_velocity = 0.0 8:24/0 = 0 8:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:24/0/physics_layer_0/angular_velocity = 0.0 +8:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:24/0/physics_layer_1/angular_velocity = 0.0 9:24/0 = 0 9:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:24/0/physics_layer_0/angular_velocity = 0.0 +9:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:24/0/physics_layer_1/angular_velocity = 0.0 10:24/0 = 0 10:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:24/0/physics_layer_0/angular_velocity = 0.0 +10:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:24/0/physics_layer_1/angular_velocity = 0.0 11:24/0 = 0 11:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:24/0/physics_layer_0/angular_velocity = 0.0 +11:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:24/0/physics_layer_1/angular_velocity = 0.0 12:24/0 = 0 12:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:24/0/physics_layer_0/angular_velocity = 0.0 +12:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:24/0/physics_layer_1/angular_velocity = 0.0 13:24/0 = 0 13:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:24/0/physics_layer_0/angular_velocity = 0.0 +13:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:24/0/physics_layer_1/angular_velocity = 0.0 14:24/0 = 0 14:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:24/0/physics_layer_0/angular_velocity = 0.0 +14:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:24/0/physics_layer_1/angular_velocity = 0.0 15:24/0 = 0 15:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:24/0/physics_layer_0/angular_velocity = 0.0 +15:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:24/0/physics_layer_1/angular_velocity = 0.0 16:24/0 = 0 16:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:24/0/physics_layer_0/angular_velocity = 0.0 +16:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:24/0/physics_layer_1/angular_velocity = 0.0 17:24/0 = 0 17:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:24/0/physics_layer_0/angular_velocity = 0.0 +17:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:24/0/physics_layer_1/angular_velocity = 0.0 18:24/0 = 0 18:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:24/0/physics_layer_0/angular_velocity = 0.0 +18:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:24/0/physics_layer_1/angular_velocity = 0.0 19:24/0 = 0 19:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:24/0/physics_layer_0/angular_velocity = 0.0 +19:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:24/0/physics_layer_1/angular_velocity = 0.0 20:24/0 = 0 20:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:24/0/physics_layer_0/angular_velocity = 0.0 +20:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:24/0/physics_layer_1/angular_velocity = 0.0 21:24/0 = 0 21:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:24/0/physics_layer_0/angular_velocity = 0.0 +21:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:24/0/physics_layer_1/angular_velocity = 0.0 22:24/0 = 0 22:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:24/0/physics_layer_0/angular_velocity = 0.0 +22:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:24/0/physics_layer_1/angular_velocity = 0.0 23:24/0 = 0 23:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:24/0/physics_layer_0/angular_velocity = 0.0 +23:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:24/0/physics_layer_1/angular_velocity = 0.0 24:24/0 = 0 24:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:24/0/physics_layer_0/angular_velocity = 0.0 +24:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:24/0/physics_layer_1/angular_velocity = 0.0 25:24/0 = 0 25:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:24/0/physics_layer_0/angular_velocity = 0.0 +25:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:24/0/physics_layer_1/angular_velocity = 0.0 26:24/0 = 0 26:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:24/0/physics_layer_0/angular_velocity = 0.0 +26:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:24/0/physics_layer_1/angular_velocity = 0.0 27:24/0 = 0 27:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:24/0/physics_layer_0/angular_velocity = 0.0 +27:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:24/0/physics_layer_1/angular_velocity = 0.0 28:24/0 = 0 28:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:24/0/physics_layer_0/angular_velocity = 0.0 +28:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:24/0/physics_layer_1/angular_velocity = 0.0 29:24/0 = 0 29:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:24/0/physics_layer_0/angular_velocity = 0.0 +29:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:24/0/physics_layer_1/angular_velocity = 0.0 40:24/0 = 0 40:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:24/0/physics_layer_0/angular_velocity = 0.0 +40:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:24/0/physics_layer_1/angular_velocity = 0.0 41:24/0 = 0 41:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:24/0/physics_layer_0/angular_velocity = 0.0 +41:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:24/0/physics_layer_1/angular_velocity = 0.0 42:24/0 = 0 42:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:24/0/physics_layer_0/angular_velocity = 0.0 +42:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:24/0/physics_layer_1/angular_velocity = 0.0 43:24/0 = 0 43:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:24/0/physics_layer_0/angular_velocity = 0.0 +43:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:24/0/physics_layer_1/angular_velocity = 0.0 44:24/0 = 0 44:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:24/0/physics_layer_0/angular_velocity = 0.0 +44:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:24/0/physics_layer_1/angular_velocity = 0.0 45:24/0 = 0 45:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:24/0/physics_layer_0/angular_velocity = 0.0 +45:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:24/0/physics_layer_1/angular_velocity = 0.0 46:24/0 = 0 46:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:24/0/physics_layer_0/angular_velocity = 0.0 +46:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:24/0/physics_layer_1/angular_velocity = 0.0 47:24/0 = 0 47:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:24/0/physics_layer_0/angular_velocity = 0.0 +47:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +47:24/0/physics_layer_1/angular_velocity = 0.0 48:24/0 = 0 48:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:24/0/physics_layer_0/angular_velocity = 0.0 +48:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +48:24/0/physics_layer_1/angular_velocity = 0.0 49:24/0 = 0 49:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:24/0/physics_layer_0/angular_velocity = 0.0 +49:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +49:24/0/physics_layer_1/angular_velocity = 0.0 50:24/0 = 0 50:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:24/0/physics_layer_0/angular_velocity = 0.0 +50:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +50:24/0/physics_layer_1/angular_velocity = 0.0 51:24/0 = 0 51:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:24/0/physics_layer_0/angular_velocity = 0.0 +51:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +51:24/0/physics_layer_1/angular_velocity = 0.0 52:24/0 = 0 52:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:24/0/physics_layer_0/angular_velocity = 0.0 +52:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:24/0/physics_layer_1/angular_velocity = 0.0 53:24/0 = 0 53:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:24/0/physics_layer_0/angular_velocity = 0.0 +53:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +53:24/0/physics_layer_1/angular_velocity = 0.0 54:24/0 = 0 54:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:24/0/physics_layer_0/angular_velocity = 0.0 +54:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +54:24/0/physics_layer_1/angular_velocity = 0.0 55:24/0 = 0 55:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:24/0/physics_layer_0/angular_velocity = 0.0 +55:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +55:24/0/physics_layer_1/angular_velocity = 0.0 56:24/0 = 0 56:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 56:24/0/physics_layer_0/angular_velocity = 0.0 +56:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +56:24/0/physics_layer_1/angular_velocity = 0.0 57:24/0 = 0 57:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 57:24/0/physics_layer_0/angular_velocity = 0.0 +57:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +57:24/0/physics_layer_1/angular_velocity = 0.0 58:24/0 = 0 58:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:24/0/physics_layer_0/angular_velocity = 0.0 +58:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +58:24/0/physics_layer_1/angular_velocity = 0.0 59:24/0 = 0 59:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:24/0/physics_layer_0/angular_velocity = 0.0 +59:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +59:24/0/physics_layer_1/angular_velocity = 0.0 60:24/0 = 0 60:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:24/0/physics_layer_0/angular_velocity = 0.0 +60:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +60:24/0/physics_layer_1/angular_velocity = 0.0 61:24/0 = 0 61:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:24/0/physics_layer_0/angular_velocity = 0.0 +61:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +61:24/0/physics_layer_1/angular_velocity = 0.0 62:24/0 = 0 62:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:24/0/physics_layer_0/angular_velocity = 0.0 +62:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +62:24/0/physics_layer_1/angular_velocity = 0.0 63:24/0 = 0 63:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:24/0/physics_layer_0/angular_velocity = 0.0 +63:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +63:24/0/physics_layer_1/angular_velocity = 0.0 0:25/0 = 0 0:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:25/0/physics_layer_0/angular_velocity = 0.0 +0:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:25/0/physics_layer_1/angular_velocity = 0.0 1:25/0 = 0 1:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:25/0/physics_layer_0/angular_velocity = 0.0 +1:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:25/0/physics_layer_1/angular_velocity = 0.0 3:25/0 = 0 3:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:25/0/physics_layer_0/angular_velocity = 0.0 +3:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:25/0/physics_layer_1/angular_velocity = 0.0 4:25/0 = 0 4:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:25/0/physics_layer_0/angular_velocity = 0.0 +4:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:25/0/physics_layer_1/angular_velocity = 0.0 6:25/0 = 0 6:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:25/0/physics_layer_0/angular_velocity = 0.0 +6:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:25/0/physics_layer_1/angular_velocity = 0.0 7:25/0 = 0 7:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:25/0/physics_layer_0/angular_velocity = 0.0 +7:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:25/0/physics_layer_1/angular_velocity = 0.0 9:25/0 = 0 9:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:25/0/physics_layer_0/angular_velocity = 0.0 +9:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:25/0/physics_layer_1/angular_velocity = 0.0 10:25/0 = 0 10:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:25/0/physics_layer_0/angular_velocity = 0.0 +10:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:25/0/physics_layer_1/angular_velocity = 0.0 12:25/0 = 0 12:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:25/0/physics_layer_0/angular_velocity = 0.0 +12:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:25/0/physics_layer_1/angular_velocity = 0.0 13:25/0 = 0 13:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:25/0/physics_layer_0/angular_velocity = 0.0 +13:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:25/0/physics_layer_1/angular_velocity = 0.0 15:25/0 = 0 15:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:25/0/physics_layer_0/angular_velocity = 0.0 +15:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:25/0/physics_layer_1/angular_velocity = 0.0 16:25/0 = 0 16:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:25/0/physics_layer_0/angular_velocity = 0.0 +16:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:25/0/physics_layer_1/angular_velocity = 0.0 18:25/0 = 0 18:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:25/0/physics_layer_0/angular_velocity = 0.0 +18:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:25/0/physics_layer_1/angular_velocity = 0.0 19:25/0 = 0 19:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:25/0/physics_layer_0/angular_velocity = 0.0 +19:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:25/0/physics_layer_1/angular_velocity = 0.0 21:25/0 = 0 21:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:25/0/physics_layer_0/angular_velocity = 0.0 +21:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:25/0/physics_layer_1/angular_velocity = 0.0 22:25/0 = 0 22:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:25/0/physics_layer_0/angular_velocity = 0.0 +22:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:25/0/physics_layer_1/angular_velocity = 0.0 24:25/0 = 0 24:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:25/0/physics_layer_0/angular_velocity = 0.0 +24:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:25/0/physics_layer_1/angular_velocity = 0.0 25:25/0 = 0 25:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:25/0/physics_layer_0/angular_velocity = 0.0 +25:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:25/0/physics_layer_1/angular_velocity = 0.0 27:25/0 = 0 27:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:25/0/physics_layer_0/angular_velocity = 0.0 +27:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:25/0/physics_layer_1/angular_velocity = 0.0 28:25/0 = 0 28:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:25/0/physics_layer_0/angular_velocity = 0.0 +28:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:25/0/physics_layer_1/angular_velocity = 0.0 40:25/0 = 0 40:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:25/0/physics_layer_0/angular_velocity = 0.0 +40:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:25/0/physics_layer_1/angular_velocity = 0.0 41:25/0 = 0 41:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:25/0/physics_layer_0/angular_velocity = 0.0 +41:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:25/0/physics_layer_1/angular_velocity = 0.0 42:25/0 = 0 42:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:25/0/physics_layer_0/angular_velocity = 0.0 +42:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:25/0/physics_layer_1/angular_velocity = 0.0 43:25/0 = 0 43:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:25/0/physics_layer_0/angular_velocity = 0.0 +43:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:25/0/physics_layer_1/angular_velocity = 0.0 44:25/0 = 0 44:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:25/0/physics_layer_0/angular_velocity = 0.0 +44:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:25/0/physics_layer_1/angular_velocity = 0.0 45:25/0 = 0 45:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:25/0/physics_layer_0/angular_velocity = 0.0 +45:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:25/0/physics_layer_1/angular_velocity = 0.0 46:25/0 = 0 46:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:25/0/physics_layer_0/angular_velocity = 0.0 +46:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:25/0/physics_layer_1/angular_velocity = 0.0 47:25/0 = 0 47:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:25/0/physics_layer_0/angular_velocity = 0.0 +47:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +47:25/0/physics_layer_1/angular_velocity = 0.0 48:25/0 = 0 48:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:25/0/physics_layer_0/angular_velocity = 0.0 +48:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +48:25/0/physics_layer_1/angular_velocity = 0.0 49:25/0 = 0 49:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:25/0/physics_layer_0/angular_velocity = 0.0 +49:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +49:25/0/physics_layer_1/angular_velocity = 0.0 50:25/0 = 0 50:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:25/0/physics_layer_0/angular_velocity = 0.0 +50:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +50:25/0/physics_layer_1/angular_velocity = 0.0 51:25/0 = 0 51:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:25/0/physics_layer_0/angular_velocity = 0.0 +51:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +51:25/0/physics_layer_1/angular_velocity = 0.0 52:25/0 = 0 52:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:25/0/physics_layer_0/angular_velocity = 0.0 +52:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:25/0/physics_layer_1/angular_velocity = 0.0 53:25/0 = 0 53:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:25/0/physics_layer_0/angular_velocity = 0.0 +53:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +53:25/0/physics_layer_1/angular_velocity = 0.0 54:25/0 = 0 54:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:25/0/physics_layer_0/angular_velocity = 0.0 +54:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +54:25/0/physics_layer_1/angular_velocity = 0.0 55:25/0 = 0 55:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:25/0/physics_layer_0/angular_velocity = 0.0 +55:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +55:25/0/physics_layer_1/angular_velocity = 0.0 0:26/0 = 0 0:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:26/0/physics_layer_0/angular_velocity = 0.0 +0:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:26/0/physics_layer_1/angular_velocity = 0.0 1:26/0 = 0 1:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:26/0/physics_layer_0/angular_velocity = 0.0 +1:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:26/0/physics_layer_1/angular_velocity = 0.0 3:26/0 = 0 3:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:26/0/physics_layer_0/angular_velocity = 0.0 +3:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:26/0/physics_layer_1/angular_velocity = 0.0 4:26/0 = 0 4:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:26/0/physics_layer_0/angular_velocity = 0.0 +4:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:26/0/physics_layer_1/angular_velocity = 0.0 6:26/0 = 0 6:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:26/0/physics_layer_0/angular_velocity = 0.0 +6:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:26/0/physics_layer_1/angular_velocity = 0.0 7:26/0 = 0 7:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:26/0/physics_layer_0/angular_velocity = 0.0 +7:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:26/0/physics_layer_1/angular_velocity = 0.0 9:26/0 = 0 9:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:26/0/physics_layer_0/angular_velocity = 0.0 +9:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:26/0/physics_layer_1/angular_velocity = 0.0 10:26/0 = 0 10:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:26/0/physics_layer_0/angular_velocity = 0.0 +10:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:26/0/physics_layer_1/angular_velocity = 0.0 12:26/0 = 0 12:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:26/0/physics_layer_0/angular_velocity = 0.0 +12:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:26/0/physics_layer_1/angular_velocity = 0.0 13:26/0 = 0 13:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:26/0/physics_layer_0/angular_velocity = 0.0 +13:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:26/0/physics_layer_1/angular_velocity = 0.0 15:26/0 = 0 15:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:26/0/physics_layer_0/angular_velocity = 0.0 +15:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:26/0/physics_layer_1/angular_velocity = 0.0 16:26/0 = 0 16:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:26/0/physics_layer_0/angular_velocity = 0.0 +16:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:26/0/physics_layer_1/angular_velocity = 0.0 18:26/0 = 0 18:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:26/0/physics_layer_0/angular_velocity = 0.0 +18:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:26/0/physics_layer_1/angular_velocity = 0.0 19:26/0 = 0 19:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:26/0/physics_layer_0/angular_velocity = 0.0 +19:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:26/0/physics_layer_1/angular_velocity = 0.0 21:26/0 = 0 21:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:26/0/physics_layer_0/angular_velocity = 0.0 +21:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:26/0/physics_layer_1/angular_velocity = 0.0 22:26/0 = 0 22:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:26/0/physics_layer_0/angular_velocity = 0.0 +22:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:26/0/physics_layer_1/angular_velocity = 0.0 24:26/0 = 0 24:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:26/0/physics_layer_0/angular_velocity = 0.0 +24:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:26/0/physics_layer_1/angular_velocity = 0.0 25:26/0 = 0 25:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:26/0/physics_layer_0/angular_velocity = 0.0 +25:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:26/0/physics_layer_1/angular_velocity = 0.0 27:26/0 = 0 27:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:26/0/physics_layer_0/angular_velocity = 0.0 +27:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:26/0/physics_layer_1/angular_velocity = 0.0 28:26/0 = 0 28:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:26/0/physics_layer_0/angular_velocity = 0.0 +28:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:26/0/physics_layer_1/angular_velocity = 0.0 40:26/0 = 0 40:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:26/0/physics_layer_0/angular_velocity = 0.0 +40:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:26/0/physics_layer_1/angular_velocity = 0.0 41:26/0 = 0 41:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:26/0/physics_layer_0/angular_velocity = 0.0 +41:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:26/0/physics_layer_1/angular_velocity = 0.0 42:26/0 = 0 42:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:26/0/physics_layer_0/angular_velocity = 0.0 +42:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:26/0/physics_layer_1/angular_velocity = 0.0 43:26/0 = 0 43:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:26/0/physics_layer_0/angular_velocity = 0.0 +43:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:26/0/physics_layer_1/angular_velocity = 0.0 44:26/0 = 0 44:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:26/0/physics_layer_0/angular_velocity = 0.0 +44:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:26/0/physics_layer_1/angular_velocity = 0.0 45:26/0 = 0 45:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:26/0/physics_layer_0/angular_velocity = 0.0 +45:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:26/0/physics_layer_1/angular_velocity = 0.0 46:26/0 = 0 46:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:26/0/physics_layer_0/angular_velocity = 0.0 +46:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:26/0/physics_layer_1/angular_velocity = 0.0 47:26/0 = 0 47:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:26/0/physics_layer_0/angular_velocity = 0.0 +47:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +47:26/0/physics_layer_1/angular_velocity = 0.0 48:26/0 = 0 48:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:26/0/physics_layer_0/angular_velocity = 0.0 +48:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +48:26/0/physics_layer_1/angular_velocity = 0.0 49:26/0 = 0 49:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:26/0/physics_layer_0/angular_velocity = 0.0 +49:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +49:26/0/physics_layer_1/angular_velocity = 0.0 50:26/0 = 0 50:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:26/0/physics_layer_0/angular_velocity = 0.0 +50:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +50:26/0/physics_layer_1/angular_velocity = 0.0 51:26/0 = 0 51:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:26/0/physics_layer_0/angular_velocity = 0.0 +51:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +51:26/0/physics_layer_1/angular_velocity = 0.0 52:26/0 = 0 52:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:26/0/physics_layer_0/angular_velocity = 0.0 +52:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:26/0/physics_layer_1/angular_velocity = 0.0 53:26/0 = 0 53:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:26/0/physics_layer_0/angular_velocity = 0.0 +53:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +53:26/0/physics_layer_1/angular_velocity = 0.0 54:26/0 = 0 54:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:26/0/physics_layer_0/angular_velocity = 0.0 +54:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +54:26/0/physics_layer_1/angular_velocity = 0.0 55:26/0 = 0 55:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:26/0/physics_layer_0/angular_velocity = 0.0 +55:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +55:26/0/physics_layer_1/angular_velocity = 0.0 0:27/0 = 0 0:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:27/0/physics_layer_0/angular_velocity = 0.0 +0:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:27/0/physics_layer_1/angular_velocity = 0.0 1:27/0 = 0 1:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:27/0/physics_layer_0/angular_velocity = 0.0 +1:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:27/0/physics_layer_1/angular_velocity = 0.0 2:27/0 = 0 2:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:27/0/physics_layer_0/angular_velocity = 0.0 +2:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:27/0/physics_layer_1/angular_velocity = 0.0 3:27/0 = 0 3:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:27/0/physics_layer_0/angular_velocity = 0.0 +3:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:27/0/physics_layer_1/angular_velocity = 0.0 4:27/0 = 0 4:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:27/0/physics_layer_0/angular_velocity = 0.0 +4:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:27/0/physics_layer_1/angular_velocity = 0.0 5:27/0 = 0 5:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:27/0/physics_layer_0/angular_velocity = 0.0 +5:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:27/0/physics_layer_1/angular_velocity = 0.0 6:27/0 = 0 6:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:27/0/physics_layer_0/angular_velocity = 0.0 +6:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:27/0/physics_layer_1/angular_velocity = 0.0 7:27/0 = 0 7:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:27/0/physics_layer_0/angular_velocity = 0.0 +7:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:27/0/physics_layer_1/angular_velocity = 0.0 8:27/0 = 0 8:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:27/0/physics_layer_0/angular_velocity = 0.0 +8:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:27/0/physics_layer_1/angular_velocity = 0.0 9:27/0 = 0 9:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:27/0/physics_layer_0/angular_velocity = 0.0 +9:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:27/0/physics_layer_1/angular_velocity = 0.0 10:27/0 = 0 10:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:27/0/physics_layer_0/angular_velocity = 0.0 +10:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:27/0/physics_layer_1/angular_velocity = 0.0 11:27/0 = 0 11:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:27/0/physics_layer_0/angular_velocity = 0.0 +11:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:27/0/physics_layer_1/angular_velocity = 0.0 12:27/0 = 0 12:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:27/0/physics_layer_0/angular_velocity = 0.0 +12:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:27/0/physics_layer_1/angular_velocity = 0.0 13:27/0 = 0 13:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:27/0/physics_layer_0/angular_velocity = 0.0 +13:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:27/0/physics_layer_1/angular_velocity = 0.0 14:27/0 = 0 14:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:27/0/physics_layer_0/angular_velocity = 0.0 +14:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:27/0/physics_layer_1/angular_velocity = 0.0 15:27/0 = 0 15:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:27/0/physics_layer_0/angular_velocity = 0.0 +15:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:27/0/physics_layer_1/angular_velocity = 0.0 16:27/0 = 0 16:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:27/0/physics_layer_0/angular_velocity = 0.0 +16:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:27/0/physics_layer_1/angular_velocity = 0.0 17:27/0 = 0 17:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:27/0/physics_layer_0/angular_velocity = 0.0 +17:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:27/0/physics_layer_1/angular_velocity = 0.0 18:27/0 = 0 18:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:27/0/physics_layer_0/angular_velocity = 0.0 +18:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:27/0/physics_layer_1/angular_velocity = 0.0 19:27/0 = 0 19:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:27/0/physics_layer_0/angular_velocity = 0.0 +19:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:27/0/physics_layer_1/angular_velocity = 0.0 20:27/0 = 0 20:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:27/0/physics_layer_0/angular_velocity = 0.0 +20:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:27/0/physics_layer_1/angular_velocity = 0.0 21:27/0 = 0 21:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:27/0/physics_layer_0/angular_velocity = 0.0 +21:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:27/0/physics_layer_1/angular_velocity = 0.0 22:27/0 = 0 22:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:27/0/physics_layer_0/angular_velocity = 0.0 +22:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:27/0/physics_layer_1/angular_velocity = 0.0 23:27/0 = 0 23:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:27/0/physics_layer_0/angular_velocity = 0.0 +23:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:27/0/physics_layer_1/angular_velocity = 0.0 24:27/0 = 0 24:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:27/0/physics_layer_0/angular_velocity = 0.0 +24:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:27/0/physics_layer_1/angular_velocity = 0.0 25:27/0 = 0 25:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:27/0/physics_layer_0/angular_velocity = 0.0 +25:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:27/0/physics_layer_1/angular_velocity = 0.0 26:27/0 = 0 26:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:27/0/physics_layer_0/angular_velocity = 0.0 +26:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:27/0/physics_layer_1/angular_velocity = 0.0 27:27/0 = 0 27:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:27/0/physics_layer_0/angular_velocity = 0.0 +27:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:27/0/physics_layer_1/angular_velocity = 0.0 28:27/0 = 0 28:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:27/0/physics_layer_0/angular_velocity = 0.0 +28:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:27/0/physics_layer_1/angular_velocity = 0.0 29:27/0 = 0 29:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:27/0/physics_layer_0/angular_velocity = 0.0 +29:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:27/0/physics_layer_1/angular_velocity = 0.0 40:27/0 = 0 40:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:27/0/physics_layer_0/angular_velocity = 0.0 +40:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:27/0/physics_layer_1/angular_velocity = 0.0 41:27/0 = 0 41:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:27/0/physics_layer_0/angular_velocity = 0.0 +41:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:27/0/physics_layer_1/angular_velocity = 0.0 42:27/0 = 0 42:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:27/0/physics_layer_0/angular_velocity = 0.0 +42:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:27/0/physics_layer_1/angular_velocity = 0.0 43:27/0 = 0 43:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:27/0/physics_layer_0/angular_velocity = 0.0 +43:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:27/0/physics_layer_1/angular_velocity = 0.0 46:27/0 = 0 46:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:27/0/physics_layer_0/angular_velocity = 0.0 +46:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:27/0/physics_layer_1/angular_velocity = 0.0 47:27/0 = 0 47:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:27/0/physics_layer_0/angular_velocity = 0.0 +47:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +47:27/0/physics_layer_1/angular_velocity = 0.0 48:27/0 = 0 48:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:27/0/physics_layer_0/angular_velocity = 0.0 +48:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +48:27/0/physics_layer_1/angular_velocity = 0.0 51:27/0 = 0 51:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:27/0/physics_layer_0/angular_velocity = 0.0 +51:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +51:27/0/physics_layer_1/angular_velocity = 0.0 52:27/0 = 0 52:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:27/0/physics_layer_0/angular_velocity = 0.0 +52:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:27/0/physics_layer_1/angular_velocity = 0.0 53:27/0 = 0 53:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:27/0/physics_layer_0/angular_velocity = 0.0 +53:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +53:27/0/physics_layer_1/angular_velocity = 0.0 0:28/0 = 0 0:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:28/0/physics_layer_0/angular_velocity = 0.0 +0:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:28/0/physics_layer_1/angular_velocity = 0.0 2:28/0 = 0 2:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:28/0/physics_layer_0/angular_velocity = 0.0 +2:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:28/0/physics_layer_1/angular_velocity = 0.0 3:28/0 = 0 3:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:28/0/physics_layer_0/angular_velocity = 0.0 +3:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:28/0/physics_layer_1/angular_velocity = 0.0 5:28/0 = 0 5:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:28/0/physics_layer_0/angular_velocity = 0.0 +5:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:28/0/physics_layer_1/angular_velocity = 0.0 6:28/0 = 0 6:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:28/0/physics_layer_0/angular_velocity = 0.0 +6:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:28/0/physics_layer_1/angular_velocity = 0.0 8:28/0 = 0 8:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:28/0/physics_layer_0/angular_velocity = 0.0 +8:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:28/0/physics_layer_1/angular_velocity = 0.0 9:28/0 = 0 9:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:28/0/physics_layer_0/angular_velocity = 0.0 +9:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:28/0/physics_layer_1/angular_velocity = 0.0 11:28/0 = 0 11:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:28/0/physics_layer_0/angular_velocity = 0.0 +11:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:28/0/physics_layer_1/angular_velocity = 0.0 12:28/0 = 0 12:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:28/0/physics_layer_0/angular_velocity = 0.0 +12:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:28/0/physics_layer_1/angular_velocity = 0.0 13:28/0 = 0 13:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:28/0/physics_layer_0/angular_velocity = 0.0 +13:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:28/0/physics_layer_1/angular_velocity = 0.0 14:28/0 = 0 14:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:28/0/physics_layer_0/angular_velocity = 0.0 +14:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:28/0/physics_layer_1/angular_velocity = 0.0 15:28/0 = 0 15:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:28/0/physics_layer_0/angular_velocity = 0.0 +15:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:28/0/physics_layer_1/angular_velocity = 0.0 16:28/0 = 0 16:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:28/0/physics_layer_0/angular_velocity = 0.0 +16:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:28/0/physics_layer_1/angular_velocity = 0.0 17:28/0 = 0 17:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:28/0/physics_layer_0/angular_velocity = 0.0 +17:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:28/0/physics_layer_1/angular_velocity = 0.0 18:28/0 = 0 18:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:28/0/physics_layer_0/angular_velocity = 0.0 +18:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:28/0/physics_layer_1/angular_velocity = 0.0 19:28/0 = 0 19:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:28/0/physics_layer_0/angular_velocity = 0.0 +19:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:28/0/physics_layer_1/angular_velocity = 0.0 20:28/0 = 0 20:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:28/0/physics_layer_0/angular_velocity = 0.0 +20:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:28/0/physics_layer_1/angular_velocity = 0.0 21:28/0 = 0 21:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:28/0/physics_layer_0/angular_velocity = 0.0 +21:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:28/0/physics_layer_1/angular_velocity = 0.0 22:28/0 = 0 22:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:28/0/physics_layer_0/angular_velocity = 0.0 +22:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:28/0/physics_layer_1/angular_velocity = 0.0 23:28/0 = 0 23:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:28/0/physics_layer_0/angular_velocity = 0.0 +23:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:28/0/physics_layer_1/angular_velocity = 0.0 24:28/0 = 0 24:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:28/0/physics_layer_0/angular_velocity = 0.0 +24:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:28/0/physics_layer_1/angular_velocity = 0.0 26:28/0 = 0 26:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:28/0/physics_layer_0/angular_velocity = 0.0 +26:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:28/0/physics_layer_1/angular_velocity = 0.0 27:28/0 = 0 27:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:28/0/physics_layer_0/angular_velocity = 0.0 +27:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:28/0/physics_layer_1/angular_velocity = 0.0 29:28/0 = 0 29:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:28/0/physics_layer_0/angular_velocity = 0.0 +29:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:28/0/physics_layer_1/angular_velocity = 0.0 40:28/0 = 0 40:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:28/0/physics_layer_0/angular_velocity = 0.0 +40:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:28/0/physics_layer_1/angular_velocity = 0.0 41:28/0 = 0 41:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:28/0/physics_layer_0/angular_velocity = 0.0 +41:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:28/0/physics_layer_1/angular_velocity = 0.0 42:28/0 = 0 42:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:28/0/physics_layer_0/angular_velocity = 0.0 +42:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:28/0/physics_layer_1/angular_velocity = 0.0 43:28/0 = 0 43:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:28/0/physics_layer_0/angular_velocity = 0.0 +43:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:28/0/physics_layer_1/angular_velocity = 0.0 44:28/0 = 0 44:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:28/0/physics_layer_0/angular_velocity = 0.0 +44:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:28/0/physics_layer_1/angular_velocity = 0.0 45:28/0 = 0 45:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:28/0/physics_layer_0/angular_velocity = 0.0 +45:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:28/0/physics_layer_1/angular_velocity = 0.0 46:28/0 = 0 46:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:28/0/physics_layer_0/angular_velocity = 0.0 +46:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:28/0/physics_layer_1/angular_velocity = 0.0 47:28/0 = 0 47:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:28/0/physics_layer_0/angular_velocity = 0.0 +47:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +47:28/0/physics_layer_1/angular_velocity = 0.0 48:28/0 = 0 48:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:28/0/physics_layer_0/angular_velocity = 0.0 +48:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +48:28/0/physics_layer_1/angular_velocity = 0.0 49:28/0 = 0 49:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:28/0/physics_layer_0/angular_velocity = 0.0 +49:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +49:28/0/physics_layer_1/angular_velocity = 0.0 50:28/0 = 0 50:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:28/0/physics_layer_0/angular_velocity = 0.0 +50:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +50:28/0/physics_layer_1/angular_velocity = 0.0 51:28/0 = 0 51:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:28/0/physics_layer_0/angular_velocity = 0.0 +51:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +51:28/0/physics_layer_1/angular_velocity = 0.0 52:28/0 = 0 52:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:28/0/physics_layer_0/angular_velocity = 0.0 +52:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:28/0/physics_layer_1/angular_velocity = 0.0 53:28/0 = 0 53:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:28/0/physics_layer_0/angular_velocity = 0.0 +53:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +53:28/0/physics_layer_1/angular_velocity = 0.0 54:28/0 = 0 54:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:28/0/physics_layer_0/angular_velocity = 0.0 +54:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +54:28/0/physics_layer_1/angular_velocity = 0.0 55:28/0 = 0 55:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:28/0/physics_layer_0/angular_velocity = 0.0 +55:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +55:28/0/physics_layer_1/angular_velocity = 0.0 0:29/0 = 0 0:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:29/0/physics_layer_0/angular_velocity = 0.0 +0:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:29/0/physics_layer_1/angular_velocity = 0.0 1:29/0 = 0 1:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:29/0/physics_layer_0/angular_velocity = 0.0 +1:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:29/0/physics_layer_1/angular_velocity = 0.0 2:29/0 = 0 2:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:29/0/physics_layer_0/angular_velocity = 0.0 +2:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:29/0/physics_layer_1/angular_velocity = 0.0 3:29/0 = 0 3:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:29/0/physics_layer_0/angular_velocity = 0.0 +3:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:29/0/physics_layer_1/angular_velocity = 0.0 4:29/0 = 0 4:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:29/0/physics_layer_0/angular_velocity = 0.0 +4:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:29/0/physics_layer_1/angular_velocity = 0.0 5:29/0 = 0 5:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:29/0/physics_layer_0/angular_velocity = 0.0 +5:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:29/0/physics_layer_1/angular_velocity = 0.0 6:29/0 = 0 6:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:29/0/physics_layer_0/angular_velocity = 0.0 +6:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:29/0/physics_layer_1/angular_velocity = 0.0 7:29/0 = 0 7:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:29/0/physics_layer_0/angular_velocity = 0.0 +7:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:29/0/physics_layer_1/angular_velocity = 0.0 8:29/0 = 0 8:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:29/0/physics_layer_0/angular_velocity = 0.0 +8:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:29/0/physics_layer_1/angular_velocity = 0.0 9:29/0 = 0 9:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:29/0/physics_layer_0/angular_velocity = 0.0 +9:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:29/0/physics_layer_1/angular_velocity = 0.0 10:29/0 = 0 10:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:29/0/physics_layer_0/angular_velocity = 0.0 +10:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:29/0/physics_layer_1/angular_velocity = 0.0 11:29/0 = 0 11:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:29/0/physics_layer_0/angular_velocity = 0.0 +11:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:29/0/physics_layer_1/angular_velocity = 0.0 12:29/0 = 0 12:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:29/0/physics_layer_0/angular_velocity = 0.0 +12:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:29/0/physics_layer_1/angular_velocity = 0.0 13:29/0 = 0 13:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:29/0/physics_layer_0/angular_velocity = 0.0 +13:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:29/0/physics_layer_1/angular_velocity = 0.0 14:29/0 = 0 14:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:29/0/physics_layer_0/angular_velocity = 0.0 +14:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:29/0/physics_layer_1/angular_velocity = 0.0 15:29/0 = 0 15:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:29/0/physics_layer_0/angular_velocity = 0.0 +15:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:29/0/physics_layer_1/angular_velocity = 0.0 16:29/0 = 0 16:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:29/0/physics_layer_0/angular_velocity = 0.0 +16:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:29/0/physics_layer_1/angular_velocity = 0.0 17:29/0 = 0 17:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:29/0/physics_layer_0/angular_velocity = 0.0 +17:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:29/0/physics_layer_1/angular_velocity = 0.0 18:29/0 = 0 18:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:29/0/physics_layer_0/angular_velocity = 0.0 +18:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:29/0/physics_layer_1/angular_velocity = 0.0 19:29/0 = 0 19:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:29/0/physics_layer_0/angular_velocity = 0.0 +19:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:29/0/physics_layer_1/angular_velocity = 0.0 20:29/0 = 0 20:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:29/0/physics_layer_0/angular_velocity = 0.0 +20:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:29/0/physics_layer_1/angular_velocity = 0.0 21:29/0 = 0 21:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:29/0/physics_layer_0/angular_velocity = 0.0 +21:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:29/0/physics_layer_1/angular_velocity = 0.0 22:29/0 = 0 22:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:29/0/physics_layer_0/angular_velocity = 0.0 +22:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:29/0/physics_layer_1/angular_velocity = 0.0 23:29/0 = 0 23:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:29/0/physics_layer_0/angular_velocity = 0.0 +23:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:29/0/physics_layer_1/angular_velocity = 0.0 24:29/0 = 0 24:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:29/0/physics_layer_0/angular_velocity = 0.0 +24:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:29/0/physics_layer_1/angular_velocity = 0.0 25:29/0 = 0 25:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:29/0/physics_layer_0/angular_velocity = 0.0 +25:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:29/0/physics_layer_1/angular_velocity = 0.0 26:29/0 = 0 26:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:29/0/physics_layer_0/angular_velocity = 0.0 +26:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:29/0/physics_layer_1/angular_velocity = 0.0 27:29/0 = 0 27:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:29/0/physics_layer_0/angular_velocity = 0.0 +27:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:29/0/physics_layer_1/angular_velocity = 0.0 28:29/0 = 0 28:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:29/0/physics_layer_0/angular_velocity = 0.0 +28:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:29/0/physics_layer_1/angular_velocity = 0.0 29:29/0 = 0 29:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:29/0/physics_layer_0/angular_velocity = 0.0 +29:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:29/0/physics_layer_1/angular_velocity = 0.0 40:29/0 = 0 40:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:29/0/physics_layer_0/angular_velocity = 0.0 +40:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:29/0/physics_layer_1/angular_velocity = 0.0 41:29/0 = 0 41:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:29/0/physics_layer_0/angular_velocity = 0.0 +41:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:29/0/physics_layer_1/angular_velocity = 0.0 42:29/0 = 0 42:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:29/0/physics_layer_0/angular_velocity = 0.0 +42:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:29/0/physics_layer_1/angular_velocity = 0.0 43:29/0 = 0 43:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:29/0/physics_layer_0/angular_velocity = 0.0 +43:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:29/0/physics_layer_1/angular_velocity = 0.0 44:29/0 = 0 44:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:29/0/physics_layer_0/angular_velocity = 0.0 +44:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:29/0/physics_layer_1/angular_velocity = 0.0 45:29/0 = 0 45:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:29/0/physics_layer_0/angular_velocity = 0.0 +45:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:29/0/physics_layer_1/angular_velocity = 0.0 46:29/0 = 0 46:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:29/0/physics_layer_0/angular_velocity = 0.0 +46:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:29/0/physics_layer_1/angular_velocity = 0.0 47:29/0 = 0 47:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:29/0/physics_layer_0/angular_velocity = 0.0 +47:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +47:29/0/physics_layer_1/angular_velocity = 0.0 48:29/0 = 0 48:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:29/0/physics_layer_0/angular_velocity = 0.0 +48:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +48:29/0/physics_layer_1/angular_velocity = 0.0 49:29/0 = 0 49:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:29/0/physics_layer_0/angular_velocity = 0.0 +49:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +49:29/0/physics_layer_1/angular_velocity = 0.0 50:29/0 = 0 50:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:29/0/physics_layer_0/angular_velocity = 0.0 +50:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +50:29/0/physics_layer_1/angular_velocity = 0.0 51:29/0 = 0 51:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:29/0/physics_layer_0/angular_velocity = 0.0 +51:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +51:29/0/physics_layer_1/angular_velocity = 0.0 52:29/0 = 0 52:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:29/0/physics_layer_0/angular_velocity = 0.0 +52:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:29/0/physics_layer_1/angular_velocity = 0.0 53:29/0 = 0 53:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:29/0/physics_layer_0/angular_velocity = 0.0 +53:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +53:29/0/physics_layer_1/angular_velocity = 0.0 54:29/0 = 0 54:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:29/0/physics_layer_0/angular_velocity = 0.0 +54:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +54:29/0/physics_layer_1/angular_velocity = 0.0 55:29/0 = 0 55:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:29/0/physics_layer_0/angular_velocity = 0.0 +55:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +55:29/0/physics_layer_1/angular_velocity = 0.0 0:30/0 = 0 0:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:30/0/physics_layer_0/angular_velocity = 0.0 +0:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:30/0/physics_layer_1/angular_velocity = 0.0 1:30/0 = 0 1:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:30/0/physics_layer_0/angular_velocity = 0.0 +1:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:30/0/physics_layer_1/angular_velocity = 0.0 3:30/0 = 0 3:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:30/0/physics_layer_0/angular_velocity = 0.0 +3:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:30/0/physics_layer_1/angular_velocity = 0.0 4:30/0 = 0 4:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:30/0/physics_layer_0/angular_velocity = 0.0 +4:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:30/0/physics_layer_1/angular_velocity = 0.0 6:30/0 = 0 6:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:30/0/physics_layer_0/angular_velocity = 0.0 +6:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:30/0/physics_layer_1/angular_velocity = 0.0 7:30/0 = 0 7:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:30/0/physics_layer_0/angular_velocity = 0.0 +7:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:30/0/physics_layer_1/angular_velocity = 0.0 9:30/0 = 0 9:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:30/0/physics_layer_0/angular_velocity = 0.0 +9:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:30/0/physics_layer_1/angular_velocity = 0.0 10:30/0 = 0 10:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:30/0/physics_layer_0/angular_velocity = 0.0 +10:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:30/0/physics_layer_1/angular_velocity = 0.0 12:30/0 = 0 12:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:30/0/physics_layer_0/angular_velocity = 0.0 +12:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:30/0/physics_layer_1/angular_velocity = 0.0 13:30/0 = 0 13:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:30/0/physics_layer_0/angular_velocity = 0.0 +13:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:30/0/physics_layer_1/angular_velocity = 0.0 15:30/0 = 0 15:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:30/0/physics_layer_0/angular_velocity = 0.0 +15:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:30/0/physics_layer_1/angular_velocity = 0.0 16:30/0 = 0 16:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:30/0/physics_layer_0/angular_velocity = 0.0 +16:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:30/0/physics_layer_1/angular_velocity = 0.0 18:30/0 = 0 18:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:30/0/physics_layer_0/angular_velocity = 0.0 +18:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:30/0/physics_layer_1/angular_velocity = 0.0 19:30/0 = 0 19:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:30/0/physics_layer_0/angular_velocity = 0.0 +19:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:30/0/physics_layer_1/angular_velocity = 0.0 21:30/0 = 0 21:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:30/0/physics_layer_0/angular_velocity = 0.0 +21:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:30/0/physics_layer_1/angular_velocity = 0.0 22:30/0 = 0 22:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:30/0/physics_layer_0/angular_velocity = 0.0 +22:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:30/0/physics_layer_1/angular_velocity = 0.0 24:30/0 = 0 24:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:30/0/physics_layer_0/angular_velocity = 0.0 +24:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:30/0/physics_layer_1/angular_velocity = 0.0 25:30/0 = 0 25:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:30/0/physics_layer_0/angular_velocity = 0.0 +25:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:30/0/physics_layer_1/angular_velocity = 0.0 27:30/0 = 0 27:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:30/0/physics_layer_0/angular_velocity = 0.0 +27:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:30/0/physics_layer_1/angular_velocity = 0.0 28:30/0 = 0 28:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:30/0/physics_layer_0/angular_velocity = 0.0 +28:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:30/0/physics_layer_1/angular_velocity = 0.0 40:30/0 = 0 40:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:30/0/physics_layer_0/angular_velocity = 0.0 +40:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:30/0/physics_layer_1/angular_velocity = 0.0 41:30/0 = 0 41:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:30/0/physics_layer_0/angular_velocity = 0.0 +41:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:30/0/physics_layer_1/angular_velocity = 0.0 42:30/0 = 0 42:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:30/0/physics_layer_0/angular_velocity = 0.0 +42:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:30/0/physics_layer_1/angular_velocity = 0.0 43:30/0 = 0 43:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:30/0/physics_layer_0/angular_velocity = 0.0 +43:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:30/0/physics_layer_1/angular_velocity = 0.0 46:30/0 = 0 46:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:30/0/physics_layer_0/angular_velocity = 0.0 +46:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:30/0/physics_layer_1/angular_velocity = 0.0 47:30/0 = 0 47:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:30/0/physics_layer_0/angular_velocity = 0.0 +47:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +47:30/0/physics_layer_1/angular_velocity = 0.0 48:30/0 = 0 48:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:30/0/physics_layer_0/angular_velocity = 0.0 +48:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +48:30/0/physics_layer_1/angular_velocity = 0.0 51:30/0 = 0 51:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:30/0/physics_layer_0/angular_velocity = 0.0 +51:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +51:30/0/physics_layer_1/angular_velocity = 0.0 52:30/0 = 0 52:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:30/0/physics_layer_0/angular_velocity = 0.0 +52:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:30/0/physics_layer_1/angular_velocity = 0.0 53:30/0 = 0 53:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:30/0/physics_layer_0/angular_velocity = 0.0 +53:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +53:30/0/physics_layer_1/angular_velocity = 0.0 0:31/0 = 0 0:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:31/0/physics_layer_0/angular_velocity = 0.0 +0:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:31/0/physics_layer_1/angular_velocity = 0.0 1:31/0 = 0 1:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:31/0/physics_layer_0/angular_velocity = 0.0 +1:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:31/0/physics_layer_1/angular_velocity = 0.0 3:31/0 = 0 3:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:31/0/physics_layer_0/angular_velocity = 0.0 +3:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:31/0/physics_layer_1/angular_velocity = 0.0 4:31/0 = 0 4:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:31/0/physics_layer_0/angular_velocity = 0.0 +4:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:31/0/physics_layer_1/angular_velocity = 0.0 6:31/0 = 0 6:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:31/0/physics_layer_0/angular_velocity = 0.0 +6:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:31/0/physics_layer_1/angular_velocity = 0.0 7:31/0 = 0 7:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:31/0/physics_layer_0/angular_velocity = 0.0 +7:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:31/0/physics_layer_1/angular_velocity = 0.0 9:31/0 = 0 9:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:31/0/physics_layer_0/angular_velocity = 0.0 +9:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:31/0/physics_layer_1/angular_velocity = 0.0 10:31/0 = 0 10:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:31/0/physics_layer_0/angular_velocity = 0.0 +10:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:31/0/physics_layer_1/angular_velocity = 0.0 12:31/0 = 0 12:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:31/0/physics_layer_0/angular_velocity = 0.0 +12:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:31/0/physics_layer_1/angular_velocity = 0.0 13:31/0 = 0 13:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:31/0/physics_layer_0/angular_velocity = 0.0 +13:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:31/0/physics_layer_1/angular_velocity = 0.0 15:31/0 = 0 15:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:31/0/physics_layer_0/angular_velocity = 0.0 +15:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:31/0/physics_layer_1/angular_velocity = 0.0 16:31/0 = 0 16:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:31/0/physics_layer_0/angular_velocity = 0.0 +16:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:31/0/physics_layer_1/angular_velocity = 0.0 18:31/0 = 0 18:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:31/0/physics_layer_0/angular_velocity = 0.0 +18:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:31/0/physics_layer_1/angular_velocity = 0.0 19:31/0 = 0 19:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:31/0/physics_layer_0/angular_velocity = 0.0 +19:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:31/0/physics_layer_1/angular_velocity = 0.0 21:31/0 = 0 21:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:31/0/physics_layer_0/angular_velocity = 0.0 +21:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:31/0/physics_layer_1/angular_velocity = 0.0 22:31/0 = 0 22:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:31/0/physics_layer_0/angular_velocity = 0.0 +22:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:31/0/physics_layer_1/angular_velocity = 0.0 24:31/0 = 0 24:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:31/0/physics_layer_0/angular_velocity = 0.0 +24:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:31/0/physics_layer_1/angular_velocity = 0.0 25:31/0 = 0 25:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:31/0/physics_layer_0/angular_velocity = 0.0 +25:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:31/0/physics_layer_1/angular_velocity = 0.0 27:31/0 = 0 27:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:31/0/physics_layer_0/angular_velocity = 0.0 +27:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:31/0/physics_layer_1/angular_velocity = 0.0 28:31/0 = 0 28:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:31/0/physics_layer_0/angular_velocity = 0.0 +28:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:31/0/physics_layer_1/angular_velocity = 0.0 40:31/0 = 0 40:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:31/0/physics_layer_0/angular_velocity = 0.0 +40:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:31/0/physics_layer_1/angular_velocity = 0.0 41:31/0 = 0 41:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:31/0/physics_layer_0/angular_velocity = 0.0 +41:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:31/0/physics_layer_1/angular_velocity = 0.0 42:31/0 = 0 42:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:31/0/physics_layer_0/angular_velocity = 0.0 +42:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:31/0/physics_layer_1/angular_velocity = 0.0 43:31/0 = 0 43:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:31/0/physics_layer_0/angular_velocity = 0.0 +43:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:31/0/physics_layer_1/angular_velocity = 0.0 44:31/0 = 0 44:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:31/0/physics_layer_0/angular_velocity = 0.0 +44:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:31/0/physics_layer_1/angular_velocity = 0.0 45:31/0 = 0 45:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:31/0/physics_layer_0/angular_velocity = 0.0 +45:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:31/0/physics_layer_1/angular_velocity = 0.0 46:31/0 = 0 46:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:31/0/physics_layer_0/angular_velocity = 0.0 +46:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:31/0/physics_layer_1/angular_velocity = 0.0 47:31/0 = 0 47:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:31/0/physics_layer_0/angular_velocity = 0.0 +47:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +47:31/0/physics_layer_1/angular_velocity = 0.0 48:31/0 = 0 48:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:31/0/physics_layer_0/angular_velocity = 0.0 +48:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +48:31/0/physics_layer_1/angular_velocity = 0.0 49:31/0 = 0 49:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:31/0/physics_layer_0/angular_velocity = 0.0 +49:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +49:31/0/physics_layer_1/angular_velocity = 0.0 50:31/0 = 0 50:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:31/0/physics_layer_0/angular_velocity = 0.0 +50:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +50:31/0/physics_layer_1/angular_velocity = 0.0 51:31/0 = 0 51:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:31/0/physics_layer_0/angular_velocity = 0.0 +51:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +51:31/0/physics_layer_1/angular_velocity = 0.0 52:31/0 = 0 52:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:31/0/physics_layer_0/angular_velocity = 0.0 +52:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:31/0/physics_layer_1/angular_velocity = 0.0 53:31/0 = 0 53:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:31/0/physics_layer_0/angular_velocity = 0.0 +53:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +53:31/0/physics_layer_1/angular_velocity = 0.0 54:31/0 = 0 54:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:31/0/physics_layer_0/angular_velocity = 0.0 +54:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +54:31/0/physics_layer_1/angular_velocity = 0.0 55:31/0 = 0 55:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:31/0/physics_layer_0/angular_velocity = 0.0 +55:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +55:31/0/physics_layer_1/angular_velocity = 0.0 0:32/0 = 0 0:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:32/0/physics_layer_0/angular_velocity = 0.0 +0:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:32/0/physics_layer_1/angular_velocity = 0.0 1:32/0 = 0 1:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:32/0/physics_layer_0/angular_velocity = 0.0 +1:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:32/0/physics_layer_1/angular_velocity = 0.0 2:32/0 = 0 2:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:32/0/physics_layer_0/angular_velocity = 0.0 +2:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:32/0/physics_layer_1/angular_velocity = 0.0 3:32/0 = 0 3:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:32/0/physics_layer_0/angular_velocity = 0.0 +3:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:32/0/physics_layer_1/angular_velocity = 0.0 4:32/0 = 0 4:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:32/0/physics_layer_0/angular_velocity = 0.0 +4:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:32/0/physics_layer_1/angular_velocity = 0.0 5:32/0 = 0 5:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:32/0/physics_layer_0/angular_velocity = 0.0 +5:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:32/0/physics_layer_1/angular_velocity = 0.0 6:32/0 = 0 6:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:32/0/physics_layer_0/angular_velocity = 0.0 +6:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:32/0/physics_layer_1/angular_velocity = 0.0 7:32/0 = 0 7:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:32/0/physics_layer_0/angular_velocity = 0.0 +7:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:32/0/physics_layer_1/angular_velocity = 0.0 8:32/0 = 0 8:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:32/0/physics_layer_0/angular_velocity = 0.0 +8:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:32/0/physics_layer_1/angular_velocity = 0.0 9:32/0 = 0 9:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:32/0/physics_layer_0/angular_velocity = 0.0 +9:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:32/0/physics_layer_1/angular_velocity = 0.0 10:32/0 = 0 10:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:32/0/physics_layer_0/angular_velocity = 0.0 +10:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:32/0/physics_layer_1/angular_velocity = 0.0 11:32/0 = 0 11:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:32/0/physics_layer_0/angular_velocity = 0.0 +11:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:32/0/physics_layer_1/angular_velocity = 0.0 12:32/0 = 0 12:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:32/0/physics_layer_0/angular_velocity = 0.0 +12:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:32/0/physics_layer_1/angular_velocity = 0.0 13:32/0 = 0 13:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:32/0/physics_layer_0/angular_velocity = 0.0 +13:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:32/0/physics_layer_1/angular_velocity = 0.0 14:32/0 = 0 14:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:32/0/physics_layer_0/angular_velocity = 0.0 +14:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:32/0/physics_layer_1/angular_velocity = 0.0 15:32/0 = 0 15:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:32/0/physics_layer_0/angular_velocity = 0.0 +15:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:32/0/physics_layer_1/angular_velocity = 0.0 16:32/0 = 0 16:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:32/0/physics_layer_0/angular_velocity = 0.0 +16:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:32/0/physics_layer_1/angular_velocity = 0.0 17:32/0 = 0 17:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:32/0/physics_layer_0/angular_velocity = 0.0 +17:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:32/0/physics_layer_1/angular_velocity = 0.0 18:32/0 = 0 18:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:32/0/physics_layer_0/angular_velocity = 0.0 +18:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:32/0/physics_layer_1/angular_velocity = 0.0 19:32/0 = 0 19:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:32/0/physics_layer_0/angular_velocity = 0.0 +19:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:32/0/physics_layer_1/angular_velocity = 0.0 20:32/0 = 0 20:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:32/0/physics_layer_0/angular_velocity = 0.0 +20:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:32/0/physics_layer_1/angular_velocity = 0.0 21:32/0 = 0 21:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:32/0/physics_layer_0/angular_velocity = 0.0 +21:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:32/0/physics_layer_1/angular_velocity = 0.0 22:32/0 = 0 22:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:32/0/physics_layer_0/angular_velocity = 0.0 +22:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:32/0/physics_layer_1/angular_velocity = 0.0 23:32/0 = 0 23:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:32/0/physics_layer_0/angular_velocity = 0.0 +23:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:32/0/physics_layer_1/angular_velocity = 0.0 24:32/0 = 0 24:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:32/0/physics_layer_0/angular_velocity = 0.0 +24:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:32/0/physics_layer_1/angular_velocity = 0.0 25:32/0 = 0 25:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:32/0/physics_layer_0/angular_velocity = 0.0 +25:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:32/0/physics_layer_1/angular_velocity = 0.0 26:32/0 = 0 26:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:32/0/physics_layer_0/angular_velocity = 0.0 +26:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:32/0/physics_layer_1/angular_velocity = 0.0 27:32/0 = 0 27:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:32/0/physics_layer_0/angular_velocity = 0.0 +27:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:32/0/physics_layer_1/angular_velocity = 0.0 28:32/0 = 0 28:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:32/0/physics_layer_0/angular_velocity = 0.0 +28:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:32/0/physics_layer_1/angular_velocity = 0.0 29:32/0 = 0 29:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:32/0/physics_layer_0/angular_velocity = 0.0 +29:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:32/0/physics_layer_1/angular_velocity = 0.0 30:32/0 = 0 30:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:32/0/physics_layer_0/angular_velocity = 0.0 +30:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:32/0/physics_layer_1/angular_velocity = 0.0 31:32/0 = 0 31:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:32/0/physics_layer_0/angular_velocity = 0.0 +31:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:32/0/physics_layer_1/angular_velocity = 0.0 32:32/0 = 0 32:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:32/0/physics_layer_0/angular_velocity = 0.0 +32:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:32/0/physics_layer_1/angular_velocity = 0.0 33:32/0 = 0 33:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:32/0/physics_layer_0/angular_velocity = 0.0 +33:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:32/0/physics_layer_1/angular_velocity = 0.0 34:32/0 = 0 34:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:32/0/physics_layer_0/angular_velocity = 0.0 +34:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:32/0/physics_layer_1/angular_velocity = 0.0 35:32/0 = 0 35:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:32/0/physics_layer_0/angular_velocity = 0.0 +35:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:32/0/physics_layer_1/angular_velocity = 0.0 36:32/0 = 0 36:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:32/0/physics_layer_0/angular_velocity = 0.0 +36:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:32/0/physics_layer_1/angular_velocity = 0.0 37:32/0 = 0 37:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:32/0/physics_layer_0/angular_velocity = 0.0 +37:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:32/0/physics_layer_1/angular_velocity = 0.0 38:32/0 = 0 38:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:32/0/physics_layer_0/angular_velocity = 0.0 +38:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:32/0/physics_layer_1/angular_velocity = 0.0 39:32/0 = 0 39:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:32/0/physics_layer_0/angular_velocity = 0.0 +39:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:32/0/physics_layer_1/angular_velocity = 0.0 40:32/0 = 0 40:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:32/0/physics_layer_0/angular_velocity = 0.0 +40:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:32/0/physics_layer_1/angular_velocity = 0.0 41:32/0 = 0 41:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:32/0/physics_layer_0/angular_velocity = 0.0 +41:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:32/0/physics_layer_1/angular_velocity = 0.0 42:32/0 = 0 42:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:32/0/physics_layer_0/angular_velocity = 0.0 +42:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:32/0/physics_layer_1/angular_velocity = 0.0 43:32/0 = 0 43:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:32/0/physics_layer_0/angular_velocity = 0.0 +43:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:32/0/physics_layer_1/angular_velocity = 0.0 44:32/0 = 0 44:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:32/0/physics_layer_0/angular_velocity = 0.0 +44:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:32/0/physics_layer_1/angular_velocity = 0.0 45:32/0 = 0 45:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:32/0/physics_layer_0/angular_velocity = 0.0 +45:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:32/0/physics_layer_1/angular_velocity = 0.0 46:32/0 = 0 46:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:32/0/physics_layer_0/angular_velocity = 0.0 +46:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:32/0/physics_layer_1/angular_velocity = 0.0 47:32/0 = 0 47:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:32/0/physics_layer_0/angular_velocity = 0.0 +47:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +47:32/0/physics_layer_1/angular_velocity = 0.0 48:32/0 = 0 48:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:32/0/physics_layer_0/angular_velocity = 0.0 +48:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +48:32/0/physics_layer_1/angular_velocity = 0.0 49:32/0 = 0 49:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:32/0/physics_layer_0/angular_velocity = 0.0 +49:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +49:32/0/physics_layer_1/angular_velocity = 0.0 50:32/0 = 0 50:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:32/0/physics_layer_0/angular_velocity = 0.0 +50:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +50:32/0/physics_layer_1/angular_velocity = 0.0 51:32/0 = 0 51:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:32/0/physics_layer_0/angular_velocity = 0.0 +51:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +51:32/0/physics_layer_1/angular_velocity = 0.0 52:32/0 = 0 52:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:32/0/physics_layer_0/angular_velocity = 0.0 +52:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:32/0/physics_layer_1/angular_velocity = 0.0 53:32/0 = 0 53:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:32/0/physics_layer_0/angular_velocity = 0.0 +53:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +53:32/0/physics_layer_1/angular_velocity = 0.0 54:32/0 = 0 54:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:32/0/physics_layer_0/angular_velocity = 0.0 +54:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +54:32/0/physics_layer_1/angular_velocity = 0.0 55:32/0 = 0 55:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:32/0/physics_layer_0/angular_velocity = 0.0 +55:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +55:32/0/physics_layer_1/angular_velocity = 0.0 0:33/0 = 0 0:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:33/0/physics_layer_0/angular_velocity = 0.0 +0:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:33/0/physics_layer_1/angular_velocity = 0.0 1:33/0 = 0 1:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:33/0/physics_layer_0/angular_velocity = 0.0 +1:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:33/0/physics_layer_1/angular_velocity = 0.0 2:33/0 = 0 2:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:33/0/physics_layer_0/angular_velocity = 0.0 +2:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:33/0/physics_layer_1/angular_velocity = 0.0 3:33/0 = 0 3:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:33/0/physics_layer_0/angular_velocity = 0.0 +3:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:33/0/physics_layer_1/angular_velocity = 0.0 4:33/0 = 0 4:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:33/0/physics_layer_0/angular_velocity = 0.0 +4:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:33/0/physics_layer_1/angular_velocity = 0.0 5:33/0 = 0 5:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:33/0/physics_layer_0/angular_velocity = 0.0 +5:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:33/0/physics_layer_1/angular_velocity = 0.0 6:33/0 = 0 6:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:33/0/physics_layer_0/angular_velocity = 0.0 +6:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:33/0/physics_layer_1/angular_velocity = 0.0 7:33/0 = 0 7:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:33/0/physics_layer_0/angular_velocity = 0.0 +7:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:33/0/physics_layer_1/angular_velocity = 0.0 8:33/0 = 0 8:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:33/0/physics_layer_0/angular_velocity = 0.0 +8:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:33/0/physics_layer_1/angular_velocity = 0.0 9:33/0 = 0 9:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:33/0/physics_layer_0/angular_velocity = 0.0 +9:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:33/0/physics_layer_1/angular_velocity = 0.0 10:33/0 = 0 10:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:33/0/physics_layer_0/angular_velocity = 0.0 +10:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:33/0/physics_layer_1/angular_velocity = 0.0 11:33/0 = 0 11:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:33/0/physics_layer_0/angular_velocity = 0.0 +11:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:33/0/physics_layer_1/angular_velocity = 0.0 12:33/0 = 0 12:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:33/0/physics_layer_0/angular_velocity = 0.0 +12:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:33/0/physics_layer_1/angular_velocity = 0.0 13:33/0 = 0 13:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:33/0/physics_layer_0/angular_velocity = 0.0 +13:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:33/0/physics_layer_1/angular_velocity = 0.0 14:33/0 = 0 14:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:33/0/physics_layer_0/angular_velocity = 0.0 +14:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:33/0/physics_layer_1/angular_velocity = 0.0 15:33/0 = 0 15:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:33/0/physics_layer_0/angular_velocity = 0.0 +15:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:33/0/physics_layer_1/angular_velocity = 0.0 16:33/0 = 0 16:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:33/0/physics_layer_0/angular_velocity = 0.0 +16:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:33/0/physics_layer_1/angular_velocity = 0.0 17:33/0 = 0 17:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:33/0/physics_layer_0/angular_velocity = 0.0 +17:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:33/0/physics_layer_1/angular_velocity = 0.0 18:33/0 = 0 18:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:33/0/physics_layer_0/angular_velocity = 0.0 +18:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:33/0/physics_layer_1/angular_velocity = 0.0 19:33/0 = 0 19:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:33/0/physics_layer_0/angular_velocity = 0.0 +19:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:33/0/physics_layer_1/angular_velocity = 0.0 20:33/0 = 0 20:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:33/0/physics_layer_0/angular_velocity = 0.0 +20:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:33/0/physics_layer_1/angular_velocity = 0.0 21:33/0 = 0 21:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:33/0/physics_layer_0/angular_velocity = 0.0 +21:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:33/0/physics_layer_1/angular_velocity = 0.0 22:33/0 = 0 22:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:33/0/physics_layer_0/angular_velocity = 0.0 +22:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:33/0/physics_layer_1/angular_velocity = 0.0 23:33/0 = 0 23:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:33/0/physics_layer_0/angular_velocity = 0.0 +23:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:33/0/physics_layer_1/angular_velocity = 0.0 24:33/0 = 0 24:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:33/0/physics_layer_0/angular_velocity = 0.0 +24:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:33/0/physics_layer_1/angular_velocity = 0.0 25:33/0 = 0 25:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:33/0/physics_layer_0/angular_velocity = 0.0 +25:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:33/0/physics_layer_1/angular_velocity = 0.0 26:33/0 = 0 26:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:33/0/physics_layer_0/angular_velocity = 0.0 +26:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:33/0/physics_layer_1/angular_velocity = 0.0 27:33/0 = 0 27:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:33/0/physics_layer_0/angular_velocity = 0.0 +27:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:33/0/physics_layer_1/angular_velocity = 0.0 28:33/0 = 0 28:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:33/0/physics_layer_0/angular_velocity = 0.0 +28:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:33/0/physics_layer_1/angular_velocity = 0.0 29:33/0 = 0 29:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:33/0/physics_layer_0/angular_velocity = 0.0 +29:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:33/0/physics_layer_1/angular_velocity = 0.0 30:33/0 = 0 30:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:33/0/physics_layer_0/angular_velocity = 0.0 +30:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:33/0/physics_layer_1/angular_velocity = 0.0 31:33/0 = 0 31:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:33/0/physics_layer_0/angular_velocity = 0.0 +31:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:33/0/physics_layer_1/angular_velocity = 0.0 32:33/0 = 0 32:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:33/0/physics_layer_0/angular_velocity = 0.0 +32:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:33/0/physics_layer_1/angular_velocity = 0.0 33:33/0 = 0 33:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:33/0/physics_layer_0/angular_velocity = 0.0 +33:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:33/0/physics_layer_1/angular_velocity = 0.0 34:33/0 = 0 34:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:33/0/physics_layer_0/angular_velocity = 0.0 +34:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:33/0/physics_layer_1/angular_velocity = 0.0 35:33/0 = 0 35:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:33/0/physics_layer_0/angular_velocity = 0.0 +35:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:33/0/physics_layer_1/angular_velocity = 0.0 36:33/0 = 0 36:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:33/0/physics_layer_0/angular_velocity = 0.0 +36:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:33/0/physics_layer_1/angular_velocity = 0.0 37:33/0 = 0 37:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:33/0/physics_layer_0/angular_velocity = 0.0 +37:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:33/0/physics_layer_1/angular_velocity = 0.0 38:33/0 = 0 38:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:33/0/physics_layer_0/angular_velocity = 0.0 +38:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:33/0/physics_layer_1/angular_velocity = 0.0 39:33/0 = 0 39:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:33/0/physics_layer_0/angular_velocity = 0.0 +39:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:33/0/physics_layer_1/angular_velocity = 0.0 40:33/0 = 0 40:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:33/0/physics_layer_0/angular_velocity = 0.0 +40:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:33/0/physics_layer_1/angular_velocity = 0.0 41:33/0 = 0 41:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:33/0/physics_layer_0/angular_velocity = 0.0 +41:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:33/0/physics_layer_1/angular_velocity = 0.0 42:33/0 = 0 42:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:33/0/physics_layer_0/angular_velocity = 0.0 +42:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:33/0/physics_layer_1/angular_velocity = 0.0 43:33/0 = 0 43:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:33/0/physics_layer_0/angular_velocity = 0.0 +43:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:33/0/physics_layer_1/angular_velocity = 0.0 46:33/0 = 0 46:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:33/0/physics_layer_0/angular_velocity = 0.0 +46:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:33/0/physics_layer_1/angular_velocity = 0.0 47:33/0 = 0 47:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:33/0/physics_layer_0/angular_velocity = 0.0 +47:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +47:33/0/physics_layer_1/angular_velocity = 0.0 48:33/0 = 0 48:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:33/0/physics_layer_0/angular_velocity = 0.0 +48:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +48:33/0/physics_layer_1/angular_velocity = 0.0 51:33/0 = 0 51:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:33/0/physics_layer_0/angular_velocity = 0.0 +51:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +51:33/0/physics_layer_1/angular_velocity = 0.0 52:33/0 = 0 52:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:33/0/physics_layer_0/angular_velocity = 0.0 +52:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:33/0/physics_layer_1/angular_velocity = 0.0 53:33/0 = 0 53:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:33/0/physics_layer_0/angular_velocity = 0.0 +53:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +53:33/0/physics_layer_1/angular_velocity = 0.0 2:34/0 = 0 2:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:34/0/physics_layer_0/angular_velocity = 0.0 +2:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:34/0/physics_layer_1/angular_velocity = 0.0 3:34/0 = 0 3:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:34/0/physics_layer_0/angular_velocity = 0.0 +3:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:34/0/physics_layer_1/angular_velocity = 0.0 4:34/0 = 0 4:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:34/0/physics_layer_0/angular_velocity = 0.0 +4:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:34/0/physics_layer_1/angular_velocity = 0.0 5:34/0 = 0 5:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:34/0/physics_layer_0/angular_velocity = 0.0 +5:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:34/0/physics_layer_1/angular_velocity = 0.0 6:34/0 = 0 6:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:34/0/physics_layer_0/angular_velocity = 0.0 +6:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:34/0/physics_layer_1/angular_velocity = 0.0 7:34/0 = 0 7:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:34/0/physics_layer_0/angular_velocity = 0.0 +7:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:34/0/physics_layer_1/angular_velocity = 0.0 8:34/0 = 0 8:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:34/0/physics_layer_0/angular_velocity = 0.0 +8:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:34/0/physics_layer_1/angular_velocity = 0.0 9:34/0 = 0 9:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:34/0/physics_layer_0/angular_velocity = 0.0 +9:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:34/0/physics_layer_1/angular_velocity = 0.0 10:34/0 = 0 10:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:34/0/physics_layer_0/angular_velocity = 0.0 +10:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:34/0/physics_layer_1/angular_velocity = 0.0 11:34/0 = 0 11:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:34/0/physics_layer_0/angular_velocity = 0.0 +11:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:34/0/physics_layer_1/angular_velocity = 0.0 12:34/0 = 0 12:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:34/0/physics_layer_0/angular_velocity = 0.0 +12:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:34/0/physics_layer_1/angular_velocity = 0.0 13:34/0 = 0 13:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:34/0/physics_layer_0/angular_velocity = 0.0 +13:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:34/0/physics_layer_1/angular_velocity = 0.0 14:34/0 = 0 14:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:34/0/physics_layer_0/angular_velocity = 0.0 +14:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:34/0/physics_layer_1/angular_velocity = 0.0 15:34/0 = 0 15:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:34/0/physics_layer_0/angular_velocity = 0.0 +15:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:34/0/physics_layer_1/angular_velocity = 0.0 18:34/0 = 0 18:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:34/0/physics_layer_0/angular_velocity = 0.0 +18:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:34/0/physics_layer_1/angular_velocity = 0.0 19:34/0 = 0 19:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:34/0/physics_layer_0/angular_velocity = 0.0 +19:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:34/0/physics_layer_1/angular_velocity = 0.0 20:34/0 = 0 20:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:34/0/physics_layer_0/angular_velocity = 0.0 +20:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:34/0/physics_layer_1/angular_velocity = 0.0 21:34/0 = 0 21:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:34/0/physics_layer_0/angular_velocity = 0.0 +21:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:34/0/physics_layer_1/angular_velocity = 0.0 22:34/0 = 0 22:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:34/0/physics_layer_0/angular_velocity = 0.0 +22:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:34/0/physics_layer_1/angular_velocity = 0.0 23:34/0 = 0 23:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:34/0/physics_layer_0/angular_velocity = 0.0 +23:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:34/0/physics_layer_1/angular_velocity = 0.0 24:34/0 = 0 24:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:34/0/physics_layer_0/angular_velocity = 0.0 +24:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:34/0/physics_layer_1/angular_velocity = 0.0 25:34/0 = 0 25:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:34/0/physics_layer_0/angular_velocity = 0.0 +25:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:34/0/physics_layer_1/angular_velocity = 0.0 26:34/0 = 0 26:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:34/0/physics_layer_0/angular_velocity = 0.0 +26:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:34/0/physics_layer_1/angular_velocity = 0.0 27:34/0 = 0 27:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:34/0/physics_layer_0/angular_velocity = 0.0 +27:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:34/0/physics_layer_1/angular_velocity = 0.0 28:34/0 = 0 28:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:34/0/physics_layer_0/angular_velocity = 0.0 +28:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:34/0/physics_layer_1/angular_velocity = 0.0 29:34/0 = 0 29:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:34/0/physics_layer_0/angular_velocity = 0.0 +29:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:34/0/physics_layer_1/angular_velocity = 0.0 30:34/0 = 0 30:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:34/0/physics_layer_0/angular_velocity = 0.0 +30:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:34/0/physics_layer_1/angular_velocity = 0.0 31:34/0 = 0 31:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:34/0/physics_layer_0/angular_velocity = 0.0 +31:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:34/0/physics_layer_1/angular_velocity = 0.0 34:34/0 = 0 34:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:34/0/physics_layer_0/angular_velocity = 0.0 +34:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:34/0/physics_layer_1/angular_velocity = 0.0 35:34/0 = 0 35:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:34/0/physics_layer_0/angular_velocity = 0.0 +35:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:34/0/physics_layer_1/angular_velocity = 0.0 36:34/0 = 0 36:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:34/0/physics_layer_0/angular_velocity = 0.0 +36:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:34/0/physics_layer_1/angular_velocity = 0.0 37:34/0 = 0 37:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:34/0/physics_layer_0/angular_velocity = 0.0 +37:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:34/0/physics_layer_1/angular_velocity = 0.0 38:34/0 = 0 38:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:34/0/physics_layer_0/angular_velocity = 0.0 +38:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:34/0/physics_layer_1/angular_velocity = 0.0 39:34/0 = 0 39:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:34/0/physics_layer_0/angular_velocity = 0.0 +39:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:34/0/physics_layer_1/angular_velocity = 0.0 40:34/0 = 0 40:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:34/0/physics_layer_0/angular_velocity = 0.0 +40:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:34/0/physics_layer_1/angular_velocity = 0.0 41:34/0 = 0 41:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:34/0/physics_layer_0/angular_velocity = 0.0 +41:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:34/0/physics_layer_1/angular_velocity = 0.0 42:34/0 = 0 42:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:34/0/physics_layer_0/angular_velocity = 0.0 +42:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:34/0/physics_layer_1/angular_velocity = 0.0 43:34/0 = 0 43:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:34/0/physics_layer_0/angular_velocity = 0.0 +43:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:34/0/physics_layer_1/angular_velocity = 0.0 44:34/0 = 0 44:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:34/0/physics_layer_0/angular_velocity = 0.0 +44:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:34/0/physics_layer_1/angular_velocity = 0.0 45:34/0 = 0 45:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:34/0/physics_layer_0/angular_velocity = 0.0 +45:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:34/0/physics_layer_1/angular_velocity = 0.0 46:34/0 = 0 46:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:34/0/physics_layer_0/angular_velocity = 0.0 +46:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:34/0/physics_layer_1/angular_velocity = 0.0 47:34/0 = 0 47:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:34/0/physics_layer_0/angular_velocity = 0.0 +47:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +47:34/0/physics_layer_1/angular_velocity = 0.0 48:34/0 = 0 48:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:34/0/physics_layer_0/angular_velocity = 0.0 +48:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +48:34/0/physics_layer_1/angular_velocity = 0.0 49:34/0 = 0 49:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:34/0/physics_layer_0/angular_velocity = 0.0 +49:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +49:34/0/physics_layer_1/angular_velocity = 0.0 50:34/0 = 0 50:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:34/0/physics_layer_0/angular_velocity = 0.0 +50:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +50:34/0/physics_layer_1/angular_velocity = 0.0 51:34/0 = 0 51:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:34/0/physics_layer_0/angular_velocity = 0.0 +51:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +51:34/0/physics_layer_1/angular_velocity = 0.0 52:34/0 = 0 52:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:34/0/physics_layer_0/angular_velocity = 0.0 +52:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:34/0/physics_layer_1/angular_velocity = 0.0 53:34/0 = 0 53:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:34/0/physics_layer_0/angular_velocity = 0.0 +53:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +53:34/0/physics_layer_1/angular_velocity = 0.0 54:34/0 = 0 54:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:34/0/physics_layer_0/angular_velocity = 0.0 +54:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +54:34/0/physics_layer_1/angular_velocity = 0.0 55:34/0 = 0 55:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:34/0/physics_layer_0/angular_velocity = 0.0 +55:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +55:34/0/physics_layer_1/angular_velocity = 0.0 2:35/0 = 0 2:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:35/0/physics_layer_0/angular_velocity = 0.0 +2:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:35/0/physics_layer_1/angular_velocity = 0.0 3:35/0 = 0 3:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:35/0/physics_layer_0/angular_velocity = 0.0 +3:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:35/0/physics_layer_1/angular_velocity = 0.0 4:35/0 = 0 4:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:35/0/physics_layer_0/angular_velocity = 0.0 +4:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:35/0/physics_layer_1/angular_velocity = 0.0 5:35/0 = 0 5:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:35/0/physics_layer_0/angular_velocity = 0.0 +5:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:35/0/physics_layer_1/angular_velocity = 0.0 6:35/0 = 0 6:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:35/0/physics_layer_0/angular_velocity = 0.0 +6:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:35/0/physics_layer_1/angular_velocity = 0.0 7:35/0 = 0 7:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:35/0/physics_layer_0/angular_velocity = 0.0 +7:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:35/0/physics_layer_1/angular_velocity = 0.0 8:35/0 = 0 8:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:35/0/physics_layer_0/angular_velocity = 0.0 +8:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:35/0/physics_layer_1/angular_velocity = 0.0 9:35/0 = 0 9:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:35/0/physics_layer_0/angular_velocity = 0.0 +9:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:35/0/physics_layer_1/angular_velocity = 0.0 10:35/0 = 0 10:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:35/0/physics_layer_0/angular_velocity = 0.0 +10:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:35/0/physics_layer_1/angular_velocity = 0.0 11:35/0 = 0 11:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:35/0/physics_layer_0/angular_velocity = 0.0 +11:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:35/0/physics_layer_1/angular_velocity = 0.0 12:35/0 = 0 12:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:35/0/physics_layer_0/angular_velocity = 0.0 +12:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:35/0/physics_layer_1/angular_velocity = 0.0 13:35/0 = 0 13:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:35/0/physics_layer_0/angular_velocity = 0.0 +13:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:35/0/physics_layer_1/angular_velocity = 0.0 14:35/0 = 0 14:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:35/0/physics_layer_0/angular_velocity = 0.0 +14:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:35/0/physics_layer_1/angular_velocity = 0.0 15:35/0 = 0 15:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:35/0/physics_layer_0/angular_velocity = 0.0 +15:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:35/0/physics_layer_1/angular_velocity = 0.0 18:35/0 = 0 18:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:35/0/physics_layer_0/angular_velocity = 0.0 +18:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:35/0/physics_layer_1/angular_velocity = 0.0 19:35/0 = 0 19:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:35/0/physics_layer_0/angular_velocity = 0.0 +19:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:35/0/physics_layer_1/angular_velocity = 0.0 20:35/0 = 0 20:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:35/0/physics_layer_0/angular_velocity = 0.0 +20:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:35/0/physics_layer_1/angular_velocity = 0.0 21:35/0 = 0 21:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:35/0/physics_layer_0/angular_velocity = 0.0 +21:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:35/0/physics_layer_1/angular_velocity = 0.0 22:35/0 = 0 22:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:35/0/physics_layer_0/angular_velocity = 0.0 +22:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:35/0/physics_layer_1/angular_velocity = 0.0 23:35/0 = 0 23:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:35/0/physics_layer_0/angular_velocity = 0.0 +23:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:35/0/physics_layer_1/angular_velocity = 0.0 25:35/0 = 0 25:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:35/0/physics_layer_0/angular_velocity = 0.0 +25:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:35/0/physics_layer_1/angular_velocity = 0.0 26:35/0 = 0 26:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:35/0/physics_layer_0/angular_velocity = 0.0 +26:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:35/0/physics_layer_1/angular_velocity = 0.0 27:35/0 = 0 27:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:35/0/physics_layer_0/angular_velocity = 0.0 +27:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:35/0/physics_layer_1/angular_velocity = 0.0 28:35/0 = 0 28:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:35/0/physics_layer_0/angular_velocity = 0.0 +28:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:35/0/physics_layer_1/angular_velocity = 0.0 29:35/0 = 0 29:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:35/0/physics_layer_0/angular_velocity = 0.0 +29:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:35/0/physics_layer_1/angular_velocity = 0.0 30:35/0 = 0 30:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:35/0/physics_layer_0/angular_velocity = 0.0 +30:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:35/0/physics_layer_1/angular_velocity = 0.0 31:35/0 = 0 31:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:35/0/physics_layer_0/angular_velocity = 0.0 +31:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:35/0/physics_layer_1/angular_velocity = 0.0 34:35/0 = 0 34:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:35/0/physics_layer_0/angular_velocity = 0.0 +34:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:35/0/physics_layer_1/angular_velocity = 0.0 35:35/0 = 0 35:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:35/0/physics_layer_0/angular_velocity = 0.0 +35:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:35/0/physics_layer_1/angular_velocity = 0.0 36:35/0 = 0 36:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:35/0/physics_layer_0/angular_velocity = 0.0 +36:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:35/0/physics_layer_1/angular_velocity = 0.0 37:35/0 = 0 37:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:35/0/physics_layer_0/angular_velocity = 0.0 +37:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:35/0/physics_layer_1/angular_velocity = 0.0 38:35/0 = 0 38:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:35/0/physics_layer_0/angular_velocity = 0.0 +38:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:35/0/physics_layer_1/angular_velocity = 0.0 39:35/0 = 0 39:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:35/0/physics_layer_0/angular_velocity = 0.0 +39:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:35/0/physics_layer_1/angular_velocity = 0.0 40:35/0 = 0 40:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:35/0/physics_layer_0/angular_velocity = 0.0 +40:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:35/0/physics_layer_1/angular_velocity = 0.0 41:35/0 = 0 41:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:35/0/physics_layer_0/angular_velocity = 0.0 +41:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:35/0/physics_layer_1/angular_velocity = 0.0 42:35/0 = 0 42:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:35/0/physics_layer_0/angular_velocity = 0.0 +42:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:35/0/physics_layer_1/angular_velocity = 0.0 43:35/0 = 0 43:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:35/0/physics_layer_0/angular_velocity = 0.0 +43:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:35/0/physics_layer_1/angular_velocity = 0.0 44:35/0 = 0 44:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:35/0/physics_layer_0/angular_velocity = 0.0 +44:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:35/0/physics_layer_1/angular_velocity = 0.0 45:35/0 = 0 45:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:35/0/physics_layer_0/angular_velocity = 0.0 +45:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:35/0/physics_layer_1/angular_velocity = 0.0 46:35/0 = 0 46:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:35/0/physics_layer_0/angular_velocity = 0.0 +46:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:35/0/physics_layer_1/angular_velocity = 0.0 47:35/0 = 0 47:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:35/0/physics_layer_0/angular_velocity = 0.0 +47:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +47:35/0/physics_layer_1/angular_velocity = 0.0 48:35/0 = 0 48:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:35/0/physics_layer_0/angular_velocity = 0.0 +48:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +48:35/0/physics_layer_1/angular_velocity = 0.0 49:35/0 = 0 49:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:35/0/physics_layer_0/angular_velocity = 0.0 +49:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +49:35/0/physics_layer_1/angular_velocity = 0.0 50:35/0 = 0 50:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:35/0/physics_layer_0/angular_velocity = 0.0 +50:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +50:35/0/physics_layer_1/angular_velocity = 0.0 51:35/0 = 0 51:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:35/0/physics_layer_0/angular_velocity = 0.0 +51:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +51:35/0/physics_layer_1/angular_velocity = 0.0 52:35/0 = 0 52:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:35/0/physics_layer_0/angular_velocity = 0.0 +52:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:35/0/physics_layer_1/angular_velocity = 0.0 53:35/0 = 0 53:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:35/0/physics_layer_0/angular_velocity = 0.0 +53:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +53:35/0/physics_layer_1/angular_velocity = 0.0 54:35/0 = 0 54:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:35/0/physics_layer_0/angular_velocity = 0.0 +54:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +54:35/0/physics_layer_1/angular_velocity = 0.0 55:35/0 = 0 55:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:35/0/physics_layer_0/angular_velocity = 0.0 +55:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +55:35/0/physics_layer_1/angular_velocity = 0.0 0:36/0 = 0 0:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:36/0/physics_layer_0/angular_velocity = 0.0 +0:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:36/0/physics_layer_1/angular_velocity = 0.0 1:36/0 = 0 1:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:36/0/physics_layer_0/angular_velocity = 0.0 +1:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:36/0/physics_layer_1/angular_velocity = 0.0 2:36/0 = 0 2:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:36/0/physics_layer_0/angular_velocity = 0.0 +2:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:36/0/physics_layer_1/angular_velocity = 0.0 3:36/0 = 0 3:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:36/0/physics_layer_0/angular_velocity = 0.0 +3:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:36/0/physics_layer_1/angular_velocity = 0.0 4:36/0 = 0 4:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:36/0/physics_layer_0/angular_velocity = 0.0 +4:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:36/0/physics_layer_1/angular_velocity = 0.0 5:36/0 = 0 5:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:36/0/physics_layer_0/angular_velocity = 0.0 +5:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:36/0/physics_layer_1/angular_velocity = 0.0 6:36/0 = 0 6:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:36/0/physics_layer_0/angular_velocity = 0.0 +6:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:36/0/physics_layer_1/angular_velocity = 0.0 8:36/0 = 0 8:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:36/0/physics_layer_0/angular_velocity = 0.0 +8:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:36/0/physics_layer_1/angular_velocity = 0.0 9:36/0 = 0 9:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:36/0/physics_layer_0/angular_velocity = 0.0 +9:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:36/0/physics_layer_1/angular_velocity = 0.0 10:36/0 = 0 10:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:36/0/physics_layer_0/angular_velocity = 0.0 +10:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:36/0/physics_layer_1/angular_velocity = 0.0 11:36/0 = 0 11:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:36/0/physics_layer_0/angular_velocity = 0.0 +11:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:36/0/physics_layer_1/angular_velocity = 0.0 12:36/0 = 0 12:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:36/0/physics_layer_0/angular_velocity = 0.0 +12:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:36/0/physics_layer_1/angular_velocity = 0.0 13:36/0 = 0 13:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:36/0/physics_layer_0/angular_velocity = 0.0 +13:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:36/0/physics_layer_1/angular_velocity = 0.0 14:36/0 = 0 14:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:36/0/physics_layer_0/angular_velocity = 0.0 +14:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:36/0/physics_layer_1/angular_velocity = 0.0 16:36/0 = 0 16:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:36/0/physics_layer_0/angular_velocity = 0.0 +16:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:36/0/physics_layer_1/angular_velocity = 0.0 17:36/0 = 0 17:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:36/0/physics_layer_0/angular_velocity = 0.0 +17:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:36/0/physics_layer_1/angular_velocity = 0.0 18:36/0 = 0 18:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:36/0/physics_layer_0/angular_velocity = 0.0 +18:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:36/0/physics_layer_1/angular_velocity = 0.0 19:36/0 = 0 19:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:36/0/physics_layer_0/angular_velocity = 0.0 +19:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:36/0/physics_layer_1/angular_velocity = 0.0 20:36/0 = 0 20:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:36/0/physics_layer_0/angular_velocity = 0.0 +20:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:36/0/physics_layer_1/angular_velocity = 0.0 21:36/0 = 0 21:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:36/0/physics_layer_0/angular_velocity = 0.0 +21:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:36/0/physics_layer_1/angular_velocity = 0.0 22:36/0 = 0 22:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:36/0/physics_layer_0/angular_velocity = 0.0 +22:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:36/0/physics_layer_1/angular_velocity = 0.0 24:36/0 = 0 24:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:36/0/physics_layer_0/angular_velocity = 0.0 +24:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:36/0/physics_layer_1/angular_velocity = 0.0 25:36/0 = 0 25:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:36/0/physics_layer_0/angular_velocity = 0.0 +25:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:36/0/physics_layer_1/angular_velocity = 0.0 26:36/0 = 0 26:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:36/0/physics_layer_0/angular_velocity = 0.0 +26:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:36/0/physics_layer_1/angular_velocity = 0.0 27:36/0 = 0 27:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:36/0/physics_layer_0/angular_velocity = 0.0 +27:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:36/0/physics_layer_1/angular_velocity = 0.0 28:36/0 = 0 28:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:36/0/physics_layer_0/angular_velocity = 0.0 +28:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:36/0/physics_layer_1/angular_velocity = 0.0 29:36/0 = 0 29:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:36/0/physics_layer_0/angular_velocity = 0.0 +29:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:36/0/physics_layer_1/angular_velocity = 0.0 30:36/0 = 0 30:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:36/0/physics_layer_0/angular_velocity = 0.0 +30:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:36/0/physics_layer_1/angular_velocity = 0.0 32:36/0 = 0 32:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:36/0/physics_layer_0/angular_velocity = 0.0 +32:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:36/0/physics_layer_1/angular_velocity = 0.0 33:36/0 = 0 33:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:36/0/physics_layer_0/angular_velocity = 0.0 +33:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:36/0/physics_layer_1/angular_velocity = 0.0 34:36/0 = 0 34:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:36/0/physics_layer_0/angular_velocity = 0.0 +34:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:36/0/physics_layer_1/angular_velocity = 0.0 35:36/0 = 0 35:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:36/0/physics_layer_0/angular_velocity = 0.0 +35:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:36/0/physics_layer_1/angular_velocity = 0.0 36:36/0 = 0 36:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:36/0/physics_layer_0/angular_velocity = 0.0 +36:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:36/0/physics_layer_1/angular_velocity = 0.0 37:36/0 = 0 37:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:36/0/physics_layer_0/angular_velocity = 0.0 +37:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:36/0/physics_layer_1/angular_velocity = 0.0 38:36/0 = 0 38:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:36/0/physics_layer_0/angular_velocity = 0.0 +38:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:36/0/physics_layer_1/angular_velocity = 0.0 40:36/0 = 0 40:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:36/0/physics_layer_0/angular_velocity = 0.0 +40:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:36/0/physics_layer_1/angular_velocity = 0.0 41:36/0 = 0 41:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:36/0/physics_layer_0/angular_velocity = 0.0 +41:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:36/0/physics_layer_1/angular_velocity = 0.0 42:36/0 = 0 42:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:36/0/physics_layer_0/angular_velocity = 0.0 +42:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:36/0/physics_layer_1/angular_velocity = 0.0 43:36/0 = 0 43:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:36/0/physics_layer_0/angular_velocity = 0.0 +43:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:36/0/physics_layer_1/angular_velocity = 0.0 46:36/0 = 0 46:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:36/0/physics_layer_0/angular_velocity = 0.0 +46:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:36/0/physics_layer_1/angular_velocity = 0.0 47:36/0 = 0 47:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:36/0/physics_layer_0/angular_velocity = 0.0 +47:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +47:36/0/physics_layer_1/angular_velocity = 0.0 48:36/0 = 0 48:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:36/0/physics_layer_0/angular_velocity = 0.0 +48:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +48:36/0/physics_layer_1/angular_velocity = 0.0 51:36/0 = 0 51:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:36/0/physics_layer_0/angular_velocity = 0.0 +51:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +51:36/0/physics_layer_1/angular_velocity = 0.0 52:36/0 = 0 52:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:36/0/physics_layer_0/angular_velocity = 0.0 +52:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:36/0/physics_layer_1/angular_velocity = 0.0 53:36/0 = 0 53:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:36/0/physics_layer_0/angular_velocity = 0.0 +53:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +53:36/0/physics_layer_1/angular_velocity = 0.0 0:37/0 = 0 0:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:37/0/physics_layer_0/angular_velocity = 0.0 +0:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:37/0/physics_layer_1/angular_velocity = 0.0 1:37/0 = 0 1:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:37/0/physics_layer_0/angular_velocity = 0.0 +1:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:37/0/physics_layer_1/angular_velocity = 0.0 2:37/0 = 0 2:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:37/0/physics_layer_0/angular_velocity = 0.0 +2:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:37/0/physics_layer_1/angular_velocity = 0.0 3:37/0 = 0 3:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:37/0/physics_layer_0/angular_velocity = 0.0 +3:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:37/0/physics_layer_1/angular_velocity = 0.0 4:37/0 = 0 4:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:37/0/physics_layer_0/angular_velocity = 0.0 +4:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:37/0/physics_layer_1/angular_velocity = 0.0 5:37/0 = 0 5:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:37/0/physics_layer_0/angular_velocity = 0.0 +5:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:37/0/physics_layer_1/angular_velocity = 0.0 6:37/0 = 0 6:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:37/0/physics_layer_0/angular_velocity = 0.0 +6:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:37/0/physics_layer_1/angular_velocity = 0.0 8:37/0 = 0 8:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:37/0/physics_layer_0/angular_velocity = 0.0 +8:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:37/0/physics_layer_1/angular_velocity = 0.0 9:37/0 = 0 9:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:37/0/physics_layer_0/angular_velocity = 0.0 +9:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:37/0/physics_layer_1/angular_velocity = 0.0 10:37/0 = 0 10:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:37/0/physics_layer_0/angular_velocity = 0.0 +10:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:37/0/physics_layer_1/angular_velocity = 0.0 11:37/0 = 0 11:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:37/0/physics_layer_0/angular_velocity = 0.0 +11:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:37/0/physics_layer_1/angular_velocity = 0.0 12:37/0 = 0 12:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:37/0/physics_layer_0/angular_velocity = 0.0 +12:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:37/0/physics_layer_1/angular_velocity = 0.0 13:37/0 = 0 13:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:37/0/physics_layer_0/angular_velocity = 0.0 +13:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:37/0/physics_layer_1/angular_velocity = 0.0 14:37/0 = 0 14:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:37/0/physics_layer_0/angular_velocity = 0.0 +14:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:37/0/physics_layer_1/angular_velocity = 0.0 16:37/0 = 0 16:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:37/0/physics_layer_0/angular_velocity = 0.0 +16:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:37/0/physics_layer_1/angular_velocity = 0.0 17:37/0 = 0 17:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:37/0/physics_layer_0/angular_velocity = 0.0 +17:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:37/0/physics_layer_1/angular_velocity = 0.0 18:37/0 = 0 18:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:37/0/physics_layer_0/angular_velocity = 0.0 +18:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:37/0/physics_layer_1/angular_velocity = 0.0 19:37/0 = 0 19:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:37/0/physics_layer_0/angular_velocity = 0.0 +19:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:37/0/physics_layer_1/angular_velocity = 0.0 20:37/0 = 0 20:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:37/0/physics_layer_0/angular_velocity = 0.0 +20:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:37/0/physics_layer_1/angular_velocity = 0.0 21:37/0 = 0 21:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:37/0/physics_layer_0/angular_velocity = 0.0 +21:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:37/0/physics_layer_1/angular_velocity = 0.0 22:37/0 = 0 22:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:37/0/physics_layer_0/angular_velocity = 0.0 +22:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:37/0/physics_layer_1/angular_velocity = 0.0 24:37/0 = 0 24:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:37/0/physics_layer_0/angular_velocity = 0.0 +24:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:37/0/physics_layer_1/angular_velocity = 0.0 25:37/0 = 0 25:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:37/0/physics_layer_0/angular_velocity = 0.0 +25:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:37/0/physics_layer_1/angular_velocity = 0.0 26:37/0 = 0 26:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:37/0/physics_layer_0/angular_velocity = 0.0 +26:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:37/0/physics_layer_1/angular_velocity = 0.0 27:37/0 = 0 27:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:37/0/physics_layer_0/angular_velocity = 0.0 +27:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:37/0/physics_layer_1/angular_velocity = 0.0 28:37/0 = 0 28:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:37/0/physics_layer_0/angular_velocity = 0.0 +28:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:37/0/physics_layer_1/angular_velocity = 0.0 29:37/0 = 0 29:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:37/0/physics_layer_0/angular_velocity = 0.0 +29:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:37/0/physics_layer_1/angular_velocity = 0.0 30:37/0 = 0 30:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:37/0/physics_layer_0/angular_velocity = 0.0 +30:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:37/0/physics_layer_1/angular_velocity = 0.0 32:37/0 = 0 32:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:37/0/physics_layer_0/angular_velocity = 0.0 +32:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:37/0/physics_layer_1/angular_velocity = 0.0 33:37/0 = 0 33:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:37/0/physics_layer_0/angular_velocity = 0.0 +33:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:37/0/physics_layer_1/angular_velocity = 0.0 34:37/0 = 0 34:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:37/0/physics_layer_0/angular_velocity = 0.0 +34:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:37/0/physics_layer_1/angular_velocity = 0.0 35:37/0 = 0 35:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:37/0/physics_layer_0/angular_velocity = 0.0 +35:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:37/0/physics_layer_1/angular_velocity = 0.0 36:37/0 = 0 36:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:37/0/physics_layer_0/angular_velocity = 0.0 +36:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:37/0/physics_layer_1/angular_velocity = 0.0 37:37/0 = 0 37:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:37/0/physics_layer_0/angular_velocity = 0.0 +37:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:37/0/physics_layer_1/angular_velocity = 0.0 38:37/0 = 0 38:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:37/0/physics_layer_0/angular_velocity = 0.0 +38:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:37/0/physics_layer_1/angular_velocity = 0.0 40:37/0 = 0 40:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:37/0/physics_layer_0/angular_velocity = 0.0 +40:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:37/0/physics_layer_1/angular_velocity = 0.0 41:37/0 = 0 41:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:37/0/physics_layer_0/angular_velocity = 0.0 +41:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:37/0/physics_layer_1/angular_velocity = 0.0 42:37/0 = 0 42:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:37/0/physics_layer_0/angular_velocity = 0.0 +42:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:37/0/physics_layer_1/angular_velocity = 0.0 43:37/0 = 0 43:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:37/0/physics_layer_0/angular_velocity = 0.0 +43:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:37/0/physics_layer_1/angular_velocity = 0.0 44:37/0 = 0 44:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:37/0/physics_layer_0/angular_velocity = 0.0 +44:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:37/0/physics_layer_1/angular_velocity = 0.0 45:37/0 = 0 45:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:37/0/physics_layer_0/angular_velocity = 0.0 +45:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:37/0/physics_layer_1/angular_velocity = 0.0 46:37/0 = 0 46:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:37/0/physics_layer_0/angular_velocity = 0.0 +46:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:37/0/physics_layer_1/angular_velocity = 0.0 47:37/0 = 0 47:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:37/0/physics_layer_0/angular_velocity = 0.0 +47:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +47:37/0/physics_layer_1/angular_velocity = 0.0 48:37/0 = 0 48:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:37/0/physics_layer_0/angular_velocity = 0.0 +48:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +48:37/0/physics_layer_1/angular_velocity = 0.0 49:37/0 = 0 49:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:37/0/physics_layer_0/angular_velocity = 0.0 +49:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +49:37/0/physics_layer_1/angular_velocity = 0.0 50:37/0 = 0 50:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:37/0/physics_layer_0/angular_velocity = 0.0 +50:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +50:37/0/physics_layer_1/angular_velocity = 0.0 51:37/0 = 0 51:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:37/0/physics_layer_0/angular_velocity = 0.0 +51:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +51:37/0/physics_layer_1/angular_velocity = 0.0 52:37/0 = 0 52:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:37/0/physics_layer_0/angular_velocity = 0.0 +52:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:37/0/physics_layer_1/angular_velocity = 0.0 53:37/0 = 0 53:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:37/0/physics_layer_0/angular_velocity = 0.0 +53:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +53:37/0/physics_layer_1/angular_velocity = 0.0 54:37/0 = 0 54:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:37/0/physics_layer_0/angular_velocity = 0.0 +54:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +54:37/0/physics_layer_1/angular_velocity = 0.0 55:37/0 = 0 55:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:37/0/physics_layer_0/angular_velocity = 0.0 +55:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +55:37/0/physics_layer_1/angular_velocity = 0.0 2:38/0 = 0 2:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:38/0/physics_layer_0/angular_velocity = 0.0 +2:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:38/0/physics_layer_1/angular_velocity = 0.0 3:38/0 = 0 3:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:38/0/physics_layer_0/angular_velocity = 0.0 +3:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:38/0/physics_layer_1/angular_velocity = 0.0 4:38/0 = 0 4:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:38/0/physics_layer_0/angular_velocity = 0.0 +4:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:38/0/physics_layer_1/angular_velocity = 0.0 5:38/0 = 0 5:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:38/0/physics_layer_0/angular_velocity = 0.0 +5:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:38/0/physics_layer_1/angular_velocity = 0.0 6:38/0 = 0 6:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:38/0/physics_layer_0/angular_velocity = 0.0 +6:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:38/0/physics_layer_1/angular_velocity = 0.0 10:38/0 = 0 10:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:38/0/physics_layer_0/angular_velocity = 0.0 +10:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:38/0/physics_layer_1/angular_velocity = 0.0 11:38/0 = 0 11:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:38/0/physics_layer_0/angular_velocity = 0.0 +11:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:38/0/physics_layer_1/angular_velocity = 0.0 12:38/0 = 0 12:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:38/0/physics_layer_0/angular_velocity = 0.0 +12:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:38/0/physics_layer_1/angular_velocity = 0.0 13:38/0 = 0 13:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:38/0/physics_layer_0/angular_velocity = 0.0 +13:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:38/0/physics_layer_1/angular_velocity = 0.0 14:38/0 = 0 14:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:38/0/physics_layer_0/angular_velocity = 0.0 +14:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:38/0/physics_layer_1/angular_velocity = 0.0 18:38/0 = 0 18:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:38/0/physics_layer_0/angular_velocity = 0.0 +18:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:38/0/physics_layer_1/angular_velocity = 0.0 19:38/0 = 0 19:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:38/0/physics_layer_0/angular_velocity = 0.0 +19:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:38/0/physics_layer_1/angular_velocity = 0.0 20:38/0 = 0 20:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:38/0/physics_layer_0/angular_velocity = 0.0 +20:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:38/0/physics_layer_1/angular_velocity = 0.0 21:38/0 = 0 21:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:38/0/physics_layer_0/angular_velocity = 0.0 +21:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:38/0/physics_layer_1/angular_velocity = 0.0 22:38/0 = 0 22:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:38/0/physics_layer_0/angular_velocity = 0.0 +22:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:38/0/physics_layer_1/angular_velocity = 0.0 26:38/0 = 0 26:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:38/0/physics_layer_0/angular_velocity = 0.0 +26:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:38/0/physics_layer_1/angular_velocity = 0.0 27:38/0 = 0 27:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:38/0/physics_layer_0/angular_velocity = 0.0 +27:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:38/0/physics_layer_1/angular_velocity = 0.0 28:38/0 = 0 28:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:38/0/physics_layer_0/angular_velocity = 0.0 +28:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:38/0/physics_layer_1/angular_velocity = 0.0 29:38/0 = 0 29:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:38/0/physics_layer_0/angular_velocity = 0.0 +29:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:38/0/physics_layer_1/angular_velocity = 0.0 30:38/0 = 0 30:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:38/0/physics_layer_0/angular_velocity = 0.0 +30:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:38/0/physics_layer_1/angular_velocity = 0.0 34:38/0 = 0 34:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:38/0/physics_layer_0/angular_velocity = 0.0 +34:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:38/0/physics_layer_1/angular_velocity = 0.0 35:38/0 = 0 35:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:38/0/physics_layer_0/angular_velocity = 0.0 +35:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:38/0/physics_layer_1/angular_velocity = 0.0 36:38/0 = 0 36:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:38/0/physics_layer_0/angular_velocity = 0.0 +36:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:38/0/physics_layer_1/angular_velocity = 0.0 37:38/0 = 0 37:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:38/0/physics_layer_0/angular_velocity = 0.0 +37:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:38/0/physics_layer_1/angular_velocity = 0.0 38:38/0 = 0 38:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:38/0/physics_layer_0/angular_velocity = 0.0 +38:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:38/0/physics_layer_1/angular_velocity = 0.0 40:38/0 = 0 40:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:38/0/physics_layer_0/angular_velocity = 0.0 +40:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:38/0/physics_layer_1/angular_velocity = 0.0 41:38/0 = 0 41:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:38/0/physics_layer_0/angular_velocity = 0.0 +41:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:38/0/physics_layer_1/angular_velocity = 0.0 42:38/0 = 0 42:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:38/0/physics_layer_0/angular_velocity = 0.0 +42:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:38/0/physics_layer_1/angular_velocity = 0.0 43:38/0 = 0 43:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:38/0/physics_layer_0/angular_velocity = 0.0 +43:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:38/0/physics_layer_1/angular_velocity = 0.0 44:38/0 = 0 44:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:38/0/physics_layer_0/angular_velocity = 0.0 +44:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:38/0/physics_layer_1/angular_velocity = 0.0 45:38/0 = 0 45:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:38/0/physics_layer_0/angular_velocity = 0.0 +45:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:38/0/physics_layer_1/angular_velocity = 0.0 46:38/0 = 0 46:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:38/0/physics_layer_0/angular_velocity = 0.0 +46:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:38/0/physics_layer_1/angular_velocity = 0.0 47:38/0 = 0 47:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:38/0/physics_layer_0/angular_velocity = 0.0 +47:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +47:38/0/physics_layer_1/angular_velocity = 0.0 48:38/0 = 0 48:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:38/0/physics_layer_0/angular_velocity = 0.0 +48:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +48:38/0/physics_layer_1/angular_velocity = 0.0 49:38/0 = 0 49:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:38/0/physics_layer_0/angular_velocity = 0.0 +49:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +49:38/0/physics_layer_1/angular_velocity = 0.0 50:38/0 = 0 50:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:38/0/physics_layer_0/angular_velocity = 0.0 +50:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +50:38/0/physics_layer_1/angular_velocity = 0.0 51:38/0 = 0 51:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:38/0/physics_layer_0/angular_velocity = 0.0 +51:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +51:38/0/physics_layer_1/angular_velocity = 0.0 52:38/0 = 0 52:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:38/0/physics_layer_0/angular_velocity = 0.0 +52:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:38/0/physics_layer_1/angular_velocity = 0.0 53:38/0 = 0 53:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:38/0/physics_layer_0/angular_velocity = 0.0 +53:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +53:38/0/physics_layer_1/angular_velocity = 0.0 54:38/0 = 0 54:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:38/0/physics_layer_0/angular_velocity = 0.0 +54:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +54:38/0/physics_layer_1/angular_velocity = 0.0 55:38/0 = 0 55:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:38/0/physics_layer_0/angular_velocity = 0.0 +55:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +55:38/0/physics_layer_1/angular_velocity = 0.0 0:39/0 = 0 0:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:39/0/physics_layer_0/angular_velocity = 0.0 +0:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:39/0/physics_layer_1/angular_velocity = 0.0 1:39/0 = 0 1:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:39/0/physics_layer_0/angular_velocity = 0.0 +1:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:39/0/physics_layer_1/angular_velocity = 0.0 2:39/0 = 0 2:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:39/0/physics_layer_0/angular_velocity = 0.0 +2:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:39/0/physics_layer_1/angular_velocity = 0.0 3:39/0 = 0 3:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:39/0/physics_layer_0/angular_velocity = 0.0 +3:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:39/0/physics_layer_1/angular_velocity = 0.0 4:39/0 = 0 4:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:39/0/physics_layer_0/angular_velocity = 0.0 +4:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:39/0/physics_layer_1/angular_velocity = 0.0 5:39/0 = 0 5:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:39/0/physics_layer_0/angular_velocity = 0.0 +5:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:39/0/physics_layer_1/angular_velocity = 0.0 6:39/0 = 0 6:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:39/0/physics_layer_0/angular_velocity = 0.0 +6:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:39/0/physics_layer_1/angular_velocity = 0.0 8:39/0 = 0 8:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:39/0/physics_layer_0/angular_velocity = 0.0 +8:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:39/0/physics_layer_1/angular_velocity = 0.0 9:39/0 = 0 9:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:39/0/physics_layer_0/angular_velocity = 0.0 +9:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:39/0/physics_layer_1/angular_velocity = 0.0 10:39/0 = 0 10:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:39/0/physics_layer_0/angular_velocity = 0.0 +10:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:39/0/physics_layer_1/angular_velocity = 0.0 11:39/0 = 0 11:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:39/0/physics_layer_0/angular_velocity = 0.0 +11:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:39/0/physics_layer_1/angular_velocity = 0.0 12:39/0 = 0 12:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:39/0/physics_layer_0/angular_velocity = 0.0 +12:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:39/0/physics_layer_1/angular_velocity = 0.0 13:39/0 = 0 13:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:39/0/physics_layer_0/angular_velocity = 0.0 +13:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:39/0/physics_layer_1/angular_velocity = 0.0 14:39/0 = 0 14:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:39/0/physics_layer_0/angular_velocity = 0.0 +14:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:39/0/physics_layer_1/angular_velocity = 0.0 16:39/0 = 0 16:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:39/0/physics_layer_0/angular_velocity = 0.0 +16:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:39/0/physics_layer_1/angular_velocity = 0.0 17:39/0 = 0 17:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:39/0/physics_layer_0/angular_velocity = 0.0 +17:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:39/0/physics_layer_1/angular_velocity = 0.0 18:39/0 = 0 18:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:39/0/physics_layer_0/angular_velocity = 0.0 +18:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:39/0/physics_layer_1/angular_velocity = 0.0 19:39/0 = 0 19:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:39/0/physics_layer_0/angular_velocity = 0.0 +19:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:39/0/physics_layer_1/angular_velocity = 0.0 20:39/0 = 0 20:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:39/0/physics_layer_0/angular_velocity = 0.0 +20:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:39/0/physics_layer_1/angular_velocity = 0.0 21:39/0 = 0 21:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:39/0/physics_layer_0/angular_velocity = 0.0 +21:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:39/0/physics_layer_1/angular_velocity = 0.0 22:39/0 = 0 22:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:39/0/physics_layer_0/angular_velocity = 0.0 +22:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:39/0/physics_layer_1/angular_velocity = 0.0 24:39/0 = 0 24:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:39/0/physics_layer_0/angular_velocity = 0.0 +24:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:39/0/physics_layer_1/angular_velocity = 0.0 25:39/0 = 0 25:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:39/0/physics_layer_0/angular_velocity = 0.0 +25:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:39/0/physics_layer_1/angular_velocity = 0.0 26:39/0 = 0 26:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:39/0/physics_layer_0/angular_velocity = 0.0 +26:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:39/0/physics_layer_1/angular_velocity = 0.0 27:39/0 = 0 27:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:39/0/physics_layer_0/angular_velocity = 0.0 +27:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:39/0/physics_layer_1/angular_velocity = 0.0 28:39/0 = 0 28:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:39/0/physics_layer_0/angular_velocity = 0.0 +28:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:39/0/physics_layer_1/angular_velocity = 0.0 29:39/0 = 0 29:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:39/0/physics_layer_0/angular_velocity = 0.0 +29:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:39/0/physics_layer_1/angular_velocity = 0.0 30:39/0 = 0 30:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:39/0/physics_layer_0/angular_velocity = 0.0 +30:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:39/0/physics_layer_1/angular_velocity = 0.0 32:39/0 = 0 32:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:39/0/physics_layer_0/angular_velocity = 0.0 +32:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:39/0/physics_layer_1/angular_velocity = 0.0 33:39/0 = 0 33:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:39/0/physics_layer_0/angular_velocity = 0.0 +33:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:39/0/physics_layer_1/angular_velocity = 0.0 34:39/0 = 0 34:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:39/0/physics_layer_0/angular_velocity = 0.0 +34:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:39/0/physics_layer_1/angular_velocity = 0.0 35:39/0 = 0 35:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:39/0/physics_layer_0/angular_velocity = 0.0 +35:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:39/0/physics_layer_1/angular_velocity = 0.0 36:39/0 = 0 36:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:39/0/physics_layer_0/angular_velocity = 0.0 +36:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:39/0/physics_layer_1/angular_velocity = 0.0 37:39/0 = 0 37:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:39/0/physics_layer_0/angular_velocity = 0.0 +37:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:39/0/physics_layer_1/angular_velocity = 0.0 38:39/0 = 0 38:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:39/0/physics_layer_0/angular_velocity = 0.0 +38:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:39/0/physics_layer_1/angular_velocity = 0.0 40:39/0 = 0 40:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:39/0/physics_layer_0/angular_velocity = 0.0 +40:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:39/0/physics_layer_1/angular_velocity = 0.0 41:39/0 = 0 41:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:39/0/physics_layer_0/angular_velocity = 0.0 +41:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:39/0/physics_layer_1/angular_velocity = 0.0 42:39/0 = 0 42:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:39/0/physics_layer_0/angular_velocity = 0.0 +42:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:39/0/physics_layer_1/angular_velocity = 0.0 43:39/0 = 0 43:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:39/0/physics_layer_0/angular_velocity = 0.0 +43:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:39/0/physics_layer_1/angular_velocity = 0.0 46:39/0 = 0 46:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:39/0/physics_layer_0/angular_velocity = 0.0 +46:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:39/0/physics_layer_1/angular_velocity = 0.0 47:39/0 = 0 47:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:39/0/physics_layer_0/angular_velocity = 0.0 +47:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +47:39/0/physics_layer_1/angular_velocity = 0.0 48:39/0 = 0 48:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:39/0/physics_layer_0/angular_velocity = 0.0 +48:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +48:39/0/physics_layer_1/angular_velocity = 0.0 51:39/0 = 0 51:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:39/0/physics_layer_0/angular_velocity = 0.0 +51:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +51:39/0/physics_layer_1/angular_velocity = 0.0 52:39/0 = 0 52:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:39/0/physics_layer_0/angular_velocity = 0.0 +52:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:39/0/physics_layer_1/angular_velocity = 0.0 53:39/0 = 0 53:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:39/0/physics_layer_0/angular_velocity = 0.0 +53:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +53:39/0/physics_layer_1/angular_velocity = 0.0 0:40/0 = 0 0:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:40/0/physics_layer_0/angular_velocity = 0.0 +0:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:40/0/physics_layer_1/angular_velocity = 0.0 1:40/0 = 0 1:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:40/0/physics_layer_0/angular_velocity = 0.0 +1:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:40/0/physics_layer_1/angular_velocity = 0.0 2:40/0 = 0 2:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:40/0/physics_layer_0/angular_velocity = 0.0 +2:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:40/0/physics_layer_1/angular_velocity = 0.0 3:40/0 = 0 3:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:40/0/physics_layer_0/angular_velocity = 0.0 +3:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:40/0/physics_layer_1/angular_velocity = 0.0 4:40/0 = 0 4:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:40/0/physics_layer_0/angular_velocity = 0.0 +4:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:40/0/physics_layer_1/angular_velocity = 0.0 5:40/0 = 0 5:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:40/0/physics_layer_0/angular_velocity = 0.0 +5:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:40/0/physics_layer_1/angular_velocity = 0.0 6:40/0 = 0 6:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:40/0/physics_layer_0/angular_velocity = 0.0 +6:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:40/0/physics_layer_1/angular_velocity = 0.0 7:40/0 = 0 7:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:40/0/physics_layer_0/angular_velocity = 0.0 +7:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:40/0/physics_layer_1/angular_velocity = 0.0 8:40/0 = 0 8:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:40/0/physics_layer_0/angular_velocity = 0.0 +8:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:40/0/physics_layer_1/angular_velocity = 0.0 9:40/0 = 0 9:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:40/0/physics_layer_0/angular_velocity = 0.0 +9:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:40/0/physics_layer_1/angular_velocity = 0.0 10:40/0 = 0 10:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:40/0/physics_layer_0/angular_velocity = 0.0 +10:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:40/0/physics_layer_1/angular_velocity = 0.0 11:40/0 = 0 11:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:40/0/physics_layer_0/angular_velocity = 0.0 +11:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:40/0/physics_layer_1/angular_velocity = 0.0 12:40/0 = 0 12:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:40/0/physics_layer_0/angular_velocity = 0.0 +12:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:40/0/physics_layer_1/angular_velocity = 0.0 13:40/0 = 0 13:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:40/0/physics_layer_0/angular_velocity = 0.0 +13:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:40/0/physics_layer_1/angular_velocity = 0.0 14:40/0 = 0 14:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:40/0/physics_layer_0/angular_velocity = 0.0 +14:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:40/0/physics_layer_1/angular_velocity = 0.0 15:40/0 = 0 15:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:40/0/physics_layer_0/angular_velocity = 0.0 +15:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:40/0/physics_layer_1/angular_velocity = 0.0 16:40/0 = 0 16:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:40/0/physics_layer_0/angular_velocity = 0.0 +16:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:40/0/physics_layer_1/angular_velocity = 0.0 17:40/0 = 0 17:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:40/0/physics_layer_0/angular_velocity = 0.0 +17:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:40/0/physics_layer_1/angular_velocity = 0.0 18:40/0 = 0 18:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:40/0/physics_layer_0/angular_velocity = 0.0 +18:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:40/0/physics_layer_1/angular_velocity = 0.0 19:40/0 = 0 19:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:40/0/physics_layer_0/angular_velocity = 0.0 +19:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:40/0/physics_layer_1/angular_velocity = 0.0 20:40/0 = 0 20:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:40/0/physics_layer_0/angular_velocity = 0.0 +20:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:40/0/physics_layer_1/angular_velocity = 0.0 21:40/0 = 0 21:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:40/0/physics_layer_0/angular_velocity = 0.0 +21:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:40/0/physics_layer_1/angular_velocity = 0.0 22:40/0 = 0 22:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:40/0/physics_layer_0/angular_velocity = 0.0 +22:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:40/0/physics_layer_1/angular_velocity = 0.0 23:40/0 = 0 23:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:40/0/physics_layer_0/angular_velocity = 0.0 +23:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:40/0/physics_layer_1/angular_velocity = 0.0 24:40/0 = 0 24:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:40/0/physics_layer_0/angular_velocity = 0.0 +24:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:40/0/physics_layer_1/angular_velocity = 0.0 25:40/0 = 0 25:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:40/0/physics_layer_0/angular_velocity = 0.0 +25:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:40/0/physics_layer_1/angular_velocity = 0.0 26:40/0 = 0 26:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:40/0/physics_layer_0/angular_velocity = 0.0 +26:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:40/0/physics_layer_1/angular_velocity = 0.0 27:40/0 = 0 27:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:40/0/physics_layer_0/angular_velocity = 0.0 +27:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:40/0/physics_layer_1/angular_velocity = 0.0 28:40/0 = 0 28:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:40/0/physics_layer_0/angular_velocity = 0.0 +28:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:40/0/physics_layer_1/angular_velocity = 0.0 29:40/0 = 0 29:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:40/0/physics_layer_0/angular_velocity = 0.0 +29:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:40/0/physics_layer_1/angular_velocity = 0.0 30:40/0 = 0 30:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:40/0/physics_layer_0/angular_velocity = 0.0 +30:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:40/0/physics_layer_1/angular_velocity = 0.0 31:40/0 = 0 31:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:40/0/physics_layer_0/angular_velocity = 0.0 +31:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:40/0/physics_layer_1/angular_velocity = 0.0 32:40/0 = 0 32:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:40/0/physics_layer_0/angular_velocity = 0.0 +32:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:40/0/physics_layer_1/angular_velocity = 0.0 33:40/0 = 0 33:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:40/0/physics_layer_0/angular_velocity = 0.0 +33:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:40/0/physics_layer_1/angular_velocity = 0.0 34:40/0 = 0 34:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:40/0/physics_layer_0/angular_velocity = 0.0 +34:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:40/0/physics_layer_1/angular_velocity = 0.0 35:40/0 = 0 35:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:40/0/physics_layer_0/angular_velocity = 0.0 +35:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:40/0/physics_layer_1/angular_velocity = 0.0 36:40/0 = 0 36:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:40/0/physics_layer_0/angular_velocity = 0.0 +36:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:40/0/physics_layer_1/angular_velocity = 0.0 37:40/0 = 0 37:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:40/0/physics_layer_0/angular_velocity = 0.0 +37:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:40/0/physics_layer_1/angular_velocity = 0.0 38:40/0 = 0 38:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:40/0/physics_layer_0/angular_velocity = 0.0 +38:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:40/0/physics_layer_1/angular_velocity = 0.0 39:40/0 = 0 39:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:40/0/physics_layer_0/angular_velocity = 0.0 +39:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:40/0/physics_layer_1/angular_velocity = 0.0 40:40/0 = 0 40:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:40/0/physics_layer_0/angular_velocity = 0.0 +40:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:40/0/physics_layer_1/angular_velocity = 0.0 41:40/0 = 0 41:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:40/0/physics_layer_0/angular_velocity = 0.0 +41:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:40/0/physics_layer_1/angular_velocity = 0.0 42:40/0 = 0 42:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:40/0/physics_layer_0/angular_velocity = 0.0 +42:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:40/0/physics_layer_1/angular_velocity = 0.0 43:40/0 = 0 43:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:40/0/physics_layer_0/angular_velocity = 0.0 +43:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:40/0/physics_layer_1/angular_velocity = 0.0 44:40/0 = 0 44:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:40/0/physics_layer_0/angular_velocity = 0.0 +44:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:40/0/physics_layer_1/angular_velocity = 0.0 45:40/0 = 0 45:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:40/0/physics_layer_0/angular_velocity = 0.0 +45:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:40/0/physics_layer_1/angular_velocity = 0.0 46:40/0 = 0 46:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:40/0/physics_layer_0/angular_velocity = 0.0 +46:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:40/0/physics_layer_1/angular_velocity = 0.0 47:40/0 = 0 47:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:40/0/physics_layer_0/angular_velocity = 0.0 +47:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +47:40/0/physics_layer_1/angular_velocity = 0.0 48:40/0 = 0 48:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:40/0/physics_layer_0/angular_velocity = 0.0 +48:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +48:40/0/physics_layer_1/angular_velocity = 0.0 49:40/0 = 0 49:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:40/0/physics_layer_0/angular_velocity = 0.0 +49:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +49:40/0/physics_layer_1/angular_velocity = 0.0 50:40/0 = 0 50:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:40/0/physics_layer_0/angular_velocity = 0.0 +50:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +50:40/0/physics_layer_1/angular_velocity = 0.0 51:40/0 = 0 51:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:40/0/physics_layer_0/angular_velocity = 0.0 +51:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +51:40/0/physics_layer_1/angular_velocity = 0.0 52:40/0 = 0 52:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:40/0/physics_layer_0/angular_velocity = 0.0 +52:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:40/0/physics_layer_1/angular_velocity = 0.0 53:40/0 = 0 53:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:40/0/physics_layer_0/angular_velocity = 0.0 +53:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +53:40/0/physics_layer_1/angular_velocity = 0.0 54:40/0 = 0 54:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:40/0/physics_layer_0/angular_velocity = 0.0 +54:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +54:40/0/physics_layer_1/angular_velocity = 0.0 55:40/0 = 0 55:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:40/0/physics_layer_0/angular_velocity = 0.0 +55:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +55:40/0/physics_layer_1/angular_velocity = 0.0 0:41/0 = 0 0:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:41/0/physics_layer_0/angular_velocity = 0.0 +0:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:41/0/physics_layer_1/angular_velocity = 0.0 1:41/0 = 0 1:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:41/0/physics_layer_0/angular_velocity = 0.0 +1:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:41/0/physics_layer_1/angular_velocity = 0.0 2:41/0 = 0 2:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:41/0/physics_layer_0/angular_velocity = 0.0 +2:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:41/0/physics_layer_1/angular_velocity = 0.0 3:41/0 = 0 3:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:41/0/physics_layer_0/angular_velocity = 0.0 +3:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:41/0/physics_layer_1/angular_velocity = 0.0 4:41/0 = 0 4:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:41/0/physics_layer_0/angular_velocity = 0.0 +4:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:41/0/physics_layer_1/angular_velocity = 0.0 5:41/0 = 0 5:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:41/0/physics_layer_0/angular_velocity = 0.0 +5:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:41/0/physics_layer_1/angular_velocity = 0.0 6:41/0 = 0 6:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:41/0/physics_layer_0/angular_velocity = 0.0 +6:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:41/0/physics_layer_1/angular_velocity = 0.0 7:41/0 = 0 7:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:41/0/physics_layer_0/angular_velocity = 0.0 +7:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:41/0/physics_layer_1/angular_velocity = 0.0 8:41/0 = 0 8:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:41/0/physics_layer_0/angular_velocity = 0.0 +8:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:41/0/physics_layer_1/angular_velocity = 0.0 9:41/0 = 0 9:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:41/0/physics_layer_0/angular_velocity = 0.0 +9:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:41/0/physics_layer_1/angular_velocity = 0.0 10:41/0 = 0 10:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:41/0/physics_layer_0/angular_velocity = 0.0 +10:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:41/0/physics_layer_1/angular_velocity = 0.0 11:41/0 = 0 11:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:41/0/physics_layer_0/angular_velocity = 0.0 +11:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:41/0/physics_layer_1/angular_velocity = 0.0 12:41/0 = 0 12:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:41/0/physics_layer_0/angular_velocity = 0.0 +12:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:41/0/physics_layer_1/angular_velocity = 0.0 13:41/0 = 0 13:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:41/0/physics_layer_0/angular_velocity = 0.0 +13:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:41/0/physics_layer_1/angular_velocity = 0.0 14:41/0 = 0 14:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:41/0/physics_layer_0/angular_velocity = 0.0 +14:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:41/0/physics_layer_1/angular_velocity = 0.0 15:41/0 = 0 15:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:41/0/physics_layer_0/angular_velocity = 0.0 +15:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:41/0/physics_layer_1/angular_velocity = 0.0 16:41/0 = 0 16:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:41/0/physics_layer_0/angular_velocity = 0.0 +16:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:41/0/physics_layer_1/angular_velocity = 0.0 17:41/0 = 0 17:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:41/0/physics_layer_0/angular_velocity = 0.0 +17:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:41/0/physics_layer_1/angular_velocity = 0.0 18:41/0 = 0 18:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:41/0/physics_layer_0/angular_velocity = 0.0 +18:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:41/0/physics_layer_1/angular_velocity = 0.0 19:41/0 = 0 19:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:41/0/physics_layer_0/angular_velocity = 0.0 +19:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:41/0/physics_layer_1/angular_velocity = 0.0 20:41/0 = 0 20:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:41/0/physics_layer_0/angular_velocity = 0.0 +20:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:41/0/physics_layer_1/angular_velocity = 0.0 21:41/0 = 0 21:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:41/0/physics_layer_0/angular_velocity = 0.0 +21:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:41/0/physics_layer_1/angular_velocity = 0.0 22:41/0 = 0 22:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:41/0/physics_layer_0/angular_velocity = 0.0 +22:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:41/0/physics_layer_1/angular_velocity = 0.0 23:41/0 = 0 23:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:41/0/physics_layer_0/angular_velocity = 0.0 +23:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:41/0/physics_layer_1/angular_velocity = 0.0 24:41/0 = 0 24:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:41/0/physics_layer_0/angular_velocity = 0.0 +24:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:41/0/physics_layer_1/angular_velocity = 0.0 25:41/0 = 0 25:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:41/0/physics_layer_0/angular_velocity = 0.0 +25:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:41/0/physics_layer_1/angular_velocity = 0.0 26:41/0 = 0 26:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:41/0/physics_layer_0/angular_velocity = 0.0 +26:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:41/0/physics_layer_1/angular_velocity = 0.0 27:41/0 = 0 27:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:41/0/physics_layer_0/angular_velocity = 0.0 +27:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:41/0/physics_layer_1/angular_velocity = 0.0 28:41/0 = 0 28:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:41/0/physics_layer_0/angular_velocity = 0.0 +28:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:41/0/physics_layer_1/angular_velocity = 0.0 29:41/0 = 0 29:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:41/0/physics_layer_0/angular_velocity = 0.0 +29:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:41/0/physics_layer_1/angular_velocity = 0.0 30:41/0 = 0 30:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:41/0/physics_layer_0/angular_velocity = 0.0 +30:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:41/0/physics_layer_1/angular_velocity = 0.0 31:41/0 = 0 31:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:41/0/physics_layer_0/angular_velocity = 0.0 +31:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:41/0/physics_layer_1/angular_velocity = 0.0 32:41/0 = 0 32:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:41/0/physics_layer_0/angular_velocity = 0.0 +32:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:41/0/physics_layer_1/angular_velocity = 0.0 33:41/0 = 0 33:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:41/0/physics_layer_0/angular_velocity = 0.0 +33:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:41/0/physics_layer_1/angular_velocity = 0.0 34:41/0 = 0 34:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:41/0/physics_layer_0/angular_velocity = 0.0 +34:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:41/0/physics_layer_1/angular_velocity = 0.0 35:41/0 = 0 35:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:41/0/physics_layer_0/angular_velocity = 0.0 +35:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:41/0/physics_layer_1/angular_velocity = 0.0 36:41/0 = 0 36:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:41/0/physics_layer_0/angular_velocity = 0.0 +36:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:41/0/physics_layer_1/angular_velocity = 0.0 37:41/0 = 0 37:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:41/0/physics_layer_0/angular_velocity = 0.0 +37:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:41/0/physics_layer_1/angular_velocity = 0.0 38:41/0 = 0 38:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:41/0/physics_layer_0/angular_velocity = 0.0 +38:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:41/0/physics_layer_1/angular_velocity = 0.0 39:41/0 = 0 39:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:41/0/physics_layer_0/angular_velocity = 0.0 +39:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:41/0/physics_layer_1/angular_velocity = 0.0 40:41/0 = 0 40:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:41/0/physics_layer_0/angular_velocity = 0.0 +40:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:41/0/physics_layer_1/angular_velocity = 0.0 41:41/0 = 0 41:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:41/0/physics_layer_0/angular_velocity = 0.0 +41:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:41/0/physics_layer_1/angular_velocity = 0.0 42:41/0 = 0 42:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:41/0/physics_layer_0/angular_velocity = 0.0 +42:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:41/0/physics_layer_1/angular_velocity = 0.0 43:41/0 = 0 43:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:41/0/physics_layer_0/angular_velocity = 0.0 +43:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:41/0/physics_layer_1/angular_velocity = 0.0 44:41/0 = 0 44:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:41/0/physics_layer_0/angular_velocity = 0.0 +44:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:41/0/physics_layer_1/angular_velocity = 0.0 45:41/0 = 0 45:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:41/0/physics_layer_0/angular_velocity = 0.0 +45:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:41/0/physics_layer_1/angular_velocity = 0.0 46:41/0 = 0 46:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:41/0/physics_layer_0/angular_velocity = 0.0 +46:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:41/0/physics_layer_1/angular_velocity = 0.0 47:41/0 = 0 47:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:41/0/physics_layer_0/angular_velocity = 0.0 +47:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +47:41/0/physics_layer_1/angular_velocity = 0.0 48:41/0 = 0 48:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:41/0/physics_layer_0/angular_velocity = 0.0 +48:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +48:41/0/physics_layer_1/angular_velocity = 0.0 49:41/0 = 0 49:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:41/0/physics_layer_0/angular_velocity = 0.0 +49:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +49:41/0/physics_layer_1/angular_velocity = 0.0 50:41/0 = 0 50:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:41/0/physics_layer_0/angular_velocity = 0.0 +50:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +50:41/0/physics_layer_1/angular_velocity = 0.0 51:41/0 = 0 51:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:41/0/physics_layer_0/angular_velocity = 0.0 +51:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +51:41/0/physics_layer_1/angular_velocity = 0.0 52:41/0 = 0 52:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:41/0/physics_layer_0/angular_velocity = 0.0 +52:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:41/0/physics_layer_1/angular_velocity = 0.0 53:41/0 = 0 53:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:41/0/physics_layer_0/angular_velocity = 0.0 +53:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +53:41/0/physics_layer_1/angular_velocity = 0.0 54:41/0 = 0 54:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:41/0/physics_layer_0/angular_velocity = 0.0 +54:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +54:41/0/physics_layer_1/angular_velocity = 0.0 55:41/0 = 0 55:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:41/0/physics_layer_0/angular_velocity = 0.0 +55:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +55:41/0/physics_layer_1/angular_velocity = 0.0 2:42/0 = 0 2:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:42/0/physics_layer_0/angular_velocity = 0.0 +2:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:42/0/physics_layer_1/angular_velocity = 0.0 3:42/0 = 0 3:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:42/0/physics_layer_0/angular_velocity = 0.0 +3:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:42/0/physics_layer_1/angular_velocity = 0.0 4:42/0 = 0 4:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:42/0/physics_layer_0/angular_velocity = 0.0 +4:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:42/0/physics_layer_1/angular_velocity = 0.0 6:42/0 = 0 6:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:42/0/physics_layer_0/angular_velocity = 0.0 +6:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:42/0/physics_layer_1/angular_velocity = 0.0 7:42/0 = 0 7:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:42/0/physics_layer_0/angular_velocity = 0.0 +7:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:42/0/physics_layer_1/angular_velocity = 0.0 10:42/0 = 0 10:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:42/0/physics_layer_0/angular_velocity = 0.0 +10:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:42/0/physics_layer_1/angular_velocity = 0.0 11:42/0 = 0 11:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:42/0/physics_layer_0/angular_velocity = 0.0 +11:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:42/0/physics_layer_1/angular_velocity = 0.0 12:42/0 = 0 12:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:42/0/physics_layer_0/angular_velocity = 0.0 +12:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:42/0/physics_layer_1/angular_velocity = 0.0 14:42/0 = 0 14:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:42/0/physics_layer_0/angular_velocity = 0.0 +14:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:42/0/physics_layer_1/angular_velocity = 0.0 15:42/0 = 0 15:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:42/0/physics_layer_0/angular_velocity = 0.0 +15:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:42/0/physics_layer_1/angular_velocity = 0.0 18:42/0 = 0 18:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:42/0/physics_layer_0/angular_velocity = 0.0 +18:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:42/0/physics_layer_1/angular_velocity = 0.0 19:42/0 = 0 19:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:42/0/physics_layer_0/angular_velocity = 0.0 +19:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:42/0/physics_layer_1/angular_velocity = 0.0 20:42/0 = 0 20:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:42/0/physics_layer_0/angular_velocity = 0.0 +20:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:42/0/physics_layer_1/angular_velocity = 0.0 22:42/0 = 0 22:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:42/0/physics_layer_0/angular_velocity = 0.0 +22:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:42/0/physics_layer_1/angular_velocity = 0.0 23:42/0 = 0 23:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:42/0/physics_layer_0/angular_velocity = 0.0 +23:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:42/0/physics_layer_1/angular_velocity = 0.0 26:42/0 = 0 26:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:42/0/physics_layer_0/angular_velocity = 0.0 +26:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:42/0/physics_layer_1/angular_velocity = 0.0 27:42/0 = 0 27:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:42/0/physics_layer_0/angular_velocity = 0.0 +27:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:42/0/physics_layer_1/angular_velocity = 0.0 28:42/0 = 0 28:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:42/0/physics_layer_0/angular_velocity = 0.0 +28:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:42/0/physics_layer_1/angular_velocity = 0.0 30:42/0 = 0 30:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:42/0/physics_layer_0/angular_velocity = 0.0 +30:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:42/0/physics_layer_1/angular_velocity = 0.0 31:42/0 = 0 31:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:42/0/physics_layer_0/angular_velocity = 0.0 +31:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:42/0/physics_layer_1/angular_velocity = 0.0 34:42/0 = 0 34:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:42/0/physics_layer_0/angular_velocity = 0.0 +34:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:42/0/physics_layer_1/angular_velocity = 0.0 35:42/0 = 0 35:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:42/0/physics_layer_0/angular_velocity = 0.0 +35:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:42/0/physics_layer_1/angular_velocity = 0.0 36:42/0 = 0 36:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:42/0/physics_layer_0/angular_velocity = 0.0 +36:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:42/0/physics_layer_1/angular_velocity = 0.0 38:42/0 = 0 38:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:42/0/physics_layer_0/angular_velocity = 0.0 +38:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:42/0/physics_layer_1/angular_velocity = 0.0 39:42/0 = 0 39:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:42/0/physics_layer_0/angular_velocity = 0.0 +39:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:42/0/physics_layer_1/angular_velocity = 0.0 40:42/0 = 0 40:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:42/0/physics_layer_0/angular_velocity = 0.0 +40:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:42/0/physics_layer_1/angular_velocity = 0.0 41:42/0 = 0 41:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:42/0/physics_layer_0/angular_velocity = 0.0 +41:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:42/0/physics_layer_1/angular_velocity = 0.0 42:42/0 = 0 42:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:42/0/physics_layer_0/angular_velocity = 0.0 +42:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:42/0/physics_layer_1/angular_velocity = 0.0 43:42/0 = 0 43:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:42/0/physics_layer_0/angular_velocity = 0.0 +43:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:42/0/physics_layer_1/angular_velocity = 0.0 46:42/0 = 0 46:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:42/0/physics_layer_0/angular_velocity = 0.0 +46:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:42/0/physics_layer_1/angular_velocity = 0.0 47:42/0 = 0 47:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:42/0/physics_layer_0/angular_velocity = 0.0 +47:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +47:42/0/physics_layer_1/angular_velocity = 0.0 48:42/0 = 0 48:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:42/0/physics_layer_0/angular_velocity = 0.0 +48:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +48:42/0/physics_layer_1/angular_velocity = 0.0 49:42/0 = 0 49:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:42/0/physics_layer_0/angular_velocity = 0.0 +49:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +49:42/0/physics_layer_1/angular_velocity = 0.0 50:42/0 = 0 50:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:42/0/physics_layer_0/angular_velocity = 0.0 +50:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +50:42/0/physics_layer_1/angular_velocity = 0.0 51:42/0 = 0 51:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:42/0/physics_layer_0/angular_velocity = 0.0 +51:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +51:42/0/physics_layer_1/angular_velocity = 0.0 52:42/0 = 0 52:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:42/0/physics_layer_0/angular_velocity = 0.0 +52:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:42/0/physics_layer_1/angular_velocity = 0.0 53:42/0 = 0 53:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:42/0/physics_layer_0/angular_velocity = 0.0 +53:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +53:42/0/physics_layer_1/angular_velocity = 0.0 54:42/0 = 0 54:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:42/0/physics_layer_0/angular_velocity = 0.0 +54:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +54:42/0/physics_layer_1/angular_velocity = 0.0 55:42/0 = 0 55:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:42/0/physics_layer_0/angular_velocity = 0.0 +55:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +55:42/0/physics_layer_1/angular_velocity = 0.0 0:43/0 = 0 0:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:43/0/physics_layer_0/angular_velocity = 0.0 +0:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:43/0/physics_layer_1/angular_velocity = 0.0 1:43/0 = 0 1:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:43/0/physics_layer_0/angular_velocity = 0.0 +1:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:43/0/physics_layer_1/angular_velocity = 0.0 2:43/0 = 0 2:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:43/0/physics_layer_0/angular_velocity = 0.0 +2:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:43/0/physics_layer_1/angular_velocity = 0.0 3:43/0 = 0 3:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:43/0/physics_layer_0/angular_velocity = 0.0 +3:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:43/0/physics_layer_1/angular_velocity = 0.0 4:43/0 = 0 4:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:43/0/physics_layer_0/angular_velocity = 0.0 +4:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:43/0/physics_layer_1/angular_velocity = 0.0 6:43/0 = 0 6:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:43/0/physics_layer_0/angular_velocity = 0.0 +6:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:43/0/physics_layer_1/angular_velocity = 0.0 7:43/0 = 0 7:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:43/0/physics_layer_0/angular_velocity = 0.0 +7:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:43/0/physics_layer_1/angular_velocity = 0.0 8:43/0 = 0 8:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:43/0/physics_layer_0/angular_velocity = 0.0 +8:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:43/0/physics_layer_1/angular_velocity = 0.0 9:43/0 = 0 9:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:43/0/physics_layer_0/angular_velocity = 0.0 +9:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:43/0/physics_layer_1/angular_velocity = 0.0 10:43/0 = 0 10:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:43/0/physics_layer_0/angular_velocity = 0.0 +10:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:43/0/physics_layer_1/angular_velocity = 0.0 11:43/0 = 0 11:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:43/0/physics_layer_0/angular_velocity = 0.0 +11:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:43/0/physics_layer_1/angular_velocity = 0.0 12:43/0 = 0 12:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:43/0/physics_layer_0/angular_velocity = 0.0 +12:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:43/0/physics_layer_1/angular_velocity = 0.0 14:43/0 = 0 14:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:43/0/physics_layer_0/angular_velocity = 0.0 +14:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:43/0/physics_layer_1/angular_velocity = 0.0 15:43/0 = 0 15:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:43/0/physics_layer_0/angular_velocity = 0.0 +15:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:43/0/physics_layer_1/angular_velocity = 0.0 16:43/0 = 0 16:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:43/0/physics_layer_0/angular_velocity = 0.0 +16:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:43/0/physics_layer_1/angular_velocity = 0.0 17:43/0 = 0 17:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:43/0/physics_layer_0/angular_velocity = 0.0 +17:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:43/0/physics_layer_1/angular_velocity = 0.0 18:43/0 = 0 18:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:43/0/physics_layer_0/angular_velocity = 0.0 +18:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:43/0/physics_layer_1/angular_velocity = 0.0 19:43/0 = 0 19:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:43/0/physics_layer_0/angular_velocity = 0.0 +19:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:43/0/physics_layer_1/angular_velocity = 0.0 20:43/0 = 0 20:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:43/0/physics_layer_0/angular_velocity = 0.0 +20:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:43/0/physics_layer_1/angular_velocity = 0.0 22:43/0 = 0 22:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:43/0/physics_layer_0/angular_velocity = 0.0 +22:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:43/0/physics_layer_1/angular_velocity = 0.0 23:43/0 = 0 23:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:43/0/physics_layer_0/angular_velocity = 0.0 +23:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:43/0/physics_layer_1/angular_velocity = 0.0 24:43/0 = 0 24:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:43/0/physics_layer_0/angular_velocity = 0.0 +24:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:43/0/physics_layer_1/angular_velocity = 0.0 25:43/0 = 0 25:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:43/0/physics_layer_0/angular_velocity = 0.0 +25:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:43/0/physics_layer_1/angular_velocity = 0.0 26:43/0 = 0 26:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:43/0/physics_layer_0/angular_velocity = 0.0 +26:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:43/0/physics_layer_1/angular_velocity = 0.0 27:43/0 = 0 27:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:43/0/physics_layer_0/angular_velocity = 0.0 +27:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:43/0/physics_layer_1/angular_velocity = 0.0 28:43/0 = 0 28:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:43/0/physics_layer_0/angular_velocity = 0.0 +28:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:43/0/physics_layer_1/angular_velocity = 0.0 30:43/0 = 0 30:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:43/0/physics_layer_0/angular_velocity = 0.0 +30:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:43/0/physics_layer_1/angular_velocity = 0.0 31:43/0 = 0 31:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:43/0/physics_layer_0/angular_velocity = 0.0 +31:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:43/0/physics_layer_1/angular_velocity = 0.0 32:43/0 = 0 32:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:43/0/physics_layer_0/angular_velocity = 0.0 +32:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:43/0/physics_layer_1/angular_velocity = 0.0 33:43/0 = 0 33:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:43/0/physics_layer_0/angular_velocity = 0.0 +33:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:43/0/physics_layer_1/angular_velocity = 0.0 34:43/0 = 0 34:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:43/0/physics_layer_0/angular_velocity = 0.0 +34:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:43/0/physics_layer_1/angular_velocity = 0.0 35:43/0 = 0 35:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:43/0/physics_layer_0/angular_velocity = 0.0 +35:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:43/0/physics_layer_1/angular_velocity = 0.0 36:43/0 = 0 36:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:43/0/physics_layer_0/angular_velocity = 0.0 +36:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:43/0/physics_layer_1/angular_velocity = 0.0 38:43/0 = 0 38:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:43/0/physics_layer_0/angular_velocity = 0.0 +38:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:43/0/physics_layer_1/angular_velocity = 0.0 39:43/0 = 0 39:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:43/0/physics_layer_0/angular_velocity = 0.0 +39:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:43/0/physics_layer_1/angular_velocity = 0.0 40:43/0 = 0 40:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:43/0/physics_layer_0/angular_velocity = 0.0 +40:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:43/0/physics_layer_1/angular_velocity = 0.0 41:43/0 = 0 41:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:43/0/physics_layer_0/angular_velocity = 0.0 +41:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:43/0/physics_layer_1/angular_velocity = 0.0 42:43/0 = 0 42:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:43/0/physics_layer_0/angular_velocity = 0.0 +42:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:43/0/physics_layer_1/angular_velocity = 0.0 43:43/0 = 0 43:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:43/0/physics_layer_0/angular_velocity = 0.0 +43:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:43/0/physics_layer_1/angular_velocity = 0.0 44:43/0 = 0 44:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:43/0/physics_layer_0/angular_velocity = 0.0 +44:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:43/0/physics_layer_1/angular_velocity = 0.0 45:43/0 = 0 45:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:43/0/physics_layer_0/angular_velocity = 0.0 +45:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:43/0/physics_layer_1/angular_velocity = 0.0 46:43/0 = 0 46:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:43/0/physics_layer_0/angular_velocity = 0.0 +46:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:43/0/physics_layer_1/angular_velocity = 0.0 47:43/0 = 0 47:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:43/0/physics_layer_0/angular_velocity = 0.0 +47:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +47:43/0/physics_layer_1/angular_velocity = 0.0 48:43/0 = 0 48:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:43/0/physics_layer_0/angular_velocity = 0.0 +48:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +48:43/0/physics_layer_1/angular_velocity = 0.0 49:43/0 = 0 49:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:43/0/physics_layer_0/angular_velocity = 0.0 +49:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +49:43/0/physics_layer_1/angular_velocity = 0.0 50:43/0 = 0 50:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:43/0/physics_layer_0/angular_velocity = 0.0 +50:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +50:43/0/physics_layer_1/angular_velocity = 0.0 51:43/0 = 0 51:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:43/0/physics_layer_0/angular_velocity = 0.0 +51:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +51:43/0/physics_layer_1/angular_velocity = 0.0 52:43/0 = 0 52:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:43/0/physics_layer_0/angular_velocity = 0.0 +52:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:43/0/physics_layer_1/angular_velocity = 0.0 53:43/0 = 0 53:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:43/0/physics_layer_0/angular_velocity = 0.0 +53:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +53:43/0/physics_layer_1/angular_velocity = 0.0 54:43/0 = 0 54:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:43/0/physics_layer_0/angular_velocity = 0.0 +54:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +54:43/0/physics_layer_1/angular_velocity = 0.0 55:43/0 = 0 55:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:43/0/physics_layer_0/angular_velocity = 0.0 +55:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +55:43/0/physics_layer_1/angular_velocity = 0.0 0:44/0 = 0 0:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:44/0/physics_layer_0/angular_velocity = 0.0 +0:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:44/0/physics_layer_1/angular_velocity = 0.0 1:44/0 = 0 1:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:44/0/physics_layer_0/angular_velocity = 0.0 +1:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:44/0/physics_layer_1/angular_velocity = 0.0 2:44/0 = 0 2:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:44/0/physics_layer_0/angular_velocity = 0.0 +2:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:44/0/physics_layer_1/angular_velocity = 0.0 3:44/0 = 0 3:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:44/0/physics_layer_0/angular_velocity = 0.0 +3:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:44/0/physics_layer_1/angular_velocity = 0.0 4:44/0 = 0 4:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:44/0/physics_layer_0/angular_velocity = 0.0 +4:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:44/0/physics_layer_1/angular_velocity = 0.0 5:44/0 = 0 5:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:44/0/physics_layer_0/angular_velocity = 0.0 +5:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:44/0/physics_layer_1/angular_velocity = 0.0 6:44/0 = 0 6:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:44/0/physics_layer_0/angular_velocity = 0.0 +6:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:44/0/physics_layer_1/angular_velocity = 0.0 7:44/0 = 0 7:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:44/0/physics_layer_0/angular_velocity = 0.0 +7:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:44/0/physics_layer_1/angular_velocity = 0.0 8:44/0 = 0 8:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:44/0/physics_layer_0/angular_velocity = 0.0 +8:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:44/0/physics_layer_1/angular_velocity = 0.0 9:44/0 = 0 9:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:44/0/physics_layer_0/angular_velocity = 0.0 +9:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:44/0/physics_layer_1/angular_velocity = 0.0 10:44/0 = 0 10:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:44/0/physics_layer_0/angular_velocity = 0.0 +10:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:44/0/physics_layer_1/angular_velocity = 0.0 11:44/0 = 0 11:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:44/0/physics_layer_0/angular_velocity = 0.0 +11:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:44/0/physics_layer_1/angular_velocity = 0.0 12:44/0 = 0 12:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:44/0/physics_layer_0/angular_velocity = 0.0 +12:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:44/0/physics_layer_1/angular_velocity = 0.0 13:44/0 = 0 13:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:44/0/physics_layer_0/angular_velocity = 0.0 +13:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:44/0/physics_layer_1/angular_velocity = 0.0 14:44/0 = 0 14:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:44/0/physics_layer_0/angular_velocity = 0.0 +14:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:44/0/physics_layer_1/angular_velocity = 0.0 15:44/0 = 0 15:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:44/0/physics_layer_0/angular_velocity = 0.0 +15:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:44/0/physics_layer_1/angular_velocity = 0.0 16:44/0 = 0 16:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:44/0/physics_layer_0/angular_velocity = 0.0 +16:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:44/0/physics_layer_1/angular_velocity = 0.0 17:44/0 = 0 17:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:44/0/physics_layer_0/angular_velocity = 0.0 +17:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:44/0/physics_layer_1/angular_velocity = 0.0 18:44/0 = 0 18:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:44/0/physics_layer_0/angular_velocity = 0.0 +18:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:44/0/physics_layer_1/angular_velocity = 0.0 19:44/0 = 0 19:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:44/0/physics_layer_0/angular_velocity = 0.0 +19:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:44/0/physics_layer_1/angular_velocity = 0.0 20:44/0 = 0 20:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:44/0/physics_layer_0/angular_velocity = 0.0 +20:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:44/0/physics_layer_1/angular_velocity = 0.0 21:44/0 = 0 21:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:44/0/physics_layer_0/angular_velocity = 0.0 +21:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:44/0/physics_layer_1/angular_velocity = 0.0 22:44/0 = 0 22:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:44/0/physics_layer_0/angular_velocity = 0.0 +22:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:44/0/physics_layer_1/angular_velocity = 0.0 23:44/0 = 0 23:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:44/0/physics_layer_0/angular_velocity = 0.0 +23:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:44/0/physics_layer_1/angular_velocity = 0.0 24:44/0 = 0 24:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:44/0/physics_layer_0/angular_velocity = 0.0 +24:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:44/0/physics_layer_1/angular_velocity = 0.0 25:44/0 = 0 25:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:44/0/physics_layer_0/angular_velocity = 0.0 +25:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:44/0/physics_layer_1/angular_velocity = 0.0 26:44/0 = 0 26:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:44/0/physics_layer_0/angular_velocity = 0.0 +26:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:44/0/physics_layer_1/angular_velocity = 0.0 27:44/0 = 0 27:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:44/0/physics_layer_0/angular_velocity = 0.0 +27:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:44/0/physics_layer_1/angular_velocity = 0.0 28:44/0 = 0 28:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:44/0/physics_layer_0/angular_velocity = 0.0 +28:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:44/0/physics_layer_1/angular_velocity = 0.0 29:44/0 = 0 29:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:44/0/physics_layer_0/angular_velocity = 0.0 +29:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:44/0/physics_layer_1/angular_velocity = 0.0 30:44/0 = 0 30:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:44/0/physics_layer_0/angular_velocity = 0.0 +30:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:44/0/physics_layer_1/angular_velocity = 0.0 31:44/0 = 0 31:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:44/0/physics_layer_0/angular_velocity = 0.0 +31:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:44/0/physics_layer_1/angular_velocity = 0.0 32:44/0 = 0 32:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:44/0/physics_layer_0/angular_velocity = 0.0 +32:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:44/0/physics_layer_1/angular_velocity = 0.0 33:44/0 = 0 33:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:44/0/physics_layer_0/angular_velocity = 0.0 +33:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:44/0/physics_layer_1/angular_velocity = 0.0 34:44/0 = 0 34:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:44/0/physics_layer_0/angular_velocity = 0.0 +34:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:44/0/physics_layer_1/angular_velocity = 0.0 35:44/0 = 0 35:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:44/0/physics_layer_0/angular_velocity = 0.0 +35:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:44/0/physics_layer_1/angular_velocity = 0.0 36:44/0 = 0 36:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:44/0/physics_layer_0/angular_velocity = 0.0 +36:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:44/0/physics_layer_1/angular_velocity = 0.0 37:44/0 = 0 37:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:44/0/physics_layer_0/angular_velocity = 0.0 +37:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:44/0/physics_layer_1/angular_velocity = 0.0 38:44/0 = 0 38:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:44/0/physics_layer_0/angular_velocity = 0.0 +38:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:44/0/physics_layer_1/angular_velocity = 0.0 39:44/0 = 0 39:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:44/0/physics_layer_0/angular_velocity = 0.0 +39:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:44/0/physics_layer_1/angular_velocity = 0.0 40:44/0 = 0 40:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:44/0/physics_layer_0/angular_velocity = 0.0 +40:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:44/0/physics_layer_1/angular_velocity = 0.0 41:44/0 = 0 41:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:44/0/physics_layer_0/angular_velocity = 0.0 +41:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:44/0/physics_layer_1/angular_velocity = 0.0 42:44/0 = 0 42:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:44/0/physics_layer_0/angular_velocity = 0.0 +42:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:44/0/physics_layer_1/angular_velocity = 0.0 43:44/0 = 0 43:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:44/0/physics_layer_0/angular_velocity = 0.0 +43:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:44/0/physics_layer_1/angular_velocity = 0.0 44:44/0 = 0 44:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:44/0/physics_layer_0/angular_velocity = 0.0 +44:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:44/0/physics_layer_1/angular_velocity = 0.0 45:44/0 = 0 45:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:44/0/physics_layer_0/angular_velocity = 0.0 +45:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:44/0/physics_layer_1/angular_velocity = 0.0 46:44/0 = 0 46:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:44/0/physics_layer_0/angular_velocity = 0.0 +46:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:44/0/physics_layer_1/angular_velocity = 0.0 47:44/0 = 0 47:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:44/0/physics_layer_0/angular_velocity = 0.0 +47:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +47:44/0/physics_layer_1/angular_velocity = 0.0 48:44/0 = 0 48:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:44/0/physics_layer_0/angular_velocity = 0.0 +48:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +48:44/0/physics_layer_1/angular_velocity = 0.0 49:44/0 = 0 49:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:44/0/physics_layer_0/angular_velocity = 0.0 +49:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +49:44/0/physics_layer_1/angular_velocity = 0.0 50:44/0 = 0 50:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:44/0/physics_layer_0/angular_velocity = 0.0 +50:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +50:44/0/physics_layer_1/angular_velocity = 0.0 51:44/0 = 0 51:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:44/0/physics_layer_0/angular_velocity = 0.0 +51:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +51:44/0/physics_layer_1/angular_velocity = 0.0 52:44/0 = 0 52:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:44/0/physics_layer_0/angular_velocity = 0.0 +52:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:44/0/physics_layer_1/angular_velocity = 0.0 53:44/0 = 0 53:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:44/0/physics_layer_0/angular_velocity = 0.0 +53:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +53:44/0/physics_layer_1/angular_velocity = 0.0 54:44/0 = 0 54:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:44/0/physics_layer_0/angular_velocity = 0.0 +54:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +54:44/0/physics_layer_1/angular_velocity = 0.0 55:44/0 = 0 55:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:44/0/physics_layer_0/angular_velocity = 0.0 +55:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +55:44/0/physics_layer_1/angular_velocity = 0.0 0:45/0 = 0 0:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:45/0/physics_layer_0/angular_velocity = 0.0 +0:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:45/0/physics_layer_1/angular_velocity = 0.0 1:45/0 = 0 1:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:45/0/physics_layer_0/angular_velocity = 0.0 +1:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:45/0/physics_layer_1/angular_velocity = 0.0 2:45/0 = 0 2:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:45/0/physics_layer_0/angular_velocity = 0.0 +2:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:45/0/physics_layer_1/angular_velocity = 0.0 3:45/0 = 0 3:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:45/0/physics_layer_0/angular_velocity = 0.0 +3:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:45/0/physics_layer_1/angular_velocity = 0.0 4:45/0 = 0 4:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:45/0/physics_layer_0/angular_velocity = 0.0 +4:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:45/0/physics_layer_1/angular_velocity = 0.0 5:45/0 = 0 5:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:45/0/physics_layer_0/angular_velocity = 0.0 +5:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:45/0/physics_layer_1/angular_velocity = 0.0 8:45/0 = 0 8:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:45/0/physics_layer_0/angular_velocity = 0.0 +8:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:45/0/physics_layer_1/angular_velocity = 0.0 9:45/0 = 0 9:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:45/0/physics_layer_0/angular_velocity = 0.0 +9:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:45/0/physics_layer_1/angular_velocity = 0.0 10:45/0 = 0 10:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:45/0/physics_layer_0/angular_velocity = 0.0 +10:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:45/0/physics_layer_1/angular_velocity = 0.0 11:45/0 = 0 11:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:45/0/physics_layer_0/angular_velocity = 0.0 +11:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:45/0/physics_layer_1/angular_velocity = 0.0 12:45/0 = 0 12:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:45/0/physics_layer_0/angular_velocity = 0.0 +12:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:45/0/physics_layer_1/angular_velocity = 0.0 13:45/0 = 0 13:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:45/0/physics_layer_0/angular_velocity = 0.0 +13:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:45/0/physics_layer_1/angular_velocity = 0.0 16:45/0 = 0 16:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:45/0/physics_layer_0/angular_velocity = 0.0 +16:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:45/0/physics_layer_1/angular_velocity = 0.0 17:45/0 = 0 17:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:45/0/physics_layer_0/angular_velocity = 0.0 +17:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:45/0/physics_layer_1/angular_velocity = 0.0 18:45/0 = 0 18:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:45/0/physics_layer_0/angular_velocity = 0.0 +18:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:45/0/physics_layer_1/angular_velocity = 0.0 19:45/0 = 0 19:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:45/0/physics_layer_0/angular_velocity = 0.0 +19:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:45/0/physics_layer_1/angular_velocity = 0.0 20:45/0 = 0 20:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:45/0/physics_layer_0/angular_velocity = 0.0 +20:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:45/0/physics_layer_1/angular_velocity = 0.0 21:45/0 = 0 21:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:45/0/physics_layer_0/angular_velocity = 0.0 +21:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:45/0/physics_layer_1/angular_velocity = 0.0 24:45/0 = 0 24:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:45/0/physics_layer_0/angular_velocity = 0.0 +24:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:45/0/physics_layer_1/angular_velocity = 0.0 25:45/0 = 0 25:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:45/0/physics_layer_0/angular_velocity = 0.0 +25:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:45/0/physics_layer_1/angular_velocity = 0.0 26:45/0 = 0 26:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:45/0/physics_layer_0/angular_velocity = 0.0 +26:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:45/0/physics_layer_1/angular_velocity = 0.0 27:45/0 = 0 27:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:45/0/physics_layer_0/angular_velocity = 0.0 +27:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:45/0/physics_layer_1/angular_velocity = 0.0 28:45/0 = 0 28:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:45/0/physics_layer_0/angular_velocity = 0.0 +28:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:45/0/physics_layer_1/angular_velocity = 0.0 29:45/0 = 0 29:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:45/0/physics_layer_0/angular_velocity = 0.0 +29:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:45/0/physics_layer_1/angular_velocity = 0.0 32:45/0 = 0 32:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:45/0/physics_layer_0/angular_velocity = 0.0 +32:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:45/0/physics_layer_1/angular_velocity = 0.0 33:45/0 = 0 33:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:45/0/physics_layer_0/angular_velocity = 0.0 +33:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:45/0/physics_layer_1/angular_velocity = 0.0 34:45/0 = 0 34:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:45/0/physics_layer_0/angular_velocity = 0.0 +34:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:45/0/physics_layer_1/angular_velocity = 0.0 35:45/0 = 0 35:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:45/0/physics_layer_0/angular_velocity = 0.0 +35:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:45/0/physics_layer_1/angular_velocity = 0.0 36:45/0 = 0 36:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:45/0/physics_layer_0/angular_velocity = 0.0 +36:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:45/0/physics_layer_1/angular_velocity = 0.0 37:45/0 = 0 37:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:45/0/physics_layer_0/angular_velocity = 0.0 +37:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:45/0/physics_layer_1/angular_velocity = 0.0 40:45/0 = 0 40:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:45/0/physics_layer_0/angular_velocity = 0.0 +40:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:45/0/physics_layer_1/angular_velocity = 0.0 41:45/0 = 0 41:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:45/0/physics_layer_0/angular_velocity = 0.0 +41:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:45/0/physics_layer_1/angular_velocity = 0.0 42:45/0 = 0 42:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:45/0/physics_layer_0/angular_velocity = 0.0 +42:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:45/0/physics_layer_1/angular_velocity = 0.0 43:45/0 = 0 43:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:45/0/physics_layer_0/angular_velocity = 0.0 +43:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:45/0/physics_layer_1/angular_velocity = 0.0 46:45/0 = 0 46:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:45/0/physics_layer_0/angular_velocity = 0.0 +46:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:45/0/physics_layer_1/angular_velocity = 0.0 47:45/0 = 0 47:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:45/0/physics_layer_0/angular_velocity = 0.0 +47:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +47:45/0/physics_layer_1/angular_velocity = 0.0 48:45/0 = 0 48:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:45/0/physics_layer_0/angular_velocity = 0.0 +48:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +48:45/0/physics_layer_1/angular_velocity = 0.0 51:45/0 = 0 51:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:45/0/physics_layer_0/angular_velocity = 0.0 +51:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +51:45/0/physics_layer_1/angular_velocity = 0.0 52:45/0 = 0 52:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:45/0/physics_layer_0/angular_velocity = 0.0 +52:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:45/0/physics_layer_1/angular_velocity = 0.0 53:45/0 = 0 53:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:45/0/physics_layer_0/angular_velocity = 0.0 +53:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +53:45/0/physics_layer_1/angular_velocity = 0.0 2:46/0 = 0 2:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:46/0/physics_layer_0/angular_velocity = 0.0 +2:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:46/0/physics_layer_1/angular_velocity = 0.0 3:46/0 = 0 3:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:46/0/physics_layer_0/angular_velocity = 0.0 +3:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:46/0/physics_layer_1/angular_velocity = 0.0 4:46/0 = 0 4:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:46/0/physics_layer_0/angular_velocity = 0.0 +4:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:46/0/physics_layer_1/angular_velocity = 0.0 6:46/0 = 0 6:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:46/0/physics_layer_0/angular_velocity = 0.0 +6:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:46/0/physics_layer_1/angular_velocity = 0.0 7:46/0 = 0 7:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:46/0/physics_layer_0/angular_velocity = 0.0 +7:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:46/0/physics_layer_1/angular_velocity = 0.0 10:46/0 = 0 10:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:46/0/physics_layer_0/angular_velocity = 0.0 +10:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:46/0/physics_layer_1/angular_velocity = 0.0 11:46/0 = 0 11:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:46/0/physics_layer_0/angular_velocity = 0.0 +11:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:46/0/physics_layer_1/angular_velocity = 0.0 12:46/0 = 0 12:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:46/0/physics_layer_0/angular_velocity = 0.0 +12:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:46/0/physics_layer_1/angular_velocity = 0.0 14:46/0 = 0 14:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:46/0/physics_layer_0/angular_velocity = 0.0 +14:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:46/0/physics_layer_1/angular_velocity = 0.0 15:46/0 = 0 15:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:46/0/physics_layer_0/angular_velocity = 0.0 +15:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:46/0/physics_layer_1/angular_velocity = 0.0 18:46/0 = 0 18:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:46/0/physics_layer_0/angular_velocity = 0.0 +18:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:46/0/physics_layer_1/angular_velocity = 0.0 19:46/0 = 0 19:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:46/0/physics_layer_0/angular_velocity = 0.0 +19:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:46/0/physics_layer_1/angular_velocity = 0.0 20:46/0 = 0 20:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:46/0/physics_layer_0/angular_velocity = 0.0 +20:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:46/0/physics_layer_1/angular_velocity = 0.0 22:46/0 = 0 22:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:46/0/physics_layer_0/angular_velocity = 0.0 +22:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:46/0/physics_layer_1/angular_velocity = 0.0 23:46/0 = 0 23:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:46/0/physics_layer_0/angular_velocity = 0.0 +23:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:46/0/physics_layer_1/angular_velocity = 0.0 26:46/0 = 0 26:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:46/0/physics_layer_0/angular_velocity = 0.0 +26:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:46/0/physics_layer_1/angular_velocity = 0.0 27:46/0 = 0 27:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:46/0/physics_layer_0/angular_velocity = 0.0 +27:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:46/0/physics_layer_1/angular_velocity = 0.0 28:46/0 = 0 28:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:46/0/physics_layer_0/angular_velocity = 0.0 +28:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:46/0/physics_layer_1/angular_velocity = 0.0 30:46/0 = 0 30:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:46/0/physics_layer_0/angular_velocity = 0.0 +30:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:46/0/physics_layer_1/angular_velocity = 0.0 31:46/0 = 0 31:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:46/0/physics_layer_0/angular_velocity = 0.0 +31:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:46/0/physics_layer_1/angular_velocity = 0.0 34:46/0 = 0 34:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:46/0/physics_layer_0/angular_velocity = 0.0 +34:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:46/0/physics_layer_1/angular_velocity = 0.0 35:46/0 = 0 35:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:46/0/physics_layer_0/angular_velocity = 0.0 +35:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:46/0/physics_layer_1/angular_velocity = 0.0 36:46/0 = 0 36:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:46/0/physics_layer_0/angular_velocity = 0.0 +36:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:46/0/physics_layer_1/angular_velocity = 0.0 38:46/0 = 0 38:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:46/0/physics_layer_0/angular_velocity = 0.0 +38:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:46/0/physics_layer_1/angular_velocity = 0.0 39:46/0 = 0 39:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:46/0/physics_layer_0/angular_velocity = 0.0 +39:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:46/0/physics_layer_1/angular_velocity = 0.0 40:46/0 = 0 40:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:46/0/physics_layer_0/angular_velocity = 0.0 +40:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:46/0/physics_layer_1/angular_velocity = 0.0 41:46/0 = 0 41:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:46/0/physics_layer_0/angular_velocity = 0.0 +41:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:46/0/physics_layer_1/angular_velocity = 0.0 42:46/0 = 0 42:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:46/0/physics_layer_0/angular_velocity = 0.0 +42:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:46/0/physics_layer_1/angular_velocity = 0.0 43:46/0 = 0 43:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:46/0/physics_layer_0/angular_velocity = 0.0 +43:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:46/0/physics_layer_1/angular_velocity = 0.0 44:46/0 = 0 44:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:46/0/physics_layer_0/angular_velocity = 0.0 +44:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:46/0/physics_layer_1/angular_velocity = 0.0 45:46/0 = 0 45:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:46/0/physics_layer_0/angular_velocity = 0.0 +45:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:46/0/physics_layer_1/angular_velocity = 0.0 46:46/0 = 0 46:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:46/0/physics_layer_0/angular_velocity = 0.0 +46:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:46/0/physics_layer_1/angular_velocity = 0.0 47:46/0 = 0 47:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:46/0/physics_layer_0/angular_velocity = 0.0 +47:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +47:46/0/physics_layer_1/angular_velocity = 0.0 48:46/0 = 0 48:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:46/0/physics_layer_0/angular_velocity = 0.0 +48:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +48:46/0/physics_layer_1/angular_velocity = 0.0 49:46/0 = 0 49:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:46/0/physics_layer_0/angular_velocity = 0.0 +49:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +49:46/0/physics_layer_1/angular_velocity = 0.0 50:46/0 = 0 50:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:46/0/physics_layer_0/angular_velocity = 0.0 +50:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +50:46/0/physics_layer_1/angular_velocity = 0.0 0:47/0 = 0 0:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:47/0/physics_layer_0/angular_velocity = 0.0 +0:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:47/0/physics_layer_1/angular_velocity = 0.0 1:47/0 = 0 1:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:47/0/physics_layer_0/angular_velocity = 0.0 +1:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:47/0/physics_layer_1/angular_velocity = 0.0 2:47/0 = 0 2:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:47/0/physics_layer_0/angular_velocity = 0.0 +2:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:47/0/physics_layer_1/angular_velocity = 0.0 3:47/0 = 0 3:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:47/0/physics_layer_0/angular_velocity = 0.0 +3:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:47/0/physics_layer_1/angular_velocity = 0.0 4:47/0 = 0 4:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:47/0/physics_layer_0/angular_velocity = 0.0 +4:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:47/0/physics_layer_1/angular_velocity = 0.0 6:47/0 = 0 6:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:47/0/physics_layer_0/angular_velocity = 0.0 +6:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:47/0/physics_layer_1/angular_velocity = 0.0 7:47/0 = 0 7:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:47/0/physics_layer_0/angular_velocity = 0.0 +7:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:47/0/physics_layer_1/angular_velocity = 0.0 8:47/0 = 0 8:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:47/0/physics_layer_0/angular_velocity = 0.0 +8:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:47/0/physics_layer_1/angular_velocity = 0.0 9:47/0 = 0 9:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:47/0/physics_layer_0/angular_velocity = 0.0 +9:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:47/0/physics_layer_1/angular_velocity = 0.0 10:47/0 = 0 10:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:47/0/physics_layer_0/angular_velocity = 0.0 +10:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:47/0/physics_layer_1/angular_velocity = 0.0 11:47/0 = 0 11:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:47/0/physics_layer_0/angular_velocity = 0.0 +11:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:47/0/physics_layer_1/angular_velocity = 0.0 12:47/0 = 0 12:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:47/0/physics_layer_0/angular_velocity = 0.0 +12:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:47/0/physics_layer_1/angular_velocity = 0.0 14:47/0 = 0 14:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:47/0/physics_layer_0/angular_velocity = 0.0 +14:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:47/0/physics_layer_1/angular_velocity = 0.0 15:47/0 = 0 15:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:47/0/physics_layer_0/angular_velocity = 0.0 +15:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:47/0/physics_layer_1/angular_velocity = 0.0 16:47/0 = 0 16:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:47/0/physics_layer_0/angular_velocity = 0.0 +16:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:47/0/physics_layer_1/angular_velocity = 0.0 17:47/0 = 0 17:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:47/0/physics_layer_0/angular_velocity = 0.0 +17:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:47/0/physics_layer_1/angular_velocity = 0.0 18:47/0 = 0 18:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:47/0/physics_layer_0/angular_velocity = 0.0 +18:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:47/0/physics_layer_1/angular_velocity = 0.0 19:47/0 = 0 19:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:47/0/physics_layer_0/angular_velocity = 0.0 +19:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:47/0/physics_layer_1/angular_velocity = 0.0 20:47/0 = 0 20:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:47/0/physics_layer_0/angular_velocity = 0.0 +20:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:47/0/physics_layer_1/angular_velocity = 0.0 22:47/0 = 0 22:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:47/0/physics_layer_0/angular_velocity = 0.0 +22:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:47/0/physics_layer_1/angular_velocity = 0.0 23:47/0 = 0 23:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:47/0/physics_layer_0/angular_velocity = 0.0 +23:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:47/0/physics_layer_1/angular_velocity = 0.0 24:47/0 = 0 24:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:47/0/physics_layer_0/angular_velocity = 0.0 +24:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:47/0/physics_layer_1/angular_velocity = 0.0 25:47/0 = 0 25:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:47/0/physics_layer_0/angular_velocity = 0.0 +25:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:47/0/physics_layer_1/angular_velocity = 0.0 26:47/0 = 0 26:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:47/0/physics_layer_0/angular_velocity = 0.0 +26:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:47/0/physics_layer_1/angular_velocity = 0.0 27:47/0 = 0 27:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:47/0/physics_layer_0/angular_velocity = 0.0 +27:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:47/0/physics_layer_1/angular_velocity = 0.0 28:47/0 = 0 28:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:47/0/physics_layer_0/angular_velocity = 0.0 +28:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:47/0/physics_layer_1/angular_velocity = 0.0 30:47/0 = 0 30:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:47/0/physics_layer_0/angular_velocity = 0.0 +30:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:47/0/physics_layer_1/angular_velocity = 0.0 31:47/0 = 0 31:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:47/0/physics_layer_0/angular_velocity = 0.0 +31:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:47/0/physics_layer_1/angular_velocity = 0.0 32:47/0 = 0 32:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:47/0/physics_layer_0/angular_velocity = 0.0 +32:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:47/0/physics_layer_1/angular_velocity = 0.0 33:47/0 = 0 33:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:47/0/physics_layer_0/angular_velocity = 0.0 +33:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:47/0/physics_layer_1/angular_velocity = 0.0 34:47/0 = 0 34:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:47/0/physics_layer_0/angular_velocity = 0.0 +34:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:47/0/physics_layer_1/angular_velocity = 0.0 35:47/0 = 0 35:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:47/0/physics_layer_0/angular_velocity = 0.0 +35:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:47/0/physics_layer_1/angular_velocity = 0.0 36:47/0 = 0 36:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:47/0/physics_layer_0/angular_velocity = 0.0 +36:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:47/0/physics_layer_1/angular_velocity = 0.0 38:47/0 = 0 38:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:47/0/physics_layer_0/angular_velocity = 0.0 +38:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:47/0/physics_layer_1/angular_velocity = 0.0 39:47/0 = 0 39:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:47/0/physics_layer_0/angular_velocity = 0.0 +39:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:47/0/physics_layer_1/angular_velocity = 0.0 40:47/0 = 0 40:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:47/0/physics_layer_0/angular_velocity = 0.0 +40:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:47/0/physics_layer_1/angular_velocity = 0.0 41:47/0 = 0 41:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:47/0/physics_layer_0/angular_velocity = 0.0 +41:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:47/0/physics_layer_1/angular_velocity = 0.0 42:47/0 = 0 42:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:47/0/physics_layer_0/angular_velocity = 0.0 +42:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:47/0/physics_layer_1/angular_velocity = 0.0 43:47/0 = 0 43:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:47/0/physics_layer_0/angular_velocity = 0.0 +43:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:47/0/physics_layer_1/angular_velocity = 0.0 44:47/0 = 0 44:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:47/0/physics_layer_0/angular_velocity = 0.0 +44:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:47/0/physics_layer_1/angular_velocity = 0.0 45:47/0 = 0 45:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:47/0/physics_layer_0/angular_velocity = 0.0 +45:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:47/0/physics_layer_1/angular_velocity = 0.0 46:47/0 = 0 46:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:47/0/physics_layer_0/angular_velocity = 0.0 +46:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:47/0/physics_layer_1/angular_velocity = 0.0 47:47/0 = 0 47:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:47/0/physics_layer_0/angular_velocity = 0.0 +47:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +47:47/0/physics_layer_1/angular_velocity = 0.0 48:47/0 = 0 48:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:47/0/physics_layer_0/angular_velocity = 0.0 +48:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +48:47/0/physics_layer_1/angular_velocity = 0.0 49:47/0 = 0 49:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:47/0/physics_layer_0/angular_velocity = 0.0 +49:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +49:47/0/physics_layer_1/angular_velocity = 0.0 50:47/0 = 0 50:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:47/0/physics_layer_0/angular_velocity = 0.0 +50:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +50:47/0/physics_layer_1/angular_velocity = 0.0 0:48/0 = 0 0:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:48/0/physics_layer_0/angular_velocity = 0.0 +0:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:48/0/physics_layer_1/angular_velocity = 0.0 1:48/0 = 0 1:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:48/0/physics_layer_0/angular_velocity = 0.0 +1:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:48/0/physics_layer_1/angular_velocity = 0.0 2:48/0 = 0 2:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:48/0/physics_layer_0/angular_velocity = 0.0 +2:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:48/0/physics_layer_1/angular_velocity = 0.0 3:48/0 = 0 3:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:48/0/physics_layer_0/angular_velocity = 0.0 +3:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:48/0/physics_layer_1/angular_velocity = 0.0 4:48/0 = 0 4:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:48/0/physics_layer_0/angular_velocity = 0.0 +4:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:48/0/physics_layer_1/angular_velocity = 0.0 5:48/0 = 0 5:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:48/0/physics_layer_0/angular_velocity = 0.0 +5:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:48/0/physics_layer_1/angular_velocity = 0.0 6:48/0 = 0 6:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:48/0/physics_layer_0/angular_velocity = 0.0 +6:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:48/0/physics_layer_1/angular_velocity = 0.0 7:48/0 = 0 7:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:48/0/physics_layer_0/angular_velocity = 0.0 +7:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:48/0/physics_layer_1/angular_velocity = 0.0 8:48/0 = 0 8:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:48/0/physics_layer_0/angular_velocity = 0.0 +8:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:48/0/physics_layer_1/angular_velocity = 0.0 9:48/0 = 0 9:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:48/0/physics_layer_0/angular_velocity = 0.0 +9:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:48/0/physics_layer_1/angular_velocity = 0.0 10:48/0 = 0 10:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:48/0/physics_layer_0/angular_velocity = 0.0 +10:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:48/0/physics_layer_1/angular_velocity = 0.0 11:48/0 = 0 11:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:48/0/physics_layer_0/angular_velocity = 0.0 +11:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:48/0/physics_layer_1/angular_velocity = 0.0 12:48/0 = 0 12:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:48/0/physics_layer_0/angular_velocity = 0.0 +12:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:48/0/physics_layer_1/angular_velocity = 0.0 13:48/0 = 0 13:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:48/0/physics_layer_0/angular_velocity = 0.0 +13:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:48/0/physics_layer_1/angular_velocity = 0.0 14:48/0 = 0 14:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:48/0/physics_layer_0/angular_velocity = 0.0 +14:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:48/0/physics_layer_1/angular_velocity = 0.0 15:48/0 = 0 15:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:48/0/physics_layer_0/angular_velocity = 0.0 +15:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:48/0/physics_layer_1/angular_velocity = 0.0 16:48/0 = 0 16:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:48/0/physics_layer_0/angular_velocity = 0.0 +16:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:48/0/physics_layer_1/angular_velocity = 0.0 17:48/0 = 0 17:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:48/0/physics_layer_0/angular_velocity = 0.0 +17:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:48/0/physics_layer_1/angular_velocity = 0.0 18:48/0 = 0 18:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:48/0/physics_layer_0/angular_velocity = 0.0 +18:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:48/0/physics_layer_1/angular_velocity = 0.0 19:48/0 = 0 19:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:48/0/physics_layer_0/angular_velocity = 0.0 +19:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:48/0/physics_layer_1/angular_velocity = 0.0 20:48/0 = 0 20:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:48/0/physics_layer_0/angular_velocity = 0.0 +20:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:48/0/physics_layer_1/angular_velocity = 0.0 21:48/0 = 0 21:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:48/0/physics_layer_0/angular_velocity = 0.0 +21:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:48/0/physics_layer_1/angular_velocity = 0.0 22:48/0 = 0 22:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:48/0/physics_layer_0/angular_velocity = 0.0 +22:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:48/0/physics_layer_1/angular_velocity = 0.0 23:48/0 = 0 23:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:48/0/physics_layer_0/angular_velocity = 0.0 +23:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:48/0/physics_layer_1/angular_velocity = 0.0 24:48/0 = 0 24:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:48/0/physics_layer_0/angular_velocity = 0.0 +24:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:48/0/physics_layer_1/angular_velocity = 0.0 25:48/0 = 0 25:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:48/0/physics_layer_0/angular_velocity = 0.0 +25:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:48/0/physics_layer_1/angular_velocity = 0.0 26:48/0 = 0 26:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:48/0/physics_layer_0/angular_velocity = 0.0 +26:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:48/0/physics_layer_1/angular_velocity = 0.0 27:48/0 = 0 27:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:48/0/physics_layer_0/angular_velocity = 0.0 +27:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:48/0/physics_layer_1/angular_velocity = 0.0 28:48/0 = 0 28:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:48/0/physics_layer_0/angular_velocity = 0.0 +28:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:48/0/physics_layer_1/angular_velocity = 0.0 29:48/0 = 0 29:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:48/0/physics_layer_0/angular_velocity = 0.0 +29:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:48/0/physics_layer_1/angular_velocity = 0.0 30:48/0 = 0 30:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:48/0/physics_layer_0/angular_velocity = 0.0 +30:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:48/0/physics_layer_1/angular_velocity = 0.0 31:48/0 = 0 31:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:48/0/physics_layer_0/angular_velocity = 0.0 +31:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:48/0/physics_layer_1/angular_velocity = 0.0 32:48/0 = 0 32:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:48/0/physics_layer_0/angular_velocity = 0.0 +32:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:48/0/physics_layer_1/angular_velocity = 0.0 33:48/0 = 0 33:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:48/0/physics_layer_0/angular_velocity = 0.0 +33:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:48/0/physics_layer_1/angular_velocity = 0.0 34:48/0 = 0 34:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:48/0/physics_layer_0/angular_velocity = 0.0 +34:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:48/0/physics_layer_1/angular_velocity = 0.0 35:48/0 = 0 35:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:48/0/physics_layer_0/angular_velocity = 0.0 +35:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:48/0/physics_layer_1/angular_velocity = 0.0 36:48/0 = 0 36:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:48/0/physics_layer_0/angular_velocity = 0.0 +36:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:48/0/physics_layer_1/angular_velocity = 0.0 37:48/0 = 0 37:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:48/0/physics_layer_0/angular_velocity = 0.0 +37:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:48/0/physics_layer_1/angular_velocity = 0.0 38:48/0 = 0 38:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:48/0/physics_layer_0/angular_velocity = 0.0 +38:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:48/0/physics_layer_1/angular_velocity = 0.0 39:48/0 = 0 39:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:48/0/physics_layer_0/angular_velocity = 0.0 +39:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:48/0/physics_layer_1/angular_velocity = 0.0 40:48/0 = 0 40:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:48/0/physics_layer_0/angular_velocity = 0.0 +40:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:48/0/physics_layer_1/angular_velocity = 0.0 41:48/0 = 0 41:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:48/0/physics_layer_0/angular_velocity = 0.0 +41:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:48/0/physics_layer_1/angular_velocity = 0.0 42:48/0 = 0 42:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:48/0/physics_layer_0/angular_velocity = 0.0 +42:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:48/0/physics_layer_1/angular_velocity = 0.0 43:48/0 = 0 43:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:48/0/physics_layer_0/angular_velocity = 0.0 +43:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:48/0/physics_layer_1/angular_velocity = 0.0 46:48/0 = 0 46:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:48/0/physics_layer_0/angular_velocity = 0.0 +46:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:48/0/physics_layer_1/angular_velocity = 0.0 47:48/0 = 0 47:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:48/0/physics_layer_0/angular_velocity = 0.0 +47:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +47:48/0/physics_layer_1/angular_velocity = 0.0 48:48/0 = 0 48:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:48/0/physics_layer_0/angular_velocity = 0.0 +48:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +48:48/0/physics_layer_1/angular_velocity = 0.0 0:49/0 = 0 0:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:49/0/physics_layer_0/angular_velocity = 0.0 +0:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:49/0/physics_layer_1/angular_velocity = 0.0 1:49/0 = 0 1:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:49/0/physics_layer_0/angular_velocity = 0.0 +1:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:49/0/physics_layer_1/angular_velocity = 0.0 2:49/0 = 0 2:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:49/0/physics_layer_0/angular_velocity = 0.0 +2:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:49/0/physics_layer_1/angular_velocity = 0.0 3:49/0 = 0 3:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:49/0/physics_layer_0/angular_velocity = 0.0 +3:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:49/0/physics_layer_1/angular_velocity = 0.0 4:49/0 = 0 4:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:49/0/physics_layer_0/angular_velocity = 0.0 +4:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:49/0/physics_layer_1/angular_velocity = 0.0 5:49/0 = 0 5:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:49/0/physics_layer_0/angular_velocity = 0.0 +5:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:49/0/physics_layer_1/angular_velocity = 0.0 6:49/0 = 0 6:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:49/0/physics_layer_0/angular_velocity = 0.0 +6:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:49/0/physics_layer_1/angular_velocity = 0.0 7:49/0 = 0 7:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:49/0/physics_layer_0/angular_velocity = 0.0 +7:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:49/0/physics_layer_1/angular_velocity = 0.0 8:49/0 = 0 8:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:49/0/physics_layer_0/angular_velocity = 0.0 +8:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:49/0/physics_layer_1/angular_velocity = 0.0 9:49/0 = 0 9:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:49/0/physics_layer_0/angular_velocity = 0.0 +9:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:49/0/physics_layer_1/angular_velocity = 0.0 10:49/0 = 0 10:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:49/0/physics_layer_0/angular_velocity = 0.0 +10:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:49/0/physics_layer_1/angular_velocity = 0.0 11:49/0 = 0 11:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:49/0/physics_layer_0/angular_velocity = 0.0 +11:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:49/0/physics_layer_1/angular_velocity = 0.0 12:49/0 = 0 12:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:49/0/physics_layer_0/angular_velocity = 0.0 +12:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:49/0/physics_layer_1/angular_velocity = 0.0 13:49/0 = 0 13:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:49/0/physics_layer_0/angular_velocity = 0.0 +13:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:49/0/physics_layer_1/angular_velocity = 0.0 14:49/0 = 0 14:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:49/0/physics_layer_0/angular_velocity = 0.0 +14:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:49/0/physics_layer_1/angular_velocity = 0.0 15:49/0 = 0 15:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:49/0/physics_layer_0/angular_velocity = 0.0 +15:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:49/0/physics_layer_1/angular_velocity = 0.0 16:49/0 = 0 16:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:49/0/physics_layer_0/angular_velocity = 0.0 +16:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:49/0/physics_layer_1/angular_velocity = 0.0 17:49/0 = 0 17:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:49/0/physics_layer_0/angular_velocity = 0.0 +17:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:49/0/physics_layer_1/angular_velocity = 0.0 18:49/0 = 0 18:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:49/0/physics_layer_0/angular_velocity = 0.0 +18:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:49/0/physics_layer_1/angular_velocity = 0.0 19:49/0 = 0 19:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:49/0/physics_layer_0/angular_velocity = 0.0 +19:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:49/0/physics_layer_1/angular_velocity = 0.0 20:49/0 = 0 20:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:49/0/physics_layer_0/angular_velocity = 0.0 +20:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:49/0/physics_layer_1/angular_velocity = 0.0 21:49/0 = 0 21:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:49/0/physics_layer_0/angular_velocity = 0.0 +21:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:49/0/physics_layer_1/angular_velocity = 0.0 22:49/0 = 0 22:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:49/0/physics_layer_0/angular_velocity = 0.0 +22:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:49/0/physics_layer_1/angular_velocity = 0.0 23:49/0 = 0 23:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:49/0/physics_layer_0/angular_velocity = 0.0 +23:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:49/0/physics_layer_1/angular_velocity = 0.0 24:49/0 = 0 24:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:49/0/physics_layer_0/angular_velocity = 0.0 +24:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:49/0/physics_layer_1/angular_velocity = 0.0 25:49/0 = 0 25:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:49/0/physics_layer_0/angular_velocity = 0.0 +25:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:49/0/physics_layer_1/angular_velocity = 0.0 26:49/0 = 0 26:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:49/0/physics_layer_0/angular_velocity = 0.0 +26:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:49/0/physics_layer_1/angular_velocity = 0.0 27:49/0 = 0 27:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:49/0/physics_layer_0/angular_velocity = 0.0 +27:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:49/0/physics_layer_1/angular_velocity = 0.0 28:49/0 = 0 28:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:49/0/physics_layer_0/angular_velocity = 0.0 +28:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:49/0/physics_layer_1/angular_velocity = 0.0 29:49/0 = 0 29:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:49/0/physics_layer_0/angular_velocity = 0.0 +29:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:49/0/physics_layer_1/angular_velocity = 0.0 30:49/0 = 0 30:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:49/0/physics_layer_0/angular_velocity = 0.0 +30:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:49/0/physics_layer_1/angular_velocity = 0.0 31:49/0 = 0 31:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:49/0/physics_layer_0/angular_velocity = 0.0 +31:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:49/0/physics_layer_1/angular_velocity = 0.0 32:49/0 = 0 32:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:49/0/physics_layer_0/angular_velocity = 0.0 +32:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:49/0/physics_layer_1/angular_velocity = 0.0 33:49/0 = 0 33:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:49/0/physics_layer_0/angular_velocity = 0.0 +33:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:49/0/physics_layer_1/angular_velocity = 0.0 34:49/0 = 0 34:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:49/0/physics_layer_0/angular_velocity = 0.0 +34:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:49/0/physics_layer_1/angular_velocity = 0.0 35:49/0 = 0 35:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:49/0/physics_layer_0/angular_velocity = 0.0 +35:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:49/0/physics_layer_1/angular_velocity = 0.0 36:49/0 = 0 36:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:49/0/physics_layer_0/angular_velocity = 0.0 +36:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:49/0/physics_layer_1/angular_velocity = 0.0 37:49/0 = 0 37:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:49/0/physics_layer_0/angular_velocity = 0.0 +37:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:49/0/physics_layer_1/angular_velocity = 0.0 38:49/0 = 0 38:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:49/0/physics_layer_0/angular_velocity = 0.0 +38:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:49/0/physics_layer_1/angular_velocity = 0.0 39:49/0 = 0 39:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:49/0/physics_layer_0/angular_velocity = 0.0 +39:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:49/0/physics_layer_1/angular_velocity = 0.0 40:49/0 = 0 40:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:49/0/physics_layer_0/angular_velocity = 0.0 +40:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:49/0/physics_layer_1/angular_velocity = 0.0 10:50/0 = 0 10:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:50/0/physics_layer_0/angular_velocity = 0.0 +10:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:50/0/physics_layer_1/angular_velocity = 0.0 11:50/0 = 0 11:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:50/0/physics_layer_0/angular_velocity = 0.0 +11:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:50/0/physics_layer_1/angular_velocity = 0.0 12:50/0 = 0 12:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:50/0/physics_layer_0/angular_velocity = 0.0 +12:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:50/0/physics_layer_1/angular_velocity = 0.0 26:50/0 = 0 26:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:50/0/physics_layer_0/angular_velocity = 0.0 +26:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:50/0/physics_layer_1/angular_velocity = 0.0 27:50/0 = 0 27:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:50/0/physics_layer_0/angular_velocity = 0.0 +27:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:50/0/physics_layer_1/angular_velocity = 0.0 28:50/0 = 0 28:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:50/0/physics_layer_0/angular_velocity = 0.0 +28:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:50/0/physics_layer_1/angular_velocity = 0.0 8:51/0 = 0 8:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:51/0/physics_layer_0/angular_velocity = 0.0 +8:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:51/0/physics_layer_1/angular_velocity = 0.0 9:51/0 = 0 9:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:51/0/physics_layer_0/angular_velocity = 0.0 +9:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:51/0/physics_layer_1/angular_velocity = 0.0 10:51/0 = 0 10:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:51/0/physics_layer_0/angular_velocity = 0.0 +10:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:51/0/physics_layer_1/angular_velocity = 0.0 11:51/0 = 0 11:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:51/0/physics_layer_0/angular_velocity = 0.0 +11:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:51/0/physics_layer_1/angular_velocity = 0.0 12:51/0 = 0 12:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:51/0/physics_layer_0/angular_velocity = 0.0 +12:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:51/0/physics_layer_1/angular_velocity = 0.0 24:51/0 = 0 24:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:51/0/physics_layer_0/angular_velocity = 0.0 +24:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:51/0/physics_layer_1/angular_velocity = 0.0 25:51/0 = 0 25:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:51/0/physics_layer_0/angular_velocity = 0.0 +25:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:51/0/physics_layer_1/angular_velocity = 0.0 26:51/0 = 0 26:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:51/0/physics_layer_0/angular_velocity = 0.0 +26:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:51/0/physics_layer_1/angular_velocity = 0.0 27:51/0 = 0 27:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:51/0/physics_layer_0/angular_velocity = 0.0 +27:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:51/0/physics_layer_1/angular_velocity = 0.0 28:51/0 = 0 28:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:51/0/physics_layer_0/angular_velocity = 0.0 +28:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:51/0/physics_layer_1/angular_velocity = 0.0 8:52/0 = 0 8:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:52/0/physics_layer_0/angular_velocity = 0.0 +8:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:52/0/physics_layer_1/angular_velocity = 0.0 9:52/0 = 0 9:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:52/0/physics_layer_0/angular_velocity = 0.0 +9:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:52/0/physics_layer_1/angular_velocity = 0.0 10:52/0 = 0 10:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:52/0/physics_layer_0/angular_velocity = 0.0 +10:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:52/0/physics_layer_1/angular_velocity = 0.0 11:52/0 = 0 11:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:52/0/physics_layer_0/angular_velocity = 0.0 +11:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:52/0/physics_layer_1/angular_velocity = 0.0 12:52/0 = 0 12:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:52/0/physics_layer_0/angular_velocity = 0.0 +12:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:52/0/physics_layer_1/angular_velocity = 0.0 13:52/0 = 0 13:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:52/0/physics_layer_0/angular_velocity = 0.0 +13:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:52/0/physics_layer_1/angular_velocity = 0.0 24:52/0 = 0 24:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:52/0/physics_layer_0/angular_velocity = 0.0 +24:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:52/0/physics_layer_1/angular_velocity = 0.0 25:52/0 = 0 25:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:52/0/physics_layer_0/angular_velocity = 0.0 +25:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:52/0/physics_layer_1/angular_velocity = 0.0 26:52/0 = 0 26:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:52/0/physics_layer_0/angular_velocity = 0.0 +26:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:52/0/physics_layer_1/angular_velocity = 0.0 27:52/0 = 0 27:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:52/0/physics_layer_0/angular_velocity = 0.0 +27:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:52/0/physics_layer_1/angular_velocity = 0.0 28:52/0 = 0 28:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:52/0/physics_layer_0/angular_velocity = 0.0 +28:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:52/0/physics_layer_1/angular_velocity = 0.0 29:52/0 = 0 29:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:52/0/physics_layer_0/angular_velocity = 0.0 +29:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:52/0/physics_layer_1/angular_velocity = 0.0 8:53/0 = 0 8:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:53/0/physics_layer_0/angular_velocity = 0.0 +8:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:53/0/physics_layer_1/angular_velocity = 0.0 9:53/0 = 0 9:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:53/0/physics_layer_0/angular_velocity = 0.0 +9:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:53/0/physics_layer_1/angular_velocity = 0.0 10:53/0 = 0 10:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:53/0/physics_layer_0/angular_velocity = 0.0 +10:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:53/0/physics_layer_1/angular_velocity = 0.0 11:53/0 = 0 11:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:53/0/physics_layer_0/angular_velocity = 0.0 +11:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:53/0/physics_layer_1/angular_velocity = 0.0 12:53/0 = 0 12:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:53/0/physics_layer_0/angular_velocity = 0.0 +12:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:53/0/physics_layer_1/angular_velocity = 0.0 13:53/0 = 0 13:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:53/0/physics_layer_0/angular_velocity = 0.0 +13:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:53/0/physics_layer_1/angular_velocity = 0.0 24:53/0 = 0 24:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:53/0/physics_layer_0/angular_velocity = 0.0 +24:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:53/0/physics_layer_1/angular_velocity = 0.0 25:53/0 = 0 25:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:53/0/physics_layer_0/angular_velocity = 0.0 +25:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:53/0/physics_layer_1/angular_velocity = 0.0 26:53/0 = 0 26:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:53/0/physics_layer_0/angular_velocity = 0.0 +26:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:53/0/physics_layer_1/angular_velocity = 0.0 27:53/0 = 0 27:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:53/0/physics_layer_0/angular_velocity = 0.0 +27:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:53/0/physics_layer_1/angular_velocity = 0.0 28:53/0 = 0 28:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:53/0/physics_layer_0/angular_velocity = 0.0 +28:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:53/0/physics_layer_1/angular_velocity = 0.0 29:53/0 = 0 29:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:53/0/physics_layer_0/angular_velocity = 0.0 +29:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:53/0/physics_layer_1/angular_velocity = 0.0 0:54/0 = 0 0:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:54/0/physics_layer_0/angular_velocity = 0.0 +0:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:54/0/physics_layer_1/angular_velocity = 0.0 1:54/0 = 0 1:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:54/0/physics_layer_0/angular_velocity = 0.0 +1:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:54/0/physics_layer_1/angular_velocity = 0.0 2:54/0 = 0 2:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:54/0/physics_layer_0/angular_velocity = 0.0 +2:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:54/0/physics_layer_1/angular_velocity = 0.0 3:54/0 = 0 3:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:54/0/physics_layer_0/angular_velocity = 0.0 +3:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:54/0/physics_layer_1/angular_velocity = 0.0 4:54/0 = 0 4:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:54/0/physics_layer_0/angular_velocity = 0.0 +4:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:54/0/physics_layer_1/angular_velocity = 0.0 5:54/0 = 0 5:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:54/0/physics_layer_0/angular_velocity = 0.0 +5:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:54/0/physics_layer_1/angular_velocity = 0.0 6:54/0 = 0 6:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:54/0/physics_layer_0/angular_velocity = 0.0 +6:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:54/0/physics_layer_1/angular_velocity = 0.0 7:54/0 = 0 7:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:54/0/physics_layer_0/angular_velocity = 0.0 +7:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:54/0/physics_layer_1/angular_velocity = 0.0 8:54/0 = 0 8:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:54/0/physics_layer_0/angular_velocity = 0.0 +8:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:54/0/physics_layer_1/angular_velocity = 0.0 9:54/0 = 0 9:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:54/0/physics_layer_0/angular_velocity = 0.0 +9:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:54/0/physics_layer_1/angular_velocity = 0.0 10:54/0 = 0 10:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:54/0/physics_layer_0/angular_velocity = 0.0 +10:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:54/0/physics_layer_1/angular_velocity = 0.0 11:54/0 = 0 11:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:54/0/physics_layer_0/angular_velocity = 0.0 +11:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:54/0/physics_layer_1/angular_velocity = 0.0 12:54/0 = 0 12:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:54/0/physics_layer_0/angular_velocity = 0.0 +12:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:54/0/physics_layer_1/angular_velocity = 0.0 13:54/0 = 0 13:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:54/0/physics_layer_0/angular_velocity = 0.0 +13:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:54/0/physics_layer_1/angular_velocity = 0.0 14:54/0 = 0 14:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:54/0/physics_layer_0/angular_velocity = 0.0 +14:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:54/0/physics_layer_1/angular_velocity = 0.0 15:54/0 = 0 15:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:54/0/physics_layer_0/angular_velocity = 0.0 +15:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:54/0/physics_layer_1/angular_velocity = 0.0 16:54/0 = 0 16:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:54/0/physics_layer_0/angular_velocity = 0.0 +16:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:54/0/physics_layer_1/angular_velocity = 0.0 17:54/0 = 0 17:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:54/0/physics_layer_0/angular_velocity = 0.0 +17:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:54/0/physics_layer_1/angular_velocity = 0.0 18:54/0 = 0 18:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:54/0/physics_layer_0/angular_velocity = 0.0 +18:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:54/0/physics_layer_1/angular_velocity = 0.0 19:54/0 = 0 19:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:54/0/physics_layer_0/angular_velocity = 0.0 +19:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:54/0/physics_layer_1/angular_velocity = 0.0 20:54/0 = 0 20:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:54/0/physics_layer_0/angular_velocity = 0.0 +20:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:54/0/physics_layer_1/angular_velocity = 0.0 21:54/0 = 0 21:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:54/0/physics_layer_0/angular_velocity = 0.0 +21:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:54/0/physics_layer_1/angular_velocity = 0.0 22:54/0 = 0 22:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:54/0/physics_layer_0/angular_velocity = 0.0 +22:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:54/0/physics_layer_1/angular_velocity = 0.0 23:54/0 = 0 23:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:54/0/physics_layer_0/angular_velocity = 0.0 +23:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:54/0/physics_layer_1/angular_velocity = 0.0 24:54/0 = 0 24:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:54/0/physics_layer_0/angular_velocity = 0.0 +24:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:54/0/physics_layer_1/angular_velocity = 0.0 25:54/0 = 0 25:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:54/0/physics_layer_0/angular_velocity = 0.0 +25:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:54/0/physics_layer_1/angular_velocity = 0.0 26:54/0 = 0 26:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:54/0/physics_layer_0/angular_velocity = 0.0 +26:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:54/0/physics_layer_1/angular_velocity = 0.0 27:54/0 = 0 27:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:54/0/physics_layer_0/angular_velocity = 0.0 +27:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:54/0/physics_layer_1/angular_velocity = 0.0 28:54/0 = 0 28:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:54/0/physics_layer_0/angular_velocity = 0.0 +28:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:54/0/physics_layer_1/angular_velocity = 0.0 29:54/0 = 0 29:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:54/0/physics_layer_0/angular_velocity = 0.0 +29:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:54/0/physics_layer_1/angular_velocity = 0.0 0:55/0 = 0 0:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:55/0/physics_layer_0/angular_velocity = 0.0 +0:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:55/0/physics_layer_1/angular_velocity = 0.0 1:55/0 = 0 1:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:55/0/physics_layer_0/angular_velocity = 0.0 +1:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:55/0/physics_layer_1/angular_velocity = 0.0 2:55/0 = 0 2:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:55/0/physics_layer_0/angular_velocity = 0.0 +2:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:55/0/physics_layer_1/angular_velocity = 0.0 3:55/0 = 0 3:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:55/0/physics_layer_0/angular_velocity = 0.0 +3:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:55/0/physics_layer_1/angular_velocity = 0.0 4:55/0 = 0 4:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:55/0/physics_layer_0/angular_velocity = 0.0 +4:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:55/0/physics_layer_1/angular_velocity = 0.0 5:55/0 = 0 5:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:55/0/physics_layer_0/angular_velocity = 0.0 +5:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:55/0/physics_layer_1/angular_velocity = 0.0 6:55/0 = 0 6:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:55/0/physics_layer_0/angular_velocity = 0.0 +6:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:55/0/physics_layer_1/angular_velocity = 0.0 7:55/0 = 0 7:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:55/0/physics_layer_0/angular_velocity = 0.0 +7:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:55/0/physics_layer_1/angular_velocity = 0.0 8:55/0 = 0 8:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:55/0/physics_layer_0/angular_velocity = 0.0 +8:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:55/0/physics_layer_1/angular_velocity = 0.0 9:55/0 = 0 9:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:55/0/physics_layer_0/angular_velocity = 0.0 +9:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:55/0/physics_layer_1/angular_velocity = 0.0 10:55/0 = 0 10:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:55/0/physics_layer_0/angular_velocity = 0.0 +10:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:55/0/physics_layer_1/angular_velocity = 0.0 11:55/0 = 0 11:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:55/0/physics_layer_0/angular_velocity = 0.0 +11:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:55/0/physics_layer_1/angular_velocity = 0.0 12:55/0 = 0 12:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:55/0/physics_layer_0/angular_velocity = 0.0 +12:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:55/0/physics_layer_1/angular_velocity = 0.0 13:55/0 = 0 13:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:55/0/physics_layer_0/angular_velocity = 0.0 +13:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:55/0/physics_layer_1/angular_velocity = 0.0 14:55/0 = 0 14:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:55/0/physics_layer_0/angular_velocity = 0.0 +14:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:55/0/physics_layer_1/angular_velocity = 0.0 15:55/0 = 0 15:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:55/0/physics_layer_0/angular_velocity = 0.0 +15:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:55/0/physics_layer_1/angular_velocity = 0.0 16:55/0 = 0 16:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:55/0/physics_layer_0/angular_velocity = 0.0 +16:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:55/0/physics_layer_1/angular_velocity = 0.0 17:55/0 = 0 17:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:55/0/physics_layer_0/angular_velocity = 0.0 +17:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:55/0/physics_layer_1/angular_velocity = 0.0 18:55/0 = 0 18:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:55/0/physics_layer_0/angular_velocity = 0.0 +18:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:55/0/physics_layer_1/angular_velocity = 0.0 19:55/0 = 0 19:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:55/0/physics_layer_0/angular_velocity = 0.0 +19:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:55/0/physics_layer_1/angular_velocity = 0.0 20:55/0 = 0 20:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:55/0/physics_layer_0/angular_velocity = 0.0 +20:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:55/0/physics_layer_1/angular_velocity = 0.0 21:55/0 = 0 21:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:55/0/physics_layer_0/angular_velocity = 0.0 +21:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:55/0/physics_layer_1/angular_velocity = 0.0 22:55/0 = 0 22:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:55/0/physics_layer_0/angular_velocity = 0.0 +22:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:55/0/physics_layer_1/angular_velocity = 0.0 23:55/0 = 0 23:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:55/0/physics_layer_0/angular_velocity = 0.0 +23:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:55/0/physics_layer_1/angular_velocity = 0.0 24:55/0 = 0 24:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:55/0/physics_layer_0/angular_velocity = 0.0 +24:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:55/0/physics_layer_1/angular_velocity = 0.0 25:55/0 = 0 25:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:55/0/physics_layer_0/angular_velocity = 0.0 +25:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:55/0/physics_layer_1/angular_velocity = 0.0 26:55/0 = 0 26:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:55/0/physics_layer_0/angular_velocity = 0.0 +26:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:55/0/physics_layer_1/angular_velocity = 0.0 27:55/0 = 0 27:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:55/0/physics_layer_0/angular_velocity = 0.0 +27:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:55/0/physics_layer_1/angular_velocity = 0.0 28:55/0 = 0 28:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:55/0/physics_layer_0/angular_velocity = 0.0 +28:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:55/0/physics_layer_1/angular_velocity = 0.0 29:55/0 = 0 29:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:55/0/physics_layer_0/angular_velocity = 0.0 +29:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:55/0/physics_layer_1/angular_velocity = 0.0 0:56/0 = 0 0:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:56/0/physics_layer_0/angular_velocity = 0.0 +0:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:56/0/physics_layer_1/angular_velocity = 0.0 1:56/0 = 0 1:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:56/0/physics_layer_0/angular_velocity = 0.0 +1:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:56/0/physics_layer_1/angular_velocity = 0.0 2:56/0 = 0 2:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:56/0/physics_layer_0/angular_velocity = 0.0 +2:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:56/0/physics_layer_1/angular_velocity = 0.0 3:56/0 = 0 3:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:56/0/physics_layer_0/angular_velocity = 0.0 +3:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:56/0/physics_layer_1/angular_velocity = 0.0 4:56/0 = 0 4:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:56/0/physics_layer_0/angular_velocity = 0.0 +4:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:56/0/physics_layer_1/angular_velocity = 0.0 5:56/0 = 0 5:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:56/0/physics_layer_0/angular_velocity = 0.0 +5:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:56/0/physics_layer_1/angular_velocity = 0.0 6:56/0 = 0 6:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:56/0/physics_layer_0/angular_velocity = 0.0 +6:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:56/0/physics_layer_1/angular_velocity = 0.0 7:56/0 = 0 7:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:56/0/physics_layer_0/angular_velocity = 0.0 +7:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:56/0/physics_layer_1/angular_velocity = 0.0 8:56/0 = 0 8:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:56/0/physics_layer_0/angular_velocity = 0.0 +8:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:56/0/physics_layer_1/angular_velocity = 0.0 9:56/0 = 0 9:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:56/0/physics_layer_0/angular_velocity = 0.0 +9:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:56/0/physics_layer_1/angular_velocity = 0.0 10:56/0 = 0 10:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:56/0/physics_layer_0/angular_velocity = 0.0 +10:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:56/0/physics_layer_1/angular_velocity = 0.0 11:56/0 = 0 11:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:56/0/physics_layer_0/angular_velocity = 0.0 +11:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:56/0/physics_layer_1/angular_velocity = 0.0 12:56/0 = 0 12:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:56/0/physics_layer_0/angular_velocity = 0.0 +12:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:56/0/physics_layer_1/angular_velocity = 0.0 13:56/0 = 0 13:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:56/0/physics_layer_0/angular_velocity = 0.0 +13:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:56/0/physics_layer_1/angular_velocity = 0.0 14:56/0 = 0 14:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:56/0/physics_layer_0/angular_velocity = 0.0 +14:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:56/0/physics_layer_1/angular_velocity = 0.0 15:56/0 = 0 15:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:56/0/physics_layer_0/angular_velocity = 0.0 +15:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:56/0/physics_layer_1/angular_velocity = 0.0 16:56/0 = 0 16:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:56/0/physics_layer_0/angular_velocity = 0.0 +16:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:56/0/physics_layer_1/angular_velocity = 0.0 17:56/0 = 0 17:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:56/0/physics_layer_0/angular_velocity = 0.0 +17:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:56/0/physics_layer_1/angular_velocity = 0.0 18:56/0 = 0 18:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:56/0/physics_layer_0/angular_velocity = 0.0 +18:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:56/0/physics_layer_1/angular_velocity = 0.0 19:56/0 = 0 19:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:56/0/physics_layer_0/angular_velocity = 0.0 +19:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:56/0/physics_layer_1/angular_velocity = 0.0 20:56/0 = 0 20:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:56/0/physics_layer_0/angular_velocity = 0.0 +20:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:56/0/physics_layer_1/angular_velocity = 0.0 21:56/0 = 0 21:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:56/0/physics_layer_0/angular_velocity = 0.0 +21:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:56/0/physics_layer_1/angular_velocity = 0.0 22:56/0 = 0 22:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:56/0/physics_layer_0/angular_velocity = 0.0 +22:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:56/0/physics_layer_1/angular_velocity = 0.0 23:56/0 = 0 23:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:56/0/physics_layer_0/angular_velocity = 0.0 +23:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:56/0/physics_layer_1/angular_velocity = 0.0 24:56/0 = 0 24:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:56/0/physics_layer_0/angular_velocity = 0.0 +24:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:56/0/physics_layer_1/angular_velocity = 0.0 25:56/0 = 0 25:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:56/0/physics_layer_0/angular_velocity = 0.0 +25:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:56/0/physics_layer_1/angular_velocity = 0.0 26:56/0 = 0 26:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:56/0/physics_layer_0/angular_velocity = 0.0 +26:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:56/0/physics_layer_1/angular_velocity = 0.0 27:56/0 = 0 27:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:56/0/physics_layer_0/angular_velocity = 0.0 +27:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:56/0/physics_layer_1/angular_velocity = 0.0 28:56/0 = 0 28:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:56/0/physics_layer_0/angular_velocity = 0.0 +28:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:56/0/physics_layer_1/angular_velocity = 0.0 29:56/0 = 0 29:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:56/0/physics_layer_0/angular_velocity = 0.0 +29:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:56/0/physics_layer_1/angular_velocity = 0.0 0:57/0 = 0 0:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:57/0/physics_layer_0/angular_velocity = 0.0 +0:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:57/0/physics_layer_1/angular_velocity = 0.0 1:57/0 = 0 1:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:57/0/physics_layer_0/angular_velocity = 0.0 +1:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:57/0/physics_layer_1/angular_velocity = 0.0 3:57/0 = 0 3:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:57/0/physics_layer_0/angular_velocity = 0.0 +3:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:57/0/physics_layer_1/angular_velocity = 0.0 4:57/0 = 0 4:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:57/0/physics_layer_0/angular_velocity = 0.0 +4:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:57/0/physics_layer_1/angular_velocity = 0.0 6:57/0 = 0 6:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:57/0/physics_layer_0/angular_velocity = 0.0 +6:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:57/0/physics_layer_1/angular_velocity = 0.0 7:57/0 = 0 7:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:57/0/physics_layer_0/angular_velocity = 0.0 +7:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:57/0/physics_layer_1/angular_velocity = 0.0 9:57/0 = 0 9:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:57/0/physics_layer_0/angular_velocity = 0.0 +9:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:57/0/physics_layer_1/angular_velocity = 0.0 10:57/0 = 0 10:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:57/0/physics_layer_0/angular_velocity = 0.0 +10:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:57/0/physics_layer_1/angular_velocity = 0.0 12:57/0 = 0 12:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:57/0/physics_layer_0/angular_velocity = 0.0 +12:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:57/0/physics_layer_1/angular_velocity = 0.0 13:57/0 = 0 13:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:57/0/physics_layer_0/angular_velocity = 0.0 +13:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:57/0/physics_layer_1/angular_velocity = 0.0 15:57/0 = 0 15:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:57/0/physics_layer_0/angular_velocity = 0.0 +15:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:57/0/physics_layer_1/angular_velocity = 0.0 16:57/0 = 0 16:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:57/0/physics_layer_0/angular_velocity = 0.0 +16:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:57/0/physics_layer_1/angular_velocity = 0.0 18:57/0 = 0 18:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:57/0/physics_layer_0/angular_velocity = 0.0 +18:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:57/0/physics_layer_1/angular_velocity = 0.0 19:57/0 = 0 19:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:57/0/physics_layer_0/angular_velocity = 0.0 +19:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:57/0/physics_layer_1/angular_velocity = 0.0 21:57/0 = 0 21:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:57/0/physics_layer_0/angular_velocity = 0.0 +21:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:57/0/physics_layer_1/angular_velocity = 0.0 22:57/0 = 0 22:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:57/0/physics_layer_0/angular_velocity = 0.0 +22:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:57/0/physics_layer_1/angular_velocity = 0.0 24:57/0 = 0 24:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:57/0/physics_layer_0/angular_velocity = 0.0 +24:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:57/0/physics_layer_1/angular_velocity = 0.0 25:57/0 = 0 25:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:57/0/physics_layer_0/angular_velocity = 0.0 +25:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:57/0/physics_layer_1/angular_velocity = 0.0 0:58/0 = 0 0:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:58/0/physics_layer_0/angular_velocity = 0.0 +0:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:58/0/physics_layer_1/angular_velocity = 0.0 1:58/0 = 0 1:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:58/0/physics_layer_0/angular_velocity = 0.0 +1:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:58/0/physics_layer_1/angular_velocity = 0.0 3:58/0 = 0 3:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:58/0/physics_layer_0/angular_velocity = 0.0 +3:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:58/0/physics_layer_1/angular_velocity = 0.0 4:58/0 = 0 4:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:58/0/physics_layer_0/angular_velocity = 0.0 +4:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:58/0/physics_layer_1/angular_velocity = 0.0 6:58/0 = 0 6:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:58/0/physics_layer_0/angular_velocity = 0.0 +6:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:58/0/physics_layer_1/angular_velocity = 0.0 7:58/0 = 0 7:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:58/0/physics_layer_0/angular_velocity = 0.0 +7:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:58/0/physics_layer_1/angular_velocity = 0.0 9:58/0 = 0 9:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:58/0/physics_layer_0/angular_velocity = 0.0 +9:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:58/0/physics_layer_1/angular_velocity = 0.0 10:58/0 = 0 10:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:58/0/physics_layer_0/angular_velocity = 0.0 +10:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:58/0/physics_layer_1/angular_velocity = 0.0 12:58/0 = 0 12:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:58/0/physics_layer_0/angular_velocity = 0.0 +12:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:58/0/physics_layer_1/angular_velocity = 0.0 13:58/0 = 0 13:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:58/0/physics_layer_0/angular_velocity = 0.0 +13:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:58/0/physics_layer_1/angular_velocity = 0.0 15:58/0 = 0 15:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:58/0/physics_layer_0/angular_velocity = 0.0 +15:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:58/0/physics_layer_1/angular_velocity = 0.0 16:58/0 = 0 16:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:58/0/physics_layer_0/angular_velocity = 0.0 +16:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:58/0/physics_layer_1/angular_velocity = 0.0 18:58/0 = 0 18:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:58/0/physics_layer_0/angular_velocity = 0.0 +18:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:58/0/physics_layer_1/angular_velocity = 0.0 19:58/0 = 0 19:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:58/0/physics_layer_0/angular_velocity = 0.0 +19:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:58/0/physics_layer_1/angular_velocity = 0.0 21:58/0 = 0 21:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:58/0/physics_layer_0/angular_velocity = 0.0 +21:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:58/0/physics_layer_1/angular_velocity = 0.0 22:58/0 = 0 22:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:58/0/physics_layer_0/angular_velocity = 0.0 +22:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:58/0/physics_layer_1/angular_velocity = 0.0 24:58/0 = 0 24:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:58/0/physics_layer_0/angular_velocity = 0.0 +24:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:58/0/physics_layer_1/angular_velocity = 0.0 25:58/0 = 0 25:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:58/0/physics_layer_0/angular_velocity = 0.0 +25:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:58/0/physics_layer_1/angular_velocity = 0.0 0:59/0 = 0 0:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:59/0/physics_layer_0/angular_velocity = 0.0 +0:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:59/0/physics_layer_1/angular_velocity = 0.0 1:59/0 = 0 1:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:59/0/physics_layer_0/angular_velocity = 0.0 +1:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:59/0/physics_layer_1/angular_velocity = 0.0 2:59/0 = 0 2:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:59/0/physics_layer_0/angular_velocity = 0.0 +2:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:59/0/physics_layer_1/angular_velocity = 0.0 3:59/0 = 0 3:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:59/0/physics_layer_0/angular_velocity = 0.0 +3:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:59/0/physics_layer_1/angular_velocity = 0.0 4:59/0 = 0 4:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:59/0/physics_layer_0/angular_velocity = 0.0 +4:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:59/0/physics_layer_1/angular_velocity = 0.0 5:59/0 = 0 5:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:59/0/physics_layer_0/angular_velocity = 0.0 +5:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:59/0/physics_layer_1/angular_velocity = 0.0 6:59/0 = 0 6:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:59/0/physics_layer_0/angular_velocity = 0.0 +6:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:59/0/physics_layer_1/angular_velocity = 0.0 7:59/0 = 0 7:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:59/0/physics_layer_0/angular_velocity = 0.0 +7:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:59/0/physics_layer_1/angular_velocity = 0.0 8:59/0 = 0 8:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:59/0/physics_layer_0/angular_velocity = 0.0 +8:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:59/0/physics_layer_1/angular_velocity = 0.0 9:59/0 = 0 9:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:59/0/physics_layer_0/angular_velocity = 0.0 +9:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:59/0/physics_layer_1/angular_velocity = 0.0 10:59/0 = 0 10:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:59/0/physics_layer_0/angular_velocity = 0.0 +10:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:59/0/physics_layer_1/angular_velocity = 0.0 11:59/0 = 0 11:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:59/0/physics_layer_0/angular_velocity = 0.0 +11:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:59/0/physics_layer_1/angular_velocity = 0.0 12:59/0 = 0 12:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:59/0/physics_layer_0/angular_velocity = 0.0 +12:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:59/0/physics_layer_1/angular_velocity = 0.0 13:59/0 = 0 13:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:59/0/physics_layer_0/angular_velocity = 0.0 +13:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:59/0/physics_layer_1/angular_velocity = 0.0 14:59/0 = 0 14:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:59/0/physics_layer_0/angular_velocity = 0.0 +14:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:59/0/physics_layer_1/angular_velocity = 0.0 15:59/0 = 0 15:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:59/0/physics_layer_0/angular_velocity = 0.0 +15:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:59/0/physics_layer_1/angular_velocity = 0.0 16:59/0 = 0 16:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:59/0/physics_layer_0/angular_velocity = 0.0 +16:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:59/0/physics_layer_1/angular_velocity = 0.0 17:59/0 = 0 17:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:59/0/physics_layer_0/angular_velocity = 0.0 +17:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:59/0/physics_layer_1/angular_velocity = 0.0 18:59/0 = 0 18:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:59/0/physics_layer_0/angular_velocity = 0.0 +18:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:59/0/physics_layer_1/angular_velocity = 0.0 19:59/0 = 0 19:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:59/0/physics_layer_0/angular_velocity = 0.0 +19:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:59/0/physics_layer_1/angular_velocity = 0.0 20:59/0 = 0 20:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:59/0/physics_layer_0/angular_velocity = 0.0 +20:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:59/0/physics_layer_1/angular_velocity = 0.0 21:59/0 = 0 21:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:59/0/physics_layer_0/angular_velocity = 0.0 +21:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:59/0/physics_layer_1/angular_velocity = 0.0 22:59/0 = 0 22:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:59/0/physics_layer_0/angular_velocity = 0.0 +22:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:59/0/physics_layer_1/angular_velocity = 0.0 23:59/0 = 0 23:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:59/0/physics_layer_0/angular_velocity = 0.0 +23:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:59/0/physics_layer_1/angular_velocity = 0.0 24:59/0 = 0 24:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:59/0/physics_layer_0/angular_velocity = 0.0 +24:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:59/0/physics_layer_1/angular_velocity = 0.0 25:59/0 = 0 25:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:59/0/physics_layer_0/angular_velocity = 0.0 +25:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:59/0/physics_layer_1/angular_velocity = 0.0 26:59/0 = 0 26:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:59/0/physics_layer_0/angular_velocity = 0.0 +26:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:59/0/physics_layer_1/angular_velocity = 0.0 27:59/0 = 0 27:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:59/0/physics_layer_0/angular_velocity = 0.0 +27:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:59/0/physics_layer_1/angular_velocity = 0.0 28:59/0 = 0 28:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:59/0/physics_layer_0/angular_velocity = 0.0 +28:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:59/0/physics_layer_1/angular_velocity = 0.0 29:59/0 = 0 29:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:59/0/physics_layer_0/angular_velocity = 0.0 +29:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:59/0/physics_layer_1/angular_velocity = 0.0 30:59/0 = 0 30:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:59/0/physics_layer_0/angular_velocity = 0.0 +30:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:59/0/physics_layer_1/angular_velocity = 0.0 31:59/0 = 0 31:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:59/0/physics_layer_0/angular_velocity = 0.0 +31:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:59/0/physics_layer_1/angular_velocity = 0.0 32:59/0 = 0 32:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:59/0/physics_layer_0/angular_velocity = 0.0 +32:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:59/0/physics_layer_1/angular_velocity = 0.0 0:60/0 = 0 0:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:60/0/physics_layer_0/angular_velocity = 0.0 +0:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:60/0/physics_layer_1/angular_velocity = 0.0 1:60/0 = 0 1:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:60/0/physics_layer_0/angular_velocity = 0.0 +1:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:60/0/physics_layer_1/angular_velocity = 0.0 2:60/0 = 0 2:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:60/0/physics_layer_0/angular_velocity = 0.0 +2:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:60/0/physics_layer_1/angular_velocity = 0.0 3:60/0 = 0 3:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:60/0/physics_layer_0/angular_velocity = 0.0 +3:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:60/0/physics_layer_1/angular_velocity = 0.0 4:60/0 = 0 4:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:60/0/physics_layer_0/angular_velocity = 0.0 +4:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:60/0/physics_layer_1/angular_velocity = 0.0 5:60/0 = 0 5:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:60/0/physics_layer_0/angular_velocity = 0.0 +5:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:60/0/physics_layer_1/angular_velocity = 0.0 6:60/0 = 0 6:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:60/0/physics_layer_0/angular_velocity = 0.0 +6:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:60/0/physics_layer_1/angular_velocity = 0.0 7:60/0 = 0 7:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:60/0/physics_layer_0/angular_velocity = 0.0 +7:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:60/0/physics_layer_1/angular_velocity = 0.0 8:60/0 = 0 8:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:60/0/physics_layer_0/angular_velocity = 0.0 +8:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:60/0/physics_layer_1/angular_velocity = 0.0 9:60/0 = 0 9:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:60/0/physics_layer_0/angular_velocity = 0.0 +9:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:60/0/physics_layer_1/angular_velocity = 0.0 10:60/0 = 0 10:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:60/0/physics_layer_0/angular_velocity = 0.0 +10:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:60/0/physics_layer_1/angular_velocity = 0.0 11:60/0 = 0 11:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:60/0/physics_layer_0/angular_velocity = 0.0 +11:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:60/0/physics_layer_1/angular_velocity = 0.0 12:60/0 = 0 12:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:60/0/physics_layer_0/angular_velocity = 0.0 +12:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:60/0/physics_layer_1/angular_velocity = 0.0 13:60/0 = 0 13:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:60/0/physics_layer_0/angular_velocity = 0.0 +13:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:60/0/physics_layer_1/angular_velocity = 0.0 14:60/0 = 0 14:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:60/0/physics_layer_0/angular_velocity = 0.0 +14:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:60/0/physics_layer_1/angular_velocity = 0.0 15:60/0 = 0 15:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:60/0/physics_layer_0/angular_velocity = 0.0 +15:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:60/0/physics_layer_1/angular_velocity = 0.0 16:60/0 = 0 16:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:60/0/physics_layer_0/angular_velocity = 0.0 +16:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:60/0/physics_layer_1/angular_velocity = 0.0 17:60/0 = 0 17:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:60/0/physics_layer_0/angular_velocity = 0.0 +17:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:60/0/physics_layer_1/angular_velocity = 0.0 18:60/0 = 0 18:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:60/0/physics_layer_0/angular_velocity = 0.0 +18:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:60/0/physics_layer_1/angular_velocity = 0.0 19:60/0 = 0 19:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:60/0/physics_layer_0/angular_velocity = 0.0 +19:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:60/0/physics_layer_1/angular_velocity = 0.0 20:60/0 = 0 20:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:60/0/physics_layer_0/angular_velocity = 0.0 +20:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:60/0/physics_layer_1/angular_velocity = 0.0 21:60/0 = 0 21:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:60/0/physics_layer_0/angular_velocity = 0.0 +21:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:60/0/physics_layer_1/angular_velocity = 0.0 22:60/0 = 0 22:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:60/0/physics_layer_0/angular_velocity = 0.0 +22:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:60/0/physics_layer_1/angular_velocity = 0.0 23:60/0 = 0 23:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:60/0/physics_layer_0/angular_velocity = 0.0 +23:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:60/0/physics_layer_1/angular_velocity = 0.0 24:60/0 = 0 24:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:60/0/physics_layer_0/angular_velocity = 0.0 +24:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:60/0/physics_layer_1/angular_velocity = 0.0 25:60/0 = 0 25:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:60/0/physics_layer_0/angular_velocity = 0.0 +25:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:60/0/physics_layer_1/angular_velocity = 0.0 26:60/0 = 0 26:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:60/0/physics_layer_0/angular_velocity = 0.0 +26:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:60/0/physics_layer_1/angular_velocity = 0.0 27:60/0 = 0 27:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:60/0/physics_layer_0/angular_velocity = 0.0 +27:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:60/0/physics_layer_1/angular_velocity = 0.0 28:60/0 = 0 28:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:60/0/physics_layer_0/angular_velocity = 0.0 +28:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:60/0/physics_layer_1/angular_velocity = 0.0 29:60/0 = 0 29:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:60/0/physics_layer_0/angular_velocity = 0.0 +29:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:60/0/physics_layer_1/angular_velocity = 0.0 30:60/0 = 0 30:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:60/0/physics_layer_0/angular_velocity = 0.0 +30:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:60/0/physics_layer_1/angular_velocity = 0.0 32:60/0 = 0 32:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:60/0/physics_layer_0/angular_velocity = 0.0 +32:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:60/0/physics_layer_1/angular_velocity = 0.0 0:61/0 = 0 0:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:61/0/physics_layer_0/angular_velocity = 0.0 +0:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:61/0/physics_layer_1/angular_velocity = 0.0 1:61/0 = 0 1:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:61/0/physics_layer_0/angular_velocity = 0.0 +1:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:61/0/physics_layer_1/angular_velocity = 0.0 2:61/0 = 0 2:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:61/0/physics_layer_0/angular_velocity = 0.0 +2:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:61/0/physics_layer_1/angular_velocity = 0.0 3:61/0 = 0 3:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:61/0/physics_layer_0/angular_velocity = 0.0 +3:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:61/0/physics_layer_1/angular_velocity = 0.0 4:61/0 = 0 4:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:61/0/physics_layer_0/angular_velocity = 0.0 +4:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:61/0/physics_layer_1/angular_velocity = 0.0 5:61/0 = 0 5:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:61/0/physics_layer_0/angular_velocity = 0.0 +5:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:61/0/physics_layer_1/angular_velocity = 0.0 6:61/0 = 0 6:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:61/0/physics_layer_0/angular_velocity = 0.0 +6:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:61/0/physics_layer_1/angular_velocity = 0.0 7:61/0 = 0 7:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:61/0/physics_layer_0/angular_velocity = 0.0 +7:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:61/0/physics_layer_1/angular_velocity = 0.0 8:61/0 = 0 8:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:61/0/physics_layer_0/angular_velocity = 0.0 +8:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:61/0/physics_layer_1/angular_velocity = 0.0 9:61/0 = 0 9:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:61/0/physics_layer_0/angular_velocity = 0.0 +9:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:61/0/physics_layer_1/angular_velocity = 0.0 10:61/0 = 0 10:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:61/0/physics_layer_0/angular_velocity = 0.0 +10:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:61/0/physics_layer_1/angular_velocity = 0.0 11:61/0 = 0 11:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:61/0/physics_layer_0/angular_velocity = 0.0 +11:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:61/0/physics_layer_1/angular_velocity = 0.0 12:61/0 = 0 12:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:61/0/physics_layer_0/angular_velocity = 0.0 +12:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:61/0/physics_layer_1/angular_velocity = 0.0 13:61/0 = 0 13:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:61/0/physics_layer_0/angular_velocity = 0.0 +13:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:61/0/physics_layer_1/angular_velocity = 0.0 14:61/0 = 0 14:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:61/0/physics_layer_0/angular_velocity = 0.0 +14:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:61/0/physics_layer_1/angular_velocity = 0.0 15:61/0 = 0 15:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:61/0/physics_layer_0/angular_velocity = 0.0 +15:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:61/0/physics_layer_1/angular_velocity = 0.0 16:61/0 = 0 16:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:61/0/physics_layer_0/angular_velocity = 0.0 +16:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:61/0/physics_layer_1/angular_velocity = 0.0 17:61/0 = 0 17:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:61/0/physics_layer_0/angular_velocity = 0.0 +17:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:61/0/physics_layer_1/angular_velocity = 0.0 18:61/0 = 0 18:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:61/0/physics_layer_0/angular_velocity = 0.0 +18:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:61/0/physics_layer_1/angular_velocity = 0.0 19:61/0 = 0 19:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:61/0/physics_layer_0/angular_velocity = 0.0 +19:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:61/0/physics_layer_1/angular_velocity = 0.0 20:61/0 = 0 20:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:61/0/physics_layer_0/angular_velocity = 0.0 +20:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:61/0/physics_layer_1/angular_velocity = 0.0 21:61/0 = 0 21:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:61/0/physics_layer_0/angular_velocity = 0.0 +21:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:61/0/physics_layer_1/angular_velocity = 0.0 22:61/0 = 0 22:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:61/0/physics_layer_0/angular_velocity = 0.0 +22:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:61/0/physics_layer_1/angular_velocity = 0.0 23:61/0 = 0 23:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:61/0/physics_layer_0/angular_velocity = 0.0 +23:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:61/0/physics_layer_1/angular_velocity = 0.0 24:61/0 = 0 24:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:61/0/physics_layer_0/angular_velocity = 0.0 +24:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:61/0/physics_layer_1/angular_velocity = 0.0 25:61/0 = 0 25:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:61/0/physics_layer_0/angular_velocity = 0.0 +25:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:61/0/physics_layer_1/angular_velocity = 0.0 26:61/0 = 0 26:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:61/0/physics_layer_0/angular_velocity = 0.0 +26:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:61/0/physics_layer_1/angular_velocity = 0.0 27:61/0 = 0 27:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:61/0/physics_layer_0/angular_velocity = 0.0 +27:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:61/0/physics_layer_1/angular_velocity = 0.0 28:61/0 = 0 28:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:61/0/physics_layer_0/angular_velocity = 0.0 +28:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:61/0/physics_layer_1/angular_velocity = 0.0 29:61/0 = 0 29:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:61/0/physics_layer_0/angular_velocity = 0.0 +29:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:61/0/physics_layer_1/angular_velocity = 0.0 30:61/0 = 0 30:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:61/0/physics_layer_0/angular_velocity = 0.0 +30:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:61/0/physics_layer_1/angular_velocity = 0.0 31:61/0 = 0 31:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:61/0/physics_layer_0/angular_velocity = 0.0 +31:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:61/0/physics_layer_1/angular_velocity = 0.0 32:61/0 = 0 32:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:61/0/physics_layer_0/angular_velocity = 0.0 +32:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:61/0/physics_layer_1/angular_velocity = 0.0 0:62/0 = 0 0:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:62/0/physics_layer_0/angular_velocity = 0.0 +0:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:62/0/physics_layer_1/angular_velocity = 0.0 1:62/0 = 0 1:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:62/0/physics_layer_0/angular_velocity = 0.0 +1:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:62/0/physics_layer_1/angular_velocity = 0.0 3:62/0 = 0 3:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:62/0/physics_layer_0/angular_velocity = 0.0 +3:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:62/0/physics_layer_1/angular_velocity = 0.0 4:62/0 = 0 4:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:62/0/physics_layer_0/angular_velocity = 0.0 +4:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:62/0/physics_layer_1/angular_velocity = 0.0 6:62/0 = 0 6:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:62/0/physics_layer_0/angular_velocity = 0.0 +6:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:62/0/physics_layer_1/angular_velocity = 0.0 7:62/0 = 0 7:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:62/0/physics_layer_0/angular_velocity = 0.0 +7:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:62/0/physics_layer_1/angular_velocity = 0.0 9:62/0 = 0 9:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:62/0/physics_layer_0/angular_velocity = 0.0 +9:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:62/0/physics_layer_1/angular_velocity = 0.0 10:62/0 = 0 10:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:62/0/physics_layer_0/angular_velocity = 0.0 +10:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:62/0/physics_layer_1/angular_velocity = 0.0 12:62/0 = 0 12:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:62/0/physics_layer_0/angular_velocity = 0.0 +12:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:62/0/physics_layer_1/angular_velocity = 0.0 13:62/0 = 0 13:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:62/0/physics_layer_0/angular_velocity = 0.0 +13:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:62/0/physics_layer_1/angular_velocity = 0.0 15:62/0 = 0 15:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:62/0/physics_layer_0/angular_velocity = 0.0 +15:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:62/0/physics_layer_1/angular_velocity = 0.0 16:62/0 = 0 16:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:62/0/physics_layer_0/angular_velocity = 0.0 +16:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:62/0/physics_layer_1/angular_velocity = 0.0 18:62/0 = 0 18:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:62/0/physics_layer_0/angular_velocity = 0.0 +18:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:62/0/physics_layer_1/angular_velocity = 0.0 19:62/0 = 0 19:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:62/0/physics_layer_0/angular_velocity = 0.0 +19:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:62/0/physics_layer_1/angular_velocity = 0.0 21:62/0 = 0 21:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:62/0/physics_layer_0/angular_velocity = 0.0 +21:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:62/0/physics_layer_1/angular_velocity = 0.0 22:62/0 = 0 22:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:62/0/physics_layer_0/angular_velocity = 0.0 +22:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:62/0/physics_layer_1/angular_velocity = 0.0 24:62/0 = 0 24:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:62/0/physics_layer_0/angular_velocity = 0.0 +24:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:62/0/physics_layer_1/angular_velocity = 0.0 25:62/0 = 0 25:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:62/0/physics_layer_0/angular_velocity = 0.0 +25:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:62/0/physics_layer_1/angular_velocity = 0.0 27:62/0 = 0 27:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:62/0/physics_layer_0/angular_velocity = 0.0 +27:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:62/0/physics_layer_1/angular_velocity = 0.0 28:62/0 = 0 28:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:62/0/physics_layer_0/angular_velocity = 0.0 +28:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:62/0/physics_layer_1/angular_velocity = 0.0 30:62/0 = 0 30:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:62/0/physics_layer_0/angular_velocity = 0.0 +30:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:62/0/physics_layer_1/angular_velocity = 0.0 31:62/0 = 0 31:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:62/0/physics_layer_0/angular_velocity = 0.0 +31:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:62/0/physics_layer_1/angular_velocity = 0.0 0:63/0 = 0 0:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:63/0/physics_layer_0/angular_velocity = 0.0 +0:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:63/0/physics_layer_1/angular_velocity = 0.0 1:63/0 = 0 1:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:63/0/physics_layer_0/angular_velocity = 0.0 +1:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:63/0/physics_layer_1/angular_velocity = 0.0 3:63/0 = 0 3:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:63/0/physics_layer_0/angular_velocity = 0.0 +3:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:63/0/physics_layer_1/angular_velocity = 0.0 4:63/0 = 0 4:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:63/0/physics_layer_0/angular_velocity = 0.0 +4:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:63/0/physics_layer_1/angular_velocity = 0.0 6:63/0 = 0 6:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:63/0/physics_layer_0/angular_velocity = 0.0 +6:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:63/0/physics_layer_1/angular_velocity = 0.0 7:63/0 = 0 7:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:63/0/physics_layer_0/angular_velocity = 0.0 +7:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:63/0/physics_layer_1/angular_velocity = 0.0 9:63/0 = 0 9:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:63/0/physics_layer_0/angular_velocity = 0.0 +9:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:63/0/physics_layer_1/angular_velocity = 0.0 10:63/0 = 0 10:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:63/0/physics_layer_0/angular_velocity = 0.0 +10:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:63/0/physics_layer_1/angular_velocity = 0.0 12:63/0 = 0 12:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:63/0/physics_layer_0/angular_velocity = 0.0 +12:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:63/0/physics_layer_1/angular_velocity = 0.0 13:63/0 = 0 13:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:63/0/physics_layer_0/angular_velocity = 0.0 +13:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:63/0/physics_layer_1/angular_velocity = 0.0 15:63/0 = 0 15:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:63/0/physics_layer_0/angular_velocity = 0.0 +15:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:63/0/physics_layer_1/angular_velocity = 0.0 16:63/0 = 0 16:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:63/0/physics_layer_0/angular_velocity = 0.0 +16:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:63/0/physics_layer_1/angular_velocity = 0.0 18:63/0 = 0 18:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:63/0/physics_layer_0/angular_velocity = 0.0 +18:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:63/0/physics_layer_1/angular_velocity = 0.0 19:63/0 = 0 19:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:63/0/physics_layer_0/angular_velocity = 0.0 +19:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:63/0/physics_layer_1/angular_velocity = 0.0 21:63/0 = 0 21:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:63/0/physics_layer_0/angular_velocity = 0.0 +21:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:63/0/physics_layer_1/angular_velocity = 0.0 22:63/0 = 0 22:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:63/0/physics_layer_0/angular_velocity = 0.0 +22:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:63/0/physics_layer_1/angular_velocity = 0.0 24:63/0 = 0 24:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:63/0/physics_layer_0/angular_velocity = 0.0 +24:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:63/0/physics_layer_1/angular_velocity = 0.0 25:63/0 = 0 25:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:63/0/physics_layer_0/angular_velocity = 0.0 +25:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:63/0/physics_layer_1/angular_velocity = 0.0 27:63/0 = 0 27:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:63/0/physics_layer_0/angular_velocity = 0.0 +27:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:63/0/physics_layer_1/angular_velocity = 0.0 28:63/0 = 0 28:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:63/0/physics_layer_0/angular_velocity = 0.0 +28:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:63/0/physics_layer_1/angular_velocity = 0.0 30:63/0 = 0 30:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:63/0/physics_layer_0/angular_velocity = 0.0 +30:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:63/0/physics_layer_1/angular_velocity = 0.0 31:63/0 = 0 31:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:63/0/physics_layer_0/angular_velocity = 0.0 +31:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:63/0/physics_layer_1/angular_velocity = 0.0 0:64/0 = 0 0:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:64/0/physics_layer_0/angular_velocity = 0.0 +0:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:64/0/physics_layer_1/angular_velocity = 0.0 1:64/0 = 0 1:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:64/0/physics_layer_0/angular_velocity = 0.0 +1:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:64/0/physics_layer_1/angular_velocity = 0.0 2:64/0 = 0 2:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:64/0/physics_layer_0/angular_velocity = 0.0 +2:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:64/0/physics_layer_1/angular_velocity = 0.0 3:64/0 = 0 3:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:64/0/physics_layer_0/angular_velocity = 0.0 +3:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:64/0/physics_layer_1/angular_velocity = 0.0 4:64/0 = 0 4:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:64/0/physics_layer_0/angular_velocity = 0.0 +4:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:64/0/physics_layer_1/angular_velocity = 0.0 5:64/0 = 0 5:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:64/0/physics_layer_0/angular_velocity = 0.0 +5:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:64/0/physics_layer_1/angular_velocity = 0.0 6:64/0 = 0 6:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:64/0/physics_layer_0/angular_velocity = 0.0 +6:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:64/0/physics_layer_1/angular_velocity = 0.0 7:64/0 = 0 7:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:64/0/physics_layer_0/angular_velocity = 0.0 +7:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:64/0/physics_layer_1/angular_velocity = 0.0 8:64/0 = 0 8:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:64/0/physics_layer_0/angular_velocity = 0.0 +8:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:64/0/physics_layer_1/angular_velocity = 0.0 9:64/0 = 0 9:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:64/0/physics_layer_0/angular_velocity = 0.0 +9:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:64/0/physics_layer_1/angular_velocity = 0.0 10:64/0 = 0 10:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:64/0/physics_layer_0/angular_velocity = 0.0 +10:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:64/0/physics_layer_1/angular_velocity = 0.0 11:64/0 = 0 11:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:64/0/physics_layer_0/angular_velocity = 0.0 +11:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:64/0/physics_layer_1/angular_velocity = 0.0 12:64/0 = 0 12:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:64/0/physics_layer_0/angular_velocity = 0.0 +12:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:64/0/physics_layer_1/angular_velocity = 0.0 13:64/0 = 0 13:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:64/0/physics_layer_0/angular_velocity = 0.0 +13:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:64/0/physics_layer_1/angular_velocity = 0.0 14:64/0 = 0 14:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:64/0/physics_layer_0/angular_velocity = 0.0 +14:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:64/0/physics_layer_1/angular_velocity = 0.0 15:64/0 = 0 15:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:64/0/physics_layer_0/angular_velocity = 0.0 +15:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:64/0/physics_layer_1/angular_velocity = 0.0 16:64/0 = 0 16:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:64/0/physics_layer_0/angular_velocity = 0.0 +16:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:64/0/physics_layer_1/angular_velocity = 0.0 17:64/0 = 0 17:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:64/0/physics_layer_0/angular_velocity = 0.0 +17:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:64/0/physics_layer_1/angular_velocity = 0.0 18:64/0 = 0 18:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:64/0/physics_layer_0/angular_velocity = 0.0 +18:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:64/0/physics_layer_1/angular_velocity = 0.0 19:64/0 = 0 19:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:64/0/physics_layer_0/angular_velocity = 0.0 +19:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:64/0/physics_layer_1/angular_velocity = 0.0 20:64/0 = 0 20:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:64/0/physics_layer_0/angular_velocity = 0.0 +20:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:64/0/physics_layer_1/angular_velocity = 0.0 21:64/0 = 0 21:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:64/0/physics_layer_0/angular_velocity = 0.0 +21:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:64/0/physics_layer_1/angular_velocity = 0.0 22:64/0 = 0 22:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:64/0/physics_layer_0/angular_velocity = 0.0 +22:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:64/0/physics_layer_1/angular_velocity = 0.0 23:64/0 = 0 23:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:64/0/physics_layer_0/angular_velocity = 0.0 +23:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:64/0/physics_layer_1/angular_velocity = 0.0 24:64/0 = 0 24:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:64/0/physics_layer_0/angular_velocity = 0.0 +24:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:64/0/physics_layer_1/angular_velocity = 0.0 25:64/0 = 0 25:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:64/0/physics_layer_0/angular_velocity = 0.0 +25:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:64/0/physics_layer_1/angular_velocity = 0.0 26:64/0 = 0 26:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:64/0/physics_layer_0/angular_velocity = 0.0 +26:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:64/0/physics_layer_1/angular_velocity = 0.0 27:64/0 = 0 27:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:64/0/physics_layer_0/angular_velocity = 0.0 +27:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:64/0/physics_layer_1/angular_velocity = 0.0 28:64/0 = 0 28:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:64/0/physics_layer_0/angular_velocity = 0.0 +28:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:64/0/physics_layer_1/angular_velocity = 0.0 29:64/0 = 0 29:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:64/0/physics_layer_0/angular_velocity = 0.0 +29:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:64/0/physics_layer_1/angular_velocity = 0.0 0:65/0 = 0 0:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:65/0/physics_layer_0/angular_velocity = 0.0 +0:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:65/0/physics_layer_1/angular_velocity = 0.0 1:65/0 = 0 1:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:65/0/physics_layer_0/angular_velocity = 0.0 +1:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:65/0/physics_layer_1/angular_velocity = 0.0 2:65/0 = 0 2:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:65/0/physics_layer_0/angular_velocity = 0.0 +2:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:65/0/physics_layer_1/angular_velocity = 0.0 3:65/0 = 0 3:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:65/0/physics_layer_0/angular_velocity = 0.0 +3:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:65/0/physics_layer_1/angular_velocity = 0.0 4:65/0 = 0 4:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:65/0/physics_layer_0/angular_velocity = 0.0 +4:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:65/0/physics_layer_1/angular_velocity = 0.0 5:65/0 = 0 5:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:65/0/physics_layer_0/angular_velocity = 0.0 +5:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:65/0/physics_layer_1/angular_velocity = 0.0 6:65/0 = 0 6:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:65/0/physics_layer_0/angular_velocity = 0.0 +6:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:65/0/physics_layer_1/angular_velocity = 0.0 7:65/0 = 0 7:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:65/0/physics_layer_0/angular_velocity = 0.0 +7:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:65/0/physics_layer_1/angular_velocity = 0.0 8:65/0 = 0 8:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:65/0/physics_layer_0/angular_velocity = 0.0 +8:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:65/0/physics_layer_1/angular_velocity = 0.0 9:65/0 = 0 9:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:65/0/physics_layer_0/angular_velocity = 0.0 +9:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:65/0/physics_layer_1/angular_velocity = 0.0 10:65/0 = 0 10:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:65/0/physics_layer_0/angular_velocity = 0.0 +10:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:65/0/physics_layer_1/angular_velocity = 0.0 11:65/0 = 0 11:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:65/0/physics_layer_0/angular_velocity = 0.0 +11:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:65/0/physics_layer_1/angular_velocity = 0.0 12:65/0 = 0 12:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:65/0/physics_layer_0/angular_velocity = 0.0 +12:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:65/0/physics_layer_1/angular_velocity = 0.0 13:65/0 = 0 13:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:65/0/physics_layer_0/angular_velocity = 0.0 +13:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:65/0/physics_layer_1/angular_velocity = 0.0 14:65/0 = 0 14:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:65/0/physics_layer_0/angular_velocity = 0.0 +14:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:65/0/physics_layer_1/angular_velocity = 0.0 15:65/0 = 0 15:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:65/0/physics_layer_0/angular_velocity = 0.0 +15:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:65/0/physics_layer_1/angular_velocity = 0.0 16:65/0 = 0 16:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:65/0/physics_layer_0/angular_velocity = 0.0 +16:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:65/0/physics_layer_1/angular_velocity = 0.0 17:65/0 = 0 17:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:65/0/physics_layer_0/angular_velocity = 0.0 +17:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:65/0/physics_layer_1/angular_velocity = 0.0 18:65/0 = 0 18:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:65/0/physics_layer_0/angular_velocity = 0.0 +18:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:65/0/physics_layer_1/angular_velocity = 0.0 19:65/0 = 0 19:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:65/0/physics_layer_0/angular_velocity = 0.0 +19:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:65/0/physics_layer_1/angular_velocity = 0.0 20:65/0 = 0 20:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:65/0/physics_layer_0/angular_velocity = 0.0 +20:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:65/0/physics_layer_1/angular_velocity = 0.0 21:65/0 = 0 21:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:65/0/physics_layer_0/angular_velocity = 0.0 +21:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:65/0/physics_layer_1/angular_velocity = 0.0 22:65/0 = 0 22:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:65/0/physics_layer_0/angular_velocity = 0.0 +22:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:65/0/physics_layer_1/angular_velocity = 0.0 23:65/0 = 0 23:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:65/0/physics_layer_0/angular_velocity = 0.0 +23:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:65/0/physics_layer_1/angular_velocity = 0.0 24:65/0 = 0 24:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:65/0/physics_layer_0/angular_velocity = 0.0 +24:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:65/0/physics_layer_1/angular_velocity = 0.0 25:65/0 = 0 25:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:65/0/physics_layer_0/angular_velocity = 0.0 +25:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:65/0/physics_layer_1/angular_velocity = 0.0 26:65/0 = 0 26:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:65/0/physics_layer_0/angular_velocity = 0.0 +26:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:65/0/physics_layer_1/angular_velocity = 0.0 27:65/0 = 0 27:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:65/0/physics_layer_0/angular_velocity = 0.0 +27:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:65/0/physics_layer_1/angular_velocity = 0.0 28:65/0 = 0 28:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:65/0/physics_layer_0/angular_velocity = 0.0 +28:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:65/0/physics_layer_1/angular_velocity = 0.0 29:65/0 = 0 29:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:65/0/physics_layer_0/angular_velocity = 0.0 +29:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:65/0/physics_layer_1/angular_velocity = 0.0 0:66/0 = 0 0:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:66/0/physics_layer_0/angular_velocity = 0.0 +0:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:66/0/physics_layer_1/angular_velocity = 0.0 1:66/0 = 0 1:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:66/0/physics_layer_0/angular_velocity = 0.0 +1:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:66/0/physics_layer_1/angular_velocity = 0.0 2:66/0 = 0 2:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:66/0/physics_layer_0/angular_velocity = 0.0 +2:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:66/0/physics_layer_1/angular_velocity = 0.0 3:66/0 = 0 3:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:66/0/physics_layer_0/angular_velocity = 0.0 +3:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:66/0/physics_layer_1/angular_velocity = 0.0 4:66/0 = 0 4:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:66/0/physics_layer_0/angular_velocity = 0.0 +4:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:66/0/physics_layer_1/angular_velocity = 0.0 5:66/0 = 0 5:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:66/0/physics_layer_0/angular_velocity = 0.0 +5:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:66/0/physics_layer_1/angular_velocity = 0.0 6:66/0 = 0 6:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:66/0/physics_layer_0/angular_velocity = 0.0 +6:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:66/0/physics_layer_1/angular_velocity = 0.0 7:66/0 = 0 7:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:66/0/physics_layer_0/angular_velocity = 0.0 +7:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:66/0/physics_layer_1/angular_velocity = 0.0 8:66/0 = 0 8:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:66/0/physics_layer_0/angular_velocity = 0.0 +8:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:66/0/physics_layer_1/angular_velocity = 0.0 9:66/0 = 0 9:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:66/0/physics_layer_0/angular_velocity = 0.0 +9:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:66/0/physics_layer_1/angular_velocity = 0.0 10:66/0 = 0 10:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:66/0/physics_layer_0/angular_velocity = 0.0 +10:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:66/0/physics_layer_1/angular_velocity = 0.0 11:66/0 = 0 11:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:66/0/physics_layer_0/angular_velocity = 0.0 +11:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:66/0/physics_layer_1/angular_velocity = 0.0 12:66/0 = 0 12:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:66/0/physics_layer_0/angular_velocity = 0.0 +12:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:66/0/physics_layer_1/angular_velocity = 0.0 13:66/0 = 0 13:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:66/0/physics_layer_0/angular_velocity = 0.0 +13:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:66/0/physics_layer_1/angular_velocity = 0.0 14:66/0 = 0 14:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:66/0/physics_layer_0/angular_velocity = 0.0 +14:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:66/0/physics_layer_1/angular_velocity = 0.0 15:66/0 = 0 15:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:66/0/physics_layer_0/angular_velocity = 0.0 +15:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:66/0/physics_layer_1/angular_velocity = 0.0 16:66/0 = 0 16:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:66/0/physics_layer_0/angular_velocity = 0.0 +16:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:66/0/physics_layer_1/angular_velocity = 0.0 17:66/0 = 0 17:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:66/0/physics_layer_0/angular_velocity = 0.0 +17:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:66/0/physics_layer_1/angular_velocity = 0.0 18:66/0 = 0 18:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:66/0/physics_layer_0/angular_velocity = 0.0 +18:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:66/0/physics_layer_1/angular_velocity = 0.0 19:66/0 = 0 19:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:66/0/physics_layer_0/angular_velocity = 0.0 +19:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:66/0/physics_layer_1/angular_velocity = 0.0 20:66/0 = 0 20:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:66/0/physics_layer_0/angular_velocity = 0.0 +20:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:66/0/physics_layer_1/angular_velocity = 0.0 21:66/0 = 0 21:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:66/0/physics_layer_0/angular_velocity = 0.0 +21:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:66/0/physics_layer_1/angular_velocity = 0.0 22:66/0 = 0 22:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:66/0/physics_layer_0/angular_velocity = 0.0 +22:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:66/0/physics_layer_1/angular_velocity = 0.0 23:66/0 = 0 23:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:66/0/physics_layer_0/angular_velocity = 0.0 +23:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:66/0/physics_layer_1/angular_velocity = 0.0 24:66/0 = 0 24:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:66/0/physics_layer_0/angular_velocity = 0.0 +24:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:66/0/physics_layer_1/angular_velocity = 0.0 25:66/0 = 0 25:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:66/0/physics_layer_0/angular_velocity = 0.0 +25:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:66/0/physics_layer_1/angular_velocity = 0.0 26:66/0 = 0 26:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:66/0/physics_layer_0/angular_velocity = 0.0 +26:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:66/0/physics_layer_1/angular_velocity = 0.0 27:66/0 = 0 27:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:66/0/physics_layer_0/angular_velocity = 0.0 +27:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:66/0/physics_layer_1/angular_velocity = 0.0 28:66/0 = 0 28:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:66/0/physics_layer_0/angular_velocity = 0.0 +28:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:66/0/physics_layer_1/angular_velocity = 0.0 29:66/0 = 0 29:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:66/0/physics_layer_0/angular_velocity = 0.0 +29:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:66/0/physics_layer_1/angular_velocity = 0.0 0:67/0 = 0 0:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:67/0/physics_layer_0/angular_velocity = 0.0 +0:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:67/0/physics_layer_1/angular_velocity = 0.0 2:67/0 = 0 2:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:67/0/physics_layer_0/angular_velocity = 0.0 +2:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:67/0/physics_layer_1/angular_velocity = 0.0 3:67/0 = 0 3:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:67/0/physics_layer_0/angular_velocity = 0.0 +3:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:67/0/physics_layer_1/angular_velocity = 0.0 4:67/0 = 0 4:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:67/0/physics_layer_0/angular_velocity = 0.0 +4:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:67/0/physics_layer_1/angular_velocity = 0.0 5:67/0 = 0 5:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:67/0/physics_layer_0/angular_velocity = 0.0 +5:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:67/0/physics_layer_1/angular_velocity = 0.0 6:67/0 = 0 6:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:67/0/physics_layer_0/angular_velocity = 0.0 +6:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:67/0/physics_layer_1/angular_velocity = 0.0 8:67/0 = 0 8:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:67/0/physics_layer_0/angular_velocity = 0.0 +8:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:67/0/physics_layer_1/angular_velocity = 0.0 9:67/0 = 0 9:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:67/0/physics_layer_0/angular_velocity = 0.0 +9:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:67/0/physics_layer_1/angular_velocity = 0.0 10:67/0 = 0 10:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:67/0/physics_layer_0/angular_velocity = 0.0 +10:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:67/0/physics_layer_1/angular_velocity = 0.0 11:67/0 = 0 11:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:67/0/physics_layer_0/angular_velocity = 0.0 +11:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:67/0/physics_layer_1/angular_velocity = 0.0 12:67/0 = 0 12:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:67/0/physics_layer_0/angular_velocity = 0.0 +12:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:67/0/physics_layer_1/angular_velocity = 0.0 14:67/0 = 0 14:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:67/0/physics_layer_0/angular_velocity = 0.0 +14:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:67/0/physics_layer_1/angular_velocity = 0.0 15:67/0 = 0 15:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:67/0/physics_layer_0/angular_velocity = 0.0 +15:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:67/0/physics_layer_1/angular_velocity = 0.0 16:67/0 = 0 16:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:67/0/physics_layer_0/angular_velocity = 0.0 +16:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:67/0/physics_layer_1/angular_velocity = 0.0 17:67/0 = 0 17:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:67/0/physics_layer_0/angular_velocity = 0.0 +17:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:67/0/physics_layer_1/angular_velocity = 0.0 18:67/0 = 0 18:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:67/0/physics_layer_0/angular_velocity = 0.0 +18:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:67/0/physics_layer_1/angular_velocity = 0.0 20:67/0 = 0 20:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:67/0/physics_layer_0/angular_velocity = 0.0 +20:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:67/0/physics_layer_1/angular_velocity = 0.0 21:67/0 = 0 21:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:67/0/physics_layer_0/angular_velocity = 0.0 +21:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:67/0/physics_layer_1/angular_velocity = 0.0 22:67/0 = 0 22:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:67/0/physics_layer_0/angular_velocity = 0.0 +22:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:67/0/physics_layer_1/angular_velocity = 0.0 23:67/0 = 0 23:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:67/0/physics_layer_0/angular_velocity = 0.0 +23:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:67/0/physics_layer_1/angular_velocity = 0.0 24:67/0 = 0 24:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:67/0/physics_layer_0/angular_velocity = 0.0 +24:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:67/0/physics_layer_1/angular_velocity = 0.0 26:67/0 = 0 26:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:67/0/physics_layer_0/angular_velocity = 0.0 +26:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:67/0/physics_layer_1/angular_velocity = 0.0 27:67/0 = 0 27:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:67/0/physics_layer_0/angular_velocity = 0.0 +27:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:67/0/physics_layer_1/angular_velocity = 0.0 28:67/0 = 0 28:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:67/0/physics_layer_0/angular_velocity = 0.0 +28:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:67/0/physics_layer_1/angular_velocity = 0.0 29:67/0 = 0 29:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:67/0/physics_layer_0/angular_velocity = 0.0 +29:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:67/0/physics_layer_1/angular_velocity = 0.0 0:68/0 = 0 0:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:68/0/physics_layer_0/angular_velocity = 0.0 +0:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:68/0/physics_layer_1/angular_velocity = 0.0 1:68/0 = 0 1:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:68/0/physics_layer_0/angular_velocity = 0.0 +1:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:68/0/physics_layer_1/angular_velocity = 0.0 2:68/0 = 0 2:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:68/0/physics_layer_0/angular_velocity = 0.0 +2:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:68/0/physics_layer_1/angular_velocity = 0.0 3:68/0 = 0 3:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:68/0/physics_layer_0/angular_velocity = 0.0 +3:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:68/0/physics_layer_1/angular_velocity = 0.0 4:68/0 = 0 4:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:68/0/physics_layer_0/angular_velocity = 0.0 +4:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:68/0/physics_layer_1/angular_velocity = 0.0 6:68/0 = 0 6:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:68/0/physics_layer_0/angular_velocity = 0.0 +6:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:68/0/physics_layer_1/angular_velocity = 0.0 7:68/0 = 0 7:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:68/0/physics_layer_0/angular_velocity = 0.0 +7:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:68/0/physics_layer_1/angular_velocity = 0.0 8:68/0 = 0 8:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:68/0/physics_layer_0/angular_velocity = 0.0 +8:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:68/0/physics_layer_1/angular_velocity = 0.0 9:68/0 = 0 9:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:68/0/physics_layer_0/angular_velocity = 0.0 +9:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:68/0/physics_layer_1/angular_velocity = 0.0 10:68/0 = 0 10:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:68/0/physics_layer_0/angular_velocity = 0.0 +10:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:68/0/physics_layer_1/angular_velocity = 0.0 12:68/0 = 0 12:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:68/0/physics_layer_0/angular_velocity = 0.0 +12:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:68/0/physics_layer_1/angular_velocity = 0.0 13:68/0 = 0 13:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:68/0/physics_layer_0/angular_velocity = 0.0 +13:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:68/0/physics_layer_1/angular_velocity = 0.0 14:68/0 = 0 14:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:68/0/physics_layer_0/angular_velocity = 0.0 +14:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:68/0/physics_layer_1/angular_velocity = 0.0 15:68/0 = 0 15:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:68/0/physics_layer_0/angular_velocity = 0.0 +15:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:68/0/physics_layer_1/angular_velocity = 0.0 16:68/0 = 0 16:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:68/0/physics_layer_0/angular_velocity = 0.0 +16:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:68/0/physics_layer_1/angular_velocity = 0.0 18:68/0 = 0 18:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:68/0/physics_layer_0/angular_velocity = 0.0 +18:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:68/0/physics_layer_1/angular_velocity = 0.0 19:68/0 = 0 19:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:68/0/physics_layer_0/angular_velocity = 0.0 +19:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:68/0/physics_layer_1/angular_velocity = 0.0 20:68/0 = 0 20:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:68/0/physics_layer_0/angular_velocity = 0.0 +20:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:68/0/physics_layer_1/angular_velocity = 0.0 21:68/0 = 0 21:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:68/0/physics_layer_0/angular_velocity = 0.0 +21:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:68/0/physics_layer_1/angular_velocity = 0.0 22:68/0 = 0 22:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:68/0/physics_layer_0/angular_velocity = 0.0 +22:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:68/0/physics_layer_1/angular_velocity = 0.0 24:68/0 = 0 24:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:68/0/physics_layer_0/angular_velocity = 0.0 +24:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:68/0/physics_layer_1/angular_velocity = 0.0 25:68/0 = 0 25:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:68/0/physics_layer_0/angular_velocity = 0.0 +25:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:68/0/physics_layer_1/angular_velocity = 0.0 26:68/0 = 0 26:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:68/0/physics_layer_0/angular_velocity = 0.0 +26:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:68/0/physics_layer_1/angular_velocity = 0.0 27:68/0 = 0 27:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:68/0/physics_layer_0/angular_velocity = 0.0 +27:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:68/0/physics_layer_1/angular_velocity = 0.0 28:68/0 = 0 28:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:68/0/physics_layer_0/angular_velocity = 0.0 +28:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:68/0/physics_layer_1/angular_velocity = 0.0 0:69/0 = 0 0:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:69/0/physics_layer_0/angular_velocity = 0.0 +0:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:69/0/physics_layer_1/angular_velocity = 0.0 1:69/0 = 0 1:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:69/0/physics_layer_0/angular_velocity = 0.0 +1:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:69/0/physics_layer_1/angular_velocity = 0.0 2:69/0 = 0 2:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:69/0/physics_layer_0/angular_velocity = 0.0 +2:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:69/0/physics_layer_1/angular_velocity = 0.0 3:69/0 = 0 3:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:69/0/physics_layer_0/angular_velocity = 0.0 +3:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:69/0/physics_layer_1/angular_velocity = 0.0 4:69/0 = 0 4:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:69/0/physics_layer_0/angular_velocity = 0.0 +4:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:69/0/physics_layer_1/angular_velocity = 0.0 5:69/0 = 0 5:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:69/0/physics_layer_0/angular_velocity = 0.0 +5:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:69/0/physics_layer_1/angular_velocity = 0.0 6:69/0 = 0 6:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:69/0/physics_layer_0/angular_velocity = 0.0 +6:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:69/0/physics_layer_1/angular_velocity = 0.0 7:69/0 = 0 7:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:69/0/physics_layer_0/angular_velocity = 0.0 +7:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:69/0/physics_layer_1/angular_velocity = 0.0 8:69/0 = 0 8:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:69/0/physics_layer_0/angular_velocity = 0.0 +8:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:69/0/physics_layer_1/angular_velocity = 0.0 9:69/0 = 0 9:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:69/0/physics_layer_0/angular_velocity = 0.0 +9:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:69/0/physics_layer_1/angular_velocity = 0.0 10:69/0 = 0 10:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:69/0/physics_layer_0/angular_velocity = 0.0 +10:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:69/0/physics_layer_1/angular_velocity = 0.0 11:69/0 = 0 11:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:69/0/physics_layer_0/angular_velocity = 0.0 +11:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:69/0/physics_layer_1/angular_velocity = 0.0 12:69/0 = 0 12:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:69/0/physics_layer_0/angular_velocity = 0.0 +12:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:69/0/physics_layer_1/angular_velocity = 0.0 13:69/0 = 0 13:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:69/0/physics_layer_0/angular_velocity = 0.0 +13:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:69/0/physics_layer_1/angular_velocity = 0.0 14:69/0 = 0 14:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:69/0/physics_layer_0/angular_velocity = 0.0 +14:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:69/0/physics_layer_1/angular_velocity = 0.0 15:69/0 = 0 15:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:69/0/physics_layer_0/angular_velocity = 0.0 +15:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:69/0/physics_layer_1/angular_velocity = 0.0 16:69/0 = 0 16:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:69/0/physics_layer_0/angular_velocity = 0.0 +16:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:69/0/physics_layer_1/angular_velocity = 0.0 17:69/0 = 0 17:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:69/0/physics_layer_0/angular_velocity = 0.0 +17:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:69/0/physics_layer_1/angular_velocity = 0.0 18:69/0 = 0 18:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:69/0/physics_layer_0/angular_velocity = 0.0 +18:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:69/0/physics_layer_1/angular_velocity = 0.0 19:69/0 = 0 19:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:69/0/physics_layer_0/angular_velocity = 0.0 +19:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:69/0/physics_layer_1/angular_velocity = 0.0 20:69/0 = 0 20:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:69/0/physics_layer_0/angular_velocity = 0.0 +20:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:69/0/physics_layer_1/angular_velocity = 0.0 21:69/0 = 0 21:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:69/0/physics_layer_0/angular_velocity = 0.0 +21:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:69/0/physics_layer_1/angular_velocity = 0.0 22:69/0 = 0 22:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:69/0/physics_layer_0/angular_velocity = 0.0 +22:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:69/0/physics_layer_1/angular_velocity = 0.0 23:69/0 = 0 23:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:69/0/physics_layer_0/angular_velocity = 0.0 +23:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:69/0/physics_layer_1/angular_velocity = 0.0 24:69/0 = 0 24:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:69/0/physics_layer_0/angular_velocity = 0.0 +24:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:69/0/physics_layer_1/angular_velocity = 0.0 25:69/0 = 0 25:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:69/0/physics_layer_0/angular_velocity = 0.0 +25:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:69/0/physics_layer_1/angular_velocity = 0.0 26:69/0 = 0 26:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:69/0/physics_layer_0/angular_velocity = 0.0 +26:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:69/0/physics_layer_1/angular_velocity = 0.0 27:69/0 = 0 27:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:69/0/physics_layer_0/angular_velocity = 0.0 +27:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:69/0/physics_layer_1/angular_velocity = 0.0 28:69/0 = 0 28:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:69/0/physics_layer_0/angular_velocity = 0.0 +28:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:69/0/physics_layer_1/angular_velocity = 0.0 29:69/0 = 0 29:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:69/0/physics_layer_0/angular_velocity = 0.0 +29:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:69/0/physics_layer_1/angular_velocity = 0.0 0:70/0 = 0 0:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:70/0/physics_layer_0/angular_velocity = 0.0 +0:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:70/0/physics_layer_1/angular_velocity = 0.0 1:70/0 = 0 1:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:70/0/physics_layer_0/angular_velocity = 0.0 +1:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:70/0/physics_layer_1/angular_velocity = 0.0 2:70/0 = 0 2:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:70/0/physics_layer_0/angular_velocity = 0.0 +2:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:70/0/physics_layer_1/angular_velocity = 0.0 3:70/0 = 0 3:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:70/0/physics_layer_0/angular_velocity = 0.0 +3:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:70/0/physics_layer_1/angular_velocity = 0.0 4:70/0 = 0 4:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:70/0/physics_layer_0/angular_velocity = 0.0 +4:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:70/0/physics_layer_1/angular_velocity = 0.0 5:70/0 = 0 5:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:70/0/physics_layer_0/angular_velocity = 0.0 +5:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:70/0/physics_layer_1/angular_velocity = 0.0 6:70/0 = 0 6:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:70/0/physics_layer_0/angular_velocity = 0.0 +6:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:70/0/physics_layer_1/angular_velocity = 0.0 7:70/0 = 0 7:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:70/0/physics_layer_0/angular_velocity = 0.0 +7:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:70/0/physics_layer_1/angular_velocity = 0.0 8:70/0 = 0 8:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:70/0/physics_layer_0/angular_velocity = 0.0 +8:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:70/0/physics_layer_1/angular_velocity = 0.0 9:70/0 = 0 9:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:70/0/physics_layer_0/angular_velocity = 0.0 +9:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:70/0/physics_layer_1/angular_velocity = 0.0 10:70/0 = 0 10:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:70/0/physics_layer_0/angular_velocity = 0.0 +10:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:70/0/physics_layer_1/angular_velocity = 0.0 11:70/0 = 0 11:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:70/0/physics_layer_0/angular_velocity = 0.0 +11:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:70/0/physics_layer_1/angular_velocity = 0.0 12:70/0 = 0 12:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:70/0/physics_layer_0/angular_velocity = 0.0 +12:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:70/0/physics_layer_1/angular_velocity = 0.0 13:70/0 = 0 13:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:70/0/physics_layer_0/angular_velocity = 0.0 +13:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:70/0/physics_layer_1/angular_velocity = 0.0 14:70/0 = 0 14:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:70/0/physics_layer_0/angular_velocity = 0.0 +14:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:70/0/physics_layer_1/angular_velocity = 0.0 15:70/0 = 0 15:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:70/0/physics_layer_0/angular_velocity = 0.0 +15:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:70/0/physics_layer_1/angular_velocity = 0.0 16:70/0 = 0 16:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:70/0/physics_layer_0/angular_velocity = 0.0 +16:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:70/0/physics_layer_1/angular_velocity = 0.0 17:70/0 = 0 17:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:70/0/physics_layer_0/angular_velocity = 0.0 +17:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:70/0/physics_layer_1/angular_velocity = 0.0 18:70/0 = 0 18:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:70/0/physics_layer_0/angular_velocity = 0.0 +18:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:70/0/physics_layer_1/angular_velocity = 0.0 19:70/0 = 0 19:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:70/0/physics_layer_0/angular_velocity = 0.0 +19:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:70/0/physics_layer_1/angular_velocity = 0.0 20:70/0 = 0 20:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:70/0/physics_layer_0/angular_velocity = 0.0 +20:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:70/0/physics_layer_1/angular_velocity = 0.0 21:70/0 = 0 21:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:70/0/physics_layer_0/angular_velocity = 0.0 +21:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:70/0/physics_layer_1/angular_velocity = 0.0 22:70/0 = 0 22:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:70/0/physics_layer_0/angular_velocity = 0.0 +22:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:70/0/physics_layer_1/angular_velocity = 0.0 23:70/0 = 0 23:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:70/0/physics_layer_0/angular_velocity = 0.0 +23:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:70/0/physics_layer_1/angular_velocity = 0.0 24:70/0 = 0 24:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:70/0/physics_layer_0/angular_velocity = 0.0 +24:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:70/0/physics_layer_1/angular_velocity = 0.0 25:70/0 = 0 25:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:70/0/physics_layer_0/angular_velocity = 0.0 +25:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:70/0/physics_layer_1/angular_velocity = 0.0 26:70/0 = 0 26:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:70/0/physics_layer_0/angular_velocity = 0.0 +26:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:70/0/physics_layer_1/angular_velocity = 0.0 27:70/0 = 0 27:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:70/0/physics_layer_0/angular_velocity = 0.0 +27:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:70/0/physics_layer_1/angular_velocity = 0.0 28:70/0 = 0 28:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:70/0/physics_layer_0/angular_velocity = 0.0 +28:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:70/0/physics_layer_1/angular_velocity = 0.0 29:70/0 = 0 29:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:70/0/physics_layer_0/angular_velocity = 0.0 +29:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:70/0/physics_layer_1/angular_velocity = 0.0 0:71/0 = 0 0:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:71/0/physics_layer_0/angular_velocity = 0.0 +0:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:71/0/physics_layer_1/angular_velocity = 0.0 1:71/0 = 0 1:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:71/0/physics_layer_0/angular_velocity = 0.0 +1:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:71/0/physics_layer_1/angular_velocity = 0.0 2:71/0 = 0 2:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:71/0/physics_layer_0/angular_velocity = 0.0 +2:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:71/0/physics_layer_1/angular_velocity = 0.0 3:71/0 = 0 3:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:71/0/physics_layer_0/angular_velocity = 0.0 +3:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:71/0/physics_layer_1/angular_velocity = 0.0 4:71/0 = 0 4:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:71/0/physics_layer_0/angular_velocity = 0.0 +4:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:71/0/physics_layer_1/angular_velocity = 0.0 5:71/0 = 0 5:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:71/0/physics_layer_0/angular_velocity = 0.0 +5:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:71/0/physics_layer_1/angular_velocity = 0.0 6:71/0 = 0 6:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:71/0/physics_layer_0/angular_velocity = 0.0 +6:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:71/0/physics_layer_1/angular_velocity = 0.0 7:71/0 = 0 7:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:71/0/physics_layer_0/angular_velocity = 0.0 +7:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:71/0/physics_layer_1/angular_velocity = 0.0 8:71/0 = 0 8:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:71/0/physics_layer_0/angular_velocity = 0.0 +8:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:71/0/physics_layer_1/angular_velocity = 0.0 9:71/0 = 0 9:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:71/0/physics_layer_0/angular_velocity = 0.0 +9:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:71/0/physics_layer_1/angular_velocity = 0.0 10:71/0 = 0 10:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:71/0/physics_layer_0/angular_velocity = 0.0 +10:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:71/0/physics_layer_1/angular_velocity = 0.0 11:71/0 = 0 11:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:71/0/physics_layer_0/angular_velocity = 0.0 +11:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:71/0/physics_layer_1/angular_velocity = 0.0 12:71/0 = 0 12:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:71/0/physics_layer_0/angular_velocity = 0.0 +12:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:71/0/physics_layer_1/angular_velocity = 0.0 13:71/0 = 0 13:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:71/0/physics_layer_0/angular_velocity = 0.0 +13:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:71/0/physics_layer_1/angular_velocity = 0.0 14:71/0 = 0 14:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:71/0/physics_layer_0/angular_velocity = 0.0 +14:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:71/0/physics_layer_1/angular_velocity = 0.0 15:71/0 = 0 15:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:71/0/physics_layer_0/angular_velocity = 0.0 +15:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:71/0/physics_layer_1/angular_velocity = 0.0 16:71/0 = 0 16:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:71/0/physics_layer_0/angular_velocity = 0.0 +16:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:71/0/physics_layer_1/angular_velocity = 0.0 17:71/0 = 0 17:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:71/0/physics_layer_0/angular_velocity = 0.0 +17:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:71/0/physics_layer_1/angular_velocity = 0.0 18:71/0 = 0 18:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:71/0/physics_layer_0/angular_velocity = 0.0 +18:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:71/0/physics_layer_1/angular_velocity = 0.0 19:71/0 = 0 19:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:71/0/physics_layer_0/angular_velocity = 0.0 +19:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:71/0/physics_layer_1/angular_velocity = 0.0 20:71/0 = 0 20:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:71/0/physics_layer_0/angular_velocity = 0.0 +20:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:71/0/physics_layer_1/angular_velocity = 0.0 21:71/0 = 0 21:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:71/0/physics_layer_0/angular_velocity = 0.0 +21:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:71/0/physics_layer_1/angular_velocity = 0.0 22:71/0 = 0 22:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:71/0/physics_layer_0/angular_velocity = 0.0 +22:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:71/0/physics_layer_1/angular_velocity = 0.0 23:71/0 = 0 23:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:71/0/physics_layer_0/angular_velocity = 0.0 +23:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:71/0/physics_layer_1/angular_velocity = 0.0 24:71/0 = 0 24:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:71/0/physics_layer_0/angular_velocity = 0.0 +24:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:71/0/physics_layer_1/angular_velocity = 0.0 25:71/0 = 0 25:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:71/0/physics_layer_0/angular_velocity = 0.0 +25:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:71/0/physics_layer_1/angular_velocity = 0.0 26:71/0 = 0 26:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:71/0/physics_layer_0/angular_velocity = 0.0 +26:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:71/0/physics_layer_1/angular_velocity = 0.0 27:71/0 = 0 27:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:71/0/physics_layer_0/angular_velocity = 0.0 +27:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:71/0/physics_layer_1/angular_velocity = 0.0 28:71/0 = 0 28:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:71/0/physics_layer_0/angular_velocity = 0.0 +28:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:71/0/physics_layer_1/angular_velocity = 0.0 29:71/0 = 0 29:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:71/0/physics_layer_0/angular_velocity = 0.0 +29:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:71/0/physics_layer_1/angular_velocity = 0.0 0:72/0 = 0 0:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:72/0/physics_layer_0/angular_velocity = 0.0 +0:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:72/0/physics_layer_1/angular_velocity = 0.0 2:72/0 = 0 2:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:72/0/physics_layer_0/angular_velocity = 0.0 +2:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:72/0/physics_layer_1/angular_velocity = 0.0 3:72/0 = 0 3:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:72/0/physics_layer_0/angular_velocity = 0.0 +3:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:72/0/physics_layer_1/angular_velocity = 0.0 4:72/0 = 0 4:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:72/0/physics_layer_0/angular_velocity = 0.0 +4:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:72/0/physics_layer_1/angular_velocity = 0.0 5:72/0 = 0 5:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:72/0/physics_layer_0/angular_velocity = 0.0 +5:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:72/0/physics_layer_1/angular_velocity = 0.0 6:72/0 = 0 6:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:72/0/physics_layer_0/angular_velocity = 0.0 +6:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:72/0/physics_layer_1/angular_velocity = 0.0 8:72/0 = 0 8:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:72/0/physics_layer_0/angular_velocity = 0.0 +8:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:72/0/physics_layer_1/angular_velocity = 0.0 9:72/0 = 0 9:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:72/0/physics_layer_0/angular_velocity = 0.0 +9:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:72/0/physics_layer_1/angular_velocity = 0.0 10:72/0 = 0 10:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:72/0/physics_layer_0/angular_velocity = 0.0 +10:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:72/0/physics_layer_1/angular_velocity = 0.0 11:72/0 = 0 11:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:72/0/physics_layer_0/angular_velocity = 0.0 +11:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:72/0/physics_layer_1/angular_velocity = 0.0 12:72/0 = 0 12:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:72/0/physics_layer_0/angular_velocity = 0.0 +12:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:72/0/physics_layer_1/angular_velocity = 0.0 14:72/0 = 0 14:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:72/0/physics_layer_0/angular_velocity = 0.0 +14:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:72/0/physics_layer_1/angular_velocity = 0.0 15:72/0 = 0 15:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:72/0/physics_layer_0/angular_velocity = 0.0 +15:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:72/0/physics_layer_1/angular_velocity = 0.0 16:72/0 = 0 16:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:72/0/physics_layer_0/angular_velocity = 0.0 +16:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:72/0/physics_layer_1/angular_velocity = 0.0 17:72/0 = 0 17:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:72/0/physics_layer_0/angular_velocity = 0.0 +17:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:72/0/physics_layer_1/angular_velocity = 0.0 18:72/0 = 0 18:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:72/0/physics_layer_0/angular_velocity = 0.0 +18:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:72/0/physics_layer_1/angular_velocity = 0.0 20:72/0 = 0 20:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:72/0/physics_layer_0/angular_velocity = 0.0 +20:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:72/0/physics_layer_1/angular_velocity = 0.0 21:72/0 = 0 21:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:72/0/physics_layer_0/angular_velocity = 0.0 +21:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:72/0/physics_layer_1/angular_velocity = 0.0 22:72/0 = 0 22:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:72/0/physics_layer_0/angular_velocity = 0.0 +22:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:72/0/physics_layer_1/angular_velocity = 0.0 23:72/0 = 0 23:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:72/0/physics_layer_0/angular_velocity = 0.0 +23:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:72/0/physics_layer_1/angular_velocity = 0.0 24:72/0 = 0 24:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:72/0/physics_layer_0/angular_velocity = 0.0 +24:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:72/0/physics_layer_1/angular_velocity = 0.0 26:72/0 = 0 26:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:72/0/physics_layer_0/angular_velocity = 0.0 +26:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:72/0/physics_layer_1/angular_velocity = 0.0 27:72/0 = 0 27:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:72/0/physics_layer_0/angular_velocity = 0.0 +27:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:72/0/physics_layer_1/angular_velocity = 0.0 28:72/0 = 0 28:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:72/0/physics_layer_0/angular_velocity = 0.0 +28:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:72/0/physics_layer_1/angular_velocity = 0.0 29:72/0 = 0 29:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:72/0/physics_layer_0/angular_velocity = 0.0 +29:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:72/0/physics_layer_1/angular_velocity = 0.0 0:73/0 = 0 0:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:73/0/physics_layer_0/angular_velocity = 0.0 +0:73/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:73/0/physics_layer_1/angular_velocity = 0.0 1:73/0 = 0 1:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:73/0/physics_layer_0/angular_velocity = 0.0 +1:73/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:73/0/physics_layer_1/angular_velocity = 0.0 2:73/0 = 0 2:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:73/0/physics_layer_0/angular_velocity = 0.0 +2:73/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:73/0/physics_layer_1/angular_velocity = 0.0 3:73/0 = 0 3:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:73/0/physics_layer_0/angular_velocity = 0.0 +3:73/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:73/0/physics_layer_1/angular_velocity = 0.0 4:73/0 = 0 4:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:73/0/physics_layer_0/angular_velocity = 0.0 +4:73/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:73/0/physics_layer_1/angular_velocity = 0.0 6:73/0 = 0 6:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:73/0/physics_layer_0/angular_velocity = 0.0 +6:73/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:73/0/physics_layer_1/angular_velocity = 0.0 7:73/0 = 0 7:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:73/0/physics_layer_0/angular_velocity = 0.0 +7:73/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:73/0/physics_layer_1/angular_velocity = 0.0 8:73/0 = 0 8:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:73/0/physics_layer_0/angular_velocity = 0.0 +8:73/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:73/0/physics_layer_1/angular_velocity = 0.0 9:73/0 = 0 9:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:73/0/physics_layer_0/angular_velocity = 0.0 +9:73/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:73/0/physics_layer_1/angular_velocity = 0.0 10:73/0 = 0 10:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:73/0/physics_layer_0/angular_velocity = 0.0 +10:73/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:73/0/physics_layer_1/angular_velocity = 0.0 12:73/0 = 0 12:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:73/0/physics_layer_0/angular_velocity = 0.0 +12:73/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:73/0/physics_layer_1/angular_velocity = 0.0 13:73/0 = 0 13:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:73/0/physics_layer_0/angular_velocity = 0.0 +13:73/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:73/0/physics_layer_1/angular_velocity = 0.0 14:73/0 = 0 14:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:73/0/physics_layer_0/angular_velocity = 0.0 +14:73/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:73/0/physics_layer_1/angular_velocity = 0.0 15:73/0 = 0 15:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:73/0/physics_layer_0/angular_velocity = 0.0 +15:73/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:73/0/physics_layer_1/angular_velocity = 0.0 16:73/0 = 0 16:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:73/0/physics_layer_0/angular_velocity = 0.0 +16:73/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:73/0/physics_layer_1/angular_velocity = 0.0 18:73/0 = 0 18:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:73/0/physics_layer_0/angular_velocity = 0.0 +18:73/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:73/0/physics_layer_1/angular_velocity = 0.0 19:73/0 = 0 19:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:73/0/physics_layer_0/angular_velocity = 0.0 +19:73/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:73/0/physics_layer_1/angular_velocity = 0.0 20:73/0 = 0 20:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:73/0/physics_layer_0/angular_velocity = 0.0 +20:73/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:73/0/physics_layer_1/angular_velocity = 0.0 21:73/0 = 0 21:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:73/0/physics_layer_0/angular_velocity = 0.0 +21:73/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:73/0/physics_layer_1/angular_velocity = 0.0 22:73/0 = 0 22:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:73/0/physics_layer_0/angular_velocity = 0.0 +22:73/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:73/0/physics_layer_1/angular_velocity = 0.0 24:73/0 = 0 24:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:73/0/physics_layer_0/angular_velocity = 0.0 +24:73/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:73/0/physics_layer_1/angular_velocity = 0.0 25:73/0 = 0 25:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:73/0/physics_layer_0/angular_velocity = 0.0 +25:73/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:73/0/physics_layer_1/angular_velocity = 0.0 26:73/0 = 0 26:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:73/0/physics_layer_0/angular_velocity = 0.0 +26:73/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:73/0/physics_layer_1/angular_velocity = 0.0 27:73/0 = 0 27:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:73/0/physics_layer_0/angular_velocity = 0.0 +27:73/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:73/0/physics_layer_1/angular_velocity = 0.0 28:73/0 = 0 28:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:73/0/physics_layer_0/angular_velocity = 0.0 +28:73/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:73/0/physics_layer_1/angular_velocity = 0.0 0:74/0 = 0 0:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:74/0/physics_layer_0/angular_velocity = 0.0 +0:74/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:74/0/physics_layer_1/angular_velocity = 0.0 1:74/0 = 0 1:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:74/0/physics_layer_0/angular_velocity = 0.0 +1:74/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:74/0/physics_layer_1/angular_velocity = 0.0 2:74/0 = 0 2:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:74/0/physics_layer_0/angular_velocity = 0.0 +2:74/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:74/0/physics_layer_1/angular_velocity = 0.0 3:74/0 = 0 3:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:74/0/physics_layer_0/angular_velocity = 0.0 +3:74/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:74/0/physics_layer_1/angular_velocity = 0.0 4:74/0 = 0 4:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:74/0/physics_layer_0/angular_velocity = 0.0 +4:74/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:74/0/physics_layer_1/angular_velocity = 0.0 5:74/0 = 0 5:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:74/0/physics_layer_0/angular_velocity = 0.0 +5:74/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:74/0/physics_layer_1/angular_velocity = 0.0 6:74/0 = 0 6:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:74/0/physics_layer_0/angular_velocity = 0.0 +6:74/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:74/0/physics_layer_1/angular_velocity = 0.0 7:74/0 = 0 7:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:74/0/physics_layer_0/angular_velocity = 0.0 +7:74/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:74/0/physics_layer_1/angular_velocity = 0.0 8:74/0 = 0 8:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:74/0/physics_layer_0/angular_velocity = 0.0 +8:74/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:74/0/physics_layer_1/angular_velocity = 0.0 9:74/0 = 0 9:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:74/0/physics_layer_0/angular_velocity = 0.0 +9:74/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:74/0/physics_layer_1/angular_velocity = 0.0 10:74/0 = 0 10:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:74/0/physics_layer_0/angular_velocity = 0.0 +10:74/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:74/0/physics_layer_1/angular_velocity = 0.0 11:74/0 = 0 11:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:74/0/physics_layer_0/angular_velocity = 0.0 +11:74/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:74/0/physics_layer_1/angular_velocity = 0.0 12:74/0 = 0 12:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:74/0/physics_layer_0/angular_velocity = 0.0 +12:74/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:74/0/physics_layer_1/angular_velocity = 0.0 13:74/0 = 0 13:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:74/0/physics_layer_0/angular_velocity = 0.0 +13:74/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:74/0/physics_layer_1/angular_velocity = 0.0 14:74/0 = 0 14:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:74/0/physics_layer_0/angular_velocity = 0.0 +14:74/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:74/0/physics_layer_1/angular_velocity = 0.0 15:74/0 = 0 15:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:74/0/physics_layer_0/angular_velocity = 0.0 +15:74/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:74/0/physics_layer_1/angular_velocity = 0.0 16:74/0 = 0 16:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:74/0/physics_layer_0/angular_velocity = 0.0 +16:74/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:74/0/physics_layer_1/angular_velocity = 0.0 17:74/0 = 0 17:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:74/0/physics_layer_0/angular_velocity = 0.0 +17:74/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:74/0/physics_layer_1/angular_velocity = 0.0 18:74/0 = 0 18:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:74/0/physics_layer_0/angular_velocity = 0.0 +18:74/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:74/0/physics_layer_1/angular_velocity = 0.0 19:74/0 = 0 19:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:74/0/physics_layer_0/angular_velocity = 0.0 +19:74/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:74/0/physics_layer_1/angular_velocity = 0.0 20:74/0 = 0 20:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:74/0/physics_layer_0/angular_velocity = 0.0 +20:74/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:74/0/physics_layer_1/angular_velocity = 0.0 21:74/0 = 0 21:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:74/0/physics_layer_0/angular_velocity = 0.0 +21:74/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:74/0/physics_layer_1/angular_velocity = 0.0 22:74/0 = 0 22:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:74/0/physics_layer_0/angular_velocity = 0.0 +22:74/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:74/0/physics_layer_1/angular_velocity = 0.0 23:74/0 = 0 23:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:74/0/physics_layer_0/angular_velocity = 0.0 +23:74/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:74/0/physics_layer_1/angular_velocity = 0.0 24:74/0 = 0 24:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:74/0/physics_layer_0/angular_velocity = 0.0 +24:74/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:74/0/physics_layer_1/angular_velocity = 0.0 25:74/0 = 0 25:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:74/0/physics_layer_0/angular_velocity = 0.0 +25:74/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:74/0/physics_layer_1/angular_velocity = 0.0 26:74/0 = 0 26:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:74/0/physics_layer_0/angular_velocity = 0.0 +26:74/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:74/0/physics_layer_1/angular_velocity = 0.0 27:74/0 = 0 27:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:74/0/physics_layer_0/angular_velocity = 0.0 +27:74/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:74/0/physics_layer_1/angular_velocity = 0.0 28:74/0 = 0 28:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:74/0/physics_layer_0/angular_velocity = 0.0 +28:74/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:74/0/physics_layer_1/angular_velocity = 0.0 29:74/0 = 0 29:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:74/0/physics_layer_0/angular_velocity = 0.0 +29:74/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:74/0/physics_layer_1/angular_velocity = 0.0 0:75/0 = 0 0:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:75/0/physics_layer_0/angular_velocity = 0.0 +0:75/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:75/0/physics_layer_1/angular_velocity = 0.0 1:75/0 = 0 1:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:75/0/physics_layer_0/angular_velocity = 0.0 +1:75/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:75/0/physics_layer_1/angular_velocity = 0.0 2:75/0 = 0 2:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:75/0/physics_layer_0/angular_velocity = 0.0 +2:75/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:75/0/physics_layer_1/angular_velocity = 0.0 3:75/0 = 0 3:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:75/0/physics_layer_0/angular_velocity = 0.0 +3:75/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:75/0/physics_layer_1/angular_velocity = 0.0 4:75/0 = 0 4:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:75/0/physics_layer_0/angular_velocity = 0.0 +4:75/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:75/0/physics_layer_1/angular_velocity = 0.0 5:75/0 = 0 5:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:75/0/physics_layer_0/angular_velocity = 0.0 +5:75/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:75/0/physics_layer_1/angular_velocity = 0.0 6:75/0 = 0 6:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:75/0/physics_layer_0/angular_velocity = 0.0 +6:75/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:75/0/physics_layer_1/angular_velocity = 0.0 7:75/0 = 0 7:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:75/0/physics_layer_0/angular_velocity = 0.0 +7:75/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:75/0/physics_layer_1/angular_velocity = 0.0 8:75/0 = 0 8:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:75/0/physics_layer_0/angular_velocity = 0.0 +8:75/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:75/0/physics_layer_1/angular_velocity = 0.0 9:75/0 = 0 9:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:75/0/physics_layer_0/angular_velocity = 0.0 +9:75/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:75/0/physics_layer_1/angular_velocity = 0.0 10:75/0 = 0 10:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:75/0/physics_layer_0/angular_velocity = 0.0 +10:75/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:75/0/physics_layer_1/angular_velocity = 0.0 11:75/0 = 0 11:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:75/0/physics_layer_0/angular_velocity = 0.0 +11:75/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:75/0/physics_layer_1/angular_velocity = 0.0 12:75/0 = 0 12:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:75/0/physics_layer_0/angular_velocity = 0.0 +12:75/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:75/0/physics_layer_1/angular_velocity = 0.0 13:75/0 = 0 13:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:75/0/physics_layer_0/angular_velocity = 0.0 +13:75/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:75/0/physics_layer_1/angular_velocity = 0.0 14:75/0 = 0 14:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:75/0/physics_layer_0/angular_velocity = 0.0 +14:75/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:75/0/physics_layer_1/angular_velocity = 0.0 15:75/0 = 0 15:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:75/0/physics_layer_0/angular_velocity = 0.0 +15:75/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:75/0/physics_layer_1/angular_velocity = 0.0 16:75/0 = 0 16:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:75/0/physics_layer_0/angular_velocity = 0.0 +16:75/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:75/0/physics_layer_1/angular_velocity = 0.0 17:75/0 = 0 17:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:75/0/physics_layer_0/angular_velocity = 0.0 +17:75/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:75/0/physics_layer_1/angular_velocity = 0.0 18:75/0 = 0 18:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:75/0/physics_layer_0/angular_velocity = 0.0 +18:75/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:75/0/physics_layer_1/angular_velocity = 0.0 19:75/0 = 0 19:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:75/0/physics_layer_0/angular_velocity = 0.0 +19:75/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:75/0/physics_layer_1/angular_velocity = 0.0 20:75/0 = 0 20:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:75/0/physics_layer_0/angular_velocity = 0.0 +20:75/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:75/0/physics_layer_1/angular_velocity = 0.0 21:75/0 = 0 21:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:75/0/physics_layer_0/angular_velocity = 0.0 +21:75/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:75/0/physics_layer_1/angular_velocity = 0.0 22:75/0 = 0 22:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:75/0/physics_layer_0/angular_velocity = 0.0 +22:75/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:75/0/physics_layer_1/angular_velocity = 0.0 23:75/0 = 0 23:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:75/0/physics_layer_0/angular_velocity = 0.0 +23:75/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:75/0/physics_layer_1/angular_velocity = 0.0 24:75/0 = 0 24:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:75/0/physics_layer_0/angular_velocity = 0.0 +24:75/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:75/0/physics_layer_1/angular_velocity = 0.0 25:75/0 = 0 25:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:75/0/physics_layer_0/angular_velocity = 0.0 +25:75/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:75/0/physics_layer_1/angular_velocity = 0.0 26:75/0 = 0 26:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:75/0/physics_layer_0/angular_velocity = 0.0 +26:75/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:75/0/physics_layer_1/angular_velocity = 0.0 27:75/0 = 0 27:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:75/0/physics_layer_0/angular_velocity = 0.0 +27:75/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:75/0/physics_layer_1/angular_velocity = 0.0 28:75/0 = 0 28:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:75/0/physics_layer_0/angular_velocity = 0.0 +28:75/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:75/0/physics_layer_1/angular_velocity = 0.0 29:75/0 = 0 29:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:75/0/physics_layer_0/angular_velocity = 0.0 +29:75/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:75/0/physics_layer_1/angular_velocity = 0.0 0:76/0 = 0 0:76/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:76/0/physics_layer_0/angular_velocity = 0.0 +0:76/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:76/0/physics_layer_1/angular_velocity = 0.0 1:76/0 = 0 1:76/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:76/0/physics_layer_0/angular_velocity = 0.0 +1:76/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:76/0/physics_layer_1/angular_velocity = 0.0 2:76/0 = 0 2:76/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:76/0/physics_layer_0/angular_velocity = 0.0 +2:76/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:76/0/physics_layer_1/angular_velocity = 0.0 3:76/0 = 0 3:76/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:76/0/physics_layer_0/angular_velocity = 0.0 +3:76/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:76/0/physics_layer_1/angular_velocity = 0.0 4:76/0 = 0 4:76/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:76/0/physics_layer_0/angular_velocity = 0.0 +4:76/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:76/0/physics_layer_1/angular_velocity = 0.0 5:76/0 = 0 5:76/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:76/0/physics_layer_0/angular_velocity = 0.0 +5:76/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:76/0/physics_layer_1/angular_velocity = 0.0 6:76/0 = 0 6:76/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:76/0/physics_layer_0/angular_velocity = 0.0 +6:76/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:76/0/physics_layer_1/angular_velocity = 0.0 7:76/0 = 0 7:76/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:76/0/physics_layer_0/angular_velocity = 0.0 +7:76/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:76/0/physics_layer_1/angular_velocity = 0.0 8:76/0 = 0 8:76/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:76/0/physics_layer_0/angular_velocity = 0.0 +8:76/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:76/0/physics_layer_1/angular_velocity = 0.0 9:76/0 = 0 9:76/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:76/0/physics_layer_0/angular_velocity = 0.0 +9:76/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:76/0/physics_layer_1/angular_velocity = 0.0 10:76/0 = 0 10:76/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:76/0/physics_layer_0/angular_velocity = 0.0 +10:76/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:76/0/physics_layer_1/angular_velocity = 0.0 11:76/0 = 0 11:76/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:76/0/physics_layer_0/angular_velocity = 0.0 +11:76/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:76/0/physics_layer_1/angular_velocity = 0.0 12:76/0 = 0 12:76/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:76/0/physics_layer_0/angular_velocity = 0.0 +12:76/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:76/0/physics_layer_1/angular_velocity = 0.0 13:76/0 = 0 13:76/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:76/0/physics_layer_0/angular_velocity = 0.0 +13:76/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:76/0/physics_layer_1/angular_velocity = 0.0 14:76/0 = 0 14:76/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:76/0/physics_layer_0/angular_velocity = 0.0 +14:76/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:76/0/physics_layer_1/angular_velocity = 0.0 15:76/0 = 0 15:76/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:76/0/physics_layer_0/angular_velocity = 0.0 +15:76/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:76/0/physics_layer_1/angular_velocity = 0.0 16:76/0 = 0 16:76/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:76/0/physics_layer_0/angular_velocity = 0.0 +16:76/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:76/0/physics_layer_1/angular_velocity = 0.0 17:76/0 = 0 17:76/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:76/0/physics_layer_0/angular_velocity = 0.0 +17:76/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:76/0/physics_layer_1/angular_velocity = 0.0 18:76/0 = 0 18:76/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:76/0/physics_layer_0/angular_velocity = 0.0 +18:76/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:76/0/physics_layer_1/angular_velocity = 0.0 19:76/0 = 0 19:76/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:76/0/physics_layer_0/angular_velocity = 0.0 +19:76/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:76/0/physics_layer_1/angular_velocity = 0.0 20:76/0 = 0 20:76/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:76/0/physics_layer_0/angular_velocity = 0.0 +20:76/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:76/0/physics_layer_1/angular_velocity = 0.0 21:76/0 = 0 21:76/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:76/0/physics_layer_0/angular_velocity = 0.0 +21:76/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:76/0/physics_layer_1/angular_velocity = 0.0 22:76/0 = 0 22:76/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:76/0/physics_layer_0/angular_velocity = 0.0 +22:76/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:76/0/physics_layer_1/angular_velocity = 0.0 23:76/0 = 0 23:76/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:76/0/physics_layer_0/angular_velocity = 0.0 +23:76/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:76/0/physics_layer_1/angular_velocity = 0.0 24:76/0 = 0 24:76/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:76/0/physics_layer_0/angular_velocity = 0.0 +24:76/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:76/0/physics_layer_1/angular_velocity = 0.0 25:76/0 = 0 25:76/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:76/0/physics_layer_0/angular_velocity = 0.0 +25:76/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:76/0/physics_layer_1/angular_velocity = 0.0 26:76/0 = 0 26:76/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:76/0/physics_layer_0/angular_velocity = 0.0 +26:76/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:76/0/physics_layer_1/angular_velocity = 0.0 27:76/0 = 0 27:76/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:76/0/physics_layer_0/angular_velocity = 0.0 +27:76/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:76/0/physics_layer_1/angular_velocity = 0.0 28:76/0 = 0 28:76/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:76/0/physics_layer_0/angular_velocity = 0.0 +28:76/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:76/0/physics_layer_1/angular_velocity = 0.0 29:76/0 = 0 29:76/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:76/0/physics_layer_0/angular_velocity = 0.0 +29:76/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:76/0/physics_layer_1/angular_velocity = 0.0 0:77/0 = 0 0:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:77/0/physics_layer_0/angular_velocity = 0.0 +0:77/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:77/0/physics_layer_1/angular_velocity = 0.0 2:77/0 = 0 2:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:77/0/physics_layer_0/angular_velocity = 0.0 +2:77/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:77/0/physics_layer_1/angular_velocity = 0.0 3:77/0 = 0 3:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:77/0/physics_layer_0/angular_velocity = 0.0 +3:77/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:77/0/physics_layer_1/angular_velocity = 0.0 4:77/0 = 0 4:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:77/0/physics_layer_0/angular_velocity = 0.0 +4:77/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:77/0/physics_layer_1/angular_velocity = 0.0 5:77/0 = 0 5:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:77/0/physics_layer_0/angular_velocity = 0.0 +5:77/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:77/0/physics_layer_1/angular_velocity = 0.0 6:77/0 = 0 6:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:77/0/physics_layer_0/angular_velocity = 0.0 +6:77/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:77/0/physics_layer_1/angular_velocity = 0.0 8:77/0 = 0 8:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:77/0/physics_layer_0/angular_velocity = 0.0 +8:77/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:77/0/physics_layer_1/angular_velocity = 0.0 9:77/0 = 0 9:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:77/0/physics_layer_0/angular_velocity = 0.0 +9:77/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:77/0/physics_layer_1/angular_velocity = 0.0 10:77/0 = 0 10:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:77/0/physics_layer_0/angular_velocity = 0.0 +10:77/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:77/0/physics_layer_1/angular_velocity = 0.0 11:77/0 = 0 11:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:77/0/physics_layer_0/angular_velocity = 0.0 +11:77/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:77/0/physics_layer_1/angular_velocity = 0.0 12:77/0 = 0 12:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:77/0/physics_layer_0/angular_velocity = 0.0 +12:77/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:77/0/physics_layer_1/angular_velocity = 0.0 14:77/0 = 0 14:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:77/0/physics_layer_0/angular_velocity = 0.0 +14:77/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:77/0/physics_layer_1/angular_velocity = 0.0 15:77/0 = 0 15:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:77/0/physics_layer_0/angular_velocity = 0.0 +15:77/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:77/0/physics_layer_1/angular_velocity = 0.0 16:77/0 = 0 16:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:77/0/physics_layer_0/angular_velocity = 0.0 +16:77/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:77/0/physics_layer_1/angular_velocity = 0.0 17:77/0 = 0 17:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:77/0/physics_layer_0/angular_velocity = 0.0 +17:77/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:77/0/physics_layer_1/angular_velocity = 0.0 18:77/0 = 0 18:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:77/0/physics_layer_0/angular_velocity = 0.0 +18:77/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:77/0/physics_layer_1/angular_velocity = 0.0 20:77/0 = 0 20:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:77/0/physics_layer_0/angular_velocity = 0.0 +20:77/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:77/0/physics_layer_1/angular_velocity = 0.0 21:77/0 = 0 21:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:77/0/physics_layer_0/angular_velocity = 0.0 +21:77/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:77/0/physics_layer_1/angular_velocity = 0.0 22:77/0 = 0 22:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:77/0/physics_layer_0/angular_velocity = 0.0 +22:77/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:77/0/physics_layer_1/angular_velocity = 0.0 23:77/0 = 0 23:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:77/0/physics_layer_0/angular_velocity = 0.0 +23:77/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:77/0/physics_layer_1/angular_velocity = 0.0 24:77/0 = 0 24:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:77/0/physics_layer_0/angular_velocity = 0.0 +24:77/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:77/0/physics_layer_1/angular_velocity = 0.0 26:77/0 = 0 26:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:77/0/physics_layer_0/angular_velocity = 0.0 +26:77/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:77/0/physics_layer_1/angular_velocity = 0.0 27:77/0 = 0 27:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:77/0/physics_layer_0/angular_velocity = 0.0 +27:77/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:77/0/physics_layer_1/angular_velocity = 0.0 28:77/0 = 0 28:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:77/0/physics_layer_0/angular_velocity = 0.0 +28:77/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:77/0/physics_layer_1/angular_velocity = 0.0 29:77/0 = 0 29:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:77/0/physics_layer_0/angular_velocity = 0.0 +29:77/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:77/0/physics_layer_1/angular_velocity = 0.0 0:78/0 = 0 0:78/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:78/0/physics_layer_0/angular_velocity = 0.0 +0:78/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:78/0/physics_layer_1/angular_velocity = 0.0 1:78/0 = 0 1:78/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:78/0/physics_layer_0/angular_velocity = 0.0 +1:78/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:78/0/physics_layer_1/angular_velocity = 0.0 2:78/0 = 0 2:78/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:78/0/physics_layer_0/angular_velocity = 0.0 +2:78/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:78/0/physics_layer_1/angular_velocity = 0.0 3:78/0 = 0 3:78/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:78/0/physics_layer_0/angular_velocity = 0.0 +3:78/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:78/0/physics_layer_1/angular_velocity = 0.0 4:78/0 = 0 4:78/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:78/0/physics_layer_0/angular_velocity = 0.0 +4:78/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:78/0/physics_layer_1/angular_velocity = 0.0 6:78/0 = 0 6:78/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:78/0/physics_layer_0/angular_velocity = 0.0 +6:78/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:78/0/physics_layer_1/angular_velocity = 0.0 7:78/0 = 0 7:78/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:78/0/physics_layer_0/angular_velocity = 0.0 +7:78/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:78/0/physics_layer_1/angular_velocity = 0.0 8:78/0 = 0 8:78/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:78/0/physics_layer_0/angular_velocity = 0.0 +8:78/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:78/0/physics_layer_1/angular_velocity = 0.0 9:78/0 = 0 9:78/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:78/0/physics_layer_0/angular_velocity = 0.0 +9:78/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:78/0/physics_layer_1/angular_velocity = 0.0 10:78/0 = 0 10:78/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:78/0/physics_layer_0/angular_velocity = 0.0 +10:78/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:78/0/physics_layer_1/angular_velocity = 0.0 12:78/0 = 0 12:78/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:78/0/physics_layer_0/angular_velocity = 0.0 +12:78/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:78/0/physics_layer_1/angular_velocity = 0.0 13:78/0 = 0 13:78/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:78/0/physics_layer_0/angular_velocity = 0.0 +13:78/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:78/0/physics_layer_1/angular_velocity = 0.0 14:78/0 = 0 14:78/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:78/0/physics_layer_0/angular_velocity = 0.0 +14:78/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:78/0/physics_layer_1/angular_velocity = 0.0 15:78/0 = 0 15:78/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:78/0/physics_layer_0/angular_velocity = 0.0 +15:78/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:78/0/physics_layer_1/angular_velocity = 0.0 16:78/0 = 0 16:78/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:78/0/physics_layer_0/angular_velocity = 0.0 +16:78/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:78/0/physics_layer_1/angular_velocity = 0.0 18:78/0 = 0 18:78/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:78/0/physics_layer_0/angular_velocity = 0.0 +18:78/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:78/0/physics_layer_1/angular_velocity = 0.0 19:78/0 = 0 19:78/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:78/0/physics_layer_0/angular_velocity = 0.0 +19:78/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:78/0/physics_layer_1/angular_velocity = 0.0 20:78/0 = 0 20:78/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:78/0/physics_layer_0/angular_velocity = 0.0 +20:78/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:78/0/physics_layer_1/angular_velocity = 0.0 21:78/0 = 0 21:78/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:78/0/physics_layer_0/angular_velocity = 0.0 +21:78/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:78/0/physics_layer_1/angular_velocity = 0.0 22:78/0 = 0 22:78/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:78/0/physics_layer_0/angular_velocity = 0.0 +22:78/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:78/0/physics_layer_1/angular_velocity = 0.0 24:78/0 = 0 24:78/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:78/0/physics_layer_0/angular_velocity = 0.0 +24:78/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:78/0/physics_layer_1/angular_velocity = 0.0 25:78/0 = 0 25:78/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:78/0/physics_layer_0/angular_velocity = 0.0 +25:78/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:78/0/physics_layer_1/angular_velocity = 0.0 26:78/0 = 0 26:78/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:78/0/physics_layer_0/angular_velocity = 0.0 +26:78/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:78/0/physics_layer_1/angular_velocity = 0.0 27:78/0 = 0 27:78/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:78/0/physics_layer_0/angular_velocity = 0.0 +27:78/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:78/0/physics_layer_1/angular_velocity = 0.0 28:78/0 = 0 28:78/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:78/0/physics_layer_0/angular_velocity = 0.0 +28:78/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:78/0/physics_layer_1/angular_velocity = 0.0 0:79/0 = 0 0:79/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:79/0/physics_layer_0/angular_velocity = 0.0 +0:79/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:79/0/physics_layer_1/angular_velocity = 0.0 1:79/0 = 0 1:79/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:79/0/physics_layer_0/angular_velocity = 0.0 +1:79/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:79/0/physics_layer_1/angular_velocity = 0.0 2:79/0 = 0 2:79/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:79/0/physics_layer_0/angular_velocity = 0.0 +2:79/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:79/0/physics_layer_1/angular_velocity = 0.0 3:79/0 = 0 3:79/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:79/0/physics_layer_0/angular_velocity = 0.0 +3:79/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:79/0/physics_layer_1/angular_velocity = 0.0 4:79/0 = 0 4:79/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:79/0/physics_layer_0/angular_velocity = 0.0 +4:79/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:79/0/physics_layer_1/angular_velocity = 0.0 5:79/0 = 0 5:79/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:79/0/physics_layer_0/angular_velocity = 0.0 +5:79/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:79/0/physics_layer_1/angular_velocity = 0.0 6:79/0 = 0 6:79/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:79/0/physics_layer_0/angular_velocity = 0.0 +6:79/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:79/0/physics_layer_1/angular_velocity = 0.0 7:79/0 = 0 7:79/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:79/0/physics_layer_0/angular_velocity = 0.0 +7:79/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:79/0/physics_layer_1/angular_velocity = 0.0 8:79/0 = 0 8:79/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:79/0/physics_layer_0/angular_velocity = 0.0 +8:79/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:79/0/physics_layer_1/angular_velocity = 0.0 9:79/0 = 0 9:79/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:79/0/physics_layer_0/angular_velocity = 0.0 +9:79/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:79/0/physics_layer_1/angular_velocity = 0.0 10:79/0 = 0 10:79/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:79/0/physics_layer_0/angular_velocity = 0.0 +10:79/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:79/0/physics_layer_1/angular_velocity = 0.0 11:79/0 = 0 11:79/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:79/0/physics_layer_0/angular_velocity = 0.0 +11:79/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:79/0/physics_layer_1/angular_velocity = 0.0 12:79/0 = 0 12:79/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:79/0/physics_layer_0/angular_velocity = 0.0 +12:79/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:79/0/physics_layer_1/angular_velocity = 0.0 13:79/0 = 0 13:79/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:79/0/physics_layer_0/angular_velocity = 0.0 +13:79/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:79/0/physics_layer_1/angular_velocity = 0.0 14:79/0 = 0 14:79/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:79/0/physics_layer_0/angular_velocity = 0.0 +14:79/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:79/0/physics_layer_1/angular_velocity = 0.0 15:79/0 = 0 15:79/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:79/0/physics_layer_0/angular_velocity = 0.0 +15:79/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:79/0/physics_layer_1/angular_velocity = 0.0 16:79/0 = 0 16:79/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:79/0/physics_layer_0/angular_velocity = 0.0 +16:79/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:79/0/physics_layer_1/angular_velocity = 0.0 17:79/0 = 0 17:79/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:79/0/physics_layer_0/angular_velocity = 0.0 +17:79/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:79/0/physics_layer_1/angular_velocity = 0.0 18:79/0 = 0 18:79/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:79/0/physics_layer_0/angular_velocity = 0.0 +18:79/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:79/0/physics_layer_1/angular_velocity = 0.0 19:79/0 = 0 19:79/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:79/0/physics_layer_0/angular_velocity = 0.0 +19:79/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:79/0/physics_layer_1/angular_velocity = 0.0 20:79/0 = 0 20:79/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:79/0/physics_layer_0/angular_velocity = 0.0 +20:79/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:79/0/physics_layer_1/angular_velocity = 0.0 21:79/0 = 0 21:79/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:79/0/physics_layer_0/angular_velocity = 0.0 +21:79/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:79/0/physics_layer_1/angular_velocity = 0.0 22:79/0 = 0 22:79/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:79/0/physics_layer_0/angular_velocity = 0.0 +22:79/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:79/0/physics_layer_1/angular_velocity = 0.0 23:79/0 = 0 23:79/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:79/0/physics_layer_0/angular_velocity = 0.0 +23:79/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:79/0/physics_layer_1/angular_velocity = 0.0 0:80/0 = 0 0:80/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:80/0/physics_layer_0/angular_velocity = 0.0 +0:80/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:80/0/physics_layer_1/angular_velocity = 0.0 2:80/0 = 0 2:80/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:80/0/physics_layer_0/angular_velocity = 0.0 +2:80/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:80/0/physics_layer_1/angular_velocity = 0.0 3:80/0 = 0 3:80/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:80/0/physics_layer_0/angular_velocity = 0.0 +3:80/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:80/0/physics_layer_1/angular_velocity = 0.0 5:80/0 = 0 5:80/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:80/0/physics_layer_0/angular_velocity = 0.0 +5:80/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:80/0/physics_layer_1/angular_velocity = 0.0 6:80/0 = 0 6:80/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:80/0/physics_layer_0/angular_velocity = 0.0 +6:80/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:80/0/physics_layer_1/angular_velocity = 0.0 7:80/0 = 0 7:80/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:80/0/physics_layer_0/angular_velocity = 0.0 +7:80/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:80/0/physics_layer_1/angular_velocity = 0.0 8:80/0 = 0 8:80/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:80/0/physics_layer_0/angular_velocity = 0.0 +8:80/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:80/0/physics_layer_1/angular_velocity = 0.0 9:80/0 = 0 9:80/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:80/0/physics_layer_0/angular_velocity = 0.0 +9:80/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:80/0/physics_layer_1/angular_velocity = 0.0 10:80/0 = 0 10:80/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:80/0/physics_layer_0/angular_velocity = 0.0 +10:80/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:80/0/physics_layer_1/angular_velocity = 0.0 11:80/0 = 0 11:80/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:80/0/physics_layer_0/angular_velocity = 0.0 +11:80/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:80/0/physics_layer_1/angular_velocity = 0.0 12:80/0 = 0 12:80/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:80/0/physics_layer_0/angular_velocity = 0.0 +12:80/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:80/0/physics_layer_1/angular_velocity = 0.0 13:80/0 = 0 13:80/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:80/0/physics_layer_0/angular_velocity = 0.0 +13:80/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:80/0/physics_layer_1/angular_velocity = 0.0 14:80/0 = 0 14:80/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:80/0/physics_layer_0/angular_velocity = 0.0 +14:80/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:80/0/physics_layer_1/angular_velocity = 0.0 15:80/0 = 0 15:80/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:80/0/physics_layer_0/angular_velocity = 0.0 +15:80/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:80/0/physics_layer_1/angular_velocity = 0.0 17:80/0 = 0 17:80/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:80/0/physics_layer_0/angular_velocity = 0.0 +17:80/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:80/0/physics_layer_1/angular_velocity = 0.0 18:80/0 = 0 18:80/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:80/0/physics_layer_0/angular_velocity = 0.0 +18:80/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:80/0/physics_layer_1/angular_velocity = 0.0 20:80/0 = 0 20:80/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:80/0/physics_layer_0/angular_velocity = 0.0 +20:80/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:80/0/physics_layer_1/angular_velocity = 0.0 21:80/0 = 0 21:80/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:80/0/physics_layer_0/angular_velocity = 0.0 +21:80/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:80/0/physics_layer_1/angular_velocity = 0.0 23:80/0 = 0 23:80/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:80/0/physics_layer_0/angular_velocity = 0.0 +23:80/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:80/0/physics_layer_1/angular_velocity = 0.0 0:81/0 = 0 0:81/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:81/0/physics_layer_0/angular_velocity = 0.0 +0:81/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:81/0/physics_layer_1/angular_velocity = 0.0 1:81/0 = 0 1:81/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:81/0/physics_layer_0/angular_velocity = 0.0 +1:81/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:81/0/physics_layer_1/angular_velocity = 0.0 2:81/0 = 0 2:81/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:81/0/physics_layer_0/angular_velocity = 0.0 +2:81/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:81/0/physics_layer_1/angular_velocity = 0.0 3:81/0 = 0 3:81/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:81/0/physics_layer_0/angular_velocity = 0.0 +3:81/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:81/0/physics_layer_1/angular_velocity = 0.0 4:81/0 = 0 4:81/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:81/0/physics_layer_0/angular_velocity = 0.0 +4:81/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:81/0/physics_layer_1/angular_velocity = 0.0 5:81/0 = 0 5:81/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:81/0/physics_layer_0/angular_velocity = 0.0 +5:81/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:81/0/physics_layer_1/angular_velocity = 0.0 6:81/0 = 0 6:81/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:81/0/physics_layer_0/angular_velocity = 0.0 +6:81/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:81/0/physics_layer_1/angular_velocity = 0.0 7:81/0 = 0 7:81/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:81/0/physics_layer_0/angular_velocity = 0.0 +7:81/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:81/0/physics_layer_1/angular_velocity = 0.0 8:81/0 = 0 8:81/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:81/0/physics_layer_0/angular_velocity = 0.0 +8:81/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:81/0/physics_layer_1/angular_velocity = 0.0 9:81/0 = 0 9:81/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:81/0/physics_layer_0/angular_velocity = 0.0 +9:81/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:81/0/physics_layer_1/angular_velocity = 0.0 10:81/0 = 0 10:81/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:81/0/physics_layer_0/angular_velocity = 0.0 +10:81/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:81/0/physics_layer_1/angular_velocity = 0.0 11:81/0 = 0 11:81/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:81/0/physics_layer_0/angular_velocity = 0.0 +11:81/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:81/0/physics_layer_1/angular_velocity = 0.0 12:81/0 = 0 12:81/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:81/0/physics_layer_0/angular_velocity = 0.0 +12:81/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:81/0/physics_layer_1/angular_velocity = 0.0 13:81/0 = 0 13:81/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:81/0/physics_layer_0/angular_velocity = 0.0 +13:81/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:81/0/physics_layer_1/angular_velocity = 0.0 14:81/0 = 0 14:81/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:81/0/physics_layer_0/angular_velocity = 0.0 +14:81/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:81/0/physics_layer_1/angular_velocity = 0.0 15:81/0 = 0 15:81/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:81/0/physics_layer_0/angular_velocity = 0.0 +15:81/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:81/0/physics_layer_1/angular_velocity = 0.0 16:81/0 = 0 16:81/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:81/0/physics_layer_0/angular_velocity = 0.0 +16:81/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:81/0/physics_layer_1/angular_velocity = 0.0 17:81/0 = 0 17:81/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:81/0/physics_layer_0/angular_velocity = 0.0 +17:81/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:81/0/physics_layer_1/angular_velocity = 0.0 18:81/0 = 0 18:81/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:81/0/physics_layer_0/angular_velocity = 0.0 +18:81/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:81/0/physics_layer_1/angular_velocity = 0.0 19:81/0 = 0 19:81/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:81/0/physics_layer_0/angular_velocity = 0.0 +19:81/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:81/0/physics_layer_1/angular_velocity = 0.0 20:81/0 = 0 20:81/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:81/0/physics_layer_0/angular_velocity = 0.0 +20:81/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:81/0/physics_layer_1/angular_velocity = 0.0 21:81/0 = 0 21:81/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:81/0/physics_layer_0/angular_velocity = 0.0 +21:81/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:81/0/physics_layer_1/angular_velocity = 0.0 22:81/0 = 0 22:81/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:81/0/physics_layer_0/angular_velocity = 0.0 +22:81/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:81/0/physics_layer_1/angular_velocity = 0.0 23:81/0 = 0 23:81/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:81/0/physics_layer_0/angular_velocity = 0.0 +23:81/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:81/0/physics_layer_1/angular_velocity = 0.0 0:82/0 = 0 0:82/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:82/0/physics_layer_0/angular_velocity = 0.0 +0:82/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:82/0/physics_layer_1/angular_velocity = 0.0 1:82/0 = 0 1:82/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:82/0/physics_layer_0/angular_velocity = 0.0 +1:82/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:82/0/physics_layer_1/angular_velocity = 0.0 3:82/0 = 0 3:82/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:82/0/physics_layer_0/angular_velocity = 0.0 +3:82/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:82/0/physics_layer_1/angular_velocity = 0.0 4:82/0 = 0 4:82/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:82/0/physics_layer_0/angular_velocity = 0.0 +4:82/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:82/0/physics_layer_1/angular_velocity = 0.0 6:82/0 = 0 6:82/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:82/0/physics_layer_0/angular_velocity = 0.0 +6:82/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:82/0/physics_layer_1/angular_velocity = 0.0 7:82/0 = 0 7:82/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:82/0/physics_layer_0/angular_velocity = 0.0 +7:82/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:82/0/physics_layer_1/angular_velocity = 0.0 9:82/0 = 0 9:82/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:82/0/physics_layer_0/angular_velocity = 0.0 +9:82/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:82/0/physics_layer_1/angular_velocity = 0.0 10:82/0 = 0 10:82/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:82/0/physics_layer_0/angular_velocity = 0.0 +10:82/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:82/0/physics_layer_1/angular_velocity = 0.0 12:82/0 = 0 12:82/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:82/0/physics_layer_0/angular_velocity = 0.0 +12:82/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:82/0/physics_layer_1/angular_velocity = 0.0 13:82/0 = 0 13:82/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:82/0/physics_layer_0/angular_velocity = 0.0 +13:82/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:82/0/physics_layer_1/angular_velocity = 0.0 15:82/0 = 0 15:82/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:82/0/physics_layer_0/angular_velocity = 0.0 +15:82/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:82/0/physics_layer_1/angular_velocity = 0.0 16:82/0 = 0 16:82/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:82/0/physics_layer_0/angular_velocity = 0.0 +16:82/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:82/0/physics_layer_1/angular_velocity = 0.0 18:82/0 = 0 18:82/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:82/0/physics_layer_0/angular_velocity = 0.0 +18:82/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:82/0/physics_layer_1/angular_velocity = 0.0 19:82/0 = 0 19:82/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:82/0/physics_layer_0/angular_velocity = 0.0 +19:82/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:82/0/physics_layer_1/angular_velocity = 0.0 21:82/0 = 0 21:82/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:82/0/physics_layer_0/angular_velocity = 0.0 +21:82/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:82/0/physics_layer_1/angular_velocity = 0.0 22:82/0 = 0 22:82/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:82/0/physics_layer_0/angular_velocity = 0.0 +22:82/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:82/0/physics_layer_1/angular_velocity = 0.0 0:83/0 = 0 0:83/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:83/0/physics_layer_0/angular_velocity = 0.0 +0:83/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:83/0/physics_layer_1/angular_velocity = 0.0 1:83/0 = 0 1:83/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:83/0/physics_layer_0/angular_velocity = 0.0 +1:83/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:83/0/physics_layer_1/angular_velocity = 0.0 3:83/0 = 0 3:83/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:83/0/physics_layer_0/angular_velocity = 0.0 +3:83/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:83/0/physics_layer_1/angular_velocity = 0.0 4:83/0 = 0 4:83/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:83/0/physics_layer_0/angular_velocity = 0.0 +4:83/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:83/0/physics_layer_1/angular_velocity = 0.0 6:83/0 = 0 6:83/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:83/0/physics_layer_0/angular_velocity = 0.0 +6:83/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:83/0/physics_layer_1/angular_velocity = 0.0 7:83/0 = 0 7:83/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:83/0/physics_layer_0/angular_velocity = 0.0 +7:83/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:83/0/physics_layer_1/angular_velocity = 0.0 9:83/0 = 0 9:83/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:83/0/physics_layer_0/angular_velocity = 0.0 +9:83/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:83/0/physics_layer_1/angular_velocity = 0.0 10:83/0 = 0 10:83/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:83/0/physics_layer_0/angular_velocity = 0.0 +10:83/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:83/0/physics_layer_1/angular_velocity = 0.0 12:83/0 = 0 12:83/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:83/0/physics_layer_0/angular_velocity = 0.0 +12:83/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:83/0/physics_layer_1/angular_velocity = 0.0 13:83/0 = 0 13:83/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:83/0/physics_layer_0/angular_velocity = 0.0 +13:83/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:83/0/physics_layer_1/angular_velocity = 0.0 15:83/0 = 0 15:83/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:83/0/physics_layer_0/angular_velocity = 0.0 +15:83/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:83/0/physics_layer_1/angular_velocity = 0.0 16:83/0 = 0 16:83/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:83/0/physics_layer_0/angular_velocity = 0.0 +16:83/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:83/0/physics_layer_1/angular_velocity = 0.0 18:83/0 = 0 18:83/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:83/0/physics_layer_0/angular_velocity = 0.0 +18:83/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:83/0/physics_layer_1/angular_velocity = 0.0 19:83/0 = 0 19:83/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:83/0/physics_layer_0/angular_velocity = 0.0 +19:83/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:83/0/physics_layer_1/angular_velocity = 0.0 21:83/0 = 0 21:83/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:83/0/physics_layer_0/angular_velocity = 0.0 +21:83/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:83/0/physics_layer_1/angular_velocity = 0.0 22:83/0 = 0 22:83/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:83/0/physics_layer_0/angular_velocity = 0.0 +22:83/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:83/0/physics_layer_1/angular_velocity = 0.0 0:84/0 = 0 0:84/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:84/0/physics_layer_0/angular_velocity = 0.0 +0:84/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:84/0/physics_layer_1/angular_velocity = 0.0 1:84/0 = 0 1:84/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:84/0/physics_layer_0/angular_velocity = 0.0 +1:84/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:84/0/physics_layer_1/angular_velocity = 0.0 2:84/0 = 0 2:84/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:84/0/physics_layer_0/angular_velocity = 0.0 +2:84/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:84/0/physics_layer_1/angular_velocity = 0.0 3:84/0 = 0 3:84/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:84/0/physics_layer_0/angular_velocity = 0.0 +3:84/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:84/0/physics_layer_1/angular_velocity = 0.0 4:84/0 = 0 4:84/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:84/0/physics_layer_0/angular_velocity = 0.0 +4:84/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:84/0/physics_layer_1/angular_velocity = 0.0 5:84/0 = 0 5:84/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:84/0/physics_layer_0/angular_velocity = 0.0 +5:84/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:84/0/physics_layer_1/angular_velocity = 0.0 6:84/0 = 0 6:84/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:84/0/physics_layer_0/angular_velocity = 0.0 +6:84/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:84/0/physics_layer_1/angular_velocity = 0.0 7:84/0 = 0 7:84/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:84/0/physics_layer_0/angular_velocity = 0.0 +7:84/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:84/0/physics_layer_1/angular_velocity = 0.0 8:84/0 = 0 8:84/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:84/0/physics_layer_0/angular_velocity = 0.0 +8:84/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:84/0/physics_layer_1/angular_velocity = 0.0 9:84/0 = 0 9:84/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:84/0/physics_layer_0/angular_velocity = 0.0 +9:84/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:84/0/physics_layer_1/angular_velocity = 0.0 10:84/0 = 0 10:84/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:84/0/physics_layer_0/angular_velocity = 0.0 +10:84/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:84/0/physics_layer_1/angular_velocity = 0.0 11:84/0 = 0 11:84/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:84/0/physics_layer_0/angular_velocity = 0.0 +11:84/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:84/0/physics_layer_1/angular_velocity = 0.0 12:84/0 = 0 12:84/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:84/0/physics_layer_0/angular_velocity = 0.0 +12:84/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:84/0/physics_layer_1/angular_velocity = 0.0 13:84/0 = 0 13:84/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:84/0/physics_layer_0/angular_velocity = 0.0 +13:84/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:84/0/physics_layer_1/angular_velocity = 0.0 14:84/0 = 0 14:84/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:84/0/physics_layer_0/angular_velocity = 0.0 +14:84/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:84/0/physics_layer_1/angular_velocity = 0.0 15:84/0 = 0 15:84/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:84/0/physics_layer_0/angular_velocity = 0.0 +15:84/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:84/0/physics_layer_1/angular_velocity = 0.0 16:84/0 = 0 16:84/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:84/0/physics_layer_0/angular_velocity = 0.0 +16:84/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:84/0/physics_layer_1/angular_velocity = 0.0 17:84/0 = 0 17:84/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:84/0/physics_layer_0/angular_velocity = 0.0 +17:84/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:84/0/physics_layer_1/angular_velocity = 0.0 18:84/0 = 0 18:84/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:84/0/physics_layer_0/angular_velocity = 0.0 +18:84/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:84/0/physics_layer_1/angular_velocity = 0.0 19:84/0 = 0 19:84/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:84/0/physics_layer_0/angular_velocity = 0.0 +19:84/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:84/0/physics_layer_1/angular_velocity = 0.0 20:84/0 = 0 20:84/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:84/0/physics_layer_0/angular_velocity = 0.0 +20:84/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:84/0/physics_layer_1/angular_velocity = 0.0 21:84/0 = 0 21:84/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:84/0/physics_layer_0/angular_velocity = 0.0 +21:84/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:84/0/physics_layer_1/angular_velocity = 0.0 22:84/0 = 0 22:84/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:84/0/physics_layer_0/angular_velocity = 0.0 +22:84/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:84/0/physics_layer_1/angular_velocity = 0.0 23:84/0 = 0 23:84/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:84/0/physics_layer_0/angular_velocity = 0.0 +23:84/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:84/0/physics_layer_1/angular_velocity = 0.0 0:85/0 = 0 0:85/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:85/0/physics_layer_0/angular_velocity = 0.0 +0:85/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:85/0/physics_layer_1/angular_velocity = 0.0 2:85/0 = 0 2:85/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:85/0/physics_layer_0/angular_velocity = 0.0 +2:85/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:85/0/physics_layer_1/angular_velocity = 0.0 3:85/0 = 0 3:85/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:85/0/physics_layer_0/angular_velocity = 0.0 +3:85/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:85/0/physics_layer_1/angular_velocity = 0.0 5:85/0 = 0 5:85/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:85/0/physics_layer_0/angular_velocity = 0.0 +5:85/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:85/0/physics_layer_1/angular_velocity = 0.0 6:85/0 = 0 6:85/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:85/0/physics_layer_0/angular_velocity = 0.0 +6:85/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:85/0/physics_layer_1/angular_velocity = 0.0 7:85/0 = 0 7:85/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:85/0/physics_layer_0/angular_velocity = 0.0 +7:85/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:85/0/physics_layer_1/angular_velocity = 0.0 8:85/0 = 0 8:85/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:85/0/physics_layer_0/angular_velocity = 0.0 +8:85/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:85/0/physics_layer_1/angular_velocity = 0.0 9:85/0 = 0 9:85/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:85/0/physics_layer_0/angular_velocity = 0.0 +9:85/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:85/0/physics_layer_1/angular_velocity = 0.0 10:85/0 = 0 10:85/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:85/0/physics_layer_0/angular_velocity = 0.0 +10:85/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:85/0/physics_layer_1/angular_velocity = 0.0 11:85/0 = 0 11:85/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:85/0/physics_layer_0/angular_velocity = 0.0 +11:85/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:85/0/physics_layer_1/angular_velocity = 0.0 12:85/0 = 0 12:85/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:85/0/physics_layer_0/angular_velocity = 0.0 +12:85/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:85/0/physics_layer_1/angular_velocity = 0.0 13:85/0 = 0 13:85/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:85/0/physics_layer_0/angular_velocity = 0.0 +13:85/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:85/0/physics_layer_1/angular_velocity = 0.0 14:85/0 = 0 14:85/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:85/0/physics_layer_0/angular_velocity = 0.0 +14:85/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:85/0/physics_layer_1/angular_velocity = 0.0 15:85/0 = 0 15:85/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:85/0/physics_layer_0/angular_velocity = 0.0 +15:85/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:85/0/physics_layer_1/angular_velocity = 0.0 17:85/0 = 0 17:85/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:85/0/physics_layer_0/angular_velocity = 0.0 +17:85/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:85/0/physics_layer_1/angular_velocity = 0.0 18:85/0 = 0 18:85/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:85/0/physics_layer_0/angular_velocity = 0.0 +18:85/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:85/0/physics_layer_1/angular_velocity = 0.0 20:85/0 = 0 20:85/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:85/0/physics_layer_0/angular_velocity = 0.0 +20:85/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:85/0/physics_layer_1/angular_velocity = 0.0 21:85/0 = 0 21:85/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:85/0/physics_layer_0/angular_velocity = 0.0 +21:85/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:85/0/physics_layer_1/angular_velocity = 0.0 23:85/0 = 0 23:85/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:85/0/physics_layer_0/angular_velocity = 0.0 +23:85/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:85/0/physics_layer_1/angular_velocity = 0.0 0:86/0 = 0 0:86/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:86/0/physics_layer_0/angular_velocity = 0.0 +0:86/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:86/0/physics_layer_1/angular_velocity = 0.0 1:86/0 = 0 1:86/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:86/0/physics_layer_0/angular_velocity = 0.0 +1:86/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:86/0/physics_layer_1/angular_velocity = 0.0 2:86/0 = 0 2:86/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:86/0/physics_layer_0/angular_velocity = 0.0 +2:86/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:86/0/physics_layer_1/angular_velocity = 0.0 3:86/0 = 0 3:86/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:86/0/physics_layer_0/angular_velocity = 0.0 +3:86/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:86/0/physics_layer_1/angular_velocity = 0.0 4:86/0 = 0 4:86/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:86/0/physics_layer_0/angular_velocity = 0.0 +4:86/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:86/0/physics_layer_1/angular_velocity = 0.0 5:86/0 = 0 5:86/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:86/0/physics_layer_0/angular_velocity = 0.0 +5:86/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:86/0/physics_layer_1/angular_velocity = 0.0 6:86/0 = 0 6:86/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:86/0/physics_layer_0/angular_velocity = 0.0 +6:86/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:86/0/physics_layer_1/angular_velocity = 0.0 7:86/0 = 0 7:86/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:86/0/physics_layer_0/angular_velocity = 0.0 +7:86/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:86/0/physics_layer_1/angular_velocity = 0.0 8:86/0 = 0 8:86/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:86/0/physics_layer_0/angular_velocity = 0.0 +8:86/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:86/0/physics_layer_1/angular_velocity = 0.0 9:86/0 = 0 9:86/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:86/0/physics_layer_0/angular_velocity = 0.0 +9:86/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:86/0/physics_layer_1/angular_velocity = 0.0 10:86/0 = 0 10:86/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:86/0/physics_layer_0/angular_velocity = 0.0 +10:86/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:86/0/physics_layer_1/angular_velocity = 0.0 11:86/0 = 0 11:86/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:86/0/physics_layer_0/angular_velocity = 0.0 +11:86/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:86/0/physics_layer_1/angular_velocity = 0.0 12:86/0 = 0 12:86/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:86/0/physics_layer_0/angular_velocity = 0.0 +12:86/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:86/0/physics_layer_1/angular_velocity = 0.0 13:86/0 = 0 13:86/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:86/0/physics_layer_0/angular_velocity = 0.0 +13:86/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:86/0/physics_layer_1/angular_velocity = 0.0 14:86/0 = 0 14:86/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:86/0/physics_layer_0/angular_velocity = 0.0 +14:86/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:86/0/physics_layer_1/angular_velocity = 0.0 15:86/0 = 0 15:86/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:86/0/physics_layer_0/angular_velocity = 0.0 +15:86/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:86/0/physics_layer_1/angular_velocity = 0.0 16:86/0 = 0 16:86/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:86/0/physics_layer_0/angular_velocity = 0.0 +16:86/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:86/0/physics_layer_1/angular_velocity = 0.0 17:86/0 = 0 17:86/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:86/0/physics_layer_0/angular_velocity = 0.0 +17:86/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:86/0/physics_layer_1/angular_velocity = 0.0 18:86/0 = 0 18:86/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:86/0/physics_layer_0/angular_velocity = 0.0 +18:86/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:86/0/physics_layer_1/angular_velocity = 0.0 19:86/0 = 0 19:86/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:86/0/physics_layer_0/angular_velocity = 0.0 +19:86/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:86/0/physics_layer_1/angular_velocity = 0.0 20:86/0 = 0 20:86/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:86/0/physics_layer_0/angular_velocity = 0.0 +20:86/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:86/0/physics_layer_1/angular_velocity = 0.0 21:86/0 = 0 21:86/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:86/0/physics_layer_0/angular_velocity = 0.0 +21:86/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:86/0/physics_layer_1/angular_velocity = 0.0 22:86/0 = 0 22:86/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:86/0/physics_layer_0/angular_velocity = 0.0 +22:86/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:86/0/physics_layer_1/angular_velocity = 0.0 23:86/0 = 0 23:86/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:86/0/physics_layer_0/angular_velocity = 0.0 +23:86/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:86/0/physics_layer_1/angular_velocity = 0.0 0:87/0 = 0 0:87/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:87/0/physics_layer_0/angular_velocity = 0.0 +0:87/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:87/0/physics_layer_1/angular_velocity = 0.0 1:87/0 = 0 1:87/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:87/0/physics_layer_0/angular_velocity = 0.0 +1:87/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:87/0/physics_layer_1/angular_velocity = 0.0 3:87/0 = 0 3:87/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:87/0/physics_layer_0/angular_velocity = 0.0 +3:87/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:87/0/physics_layer_1/angular_velocity = 0.0 4:87/0 = 0 4:87/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:87/0/physics_layer_0/angular_velocity = 0.0 +4:87/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:87/0/physics_layer_1/angular_velocity = 0.0 6:87/0 = 0 6:87/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:87/0/physics_layer_0/angular_velocity = 0.0 +6:87/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:87/0/physics_layer_1/angular_velocity = 0.0 7:87/0 = 0 7:87/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:87/0/physics_layer_0/angular_velocity = 0.0 +7:87/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:87/0/physics_layer_1/angular_velocity = 0.0 9:87/0 = 0 9:87/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:87/0/physics_layer_0/angular_velocity = 0.0 +9:87/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:87/0/physics_layer_1/angular_velocity = 0.0 10:87/0 = 0 10:87/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:87/0/physics_layer_0/angular_velocity = 0.0 +10:87/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:87/0/physics_layer_1/angular_velocity = 0.0 12:87/0 = 0 12:87/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:87/0/physics_layer_0/angular_velocity = 0.0 +12:87/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:87/0/physics_layer_1/angular_velocity = 0.0 13:87/0 = 0 13:87/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:87/0/physics_layer_0/angular_velocity = 0.0 +13:87/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:87/0/physics_layer_1/angular_velocity = 0.0 15:87/0 = 0 15:87/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:87/0/physics_layer_0/angular_velocity = 0.0 +15:87/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:87/0/physics_layer_1/angular_velocity = 0.0 16:87/0 = 0 16:87/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:87/0/physics_layer_0/angular_velocity = 0.0 +16:87/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:87/0/physics_layer_1/angular_velocity = 0.0 18:87/0 = 0 18:87/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:87/0/physics_layer_0/angular_velocity = 0.0 +18:87/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:87/0/physics_layer_1/angular_velocity = 0.0 19:87/0 = 0 19:87/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:87/0/physics_layer_0/angular_velocity = 0.0 +19:87/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:87/0/physics_layer_1/angular_velocity = 0.0 21:87/0 = 0 21:87/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:87/0/physics_layer_0/angular_velocity = 0.0 +21:87/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:87/0/physics_layer_1/angular_velocity = 0.0 22:87/0 = 0 22:87/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:87/0/physics_layer_0/angular_velocity = 0.0 +22:87/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:87/0/physics_layer_1/angular_velocity = 0.0 0:88/0 = 0 0:88/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:88/0/physics_layer_0/angular_velocity = 0.0 +0:88/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:88/0/physics_layer_1/angular_velocity = 0.0 1:88/0 = 0 1:88/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:88/0/physics_layer_0/angular_velocity = 0.0 +1:88/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:88/0/physics_layer_1/angular_velocity = 0.0 3:88/0 = 0 3:88/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:88/0/physics_layer_0/angular_velocity = 0.0 +3:88/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:88/0/physics_layer_1/angular_velocity = 0.0 4:88/0 = 0 4:88/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:88/0/physics_layer_0/angular_velocity = 0.0 +4:88/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:88/0/physics_layer_1/angular_velocity = 0.0 6:88/0 = 0 6:88/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:88/0/physics_layer_0/angular_velocity = 0.0 +6:88/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:88/0/physics_layer_1/angular_velocity = 0.0 7:88/0 = 0 7:88/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:88/0/physics_layer_0/angular_velocity = 0.0 +7:88/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:88/0/physics_layer_1/angular_velocity = 0.0 9:88/0 = 0 9:88/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:88/0/physics_layer_0/angular_velocity = 0.0 +9:88/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:88/0/physics_layer_1/angular_velocity = 0.0 10:88/0 = 0 10:88/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:88/0/physics_layer_0/angular_velocity = 0.0 +10:88/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:88/0/physics_layer_1/angular_velocity = 0.0 12:88/0 = 0 12:88/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:88/0/physics_layer_0/angular_velocity = 0.0 +12:88/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:88/0/physics_layer_1/angular_velocity = 0.0 13:88/0 = 0 13:88/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:88/0/physics_layer_0/angular_velocity = 0.0 +13:88/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:88/0/physics_layer_1/angular_velocity = 0.0 15:88/0 = 0 15:88/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:88/0/physics_layer_0/angular_velocity = 0.0 +15:88/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:88/0/physics_layer_1/angular_velocity = 0.0 16:88/0 = 0 16:88/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:88/0/physics_layer_0/angular_velocity = 0.0 +16:88/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:88/0/physics_layer_1/angular_velocity = 0.0 18:88/0 = 0 18:88/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:88/0/physics_layer_0/angular_velocity = 0.0 +18:88/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:88/0/physics_layer_1/angular_velocity = 0.0 19:88/0 = 0 19:88/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:88/0/physics_layer_0/angular_velocity = 0.0 +19:88/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:88/0/physics_layer_1/angular_velocity = 0.0 21:88/0 = 0 21:88/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:88/0/physics_layer_0/angular_velocity = 0.0 +21:88/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:88/0/physics_layer_1/angular_velocity = 0.0 22:88/0 = 0 22:88/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:88/0/physics_layer_0/angular_velocity = 0.0 +22:88/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:88/0/physics_layer_1/angular_velocity = 0.0 0:89/0 = 0 0:89/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:89/0/physics_layer_0/angular_velocity = 0.0 +0:89/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:89/0/physics_layer_1/angular_velocity = 0.0 1:89/0 = 0 1:89/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:89/0/physics_layer_0/angular_velocity = 0.0 +1:89/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:89/0/physics_layer_1/angular_velocity = 0.0 2:89/0 = 0 2:89/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:89/0/physics_layer_0/angular_velocity = 0.0 +2:89/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:89/0/physics_layer_1/angular_velocity = 0.0 3:89/0 = 0 3:89/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:89/0/physics_layer_0/angular_velocity = 0.0 +3:89/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:89/0/physics_layer_1/angular_velocity = 0.0 4:89/0 = 0 4:89/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:89/0/physics_layer_0/angular_velocity = 0.0 +4:89/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:89/0/physics_layer_1/angular_velocity = 0.0 5:89/0 = 0 5:89/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:89/0/physics_layer_0/angular_velocity = 0.0 +5:89/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:89/0/physics_layer_1/angular_velocity = 0.0 6:89/0 = 0 6:89/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:89/0/physics_layer_0/angular_velocity = 0.0 +6:89/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:89/0/physics_layer_1/angular_velocity = 0.0 7:89/0 = 0 7:89/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:89/0/physics_layer_0/angular_velocity = 0.0 +7:89/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:89/0/physics_layer_1/angular_velocity = 0.0 8:89/0 = 0 8:89/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:89/0/physics_layer_0/angular_velocity = 0.0 +8:89/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:89/0/physics_layer_1/angular_velocity = 0.0 9:89/0 = 0 9:89/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:89/0/physics_layer_0/angular_velocity = 0.0 +9:89/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:89/0/physics_layer_1/angular_velocity = 0.0 10:89/0 = 0 10:89/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:89/0/physics_layer_0/angular_velocity = 0.0 +10:89/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:89/0/physics_layer_1/angular_velocity = 0.0 11:89/0 = 0 11:89/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:89/0/physics_layer_0/angular_velocity = 0.0 +11:89/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:89/0/physics_layer_1/angular_velocity = 0.0 12:89/0 = 0 12:89/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:89/0/physics_layer_0/angular_velocity = 0.0 +12:89/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:89/0/physics_layer_1/angular_velocity = 0.0 13:89/0 = 0 13:89/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:89/0/physics_layer_0/angular_velocity = 0.0 +13:89/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:89/0/physics_layer_1/angular_velocity = 0.0 14:89/0 = 0 14:89/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:89/0/physics_layer_0/angular_velocity = 0.0 +14:89/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:89/0/physics_layer_1/angular_velocity = 0.0 15:89/0 = 0 15:89/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:89/0/physics_layer_0/angular_velocity = 0.0 +15:89/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:89/0/physics_layer_1/angular_velocity = 0.0 16:89/0 = 0 16:89/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:89/0/physics_layer_0/angular_velocity = 0.0 +16:89/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:89/0/physics_layer_1/angular_velocity = 0.0 17:89/0 = 0 17:89/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:89/0/physics_layer_0/angular_velocity = 0.0 +17:89/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:89/0/physics_layer_1/angular_velocity = 0.0 18:89/0 = 0 18:89/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:89/0/physics_layer_0/angular_velocity = 0.0 +18:89/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:89/0/physics_layer_1/angular_velocity = 0.0 19:89/0 = 0 19:89/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:89/0/physics_layer_0/angular_velocity = 0.0 +19:89/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:89/0/physics_layer_1/angular_velocity = 0.0 20:89/0 = 0 20:89/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:89/0/physics_layer_0/angular_velocity = 0.0 +20:89/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:89/0/physics_layer_1/angular_velocity = 0.0 21:89/0 = 0 21:89/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:89/0/physics_layer_0/angular_velocity = 0.0 +21:89/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:89/0/physics_layer_1/angular_velocity = 0.0 22:89/0 = 0 22:89/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:89/0/physics_layer_0/angular_velocity = 0.0 +22:89/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:89/0/physics_layer_1/angular_velocity = 0.0 23:89/0 = 0 23:89/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:89/0/physics_layer_0/angular_velocity = 0.0 +23:89/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:89/0/physics_layer_1/angular_velocity = 0.0 0:90/0 = 0 0:90/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:90/0/physics_layer_0/angular_velocity = 0.0 +0:90/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:90/0/physics_layer_1/angular_velocity = 0.0 1:90/0 = 0 1:90/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:90/0/physics_layer_0/angular_velocity = 0.0 +1:90/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:90/0/physics_layer_1/angular_velocity = 0.0 2:90/0 = 0 2:90/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:90/0/physics_layer_0/angular_velocity = 0.0 +2:90/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:90/0/physics_layer_1/angular_velocity = 0.0 3:90/0 = 0 3:90/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:90/0/physics_layer_0/angular_velocity = 0.0 +3:90/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:90/0/physics_layer_1/angular_velocity = 0.0 4:90/0 = 0 4:90/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:90/0/physics_layer_0/angular_velocity = 0.0 +4:90/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:90/0/physics_layer_1/angular_velocity = 0.0 5:90/0 = 0 5:90/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:90/0/physics_layer_0/angular_velocity = 0.0 +5:90/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:90/0/physics_layer_1/angular_velocity = 0.0 6:90/0 = 0 6:90/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:90/0/physics_layer_0/angular_velocity = 0.0 +6:90/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:90/0/physics_layer_1/angular_velocity = 0.0 7:90/0 = 0 7:90/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:90/0/physics_layer_0/angular_velocity = 0.0 +7:90/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:90/0/physics_layer_1/angular_velocity = 0.0 8:90/0 = 0 8:90/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:90/0/physics_layer_0/angular_velocity = 0.0 +8:90/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:90/0/physics_layer_1/angular_velocity = 0.0 9:90/0 = 0 9:90/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:90/0/physics_layer_0/angular_velocity = 0.0 +9:90/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:90/0/physics_layer_1/angular_velocity = 0.0 10:90/0 = 0 10:90/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:90/0/physics_layer_0/angular_velocity = 0.0 +10:90/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:90/0/physics_layer_1/angular_velocity = 0.0 11:90/0 = 0 11:90/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:90/0/physics_layer_0/angular_velocity = 0.0 +11:90/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:90/0/physics_layer_1/angular_velocity = 0.0 12:90/0 = 0 12:90/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:90/0/physics_layer_0/angular_velocity = 0.0 +12:90/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:90/0/physics_layer_1/angular_velocity = 0.0 13:90/0 = 0 13:90/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:90/0/physics_layer_0/angular_velocity = 0.0 +13:90/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:90/0/physics_layer_1/angular_velocity = 0.0 14:90/0 = 0 14:90/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:90/0/physics_layer_0/angular_velocity = 0.0 +14:90/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:90/0/physics_layer_1/angular_velocity = 0.0 15:90/0 = 0 15:90/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:90/0/physics_layer_0/angular_velocity = 0.0 +15:90/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:90/0/physics_layer_1/angular_velocity = 0.0 16:90/0 = 0 16:90/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:90/0/physics_layer_0/angular_velocity = 0.0 +16:90/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:90/0/physics_layer_1/angular_velocity = 0.0 17:90/0 = 0 17:90/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:90/0/physics_layer_0/angular_velocity = 0.0 +17:90/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:90/0/physics_layer_1/angular_velocity = 0.0 18:90/0 = 0 18:90/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:90/0/physics_layer_0/angular_velocity = 0.0 +18:90/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:90/0/physics_layer_1/angular_velocity = 0.0 19:90/0 = 0 19:90/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:90/0/physics_layer_0/angular_velocity = 0.0 +19:90/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:90/0/physics_layer_1/angular_velocity = 0.0 20:90/0 = 0 20:90/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:90/0/physics_layer_0/angular_velocity = 0.0 +20:90/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:90/0/physics_layer_1/angular_velocity = 0.0 21:90/0 = 0 21:90/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:90/0/physics_layer_0/angular_velocity = 0.0 +21:90/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:90/0/physics_layer_1/angular_velocity = 0.0 22:90/0 = 0 22:90/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:90/0/physics_layer_0/angular_velocity = 0.0 +22:90/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:90/0/physics_layer_1/angular_velocity = 0.0 23:90/0 = 0 23:90/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:90/0/physics_layer_0/angular_velocity = 0.0 +23:90/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:90/0/physics_layer_1/angular_velocity = 0.0 2:91/0 = 0 2:91/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:91/0/physics_layer_0/angular_velocity = 0.0 +2:91/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:91/0/physics_layer_1/angular_velocity = 0.0 3:91/0 = 0 3:91/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:91/0/physics_layer_0/angular_velocity = 0.0 +3:91/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:91/0/physics_layer_1/angular_velocity = 0.0 4:91/0 = 0 4:91/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:91/0/physics_layer_0/angular_velocity = 0.0 +4:91/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:91/0/physics_layer_1/angular_velocity = 0.0 5:91/0 = 0 5:91/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:91/0/physics_layer_0/angular_velocity = 0.0 +5:91/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:91/0/physics_layer_1/angular_velocity = 0.0 6:91/0 = 0 6:91/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:91/0/physics_layer_0/angular_velocity = 0.0 +6:91/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:91/0/physics_layer_1/angular_velocity = 0.0 7:91/0 = 0 7:91/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:91/0/physics_layer_0/angular_velocity = 0.0 +7:91/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:91/0/physics_layer_1/angular_velocity = 0.0 10:91/0 = 0 10:91/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:91/0/physics_layer_0/angular_velocity = 0.0 +10:91/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:91/0/physics_layer_1/angular_velocity = 0.0 11:91/0 = 0 11:91/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:91/0/physics_layer_0/angular_velocity = 0.0 +11:91/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:91/0/physics_layer_1/angular_velocity = 0.0 12:91/0 = 0 12:91/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:91/0/physics_layer_0/angular_velocity = 0.0 +12:91/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:91/0/physics_layer_1/angular_velocity = 0.0 13:91/0 = 0 13:91/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:91/0/physics_layer_0/angular_velocity = 0.0 +13:91/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:91/0/physics_layer_1/angular_velocity = 0.0 14:91/0 = 0 14:91/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:91/0/physics_layer_0/angular_velocity = 0.0 +14:91/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:91/0/physics_layer_1/angular_velocity = 0.0 15:91/0 = 0 15:91/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:91/0/physics_layer_0/angular_velocity = 0.0 +15:91/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:91/0/physics_layer_1/angular_velocity = 0.0 18:91/0 = 0 18:91/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:91/0/physics_layer_0/angular_velocity = 0.0 +18:91/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:91/0/physics_layer_1/angular_velocity = 0.0 19:91/0 = 0 19:91/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:91/0/physics_layer_0/angular_velocity = 0.0 +19:91/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:91/0/physics_layer_1/angular_velocity = 0.0 20:91/0 = 0 20:91/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:91/0/physics_layer_0/angular_velocity = 0.0 +20:91/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:91/0/physics_layer_1/angular_velocity = 0.0 21:91/0 = 0 21:91/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:91/0/physics_layer_0/angular_velocity = 0.0 +21:91/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:91/0/physics_layer_1/angular_velocity = 0.0 22:91/0 = 0 22:91/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:91/0/physics_layer_0/angular_velocity = 0.0 +22:91/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:91/0/physics_layer_1/angular_velocity = 0.0 23:91/0 = 0 23:91/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:91/0/physics_layer_0/angular_velocity = 0.0 +23:91/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:91/0/physics_layer_1/angular_velocity = 0.0 2:92/0 = 0 2:92/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:92/0/physics_layer_0/angular_velocity = 0.0 +2:92/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:92/0/physics_layer_1/angular_velocity = 0.0 3:92/0 = 0 3:92/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:92/0/physics_layer_0/angular_velocity = 0.0 +3:92/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:92/0/physics_layer_1/angular_velocity = 0.0 4:92/0 = 0 4:92/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:92/0/physics_layer_0/angular_velocity = 0.0 +4:92/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:92/0/physics_layer_1/angular_velocity = 0.0 5:92/0 = 0 5:92/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:92/0/physics_layer_0/angular_velocity = 0.0 +5:92/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:92/0/physics_layer_1/angular_velocity = 0.0 6:92/0 = 0 6:92/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:92/0/physics_layer_0/angular_velocity = 0.0 +6:92/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:92/0/physics_layer_1/angular_velocity = 0.0 7:92/0 = 0 7:92/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:92/0/physics_layer_0/angular_velocity = 0.0 +7:92/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:92/0/physics_layer_1/angular_velocity = 0.0 10:92/0 = 0 10:92/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:92/0/physics_layer_0/angular_velocity = 0.0 +10:92/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:92/0/physics_layer_1/angular_velocity = 0.0 11:92/0 = 0 11:92/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:92/0/physics_layer_0/angular_velocity = 0.0 +11:92/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:92/0/physics_layer_1/angular_velocity = 0.0 12:92/0 = 0 12:92/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:92/0/physics_layer_0/angular_velocity = 0.0 +12:92/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:92/0/physics_layer_1/angular_velocity = 0.0 13:92/0 = 0 13:92/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:92/0/physics_layer_0/angular_velocity = 0.0 +13:92/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:92/0/physics_layer_1/angular_velocity = 0.0 14:92/0 = 0 14:92/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:92/0/physics_layer_0/angular_velocity = 0.0 +14:92/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:92/0/physics_layer_1/angular_velocity = 0.0 15:92/0 = 0 15:92/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:92/0/physics_layer_0/angular_velocity = 0.0 +15:92/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:92/0/physics_layer_1/angular_velocity = 0.0 18:92/0 = 0 18:92/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:92/0/physics_layer_0/angular_velocity = 0.0 +18:92/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:92/0/physics_layer_1/angular_velocity = 0.0 19:92/0 = 0 19:92/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:92/0/physics_layer_0/angular_velocity = 0.0 +19:92/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:92/0/physics_layer_1/angular_velocity = 0.0 20:92/0 = 0 20:92/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:92/0/physics_layer_0/angular_velocity = 0.0 +20:92/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:92/0/physics_layer_1/angular_velocity = 0.0 21:92/0 = 0 21:92/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:92/0/physics_layer_0/angular_velocity = 0.0 +21:92/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:92/0/physics_layer_1/angular_velocity = 0.0 22:92/0 = 0 22:92/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:92/0/physics_layer_0/angular_velocity = 0.0 +22:92/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:92/0/physics_layer_1/angular_velocity = 0.0 23:92/0 = 0 23:92/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:92/0/physics_layer_0/angular_velocity = 0.0 +23:92/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:92/0/physics_layer_1/angular_velocity = 0.0 0:93/0 = 0 0:93/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:93/0/physics_layer_0/angular_velocity = 0.0 +0:93/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:93/0/physics_layer_1/angular_velocity = 0.0 1:93/0 = 0 1:93/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:93/0/physics_layer_0/angular_velocity = 0.0 +1:93/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:93/0/physics_layer_1/angular_velocity = 0.0 2:93/0 = 0 2:93/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:93/0/physics_layer_0/angular_velocity = 0.0 +2:93/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:93/0/physics_layer_1/angular_velocity = 0.0 3:93/0 = 0 3:93/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:93/0/physics_layer_0/angular_velocity = 0.0 +3:93/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:93/0/physics_layer_1/angular_velocity = 0.0 4:93/0 = 0 4:93/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:93/0/physics_layer_0/angular_velocity = 0.0 +4:93/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:93/0/physics_layer_1/angular_velocity = 0.0 5:93/0 = 0 5:93/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:93/0/physics_layer_0/angular_velocity = 0.0 +5:93/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:93/0/physics_layer_1/angular_velocity = 0.0 6:93/0 = 0 6:93/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:93/0/physics_layer_0/angular_velocity = 0.0 +6:93/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:93/0/physics_layer_1/angular_velocity = 0.0 8:93/0 = 0 8:93/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:93/0/physics_layer_0/angular_velocity = 0.0 +8:93/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:93/0/physics_layer_1/angular_velocity = 0.0 9:93/0 = 0 9:93/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:93/0/physics_layer_0/angular_velocity = 0.0 +9:93/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:93/0/physics_layer_1/angular_velocity = 0.0 10:93/0 = 0 10:93/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:93/0/physics_layer_0/angular_velocity = 0.0 +10:93/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:93/0/physics_layer_1/angular_velocity = 0.0 11:93/0 = 0 11:93/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:93/0/physics_layer_0/angular_velocity = 0.0 +11:93/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:93/0/physics_layer_1/angular_velocity = 0.0 12:93/0 = 0 12:93/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:93/0/physics_layer_0/angular_velocity = 0.0 +12:93/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:93/0/physics_layer_1/angular_velocity = 0.0 13:93/0 = 0 13:93/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:93/0/physics_layer_0/angular_velocity = 0.0 +13:93/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:93/0/physics_layer_1/angular_velocity = 0.0 14:93/0 = 0 14:93/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:93/0/physics_layer_0/angular_velocity = 0.0 +14:93/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:93/0/physics_layer_1/angular_velocity = 0.0 16:93/0 = 0 16:93/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:93/0/physics_layer_0/angular_velocity = 0.0 +16:93/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:93/0/physics_layer_1/angular_velocity = 0.0 17:93/0 = 0 17:93/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:93/0/physics_layer_0/angular_velocity = 0.0 +17:93/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:93/0/physics_layer_1/angular_velocity = 0.0 18:93/0 = 0 18:93/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:93/0/physics_layer_0/angular_velocity = 0.0 +18:93/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:93/0/physics_layer_1/angular_velocity = 0.0 19:93/0 = 0 19:93/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:93/0/physics_layer_0/angular_velocity = 0.0 +19:93/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:93/0/physics_layer_1/angular_velocity = 0.0 20:93/0 = 0 20:93/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:93/0/physics_layer_0/angular_velocity = 0.0 +20:93/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:93/0/physics_layer_1/angular_velocity = 0.0 21:93/0 = 0 21:93/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:93/0/physics_layer_0/angular_velocity = 0.0 +21:93/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:93/0/physics_layer_1/angular_velocity = 0.0 22:93/0 = 0 22:93/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:93/0/physics_layer_0/angular_velocity = 0.0 +22:93/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:93/0/physics_layer_1/angular_velocity = 0.0 0:94/0 = 0 0:94/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:94/0/physics_layer_0/angular_velocity = 0.0 +0:94/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:94/0/physics_layer_1/angular_velocity = 0.0 1:94/0 = 0 1:94/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:94/0/physics_layer_0/angular_velocity = 0.0 +1:94/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:94/0/physics_layer_1/angular_velocity = 0.0 2:94/0 = 0 2:94/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:94/0/physics_layer_0/angular_velocity = 0.0 +2:94/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:94/0/physics_layer_1/angular_velocity = 0.0 3:94/0 = 0 3:94/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:94/0/physics_layer_0/angular_velocity = 0.0 +3:94/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:94/0/physics_layer_1/angular_velocity = 0.0 4:94/0 = 0 4:94/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:94/0/physics_layer_0/angular_velocity = 0.0 +4:94/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:94/0/physics_layer_1/angular_velocity = 0.0 5:94/0 = 0 5:94/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:94/0/physics_layer_0/angular_velocity = 0.0 +5:94/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:94/0/physics_layer_1/angular_velocity = 0.0 6:94/0 = 0 6:94/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:94/0/physics_layer_0/angular_velocity = 0.0 +6:94/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:94/0/physics_layer_1/angular_velocity = 0.0 8:94/0 = 0 8:94/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:94/0/physics_layer_0/angular_velocity = 0.0 +8:94/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:94/0/physics_layer_1/angular_velocity = 0.0 9:94/0 = 0 9:94/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:94/0/physics_layer_0/angular_velocity = 0.0 +9:94/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:94/0/physics_layer_1/angular_velocity = 0.0 10:94/0 = 0 10:94/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:94/0/physics_layer_0/angular_velocity = 0.0 +10:94/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:94/0/physics_layer_1/angular_velocity = 0.0 11:94/0 = 0 11:94/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:94/0/physics_layer_0/angular_velocity = 0.0 +11:94/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:94/0/physics_layer_1/angular_velocity = 0.0 12:94/0 = 0 12:94/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:94/0/physics_layer_0/angular_velocity = 0.0 +12:94/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:94/0/physics_layer_1/angular_velocity = 0.0 13:94/0 = 0 13:94/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:94/0/physics_layer_0/angular_velocity = 0.0 +13:94/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:94/0/physics_layer_1/angular_velocity = 0.0 14:94/0 = 0 14:94/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:94/0/physics_layer_0/angular_velocity = 0.0 +14:94/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:94/0/physics_layer_1/angular_velocity = 0.0 16:94/0 = 0 16:94/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:94/0/physics_layer_0/angular_velocity = 0.0 +16:94/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:94/0/physics_layer_1/angular_velocity = 0.0 17:94/0 = 0 17:94/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:94/0/physics_layer_0/angular_velocity = 0.0 +17:94/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:94/0/physics_layer_1/angular_velocity = 0.0 18:94/0 = 0 18:94/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:94/0/physics_layer_0/angular_velocity = 0.0 +18:94/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:94/0/physics_layer_1/angular_velocity = 0.0 19:94/0 = 0 19:94/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:94/0/physics_layer_0/angular_velocity = 0.0 +19:94/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:94/0/physics_layer_1/angular_velocity = 0.0 20:94/0 = 0 20:94/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:94/0/physics_layer_0/angular_velocity = 0.0 +20:94/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:94/0/physics_layer_1/angular_velocity = 0.0 21:94/0 = 0 21:94/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:94/0/physics_layer_0/angular_velocity = 0.0 +21:94/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:94/0/physics_layer_1/angular_velocity = 0.0 22:94/0 = 0 22:94/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:94/0/physics_layer_0/angular_velocity = 0.0 +22:94/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:94/0/physics_layer_1/angular_velocity = 0.0 2:95/0 = 0 2:95/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:95/0/physics_layer_0/angular_velocity = 0.0 +2:95/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:95/0/physics_layer_1/angular_velocity = 0.0 3:95/0 = 0 3:95/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:95/0/physics_layer_0/angular_velocity = 0.0 +3:95/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:95/0/physics_layer_1/angular_velocity = 0.0 4:95/0 = 0 4:95/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:95/0/physics_layer_0/angular_velocity = 0.0 +4:95/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:95/0/physics_layer_1/angular_velocity = 0.0 5:95/0 = 0 5:95/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:95/0/physics_layer_0/angular_velocity = 0.0 +5:95/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:95/0/physics_layer_1/angular_velocity = 0.0 6:95/0 = 0 6:95/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:95/0/physics_layer_0/angular_velocity = 0.0 +6:95/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:95/0/physics_layer_1/angular_velocity = 0.0 10:95/0 = 0 10:95/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:95/0/physics_layer_0/angular_velocity = 0.0 +10:95/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:95/0/physics_layer_1/angular_velocity = 0.0 11:95/0 = 0 11:95/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:95/0/physics_layer_0/angular_velocity = 0.0 +11:95/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:95/0/physics_layer_1/angular_velocity = 0.0 12:95/0 = 0 12:95/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:95/0/physics_layer_0/angular_velocity = 0.0 +12:95/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:95/0/physics_layer_1/angular_velocity = 0.0 13:95/0 = 0 13:95/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:95/0/physics_layer_0/angular_velocity = 0.0 +13:95/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:95/0/physics_layer_1/angular_velocity = 0.0 14:95/0 = 0 14:95/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:95/0/physics_layer_0/angular_velocity = 0.0 +14:95/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:95/0/physics_layer_1/angular_velocity = 0.0 18:95/0 = 0 18:95/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:95/0/physics_layer_0/angular_velocity = 0.0 +18:95/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:95/0/physics_layer_1/angular_velocity = 0.0 19:95/0 = 0 19:95/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:95/0/physics_layer_0/angular_velocity = 0.0 +19:95/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:95/0/physics_layer_1/angular_velocity = 0.0 20:95/0 = 0 20:95/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:95/0/physics_layer_0/angular_velocity = 0.0 +20:95/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:95/0/physics_layer_1/angular_velocity = 0.0 21:95/0 = 0 21:95/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:95/0/physics_layer_0/angular_velocity = 0.0 +21:95/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:95/0/physics_layer_1/angular_velocity = 0.0 22:95/0 = 0 22:95/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:95/0/physics_layer_0/angular_velocity = 0.0 +22:95/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:95/0/physics_layer_1/angular_velocity = 0.0 0:96/0 = 0 0:96/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:96/0/physics_layer_0/angular_velocity = 0.0 +0:96/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:96/0/physics_layer_1/angular_velocity = 0.0 1:96/0 = 0 1:96/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:96/0/physics_layer_0/angular_velocity = 0.0 +1:96/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:96/0/physics_layer_1/angular_velocity = 0.0 2:96/0 = 0 2:96/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:96/0/physics_layer_0/angular_velocity = 0.0 +2:96/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:96/0/physics_layer_1/angular_velocity = 0.0 3:96/0 = 0 3:96/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:96/0/physics_layer_0/angular_velocity = 0.0 +3:96/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:96/0/physics_layer_1/angular_velocity = 0.0 4:96/0 = 0 4:96/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:96/0/physics_layer_0/angular_velocity = 0.0 +4:96/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:96/0/physics_layer_1/angular_velocity = 0.0 5:96/0 = 0 5:96/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:96/0/physics_layer_0/angular_velocity = 0.0 +5:96/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:96/0/physics_layer_1/angular_velocity = 0.0 6:96/0 = 0 6:96/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:96/0/physics_layer_0/angular_velocity = 0.0 +6:96/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:96/0/physics_layer_1/angular_velocity = 0.0 8:96/0 = 0 8:96/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:96/0/physics_layer_0/angular_velocity = 0.0 +8:96/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:96/0/physics_layer_1/angular_velocity = 0.0 9:96/0 = 0 9:96/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:96/0/physics_layer_0/angular_velocity = 0.0 +9:96/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:96/0/physics_layer_1/angular_velocity = 0.0 10:96/0 = 0 10:96/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:96/0/physics_layer_0/angular_velocity = 0.0 +10:96/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:96/0/physics_layer_1/angular_velocity = 0.0 11:96/0 = 0 11:96/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:96/0/physics_layer_0/angular_velocity = 0.0 +11:96/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:96/0/physics_layer_1/angular_velocity = 0.0 12:96/0 = 0 12:96/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:96/0/physics_layer_0/angular_velocity = 0.0 +12:96/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:96/0/physics_layer_1/angular_velocity = 0.0 13:96/0 = 0 13:96/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:96/0/physics_layer_0/angular_velocity = 0.0 +13:96/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:96/0/physics_layer_1/angular_velocity = 0.0 14:96/0 = 0 14:96/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:96/0/physics_layer_0/angular_velocity = 0.0 +14:96/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:96/0/physics_layer_1/angular_velocity = 0.0 16:96/0 = 0 16:96/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:96/0/physics_layer_0/angular_velocity = 0.0 +16:96/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:96/0/physics_layer_1/angular_velocity = 0.0 17:96/0 = 0 17:96/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:96/0/physics_layer_0/angular_velocity = 0.0 +17:96/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:96/0/physics_layer_1/angular_velocity = 0.0 18:96/0 = 0 18:96/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:96/0/physics_layer_0/angular_velocity = 0.0 +18:96/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:96/0/physics_layer_1/angular_velocity = 0.0 19:96/0 = 0 19:96/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:96/0/physics_layer_0/angular_velocity = 0.0 +19:96/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:96/0/physics_layer_1/angular_velocity = 0.0 20:96/0 = 0 20:96/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:96/0/physics_layer_0/angular_velocity = 0.0 +20:96/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:96/0/physics_layer_1/angular_velocity = 0.0 21:96/0 = 0 21:96/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:96/0/physics_layer_0/angular_velocity = 0.0 +21:96/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:96/0/physics_layer_1/angular_velocity = 0.0 22:96/0 = 0 22:96/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:96/0/physics_layer_0/angular_velocity = 0.0 +22:96/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:96/0/physics_layer_1/angular_velocity = 0.0 0:97/0 = 0 0:97/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:97/0/physics_layer_0/angular_velocity = 0.0 +0:97/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:97/0/physics_layer_1/angular_velocity = 0.0 1:97/0 = 0 1:97/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:97/0/physics_layer_0/angular_velocity = 0.0 +1:97/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:97/0/physics_layer_1/angular_velocity = 0.0 2:97/0 = 0 2:97/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:97/0/physics_layer_0/angular_velocity = 0.0 +2:97/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:97/0/physics_layer_1/angular_velocity = 0.0 3:97/0 = 0 3:97/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:97/0/physics_layer_0/angular_velocity = 0.0 +3:97/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:97/0/physics_layer_1/angular_velocity = 0.0 4:97/0 = 0 4:97/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:97/0/physics_layer_0/angular_velocity = 0.0 +4:97/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:97/0/physics_layer_1/angular_velocity = 0.0 5:97/0 = 0 5:97/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:97/0/physics_layer_0/angular_velocity = 0.0 +5:97/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:97/0/physics_layer_1/angular_velocity = 0.0 6:97/0 = 0 6:97/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:97/0/physics_layer_0/angular_velocity = 0.0 +6:97/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:97/0/physics_layer_1/angular_velocity = 0.0 7:97/0 = 0 7:97/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:97/0/physics_layer_0/angular_velocity = 0.0 +7:97/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:97/0/physics_layer_1/angular_velocity = 0.0 8:97/0 = 0 8:97/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:97/0/physics_layer_0/angular_velocity = 0.0 +8:97/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:97/0/physics_layer_1/angular_velocity = 0.0 9:97/0 = 0 9:97/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:97/0/physics_layer_0/angular_velocity = 0.0 +9:97/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:97/0/physics_layer_1/angular_velocity = 0.0 10:97/0 = 0 10:97/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:97/0/physics_layer_0/angular_velocity = 0.0 +10:97/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:97/0/physics_layer_1/angular_velocity = 0.0 11:97/0 = 0 11:97/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:97/0/physics_layer_0/angular_velocity = 0.0 +11:97/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:97/0/physics_layer_1/angular_velocity = 0.0 12:97/0 = 0 12:97/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:97/0/physics_layer_0/angular_velocity = 0.0 +12:97/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:97/0/physics_layer_1/angular_velocity = 0.0 13:97/0 = 0 13:97/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:97/0/physics_layer_0/angular_velocity = 0.0 +13:97/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:97/0/physics_layer_1/angular_velocity = 0.0 14:97/0 = 0 14:97/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:97/0/physics_layer_0/angular_velocity = 0.0 +14:97/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:97/0/physics_layer_1/angular_velocity = 0.0 15:97/0 = 0 15:97/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:97/0/physics_layer_0/angular_velocity = 0.0 +15:97/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:97/0/physics_layer_1/angular_velocity = 0.0 16:97/0 = 0 16:97/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:97/0/physics_layer_0/angular_velocity = 0.0 +16:97/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:97/0/physics_layer_1/angular_velocity = 0.0 17:97/0 = 0 17:97/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:97/0/physics_layer_0/angular_velocity = 0.0 +17:97/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:97/0/physics_layer_1/angular_velocity = 0.0 18:97/0 = 0 18:97/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:97/0/physics_layer_0/angular_velocity = 0.0 +18:97/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:97/0/physics_layer_1/angular_velocity = 0.0 19:97/0 = 0 19:97/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:97/0/physics_layer_0/angular_velocity = 0.0 +19:97/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:97/0/physics_layer_1/angular_velocity = 0.0 20:97/0 = 0 20:97/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:97/0/physics_layer_0/angular_velocity = 0.0 +20:97/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:97/0/physics_layer_1/angular_velocity = 0.0 21:97/0 = 0 21:97/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:97/0/physics_layer_0/angular_velocity = 0.0 +21:97/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:97/0/physics_layer_1/angular_velocity = 0.0 22:97/0 = 0 22:97/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:97/0/physics_layer_0/angular_velocity = 0.0 +22:97/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:97/0/physics_layer_1/angular_velocity = 0.0 23:97/0 = 0 23:97/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:97/0/physics_layer_0/angular_velocity = 0.0 +23:97/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:97/0/physics_layer_1/angular_velocity = 0.0 0:98/0 = 0 0:98/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:98/0/physics_layer_0/angular_velocity = 0.0 +0:98/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:98/0/physics_layer_1/angular_velocity = 0.0 1:98/0 = 0 1:98/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:98/0/physics_layer_0/angular_velocity = 0.0 +1:98/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:98/0/physics_layer_1/angular_velocity = 0.0 2:98/0 = 0 2:98/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:98/0/physics_layer_0/angular_velocity = 0.0 +2:98/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:98/0/physics_layer_1/angular_velocity = 0.0 3:98/0 = 0 3:98/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:98/0/physics_layer_0/angular_velocity = 0.0 +3:98/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:98/0/physics_layer_1/angular_velocity = 0.0 4:98/0 = 0 4:98/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:98/0/physics_layer_0/angular_velocity = 0.0 +4:98/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:98/0/physics_layer_1/angular_velocity = 0.0 5:98/0 = 0 5:98/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:98/0/physics_layer_0/angular_velocity = 0.0 +5:98/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:98/0/physics_layer_1/angular_velocity = 0.0 6:98/0 = 0 6:98/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:98/0/physics_layer_0/angular_velocity = 0.0 +6:98/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:98/0/physics_layer_1/angular_velocity = 0.0 7:98/0 = 0 7:98/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:98/0/physics_layer_0/angular_velocity = 0.0 +7:98/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:98/0/physics_layer_1/angular_velocity = 0.0 8:98/0 = 0 8:98/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:98/0/physics_layer_0/angular_velocity = 0.0 +8:98/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:98/0/physics_layer_1/angular_velocity = 0.0 9:98/0 = 0 9:98/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:98/0/physics_layer_0/angular_velocity = 0.0 +9:98/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:98/0/physics_layer_1/angular_velocity = 0.0 10:98/0 = 0 10:98/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:98/0/physics_layer_0/angular_velocity = 0.0 +10:98/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:98/0/physics_layer_1/angular_velocity = 0.0 11:98/0 = 0 11:98/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:98/0/physics_layer_0/angular_velocity = 0.0 +11:98/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:98/0/physics_layer_1/angular_velocity = 0.0 12:98/0 = 0 12:98/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:98/0/physics_layer_0/angular_velocity = 0.0 +12:98/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:98/0/physics_layer_1/angular_velocity = 0.0 13:98/0 = 0 13:98/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:98/0/physics_layer_0/angular_velocity = 0.0 +13:98/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:98/0/physics_layer_1/angular_velocity = 0.0 14:98/0 = 0 14:98/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:98/0/physics_layer_0/angular_velocity = 0.0 +14:98/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:98/0/physics_layer_1/angular_velocity = 0.0 15:98/0 = 0 15:98/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:98/0/physics_layer_0/angular_velocity = 0.0 +15:98/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:98/0/physics_layer_1/angular_velocity = 0.0 16:98/0 = 0 16:98/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:98/0/physics_layer_0/angular_velocity = 0.0 +16:98/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:98/0/physics_layer_1/angular_velocity = 0.0 17:98/0 = 0 17:98/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:98/0/physics_layer_0/angular_velocity = 0.0 +17:98/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:98/0/physics_layer_1/angular_velocity = 0.0 18:98/0 = 0 18:98/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:98/0/physics_layer_0/angular_velocity = 0.0 +18:98/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:98/0/physics_layer_1/angular_velocity = 0.0 19:98/0 = 0 19:98/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:98/0/physics_layer_0/angular_velocity = 0.0 +19:98/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:98/0/physics_layer_1/angular_velocity = 0.0 20:98/0 = 0 20:98/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:98/0/physics_layer_0/angular_velocity = 0.0 +20:98/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:98/0/physics_layer_1/angular_velocity = 0.0 21:98/0 = 0 21:98/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:98/0/physics_layer_0/angular_velocity = 0.0 +21:98/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:98/0/physics_layer_1/angular_velocity = 0.0 22:98/0 = 0 22:98/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:98/0/physics_layer_0/angular_velocity = 0.0 +22:98/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:98/0/physics_layer_1/angular_velocity = 0.0 23:98/0 = 0 23:98/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:98/0/physics_layer_0/angular_velocity = 0.0 +23:98/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:98/0/physics_layer_1/angular_velocity = 0.0 2:99/0 = 0 2:99/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:99/0/physics_layer_0/angular_velocity = 0.0 +2:99/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:99/0/physics_layer_1/angular_velocity = 0.0 3:99/0 = 0 3:99/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:99/0/physics_layer_0/angular_velocity = 0.0 +3:99/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:99/0/physics_layer_1/angular_velocity = 0.0 4:99/0 = 0 4:99/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:99/0/physics_layer_0/angular_velocity = 0.0 +4:99/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:99/0/physics_layer_1/angular_velocity = 0.0 6:99/0 = 0 6:99/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:99/0/physics_layer_0/angular_velocity = 0.0 +6:99/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:99/0/physics_layer_1/angular_velocity = 0.0 7:99/0 = 0 7:99/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:99/0/physics_layer_0/angular_velocity = 0.0 +7:99/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:99/0/physics_layer_1/angular_velocity = 0.0 10:99/0 = 0 10:99/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:99/0/physics_layer_0/angular_velocity = 0.0 +10:99/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:99/0/physics_layer_1/angular_velocity = 0.0 11:99/0 = 0 11:99/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:99/0/physics_layer_0/angular_velocity = 0.0 +11:99/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:99/0/physics_layer_1/angular_velocity = 0.0 12:99/0 = 0 12:99/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:99/0/physics_layer_0/angular_velocity = 0.0 +12:99/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:99/0/physics_layer_1/angular_velocity = 0.0 14:99/0 = 0 14:99/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:99/0/physics_layer_0/angular_velocity = 0.0 +14:99/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:99/0/physics_layer_1/angular_velocity = 0.0 15:99/0 = 0 15:99/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:99/0/physics_layer_0/angular_velocity = 0.0 +15:99/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:99/0/physics_layer_1/angular_velocity = 0.0 18:99/0 = 0 18:99/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:99/0/physics_layer_0/angular_velocity = 0.0 +18:99/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:99/0/physics_layer_1/angular_velocity = 0.0 19:99/0 = 0 19:99/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:99/0/physics_layer_0/angular_velocity = 0.0 +19:99/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:99/0/physics_layer_1/angular_velocity = 0.0 20:99/0 = 0 20:99/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:99/0/physics_layer_0/angular_velocity = 0.0 +20:99/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:99/0/physics_layer_1/angular_velocity = 0.0 22:99/0 = 0 22:99/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:99/0/physics_layer_0/angular_velocity = 0.0 +22:99/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:99/0/physics_layer_1/angular_velocity = 0.0 23:99/0 = 0 23:99/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:99/0/physics_layer_0/angular_velocity = 0.0 +23:99/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:99/0/physics_layer_1/angular_velocity = 0.0 0:100/0 = 0 0:100/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:100/0/physics_layer_0/angular_velocity = 0.0 +0:100/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:100/0/physics_layer_1/angular_velocity = 0.0 1:100/0 = 0 1:100/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:100/0/physics_layer_0/angular_velocity = 0.0 +1:100/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:100/0/physics_layer_1/angular_velocity = 0.0 2:100/0 = 0 2:100/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:100/0/physics_layer_0/angular_velocity = 0.0 +2:100/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:100/0/physics_layer_1/angular_velocity = 0.0 3:100/0 = 0 3:100/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:100/0/physics_layer_0/angular_velocity = 0.0 +3:100/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:100/0/physics_layer_1/angular_velocity = 0.0 4:100/0 = 0 4:100/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:100/0/physics_layer_0/angular_velocity = 0.0 +4:100/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:100/0/physics_layer_1/angular_velocity = 0.0 6:100/0 = 0 6:100/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:100/0/physics_layer_0/angular_velocity = 0.0 +6:100/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:100/0/physics_layer_1/angular_velocity = 0.0 7:100/0 = 0 7:100/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:100/0/physics_layer_0/angular_velocity = 0.0 +7:100/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:100/0/physics_layer_1/angular_velocity = 0.0 8:100/0 = 0 8:100/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:100/0/physics_layer_0/angular_velocity = 0.0 +8:100/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:100/0/physics_layer_1/angular_velocity = 0.0 9:100/0 = 0 9:100/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:100/0/physics_layer_0/angular_velocity = 0.0 +9:100/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:100/0/physics_layer_1/angular_velocity = 0.0 10:100/0 = 0 10:100/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:100/0/physics_layer_0/angular_velocity = 0.0 +10:100/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:100/0/physics_layer_1/angular_velocity = 0.0 11:100/0 = 0 11:100/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:100/0/physics_layer_0/angular_velocity = 0.0 +11:100/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:100/0/physics_layer_1/angular_velocity = 0.0 12:100/0 = 0 12:100/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:100/0/physics_layer_0/angular_velocity = 0.0 +12:100/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:100/0/physics_layer_1/angular_velocity = 0.0 14:100/0 = 0 14:100/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:100/0/physics_layer_0/angular_velocity = 0.0 +14:100/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:100/0/physics_layer_1/angular_velocity = 0.0 15:100/0 = 0 15:100/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:100/0/physics_layer_0/angular_velocity = 0.0 +15:100/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:100/0/physics_layer_1/angular_velocity = 0.0 16:100/0 = 0 16:100/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:100/0/physics_layer_0/angular_velocity = 0.0 +16:100/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:100/0/physics_layer_1/angular_velocity = 0.0 17:100/0 = 0 17:100/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:100/0/physics_layer_0/angular_velocity = 0.0 +17:100/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:100/0/physics_layer_1/angular_velocity = 0.0 18:100/0 = 0 18:100/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:100/0/physics_layer_0/angular_velocity = 0.0 +18:100/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:100/0/physics_layer_1/angular_velocity = 0.0 19:100/0 = 0 19:100/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:100/0/physics_layer_0/angular_velocity = 0.0 +19:100/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:100/0/physics_layer_1/angular_velocity = 0.0 20:100/0 = 0 20:100/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:100/0/physics_layer_0/angular_velocity = 0.0 +20:100/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:100/0/physics_layer_1/angular_velocity = 0.0 22:100/0 = 0 22:100/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:100/0/physics_layer_0/angular_velocity = 0.0 +22:100/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:100/0/physics_layer_1/angular_velocity = 0.0 23:100/0 = 0 23:100/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:100/0/physics_layer_0/angular_velocity = 0.0 +23:100/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:100/0/physics_layer_1/angular_velocity = 0.0 0:101/0 = 0 0:101/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:101/0/physics_layer_0/angular_velocity = 0.0 +0:101/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:101/0/physics_layer_1/angular_velocity = 0.0 1:101/0 = 0 1:101/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:101/0/physics_layer_0/angular_velocity = 0.0 +1:101/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:101/0/physics_layer_1/angular_velocity = 0.0 2:101/0 = 0 2:101/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:101/0/physics_layer_0/angular_velocity = 0.0 +2:101/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:101/0/physics_layer_1/angular_velocity = 0.0 3:101/0 = 0 3:101/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:101/0/physics_layer_0/angular_velocity = 0.0 +3:101/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:101/0/physics_layer_1/angular_velocity = 0.0 4:101/0 = 0 4:101/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:101/0/physics_layer_0/angular_velocity = 0.0 +4:101/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:101/0/physics_layer_1/angular_velocity = 0.0 5:101/0 = 0 5:101/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:101/0/physics_layer_0/angular_velocity = 0.0 +5:101/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:101/0/physics_layer_1/angular_velocity = 0.0 6:101/0 = 0 6:101/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:101/0/physics_layer_0/angular_velocity = 0.0 +6:101/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:101/0/physics_layer_1/angular_velocity = 0.0 7:101/0 = 0 7:101/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:101/0/physics_layer_0/angular_velocity = 0.0 +7:101/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:101/0/physics_layer_1/angular_velocity = 0.0 8:101/0 = 0 8:101/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:101/0/physics_layer_0/angular_velocity = 0.0 +8:101/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:101/0/physics_layer_1/angular_velocity = 0.0 9:101/0 = 0 9:101/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:101/0/physics_layer_0/angular_velocity = 0.0 +9:101/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:101/0/physics_layer_1/angular_velocity = 0.0 10:101/0 = 0 10:101/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:101/0/physics_layer_0/angular_velocity = 0.0 +10:101/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:101/0/physics_layer_1/angular_velocity = 0.0 11:101/0 = 0 11:101/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:101/0/physics_layer_0/angular_velocity = 0.0 +11:101/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:101/0/physics_layer_1/angular_velocity = 0.0 12:101/0 = 0 12:101/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:101/0/physics_layer_0/angular_velocity = 0.0 +12:101/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:101/0/physics_layer_1/angular_velocity = 0.0 13:101/0 = 0 13:101/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:101/0/physics_layer_0/angular_velocity = 0.0 +13:101/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:101/0/physics_layer_1/angular_velocity = 0.0 14:101/0 = 0 14:101/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:101/0/physics_layer_0/angular_velocity = 0.0 +14:101/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:101/0/physics_layer_1/angular_velocity = 0.0 15:101/0 = 0 15:101/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:101/0/physics_layer_0/angular_velocity = 0.0 +15:101/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:101/0/physics_layer_1/angular_velocity = 0.0 16:101/0 = 0 16:101/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:101/0/physics_layer_0/angular_velocity = 0.0 +16:101/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:101/0/physics_layer_1/angular_velocity = 0.0 17:101/0 = 0 17:101/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:101/0/physics_layer_0/angular_velocity = 0.0 +17:101/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:101/0/physics_layer_1/angular_velocity = 0.0 18:101/0 = 0 18:101/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:101/0/physics_layer_0/angular_velocity = 0.0 +18:101/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:101/0/physics_layer_1/angular_velocity = 0.0 19:101/0 = 0 19:101/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:101/0/physics_layer_0/angular_velocity = 0.0 +19:101/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:101/0/physics_layer_1/angular_velocity = 0.0 20:101/0 = 0 20:101/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:101/0/physics_layer_0/angular_velocity = 0.0 +20:101/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:101/0/physics_layer_1/angular_velocity = 0.0 21:101/0 = 0 21:101/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:101/0/physics_layer_0/angular_velocity = 0.0 +21:101/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:101/0/physics_layer_1/angular_velocity = 0.0 22:101/0 = 0 22:101/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:101/0/physics_layer_0/angular_velocity = 0.0 +22:101/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:101/0/physics_layer_1/angular_velocity = 0.0 23:101/0 = 0 23:101/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:101/0/physics_layer_0/angular_velocity = 0.0 +23:101/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:101/0/physics_layer_1/angular_velocity = 0.0 0:102/0 = 0 0:102/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:102/0/physics_layer_0/angular_velocity = 0.0 +0:102/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:102/0/physics_layer_1/angular_velocity = 0.0 1:102/0 = 0 1:102/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:102/0/physics_layer_0/angular_velocity = 0.0 +1:102/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:102/0/physics_layer_1/angular_velocity = 0.0 2:102/0 = 0 2:102/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:102/0/physics_layer_0/angular_velocity = 0.0 +2:102/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:102/0/physics_layer_1/angular_velocity = 0.0 3:102/0 = 0 3:102/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:102/0/physics_layer_0/angular_velocity = 0.0 +3:102/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:102/0/physics_layer_1/angular_velocity = 0.0 4:102/0 = 0 4:102/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:102/0/physics_layer_0/angular_velocity = 0.0 +4:102/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:102/0/physics_layer_1/angular_velocity = 0.0 5:102/0 = 0 5:102/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:102/0/physics_layer_0/angular_velocity = 0.0 +5:102/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:102/0/physics_layer_1/angular_velocity = 0.0 8:102/0 = 0 8:102/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:102/0/physics_layer_0/angular_velocity = 0.0 +8:102/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:102/0/physics_layer_1/angular_velocity = 0.0 9:102/0 = 0 9:102/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:102/0/physics_layer_0/angular_velocity = 0.0 +9:102/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:102/0/physics_layer_1/angular_velocity = 0.0 10:102/0 = 0 10:102/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:102/0/physics_layer_0/angular_velocity = 0.0 +10:102/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:102/0/physics_layer_1/angular_velocity = 0.0 11:102/0 = 0 11:102/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:102/0/physics_layer_0/angular_velocity = 0.0 +11:102/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:102/0/physics_layer_1/angular_velocity = 0.0 12:102/0 = 0 12:102/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:102/0/physics_layer_0/angular_velocity = 0.0 +12:102/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:102/0/physics_layer_1/angular_velocity = 0.0 13:102/0 = 0 13:102/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:102/0/physics_layer_0/angular_velocity = 0.0 +13:102/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:102/0/physics_layer_1/angular_velocity = 0.0 16:102/0 = 0 16:102/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:102/0/physics_layer_0/angular_velocity = 0.0 +16:102/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:102/0/physics_layer_1/angular_velocity = 0.0 17:102/0 = 0 17:102/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:102/0/physics_layer_0/angular_velocity = 0.0 +17:102/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:102/0/physics_layer_1/angular_velocity = 0.0 18:102/0 = 0 18:102/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:102/0/physics_layer_0/angular_velocity = 0.0 +18:102/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:102/0/physics_layer_1/angular_velocity = 0.0 19:102/0 = 0 19:102/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:102/0/physics_layer_0/angular_velocity = 0.0 +19:102/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:102/0/physics_layer_1/angular_velocity = 0.0 20:102/0 = 0 20:102/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:102/0/physics_layer_0/angular_velocity = 0.0 +20:102/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:102/0/physics_layer_1/angular_velocity = 0.0 21:102/0 = 0 21:102/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:102/0/physics_layer_0/angular_velocity = 0.0 +21:102/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:102/0/physics_layer_1/angular_velocity = 0.0 2:103/0 = 0 2:103/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:103/0/physics_layer_0/angular_velocity = 0.0 +2:103/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:103/0/physics_layer_1/angular_velocity = 0.0 3:103/0 = 0 3:103/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:103/0/physics_layer_0/angular_velocity = 0.0 +3:103/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:103/0/physics_layer_1/angular_velocity = 0.0 4:103/0 = 0 4:103/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:103/0/physics_layer_0/angular_velocity = 0.0 +4:103/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:103/0/physics_layer_1/angular_velocity = 0.0 6:103/0 = 0 6:103/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:103/0/physics_layer_0/angular_velocity = 0.0 +6:103/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:103/0/physics_layer_1/angular_velocity = 0.0 7:103/0 = 0 7:103/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:103/0/physics_layer_0/angular_velocity = 0.0 +7:103/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:103/0/physics_layer_1/angular_velocity = 0.0 10:103/0 = 0 10:103/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:103/0/physics_layer_0/angular_velocity = 0.0 +10:103/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:103/0/physics_layer_1/angular_velocity = 0.0 11:103/0 = 0 11:103/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:103/0/physics_layer_0/angular_velocity = 0.0 +11:103/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:103/0/physics_layer_1/angular_velocity = 0.0 12:103/0 = 0 12:103/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:103/0/physics_layer_0/angular_velocity = 0.0 +12:103/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:103/0/physics_layer_1/angular_velocity = 0.0 14:103/0 = 0 14:103/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:103/0/physics_layer_0/angular_velocity = 0.0 +14:103/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:103/0/physics_layer_1/angular_velocity = 0.0 15:103/0 = 0 15:103/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:103/0/physics_layer_0/angular_velocity = 0.0 +15:103/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:103/0/physics_layer_1/angular_velocity = 0.0 18:103/0 = 0 18:103/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:103/0/physics_layer_0/angular_velocity = 0.0 +18:103/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:103/0/physics_layer_1/angular_velocity = 0.0 19:103/0 = 0 19:103/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:103/0/physics_layer_0/angular_velocity = 0.0 +19:103/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:103/0/physics_layer_1/angular_velocity = 0.0 20:103/0 = 0 20:103/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:103/0/physics_layer_0/angular_velocity = 0.0 +20:103/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:103/0/physics_layer_1/angular_velocity = 0.0 22:103/0 = 0 22:103/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:103/0/physics_layer_0/angular_velocity = 0.0 +22:103/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:103/0/physics_layer_1/angular_velocity = 0.0 23:103/0 = 0 23:103/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:103/0/physics_layer_0/angular_velocity = 0.0 +23:103/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:103/0/physics_layer_1/angular_velocity = 0.0 0:104/0 = 0 0:104/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:104/0/physics_layer_0/angular_velocity = 0.0 +0:104/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:104/0/physics_layer_1/angular_velocity = 0.0 1:104/0 = 0 1:104/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:104/0/physics_layer_0/angular_velocity = 0.0 +1:104/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:104/0/physics_layer_1/angular_velocity = 0.0 2:104/0 = 0 2:104/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:104/0/physics_layer_0/angular_velocity = 0.0 +2:104/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:104/0/physics_layer_1/angular_velocity = 0.0 3:104/0 = 0 3:104/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:104/0/physics_layer_0/angular_velocity = 0.0 +3:104/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:104/0/physics_layer_1/angular_velocity = 0.0 4:104/0 = 0 4:104/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:104/0/physics_layer_0/angular_velocity = 0.0 +4:104/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:104/0/physics_layer_1/angular_velocity = 0.0 6:104/0 = 0 6:104/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:104/0/physics_layer_0/angular_velocity = 0.0 +6:104/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:104/0/physics_layer_1/angular_velocity = 0.0 7:104/0 = 0 7:104/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:104/0/physics_layer_0/angular_velocity = 0.0 +7:104/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:104/0/physics_layer_1/angular_velocity = 0.0 8:104/0 = 0 8:104/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:104/0/physics_layer_0/angular_velocity = 0.0 +8:104/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:104/0/physics_layer_1/angular_velocity = 0.0 9:104/0 = 0 9:104/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:104/0/physics_layer_0/angular_velocity = 0.0 +9:104/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:104/0/physics_layer_1/angular_velocity = 0.0 10:104/0 = 0 10:104/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:104/0/physics_layer_0/angular_velocity = 0.0 +10:104/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:104/0/physics_layer_1/angular_velocity = 0.0 11:104/0 = 0 11:104/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:104/0/physics_layer_0/angular_velocity = 0.0 +11:104/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:104/0/physics_layer_1/angular_velocity = 0.0 12:104/0 = 0 12:104/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:104/0/physics_layer_0/angular_velocity = 0.0 +12:104/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:104/0/physics_layer_1/angular_velocity = 0.0 14:104/0 = 0 14:104/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:104/0/physics_layer_0/angular_velocity = 0.0 +14:104/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:104/0/physics_layer_1/angular_velocity = 0.0 15:104/0 = 0 15:104/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:104/0/physics_layer_0/angular_velocity = 0.0 +15:104/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:104/0/physics_layer_1/angular_velocity = 0.0 16:104/0 = 0 16:104/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:104/0/physics_layer_0/angular_velocity = 0.0 +16:104/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:104/0/physics_layer_1/angular_velocity = 0.0 17:104/0 = 0 17:104/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:104/0/physics_layer_0/angular_velocity = 0.0 +17:104/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:104/0/physics_layer_1/angular_velocity = 0.0 18:104/0 = 0 18:104/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:104/0/physics_layer_0/angular_velocity = 0.0 +18:104/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:104/0/physics_layer_1/angular_velocity = 0.0 19:104/0 = 0 19:104/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:104/0/physics_layer_0/angular_velocity = 0.0 +19:104/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:104/0/physics_layer_1/angular_velocity = 0.0 20:104/0 = 0 20:104/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:104/0/physics_layer_0/angular_velocity = 0.0 +20:104/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:104/0/physics_layer_1/angular_velocity = 0.0 22:104/0 = 0 22:104/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:104/0/physics_layer_0/angular_velocity = 0.0 +22:104/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:104/0/physics_layer_1/angular_velocity = 0.0 23:104/0 = 0 23:104/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:104/0/physics_layer_0/angular_velocity = 0.0 +23:104/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:104/0/physics_layer_1/angular_velocity = 0.0 0:105/0 = 0 0:105/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:105/0/physics_layer_0/angular_velocity = 0.0 +0:105/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:105/0/physics_layer_1/angular_velocity = 0.0 1:105/0 = 0 1:105/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:105/0/physics_layer_0/angular_velocity = 0.0 +1:105/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:105/0/physics_layer_1/angular_velocity = 0.0 2:105/0 = 0 2:105/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:105/0/physics_layer_0/angular_velocity = 0.0 +2:105/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:105/0/physics_layer_1/angular_velocity = 0.0 3:105/0 = 0 3:105/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:105/0/physics_layer_0/angular_velocity = 0.0 +3:105/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:105/0/physics_layer_1/angular_velocity = 0.0 4:105/0 = 0 4:105/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:105/0/physics_layer_0/angular_velocity = 0.0 +4:105/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:105/0/physics_layer_1/angular_velocity = 0.0 5:105/0 = 0 5:105/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:105/0/physics_layer_0/angular_velocity = 0.0 +5:105/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:105/0/physics_layer_1/angular_velocity = 0.0 6:105/0 = 0 6:105/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:105/0/physics_layer_0/angular_velocity = 0.0 +6:105/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:105/0/physics_layer_1/angular_velocity = 0.0 7:105/0 = 0 7:105/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:105/0/physics_layer_0/angular_velocity = 0.0 +7:105/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:105/0/physics_layer_1/angular_velocity = 0.0 8:105/0 = 0 8:105/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:105/0/physics_layer_0/angular_velocity = 0.0 +8:105/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:105/0/physics_layer_1/angular_velocity = 0.0 9:105/0 = 0 9:105/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:105/0/physics_layer_0/angular_velocity = 0.0 +9:105/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:105/0/physics_layer_1/angular_velocity = 0.0 10:105/0 = 0 10:105/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:105/0/physics_layer_0/angular_velocity = 0.0 +10:105/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:105/0/physics_layer_1/angular_velocity = 0.0 11:105/0 = 0 11:105/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:105/0/physics_layer_0/angular_velocity = 0.0 +11:105/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:105/0/physics_layer_1/angular_velocity = 0.0 12:105/0 = 0 12:105/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:105/0/physics_layer_0/angular_velocity = 0.0 +12:105/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:105/0/physics_layer_1/angular_velocity = 0.0 13:105/0 = 0 13:105/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:105/0/physics_layer_0/angular_velocity = 0.0 +13:105/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:105/0/physics_layer_1/angular_velocity = 0.0 14:105/0 = 0 14:105/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:105/0/physics_layer_0/angular_velocity = 0.0 +14:105/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:105/0/physics_layer_1/angular_velocity = 0.0 15:105/0 = 0 15:105/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:105/0/physics_layer_0/angular_velocity = 0.0 +15:105/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:105/0/physics_layer_1/angular_velocity = 0.0 16:105/0 = 0 16:105/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:105/0/physics_layer_0/angular_velocity = 0.0 +16:105/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:105/0/physics_layer_1/angular_velocity = 0.0 17:105/0 = 0 17:105/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:105/0/physics_layer_0/angular_velocity = 0.0 +17:105/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:105/0/physics_layer_1/angular_velocity = 0.0 18:105/0 = 0 18:105/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:105/0/physics_layer_0/angular_velocity = 0.0 +18:105/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:105/0/physics_layer_1/angular_velocity = 0.0 19:105/0 = 0 19:105/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:105/0/physics_layer_0/angular_velocity = 0.0 +19:105/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:105/0/physics_layer_1/angular_velocity = 0.0 20:105/0 = 0 20:105/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:105/0/physics_layer_0/angular_velocity = 0.0 +20:105/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:105/0/physics_layer_1/angular_velocity = 0.0 21:105/0 = 0 21:105/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:105/0/physics_layer_0/angular_velocity = 0.0 +21:105/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:105/0/physics_layer_1/angular_velocity = 0.0 22:105/0 = 0 22:105/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:105/0/physics_layer_0/angular_velocity = 0.0 +22:105/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:105/0/physics_layer_1/angular_velocity = 0.0 23:105/0 = 0 23:105/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:105/0/physics_layer_0/angular_velocity = 0.0 +23:105/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:105/0/physics_layer_1/angular_velocity = 0.0 0:106/0 = 0 0:106/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:106/0/physics_layer_0/angular_velocity = 0.0 +0:106/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:106/0/physics_layer_1/angular_velocity = 0.0 1:106/0 = 0 1:106/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:106/0/physics_layer_0/angular_velocity = 0.0 +1:106/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:106/0/physics_layer_1/angular_velocity = 0.0 2:106/0 = 0 2:106/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:106/0/physics_layer_0/angular_velocity = 0.0 +2:106/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:106/0/physics_layer_1/angular_velocity = 0.0 3:106/0 = 0 3:106/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:106/0/physics_layer_0/angular_velocity = 0.0 +3:106/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:106/0/physics_layer_1/angular_velocity = 0.0 4:106/0 = 0 4:106/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:106/0/physics_layer_0/angular_velocity = 0.0 +4:106/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:106/0/physics_layer_1/angular_velocity = 0.0 5:106/0 = 0 5:106/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:106/0/physics_layer_0/angular_velocity = 0.0 +5:106/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:106/0/physics_layer_1/angular_velocity = 0.0 6:106/0 = 0 6:106/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:106/0/physics_layer_0/angular_velocity = 0.0 +6:106/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:106/0/physics_layer_1/angular_velocity = 0.0 7:106/0 = 0 7:106/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:106/0/physics_layer_0/angular_velocity = 0.0 +7:106/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:106/0/physics_layer_1/angular_velocity = 0.0 8:106/0 = 0 8:106/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:106/0/physics_layer_0/angular_velocity = 0.0 +8:106/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:106/0/physics_layer_1/angular_velocity = 0.0 9:106/0 = 0 9:106/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:106/0/physics_layer_0/angular_velocity = 0.0 +9:106/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:106/0/physics_layer_1/angular_velocity = 0.0 10:106/0 = 0 10:106/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:106/0/physics_layer_0/angular_velocity = 0.0 +10:106/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:106/0/physics_layer_1/angular_velocity = 0.0 11:106/0 = 0 11:106/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:106/0/physics_layer_0/angular_velocity = 0.0 +11:106/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:106/0/physics_layer_1/angular_velocity = 0.0 12:106/0 = 0 12:106/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:106/0/physics_layer_0/angular_velocity = 0.0 +12:106/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:106/0/physics_layer_1/angular_velocity = 0.0 13:106/0 = 0 13:106/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:106/0/physics_layer_0/angular_velocity = 0.0 +13:106/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:106/0/physics_layer_1/angular_velocity = 0.0 14:106/0 = 0 14:106/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:106/0/physics_layer_0/angular_velocity = 0.0 +14:106/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:106/0/physics_layer_1/angular_velocity = 0.0 15:106/0 = 0 15:106/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:106/0/physics_layer_0/angular_velocity = 0.0 +15:106/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:106/0/physics_layer_1/angular_velocity = 0.0 16:106/0 = 0 16:106/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:106/0/physics_layer_0/angular_velocity = 0.0 +16:106/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:106/0/physics_layer_1/angular_velocity = 0.0 17:106/0 = 0 17:106/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:106/0/physics_layer_0/angular_velocity = 0.0 +17:106/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:106/0/physics_layer_1/angular_velocity = 0.0 18:106/0 = 0 18:106/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:106/0/physics_layer_0/angular_velocity = 0.0 +18:106/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:106/0/physics_layer_1/angular_velocity = 0.0 19:106/0 = 0 19:106/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:106/0/physics_layer_0/angular_velocity = 0.0 +19:106/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:106/0/physics_layer_1/angular_velocity = 0.0 20:106/0 = 0 20:106/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:106/0/physics_layer_0/angular_velocity = 0.0 +20:106/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:106/0/physics_layer_1/angular_velocity = 0.0 21:106/0 = 0 21:106/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:106/0/physics_layer_0/angular_velocity = 0.0 +21:106/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:106/0/physics_layer_1/angular_velocity = 0.0 22:106/0 = 0 22:106/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:106/0/physics_layer_0/angular_velocity = 0.0 +22:106/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:106/0/physics_layer_1/angular_velocity = 0.0 23:106/0 = 0 23:106/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:106/0/physics_layer_0/angular_velocity = 0.0 +23:106/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:106/0/physics_layer_1/angular_velocity = 0.0 2:107/0 = 0 2:107/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:107/0/physics_layer_0/angular_velocity = 0.0 +2:107/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:107/0/physics_layer_1/angular_velocity = 0.0 3:107/0 = 0 3:107/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:107/0/physics_layer_0/angular_velocity = 0.0 +3:107/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:107/0/physics_layer_1/angular_velocity = 0.0 4:107/0 = 0 4:107/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:107/0/physics_layer_0/angular_velocity = 0.0 +4:107/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:107/0/physics_layer_1/angular_velocity = 0.0 6:107/0 = 0 6:107/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:107/0/physics_layer_0/angular_velocity = 0.0 +6:107/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:107/0/physics_layer_1/angular_velocity = 0.0 7:107/0 = 0 7:107/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:107/0/physics_layer_0/angular_velocity = 0.0 +7:107/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:107/0/physics_layer_1/angular_velocity = 0.0 10:107/0 = 0 10:107/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:107/0/physics_layer_0/angular_velocity = 0.0 +10:107/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:107/0/physics_layer_1/angular_velocity = 0.0 11:107/0 = 0 11:107/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:107/0/physics_layer_0/angular_velocity = 0.0 +11:107/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:107/0/physics_layer_1/angular_velocity = 0.0 12:107/0 = 0 12:107/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:107/0/physics_layer_0/angular_velocity = 0.0 +12:107/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:107/0/physics_layer_1/angular_velocity = 0.0 14:107/0 = 0 14:107/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:107/0/physics_layer_0/angular_velocity = 0.0 +14:107/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:107/0/physics_layer_1/angular_velocity = 0.0 15:107/0 = 0 15:107/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:107/0/physics_layer_0/angular_velocity = 0.0 +15:107/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:107/0/physics_layer_1/angular_velocity = 0.0 0:108/0 = 0 0:108/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:108/0/physics_layer_0/angular_velocity = 0.0 +0:108/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:108/0/physics_layer_1/angular_velocity = 0.0 1:108/0 = 0 1:108/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:108/0/physics_layer_0/angular_velocity = 0.0 +1:108/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:108/0/physics_layer_1/angular_velocity = 0.0 2:108/0 = 0 2:108/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:108/0/physics_layer_0/angular_velocity = 0.0 +2:108/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:108/0/physics_layer_1/angular_velocity = 0.0 3:108/0 = 0 3:108/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:108/0/physics_layer_0/angular_velocity = 0.0 +3:108/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:108/0/physics_layer_1/angular_velocity = 0.0 4:108/0 = 0 4:108/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:108/0/physics_layer_0/angular_velocity = 0.0 +4:108/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:108/0/physics_layer_1/angular_velocity = 0.0 6:108/0 = 0 6:108/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:108/0/physics_layer_0/angular_velocity = 0.0 +6:108/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:108/0/physics_layer_1/angular_velocity = 0.0 7:108/0 = 0 7:108/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:108/0/physics_layer_0/angular_velocity = 0.0 +7:108/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:108/0/physics_layer_1/angular_velocity = 0.0 8:108/0 = 0 8:108/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:108/0/physics_layer_0/angular_velocity = 0.0 +8:108/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:108/0/physics_layer_1/angular_velocity = 0.0 9:108/0 = 0 9:108/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:108/0/physics_layer_0/angular_velocity = 0.0 +9:108/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:108/0/physics_layer_1/angular_velocity = 0.0 10:108/0 = 0 10:108/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:108/0/physics_layer_0/angular_velocity = 0.0 +10:108/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:108/0/physics_layer_1/angular_velocity = 0.0 11:108/0 = 0 11:108/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:108/0/physics_layer_0/angular_velocity = 0.0 +11:108/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:108/0/physics_layer_1/angular_velocity = 0.0 12:108/0 = 0 12:108/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:108/0/physics_layer_0/angular_velocity = 0.0 +12:108/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:108/0/physics_layer_1/angular_velocity = 0.0 14:108/0 = 0 14:108/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:108/0/physics_layer_0/angular_velocity = 0.0 +14:108/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:108/0/physics_layer_1/angular_velocity = 0.0 15:108/0 = 0 15:108/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:108/0/physics_layer_0/angular_velocity = 0.0 +15:108/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:108/0/physics_layer_1/angular_velocity = 0.0 0:109/0 = 0 0:109/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:109/0/physics_layer_0/angular_velocity = 0.0 +0:109/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:109/0/physics_layer_1/angular_velocity = 0.0 1:109/0 = 0 1:109/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:109/0/physics_layer_0/angular_velocity = 0.0 +1:109/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:109/0/physics_layer_1/angular_velocity = 0.0 2:109/0 = 0 2:109/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:109/0/physics_layer_0/angular_velocity = 0.0 +2:109/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:109/0/physics_layer_1/angular_velocity = 0.0 3:109/0 = 0 3:109/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:109/0/physics_layer_0/angular_velocity = 0.0 +3:109/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:109/0/physics_layer_1/angular_velocity = 0.0 4:109/0 = 0 4:109/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:109/0/physics_layer_0/angular_velocity = 0.0 +4:109/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:109/0/physics_layer_1/angular_velocity = 0.0 5:109/0 = 0 5:109/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:109/0/physics_layer_0/angular_velocity = 0.0 +5:109/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:109/0/physics_layer_1/angular_velocity = 0.0 6:109/0 = 0 6:109/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:109/0/physics_layer_0/angular_velocity = 0.0 +6:109/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:109/0/physics_layer_1/angular_velocity = 0.0 7:109/0 = 0 7:109/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:109/0/physics_layer_0/angular_velocity = 0.0 +7:109/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:109/0/physics_layer_1/angular_velocity = 0.0 8:109/0 = 0 8:109/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:109/0/physics_layer_0/angular_velocity = 0.0 +8:109/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:109/0/physics_layer_1/angular_velocity = 0.0 9:109/0 = 0 9:109/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:109/0/physics_layer_0/angular_velocity = 0.0 +9:109/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:109/0/physics_layer_1/angular_velocity = 0.0 10:109/0 = 0 10:109/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:109/0/physics_layer_0/angular_velocity = 0.0 +10:109/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:109/0/physics_layer_1/angular_velocity = 0.0 11:109/0 = 0 11:109/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:109/0/physics_layer_0/angular_velocity = 0.0 +11:109/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:109/0/physics_layer_1/angular_velocity = 0.0 12:109/0 = 0 12:109/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:109/0/physics_layer_0/angular_velocity = 0.0 +12:109/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:109/0/physics_layer_1/angular_velocity = 0.0 13:109/0 = 0 13:109/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:109/0/physics_layer_0/angular_velocity = 0.0 +13:109/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:109/0/physics_layer_1/angular_velocity = 0.0 14:109/0 = 0 14:109/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:109/0/physics_layer_0/angular_velocity = 0.0 +14:109/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:109/0/physics_layer_1/angular_velocity = 0.0 15:109/0 = 0 15:109/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:109/0/physics_layer_0/angular_velocity = 0.0 +15:109/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:109/0/physics_layer_1/angular_velocity = 0.0 0:110/0 = 0 0:110/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:110/0/physics_layer_0/angular_velocity = 0.0 +0:110/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:110/0/physics_layer_1/angular_velocity = 0.0 1:110/0 = 0 1:110/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:110/0/physics_layer_0/angular_velocity = 0.0 +1:110/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:110/0/physics_layer_1/angular_velocity = 0.0 2:110/0 = 0 2:110/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:110/0/physics_layer_0/angular_velocity = 0.0 +2:110/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:110/0/physics_layer_1/angular_velocity = 0.0 3:110/0 = 0 3:110/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:110/0/physics_layer_0/angular_velocity = 0.0 +3:110/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:110/0/physics_layer_1/angular_velocity = 0.0 4:110/0 = 0 4:110/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:110/0/physics_layer_0/angular_velocity = 0.0 +4:110/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:110/0/physics_layer_1/angular_velocity = 0.0 5:110/0 = 0 5:110/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:110/0/physics_layer_0/angular_velocity = 0.0 +5:110/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:110/0/physics_layer_1/angular_velocity = 0.0 8:110/0 = 0 8:110/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:110/0/physics_layer_0/angular_velocity = 0.0 +8:110/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:110/0/physics_layer_1/angular_velocity = 0.0 9:110/0 = 0 9:110/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:110/0/physics_layer_0/angular_velocity = 0.0 +9:110/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:110/0/physics_layer_1/angular_velocity = 0.0 10:110/0 = 0 10:110/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:110/0/physics_layer_0/angular_velocity = 0.0 +10:110/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:110/0/physics_layer_1/angular_velocity = 0.0 11:110/0 = 0 11:110/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:110/0/physics_layer_0/angular_velocity = 0.0 +11:110/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:110/0/physics_layer_1/angular_velocity = 0.0 12:110/0 = 0 12:110/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:110/0/physics_layer_0/angular_velocity = 0.0 +12:110/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:110/0/physics_layer_1/angular_velocity = 0.0 13:110/0 = 0 13:110/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:110/0/physics_layer_0/angular_velocity = 0.0 +13:110/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:110/0/physics_layer_1/angular_velocity = 0.0 0:111/0 = 0 0:111/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:111/0/physics_layer_0/angular_velocity = 0.0 +0:111/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:111/0/physics_layer_1/angular_velocity = 0.0 1:111/0 = 0 1:111/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:111/0/physics_layer_0/angular_velocity = 0.0 +1:111/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:111/0/physics_layer_1/angular_velocity = 0.0 2:111/0 = 0 2:111/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:111/0/physics_layer_0/angular_velocity = 0.0 +2:111/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:111/0/physics_layer_1/angular_velocity = 0.0 3:111/0 = 0 3:111/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:111/0/physics_layer_0/angular_velocity = 0.0 +3:111/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:111/0/physics_layer_1/angular_velocity = 0.0 4:111/0 = 0 4:111/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:111/0/physics_layer_0/angular_velocity = 0.0 +4:111/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:111/0/physics_layer_1/angular_velocity = 0.0 5:111/0 = 0 5:111/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:111/0/physics_layer_0/angular_velocity = 0.0 +5:111/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:111/0/physics_layer_1/angular_velocity = 0.0 6:111/0 = 0 6:111/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:111/0/physics_layer_0/angular_velocity = 0.0 +6:111/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:111/0/physics_layer_1/angular_velocity = 0.0 7:111/0 = 0 7:111/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:111/0/physics_layer_0/angular_velocity = 0.0 +7:111/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:111/0/physics_layer_1/angular_velocity = 0.0 8:111/0 = 0 8:111/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:111/0/physics_layer_0/angular_velocity = 0.0 +8:111/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:111/0/physics_layer_1/angular_velocity = 0.0 0:112/0 = 0 0:112/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:112/0/physics_layer_0/angular_velocity = 0.0 +0:112/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:112/0/physics_layer_1/angular_velocity = 0.0 2:112/0 = 0 2:112/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:112/0/physics_layer_0/angular_velocity = 0.0 +2:112/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:112/0/physics_layer_1/angular_velocity = 0.0 3:112/0 = 0 3:112/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:112/0/physics_layer_0/angular_velocity = 0.0 +3:112/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:112/0/physics_layer_1/angular_velocity = 0.0 5:112/0 = 0 5:112/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:112/0/physics_layer_0/angular_velocity = 0.0 +5:112/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:112/0/physics_layer_1/angular_velocity = 0.0 6:112/0 = 0 6:112/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:112/0/physics_layer_0/angular_velocity = 0.0 +6:112/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:112/0/physics_layer_1/angular_velocity = 0.0 8:112/0 = 0 8:112/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:112/0/physics_layer_0/angular_velocity = 0.0 +8:112/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:112/0/physics_layer_1/angular_velocity = 0.0 0:113/0 = 0 0:113/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:113/0/physics_layer_0/angular_velocity = 0.0 +0:113/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:113/0/physics_layer_1/angular_velocity = 0.0 1:113/0 = 0 1:113/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:113/0/physics_layer_0/angular_velocity = 0.0 +1:113/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:113/0/physics_layer_1/angular_velocity = 0.0 2:113/0 = 0 2:113/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:113/0/physics_layer_0/angular_velocity = 0.0 +2:113/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:113/0/physics_layer_1/angular_velocity = 0.0 3:113/0 = 0 3:113/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:113/0/physics_layer_0/angular_velocity = 0.0 +3:113/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:113/0/physics_layer_1/angular_velocity = 0.0 4:113/0 = 0 4:113/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:113/0/physics_layer_0/angular_velocity = 0.0 +4:113/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:113/0/physics_layer_1/angular_velocity = 0.0 5:113/0 = 0 5:113/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:113/0/physics_layer_0/angular_velocity = 0.0 +5:113/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:113/0/physics_layer_1/angular_velocity = 0.0 6:113/0 = 0 6:113/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:113/0/physics_layer_0/angular_velocity = 0.0 +6:113/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:113/0/physics_layer_1/angular_velocity = 0.0 7:113/0 = 0 7:113/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:113/0/physics_layer_0/angular_velocity = 0.0 +7:113/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:113/0/physics_layer_1/angular_velocity = 0.0 8:113/0 = 0 8:113/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:113/0/physics_layer_0/angular_velocity = 0.0 +8:113/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:113/0/physics_layer_1/angular_velocity = 0.0 0:114/0 = 0 0:114/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:114/0/physics_layer_0/angular_velocity = 0.0 +0:114/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:114/0/physics_layer_1/angular_velocity = 0.0 1:114/0 = 0 1:114/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:114/0/physics_layer_0/angular_velocity = 0.0 +1:114/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:114/0/physics_layer_1/angular_velocity = 0.0 2:114/0 = 0 2:114/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:114/0/physics_layer_0/angular_velocity = 0.0 +2:114/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:114/0/physics_layer_1/angular_velocity = 0.0 3:114/0 = 0 3:114/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:114/0/physics_layer_0/angular_velocity = 0.0 +3:114/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:114/0/physics_layer_1/angular_velocity = 0.0 4:114/0 = 0 4:114/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:114/0/physics_layer_0/angular_velocity = 0.0 +4:114/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:114/0/physics_layer_1/angular_velocity = 0.0 5:114/0 = 0 5:114/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:114/0/physics_layer_0/angular_velocity = 0.0 +5:114/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:114/0/physics_layer_1/angular_velocity = 0.0 6:114/0 = 0 6:114/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:114/0/physics_layer_0/angular_velocity = 0.0 +6:114/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:114/0/physics_layer_1/angular_velocity = 0.0 7:114/0 = 0 7:114/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:114/0/physics_layer_0/angular_velocity = 0.0 +7:114/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:114/0/physics_layer_1/angular_velocity = 0.0 8:114/0 = 0 8:114/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:114/0/physics_layer_0/angular_velocity = 0.0 +8:114/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:114/0/physics_layer_1/angular_velocity = 0.0 9:114/0 = 0 9:114/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:114/0/physics_layer_0/angular_velocity = 0.0 +9:114/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:114/0/physics_layer_1/angular_velocity = 0.0 10:114/0 = 0 10:114/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:114/0/physics_layer_0/angular_velocity = 0.0 +10:114/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:114/0/physics_layer_1/angular_velocity = 0.0 11:114/0 = 0 11:114/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:114/0/physics_layer_0/angular_velocity = 0.0 +11:114/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:114/0/physics_layer_1/angular_velocity = 0.0 12:114/0 = 0 12:114/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:114/0/physics_layer_0/angular_velocity = 0.0 +12:114/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:114/0/physics_layer_1/angular_velocity = 0.0 13:114/0 = 0 13:114/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:114/0/physics_layer_0/angular_velocity = 0.0 +13:114/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:114/0/physics_layer_1/angular_velocity = 0.0 14:114/0 = 0 14:114/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:114/0/physics_layer_0/angular_velocity = 0.0 +14:114/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:114/0/physics_layer_1/angular_velocity = 0.0 15:114/0 = 0 15:114/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:114/0/physics_layer_0/angular_velocity = 0.0 +15:114/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:114/0/physics_layer_1/angular_velocity = 0.0 16:114/0 = 0 16:114/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:114/0/physics_layer_0/angular_velocity = 0.0 +16:114/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:114/0/physics_layer_1/angular_velocity = 0.0 17:114/0 = 0 17:114/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:114/0/physics_layer_0/angular_velocity = 0.0 +17:114/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:114/0/physics_layer_1/angular_velocity = 0.0 0:115/0 = 0 0:115/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:115/0/physics_layer_0/angular_velocity = 0.0 +0:115/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:115/0/physics_layer_1/angular_velocity = 0.0 2:115/0 = 0 2:115/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:115/0/physics_layer_0/angular_velocity = 0.0 +2:115/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:115/0/physics_layer_1/angular_velocity = 0.0 3:115/0 = 0 3:115/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:115/0/physics_layer_0/angular_velocity = 0.0 +3:115/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:115/0/physics_layer_1/angular_velocity = 0.0 5:115/0 = 0 5:115/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:115/0/physics_layer_0/angular_velocity = 0.0 +5:115/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:115/0/physics_layer_1/angular_velocity = 0.0 6:115/0 = 0 6:115/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:115/0/physics_layer_0/angular_velocity = 0.0 +6:115/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:115/0/physics_layer_1/angular_velocity = 0.0 8:115/0 = 0 8:115/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:115/0/physics_layer_0/angular_velocity = 0.0 +8:115/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:115/0/physics_layer_1/angular_velocity = 0.0 9:115/0 = 0 9:115/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:115/0/physics_layer_0/angular_velocity = 0.0 +9:115/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:115/0/physics_layer_1/angular_velocity = 0.0 11:115/0 = 0 11:115/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:115/0/physics_layer_0/angular_velocity = 0.0 +11:115/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:115/0/physics_layer_1/angular_velocity = 0.0 12:115/0 = 0 12:115/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:115/0/physics_layer_0/angular_velocity = 0.0 +12:115/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:115/0/physics_layer_1/angular_velocity = 0.0 14:115/0 = 0 14:115/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:115/0/physics_layer_0/angular_velocity = 0.0 +14:115/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:115/0/physics_layer_1/angular_velocity = 0.0 15:115/0 = 0 15:115/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:115/0/physics_layer_0/angular_velocity = 0.0 +15:115/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:115/0/physics_layer_1/angular_velocity = 0.0 17:115/0 = 0 17:115/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:115/0/physics_layer_0/angular_velocity = 0.0 +17:115/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:115/0/physics_layer_1/angular_velocity = 0.0 0:116/0 = 0 0:116/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:116/0/physics_layer_0/angular_velocity = 0.0 +0:116/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:116/0/physics_layer_1/angular_velocity = 0.0 1:116/0 = 0 1:116/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:116/0/physics_layer_0/angular_velocity = 0.0 +1:116/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:116/0/physics_layer_1/angular_velocity = 0.0 2:116/0 = 0 2:116/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:116/0/physics_layer_0/angular_velocity = 0.0 +2:116/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:116/0/physics_layer_1/angular_velocity = 0.0 3:116/0 = 0 3:116/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:116/0/physics_layer_0/angular_velocity = 0.0 +3:116/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:116/0/physics_layer_1/angular_velocity = 0.0 4:116/0 = 0 4:116/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:116/0/physics_layer_0/angular_velocity = 0.0 +4:116/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:116/0/physics_layer_1/angular_velocity = 0.0 5:116/0 = 0 5:116/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:116/0/physics_layer_0/angular_velocity = 0.0 +5:116/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:116/0/physics_layer_1/angular_velocity = 0.0 6:116/0 = 0 6:116/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:116/0/physics_layer_0/angular_velocity = 0.0 +6:116/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:116/0/physics_layer_1/angular_velocity = 0.0 7:116/0 = 0 7:116/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:116/0/physics_layer_0/angular_velocity = 0.0 +7:116/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:116/0/physics_layer_1/angular_velocity = 0.0 8:116/0 = 0 8:116/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:116/0/physics_layer_0/angular_velocity = 0.0 +8:116/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:116/0/physics_layer_1/angular_velocity = 0.0 9:116/0 = 0 9:116/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:116/0/physics_layer_0/angular_velocity = 0.0 +9:116/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:116/0/physics_layer_1/angular_velocity = 0.0 10:116/0 = 0 10:116/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:116/0/physics_layer_0/angular_velocity = 0.0 +10:116/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:116/0/physics_layer_1/angular_velocity = 0.0 11:116/0 = 0 11:116/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:116/0/physics_layer_0/angular_velocity = 0.0 +11:116/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:116/0/physics_layer_1/angular_velocity = 0.0 12:116/0 = 0 12:116/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:116/0/physics_layer_0/angular_velocity = 0.0 +12:116/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:116/0/physics_layer_1/angular_velocity = 0.0 13:116/0 = 0 13:116/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:116/0/physics_layer_0/angular_velocity = 0.0 +13:116/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:116/0/physics_layer_1/angular_velocity = 0.0 14:116/0 = 0 14:116/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:116/0/physics_layer_0/angular_velocity = 0.0 +14:116/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:116/0/physics_layer_1/angular_velocity = 0.0 15:116/0 = 0 15:116/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:116/0/physics_layer_0/angular_velocity = 0.0 +15:116/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:116/0/physics_layer_1/angular_velocity = 0.0 16:116/0 = 0 16:116/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:116/0/physics_layer_0/angular_velocity = 0.0 +16:116/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:116/0/physics_layer_1/angular_velocity = 0.0 17:116/0 = 0 17:116/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:116/0/physics_layer_0/angular_velocity = 0.0 +17:116/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:116/0/physics_layer_1/angular_velocity = 0.0 0:117/0 = 0 0:117/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:117/0/physics_layer_0/angular_velocity = 0.0 +0:117/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:117/0/physics_layer_1/angular_velocity = 0.0 1:117/0 = 0 1:117/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:117/0/physics_layer_0/angular_velocity = 0.0 +1:117/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:117/0/physics_layer_1/angular_velocity = 0.0 2:117/0 = 0 2:117/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:117/0/physics_layer_0/angular_velocity = 0.0 +2:117/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:117/0/physics_layer_1/angular_velocity = 0.0 3:117/0 = 0 3:117/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:117/0/physics_layer_0/angular_velocity = 0.0 +3:117/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:117/0/physics_layer_1/angular_velocity = 0.0 4:117/0 = 0 4:117/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:117/0/physics_layer_0/angular_velocity = 0.0 +4:117/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:117/0/physics_layer_1/angular_velocity = 0.0 5:117/0 = 0 5:117/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:117/0/physics_layer_0/angular_velocity = 0.0 +5:117/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:117/0/physics_layer_1/angular_velocity = 0.0 6:117/0 = 0 6:117/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:117/0/physics_layer_0/angular_velocity = 0.0 +6:117/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:117/0/physics_layer_1/angular_velocity = 0.0 7:117/0 = 0 7:117/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:117/0/physics_layer_0/angular_velocity = 0.0 +7:117/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:117/0/physics_layer_1/angular_velocity = 0.0 8:117/0 = 0 8:117/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:117/0/physics_layer_0/angular_velocity = 0.0 +8:117/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:117/0/physics_layer_1/angular_velocity = 0.0 9:117/0 = 0 9:117/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:117/0/physics_layer_0/angular_velocity = 0.0 +9:117/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:117/0/physics_layer_1/angular_velocity = 0.0 10:117/0 = 0 10:117/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:117/0/physics_layer_0/angular_velocity = 0.0 +10:117/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:117/0/physics_layer_1/angular_velocity = 0.0 11:117/0 = 0 11:117/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:117/0/physics_layer_0/angular_velocity = 0.0 +11:117/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:117/0/physics_layer_1/angular_velocity = 0.0 12:117/0 = 0 12:117/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:117/0/physics_layer_0/angular_velocity = 0.0 +12:117/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:117/0/physics_layer_1/angular_velocity = 0.0 13:117/0 = 0 13:117/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:117/0/physics_layer_0/angular_velocity = 0.0 +13:117/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:117/0/physics_layer_1/angular_velocity = 0.0 14:117/0 = 0 14:117/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:117/0/physics_layer_0/angular_velocity = 0.0 +14:117/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:117/0/physics_layer_1/angular_velocity = 0.0 15:117/0 = 0 15:117/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:117/0/physics_layer_0/angular_velocity = 0.0 +15:117/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:117/0/physics_layer_1/angular_velocity = 0.0 16:117/0 = 0 16:117/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:117/0/physics_layer_0/angular_velocity = 0.0 +16:117/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:117/0/physics_layer_1/angular_velocity = 0.0 17:117/0 = 0 17:117/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:117/0/physics_layer_0/angular_velocity = 0.0 +17:117/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:117/0/physics_layer_1/angular_velocity = 0.0 18:117/0 = 0 18:117/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:117/0/physics_layer_0/angular_velocity = 0.0 +18:117/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:117/0/physics_layer_1/angular_velocity = 0.0 19:117/0 = 0 19:117/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:117/0/physics_layer_0/angular_velocity = 0.0 +19:117/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:117/0/physics_layer_1/angular_velocity = 0.0 20:117/0 = 0 20:117/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:117/0/physics_layer_0/angular_velocity = 0.0 +20:117/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:117/0/physics_layer_1/angular_velocity = 0.0 0:118/0 = 0 0:118/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:118/0/physics_layer_0/angular_velocity = 0.0 +0:118/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:118/0/physics_layer_1/angular_velocity = 0.0 2:118/0 = 0 2:118/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:118/0/physics_layer_0/angular_velocity = 0.0 +2:118/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:118/0/physics_layer_1/angular_velocity = 0.0 3:118/0 = 0 3:118/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:118/0/physics_layer_0/angular_velocity = 0.0 +3:118/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:118/0/physics_layer_1/angular_velocity = 0.0 5:118/0 = 0 5:118/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:118/0/physics_layer_0/angular_velocity = 0.0 +5:118/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:118/0/physics_layer_1/angular_velocity = 0.0 6:118/0 = 0 6:118/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:118/0/physics_layer_0/angular_velocity = 0.0 +6:118/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:118/0/physics_layer_1/angular_velocity = 0.0 8:118/0 = 0 8:118/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:118/0/physics_layer_0/angular_velocity = 0.0 +8:118/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:118/0/physics_layer_1/angular_velocity = 0.0 9:118/0 = 0 9:118/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:118/0/physics_layer_0/angular_velocity = 0.0 +9:118/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:118/0/physics_layer_1/angular_velocity = 0.0 11:118/0 = 0 11:118/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:118/0/physics_layer_0/angular_velocity = 0.0 +11:118/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:118/0/physics_layer_1/angular_velocity = 0.0 12:118/0 = 0 12:118/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:118/0/physics_layer_0/angular_velocity = 0.0 +12:118/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:118/0/physics_layer_1/angular_velocity = 0.0 14:118/0 = 0 14:118/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:118/0/physics_layer_0/angular_velocity = 0.0 +14:118/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:118/0/physics_layer_1/angular_velocity = 0.0 15:118/0 = 0 15:118/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:118/0/physics_layer_0/angular_velocity = 0.0 +15:118/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:118/0/physics_layer_1/angular_velocity = 0.0 17:118/0 = 0 17:118/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:118/0/physics_layer_0/angular_velocity = 0.0 +17:118/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:118/0/physics_layer_1/angular_velocity = 0.0 18:118/0 = 0 18:118/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:118/0/physics_layer_0/angular_velocity = 0.0 +18:118/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:118/0/physics_layer_1/angular_velocity = 0.0 20:118/0 = 0 20:118/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:118/0/physics_layer_0/angular_velocity = 0.0 +20:118/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:118/0/physics_layer_1/angular_velocity = 0.0 0:119/0 = 0 0:119/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:119/0/physics_layer_0/angular_velocity = 0.0 +0:119/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:119/0/physics_layer_1/angular_velocity = 0.0 1:119/0 = 0 1:119/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:119/0/physics_layer_0/angular_velocity = 0.0 +1:119/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:119/0/physics_layer_1/angular_velocity = 0.0 2:119/0 = 0 2:119/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:119/0/physics_layer_0/angular_velocity = 0.0 +2:119/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:119/0/physics_layer_1/angular_velocity = 0.0 3:119/0 = 0 3:119/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:119/0/physics_layer_0/angular_velocity = 0.0 +3:119/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:119/0/physics_layer_1/angular_velocity = 0.0 4:119/0 = 0 4:119/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:119/0/physics_layer_0/angular_velocity = 0.0 +4:119/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:119/0/physics_layer_1/angular_velocity = 0.0 5:119/0 = 0 5:119/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:119/0/physics_layer_0/angular_velocity = 0.0 +5:119/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:119/0/physics_layer_1/angular_velocity = 0.0 6:119/0 = 0 6:119/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:119/0/physics_layer_0/angular_velocity = 0.0 +6:119/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:119/0/physics_layer_1/angular_velocity = 0.0 7:119/0 = 0 7:119/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:119/0/physics_layer_0/angular_velocity = 0.0 +7:119/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:119/0/physics_layer_1/angular_velocity = 0.0 8:119/0 = 0 8:119/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:119/0/physics_layer_0/angular_velocity = 0.0 +8:119/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:119/0/physics_layer_1/angular_velocity = 0.0 9:119/0 = 0 9:119/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:119/0/physics_layer_0/angular_velocity = 0.0 +9:119/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:119/0/physics_layer_1/angular_velocity = 0.0 10:119/0 = 0 10:119/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:119/0/physics_layer_0/angular_velocity = 0.0 +10:119/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:119/0/physics_layer_1/angular_velocity = 0.0 11:119/0 = 0 11:119/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:119/0/physics_layer_0/angular_velocity = 0.0 +11:119/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:119/0/physics_layer_1/angular_velocity = 0.0 12:119/0 = 0 12:119/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:119/0/physics_layer_0/angular_velocity = 0.0 +12:119/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:119/0/physics_layer_1/angular_velocity = 0.0 13:119/0 = 0 13:119/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:119/0/physics_layer_0/angular_velocity = 0.0 +13:119/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:119/0/physics_layer_1/angular_velocity = 0.0 14:119/0 = 0 14:119/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:119/0/physics_layer_0/angular_velocity = 0.0 +14:119/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:119/0/physics_layer_1/angular_velocity = 0.0 15:119/0 = 0 15:119/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:119/0/physics_layer_0/angular_velocity = 0.0 +15:119/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:119/0/physics_layer_1/angular_velocity = 0.0 16:119/0 = 0 16:119/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:119/0/physics_layer_0/angular_velocity = 0.0 +16:119/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:119/0/physics_layer_1/angular_velocity = 0.0 17:119/0 = 0 17:119/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:119/0/physics_layer_0/angular_velocity = 0.0 +17:119/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:119/0/physics_layer_1/angular_velocity = 0.0 18:119/0 = 0 18:119/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:119/0/physics_layer_0/angular_velocity = 0.0 +18:119/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:119/0/physics_layer_1/angular_velocity = 0.0 19:119/0 = 0 19:119/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:119/0/physics_layer_0/angular_velocity = 0.0 +19:119/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:119/0/physics_layer_1/angular_velocity = 0.0 20:119/0 = 0 20:119/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:119/0/physics_layer_0/angular_velocity = 0.0 +20:119/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:119/0/physics_layer_1/angular_velocity = 0.0 [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_i4hjn"] texture = ExtResource("6_gvcvm") 0:0/0 = 0 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/0/physics_layer_0/angular_velocity = 0.0 +0:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:0/0/physics_layer_1/angular_velocity = 0.0 1:0/0 = 0 1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:0/0/physics_layer_0/angular_velocity = 0.0 +1:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:0/0/physics_layer_1/angular_velocity = 0.0 2:0/0 = 0 2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:0/0/physics_layer_0/angular_velocity = 0.0 +2:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:0/0/physics_layer_1/angular_velocity = 0.0 3:0/0 = 0 3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:0/0/physics_layer_0/angular_velocity = 0.0 +3:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:0/0/physics_layer_1/angular_velocity = 0.0 4:0/0 = 0 4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:0/0/physics_layer_0/angular_velocity = 0.0 +4:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:0/0/physics_layer_1/angular_velocity = 0.0 5:0/0 = 0 5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:0/0/physics_layer_0/angular_velocity = 0.0 +5:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:0/0/physics_layer_1/angular_velocity = 0.0 6:0/0 = 0 6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:0/0/physics_layer_0/angular_velocity = 0.0 +6:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:0/0/physics_layer_1/angular_velocity = 0.0 7:0/0 = 0 7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:0/0/physics_layer_0/angular_velocity = 0.0 +7:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:0/0/physics_layer_1/angular_velocity = 0.0 8:0/0 = 0 8:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:0/0/physics_layer_0/angular_velocity = 0.0 +8:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:0/0/physics_layer_1/angular_velocity = 0.0 9:0/0 = 0 9:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:0/0/physics_layer_0/angular_velocity = 0.0 +9:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:0/0/physics_layer_1/angular_velocity = 0.0 10:0/0 = 0 10:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:0/0/physics_layer_0/angular_velocity = 0.0 +10:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:0/0/physics_layer_1/angular_velocity = 0.0 11:0/0 = 0 11:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:0/0/physics_layer_0/angular_velocity = 0.0 +11:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:0/0/physics_layer_1/angular_velocity = 0.0 12:0/0 = 0 12:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:0/0/physics_layer_0/angular_velocity = 0.0 +12:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:0/0/physics_layer_1/angular_velocity = 0.0 13:0/0 = 0 13:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:0/0/physics_layer_0/angular_velocity = 0.0 +13:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:0/0/physics_layer_1/angular_velocity = 0.0 14:0/0 = 0 14:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:0/0/physics_layer_0/angular_velocity = 0.0 +14:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:0/0/physics_layer_1/angular_velocity = 0.0 15:0/0 = 0 15:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:0/0/physics_layer_0/angular_velocity = 0.0 +15:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:0/0/physics_layer_1/angular_velocity = 0.0 16:0/0 = 0 16:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:0/0/physics_layer_0/angular_velocity = 0.0 +16:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:0/0/physics_layer_1/angular_velocity = 0.0 17:0/0 = 0 17:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:0/0/physics_layer_0/angular_velocity = 0.0 +17:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:0/0/physics_layer_1/angular_velocity = 0.0 18:0/0 = 0 18:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:0/0/physics_layer_0/angular_velocity = 0.0 +18:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:0/0/physics_layer_1/angular_velocity = 0.0 19:0/0 = 0 19:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:0/0/physics_layer_0/angular_velocity = 0.0 +19:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:0/0/physics_layer_1/angular_velocity = 0.0 20:0/0 = 0 20:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:0/0/physics_layer_0/angular_velocity = 0.0 +20:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:0/0/physics_layer_1/angular_velocity = 0.0 21:0/0 = 0 21:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:0/0/physics_layer_0/angular_velocity = 0.0 +21:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:0/0/physics_layer_1/angular_velocity = 0.0 22:0/0 = 0 22:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:0/0/physics_layer_0/angular_velocity = 0.0 +22:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:0/0/physics_layer_1/angular_velocity = 0.0 23:0/0 = 0 23:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:0/0/physics_layer_0/angular_velocity = 0.0 +23:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:0/0/physics_layer_1/angular_velocity = 0.0 24:0/0 = 0 24:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:0/0/physics_layer_0/angular_velocity = 0.0 +24:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:0/0/physics_layer_1/angular_velocity = 0.0 25:0/0 = 0 25:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:0/0/physics_layer_0/angular_velocity = 0.0 +25:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:0/0/physics_layer_1/angular_velocity = 0.0 26:0/0 = 0 26:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:0/0/physics_layer_0/angular_velocity = 0.0 +26:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:0/0/physics_layer_1/angular_velocity = 0.0 27:0/0 = 0 27:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:0/0/physics_layer_0/angular_velocity = 0.0 +27:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:0/0/physics_layer_1/angular_velocity = 0.0 28:0/0 = 0 28:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:0/0/physics_layer_0/angular_velocity = 0.0 +28:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:0/0/physics_layer_1/angular_velocity = 0.0 29:0/0 = 0 29:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:0/0/physics_layer_0/angular_velocity = 0.0 +29:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:0/0/physics_layer_1/angular_velocity = 0.0 0:1/0 = 0 0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:1/0/physics_layer_0/angular_velocity = 0.0 +0:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:1/0/physics_layer_1/angular_velocity = 0.0 1:1/0 = 0 1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:1/0/physics_layer_0/angular_velocity = 0.0 +1:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:1/0/physics_layer_1/angular_velocity = 0.0 2:1/0 = 0 2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:1/0/physics_layer_0/angular_velocity = 0.0 +2:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:1/0/physics_layer_1/angular_velocity = 0.0 3:1/0 = 0 3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:1/0/physics_layer_0/angular_velocity = 0.0 +3:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:1/0/physics_layer_1/angular_velocity = 0.0 4:1/0 = 0 4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:1/0/physics_layer_0/angular_velocity = 0.0 +4:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:1/0/physics_layer_1/angular_velocity = 0.0 5:1/0 = 0 5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:1/0/physics_layer_0/angular_velocity = 0.0 +5:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:1/0/physics_layer_1/angular_velocity = 0.0 6:1/0 = 0 6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:1/0/physics_layer_0/angular_velocity = 0.0 +6:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:1/0/physics_layer_1/angular_velocity = 0.0 7:1/0 = 0 7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:1/0/physics_layer_0/angular_velocity = 0.0 +7:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:1/0/physics_layer_1/angular_velocity = 0.0 8:1/0 = 0 8:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:1/0/physics_layer_0/angular_velocity = 0.0 +8:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:1/0/physics_layer_1/angular_velocity = 0.0 9:1/0 = 0 9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:1/0/physics_layer_0/angular_velocity = 0.0 +9:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:1/0/physics_layer_1/angular_velocity = 0.0 10:1/0 = 0 10:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:1/0/physics_layer_0/angular_velocity = 0.0 +10:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:1/0/physics_layer_1/angular_velocity = 0.0 11:1/0 = 0 11:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:1/0/physics_layer_0/angular_velocity = 0.0 +11:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:1/0/physics_layer_1/angular_velocity = 0.0 12:1/0 = 0 12:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:1/0/physics_layer_0/angular_velocity = 0.0 +12:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:1/0/physics_layer_1/angular_velocity = 0.0 13:1/0 = 0 13:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:1/0/physics_layer_0/angular_velocity = 0.0 +13:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:1/0/physics_layer_1/angular_velocity = 0.0 14:1/0 = 0 14:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:1/0/physics_layer_0/angular_velocity = 0.0 +14:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:1/0/physics_layer_1/angular_velocity = 0.0 15:1/0 = 0 15:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:1/0/physics_layer_0/angular_velocity = 0.0 +15:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:1/0/physics_layer_1/angular_velocity = 0.0 16:1/0 = 0 16:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:1/0/physics_layer_0/angular_velocity = 0.0 +16:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:1/0/physics_layer_1/angular_velocity = 0.0 17:1/0 = 0 17:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:1/0/physics_layer_0/angular_velocity = 0.0 +17:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:1/0/physics_layer_1/angular_velocity = 0.0 18:1/0 = 0 18:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:1/0/physics_layer_0/angular_velocity = 0.0 +18:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:1/0/physics_layer_1/angular_velocity = 0.0 19:1/0 = 0 19:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:1/0/physics_layer_0/angular_velocity = 0.0 +19:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:1/0/physics_layer_1/angular_velocity = 0.0 20:1/0 = 0 20:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:1/0/physics_layer_0/angular_velocity = 0.0 +20:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:1/0/physics_layer_1/angular_velocity = 0.0 21:1/0 = 0 21:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:1/0/physics_layer_0/angular_velocity = 0.0 +21:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:1/0/physics_layer_1/angular_velocity = 0.0 22:1/0 = 0 22:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:1/0/physics_layer_0/angular_velocity = 0.0 +22:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:1/0/physics_layer_1/angular_velocity = 0.0 23:1/0 = 0 23:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:1/0/physics_layer_0/angular_velocity = 0.0 +23:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:1/0/physics_layer_1/angular_velocity = 0.0 24:1/0 = 0 24:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:1/0/physics_layer_0/angular_velocity = 0.0 +24:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:1/0/physics_layer_1/angular_velocity = 0.0 25:1/0 = 0 25:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:1/0/physics_layer_0/angular_velocity = 0.0 +25:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:1/0/physics_layer_1/angular_velocity = 0.0 26:1/0 = 0 26:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:1/0/physics_layer_0/angular_velocity = 0.0 +26:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:1/0/physics_layer_1/angular_velocity = 0.0 27:1/0 = 0 27:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:1/0/physics_layer_0/angular_velocity = 0.0 +27:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:1/0/physics_layer_1/angular_velocity = 0.0 28:1/0 = 0 28:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:1/0/physics_layer_0/angular_velocity = 0.0 +28:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:1/0/physics_layer_1/angular_velocity = 0.0 29:1/0 = 0 29:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:1/0/physics_layer_0/angular_velocity = 0.0 +29:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:1/0/physics_layer_1/angular_velocity = 0.0 14:2/0 = 0 14:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:2/0/physics_layer_0/angular_velocity = 0.0 +14:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:2/0/physics_layer_1/angular_velocity = 0.0 15:2/0 = 0 15:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:2/0/physics_layer_0/angular_velocity = 0.0 +15:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:2/0/physics_layer_1/angular_velocity = 0.0 16:2/0 = 0 16:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:2/0/physics_layer_0/angular_velocity = 0.0 +16:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:2/0/physics_layer_1/angular_velocity = 0.0 17:2/0 = 0 17:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:2/0/physics_layer_0/angular_velocity = 0.0 +17:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:2/0/physics_layer_1/angular_velocity = 0.0 18:2/0 = 0 18:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:2/0/physics_layer_0/angular_velocity = 0.0 +18:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:2/0/physics_layer_1/angular_velocity = 0.0 19:2/0 = 0 19:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:2/0/physics_layer_0/angular_velocity = 0.0 +19:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:2/0/physics_layer_1/angular_velocity = 0.0 22:2/0 = 0 22:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:2/0/physics_layer_0/angular_velocity = 0.0 +22:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:2/0/physics_layer_1/angular_velocity = 0.0 25:2/0 = 0 25:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:2/0/physics_layer_0/angular_velocity = 0.0 +25:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:2/0/physics_layer_1/angular_velocity = 0.0 28:2/0 = 0 28:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:2/0/physics_layer_0/angular_velocity = 0.0 +28:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:2/0/physics_layer_1/angular_velocity = 0.0 0:3/0 = 0 0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:3/0/physics_layer_0/angular_velocity = 0.0 +0:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:3/0/physics_layer_1/angular_velocity = 0.0 1:3/0 = 0 1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:3/0/physics_layer_0/angular_velocity = 0.0 +1:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:3/0/physics_layer_1/angular_velocity = 0.0 2:3/0 = 0 2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:3/0/physics_layer_0/angular_velocity = 0.0 +2:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:3/0/physics_layer_1/angular_velocity = 0.0 3:3/0 = 0 3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:3/0/physics_layer_0/angular_velocity = 0.0 +3:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:3/0/physics_layer_1/angular_velocity = 0.0 6:3/0 = 0 6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:3/0/physics_layer_0/angular_velocity = 0.0 +6:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:3/0/physics_layer_1/angular_velocity = 0.0 8:3/0 = 0 8:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:3/0/physics_layer_0/angular_velocity = 0.0 +8:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:3/0/physics_layer_1/angular_velocity = 0.0 9:3/0 = 0 9:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:3/0/physics_layer_0/angular_velocity = 0.0 +9:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:3/0/physics_layer_1/angular_velocity = 0.0 10:3/0 = 0 10:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:3/0/physics_layer_0/angular_velocity = 0.0 +10:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:3/0/physics_layer_1/angular_velocity = 0.0 12:3/0 = 0 12:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:3/0/physics_layer_0/angular_velocity = 0.0 +12:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:3/0/physics_layer_1/angular_velocity = 0.0 16:3/0 = 0 16:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:3/0/physics_layer_0/angular_velocity = 0.0 +16:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:3/0/physics_layer_1/angular_velocity = 0.0 17:3/0 = 0 17:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:3/0/physics_layer_0/angular_velocity = 0.0 +17:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:3/0/physics_layer_1/angular_velocity = 0.0 18:3/0 = 0 18:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:3/0/physics_layer_0/angular_velocity = 0.0 +18:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:3/0/physics_layer_1/angular_velocity = 0.0 19:3/0 = 0 19:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:3/0/physics_layer_0/angular_velocity = 0.0 +19:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:3/0/physics_layer_1/angular_velocity = 0.0 22:3/0 = 0 22:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:3/0/physics_layer_0/angular_velocity = 0.0 +22:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:3/0/physics_layer_1/angular_velocity = 0.0 25:3/0 = 0 25:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:3/0/physics_layer_0/angular_velocity = 0.0 +25:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:3/0/physics_layer_1/angular_velocity = 0.0 28:3/0 = 0 28:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:3/0/physics_layer_0/angular_velocity = 0.0 +28:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:3/0/physics_layer_1/angular_velocity = 0.0 0:4/0 = 0 0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:4/0/physics_layer_0/angular_velocity = 0.0 +0:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:4/0/physics_layer_1/angular_velocity = 0.0 1:4/0 = 0 1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:4/0/physics_layer_0/angular_velocity = 0.0 +1:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:4/0/physics_layer_1/angular_velocity = 0.0 2:4/0 = 0 2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:4/0/physics_layer_0/angular_velocity = 0.0 +2:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:4/0/physics_layer_1/angular_velocity = 0.0 3:4/0 = 0 3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:4/0/physics_layer_0/angular_velocity = 0.0 +3:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:4/0/physics_layer_1/angular_velocity = 0.0 4:4/0 = 0 4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:4/0/physics_layer_0/angular_velocity = 0.0 +4:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:4/0/physics_layer_1/angular_velocity = 0.0 5:4/0 = 0 5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:4/0/physics_layer_0/angular_velocity = 0.0 +5:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:4/0/physics_layer_1/angular_velocity = 0.0 6:4/0 = 0 6:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:4/0/physics_layer_0/angular_velocity = 0.0 +6:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:4/0/physics_layer_1/angular_velocity = 0.0 7:4/0 = 0 7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:4/0/physics_layer_0/angular_velocity = 0.0 +7:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:4/0/physics_layer_1/angular_velocity = 0.0 8:4/0 = 0 8:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:4/0/physics_layer_0/angular_velocity = 0.0 +8:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:4/0/physics_layer_1/angular_velocity = 0.0 9:4/0 = 0 9:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:4/0/physics_layer_0/angular_velocity = 0.0 +9:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:4/0/physics_layer_1/angular_velocity = 0.0 10:4/0 = 0 10:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:4/0/physics_layer_0/angular_velocity = 0.0 +10:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:4/0/physics_layer_1/angular_velocity = 0.0 11:4/0 = 0 11:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:4/0/physics_layer_0/angular_velocity = 0.0 +11:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:4/0/physics_layer_1/angular_velocity = 0.0 12:4/0 = 0 12:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:4/0/physics_layer_0/angular_velocity = 0.0 +12:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:4/0/physics_layer_1/angular_velocity = 0.0 13:4/0 = 0 13:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:4/0/physics_layer_0/angular_velocity = 0.0 +13:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:4/0/physics_layer_1/angular_velocity = 0.0 14:4/0 = 0 14:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:4/0/physics_layer_0/angular_velocity = 0.0 +14:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:4/0/physics_layer_1/angular_velocity = 0.0 15:4/0 = 0 15:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:4/0/physics_layer_0/angular_velocity = 0.0 +15:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:4/0/physics_layer_1/angular_velocity = 0.0 16:4/0 = 0 16:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:4/0/physics_layer_0/angular_velocity = 0.0 +16:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:4/0/physics_layer_1/angular_velocity = 0.0 17:4/0 = 0 17:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:4/0/physics_layer_0/angular_velocity = 0.0 +17:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:4/0/physics_layer_1/angular_velocity = 0.0 18:4/0 = 0 18:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:4/0/physics_layer_0/angular_velocity = 0.0 +18:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:4/0/physics_layer_1/angular_velocity = 0.0 19:4/0 = 0 19:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:4/0/physics_layer_0/angular_velocity = 0.0 +19:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:4/0/physics_layer_1/angular_velocity = 0.0 22:4/0 = 0 22:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:4/0/physics_layer_0/angular_velocity = 0.0 +22:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:4/0/physics_layer_1/angular_velocity = 0.0 25:4/0 = 0 25:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:4/0/physics_layer_0/angular_velocity = 0.0 +25:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:4/0/physics_layer_1/angular_velocity = 0.0 28:4/0 = 0 28:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:4/0/physics_layer_0/angular_velocity = 0.0 +28:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:4/0/physics_layer_1/angular_velocity = 0.0 0:5/0 = 0 0:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:5/0/physics_layer_0/angular_velocity = 0.0 +0:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:5/0/physics_layer_1/angular_velocity = 0.0 1:5/0 = 0 1:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:5/0/physics_layer_0/angular_velocity = 0.0 +1:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:5/0/physics_layer_1/angular_velocity = 0.0 2:5/0 = 0 2:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:5/0/physics_layer_0/angular_velocity = 0.0 +2:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:5/0/physics_layer_1/angular_velocity = 0.0 8:5/0 = 0 8:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:5/0/physics_layer_0/angular_velocity = 0.0 +8:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:5/0/physics_layer_1/angular_velocity = 0.0 9:5/0 = 0 9:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:5/0/physics_layer_0/angular_velocity = 0.0 +9:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:5/0/physics_layer_1/angular_velocity = 0.0 10:5/0 = 0 10:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:5/0/physics_layer_0/angular_velocity = 0.0 +10:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:5/0/physics_layer_1/angular_velocity = 0.0 11:5/0 = 0 11:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:5/0/physics_layer_0/angular_velocity = 0.0 +11:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:5/0/physics_layer_1/angular_velocity = 0.0 12:5/0 = 0 12:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:5/0/physics_layer_0/angular_velocity = 0.0 +12:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:5/0/physics_layer_1/angular_velocity = 0.0 13:5/0 = 0 13:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:5/0/physics_layer_0/angular_velocity = 0.0 13:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-6, 8, -4.875, 6.375, 5.25, 6.375, 6.125, 8) +13:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:5/0/physics_layer_1/angular_velocity = 0.0 14:5/0 = 0 14:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:5/0/physics_layer_0/angular_velocity = 0.0 +14:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:5/0/physics_layer_1/angular_velocity = 0.0 15:5/0 = 0 15:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:5/0/physics_layer_0/angular_velocity = 0.0 +15:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:5/0/physics_layer_1/angular_velocity = 0.0 16:5/0 = 0 16:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:5/0/physics_layer_0/angular_velocity = 0.0 +16:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:5/0/physics_layer_1/angular_velocity = 0.0 17:5/0 = 0 17:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:5/0/physics_layer_0/angular_velocity = 0.0 +17:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:5/0/physics_layer_1/angular_velocity = 0.0 20:5/0 = 0 20:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:5/0/physics_layer_0/angular_velocity = 0.0 20:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +20:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:5/0/physics_layer_1/angular_velocity = 0.0 21:5/0 = 0 21:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:5/0/physics_layer_0/angular_velocity = 0.0 21:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +21:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:5/0/physics_layer_1/angular_velocity = 0.0 22:5/0 = 0 22:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:5/0/physics_layer_0/angular_velocity = 0.0 +22:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:5/0/physics_layer_1/angular_velocity = 0.0 23:5/0 = 0 23:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:5/0/physics_layer_0/angular_velocity = 0.0 +23:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:5/0/physics_layer_1/angular_velocity = 0.0 24:5/0 = 0 24:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:5/0/physics_layer_0/angular_velocity = 0.0 +24:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:5/0/physics_layer_1/angular_velocity = 0.0 25:5/0 = 0 25:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:5/0/physics_layer_0/angular_velocity = 0.0 +25:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:5/0/physics_layer_1/angular_velocity = 0.0 26:5/0 = 0 26:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:5/0/physics_layer_0/angular_velocity = 0.0 +26:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:5/0/physics_layer_1/angular_velocity = 0.0 0:6/0 = 0 0:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:6/0/physics_layer_0/angular_velocity = 0.0 +0:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:6/0/physics_layer_1/angular_velocity = 0.0 1:6/0 = 0 1:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:6/0/physics_layer_0/angular_velocity = 0.0 +1:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:6/0/physics_layer_1/angular_velocity = 0.0 2:6/0 = 0 2:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:6/0/physics_layer_0/angular_velocity = 0.0 +2:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:6/0/physics_layer_1/angular_velocity = 0.0 5:6/0 = 0 5:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:6/0/physics_layer_0/angular_velocity = 0.0 +5:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:6/0/physics_layer_1/angular_velocity = 0.0 6:6/0 = 0 6:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:6/0/physics_layer_0/angular_velocity = 0.0 +6:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:6/0/physics_layer_1/angular_velocity = 0.0 7:6/0 = 0 7:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:6/0/physics_layer_0/angular_velocity = 0.0 +7:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:6/0/physics_layer_1/angular_velocity = 0.0 8:6/0 = 0 8:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:6/0/physics_layer_0/angular_velocity = 0.0 +8:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:6/0/physics_layer_1/angular_velocity = 0.0 9:6/0 = 0 9:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:6/0/physics_layer_0/angular_velocity = 0.0 +9:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:6/0/physics_layer_1/angular_velocity = 0.0 10:6/0 = 0 10:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:6/0/physics_layer_0/angular_velocity = 0.0 +10:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:6/0/physics_layer_1/angular_velocity = 0.0 11:6/0 = 0 11:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:6/0/physics_layer_0/angular_velocity = 0.0 +11:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:6/0/physics_layer_1/angular_velocity = 0.0 12:6/0 = 0 12:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:6/0/physics_layer_0/angular_velocity = 0.0 +12:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:6/0/physics_layer_1/angular_velocity = 0.0 13:6/0 = 0 13:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:6/0/physics_layer_0/angular_velocity = 0.0 13:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 4.875, 8, 5.25, 8, -8) +13:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:6/0/physics_layer_1/angular_velocity = 0.0 14:6/0 = 0 14:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:6/0/physics_layer_0/angular_velocity = 0.0 +14:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:6/0/physics_layer_1/angular_velocity = 0.0 15:6/0 = 0 15:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:6/0/physics_layer_0/angular_velocity = 0.0 +15:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:6/0/physics_layer_1/angular_velocity = 0.0 16:6/0 = 0 16:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:6/0/physics_layer_0/angular_velocity = 0.0 +16:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:6/0/physics_layer_1/angular_velocity = 0.0 17:6/0 = 0 17:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:6/0/physics_layer_0/angular_velocity = 0.0 +17:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:6/0/physics_layer_1/angular_velocity = 0.0 18:6/0 = 0 18:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:6/0/physics_layer_0/angular_velocity = 0.0 +18:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:6/0/physics_layer_1/angular_velocity = 0.0 19:6/0 = 0 19:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:6/0/physics_layer_0/angular_velocity = 0.0 +19:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:6/0/physics_layer_1/angular_velocity = 0.0 20:6/0 = 0 20:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:6/0/physics_layer_0/angular_velocity = 0.0 20:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +20:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:6/0/physics_layer_1/angular_velocity = 0.0 21:6/0 = 0 21:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:6/0/physics_layer_0/angular_velocity = 0.0 21:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +21:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:6/0/physics_layer_1/angular_velocity = 0.0 22:6/0 = 0 22:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:6/0/physics_layer_0/angular_velocity = 0.0 +22:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:6/0/physics_layer_1/angular_velocity = 0.0 23:6/0 = 0 23:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:6/0/physics_layer_0/angular_velocity = 0.0 +23:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:6/0/physics_layer_1/angular_velocity = 0.0 24:6/0 = 0 24:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:6/0/physics_layer_0/angular_velocity = 0.0 +24:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:6/0/physics_layer_1/angular_velocity = 0.0 25:6/0 = 0 25:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:6/0/physics_layer_0/angular_velocity = 0.0 +25:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:6/0/physics_layer_1/angular_velocity = 0.0 26:6/0 = 0 26:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:6/0/physics_layer_0/angular_velocity = 0.0 +26:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:6/0/physics_layer_1/angular_velocity = 0.0 0:7/0 = 0 0:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:7/0/physics_layer_0/angular_velocity = 0.0 +0:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:7/0/physics_layer_1/angular_velocity = 0.0 1:7/0 = 0 1:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:7/0/physics_layer_0/angular_velocity = 0.0 +1:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:7/0/physics_layer_1/angular_velocity = 0.0 2:7/0 = 0 2:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:7/0/physics_layer_0/angular_velocity = 0.0 +2:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:7/0/physics_layer_1/angular_velocity = 0.0 3:7/0 = 0 3:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:7/0/physics_layer_0/angular_velocity = 0.0 +3:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:7/0/physics_layer_1/angular_velocity = 0.0 4:7/0 = 0 4:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:7/0/physics_layer_0/angular_velocity = 0.0 +4:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:7/0/physics_layer_1/angular_velocity = 0.0 5:7/0 = 0 5:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:7/0/physics_layer_0/angular_velocity = 0.0 +5:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:7/0/physics_layer_1/angular_velocity = 0.0 6:7/0 = 0 6:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:7/0/physics_layer_0/angular_velocity = 0.0 +6:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:7/0/physics_layer_1/angular_velocity = 0.0 7:7/0 = 0 7:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:7/0/physics_layer_0/angular_velocity = 0.0 +7:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:7/0/physics_layer_1/angular_velocity = 0.0 8:7/0 = 0 8:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:7/0/physics_layer_0/angular_velocity = 0.0 +8:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:7/0/physics_layer_1/angular_velocity = 0.0 9:7/0 = 0 9:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:7/0/physics_layer_0/angular_velocity = 0.0 +9:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:7/0/physics_layer_1/angular_velocity = 0.0 10:7/0 = 0 10:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:7/0/physics_layer_0/angular_velocity = 0.0 +10:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:7/0/physics_layer_1/angular_velocity = 0.0 11:7/0 = 0 11:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:7/0/physics_layer_0/angular_velocity = 0.0 +11:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:7/0/physics_layer_1/angular_velocity = 0.0 12:7/0 = 0 12:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:7/0/physics_layer_0/angular_velocity = 0.0 +12:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:7/0/physics_layer_1/angular_velocity = 0.0 14:7/0 = 0 14:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:7/0/physics_layer_0/angular_velocity = 0.0 +14:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:7/0/physics_layer_1/angular_velocity = 0.0 15:7/0 = 0 15:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:7/0/physics_layer_0/angular_velocity = 0.0 +15:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:7/0/physics_layer_1/angular_velocity = 0.0 16:7/0 = 0 16:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:7/0/physics_layer_0/angular_velocity = 0.0 +16:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:7/0/physics_layer_1/angular_velocity = 0.0 17:7/0 = 0 17:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:7/0/physics_layer_0/angular_velocity = 0.0 +17:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:7/0/physics_layer_1/angular_velocity = 0.0 20:7/0 = 0 20:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:7/0/physics_layer_0/angular_velocity = 0.0 +20:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:7/0/physics_layer_1/angular_velocity = 0.0 21:7/0 = 0 21:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:7/0/physics_layer_0/angular_velocity = 0.0 +21:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:7/0/physics_layer_1/angular_velocity = 0.0 22:7/0 = 0 22:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:7/0/physics_layer_0/angular_velocity = 0.0 +22:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:7/0/physics_layer_1/angular_velocity = 0.0 23:7/0 = 0 23:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:7/0/physics_layer_0/angular_velocity = 0.0 +23:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:7/0/physics_layer_1/angular_velocity = 0.0 24:7/0 = 0 24:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:7/0/physics_layer_0/angular_velocity = 0.0 +24:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:7/0/physics_layer_1/angular_velocity = 0.0 25:7/0 = 0 25:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:7/0/physics_layer_0/angular_velocity = 0.0 +25:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:7/0/physics_layer_1/angular_velocity = 0.0 26:7/0 = 0 26:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:7/0/physics_layer_0/angular_velocity = 0.0 +26:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:7/0/physics_layer_1/angular_velocity = 0.0 0:8/0 = 0 0:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:8/0/physics_layer_0/angular_velocity = 0.0 +0:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:8/0/physics_layer_1/angular_velocity = 0.0 1:8/0 = 0 1:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:8/0/physics_layer_0/angular_velocity = 0.0 +1:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:8/0/physics_layer_1/angular_velocity = 0.0 2:8/0 = 0 2:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:8/0/physics_layer_0/angular_velocity = 0.0 +2:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:8/0/physics_layer_1/angular_velocity = 0.0 3:8/0 = 0 3:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:8/0/physics_layer_0/angular_velocity = 0.0 +3:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:8/0/physics_layer_1/angular_velocity = 0.0 4:8/0 = 0 4:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:8/0/physics_layer_0/angular_velocity = 0.0 +4:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:8/0/physics_layer_1/angular_velocity = 0.0 5:8/0 = 0 5:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:8/0/physics_layer_0/angular_velocity = 0.0 +5:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:8/0/physics_layer_1/angular_velocity = 0.0 6:8/0 = 0 6:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:8/0/physics_layer_0/angular_velocity = 0.0 +6:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:8/0/physics_layer_1/angular_velocity = 0.0 7:8/0 = 0 7:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:8/0/physics_layer_0/angular_velocity = 0.0 +7:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:8/0/physics_layer_1/angular_velocity = 0.0 8:8/0 = 0 8:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:8/0/physics_layer_0/angular_velocity = 0.0 +8:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:8/0/physics_layer_1/angular_velocity = 0.0 9:8/0 = 0 9:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:8/0/physics_layer_0/angular_velocity = 0.0 +9:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:8/0/physics_layer_1/angular_velocity = 0.0 10:8/0 = 0 10:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:8/0/physics_layer_0/angular_velocity = 0.0 +10:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:8/0/physics_layer_1/angular_velocity = 0.0 11:8/0 = 0 11:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:8/0/physics_layer_0/angular_velocity = 0.0 +11:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:8/0/physics_layer_1/angular_velocity = 0.0 12:8/0 = 0 12:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:8/0/physics_layer_0/angular_velocity = 0.0 +12:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:8/0/physics_layer_1/angular_velocity = 0.0 14:8/0 = 0 14:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:8/0/physics_layer_0/angular_velocity = 0.0 +14:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:8/0/physics_layer_1/angular_velocity = 0.0 15:8/0 = 0 15:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:8/0/physics_layer_0/angular_velocity = 0.0 +15:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:8/0/physics_layer_1/angular_velocity = 0.0 16:8/0 = 0 16:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:8/0/physics_layer_0/angular_velocity = 0.0 +16:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:8/0/physics_layer_1/angular_velocity = 0.0 17:8/0 = 0 17:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:8/0/physics_layer_0/angular_velocity = 0.0 +17:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:8/0/physics_layer_1/angular_velocity = 0.0 20:8/0 = 0 20:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:8/0/physics_layer_0/angular_velocity = 0.0 +20:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:8/0/physics_layer_1/angular_velocity = 0.0 21:8/0 = 0 21:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:8/0/physics_layer_0/angular_velocity = 0.0 +21:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:8/0/physics_layer_1/angular_velocity = 0.0 22:8/0 = 0 22:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:8/0/physics_layer_0/angular_velocity = 0.0 +22:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:8/0/physics_layer_1/angular_velocity = 0.0 23:8/0 = 0 23:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:8/0/physics_layer_0/angular_velocity = 0.0 +23:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:8/0/physics_layer_1/angular_velocity = 0.0 24:8/0 = 0 24:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:8/0/physics_layer_0/angular_velocity = 0.0 +24:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:8/0/physics_layer_1/angular_velocity = 0.0 25:8/0 = 0 25:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:8/0/physics_layer_0/angular_velocity = 0.0 +25:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:8/0/physics_layer_1/angular_velocity = 0.0 26:8/0 = 0 26:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:8/0/physics_layer_0/angular_velocity = 0.0 +26:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:8/0/physics_layer_1/angular_velocity = 0.0 0:9/0 = 0 0:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:9/0/physics_layer_0/angular_velocity = 0.0 +0:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:9/0/physics_layer_1/angular_velocity = 0.0 1:9/0 = 0 1:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:9/0/physics_layer_0/angular_velocity = 0.0 +1:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:9/0/physics_layer_1/angular_velocity = 0.0 2:9/0 = 0 2:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:9/0/physics_layer_0/angular_velocity = 0.0 +2:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:9/0/physics_layer_1/angular_velocity = 0.0 3:9/0 = 0 3:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:9/0/physics_layer_0/angular_velocity = 0.0 +3:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:9/0/physics_layer_1/angular_velocity = 0.0 4:9/0 = 0 4:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:9/0/physics_layer_0/angular_velocity = 0.0 +4:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:9/0/physics_layer_1/angular_velocity = 0.0 5:9/0 = 0 5:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:9/0/physics_layer_0/angular_velocity = 0.0 +5:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:9/0/physics_layer_1/angular_velocity = 0.0 6:9/0 = 0 6:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:9/0/physics_layer_0/angular_velocity = 0.0 +6:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:9/0/physics_layer_1/angular_velocity = 0.0 7:9/0 = 0 7:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:9/0/physics_layer_0/angular_velocity = 0.0 +7:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:9/0/physics_layer_1/angular_velocity = 0.0 10:9/0 = 0 10:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:9/0/physics_layer_0/angular_velocity = 0.0 +10:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:9/0/physics_layer_1/angular_velocity = 0.0 11:9/0 = 0 11:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:9/0/physics_layer_0/angular_velocity = 0.0 +11:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:9/0/physics_layer_1/angular_velocity = 0.0 12:9/0 = 0 12:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:9/0/physics_layer_0/angular_velocity = 0.0 +12:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:9/0/physics_layer_1/angular_velocity = 0.0 13:9/0 = 0 13:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:9/0/physics_layer_0/angular_velocity = 0.0 +13:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:9/0/physics_layer_1/angular_velocity = 0.0 14:9/0 = 0 14:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:9/0/physics_layer_0/angular_velocity = 0.0 +14:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:9/0/physics_layer_1/angular_velocity = 0.0 16:9/0 = 0 16:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:9/0/physics_layer_0/angular_velocity = 0.0 +16:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:9/0/physics_layer_1/angular_velocity = 0.0 17:9/0 = 0 17:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:9/0/physics_layer_0/angular_velocity = 0.0 +17:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:9/0/physics_layer_1/angular_velocity = 0.0 0:10/0 = 0 0:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:10/0/physics_layer_0/angular_velocity = 0.0 +0:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:10/0/physics_layer_1/angular_velocity = 0.0 1:10/0 = 0 1:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:10/0/physics_layer_0/angular_velocity = 0.0 +1:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:10/0/physics_layer_1/angular_velocity = 0.0 2:10/0 = 0 2:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:10/0/physics_layer_0/angular_velocity = 0.0 +2:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:10/0/physics_layer_1/angular_velocity = 0.0 3:10/0 = 0 3:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:10/0/physics_layer_0/angular_velocity = 0.0 +3:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:10/0/physics_layer_1/angular_velocity = 0.0 4:10/0 = 0 4:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:10/0/physics_layer_0/angular_velocity = 0.0 +4:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:10/0/physics_layer_1/angular_velocity = 0.0 5:10/0 = 0 5:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:10/0/physics_layer_0/angular_velocity = 0.0 +5:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:10/0/physics_layer_1/angular_velocity = 0.0 6:10/0 = 0 6:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:10/0/physics_layer_0/angular_velocity = 0.0 +6:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:10/0/physics_layer_1/angular_velocity = 0.0 7:10/0 = 0 7:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:10/0/physics_layer_0/angular_velocity = 0.0 +7:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:10/0/physics_layer_1/angular_velocity = 0.0 8:10/0 = 0 8:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:10/0/physics_layer_0/angular_velocity = 0.0 8:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) +8:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:10/0/physics_layer_1/angular_velocity = 0.0 9:10/0 = 0 9:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:10/0/physics_layer_0/angular_velocity = 0.0 +9:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:10/0/physics_layer_1/angular_velocity = 0.0 10:10/0 = 0 10:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:10/0/physics_layer_0/angular_velocity = 0.0 +10:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:10/0/physics_layer_1/angular_velocity = 0.0 11:10/0 = 0 11:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:10/0/physics_layer_0/angular_velocity = 0.0 +11:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:10/0/physics_layer_1/angular_velocity = 0.0 12:10/0 = 0 12:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:10/0/physics_layer_0/angular_velocity = 0.0 +12:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:10/0/physics_layer_1/angular_velocity = 0.0 13:10/0 = 0 13:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:10/0/physics_layer_0/angular_velocity = 0.0 +13:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:10/0/physics_layer_1/angular_velocity = 0.0 14:10/0 = 0 14:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:10/0/physics_layer_0/angular_velocity = 0.0 +14:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:10/0/physics_layer_1/angular_velocity = 0.0 16:10/0 = 0 16:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:10/0/physics_layer_0/angular_velocity = 0.0 +16:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:10/0/physics_layer_1/angular_velocity = 0.0 17:10/0 = 0 17:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:10/0/physics_layer_0/angular_velocity = 0.0 +17:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:10/0/physics_layer_1/angular_velocity = 0.0 18:10/0 = 0 18:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:10/0/physics_layer_0/angular_velocity = 0.0 +18:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:10/0/physics_layer_1/angular_velocity = 0.0 19:10/0 = 0 19:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:10/0/physics_layer_0/angular_velocity = 0.0 +19:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:10/0/physics_layer_1/angular_velocity = 0.0 20:10/0 = 0 20:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:10/0/physics_layer_0/angular_velocity = 0.0 +20:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:10/0/physics_layer_1/angular_velocity = 0.0 21:10/0 = 0 21:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:10/0/physics_layer_0/angular_velocity = 0.0 +21:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:10/0/physics_layer_1/angular_velocity = 0.0 22:10/0 = 0 22:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:10/0/physics_layer_0/angular_velocity = 0.0 +22:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:10/0/physics_layer_1/angular_velocity = 0.0 23:10/0 = 0 23:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:10/0/physics_layer_0/angular_velocity = 0.0 +23:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:10/0/physics_layer_1/angular_velocity = 0.0 24:10/0 = 0 24:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:10/0/physics_layer_0/angular_velocity = 0.0 +24:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:10/0/physics_layer_1/angular_velocity = 0.0 25:10/0 = 0 25:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:10/0/physics_layer_0/angular_velocity = 0.0 +25:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:10/0/physics_layer_1/angular_velocity = 0.0 2:11/0 = 0 2:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:11/0/physics_layer_0/angular_velocity = 0.0 +2:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:11/0/physics_layer_1/angular_velocity = 0.0 3:11/0 = 0 3:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:11/0/physics_layer_0/angular_velocity = 0.0 +3:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:11/0/physics_layer_1/angular_velocity = 0.0 4:11/0 = 0 4:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:11/0/physics_layer_0/angular_velocity = 0.0 +4:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:11/0/physics_layer_1/angular_velocity = 0.0 5:11/0 = 0 5:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:11/0/physics_layer_0/angular_velocity = 0.0 +5:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:11/0/physics_layer_1/angular_velocity = 0.0 6:11/0 = 0 6:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:11/0/physics_layer_0/angular_velocity = 0.0 +6:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:11/0/physics_layer_1/angular_velocity = 0.0 7:11/0 = 0 7:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:11/0/physics_layer_0/angular_velocity = 0.0 +7:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:11/0/physics_layer_1/angular_velocity = 0.0 8:11/0 = 0 8:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:11/0/physics_layer_0/angular_velocity = 0.0 +8:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:11/0/physics_layer_1/angular_velocity = 0.0 9:11/0 = 0 9:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:11/0/physics_layer_0/angular_velocity = 0.0 +9:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:11/0/physics_layer_1/angular_velocity = 0.0 10:11/0 = 0 10:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:11/0/physics_layer_0/angular_velocity = 0.0 +10:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:11/0/physics_layer_1/angular_velocity = 0.0 11:11/0 = 0 11:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:11/0/physics_layer_0/angular_velocity = 0.0 +11:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:11/0/physics_layer_1/angular_velocity = 0.0 12:11/0 = 0 12:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:11/0/physics_layer_0/angular_velocity = 0.0 +12:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:11/0/physics_layer_1/angular_velocity = 0.0 13:11/0 = 0 13:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:11/0/physics_layer_0/angular_velocity = 0.0 +13:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:11/0/physics_layer_1/angular_velocity = 0.0 14:11/0 = 0 14:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:11/0/physics_layer_0/angular_velocity = 0.0 +14:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:11/0/physics_layer_1/angular_velocity = 0.0 15:11/0 = 0 15:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:11/0/physics_layer_0/angular_velocity = 0.0 +15:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:11/0/physics_layer_1/angular_velocity = 0.0 16:11/0 = 0 16:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:11/0/physics_layer_0/angular_velocity = 0.0 +16:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:11/0/physics_layer_1/angular_velocity = 0.0 17:11/0 = 0 17:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:11/0/physics_layer_0/angular_velocity = 0.0 +17:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:11/0/physics_layer_1/angular_velocity = 0.0 18:11/0 = 0 18:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:11/0/physics_layer_0/angular_velocity = 0.0 +18:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:11/0/physics_layer_1/angular_velocity = 0.0 19:11/0 = 0 19:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:11/0/physics_layer_0/angular_velocity = 0.0 +19:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:11/0/physics_layer_1/angular_velocity = 0.0 20:11/0 = 0 20:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:11/0/physics_layer_0/angular_velocity = 0.0 +20:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:11/0/physics_layer_1/angular_velocity = 0.0 21:11/0 = 0 21:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:11/0/physics_layer_0/angular_velocity = 0.0 +21:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:11/0/physics_layer_1/angular_velocity = 0.0 22:11/0 = 0 22:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:11/0/physics_layer_0/angular_velocity = 0.0 +22:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:11/0/physics_layer_1/angular_velocity = 0.0 23:11/0 = 0 23:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:11/0/physics_layer_0/angular_velocity = 0.0 +23:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:11/0/physics_layer_1/angular_velocity = 0.0 24:11/0 = 0 24:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:11/0/physics_layer_0/angular_velocity = 0.0 +24:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:11/0/physics_layer_1/angular_velocity = 0.0 25:11/0 = 0 25:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:11/0/physics_layer_0/angular_velocity = 0.0 +25:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:11/0/physics_layer_1/angular_velocity = 0.0 26:11/0 = 0 26:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:11/0/physics_layer_0/angular_velocity = 0.0 +26:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:11/0/physics_layer_1/angular_velocity = 0.0 27:11/0 = 0 27:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:11/0/physics_layer_0/angular_velocity = 0.0 +27:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:11/0/physics_layer_1/angular_velocity = 0.0 28:11/0 = 0 28:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:11/0/physics_layer_0/angular_velocity = 0.0 +28:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:11/0/physics_layer_1/angular_velocity = 0.0 29:11/0 = 0 29:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:11/0/physics_layer_0/angular_velocity = 0.0 +29:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:11/0/physics_layer_1/angular_velocity = 0.0 30:11/0 = 0 30:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:11/0/physics_layer_0/angular_velocity = 0.0 +30:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:11/0/physics_layer_1/angular_velocity = 0.0 3:12/0 = 0 3:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:12/0/physics_layer_0/angular_velocity = 0.0 +3:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:12/0/physics_layer_1/angular_velocity = 0.0 4:12/0 = 0 4:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:12/0/physics_layer_0/angular_velocity = 0.0 +4:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:12/0/physics_layer_1/angular_velocity = 0.0 5:12/0 = 0 5:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:12/0/physics_layer_0/angular_velocity = 0.0 +5:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:12/0/physics_layer_1/angular_velocity = 0.0 6:12/0 = 0 6:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:12/0/physics_layer_0/angular_velocity = 0.0 +6:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:12/0/physics_layer_1/angular_velocity = 0.0 7:12/0 = 0 7:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:12/0/physics_layer_0/angular_velocity = 0.0 +7:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:12/0/physics_layer_1/angular_velocity = 0.0 8:12/0 = 0 8:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:12/0/physics_layer_0/angular_velocity = 0.0 +8:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:12/0/physics_layer_1/angular_velocity = 0.0 9:12/0 = 0 9:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:12/0/physics_layer_0/angular_velocity = 0.0 +9:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:12/0/physics_layer_1/angular_velocity = 0.0 10:12/0 = 0 10:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:12/0/physics_layer_0/angular_velocity = 0.0 +10:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:12/0/physics_layer_1/angular_velocity = 0.0 11:12/0 = 0 11:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:12/0/physics_layer_0/angular_velocity = 0.0 +11:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:12/0/physics_layer_1/angular_velocity = 0.0 12:12/0 = 0 12:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:12/0/physics_layer_0/angular_velocity = 0.0 +12:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:12/0/physics_layer_1/angular_velocity = 0.0 13:12/0 = 0 13:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:12/0/physics_layer_0/angular_velocity = 0.0 +13:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:12/0/physics_layer_1/angular_velocity = 0.0 14:12/0 = 0 14:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:12/0/physics_layer_0/angular_velocity = 0.0 +14:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:12/0/physics_layer_1/angular_velocity = 0.0 15:12/0 = 0 15:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:12/0/physics_layer_0/angular_velocity = 0.0 +15:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:12/0/physics_layer_1/angular_velocity = 0.0 16:12/0 = 0 16:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:12/0/physics_layer_0/angular_velocity = 0.0 +16:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:12/0/physics_layer_1/angular_velocity = 0.0 17:12/0 = 0 17:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:12/0/physics_layer_0/angular_velocity = 0.0 +17:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:12/0/physics_layer_1/angular_velocity = 0.0 18:12/0 = 0 18:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:12/0/physics_layer_0/angular_velocity = 0.0 +18:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:12/0/physics_layer_1/angular_velocity = 0.0 19:12/0 = 0 19:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:12/0/physics_layer_0/angular_velocity = 0.0 +19:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:12/0/physics_layer_1/angular_velocity = 0.0 20:12/0 = 0 20:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:12/0/physics_layer_0/angular_velocity = 0.0 +20:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:12/0/physics_layer_1/angular_velocity = 0.0 21:12/0 = 0 21:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:12/0/physics_layer_0/angular_velocity = 0.0 +21:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:12/0/physics_layer_1/angular_velocity = 0.0 25:12/0 = 0 25:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:12/0/physics_layer_0/angular_velocity = 0.0 +25:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:12/0/physics_layer_1/angular_velocity = 0.0 26:12/0 = 0 26:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:12/0/physics_layer_0/angular_velocity = 0.0 +26:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:12/0/physics_layer_1/angular_velocity = 0.0 27:12/0 = 0 27:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:12/0/physics_layer_0/angular_velocity = 0.0 +27:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:12/0/physics_layer_1/angular_velocity = 0.0 28:12/0 = 0 28:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:12/0/physics_layer_0/angular_velocity = 0.0 +28:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:12/0/physics_layer_1/angular_velocity = 0.0 3:13/0 = 0 3:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:13/0/physics_layer_0/angular_velocity = 0.0 +3:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:13/0/physics_layer_1/angular_velocity = 0.0 4:13/0 = 0 4:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:13/0/physics_layer_0/angular_velocity = 0.0 +4:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:13/0/physics_layer_1/angular_velocity = 0.0 5:13/0 = 0 5:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:13/0/physics_layer_0/angular_velocity = 0.0 +5:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:13/0/physics_layer_1/angular_velocity = 0.0 6:13/0 = 0 6:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:13/0/physics_layer_0/angular_velocity = 0.0 +6:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:13/0/physics_layer_1/angular_velocity = 0.0 7:13/0 = 0 7:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:13/0/physics_layer_0/angular_velocity = 0.0 +7:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:13/0/physics_layer_1/angular_velocity = 0.0 8:13/0 = 0 8:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:13/0/physics_layer_0/angular_velocity = 0.0 +8:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:13/0/physics_layer_1/angular_velocity = 0.0 9:13/0 = 0 9:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:13/0/physics_layer_0/angular_velocity = 0.0 +9:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:13/0/physics_layer_1/angular_velocity = 0.0 10:13/0 = 0 10:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:13/0/physics_layer_0/angular_velocity = 0.0 +10:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:13/0/physics_layer_1/angular_velocity = 0.0 11:13/0 = 0 11:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:13/0/physics_layer_0/angular_velocity = 0.0 +11:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:13/0/physics_layer_1/angular_velocity = 0.0 12:13/0 = 0 12:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:13/0/physics_layer_0/angular_velocity = 0.0 +12:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:13/0/physics_layer_1/angular_velocity = 0.0 13:13/0 = 0 13:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:13/0/physics_layer_0/angular_velocity = 0.0 +13:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:13/0/physics_layer_1/angular_velocity = 0.0 14:13/0 = 0 14:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:13/0/physics_layer_0/angular_velocity = 0.0 +14:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:13/0/physics_layer_1/angular_velocity = 0.0 15:13/0 = 0 15:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:13/0/physics_layer_0/angular_velocity = 0.0 +15:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:13/0/physics_layer_1/angular_velocity = 0.0 16:13/0 = 0 16:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:13/0/physics_layer_0/angular_velocity = 0.0 +16:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:13/0/physics_layer_1/angular_velocity = 0.0 17:13/0 = 0 17:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:13/0/physics_layer_0/angular_velocity = 0.0 +17:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:13/0/physics_layer_1/angular_velocity = 0.0 18:13/0 = 0 18:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:13/0/physics_layer_0/angular_velocity = 0.0 +18:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:13/0/physics_layer_1/angular_velocity = 0.0 19:13/0 = 0 19:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:13/0/physics_layer_0/angular_velocity = 0.0 +19:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:13/0/physics_layer_1/angular_velocity = 0.0 20:13/0 = 0 20:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:13/0/physics_layer_0/angular_velocity = 0.0 +20:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:13/0/physics_layer_1/angular_velocity = 0.0 21:13/0 = 0 21:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:13/0/physics_layer_0/angular_velocity = 0.0 +21:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:13/0/physics_layer_1/angular_velocity = 0.0 25:13/0 = 0 25:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:13/0/physics_layer_0/angular_velocity = 0.0 +25:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:13/0/physics_layer_1/angular_velocity = 0.0 26:13/0 = 0 26:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:13/0/physics_layer_0/angular_velocity = 0.0 +26:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:13/0/physics_layer_1/angular_velocity = 0.0 27:13/0 = 0 27:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:13/0/physics_layer_0/angular_velocity = 0.0 +27:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:13/0/physics_layer_1/angular_velocity = 0.0 28:13/0 = 0 28:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:13/0/physics_layer_0/angular_velocity = 0.0 +28:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:13/0/physics_layer_1/angular_velocity = 0.0 0:14/0 = 0 0:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:14/0/physics_layer_0/angular_velocity = 0.0 +0:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:14/0/physics_layer_1/angular_velocity = 0.0 1:14/0 = 0 1:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:14/0/physics_layer_0/angular_velocity = 0.0 +1:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:14/0/physics_layer_1/angular_velocity = 0.0 2:14/0 = 0 2:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:14/0/physics_layer_0/angular_velocity = 0.0 +2:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:14/0/physics_layer_1/angular_velocity = 0.0 3:14/0 = 0 3:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:14/0/physics_layer_0/angular_velocity = 0.0 +3:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:14/0/physics_layer_1/angular_velocity = 0.0 4:14/0 = 0 4:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:14/0/physics_layer_0/angular_velocity = 0.0 +4:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:14/0/physics_layer_1/angular_velocity = 0.0 5:14/0 = 0 5:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:14/0/physics_layer_0/angular_velocity = 0.0 +5:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:14/0/physics_layer_1/angular_velocity = 0.0 6:14/0 = 0 6:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:14/0/physics_layer_0/angular_velocity = 0.0 +6:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:14/0/physics_layer_1/angular_velocity = 0.0 7:14/0 = 0 7:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:14/0/physics_layer_0/angular_velocity = 0.0 +7:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:14/0/physics_layer_1/angular_velocity = 0.0 8:14/0 = 0 8:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:14/0/physics_layer_0/angular_velocity = 0.0 +8:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:14/0/physics_layer_1/angular_velocity = 0.0 9:14/0 = 0 9:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:14/0/physics_layer_0/angular_velocity = 0.0 +9:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:14/0/physics_layer_1/angular_velocity = 0.0 10:14/0 = 0 10:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:14/0/physics_layer_0/angular_velocity = 0.0 +10:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:14/0/physics_layer_1/angular_velocity = 0.0 11:14/0 = 0 11:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:14/0/physics_layer_0/angular_velocity = 0.0 +11:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:14/0/physics_layer_1/angular_velocity = 0.0 12:14/0 = 0 12:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:14/0/physics_layer_0/angular_velocity = 0.0 +12:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:14/0/physics_layer_1/angular_velocity = 0.0 13:14/0 = 0 13:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:14/0/physics_layer_0/angular_velocity = 0.0 +13:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:14/0/physics_layer_1/angular_velocity = 0.0 14:14/0 = 0 14:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:14/0/physics_layer_0/angular_velocity = 0.0 +14:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:14/0/physics_layer_1/angular_velocity = 0.0 15:14/0 = 0 15:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:14/0/physics_layer_0/angular_velocity = 0.0 +15:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:14/0/physics_layer_1/angular_velocity = 0.0 16:14/0 = 0 16:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:14/0/physics_layer_0/angular_velocity = 0.0 +16:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:14/0/physics_layer_1/angular_velocity = 0.0 17:14/0 = 0 17:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:14/0/physics_layer_0/angular_velocity = 0.0 +17:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:14/0/physics_layer_1/angular_velocity = 0.0 18:14/0 = 0 18:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:14/0/physics_layer_0/angular_velocity = 0.0 +18:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:14/0/physics_layer_1/angular_velocity = 0.0 19:14/0 = 0 19:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:14/0/physics_layer_0/angular_velocity = 0.0 +19:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:14/0/physics_layer_1/angular_velocity = 0.0 24:14/0 = 0 24:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:14/0/physics_layer_0/angular_velocity = 0.0 +24:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:14/0/physics_layer_1/angular_velocity = 0.0 25:14/0 = 0 25:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:14/0/physics_layer_0/angular_velocity = 0.0 +25:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:14/0/physics_layer_1/angular_velocity = 0.0 27:14/0 = 0 27:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:14/0/physics_layer_0/angular_velocity = 0.0 +27:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:14/0/physics_layer_1/angular_velocity = 0.0 29:14/0 = 0 29:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:14/0/physics_layer_0/angular_velocity = 0.0 +29:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:14/0/physics_layer_1/angular_velocity = 0.0 0:15/0 = 0 0:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:15/0/physics_layer_0/angular_velocity = 0.0 +0:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:15/0/physics_layer_1/angular_velocity = 0.0 1:15/0 = 0 1:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:15/0/physics_layer_0/angular_velocity = 0.0 +1:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:15/0/physics_layer_1/angular_velocity = 0.0 2:15/0 = 0 2:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:15/0/physics_layer_0/angular_velocity = 0.0 +2:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:15/0/physics_layer_1/angular_velocity = 0.0 3:15/0 = 0 3:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:15/0/physics_layer_0/angular_velocity = 0.0 +3:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:15/0/physics_layer_1/angular_velocity = 0.0 4:15/0 = 0 4:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:15/0/physics_layer_0/angular_velocity = 0.0 +4:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:15/0/physics_layer_1/angular_velocity = 0.0 5:15/0 = 0 5:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:15/0/physics_layer_0/angular_velocity = 0.0 +5:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:15/0/physics_layer_1/angular_velocity = 0.0 6:15/0 = 0 6:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:15/0/physics_layer_0/angular_velocity = 0.0 +6:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:15/0/physics_layer_1/angular_velocity = 0.0 7:15/0 = 0 7:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:15/0/physics_layer_0/angular_velocity = 0.0 +7:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:15/0/physics_layer_1/angular_velocity = 0.0 8:15/0 = 0 8:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:15/0/physics_layer_0/angular_velocity = 0.0 +8:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:15/0/physics_layer_1/angular_velocity = 0.0 9:15/0 = 0 9:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:15/0/physics_layer_0/angular_velocity = 0.0 +9:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:15/0/physics_layer_1/angular_velocity = 0.0 10:15/0 = 0 10:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:15/0/physics_layer_0/angular_velocity = 0.0 +10:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:15/0/physics_layer_1/angular_velocity = 0.0 11:15/0 = 0 11:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:15/0/physics_layer_0/angular_velocity = 0.0 +11:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:15/0/physics_layer_1/angular_velocity = 0.0 13:15/0 = 0 13:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:15/0/physics_layer_0/angular_velocity = 0.0 +13:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:15/0/physics_layer_1/angular_velocity = 0.0 14:15/0 = 0 14:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:15/0/physics_layer_0/angular_velocity = 0.0 +14:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:15/0/physics_layer_1/angular_velocity = 0.0 15:15/0 = 0 15:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:15/0/physics_layer_0/angular_velocity = 0.0 +15:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:15/0/physics_layer_1/angular_velocity = 0.0 16:15/0 = 0 16:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:15/0/physics_layer_0/angular_velocity = 0.0 +16:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:15/0/physics_layer_1/angular_velocity = 0.0 17:15/0 = 0 17:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:15/0/physics_layer_0/angular_velocity = 0.0 +17:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:15/0/physics_layer_1/angular_velocity = 0.0 18:15/0 = 0 18:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:15/0/physics_layer_0/angular_velocity = 0.0 +18:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:15/0/physics_layer_1/angular_velocity = 0.0 19:15/0 = 0 19:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:15/0/physics_layer_0/angular_velocity = 0.0 +19:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:15/0/physics_layer_1/angular_velocity = 0.0 20:15/0 = 0 20:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:15/0/physics_layer_0/angular_velocity = 0.0 +20:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:15/0/physics_layer_1/angular_velocity = 0.0 24:15/0 = 0 24:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:15/0/physics_layer_0/angular_velocity = 0.0 +24:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:15/0/physics_layer_1/angular_velocity = 0.0 25:15/0 = 0 25:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:15/0/physics_layer_0/angular_velocity = 0.0 +25:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:15/0/physics_layer_1/angular_velocity = 0.0 29:15/0 = 0 29:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:15/0/physics_layer_0/angular_velocity = 0.0 +29:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:15/0/physics_layer_1/angular_velocity = 0.0 0:16/0 = 0 0:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:16/0/physics_layer_0/angular_velocity = 0.0 +0:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:16/0/physics_layer_1/angular_velocity = 0.0 1:16/0 = 0 1:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:16/0/physics_layer_0/angular_velocity = 0.0 +1:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:16/0/physics_layer_1/angular_velocity = 0.0 2:16/0 = 0 2:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:16/0/physics_layer_0/angular_velocity = 0.0 +2:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:16/0/physics_layer_1/angular_velocity = 0.0 3:16/0 = 0 3:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:16/0/physics_layer_0/angular_velocity = 0.0 +3:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:16/0/physics_layer_1/angular_velocity = 0.0 4:16/0 = 0 4:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:16/0/physics_layer_0/angular_velocity = 0.0 +4:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:16/0/physics_layer_1/angular_velocity = 0.0 5:16/0 = 0 5:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:16/0/physics_layer_0/angular_velocity = 0.0 +5:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:16/0/physics_layer_1/angular_velocity = 0.0 6:16/0 = 0 6:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:16/0/physics_layer_0/angular_velocity = 0.0 +6:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:16/0/physics_layer_1/angular_velocity = 0.0 7:16/0 = 0 7:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:16/0/physics_layer_0/angular_velocity = 0.0 +7:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:16/0/physics_layer_1/angular_velocity = 0.0 8:16/0 = 0 8:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:16/0/physics_layer_0/angular_velocity = 0.0 +8:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:16/0/physics_layer_1/angular_velocity = 0.0 9:16/0 = 0 9:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:16/0/physics_layer_0/angular_velocity = 0.0 +9:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:16/0/physics_layer_1/angular_velocity = 0.0 10:16/0 = 0 10:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:16/0/physics_layer_0/angular_velocity = 0.0 +10:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:16/0/physics_layer_1/angular_velocity = 0.0 11:16/0 = 0 11:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:16/0/physics_layer_0/angular_velocity = 0.0 +11:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:16/0/physics_layer_1/angular_velocity = 0.0 12:16/0 = 0 12:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:16/0/physics_layer_0/angular_velocity = 0.0 +12:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:16/0/physics_layer_1/angular_velocity = 0.0 13:16/0 = 0 13:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:16/0/physics_layer_0/angular_velocity = 0.0 +13:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:16/0/physics_layer_1/angular_velocity = 0.0 14:16/0 = 0 14:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:16/0/physics_layer_0/angular_velocity = 0.0 +14:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:16/0/physics_layer_1/angular_velocity = 0.0 15:16/0 = 0 15:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:16/0/physics_layer_0/angular_velocity = 0.0 +15:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:16/0/physics_layer_1/angular_velocity = 0.0 16:16/0 = 0 16:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:16/0/physics_layer_0/angular_velocity = 0.0 +16:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:16/0/physics_layer_1/angular_velocity = 0.0 17:16/0 = 0 17:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:16/0/physics_layer_0/angular_velocity = 0.0 +17:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:16/0/physics_layer_1/angular_velocity = 0.0 18:16/0 = 0 18:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:16/0/physics_layer_0/angular_velocity = 0.0 +18:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:16/0/physics_layer_1/angular_velocity = 0.0 19:16/0 = 0 19:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:16/0/physics_layer_0/angular_velocity = 0.0 +19:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:16/0/physics_layer_1/angular_velocity = 0.0 20:16/0 = 0 20:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:16/0/physics_layer_0/angular_velocity = 0.0 +20:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:16/0/physics_layer_1/angular_velocity = 0.0 21:16/0 = 0 21:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:16/0/physics_layer_0/angular_velocity = 0.0 +21:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:16/0/physics_layer_1/angular_velocity = 0.0 22:16/0 = 0 22:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:16/0/physics_layer_0/angular_velocity = 0.0 +22:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:16/0/physics_layer_1/angular_velocity = 0.0 23:16/0 = 0 23:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:16/0/physics_layer_0/angular_velocity = 0.0 +23:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:16/0/physics_layer_1/angular_velocity = 0.0 24:16/0 = 0 24:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:16/0/physics_layer_0/angular_velocity = 0.0 +24:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:16/0/physics_layer_1/angular_velocity = 0.0 25:16/0 = 0 25:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:16/0/physics_layer_0/angular_velocity = 0.0 +25:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:16/0/physics_layer_1/angular_velocity = 0.0 26:16/0 = 0 26:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:16/0/physics_layer_0/angular_velocity = 0.0 +26:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:16/0/physics_layer_1/angular_velocity = 0.0 27:16/0 = 0 27:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:16/0/physics_layer_0/angular_velocity = 0.0 +27:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:16/0/physics_layer_1/angular_velocity = 0.0 28:16/0 = 0 28:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:16/0/physics_layer_0/angular_velocity = 0.0 +28:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:16/0/physics_layer_1/angular_velocity = 0.0 29:16/0 = 0 29:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:16/0/physics_layer_0/angular_velocity = 0.0 +29:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:16/0/physics_layer_1/angular_velocity = 0.0 30:16/0 = 0 30:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:16/0/physics_layer_0/angular_velocity = 0.0 +30:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:16/0/physics_layer_1/angular_velocity = 0.0 0:17/0 = 0 0:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:17/0/physics_layer_0/angular_velocity = 0.0 +0:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:17/0/physics_layer_1/angular_velocity = 0.0 1:17/0 = 0 1:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:17/0/physics_layer_0/angular_velocity = 0.0 +1:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:17/0/physics_layer_1/angular_velocity = 0.0 2:17/0 = 0 2:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:17/0/physics_layer_0/angular_velocity = 0.0 +2:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:17/0/physics_layer_1/angular_velocity = 0.0 3:17/0 = 0 3:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:17/0/physics_layer_0/angular_velocity = 0.0 +3:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:17/0/physics_layer_1/angular_velocity = 0.0 4:17/0 = 0 4:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:17/0/physics_layer_0/angular_velocity = 0.0 +4:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:17/0/physics_layer_1/angular_velocity = 0.0 5:17/0 = 0 5:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:17/0/physics_layer_0/angular_velocity = 0.0 +5:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:17/0/physics_layer_1/angular_velocity = 0.0 6:17/0 = 0 6:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:17/0/physics_layer_0/angular_velocity = 0.0 +6:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:17/0/physics_layer_1/angular_velocity = 0.0 7:17/0 = 0 7:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:17/0/physics_layer_0/angular_velocity = 0.0 +7:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:17/0/physics_layer_1/angular_velocity = 0.0 8:17/0 = 0 8:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:17/0/physics_layer_0/angular_velocity = 0.0 +8:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:17/0/physics_layer_1/angular_velocity = 0.0 9:17/0 = 0 9:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:17/0/physics_layer_0/angular_velocity = 0.0 +9:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:17/0/physics_layer_1/angular_velocity = 0.0 10:17/0 = 0 10:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:17/0/physics_layer_0/angular_velocity = 0.0 +10:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:17/0/physics_layer_1/angular_velocity = 0.0 11:17/0 = 0 11:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:17/0/physics_layer_0/angular_velocity = 0.0 +11:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:17/0/physics_layer_1/angular_velocity = 0.0 12:17/0 = 0 12:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:17/0/physics_layer_0/angular_velocity = 0.0 +12:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:17/0/physics_layer_1/angular_velocity = 0.0 13:17/0 = 0 13:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:17/0/physics_layer_0/angular_velocity = 0.0 +13:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:17/0/physics_layer_1/angular_velocity = 0.0 14:17/0 = 0 14:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:17/0/physics_layer_0/angular_velocity = 0.0 +14:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:17/0/physics_layer_1/angular_velocity = 0.0 15:17/0 = 0 15:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:17/0/physics_layer_0/angular_velocity = 0.0 15:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -1.25, 8, -1.375, 8, -8, -8, -8) +15:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:17/0/physics_layer_1/angular_velocity = 0.0 16:17/0 = 0 16:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:17/0/physics_layer_0/angular_velocity = 0.0 +16:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:17/0/physics_layer_1/angular_velocity = 0.0 17:17/0 = 0 17:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:17/0/physics_layer_0/angular_velocity = 0.0 +17:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:17/0/physics_layer_1/angular_velocity = 0.0 18:17/0 = 0 18:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:17/0/physics_layer_0/angular_velocity = 0.0 +18:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:17/0/physics_layer_1/angular_velocity = 0.0 19:17/0 = 0 19:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:17/0/physics_layer_0/angular_velocity = 0.0 +19:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:17/0/physics_layer_1/angular_velocity = 0.0 20:17/0 = 0 20:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:17/0/physics_layer_0/angular_velocity = 0.0 +20:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:17/0/physics_layer_1/angular_velocity = 0.0 21:17/0 = 0 21:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:17/0/physics_layer_0/angular_velocity = 0.0 +21:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:17/0/physics_layer_1/angular_velocity = 0.0 22:17/0 = 0 22:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:17/0/physics_layer_0/angular_velocity = 0.0 +22:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:17/0/physics_layer_1/angular_velocity = 0.0 23:17/0 = 0 23:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:17/0/physics_layer_0/angular_velocity = 0.0 +23:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:17/0/physics_layer_1/angular_velocity = 0.0 24:17/0 = 0 24:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:17/0/physics_layer_0/angular_velocity = 0.0 +24:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:17/0/physics_layer_1/angular_velocity = 0.0 25:17/0 = 0 25:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:17/0/physics_layer_0/angular_velocity = 0.0 +25:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:17/0/physics_layer_1/angular_velocity = 0.0 26:17/0 = 0 26:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:17/0/physics_layer_0/angular_velocity = 0.0 +26:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:17/0/physics_layer_1/angular_velocity = 0.0 27:17/0 = 0 27:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:17/0/physics_layer_0/angular_velocity = 0.0 +27:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:17/0/physics_layer_1/angular_velocity = 0.0 28:17/0 = 0 28:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:17/0/physics_layer_0/angular_velocity = 0.0 +28:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:17/0/physics_layer_1/angular_velocity = 0.0 0:18/0 = 0 0:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:18/0/physics_layer_0/angular_velocity = 0.0 +0:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:18/0/physics_layer_1/angular_velocity = 0.0 1:18/0 = 0 1:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:18/0/physics_layer_0/angular_velocity = 0.0 +1:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:18/0/physics_layer_1/angular_velocity = 0.0 2:18/0 = 0 2:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:18/0/physics_layer_0/angular_velocity = 0.0 +2:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:18/0/physics_layer_1/angular_velocity = 0.0 3:18/0 = 0 3:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:18/0/physics_layer_0/angular_velocity = 0.0 +3:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:18/0/physics_layer_1/angular_velocity = 0.0 4:18/0 = 0 4:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:18/0/physics_layer_0/angular_velocity = 0.0 +4:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:18/0/physics_layer_1/angular_velocity = 0.0 5:18/0 = 0 5:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:18/0/physics_layer_0/angular_velocity = 0.0 +5:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:18/0/physics_layer_1/angular_velocity = 0.0 7:18/0 = 0 7:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:18/0/physics_layer_0/angular_velocity = 0.0 +7:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:18/0/physics_layer_1/angular_velocity = 0.0 8:18/0 = 0 8:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:18/0/physics_layer_0/angular_velocity = 0.0 +8:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:18/0/physics_layer_1/angular_velocity = 0.0 9:18/0 = 0 9:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:18/0/physics_layer_0/angular_velocity = 0.0 +9:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:18/0/physics_layer_1/angular_velocity = 0.0 10:18/0 = 0 10:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:18/0/physics_layer_0/angular_velocity = 0.0 +10:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:18/0/physics_layer_1/angular_velocity = 0.0 11:18/0 = 0 11:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:18/0/physics_layer_0/angular_velocity = 0.0 +11:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:18/0/physics_layer_1/angular_velocity = 0.0 12:18/0 = 0 12:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:18/0/physics_layer_0/angular_velocity = 0.0 +12:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:18/0/physics_layer_1/angular_velocity = 0.0 13:18/0 = 0 13:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:18/0/physics_layer_0/angular_velocity = 0.0 +13:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:18/0/physics_layer_1/angular_velocity = 0.0 14:18/0 = 0 14:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:18/0/physics_layer_0/angular_velocity = 0.0 14:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -1, -8, -1, 8, -8, 8) +14:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:18/0/physics_layer_1/angular_velocity = 0.0 15:18/0 = 0 15:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:18/0/physics_layer_0/angular_velocity = 0.0 +15:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:18/0/physics_layer_1/angular_velocity = 0.0 16:18/0 = 0 16:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:18/0/physics_layer_0/angular_velocity = 0.0 16:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(0.75, -8, 0.75, 8, 8, 8, 8, -8) +16:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:18/0/physics_layer_1/angular_velocity = 0.0 17:18/0 = 0 17:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:18/0/physics_layer_0/angular_velocity = 0.0 +17:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:18/0/physics_layer_1/angular_velocity = 0.0 18:18/0 = 0 18:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:18/0/physics_layer_0/angular_velocity = 0.0 +18:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:18/0/physics_layer_1/angular_velocity = 0.0 19:18/0 = 0 19:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:18/0/physics_layer_0/angular_velocity = 0.0 +19:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:18/0/physics_layer_1/angular_velocity = 0.0 20:18/0 = 0 20:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:18/0/physics_layer_0/angular_velocity = 0.0 +20:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:18/0/physics_layer_1/angular_velocity = 0.0 21:18/0 = 0 21:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:18/0/physics_layer_0/angular_velocity = 0.0 +21:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:18/0/physics_layer_1/angular_velocity = 0.0 22:18/0 = 0 22:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:18/0/physics_layer_0/angular_velocity = 0.0 +22:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:18/0/physics_layer_1/angular_velocity = 0.0 23:18/0 = 0 23:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:18/0/physics_layer_0/angular_velocity = 0.0 +23:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:18/0/physics_layer_1/angular_velocity = 0.0 24:18/0 = 0 24:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:18/0/physics_layer_0/angular_velocity = 0.0 +24:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:18/0/physics_layer_1/angular_velocity = 0.0 25:18/0 = 0 25:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:18/0/physics_layer_0/angular_velocity = 0.0 +25:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:18/0/physics_layer_1/angular_velocity = 0.0 26:18/0 = 0 26:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:18/0/physics_layer_0/angular_velocity = 0.0 +26:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:18/0/physics_layer_1/angular_velocity = 0.0 27:18/0 = 0 27:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:18/0/physics_layer_0/angular_velocity = 0.0 +27:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:18/0/physics_layer_1/angular_velocity = 0.0 28:18/0 = 0 28:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:18/0/physics_layer_0/angular_velocity = 0.0 +28:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:18/0/physics_layer_1/angular_velocity = 0.0 0:19/0 = 0 0:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:19/0/physics_layer_0/angular_velocity = 0.0 +0:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:19/0/physics_layer_1/angular_velocity = 0.0 1:19/0 = 0 1:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:19/0/physics_layer_0/angular_velocity = 0.0 +1:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:19/0/physics_layer_1/angular_velocity = 0.0 4:19/0 = 0 4:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:19/0/physics_layer_0/angular_velocity = 0.0 +4:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:19/0/physics_layer_1/angular_velocity = 0.0 5:19/0 = 0 5:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:19/0/physics_layer_0/angular_velocity = 0.0 +5:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:19/0/physics_layer_1/angular_velocity = 0.0 6:19/0 = 0 6:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:19/0/physics_layer_0/angular_velocity = 0.0 +6:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:19/0/physics_layer_1/angular_velocity = 0.0 7:19/0 = 0 7:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:19/0/physics_layer_0/angular_velocity = 0.0 +7:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:19/0/physics_layer_1/angular_velocity = 0.0 8:19/0 = 0 8:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:19/0/physics_layer_0/angular_velocity = 0.0 +8:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:19/0/physics_layer_1/angular_velocity = 0.0 9:19/0 = 0 9:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:19/0/physics_layer_0/angular_velocity = 0.0 +9:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:19/0/physics_layer_1/angular_velocity = 0.0 10:19/0 = 0 10:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:19/0/physics_layer_0/angular_velocity = 0.0 +10:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:19/0/physics_layer_1/angular_velocity = 0.0 11:19/0 = 0 11:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:19/0/physics_layer_0/angular_velocity = 0.0 +11:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:19/0/physics_layer_1/angular_velocity = 0.0 12:19/0 = 0 12:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:19/0/physics_layer_0/angular_velocity = 0.0 +12:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:19/0/physics_layer_1/angular_velocity = 0.0 13:19/0 = 0 13:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:19/0/physics_layer_0/angular_velocity = 0.0 +13:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:19/0/physics_layer_1/angular_velocity = 0.0 14:19/0 = 0 14:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:19/0/physics_layer_0/angular_velocity = 0.0 +14:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:19/0/physics_layer_1/angular_velocity = 0.0 15:19/0 = 0 15:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:19/0/physics_layer_0/angular_velocity = 0.0 15:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0.75, 8, 0.75, 8, 8, -8, 8) +15:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:19/0/physics_layer_1/angular_velocity = 0.0 16:19/0 = 0 16:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:19/0/physics_layer_0/angular_velocity = 0.0 +16:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:19/0/physics_layer_1/angular_velocity = 0.0 17:19/0 = 0 17:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:19/0/physics_layer_0/angular_velocity = 0.0 +17:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:19/0/physics_layer_1/angular_velocity = 0.0 18:19/0 = 0 18:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:19/0/physics_layer_0/angular_velocity = 0.0 +18:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:19/0/physics_layer_1/angular_velocity = 0.0 19:19/0 = 0 19:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:19/0/physics_layer_0/angular_velocity = 0.0 +19:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:19/0/physics_layer_1/angular_velocity = 0.0 20:19/0 = 0 20:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:19/0/physics_layer_0/angular_velocity = 0.0 +20:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:19/0/physics_layer_1/angular_velocity = 0.0 21:19/0 = 0 21:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:19/0/physics_layer_0/angular_velocity = 0.0 +21:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:19/0/physics_layer_1/angular_velocity = 0.0 22:19/0 = 0 22:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:19/0/physics_layer_0/angular_velocity = 0.0 +22:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:19/0/physics_layer_1/angular_velocity = 0.0 23:19/0 = 0 23:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:19/0/physics_layer_0/angular_velocity = 0.0 +23:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:19/0/physics_layer_1/angular_velocity = 0.0 24:19/0 = 0 24:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:19/0/physics_layer_0/angular_velocity = 0.0 +24:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:19/0/physics_layer_1/angular_velocity = 0.0 25:19/0 = 0 25:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:19/0/physics_layer_0/angular_velocity = 0.0 +25:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:19/0/physics_layer_1/angular_velocity = 0.0 26:19/0 = 0 26:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:19/0/physics_layer_0/angular_velocity = 0.0 +26:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:19/0/physics_layer_1/angular_velocity = 0.0 27:19/0 = 0 27:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:19/0/physics_layer_0/angular_velocity = 0.0 +27:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:19/0/physics_layer_1/angular_velocity = 0.0 28:19/0 = 0 28:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:19/0/physics_layer_0/angular_velocity = 0.0 +28:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:19/0/physics_layer_1/angular_velocity = 0.0 0:20/0 = 0 0:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:20/0/physics_layer_0/angular_velocity = 0.0 +0:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:20/0/physics_layer_1/angular_velocity = 0.0 1:20/0 = 0 1:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:20/0/physics_layer_0/angular_velocity = 0.0 +1:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:20/0/physics_layer_1/angular_velocity = 0.0 2:20/0 = 0 2:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:20/0/physics_layer_0/angular_velocity = 0.0 +2:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:20/0/physics_layer_1/angular_velocity = 0.0 3:20/0 = 0 3:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:20/0/physics_layer_0/angular_velocity = 0.0 +3:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:20/0/physics_layer_1/angular_velocity = 0.0 4:20/0 = 0 4:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:20/0/physics_layer_0/angular_velocity = 0.0 +4:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:20/0/physics_layer_1/angular_velocity = 0.0 5:20/0 = 0 5:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:20/0/physics_layer_0/angular_velocity = 0.0 +5:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:20/0/physics_layer_1/angular_velocity = 0.0 6:20/0 = 0 6:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:20/0/physics_layer_0/angular_velocity = 0.0 +6:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:20/0/physics_layer_1/angular_velocity = 0.0 7:20/0 = 0 7:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:20/0/physics_layer_0/angular_velocity = 0.0 +7:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:20/0/physics_layer_1/angular_velocity = 0.0 8:20/0 = 0 8:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:20/0/physics_layer_0/angular_velocity = 0.0 +8:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:20/0/physics_layer_1/angular_velocity = 0.0 9:20/0 = 0 9:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:20/0/physics_layer_0/angular_velocity = 0.0 +9:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:20/0/physics_layer_1/angular_velocity = 0.0 10:20/0 = 0 10:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:20/0/physics_layer_0/angular_velocity = 0.0 +10:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:20/0/physics_layer_1/angular_velocity = 0.0 11:20/0 = 0 11:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:20/0/physics_layer_0/angular_velocity = 0.0 +11:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:20/0/physics_layer_1/angular_velocity = 0.0 12:20/0 = 0 12:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:20/0/physics_layer_0/angular_velocity = 0.0 +12:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:20/0/physics_layer_1/angular_velocity = 0.0 13:20/0 = 0 13:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:20/0/physics_layer_0/angular_velocity = 0.0 +13:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:20/0/physics_layer_1/angular_velocity = 0.0 14:20/0 = 0 14:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:20/0/physics_layer_0/angular_velocity = 0.0 +14:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:20/0/physics_layer_1/angular_velocity = 0.0 15:20/0 = 0 15:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:20/0/physics_layer_0/angular_velocity = 0.0 +15:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:20/0/physics_layer_1/angular_velocity = 0.0 16:20/0 = 0 16:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:20/0/physics_layer_0/angular_velocity = 0.0 +16:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:20/0/physics_layer_1/angular_velocity = 0.0 17:20/0 = 0 17:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:20/0/physics_layer_0/angular_velocity = 0.0 +17:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:20/0/physics_layer_1/angular_velocity = 0.0 18:20/0 = 0 18:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:20/0/physics_layer_0/angular_velocity = 0.0 +18:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:20/0/physics_layer_1/angular_velocity = 0.0 19:20/0 = 0 19:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:20/0/physics_layer_0/angular_velocity = 0.0 +19:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:20/0/physics_layer_1/angular_velocity = 0.0 20:20/0 = 0 20:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:20/0/physics_layer_0/angular_velocity = 0.0 +20:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:20/0/physics_layer_1/angular_velocity = 0.0 21:20/0 = 0 21:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:20/0/physics_layer_0/angular_velocity = 0.0 +21:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:20/0/physics_layer_1/angular_velocity = 0.0 22:20/0 = 0 22:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:20/0/physics_layer_0/angular_velocity = 0.0 +22:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:20/0/physics_layer_1/angular_velocity = 0.0 23:20/0 = 0 23:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:20/0/physics_layer_0/angular_velocity = 0.0 +23:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:20/0/physics_layer_1/angular_velocity = 0.0 24:20/0 = 0 24:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:20/0/physics_layer_0/angular_velocity = 0.0 +24:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:20/0/physics_layer_1/angular_velocity = 0.0 25:20/0 = 0 25:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:20/0/physics_layer_0/angular_velocity = 0.0 +25:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:20/0/physics_layer_1/angular_velocity = 0.0 26:20/0 = 0 26:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:20/0/physics_layer_0/angular_velocity = 0.0 +26:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:20/0/physics_layer_1/angular_velocity = 0.0 27:20/0 = 0 27:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:20/0/physics_layer_0/angular_velocity = 0.0 +27:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:20/0/physics_layer_1/angular_velocity = 0.0 28:20/0 = 0 28:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:20/0/physics_layer_0/angular_velocity = 0.0 +28:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:20/0/physics_layer_1/angular_velocity = 0.0 0:21/0 = 0 0:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:21/0/physics_layer_0/angular_velocity = 0.0 +0:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:21/0/physics_layer_1/angular_velocity = 0.0 1:21/0 = 0 1:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:21/0/physics_layer_0/angular_velocity = 0.0 +1:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:21/0/physics_layer_1/angular_velocity = 0.0 2:21/0 = 0 2:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:21/0/physics_layer_0/angular_velocity = 0.0 +2:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:21/0/physics_layer_1/angular_velocity = 0.0 3:21/0 = 0 3:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:21/0/physics_layer_0/angular_velocity = 0.0 +3:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:21/0/physics_layer_1/angular_velocity = 0.0 4:21/0 = 0 4:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:21/0/physics_layer_0/angular_velocity = 0.0 +4:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:21/0/physics_layer_1/angular_velocity = 0.0 5:21/0 = 0 5:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:21/0/physics_layer_0/angular_velocity = 0.0 +5:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:21/0/physics_layer_1/angular_velocity = 0.0 6:21/0 = 0 6:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:21/0/physics_layer_0/angular_velocity = 0.0 +6:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:21/0/physics_layer_1/angular_velocity = 0.0 7:21/0 = 0 7:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:21/0/physics_layer_0/angular_velocity = 0.0 +7:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:21/0/physics_layer_1/angular_velocity = 0.0 8:21/0 = 0 8:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:21/0/physics_layer_0/angular_velocity = 0.0 +8:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:21/0/physics_layer_1/angular_velocity = 0.0 9:21/0 = 0 9:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:21/0/physics_layer_0/angular_velocity = 0.0 +9:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:21/0/physics_layer_1/angular_velocity = 0.0 10:21/0 = 0 10:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:21/0/physics_layer_0/angular_velocity = 0.0 +10:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:21/0/physics_layer_1/angular_velocity = 0.0 11:21/0 = 0 11:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:21/0/physics_layer_0/angular_velocity = 0.0 +11:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:21/0/physics_layer_1/angular_velocity = 0.0 12:21/0 = 0 12:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:21/0/physics_layer_0/angular_velocity = 0.0 +12:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:21/0/physics_layer_1/angular_velocity = 0.0 13:21/0 = 0 13:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:21/0/physics_layer_0/angular_velocity = 0.0 +13:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:21/0/physics_layer_1/angular_velocity = 0.0 14:21/0 = 0 14:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:21/0/physics_layer_0/angular_velocity = 0.0 +14:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:21/0/physics_layer_1/angular_velocity = 0.0 15:21/0 = 0 15:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:21/0/physics_layer_0/angular_velocity = 0.0 +15:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:21/0/physics_layer_1/angular_velocity = 0.0 16:21/0 = 0 16:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:21/0/physics_layer_0/angular_velocity = 0.0 +16:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:21/0/physics_layer_1/angular_velocity = 0.0 17:21/0 = 0 17:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:21/0/physics_layer_0/angular_velocity = 0.0 +17:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:21/0/physics_layer_1/angular_velocity = 0.0 18:21/0 = 0 18:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:21/0/physics_layer_0/angular_velocity = 0.0 +18:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:21/0/physics_layer_1/angular_velocity = 0.0 19:21/0 = 0 19:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:21/0/physics_layer_0/angular_velocity = 0.0 +19:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:21/0/physics_layer_1/angular_velocity = 0.0 20:21/0 = 0 20:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:21/0/physics_layer_0/angular_velocity = 0.0 +20:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:21/0/physics_layer_1/angular_velocity = 0.0 21:21/0 = 0 21:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:21/0/physics_layer_0/angular_velocity = 0.0 +21:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:21/0/physics_layer_1/angular_velocity = 0.0 22:21/0 = 0 22:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:21/0/physics_layer_0/angular_velocity = 0.0 +22:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:21/0/physics_layer_1/angular_velocity = 0.0 23:21/0 = 0 23:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:21/0/physics_layer_0/angular_velocity = 0.0 +23:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:21/0/physics_layer_1/angular_velocity = 0.0 24:21/0 = 0 24:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:21/0/physics_layer_0/angular_velocity = 0.0 +24:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:21/0/physics_layer_1/angular_velocity = 0.0 26:21/0 = 0 26:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:21/0/physics_layer_0/angular_velocity = 0.0 +26:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:21/0/physics_layer_1/angular_velocity = 0.0 27:21/0 = 0 27:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:21/0/physics_layer_0/angular_velocity = 0.0 +27:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:21/0/physics_layer_1/angular_velocity = 0.0 28:21/0 = 0 28:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:21/0/physics_layer_0/angular_velocity = 0.0 +28:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:21/0/physics_layer_1/angular_velocity = 0.0 29:21/0 = 0 29:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:21/0/physics_layer_0/angular_velocity = 0.0 +29:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:21/0/physics_layer_1/angular_velocity = 0.0 0:22/0 = 0 0:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:22/0/physics_layer_0/angular_velocity = 0.0 +0:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:22/0/physics_layer_1/angular_velocity = 0.0 1:22/0 = 0 1:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:22/0/physics_layer_0/angular_velocity = 0.0 +1:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:22/0/physics_layer_1/angular_velocity = 0.0 2:22/0 = 0 2:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:22/0/physics_layer_0/angular_velocity = 0.0 +2:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:22/0/physics_layer_1/angular_velocity = 0.0 3:22/0 = 0 3:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:22/0/physics_layer_0/angular_velocity = 0.0 +3:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:22/0/physics_layer_1/angular_velocity = 0.0 4:22/0 = 0 4:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:22/0/physics_layer_0/angular_velocity = 0.0 +4:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:22/0/physics_layer_1/angular_velocity = 0.0 5:22/0 = 0 5:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:22/0/physics_layer_0/angular_velocity = 0.0 +5:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:22/0/physics_layer_1/angular_velocity = 0.0 6:22/0 = 0 6:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:22/0/physics_layer_0/angular_velocity = 0.0 +6:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:22/0/physics_layer_1/angular_velocity = 0.0 7:22/0 = 0 7:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:22/0/physics_layer_0/angular_velocity = 0.0 +7:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:22/0/physics_layer_1/angular_velocity = 0.0 8:22/0 = 0 8:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:22/0/physics_layer_0/angular_velocity = 0.0 +8:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:22/0/physics_layer_1/angular_velocity = 0.0 9:22/0 = 0 9:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:22/0/physics_layer_0/angular_velocity = 0.0 +9:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:22/0/physics_layer_1/angular_velocity = 0.0 10:22/0 = 0 10:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:22/0/physics_layer_0/angular_velocity = 0.0 +10:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:22/0/physics_layer_1/angular_velocity = 0.0 11:22/0 = 0 11:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:22/0/physics_layer_0/angular_velocity = 0.0 +11:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:22/0/physics_layer_1/angular_velocity = 0.0 12:22/0 = 0 12:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:22/0/physics_layer_0/angular_velocity = 0.0 +12:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:22/0/physics_layer_1/angular_velocity = 0.0 13:22/0 = 0 13:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:22/0/physics_layer_0/angular_velocity = 0.0 +13:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:22/0/physics_layer_1/angular_velocity = 0.0 14:22/0 = 0 14:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:22/0/physics_layer_0/angular_velocity = 0.0 +14:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:22/0/physics_layer_1/angular_velocity = 0.0 15:22/0 = 0 15:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:22/0/physics_layer_0/angular_velocity = 0.0 +15:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:22/0/physics_layer_1/angular_velocity = 0.0 16:22/0 = 0 16:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:22/0/physics_layer_0/angular_velocity = 0.0 +16:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:22/0/physics_layer_1/angular_velocity = 0.0 17:22/0 = 0 17:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:22/0/physics_layer_0/angular_velocity = 0.0 +17:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:22/0/physics_layer_1/angular_velocity = 0.0 18:22/0 = 0 18:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:22/0/physics_layer_0/angular_velocity = 0.0 +18:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:22/0/physics_layer_1/angular_velocity = 0.0 19:22/0 = 0 19:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:22/0/physics_layer_0/angular_velocity = 0.0 +19:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:22/0/physics_layer_1/angular_velocity = 0.0 20:22/0 = 0 20:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:22/0/physics_layer_0/angular_velocity = 0.0 +20:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:22/0/physics_layer_1/angular_velocity = 0.0 21:22/0 = 0 21:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:22/0/physics_layer_0/angular_velocity = 0.0 +21:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:22/0/physics_layer_1/angular_velocity = 0.0 22:22/0 = 0 22:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:22/0/physics_layer_0/angular_velocity = 0.0 +22:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:22/0/physics_layer_1/angular_velocity = 0.0 23:22/0 = 0 23:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:22/0/physics_layer_0/angular_velocity = 0.0 +23:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:22/0/physics_layer_1/angular_velocity = 0.0 24:22/0 = 0 24:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:22/0/physics_layer_0/angular_velocity = 0.0 +24:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:22/0/physics_layer_1/angular_velocity = 0.0 26:22/0 = 0 26:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:22/0/physics_layer_0/angular_velocity = 0.0 +26:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:22/0/physics_layer_1/angular_velocity = 0.0 27:22/0 = 0 27:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:22/0/physics_layer_0/angular_velocity = 0.0 +27:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:22/0/physics_layer_1/angular_velocity = 0.0 28:22/0 = 0 28:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:22/0/physics_layer_0/angular_velocity = 0.0 +28:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:22/0/physics_layer_1/angular_velocity = 0.0 29:22/0 = 0 29:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:22/0/physics_layer_0/angular_velocity = 0.0 +29:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:22/0/physics_layer_1/angular_velocity = 0.0 0:23/0 = 0 0:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:23/0/physics_layer_0/angular_velocity = 0.0 +0:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:23/0/physics_layer_1/angular_velocity = 0.0 1:23/0 = 0 1:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:23/0/physics_layer_0/angular_velocity = 0.0 +1:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:23/0/physics_layer_1/angular_velocity = 0.0 2:23/0 = 0 2:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:23/0/physics_layer_0/angular_velocity = 0.0 +2:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:23/0/physics_layer_1/angular_velocity = 0.0 3:23/0 = 0 3:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:23/0/physics_layer_0/angular_velocity = 0.0 +3:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:23/0/physics_layer_1/angular_velocity = 0.0 4:23/0 = 0 4:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:23/0/physics_layer_0/angular_velocity = 0.0 +4:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:23/0/physics_layer_1/angular_velocity = 0.0 5:23/0 = 0 5:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:23/0/physics_layer_0/angular_velocity = 0.0 +5:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:23/0/physics_layer_1/angular_velocity = 0.0 6:23/0 = 0 6:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:23/0/physics_layer_0/angular_velocity = 0.0 +6:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:23/0/physics_layer_1/angular_velocity = 0.0 7:23/0 = 0 7:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:23/0/physics_layer_0/angular_velocity = 0.0 +7:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:23/0/physics_layer_1/angular_velocity = 0.0 8:23/0 = 0 8:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:23/0/physics_layer_0/angular_velocity = 0.0 +8:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:23/0/physics_layer_1/angular_velocity = 0.0 9:23/0 = 0 9:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:23/0/physics_layer_0/angular_velocity = 0.0 +9:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:23/0/physics_layer_1/angular_velocity = 0.0 10:23/0 = 0 10:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:23/0/physics_layer_0/angular_velocity = 0.0 +10:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:23/0/physics_layer_1/angular_velocity = 0.0 11:23/0 = 0 11:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:23/0/physics_layer_0/angular_velocity = 0.0 +11:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:23/0/physics_layer_1/angular_velocity = 0.0 12:23/0 = 0 12:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:23/0/physics_layer_0/angular_velocity = 0.0 +12:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:23/0/physics_layer_1/angular_velocity = 0.0 13:23/0 = 0 13:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:23/0/physics_layer_0/angular_velocity = 0.0 +13:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:23/0/physics_layer_1/angular_velocity = 0.0 15:23/0 = 0 15:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:23/0/physics_layer_0/angular_velocity = 0.0 +15:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:23/0/physics_layer_1/angular_velocity = 0.0 16:23/0 = 0 16:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:23/0/physics_layer_0/angular_velocity = 0.0 +16:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:23/0/physics_layer_1/angular_velocity = 0.0 17:23/0 = 0 17:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:23/0/physics_layer_0/angular_velocity = 0.0 +17:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:23/0/physics_layer_1/angular_velocity = 0.0 18:23/0 = 0 18:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:23/0/physics_layer_0/angular_velocity = 0.0 +18:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:23/0/physics_layer_1/angular_velocity = 0.0 19:23/0 = 0 19:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:23/0/physics_layer_0/angular_velocity = 0.0 +19:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:23/0/physics_layer_1/angular_velocity = 0.0 20:23/0 = 0 20:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:23/0/physics_layer_0/angular_velocity = 0.0 +20:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:23/0/physics_layer_1/angular_velocity = 0.0 21:23/0 = 0 21:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:23/0/physics_layer_0/angular_velocity = 0.0 +21:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:23/0/physics_layer_1/angular_velocity = 0.0 22:23/0 = 0 22:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:23/0/physics_layer_0/angular_velocity = 0.0 +22:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:23/0/physics_layer_1/angular_velocity = 0.0 23:23/0 = 0 23:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:23/0/physics_layer_0/angular_velocity = 0.0 +23:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:23/0/physics_layer_1/angular_velocity = 0.0 24:23/0 = 0 24:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:23/0/physics_layer_0/angular_velocity = 0.0 +24:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:23/0/physics_layer_1/angular_velocity = 0.0 25:23/0 = 0 25:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:23/0/physics_layer_0/angular_velocity = 0.0 +25:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:23/0/physics_layer_1/angular_velocity = 0.0 26:23/0 = 0 26:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:23/0/physics_layer_0/angular_velocity = 0.0 +26:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:23/0/physics_layer_1/angular_velocity = 0.0 27:23/0 = 0 27:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:23/0/physics_layer_0/angular_velocity = 0.0 +27:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:23/0/physics_layer_1/angular_velocity = 0.0 28:23/0 = 0 28:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:23/0/physics_layer_0/angular_velocity = 0.0 +28:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:23/0/physics_layer_1/angular_velocity = 0.0 29:23/0 = 0 29:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:23/0/physics_layer_0/angular_velocity = 0.0 +29:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:23/0/physics_layer_1/angular_velocity = 0.0 0:24/0 = 0 0:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:24/0/physics_layer_0/angular_velocity = 0.0 +0:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:24/0/physics_layer_1/angular_velocity = 0.0 1:24/0 = 0 1:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:24/0/physics_layer_0/angular_velocity = 0.0 +1:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:24/0/physics_layer_1/angular_velocity = 0.0 2:24/0 = 0 2:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:24/0/physics_layer_0/angular_velocity = 0.0 +2:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:24/0/physics_layer_1/angular_velocity = 0.0 3:24/0 = 0 3:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:24/0/physics_layer_0/angular_velocity = 0.0 +3:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:24/0/physics_layer_1/angular_velocity = 0.0 4:24/0 = 0 4:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:24/0/physics_layer_0/angular_velocity = 0.0 +4:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:24/0/physics_layer_1/angular_velocity = 0.0 5:24/0 = 0 5:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:24/0/physics_layer_0/angular_velocity = 0.0 +5:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:24/0/physics_layer_1/angular_velocity = 0.0 6:24/0 = 0 6:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:24/0/physics_layer_0/angular_velocity = 0.0 +6:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:24/0/physics_layer_1/angular_velocity = 0.0 7:24/0 = 0 7:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:24/0/physics_layer_0/angular_velocity = 0.0 +7:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:24/0/physics_layer_1/angular_velocity = 0.0 8:24/0 = 0 8:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:24/0/physics_layer_0/angular_velocity = 0.0 +8:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:24/0/physics_layer_1/angular_velocity = 0.0 9:24/0 = 0 9:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:24/0/physics_layer_0/angular_velocity = 0.0 +9:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:24/0/physics_layer_1/angular_velocity = 0.0 10:24/0 = 0 10:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:24/0/physics_layer_0/angular_velocity = 0.0 +10:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:24/0/physics_layer_1/angular_velocity = 0.0 11:24/0 = 0 11:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:24/0/physics_layer_0/angular_velocity = 0.0 +11:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:24/0/physics_layer_1/angular_velocity = 0.0 12:24/0 = 0 12:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:24/0/physics_layer_0/angular_velocity = 0.0 +12:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:24/0/physics_layer_1/angular_velocity = 0.0 13:24/0 = 0 13:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:24/0/physics_layer_0/angular_velocity = 0.0 +13:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:24/0/physics_layer_1/angular_velocity = 0.0 14:24/0 = 0 14:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:24/0/physics_layer_0/angular_velocity = 0.0 +14:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:24/0/physics_layer_1/angular_velocity = 0.0 15:24/0 = 0 15:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:24/0/physics_layer_0/angular_velocity = 0.0 +15:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:24/0/physics_layer_1/angular_velocity = 0.0 16:24/0 = 0 16:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:24/0/physics_layer_0/angular_velocity = 0.0 +16:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:24/0/physics_layer_1/angular_velocity = 0.0 17:24/0 = 0 17:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:24/0/physics_layer_0/angular_velocity = 0.0 +17:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:24/0/physics_layer_1/angular_velocity = 0.0 18:24/0 = 0 18:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:24/0/physics_layer_0/angular_velocity = 0.0 +18:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:24/0/physics_layer_1/angular_velocity = 0.0 19:24/0 = 0 19:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:24/0/physics_layer_0/angular_velocity = 0.0 +19:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:24/0/physics_layer_1/angular_velocity = 0.0 20:24/0 = 0 20:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:24/0/physics_layer_0/angular_velocity = 0.0 +20:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:24/0/physics_layer_1/angular_velocity = 0.0 21:24/0 = 0 21:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:24/0/physics_layer_0/angular_velocity = 0.0 +21:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:24/0/physics_layer_1/angular_velocity = 0.0 22:24/0 = 0 22:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:24/0/physics_layer_0/angular_velocity = 0.0 +22:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:24/0/physics_layer_1/angular_velocity = 0.0 23:24/0 = 0 23:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:24/0/physics_layer_0/angular_velocity = 0.0 +23:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:24/0/physics_layer_1/angular_velocity = 0.0 24:24/0 = 0 24:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:24/0/physics_layer_0/angular_velocity = 0.0 +24:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:24/0/physics_layer_1/angular_velocity = 0.0 25:24/0 = 0 25:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:24/0/physics_layer_0/angular_velocity = 0.0 +25:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:24/0/physics_layer_1/angular_velocity = 0.0 26:24/0 = 0 26:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:24/0/physics_layer_0/angular_velocity = 0.0 +26:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:24/0/physics_layer_1/angular_velocity = 0.0 27:24/0 = 0 27:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:24/0/physics_layer_0/angular_velocity = 0.0 +27:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:24/0/physics_layer_1/angular_velocity = 0.0 28:24/0 = 0 28:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:24/0/physics_layer_0/angular_velocity = 0.0 +28:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:24/0/physics_layer_1/angular_velocity = 0.0 29:24/0 = 0 29:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:24/0/physics_layer_0/angular_velocity = 0.0 +29:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:24/0/physics_layer_1/angular_velocity = 0.0 0:25/0 = 0 0:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:25/0/physics_layer_0/angular_velocity = 0.0 +0:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:25/0/physics_layer_1/angular_velocity = 0.0 1:25/0 = 0 1:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:25/0/physics_layer_0/angular_velocity = 0.0 +1:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:25/0/physics_layer_1/angular_velocity = 0.0 2:25/0 = 0 2:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:25/0/physics_layer_0/angular_velocity = 0.0 +2:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:25/0/physics_layer_1/angular_velocity = 0.0 3:25/0 = 0 3:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:25/0/physics_layer_0/angular_velocity = 0.0 +3:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:25/0/physics_layer_1/angular_velocity = 0.0 4:25/0 = 0 4:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:25/0/physics_layer_0/angular_velocity = 0.0 +4:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:25/0/physics_layer_1/angular_velocity = 0.0 5:25/0 = 0 5:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:25/0/physics_layer_0/angular_velocity = 0.0 +5:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:25/0/physics_layer_1/angular_velocity = 0.0 6:25/0 = 0 6:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:25/0/physics_layer_0/angular_velocity = 0.0 +6:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:25/0/physics_layer_1/angular_velocity = 0.0 7:25/0 = 0 7:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:25/0/physics_layer_0/angular_velocity = 0.0 +7:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:25/0/physics_layer_1/angular_velocity = 0.0 8:25/0 = 0 8:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:25/0/physics_layer_0/angular_velocity = 0.0 +8:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:25/0/physics_layer_1/angular_velocity = 0.0 9:25/0 = 0 9:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:25/0/physics_layer_0/angular_velocity = 0.0 +9:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:25/0/physics_layer_1/angular_velocity = 0.0 10:25/0 = 0 10:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:25/0/physics_layer_0/angular_velocity = 0.0 +10:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:25/0/physics_layer_1/angular_velocity = 0.0 11:25/0 = 0 11:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:25/0/physics_layer_0/angular_velocity = 0.0 +11:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:25/0/physics_layer_1/angular_velocity = 0.0 12:25/0 = 0 12:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:25/0/physics_layer_0/angular_velocity = 0.0 +12:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:25/0/physics_layer_1/angular_velocity = 0.0 13:25/0 = 0 13:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:25/0/physics_layer_0/angular_velocity = 0.0 +13:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:25/0/physics_layer_1/angular_velocity = 0.0 14:25/0 = 0 14:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:25/0/physics_layer_0/angular_velocity = 0.0 +14:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:25/0/physics_layer_1/angular_velocity = 0.0 15:25/0 = 0 15:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:25/0/physics_layer_0/angular_velocity = 0.0 +15:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:25/0/physics_layer_1/angular_velocity = 0.0 16:25/0 = 0 16:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:25/0/physics_layer_0/angular_velocity = 0.0 +16:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:25/0/physics_layer_1/angular_velocity = 0.0 17:25/0 = 0 17:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:25/0/physics_layer_0/angular_velocity = 0.0 +17:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:25/0/physics_layer_1/angular_velocity = 0.0 18:25/0 = 0 18:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:25/0/physics_layer_0/angular_velocity = 0.0 +18:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:25/0/physics_layer_1/angular_velocity = 0.0 19:25/0 = 0 19:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:25/0/physics_layer_0/angular_velocity = 0.0 +19:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:25/0/physics_layer_1/angular_velocity = 0.0 20:25/0 = 0 20:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:25/0/physics_layer_0/angular_velocity = 0.0 +20:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:25/0/physics_layer_1/angular_velocity = 0.0 21:25/0 = 0 21:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:25/0/physics_layer_0/angular_velocity = 0.0 +21:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:25/0/physics_layer_1/angular_velocity = 0.0 22:25/0 = 0 22:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:25/0/physics_layer_0/angular_velocity = 0.0 +22:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:25/0/physics_layer_1/angular_velocity = 0.0 23:25/0 = 0 23:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:25/0/physics_layer_0/angular_velocity = 0.0 +23:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:25/0/physics_layer_1/angular_velocity = 0.0 24:25/0 = 0 24:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:25/0/physics_layer_0/angular_velocity = 0.0 +24:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:25/0/physics_layer_1/angular_velocity = 0.0 25:25/0 = 0 25:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:25/0/physics_layer_0/angular_velocity = 0.0 +25:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:25/0/physics_layer_1/angular_velocity = 0.0 26:25/0 = 0 26:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:25/0/physics_layer_0/angular_velocity = 0.0 +26:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:25/0/physics_layer_1/angular_velocity = 0.0 27:25/0 = 0 27:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:25/0/physics_layer_0/angular_velocity = 0.0 +27:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:25/0/physics_layer_1/angular_velocity = 0.0 28:25/0 = 0 28:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:25/0/physics_layer_0/angular_velocity = 0.0 +28:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:25/0/physics_layer_1/angular_velocity = 0.0 29:25/0 = 0 29:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:25/0/physics_layer_0/angular_velocity = 0.0 +29:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:25/0/physics_layer_1/angular_velocity = 0.0 0:26/0 = 0 0:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:26/0/physics_layer_0/angular_velocity = 0.0 +0:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:26/0/physics_layer_1/angular_velocity = 0.0 1:26/0 = 0 1:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:26/0/physics_layer_0/angular_velocity = 0.0 +1:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:26/0/physics_layer_1/angular_velocity = 0.0 2:26/0 = 0 2:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:26/0/physics_layer_0/angular_velocity = 0.0 +2:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:26/0/physics_layer_1/angular_velocity = 0.0 3:26/0 = 0 3:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:26/0/physics_layer_0/angular_velocity = 0.0 +3:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:26/0/physics_layer_1/angular_velocity = 0.0 4:26/0 = 0 4:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:26/0/physics_layer_0/angular_velocity = 0.0 +4:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:26/0/physics_layer_1/angular_velocity = 0.0 5:26/0 = 0 5:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:26/0/physics_layer_0/angular_velocity = 0.0 +5:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:26/0/physics_layer_1/angular_velocity = 0.0 6:26/0 = 0 6:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:26/0/physics_layer_0/angular_velocity = 0.0 +6:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:26/0/physics_layer_1/angular_velocity = 0.0 7:26/0 = 0 7:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:26/0/physics_layer_0/angular_velocity = 0.0 +7:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:26/0/physics_layer_1/angular_velocity = 0.0 8:26/0 = 0 8:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:26/0/physics_layer_0/angular_velocity = 0.0 8:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) +8:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:26/0/physics_layer_1/angular_velocity = 0.0 9:26/0 = 0 9:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:26/0/physics_layer_0/angular_velocity = 0.0 9:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) +9:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:26/0/physics_layer_1/angular_velocity = 0.0 10:26/0 = 0 10:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:26/0/physics_layer_0/angular_velocity = 0.0 +10:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:26/0/physics_layer_1/angular_velocity = 0.0 11:26/0 = 0 11:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:26/0/physics_layer_0/angular_velocity = 0.0 +11:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:26/0/physics_layer_1/angular_velocity = 0.0 12:26/0 = 0 12:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:26/0/physics_layer_0/angular_velocity = 0.0 +12:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:26/0/physics_layer_1/angular_velocity = 0.0 13:26/0 = 0 13:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:26/0/physics_layer_0/angular_velocity = 0.0 +13:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:26/0/physics_layer_1/angular_velocity = 0.0 14:26/0 = 0 14:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:26/0/physics_layer_0/angular_velocity = 0.0 +14:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:26/0/physics_layer_1/angular_velocity = 0.0 15:26/0 = 0 15:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:26/0/physics_layer_0/angular_velocity = 0.0 +15:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:26/0/physics_layer_1/angular_velocity = 0.0 16:26/0 = 0 16:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:26/0/physics_layer_0/angular_velocity = 0.0 +16:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:26/0/physics_layer_1/angular_velocity = 0.0 17:26/0 = 0 17:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:26/0/physics_layer_0/angular_velocity = 0.0 +17:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:26/0/physics_layer_1/angular_velocity = 0.0 18:26/0 = 0 18:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:26/0/physics_layer_0/angular_velocity = 0.0 +18:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:26/0/physics_layer_1/angular_velocity = 0.0 19:26/0 = 0 19:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:26/0/physics_layer_0/angular_velocity = 0.0 +19:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:26/0/physics_layer_1/angular_velocity = 0.0 20:26/0 = 0 20:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:26/0/physics_layer_0/angular_velocity = 0.0 +20:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:26/0/physics_layer_1/angular_velocity = 0.0 21:26/0 = 0 21:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:26/0/physics_layer_0/angular_velocity = 0.0 +21:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:26/0/physics_layer_1/angular_velocity = 0.0 22:26/0 = 0 22:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:26/0/physics_layer_0/angular_velocity = 0.0 +22:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:26/0/physics_layer_1/angular_velocity = 0.0 23:26/0 = 0 23:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:26/0/physics_layer_0/angular_velocity = 0.0 +23:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:26/0/physics_layer_1/angular_velocity = 0.0 24:26/0 = 0 24:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:26/0/physics_layer_0/angular_velocity = 0.0 +24:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:26/0/physics_layer_1/angular_velocity = 0.0 25:26/0 = 0 25:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:26/0/physics_layer_0/angular_velocity = 0.0 +25:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:26/0/physics_layer_1/angular_velocity = 0.0 26:26/0 = 0 26:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:26/0/physics_layer_0/angular_velocity = 0.0 +26:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:26/0/physics_layer_1/angular_velocity = 0.0 27:26/0 = 0 27:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:26/0/physics_layer_0/angular_velocity = 0.0 +27:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:26/0/physics_layer_1/angular_velocity = 0.0 28:26/0 = 0 28:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:26/0/physics_layer_0/angular_velocity = 0.0 +28:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:26/0/physics_layer_1/angular_velocity = 0.0 29:26/0 = 0 29:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:26/0/physics_layer_0/angular_velocity = 0.0 +29:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:26/0/physics_layer_1/angular_velocity = 0.0 0:27/0 = 0 0:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:27/0/physics_layer_0/angular_velocity = 0.0 +0:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:27/0/physics_layer_1/angular_velocity = 0.0 1:27/0 = 0 1:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:27/0/physics_layer_0/angular_velocity = 0.0 +1:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:27/0/physics_layer_1/angular_velocity = 0.0 2:27/0 = 0 2:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:27/0/physics_layer_0/angular_velocity = 0.0 +2:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:27/0/physics_layer_1/angular_velocity = 0.0 3:27/0 = 0 3:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:27/0/physics_layer_0/angular_velocity = 0.0 +3:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:27/0/physics_layer_1/angular_velocity = 0.0 4:27/0 = 0 4:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:27/0/physics_layer_0/angular_velocity = 0.0 +4:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:27/0/physics_layer_1/angular_velocity = 0.0 5:27/0 = 0 5:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:27/0/physics_layer_0/angular_velocity = 0.0 +5:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:27/0/physics_layer_1/angular_velocity = 0.0 6:27/0 = 0 6:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:27/0/physics_layer_0/angular_velocity = 0.0 +6:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:27/0/physics_layer_1/angular_velocity = 0.0 7:27/0 = 0 7:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:27/0/physics_layer_0/angular_velocity = 0.0 +7:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:27/0/physics_layer_1/angular_velocity = 0.0 8:27/0 = 0 8:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:27/0/physics_layer_0/angular_velocity = 0.0 8:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) +8:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:27/0/physics_layer_1/angular_velocity = 0.0 9:27/0 = 0 9:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:27/0/physics_layer_0/angular_velocity = 0.0 9:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) +9:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:27/0/physics_layer_1/angular_velocity = 0.0 10:27/0 = 0 10:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:27/0/physics_layer_0/angular_velocity = 0.0 +10:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:27/0/physics_layer_1/angular_velocity = 0.0 11:27/0 = 0 11:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:27/0/physics_layer_0/angular_velocity = 0.0 +11:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:27/0/physics_layer_1/angular_velocity = 0.0 12:27/0 = 0 12:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:27/0/physics_layer_0/angular_velocity = 0.0 +12:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:27/0/physics_layer_1/angular_velocity = 0.0 13:27/0 = 0 13:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:27/0/physics_layer_0/angular_velocity = 0.0 +13:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:27/0/physics_layer_1/angular_velocity = 0.0 14:27/0 = 0 14:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:27/0/physics_layer_0/angular_velocity = 0.0 +14:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:27/0/physics_layer_1/angular_velocity = 0.0 15:27/0 = 0 15:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:27/0/physics_layer_0/angular_velocity = 0.0 +15:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:27/0/physics_layer_1/angular_velocity = 0.0 16:27/0 = 0 16:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:27/0/physics_layer_0/angular_velocity = 0.0 +16:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:27/0/physics_layer_1/angular_velocity = 0.0 17:27/0 = 0 17:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:27/0/physics_layer_0/angular_velocity = 0.0 +17:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:27/0/physics_layer_1/angular_velocity = 0.0 18:27/0 = 0 18:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:27/0/physics_layer_0/angular_velocity = 0.0 +18:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:27/0/physics_layer_1/angular_velocity = 0.0 19:27/0 = 0 19:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:27/0/physics_layer_0/angular_velocity = 0.0 +19:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:27/0/physics_layer_1/angular_velocity = 0.0 20:27/0 = 0 20:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:27/0/physics_layer_0/angular_velocity = 0.0 +20:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:27/0/physics_layer_1/angular_velocity = 0.0 21:27/0 = 0 21:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:27/0/physics_layer_0/angular_velocity = 0.0 +21:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:27/0/physics_layer_1/angular_velocity = 0.0 22:27/0 = 0 22:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:27/0/physics_layer_0/angular_velocity = 0.0 +22:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:27/0/physics_layer_1/angular_velocity = 0.0 23:27/0 = 0 23:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:27/0/physics_layer_0/angular_velocity = 0.0 +23:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:27/0/physics_layer_1/angular_velocity = 0.0 24:27/0 = 0 24:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:27/0/physics_layer_0/angular_velocity = 0.0 +24:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:27/0/physics_layer_1/angular_velocity = 0.0 25:27/0 = 0 25:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:27/0/physics_layer_0/angular_velocity = 0.0 +25:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:27/0/physics_layer_1/angular_velocity = 0.0 26:27/0 = 0 26:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:27/0/physics_layer_0/angular_velocity = 0.0 +26:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:27/0/physics_layer_1/angular_velocity = 0.0 27:27/0 = 0 27:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:27/0/physics_layer_0/angular_velocity = 0.0 +27:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:27/0/physics_layer_1/angular_velocity = 0.0 28:27/0 = 0 28:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:27/0/physics_layer_0/angular_velocity = 0.0 +28:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:27/0/physics_layer_1/angular_velocity = 0.0 29:27/0 = 0 29:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:27/0/physics_layer_0/angular_velocity = 0.0 +29:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:27/0/physics_layer_1/angular_velocity = 0.0 0:28/0 = 0 0:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:28/0/physics_layer_0/angular_velocity = 0.0 +0:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:28/0/physics_layer_1/angular_velocity = 0.0 1:28/0 = 0 1:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:28/0/physics_layer_0/angular_velocity = 0.0 +1:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:28/0/physics_layer_1/angular_velocity = 0.0 2:28/0 = 0 2:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:28/0/physics_layer_0/angular_velocity = 0.0 +2:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:28/0/physics_layer_1/angular_velocity = 0.0 3:28/0 = 0 3:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:28/0/physics_layer_0/angular_velocity = 0.0 +3:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:28/0/physics_layer_1/angular_velocity = 0.0 4:28/0 = 0 4:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:28/0/physics_layer_0/angular_velocity = 0.0 +4:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:28/0/physics_layer_1/angular_velocity = 0.0 5:28/0 = 0 5:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:28/0/physics_layer_0/angular_velocity = 0.0 +5:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:28/0/physics_layer_1/angular_velocity = 0.0 9:28/0 = 0 9:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:28/0/physics_layer_0/angular_velocity = 0.0 +9:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:28/0/physics_layer_1/angular_velocity = 0.0 10:28/0 = 0 10:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:28/0/physics_layer_0/angular_velocity = 0.0 +10:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:28/0/physics_layer_1/angular_velocity = 0.0 11:28/0 = 0 11:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:28/0/physics_layer_0/angular_velocity = 0.0 +11:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:28/0/physics_layer_1/angular_velocity = 0.0 12:28/0 = 0 12:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:28/0/physics_layer_0/angular_velocity = 0.0 +12:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:28/0/physics_layer_1/angular_velocity = 0.0 13:28/0 = 0 13:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:28/0/physics_layer_0/angular_velocity = 0.0 +13:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:28/0/physics_layer_1/angular_velocity = 0.0 14:28/0 = 0 14:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:28/0/physics_layer_0/angular_velocity = 0.0 +14:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:28/0/physics_layer_1/angular_velocity = 0.0 15:28/0 = 0 15:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:28/0/physics_layer_0/angular_velocity = 0.0 +15:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:28/0/physics_layer_1/angular_velocity = 0.0 16:28/0 = 0 16:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:28/0/physics_layer_0/angular_velocity = 0.0 +16:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:28/0/physics_layer_1/angular_velocity = 0.0 17:28/0 = 0 17:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:28/0/physics_layer_0/angular_velocity = 0.0 +17:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:28/0/physics_layer_1/angular_velocity = 0.0 18:28/0 = 0 18:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:28/0/physics_layer_0/angular_velocity = 0.0 +18:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:28/0/physics_layer_1/angular_velocity = 0.0 19:28/0 = 0 19:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:28/0/physics_layer_0/angular_velocity = 0.0 +19:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:28/0/physics_layer_1/angular_velocity = 0.0 20:28/0 = 0 20:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:28/0/physics_layer_0/angular_velocity = 0.0 +20:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:28/0/physics_layer_1/angular_velocity = 0.0 21:28/0 = 0 21:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:28/0/physics_layer_0/angular_velocity = 0.0 +21:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:28/0/physics_layer_1/angular_velocity = 0.0 22:28/0 = 0 22:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:28/0/physics_layer_0/angular_velocity = 0.0 +22:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:28/0/physics_layer_1/angular_velocity = 0.0 23:28/0 = 0 23:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:28/0/physics_layer_0/angular_velocity = 0.0 +23:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:28/0/physics_layer_1/angular_velocity = 0.0 24:28/0 = 0 24:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:28/0/physics_layer_0/angular_velocity = 0.0 +24:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:28/0/physics_layer_1/angular_velocity = 0.0 25:28/0 = 0 25:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:28/0/physics_layer_0/angular_velocity = 0.0 +25:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:28/0/physics_layer_1/angular_velocity = 0.0 26:28/0 = 0 26:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:28/0/physics_layer_0/angular_velocity = 0.0 +26:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:28/0/physics_layer_1/angular_velocity = 0.0 27:28/0 = 0 27:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:28/0/physics_layer_0/angular_velocity = 0.0 +27:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:28/0/physics_layer_1/angular_velocity = 0.0 28:28/0 = 0 28:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:28/0/physics_layer_0/angular_velocity = 0.0 +28:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:28/0/physics_layer_1/angular_velocity = 0.0 29:28/0 = 0 29:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:28/0/physics_layer_0/angular_velocity = 0.0 +29:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:28/0/physics_layer_1/angular_velocity = 0.0 0:29/0 = 0 0:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:29/0/physics_layer_0/angular_velocity = 0.0 +0:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:29/0/physics_layer_1/angular_velocity = 0.0 1:29/0 = 0 1:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:29/0/physics_layer_0/angular_velocity = 0.0 +1:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:29/0/physics_layer_1/angular_velocity = 0.0 2:29/0 = 0 2:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:29/0/physics_layer_0/angular_velocity = 0.0 +2:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:29/0/physics_layer_1/angular_velocity = 0.0 3:29/0 = 0 3:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:29/0/physics_layer_0/angular_velocity = 0.0 +3:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:29/0/physics_layer_1/angular_velocity = 0.0 4:29/0 = 0 4:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:29/0/physics_layer_0/angular_velocity = 0.0 +4:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:29/0/physics_layer_1/angular_velocity = 0.0 5:29/0 = 0 5:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:29/0/physics_layer_0/angular_velocity = 0.0 +5:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:29/0/physics_layer_1/angular_velocity = 0.0 9:29/0 = 0 9:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:29/0/physics_layer_0/angular_velocity = 0.0 +9:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:29/0/physics_layer_1/angular_velocity = 0.0 10:29/0 = 0 10:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:29/0/physics_layer_0/angular_velocity = 0.0 +10:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:29/0/physics_layer_1/angular_velocity = 0.0 11:29/0 = 0 11:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:29/0/physics_layer_0/angular_velocity = 0.0 +11:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:29/0/physics_layer_1/angular_velocity = 0.0 12:29/0 = 0 12:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:29/0/physics_layer_0/angular_velocity = 0.0 +12:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:29/0/physics_layer_1/angular_velocity = 0.0 13:29/0 = 0 13:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:29/0/physics_layer_0/angular_velocity = 0.0 +13:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:29/0/physics_layer_1/angular_velocity = 0.0 14:29/0 = 0 14:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:29/0/physics_layer_0/angular_velocity = 0.0 +14:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:29/0/physics_layer_1/angular_velocity = 0.0 15:29/0 = 0 15:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:29/0/physics_layer_0/angular_velocity = 0.0 +15:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:29/0/physics_layer_1/angular_velocity = 0.0 16:29/0 = 0 16:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:29/0/physics_layer_0/angular_velocity = 0.0 +16:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:29/0/physics_layer_1/angular_velocity = 0.0 17:29/0 = 0 17:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:29/0/physics_layer_0/angular_velocity = 0.0 +17:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:29/0/physics_layer_1/angular_velocity = 0.0 18:29/0 = 0 18:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:29/0/physics_layer_0/angular_velocity = 0.0 +18:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:29/0/physics_layer_1/angular_velocity = 0.0 19:29/0 = 0 19:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:29/0/physics_layer_0/angular_velocity = 0.0 +19:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:29/0/physics_layer_1/angular_velocity = 0.0 20:29/0 = 0 20:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:29/0/physics_layer_0/angular_velocity = 0.0 +20:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:29/0/physics_layer_1/angular_velocity = 0.0 21:29/0 = 0 21:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:29/0/physics_layer_0/angular_velocity = 0.0 +21:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:29/0/physics_layer_1/angular_velocity = 0.0 22:29/0 = 0 22:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:29/0/physics_layer_0/angular_velocity = 0.0 +22:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:29/0/physics_layer_1/angular_velocity = 0.0 23:29/0 = 0 23:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:29/0/physics_layer_0/angular_velocity = 0.0 +23:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:29/0/physics_layer_1/angular_velocity = 0.0 24:29/0 = 0 24:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:29/0/physics_layer_0/angular_velocity = 0.0 +24:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:29/0/physics_layer_1/angular_velocity = 0.0 25:29/0 = 0 25:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:29/0/physics_layer_0/angular_velocity = 0.0 +25:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:29/0/physics_layer_1/angular_velocity = 0.0 26:29/0 = 0 26:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:29/0/physics_layer_0/angular_velocity = 0.0 +26:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:29/0/physics_layer_1/angular_velocity = 0.0 0:30/0 = 0 0:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:30/0/physics_layer_0/angular_velocity = 0.0 +0:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:30/0/physics_layer_1/angular_velocity = 0.0 1:30/0 = 0 1:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:30/0/physics_layer_0/angular_velocity = 0.0 +1:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:30/0/physics_layer_1/angular_velocity = 0.0 2:30/0 = 0 2:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:30/0/physics_layer_0/angular_velocity = 0.0 +2:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:30/0/physics_layer_1/angular_velocity = 0.0 3:30/0 = 0 3:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:30/0/physics_layer_0/angular_velocity = 0.0 +3:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:30/0/physics_layer_1/angular_velocity = 0.0 4:30/0 = 0 4:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:30/0/physics_layer_0/angular_velocity = 0.0 +4:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:30/0/physics_layer_1/angular_velocity = 0.0 5:30/0 = 0 5:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:30/0/physics_layer_0/angular_velocity = 0.0 +5:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:30/0/physics_layer_1/angular_velocity = 0.0 9:30/0 = 0 9:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:30/0/physics_layer_0/angular_velocity = 0.0 +9:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:30/0/physics_layer_1/angular_velocity = 0.0 11:30/0 = 0 11:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:30/0/physics_layer_0/angular_velocity = 0.0 +11:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:30/0/physics_layer_1/angular_velocity = 0.0 12:30/0 = 0 12:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:30/0/physics_layer_0/angular_velocity = 0.0 +12:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:30/0/physics_layer_1/angular_velocity = 0.0 13:30/0 = 0 13:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:30/0/physics_layer_0/angular_velocity = 0.0 +13:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:30/0/physics_layer_1/angular_velocity = 0.0 14:30/0 = 0 14:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:30/0/physics_layer_0/angular_velocity = 0.0 +14:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:30/0/physics_layer_1/angular_velocity = 0.0 15:30/0 = 0 15:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:30/0/physics_layer_0/angular_velocity = 0.0 +15:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:30/0/physics_layer_1/angular_velocity = 0.0 16:30/0 = 0 16:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:30/0/physics_layer_0/angular_velocity = 0.0 +16:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:30/0/physics_layer_1/angular_velocity = 0.0 17:30/0 = 0 17:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:30/0/physics_layer_0/angular_velocity = 0.0 +17:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:30/0/physics_layer_1/angular_velocity = 0.0 18:30/0 = 0 18:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:30/0/physics_layer_0/angular_velocity = 0.0 +18:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:30/0/physics_layer_1/angular_velocity = 0.0 19:30/0 = 0 19:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:30/0/physics_layer_0/angular_velocity = 0.0 +19:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:30/0/physics_layer_1/angular_velocity = 0.0 20:30/0 = 0 20:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:30/0/physics_layer_0/angular_velocity = 0.0 +20:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:30/0/physics_layer_1/angular_velocity = 0.0 21:30/0 = 0 21:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:30/0/physics_layer_0/angular_velocity = 0.0 +21:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:30/0/physics_layer_1/angular_velocity = 0.0 22:30/0 = 0 22:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:30/0/physics_layer_0/angular_velocity = 0.0 +22:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:30/0/physics_layer_1/angular_velocity = 0.0 23:30/0 = 0 23:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:30/0/physics_layer_0/angular_velocity = 0.0 +23:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:30/0/physics_layer_1/angular_velocity = 0.0 24:30/0 = 0 24:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:30/0/physics_layer_0/angular_velocity = 0.0 +24:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:30/0/physics_layer_1/angular_velocity = 0.0 25:30/0 = 0 25:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:30/0/physics_layer_0/angular_velocity = 0.0 +25:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:30/0/physics_layer_1/angular_velocity = 0.0 26:30/0 = 0 26:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:30/0/physics_layer_0/angular_velocity = 0.0 +26:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:30/0/physics_layer_1/angular_velocity = 0.0 27:30/0 = 0 27:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:30/0/physics_layer_0/angular_velocity = 0.0 +27:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:30/0/physics_layer_1/angular_velocity = 0.0 0:31/0 = 0 0:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:31/0/physics_layer_0/angular_velocity = 0.0 +0:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:31/0/physics_layer_1/angular_velocity = 0.0 1:31/0 = 0 1:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:31/0/physics_layer_0/angular_velocity = 0.0 +1:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:31/0/physics_layer_1/angular_velocity = 0.0 2:31/0 = 0 2:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:31/0/physics_layer_0/angular_velocity = 0.0 +2:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:31/0/physics_layer_1/angular_velocity = 0.0 3:31/0 = 0 3:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:31/0/physics_layer_0/angular_velocity = 0.0 +3:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:31/0/physics_layer_1/angular_velocity = 0.0 4:31/0 = 0 4:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:31/0/physics_layer_0/angular_velocity = 0.0 +4:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:31/0/physics_layer_1/angular_velocity = 0.0 5:31/0 = 0 5:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:31/0/physics_layer_0/angular_velocity = 0.0 +5:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:31/0/physics_layer_1/angular_velocity = 0.0 6:31/0 = 0 6:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:31/0/physics_layer_0/angular_velocity = 0.0 +6:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:31/0/physics_layer_1/angular_velocity = 0.0 7:31/0 = 0 7:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:31/0/physics_layer_0/angular_velocity = 0.0 +7:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:31/0/physics_layer_1/angular_velocity = 0.0 8:31/0 = 0 8:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:31/0/physics_layer_0/angular_velocity = 0.0 +8:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:31/0/physics_layer_1/angular_velocity = 0.0 9:31/0 = 0 9:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:31/0/physics_layer_0/angular_velocity = 0.0 +9:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:31/0/physics_layer_1/angular_velocity = 0.0 11:31/0 = 0 11:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:31/0/physics_layer_0/angular_velocity = 0.0 +11:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:31/0/physics_layer_1/angular_velocity = 0.0 12:31/0 = 0 12:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:31/0/physics_layer_0/angular_velocity = 0.0 +12:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:31/0/physics_layer_1/angular_velocity = 0.0 13:31/0 = 0 13:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:31/0/physics_layer_0/angular_velocity = 0.0 +13:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:31/0/physics_layer_1/angular_velocity = 0.0 14:31/0 = 0 14:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:31/0/physics_layer_0/angular_velocity = 0.0 +14:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:31/0/physics_layer_1/angular_velocity = 0.0 15:31/0 = 0 15:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:31/0/physics_layer_0/angular_velocity = 0.0 +15:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:31/0/physics_layer_1/angular_velocity = 0.0 16:31/0 = 0 16:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:31/0/physics_layer_0/angular_velocity = 0.0 +16:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:31/0/physics_layer_1/angular_velocity = 0.0 17:31/0 = 0 17:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:31/0/physics_layer_0/angular_velocity = 0.0 +17:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:31/0/physics_layer_1/angular_velocity = 0.0 18:31/0 = 0 18:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:31/0/physics_layer_0/angular_velocity = 0.0 +18:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:31/0/physics_layer_1/angular_velocity = 0.0 19:31/0 = 0 19:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:31/0/physics_layer_0/angular_velocity = 0.0 +19:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:31/0/physics_layer_1/angular_velocity = 0.0 20:31/0 = 0 20:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:31/0/physics_layer_0/angular_velocity = 0.0 +20:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:31/0/physics_layer_1/angular_velocity = 0.0 22:31/0 = 0 22:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:31/0/physics_layer_0/angular_velocity = 0.0 +22:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:31/0/physics_layer_1/angular_velocity = 0.0 23:31/0 = 0 23:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:31/0/physics_layer_0/angular_velocity = 0.0 +23:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:31/0/physics_layer_1/angular_velocity = 0.0 24:31/0 = 0 24:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:31/0/physics_layer_0/angular_velocity = 0.0 +24:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:31/0/physics_layer_1/angular_velocity = 0.0 25:31/0 = 0 25:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:31/0/physics_layer_0/angular_velocity = 0.0 +25:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:31/0/physics_layer_1/angular_velocity = 0.0 26:31/0 = 0 26:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:31/0/physics_layer_0/angular_velocity = 0.0 +26:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:31/0/physics_layer_1/angular_velocity = 0.0 27:31/0 = 0 27:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:31/0/physics_layer_0/angular_velocity = 0.0 +27:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:31/0/physics_layer_1/angular_velocity = 0.0 0:32/0 = 0 0:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:32/0/physics_layer_0/angular_velocity = 0.0 +0:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:32/0/physics_layer_1/angular_velocity = 0.0 1:32/0 = 0 1:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:32/0/physics_layer_0/angular_velocity = 0.0 +1:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:32/0/physics_layer_1/angular_velocity = 0.0 2:32/0 = 0 2:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:32/0/physics_layer_0/angular_velocity = 0.0 +2:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:32/0/physics_layer_1/angular_velocity = 0.0 3:32/0 = 0 3:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:32/0/physics_layer_0/angular_velocity = 0.0 +3:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:32/0/physics_layer_1/angular_velocity = 0.0 4:32/0 = 0 4:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:32/0/physics_layer_0/angular_velocity = 0.0 +4:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:32/0/physics_layer_1/angular_velocity = 0.0 5:32/0 = 0 5:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:32/0/physics_layer_0/angular_velocity = 0.0 +5:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:32/0/physics_layer_1/angular_velocity = 0.0 6:32/0 = 0 6:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:32/0/physics_layer_0/angular_velocity = 0.0 +6:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:32/0/physics_layer_1/angular_velocity = 0.0 7:32/0 = 0 7:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:32/0/physics_layer_0/angular_velocity = 0.0 +7:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:32/0/physics_layer_1/angular_velocity = 0.0 8:32/0 = 0 8:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:32/0/physics_layer_0/angular_velocity = 0.0 +8:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:32/0/physics_layer_1/angular_velocity = 0.0 9:32/0 = 0 9:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:32/0/physics_layer_0/angular_velocity = 0.0 +9:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:32/0/physics_layer_1/angular_velocity = 0.0 10:32/0 = 0 10:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:32/0/physics_layer_0/angular_velocity = 0.0 +10:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:32/0/physics_layer_1/angular_velocity = 0.0 11:32/0 = 0 11:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:32/0/physics_layer_0/angular_velocity = 0.0 +11:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:32/0/physics_layer_1/angular_velocity = 0.0 12:32/0 = 0 12:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:32/0/physics_layer_0/angular_velocity = 0.0 +12:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:32/0/physics_layer_1/angular_velocity = 0.0 16:32/0 = 0 16:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:32/0/physics_layer_0/angular_velocity = 0.0 +16:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:32/0/physics_layer_1/angular_velocity = 0.0 17:32/0 = 0 17:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:32/0/physics_layer_0/angular_velocity = 0.0 +17:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:32/0/physics_layer_1/angular_velocity = 0.0 18:32/0 = 0 18:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:32/0/physics_layer_0/angular_velocity = 0.0 +18:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:32/0/physics_layer_1/angular_velocity = 0.0 19:32/0 = 0 19:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:32/0/physics_layer_0/angular_velocity = 0.0 +19:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:32/0/physics_layer_1/angular_velocity = 0.0 20:32/0 = 0 20:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:32/0/physics_layer_0/angular_velocity = 0.0 +20:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:32/0/physics_layer_1/angular_velocity = 0.0 22:32/0 = 0 22:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:32/0/physics_layer_0/angular_velocity = 0.0 +22:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:32/0/physics_layer_1/angular_velocity = 0.0 23:32/0 = 0 23:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:32/0/physics_layer_0/angular_velocity = 0.0 +23:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:32/0/physics_layer_1/angular_velocity = 0.0 24:32/0 = 0 24:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:32/0/physics_layer_0/angular_velocity = 0.0 +24:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:32/0/physics_layer_1/angular_velocity = 0.0 25:32/0 = 0 25:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:32/0/physics_layer_0/angular_velocity = 0.0 +25:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:32/0/physics_layer_1/angular_velocity = 0.0 26:32/0 = 0 26:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:32/0/physics_layer_0/angular_velocity = 0.0 +26:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:32/0/physics_layer_1/angular_velocity = 0.0 27:32/0 = 0 27:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:32/0/physics_layer_0/angular_velocity = 0.0 +27:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:32/0/physics_layer_1/angular_velocity = 0.0 0:33/0 = 0 0:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:33/0/physics_layer_0/angular_velocity = 0.0 +0:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:33/0/physics_layer_1/angular_velocity = 0.0 1:33/0 = 0 1:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:33/0/physics_layer_0/angular_velocity = 0.0 +1:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:33/0/physics_layer_1/angular_velocity = 0.0 2:33/0 = 0 2:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:33/0/physics_layer_0/angular_velocity = 0.0 +2:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:33/0/physics_layer_1/angular_velocity = 0.0 3:33/0 = 0 3:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:33/0/physics_layer_0/angular_velocity = 0.0 +3:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:33/0/physics_layer_1/angular_velocity = 0.0 4:33/0 = 0 4:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:33/0/physics_layer_0/angular_velocity = 0.0 +4:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:33/0/physics_layer_1/angular_velocity = 0.0 5:33/0 = 0 5:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:33/0/physics_layer_0/angular_velocity = 0.0 +5:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:33/0/physics_layer_1/angular_velocity = 0.0 6:33/0 = 0 6:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:33/0/physics_layer_0/angular_velocity = 0.0 +6:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:33/0/physics_layer_1/angular_velocity = 0.0 7:33/0 = 0 7:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:33/0/physics_layer_0/angular_velocity = 0.0 +7:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:33/0/physics_layer_1/angular_velocity = 0.0 8:33/0 = 0 8:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:33/0/physics_layer_0/angular_velocity = 0.0 +8:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:33/0/physics_layer_1/angular_velocity = 0.0 9:33/0 = 0 9:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:33/0/physics_layer_0/angular_velocity = 0.0 +9:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:33/0/physics_layer_1/angular_velocity = 0.0 10:33/0 = 0 10:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:33/0/physics_layer_0/angular_velocity = 0.0 +10:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:33/0/physics_layer_1/angular_velocity = 0.0 12:33/0 = 0 12:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:33/0/physics_layer_0/angular_velocity = 0.0 +12:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:33/0/physics_layer_1/angular_velocity = 0.0 13:33/0 = 0 13:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:33/0/physics_layer_0/angular_velocity = 0.0 +13:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:33/0/physics_layer_1/angular_velocity = 0.0 14:33/0 = 0 14:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:33/0/physics_layer_0/angular_velocity = 0.0 +14:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:33/0/physics_layer_1/angular_velocity = 0.0 15:33/0 = 0 15:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:33/0/physics_layer_0/angular_velocity = 0.0 +15:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:33/0/physics_layer_1/angular_velocity = 0.0 16:33/0 = 0 16:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:33/0/physics_layer_0/angular_velocity = 0.0 +16:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:33/0/physics_layer_1/angular_velocity = 0.0 17:33/0 = 0 17:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:33/0/physics_layer_0/angular_velocity = 0.0 +17:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:33/0/physics_layer_1/angular_velocity = 0.0 18:33/0 = 0 18:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:33/0/physics_layer_0/angular_velocity = 0.0 +18:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:33/0/physics_layer_1/angular_velocity = 0.0 19:33/0 = 0 19:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:33/0/physics_layer_0/angular_velocity = 0.0 +19:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:33/0/physics_layer_1/angular_velocity = 0.0 20:33/0 = 0 20:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:33/0/physics_layer_0/angular_velocity = 0.0 +20:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:33/0/physics_layer_1/angular_velocity = 0.0 21:33/0 = 0 21:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:33/0/physics_layer_0/angular_velocity = 0.0 +21:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:33/0/physics_layer_1/angular_velocity = 0.0 22:33/0 = 0 22:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:33/0/physics_layer_0/angular_velocity = 0.0 +22:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:33/0/physics_layer_1/angular_velocity = 0.0 23:33/0 = 0 23:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:33/0/physics_layer_0/angular_velocity = 0.0 +23:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:33/0/physics_layer_1/angular_velocity = 0.0 24:33/0 = 0 24:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:33/0/physics_layer_0/angular_velocity = 0.0 +24:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:33/0/physics_layer_1/angular_velocity = 0.0 25:33/0 = 0 25:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:33/0/physics_layer_0/angular_velocity = 0.0 +25:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:33/0/physics_layer_1/angular_velocity = 0.0 26:33/0 = 0 26:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:33/0/physics_layer_0/angular_velocity = 0.0 +26:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:33/0/physics_layer_1/angular_velocity = 0.0 27:33/0 = 0 27:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:33/0/physics_layer_0/angular_velocity = 0.0 +27:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:33/0/physics_layer_1/angular_velocity = 0.0 28:33/0 = 0 28:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:33/0/physics_layer_0/angular_velocity = 0.0 +28:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:33/0/physics_layer_1/angular_velocity = 0.0 29:33/0 = 0 29:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:33/0/physics_layer_0/angular_velocity = 0.0 +29:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:33/0/physics_layer_1/angular_velocity = 0.0 30:33/0 = 0 30:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:33/0/physics_layer_0/angular_velocity = 0.0 +30:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:33/0/physics_layer_1/angular_velocity = 0.0 0:34/0 = 0 0:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:34/0/physics_layer_0/angular_velocity = 0.0 +0:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:34/0/physics_layer_1/angular_velocity = 0.0 1:34/0 = 0 1:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:34/0/physics_layer_0/angular_velocity = 0.0 +1:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:34/0/physics_layer_1/angular_velocity = 0.0 2:34/0 = 0 2:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:34/0/physics_layer_0/angular_velocity = 0.0 +2:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:34/0/physics_layer_1/angular_velocity = 0.0 3:34/0 = 0 3:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:34/0/physics_layer_0/angular_velocity = 0.0 +3:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:34/0/physics_layer_1/angular_velocity = 0.0 4:34/0 = 0 4:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:34/0/physics_layer_0/angular_velocity = 0.0 +4:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:34/0/physics_layer_1/angular_velocity = 0.0 5:34/0 = 0 5:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:34/0/physics_layer_0/angular_velocity = 0.0 +5:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:34/0/physics_layer_1/angular_velocity = 0.0 6:34/0 = 0 6:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:34/0/physics_layer_0/angular_velocity = 0.0 +6:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:34/0/physics_layer_1/angular_velocity = 0.0 7:34/0 = 0 7:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:34/0/physics_layer_0/angular_velocity = 0.0 +7:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:34/0/physics_layer_1/angular_velocity = 0.0 8:34/0 = 0 8:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:34/0/physics_layer_0/angular_velocity = 0.0 +8:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:34/0/physics_layer_1/angular_velocity = 0.0 9:34/0 = 0 9:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:34/0/physics_layer_0/angular_velocity = 0.0 +9:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:34/0/physics_layer_1/angular_velocity = 0.0 10:34/0 = 0 10:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:34/0/physics_layer_0/angular_velocity = 0.0 +10:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:34/0/physics_layer_1/angular_velocity = 0.0 11:34/0 = 0 11:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:34/0/physics_layer_0/angular_velocity = 0.0 +11:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:34/0/physics_layer_1/angular_velocity = 0.0 12:34/0 = 0 12:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:34/0/physics_layer_0/angular_velocity = 0.0 +12:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:34/0/physics_layer_1/angular_velocity = 0.0 13:34/0 = 0 13:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:34/0/physics_layer_0/angular_velocity = 0.0 +13:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:34/0/physics_layer_1/angular_velocity = 0.0 14:34/0 = 0 14:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:34/0/physics_layer_0/angular_velocity = 0.0 +14:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:34/0/physics_layer_1/angular_velocity = 0.0 15:34/0 = 0 15:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:34/0/physics_layer_0/angular_velocity = 0.0 +15:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:34/0/physics_layer_1/angular_velocity = 0.0 16:34/0 = 0 16:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:34/0/physics_layer_0/angular_velocity = 0.0 +16:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:34/0/physics_layer_1/angular_velocity = 0.0 17:34/0 = 0 17:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:34/0/physics_layer_0/angular_velocity = 0.0 +17:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:34/0/physics_layer_1/angular_velocity = 0.0 18:34/0 = 0 18:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:34/0/physics_layer_0/angular_velocity = 0.0 +18:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:34/0/physics_layer_1/angular_velocity = 0.0 20:34/0 = 0 20:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:34/0/physics_layer_0/angular_velocity = 0.0 +20:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:34/0/physics_layer_1/angular_velocity = 0.0 21:34/0 = 0 21:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:34/0/physics_layer_0/angular_velocity = 0.0 +21:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:34/0/physics_layer_1/angular_velocity = 0.0 22:34/0 = 0 22:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:34/0/physics_layer_0/angular_velocity = 0.0 +22:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:34/0/physics_layer_1/angular_velocity = 0.0 23:34/0 = 0 23:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:34/0/physics_layer_0/angular_velocity = 0.0 +23:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:34/0/physics_layer_1/angular_velocity = 0.0 24:34/0 = 0 24:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:34/0/physics_layer_0/angular_velocity = 0.0 +24:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:34/0/physics_layer_1/angular_velocity = 0.0 25:34/0 = 0 25:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:34/0/physics_layer_0/angular_velocity = 0.0 +25:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:34/0/physics_layer_1/angular_velocity = 0.0 26:34/0 = 0 26:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:34/0/physics_layer_0/angular_velocity = 0.0 +26:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:34/0/physics_layer_1/angular_velocity = 0.0 27:34/0 = 0 27:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:34/0/physics_layer_0/angular_velocity = 0.0 +27:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:34/0/physics_layer_1/angular_velocity = 0.0 28:34/0 = 0 28:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:34/0/physics_layer_0/angular_velocity = 0.0 +28:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:34/0/physics_layer_1/angular_velocity = 0.0 0:35/0 = 0 0:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:35/0/physics_layer_0/angular_velocity = 0.0 +0:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:35/0/physics_layer_1/angular_velocity = 0.0 1:35/0 = 0 1:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:35/0/physics_layer_0/angular_velocity = 0.0 +1:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:35/0/physics_layer_1/angular_velocity = 0.0 2:35/0 = 0 2:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:35/0/physics_layer_0/angular_velocity = 0.0 +2:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:35/0/physics_layer_1/angular_velocity = 0.0 3:35/0 = 0 3:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:35/0/physics_layer_0/angular_velocity = 0.0 +3:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:35/0/physics_layer_1/angular_velocity = 0.0 4:35/0 = 0 4:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:35/0/physics_layer_0/angular_velocity = 0.0 +4:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:35/0/physics_layer_1/angular_velocity = 0.0 5:35/0 = 0 5:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:35/0/physics_layer_0/angular_velocity = 0.0 +5:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:35/0/physics_layer_1/angular_velocity = 0.0 6:35/0 = 0 6:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:35/0/physics_layer_0/angular_velocity = 0.0 +6:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:35/0/physics_layer_1/angular_velocity = 0.0 8:35/0 = 0 8:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:35/0/physics_layer_0/angular_velocity = 0.0 +8:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:35/0/physics_layer_1/angular_velocity = 0.0 9:35/0 = 0 9:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:35/0/physics_layer_0/angular_velocity = 0.0 +9:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:35/0/physics_layer_1/angular_velocity = 0.0 10:35/0 = 0 10:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:35/0/physics_layer_0/angular_velocity = 0.0 +10:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:35/0/physics_layer_1/angular_velocity = 0.0 11:35/0 = 0 11:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:35/0/physics_layer_0/angular_velocity = 0.0 +11:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:35/0/physics_layer_1/angular_velocity = 0.0 12:35/0 = 0 12:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:35/0/physics_layer_0/angular_velocity = 0.0 +12:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:35/0/physics_layer_1/angular_velocity = 0.0 13:35/0 = 0 13:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:35/0/physics_layer_0/angular_velocity = 0.0 +13:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:35/0/physics_layer_1/angular_velocity = 0.0 14:35/0 = 0 14:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:35/0/physics_layer_0/angular_velocity = 0.0 +14:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:35/0/physics_layer_1/angular_velocity = 0.0 15:35/0 = 0 15:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:35/0/physics_layer_0/angular_velocity = 0.0 +15:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:35/0/physics_layer_1/angular_velocity = 0.0 16:35/0 = 0 16:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:35/0/physics_layer_0/angular_velocity = 0.0 +16:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:35/0/physics_layer_1/angular_velocity = 0.0 17:35/0 = 0 17:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:35/0/physics_layer_0/angular_velocity = 0.0 +17:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:35/0/physics_layer_1/angular_velocity = 0.0 18:35/0 = 0 18:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:35/0/physics_layer_0/angular_velocity = 0.0 +18:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:35/0/physics_layer_1/angular_velocity = 0.0 20:35/0 = 0 20:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:35/0/physics_layer_0/angular_velocity = 0.0 +20:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:35/0/physics_layer_1/angular_velocity = 0.0 21:35/0 = 0 21:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:35/0/physics_layer_0/angular_velocity = 0.0 +21:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:35/0/physics_layer_1/angular_velocity = 0.0 22:35/0 = 0 22:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:35/0/physics_layer_0/angular_velocity = 0.0 +22:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:35/0/physics_layer_1/angular_velocity = 0.0 23:35/0 = 0 23:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:35/0/physics_layer_0/angular_velocity = 0.0 +23:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:35/0/physics_layer_1/angular_velocity = 0.0 24:35/0 = 0 24:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:35/0/physics_layer_0/angular_velocity = 0.0 +24:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:35/0/physics_layer_1/angular_velocity = 0.0 25:35/0 = 0 25:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:35/0/physics_layer_0/angular_velocity = 0.0 +25:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:35/0/physics_layer_1/angular_velocity = 0.0 26:35/0 = 0 26:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:35/0/physics_layer_0/angular_velocity = 0.0 +26:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:35/0/physics_layer_1/angular_velocity = 0.0 27:35/0 = 0 27:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:35/0/physics_layer_0/angular_velocity = 0.0 +27:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:35/0/physics_layer_1/angular_velocity = 0.0 28:35/0 = 0 28:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:35/0/physics_layer_0/angular_velocity = 0.0 +28:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:35/0/physics_layer_1/angular_velocity = 0.0 0:36/0 = 0 0:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:36/0/physics_layer_0/angular_velocity = 0.0 +0:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:36/0/physics_layer_1/angular_velocity = 0.0 1:36/0 = 0 1:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:36/0/physics_layer_0/angular_velocity = 0.0 +1:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:36/0/physics_layer_1/angular_velocity = 0.0 2:36/0 = 0 2:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:36/0/physics_layer_0/angular_velocity = 0.0 +2:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:36/0/physics_layer_1/angular_velocity = 0.0 3:36/0 = 0 3:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:36/0/physics_layer_0/angular_velocity = 0.0 +3:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:36/0/physics_layer_1/angular_velocity = 0.0 4:36/0 = 0 4:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:36/0/physics_layer_0/angular_velocity = 0.0 +4:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:36/0/physics_layer_1/angular_velocity = 0.0 5:36/0 = 0 5:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:36/0/physics_layer_0/angular_velocity = 0.0 +5:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:36/0/physics_layer_1/angular_velocity = 0.0 6:36/0 = 0 6:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:36/0/physics_layer_0/angular_velocity = 0.0 +6:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:36/0/physics_layer_1/angular_velocity = 0.0 7:36/0 = 0 7:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:36/0/physics_layer_0/angular_velocity = 0.0 +7:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:36/0/physics_layer_1/angular_velocity = 0.0 8:36/0 = 0 8:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:36/0/physics_layer_0/angular_velocity = 0.0 +8:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:36/0/physics_layer_1/angular_velocity = 0.0 9:36/0 = 0 9:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:36/0/physics_layer_0/angular_velocity = 0.0 +9:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:36/0/physics_layer_1/angular_velocity = 0.0 10:36/0 = 0 10:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:36/0/physics_layer_0/angular_velocity = 0.0 +10:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:36/0/physics_layer_1/angular_velocity = 0.0 11:36/0 = 0 11:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:36/0/physics_layer_0/angular_velocity = 0.0 +11:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:36/0/physics_layer_1/angular_velocity = 0.0 12:36/0 = 0 12:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:36/0/physics_layer_0/angular_velocity = 0.0 +12:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:36/0/physics_layer_1/angular_velocity = 0.0 13:36/0 = 0 13:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:36/0/physics_layer_0/angular_velocity = 0.0 +13:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:36/0/physics_layer_1/angular_velocity = 0.0 14:36/0 = 0 14:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:36/0/physics_layer_0/angular_velocity = 0.0 +14:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:36/0/physics_layer_1/angular_velocity = 0.0 15:36/0 = 0 15:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:36/0/physics_layer_0/angular_velocity = 0.0 +15:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:36/0/physics_layer_1/angular_velocity = 0.0 16:36/0 = 0 16:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:36/0/physics_layer_0/angular_velocity = 0.0 +16:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:36/0/physics_layer_1/angular_velocity = 0.0 17:36/0 = 0 17:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:36/0/physics_layer_0/angular_velocity = 0.0 +17:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:36/0/physics_layer_1/angular_velocity = 0.0 18:36/0 = 0 18:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:36/0/physics_layer_0/angular_velocity = 0.0 +18:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:36/0/physics_layer_1/angular_velocity = 0.0 19:36/0 = 0 19:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:36/0/physics_layer_0/angular_velocity = 0.0 +19:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:36/0/physics_layer_1/angular_velocity = 0.0 20:36/0 = 0 20:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:36/0/physics_layer_0/angular_velocity = 0.0 +20:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:36/0/physics_layer_1/angular_velocity = 0.0 21:36/0 = 0 21:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:36/0/physics_layer_0/angular_velocity = 0.0 +21:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:36/0/physics_layer_1/angular_velocity = 0.0 22:36/0 = 0 22:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:36/0/physics_layer_0/angular_velocity = 0.0 +22:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:36/0/physics_layer_1/angular_velocity = 0.0 23:36/0 = 0 23:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:36/0/physics_layer_0/angular_velocity = 0.0 +23:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:36/0/physics_layer_1/angular_velocity = 0.0 24:36/0 = 0 24:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:36/0/physics_layer_0/angular_velocity = 0.0 +24:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:36/0/physics_layer_1/angular_velocity = 0.0 25:36/0 = 0 25:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:36/0/physics_layer_0/angular_velocity = 0.0 +25:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:36/0/physics_layer_1/angular_velocity = 0.0 26:36/0 = 0 26:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:36/0/physics_layer_0/angular_velocity = 0.0 +26:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:36/0/physics_layer_1/angular_velocity = 0.0 27:36/0 = 0 27:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:36/0/physics_layer_0/angular_velocity = 0.0 +27:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:36/0/physics_layer_1/angular_velocity = 0.0 28:36/0 = 0 28:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:36/0/physics_layer_0/angular_velocity = 0.0 +28:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:36/0/physics_layer_1/angular_velocity = 0.0 0:37/0 = 0 0:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:37/0/physics_layer_0/angular_velocity = 0.0 +0:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:37/0/physics_layer_1/angular_velocity = 0.0 1:37/0 = 0 1:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:37/0/physics_layer_0/angular_velocity = 0.0 +1:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:37/0/physics_layer_1/angular_velocity = 0.0 2:37/0 = 0 2:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:37/0/physics_layer_0/angular_velocity = 0.0 +2:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:37/0/physics_layer_1/angular_velocity = 0.0 3:37/0 = 0 3:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:37/0/physics_layer_0/angular_velocity = 0.0 +3:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:37/0/physics_layer_1/angular_velocity = 0.0 4:37/0 = 0 4:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:37/0/physics_layer_0/angular_velocity = 0.0 +4:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:37/0/physics_layer_1/angular_velocity = 0.0 5:37/0 = 0 5:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:37/0/physics_layer_0/angular_velocity = 0.0 +5:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:37/0/physics_layer_1/angular_velocity = 0.0 6:37/0 = 0 6:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:37/0/physics_layer_0/angular_velocity = 0.0 +6:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:37/0/physics_layer_1/angular_velocity = 0.0 7:37/0 = 0 7:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:37/0/physics_layer_0/angular_velocity = 0.0 +7:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:37/0/physics_layer_1/angular_velocity = 0.0 8:37/0 = 0 8:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:37/0/physics_layer_0/angular_velocity = 0.0 +8:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:37/0/physics_layer_1/angular_velocity = 0.0 10:37/0 = 0 10:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:37/0/physics_layer_0/angular_velocity = 0.0 +10:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:37/0/physics_layer_1/angular_velocity = 0.0 11:37/0 = 0 11:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:37/0/physics_layer_0/angular_velocity = 0.0 +11:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:37/0/physics_layer_1/angular_velocity = 0.0 12:37/0 = 0 12:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:37/0/physics_layer_0/angular_velocity = 0.0 +12:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:37/0/physics_layer_1/angular_velocity = 0.0 13:37/0 = 0 13:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:37/0/physics_layer_0/angular_velocity = 0.0 +13:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:37/0/physics_layer_1/angular_velocity = 0.0 14:37/0 = 0 14:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:37/0/physics_layer_0/angular_velocity = 0.0 +14:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:37/0/physics_layer_1/angular_velocity = 0.0 15:37/0 = 0 15:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:37/0/physics_layer_0/angular_velocity = 0.0 +15:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:37/0/physics_layer_1/angular_velocity = 0.0 16:37/0 = 0 16:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:37/0/physics_layer_0/angular_velocity = 0.0 +16:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:37/0/physics_layer_1/angular_velocity = 0.0 17:37/0 = 0 17:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:37/0/physics_layer_0/angular_velocity = 0.0 +17:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:37/0/physics_layer_1/angular_velocity = 0.0 18:37/0 = 0 18:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:37/0/physics_layer_0/angular_velocity = 0.0 +18:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:37/0/physics_layer_1/angular_velocity = 0.0 19:37/0 = 0 19:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:37/0/physics_layer_0/angular_velocity = 0.0 +19:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:37/0/physics_layer_1/angular_velocity = 0.0 20:37/0 = 0 20:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:37/0/physics_layer_0/angular_velocity = 0.0 +20:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:37/0/physics_layer_1/angular_velocity = 0.0 21:37/0 = 0 21:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:37/0/physics_layer_0/angular_velocity = 0.0 +21:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:37/0/physics_layer_1/angular_velocity = 0.0 22:37/0 = 0 22:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:37/0/physics_layer_0/angular_velocity = 0.0 +22:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:37/0/physics_layer_1/angular_velocity = 0.0 23:37/0 = 0 23:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:37/0/physics_layer_0/angular_velocity = 0.0 +23:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:37/0/physics_layer_1/angular_velocity = 0.0 24:37/0 = 0 24:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:37/0/physics_layer_0/angular_velocity = 0.0 +24:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:37/0/physics_layer_1/angular_velocity = 0.0 25:37/0 = 0 25:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:37/0/physics_layer_0/angular_velocity = 0.0 +25:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:37/0/physics_layer_1/angular_velocity = 0.0 26:37/0 = 0 26:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:37/0/physics_layer_0/angular_velocity = 0.0 +26:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:37/0/physics_layer_1/angular_velocity = 0.0 27:37/0 = 0 27:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:37/0/physics_layer_0/angular_velocity = 0.0 +27:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:37/0/physics_layer_1/angular_velocity = 0.0 28:37/0 = 0 28:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:37/0/physics_layer_0/angular_velocity = 0.0 +28:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:37/0/physics_layer_1/angular_velocity = 0.0 0:38/0 = 0 0:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:38/0/physics_layer_0/angular_velocity = 0.0 +0:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:38/0/physics_layer_1/angular_velocity = 0.0 1:38/0 = 0 1:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:38/0/physics_layer_0/angular_velocity = 0.0 +1:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:38/0/physics_layer_1/angular_velocity = 0.0 2:38/0 = 0 2:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:38/0/physics_layer_0/angular_velocity = 0.0 +2:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:38/0/physics_layer_1/angular_velocity = 0.0 3:38/0 = 0 3:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:38/0/physics_layer_0/angular_velocity = 0.0 +3:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:38/0/physics_layer_1/angular_velocity = 0.0 4:38/0 = 0 4:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:38/0/physics_layer_0/angular_velocity = 0.0 +4:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:38/0/physics_layer_1/angular_velocity = 0.0 5:38/0 = 0 5:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:38/0/physics_layer_0/angular_velocity = 0.0 +5:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:38/0/physics_layer_1/angular_velocity = 0.0 6:38/0 = 0 6:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:38/0/physics_layer_0/angular_velocity = 0.0 +6:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:38/0/physics_layer_1/angular_velocity = 0.0 7:38/0 = 0 7:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:38/0/physics_layer_0/angular_velocity = 0.0 +7:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:38/0/physics_layer_1/angular_velocity = 0.0 8:38/0 = 0 8:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:38/0/physics_layer_0/angular_velocity = 0.0 +8:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:38/0/physics_layer_1/angular_velocity = 0.0 10:38/0 = 0 10:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:38/0/physics_layer_0/angular_velocity = 0.0 +10:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:38/0/physics_layer_1/angular_velocity = 0.0 11:38/0 = 0 11:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:38/0/physics_layer_0/angular_velocity = 0.0 +11:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:38/0/physics_layer_1/angular_velocity = 0.0 12:38/0 = 0 12:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:38/0/physics_layer_0/angular_velocity = 0.0 +12:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:38/0/physics_layer_1/angular_velocity = 0.0 13:38/0 = 0 13:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:38/0/physics_layer_0/angular_velocity = 0.0 +13:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:38/0/physics_layer_1/angular_velocity = 0.0 14:38/0 = 0 14:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:38/0/physics_layer_0/angular_velocity = 0.0 +14:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:38/0/physics_layer_1/angular_velocity = 0.0 15:38/0 = 0 15:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:38/0/physics_layer_0/angular_velocity = 0.0 +15:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:38/0/physics_layer_1/angular_velocity = 0.0 16:38/0 = 0 16:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:38/0/physics_layer_0/angular_velocity = 0.0 +16:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:38/0/physics_layer_1/angular_velocity = 0.0 17:38/0 = 0 17:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:38/0/physics_layer_0/angular_velocity = 0.0 +17:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:38/0/physics_layer_1/angular_velocity = 0.0 18:38/0 = 0 18:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:38/0/physics_layer_0/angular_velocity = 0.0 +18:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:38/0/physics_layer_1/angular_velocity = 0.0 19:38/0 = 0 19:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:38/0/physics_layer_0/angular_velocity = 0.0 +19:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:38/0/physics_layer_1/angular_velocity = 0.0 20:38/0 = 0 20:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:38/0/physics_layer_0/angular_velocity = 0.0 +20:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:38/0/physics_layer_1/angular_velocity = 0.0 21:38/0 = 0 21:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:38/0/physics_layer_0/angular_velocity = 0.0 +21:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:38/0/physics_layer_1/angular_velocity = 0.0 22:38/0 = 0 22:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:38/0/physics_layer_0/angular_velocity = 0.0 +22:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:38/0/physics_layer_1/angular_velocity = 0.0 23:38/0 = 0 23:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:38/0/physics_layer_0/angular_velocity = 0.0 +23:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:38/0/physics_layer_1/angular_velocity = 0.0 24:38/0 = 0 24:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:38/0/physics_layer_0/angular_velocity = 0.0 +24:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:38/0/physics_layer_1/angular_velocity = 0.0 25:38/0 = 0 25:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:38/0/physics_layer_0/angular_velocity = 0.0 +25:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:38/0/physics_layer_1/angular_velocity = 0.0 26:38/0 = 0 26:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:38/0/physics_layer_0/angular_velocity = 0.0 +26:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:38/0/physics_layer_1/angular_velocity = 0.0 27:38/0 = 0 27:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:38/0/physics_layer_0/angular_velocity = 0.0 +27:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:38/0/physics_layer_1/angular_velocity = 0.0 28:38/0 = 0 28:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:38/0/physics_layer_0/angular_velocity = 0.0 +28:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:38/0/physics_layer_1/angular_velocity = 0.0 0:39/0 = 0 0:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:39/0/physics_layer_0/angular_velocity = 0.0 +0:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:39/0/physics_layer_1/angular_velocity = 0.0 1:39/0 = 0 1:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:39/0/physics_layer_0/angular_velocity = 0.0 +1:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:39/0/physics_layer_1/angular_velocity = 0.0 2:39/0 = 0 2:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:39/0/physics_layer_0/angular_velocity = 0.0 +2:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:39/0/physics_layer_1/angular_velocity = 0.0 3:39/0 = 0 3:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:39/0/physics_layer_0/angular_velocity = 0.0 +3:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:39/0/physics_layer_1/angular_velocity = 0.0 4:39/0 = 0 4:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:39/0/physics_layer_0/angular_velocity = 0.0 +4:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:39/0/physics_layer_1/angular_velocity = 0.0 5:39/0 = 0 5:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:39/0/physics_layer_0/angular_velocity = 0.0 +5:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:39/0/physics_layer_1/angular_velocity = 0.0 6:39/0 = 0 6:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:39/0/physics_layer_0/angular_velocity = 0.0 +6:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:39/0/physics_layer_1/angular_velocity = 0.0 7:39/0 = 0 7:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:39/0/physics_layer_0/angular_velocity = 0.0 +7:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:39/0/physics_layer_1/angular_velocity = 0.0 8:39/0 = 0 8:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:39/0/physics_layer_0/angular_velocity = 0.0 +8:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:39/0/physics_layer_1/angular_velocity = 0.0 10:39/0 = 0 10:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:39/0/physics_layer_0/angular_velocity = 0.0 +10:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:39/0/physics_layer_1/angular_velocity = 0.0 11:39/0 = 0 11:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:39/0/physics_layer_0/angular_velocity = 0.0 +11:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:39/0/physics_layer_1/angular_velocity = 0.0 12:39/0 = 0 12:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:39/0/physics_layer_0/angular_velocity = 0.0 +12:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:39/0/physics_layer_1/angular_velocity = 0.0 13:39/0 = 0 13:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:39/0/physics_layer_0/angular_velocity = 0.0 +13:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:39/0/physics_layer_1/angular_velocity = 0.0 14:39/0 = 0 14:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:39/0/physics_layer_0/angular_velocity = 0.0 +14:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:39/0/physics_layer_1/angular_velocity = 0.0 15:39/0 = 0 15:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:39/0/physics_layer_0/angular_velocity = 0.0 +15:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:39/0/physics_layer_1/angular_velocity = 0.0 16:39/0 = 0 16:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:39/0/physics_layer_0/angular_velocity = 0.0 +16:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:39/0/physics_layer_1/angular_velocity = 0.0 17:39/0 = 0 17:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:39/0/physics_layer_0/angular_velocity = 0.0 +17:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:39/0/physics_layer_1/angular_velocity = 0.0 18:39/0 = 0 18:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:39/0/physics_layer_0/angular_velocity = 0.0 +18:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:39/0/physics_layer_1/angular_velocity = 0.0 19:39/0 = 0 19:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:39/0/physics_layer_0/angular_velocity = 0.0 +19:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:39/0/physics_layer_1/angular_velocity = 0.0 20:39/0 = 0 20:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:39/0/physics_layer_0/angular_velocity = 0.0 +20:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:39/0/physics_layer_1/angular_velocity = 0.0 21:39/0 = 0 21:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:39/0/physics_layer_0/angular_velocity = 0.0 +21:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:39/0/physics_layer_1/angular_velocity = 0.0 22:39/0 = 0 22:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:39/0/physics_layer_0/angular_velocity = 0.0 +22:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:39/0/physics_layer_1/angular_velocity = 0.0 23:39/0 = 0 23:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:39/0/physics_layer_0/angular_velocity = 0.0 +23:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:39/0/physics_layer_1/angular_velocity = 0.0 24:39/0 = 0 24:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:39/0/physics_layer_0/angular_velocity = 0.0 +24:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:39/0/physics_layer_1/angular_velocity = 0.0 25:39/0 = 0 25:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:39/0/physics_layer_0/angular_velocity = 0.0 +25:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:39/0/physics_layer_1/angular_velocity = 0.0 26:39/0 = 0 26:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:39/0/physics_layer_0/angular_velocity = 0.0 +26:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:39/0/physics_layer_1/angular_velocity = 0.0 27:39/0 = 0 27:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:39/0/physics_layer_0/angular_velocity = 0.0 +27:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:39/0/physics_layer_1/angular_velocity = 0.0 28:39/0 = 0 28:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:39/0/physics_layer_0/angular_velocity = 0.0 +28:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:39/0/physics_layer_1/angular_velocity = 0.0 0:40/0 = 0 0:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:40/0/physics_layer_0/angular_velocity = 0.0 +0:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:40/0/physics_layer_1/angular_velocity = 0.0 1:40/0 = 0 1:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:40/0/physics_layer_0/angular_velocity = 0.0 +1:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:40/0/physics_layer_1/angular_velocity = 0.0 2:40/0 = 0 2:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:40/0/physics_layer_0/angular_velocity = 0.0 +2:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:40/0/physics_layer_1/angular_velocity = 0.0 4:40/0 = 0 4:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:40/0/physics_layer_0/angular_velocity = 0.0 +4:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:40/0/physics_layer_1/angular_velocity = 0.0 5:40/0 = 0 5:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:40/0/physics_layer_0/angular_velocity = 0.0 +5:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:40/0/physics_layer_1/angular_velocity = 0.0 6:40/0 = 0 6:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:40/0/physics_layer_0/angular_velocity = 0.0 +6:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:40/0/physics_layer_1/angular_velocity = 0.0 7:40/0 = 0 7:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:40/0/physics_layer_0/angular_velocity = 0.0 +7:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:40/0/physics_layer_1/angular_velocity = 0.0 8:40/0 = 0 8:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:40/0/physics_layer_0/angular_velocity = 0.0 +8:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:40/0/physics_layer_1/angular_velocity = 0.0 10:40/0 = 0 10:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:40/0/physics_layer_0/angular_velocity = 0.0 +10:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:40/0/physics_layer_1/angular_velocity = 0.0 20:40/0 = 0 20:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:40/0/physics_layer_0/angular_velocity = 0.0 +20:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:40/0/physics_layer_1/angular_velocity = 0.0 0:41/0 = 0 0:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:41/0/physics_layer_0/angular_velocity = 0.0 +0:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:41/0/physics_layer_1/angular_velocity = 0.0 1:41/0 = 0 1:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:41/0/physics_layer_0/angular_velocity = 0.0 +1:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:41/0/physics_layer_1/angular_velocity = 0.0 2:41/0 = 0 2:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:41/0/physics_layer_0/angular_velocity = 0.0 +2:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:41/0/physics_layer_1/angular_velocity = 0.0 3:41/0 = 0 3:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:41/0/physics_layer_0/angular_velocity = 0.0 +3:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:41/0/physics_layer_1/angular_velocity = 0.0 4:41/0 = 0 4:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:41/0/physics_layer_0/angular_velocity = 0.0 +4:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:41/0/physics_layer_1/angular_velocity = 0.0 5:41/0 = 0 5:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:41/0/physics_layer_0/angular_velocity = 0.0 +5:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:41/0/physics_layer_1/angular_velocity = 0.0 6:41/0 = 0 6:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:41/0/physics_layer_0/angular_velocity = 0.0 +6:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:41/0/physics_layer_1/angular_velocity = 0.0 7:41/0 = 0 7:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:41/0/physics_layer_0/angular_velocity = 0.0 +7:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:41/0/physics_layer_1/angular_velocity = 0.0 8:41/0 = 0 8:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:41/0/physics_layer_0/angular_velocity = 0.0 +8:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:41/0/physics_layer_1/angular_velocity = 0.0 9:41/0 = 0 9:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:41/0/physics_layer_0/angular_velocity = 0.0 +9:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:41/0/physics_layer_1/angular_velocity = 0.0 10:41/0 = 0 10:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:41/0/physics_layer_0/angular_velocity = 0.0 +10:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:41/0/physics_layer_1/angular_velocity = 0.0 11:41/0 = 0 11:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:41/0/physics_layer_0/angular_velocity = 0.0 +11:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:41/0/physics_layer_1/angular_velocity = 0.0 12:41/0 = 0 12:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:41/0/physics_layer_0/angular_velocity = 0.0 +12:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:41/0/physics_layer_1/angular_velocity = 0.0 13:41/0 = 0 13:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:41/0/physics_layer_0/angular_velocity = 0.0 +13:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:41/0/physics_layer_1/angular_velocity = 0.0 14:41/0 = 0 14:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:41/0/physics_layer_0/angular_velocity = 0.0 +14:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:41/0/physics_layer_1/angular_velocity = 0.0 15:41/0 = 0 15:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:41/0/physics_layer_0/angular_velocity = 0.0 +15:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:41/0/physics_layer_1/angular_velocity = 0.0 16:41/0 = 0 16:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:41/0/physics_layer_0/angular_velocity = 0.0 +16:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:41/0/physics_layer_1/angular_velocity = 0.0 17:41/0 = 0 17:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:41/0/physics_layer_0/angular_velocity = 0.0 +17:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:41/0/physics_layer_1/angular_velocity = 0.0 18:41/0 = 0 18:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:41/0/physics_layer_0/angular_velocity = 0.0 +18:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:41/0/physics_layer_1/angular_velocity = 0.0 19:41/0 = 0 19:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:41/0/physics_layer_0/angular_velocity = 0.0 +19:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:41/0/physics_layer_1/angular_velocity = 0.0 20:41/0 = 0 20:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:41/0/physics_layer_0/angular_velocity = 0.0 +20:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:41/0/physics_layer_1/angular_velocity = 0.0 21:41/0 = 0 21:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:41/0/physics_layer_0/angular_velocity = 0.0 +21:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:41/0/physics_layer_1/angular_velocity = 0.0 22:41/0 = 0 22:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:41/0/physics_layer_0/angular_velocity = 0.0 +22:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:41/0/physics_layer_1/angular_velocity = 0.0 23:41/0 = 0 23:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:41/0/physics_layer_0/angular_velocity = 0.0 +23:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:41/0/physics_layer_1/angular_velocity = 0.0 24:41/0 = 0 24:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:41/0/physics_layer_0/angular_velocity = 0.0 +24:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:41/0/physics_layer_1/angular_velocity = 0.0 25:41/0 = 0 25:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:41/0/physics_layer_0/angular_velocity = 0.0 +25:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:41/0/physics_layer_1/angular_velocity = 0.0 26:41/0 = 0 26:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:41/0/physics_layer_0/angular_velocity = 0.0 +26:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:41/0/physics_layer_1/angular_velocity = 0.0 27:41/0 = 0 27:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:41/0/physics_layer_0/angular_velocity = 0.0 +27:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:41/0/physics_layer_1/angular_velocity = 0.0 28:41/0 = 0 28:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:41/0/physics_layer_0/angular_velocity = 0.0 +28:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:41/0/physics_layer_1/angular_velocity = 0.0 29:41/0 = 0 29:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:41/0/physics_layer_0/angular_velocity = 0.0 +29:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:41/0/physics_layer_1/angular_velocity = 0.0 30:41/0 = 0 30:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:41/0/physics_layer_0/angular_velocity = 0.0 +30:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:41/0/physics_layer_1/angular_velocity = 0.0 [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_g5odh"] texture = ExtResource("4_gfgm6") 0:0/0 = 0 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/0/physics_layer_0/angular_velocity = 0.0 +0:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:0/0/physics_layer_1/angular_velocity = 0.0 1:0/0 = 0 1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:0/0/physics_layer_0/angular_velocity = 0.0 +1:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:0/0/physics_layer_1/angular_velocity = 0.0 2:0/0 = 0 2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:0/0/physics_layer_0/angular_velocity = 0.0 +2:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:0/0/physics_layer_1/angular_velocity = 0.0 3:0/0 = 0 3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:0/0/physics_layer_0/angular_velocity = 0.0 +3:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:0/0/physics_layer_1/angular_velocity = 0.0 4:0/0 = 0 4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:0/0/physics_layer_0/angular_velocity = 0.0 +4:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:0/0/physics_layer_1/angular_velocity = 0.0 5:0/0 = 0 5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:0/0/physics_layer_0/angular_velocity = 0.0 +5:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:0/0/physics_layer_1/angular_velocity = 0.0 6:0/0 = 0 6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:0/0/physics_layer_0/angular_velocity = 0.0 +6:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:0/0/physics_layer_1/angular_velocity = 0.0 7:0/0 = 0 7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:0/0/physics_layer_0/angular_velocity = 0.0 +7:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:0/0/physics_layer_1/angular_velocity = 0.0 8:0/0 = 0 8:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:0/0/physics_layer_0/angular_velocity = 0.0 +8:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:0/0/physics_layer_1/angular_velocity = 0.0 9:0/0 = 0 9:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:0/0/physics_layer_0/angular_velocity = 0.0 +9:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:0/0/physics_layer_1/angular_velocity = 0.0 10:0/0 = 0 10:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:0/0/physics_layer_0/angular_velocity = 0.0 +10:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:0/0/physics_layer_1/angular_velocity = 0.0 11:0/0 = 0 11:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:0/0/physics_layer_0/angular_velocity = 0.0 +11:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:0/0/physics_layer_1/angular_velocity = 0.0 12:0/0 = 0 12:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:0/0/physics_layer_0/angular_velocity = 0.0 +12:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:0/0/physics_layer_1/angular_velocity = 0.0 13:0/0 = 0 13:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:0/0/physics_layer_0/angular_velocity = 0.0 +13:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:0/0/physics_layer_1/angular_velocity = 0.0 14:0/0 = 0 14:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:0/0/physics_layer_0/angular_velocity = 0.0 +14:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:0/0/physics_layer_1/angular_velocity = 0.0 15:0/0 = 0 15:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:0/0/physics_layer_0/angular_velocity = 0.0 +15:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:0/0/physics_layer_1/angular_velocity = 0.0 16:0/0 = 0 16:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:0/0/physics_layer_0/angular_velocity = 0.0 +16:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:0/0/physics_layer_1/angular_velocity = 0.0 17:0/0 = 0 17:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:0/0/physics_layer_0/angular_velocity = 0.0 +17:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:0/0/physics_layer_1/angular_velocity = 0.0 18:0/0 = 0 18:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:0/0/physics_layer_0/angular_velocity = 0.0 +18:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:0/0/physics_layer_1/angular_velocity = 0.0 19:0/0 = 0 19:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:0/0/physics_layer_0/angular_velocity = 0.0 +19:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:0/0/physics_layer_1/angular_velocity = 0.0 20:0/0 = 0 20:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:0/0/physics_layer_0/angular_velocity = 0.0 +20:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:0/0/physics_layer_1/angular_velocity = 0.0 21:0/0 = 0 21:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:0/0/physics_layer_0/angular_velocity = 0.0 +21:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:0/0/physics_layer_1/angular_velocity = 0.0 22:0/0 = 0 22:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:0/0/physics_layer_0/angular_velocity = 0.0 +22:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:0/0/physics_layer_1/angular_velocity = 0.0 23:0/0 = 0 23:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:0/0/physics_layer_0/angular_velocity = 0.0 +23:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:0/0/physics_layer_1/angular_velocity = 0.0 24:0/0 = 0 24:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:0/0/physics_layer_0/angular_velocity = 0.0 +24:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:0/0/physics_layer_1/angular_velocity = 0.0 25:0/0 = 0 25:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:0/0/physics_layer_0/angular_velocity = 0.0 +25:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:0/0/physics_layer_1/angular_velocity = 0.0 26:0/0 = 0 26:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:0/0/physics_layer_0/angular_velocity = 0.0 +26:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:0/0/physics_layer_1/angular_velocity = 0.0 27:0/0 = 0 27:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:0/0/physics_layer_0/angular_velocity = 0.0 +27:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:0/0/physics_layer_1/angular_velocity = 0.0 28:0/0 = 0 28:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:0/0/physics_layer_0/angular_velocity = 0.0 +28:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:0/0/physics_layer_1/angular_velocity = 0.0 29:0/0 = 0 29:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:0/0/physics_layer_0/angular_velocity = 0.0 +29:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:0/0/physics_layer_1/angular_velocity = 0.0 30:0/0 = 0 30:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:0/0/physics_layer_0/angular_velocity = 0.0 +30:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:0/0/physics_layer_1/angular_velocity = 0.0 31:0/0 = 0 31:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:0/0/physics_layer_0/angular_velocity = 0.0 +31:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:0/0/physics_layer_1/angular_velocity = 0.0 32:0/0 = 0 32:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:0/0/physics_layer_0/angular_velocity = 0.0 +32:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:0/0/physics_layer_1/angular_velocity = 0.0 33:0/0 = 0 33:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:0/0/physics_layer_0/angular_velocity = 0.0 +33:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:0/0/physics_layer_1/angular_velocity = 0.0 0:1/0 = 0 0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:1/0/physics_layer_0/angular_velocity = 0.0 +0:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:1/0/physics_layer_1/angular_velocity = 0.0 1:1/0 = 0 1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:1/0/physics_layer_0/angular_velocity = 0.0 +1:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:1/0/physics_layer_1/angular_velocity = 0.0 2:1/0 = 0 2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:1/0/physics_layer_0/angular_velocity = 0.0 +2:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:1/0/physics_layer_1/angular_velocity = 0.0 3:1/0 = 0 3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:1/0/physics_layer_0/angular_velocity = 0.0 +3:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:1/0/physics_layer_1/angular_velocity = 0.0 4:1/0 = 0 4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:1/0/physics_layer_0/angular_velocity = 0.0 +4:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:1/0/physics_layer_1/angular_velocity = 0.0 5:1/0 = 0 5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:1/0/physics_layer_0/angular_velocity = 0.0 +5:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:1/0/physics_layer_1/angular_velocity = 0.0 6:1/0 = 0 6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:1/0/physics_layer_0/angular_velocity = 0.0 +6:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:1/0/physics_layer_1/angular_velocity = 0.0 7:1/0 = 0 7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:1/0/physics_layer_0/angular_velocity = 0.0 +7:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:1/0/physics_layer_1/angular_velocity = 0.0 8:1/0 = 0 8:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:1/0/physics_layer_0/angular_velocity = 0.0 +8:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:1/0/physics_layer_1/angular_velocity = 0.0 9:1/0 = 0 9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:1/0/physics_layer_0/angular_velocity = 0.0 +9:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:1/0/physics_layer_1/angular_velocity = 0.0 10:1/0 = 0 10:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:1/0/physics_layer_0/angular_velocity = 0.0 +10:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:1/0/physics_layer_1/angular_velocity = 0.0 11:1/0 = 0 11:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:1/0/physics_layer_0/angular_velocity = 0.0 +11:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:1/0/physics_layer_1/angular_velocity = 0.0 12:1/0 = 0 12:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:1/0/physics_layer_0/angular_velocity = 0.0 +12:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:1/0/physics_layer_1/angular_velocity = 0.0 13:1/0 = 0 13:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:1/0/physics_layer_0/angular_velocity = 0.0 +13:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:1/0/physics_layer_1/angular_velocity = 0.0 14:1/0 = 0 14:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:1/0/physics_layer_0/angular_velocity = 0.0 +14:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:1/0/physics_layer_1/angular_velocity = 0.0 15:1/0 = 0 15:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:1/0/physics_layer_0/angular_velocity = 0.0 +15:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:1/0/physics_layer_1/angular_velocity = 0.0 16:1/0 = 0 16:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:1/0/physics_layer_0/angular_velocity = 0.0 +16:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:1/0/physics_layer_1/angular_velocity = 0.0 17:1/0 = 0 17:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:1/0/physics_layer_0/angular_velocity = 0.0 +17:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:1/0/physics_layer_1/angular_velocity = 0.0 18:1/0 = 0 18:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:1/0/physics_layer_0/angular_velocity = 0.0 +18:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:1/0/physics_layer_1/angular_velocity = 0.0 19:1/0 = 0 19:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:1/0/physics_layer_0/angular_velocity = 0.0 +19:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:1/0/physics_layer_1/angular_velocity = 0.0 20:1/0 = 0 20:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:1/0/physics_layer_0/angular_velocity = 0.0 +20:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:1/0/physics_layer_1/angular_velocity = 0.0 21:1/0 = 0 21:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:1/0/physics_layer_0/angular_velocity = 0.0 +21:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:1/0/physics_layer_1/angular_velocity = 0.0 22:1/0 = 0 22:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:1/0/physics_layer_0/angular_velocity = 0.0 +22:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:1/0/physics_layer_1/angular_velocity = 0.0 23:1/0 = 0 23:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:1/0/physics_layer_0/angular_velocity = 0.0 +23:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:1/0/physics_layer_1/angular_velocity = 0.0 24:1/0 = 0 24:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:1/0/physics_layer_0/angular_velocity = 0.0 +24:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:1/0/physics_layer_1/angular_velocity = 0.0 25:1/0 = 0 25:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:1/0/physics_layer_0/angular_velocity = 0.0 +25:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:1/0/physics_layer_1/angular_velocity = 0.0 26:1/0 = 0 26:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:1/0/physics_layer_0/angular_velocity = 0.0 +26:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:1/0/physics_layer_1/angular_velocity = 0.0 27:1/0 = 0 27:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:1/0/physics_layer_0/angular_velocity = 0.0 +27:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:1/0/physics_layer_1/angular_velocity = 0.0 28:1/0 = 0 28:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:1/0/physics_layer_0/angular_velocity = 0.0 +28:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:1/0/physics_layer_1/angular_velocity = 0.0 29:1/0 = 0 29:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:1/0/physics_layer_0/angular_velocity = 0.0 +29:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:1/0/physics_layer_1/angular_velocity = 0.0 30:1/0 = 0 30:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:1/0/physics_layer_0/angular_velocity = 0.0 +30:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:1/0/physics_layer_1/angular_velocity = 0.0 31:1/0 = 0 31:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:1/0/physics_layer_0/angular_velocity = 0.0 +31:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:1/0/physics_layer_1/angular_velocity = 0.0 32:1/0 = 0 32:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:1/0/physics_layer_0/angular_velocity = 0.0 +32:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:1/0/physics_layer_1/angular_velocity = 0.0 33:1/0 = 0 33:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:1/0/physics_layer_0/angular_velocity = 0.0 +33:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:1/0/physics_layer_1/angular_velocity = 0.0 35:1/0 = 0 35:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:1/0/physics_layer_0/angular_velocity = 0.0 +35:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:1/0/physics_layer_1/angular_velocity = 0.0 36:1/0 = 0 36:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:1/0/physics_layer_0/angular_velocity = 0.0 +36:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:1/0/physics_layer_1/angular_velocity = 0.0 0:2/0 = 0 0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:2/0/physics_layer_0/angular_velocity = 0.0 +0:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:2/0/physics_layer_1/angular_velocity = 0.0 1:2/0 = 0 1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:2/0/physics_layer_0/angular_velocity = 0.0 +1:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:2/0/physics_layer_1/angular_velocity = 0.0 2:2/0 = 0 2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:2/0/physics_layer_0/angular_velocity = 0.0 +2:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:2/0/physics_layer_1/angular_velocity = 0.0 3:2/0 = 0 3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:2/0/physics_layer_0/angular_velocity = 0.0 +3:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:2/0/physics_layer_1/angular_velocity = 0.0 4:2/0 = 0 4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:2/0/physics_layer_0/angular_velocity = 0.0 +4:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:2/0/physics_layer_1/angular_velocity = 0.0 5:2/0 = 0 5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:2/0/physics_layer_0/angular_velocity = 0.0 +5:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:2/0/physics_layer_1/angular_velocity = 0.0 6:2/0 = 0 6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:2/0/physics_layer_0/angular_velocity = 0.0 +6:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:2/0/physics_layer_1/angular_velocity = 0.0 7:2/0 = 0 7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:2/0/physics_layer_0/angular_velocity = 0.0 +7:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:2/0/physics_layer_1/angular_velocity = 0.0 8:2/0 = 0 8:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:2/0/physics_layer_0/angular_velocity = 0.0 +8:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:2/0/physics_layer_1/angular_velocity = 0.0 9:2/0 = 0 9:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:2/0/physics_layer_0/angular_velocity = 0.0 +9:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:2/0/physics_layer_1/angular_velocity = 0.0 10:2/0 = 0 10:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:2/0/physics_layer_0/angular_velocity = 0.0 +10:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:2/0/physics_layer_1/angular_velocity = 0.0 11:2/0 = 0 11:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:2/0/physics_layer_0/angular_velocity = 0.0 +11:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:2/0/physics_layer_1/angular_velocity = 0.0 12:2/0 = 0 12:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:2/0/physics_layer_0/angular_velocity = 0.0 +12:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:2/0/physics_layer_1/angular_velocity = 0.0 13:2/0 = 0 13:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:2/0/physics_layer_0/angular_velocity = 0.0 +13:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:2/0/physics_layer_1/angular_velocity = 0.0 14:2/0 = 0 14:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:2/0/physics_layer_0/angular_velocity = 0.0 +14:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:2/0/physics_layer_1/angular_velocity = 0.0 15:2/0 = 0 15:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:2/0/physics_layer_0/angular_velocity = 0.0 +15:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:2/0/physics_layer_1/angular_velocity = 0.0 16:2/0 = 0 16:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:2/0/physics_layer_0/angular_velocity = 0.0 +16:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:2/0/physics_layer_1/angular_velocity = 0.0 17:2/0 = 0 17:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:2/0/physics_layer_0/angular_velocity = 0.0 +17:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:2/0/physics_layer_1/angular_velocity = 0.0 18:2/0 = 0 18:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:2/0/physics_layer_0/angular_velocity = 0.0 +18:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:2/0/physics_layer_1/angular_velocity = 0.0 19:2/0 = 0 19:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:2/0/physics_layer_0/angular_velocity = 0.0 +19:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:2/0/physics_layer_1/angular_velocity = 0.0 20:2/0 = 0 20:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:2/0/physics_layer_0/angular_velocity = 0.0 +20:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:2/0/physics_layer_1/angular_velocity = 0.0 21:2/0 = 0 21:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:2/0/physics_layer_0/angular_velocity = 0.0 +21:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:2/0/physics_layer_1/angular_velocity = 0.0 22:2/0 = 0 22:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:2/0/physics_layer_0/angular_velocity = 0.0 +22:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:2/0/physics_layer_1/angular_velocity = 0.0 23:2/0 = 0 23:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:2/0/physics_layer_0/angular_velocity = 0.0 +23:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:2/0/physics_layer_1/angular_velocity = 0.0 24:2/0 = 0 24:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:2/0/physics_layer_0/angular_velocity = 0.0 +24:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:2/0/physics_layer_1/angular_velocity = 0.0 25:2/0 = 0 25:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:2/0/physics_layer_0/angular_velocity = 0.0 +25:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:2/0/physics_layer_1/angular_velocity = 0.0 26:2/0 = 0 26:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:2/0/physics_layer_0/angular_velocity = 0.0 +26:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:2/0/physics_layer_1/angular_velocity = 0.0 27:2/0 = 0 27:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:2/0/physics_layer_0/angular_velocity = 0.0 +27:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:2/0/physics_layer_1/angular_velocity = 0.0 28:2/0 = 0 28:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:2/0/physics_layer_0/angular_velocity = 0.0 +28:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:2/0/physics_layer_1/angular_velocity = 0.0 29:2/0 = 0 29:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:2/0/physics_layer_0/angular_velocity = 0.0 +29:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:2/0/physics_layer_1/angular_velocity = 0.0 30:2/0 = 0 30:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:2/0/physics_layer_0/angular_velocity = 0.0 +30:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:2/0/physics_layer_1/angular_velocity = 0.0 31:2/0 = 0 31:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:2/0/physics_layer_0/angular_velocity = 0.0 +31:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:2/0/physics_layer_1/angular_velocity = 0.0 32:2/0 = 0 32:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:2/0/physics_layer_0/angular_velocity = 0.0 +32:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:2/0/physics_layer_1/angular_velocity = 0.0 33:2/0 = 0 33:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:2/0/physics_layer_0/angular_velocity = 0.0 +33:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:2/0/physics_layer_1/angular_velocity = 0.0 34:2/0 = 0 34:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:2/0/physics_layer_0/angular_velocity = 0.0 +34:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:2/0/physics_layer_1/angular_velocity = 0.0 35:2/0 = 0 35:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:2/0/physics_layer_0/angular_velocity = 0.0 +35:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:2/0/physics_layer_1/angular_velocity = 0.0 36:2/0 = 0 36:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:2/0/physics_layer_0/angular_velocity = 0.0 +36:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:2/0/physics_layer_1/angular_velocity = 0.0 0:3/0 = 0 0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:3/0/physics_layer_0/angular_velocity = 0.0 +0:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:3/0/physics_layer_1/angular_velocity = 0.0 1:3/0 = 0 1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:3/0/physics_layer_0/angular_velocity = 0.0 +1:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:3/0/physics_layer_1/angular_velocity = 0.0 2:3/0 = 0 2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:3/0/physics_layer_0/angular_velocity = 0.0 +2:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:3/0/physics_layer_1/angular_velocity = 0.0 3:3/0 = 0 3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:3/0/physics_layer_0/angular_velocity = 0.0 +3:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:3/0/physics_layer_1/angular_velocity = 0.0 4:3/0 = 0 4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:3/0/physics_layer_0/angular_velocity = 0.0 +4:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:3/0/physics_layer_1/angular_velocity = 0.0 5:3/0 = 0 5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:3/0/physics_layer_0/angular_velocity = 0.0 +5:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:3/0/physics_layer_1/angular_velocity = 0.0 6:3/0 = 0 6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:3/0/physics_layer_0/angular_velocity = 0.0 +6:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:3/0/physics_layer_1/angular_velocity = 0.0 7:3/0 = 0 7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:3/0/physics_layer_0/angular_velocity = 0.0 +7:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:3/0/physics_layer_1/angular_velocity = 0.0 8:3/0 = 0 8:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:3/0/physics_layer_0/angular_velocity = 0.0 +8:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:3/0/physics_layer_1/angular_velocity = 0.0 9:3/0 = 0 9:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:3/0/physics_layer_0/angular_velocity = 0.0 +9:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:3/0/physics_layer_1/angular_velocity = 0.0 10:3/0 = 0 10:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:3/0/physics_layer_0/angular_velocity = 0.0 +10:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:3/0/physics_layer_1/angular_velocity = 0.0 11:3/0 = 0 11:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:3/0/physics_layer_0/angular_velocity = 0.0 +11:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:3/0/physics_layer_1/angular_velocity = 0.0 12:3/0 = 0 12:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:3/0/physics_layer_0/angular_velocity = 0.0 +12:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:3/0/physics_layer_1/angular_velocity = 0.0 13:3/0 = 0 13:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:3/0/physics_layer_0/angular_velocity = 0.0 +13:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:3/0/physics_layer_1/angular_velocity = 0.0 14:3/0 = 0 14:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:3/0/physics_layer_0/angular_velocity = 0.0 +14:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:3/0/physics_layer_1/angular_velocity = 0.0 15:3/0 = 0 15:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:3/0/physics_layer_0/angular_velocity = 0.0 +15:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:3/0/physics_layer_1/angular_velocity = 0.0 16:3/0 = 0 16:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:3/0/physics_layer_0/angular_velocity = 0.0 +16:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:3/0/physics_layer_1/angular_velocity = 0.0 17:3/0 = 0 17:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:3/0/physics_layer_0/angular_velocity = 0.0 +17:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:3/0/physics_layer_1/angular_velocity = 0.0 18:3/0 = 0 18:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:3/0/physics_layer_0/angular_velocity = 0.0 +18:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:3/0/physics_layer_1/angular_velocity = 0.0 19:3/0 = 0 19:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:3/0/physics_layer_0/angular_velocity = 0.0 +19:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:3/0/physics_layer_1/angular_velocity = 0.0 20:3/0 = 0 20:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:3/0/physics_layer_0/angular_velocity = 0.0 +20:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:3/0/physics_layer_1/angular_velocity = 0.0 21:3/0 = 0 21:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:3/0/physics_layer_0/angular_velocity = 0.0 +21:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:3/0/physics_layer_1/angular_velocity = 0.0 22:3/0 = 0 22:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:3/0/physics_layer_0/angular_velocity = 0.0 +22:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:3/0/physics_layer_1/angular_velocity = 0.0 23:3/0 = 0 23:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:3/0/physics_layer_0/angular_velocity = 0.0 +23:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:3/0/physics_layer_1/angular_velocity = 0.0 24:3/0 = 0 24:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:3/0/physics_layer_0/angular_velocity = 0.0 +24:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:3/0/physics_layer_1/angular_velocity = 0.0 25:3/0 = 0 25:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:3/0/physics_layer_0/angular_velocity = 0.0 +25:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:3/0/physics_layer_1/angular_velocity = 0.0 26:3/0 = 0 26:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:3/0/physics_layer_0/angular_velocity = 0.0 +26:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:3/0/physics_layer_1/angular_velocity = 0.0 27:3/0 = 0 27:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:3/0/physics_layer_0/angular_velocity = 0.0 +27:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:3/0/physics_layer_1/angular_velocity = 0.0 28:3/0 = 0 28:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:3/0/physics_layer_0/angular_velocity = 0.0 +28:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:3/0/physics_layer_1/angular_velocity = 0.0 29:3/0 = 0 29:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:3/0/physics_layer_0/angular_velocity = 0.0 +29:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:3/0/physics_layer_1/angular_velocity = 0.0 30:3/0 = 0 30:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:3/0/physics_layer_0/angular_velocity = 0.0 +30:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:3/0/physics_layer_1/angular_velocity = 0.0 31:3/0 = 0 31:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:3/0/physics_layer_0/angular_velocity = 0.0 +31:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:3/0/physics_layer_1/angular_velocity = 0.0 32:3/0 = 0 32:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:3/0/physics_layer_0/angular_velocity = 0.0 +32:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:3/0/physics_layer_1/angular_velocity = 0.0 33:3/0 = 0 33:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:3/0/physics_layer_0/angular_velocity = 0.0 +33:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:3/0/physics_layer_1/angular_velocity = 0.0 34:3/0 = 0 34:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:3/0/physics_layer_0/angular_velocity = 0.0 +34:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:3/0/physics_layer_1/angular_velocity = 0.0 35:3/0 = 0 35:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:3/0/physics_layer_0/angular_velocity = 0.0 +35:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:3/0/physics_layer_1/angular_velocity = 0.0 36:3/0 = 0 36:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:3/0/physics_layer_0/angular_velocity = 0.0 +36:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:3/0/physics_layer_1/angular_velocity = 0.0 0:4/0 = 0 0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:4/0/physics_layer_0/angular_velocity = 0.0 +0:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:4/0/physics_layer_1/angular_velocity = 0.0 1:4/0 = 0 1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:4/0/physics_layer_0/angular_velocity = 0.0 +1:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:4/0/physics_layer_1/angular_velocity = 0.0 2:4/0 = 0 2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:4/0/physics_layer_0/angular_velocity = 0.0 +2:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:4/0/physics_layer_1/angular_velocity = 0.0 3:4/0 = 0 3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:4/0/physics_layer_0/angular_velocity = 0.0 +3:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:4/0/physics_layer_1/angular_velocity = 0.0 4:4/0 = 0 4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:4/0/physics_layer_0/angular_velocity = 0.0 +4:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:4/0/physics_layer_1/angular_velocity = 0.0 5:4/0 = 0 5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:4/0/physics_layer_0/angular_velocity = 0.0 +5:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:4/0/physics_layer_1/angular_velocity = 0.0 6:4/0 = 0 6:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:4/0/physics_layer_0/angular_velocity = 0.0 +6:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:4/0/physics_layer_1/angular_velocity = 0.0 7:4/0 = 0 7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:4/0/physics_layer_0/angular_velocity = 0.0 +7:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:4/0/physics_layer_1/angular_velocity = 0.0 8:4/0 = 0 8:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:4/0/physics_layer_0/angular_velocity = 0.0 +8:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:4/0/physics_layer_1/angular_velocity = 0.0 9:4/0 = 0 9:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:4/0/physics_layer_0/angular_velocity = 0.0 +9:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:4/0/physics_layer_1/angular_velocity = 0.0 10:4/0 = 0 10:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:4/0/physics_layer_0/angular_velocity = 0.0 +10:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:4/0/physics_layer_1/angular_velocity = 0.0 11:4/0 = 0 11:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:4/0/physics_layer_0/angular_velocity = 0.0 +11:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:4/0/physics_layer_1/angular_velocity = 0.0 12:4/0 = 0 12:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:4/0/physics_layer_0/angular_velocity = 0.0 +12:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:4/0/physics_layer_1/angular_velocity = 0.0 13:4/0 = 0 13:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:4/0/physics_layer_0/angular_velocity = 0.0 +13:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:4/0/physics_layer_1/angular_velocity = 0.0 14:4/0 = 0 14:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:4/0/physics_layer_0/angular_velocity = 0.0 +14:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:4/0/physics_layer_1/angular_velocity = 0.0 15:4/0 = 0 15:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:4/0/physics_layer_0/angular_velocity = 0.0 +15:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:4/0/physics_layer_1/angular_velocity = 0.0 16:4/0 = 0 16:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:4/0/physics_layer_0/angular_velocity = 0.0 +16:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:4/0/physics_layer_1/angular_velocity = 0.0 17:4/0 = 0 17:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:4/0/physics_layer_0/angular_velocity = 0.0 +17:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:4/0/physics_layer_1/angular_velocity = 0.0 18:4/0 = 0 18:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:4/0/physics_layer_0/angular_velocity = 0.0 +18:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:4/0/physics_layer_1/angular_velocity = 0.0 19:4/0 = 0 19:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:4/0/physics_layer_0/angular_velocity = 0.0 +19:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:4/0/physics_layer_1/angular_velocity = 0.0 20:4/0 = 0 20:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:4/0/physics_layer_0/angular_velocity = 0.0 +20:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:4/0/physics_layer_1/angular_velocity = 0.0 21:4/0 = 0 21:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:4/0/physics_layer_0/angular_velocity = 0.0 +21:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:4/0/physics_layer_1/angular_velocity = 0.0 22:4/0 = 0 22:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:4/0/physics_layer_0/angular_velocity = 0.0 +22:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:4/0/physics_layer_1/angular_velocity = 0.0 23:4/0 = 0 23:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:4/0/physics_layer_0/angular_velocity = 0.0 +23:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:4/0/physics_layer_1/angular_velocity = 0.0 24:4/0 = 0 24:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:4/0/physics_layer_0/angular_velocity = 0.0 +24:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:4/0/physics_layer_1/angular_velocity = 0.0 25:4/0 = 0 25:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:4/0/physics_layer_0/angular_velocity = 0.0 +25:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:4/0/physics_layer_1/angular_velocity = 0.0 26:4/0 = 0 26:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:4/0/physics_layer_0/angular_velocity = 0.0 +26:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:4/0/physics_layer_1/angular_velocity = 0.0 27:4/0 = 0 27:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:4/0/physics_layer_0/angular_velocity = 0.0 +27:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:4/0/physics_layer_1/angular_velocity = 0.0 28:4/0 = 0 28:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:4/0/physics_layer_0/angular_velocity = 0.0 +28:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:4/0/physics_layer_1/angular_velocity = 0.0 29:4/0 = 0 29:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:4/0/physics_layer_0/angular_velocity = 0.0 +29:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:4/0/physics_layer_1/angular_velocity = 0.0 30:4/0 = 0 30:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:4/0/physics_layer_0/angular_velocity = 0.0 +30:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:4/0/physics_layer_1/angular_velocity = 0.0 31:4/0 = 0 31:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:4/0/physics_layer_0/angular_velocity = 0.0 +31:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:4/0/physics_layer_1/angular_velocity = 0.0 32:4/0 = 0 32:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:4/0/physics_layer_0/angular_velocity = 0.0 +32:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:4/0/physics_layer_1/angular_velocity = 0.0 33:4/0 = 0 33:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:4/0/physics_layer_0/angular_velocity = 0.0 +33:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:4/0/physics_layer_1/angular_velocity = 0.0 34:4/0 = 0 34:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:4/0/physics_layer_0/angular_velocity = 0.0 +34:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:4/0/physics_layer_1/angular_velocity = 0.0 35:4/0 = 0 35:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:4/0/physics_layer_0/angular_velocity = 0.0 +35:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:4/0/physics_layer_1/angular_velocity = 0.0 0:5/0 = 0 0:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:5/0/physics_layer_0/angular_velocity = 0.0 +0:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:5/0/physics_layer_1/angular_velocity = 0.0 1:5/0 = 0 1:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:5/0/physics_layer_0/angular_velocity = 0.0 +1:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:5/0/physics_layer_1/angular_velocity = 0.0 2:5/0 = 0 2:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:5/0/physics_layer_0/angular_velocity = 0.0 +2:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:5/0/physics_layer_1/angular_velocity = 0.0 3:5/0 = 0 3:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:5/0/physics_layer_0/angular_velocity = 0.0 +3:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:5/0/physics_layer_1/angular_velocity = 0.0 4:5/0 = 0 4:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:5/0/physics_layer_0/angular_velocity = 0.0 +4:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:5/0/physics_layer_1/angular_velocity = 0.0 5:5/0 = 0 5:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:5/0/physics_layer_0/angular_velocity = 0.0 +5:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:5/0/physics_layer_1/angular_velocity = 0.0 6:5/0 = 0 6:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:5/0/physics_layer_0/angular_velocity = 0.0 +6:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:5/0/physics_layer_1/angular_velocity = 0.0 7:5/0 = 0 7:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:5/0/physics_layer_0/angular_velocity = 0.0 +7:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:5/0/physics_layer_1/angular_velocity = 0.0 8:5/0 = 0 8:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:5/0/physics_layer_0/angular_velocity = 0.0 +8:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:5/0/physics_layer_1/angular_velocity = 0.0 9:5/0 = 0 9:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:5/0/physics_layer_0/angular_velocity = 0.0 +9:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:5/0/physics_layer_1/angular_velocity = 0.0 10:5/0 = 0 10:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:5/0/physics_layer_0/angular_velocity = 0.0 +10:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:5/0/physics_layer_1/angular_velocity = 0.0 11:5/0 = 0 11:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:5/0/physics_layer_0/angular_velocity = 0.0 +11:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:5/0/physics_layer_1/angular_velocity = 0.0 12:5/0 = 0 12:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:5/0/physics_layer_0/angular_velocity = 0.0 +12:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:5/0/physics_layer_1/angular_velocity = 0.0 13:5/0 = 0 13:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:5/0/physics_layer_0/angular_velocity = 0.0 +13:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:5/0/physics_layer_1/angular_velocity = 0.0 14:5/0 = 0 14:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:5/0/physics_layer_0/angular_velocity = 0.0 +14:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:5/0/physics_layer_1/angular_velocity = 0.0 15:5/0 = 0 15:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:5/0/physics_layer_0/angular_velocity = 0.0 +15:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:5/0/physics_layer_1/angular_velocity = 0.0 16:5/0 = 0 16:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:5/0/physics_layer_0/angular_velocity = 0.0 +16:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:5/0/physics_layer_1/angular_velocity = 0.0 17:5/0 = 0 17:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:5/0/physics_layer_0/angular_velocity = 0.0 +17:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:5/0/physics_layer_1/angular_velocity = 0.0 18:5/0 = 0 18:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:5/0/physics_layer_0/angular_velocity = 0.0 +18:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:5/0/physics_layer_1/angular_velocity = 0.0 19:5/0 = 0 19:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:5/0/physics_layer_0/angular_velocity = 0.0 +19:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:5/0/physics_layer_1/angular_velocity = 0.0 20:5/0 = 0 20:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:5/0/physics_layer_0/angular_velocity = 0.0 +20:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:5/0/physics_layer_1/angular_velocity = 0.0 21:5/0 = 0 21:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:5/0/physics_layer_0/angular_velocity = 0.0 +21:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:5/0/physics_layer_1/angular_velocity = 0.0 22:5/0 = 0 22:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:5/0/physics_layer_0/angular_velocity = 0.0 +22:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:5/0/physics_layer_1/angular_velocity = 0.0 23:5/0 = 0 23:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:5/0/physics_layer_0/angular_velocity = 0.0 +23:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:5/0/physics_layer_1/angular_velocity = 0.0 24:5/0 = 0 24:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:5/0/physics_layer_0/angular_velocity = 0.0 +24:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:5/0/physics_layer_1/angular_velocity = 0.0 25:5/0 = 0 25:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:5/0/physics_layer_0/angular_velocity = 0.0 +25:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:5/0/physics_layer_1/angular_velocity = 0.0 26:5/0 = 0 26:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:5/0/physics_layer_0/angular_velocity = 0.0 +26:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:5/0/physics_layer_1/angular_velocity = 0.0 27:5/0 = 0 27:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:5/0/physics_layer_0/angular_velocity = 0.0 +27:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:5/0/physics_layer_1/angular_velocity = 0.0 28:5/0 = 0 28:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:5/0/physics_layer_0/angular_velocity = 0.0 +28:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:5/0/physics_layer_1/angular_velocity = 0.0 29:5/0 = 0 29:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:5/0/physics_layer_0/angular_velocity = 0.0 +29:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:5/0/physics_layer_1/angular_velocity = 0.0 30:5/0 = 0 30:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:5/0/physics_layer_0/angular_velocity = 0.0 +30:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:5/0/physics_layer_1/angular_velocity = 0.0 31:5/0 = 0 31:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:5/0/physics_layer_0/angular_velocity = 0.0 +31:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:5/0/physics_layer_1/angular_velocity = 0.0 32:5/0 = 0 32:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:5/0/physics_layer_0/angular_velocity = 0.0 +32:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:5/0/physics_layer_1/angular_velocity = 0.0 33:5/0 = 0 33:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:5/0/physics_layer_0/angular_velocity = 0.0 +33:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:5/0/physics_layer_1/angular_velocity = 0.0 34:5/0 = 0 34:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:5/0/physics_layer_0/angular_velocity = 0.0 +34:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:5/0/physics_layer_1/angular_velocity = 0.0 35:5/0 = 0 35:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:5/0/physics_layer_0/angular_velocity = 0.0 +35:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:5/0/physics_layer_1/angular_velocity = 0.0 0:6/0 = 0 0:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:6/0/physics_layer_0/angular_velocity = 0.0 +0:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:6/0/physics_layer_1/angular_velocity = 0.0 1:6/0 = 0 1:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:6/0/physics_layer_0/angular_velocity = 0.0 +1:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:6/0/physics_layer_1/angular_velocity = 0.0 2:6/0 = 0 2:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:6/0/physics_layer_0/angular_velocity = 0.0 +2:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:6/0/physics_layer_1/angular_velocity = 0.0 3:6/0 = 0 3:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:6/0/physics_layer_0/angular_velocity = 0.0 +3:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:6/0/physics_layer_1/angular_velocity = 0.0 4:6/0 = 0 4:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:6/0/physics_layer_0/angular_velocity = 0.0 +4:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:6/0/physics_layer_1/angular_velocity = 0.0 5:6/0 = 0 5:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:6/0/physics_layer_0/angular_velocity = 0.0 +5:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:6/0/physics_layer_1/angular_velocity = 0.0 6:6/0 = 0 6:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:6/0/physics_layer_0/angular_velocity = 0.0 +6:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:6/0/physics_layer_1/angular_velocity = 0.0 7:6/0 = 0 7:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:6/0/physics_layer_0/angular_velocity = 0.0 +7:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:6/0/physics_layer_1/angular_velocity = 0.0 8:6/0 = 0 8:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:6/0/physics_layer_0/angular_velocity = 0.0 +8:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:6/0/physics_layer_1/angular_velocity = 0.0 9:6/0 = 0 9:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:6/0/physics_layer_0/angular_velocity = 0.0 +9:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:6/0/physics_layer_1/angular_velocity = 0.0 10:6/0 = 0 10:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:6/0/physics_layer_0/angular_velocity = 0.0 +10:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:6/0/physics_layer_1/angular_velocity = 0.0 11:6/0 = 0 11:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:6/0/physics_layer_0/angular_velocity = 0.0 +11:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:6/0/physics_layer_1/angular_velocity = 0.0 12:6/0 = 0 12:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:6/0/physics_layer_0/angular_velocity = 0.0 +12:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:6/0/physics_layer_1/angular_velocity = 0.0 13:6/0 = 0 13:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:6/0/physics_layer_0/angular_velocity = 0.0 +13:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:6/0/physics_layer_1/angular_velocity = 0.0 14:6/0 = 0 14:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:6/0/physics_layer_0/angular_velocity = 0.0 +14:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:6/0/physics_layer_1/angular_velocity = 0.0 15:6/0 = 0 15:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:6/0/physics_layer_0/angular_velocity = 0.0 +15:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:6/0/physics_layer_1/angular_velocity = 0.0 16:6/0 = 0 16:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:6/0/physics_layer_0/angular_velocity = 0.0 +16:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:6/0/physics_layer_1/angular_velocity = 0.0 17:6/0 = 0 17:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:6/0/physics_layer_0/angular_velocity = 0.0 +17:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:6/0/physics_layer_1/angular_velocity = 0.0 18:6/0 = 0 18:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:6/0/physics_layer_0/angular_velocity = 0.0 +18:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:6/0/physics_layer_1/angular_velocity = 0.0 19:6/0 = 0 19:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:6/0/physics_layer_0/angular_velocity = 0.0 +19:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:6/0/physics_layer_1/angular_velocity = 0.0 20:6/0 = 0 20:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:6/0/physics_layer_0/angular_velocity = 0.0 +20:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:6/0/physics_layer_1/angular_velocity = 0.0 21:6/0 = 0 21:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:6/0/physics_layer_0/angular_velocity = 0.0 +21:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:6/0/physics_layer_1/angular_velocity = 0.0 22:6/0 = 0 22:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:6/0/physics_layer_0/angular_velocity = 0.0 +22:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:6/0/physics_layer_1/angular_velocity = 0.0 23:6/0 = 0 23:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:6/0/physics_layer_0/angular_velocity = 0.0 +23:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:6/0/physics_layer_1/angular_velocity = 0.0 24:6/0 = 0 24:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:6/0/physics_layer_0/angular_velocity = 0.0 +24:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:6/0/physics_layer_1/angular_velocity = 0.0 25:6/0 = 0 25:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:6/0/physics_layer_0/angular_velocity = 0.0 +25:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:6/0/physics_layer_1/angular_velocity = 0.0 26:6/0 = 0 26:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:6/0/physics_layer_0/angular_velocity = 0.0 +26:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:6/0/physics_layer_1/angular_velocity = 0.0 27:6/0 = 0 27:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:6/0/physics_layer_0/angular_velocity = 0.0 +27:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:6/0/physics_layer_1/angular_velocity = 0.0 28:6/0 = 0 28:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:6/0/physics_layer_0/angular_velocity = 0.0 +28:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:6/0/physics_layer_1/angular_velocity = 0.0 29:6/0 = 0 29:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:6/0/physics_layer_0/angular_velocity = 0.0 +29:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:6/0/physics_layer_1/angular_velocity = 0.0 30:6/0 = 0 30:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:6/0/physics_layer_0/angular_velocity = 0.0 +30:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:6/0/physics_layer_1/angular_velocity = 0.0 31:6/0 = 0 31:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:6/0/physics_layer_0/angular_velocity = 0.0 +31:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:6/0/physics_layer_1/angular_velocity = 0.0 35:6/0 = 0 35:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:6/0/physics_layer_0/angular_velocity = 0.0 +35:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:6/0/physics_layer_1/angular_velocity = 0.0 36:6/0 = 0 36:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:6/0/physics_layer_0/angular_velocity = 0.0 +36:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:6/0/physics_layer_1/angular_velocity = 0.0 0:7/0 = 0 0:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:7/0/physics_layer_0/angular_velocity = 0.0 +0:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:7/0/physics_layer_1/angular_velocity = 0.0 1:7/0 = 0 1:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:7/0/physics_layer_0/angular_velocity = 0.0 +1:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:7/0/physics_layer_1/angular_velocity = 0.0 2:7/0 = 0 2:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:7/0/physics_layer_0/angular_velocity = 0.0 +2:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:7/0/physics_layer_1/angular_velocity = 0.0 3:7/0 = 0 3:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:7/0/physics_layer_0/angular_velocity = 0.0 +3:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:7/0/physics_layer_1/angular_velocity = 0.0 4:7/0 = 0 4:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:7/0/physics_layer_0/angular_velocity = 0.0 +4:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:7/0/physics_layer_1/angular_velocity = 0.0 5:7/0 = 0 5:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:7/0/physics_layer_0/angular_velocity = 0.0 +5:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:7/0/physics_layer_1/angular_velocity = 0.0 6:7/0 = 0 6:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:7/0/physics_layer_0/angular_velocity = 0.0 +6:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:7/0/physics_layer_1/angular_velocity = 0.0 7:7/0 = 0 7:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:7/0/physics_layer_0/angular_velocity = 0.0 +7:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:7/0/physics_layer_1/angular_velocity = 0.0 8:7/0 = 0 8:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:7/0/physics_layer_0/angular_velocity = 0.0 +8:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:7/0/physics_layer_1/angular_velocity = 0.0 9:7/0 = 0 9:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:7/0/physics_layer_0/angular_velocity = 0.0 +9:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:7/0/physics_layer_1/angular_velocity = 0.0 10:7/0 = 0 10:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:7/0/physics_layer_0/angular_velocity = 0.0 +10:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:7/0/physics_layer_1/angular_velocity = 0.0 11:7/0 = 0 11:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:7/0/physics_layer_0/angular_velocity = 0.0 +11:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:7/0/physics_layer_1/angular_velocity = 0.0 12:7/0 = 0 12:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:7/0/physics_layer_0/angular_velocity = 0.0 +12:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:7/0/physics_layer_1/angular_velocity = 0.0 13:7/0 = 0 13:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:7/0/physics_layer_0/angular_velocity = 0.0 +13:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:7/0/physics_layer_1/angular_velocity = 0.0 14:7/0 = 0 14:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:7/0/physics_layer_0/angular_velocity = 0.0 +14:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:7/0/physics_layer_1/angular_velocity = 0.0 15:7/0 = 0 15:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:7/0/physics_layer_0/angular_velocity = 0.0 +15:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:7/0/physics_layer_1/angular_velocity = 0.0 16:7/0 = 0 16:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:7/0/physics_layer_0/angular_velocity = 0.0 +16:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:7/0/physics_layer_1/angular_velocity = 0.0 17:7/0 = 0 17:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:7/0/physics_layer_0/angular_velocity = 0.0 +17:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:7/0/physics_layer_1/angular_velocity = 0.0 18:7/0 = 0 18:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:7/0/physics_layer_0/angular_velocity = 0.0 +18:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:7/0/physics_layer_1/angular_velocity = 0.0 19:7/0 = 0 19:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:7/0/physics_layer_0/angular_velocity = 0.0 +19:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:7/0/physics_layer_1/angular_velocity = 0.0 20:7/0 = 0 20:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:7/0/physics_layer_0/angular_velocity = 0.0 +20:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:7/0/physics_layer_1/angular_velocity = 0.0 21:7/0 = 0 21:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:7/0/physics_layer_0/angular_velocity = 0.0 +21:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:7/0/physics_layer_1/angular_velocity = 0.0 22:7/0 = 0 22:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:7/0/physics_layer_0/angular_velocity = 0.0 +22:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:7/0/physics_layer_1/angular_velocity = 0.0 23:7/0 = 0 23:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:7/0/physics_layer_0/angular_velocity = 0.0 +23:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:7/0/physics_layer_1/angular_velocity = 0.0 24:7/0 = 0 24:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:7/0/physics_layer_0/angular_velocity = 0.0 +24:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:7/0/physics_layer_1/angular_velocity = 0.0 25:7/0 = 0 25:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:7/0/physics_layer_0/angular_velocity = 0.0 +25:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:7/0/physics_layer_1/angular_velocity = 0.0 26:7/0 = 0 26:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:7/0/physics_layer_0/angular_velocity = 0.0 +26:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:7/0/physics_layer_1/angular_velocity = 0.0 27:7/0 = 0 27:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:7/0/physics_layer_0/angular_velocity = 0.0 +27:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:7/0/physics_layer_1/angular_velocity = 0.0 28:7/0 = 0 28:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:7/0/physics_layer_0/angular_velocity = 0.0 +28:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:7/0/physics_layer_1/angular_velocity = 0.0 29:7/0 = 0 29:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:7/0/physics_layer_0/angular_velocity = 0.0 +29:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:7/0/physics_layer_1/angular_velocity = 0.0 30:7/0 = 0 30:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:7/0/physics_layer_0/angular_velocity = 0.0 +30:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:7/0/physics_layer_1/angular_velocity = 0.0 31:7/0 = 0 31:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:7/0/physics_layer_0/angular_velocity = 0.0 +31:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:7/0/physics_layer_1/angular_velocity = 0.0 32:7/0 = 0 32:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:7/0/physics_layer_0/angular_velocity = 0.0 +32:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:7/0/physics_layer_1/angular_velocity = 0.0 33:7/0 = 0 33:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:7/0/physics_layer_0/angular_velocity = 0.0 +33:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:7/0/physics_layer_1/angular_velocity = 0.0 34:7/0 = 0 34:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:7/0/physics_layer_0/angular_velocity = 0.0 +34:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:7/0/physics_layer_1/angular_velocity = 0.0 35:7/0 = 0 35:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:7/0/physics_layer_0/angular_velocity = 0.0 +35:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:7/0/physics_layer_1/angular_velocity = 0.0 36:7/0 = 0 36:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:7/0/physics_layer_0/angular_velocity = 0.0 +36:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:7/0/physics_layer_1/angular_velocity = 0.0 0:8/0 = 0 0:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:8/0/physics_layer_0/angular_velocity = 0.0 +0:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:8/0/physics_layer_1/angular_velocity = 0.0 1:8/0 = 0 1:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:8/0/physics_layer_0/angular_velocity = 0.0 +1:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:8/0/physics_layer_1/angular_velocity = 0.0 2:8/0 = 0 2:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:8/0/physics_layer_0/angular_velocity = 0.0 +2:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:8/0/physics_layer_1/angular_velocity = 0.0 3:8/0 = 0 3:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:8/0/physics_layer_0/angular_velocity = 0.0 +3:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:8/0/physics_layer_1/angular_velocity = 0.0 5:8/0 = 0 5:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:8/0/physics_layer_0/angular_velocity = 0.0 +5:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:8/0/physics_layer_1/angular_velocity = 0.0 6:8/0 = 0 6:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:8/0/physics_layer_0/angular_velocity = 0.0 +6:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:8/0/physics_layer_1/angular_velocity = 0.0 7:8/0 = 0 7:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:8/0/physics_layer_0/angular_velocity = 0.0 +7:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:8/0/physics_layer_1/angular_velocity = 0.0 8:8/0 = 0 8:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:8/0/physics_layer_0/angular_velocity = 0.0 +8:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:8/0/physics_layer_1/angular_velocity = 0.0 9:8/0 = 0 9:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:8/0/physics_layer_0/angular_velocity = 0.0 +9:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:8/0/physics_layer_1/angular_velocity = 0.0 10:8/0 = 0 10:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:8/0/physics_layer_0/angular_velocity = 0.0 +10:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:8/0/physics_layer_1/angular_velocity = 0.0 11:8/0 = 0 11:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:8/0/physics_layer_0/angular_velocity = 0.0 +11:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:8/0/physics_layer_1/angular_velocity = 0.0 13:8/0 = 0 13:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:8/0/physics_layer_0/angular_velocity = 0.0 +13:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:8/0/physics_layer_1/angular_velocity = 0.0 14:8/0 = 0 14:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:8/0/physics_layer_0/angular_velocity = 0.0 +14:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:8/0/physics_layer_1/angular_velocity = 0.0 15:8/0 = 0 15:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:8/0/physics_layer_0/angular_velocity = 0.0 +15:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:8/0/physics_layer_1/angular_velocity = 0.0 16:8/0 = 0 16:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:8/0/physics_layer_0/angular_velocity = 0.0 +16:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:8/0/physics_layer_1/angular_velocity = 0.0 17:8/0 = 0 17:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:8/0/physics_layer_0/angular_velocity = 0.0 +17:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:8/0/physics_layer_1/angular_velocity = 0.0 18:8/0 = 0 18:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:8/0/physics_layer_0/angular_velocity = 0.0 +18:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:8/0/physics_layer_1/angular_velocity = 0.0 19:8/0 = 0 19:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:8/0/physics_layer_0/angular_velocity = 0.0 +19:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:8/0/physics_layer_1/angular_velocity = 0.0 21:8/0 = 0 21:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:8/0/physics_layer_0/angular_velocity = 0.0 +21:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:8/0/physics_layer_1/angular_velocity = 0.0 22:8/0 = 0 22:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:8/0/physics_layer_0/angular_velocity = 0.0 +22:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:8/0/physics_layer_1/angular_velocity = 0.0 23:8/0 = 0 23:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:8/0/physics_layer_0/angular_velocity = 0.0 +23:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:8/0/physics_layer_1/angular_velocity = 0.0 24:8/0 = 0 24:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:8/0/physics_layer_0/angular_velocity = 0.0 +24:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:8/0/physics_layer_1/angular_velocity = 0.0 25:8/0 = 0 25:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:8/0/physics_layer_0/angular_velocity = 0.0 +25:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:8/0/physics_layer_1/angular_velocity = 0.0 26:8/0 = 0 26:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:8/0/physics_layer_0/angular_velocity = 0.0 +26:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:8/0/physics_layer_1/angular_velocity = 0.0 27:8/0 = 0 27:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:8/0/physics_layer_0/angular_velocity = 0.0 +27:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:8/0/physics_layer_1/angular_velocity = 0.0 29:8/0 = 0 29:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:8/0/physics_layer_0/angular_velocity = 0.0 +29:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:8/0/physics_layer_1/angular_velocity = 0.0 30:8/0 = 0 30:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:8/0/physics_layer_0/angular_velocity = 0.0 +30:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:8/0/physics_layer_1/angular_velocity = 0.0 31:8/0 = 0 31:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:8/0/physics_layer_0/angular_velocity = 0.0 +31:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:8/0/physics_layer_1/angular_velocity = 0.0 32:8/0 = 0 32:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:8/0/physics_layer_0/angular_velocity = 0.0 +32:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:8/0/physics_layer_1/angular_velocity = 0.0 33:8/0 = 0 33:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:8/0/physics_layer_0/angular_velocity = 0.0 +33:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:8/0/physics_layer_1/angular_velocity = 0.0 34:8/0 = 0 34:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:8/0/physics_layer_0/angular_velocity = 0.0 +34:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:8/0/physics_layer_1/angular_velocity = 0.0 35:8/0 = 0 35:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:8/0/physics_layer_0/angular_velocity = 0.0 +35:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:8/0/physics_layer_1/angular_velocity = 0.0 36:8/0 = 0 36:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:8/0/physics_layer_0/angular_velocity = 0.0 +36:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:8/0/physics_layer_1/angular_velocity = 0.0 0:9/0 = 0 0:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:9/0/physics_layer_0/angular_velocity = 0.0 +0:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:9/0/physics_layer_1/angular_velocity = 0.0 1:9/0 = 0 1:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:9/0/physics_layer_0/angular_velocity = 0.0 +1:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:9/0/physics_layer_1/angular_velocity = 0.0 2:9/0 = 0 2:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:9/0/physics_layer_0/angular_velocity = 0.0 +2:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:9/0/physics_layer_1/angular_velocity = 0.0 3:9/0 = 0 3:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:9/0/physics_layer_0/angular_velocity = 0.0 +3:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:9/0/physics_layer_1/angular_velocity = 0.0 5:9/0 = 0 5:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:9/0/physics_layer_0/angular_velocity = 0.0 +5:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:9/0/physics_layer_1/angular_velocity = 0.0 7:9/0 = 0 7:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:9/0/physics_layer_0/angular_velocity = 0.0 +7:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:9/0/physics_layer_1/angular_velocity = 0.0 8:9/0 = 0 8:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:9/0/physics_layer_0/angular_velocity = 0.0 +8:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:9/0/physics_layer_1/angular_velocity = 0.0 9:9/0 = 0 9:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:9/0/physics_layer_0/angular_velocity = 0.0 +9:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:9/0/physics_layer_1/angular_velocity = 0.0 10:9/0 = 0 10:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:9/0/physics_layer_0/angular_velocity = 0.0 +10:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:9/0/physics_layer_1/angular_velocity = 0.0 11:9/0 = 0 11:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:9/0/physics_layer_0/angular_velocity = 0.0 +11:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:9/0/physics_layer_1/angular_velocity = 0.0 13:9/0 = 0 13:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:9/0/physics_layer_0/angular_velocity = 0.0 +13:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:9/0/physics_layer_1/angular_velocity = 0.0 15:9/0 = 0 15:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:9/0/physics_layer_0/angular_velocity = 0.0 +15:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:9/0/physics_layer_1/angular_velocity = 0.0 16:9/0 = 0 16:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:9/0/physics_layer_0/angular_velocity = 0.0 +16:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:9/0/physics_layer_1/angular_velocity = 0.0 17:9/0 = 0 17:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:9/0/physics_layer_0/angular_velocity = 0.0 +17:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:9/0/physics_layer_1/angular_velocity = 0.0 18:9/0 = 0 18:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:9/0/physics_layer_0/angular_velocity = 0.0 +18:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:9/0/physics_layer_1/angular_velocity = 0.0 19:9/0 = 0 19:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:9/0/physics_layer_0/angular_velocity = 0.0 +19:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:9/0/physics_layer_1/angular_velocity = 0.0 21:9/0 = 0 21:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:9/0/physics_layer_0/angular_velocity = 0.0 +21:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:9/0/physics_layer_1/angular_velocity = 0.0 23:9/0 = 0 23:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:9/0/physics_layer_0/angular_velocity = 0.0 +23:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:9/0/physics_layer_1/angular_velocity = 0.0 24:9/0 = 0 24:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:9/0/physics_layer_0/angular_velocity = 0.0 +24:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:9/0/physics_layer_1/angular_velocity = 0.0 25:9/0 = 0 25:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:9/0/physics_layer_0/angular_velocity = 0.0 +25:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:9/0/physics_layer_1/angular_velocity = 0.0 26:9/0 = 0 26:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:9/0/physics_layer_0/angular_velocity = 0.0 +26:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:9/0/physics_layer_1/angular_velocity = 0.0 27:9/0 = 0 27:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:9/0/physics_layer_0/angular_velocity = 0.0 +27:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:9/0/physics_layer_1/angular_velocity = 0.0 29:9/0 = 0 29:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:9/0/physics_layer_0/angular_velocity = 0.0 +29:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:9/0/physics_layer_1/angular_velocity = 0.0 31:9/0 = 0 31:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:9/0/physics_layer_0/angular_velocity = 0.0 +31:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:9/0/physics_layer_1/angular_velocity = 0.0 32:9/0 = 0 32:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:9/0/physics_layer_0/angular_velocity = 0.0 +32:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:9/0/physics_layer_1/angular_velocity = 0.0 33:9/0 = 0 33:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:9/0/physics_layer_0/angular_velocity = 0.0 +33:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:9/0/physics_layer_1/angular_velocity = 0.0 34:9/0 = 0 34:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:9/0/physics_layer_0/angular_velocity = 0.0 +34:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:9/0/physics_layer_1/angular_velocity = 0.0 35:9/0 = 0 35:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:9/0/physics_layer_0/angular_velocity = 0.0 +35:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:9/0/physics_layer_1/angular_velocity = 0.0 0:10/0 = 0 0:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:10/0/physics_layer_0/angular_velocity = 0.0 +0:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:10/0/physics_layer_1/angular_velocity = 0.0 1:10/0 = 0 1:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:10/0/physics_layer_0/angular_velocity = 0.0 +1:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:10/0/physics_layer_1/angular_velocity = 0.0 2:10/0 = 0 2:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:10/0/physics_layer_0/angular_velocity = 0.0 +2:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:10/0/physics_layer_1/angular_velocity = 0.0 3:10/0 = 0 3:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:10/0/physics_layer_0/angular_velocity = 0.0 +3:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:10/0/physics_layer_1/angular_velocity = 0.0 4:10/0 = 0 4:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:10/0/physics_layer_0/angular_velocity = 0.0 +4:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:10/0/physics_layer_1/angular_velocity = 0.0 5:10/0 = 0 5:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:10/0/physics_layer_0/angular_velocity = 0.0 +5:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:10/0/physics_layer_1/angular_velocity = 0.0 6:10/0 = 0 6:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:10/0/physics_layer_0/angular_velocity = 0.0 +6:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:10/0/physics_layer_1/angular_velocity = 0.0 7:10/0 = 0 7:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:10/0/physics_layer_0/angular_velocity = 0.0 +7:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:10/0/physics_layer_1/angular_velocity = 0.0 8:10/0 = 0 8:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:10/0/physics_layer_0/angular_velocity = 0.0 +8:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:10/0/physics_layer_1/angular_velocity = 0.0 9:10/0 = 0 9:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:10/0/physics_layer_0/angular_velocity = 0.0 +9:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:10/0/physics_layer_1/angular_velocity = 0.0 10:10/0 = 0 10:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:10/0/physics_layer_0/angular_velocity = 0.0 +10:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:10/0/physics_layer_1/angular_velocity = 0.0 11:10/0 = 0 11:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:10/0/physics_layer_0/angular_velocity = 0.0 +11:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:10/0/physics_layer_1/angular_velocity = 0.0 12:10/0 = 0 12:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:10/0/physics_layer_0/angular_velocity = 0.0 +12:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:10/0/physics_layer_1/angular_velocity = 0.0 13:10/0 = 0 13:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:10/0/physics_layer_0/angular_velocity = 0.0 +13:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:10/0/physics_layer_1/angular_velocity = 0.0 14:10/0 = 0 14:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:10/0/physics_layer_0/angular_velocity = 0.0 +14:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:10/0/physics_layer_1/angular_velocity = 0.0 15:10/0 = 0 15:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:10/0/physics_layer_0/angular_velocity = 0.0 +15:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:10/0/physics_layer_1/angular_velocity = 0.0 16:10/0 = 0 16:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:10/0/physics_layer_0/angular_velocity = 0.0 +16:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:10/0/physics_layer_1/angular_velocity = 0.0 17:10/0 = 0 17:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:10/0/physics_layer_0/angular_velocity = 0.0 +17:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:10/0/physics_layer_1/angular_velocity = 0.0 18:10/0 = 0 18:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:10/0/physics_layer_0/angular_velocity = 0.0 +18:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:10/0/physics_layer_1/angular_velocity = 0.0 19:10/0 = 0 19:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:10/0/physics_layer_0/angular_velocity = 0.0 +19:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:10/0/physics_layer_1/angular_velocity = 0.0 20:10/0 = 0 20:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:10/0/physics_layer_0/angular_velocity = 0.0 +20:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:10/0/physics_layer_1/angular_velocity = 0.0 21:10/0 = 0 21:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:10/0/physics_layer_0/angular_velocity = 0.0 +21:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:10/0/physics_layer_1/angular_velocity = 0.0 22:10/0 = 0 22:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:10/0/physics_layer_0/angular_velocity = 0.0 +22:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:10/0/physics_layer_1/angular_velocity = 0.0 23:10/0 = 0 23:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:10/0/physics_layer_0/angular_velocity = 0.0 +23:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:10/0/physics_layer_1/angular_velocity = 0.0 24:10/0 = 0 24:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:10/0/physics_layer_0/angular_velocity = 0.0 +24:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:10/0/physics_layer_1/angular_velocity = 0.0 25:10/0 = 0 25:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:10/0/physics_layer_0/angular_velocity = 0.0 +25:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:10/0/physics_layer_1/angular_velocity = 0.0 26:10/0 = 0 26:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:10/0/physics_layer_0/angular_velocity = 0.0 +26:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:10/0/physics_layer_1/angular_velocity = 0.0 27:10/0 = 0 27:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:10/0/physics_layer_0/angular_velocity = 0.0 +27:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:10/0/physics_layer_1/angular_velocity = 0.0 28:10/0 = 0 28:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:10/0/physics_layer_0/angular_velocity = 0.0 +28:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:10/0/physics_layer_1/angular_velocity = 0.0 29:10/0 = 0 29:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:10/0/physics_layer_0/angular_velocity = 0.0 +29:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:10/0/physics_layer_1/angular_velocity = 0.0 30:10/0 = 0 30:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:10/0/physics_layer_0/angular_velocity = 0.0 +30:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:10/0/physics_layer_1/angular_velocity = 0.0 31:10/0 = 0 31:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:10/0/physics_layer_0/angular_velocity = 0.0 +31:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:10/0/physics_layer_1/angular_velocity = 0.0 32:10/0 = 0 32:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:10/0/physics_layer_0/angular_velocity = 0.0 +32:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:10/0/physics_layer_1/angular_velocity = 0.0 33:10/0 = 0 33:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:10/0/physics_layer_0/angular_velocity = 0.0 +33:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:10/0/physics_layer_1/angular_velocity = 0.0 34:10/0 = 0 34:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:10/0/physics_layer_0/angular_velocity = 0.0 +34:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:10/0/physics_layer_1/angular_velocity = 0.0 35:10/0 = 0 35:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:10/0/physics_layer_0/angular_velocity = 0.0 +35:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:10/0/physics_layer_1/angular_velocity = 0.0 0:11/0 = 0 0:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:11/0/physics_layer_0/angular_velocity = 0.0 +0:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:11/0/physics_layer_1/angular_velocity = 0.0 1:11/0 = 0 1:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:11/0/physics_layer_0/angular_velocity = 0.0 +1:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:11/0/physics_layer_1/angular_velocity = 0.0 2:11/0 = 0 2:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:11/0/physics_layer_0/angular_velocity = 0.0 +2:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:11/0/physics_layer_1/angular_velocity = 0.0 3:11/0 = 0 3:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:11/0/physics_layer_0/angular_velocity = 0.0 +3:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:11/0/physics_layer_1/angular_velocity = 0.0 4:11/0 = 0 4:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:11/0/physics_layer_0/angular_velocity = 0.0 +4:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:11/0/physics_layer_1/angular_velocity = 0.0 6:11/0 = 0 6:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:11/0/physics_layer_0/angular_velocity = 0.0 +6:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:11/0/physics_layer_1/angular_velocity = 0.0 7:11/0 = 0 7:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:11/0/physics_layer_0/angular_velocity = 0.0 +7:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:11/0/physics_layer_1/angular_velocity = 0.0 8:11/0 = 0 8:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:11/0/physics_layer_0/angular_velocity = 0.0 +8:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:11/0/physics_layer_1/angular_velocity = 0.0 9:11/0 = 0 9:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:11/0/physics_layer_0/angular_velocity = 0.0 +9:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:11/0/physics_layer_1/angular_velocity = 0.0 10:11/0 = 0 10:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:11/0/physics_layer_0/angular_velocity = 0.0 +10:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:11/0/physics_layer_1/angular_velocity = 0.0 11:11/0 = 0 11:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:11/0/physics_layer_0/angular_velocity = 0.0 +11:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:11/0/physics_layer_1/angular_velocity = 0.0 12:11/0 = 0 12:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:11/0/physics_layer_0/angular_velocity = 0.0 +12:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:11/0/physics_layer_1/angular_velocity = 0.0 14:11/0 = 0 14:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:11/0/physics_layer_0/angular_velocity = 0.0 +14:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:11/0/physics_layer_1/angular_velocity = 0.0 15:11/0 = 0 15:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:11/0/physics_layer_0/angular_velocity = 0.0 +15:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:11/0/physics_layer_1/angular_velocity = 0.0 16:11/0 = 0 16:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:11/0/physics_layer_0/angular_velocity = 0.0 +16:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:11/0/physics_layer_1/angular_velocity = 0.0 17:11/0 = 0 17:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:11/0/physics_layer_0/angular_velocity = 0.0 +17:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:11/0/physics_layer_1/angular_velocity = 0.0 18:11/0 = 0 18:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:11/0/physics_layer_0/angular_velocity = 0.0 +18:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:11/0/physics_layer_1/angular_velocity = 0.0 19:11/0 = 0 19:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:11/0/physics_layer_0/angular_velocity = 0.0 +19:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:11/0/physics_layer_1/angular_velocity = 0.0 20:11/0 = 0 20:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:11/0/physics_layer_0/angular_velocity = 0.0 +20:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:11/0/physics_layer_1/angular_velocity = 0.0 22:11/0 = 0 22:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:11/0/physics_layer_0/angular_velocity = 0.0 +22:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:11/0/physics_layer_1/angular_velocity = 0.0 23:11/0 = 0 23:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:11/0/physics_layer_0/angular_velocity = 0.0 +23:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:11/0/physics_layer_1/angular_velocity = 0.0 24:11/0 = 0 24:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:11/0/physics_layer_0/angular_velocity = 0.0 +24:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:11/0/physics_layer_1/angular_velocity = 0.0 25:11/0 = 0 25:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:11/0/physics_layer_0/angular_velocity = 0.0 +25:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:11/0/physics_layer_1/angular_velocity = 0.0 26:11/0 = 0 26:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:11/0/physics_layer_0/angular_velocity = 0.0 +26:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:11/0/physics_layer_1/angular_velocity = 0.0 27:11/0 = 0 27:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:11/0/physics_layer_0/angular_velocity = 0.0 +27:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:11/0/physics_layer_1/angular_velocity = 0.0 28:11/0 = 0 28:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:11/0/physics_layer_0/angular_velocity = 0.0 +28:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:11/0/physics_layer_1/angular_velocity = 0.0 30:11/0 = 0 30:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:11/0/physics_layer_0/angular_velocity = 0.0 +30:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:11/0/physics_layer_1/angular_velocity = 0.0 31:11/0 = 0 31:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:11/0/physics_layer_0/angular_velocity = 0.0 +31:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:11/0/physics_layer_1/angular_velocity = 0.0 35:11/0 = 0 35:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:11/0/physics_layer_0/angular_velocity = 0.0 +35:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:11/0/physics_layer_1/angular_velocity = 0.0 36:11/0 = 0 36:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:11/0/physics_layer_0/angular_velocity = 0.0 +36:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:11/0/physics_layer_1/angular_velocity = 0.0 0:12/0 = 0 0:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:12/0/physics_layer_0/angular_velocity = 0.0 +0:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:12/0/physics_layer_1/angular_velocity = 0.0 1:12/0 = 0 1:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:12/0/physics_layer_0/angular_velocity = 0.0 +1:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:12/0/physics_layer_1/angular_velocity = 0.0 2:12/0 = 0 2:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:12/0/physics_layer_0/angular_velocity = 0.0 +2:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:12/0/physics_layer_1/angular_velocity = 0.0 3:12/0 = 0 3:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:12/0/physics_layer_0/angular_velocity = 0.0 +3:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:12/0/physics_layer_1/angular_velocity = 0.0 4:12/0 = 0 4:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:12/0/physics_layer_0/angular_velocity = 0.0 +4:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:12/0/physics_layer_1/angular_velocity = 0.0 6:12/0 = 0 6:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:12/0/physics_layer_0/angular_velocity = 0.0 +6:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:12/0/physics_layer_1/angular_velocity = 0.0 7:12/0 = 0 7:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:12/0/physics_layer_0/angular_velocity = 0.0 +7:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:12/0/physics_layer_1/angular_velocity = 0.0 8:12/0 = 0 8:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:12/0/physics_layer_0/angular_velocity = 0.0 +8:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:12/0/physics_layer_1/angular_velocity = 0.0 9:12/0 = 0 9:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:12/0/physics_layer_0/angular_velocity = 0.0 +9:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:12/0/physics_layer_1/angular_velocity = 0.0 10:12/0 = 0 10:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:12/0/physics_layer_0/angular_velocity = 0.0 +10:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:12/0/physics_layer_1/angular_velocity = 0.0 11:12/0 = 0 11:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:12/0/physics_layer_0/angular_velocity = 0.0 +11:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:12/0/physics_layer_1/angular_velocity = 0.0 12:12/0 = 0 12:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:12/0/physics_layer_0/angular_velocity = 0.0 +12:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:12/0/physics_layer_1/angular_velocity = 0.0 14:12/0 = 0 14:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:12/0/physics_layer_0/angular_velocity = 0.0 +14:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:12/0/physics_layer_1/angular_velocity = 0.0 15:12/0 = 0 15:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:12/0/physics_layer_0/angular_velocity = 0.0 +15:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:12/0/physics_layer_1/angular_velocity = 0.0 16:12/0 = 0 16:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:12/0/physics_layer_0/angular_velocity = 0.0 +16:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:12/0/physics_layer_1/angular_velocity = 0.0 17:12/0 = 0 17:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:12/0/physics_layer_0/angular_velocity = 0.0 +17:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:12/0/physics_layer_1/angular_velocity = 0.0 18:12/0 = 0 18:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:12/0/physics_layer_0/angular_velocity = 0.0 +18:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:12/0/physics_layer_1/angular_velocity = 0.0 19:12/0 = 0 19:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:12/0/physics_layer_0/angular_velocity = 0.0 +19:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:12/0/physics_layer_1/angular_velocity = 0.0 20:12/0 = 0 20:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:12/0/physics_layer_0/angular_velocity = 0.0 +20:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:12/0/physics_layer_1/angular_velocity = 0.0 22:12/0 = 0 22:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:12/0/physics_layer_0/angular_velocity = 0.0 +22:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:12/0/physics_layer_1/angular_velocity = 0.0 23:12/0 = 0 23:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:12/0/physics_layer_0/angular_velocity = 0.0 +23:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:12/0/physics_layer_1/angular_velocity = 0.0 24:12/0 = 0 24:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:12/0/physics_layer_0/angular_velocity = 0.0 +24:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:12/0/physics_layer_1/angular_velocity = 0.0 25:12/0 = 0 25:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:12/0/physics_layer_0/angular_velocity = 0.0 +25:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:12/0/physics_layer_1/angular_velocity = 0.0 26:12/0 = 0 26:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:12/0/physics_layer_0/angular_velocity = 0.0 +26:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:12/0/physics_layer_1/angular_velocity = 0.0 27:12/0 = 0 27:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:12/0/physics_layer_0/angular_velocity = 0.0 +27:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:12/0/physics_layer_1/angular_velocity = 0.0 28:12/0 = 0 28:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:12/0/physics_layer_0/angular_velocity = 0.0 +28:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:12/0/physics_layer_1/angular_velocity = 0.0 30:12/0 = 0 30:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:12/0/physics_layer_0/angular_velocity = 0.0 +30:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:12/0/physics_layer_1/angular_velocity = 0.0 31:12/0 = 0 31:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:12/0/physics_layer_0/angular_velocity = 0.0 +31:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:12/0/physics_layer_1/angular_velocity = 0.0 32:12/0 = 0 32:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:12/0/physics_layer_0/angular_velocity = 0.0 +32:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:12/0/physics_layer_1/angular_velocity = 0.0 33:12/0 = 0 33:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:12/0/physics_layer_0/angular_velocity = 0.0 +33:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:12/0/physics_layer_1/angular_velocity = 0.0 34:12/0 = 0 34:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:12/0/physics_layer_0/angular_velocity = 0.0 +34:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:12/0/physics_layer_1/angular_velocity = 0.0 35:12/0 = 0 35:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:12/0/physics_layer_0/angular_velocity = 0.0 +35:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:12/0/physics_layer_1/angular_velocity = 0.0 36:12/0 = 0 36:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:12/0/physics_layer_0/angular_velocity = 0.0 +36:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:12/0/physics_layer_1/angular_velocity = 0.0 0:13/0 = 0 0:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:13/0/physics_layer_0/angular_velocity = 0.0 +0:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:13/0/physics_layer_1/angular_velocity = 0.0 1:13/0 = 0 1:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:13/0/physics_layer_0/angular_velocity = 0.0 +1:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:13/0/physics_layer_1/angular_velocity = 0.0 2:13/0 = 0 2:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:13/0/physics_layer_0/angular_velocity = 0.0 +2:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:13/0/physics_layer_1/angular_velocity = 0.0 3:13/0 = 0 3:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:13/0/physics_layer_0/angular_velocity = 0.0 +3:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:13/0/physics_layer_1/angular_velocity = 0.0 4:13/0 = 0 4:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:13/0/physics_layer_0/angular_velocity = 0.0 +4:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:13/0/physics_layer_1/angular_velocity = 0.0 5:13/0 = 0 5:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:13/0/physics_layer_0/angular_velocity = 0.0 +5:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:13/0/physics_layer_1/angular_velocity = 0.0 8:13/0 = 0 8:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:13/0/physics_layer_0/angular_velocity = 0.0 +8:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:13/0/physics_layer_1/angular_velocity = 0.0 9:13/0 = 0 9:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:13/0/physics_layer_0/angular_velocity = 0.0 +9:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:13/0/physics_layer_1/angular_velocity = 0.0 10:13/0 = 0 10:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:13/0/physics_layer_0/angular_velocity = 0.0 +10:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:13/0/physics_layer_1/angular_velocity = 0.0 11:13/0 = 0 11:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:13/0/physics_layer_0/angular_velocity = 0.0 +11:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:13/0/physics_layer_1/angular_velocity = 0.0 12:13/0 = 0 12:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:13/0/physics_layer_0/angular_velocity = 0.0 +12:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:13/0/physics_layer_1/angular_velocity = 0.0 13:13/0 = 0 13:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:13/0/physics_layer_0/angular_velocity = 0.0 +13:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:13/0/physics_layer_1/angular_velocity = 0.0 16:13/0 = 0 16:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:13/0/physics_layer_0/angular_velocity = 0.0 +16:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:13/0/physics_layer_1/angular_velocity = 0.0 17:13/0 = 0 17:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:13/0/physics_layer_0/angular_velocity = 0.0 +17:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:13/0/physics_layer_1/angular_velocity = 0.0 18:13/0 = 0 18:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:13/0/physics_layer_0/angular_velocity = 0.0 +18:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:13/0/physics_layer_1/angular_velocity = 0.0 19:13/0 = 0 19:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:13/0/physics_layer_0/angular_velocity = 0.0 +19:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:13/0/physics_layer_1/angular_velocity = 0.0 20:13/0 = 0 20:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:13/0/physics_layer_0/angular_velocity = 0.0 +20:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:13/0/physics_layer_1/angular_velocity = 0.0 21:13/0 = 0 21:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:13/0/physics_layer_0/angular_velocity = 0.0 +21:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:13/0/physics_layer_1/angular_velocity = 0.0 24:13/0 = 0 24:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:13/0/physics_layer_0/angular_velocity = 0.0 +24:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:13/0/physics_layer_1/angular_velocity = 0.0 25:13/0 = 0 25:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:13/0/physics_layer_0/angular_velocity = 0.0 +25:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:13/0/physics_layer_1/angular_velocity = 0.0 26:13/0 = 0 26:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:13/0/physics_layer_0/angular_velocity = 0.0 +26:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:13/0/physics_layer_1/angular_velocity = 0.0 27:13/0 = 0 27:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:13/0/physics_layer_0/angular_velocity = 0.0 +27:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:13/0/physics_layer_1/angular_velocity = 0.0 28:13/0 = 0 28:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:13/0/physics_layer_0/angular_velocity = 0.0 +28:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:13/0/physics_layer_1/angular_velocity = 0.0 29:13/0 = 0 29:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:13/0/physics_layer_0/angular_velocity = 0.0 +29:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:13/0/physics_layer_1/angular_velocity = 0.0 32:13/0 = 0 32:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:13/0/physics_layer_0/angular_velocity = 0.0 +32:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:13/0/physics_layer_1/angular_velocity = 0.0 33:13/0 = 0 33:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:13/0/physics_layer_0/angular_velocity = 0.0 +33:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:13/0/physics_layer_1/angular_velocity = 0.0 34:13/0 = 0 34:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:13/0/physics_layer_0/angular_velocity = 0.0 +34:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:13/0/physics_layer_1/angular_velocity = 0.0 35:13/0 = 0 35:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:13/0/physics_layer_0/angular_velocity = 0.0 +35:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:13/0/physics_layer_1/angular_velocity = 0.0 36:13/0 = 0 36:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:13/0/physics_layer_0/angular_velocity = 0.0 +36:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:13/0/physics_layer_1/angular_velocity = 0.0 0:14/0 = 0 0:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:14/0/physics_layer_0/angular_velocity = 0.0 +0:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:14/0/physics_layer_1/angular_velocity = 0.0 1:14/0 = 0 1:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:14/0/physics_layer_0/angular_velocity = 0.0 +1:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:14/0/physics_layer_1/angular_velocity = 0.0 2:14/0 = 0 2:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:14/0/physics_layer_0/angular_velocity = 0.0 +2:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:14/0/physics_layer_1/angular_velocity = 0.0 3:14/0 = 0 3:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:14/0/physics_layer_0/angular_velocity = 0.0 +3:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:14/0/physics_layer_1/angular_velocity = 0.0 4:14/0 = 0 4:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:14/0/physics_layer_0/angular_velocity = 0.0 +4:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:14/0/physics_layer_1/angular_velocity = 0.0 5:14/0 = 0 5:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:14/0/physics_layer_0/angular_velocity = 0.0 +5:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:14/0/physics_layer_1/angular_velocity = 0.0 8:14/0 = 0 8:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:14/0/physics_layer_0/angular_velocity = 0.0 +8:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:14/0/physics_layer_1/angular_velocity = 0.0 9:14/0 = 0 9:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:14/0/physics_layer_0/angular_velocity = 0.0 +9:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:14/0/physics_layer_1/angular_velocity = 0.0 10:14/0 = 0 10:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:14/0/physics_layer_0/angular_velocity = 0.0 +10:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:14/0/physics_layer_1/angular_velocity = 0.0 11:14/0 = 0 11:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:14/0/physics_layer_0/angular_velocity = 0.0 +11:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:14/0/physics_layer_1/angular_velocity = 0.0 12:14/0 = 0 12:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:14/0/physics_layer_0/angular_velocity = 0.0 +12:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:14/0/physics_layer_1/angular_velocity = 0.0 13:14/0 = 0 13:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:14/0/physics_layer_0/angular_velocity = 0.0 +13:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:14/0/physics_layer_1/angular_velocity = 0.0 16:14/0 = 0 16:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:14/0/physics_layer_0/angular_velocity = 0.0 +16:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:14/0/physics_layer_1/angular_velocity = 0.0 17:14/0 = 0 17:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:14/0/physics_layer_0/angular_velocity = 0.0 +17:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:14/0/physics_layer_1/angular_velocity = 0.0 18:14/0 = 0 18:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:14/0/physics_layer_0/angular_velocity = 0.0 +18:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:14/0/physics_layer_1/angular_velocity = 0.0 19:14/0 = 0 19:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:14/0/physics_layer_0/angular_velocity = 0.0 +19:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:14/0/physics_layer_1/angular_velocity = 0.0 20:14/0 = 0 20:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:14/0/physics_layer_0/angular_velocity = 0.0 +20:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:14/0/physics_layer_1/angular_velocity = 0.0 21:14/0 = 0 21:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:14/0/physics_layer_0/angular_velocity = 0.0 +21:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:14/0/physics_layer_1/angular_velocity = 0.0 24:14/0 = 0 24:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:14/0/physics_layer_0/angular_velocity = 0.0 +24:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:14/0/physics_layer_1/angular_velocity = 0.0 25:14/0 = 0 25:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:14/0/physics_layer_0/angular_velocity = 0.0 +25:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:14/0/physics_layer_1/angular_velocity = 0.0 26:14/0 = 0 26:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:14/0/physics_layer_0/angular_velocity = 0.0 +26:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:14/0/physics_layer_1/angular_velocity = 0.0 27:14/0 = 0 27:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:14/0/physics_layer_0/angular_velocity = 0.0 +27:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:14/0/physics_layer_1/angular_velocity = 0.0 28:14/0 = 0 28:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:14/0/physics_layer_0/angular_velocity = 0.0 +28:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:14/0/physics_layer_1/angular_velocity = 0.0 29:14/0 = 0 29:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:14/0/physics_layer_0/angular_velocity = 0.0 +29:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:14/0/physics_layer_1/angular_velocity = 0.0 32:14/0 = 0 32:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:14/0/physics_layer_0/angular_velocity = 0.0 +32:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:14/0/physics_layer_1/angular_velocity = 0.0 33:14/0 = 0 33:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:14/0/physics_layer_0/angular_velocity = 0.0 +33:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:14/0/physics_layer_1/angular_velocity = 0.0 34:14/0 = 0 34:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:14/0/physics_layer_0/angular_velocity = 0.0 +34:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:14/0/physics_layer_1/angular_velocity = 0.0 35:14/0 = 0 35:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:14/0/physics_layer_0/angular_velocity = 0.0 +35:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:14/0/physics_layer_1/angular_velocity = 0.0 0:15/0 = 0 0:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:15/0/physics_layer_0/angular_velocity = 0.0 +0:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:15/0/physics_layer_1/angular_velocity = 0.0 1:15/0 = 0 1:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:15/0/physics_layer_0/angular_velocity = 0.0 +1:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:15/0/physics_layer_1/angular_velocity = 0.0 2:15/0 = 0 2:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:15/0/physics_layer_0/angular_velocity = 0.0 +2:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:15/0/physics_layer_1/angular_velocity = 0.0 3:15/0 = 0 3:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:15/0/physics_layer_0/angular_velocity = 0.0 +3:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:15/0/physics_layer_1/angular_velocity = 0.0 4:15/0 = 0 4:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:15/0/physics_layer_0/angular_velocity = 0.0 +4:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:15/0/physics_layer_1/angular_velocity = 0.0 5:15/0 = 0 5:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:15/0/physics_layer_0/angular_velocity = 0.0 +5:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:15/0/physics_layer_1/angular_velocity = 0.0 6:15/0 = 0 6:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:15/0/physics_layer_0/angular_velocity = 0.0 +6:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:15/0/physics_layer_1/angular_velocity = 0.0 7:15/0 = 0 7:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:15/0/physics_layer_0/angular_velocity = 0.0 +7:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:15/0/physics_layer_1/angular_velocity = 0.0 8:15/0 = 0 8:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:15/0/physics_layer_0/angular_velocity = 0.0 +8:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:15/0/physics_layer_1/angular_velocity = 0.0 9:15/0 = 0 9:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:15/0/physics_layer_0/angular_velocity = 0.0 +9:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:15/0/physics_layer_1/angular_velocity = 0.0 10:15/0 = 0 10:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:15/0/physics_layer_0/angular_velocity = 0.0 +10:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:15/0/physics_layer_1/angular_velocity = 0.0 11:15/0 = 0 11:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:15/0/physics_layer_0/angular_velocity = 0.0 +11:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:15/0/physics_layer_1/angular_velocity = 0.0 12:15/0 = 0 12:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:15/0/physics_layer_0/angular_velocity = 0.0 +12:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:15/0/physics_layer_1/angular_velocity = 0.0 13:15/0 = 0 13:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:15/0/physics_layer_0/angular_velocity = 0.0 +13:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:15/0/physics_layer_1/angular_velocity = 0.0 14:15/0 = 0 14:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:15/0/physics_layer_0/angular_velocity = 0.0 +14:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:15/0/physics_layer_1/angular_velocity = 0.0 15:15/0 = 0 15:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:15/0/physics_layer_0/angular_velocity = 0.0 +15:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:15/0/physics_layer_1/angular_velocity = 0.0 16:15/0 = 0 16:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:15/0/physics_layer_0/angular_velocity = 0.0 +16:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:15/0/physics_layer_1/angular_velocity = 0.0 17:15/0 = 0 17:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:15/0/physics_layer_0/angular_velocity = 0.0 +17:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:15/0/physics_layer_1/angular_velocity = 0.0 18:15/0 = 0 18:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:15/0/physics_layer_0/angular_velocity = 0.0 +18:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:15/0/physics_layer_1/angular_velocity = 0.0 20:15/0 = 0 20:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:15/0/physics_layer_0/angular_velocity = 0.0 +20:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:15/0/physics_layer_1/angular_velocity = 0.0 21:15/0 = 0 21:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:15/0/physics_layer_0/angular_velocity = 0.0 +21:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:15/0/physics_layer_1/angular_velocity = 0.0 24:15/0 = 0 24:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:15/0/physics_layer_0/angular_velocity = 0.0 +24:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:15/0/physics_layer_1/angular_velocity = 0.0 25:15/0 = 0 25:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:15/0/physics_layer_0/angular_velocity = 0.0 +25:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:15/0/physics_layer_1/angular_velocity = 0.0 26:15/0 = 0 26:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:15/0/physics_layer_0/angular_velocity = 0.0 +26:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:15/0/physics_layer_1/angular_velocity = 0.0 27:15/0 = 0 27:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:15/0/physics_layer_0/angular_velocity = 0.0 +27:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:15/0/physics_layer_1/angular_velocity = 0.0 32:15/0 = 0 32:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:15/0/physics_layer_0/angular_velocity = 0.0 +32:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:15/0/physics_layer_1/angular_velocity = 0.0 33:15/0 = 0 33:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:15/0/physics_layer_0/angular_velocity = 0.0 +33:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:15/0/physics_layer_1/angular_velocity = 0.0 34:15/0 = 0 34:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:15/0/physics_layer_0/angular_velocity = 0.0 +34:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:15/0/physics_layer_1/angular_velocity = 0.0 35:15/0 = 0 35:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:15/0/physics_layer_0/angular_velocity = 0.0 +35:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:15/0/physics_layer_1/angular_velocity = 0.0 0:16/0 = 0 0:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:16/0/physics_layer_0/angular_velocity = 0.0 +0:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:16/0/physics_layer_1/angular_velocity = 0.0 1:16/0 = 0 1:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:16/0/physics_layer_0/angular_velocity = 0.0 +1:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:16/0/physics_layer_1/angular_velocity = 0.0 2:16/0 = 0 2:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:16/0/physics_layer_0/angular_velocity = 0.0 +2:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:16/0/physics_layer_1/angular_velocity = 0.0 3:16/0 = 0 3:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:16/0/physics_layer_0/angular_velocity = 0.0 +3:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:16/0/physics_layer_1/angular_velocity = 0.0 4:16/0 = 0 4:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:16/0/physics_layer_0/angular_velocity = 0.0 +4:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:16/0/physics_layer_1/angular_velocity = 0.0 5:16/0 = 0 5:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:16/0/physics_layer_0/angular_velocity = 0.0 +5:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:16/0/physics_layer_1/angular_velocity = 0.0 6:16/0 = 0 6:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:16/0/physics_layer_0/angular_velocity = 0.0 +6:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:16/0/physics_layer_1/angular_velocity = 0.0 7:16/0 = 0 7:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:16/0/physics_layer_0/angular_velocity = 0.0 +7:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:16/0/physics_layer_1/angular_velocity = 0.0 8:16/0 = 0 8:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:16/0/physics_layer_0/angular_velocity = 0.0 +8:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:16/0/physics_layer_1/angular_velocity = 0.0 9:16/0 = 0 9:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:16/0/physics_layer_0/angular_velocity = 0.0 +9:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:16/0/physics_layer_1/angular_velocity = 0.0 10:16/0 = 0 10:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:16/0/physics_layer_0/angular_velocity = 0.0 +10:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:16/0/physics_layer_1/angular_velocity = 0.0 11:16/0 = 0 11:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:16/0/physics_layer_0/angular_velocity = 0.0 +11:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:16/0/physics_layer_1/angular_velocity = 0.0 12:16/0 = 0 12:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:16/0/physics_layer_0/angular_velocity = 0.0 +12:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:16/0/physics_layer_1/angular_velocity = 0.0 13:16/0 = 0 13:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:16/0/physics_layer_0/angular_velocity = 0.0 +13:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:16/0/physics_layer_1/angular_velocity = 0.0 14:16/0 = 0 14:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:16/0/physics_layer_0/angular_velocity = 0.0 +14:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:16/0/physics_layer_1/angular_velocity = 0.0 15:16/0 = 0 15:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:16/0/physics_layer_0/angular_velocity = 0.0 +15:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:16/0/physics_layer_1/angular_velocity = 0.0 16:16/0 = 0 16:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:16/0/physics_layer_0/angular_velocity = 0.0 +16:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:16/0/physics_layer_1/angular_velocity = 0.0 18:16/0 = 0 18:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:16/0/physics_layer_0/angular_velocity = 0.0 +18:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:16/0/physics_layer_1/angular_velocity = 0.0 19:16/0 = 0 19:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:16/0/physics_layer_0/angular_velocity = 0.0 +19:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:16/0/physics_layer_1/angular_velocity = 0.0 21:16/0 = 0 21:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:16/0/physics_layer_0/angular_velocity = 0.0 +21:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:16/0/physics_layer_1/angular_velocity = 0.0 24:16/0 = 0 24:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:16/0/physics_layer_0/angular_velocity = 0.0 +24:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:16/0/physics_layer_1/angular_velocity = 0.0 25:16/0 = 0 25:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:16/0/physics_layer_0/angular_velocity = 0.0 +25:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:16/0/physics_layer_1/angular_velocity = 0.0 26:16/0 = 0 26:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:16/0/physics_layer_0/angular_velocity = 0.0 +26:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:16/0/physics_layer_1/angular_velocity = 0.0 27:16/0 = 0 27:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:16/0/physics_layer_0/angular_velocity = 0.0 +27:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:16/0/physics_layer_1/angular_velocity = 0.0 35:16/0 = 0 35:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:16/0/physics_layer_0/angular_velocity = 0.0 +35:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:16/0/physics_layer_1/angular_velocity = 0.0 36:16/0 = 0 36:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:16/0/physics_layer_0/angular_velocity = 0.0 +36:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:16/0/physics_layer_1/angular_velocity = 0.0 0:17/0 = 0 0:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:17/0/physics_layer_0/angular_velocity = 0.0 +0:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:17/0/physics_layer_1/angular_velocity = 0.0 1:17/0 = 0 1:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:17/0/physics_layer_0/angular_velocity = 0.0 +1:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:17/0/physics_layer_1/angular_velocity = 0.0 2:17/0 = 0 2:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:17/0/physics_layer_0/angular_velocity = 0.0 +2:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:17/0/physics_layer_1/angular_velocity = 0.0 3:17/0 = 0 3:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:17/0/physics_layer_0/angular_velocity = 0.0 +3:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:17/0/physics_layer_1/angular_velocity = 0.0 4:17/0 = 0 4:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:17/0/physics_layer_0/angular_velocity = 0.0 +4:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:17/0/physics_layer_1/angular_velocity = 0.0 5:17/0 = 0 5:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:17/0/physics_layer_0/angular_velocity = 0.0 +5:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:17/0/physics_layer_1/angular_velocity = 0.0 6:17/0 = 0 6:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:17/0/physics_layer_0/angular_velocity = 0.0 +6:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:17/0/physics_layer_1/angular_velocity = 0.0 7:17/0 = 0 7:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:17/0/physics_layer_0/angular_velocity = 0.0 +7:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:17/0/physics_layer_1/angular_velocity = 0.0 8:17/0 = 0 8:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:17/0/physics_layer_0/angular_velocity = 0.0 +8:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:17/0/physics_layer_1/angular_velocity = 0.0 9:17/0 = 0 9:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:17/0/physics_layer_0/angular_velocity = 0.0 +9:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:17/0/physics_layer_1/angular_velocity = 0.0 10:17/0 = 0 10:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:17/0/physics_layer_0/angular_velocity = 0.0 +10:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:17/0/physics_layer_1/angular_velocity = 0.0 11:17/0 = 0 11:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:17/0/physics_layer_0/angular_velocity = 0.0 +11:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:17/0/physics_layer_1/angular_velocity = 0.0 12:17/0 = 0 12:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:17/0/physics_layer_0/angular_velocity = 0.0 +12:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:17/0/physics_layer_1/angular_velocity = 0.0 13:17/0 = 0 13:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:17/0/physics_layer_0/angular_velocity = 0.0 +13:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:17/0/physics_layer_1/angular_velocity = 0.0 14:17/0 = 0 14:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:17/0/physics_layer_0/angular_velocity = 0.0 +14:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:17/0/physics_layer_1/angular_velocity = 0.0 15:17/0 = 0 15:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:17/0/physics_layer_0/angular_velocity = 0.0 +15:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:17/0/physics_layer_1/angular_velocity = 0.0 16:17/0 = 0 16:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:17/0/physics_layer_0/angular_velocity = 0.0 +16:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:17/0/physics_layer_1/angular_velocity = 0.0 17:17/0 = 0 17:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:17/0/physics_layer_0/angular_velocity = 0.0 +17:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:17/0/physics_layer_1/angular_velocity = 0.0 18:17/0 = 0 18:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:17/0/physics_layer_0/angular_velocity = 0.0 +18:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:17/0/physics_layer_1/angular_velocity = 0.0 20:17/0 = 0 20:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:17/0/physics_layer_0/angular_velocity = 0.0 +20:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:17/0/physics_layer_1/angular_velocity = 0.0 24:17/0 = 0 24:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:17/0/physics_layer_0/angular_velocity = 0.0 +24:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:17/0/physics_layer_1/angular_velocity = 0.0 25:17/0 = 0 25:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:17/0/physics_layer_0/angular_velocity = 0.0 +25:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:17/0/physics_layer_1/angular_velocity = 0.0 26:17/0 = 0 26:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:17/0/physics_layer_0/angular_velocity = 0.0 +26:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:17/0/physics_layer_1/angular_velocity = 0.0 27:17/0 = 0 27:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:17/0/physics_layer_0/angular_velocity = 0.0 +27:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:17/0/physics_layer_1/angular_velocity = 0.0 32:17/0 = 0 32:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:17/0/physics_layer_0/angular_velocity = 0.0 +32:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:17/0/physics_layer_1/angular_velocity = 0.0 33:17/0 = 0 33:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:17/0/physics_layer_0/angular_velocity = 0.0 +33:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:17/0/physics_layer_1/angular_velocity = 0.0 34:17/0 = 0 34:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:17/0/physics_layer_0/angular_velocity = 0.0 +34:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:17/0/physics_layer_1/angular_velocity = 0.0 35:17/0 = 0 35:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:17/0/physics_layer_0/angular_velocity = 0.0 +35:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:17/0/physics_layer_1/angular_velocity = 0.0 36:17/0 = 0 36:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:17/0/physics_layer_0/angular_velocity = 0.0 +36:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:17/0/physics_layer_1/angular_velocity = 0.0 0:18/0 = 0 0:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:18/0/physics_layer_0/angular_velocity = 0.0 +0:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:18/0/physics_layer_1/angular_velocity = 0.0 1:18/0 = 0 1:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:18/0/physics_layer_0/angular_velocity = 0.0 +1:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:18/0/physics_layer_1/angular_velocity = 0.0 2:18/0 = 0 2:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:18/0/physics_layer_0/angular_velocity = 0.0 +2:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:18/0/physics_layer_1/angular_velocity = 0.0 3:18/0 = 0 3:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:18/0/physics_layer_0/angular_velocity = 0.0 +3:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:18/0/physics_layer_1/angular_velocity = 0.0 4:18/0 = 0 4:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:18/0/physics_layer_0/angular_velocity = 0.0 +4:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:18/0/physics_layer_1/angular_velocity = 0.0 5:18/0 = 0 5:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:18/0/physics_layer_0/angular_velocity = 0.0 +5:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:18/0/physics_layer_1/angular_velocity = 0.0 6:18/0 = 0 6:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:18/0/physics_layer_0/angular_velocity = 0.0 +6:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:18/0/physics_layer_1/angular_velocity = 0.0 7:18/0 = 0 7:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:18/0/physics_layer_0/angular_velocity = 0.0 +7:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:18/0/physics_layer_1/angular_velocity = 0.0 8:18/0 = 0 8:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:18/0/physics_layer_0/angular_velocity = 0.0 +8:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:18/0/physics_layer_1/angular_velocity = 0.0 9:18/0 = 0 9:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:18/0/physics_layer_0/angular_velocity = 0.0 +9:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:18/0/physics_layer_1/angular_velocity = 0.0 10:18/0 = 0 10:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:18/0/physics_layer_0/angular_velocity = 0.0 +10:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:18/0/physics_layer_1/angular_velocity = 0.0 11:18/0 = 0 11:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:18/0/physics_layer_0/angular_velocity = 0.0 +11:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:18/0/physics_layer_1/angular_velocity = 0.0 12:18/0 = 0 12:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:18/0/physics_layer_0/angular_velocity = 0.0 +12:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:18/0/physics_layer_1/angular_velocity = 0.0 13:18/0 = 0 13:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:18/0/physics_layer_0/angular_velocity = 0.0 +13:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:18/0/physics_layer_1/angular_velocity = 0.0 14:18/0 = 0 14:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:18/0/physics_layer_0/angular_velocity = 0.0 +14:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:18/0/physics_layer_1/angular_velocity = 0.0 15:18/0 = 0 15:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:18/0/physics_layer_0/angular_velocity = 0.0 +15:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:18/0/physics_layer_1/angular_velocity = 0.0 16:18/0 = 0 16:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:18/0/physics_layer_0/angular_velocity = 0.0 +16:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:18/0/physics_layer_1/angular_velocity = 0.0 17:18/0 = 0 17:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:18/0/physics_layer_0/angular_velocity = 0.0 +17:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:18/0/physics_layer_1/angular_velocity = 0.0 18:18/0 = 0 18:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:18/0/physics_layer_0/angular_velocity = 0.0 +18:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:18/0/physics_layer_1/angular_velocity = 0.0 19:18/0 = 0 19:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:18/0/physics_layer_0/angular_velocity = 0.0 +19:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:18/0/physics_layer_1/angular_velocity = 0.0 20:18/0 = 0 20:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:18/0/physics_layer_0/angular_velocity = 0.0 +20:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:18/0/physics_layer_1/angular_velocity = 0.0 21:18/0 = 0 21:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:18/0/physics_layer_0/angular_velocity = 0.0 +21:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:18/0/physics_layer_1/angular_velocity = 0.0 24:18/0 = 0 24:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:18/0/physics_layer_0/angular_velocity = 0.0 +24:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:18/0/physics_layer_1/angular_velocity = 0.0 25:18/0 = 0 25:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:18/0/physics_layer_0/angular_velocity = 0.0 +25:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:18/0/physics_layer_1/angular_velocity = 0.0 26:18/0 = 0 26:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:18/0/physics_layer_0/angular_velocity = 0.0 +26:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:18/0/physics_layer_1/angular_velocity = 0.0 27:18/0 = 0 27:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:18/0/physics_layer_0/angular_velocity = 0.0 +27:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:18/0/physics_layer_1/angular_velocity = 0.0 32:18/0 = 0 32:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:18/0/physics_layer_0/angular_velocity = 0.0 +32:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:18/0/physics_layer_1/angular_velocity = 0.0 33:18/0 = 0 33:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:18/0/physics_layer_0/angular_velocity = 0.0 +33:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:18/0/physics_layer_1/angular_velocity = 0.0 34:18/0 = 0 34:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:18/0/physics_layer_0/angular_velocity = 0.0 +34:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:18/0/physics_layer_1/angular_velocity = 0.0 35:18/0 = 0 35:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:18/0/physics_layer_0/angular_velocity = 0.0 +35:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:18/0/physics_layer_1/angular_velocity = 0.0 36:18/0 = 0 36:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:18/0/physics_layer_0/angular_velocity = 0.0 +36:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:18/0/physics_layer_1/angular_velocity = 0.0 0:19/0 = 0 0:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:19/0/physics_layer_0/angular_velocity = 0.0 +0:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:19/0/physics_layer_1/angular_velocity = 0.0 1:19/0 = 0 1:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:19/0/physics_layer_0/angular_velocity = 0.0 +1:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:19/0/physics_layer_1/angular_velocity = 0.0 2:19/0 = 0 2:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:19/0/physics_layer_0/angular_velocity = 0.0 +2:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:19/0/physics_layer_1/angular_velocity = 0.0 3:19/0 = 0 3:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:19/0/physics_layer_0/angular_velocity = 0.0 +3:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:19/0/physics_layer_1/angular_velocity = 0.0 4:19/0 = 0 4:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:19/0/physics_layer_0/angular_velocity = 0.0 +4:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:19/0/physics_layer_1/angular_velocity = 0.0 5:19/0 = 0 5:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:19/0/physics_layer_0/angular_velocity = 0.0 +5:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:19/0/physics_layer_1/angular_velocity = 0.0 6:19/0 = 0 6:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:19/0/physics_layer_0/angular_velocity = 0.0 +6:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:19/0/physics_layer_1/angular_velocity = 0.0 7:19/0 = 0 7:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:19/0/physics_layer_0/angular_velocity = 0.0 +7:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:19/0/physics_layer_1/angular_velocity = 0.0 8:19/0 = 0 8:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:19/0/physics_layer_0/angular_velocity = 0.0 +8:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:19/0/physics_layer_1/angular_velocity = 0.0 9:19/0 = 0 9:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:19/0/physics_layer_0/angular_velocity = 0.0 +9:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:19/0/physics_layer_1/angular_velocity = 0.0 10:19/0 = 0 10:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:19/0/physics_layer_0/angular_velocity = 0.0 +10:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:19/0/physics_layer_1/angular_velocity = 0.0 11:19/0 = 0 11:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:19/0/physics_layer_0/angular_velocity = 0.0 +11:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:19/0/physics_layer_1/angular_velocity = 0.0 12:19/0 = 0 12:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:19/0/physics_layer_0/angular_velocity = 0.0 +12:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:19/0/physics_layer_1/angular_velocity = 0.0 13:19/0 = 0 13:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:19/0/physics_layer_0/angular_velocity = 0.0 +13:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:19/0/physics_layer_1/angular_velocity = 0.0 14:19/0 = 0 14:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:19/0/physics_layer_0/angular_velocity = 0.0 +14:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:19/0/physics_layer_1/angular_velocity = 0.0 15:19/0 = 0 15:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:19/0/physics_layer_0/angular_velocity = 0.0 +15:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:19/0/physics_layer_1/angular_velocity = 0.0 16:19/0 = 0 16:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:19/0/physics_layer_0/angular_velocity = 0.0 +16:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:19/0/physics_layer_1/angular_velocity = 0.0 18:19/0 = 0 18:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:19/0/physics_layer_0/angular_velocity = 0.0 +18:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:19/0/physics_layer_1/angular_velocity = 0.0 19:19/0 = 0 19:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:19/0/physics_layer_0/angular_velocity = 0.0 +19:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:19/0/physics_layer_1/angular_velocity = 0.0 21:19/0 = 0 21:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:19/0/physics_layer_0/angular_velocity = 0.0 +21:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:19/0/physics_layer_1/angular_velocity = 0.0 24:19/0 = 0 24:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:19/0/physics_layer_0/angular_velocity = 0.0 +24:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:19/0/physics_layer_1/angular_velocity = 0.0 25:19/0 = 0 25:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:19/0/physics_layer_0/angular_velocity = 0.0 +25:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:19/0/physics_layer_1/angular_velocity = 0.0 26:19/0 = 0 26:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:19/0/physics_layer_0/angular_velocity = 0.0 +26:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:19/0/physics_layer_1/angular_velocity = 0.0 27:19/0 = 0 27:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:19/0/physics_layer_0/angular_velocity = 0.0 +27:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:19/0/physics_layer_1/angular_velocity = 0.0 32:19/0 = 0 32:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:19/0/physics_layer_0/angular_velocity = 0.0 +32:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:19/0/physics_layer_1/angular_velocity = 0.0 33:19/0 = 0 33:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:19/0/physics_layer_0/angular_velocity = 0.0 +33:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:19/0/physics_layer_1/angular_velocity = 0.0 34:19/0 = 0 34:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:19/0/physics_layer_0/angular_velocity = 0.0 +34:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:19/0/physics_layer_1/angular_velocity = 0.0 35:19/0 = 0 35:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:19/0/physics_layer_0/angular_velocity = 0.0 +35:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:19/0/physics_layer_1/angular_velocity = 0.0 0:20/0 = 0 0:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:20/0/physics_layer_0/angular_velocity = 0.0 +0:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:20/0/physics_layer_1/angular_velocity = 0.0 1:20/0 = 0 1:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:20/0/physics_layer_0/angular_velocity = 0.0 +1:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:20/0/physics_layer_1/angular_velocity = 0.0 2:20/0 = 0 2:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:20/0/physics_layer_0/angular_velocity = 0.0 +2:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:20/0/physics_layer_1/angular_velocity = 0.0 3:20/0 = 0 3:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:20/0/physics_layer_0/angular_velocity = 0.0 +3:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:20/0/physics_layer_1/angular_velocity = 0.0 4:20/0 = 0 4:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:20/0/physics_layer_0/angular_velocity = 0.0 +4:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:20/0/physics_layer_1/angular_velocity = 0.0 5:20/0 = 0 5:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:20/0/physics_layer_0/angular_velocity = 0.0 +5:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:20/0/physics_layer_1/angular_velocity = 0.0 6:20/0 = 0 6:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:20/0/physics_layer_0/angular_velocity = 0.0 +6:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:20/0/physics_layer_1/angular_velocity = 0.0 7:20/0 = 0 7:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:20/0/physics_layer_0/angular_velocity = 0.0 +7:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:20/0/physics_layer_1/angular_velocity = 0.0 8:20/0 = 0 8:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:20/0/physics_layer_0/angular_velocity = 0.0 +8:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:20/0/physics_layer_1/angular_velocity = 0.0 9:20/0 = 0 9:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:20/0/physics_layer_0/angular_velocity = 0.0 +9:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:20/0/physics_layer_1/angular_velocity = 0.0 10:20/0 = 0 10:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:20/0/physics_layer_0/angular_velocity = 0.0 +10:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:20/0/physics_layer_1/angular_velocity = 0.0 11:20/0 = 0 11:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:20/0/physics_layer_0/angular_velocity = 0.0 +11:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:20/0/physics_layer_1/angular_velocity = 0.0 12:20/0 = 0 12:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:20/0/physics_layer_0/angular_velocity = 0.0 +12:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:20/0/physics_layer_1/angular_velocity = 0.0 13:20/0 = 0 13:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:20/0/physics_layer_0/angular_velocity = 0.0 +13:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:20/0/physics_layer_1/angular_velocity = 0.0 14:20/0 = 0 14:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:20/0/physics_layer_0/angular_velocity = 0.0 +14:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:20/0/physics_layer_1/angular_velocity = 0.0 15:20/0 = 0 15:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:20/0/physics_layer_0/angular_velocity = 0.0 +15:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:20/0/physics_layer_1/angular_velocity = 0.0 16:20/0 = 0 16:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:20/0/physics_layer_0/angular_velocity = 0.0 +16:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:20/0/physics_layer_1/angular_velocity = 0.0 17:20/0 = 0 17:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:20/0/physics_layer_0/angular_velocity = 0.0 +17:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:20/0/physics_layer_1/angular_velocity = 0.0 18:20/0 = 0 18:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:20/0/physics_layer_0/angular_velocity = 0.0 +18:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:20/0/physics_layer_1/angular_velocity = 0.0 19:20/0 = 0 19:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:20/0/physics_layer_0/angular_velocity = 0.0 +19:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:20/0/physics_layer_1/angular_velocity = 0.0 20:20/0 = 0 20:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:20/0/physics_layer_0/angular_velocity = 0.0 +20:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:20/0/physics_layer_1/angular_velocity = 0.0 21:20/0 = 0 21:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:20/0/physics_layer_0/angular_velocity = 0.0 +21:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:20/0/physics_layer_1/angular_velocity = 0.0 24:20/0 = 0 24:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:20/0/physics_layer_0/angular_velocity = 0.0 +24:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:20/0/physics_layer_1/angular_velocity = 0.0 25:20/0 = 0 25:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:20/0/physics_layer_0/angular_velocity = 0.0 +25:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:20/0/physics_layer_1/angular_velocity = 0.0 26:20/0 = 0 26:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:20/0/physics_layer_0/angular_velocity = 0.0 +26:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:20/0/physics_layer_1/angular_velocity = 0.0 27:20/0 = 0 27:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:20/0/physics_layer_0/angular_velocity = 0.0 +27:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:20/0/physics_layer_1/angular_velocity = 0.0 32:20/0 = 0 32:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:20/0/physics_layer_0/angular_velocity = 0.0 +32:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:20/0/physics_layer_1/angular_velocity = 0.0 33:20/0 = 0 33:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:20/0/physics_layer_0/angular_velocity = 0.0 +33:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:20/0/physics_layer_1/angular_velocity = 0.0 34:20/0 = 0 34:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:20/0/physics_layer_0/angular_velocity = 0.0 +34:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:20/0/physics_layer_1/angular_velocity = 0.0 35:20/0 = 0 35:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:20/0/physics_layer_0/angular_velocity = 0.0 +35:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:20/0/physics_layer_1/angular_velocity = 0.0 0:21/0 = 0 0:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:21/0/physics_layer_0/angular_velocity = 0.0 +0:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:21/0/physics_layer_1/angular_velocity = 0.0 1:21/0 = 0 1:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:21/0/physics_layer_0/angular_velocity = 0.0 +1:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:21/0/physics_layer_1/angular_velocity = 0.0 2:21/0 = 0 2:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:21/0/physics_layer_0/angular_velocity = 0.0 +2:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:21/0/physics_layer_1/angular_velocity = 0.0 3:21/0 = 0 3:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:21/0/physics_layer_0/angular_velocity = 0.0 +3:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:21/0/physics_layer_1/angular_velocity = 0.0 4:21/0 = 0 4:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:21/0/physics_layer_0/angular_velocity = 0.0 +4:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:21/0/physics_layer_1/angular_velocity = 0.0 5:21/0 = 0 5:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:21/0/physics_layer_0/angular_velocity = 0.0 +5:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:21/0/physics_layer_1/angular_velocity = 0.0 6:21/0 = 0 6:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:21/0/physics_layer_0/angular_velocity = 0.0 +6:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:21/0/physics_layer_1/angular_velocity = 0.0 7:21/0 = 0 7:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:21/0/physics_layer_0/angular_velocity = 0.0 +7:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:21/0/physics_layer_1/angular_velocity = 0.0 8:21/0 = 0 8:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:21/0/physics_layer_0/angular_velocity = 0.0 +8:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:21/0/physics_layer_1/angular_velocity = 0.0 9:21/0 = 0 9:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:21/0/physics_layer_0/angular_velocity = 0.0 +9:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:21/0/physics_layer_1/angular_velocity = 0.0 10:21/0 = 0 10:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:21/0/physics_layer_0/angular_velocity = 0.0 +10:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:21/0/physics_layer_1/angular_velocity = 0.0 11:21/0 = 0 11:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:21/0/physics_layer_0/angular_velocity = 0.0 +11:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:21/0/physics_layer_1/angular_velocity = 0.0 12:21/0 = 0 12:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:21/0/physics_layer_0/angular_velocity = 0.0 +12:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:21/0/physics_layer_1/angular_velocity = 0.0 13:21/0 = 0 13:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:21/0/physics_layer_0/angular_velocity = 0.0 +13:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:21/0/physics_layer_1/angular_velocity = 0.0 14:21/0 = 0 14:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:21/0/physics_layer_0/angular_velocity = 0.0 +14:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:21/0/physics_layer_1/angular_velocity = 0.0 15:21/0 = 0 15:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:21/0/physics_layer_0/angular_velocity = 0.0 +15:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:21/0/physics_layer_1/angular_velocity = 0.0 16:21/0 = 0 16:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:21/0/physics_layer_0/angular_velocity = 0.0 +16:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:21/0/physics_layer_1/angular_velocity = 0.0 17:21/0 = 0 17:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:21/0/physics_layer_0/angular_velocity = 0.0 +17:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:21/0/physics_layer_1/angular_velocity = 0.0 18:21/0 = 0 18:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:21/0/physics_layer_0/angular_velocity = 0.0 +18:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:21/0/physics_layer_1/angular_velocity = 0.0 19:21/0 = 0 19:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:21/0/physics_layer_0/angular_velocity = 0.0 +19:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:21/0/physics_layer_1/angular_velocity = 0.0 24:21/0 = 0 24:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:21/0/physics_layer_0/angular_velocity = 0.0 +24:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:21/0/physics_layer_1/angular_velocity = 0.0 25:21/0 = 0 25:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:21/0/physics_layer_0/angular_velocity = 0.0 +25:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:21/0/physics_layer_1/angular_velocity = 0.0 26:21/0 = 0 26:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:21/0/physics_layer_0/angular_velocity = 0.0 +26:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:21/0/physics_layer_1/angular_velocity = 0.0 27:21/0 = 0 27:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:21/0/physics_layer_0/angular_velocity = 0.0 +27:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:21/0/physics_layer_1/angular_velocity = 0.0 35:21/0 = 0 35:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:21/0/physics_layer_0/angular_velocity = 0.0 +35:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:21/0/physics_layer_1/angular_velocity = 0.0 36:21/0 = 0 36:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:21/0/physics_layer_0/angular_velocity = 0.0 +36:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:21/0/physics_layer_1/angular_velocity = 0.0 0:22/0 = 0 0:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:22/0/physics_layer_0/angular_velocity = 0.0 +0:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:22/0/physics_layer_1/angular_velocity = 0.0 1:22/0 = 0 1:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:22/0/physics_layer_0/angular_velocity = 0.0 +1:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:22/0/physics_layer_1/angular_velocity = 0.0 2:22/0 = 0 2:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:22/0/physics_layer_0/angular_velocity = 0.0 +2:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:22/0/physics_layer_1/angular_velocity = 0.0 3:22/0 = 0 3:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:22/0/physics_layer_0/angular_velocity = 0.0 +3:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:22/0/physics_layer_1/angular_velocity = 0.0 4:22/0 = 0 4:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:22/0/physics_layer_0/angular_velocity = 0.0 +4:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:22/0/physics_layer_1/angular_velocity = 0.0 5:22/0 = 0 5:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:22/0/physics_layer_0/angular_velocity = 0.0 +5:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:22/0/physics_layer_1/angular_velocity = 0.0 6:22/0 = 0 6:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:22/0/physics_layer_0/angular_velocity = 0.0 +6:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:22/0/physics_layer_1/angular_velocity = 0.0 7:22/0 = 0 7:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:22/0/physics_layer_0/angular_velocity = 0.0 +7:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:22/0/physics_layer_1/angular_velocity = 0.0 8:22/0 = 0 8:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:22/0/physics_layer_0/angular_velocity = 0.0 +8:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:22/0/physics_layer_1/angular_velocity = 0.0 9:22/0 = 0 9:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:22/0/physics_layer_0/angular_velocity = 0.0 +9:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:22/0/physics_layer_1/angular_velocity = 0.0 10:22/0 = 0 10:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:22/0/physics_layer_0/angular_velocity = 0.0 +10:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:22/0/physics_layer_1/angular_velocity = 0.0 11:22/0 = 0 11:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:22/0/physics_layer_0/angular_velocity = 0.0 +11:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:22/0/physics_layer_1/angular_velocity = 0.0 12:22/0 = 0 12:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:22/0/physics_layer_0/angular_velocity = 0.0 +12:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:22/0/physics_layer_1/angular_velocity = 0.0 13:22/0 = 0 13:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:22/0/physics_layer_0/angular_velocity = 0.0 +13:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:22/0/physics_layer_1/angular_velocity = 0.0 14:22/0 = 0 14:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:22/0/physics_layer_0/angular_velocity = 0.0 +14:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:22/0/physics_layer_1/angular_velocity = 0.0 15:22/0 = 0 15:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:22/0/physics_layer_0/angular_velocity = 0.0 +15:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:22/0/physics_layer_1/angular_velocity = 0.0 16:22/0 = 0 16:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:22/0/physics_layer_0/angular_velocity = 0.0 +16:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:22/0/physics_layer_1/angular_velocity = 0.0 17:22/0 = 0 17:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:22/0/physics_layer_0/angular_velocity = 0.0 +17:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:22/0/physics_layer_1/angular_velocity = 0.0 18:22/0 = 0 18:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:22/0/physics_layer_0/angular_velocity = 0.0 +18:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:22/0/physics_layer_1/angular_velocity = 0.0 19:22/0 = 0 19:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:22/0/physics_layer_0/angular_velocity = 0.0 +19:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:22/0/physics_layer_1/angular_velocity = 0.0 24:22/0 = 0 24:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:22/0/physics_layer_0/angular_velocity = 0.0 +24:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:22/0/physics_layer_1/angular_velocity = 0.0 25:22/0 = 0 25:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:22/0/physics_layer_0/angular_velocity = 0.0 +25:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:22/0/physics_layer_1/angular_velocity = 0.0 26:22/0 = 0 26:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:22/0/physics_layer_0/angular_velocity = 0.0 +26:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:22/0/physics_layer_1/angular_velocity = 0.0 27:22/0 = 0 27:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:22/0/physics_layer_0/angular_velocity = 0.0 +27:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:22/0/physics_layer_1/angular_velocity = 0.0 32:22/0 = 0 32:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:22/0/physics_layer_0/angular_velocity = 0.0 +32:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:22/0/physics_layer_1/angular_velocity = 0.0 33:22/0 = 0 33:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:22/0/physics_layer_0/angular_velocity = 0.0 +33:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:22/0/physics_layer_1/angular_velocity = 0.0 34:22/0 = 0 34:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:22/0/physics_layer_0/angular_velocity = 0.0 +34:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:22/0/physics_layer_1/angular_velocity = 0.0 35:22/0 = 0 35:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:22/0/physics_layer_0/angular_velocity = 0.0 +35:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:22/0/physics_layer_1/angular_velocity = 0.0 36:22/0 = 0 36:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:22/0/physics_layer_0/angular_velocity = 0.0 +36:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:22/0/physics_layer_1/angular_velocity = 0.0 0:23/0 = 0 0:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:23/0/physics_layer_0/angular_velocity = 0.0 +0:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:23/0/physics_layer_1/angular_velocity = 0.0 1:23/0 = 0 1:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:23/0/physics_layer_0/angular_velocity = 0.0 +1:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:23/0/physics_layer_1/angular_velocity = 0.0 2:23/0 = 0 2:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:23/0/physics_layer_0/angular_velocity = 0.0 +2:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:23/0/physics_layer_1/angular_velocity = 0.0 3:23/0 = 0 3:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:23/0/physics_layer_0/angular_velocity = 0.0 +3:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:23/0/physics_layer_1/angular_velocity = 0.0 5:23/0 = 0 5:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:23/0/physics_layer_0/angular_velocity = 0.0 +5:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:23/0/physics_layer_1/angular_velocity = 0.0 6:23/0 = 0 6:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:23/0/physics_layer_0/angular_velocity = 0.0 +6:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:23/0/physics_layer_1/angular_velocity = 0.0 7:23/0 = 0 7:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:23/0/physics_layer_0/angular_velocity = 0.0 +7:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:23/0/physics_layer_1/angular_velocity = 0.0 8:23/0 = 0 8:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:23/0/physics_layer_0/angular_velocity = 0.0 +8:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:23/0/physics_layer_1/angular_velocity = 0.0 9:23/0 = 0 9:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:23/0/physics_layer_0/angular_velocity = 0.0 +9:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:23/0/physics_layer_1/angular_velocity = 0.0 10:23/0 = 0 10:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:23/0/physics_layer_0/angular_velocity = 0.0 +10:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:23/0/physics_layer_1/angular_velocity = 0.0 11:23/0 = 0 11:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:23/0/physics_layer_0/angular_velocity = 0.0 +11:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:23/0/physics_layer_1/angular_velocity = 0.0 13:23/0 = 0 13:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:23/0/physics_layer_0/angular_velocity = 0.0 +13:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:23/0/physics_layer_1/angular_velocity = 0.0 14:23/0 = 0 14:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:23/0/physics_layer_0/angular_velocity = 0.0 +14:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:23/0/physics_layer_1/angular_velocity = 0.0 15:23/0 = 0 15:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:23/0/physics_layer_0/angular_velocity = 0.0 +15:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:23/0/physics_layer_1/angular_velocity = 0.0 16:23/0 = 0 16:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:23/0/physics_layer_0/angular_velocity = 0.0 +16:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:23/0/physics_layer_1/angular_velocity = 0.0 17:23/0 = 0 17:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:23/0/physics_layer_0/angular_velocity = 0.0 +17:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:23/0/physics_layer_1/angular_velocity = 0.0 18:23/0 = 0 18:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:23/0/physics_layer_0/angular_velocity = 0.0 +18:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:23/0/physics_layer_1/angular_velocity = 0.0 19:23/0 = 0 19:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:23/0/physics_layer_0/angular_velocity = 0.0 +19:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:23/0/physics_layer_1/angular_velocity = 0.0 24:23/0 = 0 24:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:23/0/physics_layer_0/angular_velocity = 0.0 +24:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:23/0/physics_layer_1/angular_velocity = 0.0 25:23/0 = 0 25:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:23/0/physics_layer_0/angular_velocity = 0.0 +25:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:23/0/physics_layer_1/angular_velocity = 0.0 26:23/0 = 0 26:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:23/0/physics_layer_0/angular_velocity = 0.0 +26:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:23/0/physics_layer_1/angular_velocity = 0.0 27:23/0 = 0 27:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:23/0/physics_layer_0/angular_velocity = 0.0 +27:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:23/0/physics_layer_1/angular_velocity = 0.0 32:23/0 = 0 32:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:23/0/physics_layer_0/angular_velocity = 0.0 +32:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:23/0/physics_layer_1/angular_velocity = 0.0 33:23/0 = 0 33:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:23/0/physics_layer_0/angular_velocity = 0.0 +33:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:23/0/physics_layer_1/angular_velocity = 0.0 34:23/0 = 0 34:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:23/0/physics_layer_0/angular_velocity = 0.0 +34:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:23/0/physics_layer_1/angular_velocity = 0.0 35:23/0 = 0 35:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:23/0/physics_layer_0/angular_velocity = 0.0 +35:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:23/0/physics_layer_1/angular_velocity = 0.0 36:23/0 = 0 36:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:23/0/physics_layer_0/angular_velocity = 0.0 +36:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:23/0/physics_layer_1/angular_velocity = 0.0 0:24/0 = 0 0:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:24/0/physics_layer_0/angular_velocity = 0.0 +0:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:24/0/physics_layer_1/angular_velocity = 0.0 1:24/0 = 0 1:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:24/0/physics_layer_0/angular_velocity = 0.0 +1:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:24/0/physics_layer_1/angular_velocity = 0.0 2:24/0 = 0 2:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:24/0/physics_layer_0/angular_velocity = 0.0 +2:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:24/0/physics_layer_1/angular_velocity = 0.0 3:24/0 = 0 3:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:24/0/physics_layer_0/angular_velocity = 0.0 +3:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:24/0/physics_layer_1/angular_velocity = 0.0 5:24/0 = 0 5:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:24/0/physics_layer_0/angular_velocity = 0.0 +5:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:24/0/physics_layer_1/angular_velocity = 0.0 7:24/0 = 0 7:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:24/0/physics_layer_0/angular_velocity = 0.0 +7:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:24/0/physics_layer_1/angular_velocity = 0.0 8:24/0 = 0 8:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:24/0/physics_layer_0/angular_velocity = 0.0 +8:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:24/0/physics_layer_1/angular_velocity = 0.0 9:24/0 = 0 9:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:24/0/physics_layer_0/angular_velocity = 0.0 +9:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:24/0/physics_layer_1/angular_velocity = 0.0 10:24/0 = 0 10:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:24/0/physics_layer_0/angular_velocity = 0.0 +10:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:24/0/physics_layer_1/angular_velocity = 0.0 11:24/0 = 0 11:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:24/0/physics_layer_0/angular_velocity = 0.0 +11:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:24/0/physics_layer_1/angular_velocity = 0.0 13:24/0 = 0 13:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:24/0/physics_layer_0/angular_velocity = 0.0 +13:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:24/0/physics_layer_1/angular_velocity = 0.0 15:24/0 = 0 15:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:24/0/physics_layer_0/angular_velocity = 0.0 +15:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:24/0/physics_layer_1/angular_velocity = 0.0 16:24/0 = 0 16:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:24/0/physics_layer_0/angular_velocity = 0.0 +16:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:24/0/physics_layer_1/angular_velocity = 0.0 17:24/0 = 0 17:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:24/0/physics_layer_0/angular_velocity = 0.0 +17:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:24/0/physics_layer_1/angular_velocity = 0.0 18:24/0 = 0 18:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:24/0/physics_layer_0/angular_velocity = 0.0 +18:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:24/0/physics_layer_1/angular_velocity = 0.0 19:24/0 = 0 19:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:24/0/physics_layer_0/angular_velocity = 0.0 +19:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:24/0/physics_layer_1/angular_velocity = 0.0 24:24/0 = 0 24:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:24/0/physics_layer_0/angular_velocity = 0.0 +24:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:24/0/physics_layer_1/angular_velocity = 0.0 25:24/0 = 0 25:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:24/0/physics_layer_0/angular_velocity = 0.0 +25:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:24/0/physics_layer_1/angular_velocity = 0.0 26:24/0 = 0 26:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:24/0/physics_layer_0/angular_velocity = 0.0 +26:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:24/0/physics_layer_1/angular_velocity = 0.0 27:24/0 = 0 27:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:24/0/physics_layer_0/angular_velocity = 0.0 +27:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:24/0/physics_layer_1/angular_velocity = 0.0 28:24/0 = 0 28:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:24/0/physics_layer_0/angular_velocity = 0.0 +28:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:24/0/physics_layer_1/angular_velocity = 0.0 29:24/0 = 0 29:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:24/0/physics_layer_0/angular_velocity = 0.0 +29:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:24/0/physics_layer_1/angular_velocity = 0.0 30:24/0 = 0 30:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:24/0/physics_layer_0/angular_velocity = 0.0 +30:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:24/0/physics_layer_1/angular_velocity = 0.0 32:24/0 = 0 32:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:24/0/physics_layer_0/angular_velocity = 0.0 +32:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:24/0/physics_layer_1/angular_velocity = 0.0 33:24/0 = 0 33:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:24/0/physics_layer_0/angular_velocity = 0.0 +33:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:24/0/physics_layer_1/angular_velocity = 0.0 34:24/0 = 0 34:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:24/0/physics_layer_0/angular_velocity = 0.0 +34:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:24/0/physics_layer_1/angular_velocity = 0.0 35:24/0 = 0 35:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:24/0/physics_layer_0/angular_velocity = 0.0 +35:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:24/0/physics_layer_1/angular_velocity = 0.0 0:25/0 = 0 0:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:25/0/physics_layer_0/angular_velocity = 0.0 +0:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:25/0/physics_layer_1/angular_velocity = 0.0 1:25/0 = 0 1:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:25/0/physics_layer_0/angular_velocity = 0.0 +1:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:25/0/physics_layer_1/angular_velocity = 0.0 2:25/0 = 0 2:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:25/0/physics_layer_0/angular_velocity = 0.0 +2:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:25/0/physics_layer_1/angular_velocity = 0.0 3:25/0 = 0 3:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:25/0/physics_layer_0/angular_velocity = 0.0 +3:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:25/0/physics_layer_1/angular_velocity = 0.0 4:25/0 = 0 4:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:25/0/physics_layer_0/angular_velocity = 0.0 +4:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:25/0/physics_layer_1/angular_velocity = 0.0 5:25/0 = 0 5:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:25/0/physics_layer_0/angular_velocity = 0.0 +5:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:25/0/physics_layer_1/angular_velocity = 0.0 6:25/0 = 0 6:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:25/0/physics_layer_0/angular_velocity = 0.0 +6:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:25/0/physics_layer_1/angular_velocity = 0.0 7:25/0 = 0 7:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:25/0/physics_layer_0/angular_velocity = 0.0 +7:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:25/0/physics_layer_1/angular_velocity = 0.0 8:25/0 = 0 8:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:25/0/physics_layer_0/angular_velocity = 0.0 +8:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:25/0/physics_layer_1/angular_velocity = 0.0 9:25/0 = 0 9:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:25/0/physics_layer_0/angular_velocity = 0.0 +9:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:25/0/physics_layer_1/angular_velocity = 0.0 10:25/0 = 0 10:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:25/0/physics_layer_0/angular_velocity = 0.0 +10:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:25/0/physics_layer_1/angular_velocity = 0.0 11:25/0 = 0 11:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:25/0/physics_layer_0/angular_velocity = 0.0 +11:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:25/0/physics_layer_1/angular_velocity = 0.0 12:25/0 = 0 12:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:25/0/physics_layer_0/angular_velocity = 0.0 +12:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:25/0/physics_layer_1/angular_velocity = 0.0 13:25/0 = 0 13:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:25/0/physics_layer_0/angular_velocity = 0.0 +13:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:25/0/physics_layer_1/angular_velocity = 0.0 14:25/0 = 0 14:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:25/0/physics_layer_0/angular_velocity = 0.0 +14:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:25/0/physics_layer_1/angular_velocity = 0.0 15:25/0 = 0 15:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:25/0/physics_layer_0/angular_velocity = 0.0 +15:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:25/0/physics_layer_1/angular_velocity = 0.0 16:25/0 = 0 16:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:25/0/physics_layer_0/angular_velocity = 0.0 +16:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:25/0/physics_layer_1/angular_velocity = 0.0 +16:25/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 17:25/0 = 0 17:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:25/0/physics_layer_0/angular_velocity = 0.0 +17:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:25/0/physics_layer_1/angular_velocity = 0.0 +17:25/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 18:25/0 = 0 18:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:25/0/physics_layer_0/angular_velocity = 0.0 +18:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:25/0/physics_layer_1/angular_velocity = 0.0 +18:25/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 19:25/0 = 0 19:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:25/0/physics_layer_0/angular_velocity = 0.0 +19:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:25/0/physics_layer_1/angular_velocity = 0.0 +19:25/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 20:25/0 = 0 20:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:25/0/physics_layer_0/angular_velocity = 0.0 +20:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:25/0/physics_layer_1/angular_velocity = 0.0 +20:25/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 21:25/0 = 0 21:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:25/0/physics_layer_0/angular_velocity = 0.0 +21:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:25/0/physics_layer_1/angular_velocity = 0.0 +21:25/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 22:25/0 = 0 22:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:25/0/physics_layer_0/angular_velocity = 0.0 +22:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:25/0/physics_layer_1/angular_velocity = 0.0 +22:25/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 23:25/0 = 0 23:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:25/0/physics_layer_0/angular_velocity = 0.0 +23:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:25/0/physics_layer_1/angular_velocity = 0.0 +23:25/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 24:25/0 = 0 24:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:25/0/physics_layer_0/angular_velocity = 0.0 +24:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:25/0/physics_layer_1/angular_velocity = 0.0 25:25/0 = 0 25:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:25/0/physics_layer_0/angular_velocity = 0.0 +25:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:25/0/physics_layer_1/angular_velocity = 0.0 26:25/0 = 0 26:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:25/0/physics_layer_0/angular_velocity = 0.0 +26:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:25/0/physics_layer_1/angular_velocity = 0.0 27:25/0 = 0 27:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:25/0/physics_layer_0/angular_velocity = 0.0 +27:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:25/0/physics_layer_1/angular_velocity = 0.0 28:25/0 = 0 28:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:25/0/physics_layer_0/angular_velocity = 0.0 +28:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:25/0/physics_layer_1/angular_velocity = 0.0 29:25/0 = 0 29:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:25/0/physics_layer_0/angular_velocity = 0.0 +29:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:25/0/physics_layer_1/angular_velocity = 0.0 30:25/0 = 0 30:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:25/0/physics_layer_0/angular_velocity = 0.0 +30:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:25/0/physics_layer_1/angular_velocity = 0.0 32:25/0 = 0 32:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:25/0/physics_layer_0/angular_velocity = 0.0 +32:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:25/0/physics_layer_1/angular_velocity = 0.0 33:25/0 = 0 33:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:25/0/physics_layer_0/angular_velocity = 0.0 +33:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:25/0/physics_layer_1/angular_velocity = 0.0 34:25/0 = 0 34:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:25/0/physics_layer_0/angular_velocity = 0.0 +34:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:25/0/physics_layer_1/angular_velocity = 0.0 35:25/0 = 0 35:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:25/0/physics_layer_0/angular_velocity = 0.0 +35:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:25/0/physics_layer_1/angular_velocity = 0.0 0:26/0 = 0 0:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:26/0/physics_layer_0/angular_velocity = 0.0 +0:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:26/0/physics_layer_1/angular_velocity = 0.0 1:26/0 = 0 1:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:26/0/physics_layer_0/angular_velocity = 0.0 +1:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:26/0/physics_layer_1/angular_velocity = 0.0 2:26/0 = 0 2:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:26/0/physics_layer_0/angular_velocity = 0.0 +2:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:26/0/physics_layer_1/angular_velocity = 0.0 3:26/0 = 0 3:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:26/0/physics_layer_0/angular_velocity = 0.0 +3:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:26/0/physics_layer_1/angular_velocity = 0.0 4:26/0 = 0 4:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:26/0/physics_layer_0/angular_velocity = 0.0 +4:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:26/0/physics_layer_1/angular_velocity = 0.0 6:26/0 = 0 6:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:26/0/physics_layer_0/angular_velocity = 0.0 +6:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:26/0/physics_layer_1/angular_velocity = 0.0 7:26/0 = 0 7:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:26/0/physics_layer_0/angular_velocity = 0.0 +7:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:26/0/physics_layer_1/angular_velocity = 0.0 8:26/0 = 0 8:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:26/0/physics_layer_0/angular_velocity = 0.0 +8:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:26/0/physics_layer_1/angular_velocity = 0.0 9:26/0 = 0 9:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:26/0/physics_layer_0/angular_velocity = 0.0 +9:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:26/0/physics_layer_1/angular_velocity = 0.0 10:26/0 = 0 10:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:26/0/physics_layer_0/angular_velocity = 0.0 +10:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:26/0/physics_layer_1/angular_velocity = 0.0 11:26/0 = 0 11:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:26/0/physics_layer_0/angular_velocity = 0.0 +11:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:26/0/physics_layer_1/angular_velocity = 0.0 12:26/0 = 0 12:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:26/0/physics_layer_0/angular_velocity = 0.0 +12:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:26/0/physics_layer_1/angular_velocity = 0.0 14:26/0 = 0 14:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:26/0/physics_layer_0/angular_velocity = 0.0 +14:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:26/0/physics_layer_1/angular_velocity = 0.0 15:26/0 = 0 15:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:26/0/physics_layer_0/angular_velocity = 0.0 +15:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:26/0/physics_layer_1/angular_velocity = 0.0 16:26/0 = 0 16:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:26/0/physics_layer_0/angular_velocity = 0.0 16:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -6.5, -8, 8, -0.875, 8, -0.875, 6.25, 8, 6.25, 8, -6.75) +16:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:26/0/physics_layer_1/angular_velocity = 0.0 17:26/0 = 0 17:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:26/0/physics_layer_0/angular_velocity = 0.0 17:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -6.625, 8, -6.875, 8, 6.5, -8, 6.5) +17:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:26/0/physics_layer_1/angular_velocity = 0.0 18:26/0 = 0 18:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:26/0/physics_layer_0/angular_velocity = 0.0 18:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -6.375, 8, -6.375, 8, 8, -0.75, 8, -1.125, 6.375, -8, 6.375) +18:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:26/0/physics_layer_1/angular_velocity = 0.0 19:26/0 = 0 19:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:26/0/physics_layer_0/angular_velocity = 0.0 +19:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:26/0/physics_layer_1/angular_velocity = 0.0 20:26/0 = 0 20:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:26/0/physics_layer_0/angular_velocity = 0.0 +20:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:26/0/physics_layer_1/angular_velocity = 0.0 21:26/0 = 0 21:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:26/0/physics_layer_0/angular_velocity = 0.0 +21:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:26/0/physics_layer_1/angular_velocity = 0.0 22:26/0 = 0 22:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:26/0/physics_layer_0/angular_velocity = 0.0 +22:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:26/0/physics_layer_1/angular_velocity = 0.0 23:26/0 = 0 23:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:26/0/physics_layer_0/angular_velocity = 0.0 +23:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:26/0/physics_layer_1/angular_velocity = 0.0 24:26/0 = 0 24:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:26/0/physics_layer_0/angular_velocity = 0.0 +24:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:26/0/physics_layer_1/angular_velocity = 0.0 25:26/0 = 0 25:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:26/0/physics_layer_0/angular_velocity = 0.0 +25:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:26/0/physics_layer_1/angular_velocity = 0.0 26:26/0 = 0 26:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:26/0/physics_layer_0/angular_velocity = 0.0 +26:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:26/0/physics_layer_1/angular_velocity = 0.0 27:26/0 = 0 27:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:26/0/physics_layer_0/angular_velocity = 0.0 +27:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:26/0/physics_layer_1/angular_velocity = 0.0 28:26/0 = 0 28:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:26/0/physics_layer_0/angular_velocity = 0.0 +28:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:26/0/physics_layer_1/angular_velocity = 0.0 29:26/0 = 0 29:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:26/0/physics_layer_0/angular_velocity = 0.0 +29:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:26/0/physics_layer_1/angular_velocity = 0.0 30:26/0 = 0 30:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:26/0/physics_layer_0/angular_velocity = 0.0 +30:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:26/0/physics_layer_1/angular_velocity = 0.0 35:26/0 = 0 35:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:26/0/physics_layer_0/angular_velocity = 0.0 +35:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:26/0/physics_layer_1/angular_velocity = 0.0 36:26/0 = 0 36:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:26/0/physics_layer_0/angular_velocity = 0.0 +36:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:26/0/physics_layer_1/angular_velocity = 0.0 0:27/0 = 0 0:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:27/0/physics_layer_0/angular_velocity = 0.0 +0:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:27/0/physics_layer_1/angular_velocity = 0.0 1:27/0 = 0 1:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:27/0/physics_layer_0/angular_velocity = 0.0 +1:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:27/0/physics_layer_1/angular_velocity = 0.0 2:27/0 = 0 2:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:27/0/physics_layer_0/angular_velocity = 0.0 +2:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:27/0/physics_layer_1/angular_velocity = 0.0 3:27/0 = 0 3:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:27/0/physics_layer_0/angular_velocity = 0.0 +3:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:27/0/physics_layer_1/angular_velocity = 0.0 4:27/0 = 0 4:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:27/0/physics_layer_0/angular_velocity = 0.0 +4:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:27/0/physics_layer_1/angular_velocity = 0.0 6:27/0 = 0 6:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:27/0/physics_layer_0/angular_velocity = 0.0 +6:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:27/0/physics_layer_1/angular_velocity = 0.0 7:27/0 = 0 7:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:27/0/physics_layer_0/angular_velocity = 0.0 +7:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:27/0/physics_layer_1/angular_velocity = 0.0 8:27/0 = 0 8:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:27/0/physics_layer_0/angular_velocity = 0.0 +8:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:27/0/physics_layer_1/angular_velocity = 0.0 9:27/0 = 0 9:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:27/0/physics_layer_0/angular_velocity = 0.0 +9:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:27/0/physics_layer_1/angular_velocity = 0.0 10:27/0 = 0 10:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:27/0/physics_layer_0/angular_velocity = 0.0 +10:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:27/0/physics_layer_1/angular_velocity = 0.0 11:27/0 = 0 11:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:27/0/physics_layer_0/angular_velocity = 0.0 +11:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:27/0/physics_layer_1/angular_velocity = 0.0 12:27/0 = 0 12:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:27/0/physics_layer_0/angular_velocity = 0.0 +12:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:27/0/physics_layer_1/angular_velocity = 0.0 14:27/0 = 0 14:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:27/0/physics_layer_0/angular_velocity = 0.0 +14:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:27/0/physics_layer_1/angular_velocity = 0.0 15:27/0 = 0 15:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:27/0/physics_layer_0/angular_velocity = 0.0 +15:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:27/0/physics_layer_1/angular_velocity = 0.0 16:27/0 = 0 16:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:27/0/physics_layer_0/angular_velocity = 0.0 16:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -0.875, -8, -0.875, 8, -8, 8) +16:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:27/0/physics_layer_1/angular_velocity = 0.0 17:27/0 = 0 17:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:27/0/physics_layer_0/angular_velocity = 0.0 17:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-2.875, -6.5, -3.125, 6.125, 3, 6.375, 3, -6.5) +17:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:27/0/physics_layer_1/angular_velocity = 0.0 18:27/0 = 0 18:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:27/0/physics_layer_0/angular_velocity = 0.0 18:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(1, -8, 1, 8, 8, 8, 8, -8) +18:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:27/0/physics_layer_1/angular_velocity = 0.0 21:27/0 = 0 21:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:27/0/physics_layer_0/angular_velocity = 0.0 +21:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:27/0/physics_layer_1/angular_velocity = 0.0 22:27/0 = 0 22:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:27/0/physics_layer_0/angular_velocity = 0.0 +22:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:27/0/physics_layer_1/angular_velocity = 0.0 23:27/0 = 0 23:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:27/0/physics_layer_0/angular_velocity = 0.0 +23:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:27/0/physics_layer_1/angular_velocity = 0.0 25:27/0 = 0 25:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:27/0/physics_layer_0/angular_velocity = 0.0 +25:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:27/0/physics_layer_1/angular_velocity = 0.0 26:27/0 = 0 26:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:27/0/physics_layer_0/angular_velocity = 0.0 +26:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:27/0/physics_layer_1/angular_velocity = 0.0 27:27/0 = 0 27:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:27/0/physics_layer_0/angular_velocity = 0.0 +27:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:27/0/physics_layer_1/angular_velocity = 0.0 28:27/0 = 0 28:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:27/0/physics_layer_0/angular_velocity = 0.0 +28:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:27/0/physics_layer_1/angular_velocity = 0.0 29:27/0 = 0 29:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:27/0/physics_layer_0/angular_velocity = 0.0 +29:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:27/0/physics_layer_1/angular_velocity = 0.0 32:27/0 = 0 32:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:27/0/physics_layer_0/angular_velocity = 0.0 +32:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:27/0/physics_layer_1/angular_velocity = 0.0 33:27/0 = 0 33:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:27/0/physics_layer_0/angular_velocity = 0.0 +33:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:27/0/physics_layer_1/angular_velocity = 0.0 34:27/0 = 0 34:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:27/0/physics_layer_0/angular_velocity = 0.0 +34:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:27/0/physics_layer_1/angular_velocity = 0.0 35:27/0 = 0 35:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:27/0/physics_layer_0/angular_velocity = 0.0 +35:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:27/0/physics_layer_1/angular_velocity = 0.0 36:27/0 = 0 36:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:27/0/physics_layer_0/angular_velocity = 0.0 +36:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:27/0/physics_layer_1/angular_velocity = 0.0 0:28/0 = 0 0:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:28/0/physics_layer_0/angular_velocity = 0.0 +0:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:28/0/physics_layer_1/angular_velocity = 0.0 1:28/0 = 0 1:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:28/0/physics_layer_0/angular_velocity = 0.0 +1:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:28/0/physics_layer_1/angular_velocity = 0.0 2:28/0 = 0 2:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:28/0/physics_layer_0/angular_velocity = 0.0 +2:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:28/0/physics_layer_1/angular_velocity = 0.0 3:28/0 = 0 3:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:28/0/physics_layer_0/angular_velocity = 0.0 +3:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:28/0/physics_layer_1/angular_velocity = 0.0 4:28/0 = 0 4:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:28/0/physics_layer_0/angular_velocity = 0.0 +4:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:28/0/physics_layer_1/angular_velocity = 0.0 5:28/0 = 0 5:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:28/0/physics_layer_0/angular_velocity = 0.0 +5:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:28/0/physics_layer_1/angular_velocity = 0.0 8:28/0 = 0 8:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:28/0/physics_layer_0/angular_velocity = 0.0 +8:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:28/0/physics_layer_1/angular_velocity = 0.0 9:28/0 = 0 9:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:28/0/physics_layer_0/angular_velocity = 0.0 +9:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:28/0/physics_layer_1/angular_velocity = 0.0 10:28/0 = 0 10:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:28/0/physics_layer_0/angular_velocity = 0.0 +10:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:28/0/physics_layer_1/angular_velocity = 0.0 11:28/0 = 0 11:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:28/0/physics_layer_0/angular_velocity = 0.0 +11:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:28/0/physics_layer_1/angular_velocity = 0.0 12:28/0 = 0 12:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:28/0/physics_layer_0/angular_velocity = 0.0 +12:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:28/0/physics_layer_1/angular_velocity = 0.0 13:28/0 = 0 13:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:28/0/physics_layer_0/angular_velocity = 0.0 +13:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:28/0/physics_layer_1/angular_velocity = 0.0 14:28/0 = 0 14:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:28/0/physics_layer_0/angular_velocity = 0.0 +14:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:28/0/physics_layer_1/angular_velocity = 0.0 15:28/0 = 0 15:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:28/0/physics_layer_0/angular_velocity = 0.0 +15:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:28/0/physics_layer_1/angular_velocity = 0.0 16:28/0 = 0 16:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:28/0/physics_layer_0/angular_velocity = 0.0 16:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 6.75, 8, 6.5, 8, -6.125, 0.125, -6.75, 0, -8) +16:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:28/0/physics_layer_1/angular_velocity = 0.0 17:28/0 = 0 17:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:28/0/physics_layer_0/angular_velocity = 0.0 17:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -6.5, 8, -6.625, 8, 6, -8, 6.125) +17:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:28/0/physics_layer_1/angular_velocity = 0.0 18:28/0 = 0 18:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:28/0/physics_layer_0/angular_velocity = 0.0 18:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, 6, -8, 6, -8, -6.5, 0.75, -6.75, 0.75, -8) +18:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:28/0/physics_layer_1/angular_velocity = 0.0 19:28/0 = 0 19:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:28/0/physics_layer_0/angular_velocity = 0.0 +19:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:28/0/physics_layer_1/angular_velocity = 0.0 20:28/0 = 0 20:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:28/0/physics_layer_0/angular_velocity = 0.0 +20:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:28/0/physics_layer_1/angular_velocity = 0.0 21:28/0 = 0 21:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:28/0/physics_layer_0/angular_velocity = 0.0 +21:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:28/0/physics_layer_1/angular_velocity = 0.0 22:28/0 = 0 22:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:28/0/physics_layer_0/angular_velocity = 0.0 +22:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:28/0/physics_layer_1/angular_velocity = 0.0 23:28/0 = 0 23:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:28/0/physics_layer_0/angular_velocity = 0.0 +23:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:28/0/physics_layer_1/angular_velocity = 0.0 24:28/0 = 0 24:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:28/0/physics_layer_0/angular_velocity = 0.0 24:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 5.25, 8, 5.125, 8, 8, -8, 8) +24:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:28/0/physics_layer_1/angular_velocity = 0.0 25:28/0 = 0 25:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:28/0/physics_layer_0/angular_velocity = 0.0 25:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4.75, -5.5, 4.75, -5.625, 8, 8, 8) +25:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:28/0/physics_layer_1/angular_velocity = 0.0 26:28/0 = 0 26:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:28/0/physics_layer_0/angular_velocity = 0.0 26:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(6, 8, 6.125, 4.875, -8, 4.875, -8, 8) +26:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:28/0/physics_layer_1/angular_velocity = 0.0 27:28/0 = 0 27:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:28/0/physics_layer_0/angular_velocity = 0.0 +27:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:28/0/physics_layer_1/angular_velocity = 0.0 28:28/0 = 0 28:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:28/0/physics_layer_0/angular_velocity = 0.0 +28:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:28/0/physics_layer_1/angular_velocity = 0.0 29:28/0 = 0 29:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:28/0/physics_layer_0/angular_velocity = 0.0 +29:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:28/0/physics_layer_1/angular_velocity = 0.0 32:28/0 = 0 32:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:28/0/physics_layer_0/angular_velocity = 0.0 +32:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:28/0/physics_layer_1/angular_velocity = 0.0 33:28/0 = 0 33:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:28/0/physics_layer_0/angular_velocity = 0.0 +33:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:28/0/physics_layer_1/angular_velocity = 0.0 34:28/0 = 0 34:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:28/0/physics_layer_0/angular_velocity = 0.0 +34:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:28/0/physics_layer_1/angular_velocity = 0.0 35:28/0 = 0 35:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:28/0/physics_layer_0/angular_velocity = 0.0 +35:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:28/0/physics_layer_1/angular_velocity = 0.0 36:28/0 = 0 36:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:28/0/physics_layer_0/angular_velocity = 0.0 +36:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:28/0/physics_layer_1/angular_velocity = 0.0 0:29/0 = 0 0:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:29/0/physics_layer_0/angular_velocity = 0.0 +0:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:29/0/physics_layer_1/angular_velocity = 0.0 1:29/0 = 0 1:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:29/0/physics_layer_0/angular_velocity = 0.0 +1:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:29/0/physics_layer_1/angular_velocity = 0.0 2:29/0 = 0 2:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:29/0/physics_layer_0/angular_velocity = 0.0 +2:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:29/0/physics_layer_1/angular_velocity = 0.0 3:29/0 = 0 3:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:29/0/physics_layer_0/angular_velocity = 0.0 +3:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:29/0/physics_layer_1/angular_velocity = 0.0 4:29/0 = 0 4:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:29/0/physics_layer_0/angular_velocity = 0.0 +4:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:29/0/physics_layer_1/angular_velocity = 0.0 5:29/0 = 0 5:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:29/0/physics_layer_0/angular_velocity = 0.0 +5:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:29/0/physics_layer_1/angular_velocity = 0.0 8:29/0 = 0 8:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:29/0/physics_layer_0/angular_velocity = 0.0 +8:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:29/0/physics_layer_1/angular_velocity = 0.0 9:29/0 = 0 9:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:29/0/physics_layer_0/angular_velocity = 0.0 +9:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:29/0/physics_layer_1/angular_velocity = 0.0 10:29/0 = 0 10:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:29/0/physics_layer_0/angular_velocity = 0.0 +10:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:29/0/physics_layer_1/angular_velocity = 0.0 11:29/0 = 0 11:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:29/0/physics_layer_0/angular_velocity = 0.0 +11:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:29/0/physics_layer_1/angular_velocity = 0.0 12:29/0 = 0 12:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:29/0/physics_layer_0/angular_velocity = 0.0 +12:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:29/0/physics_layer_1/angular_velocity = 0.0 13:29/0 = 0 13:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:29/0/physics_layer_0/angular_velocity = 0.0 +13:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:29/0/physics_layer_1/angular_velocity = 0.0 14:29/0 = 0 14:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:29/0/physics_layer_0/angular_velocity = 0.0 +14:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:29/0/physics_layer_1/angular_velocity = 0.0 15:29/0 = 0 15:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:29/0/physics_layer_0/angular_velocity = 0.0 +15:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:29/0/physics_layer_1/angular_velocity = 0.0 16:29/0 = 0 16:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:29/0/physics_layer_0/angular_velocity = 0.0 +16:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:29/0/physics_layer_1/angular_velocity = 0.0 17:29/0 = 0 17:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:29/0/physics_layer_0/angular_velocity = 0.0 +17:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:29/0/physics_layer_1/angular_velocity = 0.0 18:29/0 = 0 18:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:29/0/physics_layer_0/angular_velocity = 0.0 +18:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:29/0/physics_layer_1/angular_velocity = 0.0 19:29/0 = 0 19:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:29/0/physics_layer_0/angular_velocity = 0.0 +19:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:29/0/physics_layer_1/angular_velocity = 0.0 20:29/0 = 0 20:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:29/0/physics_layer_0/angular_velocity = 0.0 +20:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:29/0/physics_layer_1/angular_velocity = 0.0 21:29/0 = 0 21:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:29/0/physics_layer_0/angular_velocity = 0.0 +21:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:29/0/physics_layer_1/angular_velocity = 0.0 22:29/0 = 0 22:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:29/0/physics_layer_0/angular_velocity = 0.0 +22:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:29/0/physics_layer_1/angular_velocity = 0.0 23:29/0 = 0 23:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:29/0/physics_layer_0/angular_velocity = 0.0 +23:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:29/0/physics_layer_1/angular_velocity = 0.0 24:29/0 = 0 24:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:29/0/physics_layer_0/angular_velocity = 0.0 24:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-2.75, 6.5, 2.75, 6.5, 2.625, 2.125, 8, -0.25, 8, -8, -8, -8, -8, -0.125, -2.5, 1.25) +24:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:29/0/physics_layer_1/angular_velocity = 0.0 25:29/0 = 0 25:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:29/0/physics_layer_0/angular_velocity = 0.0 25:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, -0.375, 1.5, 0.75, 1.125, 4.125, 8, 7, 8, -8) +25:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:29/0/physics_layer_1/angular_velocity = 0.0 26:29/0 = 0 26:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:29/0/physics_layer_0/angular_velocity = 0.0 26:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, -4, 4.375, -0.25, -1.375, 0.25, -1.5, 5, -8, 8, -8, -8) +26:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:29/0/physics_layer_1/angular_velocity = 0.0 27:29/0 = 0 27:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:29/0/physics_layer_0/angular_velocity = 0.0 +27:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:29/0/physics_layer_1/angular_velocity = 0.0 28:29/0 = 0 28:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:29/0/physics_layer_0/angular_velocity = 0.0 +28:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:29/0/physics_layer_1/angular_velocity = 0.0 29:29/0 = 0 29:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:29/0/physics_layer_0/angular_velocity = 0.0 +29:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:29/0/physics_layer_1/angular_velocity = 0.0 32:29/0 = 0 32:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:29/0/physics_layer_0/angular_velocity = 0.0 +32:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:29/0/physics_layer_1/angular_velocity = 0.0 33:29/0 = 0 33:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:29/0/physics_layer_0/angular_velocity = 0.0 +33:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:29/0/physics_layer_1/angular_velocity = 0.0 34:29/0 = 0 34:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:29/0/physics_layer_0/angular_velocity = 0.0 +34:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:29/0/physics_layer_1/angular_velocity = 0.0 35:29/0 = 0 35:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:29/0/physics_layer_0/angular_velocity = 0.0 +35:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:29/0/physics_layer_1/angular_velocity = 0.0 0:30/0 = 0 0:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:30/0/physics_layer_0/angular_velocity = 0.0 +0:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:30/0/physics_layer_1/angular_velocity = 0.0 1:30/0 = 0 1:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:30/0/physics_layer_0/angular_velocity = 0.0 +1:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:30/0/physics_layer_1/angular_velocity = 0.0 2:30/0 = 0 2:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:30/0/physics_layer_0/angular_velocity = 0.0 +2:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:30/0/physics_layer_1/angular_velocity = 0.0 3:30/0 = 0 3:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:30/0/physics_layer_0/angular_velocity = 0.0 +3:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:30/0/physics_layer_1/angular_velocity = 0.0 4:30/0 = 0 4:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:30/0/physics_layer_0/angular_velocity = 0.0 +4:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:30/0/physics_layer_1/angular_velocity = 0.0 5:30/0 = 0 5:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:30/0/physics_layer_0/angular_velocity = 0.0 +5:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:30/0/physics_layer_1/angular_velocity = 0.0 13:30/0 = 0 13:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:30/0/physics_layer_0/angular_velocity = 0.0 +13:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:30/0/physics_layer_1/angular_velocity = 0.0 14:30/0 = 0 14:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:30/0/physics_layer_0/angular_velocity = 0.0 +14:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:30/0/physics_layer_1/angular_velocity = 0.0 15:30/0 = 0 15:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:30/0/physics_layer_0/angular_velocity = 0.0 +15:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:30/0/physics_layer_1/angular_velocity = 0.0 16:30/0 = 0 16:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:30/0/physics_layer_0/angular_velocity = 0.0 +16:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:30/0/physics_layer_1/angular_velocity = 0.0 17:30/0 = 0 17:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:30/0/physics_layer_0/angular_velocity = 0.0 +17:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:30/0/physics_layer_1/angular_velocity = 0.0 18:30/0 = 0 18:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:30/0/physics_layer_0/angular_velocity = 0.0 +18:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:30/0/physics_layer_1/angular_velocity = 0.0 21:30/0 = 0 21:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:30/0/physics_layer_0/angular_velocity = 0.0 +21:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:30/0/physics_layer_1/angular_velocity = 0.0 22:30/0 = 0 22:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:30/0/physics_layer_0/angular_velocity = 0.0 +22:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:30/0/physics_layer_1/angular_velocity = 0.0 23:30/0 = 0 23:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:30/0/physics_layer_0/angular_velocity = 0.0 +23:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:30/0/physics_layer_1/angular_velocity = 0.0 24:30/0 = 0 24:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:30/0/physics_layer_0/angular_velocity = 0.0 +24:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:30/0/physics_layer_1/angular_velocity = 0.0 25:30/0 = 0 25:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:30/0/physics_layer_0/angular_velocity = 0.0 +25:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:30/0/physics_layer_1/angular_velocity = 0.0 26:30/0 = 0 26:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:30/0/physics_layer_0/angular_velocity = 0.0 +26:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:30/0/physics_layer_1/angular_velocity = 0.0 27:30/0 = 0 27:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:30/0/physics_layer_0/angular_velocity = 0.0 +27:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:30/0/physics_layer_1/angular_velocity = 0.0 29:30/0 = 0 29:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:30/0/physics_layer_0/angular_velocity = 0.0 +29:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:30/0/physics_layer_1/angular_velocity = 0.0 30:30/0 = 0 30:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:30/0/physics_layer_0/angular_velocity = 0.0 +30:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:30/0/physics_layer_1/angular_velocity = 0.0 32:30/0 = 0 32:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:30/0/physics_layer_0/angular_velocity = 0.0 +32:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:30/0/physics_layer_1/angular_velocity = 0.0 33:30/0 = 0 33:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:30/0/physics_layer_0/angular_velocity = 0.0 +33:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:30/0/physics_layer_1/angular_velocity = 0.0 34:30/0 = 0 34:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:30/0/physics_layer_0/angular_velocity = 0.0 +34:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:30/0/physics_layer_1/angular_velocity = 0.0 35:30/0 = 0 35:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:30/0/physics_layer_0/angular_velocity = 0.0 +35:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:30/0/physics_layer_1/angular_velocity = 0.0 0:31/0 = 0 0:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:31/0/physics_layer_0/angular_velocity = 0.0 +0:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:31/0/physics_layer_1/angular_velocity = 0.0 1:31/0 = 0 1:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:31/0/physics_layer_0/angular_velocity = 0.0 +1:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:31/0/physics_layer_1/angular_velocity = 0.0 2:31/0 = 0 2:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:31/0/physics_layer_0/angular_velocity = 0.0 +2:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:31/0/physics_layer_1/angular_velocity = 0.0 3:31/0 = 0 3:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:31/0/physics_layer_0/angular_velocity = 0.0 +3:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:31/0/physics_layer_1/angular_velocity = 0.0 4:31/0 = 0 4:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:31/0/physics_layer_0/angular_velocity = 0.0 +4:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:31/0/physics_layer_1/angular_velocity = 0.0 5:31/0 = 0 5:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:31/0/physics_layer_0/angular_velocity = 0.0 +5:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:31/0/physics_layer_1/angular_velocity = 0.0 13:31/0 = 0 13:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:31/0/physics_layer_0/angular_velocity = 0.0 +13:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:31/0/physics_layer_1/angular_velocity = 0.0 14:31/0 = 0 14:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:31/0/physics_layer_0/angular_velocity = 0.0 +14:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:31/0/physics_layer_1/angular_velocity = 0.0 15:31/0 = 0 15:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:31/0/physics_layer_0/angular_velocity = 0.0 +15:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:31/0/physics_layer_1/angular_velocity = 0.0 16:31/0 = 0 16:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:31/0/physics_layer_0/angular_velocity = 0.0 +16:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:31/0/physics_layer_1/angular_velocity = 0.0 17:31/0 = 0 17:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:31/0/physics_layer_0/angular_velocity = 0.0 +17:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:31/0/physics_layer_1/angular_velocity = 0.0 18:31/0 = 0 18:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:31/0/physics_layer_0/angular_velocity = 0.0 +18:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:31/0/physics_layer_1/angular_velocity = 0.0 19:31/0 = 0 19:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:31/0/physics_layer_0/angular_velocity = 0.0 +19:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:31/0/physics_layer_1/angular_velocity = 0.0 20:31/0 = 0 20:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:31/0/physics_layer_0/angular_velocity = 0.0 +20:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:31/0/physics_layer_1/angular_velocity = 0.0 21:31/0 = 0 21:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:31/0/physics_layer_0/angular_velocity = 0.0 +21:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:31/0/physics_layer_1/angular_velocity = 0.0 22:31/0 = 0 22:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:31/0/physics_layer_0/angular_velocity = 0.0 +22:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:31/0/physics_layer_1/angular_velocity = 0.0 23:31/0 = 0 23:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:31/0/physics_layer_0/angular_velocity = 0.0 +23:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:31/0/physics_layer_1/angular_velocity = 0.0 24:31/0 = 0 24:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:31/0/physics_layer_0/angular_velocity = 0.0 +24:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:31/0/physics_layer_1/angular_velocity = 0.0 25:31/0 = 0 25:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:31/0/physics_layer_0/angular_velocity = 0.0 +25:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:31/0/physics_layer_1/angular_velocity = 0.0 26:31/0 = 0 26:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:31/0/physics_layer_0/angular_velocity = 0.0 +26:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:31/0/physics_layer_1/angular_velocity = 0.0 27:31/0 = 0 27:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:31/0/physics_layer_0/angular_velocity = 0.0 +27:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:31/0/physics_layer_1/angular_velocity = 0.0 28:31/0 = 0 28:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:31/0/physics_layer_0/angular_velocity = 0.0 +28:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:31/0/physics_layer_1/angular_velocity = 0.0 0:32/0 = 0 0:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:32/0/physics_layer_0/angular_velocity = 0.0 +0:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:32/0/physics_layer_1/angular_velocity = 0.0 1:32/0 = 0 1:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:32/0/physics_layer_0/angular_velocity = 0.0 +1:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:32/0/physics_layer_1/angular_velocity = 0.0 2:32/0 = 0 2:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:32/0/physics_layer_0/angular_velocity = 0.0 +2:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:32/0/physics_layer_1/angular_velocity = 0.0 3:32/0 = 0 3:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:32/0/physics_layer_0/angular_velocity = 0.0 +3:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:32/0/physics_layer_1/angular_velocity = 0.0 4:32/0 = 0 4:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:32/0/physics_layer_0/angular_velocity = 0.0 +4:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:32/0/physics_layer_1/angular_velocity = 0.0 5:32/0 = 0 5:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:32/0/physics_layer_0/angular_velocity = 0.0 +5:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:32/0/physics_layer_1/angular_velocity = 0.0 13:32/0 = 0 13:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:32/0/physics_layer_0/angular_velocity = 0.0 +13:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:32/0/physics_layer_1/angular_velocity = 0.0 14:32/0 = 0 14:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:32/0/physics_layer_0/angular_velocity = 0.0 +14:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:32/0/physics_layer_1/angular_velocity = 0.0 15:32/0 = 0 15:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:32/0/physics_layer_0/angular_velocity = 0.0 +15:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:32/0/physics_layer_1/angular_velocity = 0.0 16:32/0 = 0 16:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:32/0/physics_layer_0/angular_velocity = 0.0 +16:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:32/0/physics_layer_1/angular_velocity = 0.0 18:32/0 = 0 18:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:32/0/physics_layer_0/angular_velocity = 0.0 +18:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:32/0/physics_layer_1/angular_velocity = 0.0 21:32/0 = 0 21:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:32/0/physics_layer_0/angular_velocity = 0.0 +21:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:32/0/physics_layer_1/angular_velocity = 0.0 23:32/0 = 0 23:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:32/0/physics_layer_0/angular_velocity = 0.0 +23:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:32/0/physics_layer_1/angular_velocity = 0.0 24:32/0 = 0 24:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:32/0/physics_layer_0/angular_velocity = 0.0 +24:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:32/0/physics_layer_1/angular_velocity = 0.0 25:32/0 = 0 25:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:32/0/physics_layer_0/angular_velocity = 0.0 +25:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:32/0/physics_layer_1/angular_velocity = 0.0 26:32/0 = 0 26:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:32/0/physics_layer_0/angular_velocity = 0.0 +26:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:32/0/physics_layer_1/angular_velocity = 0.0 27:32/0 = 0 27:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:32/0/physics_layer_0/angular_velocity = 0.0 +27:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:32/0/physics_layer_1/angular_velocity = 0.0 28:32/0 = 0 28:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:32/0/physics_layer_0/angular_velocity = 0.0 +28:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:32/0/physics_layer_1/angular_velocity = 0.0 29:32/0 = 0 29:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:32/0/physics_layer_0/angular_velocity = 0.0 +29:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:32/0/physics_layer_1/angular_velocity = 0.0 30:32/0 = 0 30:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:32/0/physics_layer_0/angular_velocity = 0.0 +30:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:32/0/physics_layer_1/angular_velocity = 0.0 31:32/0 = 0 31:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:32/0/physics_layer_0/angular_velocity = 0.0 +31:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:32/0/physics_layer_1/angular_velocity = 0.0 32:32/0 = 0 32:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:32/0/physics_layer_0/angular_velocity = 0.0 +32:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:32/0/physics_layer_1/angular_velocity = 0.0 33:32/0 = 0 33:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:32/0/physics_layer_0/angular_velocity = 0.0 +33:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:32/0/physics_layer_1/angular_velocity = 0.0 0:33/0 = 0 0:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:33/0/physics_layer_0/angular_velocity = 0.0 +0:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:33/0/physics_layer_1/angular_velocity = 0.0 1:33/0 = 0 1:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:33/0/physics_layer_0/angular_velocity = 0.0 +1:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:33/0/physics_layer_1/angular_velocity = 0.0 2:33/0 = 0 2:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:33/0/physics_layer_0/angular_velocity = 0.0 +2:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:33/0/physics_layer_1/angular_velocity = 0.0 3:33/0 = 0 3:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:33/0/physics_layer_0/angular_velocity = 0.0 +3:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:33/0/physics_layer_1/angular_velocity = 0.0 4:33/0 = 0 4:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:33/0/physics_layer_0/angular_velocity = 0.0 +4:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:33/0/physics_layer_1/angular_velocity = 0.0 16:33/0 = 0 16:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:33/0/physics_layer_0/angular_velocity = 0.0 +16:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:33/0/physics_layer_1/angular_velocity = 0.0 17:33/0 = 0 17:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:33/0/physics_layer_0/angular_velocity = 0.0 +17:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:33/0/physics_layer_1/angular_velocity = 0.0 18:33/0 = 0 18:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:33/0/physics_layer_0/angular_velocity = 0.0 +18:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:33/0/physics_layer_1/angular_velocity = 0.0 19:33/0 = 0 19:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:33/0/physics_layer_0/angular_velocity = 0.0 +19:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:33/0/physics_layer_1/angular_velocity = 0.0 20:33/0 = 0 20:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:33/0/physics_layer_0/angular_velocity = 0.0 +20:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:33/0/physics_layer_1/angular_velocity = 0.0 21:33/0 = 0 21:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:33/0/physics_layer_0/angular_velocity = 0.0 +21:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:33/0/physics_layer_1/angular_velocity = 0.0 22:33/0 = 0 22:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:33/0/physics_layer_0/angular_velocity = 0.0 +22:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:33/0/physics_layer_1/angular_velocity = 0.0 23:33/0 = 0 23:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:33/0/physics_layer_0/angular_velocity = 0.0 +23:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:33/0/physics_layer_1/angular_velocity = 0.0 24:33/0 = 0 24:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:33/0/physics_layer_0/angular_velocity = 0.0 +24:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:33/0/physics_layer_1/angular_velocity = 0.0 25:33/0 = 0 25:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:33/0/physics_layer_0/angular_velocity = 0.0 +25:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:33/0/physics_layer_1/angular_velocity = 0.0 26:33/0 = 0 26:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:33/0/physics_layer_0/angular_velocity = 0.0 +26:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:33/0/physics_layer_1/angular_velocity = 0.0 27:33/0 = 0 27:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:33/0/physics_layer_0/angular_velocity = 0.0 +27:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:33/0/physics_layer_1/angular_velocity = 0.0 29:33/0 = 0 29:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:33/0/physics_layer_0/angular_velocity = 0.0 29:33/0/physics_layer_0/polygon_0/points = PackedVector2Array(-3.25, -8, -8, -1.5, -8, 8, 8, 8, 8, -2.625, 2.75, -8) +29:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:33/0/physics_layer_1/angular_velocity = 0.0 30:33/0 = 0 30:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:33/0/physics_layer_0/angular_velocity = 0.0 +30:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:33/0/physics_layer_1/angular_velocity = 0.0 31:33/0 = 0 31:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:33/0/physics_layer_0/angular_velocity = 0.0 +31:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:33/0/physics_layer_1/angular_velocity = 0.0 32:33/0 = 0 32:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:33/0/physics_layer_0/angular_velocity = 0.0 +32:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:33/0/physics_layer_1/angular_velocity = 0.0 33:33/0 = 0 33:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:33/0/physics_layer_0/angular_velocity = 0.0 +33:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:33/0/physics_layer_1/angular_velocity = 0.0 0:34/0 = 0 0:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:34/0/physics_layer_0/angular_velocity = 0.0 +0:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:34/0/physics_layer_1/angular_velocity = 0.0 1:34/0 = 0 1:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:34/0/physics_layer_0/angular_velocity = 0.0 +1:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:34/0/physics_layer_1/angular_velocity = 0.0 2:34/0 = 0 2:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:34/0/physics_layer_0/angular_velocity = 0.0 +2:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:34/0/physics_layer_1/angular_velocity = 0.0 3:34/0 = 0 3:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:34/0/physics_layer_0/angular_velocity = 0.0 +3:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:34/0/physics_layer_1/angular_velocity = 0.0 4:34/0 = 0 4:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:34/0/physics_layer_0/angular_velocity = 0.0 +4:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:34/0/physics_layer_1/angular_velocity = 0.0 11:34/0 = 0 11:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:34/0/physics_layer_0/angular_velocity = 0.0 +11:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:34/0/physics_layer_1/angular_velocity = 0.0 12:34/0 = 0 12:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:34/0/physics_layer_0/angular_velocity = 0.0 +12:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:34/0/physics_layer_1/angular_velocity = 0.0 13:34/0 = 0 13:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:34/0/physics_layer_0/angular_velocity = 0.0 +13:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:34/0/physics_layer_1/angular_velocity = 0.0 16:34/0 = 0 16:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:34/0/physics_layer_0/angular_velocity = 0.0 +16:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:34/0/physics_layer_1/angular_velocity = 0.0 17:34/0 = 0 17:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:34/0/physics_layer_0/angular_velocity = 0.0 +17:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:34/0/physics_layer_1/angular_velocity = 0.0 18:34/0 = 0 18:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:34/0/physics_layer_0/angular_velocity = 0.0 +18:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:34/0/physics_layer_1/angular_velocity = 0.0 19:34/0 = 0 19:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:34/0/physics_layer_0/angular_velocity = 0.0 +19:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:34/0/physics_layer_1/angular_velocity = 0.0 20:34/0 = 0 20:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:34/0/physics_layer_0/angular_velocity = 0.0 +20:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:34/0/physics_layer_1/angular_velocity = 0.0 21:34/0 = 0 21:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:34/0/physics_layer_0/angular_velocity = 0.0 +21:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:34/0/physics_layer_1/angular_velocity = 0.0 22:34/0 = 0 22:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:34/0/physics_layer_0/angular_velocity = 0.0 +22:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:34/0/physics_layer_1/angular_velocity = 0.0 23:34/0 = 0 23:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:34/0/physics_layer_0/angular_velocity = 0.0 +23:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:34/0/physics_layer_1/angular_velocity = 0.0 25:34/0 = 0 25:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:34/0/physics_layer_0/angular_velocity = 0.0 +25:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:34/0/physics_layer_1/angular_velocity = 0.0 26:34/0 = 0 26:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:34/0/physics_layer_0/angular_velocity = 0.0 +26:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:34/0/physics_layer_1/angular_velocity = 0.0 27:34/0 = 0 27:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:34/0/physics_layer_0/angular_velocity = 0.0 +27:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:34/0/physics_layer_1/angular_velocity = 0.0 28:34/0 = 0 28:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:34/0/physics_layer_0/angular_velocity = 0.0 +28:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:34/0/physics_layer_1/angular_velocity = 0.0 29:34/0 = 0 29:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:34/0/physics_layer_0/angular_velocity = 0.0 +29:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:34/0/physics_layer_1/angular_velocity = 0.0 30:34/0 = 0 30:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:34/0/physics_layer_0/angular_velocity = 0.0 +30:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:34/0/physics_layer_1/angular_velocity = 0.0 31:34/0 = 0 31:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:34/0/physics_layer_0/angular_velocity = 0.0 +31:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:34/0/physics_layer_1/angular_velocity = 0.0 32:34/0 = 0 32:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:34/0/physics_layer_0/angular_velocity = 0.0 +32:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:34/0/physics_layer_1/angular_velocity = 0.0 33:34/0 = 0 33:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:34/0/physics_layer_0/angular_velocity = 0.0 +33:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:34/0/physics_layer_1/angular_velocity = 0.0 0:35/0 = 0 0:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:35/0/physics_layer_0/angular_velocity = 0.0 +0:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:35/0/physics_layer_1/angular_velocity = 0.0 1:35/0 = 0 1:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:35/0/physics_layer_0/angular_velocity = 0.0 +1:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:35/0/physics_layer_1/angular_velocity = 0.0 2:35/0 = 0 2:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:35/0/physics_layer_0/angular_velocity = 0.0 +2:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:35/0/physics_layer_1/angular_velocity = 0.0 3:35/0 = 0 3:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:35/0/physics_layer_0/angular_velocity = 0.0 +3:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:35/0/physics_layer_1/angular_velocity = 0.0 4:35/0 = 0 4:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:35/0/physics_layer_0/angular_velocity = 0.0 +4:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:35/0/physics_layer_1/angular_velocity = 0.0 11:35/0 = 0 11:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:35/0/physics_layer_0/angular_velocity = 0.0 +11:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:35/0/physics_layer_1/angular_velocity = 0.0 12:35/0 = 0 12:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:35/0/physics_layer_0/angular_velocity = 0.0 +12:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:35/0/physics_layer_1/angular_velocity = 0.0 13:35/0 = 0 13:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:35/0/physics_layer_0/angular_velocity = 0.0 +13:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:35/0/physics_layer_1/angular_velocity = 0.0 16:35/0 = 0 16:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:35/0/physics_layer_0/angular_velocity = 0.0 +16:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:35/0/physics_layer_1/angular_velocity = 0.0 17:35/0 = 0 17:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:35/0/physics_layer_0/angular_velocity = 0.0 +17:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:35/0/physics_layer_1/angular_velocity = 0.0 18:35/0 = 0 18:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:35/0/physics_layer_0/angular_velocity = 0.0 +18:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:35/0/physics_layer_1/angular_velocity = 0.0 24:35/0 = 0 24:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:35/0/physics_layer_0/angular_velocity = 0.0 +24:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:35/0/physics_layer_1/angular_velocity = 0.0 25:35/0 = 0 25:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:35/0/physics_layer_0/angular_velocity = 0.0 +25:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:35/0/physics_layer_1/angular_velocity = 0.0 26:35/0 = 0 26:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:35/0/physics_layer_0/angular_velocity = 0.0 +26:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:35/0/physics_layer_1/angular_velocity = 0.0 27:35/0 = 0 27:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:35/0/physics_layer_0/angular_velocity = 0.0 +27:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:35/0/physics_layer_1/angular_velocity = 0.0 28:35/0 = 0 28:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:35/0/physics_layer_0/angular_velocity = 0.0 +28:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:35/0/physics_layer_1/angular_velocity = 0.0 29:35/0 = 0 29:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:35/0/physics_layer_0/angular_velocity = 0.0 +29:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:35/0/physics_layer_1/angular_velocity = 0.0 30:35/0 = 0 30:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:35/0/physics_layer_0/angular_velocity = 0.0 +30:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:35/0/physics_layer_1/angular_velocity = 0.0 31:35/0 = 0 31:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:35/0/physics_layer_0/angular_velocity = 0.0 +31:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:35/0/physics_layer_1/angular_velocity = 0.0 32:35/0 = 0 32:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:35/0/physics_layer_0/angular_velocity = 0.0 +32:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:35/0/physics_layer_1/angular_velocity = 0.0 33:35/0 = 0 33:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:35/0/physics_layer_0/angular_velocity = 0.0 +33:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:35/0/physics_layer_1/angular_velocity = 0.0 34:35/0 = 0 34:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:35/0/physics_layer_0/angular_velocity = 0.0 +34:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:35/0/physics_layer_1/angular_velocity = 0.0 36:35/0 = 0 36:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:35/0/physics_layer_0/angular_velocity = 0.0 +36:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:35/0/physics_layer_1/angular_velocity = 0.0 0:36/0 = 0 0:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:36/0/physics_layer_0/angular_velocity = 0.0 +0:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:36/0/physics_layer_1/angular_velocity = 0.0 1:36/0 = 0 1:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:36/0/physics_layer_0/angular_velocity = 0.0 +1:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:36/0/physics_layer_1/angular_velocity = 0.0 2:36/0 = 0 2:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:36/0/physics_layer_0/angular_velocity = 0.0 +2:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:36/0/physics_layer_1/angular_velocity = 0.0 3:36/0 = 0 3:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:36/0/physics_layer_0/angular_velocity = 0.0 +3:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:36/0/physics_layer_1/angular_velocity = 0.0 4:36/0 = 0 4:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:36/0/physics_layer_0/angular_velocity = 0.0 +4:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:36/0/physics_layer_1/angular_velocity = 0.0 5:36/0 = 0 5:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:36/0/physics_layer_0/angular_velocity = 0.0 +5:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:36/0/physics_layer_1/angular_velocity = 0.0 13:36/0 = 0 13:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:36/0/physics_layer_0/angular_velocity = 0.0 +13:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:36/0/physics_layer_1/angular_velocity = 0.0 16:36/0 = 0 16:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:36/0/physics_layer_0/angular_velocity = 0.0 +16:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:36/0/physics_layer_1/angular_velocity = 0.0 17:36/0 = 0 17:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:36/0/physics_layer_0/angular_velocity = 0.0 +17:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:36/0/physics_layer_1/angular_velocity = 0.0 18:36/0 = 0 18:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:36/0/physics_layer_0/angular_velocity = 0.0 +18:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:36/0/physics_layer_1/angular_velocity = 0.0 19:36/0 = 0 19:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:36/0/physics_layer_0/angular_velocity = 0.0 +19:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:36/0/physics_layer_1/angular_velocity = 0.0 20:36/0 = 0 20:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:36/0/physics_layer_0/angular_velocity = 0.0 +20:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:36/0/physics_layer_1/angular_velocity = 0.0 21:36/0 = 0 21:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:36/0/physics_layer_0/angular_velocity = 0.0 +21:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:36/0/physics_layer_1/angular_velocity = 0.0 22:36/0 = 0 22:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:36/0/physics_layer_0/angular_velocity = 0.0 +22:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:36/0/physics_layer_1/angular_velocity = 0.0 23:36/0 = 0 23:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:36/0/physics_layer_0/angular_velocity = 0.0 +23:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:36/0/physics_layer_1/angular_velocity = 0.0 24:36/0 = 0 24:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:36/0/physics_layer_0/angular_velocity = 0.0 +24:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:36/0/physics_layer_1/angular_velocity = 0.0 25:36/0 = 0 25:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:36/0/physics_layer_0/angular_velocity = 0.0 +25:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:36/0/physics_layer_1/angular_velocity = 0.0 26:36/0 = 0 26:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:36/0/physics_layer_0/angular_velocity = 0.0 +26:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:36/0/physics_layer_1/angular_velocity = 0.0 27:36/0 = 0 27:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:36/0/physics_layer_0/angular_velocity = 0.0 +27:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:36/0/physics_layer_1/angular_velocity = 0.0 28:36/0 = 0 28:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:36/0/physics_layer_0/angular_velocity = 0.0 +28:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:36/0/physics_layer_1/angular_velocity = 0.0 29:36/0 = 0 29:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:36/0/physics_layer_0/angular_velocity = 0.0 +29:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:36/0/physics_layer_1/angular_velocity = 0.0 30:36/0 = 0 30:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:36/0/physics_layer_0/angular_velocity = 0.0 +30:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:36/0/physics_layer_1/angular_velocity = 0.0 32:36/0 = 0 32:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:36/0/physics_layer_0/angular_velocity = 0.0 +32:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:36/0/physics_layer_1/angular_velocity = 0.0 33:36/0 = 0 33:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:36/0/physics_layer_0/angular_velocity = 0.0 +33:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:36/0/physics_layer_1/angular_velocity = 0.0 34:36/0 = 0 34:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:36/0/physics_layer_0/angular_velocity = 0.0 +34:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:36/0/physics_layer_1/angular_velocity = 0.0 35:36/0 = 0 35:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:36/0/physics_layer_0/angular_velocity = 0.0 +35:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:36/0/physics_layer_1/angular_velocity = 0.0 36:36/0 = 0 36:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:36/0/physics_layer_0/angular_velocity = 0.0 +36:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:36/0/physics_layer_1/angular_velocity = 0.0 0:37/0 = 0 0:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:37/0/physics_layer_0/angular_velocity = 0.0 +0:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:37/0/physics_layer_1/angular_velocity = 0.0 1:37/0 = 0 1:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:37/0/physics_layer_0/angular_velocity = 0.0 +1:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:37/0/physics_layer_1/angular_velocity = 0.0 2:37/0 = 0 2:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:37/0/physics_layer_0/angular_velocity = 0.0 +2:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:37/0/physics_layer_1/angular_velocity = 0.0 3:37/0 = 0 3:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:37/0/physics_layer_0/angular_velocity = 0.0 +3:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:37/0/physics_layer_1/angular_velocity = 0.0 4:37/0 = 0 4:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:37/0/physics_layer_0/angular_velocity = 0.0 +4:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:37/0/physics_layer_1/angular_velocity = 0.0 5:37/0 = 0 5:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:37/0/physics_layer_0/angular_velocity = 0.0 +5:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:37/0/physics_layer_1/angular_velocity = 0.0 16:37/0 = 0 16:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:37/0/physics_layer_0/angular_velocity = 0.0 +16:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:37/0/physics_layer_1/angular_velocity = 0.0 18:37/0 = 0 18:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:37/0/physics_layer_0/angular_velocity = 0.0 +18:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:37/0/physics_layer_1/angular_velocity = 0.0 21:37/0 = 0 21:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:37/0/physics_layer_0/angular_velocity = 0.0 +21:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:37/0/physics_layer_1/angular_velocity = 0.0 23:37/0 = 0 23:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:37/0/physics_layer_0/angular_velocity = 0.0 +23:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:37/0/physics_layer_1/angular_velocity = 0.0 26:37/0 = 0 26:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:37/0/physics_layer_0/angular_velocity = 0.0 +26:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:37/0/physics_layer_1/angular_velocity = 0.0 16:38/0 = 0 16:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:38/0/physics_layer_0/angular_velocity = 0.0 +16:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:38/0/physics_layer_1/angular_velocity = 0.0 17:38/0 = 0 17:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:38/0/physics_layer_0/angular_velocity = 0.0 +17:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:38/0/physics_layer_1/angular_velocity = 0.0 18:38/0 = 0 18:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:38/0/physics_layer_0/angular_velocity = 0.0 +18:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:38/0/physics_layer_1/angular_velocity = 0.0 19:38/0 = 0 19:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:38/0/physics_layer_0/angular_velocity = 0.0 +19:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:38/0/physics_layer_1/angular_velocity = 0.0 20:38/0 = 0 20:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:38/0/physics_layer_0/angular_velocity = 0.0 +20:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:38/0/physics_layer_1/angular_velocity = 0.0 21:38/0 = 0 21:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:38/0/physics_layer_0/angular_velocity = 0.0 +21:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:38/0/physics_layer_1/angular_velocity = 0.0 22:38/0 = 0 22:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:38/0/physics_layer_0/angular_velocity = 0.0 +22:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:38/0/physics_layer_1/angular_velocity = 0.0 23:38/0 = 0 23:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:38/0/physics_layer_0/angular_velocity = 0.0 +23:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:38/0/physics_layer_1/angular_velocity = 0.0 26:38/0 = 0 26:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:38/0/physics_layer_0/angular_velocity = 0.0 +26:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:38/0/physics_layer_1/angular_velocity = 0.0 18:39/0 = 0 18:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:39/0/physics_layer_0/angular_velocity = 0.0 +18:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:39/0/physics_layer_1/angular_velocity = 0.0 19:39/0 = 0 19:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:39/0/physics_layer_0/angular_velocity = 0.0 +19:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:39/0/physics_layer_1/angular_velocity = 0.0 21:39/0 = 0 21:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:39/0/physics_layer_0/angular_velocity = 0.0 +21:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:39/0/physics_layer_1/angular_velocity = 0.0 22:39/0 = 0 22:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:39/0/physics_layer_0/angular_velocity = 0.0 +22:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:39/0/physics_layer_1/angular_velocity = 0.0 2:40/0 = 0 2:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:40/0/physics_layer_0/angular_velocity = 0.0 +2:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:40/0/physics_layer_1/angular_velocity = 0.0 3:40/0 = 0 3:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:40/0/physics_layer_0/angular_velocity = 0.0 +3:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:40/0/physics_layer_1/angular_velocity = 0.0 4:40/0 = 0 4:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:40/0/physics_layer_0/angular_velocity = 0.0 +4:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:40/0/physics_layer_1/angular_velocity = 0.0 5:40/0 = 0 5:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:40/0/physics_layer_0/angular_velocity = 0.0 +5:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:40/0/physics_layer_1/angular_velocity = 0.0 6:40/0 = 0 6:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:40/0/physics_layer_0/angular_velocity = 0.0 +6:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:40/0/physics_layer_1/angular_velocity = 0.0 16:40/0 = 0 16:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:40/0/physics_layer_0/angular_velocity = 0.0 +16:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:40/0/physics_layer_1/angular_velocity = 0.0 17:40/0 = 0 17:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:40/0/physics_layer_0/angular_velocity = 0.0 +17:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:40/0/physics_layer_1/angular_velocity = 0.0 18:40/0 = 0 18:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:40/0/physics_layer_0/angular_velocity = 0.0 +18:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:40/0/physics_layer_1/angular_velocity = 0.0 0:41/0 = 0 0:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:41/0/physics_layer_0/angular_velocity = 0.0 +0:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:41/0/physics_layer_1/angular_velocity = 0.0 2:41/0 = 0 2:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:41/0/physics_layer_0/angular_velocity = 0.0 +2:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:41/0/physics_layer_1/angular_velocity = 0.0 3:41/0 = 0 3:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:41/0/physics_layer_0/angular_velocity = 0.0 +3:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:41/0/physics_layer_1/angular_velocity = 0.0 4:41/0 = 0 4:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:41/0/physics_layer_0/angular_velocity = 0.0 +4:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:41/0/physics_layer_1/angular_velocity = 0.0 5:41/0 = 0 5:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:41/0/physics_layer_0/angular_velocity = 0.0 +5:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:41/0/physics_layer_1/angular_velocity = 0.0 6:41/0 = 0 6:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:41/0/physics_layer_0/angular_velocity = 0.0 +6:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:41/0/physics_layer_1/angular_velocity = 0.0 8:41/0 = 0 8:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:41/0/physics_layer_0/angular_velocity = 0.0 +8:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:41/0/physics_layer_1/angular_velocity = 0.0 9:41/0 = 0 9:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:41/0/physics_layer_0/angular_velocity = 0.0 +9:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:41/0/physics_layer_1/angular_velocity = 0.0 10:41/0 = 0 10:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:41/0/physics_layer_0/angular_velocity = 0.0 +10:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:41/0/physics_layer_1/angular_velocity = 0.0 11:41/0 = 0 11:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:41/0/physics_layer_0/angular_velocity = 0.0 +11:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:41/0/physics_layer_1/angular_velocity = 0.0 12:41/0 = 0 12:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:41/0/physics_layer_0/angular_velocity = 0.0 +12:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:41/0/physics_layer_1/angular_velocity = 0.0 13:41/0 = 0 13:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:41/0/physics_layer_0/angular_velocity = 0.0 +13:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:41/0/physics_layer_1/angular_velocity = 0.0 14:41/0 = 0 14:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:41/0/physics_layer_0/angular_velocity = 0.0 +14:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:41/0/physics_layer_1/angular_velocity = 0.0 15:41/0 = 0 15:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:41/0/physics_layer_0/angular_velocity = 0.0 +15:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:41/0/physics_layer_1/angular_velocity = 0.0 16:41/0 = 0 16:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:41/0/physics_layer_0/angular_velocity = 0.0 +16:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:41/0/physics_layer_1/angular_velocity = 0.0 17:41/0 = 0 17:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:41/0/physics_layer_0/angular_velocity = 0.0 +17:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:41/0/physics_layer_1/angular_velocity = 0.0 18:41/0 = 0 18:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:41/0/physics_layer_0/angular_velocity = 0.0 +18:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:41/0/physics_layer_1/angular_velocity = 0.0 19:41/0 = 0 19:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:41/0/physics_layer_0/angular_velocity = 0.0 +19:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:41/0/physics_layer_1/angular_velocity = 0.0 20:41/0 = 0 20:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:41/0/physics_layer_0/angular_velocity = 0.0 +20:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:41/0/physics_layer_1/angular_velocity = 0.0 21:41/0 = 0 21:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:41/0/physics_layer_0/angular_velocity = 0.0 +21:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:41/0/physics_layer_1/angular_velocity = 0.0 22:41/0 = 0 22:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:41/0/physics_layer_0/angular_velocity = 0.0 +22:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:41/0/physics_layer_1/angular_velocity = 0.0 23:41/0 = 0 23:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:41/0/physics_layer_0/angular_velocity = 0.0 +23:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:41/0/physics_layer_1/angular_velocity = 0.0 24:41/0 = 0 24:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:41/0/physics_layer_0/angular_velocity = 0.0 +24:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:41/0/physics_layer_1/angular_velocity = 0.0 25:41/0 = 0 25:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:41/0/physics_layer_0/angular_velocity = 0.0 +25:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:41/0/physics_layer_1/angular_velocity = 0.0 26:41/0 = 0 26:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:41/0/physics_layer_0/angular_velocity = 0.0 +26:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:41/0/physics_layer_1/angular_velocity = 0.0 27:41/0 = 0 27:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:41/0/physics_layer_0/angular_velocity = 0.0 +27:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:41/0/physics_layer_1/angular_velocity = 0.0 28:41/0 = 0 28:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:41/0/physics_layer_0/angular_velocity = 0.0 +28:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:41/0/physics_layer_1/angular_velocity = 0.0 29:41/0 = 0 29:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:41/0/physics_layer_0/angular_velocity = 0.0 +29:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:41/0/physics_layer_1/angular_velocity = 0.0 30:41/0 = 0 30:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:41/0/physics_layer_0/angular_velocity = 0.0 +30:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:41/0/physics_layer_1/angular_velocity = 0.0 31:41/0 = 0 31:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:41/0/physics_layer_0/angular_velocity = 0.0 +31:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:41/0/physics_layer_1/angular_velocity = 0.0 32:41/0 = 0 32:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:41/0/physics_layer_0/angular_velocity = 0.0 +32:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:41/0/physics_layer_1/angular_velocity = 0.0 33:41/0 = 0 33:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:41/0/physics_layer_0/angular_velocity = 0.0 +33:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:41/0/physics_layer_1/angular_velocity = 0.0 34:41/0 = 0 34:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:41/0/physics_layer_0/angular_velocity = 0.0 +34:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:41/0/physics_layer_1/angular_velocity = 0.0 35:41/0 = 0 35:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:41/0/physics_layer_0/angular_velocity = 0.0 +35:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:41/0/physics_layer_1/angular_velocity = 0.0 36:41/0 = 0 36:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:41/0/physics_layer_0/angular_velocity = 0.0 +36:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:41/0/physics_layer_1/angular_velocity = 0.0 0:42/0 = 0 0:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:42/0/physics_layer_0/angular_velocity = 0.0 +0:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:42/0/physics_layer_1/angular_velocity = 0.0 2:42/0 = 0 2:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:42/0/physics_layer_0/angular_velocity = 0.0 +2:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:42/0/physics_layer_1/angular_velocity = 0.0 3:42/0 = 0 3:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:42/0/physics_layer_0/angular_velocity = 0.0 +3:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:42/0/physics_layer_1/angular_velocity = 0.0 4:42/0 = 0 4:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:42/0/physics_layer_0/angular_velocity = 0.0 +4:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:42/0/physics_layer_1/angular_velocity = 0.0 5:42/0 = 0 5:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:42/0/physics_layer_0/angular_velocity = 0.0 +5:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:42/0/physics_layer_1/angular_velocity = 0.0 6:42/0 = 0 6:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:42/0/physics_layer_0/angular_velocity = 0.0 +6:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:42/0/physics_layer_1/angular_velocity = 0.0 8:42/0 = 0 8:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:42/0/physics_layer_0/angular_velocity = 0.0 +8:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:42/0/physics_layer_1/angular_velocity = 0.0 9:42/0 = 0 9:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:42/0/physics_layer_0/angular_velocity = 0.0 +9:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:42/0/physics_layer_1/angular_velocity = 0.0 10:42/0 = 0 10:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:42/0/physics_layer_0/angular_velocity = 0.0 +10:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:42/0/physics_layer_1/angular_velocity = 0.0 11:42/0 = 0 11:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:42/0/physics_layer_0/angular_velocity = 0.0 +11:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:42/0/physics_layer_1/angular_velocity = 0.0 12:42/0 = 0 12:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:42/0/physics_layer_0/angular_velocity = 0.0 +12:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:42/0/physics_layer_1/angular_velocity = 0.0 13:42/0 = 0 13:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:42/0/physics_layer_0/angular_velocity = 0.0 +13:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:42/0/physics_layer_1/angular_velocity = 0.0 14:42/0 = 0 14:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:42/0/physics_layer_0/angular_velocity = 0.0 +14:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:42/0/physics_layer_1/angular_velocity = 0.0 15:42/0 = 0 15:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:42/0/physics_layer_0/angular_velocity = 0.0 +15:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:42/0/physics_layer_1/angular_velocity = 0.0 17:42/0 = 0 17:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:42/0/physics_layer_0/angular_velocity = 0.0 +17:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:42/0/physics_layer_1/angular_velocity = 0.0 18:42/0 = 0 18:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:42/0/physics_layer_0/angular_velocity = 0.0 +18:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:42/0/physics_layer_1/angular_velocity = 0.0 19:42/0 = 0 19:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:42/0/physics_layer_0/angular_velocity = 0.0 +19:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:42/0/physics_layer_1/angular_velocity = 0.0 20:42/0 = 0 20:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:42/0/physics_layer_0/angular_velocity = 0.0 +20:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:42/0/physics_layer_1/angular_velocity = 0.0 21:42/0 = 0 21:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:42/0/physics_layer_0/angular_velocity = 0.0 +21:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:42/0/physics_layer_1/angular_velocity = 0.0 22:42/0 = 0 22:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:42/0/physics_layer_0/angular_velocity = 0.0 +22:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:42/0/physics_layer_1/angular_velocity = 0.0 24:42/0 = 0 24:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:42/0/physics_layer_0/angular_velocity = 0.0 +24:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:42/0/physics_layer_1/angular_velocity = 0.0 25:42/0 = 0 25:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:42/0/physics_layer_0/angular_velocity = 0.0 +25:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:42/0/physics_layer_1/angular_velocity = 0.0 27:42/0 = 0 27:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:42/0/physics_layer_0/angular_velocity = 0.0 +27:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:42/0/physics_layer_1/angular_velocity = 0.0 29:42/0 = 0 29:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:42/0/physics_layer_0/angular_velocity = 0.0 +29:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:42/0/physics_layer_1/angular_velocity = 0.0 30:42/0 = 0 30:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:42/0/physics_layer_0/angular_velocity = 0.0 +30:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:42/0/physics_layer_1/angular_velocity = 0.0 2:43/0 = 0 2:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:43/0/physics_layer_0/angular_velocity = 0.0 +2:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:43/0/physics_layer_1/angular_velocity = 0.0 3:43/0 = 0 3:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:43/0/physics_layer_0/angular_velocity = 0.0 +3:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:43/0/physics_layer_1/angular_velocity = 0.0 4:43/0 = 0 4:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:43/0/physics_layer_0/angular_velocity = 0.0 +4:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:43/0/physics_layer_1/angular_velocity = 0.0 5:43/0 = 0 5:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:43/0/physics_layer_0/angular_velocity = 0.0 +5:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:43/0/physics_layer_1/angular_velocity = 0.0 6:43/0 = 0 6:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:43/0/physics_layer_0/angular_velocity = 0.0 +6:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:43/0/physics_layer_1/angular_velocity = 0.0 8:43/0 = 0 8:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:43/0/physics_layer_0/angular_velocity = 0.0 +8:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:43/0/physics_layer_1/angular_velocity = 0.0 9:43/0 = 0 9:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:43/0/physics_layer_0/angular_velocity = 0.0 +9:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:43/0/physics_layer_1/angular_velocity = 0.0 10:43/0 = 0 10:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:43/0/physics_layer_0/angular_velocity = 0.0 +10:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:43/0/physics_layer_1/angular_velocity = 0.0 11:43/0 = 0 11:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:43/0/physics_layer_0/angular_velocity = 0.0 +11:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:43/0/physics_layer_1/angular_velocity = 0.0 12:43/0 = 0 12:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:43/0/physics_layer_0/angular_velocity = 0.0 +12:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:43/0/physics_layer_1/angular_velocity = 0.0 13:43/0 = 0 13:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:43/0/physics_layer_0/angular_velocity = 0.0 +13:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:43/0/physics_layer_1/angular_velocity = 0.0 14:43/0 = 0 14:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:43/0/physics_layer_0/angular_velocity = 0.0 +14:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:43/0/physics_layer_1/angular_velocity = 0.0 15:43/0 = 0 15:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:43/0/physics_layer_0/angular_velocity = 0.0 +15:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:43/0/physics_layer_1/angular_velocity = 0.0 17:43/0 = 0 17:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:43/0/physics_layer_0/angular_velocity = 0.0 +17:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:43/0/physics_layer_1/angular_velocity = 0.0 18:43/0 = 0 18:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:43/0/physics_layer_0/angular_velocity = 0.0 +18:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:43/0/physics_layer_1/angular_velocity = 0.0 19:43/0 = 0 19:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:43/0/physics_layer_0/angular_velocity = 0.0 +19:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:43/0/physics_layer_1/angular_velocity = 0.0 20:43/0 = 0 20:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:43/0/physics_layer_0/angular_velocity = 0.0 +20:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:43/0/physics_layer_1/angular_velocity = 0.0 21:43/0 = 0 21:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:43/0/physics_layer_0/angular_velocity = 0.0 +21:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:43/0/physics_layer_1/angular_velocity = 0.0 22:43/0 = 0 22:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:43/0/physics_layer_0/angular_velocity = 0.0 +22:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:43/0/physics_layer_1/angular_velocity = 0.0 24:43/0 = 0 24:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:43/0/physics_layer_0/angular_velocity = 0.0 +24:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:43/0/physics_layer_1/angular_velocity = 0.0 25:43/0 = 0 25:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:43/0/physics_layer_0/angular_velocity = 0.0 +25:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:43/0/physics_layer_1/angular_velocity = 0.0 27:43/0 = 0 27:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:43/0/physics_layer_0/angular_velocity = 0.0 +27:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:43/0/physics_layer_1/angular_velocity = 0.0 29:43/0 = 0 29:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:43/0/physics_layer_0/angular_velocity = 0.0 +29:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:43/0/physics_layer_1/angular_velocity = 0.0 30:43/0 = 0 30:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:43/0/physics_layer_0/angular_velocity = 0.0 +30:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:43/0/physics_layer_1/angular_velocity = 0.0 31:43/0 = 0 31:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:43/0/physics_layer_0/angular_velocity = 0.0 +31:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:43/0/physics_layer_1/angular_velocity = 0.0 32:43/0 = 0 32:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:43/0/physics_layer_0/angular_velocity = 0.0 +32:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:43/0/physics_layer_1/angular_velocity = 0.0 2:44/0 = 0 2:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:44/0/physics_layer_0/angular_velocity = 0.0 +2:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:44/0/physics_layer_1/angular_velocity = 0.0 3:44/0 = 0 3:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:44/0/physics_layer_0/angular_velocity = 0.0 +3:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:44/0/physics_layer_1/angular_velocity = 0.0 4:44/0 = 0 4:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:44/0/physics_layer_0/angular_velocity = 0.0 +4:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:44/0/physics_layer_1/angular_velocity = 0.0 5:44/0 = 0 5:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:44/0/physics_layer_0/angular_velocity = 0.0 +5:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:44/0/physics_layer_1/angular_velocity = 0.0 6:44/0 = 0 6:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:44/0/physics_layer_0/angular_velocity = 0.0 +6:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:44/0/physics_layer_1/angular_velocity = 0.0 8:44/0 = 0 8:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:44/0/physics_layer_0/angular_velocity = 0.0 +8:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:44/0/physics_layer_1/angular_velocity = 0.0 9:44/0 = 0 9:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:44/0/physics_layer_0/angular_velocity = 0.0 +9:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:44/0/physics_layer_1/angular_velocity = 0.0 10:44/0 = 0 10:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:44/0/physics_layer_0/angular_velocity = 0.0 +10:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:44/0/physics_layer_1/angular_velocity = 0.0 11:44/0 = 0 11:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:44/0/physics_layer_0/angular_velocity = 0.0 +11:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:44/0/physics_layer_1/angular_velocity = 0.0 12:44/0 = 0 12:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:44/0/physics_layer_0/angular_velocity = 0.0 +12:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:44/0/physics_layer_1/angular_velocity = 0.0 13:44/0 = 0 13:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:44/0/physics_layer_0/angular_velocity = 0.0 +13:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:44/0/physics_layer_1/angular_velocity = 0.0 14:44/0 = 0 14:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:44/0/physics_layer_0/angular_velocity = 0.0 +14:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:44/0/physics_layer_1/angular_velocity = 0.0 15:44/0 = 0 15:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:44/0/physics_layer_0/angular_velocity = 0.0 +15:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:44/0/physics_layer_1/angular_velocity = 0.0 17:44/0 = 0 17:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:44/0/physics_layer_0/angular_velocity = 0.0 +17:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:44/0/physics_layer_1/angular_velocity = 0.0 18:44/0 = 0 18:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:44/0/physics_layer_0/angular_velocity = 0.0 +18:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:44/0/physics_layer_1/angular_velocity = 0.0 19:44/0 = 0 19:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:44/0/physics_layer_0/angular_velocity = 0.0 +19:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:44/0/physics_layer_1/angular_velocity = 0.0 20:44/0 = 0 20:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:44/0/physics_layer_0/angular_velocity = 0.0 +20:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:44/0/physics_layer_1/angular_velocity = 0.0 21:44/0 = 0 21:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:44/0/physics_layer_0/angular_velocity = 0.0 +21:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:44/0/physics_layer_1/angular_velocity = 0.0 22:44/0 = 0 22:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:44/0/physics_layer_0/angular_velocity = 0.0 +22:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:44/0/physics_layer_1/angular_velocity = 0.0 24:44/0 = 0 24:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:44/0/physics_layer_0/angular_velocity = 0.0 +24:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:44/0/physics_layer_1/angular_velocity = 0.0 25:44/0 = 0 25:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:44/0/physics_layer_0/angular_velocity = 0.0 +25:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:44/0/physics_layer_1/angular_velocity = 0.0 27:44/0 = 0 27:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:44/0/physics_layer_0/angular_velocity = 0.0 +27:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:44/0/physics_layer_1/angular_velocity = 0.0 28:44/0 = 0 28:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:44/0/physics_layer_0/angular_velocity = 0.0 +28:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:44/0/physics_layer_1/angular_velocity = 0.0 29:44/0 = 0 29:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:44/0/physics_layer_0/angular_velocity = 0.0 +29:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:44/0/physics_layer_1/angular_velocity = 0.0 30:44/0 = 0 30:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:44/0/physics_layer_0/angular_velocity = 0.0 +30:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:44/0/physics_layer_1/angular_velocity = 0.0 31:44/0 = 0 31:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:44/0/physics_layer_0/angular_velocity = 0.0 +31:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:44/0/physics_layer_1/angular_velocity = 0.0 32:44/0 = 0 32:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:44/0/physics_layer_0/angular_velocity = 0.0 +32:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:44/0/physics_layer_1/angular_velocity = 0.0 33:44/0 = 0 33:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:44/0/physics_layer_0/angular_velocity = 0.0 +33:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:44/0/physics_layer_1/angular_velocity = 0.0 2:45/0 = 0 2:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:45/0/physics_layer_0/angular_velocity = 0.0 +2:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:45/0/physics_layer_1/angular_velocity = 0.0 3:45/0 = 0 3:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:45/0/physics_layer_0/angular_velocity = 0.0 +3:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:45/0/physics_layer_1/angular_velocity = 0.0 4:45/0 = 0 4:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:45/0/physics_layer_0/angular_velocity = 0.0 +4:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:45/0/physics_layer_1/angular_velocity = 0.0 5:45/0 = 0 5:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:45/0/physics_layer_0/angular_velocity = 0.0 +5:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:45/0/physics_layer_1/angular_velocity = 0.0 6:45/0 = 0 6:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:45/0/physics_layer_0/angular_velocity = 0.0 +6:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:45/0/physics_layer_1/angular_velocity = 0.0 8:45/0 = 0 8:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:45/0/physics_layer_0/angular_velocity = 0.0 +8:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:45/0/physics_layer_1/angular_velocity = 0.0 9:45/0 = 0 9:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:45/0/physics_layer_0/angular_velocity = 0.0 +9:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:45/0/physics_layer_1/angular_velocity = 0.0 10:45/0 = 0 10:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:45/0/physics_layer_0/angular_velocity = 0.0 +10:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:45/0/physics_layer_1/angular_velocity = 0.0 14:45/0 = 0 14:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:45/0/physics_layer_0/angular_velocity = 0.0 +14:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:45/0/physics_layer_1/angular_velocity = 0.0 15:45/0 = 0 15:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:45/0/physics_layer_0/angular_velocity = 0.0 +15:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:45/0/physics_layer_1/angular_velocity = 0.0 17:45/0 = 0 17:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:45/0/physics_layer_0/angular_velocity = 0.0 +17:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:45/0/physics_layer_1/angular_velocity = 0.0 18:45/0 = 0 18:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:45/0/physics_layer_0/angular_velocity = 0.0 +18:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:45/0/physics_layer_1/angular_velocity = 0.0 19:45/0 = 0 19:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:45/0/physics_layer_0/angular_velocity = 0.0 +19:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:45/0/physics_layer_1/angular_velocity = 0.0 20:45/0 = 0 20:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:45/0/physics_layer_0/angular_velocity = 0.0 +20:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:45/0/physics_layer_1/angular_velocity = 0.0 21:45/0 = 0 21:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:45/0/physics_layer_0/angular_velocity = 0.0 +21:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:45/0/physics_layer_1/angular_velocity = 0.0 22:45/0 = 0 22:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:45/0/physics_layer_0/angular_velocity = 0.0 +22:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:45/0/physics_layer_1/angular_velocity = 0.0 23:45/0 = 0 23:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:45/0/physics_layer_0/angular_velocity = 0.0 +23:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:45/0/physics_layer_1/angular_velocity = 0.0 24:45/0 = 0 24:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:45/0/physics_layer_0/angular_velocity = 0.0 +24:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:45/0/physics_layer_1/angular_velocity = 0.0 25:45/0 = 0 25:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:45/0/physics_layer_0/angular_velocity = 0.0 +25:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:45/0/physics_layer_1/angular_velocity = 0.0 26:45/0 = 0 26:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:45/0/physics_layer_0/angular_velocity = 0.0 +26:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:45/0/physics_layer_1/angular_velocity = 0.0 27:45/0 = 0 27:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:45/0/physics_layer_0/angular_velocity = 0.0 +27:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:45/0/physics_layer_1/angular_velocity = 0.0 28:45/0 = 0 28:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:45/0/physics_layer_0/angular_velocity = 0.0 +28:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:45/0/physics_layer_1/angular_velocity = 0.0 29:45/0 = 0 29:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:45/0/physics_layer_0/angular_velocity = 0.0 +29:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:45/0/physics_layer_1/angular_velocity = 0.0 30:45/0 = 0 30:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:45/0/physics_layer_0/angular_velocity = 0.0 +30:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:45/0/physics_layer_1/angular_velocity = 0.0 31:45/0 = 0 31:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:45/0/physics_layer_0/angular_velocity = 0.0 +31:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:45/0/physics_layer_1/angular_velocity = 0.0 32:45/0 = 0 32:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:45/0/physics_layer_0/angular_velocity = 0.0 +32:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:45/0/physics_layer_1/angular_velocity = 0.0 33:45/0 = 0 33:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:45/0/physics_layer_0/angular_velocity = 0.0 +33:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:45/0/physics_layer_1/angular_velocity = 0.0 2:46/0 = 0 2:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:46/0/physics_layer_0/angular_velocity = 0.0 +2:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:46/0/physics_layer_1/angular_velocity = 0.0 3:46/0 = 0 3:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:46/0/physics_layer_0/angular_velocity = 0.0 +3:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:46/0/physics_layer_1/angular_velocity = 0.0 4:46/0 = 0 4:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:46/0/physics_layer_0/angular_velocity = 0.0 +4:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:46/0/physics_layer_1/angular_velocity = 0.0 5:46/0 = 0 5:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:46/0/physics_layer_0/angular_velocity = 0.0 +5:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:46/0/physics_layer_1/angular_velocity = 0.0 6:46/0 = 0 6:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:46/0/physics_layer_0/angular_velocity = 0.0 +6:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:46/0/physics_layer_1/angular_velocity = 0.0 8:46/0 = 0 8:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:46/0/physics_layer_0/angular_velocity = 0.0 +8:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:46/0/physics_layer_1/angular_velocity = 0.0 9:46/0 = 0 9:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:46/0/physics_layer_0/angular_velocity = 0.0 +9:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:46/0/physics_layer_1/angular_velocity = 0.0 10:46/0 = 0 10:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:46/0/physics_layer_0/angular_velocity = 0.0 +10:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:46/0/physics_layer_1/angular_velocity = 0.0 14:46/0 = 0 14:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:46/0/physics_layer_0/angular_velocity = 0.0 +14:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:46/0/physics_layer_1/angular_velocity = 0.0 15:46/0 = 0 15:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:46/0/physics_layer_0/angular_velocity = 0.0 +15:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:46/0/physics_layer_1/angular_velocity = 0.0 17:46/0 = 0 17:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:46/0/physics_layer_0/angular_velocity = 0.0 +17:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:46/0/physics_layer_1/angular_velocity = 0.0 18:46/0 = 0 18:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:46/0/physics_layer_0/angular_velocity = 0.0 +18:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:46/0/physics_layer_1/angular_velocity = 0.0 19:46/0 = 0 19:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:46/0/physics_layer_0/angular_velocity = 0.0 +19:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:46/0/physics_layer_1/angular_velocity = 0.0 20:46/0 = 0 20:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:46/0/physics_layer_0/angular_velocity = 0.0 +20:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:46/0/physics_layer_1/angular_velocity = 0.0 21:46/0 = 0 21:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:46/0/physics_layer_0/angular_velocity = 0.0 +21:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:46/0/physics_layer_1/angular_velocity = 0.0 22:46/0 = 0 22:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:46/0/physics_layer_0/angular_velocity = 0.0 +22:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:46/0/physics_layer_1/angular_velocity = 0.0 23:46/0 = 0 23:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:46/0/physics_layer_0/angular_velocity = 0.0 +23:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:46/0/physics_layer_1/angular_velocity = 0.0 24:46/0 = 0 24:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:46/0/physics_layer_0/angular_velocity = 0.0 +24:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:46/0/physics_layer_1/angular_velocity = 0.0 25:46/0 = 0 25:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:46/0/physics_layer_0/angular_velocity = 0.0 +25:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:46/0/physics_layer_1/angular_velocity = 0.0 26:46/0 = 0 26:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:46/0/physics_layer_0/angular_velocity = 0.0 +26:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:46/0/physics_layer_1/angular_velocity = 0.0 27:46/0 = 0 27:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:46/0/physics_layer_0/angular_velocity = 0.0 +27:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:46/0/physics_layer_1/angular_velocity = 0.0 28:46/0 = 0 28:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:46/0/physics_layer_0/angular_velocity = 0.0 +28:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:46/0/physics_layer_1/angular_velocity = 0.0 29:46/0 = 0 29:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:46/0/physics_layer_0/angular_velocity = 0.0 +29:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:46/0/physics_layer_1/angular_velocity = 0.0 30:46/0 = 0 30:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:46/0/physics_layer_0/angular_velocity = 0.0 +30:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:46/0/physics_layer_1/angular_velocity = 0.0 31:46/0 = 0 31:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:46/0/physics_layer_0/angular_velocity = 0.0 +31:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:46/0/physics_layer_1/angular_velocity = 0.0 32:46/0 = 0 32:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:46/0/physics_layer_0/angular_velocity = 0.0 +32:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:46/0/physics_layer_1/angular_velocity = 0.0 33:46/0 = 0 33:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:46/0/physics_layer_0/angular_velocity = 0.0 +33:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:46/0/physics_layer_1/angular_velocity = 0.0 2:47/0 = 0 2:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:47/0/physics_layer_0/angular_velocity = 0.0 +2:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:47/0/physics_layer_1/angular_velocity = 0.0 3:47/0 = 0 3:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:47/0/physics_layer_0/angular_velocity = 0.0 +3:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:47/0/physics_layer_1/angular_velocity = 0.0 4:47/0 = 0 4:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:47/0/physics_layer_0/angular_velocity = 0.0 +4:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:47/0/physics_layer_1/angular_velocity = 0.0 5:47/0 = 0 5:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:47/0/physics_layer_0/angular_velocity = 0.0 +5:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:47/0/physics_layer_1/angular_velocity = 0.0 6:47/0 = 0 6:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:47/0/physics_layer_0/angular_velocity = 0.0 +6:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:47/0/physics_layer_1/angular_velocity = 0.0 10:47/0 = 0 10:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:47/0/physics_layer_0/angular_velocity = 0.0 +10:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:47/0/physics_layer_1/angular_velocity = 0.0 14:47/0 = 0 14:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:47/0/physics_layer_0/angular_velocity = 0.0 +14:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:47/0/physics_layer_1/angular_velocity = 0.0 15:47/0 = 0 15:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:47/0/physics_layer_0/angular_velocity = 0.0 +15:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:47/0/physics_layer_1/angular_velocity = 0.0 17:47/0 = 0 17:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:47/0/physics_layer_0/angular_velocity = 0.0 +17:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:47/0/physics_layer_1/angular_velocity = 0.0 18:47/0 = 0 18:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:47/0/physics_layer_0/angular_velocity = 0.0 +18:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:47/0/physics_layer_1/angular_velocity = 0.0 19:47/0 = 0 19:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:47/0/physics_layer_0/angular_velocity = 0.0 +19:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:47/0/physics_layer_1/angular_velocity = 0.0 20:47/0 = 0 20:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:47/0/physics_layer_0/angular_velocity = 0.0 +20:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:47/0/physics_layer_1/angular_velocity = 0.0 21:47/0 = 0 21:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:47/0/physics_layer_0/angular_velocity = 0.0 +21:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:47/0/physics_layer_1/angular_velocity = 0.0 22:47/0 = 0 22:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:47/0/physics_layer_0/angular_velocity = 0.0 +22:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:47/0/physics_layer_1/angular_velocity = 0.0 23:47/0 = 0 23:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:47/0/physics_layer_0/angular_velocity = 0.0 +23:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:47/0/physics_layer_1/angular_velocity = 0.0 24:47/0 = 0 24:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:47/0/physics_layer_0/angular_velocity = 0.0 +24:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:47/0/physics_layer_1/angular_velocity = 0.0 25:47/0 = 0 25:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:47/0/physics_layer_0/angular_velocity = 0.0 +25:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:47/0/physics_layer_1/angular_velocity = 0.0 26:47/0 = 0 26:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:47/0/physics_layer_0/angular_velocity = 0.0 +26:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:47/0/physics_layer_1/angular_velocity = 0.0 27:47/0 = 0 27:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:47/0/physics_layer_0/angular_velocity = 0.0 +27:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:47/0/physics_layer_1/angular_velocity = 0.0 2:48/0 = 0 2:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:48/0/physics_layer_0/angular_velocity = 0.0 +2:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:48/0/physics_layer_1/angular_velocity = 0.0 3:48/0 = 0 3:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:48/0/physics_layer_0/angular_velocity = 0.0 +3:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:48/0/physics_layer_1/angular_velocity = 0.0 4:48/0 = 0 4:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:48/0/physics_layer_0/angular_velocity = 0.0 +4:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:48/0/physics_layer_1/angular_velocity = 0.0 5:48/0 = 0 5:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:48/0/physics_layer_0/angular_velocity = 0.0 +5:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:48/0/physics_layer_1/angular_velocity = 0.0 6:48/0 = 0 6:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:48/0/physics_layer_0/angular_velocity = 0.0 +6:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:48/0/physics_layer_1/angular_velocity = 0.0 8:48/0 = 0 8:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:48/0/physics_layer_0/angular_velocity = 0.0 +8:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:48/0/physics_layer_1/angular_velocity = 0.0 9:48/0 = 0 9:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:48/0/physics_layer_0/angular_velocity = 0.0 +9:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:48/0/physics_layer_1/angular_velocity = 0.0 10:48/0 = 0 10:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:48/0/physics_layer_0/angular_velocity = 0.0 +10:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:48/0/physics_layer_1/angular_velocity = 0.0 11:48/0 = 0 11:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:48/0/physics_layer_0/angular_velocity = 0.0 +11:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:48/0/physics_layer_1/angular_velocity = 0.0 12:48/0 = 0 12:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:48/0/physics_layer_0/angular_velocity = 0.0 +12:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:48/0/physics_layer_1/angular_velocity = 0.0 13:48/0 = 0 13:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:48/0/physics_layer_0/angular_velocity = 0.0 +13:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:48/0/physics_layer_1/angular_velocity = 0.0 14:48/0 = 0 14:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:48/0/physics_layer_0/angular_velocity = 0.0 +14:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:48/0/physics_layer_1/angular_velocity = 0.0 15:48/0 = 0 15:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:48/0/physics_layer_0/angular_velocity = 0.0 +15:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:48/0/physics_layer_1/angular_velocity = 0.0 16:48/0 = 0 16:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:48/0/physics_layer_0/angular_velocity = 0.0 +16:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:48/0/physics_layer_1/angular_velocity = 0.0 17:48/0 = 0 17:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:48/0/physics_layer_0/angular_velocity = 0.0 +17:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:48/0/physics_layer_1/angular_velocity = 0.0 18:48/0 = 0 18:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:48/0/physics_layer_0/angular_velocity = 0.0 +18:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:48/0/physics_layer_1/angular_velocity = 0.0 19:48/0 = 0 19:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:48/0/physics_layer_0/angular_velocity = 0.0 +19:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:48/0/physics_layer_1/angular_velocity = 0.0 20:48/0 = 0 20:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:48/0/physics_layer_0/angular_velocity = 0.0 +20:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:48/0/physics_layer_1/angular_velocity = 0.0 21:48/0 = 0 21:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:48/0/physics_layer_0/angular_velocity = 0.0 +21:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:48/0/physics_layer_1/angular_velocity = 0.0 22:48/0 = 0 22:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:48/0/physics_layer_0/angular_velocity = 0.0 +22:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:48/0/physics_layer_1/angular_velocity = 0.0 23:48/0 = 0 23:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:48/0/physics_layer_0/angular_velocity = 0.0 +23:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:48/0/physics_layer_1/angular_velocity = 0.0 24:48/0 = 0 24:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:48/0/physics_layer_0/angular_velocity = 0.0 +24:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:48/0/physics_layer_1/angular_velocity = 0.0 25:48/0 = 0 25:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:48/0/physics_layer_0/angular_velocity = 0.0 +25:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:48/0/physics_layer_1/angular_velocity = 0.0 26:48/0 = 0 26:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:48/0/physics_layer_0/angular_velocity = 0.0 +26:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:48/0/physics_layer_1/angular_velocity = 0.0 27:48/0 = 0 27:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:48/0/physics_layer_0/angular_velocity = 0.0 +27:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:48/0/physics_layer_1/angular_velocity = 0.0 28:48/0 = 0 28:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:48/0/physics_layer_0/angular_velocity = 0.0 +28:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:48/0/physics_layer_1/angular_velocity = 0.0 29:48/0 = 0 29:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:48/0/physics_layer_0/angular_velocity = 0.0 +29:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:48/0/physics_layer_1/angular_velocity = 0.0 30:48/0 = 0 30:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:48/0/physics_layer_0/angular_velocity = 0.0 +30:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:48/0/physics_layer_1/angular_velocity = 0.0 31:48/0 = 0 31:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:48/0/physics_layer_0/angular_velocity = 0.0 +31:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:48/0/physics_layer_1/angular_velocity = 0.0 32:48/0 = 0 32:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:48/0/physics_layer_0/angular_velocity = 0.0 +32:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:48/0/physics_layer_1/angular_velocity = 0.0 33:48/0 = 0 33:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:48/0/physics_layer_0/angular_velocity = 0.0 +33:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:48/0/physics_layer_1/angular_velocity = 0.0 34:48/0 = 0 34:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:48/0/physics_layer_0/angular_velocity = 0.0 +34:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:48/0/physics_layer_1/angular_velocity = 0.0 35:48/0 = 0 35:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:48/0/physics_layer_0/angular_velocity = 0.0 +35:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:48/0/physics_layer_1/angular_velocity = 0.0 36:48/0 = 0 36:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:48/0/physics_layer_0/angular_velocity = 0.0 +36:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:48/0/physics_layer_1/angular_velocity = 0.0 6:49/0 = 0 6:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:49/0/physics_layer_0/angular_velocity = 0.0 +6:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:49/0/physics_layer_1/angular_velocity = 0.0 7:49/0 = 0 7:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:49/0/physics_layer_0/angular_velocity = 0.0 +7:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:49/0/physics_layer_1/angular_velocity = 0.0 8:49/0 = 0 8:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:49/0/physics_layer_0/angular_velocity = 0.0 +8:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:49/0/physics_layer_1/angular_velocity = 0.0 9:49/0 = 0 9:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:49/0/physics_layer_0/angular_velocity = 0.0 +9:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:49/0/physics_layer_1/angular_velocity = 0.0 10:49/0 = 0 10:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:49/0/physics_layer_0/angular_velocity = 0.0 +10:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:49/0/physics_layer_1/angular_velocity = 0.0 11:49/0 = 0 11:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:49/0/physics_layer_0/angular_velocity = 0.0 +11:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:49/0/physics_layer_1/angular_velocity = 0.0 12:49/0 = 0 12:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:49/0/physics_layer_0/angular_velocity = 0.0 +12:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:49/0/physics_layer_1/angular_velocity = 0.0 13:49/0 = 0 13:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:49/0/physics_layer_0/angular_velocity = 0.0 +13:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:49/0/physics_layer_1/angular_velocity = 0.0 14:49/0 = 0 14:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:49/0/physics_layer_0/angular_velocity = 0.0 +14:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:49/0/physics_layer_1/angular_velocity = 0.0 15:49/0 = 0 15:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:49/0/physics_layer_0/angular_velocity = 0.0 +15:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:49/0/physics_layer_1/angular_velocity = 0.0 16:49/0 = 0 16:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:49/0/physics_layer_0/angular_velocity = 0.0 +16:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:49/0/physics_layer_1/angular_velocity = 0.0 17:49/0 = 0 17:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:49/0/physics_layer_0/angular_velocity = 0.0 +17:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:49/0/physics_layer_1/angular_velocity = 0.0 18:49/0 = 0 18:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:49/0/physics_layer_0/angular_velocity = 0.0 +18:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:49/0/physics_layer_1/angular_velocity = 0.0 19:49/0 = 0 19:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:49/0/physics_layer_0/angular_velocity = 0.0 +19:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:49/0/physics_layer_1/angular_velocity = 0.0 20:49/0 = 0 20:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:49/0/physics_layer_0/angular_velocity = 0.0 +20:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:49/0/physics_layer_1/angular_velocity = 0.0 21:49/0 = 0 21:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:49/0/physics_layer_0/angular_velocity = 0.0 +21:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:49/0/physics_layer_1/angular_velocity = 0.0 22:49/0 = 0 22:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:49/0/physics_layer_0/angular_velocity = 0.0 +22:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:49/0/physics_layer_1/angular_velocity = 0.0 25:49/0 = 0 25:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:49/0/physics_layer_0/angular_velocity = 0.0 +25:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:49/0/physics_layer_1/angular_velocity = 0.0 26:49/0 = 0 26:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:49/0/physics_layer_0/angular_velocity = 0.0 +26:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:49/0/physics_layer_1/angular_velocity = 0.0 32:49/0 = 0 32:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:49/0/physics_layer_0/angular_velocity = 0.0 +32:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:49/0/physics_layer_1/angular_velocity = 0.0 33:49/0 = 0 33:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:49/0/physics_layer_0/angular_velocity = 0.0 +33:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:49/0/physics_layer_1/angular_velocity = 0.0 6:50/0 = 0 6:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:50/0/physics_layer_0/angular_velocity = 0.0 +6:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:50/0/physics_layer_1/angular_velocity = 0.0 7:50/0 = 0 7:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:50/0/physics_layer_0/angular_velocity = 0.0 +7:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:50/0/physics_layer_1/angular_velocity = 0.0 8:50/0 = 0 8:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:50/0/physics_layer_0/angular_velocity = 0.0 +8:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:50/0/physics_layer_1/angular_velocity = 0.0 9:50/0 = 0 9:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:50/0/physics_layer_0/angular_velocity = 0.0 +9:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:50/0/physics_layer_1/angular_velocity = 0.0 10:50/0 = 0 10:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:50/0/physics_layer_0/angular_velocity = 0.0 +10:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:50/0/physics_layer_1/angular_velocity = 0.0 11:50/0 = 0 11:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:50/0/physics_layer_0/angular_velocity = 0.0 +11:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:50/0/physics_layer_1/angular_velocity = 0.0 12:50/0 = 0 12:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:50/0/physics_layer_0/angular_velocity = 0.0 +12:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:50/0/physics_layer_1/angular_velocity = 0.0 13:50/0 = 0 13:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:50/0/physics_layer_0/angular_velocity = 0.0 +13:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:50/0/physics_layer_1/angular_velocity = 0.0 16:50/0 = 0 16:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:50/0/physics_layer_0/angular_velocity = 0.0 +16:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:50/0/physics_layer_1/angular_velocity = 0.0 17:50/0 = 0 17:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:50/0/physics_layer_0/angular_velocity = 0.0 +17:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:50/0/physics_layer_1/angular_velocity = 0.0 18:50/0 = 0 18:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:50/0/physics_layer_0/angular_velocity = 0.0 +18:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:50/0/physics_layer_1/angular_velocity = 0.0 19:50/0 = 0 19:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:50/0/physics_layer_0/angular_velocity = 0.0 +19:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:50/0/physics_layer_1/angular_velocity = 0.0 20:50/0 = 0 20:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:50/0/physics_layer_0/angular_velocity = 0.0 +20:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:50/0/physics_layer_1/angular_velocity = 0.0 22:50/0 = 0 22:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:50/0/physics_layer_0/angular_velocity = 0.0 +22:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:50/0/physics_layer_1/angular_velocity = 0.0 23:50/0 = 0 23:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:50/0/physics_layer_0/angular_velocity = 0.0 +23:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:50/0/physics_layer_1/angular_velocity = 0.0 24:50/0 = 0 24:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:50/0/physics_layer_0/angular_velocity = 0.0 +24:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:50/0/physics_layer_1/angular_velocity = 0.0 25:50/0 = 0 25:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:50/0/physics_layer_0/angular_velocity = 0.0 +25:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:50/0/physics_layer_1/angular_velocity = 0.0 26:50/0 = 0 26:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:50/0/physics_layer_0/angular_velocity = 0.0 +26:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:50/0/physics_layer_1/angular_velocity = 0.0 27:50/0 = 0 27:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:50/0/physics_layer_0/angular_velocity = 0.0 +27:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:50/0/physics_layer_1/angular_velocity = 0.0 28:50/0 = 0 28:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:50/0/physics_layer_0/angular_velocity = 0.0 +28:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:50/0/physics_layer_1/angular_velocity = 0.0 29:50/0 = 0 29:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:50/0/physics_layer_0/angular_velocity = 0.0 +29:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:50/0/physics_layer_1/angular_velocity = 0.0 30:50/0 = 0 30:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:50/0/physics_layer_0/angular_velocity = 0.0 +30:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:50/0/physics_layer_1/angular_velocity = 0.0 31:50/0 = 0 31:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:50/0/physics_layer_0/angular_velocity = 0.0 +31:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:50/0/physics_layer_1/angular_velocity = 0.0 32:50/0 = 0 32:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:50/0/physics_layer_0/angular_velocity = 0.0 +32:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:50/0/physics_layer_1/angular_velocity = 0.0 33:50/0 = 0 33:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:50/0/physics_layer_0/angular_velocity = 0.0 +33:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:50/0/physics_layer_1/angular_velocity = 0.0 34:50/0 = 0 34:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:50/0/physics_layer_0/angular_velocity = 0.0 +34:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:50/0/physics_layer_1/angular_velocity = 0.0 35:50/0 = 0 35:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:50/0/physics_layer_0/angular_velocity = 0.0 +35:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:50/0/physics_layer_1/angular_velocity = 0.0 36:50/0 = 0 36:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:50/0/physics_layer_0/angular_velocity = 0.0 +36:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:50/0/physics_layer_1/angular_velocity = 0.0 6:51/0 = 0 6:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:51/0/physics_layer_0/angular_velocity = 0.0 +6:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:51/0/physics_layer_1/angular_velocity = 0.0 7:51/0 = 0 7:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:51/0/physics_layer_0/angular_velocity = 0.0 +7:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:51/0/physics_layer_1/angular_velocity = 0.0 8:51/0 = 0 8:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:51/0/physics_layer_0/angular_velocity = 0.0 +8:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:51/0/physics_layer_1/angular_velocity = 0.0 9:51/0 = 0 9:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:51/0/physics_layer_0/angular_velocity = 0.0 +9:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:51/0/physics_layer_1/angular_velocity = 0.0 10:51/0 = 0 10:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:51/0/physics_layer_0/angular_velocity = 0.0 +10:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:51/0/physics_layer_1/angular_velocity = 0.0 11:51/0 = 0 11:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:51/0/physics_layer_0/angular_velocity = 0.0 +11:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:51/0/physics_layer_1/angular_velocity = 0.0 12:51/0 = 0 12:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:51/0/physics_layer_0/angular_velocity = 0.0 +12:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:51/0/physics_layer_1/angular_velocity = 0.0 13:51/0 = 0 13:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:51/0/physics_layer_0/angular_velocity = 0.0 +13:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:51/0/physics_layer_1/angular_velocity = 0.0 14:51/0 = 0 14:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:51/0/physics_layer_0/angular_velocity = 0.0 +14:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:51/0/physics_layer_1/angular_velocity = 0.0 15:51/0 = 0 15:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:51/0/physics_layer_0/angular_velocity = 0.0 +15:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:51/0/physics_layer_1/angular_velocity = 0.0 17:51/0 = 0 17:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:51/0/physics_layer_0/angular_velocity = 0.0 +17:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:51/0/physics_layer_1/angular_velocity = 0.0 18:51/0 = 0 18:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:51/0/physics_layer_0/angular_velocity = 0.0 +18:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:51/0/physics_layer_1/angular_velocity = 0.0 19:51/0 = 0 19:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:51/0/physics_layer_0/angular_velocity = 0.0 +19:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:51/0/physics_layer_1/angular_velocity = 0.0 20:51/0 = 0 20:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:51/0/physics_layer_0/angular_velocity = 0.0 +20:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:51/0/physics_layer_1/angular_velocity = 0.0 22:51/0 = 0 22:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:51/0/physics_layer_0/angular_velocity = 0.0 +22:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:51/0/physics_layer_1/angular_velocity = 0.0 23:51/0 = 0 23:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:51/0/physics_layer_0/angular_velocity = 0.0 +23:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:51/0/physics_layer_1/angular_velocity = 0.0 24:51/0 = 0 24:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:51/0/physics_layer_0/angular_velocity = 0.0 +24:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:51/0/physics_layer_1/angular_velocity = 0.0 25:51/0 = 0 25:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:51/0/physics_layer_0/angular_velocity = 0.0 +25:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:51/0/physics_layer_1/angular_velocity = 0.0 26:51/0 = 0 26:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:51/0/physics_layer_0/angular_velocity = 0.0 +26:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:51/0/physics_layer_1/angular_velocity = 0.0 27:51/0 = 0 27:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:51/0/physics_layer_0/angular_velocity = 0.0 +27:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:51/0/physics_layer_1/angular_velocity = 0.0 28:51/0 = 0 28:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:51/0/physics_layer_0/angular_velocity = 0.0 +28:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:51/0/physics_layer_1/angular_velocity = 0.0 29:51/0 = 0 29:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:51/0/physics_layer_0/angular_velocity = 0.0 +29:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:51/0/physics_layer_1/angular_velocity = 0.0 30:51/0 = 0 30:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:51/0/physics_layer_0/angular_velocity = 0.0 +30:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:51/0/physics_layer_1/angular_velocity = 0.0 31:51/0 = 0 31:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:51/0/physics_layer_0/angular_velocity = 0.0 +31:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:51/0/physics_layer_1/angular_velocity = 0.0 32:51/0 = 0 32:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:51/0/physics_layer_0/angular_velocity = 0.0 +32:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:51/0/physics_layer_1/angular_velocity = 0.0 33:51/0 = 0 33:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:51/0/physics_layer_0/angular_velocity = 0.0 +33:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:51/0/physics_layer_1/angular_velocity = 0.0 34:51/0 = 0 34:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:51/0/physics_layer_0/angular_velocity = 0.0 +34:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:51/0/physics_layer_1/angular_velocity = 0.0 35:51/0 = 0 35:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:51/0/physics_layer_0/angular_velocity = 0.0 +35:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:51/0/physics_layer_1/angular_velocity = 0.0 36:51/0 = 0 36:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:51/0/physics_layer_0/angular_velocity = 0.0 +36:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:51/0/physics_layer_1/angular_velocity = 0.0 6:52/0 = 0 6:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:52/0/physics_layer_0/angular_velocity = 0.0 +6:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:52/0/physics_layer_1/angular_velocity = 0.0 7:52/0 = 0 7:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:52/0/physics_layer_0/angular_velocity = 0.0 +7:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:52/0/physics_layer_1/angular_velocity = 0.0 8:52/0 = 0 8:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:52/0/physics_layer_0/angular_velocity = 0.0 +8:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:52/0/physics_layer_1/angular_velocity = 0.0 9:52/0 = 0 9:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:52/0/physics_layer_0/angular_velocity = 0.0 +9:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:52/0/physics_layer_1/angular_velocity = 0.0 10:52/0 = 0 10:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:52/0/physics_layer_0/angular_velocity = 0.0 +10:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:52/0/physics_layer_1/angular_velocity = 0.0 11:52/0 = 0 11:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:52/0/physics_layer_0/angular_velocity = 0.0 +11:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:52/0/physics_layer_1/angular_velocity = 0.0 12:52/0 = 0 12:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:52/0/physics_layer_0/angular_velocity = 0.0 +12:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:52/0/physics_layer_1/angular_velocity = 0.0 13:52/0 = 0 13:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:52/0/physics_layer_0/angular_velocity = 0.0 +13:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:52/0/physics_layer_1/angular_velocity = 0.0 14:52/0 = 0 14:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:52/0/physics_layer_0/angular_velocity = 0.0 +14:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:52/0/physics_layer_1/angular_velocity = 0.0 15:52/0 = 0 15:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:52/0/physics_layer_0/angular_velocity = 0.0 +15:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:52/0/physics_layer_1/angular_velocity = 0.0 17:52/0 = 0 17:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:52/0/physics_layer_0/angular_velocity = 0.0 +17:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:52/0/physics_layer_1/angular_velocity = 0.0 18:52/0 = 0 18:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:52/0/physics_layer_0/angular_velocity = 0.0 +18:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:52/0/physics_layer_1/angular_velocity = 0.0 22:52/0 = 0 22:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:52/0/physics_layer_0/angular_velocity = 0.0 +22:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:52/0/physics_layer_1/angular_velocity = 0.0 23:52/0 = 0 23:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:52/0/physics_layer_0/angular_velocity = 0.0 +23:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:52/0/physics_layer_1/angular_velocity = 0.0 24:52/0 = 0 24:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:52/0/physics_layer_0/angular_velocity = 0.0 +24:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:52/0/physics_layer_1/angular_velocity = 0.0 25:52/0 = 0 25:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:52/0/physics_layer_0/angular_velocity = 0.0 +25:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:52/0/physics_layer_1/angular_velocity = 0.0 26:52/0 = 0 26:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:52/0/physics_layer_0/angular_velocity = 0.0 +26:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:52/0/physics_layer_1/angular_velocity = 0.0 27:52/0 = 0 27:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:52/0/physics_layer_0/angular_velocity = 0.0 +27:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:52/0/physics_layer_1/angular_velocity = 0.0 28:52/0 = 0 28:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:52/0/physics_layer_0/angular_velocity = 0.0 +28:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:52/0/physics_layer_1/angular_velocity = 0.0 29:52/0 = 0 29:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:52/0/physics_layer_0/angular_velocity = 0.0 +29:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:52/0/physics_layer_1/angular_velocity = 0.0 30:52/0 = 0 30:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:52/0/physics_layer_0/angular_velocity = 0.0 +30:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:52/0/physics_layer_1/angular_velocity = 0.0 31:52/0 = 0 31:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:52/0/physics_layer_0/angular_velocity = 0.0 +31:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:52/0/physics_layer_1/angular_velocity = 0.0 32:52/0 = 0 32:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:52/0/physics_layer_0/angular_velocity = 0.0 +32:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:52/0/physics_layer_1/angular_velocity = 0.0 33:52/0 = 0 33:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:52/0/physics_layer_0/angular_velocity = 0.0 +33:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:52/0/physics_layer_1/angular_velocity = 0.0 34:52/0 = 0 34:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:52/0/physics_layer_0/angular_velocity = 0.0 +34:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:52/0/physics_layer_1/angular_velocity = 0.0 35:52/0 = 0 35:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:52/0/physics_layer_0/angular_velocity = 0.0 +35:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:52/0/physics_layer_1/angular_velocity = 0.0 36:52/0 = 0 36:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:52/0/physics_layer_0/angular_velocity = 0.0 +36:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:52/0/physics_layer_1/angular_velocity = 0.0 6:53/0 = 0 6:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:53/0/physics_layer_0/angular_velocity = 0.0 +6:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:53/0/physics_layer_1/angular_velocity = 0.0 7:53/0 = 0 7:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:53/0/physics_layer_0/angular_velocity = 0.0 +7:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:53/0/physics_layer_1/angular_velocity = 0.0 8:53/0 = 0 8:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:53/0/physics_layer_0/angular_velocity = 0.0 +8:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:53/0/physics_layer_1/angular_velocity = 0.0 9:53/0 = 0 9:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:53/0/physics_layer_0/angular_velocity = 0.0 +9:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:53/0/physics_layer_1/angular_velocity = 0.0 10:53/0 = 0 10:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:53/0/physics_layer_0/angular_velocity = 0.0 +10:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:53/0/physics_layer_1/angular_velocity = 0.0 11:53/0 = 0 11:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:53/0/physics_layer_0/angular_velocity = 0.0 +11:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:53/0/physics_layer_1/angular_velocity = 0.0 12:53/0 = 0 12:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:53/0/physics_layer_0/angular_velocity = 0.0 +12:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:53/0/physics_layer_1/angular_velocity = 0.0 13:53/0 = 0 13:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:53/0/physics_layer_0/angular_velocity = 0.0 +13:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:53/0/physics_layer_1/angular_velocity = 0.0 14:53/0 = 0 14:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:53/0/physics_layer_0/angular_velocity = 0.0 +14:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:53/0/physics_layer_1/angular_velocity = 0.0 15:53/0 = 0 15:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:53/0/physics_layer_0/angular_velocity = 0.0 +15:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:53/0/physics_layer_1/angular_velocity = 0.0 22:53/0 = 0 22:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:53/0/physics_layer_0/angular_velocity = 0.0 +22:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:53/0/physics_layer_1/angular_velocity = 0.0 24:53/0 = 0 24:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:53/0/physics_layer_0/angular_velocity = 0.0 +24:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:53/0/physics_layer_1/angular_velocity = 0.0 25:53/0 = 0 25:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:53/0/physics_layer_0/angular_velocity = 0.0 +25:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:53/0/physics_layer_1/angular_velocity = 0.0 26:53/0 = 0 26:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:53/0/physics_layer_0/angular_velocity = 0.0 +26:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:53/0/physics_layer_1/angular_velocity = 0.0 27:53/0 = 0 27:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:53/0/physics_layer_0/angular_velocity = 0.0 +27:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:53/0/physics_layer_1/angular_velocity = 0.0 28:53/0 = 0 28:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:53/0/physics_layer_0/angular_velocity = 0.0 +28:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:53/0/physics_layer_1/angular_velocity = 0.0 29:53/0 = 0 29:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:53/0/physics_layer_0/angular_velocity = 0.0 +29:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:53/0/physics_layer_1/angular_velocity = 0.0 31:53/0 = 0 31:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:53/0/physics_layer_0/angular_velocity = 0.0 +31:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:53/0/physics_layer_1/angular_velocity = 0.0 32:53/0 = 0 32:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:53/0/physics_layer_0/angular_velocity = 0.0 +32:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:53/0/physics_layer_1/angular_velocity = 0.0 33:53/0 = 0 33:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:53/0/physics_layer_0/angular_velocity = 0.0 +33:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:53/0/physics_layer_1/angular_velocity = 0.0 34:53/0 = 0 34:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:53/0/physics_layer_0/angular_velocity = 0.0 +34:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:53/0/physics_layer_1/angular_velocity = 0.0 35:53/0 = 0 35:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:53/0/physics_layer_0/angular_velocity = 0.0 +35:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:53/0/physics_layer_1/angular_velocity = 0.0 36:53/0 = 0 36:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:53/0/physics_layer_0/angular_velocity = 0.0 +36:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:53/0/physics_layer_1/angular_velocity = 0.0 6:54/0 = 0 6:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:54/0/physics_layer_0/angular_velocity = 0.0 +6:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:54/0/physics_layer_1/angular_velocity = 0.0 7:54/0 = 0 7:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:54/0/physics_layer_0/angular_velocity = 0.0 +7:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:54/0/physics_layer_1/angular_velocity = 0.0 8:54/0 = 0 8:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:54/0/physics_layer_0/angular_velocity = 0.0 +8:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:54/0/physics_layer_1/angular_velocity = 0.0 9:54/0 = 0 9:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:54/0/physics_layer_0/angular_velocity = 0.0 +9:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:54/0/physics_layer_1/angular_velocity = 0.0 10:54/0 = 0 10:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:54/0/physics_layer_0/angular_velocity = 0.0 +10:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:54/0/physics_layer_1/angular_velocity = 0.0 11:54/0 = 0 11:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:54/0/physics_layer_0/angular_velocity = 0.0 +11:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:54/0/physics_layer_1/angular_velocity = 0.0 12:54/0 = 0 12:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:54/0/physics_layer_0/angular_velocity = 0.0 +12:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:54/0/physics_layer_1/angular_velocity = 0.0 13:54/0 = 0 13:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:54/0/physics_layer_0/angular_velocity = 0.0 +13:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:54/0/physics_layer_1/angular_velocity = 0.0 14:54/0 = 0 14:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:54/0/physics_layer_0/angular_velocity = 0.0 +14:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:54/0/physics_layer_1/angular_velocity = 0.0 15:54/0 = 0 15:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:54/0/physics_layer_0/angular_velocity = 0.0 +15:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:54/0/physics_layer_1/angular_velocity = 0.0 16:54/0 = 0 16:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:54/0/physics_layer_0/angular_velocity = 0.0 +16:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:54/0/physics_layer_1/angular_velocity = 0.0 17:54/0 = 0 17:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:54/0/physics_layer_0/angular_velocity = 0.0 +17:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:54/0/physics_layer_1/angular_velocity = 0.0 18:54/0 = 0 18:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:54/0/physics_layer_0/angular_velocity = 0.0 +18:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:54/0/physics_layer_1/angular_velocity = 0.0 19:54/0 = 0 19:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:54/0/physics_layer_0/angular_velocity = 0.0 +19:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:54/0/physics_layer_1/angular_velocity = 0.0 20:54/0 = 0 20:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:54/0/physics_layer_0/angular_velocity = 0.0 +20:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:54/0/physics_layer_1/angular_velocity = 0.0 21:54/0 = 0 21:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:54/0/physics_layer_0/angular_velocity = 0.0 +21:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:54/0/physics_layer_1/angular_velocity = 0.0 22:54/0 = 0 22:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:54/0/physics_layer_0/angular_velocity = 0.0 +22:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:54/0/physics_layer_1/angular_velocity = 0.0 23:54/0 = 0 23:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:54/0/physics_layer_0/angular_velocity = 0.0 +23:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:54/0/physics_layer_1/angular_velocity = 0.0 24:54/0 = 0 24:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:54/0/physics_layer_0/angular_velocity = 0.0 +24:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:54/0/physics_layer_1/angular_velocity = 0.0 25:54/0 = 0 25:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:54/0/physics_layer_0/angular_velocity = 0.0 +25:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:54/0/physics_layer_1/angular_velocity = 0.0 26:54/0 = 0 26:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:54/0/physics_layer_0/angular_velocity = 0.0 +26:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:54/0/physics_layer_1/angular_velocity = 0.0 27:54/0 = 0 27:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:54/0/physics_layer_0/angular_velocity = 0.0 +27:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:54/0/physics_layer_1/angular_velocity = 0.0 28:54/0 = 0 28:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:54/0/physics_layer_0/angular_velocity = 0.0 +28:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:54/0/physics_layer_1/angular_velocity = 0.0 29:54/0 = 0 29:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:54/0/physics_layer_0/angular_velocity = 0.0 +29:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:54/0/physics_layer_1/angular_velocity = 0.0 30:54/0 = 0 30:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:54/0/physics_layer_0/angular_velocity = 0.0 +30:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:54/0/physics_layer_1/angular_velocity = 0.0 31:54/0 = 0 31:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:54/0/physics_layer_0/angular_velocity = 0.0 +31:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:54/0/physics_layer_1/angular_velocity = 0.0 32:54/0 = 0 32:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:54/0/physics_layer_0/angular_velocity = 0.0 +32:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:54/0/physics_layer_1/angular_velocity = 0.0 33:54/0 = 0 33:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:54/0/physics_layer_0/angular_velocity = 0.0 +33:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:54/0/physics_layer_1/angular_velocity = 0.0 34:54/0 = 0 34:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:54/0/physics_layer_0/angular_velocity = 0.0 +34:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:54/0/physics_layer_1/angular_velocity = 0.0 35:54/0 = 0 35:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:54/0/physics_layer_0/angular_velocity = 0.0 +35:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:54/0/physics_layer_1/angular_velocity = 0.0 36:54/0 = 0 36:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:54/0/physics_layer_0/angular_velocity = 0.0 +36:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:54/0/physics_layer_1/angular_velocity = 0.0 6:55/0 = 0 6:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:55/0/physics_layer_0/angular_velocity = 0.0 +6:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:55/0/physics_layer_1/angular_velocity = 0.0 7:55/0 = 0 7:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:55/0/physics_layer_0/angular_velocity = 0.0 +7:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:55/0/physics_layer_1/angular_velocity = 0.0 8:55/0 = 0 8:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:55/0/physics_layer_0/angular_velocity = 0.0 +8:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:55/0/physics_layer_1/angular_velocity = 0.0 9:55/0 = 0 9:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:55/0/physics_layer_0/angular_velocity = 0.0 +9:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:55/0/physics_layer_1/angular_velocity = 0.0 10:55/0 = 0 10:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:55/0/physics_layer_0/angular_velocity = 0.0 +10:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:55/0/physics_layer_1/angular_velocity = 0.0 11:55/0 = 0 11:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:55/0/physics_layer_0/angular_velocity = 0.0 +11:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:55/0/physics_layer_1/angular_velocity = 0.0 12:55/0 = 0 12:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:55/0/physics_layer_0/angular_velocity = 0.0 +12:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:55/0/physics_layer_1/angular_velocity = 0.0 13:55/0 = 0 13:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:55/0/physics_layer_0/angular_velocity = 0.0 +13:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:55/0/physics_layer_1/angular_velocity = 0.0 14:55/0 = 0 14:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:55/0/physics_layer_0/angular_velocity = 0.0 +14:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:55/0/physics_layer_1/angular_velocity = 0.0 15:55/0 = 0 15:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:55/0/physics_layer_0/angular_velocity = 0.0 +15:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:55/0/physics_layer_1/angular_velocity = 0.0 16:55/0 = 0 16:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:55/0/physics_layer_0/angular_velocity = 0.0 +16:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:55/0/physics_layer_1/angular_velocity = 0.0 17:55/0 = 0 17:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:55/0/physics_layer_0/angular_velocity = 0.0 +17:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:55/0/physics_layer_1/angular_velocity = 0.0 18:55/0 = 0 18:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:55/0/physics_layer_0/angular_velocity = 0.0 +18:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:55/0/physics_layer_1/angular_velocity = 0.0 19:55/0 = 0 19:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:55/0/physics_layer_0/angular_velocity = 0.0 +19:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:55/0/physics_layer_1/angular_velocity = 0.0 20:55/0 = 0 20:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:55/0/physics_layer_0/angular_velocity = 0.0 +20:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:55/0/physics_layer_1/angular_velocity = 0.0 21:55/0 = 0 21:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:55/0/physics_layer_0/angular_velocity = 0.0 +21:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:55/0/physics_layer_1/angular_velocity = 0.0 26:55/0 = 0 26:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:55/0/physics_layer_0/angular_velocity = 0.0 +26:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:55/0/physics_layer_1/angular_velocity = 0.0 27:55/0 = 0 27:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:55/0/physics_layer_0/angular_velocity = 0.0 +27:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:55/0/physics_layer_1/angular_velocity = 0.0 28:55/0 = 0 28:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:55/0/physics_layer_0/angular_velocity = 0.0 +28:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:55/0/physics_layer_1/angular_velocity = 0.0 29:55/0 = 0 29:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:55/0/physics_layer_0/angular_velocity = 0.0 +29:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:55/0/physics_layer_1/angular_velocity = 0.0 30:55/0 = 0 30:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:55/0/physics_layer_0/angular_velocity = 0.0 +30:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:55/0/physics_layer_1/angular_velocity = 0.0 31:55/0 = 0 31:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:55/0/physics_layer_0/angular_velocity = 0.0 +31:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:55/0/physics_layer_1/angular_velocity = 0.0 32:55/0 = 0 32:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:55/0/physics_layer_0/angular_velocity = 0.0 +32:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:55/0/physics_layer_1/angular_velocity = 0.0 33:55/0 = 0 33:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:55/0/physics_layer_0/angular_velocity = 0.0 +33:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:55/0/physics_layer_1/angular_velocity = 0.0 34:55/0 = 0 34:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:55/0/physics_layer_0/angular_velocity = 0.0 +34:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:55/0/physics_layer_1/angular_velocity = 0.0 35:55/0 = 0 35:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:55/0/physics_layer_0/angular_velocity = 0.0 +35:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:55/0/physics_layer_1/angular_velocity = 0.0 6:56/0 = 0 6:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:56/0/physics_layer_0/angular_velocity = 0.0 +6:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:56/0/physics_layer_1/angular_velocity = 0.0 7:56/0 = 0 7:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:56/0/physics_layer_0/angular_velocity = 0.0 +7:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:56/0/physics_layer_1/angular_velocity = 0.0 8:56/0 = 0 8:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:56/0/physics_layer_0/angular_velocity = 0.0 +8:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:56/0/physics_layer_1/angular_velocity = 0.0 9:56/0 = 0 9:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:56/0/physics_layer_0/angular_velocity = 0.0 +9:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:56/0/physics_layer_1/angular_velocity = 0.0 10:56/0 = 0 10:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:56/0/physics_layer_0/angular_velocity = 0.0 +10:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:56/0/physics_layer_1/angular_velocity = 0.0 11:56/0 = 0 11:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:56/0/physics_layer_0/angular_velocity = 0.0 +11:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:56/0/physics_layer_1/angular_velocity = 0.0 12:56/0 = 0 12:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:56/0/physics_layer_0/angular_velocity = 0.0 +12:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:56/0/physics_layer_1/angular_velocity = 0.0 13:56/0 = 0 13:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:56/0/physics_layer_0/angular_velocity = 0.0 +13:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:56/0/physics_layer_1/angular_velocity = 0.0 14:56/0 = 0 14:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:56/0/physics_layer_0/angular_velocity = 0.0 +14:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:56/0/physics_layer_1/angular_velocity = 0.0 15:56/0 = 0 15:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:56/0/physics_layer_0/angular_velocity = 0.0 +15:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:56/0/physics_layer_1/angular_velocity = 0.0 16:56/0 = 0 16:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:56/0/physics_layer_0/angular_velocity = 0.0 +16:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:56/0/physics_layer_1/angular_velocity = 0.0 17:56/0 = 0 17:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:56/0/physics_layer_0/angular_velocity = 0.0 +17:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:56/0/physics_layer_1/angular_velocity = 0.0 18:56/0 = 0 18:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:56/0/physics_layer_0/angular_velocity = 0.0 +18:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:56/0/physics_layer_1/angular_velocity = 0.0 19:56/0 = 0 19:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:56/0/physics_layer_0/angular_velocity = 0.0 +19:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:56/0/physics_layer_1/angular_velocity = 0.0 20:56/0 = 0 20:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:56/0/physics_layer_0/angular_velocity = 0.0 +20:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:56/0/physics_layer_1/angular_velocity = 0.0 21:56/0 = 0 21:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:56/0/physics_layer_0/angular_velocity = 0.0 +21:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:56/0/physics_layer_1/angular_velocity = 0.0 26:56/0 = 0 26:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:56/0/physics_layer_0/angular_velocity = 0.0 +26:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:56/0/physics_layer_1/angular_velocity = 0.0 27:56/0 = 0 27:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:56/0/physics_layer_0/angular_velocity = 0.0 +27:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:56/0/physics_layer_1/angular_velocity = 0.0 28:56/0 = 0 28:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:56/0/physics_layer_0/angular_velocity = 0.0 +28:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:56/0/physics_layer_1/angular_velocity = 0.0 29:56/0 = 0 29:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:56/0/physics_layer_0/angular_velocity = 0.0 +29:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:56/0/physics_layer_1/angular_velocity = 0.0 30:56/0 = 0 30:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:56/0/physics_layer_0/angular_velocity = 0.0 +30:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:56/0/physics_layer_1/angular_velocity = 0.0 31:56/0 = 0 31:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:56/0/physics_layer_0/angular_velocity = 0.0 +31:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:56/0/physics_layer_1/angular_velocity = 0.0 32:56/0 = 0 32:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:56/0/physics_layer_0/angular_velocity = 0.0 +32:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:56/0/physics_layer_1/angular_velocity = 0.0 33:56/0 = 0 33:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:56/0/physics_layer_0/angular_velocity = 0.0 +33:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:56/0/physics_layer_1/angular_velocity = 0.0 34:56/0 = 0 34:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:56/0/physics_layer_0/angular_velocity = 0.0 +34:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:56/0/physics_layer_1/angular_velocity = 0.0 35:56/0 = 0 35:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:56/0/physics_layer_0/angular_velocity = 0.0 +35:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:56/0/physics_layer_1/angular_velocity = 0.0 6:57/0 = 0 6:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:57/0/physics_layer_0/angular_velocity = 0.0 +6:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:57/0/physics_layer_1/angular_velocity = 0.0 7:57/0 = 0 7:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:57/0/physics_layer_0/angular_velocity = 0.0 +7:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:57/0/physics_layer_1/angular_velocity = 0.0 8:57/0 = 0 8:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:57/0/physics_layer_0/angular_velocity = 0.0 +8:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:57/0/physics_layer_1/angular_velocity = 0.0 9:57/0 = 0 9:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:57/0/physics_layer_0/angular_velocity = 0.0 +9:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:57/0/physics_layer_1/angular_velocity = 0.0 10:57/0 = 0 10:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:57/0/physics_layer_0/angular_velocity = 0.0 +10:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:57/0/physics_layer_1/angular_velocity = 0.0 11:57/0 = 0 11:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:57/0/physics_layer_0/angular_velocity = 0.0 +11:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:57/0/physics_layer_1/angular_velocity = 0.0 12:57/0 = 0 12:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:57/0/physics_layer_0/angular_velocity = 0.0 +12:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:57/0/physics_layer_1/angular_velocity = 0.0 13:57/0 = 0 13:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:57/0/physics_layer_0/angular_velocity = 0.0 +13:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:57/0/physics_layer_1/angular_velocity = 0.0 14:57/0 = 0 14:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:57/0/physics_layer_0/angular_velocity = 0.0 +14:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:57/0/physics_layer_1/angular_velocity = 0.0 15:57/0 = 0 15:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:57/0/physics_layer_0/angular_velocity = 0.0 +15:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:57/0/physics_layer_1/angular_velocity = 0.0 16:57/0 = 0 16:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:57/0/physics_layer_0/angular_velocity = 0.0 +16:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:57/0/physics_layer_1/angular_velocity = 0.0 17:57/0 = 0 17:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:57/0/physics_layer_0/angular_velocity = 0.0 +17:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:57/0/physics_layer_1/angular_velocity = 0.0 18:57/0 = 0 18:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:57/0/physics_layer_0/angular_velocity = 0.0 +18:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:57/0/physics_layer_1/angular_velocity = 0.0 19:57/0 = 0 19:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:57/0/physics_layer_0/angular_velocity = 0.0 +19:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:57/0/physics_layer_1/angular_velocity = 0.0 20:57/0 = 0 20:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:57/0/physics_layer_0/angular_velocity = 0.0 +20:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:57/0/physics_layer_1/angular_velocity = 0.0 21:57/0 = 0 21:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:57/0/physics_layer_0/angular_velocity = 0.0 +21:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:57/0/physics_layer_1/angular_velocity = 0.0 26:57/0 = 0 26:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:57/0/physics_layer_0/angular_velocity = 0.0 +26:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:57/0/physics_layer_1/angular_velocity = 0.0 27:57/0 = 0 27:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:57/0/physics_layer_0/angular_velocity = 0.0 +27:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:57/0/physics_layer_1/angular_velocity = 0.0 28:57/0 = 0 28:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:57/0/physics_layer_0/angular_velocity = 0.0 +28:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:57/0/physics_layer_1/angular_velocity = 0.0 29:57/0 = 0 29:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:57/0/physics_layer_0/angular_velocity = 0.0 +29:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:57/0/physics_layer_1/angular_velocity = 0.0 30:57/0 = 0 30:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:57/0/physics_layer_0/angular_velocity = 0.0 +30:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:57/0/physics_layer_1/angular_velocity = 0.0 31:57/0 = 0 31:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:57/0/physics_layer_0/angular_velocity = 0.0 +31:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:57/0/physics_layer_1/angular_velocity = 0.0 32:57/0 = 0 32:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:57/0/physics_layer_0/angular_velocity = 0.0 +32:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:57/0/physics_layer_1/angular_velocity = 0.0 33:57/0 = 0 33:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:57/0/physics_layer_0/angular_velocity = 0.0 +33:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:57/0/physics_layer_1/angular_velocity = 0.0 34:57/0 = 0 34:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:57/0/physics_layer_0/angular_velocity = 0.0 +34:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:57/0/physics_layer_1/angular_velocity = 0.0 35:57/0 = 0 35:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:57/0/physics_layer_0/angular_velocity = 0.0 +35:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:57/0/physics_layer_1/angular_velocity = 0.0 6:58/0 = 0 6:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:58/0/physics_layer_0/angular_velocity = 0.0 +6:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:58/0/physics_layer_1/angular_velocity = 0.0 7:58/0 = 0 7:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:58/0/physics_layer_0/angular_velocity = 0.0 +7:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:58/0/physics_layer_1/angular_velocity = 0.0 8:58/0 = 0 8:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:58/0/physics_layer_0/angular_velocity = 0.0 +8:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:58/0/physics_layer_1/angular_velocity = 0.0 9:58/0 = 0 9:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:58/0/physics_layer_0/angular_velocity = 0.0 +9:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:58/0/physics_layer_1/angular_velocity = 0.0 10:58/0 = 0 10:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:58/0/physics_layer_0/angular_velocity = 0.0 +10:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:58/0/physics_layer_1/angular_velocity = 0.0 11:58/0 = 0 11:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:58/0/physics_layer_0/angular_velocity = 0.0 +11:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:58/0/physics_layer_1/angular_velocity = 0.0 12:58/0 = 0 12:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:58/0/physics_layer_0/angular_velocity = 0.0 +12:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:58/0/physics_layer_1/angular_velocity = 0.0 13:58/0 = 0 13:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:58/0/physics_layer_0/angular_velocity = 0.0 +13:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:58/0/physics_layer_1/angular_velocity = 0.0 14:58/0 = 0 14:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:58/0/physics_layer_0/angular_velocity = 0.0 +14:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:58/0/physics_layer_1/angular_velocity = 0.0 15:58/0 = 0 15:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:58/0/physics_layer_0/angular_velocity = 0.0 +15:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:58/0/physics_layer_1/angular_velocity = 0.0 16:58/0 = 0 16:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:58/0/physics_layer_0/angular_velocity = 0.0 +16:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:58/0/physics_layer_1/angular_velocity = 0.0 17:58/0 = 0 17:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:58/0/physics_layer_0/angular_velocity = 0.0 +17:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:58/0/physics_layer_1/angular_velocity = 0.0 18:58/0 = 0 18:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:58/0/physics_layer_0/angular_velocity = 0.0 +18:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:58/0/physics_layer_1/angular_velocity = 0.0 19:58/0 = 0 19:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:58/0/physics_layer_0/angular_velocity = 0.0 +19:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:58/0/physics_layer_1/angular_velocity = 0.0 29:58/0 = 0 29:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:58/0/physics_layer_0/angular_velocity = 0.0 +29:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:58/0/physics_layer_1/angular_velocity = 0.0 31:58/0 = 0 31:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:58/0/physics_layer_0/angular_velocity = 0.0 +31:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:58/0/physics_layer_1/angular_velocity = 0.0 32:58/0 = 0 32:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:58/0/physics_layer_0/angular_velocity = 0.0 +32:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:58/0/physics_layer_1/angular_velocity = 0.0 33:58/0 = 0 33:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:58/0/physics_layer_0/angular_velocity = 0.0 +33:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:58/0/physics_layer_1/angular_velocity = 0.0 34:58/0 = 0 34:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:58/0/physics_layer_0/angular_velocity = 0.0 +34:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:58/0/physics_layer_1/angular_velocity = 0.0 6:59/0 = 0 6:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:59/0/physics_layer_0/angular_velocity = 0.0 +6:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:59/0/physics_layer_1/angular_velocity = 0.0 7:59/0 = 0 7:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:59/0/physics_layer_0/angular_velocity = 0.0 +7:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:59/0/physics_layer_1/angular_velocity = 0.0 8:59/0 = 0 8:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:59/0/physics_layer_0/angular_velocity = 0.0 +8:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:59/0/physics_layer_1/angular_velocity = 0.0 9:59/0 = 0 9:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:59/0/physics_layer_0/angular_velocity = 0.0 +9:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:59/0/physics_layer_1/angular_velocity = 0.0 10:59/0 = 0 10:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:59/0/physics_layer_0/angular_velocity = 0.0 +10:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:59/0/physics_layer_1/angular_velocity = 0.0 11:59/0 = 0 11:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:59/0/physics_layer_0/angular_velocity = 0.0 +11:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:59/0/physics_layer_1/angular_velocity = 0.0 12:59/0 = 0 12:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:59/0/physics_layer_0/angular_velocity = 0.0 +12:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:59/0/physics_layer_1/angular_velocity = 0.0 13:59/0 = 0 13:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:59/0/physics_layer_0/angular_velocity = 0.0 +13:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:59/0/physics_layer_1/angular_velocity = 0.0 14:59/0 = 0 14:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:59/0/physics_layer_0/angular_velocity = 0.0 +14:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:59/0/physics_layer_1/angular_velocity = 0.0 15:59/0 = 0 15:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:59/0/physics_layer_0/angular_velocity = 0.0 +15:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:59/0/physics_layer_1/angular_velocity = 0.0 16:59/0 = 0 16:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:59/0/physics_layer_0/angular_velocity = 0.0 +16:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:59/0/physics_layer_1/angular_velocity = 0.0 17:59/0 = 0 17:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:59/0/physics_layer_0/angular_velocity = 0.0 +17:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:59/0/physics_layer_1/angular_velocity = 0.0 18:59/0 = 0 18:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:59/0/physics_layer_0/angular_velocity = 0.0 +18:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:59/0/physics_layer_1/angular_velocity = 0.0 19:59/0 = 0 19:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:59/0/physics_layer_0/angular_velocity = 0.0 +19:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:59/0/physics_layer_1/angular_velocity = 0.0 20:59/0 = 0 20:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:59/0/physics_layer_0/angular_velocity = 0.0 +20:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:59/0/physics_layer_1/angular_velocity = 0.0 21:59/0 = 0 21:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:59/0/physics_layer_0/angular_velocity = 0.0 +21:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:59/0/physics_layer_1/angular_velocity = 0.0 22:59/0 = 0 22:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:59/0/physics_layer_0/angular_velocity = 0.0 +22:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:59/0/physics_layer_1/angular_velocity = 0.0 23:59/0 = 0 23:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:59/0/physics_layer_0/angular_velocity = 0.0 +23:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:59/0/physics_layer_1/angular_velocity = 0.0 24:59/0 = 0 24:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:59/0/physics_layer_0/angular_velocity = 0.0 +24:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:59/0/physics_layer_1/angular_velocity = 0.0 25:59/0 = 0 25:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:59/0/physics_layer_0/angular_velocity = 0.0 +25:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:59/0/physics_layer_1/angular_velocity = 0.0 26:59/0 = 0 26:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:59/0/physics_layer_0/angular_velocity = 0.0 +26:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:59/0/physics_layer_1/angular_velocity = 0.0 27:59/0 = 0 27:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:59/0/physics_layer_0/angular_velocity = 0.0 +27:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:59/0/physics_layer_1/angular_velocity = 0.0 29:59/0 = 0 29:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:59/0/physics_layer_0/angular_velocity = 0.0 +29:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:59/0/physics_layer_1/angular_velocity = 0.0 6:60/0 = 0 6:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:60/0/physics_layer_0/angular_velocity = 0.0 +6:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:60/0/physics_layer_1/angular_velocity = 0.0 7:60/0 = 0 7:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:60/0/physics_layer_0/angular_velocity = 0.0 +7:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:60/0/physics_layer_1/angular_velocity = 0.0 8:60/0 = 0 8:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:60/0/physics_layer_0/angular_velocity = 0.0 +8:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:60/0/physics_layer_1/angular_velocity = 0.0 9:60/0 = 0 9:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:60/0/physics_layer_0/angular_velocity = 0.0 +9:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:60/0/physics_layer_1/angular_velocity = 0.0 10:60/0 = 0 10:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:60/0/physics_layer_0/angular_velocity = 0.0 +10:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:60/0/physics_layer_1/angular_velocity = 0.0 11:60/0 = 0 11:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:60/0/physics_layer_0/angular_velocity = 0.0 +11:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:60/0/physics_layer_1/angular_velocity = 0.0 12:60/0 = 0 12:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:60/0/physics_layer_0/angular_velocity = 0.0 +12:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:60/0/physics_layer_1/angular_velocity = 0.0 13:60/0 = 0 13:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:60/0/physics_layer_0/angular_velocity = 0.0 +13:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:60/0/physics_layer_1/angular_velocity = 0.0 14:60/0 = 0 14:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:60/0/physics_layer_0/angular_velocity = 0.0 +14:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:60/0/physics_layer_1/angular_velocity = 0.0 15:60/0 = 0 15:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:60/0/physics_layer_0/angular_velocity = 0.0 +15:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:60/0/physics_layer_1/angular_velocity = 0.0 16:60/0 = 0 16:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:60/0/physics_layer_0/angular_velocity = 0.0 +16:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:60/0/physics_layer_1/angular_velocity = 0.0 17:60/0 = 0 17:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:60/0/physics_layer_0/angular_velocity = 0.0 +17:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:60/0/physics_layer_1/angular_velocity = 0.0 18:60/0 = 0 18:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:60/0/physics_layer_0/angular_velocity = 0.0 +18:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:60/0/physics_layer_1/angular_velocity = 0.0 19:60/0 = 0 19:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:60/0/physics_layer_0/angular_velocity = 0.0 +19:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:60/0/physics_layer_1/angular_velocity = 0.0 20:60/0 = 0 20:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:60/0/physics_layer_0/angular_velocity = 0.0 +20:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:60/0/physics_layer_1/angular_velocity = 0.0 21:60/0 = 0 21:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:60/0/physics_layer_0/angular_velocity = 0.0 +21:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:60/0/physics_layer_1/angular_velocity = 0.0 22:60/0 = 0 22:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:60/0/physics_layer_0/angular_velocity = 0.0 +22:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:60/0/physics_layer_1/angular_velocity = 0.0 23:60/0 = 0 23:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:60/0/physics_layer_0/angular_velocity = 0.0 +23:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:60/0/physics_layer_1/angular_velocity = 0.0 24:60/0 = 0 24:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:60/0/physics_layer_0/angular_velocity = 0.0 +24:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:60/0/physics_layer_1/angular_velocity = 0.0 25:60/0 = 0 25:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:60/0/physics_layer_0/angular_velocity = 0.0 +25:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:60/0/physics_layer_1/angular_velocity = 0.0 26:60/0 = 0 26:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:60/0/physics_layer_0/angular_velocity = 0.0 +26:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:60/0/physics_layer_1/angular_velocity = 0.0 27:60/0 = 0 27:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:60/0/physics_layer_0/angular_velocity = 0.0 +27:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:60/0/physics_layer_1/angular_velocity = 0.0 29:60/0 = 0 29:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:60/0/physics_layer_0/angular_velocity = 0.0 +29:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:60/0/physics_layer_1/angular_velocity = 0.0 6:61/0 = 0 6:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:61/0/physics_layer_0/angular_velocity = 0.0 +6:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:61/0/physics_layer_1/angular_velocity = 0.0 7:61/0 = 0 7:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:61/0/physics_layer_0/angular_velocity = 0.0 +7:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:61/0/physics_layer_1/angular_velocity = 0.0 8:61/0 = 0 8:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:61/0/physics_layer_0/angular_velocity = 0.0 +8:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:61/0/physics_layer_1/angular_velocity = 0.0 9:61/0 = 0 9:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:61/0/physics_layer_0/angular_velocity = 0.0 +9:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:61/0/physics_layer_1/angular_velocity = 0.0 10:61/0 = 0 10:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:61/0/physics_layer_0/angular_velocity = 0.0 +10:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:61/0/physics_layer_1/angular_velocity = 0.0 11:61/0 = 0 11:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:61/0/physics_layer_0/angular_velocity = 0.0 +11:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:61/0/physics_layer_1/angular_velocity = 0.0 12:61/0 = 0 12:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:61/0/physics_layer_0/angular_velocity = 0.0 +12:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:61/0/physics_layer_1/angular_velocity = 0.0 13:61/0 = 0 13:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:61/0/physics_layer_0/angular_velocity = 0.0 +13:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:61/0/physics_layer_1/angular_velocity = 0.0 14:61/0 = 0 14:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:61/0/physics_layer_0/angular_velocity = 0.0 +14:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:61/0/physics_layer_1/angular_velocity = 0.0 15:61/0 = 0 15:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:61/0/physics_layer_0/angular_velocity = 0.0 +15:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:61/0/physics_layer_1/angular_velocity = 0.0 16:61/0 = 0 16:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:61/0/physics_layer_0/angular_velocity = 0.0 +16:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:61/0/physics_layer_1/angular_velocity = 0.0 17:61/0 = 0 17:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:61/0/physics_layer_0/angular_velocity = 0.0 +17:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:61/0/physics_layer_1/angular_velocity = 0.0 18:61/0 = 0 18:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:61/0/physics_layer_0/angular_velocity = 0.0 +18:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:61/0/physics_layer_1/angular_velocity = 0.0 19:61/0 = 0 19:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:61/0/physics_layer_0/angular_velocity = 0.0 +19:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:61/0/physics_layer_1/angular_velocity = 0.0 20:61/0 = 0 20:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:61/0/physics_layer_0/angular_velocity = 0.0 +20:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:61/0/physics_layer_1/angular_velocity = 0.0 21:61/0 = 0 21:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:61/0/physics_layer_0/angular_velocity = 0.0 +21:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:61/0/physics_layer_1/angular_velocity = 0.0 22:61/0 = 0 22:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:61/0/physics_layer_0/angular_velocity = 0.0 +22:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:61/0/physics_layer_1/angular_velocity = 0.0 23:61/0 = 0 23:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:61/0/physics_layer_0/angular_velocity = 0.0 +23:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:61/0/physics_layer_1/angular_velocity = 0.0 24:61/0 = 0 24:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:61/0/physics_layer_0/angular_velocity = 0.0 +24:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:61/0/physics_layer_1/angular_velocity = 0.0 25:61/0 = 0 25:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:61/0/physics_layer_0/angular_velocity = 0.0 +25:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:61/0/physics_layer_1/angular_velocity = 0.0 26:61/0 = 0 26:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:61/0/physics_layer_0/angular_velocity = 0.0 +26:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:61/0/physics_layer_1/angular_velocity = 0.0 27:61/0 = 0 27:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:61/0/physics_layer_0/angular_velocity = 0.0 +27:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:61/0/physics_layer_1/angular_velocity = 0.0 29:61/0 = 0 29:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:61/0/physics_layer_0/angular_velocity = 0.0 +29:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:61/0/physics_layer_1/angular_velocity = 0.0 6:62/0 = 0 6:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:62/0/physics_layer_0/angular_velocity = 0.0 +6:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:62/0/physics_layer_1/angular_velocity = 0.0 7:62/0 = 0 7:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:62/0/physics_layer_0/angular_velocity = 0.0 +7:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:62/0/physics_layer_1/angular_velocity = 0.0 8:62/0 = 0 8:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:62/0/physics_layer_0/angular_velocity = 0.0 +8:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:62/0/physics_layer_1/angular_velocity = 0.0 9:62/0 = 0 9:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:62/0/physics_layer_0/angular_velocity = 0.0 +9:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:62/0/physics_layer_1/angular_velocity = 0.0 10:62/0 = 0 10:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:62/0/physics_layer_0/angular_velocity = 0.0 +10:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:62/0/physics_layer_1/angular_velocity = 0.0 11:62/0 = 0 11:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:62/0/physics_layer_0/angular_velocity = 0.0 +11:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:62/0/physics_layer_1/angular_velocity = 0.0 12:62/0 = 0 12:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:62/0/physics_layer_0/angular_velocity = 0.0 +12:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:62/0/physics_layer_1/angular_velocity = 0.0 13:62/0 = 0 13:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:62/0/physics_layer_0/angular_velocity = 0.0 +13:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:62/0/physics_layer_1/angular_velocity = 0.0 14:62/0 = 0 14:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:62/0/physics_layer_0/angular_velocity = 0.0 +14:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:62/0/physics_layer_1/angular_velocity = 0.0 15:62/0 = 0 15:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:62/0/physics_layer_0/angular_velocity = 0.0 +15:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:62/0/physics_layer_1/angular_velocity = 0.0 16:62/0 = 0 16:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:62/0/physics_layer_0/angular_velocity = 0.0 +16:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:62/0/physics_layer_1/angular_velocity = 0.0 17:62/0 = 0 17:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:62/0/physics_layer_0/angular_velocity = 0.0 +17:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:62/0/physics_layer_1/angular_velocity = 0.0 18:62/0 = 0 18:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:62/0/physics_layer_0/angular_velocity = 0.0 +18:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:62/0/physics_layer_1/angular_velocity = 0.0 19:62/0 = 0 19:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:62/0/physics_layer_0/angular_velocity = 0.0 +19:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:62/0/physics_layer_1/angular_velocity = 0.0 20:62/0 = 0 20:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:62/0/physics_layer_0/angular_velocity = 0.0 +20:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:62/0/physics_layer_1/angular_velocity = 0.0 21:62/0 = 0 21:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:62/0/physics_layer_0/angular_velocity = 0.0 +21:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:62/0/physics_layer_1/angular_velocity = 0.0 22:62/0 = 0 22:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:62/0/physics_layer_0/angular_velocity = 0.0 +22:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:62/0/physics_layer_1/angular_velocity = 0.0 23:62/0 = 0 23:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:62/0/physics_layer_0/angular_velocity = 0.0 +23:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:62/0/physics_layer_1/angular_velocity = 0.0 24:62/0 = 0 24:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:62/0/physics_layer_0/angular_velocity = 0.0 +24:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:62/0/physics_layer_1/angular_velocity = 0.0 25:62/0 = 0 25:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:62/0/physics_layer_0/angular_velocity = 0.0 +25:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:62/0/physics_layer_1/angular_velocity = 0.0 26:62/0 = 0 26:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:62/0/physics_layer_0/angular_velocity = 0.0 +26:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:62/0/physics_layer_1/angular_velocity = 0.0 27:62/0 = 0 27:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:62/0/physics_layer_0/angular_velocity = 0.0 +27:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:62/0/physics_layer_1/angular_velocity = 0.0 28:62/0 = 0 28:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:62/0/physics_layer_0/angular_velocity = 0.0 +28:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:62/0/physics_layer_1/angular_velocity = 0.0 29:62/0 = 0 29:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:62/0/physics_layer_0/angular_velocity = 0.0 +29:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:62/0/physics_layer_1/angular_velocity = 0.0 30:62/0 = 0 30:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:62/0/physics_layer_0/angular_velocity = 0.0 +30:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:62/0/physics_layer_1/angular_velocity = 0.0 31:62/0 = 0 31:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:62/0/physics_layer_0/angular_velocity = 0.0 +31:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:62/0/physics_layer_1/angular_velocity = 0.0 32:62/0 = 0 32:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:62/0/physics_layer_0/angular_velocity = 0.0 +32:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:62/0/physics_layer_1/angular_velocity = 0.0 33:62/0 = 0 33:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:62/0/physics_layer_0/angular_velocity = 0.0 +33:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:62/0/physics_layer_1/angular_velocity = 0.0 34:62/0 = 0 34:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:62/0/physics_layer_0/angular_velocity = 0.0 +34:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:62/0/physics_layer_1/angular_velocity = 0.0 35:62/0 = 0 35:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:62/0/physics_layer_0/angular_velocity = 0.0 +35:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:62/0/physics_layer_1/angular_velocity = 0.0 36:62/0 = 0 36:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:62/0/physics_layer_0/angular_velocity = 0.0 +36:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:62/0/physics_layer_1/angular_velocity = 0.0 6:63/0 = 0 6:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:63/0/physics_layer_0/angular_velocity = 0.0 +6:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:63/0/physics_layer_1/angular_velocity = 0.0 7:63/0 = 0 7:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:63/0/physics_layer_0/angular_velocity = 0.0 +7:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:63/0/physics_layer_1/angular_velocity = 0.0 8:63/0 = 0 8:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:63/0/physics_layer_0/angular_velocity = 0.0 +8:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:63/0/physics_layer_1/angular_velocity = 0.0 9:63/0 = 0 9:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:63/0/physics_layer_0/angular_velocity = 0.0 +9:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:63/0/physics_layer_1/angular_velocity = 0.0 10:63/0 = 0 10:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:63/0/physics_layer_0/angular_velocity = 0.0 +10:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:63/0/physics_layer_1/angular_velocity = 0.0 11:63/0 = 0 11:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:63/0/physics_layer_0/angular_velocity = 0.0 +11:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:63/0/physics_layer_1/angular_velocity = 0.0 12:63/0 = 0 12:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:63/0/physics_layer_0/angular_velocity = 0.0 +12:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:63/0/physics_layer_1/angular_velocity = 0.0 13:63/0 = 0 13:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:63/0/physics_layer_0/angular_velocity = 0.0 +13:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:63/0/physics_layer_1/angular_velocity = 0.0 14:63/0 = 0 14:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:63/0/physics_layer_0/angular_velocity = 0.0 +14:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:63/0/physics_layer_1/angular_velocity = 0.0 15:63/0 = 0 15:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:63/0/physics_layer_0/angular_velocity = 0.0 +15:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:63/0/physics_layer_1/angular_velocity = 0.0 16:63/0 = 0 16:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:63/0/physics_layer_0/angular_velocity = 0.0 +16:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:63/0/physics_layer_1/angular_velocity = 0.0 17:63/0 = 0 17:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:63/0/physics_layer_0/angular_velocity = 0.0 +17:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:63/0/physics_layer_1/angular_velocity = 0.0 18:63/0 = 0 18:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:63/0/physics_layer_0/angular_velocity = 0.0 +18:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:63/0/physics_layer_1/angular_velocity = 0.0 19:63/0 = 0 19:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:63/0/physics_layer_0/angular_velocity = 0.0 +19:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:63/0/physics_layer_1/angular_velocity = 0.0 20:63/0 = 0 20:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:63/0/physics_layer_0/angular_velocity = 0.0 +20:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:63/0/physics_layer_1/angular_velocity = 0.0 21:63/0 = 0 21:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:63/0/physics_layer_0/angular_velocity = 0.0 +21:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:63/0/physics_layer_1/angular_velocity = 0.0 22:63/0 = 0 22:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:63/0/physics_layer_0/angular_velocity = 0.0 +22:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:63/0/physics_layer_1/angular_velocity = 0.0 23:63/0 = 0 23:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:63/0/physics_layer_0/angular_velocity = 0.0 +23:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:63/0/physics_layer_1/angular_velocity = 0.0 24:63/0 = 0 24:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:63/0/physics_layer_0/angular_velocity = 0.0 +24:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:63/0/physics_layer_1/angular_velocity = 0.0 25:63/0 = 0 25:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:63/0/physics_layer_0/angular_velocity = 0.0 +25:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:63/0/physics_layer_1/angular_velocity = 0.0 26:63/0 = 0 26:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:63/0/physics_layer_0/angular_velocity = 0.0 +26:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:63/0/physics_layer_1/angular_velocity = 0.0 27:63/0 = 0 27:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:63/0/physics_layer_0/angular_velocity = 0.0 +27:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:63/0/physics_layer_1/angular_velocity = 0.0 28:63/0 = 0 28:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:63/0/physics_layer_0/angular_velocity = 0.0 +28:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:63/0/physics_layer_1/angular_velocity = 0.0 29:63/0 = 0 29:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:63/0/physics_layer_0/angular_velocity = 0.0 +29:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:63/0/physics_layer_1/angular_velocity = 0.0 30:63/0 = 0 30:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:63/0/physics_layer_0/angular_velocity = 0.0 +30:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:63/0/physics_layer_1/angular_velocity = 0.0 31:63/0 = 0 31:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:63/0/physics_layer_0/angular_velocity = 0.0 +31:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:63/0/physics_layer_1/angular_velocity = 0.0 32:63/0 = 0 32:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:63/0/physics_layer_0/angular_velocity = 0.0 +32:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:63/0/physics_layer_1/angular_velocity = 0.0 33:63/0 = 0 33:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:63/0/physics_layer_0/angular_velocity = 0.0 +33:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:63/0/physics_layer_1/angular_velocity = 0.0 6:64/0 = 0 6:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:64/0/physics_layer_0/angular_velocity = 0.0 +6:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:64/0/physics_layer_1/angular_velocity = 0.0 7:64/0 = 0 7:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:64/0/physics_layer_0/angular_velocity = 0.0 +7:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:64/0/physics_layer_1/angular_velocity = 0.0 8:64/0 = 0 8:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:64/0/physics_layer_0/angular_velocity = 0.0 +8:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:64/0/physics_layer_1/angular_velocity = 0.0 9:64/0 = 0 9:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:64/0/physics_layer_0/angular_velocity = 0.0 +9:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:64/0/physics_layer_1/angular_velocity = 0.0 10:64/0 = 0 10:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:64/0/physics_layer_0/angular_velocity = 0.0 +10:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:64/0/physics_layer_1/angular_velocity = 0.0 11:64/0 = 0 11:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:64/0/physics_layer_0/angular_velocity = 0.0 +11:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:64/0/physics_layer_1/angular_velocity = 0.0 12:64/0 = 0 12:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:64/0/physics_layer_0/angular_velocity = 0.0 +12:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:64/0/physics_layer_1/angular_velocity = 0.0 13:64/0 = 0 13:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:64/0/physics_layer_0/angular_velocity = 0.0 +13:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:64/0/physics_layer_1/angular_velocity = 0.0 14:64/0 = 0 14:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:64/0/physics_layer_0/angular_velocity = 0.0 +14:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:64/0/physics_layer_1/angular_velocity = 0.0 15:64/0 = 0 15:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:64/0/physics_layer_0/angular_velocity = 0.0 +15:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:64/0/physics_layer_1/angular_velocity = 0.0 16:64/0 = 0 16:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:64/0/physics_layer_0/angular_velocity = 0.0 +16:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:64/0/physics_layer_1/angular_velocity = 0.0 17:64/0 = 0 17:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:64/0/physics_layer_0/angular_velocity = 0.0 +17:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:64/0/physics_layer_1/angular_velocity = 0.0 18:64/0 = 0 18:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:64/0/physics_layer_0/angular_velocity = 0.0 +18:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:64/0/physics_layer_1/angular_velocity = 0.0 19:64/0 = 0 19:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:64/0/physics_layer_0/angular_velocity = 0.0 +19:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:64/0/physics_layer_1/angular_velocity = 0.0 23:64/0 = 0 23:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:64/0/physics_layer_0/angular_velocity = 0.0 +23:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:64/0/physics_layer_1/angular_velocity = 0.0 24:64/0 = 0 24:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:64/0/physics_layer_0/angular_velocity = 0.0 +24:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:64/0/physics_layer_1/angular_velocity = 0.0 25:64/0 = 0 25:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:64/0/physics_layer_0/angular_velocity = 0.0 +25:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:64/0/physics_layer_1/angular_velocity = 0.0 26:64/0 = 0 26:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:64/0/physics_layer_0/angular_velocity = 0.0 +26:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:64/0/physics_layer_1/angular_velocity = 0.0 27:64/0 = 0 27:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:64/0/physics_layer_0/angular_velocity = 0.0 +27:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:64/0/physics_layer_1/angular_velocity = 0.0 28:64/0 = 0 28:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:64/0/physics_layer_0/angular_velocity = 0.0 +28:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:64/0/physics_layer_1/angular_velocity = 0.0 29:64/0 = 0 29:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:64/0/physics_layer_0/angular_velocity = 0.0 +29:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:64/0/physics_layer_1/angular_velocity = 0.0 30:64/0 = 0 30:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:64/0/physics_layer_0/angular_velocity = 0.0 +30:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:64/0/physics_layer_1/angular_velocity = 0.0 31:64/0 = 0 31:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:64/0/physics_layer_0/angular_velocity = 0.0 +31:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:64/0/physics_layer_1/angular_velocity = 0.0 32:64/0 = 0 32:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:64/0/physics_layer_0/angular_velocity = 0.0 +32:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:64/0/physics_layer_1/angular_velocity = 0.0 33:64/0 = 0 33:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:64/0/physics_layer_0/angular_velocity = 0.0 +33:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:64/0/physics_layer_1/angular_velocity = 0.0 6:65/0 = 0 6:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:65/0/physics_layer_0/angular_velocity = 0.0 +6:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:65/0/physics_layer_1/angular_velocity = 0.0 7:65/0 = 0 7:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:65/0/physics_layer_0/angular_velocity = 0.0 +7:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:65/0/physics_layer_1/angular_velocity = 0.0 8:65/0 = 0 8:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:65/0/physics_layer_0/angular_velocity = 0.0 +8:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:65/0/physics_layer_1/angular_velocity = 0.0 9:65/0 = 0 9:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:65/0/physics_layer_0/angular_velocity = 0.0 +9:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:65/0/physics_layer_1/angular_velocity = 0.0 10:65/0 = 0 10:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:65/0/physics_layer_0/angular_velocity = 0.0 +10:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:65/0/physics_layer_1/angular_velocity = 0.0 11:65/0 = 0 11:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:65/0/physics_layer_0/angular_velocity = 0.0 +11:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:65/0/physics_layer_1/angular_velocity = 0.0 12:65/0 = 0 12:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:65/0/physics_layer_0/angular_velocity = 0.0 +12:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:65/0/physics_layer_1/angular_velocity = 0.0 13:65/0 = 0 13:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:65/0/physics_layer_0/angular_velocity = 0.0 +13:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:65/0/physics_layer_1/angular_velocity = 0.0 14:65/0 = 0 14:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:65/0/physics_layer_0/angular_velocity = 0.0 +14:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:65/0/physics_layer_1/angular_velocity = 0.0 15:65/0 = 0 15:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:65/0/physics_layer_0/angular_velocity = 0.0 +15:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:65/0/physics_layer_1/angular_velocity = 0.0 16:65/0 = 0 16:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:65/0/physics_layer_0/angular_velocity = 0.0 +16:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:65/0/physics_layer_1/angular_velocity = 0.0 17:65/0 = 0 17:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:65/0/physics_layer_0/angular_velocity = 0.0 +17:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:65/0/physics_layer_1/angular_velocity = 0.0 18:65/0 = 0 18:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:65/0/physics_layer_0/angular_velocity = 0.0 +18:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:65/0/physics_layer_1/angular_velocity = 0.0 19:65/0 = 0 19:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:65/0/physics_layer_0/angular_velocity = 0.0 +19:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:65/0/physics_layer_1/angular_velocity = 0.0 20:65/0 = 0 20:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:65/0/physics_layer_0/angular_velocity = 0.0 +20:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:65/0/physics_layer_1/angular_velocity = 0.0 22:65/0 = 0 22:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:65/0/physics_layer_0/angular_velocity = 0.0 +22:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:65/0/physics_layer_1/angular_velocity = 0.0 23:65/0 = 0 23:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:65/0/physics_layer_0/angular_velocity = 0.0 +23:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:65/0/physics_layer_1/angular_velocity = 0.0 24:65/0 = 0 24:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:65/0/physics_layer_0/angular_velocity = 0.0 +24:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:65/0/physics_layer_1/angular_velocity = 0.0 25:65/0 = 0 25:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:65/0/physics_layer_0/angular_velocity = 0.0 +25:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:65/0/physics_layer_1/angular_velocity = 0.0 26:65/0 = 0 26:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:65/0/physics_layer_0/angular_velocity = 0.0 +26:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:65/0/physics_layer_1/angular_velocity = 0.0 27:65/0 = 0 27:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:65/0/physics_layer_0/angular_velocity = 0.0 +27:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:65/0/physics_layer_1/angular_velocity = 0.0 30:65/0 = 0 30:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:65/0/physics_layer_0/angular_velocity = 0.0 +30:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:65/0/physics_layer_1/angular_velocity = 0.0 31:65/0 = 0 31:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:65/0/physics_layer_0/angular_velocity = 0.0 +31:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:65/0/physics_layer_1/angular_velocity = 0.0 32:65/0 = 0 32:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:65/0/physics_layer_0/angular_velocity = 0.0 +32:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:65/0/physics_layer_1/angular_velocity = 0.0 33:65/0 = 0 33:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:65/0/physics_layer_0/angular_velocity = 0.0 +33:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:65/0/physics_layer_1/angular_velocity = 0.0 6:66/0 = 0 6:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:66/0/physics_layer_0/angular_velocity = 0.0 +6:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:66/0/physics_layer_1/angular_velocity = 0.0 7:66/0 = 0 7:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:66/0/physics_layer_0/angular_velocity = 0.0 +7:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:66/0/physics_layer_1/angular_velocity = 0.0 8:66/0 = 0 8:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:66/0/physics_layer_0/angular_velocity = 0.0 +8:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:66/0/physics_layer_1/angular_velocity = 0.0 9:66/0 = 0 9:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:66/0/physics_layer_0/angular_velocity = 0.0 +9:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:66/0/physics_layer_1/angular_velocity = 0.0 10:66/0 = 0 10:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:66/0/physics_layer_0/angular_velocity = 0.0 +10:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:66/0/physics_layer_1/angular_velocity = 0.0 11:66/0 = 0 11:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:66/0/physics_layer_0/angular_velocity = 0.0 +11:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:66/0/physics_layer_1/angular_velocity = 0.0 12:66/0 = 0 12:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:66/0/physics_layer_0/angular_velocity = 0.0 +12:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:66/0/physics_layer_1/angular_velocity = 0.0 13:66/0 = 0 13:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:66/0/physics_layer_0/angular_velocity = 0.0 +13:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:66/0/physics_layer_1/angular_velocity = 0.0 14:66/0 = 0 14:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:66/0/physics_layer_0/angular_velocity = 0.0 +14:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:66/0/physics_layer_1/angular_velocity = 0.0 15:66/0 = 0 15:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:66/0/physics_layer_0/angular_velocity = 0.0 +15:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:66/0/physics_layer_1/angular_velocity = 0.0 16:66/0 = 0 16:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:66/0/physics_layer_0/angular_velocity = 0.0 +16:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:66/0/physics_layer_1/angular_velocity = 0.0 17:66/0 = 0 17:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:66/0/physics_layer_0/angular_velocity = 0.0 +17:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:66/0/physics_layer_1/angular_velocity = 0.0 18:66/0 = 0 18:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:66/0/physics_layer_0/angular_velocity = 0.0 +18:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:66/0/physics_layer_1/angular_velocity = 0.0 19:66/0 = 0 19:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:66/0/physics_layer_0/angular_velocity = 0.0 +19:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:66/0/physics_layer_1/angular_velocity = 0.0 20:66/0 = 0 20:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:66/0/physics_layer_0/angular_velocity = 0.0 +20:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:66/0/physics_layer_1/angular_velocity = 0.0 21:66/0 = 0 21:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:66/0/physics_layer_0/angular_velocity = 0.0 +21:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:66/0/physics_layer_1/angular_velocity = 0.0 22:66/0 = 0 22:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:66/0/physics_layer_0/angular_velocity = 0.0 +22:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:66/0/physics_layer_1/angular_velocity = 0.0 23:66/0 = 0 23:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:66/0/physics_layer_0/angular_velocity = 0.0 +23:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:66/0/physics_layer_1/angular_velocity = 0.0 24:66/0 = 0 24:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:66/0/physics_layer_0/angular_velocity = 0.0 +24:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:66/0/physics_layer_1/angular_velocity = 0.0 25:66/0 = 0 25:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:66/0/physics_layer_0/angular_velocity = 0.0 +25:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:66/0/physics_layer_1/angular_velocity = 0.0 26:66/0 = 0 26:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:66/0/physics_layer_0/angular_velocity = 0.0 +26:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:66/0/physics_layer_1/angular_velocity = 0.0 30:66/0 = 0 30:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:66/0/physics_layer_0/angular_velocity = 0.0 +30:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:66/0/physics_layer_1/angular_velocity = 0.0 31:66/0 = 0 31:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:66/0/physics_layer_0/angular_velocity = 0.0 +31:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:66/0/physics_layer_1/angular_velocity = 0.0 32:66/0 = 0 32:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:66/0/physics_layer_0/angular_velocity = 0.0 +32:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:66/0/physics_layer_1/angular_velocity = 0.0 33:66/0 = 0 33:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:66/0/physics_layer_0/angular_velocity = 0.0 +33:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:66/0/physics_layer_1/angular_velocity = 0.0 6:67/0 = 0 6:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:67/0/physics_layer_0/angular_velocity = 0.0 +6:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:67/0/physics_layer_1/angular_velocity = 0.0 7:67/0 = 0 7:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:67/0/physics_layer_0/angular_velocity = 0.0 +7:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:67/0/physics_layer_1/angular_velocity = 0.0 8:67/0 = 0 8:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:67/0/physics_layer_0/angular_velocity = 0.0 +8:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:67/0/physics_layer_1/angular_velocity = 0.0 9:67/0 = 0 9:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:67/0/physics_layer_0/angular_velocity = 0.0 +9:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:67/0/physics_layer_1/angular_velocity = 0.0 10:67/0 = 0 10:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:67/0/physics_layer_0/angular_velocity = 0.0 +10:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:67/0/physics_layer_1/angular_velocity = 0.0 11:67/0 = 0 11:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:67/0/physics_layer_0/angular_velocity = 0.0 +11:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:67/0/physics_layer_1/angular_velocity = 0.0 14:67/0 = 0 14:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:67/0/physics_layer_0/angular_velocity = 0.0 +14:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:67/0/physics_layer_1/angular_velocity = 0.0 15:67/0 = 0 15:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:67/0/physics_layer_0/angular_velocity = 0.0 +15:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:67/0/physics_layer_1/angular_velocity = 0.0 16:67/0 = 0 16:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:67/0/physics_layer_0/angular_velocity = 0.0 +16:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:67/0/physics_layer_1/angular_velocity = 0.0 19:67/0 = 0 19:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:67/0/physics_layer_0/angular_velocity = 0.0 +19:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:67/0/physics_layer_1/angular_velocity = 0.0 20:67/0 = 0 20:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:67/0/physics_layer_0/angular_velocity = 0.0 +20:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:67/0/physics_layer_1/angular_velocity = 0.0 21:67/0 = 0 21:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:67/0/physics_layer_0/angular_velocity = 0.0 +21:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:67/0/physics_layer_1/angular_velocity = 0.0 22:67/0 = 0 22:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:67/0/physics_layer_0/angular_velocity = 0.0 +22:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:67/0/physics_layer_1/angular_velocity = 0.0 23:67/0 = 0 23:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:67/0/physics_layer_0/angular_velocity = 0.0 +23:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:67/0/physics_layer_1/angular_velocity = 0.0 24:67/0 = 0 24:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:67/0/physics_layer_0/angular_velocity = 0.0 +24:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:67/0/physics_layer_1/angular_velocity = 0.0 25:67/0 = 0 25:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:67/0/physics_layer_0/angular_velocity = 0.0 +25:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:67/0/physics_layer_1/angular_velocity = 0.0 26:67/0 = 0 26:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:67/0/physics_layer_0/angular_velocity = 0.0 +26:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:67/0/physics_layer_1/angular_velocity = 0.0 27:67/0 = 0 27:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:67/0/physics_layer_0/angular_velocity = 0.0 +27:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:67/0/physics_layer_1/angular_velocity = 0.0 28:67/0 = 0 28:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:67/0/physics_layer_0/angular_velocity = 0.0 +28:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:67/0/physics_layer_1/angular_velocity = 0.0 29:67/0 = 0 29:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:67/0/physics_layer_0/angular_velocity = 0.0 +29:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:67/0/physics_layer_1/angular_velocity = 0.0 30:67/0 = 0 30:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:67/0/physics_layer_0/angular_velocity = 0.0 +30:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:67/0/physics_layer_1/angular_velocity = 0.0 31:67/0 = 0 31:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:67/0/physics_layer_0/angular_velocity = 0.0 +31:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:67/0/physics_layer_1/angular_velocity = 0.0 32:67/0 = 0 32:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:67/0/physics_layer_0/angular_velocity = 0.0 +32:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:67/0/physics_layer_1/angular_velocity = 0.0 33:67/0 = 0 33:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:67/0/physics_layer_0/angular_velocity = 0.0 +33:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:67/0/physics_layer_1/angular_velocity = 0.0 34:67/0 = 0 34:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:67/0/physics_layer_0/angular_velocity = 0.0 +34:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:67/0/physics_layer_1/angular_velocity = 0.0 35:67/0 = 0 35:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:67/0/physics_layer_0/angular_velocity = 0.0 +35:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:67/0/physics_layer_1/angular_velocity = 0.0 36:67/0 = 0 36:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:67/0/physics_layer_0/angular_velocity = 0.0 +36:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:67/0/physics_layer_1/angular_velocity = 0.0 6:68/0 = 0 6:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:68/0/physics_layer_0/angular_velocity = 0.0 +6:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:68/0/physics_layer_1/angular_velocity = 0.0 7:68/0 = 0 7:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:68/0/physics_layer_0/angular_velocity = 0.0 +7:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:68/0/physics_layer_1/angular_velocity = 0.0 8:68/0 = 0 8:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:68/0/physics_layer_0/angular_velocity = 0.0 +8:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:68/0/physics_layer_1/angular_velocity = 0.0 10:68/0 = 0 10:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:68/0/physics_layer_0/angular_velocity = 0.0 +10:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:68/0/physics_layer_1/angular_velocity = 0.0 11:68/0 = 0 11:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:68/0/physics_layer_0/angular_velocity = 0.0 +11:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:68/0/physics_layer_1/angular_velocity = 0.0 12:68/0 = 0 12:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:68/0/physics_layer_0/angular_velocity = 0.0 +12:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:68/0/physics_layer_1/angular_velocity = 0.0 13:68/0 = 0 13:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:68/0/physics_layer_0/angular_velocity = 0.0 +13:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:68/0/physics_layer_1/angular_velocity = 0.0 14:68/0 = 0 14:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:68/0/physics_layer_0/angular_velocity = 0.0 +14:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:68/0/physics_layer_1/angular_velocity = 0.0 15:68/0 = 0 15:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:68/0/physics_layer_0/angular_velocity = 0.0 +15:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:68/0/physics_layer_1/angular_velocity = 0.0 16:68/0 = 0 16:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:68/0/physics_layer_0/angular_velocity = 0.0 +16:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:68/0/physics_layer_1/angular_velocity = 0.0 17:68/0 = 0 17:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:68/0/physics_layer_0/angular_velocity = 0.0 +17:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:68/0/physics_layer_1/angular_velocity = 0.0 18:68/0 = 0 18:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:68/0/physics_layer_0/angular_velocity = 0.0 +18:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:68/0/physics_layer_1/angular_velocity = 0.0 19:68/0 = 0 19:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:68/0/physics_layer_0/angular_velocity = 0.0 +19:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:68/0/physics_layer_1/angular_velocity = 0.0 20:68/0 = 0 20:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:68/0/physics_layer_0/angular_velocity = 0.0 +20:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:68/0/physics_layer_1/angular_velocity = 0.0 21:68/0 = 0 21:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:68/0/physics_layer_0/angular_velocity = 0.0 +21:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:68/0/physics_layer_1/angular_velocity = 0.0 22:68/0 = 0 22:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:68/0/physics_layer_0/angular_velocity = 0.0 +22:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:68/0/physics_layer_1/angular_velocity = 0.0 23:68/0 = 0 23:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:68/0/physics_layer_0/angular_velocity = 0.0 +23:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:68/0/physics_layer_1/angular_velocity = 0.0 24:68/0 = 0 24:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:68/0/physics_layer_0/angular_velocity = 0.0 +24:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:68/0/physics_layer_1/angular_velocity = 0.0 26:68/0 = 0 26:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:68/0/physics_layer_0/angular_velocity = 0.0 +26:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:68/0/physics_layer_1/angular_velocity = 0.0 8:69/0 = 0 8:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:69/0/physics_layer_0/angular_velocity = 0.0 +8:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:69/0/physics_layer_1/angular_velocity = 0.0 9:69/0 = 0 9:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:69/0/physics_layer_0/angular_velocity = 0.0 +9:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:69/0/physics_layer_1/angular_velocity = 0.0 10:69/0 = 0 10:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:69/0/physics_layer_0/angular_velocity = 0.0 +10:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:69/0/physics_layer_1/angular_velocity = 0.0 11:69/0 = 0 11:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:69/0/physics_layer_0/angular_velocity = 0.0 +11:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:69/0/physics_layer_1/angular_velocity = 0.0 12:69/0 = 0 12:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:69/0/physics_layer_0/angular_velocity = 0.0 +12:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:69/0/physics_layer_1/angular_velocity = 0.0 13:69/0 = 0 13:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:69/0/physics_layer_0/angular_velocity = 0.0 +13:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:69/0/physics_layer_1/angular_velocity = 0.0 17:69/0 = 0 17:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:69/0/physics_layer_0/angular_velocity = 0.0 +17:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:69/0/physics_layer_1/angular_velocity = 0.0 18:69/0 = 0 18:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:69/0/physics_layer_0/angular_velocity = 0.0 +18:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:69/0/physics_layer_1/angular_velocity = 0.0 19:69/0 = 0 19:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:69/0/physics_layer_0/angular_velocity = 0.0 +19:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:69/0/physics_layer_1/angular_velocity = 0.0 20:69/0 = 0 20:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:69/0/physics_layer_0/angular_velocity = 0.0 +20:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:69/0/physics_layer_1/angular_velocity = 0.0 21:69/0 = 0 21:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:69/0/physics_layer_0/angular_velocity = 0.0 +21:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:69/0/physics_layer_1/angular_velocity = 0.0 22:69/0 = 0 22:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:69/0/physics_layer_0/angular_velocity = 0.0 +22:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:69/0/physics_layer_1/angular_velocity = 0.0 23:69/0 = 0 23:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:69/0/physics_layer_0/angular_velocity = 0.0 +23:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:69/0/physics_layer_1/angular_velocity = 0.0 24:69/0 = 0 24:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:69/0/physics_layer_0/angular_velocity = 0.0 +24:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:69/0/physics_layer_1/angular_velocity = 0.0 26:69/0 = 0 26:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:69/0/physics_layer_0/angular_velocity = 0.0 +26:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:69/0/physics_layer_1/angular_velocity = 0.0 11:70/0 = 0 11:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:70/0/physics_layer_0/angular_velocity = 0.0 +11:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:70/0/physics_layer_1/angular_velocity = 0.0 12:70/0 = 0 12:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:70/0/physics_layer_0/angular_velocity = 0.0 +12:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:70/0/physics_layer_1/angular_velocity = 0.0 13:70/0 = 0 13:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:70/0/physics_layer_0/angular_velocity = 0.0 +13:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:70/0/physics_layer_1/angular_velocity = 0.0 14:70/0 = 0 14:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:70/0/physics_layer_0/angular_velocity = 0.0 +14:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:70/0/physics_layer_1/angular_velocity = 0.0 15:70/0 = 0 15:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:70/0/physics_layer_0/angular_velocity = 0.0 +15:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:70/0/physics_layer_1/angular_velocity = 0.0 16:70/0 = 0 16:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:70/0/physics_layer_0/angular_velocity = 0.0 +16:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:70/0/physics_layer_1/angular_velocity = 0.0 17:70/0 = 0 17:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:70/0/physics_layer_0/angular_velocity = 0.0 +17:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:70/0/physics_layer_1/angular_velocity = 0.0 18:70/0 = 0 18:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:70/0/physics_layer_0/angular_velocity = 0.0 +18:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:70/0/physics_layer_1/angular_velocity = 0.0 26:70/0 = 0 26:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:70/0/physics_layer_0/angular_velocity = 0.0 +26:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:70/0/physics_layer_1/angular_velocity = 0.0 11:71/0 = 0 11:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:71/0/physics_layer_0/angular_velocity = 0.0 +11:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:71/0/physics_layer_1/angular_velocity = 0.0 14:71/0 = 0 14:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:71/0/physics_layer_0/angular_velocity = 0.0 +14:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:71/0/physics_layer_1/angular_velocity = 0.0 15:71/0 = 0 15:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:71/0/physics_layer_0/angular_velocity = 0.0 +15:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:71/0/physics_layer_1/angular_velocity = 0.0 16:71/0 = 0 16:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:71/0/physics_layer_0/angular_velocity = 0.0 +16:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:71/0/physics_layer_1/angular_velocity = 0.0 26:71/0 = 0 26:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:71/0/physics_layer_0/angular_velocity = 0.0 +26:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:71/0/physics_layer_1/angular_velocity = 0.0 11:72/0 = 0 11:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:72/0/physics_layer_0/angular_velocity = 0.0 +11:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:72/0/physics_layer_1/angular_velocity = 0.0 12:72/0 = 0 12:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:72/0/physics_layer_0/angular_velocity = 0.0 +12:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:72/0/physics_layer_1/angular_velocity = 0.0 13:72/0 = 0 13:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:72/0/physics_layer_0/angular_velocity = 0.0 +13:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:72/0/physics_layer_1/angular_velocity = 0.0 14:72/0 = 0 14:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:72/0/physics_layer_0/angular_velocity = 0.0 +14:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:72/0/physics_layer_1/angular_velocity = 0.0 15:72/0 = 0 15:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:72/0/physics_layer_0/angular_velocity = 0.0 +15:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:72/0/physics_layer_1/angular_velocity = 0.0 16:72/0 = 0 16:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:72/0/physics_layer_0/angular_velocity = 0.0 +16:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:72/0/physics_layer_1/angular_velocity = 0.0 17:72/0 = 0 17:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:72/0/physics_layer_0/angular_velocity = 0.0 +17:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:72/0/physics_layer_1/angular_velocity = 0.0 18:72/0 = 0 18:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:72/0/physics_layer_0/angular_velocity = 0.0 +18:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:72/0/physics_layer_1/angular_velocity = 0.0 19:72/0 = 0 19:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:72/0/physics_layer_0/angular_velocity = 0.0 +19:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:72/0/physics_layer_1/angular_velocity = 0.0 20:72/0 = 0 20:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:72/0/physics_layer_0/angular_velocity = 0.0 +20:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:72/0/physics_layer_1/angular_velocity = 0.0 21:72/0 = 0 21:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:72/0/physics_layer_0/angular_velocity = 0.0 +21:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:72/0/physics_layer_1/angular_velocity = 0.0 22:72/0 = 0 22:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:72/0/physics_layer_0/angular_velocity = 0.0 +22:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:72/0/physics_layer_1/angular_velocity = 0.0 23:72/0 = 0 23:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:72/0/physics_layer_0/angular_velocity = 0.0 +23:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:72/0/physics_layer_1/angular_velocity = 0.0 24:72/0 = 0 24:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:72/0/physics_layer_0/angular_velocity = 0.0 +24:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:72/0/physics_layer_1/angular_velocity = 0.0 25:72/0 = 0 25:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:72/0/physics_layer_0/angular_velocity = 0.0 +25:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:72/0/physics_layer_1/angular_velocity = 0.0 26:72/0 = 0 26:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:72/0/physics_layer_0/angular_velocity = 0.0 +26:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:72/0/physics_layer_1/angular_velocity = 0.0 [sub_resource type="TileSet" id="TileSet_x3dvd"] physics_layer_0/collision_layer = 8 physics_layer_0/collision_mask = 0 +physics_layer_1/collision_layer = 128 +physics_layer_1/collision_mask = 0 sources/1 = SubResource("TileSetAtlasSource_gfeqr") sources/2 = SubResource("TileSetScenesCollectionSource_wx4m1") sources/0 = SubResource("TileSetAtlasSource_wbnml") @@ -28425,14 +47265,22 @@ sources/5 = SubResource("TileSetAtlasSource_i4hjn") [node name="TileMap" type="TileMap"] process_mode = 4 z_index = -1 +y_sort_enabled = true +texture_filter = 1 tile_set = SubResource("TileSet_x3dvd") format = 2 +layer_0/name = "Ground" +layer_0/z_index = -1 layer_1/name = "Breakables" -layer_1/z_index = 1 +layer_1/y_sort_enabled = true layer_1/tile_data = PackedInt32Array() -layer_2/name = "Environment" +layer_2/name = "Environment Bottom" +layer_2/z_index = -1 layer_2/tile_data = PackedInt32Array() -layer_3/name = "Environment 2" -layer_3/z_index = 1 +layer_3/name = "Environment Middle" +layer_3/y_sort_enabled = true layer_3/tile_data = PackedInt32Array() +layer_4/name = "Environment Top" +layer_4/z_index = 1 +layer_4/tile_data = PackedInt32Array() script = ExtResource("3_e12vf") diff --git a/Scenes/Entities/Bombs/Bomb.gd b/Scenes/Entities/Bombs/Bomb.gd index 3981122..4256fc5 100644 --- a/Scenes/Entities/Bombs/Bomb.gd +++ b/Scenes/Entities/Bombs/Bomb.gd @@ -84,9 +84,11 @@ func explode(): collision_type = self._on_collide_group_bombs() elif collider.is_in_group("breakables"): collision_type = self._on_collide_group_breakables() + elif collider.is_in_group("hitables"): + collision_type = self._on_collide_group_hitables() else: collision_type = self._on_collide_group_else() - + # progress loop based on collision type if collision_type == EXPLOSION_COLLISION_TYPE.STOP: break @@ -178,5 +180,9 @@ func _on_collide_group_breakables(): return EXPLOSION_COLLISION_TYPE.HIT_STOP +func _on_collide_group_hitables(): + return EXPLOSION_COLLISION_TYPE.HIT_CONTINUE + + func _on_collide_group_else(): return EXPLOSION_COLLISION_TYPE.STOP diff --git a/Scenes/Entities/Bombs/Explosion.gd b/Scenes/Entities/Bombs/Explosion.gd index eba8b29..56524e3 100644 --- a/Scenes/Entities/Bombs/Explosion.gd +++ b/Scenes/Entities/Bombs/Explosion.gd @@ -1,5 +1,7 @@ extends Area2D +class_name Explosion + func _ready(): add_to_group("explosions") diff --git a/Scenes/Entities/Bombs/Explosion.tscn b/Scenes/Entities/Bombs/Explosion.tscn index 2521dfb..75740ad 100644 --- a/Scenes/Entities/Bombs/Explosion.tscn +++ b/Scenes/Entities/Bombs/Explosion.tscn @@ -49,7 +49,7 @@ radius = 7.5 [node name="Explosion" type="Area2D"] collision_layer = 32 -collision_mask = 62 +collision_mask = 126 script = ExtResource("2") [node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."] diff --git a/Scenes/Entities/Enemies/Balloon.tscn b/Scenes/Entities/Enemies/Balloon.tscn index 85b68c1..71f6e5d 100644 --- a/Scenes/Entities/Enemies/Balloon.tscn +++ b/Scenes/Entities/Enemies/Balloon.tscn @@ -98,11 +98,12 @@ animations = [{ [sub_resource type="CapsuleShape2D" id="CapsuleShape2D_abul4"] radius = 6.0 -height = 18.0 +height = 15.0 [node name="Balloon" type="CharacterBody2D"] collision_layer = 16 -collision_mask = 62 +collision_mask = 60 +motion_mode = 1 script = ExtResource("1_8q3w8") health = 1 @@ -111,12 +112,14 @@ sprite_frames = SubResource("SpriteFrames_nxaqi") animation = &"down" [node name="CollisionShape2D" type="CollisionShape2D" parent="."] +position = Vector2(0, -1) shape = SubResource("CapsuleShape2D_abul4") [node name="Movement" parent="." instance=ExtResource("15_fwetl")] entityPath = NodePath("..") spritePath = NodePath("../AnimatedSprite2D") -SPEED = 2 +SPEED = 5 +timer_time = 10.0 [node name="Collision" parent="." instance=ExtResource("16_yau34")] entityPath = NodePath("..") diff --git a/Scenes/Entities/Enemies/Components/Movement.gd b/Scenes/Entities/Enemies/Components/Movement.gd index 0b30820..6ded026 100644 --- a/Scenes/Entities/Enemies/Components/Movement.gd +++ b/Scenes/Entities/Enemies/Components/Movement.gd @@ -1,5 +1,6 @@ extends Node + signal direction_changed @export_node_path("CharacterBody2D") var entityPath: NodePath @@ -13,11 +14,12 @@ signal direction_changed const DIRECTIONS = [Vector2.UP, Vector2.RIGHT, Vector2.DOWN, Vector2.LEFT] var CURRENT_DIRECTION = Vector2.UP +@export var timer_time: float = 3.0 @onready var MovementTimer: Timer = Timer.new() func _ready(): - MovementTimer.wait_time = 3.0 + MovementTimer.wait_time = timer_time MovementTimer.autostart = true MovementTimer.connect("timeout", Callable(_on_movement_timer_timeout)) add_child(MovementTimer) @@ -38,7 +40,11 @@ func physics_process(delta): sprite.play("right") var collision = entity.move_and_collide(entity.velocity * delta) - entity.velocity = entity.velocity.lerp(Vector2(0, 0), 1) + entity.velocity = entity.velocity.lerp(Vector2(0, 0), 1) # speed too low => no collision + + if collision: + if MovementTimer.time_left > 0: + _on_movement_timer_timeout() return collision diff --git a/Scenes/Entities/Objects/Coin.gd b/Scenes/Entities/Objects/Coin.gd index 48e30b3..2bbb75c 100644 --- a/Scenes/Entities/Objects/Coin.gd +++ b/Scenes/Entities/Objects/Coin.gd @@ -9,10 +9,8 @@ func _ready(): add_child(collision_area) -func hit_by_explosion(): - queue_free() - - func _collide(area: Area2D): if area.is_in_group("player"): queue_free() + elif area.is_in_group("explosions"): + queue_free() diff --git a/Scenes/Entities/Objects/Coin.tscn b/Scenes/Entities/Objects/Coin.tscn index aacb70b..1025602 100644 --- a/Scenes/Entities/Objects/Coin.tscn +++ b/Scenes/Entities/Objects/Coin.tscn @@ -1,13 +1,14 @@ [gd_scene load_steps=4 format=3 uid="uid://cl7jri45a43t0"] [ext_resource type="Script" path="res://Scenes/Entities/Objects/Coin.gd" id="1_kjrye"] -[ext_resource type="Texture2D" uid="uid://5dk0c1kpvdgs" path="res://Assets/bomb_party_v4.png" id="2_0mghm"] +[ext_resource type="Texture2D" uid="uid://b6ce2eihxulqb" path="res://Assets/Stages/core_set pieces.png" id="2_jf7cy"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_rwppg"] size = Vector2(16, 16) [node name="Coin" type="StaticBody2D" groups=["breakables"]] -collision_layer = 8 +z_index = -1 +collision_layer = 64 collision_mask = 34 script = ExtResource("1_kjrye") @@ -15,7 +16,7 @@ script = ExtResource("1_kjrye") shape = SubResource("RectangleShape2D_rwppg") [node name="Sprite2D" type="Sprite2D" parent="."] -self_modulate = Color(1, 0, 1, 1) -texture = ExtResource("2_0mghm") +scale = Vector2(1.1, 1.1) +texture = ExtResource("2_jf7cy") region_enabled = true -region_rect = Rect2(48.8626, 208.456, 15.1374, 15.5442) +region_rect = Rect2(33.788, 376.89, 13, 13) diff --git a/Scenes/Entities/Objects/Sign.gd b/Scenes/Entities/Objects/Sign.gd index 9d83bab..81d3a6c 100644 --- a/Scenes/Entities/Objects/Sign.gd +++ b/Scenes/Entities/Objects/Sign.gd @@ -13,7 +13,7 @@ func _ready(): add_child(interaction_area) -func _physics_process(_delta): +func _input(event): if Input.is_action_just_pressed("ui_accept") and interaction_area.has_overlapping_areas(): for area in interaction_area.get_overlapping_areas(): if area.is_in_group("player"): diff --git a/Scenes/Entities/Objects/Vines.gd b/Scenes/Entities/Objects/Vines.gd new file mode 100644 index 0000000..ac2c249 --- /dev/null +++ b/Scenes/Entities/Objects/Vines.gd @@ -0,0 +1,53 @@ +extends StaticBody2D + + +@export_enum("up", "down", "left", "right") var spread_direction: String = "right" + + +# Called when the node enters the scene tree for the first time. +func _ready(): + add_to_group("hitables") + + if spread_direction == "up": + rotate(deg_to_rad(-90)) + elif spread_direction == "down": + rotate(deg_to_rad(90)) + elif spread_direction == "left": + rotate(deg_to_rad(180)) + elif spread_direction == "right": + rotate(deg_to_rad(0)) + + spread() + + +# Called every frame. 'delta' is the elapsed time since the previous frame. +func _process(_delta): + pass + + +func spread(): + var grow = func(): + $CollisionShape2D.shape.size.x += 16 * $AnimatedSprite2D.frame + + $AnimatedSprite2D.frame_changed.connect(grow) + $AnimatedSprite2D.play() + await $AnimatedSprite2D.animation_finished + $AnimatedSprite2D.frame_changed.disconnect(grow) + + +func retract(): + var shrink = func(): + $CollisionShape2D.shape.size.x -= 16 * ($AnimatedSprite2D.frame + 1) + + $AnimatedSprite2D.frame_changed.connect(shrink) + $AnimatedSprite2D.play_backwards() + await $AnimatedSprite2D.animation_finished + $AnimatedSprite2D.frame_changed.disconnect(shrink) + + await get_tree().create_timer(3).timeout + spread() + + +func hit_by_explosion(): + if not $AnimatedSprite2D.is_playing(): + retract() diff --git a/Scenes/Entities/Objects/Vines.tscn b/Scenes/Entities/Objects/Vines.tscn new file mode 100644 index 0000000..2fd10f8 --- /dev/null +++ b/Scenes/Entities/Objects/Vines.tscn @@ -0,0 +1,58 @@ +[gd_scene load_steps=9 format=3 uid="uid://ceoy1eb10tq0a"] + +[ext_resource type="Script" path="res://Scenes/Entities/Objects/Vines.gd" id="1_ymtv0"] +[ext_resource type="Texture2D" uid="uid://bxl3lqlm22eem" path="res://Assets/Stages/core_outdoor.png" id="2_8tl8f"] + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_5f74o"] +resource_local_to_scene = true +size = Vector2(14, 14) + +[sub_resource type="AtlasTexture" id="AtlasTexture_skslo"] +atlas = ExtResource("2_8tl8f") +region = Rect2(384, 528, 16, 16) + +[sub_resource type="AtlasTexture" id="AtlasTexture_u5r5b"] +atlas = ExtResource("2_8tl8f") +region = Rect2(384, 528, 32, 16) + +[sub_resource type="AtlasTexture" id="AtlasTexture_5h70f"] +atlas = ExtResource("2_8tl8f") +region = Rect2(384, 528, 48, 16) + +[sub_resource type="AtlasTexture" id="AtlasTexture_osbyn"] +atlas = ExtResource("2_8tl8f") +region = Rect2(384, 528, 64, 16) + +[sub_resource type="SpriteFrames" id="SpriteFrames_xn7q5"] +animations = [{ +"frames": [{ +"duration": 1.0, +"texture": SubResource("AtlasTexture_skslo") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_u5r5b") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_5h70f") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_osbyn") +}], +"loop": false, +"name": &"default", +"speed": 8.0 +}] + +[node name="Vines" type="StaticBody2D"] +z_index = -1 +collision_layer = 72 +collision_mask = 0 +script = ExtResource("1_ymtv0") + +[node name="CollisionShape2D" type="CollisionShape2D" parent="."] +shape = SubResource("RectangleShape2D_5f74o") + +[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."] +position = Vector2(-8, -8) +sprite_frames = SubResource("SpriteFrames_xn7q5") +centered = false diff --git a/Scenes/Entities/Player.tscn b/Scenes/Entities/Player.tscn index d52e032..54b2f30 100644 --- a/Scenes/Entities/Player.tscn +++ b/Scenes/Entities/Player.tscn @@ -238,7 +238,7 @@ size = Vector2(14, 14) [node name="Player" type="CharacterBody2D"] collision_layer = 2 -collision_mask = 60 +collision_mask = 236 motion_mode = 1 wall_min_slide_angle = 1.5708 script = ExtResource("1_2xulf") diff --git a/Scenes/Maps/Alpha/House_Bomb.gd b/Scenes/Maps/Alpha/House_Bomb.gd index 89e9209..774eadb 100644 --- a/Scenes/Maps/Alpha/House_Bomb.gd +++ b/Scenes/Maps/Alpha/House_Bomb.gd @@ -1 +1,15 @@ extends "res://Scenes/Maps/Map.gd" + + +var dialog_played = false + + +func _on_dialog_body_entered(body): + if body is Player and dialog_played == false: + Utilities.dialog("yubiwa-girl") + dialog_played = true + + +func _on_map_area_body_entered(body): + if body is Player: + dialog_played = false diff --git a/Scenes/Maps/Alpha/House_Bomb.tscn b/Scenes/Maps/Alpha/House_Bomb.tscn index 5a0b9f4..fc3eda2 100644 --- a/Scenes/Maps/Alpha/House_Bomb.tscn +++ b/Scenes/Maps/Alpha/House_Bomb.tscn @@ -1,4 +1,4 @@ -[gd_scene load_steps=5 format=3 uid="uid://cmfsw4d51urde"] +[gd_scene load_steps=6 format=3 uid="uid://cmfsw4d51urde"] [ext_resource type="Script" path="res://Scenes/Maps/Alpha/House_Bomb.gd" id="1_lev28"] [ext_resource type="PackedScene" uid="uid://difwuijv2rlx5" path="res://Scenes/Components/MapArea.tscn" id="1_nmssj"] @@ -7,6 +7,9 @@ [sub_resource type="RectangleShape2D" id="RectangleShape2D_co4tp"] size = Vector2(240, 160) +[sub_resource type="RectangleShape2D" id="RectangleShape2D_os48k"] +size = Vector2(208, 8) + [node name="HouseBomb" type="Node2D"] script = ExtResource("1_lev28") @@ -23,6 +26,16 @@ layer_2/tile_data = PackedInt32Array(131078, 851973, 24, 196614, 851973, 25, 262 position = Vector2(120, 80) shape = SubResource("RectangleShape2D_co4tp") +[node name="Dialog" type="Area2D" parent="Areas" groups=["interactables"]] +position = Vector2(120, 120) +collision_layer = 64 +collision_mask = 2 +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Areas/Dialog"] +position = Vector2(0, 4) +shape = SubResource("RectangleShape2D_os48k") + [node name="Transitions" type="Node" parent="."] [node name="SceneTransition" parent="Transitions" instance=ExtResource("2_xjlax")] @@ -33,4 +46,7 @@ targetPlayerPositionNodePath = "Areas/Alpha/Transitions/PlayerPosition_House_Bom [node name="PlayerPosition" type="Node2D" parent="Transitions"] position = Vector2(120, 136) +[connection signal="body_entered" from="Areas/MapArea" to="." method="_on_map_area_body_entered"] +[connection signal="body_entered" from="Areas/Dialog" to="." method="_on_dialog_body_entered"] + [editable path="Areas/MapArea"] diff --git a/Scenes/Maps/World3.gd b/Scenes/Maps/World3.gd index 14bfbed..7c3c748 100644 --- a/Scenes/Maps/World3.gd +++ b/Scenes/Maps/World3.gd @@ -4,6 +4,5 @@ func _ready(): super._ready() get_node("Areas/Alpha/Objects/Sign").connect("interacted", func(): - Dialogic.Styles.load_style("sign") - Dialogic.start("alpha-sign") + Utilities.dialog("Alpha/alpha-sign") ) diff --git a/Scenes/Maps/World3.tscn b/Scenes/Maps/World3.tscn index 14db068..811caf8 100644 --- a/Scenes/Maps/World3.tscn +++ b/Scenes/Maps/World3.tscn @@ -5,7 +5,7 @@ [ext_resource type="PackedScene" uid="uid://c5ix2njry0181" path="res://Scenes/Components/SceneTransition.tscn" id="3_fuskl"] [ext_resource type="PackedScene" uid="uid://cv64e7fpdi2a2" path="res://Scenes/Components/Teleport.tscn" id="3_l1nrm"] [ext_resource type="PackedScene" uid="uid://gvsyy1b1pq53" path="res://Scenes/Entities/Objects/Sign.tscn" id="4_tf0ta"] -[ext_resource type="PackedScene" uid="uid://ccolri3egf8rk" path="res://Scenes/Entities/Enemies/Balloon.tscn" id="5_0co42"] +[ext_resource type="PackedScene" uid="uid://ceoy1eb10tq0a" path="res://Scenes/Entities/Objects/Vines.tscn" id="6_m5agy"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_k1ae0"] size = Vector2(592, 384) @@ -64,12 +64,14 @@ z_index = -1 position = Vector2(24, 104) [node name="LForest1" parent="Areas" instance=ExtResource("1_6ag7d")] +unique_name_in_owner = true [node name="TileMap" parent="Areas/LForest1" index="0"] 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65543, 3, -1441790, 65543, 3, -1376254, 65543, 3, -1310718, 65543, 3, -1441789, 65543, 3, -1376253, 65543, 3, -1310717, 65543, 3, -1441788, 65543, 3, -1376252, 65543, 3, -1310716, 65543, 3, -1441787, 65543, 3, -1376251, 65543, 3, -1310715, 65543, 3, -1441786, 65543, 3, -1376250, 65543, 3, -1310714, 65543, 3, -1441785, 65543, 3, -1376249, 65543, 3, -1310713, 65543, 3, -1441784, 65543, 3, -1376248, 65543, 3, -1310712, 65543, 3, -1441783, 65543, 3, -1376247, 65543, 3, -1310711, 65543, 3, -1441782, 65543, 3, -1376246, 65543, 3, -1310710, 65543, 3, -1441781, 65543, 3, -1376245, 65543, 3, -1310709, 65543, 3, -1441780, 65543, 3, -1376244, 65543, 3, -1310708, 65543, 3, -1441779, 65543, 3, -1376243, 65543, 3, -1310707, 65543, 3, -1441778, 65543, 3, -1376242, 65543, 3, -1310706, 65543, 3, -1441777, 65543, 3, -1376241, 65543, 3, -1310705, 65543, 3, -1441776, 65543, 3, -1376240, 65543, 3, -1310704, 65543, 3, -1441775, 65543, 3, -1376239, 65543, 3, -1310703, 65543, 3, -1441774, 65543, 3, -1376238, 65543, 3, -1310702, 65543, 3, -1441773, 65543, 3, -1376237, 65543, 3, -1310701, 65543, 3, -1441772, 65543, 3, -1376236, 65543, 3, -1310700, 65543, 3, -1441771, 65543, 3, -1376235, 65543, 3, -1310699, 65543, 3, -1441770, 65543, 3, -1376234, 65543, 3, -1310698, 65543, 3, -1441769, 65543, 3, -1376233, 65543, 3, -1441768, 65543, 3, -1376232, 65543, 3, -1441767, 65543, 3, -1376231, 65543, 3, -1441766, 65543, 3, -1376230, 65543, 3, -1441765, 65543, 3, -1376229, 65543, 3, -1441764, 65543, 3, -1376228, 65543, 3, -1441763, 65543, 3, -1376227, 65543, 3, -1441762, 65543, 3, -1376226, 65543, 3, -1441761, 65543, 3, -1376225, 65543, 3, -1441760, 65543, 3, -1376224, 65543, 3, -1441759, 65543, 3, -1376223, 65543, 3, -1441758, 65543, 3, -1376222, 65543, 3, -1441757, 65543, 3, -1376221, 65543, 3) -layer_1/tile_data = PackedInt32Array(-262110, 2, 65536, -262109, 2, 65536, -196573, 2, 65536) -layer_2/tile_data = PackedInt32Array(-65501, 1572871, 29, -65502, 1572871, 29, -65503, 1572871, 29, -65504, 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1572871, 29, -983023, 1572871, 29, -1048559, 1572871, 29, -1114095, 1572871, 29, -393216, 1572871, 29, -393215, 1572871, 29, -393214, 1572871, 29, -393213, 1572871, 29, -393212, 1572871, 29, -720896, 1572871, 29, -720895, 1572871, 29, -720894, 1572871, 29, -720893, 1572871, 29, -720892, 1572871, 29, -720891, 1572871, 29, -720890, 1572871, 29, -983028, 1572871, 29, -983029, 1572871, 29, -983030, 1572871, 29, -983031, 1572871, 29, -983032, 1572871, 29, -983033, 1572871, 29, -983034, 1572871, 29, -983035, 1572871, 29, -983036, 1572871, 29, -983037, 1572871, 29, -983038, 1572871, 29, -983039, 1572871, 29, -983040, 1572871, 29, -1245163, 1572871, 29, -1179627, 1572871, 29, -1114091, 1572871, 29, -1048555, 1572871, 29, -983019, 1572871, 29, -917483, 1572871, 29, -851947, 1572871, 29, -786411, 1572871, 29, -720875, 1572871, 29, -655339, 1572871, 29, -1179629, 1835015, 29, -851954, 1835015, 29, -1114096, 1572871, 29, -1048560, 1572871, 29, -983024, 1572871, 29, -917488, 1572871, 29, -851952, 1572871, 29, -786416, 1572871, 29, -720880, 1572871, 29, -1310708, 1572871, 33, -1048576, 1572871, 29, -1048575, 1572871, 29, -1048574, 1572871, 29, -1048573, 1572871, 29, -1048572, 1572871, 29, -1048571, 1572871, 29, -1048570, 1572871, 29, -1048569, 1572871, 29, -1048568, 1572871, 29, -1048567, 1572871, 29, -1048564, 1572871, 29, -1048565, 1572871, 29, -1048566, 1572871, 29, -458719, 1572871, 29) -layer_3/tile_data = PackedInt32Array(-131072, 1572871, 28, -131071, 1572871, 28, -131070, 1572871, 28, -131069, 1572871, 28, -131068, 1572871, 28, -131067, 1572871, 28, -131066, 1572871, 28, -131065, 1572871, 28, -131064, 1572871, 28, -131063, 1572871, 28, -131062, 1572871, 28, -131061, 1572871, 28, -131060, 1572871, 28, -131059, 1572871, 28, -131058, 1572871, 28, -131057, 1572871, 28, -131056, 1572871, 28, -131055, 1572871, 28, -131054, 1572871, 28, -131053, 1572871, 28, -131052, 1572871, 28, -131051, 1572871, 28, -131050, 1572871, 28, -131049, 1572871, 28, -131048, 1572871, 28, -131047, 1572871, 28, -131046, 1572871, 28, -131045, 1572871, 28, -131044, 1572871, 28, -131043, 1572871, 28, -131041, 1572871, 28, -65505, 1572871, 28, -131040, 1572871, 28, -65504, 1572871, 28, -131039, 1572871, 28, -65503, 1572871, 28, -131038, 1572871, 28, -65502, 1572871, 28, -131037, 1572871, 28, -65501, 1572871, 28, -65536, 1572871, 28, -65535, 1572871, 28, -65534, 1572871, 28, -65533, 1572871, 28, -65532, 1572871, 28, -65531, 1572871, 28, -65530, 1572871, 28, -65529, 1572871, 28, -65528, 1572871, 28, -65527, 1572871, 28, -65526, 1572871, 28, -65525, 1572871, 28, -65524, 1572871, 28, -65523, 1572871, 28, -65522, 1572871, 28, -65521, 1572871, 28, -65520, 1572871, 28, -65519, 1572871, 28, -65518, 1572871, 28, -65517, 1572871, 28, -65516, 1572871, 28, -65515, 1572871, 28, -65514, 1572871, 28, -65513, 1572871, 28, -65512, 1572871, 28, -65511, 1572871, 28, -65510, 1572871, 28, -65509, 1572871, 28, -65508, 1572871, 28, -65507, 1572871, 28, -196585, 1572871, 28, -262121, 1572871, 28, -327657, 1572871, 28, -393193, 1572871, 28, -393192, 1572871, 28, -393191, 1572871, 28, -393190, 1572871, 28, -393189, 1572871, 28, -393188, 1572871, 28, -393186, 1572871, 28, -393185, 1572871, 28, -458721, 1572871, 28, -458720, 1572871, 28, -458719, 1572871, 28, -524256, 1572871, 28, -589792, 1572871, 28, -655328, 1572871, 28, -720864, 1572871, 28, -786400, 1572871, 28, -851936, 1572871, 28, -917472, 1572871, 28, -983008, 1572871, 28, -983007, 1572871, 28, -983006, 1572871, 28, -983005, 1572871, 28, -1048544, 1572871, 28, -1114080, 1572871, 28, -1114081, 1572871, 28, -1114082, 1572871, 28, -1114083, 1572871, 28, -720869, 1572871, 28, -720870, 1572871, 28, -720871, 1572871, 28, -458722, 1572871, 28, -458723, 1572871, 28, -458724, 1572871, 28, -524257, 1572871, 28, -589793, 1572871, 28, -1245167, 1572871, 28, -1245168, 1572871, 28, -917492, 1572871, 28, -917493, 1572871, 28, -917494, 1572871, 28, -917495, 1572871, 28, -393216, 1572871, 28, -655355, 1572871, 28, -589819, 1572871, 28, -524283, 1572871, 28, -458747, 1572871, 28, -393211, 1572871, 28, -393212, 1572871, 28, -393213, 1572871, 28, -393214, 1572871, 28, -393215, 1572871, 28, -851958, 1572871, 28, -851959, 1572871, 28, -786422, 1572871, 28, -720886, 1572871, 28, -196599, 1572871, 28, -262135, 1572871, 28, -327671, 1572871, 28, -393207, 1572871, 28, -393206, 1572871, 28, -458742, 1572871, 28, -524278, 1572871, 28, -851957, 1572871, 28, -786421, 1572871, 28, -720885, 1572871, 28, -655349, 1572871, 28, -589813, 1572871, 28, -524277, 1572871, 28, -458741, 1572871, 28, -393205, 1572871, 28, -327669, 1572871, 28, -262133, 1572871, 28, -196597, 1572871, 28, -851956, 1572871, 28, -786420, 1572871, 28, -720884, 1572871, 28, -655348, 1572871, 28, -589812, 1572871, 28, -524276, 1572871, 28, -458740, 1572871, 28, -393204, 1572871, 28, -327668, 1572871, 28, -262132, 1572871, 28, -196596, 1572871, 28, -720883, 1572871, 28, -655347, 1572871, 28, -589811, 1572871, 28, -524275, 1572871, 28, -458739, 1572871, 28, -393203, 1572871, 28, -327667, 1572871, 28, -262131, 1572871, 28, -196595, 1572871, 28, -720882, 1572871, 28, -655346, 1572871, 28, -589810, 1572871, 28, -524274, 1572871, 28, -458738, 1572871, 28, -393202, 1572871, 28, -327666, 1572871, 28, -262130, 1572871, 28, -196594, 1572871, 28, -327670, 1572871, 28, -262134, 1572871, 28, -196598, 1572871, 28, -720881, 1572871, 28, -655345, 1572871, 28, -589809, 1572871, 28, -524273, 1572871, 28, -458737, 1572871, 28, -393201, 1572871, 28, -327665, 1572871, 28, -262129, 1572871, 28, -196593, 1572871, 28, -720880, 1572871, 28, -655344, 1572871, 28, -589808, 1572871, 28, -524272, 1572871, 28, -458736, 1572871, 28, -393200, 1572871, 28, -327664, 1572871, 28, -262128, 1572871, 28, -196592, 1572871, 28, -655343, 1572871, 28, -589807, 1572871, 28, -524271, 1572871, 28, -458735, 1572871, 28, -393199, 1572871, 28, -327663, 1572871, 28, -262127, 1572871, 28, -196591, 1572871, 28, -589806, 1572871, 28, -524270, 1572871, 28, -458734, 1572871, 28, -393198, 1572871, 28, 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-983018, 1572871, 28, -917482, 1572871, 28, -851946, 1572871, 28, -786410, 1572871, 28, -720874, 1572871, 28, -1245162, 1572871, 28, -786406, 1572871, 28, -851942, 1572871, 28, -917478, 1572871, 28, -983014, 1572871, 28, -1048550, 1572871, 28, -1114086, 1572871, 28, -1114084, 1572871, 28, -720872, 1572871, 28, -720873, 1572871, 28, -786407, 1572871, 28, -786408, 1572871, 28, -786409, 1572871, 28, -1179616, 1572871, 28, -1179617, 1572871, 28, -1179618, 1572871, 28, -1179619, 1572871, 28, -1179620, 1572871, 28, -1179621, 1572871, 28, -1179622, 1572871, 28, -786426, 1572871, 28, -786427, 1572871, 28, -786428, 1572871, 28, -786429, 1572871, 28, -786430, 1572871, 28, -786431, 1572871, 28, -786432, 1572871, 28, -458748, 1572871, 28, -458749, 1572871, 28, -458750, 1572871, 28, -458751, 1572871, 28, -458752, 1572871, 28, -1048564, 1572871, 28, -1048565, 1572871, 28, -1048566, 1572871, 28, -1048567, 1572871, 28, -1048568, 1572871, 28, -1048569, 1572871, 28, -1048570, 1572871, 28, -1048571, 1572871, 28, -1048572, 1572871, 28, -1048573, 1572871, 28, -1048574, 1572871, 28, -1048575, 1572871, 28, -1048576, 1572871, 28, -1179632, 1572871, 28, -1114096, 1572871, 28, -1048560, 1572871, 28, -983024, 1572871, 28, -917488, 1572871, 28, -851952, 1572871, 28, -786416, 1572871, 28, -851951, 1572871, 28, -917487, 1572871, 28, -983023, 1572871, 28, -1048559, 1572871, 28, -1114095, 1572871, 28, -1179631, 1572871, 28, -1441792, 1572871, 28, -1441791, 1572871, 28, -1441790, 1572871, 28, -1441789, 1572871, 28, -1441788, 1572871, 28, -1441787, 1572871, 28, -1441786, 1572871, 28, -1441785, 1572871, 28, -1441784, 1572871, 28, -1441783, 1572871, 28, -1441782, 1572871, 28, -1441781, 1572871, 28, -1441780, 1572871, 28, -1441779, 1572871, 28, -1441778, 1572871, 28, -1441777, 1572871, 28, -1441776, 1572871, 28, -1441775, 1572871, 28, -1441774, 1572871, 28, -1441773, 1572871, 28, -1441772, 1572871, 28, -1441771, 1572871, 28, -1441770, 1572871, 28, -1441769, 1572871, 28, -1441768, 1572871, 28, 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3, -1441780, 65543, 3, -1376244, 65543, 3, -1310708, 65543, 3, -1441779, 65543, 3, -1376243, 65543, 3, -1310707, 65543, 3, -1441778, 65543, 3, -1376242, 65543, 3, -1310706, 65543, 3, -1441777, 65543, 3, -1376241, 65543, 3, -1310705, 65543, 3, -1441776, 65543, 3, -1376240, 65543, 3, -1310704, 65543, 3, -1441775, 65543, 3, -1376239, 65543, 3, -1310703, 65543, 3, -1441774, 65543, 3, -1376238, 65543, 3, -1310702, 65543, 3, -1441773, 65543, 3, -1376237, 65543, 3, -1310701, 65543, 3, -1441772, 65543, 3, -1376236, 65543, 3, -1310700, 65543, 3, -1441771, 65543, 3, -1376235, 65543, 3, -1310699, 65543, 3, -1441770, 65543, 3, -1376234, 65543, 3, -1310698, 65543, 3, -1441769, 65543, 3, -1376233, 65543, 3, -1441768, 65543, 3, -1376232, 65543, 3, -1441767, 65543, 3, -1376231, 65543, 3, -1441766, 65543, 3, -1376230, 65543, 3, -1441765, 65543, 3, -1376229, 65543, 3, -1441764, 65543, 3, -1376228, 65543, 3, -1441763, 65543, 3, -1376227, 65543, 3, -1441762, 65543, 3, -1376226, 65543, 3, -1441761, 65543, 3, -1376225, 65543, 3, -1441760, 65543, 3, -1376224, 65543, 3, -1441759, 65543, 3, -1376223, 65543, 3, -1441758, 65543, 3, -1376222, 65543, 3, -1441757, 65543, 3, -1376221, 65543, 3, -524269, 65543, 3, -589805, 65543, 3, -655340, 65543, 3, -524268, 65543, 3, -589803, 65543, 3, -524267, 65543, 3, -458731, 65543, 3, -458730, 65543, 3, -524266, 65543, 3) +layer_1/tile_data = PackedInt32Array(-262110, 2, 65536, -262109, 2, 65536, -196573, 2, 65536, -524269, 2, 65536, -655340, 2, 65536, -589803, 2, 65536, -589802, 2, 65536, -524270, 2, 65536, -655341, 2, 65536, -589804, 2, 65536, -458732, 2, 65536, -393196, 2, 65536, -524267, 2, 65536) +layer_2/tile_data = PackedInt32Array(-65501, 1572871, 29, -65502, 1572871, 29, -65503, 1572871, 29, -65504, 1572871, 29, -65505, 1572871, 29, -65507, 1572871, 29, -65508, 1572871, 29, -65509, 1572871, 29, -65510, 1572871, 29, -65511, 1572871, 29, -65512, 1572871, 29, -65513, 1572871, 29, -65514, 1572871, 29, -65515, 1572871, 29, -65516, 1572871, 29, -65517, 1572871, 29, -65518, 1572871, 29, -65519, 1572871, 29, -65520, 1572871, 29, -65521, 1572871, 29, -65522, 1572871, 29, -65523, 1572871, 29, -65524, 1572871, 29, -65525, 1572871, 29, -65526, 1572871, 29, -65527, 1572871, 29, -65528, 1572871, 29, -65529, 1572871, 29, -65530, 1572871, 29, -65531, 1572871, 29, -65532, 1572871, 29, -65533, 1572871, 29, -65534, 1572871, 29, -65535, 1572871, 29, -65536, 1572871, 29, -196585, 1572871, 29, -131049, 1572871, 29, -262121, 1572871, 29, -327657, 1572871, 29, -327656, 1572871, 29, -327655, 1572871, 29, -327654, 1572871, 29, -327653, 1572871, 29, -327652, 1572871, 29, -327651, 1572871, 33, -327650, 1572871, 29, -196583, 1835015, 29, -327649, 1572871, 29, -393183, 1572871, 29, -393184, 1572871, 29, -393185, 1572871, 29, -786398, 1835015, 29, -917470, 1572871, 29, -917469, 1572871, 29, -917471, 1572871, 29, -917472, 1572871, 29, -851936, 1572871, 29, -786400, 1572871, 29, -720864, 1572871, 29, -655328, 1572871, 29, -589792, 1572871, 29, -524256, 1572871, 29, -458720, 1572871, 29, -1048545, 1572871, 29, -1048546, 1572871, 29, -1048547, 1572871, 29, -655333, 1572871, 29, -655334, 1572871, 29, -655335, 1572871, 29, -1048544, 1572871, 29, -983008, 1572871, 29, -1245162, 1572871, 29, -327648, 1572871, 33, -393186, 1572871, 29, -393187, 1572871, 29, -393188, 1572871, 29, -458721, 1572871, 29, -524257, 1572871, 29, -1245167, 1572871, 29, -1245168, 1572871, 29, -1179631, 1572871, 29, -1179632, 1572871, 29, -720879, 1572871, 33, -851956, 1572871, 29, -851957, 1572871, 29, -851958, 1572871, 29, -851959, 1572871, 29, -327680, 1572871, 29, -589819, 1572871, 29, -524283, 1572871, 29, -458747, 1572871, 29, -393211, 1572871, 29, -327675, 1572871, 29, -327676, 1572871, 29, -327677, 1572871, 29, -327678, 1572871, 29, -327679, 1572871, 29, -524284, 1835015, 29, -589814, 1572871, 33, -655350, 1572871, 29, -786423, 1572871, 29, -720886, 1572871, 29, -786422, 1572871, 29, -458742, 1572871, 29, -393206, 1572871, 29, -327671, 1572871, 29, -262135, 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29, -524275, 1572871, 29, -458739, 1572871, 29, -393203, 1572871, 29, -327667, 1572871, 29, -655346, 1572871, 29, -589810, 1572871, 29, -524274, 1572871, 29, -458738, 1572871, 29, -393202, 1572871, 29, -327666, 1572871, 29, -655345, 1572871, 29, -589809, 1572871, 29, -524273, 1572871, 29, -458737, 1572871, 29, -393201, 1572871, 29, -327665, 1572871, 29, -655344, 1572871, 29, -589808, 1572871, 29, -524272, 1572871, 29, -458736, 1572871, 29, -393200, 1572871, 29, -327664, 1572871, 29, -589807, 1572871, 29, -458735, 1572871, 29, -393199, 1572871, 29, -327663, 1572871, 29, -131050, 1572871, 29, -196586, 1572871, 29, -262122, 1572871, 29, -327658, 1572871, 29, -393193, 1572871, 29, -393192, 1572871, 29, -393191, 1572871, 29, -393190, 1572871, 29, -393189, 1572871, 29, -458724, 1572871, 29, -458723, 1572871, 29, -458722, 1572871, 29, -983007, 1572871, 29, -983006, 1572871, 29, -983005, 1572871, 29, -589793, 1572871, 29, -655329, 1572871, 29, -720865, 1572871, 29, -786401, 1572871, 29, -851937, 1572871, 29, -917473, 1572871, 29, -983009, 1572871, 29, -589794, 1572871, 29, -524258, 1572871, 29, -1179614, 1835015, 29, -1310698, 1572871, 29, -1310699, 1572871, 29, -1310700, 1572871, 29, -1310701, 1572871, 29, -1310702, 1572871, 29, -1310703, 1572871, 29, -1310704, 1572871, 29, -1310705, 1572871, 29, -1310706, 1572871, 29, -1310707, 1572871, 29, -1310709, 1572871, 29, -1310710, 1572871, 29, -1310711, 1572871, 29, -1310712, 1572871, 29, -1310713, 1572871, 29, -1310714, 1572871, 29, -1310715, 1572871, 29, -1310716, 1572871, 29, -1310717, 1572871, 29, -1310718, 1572871, 29, -1310719, 1572871, 29, -1310720, 1572871, 29, -655360, 1572871, 29, -655359, 1572871, 29, -655358, 1572871, 29, -655357, 1572871, 29, -655356, 1572871, 29, -655355, 1572871, 29, -655354, 1572871, 29, -589818, 1572871, 29, -524282, 1572871, 29, -458746, 1572871, 29, -393210, 1572871, 29, -327674, 1572871, 29, -393207, 1572871, 29, -917492, 1572871, 29, -917493, 1572871, 29, -917494, 1572871, 29, -917495, 1572871, 29, -917475, 1835015, 29, -1048549, 1572871, 29, -983013, 1572871, 29, -917477, 1572871, 29, -851941, 1572871, 29, -786405, 1572871, 29, -720869, 1572871, 29, -720870, 1572871, 29, -786406, 1572871, 29, -851942, 1572871, 29, -917478, 1572871, 29, -983014, 1572871, 29, -1048550, 1572871, 29, -1048548, 1572871, 29, -1179626, 1572871, 29, -1114090, 1572871, 29, -1048554, 1572871, 29, -983018, 1572871, 29, -917482, 1572871, 29, -851946, 1572871, 29, -786410, 1572871, 29, -720874, 1572871, 29, -655338, 1572871, 29, -655336, 1572871, 29, -655337, 1572871, 29, -720871, 1572871, 29, -720873, 1572871, 29, -720872, 1572871, 29, -917480, 1900551, 29, -1376221, 1572871, 29, -1376222, 1572871, 29, -1376223, 1572871, 29, -1376224, 1572871, 29, -1376225, 1572871, 29, -1376226, 1572871, 29, -1376227, 1572871, 29, -1376228, 1572871, 29, -1376229, 1572871, 29, -1376230, 1572871, 29, -1376231, 1572871, 29, -1376232, 1572871, 29, -1376233, 1572871, 29, -1376234, 1572871, 29, -1376235, 1572871, 29, -1441757, 1572871, 29, -1441758, 1572871, 29, -1441759, 1572871, 29, -1441760, 1572871, 29, -1441761, 1572871, 29, -1441762, 1572871, 29, -1441763, 1572871, 29, -1441764, 1572871, 29, -1441765, 1572871, 29, -1441766, 1572871, 29, -1441767, 1572871, 29, -1441768, 1572871, 29, -1441769, 1572871, 29, -1441770, 1572871, 29, -1441771, 1572871, 29, -1441772, 1572871, 29, -1441773, 1572871, 29, -1441774, 1572871, 29, -1441775, 1572871, 29, -1441776, 1572871, 29, -1441777, 1572871, 29, -1441778, 1572871, 29, -1441779, 1572871, 29, -1441780, 1572871, 29, -1441781, 1572871, 29, -1441782, 1572871, 29, -1441783, 1572871, 29, -1441784, 1572871, 29, -1441785, 1572871, 29, -1441786, 1572871, 29, -1441787, 1572871, 29, -1441788, 1572871, 29, -1441789, 1572871, 29, -1441790, 1572871, 29, -1441791, 1572871, 29, -1441792, 1572871, 29, -1376256, 1572871, 29, -1376255, 1572871, 29, -1376254, 1572871, 29, -1376253, 1572871, 29, -1376252, 1572871, 29, -1376251, 1572871, 29, -1376250, 1572871, 29, 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1572871, 29, -983034, 1572871, 29, -983035, 1572871, 29, -983036, 1572871, 29, -983037, 1572871, 29, -983038, 1572871, 29, -983039, 1572871, 29, -983040, 1572871, 29, -1245163, 1572871, 29, -1179627, 1572871, 29, -1114091, 1572871, 29, -1048555, 1572871, 29, -983019, 1572871, 29, -917483, 1572871, 29, -851947, 1572871, 29, -786411, 1572871, 29, -720875, 1572871, 29, -1179629, 1835015, 29, -851954, 1835015, 29, -1114096, 1572871, 29, -1048560, 1572871, 29, -983024, 1572871, 29, -917488, 1572871, 29, -851952, 1572871, 29, -786416, 1572871, 29, -720880, 1572871, 29, -1310708, 1572871, 33, -1048576, 1572871, 29, -1048575, 1572871, 29, -1048574, 1572871, 29, -1048573, 1572871, 29, -1048572, 1572871, 29, -1048571, 1572871, 29, -1048570, 1572871, 29, -1048569, 1572871, 29, -1048568, 1572871, 29, -1048567, 1572871, 29, -1048564, 1572871, 29, -1048565, 1572871, 29, -1048566, 1572871, 29, -458719, 1572871, 29, -131051, 1572871, 29, -196587, 1572871, 29, -262123, 1572871, 29, -262125, 1835015, 29, -524271, 1572871, 29, -655339, 1572871, 29, -327659, 1572871, 29, -393194, 1572871, 29) +layer_3/tile_data = PackedInt32Array(-524268, 2, 196608, -1245173, 2, 196608) +layer_4/tile_data = PackedInt32Array(-131072, 1572871, 28, -131071, 1572871, 28, -131070, 1572871, 28, -131069, 1572871, 28, -131068, 1572871, 28, -131067, 1572871, 28, -131066, 1572871, 28, -131065, 1572871, 28, -131064, 1572871, 28, -131063, 1572871, 28, -131062, 1572871, 28, -131061, 1572871, 28, -131060, 1572871, 28, -131059, 1572871, 28, -131058, 1572871, 28, -131057, 1572871, 28, -131056, 1572871, 28, -131055, 1572871, 28, -131054, 1572871, 28, -131053, 1572871, 28, -131052, 1572871, 28, -131051, 1572871, 28, -131050, 1572871, 28, -131049, 1572871, 28, -131048, 1572871, 28, -131047, 1572871, 28, -131046, 1572871, 28, -131045, 1572871, 28, -131044, 1572871, 28, -131043, 1572871, 28, -131041, 1572871, 28, -65505, 1572871, 28, -131040, 1572871, 28, -65504, 1572871, 28, -131039, 1572871, 28, -65503, 1572871, 28, 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1572871, 28, -1114110, 1572871, 28, -1114111, 1572871, 28, -1114112, 1572871, 28, -458743, 1572871, 28, -524255, 1572871, 28, -327659, 1572871, 28, -262123, 1572871, 28, -196587, 1572871, 28, -720875, 1572871, 28, -393195, 1572871, 28, -458730, 1572871, 28) [node name="CollisionShape2D" type="CollisionShape2D" parent="Areas/LForest1"] position = Vector2(296, -176) @@ -84,7 +86,7 @@ target = NodePath("../Teleport_1-2") [node name="Teleport_1-2" parent="Areas/LForest1/Teleport" instance=ExtResource("3_l1nrm")] z_index = -1 -position = Vector2(328, -56) +position = Vector2(312, -56) target = NodePath("../Teleport_1-1") [node name="Teleport_2-1" parent="Areas/LForest1/Teleport" instance=ExtResource("3_l1nrm")] @@ -117,17 +119,33 @@ z_index = -1 position = Vector2(72, -120) target = NodePath("../Teleport_4-1") -[node name="Enemies" type="Node" parent="Areas/LForest1"] +[node name="Objects" type="Node" parent="Areas/LForest1"] -[node name="Balloon" parent="Areas/LForest1/Enemies" instance=ExtResource("5_0co42")] -position = Vector2(344, -136) +[node name="Vines" parent="Areas/LForest1/Objects" instance=ExtResource("6_m5agy")] +position = Vector2(520, -72) + +[node name="Vines2" parent="Areas/LForest1/Objects" instance=ExtResource("6_m5agy")] +position = Vector2(472, -72) +spread_direction = "down" + +[node name="Vines3" parent="Areas/LForest1/Objects" instance=ExtResource("6_m5agy")] +position = Vector2(280, -168) + +[node name="Vines4" parent="Areas/LForest1/Objects" instance=ExtResource("6_m5agy")] +position = Vector2(200, -312) +spread_direction = "down" + +[node name="Vines5" parent="Areas/LForest1/Objects" instance=ExtResource("6_m5agy")] +position = Vector2(168, -136) +spread_direction = "left" [node name="LForest2" parent="Areas" instance=ExtResource("1_6ag7d")] [node name="TileMap" parent="Areas/LForest2" index="0"] layer_0/tile_data = PackedInt32Array(-1179672, 65543, 3, -1114136, 65543, 3, -1048600, 65543, 3, -983064, 65543, 3, -917528, 65543, 3, 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-262149, 65543, 3, -196613, 65543, 3, -131077, 65543, 3, -65541, 65543, 3, -5, 65543, 3, -1179652, 65543, 3, -1114116, 65543, 3, -1048580, 65543, 3, -983044, 65543, 3, -917508, 65543, 3, -851972, 65543, 3, -786436, 65543, 3, -720900, 65543, 3, -655364, 65543, 3, -589828, 65543, 3, -524292, 65543, 3, -458756, 65543, 3, -393220, 65543, 3, -327684, 65543, 3, -262148, 65543, 3, -196612, 65543, 3, -131076, 65543, 3, -65540, 65543, 3, -4, 65543, 3, -1179651, 65543, 3, -1114115, 65543, 3, -1048579, 65543, 3, -983043, 65543, 3, -917507, 65543, 3, -851971, 65543, 3, -786435, 65543, 3, -720899, 65543, 3, -655363, 65543, 3, -589827, 65543, 3, -524291, 65543, 3, -458755, 65543, 3, -393219, 65543, 3, -327683, 65543, 3, -262147, 65543, 3, -196611, 65543, 3, -131075, 65543, 3, -65539, 65543, 3, -3, 65543, 3, -1179650, 65543, 3, -1114114, 65543, 3, -1048578, 65543, 3, -983042, 65543, 3, -917506, 65543, 3, -851970, 65543, 3, -786434, 65543, 3, -720898, 65543, 3, -655362, 65543, 3, -589826, 65543, 3, -524290, 65543, 3, -458754, 65543, 3, -393218, 65543, 3, -327682, 65543, 3, -262146, 65543, 3, -196610, 65543, 3, -131074, 65543, 3, -65538, 65543, 3, -2, 65543, 3, -1179649, 65543, 3, -1114113, 65543, 3, -1048577, 65543, 3, -983041, 65543, 3, -917505, 65543, 3, -851969, 65543, 3, -786433, 65543, 3, -720897, 65543, 3, -655361, 65543, 3, -589825, 65543, 3, -524289, 65543, 3, -458753, 65543, 3, -393217, 65543, 3, -327681, 65543, 3, -262145, 65543, 3, -196609, 65543, 3, -131073, 65543, 3, -65537, 65543, 3, -1, 65543, 3, -1376280, 65543, 3, -1310744, 65543, 3, -1245208, 65543, 3, -1376279, 65543, 3, -1310743, 65543, 3, -1245207, 65543, 3, -1376278, 65543, 3, -1310742, 65543, 3, -1245206, 65543, 3, -1376277, 65543, 3, -1310741, 65543, 3, -1245205, 65543, 3, -1376276, 65543, 3, -1310740, 65543, 3, -1245204, 65543, 3, -1376275, 65543, 3, -1310739, 65543, 3, -1245203, 65543, 3, -1376274, 65543, 3, -1310738, 65543, 3, -1245202, 65543, 3, -1376273, 65543, 3, -1310737, 65543, 3, -1245201, 65543, 3, -1376272, 65543, 3, -1310736, 65543, 3, -1245200, 65543, 3, -1376271, 65543, 3, -1310735, 65543, 3, -1245199, 65543, 3, -1376270, 65543, 3, -1310734, 65543, 3, -1245198, 65543, 3, -1376269, 65543, 3, -1310733, 65543, 3, -1245197, 65543, 3, -1376268, 65543, 3, -1310732, 65543, 3, -1245196, 65543, 3, -1376267, 65543, 3, -1310731, 65543, 3, -1245195, 65543, 3, -1376266, 65543, 3, -1310730, 65543, 3, -1245194, 65543, 3, -1376265, 65543, 3, -1310729, 65543, 3, -1245193, 65543, 3, -1376264, 65543, 3, -1310728, 65543, 3, -1245192, 65543, 3, -1376263, 65543, 3, -1310727, 65543, 3, -1245191, 65543, 3, -1376262, 65543, 3, -1310726, 65543, 3, -1245190, 65543, 3, -1376261, 65543, 3, -1310725, 65543, 3, -1245189, 65543, 3, -1376260, 65543, 3, -1310724, 65543, 3, -1245188, 65543, 3, -1376259, 65543, 3, -1310723, 65543, 3, -1245187, 65543, 3, -1376258, 65543, 3, -1310722, 65543, 3, -1245186, 65543, 3, -1376257, 65543, 3, -1310721, 65543, 3, -1245185, 65543, 3, -1376286, 393220, 5, -1310750, 393220, 5, -1245214, 393220, 5, -1179678, 393220, 5, -1114142, 393220, 5, -1048606, 393220, 5, -983070, 393220, 5, -917534, 393220, 5, -851998, 393220, 5, -786462, 393220, 5, -720926, 393220, 5, -655390, 393220, 5, -589854, 393220, 5, -524318, 393220, 5, -458782, 393220, 5, -393246, 393220, 5, -327710, 393220, 5, -262174, 393220, 5, -196638, 393220, 5, -131102, 393220, 5, -65566, 393220, 5, -30, 393220, 5, -1376285, 65543, 3, -1310749, 65543, 3, -1245213, 65543, 3, -1179677, 65543, 3, -1114141, 65543, 3, -1048605, 65543, 3, -983069, 65543, 3, -917533, 65543, 3, -851997, 65543, 3, -786461, 65543, 3, -720925, 65543, 3, -655389, 65543, 3, -589853, 65543, 3, -524317, 65543, 3, -458781, 65543, 3, -393245, 65543, 3, -327709, 65543, 3, -262173, 65543, 3, -196637, 65543, 3, -131101, 65543, 3, -65565, 65543, 3, -29, 65543, 3, -1376284, 65543, 3, -1310748, 65543, 3, -1245212, 65543, 3, -1179676, 65543, 3, -1114140, 65543, 3, -1048604, 65543, 3, -983068, 65543, 3, -917532, 65543, 3, -851996, 65543, 3, -786460, 65543, 3, -720924, 65543, 3, -655388, 65543, 3, -589852, 65543, 3, -524316, 65543, 3, -458780, 65543, 3, -393244, 65543, 3, -327708, 65543, 3, -262172, 65543, 3, -196636, 65543, 3, -131100, 65543, 3, -65564, 65543, 3, -28, 65543, 3, -1376283, 65543, 3, -1310747, 65543, 3, -1245211, 65543, 3, -1179675, 65543, 3, -1114139, 65543, 3, -1048603, 65543, 3, -983067, 65543, 3, -917531, 65543, 3, -851995, 65543, 3, -786459, 65543, 3, -720923, 65543, 3, -655387, 65543, 3, -589851, 65543, 3, -524315, 65543, 3, -458779, 65543, 3, -393243, 65543, 3, -327707, 65543, 3, -262171, 65543, 3, -196635, 65543, 3, -131099, 65543, 3, -65563, 65543, 3, -27, 65543, 3, -1376282, 65543, 3, -1310746, 65543, 3, -1245210, 65543, 3, -1179674, 65543, 3, -1114138, 65543, 3, -1048602, 65543, 3, -983066, 65543, 3, -917530, 65543, 3, -851994, 65543, 3, -786458, 65543, 3, -720922, 65543, 3, -655386, 65543, 3, -589850, 65543, 3, -524314, 65543, 3, -458778, 65543, 3, -393242, 65543, 3, -327706, 65543, 3, -262170, 65543, 3, -196634, 65543, 3, -131098, 65543, 3, -65562, 65543, 3, -26, 65543, 3, -1376281, 65543, 3, -1310745, 65543, 3, -1245209, 65543, 3, -1179673, 65543, 3, -1114137, 65543, 3, -1048601, 65543, 3, -983065, 65543, 3, -917529, 65543, 3, -851993, 65543, 3, -786457, 65543, 3, -720921, 65543, 3, -655385, 65543, 3, -589849, 65543, 3, -524313, 65543, 3, -458777, 65543, 3, -393241, 65543, 3, -327705, 65543, 3, -262169, 65543, 3, -196633, 65543, 3, -131097, 65543, 3, -65561, 65543, 3, -25, 65543, 3) layer_2/tile_data = PackedInt32Array(-24, 1572871, 29, -23, 1572871, 29, -22, 1572871, 29, -21, 1572871, 29, -20, 1572871, 29, -19, 1572871, 29, -18, 1572871, 29, -17, 1572871, 29, -16, 1572871, 29, -15, 1572871, 29, -14, 1572871, 29, -13, 1572871, 29, -12, 1572871, 29, -11, 1572871, 29, -10, 1572871, 29, -9, 1572871, 29, -8, 1572871, 29, -7, 1572871, 29, -6, 1572871, 29, -5, 1572871, 29, -4, 1572871, 29, -3, 1572871, 29, -2, 1572871, 29, -1, 1572871, 29, -1376280, 1572871, 29, -1310744, 1572871, 29, -1376279, 1572871, 29, -1310743, 1572871, 29, -1376278, 1572871, 29, -1310742, 1572871, 29, -1376277, 1572871, 29, -1310741, 1572871, 29, -1376276, 1572871, 29, -1310740, 1572871, 29, -1376275, 1572871, 29, -1310739, 1572871, 29, -1376274, 1572871, 29, -1310738, 1572871, 29, -1376273, 1572871, 29, -1310737, 1572871, 29, -1376272, 1572871, 29, -1310736, 1572871, 29, -1376271, 1572871, 29, -1310735, 1572871, 29, -1376270, 1572871, 29, -1310734, 1572871, 29, -1376269, 1572871, 29, -1310733, 1572871, 29, -1376268, 1572871, 29, -1310732, 1572871, 29, -1376267, 1572871, 29, -1310731, 1572871, 29, -1376266, 1572871, 29, -1310730, 1572871, 29, -1376265, 1572871, 29, -1310729, 1572871, 29, -1376264, 1572871, 29, -1310728, 1572871, 29, -1376263, 1572871, 29, -1310727, 1572871, 29, -1376262, 1572871, 29, -1310726, 1572871, 29, -1376261, 1572871, 29, -1310725, 1572871, 29, -1376260, 1572871, 29, -1310724, 1572871, 29, -1376259, 1572871, 29, -1310723, 1572871, 29, -1376258, 1572871, 29, -1310722, 1572871, 29, -1376257, 1572871, 29, -1310721, 1572871, 29, -917505, 1572871, 29, -917506, 1572871, 29, -917507, 1572871, 29, -917508, 1572871, 29, -917509, 1572871, 29, -917510, 1572871, 29, -917511, 1572871, 29, -917512, 1572871, 29, -983048, 1572871, 29, -1048584, 1572871, 29, -1114120, 1572871, 29, -1179656, 1572871, 29, -1245192, 1572871, 29, -1245193, 1572871, 29, -1179657, 1572871, 29, -1114121, 1572871, 29, -1048585, 1572871, 29, -983049, 1572871, 29, -917513, 1572871, 29, -1245186, 1572871, 29, -1245185, 1572871, 29, -983041, 1572871, 29, -983042, 1572871, 29, -983043, 1572871, 29, -983044, 1572871, 29, -983045, 1572871, 29, -983046, 1572871, 29, -983047, 1572871, 29, -1179654, 1835015, 29, -1179660, 1835015, 29, -786441, 1835015, 29, -917514, 1572871, 29, -917515, 1572871, 29, -851979, 1572871, 29, -786443, 1572871, 29, -720907, 1572871, 29, -655371, 1572871, 29, -917516, 1572871, 29, -851980, 1572871, 29, -786444, 1572871, 29, -720908, 1572871, 29, -655372, 1572871, 29, -589836, 1572871, 29, -589835, 1572871, 29, -524300, 1572871, 29, -524299, 1572871, 29, -524298, 1572871, 29, -655361, 1572871, 29, -589825, 1572871, 29, -589826, 1572871, 29, -589827, 1572871, 29, -589828, 1572871, 29, -589829, 1572871, 29, -589830, 1572871, 29, -589831, 1572871, 29, -589832, 1572871, 29, -589833, 1572871, 29, -589834, 1572871, 29, -655366, 1572871, 29, -655365, 1572871, 29, -655364, 1572871, 29, -655363, 1572871, 29, -655362, 1572871, 29, -524297, 1572871, 29, -524296, 1572871, 29, -524295, 1572871, 29, -524294, 1572871, 29, -458764, 1572871, 29, -393228, 1572871, 29, -327692, 1572871, 29, -262156, 1572871, 29, -196620, 1572871, 29, -131084, 1572871, 29, -65548, 1572871, 29, -65547, 1572871, 29, -131083, 1572871, 29, -196619, 1572871, 29, -262155, 1572871, 29, -327691, 1572871, 29, -393227, 1572871, 29, -458763, 1572871, 29, -262145, 1572871, 29, -262146, 1572871, 29, -262147, 1572871, 29, -262148, 1572871, 29, -262149, 1572871, 29, -262150, 1572871, 29, -262151, 1572871, 29, -262152, 1572871, 29, -327681, 1572871, 29, -327682, 1572871, 29, -327683, 1572871, 29, -196617, 1572871, 29, -131081, 1572871, 29, -131082, 1572871, 29, -196616, 1572871, 29, -131080, 1572871, 29, -131078, 1835015, 29, -65544, 1572871, 29, -65545, 1572871, 29, -65546, 1572871, 29, -327696, 1572871, 33, -196623, 1835015, 29, -65553, 1572871, 29, -131089, 1572871, 29, -196625, 1572871, 29, -262161, 1572871, 29, -327697, 1572871, 29, -393233, 1572871, 29, -393232, 1572871, 29, -458768, 1572871, 29, -458769, 1572871, 29, -65554, 1572871, 29, -131090, 1572871, 29, -196626, 1572871, 29, -262162, 1572871, 29, -327698, 1572871, 29, -393234, 1572871, 29, -1245199, 1572871, 29, -1179663, 1572871, 29, -1114127, 1572871, 29, -1048591, 1572871, 29, -983055, 1572871, 29, -917519, 1572871, 29, -851983, 1572871, 29, -786447, 1572871, 29, -720911, 1572871, 29, -655375, 1572871, 29, -524304, 1572871, 29, -589840, 1572871, 29, -655376, 1572871, 29, -720912, 1572871, 29, -786448, 1572871, 29, -851984, 1572871, 29, -917520, 1572871, 29, -983056, 1572871, 29, -1048592, 1572871, 29, -1114128, 1572871, 29, -1179664, 1572871, 29, -1245200, 1572871, 29, -524305, 1572871, 29, -589841, 1572871, 29, -655377, 1572871, 29, -524306, 1572871, 33, -524310, 1572871, 29, -524311, 1572871, 29, -524312, 1572871, 29, -524313, 1572871, 29, -524314, 1572871, 33, -786458, 1572871, 29, -786449, 1572871, 29, -786450, 1572871, 29, -786451, 1572871, 29, -786452, 1572871, 29, -786453, 1572871, 29, -786454, 1572871, 29, -786455, 1572871, 29, -786456, 1572871, 29, -786457, 1572871, 29, -851985, 1572871, 29, -851986, 1572871, 29, -851987, 1572871, 29, -851988, 1572871, 29, -851989, 1572871, 29, -851990, 1572871, 29, -851991, 1572871, 29, -851992, 1572871, 29, -851993, 1572871, 29, -851994, 1572871, 29, -458774, 1572871, 29, -458775, 1572871, 29, -458776, 1572871, 29, -458777, 1572871, 29, -393238, 1572871, 29, -393239, 1572871, 29, -393240, 1572871, 29, -393241, 1572871, 29, -393242, 1572871, 29, -393243, 1572871, 29, -458779, 1572871, 29, -524315, 1572871, 29, -524317, 1572871, 29, -458781, 1572871, 29, -393245, 1572871, 29, -393244, 1572871, 29, -458780, 1572871, 29, -524316, 1572871, 29, -25, 1572871, 29, -26, 1572871, 29, -27, 1572871, 29, -28, 1572871, 29, -29, 1572871, 29, -65565, 1572871, 29, -65564, 1572871, 29, -65563, 1572871, 29, -65562, 1572871, 29, -65561, 1572871, 29, -720913, 1572871, 29, -131096, 1572871, 29, -131095, 1572871, 29, -131094, 1572871, 29, -131093, 1572871, 29, -131092, 1572871, 29, -131091, 1572871, 29, -196628, 1572871, 29, -196627, 1572871, 29, -262163, 1572871, 29, -65560, 1572871, 29, -65559, 1572871, 29, -65558, 1572871, 29, -65557, 1572871, 29, -65556, 1572871, 29, -65555, 1572871, 29, -1310745, 1572871, 29, -1310746, 1572871, 29, -1310747, 1572871, 29, -1310748, 1572871, 29, -1310749, 1572871, 29, -1376285, 1572871, 29, -1376284, 1572871, 29, -1376283, 1572871, 29, -1376282, 1572871, 29, -1376281, 1572871, 29, -262172, 1835015, 29, -786459, 1572871, 29, -851995, 1572871, 29, -1114137, 1900551, 29, -262154, 1900551, 29, -393226, 1900551, 29) -layer_3/tile_data = PackedInt32Array(-65560, 1572871, 28, -65559, 1572871, 28, -65558, 1572871, 28, -65557, 1572871, 28, -65556, 1572871, 28, -65555, 1572871, 28, -65554, 1572871, 28, -65553, 1572871, 28, -65552, 1572871, 28, -65551, 1572871, 28, -65550, 1572871, 28, -65549, 1572871, 28, -65548, 1572871, 28, -65547, 1572871, 28, -65546, 1572871, 28, -65545, 1572871, 28, -65544, 1572871, 28, -65543, 1572871, 28, -65542, 1572871, 28, -65541, 1572871, 28, -65540, 1572871, 28, -65539, 1572871, 28, -65538, 1572871, 28, -65537, 1572871, 28, -1376280, 1572871, 28, -1376279, 1572871, 28, -1376278, 1572871, 28, -1376277, 1572871, 28, -1376276, 1572871, 28, -1376275, 1572871, 28, -1376274, 1572871, 28, -1376273, 1572871, 28, -1376272, 1572871, 28, -1376271, 1572871, 28, -1376270, 1572871, 28, -1376269, 1572871, 28, -1376268, 1572871, 28, -1376267, 1572871, 28, -1376266, 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instance=ExtResource("6_m5agy")] +position = Vector2(-248, -88) + +[node name="Vines2" parent="Areas/LForest2/Node" instance=ExtResource("6_m5agy")] +position = Vector2(-280, -136) +spread_direction = "left" + +[node name="Vines3" parent="Areas/LForest2/Node" instance=ExtResource("6_m5agy")] +position = Vector2(-408, -136) +spread_direction = "up" + [node name="AlphaField" parent="Areas" instance=ExtResource("1_6ag7d")] [node name="CollisionShape2D" type="CollisionShape2D" parent="Areas/AlphaField"] @@ -172,7 +203,7 @@ position = Vector2(-240.5, 192) shape = SubResource("RectangleShape2D_1e1e6") [node name="InitialPlayerPosition" type="Node2D" parent="."] -position = Vector2(40, 136) +position = Vector2(488, -48) [editable path="Areas/Alpha"] [editable path="Areas/LForest1"] diff --git a/Scenes/UI/Menu.gd b/Scenes/UI/Menu.gd index 00bcc2f..534b50c 100644 --- a/Scenes/UI/Menu.gd +++ b/Scenes/UI/Menu.gd @@ -24,11 +24,20 @@ func _input(_event: InputEvent): if Input.is_action_pressed("ui_menu_right"): if get_current_tab() < get_tab_count() - 1: set_current_tab(get_current_tab() + 1) + + connect("tab_changed", func(tab_id): + if tab_id == 0: + (func(): $Bombs/Panel/HBoxContainer/VBoxContainer/ButtonBombNormal.grab_focus()).call_deferred() + elif tab_id == 1: + (func(): $System/Panel/VBoxContainer/ButtonResume.grab_focus()).call_deferred() + ) func open_menu(): get_tree().paused = true show() + + (func(): $Bombs/Panel/HBoxContainer/VBoxContainer/ButtonBombNormal.grab_focus()).call_deferred() func close_menu(): diff --git a/Scenes/Utilities.gd b/Scenes/Utilities.gd index 8dbe666..bcdfe7e 100644 --- a/Scenes/Utilities.gd +++ b/Scenes/Utilities.gd @@ -4,6 +4,8 @@ extends Node const TILE_SIZE = 16 const SCREEN_FADE_DURATION = 0.25 +static var has_dialog = false + func get_level_position(scene) -> Vector2: return self.from_position_to_grid(scene.position) @@ -86,6 +88,18 @@ func fade_bg_music(duration: float = SCREEN_FADE_DURATION): ) +func dialog(timeline: Variant): + if not self.has_dialog: + self.has_dialog = true + get_tree().paused = true + Dialogic.start(timeline).process_mode = Node.PROCESS_MODE_ALWAYS + Dialogic.process_mode = PROCESS_MODE_ALWAYS + await Dialogic.timeline_ended + get_tree().paused = false + await get_tree().create_timer(0.5).timeout + self.has_dialog = false + + func get_collision_shape_bounds(collision_shape: CollisionShape2D): var shape: Shape2D = collision_shape.shape var bounds diff --git a/project.godot b/project.godot index 3b2d198..7d016be 100644 --- a/project.godot +++ b/project.godot @@ -23,11 +23,10 @@ Dialogic="*res://addons/dialogic/Core/DialogicGameHandler.gd" [dialogic] -directories/dch_directory={ -"alpha-sign": "res://Dialogs/alpha-sign.dch" -} +directories/dch_directory={} directories/dtl_directory={ -"alpha-sign": "res://Dialogs/alpha-sign.dtl" +"Alpha/alpha-sign": "res://Dialogs/Alpha/alpha-sign.dtl", +"yubiwa-girl": "res://Dialogs/Alpha/yubiwa-girl.dtl" } glossary/default_case_sensitive=true variables={} @@ -59,6 +58,7 @@ translation/intern/save_mode=0 translation/intern/file_mode=1 translation/intern/translation_folder="res://Dialogs/Translations" translation/id_counter=18 +layout/end_behaviour=0 [display] @@ -133,6 +133,8 @@ locale/test="ja" 2d_physics/layer_4="Solid" 2d_physics/layer_5="Enemy" 2d_physics/layer_6="Explosion" +2d_physics/layer_7="Areas" +2d_physics/layer_8="Water" [rendering] |