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authorDaniel Weipert <git@mail.dweipert.de>2024-04-22 16:34:25 +0200
committerDaniel Weipert <git@mail.dweipert.de>2024-04-22 16:34:25 +0200
commitc8a316e4b8987dad963656a34665fa0e23dedcb1 (patch)
tree569af4b4f37d21079b6aedfad5164e94b50b6cb8
parentf27937e6e9b6a7146dd09fc711d2d293ecf5abbf (diff)
update
-rw-r--r--Dialogs/Alpha/alpha-sign.dtl (renamed from Dialogs/alpha-sign.dtl)1
-rw-r--r--Dialogs/Alpha/yubiwa-girl.dtl12
-rw-r--r--Dialogs/VisualNovelTextbox/animations.gd86
-rw-r--r--Dialogs/VisualNovelTextbox/autoadvance_indicator.gd13
-rw-r--r--Dialogs/VisualNovelTextbox/custom_vn_textbox_layer.tscn342
-rw-r--r--Dialogs/VisualNovelTextbox/next.svg12
-rw-r--r--Dialogs/VisualNovelTextbox/next.svg.import37
-rw-r--r--Dialogs/VisualNovelTextbox/vn_textbox_default_panel.tres12
-rw-r--r--Dialogs/VisualNovelTextbox/vn_textbox_layer.gd222
-rw-r--r--Dialogs/VisualNovelTextbox/vn_textbox_name_label_panel.tres12
-rw-r--r--Dialogs/alpha-sign.dch19
-rw-r--r--Dialogs/panel.tres12
-rw-r--r--Dialogs/sign.tres20
-rw-r--r--Scenes/Components/TileMap.tscn18858
-rw-r--r--Scenes/Entities/Bombs/Bomb.gd8
-rw-r--r--Scenes/Entities/Bombs/Explosion.gd2
-rw-r--r--Scenes/Entities/Bombs/Explosion.tscn2
-rw-r--r--Scenes/Entities/Enemies/Balloon.tscn9
-rw-r--r--Scenes/Entities/Enemies/Components/Movement.gd10
-rw-r--r--Scenes/Entities/Objects/Coin.gd6
-rw-r--r--Scenes/Entities/Objects/Coin.tscn11
-rw-r--r--Scenes/Entities/Objects/Sign.gd2
-rw-r--r--Scenes/Entities/Objects/Vines.gd53
-rw-r--r--Scenes/Entities/Objects/Vines.tscn58
-rw-r--r--Scenes/Entities/Player.tscn2
-rw-r--r--Scenes/Maps/Alpha/House_Bomb.gd14
-rw-r--r--Scenes/Maps/Alpha/House_Bomb.tscn18
-rw-r--r--Scenes/Maps/World3.gd3
-rw-r--r--Scenes/Maps/World3.tscn53
-rw-r--r--Scenes/UI/Menu.gd9
-rw-r--r--Scenes/Utilities.gd14
-rw-r--r--project.godot10
32 files changed, 19874 insertions, 68 deletions
diff --git a/Dialogs/alpha-sign.dtl b/Dialogs/Alpha/alpha-sign.dtl
index a6ec4ec..e491246 100644
--- a/Dialogs/alpha-sign.dtl
+++ b/Dialogs/Alpha/alpha-sign.dtl
@@ -1 +1,2 @@
+[style name="sign"]
Welcome to Alpha! #id:11
diff --git a/Dialogs/Alpha/yubiwa-girl.dtl b/Dialogs/Alpha/yubiwa-girl.dtl
new file mode 100644
index 0000000..d4d6c20
--- /dev/null
+++ b/Dialogs/Alpha/yubiwa-girl.dtl
@@ -0,0 +1,12 @@
+[style name="sign"]
+Mom's gonna be so mad at me...sob...
+What's your name?\
+Bomberman?
+My name's Honey, nice to meet you.
+Max? Never heard of him...
+My problem?
+I was playing with my mom's ring, when Pommy took it and ran off to the forest with it.
+Mom says not to go in the forest...
+What? You'll go find it for me?
+Thank you!!!\
+I'll wait here.
diff --git a/Dialogs/VisualNovelTextbox/animations.gd b/Dialogs/VisualNovelTextbox/animations.gd
new file mode 100644
index 0000000..43eca1f
--- /dev/null
+++ b/Dialogs/VisualNovelTextbox/animations.gd
@@ -0,0 +1,86 @@
+extends AnimationPlayer
+
+## A custom script/node that adds some animations to the textbox.
+
+# Careful: Sync these with the ones in the root script!
+enum AnimationsIn {NONE, POP_IN, FADE_UP}
+enum AnimationsOut {NONE, POP_OUT, FADE_DOWN}
+enum AnimationsNewText {NONE, WIGGLE}
+
+var animation_in : AnimationsIn
+var animation_out : AnimationsOut
+var animation_new_text : AnimationsNewText
+
+var full_clear : bool = true
+
+func get_text_panel() -> PanelContainer:
+ return %DialogTextPanel
+
+
+func get_dialog() -> DialogicNode_DialogText:
+ return %DialogicNode_DialogText
+
+
+func _ready() -> void:
+ var text_system : Node = DialogicUtil.autoload().get(&'Text')
+ var _error : int = 0
+ _error = text_system.connect(&'animation_textbox_hide', _on_textbox_hide)
+ _error = text_system.connect(&'animation_textbox_show', _on_textbox_show)
+ _error = text_system.connect(&'animation_textbox_new_text', _on_textbox_new_text)
+ _error = text_system.connect(&'about_to_show_text', _on_about_to_show_text)
+
+
+func _on_textbox_show() -> void:
+ if animation_in == AnimationsIn.NONE:
+ return
+ play('RESET')
+ var animation_system : Node = DialogicUtil.autoload().get(&'Animations')
+ animation_system.call(&'start_animating')
+ get_text_panel().get_parent().get_parent().set(&'modulate', Color.TRANSPARENT)
+ get_dialog().text = ""
+ match animation_in:
+ AnimationsIn.POP_IN:
+ play("textbox_pop")
+ AnimationsIn.FADE_UP:
+ play("textbox_fade_up")
+ if not is_connected(&'animation_finished', Callable(animation_system, &'animation_finished')):
+ var _error : int = connect(&'animation_finished', Callable(animation_system, &'animation_finished'), CONNECT_ONE_SHOT)
+
+
+func _on_textbox_hide() -> void:
+ if animation_out == AnimationsOut.NONE:
+ return
+ play('RESET')
+ var animation_system : Node = DialogicUtil.autoload().get(&'Animations')
+ animation_system.call(&'start_animating')
+ match animation_out:
+ AnimationsOut.POP_OUT:
+ play_backwards("textbox_pop")
+ AnimationsOut.FADE_DOWN:
+ play_backwards("textbox_fade_up")
+
+ if not is_connected(&'animation_finished', Callable(animation_system, &'animation_finished')):
+ var _error : int = connect(&'animation_finished', Callable(animation_system, &'animation_finished'), CONNECT_ONE_SHOT)
+
+
+func _on_about_to_show_text(info:Dictionary) -> void:
+ full_clear = !info.append
+
+
+func _on_textbox_new_text() -> void:
+ if DialogicUtil.autoload().Inputs.auto_skip.enabled:
+ return
+
+ if animation_new_text == AnimationsNewText.NONE:
+ return
+
+ var animation_system : Node = DialogicUtil.autoload().get(&'Animation')
+ animation_system.call(&'start_animating')
+ if full_clear:
+ get_dialog().text = ""
+ match animation_new_text:
+ AnimationsNewText.WIGGLE:
+ play("new_text")
+
+ if not is_connected(&'animation_finished', Callable(animation_system, &'animation_finished')):
+ var _error : int = connect(&'animation_finished', Callable(animation_system, &'animation_finished'), CONNECT_ONE_SHOT)
diff --git a/Dialogs/VisualNovelTextbox/autoadvance_indicator.gd b/Dialogs/VisualNovelTextbox/autoadvance_indicator.gd
new file mode 100644
index 0000000..fa8bbff
--- /dev/null
+++ b/Dialogs/VisualNovelTextbox/autoadvance_indicator.gd
@@ -0,0 +1,13 @@
+extends Range
+
+var enabled : bool = true
+
+func _process(_delta : float) -> void:
+ if !enabled:
+ hide()
+ return
+ if DialogicUtil.autoload().Inputs.auto_advance.get_progress() < 0:
+ hide()
+ else:
+ show()
+ value = DialogicUtil.autoload().Inputs.auto_advance.get_progress()
diff --git a/Dialogs/VisualNovelTextbox/custom_vn_textbox_layer.tscn b/Dialogs/VisualNovelTextbox/custom_vn_textbox_layer.tscn
new file mode 100644
index 0000000..8bbbd7f
--- /dev/null
+++ b/Dialogs/VisualNovelTextbox/custom_vn_textbox_layer.tscn
@@ -0,0 +1,342 @@
+[gd_scene load_steps=17 format=3 uid="uid://brorxy0ukjs2g"]
+
+[ext_resource type="Script" path="res://Dialogs/VisualNovelTextbox/vn_textbox_layer.gd" id="1_bpydr"]
+[ext_resource type="Script" path="res://Dialogs/VisualNovelTextbox/animations.gd" id="2_xy7a2"]
+[ext_resource type="Script" path="res://addons/dialogic/Modules/Text/node_dialog_text.gd" id="3_4634k"]
+[ext_resource type="StyleBox" uid="uid://dkv1pl1c1dq6" path="res://addons/dialogic/Modules/DefaultLayoutParts/Layer_VN_Textbox/vn_textbox_default_panel.tres" id="3_ssa84"]
+[ext_resource type="Script" path="res://addons/dialogic/Modules/Text/node_type_sound.gd" id="4_ma5mw"]
+[ext_resource type="Script" path="res://addons/dialogic/Modules/Text/node_next_indicator.gd" id="5_40a50"]
+[ext_resource type="Script" path="res://Dialogs/VisualNovelTextbox/autoadvance_indicator.gd" id="6_07xym"]
+[ext_resource type="Texture2D" uid="uid://b0rpqfg4fhebk" path="res://addons/dialogic/Modules/DefaultLayoutParts/Layer_VN_Textbox/next.svg" id="6_uch03"]
+[ext_resource type="Script" path="res://addons/dialogic/Modules/Text/node_name_label.gd" id="7_bi7sh"]
+[ext_resource type="StyleBox" uid="uid://m7gyepkysu83" path="res://addons/dialogic/Modules/DefaultLayoutParts/Layer_VN_Textbox/vn_textbox_name_label_panel.tres" id="9_yg8ig"]
+
+[sub_resource type="Animation" id="Animation_au0a2"]
+length = 0.001
+tracks/0/type = "value"
+tracks/0/imported = false
+tracks/0/enabled = true
+tracks/0/path = NodePath("Anchor/AnimationParent:position")
+tracks/0/interp = 1
+tracks/0/loop_wrap = true
+tracks/0/keys = {
+"times": PackedFloat32Array(0),
+"transitions": PackedFloat32Array(1),
+"update": 0,
+"values": [Vector2(0, 0)]
+}
+tracks/1/type = "value"
+tracks/1/imported = false
+tracks/1/enabled = true
+tracks/1/path = NodePath("Anchor/AnimationParent:rotation")
+tracks/1/interp = 1
+tracks/1/loop_wrap = true
+tracks/1/keys = {
+"times": PackedFloat32Array(0),
+"transitions": PackedFloat32Array(1),
+"update": 0,
+"values": [0.0]
+}
+tracks/2/type = "value"
+tracks/2/imported = false
+tracks/2/enabled = true
+tracks/2/path = NodePath("Anchor/AnimationParent:scale")
+tracks/2/interp = 1
+tracks/2/loop_wrap = true
+tracks/2/keys = {
+"times": PackedFloat32Array(0),
+"transitions": PackedFloat32Array(1),
+"update": 0,
+"values": [Vector2(1, 1)]
+}
+tracks/3/type = "value"
+tracks/3/imported = false
+tracks/3/enabled = true
+tracks/3/path = NodePath("Anchor/AnimationParent:modulate")
+tracks/3/interp = 1
+tracks/3/loop_wrap = true
+tracks/3/keys = {
+"times": PackedFloat32Array(0),
+"transitions": PackedFloat32Array(1),
+"update": 0,
+"values": [Color(1, 1, 1, 1)]
+}
+tracks/4/type = "bezier"
+tracks/4/imported = false
+tracks/4/enabled = true
+tracks/4/path = NodePath("Anchor/AnimationParent/Sizer/DialogTextPanel:rotation")
+tracks/4/interp = 1
+tracks/4/loop_wrap = true
+tracks/4/keys = {
+"handle_modes": PackedInt32Array(0),
+"points": PackedFloat32Array(0, -0.25, 0, 0.25, 0),
+"times": PackedFloat32Array(0)
+}
+
+[sub_resource type="Animation" id="Animation_6kbwc"]
+resource_name = "new_text"
+length = 0.4
+tracks/0/type = "bezier"
+tracks/0/imported = false
+tracks/0/enabled = true
+tracks/0/path = NodePath("Anchor/AnimationParent/Sizer/DialogTextPanel:rotation")
+tracks/0/interp = 1
+tracks/0/loop_wrap = true
+tracks/0/keys = {
+"handle_modes": PackedInt32Array(3, 3, 3, 3, 3),
+"points": PackedFloat32Array(0, -0.025, 0, 0.025, 0, 0.005, -0.025, 0, 0.025, 0, -0.005, -0.025, 0, 0.025, 0, 0.005, -0.025, 0, 0.025, 0, 0, -0.025, 0, 0.025, 0),
+"times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4)
+}
+
+[sub_resource type="Animation" id="Animation_g6k55"]
+resource_name = "textbox_fade_up"
+length = 0.7
+tracks/0/type = "value"
+tracks/0/imported = false
+tracks/0/enabled = true
+tracks/0/path = NodePath("Anchor/AnimationParent:position")
+tracks/0/interp = 2
+tracks/0/loop_wrap = true
+tracks/0/keys = {
+"times": PackedFloat32Array(0, 0.3, 0.7),
+"transitions": PackedFloat32Array(1, 1, 1),
+"update": 0,
+"values": [Vector2(0, 50), Vector2(0, 19.6793), Vector2(0, 0)]
+}
+tracks/1/type = "value"
+tracks/1/imported = false
+tracks/1/enabled = true
+tracks/1/path = NodePath("Anchor/AnimationParent:modulate")
+tracks/1/interp = 1
+tracks/1/loop_wrap = true
+tracks/1/keys = {
+"times": PackedFloat32Array(0.1, 0.6),
+"transitions": PackedFloat32Array(1, 1),
+"update": 0,
+"values": [Color(1, 1, 1, 0), Color(1, 1, 1, 1)]
+}
+tracks/2/type = "value"
+tracks/2/imported = false
+tracks/2/enabled = true
+tracks/2/path = NodePath("Anchor/AnimationParent:rotation")
+tracks/2/interp = 1
+tracks/2/loop_wrap = true
+tracks/2/keys = {
+"times": PackedFloat32Array(0),
+"transitions": PackedFloat32Array(1),
+"update": 0,
+"values": [0.0]
+}
+tracks/3/type = "value"
+tracks/3/imported = false
+tracks/3/enabled = true
+tracks/3/path = NodePath("Anchor/AnimationParent:scale")
+tracks/3/interp = 1
+tracks/3/loop_wrap = true
+tracks/3/keys = {
+"times": PackedFloat32Array(0),
+"transitions": PackedFloat32Array(1),
+"update": 0,
+"values": [Vector2(1, 1)]
+}
+
+[sub_resource type="Animation" id="Animation_htbgc"]
+resource_name = "textbox_pop"
+length = 0.3
+tracks/0/type = "value"
+tracks/0/imported = false
+tracks/0/enabled = true
+tracks/0/path = NodePath("Anchor/AnimationParent:position")
+tracks/0/interp = 2
+tracks/0/loop_wrap = true
+tracks/0/keys = {
+"times": PackedFloat32Array(0),
+"transitions": PackedFloat32Array(1),
+"update": 0,
+"values": [Vector2(0, 0)]
+}
+tracks/1/type = "value"
+tracks/1/imported = false
+tracks/1/enabled = true
+tracks/1/path = NodePath("Anchor/AnimationParent:rotation")
+tracks/1/interp = 2
+tracks/1/loop_wrap = true
+tracks/1/keys = {
+"times": PackedFloat32Array(0, 0.2, 0.3),
+"transitions": PackedFloat32Array(1, 1, 1),
+"update": 0,
+"values": [-0.0899883, 0.0258223, 0.0]
+}
+tracks/2/type = "value"
+tracks/2/imported = false
+tracks/2/enabled = true
+tracks/2/path = NodePath("Anchor/AnimationParent:scale")
+tracks/2/interp = 2
+tracks/2/loop_wrap = true
+tracks/2/keys = {
+"times": PackedFloat32Array(0, 0.2, 0.3),
+"transitions": PackedFloat32Array(1, 1, 1),
+"update": 0,
+"values": [Vector2(0.793957, 0.778082), Vector2(0.937299, 1.14248), Vector2(1, 1)]
+}
+tracks/3/type = "value"
+tracks/3/imported = false
+tracks/3/enabled = true
+tracks/3/path = NodePath("Anchor/AnimationParent:modulate")
+tracks/3/interp = 1
+tracks/3/loop_wrap = true
+tracks/3/keys = {
+"times": PackedFloat32Array(0, 0.3),
+"transitions": PackedFloat32Array(1, 1),
+"update": 0,
+"values": [Color(1, 1, 1, 0), Color(1, 1, 1, 1)]
+}
+
+[sub_resource type="AnimationLibrary" id="AnimationLibrary_c14kh"]
+_data = {
+"RESET": SubResource("Animation_au0a2"),
+"new_text": SubResource("Animation_6kbwc"),
+"textbox_fade_up": SubResource("Animation_g6k55"),
+"textbox_pop": SubResource("Animation_htbgc")
+}
+
+[sub_resource type="FontVariation" id="FontVariation_v8y64"]
+
+[node name="VN_TextboxLayer" type="Control"]
+process_mode = 3
+layout_mode = 3
+anchors_preset = 15
+anchor_right = 1.0
+anchor_bottom = 1.0
+grow_horizontal = 2
+grow_vertical = 2
+mouse_filter = 2
+script = ExtResource("1_bpydr")
+box_panel = "res://Dialogs/VisualNovelTextbox/vn_textbox_default_panel.tres"
+box_size = Vector2(550, 150)
+name_label_box_panel = "res://Dialogs/VisualNovelTextbox/vn_textbox_name_label_panel.tres"
+name_label_box_modulate = Color(0, 0, 0, 1)
+
+[node name="Animations" type="AnimationPlayer" parent="."]
+unique_name_in_owner = true
+libraries = {
+"": SubResource("AnimationLibrary_c14kh")
+}
+autoplay = "RESET"
+script = ExtResource("2_xy7a2")
+
+[node name="Anchor" type="Control" parent="."]
+layout_mode = 1
+anchors_preset = 7
+anchor_left = 0.5
+anchor_top = 1.0
+anchor_right = 0.5
+anchor_bottom = 1.0
+grow_horizontal = 2
+grow_vertical = 0
+
+[node name="AnimationParent" type="Control" parent="Anchor"]
+layout_mode = 1
+anchors_preset = 7
+anchor_left = 0.5
+anchor_top = 1.0
+anchor_right = 0.5
+anchor_bottom = 1.0
+grow_horizontal = 2
+grow_vertical = 0
+mouse_filter = 2
+
+[node name="Sizer" type="Control" parent="Anchor/AnimationParent"]
+unique_name_in_owner = true
+layout_mode = 1
+anchors_preset = 7
+anchor_left = 0.5
+anchor_top = 1.0
+anchor_right = 0.5
+anchor_bottom = 1.0
+offset_left = -150.0
+offset_top = -50.0
+offset_right = 150.0
+grow_horizontal = 2
+grow_vertical = 0
+
+[node name="DialogTextPanel" type="PanelContainer" parent="Anchor/AnimationParent/Sizer"]
+unique_name_in_owner = true
+self_modulate = Color(0.00784314, 0.00784314, 0.00784314, 0.843137)
+layout_mode = 1
+anchors_preset = 15
+anchor_right = 1.0
+anchor_bottom = 1.0
+grow_horizontal = 2
+grow_vertical = 2
+mouse_filter = 2
+theme_override_styles/panel = ExtResource("3_ssa84")
+metadata/_edit_layout_mode = 1
+
+[node name="DialogicNode_DialogText" type="RichTextLabel" parent="Anchor/AnimationParent/Sizer/DialogTextPanel" node_paths=PackedStringArray("textbox_root")]
+unique_name_in_owner = true
+layout_mode = 2
+mouse_filter = 1
+theme_override_colors/default_color = Color(1, 1, 1, 1)
+theme_override_font_sizes/normal_font_size = 15
+theme_override_font_sizes/bold_font_size = 15
+theme_override_font_sizes/italics_font_size = 15
+theme_override_font_sizes/bold_italics_font_size = 15
+bbcode_enabled = true
+text = "Some default text"
+visible_characters_behavior = 1
+script = ExtResource("3_4634k")
+textbox_root = NodePath("..")
+
+[node name="DialogicNode_TypeSounds" type="AudioStreamPlayer" parent="Anchor/AnimationParent/Sizer/DialogTextPanel/DialogicNode_DialogText"]
+unique_name_in_owner = true
+script = ExtResource("4_ma5mw")
+play_every_character = 0
+
+[node name="NextIndicator" type="Control" parent="Anchor/AnimationParent/Sizer/DialogTextPanel"]
+unique_name_in_owner = true
+layout_mode = 2
+size_flags_horizontal = 8
+size_flags_vertical = 8
+script = ExtResource("5_40a50")
+show_on_questions = true
+texture = ExtResource("6_uch03")
+metadata/_edit_layout_mode = 1
+
+[node name="AutoAdvanceProgressbar" type="ProgressBar" parent="Anchor/AnimationParent/Sizer/DialogTextPanel"]
+unique_name_in_owner = true
+modulate = Color(1, 1, 1, 0.188235)
+custom_minimum_size = Vector2(0, 10)
+layout_mode = 2
+size_flags_vertical = 8
+max_value = 1.0
+step = 0.001
+value = 0.5
+show_percentage = false
+script = ExtResource("6_07xym")
+
+[node name="NameLabelHolder" type="Control" parent="Anchor/AnimationParent/Sizer/DialogTextPanel"]
+layout_mode = 2
+mouse_filter = 2
+
+[node name="NameLabelPanel" type="PanelContainer" parent="Anchor/AnimationParent/Sizer/DialogTextPanel/NameLabelHolder"]
+unique_name_in_owner = true
+self_modulate = Color(0.00784314, 0.00784314, 0.00784314, 0.843137)
+layout_mode = 1
+offset_top = -50.0
+offset_right = 9.0
+offset_bottom = -25.0
+theme_override_styles/panel = ExtResource("9_yg8ig")
+metadata/_edit_layout_mode = 1
+metadata/_edit_use_custom_anchors = true
+metadata/_edit_group_ = true
+
+[node name="DialogicNode_NameLabel" type="Label" parent="Anchor/AnimationParent/Sizer/DialogTextPanel/NameLabelHolder/NameLabelPanel" node_paths=PackedStringArray("name_label_root")]
+unique_name_in_owner = true
+layout_mode = 2
+theme_override_colors/font_color = Color(1, 1, 1, 1)
+theme_override_fonts/font = SubResource("FontVariation_v8y64")
+theme_override_font_sizes/font_size = 15
+text = "S"
+script = ExtResource("7_bi7sh")
+name_label_root = NodePath("..")
diff --git a/Dialogs/VisualNovelTextbox/next.svg b/Dialogs/VisualNovelTextbox/next.svg
new file mode 100644
index 0000000..ae877a2
--- /dev/null
+++ b/Dialogs/VisualNovelTextbox/next.svg
@@ -0,0 +1,12 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!-- Created with Inkscape (http://www.inkscape.org/) -->
+
+<svg width="6.4715624mm" height="6.4715624mm" viewBox="0 0 6.4715624 6.4715622" version="1.1" id="svg5" inkscape:export-filename="next.svg" inkscape:export-xdpi="17.054285" inkscape:export-ydpi="17.054285" sodipodi:docname="next.svg" inkscape:version="1.2.2 (732a01da63, 2022-12-09)" xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape" xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd" xmlns="http://www.w3.org/2000/svg" xmlns:svg="http://www.w3.org/2000/svg">
+ <sodipodi:namedview id="namedview7" pagecolor="#505050" bordercolor="#eeeeee" borderopacity="1" inkscape:showpageshadow="0" inkscape:pageopacity="0" inkscape:pagecheckerboard="0" inkscape:deskcolor="#505050" inkscape:document-units="mm" showgrid="true" inkscape:zoom="8.4359982" inkscape:cx="-7.0531072" inkscape:cy="10.312947" inkscape:window-width="1920" inkscape:window-height="1017" inkscape:window-x="-8" inkscape:window-y="-8" inkscape:window-maximized="1" inkscape:current-layer="layer1">
+ <inkscape:grid type="xygrid" id="grid2291" originx="-1.8058334" originy="-1.8059061" />
+ </sodipodi:namedview>
+ <defs id="defs2" />
+ <g inkscape:label="Layer 1" inkscape:groupmode="layer" id="layer1" transform="translate(-3.3788024,-4.701698)">
+ <path style="fill:#ffffff;fill-opacity:1;fill-rule:evenodd;stroke:#ffffff;stroke-width:1.18;stroke-linecap:round;stroke-linejoin:round;stroke-miterlimit:3.2;stroke-dasharray:none;stroke-dashoffset:0" d="M 4.4833857,5.2770419 6.6000523,10.568709 8.716719,5.2770419 c -2.6603643,0.2499583 -1.6020309,0.2499583 -4.2333333,0 z" id="path2289" sodipodi:nodetypes="cccc" />
+ </g>
+</svg>
diff --git a/Dialogs/VisualNovelTextbox/next.svg.import b/Dialogs/VisualNovelTextbox/next.svg.import
new file mode 100644
index 0000000..2d7283b
--- /dev/null
+++ b/Dialogs/VisualNovelTextbox/next.svg.import
@@ -0,0 +1,37 @@
+[remap]
+
+importer="texture"
+type="CompressedTexture2D"
+uid="uid://0uscbnti76fk"
+path="res://.godot/imported/next.svg-89a4d1abb4d1d275604ee07db624369b.ctex"
+metadata={
+"vram_texture": false
+}
+
+[deps]
+
+source_file="res://Dialogs/VisualNovelTextbox/next.svg"
+dest_files=["res://.godot/imported/next.svg-89a4d1abb4d1d275604ee07db624369b.ctex"]
+
+[params]
+
+compress/mode=0
+compress/high_quality=false
+compress/lossy_quality=0.7
+compress/hdr_compression=1
+compress/normal_map=0
+compress/channel_pack=0
+mipmaps/generate=false
+mipmaps/limit=-1
+roughness/mode=0
+roughness/src_normal=""
+process/fix_alpha_border=true
+process/premult_alpha=false
+process/normal_map_invert_y=false
+process/hdr_as_srgb=false
+process/hdr_clamp_exposure=false
+process/size_limit=0
+detect_3d/compress_to=1
+svg/scale=1.0
+editor/scale_with_editor_scale=false
+editor/convert_colors_with_editor_theme=false
diff --git a/Dialogs/VisualNovelTextbox/vn_textbox_default_panel.tres b/Dialogs/VisualNovelTextbox/vn_textbox_default_panel.tres
new file mode 100644
index 0000000..07489b4
--- /dev/null
+++ b/Dialogs/VisualNovelTextbox/vn_textbox_default_panel.tres
@@ -0,0 +1,12 @@
+[gd_resource type="StyleBoxFlat" format=3 uid="uid://dkv1pl1c1dq6"]
+
+[resource]
+content_margin_left = 15.0
+content_margin_top = 15.0
+content_margin_right = 15.0
+content_margin_bottom = 15.0
+bg_color = Color(1, 1, 1, 1)
+corner_radius_top_left = 5
+corner_radius_top_right = 5
+corner_radius_bottom_right = 5
+corner_radius_bottom_left = 5
diff --git a/Dialogs/VisualNovelTextbox/vn_textbox_layer.gd b/Dialogs/VisualNovelTextbox/vn_textbox_layer.gd
new file mode 100644
index 0000000..d560305
--- /dev/null
+++ b/Dialogs/VisualNovelTextbox/vn_textbox_layer.gd
@@ -0,0 +1,222 @@
+@tool
+extends DialogicLayoutLayer
+
+## A layer that contains
+## - a dialog_text node
+## - a name_label node
+## - a next_indicator node
+## - a type_sound node
+##
+## as well as custom
+## - animations
+## - auto-advance progress indicator
+
+
+enum Alignments {LEFT, CENTER, RIGHT}
+
+enum AnimationsIn {NONE, POP_IN, FADE_UP}
+enum AnimationsOut {NONE, POP_OUT, FADE_DOWN}
+enum AnimationsNewText {NONE, WIGGLE}
+
+@export_group("Text")
+@export_subgroup("Alignment & Size")
+@export var text_alignment: Alignments= Alignments.LEFT
+@export var text_use_global_size: bool = true
+@export var text_size: int = 15
+
+@export_subgroup("Color")
+@export var text_use_global_color: bool = true
+@export var text_custom_color: Color = Color.WHITE
+
+@export_subgroup('Font')
+@export var text_use_global_font: bool = true
+@export_file('*.ttf') var normal_font:String = ""
+@export_file('*.ttf') var bold_font:String = ""
+@export_file('*.ttf') var italic_font:String = ""
+@export_file('*.ttf') var bold_italic_font:String = ""
+
+@export_group("Box")
+@export_subgroup("Panel")
+@export_file("*.tres") var box_panel: String = this_folder.path_join("vn_textbox_default_panel.tres")
+@export_subgroup("Color")
+@export var box_color_use_global: bool = true
+@export var box_color_custom: Color = Color.BLACK
+@export_subgroup("Size & Position")
+@export var box_size: Vector2 = Vector2(550, 110)
+@export var box_margin_bottom: int = 15
+@export_subgroup("Animation")
+@export var box_animation_in: AnimationsIn = AnimationsIn.FADE_UP
+@export var box_animation_out: AnimationsOut = AnimationsOut.FADE_DOWN
+@export var box_animation_new_text: AnimationsNewText = AnimationsNewText.NONE
+
+@export_group("Name Label")
+@export_subgroup('Color')
+@export var name_label_use_global_color: bool= true
+@export var name_label_use_character_color: bool = true
+@export var name_label_custom_color: Color = Color.WHITE
+@export_subgroup('Font')
+@export var name_label_use_global_font: bool = true
+@export_file('*.ttf') var name_label_font: String = ""
+@export var name_label_use_global_font_size: bool = true
+@export var name_label_custom_font_size: int = 15
+@export_subgroup('Box')
+@export_file("*.tres") var name_label_box_panel: String = this_folder.path_join("vn_textbox_name_label_panel.tres")
+@export var name_label_box_use_global_color: bool = true
+@export var name_label_box_modulate: Color = box_color_custom
+@export_subgroup('Alignment')
+@export var name_label_alignment: Alignments = Alignments.LEFT
+@export var name_label_box_offset: Vector2 = Vector2.ZERO
+
+@export_group("Indicators")
+@export_subgroup("Next Indicator")
+@export var next_indicator_enabled: bool = true
+@export var next_indicator_show_on_questions: bool = true
+@export var next_indicator_show_on_autoadvance: bool = false
+@export_enum('bounce', 'blink', 'none') var next_indicator_animation: int = 0
+@export_file("*.png","*.svg","*.tres") var next_indicator_texture: String = ''
+@export var next_indicator_size: Vector2 = Vector2(25,25)
+
+@export_subgroup("Autoadvance")
+@export var autoadvance_progressbar: bool = true
+
+@export_group('Sounds')
+@export_subgroup('Typing Sounds')
+@export var typing_sounds_enabled: bool = true
+@export var typing_sounds_mode: DialogicNode_TypeSounds.Modes = DialogicNode_TypeSounds.Modes.INTERRUPT
+@export_dir var typing_sounds_sounds_folder: String = "res://addons/dialogic/Example Assets/sound-effects/"
+@export_file("*.wav", "*.ogg", "*.mp3") var typing_sounds_end_sound: String = ""
+@export_range(1, 999, 1) var typing_sounds_every_nths_character: int = 1
+@export_range(0.01, 4, 0.01) var typing_sounds_pitch: float = 1.0
+@export_range(0.0, 3.0) var typing_sounds_pitch_variance: float = 0.0
+@export_range(-80, 24, 0.01) var typing_sounds_volume: float = -10
+@export_range(0.0, 10) var typing_sounds_volume_variance: float = 0.0
+@export var typing_sounds_ignore_characters: String = " .,!?"
+
+
+func _apply_export_overrides() -> void:
+ if !is_inside_tree():
+ await ready
+
+ ## FONT SETTINGS
+ var dialog_text: DialogicNode_DialogText = %DialogicNode_DialogText
+ dialog_text.alignment = text_alignment as DialogicNode_DialogText.Alignment
+
+ if text_use_global_size:
+ text_size = get_global_setting(&'font_size', text_size)
+ dialog_text.add_theme_font_size_override(&"normal_font_size", text_size)
+ dialog_text.add_theme_font_size_override(&"bold_font_size", text_size)
+ dialog_text.add_theme_font_size_override(&"italics_font_size", text_size)
+ dialog_text.add_theme_font_size_override(&"bold_italics_font_size", text_size)
+
+ if text_use_global_color:
+ dialog_text.add_theme_color_override(&"default_color", get_global_setting(&'font_color', text_custom_color) as Color)
+ else:
+ dialog_text.add_theme_color_override(&"default_color", text_custom_color)
+
+ if text_use_global_font and get_global_setting(&'font', false):
+ dialog_text.add_theme_font_override(&"normal_font", load(get_global_setting(&'font', '') as String) as Font)
+ elif !normal_font.is_empty():
+ dialog_text.add_theme_font_override(&"normal_font", load(normal_font) as Font)
+ if !bold_font.is_empty():
+ dialog_text.add_theme_font_override(&"bold_font", load(bold_font) as Font)
+ if !italic_font.is_empty():
+ dialog_text.add_theme_font_override(&"italitc_font", load(italic_font) as Font)
+ if !bold_italic_font.is_empty():
+ dialog_text.add_theme_font_override(&"bold_italics_font", load(bold_italic_font) as Font)
+
+ ## BOX SETTINGS
+ var dialog_text_panel: PanelContainer = %DialogTextPanel
+ if ResourceLoader.exists(box_panel):
+ dialog_text_panel.add_theme_stylebox_override(&'panel', load(box_panel) as StyleBox)
+
+ if box_color_use_global:
+ dialog_text_panel.self_modulate = get_global_setting(&'bg_color', box_color_custom)
+ else:
+ dialog_text_panel.self_modulate = box_color_custom
+
+ var sizer: Control = %Sizer
+ sizer.size = box_size
+ sizer.position = box_size * Vector2(-0.5, -1)+Vector2(0, -box_margin_bottom)
+
+ ## BOX ANIMATIONS
+ var animations: AnimationPlayer = %Animations
+ animations.set(&'animation_in', box_animation_in)
+ animations.set(&'animation_out', box_animation_out)
+ animations.set(&'animation_new_text', box_animation_new_text)
+
+ ## NAME LABEL SETTINGS
+ var name_label: DialogicNode_NameLabel = %DialogicNode_NameLabel
+ if name_label_use_global_font_size:
+ name_label.add_theme_font_size_override(&"font_size", get_global_setting(&'font_size', name_label_custom_font_size) as int)
+ else:
+ name_label.add_theme_font_size_override(&"font_size", name_label_custom_font_size)
+
+ if name_label_use_global_font and get_global_setting(&'font', false):
+ name_label.add_theme_font_override(&'font', load(get_global_setting(&'font', '') as String) as Font)
+ elif not name_label_font.is_empty():
+ name_label.add_theme_font_override(&'font', load(name_label_font) as Font)
+
+ if name_label_use_global_color:
+ name_label.add_theme_color_override(&"font_color", get_global_setting(&'font_color', name_label_custom_color) as Color)
+ else:
+ name_label.add_theme_color_override(&"font_color", name_label_custom_color)
+
+ name_label.use_character_color = name_label_use_character_color
+
+ var name_label_panel: PanelContainer = %NameLabelPanel
+ if ResourceLoader.exists(name_label_box_panel):
+ name_label_panel.add_theme_stylebox_override(&'panel', load(name_label_box_panel) as StyleBox)
+ else:
+ name_label_panel.add_theme_stylebox_override(&'panel', load(this_folder.path_join("vn_textbox_name_label_panel.tres")) as StyleBox)
+
+ if name_label_box_use_global_color:
+ name_label_panel.self_modulate = get_global_setting(&'bg_color', name_label_box_modulate)
+ else:
+ name_label_panel.self_modulate = name_label_box_modulate
+
+ name_label_panel.position = name_label_box_offset+Vector2(0, -40)
+ name_label_panel.position -= Vector2(
+ dialog_text_panel.get_theme_stylebox(&'panel', &'PanelContainer').content_margin_left,
+ dialog_text_panel.get_theme_stylebox(&'panel', &'PanelContainer').content_margin_top)
+ name_label_panel.anchor_left = name_label_alignment/2.0
+ name_label_panel.anchor_right = name_label_alignment/2.0
+ name_label_panel.grow_horizontal = [1, 2, 0][name_label_alignment]
+
+ ## NEXT INDICATOR SETTINGS
+ var next_indicator: DNextIndicator = %NextIndicator
+ next_indicator.enabled = next_indicator_enabled
+
+ if next_indicator_enabled:
+ next_indicator.animation = next_indicator_animation
+ if FileAccess.file_exists(next_indicator_texture):
+ next_indicator.texture = load(next_indicator_texture)
+ next_indicator.show_on_questions = next_indicator_show_on_questions
+ next_indicator.show_on_autoadvance = next_indicator_show_on_autoadvance
+ next_indicator.texture_size = next_indicator_size
+
+ ## OTHER
+ var progress_bar: ProgressBar = %AutoAdvanceProgressbar
+ progress_bar.set(&'enabled', autoadvance_progressbar)
+
+ #### SOUNDS
+
+ ## TYPING SOUNDS
+ var type_sounds: DialogicNode_TypeSounds = %DialogicNode_TypeSounds
+ type_sounds.enabled = typing_sounds_enabled
+ type_sounds.mode = typing_sounds_mode
+ if not typing_sounds_sounds_folder.is_empty():
+ type_sounds.sounds = DialogicNode_TypeSounds.load_sounds_from_path(typing_sounds_sounds_folder)
+ else:
+ type_sounds.sounds.clear()
+ if not typing_sounds_end_sound.is_empty():
+ type_sounds.end_sound = load(typing_sounds_end_sound)
+ else:
+ type_sounds.end_sound = null
+
+ type_sounds.play_every_character = typing_sounds_every_nths_character
+ type_sounds.base_pitch = typing_sounds_pitch
+ type_sounds.base_volume = typing_sounds_volume
+ type_sounds.pitch_variance = typing_sounds_pitch_variance
+ type_sounds.volume_variance = typing_sounds_volume_variance
+ type_sounds.ignore_characters = typing_sounds_ignore_characters
+
diff --git a/Dialogs/VisualNovelTextbox/vn_textbox_name_label_panel.tres b/Dialogs/VisualNovelTextbox/vn_textbox_name_label_panel.tres
new file mode 100644
index 0000000..cc88fd9
--- /dev/null
+++ b/Dialogs/VisualNovelTextbox/vn_textbox_name_label_panel.tres
@@ -0,0 +1,12 @@
+[gd_resource type="StyleBoxFlat" format=3 uid="uid://m7gyepkysu83"]
+
+[resource]
+content_margin_left = 10.0
+content_margin_top = 5.0
+content_margin_right = 10.0
+content_margin_bottom = 5.0
+bg_color = Color(1, 1, 1, 1)
+corner_radius_top_left = 5
+corner_radius_top_right = 5
+corner_radius_bottom_right = 5
+corner_radius_bottom_left = 5
diff --git a/Dialogs/alpha-sign.dch b/Dialogs/alpha-sign.dch
deleted file mode 100644
index 57978b0..0000000
--- a/Dialogs/alpha-sign.dch
+++ /dev/null
@@ -1,19 +0,0 @@
-{
-"@path": "res://addons/dialogic/Resources/character.gd",
-"@subpath": NodePath(""),
-"_translation_id": "12",
-"color": Color(1, 1, 1, 1),
-"custom_info": {
-"sound_mood_default": "",
-"sound_moods": {},
-"style": ""
-},
-"default_portrait": "",
-"description": "",
-"display_name": "alpha-sign",
-"mirror": false,
-"nicknames": [""],
-"offset": Vector2(0, 0),
-"portraits": {},
-"scale": 1.0
-} \ No newline at end of file
diff --git a/Dialogs/panel.tres b/Dialogs/panel.tres
new file mode 100644
index 0000000..7f0334e
--- /dev/null
+++ b/Dialogs/panel.tres
@@ -0,0 +1,12 @@
+[gd_resource type="StyleBoxFlat" format=3 uid="uid://dh8pk62vmxdrf"]
+
+[resource]
+content_margin_left = 5.0
+content_margin_top = 5.0
+content_margin_right = 5.0
+content_margin_bottom = 5.0
+bg_color = Color(1, 1, 1, 1)
+corner_radius_top_left = 5
+corner_radius_top_right = 5
+corner_radius_bottom_right = 5
+corner_radius_bottom_left = 5
diff --git a/Dialogs/sign.tres b/Dialogs/sign.tres
index 6ba3d7d..d886188 100644
--- a/Dialogs/sign.tres
+++ b/Dialogs/sign.tres
@@ -3,7 +3,7 @@
[ext_resource type="PackedScene" uid="uid://c1k5m0w3r40xf" path="res://addons/dialogic/Modules/DefaultLayoutParts/Layer_FullBackground/full_background_layer.tscn" id="1_p87lh"]
[ext_resource type="Script" path="res://addons/dialogic/Resources/dialogic_style_layer.gd" id="2_lxhqr"]
[ext_resource type="PackedScene" uid="uid://cy1y14inwkplb" path="res://addons/dialogic/Modules/DefaultLayoutParts/Layer_VN_Portraits/vn_portrait_layer.tscn" id="3_rgd8m"]
-[ext_resource type="PackedScene" uid="uid://bquja8jyk8kbr" path="res://addons/dialogic/Modules/DefaultLayoutParts/Layer_VN_Textbox/vn_textbox_layer.tscn" id="4_4p2ej"]
+[ext_resource type="PackedScene" uid="uid://brorxy0ukjs2g" path="res://Dialogs/VisualNovelTextbox/custom_vn_textbox_layer.tscn" id="4_wm0x6"]
[ext_resource type="PackedScene" uid="uid://cn674foxwedqu" path="res://addons/dialogic/Modules/DefaultLayoutParts/Layer_Input/full_advance_input_layer.tscn" id="5_moqv1"]
[ext_resource type="PackedScene" uid="uid://dsbwnp5hegnu3" path="res://addons/dialogic/Modules/DefaultLayoutParts/Layer_Glossary/glossary_popup_layer.tscn" id="6_f0yxf"]
[ext_resource type="PackedScene" uid="uid://dhk6j6eb6e3q" path="res://addons/dialogic/Modules/DefaultLayoutParts/Layer_VN_Choices/vn_choice_layer.tscn" id="7_kexg8"]
@@ -14,7 +14,9 @@
[sub_resource type="Resource" id="Resource_te4vy"]
script = ExtResource("2_lxhqr")
scene = ExtResource("1_p87lh")
-overrides = {}
+overrides = {
+"disabled": "true"
+}
[sub_resource type="Resource" id="Resource_76v7p"]
script = ExtResource("2_lxhqr")
@@ -23,11 +25,11 @@ overrides = {}
[sub_resource type="Resource" id="Resource_s78c1"]
script = ExtResource("2_lxhqr")
-scene = ExtResource("4_4p2ej")
+scene = ExtResource("4_wm0x6")
overrides = {
-"box_margin_bottom": "10.0",
-"box_panel": "\"vn_textbox_default_panel.tres\"",
-"box_size": "Vector2(5, 5)",
+"box_margin_bottom": "5.0",
+"box_panel": "\"res://Dialogs/panel.tres\"",
+"box_size": "Vector2(200, 35)",
"next_indicator_size": "Vector2(5, 5)",
"text_alignment": "1",
"text_size": "8.0",
@@ -37,7 +39,9 @@ overrides = {
[sub_resource type="Resource" id="Resource_f5n0s"]
script = ExtResource("2_lxhqr")
scene = ExtResource("5_moqv1")
-overrides = {}
+overrides = {
+"disabled": "true"
+}
[sub_resource type="Resource" id="Resource_bah1v"]
script = ExtResource("2_lxhqr")
@@ -64,4 +68,4 @@ script = ExtResource("10_ginwr")
name = "sign"
base_overrides = {}
layers = Array[ExtResource("2_lxhqr")]([SubResource("Resource_te4vy"), SubResource("Resource_76v7p"), SubResource("Resource_s78c1"), SubResource("Resource_f5n0s"), SubResource("Resource_bah1v"), SubResource("Resource_nvm0p"), SubResource("Resource_rg2lt"), SubResource("Resource_f6fwr")])
-metadata/_latest_layer = 2
+metadata/_latest_layer = -1
diff --git a/Scenes/Components/TileMap.tscn b/Scenes/Components/TileMap.tscn
index 3100be8..4e0e7cd 100644
--- a/Scenes/Components/TileMap.tscn
+++ b/Scenes/Components/TileMap.tscn
@@ -1,4 +1,4 @@
-[gd_scene load_steps=18 format=3 uid="uid://d0t04jox4oxsv"]
+[gd_scene load_steps=19 format=3 uid="uid://d0t04jox4oxsv"]
[ext_resource type="Texture2D" uid="uid://5dk0c1kpvdgs" path="res://Assets/bomb_party_v4.png" id="1_aov43"]
[ext_resource type="PackedScene" uid="uid://bugyo0c505kdw" path="res://Scenes/Entities/Objects/Box.tscn" id="1_fy8qx"]
@@ -8,6 +8,7 @@
[ext_resource type="Texture2D" uid="uid://dnsxr8sq7ap0j" path="res://Assets/Stages/core_buildings.png" id="4_gspqb"]
[ext_resource type="PackedScene" uid="uid://cv64e7fpdi2a2" path="res://Scenes/Components/Teleport.tscn" id="4_kheyh"]
[ext_resource type="Texture2D" uid="uid://cctukh2hhfgty" path="res://Assets/Stages/core_outdoor_nature.png" id="5_8fova"]
+[ext_resource type="PackedScene" uid="uid://ccolri3egf8rk" path="res://Scenes/Entities/Enemies/Balloon.tscn" id="5_cpm0i"]
[ext_resource type="Texture2D" uid="uid://b6ce2eihxulqb" path="res://Assets/Stages/core_set pieces.png" id="6_gvcvm"]
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_wbnml"]
@@ -16,28404 +17,47243 @@ margins = Vector2i(24, 3)
0:0/0 = 0
0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/0/physics_layer_0/angular_velocity = 0.0
+0:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:0/0/physics_layer_1/angular_velocity = 0.0
1:0/0 = 0
1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:0/0/physics_layer_0/angular_velocity = 0.0
+1:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:0/0/physics_layer_1/angular_velocity = 0.0
2:0/0 = 0
2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:0/0/physics_layer_0/angular_velocity = 0.0
+2:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:0/0/physics_layer_1/angular_velocity = 0.0
3:0/0 = 0
3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:0/0/physics_layer_0/angular_velocity = 0.0
+3:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:0/0/physics_layer_1/angular_velocity = 0.0
4:0/0 = 0
4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:0/0/physics_layer_0/angular_velocity = 0.0
+4:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:0/0/physics_layer_1/angular_velocity = 0.0
5:0/0 = 0
5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:0/0/physics_layer_0/angular_velocity = 0.0
+5:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:0/0/physics_layer_1/angular_velocity = 0.0
6:0/0 = 0
6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:0/0/physics_layer_0/angular_velocity = 0.0
+6:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:0/0/physics_layer_1/angular_velocity = 0.0
7:0/0 = 0
7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:0/0/physics_layer_0/angular_velocity = 0.0
+7:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:0/0/physics_layer_1/angular_velocity = 0.0
8:0/0 = 0
8:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:0/0/physics_layer_0/angular_velocity = 0.0
+8:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:0/0/physics_layer_1/angular_velocity = 0.0
9:0/0 = 0
9:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:0/0/physics_layer_0/angular_velocity = 0.0
+9:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:0/0/physics_layer_1/angular_velocity = 0.0
10:0/0 = 0
10:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:0/0/physics_layer_0/angular_velocity = 0.0
+10:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:0/0/physics_layer_1/angular_velocity = 0.0
11:0/0 = 0
11:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:0/0/physics_layer_0/angular_velocity = 0.0
+11:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:0/0/physics_layer_1/angular_velocity = 0.0
12:0/0 = 0
12:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:0/0/physics_layer_0/angular_velocity = 0.0
+12:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:0/0/physics_layer_1/angular_velocity = 0.0
13:0/0 = 0
13:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:0/0/physics_layer_0/angular_velocity = 0.0
+13:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:0/0/physics_layer_1/angular_velocity = 0.0
14:0/0 = 0
14:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:0/0/physics_layer_0/angular_velocity = 0.0
+14:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:0/0/physics_layer_1/angular_velocity = 0.0
15:0/0 = 0
15:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:0/0/physics_layer_0/angular_velocity = 0.0
+15:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:0/0/physics_layer_1/angular_velocity = 0.0
16:0/0 = 0
16:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:0/0/physics_layer_0/angular_velocity = 0.0
+16:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:0/0/physics_layer_1/angular_velocity = 0.0
17:0/0 = 0
17:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:0/0/physics_layer_0/angular_velocity = 0.0
+17:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:0/0/physics_layer_1/angular_velocity = 0.0
18:0/0 = 0
18:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:0/0/physics_layer_0/angular_velocity = 0.0
+18:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:0/0/physics_layer_1/angular_velocity = 0.0
19:0/0 = 0
19:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:0/0/physics_layer_0/angular_velocity = 0.0
+19:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:0/0/physics_layer_1/angular_velocity = 0.0
20:0/0 = 0
20:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:0/0/physics_layer_0/angular_velocity = 0.0
+20:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:0/0/physics_layer_1/angular_velocity = 0.0
21:0/0 = 0
21:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:0/0/physics_layer_0/angular_velocity = 0.0
+21:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:0/0/physics_layer_1/angular_velocity = 0.0
22:0/0 = 0
22:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:0/0/physics_layer_0/angular_velocity = 0.0
+22:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:0/0/physics_layer_1/angular_velocity = 0.0
23:0/0 = 0
23:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:0/0/physics_layer_0/angular_velocity = 0.0
+23:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:0/0/physics_layer_1/angular_velocity = 0.0
24:0/0 = 0
24:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:0/0/physics_layer_0/angular_velocity = 0.0
+24:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:0/0/physics_layer_1/angular_velocity = 0.0
25:0/0 = 0
25:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:0/0/physics_layer_0/angular_velocity = 0.0
+25:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:0/0/physics_layer_1/angular_velocity = 0.0
26:0/0 = 0
26:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:0/0/physics_layer_0/angular_velocity = 0.0
+26:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:0/0/physics_layer_1/angular_velocity = 0.0
27:0/0 = 0
27:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:0/0/physics_layer_0/angular_velocity = 0.0
+27:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:0/0/physics_layer_1/angular_velocity = 0.0
28:0/0 = 0
28:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:0/0/physics_layer_0/angular_velocity = 0.0
+28:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:0/0/physics_layer_1/angular_velocity = 0.0
29:0/0 = 0
29:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:0/0/physics_layer_0/angular_velocity = 0.0
+29:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:0/0/physics_layer_1/angular_velocity = 0.0
30:0/0 = 0
30:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:0/0/physics_layer_0/angular_velocity = 0.0
+30:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:0/0/physics_layer_1/angular_velocity = 0.0
0:1/0 = 0
0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:1/0/physics_layer_0/angular_velocity = 0.0
+0:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:1/0/physics_layer_1/angular_velocity = 0.0
1:1/0 = 0
1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:1/0/physics_layer_0/angular_velocity = 0.0
+1:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:1/0/physics_layer_1/angular_velocity = 0.0
2:1/0 = 0
2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:1/0/physics_layer_0/angular_velocity = 0.0
+2:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:1/0/physics_layer_1/angular_velocity = 0.0
3:1/0 = 0
3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:1/0/physics_layer_0/angular_velocity = 0.0
+3:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:1/0/physics_layer_1/angular_velocity = 0.0
4:1/0 = 0
4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:1/0/physics_layer_0/angular_velocity = 0.0
+4:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:1/0/physics_layer_1/angular_velocity = 0.0
5:1/0 = 0
5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:1/0/physics_layer_0/angular_velocity = 0.0
+5:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:1/0/physics_layer_1/angular_velocity = 0.0
6:1/0 = 0
6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:1/0/physics_layer_0/angular_velocity = 0.0
+6:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:1/0/physics_layer_1/angular_velocity = 0.0
7:1/0 = 0
7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:1/0/physics_layer_0/angular_velocity = 0.0
+7:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:1/0/physics_layer_1/angular_velocity = 0.0
8:1/0 = 0
8:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:1/0/physics_layer_0/angular_velocity = 0.0
+8:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:1/0/physics_layer_1/angular_velocity = 0.0
9:1/0 = 0
9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:1/0/physics_layer_0/angular_velocity = 0.0
+9:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:1/0/physics_layer_1/angular_velocity = 0.0
10:1/0 = 0
10:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:1/0/physics_layer_0/angular_velocity = 0.0
+10:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:1/0/physics_layer_1/angular_velocity = 0.0
11:1/0 = 0
11:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:1/0/physics_layer_0/angular_velocity = 0.0
+11:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:1/0/physics_layer_1/angular_velocity = 0.0
12:1/0 = 0
12:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:1/0/physics_layer_0/angular_velocity = 0.0
+12:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:1/0/physics_layer_1/angular_velocity = 0.0
13:1/0 = 0
13:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:1/0/physics_layer_0/angular_velocity = 0.0
+13:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:1/0/physics_layer_1/angular_velocity = 0.0
14:1/0 = 0
14:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:1/0/physics_layer_0/angular_velocity = 0.0
+14:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:1/0/physics_layer_1/angular_velocity = 0.0
15:1/0 = 0
15:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:1/0/physics_layer_0/angular_velocity = 0.0
+15:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:1/0/physics_layer_1/angular_velocity = 0.0
16:1/0 = 0
16:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:1/0/physics_layer_0/angular_velocity = 0.0
+16:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:1/0/physics_layer_1/angular_velocity = 0.0
17:1/0 = 0
17:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:1/0/physics_layer_0/angular_velocity = 0.0
+17:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:1/0/physics_layer_1/angular_velocity = 0.0
18:1/0 = 0
18:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:1/0/physics_layer_0/angular_velocity = 0.0
+18:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:1/0/physics_layer_1/angular_velocity = 0.0
19:1/0 = 0
19:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:1/0/physics_layer_0/angular_velocity = 0.0
+19:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:1/0/physics_layer_1/angular_velocity = 0.0
20:1/0 = 0
20:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:1/0/physics_layer_0/angular_velocity = 0.0
+20:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:1/0/physics_layer_1/angular_velocity = 0.0
21:1/0 = 0
21:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:1/0/physics_layer_0/angular_velocity = 0.0
+21:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:1/0/physics_layer_1/angular_velocity = 0.0
22:1/0 = 0
22:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:1/0/physics_layer_0/angular_velocity = 0.0
+22:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:1/0/physics_layer_1/angular_velocity = 0.0
23:1/0 = 0
23:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:1/0/physics_layer_0/angular_velocity = 0.0
+23:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:1/0/physics_layer_1/angular_velocity = 0.0
24:1/0 = 0
24:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:1/0/physics_layer_0/angular_velocity = 0.0
+24:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:1/0/physics_layer_1/angular_velocity = 0.0
25:1/0 = 0
25:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:1/0/physics_layer_0/angular_velocity = 0.0
+25:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:1/0/physics_layer_1/angular_velocity = 0.0
26:1/0 = 0
26:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:1/0/physics_layer_0/angular_velocity = 0.0
+26:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:1/0/physics_layer_1/angular_velocity = 0.0
27:1/0 = 0
27:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:1/0/physics_layer_0/angular_velocity = 0.0
+27:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:1/0/physics_layer_1/angular_velocity = 0.0
28:1/0 = 0
28:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:1/0/physics_layer_0/angular_velocity = 0.0
+28:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:1/0/physics_layer_1/angular_velocity = 0.0
29:1/0 = 0
29:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:1/0/physics_layer_0/angular_velocity = 0.0
+29:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:1/0/physics_layer_1/angular_velocity = 0.0
30:1/0 = 0
30:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:1/0/physics_layer_0/angular_velocity = 0.0
+30:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:1/0/physics_layer_1/angular_velocity = 0.0
0:2/0 = 0
0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:2/0/physics_layer_0/angular_velocity = 0.0
+0:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:2/0/physics_layer_1/angular_velocity = 0.0
1:2/0 = 0
1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:2/0/physics_layer_0/angular_velocity = 0.0
+1:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:2/0/physics_layer_1/angular_velocity = 0.0
2:2/0 = 0
2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:2/0/physics_layer_0/angular_velocity = 0.0
+2:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:2/0/physics_layer_1/angular_velocity = 0.0
3:2/0 = 0
3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:2/0/physics_layer_0/angular_velocity = 0.0
+3:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:2/0/physics_layer_1/angular_velocity = 0.0
4:2/0 = 0
4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:2/0/physics_layer_0/angular_velocity = 0.0
+4:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:2/0/physics_layer_1/angular_velocity = 0.0
5:2/0 = 0
5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:2/0/physics_layer_0/angular_velocity = 0.0
+5:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:2/0/physics_layer_1/angular_velocity = 0.0
6:2/0 = 0
6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:2/0/physics_layer_0/angular_velocity = 0.0
+6:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:2/0/physics_layer_1/angular_velocity = 0.0
7:2/0 = 0
7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:2/0/physics_layer_0/angular_velocity = 0.0
+7:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:2/0/physics_layer_1/angular_velocity = 0.0
8:2/0 = 0
8:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:2/0/physics_layer_0/angular_velocity = 0.0
+8:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:2/0/physics_layer_1/angular_velocity = 0.0
9:2/0 = 0
9:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:2/0/physics_layer_0/angular_velocity = 0.0
+9:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:2/0/physics_layer_1/angular_velocity = 0.0
10:2/0 = 0
10:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:2/0/physics_layer_0/angular_velocity = 0.0
+10:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:2/0/physics_layer_1/angular_velocity = 0.0
11:2/0 = 0
11:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:2/0/physics_layer_0/angular_velocity = 0.0
+11:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:2/0/physics_layer_1/angular_velocity = 0.0
12:2/0 = 0
12:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:2/0/physics_layer_0/angular_velocity = 0.0
+12:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:2/0/physics_layer_1/angular_velocity = 0.0
13:2/0 = 0
13:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:2/0/physics_layer_0/angular_velocity = 0.0
+13:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:2/0/physics_layer_1/angular_velocity = 0.0
14:2/0 = 0
14:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:2/0/physics_layer_0/angular_velocity = 0.0
+14:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:2/0/physics_layer_1/angular_velocity = 0.0
15:2/0 = 0
15:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:2/0/physics_layer_0/angular_velocity = 0.0
+15:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:2/0/physics_layer_1/angular_velocity = 0.0
16:2/0 = 0
16:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:2/0/physics_layer_0/angular_velocity = 0.0
+16:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:2/0/physics_layer_1/angular_velocity = 0.0
17:2/0 = 0
17:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:2/0/physics_layer_0/angular_velocity = 0.0
+17:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:2/0/physics_layer_1/angular_velocity = 0.0
18:2/0 = 0
18:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:2/0/physics_layer_0/angular_velocity = 0.0
+18:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:2/0/physics_layer_1/angular_velocity = 0.0
19:2/0 = 0
19:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:2/0/physics_layer_0/angular_velocity = 0.0
+19:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:2/0/physics_layer_1/angular_velocity = 0.0
20:2/0 = 0
20:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:2/0/physics_layer_0/angular_velocity = 0.0
+20:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:2/0/physics_layer_1/angular_velocity = 0.0
21:2/0 = 0
21:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:2/0/physics_layer_0/angular_velocity = 0.0
+21:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:2/0/physics_layer_1/angular_velocity = 0.0
22:2/0 = 0
22:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:2/0/physics_layer_0/angular_velocity = 0.0
+22:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:2/0/physics_layer_1/angular_velocity = 0.0
23:2/0 = 0
23:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:2/0/physics_layer_0/angular_velocity = 0.0
+23:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:2/0/physics_layer_1/angular_velocity = 0.0
24:2/0 = 0
24:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:2/0/physics_layer_0/angular_velocity = 0.0
+24:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:2/0/physics_layer_1/angular_velocity = 0.0
25:2/0 = 0
25:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:2/0/physics_layer_0/angular_velocity = 0.0
+25:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:2/0/physics_layer_1/angular_velocity = 0.0
26:2/0 = 0
26:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:2/0/physics_layer_0/angular_velocity = 0.0
+26:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:2/0/physics_layer_1/angular_velocity = 0.0
27:2/0 = 0
27:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:2/0/physics_layer_0/angular_velocity = 0.0
+27:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:2/0/physics_layer_1/angular_velocity = 0.0
28:2/0 = 0
28:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:2/0/physics_layer_0/angular_velocity = 0.0
+28:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:2/0/physics_layer_1/angular_velocity = 0.0
29:2/0 = 0
29:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:2/0/physics_layer_0/angular_velocity = 0.0
+29:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:2/0/physics_layer_1/angular_velocity = 0.0
30:2/0 = 0
30:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:2/0/physics_layer_0/angular_velocity = 0.0
+30:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:2/0/physics_layer_1/angular_velocity = 0.0
0:3/0 = 0
0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:3/0/physics_layer_0/angular_velocity = 0.0
+0:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:3/0/physics_layer_1/angular_velocity = 0.0
1:3/0 = 0
1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:3/0/physics_layer_0/angular_velocity = 0.0
+1:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:3/0/physics_layer_1/angular_velocity = 0.0
2:3/0 = 0
2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:3/0/physics_layer_0/angular_velocity = 0.0
+2:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:3/0/physics_layer_1/angular_velocity = 0.0
3:3/0 = 0
3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:3/0/physics_layer_0/angular_velocity = 0.0
+3:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:3/0/physics_layer_1/angular_velocity = 0.0
4:3/0 = 0
4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:3/0/physics_layer_0/angular_velocity = 0.0
+4:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:3/0/physics_layer_1/angular_velocity = 0.0
5:3/0 = 0
5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:3/0/physics_layer_0/angular_velocity = 0.0
+5:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:3/0/physics_layer_1/angular_velocity = 0.0
6:3/0 = 0
6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:3/0/physics_layer_0/angular_velocity = 0.0
+6:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:3/0/physics_layer_1/angular_velocity = 0.0
7:3/0 = 0
7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:3/0/physics_layer_0/angular_velocity = 0.0
+7:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:3/0/physics_layer_1/angular_velocity = 0.0
8:3/0 = 0
8:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:3/0/physics_layer_0/angular_velocity = 0.0
+8:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:3/0/physics_layer_1/angular_velocity = 0.0
9:3/0 = 0
9:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:3/0/physics_layer_0/angular_velocity = 0.0
+9:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:3/0/physics_layer_1/angular_velocity = 0.0
10:3/0 = 0
10:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:3/0/physics_layer_0/angular_velocity = 0.0
+10:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:3/0/physics_layer_1/angular_velocity = 0.0
11:3/0 = 0
11:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:3/0/physics_layer_0/angular_velocity = 0.0
+11:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:3/0/physics_layer_1/angular_velocity = 0.0
12:3/0 = 0
12:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:3/0/physics_layer_0/angular_velocity = 0.0
+12:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:3/0/physics_layer_1/angular_velocity = 0.0
13:3/0 = 0
13:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:3/0/physics_layer_0/angular_velocity = 0.0
+13:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:3/0/physics_layer_1/angular_velocity = 0.0
14:3/0 = 0
14:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:3/0/physics_layer_0/angular_velocity = 0.0
+14:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:3/0/physics_layer_1/angular_velocity = 0.0
15:3/0 = 0
15:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:3/0/physics_layer_0/angular_velocity = 0.0
+15:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:3/0/physics_layer_1/angular_velocity = 0.0
16:3/0 = 0
16:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:3/0/physics_layer_0/angular_velocity = 0.0
+16:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:3/0/physics_layer_1/angular_velocity = 0.0
17:3/0 = 0
17:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:3/0/physics_layer_0/angular_velocity = 0.0
+17:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:3/0/physics_layer_1/angular_velocity = 0.0
18:3/0 = 0
18:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:3/0/physics_layer_0/angular_velocity = 0.0
+18:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:3/0/physics_layer_1/angular_velocity = 0.0
19:3/0 = 0
19:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:3/0/physics_layer_0/angular_velocity = 0.0
+19:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:3/0/physics_layer_1/angular_velocity = 0.0
20:3/0 = 0
20:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:3/0/physics_layer_0/angular_velocity = 0.0
+20:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:3/0/physics_layer_1/angular_velocity = 0.0
21:3/0 = 0
21:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:3/0/physics_layer_0/angular_velocity = 0.0
+21:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:3/0/physics_layer_1/angular_velocity = 0.0
22:3/0 = 0
22:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:3/0/physics_layer_0/angular_velocity = 0.0
+22:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:3/0/physics_layer_1/angular_velocity = 0.0
23:3/0 = 0
23:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:3/0/physics_layer_0/angular_velocity = 0.0
+23:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:3/0/physics_layer_1/angular_velocity = 0.0
24:3/0 = 0
24:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:3/0/physics_layer_0/angular_velocity = 0.0
+24:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:3/0/physics_layer_1/angular_velocity = 0.0
25:3/0 = 0
25:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:3/0/physics_layer_0/angular_velocity = 0.0
+25:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:3/0/physics_layer_1/angular_velocity = 0.0
26:3/0 = 0
26:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:3/0/physics_layer_0/angular_velocity = 0.0
+26:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:3/0/physics_layer_1/angular_velocity = 0.0
27:3/0 = 0
27:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:3/0/physics_layer_0/angular_velocity = 0.0
+27:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:3/0/physics_layer_1/angular_velocity = 0.0
28:3/0 = 0
28:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:3/0/physics_layer_0/angular_velocity = 0.0
+28:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:3/0/physics_layer_1/angular_velocity = 0.0
29:3/0 = 0
29:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:3/0/physics_layer_0/angular_velocity = 0.0
+29:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:3/0/physics_layer_1/angular_velocity = 0.0
30:3/0 = 0
30:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:3/0/physics_layer_0/angular_velocity = 0.0
+30:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:3/0/physics_layer_1/angular_velocity = 0.0
0:4/0 = 0
0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:4/0/physics_layer_0/angular_velocity = 0.0
+0:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:4/0/physics_layer_1/angular_velocity = 0.0
1:4/0 = 0
1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:4/0/physics_layer_0/angular_velocity = 0.0
+1:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:4/0/physics_layer_1/angular_velocity = 0.0
2:4/0 = 0
2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:4/0/physics_layer_0/angular_velocity = 0.0
+2:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:4/0/physics_layer_1/angular_velocity = 0.0
3:4/0 = 0
3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:4/0/physics_layer_0/angular_velocity = 0.0
+3:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:4/0/physics_layer_1/angular_velocity = 0.0
4:4/0 = 0
4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:4/0/physics_layer_0/angular_velocity = 0.0
+4:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:4/0/physics_layer_1/angular_velocity = 0.0
5:4/0 = 0
5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:4/0/physics_layer_0/angular_velocity = 0.0
+5:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:4/0/physics_layer_1/angular_velocity = 0.0
6:4/0 = 0
6:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:4/0/physics_layer_0/angular_velocity = 0.0
+6:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:4/0/physics_layer_1/angular_velocity = 0.0
7:4/0 = 0
7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:4/0/physics_layer_0/angular_velocity = 0.0
+7:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:4/0/physics_layer_1/angular_velocity = 0.0
8:4/0 = 0
8:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:4/0/physics_layer_0/angular_velocity = 0.0
+8:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:4/0/physics_layer_1/angular_velocity = 0.0
9:4/0 = 0
9:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:4/0/physics_layer_0/angular_velocity = 0.0
+9:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:4/0/physics_layer_1/angular_velocity = 0.0
10:4/0 = 0
10:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:4/0/physics_layer_0/angular_velocity = 0.0
+10:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:4/0/physics_layer_1/angular_velocity = 0.0
11:4/0 = 0
11:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:4/0/physics_layer_0/angular_velocity = 0.0
+11:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:4/0/physics_layer_1/angular_velocity = 0.0
12:4/0 = 0
12:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:4/0/physics_layer_0/angular_velocity = 0.0
+12:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:4/0/physics_layer_1/angular_velocity = 0.0
13:4/0 = 0
13:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:4/0/physics_layer_0/angular_velocity = 0.0
+13:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:4/0/physics_layer_1/angular_velocity = 0.0
14:4/0 = 0
14:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:4/0/physics_layer_0/angular_velocity = 0.0
+14:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:4/0/physics_layer_1/angular_velocity = 0.0
15:4/0 = 0
15:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:4/0/physics_layer_0/angular_velocity = 0.0
+15:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:4/0/physics_layer_1/angular_velocity = 0.0
16:4/0 = 0
16:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:4/0/physics_layer_0/angular_velocity = 0.0
+16:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:4/0/physics_layer_1/angular_velocity = 0.0
17:4/0 = 0
17:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:4/0/physics_layer_0/angular_velocity = 0.0
+17:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:4/0/physics_layer_1/angular_velocity = 0.0
18:4/0 = 0
18:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:4/0/physics_layer_0/angular_velocity = 0.0
+18:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:4/0/physics_layer_1/angular_velocity = 0.0
19:4/0 = 0
19:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:4/0/physics_layer_0/angular_velocity = 0.0
+19:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:4/0/physics_layer_1/angular_velocity = 0.0
20:4/0 = 0
20:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:4/0/physics_layer_0/angular_velocity = 0.0
+20:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:4/0/physics_layer_1/angular_velocity = 0.0
21:4/0 = 0
21:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:4/0/physics_layer_0/angular_velocity = 0.0
+21:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:4/0/physics_layer_1/angular_velocity = 0.0
22:4/0 = 0
22:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:4/0/physics_layer_0/angular_velocity = 0.0
+22:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:4/0/physics_layer_1/angular_velocity = 0.0
23:4/0 = 0
23:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:4/0/physics_layer_0/angular_velocity = 0.0
+23:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:4/0/physics_layer_1/angular_velocity = 0.0
24:4/0 = 0
24:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:4/0/physics_layer_0/angular_velocity = 0.0
+24:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:4/0/physics_layer_1/angular_velocity = 0.0
25:4/0 = 0
25:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:4/0/physics_layer_0/angular_velocity = 0.0
+25:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:4/0/physics_layer_1/angular_velocity = 0.0
26:4/0 = 0
26:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:4/0/physics_layer_0/angular_velocity = 0.0
+26:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:4/0/physics_layer_1/angular_velocity = 0.0
27:4/0 = 0
27:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:4/0/physics_layer_0/angular_velocity = 0.0
+27:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:4/0/physics_layer_1/angular_velocity = 0.0
28:4/0 = 0
28:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:4/0/physics_layer_0/angular_velocity = 0.0
+28:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:4/0/physics_layer_1/angular_velocity = 0.0
29:4/0 = 0
29:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:4/0/physics_layer_0/angular_velocity = 0.0
+29:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:4/0/physics_layer_1/angular_velocity = 0.0
30:4/0 = 0
30:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:4/0/physics_layer_0/angular_velocity = 0.0
+30:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:4/0/physics_layer_1/angular_velocity = 0.0
0:5/0 = 0
0:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:5/0/physics_layer_0/angular_velocity = 0.0
+0:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:5/0/physics_layer_1/angular_velocity = 0.0
1:5/0 = 0
1:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:5/0/physics_layer_0/angular_velocity = 0.0
+1:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:5/0/physics_layer_1/angular_velocity = 0.0
2:5/0 = 0
2:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:5/0/physics_layer_0/angular_velocity = 0.0
+2:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:5/0/physics_layer_1/angular_velocity = 0.0
3:5/0 = 0
3:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:5/0/physics_layer_0/angular_velocity = 0.0
+3:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:5/0/physics_layer_1/angular_velocity = 0.0
4:5/0 = 0
4:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:5/0/physics_layer_0/angular_velocity = 0.0
+4:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:5/0/physics_layer_1/angular_velocity = 0.0
5:5/0 = 0
5:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:5/0/physics_layer_0/angular_velocity = 0.0
+5:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:5/0/physics_layer_1/angular_velocity = 0.0
6:5/0 = 0
6:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:5/0/physics_layer_0/angular_velocity = 0.0
+6:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:5/0/physics_layer_1/angular_velocity = 0.0
7:5/0 = 0
7:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:5/0/physics_layer_0/angular_velocity = 0.0
+7:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:5/0/physics_layer_1/angular_velocity = 0.0
8:5/0 = 0
8:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:5/0/physics_layer_0/angular_velocity = 0.0
+8:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:5/0/physics_layer_1/angular_velocity = 0.0
9:5/0 = 0
9:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:5/0/physics_layer_0/angular_velocity = 0.0
+9:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:5/0/physics_layer_1/angular_velocity = 0.0
10:5/0 = 0
10:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:5/0/physics_layer_0/angular_velocity = 0.0
+10:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:5/0/physics_layer_1/angular_velocity = 0.0
11:5/0 = 0
11:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:5/0/physics_layer_0/angular_velocity = 0.0
+11:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:5/0/physics_layer_1/angular_velocity = 0.0
12:5/0 = 0
12:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:5/0/physics_layer_0/angular_velocity = 0.0
+12:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:5/0/physics_layer_1/angular_velocity = 0.0
13:5/0 = 0
13:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:5/0/physics_layer_0/angular_velocity = 0.0
+13:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:5/0/physics_layer_1/angular_velocity = 0.0
14:5/0 = 0
14:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:5/0/physics_layer_0/angular_velocity = 0.0
+14:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:5/0/physics_layer_1/angular_velocity = 0.0
15:5/0 = 0
15:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:5/0/physics_layer_0/angular_velocity = 0.0
+15:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:5/0/physics_layer_1/angular_velocity = 0.0
16:5/0 = 0
16:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:5/0/physics_layer_0/angular_velocity = 0.0
+16:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:5/0/physics_layer_1/angular_velocity = 0.0
17:5/0 = 0
17:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:5/0/physics_layer_0/angular_velocity = 0.0
+17:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:5/0/physics_layer_1/angular_velocity = 0.0
18:5/0 = 0
18:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:5/0/physics_layer_0/angular_velocity = 0.0
+18:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:5/0/physics_layer_1/angular_velocity = 0.0
19:5/0 = 0
19:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:5/0/physics_layer_0/angular_velocity = 0.0
+19:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:5/0/physics_layer_1/angular_velocity = 0.0
20:5/0 = 0
20:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:5/0/physics_layer_0/angular_velocity = 0.0
+20:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:5/0/physics_layer_1/angular_velocity = 0.0
21:5/0 = 0
21:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:5/0/physics_layer_0/angular_velocity = 0.0
+21:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:5/0/physics_layer_1/angular_velocity = 0.0
22:5/0 = 0
22:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:5/0/physics_layer_0/angular_velocity = 0.0
+22:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:5/0/physics_layer_1/angular_velocity = 0.0
23:5/0 = 0
23:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:5/0/physics_layer_0/angular_velocity = 0.0
+23:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:5/0/physics_layer_1/angular_velocity = 0.0
24:5/0 = 0
24:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:5/0/physics_layer_0/angular_velocity = 0.0
+24:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:5/0/physics_layer_1/angular_velocity = 0.0
25:5/0 = 0
25:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:5/0/physics_layer_0/angular_velocity = 0.0
+25:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:5/0/physics_layer_1/angular_velocity = 0.0
26:5/0 = 0
26:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:5/0/physics_layer_0/angular_velocity = 0.0
+26:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:5/0/physics_layer_1/angular_velocity = 0.0
27:5/0 = 0
27:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:5/0/physics_layer_0/angular_velocity = 0.0
+27:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:5/0/physics_layer_1/angular_velocity = 0.0
28:5/0 = 0
28:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:5/0/physics_layer_0/angular_velocity = 0.0
+28:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:5/0/physics_layer_1/angular_velocity = 0.0
29:5/0 = 0
29:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:5/0/physics_layer_0/angular_velocity = 0.0
+29:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:5/0/physics_layer_1/angular_velocity = 0.0
30:5/0 = 0
30:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:5/0/physics_layer_0/angular_velocity = 0.0
+30:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:5/0/physics_layer_1/angular_velocity = 0.0
0:6/0 = 0
0:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:6/0/physics_layer_0/angular_velocity = 0.0
+0:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:6/0/physics_layer_1/angular_velocity = 0.0
1:6/0 = 0
1:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:6/0/physics_layer_0/angular_velocity = 0.0
+1:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:6/0/physics_layer_1/angular_velocity = 0.0
2:6/0 = 0
2:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:6/0/physics_layer_0/angular_velocity = 0.0
+2:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:6/0/physics_layer_1/angular_velocity = 0.0
3:6/0 = 0
3:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:6/0/physics_layer_0/angular_velocity = 0.0
+3:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:6/0/physics_layer_1/angular_velocity = 0.0
4:6/0 = 0
4:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:6/0/physics_layer_0/angular_velocity = 0.0
+4:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:6/0/physics_layer_1/angular_velocity = 0.0
5:6/0 = 0
5:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:6/0/physics_layer_0/angular_velocity = 0.0
+5:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:6/0/physics_layer_1/angular_velocity = 0.0
6:6/0 = 0
6:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:6/0/physics_layer_0/angular_velocity = 0.0
+6:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:6/0/physics_layer_1/angular_velocity = 0.0
7:6/0 = 0
7:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:6/0/physics_layer_0/angular_velocity = 0.0
+7:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:6/0/physics_layer_1/angular_velocity = 0.0
8:6/0 = 0
8:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:6/0/physics_layer_0/angular_velocity = 0.0
+8:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:6/0/physics_layer_1/angular_velocity = 0.0
9:6/0 = 0
9:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:6/0/physics_layer_0/angular_velocity = 0.0
+9:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:6/0/physics_layer_1/angular_velocity = 0.0
10:6/0 = 0
10:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:6/0/physics_layer_0/angular_velocity = 0.0
+10:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:6/0/physics_layer_1/angular_velocity = 0.0
11:6/0 = 0
11:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:6/0/physics_layer_0/angular_velocity = 0.0
+11:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:6/0/physics_layer_1/angular_velocity = 0.0
12:6/0 = 0
12:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:6/0/physics_layer_0/angular_velocity = 0.0
+12:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:6/0/physics_layer_1/angular_velocity = 0.0
13:6/0 = 0
13:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:6/0/physics_layer_0/angular_velocity = 0.0
+13:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:6/0/physics_layer_1/angular_velocity = 0.0
14:6/0 = 0
14:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:6/0/physics_layer_0/angular_velocity = 0.0
+14:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:6/0/physics_layer_1/angular_velocity = 0.0
15:6/0 = 0
15:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:6/0/physics_layer_0/angular_velocity = 0.0
+15:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:6/0/physics_layer_1/angular_velocity = 0.0
16:6/0 = 0
16:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:6/0/physics_layer_0/angular_velocity = 0.0
+16:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:6/0/physics_layer_1/angular_velocity = 0.0
17:6/0 = 0
17:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:6/0/physics_layer_0/angular_velocity = 0.0
+17:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:6/0/physics_layer_1/angular_velocity = 0.0
18:6/0 = 0
18:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:6/0/physics_layer_0/angular_velocity = 0.0
+18:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:6/0/physics_layer_1/angular_velocity = 0.0
19:6/0 = 0
19:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:6/0/physics_layer_0/angular_velocity = 0.0
+19:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:6/0/physics_layer_1/angular_velocity = 0.0
20:6/0 = 0
20:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:6/0/physics_layer_0/angular_velocity = 0.0
+20:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:6/0/physics_layer_1/angular_velocity = 0.0
21:6/0 = 0
21:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:6/0/physics_layer_0/angular_velocity = 0.0
+21:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:6/0/physics_layer_1/angular_velocity = 0.0
22:6/0 = 0
22:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:6/0/physics_layer_0/angular_velocity = 0.0
+22:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:6/0/physics_layer_1/angular_velocity = 0.0
23:6/0 = 0
23:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:6/0/physics_layer_0/angular_velocity = 0.0
+23:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:6/0/physics_layer_1/angular_velocity = 0.0
24:6/0 = 0
24:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:6/0/physics_layer_0/angular_velocity = 0.0
+24:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:6/0/physics_layer_1/angular_velocity = 0.0
25:6/0 = 0
25:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:6/0/physics_layer_0/angular_velocity = 0.0
+25:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:6/0/physics_layer_1/angular_velocity = 0.0
26:6/0 = 0
26:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:6/0/physics_layer_0/angular_velocity = 0.0
26:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+26:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:6/0/physics_layer_1/angular_velocity = 0.0
27:6/0 = 0
27:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:6/0/physics_layer_0/angular_velocity = 0.0
27:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+27:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:6/0/physics_layer_1/angular_velocity = 0.0
28:6/0 = 0
28:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:6/0/physics_layer_0/angular_velocity = 0.0
+28:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:6/0/physics_layer_1/angular_velocity = 0.0
29:6/0 = 0
29:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:6/0/physics_layer_0/angular_velocity = 0.0
+29:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:6/0/physics_layer_1/angular_velocity = 0.0
30:6/0 = 0
30:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:6/0/physics_layer_0/angular_velocity = 0.0
+30:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:6/0/physics_layer_1/angular_velocity = 0.0
0:7/0 = 0
0:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:7/0/physics_layer_0/angular_velocity = 0.0
+0:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:7/0/physics_layer_1/angular_velocity = 0.0
1:7/0 = 0
1:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:7/0/physics_layer_0/angular_velocity = 0.0
1:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8)
+1:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:7/0/physics_layer_1/angular_velocity = 0.0
2:7/0 = 0
2:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:7/0/physics_layer_0/angular_velocity = 0.0
+2:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:7/0/physics_layer_1/angular_velocity = 0.0
3:7/0 = 0
3:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:7/0/physics_layer_0/angular_velocity = 0.0
+3:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:7/0/physics_layer_1/angular_velocity = 0.0
4:7/0 = 0
4:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:7/0/physics_layer_0/angular_velocity = 0.0
+4:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:7/0/physics_layer_1/angular_velocity = 0.0
5:7/0 = 0
5:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:7/0/physics_layer_0/angular_velocity = 0.0
+5:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:7/0/physics_layer_1/angular_velocity = 0.0
6:7/0 = 0
6:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:7/0/physics_layer_0/angular_velocity = 0.0
+6:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:7/0/physics_layer_1/angular_velocity = 0.0
7:7/0 = 0
7:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:7/0/physics_layer_0/angular_velocity = 0.0
+7:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:7/0/physics_layer_1/angular_velocity = 0.0
8:7/0 = 0
8:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:7/0/physics_layer_0/angular_velocity = 0.0
+8:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:7/0/physics_layer_1/angular_velocity = 0.0
9:7/0 = 0
9:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:7/0/physics_layer_0/angular_velocity = 0.0
+9:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:7/0/physics_layer_1/angular_velocity = 0.0
10:7/0 = 0
10:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:7/0/physics_layer_0/angular_velocity = 0.0
+10:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:7/0/physics_layer_1/angular_velocity = 0.0
11:7/0 = 0
11:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:7/0/physics_layer_0/angular_velocity = 0.0
+11:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:7/0/physics_layer_1/angular_velocity = 0.0
12:7/0 = 0
12:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:7/0/physics_layer_0/angular_velocity = 0.0
+12:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:7/0/physics_layer_1/angular_velocity = 0.0
13:7/0 = 0
13:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:7/0/physics_layer_0/angular_velocity = 0.0
+13:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:7/0/physics_layer_1/angular_velocity = 0.0
14:7/0 = 0
14:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:7/0/physics_layer_0/angular_velocity = 0.0
+14:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:7/0/physics_layer_1/angular_velocity = 0.0
15:7/0 = 0
15:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:7/0/physics_layer_0/angular_velocity = 0.0
+15:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:7/0/physics_layer_1/angular_velocity = 0.0
16:7/0 = 0
16:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:7/0/physics_layer_0/angular_velocity = 0.0
+16:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:7/0/physics_layer_1/angular_velocity = 0.0
17:7/0 = 0
17:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:7/0/physics_layer_0/angular_velocity = 0.0
+17:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:7/0/physics_layer_1/angular_velocity = 0.0
18:7/0 = 0
18:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:7/0/physics_layer_0/angular_velocity = 0.0
+18:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:7/0/physics_layer_1/angular_velocity = 0.0
19:7/0 = 0
19:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:7/0/physics_layer_0/angular_velocity = 0.0
+19:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:7/0/physics_layer_1/angular_velocity = 0.0
20:7/0 = 0
20:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:7/0/physics_layer_0/angular_velocity = 0.0
+20:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:7/0/physics_layer_1/angular_velocity = 0.0
21:7/0 = 0
21:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:7/0/physics_layer_0/angular_velocity = 0.0
+21:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:7/0/physics_layer_1/angular_velocity = 0.0
22:7/0 = 0
22:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:7/0/physics_layer_0/angular_velocity = 0.0
+22:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:7/0/physics_layer_1/angular_velocity = 0.0
23:7/0 = 0
23:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:7/0/physics_layer_0/angular_velocity = 0.0
+23:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:7/0/physics_layer_1/angular_velocity = 0.0
24:7/0 = 0
24:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:7/0/physics_layer_0/angular_velocity = 0.0
+24:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:7/0/physics_layer_1/angular_velocity = 0.0
25:7/0 = 0
25:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:7/0/physics_layer_0/angular_velocity = 0.0
+25:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:7/0/physics_layer_1/angular_velocity = 0.0
26:7/0 = 0
26:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:7/0/physics_layer_0/angular_velocity = 0.0
26:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+26:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:7/0/physics_layer_1/angular_velocity = 0.0
27:7/0 = 0
27:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:7/0/physics_layer_0/angular_velocity = 0.0
27:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+27:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:7/0/physics_layer_1/angular_velocity = 0.0
28:7/0 = 0
28:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:7/0/physics_layer_0/angular_velocity = 0.0
+28:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:7/0/physics_layer_1/angular_velocity = 0.0
29:7/0 = 0
29:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:7/0/physics_layer_0/angular_velocity = 0.0
+29:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:7/0/physics_layer_1/angular_velocity = 0.0
30:7/0 = 0
30:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:7/0/physics_layer_0/angular_velocity = 0.0
+30:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:7/0/physics_layer_1/angular_velocity = 0.0
0:8/0 = 0
0:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:8/0/physics_layer_0/angular_velocity = 0.0
+0:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:8/0/physics_layer_1/angular_velocity = 0.0
1:8/0 = 0
1:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:8/0/physics_layer_0/angular_velocity = 0.0
+1:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:8/0/physics_layer_1/angular_velocity = 0.0
2:8/0 = 0
2:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:8/0/physics_layer_0/angular_velocity = 0.0
+2:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:8/0/physics_layer_1/angular_velocity = 0.0
3:8/0 = 0
3:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:8/0/physics_layer_0/angular_velocity = 0.0
+3:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:8/0/physics_layer_1/angular_velocity = 0.0
4:8/0 = 0
4:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:8/0/physics_layer_0/angular_velocity = 0.0
+4:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:8/0/physics_layer_1/angular_velocity = 0.0
5:8/0 = 0
5:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:8/0/physics_layer_0/angular_velocity = 0.0
+5:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:8/0/physics_layer_1/angular_velocity = 0.0
6:8/0 = 0
6:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:8/0/physics_layer_0/angular_velocity = 0.0
+6:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:8/0/physics_layer_1/angular_velocity = 0.0
7:8/0 = 0
7:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:8/0/physics_layer_0/angular_velocity = 0.0
+7:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:8/0/physics_layer_1/angular_velocity = 0.0
8:8/0 = 0
8:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:8/0/physics_layer_0/angular_velocity = 0.0
+8:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:8/0/physics_layer_1/angular_velocity = 0.0
9:8/0 = 0
9:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:8/0/physics_layer_0/angular_velocity = 0.0
+9:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:8/0/physics_layer_1/angular_velocity = 0.0
10:8/0 = 0
10:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:8/0/physics_layer_0/angular_velocity = 0.0
+10:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:8/0/physics_layer_1/angular_velocity = 0.0
11:8/0 = 0
11:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:8/0/physics_layer_0/angular_velocity = 0.0
+11:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:8/0/physics_layer_1/angular_velocity = 0.0
12:8/0 = 0
12:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:8/0/physics_layer_0/angular_velocity = 0.0
+12:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:8/0/physics_layer_1/angular_velocity = 0.0
13:8/0 = 0
13:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:8/0/physics_layer_0/angular_velocity = 0.0
+13:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:8/0/physics_layer_1/angular_velocity = 0.0
14:8/0 = 0
14:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:8/0/physics_layer_0/angular_velocity = 0.0
+14:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:8/0/physics_layer_1/angular_velocity = 0.0
15:8/0 = 0
15:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:8/0/physics_layer_0/angular_velocity = 0.0
+15:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:8/0/physics_layer_1/angular_velocity = 0.0
16:8/0 = 0
16:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:8/0/physics_layer_0/angular_velocity = 0.0
+16:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:8/0/physics_layer_1/angular_velocity = 0.0
17:8/0 = 0
17:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:8/0/physics_layer_0/angular_velocity = 0.0
+17:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:8/0/physics_layer_1/angular_velocity = 0.0
18:8/0 = 0
18:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:8/0/physics_layer_0/angular_velocity = 0.0
+18:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:8/0/physics_layer_1/angular_velocity = 0.0
19:8/0 = 0
19:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:8/0/physics_layer_0/angular_velocity = 0.0
+19:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:8/0/physics_layer_1/angular_velocity = 0.0
20:8/0 = 0
20:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:8/0/physics_layer_0/angular_velocity = 0.0
+20:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:8/0/physics_layer_1/angular_velocity = 0.0
21:8/0 = 0
21:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:8/0/physics_layer_0/angular_velocity = 0.0
+21:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:8/0/physics_layer_1/angular_velocity = 0.0
22:8/0 = 0
22:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:8/0/physics_layer_0/angular_velocity = 0.0
+22:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:8/0/physics_layer_1/angular_velocity = 0.0
23:8/0 = 0
23:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:8/0/physics_layer_0/angular_velocity = 0.0
+23:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:8/0/physics_layer_1/angular_velocity = 0.0
24:8/0 = 0
24:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:8/0/physics_layer_0/angular_velocity = 0.0
+24:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:8/0/physics_layer_1/angular_velocity = 0.0
25:8/0 = 0
25:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:8/0/physics_layer_0/angular_velocity = 0.0
+25:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:8/0/physics_layer_1/angular_velocity = 0.0
26:8/0 = 0
26:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:8/0/physics_layer_0/angular_velocity = 0.0
+26:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:8/0/physics_layer_1/angular_velocity = 0.0
27:8/0 = 0
27:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:8/0/physics_layer_0/angular_velocity = 0.0
+27:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:8/0/physics_layer_1/angular_velocity = 0.0
28:8/0 = 0
28:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:8/0/physics_layer_0/angular_velocity = 0.0
+28:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:8/0/physics_layer_1/angular_velocity = 0.0
29:8/0 = 0
29:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:8/0/physics_layer_0/angular_velocity = 0.0
+29:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:8/0/physics_layer_1/angular_velocity = 0.0
30:8/0 = 0
30:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:8/0/physics_layer_0/angular_velocity = 0.0
+30:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:8/0/physics_layer_1/angular_velocity = 0.0
0:9/0 = 0
0:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:9/0/physics_layer_0/angular_velocity = 0.0
+0:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:9/0/physics_layer_1/angular_velocity = 0.0
1:9/0 = 0
1:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:9/0/physics_layer_0/angular_velocity = 0.0
+1:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:9/0/physics_layer_1/angular_velocity = 0.0
2:9/0 = 0
2:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:9/0/physics_layer_0/angular_velocity = 0.0
+2:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:9/0/physics_layer_1/angular_velocity = 0.0
3:9/0 = 0
3:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:9/0/physics_layer_0/angular_velocity = 0.0
+3:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:9/0/physics_layer_1/angular_velocity = 0.0
4:9/0 = 0
4:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:9/0/physics_layer_0/angular_velocity = 0.0
+4:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:9/0/physics_layer_1/angular_velocity = 0.0
5:9/0 = 0
5:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:9/0/physics_layer_0/angular_velocity = 0.0
+5:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:9/0/physics_layer_1/angular_velocity = 0.0
6:9/0 = 0
6:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:9/0/physics_layer_0/angular_velocity = 0.0
+6:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:9/0/physics_layer_1/angular_velocity = 0.0
7:9/0 = 0
7:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:9/0/physics_layer_0/angular_velocity = 0.0
+7:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:9/0/physics_layer_1/angular_velocity = 0.0
8:9/0 = 0
8:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:9/0/physics_layer_0/angular_velocity = 0.0
+8:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:9/0/physics_layer_1/angular_velocity = 0.0
9:9/0 = 0
9:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:9/0/physics_layer_0/angular_velocity = 0.0
+9:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:9/0/physics_layer_1/angular_velocity = 0.0
10:9/0 = 0
10:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:9/0/physics_layer_0/angular_velocity = 0.0
+10:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:9/0/physics_layer_1/angular_velocity = 0.0
11:9/0 = 0
11:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:9/0/physics_layer_0/angular_velocity = 0.0
+11:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:9/0/physics_layer_1/angular_velocity = 0.0
12:9/0 = 0
12:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:9/0/physics_layer_0/angular_velocity = 0.0
+12:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:9/0/physics_layer_1/angular_velocity = 0.0
13:9/0 = 0
13:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:9/0/physics_layer_0/angular_velocity = 0.0
+13:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:9/0/physics_layer_1/angular_velocity = 0.0
14:9/0 = 0
14:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:9/0/physics_layer_0/angular_velocity = 0.0
+14:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:9/0/physics_layer_1/angular_velocity = 0.0
15:9/0 = 0
15:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:9/0/physics_layer_0/angular_velocity = 0.0
+15:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:9/0/physics_layer_1/angular_velocity = 0.0
16:9/0 = 0
16:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:9/0/physics_layer_0/angular_velocity = 0.0
+16:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:9/0/physics_layer_1/angular_velocity = 0.0
17:9/0 = 0
17:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:9/0/physics_layer_0/angular_velocity = 0.0
+17:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:9/0/physics_layer_1/angular_velocity = 0.0
18:9/0 = 0
18:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:9/0/physics_layer_0/angular_velocity = 0.0
+18:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:9/0/physics_layer_1/angular_velocity = 0.0
19:9/0 = 0
19:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:9/0/physics_layer_0/angular_velocity = 0.0
+19:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:9/0/physics_layer_1/angular_velocity = 0.0
20:9/0 = 0
20:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:9/0/physics_layer_0/angular_velocity = 0.0
+20:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:9/0/physics_layer_1/angular_velocity = 0.0
21:9/0 = 0
21:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:9/0/physics_layer_0/angular_velocity = 0.0
+21:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:9/0/physics_layer_1/angular_velocity = 0.0
22:9/0 = 0
22:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:9/0/physics_layer_0/angular_velocity = 0.0
+22:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:9/0/physics_layer_1/angular_velocity = 0.0
23:9/0 = 0
23:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:9/0/physics_layer_0/angular_velocity = 0.0
+23:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:9/0/physics_layer_1/angular_velocity = 0.0
24:9/0 = 0
24:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:9/0/physics_layer_0/angular_velocity = 0.0
+24:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:9/0/physics_layer_1/angular_velocity = 0.0
25:9/0 = 0
25:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:9/0/physics_layer_0/angular_velocity = 0.0
+25:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:9/0/physics_layer_1/angular_velocity = 0.0
26:9/0 = 0
26:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:9/0/physics_layer_0/angular_velocity = 0.0
+26:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:9/0/physics_layer_1/angular_velocity = 0.0
27:9/0 = 0
27:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:9/0/physics_layer_0/angular_velocity = 0.0
+27:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:9/0/physics_layer_1/angular_velocity = 0.0
28:9/0 = 0
28:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:9/0/physics_layer_0/angular_velocity = 0.0
+28:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:9/0/physics_layer_1/angular_velocity = 0.0
29:9/0 = 0
29:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:9/0/physics_layer_0/angular_velocity = 0.0
+29:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:9/0/physics_layer_1/angular_velocity = 0.0
30:9/0 = 0
30:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:9/0/physics_layer_0/angular_velocity = 0.0
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0:10/0 = 0
0:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:10/0/physics_layer_0/angular_velocity = 0.0
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1:10/0 = 0
1:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:10/0/physics_layer_0/angular_velocity = 0.0
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2:10/0 = 0
2:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:10/0/physics_layer_0/angular_velocity = 0.0
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3:10/0 = 0
3:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:10/0/physics_layer_0/angular_velocity = 0.0
3:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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4:10/0 = 0
4:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:10/0/physics_layer_0/angular_velocity = 0.0
4:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8)
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5:10/0 = 0
5:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:10/0/physics_layer_0/angular_velocity = 0.0
5:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8)
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6:10/0 = 0
6:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:10/0/physics_layer_0/angular_velocity = 0.0
6:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8)
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7:10/0 = 0
7:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:10/0/physics_layer_0/angular_velocity = 0.0
7:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8)
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8:10/0 = 0
8:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:10/0/physics_layer_0/angular_velocity = 0.0
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9:10/0 = 0
9:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:10/0/physics_layer_0/angular_velocity = 0.0
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10:10/0 = 0
10:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:10/0/physics_layer_0/angular_velocity = 0.0
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11:10/0 = 0
11:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:10/0/physics_layer_0/angular_velocity = 0.0
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12:10/0 = 0
12:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:10/0/physics_layer_0/angular_velocity = 0.0
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13:10/0 = 0
13:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:10/0/physics_layer_0/angular_velocity = 0.0
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14:10/0 = 0
14:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:10/0/physics_layer_0/angular_velocity = 0.0
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15:10/0 = 0
15:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:10/0/physics_layer_0/angular_velocity = 0.0
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16:10/0 = 0
16:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:10/0/physics_layer_0/angular_velocity = 0.0
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17:10/0 = 0
17:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:10/0/physics_layer_0/angular_velocity = 0.0
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18:10/0 = 0
18:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:10/0/physics_layer_0/angular_velocity = 0.0
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19:10/0 = 0
19:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:10/0/physics_layer_0/angular_velocity = 0.0
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20:10/0 = 0
20:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:10/0/physics_layer_0/angular_velocity = 0.0
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21:10/0 = 0
21:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:10/0/physics_layer_0/angular_velocity = 0.0
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22:10/0 = 0
22:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:10/0/physics_layer_0/angular_velocity = 0.0
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23:10/0 = 0
23:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:10/0/physics_layer_0/angular_velocity = 0.0
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24:10/0 = 0
24:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:10/0/physics_layer_0/angular_velocity = 0.0
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25:10/0 = 0
25:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:10/0/physics_layer_0/angular_velocity = 0.0
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26:10/0 = 0
26:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:10/0/physics_layer_0/angular_velocity = 0.0
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27:10/0 = 0
27:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:10/0/physics_layer_0/angular_velocity = 0.0
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28:10/0 = 0
28:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:10/0/physics_layer_0/angular_velocity = 0.0
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29:10/0 = 0
29:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:10/0/physics_layer_0/angular_velocity = 0.0
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30:10/0 = 0
30:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:10/0/physics_layer_0/angular_velocity = 0.0
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0:11/0 = 0
0:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:11/0/physics_layer_0/angular_velocity = 0.0
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1:11/0 = 0
1:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:11/0/physics_layer_0/angular_velocity = 0.0
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2:11/0 = 0
2:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:11/0/physics_layer_0/angular_velocity = 0.0
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3:11/0 = 0
3:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:11/0/physics_layer_0/angular_velocity = 0.0
3:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -1.125, -8, -1, 8, -8, 8)
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4:11/0 = 0
4:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:11/0/physics_layer_0/angular_velocity = 0.0
4:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, 5.125, 8, -3.375, 8, 8)
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5:11/0 = 0
5:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:11/0/physics_layer_0/angular_velocity = 0.0
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6:11/0 = 0
6:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:11/0/physics_layer_0/angular_velocity = 0.0
6:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 8, 5, -8, -3.25, -8, 8)
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7:11/0 = 0
7:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:11/0/physics_layer_0/angular_velocity = 0.0
7:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(1.625, -8, 1.5, 8, 8, 8, 8, -8)
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8:11/0 = 0
8:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:11/0/physics_layer_0/angular_velocity = 0.0
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9:11/0 = 0
9:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:11/0/physics_layer_0/angular_velocity = 0.0
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10:11/0 = 0
10:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:11/0/physics_layer_0/angular_velocity = 0.0
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11:11/0 = 0
11:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:11/0/physics_layer_0/angular_velocity = 0.0
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12:11/0 = 0
12:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:11/0/physics_layer_0/angular_velocity = 0.0
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13:11/0 = 0
13:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:11/0/physics_layer_0/angular_velocity = 0.0
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14:11/0 = 0
14:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:11/0/physics_layer_0/angular_velocity = 0.0
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15:11/0 = 0
15:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:11/0/physics_layer_0/angular_velocity = 0.0
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16:11/0 = 0
16:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:11/0/physics_layer_0/angular_velocity = 0.0
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17:11/0 = 0
17:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:11/0/physics_layer_0/angular_velocity = 0.0
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18:11/0 = 0
18:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:11/0/physics_layer_0/angular_velocity = 0.0
18:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, 2.125, 3.75, -8, 8, -8, 8, 8)
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19:11/0 = 0
19:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:11/0/physics_layer_0/angular_velocity = 0.0
19:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, 2.625, -3.25, -8)
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20:11/0 = 0
20:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:11/0/physics_layer_0/angular_velocity = 0.0
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21:11/0 = 0
21:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:11/0/physics_layer_0/angular_velocity = 0.0
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22:11/0 = 0
22:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:11/0/physics_layer_0/angular_velocity = 0.0
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23:11/0 = 0
23:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:11/0/physics_layer_0/angular_velocity = 0.0
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24:11/0 = 0
24:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:11/0/physics_layer_0/angular_velocity = 0.0
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25:11/0 = 0
25:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:11/0/physics_layer_0/angular_velocity = 0.0
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26:11/0 = 0
26:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:11/0/physics_layer_0/angular_velocity = 0.0
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27:11/0 = 0
27:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:11/0/physics_layer_0/angular_velocity = 0.0
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28:11/0 = 0
28:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:11/0/physics_layer_0/angular_velocity = 0.0
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29:11/0 = 0
29:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:11/0/physics_layer_0/angular_velocity = 0.0
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30:11/0 = 0
30:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:11/0/physics_layer_0/angular_velocity = 0.0
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0:12/0 = 0
0:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:12/0/physics_layer_0/angular_velocity = 0.0
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1:12/0 = 0
1:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:12/0/physics_layer_0/angular_velocity = 0.0
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2:12/0 = 0
2:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:12/0/physics_layer_0/angular_velocity = 0.0
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3:12/0 = 0
3:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:12/0/physics_layer_0/angular_velocity = 0.0
3:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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4:12/0 = 0
4:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:12/0/physics_layer_0/angular_velocity = 0.0
4:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8)
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5:12/0 = 0
5:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:12/0/physics_layer_0/angular_velocity = 0.0
5:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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6:12/0 = 0
6:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:12/0/physics_layer_0/angular_velocity = 0.0
6:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8)
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7:12/0 = 0
7:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:12/0/physics_layer_0/angular_velocity = 0.0
7:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8)
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8:12/0 = 0
8:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:12/0/physics_layer_0/angular_velocity = 0.0
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9:12/0 = 0
9:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:12/0/physics_layer_0/angular_velocity = 0.0
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10:12/0 = 0
10:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:12/0/physics_layer_0/angular_velocity = 0.0
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11:12/0 = 0
11:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:12/0/physics_layer_0/angular_velocity = 0.0
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12:12/0 = 0
12:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:12/0/physics_layer_0/angular_velocity = 0.0
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13:12/0 = 0
13:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:12/0/physics_layer_0/angular_velocity = 0.0
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14:12/0 = 0
14:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:12/0/physics_layer_0/angular_velocity = 0.0
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15:12/0 = 0
15:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:12/0/physics_layer_0/angular_velocity = 0.0
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16:12/0 = 0
16:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:12/0/physics_layer_0/angular_velocity = 0.0
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17:12/0 = 0
17:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:12/0/physics_layer_0/angular_velocity = 0.0
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18:12/0 = 0
18:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:12/0/physics_layer_0/angular_velocity = 0.0
18:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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19:12/0 = 0
19:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:12/0/physics_layer_0/angular_velocity = 0.0
19:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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20:12/0 = 0
20:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:12/0/physics_layer_0/angular_velocity = 0.0
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21:12/0 = 0
21:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:12/0/physics_layer_0/angular_velocity = 0.0
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22:12/0 = 0
22:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:12/0/physics_layer_0/angular_velocity = 0.0
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23:12/0 = 0
23:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:12/0/physics_layer_0/angular_velocity = 0.0
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24:12/0 = 0
24:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:12/0/physics_layer_0/angular_velocity = 0.0
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25:12/0 = 0
25:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:12/0/physics_layer_0/angular_velocity = 0.0
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26:12/0 = 0
26:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:12/0/physics_layer_0/angular_velocity = 0.0
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27:12/0 = 0
27:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:12/0/physics_layer_0/angular_velocity = 0.0
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28:12/0 = 0
28:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:12/0/physics_layer_0/angular_velocity = 0.0
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29:12/0 = 0
29:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:12/0/physics_layer_0/angular_velocity = 0.0
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30:12/0 = 0
30:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:12/0/physics_layer_0/angular_velocity = 0.0
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0:13/0 = 0
0:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:13/0/physics_layer_0/angular_velocity = 0.0
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1:13/0 = 0
1:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:13/0/physics_layer_0/angular_velocity = 0.0
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2:13/0 = 0
2:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:13/0/physics_layer_0/angular_velocity = 0.0
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3:13/0 = 0
3:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:13/0/physics_layer_0/angular_velocity = 0.0
3:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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4:13/0 = 0
4:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:13/0/physics_layer_0/angular_velocity = 0.0
4:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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5:13/0 = 0
5:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:13/0/physics_layer_0/angular_velocity = 0.0
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6:13/0 = 0
6:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:13/0/physics_layer_0/angular_velocity = 0.0
6:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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7:13/0 = 0
7:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:13/0/physics_layer_0/angular_velocity = 0.0
7:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8)
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8:13/0 = 0
8:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:13/0/physics_layer_0/angular_velocity = 0.0
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9:13/0 = 0
9:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:13/0/physics_layer_0/angular_velocity = 0.0
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10:13/0 = 0
10:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:13/0/physics_layer_0/angular_velocity = 0.0
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11:13/0 = 0
11:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:13/0/physics_layer_0/angular_velocity = 0.0
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12:13/0 = 0
12:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:13/0/physics_layer_0/angular_velocity = 0.0
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13:13/0 = 0
13:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:13/0/physics_layer_0/angular_velocity = 0.0
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14:13/0 = 0
14:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:13/0/physics_layer_0/angular_velocity = 0.0
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15:13/0 = 0
15:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:13/0/physics_layer_0/angular_velocity = 0.0
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16:13/0 = 0
16:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:13/0/physics_layer_0/angular_velocity = 0.0
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17:13/0 = 0
17:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:13/0/physics_layer_0/angular_velocity = 0.0
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18:13/0 = 0
18:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:13/0/physics_layer_0/angular_velocity = 0.0
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19:13/0 = 0
19:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:13/0/physics_layer_0/angular_velocity = 0.0
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20:13/0 = 0
20:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:13/0/physics_layer_0/angular_velocity = 0.0
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21:13/0 = 0
21:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:13/0/physics_layer_0/angular_velocity = 0.0
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22:13/0 = 0
22:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:13/0/physics_layer_0/angular_velocity = 0.0
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23:13/0 = 0
23:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:13/0/physics_layer_0/angular_velocity = 0.0
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24:13/0 = 0
24:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:13/0/physics_layer_0/angular_velocity = 0.0
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25:13/0 = 0
25:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:13/0/physics_layer_0/angular_velocity = 0.0
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26:13/0 = 0
26:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:13/0/physics_layer_0/angular_velocity = 0.0
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27:13/0 = 0
27:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:13/0/physics_layer_0/angular_velocity = 0.0
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28:13/0 = 0
28:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:13/0/physics_layer_0/angular_velocity = 0.0
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29:13/0 = 0
29:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:13/0/physics_layer_0/angular_velocity = 0.0
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30:13/0 = 0
30:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:13/0/physics_layer_0/angular_velocity = 0.0
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0:14/0 = 0
0:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:14/0/physics_layer_0/angular_velocity = 0.0
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1:14/0 = 0
1:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:14/0/physics_layer_0/angular_velocity = 0.0
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2:14/0 = 0
2:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:14/0/physics_layer_0/angular_velocity = 0.0
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3:14/0 = 0
3:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:14/0/physics_layer_0/angular_velocity = 0.0
3:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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4:14/0 = 0
4:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:14/0/physics_layer_0/angular_velocity = 0.0
4:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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5:14/0 = 0
5:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:14/0/physics_layer_0/angular_velocity = 0.0
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6:14/0 = 0
6:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:14/0/physics_layer_0/angular_velocity = 0.0
6:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8)
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7:14/0 = 0
7:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:14/0/physics_layer_0/angular_velocity = 0.0
7:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8)
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8:14/0 = 0
8:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:14/0/physics_layer_0/angular_velocity = 0.0
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+8:14/0/physics_layer_1/angular_velocity = 0.0
9:14/0 = 0
9:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:14/0/physics_layer_0/angular_velocity = 0.0
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+9:14/0/physics_layer_1/angular_velocity = 0.0
10:14/0 = 0
10:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:14/0/physics_layer_0/angular_velocity = 0.0
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+10:14/0/physics_layer_1/angular_velocity = 0.0
11:14/0 = 0
11:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:14/0/physics_layer_0/angular_velocity = 0.0
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+11:14/0/physics_layer_1/angular_velocity = 0.0
12:14/0 = 0
12:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:14/0/physics_layer_0/angular_velocity = 0.0
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+12:14/0/physics_layer_1/angular_velocity = 0.0
13:14/0 = 0
13:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:14/0/physics_layer_0/angular_velocity = 0.0
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+13:14/0/physics_layer_1/angular_velocity = 0.0
14:14/0 = 0
14:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:14/0/physics_layer_0/angular_velocity = 0.0
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+14:14/0/physics_layer_1/angular_velocity = 0.0
15:14/0 = 0
15:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:14/0/physics_layer_0/angular_velocity = 0.0
+15:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:14/0/physics_layer_1/angular_velocity = 0.0
16:14/0 = 0
16:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:14/0/physics_layer_0/angular_velocity = 0.0
+16:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:14/0/physics_layer_1/angular_velocity = 0.0
17:14/0 = 0
17:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:14/0/physics_layer_0/angular_velocity = 0.0
+17:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:14/0/physics_layer_1/angular_velocity = 0.0
18:14/0 = 0
18:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:14/0/physics_layer_0/angular_velocity = 0.0
+18:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:14/0/physics_layer_1/angular_velocity = 0.0
19:14/0 = 0
19:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:14/0/physics_layer_0/angular_velocity = 0.0
+19:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:14/0/physics_layer_1/angular_velocity = 0.0
20:14/0 = 0
20:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:14/0/physics_layer_0/angular_velocity = 0.0
+20:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:14/0/physics_layer_1/angular_velocity = 0.0
21:14/0 = 0
21:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:14/0/physics_layer_0/angular_velocity = 0.0
+21:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:14/0/physics_layer_1/angular_velocity = 0.0
22:14/0 = 0
22:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:14/0/physics_layer_0/angular_velocity = 0.0
+22:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:14/0/physics_layer_1/angular_velocity = 0.0
23:14/0 = 0
23:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:14/0/physics_layer_0/angular_velocity = 0.0
+23:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:14/0/physics_layer_1/angular_velocity = 0.0
24:14/0 = 0
24:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:14/0/physics_layer_0/angular_velocity = 0.0
+24:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:14/0/physics_layer_1/angular_velocity = 0.0
25:14/0 = 0
25:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:14/0/physics_layer_0/angular_velocity = 0.0
+25:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:14/0/physics_layer_1/angular_velocity = 0.0
26:14/0 = 0
26:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:14/0/physics_layer_0/angular_velocity = 0.0
+26:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:14/0/physics_layer_1/angular_velocity = 0.0
27:14/0 = 0
27:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:14/0/physics_layer_0/angular_velocity = 0.0
+27:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:14/0/physics_layer_1/angular_velocity = 0.0
28:14/0 = 0
28:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:14/0/physics_layer_0/angular_velocity = 0.0
+28:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:14/0/physics_layer_1/angular_velocity = 0.0
29:14/0 = 0
29:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:14/0/physics_layer_0/angular_velocity = 0.0
+29:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:14/0/physics_layer_1/angular_velocity = 0.0
30:14/0 = 0
30:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:14/0/physics_layer_0/angular_velocity = 0.0
+30:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:14/0/physics_layer_1/angular_velocity = 0.0
0:15/0 = 0
0:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:15/0/physics_layer_0/angular_velocity = 0.0
+0:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:15/0/physics_layer_1/angular_velocity = 0.0
1:15/0 = 0
1:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:15/0/physics_layer_0/angular_velocity = 0.0
+1:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:15/0/physics_layer_1/angular_velocity = 0.0
2:15/0 = 0
2:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:15/0/physics_layer_0/angular_velocity = 0.0
+2:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:15/0/physics_layer_1/angular_velocity = 0.0
3:15/0 = 0
3:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:15/0/physics_layer_0/angular_velocity = 0.0
+3:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:15/0/physics_layer_1/angular_velocity = 0.0
4:15/0 = 0
4:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:15/0/physics_layer_0/angular_velocity = 0.0
+4:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:15/0/physics_layer_1/angular_velocity = 0.0
5:15/0 = 0
5:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:15/0/physics_layer_0/angular_velocity = 0.0
+5:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:15/0/physics_layer_1/angular_velocity = 0.0
6:15/0 = 0
6:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:15/0/physics_layer_0/angular_velocity = 0.0
+6:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:15/0/physics_layer_1/angular_velocity = 0.0
7:15/0 = 0
7:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:15/0/physics_layer_0/angular_velocity = 0.0
+7:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:15/0/physics_layer_1/angular_velocity = 0.0
8:15/0 = 0
8:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:15/0/physics_layer_0/angular_velocity = 0.0
+8:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:15/0/physics_layer_1/angular_velocity = 0.0
9:15/0 = 0
9:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:15/0/physics_layer_0/angular_velocity = 0.0
+9:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:15/0/physics_layer_1/angular_velocity = 0.0
10:15/0 = 0
10:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:15/0/physics_layer_0/angular_velocity = 0.0
+10:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:15/0/physics_layer_1/angular_velocity = 0.0
11:15/0 = 0
11:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:15/0/physics_layer_0/angular_velocity = 0.0
+11:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:15/0/physics_layer_1/angular_velocity = 0.0
12:15/0 = 0
12:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:15/0/physics_layer_0/angular_velocity = 0.0
+12:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:15/0/physics_layer_1/angular_velocity = 0.0
13:15/0 = 0
13:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:15/0/physics_layer_0/angular_velocity = 0.0
+13:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:15/0/physics_layer_1/angular_velocity = 0.0
14:15/0 = 0
14:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:15/0/physics_layer_0/angular_velocity = 0.0
+14:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:15/0/physics_layer_1/angular_velocity = 0.0
15:15/0 = 0
15:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:15/0/physics_layer_0/angular_velocity = 0.0
+15:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:15/0/physics_layer_1/angular_velocity = 0.0
16:15/0 = 0
16:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:15/0/physics_layer_0/angular_velocity = 0.0
+16:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:15/0/physics_layer_1/angular_velocity = 0.0
17:15/0 = 0
17:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:15/0/physics_layer_0/angular_velocity = 0.0
+17:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:15/0/physics_layer_1/angular_velocity = 0.0
18:15/0 = 0
18:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:15/0/physics_layer_0/angular_velocity = 0.0
+18:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:15/0/physics_layer_1/angular_velocity = 0.0
19:15/0 = 0
19:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:15/0/physics_layer_0/angular_velocity = 0.0
+19:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:15/0/physics_layer_1/angular_velocity = 0.0
20:15/0 = 0
20:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:15/0/physics_layer_0/angular_velocity = 0.0
+20:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:15/0/physics_layer_1/angular_velocity = 0.0
21:15/0 = 0
21:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:15/0/physics_layer_0/angular_velocity = 0.0
+21:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:15/0/physics_layer_1/angular_velocity = 0.0
22:15/0 = 0
22:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:15/0/physics_layer_0/angular_velocity = 0.0
+22:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:15/0/physics_layer_1/angular_velocity = 0.0
23:15/0 = 0
23:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:15/0/physics_layer_0/angular_velocity = 0.0
+23:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:15/0/physics_layer_1/angular_velocity = 0.0
24:15/0 = 0
24:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:15/0/physics_layer_0/angular_velocity = 0.0
+24:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:15/0/physics_layer_1/angular_velocity = 0.0
25:15/0 = 0
25:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:15/0/physics_layer_0/angular_velocity = 0.0
+25:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:15/0/physics_layer_1/angular_velocity = 0.0
26:15/0 = 0
26:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:15/0/physics_layer_0/angular_velocity = 0.0
+26:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:15/0/physics_layer_1/angular_velocity = 0.0
27:15/0 = 0
27:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:15/0/physics_layer_0/angular_velocity = 0.0
+27:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:15/0/physics_layer_1/angular_velocity = 0.0
28:15/0 = 0
28:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:15/0/physics_layer_0/angular_velocity = 0.0
+28:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:15/0/physics_layer_1/angular_velocity = 0.0
29:15/0 = 0
29:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:15/0/physics_layer_0/angular_velocity = 0.0
+29:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:15/0/physics_layer_1/angular_velocity = 0.0
30:15/0 = 0
30:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:15/0/physics_layer_0/angular_velocity = 0.0
+30:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:15/0/physics_layer_1/angular_velocity = 0.0
0:16/0 = 0
0:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:16/0/physics_layer_0/angular_velocity = 0.0
+0:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:16/0/physics_layer_1/angular_velocity = 0.0
1:16/0 = 0
1:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:16/0/physics_layer_0/angular_velocity = 0.0
+1:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:16/0/physics_layer_1/angular_velocity = 0.0
2:16/0 = 0
2:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:16/0/physics_layer_0/angular_velocity = 0.0
+2:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:16/0/physics_layer_1/angular_velocity = 0.0
3:16/0 = 0
3:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:16/0/physics_layer_0/angular_velocity = 0.0
+3:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:16/0/physics_layer_1/angular_velocity = 0.0
4:16/0 = 0
4:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:16/0/physics_layer_0/angular_velocity = 0.0
+4:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:16/0/physics_layer_1/angular_velocity = 0.0
5:16/0 = 0
5:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:16/0/physics_layer_0/angular_velocity = 0.0
+5:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:16/0/physics_layer_1/angular_velocity = 0.0
6:16/0 = 0
6:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:16/0/physics_layer_0/angular_velocity = 0.0
+6:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:16/0/physics_layer_1/angular_velocity = 0.0
7:16/0 = 0
7:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:16/0/physics_layer_0/angular_velocity = 0.0
+7:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:16/0/physics_layer_1/angular_velocity = 0.0
8:16/0 = 0
8:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:16/0/physics_layer_0/angular_velocity = 0.0
+8:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:16/0/physics_layer_1/angular_velocity = 0.0
9:16/0 = 0
9:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:16/0/physics_layer_0/angular_velocity = 0.0
+9:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:16/0/physics_layer_1/angular_velocity = 0.0
10:16/0 = 0
10:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:16/0/physics_layer_0/angular_velocity = 0.0
+10:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:16/0/physics_layer_1/angular_velocity = 0.0
11:16/0 = 0
11:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:16/0/physics_layer_0/angular_velocity = 0.0
+11:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:16/0/physics_layer_1/angular_velocity = 0.0
12:16/0 = 0
12:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:16/0/physics_layer_0/angular_velocity = 0.0
+12:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:16/0/physics_layer_1/angular_velocity = 0.0
13:16/0 = 0
13:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:16/0/physics_layer_0/angular_velocity = 0.0
+13:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:16/0/physics_layer_1/angular_velocity = 0.0
14:16/0 = 0
14:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:16/0/physics_layer_0/angular_velocity = 0.0
+14:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:16/0/physics_layer_1/angular_velocity = 0.0
15:16/0 = 0
15:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:16/0/physics_layer_0/angular_velocity = 0.0
+15:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:16/0/physics_layer_1/angular_velocity = 0.0
16:16/0 = 0
16:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:16/0/physics_layer_0/angular_velocity = 0.0
+16:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:16/0/physics_layer_1/angular_velocity = 0.0
17:16/0 = 0
17:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:16/0/physics_layer_0/angular_velocity = 0.0
+17:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:16/0/physics_layer_1/angular_velocity = 0.0
18:16/0 = 0
18:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:16/0/physics_layer_0/angular_velocity = 0.0
+18:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:16/0/physics_layer_1/angular_velocity = 0.0
19:16/0 = 0
19:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:16/0/physics_layer_0/angular_velocity = 0.0
+19:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:16/0/physics_layer_1/angular_velocity = 0.0
20:16/0 = 0
20:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:16/0/physics_layer_0/angular_velocity = 0.0
+20:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:16/0/physics_layer_1/angular_velocity = 0.0
21:16/0 = 0
21:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:16/0/physics_layer_0/angular_velocity = 0.0
+21:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:16/0/physics_layer_1/angular_velocity = 0.0
22:16/0 = 0
22:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:16/0/physics_layer_0/angular_velocity = 0.0
+22:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:16/0/physics_layer_1/angular_velocity = 0.0
23:16/0 = 0
23:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:16/0/physics_layer_0/angular_velocity = 0.0
+23:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:16/0/physics_layer_1/angular_velocity = 0.0
24:16/0 = 0
24:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:16/0/physics_layer_0/angular_velocity = 0.0
+24:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:16/0/physics_layer_1/angular_velocity = 0.0
25:16/0 = 0
25:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:16/0/physics_layer_0/angular_velocity = 0.0
+25:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:16/0/physics_layer_1/angular_velocity = 0.0
26:16/0 = 0
26:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:16/0/physics_layer_0/angular_velocity = 0.0
+26:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:16/0/physics_layer_1/angular_velocity = 0.0
27:16/0 = 0
27:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:16/0/physics_layer_0/angular_velocity = 0.0
+27:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:16/0/physics_layer_1/angular_velocity = 0.0
28:16/0 = 0
28:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:16/0/physics_layer_0/angular_velocity = 0.0
+28:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:16/0/physics_layer_1/angular_velocity = 0.0
29:16/0 = 0
29:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:16/0/physics_layer_0/angular_velocity = 0.0
+29:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:16/0/physics_layer_1/angular_velocity = 0.0
30:16/0 = 0
30:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:16/0/physics_layer_0/angular_velocity = 0.0
+30:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:16/0/physics_layer_1/angular_velocity = 0.0
0:17/0 = 0
0:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:17/0/physics_layer_0/angular_velocity = 0.0
+0:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:17/0/physics_layer_1/angular_velocity = 0.0
1:17/0 = 0
1:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:17/0/physics_layer_0/angular_velocity = 0.0
+1:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:17/0/physics_layer_1/angular_velocity = 0.0
2:17/0 = 0
2:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:17/0/physics_layer_0/angular_velocity = 0.0
+2:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:17/0/physics_layer_1/angular_velocity = 0.0
3:17/0 = 0
3:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:17/0/physics_layer_0/angular_velocity = 0.0
+3:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:17/0/physics_layer_1/angular_velocity = 0.0
4:17/0 = 0
4:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:17/0/physics_layer_0/angular_velocity = 0.0
+4:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:17/0/physics_layer_1/angular_velocity = 0.0
5:17/0 = 0
5:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:17/0/physics_layer_0/angular_velocity = 0.0
+5:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:17/0/physics_layer_1/angular_velocity = 0.0
6:17/0 = 0
6:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:17/0/physics_layer_0/angular_velocity = 0.0
+6:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:17/0/physics_layer_1/angular_velocity = 0.0
7:17/0 = 0
7:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:17/0/physics_layer_0/angular_velocity = 0.0
+7:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:17/0/physics_layer_1/angular_velocity = 0.0
8:17/0 = 0
8:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:17/0/physics_layer_0/angular_velocity = 0.0
+8:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:17/0/physics_layer_1/angular_velocity = 0.0
9:17/0 = 0
9:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:17/0/physics_layer_0/angular_velocity = 0.0
+9:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:17/0/physics_layer_1/angular_velocity = 0.0
10:17/0 = 0
10:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:17/0/physics_layer_0/angular_velocity = 0.0
+10:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:17/0/physics_layer_1/angular_velocity = 0.0
11:17/0 = 0
11:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:17/0/physics_layer_0/angular_velocity = 0.0
+11:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:17/0/physics_layer_1/angular_velocity = 0.0
12:17/0 = 0
12:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:17/0/physics_layer_0/angular_velocity = 0.0
+12:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:17/0/physics_layer_1/angular_velocity = 0.0
13:17/0 = 0
13:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:17/0/physics_layer_0/angular_velocity = 0.0
+13:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:17/0/physics_layer_1/angular_velocity = 0.0
14:17/0 = 0
14:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:17/0/physics_layer_0/angular_velocity = 0.0
+14:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:17/0/physics_layer_1/angular_velocity = 0.0
15:17/0 = 0
15:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:17/0/physics_layer_0/angular_velocity = 0.0
+15:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:17/0/physics_layer_1/angular_velocity = 0.0
16:17/0 = 0
16:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:17/0/physics_layer_0/angular_velocity = 0.0
+16:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:17/0/physics_layer_1/angular_velocity = 0.0
17:17/0 = 0
17:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:17/0/physics_layer_0/angular_velocity = 0.0
+17:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:17/0/physics_layer_1/angular_velocity = 0.0
18:17/0 = 0
18:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:17/0/physics_layer_0/angular_velocity = 0.0
+18:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:17/0/physics_layer_1/angular_velocity = 0.0
19:17/0 = 0
19:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:17/0/physics_layer_0/angular_velocity = 0.0
+19:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:17/0/physics_layer_1/angular_velocity = 0.0
20:17/0 = 0
20:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:17/0/physics_layer_0/angular_velocity = 0.0
+20:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:17/0/physics_layer_1/angular_velocity = 0.0
21:17/0 = 0
21:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:17/0/physics_layer_0/angular_velocity = 0.0
+21:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:17/0/physics_layer_1/angular_velocity = 0.0
22:17/0 = 0
22:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:17/0/physics_layer_0/angular_velocity = 0.0
+22:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:17/0/physics_layer_1/angular_velocity = 0.0
23:17/0 = 0
23:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:17/0/physics_layer_0/angular_velocity = 0.0
+23:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:17/0/physics_layer_1/angular_velocity = 0.0
24:17/0 = 0
24:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:17/0/physics_layer_0/angular_velocity = 0.0
+24:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:17/0/physics_layer_1/angular_velocity = 0.0
25:17/0 = 0
25:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:17/0/physics_layer_0/angular_velocity = 0.0
+25:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:17/0/physics_layer_1/angular_velocity = 0.0
26:17/0 = 0
26:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:17/0/physics_layer_0/angular_velocity = 0.0
+26:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:17/0/physics_layer_1/angular_velocity = 0.0
27:17/0 = 0
27:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:17/0/physics_layer_0/angular_velocity = 0.0
+27:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:17/0/physics_layer_1/angular_velocity = 0.0
28:17/0 = 0
28:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:17/0/physics_layer_0/angular_velocity = 0.0
+28:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:17/0/physics_layer_1/angular_velocity = 0.0
29:17/0 = 0
29:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:17/0/physics_layer_0/angular_velocity = 0.0
+29:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:17/0/physics_layer_1/angular_velocity = 0.0
30:17/0 = 0
30:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:17/0/physics_layer_0/angular_velocity = 0.0
+30:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:17/0/physics_layer_1/angular_velocity = 0.0
0:18/0 = 0
0:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:18/0/physics_layer_0/angular_velocity = 0.0
+0:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:18/0/physics_layer_1/angular_velocity = 0.0
1:18/0 = 0
1:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:18/0/physics_layer_0/angular_velocity = 0.0
+1:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:18/0/physics_layer_1/angular_velocity = 0.0
2:18/0 = 0
2:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:18/0/physics_layer_0/angular_velocity = 0.0
+2:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:18/0/physics_layer_1/angular_velocity = 0.0
3:18/0 = 0
3:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:18/0/physics_layer_0/angular_velocity = 0.0
+3:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:18/0/physics_layer_1/angular_velocity = 0.0
4:18/0 = 0
4:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:18/0/physics_layer_0/angular_velocity = 0.0
+4:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:18/0/physics_layer_1/angular_velocity = 0.0
5:18/0 = 0
5:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:18/0/physics_layer_0/angular_velocity = 0.0
+5:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:18/0/physics_layer_1/angular_velocity = 0.0
6:18/0 = 0
6:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:18/0/physics_layer_0/angular_velocity = 0.0
+6:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:18/0/physics_layer_1/angular_velocity = 0.0
7:18/0 = 0
7:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:18/0/physics_layer_0/angular_velocity = 0.0
+7:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:18/0/physics_layer_1/angular_velocity = 0.0
8:18/0 = 0
8:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:18/0/physics_layer_0/angular_velocity = 0.0
+8:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:18/0/physics_layer_1/angular_velocity = 0.0
9:18/0 = 0
9:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:18/0/physics_layer_0/angular_velocity = 0.0
+9:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:18/0/physics_layer_1/angular_velocity = 0.0
10:18/0 = 0
10:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:18/0/physics_layer_0/angular_velocity = 0.0
+10:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:18/0/physics_layer_1/angular_velocity = 0.0
11:18/0 = 0
11:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:18/0/physics_layer_0/angular_velocity = 0.0
+11:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:18/0/physics_layer_1/angular_velocity = 0.0
12:18/0 = 0
12:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:18/0/physics_layer_0/angular_velocity = 0.0
+12:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:18/0/physics_layer_1/angular_velocity = 0.0
13:18/0 = 0
13:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:18/0/physics_layer_0/angular_velocity = 0.0
+13:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:18/0/physics_layer_1/angular_velocity = 0.0
14:18/0 = 0
14:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:18/0/physics_layer_0/angular_velocity = 0.0
+14:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:18/0/physics_layer_1/angular_velocity = 0.0
15:18/0 = 0
15:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:18/0/physics_layer_0/angular_velocity = 0.0
+15:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:18/0/physics_layer_1/angular_velocity = 0.0
16:18/0 = 0
16:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:18/0/physics_layer_0/angular_velocity = 0.0
+16:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:18/0/physics_layer_1/angular_velocity = 0.0
17:18/0 = 0
17:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:18/0/physics_layer_0/angular_velocity = 0.0
+17:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:18/0/physics_layer_1/angular_velocity = 0.0
18:18/0 = 0
18:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:18/0/physics_layer_0/angular_velocity = 0.0
+18:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:18/0/physics_layer_1/angular_velocity = 0.0
19:18/0 = 0
19:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:18/0/physics_layer_0/angular_velocity = 0.0
+19:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:18/0/physics_layer_1/angular_velocity = 0.0
20:18/0 = 0
20:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:18/0/physics_layer_0/angular_velocity = 0.0
+20:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:18/0/physics_layer_1/angular_velocity = 0.0
21:18/0 = 0
21:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:18/0/physics_layer_0/angular_velocity = 0.0
+21:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:18/0/physics_layer_1/angular_velocity = 0.0
22:18/0 = 0
22:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:18/0/physics_layer_0/angular_velocity = 0.0
+22:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:18/0/physics_layer_1/angular_velocity = 0.0
23:18/0 = 0
23:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:18/0/physics_layer_0/angular_velocity = 0.0
+23:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:18/0/physics_layer_1/angular_velocity = 0.0
24:18/0 = 0
24:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:18/0/physics_layer_0/angular_velocity = 0.0
+24:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:18/0/physics_layer_1/angular_velocity = 0.0
25:18/0 = 0
25:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:18/0/physics_layer_0/angular_velocity = 0.0
+25:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:18/0/physics_layer_1/angular_velocity = 0.0
26:18/0 = 0
26:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:18/0/physics_layer_0/angular_velocity = 0.0
+26:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:18/0/physics_layer_1/angular_velocity = 0.0
27:18/0 = 0
27:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:18/0/physics_layer_0/angular_velocity = 0.0
+27:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:18/0/physics_layer_1/angular_velocity = 0.0
28:18/0 = 0
28:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:18/0/physics_layer_0/angular_velocity = 0.0
+28:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:18/0/physics_layer_1/angular_velocity = 0.0
29:18/0 = 0
29:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:18/0/physics_layer_0/angular_velocity = 0.0
+29:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:18/0/physics_layer_1/angular_velocity = 0.0
30:18/0 = 0
30:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:18/0/physics_layer_0/angular_velocity = 0.0
+30:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:18/0/physics_layer_1/angular_velocity = 0.0
0:19/0 = 0
0:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:19/0/physics_layer_0/angular_velocity = 0.0
+0:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:19/0/physics_layer_1/angular_velocity = 0.0
1:19/0 = 0
1:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:19/0/physics_layer_0/angular_velocity = 0.0
+1:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:19/0/physics_layer_1/angular_velocity = 0.0
2:19/0 = 0
2:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:19/0/physics_layer_0/angular_velocity = 0.0
+2:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:19/0/physics_layer_1/angular_velocity = 0.0
3:19/0 = 0
3:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:19/0/physics_layer_0/angular_velocity = 0.0
+3:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:19/0/physics_layer_1/angular_velocity = 0.0
4:19/0 = 0
4:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:19/0/physics_layer_0/angular_velocity = 0.0
+4:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:19/0/physics_layer_1/angular_velocity = 0.0
5:19/0 = 0
5:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:19/0/physics_layer_0/angular_velocity = 0.0
+5:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:19/0/physics_layer_1/angular_velocity = 0.0
6:19/0 = 0
6:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:19/0/physics_layer_0/angular_velocity = 0.0
+6:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:19/0/physics_layer_1/angular_velocity = 0.0
7:19/0 = 0
7:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:19/0/physics_layer_0/angular_velocity = 0.0
+7:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:19/0/physics_layer_1/angular_velocity = 0.0
8:19/0 = 0
8:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:19/0/physics_layer_0/angular_velocity = 0.0
+8:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:19/0/physics_layer_1/angular_velocity = 0.0
9:19/0 = 0
9:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:19/0/physics_layer_0/angular_velocity = 0.0
+9:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:19/0/physics_layer_1/angular_velocity = 0.0
10:19/0 = 0
10:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:19/0/physics_layer_0/angular_velocity = 0.0
+10:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:19/0/physics_layer_1/angular_velocity = 0.0
11:19/0 = 0
11:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:19/0/physics_layer_0/angular_velocity = 0.0
+11:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:19/0/physics_layer_1/angular_velocity = 0.0
12:19/0 = 0
12:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:19/0/physics_layer_0/angular_velocity = 0.0
+12:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:19/0/physics_layer_1/angular_velocity = 0.0
13:19/0 = 0
13:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:19/0/physics_layer_0/angular_velocity = 0.0
+13:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:19/0/physics_layer_1/angular_velocity = 0.0
14:19/0 = 0
14:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:19/0/physics_layer_0/angular_velocity = 0.0
+14:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:19/0/physics_layer_1/angular_velocity = 0.0
15:19/0 = 0
15:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:19/0/physics_layer_0/angular_velocity = 0.0
+15:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:19/0/physics_layer_1/angular_velocity = 0.0
16:19/0 = 0
16:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:19/0/physics_layer_0/angular_velocity = 0.0
+16:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:19/0/physics_layer_1/angular_velocity = 0.0
17:19/0 = 0
17:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:19/0/physics_layer_0/angular_velocity = 0.0
+17:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:19/0/physics_layer_1/angular_velocity = 0.0
18:19/0 = 0
18:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:19/0/physics_layer_0/angular_velocity = 0.0
+18:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:19/0/physics_layer_1/angular_velocity = 0.0
19:19/0 = 0
19:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:19/0/physics_layer_0/angular_velocity = 0.0
+19:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:19/0/physics_layer_1/angular_velocity = 0.0
20:19/0 = 0
20:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:19/0/physics_layer_0/angular_velocity = 0.0
+20:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:19/0/physics_layer_1/angular_velocity = 0.0
21:19/0 = 0
21:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:19/0/physics_layer_0/angular_velocity = 0.0
+21:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:19/0/physics_layer_1/angular_velocity = 0.0
22:19/0 = 0
22:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:19/0/physics_layer_0/angular_velocity = 0.0
+22:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:19/0/physics_layer_1/angular_velocity = 0.0
23:19/0 = 0
23:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:19/0/physics_layer_0/angular_velocity = 0.0
+23:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:19/0/physics_layer_1/angular_velocity = 0.0
24:19/0 = 0
24:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:19/0/physics_layer_0/angular_velocity = 0.0
+24:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:19/0/physics_layer_1/angular_velocity = 0.0
25:19/0 = 0
25:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:19/0/physics_layer_0/angular_velocity = 0.0
+25:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:19/0/physics_layer_1/angular_velocity = 0.0
26:19/0 = 0
26:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:19/0/physics_layer_0/angular_velocity = 0.0
+26:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:19/0/physics_layer_1/angular_velocity = 0.0
27:19/0 = 0
27:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:19/0/physics_layer_0/angular_velocity = 0.0
+27:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:19/0/physics_layer_1/angular_velocity = 0.0
28:19/0 = 0
28:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:19/0/physics_layer_0/angular_velocity = 0.0
+28:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:19/0/physics_layer_1/angular_velocity = 0.0
29:19/0 = 0
29:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:19/0/physics_layer_0/angular_velocity = 0.0
29:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+29:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:19/0/physics_layer_1/angular_velocity = 0.0
30:19/0 = 0
30:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:19/0/physics_layer_0/angular_velocity = 0.0
+30:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:19/0/physics_layer_1/angular_velocity = 0.0
0:20/0 = 0
0:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:20/0/physics_layer_0/angular_velocity = 0.0
+0:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:20/0/physics_layer_1/angular_velocity = 0.0
1:20/0 = 0
1:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:20/0/physics_layer_0/angular_velocity = 0.0
+1:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:20/0/physics_layer_1/angular_velocity = 0.0
2:20/0 = 0
2:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:20/0/physics_layer_0/angular_velocity = 0.0
+2:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:20/0/physics_layer_1/angular_velocity = 0.0
3:20/0 = 0
3:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:20/0/physics_layer_0/angular_velocity = 0.0
+3:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:20/0/physics_layer_1/angular_velocity = 0.0
4:20/0 = 0
4:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:20/0/physics_layer_0/angular_velocity = 0.0
+4:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:20/0/physics_layer_1/angular_velocity = 0.0
5:20/0 = 0
5:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:20/0/physics_layer_0/angular_velocity = 0.0
+5:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:20/0/physics_layer_1/angular_velocity = 0.0
6:20/0 = 0
6:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:20/0/physics_layer_0/angular_velocity = 0.0
+6:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:20/0/physics_layer_1/angular_velocity = 0.0
7:20/0 = 0
7:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:20/0/physics_layer_0/angular_velocity = 0.0
+7:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:20/0/physics_layer_1/angular_velocity = 0.0
8:20/0 = 0
8:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:20/0/physics_layer_0/angular_velocity = 0.0
+8:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:20/0/physics_layer_1/angular_velocity = 0.0
9:20/0 = 0
9:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:20/0/physics_layer_0/angular_velocity = 0.0
+9:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:20/0/physics_layer_1/angular_velocity = 0.0
10:20/0 = 0
10:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:20/0/physics_layer_0/angular_velocity = 0.0
+10:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:20/0/physics_layer_1/angular_velocity = 0.0
11:20/0 = 0
11:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:20/0/physics_layer_0/angular_velocity = 0.0
+11:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:20/0/physics_layer_1/angular_velocity = 0.0
12:20/0 = 0
12:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:20/0/physics_layer_0/angular_velocity = 0.0
+12:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:20/0/physics_layer_1/angular_velocity = 0.0
13:20/0 = 0
13:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:20/0/physics_layer_0/angular_velocity = 0.0
+13:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:20/0/physics_layer_1/angular_velocity = 0.0
14:20/0 = 0
14:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:20/0/physics_layer_0/angular_velocity = 0.0
+14:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:20/0/physics_layer_1/angular_velocity = 0.0
15:20/0 = 0
15:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:20/0/physics_layer_0/angular_velocity = 0.0
+15:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:20/0/physics_layer_1/angular_velocity = 0.0
16:20/0 = 0
16:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:20/0/physics_layer_0/angular_velocity = 0.0
+16:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:20/0/physics_layer_1/angular_velocity = 0.0
17:20/0 = 0
17:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:20/0/physics_layer_0/angular_velocity = 0.0
+17:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:20/0/physics_layer_1/angular_velocity = 0.0
18:20/0 = 0
18:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:20/0/physics_layer_0/angular_velocity = 0.0
+18:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:20/0/physics_layer_1/angular_velocity = 0.0
19:20/0 = 0
19:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:20/0/physics_layer_0/angular_velocity = 0.0
+19:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:20/0/physics_layer_1/angular_velocity = 0.0
20:20/0 = 0
20:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:20/0/physics_layer_0/angular_velocity = 0.0
+20:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:20/0/physics_layer_1/angular_velocity = 0.0
21:20/0 = 0
21:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:20/0/physics_layer_0/angular_velocity = 0.0
+21:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:20/0/physics_layer_1/angular_velocity = 0.0
22:20/0 = 0
22:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:20/0/physics_layer_0/angular_velocity = 0.0
+22:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:20/0/physics_layer_1/angular_velocity = 0.0
23:20/0 = 0
23:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:20/0/physics_layer_0/angular_velocity = 0.0
+23:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:20/0/physics_layer_1/angular_velocity = 0.0
24:20/0 = 0
24:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:20/0/physics_layer_0/angular_velocity = 0.0
+24:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:20/0/physics_layer_1/angular_velocity = 0.0
25:20/0 = 0
25:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:20/0/physics_layer_0/angular_velocity = 0.0
+25:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:20/0/physics_layer_1/angular_velocity = 0.0
26:20/0 = 0
26:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:20/0/physics_layer_0/angular_velocity = 0.0
+26:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:20/0/physics_layer_1/angular_velocity = 0.0
27:20/0 = 0
27:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:20/0/physics_layer_0/angular_velocity = 0.0
+27:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:20/0/physics_layer_1/angular_velocity = 0.0
28:20/0 = 0
28:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:20/0/physics_layer_0/angular_velocity = 0.0
+28:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:20/0/physics_layer_1/angular_velocity = 0.0
29:20/0 = 0
29:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:20/0/physics_layer_0/angular_velocity = 0.0
+29:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:20/0/physics_layer_1/angular_velocity = 0.0
30:20/0 = 0
30:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:20/0/physics_layer_0/angular_velocity = 0.0
+30:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:20/0/physics_layer_1/angular_velocity = 0.0
0:21/0 = 0
0:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:21/0/physics_layer_0/angular_velocity = 0.0
+0:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:21/0/physics_layer_1/angular_velocity = 0.0
1:21/0 = 0
1:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:21/0/physics_layer_0/angular_velocity = 0.0
+1:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:21/0/physics_layer_1/angular_velocity = 0.0
2:21/0 = 0
2:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:21/0/physics_layer_0/angular_velocity = 0.0
+2:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:21/0/physics_layer_1/angular_velocity = 0.0
3:21/0 = 0
3:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:21/0/physics_layer_0/angular_velocity = 0.0
+3:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:21/0/physics_layer_1/angular_velocity = 0.0
4:21/0 = 0
4:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:21/0/physics_layer_0/angular_velocity = 0.0
+4:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:21/0/physics_layer_1/angular_velocity = 0.0
5:21/0 = 0
5:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:21/0/physics_layer_0/angular_velocity = 0.0
+5:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:21/0/physics_layer_1/angular_velocity = 0.0
6:21/0 = 0
6:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:21/0/physics_layer_0/angular_velocity = 0.0
+6:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:21/0/physics_layer_1/angular_velocity = 0.0
7:21/0 = 0
7:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:21/0/physics_layer_0/angular_velocity = 0.0
+7:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:21/0/physics_layer_1/angular_velocity = 0.0
8:21/0 = 0
8:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:21/0/physics_layer_0/angular_velocity = 0.0
+8:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:21/0/physics_layer_1/angular_velocity = 0.0
9:21/0 = 0
9:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:21/0/physics_layer_0/angular_velocity = 0.0
+9:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:21/0/physics_layer_1/angular_velocity = 0.0
10:21/0 = 0
10:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:21/0/physics_layer_0/angular_velocity = 0.0
+10:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:21/0/physics_layer_1/angular_velocity = 0.0
11:21/0 = 0
11:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:21/0/physics_layer_0/angular_velocity = 0.0
+11:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:21/0/physics_layer_1/angular_velocity = 0.0
12:21/0 = 0
12:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:21/0/physics_layer_0/angular_velocity = 0.0
+12:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:21/0/physics_layer_1/angular_velocity = 0.0
13:21/0 = 0
13:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:21/0/physics_layer_0/angular_velocity = 0.0
+13:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:21/0/physics_layer_1/angular_velocity = 0.0
14:21/0 = 0
14:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:21/0/physics_layer_0/angular_velocity = 0.0
+14:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:21/0/physics_layer_1/angular_velocity = 0.0
15:21/0 = 0
15:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:21/0/physics_layer_0/angular_velocity = 0.0
+15:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:21/0/physics_layer_1/angular_velocity = 0.0
16:21/0 = 0
16:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:21/0/physics_layer_0/angular_velocity = 0.0
+16:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:21/0/physics_layer_1/angular_velocity = 0.0
17:21/0 = 0
17:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:21/0/physics_layer_0/angular_velocity = 0.0
+17:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:21/0/physics_layer_1/angular_velocity = 0.0
18:21/0 = 0
18:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:21/0/physics_layer_0/angular_velocity = 0.0
+18:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:21/0/physics_layer_1/angular_velocity = 0.0
19:21/0 = 0
19:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:21/0/physics_layer_0/angular_velocity = 0.0
+19:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:21/0/physics_layer_1/angular_velocity = 0.0
20:21/0 = 0
20:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:21/0/physics_layer_0/angular_velocity = 0.0
+20:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:21/0/physics_layer_1/angular_velocity = 0.0
21:21/0 = 0
21:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:21/0/physics_layer_0/angular_velocity = 0.0
+21:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:21/0/physics_layer_1/angular_velocity = 0.0
22:21/0 = 0
22:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:21/0/physics_layer_0/angular_velocity = 0.0
+22:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:21/0/physics_layer_1/angular_velocity = 0.0
23:21/0 = 0
23:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:21/0/physics_layer_0/angular_velocity = 0.0
+23:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:21/0/physics_layer_1/angular_velocity = 0.0
24:21/0 = 0
24:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:21/0/physics_layer_0/angular_velocity = 0.0
+24:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:21/0/physics_layer_1/angular_velocity = 0.0
25:21/0 = 0
25:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:21/0/physics_layer_0/angular_velocity = 0.0
+25:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:21/0/physics_layer_1/angular_velocity = 0.0
26:21/0 = 0
26:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:21/0/physics_layer_0/angular_velocity = 0.0
+26:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:21/0/physics_layer_1/angular_velocity = 0.0
27:21/0 = 0
27:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:21/0/physics_layer_0/angular_velocity = 0.0
+27:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:21/0/physics_layer_1/angular_velocity = 0.0
28:21/0 = 0
28:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:21/0/physics_layer_0/angular_velocity = 0.0
+28:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:21/0/physics_layer_1/angular_velocity = 0.0
29:21/0 = 0
29:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:21/0/physics_layer_0/angular_velocity = 0.0
+29:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:21/0/physics_layer_1/angular_velocity = 0.0
30:21/0 = 0
30:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:21/0/physics_layer_0/angular_velocity = 0.0
+30:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:21/0/physics_layer_1/angular_velocity = 0.0
0:22/0 = 0
0:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:22/0/physics_layer_0/angular_velocity = 0.0
+0:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:22/0/physics_layer_1/angular_velocity = 0.0
1:22/0 = 0
1:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:22/0/physics_layer_0/angular_velocity = 0.0
+1:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:22/0/physics_layer_1/angular_velocity = 0.0
2:22/0 = 0
2:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:22/0/physics_layer_0/angular_velocity = 0.0
+2:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:22/0/physics_layer_1/angular_velocity = 0.0
3:22/0 = 0
3:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:22/0/physics_layer_0/angular_velocity = 0.0
+3:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:22/0/physics_layer_1/angular_velocity = 0.0
4:22/0 = 0
4:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:22/0/physics_layer_0/angular_velocity = 0.0
+4:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:22/0/physics_layer_1/angular_velocity = 0.0
5:22/0 = 0
5:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:22/0/physics_layer_0/angular_velocity = 0.0
+5:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:22/0/physics_layer_1/angular_velocity = 0.0
6:22/0 = 0
6:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:22/0/physics_layer_0/angular_velocity = 0.0
+6:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:22/0/physics_layer_1/angular_velocity = 0.0
7:22/0 = 0
7:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:22/0/physics_layer_0/angular_velocity = 0.0
+7:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:22/0/physics_layer_1/angular_velocity = 0.0
8:22/0 = 0
8:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:22/0/physics_layer_0/angular_velocity = 0.0
+8:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:22/0/physics_layer_1/angular_velocity = 0.0
9:22/0 = 0
9:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:22/0/physics_layer_0/angular_velocity = 0.0
+9:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:22/0/physics_layer_1/angular_velocity = 0.0
10:22/0 = 0
10:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:22/0/physics_layer_0/angular_velocity = 0.0
+10:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:22/0/physics_layer_1/angular_velocity = 0.0
11:22/0 = 0
11:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:22/0/physics_layer_0/angular_velocity = 0.0
+11:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:22/0/physics_layer_1/angular_velocity = 0.0
12:22/0 = 0
12:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:22/0/physics_layer_0/angular_velocity = 0.0
+12:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:22/0/physics_layer_1/angular_velocity = 0.0
13:22/0 = 0
13:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:22/0/physics_layer_0/angular_velocity = 0.0
+13:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:22/0/physics_layer_1/angular_velocity = 0.0
14:22/0 = 0
14:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:22/0/physics_layer_0/angular_velocity = 0.0
+14:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:22/0/physics_layer_1/angular_velocity = 0.0
15:22/0 = 0
15:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:22/0/physics_layer_0/angular_velocity = 0.0
+15:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:22/0/physics_layer_1/angular_velocity = 0.0
16:22/0 = 0
16:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:22/0/physics_layer_0/angular_velocity = 0.0
+16:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:22/0/physics_layer_1/angular_velocity = 0.0
17:22/0 = 0
17:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:22/0/physics_layer_0/angular_velocity = 0.0
+17:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:22/0/physics_layer_1/angular_velocity = 0.0
18:22/0 = 0
18:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:22/0/physics_layer_0/angular_velocity = 0.0
+18:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:22/0/physics_layer_1/angular_velocity = 0.0
19:22/0 = 0
19:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:22/0/physics_layer_0/angular_velocity = 0.0
+19:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:22/0/physics_layer_1/angular_velocity = 0.0
20:22/0 = 0
20:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:22/0/physics_layer_0/angular_velocity = 0.0
+20:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:22/0/physics_layer_1/angular_velocity = 0.0
21:22/0 = 0
21:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:22/0/physics_layer_0/angular_velocity = 0.0
+21:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:22/0/physics_layer_1/angular_velocity = 0.0
22:22/0 = 0
22:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:22/0/physics_layer_0/angular_velocity = 0.0
+22:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:22/0/physics_layer_1/angular_velocity = 0.0
23:22/0 = 0
23:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:22/0/physics_layer_0/angular_velocity = 0.0
+23:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:22/0/physics_layer_1/angular_velocity = 0.0
24:22/0 = 0
24:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:22/0/physics_layer_0/angular_velocity = 0.0
+24:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:22/0/physics_layer_1/angular_velocity = 0.0
25:22/0 = 0
25:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:22/0/physics_layer_0/angular_velocity = 0.0
+25:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:22/0/physics_layer_1/angular_velocity = 0.0
26:22/0 = 0
26:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:22/0/physics_layer_0/angular_velocity = 0.0
+26:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:22/0/physics_layer_1/angular_velocity = 0.0
27:22/0 = 0
27:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:22/0/physics_layer_0/angular_velocity = 0.0
+27:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:22/0/physics_layer_1/angular_velocity = 0.0
28:22/0 = 0
28:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:22/0/physics_layer_0/angular_velocity = 0.0
+28:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:22/0/physics_layer_1/angular_velocity = 0.0
29:22/0 = 0
29:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:22/0/physics_layer_0/angular_velocity = 0.0
+29:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:22/0/physics_layer_1/angular_velocity = 0.0
30:22/0 = 0
30:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:22/0/physics_layer_0/angular_velocity = 0.0
+30:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:22/0/physics_layer_1/angular_velocity = 0.0
0:23/0 = 0
0:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:23/0/physics_layer_0/angular_velocity = 0.0
+0:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:23/0/physics_layer_1/angular_velocity = 0.0
1:23/0 = 0
1:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:23/0/physics_layer_0/angular_velocity = 0.0
+1:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:23/0/physics_layer_1/angular_velocity = 0.0
2:23/0 = 0
2:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:23/0/physics_layer_0/angular_velocity = 0.0
+2:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:23/0/physics_layer_1/angular_velocity = 0.0
3:23/0 = 0
3:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:23/0/physics_layer_0/angular_velocity = 0.0
+3:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:23/0/physics_layer_1/angular_velocity = 0.0
4:23/0 = 0
4:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:23/0/physics_layer_0/angular_velocity = 0.0
+4:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:23/0/physics_layer_1/angular_velocity = 0.0
5:23/0 = 0
5:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:23/0/physics_layer_0/angular_velocity = 0.0
+5:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:23/0/physics_layer_1/angular_velocity = 0.0
6:23/0 = 0
6:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:23/0/physics_layer_0/angular_velocity = 0.0
+6:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:23/0/physics_layer_1/angular_velocity = 0.0
7:23/0 = 0
7:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:23/0/physics_layer_0/angular_velocity = 0.0
+7:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:23/0/physics_layer_1/angular_velocity = 0.0
8:23/0 = 0
8:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:23/0/physics_layer_0/angular_velocity = 0.0
+8:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:23/0/physics_layer_1/angular_velocity = 0.0
9:23/0 = 0
9:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:23/0/physics_layer_0/angular_velocity = 0.0
+9:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:23/0/physics_layer_1/angular_velocity = 0.0
10:23/0 = 0
10:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:23/0/physics_layer_0/angular_velocity = 0.0
+10:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:23/0/physics_layer_1/angular_velocity = 0.0
11:23/0 = 0
11:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:23/0/physics_layer_0/angular_velocity = 0.0
+11:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:23/0/physics_layer_1/angular_velocity = 0.0
12:23/0 = 0
12:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:23/0/physics_layer_0/angular_velocity = 0.0
+12:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:23/0/physics_layer_1/angular_velocity = 0.0
13:23/0 = 0
13:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:23/0/physics_layer_0/angular_velocity = 0.0
+13:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:23/0/physics_layer_1/angular_velocity = 0.0
14:23/0 = 0
14:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:23/0/physics_layer_0/angular_velocity = 0.0
+14:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:23/0/physics_layer_1/angular_velocity = 0.0
15:23/0 = 0
15:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:23/0/physics_layer_0/angular_velocity = 0.0
+15:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:23/0/physics_layer_1/angular_velocity = 0.0
16:23/0 = 0
16:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:23/0/physics_layer_0/angular_velocity = 0.0
+16:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:23/0/physics_layer_1/angular_velocity = 0.0
17:23/0 = 0
17:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:23/0/physics_layer_0/angular_velocity = 0.0
+17:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:23/0/physics_layer_1/angular_velocity = 0.0
18:23/0 = 0
18:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:23/0/physics_layer_0/angular_velocity = 0.0
+18:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:23/0/physics_layer_1/angular_velocity = 0.0
19:23/0 = 0
19:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:23/0/physics_layer_0/angular_velocity = 0.0
+19:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:23/0/physics_layer_1/angular_velocity = 0.0
20:23/0 = 0
20:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:23/0/physics_layer_0/angular_velocity = 0.0
+20:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:23/0/physics_layer_1/angular_velocity = 0.0
21:23/0 = 0
21:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:23/0/physics_layer_0/angular_velocity = 0.0
+21:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:23/0/physics_layer_1/angular_velocity = 0.0
22:23/0 = 0
22:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:23/0/physics_layer_0/angular_velocity = 0.0
+22:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:23/0/physics_layer_1/angular_velocity = 0.0
23:23/0 = 0
23:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:23/0/physics_layer_0/angular_velocity = 0.0
+23:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:23/0/physics_layer_1/angular_velocity = 0.0
24:23/0 = 0
24:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:23/0/physics_layer_0/angular_velocity = 0.0
+24:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:23/0/physics_layer_1/angular_velocity = 0.0
25:23/0 = 0
25:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:23/0/physics_layer_0/angular_velocity = 0.0
+25:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:23/0/physics_layer_1/angular_velocity = 0.0
26:23/0 = 0
26:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:23/0/physics_layer_0/angular_velocity = 0.0
+26:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:23/0/physics_layer_1/angular_velocity = 0.0
27:23/0 = 0
27:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:23/0/physics_layer_0/angular_velocity = 0.0
+27:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:23/0/physics_layer_1/angular_velocity = 0.0
28:23/0 = 0
28:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:23/0/physics_layer_0/angular_velocity = 0.0
+28:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:23/0/physics_layer_1/angular_velocity = 0.0
29:23/0 = 0
29:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:23/0/physics_layer_0/angular_velocity = 0.0
+29:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:23/0/physics_layer_1/angular_velocity = 0.0
30:23/0 = 0
30:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:23/0/physics_layer_0/angular_velocity = 0.0
+30:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:23/0/physics_layer_1/angular_velocity = 0.0
0:24/0 = 0
0:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:24/0/physics_layer_0/angular_velocity = 0.0
+0:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:24/0/physics_layer_1/angular_velocity = 0.0
1:24/0 = 0
1:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:24/0/physics_layer_0/angular_velocity = 0.0
+1:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:24/0/physics_layer_1/angular_velocity = 0.0
2:24/0 = 0
2:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:24/0/physics_layer_0/angular_velocity = 0.0
+2:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:24/0/physics_layer_1/angular_velocity = 0.0
3:24/0 = 0
3:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:24/0/physics_layer_0/angular_velocity = 0.0
+3:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:24/0/physics_layer_1/angular_velocity = 0.0
4:24/0 = 0
4:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:24/0/physics_layer_0/angular_velocity = 0.0
+4:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:24/0/physics_layer_1/angular_velocity = 0.0
5:24/0 = 0
5:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:24/0/physics_layer_0/angular_velocity = 0.0
+5:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:24/0/physics_layer_1/angular_velocity = 0.0
6:24/0 = 0
6:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:24/0/physics_layer_0/angular_velocity = 0.0
+6:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:24/0/physics_layer_1/angular_velocity = 0.0
7:24/0 = 0
7:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:24/0/physics_layer_0/angular_velocity = 0.0
+7:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:24/0/physics_layer_1/angular_velocity = 0.0
8:24/0 = 0
8:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:24/0/physics_layer_0/angular_velocity = 0.0
+8:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:24/0/physics_layer_1/angular_velocity = 0.0
9:24/0 = 0
9:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:24/0/physics_layer_0/angular_velocity = 0.0
+9:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:24/0/physics_layer_1/angular_velocity = 0.0
10:24/0 = 0
10:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:24/0/physics_layer_0/angular_velocity = 0.0
+10:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:24/0/physics_layer_1/angular_velocity = 0.0
11:24/0 = 0
11:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:24/0/physics_layer_0/angular_velocity = 0.0
+11:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:24/0/physics_layer_1/angular_velocity = 0.0
12:24/0 = 0
12:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:24/0/physics_layer_0/angular_velocity = 0.0
+12:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:24/0/physics_layer_1/angular_velocity = 0.0
13:24/0 = 0
13:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:24/0/physics_layer_0/angular_velocity = 0.0
+13:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:24/0/physics_layer_1/angular_velocity = 0.0
14:24/0 = 0
14:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:24/0/physics_layer_0/angular_velocity = 0.0
+14:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:24/0/physics_layer_1/angular_velocity = 0.0
15:24/0 = 0
15:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:24/0/physics_layer_0/angular_velocity = 0.0
+15:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:24/0/physics_layer_1/angular_velocity = 0.0
16:24/0 = 0
16:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:24/0/physics_layer_0/angular_velocity = 0.0
+16:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:24/0/physics_layer_1/angular_velocity = 0.0
17:24/0 = 0
17:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:24/0/physics_layer_0/angular_velocity = 0.0
+17:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:24/0/physics_layer_1/angular_velocity = 0.0
18:24/0 = 0
18:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:24/0/physics_layer_0/angular_velocity = 0.0
+18:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:24/0/physics_layer_1/angular_velocity = 0.0
19:24/0 = 0
19:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:24/0/physics_layer_0/angular_velocity = 0.0
+19:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:24/0/physics_layer_1/angular_velocity = 0.0
20:24/0 = 0
20:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:24/0/physics_layer_0/angular_velocity = 0.0
+20:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:24/0/physics_layer_1/angular_velocity = 0.0
21:24/0 = 0
21:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:24/0/physics_layer_0/angular_velocity = 0.0
+21:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:24/0/physics_layer_1/angular_velocity = 0.0
22:24/0 = 0
22:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:24/0/physics_layer_0/angular_velocity = 0.0
+22:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:24/0/physics_layer_1/angular_velocity = 0.0
23:24/0 = 0
23:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:24/0/physics_layer_0/angular_velocity = 0.0
+23:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:24/0/physics_layer_1/angular_velocity = 0.0
24:24/0 = 0
24:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:24/0/physics_layer_0/angular_velocity = 0.0
+24:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:24/0/physics_layer_1/angular_velocity = 0.0
25:24/0 = 0
25:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:24/0/physics_layer_0/angular_velocity = 0.0
+25:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:24/0/physics_layer_1/angular_velocity = 0.0
26:24/0 = 0
26:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:24/0/physics_layer_0/angular_velocity = 0.0
+26:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:24/0/physics_layer_1/angular_velocity = 0.0
27:24/0 = 0
27:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:24/0/physics_layer_0/angular_velocity = 0.0
+27:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:24/0/physics_layer_1/angular_velocity = 0.0
28:24/0 = 0
28:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:24/0/physics_layer_0/angular_velocity = 0.0
+28:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:24/0/physics_layer_1/angular_velocity = 0.0
29:24/0 = 0
29:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:24/0/physics_layer_0/angular_velocity = 0.0
+29:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:24/0/physics_layer_1/angular_velocity = 0.0
30:24/0 = 0
30:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:24/0/physics_layer_0/angular_velocity = 0.0
+30:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:24/0/physics_layer_1/angular_velocity = 0.0
0:25/0 = 0
0:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:25/0/physics_layer_0/angular_velocity = 0.0
+0:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:25/0/physics_layer_1/angular_velocity = 0.0
1:25/0 = 0
1:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:25/0/physics_layer_0/angular_velocity = 0.0
+1:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:25/0/physics_layer_1/angular_velocity = 0.0
2:25/0 = 0
2:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:25/0/physics_layer_0/angular_velocity = 0.0
+2:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:25/0/physics_layer_1/angular_velocity = 0.0
3:25/0 = 0
3:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:25/0/physics_layer_0/angular_velocity = 0.0
+3:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:25/0/physics_layer_1/angular_velocity = 0.0
4:25/0 = 0
4:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:25/0/physics_layer_0/angular_velocity = 0.0
+4:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:25/0/physics_layer_1/angular_velocity = 0.0
5:25/0 = 0
5:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:25/0/physics_layer_0/angular_velocity = 0.0
+5:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:25/0/physics_layer_1/angular_velocity = 0.0
6:25/0 = 0
6:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:25/0/physics_layer_0/angular_velocity = 0.0
+6:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:25/0/physics_layer_1/angular_velocity = 0.0
7:25/0 = 0
7:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:25/0/physics_layer_0/angular_velocity = 0.0
+7:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:25/0/physics_layer_1/angular_velocity = 0.0
8:25/0 = 0
8:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:25/0/physics_layer_0/angular_velocity = 0.0
+8:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:25/0/physics_layer_1/angular_velocity = 0.0
9:25/0 = 0
9:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:25/0/physics_layer_0/angular_velocity = 0.0
+9:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:25/0/physics_layer_1/angular_velocity = 0.0
10:25/0 = 0
10:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:25/0/physics_layer_0/angular_velocity = 0.0
+10:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:25/0/physics_layer_1/angular_velocity = 0.0
11:25/0 = 0
11:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:25/0/physics_layer_0/angular_velocity = 0.0
+11:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:25/0/physics_layer_1/angular_velocity = 0.0
12:25/0 = 0
12:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:25/0/physics_layer_0/angular_velocity = 0.0
+12:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:25/0/physics_layer_1/angular_velocity = 0.0
13:25/0 = 0
13:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:25/0/physics_layer_0/angular_velocity = 0.0
+13:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:25/0/physics_layer_1/angular_velocity = 0.0
14:25/0 = 0
14:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:25/0/physics_layer_0/angular_velocity = 0.0
+14:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:25/0/physics_layer_1/angular_velocity = 0.0
15:25/0 = 0
15:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:25/0/physics_layer_0/angular_velocity = 0.0
+15:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:25/0/physics_layer_1/angular_velocity = 0.0
16:25/0 = 0
16:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:25/0/physics_layer_0/angular_velocity = 0.0
+16:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:25/0/physics_layer_1/angular_velocity = 0.0
17:25/0 = 0
17:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:25/0/physics_layer_0/angular_velocity = 0.0
+17:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:25/0/physics_layer_1/angular_velocity = 0.0
18:25/0 = 0
18:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:25/0/physics_layer_0/angular_velocity = 0.0
+18:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:25/0/physics_layer_1/angular_velocity = 0.0
19:25/0 = 0
19:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:25/0/physics_layer_0/angular_velocity = 0.0
+19:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:25/0/physics_layer_1/angular_velocity = 0.0
20:25/0 = 0
20:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:25/0/physics_layer_0/angular_velocity = 0.0
+20:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:25/0/physics_layer_1/angular_velocity = 0.0
21:25/0 = 0
21:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:25/0/physics_layer_0/angular_velocity = 0.0
+21:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:25/0/physics_layer_1/angular_velocity = 0.0
22:25/0 = 0
22:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:25/0/physics_layer_0/angular_velocity = 0.0
+22:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:25/0/physics_layer_1/angular_velocity = 0.0
23:25/0 = 0
23:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:25/0/physics_layer_0/angular_velocity = 0.0
+23:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:25/0/physics_layer_1/angular_velocity = 0.0
24:25/0 = 0
24:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:25/0/physics_layer_0/angular_velocity = 0.0
+24:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:25/0/physics_layer_1/angular_velocity = 0.0
25:25/0 = 0
25:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:25/0/physics_layer_0/angular_velocity = 0.0
+25:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:25/0/physics_layer_1/angular_velocity = 0.0
26:25/0 = 0
26:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:25/0/physics_layer_0/angular_velocity = 0.0
+26:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:25/0/physics_layer_1/angular_velocity = 0.0
27:25/0 = 0
27:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:25/0/physics_layer_0/angular_velocity = 0.0
+27:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:25/0/physics_layer_1/angular_velocity = 0.0
28:25/0 = 0
28:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:25/0/physics_layer_0/angular_velocity = 0.0
+28:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:25/0/physics_layer_1/angular_velocity = 0.0
29:25/0 = 0
29:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:25/0/physics_layer_0/angular_velocity = 0.0
+29:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:25/0/physics_layer_1/angular_velocity = 0.0
30:25/0 = 0
30:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:25/0/physics_layer_0/angular_velocity = 0.0
+30:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:25/0/physics_layer_1/angular_velocity = 0.0
0:26/0 = 0
0:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:26/0/physics_layer_0/angular_velocity = 0.0
+0:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:26/0/physics_layer_1/angular_velocity = 0.0
1:26/0 = 0
1:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:26/0/physics_layer_0/angular_velocity = 0.0
+1:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:26/0/physics_layer_1/angular_velocity = 0.0
2:26/0 = 0
2:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:26/0/physics_layer_0/angular_velocity = 0.0
+2:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:26/0/physics_layer_1/angular_velocity = 0.0
3:26/0 = 0
3:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:26/0/physics_layer_0/angular_velocity = 0.0
+3:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:26/0/physics_layer_1/angular_velocity = 0.0
4:26/0 = 0
4:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:26/0/physics_layer_0/angular_velocity = 0.0
+4:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:26/0/physics_layer_1/angular_velocity = 0.0
5:26/0 = 0
5:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:26/0/physics_layer_0/angular_velocity = 0.0
+5:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:26/0/physics_layer_1/angular_velocity = 0.0
6:26/0 = 0
6:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:26/0/physics_layer_0/angular_velocity = 0.0
+6:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:26/0/physics_layer_1/angular_velocity = 0.0
7:26/0 = 0
7:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:26/0/physics_layer_0/angular_velocity = 0.0
+7:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:26/0/physics_layer_1/angular_velocity = 0.0
8:26/0 = 0
8:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:26/0/physics_layer_0/angular_velocity = 0.0
+8:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:26/0/physics_layer_1/angular_velocity = 0.0
9:26/0 = 0
9:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:26/0/physics_layer_0/angular_velocity = 0.0
+9:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:26/0/physics_layer_1/angular_velocity = 0.0
10:26/0 = 0
10:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:26/0/physics_layer_0/angular_velocity = 0.0
+10:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:26/0/physics_layer_1/angular_velocity = 0.0
11:26/0 = 0
11:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:26/0/physics_layer_0/angular_velocity = 0.0
+11:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:26/0/physics_layer_1/angular_velocity = 0.0
12:26/0 = 0
12:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:26/0/physics_layer_0/angular_velocity = 0.0
+12:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:26/0/physics_layer_1/angular_velocity = 0.0
13:26/0 = 0
13:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:26/0/physics_layer_0/angular_velocity = 0.0
+13:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:26/0/physics_layer_1/angular_velocity = 0.0
14:26/0 = 0
14:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:26/0/physics_layer_0/angular_velocity = 0.0
+14:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:26/0/physics_layer_1/angular_velocity = 0.0
15:26/0 = 0
15:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:26/0/physics_layer_0/angular_velocity = 0.0
+15:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:26/0/physics_layer_1/angular_velocity = 0.0
16:26/0 = 0
16:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:26/0/physics_layer_0/angular_velocity = 0.0
+16:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:26/0/physics_layer_1/angular_velocity = 0.0
17:26/0 = 0
17:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:26/0/physics_layer_0/angular_velocity = 0.0
+17:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:26/0/physics_layer_1/angular_velocity = 0.0
18:26/0 = 0
18:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:26/0/physics_layer_0/angular_velocity = 0.0
+18:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:26/0/physics_layer_1/angular_velocity = 0.0
19:26/0 = 0
19:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:26/0/physics_layer_0/angular_velocity = 0.0
+19:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:26/0/physics_layer_1/angular_velocity = 0.0
20:26/0 = 0
20:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:26/0/physics_layer_0/angular_velocity = 0.0
+20:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:26/0/physics_layer_1/angular_velocity = 0.0
21:26/0 = 0
21:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:26/0/physics_layer_0/angular_velocity = 0.0
+21:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:26/0/physics_layer_1/angular_velocity = 0.0
22:26/0 = 0
22:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:26/0/physics_layer_0/angular_velocity = 0.0
+22:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:26/0/physics_layer_1/angular_velocity = 0.0
23:26/0 = 0
23:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:26/0/physics_layer_0/angular_velocity = 0.0
+23:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:26/0/physics_layer_1/angular_velocity = 0.0
24:26/0 = 0
24:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:26/0/physics_layer_0/angular_velocity = 0.0
+24:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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25:26/0 = 0
25:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:26/0/physics_layer_0/angular_velocity = 0.0
+25:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:26/0/physics_layer_1/angular_velocity = 0.0
26:26/0 = 0
26:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:26/0/physics_layer_0/angular_velocity = 0.0
+26:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:26/0/physics_layer_1/angular_velocity = 0.0
27:26/0 = 0
27:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:26/0/physics_layer_0/angular_velocity = 0.0
+27:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:26/0/physics_layer_1/angular_velocity = 0.0
28:26/0 = 0
28:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:26/0/physics_layer_0/angular_velocity = 0.0
+28:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:26/0/physics_layer_1/angular_velocity = 0.0
29:26/0 = 0
29:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:26/0/physics_layer_0/angular_velocity = 0.0
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30:26/0 = 0
30:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:26/0/physics_layer_0/angular_velocity = 0.0
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+30:26/0/physics_layer_1/angular_velocity = 0.0
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_gfeqr"]
texture = ExtResource("1_aov43")
0:0/0 = 0
0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/0/physics_layer_0/angular_velocity = 0.0
+0:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:0/0/physics_layer_1/angular_velocity = 0.0
1:0/0 = 0
1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:0/0/physics_layer_0/angular_velocity = 0.0
+1:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:0/0/physics_layer_1/angular_velocity = 0.0
2:0/0 = 0
2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:0/0/physics_layer_0/angular_velocity = 0.0
+2:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:0/0/physics_layer_1/angular_velocity = 0.0
3:0/0 = 0
3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:0/0/physics_layer_0/angular_velocity = 0.0
+3:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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4:0/0 = 0
4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:0/0/physics_layer_0/angular_velocity = 0.0
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5:0/0 = 0
5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:0/0/physics_layer_0/angular_velocity = 0.0
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6:0/0 = 0
6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:0/0/physics_layer_0/angular_velocity = 0.0
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7:0/0 = 0
7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:0/0/physics_layer_0/angular_velocity = 0.0
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8:0/0 = 0
8:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:0/0/physics_layer_0/angular_velocity = 0.0
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9:0/0 = 0
9:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:0/0/physics_layer_0/angular_velocity = 0.0
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10:0/0 = 0
10:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:0/0/physics_layer_0/angular_velocity = 0.0
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11:0/0 = 0
11:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:0/0/physics_layer_0/angular_velocity = 0.0
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12:0/0 = 0
12:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:0/0/physics_layer_0/angular_velocity = 0.0
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13:0/0 = 0
13:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:0/0/physics_layer_0/angular_velocity = 0.0
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14:0/0 = 0
14:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:0/0/physics_layer_0/angular_velocity = 0.0
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0:1/0 = 0
0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:1/0/physics_layer_0/angular_velocity = 0.0
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1:1/0 = 0
1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:1/0/physics_layer_0/angular_velocity = 0.0
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2:1/0 = 0
2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:1/0/physics_layer_0/angular_velocity = 0.0
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3:1/0 = 0
3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:1/0/physics_layer_0/angular_velocity = 0.0
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4:1/0 = 0
4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:1/0/physics_layer_0/angular_velocity = 0.0
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5:1/0 = 0
5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:1/0/physics_layer_0/angular_velocity = 0.0
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6:1/0 = 0
6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:1/0/physics_layer_0/angular_velocity = 0.0
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7:1/0 = 0
7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:1/0/physics_layer_0/angular_velocity = 0.0
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8:1/0 = 0
8:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:1/0/physics_layer_0/angular_velocity = 0.0
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9:1/0 = 0
9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:1/0/physics_layer_0/angular_velocity = 0.0
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10:1/0 = 0
10:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:1/0/physics_layer_0/angular_velocity = 0.0
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11:1/0 = 0
11:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:1/0/physics_layer_0/angular_velocity = 0.0
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12:1/0 = 0
12:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:1/0/physics_layer_0/angular_velocity = 0.0
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13:1/0 = 0
13:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:1/0/physics_layer_0/angular_velocity = 0.0
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14:1/0 = 0
14:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:1/0/physics_layer_0/angular_velocity = 0.0
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0:2/0 = 0
0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:2/0/physics_layer_0/angular_velocity = 0.0
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1:2/0 = 0
1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:2/0/physics_layer_0/angular_velocity = 0.0
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2:2/0 = 0
2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:2/0/physics_layer_0/angular_velocity = 0.0
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3:2/0 = 0
3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:2/0/physics_layer_0/angular_velocity = 0.0
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4:2/0 = 0
4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:2/0/physics_layer_0/angular_velocity = 0.0
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5:2/0 = 0
5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:2/0/physics_layer_0/angular_velocity = 0.0
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6:2/0 = 0
6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:2/0/physics_layer_0/angular_velocity = 0.0
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7:2/0 = 0
7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:2/0/physics_layer_0/angular_velocity = 0.0
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8:2/0 = 0
8:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:2/0/physics_layer_0/angular_velocity = 0.0
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9:2/0 = 0
9:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:2/0/physics_layer_0/angular_velocity = 0.0
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10:2/0 = 0
10:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:2/0/physics_layer_0/angular_velocity = 0.0
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11:2/0 = 0
11:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:2/0/physics_layer_0/angular_velocity = 0.0
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12:2/0 = 0
12:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:2/0/physics_layer_0/angular_velocity = 0.0
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13:2/0 = 0
13:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:2/0/physics_layer_0/angular_velocity = 0.0
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14:2/0 = 0
14:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:2/0/physics_layer_0/angular_velocity = 0.0
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0:3/0 = 0
0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:3/0/physics_layer_0/angular_velocity = 0.0
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1:3/0 = 0
1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:3/0/physics_layer_0/angular_velocity = 0.0
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2:3/0 = 0
2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:3/0/physics_layer_0/angular_velocity = 0.0
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3:3/0 = 0
3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:3/0/physics_layer_0/angular_velocity = 0.0
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4:3/0 = 0
4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:3/0/physics_layer_0/angular_velocity = 0.0
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5:3/0 = 0
5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:3/0/physics_layer_0/angular_velocity = 0.0
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6:3/0 = 0
6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:3/0/physics_layer_0/angular_velocity = 0.0
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7:3/0 = 0
7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:3/0/physics_layer_0/angular_velocity = 0.0
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8:3/0 = 0
8:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:3/0/physics_layer_0/angular_velocity = 0.0
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9:3/0 = 0
9:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:3/0/physics_layer_0/angular_velocity = 0.0
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10:3/0 = 0
10:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:3/0/physics_layer_0/angular_velocity = 0.0
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11:3/0 = 0
11:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:3/0/physics_layer_0/angular_velocity = 0.0
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12:3/0 = 0
12:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:3/0/physics_layer_0/angular_velocity = 0.0
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13:3/0 = 0
13:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:3/0/physics_layer_0/angular_velocity = 0.0
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14:3/0 = 0
14:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:3/0/physics_layer_0/angular_velocity = 0.0
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0:4/0 = 0
0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:4/0/physics_layer_0/angular_velocity = 0.0
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1:4/0 = 0
1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:4/0/physics_layer_0/angular_velocity = 0.0
+1:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:4/0/physics_layer_1/angular_velocity = 0.0
2:4/0 = 0
2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:4/0/physics_layer_0/angular_velocity = 0.0
+2:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:4/0/physics_layer_1/angular_velocity = 0.0
3:4/0 = 0
3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:4/0/physics_layer_0/angular_velocity = 0.0
+3:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:4/0/physics_layer_1/angular_velocity = 0.0
4:4/0 = 0
4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:4/0/physics_layer_0/angular_velocity = 0.0
+4:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:4/0/physics_layer_1/angular_velocity = 0.0
5:4/0 = 0
5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:4/0/physics_layer_0/angular_velocity = 0.0
+5:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:4/0/physics_layer_1/angular_velocity = 0.0
6:4/0 = 0
6:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:4/0/physics_layer_0/angular_velocity = 0.0
+6:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:4/0/physics_layer_1/angular_velocity = 0.0
7:4/0 = 0
7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:4/0/physics_layer_0/angular_velocity = 0.0
+7:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:4/0/physics_layer_1/angular_velocity = 0.0
8:4/0 = 0
8:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:4/0/physics_layer_0/angular_velocity = 0.0
+8:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:4/0/physics_layer_1/angular_velocity = 0.0
9:4/0 = 0
9:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:4/0/physics_layer_0/angular_velocity = 0.0
+9:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:4/0/physics_layer_1/angular_velocity = 0.0
10:4/0 = 0
10:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:4/0/physics_layer_0/angular_velocity = 0.0
+10:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:4/0/physics_layer_1/angular_velocity = 0.0
11:4/0 = 0
11:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:4/0/physics_layer_0/angular_velocity = 0.0
+11:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:4/0/physics_layer_1/angular_velocity = 0.0
12:4/0 = 0
12:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:4/0/physics_layer_0/angular_velocity = 0.0
+12:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:4/0/physics_layer_1/angular_velocity = 0.0
13:4/0 = 0
13:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:4/0/physics_layer_0/angular_velocity = 0.0
+13:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:4/0/physics_layer_1/angular_velocity = 0.0
14:4/0 = 0
14:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:4/0/physics_layer_0/angular_velocity = 0.0
+14:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:4/0/physics_layer_1/angular_velocity = 0.0
0:5/0 = 0
0:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:5/0/physics_layer_0/angular_velocity = 0.0
+0:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:5/0/physics_layer_1/angular_velocity = 0.0
1:5/0 = 0
1:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:5/0/physics_layer_0/angular_velocity = 0.0
+1:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:5/0/physics_layer_1/angular_velocity = 0.0
2:5/0 = 0
2:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:5/0/physics_layer_0/angular_velocity = 0.0
+2:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:5/0/physics_layer_1/angular_velocity = 0.0
3:5/0 = 0
3:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:5/0/physics_layer_0/angular_velocity = 0.0
+3:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:5/0/physics_layer_1/angular_velocity = 0.0
4:5/0 = 0
4:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:5/0/physics_layer_0/angular_velocity = 0.0
+4:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:5/0/physics_layer_1/angular_velocity = 0.0
5:5/0 = 0
5:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:5/0/physics_layer_0/angular_velocity = 0.0
+5:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:5/0/physics_layer_1/angular_velocity = 0.0
6:5/0 = 0
6:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:5/0/physics_layer_0/angular_velocity = 0.0
+6:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:5/0/physics_layer_1/angular_velocity = 0.0
7:5/0 = 0
7:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:5/0/physics_layer_0/angular_velocity = 0.0
+7:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:5/0/physics_layer_1/angular_velocity = 0.0
8:5/0 = 0
8:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:5/0/physics_layer_0/angular_velocity = 0.0
+8:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:5/0/physics_layer_1/angular_velocity = 0.0
9:5/0 = 0
9:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:5/0/physics_layer_0/angular_velocity = 0.0
+9:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:5/0/physics_layer_1/angular_velocity = 0.0
10:5/0 = 0
10:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:5/0/physics_layer_0/angular_velocity = 0.0
+10:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:5/0/physics_layer_1/angular_velocity = 0.0
11:5/0 = 0
11:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:5/0/physics_layer_0/angular_velocity = 0.0
+11:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:5/0/physics_layer_1/angular_velocity = 0.0
12:5/0 = 0
12:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:5/0/physics_layer_0/angular_velocity = 0.0
+12:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:5/0/physics_layer_1/angular_velocity = 0.0
13:5/0 = 0
13:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:5/0/physics_layer_0/angular_velocity = 0.0
+13:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:5/0/physics_layer_1/angular_velocity = 0.0
14:5/0 = 0
14:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:5/0/physics_layer_0/angular_velocity = 0.0
+14:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:5/0/physics_layer_1/angular_velocity = 0.0
0:6/0 = 0
0:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:6/0/physics_layer_0/angular_velocity = 0.0
+0:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:6/0/physics_layer_1/angular_velocity = 0.0
1:6/0 = 0
1:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:6/0/physics_layer_0/angular_velocity = 0.0
+1:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:6/0/physics_layer_1/angular_velocity = 0.0
2:6/0 = 0
2:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:6/0/physics_layer_0/angular_velocity = 0.0
+2:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:6/0/physics_layer_1/angular_velocity = 0.0
3:6/0 = 0
3:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:6/0/physics_layer_0/angular_velocity = 0.0
+3:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:6/0/physics_layer_1/angular_velocity = 0.0
4:6/0 = 0
4:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:6/0/physics_layer_0/angular_velocity = 0.0
+4:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:6/0/physics_layer_1/angular_velocity = 0.0
5:6/0 = 0
5:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:6/0/physics_layer_0/angular_velocity = 0.0
+5:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:6/0/physics_layer_1/angular_velocity = 0.0
6:6/0 = 0
6:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:6/0/physics_layer_0/angular_velocity = 0.0
+6:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:6/0/physics_layer_1/angular_velocity = 0.0
7:6/0 = 0
7:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:6/0/physics_layer_0/angular_velocity = 0.0
+7:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:6/0/physics_layer_1/angular_velocity = 0.0
8:6/0 = 0
8:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:6/0/physics_layer_0/angular_velocity = 0.0
+8:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:6/0/physics_layer_1/angular_velocity = 0.0
9:6/0 = 0
9:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:6/0/physics_layer_0/angular_velocity = 0.0
+9:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:6/0/physics_layer_1/angular_velocity = 0.0
10:6/0 = 0
10:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:6/0/physics_layer_0/angular_velocity = 0.0
+10:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:6/0/physics_layer_1/angular_velocity = 0.0
11:6/0 = 0
11:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:6/0/physics_layer_0/angular_velocity = 0.0
+11:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:6/0/physics_layer_1/angular_velocity = 0.0
12:6/0 = 0
12:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:6/0/physics_layer_0/angular_velocity = 0.0
+12:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:6/0/physics_layer_1/angular_velocity = 0.0
13:6/0 = 0
13:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:6/0/physics_layer_0/angular_velocity = 0.0
+13:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:6/0/physics_layer_1/angular_velocity = 0.0
14:6/0 = 0
14:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:6/0/physics_layer_0/angular_velocity = 0.0
+14:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:6/0/physics_layer_1/angular_velocity = 0.0
0:7/0 = 0
0:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:7/0/physics_layer_0/angular_velocity = 0.0
+0:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:7/0/physics_layer_1/angular_velocity = 0.0
1:7/0 = 0
1:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:7/0/physics_layer_0/angular_velocity = 0.0
+1:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:7/0/physics_layer_1/angular_velocity = 0.0
2:7/0 = 0
2:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:7/0/physics_layer_0/angular_velocity = 0.0
+2:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:7/0/physics_layer_1/angular_velocity = 0.0
3:7/0 = 0
3:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:7/0/physics_layer_0/angular_velocity = 0.0
+3:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:7/0/physics_layer_1/angular_velocity = 0.0
4:7/0 = 0
4:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:7/0/physics_layer_0/angular_velocity = 0.0
+4:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:7/0/physics_layer_1/angular_velocity = 0.0
5:7/0 = 0
5:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:7/0/physics_layer_0/angular_velocity = 0.0
+5:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:7/0/physics_layer_1/angular_velocity = 0.0
6:7/0 = 0
6:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:7/0/physics_layer_0/angular_velocity = 0.0
+6:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:7/0/physics_layer_1/angular_velocity = 0.0
7:7/0 = 0
7:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:7/0/physics_layer_0/angular_velocity = 0.0
+7:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:7/0/physics_layer_1/angular_velocity = 0.0
8:7/0 = 0
8:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:7/0/physics_layer_0/angular_velocity = 0.0
+8:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:7/0/physics_layer_1/angular_velocity = 0.0
9:7/0 = 0
9:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:7/0/physics_layer_0/angular_velocity = 0.0
+9:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:7/0/physics_layer_1/angular_velocity = 0.0
10:7/0 = 0
10:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:7/0/physics_layer_0/angular_velocity = 0.0
+10:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:7/0/physics_layer_1/angular_velocity = 0.0
11:7/0 = 0
11:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:7/0/physics_layer_0/angular_velocity = 0.0
+11:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:7/0/physics_layer_1/angular_velocity = 0.0
12:7/0 = 0
12:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:7/0/physics_layer_0/angular_velocity = 0.0
+12:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:7/0/physics_layer_1/angular_velocity = 0.0
13:7/0 = 0
13:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:7/0/physics_layer_0/angular_velocity = 0.0
+13:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:7/0/physics_layer_1/angular_velocity = 0.0
14:7/0 = 0
14:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:7/0/physics_layer_0/angular_velocity = 0.0
+14:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:7/0/physics_layer_1/angular_velocity = 0.0
0:8/0 = 0
0:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:8/0/physics_layer_0/angular_velocity = 0.0
+0:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:8/0/physics_layer_1/angular_velocity = 0.0
1:8/0 = 0
1:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:8/0/physics_layer_0/angular_velocity = 0.0
+1:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:8/0/physics_layer_1/angular_velocity = 0.0
2:8/0 = 0
2:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:8/0/physics_layer_0/angular_velocity = 0.0
+2:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:8/0/physics_layer_1/angular_velocity = 0.0
3:8/0 = 0
3:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:8/0/physics_layer_0/angular_velocity = 0.0
+3:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:8/0/physics_layer_1/angular_velocity = 0.0
4:8/0 = 0
4:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:8/0/physics_layer_0/angular_velocity = 0.0
+4:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:8/0/physics_layer_1/angular_velocity = 0.0
5:8/0 = 0
5:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:8/0/physics_layer_0/angular_velocity = 0.0
+5:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:8/0/physics_layer_1/angular_velocity = 0.0
6:8/0 = 0
6:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:8/0/physics_layer_0/angular_velocity = 0.0
+6:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:8/0/physics_layer_1/angular_velocity = 0.0
7:8/0 = 0
7:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:8/0/physics_layer_0/angular_velocity = 0.0
+7:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:8/0/physics_layer_1/angular_velocity = 0.0
8:8/0 = 0
8:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:8/0/physics_layer_0/angular_velocity = 0.0
+8:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:8/0/physics_layer_1/angular_velocity = 0.0
9:8/0 = 0
9:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:8/0/physics_layer_0/angular_velocity = 0.0
+9:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:8/0/physics_layer_1/angular_velocity = 0.0
10:8/0 = 0
10:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:8/0/physics_layer_0/angular_velocity = 0.0
+10:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:8/0/physics_layer_1/angular_velocity = 0.0
11:8/0 = 0
11:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:8/0/physics_layer_0/angular_velocity = 0.0
+11:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:8/0/physics_layer_1/angular_velocity = 0.0
12:8/0 = 0
12:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:8/0/physics_layer_0/angular_velocity = 0.0
+12:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:8/0/physics_layer_1/angular_velocity = 0.0
13:8/0 = 0
13:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:8/0/physics_layer_0/angular_velocity = 0.0
+13:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:8/0/physics_layer_1/angular_velocity = 0.0
14:8/0 = 0
14:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:8/0/physics_layer_0/angular_velocity = 0.0
+14:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:8/0/physics_layer_1/angular_velocity = 0.0
0:9/0 = 0
0:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:9/0/physics_layer_0/angular_velocity = 0.0
+0:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:9/0/physics_layer_1/angular_velocity = 0.0
1:9/0 = 0
1:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:9/0/physics_layer_0/angular_velocity = 0.0
+1:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:9/0/physics_layer_1/angular_velocity = 0.0
2:9/0 = 0
2:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:9/0/physics_layer_0/angular_velocity = 0.0
+2:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:9/0/physics_layer_1/angular_velocity = 0.0
3:9/0 = 0
3:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:9/0/physics_layer_0/angular_velocity = 0.0
+3:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:9/0/physics_layer_1/angular_velocity = 0.0
4:9/0 = 0
4:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:9/0/physics_layer_0/angular_velocity = 0.0
+4:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:9/0/physics_layer_1/angular_velocity = 0.0
5:9/0 = 0
5:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:9/0/physics_layer_0/angular_velocity = 0.0
+5:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:9/0/physics_layer_1/angular_velocity = 0.0
6:9/0 = 0
6:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:9/0/physics_layer_0/angular_velocity = 0.0
+6:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:9/0/physics_layer_1/angular_velocity = 0.0
7:9/0 = 0
7:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:9/0/physics_layer_0/angular_velocity = 0.0
+7:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:9/0/physics_layer_1/angular_velocity = 0.0
8:9/0 = 0
8:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:9/0/physics_layer_0/angular_velocity = 0.0
+8:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:9/0/physics_layer_1/angular_velocity = 0.0
9:9/0 = 0
9:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:9/0/physics_layer_0/angular_velocity = 0.0
+9:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:9/0/physics_layer_1/angular_velocity = 0.0
10:9/0 = 0
10:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:9/0/physics_layer_0/angular_velocity = 0.0
+10:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:9/0/physics_layer_1/angular_velocity = 0.0
11:9/0 = 0
11:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:9/0/physics_layer_0/angular_velocity = 0.0
+11:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:9/0/physics_layer_1/angular_velocity = 0.0
12:9/0 = 0
12:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:9/0/physics_layer_0/angular_velocity = 0.0
+12:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:9/0/physics_layer_1/angular_velocity = 0.0
13:9/0 = 0
13:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:9/0/physics_layer_0/angular_velocity = 0.0
+13:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:9/0/physics_layer_1/angular_velocity = 0.0
14:9/0 = 0
14:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:9/0/physics_layer_0/angular_velocity = 0.0
+14:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:9/0/physics_layer_1/angular_velocity = 0.0
0:10/0 = 0
0:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:10/0/physics_layer_0/angular_velocity = 0.0
+0:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:10/0/physics_layer_1/angular_velocity = 0.0
1:10/0 = 0
1:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:10/0/physics_layer_0/angular_velocity = 0.0
+1:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:10/0/physics_layer_1/angular_velocity = 0.0
2:10/0 = 0
2:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:10/0/physics_layer_0/angular_velocity = 0.0
+2:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:10/0/physics_layer_1/angular_velocity = 0.0
3:10/0 = 0
3:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:10/0/physics_layer_0/angular_velocity = 0.0
+3:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:10/0/physics_layer_1/angular_velocity = 0.0
4:10/0 = 0
4:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:10/0/physics_layer_0/angular_velocity = 0.0
+4:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:10/0/physics_layer_1/angular_velocity = 0.0
5:10/0 = 0
5:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:10/0/physics_layer_0/angular_velocity = 0.0
+5:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:10/0/physics_layer_1/angular_velocity = 0.0
6:10/0 = 0
6:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:10/0/physics_layer_0/angular_velocity = 0.0
+6:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:10/0/physics_layer_1/angular_velocity = 0.0
7:10/0 = 0
7:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:10/0/physics_layer_0/angular_velocity = 0.0
+7:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:10/0/physics_layer_1/angular_velocity = 0.0
8:10/0 = 0
8:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:10/0/physics_layer_0/angular_velocity = 0.0
+8:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:10/0/physics_layer_1/angular_velocity = 0.0
9:10/0 = 0
9:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:10/0/physics_layer_0/angular_velocity = 0.0
+9:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:10/0/physics_layer_1/angular_velocity = 0.0
10:10/0 = 0
10:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:10/0/physics_layer_0/angular_velocity = 0.0
+10:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:10/0/physics_layer_1/angular_velocity = 0.0
11:10/0 = 0
11:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:10/0/physics_layer_0/angular_velocity = 0.0
+11:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:10/0/physics_layer_1/angular_velocity = 0.0
12:10/0 = 0
12:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:10/0/physics_layer_0/angular_velocity = 0.0
+12:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:10/0/physics_layer_1/angular_velocity = 0.0
13:10/0 = 0
13:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:10/0/physics_layer_0/angular_velocity = 0.0
+13:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:10/0/physics_layer_1/angular_velocity = 0.0
14:10/0 = 0
14:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:10/0/physics_layer_0/angular_velocity = 0.0
+14:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:10/0/physics_layer_1/angular_velocity = 0.0
0:11/0 = 0
0:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:11/0/physics_layer_0/angular_velocity = 0.0
+0:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:11/0/physics_layer_1/angular_velocity = 0.0
1:11/0 = 0
1:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:11/0/physics_layer_0/angular_velocity = 0.0
+1:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:11/0/physics_layer_1/angular_velocity = 0.0
2:11/0 = 0
2:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:11/0/physics_layer_0/angular_velocity = 0.0
+2:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:11/0/physics_layer_1/angular_velocity = 0.0
3:11/0 = 0
3:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:11/0/physics_layer_0/angular_velocity = 0.0
+3:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:11/0/physics_layer_1/angular_velocity = 0.0
4:11/0 = 0
4:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:11/0/physics_layer_0/angular_velocity = 0.0
+4:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:11/0/physics_layer_1/angular_velocity = 0.0
5:11/0 = 0
5:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:11/0/physics_layer_0/angular_velocity = 0.0
+5:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:11/0/physics_layer_1/angular_velocity = 0.0
6:11/0 = 0
6:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:11/0/physics_layer_0/angular_velocity = 0.0
+6:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:11/0/physics_layer_1/angular_velocity = 0.0
7:11/0 = 0
7:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:11/0/physics_layer_0/angular_velocity = 0.0
+7:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:11/0/physics_layer_1/angular_velocity = 0.0
8:11/0 = 0
8:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:11/0/physics_layer_0/angular_velocity = 0.0
+8:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:11/0/physics_layer_1/angular_velocity = 0.0
9:11/0 = 0
9:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:11/0/physics_layer_0/angular_velocity = 0.0
+9:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:11/0/physics_layer_1/angular_velocity = 0.0
10:11/0 = 0
10:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:11/0/physics_layer_0/angular_velocity = 0.0
+10:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:11/0/physics_layer_1/angular_velocity = 0.0
11:11/0 = 0
11:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:11/0/physics_layer_0/angular_velocity = 0.0
+11:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:11/0/physics_layer_1/angular_velocity = 0.0
12:11/0 = 0
12:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:11/0/physics_layer_0/angular_velocity = 0.0
+12:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:11/0/physics_layer_1/angular_velocity = 0.0
13:11/0 = 0
13:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:11/0/physics_layer_0/angular_velocity = 0.0
+13:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:11/0/physics_layer_1/angular_velocity = 0.0
14:11/0 = 0
14:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:11/0/physics_layer_0/angular_velocity = 0.0
+14:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:11/0/physics_layer_1/angular_velocity = 0.0
0:12/0 = 0
0:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:12/0/physics_layer_0/angular_velocity = 0.0
+0:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:12/0/physics_layer_1/angular_velocity = 0.0
1:12/0 = 0
1:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:12/0/physics_layer_0/angular_velocity = 0.0
+1:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:12/0/physics_layer_1/angular_velocity = 0.0
2:12/0 = 0
2:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:12/0/physics_layer_0/angular_velocity = 0.0
+2:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:12/0/physics_layer_1/angular_velocity = 0.0
3:12/0 = 0
3:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:12/0/physics_layer_0/angular_velocity = 0.0
+3:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:12/0/physics_layer_1/angular_velocity = 0.0
4:12/0 = 0
4:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:12/0/physics_layer_0/angular_velocity = 0.0
+4:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:12/0/physics_layer_1/angular_velocity = 0.0
5:12/0 = 0
5:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:12/0/physics_layer_0/angular_velocity = 0.0
+5:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:12/0/physics_layer_1/angular_velocity = 0.0
6:12/0 = 0
6:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:12/0/physics_layer_0/angular_velocity = 0.0
+6:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:12/0/physics_layer_1/angular_velocity = 0.0
7:12/0 = 0
7:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:12/0/physics_layer_0/angular_velocity = 0.0
+7:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:12/0/physics_layer_1/angular_velocity = 0.0
8:12/0 = 0
8:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:12/0/physics_layer_0/angular_velocity = 0.0
+8:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:12/0/physics_layer_1/angular_velocity = 0.0
9:12/0 = 0
9:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:12/0/physics_layer_0/angular_velocity = 0.0
+9:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:12/0/physics_layer_1/angular_velocity = 0.0
10:12/0 = 0
10:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:12/0/physics_layer_0/angular_velocity = 0.0
+10:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:12/0/physics_layer_1/angular_velocity = 0.0
11:12/0 = 0
11:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:12/0/physics_layer_0/angular_velocity = 0.0
+11:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:12/0/physics_layer_1/angular_velocity = 0.0
12:12/0 = 0
12:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:12/0/physics_layer_0/angular_velocity = 0.0
+12:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:12/0/physics_layer_1/angular_velocity = 0.0
13:12/0 = 0
13:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:12/0/physics_layer_0/angular_velocity = 0.0
+13:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:12/0/physics_layer_1/angular_velocity = 0.0
14:12/0 = 0
14:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:12/0/physics_layer_0/angular_velocity = 0.0
+14:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:12/0/physics_layer_1/angular_velocity = 0.0
0:13/0 = 0
0:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:13/0/physics_layer_0/angular_velocity = 0.0
+0:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:13/0/physics_layer_1/angular_velocity = 0.0
1:13/0 = 0
1:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:13/0/physics_layer_0/angular_velocity = 0.0
+1:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:13/0/physics_layer_1/angular_velocity = 0.0
2:13/0 = 0
2:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:13/0/physics_layer_0/angular_velocity = 0.0
+2:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:13/0/physics_layer_1/angular_velocity = 0.0
3:13/0 = 0
3:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:13/0/physics_layer_0/angular_velocity = 0.0
+3:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:13/0/physics_layer_1/angular_velocity = 0.0
9:13/0 = 0
9:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:13/0/physics_layer_0/angular_velocity = 0.0
+9:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:13/0/physics_layer_1/angular_velocity = 0.0
10:13/0 = 0
10:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:13/0/physics_layer_0/angular_velocity = 0.0
+10:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:13/0/physics_layer_1/angular_velocity = 0.0
11:13/0 = 0
11:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:13/0/physics_layer_0/angular_velocity = 0.0
+11:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:13/0/physics_layer_1/angular_velocity = 0.0
12:13/0 = 0
12:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:13/0/physics_layer_0/angular_velocity = 0.0
+12:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:13/0/physics_layer_1/angular_velocity = 0.0
13:13/0 = 0
13:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:13/0/physics_layer_0/angular_velocity = 0.0
+13:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:13/0/physics_layer_1/angular_velocity = 0.0
14:13/0 = 0
14:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:13/0/physics_layer_0/angular_velocity = 0.0
+14:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:13/0/physics_layer_1/angular_velocity = 0.0
0:14/0 = 0
0:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:14/0/physics_layer_0/angular_velocity = 0.0
+0:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:14/0/physics_layer_1/angular_velocity = 0.0
1:14/0 = 0
1:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:14/0/physics_layer_0/angular_velocity = 0.0
+1:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:14/0/physics_layer_1/angular_velocity = 0.0
2:14/0 = 0
2:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:14/0/physics_layer_0/angular_velocity = 0.0
+2:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:14/0/physics_layer_1/angular_velocity = 0.0
3:14/0 = 0
3:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:14/0/physics_layer_0/angular_velocity = 0.0
+3:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:14/0/physics_layer_1/angular_velocity = 0.0
4:14/0 = 0
4:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:14/0/physics_layer_0/angular_velocity = 0.0
+4:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:14/0/physics_layer_1/angular_velocity = 0.0
5:14/0 = 0
5:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:14/0/physics_layer_0/angular_velocity = 0.0
+5:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:14/0/physics_layer_1/angular_velocity = 0.0
6:14/0 = 0
6:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:14/0/physics_layer_0/angular_velocity = 0.0
+6:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:14/0/physics_layer_1/angular_velocity = 0.0
7:14/0 = 0
7:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:14/0/physics_layer_0/angular_velocity = 0.0
+7:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:14/0/physics_layer_1/angular_velocity = 0.0
8:14/0 = 0
8:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:14/0/physics_layer_0/angular_velocity = 0.0
+8:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:14/0/physics_layer_1/angular_velocity = 0.0
9:14/0 = 0
9:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:14/0/physics_layer_0/angular_velocity = 0.0
+9:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:14/0/physics_layer_1/angular_velocity = 0.0
10:14/0 = 0
10:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:14/0/physics_layer_0/angular_velocity = 0.0
+10:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:14/0/physics_layer_1/angular_velocity = 0.0
11:14/0 = 0
11:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:14/0/physics_layer_0/angular_velocity = 0.0
+11:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:14/0/physics_layer_1/angular_velocity = 0.0
12:14/0 = 0
12:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:14/0/physics_layer_0/angular_velocity = 0.0
+12:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:14/0/physics_layer_1/angular_velocity = 0.0
13:14/0 = 0
13:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:14/0/physics_layer_0/angular_velocity = 0.0
+13:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:14/0/physics_layer_1/angular_velocity = 0.0
14:14/0 = 0
14:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:14/0/physics_layer_0/angular_velocity = 0.0
+14:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:14/0/physics_layer_1/angular_velocity = 0.0
0:15/0 = 0
0:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:15/0/physics_layer_0/angular_velocity = 0.0
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1:15/0 = 0
1:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:15/0/physics_layer_0/angular_velocity = 0.0
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2:15/0 = 0
2:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:15/0/physics_layer_0/angular_velocity = 0.0
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3:15/0 = 0
3:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:15/0/physics_layer_0/angular_velocity = 0.0
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4:15/0 = 0
4:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:15/0/physics_layer_0/angular_velocity = 0.0
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5:15/0 = 0
5:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:15/0/physics_layer_0/angular_velocity = 0.0
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6:15/0 = 0
6:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:15/0/physics_layer_0/angular_velocity = 0.0
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7:15/0 = 0
7:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:15/0/physics_layer_0/angular_velocity = 0.0
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8:15/0 = 0
8:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:15/0/physics_layer_0/angular_velocity = 0.0
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9:15/0 = 0
9:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:15/0/physics_layer_0/angular_velocity = 0.0
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10:15/0 = 0
10:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:15/0/physics_layer_0/angular_velocity = 0.0
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11:15/0 = 0
11:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:15/0/physics_layer_0/angular_velocity = 0.0
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12:15/0 = 0
12:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:15/0/physics_layer_0/angular_velocity = 0.0
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13:15/0 = 0
13:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:15/0/physics_layer_0/angular_velocity = 0.0
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14:15/0 = 0
14:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:15/0/physics_layer_0/angular_velocity = 0.0
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0:16/0 = 0
0:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:16/0/physics_layer_0/angular_velocity = 0.0
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1:16/0 = 0
1:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:16/0/physics_layer_0/angular_velocity = 0.0
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2:16/0 = 0
2:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:16/0/physics_layer_0/angular_velocity = 0.0
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3:16/0 = 0
3:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:16/0/physics_layer_0/angular_velocity = 0.0
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4:16/0 = 0
4:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:16/0/physics_layer_0/angular_velocity = 0.0
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5:16/0 = 0
5:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:16/0/physics_layer_0/angular_velocity = 0.0
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6:16/0 = 0
6:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:16/0/physics_layer_0/angular_velocity = 0.0
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7:16/0 = 0
7:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:16/0/physics_layer_0/angular_velocity = 0.0
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8:16/0 = 0
8:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:16/0/physics_layer_0/angular_velocity = 0.0
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9:16/0 = 0
9:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:16/0/physics_layer_0/angular_velocity = 0.0
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10:16/0 = 0
10:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:16/0/physics_layer_0/angular_velocity = 0.0
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11:16/0 = 0
11:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:16/0/physics_layer_0/angular_velocity = 0.0
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12:16/0 = 0
12:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:16/0/physics_layer_0/angular_velocity = 0.0
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13:16/0 = 0
13:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:16/0/physics_layer_0/angular_velocity = 0.0
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14:16/0 = 0
14:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:16/0/physics_layer_0/angular_velocity = 0.0
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0:17/0 = 0
0:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:17/0/physics_layer_0/angular_velocity = 0.0
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1:17/0 = 0
1:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:17/0/physics_layer_0/angular_velocity = 0.0
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2:17/0 = 0
2:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:17/0/physics_layer_0/angular_velocity = 0.0
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3:17/0 = 0
3:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:17/0/physics_layer_0/angular_velocity = 0.0
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4:17/0 = 0
4:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:17/0/physics_layer_0/angular_velocity = 0.0
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5:17/0 = 0
5:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:17/0/physics_layer_0/angular_velocity = 0.0
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6:17/0 = 0
6:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:17/0/physics_layer_0/angular_velocity = 0.0
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7:17/0 = 0
7:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:17/0/physics_layer_0/angular_velocity = 0.0
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8:17/0 = 0
8:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:17/0/physics_layer_0/angular_velocity = 0.0
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9:17/0 = 0
9:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:17/0/physics_layer_0/angular_velocity = 0.0
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10:17/0 = 0
10:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:17/0/physics_layer_0/angular_velocity = 0.0
10:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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11:17/0 = 0
11:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:17/0/physics_layer_0/angular_velocity = 0.0
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12:17/0 = 0
12:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:17/0/physics_layer_0/angular_velocity = 0.0
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13:17/0 = 0
13:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:17/0/physics_layer_0/angular_velocity = 0.0
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14:17/0 = 0
14:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:17/0/physics_layer_0/angular_velocity = 0.0
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0:18/0 = 0
0:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:18/0/physics_layer_0/angular_velocity = 0.0
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1:18/0 = 0
1:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:18/0/physics_layer_0/angular_velocity = 0.0
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2:18/0 = 0
2:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:18/0/physics_layer_0/angular_velocity = 0.0
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3:18/0 = 0
3:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:18/0/physics_layer_0/angular_velocity = 0.0
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4:18/0 = 0
4:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:18/0/physics_layer_0/angular_velocity = 0.0
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5:18/0 = 0
5:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:18/0/physics_layer_0/angular_velocity = 0.0
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6:18/0 = 0
6:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:18/0/physics_layer_0/angular_velocity = 0.0
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7:18/0 = 0
7:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:18/0/physics_layer_0/angular_velocity = 0.0
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8:18/0 = 0
8:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:18/0/physics_layer_0/angular_velocity = 0.0
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9:18/0 = 0
9:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:18/0/physics_layer_0/angular_velocity = 0.0
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10:18/0 = 0
10:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:18/0/physics_layer_0/angular_velocity = 0.0
10:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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11:18/0 = 0
11:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:18/0/physics_layer_0/angular_velocity = 0.0
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12:18/0 = 0
12:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:18/0/physics_layer_0/angular_velocity = 0.0
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13:18/0 = 0
13:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:18/0/physics_layer_0/angular_velocity = 0.0
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14:18/0 = 0
14:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:18/0/physics_layer_0/angular_velocity = 0.0
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scenes/1/scene = ExtResource("1_fy8qx")
scenes/2/scene = ExtResource("4_kheyh")
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[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_6k602"]
texture = ExtResource("4_gspqb")
2:0/0 = 0
2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:0/0/physics_layer_0/angular_velocity = 0.0
+2:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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3:0/0 = 0
3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:0/0/physics_layer_0/angular_velocity = 0.0
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+3:0/0/physics_layer_1/angular_velocity = 0.0
4:0/0 = 0
4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:0/0/physics_layer_0/angular_velocity = 0.0
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+4:0/0/physics_layer_1/angular_velocity = 0.0
9:0/0 = 0
9:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:0/0/physics_layer_0/angular_velocity = 0.0
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10:0/0 = 0
10:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:0/0/physics_layer_0/angular_velocity = 0.0
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11:0/0 = 0
11:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:0/0/physics_layer_0/angular_velocity = 0.0
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16:0/0 = 0
16:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:0/0/physics_layer_0/angular_velocity = 0.0
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17:0/0 = 0
17:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:0/0/physics_layer_0/angular_velocity = 0.0
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18:0/0 = 0
18:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:0/0/physics_layer_0/angular_velocity = 0.0
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23:0/0 = 0
23:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:0/0/physics_layer_0/angular_velocity = 0.0
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24:0/0 = 0
24:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:0/0/physics_layer_0/angular_velocity = 0.0
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25:0/0 = 0
25:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:0/0/physics_layer_0/angular_velocity = 0.0
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35:0/0 = 0
35:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:0/0/physics_layer_0/angular_velocity = 0.0
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36:0/0 = 0
36:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:0/0/physics_layer_0/angular_velocity = 0.0
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37:0/0 = 0
37:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
37:0/0/physics_layer_0/angular_velocity = 0.0
+37:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+37:0/0/physics_layer_1/angular_velocity = 0.0
38:0/0 = 0
38:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
38:0/0/physics_layer_0/angular_velocity = 0.0
+38:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+38:0/0/physics_layer_1/angular_velocity = 0.0
39:0/0 = 0
39:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:0/0/physics_layer_0/angular_velocity = 0.0
+39:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+39:0/0/physics_layer_1/angular_velocity = 0.0
40:0/0 = 0
40:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:0/0/physics_layer_0/angular_velocity = 0.0
+40:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+40:0/0/physics_layer_1/angular_velocity = 0.0
41:0/0 = 0
41:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:0/0/physics_layer_0/angular_velocity = 0.0
+41:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+41:0/0/physics_layer_1/angular_velocity = 0.0
42:0/0 = 0
42:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:0/0/physics_layer_0/angular_velocity = 0.0
+42:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+42:0/0/physics_layer_1/angular_velocity = 0.0
43:0/0 = 0
43:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:0/0/physics_layer_0/angular_velocity = 0.0
+43:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+43:0/0/physics_layer_1/angular_velocity = 0.0
44:0/0 = 0
44:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:0/0/physics_layer_0/angular_velocity = 0.0
+44:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+44:0/0/physics_layer_1/angular_velocity = 0.0
45:0/0 = 0
45:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:0/0/physics_layer_0/angular_velocity = 0.0
+45:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+45:0/0/physics_layer_1/angular_velocity = 0.0
46:0/0 = 0
46:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:0/0/physics_layer_0/angular_velocity = 0.0
+46:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+46:0/0/physics_layer_1/angular_velocity = 0.0
0:1/0 = 0
0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:1/0/physics_layer_0/angular_velocity = 0.0
+0:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:1/0/physics_layer_1/angular_velocity = 0.0
1:1/0 = 0
1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:1/0/physics_layer_0/angular_velocity = 0.0
+1:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:1/0/physics_layer_1/angular_velocity = 0.0
2:1/0 = 0
2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:1/0/physics_layer_0/angular_velocity = 0.0
+2:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:1/0/physics_layer_1/angular_velocity = 0.0
3:1/0 = 0
3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:1/0/physics_layer_0/angular_velocity = 0.0
+3:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:1/0/physics_layer_1/angular_velocity = 0.0
4:1/0 = 0
4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:1/0/physics_layer_0/angular_velocity = 0.0
+4:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:1/0/physics_layer_1/angular_velocity = 0.0
5:1/0 = 0
5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:1/0/physics_layer_0/angular_velocity = 0.0
+5:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:1/0/physics_layer_1/angular_velocity = 0.0
6:1/0 = 0
6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:1/0/physics_layer_0/angular_velocity = 0.0
+6:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:1/0/physics_layer_1/angular_velocity = 0.0
7:1/0 = 0
7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:1/0/physics_layer_0/angular_velocity = 0.0
+7:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:1/0/physics_layer_1/angular_velocity = 0.0
8:1/0 = 0
8:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:1/0/physics_layer_0/angular_velocity = 0.0
+8:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:1/0/physics_layer_1/angular_velocity = 0.0
9:1/0 = 0
9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:1/0/physics_layer_0/angular_velocity = 0.0
+9:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:1/0/physics_layer_1/angular_velocity = 0.0
10:1/0 = 0
10:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:1/0/physics_layer_0/angular_velocity = 0.0
+10:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:1/0/physics_layer_1/angular_velocity = 0.0
11:1/0 = 0
11:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:1/0/physics_layer_0/angular_velocity = 0.0
+11:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:1/0/physics_layer_1/angular_velocity = 0.0
12:1/0 = 0
12:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:1/0/physics_layer_0/angular_velocity = 0.0
+12:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:1/0/physics_layer_1/angular_velocity = 0.0
13:1/0 = 0
13:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:1/0/physics_layer_0/angular_velocity = 0.0
+13:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:1/0/physics_layer_1/angular_velocity = 0.0
14:1/0 = 0
14:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:1/0/physics_layer_0/angular_velocity = 0.0
+14:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:1/0/physics_layer_1/angular_velocity = 0.0
15:1/0 = 0
15:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:1/0/physics_layer_0/angular_velocity = 0.0
+15:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:1/0/physics_layer_1/angular_velocity = 0.0
16:1/0 = 0
16:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:1/0/physics_layer_0/angular_velocity = 0.0
+16:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:1/0/physics_layer_1/angular_velocity = 0.0
17:1/0 = 0
17:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:1/0/physics_layer_0/angular_velocity = 0.0
+17:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:1/0/physics_layer_1/angular_velocity = 0.0
18:1/0 = 0
18:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:1/0/physics_layer_0/angular_velocity = 0.0
+18:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:1/0/physics_layer_1/angular_velocity = 0.0
19:1/0 = 0
19:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:1/0/physics_layer_0/angular_velocity = 0.0
+19:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:1/0/physics_layer_1/angular_velocity = 0.0
20:1/0 = 0
20:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:1/0/physics_layer_0/angular_velocity = 0.0
+20:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:1/0/physics_layer_1/angular_velocity = 0.0
21:1/0 = 0
21:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:1/0/physics_layer_0/angular_velocity = 0.0
+21:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:1/0/physics_layer_1/angular_velocity = 0.0
22:1/0 = 0
22:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:1/0/physics_layer_0/angular_velocity = 0.0
+22:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:1/0/physics_layer_1/angular_velocity = 0.0
23:1/0 = 0
23:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:1/0/physics_layer_0/angular_velocity = 0.0
+23:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:1/0/physics_layer_1/angular_velocity = 0.0
24:1/0 = 0
24:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:1/0/physics_layer_0/angular_velocity = 0.0
+24:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:1/0/physics_layer_1/angular_velocity = 0.0
25:1/0 = 0
25:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:1/0/physics_layer_0/angular_velocity = 0.0
+25:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:1/0/physics_layer_1/angular_velocity = 0.0
26:1/0 = 0
26:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:1/0/physics_layer_0/angular_velocity = 0.0
+26:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:1/0/physics_layer_1/angular_velocity = 0.0
27:1/0 = 0
27:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:1/0/physics_layer_0/angular_velocity = 0.0
+27:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:1/0/physics_layer_1/angular_velocity = 0.0
30:1/0 = 0
30:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:1/0/physics_layer_0/angular_velocity = 0.0
+30:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:1/0/physics_layer_1/angular_velocity = 0.0
31:1/0 = 0
31:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:1/0/physics_layer_0/angular_velocity = 0.0
+31:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+31:1/0/physics_layer_1/angular_velocity = 0.0
32:1/0 = 0
32:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:1/0/physics_layer_0/angular_velocity = 0.0
+32:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:1/0/physics_layer_1/angular_velocity = 0.0
33:1/0 = 0
33:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:1/0/physics_layer_0/angular_velocity = 0.0
+33:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:1/0/physics_layer_1/angular_velocity = 0.0
34:1/0 = 0
34:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:1/0/physics_layer_0/angular_velocity = 0.0
+34:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:1/0/physics_layer_1/angular_velocity = 0.0
35:1/0 = 0
35:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:1/0/physics_layer_0/angular_velocity = 0.0
+35:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:1/0/physics_layer_1/angular_velocity = 0.0
36:1/0 = 0
36:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:1/0/physics_layer_0/angular_velocity = 0.0
+36:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+36:1/0/physics_layer_1/angular_velocity = 0.0
38:1/0 = 0
38:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
38:1/0/physics_layer_0/angular_velocity = 0.0
+38:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+38:1/0/physics_layer_1/angular_velocity = 0.0
39:1/0 = 0
39:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:1/0/physics_layer_0/angular_velocity = 0.0
+39:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+39:1/0/physics_layer_1/angular_velocity = 0.0
40:1/0 = 0
40:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:1/0/physics_layer_0/angular_velocity = 0.0
+40:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+40:1/0/physics_layer_1/angular_velocity = 0.0
41:1/0 = 0
41:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:1/0/physics_layer_0/angular_velocity = 0.0
+41:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+41:1/0/physics_layer_1/angular_velocity = 0.0
42:1/0 = 0
42:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:1/0/physics_layer_0/angular_velocity = 0.0
+42:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+42:1/0/physics_layer_1/angular_velocity = 0.0
43:1/0 = 0
43:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:1/0/physics_layer_0/angular_velocity = 0.0
+43:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+43:1/0/physics_layer_1/angular_velocity = 0.0
44:1/0 = 0
44:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:1/0/physics_layer_0/angular_velocity = 0.0
+44:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+44:1/0/physics_layer_1/angular_velocity = 0.0
45:1/0 = 0
45:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:1/0/physics_layer_0/angular_velocity = 0.0
+45:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+45:1/0/physics_layer_1/angular_velocity = 0.0
46:1/0 = 0
46:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:1/0/physics_layer_0/angular_velocity = 0.0
+46:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+46:1/0/physics_layer_1/angular_velocity = 0.0
0:2/0 = 0
0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:2/0/physics_layer_0/angular_velocity = 0.0
+0:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:2/0/physics_layer_1/angular_velocity = 0.0
1:2/0 = 0
1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:2/0/physics_layer_0/angular_velocity = 0.0
+1:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:2/0/physics_layer_1/angular_velocity = 0.0
2:2/0 = 0
2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:2/0/physics_layer_0/angular_velocity = 0.0
+2:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:2/0/physics_layer_1/angular_velocity = 0.0
3:2/0 = 0
3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:2/0/physics_layer_0/angular_velocity = 0.0
+3:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:2/0/physics_layer_1/angular_velocity = 0.0
4:2/0 = 0
4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:2/0/physics_layer_0/angular_velocity = 0.0
+4:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:2/0/physics_layer_1/angular_velocity = 0.0
5:2/0 = 0
5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:2/0/physics_layer_0/angular_velocity = 0.0
+5:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:2/0/physics_layer_1/angular_velocity = 0.0
6:2/0 = 0
6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:2/0/physics_layer_0/angular_velocity = 0.0
+6:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:2/0/physics_layer_1/angular_velocity = 0.0
7:2/0 = 0
7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:2/0/physics_layer_0/angular_velocity = 0.0
+7:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:2/0/physics_layer_1/angular_velocity = 0.0
8:2/0 = 0
8:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:2/0/physics_layer_0/angular_velocity = 0.0
+8:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:2/0/physics_layer_1/angular_velocity = 0.0
9:2/0 = 0
9:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:2/0/physics_layer_0/angular_velocity = 0.0
+9:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:2/0/physics_layer_1/angular_velocity = 0.0
10:2/0 = 0
10:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:2/0/physics_layer_0/angular_velocity = 0.0
+10:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:2/0/physics_layer_1/angular_velocity = 0.0
11:2/0 = 0
11:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:2/0/physics_layer_0/angular_velocity = 0.0
+11:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:2/0/physics_layer_1/angular_velocity = 0.0
12:2/0 = 0
12:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:2/0/physics_layer_0/angular_velocity = 0.0
+12:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:2/0/physics_layer_1/angular_velocity = 0.0
13:2/0 = 0
13:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:2/0/physics_layer_0/angular_velocity = 0.0
+13:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:2/0/physics_layer_1/angular_velocity = 0.0
14:2/0 = 0
14:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:2/0/physics_layer_0/angular_velocity = 0.0
+14:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:2/0/physics_layer_1/angular_velocity = 0.0
15:2/0 = 0
15:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:2/0/physics_layer_0/angular_velocity = 0.0
+15:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:2/0/physics_layer_1/angular_velocity = 0.0
16:2/0 = 0
16:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:2/0/physics_layer_0/angular_velocity = 0.0
+16:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:2/0/physics_layer_1/angular_velocity = 0.0
17:2/0 = 0
17:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:2/0/physics_layer_0/angular_velocity = 0.0
+17:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:2/0/physics_layer_1/angular_velocity = 0.0
18:2/0 = 0
18:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:2/0/physics_layer_0/angular_velocity = 0.0
+18:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:2/0/physics_layer_1/angular_velocity = 0.0
19:2/0 = 0
19:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:2/0/physics_layer_0/angular_velocity = 0.0
+19:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:2/0/physics_layer_1/angular_velocity = 0.0
20:2/0 = 0
20:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:2/0/physics_layer_0/angular_velocity = 0.0
+20:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:2/0/physics_layer_1/angular_velocity = 0.0
21:2/0 = 0
21:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:2/0/physics_layer_0/angular_velocity = 0.0
+21:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:2/0/physics_layer_1/angular_velocity = 0.0
22:2/0 = 0
22:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:2/0/physics_layer_0/angular_velocity = 0.0
+22:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:2/0/physics_layer_1/angular_velocity = 0.0
23:2/0 = 0
23:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:2/0/physics_layer_0/angular_velocity = 0.0
+23:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:2/0/physics_layer_1/angular_velocity = 0.0
24:2/0 = 0
24:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:2/0/physics_layer_0/angular_velocity = 0.0
+24:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:2/0/physics_layer_1/angular_velocity = 0.0
25:2/0 = 0
25:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:2/0/physics_layer_0/angular_velocity = 0.0
+25:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:2/0/physics_layer_1/angular_velocity = 0.0
26:2/0 = 0
26:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:2/0/physics_layer_0/angular_velocity = 0.0
+26:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:2/0/physics_layer_1/angular_velocity = 0.0
27:2/0 = 0
27:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:2/0/physics_layer_0/angular_velocity = 0.0
+27:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:2/0/physics_layer_1/angular_velocity = 0.0
30:2/0 = 0
30:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:2/0/physics_layer_0/angular_velocity = 0.0
+30:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:2/0/physics_layer_1/angular_velocity = 0.0
31:2/0 = 0
31:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:2/0/physics_layer_0/angular_velocity = 0.0
+31:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+31:2/0/physics_layer_1/angular_velocity = 0.0
32:2/0 = 0
32:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:2/0/physics_layer_0/angular_velocity = 0.0
+32:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:2/0/physics_layer_1/angular_velocity = 0.0
33:2/0 = 0
33:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:2/0/physics_layer_0/angular_velocity = 0.0
+33:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:2/0/physics_layer_1/angular_velocity = 0.0
34:2/0 = 0
34:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:2/0/physics_layer_0/angular_velocity = 0.0
+34:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:2/0/physics_layer_1/angular_velocity = 0.0
35:2/0 = 0
35:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:2/0/physics_layer_0/angular_velocity = 0.0
+35:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:2/0/physics_layer_1/angular_velocity = 0.0
36:2/0 = 0
36:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:2/0/physics_layer_0/angular_velocity = 0.0
+36:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+36:2/0/physics_layer_1/angular_velocity = 0.0
37:2/0 = 0
37:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
37:2/0/physics_layer_0/angular_velocity = 0.0
+37:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+37:2/0/physics_layer_1/angular_velocity = 0.0
38:2/0 = 0
38:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
38:2/0/physics_layer_0/angular_velocity = 0.0
+38:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+38:2/0/physics_layer_1/angular_velocity = 0.0
39:2/0 = 0
39:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:2/0/physics_layer_0/angular_velocity = 0.0
+39:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+39:2/0/physics_layer_1/angular_velocity = 0.0
40:2/0 = 0
40:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:2/0/physics_layer_0/angular_velocity = 0.0
+40:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+40:2/0/physics_layer_1/angular_velocity = 0.0
41:2/0 = 0
41:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:2/0/physics_layer_0/angular_velocity = 0.0
+41:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+41:2/0/physics_layer_1/angular_velocity = 0.0
42:2/0 = 0
42:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:2/0/physics_layer_0/angular_velocity = 0.0
+42:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+42:2/0/physics_layer_1/angular_velocity = 0.0
43:2/0 = 0
43:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:2/0/physics_layer_0/angular_velocity = 0.0
+43:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+43:2/0/physics_layer_1/angular_velocity = 0.0
44:2/0 = 0
44:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:2/0/physics_layer_0/angular_velocity = 0.0
+44:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+44:2/0/physics_layer_1/angular_velocity = 0.0
45:2/0 = 0
45:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:2/0/physics_layer_0/angular_velocity = 0.0
+45:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+45:2/0/physics_layer_1/angular_velocity = 0.0
46:2/0 = 0
46:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:2/0/physics_layer_0/angular_velocity = 0.0
+46:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+46:2/0/physics_layer_1/angular_velocity = 0.0
0:3/0 = 0
0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:3/0/physics_layer_0/angular_velocity = 0.0
+0:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:3/0/physics_layer_1/angular_velocity = 0.0
1:3/0 = 0
1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:3/0/physics_layer_0/angular_velocity = 0.0
+1:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:3/0/physics_layer_1/angular_velocity = 0.0
2:3/0 = 0
2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:3/0/physics_layer_0/angular_velocity = 0.0
+2:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:3/0/physics_layer_1/angular_velocity = 0.0
3:3/0 = 0
3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:3/0/physics_layer_0/angular_velocity = 0.0
+3:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:3/0/physics_layer_1/angular_velocity = 0.0
4:3/0 = 0
4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:3/0/physics_layer_0/angular_velocity = 0.0
+4:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:3/0/physics_layer_1/angular_velocity = 0.0
5:3/0 = 0
5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:3/0/physics_layer_0/angular_velocity = 0.0
+5:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:3/0/physics_layer_1/angular_velocity = 0.0
6:3/0 = 0
6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:3/0/physics_layer_0/angular_velocity = 0.0
+6:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:3/0/physics_layer_1/angular_velocity = 0.0
7:3/0 = 0
7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:3/0/physics_layer_0/angular_velocity = 0.0
+7:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:3/0/physics_layer_1/angular_velocity = 0.0
8:3/0 = 0
8:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:3/0/physics_layer_0/angular_velocity = 0.0
+8:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:3/0/physics_layer_1/angular_velocity = 0.0
9:3/0 = 0
9:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:3/0/physics_layer_0/angular_velocity = 0.0
+9:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:3/0/physics_layer_1/angular_velocity = 0.0
10:3/0 = 0
10:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:3/0/physics_layer_0/angular_velocity = 0.0
+10:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:3/0/physics_layer_1/angular_velocity = 0.0
11:3/0 = 0
11:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:3/0/physics_layer_0/angular_velocity = 0.0
+11:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:3/0/physics_layer_1/angular_velocity = 0.0
12:3/0 = 0
12:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:3/0/physics_layer_0/angular_velocity = 0.0
+12:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:3/0/physics_layer_1/angular_velocity = 0.0
13:3/0 = 0
13:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:3/0/physics_layer_0/angular_velocity = 0.0
+13:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:3/0/physics_layer_1/angular_velocity = 0.0
14:3/0 = 0
14:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:3/0/physics_layer_0/angular_velocity = 0.0
+14:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:3/0/physics_layer_1/angular_velocity = 0.0
15:3/0 = 0
15:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:3/0/physics_layer_0/angular_velocity = 0.0
+15:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:3/0/physics_layer_1/angular_velocity = 0.0
16:3/0 = 0
16:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:3/0/physics_layer_0/angular_velocity = 0.0
+16:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:3/0/physics_layer_1/angular_velocity = 0.0
17:3/0 = 0
17:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:3/0/physics_layer_0/angular_velocity = 0.0
+17:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:3/0/physics_layer_1/angular_velocity = 0.0
18:3/0 = 0
18:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:3/0/physics_layer_0/angular_velocity = 0.0
+18:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:3/0/physics_layer_1/angular_velocity = 0.0
19:3/0 = 0
19:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:3/0/physics_layer_0/angular_velocity = 0.0
+19:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:3/0/physics_layer_1/angular_velocity = 0.0
20:3/0 = 0
20:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:3/0/physics_layer_0/angular_velocity = 0.0
+20:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:3/0/physics_layer_1/angular_velocity = 0.0
21:3/0 = 0
21:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:3/0/physics_layer_0/angular_velocity = 0.0
+21:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:3/0/physics_layer_1/angular_velocity = 0.0
22:3/0 = 0
22:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:3/0/physics_layer_0/angular_velocity = 0.0
+22:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:3/0/physics_layer_1/angular_velocity = 0.0
23:3/0 = 0
23:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:3/0/physics_layer_0/angular_velocity = 0.0
+23:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:3/0/physics_layer_1/angular_velocity = 0.0
24:3/0 = 0
24:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:3/0/physics_layer_0/angular_velocity = 0.0
+24:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:3/0/physics_layer_1/angular_velocity = 0.0
25:3/0 = 0
25:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:3/0/physics_layer_0/angular_velocity = 0.0
+25:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:3/0/physics_layer_1/angular_velocity = 0.0
26:3/0 = 0
26:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:3/0/physics_layer_0/angular_velocity = 0.0
+26:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:3/0/physics_layer_1/angular_velocity = 0.0
27:3/0 = 0
27:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:3/0/physics_layer_0/angular_velocity = 0.0
+27:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:3/0/physics_layer_1/angular_velocity = 0.0
30:3/0 = 0
30:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:3/0/physics_layer_0/angular_velocity = 0.0
+30:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:3/0/physics_layer_1/angular_velocity = 0.0
31:3/0 = 0
31:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:3/0/physics_layer_0/angular_velocity = 0.0
+31:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+31:3/0/physics_layer_1/angular_velocity = 0.0
32:3/0 = 0
32:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:3/0/physics_layer_0/angular_velocity = 0.0
+32:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:3/0/physics_layer_1/angular_velocity = 0.0
33:3/0 = 0
33:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:3/0/physics_layer_0/angular_velocity = 0.0
+33:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:3/0/physics_layer_1/angular_velocity = 0.0
34:3/0 = 0
34:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:3/0/physics_layer_0/angular_velocity = 0.0
+34:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:3/0/physics_layer_1/angular_velocity = 0.0
35:3/0 = 0
35:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:3/0/physics_layer_0/angular_velocity = 0.0
+35:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:3/0/physics_layer_1/angular_velocity = 0.0
36:3/0 = 0
36:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:3/0/physics_layer_0/angular_velocity = 0.0
+36:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+36:3/0/physics_layer_1/angular_velocity = 0.0
37:3/0 = 0
37:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
37:3/0/physics_layer_0/angular_velocity = 0.0
+37:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+37:3/0/physics_layer_1/angular_velocity = 0.0
38:3/0 = 0
38:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
38:3/0/physics_layer_0/angular_velocity = 0.0
+38:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+38:3/0/physics_layer_1/angular_velocity = 0.0
39:3/0 = 0
39:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:3/0/physics_layer_0/angular_velocity = 0.0
+39:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+39:3/0/physics_layer_1/angular_velocity = 0.0
40:3/0 = 0
40:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:3/0/physics_layer_0/angular_velocity = 0.0
+40:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+40:3/0/physics_layer_1/angular_velocity = 0.0
41:3/0 = 0
41:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:3/0/physics_layer_0/angular_velocity = 0.0
+41:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+41:3/0/physics_layer_1/angular_velocity = 0.0
42:3/0 = 0
42:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:3/0/physics_layer_0/angular_velocity = 0.0
+42:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+42:3/0/physics_layer_1/angular_velocity = 0.0
43:3/0 = 0
43:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:3/0/physics_layer_0/angular_velocity = 0.0
+43:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+43:3/0/physics_layer_1/angular_velocity = 0.0
44:3/0 = 0
44:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:3/0/physics_layer_0/angular_velocity = 0.0
+44:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+44:3/0/physics_layer_1/angular_velocity = 0.0
45:3/0 = 0
45:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:3/0/physics_layer_0/angular_velocity = 0.0
+45:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+45:3/0/physics_layer_1/angular_velocity = 0.0
46:3/0 = 0
46:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:3/0/physics_layer_0/angular_velocity = 0.0
+46:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+46:3/0/physics_layer_1/angular_velocity = 0.0
0:4/0 = 0
0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:4/0/physics_layer_0/angular_velocity = 0.0
+0:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:4/0/physics_layer_1/angular_velocity = 0.0
1:4/0 = 0
1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:4/0/physics_layer_0/angular_velocity = 0.0
+1:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:4/0/physics_layer_1/angular_velocity = 0.0
2:4/0 = 0
2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:4/0/physics_layer_0/angular_velocity = 0.0
+2:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:4/0/physics_layer_1/angular_velocity = 0.0
3:4/0 = 0
3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:4/0/physics_layer_0/angular_velocity = 0.0
+3:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:4/0/physics_layer_1/angular_velocity = 0.0
4:4/0 = 0
4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:4/0/physics_layer_0/angular_velocity = 0.0
+4:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:4/0/physics_layer_1/angular_velocity = 0.0
5:4/0 = 0
5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:4/0/physics_layer_0/angular_velocity = 0.0
+5:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:4/0/physics_layer_1/angular_velocity = 0.0
6:4/0 = 0
6:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:4/0/physics_layer_0/angular_velocity = 0.0
+6:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:4/0/physics_layer_1/angular_velocity = 0.0
7:4/0 = 0
7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:4/0/physics_layer_0/angular_velocity = 0.0
+7:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:4/0/physics_layer_1/angular_velocity = 0.0
8:4/0 = 0
8:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:4/0/physics_layer_0/angular_velocity = 0.0
+8:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:4/0/physics_layer_1/angular_velocity = 0.0
9:4/0 = 0
9:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:4/0/physics_layer_0/angular_velocity = 0.0
+9:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:4/0/physics_layer_1/angular_velocity = 0.0
10:4/0 = 0
10:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:4/0/physics_layer_0/angular_velocity = 0.0
+10:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:4/0/physics_layer_1/angular_velocity = 0.0
11:4/0 = 0
11:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:4/0/physics_layer_0/angular_velocity = 0.0
+11:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:4/0/physics_layer_1/angular_velocity = 0.0
12:4/0 = 0
12:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:4/0/physics_layer_0/angular_velocity = 0.0
+12:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:4/0/physics_layer_1/angular_velocity = 0.0
13:4/0 = 0
13:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:4/0/physics_layer_0/angular_velocity = 0.0
+13:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:4/0/physics_layer_1/angular_velocity = 0.0
14:4/0 = 0
14:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:4/0/physics_layer_0/angular_velocity = 0.0
+14:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:4/0/physics_layer_1/angular_velocity = 0.0
15:4/0 = 0
15:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:4/0/physics_layer_0/angular_velocity = 0.0
+15:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:4/0/physics_layer_1/angular_velocity = 0.0
16:4/0 = 0
16:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:4/0/physics_layer_0/angular_velocity = 0.0
+16:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:4/0/physics_layer_1/angular_velocity = 0.0
17:4/0 = 0
17:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:4/0/physics_layer_0/angular_velocity = 0.0
+17:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:4/0/physics_layer_1/angular_velocity = 0.0
18:4/0 = 0
18:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:4/0/physics_layer_0/angular_velocity = 0.0
+18:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:4/0/physics_layer_1/angular_velocity = 0.0
19:4/0 = 0
19:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:4/0/physics_layer_0/angular_velocity = 0.0
+19:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:4/0/physics_layer_1/angular_velocity = 0.0
20:4/0 = 0
20:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:4/0/physics_layer_0/angular_velocity = 0.0
+20:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:4/0/physics_layer_1/angular_velocity = 0.0
21:4/0 = 0
21:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:4/0/physics_layer_0/angular_velocity = 0.0
+21:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:4/0/physics_layer_1/angular_velocity = 0.0
22:4/0 = 0
22:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:4/0/physics_layer_0/angular_velocity = 0.0
+22:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:4/0/physics_layer_1/angular_velocity = 0.0
23:4/0 = 0
23:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:4/0/physics_layer_0/angular_velocity = 0.0
+23:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:4/0/physics_layer_1/angular_velocity = 0.0
24:4/0 = 0
24:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:4/0/physics_layer_0/angular_velocity = 0.0
+24:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:4/0/physics_layer_1/angular_velocity = 0.0
25:4/0 = 0
25:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:4/0/physics_layer_0/angular_velocity = 0.0
+25:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:4/0/physics_layer_1/angular_velocity = 0.0
26:4/0 = 0
26:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:4/0/physics_layer_0/angular_velocity = 0.0
+26:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:4/0/physics_layer_1/angular_velocity = 0.0
27:4/0 = 0
27:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:4/0/physics_layer_0/angular_velocity = 0.0
+27:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:4/0/physics_layer_1/angular_velocity = 0.0
30:4/0 = 0
30:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:4/0/physics_layer_0/angular_velocity = 0.0
+30:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:4/0/physics_layer_1/angular_velocity = 0.0
31:4/0 = 0
31:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:4/0/physics_layer_0/angular_velocity = 0.0
+31:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+31:4/0/physics_layer_1/angular_velocity = 0.0
32:4/0 = 0
32:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:4/0/physics_layer_0/angular_velocity = 0.0
+32:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:4/0/physics_layer_1/angular_velocity = 0.0
33:4/0 = 0
33:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:4/0/physics_layer_0/angular_velocity = 0.0
+33:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:4/0/physics_layer_1/angular_velocity = 0.0
34:4/0 = 0
34:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:4/0/physics_layer_0/angular_velocity = 0.0
+34:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:4/0/physics_layer_1/angular_velocity = 0.0
35:4/0 = 0
35:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:4/0/physics_layer_0/angular_velocity = 0.0
+35:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:4/0/physics_layer_1/angular_velocity = 0.0
36:4/0 = 0
36:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:4/0/physics_layer_0/angular_velocity = 0.0
+36:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+36:4/0/physics_layer_1/angular_velocity = 0.0
37:4/0 = 0
37:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
37:4/0/physics_layer_0/angular_velocity = 0.0
+37:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+37:4/0/physics_layer_1/angular_velocity = 0.0
38:4/0 = 0
38:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
38:4/0/physics_layer_0/angular_velocity = 0.0
+38:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+38:4/0/physics_layer_1/angular_velocity = 0.0
39:4/0 = 0
39:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:4/0/physics_layer_0/angular_velocity = 0.0
+39:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+39:4/0/physics_layer_1/angular_velocity = 0.0
40:4/0 = 0
40:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:4/0/physics_layer_0/angular_velocity = 0.0
+40:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+40:4/0/physics_layer_1/angular_velocity = 0.0
41:4/0 = 0
41:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:4/0/physics_layer_0/angular_velocity = 0.0
+41:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+41:4/0/physics_layer_1/angular_velocity = 0.0
42:4/0 = 0
42:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:4/0/physics_layer_0/angular_velocity = 0.0
+42:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+42:4/0/physics_layer_1/angular_velocity = 0.0
43:4/0 = 0
43:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:4/0/physics_layer_0/angular_velocity = 0.0
+43:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+43:4/0/physics_layer_1/angular_velocity = 0.0
44:4/0 = 0
44:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:4/0/physics_layer_0/angular_velocity = 0.0
+44:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+44:4/0/physics_layer_1/angular_velocity = 0.0
45:4/0 = 0
45:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:4/0/physics_layer_0/angular_velocity = 0.0
+45:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+45:4/0/physics_layer_1/angular_velocity = 0.0
46:4/0 = 0
46:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:4/0/physics_layer_0/angular_velocity = 0.0
+46:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+46:4/0/physics_layer_1/angular_velocity = 0.0
0:5/0 = 0
0:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:5/0/physics_layer_0/angular_velocity = 0.0
+0:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:5/0/physics_layer_1/angular_velocity = 0.0
1:5/0 = 0
1:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:5/0/physics_layer_0/angular_velocity = 0.0
+1:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:5/0/physics_layer_1/angular_velocity = 0.0
2:5/0 = 0
2:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:5/0/physics_layer_0/angular_velocity = 0.0
+2:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:5/0/physics_layer_1/angular_velocity = 0.0
3:5/0 = 0
3:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:5/0/physics_layer_0/angular_velocity = 0.0
+3:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:5/0/physics_layer_1/angular_velocity = 0.0
4:5/0 = 0
4:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:5/0/physics_layer_0/angular_velocity = 0.0
+4:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:5/0/physics_layer_1/angular_velocity = 0.0
5:5/0 = 0
5:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:5/0/physics_layer_0/angular_velocity = 0.0
+5:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:5/0/physics_layer_1/angular_velocity = 0.0
6:5/0 = 0
6:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:5/0/physics_layer_0/angular_velocity = 0.0
+6:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:5/0/physics_layer_1/angular_velocity = 0.0
7:5/0 = 0
7:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:5/0/physics_layer_0/angular_velocity = 0.0
+7:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:5/0/physics_layer_1/angular_velocity = 0.0
8:5/0 = 0
8:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:5/0/physics_layer_0/angular_velocity = 0.0
+8:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:5/0/physics_layer_1/angular_velocity = 0.0
9:5/0 = 0
9:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:5/0/physics_layer_0/angular_velocity = 0.0
+9:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:5/0/physics_layer_1/angular_velocity = 0.0
10:5/0 = 0
10:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:5/0/physics_layer_0/angular_velocity = 0.0
+10:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:5/0/physics_layer_1/angular_velocity = 0.0
11:5/0 = 0
11:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:5/0/physics_layer_0/angular_velocity = 0.0
+11:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:5/0/physics_layer_1/angular_velocity = 0.0
12:5/0 = 0
12:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:5/0/physics_layer_0/angular_velocity = 0.0
+12:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:5/0/physics_layer_1/angular_velocity = 0.0
13:5/0 = 0
13:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:5/0/physics_layer_0/angular_velocity = 0.0
+13:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:5/0/physics_layer_1/angular_velocity = 0.0
14:5/0 = 0
14:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:5/0/physics_layer_0/angular_velocity = 0.0
+14:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:5/0/physics_layer_1/angular_velocity = 0.0
15:5/0 = 0
15:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:5/0/physics_layer_0/angular_velocity = 0.0
+15:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:5/0/physics_layer_1/angular_velocity = 0.0
16:5/0 = 0
16:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:5/0/physics_layer_0/angular_velocity = 0.0
+16:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:5/0/physics_layer_1/angular_velocity = 0.0
17:5/0 = 0
17:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:5/0/physics_layer_0/angular_velocity = 0.0
+17:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:5/0/physics_layer_1/angular_velocity = 0.0
18:5/0 = 0
18:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:5/0/physics_layer_0/angular_velocity = 0.0
+18:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:5/0/physics_layer_1/angular_velocity = 0.0
19:5/0 = 0
19:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:5/0/physics_layer_0/angular_velocity = 0.0
+19:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:5/0/physics_layer_1/angular_velocity = 0.0
20:5/0 = 0
20:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:5/0/physics_layer_0/angular_velocity = 0.0
+20:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:5/0/physics_layer_1/angular_velocity = 0.0
21:5/0 = 0
21:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:5/0/physics_layer_0/angular_velocity = 0.0
+21:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:5/0/physics_layer_1/angular_velocity = 0.0
22:5/0 = 0
22:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:5/0/physics_layer_0/angular_velocity = 0.0
+22:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:5/0/physics_layer_1/angular_velocity = 0.0
23:5/0 = 0
23:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:5/0/physics_layer_0/angular_velocity = 0.0
+23:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:5/0/physics_layer_1/angular_velocity = 0.0
24:5/0 = 0
24:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:5/0/physics_layer_0/angular_velocity = 0.0
+24:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:5/0/physics_layer_1/angular_velocity = 0.0
25:5/0 = 0
25:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:5/0/physics_layer_0/angular_velocity = 0.0
+25:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:5/0/physics_layer_1/angular_velocity = 0.0
26:5/0 = 0
26:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:5/0/physics_layer_0/angular_velocity = 0.0
+26:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:5/0/physics_layer_1/angular_velocity = 0.0
27:5/0 = 0
27:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:5/0/physics_layer_0/angular_velocity = 0.0
+27:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:5/0/physics_layer_1/angular_velocity = 0.0
28:5/0 = 0
28:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:5/0/physics_layer_0/angular_velocity = 0.0
+28:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:5/0/physics_layer_1/angular_velocity = 0.0
29:5/0 = 0
29:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:5/0/physics_layer_0/angular_velocity = 0.0
+29:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:5/0/physics_layer_1/angular_velocity = 0.0
30:5/0 = 0
30:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:5/0/physics_layer_0/angular_velocity = 0.0
+30:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:5/0/physics_layer_1/angular_velocity = 0.0
31:5/0 = 0
31:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:5/0/physics_layer_0/angular_velocity = 0.0
+31:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+31:5/0/physics_layer_1/angular_velocity = 0.0
32:5/0 = 0
32:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:5/0/physics_layer_0/angular_velocity = 0.0
+32:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:5/0/physics_layer_1/angular_velocity = 0.0
33:5/0 = 0
33:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:5/0/physics_layer_0/angular_velocity = 0.0
+33:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:5/0/physics_layer_1/angular_velocity = 0.0
34:5/0 = 0
34:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:5/0/physics_layer_0/angular_velocity = 0.0
+34:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:5/0/physics_layer_1/angular_velocity = 0.0
35:5/0 = 0
35:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:5/0/physics_layer_0/angular_velocity = 0.0
+35:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:5/0/physics_layer_1/angular_velocity = 0.0
36:5/0 = 0
36:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:5/0/physics_layer_0/angular_velocity = 0.0
+36:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+36:5/0/physics_layer_1/angular_velocity = 0.0
37:5/0 = 0
37:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
37:5/0/physics_layer_0/angular_velocity = 0.0
+37:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+37:5/0/physics_layer_1/angular_velocity = 0.0
38:5/0 = 0
38:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
38:5/0/physics_layer_0/angular_velocity = 0.0
+38:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+38:5/0/physics_layer_1/angular_velocity = 0.0
39:5/0 = 0
39:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:5/0/physics_layer_0/angular_velocity = 0.0
+39:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+39:5/0/physics_layer_1/angular_velocity = 0.0
40:5/0 = 0
40:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:5/0/physics_layer_0/angular_velocity = 0.0
+40:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+40:5/0/physics_layer_1/angular_velocity = 0.0
41:5/0 = 0
41:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:5/0/physics_layer_0/angular_velocity = 0.0
+41:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+41:5/0/physics_layer_1/angular_velocity = 0.0
42:5/0 = 0
42:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:5/0/physics_layer_0/angular_velocity = 0.0
+42:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+42:5/0/physics_layer_1/angular_velocity = 0.0
43:5/0 = 0
43:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:5/0/physics_layer_0/angular_velocity = 0.0
+43:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+43:5/0/physics_layer_1/angular_velocity = 0.0
44:5/0 = 0
44:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:5/0/physics_layer_0/angular_velocity = 0.0
+44:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+44:5/0/physics_layer_1/angular_velocity = 0.0
45:5/0 = 0
45:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:5/0/physics_layer_0/angular_velocity = 0.0
+45:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+45:5/0/physics_layer_1/angular_velocity = 0.0
46:5/0 = 0
46:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:5/0/physics_layer_0/angular_velocity = 0.0
+46:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+46:5/0/physics_layer_1/angular_velocity = 0.0
0:6/0 = 0
0:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:6/0/physics_layer_0/angular_velocity = 0.0
+0:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:6/0/physics_layer_1/angular_velocity = 0.0
1:6/0 = 0
1:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:6/0/physics_layer_0/angular_velocity = 0.0
+1:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:6/0/physics_layer_1/angular_velocity = 0.0
2:6/0 = 0
2:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:6/0/physics_layer_0/angular_velocity = 0.0
+2:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:6/0/physics_layer_1/angular_velocity = 0.0
3:6/0 = 0
3:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:6/0/physics_layer_0/angular_velocity = 0.0
+3:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:6/0/physics_layer_1/angular_velocity = 0.0
4:6/0 = 0
4:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:6/0/physics_layer_0/angular_velocity = 0.0
+4:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:6/0/physics_layer_1/angular_velocity = 0.0
5:6/0 = 0
5:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:6/0/physics_layer_0/angular_velocity = 0.0
+5:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:6/0/physics_layer_1/angular_velocity = 0.0
6:6/0 = 0
6:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:6/0/physics_layer_0/angular_velocity = 0.0
+6:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:6/0/physics_layer_1/angular_velocity = 0.0
7:6/0 = 0
7:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:6/0/physics_layer_0/angular_velocity = 0.0
+7:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:6/0/physics_layer_1/angular_velocity = 0.0
8:6/0 = 0
8:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:6/0/physics_layer_0/angular_velocity = 0.0
+8:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:6/0/physics_layer_1/angular_velocity = 0.0
9:6/0 = 0
9:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:6/0/physics_layer_0/angular_velocity = 0.0
+9:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:6/0/physics_layer_1/angular_velocity = 0.0
10:6/0 = 0
10:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:6/0/physics_layer_0/angular_velocity = 0.0
+10:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:6/0/physics_layer_1/angular_velocity = 0.0
11:6/0 = 0
11:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:6/0/physics_layer_0/angular_velocity = 0.0
+11:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:6/0/physics_layer_1/angular_velocity = 0.0
12:6/0 = 0
12:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:6/0/physics_layer_0/angular_velocity = 0.0
+12:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:6/0/physics_layer_1/angular_velocity = 0.0
13:6/0 = 0
13:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:6/0/physics_layer_0/angular_velocity = 0.0
+13:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:6/0/physics_layer_1/angular_velocity = 0.0
14:6/0 = 0
14:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:6/0/physics_layer_0/angular_velocity = 0.0
+14:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:6/0/physics_layer_1/angular_velocity = 0.0
15:6/0 = 0
15:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:6/0/physics_layer_0/angular_velocity = 0.0
+15:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:6/0/physics_layer_1/angular_velocity = 0.0
16:6/0 = 0
16:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:6/0/physics_layer_0/angular_velocity = 0.0
+16:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:6/0/physics_layer_1/angular_velocity = 0.0
17:6/0 = 0
17:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:6/0/physics_layer_0/angular_velocity = 0.0
+17:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:6/0/physics_layer_1/angular_velocity = 0.0
18:6/0 = 0
18:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:6/0/physics_layer_0/angular_velocity = 0.0
+18:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:6/0/physics_layer_1/angular_velocity = 0.0
19:6/0 = 0
19:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:6/0/physics_layer_0/angular_velocity = 0.0
+19:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:6/0/physics_layer_1/angular_velocity = 0.0
20:6/0 = 0
20:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:6/0/physics_layer_0/angular_velocity = 0.0
+20:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:6/0/physics_layer_1/angular_velocity = 0.0
21:6/0 = 0
21:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:6/0/physics_layer_0/angular_velocity = 0.0
+21:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:6/0/physics_layer_1/angular_velocity = 0.0
22:6/0 = 0
22:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:6/0/physics_layer_0/angular_velocity = 0.0
+22:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:6/0/physics_layer_1/angular_velocity = 0.0
23:6/0 = 0
23:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:6/0/physics_layer_0/angular_velocity = 0.0
+23:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:6/0/physics_layer_1/angular_velocity = 0.0
24:6/0 = 0
24:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:6/0/physics_layer_0/angular_velocity = 0.0
+24:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:6/0/physics_layer_1/angular_velocity = 0.0
25:6/0 = 0
25:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:6/0/physics_layer_0/angular_velocity = 0.0
+25:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:6/0/physics_layer_1/angular_velocity = 0.0
26:6/0 = 0
26:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:6/0/physics_layer_0/angular_velocity = 0.0
+26:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:6/0/physics_layer_1/angular_velocity = 0.0
27:6/0 = 0
27:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:6/0/physics_layer_0/angular_velocity = 0.0
+27:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:6/0/physics_layer_1/angular_velocity = 0.0
28:6/0 = 0
28:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:6/0/physics_layer_0/angular_velocity = 0.0
+28:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:6/0/physics_layer_1/angular_velocity = 0.0
29:6/0 = 0
29:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:6/0/physics_layer_0/angular_velocity = 0.0
+29:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:6/0/physics_layer_1/angular_velocity = 0.0
30:6/0 = 0
30:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:6/0/physics_layer_0/angular_velocity = 0.0
+30:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:6/0/physics_layer_1/angular_velocity = 0.0
31:6/0 = 0
31:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:6/0/physics_layer_0/angular_velocity = 0.0
+31:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+31:6/0/physics_layer_1/angular_velocity = 0.0
32:6/0 = 0
32:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:6/0/physics_layer_0/angular_velocity = 0.0
+32:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:6/0/physics_layer_1/angular_velocity = 0.0
33:6/0 = 0
33:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:6/0/physics_layer_0/angular_velocity = 0.0
+33:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:6/0/physics_layer_1/angular_velocity = 0.0
34:6/0 = 0
34:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:6/0/physics_layer_0/angular_velocity = 0.0
+34:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:6/0/physics_layer_1/angular_velocity = 0.0
35:6/0 = 0
35:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:6/0/physics_layer_0/angular_velocity = 0.0
+35:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:6/0/physics_layer_1/angular_velocity = 0.0
36:6/0 = 0
36:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:6/0/physics_layer_0/angular_velocity = 0.0
+36:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+36:6/0/physics_layer_1/angular_velocity = 0.0
37:6/0 = 0
37:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
37:6/0/physics_layer_0/angular_velocity = 0.0
+37:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+37:6/0/physics_layer_1/angular_velocity = 0.0
38:6/0 = 0
38:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
38:6/0/physics_layer_0/angular_velocity = 0.0
+38:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+38:6/0/physics_layer_1/angular_velocity = 0.0
39:6/0 = 0
39:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:6/0/physics_layer_0/angular_velocity = 0.0
+39:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+39:6/0/physics_layer_1/angular_velocity = 0.0
40:6/0 = 0
40:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:6/0/physics_layer_0/angular_velocity = 0.0
+40:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+40:6/0/physics_layer_1/angular_velocity = 0.0
41:6/0 = 0
41:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:6/0/physics_layer_0/angular_velocity = 0.0
+41:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+41:6/0/physics_layer_1/angular_velocity = 0.0
42:6/0 = 0
42:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:6/0/physics_layer_0/angular_velocity = 0.0
+42:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+42:6/0/physics_layer_1/angular_velocity = 0.0
43:6/0 = 0
43:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:6/0/physics_layer_0/angular_velocity = 0.0
+43:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+43:6/0/physics_layer_1/angular_velocity = 0.0
44:6/0 = 0
44:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:6/0/physics_layer_0/angular_velocity = 0.0
+44:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+44:6/0/physics_layer_1/angular_velocity = 0.0
45:6/0 = 0
45:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:6/0/physics_layer_0/angular_velocity = 0.0
+45:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+45:6/0/physics_layer_1/angular_velocity = 0.0
46:6/0 = 0
46:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:6/0/physics_layer_0/angular_velocity = 0.0
+46:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+46:6/0/physics_layer_1/angular_velocity = 0.0
0:7/0 = 0
0:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:7/0/physics_layer_0/angular_velocity = 0.0
+0:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:7/0/physics_layer_1/angular_velocity = 0.0
1:7/0 = 0
1:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:7/0/physics_layer_0/angular_velocity = 0.0
+1:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:7/0/physics_layer_1/angular_velocity = 0.0
2:7/0 = 0
2:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:7/0/physics_layer_0/angular_velocity = 0.0
+2:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:7/0/physics_layer_1/angular_velocity = 0.0
3:7/0 = 0
3:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:7/0/physics_layer_0/angular_velocity = 0.0
+3:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:7/0/physics_layer_1/angular_velocity = 0.0
4:7/0 = 0
4:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:7/0/physics_layer_0/angular_velocity = 0.0
+4:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:7/0/physics_layer_1/angular_velocity = 0.0
5:7/0 = 0
5:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:7/0/physics_layer_0/angular_velocity = 0.0
+5:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:7/0/physics_layer_1/angular_velocity = 0.0
6:7/0 = 0
6:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:7/0/physics_layer_0/angular_velocity = 0.0
+6:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:7/0/physics_layer_1/angular_velocity = 0.0
7:7/0 = 0
7:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:7/0/physics_layer_0/angular_velocity = 0.0
+7:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:7/0/physics_layer_1/angular_velocity = 0.0
8:7/0 = 0
8:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:7/0/physics_layer_0/angular_velocity = 0.0
+8:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:7/0/physics_layer_1/angular_velocity = 0.0
9:7/0 = 0
9:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:7/0/physics_layer_0/angular_velocity = 0.0
+9:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:7/0/physics_layer_1/angular_velocity = 0.0
10:7/0 = 0
10:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:7/0/physics_layer_0/angular_velocity = 0.0
+10:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:7/0/physics_layer_1/angular_velocity = 0.0
11:7/0 = 0
11:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:7/0/physics_layer_0/angular_velocity = 0.0
+11:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:7/0/physics_layer_1/angular_velocity = 0.0
12:7/0 = 0
12:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:7/0/physics_layer_0/angular_velocity = 0.0
+12:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:7/0/physics_layer_1/angular_velocity = 0.0
13:7/0 = 0
13:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:7/0/physics_layer_0/angular_velocity = 0.0
+13:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:7/0/physics_layer_1/angular_velocity = 0.0
14:7/0 = 0
14:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:7/0/physics_layer_0/angular_velocity = 0.0
+14:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:7/0/physics_layer_1/angular_velocity = 0.0
15:7/0 = 0
15:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:7/0/physics_layer_0/angular_velocity = 0.0
+15:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:7/0/physics_layer_1/angular_velocity = 0.0
16:7/0 = 0
16:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:7/0/physics_layer_0/angular_velocity = 0.0
+16:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:7/0/physics_layer_1/angular_velocity = 0.0
17:7/0 = 0
17:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:7/0/physics_layer_0/angular_velocity = 0.0
+17:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:7/0/physics_layer_1/angular_velocity = 0.0
18:7/0 = 0
18:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:7/0/physics_layer_0/angular_velocity = 0.0
+18:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:7/0/physics_layer_1/angular_velocity = 0.0
19:7/0 = 0
19:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:7/0/physics_layer_0/angular_velocity = 0.0
+19:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:7/0/physics_layer_1/angular_velocity = 0.0
20:7/0 = 0
20:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:7/0/physics_layer_0/angular_velocity = 0.0
+20:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:7/0/physics_layer_1/angular_velocity = 0.0
21:7/0 = 0
21:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:7/0/physics_layer_0/angular_velocity = 0.0
+21:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:7/0/physics_layer_1/angular_velocity = 0.0
22:7/0 = 0
22:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:7/0/physics_layer_0/angular_velocity = 0.0
+22:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:7/0/physics_layer_1/angular_velocity = 0.0
23:7/0 = 0
23:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:7/0/physics_layer_0/angular_velocity = 0.0
+23:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:7/0/physics_layer_1/angular_velocity = 0.0
24:7/0 = 0
24:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:7/0/physics_layer_0/angular_velocity = 0.0
+24:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:7/0/physics_layer_1/angular_velocity = 0.0
25:7/0 = 0
25:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:7/0/physics_layer_0/angular_velocity = 0.0
+25:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:7/0/physics_layer_1/angular_velocity = 0.0
26:7/0 = 0
26:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:7/0/physics_layer_0/angular_velocity = 0.0
+26:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:7/0/physics_layer_1/angular_velocity = 0.0
27:7/0 = 0
27:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:7/0/physics_layer_0/angular_velocity = 0.0
+27:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:7/0/physics_layer_1/angular_velocity = 0.0
28:7/0 = 0
28:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:7/0/physics_layer_0/angular_velocity = 0.0
+28:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:7/0/physics_layer_1/angular_velocity = 0.0
29:7/0 = 0
29:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:7/0/physics_layer_0/angular_velocity = 0.0
+29:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:7/0/physics_layer_1/angular_velocity = 0.0
30:7/0 = 0
30:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:7/0/physics_layer_0/angular_velocity = 0.0
+30:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:7/0/physics_layer_1/angular_velocity = 0.0
31:7/0 = 0
31:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:7/0/physics_layer_0/angular_velocity = 0.0
+31:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+31:7/0/physics_layer_1/angular_velocity = 0.0
32:7/0 = 0
32:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:7/0/physics_layer_0/angular_velocity = 0.0
+32:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:7/0/physics_layer_1/angular_velocity = 0.0
33:7/0 = 0
33:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:7/0/physics_layer_0/angular_velocity = 0.0
+33:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:7/0/physics_layer_1/angular_velocity = 0.0
34:7/0 = 0
34:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:7/0/physics_layer_0/angular_velocity = 0.0
+34:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:7/0/physics_layer_1/angular_velocity = 0.0
35:7/0 = 0
35:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:7/0/physics_layer_0/angular_velocity = 0.0
+35:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:7/0/physics_layer_1/angular_velocity = 0.0
36:7/0 = 0
36:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:7/0/physics_layer_0/angular_velocity = 0.0
+36:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+36:7/0/physics_layer_1/angular_velocity = 0.0
37:7/0 = 0
37:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
37:7/0/physics_layer_0/angular_velocity = 0.0
+37:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+37:7/0/physics_layer_1/angular_velocity = 0.0
38:7/0 = 0
38:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
38:7/0/physics_layer_0/angular_velocity = 0.0
+38:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+38:7/0/physics_layer_1/angular_velocity = 0.0
39:7/0 = 0
39:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:7/0/physics_layer_0/angular_velocity = 0.0
+39:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+39:7/0/physics_layer_1/angular_velocity = 0.0
40:7/0 = 0
40:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:7/0/physics_layer_0/angular_velocity = 0.0
+40:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+40:7/0/physics_layer_1/angular_velocity = 0.0
41:7/0 = 0
41:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:7/0/physics_layer_0/angular_velocity = 0.0
+41:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+41:7/0/physics_layer_1/angular_velocity = 0.0
42:7/0 = 0
42:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:7/0/physics_layer_0/angular_velocity = 0.0
+42:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+42:7/0/physics_layer_1/angular_velocity = 0.0
43:7/0 = 0
43:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:7/0/physics_layer_0/angular_velocity = 0.0
+43:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+43:7/0/physics_layer_1/angular_velocity = 0.0
44:7/0 = 0
44:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:7/0/physics_layer_0/angular_velocity = 0.0
+44:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+44:7/0/physics_layer_1/angular_velocity = 0.0
45:7/0 = 0
45:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:7/0/physics_layer_0/angular_velocity = 0.0
+45:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+45:7/0/physics_layer_1/angular_velocity = 0.0
46:7/0 = 0
46:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:7/0/physics_layer_0/angular_velocity = 0.0
+46:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+46:7/0/physics_layer_1/angular_velocity = 0.0
0:8/0 = 0
0:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:8/0/physics_layer_0/angular_velocity = 0.0
+0:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:8/0/physics_layer_1/angular_velocity = 0.0
1:8/0 = 0
1:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:8/0/physics_layer_0/angular_velocity = 0.0
+1:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:8/0/physics_layer_1/angular_velocity = 0.0
2:8/0 = 0
2:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:8/0/physics_layer_0/angular_velocity = 0.0
+2:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:8/0/physics_layer_1/angular_velocity = 0.0
3:8/0 = 0
3:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:8/0/physics_layer_0/angular_velocity = 0.0
+3:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:8/0/physics_layer_1/angular_velocity = 0.0
4:8/0 = 0
4:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:8/0/physics_layer_0/angular_velocity = 0.0
+4:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:8/0/physics_layer_1/angular_velocity = 0.0
5:8/0 = 0
5:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:8/0/physics_layer_0/angular_velocity = 0.0
+5:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:8/0/physics_layer_1/angular_velocity = 0.0
6:8/0 = 0
6:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:8/0/physics_layer_0/angular_velocity = 0.0
+6:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:8/0/physics_layer_1/angular_velocity = 0.0
7:8/0 = 0
7:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:8/0/physics_layer_0/angular_velocity = 0.0
+7:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:8/0/physics_layer_1/angular_velocity = 0.0
8:8/0 = 0
8:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:8/0/physics_layer_0/angular_velocity = 0.0
+8:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:8/0/physics_layer_1/angular_velocity = 0.0
9:8/0 = 0
9:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:8/0/physics_layer_0/angular_velocity = 0.0
+9:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:8/0/physics_layer_1/angular_velocity = 0.0
10:8/0 = 0
10:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:8/0/physics_layer_0/angular_velocity = 0.0
+10:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:8/0/physics_layer_1/angular_velocity = 0.0
11:8/0 = 0
11:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:8/0/physics_layer_0/angular_velocity = 0.0
+11:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:8/0/physics_layer_1/angular_velocity = 0.0
12:8/0 = 0
12:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:8/0/physics_layer_0/angular_velocity = 0.0
+12:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:8/0/physics_layer_1/angular_velocity = 0.0
13:8/0 = 0
13:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:8/0/physics_layer_0/angular_velocity = 0.0
+13:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:8/0/physics_layer_1/angular_velocity = 0.0
14:8/0 = 0
14:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:8/0/physics_layer_0/angular_velocity = 0.0
+14:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:8/0/physics_layer_1/angular_velocity = 0.0
15:8/0 = 0
15:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:8/0/physics_layer_0/angular_velocity = 0.0
+15:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:8/0/physics_layer_1/angular_velocity = 0.0
16:8/0 = 0
16:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:8/0/physics_layer_0/angular_velocity = 0.0
+16:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:8/0/physics_layer_1/angular_velocity = 0.0
17:8/0 = 0
17:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:8/0/physics_layer_0/angular_velocity = 0.0
+17:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:8/0/physics_layer_1/angular_velocity = 0.0
18:8/0 = 0
18:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:8/0/physics_layer_0/angular_velocity = 0.0
+18:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:8/0/physics_layer_1/angular_velocity = 0.0
19:8/0 = 0
19:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:8/0/physics_layer_0/angular_velocity = 0.0
+19:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:8/0/physics_layer_1/angular_velocity = 0.0
20:8/0 = 0
20:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:8/0/physics_layer_0/angular_velocity = 0.0
+20:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:8/0/physics_layer_1/angular_velocity = 0.0
21:8/0 = 0
21:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:8/0/physics_layer_0/angular_velocity = 0.0
+21:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:8/0/physics_layer_1/angular_velocity = 0.0
22:8/0 = 0
22:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:8/0/physics_layer_0/angular_velocity = 0.0
+22:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:8/0/physics_layer_1/angular_velocity = 0.0
23:8/0 = 0
23:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:8/0/physics_layer_0/angular_velocity = 0.0
+23:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:8/0/physics_layer_1/angular_velocity = 0.0
24:8/0 = 0
24:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:8/0/physics_layer_0/angular_velocity = 0.0
+24:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:8/0/physics_layer_1/angular_velocity = 0.0
25:8/0 = 0
25:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:8/0/physics_layer_0/angular_velocity = 0.0
+25:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:8/0/physics_layer_1/angular_velocity = 0.0
26:8/0 = 0
26:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:8/0/physics_layer_0/angular_velocity = 0.0
+26:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:8/0/physics_layer_1/angular_velocity = 0.0
27:8/0 = 0
27:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:8/0/physics_layer_0/angular_velocity = 0.0
+27:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:8/0/physics_layer_1/angular_velocity = 0.0
28:8/0 = 0
28:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:8/0/physics_layer_0/angular_velocity = 0.0
+28:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:8/0/physics_layer_1/angular_velocity = 0.0
29:8/0 = 0
29:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:8/0/physics_layer_0/angular_velocity = 0.0
+29:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:8/0/physics_layer_1/angular_velocity = 0.0
30:8/0 = 0
30:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:8/0/physics_layer_0/angular_velocity = 0.0
+30:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:8/0/physics_layer_1/angular_velocity = 0.0
31:8/0 = 0
31:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:8/0/physics_layer_0/angular_velocity = 0.0
+31:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+31:8/0/physics_layer_1/angular_velocity = 0.0
32:8/0 = 0
32:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:8/0/physics_layer_0/angular_velocity = 0.0
+32:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:8/0/physics_layer_1/angular_velocity = 0.0
33:8/0 = 0
33:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:8/0/physics_layer_0/angular_velocity = 0.0
+33:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:8/0/physics_layer_1/angular_velocity = 0.0
34:8/0 = 0
34:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:8/0/physics_layer_0/angular_velocity = 0.0
+34:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:8/0/physics_layer_1/angular_velocity = 0.0
35:8/0 = 0
35:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:8/0/physics_layer_0/angular_velocity = 0.0
+35:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:8/0/physics_layer_1/angular_velocity = 0.0
36:8/0 = 0
36:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:8/0/physics_layer_0/angular_velocity = 0.0
+36:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+36:8/0/physics_layer_1/angular_velocity = 0.0
37:8/0 = 0
37:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
37:8/0/physics_layer_0/angular_velocity = 0.0
+37:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+37:8/0/physics_layer_1/angular_velocity = 0.0
38:8/0 = 0
38:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
38:8/0/physics_layer_0/angular_velocity = 0.0
+38:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+38:8/0/physics_layer_1/angular_velocity = 0.0
39:8/0 = 0
39:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:8/0/physics_layer_0/angular_velocity = 0.0
+39:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+39:8/0/physics_layer_1/angular_velocity = 0.0
40:8/0 = 0
40:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:8/0/physics_layer_0/angular_velocity = 0.0
+40:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+40:8/0/physics_layer_1/angular_velocity = 0.0
41:8/0 = 0
41:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:8/0/physics_layer_0/angular_velocity = 0.0
+41:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+41:8/0/physics_layer_1/angular_velocity = 0.0
42:8/0 = 0
42:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:8/0/physics_layer_0/angular_velocity = 0.0
+42:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+42:8/0/physics_layer_1/angular_velocity = 0.0
43:8/0 = 0
43:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:8/0/physics_layer_0/angular_velocity = 0.0
+43:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+43:8/0/physics_layer_1/angular_velocity = 0.0
44:8/0 = 0
44:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:8/0/physics_layer_0/angular_velocity = 0.0
+44:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+44:8/0/physics_layer_1/angular_velocity = 0.0
45:8/0 = 0
45:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:8/0/physics_layer_0/angular_velocity = 0.0
+45:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+45:8/0/physics_layer_1/angular_velocity = 0.0
46:8/0 = 0
46:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:8/0/physics_layer_0/angular_velocity = 0.0
+46:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+46:8/0/physics_layer_1/angular_velocity = 0.0
0:9/0 = 0
0:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:9/0/physics_layer_0/angular_velocity = 0.0
+0:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:9/0/physics_layer_1/angular_velocity = 0.0
1:9/0 = 0
1:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:9/0/physics_layer_0/angular_velocity = 0.0
+1:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:9/0/physics_layer_1/angular_velocity = 0.0
2:9/0 = 0
2:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:9/0/physics_layer_0/angular_velocity = 0.0
+2:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:9/0/physics_layer_1/angular_velocity = 0.0
3:9/0 = 0
3:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:9/0/physics_layer_0/angular_velocity = 0.0
+3:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:9/0/physics_layer_1/angular_velocity = 0.0
4:9/0 = 0
4:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:9/0/physics_layer_0/angular_velocity = 0.0
+4:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:9/0/physics_layer_1/angular_velocity = 0.0
5:9/0 = 0
5:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:9/0/physics_layer_0/angular_velocity = 0.0
+5:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:9/0/physics_layer_1/angular_velocity = 0.0
6:9/0 = 0
6:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:9/0/physics_layer_0/angular_velocity = 0.0
+6:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:9/0/physics_layer_1/angular_velocity = 0.0
7:9/0 = 0
7:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:9/0/physics_layer_0/angular_velocity = 0.0
+7:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:9/0/physics_layer_1/angular_velocity = 0.0
8:9/0 = 0
8:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:9/0/physics_layer_0/angular_velocity = 0.0
+8:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:9/0/physics_layer_1/angular_velocity = 0.0
9:9/0 = 0
9:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:9/0/physics_layer_0/angular_velocity = 0.0
+9:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:9/0/physics_layer_1/angular_velocity = 0.0
10:9/0 = 0
10:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:9/0/physics_layer_0/angular_velocity = 0.0
+10:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:9/0/physics_layer_1/angular_velocity = 0.0
11:9/0 = 0
11:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:9/0/physics_layer_0/angular_velocity = 0.0
+11:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:9/0/physics_layer_1/angular_velocity = 0.0
12:9/0 = 0
12:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:9/0/physics_layer_0/angular_velocity = 0.0
+12:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:9/0/physics_layer_1/angular_velocity = 0.0
13:9/0 = 0
13:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:9/0/physics_layer_0/angular_velocity = 0.0
+13:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:9/0/physics_layer_1/angular_velocity = 0.0
14:9/0 = 0
14:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:9/0/physics_layer_0/angular_velocity = 0.0
+14:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:9/0/physics_layer_1/angular_velocity = 0.0
15:9/0 = 0
15:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:9/0/physics_layer_0/angular_velocity = 0.0
+15:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:9/0/physics_layer_1/angular_velocity = 0.0
16:9/0 = 0
16:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:9/0/physics_layer_0/angular_velocity = 0.0
+16:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:9/0/physics_layer_1/angular_velocity = 0.0
17:9/0 = 0
17:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:9/0/physics_layer_0/angular_velocity = 0.0
+17:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:9/0/physics_layer_1/angular_velocity = 0.0
18:9/0 = 0
18:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:9/0/physics_layer_0/angular_velocity = 0.0
+18:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:9/0/physics_layer_1/angular_velocity = 0.0
19:9/0 = 0
19:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:9/0/physics_layer_0/angular_velocity = 0.0
+19:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:9/0/physics_layer_1/angular_velocity = 0.0
20:9/0 = 0
20:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:9/0/physics_layer_0/angular_velocity = 0.0
+20:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:9/0/physics_layer_1/angular_velocity = 0.0
21:9/0 = 0
21:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:9/0/physics_layer_0/angular_velocity = 0.0
+21:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:9/0/physics_layer_1/angular_velocity = 0.0
22:9/0 = 0
22:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:9/0/physics_layer_0/angular_velocity = 0.0
+22:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:9/0/physics_layer_1/angular_velocity = 0.0
23:9/0 = 0
23:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:9/0/physics_layer_0/angular_velocity = 0.0
+23:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:9/0/physics_layer_1/angular_velocity = 0.0
24:9/0 = 0
24:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:9/0/physics_layer_0/angular_velocity = 0.0
+24:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:9/0/physics_layer_1/angular_velocity = 0.0
25:9/0 = 0
25:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:9/0/physics_layer_0/angular_velocity = 0.0
+25:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:9/0/physics_layer_1/angular_velocity = 0.0
26:9/0 = 0
26:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:9/0/physics_layer_0/angular_velocity = 0.0
+26:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:9/0/physics_layer_1/angular_velocity = 0.0
27:9/0 = 0
27:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:9/0/physics_layer_0/angular_velocity = 0.0
+27:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:9/0/physics_layer_1/angular_velocity = 0.0
28:9/0 = 0
28:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:9/0/physics_layer_0/angular_velocity = 0.0
+28:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:9/0/physics_layer_1/angular_velocity = 0.0
29:9/0 = 0
29:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:9/0/physics_layer_0/angular_velocity = 0.0
+29:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:9/0/physics_layer_1/angular_velocity = 0.0
30:9/0 = 0
30:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:9/0/physics_layer_0/angular_velocity = 0.0
+30:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:9/0/physics_layer_1/angular_velocity = 0.0
35:9/0 = 0
35:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:9/0/physics_layer_0/angular_velocity = 0.0
+35:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:9/0/physics_layer_1/angular_velocity = 0.0
36:9/0 = 0
36:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:9/0/physics_layer_0/angular_velocity = 0.0
+36:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+36:9/0/physics_layer_1/angular_velocity = 0.0
37:9/0 = 0
37:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
37:9/0/physics_layer_0/angular_velocity = 0.0
+37:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+37:9/0/physics_layer_1/angular_velocity = 0.0
38:9/0 = 0
38:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
38:9/0/physics_layer_0/angular_velocity = 0.0
+38:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+38:9/0/physics_layer_1/angular_velocity = 0.0
39:9/0 = 0
39:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:9/0/physics_layer_0/angular_velocity = 0.0
+39:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+39:9/0/physics_layer_1/angular_velocity = 0.0
40:9/0 = 0
40:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:9/0/physics_layer_0/angular_velocity = 0.0
+40:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+40:9/0/physics_layer_1/angular_velocity = 0.0
41:9/0 = 0
41:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:9/0/physics_layer_0/angular_velocity = 0.0
+41:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+41:9/0/physics_layer_1/angular_velocity = 0.0
42:9/0 = 0
42:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:9/0/physics_layer_0/angular_velocity = 0.0
+42:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+42:9/0/physics_layer_1/angular_velocity = 0.0
43:9/0 = 0
43:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:9/0/physics_layer_0/angular_velocity = 0.0
+43:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+43:9/0/physics_layer_1/angular_velocity = 0.0
44:9/0 = 0
44:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:9/0/physics_layer_0/angular_velocity = 0.0
+44:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+44:9/0/physics_layer_1/angular_velocity = 0.0
45:9/0 = 0
45:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:9/0/physics_layer_0/angular_velocity = 0.0
+45:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+45:9/0/physics_layer_1/angular_velocity = 0.0
46:9/0 = 0
46:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:9/0/physics_layer_0/angular_velocity = 0.0
+46:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+46:9/0/physics_layer_1/angular_velocity = 0.0
0:10/0 = 0
0:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:10/0/physics_layer_0/angular_velocity = 0.0
+0:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:10/0/physics_layer_1/angular_velocity = 0.0
1:10/0 = 0
1:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:10/0/physics_layer_0/angular_velocity = 0.0
+1:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:10/0/physics_layer_1/angular_velocity = 0.0
2:10/0 = 0
2:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:10/0/physics_layer_0/angular_velocity = 0.0
+2:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:10/0/physics_layer_1/angular_velocity = 0.0
3:10/0 = 0
3:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:10/0/physics_layer_0/angular_velocity = 0.0
+3:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:10/0/physics_layer_1/angular_velocity = 0.0
4:10/0 = 0
4:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:10/0/physics_layer_0/angular_velocity = 0.0
+4:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:10/0/physics_layer_1/angular_velocity = 0.0
5:10/0 = 0
5:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:10/0/physics_layer_0/angular_velocity = 0.0
+5:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:10/0/physics_layer_1/angular_velocity = 0.0
6:10/0 = 0
6:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:10/0/physics_layer_0/angular_velocity = 0.0
+6:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:10/0/physics_layer_1/angular_velocity = 0.0
7:10/0 = 0
7:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:10/0/physics_layer_0/angular_velocity = 0.0
+7:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:10/0/physics_layer_1/angular_velocity = 0.0
8:10/0 = 0
8:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:10/0/physics_layer_0/angular_velocity = 0.0
+8:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:10/0/physics_layer_1/angular_velocity = 0.0
9:10/0 = 0
9:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:10/0/physics_layer_0/angular_velocity = 0.0
+9:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:10/0/physics_layer_1/angular_velocity = 0.0
10:10/0 = 0
10:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:10/0/physics_layer_0/angular_velocity = 0.0
10:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+10:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:10/0/physics_layer_1/angular_velocity = 0.0
11:10/0 = 0
11:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:10/0/physics_layer_0/angular_velocity = 0.0
11:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+11:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:10/0/physics_layer_1/angular_velocity = 0.0
12:10/0 = 0
12:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:10/0/physics_layer_0/angular_velocity = 0.0
12:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+12:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:10/0/physics_layer_1/angular_velocity = 0.0
13:10/0 = 0
13:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:10/0/physics_layer_0/angular_velocity = 0.0
13:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+13:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:10/0/physics_layer_1/angular_velocity = 0.0
14:10/0 = 0
14:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:10/0/physics_layer_0/angular_velocity = 0.0
14:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+14:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:10/0/physics_layer_1/angular_velocity = 0.0
15:10/0 = 0
15:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:10/0/physics_layer_0/angular_velocity = 0.0
15:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8)
+15:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:10/0/physics_layer_1/angular_velocity = 0.0
16:10/0 = 0
16:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:10/0/physics_layer_0/angular_velocity = 0.0
16:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8)
+16:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:10/0/physics_layer_1/angular_velocity = 0.0
17:10/0 = 0
17:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:10/0/physics_layer_0/angular_velocity = 0.0
17:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8)
+17:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:10/0/physics_layer_1/angular_velocity = 0.0
18:10/0 = 0
18:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:10/0/physics_layer_0/angular_velocity = 0.0
18:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8)
+18:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:10/0/physics_layer_1/angular_velocity = 0.0
19:10/0 = 0
19:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:10/0/physics_layer_0/angular_velocity = 0.0
19:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8)
+19:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:10/0/physics_layer_1/angular_velocity = 0.0
20:10/0 = 0
20:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:10/0/physics_layer_0/angular_velocity = 0.0
+20:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:10/0/physics_layer_1/angular_velocity = 0.0
21:10/0 = 0
21:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:10/0/physics_layer_0/angular_velocity = 0.0
+21:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:10/0/physics_layer_1/angular_velocity = 0.0
22:10/0 = 0
22:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:10/0/physics_layer_0/angular_velocity = 0.0
+22:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:10/0/physics_layer_1/angular_velocity = 0.0
23:10/0 = 0
23:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:10/0/physics_layer_0/angular_velocity = 0.0
+23:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:10/0/physics_layer_1/angular_velocity = 0.0
24:10/0 = 0
24:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:10/0/physics_layer_0/angular_velocity = 0.0
+24:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:10/0/physics_layer_1/angular_velocity = 0.0
25:10/0 = 0
25:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:10/0/physics_layer_0/angular_velocity = 0.0
25:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8)
+25:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:10/0/physics_layer_1/angular_velocity = 0.0
26:10/0 = 0
26:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:10/0/physics_layer_0/angular_velocity = 0.0
26:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8)
+26:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:10/0/physics_layer_1/angular_velocity = 0.0
27:10/0 = 0
27:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:10/0/physics_layer_0/angular_velocity = 0.0
27:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8)
+27:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:10/0/physics_layer_1/angular_velocity = 0.0
28:10/0 = 0
28:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:10/0/physics_layer_0/angular_velocity = 0.0
28:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8)
+28:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:10/0/physics_layer_1/angular_velocity = 0.0
29:10/0 = 0
29:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:10/0/physics_layer_0/angular_velocity = 0.0
29:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8)
+29:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:10/0/physics_layer_1/angular_velocity = 0.0
30:10/0 = 0
30:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:10/0/physics_layer_0/angular_velocity = 0.0
30:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8)
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35:10/0 = 0
35:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:10/0/physics_layer_0/angular_velocity = 0.0
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36:10/0 = 0
36:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:10/0/physics_layer_0/angular_velocity = 0.0
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37:10/0 = 0
37:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
37:10/0/physics_layer_0/angular_velocity = 0.0
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38:10/0 = 0
38:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
38:10/0/physics_layer_0/angular_velocity = 0.0
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39:10/0 = 0
39:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:10/0/physics_layer_0/angular_velocity = 0.0
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40:10/0 = 0
40:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:10/0/physics_layer_0/angular_velocity = 0.0
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41:10/0 = 0
41:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:10/0/physics_layer_0/angular_velocity = 0.0
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42:10/0 = 0
42:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:10/0/physics_layer_0/angular_velocity = 0.0
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43:10/0 = 0
43:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:10/0/physics_layer_0/angular_velocity = 0.0
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44:10/0 = 0
44:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:10/0/physics_layer_0/angular_velocity = 0.0
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45:10/0 = 0
45:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:10/0/physics_layer_0/angular_velocity = 0.0
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46:10/0 = 0
46:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:10/0/physics_layer_0/angular_velocity = 0.0
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0:11/0 = 0
0:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:11/0/physics_layer_0/angular_velocity = 0.0
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1:11/0 = 0
1:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:11/0/physics_layer_0/angular_velocity = 0.0
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2:11/0 = 0
2:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:11/0/physics_layer_0/angular_velocity = 0.0
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3:11/0 = 0
3:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:11/0/physics_layer_0/angular_velocity = 0.0
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4:11/0 = 0
4:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:11/0/physics_layer_0/angular_velocity = 0.0
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5:11/0 = 0
5:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:11/0/physics_layer_0/angular_velocity = 0.0
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6:11/0 = 0
6:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:11/0/physics_layer_0/angular_velocity = 0.0
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7:11/0 = 0
7:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:11/0/physics_layer_0/angular_velocity = 0.0
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8:11/0 = 0
8:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:11/0/physics_layer_0/angular_velocity = 0.0
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9:11/0 = 0
9:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:11/0/physics_layer_0/angular_velocity = 0.0
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10:11/0 = 0
10:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:11/0/physics_layer_0/angular_velocity = 0.0
10:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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11:11/0 = 0
11:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:11/0/physics_layer_0/angular_velocity = 0.0
11:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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12:11/0 = 0
12:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:11/0/physics_layer_0/angular_velocity = 0.0
12:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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13:11/0 = 0
13:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:11/0/physics_layer_0/angular_velocity = 0.0
13:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 4.25, -8, 4.375)
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14:11/0 = 0
14:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:11/0/physics_layer_0/angular_velocity = 0.0
14:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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15:11/0 = 0
15:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:11/0/physics_layer_0/angular_velocity = 0.0
15:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8)
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16:11/0 = 0
16:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:11/0/physics_layer_0/angular_velocity = 0.0
16:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8)
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17:11/0 = 0
17:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:11/0/physics_layer_0/angular_velocity = 0.0
17:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8)
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18:11/0 = 0
18:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:11/0/physics_layer_0/angular_velocity = 0.0
18:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 4, 8, 4, 8, -8)
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19:11/0 = 0
19:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:11/0/physics_layer_0/angular_velocity = 0.0
19:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8)
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20:11/0 = 0
20:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:11/0/physics_layer_0/angular_velocity = 0.0
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21:11/0 = 0
21:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:11/0/physics_layer_0/angular_velocity = 0.0
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22:11/0 = 0
22:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:11/0/physics_layer_0/angular_velocity = 0.0
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23:11/0 = 0
23:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:11/0/physics_layer_0/angular_velocity = 0.0
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24:11/0 = 0
24:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:11/0/physics_layer_0/angular_velocity = 0.0
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25:11/0 = 0
25:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:11/0/physics_layer_0/angular_velocity = 0.0
25:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8)
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26:11/0 = 0
26:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:11/0/physics_layer_0/angular_velocity = 0.0
26:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8)
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27:11/0 = 0
27:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:11/0/physics_layer_0/angular_velocity = 0.0
27:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8)
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28:11/0 = 0
28:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:11/0/physics_layer_0/angular_velocity = 0.0
28:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8)
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29:11/0 = 0
29:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:11/0/physics_layer_0/angular_velocity = 0.0
29:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8)
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30:11/0 = 0
30:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:11/0/physics_layer_0/angular_velocity = 0.0
30:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8)
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31:11/0 = 0
31:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:11/0/physics_layer_0/angular_velocity = 0.0
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32:11/0 = 0
32:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:11/0/physics_layer_0/angular_velocity = 0.0
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33:11/0 = 0
33:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:11/0/physics_layer_0/angular_velocity = 0.0
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34:11/0 = 0
34:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:11/0/physics_layer_0/angular_velocity = 0.0
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35:11/0 = 0
35:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:11/0/physics_layer_0/angular_velocity = 0.0
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36:11/0 = 0
36:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:11/0/physics_layer_0/angular_velocity = 0.0
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37:11/0 = 0
37:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
37:11/0/physics_layer_0/angular_velocity = 0.0
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38:11/0 = 0
38:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
38:11/0/physics_layer_0/angular_velocity = 0.0
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39:11/0 = 0
39:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:11/0/physics_layer_0/angular_velocity = 0.0
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40:11/0 = 0
40:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:11/0/physics_layer_0/angular_velocity = 0.0
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+40:11/0/physics_layer_1/angular_velocity = 0.0
41:11/0 = 0
41:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:11/0/physics_layer_0/angular_velocity = 0.0
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+41:11/0/physics_layer_1/angular_velocity = 0.0
42:11/0 = 0
42:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:11/0/physics_layer_0/angular_velocity = 0.0
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43:11/0 = 0
43:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:11/0/physics_layer_0/angular_velocity = 0.0
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44:11/0 = 0
44:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:11/0/physics_layer_0/angular_velocity = 0.0
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+44:11/0/physics_layer_1/angular_velocity = 0.0
45:11/0 = 0
45:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:11/0/physics_layer_0/angular_velocity = 0.0
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46:11/0 = 0
46:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:11/0/physics_layer_0/angular_velocity = 0.0
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+46:11/0/physics_layer_1/angular_velocity = 0.0
0:12/0 = 0
0:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:12/0/physics_layer_0/angular_velocity = 0.0
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1:12/0 = 0
1:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:12/0/physics_layer_0/angular_velocity = 0.0
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2:12/0 = 0
2:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:12/0/physics_layer_0/angular_velocity = 0.0
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3:12/0 = 0
3:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:12/0/physics_layer_0/angular_velocity = 0.0
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4:12/0 = 0
4:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:12/0/physics_layer_0/angular_velocity = 0.0
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+4:12/0/physics_layer_1/angular_velocity = 0.0
5:12/0 = 0
5:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:12/0/physics_layer_0/angular_velocity = 0.0
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+5:12/0/physics_layer_1/angular_velocity = 0.0
6:12/0 = 0
6:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:12/0/physics_layer_0/angular_velocity = 0.0
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+6:12/0/physics_layer_1/angular_velocity = 0.0
7:12/0 = 0
7:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:12/0/physics_layer_0/angular_velocity = 0.0
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+7:12/0/physics_layer_1/angular_velocity = 0.0
8:12/0 = 0
8:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:12/0/physics_layer_0/angular_velocity = 0.0
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9:12/0 = 0
9:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:12/0/physics_layer_0/angular_velocity = 0.0
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10:12/0 = 0
10:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:12/0/physics_layer_0/angular_velocity = 0.0
10:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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11:12/0 = 0
11:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:12/0/physics_layer_0/angular_velocity = 0.0
11:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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12:12/0 = 0
12:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:12/0/physics_layer_0/angular_velocity = 0.0
12:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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13:12/0 = 0
13:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:12/0/physics_layer_0/angular_velocity = 0.0
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14:12/0 = 0
14:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:12/0/physics_layer_0/angular_velocity = 0.0
14:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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15:12/0 = 0
15:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:12/0/physics_layer_0/angular_velocity = 0.0
15:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8)
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16:12/0 = 0
16:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:12/0/physics_layer_0/angular_velocity = 0.0
16:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8)
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17:12/0 = 0
17:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:12/0/physics_layer_0/angular_velocity = 0.0
17:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8)
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18:12/0 = 0
18:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:12/0/physics_layer_0/angular_velocity = 0.0
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19:12/0 = 0
19:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:12/0/physics_layer_0/angular_velocity = 0.0
19:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8)
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20:12/0 = 0
20:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:12/0/physics_layer_0/angular_velocity = 0.0
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21:12/0 = 0
21:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:12/0/physics_layer_0/angular_velocity = 0.0
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22:12/0 = 0
22:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:12/0/physics_layer_0/angular_velocity = 0.0
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23:12/0 = 0
23:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:12/0/physics_layer_0/angular_velocity = 0.0
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24:12/0 = 0
24:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:12/0/physics_layer_0/angular_velocity = 0.0
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25:12/0 = 0
25:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:12/0/physics_layer_0/angular_velocity = 0.0
25:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8)
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26:12/0 = 0
26:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:12/0/physics_layer_0/angular_velocity = 0.0
26:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8)
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27:12/0 = 0
27:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:12/0/physics_layer_0/angular_velocity = 0.0
27:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8)
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28:12/0 = 0
28:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:12/0/physics_layer_0/angular_velocity = 0.0
28:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8)
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29:12/0 = 0
29:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:12/0/physics_layer_0/angular_velocity = 0.0
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30:12/0 = 0
30:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:12/0/physics_layer_0/angular_velocity = 0.0
30:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8)
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31:12/0 = 0
31:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:12/0/physics_layer_0/angular_velocity = 0.0
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32:12/0 = 0
32:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:12/0/physics_layer_0/angular_velocity = 0.0
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33:12/0 = 0
33:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:12/0/physics_layer_0/angular_velocity = 0.0
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34:12/0 = 0
34:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:12/0/physics_layer_0/angular_velocity = 0.0
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35:12/0 = 0
35:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:12/0/physics_layer_0/angular_velocity = 0.0
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36:12/0 = 0
36:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:12/0/physics_layer_0/angular_velocity = 0.0
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37:12/0 = 0
37:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
37:12/0/physics_layer_0/angular_velocity = 0.0
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38:12/0 = 0
38:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
38:12/0/physics_layer_0/angular_velocity = 0.0
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39:12/0 = 0
39:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:12/0/physics_layer_0/angular_velocity = 0.0
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40:12/0 = 0
40:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:12/0/physics_layer_0/angular_velocity = 0.0
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41:12/0 = 0
41:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:12/0/physics_layer_0/angular_velocity = 0.0
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42:12/0 = 0
42:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:12/0/physics_layer_0/angular_velocity = 0.0
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43:12/0 = 0
43:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:12/0/physics_layer_0/angular_velocity = 0.0
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44:12/0 = 0
44:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:12/0/physics_layer_0/angular_velocity = 0.0
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45:12/0 = 0
45:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:12/0/physics_layer_0/angular_velocity = 0.0
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46:12/0 = 0
46:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:12/0/physics_layer_0/angular_velocity = 0.0
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0:13/0 = 0
0:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:13/0/physics_layer_0/angular_velocity = 0.0
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1:13/0 = 0
1:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:13/0/physics_layer_0/angular_velocity = 0.0
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2:13/0 = 0
2:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:13/0/physics_layer_0/angular_velocity = 0.0
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3:13/0 = 0
3:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:13/0/physics_layer_0/angular_velocity = 0.0
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4:13/0 = 0
4:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:13/0/physics_layer_0/angular_velocity = 0.0
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5:13/0 = 0
5:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:13/0/physics_layer_0/angular_velocity = 0.0
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+5:13/0/physics_layer_1/angular_velocity = 0.0
6:13/0 = 0
6:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:13/0/physics_layer_0/angular_velocity = 0.0
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7:13/0 = 0
7:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:13/0/physics_layer_0/angular_velocity = 0.0
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8:13/0 = 0
8:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:13/0/physics_layer_0/angular_velocity = 0.0
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9:13/0 = 0
9:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:13/0/physics_layer_0/angular_velocity = 0.0
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18:13/0 = 0
18:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:13/0/physics_layer_0/angular_velocity = 0.0
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19:13/0 = 0
19:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:13/0/physics_layer_0/angular_velocity = 0.0
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20:13/0 = 0
20:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:13/0/physics_layer_0/angular_velocity = 0.0
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21:13/0 = 0
21:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:13/0/physics_layer_0/angular_velocity = 0.0
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22:13/0 = 0
22:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:13/0/physics_layer_0/angular_velocity = 0.0
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35:13/0 = 0
35:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:13/0/physics_layer_0/angular_velocity = 0.0
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36:13/0 = 0
36:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:13/0/physics_layer_0/angular_velocity = 0.0
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37:13/0 = 0
37:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
37:13/0/physics_layer_0/angular_velocity = 0.0
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38:13/0 = 0
38:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
38:13/0/physics_layer_0/angular_velocity = 0.0
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39:13/0 = 0
39:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:13/0/physics_layer_0/angular_velocity = 0.0
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40:13/0 = 0
40:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:13/0/physics_layer_0/angular_velocity = 0.0
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41:13/0 = 0
41:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:13/0/physics_layer_0/angular_velocity = 0.0
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42:13/0 = 0
42:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:13/0/physics_layer_0/angular_velocity = 0.0
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+42:13/0/physics_layer_1/angular_velocity = 0.0
43:13/0 = 0
43:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:13/0/physics_layer_0/angular_velocity = 0.0
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44:13/0 = 0
44:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:13/0/physics_layer_0/angular_velocity = 0.0
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+44:13/0/physics_layer_1/angular_velocity = 0.0
45:13/0 = 0
45:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:13/0/physics_layer_0/angular_velocity = 0.0
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+45:13/0/physics_layer_1/angular_velocity = 0.0
46:13/0 = 0
46:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:13/0/physics_layer_0/angular_velocity = 0.0
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+46:13/0/physics_layer_1/angular_velocity = 0.0
0:14/0 = 0
0:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:14/0/physics_layer_0/angular_velocity = 0.0
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+0:14/0/physics_layer_1/angular_velocity = 0.0
1:14/0 = 0
1:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:14/0/physics_layer_0/angular_velocity = 0.0
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+1:14/0/physics_layer_1/angular_velocity = 0.0
2:14/0 = 0
2:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:14/0/physics_layer_0/angular_velocity = 0.0
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+2:14/0/physics_layer_1/angular_velocity = 0.0
3:14/0 = 0
3:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:14/0/physics_layer_0/angular_velocity = 0.0
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+3:14/0/physics_layer_1/angular_velocity = 0.0
4:14/0 = 0
4:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:14/0/physics_layer_0/angular_velocity = 0.0
+4:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:14/0/physics_layer_1/angular_velocity = 0.0
5:14/0 = 0
5:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:14/0/physics_layer_0/angular_velocity = 0.0
+5:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:14/0/physics_layer_1/angular_velocity = 0.0
6:14/0 = 0
6:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:14/0/physics_layer_0/angular_velocity = 0.0
+6:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:14/0/physics_layer_1/angular_velocity = 0.0
7:14/0 = 0
7:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:14/0/physics_layer_0/angular_velocity = 0.0
+7:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:14/0/physics_layer_1/angular_velocity = 0.0
8:14/0 = 0
8:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:14/0/physics_layer_0/angular_velocity = 0.0
+8:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:14/0/physics_layer_1/angular_velocity = 0.0
9:14/0 = 0
9:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:14/0/physics_layer_0/angular_velocity = 0.0
+9:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:14/0/physics_layer_1/angular_velocity = 0.0
12:14/0 = 0
12:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:14/0/physics_layer_0/angular_velocity = 0.0
+12:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:14/0/physics_layer_1/angular_velocity = 0.0
13:14/0 = 0
13:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:14/0/physics_layer_0/angular_velocity = 0.0
+13:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:14/0/physics_layer_1/angular_velocity = 0.0
14:14/0 = 0
14:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:14/0/physics_layer_0/angular_velocity = 0.0
+14:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:14/0/physics_layer_1/angular_velocity = 0.0
15:14/0 = 0
15:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:14/0/physics_layer_0/angular_velocity = 0.0
+15:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:14/0/physics_layer_1/angular_velocity = 0.0
16:14/0 = 0
16:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:14/0/physics_layer_0/angular_velocity = 0.0
+16:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:14/0/physics_layer_1/angular_velocity = 0.0
17:14/0 = 0
17:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:14/0/physics_layer_0/angular_velocity = 0.0
+17:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:14/0/physics_layer_1/angular_velocity = 0.0
18:14/0 = 0
18:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:14/0/physics_layer_0/angular_velocity = 0.0
+18:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:14/0/physics_layer_1/angular_velocity = 0.0
19:14/0 = 0
19:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:14/0/physics_layer_0/angular_velocity = 0.0
+19:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:14/0/physics_layer_1/angular_velocity = 0.0
20:14/0 = 0
20:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:14/0/physics_layer_0/angular_velocity = 0.0
+20:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:14/0/physics_layer_1/angular_velocity = 0.0
21:14/0 = 0
21:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:14/0/physics_layer_0/angular_velocity = 0.0
+21:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:14/0/physics_layer_1/angular_velocity = 0.0
22:14/0 = 0
22:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:14/0/physics_layer_0/angular_velocity = 0.0
+22:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:14/0/physics_layer_1/angular_velocity = 0.0
25:14/0 = 0
25:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:14/0/physics_layer_0/angular_velocity = 0.0
+25:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:14/0/physics_layer_1/angular_velocity = 0.0
26:14/0 = 0
26:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:14/0/physics_layer_0/angular_velocity = 0.0
+26:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:14/0/physics_layer_1/angular_velocity = 0.0
27:14/0 = 0
27:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:14/0/physics_layer_0/angular_velocity = 0.0
+27:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:14/0/physics_layer_1/angular_velocity = 0.0
28:14/0 = 0
28:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:14/0/physics_layer_0/angular_velocity = 0.0
+28:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:14/0/physics_layer_1/angular_velocity = 0.0
29:14/0 = 0
29:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:14/0/physics_layer_0/angular_velocity = 0.0
+29:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:14/0/physics_layer_1/angular_velocity = 0.0
30:14/0 = 0
30:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:14/0/physics_layer_0/angular_velocity = 0.0
+30:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:14/0/physics_layer_1/angular_velocity = 0.0
35:14/0 = 0
35:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:14/0/physics_layer_0/angular_velocity = 0.0
+35:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:14/0/physics_layer_1/angular_velocity = 0.0
39:14/0 = 0
39:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:14/0/physics_layer_0/angular_velocity = 0.0
+39:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+39:14/0/physics_layer_1/angular_velocity = 0.0
40:14/0 = 0
40:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:14/0/physics_layer_0/angular_velocity = 0.0
+40:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+40:14/0/physics_layer_1/angular_velocity = 0.0
41:14/0 = 0
41:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:14/0/physics_layer_0/angular_velocity = 0.0
+41:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+41:14/0/physics_layer_1/angular_velocity = 0.0
0:15/0 = 0
0:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:15/0/physics_layer_0/angular_velocity = 0.0
+0:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:15/0/physics_layer_1/angular_velocity = 0.0
1:15/0 = 0
1:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:15/0/physics_layer_0/angular_velocity = 0.0
+1:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:15/0/physics_layer_1/angular_velocity = 0.0
2:15/0 = 0
2:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:15/0/physics_layer_0/angular_velocity = 0.0
+2:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:15/0/physics_layer_1/angular_velocity = 0.0
3:15/0 = 0
3:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:15/0/physics_layer_0/angular_velocity = 0.0
+3:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:15/0/physics_layer_1/angular_velocity = 0.0
4:15/0 = 0
4:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:15/0/physics_layer_0/angular_velocity = 0.0
+4:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:15/0/physics_layer_1/angular_velocity = 0.0
5:15/0 = 0
5:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:15/0/physics_layer_0/angular_velocity = 0.0
+5:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:15/0/physics_layer_1/angular_velocity = 0.0
6:15/0 = 0
6:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:15/0/physics_layer_0/angular_velocity = 0.0
+6:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:15/0/physics_layer_1/angular_velocity = 0.0
7:15/0 = 0
7:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:15/0/physics_layer_0/angular_velocity = 0.0
+7:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:15/0/physics_layer_1/angular_velocity = 0.0
8:15/0 = 0
8:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:15/0/physics_layer_0/angular_velocity = 0.0
+8:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:15/0/physics_layer_1/angular_velocity = 0.0
9:15/0 = 0
9:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:15/0/physics_layer_0/angular_velocity = 0.0
+9:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:15/0/physics_layer_1/angular_velocity = 0.0
12:15/0 = 0
12:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:15/0/physics_layer_0/angular_velocity = 0.0
+12:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:15/0/physics_layer_1/angular_velocity = 0.0
13:15/0 = 0
13:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:15/0/physics_layer_0/angular_velocity = 0.0
+13:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:15/0/physics_layer_1/angular_velocity = 0.0
14:15/0 = 0
14:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:15/0/physics_layer_0/angular_velocity = 0.0
+14:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:15/0/physics_layer_1/angular_velocity = 0.0
15:15/0 = 0
15:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:15/0/physics_layer_0/angular_velocity = 0.0
+15:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:15/0/physics_layer_1/angular_velocity = 0.0
16:15/0 = 0
16:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:15/0/physics_layer_0/angular_velocity = 0.0
+16:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:15/0/physics_layer_1/angular_velocity = 0.0
17:15/0 = 0
17:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:15/0/physics_layer_0/angular_velocity = 0.0
+17:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:15/0/physics_layer_1/angular_velocity = 0.0
18:15/0 = 0
18:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:15/0/physics_layer_0/angular_velocity = 0.0
+18:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:15/0/physics_layer_1/angular_velocity = 0.0
19:15/0 = 0
19:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:15/0/physics_layer_0/angular_velocity = 0.0
+19:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:15/0/physics_layer_1/angular_velocity = 0.0
20:15/0 = 0
20:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:15/0/physics_layer_0/angular_velocity = 0.0
+20:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:15/0/physics_layer_1/angular_velocity = 0.0
21:15/0 = 0
21:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:15/0/physics_layer_0/angular_velocity = 0.0
+21:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:15/0/physics_layer_1/angular_velocity = 0.0
22:15/0 = 0
22:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:15/0/physics_layer_0/angular_velocity = 0.0
+22:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:15/0/physics_layer_1/angular_velocity = 0.0
25:15/0 = 0
25:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:15/0/physics_layer_0/angular_velocity = 0.0
+25:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:15/0/physics_layer_1/angular_velocity = 0.0
26:15/0 = 0
26:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:15/0/physics_layer_0/angular_velocity = 0.0
+26:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:15/0/physics_layer_1/angular_velocity = 0.0
27:15/0 = 0
27:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:15/0/physics_layer_0/angular_velocity = 0.0
+27:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:15/0/physics_layer_1/angular_velocity = 0.0
28:15/0 = 0
28:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:15/0/physics_layer_0/angular_velocity = 0.0
+28:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:15/0/physics_layer_1/angular_velocity = 0.0
29:15/0 = 0
29:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:15/0/physics_layer_0/angular_velocity = 0.0
+29:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:15/0/physics_layer_1/angular_velocity = 0.0
30:15/0 = 0
30:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:15/0/physics_layer_0/angular_velocity = 0.0
+30:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:15/0/physics_layer_1/angular_velocity = 0.0
35:15/0 = 0
35:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:15/0/physics_layer_0/angular_velocity = 0.0
+35:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:15/0/physics_layer_1/angular_velocity = 0.0
38:15/0 = 0
38:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
38:15/0/physics_layer_0/angular_velocity = 0.0
+38:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+38:15/0/physics_layer_1/angular_velocity = 0.0
39:15/0 = 0
39:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:15/0/physics_layer_0/angular_velocity = 0.0
+39:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+39:15/0/physics_layer_1/angular_velocity = 0.0
40:15/0 = 0
40:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:15/0/physics_layer_0/angular_velocity = 0.0
+40:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+40:15/0/physics_layer_1/angular_velocity = 0.0
41:15/0 = 0
41:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:15/0/physics_layer_0/angular_velocity = 0.0
+41:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+41:15/0/physics_layer_1/angular_velocity = 0.0
42:15/0 = 0
42:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:15/0/physics_layer_0/angular_velocity = 0.0
+42:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+42:15/0/physics_layer_1/angular_velocity = 0.0
0:16/0 = 0
0:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:16/0/physics_layer_0/angular_velocity = 0.0
+0:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:16/0/physics_layer_1/angular_velocity = 0.0
1:16/0 = 0
1:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:16/0/physics_layer_0/angular_velocity = 0.0
+1:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:16/0/physics_layer_1/angular_velocity = 0.0
2:16/0 = 0
2:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:16/0/physics_layer_0/angular_velocity = 0.0
+2:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:16/0/physics_layer_1/angular_velocity = 0.0
3:16/0 = 0
3:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:16/0/physics_layer_0/angular_velocity = 0.0
+3:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:16/0/physics_layer_1/angular_velocity = 0.0
4:16/0 = 0
4:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:16/0/physics_layer_0/angular_velocity = 0.0
+4:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:16/0/physics_layer_1/angular_velocity = 0.0
5:16/0 = 0
5:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:16/0/physics_layer_0/angular_velocity = 0.0
+5:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:16/0/physics_layer_1/angular_velocity = 0.0
6:16/0 = 0
6:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:16/0/physics_layer_0/angular_velocity = 0.0
+6:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:16/0/physics_layer_1/angular_velocity = 0.0
7:16/0 = 0
7:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:16/0/physics_layer_0/angular_velocity = 0.0
+7:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:16/0/physics_layer_1/angular_velocity = 0.0
8:16/0 = 0
8:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:16/0/physics_layer_0/angular_velocity = 0.0
+8:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:16/0/physics_layer_1/angular_velocity = 0.0
9:16/0 = 0
9:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:16/0/physics_layer_0/angular_velocity = 0.0
+9:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:16/0/physics_layer_1/angular_velocity = 0.0
10:16/0 = 0
10:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:16/0/physics_layer_0/angular_velocity = 0.0
+10:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:16/0/physics_layer_1/angular_velocity = 0.0
11:16/0 = 0
11:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:16/0/physics_layer_0/angular_velocity = 0.0
+11:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:16/0/physics_layer_1/angular_velocity = 0.0
12:16/0 = 0
12:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:16/0/physics_layer_0/angular_velocity = 0.0
+12:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:16/0/physics_layer_1/angular_velocity = 0.0
13:16/0 = 0
13:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:16/0/physics_layer_0/angular_velocity = 0.0
+13:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:16/0/physics_layer_1/angular_velocity = 0.0
14:16/0 = 0
14:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:16/0/physics_layer_0/angular_velocity = 0.0
+14:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:16/0/physics_layer_1/angular_velocity = 0.0
15:16/0 = 0
15:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:16/0/physics_layer_0/angular_velocity = 0.0
+15:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:16/0/physics_layer_1/angular_velocity = 0.0
16:16/0 = 0
16:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:16/0/physics_layer_0/angular_velocity = 0.0
+16:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:16/0/physics_layer_1/angular_velocity = 0.0
17:16/0 = 0
17:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:16/0/physics_layer_0/angular_velocity = 0.0
+17:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:16/0/physics_layer_1/angular_velocity = 0.0
18:16/0 = 0
18:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:16/0/physics_layer_0/angular_velocity = 0.0
+18:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:16/0/physics_layer_1/angular_velocity = 0.0
19:16/0 = 0
19:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:16/0/physics_layer_0/angular_velocity = 0.0
+19:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:16/0/physics_layer_1/angular_velocity = 0.0
20:16/0 = 0
20:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:16/0/physics_layer_0/angular_velocity = 0.0
+20:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:16/0/physics_layer_1/angular_velocity = 0.0
21:16/0 = 0
21:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:16/0/physics_layer_0/angular_velocity = 0.0
+21:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:16/0/physics_layer_1/angular_velocity = 0.0
22:16/0 = 0
22:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:16/0/physics_layer_0/angular_velocity = 0.0
+22:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:16/0/physics_layer_1/angular_velocity = 0.0
23:16/0 = 0
23:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:16/0/physics_layer_0/angular_velocity = 0.0
+23:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:16/0/physics_layer_1/angular_velocity = 0.0
24:16/0 = 0
24:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:16/0/physics_layer_0/angular_velocity = 0.0
+24:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:16/0/physics_layer_1/angular_velocity = 0.0
25:16/0 = 0
25:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:16/0/physics_layer_0/angular_velocity = 0.0
+25:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:16/0/physics_layer_1/angular_velocity = 0.0
26:16/0 = 0
26:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:16/0/physics_layer_0/angular_velocity = 0.0
+26:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:16/0/physics_layer_1/angular_velocity = 0.0
27:16/0 = 0
27:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:16/0/physics_layer_0/angular_velocity = 0.0
+27:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:16/0/physics_layer_1/angular_velocity = 0.0
28:16/0 = 0
28:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:16/0/physics_layer_0/angular_velocity = 0.0
+28:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:16/0/physics_layer_1/angular_velocity = 0.0
29:16/0 = 0
29:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:16/0/physics_layer_0/angular_velocity = 0.0
+29:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:16/0/physics_layer_1/angular_velocity = 0.0
30:16/0 = 0
30:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:16/0/physics_layer_0/angular_velocity = 0.0
+30:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:16/0/physics_layer_1/angular_velocity = 0.0
35:16/0 = 0
35:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:16/0/physics_layer_0/angular_velocity = 0.0
+35:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:16/0/physics_layer_1/angular_velocity = 0.0
38:16/0 = 0
38:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
38:16/0/physics_layer_0/angular_velocity = 0.0
+38:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+38:16/0/physics_layer_1/angular_velocity = 0.0
39:16/0 = 0
39:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:16/0/physics_layer_0/angular_velocity = 0.0
+39:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+39:16/0/physics_layer_1/angular_velocity = 0.0
40:16/0 = 0
40:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:16/0/physics_layer_0/angular_velocity = 0.0
+40:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+40:16/0/physics_layer_1/angular_velocity = 0.0
41:16/0 = 0
41:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:16/0/physics_layer_0/angular_velocity = 0.0
+41:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+41:16/0/physics_layer_1/angular_velocity = 0.0
42:16/0 = 0
42:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:16/0/physics_layer_0/angular_velocity = 0.0
+42:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+42:16/0/physics_layer_1/angular_velocity = 0.0
0:17/0 = 0
0:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:17/0/physics_layer_0/angular_velocity = 0.0
+0:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:17/0/physics_layer_1/angular_velocity = 0.0
1:17/0 = 0
1:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:17/0/physics_layer_0/angular_velocity = 0.0
+1:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:17/0/physics_layer_1/angular_velocity = 0.0
2:17/0 = 0
2:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:17/0/physics_layer_0/angular_velocity = 0.0
+2:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:17/0/physics_layer_1/angular_velocity = 0.0
3:17/0 = 0
3:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:17/0/physics_layer_0/angular_velocity = 0.0
+3:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:17/0/physics_layer_1/angular_velocity = 0.0
4:17/0 = 0
4:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:17/0/physics_layer_0/angular_velocity = 0.0
+4:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:17/0/physics_layer_1/angular_velocity = 0.0
5:17/0 = 0
5:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:17/0/physics_layer_0/angular_velocity = 0.0
+5:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:17/0/physics_layer_1/angular_velocity = 0.0
6:17/0 = 0
6:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:17/0/physics_layer_0/angular_velocity = 0.0
+6:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:17/0/physics_layer_1/angular_velocity = 0.0
7:17/0 = 0
7:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:17/0/physics_layer_0/angular_velocity = 0.0
+7:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:17/0/physics_layer_1/angular_velocity = 0.0
8:17/0 = 0
8:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:17/0/physics_layer_0/angular_velocity = 0.0
+8:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:17/0/physics_layer_1/angular_velocity = 0.0
9:17/0 = 0
9:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:17/0/physics_layer_0/angular_velocity = 0.0
+9:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:17/0/physics_layer_1/angular_velocity = 0.0
10:17/0 = 0
10:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:17/0/physics_layer_0/angular_velocity = 0.0
+10:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:17/0/physics_layer_1/angular_velocity = 0.0
11:17/0 = 0
11:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:17/0/physics_layer_0/angular_velocity = 0.0
+11:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:17/0/physics_layer_1/angular_velocity = 0.0
12:17/0 = 0
12:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:17/0/physics_layer_0/angular_velocity = 0.0
+12:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:17/0/physics_layer_1/angular_velocity = 0.0
13:17/0 = 0
13:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:17/0/physics_layer_0/angular_velocity = 0.0
+13:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:17/0/physics_layer_1/angular_velocity = 0.0
14:17/0 = 0
14:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:17/0/physics_layer_0/angular_velocity = 0.0
+14:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:17/0/physics_layer_1/angular_velocity = 0.0
15:17/0 = 0
15:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:17/0/physics_layer_0/angular_velocity = 0.0
+15:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:17/0/physics_layer_1/angular_velocity = 0.0
16:17/0 = 0
16:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:17/0/physics_layer_0/angular_velocity = 0.0
+16:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:17/0/physics_layer_1/angular_velocity = 0.0
17:17/0 = 0
17:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:17/0/physics_layer_0/angular_velocity = 0.0
+17:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:17/0/physics_layer_1/angular_velocity = 0.0
18:17/0 = 0
18:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:17/0/physics_layer_0/angular_velocity = 0.0
+18:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:17/0/physics_layer_1/angular_velocity = 0.0
19:17/0 = 0
19:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:17/0/physics_layer_0/angular_velocity = 0.0
+19:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:17/0/physics_layer_1/angular_velocity = 0.0
20:17/0 = 0
20:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:17/0/physics_layer_0/angular_velocity = 0.0
+20:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:17/0/physics_layer_1/angular_velocity = 0.0
21:17/0 = 0
21:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:17/0/physics_layer_0/angular_velocity = 0.0
+21:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:17/0/physics_layer_1/angular_velocity = 0.0
22:17/0 = 0
22:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:17/0/physics_layer_0/angular_velocity = 0.0
+22:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:17/0/physics_layer_1/angular_velocity = 0.0
23:17/0 = 0
23:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:17/0/physics_layer_0/angular_velocity = 0.0
+23:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:17/0/physics_layer_1/angular_velocity = 0.0
24:17/0 = 0
24:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:17/0/physics_layer_0/angular_velocity = 0.0
+24:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:17/0/physics_layer_1/angular_velocity = 0.0
25:17/0 = 0
25:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:17/0/physics_layer_0/angular_velocity = 0.0
+25:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:17/0/physics_layer_1/angular_velocity = 0.0
26:17/0 = 0
26:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:17/0/physics_layer_0/angular_velocity = 0.0
+26:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:17/0/physics_layer_1/angular_velocity = 0.0
27:17/0 = 0
27:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:17/0/physics_layer_0/angular_velocity = 0.0
+27:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:17/0/physics_layer_1/angular_velocity = 0.0
28:17/0 = 0
28:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:17/0/physics_layer_0/angular_velocity = 0.0
+28:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:17/0/physics_layer_1/angular_velocity = 0.0
29:17/0 = 0
29:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:17/0/physics_layer_0/angular_velocity = 0.0
+29:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:17/0/physics_layer_1/angular_velocity = 0.0
30:17/0 = 0
30:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:17/0/physics_layer_0/angular_velocity = 0.0
+30:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:17/0/physics_layer_1/angular_velocity = 0.0
35:17/0 = 0
35:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:17/0/physics_layer_0/angular_velocity = 0.0
+35:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:17/0/physics_layer_1/angular_velocity = 0.0
38:17/0 = 0
38:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
38:17/0/physics_layer_0/angular_velocity = 0.0
+38:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+38:17/0/physics_layer_1/angular_velocity = 0.0
39:17/0 = 0
39:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:17/0/physics_layer_0/angular_velocity = 0.0
+39:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+39:17/0/physics_layer_1/angular_velocity = 0.0
40:17/0 = 0
40:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:17/0/physics_layer_0/angular_velocity = 0.0
+40:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+40:17/0/physics_layer_1/angular_velocity = 0.0
41:17/0 = 0
41:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:17/0/physics_layer_0/angular_velocity = 0.0
+41:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+41:17/0/physics_layer_1/angular_velocity = 0.0
42:17/0 = 0
42:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:17/0/physics_layer_0/angular_velocity = 0.0
+42:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+42:17/0/physics_layer_1/angular_velocity = 0.0
0:18/0 = 0
0:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:18/0/physics_layer_0/angular_velocity = 0.0
+0:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:18/0/physics_layer_1/angular_velocity = 0.0
1:18/0 = 0
1:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:18/0/physics_layer_0/angular_velocity = 0.0
+1:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:18/0/physics_layer_1/angular_velocity = 0.0
2:18/0 = 0
2:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:18/0/physics_layer_0/angular_velocity = 0.0
+2:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:18/0/physics_layer_1/angular_velocity = 0.0
3:18/0 = 0
3:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:18/0/physics_layer_0/angular_velocity = 0.0
+3:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:18/0/physics_layer_1/angular_velocity = 0.0
4:18/0 = 0
4:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:18/0/physics_layer_0/angular_velocity = 0.0
+4:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:18/0/physics_layer_1/angular_velocity = 0.0
5:18/0 = 0
5:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:18/0/physics_layer_0/angular_velocity = 0.0
+5:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:18/0/physics_layer_1/angular_velocity = 0.0
6:18/0 = 0
6:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:18/0/physics_layer_0/angular_velocity = 0.0
+6:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:18/0/physics_layer_1/angular_velocity = 0.0
7:18/0 = 0
7:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:18/0/physics_layer_0/angular_velocity = 0.0
+7:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:18/0/physics_layer_1/angular_velocity = 0.0
8:18/0 = 0
8:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:18/0/physics_layer_0/angular_velocity = 0.0
+8:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:18/0/physics_layer_1/angular_velocity = 0.0
9:18/0 = 0
9:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:18/0/physics_layer_0/angular_velocity = 0.0
+9:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:18/0/physics_layer_1/angular_velocity = 0.0
10:18/0 = 0
10:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:18/0/physics_layer_0/angular_velocity = 0.0
+10:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:18/0/physics_layer_1/angular_velocity = 0.0
11:18/0 = 0
11:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:18/0/physics_layer_0/angular_velocity = 0.0
+11:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:18/0/physics_layer_1/angular_velocity = 0.0
12:18/0 = 0
12:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:18/0/physics_layer_0/angular_velocity = 0.0
+12:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:18/0/physics_layer_1/angular_velocity = 0.0
13:18/0 = 0
13:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:18/0/physics_layer_0/angular_velocity = 0.0
+13:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:18/0/physics_layer_1/angular_velocity = 0.0
14:18/0 = 0
14:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:18/0/physics_layer_0/angular_velocity = 0.0
+14:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:18/0/physics_layer_1/angular_velocity = 0.0
15:18/0 = 0
15:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:18/0/physics_layer_0/angular_velocity = 0.0
+15:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:18/0/physics_layer_1/angular_velocity = 0.0
16:18/0 = 0
16:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:18/0/physics_layer_0/angular_velocity = 0.0
+16:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:18/0/physics_layer_1/angular_velocity = 0.0
17:18/0 = 0
17:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:18/0/physics_layer_0/angular_velocity = 0.0
+17:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:18/0/physics_layer_1/angular_velocity = 0.0
18:18/0 = 0
18:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:18/0/physics_layer_0/angular_velocity = 0.0
+18:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:18/0/physics_layer_1/angular_velocity = 0.0
19:18/0 = 0
19:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:18/0/physics_layer_0/angular_velocity = 0.0
+19:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:18/0/physics_layer_1/angular_velocity = 0.0
20:18/0 = 0
20:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:18/0/physics_layer_0/angular_velocity = 0.0
+20:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:18/0/physics_layer_1/angular_velocity = 0.0
21:18/0 = 0
21:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:18/0/physics_layer_0/angular_velocity = 0.0
+21:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:18/0/physics_layer_1/angular_velocity = 0.0
22:18/0 = 0
22:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:18/0/physics_layer_0/angular_velocity = 0.0
+22:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:18/0/physics_layer_1/angular_velocity = 0.0
23:18/0 = 0
23:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:18/0/physics_layer_0/angular_velocity = 0.0
+23:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:18/0/physics_layer_1/angular_velocity = 0.0
24:18/0 = 0
24:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:18/0/physics_layer_0/angular_velocity = 0.0
+24:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:18/0/physics_layer_1/angular_velocity = 0.0
25:18/0 = 0
25:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:18/0/physics_layer_0/angular_velocity = 0.0
+25:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:18/0/physics_layer_1/angular_velocity = 0.0
26:18/0 = 0
26:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:18/0/physics_layer_0/angular_velocity = 0.0
+26:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:18/0/physics_layer_1/angular_velocity = 0.0
27:18/0 = 0
27:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:18/0/physics_layer_0/angular_velocity = 0.0
+27:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:18/0/physics_layer_1/angular_velocity = 0.0
28:18/0 = 0
28:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:18/0/physics_layer_0/angular_velocity = 0.0
+28:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:18/0/physics_layer_1/angular_velocity = 0.0
29:18/0 = 0
29:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:18/0/physics_layer_0/angular_velocity = 0.0
+29:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:18/0/physics_layer_1/angular_velocity = 0.0
30:18/0 = 0
30:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:18/0/physics_layer_0/angular_velocity = 0.0
+30:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:18/0/physics_layer_1/angular_velocity = 0.0
31:18/0 = 0
31:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:18/0/physics_layer_0/angular_velocity = 0.0
+31:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+31:18/0/physics_layer_1/angular_velocity = 0.0
32:18/0 = 0
32:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:18/0/physics_layer_0/angular_velocity = 0.0
+32:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:18/0/physics_layer_1/angular_velocity = 0.0
33:18/0 = 0
33:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:18/0/physics_layer_0/angular_velocity = 0.0
+33:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:18/0/physics_layer_1/angular_velocity = 0.0
34:18/0 = 0
34:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:18/0/physics_layer_0/angular_velocity = 0.0
+34:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:18/0/physics_layer_1/angular_velocity = 0.0
35:18/0 = 0
35:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:18/0/physics_layer_0/angular_velocity = 0.0
+35:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:18/0/physics_layer_1/angular_velocity = 0.0
37:18/0 = 0
37:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
37:18/0/physics_layer_0/angular_velocity = 0.0
+37:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+37:18/0/physics_layer_1/angular_velocity = 0.0
38:18/0 = 0
38:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
38:18/0/physics_layer_0/angular_velocity = 0.0
+38:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+38:18/0/physics_layer_1/angular_velocity = 0.0
39:18/0 = 0
39:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:18/0/physics_layer_0/angular_velocity = 0.0
+39:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+39:18/0/physics_layer_1/angular_velocity = 0.0
40:18/0 = 0
40:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:18/0/physics_layer_0/angular_velocity = 0.0
+40:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+40:18/0/physics_layer_1/angular_velocity = 0.0
41:18/0 = 0
41:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:18/0/physics_layer_0/angular_velocity = 0.0
+41:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+41:18/0/physics_layer_1/angular_velocity = 0.0
42:18/0 = 0
42:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:18/0/physics_layer_0/angular_velocity = 0.0
+42:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+42:18/0/physics_layer_1/angular_velocity = 0.0
43:18/0 = 0
43:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:18/0/physics_layer_0/angular_velocity = 0.0
+43:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+43:18/0/physics_layer_1/angular_velocity = 0.0
0:19/0 = 0
0:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:19/0/physics_layer_0/angular_velocity = 0.0
+0:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:19/0/physics_layer_1/angular_velocity = 0.0
1:19/0 = 0
1:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:19/0/physics_layer_0/angular_velocity = 0.0
+1:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:19/0/physics_layer_1/angular_velocity = 0.0
2:19/0 = 0
2:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:19/0/physics_layer_0/angular_velocity = 0.0
+2:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:19/0/physics_layer_1/angular_velocity = 0.0
3:19/0 = 0
3:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:19/0/physics_layer_0/angular_velocity = 0.0
+3:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:19/0/physics_layer_1/angular_velocity = 0.0
4:19/0 = 0
4:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:19/0/physics_layer_0/angular_velocity = 0.0
+4:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:19/0/physics_layer_1/angular_velocity = 0.0
5:19/0 = 0
5:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:19/0/physics_layer_0/angular_velocity = 0.0
+5:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:19/0/physics_layer_1/angular_velocity = 0.0
6:19/0 = 0
6:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:19/0/physics_layer_0/angular_velocity = 0.0
+6:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:19/0/physics_layer_1/angular_velocity = 0.0
7:19/0 = 0
7:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:19/0/physics_layer_0/angular_velocity = 0.0
+7:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:19/0/physics_layer_1/angular_velocity = 0.0
8:19/0 = 0
8:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:19/0/physics_layer_0/angular_velocity = 0.0
+8:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:19/0/physics_layer_1/angular_velocity = 0.0
9:19/0 = 0
9:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:19/0/physics_layer_0/angular_velocity = 0.0
+9:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:19/0/physics_layer_1/angular_velocity = 0.0
10:19/0 = 0
10:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:19/0/physics_layer_0/angular_velocity = 0.0
+10:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:19/0/physics_layer_1/angular_velocity = 0.0
12:19/0 = 0
12:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:19/0/physics_layer_0/angular_velocity = 0.0
+12:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:19/0/physics_layer_1/angular_velocity = 0.0
13:19/0 = 0
13:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:19/0/physics_layer_0/angular_velocity = 0.0
+13:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:19/0/physics_layer_1/angular_velocity = 0.0
14:19/0 = 0
14:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:19/0/physics_layer_0/angular_velocity = 0.0
+14:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:19/0/physics_layer_1/angular_velocity = 0.0
15:19/0 = 0
15:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:19/0/physics_layer_0/angular_velocity = 0.0
+15:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:19/0/physics_layer_1/angular_velocity = 0.0
17:19/0 = 0
17:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:19/0/physics_layer_0/angular_velocity = 0.0
+17:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:19/0/physics_layer_1/angular_velocity = 0.0
18:19/0 = 0
18:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:19/0/physics_layer_0/angular_velocity = 0.0
+18:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:19/0/physics_layer_1/angular_velocity = 0.0
19:19/0 = 0
19:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:19/0/physics_layer_0/angular_velocity = 0.0
+19:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:19/0/physics_layer_1/angular_velocity = 0.0
20:19/0 = 0
20:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:19/0/physics_layer_0/angular_velocity = 0.0
+20:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:19/0/physics_layer_1/angular_velocity = 0.0
26:19/0 = 0
26:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:19/0/physics_layer_0/angular_velocity = 0.0
+26:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:19/0/physics_layer_1/angular_velocity = 0.0
27:19/0 = 0
27:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:19/0/physics_layer_0/angular_velocity = 0.0
+27:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:19/0/physics_layer_1/angular_velocity = 0.0
28:19/0 = 0
28:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:19/0/physics_layer_0/angular_velocity = 0.0
+28:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:19/0/physics_layer_1/angular_velocity = 0.0
29:19/0 = 0
29:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:19/0/physics_layer_0/angular_velocity = 0.0
+29:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:19/0/physics_layer_1/angular_velocity = 0.0
30:19/0 = 0
30:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:19/0/physics_layer_0/angular_velocity = 0.0
+30:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:19/0/physics_layer_1/angular_velocity = 0.0
31:19/0 = 0
31:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:19/0/physics_layer_0/angular_velocity = 0.0
+31:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+31:19/0/physics_layer_1/angular_velocity = 0.0
32:19/0 = 0
32:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:19/0/physics_layer_0/angular_velocity = 0.0
+32:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:19/0/physics_layer_1/angular_velocity = 0.0
33:19/0 = 0
33:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:19/0/physics_layer_0/angular_velocity = 0.0
+33:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:19/0/physics_layer_1/angular_velocity = 0.0
34:19/0 = 0
34:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:19/0/physics_layer_0/angular_velocity = 0.0
+34:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:19/0/physics_layer_1/angular_velocity = 0.0
35:19/0 = 0
35:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:19/0/physics_layer_0/angular_velocity = 0.0
+35:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:19/0/physics_layer_1/angular_velocity = 0.0
36:19/0 = 0
36:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:19/0/physics_layer_0/angular_velocity = 0.0
+36:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+36:19/0/physics_layer_1/angular_velocity = 0.0
37:19/0 = 0
37:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
37:19/0/physics_layer_0/angular_velocity = 0.0
+37:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+37:19/0/physics_layer_1/angular_velocity = 0.0
38:19/0 = 0
38:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
38:19/0/physics_layer_0/angular_velocity = 0.0
+38:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+38:19/0/physics_layer_1/angular_velocity = 0.0
39:19/0 = 0
39:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:19/0/physics_layer_0/angular_velocity = 0.0
+39:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+39:19/0/physics_layer_1/angular_velocity = 0.0
40:19/0 = 0
40:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:19/0/physics_layer_0/angular_velocity = 0.0
+40:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+40:19/0/physics_layer_1/angular_velocity = 0.0
41:19/0 = 0
41:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:19/0/physics_layer_0/angular_velocity = 0.0
+41:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+41:19/0/physics_layer_1/angular_velocity = 0.0
42:19/0 = 0
42:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:19/0/physics_layer_0/angular_velocity = 0.0
+42:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+42:19/0/physics_layer_1/angular_velocity = 0.0
43:19/0 = 0
43:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:19/0/physics_layer_0/angular_velocity = 0.0
+43:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+43:19/0/physics_layer_1/angular_velocity = 0.0
44:19/0 = 0
44:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:19/0/physics_layer_0/angular_velocity = 0.0
+44:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+44:19/0/physics_layer_1/angular_velocity = 0.0
0:20/0 = 0
0:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:20/0/physics_layer_0/angular_velocity = 0.0
+0:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:20/0/physics_layer_1/angular_velocity = 0.0
1:20/0 = 0
1:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:20/0/physics_layer_0/angular_velocity = 0.0
+1:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:20/0/physics_layer_1/angular_velocity = 0.0
2:20/0 = 0
2:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:20/0/physics_layer_0/angular_velocity = 0.0
+2:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:20/0/physics_layer_1/angular_velocity = 0.0
3:20/0 = 0
3:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:20/0/physics_layer_0/angular_velocity = 0.0
+3:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:20/0/physics_layer_1/angular_velocity = 0.0
4:20/0 = 0
4:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:20/0/physics_layer_0/angular_velocity = 0.0
+4:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:20/0/physics_layer_1/angular_velocity = 0.0
5:20/0 = 0
5:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:20/0/physics_layer_0/angular_velocity = 0.0
+5:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:20/0/physics_layer_1/angular_velocity = 0.0
6:20/0 = 0
6:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:20/0/physics_layer_0/angular_velocity = 0.0
+6:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:20/0/physics_layer_1/angular_velocity = 0.0
7:20/0 = 0
7:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:20/0/physics_layer_0/angular_velocity = 0.0
7:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-5.625, 8, 8, 8, 8, 5.875, -4, 5.875)
+7:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:20/0/physics_layer_1/angular_velocity = 0.0
8:20/0 = 0
8:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:20/0/physics_layer_0/angular_velocity = 0.0
8:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, 5.875, -8, 5.875)
+8:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:20/0/physics_layer_1/angular_velocity = 0.0
9:20/0 = 0
9:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:20/0/physics_layer_0/angular_velocity = 0.0
9:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, 5.875, -8, 5.875)
+9:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:20/0/physics_layer_1/angular_velocity = 0.0
10:20/0 = 0
10:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:20/0/physics_layer_0/angular_velocity = 0.0
10:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, 5.875, -8, 5.875)
+10:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:20/0/physics_layer_1/angular_velocity = 0.0
11:20/0 = 0
11:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:20/0/physics_layer_0/angular_velocity = 0.0
11:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 5.625, 8, 3.875, 6, -8, 6)
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12:20/0 = 0
12:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:20/0/physics_layer_0/angular_velocity = 0.0
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13:20/0 = 0
13:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:20/0/physics_layer_0/angular_velocity = 0.0
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14:20/0 = 0
14:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:20/0/physics_layer_0/angular_velocity = 0.0
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15:20/0 = 0
15:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:20/0/physics_layer_0/angular_velocity = 0.0
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16:20/0 = 0
16:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:20/0/physics_layer_0/angular_velocity = 0.0
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17:20/0 = 0
17:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:20/0/physics_layer_0/angular_velocity = 0.0
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18:20/0 = 0
18:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:20/0/physics_layer_0/angular_velocity = 0.0
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19:20/0 = 0
19:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:20/0/physics_layer_0/angular_velocity = 0.0
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20:20/0 = 0
20:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:20/0/physics_layer_0/angular_velocity = 0.0
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21:20/0 = 0
21:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:20/0/physics_layer_0/angular_velocity = 0.0
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26:20/0 = 0
26:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:20/0/physics_layer_0/angular_velocity = 0.0
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27:20/0 = 0
27:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:20/0/physics_layer_0/angular_velocity = 0.0
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28:20/0 = 0
28:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:20/0/physics_layer_0/angular_velocity = 0.0
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29:20/0 = 0
29:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:20/0/physics_layer_0/angular_velocity = 0.0
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30:20/0 = 0
30:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:20/0/physics_layer_0/angular_velocity = 0.0
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31:20/0 = 0
31:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:20/0/physics_layer_0/angular_velocity = 0.0
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32:20/0 = 0
32:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:20/0/physics_layer_0/angular_velocity = 0.0
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33:20/0 = 0
33:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:20/0/physics_layer_0/angular_velocity = 0.0
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34:20/0 = 0
34:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:20/0/physics_layer_0/angular_velocity = 0.0
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35:20/0 = 0
35:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:20/0/physics_layer_0/angular_velocity = 0.0
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36:20/0 = 0
36:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:20/0/physics_layer_0/angular_velocity = 0.0
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37:20/0 = 0
37:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
37:20/0/physics_layer_0/angular_velocity = 0.0
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38:20/0 = 0
38:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
38:20/0/physics_layer_0/angular_velocity = 0.0
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39:20/0 = 0
39:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:20/0/physics_layer_0/angular_velocity = 0.0
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40:20/0 = 0
40:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:20/0/physics_layer_0/angular_velocity = 0.0
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41:20/0 = 0
41:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:20/0/physics_layer_0/angular_velocity = 0.0
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42:20/0 = 0
42:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:20/0/physics_layer_0/angular_velocity = 0.0
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43:20/0 = 0
43:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:20/0/physics_layer_0/angular_velocity = 0.0
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44:20/0 = 0
44:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:20/0/physics_layer_0/angular_velocity = 0.0
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0:21/0 = 0
0:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:21/0/physics_layer_0/angular_velocity = 0.0
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1:21/0 = 0
1:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:21/0/physics_layer_0/angular_velocity = 0.0
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2:21/0 = 0
2:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:21/0/physics_layer_0/angular_velocity = 0.0
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3:21/0 = 0
3:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:21/0/physics_layer_0/angular_velocity = 0.0
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4:21/0 = 0
4:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:21/0/physics_layer_0/angular_velocity = 0.0
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5:21/0 = 0
5:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:21/0/physics_layer_0/angular_velocity = 0.0
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6:21/0 = 0
6:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:21/0/physics_layer_0/angular_velocity = 0.0
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7:21/0 = 0
7:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:21/0/physics_layer_0/angular_velocity = 0.0
7:21/0/physics_layer_0/polygon_0/points = PackedVector2Array(-5.75, -8, -5.875, 8, 8, 8, 8, -8)
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8:21/0 = 0
8:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:21/0/physics_layer_0/angular_velocity = 0.0
8:21/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8)
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9:21/0 = 0
9:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:21/0/physics_layer_0/angular_velocity = 0.0
9:21/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8)
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10:21/0 = 0
10:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:21/0/physics_layer_0/angular_velocity = 0.0
10:21/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8)
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11:21/0 = 0
11:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:21/0/physics_layer_0/angular_velocity = 0.0
11:21/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 6, 8, 5.75, -8)
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12:21/0 = 0
12:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:21/0/physics_layer_0/angular_velocity = 0.0
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13:21/0 = 0
13:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:21/0/physics_layer_0/angular_velocity = 0.0
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14:21/0 = 0
14:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:21/0/physics_layer_0/angular_velocity = 0.0
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15:21/0 = 0
15:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:21/0/physics_layer_0/angular_velocity = 0.0
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16:21/0 = 0
16:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:21/0/physics_layer_0/angular_velocity = 0.0
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+16:21/0/physics_layer_1/angular_velocity = 0.0
17:21/0 = 0
17:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:21/0/physics_layer_0/angular_velocity = 0.0
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18:21/0 = 0
18:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:21/0/physics_layer_0/angular_velocity = 0.0
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19:21/0 = 0
19:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:21/0/physics_layer_0/angular_velocity = 0.0
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20:21/0 = 0
20:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:21/0/physics_layer_0/angular_velocity = 0.0
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21:21/0 = 0
21:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:21/0/physics_layer_0/angular_velocity = 0.0
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26:21/0 = 0
26:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:21/0/physics_layer_0/angular_velocity = 0.0
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27:21/0 = 0
27:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:21/0/physics_layer_0/angular_velocity = 0.0
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28:21/0 = 0
28:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:21/0/physics_layer_0/angular_velocity = 0.0
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29:21/0 = 0
29:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:21/0/physics_layer_0/angular_velocity = 0.0
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30:21/0 = 0
30:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:21/0/physics_layer_0/angular_velocity = 0.0
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31:21/0 = 0
31:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:21/0/physics_layer_0/angular_velocity = 0.0
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32:21/0 = 0
32:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:21/0/physics_layer_0/angular_velocity = 0.0
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33:21/0 = 0
33:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:21/0/physics_layer_0/angular_velocity = 0.0
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34:21/0 = 0
34:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:21/0/physics_layer_0/angular_velocity = 0.0
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35:21/0 = 0
35:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:21/0/physics_layer_0/angular_velocity = 0.0
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36:21/0 = 0
36:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:21/0/physics_layer_0/angular_velocity = 0.0
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37:21/0 = 0
37:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
37:21/0/physics_layer_0/angular_velocity = 0.0
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38:21/0 = 0
38:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
38:21/0/physics_layer_0/angular_velocity = 0.0
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+38:21/0/physics_layer_1/angular_velocity = 0.0
39:21/0 = 0
39:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:21/0/physics_layer_0/angular_velocity = 0.0
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+39:21/0/physics_layer_1/angular_velocity = 0.0
40:21/0 = 0
40:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:21/0/physics_layer_0/angular_velocity = 0.0
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+40:21/0/physics_layer_1/angular_velocity = 0.0
41:21/0 = 0
41:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:21/0/physics_layer_0/angular_velocity = 0.0
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+41:21/0/physics_layer_1/angular_velocity = 0.0
42:21/0 = 0
42:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:21/0/physics_layer_0/angular_velocity = 0.0
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+42:21/0/physics_layer_1/angular_velocity = 0.0
43:21/0 = 0
43:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:21/0/physics_layer_0/angular_velocity = 0.0
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+43:21/0/physics_layer_1/angular_velocity = 0.0
44:21/0 = 0
44:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:21/0/physics_layer_0/angular_velocity = 0.0
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+44:21/0/physics_layer_1/angular_velocity = 0.0
0:22/0 = 0
0:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:22/0/physics_layer_0/angular_velocity = 0.0
+0:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:22/0/physics_layer_1/angular_velocity = 0.0
1:22/0 = 0
1:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:22/0/physics_layer_0/angular_velocity = 0.0
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+1:22/0/physics_layer_1/angular_velocity = 0.0
2:22/0 = 0
2:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:22/0/physics_layer_0/angular_velocity = 0.0
+2:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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3:22/0 = 0
3:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:22/0/physics_layer_0/angular_velocity = 0.0
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4:22/0 = 0
4:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:22/0/physics_layer_0/angular_velocity = 0.0
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5:22/0 = 0
5:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:22/0/physics_layer_0/angular_velocity = 0.0
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6:22/0 = 0
6:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:22/0/physics_layer_0/angular_velocity = 0.0
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7:22/0 = 0
7:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:22/0/physics_layer_0/angular_velocity = 0.0
7:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(-5.75, -8, -5.875, 8, 8, 8, 8, -8)
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8:22/0 = 0
8:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:22/0/physics_layer_0/angular_velocity = 0.0
8:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8)
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9:22/0 = 0
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9:22/0/physics_layer_0/angular_velocity = 0.0
9:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8)
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10:22/0 = 0
10:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:22/0/physics_layer_0/angular_velocity = 0.0
10:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8)
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11:22/0 = 0
11:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:22/0/physics_layer_0/angular_velocity = 0.0
11:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 6, 8, 5.75, -8)
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12:22/0 = 0
12:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:22/0/physics_layer_0/angular_velocity = 0.0
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13:22/0 = 0
13:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:22/0/physics_layer_0/angular_velocity = 0.0
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14:22/0 = 0
14:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:22/0/physics_layer_0/angular_velocity = 0.0
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15:22/0 = 0
15:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:22/0/physics_layer_0/angular_velocity = 0.0
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16:22/0 = 0
16:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:22/0/physics_layer_0/angular_velocity = 0.0
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17:22/0 = 0
17:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:22/0/physics_layer_0/angular_velocity = 0.0
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18:22/0 = 0
18:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:22/0/physics_layer_0/angular_velocity = 0.0
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19:22/0 = 0
19:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:22/0/physics_layer_0/angular_velocity = 0.0
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20:22/0 = 0
20:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:22/0/physics_layer_0/angular_velocity = 0.0
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21:22/0 = 0
21:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:22/0/physics_layer_0/angular_velocity = 0.0
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26:22/0 = 0
26:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:22/0/physics_layer_0/angular_velocity = 0.0
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27:22/0 = 0
27:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:22/0/physics_layer_0/angular_velocity = 0.0
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28:22/0 = 0
28:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:22/0/physics_layer_0/angular_velocity = 0.0
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29:22/0 = 0
29:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:22/0/physics_layer_0/angular_velocity = 0.0
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30:22/0 = 0
30:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:22/0/physics_layer_0/angular_velocity = 0.0
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31:22/0 = 0
31:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:22/0/physics_layer_0/angular_velocity = 0.0
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32:22/0 = 0
32:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:22/0/physics_layer_0/angular_velocity = 0.0
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33:22/0 = 0
33:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:22/0/physics_layer_0/angular_velocity = 0.0
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34:22/0 = 0
34:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:22/0/physics_layer_0/angular_velocity = 0.0
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35:22/0 = 0
35:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:22/0/physics_layer_0/angular_velocity = 0.0
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36:22/0 = 0
36:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:22/0/physics_layer_0/angular_velocity = 0.0
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37:22/0 = 0
37:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
37:22/0/physics_layer_0/angular_velocity = 0.0
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38:22/0 = 0
38:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
38:22/0/physics_layer_0/angular_velocity = 0.0
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39:22/0 = 0
39:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:22/0/physics_layer_0/angular_velocity = 0.0
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40:22/0 = 0
40:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:22/0/physics_layer_0/angular_velocity = 0.0
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41:22/0 = 0
41:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:22/0/physics_layer_0/angular_velocity = 0.0
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42:22/0 = 0
42:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:22/0/physics_layer_0/angular_velocity = 0.0
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43:22/0 = 0
43:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:22/0/physics_layer_0/angular_velocity = 0.0
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44:22/0 = 0
44:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:22/0/physics_layer_0/angular_velocity = 0.0
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0:23/0 = 0
0:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:23/0/physics_layer_0/angular_velocity = 0.0
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1:23/0 = 0
1:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:23/0/physics_layer_0/angular_velocity = 0.0
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2:23/0 = 0
2:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:23/0/physics_layer_0/angular_velocity = 0.0
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3:23/0 = 0
3:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:23/0/physics_layer_0/angular_velocity = 0.0
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4:23/0 = 0
4:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:23/0/physics_layer_0/angular_velocity = 0.0
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5:23/0 = 0
5:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:23/0/physics_layer_0/angular_velocity = 0.0
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6:23/0 = 0
6:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:23/0/physics_layer_0/angular_velocity = 0.0
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7:23/0 = 0
7:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:23/0/physics_layer_0/angular_velocity = 0.0
7:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-5.75, -8, -5.875, 8, 8, 8, 8, -8)
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8:23/0 = 0
8:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:23/0/physics_layer_0/angular_velocity = 0.0
8:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8)
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9:23/0 = 0
9:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:23/0/physics_layer_0/angular_velocity = 0.0
9:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8)
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10:23/0 = 0
10:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:23/0/physics_layer_0/angular_velocity = 0.0
10:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8)
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11:23/0 = 0
11:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:23/0/physics_layer_0/angular_velocity = 0.0
11:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 6, 8, 5.75, -8)
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12:23/0 = 0
12:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:23/0/physics_layer_0/angular_velocity = 0.0
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13:23/0 = 0
13:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:23/0/physics_layer_0/angular_velocity = 0.0
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14:23/0 = 0
14:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:23/0/physics_layer_0/angular_velocity = 0.0
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15:23/0 = 0
15:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:23/0/physics_layer_0/angular_velocity = 0.0
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16:23/0 = 0
16:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:23/0/physics_layer_0/angular_velocity = 0.0
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17:23/0 = 0
17:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:23/0/physics_layer_0/angular_velocity = 0.0
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18:23/0 = 0
18:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:23/0/physics_layer_0/angular_velocity = 0.0
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19:23/0 = 0
19:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:23/0/physics_layer_0/angular_velocity = 0.0
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20:23/0 = 0
20:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:23/0/physics_layer_0/angular_velocity = 0.0
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21:23/0 = 0
21:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:23/0/physics_layer_0/angular_velocity = 0.0
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26:23/0 = 0
26:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:23/0/physics_layer_0/angular_velocity = 0.0
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27:23/0 = 0
27:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:23/0/physics_layer_0/angular_velocity = 0.0
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28:23/0 = 0
28:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:23/0/physics_layer_0/angular_velocity = 0.0
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29:23/0 = 0
29:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:23/0/physics_layer_0/angular_velocity = 0.0
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30:23/0 = 0
30:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:23/0/physics_layer_0/angular_velocity = 0.0
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31:23/0 = 0
31:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:23/0/physics_layer_0/angular_velocity = 0.0
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32:23/0 = 0
32:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:23/0/physics_layer_0/angular_velocity = 0.0
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33:23/0 = 0
33:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:23/0/physics_layer_0/angular_velocity = 0.0
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34:23/0 = 0
34:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:23/0/physics_layer_0/angular_velocity = 0.0
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35:23/0 = 0
35:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:23/0/physics_layer_0/angular_velocity = 0.0
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36:23/0 = 0
36:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:23/0/physics_layer_0/angular_velocity = 0.0
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37:23/0 = 0
37:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
37:23/0/physics_layer_0/angular_velocity = 0.0
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+37:23/0/physics_layer_1/angular_velocity = 0.0
38:23/0 = 0
38:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
38:23/0/physics_layer_0/angular_velocity = 0.0
+38:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+38:23/0/physics_layer_1/angular_velocity = 0.0
39:23/0 = 0
39:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:23/0/physics_layer_0/angular_velocity = 0.0
+39:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+39:23/0/physics_layer_1/angular_velocity = 0.0
40:23/0 = 0
40:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:23/0/physics_layer_0/angular_velocity = 0.0
+40:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+40:23/0/physics_layer_1/angular_velocity = 0.0
41:23/0 = 0
41:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:23/0/physics_layer_0/angular_velocity = 0.0
+41:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+41:23/0/physics_layer_1/angular_velocity = 0.0
42:23/0 = 0
42:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:23/0/physics_layer_0/angular_velocity = 0.0
+42:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+42:23/0/physics_layer_1/angular_velocity = 0.0
43:23/0 = 0
43:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:23/0/physics_layer_0/angular_velocity = 0.0
+43:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+43:23/0/physics_layer_1/angular_velocity = 0.0
44:23/0 = 0
44:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:23/0/physics_layer_0/angular_velocity = 0.0
+44:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+44:23/0/physics_layer_1/angular_velocity = 0.0
0:24/0 = 0
0:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:24/0/physics_layer_0/angular_velocity = 0.0
+0:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:24/0/physics_layer_1/angular_velocity = 0.0
1:24/0 = 0
1:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:24/0/physics_layer_0/angular_velocity = 0.0
+1:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:24/0/physics_layer_1/angular_velocity = 0.0
2:24/0 = 0
2:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:24/0/physics_layer_0/angular_velocity = 0.0
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+2:24/0/physics_layer_1/angular_velocity = 0.0
3:24/0 = 0
3:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:24/0/physics_layer_0/angular_velocity = 0.0
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+3:24/0/physics_layer_1/angular_velocity = 0.0
4:24/0 = 0
4:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:24/0/physics_layer_0/angular_velocity = 0.0
+4:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:24/0/physics_layer_1/angular_velocity = 0.0
5:24/0 = 0
5:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:24/0/physics_layer_0/angular_velocity = 0.0
+5:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:24/0/physics_layer_1/angular_velocity = 0.0
6:24/0 = 0
6:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:24/0/physics_layer_0/angular_velocity = 0.0
+6:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:24/0/physics_layer_1/angular_velocity = 0.0
7:24/0 = 0
7:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:24/0/physics_layer_0/angular_velocity = 0.0
7:24/0/physics_layer_0/polygon_0/points = PackedVector2Array(-2.375, -8, -2.375, 8, 8, 8, 8, -8)
+7:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:24/0/physics_layer_1/angular_velocity = 0.0
8:24/0 = 0
8:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:24/0/physics_layer_0/angular_velocity = 0.0
8:24/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8)
+8:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:24/0/physics_layer_1/angular_velocity = 0.0
9:24/0 = 0
9:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:24/0/physics_layer_0/angular_velocity = 0.0
9:24/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8)
+9:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:24/0/physics_layer_1/angular_velocity = 0.0
10:24/0 = 0
10:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:24/0/physics_layer_0/angular_velocity = 0.0
+10:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:24/0/physics_layer_1/angular_velocity = 0.0
11:24/0 = 0
11:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:24/0/physics_layer_0/angular_velocity = 0.0
11:24/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 2, 8, 2, -8)
+11:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:24/0/physics_layer_1/angular_velocity = 0.0
12:24/0 = 0
12:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:24/0/physics_layer_0/angular_velocity = 0.0
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+12:24/0/physics_layer_1/angular_velocity = 0.0
13:24/0 = 0
13:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:24/0/physics_layer_0/angular_velocity = 0.0
+13:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:24/0/physics_layer_1/angular_velocity = 0.0
14:24/0 = 0
14:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:24/0/physics_layer_0/angular_velocity = 0.0
+14:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:24/0/physics_layer_1/angular_velocity = 0.0
15:24/0 = 0
15:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:24/0/physics_layer_0/angular_velocity = 0.0
+15:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:24/0/physics_layer_1/angular_velocity = 0.0
16:24/0 = 0
16:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:24/0/physics_layer_0/angular_velocity = 0.0
+16:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:24/0/physics_layer_1/angular_velocity = 0.0
17:24/0 = 0
17:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:24/0/physics_layer_0/angular_velocity = 0.0
+17:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:24/0/physics_layer_1/angular_velocity = 0.0
18:24/0 = 0
18:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:24/0/physics_layer_0/angular_velocity = 0.0
+18:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:24/0/physics_layer_1/angular_velocity = 0.0
19:24/0 = 0
19:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:24/0/physics_layer_0/angular_velocity = 0.0
+19:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:24/0/physics_layer_1/angular_velocity = 0.0
20:24/0 = 0
20:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:24/0/physics_layer_0/angular_velocity = 0.0
+20:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:24/0/physics_layer_1/angular_velocity = 0.0
21:24/0 = 0
21:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:24/0/physics_layer_0/angular_velocity = 0.0
+21:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:24/0/physics_layer_1/angular_velocity = 0.0
24:24/0 = 0
24:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:24/0/physics_layer_0/angular_velocity = 0.0
+24:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:24/0/physics_layer_1/angular_velocity = 0.0
25:24/0 = 0
25:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:24/0/physics_layer_0/angular_velocity = 0.0
+25:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:24/0/physics_layer_1/angular_velocity = 0.0
26:24/0 = 0
26:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:24/0/physics_layer_0/angular_velocity = 0.0
+26:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:24/0/physics_layer_1/angular_velocity = 0.0
27:24/0 = 0
27:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:24/0/physics_layer_0/angular_velocity = 0.0
+27:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:24/0/physics_layer_1/angular_velocity = 0.0
28:24/0 = 0
28:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:24/0/physics_layer_0/angular_velocity = 0.0
+28:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:24/0/physics_layer_1/angular_velocity = 0.0
29:24/0 = 0
29:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:24/0/physics_layer_0/angular_velocity = 0.0
+29:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:24/0/physics_layer_1/angular_velocity = 0.0
30:24/0 = 0
30:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:24/0/physics_layer_0/angular_velocity = 0.0
+30:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:24/0/physics_layer_1/angular_velocity = 0.0
31:24/0 = 0
31:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:24/0/physics_layer_0/angular_velocity = 0.0
+31:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+31:24/0/physics_layer_1/angular_velocity = 0.0
32:24/0 = 0
32:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:24/0/physics_layer_0/angular_velocity = 0.0
+32:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:24/0/physics_layer_1/angular_velocity = 0.0
33:24/0 = 0
33:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:24/0/physics_layer_0/angular_velocity = 0.0
+33:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:24/0/physics_layer_1/angular_velocity = 0.0
34:24/0 = 0
34:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:24/0/physics_layer_0/angular_velocity = 0.0
+34:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:24/0/physics_layer_1/angular_velocity = 0.0
35:24/0 = 0
35:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:24/0/physics_layer_0/angular_velocity = 0.0
+35:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:24/0/physics_layer_1/angular_velocity = 0.0
36:24/0 = 0
36:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:24/0/physics_layer_0/angular_velocity = 0.0
+36:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+36:24/0/physics_layer_1/angular_velocity = 0.0
37:24/0 = 0
37:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
37:24/0/physics_layer_0/angular_velocity = 0.0
+37:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+37:24/0/physics_layer_1/angular_velocity = 0.0
38:24/0 = 0
38:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
38:24/0/physics_layer_0/angular_velocity = 0.0
+38:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+38:24/0/physics_layer_1/angular_velocity = 0.0
39:24/0 = 0
39:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:24/0/physics_layer_0/angular_velocity = 0.0
+39:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+39:24/0/physics_layer_1/angular_velocity = 0.0
40:24/0 = 0
40:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:24/0/physics_layer_0/angular_velocity = 0.0
+40:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+40:24/0/physics_layer_1/angular_velocity = 0.0
41:24/0 = 0
41:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:24/0/physics_layer_0/angular_velocity = 0.0
+41:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+41:24/0/physics_layer_1/angular_velocity = 0.0
42:24/0 = 0
42:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:24/0/physics_layer_0/angular_velocity = 0.0
+42:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+42:24/0/physics_layer_1/angular_velocity = 0.0
43:24/0 = 0
43:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:24/0/physics_layer_0/angular_velocity = 0.0
+43:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+43:24/0/physics_layer_1/angular_velocity = 0.0
44:24/0 = 0
44:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:24/0/physics_layer_0/angular_velocity = 0.0
+44:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+44:24/0/physics_layer_1/angular_velocity = 0.0
0:25/0 = 0
0:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:25/0/physics_layer_0/angular_velocity = 0.0
+0:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:25/0/physics_layer_1/angular_velocity = 0.0
1:25/0 = 0
1:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:25/0/physics_layer_0/angular_velocity = 0.0
+1:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:25/0/physics_layer_1/angular_velocity = 0.0
2:25/0 = 0
2:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:25/0/physics_layer_0/angular_velocity = 0.0
+2:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:25/0/physics_layer_1/angular_velocity = 0.0
3:25/0 = 0
3:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:25/0/physics_layer_0/angular_velocity = 0.0
+3:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:25/0/physics_layer_1/angular_velocity = 0.0
4:25/0 = 0
4:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:25/0/physics_layer_0/angular_velocity = 0.0
+4:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:25/0/physics_layer_1/angular_velocity = 0.0
5:25/0 = 0
5:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:25/0/physics_layer_0/angular_velocity = 0.0
+5:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:25/0/physics_layer_1/angular_velocity = 0.0
6:25/0 = 0
6:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:25/0/physics_layer_0/angular_velocity = 0.0
+6:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:25/0/physics_layer_1/angular_velocity = 0.0
26:25/0 = 0
26:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:25/0/physics_layer_0/angular_velocity = 0.0
+26:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:25/0/physics_layer_1/angular_velocity = 0.0
27:25/0 = 0
27:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:25/0/physics_layer_0/angular_velocity = 0.0
+27:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:25/0/physics_layer_1/angular_velocity = 0.0
28:25/0 = 0
28:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:25/0/physics_layer_0/angular_velocity = 0.0
+28:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:25/0/physics_layer_1/angular_velocity = 0.0
29:25/0 = 0
29:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:25/0/physics_layer_0/angular_velocity = 0.0
+29:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:25/0/physics_layer_1/angular_velocity = 0.0
30:25/0 = 0
30:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:25/0/physics_layer_0/angular_velocity = 0.0
+30:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:25/0/physics_layer_1/angular_velocity = 0.0
31:25/0 = 0
31:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:25/0/physics_layer_0/angular_velocity = 0.0
+31:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+31:25/0/physics_layer_1/angular_velocity = 0.0
32:25/0 = 0
32:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:25/0/physics_layer_0/angular_velocity = 0.0
+32:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:25/0/physics_layer_1/angular_velocity = 0.0
33:25/0 = 0
33:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:25/0/physics_layer_0/angular_velocity = 0.0
+33:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:25/0/physics_layer_1/angular_velocity = 0.0
34:25/0 = 0
34:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:25/0/physics_layer_0/angular_velocity = 0.0
+34:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:25/0/physics_layer_1/angular_velocity = 0.0
35:25/0 = 0
35:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:25/0/physics_layer_0/angular_velocity = 0.0
+35:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:25/0/physics_layer_1/angular_velocity = 0.0
37:25/0 = 0
37:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
37:25/0/physics_layer_0/angular_velocity = 0.0
+37:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+37:25/0/physics_layer_1/angular_velocity = 0.0
38:25/0 = 0
38:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
38:25/0/physics_layer_0/angular_velocity = 0.0
+38:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+38:25/0/physics_layer_1/angular_velocity = 0.0
39:25/0 = 0
39:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:25/0/physics_layer_0/angular_velocity = 0.0
+39:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+39:25/0/physics_layer_1/angular_velocity = 0.0
40:25/0 = 0
40:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:25/0/physics_layer_0/angular_velocity = 0.0
+40:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+40:25/0/physics_layer_1/angular_velocity = 0.0
41:25/0 = 0
41:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:25/0/physics_layer_0/angular_velocity = 0.0
+41:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+41:25/0/physics_layer_1/angular_velocity = 0.0
42:25/0 = 0
42:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:25/0/physics_layer_0/angular_velocity = 0.0
+42:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+42:25/0/physics_layer_1/angular_velocity = 0.0
43:25/0 = 0
43:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:25/0/physics_layer_0/angular_velocity = 0.0
+43:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+43:25/0/physics_layer_1/angular_velocity = 0.0
0:26/0 = 0
0:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:26/0/physics_layer_0/angular_velocity = 0.0
+0:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:26/0/physics_layer_1/angular_velocity = 0.0
1:26/0 = 0
1:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:26/0/physics_layer_0/angular_velocity = 0.0
+1:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:26/0/physics_layer_1/angular_velocity = 0.0
2:26/0 = 0
2:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:26/0/physics_layer_0/angular_velocity = 0.0
+2:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:26/0/physics_layer_1/angular_velocity = 0.0
3:26/0 = 0
3:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:26/0/physics_layer_0/angular_velocity = 0.0
+3:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:26/0/physics_layer_1/angular_velocity = 0.0
4:26/0 = 0
4:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:26/0/physics_layer_0/angular_velocity = 0.0
+4:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:26/0/physics_layer_1/angular_velocity = 0.0
5:26/0 = 0
5:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:26/0/physics_layer_0/angular_velocity = 0.0
+5:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:26/0/physics_layer_1/angular_velocity = 0.0
6:26/0 = 0
6:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:26/0/physics_layer_0/angular_velocity = 0.0
+6:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:26/0/physics_layer_1/angular_velocity = 0.0
7:26/0 = 0
7:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:26/0/physics_layer_0/angular_velocity = 0.0
+7:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:26/0/physics_layer_1/angular_velocity = 0.0
8:26/0 = 0
8:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:26/0/physics_layer_0/angular_velocity = 0.0
+8:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:26/0/physics_layer_1/angular_velocity = 0.0
9:26/0 = 0
9:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:26/0/physics_layer_0/angular_velocity = 0.0
+9:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:26/0/physics_layer_1/angular_velocity = 0.0
10:26/0 = 0
10:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:26/0/physics_layer_0/angular_velocity = 0.0
+10:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:26/0/physics_layer_1/angular_velocity = 0.0
11:26/0 = 0
11:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:26/0/physics_layer_0/angular_velocity = 0.0
+11:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:26/0/physics_layer_1/angular_velocity = 0.0
13:26/0 = 0
13:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:26/0/physics_layer_0/angular_velocity = 0.0
+13:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:26/0/physics_layer_1/angular_velocity = 0.0
14:26/0 = 0
14:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:26/0/physics_layer_0/angular_velocity = 0.0
+14:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:26/0/physics_layer_1/angular_velocity = 0.0
15:26/0 = 0
15:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:26/0/physics_layer_0/angular_velocity = 0.0
+15:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:26/0/physics_layer_1/angular_velocity = 0.0
18:26/0 = 0
18:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:26/0/physics_layer_0/angular_velocity = 0.0
+18:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:26/0/physics_layer_1/angular_velocity = 0.0
19:26/0 = 0
19:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:26/0/physics_layer_0/angular_velocity = 0.0
+19:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:26/0/physics_layer_1/angular_velocity = 0.0
20:26/0 = 0
20:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:26/0/physics_layer_0/angular_velocity = 0.0
+20:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:26/0/physics_layer_1/angular_velocity = 0.0
26:26/0 = 0
26:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:26/0/physics_layer_0/angular_velocity = 0.0
+26:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:26/0/physics_layer_1/angular_velocity = 0.0
27:26/0 = 0
27:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:26/0/physics_layer_0/angular_velocity = 0.0
+27:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:26/0/physics_layer_1/angular_velocity = 0.0
28:26/0 = 0
28:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:26/0/physics_layer_0/angular_velocity = 0.0
+28:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:26/0/physics_layer_1/angular_velocity = 0.0
29:26/0 = 0
29:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:26/0/physics_layer_0/angular_velocity = 0.0
+29:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:26/0/physics_layer_1/angular_velocity = 0.0
30:26/0 = 0
30:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:26/0/physics_layer_0/angular_velocity = 0.0
+30:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:26/0/physics_layer_1/angular_velocity = 0.0
31:26/0 = 0
31:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:26/0/physics_layer_0/angular_velocity = 0.0
+31:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+31:26/0/physics_layer_1/angular_velocity = 0.0
32:26/0 = 0
32:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:26/0/physics_layer_0/angular_velocity = 0.0
+32:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:26/0/physics_layer_1/angular_velocity = 0.0
33:26/0 = 0
33:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:26/0/physics_layer_0/angular_velocity = 0.0
+33:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:26/0/physics_layer_1/angular_velocity = 0.0
34:26/0 = 0
34:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:26/0/physics_layer_0/angular_velocity = 0.0
+34:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:26/0/physics_layer_1/angular_velocity = 0.0
35:26/0 = 0
35:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:26/0/physics_layer_0/angular_velocity = 0.0
+35:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:26/0/physics_layer_1/angular_velocity = 0.0
38:26/0 = 0
38:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
38:26/0/physics_layer_0/angular_velocity = 0.0
+38:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+38:26/0/physics_layer_1/angular_velocity = 0.0
39:26/0 = 0
39:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:26/0/physics_layer_0/angular_velocity = 0.0
+39:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+39:26/0/physics_layer_1/angular_velocity = 0.0
40:26/0 = 0
40:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:26/0/physics_layer_0/angular_velocity = 0.0
+40:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+40:26/0/physics_layer_1/angular_velocity = 0.0
41:26/0 = 0
41:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:26/0/physics_layer_0/angular_velocity = 0.0
+41:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+41:26/0/physics_layer_1/angular_velocity = 0.0
42:26/0 = 0
42:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:26/0/physics_layer_0/angular_velocity = 0.0
+42:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+42:26/0/physics_layer_1/angular_velocity = 0.0
0:27/0 = 0
0:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:27/0/physics_layer_0/angular_velocity = 0.0
+0:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:27/0/physics_layer_1/angular_velocity = 0.0
1:27/0 = 0
1:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:27/0/physics_layer_0/angular_velocity = 0.0
+1:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:27/0/physics_layer_1/angular_velocity = 0.0
2:27/0 = 0
2:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:27/0/physics_layer_0/angular_velocity = 0.0
+2:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:27/0/physics_layer_1/angular_velocity = 0.0
3:27/0 = 0
3:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:27/0/physics_layer_0/angular_velocity = 0.0
+3:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:27/0/physics_layer_1/angular_velocity = 0.0
4:27/0 = 0
4:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:27/0/physics_layer_0/angular_velocity = 0.0
+4:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:27/0/physics_layer_1/angular_velocity = 0.0
5:27/0 = 0
5:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:27/0/physics_layer_0/angular_velocity = 0.0
+5:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:27/0/physics_layer_1/angular_velocity = 0.0
6:27/0 = 0
6:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:27/0/physics_layer_0/angular_velocity = 0.0
+6:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:27/0/physics_layer_1/angular_velocity = 0.0
7:27/0 = 0
7:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:27/0/physics_layer_0/angular_velocity = 0.0
+7:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:27/0/physics_layer_1/angular_velocity = 0.0
8:27/0 = 0
8:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:27/0/physics_layer_0/angular_velocity = 0.0
+8:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:27/0/physics_layer_1/angular_velocity = 0.0
9:27/0 = 0
9:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:27/0/physics_layer_0/angular_velocity = 0.0
+9:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:27/0/physics_layer_1/angular_velocity = 0.0
10:27/0 = 0
10:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:27/0/physics_layer_0/angular_velocity = 0.0
+10:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:27/0/physics_layer_1/angular_velocity = 0.0
11:27/0 = 0
11:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:27/0/physics_layer_0/angular_velocity = 0.0
+11:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:27/0/physics_layer_1/angular_velocity = 0.0
12:27/0 = 0
12:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:27/0/physics_layer_0/angular_velocity = 0.0
+12:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:27/0/physics_layer_1/angular_velocity = 0.0
13:27/0 = 0
13:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:27/0/physics_layer_0/angular_velocity = 0.0
+13:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:27/0/physics_layer_1/angular_velocity = 0.0
14:27/0 = 0
14:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:27/0/physics_layer_0/angular_velocity = 0.0
+14:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:27/0/physics_layer_1/angular_velocity = 0.0
15:27/0 = 0
15:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:27/0/physics_layer_0/angular_velocity = 0.0
+15:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:27/0/physics_layer_1/angular_velocity = 0.0
16:27/0 = 0
16:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:27/0/physics_layer_0/angular_velocity = 0.0
+16:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:27/0/physics_layer_1/angular_velocity = 0.0
17:27/0 = 0
17:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:27/0/physics_layer_0/angular_velocity = 0.0
+17:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:27/0/physics_layer_1/angular_velocity = 0.0
18:27/0 = 0
18:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:27/0/physics_layer_0/angular_velocity = 0.0
+18:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:27/0/physics_layer_1/angular_velocity = 0.0
19:27/0 = 0
19:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:27/0/physics_layer_0/angular_velocity = 0.0
+19:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:27/0/physics_layer_1/angular_velocity = 0.0
20:27/0 = 0
20:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:27/0/physics_layer_0/angular_velocity = 0.0
+20:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:27/0/physics_layer_1/angular_velocity = 0.0
21:27/0 = 0
21:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:27/0/physics_layer_0/angular_velocity = 0.0
+21:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:27/0/physics_layer_1/angular_velocity = 0.0
26:27/0 = 0
26:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:27/0/physics_layer_0/angular_velocity = 0.0
+26:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:27/0/physics_layer_1/angular_velocity = 0.0
27:27/0 = 0
27:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:27/0/physics_layer_0/angular_velocity = 0.0
+27:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:27/0/physics_layer_1/angular_velocity = 0.0
28:27/0 = 0
28:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:27/0/physics_layer_0/angular_velocity = 0.0
+28:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:27/0/physics_layer_1/angular_velocity = 0.0
29:27/0 = 0
29:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:27/0/physics_layer_0/angular_velocity = 0.0
+29:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:27/0/physics_layer_1/angular_velocity = 0.0
30:27/0 = 0
30:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:27/0/physics_layer_0/angular_velocity = 0.0
+30:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:27/0/physics_layer_1/angular_velocity = 0.0
31:27/0 = 0
31:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:27/0/physics_layer_0/angular_velocity = 0.0
+31:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+31:27/0/physics_layer_1/angular_velocity = 0.0
32:27/0 = 0
32:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:27/0/physics_layer_0/angular_velocity = 0.0
+32:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:27/0/physics_layer_1/angular_velocity = 0.0
33:27/0 = 0
33:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:27/0/physics_layer_0/angular_velocity = 0.0
+33:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:27/0/physics_layer_1/angular_velocity = 0.0
35:27/0 = 0
35:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:27/0/physics_layer_0/angular_velocity = 0.0
+35:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:27/0/physics_layer_1/angular_velocity = 0.0
0:28/0 = 0
0:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:28/0/physics_layer_0/angular_velocity = 0.0
+0:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:28/0/physics_layer_1/angular_velocity = 0.0
1:28/0 = 0
1:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:28/0/physics_layer_0/angular_velocity = 0.0
+1:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:28/0/physics_layer_1/angular_velocity = 0.0
2:28/0 = 0
2:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:28/0/physics_layer_0/angular_velocity = 0.0
+2:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:28/0/physics_layer_1/angular_velocity = 0.0
3:28/0 = 0
3:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:28/0/physics_layer_0/angular_velocity = 0.0
+3:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:28/0/physics_layer_1/angular_velocity = 0.0
4:28/0 = 0
4:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:28/0/physics_layer_0/angular_velocity = 0.0
+4:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:28/0/physics_layer_1/angular_velocity = 0.0
5:28/0 = 0
5:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:28/0/physics_layer_0/angular_velocity = 0.0
+5:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:28/0/physics_layer_1/angular_velocity = 0.0
6:28/0 = 0
6:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:28/0/physics_layer_0/angular_velocity = 0.0
+6:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:28/0/physics_layer_1/angular_velocity = 0.0
7:28/0 = 0
7:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:28/0/physics_layer_0/angular_velocity = 0.0
+7:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:28/0/physics_layer_1/angular_velocity = 0.0
8:28/0 = 0
8:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:28/0/physics_layer_0/angular_velocity = 0.0
+8:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:28/0/physics_layer_1/angular_velocity = 0.0
9:28/0 = 0
9:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:28/0/physics_layer_0/angular_velocity = 0.0
+9:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:28/0/physics_layer_1/angular_velocity = 0.0
10:28/0 = 0
10:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:28/0/physics_layer_0/angular_velocity = 0.0
+10:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:28/0/physics_layer_1/angular_velocity = 0.0
11:28/0 = 0
11:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:28/0/physics_layer_0/angular_velocity = 0.0
+11:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:28/0/physics_layer_1/angular_velocity = 0.0
12:28/0 = 0
12:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:28/0/physics_layer_0/angular_velocity = 0.0
+12:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:28/0/physics_layer_1/angular_velocity = 0.0
13:28/0 = 0
13:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:28/0/physics_layer_0/angular_velocity = 0.0
+13:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:28/0/physics_layer_1/angular_velocity = 0.0
14:28/0 = 0
14:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:28/0/physics_layer_0/angular_velocity = 0.0
+14:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:28/0/physics_layer_1/angular_velocity = 0.0
15:28/0 = 0
15:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:28/0/physics_layer_0/angular_velocity = 0.0
+15:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:28/0/physics_layer_1/angular_velocity = 0.0
16:28/0 = 0
16:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:28/0/physics_layer_0/angular_velocity = 0.0
+16:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:28/0/physics_layer_1/angular_velocity = 0.0
17:28/0 = 0
17:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:28/0/physics_layer_0/angular_velocity = 0.0
+17:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:28/0/physics_layer_1/angular_velocity = 0.0
18:28/0 = 0
18:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:28/0/physics_layer_0/angular_velocity = 0.0
+18:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:28/0/physics_layer_1/angular_velocity = 0.0
19:28/0 = 0
19:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:28/0/physics_layer_0/angular_velocity = 0.0
+19:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:28/0/physics_layer_1/angular_velocity = 0.0
20:28/0 = 0
20:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:28/0/physics_layer_0/angular_velocity = 0.0
+20:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:28/0/physics_layer_1/angular_velocity = 0.0
21:28/0 = 0
21:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:28/0/physics_layer_0/angular_velocity = 0.0
+21:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:28/0/physics_layer_1/angular_velocity = 0.0
26:28/0 = 0
26:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:28/0/physics_layer_0/angular_velocity = 0.0
+26:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:28/0/physics_layer_1/angular_velocity = 0.0
27:28/0 = 0
27:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:28/0/physics_layer_0/angular_velocity = 0.0
+27:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:28/0/physics_layer_1/angular_velocity = 0.0
28:28/0 = 0
28:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:28/0/physics_layer_0/angular_velocity = 0.0
+28:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:28/0/physics_layer_1/angular_velocity = 0.0
31:28/0 = 0
31:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:28/0/physics_layer_0/angular_velocity = 0.0
+31:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+31:28/0/physics_layer_1/angular_velocity = 0.0
32:28/0 = 0
32:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:28/0/physics_layer_0/angular_velocity = 0.0
+32:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:28/0/physics_layer_1/angular_velocity = 0.0
33:28/0 = 0
33:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:28/0/physics_layer_0/angular_velocity = 0.0
+33:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:28/0/physics_layer_1/angular_velocity = 0.0
35:28/0 = 0
35:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:28/0/physics_layer_0/angular_velocity = 0.0
+35:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:28/0/physics_layer_1/angular_velocity = 0.0
37:28/0 = 0
37:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
37:28/0/physics_layer_0/angular_velocity = 0.0
+37:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+37:28/0/physics_layer_1/angular_velocity = 0.0
38:28/0 = 0
38:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
38:28/0/physics_layer_0/angular_velocity = 0.0
+38:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+38:28/0/physics_layer_1/angular_velocity = 0.0
39:28/0 = 0
39:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:28/0/physics_layer_0/angular_velocity = 0.0
+39:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+39:28/0/physics_layer_1/angular_velocity = 0.0
40:28/0 = 0
40:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:28/0/physics_layer_0/angular_velocity = 0.0
+40:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+40:28/0/physics_layer_1/angular_velocity = 0.0
41:28/0 = 0
41:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:28/0/physics_layer_0/angular_velocity = 0.0
+41:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+41:28/0/physics_layer_1/angular_velocity = 0.0
0:29/0 = 0
0:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:29/0/physics_layer_0/angular_velocity = 0.0
+0:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:29/0/physics_layer_1/angular_velocity = 0.0
1:29/0 = 0
1:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:29/0/physics_layer_0/angular_velocity = 0.0
+1:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:29/0/physics_layer_1/angular_velocity = 0.0
2:29/0 = 0
2:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:29/0/physics_layer_0/angular_velocity = 0.0
+2:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:29/0/physics_layer_1/angular_velocity = 0.0
3:29/0 = 0
3:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:29/0/physics_layer_0/angular_velocity = 0.0
+3:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:29/0/physics_layer_1/angular_velocity = 0.0
4:29/0 = 0
4:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:29/0/physics_layer_0/angular_velocity = 0.0
+4:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:29/0/physics_layer_1/angular_velocity = 0.0
5:29/0 = 0
5:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:29/0/physics_layer_0/angular_velocity = 0.0
+5:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:29/0/physics_layer_1/angular_velocity = 0.0
6:29/0 = 0
6:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:29/0/physics_layer_0/angular_velocity = 0.0
+6:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:29/0/physics_layer_1/angular_velocity = 0.0
7:29/0 = 0
7:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:29/0/physics_layer_0/angular_velocity = 0.0
+7:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:29/0/physics_layer_1/angular_velocity = 0.0
8:29/0 = 0
8:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:29/0/physics_layer_0/angular_velocity = 0.0
+8:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:29/0/physics_layer_1/angular_velocity = 0.0
9:29/0 = 0
9:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:29/0/physics_layer_0/angular_velocity = 0.0
+9:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:29/0/physics_layer_1/angular_velocity = 0.0
10:29/0 = 0
10:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:29/0/physics_layer_0/angular_velocity = 0.0
+10:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:29/0/physics_layer_1/angular_velocity = 0.0
11:29/0 = 0
11:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:29/0/physics_layer_0/angular_velocity = 0.0
+11:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:29/0/physics_layer_1/angular_velocity = 0.0
12:29/0 = 0
12:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:29/0/physics_layer_0/angular_velocity = 0.0
+12:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:29/0/physics_layer_1/angular_velocity = 0.0
13:29/0 = 0
13:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:29/0/physics_layer_0/angular_velocity = 0.0
+13:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:29/0/physics_layer_1/angular_velocity = 0.0
14:29/0 = 0
14:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:29/0/physics_layer_0/angular_velocity = 0.0
+14:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:29/0/physics_layer_1/angular_velocity = 0.0
15:29/0 = 0
15:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:29/0/physics_layer_0/angular_velocity = 0.0
+15:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:29/0/physics_layer_1/angular_velocity = 0.0
16:29/0 = 0
16:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:29/0/physics_layer_0/angular_velocity = 0.0
+16:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:29/0/physics_layer_1/angular_velocity = 0.0
17:29/0 = 0
17:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:29/0/physics_layer_0/angular_velocity = 0.0
+17:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:29/0/physics_layer_1/angular_velocity = 0.0
18:29/0 = 0
18:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:29/0/physics_layer_0/angular_velocity = 0.0
+18:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:29/0/physics_layer_1/angular_velocity = 0.0
19:29/0 = 0
19:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:29/0/physics_layer_0/angular_velocity = 0.0
+19:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:29/0/physics_layer_1/angular_velocity = 0.0
20:29/0 = 0
20:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:29/0/physics_layer_0/angular_velocity = 0.0
+20:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:29/0/physics_layer_1/angular_velocity = 0.0
21:29/0 = 0
21:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:29/0/physics_layer_0/angular_velocity = 0.0
+21:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:29/0/physics_layer_1/angular_velocity = 0.0
26:29/0 = 0
26:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:29/0/physics_layer_0/angular_velocity = 0.0
+26:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:29/0/physics_layer_1/angular_velocity = 0.0
27:29/0 = 0
27:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:29/0/physics_layer_0/angular_velocity = 0.0
+27:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:29/0/physics_layer_1/angular_velocity = 0.0
28:29/0 = 0
28:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:29/0/physics_layer_0/angular_velocity = 0.0
+28:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:29/0/physics_layer_1/angular_velocity = 0.0
29:29/0 = 0
29:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:29/0/physics_layer_0/angular_velocity = 0.0
+29:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:29/0/physics_layer_1/angular_velocity = 0.0
30:29/0 = 0
30:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:29/0/physics_layer_0/angular_velocity = 0.0
+30:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:29/0/physics_layer_1/angular_velocity = 0.0
31:29/0 = 0
31:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:29/0/physics_layer_0/angular_velocity = 0.0
+31:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+31:29/0/physics_layer_1/angular_velocity = 0.0
32:29/0 = 0
32:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:29/0/physics_layer_0/angular_velocity = 0.0
+32:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:29/0/physics_layer_1/angular_velocity = 0.0
33:29/0 = 0
33:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:29/0/physics_layer_0/angular_velocity = 0.0
+33:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:29/0/physics_layer_1/angular_velocity = 0.0
34:29/0 = 0
34:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:29/0/physics_layer_0/angular_velocity = 0.0
+34:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:29/0/physics_layer_1/angular_velocity = 0.0
35:29/0 = 0
35:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:29/0/physics_layer_0/angular_velocity = 0.0
+35:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:29/0/physics_layer_1/angular_velocity = 0.0
36:29/0 = 0
36:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:29/0/physics_layer_0/angular_velocity = 0.0
+36:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+36:29/0/physics_layer_1/angular_velocity = 0.0
37:29/0 = 0
37:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
37:29/0/physics_layer_0/angular_velocity = 0.0
+37:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+37:29/0/physics_layer_1/angular_velocity = 0.0
38:29/0 = 0
38:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
38:29/0/physics_layer_0/angular_velocity = 0.0
+38:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+38:29/0/physics_layer_1/angular_velocity = 0.0
39:29/0 = 0
39:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:29/0/physics_layer_0/angular_velocity = 0.0
+39:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+39:29/0/physics_layer_1/angular_velocity = 0.0
40:29/0 = 0
40:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:29/0/physics_layer_0/angular_velocity = 0.0
+40:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+40:29/0/physics_layer_1/angular_velocity = 0.0
41:29/0 = 0
41:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:29/0/physics_layer_0/angular_velocity = 0.0
+41:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+41:29/0/physics_layer_1/angular_velocity = 0.0
42:29/0 = 0
42:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:29/0/physics_layer_0/angular_velocity = 0.0
+42:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+42:29/0/physics_layer_1/angular_velocity = 0.0
0:30/0 = 0
0:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:30/0/physics_layer_0/angular_velocity = 0.0
+0:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:30/0/physics_layer_1/angular_velocity = 0.0
1:30/0 = 0
1:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:30/0/physics_layer_0/angular_velocity = 0.0
+1:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:30/0/physics_layer_1/angular_velocity = 0.0
2:30/0 = 0
2:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:30/0/physics_layer_0/angular_velocity = 0.0
+2:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:30/0/physics_layer_1/angular_velocity = 0.0
3:30/0 = 0
3:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:30/0/physics_layer_0/angular_velocity = 0.0
+3:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:30/0/physics_layer_1/angular_velocity = 0.0
4:30/0 = 0
4:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:30/0/physics_layer_0/angular_velocity = 0.0
+4:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:30/0/physics_layer_1/angular_velocity = 0.0
5:30/0 = 0
5:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:30/0/physics_layer_0/angular_velocity = 0.0
+5:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:30/0/physics_layer_1/angular_velocity = 0.0
6:30/0 = 0
6:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:30/0/physics_layer_0/angular_velocity = 0.0
+6:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:30/0/physics_layer_1/angular_velocity = 0.0
7:30/0 = 0
7:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:30/0/physics_layer_0/angular_velocity = 0.0
+7:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:30/0/physics_layer_1/angular_velocity = 0.0
8:30/0 = 0
8:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:30/0/physics_layer_0/angular_velocity = 0.0
+8:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:30/0/physics_layer_1/angular_velocity = 0.0
9:30/0 = 0
9:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:30/0/physics_layer_0/angular_velocity = 0.0
+9:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:30/0/physics_layer_1/angular_velocity = 0.0
10:30/0 = 0
10:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:30/0/physics_layer_0/angular_velocity = 0.0
+10:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:30/0/physics_layer_1/angular_velocity = 0.0
11:30/0 = 0
11:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:30/0/physics_layer_0/angular_velocity = 0.0
+11:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:30/0/physics_layer_1/angular_velocity = 0.0
12:30/0 = 0
12:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:30/0/physics_layer_0/angular_velocity = 0.0
+12:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:30/0/physics_layer_1/angular_velocity = 0.0
13:30/0 = 0
13:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:30/0/physics_layer_0/angular_velocity = 0.0
+13:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:30/0/physics_layer_1/angular_velocity = 0.0
14:30/0 = 0
14:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:30/0/physics_layer_0/angular_velocity = 0.0
+14:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:30/0/physics_layer_1/angular_velocity = 0.0
15:30/0 = 0
15:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:30/0/physics_layer_0/angular_velocity = 0.0
+15:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:30/0/physics_layer_1/angular_velocity = 0.0
16:30/0 = 0
16:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:30/0/physics_layer_0/angular_velocity = 0.0
+16:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:30/0/physics_layer_1/angular_velocity = 0.0
17:30/0 = 0
17:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:30/0/physics_layer_0/angular_velocity = 0.0
+17:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:30/0/physics_layer_1/angular_velocity = 0.0
18:30/0 = 0
18:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:30/0/physics_layer_0/angular_velocity = 0.0
+18:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:30/0/physics_layer_1/angular_velocity = 0.0
19:30/0 = 0
19:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:30/0/physics_layer_0/angular_velocity = 0.0
+19:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:30/0/physics_layer_1/angular_velocity = 0.0
20:30/0 = 0
20:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:30/0/physics_layer_0/angular_velocity = 0.0
+20:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:30/0/physics_layer_1/angular_velocity = 0.0
21:30/0 = 0
21:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:30/0/physics_layer_0/angular_velocity = 0.0
+21:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:30/0/physics_layer_1/angular_velocity = 0.0
35:30/0 = 0
35:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:30/0/physics_layer_0/angular_velocity = 0.0
+35:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:30/0/physics_layer_1/angular_velocity = 0.0
36:30/0 = 0
36:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:30/0/physics_layer_0/angular_velocity = 0.0
+36:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+36:30/0/physics_layer_1/angular_velocity = 0.0
37:30/0 = 0
37:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
37:30/0/physics_layer_0/angular_velocity = 0.0
+37:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+37:30/0/physics_layer_1/angular_velocity = 0.0
38:30/0 = 0
38:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
38:30/0/physics_layer_0/angular_velocity = 0.0
+38:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+38:30/0/physics_layer_1/angular_velocity = 0.0
39:30/0 = 0
39:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:30/0/physics_layer_0/angular_velocity = 0.0
+39:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+39:30/0/physics_layer_1/angular_velocity = 0.0
40:30/0 = 0
40:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:30/0/physics_layer_0/angular_velocity = 0.0
+40:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+40:30/0/physics_layer_1/angular_velocity = 0.0
41:30/0 = 0
41:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:30/0/physics_layer_0/angular_velocity = 0.0
+41:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+41:30/0/physics_layer_1/angular_velocity = 0.0
42:30/0 = 0
42:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:30/0/physics_layer_0/angular_velocity = 0.0
+42:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+42:30/0/physics_layer_1/angular_velocity = 0.0
0:31/0 = 0
0:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:31/0/physics_layer_0/angular_velocity = 0.0
+0:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:31/0/physics_layer_1/angular_velocity = 0.0
1:31/0 = 0
1:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:31/0/physics_layer_0/angular_velocity = 0.0
+1:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:31/0/physics_layer_1/angular_velocity = 0.0
2:31/0 = 0
2:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:31/0/physics_layer_0/angular_velocity = 0.0
+2:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:31/0/physics_layer_1/angular_velocity = 0.0
3:31/0 = 0
3:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:31/0/physics_layer_0/angular_velocity = 0.0
+3:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:31/0/physics_layer_1/angular_velocity = 0.0
4:31/0 = 0
4:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:31/0/physics_layer_0/angular_velocity = 0.0
+4:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:31/0/physics_layer_1/angular_velocity = 0.0
5:31/0 = 0
5:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:31/0/physics_layer_0/angular_velocity = 0.0
+5:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:31/0/physics_layer_1/angular_velocity = 0.0
6:31/0 = 0
6:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:31/0/physics_layer_0/angular_velocity = 0.0
+6:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:31/0/physics_layer_1/angular_velocity = 0.0
7:31/0 = 0
7:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:31/0/physics_layer_0/angular_velocity = 0.0
+7:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:31/0/physics_layer_1/angular_velocity = 0.0
8:31/0 = 0
8:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:31/0/physics_layer_0/angular_velocity = 0.0
+8:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:31/0/physics_layer_1/angular_velocity = 0.0
9:31/0 = 0
9:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:31/0/physics_layer_0/angular_velocity = 0.0
+9:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:31/0/physics_layer_1/angular_velocity = 0.0
11:31/0 = 0
11:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:31/0/physics_layer_0/angular_velocity = 0.0
+11:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:31/0/physics_layer_1/angular_velocity = 0.0
12:31/0 = 0
12:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:31/0/physics_layer_0/angular_velocity = 0.0
+12:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:31/0/physics_layer_1/angular_velocity = 0.0
13:31/0 = 0
13:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:31/0/physics_layer_0/angular_velocity = 0.0
+13:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:31/0/physics_layer_1/angular_velocity = 0.0
14:31/0 = 0
14:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:31/0/physics_layer_0/angular_velocity = 0.0
+14:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:31/0/physics_layer_1/angular_velocity = 0.0
15:31/0 = 0
15:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:31/0/physics_layer_0/angular_velocity = 0.0
+15:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:31/0/physics_layer_1/angular_velocity = 0.0
16:31/0 = 0
16:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:31/0/physics_layer_0/angular_velocity = 0.0
+16:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:31/0/physics_layer_1/angular_velocity = 0.0
17:31/0 = 0
17:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:31/0/physics_layer_0/angular_velocity = 0.0
+17:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:31/0/physics_layer_1/angular_velocity = 0.0
18:31/0 = 0
18:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:31/0/physics_layer_0/angular_velocity = 0.0
+18:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:31/0/physics_layer_1/angular_velocity = 0.0
19:31/0 = 0
19:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:31/0/physics_layer_0/angular_velocity = 0.0
+19:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:31/0/physics_layer_1/angular_velocity = 0.0
20:31/0 = 0
20:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:31/0/physics_layer_0/angular_velocity = 0.0
+20:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:31/0/physics_layer_1/angular_velocity = 0.0
21:31/0 = 0
21:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:31/0/physics_layer_0/angular_velocity = 0.0
+21:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:31/0/physics_layer_1/angular_velocity = 0.0
35:31/0 = 0
35:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:31/0/physics_layer_0/angular_velocity = 0.0
+35:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:31/0/physics_layer_1/angular_velocity = 0.0
36:31/0 = 0
36:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:31/0/physics_layer_0/angular_velocity = 0.0
+36:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+36:31/0/physics_layer_1/angular_velocity = 0.0
37:31/0 = 0
37:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
37:31/0/physics_layer_0/angular_velocity = 0.0
+37:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+37:31/0/physics_layer_1/angular_velocity = 0.0
38:31/0 = 0
38:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
38:31/0/physics_layer_0/angular_velocity = 0.0
+38:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+38:31/0/physics_layer_1/angular_velocity = 0.0
39:31/0 = 0
39:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:31/0/physics_layer_0/angular_velocity = 0.0
+39:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+39:31/0/physics_layer_1/angular_velocity = 0.0
40:31/0 = 0
40:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:31/0/physics_layer_0/angular_velocity = 0.0
+40:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+40:31/0/physics_layer_1/angular_velocity = 0.0
41:31/0 = 0
41:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:31/0/physics_layer_0/angular_velocity = 0.0
+41:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+41:31/0/physics_layer_1/angular_velocity = 0.0
42:31/0 = 0
42:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:31/0/physics_layer_0/angular_velocity = 0.0
+42:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+42:31/0/physics_layer_1/angular_velocity = 0.0
0:32/0 = 0
0:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:32/0/physics_layer_0/angular_velocity = 0.0
+0:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:32/0/physics_layer_1/angular_velocity = 0.0
1:32/0 = 0
1:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:32/0/physics_layer_0/angular_velocity = 0.0
+1:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:32/0/physics_layer_1/angular_velocity = 0.0
2:32/0 = 0
2:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:32/0/physics_layer_0/angular_velocity = 0.0
+2:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:32/0/physics_layer_1/angular_velocity = 0.0
3:32/0 = 0
3:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:32/0/physics_layer_0/angular_velocity = 0.0
+3:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:32/0/physics_layer_1/angular_velocity = 0.0
4:32/0 = 0
4:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:32/0/physics_layer_0/angular_velocity = 0.0
+4:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:32/0/physics_layer_1/angular_velocity = 0.0
5:32/0 = 0
5:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:32/0/physics_layer_0/angular_velocity = 0.0
+5:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:32/0/physics_layer_1/angular_velocity = 0.0
6:32/0 = 0
6:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:32/0/physics_layer_0/angular_velocity = 0.0
+6:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:32/0/physics_layer_1/angular_velocity = 0.0
12:32/0 = 0
12:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:32/0/physics_layer_0/angular_velocity = 0.0
+12:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:32/0/physics_layer_1/angular_velocity = 0.0
13:32/0 = 0
13:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:32/0/physics_layer_0/angular_velocity = 0.0
+13:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:32/0/physics_layer_1/angular_velocity = 0.0
14:32/0 = 0
14:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:32/0/physics_layer_0/angular_velocity = 0.0
+14:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:32/0/physics_layer_1/angular_velocity = 0.0
15:32/0 = 0
15:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:32/0/physics_layer_0/angular_velocity = 0.0
+15:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:32/0/physics_layer_1/angular_velocity = 0.0
16:32/0 = 0
16:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:32/0/physics_layer_0/angular_velocity = 0.0
+16:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:32/0/physics_layer_1/angular_velocity = 0.0
17:32/0 = 0
17:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:32/0/physics_layer_0/angular_velocity = 0.0
+17:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:32/0/physics_layer_1/angular_velocity = 0.0
18:32/0 = 0
18:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:32/0/physics_layer_0/angular_velocity = 0.0
+18:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:32/0/physics_layer_1/angular_velocity = 0.0
19:32/0 = 0
19:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:32/0/physics_layer_0/angular_velocity = 0.0
+19:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:32/0/physics_layer_1/angular_velocity = 0.0
20:32/0 = 0
20:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:32/0/physics_layer_0/angular_velocity = 0.0
+20:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:32/0/physics_layer_1/angular_velocity = 0.0
21:32/0 = 0
21:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:32/0/physics_layer_0/angular_velocity = 0.0
+21:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:32/0/physics_layer_1/angular_velocity = 0.0
35:32/0 = 0
35:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:32/0/physics_layer_0/angular_velocity = 0.0
+35:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:32/0/physics_layer_1/angular_velocity = 0.0
36:32/0 = 0
36:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:32/0/physics_layer_0/angular_velocity = 0.0
+36:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+36:32/0/physics_layer_1/angular_velocity = 0.0
37:32/0 = 0
37:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
37:32/0/physics_layer_0/angular_velocity = 0.0
+37:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+37:32/0/physics_layer_1/angular_velocity = 0.0
38:32/0 = 0
38:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
38:32/0/physics_layer_0/angular_velocity = 0.0
+38:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+38:32/0/physics_layer_1/angular_velocity = 0.0
39:32/0 = 0
39:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:32/0/physics_layer_0/angular_velocity = 0.0
+39:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+39:32/0/physics_layer_1/angular_velocity = 0.0
40:32/0 = 0
40:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:32/0/physics_layer_0/angular_velocity = 0.0
+40:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+40:32/0/physics_layer_1/angular_velocity = 0.0
41:32/0 = 0
41:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:32/0/physics_layer_0/angular_velocity = 0.0
+41:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+41:32/0/physics_layer_1/angular_velocity = 0.0
42:32/0 = 0
42:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:32/0/physics_layer_0/angular_velocity = 0.0
+42:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+42:32/0/physics_layer_1/angular_velocity = 0.0
0:33/0 = 0
0:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:33/0/physics_layer_0/angular_velocity = 0.0
+0:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:33/0/physics_layer_1/angular_velocity = 0.0
1:33/0 = 0
1:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:33/0/physics_layer_0/angular_velocity = 0.0
+1:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:33/0/physics_layer_1/angular_velocity = 0.0
2:33/0 = 0
2:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:33/0/physics_layer_0/angular_velocity = 0.0
+2:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:33/0/physics_layer_1/angular_velocity = 0.0
3:33/0 = 0
3:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:33/0/physics_layer_0/angular_velocity = 0.0
+3:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:33/0/physics_layer_1/angular_velocity = 0.0
4:33/0 = 0
4:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:33/0/physics_layer_0/angular_velocity = 0.0
+4:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:33/0/physics_layer_1/angular_velocity = 0.0
5:33/0 = 0
5:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:33/0/physics_layer_0/angular_velocity = 0.0
+5:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:33/0/physics_layer_1/angular_velocity = 0.0
6:33/0 = 0
6:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:33/0/physics_layer_0/angular_velocity = 0.0
+6:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:33/0/physics_layer_1/angular_velocity = 0.0
12:33/0 = 0
12:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:33/0/physics_layer_0/angular_velocity = 0.0
+12:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:33/0/physics_layer_1/angular_velocity = 0.0
13:33/0 = 0
13:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:33/0/physics_layer_0/angular_velocity = 0.0
+13:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:33/0/physics_layer_1/angular_velocity = 0.0
14:33/0 = 0
14:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:33/0/physics_layer_0/angular_velocity = 0.0
+14:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:33/0/physics_layer_1/angular_velocity = 0.0
15:33/0 = 0
15:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:33/0/physics_layer_0/angular_velocity = 0.0
+15:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:33/0/physics_layer_1/angular_velocity = 0.0
16:33/0 = 0
16:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:33/0/physics_layer_0/angular_velocity = 0.0
+16:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:33/0/physics_layer_1/angular_velocity = 0.0
17:33/0 = 0
17:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:33/0/physics_layer_0/angular_velocity = 0.0
+17:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:33/0/physics_layer_1/angular_velocity = 0.0
18:33/0 = 0
18:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:33/0/physics_layer_0/angular_velocity = 0.0
+18:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:33/0/physics_layer_1/angular_velocity = 0.0
19:33/0 = 0
19:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:33/0/physics_layer_0/angular_velocity = 0.0
+19:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:33/0/physics_layer_1/angular_velocity = 0.0
20:33/0 = 0
20:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:33/0/physics_layer_0/angular_velocity = 0.0
+20:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:33/0/physics_layer_1/angular_velocity = 0.0
21:33/0 = 0
21:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:33/0/physics_layer_0/angular_velocity = 0.0
+21:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:33/0/physics_layer_1/angular_velocity = 0.0
35:33/0 = 0
35:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:33/0/physics_layer_0/angular_velocity = 0.0
+35:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:33/0/physics_layer_1/angular_velocity = 0.0
36:33/0 = 0
36:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:33/0/physics_layer_0/angular_velocity = 0.0
+36:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+36:33/0/physics_layer_1/angular_velocity = 0.0
37:33/0 = 0
37:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
37:33/0/physics_layer_0/angular_velocity = 0.0
+37:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+37:33/0/physics_layer_1/angular_velocity = 0.0
38:33/0 = 0
38:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
38:33/0/physics_layer_0/angular_velocity = 0.0
+38:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+38:33/0/physics_layer_1/angular_velocity = 0.0
39:33/0 = 0
39:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:33/0/physics_layer_0/angular_velocity = 0.0
+39:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+39:33/0/physics_layer_1/angular_velocity = 0.0
40:33/0 = 0
40:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:33/0/physics_layer_0/angular_velocity = 0.0
+40:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+40:33/0/physics_layer_1/angular_velocity = 0.0
41:33/0 = 0
41:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:33/0/physics_layer_0/angular_velocity = 0.0
+41:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+41:33/0/physics_layer_1/angular_velocity = 0.0
42:33/0 = 0
42:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:33/0/physics_layer_0/angular_velocity = 0.0
+42:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+42:33/0/physics_layer_1/angular_velocity = 0.0
35:34/0 = 0
35:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:34/0/physics_layer_0/angular_velocity = 0.0
+35:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:34/0/physics_layer_1/angular_velocity = 0.0
36:34/0 = 0
36:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:34/0/physics_layer_0/angular_velocity = 0.0
+36:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+36:34/0/physics_layer_1/angular_velocity = 0.0
37:34/0 = 0
37:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
37:34/0/physics_layer_0/angular_velocity = 0.0
+37:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+37:34/0/physics_layer_1/angular_velocity = 0.0
38:34/0 = 0
38:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
38:34/0/physics_layer_0/angular_velocity = 0.0
+38:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+38:34/0/physics_layer_1/angular_velocity = 0.0
39:34/0 = 0
39:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:34/0/physics_layer_0/angular_velocity = 0.0
+39:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+39:34/0/physics_layer_1/angular_velocity = 0.0
40:34/0 = 0
40:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:34/0/physics_layer_0/angular_velocity = 0.0
+40:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+40:34/0/physics_layer_1/angular_velocity = 0.0
41:34/0 = 0
41:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:34/0/physics_layer_0/angular_velocity = 0.0
+41:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+41:34/0/physics_layer_1/angular_velocity = 0.0
42:34/0 = 0
42:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:34/0/physics_layer_0/angular_velocity = 0.0
+42:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+42:34/0/physics_layer_1/angular_velocity = 0.0
35:35/0 = 0
35:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:35/0/physics_layer_0/angular_velocity = 0.0
+35:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:35/0/physics_layer_1/angular_velocity = 0.0
36:35/0 = 0
36:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:35/0/physics_layer_0/angular_velocity = 0.0
+36:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+36:35/0/physics_layer_1/angular_velocity = 0.0
37:35/0 = 0
37:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
37:35/0/physics_layer_0/angular_velocity = 0.0
+37:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+37:35/0/physics_layer_1/angular_velocity = 0.0
38:35/0 = 0
38:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
38:35/0/physics_layer_0/angular_velocity = 0.0
+38:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+38:35/0/physics_layer_1/angular_velocity = 0.0
39:35/0 = 0
39:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:35/0/physics_layer_0/angular_velocity = 0.0
+39:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+39:35/0/physics_layer_1/angular_velocity = 0.0
40:35/0 = 0
40:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:35/0/physics_layer_0/angular_velocity = 0.0
+40:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+40:35/0/physics_layer_1/angular_velocity = 0.0
41:35/0 = 0
41:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:35/0/physics_layer_0/angular_velocity = 0.0
+41:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+41:35/0/physics_layer_1/angular_velocity = 0.0
42:35/0 = 0
42:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:35/0/physics_layer_0/angular_velocity = 0.0
+42:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+42:35/0/physics_layer_1/angular_velocity = 0.0
35:36/0 = 0
35:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:36/0/physics_layer_0/angular_velocity = 0.0
+35:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:36/0/physics_layer_1/angular_velocity = 0.0
36:36/0 = 0
36:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:36/0/physics_layer_0/angular_velocity = 0.0
+36:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+36:36/0/physics_layer_1/angular_velocity = 0.0
37:36/0 = 0
37:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
37:36/0/physics_layer_0/angular_velocity = 0.0
+37:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+37:36/0/physics_layer_1/angular_velocity = 0.0
38:36/0 = 0
38:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
38:36/0/physics_layer_0/angular_velocity = 0.0
+38:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+38:36/0/physics_layer_1/angular_velocity = 0.0
39:36/0 = 0
39:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:36/0/physics_layer_0/angular_velocity = 0.0
+39:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+39:36/0/physics_layer_1/angular_velocity = 0.0
40:36/0 = 0
40:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:36/0/physics_layer_0/angular_velocity = 0.0
+40:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+40:36/0/physics_layer_1/angular_velocity = 0.0
41:36/0 = 0
41:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:36/0/physics_layer_0/angular_velocity = 0.0
+41:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+41:36/0/physics_layer_1/angular_velocity = 0.0
42:36/0 = 0
42:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:36/0/physics_layer_0/angular_velocity = 0.0
+42:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+42:36/0/physics_layer_1/angular_velocity = 0.0
35:37/0 = 0
35:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:37/0/physics_layer_0/angular_velocity = 0.0
+35:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:37/0/physics_layer_1/angular_velocity = 0.0
36:37/0 = 0
36:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:37/0/physics_layer_0/angular_velocity = 0.0
+36:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+36:37/0/physics_layer_1/angular_velocity = 0.0
37:37/0 = 0
37:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
37:37/0/physics_layer_0/angular_velocity = 0.0
+37:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+37:37/0/physics_layer_1/angular_velocity = 0.0
38:37/0 = 0
38:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
38:37/0/physics_layer_0/angular_velocity = 0.0
+38:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+38:37/0/physics_layer_1/angular_velocity = 0.0
39:37/0 = 0
39:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:37/0/physics_layer_0/angular_velocity = 0.0
+39:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+39:37/0/physics_layer_1/angular_velocity = 0.0
40:37/0 = 0
40:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:37/0/physics_layer_0/angular_velocity = 0.0
+40:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+40:37/0/physics_layer_1/angular_velocity = 0.0
41:37/0 = 0
41:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:37/0/physics_layer_0/angular_velocity = 0.0
+41:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+41:37/0/physics_layer_1/angular_velocity = 0.0
42:37/0 = 0
42:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:37/0/physics_layer_0/angular_velocity = 0.0
+42:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+42:37/0/physics_layer_1/angular_velocity = 0.0
35:38/0 = 0
35:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:38/0/physics_layer_0/angular_velocity = 0.0
+35:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:38/0/physics_layer_1/angular_velocity = 0.0
36:38/0 = 0
36:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:38/0/physics_layer_0/angular_velocity = 0.0
+36:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+36:38/0/physics_layer_1/angular_velocity = 0.0
37:38/0 = 0
37:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
37:38/0/physics_layer_0/angular_velocity = 0.0
+37:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+37:38/0/physics_layer_1/angular_velocity = 0.0
38:38/0 = 0
38:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
38:38/0/physics_layer_0/angular_velocity = 0.0
+38:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+38:38/0/physics_layer_1/angular_velocity = 0.0
39:38/0 = 0
39:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:38/0/physics_layer_0/angular_velocity = 0.0
+39:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+39:38/0/physics_layer_1/angular_velocity = 0.0
40:38/0 = 0
40:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:38/0/physics_layer_0/angular_velocity = 0.0
+40:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+40:38/0/physics_layer_1/angular_velocity = 0.0
41:38/0 = 0
41:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:38/0/physics_layer_0/angular_velocity = 0.0
+41:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+41:38/0/physics_layer_1/angular_velocity = 0.0
42:38/0 = 0
42:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:38/0/physics_layer_0/angular_velocity = 0.0
+42:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+42:38/0/physics_layer_1/angular_velocity = 0.0
35:39/0 = 0
35:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:39/0/physics_layer_0/angular_velocity = 0.0
+35:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:39/0/physics_layer_1/angular_velocity = 0.0
38:39/0 = 0
38:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
38:39/0/physics_layer_0/angular_velocity = 0.0
+38:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+38:39/0/physics_layer_1/angular_velocity = 0.0
39:39/0 = 0
39:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:39/0/physics_layer_0/angular_velocity = 0.0
+39:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+39:39/0/physics_layer_1/angular_velocity = 0.0
40:39/0 = 0
40:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:39/0/physics_layer_0/angular_velocity = 0.0
+40:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+40:39/0/physics_layer_1/angular_velocity = 0.0
35:40/0 = 0
35:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:40/0/physics_layer_0/angular_velocity = 0.0
+35:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:40/0/physics_layer_1/angular_velocity = 0.0
35:41/0 = 0
35:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:41/0/physics_layer_0/angular_velocity = 0.0
+35:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:41/0/physics_layer_1/angular_velocity = 0.0
36:41/0 = 0
36:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:41/0/physics_layer_0/angular_velocity = 0.0
+36:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+36:41/0/physics_layer_1/angular_velocity = 0.0
37:41/0 = 0
37:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
37:41/0/physics_layer_0/angular_velocity = 0.0
+37:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+37:41/0/physics_layer_1/angular_velocity = 0.0
38:41/0 = 0
38:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
38:41/0/physics_layer_0/angular_velocity = 0.0
+38:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+38:41/0/physics_layer_1/angular_velocity = 0.0
39:41/0 = 0
39:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:41/0/physics_layer_0/angular_velocity = 0.0
+39:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+39:41/0/physics_layer_1/angular_velocity = 0.0
40:41/0 = 0
40:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:41/0/physics_layer_0/angular_velocity = 0.0
+40:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+40:41/0/physics_layer_1/angular_velocity = 0.0
41:41/0 = 0
41:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:41/0/physics_layer_0/angular_velocity = 0.0
+41:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+41:41/0/physics_layer_1/angular_velocity = 0.0
42:41/0 = 0
42:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:41/0/physics_layer_0/angular_velocity = 0.0
+42:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+42:41/0/physics_layer_1/angular_velocity = 0.0
43:41/0 = 0
43:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:41/0/physics_layer_0/angular_velocity = 0.0
+43:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+43:41/0/physics_layer_1/angular_velocity = 0.0
35:42/0 = 0
35:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:42/0/physics_layer_0/angular_velocity = 0.0
+35:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:42/0/physics_layer_1/angular_velocity = 0.0
36:42/0 = 0
36:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:42/0/physics_layer_0/angular_velocity = 0.0
+36:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+36:42/0/physics_layer_1/angular_velocity = 0.0
37:42/0 = 0
37:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
37:42/0/physics_layer_0/angular_velocity = 0.0
+37:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+37:42/0/physics_layer_1/angular_velocity = 0.0
38:42/0 = 0
38:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
38:42/0/physics_layer_0/angular_velocity = 0.0
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43:44/0 = 0
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43:47/0 = 0
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37:48/0 = 0
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38:48/0 = 0
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41:48/0 = 0
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15:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:0/0/physics_layer_0/angular_velocity = 0.0
+15:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:0/0/physics_layer_1/angular_velocity = 0.0
16:0/0 = 0
16:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:0/0/physics_layer_0/angular_velocity = 0.0
+16:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:0/0/physics_layer_1/angular_velocity = 0.0
17:0/0 = 0
17:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:0/0/physics_layer_0/angular_velocity = 0.0
+17:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:0/0/physics_layer_1/angular_velocity = 0.0
18:0/0 = 0
18:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:0/0/physics_layer_0/angular_velocity = 0.0
+18:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:0/0/physics_layer_1/angular_velocity = 0.0
19:0/0 = 0
19:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:0/0/physics_layer_0/angular_velocity = 0.0
+19:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:0/0/physics_layer_1/angular_velocity = 0.0
20:0/0 = 0
20:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:0/0/physics_layer_0/angular_velocity = 0.0
+20:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:0/0/physics_layer_1/angular_velocity = 0.0
21:0/0 = 0
21:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:0/0/physics_layer_0/angular_velocity = 0.0
+21:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:0/0/physics_layer_1/angular_velocity = 0.0
22:0/0 = 0
22:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:0/0/physics_layer_0/angular_velocity = 0.0
+22:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:0/0/physics_layer_1/angular_velocity = 0.0
23:0/0 = 0
23:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:0/0/physics_layer_0/angular_velocity = 0.0
+23:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:0/0/physics_layer_1/angular_velocity = 0.0
24:0/0 = 0
24:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:0/0/physics_layer_0/angular_velocity = 0.0
+24:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:0/0/physics_layer_1/angular_velocity = 0.0
25:0/0 = 0
25:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:0/0/physics_layer_0/angular_velocity = 0.0
+25:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:0/0/physics_layer_1/angular_velocity = 0.0
26:0/0 = 0
26:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:0/0/physics_layer_0/angular_velocity = 0.0
+26:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:0/0/physics_layer_1/angular_velocity = 0.0
27:0/0 = 0
27:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:0/0/physics_layer_0/angular_velocity = 0.0
+27:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:0/0/physics_layer_1/angular_velocity = 0.0
28:0/0 = 0
28:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:0/0/physics_layer_0/angular_velocity = 0.0
+28:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:0/0/physics_layer_1/angular_velocity = 0.0
29:0/0 = 0
29:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:0/0/physics_layer_0/angular_velocity = 0.0
+29:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:0/0/physics_layer_1/angular_velocity = 0.0
30:0/0 = 0
30:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:0/0/physics_layer_0/angular_velocity = 0.0
+30:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:0/0/physics_layer_1/angular_velocity = 0.0
31:0/0 = 0
31:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:0/0/physics_layer_0/angular_velocity = 0.0
+31:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+31:0/0/physics_layer_1/angular_velocity = 0.0
32:0/0 = 0
32:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:0/0/physics_layer_0/angular_velocity = 0.0
+32:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:0/0/physics_layer_1/angular_velocity = 0.0
33:0/0 = 0
33:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:0/0/physics_layer_0/angular_velocity = 0.0
+33:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:0/0/physics_layer_1/angular_velocity = 0.0
34:0/0 = 0
34:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:0/0/physics_layer_0/angular_velocity = 0.0
+34:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:0/0/physics_layer_1/angular_velocity = 0.0
35:0/0 = 0
35:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:0/0/physics_layer_0/angular_velocity = 0.0
+35:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:0/0/physics_layer_1/angular_velocity = 0.0
36:0/0 = 0
36:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:0/0/physics_layer_0/angular_velocity = 0.0
+36:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+36:0/0/physics_layer_1/angular_velocity = 0.0
37:0/0 = 0
37:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
37:0/0/physics_layer_0/angular_velocity = 0.0
+37:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+37:0/0/physics_layer_1/angular_velocity = 0.0
38:0/0 = 0
38:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
38:0/0/physics_layer_0/angular_velocity = 0.0
+38:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+38:0/0/physics_layer_1/angular_velocity = 0.0
39:0/0 = 0
39:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:0/0/physics_layer_0/angular_velocity = 0.0
+39:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+39:0/0/physics_layer_1/angular_velocity = 0.0
40:0/0 = 0
40:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:0/0/physics_layer_0/angular_velocity = 0.0
+40:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+40:0/0/physics_layer_1/angular_velocity = 0.0
41:0/0 = 0
41:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:0/0/physics_layer_0/angular_velocity = 0.0
+41:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+41:0/0/physics_layer_1/angular_velocity = 0.0
42:0/0 = 0
42:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:0/0/physics_layer_0/angular_velocity = 0.0
+42:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+42:0/0/physics_layer_1/angular_velocity = 0.0
43:0/0 = 0
43:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:0/0/physics_layer_0/angular_velocity = 0.0
+43:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+43:0/0/physics_layer_1/angular_velocity = 0.0
44:0/0 = 0
44:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:0/0/physics_layer_0/angular_velocity = 0.0
+44:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+44:0/0/physics_layer_1/angular_velocity = 0.0
45:0/0 = 0
45:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:0/0/physics_layer_0/angular_velocity = 0.0
+45:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+45:0/0/physics_layer_1/angular_velocity = 0.0
46:0/0 = 0
46:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:0/0/physics_layer_0/angular_velocity = 0.0
+46:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+46:0/0/physics_layer_1/angular_velocity = 0.0
47:0/0 = 0
47:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:0/0/physics_layer_0/angular_velocity = 0.0
+47:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+47:0/0/physics_layer_1/angular_velocity = 0.0
48:0/0 = 0
48:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
48:0/0/physics_layer_0/angular_velocity = 0.0
+48:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+48:0/0/physics_layer_1/angular_velocity = 0.0
49:0/0 = 0
49:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
49:0/0/physics_layer_0/angular_velocity = 0.0
+49:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+49:0/0/physics_layer_1/angular_velocity = 0.0
50:0/0 = 0
50:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
50:0/0/physics_layer_0/angular_velocity = 0.0
+50:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+50:0/0/physics_layer_1/angular_velocity = 0.0
51:0/0 = 0
51:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
51:0/0/physics_layer_0/angular_velocity = 0.0
+51:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+51:0/0/physics_layer_1/angular_velocity = 0.0
52:0/0 = 0
52:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:0/0/physics_layer_0/angular_velocity = 0.0
+52:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+52:0/0/physics_layer_1/angular_velocity = 0.0
53:0/0 = 0
53:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
53:0/0/physics_layer_0/angular_velocity = 0.0
+53:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+53:0/0/physics_layer_1/angular_velocity = 0.0
54:0/0 = 0
54:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
54:0/0/physics_layer_0/angular_velocity = 0.0
+54:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+54:0/0/physics_layer_1/angular_velocity = 0.0
55:0/0 = 0
55:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
55:0/0/physics_layer_0/angular_velocity = 0.0
+55:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+55:0/0/physics_layer_1/angular_velocity = 0.0
56:0/0 = 0
56:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
56:0/0/physics_layer_0/angular_velocity = 0.0
+56:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+56:0/0/physics_layer_1/angular_velocity = 0.0
57:0/0 = 0
57:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
57:0/0/physics_layer_0/angular_velocity = 0.0
+57:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+57:0/0/physics_layer_1/angular_velocity = 0.0
58:0/0 = 0
58:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
58:0/0/physics_layer_0/angular_velocity = 0.0
+58:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+58:0/0/physics_layer_1/angular_velocity = 0.0
59:0/0 = 0
59:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
59:0/0/physics_layer_0/angular_velocity = 0.0
+59:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+59:0/0/physics_layer_1/angular_velocity = 0.0
60:0/0 = 0
60:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
60:0/0/physics_layer_0/angular_velocity = 0.0
+60:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+60:0/0/physics_layer_1/angular_velocity = 0.0
61:0/0 = 0
61:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
61:0/0/physics_layer_0/angular_velocity = 0.0
+61:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+61:0/0/physics_layer_1/angular_velocity = 0.0
62:0/0 = 0
62:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
62:0/0/physics_layer_0/angular_velocity = 0.0
+62:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+62:0/0/physics_layer_1/angular_velocity = 0.0
63:0/0 = 0
63:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
63:0/0/physics_layer_0/angular_velocity = 0.0
+63:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+63:0/0/physics_layer_1/angular_velocity = 0.0
0:1/0 = 0
0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:1/0/physics_layer_0/angular_velocity = 0.0
+0:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:1/0/physics_layer_1/angular_velocity = 0.0
1:1/0 = 0
1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:1/0/physics_layer_0/angular_velocity = 0.0
+1:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:1/0/physics_layer_1/angular_velocity = 0.0
2:1/0 = 0
2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:1/0/physics_layer_0/angular_velocity = 0.0
+2:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:1/0/physics_layer_1/angular_velocity = 0.0
3:1/0 = 0
3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:1/0/physics_layer_0/angular_velocity = 0.0
+3:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:1/0/physics_layer_1/angular_velocity = 0.0
4:1/0 = 0
4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:1/0/physics_layer_0/angular_velocity = 0.0
+4:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:1/0/physics_layer_1/angular_velocity = 0.0
5:1/0 = 0
5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:1/0/physics_layer_0/angular_velocity = 0.0
+5:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:1/0/physics_layer_1/angular_velocity = 0.0
6:1/0 = 0
6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:1/0/physics_layer_0/angular_velocity = 0.0
+6:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:1/0/physics_layer_1/angular_velocity = 0.0
7:1/0 = 0
7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:1/0/physics_layer_0/angular_velocity = 0.0
+7:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:1/0/physics_layer_1/angular_velocity = 0.0
8:1/0 = 0
8:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:1/0/physics_layer_0/angular_velocity = 0.0
+8:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:1/0/physics_layer_1/angular_velocity = 0.0
9:1/0 = 0
9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:1/0/physics_layer_0/angular_velocity = 0.0
+9:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:1/0/physics_layer_1/angular_velocity = 0.0
10:1/0 = 0
10:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:1/0/physics_layer_0/angular_velocity = 0.0
+10:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:1/0/physics_layer_1/angular_velocity = 0.0
11:1/0 = 0
11:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:1/0/physics_layer_0/angular_velocity = 0.0
+11:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:1/0/physics_layer_1/angular_velocity = 0.0
12:1/0 = 0
12:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:1/0/physics_layer_0/angular_velocity = 0.0
+12:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:1/0/physics_layer_1/angular_velocity = 0.0
13:1/0 = 0
13:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:1/0/physics_layer_0/angular_velocity = 0.0
+13:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:1/0/physics_layer_1/angular_velocity = 0.0
14:1/0 = 0
14:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:1/0/physics_layer_0/angular_velocity = 0.0
+14:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:1/0/physics_layer_1/angular_velocity = 0.0
15:1/0 = 0
15:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:1/0/physics_layer_0/angular_velocity = 0.0
+15:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:1/0/physics_layer_1/angular_velocity = 0.0
16:1/0 = 0
16:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:1/0/physics_layer_0/angular_velocity = 0.0
+16:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:1/0/physics_layer_1/angular_velocity = 0.0
17:1/0 = 0
17:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:1/0/physics_layer_0/angular_velocity = 0.0
+17:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:1/0/physics_layer_1/angular_velocity = 0.0
18:1/0 = 0
18:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:1/0/physics_layer_0/angular_velocity = 0.0
+18:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:1/0/physics_layer_1/angular_velocity = 0.0
19:1/0 = 0
19:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:1/0/physics_layer_0/angular_velocity = 0.0
+19:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:1/0/physics_layer_1/angular_velocity = 0.0
20:1/0 = 0
20:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:1/0/physics_layer_0/angular_velocity = 0.0
+20:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:1/0/physics_layer_1/angular_velocity = 0.0
21:1/0 = 0
21:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:1/0/physics_layer_0/angular_velocity = 0.0
+21:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:1/0/physics_layer_1/angular_velocity = 0.0
22:1/0 = 0
22:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:1/0/physics_layer_0/angular_velocity = 0.0
+22:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:1/0/physics_layer_1/angular_velocity = 0.0
23:1/0 = 0
23:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:1/0/physics_layer_0/angular_velocity = 0.0
+23:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:1/0/physics_layer_1/angular_velocity = 0.0
24:1/0 = 0
24:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:1/0/physics_layer_0/angular_velocity = 0.0
+24:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:1/0/physics_layer_1/angular_velocity = 0.0
25:1/0 = 0
25:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:1/0/physics_layer_0/angular_velocity = 0.0
+25:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:1/0/physics_layer_1/angular_velocity = 0.0
26:1/0 = 0
26:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:1/0/physics_layer_0/angular_velocity = 0.0
+26:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:1/0/physics_layer_1/angular_velocity = 0.0
27:1/0 = 0
27:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:1/0/physics_layer_0/angular_velocity = 0.0
+27:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:1/0/physics_layer_1/angular_velocity = 0.0
28:1/0 = 0
28:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:1/0/physics_layer_0/angular_velocity = 0.0
+28:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:1/0/physics_layer_1/angular_velocity = 0.0
29:1/0 = 0
29:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:1/0/physics_layer_0/angular_velocity = 0.0
+29:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:1/0/physics_layer_1/angular_velocity = 0.0
30:1/0 = 0
30:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:1/0/physics_layer_0/angular_velocity = 0.0
+30:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:1/0/physics_layer_1/angular_velocity = 0.0
31:1/0 = 0
31:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:1/0/physics_layer_0/angular_velocity = 0.0
+31:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+31:1/0/physics_layer_1/angular_velocity = 0.0
32:1/0 = 0
32:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:1/0/physics_layer_0/angular_velocity = 0.0
+32:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:1/0/physics_layer_1/angular_velocity = 0.0
33:1/0 = 0
33:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:1/0/physics_layer_0/angular_velocity = 0.0
+33:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:1/0/physics_layer_1/angular_velocity = 0.0
34:1/0 = 0
34:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:1/0/physics_layer_0/angular_velocity = 0.0
+34:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:1/0/physics_layer_1/angular_velocity = 0.0
35:1/0 = 0
35:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:1/0/physics_layer_0/angular_velocity = 0.0
+35:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:1/0/physics_layer_1/angular_velocity = 0.0
36:1/0 = 0
36:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:1/0/physics_layer_0/angular_velocity = 0.0
+36:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+36:1/0/physics_layer_1/angular_velocity = 0.0
37:1/0 = 0
37:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
37:1/0/physics_layer_0/angular_velocity = 0.0
+37:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+37:1/0/physics_layer_1/angular_velocity = 0.0
38:1/0 = 0
38:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
38:1/0/physics_layer_0/angular_velocity = 0.0
+38:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+38:1/0/physics_layer_1/angular_velocity = 0.0
39:1/0 = 0
39:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:1/0/physics_layer_0/angular_velocity = 0.0
+39:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+39:1/0/physics_layer_1/angular_velocity = 0.0
40:1/0 = 0
40:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:1/0/physics_layer_0/angular_velocity = 0.0
+40:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+40:1/0/physics_layer_1/angular_velocity = 0.0
41:1/0 = 0
41:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:1/0/physics_layer_0/angular_velocity = 0.0
+41:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+41:1/0/physics_layer_1/angular_velocity = 0.0
42:1/0 = 0
42:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:1/0/physics_layer_0/angular_velocity = 0.0
+42:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+42:1/0/physics_layer_1/angular_velocity = 0.0
43:1/0 = 0
43:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:1/0/physics_layer_0/angular_velocity = 0.0
+43:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+43:1/0/physics_layer_1/angular_velocity = 0.0
44:1/0 = 0
44:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:1/0/physics_layer_0/angular_velocity = 0.0
+44:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+44:1/0/physics_layer_1/angular_velocity = 0.0
45:1/0 = 0
45:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:1/0/physics_layer_0/angular_velocity = 0.0
+45:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+45:1/0/physics_layer_1/angular_velocity = 0.0
46:1/0 = 0
46:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:1/0/physics_layer_0/angular_velocity = 0.0
+46:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+46:1/0/physics_layer_1/angular_velocity = 0.0
47:1/0 = 0
47:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:1/0/physics_layer_0/angular_velocity = 0.0
+47:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+47:1/0/physics_layer_1/angular_velocity = 0.0
48:1/0 = 0
48:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
48:1/0/physics_layer_0/angular_velocity = 0.0
+48:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+48:1/0/physics_layer_1/angular_velocity = 0.0
49:1/0 = 0
49:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
49:1/0/physics_layer_0/angular_velocity = 0.0
+49:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+49:1/0/physics_layer_1/angular_velocity = 0.0
50:1/0 = 0
50:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
50:1/0/physics_layer_0/angular_velocity = 0.0
+50:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+50:1/0/physics_layer_1/angular_velocity = 0.0
51:1/0 = 0
51:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
51:1/0/physics_layer_0/angular_velocity = 0.0
+51:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+51:1/0/physics_layer_1/angular_velocity = 0.0
52:1/0 = 0
52:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:1/0/physics_layer_0/angular_velocity = 0.0
+52:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+52:1/0/physics_layer_1/angular_velocity = 0.0
53:1/0 = 0
53:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
53:1/0/physics_layer_0/angular_velocity = 0.0
+53:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+53:1/0/physics_layer_1/angular_velocity = 0.0
54:1/0 = 0
54:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
54:1/0/physics_layer_0/angular_velocity = 0.0
+54:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+54:1/0/physics_layer_1/angular_velocity = 0.0
55:1/0 = 0
55:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
55:1/0/physics_layer_0/angular_velocity = 0.0
+55:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+55:1/0/physics_layer_1/angular_velocity = 0.0
56:1/0 = 0
56:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
56:1/0/physics_layer_0/angular_velocity = 0.0
+56:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+56:1/0/physics_layer_1/angular_velocity = 0.0
57:1/0 = 0
57:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
57:1/0/physics_layer_0/angular_velocity = 0.0
+57:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+57:1/0/physics_layer_1/angular_velocity = 0.0
58:1/0 = 0
58:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
58:1/0/physics_layer_0/angular_velocity = 0.0
+58:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+58:1/0/physics_layer_1/angular_velocity = 0.0
59:1/0 = 0
59:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
59:1/0/physics_layer_0/angular_velocity = 0.0
+59:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+59:1/0/physics_layer_1/angular_velocity = 0.0
60:1/0 = 0
60:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
60:1/0/physics_layer_0/angular_velocity = 0.0
+60:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+60:1/0/physics_layer_1/angular_velocity = 0.0
61:1/0 = 0
61:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
61:1/0/physics_layer_0/angular_velocity = 0.0
+61:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+61:1/0/physics_layer_1/angular_velocity = 0.0
62:1/0 = 0
62:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
62:1/0/physics_layer_0/angular_velocity = 0.0
+62:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+62:1/0/physics_layer_1/angular_velocity = 0.0
63:1/0 = 0
63:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
63:1/0/physics_layer_0/angular_velocity = 0.0
+63:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+63:1/0/physics_layer_1/angular_velocity = 0.0
0:2/0 = 0
0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:2/0/physics_layer_0/angular_velocity = 0.0
+0:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:2/0/physics_layer_1/angular_velocity = 0.0
1:2/0 = 0
1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:2/0/physics_layer_0/angular_velocity = 0.0
+1:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:2/0/physics_layer_1/angular_velocity = 0.0
2:2/0 = 0
2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:2/0/physics_layer_0/angular_velocity = 0.0
+2:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:2/0/physics_layer_1/angular_velocity = 0.0
3:2/0 = 0
3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:2/0/physics_layer_0/angular_velocity = 0.0
+3:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:2/0/physics_layer_1/angular_velocity = 0.0
4:2/0 = 0
4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:2/0/physics_layer_0/angular_velocity = 0.0
+4:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:2/0/physics_layer_1/angular_velocity = 0.0
5:2/0 = 0
5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:2/0/physics_layer_0/angular_velocity = 0.0
+5:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:2/0/physics_layer_1/angular_velocity = 0.0
6:2/0 = 0
6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:2/0/physics_layer_0/angular_velocity = 0.0
+6:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:2/0/physics_layer_1/angular_velocity = 0.0
7:2/0 = 0
7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:2/0/physics_layer_0/angular_velocity = 0.0
+7:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:2/0/physics_layer_1/angular_velocity = 0.0
8:2/0 = 0
8:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:2/0/physics_layer_0/angular_velocity = 0.0
+8:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:2/0/physics_layer_1/angular_velocity = 0.0
9:2/0 = 0
9:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:2/0/physics_layer_0/angular_velocity = 0.0
+9:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:2/0/physics_layer_1/angular_velocity = 0.0
10:2/0 = 0
10:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:2/0/physics_layer_0/angular_velocity = 0.0
+10:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:2/0/physics_layer_1/angular_velocity = 0.0
11:2/0 = 0
11:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:2/0/physics_layer_0/angular_velocity = 0.0
+11:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:2/0/physics_layer_1/angular_velocity = 0.0
12:2/0 = 0
12:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:2/0/physics_layer_0/angular_velocity = 0.0
+12:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:2/0/physics_layer_1/angular_velocity = 0.0
13:2/0 = 0
13:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:2/0/physics_layer_0/angular_velocity = 0.0
+13:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:2/0/physics_layer_1/angular_velocity = 0.0
14:2/0 = 0
14:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:2/0/physics_layer_0/angular_velocity = 0.0
+14:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:2/0/physics_layer_1/angular_velocity = 0.0
15:2/0 = 0
15:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:2/0/physics_layer_0/angular_velocity = 0.0
+15:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:2/0/physics_layer_1/angular_velocity = 0.0
16:2/0 = 0
16:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:2/0/physics_layer_0/angular_velocity = 0.0
+16:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:2/0/physics_layer_1/angular_velocity = 0.0
17:2/0 = 0
17:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:2/0/physics_layer_0/angular_velocity = 0.0
+17:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:2/0/physics_layer_1/angular_velocity = 0.0
18:2/0 = 0
18:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:2/0/physics_layer_0/angular_velocity = 0.0
+18:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:2/0/physics_layer_1/angular_velocity = 0.0
19:2/0 = 0
19:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:2/0/physics_layer_0/angular_velocity = 0.0
+19:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:2/0/physics_layer_1/angular_velocity = 0.0
20:2/0 = 0
20:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:2/0/physics_layer_0/angular_velocity = 0.0
+20:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:2/0/physics_layer_1/angular_velocity = 0.0
21:2/0 = 0
21:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:2/0/physics_layer_0/angular_velocity = 0.0
+21:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:2/0/physics_layer_1/angular_velocity = 0.0
22:2/0 = 0
22:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:2/0/physics_layer_0/angular_velocity = 0.0
+22:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:2/0/physics_layer_1/angular_velocity = 0.0
23:2/0 = 0
23:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:2/0/physics_layer_0/angular_velocity = 0.0
+23:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:2/0/physics_layer_1/angular_velocity = 0.0
24:2/0 = 0
24:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:2/0/physics_layer_0/angular_velocity = 0.0
+24:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:2/0/physics_layer_1/angular_velocity = 0.0
25:2/0 = 0
25:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:2/0/physics_layer_0/angular_velocity = 0.0
+25:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:2/0/physics_layer_1/angular_velocity = 0.0
26:2/0 = 0
26:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:2/0/physics_layer_0/angular_velocity = 0.0
+26:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:2/0/physics_layer_1/angular_velocity = 0.0
27:2/0 = 0
27:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:2/0/physics_layer_0/angular_velocity = 0.0
+27:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:2/0/physics_layer_1/angular_velocity = 0.0
28:2/0 = 0
28:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:2/0/physics_layer_0/angular_velocity = 0.0
+28:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:2/0/physics_layer_1/angular_velocity = 0.0
29:2/0 = 0
29:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:2/0/physics_layer_0/angular_velocity = 0.0
+29:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:2/0/physics_layer_1/angular_velocity = 0.0
30:2/0 = 0
30:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:2/0/physics_layer_0/angular_velocity = 0.0
+30:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:2/0/physics_layer_1/angular_velocity = 0.0
31:2/0 = 0
31:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:2/0/physics_layer_0/angular_velocity = 0.0
+31:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+31:2/0/physics_layer_1/angular_velocity = 0.0
34:2/0 = 0
34:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:2/0/physics_layer_0/angular_velocity = 0.0
+34:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:2/0/physics_layer_1/angular_velocity = 0.0
35:2/0 = 0
35:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:2/0/physics_layer_0/angular_velocity = 0.0
+35:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:2/0/physics_layer_1/angular_velocity = 0.0
36:2/0 = 0
36:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:2/0/physics_layer_0/angular_velocity = 0.0
+36:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+36:2/0/physics_layer_1/angular_velocity = 0.0
37:2/0 = 0
37:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
37:2/0/physics_layer_0/angular_velocity = 0.0
+37:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+37:2/0/physics_layer_1/angular_velocity = 0.0
38:2/0 = 0
38:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
38:2/0/physics_layer_0/angular_velocity = 0.0
+38:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+38:2/0/physics_layer_1/angular_velocity = 0.0
39:2/0 = 0
39:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:2/0/physics_layer_0/angular_velocity = 0.0
+39:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+39:2/0/physics_layer_1/angular_velocity = 0.0
40:2/0 = 0
40:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:2/0/physics_layer_0/angular_velocity = 0.0
+40:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+40:2/0/physics_layer_1/angular_velocity = 0.0
41:2/0 = 0
41:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:2/0/physics_layer_0/angular_velocity = 0.0
+41:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+41:2/0/physics_layer_1/angular_velocity = 0.0
42:2/0 = 0
42:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:2/0/physics_layer_0/angular_velocity = 0.0
+42:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+42:2/0/physics_layer_1/angular_velocity = 0.0
43:2/0 = 0
43:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:2/0/physics_layer_0/angular_velocity = 0.0
+43:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+43:2/0/physics_layer_1/angular_velocity = 0.0
44:2/0 = 0
44:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:2/0/physics_layer_0/angular_velocity = 0.0
+44:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+44:2/0/physics_layer_1/angular_velocity = 0.0
45:2/0 = 0
45:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:2/0/physics_layer_0/angular_velocity = 0.0
+45:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+45:2/0/physics_layer_1/angular_velocity = 0.0
46:2/0 = 0
46:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:2/0/physics_layer_0/angular_velocity = 0.0
+46:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+46:2/0/physics_layer_1/angular_velocity = 0.0
47:2/0 = 0
47:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:2/0/physics_layer_0/angular_velocity = 0.0
+47:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+47:2/0/physics_layer_1/angular_velocity = 0.0
48:2/0 = 0
48:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
48:2/0/physics_layer_0/angular_velocity = 0.0
+48:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+48:2/0/physics_layer_1/angular_velocity = 0.0
49:2/0 = 0
49:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
49:2/0/physics_layer_0/angular_velocity = 0.0
+49:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+49:2/0/physics_layer_1/angular_velocity = 0.0
50:2/0 = 0
50:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
50:2/0/physics_layer_0/angular_velocity = 0.0
+50:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+50:2/0/physics_layer_1/angular_velocity = 0.0
51:2/0 = 0
51:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
51:2/0/physics_layer_0/angular_velocity = 0.0
+51:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+51:2/0/physics_layer_1/angular_velocity = 0.0
52:2/0 = 0
52:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:2/0/physics_layer_0/angular_velocity = 0.0
+52:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+52:2/0/physics_layer_1/angular_velocity = 0.0
53:2/0 = 0
53:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
53:2/0/physics_layer_0/angular_velocity = 0.0
+53:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+53:2/0/physics_layer_1/angular_velocity = 0.0
54:2/0 = 0
54:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
54:2/0/physics_layer_0/angular_velocity = 0.0
+54:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+54:2/0/physics_layer_1/angular_velocity = 0.0
55:2/0 = 0
55:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
55:2/0/physics_layer_0/angular_velocity = 0.0
+55:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+55:2/0/physics_layer_1/angular_velocity = 0.0
57:2/0 = 0
57:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
57:2/0/physics_layer_0/angular_velocity = 0.0
+57:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+57:2/0/physics_layer_1/angular_velocity = 0.0
58:2/0 = 0
58:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
58:2/0/physics_layer_0/angular_velocity = 0.0
+58:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+58:2/0/physics_layer_1/angular_velocity = 0.0
59:2/0 = 0
59:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
59:2/0/physics_layer_0/angular_velocity = 0.0
+59:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+59:2/0/physics_layer_1/angular_velocity = 0.0
60:2/0 = 0
60:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
60:2/0/physics_layer_0/angular_velocity = 0.0
+60:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+60:2/0/physics_layer_1/angular_velocity = 0.0
61:2/0 = 0
61:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
61:2/0/physics_layer_0/angular_velocity = 0.0
+61:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+61:2/0/physics_layer_1/angular_velocity = 0.0
62:2/0 = 0
62:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
62:2/0/physics_layer_0/angular_velocity = 0.0
+62:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+62:2/0/physics_layer_1/angular_velocity = 0.0
63:2/0 = 0
63:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
63:2/0/physics_layer_0/angular_velocity = 0.0
+63:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+63:2/0/physics_layer_1/angular_velocity = 0.0
1:3/0 = 0
1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:3/0/physics_layer_0/angular_velocity = 0.0
+1:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:3/0/physics_layer_1/angular_velocity = 0.0
2:3/0 = 0
2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:3/0/physics_layer_0/angular_velocity = 0.0
+2:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:3/0/physics_layer_1/angular_velocity = 0.0
3:3/0 = 0
3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:3/0/physics_layer_0/angular_velocity = 0.0
+3:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:3/0/physics_layer_1/angular_velocity = 0.0
4:3/0 = 0
4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:3/0/physics_layer_0/angular_velocity = 0.0
+4:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:3/0/physics_layer_1/angular_velocity = 0.0
5:3/0 = 0
5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:3/0/physics_layer_0/angular_velocity = 0.0
+5:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:3/0/physics_layer_1/angular_velocity = 0.0
6:3/0 = 0
6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:3/0/physics_layer_0/angular_velocity = 0.0
+6:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:3/0/physics_layer_1/angular_velocity = 0.0
7:3/0 = 0
7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:3/0/physics_layer_0/angular_velocity = 0.0
+7:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:3/0/physics_layer_1/angular_velocity = 0.0
9:3/0 = 0
9:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:3/0/physics_layer_0/angular_velocity = 0.0
+9:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:3/0/physics_layer_1/angular_velocity = 0.0
10:3/0 = 0
10:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:3/0/physics_layer_0/angular_velocity = 0.0
+10:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:3/0/physics_layer_1/angular_velocity = 0.0
11:3/0 = 0
11:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:3/0/physics_layer_0/angular_velocity = 0.0
+11:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:3/0/physics_layer_1/angular_velocity = 0.0
12:3/0 = 0
12:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:3/0/physics_layer_0/angular_velocity = 0.0
+12:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:3/0/physics_layer_1/angular_velocity = 0.0
13:3/0 = 0
13:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:3/0/physics_layer_0/angular_velocity = 0.0
+13:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:3/0/physics_layer_1/angular_velocity = 0.0
14:3/0 = 0
14:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:3/0/physics_layer_0/angular_velocity = 0.0
+14:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:3/0/physics_layer_1/angular_velocity = 0.0
15:3/0 = 0
15:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:3/0/physics_layer_0/angular_velocity = 0.0
+15:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:3/0/physics_layer_1/angular_velocity = 0.0
17:3/0 = 0
17:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:3/0/physics_layer_0/angular_velocity = 0.0
+17:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:3/0/physics_layer_1/angular_velocity = 0.0
18:3/0 = 0
18:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:3/0/physics_layer_0/angular_velocity = 0.0
+18:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:3/0/physics_layer_1/angular_velocity = 0.0
19:3/0 = 0
19:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:3/0/physics_layer_0/angular_velocity = 0.0
+19:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:3/0/physics_layer_1/angular_velocity = 0.0
20:3/0 = 0
20:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:3/0/physics_layer_0/angular_velocity = 0.0
+20:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:3/0/physics_layer_1/angular_velocity = 0.0
21:3/0 = 0
21:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:3/0/physics_layer_0/angular_velocity = 0.0
+21:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:3/0/physics_layer_1/angular_velocity = 0.0
22:3/0 = 0
22:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:3/0/physics_layer_0/angular_velocity = 0.0
+22:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:3/0/physics_layer_1/angular_velocity = 0.0
23:3/0 = 0
23:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:3/0/physics_layer_0/angular_velocity = 0.0
+23:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:3/0/physics_layer_1/angular_velocity = 0.0
25:3/0 = 0
25:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:3/0/physics_layer_0/angular_velocity = 0.0
+25:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:3/0/physics_layer_1/angular_velocity = 0.0
26:3/0 = 0
26:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:3/0/physics_layer_0/angular_velocity = 0.0
+26:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:3/0/physics_layer_1/angular_velocity = 0.0
27:3/0 = 0
27:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:3/0/physics_layer_0/angular_velocity = 0.0
+27:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:3/0/physics_layer_1/angular_velocity = 0.0
28:3/0 = 0
28:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:3/0/physics_layer_0/angular_velocity = 0.0
+28:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:3/0/physics_layer_1/angular_velocity = 0.0
29:3/0 = 0
29:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:3/0/physics_layer_0/angular_velocity = 0.0
+29:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:3/0/physics_layer_1/angular_velocity = 0.0
30:3/0 = 0
30:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:3/0/physics_layer_0/angular_velocity = 0.0
+30:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:3/0/physics_layer_1/angular_velocity = 0.0
31:3/0 = 0
31:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:3/0/physics_layer_0/angular_velocity = 0.0
+31:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+31:3/0/physics_layer_1/angular_velocity = 0.0
34:3/0 = 0
34:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:3/0/physics_layer_0/angular_velocity = 0.0
+34:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:3/0/physics_layer_1/angular_velocity = 0.0
35:3/0 = 0
35:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:3/0/physics_layer_0/angular_velocity = 0.0
+35:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:3/0/physics_layer_1/angular_velocity = 0.0
36:3/0 = 0
36:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:3/0/physics_layer_0/angular_velocity = 0.0
+36:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+36:3/0/physics_layer_1/angular_velocity = 0.0
37:3/0 = 0
37:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
37:3/0/physics_layer_0/angular_velocity = 0.0
+37:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+37:3/0/physics_layer_1/angular_velocity = 0.0
38:3/0 = 0
38:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
38:3/0/physics_layer_0/angular_velocity = 0.0
+38:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+38:3/0/physics_layer_1/angular_velocity = 0.0
39:3/0 = 0
39:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:3/0/physics_layer_0/angular_velocity = 0.0
+39:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+39:3/0/physics_layer_1/angular_velocity = 0.0
40:3/0 = 0
40:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:3/0/physics_layer_0/angular_velocity = 0.0
+40:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+40:3/0/physics_layer_1/angular_velocity = 0.0
41:3/0 = 0
41:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:3/0/physics_layer_0/angular_velocity = 0.0
+41:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+41:3/0/physics_layer_1/angular_velocity = 0.0
42:3/0 = 0
42:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:3/0/physics_layer_0/angular_velocity = 0.0
+42:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+42:3/0/physics_layer_1/angular_velocity = 0.0
43:3/0 = 0
43:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:3/0/physics_layer_0/angular_velocity = 0.0
+43:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+43:3/0/physics_layer_1/angular_velocity = 0.0
44:3/0 = 0
44:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:3/0/physics_layer_0/angular_velocity = 0.0
+44:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+44:3/0/physics_layer_1/angular_velocity = 0.0
45:3/0 = 0
45:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:3/0/physics_layer_0/angular_velocity = 0.0
+45:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+45:3/0/physics_layer_1/angular_velocity = 0.0
46:3/0 = 0
46:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:3/0/physics_layer_0/angular_velocity = 0.0
+46:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+46:3/0/physics_layer_1/angular_velocity = 0.0
47:3/0 = 0
47:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:3/0/physics_layer_0/angular_velocity = 0.0
+47:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+47:3/0/physics_layer_1/angular_velocity = 0.0
48:3/0 = 0
48:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
48:3/0/physics_layer_0/angular_velocity = 0.0
+48:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+48:3/0/physics_layer_1/angular_velocity = 0.0
49:3/0 = 0
49:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
49:3/0/physics_layer_0/angular_velocity = 0.0
+49:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+49:3/0/physics_layer_1/angular_velocity = 0.0
50:3/0 = 0
50:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
50:3/0/physics_layer_0/angular_velocity = 0.0
+50:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+50:3/0/physics_layer_1/angular_velocity = 0.0
51:3/0 = 0
51:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
51:3/0/physics_layer_0/angular_velocity = 0.0
+51:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+51:3/0/physics_layer_1/angular_velocity = 0.0
52:3/0 = 0
52:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:3/0/physics_layer_0/angular_velocity = 0.0
+52:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+52:3/0/physics_layer_1/angular_velocity = 0.0
53:3/0 = 0
53:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
53:3/0/physics_layer_0/angular_velocity = 0.0
+53:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+53:3/0/physics_layer_1/angular_velocity = 0.0
54:3/0 = 0
54:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
54:3/0/physics_layer_0/angular_velocity = 0.0
+54:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+54:3/0/physics_layer_1/angular_velocity = 0.0
55:3/0 = 0
55:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
55:3/0/physics_layer_0/angular_velocity = 0.0
+55:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+55:3/0/physics_layer_1/angular_velocity = 0.0
57:3/0 = 0
57:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
57:3/0/physics_layer_0/angular_velocity = 0.0
+57:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+57:3/0/physics_layer_1/angular_velocity = 0.0
58:3/0 = 0
58:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
58:3/0/physics_layer_0/angular_velocity = 0.0
+58:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+58:3/0/physics_layer_1/angular_velocity = 0.0
59:3/0 = 0
59:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
59:3/0/physics_layer_0/angular_velocity = 0.0
+59:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+59:3/0/physics_layer_1/angular_velocity = 0.0
60:3/0 = 0
60:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
60:3/0/physics_layer_0/angular_velocity = 0.0
+60:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+60:3/0/physics_layer_1/angular_velocity = 0.0
61:3/0 = 0
61:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
61:3/0/physics_layer_0/angular_velocity = 0.0
+61:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+61:3/0/physics_layer_1/angular_velocity = 0.0
62:3/0 = 0
62:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
62:3/0/physics_layer_0/angular_velocity = 0.0
+62:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+62:3/0/physics_layer_1/angular_velocity = 0.0
63:3/0 = 0
63:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
63:3/0/physics_layer_0/angular_velocity = 0.0
+63:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+63:3/0/physics_layer_1/angular_velocity = 0.0
0:4/0 = 0
0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:4/0/physics_layer_0/angular_velocity = 0.0
+0:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:4/0/physics_layer_1/angular_velocity = 0.0
1:4/0 = 0
1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:4/0/physics_layer_0/angular_velocity = 0.0
+1:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:4/0/physics_layer_1/angular_velocity = 0.0
2:4/0 = 0
2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:4/0/physics_layer_0/angular_velocity = 0.0
+2:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:4/0/physics_layer_1/angular_velocity = 0.0
3:4/0 = 0
3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:4/0/physics_layer_0/angular_velocity = 0.0
+3:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:4/0/physics_layer_1/angular_velocity = 0.0
4:4/0 = 0
4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:4/0/physics_layer_0/angular_velocity = 0.0
+4:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:4/0/physics_layer_1/angular_velocity = 0.0
5:4/0 = 0
5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:4/0/physics_layer_0/angular_velocity = 0.0
+5:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:4/0/physics_layer_1/angular_velocity = 0.0
6:4/0 = 0
6:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:4/0/physics_layer_0/angular_velocity = 0.0
+6:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:4/0/physics_layer_1/angular_velocity = 0.0
8:4/0 = 0
8:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:4/0/physics_layer_0/angular_velocity = 0.0
+8:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:4/0/physics_layer_1/angular_velocity = 0.0
9:4/0 = 0
9:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:4/0/physics_layer_0/angular_velocity = 0.0
+9:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:4/0/physics_layer_1/angular_velocity = 0.0
10:4/0 = 0
10:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:4/0/physics_layer_0/angular_velocity = 0.0
+10:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:4/0/physics_layer_1/angular_velocity = 0.0
11:4/0 = 0
11:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:4/0/physics_layer_0/angular_velocity = 0.0
+11:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:4/0/physics_layer_1/angular_velocity = 0.0
12:4/0 = 0
12:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:4/0/physics_layer_0/angular_velocity = 0.0
+12:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:4/0/physics_layer_1/angular_velocity = 0.0
13:4/0 = 0
13:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:4/0/physics_layer_0/angular_velocity = 0.0
+13:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:4/0/physics_layer_1/angular_velocity = 0.0
14:4/0 = 0
14:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:4/0/physics_layer_0/angular_velocity = 0.0
+14:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:4/0/physics_layer_1/angular_velocity = 0.0
16:4/0 = 0
16:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:4/0/physics_layer_0/angular_velocity = 0.0
+16:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:4/0/physics_layer_1/angular_velocity = 0.0
17:4/0 = 0
17:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:4/0/physics_layer_0/angular_velocity = 0.0
+17:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:4/0/physics_layer_1/angular_velocity = 0.0
18:4/0 = 0
18:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:4/0/physics_layer_0/angular_velocity = 0.0
+18:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:4/0/physics_layer_1/angular_velocity = 0.0
19:4/0 = 0
19:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:4/0/physics_layer_0/angular_velocity = 0.0
+19:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:4/0/physics_layer_1/angular_velocity = 0.0
20:4/0 = 0
20:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:4/0/physics_layer_0/angular_velocity = 0.0
+20:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:4/0/physics_layer_1/angular_velocity = 0.0
21:4/0 = 0
21:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:4/0/physics_layer_0/angular_velocity = 0.0
+21:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:4/0/physics_layer_1/angular_velocity = 0.0
22:4/0 = 0
22:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:4/0/physics_layer_0/angular_velocity = 0.0
+22:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:4/0/physics_layer_1/angular_velocity = 0.0
24:4/0 = 0
24:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:4/0/physics_layer_0/angular_velocity = 0.0
+24:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:4/0/physics_layer_1/angular_velocity = 0.0
25:4/0 = 0
25:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:4/0/physics_layer_0/angular_velocity = 0.0
+25:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:4/0/physics_layer_1/angular_velocity = 0.0
26:4/0 = 0
26:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:4/0/physics_layer_0/angular_velocity = 0.0
+26:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:4/0/physics_layer_1/angular_velocity = 0.0
27:4/0 = 0
27:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:4/0/physics_layer_0/angular_velocity = 0.0
+27:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:4/0/physics_layer_1/angular_velocity = 0.0
28:4/0 = 0
28:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:4/0/physics_layer_0/angular_velocity = 0.0
+28:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:4/0/physics_layer_1/angular_velocity = 0.0
29:4/0 = 0
29:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:4/0/physics_layer_0/angular_velocity = 0.0
+29:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:4/0/physics_layer_1/angular_velocity = 0.0
30:4/0 = 0
30:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:4/0/physics_layer_0/angular_velocity = 0.0
+30:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:4/0/physics_layer_1/angular_velocity = 0.0
32:4/0 = 0
32:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:4/0/physics_layer_0/angular_velocity = 0.0
+32:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:4/0/physics_layer_1/angular_velocity = 0.0
33:4/0 = 0
33:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:4/0/physics_layer_0/angular_velocity = 0.0
+33:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:4/0/physics_layer_1/angular_velocity = 0.0
34:4/0 = 0
34:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:4/0/physics_layer_0/angular_velocity = 0.0
+34:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:4/0/physics_layer_1/angular_velocity = 0.0
35:4/0 = 0
35:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:4/0/physics_layer_0/angular_velocity = 0.0
+35:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:4/0/physics_layer_1/angular_velocity = 0.0
36:4/0 = 0
36:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:4/0/physics_layer_0/angular_velocity = 0.0
+36:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+36:4/0/physics_layer_1/angular_velocity = 0.0
37:4/0 = 0
37:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
37:4/0/physics_layer_0/angular_velocity = 0.0
+37:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+37:4/0/physics_layer_1/angular_velocity = 0.0
38:4/0 = 0
38:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
38:4/0/physics_layer_0/angular_velocity = 0.0
+38:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+38:4/0/physics_layer_1/angular_velocity = 0.0
40:4/0 = 0
40:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:4/0/physics_layer_0/angular_velocity = 0.0
+40:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+40:4/0/physics_layer_1/angular_velocity = 0.0
41:4/0 = 0
41:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:4/0/physics_layer_0/angular_velocity = 0.0
+41:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+41:4/0/physics_layer_1/angular_velocity = 0.0
42:4/0 = 0
42:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:4/0/physics_layer_0/angular_velocity = 0.0
+42:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+42:4/0/physics_layer_1/angular_velocity = 0.0
43:4/0 = 0
43:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:4/0/physics_layer_0/angular_velocity = 0.0
+43:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+43:4/0/physics_layer_1/angular_velocity = 0.0
44:4/0 = 0
44:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:4/0/physics_layer_0/angular_velocity = 0.0
+44:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+44:4/0/physics_layer_1/angular_velocity = 0.0
45:4/0 = 0
45:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:4/0/physics_layer_0/angular_velocity = 0.0
+45:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+45:4/0/physics_layer_1/angular_velocity = 0.0
46:4/0 = 0
46:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:4/0/physics_layer_0/angular_velocity = 0.0
+46:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+46:4/0/physics_layer_1/angular_velocity = 0.0
47:4/0 = 0
47:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:4/0/physics_layer_0/angular_velocity = 0.0
+47:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+47:4/0/physics_layer_1/angular_velocity = 0.0
48:4/0 = 0
48:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
48:4/0/physics_layer_0/angular_velocity = 0.0
+48:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+48:4/0/physics_layer_1/angular_velocity = 0.0
49:4/0 = 0
49:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
49:4/0/physics_layer_0/angular_velocity = 0.0
+49:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+49:4/0/physics_layer_1/angular_velocity = 0.0
50:4/0 = 0
50:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
50:4/0/physics_layer_0/angular_velocity = 0.0
+50:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+50:4/0/physics_layer_1/angular_velocity = 0.0
51:4/0 = 0
51:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
51:4/0/physics_layer_0/angular_velocity = 0.0
+51:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+51:4/0/physics_layer_1/angular_velocity = 0.0
52:4/0 = 0
52:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:4/0/physics_layer_0/angular_velocity = 0.0
+52:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+52:4/0/physics_layer_1/angular_velocity = 0.0
53:4/0 = 0
53:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
53:4/0/physics_layer_0/angular_velocity = 0.0
+53:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+53:4/0/physics_layer_1/angular_velocity = 0.0
54:4/0 = 0
54:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
54:4/0/physics_layer_0/angular_velocity = 0.0
+54:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+54:4/0/physics_layer_1/angular_velocity = 0.0
55:4/0 = 0
55:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
55:4/0/physics_layer_0/angular_velocity = 0.0
+55:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+55:4/0/physics_layer_1/angular_velocity = 0.0
56:4/0 = 0
56:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
56:4/0/physics_layer_0/angular_velocity = 0.0
+56:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+56:4/0/physics_layer_1/angular_velocity = 0.0
57:4/0 = 0
57:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
57:4/0/physics_layer_0/angular_velocity = 0.0
+57:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+57:4/0/physics_layer_1/angular_velocity = 0.0
58:4/0 = 0
58:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
58:4/0/physics_layer_0/angular_velocity = 0.0
+58:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+58:4/0/physics_layer_1/angular_velocity = 0.0
59:4/0 = 0
59:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
59:4/0/physics_layer_0/angular_velocity = 0.0
+59:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+59:4/0/physics_layer_1/angular_velocity = 0.0
60:4/0 = 0
60:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
60:4/0/physics_layer_0/angular_velocity = 0.0
+60:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+60:4/0/physics_layer_1/angular_velocity = 0.0
61:4/0 = 0
61:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
61:4/0/physics_layer_0/angular_velocity = 0.0
+61:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+61:4/0/physics_layer_1/angular_velocity = 0.0
62:4/0 = 0
62:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
62:4/0/physics_layer_0/angular_velocity = 0.0
+62:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+62:4/0/physics_layer_1/angular_velocity = 0.0
63:4/0 = 0
63:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
63:4/0/physics_layer_0/angular_velocity = 0.0
+63:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+63:4/0/physics_layer_1/angular_velocity = 0.0
0:5/0 = 0
0:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:5/0/physics_layer_0/angular_velocity = 0.0
+0:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:5/0/physics_layer_1/angular_velocity = 0.0
1:5/0 = 0
1:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:5/0/physics_layer_0/angular_velocity = 0.0
+1:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:5/0/physics_layer_1/angular_velocity = 0.0
2:5/0 = 0
2:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:5/0/physics_layer_0/angular_velocity = 0.0
+2:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:5/0/physics_layer_1/angular_velocity = 0.0
3:5/0 = 0
3:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:5/0/physics_layer_0/angular_velocity = 0.0
+3:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:5/0/physics_layer_1/angular_velocity = 0.0
4:5/0 = 0
4:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:5/0/physics_layer_0/angular_velocity = 0.0
+4:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:5/0/physics_layer_1/angular_velocity = 0.0
5:5/0 = 0
5:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:5/0/physics_layer_0/angular_velocity = 0.0
5:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -3.875, -8, -3.75, 8, -8, 8)
+5:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:5/0/physics_layer_1/angular_velocity = 0.0
6:5/0 = 0
6:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:5/0/physics_layer_0/angular_velocity = 0.0
6:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(3.125, -8, 3.125, 8, 8, 8, 8, -8)
+6:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:5/0/physics_layer_1/angular_velocity = 0.0
8:5/0 = 0
8:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:5/0/physics_layer_0/angular_velocity = 0.0
+8:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:5/0/physics_layer_1/angular_velocity = 0.0
9:5/0 = 0
9:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:5/0/physics_layer_0/angular_velocity = 0.0
+9:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:5/0/physics_layer_1/angular_velocity = 0.0
10:5/0 = 0
10:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:5/0/physics_layer_0/angular_velocity = 0.0
+10:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:5/0/physics_layer_1/angular_velocity = 0.0
11:5/0 = 0
11:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:5/0/physics_layer_0/angular_velocity = 0.0
+11:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:5/0/physics_layer_1/angular_velocity = 0.0
12:5/0 = 0
12:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:5/0/physics_layer_0/angular_velocity = 0.0
+12:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:5/0/physics_layer_1/angular_velocity = 0.0
13:5/0 = 0
13:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:5/0/physics_layer_0/angular_velocity = 0.0
+13:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:5/0/physics_layer_1/angular_velocity = 0.0
14:5/0 = 0
14:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:5/0/physics_layer_0/angular_velocity = 0.0
+14:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:5/0/physics_layer_1/angular_velocity = 0.0
16:5/0 = 0
16:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:5/0/physics_layer_0/angular_velocity = 0.0
+16:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:5/0/physics_layer_1/angular_velocity = 0.0
17:5/0 = 0
17:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:5/0/physics_layer_0/angular_velocity = 0.0
+17:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:5/0/physics_layer_1/angular_velocity = 0.0
18:5/0 = 0
18:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:5/0/physics_layer_0/angular_velocity = 0.0
+18:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:5/0/physics_layer_1/angular_velocity = 0.0
19:5/0 = 0
19:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:5/0/physics_layer_0/angular_velocity = 0.0
+19:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:5/0/physics_layer_1/angular_velocity = 0.0
20:5/0 = 0
20:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:5/0/physics_layer_0/angular_velocity = 0.0
+20:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:5/0/physics_layer_1/angular_velocity = 0.0
21:5/0 = 0
21:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:5/0/physics_layer_0/angular_velocity = 0.0
+21:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:5/0/physics_layer_1/angular_velocity = 0.0
22:5/0 = 0
22:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:5/0/physics_layer_0/angular_velocity = 0.0
+22:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:5/0/physics_layer_1/angular_velocity = 0.0
24:5/0 = 0
24:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:5/0/physics_layer_0/angular_velocity = 0.0
+24:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:5/0/physics_layer_1/angular_velocity = 0.0
25:5/0 = 0
25:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:5/0/physics_layer_0/angular_velocity = 0.0
+25:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:5/0/physics_layer_1/angular_velocity = 0.0
26:5/0 = 0
26:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:5/0/physics_layer_0/angular_velocity = 0.0
+26:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:5/0/physics_layer_1/angular_velocity = 0.0
27:5/0 = 0
27:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:5/0/physics_layer_0/angular_velocity = 0.0
+27:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:5/0/physics_layer_1/angular_velocity = 0.0
28:5/0 = 0
28:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:5/0/physics_layer_0/angular_velocity = 0.0
+28:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:5/0/physics_layer_1/angular_velocity = 0.0
29:5/0 = 0
29:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:5/0/physics_layer_0/angular_velocity = 0.0
+29:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:5/0/physics_layer_1/angular_velocity = 0.0
30:5/0 = 0
30:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:5/0/physics_layer_0/angular_velocity = 0.0
+30:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:5/0/physics_layer_1/angular_velocity = 0.0
32:5/0 = 0
32:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:5/0/physics_layer_0/angular_velocity = 0.0
+32:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:5/0/physics_layer_1/angular_velocity = 0.0
33:5/0 = 0
33:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:5/0/physics_layer_0/angular_velocity = 0.0
+33:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:5/0/physics_layer_1/angular_velocity = 0.0
34:5/0 = 0
34:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:5/0/physics_layer_0/angular_velocity = 0.0
+34:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:5/0/physics_layer_1/angular_velocity = 0.0
35:5/0 = 0
35:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:5/0/physics_layer_0/angular_velocity = 0.0
+35:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:5/0/physics_layer_1/angular_velocity = 0.0
36:5/0 = 0
36:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:5/0/physics_layer_0/angular_velocity = 0.0
+36:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+36:5/0/physics_layer_1/angular_velocity = 0.0
37:5/0 = 0
37:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
37:5/0/physics_layer_0/angular_velocity = 0.0
+37:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+37:5/0/physics_layer_1/angular_velocity = 0.0
38:5/0 = 0
38:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
38:5/0/physics_layer_0/angular_velocity = 0.0
+38:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+38:5/0/physics_layer_1/angular_velocity = 0.0
40:5/0 = 0
40:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:5/0/physics_layer_0/angular_velocity = 0.0
+40:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+40:5/0/physics_layer_1/angular_velocity = 0.0
41:5/0 = 0
41:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:5/0/physics_layer_0/angular_velocity = 0.0
+41:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+41:5/0/physics_layer_1/angular_velocity = 0.0
42:5/0 = 0
42:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:5/0/physics_layer_0/angular_velocity = 0.0
+42:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+42:5/0/physics_layer_1/angular_velocity = 0.0
43:5/0 = 0
43:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:5/0/physics_layer_0/angular_velocity = 0.0
+43:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+43:5/0/physics_layer_1/angular_velocity = 0.0
44:5/0 = 0
44:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:5/0/physics_layer_0/angular_velocity = 0.0
+44:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+44:5/0/physics_layer_1/angular_velocity = 0.0
45:5/0 = 0
45:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:5/0/physics_layer_0/angular_velocity = 0.0
+45:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+45:5/0/physics_layer_1/angular_velocity = 0.0
46:5/0 = 0
46:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:5/0/physics_layer_0/angular_velocity = 0.0
+46:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+46:5/0/physics_layer_1/angular_velocity = 0.0
47:5/0 = 0
47:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:5/0/physics_layer_0/angular_velocity = 0.0
+47:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+47:5/0/physics_layer_1/angular_velocity = 0.0
48:5/0 = 0
48:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
48:5/0/physics_layer_0/angular_velocity = 0.0
+48:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+48:5/0/physics_layer_1/angular_velocity = 0.0
49:5/0 = 0
49:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
49:5/0/physics_layer_0/angular_velocity = 0.0
+49:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+49:5/0/physics_layer_1/angular_velocity = 0.0
50:5/0 = 0
50:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
50:5/0/physics_layer_0/angular_velocity = 0.0
+50:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+50:5/0/physics_layer_1/angular_velocity = 0.0
51:5/0 = 0
51:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
51:5/0/physics_layer_0/angular_velocity = 0.0
+51:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+51:5/0/physics_layer_1/angular_velocity = 0.0
52:5/0 = 0
52:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:5/0/physics_layer_0/angular_velocity = 0.0
+52:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+52:5/0/physics_layer_1/angular_velocity = 0.0
53:5/0 = 0
53:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
53:5/0/physics_layer_0/angular_velocity = 0.0
+53:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+53:5/0/physics_layer_1/angular_velocity = 0.0
54:5/0 = 0
54:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
54:5/0/physics_layer_0/angular_velocity = 0.0
+54:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+54:5/0/physics_layer_1/angular_velocity = 0.0
55:5/0 = 0
55:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
55:5/0/physics_layer_0/angular_velocity = 0.0
+55:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+55:5/0/physics_layer_1/angular_velocity = 0.0
56:5/0 = 0
56:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
56:5/0/physics_layer_0/angular_velocity = 0.0
+56:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+56:5/0/physics_layer_1/angular_velocity = 0.0
57:5/0 = 0
57:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
57:5/0/physics_layer_0/angular_velocity = 0.0
+57:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+57:5/0/physics_layer_1/angular_velocity = 0.0
58:5/0 = 0
58:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
58:5/0/physics_layer_0/angular_velocity = 0.0
+58:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+58:5/0/physics_layer_1/angular_velocity = 0.0
59:5/0 = 0
59:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
59:5/0/physics_layer_0/angular_velocity = 0.0
+59:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+59:5/0/physics_layer_1/angular_velocity = 0.0
60:5/0 = 0
60:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
60:5/0/physics_layer_0/angular_velocity = 0.0
+60:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+60:5/0/physics_layer_1/angular_velocity = 0.0
61:5/0 = 0
61:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
61:5/0/physics_layer_0/angular_velocity = 0.0
+61:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+61:5/0/physics_layer_1/angular_velocity = 0.0
62:5/0 = 0
62:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
62:5/0/physics_layer_0/angular_velocity = 0.0
+62:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+62:5/0/physics_layer_1/angular_velocity = 0.0
63:5/0 = 0
63:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
63:5/0/physics_layer_0/angular_velocity = 0.0
+63:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+63:5/0/physics_layer_1/angular_velocity = 0.0
2:6/0 = 0
2:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:6/0/physics_layer_0/angular_velocity = 0.0
+2:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:6/0/physics_layer_1/angular_velocity = 0.0
3:6/0 = 0
3:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:6/0/physics_layer_0/angular_velocity = 0.0
+3:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:6/0/physics_layer_1/angular_velocity = 0.0
4:6/0 = 0
4:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:6/0/physics_layer_0/angular_velocity = 0.0
+4:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:6/0/physics_layer_1/angular_velocity = 0.0
5:6/0 = 0
5:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:6/0/physics_layer_0/angular_velocity = 0.0
+5:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:6/0/physics_layer_1/angular_velocity = 0.0
6:6/0 = 0
6:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:6/0/physics_layer_0/angular_velocity = 0.0
+6:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:6/0/physics_layer_1/angular_velocity = 0.0
10:6/0 = 0
10:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:6/0/physics_layer_0/angular_velocity = 0.0
+10:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:6/0/physics_layer_1/angular_velocity = 0.0
11:6/0 = 0
11:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:6/0/physics_layer_0/angular_velocity = 0.0
+11:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:6/0/physics_layer_1/angular_velocity = 0.0
12:6/0 = 0
12:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:6/0/physics_layer_0/angular_velocity = 0.0
+12:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:6/0/physics_layer_1/angular_velocity = 0.0
13:6/0 = 0
13:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:6/0/physics_layer_0/angular_velocity = 0.0
+13:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:6/0/physics_layer_1/angular_velocity = 0.0
14:6/0 = 0
14:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:6/0/physics_layer_0/angular_velocity = 0.0
+14:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:6/0/physics_layer_1/angular_velocity = 0.0
18:6/0 = 0
18:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:6/0/physics_layer_0/angular_velocity = 0.0
+18:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:6/0/physics_layer_1/angular_velocity = 0.0
19:6/0 = 0
19:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:6/0/physics_layer_0/angular_velocity = 0.0
+19:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:6/0/physics_layer_1/angular_velocity = 0.0
20:6/0 = 0
20:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:6/0/physics_layer_0/angular_velocity = 0.0
+20:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:6/0/physics_layer_1/angular_velocity = 0.0
21:6/0 = 0
21:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:6/0/physics_layer_0/angular_velocity = 0.0
+21:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:6/0/physics_layer_1/angular_velocity = 0.0
22:6/0 = 0
22:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:6/0/physics_layer_0/angular_velocity = 0.0
+22:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:6/0/physics_layer_1/angular_velocity = 0.0
26:6/0 = 0
26:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:6/0/physics_layer_0/angular_velocity = 0.0
+26:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:6/0/physics_layer_1/angular_velocity = 0.0
27:6/0 = 0
27:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:6/0/physics_layer_0/angular_velocity = 0.0
+27:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:6/0/physics_layer_1/angular_velocity = 0.0
28:6/0 = 0
28:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:6/0/physics_layer_0/angular_velocity = 0.0
+28:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:6/0/physics_layer_1/angular_velocity = 0.0
29:6/0 = 0
29:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:6/0/physics_layer_0/angular_velocity = 0.0
+29:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:6/0/physics_layer_1/angular_velocity = 0.0
30:6/0 = 0
30:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:6/0/physics_layer_0/angular_velocity = 0.0
+30:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:6/0/physics_layer_1/angular_velocity = 0.0
34:6/0 = 0
34:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:6/0/physics_layer_0/angular_velocity = 0.0
+34:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:6/0/physics_layer_1/angular_velocity = 0.0
35:6/0 = 0
35:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:6/0/physics_layer_0/angular_velocity = 0.0
+35:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:6/0/physics_layer_1/angular_velocity = 0.0
36:6/0 = 0
36:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:6/0/physics_layer_0/angular_velocity = 0.0
+36:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+36:6/0/physics_layer_1/angular_velocity = 0.0
37:6/0 = 0
37:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
37:6/0/physics_layer_0/angular_velocity = 0.0
+37:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+37:6/0/physics_layer_1/angular_velocity = 0.0
38:6/0 = 0
38:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
38:6/0/physics_layer_0/angular_velocity = 0.0
+38:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+38:6/0/physics_layer_1/angular_velocity = 0.0
40:6/0 = 0
40:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:6/0/physics_layer_0/angular_velocity = 0.0
+40:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+40:6/0/physics_layer_1/angular_velocity = 0.0
41:6/0 = 0
41:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:6/0/physics_layer_0/angular_velocity = 0.0
+41:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+41:6/0/physics_layer_1/angular_velocity = 0.0
42:6/0 = 0
42:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:6/0/physics_layer_0/angular_velocity = 0.0
+42:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+42:6/0/physics_layer_1/angular_velocity = 0.0
43:6/0 = 0
43:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:6/0/physics_layer_0/angular_velocity = 0.0
+43:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+43:6/0/physics_layer_1/angular_velocity = 0.0
44:6/0 = 0
44:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:6/0/physics_layer_0/angular_velocity = 0.0
+44:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+44:6/0/physics_layer_1/angular_velocity = 0.0
45:6/0 = 0
45:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:6/0/physics_layer_0/angular_velocity = 0.0
+45:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+45:6/0/physics_layer_1/angular_velocity = 0.0
46:6/0 = 0
46:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:6/0/physics_layer_0/angular_velocity = 0.0
+46:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+46:6/0/physics_layer_1/angular_velocity = 0.0
47:6/0 = 0
47:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:6/0/physics_layer_0/angular_velocity = 0.0
+47:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+47:6/0/physics_layer_1/angular_velocity = 0.0
48:6/0 = 0
48:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
48:6/0/physics_layer_0/angular_velocity = 0.0
+48:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+48:6/0/physics_layer_1/angular_velocity = 0.0
49:6/0 = 0
49:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
49:6/0/physics_layer_0/angular_velocity = 0.0
+49:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+49:6/0/physics_layer_1/angular_velocity = 0.0
50:6/0 = 0
50:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
50:6/0/physics_layer_0/angular_velocity = 0.0
+50:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+50:6/0/physics_layer_1/angular_velocity = 0.0
51:6/0 = 0
51:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
51:6/0/physics_layer_0/angular_velocity = 0.0
+51:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+51:6/0/physics_layer_1/angular_velocity = 0.0
52:6/0 = 0
52:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:6/0/physics_layer_0/angular_velocity = 0.0
+52:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+52:6/0/physics_layer_1/angular_velocity = 0.0
53:6/0 = 0
53:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
53:6/0/physics_layer_0/angular_velocity = 0.0
+53:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+53:6/0/physics_layer_1/angular_velocity = 0.0
54:6/0 = 0
54:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
54:6/0/physics_layer_0/angular_velocity = 0.0
+54:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+54:6/0/physics_layer_1/angular_velocity = 0.0
55:6/0 = 0
55:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
55:6/0/physics_layer_0/angular_velocity = 0.0
+55:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+55:6/0/physics_layer_1/angular_velocity = 0.0
57:6/0 = 0
57:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
57:6/0/physics_layer_0/angular_velocity = 0.0
+57:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+57:6/0/physics_layer_1/angular_velocity = 0.0
58:6/0 = 0
58:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
58:6/0/physics_layer_0/angular_velocity = 0.0
+58:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+58:6/0/physics_layer_1/angular_velocity = 0.0
59:6/0 = 0
59:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
59:6/0/physics_layer_0/angular_velocity = 0.0
+59:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+59:6/0/physics_layer_1/angular_velocity = 0.0
60:6/0 = 0
60:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
60:6/0/physics_layer_0/angular_velocity = 0.0
+60:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+60:6/0/physics_layer_1/angular_velocity = 0.0
61:6/0 = 0
61:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
61:6/0/physics_layer_0/angular_velocity = 0.0
+61:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+61:6/0/physics_layer_1/angular_velocity = 0.0
62:6/0 = 0
62:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
62:6/0/physics_layer_0/angular_velocity = 0.0
+62:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+62:6/0/physics_layer_1/angular_velocity = 0.0
63:6/0 = 0
63:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
63:6/0/physics_layer_0/angular_velocity = 0.0
+63:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+63:6/0/physics_layer_1/angular_velocity = 0.0
0:7/0 = 0
0:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:7/0/physics_layer_0/angular_velocity = 0.0
+0:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:7/0/physics_layer_1/angular_velocity = 0.0
1:7/0 = 0
1:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:7/0/physics_layer_0/angular_velocity = 0.0
+1:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:7/0/physics_layer_1/angular_velocity = 0.0
2:7/0 = 0
2:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:7/0/physics_layer_0/angular_velocity = 0.0
+2:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:7/0/physics_layer_1/angular_velocity = 0.0
3:7/0 = 0
3:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:7/0/physics_layer_0/angular_velocity = 0.0
+3:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:7/0/physics_layer_1/angular_velocity = 0.0
4:7/0 = 0
4:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:7/0/physics_layer_0/angular_velocity = 0.0
+4:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:7/0/physics_layer_1/angular_velocity = 0.0
5:7/0 = 0
5:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:7/0/physics_layer_0/angular_velocity = 0.0
+5:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:7/0/physics_layer_1/angular_velocity = 0.0
6:7/0 = 0
6:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:7/0/physics_layer_0/angular_velocity = 0.0
+6:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:7/0/physics_layer_1/angular_velocity = 0.0
8:7/0 = 0
8:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:7/0/physics_layer_0/angular_velocity = 0.0
+8:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:7/0/physics_layer_1/angular_velocity = 0.0
9:7/0 = 0
9:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:7/0/physics_layer_0/angular_velocity = 0.0
+9:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:7/0/physics_layer_1/angular_velocity = 0.0
10:7/0 = 0
10:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:7/0/physics_layer_0/angular_velocity = 0.0
+10:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:7/0/physics_layer_1/angular_velocity = 0.0
11:7/0 = 0
11:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:7/0/physics_layer_0/angular_velocity = 0.0
+11:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:7/0/physics_layer_1/angular_velocity = 0.0
12:7/0 = 0
12:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:7/0/physics_layer_0/angular_velocity = 0.0
+12:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:7/0/physics_layer_1/angular_velocity = 0.0
13:7/0 = 0
13:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:7/0/physics_layer_0/angular_velocity = 0.0
+13:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:7/0/physics_layer_1/angular_velocity = 0.0
14:7/0 = 0
14:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:7/0/physics_layer_0/angular_velocity = 0.0
+14:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:7/0/physics_layer_1/angular_velocity = 0.0
16:7/0 = 0
16:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:7/0/physics_layer_0/angular_velocity = 0.0
+16:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:7/0/physics_layer_1/angular_velocity = 0.0
17:7/0 = 0
17:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:7/0/physics_layer_0/angular_velocity = 0.0
+17:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:7/0/physics_layer_1/angular_velocity = 0.0
18:7/0 = 0
18:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:7/0/physics_layer_0/angular_velocity = 0.0
+18:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:7/0/physics_layer_1/angular_velocity = 0.0
19:7/0 = 0
19:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:7/0/physics_layer_0/angular_velocity = 0.0
+19:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:7/0/physics_layer_1/angular_velocity = 0.0
20:7/0 = 0
20:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:7/0/physics_layer_0/angular_velocity = 0.0
+20:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:7/0/physics_layer_1/angular_velocity = 0.0
21:7/0 = 0
21:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:7/0/physics_layer_0/angular_velocity = 0.0
+21:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:7/0/physics_layer_1/angular_velocity = 0.0
22:7/0 = 0
22:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:7/0/physics_layer_0/angular_velocity = 0.0
+22:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:7/0/physics_layer_1/angular_velocity = 0.0
24:7/0 = 0
24:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:7/0/physics_layer_0/angular_velocity = 0.0
+24:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:7/0/physics_layer_1/angular_velocity = 0.0
25:7/0 = 0
25:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:7/0/physics_layer_0/angular_velocity = 0.0
+25:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:7/0/physics_layer_1/angular_velocity = 0.0
26:7/0 = 0
26:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:7/0/physics_layer_0/angular_velocity = 0.0
+26:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:7/0/physics_layer_1/angular_velocity = 0.0
27:7/0 = 0
27:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:7/0/physics_layer_0/angular_velocity = 0.0
+27:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:7/0/physics_layer_1/angular_velocity = 0.0
28:7/0 = 0
28:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:7/0/physics_layer_0/angular_velocity = 0.0
+28:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:7/0/physics_layer_1/angular_velocity = 0.0
29:7/0 = 0
29:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:7/0/physics_layer_0/angular_velocity = 0.0
+29:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:7/0/physics_layer_1/angular_velocity = 0.0
30:7/0 = 0
30:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:7/0/physics_layer_0/angular_velocity = 0.0
+30:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:7/0/physics_layer_1/angular_velocity = 0.0
32:7/0 = 0
32:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:7/0/physics_layer_0/angular_velocity = 0.0
+32:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:7/0/physics_layer_1/angular_velocity = 0.0
33:7/0 = 0
33:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:7/0/physics_layer_0/angular_velocity = 0.0
+33:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:7/0/physics_layer_1/angular_velocity = 0.0
34:7/0 = 0
34:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:7/0/physics_layer_0/angular_velocity = 0.0
+34:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:7/0/physics_layer_1/angular_velocity = 0.0
35:7/0 = 0
35:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:7/0/physics_layer_0/angular_velocity = 0.0
+35:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:7/0/physics_layer_1/angular_velocity = 0.0
36:7/0 = 0
36:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:7/0/physics_layer_0/angular_velocity = 0.0
+36:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+36:7/0/physics_layer_1/angular_velocity = 0.0
37:7/0 = 0
37:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
37:7/0/physics_layer_0/angular_velocity = 0.0
+37:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+37:7/0/physics_layer_1/angular_velocity = 0.0
38:7/0 = 0
38:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
38:7/0/physics_layer_0/angular_velocity = 0.0
+38:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+38:7/0/physics_layer_1/angular_velocity = 0.0
40:7/0 = 0
40:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:7/0/physics_layer_0/angular_velocity = 0.0
+40:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+40:7/0/physics_layer_1/angular_velocity = 0.0
41:7/0 = 0
41:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:7/0/physics_layer_0/angular_velocity = 0.0
+41:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+41:7/0/physics_layer_1/angular_velocity = 0.0
42:7/0 = 0
42:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:7/0/physics_layer_0/angular_velocity = 0.0
+42:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+42:7/0/physics_layer_1/angular_velocity = 0.0
43:7/0 = 0
43:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:7/0/physics_layer_0/angular_velocity = 0.0
+43:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+43:7/0/physics_layer_1/angular_velocity = 0.0
44:7/0 = 0
44:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:7/0/physics_layer_0/angular_velocity = 0.0
+44:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+44:7/0/physics_layer_1/angular_velocity = 0.0
45:7/0 = 0
45:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:7/0/physics_layer_0/angular_velocity = 0.0
+45:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+45:7/0/physics_layer_1/angular_velocity = 0.0
46:7/0 = 0
46:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:7/0/physics_layer_0/angular_velocity = 0.0
+46:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+46:7/0/physics_layer_1/angular_velocity = 0.0
47:7/0 = 0
47:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:7/0/physics_layer_0/angular_velocity = 0.0
+47:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+47:7/0/physics_layer_1/angular_velocity = 0.0
48:7/0 = 0
48:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
48:7/0/physics_layer_0/angular_velocity = 0.0
+48:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+48:7/0/physics_layer_1/angular_velocity = 0.0
49:7/0 = 0
49:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
49:7/0/physics_layer_0/angular_velocity = 0.0
+49:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+49:7/0/physics_layer_1/angular_velocity = 0.0
50:7/0 = 0
50:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
50:7/0/physics_layer_0/angular_velocity = 0.0
+50:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+50:7/0/physics_layer_1/angular_velocity = 0.0
51:7/0 = 0
51:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
51:7/0/physics_layer_0/angular_velocity = 0.0
+51:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+51:7/0/physics_layer_1/angular_velocity = 0.0
52:7/0 = 0
52:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:7/0/physics_layer_0/angular_velocity = 0.0
+52:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+52:7/0/physics_layer_1/angular_velocity = 0.0
53:7/0 = 0
53:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
53:7/0/physics_layer_0/angular_velocity = 0.0
+53:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+53:7/0/physics_layer_1/angular_velocity = 0.0
54:7/0 = 0
54:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
54:7/0/physics_layer_0/angular_velocity = 0.0
+54:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+54:7/0/physics_layer_1/angular_velocity = 0.0
55:7/0 = 0
55:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
55:7/0/physics_layer_0/angular_velocity = 0.0
+55:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+55:7/0/physics_layer_1/angular_velocity = 0.0
57:7/0 = 0
57:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
57:7/0/physics_layer_0/angular_velocity = 0.0
+57:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+57:7/0/physics_layer_1/angular_velocity = 0.0
58:7/0 = 0
58:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
58:7/0/physics_layer_0/angular_velocity = 0.0
+58:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+58:7/0/physics_layer_1/angular_velocity = 0.0
59:7/0 = 0
59:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
59:7/0/physics_layer_0/angular_velocity = 0.0
+59:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+59:7/0/physics_layer_1/angular_velocity = 0.0
60:7/0 = 0
60:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
60:7/0/physics_layer_0/angular_velocity = 0.0
+60:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+60:7/0/physics_layer_1/angular_velocity = 0.0
61:7/0 = 0
61:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
61:7/0/physics_layer_0/angular_velocity = 0.0
+61:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+61:7/0/physics_layer_1/angular_velocity = 0.0
62:7/0 = 0
62:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
62:7/0/physics_layer_0/angular_velocity = 0.0
+62:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+62:7/0/physics_layer_1/angular_velocity = 0.0
63:7/0 = 0
63:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
63:7/0/physics_layer_0/angular_velocity = 0.0
+63:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+63:7/0/physics_layer_1/angular_velocity = 0.0
0:8/0 = 0
0:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:8/0/physics_layer_0/angular_velocity = 0.0
+0:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:8/0/physics_layer_1/angular_velocity = 0.0
1:8/0 = 0
1:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:8/0/physics_layer_0/angular_velocity = 0.0
+1:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:8/0/physics_layer_1/angular_velocity = 0.0
2:8/0 = 0
2:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:8/0/physics_layer_0/angular_velocity = 0.0
+2:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:8/0/physics_layer_1/angular_velocity = 0.0
3:8/0 = 0
3:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:8/0/physics_layer_0/angular_velocity = 0.0
+3:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:8/0/physics_layer_1/angular_velocity = 0.0
4:8/0 = 0
4:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:8/0/physics_layer_0/angular_velocity = 0.0
+4:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:8/0/physics_layer_1/angular_velocity = 0.0
5:8/0 = 0
5:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:8/0/physics_layer_0/angular_velocity = 0.0
+5:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:8/0/physics_layer_1/angular_velocity = 0.0
6:8/0 = 0
6:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:8/0/physics_layer_0/angular_velocity = 0.0
+6:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:8/0/physics_layer_1/angular_velocity = 0.0
7:8/0 = 0
7:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:8/0/physics_layer_0/angular_velocity = 0.0
+7:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:8/0/physics_layer_1/angular_velocity = 0.0
8:8/0 = 0
8:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:8/0/physics_layer_0/angular_velocity = 0.0
+8:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:8/0/physics_layer_1/angular_velocity = 0.0
9:8/0 = 0
9:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:8/0/physics_layer_0/angular_velocity = 0.0
+9:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:8/0/physics_layer_1/angular_velocity = 0.0
10:8/0 = 0
10:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:8/0/physics_layer_0/angular_velocity = 0.0
+10:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:8/0/physics_layer_1/angular_velocity = 0.0
11:8/0 = 0
11:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:8/0/physics_layer_0/angular_velocity = 0.0
+11:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:8/0/physics_layer_1/angular_velocity = 0.0
12:8/0 = 0
12:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:8/0/physics_layer_0/angular_velocity = 0.0
+12:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:8/0/physics_layer_1/angular_velocity = 0.0
13:8/0 = 0
13:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:8/0/physics_layer_0/angular_velocity = 0.0
+13:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:8/0/physics_layer_1/angular_velocity = 0.0
14:8/0 = 0
14:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:8/0/physics_layer_0/angular_velocity = 0.0
+14:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:8/0/physics_layer_1/angular_velocity = 0.0
15:8/0 = 0
15:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:8/0/physics_layer_0/angular_velocity = 0.0
+15:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:8/0/physics_layer_1/angular_velocity = 0.0
16:8/0 = 0
16:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:8/0/physics_layer_0/angular_velocity = 0.0
+16:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:8/0/physics_layer_1/angular_velocity = 0.0
17:8/0 = 0
17:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:8/0/physics_layer_0/angular_velocity = 0.0
+17:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:8/0/physics_layer_1/angular_velocity = 0.0
18:8/0 = 0
18:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:8/0/physics_layer_0/angular_velocity = 0.0
+18:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:8/0/physics_layer_1/angular_velocity = 0.0
19:8/0 = 0
19:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:8/0/physics_layer_0/angular_velocity = 0.0
+19:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:8/0/physics_layer_1/angular_velocity = 0.0
20:8/0 = 0
20:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:8/0/physics_layer_0/angular_velocity = 0.0
+20:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:8/0/physics_layer_1/angular_velocity = 0.0
21:8/0 = 0
21:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:8/0/physics_layer_0/angular_velocity = 0.0
+21:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:8/0/physics_layer_1/angular_velocity = 0.0
22:8/0 = 0
22:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:8/0/physics_layer_0/angular_velocity = 0.0
+22:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:8/0/physics_layer_1/angular_velocity = 0.0
23:8/0 = 0
23:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:8/0/physics_layer_0/angular_velocity = 0.0
+23:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:8/0/physics_layer_1/angular_velocity = 0.0
24:8/0 = 0
24:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:8/0/physics_layer_0/angular_velocity = 0.0
+24:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:8/0/physics_layer_1/angular_velocity = 0.0
25:8/0 = 0
25:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:8/0/physics_layer_0/angular_velocity = 0.0
+25:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:8/0/physics_layer_1/angular_velocity = 0.0
26:8/0 = 0
26:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:8/0/physics_layer_0/angular_velocity = 0.0
+26:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:8/0/physics_layer_1/angular_velocity = 0.0
27:8/0 = 0
27:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:8/0/physics_layer_0/angular_velocity = 0.0
+27:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:8/0/physics_layer_1/angular_velocity = 0.0
28:8/0 = 0
28:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:8/0/physics_layer_0/angular_velocity = 0.0
+28:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:8/0/physics_layer_1/angular_velocity = 0.0
29:8/0 = 0
29:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:8/0/physics_layer_0/angular_velocity = 0.0
+29:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:8/0/physics_layer_1/angular_velocity = 0.0
30:8/0 = 0
30:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:8/0/physics_layer_0/angular_velocity = 0.0
+30:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:8/0/physics_layer_1/angular_velocity = 0.0
31:8/0 = 0
31:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:8/0/physics_layer_0/angular_velocity = 0.0
+31:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+31:8/0/physics_layer_1/angular_velocity = 0.0
32:8/0 = 0
32:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:8/0/physics_layer_0/angular_velocity = 0.0
+32:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:8/0/physics_layer_1/angular_velocity = 0.0
33:8/0 = 0
33:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:8/0/physics_layer_0/angular_velocity = 0.0
+33:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:8/0/physics_layer_1/angular_velocity = 0.0
34:8/0 = 0
34:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:8/0/physics_layer_0/angular_velocity = 0.0
+34:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:8/0/physics_layer_1/angular_velocity = 0.0
35:8/0 = 0
35:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:8/0/physics_layer_0/angular_velocity = 0.0
+35:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:8/0/physics_layer_1/angular_velocity = 0.0
36:8/0 = 0
36:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:8/0/physics_layer_0/angular_velocity = 0.0
+36:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+36:8/0/physics_layer_1/angular_velocity = 0.0
37:8/0 = 0
37:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
37:8/0/physics_layer_0/angular_velocity = 0.0
+37:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+37:8/0/physics_layer_1/angular_velocity = 0.0
38:8/0 = 0
38:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
38:8/0/physics_layer_0/angular_velocity = 0.0
+38:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+38:8/0/physics_layer_1/angular_velocity = 0.0
39:8/0 = 0
39:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:8/0/physics_layer_0/angular_velocity = 0.0
+39:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+39:8/0/physics_layer_1/angular_velocity = 0.0
40:8/0 = 0
40:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:8/0/physics_layer_0/angular_velocity = 0.0
+40:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+40:8/0/physics_layer_1/angular_velocity = 0.0
41:8/0 = 0
41:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:8/0/physics_layer_0/angular_velocity = 0.0
+41:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+41:8/0/physics_layer_1/angular_velocity = 0.0
42:8/0 = 0
42:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:8/0/physics_layer_0/angular_velocity = 0.0
+42:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+42:8/0/physics_layer_1/angular_velocity = 0.0
43:8/0 = 0
43:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:8/0/physics_layer_0/angular_velocity = 0.0
+43:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+43:8/0/physics_layer_1/angular_velocity = 0.0
44:8/0 = 0
44:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:8/0/physics_layer_0/angular_velocity = 0.0
+44:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+44:8/0/physics_layer_1/angular_velocity = 0.0
45:8/0 = 0
45:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:8/0/physics_layer_0/angular_velocity = 0.0
+45:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+45:8/0/physics_layer_1/angular_velocity = 0.0
46:8/0 = 0
46:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:8/0/physics_layer_0/angular_velocity = 0.0
+46:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+46:8/0/physics_layer_1/angular_velocity = 0.0
47:8/0 = 0
47:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:8/0/physics_layer_0/angular_velocity = 0.0
+47:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+47:8/0/physics_layer_1/angular_velocity = 0.0
48:8/0 = 0
48:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
48:8/0/physics_layer_0/angular_velocity = 0.0
+48:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+48:8/0/physics_layer_1/angular_velocity = 0.0
49:8/0 = 0
49:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
49:8/0/physics_layer_0/angular_velocity = 0.0
+49:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+49:8/0/physics_layer_1/angular_velocity = 0.0
50:8/0 = 0
50:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
50:8/0/physics_layer_0/angular_velocity = 0.0
+50:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+50:8/0/physics_layer_1/angular_velocity = 0.0
51:8/0 = 0
51:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
51:8/0/physics_layer_0/angular_velocity = 0.0
+51:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+51:8/0/physics_layer_1/angular_velocity = 0.0
52:8/0 = 0
52:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:8/0/physics_layer_0/angular_velocity = 0.0
+52:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+52:8/0/physics_layer_1/angular_velocity = 0.0
53:8/0 = 0
53:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
53:8/0/physics_layer_0/angular_velocity = 0.0
+53:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+53:8/0/physics_layer_1/angular_velocity = 0.0
54:8/0 = 0
54:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
54:8/0/physics_layer_0/angular_velocity = 0.0
+54:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+54:8/0/physics_layer_1/angular_velocity = 0.0
55:8/0 = 0
55:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
55:8/0/physics_layer_0/angular_velocity = 0.0
+55:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+55:8/0/physics_layer_1/angular_velocity = 0.0
56:8/0 = 0
56:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
56:8/0/physics_layer_0/angular_velocity = 0.0
+56:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+56:8/0/physics_layer_1/angular_velocity = 0.0
57:8/0 = 0
57:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
57:8/0/physics_layer_0/angular_velocity = 0.0
+57:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+57:8/0/physics_layer_1/angular_velocity = 0.0
58:8/0 = 0
58:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
58:8/0/physics_layer_0/angular_velocity = 0.0
+58:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+58:8/0/physics_layer_1/angular_velocity = 0.0
59:8/0 = 0
59:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
59:8/0/physics_layer_0/angular_velocity = 0.0
+59:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+59:8/0/physics_layer_1/angular_velocity = 0.0
60:8/0 = 0
60:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
60:8/0/physics_layer_0/angular_velocity = 0.0
+60:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+60:8/0/physics_layer_1/angular_velocity = 0.0
61:8/0 = 0
61:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
61:8/0/physics_layer_0/angular_velocity = 0.0
+61:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+61:8/0/physics_layer_1/angular_velocity = 0.0
62:8/0 = 0
62:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
62:8/0/physics_layer_0/angular_velocity = 0.0
+62:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+62:8/0/physics_layer_1/angular_velocity = 0.0
63:8/0 = 0
63:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
63:8/0/physics_layer_0/angular_velocity = 0.0
+63:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+63:8/0/physics_layer_1/angular_velocity = 0.0
0:9/0 = 0
0:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:9/0/physics_layer_0/angular_velocity = 0.0
+0:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:9/0/physics_layer_1/angular_velocity = 0.0
1:9/0 = 0
1:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:9/0/physics_layer_0/angular_velocity = 0.0
+1:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:9/0/physics_layer_1/angular_velocity = 0.0
2:9/0 = 0
2:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:9/0/physics_layer_0/angular_velocity = 0.0
+2:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:9/0/physics_layer_1/angular_velocity = 0.0
3:9/0 = 0
3:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:9/0/physics_layer_0/angular_velocity = 0.0
+3:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:9/0/physics_layer_1/angular_velocity = 0.0
4:9/0 = 0
4:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:9/0/physics_layer_0/angular_velocity = 0.0
+4:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:9/0/physics_layer_1/angular_velocity = 0.0
5:9/0 = 0
5:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:9/0/physics_layer_0/angular_velocity = 0.0
+5:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:9/0/physics_layer_1/angular_velocity = 0.0
6:9/0 = 0
6:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:9/0/physics_layer_0/angular_velocity = 0.0
+6:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:9/0/physics_layer_1/angular_velocity = 0.0
7:9/0 = 0
7:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:9/0/physics_layer_0/angular_velocity = 0.0
+7:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:9/0/physics_layer_1/angular_velocity = 0.0
8:9/0 = 0
8:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:9/0/physics_layer_0/angular_velocity = 0.0
+8:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:9/0/physics_layer_1/angular_velocity = 0.0
9:9/0 = 0
9:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:9/0/physics_layer_0/angular_velocity = 0.0
+9:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:9/0/physics_layer_1/angular_velocity = 0.0
10:9/0 = 0
10:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:9/0/physics_layer_0/angular_velocity = 0.0
+10:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:9/0/physics_layer_1/angular_velocity = 0.0
11:9/0 = 0
11:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:9/0/physics_layer_0/angular_velocity = 0.0
+11:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:9/0/physics_layer_1/angular_velocity = 0.0
12:9/0 = 0
12:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:9/0/physics_layer_0/angular_velocity = 0.0
+12:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:9/0/physics_layer_1/angular_velocity = 0.0
13:9/0 = 0
13:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:9/0/physics_layer_0/angular_velocity = 0.0
+13:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:9/0/physics_layer_1/angular_velocity = 0.0
14:9/0 = 0
14:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:9/0/physics_layer_0/angular_velocity = 0.0
+14:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:9/0/physics_layer_1/angular_velocity = 0.0
15:9/0 = 0
15:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:9/0/physics_layer_0/angular_velocity = 0.0
+15:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:9/0/physics_layer_1/angular_velocity = 0.0
16:9/0 = 0
16:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:9/0/physics_layer_0/angular_velocity = 0.0
+16:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:9/0/physics_layer_1/angular_velocity = 0.0
17:9/0 = 0
17:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:9/0/physics_layer_0/angular_velocity = 0.0
+17:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:9/0/physics_layer_1/angular_velocity = 0.0
18:9/0 = 0
18:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:9/0/physics_layer_0/angular_velocity = 0.0
+18:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:9/0/physics_layer_1/angular_velocity = 0.0
19:9/0 = 0
19:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:9/0/physics_layer_0/angular_velocity = 0.0
+19:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:9/0/physics_layer_1/angular_velocity = 0.0
20:9/0 = 0
20:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:9/0/physics_layer_0/angular_velocity = 0.0
+20:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:9/0/physics_layer_1/angular_velocity = 0.0
21:9/0 = 0
21:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:9/0/physics_layer_0/angular_velocity = 0.0
+21:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:9/0/physics_layer_1/angular_velocity = 0.0
22:9/0 = 0
22:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:9/0/physics_layer_0/angular_velocity = 0.0
+22:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:9/0/physics_layer_1/angular_velocity = 0.0
23:9/0 = 0
23:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:9/0/physics_layer_0/angular_velocity = 0.0
+23:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:9/0/physics_layer_1/angular_velocity = 0.0
24:9/0 = 0
24:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:9/0/physics_layer_0/angular_velocity = 0.0
+24:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:9/0/physics_layer_1/angular_velocity = 0.0
25:9/0 = 0
25:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:9/0/physics_layer_0/angular_velocity = 0.0
+25:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:9/0/physics_layer_1/angular_velocity = 0.0
26:9/0 = 0
26:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:9/0/physics_layer_0/angular_velocity = 0.0
+26:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:9/0/physics_layer_1/angular_velocity = 0.0
27:9/0 = 0
27:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:9/0/physics_layer_0/angular_velocity = 0.0
+27:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:9/0/physics_layer_1/angular_velocity = 0.0
28:9/0 = 0
28:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:9/0/physics_layer_0/angular_velocity = 0.0
+28:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:9/0/physics_layer_1/angular_velocity = 0.0
29:9/0 = 0
29:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:9/0/physics_layer_0/angular_velocity = 0.0
+29:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:9/0/physics_layer_1/angular_velocity = 0.0
30:9/0 = 0
30:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:9/0/physics_layer_0/angular_velocity = 0.0
+30:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:9/0/physics_layer_1/angular_velocity = 0.0
31:9/0 = 0
31:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:9/0/physics_layer_0/angular_velocity = 0.0
+31:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+31:9/0/physics_layer_1/angular_velocity = 0.0
32:9/0 = 0
32:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:9/0/physics_layer_0/angular_velocity = 0.0
+32:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:9/0/physics_layer_1/angular_velocity = 0.0
33:9/0 = 0
33:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:9/0/physics_layer_0/angular_velocity = 0.0
+33:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:9/0/physics_layer_1/angular_velocity = 0.0
34:9/0 = 0
34:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:9/0/physics_layer_0/angular_velocity = 0.0
+34:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:9/0/physics_layer_1/angular_velocity = 0.0
35:9/0 = 0
35:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:9/0/physics_layer_0/angular_velocity = 0.0
+35:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:9/0/physics_layer_1/angular_velocity = 0.0
36:9/0 = 0
36:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:9/0/physics_layer_0/angular_velocity = 0.0
+36:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+36:9/0/physics_layer_1/angular_velocity = 0.0
37:9/0 = 0
37:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
37:9/0/physics_layer_0/angular_velocity = 0.0
+37:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+37:9/0/physics_layer_1/angular_velocity = 0.0
38:9/0 = 0
38:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
38:9/0/physics_layer_0/angular_velocity = 0.0
+38:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+38:9/0/physics_layer_1/angular_velocity = 0.0
39:9/0 = 0
39:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:9/0/physics_layer_0/angular_velocity = 0.0
+39:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+39:9/0/physics_layer_1/angular_velocity = 0.0
40:9/0 = 0
40:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:9/0/physics_layer_0/angular_velocity = 0.0
+40:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+40:9/0/physics_layer_1/angular_velocity = 0.0
41:9/0 = 0
41:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:9/0/physics_layer_0/angular_velocity = 0.0
+41:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+41:9/0/physics_layer_1/angular_velocity = 0.0
42:9/0 = 0
42:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:9/0/physics_layer_0/angular_velocity = 0.0
+42:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+42:9/0/physics_layer_1/angular_velocity = 0.0
43:9/0 = 0
43:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:9/0/physics_layer_0/angular_velocity = 0.0
+43:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+43:9/0/physics_layer_1/angular_velocity = 0.0
44:9/0 = 0
44:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:9/0/physics_layer_0/angular_velocity = 0.0
+44:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+44:9/0/physics_layer_1/angular_velocity = 0.0
45:9/0 = 0
45:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:9/0/physics_layer_0/angular_velocity = 0.0
+45:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+45:9/0/physics_layer_1/angular_velocity = 0.0
46:9/0 = 0
46:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:9/0/physics_layer_0/angular_velocity = 0.0
+46:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+46:9/0/physics_layer_1/angular_velocity = 0.0
47:9/0 = 0
47:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:9/0/physics_layer_0/angular_velocity = 0.0
+47:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+47:9/0/physics_layer_1/angular_velocity = 0.0
48:9/0 = 0
48:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
48:9/0/physics_layer_0/angular_velocity = 0.0
+48:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+48:9/0/physics_layer_1/angular_velocity = 0.0
49:9/0 = 0
49:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
49:9/0/physics_layer_0/angular_velocity = 0.0
+49:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+49:9/0/physics_layer_1/angular_velocity = 0.0
50:9/0 = 0
50:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
50:9/0/physics_layer_0/angular_velocity = 0.0
+50:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+50:9/0/physics_layer_1/angular_velocity = 0.0
51:9/0 = 0
51:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
51:9/0/physics_layer_0/angular_velocity = 0.0
+51:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+51:9/0/physics_layer_1/angular_velocity = 0.0
52:9/0 = 0
52:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:9/0/physics_layer_0/angular_velocity = 0.0
+52:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+52:9/0/physics_layer_1/angular_velocity = 0.0
53:9/0 = 0
53:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
53:9/0/physics_layer_0/angular_velocity = 0.0
+53:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+53:9/0/physics_layer_1/angular_velocity = 0.0
54:9/0 = 0
54:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
54:9/0/physics_layer_0/angular_velocity = 0.0
+54:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+54:9/0/physics_layer_1/angular_velocity = 0.0
55:9/0 = 0
55:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
55:9/0/physics_layer_0/angular_velocity = 0.0
+55:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+55:9/0/physics_layer_1/angular_velocity = 0.0
56:9/0 = 0
56:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
56:9/0/physics_layer_0/angular_velocity = 0.0
+56:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+56:9/0/physics_layer_1/angular_velocity = 0.0
57:9/0 = 0
57:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
57:9/0/physics_layer_0/angular_velocity = 0.0
+57:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+57:9/0/physics_layer_1/angular_velocity = 0.0
58:9/0 = 0
58:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
58:9/0/physics_layer_0/angular_velocity = 0.0
+58:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+58:9/0/physics_layer_1/angular_velocity = 0.0
59:9/0 = 0
59:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
59:9/0/physics_layer_0/angular_velocity = 0.0
+59:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+59:9/0/physics_layer_1/angular_velocity = 0.0
60:9/0 = 0
60:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
60:9/0/physics_layer_0/angular_velocity = 0.0
+60:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+60:9/0/physics_layer_1/angular_velocity = 0.0
61:9/0 = 0
61:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
61:9/0/physics_layer_0/angular_velocity = 0.0
+61:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+61:9/0/physics_layer_1/angular_velocity = 0.0
62:9/0 = 0
62:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
62:9/0/physics_layer_0/angular_velocity = 0.0
+62:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+62:9/0/physics_layer_1/angular_velocity = 0.0
63:9/0 = 0
63:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
63:9/0/physics_layer_0/angular_velocity = 0.0
+63:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+63:9/0/physics_layer_1/angular_velocity = 0.0
2:10/0 = 0
2:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:10/0/physics_layer_0/angular_velocity = 0.0
+2:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:10/0/physics_layer_1/angular_velocity = 0.0
3:10/0 = 0
3:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:10/0/physics_layer_0/angular_velocity = 0.0
+3:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:10/0/physics_layer_1/angular_velocity = 0.0
4:10/0 = 0
4:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:10/0/physics_layer_0/angular_velocity = 0.0
+4:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:10/0/physics_layer_1/angular_velocity = 0.0
6:10/0 = 0
6:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:10/0/physics_layer_0/angular_velocity = 0.0
+6:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:10/0/physics_layer_1/angular_velocity = 0.0
7:10/0 = 0
7:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:10/0/physics_layer_0/angular_velocity = 0.0
+7:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:10/0/physics_layer_1/angular_velocity = 0.0
10:10/0 = 0
10:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:10/0/physics_layer_0/angular_velocity = 0.0
+10:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:10/0/physics_layer_1/angular_velocity = 0.0
11:10/0 = 0
11:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:10/0/physics_layer_0/angular_velocity = 0.0
+11:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:10/0/physics_layer_1/angular_velocity = 0.0
12:10/0 = 0
12:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:10/0/physics_layer_0/angular_velocity = 0.0
+12:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:10/0/physics_layer_1/angular_velocity = 0.0
14:10/0 = 0
14:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:10/0/physics_layer_0/angular_velocity = 0.0
+14:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:10/0/physics_layer_1/angular_velocity = 0.0
15:10/0 = 0
15:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:10/0/physics_layer_0/angular_velocity = 0.0
+15:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:10/0/physics_layer_1/angular_velocity = 0.0
18:10/0 = 0
18:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:10/0/physics_layer_0/angular_velocity = 0.0
+18:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:10/0/physics_layer_1/angular_velocity = 0.0
19:10/0 = 0
19:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:10/0/physics_layer_0/angular_velocity = 0.0
+19:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:10/0/physics_layer_1/angular_velocity = 0.0
20:10/0 = 0
20:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:10/0/physics_layer_0/angular_velocity = 0.0
+20:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:10/0/physics_layer_1/angular_velocity = 0.0
22:10/0 = 0
22:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:10/0/physics_layer_0/angular_velocity = 0.0
+22:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:10/0/physics_layer_1/angular_velocity = 0.0
23:10/0 = 0
23:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:10/0/physics_layer_0/angular_velocity = 0.0
+23:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:10/0/physics_layer_1/angular_velocity = 0.0
26:10/0 = 0
26:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:10/0/physics_layer_0/angular_velocity = 0.0
+26:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:10/0/physics_layer_1/angular_velocity = 0.0
27:10/0 = 0
27:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:10/0/physics_layer_0/angular_velocity = 0.0
+27:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:10/0/physics_layer_1/angular_velocity = 0.0
28:10/0 = 0
28:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:10/0/physics_layer_0/angular_velocity = 0.0
+28:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:10/0/physics_layer_1/angular_velocity = 0.0
30:10/0 = 0
30:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:10/0/physics_layer_0/angular_velocity = 0.0
+30:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:10/0/physics_layer_1/angular_velocity = 0.0
31:10/0 = 0
31:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:10/0/physics_layer_0/angular_velocity = 0.0
+31:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+31:10/0/physics_layer_1/angular_velocity = 0.0
34:10/0 = 0
34:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:10/0/physics_layer_0/angular_velocity = 0.0
+34:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:10/0/physics_layer_1/angular_velocity = 0.0
35:10/0 = 0
35:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:10/0/physics_layer_0/angular_velocity = 0.0
+35:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:10/0/physics_layer_1/angular_velocity = 0.0
36:10/0 = 0
36:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:10/0/physics_layer_0/angular_velocity = 0.0
+36:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+36:10/0/physics_layer_1/angular_velocity = 0.0
38:10/0 = 0
38:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
38:10/0/physics_layer_0/angular_velocity = 0.0
+38:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+38:10/0/physics_layer_1/angular_velocity = 0.0
39:10/0 = 0
39:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:10/0/physics_layer_0/angular_velocity = 0.0
+39:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+39:10/0/physics_layer_1/angular_velocity = 0.0
40:10/0 = 0
40:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:10/0/physics_layer_0/angular_velocity = 0.0
+40:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+40:10/0/physics_layer_1/angular_velocity = 0.0
41:10/0 = 0
41:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:10/0/physics_layer_0/angular_velocity = 0.0
+41:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+41:10/0/physics_layer_1/angular_velocity = 0.0
42:10/0 = 0
42:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:10/0/physics_layer_0/angular_velocity = 0.0
+42:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+42:10/0/physics_layer_1/angular_velocity = 0.0
43:10/0 = 0
43:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:10/0/physics_layer_0/angular_velocity = 0.0
+43:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+43:10/0/physics_layer_1/angular_velocity = 0.0
44:10/0 = 0
44:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:10/0/physics_layer_0/angular_velocity = 0.0
+44:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+44:10/0/physics_layer_1/angular_velocity = 0.0
45:10/0 = 0
45:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:10/0/physics_layer_0/angular_velocity = 0.0
+45:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+45:10/0/physics_layer_1/angular_velocity = 0.0
46:10/0 = 0
46:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:10/0/physics_layer_0/angular_velocity = 0.0
+46:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+46:10/0/physics_layer_1/angular_velocity = 0.0
47:10/0 = 0
47:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:10/0/physics_layer_0/angular_velocity = 0.0
+47:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+47:10/0/physics_layer_1/angular_velocity = 0.0
48:10/0 = 0
48:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
48:10/0/physics_layer_0/angular_velocity = 0.0
+48:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+48:10/0/physics_layer_1/angular_velocity = 0.0
49:10/0 = 0
49:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
49:10/0/physics_layer_0/angular_velocity = 0.0
+49:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+49:10/0/physics_layer_1/angular_velocity = 0.0
50:10/0 = 0
50:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
50:10/0/physics_layer_0/angular_velocity = 0.0
+50:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+50:10/0/physics_layer_1/angular_velocity = 0.0
51:10/0 = 0
51:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
51:10/0/physics_layer_0/angular_velocity = 0.0
+51:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+51:10/0/physics_layer_1/angular_velocity = 0.0
52:10/0 = 0
52:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:10/0/physics_layer_0/angular_velocity = 0.0
+52:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+52:10/0/physics_layer_1/angular_velocity = 0.0
53:10/0 = 0
53:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
53:10/0/physics_layer_0/angular_velocity = 0.0
+53:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+53:10/0/physics_layer_1/angular_velocity = 0.0
54:10/0 = 0
54:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
54:10/0/physics_layer_0/angular_velocity = 0.0
+54:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+54:10/0/physics_layer_1/angular_velocity = 0.0
55:10/0 = 0
55:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
55:10/0/physics_layer_0/angular_velocity = 0.0
+55:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+55:10/0/physics_layer_1/angular_velocity = 0.0
57:10/0 = 0
57:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
57:10/0/physics_layer_0/angular_velocity = 0.0
+57:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+57:10/0/physics_layer_1/angular_velocity = 0.0
58:10/0 = 0
58:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
58:10/0/physics_layer_0/angular_velocity = 0.0
+58:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+58:10/0/physics_layer_1/angular_velocity = 0.0
59:10/0 = 0
59:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
59:10/0/physics_layer_0/angular_velocity = 0.0
+59:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+59:10/0/physics_layer_1/angular_velocity = 0.0
60:10/0 = 0
60:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
60:10/0/physics_layer_0/angular_velocity = 0.0
+60:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+60:10/0/physics_layer_1/angular_velocity = 0.0
61:10/0 = 0
61:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
61:10/0/physics_layer_0/angular_velocity = 0.0
+61:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+61:10/0/physics_layer_1/angular_velocity = 0.0
62:10/0 = 0
62:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
62:10/0/physics_layer_0/angular_velocity = 0.0
+62:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+62:10/0/physics_layer_1/angular_velocity = 0.0
63:10/0 = 0
63:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
63:10/0/physics_layer_0/angular_velocity = 0.0
+63:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+63:10/0/physics_layer_1/angular_velocity = 0.0
0:11/0 = 0
0:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:11/0/physics_layer_0/angular_velocity = 0.0
+0:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:11/0/physics_layer_1/angular_velocity = 0.0
1:11/0 = 0
1:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:11/0/physics_layer_0/angular_velocity = 0.0
+1:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:11/0/physics_layer_1/angular_velocity = 0.0
2:11/0 = 0
2:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:11/0/physics_layer_0/angular_velocity = 0.0
+2:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:11/0/physics_layer_1/angular_velocity = 0.0
3:11/0 = 0
3:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:11/0/physics_layer_0/angular_velocity = 0.0
+3:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:11/0/physics_layer_1/angular_velocity = 0.0
4:11/0 = 0
4:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:11/0/physics_layer_0/angular_velocity = 0.0
+4:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:11/0/physics_layer_1/angular_velocity = 0.0
6:11/0 = 0
6:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:11/0/physics_layer_0/angular_velocity = 0.0
+6:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:11/0/physics_layer_1/angular_velocity = 0.0
7:11/0 = 0
7:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:11/0/physics_layer_0/angular_velocity = 0.0
+7:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:11/0/physics_layer_1/angular_velocity = 0.0
8:11/0 = 0
8:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:11/0/physics_layer_0/angular_velocity = 0.0
+8:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:11/0/physics_layer_1/angular_velocity = 0.0
9:11/0 = 0
9:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:11/0/physics_layer_0/angular_velocity = 0.0
+9:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:11/0/physics_layer_1/angular_velocity = 0.0
10:11/0 = 0
10:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:11/0/physics_layer_0/angular_velocity = 0.0
+10:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:11/0/physics_layer_1/angular_velocity = 0.0
11:11/0 = 0
11:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:11/0/physics_layer_0/angular_velocity = 0.0
+11:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:11/0/physics_layer_1/angular_velocity = 0.0
12:11/0 = 0
12:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:11/0/physics_layer_0/angular_velocity = 0.0
+12:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:11/0/physics_layer_1/angular_velocity = 0.0
14:11/0 = 0
14:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:11/0/physics_layer_0/angular_velocity = 0.0
+14:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:11/0/physics_layer_1/angular_velocity = 0.0
15:11/0 = 0
15:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:11/0/physics_layer_0/angular_velocity = 0.0
+15:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:11/0/physics_layer_1/angular_velocity = 0.0
16:11/0 = 0
16:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:11/0/physics_layer_0/angular_velocity = 0.0
+16:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:11/0/physics_layer_1/angular_velocity = 0.0
17:11/0 = 0
17:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:11/0/physics_layer_0/angular_velocity = 0.0
+17:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:11/0/physics_layer_1/angular_velocity = 0.0
18:11/0 = 0
18:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:11/0/physics_layer_0/angular_velocity = 0.0
+18:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:11/0/physics_layer_1/angular_velocity = 0.0
19:11/0 = 0
19:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:11/0/physics_layer_0/angular_velocity = 0.0
+19:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:11/0/physics_layer_1/angular_velocity = 0.0
20:11/0 = 0
20:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:11/0/physics_layer_0/angular_velocity = 0.0
+20:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:11/0/physics_layer_1/angular_velocity = 0.0
22:11/0 = 0
22:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:11/0/physics_layer_0/angular_velocity = 0.0
+22:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:11/0/physics_layer_1/angular_velocity = 0.0
23:11/0 = 0
23:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:11/0/physics_layer_0/angular_velocity = 0.0
+23:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:11/0/physics_layer_1/angular_velocity = 0.0
24:11/0 = 0
24:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:11/0/physics_layer_0/angular_velocity = 0.0
+24:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:11/0/physics_layer_1/angular_velocity = 0.0
25:11/0 = 0
25:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:11/0/physics_layer_0/angular_velocity = 0.0
+25:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:11/0/physics_layer_1/angular_velocity = 0.0
26:11/0 = 0
26:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:11/0/physics_layer_0/angular_velocity = 0.0
+26:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:11/0/physics_layer_1/angular_velocity = 0.0
27:11/0 = 0
27:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:11/0/physics_layer_0/angular_velocity = 0.0
+27:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:11/0/physics_layer_1/angular_velocity = 0.0
28:11/0 = 0
28:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:11/0/physics_layer_0/angular_velocity = 0.0
+28:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:11/0/physics_layer_1/angular_velocity = 0.0
30:11/0 = 0
30:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:11/0/physics_layer_0/angular_velocity = 0.0
+30:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:11/0/physics_layer_1/angular_velocity = 0.0
31:11/0 = 0
31:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:11/0/physics_layer_0/angular_velocity = 0.0
+31:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+31:11/0/physics_layer_1/angular_velocity = 0.0
32:11/0 = 0
32:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:11/0/physics_layer_0/angular_velocity = 0.0
+32:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:11/0/physics_layer_1/angular_velocity = 0.0
33:11/0 = 0
33:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:11/0/physics_layer_0/angular_velocity = 0.0
+33:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:11/0/physics_layer_1/angular_velocity = 0.0
34:11/0 = 0
34:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:11/0/physics_layer_0/angular_velocity = 0.0
+34:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:11/0/physics_layer_1/angular_velocity = 0.0
35:11/0 = 0
35:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:11/0/physics_layer_0/angular_velocity = 0.0
+35:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:11/0/physics_layer_1/angular_velocity = 0.0
36:11/0 = 0
36:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:11/0/physics_layer_0/angular_velocity = 0.0
+36:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+36:11/0/physics_layer_1/angular_velocity = 0.0
38:11/0 = 0
38:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
38:11/0/physics_layer_0/angular_velocity = 0.0
+38:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+38:11/0/physics_layer_1/angular_velocity = 0.0
39:11/0 = 0
39:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:11/0/physics_layer_0/angular_velocity = 0.0
+39:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+39:11/0/physics_layer_1/angular_velocity = 0.0
40:11/0 = 0
40:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:11/0/physics_layer_0/angular_velocity = 0.0
+40:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+40:11/0/physics_layer_1/angular_velocity = 0.0
41:11/0 = 0
41:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:11/0/physics_layer_0/angular_velocity = 0.0
+41:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+41:11/0/physics_layer_1/angular_velocity = 0.0
42:11/0 = 0
42:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:11/0/physics_layer_0/angular_velocity = 0.0
+42:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+42:11/0/physics_layer_1/angular_velocity = 0.0
43:11/0 = 0
43:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:11/0/physics_layer_0/angular_velocity = 0.0
+43:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+43:11/0/physics_layer_1/angular_velocity = 0.0
44:11/0 = 0
44:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:11/0/physics_layer_0/angular_velocity = 0.0
+44:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+44:11/0/physics_layer_1/angular_velocity = 0.0
45:11/0 = 0
45:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:11/0/physics_layer_0/angular_velocity = 0.0
+45:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+45:11/0/physics_layer_1/angular_velocity = 0.0
46:11/0 = 0
46:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:11/0/physics_layer_0/angular_velocity = 0.0
+46:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+46:11/0/physics_layer_1/angular_velocity = 0.0
47:11/0 = 0
47:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:11/0/physics_layer_0/angular_velocity = 0.0
+47:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+47:11/0/physics_layer_1/angular_velocity = 0.0
48:11/0 = 0
48:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
48:11/0/physics_layer_0/angular_velocity = 0.0
+48:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+48:11/0/physics_layer_1/angular_velocity = 0.0
49:11/0 = 0
49:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
49:11/0/physics_layer_0/angular_velocity = 0.0
+49:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+49:11/0/physics_layer_1/angular_velocity = 0.0
50:11/0 = 0
50:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
50:11/0/physics_layer_0/angular_velocity = 0.0
+50:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+50:11/0/physics_layer_1/angular_velocity = 0.0
51:11/0 = 0
51:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
51:11/0/physics_layer_0/angular_velocity = 0.0
+51:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+51:11/0/physics_layer_1/angular_velocity = 0.0
52:11/0 = 0
52:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:11/0/physics_layer_0/angular_velocity = 0.0
+52:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+52:11/0/physics_layer_1/angular_velocity = 0.0
53:11/0 = 0
53:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
53:11/0/physics_layer_0/angular_velocity = 0.0
+53:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+53:11/0/physics_layer_1/angular_velocity = 0.0
54:11/0 = 0
54:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
54:11/0/physics_layer_0/angular_velocity = 0.0
+54:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+54:11/0/physics_layer_1/angular_velocity = 0.0
55:11/0 = 0
55:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
55:11/0/physics_layer_0/angular_velocity = 0.0
+55:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+55:11/0/physics_layer_1/angular_velocity = 0.0
57:11/0 = 0
57:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
57:11/0/physics_layer_0/angular_velocity = 0.0
+57:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+57:11/0/physics_layer_1/angular_velocity = 0.0
58:11/0 = 0
58:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
58:11/0/physics_layer_0/angular_velocity = 0.0
+58:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+58:11/0/physics_layer_1/angular_velocity = 0.0
59:11/0 = 0
59:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
59:11/0/physics_layer_0/angular_velocity = 0.0
+59:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+59:11/0/physics_layer_1/angular_velocity = 0.0
60:11/0 = 0
60:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
60:11/0/physics_layer_0/angular_velocity = 0.0
+60:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+60:11/0/physics_layer_1/angular_velocity = 0.0
61:11/0 = 0
61:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
61:11/0/physics_layer_0/angular_velocity = 0.0
+61:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+61:11/0/physics_layer_1/angular_velocity = 0.0
62:11/0 = 0
62:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
62:11/0/physics_layer_0/angular_velocity = 0.0
+62:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+62:11/0/physics_layer_1/angular_velocity = 0.0
63:11/0 = 0
63:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
63:11/0/physics_layer_0/angular_velocity = 0.0
+63:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+63:11/0/physics_layer_1/angular_velocity = 0.0
0:12/0 = 0
0:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:12/0/physics_layer_0/angular_velocity = 0.0
+0:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:12/0/physics_layer_1/angular_velocity = 0.0
1:12/0 = 0
1:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:12/0/physics_layer_0/angular_velocity = 0.0
+1:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:12/0/physics_layer_1/angular_velocity = 0.0
2:12/0 = 0
2:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:12/0/physics_layer_0/angular_velocity = 0.0
+2:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:12/0/physics_layer_1/angular_velocity = 0.0
3:12/0 = 0
3:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:12/0/physics_layer_0/angular_velocity = 0.0
+3:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:12/0/physics_layer_1/angular_velocity = 0.0
4:12/0 = 0
4:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:12/0/physics_layer_0/angular_velocity = 0.0
+4:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:12/0/physics_layer_1/angular_velocity = 0.0
5:12/0 = 0
5:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:12/0/physics_layer_0/angular_velocity = 0.0
+5:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:12/0/physics_layer_1/angular_velocity = 0.0
6:12/0 = 0
6:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:12/0/physics_layer_0/angular_velocity = 0.0
+6:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:12/0/physics_layer_1/angular_velocity = 0.0
7:12/0 = 0
7:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:12/0/physics_layer_0/angular_velocity = 0.0
+7:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:12/0/physics_layer_1/angular_velocity = 0.0
8:12/0 = 0
8:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:12/0/physics_layer_0/angular_velocity = 0.0
+8:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:12/0/physics_layer_1/angular_velocity = 0.0
9:12/0 = 0
9:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:12/0/physics_layer_0/angular_velocity = 0.0
+9:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:12/0/physics_layer_1/angular_velocity = 0.0
10:12/0 = 0
10:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:12/0/physics_layer_0/angular_velocity = 0.0
+10:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:12/0/physics_layer_1/angular_velocity = 0.0
11:12/0 = 0
11:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:12/0/physics_layer_0/angular_velocity = 0.0
+11:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:12/0/physics_layer_1/angular_velocity = 0.0
12:12/0 = 0
12:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:12/0/physics_layer_0/angular_velocity = 0.0
+12:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:12/0/physics_layer_1/angular_velocity = 0.0
13:12/0 = 0
13:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:12/0/physics_layer_0/angular_velocity = 0.0
+13:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:12/0/physics_layer_1/angular_velocity = 0.0
14:12/0 = 0
14:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:12/0/physics_layer_0/angular_velocity = 0.0
+14:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:12/0/physics_layer_1/angular_velocity = 0.0
15:12/0 = 0
15:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:12/0/physics_layer_0/angular_velocity = 0.0
+15:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:12/0/physics_layer_1/angular_velocity = 0.0
16:12/0 = 0
16:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:12/0/physics_layer_0/angular_velocity = 0.0
+16:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:12/0/physics_layer_1/angular_velocity = 0.0
17:12/0 = 0
17:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:12/0/physics_layer_0/angular_velocity = 0.0
+17:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:12/0/physics_layer_1/angular_velocity = 0.0
18:12/0 = 0
18:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:12/0/physics_layer_0/angular_velocity = 0.0
+18:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:12/0/physics_layer_1/angular_velocity = 0.0
19:12/0 = 0
19:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:12/0/physics_layer_0/angular_velocity = 0.0
+19:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:12/0/physics_layer_1/angular_velocity = 0.0
20:12/0 = 0
20:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:12/0/physics_layer_0/angular_velocity = 0.0
+20:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:12/0/physics_layer_1/angular_velocity = 0.0
21:12/0 = 0
21:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:12/0/physics_layer_0/angular_velocity = 0.0
+21:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:12/0/physics_layer_1/angular_velocity = 0.0
22:12/0 = 0
22:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:12/0/physics_layer_0/angular_velocity = 0.0
+22:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:12/0/physics_layer_1/angular_velocity = 0.0
23:12/0 = 0
23:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:12/0/physics_layer_0/angular_velocity = 0.0
+23:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:12/0/physics_layer_1/angular_velocity = 0.0
24:12/0 = 0
24:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:12/0/physics_layer_0/angular_velocity = 0.0
+24:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:12/0/physics_layer_1/angular_velocity = 0.0
25:12/0 = 0
25:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:12/0/physics_layer_0/angular_velocity = 0.0
+25:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:12/0/physics_layer_1/angular_velocity = 0.0
26:12/0 = 0
26:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:12/0/physics_layer_0/angular_velocity = 0.0
+26:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:12/0/physics_layer_1/angular_velocity = 0.0
27:12/0 = 0
27:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:12/0/physics_layer_0/angular_velocity = 0.0
+27:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:12/0/physics_layer_1/angular_velocity = 0.0
28:12/0 = 0
28:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:12/0/physics_layer_0/angular_velocity = 0.0
+28:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:12/0/physics_layer_1/angular_velocity = 0.0
29:12/0 = 0
29:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:12/0/physics_layer_0/angular_velocity = 0.0
+29:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:12/0/physics_layer_1/angular_velocity = 0.0
30:12/0 = 0
30:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:12/0/physics_layer_0/angular_velocity = 0.0
+30:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:12/0/physics_layer_1/angular_velocity = 0.0
31:12/0 = 0
31:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:12/0/physics_layer_0/angular_velocity = 0.0
+31:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+31:12/0/physics_layer_1/angular_velocity = 0.0
32:12/0 = 0
32:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:12/0/physics_layer_0/angular_velocity = 0.0
+32:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:12/0/physics_layer_1/angular_velocity = 0.0
33:12/0 = 0
33:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:12/0/physics_layer_0/angular_velocity = 0.0
+33:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:12/0/physics_layer_1/angular_velocity = 0.0
34:12/0 = 0
34:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:12/0/physics_layer_0/angular_velocity = 0.0
+34:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:12/0/physics_layer_1/angular_velocity = 0.0
35:12/0 = 0
35:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:12/0/physics_layer_0/angular_velocity = 0.0
+35:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:12/0/physics_layer_1/angular_velocity = 0.0
36:12/0 = 0
36:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:12/0/physics_layer_0/angular_velocity = 0.0
+36:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+36:12/0/physics_layer_1/angular_velocity = 0.0
37:12/0 = 0
37:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
37:12/0/physics_layer_0/angular_velocity = 0.0
+37:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+37:12/0/physics_layer_1/angular_velocity = 0.0
38:12/0 = 0
38:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
38:12/0/physics_layer_0/angular_velocity = 0.0
+38:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+38:12/0/physics_layer_1/angular_velocity = 0.0
39:12/0 = 0
39:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:12/0/physics_layer_0/angular_velocity = 0.0
+39:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+39:12/0/physics_layer_1/angular_velocity = 0.0
40:12/0 = 0
40:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:12/0/physics_layer_0/angular_velocity = 0.0
+40:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+40:12/0/physics_layer_1/angular_velocity = 0.0
41:12/0 = 0
41:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:12/0/physics_layer_0/angular_velocity = 0.0
+41:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+41:12/0/physics_layer_1/angular_velocity = 0.0
42:12/0 = 0
42:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:12/0/physics_layer_0/angular_velocity = 0.0
+42:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+42:12/0/physics_layer_1/angular_velocity = 0.0
43:12/0 = 0
43:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:12/0/physics_layer_0/angular_velocity = 0.0
+43:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+43:12/0/physics_layer_1/angular_velocity = 0.0
44:12/0 = 0
44:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:12/0/physics_layer_0/angular_velocity = 0.0
+44:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+44:12/0/physics_layer_1/angular_velocity = 0.0
45:12/0 = 0
45:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:12/0/physics_layer_0/angular_velocity = 0.0
+45:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+45:12/0/physics_layer_1/angular_velocity = 0.0
46:12/0 = 0
46:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:12/0/physics_layer_0/angular_velocity = 0.0
+46:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+46:12/0/physics_layer_1/angular_velocity = 0.0
47:12/0 = 0
47:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:12/0/physics_layer_0/angular_velocity = 0.0
+47:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+47:12/0/physics_layer_1/angular_velocity = 0.0
48:12/0 = 0
48:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
48:12/0/physics_layer_0/angular_velocity = 0.0
+48:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+48:12/0/physics_layer_1/angular_velocity = 0.0
49:12/0 = 0
49:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
49:12/0/physics_layer_0/angular_velocity = 0.0
+49:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+49:12/0/physics_layer_1/angular_velocity = 0.0
50:12/0 = 0
50:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
50:12/0/physics_layer_0/angular_velocity = 0.0
+50:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+50:12/0/physics_layer_1/angular_velocity = 0.0
51:12/0 = 0
51:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
51:12/0/physics_layer_0/angular_velocity = 0.0
+51:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+51:12/0/physics_layer_1/angular_velocity = 0.0
52:12/0 = 0
52:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:12/0/physics_layer_0/angular_velocity = 0.0
+52:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+52:12/0/physics_layer_1/angular_velocity = 0.0
53:12/0 = 0
53:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
53:12/0/physics_layer_0/angular_velocity = 0.0
+53:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+53:12/0/physics_layer_1/angular_velocity = 0.0
54:12/0 = 0
54:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
54:12/0/physics_layer_0/angular_velocity = 0.0
+54:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+54:12/0/physics_layer_1/angular_velocity = 0.0
55:12/0 = 0
55:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
55:12/0/physics_layer_0/angular_velocity = 0.0
+55:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+55:12/0/physics_layer_1/angular_velocity = 0.0
56:12/0 = 0
56:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
56:12/0/physics_layer_0/angular_velocity = 0.0
+56:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+56:12/0/physics_layer_1/angular_velocity = 0.0
57:12/0 = 0
57:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
57:12/0/physics_layer_0/angular_velocity = 0.0
+57:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+57:12/0/physics_layer_1/angular_velocity = 0.0
58:12/0 = 0
58:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
58:12/0/physics_layer_0/angular_velocity = 0.0
+58:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+58:12/0/physics_layer_1/angular_velocity = 0.0
59:12/0 = 0
59:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
59:12/0/physics_layer_0/angular_velocity = 0.0
+59:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+59:12/0/physics_layer_1/angular_velocity = 0.0
60:12/0 = 0
60:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
60:12/0/physics_layer_0/angular_velocity = 0.0
+60:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+60:12/0/physics_layer_1/angular_velocity = 0.0
61:12/0 = 0
61:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
61:12/0/physics_layer_0/angular_velocity = 0.0
+61:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+61:12/0/physics_layer_1/angular_velocity = 0.0
62:12/0 = 0
62:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
62:12/0/physics_layer_0/angular_velocity = 0.0
+62:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+62:12/0/physics_layer_1/angular_velocity = 0.0
63:12/0 = 0
63:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
63:12/0/physics_layer_0/angular_velocity = 0.0
+63:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+63:12/0/physics_layer_1/angular_velocity = 0.0
0:13/0 = 0
0:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:13/0/physics_layer_0/angular_velocity = 0.0
+0:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:13/0/physics_layer_1/angular_velocity = 0.0
1:13/0 = 0
1:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:13/0/physics_layer_0/angular_velocity = 0.0
+1:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:13/0/physics_layer_1/angular_velocity = 0.0
2:13/0 = 0
2:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:13/0/physics_layer_0/angular_velocity = 0.0
+2:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:13/0/physics_layer_1/angular_velocity = 0.0
3:13/0 = 0
3:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:13/0/physics_layer_0/angular_velocity = 0.0
+3:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:13/0/physics_layer_1/angular_velocity = 0.0
4:13/0 = 0
4:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:13/0/physics_layer_0/angular_velocity = 0.0
+4:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:13/0/physics_layer_1/angular_velocity = 0.0
5:13/0 = 0
5:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:13/0/physics_layer_0/angular_velocity = 0.0
+5:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:13/0/physics_layer_1/angular_velocity = 0.0
8:13/0 = 0
8:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:13/0/physics_layer_0/angular_velocity = 0.0
+8:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:13/0/physics_layer_1/angular_velocity = 0.0
9:13/0 = 0
9:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:13/0/physics_layer_0/angular_velocity = 0.0
+9:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:13/0/physics_layer_1/angular_velocity = 0.0
10:13/0 = 0
10:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:13/0/physics_layer_0/angular_velocity = 0.0
+10:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:13/0/physics_layer_1/angular_velocity = 0.0
11:13/0 = 0
11:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:13/0/physics_layer_0/angular_velocity = 0.0
+11:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:13/0/physics_layer_1/angular_velocity = 0.0
12:13/0 = 0
12:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:13/0/physics_layer_0/angular_velocity = 0.0
+12:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:13/0/physics_layer_1/angular_velocity = 0.0
13:13/0 = 0
13:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:13/0/physics_layer_0/angular_velocity = 0.0
+13:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:13/0/physics_layer_1/angular_velocity = 0.0
16:13/0 = 0
16:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:13/0/physics_layer_0/angular_velocity = 0.0
+16:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:13/0/physics_layer_1/angular_velocity = 0.0
17:13/0 = 0
17:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:13/0/physics_layer_0/angular_velocity = 0.0
+17:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:13/0/physics_layer_1/angular_velocity = 0.0
18:13/0 = 0
18:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:13/0/physics_layer_0/angular_velocity = 0.0
+18:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:13/0/physics_layer_1/angular_velocity = 0.0
19:13/0 = 0
19:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:13/0/physics_layer_0/angular_velocity = 0.0
+19:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:13/0/physics_layer_1/angular_velocity = 0.0
20:13/0 = 0
20:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:13/0/physics_layer_0/angular_velocity = 0.0
+20:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:13/0/physics_layer_1/angular_velocity = 0.0
21:13/0 = 0
21:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:13/0/physics_layer_0/angular_velocity = 0.0
+21:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:13/0/physics_layer_1/angular_velocity = 0.0
24:13/0 = 0
24:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:13/0/physics_layer_0/angular_velocity = 0.0
+24:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:13/0/physics_layer_1/angular_velocity = 0.0
25:13/0 = 0
25:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:13/0/physics_layer_0/angular_velocity = 0.0
+25:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:13/0/physics_layer_1/angular_velocity = 0.0
26:13/0 = 0
26:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:13/0/physics_layer_0/angular_velocity = 0.0
+26:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:13/0/physics_layer_1/angular_velocity = 0.0
27:13/0 = 0
27:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:13/0/physics_layer_0/angular_velocity = 0.0
+27:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:13/0/physics_layer_1/angular_velocity = 0.0
28:13/0 = 0
28:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:13/0/physics_layer_0/angular_velocity = 0.0
+28:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:13/0/physics_layer_1/angular_velocity = 0.0
29:13/0 = 0
29:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:13/0/physics_layer_0/angular_velocity = 0.0
+29:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:13/0/physics_layer_1/angular_velocity = 0.0
32:13/0 = 0
32:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:13/0/physics_layer_0/angular_velocity = 0.0
+32:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:13/0/physics_layer_1/angular_velocity = 0.0
33:13/0 = 0
33:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:13/0/physics_layer_0/angular_velocity = 0.0
+33:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:13/0/physics_layer_1/angular_velocity = 0.0
34:13/0 = 0
34:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:13/0/physics_layer_0/angular_velocity = 0.0
+34:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:13/0/physics_layer_1/angular_velocity = 0.0
35:13/0 = 0
35:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:13/0/physics_layer_0/angular_velocity = 0.0
+35:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:13/0/physics_layer_1/angular_velocity = 0.0
36:13/0 = 0
36:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:13/0/physics_layer_0/angular_velocity = 0.0
+36:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+36:13/0/physics_layer_1/angular_velocity = 0.0
37:13/0 = 0
37:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
37:13/0/physics_layer_0/angular_velocity = 0.0
+37:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+37:13/0/physics_layer_1/angular_velocity = 0.0
40:13/0 = 0
40:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:13/0/physics_layer_0/angular_velocity = 0.0
+40:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+40:13/0/physics_layer_1/angular_velocity = 0.0
41:13/0 = 0
41:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:13/0/physics_layer_0/angular_velocity = 0.0
+41:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+41:13/0/physics_layer_1/angular_velocity = 0.0
42:13/0 = 0
42:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:13/0/physics_layer_0/angular_velocity = 0.0
+42:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+42:13/0/physics_layer_1/angular_velocity = 0.0
43:13/0 = 0
43:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:13/0/physics_layer_0/angular_velocity = 0.0
+43:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+43:13/0/physics_layer_1/angular_velocity = 0.0
44:13/0 = 0
44:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:13/0/physics_layer_0/angular_velocity = 0.0
+44:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+44:13/0/physics_layer_1/angular_velocity = 0.0
45:13/0 = 0
45:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:13/0/physics_layer_0/angular_velocity = 0.0
+45:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+45:13/0/physics_layer_1/angular_velocity = 0.0
46:13/0 = 0
46:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:13/0/physics_layer_0/angular_velocity = 0.0
+46:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+46:13/0/physics_layer_1/angular_velocity = 0.0
47:13/0 = 0
47:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:13/0/physics_layer_0/angular_velocity = 0.0
+47:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+47:13/0/physics_layer_1/angular_velocity = 0.0
48:13/0 = 0
48:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
48:13/0/physics_layer_0/angular_velocity = 0.0
+48:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+48:13/0/physics_layer_1/angular_velocity = 0.0
49:13/0 = 0
49:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
49:13/0/physics_layer_0/angular_velocity = 0.0
+49:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+49:13/0/physics_layer_1/angular_velocity = 0.0
50:13/0 = 0
50:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
50:13/0/physics_layer_0/angular_velocity = 0.0
+50:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+50:13/0/physics_layer_1/angular_velocity = 0.0
51:13/0 = 0
51:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
51:13/0/physics_layer_0/angular_velocity = 0.0
+51:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+51:13/0/physics_layer_1/angular_velocity = 0.0
52:13/0 = 0
52:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:13/0/physics_layer_0/angular_velocity = 0.0
+52:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+52:13/0/physics_layer_1/angular_velocity = 0.0
53:13/0 = 0
53:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
53:13/0/physics_layer_0/angular_velocity = 0.0
+53:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+53:13/0/physics_layer_1/angular_velocity = 0.0
54:13/0 = 0
54:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
54:13/0/physics_layer_0/angular_velocity = 0.0
+54:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+54:13/0/physics_layer_1/angular_velocity = 0.0
55:13/0 = 0
55:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
55:13/0/physics_layer_0/angular_velocity = 0.0
+55:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+55:13/0/physics_layer_1/angular_velocity = 0.0
56:13/0 = 0
56:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
56:13/0/physics_layer_0/angular_velocity = 0.0
+56:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+56:13/0/physics_layer_1/angular_velocity = 0.0
57:13/0 = 0
57:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
57:13/0/physics_layer_0/angular_velocity = 0.0
+57:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+57:13/0/physics_layer_1/angular_velocity = 0.0
58:13/0 = 0
58:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
58:13/0/physics_layer_0/angular_velocity = 0.0
+58:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+58:13/0/physics_layer_1/angular_velocity = 0.0
59:13/0 = 0
59:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
59:13/0/physics_layer_0/angular_velocity = 0.0
+59:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+59:13/0/physics_layer_1/angular_velocity = 0.0
60:13/0 = 0
60:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
60:13/0/physics_layer_0/angular_velocity = 0.0
+60:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+60:13/0/physics_layer_1/angular_velocity = 0.0
61:13/0 = 0
61:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
61:13/0/physics_layer_0/angular_velocity = 0.0
+61:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+61:13/0/physics_layer_1/angular_velocity = 0.0
62:13/0 = 0
62:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
62:13/0/physics_layer_0/angular_velocity = 0.0
+62:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+62:13/0/physics_layer_1/angular_velocity = 0.0
63:13/0 = 0
63:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
63:13/0/physics_layer_0/angular_velocity = 0.0
+63:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+63:13/0/physics_layer_1/angular_velocity = 0.0
2:14/0 = 0
2:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:14/0/physics_layer_0/angular_velocity = 0.0
+2:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:14/0/physics_layer_1/angular_velocity = 0.0
3:14/0 = 0
3:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:14/0/physics_layer_0/angular_velocity = 0.0
+3:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:14/0/physics_layer_1/angular_velocity = 0.0
4:14/0 = 0
4:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:14/0/physics_layer_0/angular_velocity = 0.0
+4:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:14/0/physics_layer_1/angular_velocity = 0.0
6:14/0 = 0
6:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:14/0/physics_layer_0/angular_velocity = 0.0
+6:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:14/0/physics_layer_1/angular_velocity = 0.0
7:14/0 = 0
7:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:14/0/physics_layer_0/angular_velocity = 0.0
+7:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:14/0/physics_layer_1/angular_velocity = 0.0
10:14/0 = 0
10:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:14/0/physics_layer_0/angular_velocity = 0.0
+10:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:14/0/physics_layer_1/angular_velocity = 0.0
11:14/0 = 0
11:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:14/0/physics_layer_0/angular_velocity = 0.0
+11:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:14/0/physics_layer_1/angular_velocity = 0.0
12:14/0 = 0
12:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:14/0/physics_layer_0/angular_velocity = 0.0
+12:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:14/0/physics_layer_1/angular_velocity = 0.0
14:14/0 = 0
14:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:14/0/physics_layer_0/angular_velocity = 0.0
+14:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:14/0/physics_layer_1/angular_velocity = 0.0
15:14/0 = 0
15:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:14/0/physics_layer_0/angular_velocity = 0.0
+15:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:14/0/physics_layer_1/angular_velocity = 0.0
18:14/0 = 0
18:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:14/0/physics_layer_0/angular_velocity = 0.0
+18:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:14/0/physics_layer_1/angular_velocity = 0.0
19:14/0 = 0
19:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:14/0/physics_layer_0/angular_velocity = 0.0
+19:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:14/0/physics_layer_1/angular_velocity = 0.0
20:14/0 = 0
20:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:14/0/physics_layer_0/angular_velocity = 0.0
+20:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:14/0/physics_layer_1/angular_velocity = 0.0
22:14/0 = 0
22:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:14/0/physics_layer_0/angular_velocity = 0.0
+22:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:14/0/physics_layer_1/angular_velocity = 0.0
23:14/0 = 0
23:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:14/0/physics_layer_0/angular_velocity = 0.0
+23:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:14/0/physics_layer_1/angular_velocity = 0.0
26:14/0 = 0
26:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:14/0/physics_layer_0/angular_velocity = 0.0
+26:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:14/0/physics_layer_1/angular_velocity = 0.0
27:14/0 = 0
27:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:14/0/physics_layer_0/angular_velocity = 0.0
+27:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:14/0/physics_layer_1/angular_velocity = 0.0
28:14/0 = 0
28:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:14/0/physics_layer_0/angular_velocity = 0.0
+28:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:14/0/physics_layer_1/angular_velocity = 0.0
30:14/0 = 0
30:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:14/0/physics_layer_0/angular_velocity = 0.0
+30:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:14/0/physics_layer_1/angular_velocity = 0.0
31:14/0 = 0
31:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:14/0/physics_layer_0/angular_velocity = 0.0
+31:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+31:14/0/physics_layer_1/angular_velocity = 0.0
34:14/0 = 0
34:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:14/0/physics_layer_0/angular_velocity = 0.0
+34:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:14/0/physics_layer_1/angular_velocity = 0.0
35:14/0 = 0
35:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:14/0/physics_layer_0/angular_velocity = 0.0
+35:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:14/0/physics_layer_1/angular_velocity = 0.0
36:14/0 = 0
36:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:14/0/physics_layer_0/angular_velocity = 0.0
+36:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+36:14/0/physics_layer_1/angular_velocity = 0.0
38:14/0 = 0
38:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
38:14/0/physics_layer_0/angular_velocity = 0.0
+38:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+38:14/0/physics_layer_1/angular_velocity = 0.0
39:14/0 = 0
39:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:14/0/physics_layer_0/angular_velocity = 0.0
+39:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+39:14/0/physics_layer_1/angular_velocity = 0.0
40:14/0 = 0
40:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:14/0/physics_layer_0/angular_velocity = 0.0
+40:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+40:14/0/physics_layer_1/angular_velocity = 0.0
41:14/0 = 0
41:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:14/0/physics_layer_0/angular_velocity = 0.0
+41:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+41:14/0/physics_layer_1/angular_velocity = 0.0
42:14/0 = 0
42:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:14/0/physics_layer_0/angular_velocity = 0.0
+42:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+42:14/0/physics_layer_1/angular_velocity = 0.0
43:14/0 = 0
43:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:14/0/physics_layer_0/angular_velocity = 0.0
+43:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+43:14/0/physics_layer_1/angular_velocity = 0.0
44:14/0 = 0
44:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:14/0/physics_layer_0/angular_velocity = 0.0
+44:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+44:14/0/physics_layer_1/angular_velocity = 0.0
45:14/0 = 0
45:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:14/0/physics_layer_0/angular_velocity = 0.0
+45:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+45:14/0/physics_layer_1/angular_velocity = 0.0
46:14/0 = 0
46:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:14/0/physics_layer_0/angular_velocity = 0.0
+46:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+46:14/0/physics_layer_1/angular_velocity = 0.0
47:14/0 = 0
47:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:14/0/physics_layer_0/angular_velocity = 0.0
+47:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+47:14/0/physics_layer_1/angular_velocity = 0.0
48:14/0 = 0
48:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
48:14/0/physics_layer_0/angular_velocity = 0.0
+48:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+48:14/0/physics_layer_1/angular_velocity = 0.0
49:14/0 = 0
49:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
49:14/0/physics_layer_0/angular_velocity = 0.0
+49:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+49:14/0/physics_layer_1/angular_velocity = 0.0
50:14/0 = 0
50:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
50:14/0/physics_layer_0/angular_velocity = 0.0
+50:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+50:14/0/physics_layer_1/angular_velocity = 0.0
51:14/0 = 0
51:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
51:14/0/physics_layer_0/angular_velocity = 0.0
+51:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+51:14/0/physics_layer_1/angular_velocity = 0.0
52:14/0 = 0
52:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:14/0/physics_layer_0/angular_velocity = 0.0
+52:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+52:14/0/physics_layer_1/angular_velocity = 0.0
53:14/0 = 0
53:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
53:14/0/physics_layer_0/angular_velocity = 0.0
+53:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+53:14/0/physics_layer_1/angular_velocity = 0.0
54:14/0 = 0
54:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
54:14/0/physics_layer_0/angular_velocity = 0.0
+54:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+54:14/0/physics_layer_1/angular_velocity = 0.0
55:14/0 = 0
55:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
55:14/0/physics_layer_0/angular_velocity = 0.0
+55:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+55:14/0/physics_layer_1/angular_velocity = 0.0
57:14/0 = 0
57:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
57:14/0/physics_layer_0/angular_velocity = 0.0
+57:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+57:14/0/physics_layer_1/angular_velocity = 0.0
58:14/0 = 0
58:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
58:14/0/physics_layer_0/angular_velocity = 0.0
+58:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+58:14/0/physics_layer_1/angular_velocity = 0.0
59:14/0 = 0
59:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
59:14/0/physics_layer_0/angular_velocity = 0.0
+59:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+59:14/0/physics_layer_1/angular_velocity = 0.0
60:14/0 = 0
60:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
60:14/0/physics_layer_0/angular_velocity = 0.0
+60:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+60:14/0/physics_layer_1/angular_velocity = 0.0
61:14/0 = 0
61:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
61:14/0/physics_layer_0/angular_velocity = 0.0
+61:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+61:14/0/physics_layer_1/angular_velocity = 0.0
62:14/0 = 0
62:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
62:14/0/physics_layer_0/angular_velocity = 0.0
+62:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+62:14/0/physics_layer_1/angular_velocity = 0.0
63:14/0 = 0
63:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
63:14/0/physics_layer_0/angular_velocity = 0.0
+63:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+63:14/0/physics_layer_1/angular_velocity = 0.0
0:15/0 = 0
0:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:15/0/physics_layer_0/angular_velocity = 0.0
+0:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:15/0/physics_layer_1/angular_velocity = 0.0
1:15/0 = 0
1:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:15/0/physics_layer_0/angular_velocity = 0.0
+1:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:15/0/physics_layer_1/angular_velocity = 0.0
2:15/0 = 0
2:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:15/0/physics_layer_0/angular_velocity = 0.0
+2:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:15/0/physics_layer_1/angular_velocity = 0.0
3:15/0 = 0
3:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:15/0/physics_layer_0/angular_velocity = 0.0
+3:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:15/0/physics_layer_1/angular_velocity = 0.0
4:15/0 = 0
4:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:15/0/physics_layer_0/angular_velocity = 0.0
+4:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:15/0/physics_layer_1/angular_velocity = 0.0
6:15/0 = 0
6:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:15/0/physics_layer_0/angular_velocity = 0.0
+6:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:15/0/physics_layer_1/angular_velocity = 0.0
7:15/0 = 0
7:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:15/0/physics_layer_0/angular_velocity = 0.0
+7:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:15/0/physics_layer_1/angular_velocity = 0.0
8:15/0 = 0
8:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:15/0/physics_layer_0/angular_velocity = 0.0
+8:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:15/0/physics_layer_1/angular_velocity = 0.0
9:15/0 = 0
9:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:15/0/physics_layer_0/angular_velocity = 0.0
+9:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:15/0/physics_layer_1/angular_velocity = 0.0
10:15/0 = 0
10:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:15/0/physics_layer_0/angular_velocity = 0.0
+10:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:15/0/physics_layer_1/angular_velocity = 0.0
11:15/0 = 0
11:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:15/0/physics_layer_0/angular_velocity = 0.0
+11:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:15/0/physics_layer_1/angular_velocity = 0.0
12:15/0 = 0
12:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:15/0/physics_layer_0/angular_velocity = 0.0
+12:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:15/0/physics_layer_1/angular_velocity = 0.0
14:15/0 = 0
14:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:15/0/physics_layer_0/angular_velocity = 0.0
+14:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:15/0/physics_layer_1/angular_velocity = 0.0
15:15/0 = 0
15:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:15/0/physics_layer_0/angular_velocity = 0.0
+15:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:15/0/physics_layer_1/angular_velocity = 0.0
16:15/0 = 0
16:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:15/0/physics_layer_0/angular_velocity = 0.0
+16:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:15/0/physics_layer_1/angular_velocity = 0.0
17:15/0 = 0
17:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:15/0/physics_layer_0/angular_velocity = 0.0
+17:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:15/0/physics_layer_1/angular_velocity = 0.0
18:15/0 = 0
18:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:15/0/physics_layer_0/angular_velocity = 0.0
+18:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:15/0/physics_layer_1/angular_velocity = 0.0
19:15/0 = 0
19:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:15/0/physics_layer_0/angular_velocity = 0.0
+19:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:15/0/physics_layer_1/angular_velocity = 0.0
20:15/0 = 0
20:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:15/0/physics_layer_0/angular_velocity = 0.0
+20:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:15/0/physics_layer_1/angular_velocity = 0.0
22:15/0 = 0
22:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:15/0/physics_layer_0/angular_velocity = 0.0
+22:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:15/0/physics_layer_1/angular_velocity = 0.0
23:15/0 = 0
23:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:15/0/physics_layer_0/angular_velocity = 0.0
+23:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:15/0/physics_layer_1/angular_velocity = 0.0
24:15/0 = 0
24:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:15/0/physics_layer_0/angular_velocity = 0.0
+24:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:15/0/physics_layer_1/angular_velocity = 0.0
25:15/0 = 0
25:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:15/0/physics_layer_0/angular_velocity = 0.0
+25:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:15/0/physics_layer_1/angular_velocity = 0.0
26:15/0 = 0
26:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:15/0/physics_layer_0/angular_velocity = 0.0
+26:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:15/0/physics_layer_1/angular_velocity = 0.0
27:15/0 = 0
27:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:15/0/physics_layer_0/angular_velocity = 0.0
+27:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:15/0/physics_layer_1/angular_velocity = 0.0
28:15/0 = 0
28:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:15/0/physics_layer_0/angular_velocity = 0.0
+28:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:15/0/physics_layer_1/angular_velocity = 0.0
30:15/0 = 0
30:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:15/0/physics_layer_0/angular_velocity = 0.0
+30:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:15/0/physics_layer_1/angular_velocity = 0.0
31:15/0 = 0
31:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:15/0/physics_layer_0/angular_velocity = 0.0
+31:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+31:15/0/physics_layer_1/angular_velocity = 0.0
32:15/0 = 0
32:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:15/0/physics_layer_0/angular_velocity = 0.0
+32:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:15/0/physics_layer_1/angular_velocity = 0.0
33:15/0 = 0
33:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:15/0/physics_layer_0/angular_velocity = 0.0
+33:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:15/0/physics_layer_1/angular_velocity = 0.0
34:15/0 = 0
34:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:15/0/physics_layer_0/angular_velocity = 0.0
+34:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:15/0/physics_layer_1/angular_velocity = 0.0
35:15/0 = 0
35:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:15/0/physics_layer_0/angular_velocity = 0.0
+35:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:15/0/physics_layer_1/angular_velocity = 0.0
36:15/0 = 0
36:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:15/0/physics_layer_0/angular_velocity = 0.0
+36:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+36:15/0/physics_layer_1/angular_velocity = 0.0
38:15/0 = 0
38:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
38:15/0/physics_layer_0/angular_velocity = 0.0
+38:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+38:15/0/physics_layer_1/angular_velocity = 0.0
39:15/0 = 0
39:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:15/0/physics_layer_0/angular_velocity = 0.0
+39:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+39:15/0/physics_layer_1/angular_velocity = 0.0
40:15/0 = 0
40:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:15/0/physics_layer_0/angular_velocity = 0.0
+40:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+40:15/0/physics_layer_1/angular_velocity = 0.0
41:15/0 = 0
41:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:15/0/physics_layer_0/angular_velocity = 0.0
+41:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+41:15/0/physics_layer_1/angular_velocity = 0.0
42:15/0 = 0
42:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:15/0/physics_layer_0/angular_velocity = 0.0
+42:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+42:15/0/physics_layer_1/angular_velocity = 0.0
43:15/0 = 0
43:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:15/0/physics_layer_0/angular_velocity = 0.0
+43:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+43:15/0/physics_layer_1/angular_velocity = 0.0
44:15/0 = 0
44:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:15/0/physics_layer_0/angular_velocity = 0.0
+44:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+44:15/0/physics_layer_1/angular_velocity = 0.0
45:15/0 = 0
45:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:15/0/physics_layer_0/angular_velocity = 0.0
+45:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+45:15/0/physics_layer_1/angular_velocity = 0.0
46:15/0 = 0
46:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:15/0/physics_layer_0/angular_velocity = 0.0
+46:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+46:15/0/physics_layer_1/angular_velocity = 0.0
47:15/0 = 0
47:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:15/0/physics_layer_0/angular_velocity = 0.0
+47:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+47:15/0/physics_layer_1/angular_velocity = 0.0
48:15/0 = 0
48:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
48:15/0/physics_layer_0/angular_velocity = 0.0
+48:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+48:15/0/physics_layer_1/angular_velocity = 0.0
49:15/0 = 0
49:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
49:15/0/physics_layer_0/angular_velocity = 0.0
+49:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+49:15/0/physics_layer_1/angular_velocity = 0.0
50:15/0 = 0
50:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
50:15/0/physics_layer_0/angular_velocity = 0.0
+50:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+50:15/0/physics_layer_1/angular_velocity = 0.0
51:15/0 = 0
51:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
51:15/0/physics_layer_0/angular_velocity = 0.0
+51:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+51:15/0/physics_layer_1/angular_velocity = 0.0
52:15/0 = 0
52:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:15/0/physics_layer_0/angular_velocity = 0.0
+52:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+52:15/0/physics_layer_1/angular_velocity = 0.0
53:15/0 = 0
53:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
53:15/0/physics_layer_0/angular_velocity = 0.0
+53:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+53:15/0/physics_layer_1/angular_velocity = 0.0
54:15/0 = 0
54:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
54:15/0/physics_layer_0/angular_velocity = 0.0
+54:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+54:15/0/physics_layer_1/angular_velocity = 0.0
55:15/0 = 0
55:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
55:15/0/physics_layer_0/angular_velocity = 0.0
+55:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+55:15/0/physics_layer_1/angular_velocity = 0.0
57:15/0 = 0
57:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
57:15/0/physics_layer_0/angular_velocity = 0.0
+57:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+57:15/0/physics_layer_1/angular_velocity = 0.0
58:15/0 = 0
58:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
58:15/0/physics_layer_0/angular_velocity = 0.0
+58:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+58:15/0/physics_layer_1/angular_velocity = 0.0
59:15/0 = 0
59:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
59:15/0/physics_layer_0/angular_velocity = 0.0
+59:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+59:15/0/physics_layer_1/angular_velocity = 0.0
60:15/0 = 0
60:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
60:15/0/physics_layer_0/angular_velocity = 0.0
+60:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+60:15/0/physics_layer_1/angular_velocity = 0.0
61:15/0 = 0
61:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
61:15/0/physics_layer_0/angular_velocity = 0.0
+61:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+61:15/0/physics_layer_1/angular_velocity = 0.0
62:15/0 = 0
62:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
62:15/0/physics_layer_0/angular_velocity = 0.0
+62:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+62:15/0/physics_layer_1/angular_velocity = 0.0
63:15/0 = 0
63:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
63:15/0/physics_layer_0/angular_velocity = 0.0
+63:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+63:15/0/physics_layer_1/angular_velocity = 0.0
0:16/0 = 0
0:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:16/0/physics_layer_0/angular_velocity = 0.0
+0:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:16/0/physics_layer_1/angular_velocity = 0.0
1:16/0 = 0
1:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:16/0/physics_layer_0/angular_velocity = 0.0
+1:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:16/0/physics_layer_1/angular_velocity = 0.0
2:16/0 = 0
2:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:16/0/physics_layer_0/angular_velocity = 0.0
+2:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:16/0/physics_layer_1/angular_velocity = 0.0
3:16/0 = 0
3:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:16/0/physics_layer_0/angular_velocity = 0.0
+3:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:16/0/physics_layer_1/angular_velocity = 0.0
4:16/0 = 0
4:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:16/0/physics_layer_0/angular_velocity = 0.0
+4:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:16/0/physics_layer_1/angular_velocity = 0.0
5:16/0 = 0
5:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:16/0/physics_layer_0/angular_velocity = 0.0
+5:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:16/0/physics_layer_1/angular_velocity = 0.0
6:16/0 = 0
6:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:16/0/physics_layer_0/angular_velocity = 0.0
+6:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:16/0/physics_layer_1/angular_velocity = 0.0
7:16/0 = 0
7:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:16/0/physics_layer_0/angular_velocity = 0.0
+7:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:16/0/physics_layer_1/angular_velocity = 0.0
8:16/0 = 0
8:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:16/0/physics_layer_0/angular_velocity = 0.0
+8:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:16/0/physics_layer_1/angular_velocity = 0.0
9:16/0 = 0
9:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:16/0/physics_layer_0/angular_velocity = 0.0
+9:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:16/0/physics_layer_1/angular_velocity = 0.0
10:16/0 = 0
10:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:16/0/physics_layer_0/angular_velocity = 0.0
+10:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:16/0/physics_layer_1/angular_velocity = 0.0
11:16/0 = 0
11:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:16/0/physics_layer_0/angular_velocity = 0.0
+11:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:16/0/physics_layer_1/angular_velocity = 0.0
12:16/0 = 0
12:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:16/0/physics_layer_0/angular_velocity = 0.0
+12:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:16/0/physics_layer_1/angular_velocity = 0.0
13:16/0 = 0
13:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:16/0/physics_layer_0/angular_velocity = 0.0
+13:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:16/0/physics_layer_1/angular_velocity = 0.0
14:16/0 = 0
14:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:16/0/physics_layer_0/angular_velocity = 0.0
+14:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:16/0/physics_layer_1/angular_velocity = 0.0
15:16/0 = 0
15:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:16/0/physics_layer_0/angular_velocity = 0.0
+15:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:16/0/physics_layer_1/angular_velocity = 0.0
16:16/0 = 0
16:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:16/0/physics_layer_0/angular_velocity = 0.0
+16:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:16/0/physics_layer_1/angular_velocity = 0.0
17:16/0 = 0
17:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:16/0/physics_layer_0/angular_velocity = 0.0
+17:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:16/0/physics_layer_1/angular_velocity = 0.0
18:16/0 = 0
18:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:16/0/physics_layer_0/angular_velocity = 0.0
+18:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:16/0/physics_layer_1/angular_velocity = 0.0
19:16/0 = 0
19:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:16/0/physics_layer_0/angular_velocity = 0.0
+19:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:16/0/physics_layer_1/angular_velocity = 0.0
20:16/0 = 0
20:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:16/0/physics_layer_0/angular_velocity = 0.0
+20:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:16/0/physics_layer_1/angular_velocity = 0.0
21:16/0 = 0
21:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:16/0/physics_layer_0/angular_velocity = 0.0
+21:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:16/0/physics_layer_1/angular_velocity = 0.0
22:16/0 = 0
22:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:16/0/physics_layer_0/angular_velocity = 0.0
+22:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:16/0/physics_layer_1/angular_velocity = 0.0
23:16/0 = 0
23:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:16/0/physics_layer_0/angular_velocity = 0.0
+23:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:16/0/physics_layer_1/angular_velocity = 0.0
24:16/0 = 0
24:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:16/0/physics_layer_0/angular_velocity = 0.0
+24:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:16/0/physics_layer_1/angular_velocity = 0.0
25:16/0 = 0
25:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:16/0/physics_layer_0/angular_velocity = 0.0
+25:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:16/0/physics_layer_1/angular_velocity = 0.0
26:16/0 = 0
26:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:16/0/physics_layer_0/angular_velocity = 0.0
+26:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:16/0/physics_layer_1/angular_velocity = 0.0
27:16/0 = 0
27:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:16/0/physics_layer_0/angular_velocity = 0.0
+27:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:16/0/physics_layer_1/angular_velocity = 0.0
28:16/0 = 0
28:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:16/0/physics_layer_0/angular_velocity = 0.0
+28:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:16/0/physics_layer_1/angular_velocity = 0.0
29:16/0 = 0
29:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:16/0/physics_layer_0/angular_velocity = 0.0
+29:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:16/0/physics_layer_1/angular_velocity = 0.0
30:16/0 = 0
30:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:16/0/physics_layer_0/angular_velocity = 0.0
+30:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:16/0/physics_layer_1/angular_velocity = 0.0
31:16/0 = 0
31:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:16/0/physics_layer_0/angular_velocity = 0.0
+31:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+31:16/0/physics_layer_1/angular_velocity = 0.0
32:16/0 = 0
32:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:16/0/physics_layer_0/angular_velocity = 0.0
+32:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:16/0/physics_layer_1/angular_velocity = 0.0
33:16/0 = 0
33:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:16/0/physics_layer_0/angular_velocity = 0.0
+33:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:16/0/physics_layer_1/angular_velocity = 0.0
34:16/0 = 0
34:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:16/0/physics_layer_0/angular_velocity = 0.0
+34:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:16/0/physics_layer_1/angular_velocity = 0.0
35:16/0 = 0
35:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:16/0/physics_layer_0/angular_velocity = 0.0
+35:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:16/0/physics_layer_1/angular_velocity = 0.0
36:16/0 = 0
36:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:16/0/physics_layer_0/angular_velocity = 0.0
+36:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+36:16/0/physics_layer_1/angular_velocity = 0.0
37:16/0 = 0
37:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
37:16/0/physics_layer_0/angular_velocity = 0.0
+37:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+37:16/0/physics_layer_1/angular_velocity = 0.0
38:16/0 = 0
38:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
38:16/0/physics_layer_0/angular_velocity = 0.0
+38:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+38:16/0/physics_layer_1/angular_velocity = 0.0
39:16/0 = 0
39:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:16/0/physics_layer_0/angular_velocity = 0.0
+39:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+39:16/0/physics_layer_1/angular_velocity = 0.0
40:16/0 = 0
40:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:16/0/physics_layer_0/angular_velocity = 0.0
+40:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+40:16/0/physics_layer_1/angular_velocity = 0.0
41:16/0 = 0
41:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:16/0/physics_layer_0/angular_velocity = 0.0
+41:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+41:16/0/physics_layer_1/angular_velocity = 0.0
42:16/0 = 0
42:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:16/0/physics_layer_0/angular_velocity = 0.0
+42:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+42:16/0/physics_layer_1/angular_velocity = 0.0
43:16/0 = 0
43:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:16/0/physics_layer_0/angular_velocity = 0.0
+43:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+43:16/0/physics_layer_1/angular_velocity = 0.0
52:16/0 = 0
52:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:16/0/physics_layer_0/angular_velocity = 0.0
+52:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+52:16/0/physics_layer_1/angular_velocity = 0.0
53:16/0 = 0
53:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
53:16/0/physics_layer_0/angular_velocity = 0.0
+53:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+53:16/0/physics_layer_1/angular_velocity = 0.0
54:16/0 = 0
54:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
54:16/0/physics_layer_0/angular_velocity = 0.0
+54:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+54:16/0/physics_layer_1/angular_velocity = 0.0
55:16/0 = 0
55:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
55:16/0/physics_layer_0/angular_velocity = 0.0
+55:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+55:16/0/physics_layer_1/angular_velocity = 0.0
56:16/0 = 0
56:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
56:16/0/physics_layer_0/angular_velocity = 0.0
+56:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+56:16/0/physics_layer_1/angular_velocity = 0.0
57:16/0 = 0
57:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
57:16/0/physics_layer_0/angular_velocity = 0.0
+57:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+57:16/0/physics_layer_1/angular_velocity = 0.0
59:16/0 = 0
59:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
59:16/0/physics_layer_0/angular_velocity = 0.0
+59:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+59:16/0/physics_layer_1/angular_velocity = 0.0
60:16/0 = 0
60:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
60:16/0/physics_layer_0/angular_velocity = 0.0
+60:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+60:16/0/physics_layer_1/angular_velocity = 0.0
61:16/0 = 0
61:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
61:16/0/physics_layer_0/angular_velocity = 0.0
+61:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+61:16/0/physics_layer_1/angular_velocity = 0.0
62:16/0 = 0
62:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
62:16/0/physics_layer_0/angular_velocity = 0.0
+62:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+62:16/0/physics_layer_1/angular_velocity = 0.0
63:16/0 = 0
63:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
63:16/0/physics_layer_0/angular_velocity = 0.0
+63:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+63:16/0/physics_layer_1/angular_velocity = 0.0
0:17/0 = 0
0:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:17/0/physics_layer_0/angular_velocity = 0.0
+0:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:17/0/physics_layer_1/angular_velocity = 0.0
1:17/0 = 0
1:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:17/0/physics_layer_0/angular_velocity = 0.0
+1:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:17/0/physics_layer_1/angular_velocity = 0.0
2:17/0 = 0
2:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:17/0/physics_layer_0/angular_velocity = 0.0
+2:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:17/0/physics_layer_1/angular_velocity = 0.0
3:17/0 = 0
3:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:17/0/physics_layer_0/angular_velocity = 0.0
+3:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:17/0/physics_layer_1/angular_velocity = 0.0
4:17/0 = 0
4:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:17/0/physics_layer_0/angular_velocity = 0.0
+4:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:17/0/physics_layer_1/angular_velocity = 0.0
5:17/0 = 0
5:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:17/0/physics_layer_0/angular_velocity = 0.0
+5:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:17/0/physics_layer_1/angular_velocity = 0.0
6:17/0 = 0
6:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:17/0/physics_layer_0/angular_velocity = 0.0
+6:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:17/0/physics_layer_1/angular_velocity = 0.0
7:17/0 = 0
7:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:17/0/physics_layer_0/angular_velocity = 0.0
+7:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:17/0/physics_layer_1/angular_velocity = 0.0
8:17/0 = 0
8:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:17/0/physics_layer_0/angular_velocity = 0.0
+8:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:17/0/physics_layer_1/angular_velocity = 0.0
9:17/0 = 0
9:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:17/0/physics_layer_0/angular_velocity = 0.0
+9:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:17/0/physics_layer_1/angular_velocity = 0.0
10:17/0 = 0
10:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:17/0/physics_layer_0/angular_velocity = 0.0
+10:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:17/0/physics_layer_1/angular_velocity = 0.0
11:17/0 = 0
11:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:17/0/physics_layer_0/angular_velocity = 0.0
+11:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:17/0/physics_layer_1/angular_velocity = 0.0
12:17/0 = 0
12:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:17/0/physics_layer_0/angular_velocity = 0.0
+12:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:17/0/physics_layer_1/angular_velocity = 0.0
13:17/0 = 0
13:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:17/0/physics_layer_0/angular_velocity = 0.0
+13:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:17/0/physics_layer_1/angular_velocity = 0.0
14:17/0 = 0
14:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:17/0/physics_layer_0/angular_velocity = 0.0
+14:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:17/0/physics_layer_1/angular_velocity = 0.0
15:17/0 = 0
15:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:17/0/physics_layer_0/angular_velocity = 0.0
+15:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:17/0/physics_layer_1/angular_velocity = 0.0
16:17/0 = 0
16:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:17/0/physics_layer_0/angular_velocity = 0.0
+16:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:17/0/physics_layer_1/angular_velocity = 0.0
17:17/0 = 0
17:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:17/0/physics_layer_0/angular_velocity = 0.0
+17:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:17/0/physics_layer_1/angular_velocity = 0.0
18:17/0 = 0
18:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:17/0/physics_layer_0/angular_velocity = 0.0
+18:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:17/0/physics_layer_1/angular_velocity = 0.0
19:17/0 = 0
19:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:17/0/physics_layer_0/angular_velocity = 0.0
+19:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:17/0/physics_layer_1/angular_velocity = 0.0
20:17/0 = 0
20:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:17/0/physics_layer_0/angular_velocity = 0.0
+20:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:17/0/physics_layer_1/angular_velocity = 0.0
21:17/0 = 0
21:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:17/0/physics_layer_0/angular_velocity = 0.0
+21:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:17/0/physics_layer_1/angular_velocity = 0.0
22:17/0 = 0
22:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:17/0/physics_layer_0/angular_velocity = 0.0
+22:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:17/0/physics_layer_1/angular_velocity = 0.0
23:17/0 = 0
23:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:17/0/physics_layer_0/angular_velocity = 0.0
+23:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:17/0/physics_layer_1/angular_velocity = 0.0
24:17/0 = 0
24:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:17/0/physics_layer_0/angular_velocity = 0.0
+24:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:17/0/physics_layer_1/angular_velocity = 0.0
25:17/0 = 0
25:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:17/0/physics_layer_0/angular_velocity = 0.0
+25:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:17/0/physics_layer_1/angular_velocity = 0.0
26:17/0 = 0
26:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:17/0/physics_layer_0/angular_velocity = 0.0
+26:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:17/0/physics_layer_1/angular_velocity = 0.0
27:17/0 = 0
27:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:17/0/physics_layer_0/angular_velocity = 0.0
+27:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:17/0/physics_layer_1/angular_velocity = 0.0
28:17/0 = 0
28:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:17/0/physics_layer_0/angular_velocity = 0.0
+28:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:17/0/physics_layer_1/angular_velocity = 0.0
29:17/0 = 0
29:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:17/0/physics_layer_0/angular_velocity = 0.0
+29:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:17/0/physics_layer_1/angular_velocity = 0.0
30:17/0 = 0
30:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:17/0/physics_layer_0/angular_velocity = 0.0
+30:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:17/0/physics_layer_1/angular_velocity = 0.0
31:17/0 = 0
31:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:17/0/physics_layer_0/angular_velocity = 0.0
+31:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+31:17/0/physics_layer_1/angular_velocity = 0.0
32:17/0 = 0
32:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:17/0/physics_layer_0/angular_velocity = 0.0
+32:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:17/0/physics_layer_1/angular_velocity = 0.0
33:17/0 = 0
33:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:17/0/physics_layer_0/angular_velocity = 0.0
+33:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:17/0/physics_layer_1/angular_velocity = 0.0
34:17/0 = 0
34:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:17/0/physics_layer_0/angular_velocity = 0.0
+34:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:17/0/physics_layer_1/angular_velocity = 0.0
35:17/0 = 0
35:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:17/0/physics_layer_0/angular_velocity = 0.0
+35:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:17/0/physics_layer_1/angular_velocity = 0.0
36:17/0 = 0
36:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:17/0/physics_layer_0/angular_velocity = 0.0
+36:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+36:17/0/physics_layer_1/angular_velocity = 0.0
37:17/0 = 0
37:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
37:17/0/physics_layer_0/angular_velocity = 0.0
+37:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+37:17/0/physics_layer_1/angular_velocity = 0.0
38:17/0 = 0
38:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
38:17/0/physics_layer_0/angular_velocity = 0.0
+38:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+38:17/0/physics_layer_1/angular_velocity = 0.0
39:17/0 = 0
39:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:17/0/physics_layer_0/angular_velocity = 0.0
+39:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+39:17/0/physics_layer_1/angular_velocity = 0.0
40:17/0 = 0
40:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:17/0/physics_layer_0/angular_velocity = 0.0
+40:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+40:17/0/physics_layer_1/angular_velocity = 0.0
41:17/0 = 0
41:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:17/0/physics_layer_0/angular_velocity = 0.0
+41:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+41:17/0/physics_layer_1/angular_velocity = 0.0
42:17/0 = 0
42:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:17/0/physics_layer_0/angular_velocity = 0.0
+42:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+42:17/0/physics_layer_1/angular_velocity = 0.0
43:17/0 = 0
43:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:17/0/physics_layer_0/angular_velocity = 0.0
+43:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+43:17/0/physics_layer_1/angular_velocity = 0.0
52:17/0 = 0
52:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:17/0/physics_layer_0/angular_velocity = 0.0
+52:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+52:17/0/physics_layer_1/angular_velocity = 0.0
53:17/0 = 0
53:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
53:17/0/physics_layer_0/angular_velocity = 0.0
+53:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+53:17/0/physics_layer_1/angular_velocity = 0.0
54:17/0 = 0
54:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
54:17/0/physics_layer_0/angular_velocity = 0.0
+54:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+54:17/0/physics_layer_1/angular_velocity = 0.0
55:17/0 = 0
55:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
55:17/0/physics_layer_0/angular_velocity = 0.0
+55:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+55:17/0/physics_layer_1/angular_velocity = 0.0
56:17/0 = 0
56:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
56:17/0/physics_layer_0/angular_velocity = 0.0
+56:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+56:17/0/physics_layer_1/angular_velocity = 0.0
57:17/0 = 0
57:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
57:17/0/physics_layer_0/angular_velocity = 0.0
+57:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+57:17/0/physics_layer_1/angular_velocity = 0.0
59:17/0 = 0
59:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
59:17/0/physics_layer_0/angular_velocity = 0.0
+59:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+59:17/0/physics_layer_1/angular_velocity = 0.0
60:17/0 = 0
60:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
60:17/0/physics_layer_0/angular_velocity = 0.0
+60:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+60:17/0/physics_layer_1/angular_velocity = 0.0
61:17/0 = 0
61:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
61:17/0/physics_layer_0/angular_velocity = 0.0
+61:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+61:17/0/physics_layer_1/angular_velocity = 0.0
62:17/0 = 0
62:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
62:17/0/physics_layer_0/angular_velocity = 0.0
+62:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+62:17/0/physics_layer_1/angular_velocity = 0.0
63:17/0 = 0
63:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
63:17/0/physics_layer_0/angular_velocity = 0.0
+63:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+63:17/0/physics_layer_1/angular_velocity = 0.0
2:18/0 = 0
2:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:18/0/physics_layer_0/angular_velocity = 0.0
+2:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:18/0/physics_layer_1/angular_velocity = 0.0
3:18/0 = 0
3:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:18/0/physics_layer_0/angular_velocity = 0.0
+3:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:18/0/physics_layer_1/angular_velocity = 0.0
4:18/0 = 0
4:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:18/0/physics_layer_0/angular_velocity = 0.0
+4:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:18/0/physics_layer_1/angular_velocity = 0.0
40:18/0 = 0
40:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:18/0/physics_layer_0/angular_velocity = 0.0
+40:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+40:18/0/physics_layer_1/angular_velocity = 0.0
41:18/0 = 0
41:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:18/0/physics_layer_0/angular_velocity = 0.0
+41:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+41:18/0/physics_layer_1/angular_velocity = 0.0
42:18/0 = 0
42:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:18/0/physics_layer_0/angular_velocity = 0.0
+42:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+42:18/0/physics_layer_1/angular_velocity = 0.0
43:18/0 = 0
43:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:18/0/physics_layer_0/angular_velocity = 0.0
+43:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+43:18/0/physics_layer_1/angular_velocity = 0.0
52:18/0 = 0
52:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:18/0/physics_layer_0/angular_velocity = 0.0
+52:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+52:18/0/physics_layer_1/angular_velocity = 0.0
53:18/0 = 0
53:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
53:18/0/physics_layer_0/angular_velocity = 0.0
+53:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+53:18/0/physics_layer_1/angular_velocity = 0.0
54:18/0 = 0
54:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
54:18/0/physics_layer_0/angular_velocity = 0.0
+54:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+54:18/0/physics_layer_1/angular_velocity = 0.0
55:18/0 = 0
55:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
55:18/0/physics_layer_0/angular_velocity = 0.0
+55:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+55:18/0/physics_layer_1/angular_velocity = 0.0
56:18/0 = 0
56:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
56:18/0/physics_layer_0/angular_velocity = 0.0
+56:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+56:18/0/physics_layer_1/angular_velocity = 0.0
59:18/0 = 0
59:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
59:18/0/physics_layer_0/angular_velocity = 0.0
+59:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+59:18/0/physics_layer_1/angular_velocity = 0.0
60:18/0 = 0
60:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
60:18/0/physics_layer_0/angular_velocity = 0.0
+60:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+60:18/0/physics_layer_1/angular_velocity = 0.0
61:18/0 = 0
61:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
61:18/0/physics_layer_0/angular_velocity = 0.0
+61:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+61:18/0/physics_layer_1/angular_velocity = 0.0
62:18/0 = 0
62:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
62:18/0/physics_layer_0/angular_velocity = 0.0
+62:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+62:18/0/physics_layer_1/angular_velocity = 0.0
63:18/0 = 0
63:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
63:18/0/physics_layer_0/angular_velocity = 0.0
+63:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+63:18/0/physics_layer_1/angular_velocity = 0.0
0:19/0 = 0
0:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:19/0/physics_layer_0/angular_velocity = 0.0
+0:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:19/0/physics_layer_1/angular_velocity = 0.0
1:19/0 = 0
1:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:19/0/physics_layer_0/angular_velocity = 0.0
+1:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:19/0/physics_layer_1/angular_velocity = 0.0
2:19/0 = 0
2:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:19/0/physics_layer_0/angular_velocity = 0.0
+2:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:19/0/physics_layer_1/angular_velocity = 0.0
3:19/0 = 0
3:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:19/0/physics_layer_0/angular_velocity = 0.0
+3:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:19/0/physics_layer_1/angular_velocity = 0.0
4:19/0 = 0
4:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:19/0/physics_layer_0/angular_velocity = 0.0
+4:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:19/0/physics_layer_1/angular_velocity = 0.0
6:19/0 = 0
6:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:19/0/physics_layer_0/angular_velocity = 0.0
+6:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:19/0/physics_layer_1/angular_velocity = 0.0
7:19/0 = 0
7:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:19/0/physics_layer_0/angular_velocity = 0.0
+7:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:19/0/physics_layer_1/angular_velocity = 0.0
8:19/0 = 0
8:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:19/0/physics_layer_0/angular_velocity = 0.0
+8:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:19/0/physics_layer_1/angular_velocity = 0.0
9:19/0 = 0
9:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:19/0/physics_layer_0/angular_velocity = 0.0
+9:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:19/0/physics_layer_1/angular_velocity = 0.0
10:19/0 = 0
10:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:19/0/physics_layer_0/angular_velocity = 0.0
+10:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:19/0/physics_layer_1/angular_velocity = 0.0
11:19/0 = 0
11:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:19/0/physics_layer_0/angular_velocity = 0.0
+11:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:19/0/physics_layer_1/angular_velocity = 0.0
12:19/0 = 0
12:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:19/0/physics_layer_0/angular_velocity = 0.0
+12:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:19/0/physics_layer_1/angular_velocity = 0.0
13:19/0 = 0
13:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:19/0/physics_layer_0/angular_velocity = 0.0
+13:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:19/0/physics_layer_1/angular_velocity = 0.0
14:19/0 = 0
14:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:19/0/physics_layer_0/angular_velocity = 0.0
+14:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:19/0/physics_layer_1/angular_velocity = 0.0
15:19/0 = 0
15:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:19/0/physics_layer_0/angular_velocity = 0.0
+15:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:19/0/physics_layer_1/angular_velocity = 0.0
16:19/0 = 0
16:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:19/0/physics_layer_0/angular_velocity = 0.0
+16:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:19/0/physics_layer_1/angular_velocity = 0.0
17:19/0 = 0
17:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:19/0/physics_layer_0/angular_velocity = 0.0
+17:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:19/0/physics_layer_1/angular_velocity = 0.0
18:19/0 = 0
18:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:19/0/physics_layer_0/angular_velocity = 0.0
+18:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:19/0/physics_layer_1/angular_velocity = 0.0
19:19/0 = 0
19:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:19/0/physics_layer_0/angular_velocity = 0.0
+19:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:19/0/physics_layer_1/angular_velocity = 0.0
20:19/0 = 0
20:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:19/0/physics_layer_0/angular_velocity = 0.0
+20:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:19/0/physics_layer_1/angular_velocity = 0.0
21:19/0 = 0
21:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:19/0/physics_layer_0/angular_velocity = 0.0
+21:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:19/0/physics_layer_1/angular_velocity = 0.0
22:19/0 = 0
22:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:19/0/physics_layer_0/angular_velocity = 0.0
+22:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:19/0/physics_layer_1/angular_velocity = 0.0
23:19/0 = 0
23:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:19/0/physics_layer_0/angular_velocity = 0.0
+23:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:19/0/physics_layer_1/angular_velocity = 0.0
24:19/0 = 0
24:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:19/0/physics_layer_0/angular_velocity = 0.0
+24:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:19/0/physics_layer_1/angular_velocity = 0.0
25:19/0 = 0
25:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:19/0/physics_layer_0/angular_velocity = 0.0
+25:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:19/0/physics_layer_1/angular_velocity = 0.0
26:19/0 = 0
26:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:19/0/physics_layer_0/angular_velocity = 0.0
+26:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:19/0/physics_layer_1/angular_velocity = 0.0
27:19/0 = 0
27:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:19/0/physics_layer_0/angular_velocity = 0.0
+27:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:19/0/physics_layer_1/angular_velocity = 0.0
28:19/0 = 0
28:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:19/0/physics_layer_0/angular_velocity = 0.0
+28:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:19/0/physics_layer_1/angular_velocity = 0.0
29:19/0 = 0
29:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:19/0/physics_layer_0/angular_velocity = 0.0
+29:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:19/0/physics_layer_1/angular_velocity = 0.0
30:19/0 = 0
30:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:19/0/physics_layer_0/angular_velocity = 0.0
+30:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:19/0/physics_layer_1/angular_velocity = 0.0
31:19/0 = 0
31:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:19/0/physics_layer_0/angular_velocity = 0.0
+31:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+31:19/0/physics_layer_1/angular_velocity = 0.0
32:19/0 = 0
32:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:19/0/physics_layer_0/angular_velocity = 0.0
+32:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:19/0/physics_layer_1/angular_velocity = 0.0
33:19/0 = 0
33:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:19/0/physics_layer_0/angular_velocity = 0.0
+33:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:19/0/physics_layer_1/angular_velocity = 0.0
34:19/0 = 0
34:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:19/0/physics_layer_0/angular_velocity = 0.0
+34:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:19/0/physics_layer_1/angular_velocity = 0.0
35:19/0 = 0
35:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:19/0/physics_layer_0/angular_velocity = 0.0
+35:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:19/0/physics_layer_1/angular_velocity = 0.0
40:19/0 = 0
40:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:19/0/physics_layer_0/angular_velocity = 0.0
+40:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+40:19/0/physics_layer_1/angular_velocity = 0.0
41:19/0 = 0
41:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:19/0/physics_layer_0/angular_velocity = 0.0
+41:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+41:19/0/physics_layer_1/angular_velocity = 0.0
42:19/0 = 0
42:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:19/0/physics_layer_0/angular_velocity = 0.0
+42:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+42:19/0/physics_layer_1/angular_velocity = 0.0
43:19/0 = 0
43:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:19/0/physics_layer_0/angular_velocity = 0.0
+43:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+43:19/0/physics_layer_1/angular_velocity = 0.0
52:19/0 = 0
52:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:19/0/physics_layer_0/angular_velocity = 0.0
+52:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+52:19/0/physics_layer_1/angular_velocity = 0.0
53:19/0 = 0
53:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
53:19/0/physics_layer_0/angular_velocity = 0.0
+53:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+53:19/0/physics_layer_1/angular_velocity = 0.0
54:19/0 = 0
54:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
54:19/0/physics_layer_0/angular_velocity = 0.0
+54:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+54:19/0/physics_layer_1/angular_velocity = 0.0
55:19/0 = 0
55:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
55:19/0/physics_layer_0/angular_velocity = 0.0
+55:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+55:19/0/physics_layer_1/angular_velocity = 0.0
56:19/0 = 0
56:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
56:19/0/physics_layer_0/angular_velocity = 0.0
+56:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+56:19/0/physics_layer_1/angular_velocity = 0.0
59:19/0 = 0
59:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
59:19/0/physics_layer_0/angular_velocity = 0.0
+59:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+59:19/0/physics_layer_1/angular_velocity = 0.0
60:19/0 = 0
60:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
60:19/0/physics_layer_0/angular_velocity = 0.0
+60:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+60:19/0/physics_layer_1/angular_velocity = 0.0
61:19/0 = 0
61:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
61:19/0/physics_layer_0/angular_velocity = 0.0
+61:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+61:19/0/physics_layer_1/angular_velocity = 0.0
62:19/0 = 0
62:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
62:19/0/physics_layer_0/angular_velocity = 0.0
+62:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+62:19/0/physics_layer_1/angular_velocity = 0.0
63:19/0 = 0
63:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
63:19/0/physics_layer_0/angular_velocity = 0.0
+63:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+63:19/0/physics_layer_1/angular_velocity = 0.0
0:20/0 = 0
0:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:20/0/physics_layer_0/angular_velocity = 0.0
+0:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:20/0/physics_layer_1/angular_velocity = 0.0
1:20/0 = 0
1:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:20/0/physics_layer_0/angular_velocity = 0.0
+1:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:20/0/physics_layer_1/angular_velocity = 0.0
2:20/0 = 0
2:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:20/0/physics_layer_0/angular_velocity = 0.0
+2:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:20/0/physics_layer_1/angular_velocity = 0.0
3:20/0 = 0
3:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:20/0/physics_layer_0/angular_velocity = 0.0
+3:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:20/0/physics_layer_1/angular_velocity = 0.0
4:20/0 = 0
4:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:20/0/physics_layer_0/angular_velocity = 0.0
+4:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:20/0/physics_layer_1/angular_velocity = 0.0
5:20/0 = 0
5:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:20/0/physics_layer_0/angular_velocity = 0.0
+5:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:20/0/physics_layer_1/angular_velocity = 0.0
6:20/0 = 0
6:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:20/0/physics_layer_0/angular_velocity = 0.0
+6:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:20/0/physics_layer_1/angular_velocity = 0.0
8:20/0 = 0
8:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:20/0/physics_layer_0/angular_velocity = 0.0
+8:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:20/0/physics_layer_1/angular_velocity = 0.0
9:20/0 = 0
9:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:20/0/physics_layer_0/angular_velocity = 0.0
+9:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:20/0/physics_layer_1/angular_velocity = 0.0
11:20/0 = 0
11:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:20/0/physics_layer_0/angular_velocity = 0.0
+11:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:20/0/physics_layer_1/angular_velocity = 0.0
12:20/0 = 0
12:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:20/0/physics_layer_0/angular_velocity = 0.0
+12:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:20/0/physics_layer_1/angular_velocity = 0.0
14:20/0 = 0
14:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:20/0/physics_layer_0/angular_velocity = 0.0
+14:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:20/0/physics_layer_1/angular_velocity = 0.0
15:20/0 = 0
15:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:20/0/physics_layer_0/angular_velocity = 0.0
+15:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:20/0/physics_layer_1/angular_velocity = 0.0
17:20/0 = 0
17:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:20/0/physics_layer_0/angular_velocity = 0.0
+17:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:20/0/physics_layer_1/angular_velocity = 0.0
18:20/0 = 0
18:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:20/0/physics_layer_0/angular_velocity = 0.0
+18:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:20/0/physics_layer_1/angular_velocity = 0.0
20:20/0 = 0
20:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:20/0/physics_layer_0/angular_velocity = 0.0
+20:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:20/0/physics_layer_1/angular_velocity = 0.0
21:20/0 = 0
21:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:20/0/physics_layer_0/angular_velocity = 0.0
+21:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:20/0/physics_layer_1/angular_velocity = 0.0
23:20/0 = 0
23:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:20/0/physics_layer_0/angular_velocity = 0.0
+23:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:20/0/physics_layer_1/angular_velocity = 0.0
24:20/0 = 0
24:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:20/0/physics_layer_0/angular_velocity = 0.0
+24:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:20/0/physics_layer_1/angular_velocity = 0.0
26:20/0 = 0
26:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:20/0/physics_layer_0/angular_velocity = 0.0
+26:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:20/0/physics_layer_1/angular_velocity = 0.0
27:20/0 = 0
27:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:20/0/physics_layer_0/angular_velocity = 0.0
+27:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:20/0/physics_layer_1/angular_velocity = 0.0
29:20/0 = 0
29:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:20/0/physics_layer_0/angular_velocity = 0.0
+29:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:20/0/physics_layer_1/angular_velocity = 0.0
30:20/0 = 0
30:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:20/0/physics_layer_0/angular_velocity = 0.0
+30:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:20/0/physics_layer_1/angular_velocity = 0.0
32:20/0 = 0
32:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:20/0/physics_layer_0/angular_velocity = 0.0
+32:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:20/0/physics_layer_1/angular_velocity = 0.0
33:20/0 = 0
33:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:20/0/physics_layer_0/angular_velocity = 0.0
+33:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:20/0/physics_layer_1/angular_velocity = 0.0
35:20/0 = 0
35:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:20/0/physics_layer_0/angular_velocity = 0.0
+35:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:20/0/physics_layer_1/angular_velocity = 0.0
52:20/0 = 0
52:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:20/0/physics_layer_0/angular_velocity = 0.0
+52:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+52:20/0/physics_layer_1/angular_velocity = 0.0
53:20/0 = 0
53:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
53:20/0/physics_layer_0/angular_velocity = 0.0
+53:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+53:20/0/physics_layer_1/angular_velocity = 0.0
54:20/0 = 0
54:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
54:20/0/physics_layer_0/angular_velocity = 0.0
+54:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+54:20/0/physics_layer_1/angular_velocity = 0.0
55:20/0 = 0
55:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
55:20/0/physics_layer_0/angular_velocity = 0.0
+55:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+55:20/0/physics_layer_1/angular_velocity = 0.0
59:20/0 = 0
59:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
59:20/0/physics_layer_0/angular_velocity = 0.0
+59:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+59:20/0/physics_layer_1/angular_velocity = 0.0
60:20/0 = 0
60:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
60:20/0/physics_layer_0/angular_velocity = 0.0
+60:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+60:20/0/physics_layer_1/angular_velocity = 0.0
61:20/0 = 0
61:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
61:20/0/physics_layer_0/angular_velocity = 0.0
+61:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+61:20/0/physics_layer_1/angular_velocity = 0.0
62:20/0 = 0
62:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
62:20/0/physics_layer_0/angular_velocity = 0.0
+62:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+62:20/0/physics_layer_1/angular_velocity = 0.0
63:20/0 = 0
63:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
63:20/0/physics_layer_0/angular_velocity = 0.0
+63:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+63:20/0/physics_layer_1/angular_velocity = 0.0
0:21/0 = 0
0:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:21/0/physics_layer_0/angular_velocity = 0.0
+0:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:21/0/physics_layer_1/angular_velocity = 0.0
1:21/0 = 0
1:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:21/0/physics_layer_0/angular_velocity = 0.0
+1:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:21/0/physics_layer_1/angular_velocity = 0.0
2:21/0 = 0
2:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:21/0/physics_layer_0/angular_velocity = 0.0
+2:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:21/0/physics_layer_1/angular_velocity = 0.0
3:21/0 = 0
3:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:21/0/physics_layer_0/angular_velocity = 0.0
+3:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:21/0/physics_layer_1/angular_velocity = 0.0
4:21/0 = 0
4:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:21/0/physics_layer_0/angular_velocity = 0.0
+4:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:21/0/physics_layer_1/angular_velocity = 0.0
5:21/0 = 0
5:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:21/0/physics_layer_0/angular_velocity = 0.0
+5:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:21/0/physics_layer_1/angular_velocity = 0.0
6:21/0 = 0
6:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:21/0/physics_layer_0/angular_velocity = 0.0
+6:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:21/0/physics_layer_1/angular_velocity = 0.0
7:21/0 = 0
7:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:21/0/physics_layer_0/angular_velocity = 0.0
+7:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:21/0/physics_layer_1/angular_velocity = 0.0
8:21/0 = 0
8:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:21/0/physics_layer_0/angular_velocity = 0.0
+8:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:21/0/physics_layer_1/angular_velocity = 0.0
9:21/0 = 0
9:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:21/0/physics_layer_0/angular_velocity = 0.0
+9:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:21/0/physics_layer_1/angular_velocity = 0.0
10:21/0 = 0
10:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:21/0/physics_layer_0/angular_velocity = 0.0
+10:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:21/0/physics_layer_1/angular_velocity = 0.0
11:21/0 = 0
11:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:21/0/physics_layer_0/angular_velocity = 0.0
+11:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:21/0/physics_layer_1/angular_velocity = 0.0
12:21/0 = 0
12:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:21/0/physics_layer_0/angular_velocity = 0.0
+12:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:21/0/physics_layer_1/angular_velocity = 0.0
13:21/0 = 0
13:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:21/0/physics_layer_0/angular_velocity = 0.0
+13:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:21/0/physics_layer_1/angular_velocity = 0.0
14:21/0 = 0
14:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:21/0/physics_layer_0/angular_velocity = 0.0
+14:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:21/0/physics_layer_1/angular_velocity = 0.0
15:21/0 = 0
15:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:21/0/physics_layer_0/angular_velocity = 0.0
+15:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:21/0/physics_layer_1/angular_velocity = 0.0
16:21/0 = 0
16:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:21/0/physics_layer_0/angular_velocity = 0.0
+16:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:21/0/physics_layer_1/angular_velocity = 0.0
17:21/0 = 0
17:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:21/0/physics_layer_0/angular_velocity = 0.0
+17:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:21/0/physics_layer_1/angular_velocity = 0.0
18:21/0 = 0
18:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:21/0/physics_layer_0/angular_velocity = 0.0
+18:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:21/0/physics_layer_1/angular_velocity = 0.0
19:21/0 = 0
19:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:21/0/physics_layer_0/angular_velocity = 0.0
+19:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:21/0/physics_layer_1/angular_velocity = 0.0
20:21/0 = 0
20:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:21/0/physics_layer_0/angular_velocity = 0.0
+20:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:21/0/physics_layer_1/angular_velocity = 0.0
21:21/0 = 0
21:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:21/0/physics_layer_0/angular_velocity = 0.0
+21:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:21/0/physics_layer_1/angular_velocity = 0.0
22:21/0 = 0
22:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:21/0/physics_layer_0/angular_velocity = 0.0
+22:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:21/0/physics_layer_1/angular_velocity = 0.0
23:21/0 = 0
23:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:21/0/physics_layer_0/angular_velocity = 0.0
+23:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:21/0/physics_layer_1/angular_velocity = 0.0
24:21/0 = 0
24:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:21/0/physics_layer_0/angular_velocity = 0.0
+24:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:21/0/physics_layer_1/angular_velocity = 0.0
25:21/0 = 0
25:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:21/0/physics_layer_0/angular_velocity = 0.0
+25:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:21/0/physics_layer_1/angular_velocity = 0.0
26:21/0 = 0
26:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:21/0/physics_layer_0/angular_velocity = 0.0
+26:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:21/0/physics_layer_1/angular_velocity = 0.0
27:21/0 = 0
27:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:21/0/physics_layer_0/angular_velocity = 0.0
+27:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:21/0/physics_layer_1/angular_velocity = 0.0
28:21/0 = 0
28:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:21/0/physics_layer_0/angular_velocity = 0.0
+28:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:21/0/physics_layer_1/angular_velocity = 0.0
29:21/0 = 0
29:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:21/0/physics_layer_0/angular_velocity = 0.0
+29:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:21/0/physics_layer_1/angular_velocity = 0.0
30:21/0 = 0
30:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:21/0/physics_layer_0/angular_velocity = 0.0
+30:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:21/0/physics_layer_1/angular_velocity = 0.0
31:21/0 = 0
31:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:21/0/physics_layer_0/angular_velocity = 0.0
+31:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+31:21/0/physics_layer_1/angular_velocity = 0.0
32:21/0 = 0
32:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:21/0/physics_layer_0/angular_velocity = 0.0
+32:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:21/0/physics_layer_1/angular_velocity = 0.0
33:21/0 = 0
33:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:21/0/physics_layer_0/angular_velocity = 0.0
+33:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:21/0/physics_layer_1/angular_velocity = 0.0
34:21/0 = 0
34:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:21/0/physics_layer_0/angular_velocity = 0.0
+34:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:21/0/physics_layer_1/angular_velocity = 0.0
35:21/0 = 0
35:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:21/0/physics_layer_0/angular_velocity = 0.0
+35:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:21/0/physics_layer_1/angular_velocity = 0.0
52:21/0 = 0
52:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:21/0/physics_layer_0/angular_velocity = 0.0
+52:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+52:21/0/physics_layer_1/angular_velocity = 0.0
53:21/0 = 0
53:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
53:21/0/physics_layer_0/angular_velocity = 0.0
+53:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+53:21/0/physics_layer_1/angular_velocity = 0.0
54:21/0 = 0
54:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
54:21/0/physics_layer_0/angular_velocity = 0.0
+54:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+54:21/0/physics_layer_1/angular_velocity = 0.0
55:21/0 = 0
55:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
55:21/0/physics_layer_0/angular_velocity = 0.0
+55:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+55:21/0/physics_layer_1/angular_velocity = 0.0
0:22/0 = 0
0:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:22/0/physics_layer_0/angular_velocity = 0.0
+0:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:22/0/physics_layer_1/angular_velocity = 0.0
1:22/0 = 0
1:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:22/0/physics_layer_0/angular_velocity = 0.0
+1:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:22/0/physics_layer_1/angular_velocity = 0.0
2:22/0 = 0
2:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:22/0/physics_layer_0/angular_velocity = 0.0
+2:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:22/0/physics_layer_1/angular_velocity = 0.0
3:22/0 = 0
3:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:22/0/physics_layer_0/angular_velocity = 0.0
+3:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:22/0/physics_layer_1/angular_velocity = 0.0
4:22/0 = 0
4:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:22/0/physics_layer_0/angular_velocity = 0.0
+4:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:22/0/physics_layer_1/angular_velocity = 0.0
5:22/0 = 0
5:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:22/0/physics_layer_0/angular_velocity = 0.0
+5:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:22/0/physics_layer_1/angular_velocity = 0.0
6:22/0 = 0
6:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:22/0/physics_layer_0/angular_velocity = 0.0
+6:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:22/0/physics_layer_1/angular_velocity = 0.0
7:22/0 = 0
7:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:22/0/physics_layer_0/angular_velocity = 0.0
+7:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:22/0/physics_layer_1/angular_velocity = 0.0
8:22/0 = 0
8:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:22/0/physics_layer_0/angular_velocity = 0.0
+8:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:22/0/physics_layer_1/angular_velocity = 0.0
9:22/0 = 0
9:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:22/0/physics_layer_0/angular_velocity = 0.0
+9:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:22/0/physics_layer_1/angular_velocity = 0.0
10:22/0 = 0
10:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:22/0/physics_layer_0/angular_velocity = 0.0
+10:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:22/0/physics_layer_1/angular_velocity = 0.0
11:22/0 = 0
11:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:22/0/physics_layer_0/angular_velocity = 0.0
+11:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:22/0/physics_layer_1/angular_velocity = 0.0
12:22/0 = 0
12:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:22/0/physics_layer_0/angular_velocity = 0.0
+12:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:22/0/physics_layer_1/angular_velocity = 0.0
13:22/0 = 0
13:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:22/0/physics_layer_0/angular_velocity = 0.0
+13:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:22/0/physics_layer_1/angular_velocity = 0.0
14:22/0 = 0
14:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:22/0/physics_layer_0/angular_velocity = 0.0
+14:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:22/0/physics_layer_1/angular_velocity = 0.0
15:22/0 = 0
15:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:22/0/physics_layer_0/angular_velocity = 0.0
+15:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:22/0/physics_layer_1/angular_velocity = 0.0
16:22/0 = 0
16:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:22/0/physics_layer_0/angular_velocity = 0.0
+16:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:22/0/physics_layer_1/angular_velocity = 0.0
17:22/0 = 0
17:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:22/0/physics_layer_0/angular_velocity = 0.0
+17:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:22/0/physics_layer_1/angular_velocity = 0.0
18:22/0 = 0
18:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:22/0/physics_layer_0/angular_velocity = 0.0
+18:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:22/0/physics_layer_1/angular_velocity = 0.0
19:22/0 = 0
19:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:22/0/physics_layer_0/angular_velocity = 0.0
+19:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:22/0/physics_layer_1/angular_velocity = 0.0
20:22/0 = 0
20:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:22/0/physics_layer_0/angular_velocity = 0.0
+20:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:22/0/physics_layer_1/angular_velocity = 0.0
21:22/0 = 0
21:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:22/0/physics_layer_0/angular_velocity = 0.0
+21:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:22/0/physics_layer_1/angular_velocity = 0.0
22:22/0 = 0
22:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:22/0/physics_layer_0/angular_velocity = 0.0
+22:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:22/0/physics_layer_1/angular_velocity = 0.0
23:22/0 = 0
23:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:22/0/physics_layer_0/angular_velocity = 0.0
+23:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:22/0/physics_layer_1/angular_velocity = 0.0
24:22/0 = 0
24:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:22/0/physics_layer_0/angular_velocity = 0.0
+24:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:22/0/physics_layer_1/angular_velocity = 0.0
25:22/0 = 0
25:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:22/0/physics_layer_0/angular_velocity = 0.0
+25:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:22/0/physics_layer_1/angular_velocity = 0.0
26:22/0 = 0
26:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:22/0/physics_layer_0/angular_velocity = 0.0
+26:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:22/0/physics_layer_1/angular_velocity = 0.0
27:22/0 = 0
27:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:22/0/physics_layer_0/angular_velocity = 0.0
+27:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:22/0/physics_layer_1/angular_velocity = 0.0
28:22/0 = 0
28:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:22/0/physics_layer_0/angular_velocity = 0.0
+28:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:22/0/physics_layer_1/angular_velocity = 0.0
29:22/0 = 0
29:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:22/0/physics_layer_0/angular_velocity = 0.0
+29:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:22/0/physics_layer_1/angular_velocity = 0.0
52:22/0 = 0
52:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:22/0/physics_layer_0/angular_velocity = 0.0
+52:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+52:22/0/physics_layer_1/angular_velocity = 0.0
0:23/0 = 0
0:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:23/0/physics_layer_0/angular_velocity = 0.0
+0:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:23/0/physics_layer_1/angular_velocity = 0.0
1:23/0 = 0
1:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:23/0/physics_layer_0/angular_velocity = 0.0
+1:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:23/0/physics_layer_1/angular_velocity = 0.0
2:23/0 = 0
2:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:23/0/physics_layer_0/angular_velocity = 0.0
+2:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:23/0/physics_layer_1/angular_velocity = 0.0
3:23/0 = 0
3:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:23/0/physics_layer_0/angular_velocity = 0.0
+3:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:23/0/physics_layer_1/angular_velocity = 0.0
4:23/0 = 0
4:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:23/0/physics_layer_0/angular_velocity = 0.0
+4:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:23/0/physics_layer_1/angular_velocity = 0.0
5:23/0 = 0
5:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:23/0/physics_layer_0/angular_velocity = 0.0
+5:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:23/0/physics_layer_1/angular_velocity = 0.0
6:23/0 = 0
6:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:23/0/physics_layer_0/angular_velocity = 0.0
+6:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:23/0/physics_layer_1/angular_velocity = 0.0
7:23/0 = 0
7:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:23/0/physics_layer_0/angular_velocity = 0.0
+7:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:23/0/physics_layer_1/angular_velocity = 0.0
8:23/0 = 0
8:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:23/0/physics_layer_0/angular_velocity = 0.0
+8:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:23/0/physics_layer_1/angular_velocity = 0.0
9:23/0 = 0
9:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:23/0/physics_layer_0/angular_velocity = 0.0
+9:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:23/0/physics_layer_1/angular_velocity = 0.0
10:23/0 = 0
10:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:23/0/physics_layer_0/angular_velocity = 0.0
+10:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:23/0/physics_layer_1/angular_velocity = 0.0
11:23/0 = 0
11:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:23/0/physics_layer_0/angular_velocity = 0.0
+11:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:23/0/physics_layer_1/angular_velocity = 0.0
12:23/0 = 0
12:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:23/0/physics_layer_0/angular_velocity = 0.0
+12:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:23/0/physics_layer_1/angular_velocity = 0.0
13:23/0 = 0
13:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:23/0/physics_layer_0/angular_velocity = 0.0
+13:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:23/0/physics_layer_1/angular_velocity = 0.0
14:23/0 = 0
14:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:23/0/physics_layer_0/angular_velocity = 0.0
+14:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:23/0/physics_layer_1/angular_velocity = 0.0
15:23/0 = 0
15:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:23/0/physics_layer_0/angular_velocity = 0.0
+15:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:23/0/physics_layer_1/angular_velocity = 0.0
16:23/0 = 0
16:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:23/0/physics_layer_0/angular_velocity = 0.0
+16:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:23/0/physics_layer_1/angular_velocity = 0.0
17:23/0 = 0
17:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:23/0/physics_layer_0/angular_velocity = 0.0
+17:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:23/0/physics_layer_1/angular_velocity = 0.0
18:23/0 = 0
18:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:23/0/physics_layer_0/angular_velocity = 0.0
+18:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:23/0/physics_layer_1/angular_velocity = 0.0
19:23/0 = 0
19:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:23/0/physics_layer_0/angular_velocity = 0.0
+19:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:23/0/physics_layer_1/angular_velocity = 0.0
20:23/0 = 0
20:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:23/0/physics_layer_0/angular_velocity = 0.0
+20:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:23/0/physics_layer_1/angular_velocity = 0.0
21:23/0 = 0
21:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:23/0/physics_layer_0/angular_velocity = 0.0
+21:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:23/0/physics_layer_1/angular_velocity = 0.0
22:23/0 = 0
22:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:23/0/physics_layer_0/angular_velocity = 0.0
+22:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:23/0/physics_layer_1/angular_velocity = 0.0
23:23/0 = 0
23:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:23/0/physics_layer_0/angular_velocity = 0.0
+23:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:23/0/physics_layer_1/angular_velocity = 0.0
24:23/0 = 0
24:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:23/0/physics_layer_0/angular_velocity = 0.0
+24:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:23/0/physics_layer_1/angular_velocity = 0.0
26:23/0 = 0
26:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:23/0/physics_layer_0/angular_velocity = 0.0
+26:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:23/0/physics_layer_1/angular_velocity = 0.0
27:23/0 = 0
27:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:23/0/physics_layer_0/angular_velocity = 0.0
+27:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:23/0/physics_layer_1/angular_velocity = 0.0
29:23/0 = 0
29:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:23/0/physics_layer_0/angular_velocity = 0.0
+29:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:23/0/physics_layer_1/angular_velocity = 0.0
52:23/0 = 0
52:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:23/0/physics_layer_0/angular_velocity = 0.0
+52:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+52:23/0/physics_layer_1/angular_velocity = 0.0
0:24/0 = 0
0:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:24/0/physics_layer_0/angular_velocity = 0.0
+0:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:24/0/physics_layer_1/angular_velocity = 0.0
1:24/0 = 0
1:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:24/0/physics_layer_0/angular_velocity = 0.0
+1:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:24/0/physics_layer_1/angular_velocity = 0.0
2:24/0 = 0
2:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:24/0/physics_layer_0/angular_velocity = 0.0
+2:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:24/0/physics_layer_1/angular_velocity = 0.0
3:24/0 = 0
3:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:24/0/physics_layer_0/angular_velocity = 0.0
+3:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:24/0/physics_layer_1/angular_velocity = 0.0
4:24/0 = 0
4:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:24/0/physics_layer_0/angular_velocity = 0.0
+4:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:24/0/physics_layer_1/angular_velocity = 0.0
5:24/0 = 0
5:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:24/0/physics_layer_0/angular_velocity = 0.0
+5:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:24/0/physics_layer_1/angular_velocity = 0.0
6:24/0 = 0
6:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:24/0/physics_layer_0/angular_velocity = 0.0
+6:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:24/0/physics_layer_1/angular_velocity = 0.0
7:24/0 = 0
7:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:24/0/physics_layer_0/angular_velocity = 0.0
+7:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:24/0/physics_layer_1/angular_velocity = 0.0
8:24/0 = 0
8:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:24/0/physics_layer_0/angular_velocity = 0.0
+8:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:24/0/physics_layer_1/angular_velocity = 0.0
9:24/0 = 0
9:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:24/0/physics_layer_0/angular_velocity = 0.0
+9:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:24/0/physics_layer_1/angular_velocity = 0.0
10:24/0 = 0
10:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:24/0/physics_layer_0/angular_velocity = 0.0
+10:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:24/0/physics_layer_1/angular_velocity = 0.0
11:24/0 = 0
11:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:24/0/physics_layer_0/angular_velocity = 0.0
+11:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:24/0/physics_layer_1/angular_velocity = 0.0
12:24/0 = 0
12:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:24/0/physics_layer_0/angular_velocity = 0.0
+12:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:24/0/physics_layer_1/angular_velocity = 0.0
13:24/0 = 0
13:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:24/0/physics_layer_0/angular_velocity = 0.0
+13:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:24/0/physics_layer_1/angular_velocity = 0.0
14:24/0 = 0
14:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:24/0/physics_layer_0/angular_velocity = 0.0
+14:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:24/0/physics_layer_1/angular_velocity = 0.0
15:24/0 = 0
15:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:24/0/physics_layer_0/angular_velocity = 0.0
+15:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:24/0/physics_layer_1/angular_velocity = 0.0
16:24/0 = 0
16:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:24/0/physics_layer_0/angular_velocity = 0.0
+16:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:24/0/physics_layer_1/angular_velocity = 0.0
17:24/0 = 0
17:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:24/0/physics_layer_0/angular_velocity = 0.0
+17:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:24/0/physics_layer_1/angular_velocity = 0.0
18:24/0 = 0
18:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:24/0/physics_layer_0/angular_velocity = 0.0
+18:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:24/0/physics_layer_1/angular_velocity = 0.0
19:24/0 = 0
19:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:24/0/physics_layer_0/angular_velocity = 0.0
+19:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:24/0/physics_layer_1/angular_velocity = 0.0
20:24/0 = 0
20:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:24/0/physics_layer_0/angular_velocity = 0.0
+20:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:24/0/physics_layer_1/angular_velocity = 0.0
21:24/0 = 0
21:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:24/0/physics_layer_0/angular_velocity = 0.0
+21:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:24/0/physics_layer_1/angular_velocity = 0.0
22:24/0 = 0
22:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:24/0/physics_layer_0/angular_velocity = 0.0
+22:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:24/0/physics_layer_1/angular_velocity = 0.0
23:24/0 = 0
23:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:24/0/physics_layer_0/angular_velocity = 0.0
+23:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:24/0/physics_layer_1/angular_velocity = 0.0
24:24/0 = 0
24:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:24/0/physics_layer_0/angular_velocity = 0.0
+24:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:24/0/physics_layer_1/angular_velocity = 0.0
25:24/0 = 0
25:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:24/0/physics_layer_0/angular_velocity = 0.0
+25:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:24/0/physics_layer_1/angular_velocity = 0.0
26:24/0 = 0
26:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:24/0/physics_layer_0/angular_velocity = 0.0
+26:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:24/0/physics_layer_1/angular_velocity = 0.0
27:24/0 = 0
27:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:24/0/physics_layer_0/angular_velocity = 0.0
+27:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:24/0/physics_layer_1/angular_velocity = 0.0
28:24/0 = 0
28:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:24/0/physics_layer_0/angular_velocity = 0.0
+28:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:24/0/physics_layer_1/angular_velocity = 0.0
29:24/0 = 0
29:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:24/0/physics_layer_0/angular_velocity = 0.0
+29:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:24/0/physics_layer_1/angular_velocity = 0.0
40:24/0 = 0
40:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:24/0/physics_layer_0/angular_velocity = 0.0
+40:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+40:24/0/physics_layer_1/angular_velocity = 0.0
41:24/0 = 0
41:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:24/0/physics_layer_0/angular_velocity = 0.0
+41:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+41:24/0/physics_layer_1/angular_velocity = 0.0
42:24/0 = 0
42:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:24/0/physics_layer_0/angular_velocity = 0.0
+42:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+42:24/0/physics_layer_1/angular_velocity = 0.0
43:24/0 = 0
43:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:24/0/physics_layer_0/angular_velocity = 0.0
+43:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+43:24/0/physics_layer_1/angular_velocity = 0.0
44:24/0 = 0
44:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:24/0/physics_layer_0/angular_velocity = 0.0
+44:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+44:24/0/physics_layer_1/angular_velocity = 0.0
45:24/0 = 0
45:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:24/0/physics_layer_0/angular_velocity = 0.0
+45:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+45:24/0/physics_layer_1/angular_velocity = 0.0
46:24/0 = 0
46:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:24/0/physics_layer_0/angular_velocity = 0.0
+46:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+46:24/0/physics_layer_1/angular_velocity = 0.0
47:24/0 = 0
47:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:24/0/physics_layer_0/angular_velocity = 0.0
+47:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+47:24/0/physics_layer_1/angular_velocity = 0.0
48:24/0 = 0
48:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
48:24/0/physics_layer_0/angular_velocity = 0.0
+48:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+48:24/0/physics_layer_1/angular_velocity = 0.0
49:24/0 = 0
49:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
49:24/0/physics_layer_0/angular_velocity = 0.0
+49:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+49:24/0/physics_layer_1/angular_velocity = 0.0
50:24/0 = 0
50:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
50:24/0/physics_layer_0/angular_velocity = 0.0
+50:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+50:24/0/physics_layer_1/angular_velocity = 0.0
51:24/0 = 0
51:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
51:24/0/physics_layer_0/angular_velocity = 0.0
+51:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+51:24/0/physics_layer_1/angular_velocity = 0.0
52:24/0 = 0
52:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:24/0/physics_layer_0/angular_velocity = 0.0
+52:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+52:24/0/physics_layer_1/angular_velocity = 0.0
53:24/0 = 0
53:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
53:24/0/physics_layer_0/angular_velocity = 0.0
+53:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+53:24/0/physics_layer_1/angular_velocity = 0.0
54:24/0 = 0
54:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
54:24/0/physics_layer_0/angular_velocity = 0.0
+54:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+54:24/0/physics_layer_1/angular_velocity = 0.0
55:24/0 = 0
55:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
55:24/0/physics_layer_0/angular_velocity = 0.0
+55:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+55:24/0/physics_layer_1/angular_velocity = 0.0
56:24/0 = 0
56:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
56:24/0/physics_layer_0/angular_velocity = 0.0
+56:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+56:24/0/physics_layer_1/angular_velocity = 0.0
57:24/0 = 0
57:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
57:24/0/physics_layer_0/angular_velocity = 0.0
+57:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+57:24/0/physics_layer_1/angular_velocity = 0.0
58:24/0 = 0
58:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
58:24/0/physics_layer_0/angular_velocity = 0.0
+58:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+58:24/0/physics_layer_1/angular_velocity = 0.0
59:24/0 = 0
59:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
59:24/0/physics_layer_0/angular_velocity = 0.0
+59:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+59:24/0/physics_layer_1/angular_velocity = 0.0
60:24/0 = 0
60:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
60:24/0/physics_layer_0/angular_velocity = 0.0
+60:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+60:24/0/physics_layer_1/angular_velocity = 0.0
61:24/0 = 0
61:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
61:24/0/physics_layer_0/angular_velocity = 0.0
+61:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+61:24/0/physics_layer_1/angular_velocity = 0.0
62:24/0 = 0
62:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
62:24/0/physics_layer_0/angular_velocity = 0.0
+62:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+62:24/0/physics_layer_1/angular_velocity = 0.0
63:24/0 = 0
63:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
63:24/0/physics_layer_0/angular_velocity = 0.0
+63:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+63:24/0/physics_layer_1/angular_velocity = 0.0
0:25/0 = 0
0:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:25/0/physics_layer_0/angular_velocity = 0.0
+0:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:25/0/physics_layer_1/angular_velocity = 0.0
1:25/0 = 0
1:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:25/0/physics_layer_0/angular_velocity = 0.0
+1:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:25/0/physics_layer_1/angular_velocity = 0.0
3:25/0 = 0
3:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:25/0/physics_layer_0/angular_velocity = 0.0
+3:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:25/0/physics_layer_1/angular_velocity = 0.0
4:25/0 = 0
4:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:25/0/physics_layer_0/angular_velocity = 0.0
+4:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:25/0/physics_layer_1/angular_velocity = 0.0
6:25/0 = 0
6:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:25/0/physics_layer_0/angular_velocity = 0.0
+6:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:25/0/physics_layer_1/angular_velocity = 0.0
7:25/0 = 0
7:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:25/0/physics_layer_0/angular_velocity = 0.0
+7:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:25/0/physics_layer_1/angular_velocity = 0.0
9:25/0 = 0
9:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:25/0/physics_layer_0/angular_velocity = 0.0
+9:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:25/0/physics_layer_1/angular_velocity = 0.0
10:25/0 = 0
10:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:25/0/physics_layer_0/angular_velocity = 0.0
+10:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:25/0/physics_layer_1/angular_velocity = 0.0
12:25/0 = 0
12:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:25/0/physics_layer_0/angular_velocity = 0.0
+12:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:25/0/physics_layer_1/angular_velocity = 0.0
13:25/0 = 0
13:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:25/0/physics_layer_0/angular_velocity = 0.0
+13:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:25/0/physics_layer_1/angular_velocity = 0.0
15:25/0 = 0
15:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:25/0/physics_layer_0/angular_velocity = 0.0
+15:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:25/0/physics_layer_1/angular_velocity = 0.0
16:25/0 = 0
16:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:25/0/physics_layer_0/angular_velocity = 0.0
+16:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:25/0/physics_layer_1/angular_velocity = 0.0
18:25/0 = 0
18:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:25/0/physics_layer_0/angular_velocity = 0.0
+18:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:25/0/physics_layer_1/angular_velocity = 0.0
19:25/0 = 0
19:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:25/0/physics_layer_0/angular_velocity = 0.0
+19:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:25/0/physics_layer_1/angular_velocity = 0.0
21:25/0 = 0
21:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:25/0/physics_layer_0/angular_velocity = 0.0
+21:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:25/0/physics_layer_1/angular_velocity = 0.0
22:25/0 = 0
22:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:25/0/physics_layer_0/angular_velocity = 0.0
+22:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:25/0/physics_layer_1/angular_velocity = 0.0
24:25/0 = 0
24:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:25/0/physics_layer_0/angular_velocity = 0.0
+24:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:25/0/physics_layer_1/angular_velocity = 0.0
25:25/0 = 0
25:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:25/0/physics_layer_0/angular_velocity = 0.0
+25:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:25/0/physics_layer_1/angular_velocity = 0.0
27:25/0 = 0
27:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:25/0/physics_layer_0/angular_velocity = 0.0
+27:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:25/0/physics_layer_1/angular_velocity = 0.0
28:25/0 = 0
28:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:25/0/physics_layer_0/angular_velocity = 0.0
+28:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:25/0/physics_layer_1/angular_velocity = 0.0
40:25/0 = 0
40:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:25/0/physics_layer_0/angular_velocity = 0.0
+40:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+40:25/0/physics_layer_1/angular_velocity = 0.0
41:25/0 = 0
41:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:25/0/physics_layer_0/angular_velocity = 0.0
+41:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+41:25/0/physics_layer_1/angular_velocity = 0.0
42:25/0 = 0
42:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:25/0/physics_layer_0/angular_velocity = 0.0
+42:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+42:25/0/physics_layer_1/angular_velocity = 0.0
43:25/0 = 0
43:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:25/0/physics_layer_0/angular_velocity = 0.0
+43:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+43:25/0/physics_layer_1/angular_velocity = 0.0
44:25/0 = 0
44:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:25/0/physics_layer_0/angular_velocity = 0.0
+44:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+44:25/0/physics_layer_1/angular_velocity = 0.0
45:25/0 = 0
45:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:25/0/physics_layer_0/angular_velocity = 0.0
+45:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+45:25/0/physics_layer_1/angular_velocity = 0.0
46:25/0 = 0
46:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:25/0/physics_layer_0/angular_velocity = 0.0
+46:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+46:25/0/physics_layer_1/angular_velocity = 0.0
47:25/0 = 0
47:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:25/0/physics_layer_0/angular_velocity = 0.0
+47:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+47:25/0/physics_layer_1/angular_velocity = 0.0
48:25/0 = 0
48:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
48:25/0/physics_layer_0/angular_velocity = 0.0
+48:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+48:25/0/physics_layer_1/angular_velocity = 0.0
49:25/0 = 0
49:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
49:25/0/physics_layer_0/angular_velocity = 0.0
+49:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+49:25/0/physics_layer_1/angular_velocity = 0.0
50:25/0 = 0
50:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
50:25/0/physics_layer_0/angular_velocity = 0.0
+50:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+50:25/0/physics_layer_1/angular_velocity = 0.0
51:25/0 = 0
51:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
51:25/0/physics_layer_0/angular_velocity = 0.0
+51:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+51:25/0/physics_layer_1/angular_velocity = 0.0
52:25/0 = 0
52:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:25/0/physics_layer_0/angular_velocity = 0.0
+52:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+52:25/0/physics_layer_1/angular_velocity = 0.0
53:25/0 = 0
53:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
53:25/0/physics_layer_0/angular_velocity = 0.0
+53:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+53:25/0/physics_layer_1/angular_velocity = 0.0
54:25/0 = 0
54:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
54:25/0/physics_layer_0/angular_velocity = 0.0
+54:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+54:25/0/physics_layer_1/angular_velocity = 0.0
55:25/0 = 0
55:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
55:25/0/physics_layer_0/angular_velocity = 0.0
+55:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+55:25/0/physics_layer_1/angular_velocity = 0.0
0:26/0 = 0
0:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:26/0/physics_layer_0/angular_velocity = 0.0
+0:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:26/0/physics_layer_1/angular_velocity = 0.0
1:26/0 = 0
1:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:26/0/physics_layer_0/angular_velocity = 0.0
+1:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:26/0/physics_layer_1/angular_velocity = 0.0
3:26/0 = 0
3:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:26/0/physics_layer_0/angular_velocity = 0.0
+3:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:26/0/physics_layer_1/angular_velocity = 0.0
4:26/0 = 0
4:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:26/0/physics_layer_0/angular_velocity = 0.0
+4:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:26/0/physics_layer_1/angular_velocity = 0.0
6:26/0 = 0
6:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:26/0/physics_layer_0/angular_velocity = 0.0
+6:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:26/0/physics_layer_1/angular_velocity = 0.0
7:26/0 = 0
7:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:26/0/physics_layer_0/angular_velocity = 0.0
+7:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:26/0/physics_layer_1/angular_velocity = 0.0
9:26/0 = 0
9:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:26/0/physics_layer_0/angular_velocity = 0.0
+9:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:26/0/physics_layer_1/angular_velocity = 0.0
10:26/0 = 0
10:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:26/0/physics_layer_0/angular_velocity = 0.0
+10:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:26/0/physics_layer_1/angular_velocity = 0.0
12:26/0 = 0
12:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:26/0/physics_layer_0/angular_velocity = 0.0
+12:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:26/0/physics_layer_1/angular_velocity = 0.0
13:26/0 = 0
13:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:26/0/physics_layer_0/angular_velocity = 0.0
+13:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:26/0/physics_layer_1/angular_velocity = 0.0
15:26/0 = 0
15:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:26/0/physics_layer_0/angular_velocity = 0.0
+15:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:26/0/physics_layer_1/angular_velocity = 0.0
16:26/0 = 0
16:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:26/0/physics_layer_0/angular_velocity = 0.0
+16:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:26/0/physics_layer_1/angular_velocity = 0.0
18:26/0 = 0
18:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:26/0/physics_layer_0/angular_velocity = 0.0
+18:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:26/0/physics_layer_1/angular_velocity = 0.0
19:26/0 = 0
19:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:26/0/physics_layer_0/angular_velocity = 0.0
+19:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:26/0/physics_layer_1/angular_velocity = 0.0
21:26/0 = 0
21:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:26/0/physics_layer_0/angular_velocity = 0.0
+21:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:26/0/physics_layer_1/angular_velocity = 0.0
22:26/0 = 0
22:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:26/0/physics_layer_0/angular_velocity = 0.0
+22:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:26/0/physics_layer_1/angular_velocity = 0.0
24:26/0 = 0
24:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:26/0/physics_layer_0/angular_velocity = 0.0
+24:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:26/0/physics_layer_1/angular_velocity = 0.0
25:26/0 = 0
25:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:26/0/physics_layer_0/angular_velocity = 0.0
+25:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:26/0/physics_layer_1/angular_velocity = 0.0
27:26/0 = 0
27:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:26/0/physics_layer_0/angular_velocity = 0.0
+27:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:26/0/physics_layer_1/angular_velocity = 0.0
28:26/0 = 0
28:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:26/0/physics_layer_0/angular_velocity = 0.0
+28:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:26/0/physics_layer_1/angular_velocity = 0.0
40:26/0 = 0
40:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:26/0/physics_layer_0/angular_velocity = 0.0
+40:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+40:26/0/physics_layer_1/angular_velocity = 0.0
41:26/0 = 0
41:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:26/0/physics_layer_0/angular_velocity = 0.0
+41:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+41:26/0/physics_layer_1/angular_velocity = 0.0
42:26/0 = 0
42:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:26/0/physics_layer_0/angular_velocity = 0.0
+42:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+42:26/0/physics_layer_1/angular_velocity = 0.0
43:26/0 = 0
43:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:26/0/physics_layer_0/angular_velocity = 0.0
+43:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+43:26/0/physics_layer_1/angular_velocity = 0.0
44:26/0 = 0
44:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:26/0/physics_layer_0/angular_velocity = 0.0
+44:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+44:26/0/physics_layer_1/angular_velocity = 0.0
45:26/0 = 0
45:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:26/0/physics_layer_0/angular_velocity = 0.0
+45:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+45:26/0/physics_layer_1/angular_velocity = 0.0
46:26/0 = 0
46:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:26/0/physics_layer_0/angular_velocity = 0.0
+46:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+46:26/0/physics_layer_1/angular_velocity = 0.0
47:26/0 = 0
47:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:26/0/physics_layer_0/angular_velocity = 0.0
+47:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+47:26/0/physics_layer_1/angular_velocity = 0.0
48:26/0 = 0
48:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
48:26/0/physics_layer_0/angular_velocity = 0.0
+48:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+48:26/0/physics_layer_1/angular_velocity = 0.0
49:26/0 = 0
49:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
49:26/0/physics_layer_0/angular_velocity = 0.0
+49:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+49:26/0/physics_layer_1/angular_velocity = 0.0
50:26/0 = 0
50:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
50:26/0/physics_layer_0/angular_velocity = 0.0
+50:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+50:26/0/physics_layer_1/angular_velocity = 0.0
51:26/0 = 0
51:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
51:26/0/physics_layer_0/angular_velocity = 0.0
+51:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+51:26/0/physics_layer_1/angular_velocity = 0.0
52:26/0 = 0
52:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:26/0/physics_layer_0/angular_velocity = 0.0
+52:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+52:26/0/physics_layer_1/angular_velocity = 0.0
53:26/0 = 0
53:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
53:26/0/physics_layer_0/angular_velocity = 0.0
+53:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+53:26/0/physics_layer_1/angular_velocity = 0.0
54:26/0 = 0
54:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
54:26/0/physics_layer_0/angular_velocity = 0.0
+54:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+54:26/0/physics_layer_1/angular_velocity = 0.0
55:26/0 = 0
55:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
55:26/0/physics_layer_0/angular_velocity = 0.0
+55:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+55:26/0/physics_layer_1/angular_velocity = 0.0
0:27/0 = 0
0:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:27/0/physics_layer_0/angular_velocity = 0.0
+0:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:27/0/physics_layer_1/angular_velocity = 0.0
1:27/0 = 0
1:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:27/0/physics_layer_0/angular_velocity = 0.0
+1:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:27/0/physics_layer_1/angular_velocity = 0.0
2:27/0 = 0
2:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:27/0/physics_layer_0/angular_velocity = 0.0
+2:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:27/0/physics_layer_1/angular_velocity = 0.0
3:27/0 = 0
3:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:27/0/physics_layer_0/angular_velocity = 0.0
+3:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:27/0/physics_layer_1/angular_velocity = 0.0
4:27/0 = 0
4:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:27/0/physics_layer_0/angular_velocity = 0.0
+4:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:27/0/physics_layer_1/angular_velocity = 0.0
5:27/0 = 0
5:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:27/0/physics_layer_0/angular_velocity = 0.0
+5:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:27/0/physics_layer_1/angular_velocity = 0.0
6:27/0 = 0
6:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:27/0/physics_layer_0/angular_velocity = 0.0
+6:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:27/0/physics_layer_1/angular_velocity = 0.0
7:27/0 = 0
7:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:27/0/physics_layer_0/angular_velocity = 0.0
+7:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:27/0/physics_layer_1/angular_velocity = 0.0
8:27/0 = 0
8:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:27/0/physics_layer_0/angular_velocity = 0.0
+8:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:27/0/physics_layer_1/angular_velocity = 0.0
9:27/0 = 0
9:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:27/0/physics_layer_0/angular_velocity = 0.0
+9:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:27/0/physics_layer_1/angular_velocity = 0.0
10:27/0 = 0
10:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:27/0/physics_layer_0/angular_velocity = 0.0
+10:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:27/0/physics_layer_1/angular_velocity = 0.0
11:27/0 = 0
11:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:27/0/physics_layer_0/angular_velocity = 0.0
+11:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:27/0/physics_layer_1/angular_velocity = 0.0
12:27/0 = 0
12:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:27/0/physics_layer_0/angular_velocity = 0.0
+12:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:27/0/physics_layer_1/angular_velocity = 0.0
13:27/0 = 0
13:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:27/0/physics_layer_0/angular_velocity = 0.0
+13:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:27/0/physics_layer_1/angular_velocity = 0.0
14:27/0 = 0
14:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:27/0/physics_layer_0/angular_velocity = 0.0
+14:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:27/0/physics_layer_1/angular_velocity = 0.0
15:27/0 = 0
15:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:27/0/physics_layer_0/angular_velocity = 0.0
+15:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:27/0/physics_layer_1/angular_velocity = 0.0
16:27/0 = 0
16:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:27/0/physics_layer_0/angular_velocity = 0.0
+16:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:27/0/physics_layer_1/angular_velocity = 0.0
17:27/0 = 0
17:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:27/0/physics_layer_0/angular_velocity = 0.0
+17:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:27/0/physics_layer_1/angular_velocity = 0.0
18:27/0 = 0
18:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:27/0/physics_layer_0/angular_velocity = 0.0
+18:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:27/0/physics_layer_1/angular_velocity = 0.0
19:27/0 = 0
19:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:27/0/physics_layer_0/angular_velocity = 0.0
+19:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:27/0/physics_layer_1/angular_velocity = 0.0
20:27/0 = 0
20:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:27/0/physics_layer_0/angular_velocity = 0.0
+20:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:27/0/physics_layer_1/angular_velocity = 0.0
21:27/0 = 0
21:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:27/0/physics_layer_0/angular_velocity = 0.0
+21:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:27/0/physics_layer_1/angular_velocity = 0.0
22:27/0 = 0
22:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:27/0/physics_layer_0/angular_velocity = 0.0
+22:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:27/0/physics_layer_1/angular_velocity = 0.0
23:27/0 = 0
23:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:27/0/physics_layer_0/angular_velocity = 0.0
+23:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:27/0/physics_layer_1/angular_velocity = 0.0
24:27/0 = 0
24:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:27/0/physics_layer_0/angular_velocity = 0.0
+24:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:27/0/physics_layer_1/angular_velocity = 0.0
25:27/0 = 0
25:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:27/0/physics_layer_0/angular_velocity = 0.0
+25:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:27/0/physics_layer_1/angular_velocity = 0.0
26:27/0 = 0
26:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:27/0/physics_layer_0/angular_velocity = 0.0
+26:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:27/0/physics_layer_1/angular_velocity = 0.0
27:27/0 = 0
27:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:27/0/physics_layer_0/angular_velocity = 0.0
+27:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:27/0/physics_layer_1/angular_velocity = 0.0
28:27/0 = 0
28:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:27/0/physics_layer_0/angular_velocity = 0.0
+28:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:27/0/physics_layer_1/angular_velocity = 0.0
29:27/0 = 0
29:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:27/0/physics_layer_0/angular_velocity = 0.0
+29:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:27/0/physics_layer_1/angular_velocity = 0.0
40:27/0 = 0
40:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:27/0/physics_layer_0/angular_velocity = 0.0
+40:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+40:27/0/physics_layer_1/angular_velocity = 0.0
41:27/0 = 0
41:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:27/0/physics_layer_0/angular_velocity = 0.0
+41:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+41:27/0/physics_layer_1/angular_velocity = 0.0
42:27/0 = 0
42:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:27/0/physics_layer_0/angular_velocity = 0.0
+42:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+42:27/0/physics_layer_1/angular_velocity = 0.0
43:27/0 = 0
43:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:27/0/physics_layer_0/angular_velocity = 0.0
+43:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+43:27/0/physics_layer_1/angular_velocity = 0.0
46:27/0 = 0
46:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:27/0/physics_layer_0/angular_velocity = 0.0
+46:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+46:27/0/physics_layer_1/angular_velocity = 0.0
47:27/0 = 0
47:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:27/0/physics_layer_0/angular_velocity = 0.0
+47:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+47:27/0/physics_layer_1/angular_velocity = 0.0
48:27/0 = 0
48:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
48:27/0/physics_layer_0/angular_velocity = 0.0
+48:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+48:27/0/physics_layer_1/angular_velocity = 0.0
51:27/0 = 0
51:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
51:27/0/physics_layer_0/angular_velocity = 0.0
+51:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+51:27/0/physics_layer_1/angular_velocity = 0.0
52:27/0 = 0
52:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:27/0/physics_layer_0/angular_velocity = 0.0
+52:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+52:27/0/physics_layer_1/angular_velocity = 0.0
53:27/0 = 0
53:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
53:27/0/physics_layer_0/angular_velocity = 0.0
+53:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+53:27/0/physics_layer_1/angular_velocity = 0.0
0:28/0 = 0
0:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:28/0/physics_layer_0/angular_velocity = 0.0
+0:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:28/0/physics_layer_1/angular_velocity = 0.0
2:28/0 = 0
2:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:28/0/physics_layer_0/angular_velocity = 0.0
+2:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:28/0/physics_layer_1/angular_velocity = 0.0
3:28/0 = 0
3:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:28/0/physics_layer_0/angular_velocity = 0.0
+3:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:28/0/physics_layer_1/angular_velocity = 0.0
5:28/0 = 0
5:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:28/0/physics_layer_0/angular_velocity = 0.0
+5:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:28/0/physics_layer_1/angular_velocity = 0.0
6:28/0 = 0
6:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:28/0/physics_layer_0/angular_velocity = 0.0
+6:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:28/0/physics_layer_1/angular_velocity = 0.0
8:28/0 = 0
8:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:28/0/physics_layer_0/angular_velocity = 0.0
+8:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:28/0/physics_layer_1/angular_velocity = 0.0
9:28/0 = 0
9:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:28/0/physics_layer_0/angular_velocity = 0.0
+9:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:28/0/physics_layer_1/angular_velocity = 0.0
11:28/0 = 0
11:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:28/0/physics_layer_0/angular_velocity = 0.0
+11:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:28/0/physics_layer_1/angular_velocity = 0.0
12:28/0 = 0
12:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:28/0/physics_layer_0/angular_velocity = 0.0
+12:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:28/0/physics_layer_1/angular_velocity = 0.0
13:28/0 = 0
13:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:28/0/physics_layer_0/angular_velocity = 0.0
+13:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:28/0/physics_layer_1/angular_velocity = 0.0
14:28/0 = 0
14:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:28/0/physics_layer_0/angular_velocity = 0.0
+14:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:28/0/physics_layer_1/angular_velocity = 0.0
15:28/0 = 0
15:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:28/0/physics_layer_0/angular_velocity = 0.0
+15:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:28/0/physics_layer_1/angular_velocity = 0.0
16:28/0 = 0
16:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:28/0/physics_layer_0/angular_velocity = 0.0
+16:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:28/0/physics_layer_1/angular_velocity = 0.0
17:28/0 = 0
17:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:28/0/physics_layer_0/angular_velocity = 0.0
+17:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:28/0/physics_layer_1/angular_velocity = 0.0
18:28/0 = 0
18:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:28/0/physics_layer_0/angular_velocity = 0.0
+18:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:28/0/physics_layer_1/angular_velocity = 0.0
19:28/0 = 0
19:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:28/0/physics_layer_0/angular_velocity = 0.0
+19:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:28/0/physics_layer_1/angular_velocity = 0.0
20:28/0 = 0
20:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:28/0/physics_layer_0/angular_velocity = 0.0
+20:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:28/0/physics_layer_1/angular_velocity = 0.0
21:28/0 = 0
21:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:28/0/physics_layer_0/angular_velocity = 0.0
+21:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:28/0/physics_layer_1/angular_velocity = 0.0
22:28/0 = 0
22:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:28/0/physics_layer_0/angular_velocity = 0.0
+22:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:28/0/physics_layer_1/angular_velocity = 0.0
23:28/0 = 0
23:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:28/0/physics_layer_0/angular_velocity = 0.0
+23:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:28/0/physics_layer_1/angular_velocity = 0.0
24:28/0 = 0
24:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:28/0/physics_layer_0/angular_velocity = 0.0
+24:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:28/0/physics_layer_1/angular_velocity = 0.0
26:28/0 = 0
26:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:28/0/physics_layer_0/angular_velocity = 0.0
+26:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:28/0/physics_layer_1/angular_velocity = 0.0
27:28/0 = 0
27:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:28/0/physics_layer_0/angular_velocity = 0.0
+27:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:28/0/physics_layer_1/angular_velocity = 0.0
29:28/0 = 0
29:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:28/0/physics_layer_0/angular_velocity = 0.0
+29:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:28/0/physics_layer_1/angular_velocity = 0.0
40:28/0 = 0
40:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:28/0/physics_layer_0/angular_velocity = 0.0
+40:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+40:28/0/physics_layer_1/angular_velocity = 0.0
41:28/0 = 0
41:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:28/0/physics_layer_0/angular_velocity = 0.0
+41:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+41:28/0/physics_layer_1/angular_velocity = 0.0
42:28/0 = 0
42:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:28/0/physics_layer_0/angular_velocity = 0.0
+42:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+42:28/0/physics_layer_1/angular_velocity = 0.0
43:28/0 = 0
43:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:28/0/physics_layer_0/angular_velocity = 0.0
+43:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+43:28/0/physics_layer_1/angular_velocity = 0.0
44:28/0 = 0
44:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:28/0/physics_layer_0/angular_velocity = 0.0
+44:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+44:28/0/physics_layer_1/angular_velocity = 0.0
45:28/0 = 0
45:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:28/0/physics_layer_0/angular_velocity = 0.0
+45:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+45:28/0/physics_layer_1/angular_velocity = 0.0
46:28/0 = 0
46:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:28/0/physics_layer_0/angular_velocity = 0.0
+46:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+46:28/0/physics_layer_1/angular_velocity = 0.0
47:28/0 = 0
47:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:28/0/physics_layer_0/angular_velocity = 0.0
+47:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+47:28/0/physics_layer_1/angular_velocity = 0.0
48:28/0 = 0
48:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
48:28/0/physics_layer_0/angular_velocity = 0.0
+48:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+48:28/0/physics_layer_1/angular_velocity = 0.0
49:28/0 = 0
49:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
49:28/0/physics_layer_0/angular_velocity = 0.0
+49:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+49:28/0/physics_layer_1/angular_velocity = 0.0
50:28/0 = 0
50:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
50:28/0/physics_layer_0/angular_velocity = 0.0
+50:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+50:28/0/physics_layer_1/angular_velocity = 0.0
51:28/0 = 0
51:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
51:28/0/physics_layer_0/angular_velocity = 0.0
+51:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+51:28/0/physics_layer_1/angular_velocity = 0.0
52:28/0 = 0
52:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:28/0/physics_layer_0/angular_velocity = 0.0
+52:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+52:28/0/physics_layer_1/angular_velocity = 0.0
53:28/0 = 0
53:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
53:28/0/physics_layer_0/angular_velocity = 0.0
+53:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+53:28/0/physics_layer_1/angular_velocity = 0.0
54:28/0 = 0
54:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
54:28/0/physics_layer_0/angular_velocity = 0.0
+54:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+54:28/0/physics_layer_1/angular_velocity = 0.0
55:28/0 = 0
55:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
55:28/0/physics_layer_0/angular_velocity = 0.0
+55:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+55:28/0/physics_layer_1/angular_velocity = 0.0
0:29/0 = 0
0:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:29/0/physics_layer_0/angular_velocity = 0.0
+0:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:29/0/physics_layer_1/angular_velocity = 0.0
1:29/0 = 0
1:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:29/0/physics_layer_0/angular_velocity = 0.0
+1:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:29/0/physics_layer_1/angular_velocity = 0.0
2:29/0 = 0
2:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:29/0/physics_layer_0/angular_velocity = 0.0
+2:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:29/0/physics_layer_1/angular_velocity = 0.0
3:29/0 = 0
3:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:29/0/physics_layer_0/angular_velocity = 0.0
+3:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:29/0/physics_layer_1/angular_velocity = 0.0
4:29/0 = 0
4:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:29/0/physics_layer_0/angular_velocity = 0.0
+4:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:29/0/physics_layer_1/angular_velocity = 0.0
5:29/0 = 0
5:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:29/0/physics_layer_0/angular_velocity = 0.0
+5:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:29/0/physics_layer_1/angular_velocity = 0.0
6:29/0 = 0
6:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:29/0/physics_layer_0/angular_velocity = 0.0
+6:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:29/0/physics_layer_1/angular_velocity = 0.0
7:29/0 = 0
7:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:29/0/physics_layer_0/angular_velocity = 0.0
+7:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:29/0/physics_layer_1/angular_velocity = 0.0
8:29/0 = 0
8:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:29/0/physics_layer_0/angular_velocity = 0.0
+8:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:29/0/physics_layer_1/angular_velocity = 0.0
9:29/0 = 0
9:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:29/0/physics_layer_0/angular_velocity = 0.0
+9:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:29/0/physics_layer_1/angular_velocity = 0.0
10:29/0 = 0
10:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:29/0/physics_layer_0/angular_velocity = 0.0
+10:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:29/0/physics_layer_1/angular_velocity = 0.0
11:29/0 = 0
11:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:29/0/physics_layer_0/angular_velocity = 0.0
+11:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:29/0/physics_layer_1/angular_velocity = 0.0
12:29/0 = 0
12:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:29/0/physics_layer_0/angular_velocity = 0.0
+12:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:29/0/physics_layer_1/angular_velocity = 0.0
13:29/0 = 0
13:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:29/0/physics_layer_0/angular_velocity = 0.0
+13:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:29/0/physics_layer_1/angular_velocity = 0.0
14:29/0 = 0
14:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:29/0/physics_layer_0/angular_velocity = 0.0
+14:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:29/0/physics_layer_1/angular_velocity = 0.0
15:29/0 = 0
15:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:29/0/physics_layer_0/angular_velocity = 0.0
+15:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:29/0/physics_layer_1/angular_velocity = 0.0
16:29/0 = 0
16:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:29/0/physics_layer_0/angular_velocity = 0.0
+16:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:29/0/physics_layer_1/angular_velocity = 0.0
17:29/0 = 0
17:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:29/0/physics_layer_0/angular_velocity = 0.0
+17:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:29/0/physics_layer_1/angular_velocity = 0.0
18:29/0 = 0
18:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:29/0/physics_layer_0/angular_velocity = 0.0
+18:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:29/0/physics_layer_1/angular_velocity = 0.0
19:29/0 = 0
19:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:29/0/physics_layer_0/angular_velocity = 0.0
+19:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:29/0/physics_layer_1/angular_velocity = 0.0
20:29/0 = 0
20:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:29/0/physics_layer_0/angular_velocity = 0.0
+20:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:29/0/physics_layer_1/angular_velocity = 0.0
21:29/0 = 0
21:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:29/0/physics_layer_0/angular_velocity = 0.0
+21:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:29/0/physics_layer_1/angular_velocity = 0.0
22:29/0 = 0
22:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:29/0/physics_layer_0/angular_velocity = 0.0
+22:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:29/0/physics_layer_1/angular_velocity = 0.0
23:29/0 = 0
23:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:29/0/physics_layer_0/angular_velocity = 0.0
+23:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:29/0/physics_layer_1/angular_velocity = 0.0
24:29/0 = 0
24:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:29/0/physics_layer_0/angular_velocity = 0.0
+24:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:29/0/physics_layer_1/angular_velocity = 0.0
25:29/0 = 0
25:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:29/0/physics_layer_0/angular_velocity = 0.0
+25:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:29/0/physics_layer_1/angular_velocity = 0.0
26:29/0 = 0
26:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:29/0/physics_layer_0/angular_velocity = 0.0
+26:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:29/0/physics_layer_1/angular_velocity = 0.0
27:29/0 = 0
27:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:29/0/physics_layer_0/angular_velocity = 0.0
+27:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:29/0/physics_layer_1/angular_velocity = 0.0
28:29/0 = 0
28:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:29/0/physics_layer_0/angular_velocity = 0.0
+28:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:29/0/physics_layer_1/angular_velocity = 0.0
29:29/0 = 0
29:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:29/0/physics_layer_0/angular_velocity = 0.0
+29:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:29/0/physics_layer_1/angular_velocity = 0.0
40:29/0 = 0
40:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:29/0/physics_layer_0/angular_velocity = 0.0
+40:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+40:29/0/physics_layer_1/angular_velocity = 0.0
41:29/0 = 0
41:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:29/0/physics_layer_0/angular_velocity = 0.0
+41:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+41:29/0/physics_layer_1/angular_velocity = 0.0
42:29/0 = 0
42:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:29/0/physics_layer_0/angular_velocity = 0.0
+42:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+42:29/0/physics_layer_1/angular_velocity = 0.0
43:29/0 = 0
43:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:29/0/physics_layer_0/angular_velocity = 0.0
+43:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+43:29/0/physics_layer_1/angular_velocity = 0.0
44:29/0 = 0
44:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:29/0/physics_layer_0/angular_velocity = 0.0
+44:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+44:29/0/physics_layer_1/angular_velocity = 0.0
45:29/0 = 0
45:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:29/0/physics_layer_0/angular_velocity = 0.0
+45:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+45:29/0/physics_layer_1/angular_velocity = 0.0
46:29/0 = 0
46:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:29/0/physics_layer_0/angular_velocity = 0.0
+46:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+46:29/0/physics_layer_1/angular_velocity = 0.0
47:29/0 = 0
47:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:29/0/physics_layer_0/angular_velocity = 0.0
+47:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+47:29/0/physics_layer_1/angular_velocity = 0.0
48:29/0 = 0
48:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
48:29/0/physics_layer_0/angular_velocity = 0.0
+48:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+48:29/0/physics_layer_1/angular_velocity = 0.0
49:29/0 = 0
49:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
49:29/0/physics_layer_0/angular_velocity = 0.0
+49:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+49:29/0/physics_layer_1/angular_velocity = 0.0
50:29/0 = 0
50:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
50:29/0/physics_layer_0/angular_velocity = 0.0
+50:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+50:29/0/physics_layer_1/angular_velocity = 0.0
51:29/0 = 0
51:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
51:29/0/physics_layer_0/angular_velocity = 0.0
+51:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+51:29/0/physics_layer_1/angular_velocity = 0.0
52:29/0 = 0
52:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:29/0/physics_layer_0/angular_velocity = 0.0
+52:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+52:29/0/physics_layer_1/angular_velocity = 0.0
53:29/0 = 0
53:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
53:29/0/physics_layer_0/angular_velocity = 0.0
+53:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+53:29/0/physics_layer_1/angular_velocity = 0.0
54:29/0 = 0
54:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
54:29/0/physics_layer_0/angular_velocity = 0.0
+54:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+54:29/0/physics_layer_1/angular_velocity = 0.0
55:29/0 = 0
55:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
55:29/0/physics_layer_0/angular_velocity = 0.0
+55:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+55:29/0/physics_layer_1/angular_velocity = 0.0
0:30/0 = 0
0:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:30/0/physics_layer_0/angular_velocity = 0.0
+0:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:30/0/physics_layer_1/angular_velocity = 0.0
1:30/0 = 0
1:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:30/0/physics_layer_0/angular_velocity = 0.0
+1:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:30/0/physics_layer_1/angular_velocity = 0.0
3:30/0 = 0
3:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:30/0/physics_layer_0/angular_velocity = 0.0
+3:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:30/0/physics_layer_1/angular_velocity = 0.0
4:30/0 = 0
4:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:30/0/physics_layer_0/angular_velocity = 0.0
+4:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:30/0/physics_layer_1/angular_velocity = 0.0
6:30/0 = 0
6:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:30/0/physics_layer_0/angular_velocity = 0.0
+6:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:30/0/physics_layer_1/angular_velocity = 0.0
7:30/0 = 0
7:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:30/0/physics_layer_0/angular_velocity = 0.0
+7:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:30/0/physics_layer_1/angular_velocity = 0.0
9:30/0 = 0
9:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:30/0/physics_layer_0/angular_velocity = 0.0
+9:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:30/0/physics_layer_1/angular_velocity = 0.0
10:30/0 = 0
10:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:30/0/physics_layer_0/angular_velocity = 0.0
+10:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:30/0/physics_layer_1/angular_velocity = 0.0
12:30/0 = 0
12:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:30/0/physics_layer_0/angular_velocity = 0.0
+12:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:30/0/physics_layer_1/angular_velocity = 0.0
13:30/0 = 0
13:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:30/0/physics_layer_0/angular_velocity = 0.0
+13:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:30/0/physics_layer_1/angular_velocity = 0.0
15:30/0 = 0
15:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:30/0/physics_layer_0/angular_velocity = 0.0
+15:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:30/0/physics_layer_1/angular_velocity = 0.0
16:30/0 = 0
16:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:30/0/physics_layer_0/angular_velocity = 0.0
+16:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:30/0/physics_layer_1/angular_velocity = 0.0
18:30/0 = 0
18:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:30/0/physics_layer_0/angular_velocity = 0.0
+18:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:30/0/physics_layer_1/angular_velocity = 0.0
19:30/0 = 0
19:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:30/0/physics_layer_0/angular_velocity = 0.0
+19:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:30/0/physics_layer_1/angular_velocity = 0.0
21:30/0 = 0
21:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:30/0/physics_layer_0/angular_velocity = 0.0
+21:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:30/0/physics_layer_1/angular_velocity = 0.0
22:30/0 = 0
22:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:30/0/physics_layer_0/angular_velocity = 0.0
+22:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:30/0/physics_layer_1/angular_velocity = 0.0
24:30/0 = 0
24:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:30/0/physics_layer_0/angular_velocity = 0.0
+24:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:30/0/physics_layer_1/angular_velocity = 0.0
25:30/0 = 0
25:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:30/0/physics_layer_0/angular_velocity = 0.0
+25:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:30/0/physics_layer_1/angular_velocity = 0.0
27:30/0 = 0
27:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:30/0/physics_layer_0/angular_velocity = 0.0
+27:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:30/0/physics_layer_1/angular_velocity = 0.0
28:30/0 = 0
28:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:30/0/physics_layer_0/angular_velocity = 0.0
+28:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:30/0/physics_layer_1/angular_velocity = 0.0
40:30/0 = 0
40:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:30/0/physics_layer_0/angular_velocity = 0.0
+40:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+40:30/0/physics_layer_1/angular_velocity = 0.0
41:30/0 = 0
41:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:30/0/physics_layer_0/angular_velocity = 0.0
+41:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+41:30/0/physics_layer_1/angular_velocity = 0.0
42:30/0 = 0
42:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:30/0/physics_layer_0/angular_velocity = 0.0
+42:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+42:30/0/physics_layer_1/angular_velocity = 0.0
43:30/0 = 0
43:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:30/0/physics_layer_0/angular_velocity = 0.0
+43:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+43:30/0/physics_layer_1/angular_velocity = 0.0
46:30/0 = 0
46:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:30/0/physics_layer_0/angular_velocity = 0.0
+46:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+46:30/0/physics_layer_1/angular_velocity = 0.0
47:30/0 = 0
47:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:30/0/physics_layer_0/angular_velocity = 0.0
+47:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+47:30/0/physics_layer_1/angular_velocity = 0.0
48:30/0 = 0
48:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
48:30/0/physics_layer_0/angular_velocity = 0.0
+48:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+48:30/0/physics_layer_1/angular_velocity = 0.0
51:30/0 = 0
51:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
51:30/0/physics_layer_0/angular_velocity = 0.0
+51:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+51:30/0/physics_layer_1/angular_velocity = 0.0
52:30/0 = 0
52:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:30/0/physics_layer_0/angular_velocity = 0.0
+52:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+52:30/0/physics_layer_1/angular_velocity = 0.0
53:30/0 = 0
53:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
53:30/0/physics_layer_0/angular_velocity = 0.0
+53:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+53:30/0/physics_layer_1/angular_velocity = 0.0
0:31/0 = 0
0:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:31/0/physics_layer_0/angular_velocity = 0.0
+0:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:31/0/physics_layer_1/angular_velocity = 0.0
1:31/0 = 0
1:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:31/0/physics_layer_0/angular_velocity = 0.0
+1:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:31/0/physics_layer_1/angular_velocity = 0.0
3:31/0 = 0
3:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:31/0/physics_layer_0/angular_velocity = 0.0
+3:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:31/0/physics_layer_1/angular_velocity = 0.0
4:31/0 = 0
4:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:31/0/physics_layer_0/angular_velocity = 0.0
+4:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:31/0/physics_layer_1/angular_velocity = 0.0
6:31/0 = 0
6:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:31/0/physics_layer_0/angular_velocity = 0.0
+6:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:31/0/physics_layer_1/angular_velocity = 0.0
7:31/0 = 0
7:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:31/0/physics_layer_0/angular_velocity = 0.0
+7:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:31/0/physics_layer_1/angular_velocity = 0.0
9:31/0 = 0
9:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:31/0/physics_layer_0/angular_velocity = 0.0
+9:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:31/0/physics_layer_1/angular_velocity = 0.0
10:31/0 = 0
10:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:31/0/physics_layer_0/angular_velocity = 0.0
+10:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:31/0/physics_layer_1/angular_velocity = 0.0
12:31/0 = 0
12:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:31/0/physics_layer_0/angular_velocity = 0.0
+12:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:31/0/physics_layer_1/angular_velocity = 0.0
13:31/0 = 0
13:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:31/0/physics_layer_0/angular_velocity = 0.0
+13:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:31/0/physics_layer_1/angular_velocity = 0.0
15:31/0 = 0
15:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:31/0/physics_layer_0/angular_velocity = 0.0
+15:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:31/0/physics_layer_1/angular_velocity = 0.0
16:31/0 = 0
16:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:31/0/physics_layer_0/angular_velocity = 0.0
+16:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:31/0/physics_layer_1/angular_velocity = 0.0
18:31/0 = 0
18:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:31/0/physics_layer_0/angular_velocity = 0.0
+18:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:31/0/physics_layer_1/angular_velocity = 0.0
19:31/0 = 0
19:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:31/0/physics_layer_0/angular_velocity = 0.0
+19:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:31/0/physics_layer_1/angular_velocity = 0.0
21:31/0 = 0
21:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:31/0/physics_layer_0/angular_velocity = 0.0
+21:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:31/0/physics_layer_1/angular_velocity = 0.0
22:31/0 = 0
22:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:31/0/physics_layer_0/angular_velocity = 0.0
+22:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:31/0/physics_layer_1/angular_velocity = 0.0
24:31/0 = 0
24:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:31/0/physics_layer_0/angular_velocity = 0.0
+24:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:31/0/physics_layer_1/angular_velocity = 0.0
25:31/0 = 0
25:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:31/0/physics_layer_0/angular_velocity = 0.0
+25:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:31/0/physics_layer_1/angular_velocity = 0.0
27:31/0 = 0
27:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:31/0/physics_layer_0/angular_velocity = 0.0
+27:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:31/0/physics_layer_1/angular_velocity = 0.0
28:31/0 = 0
28:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:31/0/physics_layer_0/angular_velocity = 0.0
+28:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:31/0/physics_layer_1/angular_velocity = 0.0
40:31/0 = 0
40:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:31/0/physics_layer_0/angular_velocity = 0.0
+40:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+40:31/0/physics_layer_1/angular_velocity = 0.0
41:31/0 = 0
41:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:31/0/physics_layer_0/angular_velocity = 0.0
+41:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+41:31/0/physics_layer_1/angular_velocity = 0.0
42:31/0 = 0
42:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:31/0/physics_layer_0/angular_velocity = 0.0
+42:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+42:31/0/physics_layer_1/angular_velocity = 0.0
43:31/0 = 0
43:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:31/0/physics_layer_0/angular_velocity = 0.0
+43:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+43:31/0/physics_layer_1/angular_velocity = 0.0
44:31/0 = 0
44:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:31/0/physics_layer_0/angular_velocity = 0.0
+44:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+44:31/0/physics_layer_1/angular_velocity = 0.0
45:31/0 = 0
45:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:31/0/physics_layer_0/angular_velocity = 0.0
+45:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+45:31/0/physics_layer_1/angular_velocity = 0.0
46:31/0 = 0
46:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:31/0/physics_layer_0/angular_velocity = 0.0
+46:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+46:31/0/physics_layer_1/angular_velocity = 0.0
47:31/0 = 0
47:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:31/0/physics_layer_0/angular_velocity = 0.0
+47:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+47:31/0/physics_layer_1/angular_velocity = 0.0
48:31/0 = 0
48:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
48:31/0/physics_layer_0/angular_velocity = 0.0
+48:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+48:31/0/physics_layer_1/angular_velocity = 0.0
49:31/0 = 0
49:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
49:31/0/physics_layer_0/angular_velocity = 0.0
+49:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+49:31/0/physics_layer_1/angular_velocity = 0.0
50:31/0 = 0
50:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
50:31/0/physics_layer_0/angular_velocity = 0.0
+50:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+50:31/0/physics_layer_1/angular_velocity = 0.0
51:31/0 = 0
51:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
51:31/0/physics_layer_0/angular_velocity = 0.0
+51:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+51:31/0/physics_layer_1/angular_velocity = 0.0
52:31/0 = 0
52:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:31/0/physics_layer_0/angular_velocity = 0.0
+52:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+52:31/0/physics_layer_1/angular_velocity = 0.0
53:31/0 = 0
53:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
53:31/0/physics_layer_0/angular_velocity = 0.0
+53:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+53:31/0/physics_layer_1/angular_velocity = 0.0
54:31/0 = 0
54:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
54:31/0/physics_layer_0/angular_velocity = 0.0
+54:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+54:31/0/physics_layer_1/angular_velocity = 0.0
55:31/0 = 0
55:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
55:31/0/physics_layer_0/angular_velocity = 0.0
+55:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+55:31/0/physics_layer_1/angular_velocity = 0.0
0:32/0 = 0
0:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:32/0/physics_layer_0/angular_velocity = 0.0
+0:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:32/0/physics_layer_1/angular_velocity = 0.0
1:32/0 = 0
1:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:32/0/physics_layer_0/angular_velocity = 0.0
+1:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:32/0/physics_layer_1/angular_velocity = 0.0
2:32/0 = 0
2:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:32/0/physics_layer_0/angular_velocity = 0.0
+2:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:32/0/physics_layer_1/angular_velocity = 0.0
3:32/0 = 0
3:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:32/0/physics_layer_0/angular_velocity = 0.0
+3:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:32/0/physics_layer_1/angular_velocity = 0.0
4:32/0 = 0
4:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:32/0/physics_layer_0/angular_velocity = 0.0
+4:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:32/0/physics_layer_1/angular_velocity = 0.0
5:32/0 = 0
5:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:32/0/physics_layer_0/angular_velocity = 0.0
+5:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:32/0/physics_layer_1/angular_velocity = 0.0
6:32/0 = 0
6:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:32/0/physics_layer_0/angular_velocity = 0.0
+6:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:32/0/physics_layer_1/angular_velocity = 0.0
7:32/0 = 0
7:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:32/0/physics_layer_0/angular_velocity = 0.0
+7:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:32/0/physics_layer_1/angular_velocity = 0.0
8:32/0 = 0
8:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:32/0/physics_layer_0/angular_velocity = 0.0
+8:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:32/0/physics_layer_1/angular_velocity = 0.0
9:32/0 = 0
9:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:32/0/physics_layer_0/angular_velocity = 0.0
+9:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:32/0/physics_layer_1/angular_velocity = 0.0
10:32/0 = 0
10:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:32/0/physics_layer_0/angular_velocity = 0.0
+10:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:32/0/physics_layer_1/angular_velocity = 0.0
11:32/0 = 0
11:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:32/0/physics_layer_0/angular_velocity = 0.0
+11:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:32/0/physics_layer_1/angular_velocity = 0.0
12:32/0 = 0
12:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:32/0/physics_layer_0/angular_velocity = 0.0
+12:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:32/0/physics_layer_1/angular_velocity = 0.0
13:32/0 = 0
13:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:32/0/physics_layer_0/angular_velocity = 0.0
+13:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:32/0/physics_layer_1/angular_velocity = 0.0
14:32/0 = 0
14:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:32/0/physics_layer_0/angular_velocity = 0.0
+14:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:32/0/physics_layer_1/angular_velocity = 0.0
15:32/0 = 0
15:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:32/0/physics_layer_0/angular_velocity = 0.0
+15:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:32/0/physics_layer_1/angular_velocity = 0.0
16:32/0 = 0
16:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:32/0/physics_layer_0/angular_velocity = 0.0
+16:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:32/0/physics_layer_1/angular_velocity = 0.0
17:32/0 = 0
17:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:32/0/physics_layer_0/angular_velocity = 0.0
+17:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:32/0/physics_layer_1/angular_velocity = 0.0
18:32/0 = 0
18:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:32/0/physics_layer_0/angular_velocity = 0.0
+18:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:32/0/physics_layer_1/angular_velocity = 0.0
19:32/0 = 0
19:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:32/0/physics_layer_0/angular_velocity = 0.0
+19:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:32/0/physics_layer_1/angular_velocity = 0.0
20:32/0 = 0
20:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:32/0/physics_layer_0/angular_velocity = 0.0
+20:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:32/0/physics_layer_1/angular_velocity = 0.0
21:32/0 = 0
21:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:32/0/physics_layer_0/angular_velocity = 0.0
+21:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:32/0/physics_layer_1/angular_velocity = 0.0
22:32/0 = 0
22:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:32/0/physics_layer_0/angular_velocity = 0.0
+22:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:32/0/physics_layer_1/angular_velocity = 0.0
23:32/0 = 0
23:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:32/0/physics_layer_0/angular_velocity = 0.0
+23:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:32/0/physics_layer_1/angular_velocity = 0.0
24:32/0 = 0
24:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:32/0/physics_layer_0/angular_velocity = 0.0
+24:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:32/0/physics_layer_1/angular_velocity = 0.0
25:32/0 = 0
25:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:32/0/physics_layer_0/angular_velocity = 0.0
+25:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:32/0/physics_layer_1/angular_velocity = 0.0
26:32/0 = 0
26:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:32/0/physics_layer_0/angular_velocity = 0.0
+26:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:32/0/physics_layer_1/angular_velocity = 0.0
27:32/0 = 0
27:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:32/0/physics_layer_0/angular_velocity = 0.0
+27:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:32/0/physics_layer_1/angular_velocity = 0.0
28:32/0 = 0
28:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:32/0/physics_layer_0/angular_velocity = 0.0
+28:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:32/0/physics_layer_1/angular_velocity = 0.0
29:32/0 = 0
29:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:32/0/physics_layer_0/angular_velocity = 0.0
+29:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:32/0/physics_layer_1/angular_velocity = 0.0
30:32/0 = 0
30:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:32/0/physics_layer_0/angular_velocity = 0.0
+30:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:32/0/physics_layer_1/angular_velocity = 0.0
31:32/0 = 0
31:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:32/0/physics_layer_0/angular_velocity = 0.0
+31:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+31:32/0/physics_layer_1/angular_velocity = 0.0
32:32/0 = 0
32:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:32/0/physics_layer_0/angular_velocity = 0.0
+32:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:32/0/physics_layer_1/angular_velocity = 0.0
33:32/0 = 0
33:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:32/0/physics_layer_0/angular_velocity = 0.0
+33:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:32/0/physics_layer_1/angular_velocity = 0.0
34:32/0 = 0
34:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:32/0/physics_layer_0/angular_velocity = 0.0
+34:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:32/0/physics_layer_1/angular_velocity = 0.0
35:32/0 = 0
35:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:32/0/physics_layer_0/angular_velocity = 0.0
+35:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:32/0/physics_layer_1/angular_velocity = 0.0
36:32/0 = 0
36:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:32/0/physics_layer_0/angular_velocity = 0.0
+36:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+36:32/0/physics_layer_1/angular_velocity = 0.0
37:32/0 = 0
37:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
37:32/0/physics_layer_0/angular_velocity = 0.0
+37:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+37:32/0/physics_layer_1/angular_velocity = 0.0
38:32/0 = 0
38:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
38:32/0/physics_layer_0/angular_velocity = 0.0
+38:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+38:32/0/physics_layer_1/angular_velocity = 0.0
39:32/0 = 0
39:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:32/0/physics_layer_0/angular_velocity = 0.0
+39:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+39:32/0/physics_layer_1/angular_velocity = 0.0
40:32/0 = 0
40:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:32/0/physics_layer_0/angular_velocity = 0.0
+40:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+40:32/0/physics_layer_1/angular_velocity = 0.0
41:32/0 = 0
41:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:32/0/physics_layer_0/angular_velocity = 0.0
+41:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+41:32/0/physics_layer_1/angular_velocity = 0.0
42:32/0 = 0
42:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:32/0/physics_layer_0/angular_velocity = 0.0
+42:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+42:32/0/physics_layer_1/angular_velocity = 0.0
43:32/0 = 0
43:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:32/0/physics_layer_0/angular_velocity = 0.0
+43:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+43:32/0/physics_layer_1/angular_velocity = 0.0
44:32/0 = 0
44:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:32/0/physics_layer_0/angular_velocity = 0.0
+44:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+44:32/0/physics_layer_1/angular_velocity = 0.0
45:32/0 = 0
45:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:32/0/physics_layer_0/angular_velocity = 0.0
+45:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+45:32/0/physics_layer_1/angular_velocity = 0.0
46:32/0 = 0
46:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:32/0/physics_layer_0/angular_velocity = 0.0
+46:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+46:32/0/physics_layer_1/angular_velocity = 0.0
47:32/0 = 0
47:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:32/0/physics_layer_0/angular_velocity = 0.0
+47:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+47:32/0/physics_layer_1/angular_velocity = 0.0
48:32/0 = 0
48:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
48:32/0/physics_layer_0/angular_velocity = 0.0
+48:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+48:32/0/physics_layer_1/angular_velocity = 0.0
49:32/0 = 0
49:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
49:32/0/physics_layer_0/angular_velocity = 0.0
+49:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+49:32/0/physics_layer_1/angular_velocity = 0.0
50:32/0 = 0
50:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
50:32/0/physics_layer_0/angular_velocity = 0.0
+50:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+50:32/0/physics_layer_1/angular_velocity = 0.0
51:32/0 = 0
51:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
51:32/0/physics_layer_0/angular_velocity = 0.0
+51:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+51:32/0/physics_layer_1/angular_velocity = 0.0
52:32/0 = 0
52:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:32/0/physics_layer_0/angular_velocity = 0.0
+52:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+52:32/0/physics_layer_1/angular_velocity = 0.0
53:32/0 = 0
53:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
53:32/0/physics_layer_0/angular_velocity = 0.0
+53:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+53:32/0/physics_layer_1/angular_velocity = 0.0
54:32/0 = 0
54:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
54:32/0/physics_layer_0/angular_velocity = 0.0
+54:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+54:32/0/physics_layer_1/angular_velocity = 0.0
55:32/0 = 0
55:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
55:32/0/physics_layer_0/angular_velocity = 0.0
+55:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+55:32/0/physics_layer_1/angular_velocity = 0.0
0:33/0 = 0
0:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:33/0/physics_layer_0/angular_velocity = 0.0
+0:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:33/0/physics_layer_1/angular_velocity = 0.0
1:33/0 = 0
1:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:33/0/physics_layer_0/angular_velocity = 0.0
+1:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:33/0/physics_layer_1/angular_velocity = 0.0
2:33/0 = 0
2:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:33/0/physics_layer_0/angular_velocity = 0.0
+2:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:33/0/physics_layer_1/angular_velocity = 0.0
3:33/0 = 0
3:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:33/0/physics_layer_0/angular_velocity = 0.0
+3:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:33/0/physics_layer_1/angular_velocity = 0.0
4:33/0 = 0
4:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:33/0/physics_layer_0/angular_velocity = 0.0
+4:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:33/0/physics_layer_1/angular_velocity = 0.0
5:33/0 = 0
5:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:33/0/physics_layer_0/angular_velocity = 0.0
+5:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:33/0/physics_layer_1/angular_velocity = 0.0
6:33/0 = 0
6:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:33/0/physics_layer_0/angular_velocity = 0.0
+6:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:33/0/physics_layer_1/angular_velocity = 0.0
7:33/0 = 0
7:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:33/0/physics_layer_0/angular_velocity = 0.0
+7:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:33/0/physics_layer_1/angular_velocity = 0.0
8:33/0 = 0
8:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:33/0/physics_layer_0/angular_velocity = 0.0
+8:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:33/0/physics_layer_1/angular_velocity = 0.0
9:33/0 = 0
9:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:33/0/physics_layer_0/angular_velocity = 0.0
+9:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:33/0/physics_layer_1/angular_velocity = 0.0
10:33/0 = 0
10:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:33/0/physics_layer_0/angular_velocity = 0.0
+10:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:33/0/physics_layer_1/angular_velocity = 0.0
11:33/0 = 0
11:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:33/0/physics_layer_0/angular_velocity = 0.0
+11:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:33/0/physics_layer_1/angular_velocity = 0.0
12:33/0 = 0
12:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:33/0/physics_layer_0/angular_velocity = 0.0
+12:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:33/0/physics_layer_1/angular_velocity = 0.0
13:33/0 = 0
13:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:33/0/physics_layer_0/angular_velocity = 0.0
+13:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:33/0/physics_layer_1/angular_velocity = 0.0
14:33/0 = 0
14:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:33/0/physics_layer_0/angular_velocity = 0.0
+14:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:33/0/physics_layer_1/angular_velocity = 0.0
15:33/0 = 0
15:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:33/0/physics_layer_0/angular_velocity = 0.0
+15:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:33/0/physics_layer_1/angular_velocity = 0.0
16:33/0 = 0
16:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:33/0/physics_layer_0/angular_velocity = 0.0
+16:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:33/0/physics_layer_1/angular_velocity = 0.0
17:33/0 = 0
17:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:33/0/physics_layer_0/angular_velocity = 0.0
+17:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:33/0/physics_layer_1/angular_velocity = 0.0
18:33/0 = 0
18:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:33/0/physics_layer_0/angular_velocity = 0.0
+18:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:33/0/physics_layer_1/angular_velocity = 0.0
19:33/0 = 0
19:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:33/0/physics_layer_0/angular_velocity = 0.0
+19:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:33/0/physics_layer_1/angular_velocity = 0.0
20:33/0 = 0
20:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:33/0/physics_layer_0/angular_velocity = 0.0
+20:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:33/0/physics_layer_1/angular_velocity = 0.0
21:33/0 = 0
21:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:33/0/physics_layer_0/angular_velocity = 0.0
+21:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:33/0/physics_layer_1/angular_velocity = 0.0
22:33/0 = 0
22:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:33/0/physics_layer_0/angular_velocity = 0.0
+22:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:33/0/physics_layer_1/angular_velocity = 0.0
23:33/0 = 0
23:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:33/0/physics_layer_0/angular_velocity = 0.0
+23:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:33/0/physics_layer_1/angular_velocity = 0.0
24:33/0 = 0
24:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:33/0/physics_layer_0/angular_velocity = 0.0
+24:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:33/0/physics_layer_1/angular_velocity = 0.0
25:33/0 = 0
25:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:33/0/physics_layer_0/angular_velocity = 0.0
+25:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:33/0/physics_layer_1/angular_velocity = 0.0
26:33/0 = 0
26:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:33/0/physics_layer_0/angular_velocity = 0.0
+26:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:33/0/physics_layer_1/angular_velocity = 0.0
27:33/0 = 0
27:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:33/0/physics_layer_0/angular_velocity = 0.0
+27:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:33/0/physics_layer_1/angular_velocity = 0.0
28:33/0 = 0
28:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:33/0/physics_layer_0/angular_velocity = 0.0
+28:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:33/0/physics_layer_1/angular_velocity = 0.0
29:33/0 = 0
29:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:33/0/physics_layer_0/angular_velocity = 0.0
+29:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:33/0/physics_layer_1/angular_velocity = 0.0
30:33/0 = 0
30:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:33/0/physics_layer_0/angular_velocity = 0.0
+30:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:33/0/physics_layer_1/angular_velocity = 0.0
31:33/0 = 0
31:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:33/0/physics_layer_0/angular_velocity = 0.0
+31:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+31:33/0/physics_layer_1/angular_velocity = 0.0
32:33/0 = 0
32:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:33/0/physics_layer_0/angular_velocity = 0.0
+32:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:33/0/physics_layer_1/angular_velocity = 0.0
33:33/0 = 0
33:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:33/0/physics_layer_0/angular_velocity = 0.0
+33:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:33/0/physics_layer_1/angular_velocity = 0.0
34:33/0 = 0
34:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:33/0/physics_layer_0/angular_velocity = 0.0
+34:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:33/0/physics_layer_1/angular_velocity = 0.0
35:33/0 = 0
35:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:33/0/physics_layer_0/angular_velocity = 0.0
+35:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:33/0/physics_layer_1/angular_velocity = 0.0
36:33/0 = 0
36:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:33/0/physics_layer_0/angular_velocity = 0.0
+36:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+36:33/0/physics_layer_1/angular_velocity = 0.0
37:33/0 = 0
37:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
37:33/0/physics_layer_0/angular_velocity = 0.0
+37:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+37:33/0/physics_layer_1/angular_velocity = 0.0
38:33/0 = 0
38:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
38:33/0/physics_layer_0/angular_velocity = 0.0
+38:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+38:33/0/physics_layer_1/angular_velocity = 0.0
39:33/0 = 0
39:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:33/0/physics_layer_0/angular_velocity = 0.0
+39:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+39:33/0/physics_layer_1/angular_velocity = 0.0
40:33/0 = 0
40:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:33/0/physics_layer_0/angular_velocity = 0.0
+40:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+40:33/0/physics_layer_1/angular_velocity = 0.0
41:33/0 = 0
41:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:33/0/physics_layer_0/angular_velocity = 0.0
+41:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+41:33/0/physics_layer_1/angular_velocity = 0.0
42:33/0 = 0
42:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:33/0/physics_layer_0/angular_velocity = 0.0
+42:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+42:33/0/physics_layer_1/angular_velocity = 0.0
43:33/0 = 0
43:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:33/0/physics_layer_0/angular_velocity = 0.0
+43:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+43:33/0/physics_layer_1/angular_velocity = 0.0
46:33/0 = 0
46:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:33/0/physics_layer_0/angular_velocity = 0.0
+46:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+46:33/0/physics_layer_1/angular_velocity = 0.0
47:33/0 = 0
47:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:33/0/physics_layer_0/angular_velocity = 0.0
+47:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+47:33/0/physics_layer_1/angular_velocity = 0.0
48:33/0 = 0
48:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
48:33/0/physics_layer_0/angular_velocity = 0.0
+48:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+48:33/0/physics_layer_1/angular_velocity = 0.0
51:33/0 = 0
51:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
51:33/0/physics_layer_0/angular_velocity = 0.0
+51:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+51:33/0/physics_layer_1/angular_velocity = 0.0
52:33/0 = 0
52:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:33/0/physics_layer_0/angular_velocity = 0.0
+52:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+52:33/0/physics_layer_1/angular_velocity = 0.0
53:33/0 = 0
53:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
53:33/0/physics_layer_0/angular_velocity = 0.0
+53:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+53:33/0/physics_layer_1/angular_velocity = 0.0
2:34/0 = 0
2:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:34/0/physics_layer_0/angular_velocity = 0.0
+2:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:34/0/physics_layer_1/angular_velocity = 0.0
3:34/0 = 0
3:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:34/0/physics_layer_0/angular_velocity = 0.0
+3:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:34/0/physics_layer_1/angular_velocity = 0.0
4:34/0 = 0
4:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:34/0/physics_layer_0/angular_velocity = 0.0
+4:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:34/0/physics_layer_1/angular_velocity = 0.0
5:34/0 = 0
5:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:34/0/physics_layer_0/angular_velocity = 0.0
+5:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:34/0/physics_layer_1/angular_velocity = 0.0
6:34/0 = 0
6:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:34/0/physics_layer_0/angular_velocity = 0.0
+6:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:34/0/physics_layer_1/angular_velocity = 0.0
7:34/0 = 0
7:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:34/0/physics_layer_0/angular_velocity = 0.0
+7:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:34/0/physics_layer_1/angular_velocity = 0.0
8:34/0 = 0
8:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:34/0/physics_layer_0/angular_velocity = 0.0
+8:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:34/0/physics_layer_1/angular_velocity = 0.0
9:34/0 = 0
9:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:34/0/physics_layer_0/angular_velocity = 0.0
+9:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:34/0/physics_layer_1/angular_velocity = 0.0
10:34/0 = 0
10:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:34/0/physics_layer_0/angular_velocity = 0.0
+10:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:34/0/physics_layer_1/angular_velocity = 0.0
11:34/0 = 0
11:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:34/0/physics_layer_0/angular_velocity = 0.0
+11:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:34/0/physics_layer_1/angular_velocity = 0.0
12:34/0 = 0
12:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:34/0/physics_layer_0/angular_velocity = 0.0
+12:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:34/0/physics_layer_1/angular_velocity = 0.0
13:34/0 = 0
13:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:34/0/physics_layer_0/angular_velocity = 0.0
+13:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:34/0/physics_layer_1/angular_velocity = 0.0
14:34/0 = 0
14:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:34/0/physics_layer_0/angular_velocity = 0.0
+14:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:34/0/physics_layer_1/angular_velocity = 0.0
15:34/0 = 0
15:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:34/0/physics_layer_0/angular_velocity = 0.0
+15:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:34/0/physics_layer_1/angular_velocity = 0.0
18:34/0 = 0
18:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:34/0/physics_layer_0/angular_velocity = 0.0
+18:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:34/0/physics_layer_1/angular_velocity = 0.0
19:34/0 = 0
19:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:34/0/physics_layer_0/angular_velocity = 0.0
+19:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:34/0/physics_layer_1/angular_velocity = 0.0
20:34/0 = 0
20:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:34/0/physics_layer_0/angular_velocity = 0.0
+20:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:34/0/physics_layer_1/angular_velocity = 0.0
21:34/0 = 0
21:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:34/0/physics_layer_0/angular_velocity = 0.0
+21:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:34/0/physics_layer_1/angular_velocity = 0.0
22:34/0 = 0
22:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:34/0/physics_layer_0/angular_velocity = 0.0
+22:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:34/0/physics_layer_1/angular_velocity = 0.0
23:34/0 = 0
23:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:34/0/physics_layer_0/angular_velocity = 0.0
+23:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:34/0/physics_layer_1/angular_velocity = 0.0
24:34/0 = 0
24:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:34/0/physics_layer_0/angular_velocity = 0.0
+24:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:34/0/physics_layer_1/angular_velocity = 0.0
25:34/0 = 0
25:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:34/0/physics_layer_0/angular_velocity = 0.0
+25:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:34/0/physics_layer_1/angular_velocity = 0.0
26:34/0 = 0
26:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:34/0/physics_layer_0/angular_velocity = 0.0
+26:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:34/0/physics_layer_1/angular_velocity = 0.0
27:34/0 = 0
27:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:34/0/physics_layer_0/angular_velocity = 0.0
+27:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:34/0/physics_layer_1/angular_velocity = 0.0
28:34/0 = 0
28:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:34/0/physics_layer_0/angular_velocity = 0.0
+28:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:34/0/physics_layer_1/angular_velocity = 0.0
29:34/0 = 0
29:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:34/0/physics_layer_0/angular_velocity = 0.0
+29:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:34/0/physics_layer_1/angular_velocity = 0.0
30:34/0 = 0
30:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:34/0/physics_layer_0/angular_velocity = 0.0
+30:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:34/0/physics_layer_1/angular_velocity = 0.0
31:34/0 = 0
31:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:34/0/physics_layer_0/angular_velocity = 0.0
+31:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+31:34/0/physics_layer_1/angular_velocity = 0.0
34:34/0 = 0
34:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:34/0/physics_layer_0/angular_velocity = 0.0
+34:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:34/0/physics_layer_1/angular_velocity = 0.0
35:34/0 = 0
35:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:34/0/physics_layer_0/angular_velocity = 0.0
+35:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:34/0/physics_layer_1/angular_velocity = 0.0
36:34/0 = 0
36:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:34/0/physics_layer_0/angular_velocity = 0.0
+36:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+36:34/0/physics_layer_1/angular_velocity = 0.0
37:34/0 = 0
37:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
37:34/0/physics_layer_0/angular_velocity = 0.0
+37:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+37:34/0/physics_layer_1/angular_velocity = 0.0
38:34/0 = 0
38:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
38:34/0/physics_layer_0/angular_velocity = 0.0
+38:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+38:34/0/physics_layer_1/angular_velocity = 0.0
39:34/0 = 0
39:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:34/0/physics_layer_0/angular_velocity = 0.0
+39:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+39:34/0/physics_layer_1/angular_velocity = 0.0
40:34/0 = 0
40:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:34/0/physics_layer_0/angular_velocity = 0.0
+40:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+40:34/0/physics_layer_1/angular_velocity = 0.0
41:34/0 = 0
41:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:34/0/physics_layer_0/angular_velocity = 0.0
+41:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+41:34/0/physics_layer_1/angular_velocity = 0.0
42:34/0 = 0
42:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:34/0/physics_layer_0/angular_velocity = 0.0
+42:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+42:34/0/physics_layer_1/angular_velocity = 0.0
43:34/0 = 0
43:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:34/0/physics_layer_0/angular_velocity = 0.0
+43:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+43:34/0/physics_layer_1/angular_velocity = 0.0
44:34/0 = 0
44:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:34/0/physics_layer_0/angular_velocity = 0.0
+44:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+44:34/0/physics_layer_1/angular_velocity = 0.0
45:34/0 = 0
45:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:34/0/physics_layer_0/angular_velocity = 0.0
+45:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+45:34/0/physics_layer_1/angular_velocity = 0.0
46:34/0 = 0
46:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:34/0/physics_layer_0/angular_velocity = 0.0
+46:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+46:34/0/physics_layer_1/angular_velocity = 0.0
47:34/0 = 0
47:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:34/0/physics_layer_0/angular_velocity = 0.0
+47:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+47:34/0/physics_layer_1/angular_velocity = 0.0
48:34/0 = 0
48:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
48:34/0/physics_layer_0/angular_velocity = 0.0
+48:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+48:34/0/physics_layer_1/angular_velocity = 0.0
49:34/0 = 0
49:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
49:34/0/physics_layer_0/angular_velocity = 0.0
+49:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+49:34/0/physics_layer_1/angular_velocity = 0.0
50:34/0 = 0
50:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
50:34/0/physics_layer_0/angular_velocity = 0.0
+50:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+50:34/0/physics_layer_1/angular_velocity = 0.0
51:34/0 = 0
51:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
51:34/0/physics_layer_0/angular_velocity = 0.0
+51:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+51:34/0/physics_layer_1/angular_velocity = 0.0
52:34/0 = 0
52:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:34/0/physics_layer_0/angular_velocity = 0.0
+52:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+52:34/0/physics_layer_1/angular_velocity = 0.0
53:34/0 = 0
53:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
53:34/0/physics_layer_0/angular_velocity = 0.0
+53:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+53:34/0/physics_layer_1/angular_velocity = 0.0
54:34/0 = 0
54:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
54:34/0/physics_layer_0/angular_velocity = 0.0
+54:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+54:34/0/physics_layer_1/angular_velocity = 0.0
55:34/0 = 0
55:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
55:34/0/physics_layer_0/angular_velocity = 0.0
+55:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+55:34/0/physics_layer_1/angular_velocity = 0.0
2:35/0 = 0
2:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:35/0/physics_layer_0/angular_velocity = 0.0
+2:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:35/0/physics_layer_1/angular_velocity = 0.0
3:35/0 = 0
3:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:35/0/physics_layer_0/angular_velocity = 0.0
+3:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:35/0/physics_layer_1/angular_velocity = 0.0
4:35/0 = 0
4:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:35/0/physics_layer_0/angular_velocity = 0.0
+4:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:35/0/physics_layer_1/angular_velocity = 0.0
5:35/0 = 0
5:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:35/0/physics_layer_0/angular_velocity = 0.0
+5:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:35/0/physics_layer_1/angular_velocity = 0.0
6:35/0 = 0
6:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:35/0/physics_layer_0/angular_velocity = 0.0
+6:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:35/0/physics_layer_1/angular_velocity = 0.0
7:35/0 = 0
7:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:35/0/physics_layer_0/angular_velocity = 0.0
+7:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:35/0/physics_layer_1/angular_velocity = 0.0
8:35/0 = 0
8:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:35/0/physics_layer_0/angular_velocity = 0.0
+8:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:35/0/physics_layer_1/angular_velocity = 0.0
9:35/0 = 0
9:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:35/0/physics_layer_0/angular_velocity = 0.0
+9:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:35/0/physics_layer_1/angular_velocity = 0.0
10:35/0 = 0
10:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:35/0/physics_layer_0/angular_velocity = 0.0
+10:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:35/0/physics_layer_1/angular_velocity = 0.0
11:35/0 = 0
11:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:35/0/physics_layer_0/angular_velocity = 0.0
+11:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:35/0/physics_layer_1/angular_velocity = 0.0
12:35/0 = 0
12:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:35/0/physics_layer_0/angular_velocity = 0.0
+12:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:35/0/physics_layer_1/angular_velocity = 0.0
13:35/0 = 0
13:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:35/0/physics_layer_0/angular_velocity = 0.0
+13:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:35/0/physics_layer_1/angular_velocity = 0.0
14:35/0 = 0
14:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:35/0/physics_layer_0/angular_velocity = 0.0
+14:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:35/0/physics_layer_1/angular_velocity = 0.0
15:35/0 = 0
15:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:35/0/physics_layer_0/angular_velocity = 0.0
+15:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:35/0/physics_layer_1/angular_velocity = 0.0
18:35/0 = 0
18:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:35/0/physics_layer_0/angular_velocity = 0.0
+18:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:35/0/physics_layer_1/angular_velocity = 0.0
19:35/0 = 0
19:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:35/0/physics_layer_0/angular_velocity = 0.0
+19:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:35/0/physics_layer_1/angular_velocity = 0.0
20:35/0 = 0
20:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:35/0/physics_layer_0/angular_velocity = 0.0
+20:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:35/0/physics_layer_1/angular_velocity = 0.0
21:35/0 = 0
21:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:35/0/physics_layer_0/angular_velocity = 0.0
+21:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:35/0/physics_layer_1/angular_velocity = 0.0
22:35/0 = 0
22:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:35/0/physics_layer_0/angular_velocity = 0.0
+22:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:35/0/physics_layer_1/angular_velocity = 0.0
23:35/0 = 0
23:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:35/0/physics_layer_0/angular_velocity = 0.0
+23:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:35/0/physics_layer_1/angular_velocity = 0.0
25:35/0 = 0
25:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:35/0/physics_layer_0/angular_velocity = 0.0
+25:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:35/0/physics_layer_1/angular_velocity = 0.0
26:35/0 = 0
26:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:35/0/physics_layer_0/angular_velocity = 0.0
+26:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:35/0/physics_layer_1/angular_velocity = 0.0
27:35/0 = 0
27:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:35/0/physics_layer_0/angular_velocity = 0.0
+27:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:35/0/physics_layer_1/angular_velocity = 0.0
28:35/0 = 0
28:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:35/0/physics_layer_0/angular_velocity = 0.0
+28:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:35/0/physics_layer_1/angular_velocity = 0.0
29:35/0 = 0
29:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:35/0/physics_layer_0/angular_velocity = 0.0
+29:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:35/0/physics_layer_1/angular_velocity = 0.0
30:35/0 = 0
30:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:35/0/physics_layer_0/angular_velocity = 0.0
+30:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:35/0/physics_layer_1/angular_velocity = 0.0
31:35/0 = 0
31:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:35/0/physics_layer_0/angular_velocity = 0.0
+31:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+31:35/0/physics_layer_1/angular_velocity = 0.0
34:35/0 = 0
34:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:35/0/physics_layer_0/angular_velocity = 0.0
+34:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:35/0/physics_layer_1/angular_velocity = 0.0
35:35/0 = 0
35:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:35/0/physics_layer_0/angular_velocity = 0.0
+35:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:35/0/physics_layer_1/angular_velocity = 0.0
36:35/0 = 0
36:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:35/0/physics_layer_0/angular_velocity = 0.0
+36:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+36:35/0/physics_layer_1/angular_velocity = 0.0
37:35/0 = 0
37:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
37:35/0/physics_layer_0/angular_velocity = 0.0
+37:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+37:35/0/physics_layer_1/angular_velocity = 0.0
38:35/0 = 0
38:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
38:35/0/physics_layer_0/angular_velocity = 0.0
+38:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+38:35/0/physics_layer_1/angular_velocity = 0.0
39:35/0 = 0
39:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:35/0/physics_layer_0/angular_velocity = 0.0
+39:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+39:35/0/physics_layer_1/angular_velocity = 0.0
40:35/0 = 0
40:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:35/0/physics_layer_0/angular_velocity = 0.0
+40:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+40:35/0/physics_layer_1/angular_velocity = 0.0
41:35/0 = 0
41:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:35/0/physics_layer_0/angular_velocity = 0.0
+41:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+41:35/0/physics_layer_1/angular_velocity = 0.0
42:35/0 = 0
42:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:35/0/physics_layer_0/angular_velocity = 0.0
+42:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+42:35/0/physics_layer_1/angular_velocity = 0.0
43:35/0 = 0
43:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:35/0/physics_layer_0/angular_velocity = 0.0
+43:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+43:35/0/physics_layer_1/angular_velocity = 0.0
44:35/0 = 0
44:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:35/0/physics_layer_0/angular_velocity = 0.0
+44:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+44:35/0/physics_layer_1/angular_velocity = 0.0
45:35/0 = 0
45:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:35/0/physics_layer_0/angular_velocity = 0.0
+45:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+45:35/0/physics_layer_1/angular_velocity = 0.0
46:35/0 = 0
46:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:35/0/physics_layer_0/angular_velocity = 0.0
+46:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+46:35/0/physics_layer_1/angular_velocity = 0.0
47:35/0 = 0
47:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:35/0/physics_layer_0/angular_velocity = 0.0
+47:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+47:35/0/physics_layer_1/angular_velocity = 0.0
48:35/0 = 0
48:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
48:35/0/physics_layer_0/angular_velocity = 0.0
+48:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+48:35/0/physics_layer_1/angular_velocity = 0.0
49:35/0 = 0
49:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
49:35/0/physics_layer_0/angular_velocity = 0.0
+49:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+49:35/0/physics_layer_1/angular_velocity = 0.0
50:35/0 = 0
50:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
50:35/0/physics_layer_0/angular_velocity = 0.0
+50:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+50:35/0/physics_layer_1/angular_velocity = 0.0
51:35/0 = 0
51:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
51:35/0/physics_layer_0/angular_velocity = 0.0
+51:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+51:35/0/physics_layer_1/angular_velocity = 0.0
52:35/0 = 0
52:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:35/0/physics_layer_0/angular_velocity = 0.0
+52:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+52:35/0/physics_layer_1/angular_velocity = 0.0
53:35/0 = 0
53:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
53:35/0/physics_layer_0/angular_velocity = 0.0
+53:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+53:35/0/physics_layer_1/angular_velocity = 0.0
54:35/0 = 0
54:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
54:35/0/physics_layer_0/angular_velocity = 0.0
+54:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+54:35/0/physics_layer_1/angular_velocity = 0.0
55:35/0 = 0
55:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
55:35/0/physics_layer_0/angular_velocity = 0.0
+55:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+55:35/0/physics_layer_1/angular_velocity = 0.0
0:36/0 = 0
0:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:36/0/physics_layer_0/angular_velocity = 0.0
+0:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:36/0/physics_layer_1/angular_velocity = 0.0
1:36/0 = 0
1:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:36/0/physics_layer_0/angular_velocity = 0.0
+1:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:36/0/physics_layer_1/angular_velocity = 0.0
2:36/0 = 0
2:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:36/0/physics_layer_0/angular_velocity = 0.0
+2:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:36/0/physics_layer_1/angular_velocity = 0.0
3:36/0 = 0
3:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:36/0/physics_layer_0/angular_velocity = 0.0
+3:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:36/0/physics_layer_1/angular_velocity = 0.0
4:36/0 = 0
4:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:36/0/physics_layer_0/angular_velocity = 0.0
+4:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:36/0/physics_layer_1/angular_velocity = 0.0
5:36/0 = 0
5:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:36/0/physics_layer_0/angular_velocity = 0.0
+5:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:36/0/physics_layer_1/angular_velocity = 0.0
6:36/0 = 0
6:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:36/0/physics_layer_0/angular_velocity = 0.0
+6:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:36/0/physics_layer_1/angular_velocity = 0.0
8:36/0 = 0
8:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:36/0/physics_layer_0/angular_velocity = 0.0
+8:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:36/0/physics_layer_1/angular_velocity = 0.0
9:36/0 = 0
9:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:36/0/physics_layer_0/angular_velocity = 0.0
+9:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:36/0/physics_layer_1/angular_velocity = 0.0
10:36/0 = 0
10:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:36/0/physics_layer_0/angular_velocity = 0.0
+10:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:36/0/physics_layer_1/angular_velocity = 0.0
11:36/0 = 0
11:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:36/0/physics_layer_0/angular_velocity = 0.0
+11:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:36/0/physics_layer_1/angular_velocity = 0.0
12:36/0 = 0
12:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:36/0/physics_layer_0/angular_velocity = 0.0
+12:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:36/0/physics_layer_1/angular_velocity = 0.0
13:36/0 = 0
13:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:36/0/physics_layer_0/angular_velocity = 0.0
+13:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:36/0/physics_layer_1/angular_velocity = 0.0
14:36/0 = 0
14:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:36/0/physics_layer_0/angular_velocity = 0.0
+14:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:36/0/physics_layer_1/angular_velocity = 0.0
16:36/0 = 0
16:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:36/0/physics_layer_0/angular_velocity = 0.0
+16:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:36/0/physics_layer_1/angular_velocity = 0.0
17:36/0 = 0
17:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:36/0/physics_layer_0/angular_velocity = 0.0
+17:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:36/0/physics_layer_1/angular_velocity = 0.0
18:36/0 = 0
18:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:36/0/physics_layer_0/angular_velocity = 0.0
+18:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:36/0/physics_layer_1/angular_velocity = 0.0
19:36/0 = 0
19:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:36/0/physics_layer_0/angular_velocity = 0.0
+19:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:36/0/physics_layer_1/angular_velocity = 0.0
20:36/0 = 0
20:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:36/0/physics_layer_0/angular_velocity = 0.0
+20:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:36/0/physics_layer_1/angular_velocity = 0.0
21:36/0 = 0
21:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:36/0/physics_layer_0/angular_velocity = 0.0
+21:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:36/0/physics_layer_1/angular_velocity = 0.0
22:36/0 = 0
22:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:36/0/physics_layer_0/angular_velocity = 0.0
+22:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:36/0/physics_layer_1/angular_velocity = 0.0
24:36/0 = 0
24:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:36/0/physics_layer_0/angular_velocity = 0.0
+24:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:36/0/physics_layer_1/angular_velocity = 0.0
25:36/0 = 0
25:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:36/0/physics_layer_0/angular_velocity = 0.0
+25:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:36/0/physics_layer_1/angular_velocity = 0.0
26:36/0 = 0
26:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:36/0/physics_layer_0/angular_velocity = 0.0
+26:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:36/0/physics_layer_1/angular_velocity = 0.0
27:36/0 = 0
27:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:36/0/physics_layer_0/angular_velocity = 0.0
+27:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:36/0/physics_layer_1/angular_velocity = 0.0
28:36/0 = 0
28:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:36/0/physics_layer_0/angular_velocity = 0.0
+28:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:36/0/physics_layer_1/angular_velocity = 0.0
29:36/0 = 0
29:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:36/0/physics_layer_0/angular_velocity = 0.0
+29:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:36/0/physics_layer_1/angular_velocity = 0.0
30:36/0 = 0
30:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:36/0/physics_layer_0/angular_velocity = 0.0
+30:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:36/0/physics_layer_1/angular_velocity = 0.0
32:36/0 = 0
32:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:36/0/physics_layer_0/angular_velocity = 0.0
+32:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:36/0/physics_layer_1/angular_velocity = 0.0
33:36/0 = 0
33:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:36/0/physics_layer_0/angular_velocity = 0.0
+33:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:36/0/physics_layer_1/angular_velocity = 0.0
34:36/0 = 0
34:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:36/0/physics_layer_0/angular_velocity = 0.0
+34:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:36/0/physics_layer_1/angular_velocity = 0.0
35:36/0 = 0
35:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:36/0/physics_layer_0/angular_velocity = 0.0
+35:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:36/0/physics_layer_1/angular_velocity = 0.0
36:36/0 = 0
36:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:36/0/physics_layer_0/angular_velocity = 0.0
+36:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+36:36/0/physics_layer_1/angular_velocity = 0.0
37:36/0 = 0
37:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
37:36/0/physics_layer_0/angular_velocity = 0.0
+37:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+37:36/0/physics_layer_1/angular_velocity = 0.0
38:36/0 = 0
38:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
38:36/0/physics_layer_0/angular_velocity = 0.0
+38:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+38:36/0/physics_layer_1/angular_velocity = 0.0
40:36/0 = 0
40:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:36/0/physics_layer_0/angular_velocity = 0.0
+40:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+40:36/0/physics_layer_1/angular_velocity = 0.0
41:36/0 = 0
41:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:36/0/physics_layer_0/angular_velocity = 0.0
+41:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+41:36/0/physics_layer_1/angular_velocity = 0.0
42:36/0 = 0
42:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:36/0/physics_layer_0/angular_velocity = 0.0
+42:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+42:36/0/physics_layer_1/angular_velocity = 0.0
43:36/0 = 0
43:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:36/0/physics_layer_0/angular_velocity = 0.0
+43:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+43:36/0/physics_layer_1/angular_velocity = 0.0
46:36/0 = 0
46:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:36/0/physics_layer_0/angular_velocity = 0.0
+46:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+46:36/0/physics_layer_1/angular_velocity = 0.0
47:36/0 = 0
47:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:36/0/physics_layer_0/angular_velocity = 0.0
+47:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+47:36/0/physics_layer_1/angular_velocity = 0.0
48:36/0 = 0
48:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
48:36/0/physics_layer_0/angular_velocity = 0.0
+48:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+48:36/0/physics_layer_1/angular_velocity = 0.0
51:36/0 = 0
51:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
51:36/0/physics_layer_0/angular_velocity = 0.0
+51:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+51:36/0/physics_layer_1/angular_velocity = 0.0
52:36/0 = 0
52:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:36/0/physics_layer_0/angular_velocity = 0.0
+52:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+52:36/0/physics_layer_1/angular_velocity = 0.0
53:36/0 = 0
53:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
53:36/0/physics_layer_0/angular_velocity = 0.0
+53:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+53:36/0/physics_layer_1/angular_velocity = 0.0
0:37/0 = 0
0:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:37/0/physics_layer_0/angular_velocity = 0.0
+0:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:37/0/physics_layer_1/angular_velocity = 0.0
1:37/0 = 0
1:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:37/0/physics_layer_0/angular_velocity = 0.0
+1:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:37/0/physics_layer_1/angular_velocity = 0.0
2:37/0 = 0
2:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:37/0/physics_layer_0/angular_velocity = 0.0
+2:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:37/0/physics_layer_1/angular_velocity = 0.0
3:37/0 = 0
3:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:37/0/physics_layer_0/angular_velocity = 0.0
+3:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:37/0/physics_layer_1/angular_velocity = 0.0
4:37/0 = 0
4:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:37/0/physics_layer_0/angular_velocity = 0.0
+4:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:37/0/physics_layer_1/angular_velocity = 0.0
5:37/0 = 0
5:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:37/0/physics_layer_0/angular_velocity = 0.0
+5:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:37/0/physics_layer_1/angular_velocity = 0.0
6:37/0 = 0
6:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:37/0/physics_layer_0/angular_velocity = 0.0
+6:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:37/0/physics_layer_1/angular_velocity = 0.0
8:37/0 = 0
8:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:37/0/physics_layer_0/angular_velocity = 0.0
+8:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:37/0/physics_layer_1/angular_velocity = 0.0
9:37/0 = 0
9:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:37/0/physics_layer_0/angular_velocity = 0.0
+9:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:37/0/physics_layer_1/angular_velocity = 0.0
10:37/0 = 0
10:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:37/0/physics_layer_0/angular_velocity = 0.0
+10:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:37/0/physics_layer_1/angular_velocity = 0.0
11:37/0 = 0
11:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:37/0/physics_layer_0/angular_velocity = 0.0
+11:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:37/0/physics_layer_1/angular_velocity = 0.0
12:37/0 = 0
12:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:37/0/physics_layer_0/angular_velocity = 0.0
+12:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:37/0/physics_layer_1/angular_velocity = 0.0
13:37/0 = 0
13:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:37/0/physics_layer_0/angular_velocity = 0.0
+13:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:37/0/physics_layer_1/angular_velocity = 0.0
14:37/0 = 0
14:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:37/0/physics_layer_0/angular_velocity = 0.0
+14:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:37/0/physics_layer_1/angular_velocity = 0.0
16:37/0 = 0
16:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:37/0/physics_layer_0/angular_velocity = 0.0
+16:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:37/0/physics_layer_1/angular_velocity = 0.0
17:37/0 = 0
17:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:37/0/physics_layer_0/angular_velocity = 0.0
+17:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:37/0/physics_layer_1/angular_velocity = 0.0
18:37/0 = 0
18:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:37/0/physics_layer_0/angular_velocity = 0.0
+18:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:37/0/physics_layer_1/angular_velocity = 0.0
19:37/0 = 0
19:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:37/0/physics_layer_0/angular_velocity = 0.0
+19:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:37/0/physics_layer_1/angular_velocity = 0.0
20:37/0 = 0
20:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:37/0/physics_layer_0/angular_velocity = 0.0
+20:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:37/0/physics_layer_1/angular_velocity = 0.0
21:37/0 = 0
21:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:37/0/physics_layer_0/angular_velocity = 0.0
+21:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:37/0/physics_layer_1/angular_velocity = 0.0
22:37/0 = 0
22:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:37/0/physics_layer_0/angular_velocity = 0.0
+22:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:37/0/physics_layer_1/angular_velocity = 0.0
24:37/0 = 0
24:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:37/0/physics_layer_0/angular_velocity = 0.0
+24:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:37/0/physics_layer_1/angular_velocity = 0.0
25:37/0 = 0
25:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:37/0/physics_layer_0/angular_velocity = 0.0
+25:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:37/0/physics_layer_1/angular_velocity = 0.0
26:37/0 = 0
26:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:37/0/physics_layer_0/angular_velocity = 0.0
+26:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:37/0/physics_layer_1/angular_velocity = 0.0
27:37/0 = 0
27:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:37/0/physics_layer_0/angular_velocity = 0.0
+27:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:37/0/physics_layer_1/angular_velocity = 0.0
28:37/0 = 0
28:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:37/0/physics_layer_0/angular_velocity = 0.0
+28:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:37/0/physics_layer_1/angular_velocity = 0.0
29:37/0 = 0
29:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:37/0/physics_layer_0/angular_velocity = 0.0
+29:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:37/0/physics_layer_1/angular_velocity = 0.0
30:37/0 = 0
30:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:37/0/physics_layer_0/angular_velocity = 0.0
+30:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:37/0/physics_layer_1/angular_velocity = 0.0
32:37/0 = 0
32:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:37/0/physics_layer_0/angular_velocity = 0.0
+32:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:37/0/physics_layer_1/angular_velocity = 0.0
33:37/0 = 0
33:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:37/0/physics_layer_0/angular_velocity = 0.0
+33:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:37/0/physics_layer_1/angular_velocity = 0.0
34:37/0 = 0
34:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:37/0/physics_layer_0/angular_velocity = 0.0
+34:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:37/0/physics_layer_1/angular_velocity = 0.0
35:37/0 = 0
35:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:37/0/physics_layer_0/angular_velocity = 0.0
+35:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:37/0/physics_layer_1/angular_velocity = 0.0
36:37/0 = 0
36:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:37/0/physics_layer_0/angular_velocity = 0.0
+36:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+36:37/0/physics_layer_1/angular_velocity = 0.0
37:37/0 = 0
37:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
37:37/0/physics_layer_0/angular_velocity = 0.0
+37:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+37:37/0/physics_layer_1/angular_velocity = 0.0
38:37/0 = 0
38:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
38:37/0/physics_layer_0/angular_velocity = 0.0
+38:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+38:37/0/physics_layer_1/angular_velocity = 0.0
40:37/0 = 0
40:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:37/0/physics_layer_0/angular_velocity = 0.0
+40:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+40:37/0/physics_layer_1/angular_velocity = 0.0
41:37/0 = 0
41:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:37/0/physics_layer_0/angular_velocity = 0.0
+41:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+41:37/0/physics_layer_1/angular_velocity = 0.0
42:37/0 = 0
42:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:37/0/physics_layer_0/angular_velocity = 0.0
+42:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+42:37/0/physics_layer_1/angular_velocity = 0.0
43:37/0 = 0
43:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:37/0/physics_layer_0/angular_velocity = 0.0
+43:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+43:37/0/physics_layer_1/angular_velocity = 0.0
44:37/0 = 0
44:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:37/0/physics_layer_0/angular_velocity = 0.0
+44:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+44:37/0/physics_layer_1/angular_velocity = 0.0
45:37/0 = 0
45:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:37/0/physics_layer_0/angular_velocity = 0.0
+45:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+45:37/0/physics_layer_1/angular_velocity = 0.0
46:37/0 = 0
46:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:37/0/physics_layer_0/angular_velocity = 0.0
+46:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+46:37/0/physics_layer_1/angular_velocity = 0.0
47:37/0 = 0
47:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:37/0/physics_layer_0/angular_velocity = 0.0
+47:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+47:37/0/physics_layer_1/angular_velocity = 0.0
48:37/0 = 0
48:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
48:37/0/physics_layer_0/angular_velocity = 0.0
+48:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+48:37/0/physics_layer_1/angular_velocity = 0.0
49:37/0 = 0
49:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
49:37/0/physics_layer_0/angular_velocity = 0.0
+49:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+49:37/0/physics_layer_1/angular_velocity = 0.0
50:37/0 = 0
50:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
50:37/0/physics_layer_0/angular_velocity = 0.0
+50:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+50:37/0/physics_layer_1/angular_velocity = 0.0
51:37/0 = 0
51:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
51:37/0/physics_layer_0/angular_velocity = 0.0
+51:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+51:37/0/physics_layer_1/angular_velocity = 0.0
52:37/0 = 0
52:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:37/0/physics_layer_0/angular_velocity = 0.0
+52:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+52:37/0/physics_layer_1/angular_velocity = 0.0
53:37/0 = 0
53:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
53:37/0/physics_layer_0/angular_velocity = 0.0
+53:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+53:37/0/physics_layer_1/angular_velocity = 0.0
54:37/0 = 0
54:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
54:37/0/physics_layer_0/angular_velocity = 0.0
+54:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+54:37/0/physics_layer_1/angular_velocity = 0.0
55:37/0 = 0
55:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
55:37/0/physics_layer_0/angular_velocity = 0.0
+55:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+55:37/0/physics_layer_1/angular_velocity = 0.0
2:38/0 = 0
2:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:38/0/physics_layer_0/angular_velocity = 0.0
+2:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:38/0/physics_layer_1/angular_velocity = 0.0
3:38/0 = 0
3:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:38/0/physics_layer_0/angular_velocity = 0.0
+3:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:38/0/physics_layer_1/angular_velocity = 0.0
4:38/0 = 0
4:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:38/0/physics_layer_0/angular_velocity = 0.0
+4:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:38/0/physics_layer_1/angular_velocity = 0.0
5:38/0 = 0
5:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:38/0/physics_layer_0/angular_velocity = 0.0
+5:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:38/0/physics_layer_1/angular_velocity = 0.0
6:38/0 = 0
6:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:38/0/physics_layer_0/angular_velocity = 0.0
+6:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:38/0/physics_layer_1/angular_velocity = 0.0
10:38/0 = 0
10:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:38/0/physics_layer_0/angular_velocity = 0.0
+10:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:38/0/physics_layer_1/angular_velocity = 0.0
11:38/0 = 0
11:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:38/0/physics_layer_0/angular_velocity = 0.0
+11:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:38/0/physics_layer_1/angular_velocity = 0.0
12:38/0 = 0
12:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:38/0/physics_layer_0/angular_velocity = 0.0
+12:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:38/0/physics_layer_1/angular_velocity = 0.0
13:38/0 = 0
13:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:38/0/physics_layer_0/angular_velocity = 0.0
+13:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:38/0/physics_layer_1/angular_velocity = 0.0
14:38/0 = 0
14:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:38/0/physics_layer_0/angular_velocity = 0.0
+14:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:38/0/physics_layer_1/angular_velocity = 0.0
18:38/0 = 0
18:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:38/0/physics_layer_0/angular_velocity = 0.0
+18:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:38/0/physics_layer_1/angular_velocity = 0.0
19:38/0 = 0
19:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:38/0/physics_layer_0/angular_velocity = 0.0
+19:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:38/0/physics_layer_1/angular_velocity = 0.0
20:38/0 = 0
20:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:38/0/physics_layer_0/angular_velocity = 0.0
+20:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:38/0/physics_layer_1/angular_velocity = 0.0
21:38/0 = 0
21:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:38/0/physics_layer_0/angular_velocity = 0.0
+21:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:38/0/physics_layer_1/angular_velocity = 0.0
22:38/0 = 0
22:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:38/0/physics_layer_0/angular_velocity = 0.0
+22:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:38/0/physics_layer_1/angular_velocity = 0.0
26:38/0 = 0
26:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:38/0/physics_layer_0/angular_velocity = 0.0
+26:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:38/0/physics_layer_1/angular_velocity = 0.0
27:38/0 = 0
27:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:38/0/physics_layer_0/angular_velocity = 0.0
+27:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:38/0/physics_layer_1/angular_velocity = 0.0
28:38/0 = 0
28:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:38/0/physics_layer_0/angular_velocity = 0.0
+28:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:38/0/physics_layer_1/angular_velocity = 0.0
29:38/0 = 0
29:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:38/0/physics_layer_0/angular_velocity = 0.0
+29:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:38/0/physics_layer_1/angular_velocity = 0.0
30:38/0 = 0
30:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:38/0/physics_layer_0/angular_velocity = 0.0
+30:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:38/0/physics_layer_1/angular_velocity = 0.0
34:38/0 = 0
34:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:38/0/physics_layer_0/angular_velocity = 0.0
+34:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:38/0/physics_layer_1/angular_velocity = 0.0
35:38/0 = 0
35:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:38/0/physics_layer_0/angular_velocity = 0.0
+35:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:38/0/physics_layer_1/angular_velocity = 0.0
36:38/0 = 0
36:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:38/0/physics_layer_0/angular_velocity = 0.0
+36:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+36:38/0/physics_layer_1/angular_velocity = 0.0
37:38/0 = 0
37:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
37:38/0/physics_layer_0/angular_velocity = 0.0
+37:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+37:38/0/physics_layer_1/angular_velocity = 0.0
38:38/0 = 0
38:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
38:38/0/physics_layer_0/angular_velocity = 0.0
+38:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+38:38/0/physics_layer_1/angular_velocity = 0.0
40:38/0 = 0
40:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:38/0/physics_layer_0/angular_velocity = 0.0
+40:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+40:38/0/physics_layer_1/angular_velocity = 0.0
41:38/0 = 0
41:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:38/0/physics_layer_0/angular_velocity = 0.0
+41:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+41:38/0/physics_layer_1/angular_velocity = 0.0
42:38/0 = 0
42:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:38/0/physics_layer_0/angular_velocity = 0.0
+42:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+42:38/0/physics_layer_1/angular_velocity = 0.0
43:38/0 = 0
43:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:38/0/physics_layer_0/angular_velocity = 0.0
+43:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+43:38/0/physics_layer_1/angular_velocity = 0.0
44:38/0 = 0
44:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:38/0/physics_layer_0/angular_velocity = 0.0
+44:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+44:38/0/physics_layer_1/angular_velocity = 0.0
45:38/0 = 0
45:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:38/0/physics_layer_0/angular_velocity = 0.0
+45:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+45:38/0/physics_layer_1/angular_velocity = 0.0
46:38/0 = 0
46:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:38/0/physics_layer_0/angular_velocity = 0.0
+46:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+46:38/0/physics_layer_1/angular_velocity = 0.0
47:38/0 = 0
47:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:38/0/physics_layer_0/angular_velocity = 0.0
+47:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+47:38/0/physics_layer_1/angular_velocity = 0.0
48:38/0 = 0
48:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
48:38/0/physics_layer_0/angular_velocity = 0.0
+48:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+48:38/0/physics_layer_1/angular_velocity = 0.0
49:38/0 = 0
49:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
49:38/0/physics_layer_0/angular_velocity = 0.0
+49:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+49:38/0/physics_layer_1/angular_velocity = 0.0
50:38/0 = 0
50:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
50:38/0/physics_layer_0/angular_velocity = 0.0
+50:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+50:38/0/physics_layer_1/angular_velocity = 0.0
51:38/0 = 0
51:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
51:38/0/physics_layer_0/angular_velocity = 0.0
+51:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+51:38/0/physics_layer_1/angular_velocity = 0.0
52:38/0 = 0
52:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:38/0/physics_layer_0/angular_velocity = 0.0
+52:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+52:38/0/physics_layer_1/angular_velocity = 0.0
53:38/0 = 0
53:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
53:38/0/physics_layer_0/angular_velocity = 0.0
+53:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+53:38/0/physics_layer_1/angular_velocity = 0.0
54:38/0 = 0
54:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
54:38/0/physics_layer_0/angular_velocity = 0.0
+54:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+54:38/0/physics_layer_1/angular_velocity = 0.0
55:38/0 = 0
55:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
55:38/0/physics_layer_0/angular_velocity = 0.0
+55:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+55:38/0/physics_layer_1/angular_velocity = 0.0
0:39/0 = 0
0:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:39/0/physics_layer_0/angular_velocity = 0.0
+0:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:39/0/physics_layer_1/angular_velocity = 0.0
1:39/0 = 0
1:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:39/0/physics_layer_0/angular_velocity = 0.0
+1:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:39/0/physics_layer_1/angular_velocity = 0.0
2:39/0 = 0
2:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:39/0/physics_layer_0/angular_velocity = 0.0
+2:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:39/0/physics_layer_1/angular_velocity = 0.0
3:39/0 = 0
3:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:39/0/physics_layer_0/angular_velocity = 0.0
+3:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:39/0/physics_layer_1/angular_velocity = 0.0
4:39/0 = 0
4:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:39/0/physics_layer_0/angular_velocity = 0.0
+4:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:39/0/physics_layer_1/angular_velocity = 0.0
5:39/0 = 0
5:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:39/0/physics_layer_0/angular_velocity = 0.0
+5:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:39/0/physics_layer_1/angular_velocity = 0.0
6:39/0 = 0
6:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:39/0/physics_layer_0/angular_velocity = 0.0
+6:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:39/0/physics_layer_1/angular_velocity = 0.0
8:39/0 = 0
8:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:39/0/physics_layer_0/angular_velocity = 0.0
+8:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:39/0/physics_layer_1/angular_velocity = 0.0
9:39/0 = 0
9:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:39/0/physics_layer_0/angular_velocity = 0.0
+9:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:39/0/physics_layer_1/angular_velocity = 0.0
10:39/0 = 0
10:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:39/0/physics_layer_0/angular_velocity = 0.0
+10:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:39/0/physics_layer_1/angular_velocity = 0.0
11:39/0 = 0
11:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:39/0/physics_layer_0/angular_velocity = 0.0
+11:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:39/0/physics_layer_1/angular_velocity = 0.0
12:39/0 = 0
12:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:39/0/physics_layer_0/angular_velocity = 0.0
+12:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:39/0/physics_layer_1/angular_velocity = 0.0
13:39/0 = 0
13:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:39/0/physics_layer_0/angular_velocity = 0.0
+13:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:39/0/physics_layer_1/angular_velocity = 0.0
14:39/0 = 0
14:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:39/0/physics_layer_0/angular_velocity = 0.0
+14:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:39/0/physics_layer_1/angular_velocity = 0.0
16:39/0 = 0
16:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:39/0/physics_layer_0/angular_velocity = 0.0
+16:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:39/0/physics_layer_1/angular_velocity = 0.0
17:39/0 = 0
17:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:39/0/physics_layer_0/angular_velocity = 0.0
+17:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:39/0/physics_layer_1/angular_velocity = 0.0
18:39/0 = 0
18:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:39/0/physics_layer_0/angular_velocity = 0.0
+18:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:39/0/physics_layer_1/angular_velocity = 0.0
19:39/0 = 0
19:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:39/0/physics_layer_0/angular_velocity = 0.0
+19:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:39/0/physics_layer_1/angular_velocity = 0.0
20:39/0 = 0
20:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:39/0/physics_layer_0/angular_velocity = 0.0
+20:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:39/0/physics_layer_1/angular_velocity = 0.0
21:39/0 = 0
21:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:39/0/physics_layer_0/angular_velocity = 0.0
+21:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:39/0/physics_layer_1/angular_velocity = 0.0
22:39/0 = 0
22:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:39/0/physics_layer_0/angular_velocity = 0.0
+22:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:39/0/physics_layer_1/angular_velocity = 0.0
24:39/0 = 0
24:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:39/0/physics_layer_0/angular_velocity = 0.0
+24:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:39/0/physics_layer_1/angular_velocity = 0.0
25:39/0 = 0
25:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:39/0/physics_layer_0/angular_velocity = 0.0
+25:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:39/0/physics_layer_1/angular_velocity = 0.0
26:39/0 = 0
26:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:39/0/physics_layer_0/angular_velocity = 0.0
+26:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:39/0/physics_layer_1/angular_velocity = 0.0
27:39/0 = 0
27:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:39/0/physics_layer_0/angular_velocity = 0.0
+27:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:39/0/physics_layer_1/angular_velocity = 0.0
28:39/0 = 0
28:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:39/0/physics_layer_0/angular_velocity = 0.0
+28:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:39/0/physics_layer_1/angular_velocity = 0.0
29:39/0 = 0
29:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:39/0/physics_layer_0/angular_velocity = 0.0
+29:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:39/0/physics_layer_1/angular_velocity = 0.0
30:39/0 = 0
30:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:39/0/physics_layer_0/angular_velocity = 0.0
+30:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:39/0/physics_layer_1/angular_velocity = 0.0
32:39/0 = 0
32:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:39/0/physics_layer_0/angular_velocity = 0.0
+32:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:39/0/physics_layer_1/angular_velocity = 0.0
33:39/0 = 0
33:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:39/0/physics_layer_0/angular_velocity = 0.0
+33:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:39/0/physics_layer_1/angular_velocity = 0.0
34:39/0 = 0
34:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:39/0/physics_layer_0/angular_velocity = 0.0
+34:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:39/0/physics_layer_1/angular_velocity = 0.0
35:39/0 = 0
35:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:39/0/physics_layer_0/angular_velocity = 0.0
+35:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:39/0/physics_layer_1/angular_velocity = 0.0
36:39/0 = 0
36:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:39/0/physics_layer_0/angular_velocity = 0.0
+36:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+36:39/0/physics_layer_1/angular_velocity = 0.0
37:39/0 = 0
37:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
37:39/0/physics_layer_0/angular_velocity = 0.0
+37:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+37:39/0/physics_layer_1/angular_velocity = 0.0
38:39/0 = 0
38:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
38:39/0/physics_layer_0/angular_velocity = 0.0
+38:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+38:39/0/physics_layer_1/angular_velocity = 0.0
40:39/0 = 0
40:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:39/0/physics_layer_0/angular_velocity = 0.0
+40:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+40:39/0/physics_layer_1/angular_velocity = 0.0
41:39/0 = 0
41:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:39/0/physics_layer_0/angular_velocity = 0.0
+41:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+41:39/0/physics_layer_1/angular_velocity = 0.0
42:39/0 = 0
42:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:39/0/physics_layer_0/angular_velocity = 0.0
+42:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+42:39/0/physics_layer_1/angular_velocity = 0.0
43:39/0 = 0
43:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:39/0/physics_layer_0/angular_velocity = 0.0
+43:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+43:39/0/physics_layer_1/angular_velocity = 0.0
46:39/0 = 0
46:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:39/0/physics_layer_0/angular_velocity = 0.0
+46:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+46:39/0/physics_layer_1/angular_velocity = 0.0
47:39/0 = 0
47:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:39/0/physics_layer_0/angular_velocity = 0.0
+47:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+47:39/0/physics_layer_1/angular_velocity = 0.0
48:39/0 = 0
48:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
48:39/0/physics_layer_0/angular_velocity = 0.0
+48:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+48:39/0/physics_layer_1/angular_velocity = 0.0
51:39/0 = 0
51:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
51:39/0/physics_layer_0/angular_velocity = 0.0
+51:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+51:39/0/physics_layer_1/angular_velocity = 0.0
52:39/0 = 0
52:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:39/0/physics_layer_0/angular_velocity = 0.0
+52:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+52:39/0/physics_layer_1/angular_velocity = 0.0
53:39/0 = 0
53:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
53:39/0/physics_layer_0/angular_velocity = 0.0
+53:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+53:39/0/physics_layer_1/angular_velocity = 0.0
0:40/0 = 0
0:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:40/0/physics_layer_0/angular_velocity = 0.0
+0:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:40/0/physics_layer_1/angular_velocity = 0.0
1:40/0 = 0
1:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:40/0/physics_layer_0/angular_velocity = 0.0
+1:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:40/0/physics_layer_1/angular_velocity = 0.0
2:40/0 = 0
2:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:40/0/physics_layer_0/angular_velocity = 0.0
+2:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:40/0/physics_layer_1/angular_velocity = 0.0
3:40/0 = 0
3:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:40/0/physics_layer_0/angular_velocity = 0.0
+3:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:40/0/physics_layer_1/angular_velocity = 0.0
4:40/0 = 0
4:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:40/0/physics_layer_0/angular_velocity = 0.0
+4:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:40/0/physics_layer_1/angular_velocity = 0.0
5:40/0 = 0
5:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:40/0/physics_layer_0/angular_velocity = 0.0
+5:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:40/0/physics_layer_1/angular_velocity = 0.0
6:40/0 = 0
6:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:40/0/physics_layer_0/angular_velocity = 0.0
+6:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:40/0/physics_layer_1/angular_velocity = 0.0
7:40/0 = 0
7:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:40/0/physics_layer_0/angular_velocity = 0.0
+7:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:40/0/physics_layer_1/angular_velocity = 0.0
8:40/0 = 0
8:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:40/0/physics_layer_0/angular_velocity = 0.0
+8:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:40/0/physics_layer_1/angular_velocity = 0.0
9:40/0 = 0
9:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:40/0/physics_layer_0/angular_velocity = 0.0
+9:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:40/0/physics_layer_1/angular_velocity = 0.0
10:40/0 = 0
10:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:40/0/physics_layer_0/angular_velocity = 0.0
+10:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:40/0/physics_layer_1/angular_velocity = 0.0
11:40/0 = 0
11:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:40/0/physics_layer_0/angular_velocity = 0.0
+11:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:40/0/physics_layer_1/angular_velocity = 0.0
12:40/0 = 0
12:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:40/0/physics_layer_0/angular_velocity = 0.0
+12:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:40/0/physics_layer_1/angular_velocity = 0.0
13:40/0 = 0
13:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:40/0/physics_layer_0/angular_velocity = 0.0
+13:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:40/0/physics_layer_1/angular_velocity = 0.0
14:40/0 = 0
14:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:40/0/physics_layer_0/angular_velocity = 0.0
+14:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:40/0/physics_layer_1/angular_velocity = 0.0
15:40/0 = 0
15:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:40/0/physics_layer_0/angular_velocity = 0.0
+15:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:40/0/physics_layer_1/angular_velocity = 0.0
16:40/0 = 0
16:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:40/0/physics_layer_0/angular_velocity = 0.0
+16:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:40/0/physics_layer_1/angular_velocity = 0.0
17:40/0 = 0
17:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:40/0/physics_layer_0/angular_velocity = 0.0
+17:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:40/0/physics_layer_1/angular_velocity = 0.0
18:40/0 = 0
18:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:40/0/physics_layer_0/angular_velocity = 0.0
+18:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:40/0/physics_layer_1/angular_velocity = 0.0
19:40/0 = 0
19:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:40/0/physics_layer_0/angular_velocity = 0.0
+19:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:40/0/physics_layer_1/angular_velocity = 0.0
20:40/0 = 0
20:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:40/0/physics_layer_0/angular_velocity = 0.0
+20:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:40/0/physics_layer_1/angular_velocity = 0.0
21:40/0 = 0
21:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:40/0/physics_layer_0/angular_velocity = 0.0
+21:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:40/0/physics_layer_1/angular_velocity = 0.0
22:40/0 = 0
22:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:40/0/physics_layer_0/angular_velocity = 0.0
+22:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:40/0/physics_layer_1/angular_velocity = 0.0
23:40/0 = 0
23:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:40/0/physics_layer_0/angular_velocity = 0.0
+23:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:40/0/physics_layer_1/angular_velocity = 0.0
24:40/0 = 0
24:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:40/0/physics_layer_0/angular_velocity = 0.0
+24:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:40/0/physics_layer_1/angular_velocity = 0.0
25:40/0 = 0
25:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:40/0/physics_layer_0/angular_velocity = 0.0
+25:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:40/0/physics_layer_1/angular_velocity = 0.0
26:40/0 = 0
26:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:40/0/physics_layer_0/angular_velocity = 0.0
+26:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:40/0/physics_layer_1/angular_velocity = 0.0
27:40/0 = 0
27:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:40/0/physics_layer_0/angular_velocity = 0.0
+27:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:40/0/physics_layer_1/angular_velocity = 0.0
28:40/0 = 0
28:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:40/0/physics_layer_0/angular_velocity = 0.0
+28:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:40/0/physics_layer_1/angular_velocity = 0.0
29:40/0 = 0
29:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:40/0/physics_layer_0/angular_velocity = 0.0
+29:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:40/0/physics_layer_1/angular_velocity = 0.0
30:40/0 = 0
30:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:40/0/physics_layer_0/angular_velocity = 0.0
+30:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:40/0/physics_layer_1/angular_velocity = 0.0
31:40/0 = 0
31:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:40/0/physics_layer_0/angular_velocity = 0.0
+31:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+31:40/0/physics_layer_1/angular_velocity = 0.0
32:40/0 = 0
32:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:40/0/physics_layer_0/angular_velocity = 0.0
+32:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:40/0/physics_layer_1/angular_velocity = 0.0
33:40/0 = 0
33:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:40/0/physics_layer_0/angular_velocity = 0.0
+33:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:40/0/physics_layer_1/angular_velocity = 0.0
34:40/0 = 0
34:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:40/0/physics_layer_0/angular_velocity = 0.0
+34:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:40/0/physics_layer_1/angular_velocity = 0.0
35:40/0 = 0
35:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:40/0/physics_layer_0/angular_velocity = 0.0
+35:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:40/0/physics_layer_1/angular_velocity = 0.0
36:40/0 = 0
36:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:40/0/physics_layer_0/angular_velocity = 0.0
+36:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+36:40/0/physics_layer_1/angular_velocity = 0.0
37:40/0 = 0
37:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
37:40/0/physics_layer_0/angular_velocity = 0.0
+37:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+37:40/0/physics_layer_1/angular_velocity = 0.0
38:40/0 = 0
38:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
38:40/0/physics_layer_0/angular_velocity = 0.0
+38:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+38:40/0/physics_layer_1/angular_velocity = 0.0
39:40/0 = 0
39:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:40/0/physics_layer_0/angular_velocity = 0.0
+39:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+39:40/0/physics_layer_1/angular_velocity = 0.0
40:40/0 = 0
40:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:40/0/physics_layer_0/angular_velocity = 0.0
+40:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+40:40/0/physics_layer_1/angular_velocity = 0.0
41:40/0 = 0
41:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:40/0/physics_layer_0/angular_velocity = 0.0
+41:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+41:40/0/physics_layer_1/angular_velocity = 0.0
42:40/0 = 0
42:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:40/0/physics_layer_0/angular_velocity = 0.0
+42:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+42:40/0/physics_layer_1/angular_velocity = 0.0
43:40/0 = 0
43:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:40/0/physics_layer_0/angular_velocity = 0.0
+43:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+43:40/0/physics_layer_1/angular_velocity = 0.0
44:40/0 = 0
44:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:40/0/physics_layer_0/angular_velocity = 0.0
+44:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+44:40/0/physics_layer_1/angular_velocity = 0.0
45:40/0 = 0
45:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:40/0/physics_layer_0/angular_velocity = 0.0
+45:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+45:40/0/physics_layer_1/angular_velocity = 0.0
46:40/0 = 0
46:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:40/0/physics_layer_0/angular_velocity = 0.0
+46:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+46:40/0/physics_layer_1/angular_velocity = 0.0
47:40/0 = 0
47:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:40/0/physics_layer_0/angular_velocity = 0.0
+47:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+47:40/0/physics_layer_1/angular_velocity = 0.0
48:40/0 = 0
48:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
48:40/0/physics_layer_0/angular_velocity = 0.0
+48:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+48:40/0/physics_layer_1/angular_velocity = 0.0
49:40/0 = 0
49:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
49:40/0/physics_layer_0/angular_velocity = 0.0
+49:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+49:40/0/physics_layer_1/angular_velocity = 0.0
50:40/0 = 0
50:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
50:40/0/physics_layer_0/angular_velocity = 0.0
+50:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+50:40/0/physics_layer_1/angular_velocity = 0.0
51:40/0 = 0
51:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
51:40/0/physics_layer_0/angular_velocity = 0.0
+51:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+51:40/0/physics_layer_1/angular_velocity = 0.0
52:40/0 = 0
52:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:40/0/physics_layer_0/angular_velocity = 0.0
+52:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+52:40/0/physics_layer_1/angular_velocity = 0.0
53:40/0 = 0
53:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
53:40/0/physics_layer_0/angular_velocity = 0.0
+53:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+53:40/0/physics_layer_1/angular_velocity = 0.0
54:40/0 = 0
54:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
54:40/0/physics_layer_0/angular_velocity = 0.0
+54:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+54:40/0/physics_layer_1/angular_velocity = 0.0
55:40/0 = 0
55:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
55:40/0/physics_layer_0/angular_velocity = 0.0
+55:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+55:40/0/physics_layer_1/angular_velocity = 0.0
0:41/0 = 0
0:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:41/0/physics_layer_0/angular_velocity = 0.0
+0:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:41/0/physics_layer_1/angular_velocity = 0.0
1:41/0 = 0
1:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:41/0/physics_layer_0/angular_velocity = 0.0
+1:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:41/0/physics_layer_1/angular_velocity = 0.0
2:41/0 = 0
2:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:41/0/physics_layer_0/angular_velocity = 0.0
+2:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:41/0/physics_layer_1/angular_velocity = 0.0
3:41/0 = 0
3:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:41/0/physics_layer_0/angular_velocity = 0.0
+3:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:41/0/physics_layer_1/angular_velocity = 0.0
4:41/0 = 0
4:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:41/0/physics_layer_0/angular_velocity = 0.0
+4:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:41/0/physics_layer_1/angular_velocity = 0.0
5:41/0 = 0
5:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:41/0/physics_layer_0/angular_velocity = 0.0
+5:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:41/0/physics_layer_1/angular_velocity = 0.0
6:41/0 = 0
6:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:41/0/physics_layer_0/angular_velocity = 0.0
+6:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:41/0/physics_layer_1/angular_velocity = 0.0
7:41/0 = 0
7:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:41/0/physics_layer_0/angular_velocity = 0.0
+7:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:41/0/physics_layer_1/angular_velocity = 0.0
8:41/0 = 0
8:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:41/0/physics_layer_0/angular_velocity = 0.0
+8:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:41/0/physics_layer_1/angular_velocity = 0.0
9:41/0 = 0
9:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:41/0/physics_layer_0/angular_velocity = 0.0
+9:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:41/0/physics_layer_1/angular_velocity = 0.0
10:41/0 = 0
10:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:41/0/physics_layer_0/angular_velocity = 0.0
+10:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:41/0/physics_layer_1/angular_velocity = 0.0
11:41/0 = 0
11:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:41/0/physics_layer_0/angular_velocity = 0.0
+11:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:41/0/physics_layer_1/angular_velocity = 0.0
12:41/0 = 0
12:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:41/0/physics_layer_0/angular_velocity = 0.0
+12:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:41/0/physics_layer_1/angular_velocity = 0.0
13:41/0 = 0
13:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:41/0/physics_layer_0/angular_velocity = 0.0
+13:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:41/0/physics_layer_1/angular_velocity = 0.0
14:41/0 = 0
14:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:41/0/physics_layer_0/angular_velocity = 0.0
+14:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:41/0/physics_layer_1/angular_velocity = 0.0
15:41/0 = 0
15:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:41/0/physics_layer_0/angular_velocity = 0.0
+15:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:41/0/physics_layer_1/angular_velocity = 0.0
16:41/0 = 0
16:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:41/0/physics_layer_0/angular_velocity = 0.0
+16:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:41/0/physics_layer_1/angular_velocity = 0.0
17:41/0 = 0
17:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:41/0/physics_layer_0/angular_velocity = 0.0
+17:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:41/0/physics_layer_1/angular_velocity = 0.0
18:41/0 = 0
18:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:41/0/physics_layer_0/angular_velocity = 0.0
+18:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:41/0/physics_layer_1/angular_velocity = 0.0
19:41/0 = 0
19:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:41/0/physics_layer_0/angular_velocity = 0.0
+19:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:41/0/physics_layer_1/angular_velocity = 0.0
20:41/0 = 0
20:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:41/0/physics_layer_0/angular_velocity = 0.0
+20:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:41/0/physics_layer_1/angular_velocity = 0.0
21:41/0 = 0
21:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:41/0/physics_layer_0/angular_velocity = 0.0
+21:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:41/0/physics_layer_1/angular_velocity = 0.0
22:41/0 = 0
22:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:41/0/physics_layer_0/angular_velocity = 0.0
+22:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:41/0/physics_layer_1/angular_velocity = 0.0
23:41/0 = 0
23:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:41/0/physics_layer_0/angular_velocity = 0.0
+23:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:41/0/physics_layer_1/angular_velocity = 0.0
24:41/0 = 0
24:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:41/0/physics_layer_0/angular_velocity = 0.0
+24:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:41/0/physics_layer_1/angular_velocity = 0.0
25:41/0 = 0
25:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:41/0/physics_layer_0/angular_velocity = 0.0
+25:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:41/0/physics_layer_1/angular_velocity = 0.0
26:41/0 = 0
26:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:41/0/physics_layer_0/angular_velocity = 0.0
+26:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:41/0/physics_layer_1/angular_velocity = 0.0
27:41/0 = 0
27:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:41/0/physics_layer_0/angular_velocity = 0.0
+27:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:41/0/physics_layer_1/angular_velocity = 0.0
28:41/0 = 0
28:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:41/0/physics_layer_0/angular_velocity = 0.0
+28:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:41/0/physics_layer_1/angular_velocity = 0.0
29:41/0 = 0
29:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:41/0/physics_layer_0/angular_velocity = 0.0
+29:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:41/0/physics_layer_1/angular_velocity = 0.0
30:41/0 = 0
30:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:41/0/physics_layer_0/angular_velocity = 0.0
+30:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:41/0/physics_layer_1/angular_velocity = 0.0
31:41/0 = 0
31:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:41/0/physics_layer_0/angular_velocity = 0.0
+31:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+31:41/0/physics_layer_1/angular_velocity = 0.0
32:41/0 = 0
32:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:41/0/physics_layer_0/angular_velocity = 0.0
+32:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:41/0/physics_layer_1/angular_velocity = 0.0
33:41/0 = 0
33:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:41/0/physics_layer_0/angular_velocity = 0.0
+33:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:41/0/physics_layer_1/angular_velocity = 0.0
34:41/0 = 0
34:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:41/0/physics_layer_0/angular_velocity = 0.0
+34:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:41/0/physics_layer_1/angular_velocity = 0.0
35:41/0 = 0
35:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:41/0/physics_layer_0/angular_velocity = 0.0
+35:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:41/0/physics_layer_1/angular_velocity = 0.0
36:41/0 = 0
36:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:41/0/physics_layer_0/angular_velocity = 0.0
+36:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+36:41/0/physics_layer_1/angular_velocity = 0.0
37:41/0 = 0
37:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
37:41/0/physics_layer_0/angular_velocity = 0.0
+37:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+37:41/0/physics_layer_1/angular_velocity = 0.0
38:41/0 = 0
38:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
38:41/0/physics_layer_0/angular_velocity = 0.0
+38:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+38:41/0/physics_layer_1/angular_velocity = 0.0
39:41/0 = 0
39:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:41/0/physics_layer_0/angular_velocity = 0.0
+39:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+39:41/0/physics_layer_1/angular_velocity = 0.0
40:41/0 = 0
40:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:41/0/physics_layer_0/angular_velocity = 0.0
+40:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+40:41/0/physics_layer_1/angular_velocity = 0.0
41:41/0 = 0
41:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:41/0/physics_layer_0/angular_velocity = 0.0
+41:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+41:41/0/physics_layer_1/angular_velocity = 0.0
42:41/0 = 0
42:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:41/0/physics_layer_0/angular_velocity = 0.0
+42:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+42:41/0/physics_layer_1/angular_velocity = 0.0
43:41/0 = 0
43:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:41/0/physics_layer_0/angular_velocity = 0.0
+43:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+43:41/0/physics_layer_1/angular_velocity = 0.0
44:41/0 = 0
44:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:41/0/physics_layer_0/angular_velocity = 0.0
+44:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+44:41/0/physics_layer_1/angular_velocity = 0.0
45:41/0 = 0
45:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:41/0/physics_layer_0/angular_velocity = 0.0
+45:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+45:41/0/physics_layer_1/angular_velocity = 0.0
46:41/0 = 0
46:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:41/0/physics_layer_0/angular_velocity = 0.0
+46:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+46:41/0/physics_layer_1/angular_velocity = 0.0
47:41/0 = 0
47:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:41/0/physics_layer_0/angular_velocity = 0.0
+47:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+47:41/0/physics_layer_1/angular_velocity = 0.0
48:41/0 = 0
48:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
48:41/0/physics_layer_0/angular_velocity = 0.0
+48:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+48:41/0/physics_layer_1/angular_velocity = 0.0
49:41/0 = 0
49:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
49:41/0/physics_layer_0/angular_velocity = 0.0
+49:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+49:41/0/physics_layer_1/angular_velocity = 0.0
50:41/0 = 0
50:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
50:41/0/physics_layer_0/angular_velocity = 0.0
+50:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+50:41/0/physics_layer_1/angular_velocity = 0.0
51:41/0 = 0
51:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
51:41/0/physics_layer_0/angular_velocity = 0.0
+51:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+51:41/0/physics_layer_1/angular_velocity = 0.0
52:41/0 = 0
52:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:41/0/physics_layer_0/angular_velocity = 0.0
+52:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+52:41/0/physics_layer_1/angular_velocity = 0.0
53:41/0 = 0
53:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
53:41/0/physics_layer_0/angular_velocity = 0.0
+53:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+53:41/0/physics_layer_1/angular_velocity = 0.0
54:41/0 = 0
54:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
54:41/0/physics_layer_0/angular_velocity = 0.0
+54:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+54:41/0/physics_layer_1/angular_velocity = 0.0
55:41/0 = 0
55:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
55:41/0/physics_layer_0/angular_velocity = 0.0
+55:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+55:41/0/physics_layer_1/angular_velocity = 0.0
2:42/0 = 0
2:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:42/0/physics_layer_0/angular_velocity = 0.0
+2:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:42/0/physics_layer_1/angular_velocity = 0.0
3:42/0 = 0
3:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:42/0/physics_layer_0/angular_velocity = 0.0
+3:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:42/0/physics_layer_1/angular_velocity = 0.0
4:42/0 = 0
4:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:42/0/physics_layer_0/angular_velocity = 0.0
+4:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:42/0/physics_layer_1/angular_velocity = 0.0
6:42/0 = 0
6:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:42/0/physics_layer_0/angular_velocity = 0.0
+6:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:42/0/physics_layer_1/angular_velocity = 0.0
7:42/0 = 0
7:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:42/0/physics_layer_0/angular_velocity = 0.0
+7:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:42/0/physics_layer_1/angular_velocity = 0.0
10:42/0 = 0
10:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:42/0/physics_layer_0/angular_velocity = 0.0
+10:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:42/0/physics_layer_1/angular_velocity = 0.0
11:42/0 = 0
11:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:42/0/physics_layer_0/angular_velocity = 0.0
+11:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:42/0/physics_layer_1/angular_velocity = 0.0
12:42/0 = 0
12:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:42/0/physics_layer_0/angular_velocity = 0.0
+12:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:42/0/physics_layer_1/angular_velocity = 0.0
14:42/0 = 0
14:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:42/0/physics_layer_0/angular_velocity = 0.0
+14:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:42/0/physics_layer_1/angular_velocity = 0.0
15:42/0 = 0
15:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:42/0/physics_layer_0/angular_velocity = 0.0
+15:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:42/0/physics_layer_1/angular_velocity = 0.0
18:42/0 = 0
18:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:42/0/physics_layer_0/angular_velocity = 0.0
+18:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:42/0/physics_layer_1/angular_velocity = 0.0
19:42/0 = 0
19:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:42/0/physics_layer_0/angular_velocity = 0.0
+19:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:42/0/physics_layer_1/angular_velocity = 0.0
20:42/0 = 0
20:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:42/0/physics_layer_0/angular_velocity = 0.0
+20:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:42/0/physics_layer_1/angular_velocity = 0.0
22:42/0 = 0
22:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:42/0/physics_layer_0/angular_velocity = 0.0
+22:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:42/0/physics_layer_1/angular_velocity = 0.0
23:42/0 = 0
23:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:42/0/physics_layer_0/angular_velocity = 0.0
+23:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:42/0/physics_layer_1/angular_velocity = 0.0
26:42/0 = 0
26:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:42/0/physics_layer_0/angular_velocity = 0.0
+26:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:42/0/physics_layer_1/angular_velocity = 0.0
27:42/0 = 0
27:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:42/0/physics_layer_0/angular_velocity = 0.0
+27:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:42/0/physics_layer_1/angular_velocity = 0.0
28:42/0 = 0
28:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:42/0/physics_layer_0/angular_velocity = 0.0
+28:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:42/0/physics_layer_1/angular_velocity = 0.0
30:42/0 = 0
30:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:42/0/physics_layer_0/angular_velocity = 0.0
+30:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:42/0/physics_layer_1/angular_velocity = 0.0
31:42/0 = 0
31:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:42/0/physics_layer_0/angular_velocity = 0.0
+31:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+31:42/0/physics_layer_1/angular_velocity = 0.0
34:42/0 = 0
34:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:42/0/physics_layer_0/angular_velocity = 0.0
+34:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:42/0/physics_layer_1/angular_velocity = 0.0
35:42/0 = 0
35:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:42/0/physics_layer_0/angular_velocity = 0.0
+35:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:42/0/physics_layer_1/angular_velocity = 0.0
36:42/0 = 0
36:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:42/0/physics_layer_0/angular_velocity = 0.0
+36:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+36:42/0/physics_layer_1/angular_velocity = 0.0
38:42/0 = 0
38:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
38:42/0/physics_layer_0/angular_velocity = 0.0
+38:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+38:42/0/physics_layer_1/angular_velocity = 0.0
39:42/0 = 0
39:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:42/0/physics_layer_0/angular_velocity = 0.0
+39:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+39:42/0/physics_layer_1/angular_velocity = 0.0
40:42/0 = 0
40:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:42/0/physics_layer_0/angular_velocity = 0.0
+40:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+40:42/0/physics_layer_1/angular_velocity = 0.0
41:42/0 = 0
41:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:42/0/physics_layer_0/angular_velocity = 0.0
+41:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+41:42/0/physics_layer_1/angular_velocity = 0.0
42:42/0 = 0
42:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:42/0/physics_layer_0/angular_velocity = 0.0
+42:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+42:42/0/physics_layer_1/angular_velocity = 0.0
43:42/0 = 0
43:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:42/0/physics_layer_0/angular_velocity = 0.0
+43:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+43:42/0/physics_layer_1/angular_velocity = 0.0
46:42/0 = 0
46:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:42/0/physics_layer_0/angular_velocity = 0.0
+46:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+46:42/0/physics_layer_1/angular_velocity = 0.0
47:42/0 = 0
47:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:42/0/physics_layer_0/angular_velocity = 0.0
+47:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+47:42/0/physics_layer_1/angular_velocity = 0.0
48:42/0 = 0
48:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
48:42/0/physics_layer_0/angular_velocity = 0.0
+48:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+48:42/0/physics_layer_1/angular_velocity = 0.0
49:42/0 = 0
49:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
49:42/0/physics_layer_0/angular_velocity = 0.0
+49:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+49:42/0/physics_layer_1/angular_velocity = 0.0
50:42/0 = 0
50:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
50:42/0/physics_layer_0/angular_velocity = 0.0
+50:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+50:42/0/physics_layer_1/angular_velocity = 0.0
51:42/0 = 0
51:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
51:42/0/physics_layer_0/angular_velocity = 0.0
+51:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+51:42/0/physics_layer_1/angular_velocity = 0.0
52:42/0 = 0
52:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:42/0/physics_layer_0/angular_velocity = 0.0
+52:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+52:42/0/physics_layer_1/angular_velocity = 0.0
53:42/0 = 0
53:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
53:42/0/physics_layer_0/angular_velocity = 0.0
+53:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+53:42/0/physics_layer_1/angular_velocity = 0.0
54:42/0 = 0
54:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
54:42/0/physics_layer_0/angular_velocity = 0.0
+54:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+54:42/0/physics_layer_1/angular_velocity = 0.0
55:42/0 = 0
55:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
55:42/0/physics_layer_0/angular_velocity = 0.0
+55:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+55:42/0/physics_layer_1/angular_velocity = 0.0
0:43/0 = 0
0:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:43/0/physics_layer_0/angular_velocity = 0.0
+0:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:43/0/physics_layer_1/angular_velocity = 0.0
1:43/0 = 0
1:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:43/0/physics_layer_0/angular_velocity = 0.0
+1:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:43/0/physics_layer_1/angular_velocity = 0.0
2:43/0 = 0
2:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:43/0/physics_layer_0/angular_velocity = 0.0
+2:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:43/0/physics_layer_1/angular_velocity = 0.0
3:43/0 = 0
3:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:43/0/physics_layer_0/angular_velocity = 0.0
+3:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:43/0/physics_layer_1/angular_velocity = 0.0
4:43/0 = 0
4:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:43/0/physics_layer_0/angular_velocity = 0.0
+4:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:43/0/physics_layer_1/angular_velocity = 0.0
6:43/0 = 0
6:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:43/0/physics_layer_0/angular_velocity = 0.0
+6:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:43/0/physics_layer_1/angular_velocity = 0.0
7:43/0 = 0
7:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:43/0/physics_layer_0/angular_velocity = 0.0
+7:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:43/0/physics_layer_1/angular_velocity = 0.0
8:43/0 = 0
8:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:43/0/physics_layer_0/angular_velocity = 0.0
+8:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:43/0/physics_layer_1/angular_velocity = 0.0
9:43/0 = 0
9:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:43/0/physics_layer_0/angular_velocity = 0.0
+9:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:43/0/physics_layer_1/angular_velocity = 0.0
10:43/0 = 0
10:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:43/0/physics_layer_0/angular_velocity = 0.0
+10:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:43/0/physics_layer_1/angular_velocity = 0.0
11:43/0 = 0
11:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:43/0/physics_layer_0/angular_velocity = 0.0
+11:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:43/0/physics_layer_1/angular_velocity = 0.0
12:43/0 = 0
12:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:43/0/physics_layer_0/angular_velocity = 0.0
+12:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:43/0/physics_layer_1/angular_velocity = 0.0
14:43/0 = 0
14:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:43/0/physics_layer_0/angular_velocity = 0.0
+14:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:43/0/physics_layer_1/angular_velocity = 0.0
15:43/0 = 0
15:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:43/0/physics_layer_0/angular_velocity = 0.0
+15:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:43/0/physics_layer_1/angular_velocity = 0.0
16:43/0 = 0
16:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:43/0/physics_layer_0/angular_velocity = 0.0
+16:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:43/0/physics_layer_1/angular_velocity = 0.0
17:43/0 = 0
17:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:43/0/physics_layer_0/angular_velocity = 0.0
+17:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:43/0/physics_layer_1/angular_velocity = 0.0
18:43/0 = 0
18:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:43/0/physics_layer_0/angular_velocity = 0.0
+18:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:43/0/physics_layer_1/angular_velocity = 0.0
19:43/0 = 0
19:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:43/0/physics_layer_0/angular_velocity = 0.0
+19:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:43/0/physics_layer_1/angular_velocity = 0.0
20:43/0 = 0
20:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:43/0/physics_layer_0/angular_velocity = 0.0
+20:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:43/0/physics_layer_1/angular_velocity = 0.0
22:43/0 = 0
22:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:43/0/physics_layer_0/angular_velocity = 0.0
+22:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:43/0/physics_layer_1/angular_velocity = 0.0
23:43/0 = 0
23:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:43/0/physics_layer_0/angular_velocity = 0.0
+23:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:43/0/physics_layer_1/angular_velocity = 0.0
24:43/0 = 0
24:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:43/0/physics_layer_0/angular_velocity = 0.0
+24:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:43/0/physics_layer_1/angular_velocity = 0.0
25:43/0 = 0
25:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:43/0/physics_layer_0/angular_velocity = 0.0
+25:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:43/0/physics_layer_1/angular_velocity = 0.0
26:43/0 = 0
26:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:43/0/physics_layer_0/angular_velocity = 0.0
+26:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:43/0/physics_layer_1/angular_velocity = 0.0
27:43/0 = 0
27:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:43/0/physics_layer_0/angular_velocity = 0.0
+27:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:43/0/physics_layer_1/angular_velocity = 0.0
28:43/0 = 0
28:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:43/0/physics_layer_0/angular_velocity = 0.0
+28:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:43/0/physics_layer_1/angular_velocity = 0.0
30:43/0 = 0
30:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:43/0/physics_layer_0/angular_velocity = 0.0
+30:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:43/0/physics_layer_1/angular_velocity = 0.0
31:43/0 = 0
31:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:43/0/physics_layer_0/angular_velocity = 0.0
+31:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+31:43/0/physics_layer_1/angular_velocity = 0.0
32:43/0 = 0
32:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:43/0/physics_layer_0/angular_velocity = 0.0
+32:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:43/0/physics_layer_1/angular_velocity = 0.0
33:43/0 = 0
33:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:43/0/physics_layer_0/angular_velocity = 0.0
+33:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:43/0/physics_layer_1/angular_velocity = 0.0
34:43/0 = 0
34:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:43/0/physics_layer_0/angular_velocity = 0.0
+34:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:43/0/physics_layer_1/angular_velocity = 0.0
35:43/0 = 0
35:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:43/0/physics_layer_0/angular_velocity = 0.0
+35:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:43/0/physics_layer_1/angular_velocity = 0.0
36:43/0 = 0
36:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:43/0/physics_layer_0/angular_velocity = 0.0
+36:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+36:43/0/physics_layer_1/angular_velocity = 0.0
38:43/0 = 0
38:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
38:43/0/physics_layer_0/angular_velocity = 0.0
+38:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+38:43/0/physics_layer_1/angular_velocity = 0.0
39:43/0 = 0
39:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:43/0/physics_layer_0/angular_velocity = 0.0
+39:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+39:43/0/physics_layer_1/angular_velocity = 0.0
40:43/0 = 0
40:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:43/0/physics_layer_0/angular_velocity = 0.0
+40:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+40:43/0/physics_layer_1/angular_velocity = 0.0
41:43/0 = 0
41:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:43/0/physics_layer_0/angular_velocity = 0.0
+41:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+41:43/0/physics_layer_1/angular_velocity = 0.0
42:43/0 = 0
42:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:43/0/physics_layer_0/angular_velocity = 0.0
+42:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+42:43/0/physics_layer_1/angular_velocity = 0.0
43:43/0 = 0
43:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:43/0/physics_layer_0/angular_velocity = 0.0
+43:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+43:43/0/physics_layer_1/angular_velocity = 0.0
44:43/0 = 0
44:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:43/0/physics_layer_0/angular_velocity = 0.0
+44:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+44:43/0/physics_layer_1/angular_velocity = 0.0
45:43/0 = 0
45:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:43/0/physics_layer_0/angular_velocity = 0.0
+45:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+45:43/0/physics_layer_1/angular_velocity = 0.0
46:43/0 = 0
46:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:43/0/physics_layer_0/angular_velocity = 0.0
+46:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+46:43/0/physics_layer_1/angular_velocity = 0.0
47:43/0 = 0
47:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:43/0/physics_layer_0/angular_velocity = 0.0
+47:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+47:43/0/physics_layer_1/angular_velocity = 0.0
48:43/0 = 0
48:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
48:43/0/physics_layer_0/angular_velocity = 0.0
+48:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+48:43/0/physics_layer_1/angular_velocity = 0.0
49:43/0 = 0
49:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
49:43/0/physics_layer_0/angular_velocity = 0.0
+49:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+49:43/0/physics_layer_1/angular_velocity = 0.0
50:43/0 = 0
50:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
50:43/0/physics_layer_0/angular_velocity = 0.0
+50:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+50:43/0/physics_layer_1/angular_velocity = 0.0
51:43/0 = 0
51:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
51:43/0/physics_layer_0/angular_velocity = 0.0
+51:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+51:43/0/physics_layer_1/angular_velocity = 0.0
52:43/0 = 0
52:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:43/0/physics_layer_0/angular_velocity = 0.0
+52:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+52:43/0/physics_layer_1/angular_velocity = 0.0
53:43/0 = 0
53:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
53:43/0/physics_layer_0/angular_velocity = 0.0
+53:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+53:43/0/physics_layer_1/angular_velocity = 0.0
54:43/0 = 0
54:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
54:43/0/physics_layer_0/angular_velocity = 0.0
+54:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+54:43/0/physics_layer_1/angular_velocity = 0.0
55:43/0 = 0
55:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
55:43/0/physics_layer_0/angular_velocity = 0.0
+55:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+55:43/0/physics_layer_1/angular_velocity = 0.0
0:44/0 = 0
0:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:44/0/physics_layer_0/angular_velocity = 0.0
+0:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:44/0/physics_layer_1/angular_velocity = 0.0
1:44/0 = 0
1:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:44/0/physics_layer_0/angular_velocity = 0.0
+1:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:44/0/physics_layer_1/angular_velocity = 0.0
2:44/0 = 0
2:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:44/0/physics_layer_0/angular_velocity = 0.0
+2:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:44/0/physics_layer_1/angular_velocity = 0.0
3:44/0 = 0
3:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:44/0/physics_layer_0/angular_velocity = 0.0
+3:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:44/0/physics_layer_1/angular_velocity = 0.0
4:44/0 = 0
4:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:44/0/physics_layer_0/angular_velocity = 0.0
+4:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:44/0/physics_layer_1/angular_velocity = 0.0
5:44/0 = 0
5:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:44/0/physics_layer_0/angular_velocity = 0.0
+5:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:44/0/physics_layer_1/angular_velocity = 0.0
6:44/0 = 0
6:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:44/0/physics_layer_0/angular_velocity = 0.0
+6:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:44/0/physics_layer_1/angular_velocity = 0.0
7:44/0 = 0
7:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:44/0/physics_layer_0/angular_velocity = 0.0
+7:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:44/0/physics_layer_1/angular_velocity = 0.0
8:44/0 = 0
8:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:44/0/physics_layer_0/angular_velocity = 0.0
+8:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:44/0/physics_layer_1/angular_velocity = 0.0
9:44/0 = 0
9:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:44/0/physics_layer_0/angular_velocity = 0.0
+9:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:44/0/physics_layer_1/angular_velocity = 0.0
10:44/0 = 0
10:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:44/0/physics_layer_0/angular_velocity = 0.0
+10:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:44/0/physics_layer_1/angular_velocity = 0.0
11:44/0 = 0
11:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:44/0/physics_layer_0/angular_velocity = 0.0
+11:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:44/0/physics_layer_1/angular_velocity = 0.0
12:44/0 = 0
12:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:44/0/physics_layer_0/angular_velocity = 0.0
+12:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:44/0/physics_layer_1/angular_velocity = 0.0
13:44/0 = 0
13:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:44/0/physics_layer_0/angular_velocity = 0.0
+13:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:44/0/physics_layer_1/angular_velocity = 0.0
14:44/0 = 0
14:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:44/0/physics_layer_0/angular_velocity = 0.0
+14:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:44/0/physics_layer_1/angular_velocity = 0.0
15:44/0 = 0
15:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:44/0/physics_layer_0/angular_velocity = 0.0
+15:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:44/0/physics_layer_1/angular_velocity = 0.0
16:44/0 = 0
16:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:44/0/physics_layer_0/angular_velocity = 0.0
+16:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:44/0/physics_layer_1/angular_velocity = 0.0
17:44/0 = 0
17:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:44/0/physics_layer_0/angular_velocity = 0.0
+17:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:44/0/physics_layer_1/angular_velocity = 0.0
18:44/0 = 0
18:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:44/0/physics_layer_0/angular_velocity = 0.0
+18:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:44/0/physics_layer_1/angular_velocity = 0.0
19:44/0 = 0
19:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:44/0/physics_layer_0/angular_velocity = 0.0
+19:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:44/0/physics_layer_1/angular_velocity = 0.0
20:44/0 = 0
20:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:44/0/physics_layer_0/angular_velocity = 0.0
+20:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:44/0/physics_layer_1/angular_velocity = 0.0
21:44/0 = 0
21:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:44/0/physics_layer_0/angular_velocity = 0.0
+21:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:44/0/physics_layer_1/angular_velocity = 0.0
22:44/0 = 0
22:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:44/0/physics_layer_0/angular_velocity = 0.0
+22:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:44/0/physics_layer_1/angular_velocity = 0.0
23:44/0 = 0
23:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:44/0/physics_layer_0/angular_velocity = 0.0
+23:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:44/0/physics_layer_1/angular_velocity = 0.0
24:44/0 = 0
24:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:44/0/physics_layer_0/angular_velocity = 0.0
+24:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:44/0/physics_layer_1/angular_velocity = 0.0
25:44/0 = 0
25:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:44/0/physics_layer_0/angular_velocity = 0.0
+25:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:44/0/physics_layer_1/angular_velocity = 0.0
26:44/0 = 0
26:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:44/0/physics_layer_0/angular_velocity = 0.0
+26:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:44/0/physics_layer_1/angular_velocity = 0.0
27:44/0 = 0
27:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:44/0/physics_layer_0/angular_velocity = 0.0
+27:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:44/0/physics_layer_1/angular_velocity = 0.0
28:44/0 = 0
28:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:44/0/physics_layer_0/angular_velocity = 0.0
+28:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:44/0/physics_layer_1/angular_velocity = 0.0
29:44/0 = 0
29:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:44/0/physics_layer_0/angular_velocity = 0.0
+29:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:44/0/physics_layer_1/angular_velocity = 0.0
30:44/0 = 0
30:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:44/0/physics_layer_0/angular_velocity = 0.0
+30:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:44/0/physics_layer_1/angular_velocity = 0.0
31:44/0 = 0
31:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:44/0/physics_layer_0/angular_velocity = 0.0
+31:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+31:44/0/physics_layer_1/angular_velocity = 0.0
32:44/0 = 0
32:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:44/0/physics_layer_0/angular_velocity = 0.0
+32:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:44/0/physics_layer_1/angular_velocity = 0.0
33:44/0 = 0
33:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:44/0/physics_layer_0/angular_velocity = 0.0
+33:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:44/0/physics_layer_1/angular_velocity = 0.0
34:44/0 = 0
34:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:44/0/physics_layer_0/angular_velocity = 0.0
+34:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:44/0/physics_layer_1/angular_velocity = 0.0
35:44/0 = 0
35:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:44/0/physics_layer_0/angular_velocity = 0.0
+35:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:44/0/physics_layer_1/angular_velocity = 0.0
36:44/0 = 0
36:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:44/0/physics_layer_0/angular_velocity = 0.0
+36:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+36:44/0/physics_layer_1/angular_velocity = 0.0
37:44/0 = 0
37:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
37:44/0/physics_layer_0/angular_velocity = 0.0
+37:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+37:44/0/physics_layer_1/angular_velocity = 0.0
38:44/0 = 0
38:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
38:44/0/physics_layer_0/angular_velocity = 0.0
+38:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+38:44/0/physics_layer_1/angular_velocity = 0.0
39:44/0 = 0
39:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:44/0/physics_layer_0/angular_velocity = 0.0
+39:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+39:44/0/physics_layer_1/angular_velocity = 0.0
40:44/0 = 0
40:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:44/0/physics_layer_0/angular_velocity = 0.0
+40:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+40:44/0/physics_layer_1/angular_velocity = 0.0
41:44/0 = 0
41:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:44/0/physics_layer_0/angular_velocity = 0.0
+41:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+41:44/0/physics_layer_1/angular_velocity = 0.0
42:44/0 = 0
42:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:44/0/physics_layer_0/angular_velocity = 0.0
+42:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+42:44/0/physics_layer_1/angular_velocity = 0.0
43:44/0 = 0
43:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:44/0/physics_layer_0/angular_velocity = 0.0
+43:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+43:44/0/physics_layer_1/angular_velocity = 0.0
44:44/0 = 0
44:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:44/0/physics_layer_0/angular_velocity = 0.0
+44:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+44:44/0/physics_layer_1/angular_velocity = 0.0
45:44/0 = 0
45:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:44/0/physics_layer_0/angular_velocity = 0.0
+45:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+45:44/0/physics_layer_1/angular_velocity = 0.0
46:44/0 = 0
46:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:44/0/physics_layer_0/angular_velocity = 0.0
+46:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+46:44/0/physics_layer_1/angular_velocity = 0.0
47:44/0 = 0
47:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:44/0/physics_layer_0/angular_velocity = 0.0
+47:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+47:44/0/physics_layer_1/angular_velocity = 0.0
48:44/0 = 0
48:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
48:44/0/physics_layer_0/angular_velocity = 0.0
+48:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+48:44/0/physics_layer_1/angular_velocity = 0.0
49:44/0 = 0
49:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
49:44/0/physics_layer_0/angular_velocity = 0.0
+49:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+49:44/0/physics_layer_1/angular_velocity = 0.0
50:44/0 = 0
50:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
50:44/0/physics_layer_0/angular_velocity = 0.0
+50:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+50:44/0/physics_layer_1/angular_velocity = 0.0
51:44/0 = 0
51:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
51:44/0/physics_layer_0/angular_velocity = 0.0
+51:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+51:44/0/physics_layer_1/angular_velocity = 0.0
52:44/0 = 0
52:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:44/0/physics_layer_0/angular_velocity = 0.0
+52:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+52:44/0/physics_layer_1/angular_velocity = 0.0
53:44/0 = 0
53:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
53:44/0/physics_layer_0/angular_velocity = 0.0
+53:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+53:44/0/physics_layer_1/angular_velocity = 0.0
54:44/0 = 0
54:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
54:44/0/physics_layer_0/angular_velocity = 0.0
+54:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+54:44/0/physics_layer_1/angular_velocity = 0.0
55:44/0 = 0
55:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
55:44/0/physics_layer_0/angular_velocity = 0.0
+55:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+55:44/0/physics_layer_1/angular_velocity = 0.0
0:45/0 = 0
0:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:45/0/physics_layer_0/angular_velocity = 0.0
+0:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:45/0/physics_layer_1/angular_velocity = 0.0
1:45/0 = 0
1:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:45/0/physics_layer_0/angular_velocity = 0.0
+1:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:45/0/physics_layer_1/angular_velocity = 0.0
2:45/0 = 0
2:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:45/0/physics_layer_0/angular_velocity = 0.0
+2:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:45/0/physics_layer_1/angular_velocity = 0.0
3:45/0 = 0
3:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:45/0/physics_layer_0/angular_velocity = 0.0
+3:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:45/0/physics_layer_1/angular_velocity = 0.0
4:45/0 = 0
4:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:45/0/physics_layer_0/angular_velocity = 0.0
+4:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:45/0/physics_layer_1/angular_velocity = 0.0
5:45/0 = 0
5:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:45/0/physics_layer_0/angular_velocity = 0.0
+5:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:45/0/physics_layer_1/angular_velocity = 0.0
8:45/0 = 0
8:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:45/0/physics_layer_0/angular_velocity = 0.0
+8:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:45/0/physics_layer_1/angular_velocity = 0.0
9:45/0 = 0
9:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:45/0/physics_layer_0/angular_velocity = 0.0
+9:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:45/0/physics_layer_1/angular_velocity = 0.0
10:45/0 = 0
10:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:45/0/physics_layer_0/angular_velocity = 0.0
+10:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:45/0/physics_layer_1/angular_velocity = 0.0
11:45/0 = 0
11:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:45/0/physics_layer_0/angular_velocity = 0.0
+11:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:45/0/physics_layer_1/angular_velocity = 0.0
12:45/0 = 0
12:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:45/0/physics_layer_0/angular_velocity = 0.0
+12:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:45/0/physics_layer_1/angular_velocity = 0.0
13:45/0 = 0
13:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:45/0/physics_layer_0/angular_velocity = 0.0
+13:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:45/0/physics_layer_1/angular_velocity = 0.0
16:45/0 = 0
16:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:45/0/physics_layer_0/angular_velocity = 0.0
+16:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:45/0/physics_layer_1/angular_velocity = 0.0
17:45/0 = 0
17:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:45/0/physics_layer_0/angular_velocity = 0.0
+17:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:45/0/physics_layer_1/angular_velocity = 0.0
18:45/0 = 0
18:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:45/0/physics_layer_0/angular_velocity = 0.0
+18:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:45/0/physics_layer_1/angular_velocity = 0.0
19:45/0 = 0
19:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:45/0/physics_layer_0/angular_velocity = 0.0
+19:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:45/0/physics_layer_1/angular_velocity = 0.0
20:45/0 = 0
20:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:45/0/physics_layer_0/angular_velocity = 0.0
+20:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:45/0/physics_layer_1/angular_velocity = 0.0
21:45/0 = 0
21:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:45/0/physics_layer_0/angular_velocity = 0.0
+21:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:45/0/physics_layer_1/angular_velocity = 0.0
24:45/0 = 0
24:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:45/0/physics_layer_0/angular_velocity = 0.0
+24:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:45/0/physics_layer_1/angular_velocity = 0.0
25:45/0 = 0
25:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:45/0/physics_layer_0/angular_velocity = 0.0
+25:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:45/0/physics_layer_1/angular_velocity = 0.0
26:45/0 = 0
26:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:45/0/physics_layer_0/angular_velocity = 0.0
+26:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:45/0/physics_layer_1/angular_velocity = 0.0
27:45/0 = 0
27:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:45/0/physics_layer_0/angular_velocity = 0.0
+27:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:45/0/physics_layer_1/angular_velocity = 0.0
28:45/0 = 0
28:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:45/0/physics_layer_0/angular_velocity = 0.0
+28:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:45/0/physics_layer_1/angular_velocity = 0.0
29:45/0 = 0
29:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:45/0/physics_layer_0/angular_velocity = 0.0
+29:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:45/0/physics_layer_1/angular_velocity = 0.0
32:45/0 = 0
32:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:45/0/physics_layer_0/angular_velocity = 0.0
+32:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:45/0/physics_layer_1/angular_velocity = 0.0
33:45/0 = 0
33:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:45/0/physics_layer_0/angular_velocity = 0.0
+33:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:45/0/physics_layer_1/angular_velocity = 0.0
34:45/0 = 0
34:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:45/0/physics_layer_0/angular_velocity = 0.0
+34:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:45/0/physics_layer_1/angular_velocity = 0.0
35:45/0 = 0
35:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:45/0/physics_layer_0/angular_velocity = 0.0
+35:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:45/0/physics_layer_1/angular_velocity = 0.0
36:45/0 = 0
36:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:45/0/physics_layer_0/angular_velocity = 0.0
+36:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+36:45/0/physics_layer_1/angular_velocity = 0.0
37:45/0 = 0
37:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
37:45/0/physics_layer_0/angular_velocity = 0.0
+37:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+37:45/0/physics_layer_1/angular_velocity = 0.0
40:45/0 = 0
40:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:45/0/physics_layer_0/angular_velocity = 0.0
+40:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+40:45/0/physics_layer_1/angular_velocity = 0.0
41:45/0 = 0
41:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:45/0/physics_layer_0/angular_velocity = 0.0
+41:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+41:45/0/physics_layer_1/angular_velocity = 0.0
42:45/0 = 0
42:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:45/0/physics_layer_0/angular_velocity = 0.0
+42:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+42:45/0/physics_layer_1/angular_velocity = 0.0
43:45/0 = 0
43:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:45/0/physics_layer_0/angular_velocity = 0.0
+43:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+43:45/0/physics_layer_1/angular_velocity = 0.0
46:45/0 = 0
46:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:45/0/physics_layer_0/angular_velocity = 0.0
+46:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+46:45/0/physics_layer_1/angular_velocity = 0.0
47:45/0 = 0
47:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:45/0/physics_layer_0/angular_velocity = 0.0
+47:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+47:45/0/physics_layer_1/angular_velocity = 0.0
48:45/0 = 0
48:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
48:45/0/physics_layer_0/angular_velocity = 0.0
+48:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+48:45/0/physics_layer_1/angular_velocity = 0.0
51:45/0 = 0
51:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
51:45/0/physics_layer_0/angular_velocity = 0.0
+51:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+51:45/0/physics_layer_1/angular_velocity = 0.0
52:45/0 = 0
52:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:45/0/physics_layer_0/angular_velocity = 0.0
+52:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+52:45/0/physics_layer_1/angular_velocity = 0.0
53:45/0 = 0
53:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
53:45/0/physics_layer_0/angular_velocity = 0.0
+53:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+53:45/0/physics_layer_1/angular_velocity = 0.0
2:46/0 = 0
2:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:46/0/physics_layer_0/angular_velocity = 0.0
+2:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:46/0/physics_layer_1/angular_velocity = 0.0
3:46/0 = 0
3:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:46/0/physics_layer_0/angular_velocity = 0.0
+3:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:46/0/physics_layer_1/angular_velocity = 0.0
4:46/0 = 0
4:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:46/0/physics_layer_0/angular_velocity = 0.0
+4:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:46/0/physics_layer_1/angular_velocity = 0.0
6:46/0 = 0
6:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:46/0/physics_layer_0/angular_velocity = 0.0
+6:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:46/0/physics_layer_1/angular_velocity = 0.0
7:46/0 = 0
7:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:46/0/physics_layer_0/angular_velocity = 0.0
+7:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:46/0/physics_layer_1/angular_velocity = 0.0
10:46/0 = 0
10:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:46/0/physics_layer_0/angular_velocity = 0.0
+10:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:46/0/physics_layer_1/angular_velocity = 0.0
11:46/0 = 0
11:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:46/0/physics_layer_0/angular_velocity = 0.0
+11:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:46/0/physics_layer_1/angular_velocity = 0.0
12:46/0 = 0
12:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:46/0/physics_layer_0/angular_velocity = 0.0
+12:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:46/0/physics_layer_1/angular_velocity = 0.0
14:46/0 = 0
14:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:46/0/physics_layer_0/angular_velocity = 0.0
+14:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:46/0/physics_layer_1/angular_velocity = 0.0
15:46/0 = 0
15:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:46/0/physics_layer_0/angular_velocity = 0.0
+15:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:46/0/physics_layer_1/angular_velocity = 0.0
18:46/0 = 0
18:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:46/0/physics_layer_0/angular_velocity = 0.0
+18:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:46/0/physics_layer_1/angular_velocity = 0.0
19:46/0 = 0
19:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:46/0/physics_layer_0/angular_velocity = 0.0
+19:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:46/0/physics_layer_1/angular_velocity = 0.0
20:46/0 = 0
20:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:46/0/physics_layer_0/angular_velocity = 0.0
+20:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:46/0/physics_layer_1/angular_velocity = 0.0
22:46/0 = 0
22:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:46/0/physics_layer_0/angular_velocity = 0.0
+22:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:46/0/physics_layer_1/angular_velocity = 0.0
23:46/0 = 0
23:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:46/0/physics_layer_0/angular_velocity = 0.0
+23:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:46/0/physics_layer_1/angular_velocity = 0.0
26:46/0 = 0
26:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:46/0/physics_layer_0/angular_velocity = 0.0
+26:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:46/0/physics_layer_1/angular_velocity = 0.0
27:46/0 = 0
27:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:46/0/physics_layer_0/angular_velocity = 0.0
+27:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:46/0/physics_layer_1/angular_velocity = 0.0
28:46/0 = 0
28:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:46/0/physics_layer_0/angular_velocity = 0.0
+28:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:46/0/physics_layer_1/angular_velocity = 0.0
30:46/0 = 0
30:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:46/0/physics_layer_0/angular_velocity = 0.0
+30:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:46/0/physics_layer_1/angular_velocity = 0.0
31:46/0 = 0
31:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:46/0/physics_layer_0/angular_velocity = 0.0
+31:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+31:46/0/physics_layer_1/angular_velocity = 0.0
34:46/0 = 0
34:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:46/0/physics_layer_0/angular_velocity = 0.0
+34:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:46/0/physics_layer_1/angular_velocity = 0.0
35:46/0 = 0
35:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:46/0/physics_layer_0/angular_velocity = 0.0
+35:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:46/0/physics_layer_1/angular_velocity = 0.0
36:46/0 = 0
36:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:46/0/physics_layer_0/angular_velocity = 0.0
+36:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+36:46/0/physics_layer_1/angular_velocity = 0.0
38:46/0 = 0
38:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
38:46/0/physics_layer_0/angular_velocity = 0.0
+38:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+38:46/0/physics_layer_1/angular_velocity = 0.0
39:46/0 = 0
39:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:46/0/physics_layer_0/angular_velocity = 0.0
+39:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+39:46/0/physics_layer_1/angular_velocity = 0.0
40:46/0 = 0
40:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:46/0/physics_layer_0/angular_velocity = 0.0
+40:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+40:46/0/physics_layer_1/angular_velocity = 0.0
41:46/0 = 0
41:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:46/0/physics_layer_0/angular_velocity = 0.0
+41:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+41:46/0/physics_layer_1/angular_velocity = 0.0
42:46/0 = 0
42:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:46/0/physics_layer_0/angular_velocity = 0.0
+42:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+42:46/0/physics_layer_1/angular_velocity = 0.0
43:46/0 = 0
43:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:46/0/physics_layer_0/angular_velocity = 0.0
+43:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+43:46/0/physics_layer_1/angular_velocity = 0.0
44:46/0 = 0
44:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:46/0/physics_layer_0/angular_velocity = 0.0
+44:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+44:46/0/physics_layer_1/angular_velocity = 0.0
45:46/0 = 0
45:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:46/0/physics_layer_0/angular_velocity = 0.0
+45:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+45:46/0/physics_layer_1/angular_velocity = 0.0
46:46/0 = 0
46:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:46/0/physics_layer_0/angular_velocity = 0.0
+46:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+46:46/0/physics_layer_1/angular_velocity = 0.0
47:46/0 = 0
47:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:46/0/physics_layer_0/angular_velocity = 0.0
+47:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+47:46/0/physics_layer_1/angular_velocity = 0.0
48:46/0 = 0
48:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
48:46/0/physics_layer_0/angular_velocity = 0.0
+48:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+48:46/0/physics_layer_1/angular_velocity = 0.0
49:46/0 = 0
49:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
49:46/0/physics_layer_0/angular_velocity = 0.0
+49:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+49:46/0/physics_layer_1/angular_velocity = 0.0
50:46/0 = 0
50:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
50:46/0/physics_layer_0/angular_velocity = 0.0
+50:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+50:46/0/physics_layer_1/angular_velocity = 0.0
0:47/0 = 0
0:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:47/0/physics_layer_0/angular_velocity = 0.0
+0:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:47/0/physics_layer_1/angular_velocity = 0.0
1:47/0 = 0
1:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:47/0/physics_layer_0/angular_velocity = 0.0
+1:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:47/0/physics_layer_1/angular_velocity = 0.0
2:47/0 = 0
2:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:47/0/physics_layer_0/angular_velocity = 0.0
+2:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:47/0/physics_layer_1/angular_velocity = 0.0
3:47/0 = 0
3:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:47/0/physics_layer_0/angular_velocity = 0.0
+3:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:47/0/physics_layer_1/angular_velocity = 0.0
4:47/0 = 0
4:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:47/0/physics_layer_0/angular_velocity = 0.0
+4:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:47/0/physics_layer_1/angular_velocity = 0.0
6:47/0 = 0
6:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:47/0/physics_layer_0/angular_velocity = 0.0
+6:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:47/0/physics_layer_1/angular_velocity = 0.0
7:47/0 = 0
7:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:47/0/physics_layer_0/angular_velocity = 0.0
+7:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:47/0/physics_layer_1/angular_velocity = 0.0
8:47/0 = 0
8:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:47/0/physics_layer_0/angular_velocity = 0.0
+8:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:47/0/physics_layer_1/angular_velocity = 0.0
9:47/0 = 0
9:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:47/0/physics_layer_0/angular_velocity = 0.0
+9:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:47/0/physics_layer_1/angular_velocity = 0.0
10:47/0 = 0
10:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:47/0/physics_layer_0/angular_velocity = 0.0
+10:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:47/0/physics_layer_1/angular_velocity = 0.0
11:47/0 = 0
11:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:47/0/physics_layer_0/angular_velocity = 0.0
+11:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:47/0/physics_layer_1/angular_velocity = 0.0
12:47/0 = 0
12:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:47/0/physics_layer_0/angular_velocity = 0.0
+12:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:47/0/physics_layer_1/angular_velocity = 0.0
14:47/0 = 0
14:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:47/0/physics_layer_0/angular_velocity = 0.0
+14:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:47/0/physics_layer_1/angular_velocity = 0.0
15:47/0 = 0
15:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:47/0/physics_layer_0/angular_velocity = 0.0
+15:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:47/0/physics_layer_1/angular_velocity = 0.0
16:47/0 = 0
16:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:47/0/physics_layer_0/angular_velocity = 0.0
+16:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:47/0/physics_layer_1/angular_velocity = 0.0
17:47/0 = 0
17:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:47/0/physics_layer_0/angular_velocity = 0.0
+17:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:47/0/physics_layer_1/angular_velocity = 0.0
18:47/0 = 0
18:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:47/0/physics_layer_0/angular_velocity = 0.0
+18:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:47/0/physics_layer_1/angular_velocity = 0.0
19:47/0 = 0
19:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:47/0/physics_layer_0/angular_velocity = 0.0
+19:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:47/0/physics_layer_1/angular_velocity = 0.0
20:47/0 = 0
20:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:47/0/physics_layer_0/angular_velocity = 0.0
+20:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:47/0/physics_layer_1/angular_velocity = 0.0
22:47/0 = 0
22:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:47/0/physics_layer_0/angular_velocity = 0.0
+22:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:47/0/physics_layer_1/angular_velocity = 0.0
23:47/0 = 0
23:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:47/0/physics_layer_0/angular_velocity = 0.0
+23:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:47/0/physics_layer_1/angular_velocity = 0.0
24:47/0 = 0
24:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:47/0/physics_layer_0/angular_velocity = 0.0
+24:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:47/0/physics_layer_1/angular_velocity = 0.0
25:47/0 = 0
25:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:47/0/physics_layer_0/angular_velocity = 0.0
+25:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:47/0/physics_layer_1/angular_velocity = 0.0
26:47/0 = 0
26:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:47/0/physics_layer_0/angular_velocity = 0.0
+26:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:47/0/physics_layer_1/angular_velocity = 0.0
27:47/0 = 0
27:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:47/0/physics_layer_0/angular_velocity = 0.0
+27:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:47/0/physics_layer_1/angular_velocity = 0.0
28:47/0 = 0
28:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:47/0/physics_layer_0/angular_velocity = 0.0
+28:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:47/0/physics_layer_1/angular_velocity = 0.0
30:47/0 = 0
30:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:47/0/physics_layer_0/angular_velocity = 0.0
+30:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:47/0/physics_layer_1/angular_velocity = 0.0
31:47/0 = 0
31:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:47/0/physics_layer_0/angular_velocity = 0.0
+31:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+31:47/0/physics_layer_1/angular_velocity = 0.0
32:47/0 = 0
32:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:47/0/physics_layer_0/angular_velocity = 0.0
+32:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:47/0/physics_layer_1/angular_velocity = 0.0
33:47/0 = 0
33:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:47/0/physics_layer_0/angular_velocity = 0.0
+33:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:47/0/physics_layer_1/angular_velocity = 0.0
34:47/0 = 0
34:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:47/0/physics_layer_0/angular_velocity = 0.0
+34:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:47/0/physics_layer_1/angular_velocity = 0.0
35:47/0 = 0
35:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:47/0/physics_layer_0/angular_velocity = 0.0
+35:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:47/0/physics_layer_1/angular_velocity = 0.0
36:47/0 = 0
36:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:47/0/physics_layer_0/angular_velocity = 0.0
+36:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+36:47/0/physics_layer_1/angular_velocity = 0.0
38:47/0 = 0
38:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
38:47/0/physics_layer_0/angular_velocity = 0.0
+38:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+38:47/0/physics_layer_1/angular_velocity = 0.0
39:47/0 = 0
39:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:47/0/physics_layer_0/angular_velocity = 0.0
+39:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+39:47/0/physics_layer_1/angular_velocity = 0.0
40:47/0 = 0
40:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:47/0/physics_layer_0/angular_velocity = 0.0
+40:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+40:47/0/physics_layer_1/angular_velocity = 0.0
41:47/0 = 0
41:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:47/0/physics_layer_0/angular_velocity = 0.0
+41:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+41:47/0/physics_layer_1/angular_velocity = 0.0
42:47/0 = 0
42:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:47/0/physics_layer_0/angular_velocity = 0.0
+42:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+42:47/0/physics_layer_1/angular_velocity = 0.0
43:47/0 = 0
43:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:47/0/physics_layer_0/angular_velocity = 0.0
+43:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+43:47/0/physics_layer_1/angular_velocity = 0.0
44:47/0 = 0
44:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:47/0/physics_layer_0/angular_velocity = 0.0
+44:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+44:47/0/physics_layer_1/angular_velocity = 0.0
45:47/0 = 0
45:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:47/0/physics_layer_0/angular_velocity = 0.0
+45:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+45:47/0/physics_layer_1/angular_velocity = 0.0
46:47/0 = 0
46:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:47/0/physics_layer_0/angular_velocity = 0.0
+46:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+46:47/0/physics_layer_1/angular_velocity = 0.0
47:47/0 = 0
47:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:47/0/physics_layer_0/angular_velocity = 0.0
+47:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+47:47/0/physics_layer_1/angular_velocity = 0.0
48:47/0 = 0
48:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
48:47/0/physics_layer_0/angular_velocity = 0.0
+48:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+48:47/0/physics_layer_1/angular_velocity = 0.0
49:47/0 = 0
49:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
49:47/0/physics_layer_0/angular_velocity = 0.0
+49:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+49:47/0/physics_layer_1/angular_velocity = 0.0
50:47/0 = 0
50:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
50:47/0/physics_layer_0/angular_velocity = 0.0
+50:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+50:47/0/physics_layer_1/angular_velocity = 0.0
0:48/0 = 0
0:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:48/0/physics_layer_0/angular_velocity = 0.0
+0:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:48/0/physics_layer_1/angular_velocity = 0.0
1:48/0 = 0
1:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:48/0/physics_layer_0/angular_velocity = 0.0
+1:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:48/0/physics_layer_1/angular_velocity = 0.0
2:48/0 = 0
2:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:48/0/physics_layer_0/angular_velocity = 0.0
+2:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:48/0/physics_layer_1/angular_velocity = 0.0
3:48/0 = 0
3:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:48/0/physics_layer_0/angular_velocity = 0.0
+3:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:48/0/physics_layer_1/angular_velocity = 0.0
4:48/0 = 0
4:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:48/0/physics_layer_0/angular_velocity = 0.0
+4:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:48/0/physics_layer_1/angular_velocity = 0.0
5:48/0 = 0
5:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:48/0/physics_layer_0/angular_velocity = 0.0
+5:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:48/0/physics_layer_1/angular_velocity = 0.0
6:48/0 = 0
6:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:48/0/physics_layer_0/angular_velocity = 0.0
+6:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:48/0/physics_layer_1/angular_velocity = 0.0
7:48/0 = 0
7:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:48/0/physics_layer_0/angular_velocity = 0.0
+7:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:48/0/physics_layer_1/angular_velocity = 0.0
8:48/0 = 0
8:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:48/0/physics_layer_0/angular_velocity = 0.0
+8:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:48/0/physics_layer_1/angular_velocity = 0.0
9:48/0 = 0
9:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:48/0/physics_layer_0/angular_velocity = 0.0
+9:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:48/0/physics_layer_1/angular_velocity = 0.0
10:48/0 = 0
10:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:48/0/physics_layer_0/angular_velocity = 0.0
+10:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:48/0/physics_layer_1/angular_velocity = 0.0
11:48/0 = 0
11:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:48/0/physics_layer_0/angular_velocity = 0.0
+11:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:48/0/physics_layer_1/angular_velocity = 0.0
12:48/0 = 0
12:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:48/0/physics_layer_0/angular_velocity = 0.0
+12:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:48/0/physics_layer_1/angular_velocity = 0.0
13:48/0 = 0
13:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:48/0/physics_layer_0/angular_velocity = 0.0
+13:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:48/0/physics_layer_1/angular_velocity = 0.0
14:48/0 = 0
14:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:48/0/physics_layer_0/angular_velocity = 0.0
+14:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:48/0/physics_layer_1/angular_velocity = 0.0
15:48/0 = 0
15:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:48/0/physics_layer_0/angular_velocity = 0.0
+15:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:48/0/physics_layer_1/angular_velocity = 0.0
16:48/0 = 0
16:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:48/0/physics_layer_0/angular_velocity = 0.0
+16:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:48/0/physics_layer_1/angular_velocity = 0.0
17:48/0 = 0
17:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:48/0/physics_layer_0/angular_velocity = 0.0
+17:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:48/0/physics_layer_1/angular_velocity = 0.0
18:48/0 = 0
18:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:48/0/physics_layer_0/angular_velocity = 0.0
+18:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:48/0/physics_layer_1/angular_velocity = 0.0
19:48/0 = 0
19:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:48/0/physics_layer_0/angular_velocity = 0.0
+19:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:48/0/physics_layer_1/angular_velocity = 0.0
20:48/0 = 0
20:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:48/0/physics_layer_0/angular_velocity = 0.0
+20:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:48/0/physics_layer_1/angular_velocity = 0.0
21:48/0 = 0
21:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:48/0/physics_layer_0/angular_velocity = 0.0
+21:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:48/0/physics_layer_1/angular_velocity = 0.0
22:48/0 = 0
22:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:48/0/physics_layer_0/angular_velocity = 0.0
+22:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:48/0/physics_layer_1/angular_velocity = 0.0
23:48/0 = 0
23:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:48/0/physics_layer_0/angular_velocity = 0.0
+23:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:48/0/physics_layer_1/angular_velocity = 0.0
24:48/0 = 0
24:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:48/0/physics_layer_0/angular_velocity = 0.0
+24:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:48/0/physics_layer_1/angular_velocity = 0.0
25:48/0 = 0
25:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:48/0/physics_layer_0/angular_velocity = 0.0
+25:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:48/0/physics_layer_1/angular_velocity = 0.0
26:48/0 = 0
26:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:48/0/physics_layer_0/angular_velocity = 0.0
+26:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:48/0/physics_layer_1/angular_velocity = 0.0
27:48/0 = 0
27:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:48/0/physics_layer_0/angular_velocity = 0.0
+27:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:48/0/physics_layer_1/angular_velocity = 0.0
28:48/0 = 0
28:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:48/0/physics_layer_0/angular_velocity = 0.0
+28:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:48/0/physics_layer_1/angular_velocity = 0.0
29:48/0 = 0
29:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:48/0/physics_layer_0/angular_velocity = 0.0
+29:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:48/0/physics_layer_1/angular_velocity = 0.0
30:48/0 = 0
30:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:48/0/physics_layer_0/angular_velocity = 0.0
+30:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:48/0/physics_layer_1/angular_velocity = 0.0
31:48/0 = 0
31:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:48/0/physics_layer_0/angular_velocity = 0.0
+31:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+31:48/0/physics_layer_1/angular_velocity = 0.0
32:48/0 = 0
32:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:48/0/physics_layer_0/angular_velocity = 0.0
+32:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:48/0/physics_layer_1/angular_velocity = 0.0
33:48/0 = 0
33:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:48/0/physics_layer_0/angular_velocity = 0.0
+33:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:48/0/physics_layer_1/angular_velocity = 0.0
34:48/0 = 0
34:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:48/0/physics_layer_0/angular_velocity = 0.0
+34:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:48/0/physics_layer_1/angular_velocity = 0.0
35:48/0 = 0
35:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:48/0/physics_layer_0/angular_velocity = 0.0
+35:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:48/0/physics_layer_1/angular_velocity = 0.0
36:48/0 = 0
36:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:48/0/physics_layer_0/angular_velocity = 0.0
+36:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+36:48/0/physics_layer_1/angular_velocity = 0.0
37:48/0 = 0
37:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
37:48/0/physics_layer_0/angular_velocity = 0.0
+37:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+37:48/0/physics_layer_1/angular_velocity = 0.0
38:48/0 = 0
38:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
38:48/0/physics_layer_0/angular_velocity = 0.0
+38:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+38:48/0/physics_layer_1/angular_velocity = 0.0
39:48/0 = 0
39:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:48/0/physics_layer_0/angular_velocity = 0.0
+39:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+39:48/0/physics_layer_1/angular_velocity = 0.0
40:48/0 = 0
40:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:48/0/physics_layer_0/angular_velocity = 0.0
+40:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+40:48/0/physics_layer_1/angular_velocity = 0.0
41:48/0 = 0
41:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:48/0/physics_layer_0/angular_velocity = 0.0
+41:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+41:48/0/physics_layer_1/angular_velocity = 0.0
42:48/0 = 0
42:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:48/0/physics_layer_0/angular_velocity = 0.0
+42:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+42:48/0/physics_layer_1/angular_velocity = 0.0
43:48/0 = 0
43:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:48/0/physics_layer_0/angular_velocity = 0.0
+43:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+43:48/0/physics_layer_1/angular_velocity = 0.0
46:48/0 = 0
46:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:48/0/physics_layer_0/angular_velocity = 0.0
+46:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+46:48/0/physics_layer_1/angular_velocity = 0.0
47:48/0 = 0
47:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:48/0/physics_layer_0/angular_velocity = 0.0
+47:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+47:48/0/physics_layer_1/angular_velocity = 0.0
48:48/0 = 0
48:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
48:48/0/physics_layer_0/angular_velocity = 0.0
+48:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+48:48/0/physics_layer_1/angular_velocity = 0.0
0:49/0 = 0
0:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:49/0/physics_layer_0/angular_velocity = 0.0
+0:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:49/0/physics_layer_1/angular_velocity = 0.0
1:49/0 = 0
1:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:49/0/physics_layer_0/angular_velocity = 0.0
+1:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:49/0/physics_layer_1/angular_velocity = 0.0
2:49/0 = 0
2:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:49/0/physics_layer_0/angular_velocity = 0.0
+2:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:49/0/physics_layer_1/angular_velocity = 0.0
3:49/0 = 0
3:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:49/0/physics_layer_0/angular_velocity = 0.0
+3:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:49/0/physics_layer_1/angular_velocity = 0.0
4:49/0 = 0
4:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:49/0/physics_layer_0/angular_velocity = 0.0
+4:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:49/0/physics_layer_1/angular_velocity = 0.0
5:49/0 = 0
5:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:49/0/physics_layer_0/angular_velocity = 0.0
+5:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:49/0/physics_layer_1/angular_velocity = 0.0
6:49/0 = 0
6:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:49/0/physics_layer_0/angular_velocity = 0.0
+6:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:49/0/physics_layer_1/angular_velocity = 0.0
7:49/0 = 0
7:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:49/0/physics_layer_0/angular_velocity = 0.0
+7:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:49/0/physics_layer_1/angular_velocity = 0.0
8:49/0 = 0
8:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:49/0/physics_layer_0/angular_velocity = 0.0
+8:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:49/0/physics_layer_1/angular_velocity = 0.0
9:49/0 = 0
9:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:49/0/physics_layer_0/angular_velocity = 0.0
+9:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:49/0/physics_layer_1/angular_velocity = 0.0
10:49/0 = 0
10:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:49/0/physics_layer_0/angular_velocity = 0.0
+10:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:49/0/physics_layer_1/angular_velocity = 0.0
11:49/0 = 0
11:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:49/0/physics_layer_0/angular_velocity = 0.0
+11:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:49/0/physics_layer_1/angular_velocity = 0.0
12:49/0 = 0
12:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:49/0/physics_layer_0/angular_velocity = 0.0
+12:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:49/0/physics_layer_1/angular_velocity = 0.0
13:49/0 = 0
13:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:49/0/physics_layer_0/angular_velocity = 0.0
+13:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:49/0/physics_layer_1/angular_velocity = 0.0
14:49/0 = 0
14:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:49/0/physics_layer_0/angular_velocity = 0.0
+14:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:49/0/physics_layer_1/angular_velocity = 0.0
15:49/0 = 0
15:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:49/0/physics_layer_0/angular_velocity = 0.0
+15:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:49/0/physics_layer_1/angular_velocity = 0.0
16:49/0 = 0
16:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:49/0/physics_layer_0/angular_velocity = 0.0
+16:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:49/0/physics_layer_1/angular_velocity = 0.0
17:49/0 = 0
17:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:49/0/physics_layer_0/angular_velocity = 0.0
+17:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:49/0/physics_layer_1/angular_velocity = 0.0
18:49/0 = 0
18:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:49/0/physics_layer_0/angular_velocity = 0.0
+18:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:49/0/physics_layer_1/angular_velocity = 0.0
19:49/0 = 0
19:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:49/0/physics_layer_0/angular_velocity = 0.0
+19:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:49/0/physics_layer_1/angular_velocity = 0.0
20:49/0 = 0
20:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:49/0/physics_layer_0/angular_velocity = 0.0
+20:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:49/0/physics_layer_1/angular_velocity = 0.0
21:49/0 = 0
21:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:49/0/physics_layer_0/angular_velocity = 0.0
+21:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:49/0/physics_layer_1/angular_velocity = 0.0
22:49/0 = 0
22:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:49/0/physics_layer_0/angular_velocity = 0.0
+22:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:49/0/physics_layer_1/angular_velocity = 0.0
23:49/0 = 0
23:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:49/0/physics_layer_0/angular_velocity = 0.0
+23:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:49/0/physics_layer_1/angular_velocity = 0.0
24:49/0 = 0
24:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:49/0/physics_layer_0/angular_velocity = 0.0
+24:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:49/0/physics_layer_1/angular_velocity = 0.0
25:49/0 = 0
25:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:49/0/physics_layer_0/angular_velocity = 0.0
+25:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:49/0/physics_layer_1/angular_velocity = 0.0
26:49/0 = 0
26:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:49/0/physics_layer_0/angular_velocity = 0.0
+26:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:49/0/physics_layer_1/angular_velocity = 0.0
27:49/0 = 0
27:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:49/0/physics_layer_0/angular_velocity = 0.0
+27:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:49/0/physics_layer_1/angular_velocity = 0.0
28:49/0 = 0
28:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:49/0/physics_layer_0/angular_velocity = 0.0
+28:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:49/0/physics_layer_1/angular_velocity = 0.0
29:49/0 = 0
29:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:49/0/physics_layer_0/angular_velocity = 0.0
+29:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:49/0/physics_layer_1/angular_velocity = 0.0
30:49/0 = 0
30:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:49/0/physics_layer_0/angular_velocity = 0.0
+30:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:49/0/physics_layer_1/angular_velocity = 0.0
31:49/0 = 0
31:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:49/0/physics_layer_0/angular_velocity = 0.0
+31:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+31:49/0/physics_layer_1/angular_velocity = 0.0
32:49/0 = 0
32:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:49/0/physics_layer_0/angular_velocity = 0.0
+32:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:49/0/physics_layer_1/angular_velocity = 0.0
33:49/0 = 0
33:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:49/0/physics_layer_0/angular_velocity = 0.0
+33:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:49/0/physics_layer_1/angular_velocity = 0.0
34:49/0 = 0
34:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:49/0/physics_layer_0/angular_velocity = 0.0
+34:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:49/0/physics_layer_1/angular_velocity = 0.0
35:49/0 = 0
35:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:49/0/physics_layer_0/angular_velocity = 0.0
+35:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:49/0/physics_layer_1/angular_velocity = 0.0
36:49/0 = 0
36:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:49/0/physics_layer_0/angular_velocity = 0.0
+36:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+36:49/0/physics_layer_1/angular_velocity = 0.0
37:49/0 = 0
37:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
37:49/0/physics_layer_0/angular_velocity = 0.0
+37:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+37:49/0/physics_layer_1/angular_velocity = 0.0
38:49/0 = 0
38:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
38:49/0/physics_layer_0/angular_velocity = 0.0
+38:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+38:49/0/physics_layer_1/angular_velocity = 0.0
39:49/0 = 0
39:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:49/0/physics_layer_0/angular_velocity = 0.0
+39:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+39:49/0/physics_layer_1/angular_velocity = 0.0
40:49/0 = 0
40:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:49/0/physics_layer_0/angular_velocity = 0.0
+40:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+40:49/0/physics_layer_1/angular_velocity = 0.0
10:50/0 = 0
10:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:50/0/physics_layer_0/angular_velocity = 0.0
+10:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:50/0/physics_layer_1/angular_velocity = 0.0
11:50/0 = 0
11:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:50/0/physics_layer_0/angular_velocity = 0.0
+11:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:50/0/physics_layer_1/angular_velocity = 0.0
12:50/0 = 0
12:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:50/0/physics_layer_0/angular_velocity = 0.0
+12:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:50/0/physics_layer_1/angular_velocity = 0.0
26:50/0 = 0
26:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:50/0/physics_layer_0/angular_velocity = 0.0
+26:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:50/0/physics_layer_1/angular_velocity = 0.0
27:50/0 = 0
27:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:50/0/physics_layer_0/angular_velocity = 0.0
+27:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:50/0/physics_layer_1/angular_velocity = 0.0
28:50/0 = 0
28:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:50/0/physics_layer_0/angular_velocity = 0.0
+28:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:50/0/physics_layer_1/angular_velocity = 0.0
8:51/0 = 0
8:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:51/0/physics_layer_0/angular_velocity = 0.0
+8:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:51/0/physics_layer_1/angular_velocity = 0.0
9:51/0 = 0
9:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:51/0/physics_layer_0/angular_velocity = 0.0
+9:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:51/0/physics_layer_1/angular_velocity = 0.0
10:51/0 = 0
10:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:51/0/physics_layer_0/angular_velocity = 0.0
+10:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:51/0/physics_layer_1/angular_velocity = 0.0
11:51/0 = 0
11:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:51/0/physics_layer_0/angular_velocity = 0.0
+11:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:51/0/physics_layer_1/angular_velocity = 0.0
12:51/0 = 0
12:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:51/0/physics_layer_0/angular_velocity = 0.0
+12:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:51/0/physics_layer_1/angular_velocity = 0.0
24:51/0 = 0
24:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:51/0/physics_layer_0/angular_velocity = 0.0
+24:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:51/0/physics_layer_1/angular_velocity = 0.0
25:51/0 = 0
25:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:51/0/physics_layer_0/angular_velocity = 0.0
+25:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:51/0/physics_layer_1/angular_velocity = 0.0
26:51/0 = 0
26:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:51/0/physics_layer_0/angular_velocity = 0.0
+26:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:51/0/physics_layer_1/angular_velocity = 0.0
27:51/0 = 0
27:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:51/0/physics_layer_0/angular_velocity = 0.0
+27:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:51/0/physics_layer_1/angular_velocity = 0.0
28:51/0 = 0
28:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:51/0/physics_layer_0/angular_velocity = 0.0
+28:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:51/0/physics_layer_1/angular_velocity = 0.0
8:52/0 = 0
8:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:52/0/physics_layer_0/angular_velocity = 0.0
+8:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:52/0/physics_layer_1/angular_velocity = 0.0
9:52/0 = 0
9:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:52/0/physics_layer_0/angular_velocity = 0.0
+9:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:52/0/physics_layer_1/angular_velocity = 0.0
10:52/0 = 0
10:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:52/0/physics_layer_0/angular_velocity = 0.0
+10:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:52/0/physics_layer_1/angular_velocity = 0.0
11:52/0 = 0
11:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:52/0/physics_layer_0/angular_velocity = 0.0
+11:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:52/0/physics_layer_1/angular_velocity = 0.0
12:52/0 = 0
12:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:52/0/physics_layer_0/angular_velocity = 0.0
+12:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:52/0/physics_layer_1/angular_velocity = 0.0
13:52/0 = 0
13:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:52/0/physics_layer_0/angular_velocity = 0.0
+13:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:52/0/physics_layer_1/angular_velocity = 0.0
24:52/0 = 0
24:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:52/0/physics_layer_0/angular_velocity = 0.0
+24:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:52/0/physics_layer_1/angular_velocity = 0.0
25:52/0 = 0
25:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:52/0/physics_layer_0/angular_velocity = 0.0
+25:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:52/0/physics_layer_1/angular_velocity = 0.0
26:52/0 = 0
26:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:52/0/physics_layer_0/angular_velocity = 0.0
+26:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:52/0/physics_layer_1/angular_velocity = 0.0
27:52/0 = 0
27:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:52/0/physics_layer_0/angular_velocity = 0.0
+27:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:52/0/physics_layer_1/angular_velocity = 0.0
28:52/0 = 0
28:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:52/0/physics_layer_0/angular_velocity = 0.0
+28:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:52/0/physics_layer_1/angular_velocity = 0.0
29:52/0 = 0
29:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:52/0/physics_layer_0/angular_velocity = 0.0
+29:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:52/0/physics_layer_1/angular_velocity = 0.0
8:53/0 = 0
8:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:53/0/physics_layer_0/angular_velocity = 0.0
+8:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:53/0/physics_layer_1/angular_velocity = 0.0
9:53/0 = 0
9:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:53/0/physics_layer_0/angular_velocity = 0.0
+9:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:53/0/physics_layer_1/angular_velocity = 0.0
10:53/0 = 0
10:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:53/0/physics_layer_0/angular_velocity = 0.0
+10:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:53/0/physics_layer_1/angular_velocity = 0.0
11:53/0 = 0
11:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:53/0/physics_layer_0/angular_velocity = 0.0
+11:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:53/0/physics_layer_1/angular_velocity = 0.0
12:53/0 = 0
12:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:53/0/physics_layer_0/angular_velocity = 0.0
+12:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:53/0/physics_layer_1/angular_velocity = 0.0
13:53/0 = 0
13:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:53/0/physics_layer_0/angular_velocity = 0.0
+13:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:53/0/physics_layer_1/angular_velocity = 0.0
24:53/0 = 0
24:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:53/0/physics_layer_0/angular_velocity = 0.0
+24:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:53/0/physics_layer_1/angular_velocity = 0.0
25:53/0 = 0
25:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:53/0/physics_layer_0/angular_velocity = 0.0
+25:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:53/0/physics_layer_1/angular_velocity = 0.0
26:53/0 = 0
26:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:53/0/physics_layer_0/angular_velocity = 0.0
+26:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:53/0/physics_layer_1/angular_velocity = 0.0
27:53/0 = 0
27:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:53/0/physics_layer_0/angular_velocity = 0.0
+27:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:53/0/physics_layer_1/angular_velocity = 0.0
28:53/0 = 0
28:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:53/0/physics_layer_0/angular_velocity = 0.0
+28:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:53/0/physics_layer_1/angular_velocity = 0.0
29:53/0 = 0
29:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:53/0/physics_layer_0/angular_velocity = 0.0
+29:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:53/0/physics_layer_1/angular_velocity = 0.0
0:54/0 = 0
0:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:54/0/physics_layer_0/angular_velocity = 0.0
+0:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:54/0/physics_layer_1/angular_velocity = 0.0
1:54/0 = 0
1:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:54/0/physics_layer_0/angular_velocity = 0.0
+1:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:54/0/physics_layer_1/angular_velocity = 0.0
2:54/0 = 0
2:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:54/0/physics_layer_0/angular_velocity = 0.0
+2:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:54/0/physics_layer_1/angular_velocity = 0.0
3:54/0 = 0
3:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:54/0/physics_layer_0/angular_velocity = 0.0
+3:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:54/0/physics_layer_1/angular_velocity = 0.0
4:54/0 = 0
4:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:54/0/physics_layer_0/angular_velocity = 0.0
+4:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:54/0/physics_layer_1/angular_velocity = 0.0
5:54/0 = 0
5:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:54/0/physics_layer_0/angular_velocity = 0.0
+5:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:54/0/physics_layer_1/angular_velocity = 0.0
6:54/0 = 0
6:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:54/0/physics_layer_0/angular_velocity = 0.0
+6:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:54/0/physics_layer_1/angular_velocity = 0.0
7:54/0 = 0
7:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:54/0/physics_layer_0/angular_velocity = 0.0
+7:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:54/0/physics_layer_1/angular_velocity = 0.0
8:54/0 = 0
8:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:54/0/physics_layer_0/angular_velocity = 0.0
+8:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:54/0/physics_layer_1/angular_velocity = 0.0
9:54/0 = 0
9:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:54/0/physics_layer_0/angular_velocity = 0.0
+9:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:54/0/physics_layer_1/angular_velocity = 0.0
10:54/0 = 0
10:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:54/0/physics_layer_0/angular_velocity = 0.0
+10:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:54/0/physics_layer_1/angular_velocity = 0.0
11:54/0 = 0
11:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:54/0/physics_layer_0/angular_velocity = 0.0
+11:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:54/0/physics_layer_1/angular_velocity = 0.0
12:54/0 = 0
12:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:54/0/physics_layer_0/angular_velocity = 0.0
+12:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:54/0/physics_layer_1/angular_velocity = 0.0
13:54/0 = 0
13:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:54/0/physics_layer_0/angular_velocity = 0.0
+13:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:54/0/physics_layer_1/angular_velocity = 0.0
14:54/0 = 0
14:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:54/0/physics_layer_0/angular_velocity = 0.0
+14:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:54/0/physics_layer_1/angular_velocity = 0.0
15:54/0 = 0
15:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:54/0/physics_layer_0/angular_velocity = 0.0
+15:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:54/0/physics_layer_1/angular_velocity = 0.0
16:54/0 = 0
16:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:54/0/physics_layer_0/angular_velocity = 0.0
+16:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:54/0/physics_layer_1/angular_velocity = 0.0
17:54/0 = 0
17:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:54/0/physics_layer_0/angular_velocity = 0.0
+17:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:54/0/physics_layer_1/angular_velocity = 0.0
18:54/0 = 0
18:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:54/0/physics_layer_0/angular_velocity = 0.0
+18:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:54/0/physics_layer_1/angular_velocity = 0.0
19:54/0 = 0
19:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:54/0/physics_layer_0/angular_velocity = 0.0
+19:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:54/0/physics_layer_1/angular_velocity = 0.0
20:54/0 = 0
20:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:54/0/physics_layer_0/angular_velocity = 0.0
+20:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:54/0/physics_layer_1/angular_velocity = 0.0
21:54/0 = 0
21:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:54/0/physics_layer_0/angular_velocity = 0.0
+21:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:54/0/physics_layer_1/angular_velocity = 0.0
22:54/0 = 0
22:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:54/0/physics_layer_0/angular_velocity = 0.0
+22:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:54/0/physics_layer_1/angular_velocity = 0.0
23:54/0 = 0
23:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:54/0/physics_layer_0/angular_velocity = 0.0
+23:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:54/0/physics_layer_1/angular_velocity = 0.0
24:54/0 = 0
24:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:54/0/physics_layer_0/angular_velocity = 0.0
+24:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:54/0/physics_layer_1/angular_velocity = 0.0
25:54/0 = 0
25:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:54/0/physics_layer_0/angular_velocity = 0.0
+25:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:54/0/physics_layer_1/angular_velocity = 0.0
26:54/0 = 0
26:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:54/0/physics_layer_0/angular_velocity = 0.0
+26:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:54/0/physics_layer_1/angular_velocity = 0.0
27:54/0 = 0
27:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:54/0/physics_layer_0/angular_velocity = 0.0
+27:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:54/0/physics_layer_1/angular_velocity = 0.0
28:54/0 = 0
28:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:54/0/physics_layer_0/angular_velocity = 0.0
+28:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:54/0/physics_layer_1/angular_velocity = 0.0
29:54/0 = 0
29:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:54/0/physics_layer_0/angular_velocity = 0.0
+29:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:54/0/physics_layer_1/angular_velocity = 0.0
0:55/0 = 0
0:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:55/0/physics_layer_0/angular_velocity = 0.0
+0:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:55/0/physics_layer_1/angular_velocity = 0.0
1:55/0 = 0
1:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:55/0/physics_layer_0/angular_velocity = 0.0
+1:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:55/0/physics_layer_1/angular_velocity = 0.0
2:55/0 = 0
2:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:55/0/physics_layer_0/angular_velocity = 0.0
+2:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:55/0/physics_layer_1/angular_velocity = 0.0
3:55/0 = 0
3:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:55/0/physics_layer_0/angular_velocity = 0.0
+3:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:55/0/physics_layer_1/angular_velocity = 0.0
4:55/0 = 0
4:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:55/0/physics_layer_0/angular_velocity = 0.0
+4:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:55/0/physics_layer_1/angular_velocity = 0.0
5:55/0 = 0
5:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:55/0/physics_layer_0/angular_velocity = 0.0
+5:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:55/0/physics_layer_1/angular_velocity = 0.0
6:55/0 = 0
6:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:55/0/physics_layer_0/angular_velocity = 0.0
+6:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:55/0/physics_layer_1/angular_velocity = 0.0
7:55/0 = 0
7:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:55/0/physics_layer_0/angular_velocity = 0.0
+7:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:55/0/physics_layer_1/angular_velocity = 0.0
8:55/0 = 0
8:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:55/0/physics_layer_0/angular_velocity = 0.0
+8:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:55/0/physics_layer_1/angular_velocity = 0.0
9:55/0 = 0
9:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:55/0/physics_layer_0/angular_velocity = 0.0
+9:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:55/0/physics_layer_1/angular_velocity = 0.0
10:55/0 = 0
10:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:55/0/physics_layer_0/angular_velocity = 0.0
+10:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:55/0/physics_layer_1/angular_velocity = 0.0
11:55/0 = 0
11:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:55/0/physics_layer_0/angular_velocity = 0.0
+11:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:55/0/physics_layer_1/angular_velocity = 0.0
12:55/0 = 0
12:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:55/0/physics_layer_0/angular_velocity = 0.0
+12:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:55/0/physics_layer_1/angular_velocity = 0.0
13:55/0 = 0
13:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:55/0/physics_layer_0/angular_velocity = 0.0
+13:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:55/0/physics_layer_1/angular_velocity = 0.0
14:55/0 = 0
14:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:55/0/physics_layer_0/angular_velocity = 0.0
+14:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:55/0/physics_layer_1/angular_velocity = 0.0
15:55/0 = 0
15:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:55/0/physics_layer_0/angular_velocity = 0.0
+15:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:55/0/physics_layer_1/angular_velocity = 0.0
16:55/0 = 0
16:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:55/0/physics_layer_0/angular_velocity = 0.0
+16:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:55/0/physics_layer_1/angular_velocity = 0.0
17:55/0 = 0
17:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:55/0/physics_layer_0/angular_velocity = 0.0
+17:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:55/0/physics_layer_1/angular_velocity = 0.0
18:55/0 = 0
18:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:55/0/physics_layer_0/angular_velocity = 0.0
+18:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:55/0/physics_layer_1/angular_velocity = 0.0
19:55/0 = 0
19:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:55/0/physics_layer_0/angular_velocity = 0.0
+19:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:55/0/physics_layer_1/angular_velocity = 0.0
20:55/0 = 0
20:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:55/0/physics_layer_0/angular_velocity = 0.0
+20:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:55/0/physics_layer_1/angular_velocity = 0.0
21:55/0 = 0
21:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:55/0/physics_layer_0/angular_velocity = 0.0
+21:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:55/0/physics_layer_1/angular_velocity = 0.0
22:55/0 = 0
22:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:55/0/physics_layer_0/angular_velocity = 0.0
+22:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:55/0/physics_layer_1/angular_velocity = 0.0
23:55/0 = 0
23:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:55/0/physics_layer_0/angular_velocity = 0.0
+23:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:55/0/physics_layer_1/angular_velocity = 0.0
24:55/0 = 0
24:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:55/0/physics_layer_0/angular_velocity = 0.0
+24:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:55/0/physics_layer_1/angular_velocity = 0.0
25:55/0 = 0
25:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:55/0/physics_layer_0/angular_velocity = 0.0
+25:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:55/0/physics_layer_1/angular_velocity = 0.0
26:55/0 = 0
26:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:55/0/physics_layer_0/angular_velocity = 0.0
+26:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:55/0/physics_layer_1/angular_velocity = 0.0
27:55/0 = 0
27:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:55/0/physics_layer_0/angular_velocity = 0.0
+27:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:55/0/physics_layer_1/angular_velocity = 0.0
28:55/0 = 0
28:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:55/0/physics_layer_0/angular_velocity = 0.0
+28:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:55/0/physics_layer_1/angular_velocity = 0.0
29:55/0 = 0
29:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:55/0/physics_layer_0/angular_velocity = 0.0
+29:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:55/0/physics_layer_1/angular_velocity = 0.0
0:56/0 = 0
0:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:56/0/physics_layer_0/angular_velocity = 0.0
+0:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:56/0/physics_layer_1/angular_velocity = 0.0
1:56/0 = 0
1:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:56/0/physics_layer_0/angular_velocity = 0.0
+1:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:56/0/physics_layer_1/angular_velocity = 0.0
2:56/0 = 0
2:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:56/0/physics_layer_0/angular_velocity = 0.0
+2:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:56/0/physics_layer_1/angular_velocity = 0.0
3:56/0 = 0
3:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:56/0/physics_layer_0/angular_velocity = 0.0
+3:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:56/0/physics_layer_1/angular_velocity = 0.0
4:56/0 = 0
4:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:56/0/physics_layer_0/angular_velocity = 0.0
+4:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:56/0/physics_layer_1/angular_velocity = 0.0
5:56/0 = 0
5:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:56/0/physics_layer_0/angular_velocity = 0.0
+5:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:56/0/physics_layer_1/angular_velocity = 0.0
6:56/0 = 0
6:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:56/0/physics_layer_0/angular_velocity = 0.0
+6:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:56/0/physics_layer_1/angular_velocity = 0.0
7:56/0 = 0
7:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:56/0/physics_layer_0/angular_velocity = 0.0
+7:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:56/0/physics_layer_1/angular_velocity = 0.0
8:56/0 = 0
8:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:56/0/physics_layer_0/angular_velocity = 0.0
+8:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:56/0/physics_layer_1/angular_velocity = 0.0
9:56/0 = 0
9:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:56/0/physics_layer_0/angular_velocity = 0.0
+9:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:56/0/physics_layer_1/angular_velocity = 0.0
10:56/0 = 0
10:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:56/0/physics_layer_0/angular_velocity = 0.0
+10:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:56/0/physics_layer_1/angular_velocity = 0.0
11:56/0 = 0
11:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:56/0/physics_layer_0/angular_velocity = 0.0
+11:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:56/0/physics_layer_1/angular_velocity = 0.0
12:56/0 = 0
12:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:56/0/physics_layer_0/angular_velocity = 0.0
+12:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:56/0/physics_layer_1/angular_velocity = 0.0
13:56/0 = 0
13:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:56/0/physics_layer_0/angular_velocity = 0.0
+13:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:56/0/physics_layer_1/angular_velocity = 0.0
14:56/0 = 0
14:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:56/0/physics_layer_0/angular_velocity = 0.0
+14:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:56/0/physics_layer_1/angular_velocity = 0.0
15:56/0 = 0
15:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:56/0/physics_layer_0/angular_velocity = 0.0
+15:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:56/0/physics_layer_1/angular_velocity = 0.0
16:56/0 = 0
16:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:56/0/physics_layer_0/angular_velocity = 0.0
+16:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:56/0/physics_layer_1/angular_velocity = 0.0
17:56/0 = 0
17:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:56/0/physics_layer_0/angular_velocity = 0.0
+17:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:56/0/physics_layer_1/angular_velocity = 0.0
18:56/0 = 0
18:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:56/0/physics_layer_0/angular_velocity = 0.0
+18:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:56/0/physics_layer_1/angular_velocity = 0.0
19:56/0 = 0
19:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:56/0/physics_layer_0/angular_velocity = 0.0
+19:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:56/0/physics_layer_1/angular_velocity = 0.0
20:56/0 = 0
20:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:56/0/physics_layer_0/angular_velocity = 0.0
+20:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:56/0/physics_layer_1/angular_velocity = 0.0
21:56/0 = 0
21:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:56/0/physics_layer_0/angular_velocity = 0.0
+21:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:56/0/physics_layer_1/angular_velocity = 0.0
22:56/0 = 0
22:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:56/0/physics_layer_0/angular_velocity = 0.0
+22:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:56/0/physics_layer_1/angular_velocity = 0.0
23:56/0 = 0
23:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:56/0/physics_layer_0/angular_velocity = 0.0
+23:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:56/0/physics_layer_1/angular_velocity = 0.0
24:56/0 = 0
24:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:56/0/physics_layer_0/angular_velocity = 0.0
+24:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:56/0/physics_layer_1/angular_velocity = 0.0
25:56/0 = 0
25:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:56/0/physics_layer_0/angular_velocity = 0.0
+25:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:56/0/physics_layer_1/angular_velocity = 0.0
26:56/0 = 0
26:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:56/0/physics_layer_0/angular_velocity = 0.0
+26:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:56/0/physics_layer_1/angular_velocity = 0.0
27:56/0 = 0
27:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:56/0/physics_layer_0/angular_velocity = 0.0
+27:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:56/0/physics_layer_1/angular_velocity = 0.0
28:56/0 = 0
28:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:56/0/physics_layer_0/angular_velocity = 0.0
+28:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:56/0/physics_layer_1/angular_velocity = 0.0
29:56/0 = 0
29:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:56/0/physics_layer_0/angular_velocity = 0.0
+29:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:56/0/physics_layer_1/angular_velocity = 0.0
0:57/0 = 0
0:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:57/0/physics_layer_0/angular_velocity = 0.0
+0:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:57/0/physics_layer_1/angular_velocity = 0.0
1:57/0 = 0
1:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:57/0/physics_layer_0/angular_velocity = 0.0
+1:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:57/0/physics_layer_1/angular_velocity = 0.0
3:57/0 = 0
3:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:57/0/physics_layer_0/angular_velocity = 0.0
+3:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:57/0/physics_layer_1/angular_velocity = 0.0
4:57/0 = 0
4:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:57/0/physics_layer_0/angular_velocity = 0.0
+4:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:57/0/physics_layer_1/angular_velocity = 0.0
6:57/0 = 0
6:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:57/0/physics_layer_0/angular_velocity = 0.0
+6:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:57/0/physics_layer_1/angular_velocity = 0.0
7:57/0 = 0
7:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:57/0/physics_layer_0/angular_velocity = 0.0
+7:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:57/0/physics_layer_1/angular_velocity = 0.0
9:57/0 = 0
9:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:57/0/physics_layer_0/angular_velocity = 0.0
+9:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:57/0/physics_layer_1/angular_velocity = 0.0
10:57/0 = 0
10:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:57/0/physics_layer_0/angular_velocity = 0.0
+10:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:57/0/physics_layer_1/angular_velocity = 0.0
12:57/0 = 0
12:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:57/0/physics_layer_0/angular_velocity = 0.0
+12:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:57/0/physics_layer_1/angular_velocity = 0.0
13:57/0 = 0
13:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:57/0/physics_layer_0/angular_velocity = 0.0
+13:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:57/0/physics_layer_1/angular_velocity = 0.0
15:57/0 = 0
15:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:57/0/physics_layer_0/angular_velocity = 0.0
+15:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:57/0/physics_layer_1/angular_velocity = 0.0
16:57/0 = 0
16:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:57/0/physics_layer_0/angular_velocity = 0.0
+16:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:57/0/physics_layer_1/angular_velocity = 0.0
18:57/0 = 0
18:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:57/0/physics_layer_0/angular_velocity = 0.0
+18:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:57/0/physics_layer_1/angular_velocity = 0.0
19:57/0 = 0
19:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:57/0/physics_layer_0/angular_velocity = 0.0
+19:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:57/0/physics_layer_1/angular_velocity = 0.0
21:57/0 = 0
21:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:57/0/physics_layer_0/angular_velocity = 0.0
+21:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:57/0/physics_layer_1/angular_velocity = 0.0
22:57/0 = 0
22:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:57/0/physics_layer_0/angular_velocity = 0.0
+22:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:57/0/physics_layer_1/angular_velocity = 0.0
24:57/0 = 0
24:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:57/0/physics_layer_0/angular_velocity = 0.0
+24:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:57/0/physics_layer_1/angular_velocity = 0.0
25:57/0 = 0
25:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:57/0/physics_layer_0/angular_velocity = 0.0
+25:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:57/0/physics_layer_1/angular_velocity = 0.0
0:58/0 = 0
0:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:58/0/physics_layer_0/angular_velocity = 0.0
+0:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:58/0/physics_layer_1/angular_velocity = 0.0
1:58/0 = 0
1:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:58/0/physics_layer_0/angular_velocity = 0.0
+1:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:58/0/physics_layer_1/angular_velocity = 0.0
3:58/0 = 0
3:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:58/0/physics_layer_0/angular_velocity = 0.0
+3:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:58/0/physics_layer_1/angular_velocity = 0.0
4:58/0 = 0
4:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:58/0/physics_layer_0/angular_velocity = 0.0
+4:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:58/0/physics_layer_1/angular_velocity = 0.0
6:58/0 = 0
6:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:58/0/physics_layer_0/angular_velocity = 0.0
+6:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:58/0/physics_layer_1/angular_velocity = 0.0
7:58/0 = 0
7:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:58/0/physics_layer_0/angular_velocity = 0.0
+7:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:58/0/physics_layer_1/angular_velocity = 0.0
9:58/0 = 0
9:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:58/0/physics_layer_0/angular_velocity = 0.0
+9:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:58/0/physics_layer_1/angular_velocity = 0.0
10:58/0 = 0
10:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:58/0/physics_layer_0/angular_velocity = 0.0
+10:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:58/0/physics_layer_1/angular_velocity = 0.0
12:58/0 = 0
12:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:58/0/physics_layer_0/angular_velocity = 0.0
+12:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:58/0/physics_layer_1/angular_velocity = 0.0
13:58/0 = 0
13:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:58/0/physics_layer_0/angular_velocity = 0.0
+13:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:58/0/physics_layer_1/angular_velocity = 0.0
15:58/0 = 0
15:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:58/0/physics_layer_0/angular_velocity = 0.0
+15:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:58/0/physics_layer_1/angular_velocity = 0.0
16:58/0 = 0
16:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:58/0/physics_layer_0/angular_velocity = 0.0
+16:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:58/0/physics_layer_1/angular_velocity = 0.0
18:58/0 = 0
18:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:58/0/physics_layer_0/angular_velocity = 0.0
+18:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:58/0/physics_layer_1/angular_velocity = 0.0
19:58/0 = 0
19:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:58/0/physics_layer_0/angular_velocity = 0.0
+19:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:58/0/physics_layer_1/angular_velocity = 0.0
21:58/0 = 0
21:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:58/0/physics_layer_0/angular_velocity = 0.0
+21:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:58/0/physics_layer_1/angular_velocity = 0.0
22:58/0 = 0
22:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:58/0/physics_layer_0/angular_velocity = 0.0
+22:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:58/0/physics_layer_1/angular_velocity = 0.0
24:58/0 = 0
24:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:58/0/physics_layer_0/angular_velocity = 0.0
+24:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:58/0/physics_layer_1/angular_velocity = 0.0
25:58/0 = 0
25:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:58/0/physics_layer_0/angular_velocity = 0.0
+25:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:58/0/physics_layer_1/angular_velocity = 0.0
0:59/0 = 0
0:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:59/0/physics_layer_0/angular_velocity = 0.0
+0:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:59/0/physics_layer_1/angular_velocity = 0.0
1:59/0 = 0
1:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:59/0/physics_layer_0/angular_velocity = 0.0
+1:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:59/0/physics_layer_1/angular_velocity = 0.0
2:59/0 = 0
2:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:59/0/physics_layer_0/angular_velocity = 0.0
+2:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:59/0/physics_layer_1/angular_velocity = 0.0
3:59/0 = 0
3:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:59/0/physics_layer_0/angular_velocity = 0.0
+3:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:59/0/physics_layer_1/angular_velocity = 0.0
4:59/0 = 0
4:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:59/0/physics_layer_0/angular_velocity = 0.0
+4:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:59/0/physics_layer_1/angular_velocity = 0.0
5:59/0 = 0
5:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:59/0/physics_layer_0/angular_velocity = 0.0
+5:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:59/0/physics_layer_1/angular_velocity = 0.0
6:59/0 = 0
6:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:59/0/physics_layer_0/angular_velocity = 0.0
+6:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:59/0/physics_layer_1/angular_velocity = 0.0
7:59/0 = 0
7:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:59/0/physics_layer_0/angular_velocity = 0.0
+7:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:59/0/physics_layer_1/angular_velocity = 0.0
8:59/0 = 0
8:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:59/0/physics_layer_0/angular_velocity = 0.0
+8:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:59/0/physics_layer_1/angular_velocity = 0.0
9:59/0 = 0
9:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:59/0/physics_layer_0/angular_velocity = 0.0
+9:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:59/0/physics_layer_1/angular_velocity = 0.0
10:59/0 = 0
10:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:59/0/physics_layer_0/angular_velocity = 0.0
+10:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:59/0/physics_layer_1/angular_velocity = 0.0
11:59/0 = 0
11:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:59/0/physics_layer_0/angular_velocity = 0.0
+11:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:59/0/physics_layer_1/angular_velocity = 0.0
12:59/0 = 0
12:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:59/0/physics_layer_0/angular_velocity = 0.0
+12:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:59/0/physics_layer_1/angular_velocity = 0.0
13:59/0 = 0
13:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:59/0/physics_layer_0/angular_velocity = 0.0
+13:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:59/0/physics_layer_1/angular_velocity = 0.0
14:59/0 = 0
14:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:59/0/physics_layer_0/angular_velocity = 0.0
+14:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:59/0/physics_layer_1/angular_velocity = 0.0
15:59/0 = 0
15:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:59/0/physics_layer_0/angular_velocity = 0.0
+15:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:59/0/physics_layer_1/angular_velocity = 0.0
16:59/0 = 0
16:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:59/0/physics_layer_0/angular_velocity = 0.0
+16:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:59/0/physics_layer_1/angular_velocity = 0.0
17:59/0 = 0
17:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:59/0/physics_layer_0/angular_velocity = 0.0
+17:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:59/0/physics_layer_1/angular_velocity = 0.0
18:59/0 = 0
18:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:59/0/physics_layer_0/angular_velocity = 0.0
+18:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:59/0/physics_layer_1/angular_velocity = 0.0
19:59/0 = 0
19:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:59/0/physics_layer_0/angular_velocity = 0.0
+19:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:59/0/physics_layer_1/angular_velocity = 0.0
20:59/0 = 0
20:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:59/0/physics_layer_0/angular_velocity = 0.0
+20:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:59/0/physics_layer_1/angular_velocity = 0.0
21:59/0 = 0
21:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:59/0/physics_layer_0/angular_velocity = 0.0
+21:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:59/0/physics_layer_1/angular_velocity = 0.0
22:59/0 = 0
22:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:59/0/physics_layer_0/angular_velocity = 0.0
+22:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:59/0/physics_layer_1/angular_velocity = 0.0
23:59/0 = 0
23:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:59/0/physics_layer_0/angular_velocity = 0.0
+23:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:59/0/physics_layer_1/angular_velocity = 0.0
24:59/0 = 0
24:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:59/0/physics_layer_0/angular_velocity = 0.0
+24:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:59/0/physics_layer_1/angular_velocity = 0.0
25:59/0 = 0
25:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:59/0/physics_layer_0/angular_velocity = 0.0
+25:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:59/0/physics_layer_1/angular_velocity = 0.0
26:59/0 = 0
26:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:59/0/physics_layer_0/angular_velocity = 0.0
+26:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:59/0/physics_layer_1/angular_velocity = 0.0
27:59/0 = 0
27:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:59/0/physics_layer_0/angular_velocity = 0.0
+27:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:59/0/physics_layer_1/angular_velocity = 0.0
28:59/0 = 0
28:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:59/0/physics_layer_0/angular_velocity = 0.0
+28:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:59/0/physics_layer_1/angular_velocity = 0.0
29:59/0 = 0
29:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:59/0/physics_layer_0/angular_velocity = 0.0
+29:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:59/0/physics_layer_1/angular_velocity = 0.0
30:59/0 = 0
30:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:59/0/physics_layer_0/angular_velocity = 0.0
+30:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:59/0/physics_layer_1/angular_velocity = 0.0
31:59/0 = 0
31:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:59/0/physics_layer_0/angular_velocity = 0.0
+31:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+31:59/0/physics_layer_1/angular_velocity = 0.0
32:59/0 = 0
32:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:59/0/physics_layer_0/angular_velocity = 0.0
+32:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:59/0/physics_layer_1/angular_velocity = 0.0
0:60/0 = 0
0:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:60/0/physics_layer_0/angular_velocity = 0.0
+0:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:60/0/physics_layer_1/angular_velocity = 0.0
1:60/0 = 0
1:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:60/0/physics_layer_0/angular_velocity = 0.0
+1:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:60/0/physics_layer_1/angular_velocity = 0.0
2:60/0 = 0
2:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:60/0/physics_layer_0/angular_velocity = 0.0
+2:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:60/0/physics_layer_1/angular_velocity = 0.0
3:60/0 = 0
3:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:60/0/physics_layer_0/angular_velocity = 0.0
+3:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:60/0/physics_layer_1/angular_velocity = 0.0
4:60/0 = 0
4:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:60/0/physics_layer_0/angular_velocity = 0.0
+4:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:60/0/physics_layer_1/angular_velocity = 0.0
5:60/0 = 0
5:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:60/0/physics_layer_0/angular_velocity = 0.0
+5:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:60/0/physics_layer_1/angular_velocity = 0.0
6:60/0 = 0
6:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:60/0/physics_layer_0/angular_velocity = 0.0
+6:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:60/0/physics_layer_1/angular_velocity = 0.0
7:60/0 = 0
7:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:60/0/physics_layer_0/angular_velocity = 0.0
+7:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:60/0/physics_layer_1/angular_velocity = 0.0
8:60/0 = 0
8:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:60/0/physics_layer_0/angular_velocity = 0.0
+8:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:60/0/physics_layer_1/angular_velocity = 0.0
9:60/0 = 0
9:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:60/0/physics_layer_0/angular_velocity = 0.0
+9:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:60/0/physics_layer_1/angular_velocity = 0.0
10:60/0 = 0
10:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:60/0/physics_layer_0/angular_velocity = 0.0
+10:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:60/0/physics_layer_1/angular_velocity = 0.0
11:60/0 = 0
11:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:60/0/physics_layer_0/angular_velocity = 0.0
+11:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:60/0/physics_layer_1/angular_velocity = 0.0
12:60/0 = 0
12:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:60/0/physics_layer_0/angular_velocity = 0.0
+12:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:60/0/physics_layer_1/angular_velocity = 0.0
13:60/0 = 0
13:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:60/0/physics_layer_0/angular_velocity = 0.0
+13:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:60/0/physics_layer_1/angular_velocity = 0.0
14:60/0 = 0
14:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:60/0/physics_layer_0/angular_velocity = 0.0
+14:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:60/0/physics_layer_1/angular_velocity = 0.0
15:60/0 = 0
15:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:60/0/physics_layer_0/angular_velocity = 0.0
+15:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:60/0/physics_layer_1/angular_velocity = 0.0
16:60/0 = 0
16:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:60/0/physics_layer_0/angular_velocity = 0.0
+16:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:60/0/physics_layer_1/angular_velocity = 0.0
17:60/0 = 0
17:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:60/0/physics_layer_0/angular_velocity = 0.0
+17:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:60/0/physics_layer_1/angular_velocity = 0.0
18:60/0 = 0
18:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:60/0/physics_layer_0/angular_velocity = 0.0
+18:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:60/0/physics_layer_1/angular_velocity = 0.0
19:60/0 = 0
19:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:60/0/physics_layer_0/angular_velocity = 0.0
+19:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:60/0/physics_layer_1/angular_velocity = 0.0
20:60/0 = 0
20:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:60/0/physics_layer_0/angular_velocity = 0.0
+20:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:60/0/physics_layer_1/angular_velocity = 0.0
21:60/0 = 0
21:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:60/0/physics_layer_0/angular_velocity = 0.0
+21:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:60/0/physics_layer_1/angular_velocity = 0.0
22:60/0 = 0
22:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:60/0/physics_layer_0/angular_velocity = 0.0
+22:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:60/0/physics_layer_1/angular_velocity = 0.0
23:60/0 = 0
23:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:60/0/physics_layer_0/angular_velocity = 0.0
+23:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:60/0/physics_layer_1/angular_velocity = 0.0
24:60/0 = 0
24:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:60/0/physics_layer_0/angular_velocity = 0.0
+24:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:60/0/physics_layer_1/angular_velocity = 0.0
25:60/0 = 0
25:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:60/0/physics_layer_0/angular_velocity = 0.0
+25:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:60/0/physics_layer_1/angular_velocity = 0.0
26:60/0 = 0
26:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:60/0/physics_layer_0/angular_velocity = 0.0
+26:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:60/0/physics_layer_1/angular_velocity = 0.0
27:60/0 = 0
27:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:60/0/physics_layer_0/angular_velocity = 0.0
+27:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:60/0/physics_layer_1/angular_velocity = 0.0
28:60/0 = 0
28:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:60/0/physics_layer_0/angular_velocity = 0.0
+28:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:60/0/physics_layer_1/angular_velocity = 0.0
29:60/0 = 0
29:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:60/0/physics_layer_0/angular_velocity = 0.0
+29:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:60/0/physics_layer_1/angular_velocity = 0.0
30:60/0 = 0
30:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:60/0/physics_layer_0/angular_velocity = 0.0
+30:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:60/0/physics_layer_1/angular_velocity = 0.0
32:60/0 = 0
32:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:60/0/physics_layer_0/angular_velocity = 0.0
+32:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:60/0/physics_layer_1/angular_velocity = 0.0
0:61/0 = 0
0:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:61/0/physics_layer_0/angular_velocity = 0.0
+0:61/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:61/0/physics_layer_1/angular_velocity = 0.0
1:61/0 = 0
1:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:61/0/physics_layer_0/angular_velocity = 0.0
+1:61/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:61/0/physics_layer_1/angular_velocity = 0.0
2:61/0 = 0
2:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:61/0/physics_layer_0/angular_velocity = 0.0
+2:61/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:61/0/physics_layer_1/angular_velocity = 0.0
3:61/0 = 0
3:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:61/0/physics_layer_0/angular_velocity = 0.0
+3:61/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:61/0/physics_layer_1/angular_velocity = 0.0
4:61/0 = 0
4:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:61/0/physics_layer_0/angular_velocity = 0.0
+4:61/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:61/0/physics_layer_1/angular_velocity = 0.0
5:61/0 = 0
5:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:61/0/physics_layer_0/angular_velocity = 0.0
+5:61/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:61/0/physics_layer_1/angular_velocity = 0.0
6:61/0 = 0
6:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:61/0/physics_layer_0/angular_velocity = 0.0
+6:61/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:61/0/physics_layer_1/angular_velocity = 0.0
7:61/0 = 0
7:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:61/0/physics_layer_0/angular_velocity = 0.0
+7:61/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:61/0/physics_layer_1/angular_velocity = 0.0
8:61/0 = 0
8:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:61/0/physics_layer_0/angular_velocity = 0.0
+8:61/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:61/0/physics_layer_1/angular_velocity = 0.0
9:61/0 = 0
9:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:61/0/physics_layer_0/angular_velocity = 0.0
+9:61/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:61/0/physics_layer_1/angular_velocity = 0.0
10:61/0 = 0
10:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:61/0/physics_layer_0/angular_velocity = 0.0
+10:61/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:61/0/physics_layer_1/angular_velocity = 0.0
11:61/0 = 0
11:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:61/0/physics_layer_0/angular_velocity = 0.0
+11:61/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:61/0/physics_layer_1/angular_velocity = 0.0
12:61/0 = 0
12:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:61/0/physics_layer_0/angular_velocity = 0.0
+12:61/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:61/0/physics_layer_1/angular_velocity = 0.0
13:61/0 = 0
13:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:61/0/physics_layer_0/angular_velocity = 0.0
+13:61/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:61/0/physics_layer_1/angular_velocity = 0.0
14:61/0 = 0
14:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:61/0/physics_layer_0/angular_velocity = 0.0
+14:61/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:61/0/physics_layer_1/angular_velocity = 0.0
15:61/0 = 0
15:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:61/0/physics_layer_0/angular_velocity = 0.0
+15:61/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:61/0/physics_layer_1/angular_velocity = 0.0
16:61/0 = 0
16:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:61/0/physics_layer_0/angular_velocity = 0.0
+16:61/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:61/0/physics_layer_1/angular_velocity = 0.0
17:61/0 = 0
17:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:61/0/physics_layer_0/angular_velocity = 0.0
+17:61/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:61/0/physics_layer_1/angular_velocity = 0.0
18:61/0 = 0
18:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:61/0/physics_layer_0/angular_velocity = 0.0
+18:61/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:61/0/physics_layer_1/angular_velocity = 0.0
19:61/0 = 0
19:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:61/0/physics_layer_0/angular_velocity = 0.0
+19:61/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:61/0/physics_layer_1/angular_velocity = 0.0
20:61/0 = 0
20:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:61/0/physics_layer_0/angular_velocity = 0.0
+20:61/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:61/0/physics_layer_1/angular_velocity = 0.0
21:61/0 = 0
21:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:61/0/physics_layer_0/angular_velocity = 0.0
+21:61/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:61/0/physics_layer_1/angular_velocity = 0.0
22:61/0 = 0
22:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:61/0/physics_layer_0/angular_velocity = 0.0
+22:61/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:61/0/physics_layer_1/angular_velocity = 0.0
23:61/0 = 0
23:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:61/0/physics_layer_0/angular_velocity = 0.0
+23:61/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:61/0/physics_layer_1/angular_velocity = 0.0
24:61/0 = 0
24:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:61/0/physics_layer_0/angular_velocity = 0.0
+24:61/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:61/0/physics_layer_1/angular_velocity = 0.0
25:61/0 = 0
25:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:61/0/physics_layer_0/angular_velocity = 0.0
+25:61/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:61/0/physics_layer_1/angular_velocity = 0.0
26:61/0 = 0
26:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:61/0/physics_layer_0/angular_velocity = 0.0
+26:61/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:61/0/physics_layer_1/angular_velocity = 0.0
27:61/0 = 0
27:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:61/0/physics_layer_0/angular_velocity = 0.0
+27:61/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:61/0/physics_layer_1/angular_velocity = 0.0
28:61/0 = 0
28:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:61/0/physics_layer_0/angular_velocity = 0.0
+28:61/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:61/0/physics_layer_1/angular_velocity = 0.0
29:61/0 = 0
29:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:61/0/physics_layer_0/angular_velocity = 0.0
+29:61/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:61/0/physics_layer_1/angular_velocity = 0.0
30:61/0 = 0
30:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:61/0/physics_layer_0/angular_velocity = 0.0
+30:61/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:61/0/physics_layer_1/angular_velocity = 0.0
31:61/0 = 0
31:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:61/0/physics_layer_0/angular_velocity = 0.0
+31:61/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+31:61/0/physics_layer_1/angular_velocity = 0.0
32:61/0 = 0
32:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:61/0/physics_layer_0/angular_velocity = 0.0
+32:61/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:61/0/physics_layer_1/angular_velocity = 0.0
0:62/0 = 0
0:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:62/0/physics_layer_0/angular_velocity = 0.0
+0:62/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:62/0/physics_layer_1/angular_velocity = 0.0
1:62/0 = 0
1:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:62/0/physics_layer_0/angular_velocity = 0.0
+1:62/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:62/0/physics_layer_1/angular_velocity = 0.0
3:62/0 = 0
3:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:62/0/physics_layer_0/angular_velocity = 0.0
+3:62/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:62/0/physics_layer_1/angular_velocity = 0.0
4:62/0 = 0
4:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:62/0/physics_layer_0/angular_velocity = 0.0
+4:62/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:62/0/physics_layer_1/angular_velocity = 0.0
6:62/0 = 0
6:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:62/0/physics_layer_0/angular_velocity = 0.0
+6:62/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:62/0/physics_layer_1/angular_velocity = 0.0
7:62/0 = 0
7:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:62/0/physics_layer_0/angular_velocity = 0.0
+7:62/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:62/0/physics_layer_1/angular_velocity = 0.0
9:62/0 = 0
9:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:62/0/physics_layer_0/angular_velocity = 0.0
+9:62/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:62/0/physics_layer_1/angular_velocity = 0.0
10:62/0 = 0
10:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:62/0/physics_layer_0/angular_velocity = 0.0
+10:62/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:62/0/physics_layer_1/angular_velocity = 0.0
12:62/0 = 0
12:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:62/0/physics_layer_0/angular_velocity = 0.0
+12:62/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:62/0/physics_layer_1/angular_velocity = 0.0
13:62/0 = 0
13:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:62/0/physics_layer_0/angular_velocity = 0.0
+13:62/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:62/0/physics_layer_1/angular_velocity = 0.0
15:62/0 = 0
15:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:62/0/physics_layer_0/angular_velocity = 0.0
+15:62/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:62/0/physics_layer_1/angular_velocity = 0.0
16:62/0 = 0
16:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:62/0/physics_layer_0/angular_velocity = 0.0
+16:62/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:62/0/physics_layer_1/angular_velocity = 0.0
18:62/0 = 0
18:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:62/0/physics_layer_0/angular_velocity = 0.0
+18:62/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:62/0/physics_layer_1/angular_velocity = 0.0
19:62/0 = 0
19:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:62/0/physics_layer_0/angular_velocity = 0.0
+19:62/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:62/0/physics_layer_1/angular_velocity = 0.0
21:62/0 = 0
21:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:62/0/physics_layer_0/angular_velocity = 0.0
+21:62/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:62/0/physics_layer_1/angular_velocity = 0.0
22:62/0 = 0
22:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:62/0/physics_layer_0/angular_velocity = 0.0
+22:62/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:62/0/physics_layer_1/angular_velocity = 0.0
24:62/0 = 0
24:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:62/0/physics_layer_0/angular_velocity = 0.0
+24:62/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:62/0/physics_layer_1/angular_velocity = 0.0
25:62/0 = 0
25:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:62/0/physics_layer_0/angular_velocity = 0.0
+25:62/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:62/0/physics_layer_1/angular_velocity = 0.0
27:62/0 = 0
27:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:62/0/physics_layer_0/angular_velocity = 0.0
+27:62/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:62/0/physics_layer_1/angular_velocity = 0.0
28:62/0 = 0
28:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:62/0/physics_layer_0/angular_velocity = 0.0
+28:62/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:62/0/physics_layer_1/angular_velocity = 0.0
30:62/0 = 0
30:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:62/0/physics_layer_0/angular_velocity = 0.0
+30:62/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:62/0/physics_layer_1/angular_velocity = 0.0
31:62/0 = 0
31:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:62/0/physics_layer_0/angular_velocity = 0.0
+31:62/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+31:62/0/physics_layer_1/angular_velocity = 0.0
0:63/0 = 0
0:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:63/0/physics_layer_0/angular_velocity = 0.0
+0:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:63/0/physics_layer_1/angular_velocity = 0.0
1:63/0 = 0
1:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:63/0/physics_layer_0/angular_velocity = 0.0
+1:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:63/0/physics_layer_1/angular_velocity = 0.0
3:63/0 = 0
3:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:63/0/physics_layer_0/angular_velocity = 0.0
+3:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:63/0/physics_layer_1/angular_velocity = 0.0
4:63/0 = 0
4:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:63/0/physics_layer_0/angular_velocity = 0.0
+4:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:63/0/physics_layer_1/angular_velocity = 0.0
6:63/0 = 0
6:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:63/0/physics_layer_0/angular_velocity = 0.0
+6:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:63/0/physics_layer_1/angular_velocity = 0.0
7:63/0 = 0
7:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:63/0/physics_layer_0/angular_velocity = 0.0
+7:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:63/0/physics_layer_1/angular_velocity = 0.0
9:63/0 = 0
9:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:63/0/physics_layer_0/angular_velocity = 0.0
+9:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:63/0/physics_layer_1/angular_velocity = 0.0
10:63/0 = 0
10:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:63/0/physics_layer_0/angular_velocity = 0.0
+10:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:63/0/physics_layer_1/angular_velocity = 0.0
12:63/0 = 0
12:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:63/0/physics_layer_0/angular_velocity = 0.0
+12:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:63/0/physics_layer_1/angular_velocity = 0.0
13:63/0 = 0
13:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:63/0/physics_layer_0/angular_velocity = 0.0
+13:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:63/0/physics_layer_1/angular_velocity = 0.0
15:63/0 = 0
15:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:63/0/physics_layer_0/angular_velocity = 0.0
+15:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:63/0/physics_layer_1/angular_velocity = 0.0
16:63/0 = 0
16:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:63/0/physics_layer_0/angular_velocity = 0.0
+16:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:63/0/physics_layer_1/angular_velocity = 0.0
18:63/0 = 0
18:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:63/0/physics_layer_0/angular_velocity = 0.0
+18:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:63/0/physics_layer_1/angular_velocity = 0.0
19:63/0 = 0
19:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:63/0/physics_layer_0/angular_velocity = 0.0
+19:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:63/0/physics_layer_1/angular_velocity = 0.0
21:63/0 = 0
21:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:63/0/physics_layer_0/angular_velocity = 0.0
+21:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:63/0/physics_layer_1/angular_velocity = 0.0
22:63/0 = 0
22:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:63/0/physics_layer_0/angular_velocity = 0.0
+22:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:63/0/physics_layer_1/angular_velocity = 0.0
24:63/0 = 0
24:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:63/0/physics_layer_0/angular_velocity = 0.0
+24:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:63/0/physics_layer_1/angular_velocity = 0.0
25:63/0 = 0
25:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:63/0/physics_layer_0/angular_velocity = 0.0
+25:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:63/0/physics_layer_1/angular_velocity = 0.0
27:63/0 = 0
27:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:63/0/physics_layer_0/angular_velocity = 0.0
+27:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:63/0/physics_layer_1/angular_velocity = 0.0
28:63/0 = 0
28:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:63/0/physics_layer_0/angular_velocity = 0.0
+28:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:63/0/physics_layer_1/angular_velocity = 0.0
30:63/0 = 0
30:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:63/0/physics_layer_0/angular_velocity = 0.0
+30:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:63/0/physics_layer_1/angular_velocity = 0.0
31:63/0 = 0
31:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:63/0/physics_layer_0/angular_velocity = 0.0
+31:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+31:63/0/physics_layer_1/angular_velocity = 0.0
0:64/0 = 0
0:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:64/0/physics_layer_0/angular_velocity = 0.0
+0:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:64/0/physics_layer_1/angular_velocity = 0.0
1:64/0 = 0
1:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:64/0/physics_layer_0/angular_velocity = 0.0
+1:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:64/0/physics_layer_1/angular_velocity = 0.0
2:64/0 = 0
2:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:64/0/physics_layer_0/angular_velocity = 0.0
+2:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:64/0/physics_layer_1/angular_velocity = 0.0
3:64/0 = 0
3:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:64/0/physics_layer_0/angular_velocity = 0.0
+3:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:64/0/physics_layer_1/angular_velocity = 0.0
4:64/0 = 0
4:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:64/0/physics_layer_0/angular_velocity = 0.0
+4:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:64/0/physics_layer_1/angular_velocity = 0.0
5:64/0 = 0
5:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:64/0/physics_layer_0/angular_velocity = 0.0
+5:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:64/0/physics_layer_1/angular_velocity = 0.0
6:64/0 = 0
6:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:64/0/physics_layer_0/angular_velocity = 0.0
+6:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:64/0/physics_layer_1/angular_velocity = 0.0
7:64/0 = 0
7:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:64/0/physics_layer_0/angular_velocity = 0.0
+7:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:64/0/physics_layer_1/angular_velocity = 0.0
8:64/0 = 0
8:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:64/0/physics_layer_0/angular_velocity = 0.0
+8:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:64/0/physics_layer_1/angular_velocity = 0.0
9:64/0 = 0
9:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:64/0/physics_layer_0/angular_velocity = 0.0
+9:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:64/0/physics_layer_1/angular_velocity = 0.0
10:64/0 = 0
10:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:64/0/physics_layer_0/angular_velocity = 0.0
+10:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:64/0/physics_layer_1/angular_velocity = 0.0
11:64/0 = 0
11:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:64/0/physics_layer_0/angular_velocity = 0.0
+11:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:64/0/physics_layer_1/angular_velocity = 0.0
12:64/0 = 0
12:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:64/0/physics_layer_0/angular_velocity = 0.0
+12:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:64/0/physics_layer_1/angular_velocity = 0.0
13:64/0 = 0
13:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:64/0/physics_layer_0/angular_velocity = 0.0
+13:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:64/0/physics_layer_1/angular_velocity = 0.0
14:64/0 = 0
14:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:64/0/physics_layer_0/angular_velocity = 0.0
+14:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:64/0/physics_layer_1/angular_velocity = 0.0
15:64/0 = 0
15:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:64/0/physics_layer_0/angular_velocity = 0.0
+15:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:64/0/physics_layer_1/angular_velocity = 0.0
16:64/0 = 0
16:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:64/0/physics_layer_0/angular_velocity = 0.0
+16:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:64/0/physics_layer_1/angular_velocity = 0.0
17:64/0 = 0
17:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:64/0/physics_layer_0/angular_velocity = 0.0
+17:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:64/0/physics_layer_1/angular_velocity = 0.0
18:64/0 = 0
18:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:64/0/physics_layer_0/angular_velocity = 0.0
+18:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:64/0/physics_layer_1/angular_velocity = 0.0
19:64/0 = 0
19:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:64/0/physics_layer_0/angular_velocity = 0.0
+19:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:64/0/physics_layer_1/angular_velocity = 0.0
20:64/0 = 0
20:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:64/0/physics_layer_0/angular_velocity = 0.0
+20:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:64/0/physics_layer_1/angular_velocity = 0.0
21:64/0 = 0
21:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:64/0/physics_layer_0/angular_velocity = 0.0
+21:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:64/0/physics_layer_1/angular_velocity = 0.0
22:64/0 = 0
22:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:64/0/physics_layer_0/angular_velocity = 0.0
+22:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:64/0/physics_layer_1/angular_velocity = 0.0
23:64/0 = 0
23:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:64/0/physics_layer_0/angular_velocity = 0.0
+23:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:64/0/physics_layer_1/angular_velocity = 0.0
24:64/0 = 0
24:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:64/0/physics_layer_0/angular_velocity = 0.0
+24:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:64/0/physics_layer_1/angular_velocity = 0.0
25:64/0 = 0
25:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:64/0/physics_layer_0/angular_velocity = 0.0
+25:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:64/0/physics_layer_1/angular_velocity = 0.0
26:64/0 = 0
26:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:64/0/physics_layer_0/angular_velocity = 0.0
+26:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:64/0/physics_layer_1/angular_velocity = 0.0
27:64/0 = 0
27:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:64/0/physics_layer_0/angular_velocity = 0.0
+27:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:64/0/physics_layer_1/angular_velocity = 0.0
28:64/0 = 0
28:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:64/0/physics_layer_0/angular_velocity = 0.0
+28:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:64/0/physics_layer_1/angular_velocity = 0.0
29:64/0 = 0
29:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:64/0/physics_layer_0/angular_velocity = 0.0
+29:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:64/0/physics_layer_1/angular_velocity = 0.0
0:65/0 = 0
0:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:65/0/physics_layer_0/angular_velocity = 0.0
+0:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:65/0/physics_layer_1/angular_velocity = 0.0
1:65/0 = 0
1:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:65/0/physics_layer_0/angular_velocity = 0.0
+1:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:65/0/physics_layer_1/angular_velocity = 0.0
2:65/0 = 0
2:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:65/0/physics_layer_0/angular_velocity = 0.0
+2:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:65/0/physics_layer_1/angular_velocity = 0.0
3:65/0 = 0
3:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:65/0/physics_layer_0/angular_velocity = 0.0
+3:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:65/0/physics_layer_1/angular_velocity = 0.0
4:65/0 = 0
4:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:65/0/physics_layer_0/angular_velocity = 0.0
+4:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:65/0/physics_layer_1/angular_velocity = 0.0
5:65/0 = 0
5:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:65/0/physics_layer_0/angular_velocity = 0.0
+5:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:65/0/physics_layer_1/angular_velocity = 0.0
6:65/0 = 0
6:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:65/0/physics_layer_0/angular_velocity = 0.0
+6:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:65/0/physics_layer_1/angular_velocity = 0.0
7:65/0 = 0
7:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:65/0/physics_layer_0/angular_velocity = 0.0
+7:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:65/0/physics_layer_1/angular_velocity = 0.0
8:65/0 = 0
8:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:65/0/physics_layer_0/angular_velocity = 0.0
+8:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:65/0/physics_layer_1/angular_velocity = 0.0
9:65/0 = 0
9:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:65/0/physics_layer_0/angular_velocity = 0.0
+9:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:65/0/physics_layer_1/angular_velocity = 0.0
10:65/0 = 0
10:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:65/0/physics_layer_0/angular_velocity = 0.0
+10:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:65/0/physics_layer_1/angular_velocity = 0.0
11:65/0 = 0
11:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:65/0/physics_layer_0/angular_velocity = 0.0
+11:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:65/0/physics_layer_1/angular_velocity = 0.0
12:65/0 = 0
12:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:65/0/physics_layer_0/angular_velocity = 0.0
+12:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:65/0/physics_layer_1/angular_velocity = 0.0
13:65/0 = 0
13:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:65/0/physics_layer_0/angular_velocity = 0.0
+13:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:65/0/physics_layer_1/angular_velocity = 0.0
14:65/0 = 0
14:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:65/0/physics_layer_0/angular_velocity = 0.0
+14:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:65/0/physics_layer_1/angular_velocity = 0.0
15:65/0 = 0
15:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:65/0/physics_layer_0/angular_velocity = 0.0
+15:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:65/0/physics_layer_1/angular_velocity = 0.0
16:65/0 = 0
16:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:65/0/physics_layer_0/angular_velocity = 0.0
+16:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:65/0/physics_layer_1/angular_velocity = 0.0
17:65/0 = 0
17:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:65/0/physics_layer_0/angular_velocity = 0.0
+17:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:65/0/physics_layer_1/angular_velocity = 0.0
18:65/0 = 0
18:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:65/0/physics_layer_0/angular_velocity = 0.0
+18:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:65/0/physics_layer_1/angular_velocity = 0.0
19:65/0 = 0
19:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:65/0/physics_layer_0/angular_velocity = 0.0
+19:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:65/0/physics_layer_1/angular_velocity = 0.0
20:65/0 = 0
20:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:65/0/physics_layer_0/angular_velocity = 0.0
+20:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:65/0/physics_layer_1/angular_velocity = 0.0
21:65/0 = 0
21:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:65/0/physics_layer_0/angular_velocity = 0.0
+21:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:65/0/physics_layer_1/angular_velocity = 0.0
22:65/0 = 0
22:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:65/0/physics_layer_0/angular_velocity = 0.0
+22:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:65/0/physics_layer_1/angular_velocity = 0.0
23:65/0 = 0
23:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:65/0/physics_layer_0/angular_velocity = 0.0
+23:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:65/0/physics_layer_1/angular_velocity = 0.0
24:65/0 = 0
24:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:65/0/physics_layer_0/angular_velocity = 0.0
+24:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:65/0/physics_layer_1/angular_velocity = 0.0
25:65/0 = 0
25:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:65/0/physics_layer_0/angular_velocity = 0.0
+25:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:65/0/physics_layer_1/angular_velocity = 0.0
26:65/0 = 0
26:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:65/0/physics_layer_0/angular_velocity = 0.0
+26:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:65/0/physics_layer_1/angular_velocity = 0.0
27:65/0 = 0
27:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:65/0/physics_layer_0/angular_velocity = 0.0
+27:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:65/0/physics_layer_1/angular_velocity = 0.0
28:65/0 = 0
28:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:65/0/physics_layer_0/angular_velocity = 0.0
+28:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:65/0/physics_layer_1/angular_velocity = 0.0
29:65/0 = 0
29:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:65/0/physics_layer_0/angular_velocity = 0.0
+29:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:65/0/physics_layer_1/angular_velocity = 0.0
0:66/0 = 0
0:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:66/0/physics_layer_0/angular_velocity = 0.0
+0:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:66/0/physics_layer_1/angular_velocity = 0.0
1:66/0 = 0
1:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:66/0/physics_layer_0/angular_velocity = 0.0
+1:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:66/0/physics_layer_1/angular_velocity = 0.0
2:66/0 = 0
2:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:66/0/physics_layer_0/angular_velocity = 0.0
+2:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:66/0/physics_layer_1/angular_velocity = 0.0
3:66/0 = 0
3:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:66/0/physics_layer_0/angular_velocity = 0.0
+3:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:66/0/physics_layer_1/angular_velocity = 0.0
4:66/0 = 0
4:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:66/0/physics_layer_0/angular_velocity = 0.0
+4:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:66/0/physics_layer_1/angular_velocity = 0.0
5:66/0 = 0
5:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:66/0/physics_layer_0/angular_velocity = 0.0
+5:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:66/0/physics_layer_1/angular_velocity = 0.0
6:66/0 = 0
6:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:66/0/physics_layer_0/angular_velocity = 0.0
+6:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:66/0/physics_layer_1/angular_velocity = 0.0
7:66/0 = 0
7:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:66/0/physics_layer_0/angular_velocity = 0.0
+7:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:66/0/physics_layer_1/angular_velocity = 0.0
8:66/0 = 0
8:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:66/0/physics_layer_0/angular_velocity = 0.0
+8:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:66/0/physics_layer_1/angular_velocity = 0.0
9:66/0 = 0
9:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:66/0/physics_layer_0/angular_velocity = 0.0
+9:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:66/0/physics_layer_1/angular_velocity = 0.0
10:66/0 = 0
10:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:66/0/physics_layer_0/angular_velocity = 0.0
+10:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:66/0/physics_layer_1/angular_velocity = 0.0
11:66/0 = 0
11:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:66/0/physics_layer_0/angular_velocity = 0.0
+11:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:66/0/physics_layer_1/angular_velocity = 0.0
12:66/0 = 0
12:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:66/0/physics_layer_0/angular_velocity = 0.0
+12:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:66/0/physics_layer_1/angular_velocity = 0.0
13:66/0 = 0
13:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:66/0/physics_layer_0/angular_velocity = 0.0
+13:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:66/0/physics_layer_1/angular_velocity = 0.0
14:66/0 = 0
14:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:66/0/physics_layer_0/angular_velocity = 0.0
+14:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:66/0/physics_layer_1/angular_velocity = 0.0
15:66/0 = 0
15:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:66/0/physics_layer_0/angular_velocity = 0.0
+15:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:66/0/physics_layer_1/angular_velocity = 0.0
16:66/0 = 0
16:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:66/0/physics_layer_0/angular_velocity = 0.0
+16:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:66/0/physics_layer_1/angular_velocity = 0.0
17:66/0 = 0
17:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:66/0/physics_layer_0/angular_velocity = 0.0
+17:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:66/0/physics_layer_1/angular_velocity = 0.0
18:66/0 = 0
18:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:66/0/physics_layer_0/angular_velocity = 0.0
+18:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:66/0/physics_layer_1/angular_velocity = 0.0
19:66/0 = 0
19:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:66/0/physics_layer_0/angular_velocity = 0.0
+19:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:66/0/physics_layer_1/angular_velocity = 0.0
20:66/0 = 0
20:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:66/0/physics_layer_0/angular_velocity = 0.0
+20:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:66/0/physics_layer_1/angular_velocity = 0.0
21:66/0 = 0
21:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:66/0/physics_layer_0/angular_velocity = 0.0
+21:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:66/0/physics_layer_1/angular_velocity = 0.0
22:66/0 = 0
22:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:66/0/physics_layer_0/angular_velocity = 0.0
+22:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:66/0/physics_layer_1/angular_velocity = 0.0
23:66/0 = 0
23:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:66/0/physics_layer_0/angular_velocity = 0.0
+23:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:66/0/physics_layer_1/angular_velocity = 0.0
24:66/0 = 0
24:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:66/0/physics_layer_0/angular_velocity = 0.0
+24:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:66/0/physics_layer_1/angular_velocity = 0.0
25:66/0 = 0
25:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:66/0/physics_layer_0/angular_velocity = 0.0
+25:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:66/0/physics_layer_1/angular_velocity = 0.0
26:66/0 = 0
26:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:66/0/physics_layer_0/angular_velocity = 0.0
+26:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:66/0/physics_layer_1/angular_velocity = 0.0
27:66/0 = 0
27:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:66/0/physics_layer_0/angular_velocity = 0.0
+27:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:66/0/physics_layer_1/angular_velocity = 0.0
28:66/0 = 0
28:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:66/0/physics_layer_0/angular_velocity = 0.0
+28:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:66/0/physics_layer_1/angular_velocity = 0.0
29:66/0 = 0
29:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:66/0/physics_layer_0/angular_velocity = 0.0
+29:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:66/0/physics_layer_1/angular_velocity = 0.0
0:67/0 = 0
0:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:67/0/physics_layer_0/angular_velocity = 0.0
+0:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:67/0/physics_layer_1/angular_velocity = 0.0
2:67/0 = 0
2:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:67/0/physics_layer_0/angular_velocity = 0.0
+2:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:67/0/physics_layer_1/angular_velocity = 0.0
3:67/0 = 0
3:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:67/0/physics_layer_0/angular_velocity = 0.0
+3:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:67/0/physics_layer_1/angular_velocity = 0.0
4:67/0 = 0
4:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:67/0/physics_layer_0/angular_velocity = 0.0
+4:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:67/0/physics_layer_1/angular_velocity = 0.0
5:67/0 = 0
5:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:67/0/physics_layer_0/angular_velocity = 0.0
+5:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:67/0/physics_layer_1/angular_velocity = 0.0
6:67/0 = 0
6:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:67/0/physics_layer_0/angular_velocity = 0.0
+6:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:67/0/physics_layer_1/angular_velocity = 0.0
8:67/0 = 0
8:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:67/0/physics_layer_0/angular_velocity = 0.0
+8:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:67/0/physics_layer_1/angular_velocity = 0.0
9:67/0 = 0
9:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:67/0/physics_layer_0/angular_velocity = 0.0
+9:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:67/0/physics_layer_1/angular_velocity = 0.0
10:67/0 = 0
10:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:67/0/physics_layer_0/angular_velocity = 0.0
+10:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:67/0/physics_layer_1/angular_velocity = 0.0
11:67/0 = 0
11:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:67/0/physics_layer_0/angular_velocity = 0.0
+11:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:67/0/physics_layer_1/angular_velocity = 0.0
12:67/0 = 0
12:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:67/0/physics_layer_0/angular_velocity = 0.0
+12:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:67/0/physics_layer_1/angular_velocity = 0.0
14:67/0 = 0
14:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:67/0/physics_layer_0/angular_velocity = 0.0
+14:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:67/0/physics_layer_1/angular_velocity = 0.0
15:67/0 = 0
15:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:67/0/physics_layer_0/angular_velocity = 0.0
+15:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:67/0/physics_layer_1/angular_velocity = 0.0
16:67/0 = 0
16:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:67/0/physics_layer_0/angular_velocity = 0.0
+16:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:67/0/physics_layer_1/angular_velocity = 0.0
17:67/0 = 0
17:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:67/0/physics_layer_0/angular_velocity = 0.0
+17:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:67/0/physics_layer_1/angular_velocity = 0.0
18:67/0 = 0
18:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:67/0/physics_layer_0/angular_velocity = 0.0
+18:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:67/0/physics_layer_1/angular_velocity = 0.0
20:67/0 = 0
20:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:67/0/physics_layer_0/angular_velocity = 0.0
+20:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:67/0/physics_layer_1/angular_velocity = 0.0
21:67/0 = 0
21:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:67/0/physics_layer_0/angular_velocity = 0.0
+21:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:67/0/physics_layer_1/angular_velocity = 0.0
22:67/0 = 0
22:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:67/0/physics_layer_0/angular_velocity = 0.0
+22:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:67/0/physics_layer_1/angular_velocity = 0.0
23:67/0 = 0
23:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:67/0/physics_layer_0/angular_velocity = 0.0
+23:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:67/0/physics_layer_1/angular_velocity = 0.0
24:67/0 = 0
24:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:67/0/physics_layer_0/angular_velocity = 0.0
+24:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:67/0/physics_layer_1/angular_velocity = 0.0
26:67/0 = 0
26:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:67/0/physics_layer_0/angular_velocity = 0.0
+26:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:67/0/physics_layer_1/angular_velocity = 0.0
27:67/0 = 0
27:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:67/0/physics_layer_0/angular_velocity = 0.0
+27:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:67/0/physics_layer_1/angular_velocity = 0.0
28:67/0 = 0
28:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:67/0/physics_layer_0/angular_velocity = 0.0
+28:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:67/0/physics_layer_1/angular_velocity = 0.0
29:67/0 = 0
29:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:67/0/physics_layer_0/angular_velocity = 0.0
+29:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:67/0/physics_layer_1/angular_velocity = 0.0
0:68/0 = 0
0:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:68/0/physics_layer_0/angular_velocity = 0.0
+0:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:68/0/physics_layer_1/angular_velocity = 0.0
1:68/0 = 0
1:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:68/0/physics_layer_0/angular_velocity = 0.0
+1:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:68/0/physics_layer_1/angular_velocity = 0.0
2:68/0 = 0
2:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:68/0/physics_layer_0/angular_velocity = 0.0
+2:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:68/0/physics_layer_1/angular_velocity = 0.0
3:68/0 = 0
3:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:68/0/physics_layer_0/angular_velocity = 0.0
+3:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:68/0/physics_layer_1/angular_velocity = 0.0
4:68/0 = 0
4:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:68/0/physics_layer_0/angular_velocity = 0.0
+4:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:68/0/physics_layer_1/angular_velocity = 0.0
6:68/0 = 0
6:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:68/0/physics_layer_0/angular_velocity = 0.0
+6:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:68/0/physics_layer_1/angular_velocity = 0.0
7:68/0 = 0
7:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:68/0/physics_layer_0/angular_velocity = 0.0
+7:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:68/0/physics_layer_1/angular_velocity = 0.0
8:68/0 = 0
8:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:68/0/physics_layer_0/angular_velocity = 0.0
+8:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:68/0/physics_layer_1/angular_velocity = 0.0
9:68/0 = 0
9:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:68/0/physics_layer_0/angular_velocity = 0.0
+9:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:68/0/physics_layer_1/angular_velocity = 0.0
10:68/0 = 0
10:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:68/0/physics_layer_0/angular_velocity = 0.0
+10:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:68/0/physics_layer_1/angular_velocity = 0.0
12:68/0 = 0
12:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:68/0/physics_layer_0/angular_velocity = 0.0
+12:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:68/0/physics_layer_1/angular_velocity = 0.0
13:68/0 = 0
13:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:68/0/physics_layer_0/angular_velocity = 0.0
+13:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:68/0/physics_layer_1/angular_velocity = 0.0
14:68/0 = 0
14:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:68/0/physics_layer_0/angular_velocity = 0.0
+14:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:68/0/physics_layer_1/angular_velocity = 0.0
15:68/0 = 0
15:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:68/0/physics_layer_0/angular_velocity = 0.0
+15:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:68/0/physics_layer_1/angular_velocity = 0.0
16:68/0 = 0
16:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:68/0/physics_layer_0/angular_velocity = 0.0
+16:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:68/0/physics_layer_1/angular_velocity = 0.0
18:68/0 = 0
18:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:68/0/physics_layer_0/angular_velocity = 0.0
+18:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:68/0/physics_layer_1/angular_velocity = 0.0
19:68/0 = 0
19:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:68/0/physics_layer_0/angular_velocity = 0.0
+19:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:68/0/physics_layer_1/angular_velocity = 0.0
20:68/0 = 0
20:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:68/0/physics_layer_0/angular_velocity = 0.0
+20:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:68/0/physics_layer_1/angular_velocity = 0.0
21:68/0 = 0
21:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:68/0/physics_layer_0/angular_velocity = 0.0
+21:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:68/0/physics_layer_1/angular_velocity = 0.0
22:68/0 = 0
22:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:68/0/physics_layer_0/angular_velocity = 0.0
+22:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:68/0/physics_layer_1/angular_velocity = 0.0
24:68/0 = 0
24:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:68/0/physics_layer_0/angular_velocity = 0.0
+24:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:68/0/physics_layer_1/angular_velocity = 0.0
25:68/0 = 0
25:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:68/0/physics_layer_0/angular_velocity = 0.0
+25:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:68/0/physics_layer_1/angular_velocity = 0.0
26:68/0 = 0
26:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:68/0/physics_layer_0/angular_velocity = 0.0
+26:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:68/0/physics_layer_1/angular_velocity = 0.0
27:68/0 = 0
27:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:68/0/physics_layer_0/angular_velocity = 0.0
+27:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:68/0/physics_layer_1/angular_velocity = 0.0
28:68/0 = 0
28:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:68/0/physics_layer_0/angular_velocity = 0.0
+28:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:68/0/physics_layer_1/angular_velocity = 0.0
0:69/0 = 0
0:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:69/0/physics_layer_0/angular_velocity = 0.0
+0:69/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:69/0/physics_layer_1/angular_velocity = 0.0
1:69/0 = 0
1:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:69/0/physics_layer_0/angular_velocity = 0.0
+1:69/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:69/0/physics_layer_1/angular_velocity = 0.0
2:69/0 = 0
2:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:69/0/physics_layer_0/angular_velocity = 0.0
+2:69/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:69/0/physics_layer_1/angular_velocity = 0.0
3:69/0 = 0
3:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:69/0/physics_layer_0/angular_velocity = 0.0
+3:69/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:69/0/physics_layer_1/angular_velocity = 0.0
4:69/0 = 0
4:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:69/0/physics_layer_0/angular_velocity = 0.0
+4:69/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:69/0/physics_layer_1/angular_velocity = 0.0
5:69/0 = 0
5:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:69/0/physics_layer_0/angular_velocity = 0.0
+5:69/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:69/0/physics_layer_1/angular_velocity = 0.0
6:69/0 = 0
6:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:69/0/physics_layer_0/angular_velocity = 0.0
+6:69/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:69/0/physics_layer_1/angular_velocity = 0.0
7:69/0 = 0
7:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:69/0/physics_layer_0/angular_velocity = 0.0
+7:69/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:69/0/physics_layer_1/angular_velocity = 0.0
8:69/0 = 0
8:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:69/0/physics_layer_0/angular_velocity = 0.0
+8:69/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:69/0/physics_layer_1/angular_velocity = 0.0
9:69/0 = 0
9:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:69/0/physics_layer_0/angular_velocity = 0.0
+9:69/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:69/0/physics_layer_1/angular_velocity = 0.0
10:69/0 = 0
10:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:69/0/physics_layer_0/angular_velocity = 0.0
+10:69/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:69/0/physics_layer_1/angular_velocity = 0.0
11:69/0 = 0
11:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:69/0/physics_layer_0/angular_velocity = 0.0
+11:69/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:69/0/physics_layer_1/angular_velocity = 0.0
12:69/0 = 0
12:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:69/0/physics_layer_0/angular_velocity = 0.0
+12:69/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:69/0/physics_layer_1/angular_velocity = 0.0
13:69/0 = 0
13:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:69/0/physics_layer_0/angular_velocity = 0.0
+13:69/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:69/0/physics_layer_1/angular_velocity = 0.0
14:69/0 = 0
14:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:69/0/physics_layer_0/angular_velocity = 0.0
+14:69/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:69/0/physics_layer_1/angular_velocity = 0.0
15:69/0 = 0
15:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:69/0/physics_layer_0/angular_velocity = 0.0
+15:69/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:69/0/physics_layer_1/angular_velocity = 0.0
16:69/0 = 0
16:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:69/0/physics_layer_0/angular_velocity = 0.0
+16:69/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:69/0/physics_layer_1/angular_velocity = 0.0
17:69/0 = 0
17:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:69/0/physics_layer_0/angular_velocity = 0.0
+17:69/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:69/0/physics_layer_1/angular_velocity = 0.0
18:69/0 = 0
18:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:69/0/physics_layer_0/angular_velocity = 0.0
+18:69/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:69/0/physics_layer_1/angular_velocity = 0.0
19:69/0 = 0
19:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:69/0/physics_layer_0/angular_velocity = 0.0
+19:69/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:69/0/physics_layer_1/angular_velocity = 0.0
20:69/0 = 0
20:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:69/0/physics_layer_0/angular_velocity = 0.0
+20:69/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:69/0/physics_layer_1/angular_velocity = 0.0
21:69/0 = 0
21:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:69/0/physics_layer_0/angular_velocity = 0.0
+21:69/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:69/0/physics_layer_1/angular_velocity = 0.0
22:69/0 = 0
22:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:69/0/physics_layer_0/angular_velocity = 0.0
+22:69/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:69/0/physics_layer_1/angular_velocity = 0.0
23:69/0 = 0
23:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:69/0/physics_layer_0/angular_velocity = 0.0
+23:69/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:69/0/physics_layer_1/angular_velocity = 0.0
24:69/0 = 0
24:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:69/0/physics_layer_0/angular_velocity = 0.0
+24:69/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:69/0/physics_layer_1/angular_velocity = 0.0
25:69/0 = 0
25:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:69/0/physics_layer_0/angular_velocity = 0.0
+25:69/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:69/0/physics_layer_1/angular_velocity = 0.0
26:69/0 = 0
26:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:69/0/physics_layer_0/angular_velocity = 0.0
+26:69/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:69/0/physics_layer_1/angular_velocity = 0.0
27:69/0 = 0
27:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:69/0/physics_layer_0/angular_velocity = 0.0
+27:69/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:69/0/physics_layer_1/angular_velocity = 0.0
28:69/0 = 0
28:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:69/0/physics_layer_0/angular_velocity = 0.0
+28:69/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:69/0/physics_layer_1/angular_velocity = 0.0
29:69/0 = 0
29:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:69/0/physics_layer_0/angular_velocity = 0.0
+29:69/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:69/0/physics_layer_1/angular_velocity = 0.0
0:70/0 = 0
0:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:70/0/physics_layer_0/angular_velocity = 0.0
+0:70/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:70/0/physics_layer_1/angular_velocity = 0.0
1:70/0 = 0
1:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:70/0/physics_layer_0/angular_velocity = 0.0
+1:70/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:70/0/physics_layer_1/angular_velocity = 0.0
2:70/0 = 0
2:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:70/0/physics_layer_0/angular_velocity = 0.0
+2:70/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:70/0/physics_layer_1/angular_velocity = 0.0
3:70/0 = 0
3:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:70/0/physics_layer_0/angular_velocity = 0.0
+3:70/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:70/0/physics_layer_1/angular_velocity = 0.0
4:70/0 = 0
4:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:70/0/physics_layer_0/angular_velocity = 0.0
+4:70/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:70/0/physics_layer_1/angular_velocity = 0.0
5:70/0 = 0
5:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:70/0/physics_layer_0/angular_velocity = 0.0
+5:70/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:70/0/physics_layer_1/angular_velocity = 0.0
6:70/0 = 0
6:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:70/0/physics_layer_0/angular_velocity = 0.0
+6:70/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:70/0/physics_layer_1/angular_velocity = 0.0
7:70/0 = 0
7:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:70/0/physics_layer_0/angular_velocity = 0.0
+7:70/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:70/0/physics_layer_1/angular_velocity = 0.0
8:70/0 = 0
8:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:70/0/physics_layer_0/angular_velocity = 0.0
+8:70/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:70/0/physics_layer_1/angular_velocity = 0.0
9:70/0 = 0
9:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:70/0/physics_layer_0/angular_velocity = 0.0
+9:70/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:70/0/physics_layer_1/angular_velocity = 0.0
10:70/0 = 0
10:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:70/0/physics_layer_0/angular_velocity = 0.0
+10:70/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:70/0/physics_layer_1/angular_velocity = 0.0
11:70/0 = 0
11:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:70/0/physics_layer_0/angular_velocity = 0.0
+11:70/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:70/0/physics_layer_1/angular_velocity = 0.0
12:70/0 = 0
12:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:70/0/physics_layer_0/angular_velocity = 0.0
+12:70/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:70/0/physics_layer_1/angular_velocity = 0.0
13:70/0 = 0
13:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:70/0/physics_layer_0/angular_velocity = 0.0
+13:70/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:70/0/physics_layer_1/angular_velocity = 0.0
14:70/0 = 0
14:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:70/0/physics_layer_0/angular_velocity = 0.0
+14:70/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:70/0/physics_layer_1/angular_velocity = 0.0
15:70/0 = 0
15:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:70/0/physics_layer_0/angular_velocity = 0.0
+15:70/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:70/0/physics_layer_1/angular_velocity = 0.0
16:70/0 = 0
16:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:70/0/physics_layer_0/angular_velocity = 0.0
+16:70/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:70/0/physics_layer_1/angular_velocity = 0.0
17:70/0 = 0
17:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:70/0/physics_layer_0/angular_velocity = 0.0
+17:70/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:70/0/physics_layer_1/angular_velocity = 0.0
18:70/0 = 0
18:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:70/0/physics_layer_0/angular_velocity = 0.0
+18:70/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:70/0/physics_layer_1/angular_velocity = 0.0
19:70/0 = 0
19:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:70/0/physics_layer_0/angular_velocity = 0.0
+19:70/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:70/0/physics_layer_1/angular_velocity = 0.0
20:70/0 = 0
20:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:70/0/physics_layer_0/angular_velocity = 0.0
+20:70/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:70/0/physics_layer_1/angular_velocity = 0.0
21:70/0 = 0
21:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:70/0/physics_layer_0/angular_velocity = 0.0
+21:70/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:70/0/physics_layer_1/angular_velocity = 0.0
22:70/0 = 0
22:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:70/0/physics_layer_0/angular_velocity = 0.0
+22:70/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:70/0/physics_layer_1/angular_velocity = 0.0
23:70/0 = 0
23:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:70/0/physics_layer_0/angular_velocity = 0.0
+23:70/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:70/0/physics_layer_1/angular_velocity = 0.0
24:70/0 = 0
24:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:70/0/physics_layer_0/angular_velocity = 0.0
+24:70/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:70/0/physics_layer_1/angular_velocity = 0.0
25:70/0 = 0
25:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:70/0/physics_layer_0/angular_velocity = 0.0
+25:70/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:70/0/physics_layer_1/angular_velocity = 0.0
26:70/0 = 0
26:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:70/0/physics_layer_0/angular_velocity = 0.0
+26:70/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:70/0/physics_layer_1/angular_velocity = 0.0
27:70/0 = 0
27:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:70/0/physics_layer_0/angular_velocity = 0.0
+27:70/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:70/0/physics_layer_1/angular_velocity = 0.0
28:70/0 = 0
28:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:70/0/physics_layer_0/angular_velocity = 0.0
+28:70/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:70/0/physics_layer_1/angular_velocity = 0.0
29:70/0 = 0
29:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:70/0/physics_layer_0/angular_velocity = 0.0
+29:70/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:70/0/physics_layer_1/angular_velocity = 0.0
0:71/0 = 0
0:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:71/0/physics_layer_0/angular_velocity = 0.0
+0:71/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:71/0/physics_layer_1/angular_velocity = 0.0
1:71/0 = 0
1:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:71/0/physics_layer_0/angular_velocity = 0.0
+1:71/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:71/0/physics_layer_1/angular_velocity = 0.0
2:71/0 = 0
2:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:71/0/physics_layer_0/angular_velocity = 0.0
+2:71/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:71/0/physics_layer_1/angular_velocity = 0.0
3:71/0 = 0
3:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:71/0/physics_layer_0/angular_velocity = 0.0
+3:71/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:71/0/physics_layer_1/angular_velocity = 0.0
4:71/0 = 0
4:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:71/0/physics_layer_0/angular_velocity = 0.0
+4:71/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:71/0/physics_layer_1/angular_velocity = 0.0
5:71/0 = 0
5:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:71/0/physics_layer_0/angular_velocity = 0.0
+5:71/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:71/0/physics_layer_1/angular_velocity = 0.0
6:71/0 = 0
6:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:71/0/physics_layer_0/angular_velocity = 0.0
+6:71/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:71/0/physics_layer_1/angular_velocity = 0.0
7:71/0 = 0
7:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:71/0/physics_layer_0/angular_velocity = 0.0
+7:71/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:71/0/physics_layer_1/angular_velocity = 0.0
8:71/0 = 0
8:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:71/0/physics_layer_0/angular_velocity = 0.0
+8:71/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:71/0/physics_layer_1/angular_velocity = 0.0
9:71/0 = 0
9:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:71/0/physics_layer_0/angular_velocity = 0.0
+9:71/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:71/0/physics_layer_1/angular_velocity = 0.0
10:71/0 = 0
10:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:71/0/physics_layer_0/angular_velocity = 0.0
+10:71/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:71/0/physics_layer_1/angular_velocity = 0.0
11:71/0 = 0
11:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:71/0/physics_layer_0/angular_velocity = 0.0
+11:71/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:71/0/physics_layer_1/angular_velocity = 0.0
12:71/0 = 0
12:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:71/0/physics_layer_0/angular_velocity = 0.0
+12:71/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:71/0/physics_layer_1/angular_velocity = 0.0
13:71/0 = 0
13:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:71/0/physics_layer_0/angular_velocity = 0.0
+13:71/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:71/0/physics_layer_1/angular_velocity = 0.0
14:71/0 = 0
14:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:71/0/physics_layer_0/angular_velocity = 0.0
+14:71/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:71/0/physics_layer_1/angular_velocity = 0.0
15:71/0 = 0
15:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:71/0/physics_layer_0/angular_velocity = 0.0
+15:71/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:71/0/physics_layer_1/angular_velocity = 0.0
16:71/0 = 0
16:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:71/0/physics_layer_0/angular_velocity = 0.0
+16:71/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:71/0/physics_layer_1/angular_velocity = 0.0
17:71/0 = 0
17:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:71/0/physics_layer_0/angular_velocity = 0.0
+17:71/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:71/0/physics_layer_1/angular_velocity = 0.0
18:71/0 = 0
18:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:71/0/physics_layer_0/angular_velocity = 0.0
+18:71/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:71/0/physics_layer_1/angular_velocity = 0.0
19:71/0 = 0
19:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:71/0/physics_layer_0/angular_velocity = 0.0
+19:71/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:71/0/physics_layer_1/angular_velocity = 0.0
20:71/0 = 0
20:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:71/0/physics_layer_0/angular_velocity = 0.0
+20:71/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:71/0/physics_layer_1/angular_velocity = 0.0
21:71/0 = 0
21:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:71/0/physics_layer_0/angular_velocity = 0.0
+21:71/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:71/0/physics_layer_1/angular_velocity = 0.0
22:71/0 = 0
22:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:71/0/physics_layer_0/angular_velocity = 0.0
+22:71/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:71/0/physics_layer_1/angular_velocity = 0.0
23:71/0 = 0
23:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:71/0/physics_layer_0/angular_velocity = 0.0
+23:71/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:71/0/physics_layer_1/angular_velocity = 0.0
24:71/0 = 0
24:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:71/0/physics_layer_0/angular_velocity = 0.0
+24:71/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:71/0/physics_layer_1/angular_velocity = 0.0
25:71/0 = 0
25:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:71/0/physics_layer_0/angular_velocity = 0.0
+25:71/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:71/0/physics_layer_1/angular_velocity = 0.0
26:71/0 = 0
26:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:71/0/physics_layer_0/angular_velocity = 0.0
+26:71/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:71/0/physics_layer_1/angular_velocity = 0.0
27:71/0 = 0
27:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:71/0/physics_layer_0/angular_velocity = 0.0
+27:71/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:71/0/physics_layer_1/angular_velocity = 0.0
28:71/0 = 0
28:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:71/0/physics_layer_0/angular_velocity = 0.0
+28:71/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:71/0/physics_layer_1/angular_velocity = 0.0
29:71/0 = 0
29:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:71/0/physics_layer_0/angular_velocity = 0.0
+29:71/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:71/0/physics_layer_1/angular_velocity = 0.0
0:72/0 = 0
0:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:72/0/physics_layer_0/angular_velocity = 0.0
+0:72/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:72/0/physics_layer_1/angular_velocity = 0.0
2:72/0 = 0
2:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:72/0/physics_layer_0/angular_velocity = 0.0
+2:72/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:72/0/physics_layer_1/angular_velocity = 0.0
3:72/0 = 0
3:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:72/0/physics_layer_0/angular_velocity = 0.0
+3:72/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:72/0/physics_layer_1/angular_velocity = 0.0
4:72/0 = 0
4:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:72/0/physics_layer_0/angular_velocity = 0.0
+4:72/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:72/0/physics_layer_1/angular_velocity = 0.0
5:72/0 = 0
5:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:72/0/physics_layer_0/angular_velocity = 0.0
+5:72/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:72/0/physics_layer_1/angular_velocity = 0.0
6:72/0 = 0
6:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:72/0/physics_layer_0/angular_velocity = 0.0
+6:72/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:72/0/physics_layer_1/angular_velocity = 0.0
8:72/0 = 0
8:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:72/0/physics_layer_0/angular_velocity = 0.0
+8:72/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:72/0/physics_layer_1/angular_velocity = 0.0
9:72/0 = 0
9:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:72/0/physics_layer_0/angular_velocity = 0.0
+9:72/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:72/0/physics_layer_1/angular_velocity = 0.0
10:72/0 = 0
10:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:72/0/physics_layer_0/angular_velocity = 0.0
+10:72/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:72/0/physics_layer_1/angular_velocity = 0.0
11:72/0 = 0
11:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:72/0/physics_layer_0/angular_velocity = 0.0
+11:72/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:72/0/physics_layer_1/angular_velocity = 0.0
12:72/0 = 0
12:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:72/0/physics_layer_0/angular_velocity = 0.0
+12:72/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:72/0/physics_layer_1/angular_velocity = 0.0
14:72/0 = 0
14:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:72/0/physics_layer_0/angular_velocity = 0.0
+14:72/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:72/0/physics_layer_1/angular_velocity = 0.0
15:72/0 = 0
15:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:72/0/physics_layer_0/angular_velocity = 0.0
+15:72/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:72/0/physics_layer_1/angular_velocity = 0.0
16:72/0 = 0
16:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:72/0/physics_layer_0/angular_velocity = 0.0
+16:72/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:72/0/physics_layer_1/angular_velocity = 0.0
17:72/0 = 0
17:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:72/0/physics_layer_0/angular_velocity = 0.0
+17:72/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:72/0/physics_layer_1/angular_velocity = 0.0
18:72/0 = 0
18:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:72/0/physics_layer_0/angular_velocity = 0.0
+18:72/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:72/0/physics_layer_1/angular_velocity = 0.0
20:72/0 = 0
20:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:72/0/physics_layer_0/angular_velocity = 0.0
+20:72/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:72/0/physics_layer_1/angular_velocity = 0.0
21:72/0 = 0
21:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:72/0/physics_layer_0/angular_velocity = 0.0
+21:72/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:72/0/physics_layer_1/angular_velocity = 0.0
22:72/0 = 0
22:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:72/0/physics_layer_0/angular_velocity = 0.0
+22:72/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:72/0/physics_layer_1/angular_velocity = 0.0
23:72/0 = 0
23:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:72/0/physics_layer_0/angular_velocity = 0.0
+23:72/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:72/0/physics_layer_1/angular_velocity = 0.0
24:72/0 = 0
24:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:72/0/physics_layer_0/angular_velocity = 0.0
+24:72/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:72/0/physics_layer_1/angular_velocity = 0.0
26:72/0 = 0
26:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:72/0/physics_layer_0/angular_velocity = 0.0
+26:72/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:72/0/physics_layer_1/angular_velocity = 0.0
27:72/0 = 0
27:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:72/0/physics_layer_0/angular_velocity = 0.0
+27:72/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:72/0/physics_layer_1/angular_velocity = 0.0
28:72/0 = 0
28:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:72/0/physics_layer_0/angular_velocity = 0.0
+28:72/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:72/0/physics_layer_1/angular_velocity = 0.0
29:72/0 = 0
29:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:72/0/physics_layer_0/angular_velocity = 0.0
+29:72/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:72/0/physics_layer_1/angular_velocity = 0.0
0:73/0 = 0
0:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:73/0/physics_layer_0/angular_velocity = 0.0
+0:73/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:73/0/physics_layer_1/angular_velocity = 0.0
1:73/0 = 0
1:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:73/0/physics_layer_0/angular_velocity = 0.0
+1:73/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:73/0/physics_layer_1/angular_velocity = 0.0
2:73/0 = 0
2:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:73/0/physics_layer_0/angular_velocity = 0.0
+2:73/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:73/0/physics_layer_1/angular_velocity = 0.0
3:73/0 = 0
3:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:73/0/physics_layer_0/angular_velocity = 0.0
+3:73/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:73/0/physics_layer_1/angular_velocity = 0.0
4:73/0 = 0
4:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:73/0/physics_layer_0/angular_velocity = 0.0
+4:73/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:73/0/physics_layer_1/angular_velocity = 0.0
6:73/0 = 0
6:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:73/0/physics_layer_0/angular_velocity = 0.0
+6:73/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:73/0/physics_layer_1/angular_velocity = 0.0
7:73/0 = 0
7:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:73/0/physics_layer_0/angular_velocity = 0.0
+7:73/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:73/0/physics_layer_1/angular_velocity = 0.0
8:73/0 = 0
8:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:73/0/physics_layer_0/angular_velocity = 0.0
+8:73/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:73/0/physics_layer_1/angular_velocity = 0.0
9:73/0 = 0
9:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:73/0/physics_layer_0/angular_velocity = 0.0
+9:73/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:73/0/physics_layer_1/angular_velocity = 0.0
10:73/0 = 0
10:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:73/0/physics_layer_0/angular_velocity = 0.0
+10:73/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:73/0/physics_layer_1/angular_velocity = 0.0
12:73/0 = 0
12:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:73/0/physics_layer_0/angular_velocity = 0.0
+12:73/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:73/0/physics_layer_1/angular_velocity = 0.0
13:73/0 = 0
13:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:73/0/physics_layer_0/angular_velocity = 0.0
+13:73/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:73/0/physics_layer_1/angular_velocity = 0.0
14:73/0 = 0
14:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:73/0/physics_layer_0/angular_velocity = 0.0
+14:73/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:73/0/physics_layer_1/angular_velocity = 0.0
15:73/0 = 0
15:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:73/0/physics_layer_0/angular_velocity = 0.0
+15:73/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:73/0/physics_layer_1/angular_velocity = 0.0
16:73/0 = 0
16:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:73/0/physics_layer_0/angular_velocity = 0.0
+16:73/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:73/0/physics_layer_1/angular_velocity = 0.0
18:73/0 = 0
18:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:73/0/physics_layer_0/angular_velocity = 0.0
+18:73/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:73/0/physics_layer_1/angular_velocity = 0.0
19:73/0 = 0
19:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:73/0/physics_layer_0/angular_velocity = 0.0
+19:73/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:73/0/physics_layer_1/angular_velocity = 0.0
20:73/0 = 0
20:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:73/0/physics_layer_0/angular_velocity = 0.0
+20:73/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:73/0/physics_layer_1/angular_velocity = 0.0
21:73/0 = 0
21:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:73/0/physics_layer_0/angular_velocity = 0.0
+21:73/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:73/0/physics_layer_1/angular_velocity = 0.0
22:73/0 = 0
22:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:73/0/physics_layer_0/angular_velocity = 0.0
+22:73/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:73/0/physics_layer_1/angular_velocity = 0.0
24:73/0 = 0
24:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:73/0/physics_layer_0/angular_velocity = 0.0
+24:73/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:73/0/physics_layer_1/angular_velocity = 0.0
25:73/0 = 0
25:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:73/0/physics_layer_0/angular_velocity = 0.0
+25:73/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:73/0/physics_layer_1/angular_velocity = 0.0
26:73/0 = 0
26:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:73/0/physics_layer_0/angular_velocity = 0.0
+26:73/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:73/0/physics_layer_1/angular_velocity = 0.0
27:73/0 = 0
27:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:73/0/physics_layer_0/angular_velocity = 0.0
+27:73/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:73/0/physics_layer_1/angular_velocity = 0.0
28:73/0 = 0
28:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:73/0/physics_layer_0/angular_velocity = 0.0
+28:73/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:73/0/physics_layer_1/angular_velocity = 0.0
0:74/0 = 0
0:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:74/0/physics_layer_0/angular_velocity = 0.0
+0:74/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:74/0/physics_layer_1/angular_velocity = 0.0
1:74/0 = 0
1:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:74/0/physics_layer_0/angular_velocity = 0.0
+1:74/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:74/0/physics_layer_1/angular_velocity = 0.0
2:74/0 = 0
2:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:74/0/physics_layer_0/angular_velocity = 0.0
+2:74/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:74/0/physics_layer_1/angular_velocity = 0.0
3:74/0 = 0
3:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:74/0/physics_layer_0/angular_velocity = 0.0
+3:74/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:74/0/physics_layer_1/angular_velocity = 0.0
4:74/0 = 0
4:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:74/0/physics_layer_0/angular_velocity = 0.0
+4:74/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:74/0/physics_layer_1/angular_velocity = 0.0
5:74/0 = 0
5:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:74/0/physics_layer_0/angular_velocity = 0.0
+5:74/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:74/0/physics_layer_1/angular_velocity = 0.0
6:74/0 = 0
6:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:74/0/physics_layer_0/angular_velocity = 0.0
+6:74/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:74/0/physics_layer_1/angular_velocity = 0.0
7:74/0 = 0
7:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:74/0/physics_layer_0/angular_velocity = 0.0
+7:74/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:74/0/physics_layer_1/angular_velocity = 0.0
8:74/0 = 0
8:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:74/0/physics_layer_0/angular_velocity = 0.0
+8:74/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:74/0/physics_layer_1/angular_velocity = 0.0
9:74/0 = 0
9:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:74/0/physics_layer_0/angular_velocity = 0.0
+9:74/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:74/0/physics_layer_1/angular_velocity = 0.0
10:74/0 = 0
10:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:74/0/physics_layer_0/angular_velocity = 0.0
+10:74/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:74/0/physics_layer_1/angular_velocity = 0.0
11:74/0 = 0
11:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:74/0/physics_layer_0/angular_velocity = 0.0
+11:74/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:74/0/physics_layer_1/angular_velocity = 0.0
12:74/0 = 0
12:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:74/0/physics_layer_0/angular_velocity = 0.0
+12:74/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:74/0/physics_layer_1/angular_velocity = 0.0
13:74/0 = 0
13:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:74/0/physics_layer_0/angular_velocity = 0.0
+13:74/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:74/0/physics_layer_1/angular_velocity = 0.0
14:74/0 = 0
14:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:74/0/physics_layer_0/angular_velocity = 0.0
+14:74/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:74/0/physics_layer_1/angular_velocity = 0.0
15:74/0 = 0
15:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:74/0/physics_layer_0/angular_velocity = 0.0
+15:74/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:74/0/physics_layer_1/angular_velocity = 0.0
16:74/0 = 0
16:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:74/0/physics_layer_0/angular_velocity = 0.0
+16:74/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:74/0/physics_layer_1/angular_velocity = 0.0
17:74/0 = 0
17:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:74/0/physics_layer_0/angular_velocity = 0.0
+17:74/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:74/0/physics_layer_1/angular_velocity = 0.0
18:74/0 = 0
18:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:74/0/physics_layer_0/angular_velocity = 0.0
+18:74/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:74/0/physics_layer_1/angular_velocity = 0.0
19:74/0 = 0
19:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:74/0/physics_layer_0/angular_velocity = 0.0
+19:74/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:74/0/physics_layer_1/angular_velocity = 0.0
20:74/0 = 0
20:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:74/0/physics_layer_0/angular_velocity = 0.0
+20:74/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:74/0/physics_layer_1/angular_velocity = 0.0
21:74/0 = 0
21:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:74/0/physics_layer_0/angular_velocity = 0.0
+21:74/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:74/0/physics_layer_1/angular_velocity = 0.0
22:74/0 = 0
22:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:74/0/physics_layer_0/angular_velocity = 0.0
+22:74/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:74/0/physics_layer_1/angular_velocity = 0.0
23:74/0 = 0
23:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:74/0/physics_layer_0/angular_velocity = 0.0
+23:74/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:74/0/physics_layer_1/angular_velocity = 0.0
24:74/0 = 0
24:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:74/0/physics_layer_0/angular_velocity = 0.0
+24:74/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:74/0/physics_layer_1/angular_velocity = 0.0
25:74/0 = 0
25:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:74/0/physics_layer_0/angular_velocity = 0.0
+25:74/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:74/0/physics_layer_1/angular_velocity = 0.0
26:74/0 = 0
26:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:74/0/physics_layer_0/angular_velocity = 0.0
+26:74/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:74/0/physics_layer_1/angular_velocity = 0.0
27:74/0 = 0
27:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:74/0/physics_layer_0/angular_velocity = 0.0
+27:74/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:74/0/physics_layer_1/angular_velocity = 0.0
28:74/0 = 0
28:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:74/0/physics_layer_0/angular_velocity = 0.0
+28:74/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:74/0/physics_layer_1/angular_velocity = 0.0
29:74/0 = 0
29:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:74/0/physics_layer_0/angular_velocity = 0.0
+29:74/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:74/0/physics_layer_1/angular_velocity = 0.0
0:75/0 = 0
0:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:75/0/physics_layer_0/angular_velocity = 0.0
+0:75/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:75/0/physics_layer_1/angular_velocity = 0.0
1:75/0 = 0
1:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:75/0/physics_layer_0/angular_velocity = 0.0
+1:75/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:75/0/physics_layer_1/angular_velocity = 0.0
2:75/0 = 0
2:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:75/0/physics_layer_0/angular_velocity = 0.0
+2:75/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:75/0/physics_layer_1/angular_velocity = 0.0
3:75/0 = 0
3:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:75/0/physics_layer_0/angular_velocity = 0.0
+3:75/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:75/0/physics_layer_1/angular_velocity = 0.0
4:75/0 = 0
4:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:75/0/physics_layer_0/angular_velocity = 0.0
+4:75/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:75/0/physics_layer_1/angular_velocity = 0.0
5:75/0 = 0
5:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:75/0/physics_layer_0/angular_velocity = 0.0
+5:75/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:75/0/physics_layer_1/angular_velocity = 0.0
6:75/0 = 0
6:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:75/0/physics_layer_0/angular_velocity = 0.0
+6:75/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:75/0/physics_layer_1/angular_velocity = 0.0
7:75/0 = 0
7:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:75/0/physics_layer_0/angular_velocity = 0.0
+7:75/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:75/0/physics_layer_1/angular_velocity = 0.0
8:75/0 = 0
8:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:75/0/physics_layer_0/angular_velocity = 0.0
+8:75/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:75/0/physics_layer_1/angular_velocity = 0.0
9:75/0 = 0
9:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:75/0/physics_layer_0/angular_velocity = 0.0
+9:75/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:75/0/physics_layer_1/angular_velocity = 0.0
10:75/0 = 0
10:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:75/0/physics_layer_0/angular_velocity = 0.0
+10:75/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:75/0/physics_layer_1/angular_velocity = 0.0
11:75/0 = 0
11:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:75/0/physics_layer_0/angular_velocity = 0.0
+11:75/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:75/0/physics_layer_1/angular_velocity = 0.0
12:75/0 = 0
12:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:75/0/physics_layer_0/angular_velocity = 0.0
+12:75/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:75/0/physics_layer_1/angular_velocity = 0.0
13:75/0 = 0
13:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:75/0/physics_layer_0/angular_velocity = 0.0
+13:75/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:75/0/physics_layer_1/angular_velocity = 0.0
14:75/0 = 0
14:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:75/0/physics_layer_0/angular_velocity = 0.0
+14:75/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:75/0/physics_layer_1/angular_velocity = 0.0
15:75/0 = 0
15:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:75/0/physics_layer_0/angular_velocity = 0.0
+15:75/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:75/0/physics_layer_1/angular_velocity = 0.0
16:75/0 = 0
16:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:75/0/physics_layer_0/angular_velocity = 0.0
+16:75/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:75/0/physics_layer_1/angular_velocity = 0.0
17:75/0 = 0
17:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:75/0/physics_layer_0/angular_velocity = 0.0
+17:75/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:75/0/physics_layer_1/angular_velocity = 0.0
18:75/0 = 0
18:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:75/0/physics_layer_0/angular_velocity = 0.0
+18:75/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:75/0/physics_layer_1/angular_velocity = 0.0
19:75/0 = 0
19:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:75/0/physics_layer_0/angular_velocity = 0.0
+19:75/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:75/0/physics_layer_1/angular_velocity = 0.0
20:75/0 = 0
20:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:75/0/physics_layer_0/angular_velocity = 0.0
+20:75/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:75/0/physics_layer_1/angular_velocity = 0.0
21:75/0 = 0
21:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:75/0/physics_layer_0/angular_velocity = 0.0
+21:75/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:75/0/physics_layer_1/angular_velocity = 0.0
22:75/0 = 0
22:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:75/0/physics_layer_0/angular_velocity = 0.0
+22:75/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:75/0/physics_layer_1/angular_velocity = 0.0
23:75/0 = 0
23:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:75/0/physics_layer_0/angular_velocity = 0.0
+23:75/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:75/0/physics_layer_1/angular_velocity = 0.0
24:75/0 = 0
24:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:75/0/physics_layer_0/angular_velocity = 0.0
+24:75/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:75/0/physics_layer_1/angular_velocity = 0.0
25:75/0 = 0
25:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:75/0/physics_layer_0/angular_velocity = 0.0
+25:75/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:75/0/physics_layer_1/angular_velocity = 0.0
26:75/0 = 0
26:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:75/0/physics_layer_0/angular_velocity = 0.0
+26:75/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:75/0/physics_layer_1/angular_velocity = 0.0
27:75/0 = 0
27:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:75/0/physics_layer_0/angular_velocity = 0.0
+27:75/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:75/0/physics_layer_1/angular_velocity = 0.0
28:75/0 = 0
28:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:75/0/physics_layer_0/angular_velocity = 0.0
+28:75/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:75/0/physics_layer_1/angular_velocity = 0.0
29:75/0 = 0
29:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:75/0/physics_layer_0/angular_velocity = 0.0
+29:75/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:75/0/physics_layer_1/angular_velocity = 0.0
0:76/0 = 0
0:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:76/0/physics_layer_0/angular_velocity = 0.0
+0:76/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:76/0/physics_layer_1/angular_velocity = 0.0
1:76/0 = 0
1:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:76/0/physics_layer_0/angular_velocity = 0.0
+1:76/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:76/0/physics_layer_1/angular_velocity = 0.0
2:76/0 = 0
2:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:76/0/physics_layer_0/angular_velocity = 0.0
+2:76/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:76/0/physics_layer_1/angular_velocity = 0.0
3:76/0 = 0
3:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:76/0/physics_layer_0/angular_velocity = 0.0
+3:76/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:76/0/physics_layer_1/angular_velocity = 0.0
4:76/0 = 0
4:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:76/0/physics_layer_0/angular_velocity = 0.0
+4:76/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:76/0/physics_layer_1/angular_velocity = 0.0
5:76/0 = 0
5:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:76/0/physics_layer_0/angular_velocity = 0.0
+5:76/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:76/0/physics_layer_1/angular_velocity = 0.0
6:76/0 = 0
6:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:76/0/physics_layer_0/angular_velocity = 0.0
+6:76/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:76/0/physics_layer_1/angular_velocity = 0.0
7:76/0 = 0
7:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:76/0/physics_layer_0/angular_velocity = 0.0
+7:76/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:76/0/physics_layer_1/angular_velocity = 0.0
8:76/0 = 0
8:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:76/0/physics_layer_0/angular_velocity = 0.0
+8:76/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:76/0/physics_layer_1/angular_velocity = 0.0
9:76/0 = 0
9:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:76/0/physics_layer_0/angular_velocity = 0.0
+9:76/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:76/0/physics_layer_1/angular_velocity = 0.0
10:76/0 = 0
10:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:76/0/physics_layer_0/angular_velocity = 0.0
+10:76/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:76/0/physics_layer_1/angular_velocity = 0.0
11:76/0 = 0
11:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:76/0/physics_layer_0/angular_velocity = 0.0
+11:76/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:76/0/physics_layer_1/angular_velocity = 0.0
12:76/0 = 0
12:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:76/0/physics_layer_0/angular_velocity = 0.0
+12:76/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:76/0/physics_layer_1/angular_velocity = 0.0
13:76/0 = 0
13:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:76/0/physics_layer_0/angular_velocity = 0.0
+13:76/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:76/0/physics_layer_1/angular_velocity = 0.0
14:76/0 = 0
14:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:76/0/physics_layer_0/angular_velocity = 0.0
+14:76/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:76/0/physics_layer_1/angular_velocity = 0.0
15:76/0 = 0
15:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:76/0/physics_layer_0/angular_velocity = 0.0
+15:76/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:76/0/physics_layer_1/angular_velocity = 0.0
16:76/0 = 0
16:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:76/0/physics_layer_0/angular_velocity = 0.0
+16:76/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:76/0/physics_layer_1/angular_velocity = 0.0
17:76/0 = 0
17:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:76/0/physics_layer_0/angular_velocity = 0.0
+17:76/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:76/0/physics_layer_1/angular_velocity = 0.0
18:76/0 = 0
18:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:76/0/physics_layer_0/angular_velocity = 0.0
+18:76/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:76/0/physics_layer_1/angular_velocity = 0.0
19:76/0 = 0
19:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:76/0/physics_layer_0/angular_velocity = 0.0
+19:76/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:76/0/physics_layer_1/angular_velocity = 0.0
20:76/0 = 0
20:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:76/0/physics_layer_0/angular_velocity = 0.0
+20:76/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:76/0/physics_layer_1/angular_velocity = 0.0
21:76/0 = 0
21:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:76/0/physics_layer_0/angular_velocity = 0.0
+21:76/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:76/0/physics_layer_1/angular_velocity = 0.0
22:76/0 = 0
22:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:76/0/physics_layer_0/angular_velocity = 0.0
+22:76/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:76/0/physics_layer_1/angular_velocity = 0.0
23:76/0 = 0
23:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:76/0/physics_layer_0/angular_velocity = 0.0
+23:76/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:76/0/physics_layer_1/angular_velocity = 0.0
24:76/0 = 0
24:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:76/0/physics_layer_0/angular_velocity = 0.0
+24:76/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:76/0/physics_layer_1/angular_velocity = 0.0
25:76/0 = 0
25:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:76/0/physics_layer_0/angular_velocity = 0.0
+25:76/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:76/0/physics_layer_1/angular_velocity = 0.0
26:76/0 = 0
26:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:76/0/physics_layer_0/angular_velocity = 0.0
+26:76/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:76/0/physics_layer_1/angular_velocity = 0.0
27:76/0 = 0
27:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:76/0/physics_layer_0/angular_velocity = 0.0
+27:76/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:76/0/physics_layer_1/angular_velocity = 0.0
28:76/0 = 0
28:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:76/0/physics_layer_0/angular_velocity = 0.0
+28:76/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:76/0/physics_layer_1/angular_velocity = 0.0
29:76/0 = 0
29:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:76/0/physics_layer_0/angular_velocity = 0.0
+29:76/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:76/0/physics_layer_1/angular_velocity = 0.0
0:77/0 = 0
0:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:77/0/physics_layer_0/angular_velocity = 0.0
+0:77/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:77/0/physics_layer_1/angular_velocity = 0.0
2:77/0 = 0
2:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:77/0/physics_layer_0/angular_velocity = 0.0
+2:77/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:77/0/physics_layer_1/angular_velocity = 0.0
3:77/0 = 0
3:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:77/0/physics_layer_0/angular_velocity = 0.0
+3:77/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:77/0/physics_layer_1/angular_velocity = 0.0
4:77/0 = 0
4:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:77/0/physics_layer_0/angular_velocity = 0.0
+4:77/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:77/0/physics_layer_1/angular_velocity = 0.0
5:77/0 = 0
5:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:77/0/physics_layer_0/angular_velocity = 0.0
+5:77/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:77/0/physics_layer_1/angular_velocity = 0.0
6:77/0 = 0
6:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:77/0/physics_layer_0/angular_velocity = 0.0
+6:77/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:77/0/physics_layer_1/angular_velocity = 0.0
8:77/0 = 0
8:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:77/0/physics_layer_0/angular_velocity = 0.0
+8:77/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:77/0/physics_layer_1/angular_velocity = 0.0
9:77/0 = 0
9:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:77/0/physics_layer_0/angular_velocity = 0.0
+9:77/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:77/0/physics_layer_1/angular_velocity = 0.0
10:77/0 = 0
10:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:77/0/physics_layer_0/angular_velocity = 0.0
+10:77/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:77/0/physics_layer_1/angular_velocity = 0.0
11:77/0 = 0
11:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:77/0/physics_layer_0/angular_velocity = 0.0
+11:77/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:77/0/physics_layer_1/angular_velocity = 0.0
12:77/0 = 0
12:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:77/0/physics_layer_0/angular_velocity = 0.0
+12:77/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:77/0/physics_layer_1/angular_velocity = 0.0
14:77/0 = 0
14:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:77/0/physics_layer_0/angular_velocity = 0.0
+14:77/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:77/0/physics_layer_1/angular_velocity = 0.0
15:77/0 = 0
15:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:77/0/physics_layer_0/angular_velocity = 0.0
+15:77/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:77/0/physics_layer_1/angular_velocity = 0.0
16:77/0 = 0
16:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:77/0/physics_layer_0/angular_velocity = 0.0
+16:77/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:77/0/physics_layer_1/angular_velocity = 0.0
17:77/0 = 0
17:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:77/0/physics_layer_0/angular_velocity = 0.0
+17:77/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:77/0/physics_layer_1/angular_velocity = 0.0
18:77/0 = 0
18:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:77/0/physics_layer_0/angular_velocity = 0.0
+18:77/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:77/0/physics_layer_1/angular_velocity = 0.0
20:77/0 = 0
20:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:77/0/physics_layer_0/angular_velocity = 0.0
+20:77/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:77/0/physics_layer_1/angular_velocity = 0.0
21:77/0 = 0
21:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:77/0/physics_layer_0/angular_velocity = 0.0
+21:77/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:77/0/physics_layer_1/angular_velocity = 0.0
22:77/0 = 0
22:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:77/0/physics_layer_0/angular_velocity = 0.0
+22:77/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:77/0/physics_layer_1/angular_velocity = 0.0
23:77/0 = 0
23:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:77/0/physics_layer_0/angular_velocity = 0.0
+23:77/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:77/0/physics_layer_1/angular_velocity = 0.0
24:77/0 = 0
24:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:77/0/physics_layer_0/angular_velocity = 0.0
+24:77/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:77/0/physics_layer_1/angular_velocity = 0.0
26:77/0 = 0
26:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:77/0/physics_layer_0/angular_velocity = 0.0
+26:77/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:77/0/physics_layer_1/angular_velocity = 0.0
27:77/0 = 0
27:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:77/0/physics_layer_0/angular_velocity = 0.0
+27:77/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:77/0/physics_layer_1/angular_velocity = 0.0
28:77/0 = 0
28:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:77/0/physics_layer_0/angular_velocity = 0.0
+28:77/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:77/0/physics_layer_1/angular_velocity = 0.0
29:77/0 = 0
29:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:77/0/physics_layer_0/angular_velocity = 0.0
+29:77/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:77/0/physics_layer_1/angular_velocity = 0.0
0:78/0 = 0
0:78/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:78/0/physics_layer_0/angular_velocity = 0.0
+0:78/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:78/0/physics_layer_1/angular_velocity = 0.0
1:78/0 = 0
1:78/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:78/0/physics_layer_0/angular_velocity = 0.0
+1:78/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:78/0/physics_layer_1/angular_velocity = 0.0
2:78/0 = 0
2:78/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:78/0/physics_layer_0/angular_velocity = 0.0
+2:78/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:78/0/physics_layer_1/angular_velocity = 0.0
3:78/0 = 0
3:78/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:78/0/physics_layer_0/angular_velocity = 0.0
+3:78/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:78/0/physics_layer_1/angular_velocity = 0.0
4:78/0 = 0
4:78/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:78/0/physics_layer_0/angular_velocity = 0.0
+4:78/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:78/0/physics_layer_1/angular_velocity = 0.0
6:78/0 = 0
6:78/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:78/0/physics_layer_0/angular_velocity = 0.0
+6:78/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:78/0/physics_layer_1/angular_velocity = 0.0
7:78/0 = 0
7:78/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:78/0/physics_layer_0/angular_velocity = 0.0
+7:78/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:78/0/physics_layer_1/angular_velocity = 0.0
8:78/0 = 0
8:78/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:78/0/physics_layer_0/angular_velocity = 0.0
+8:78/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:78/0/physics_layer_1/angular_velocity = 0.0
9:78/0 = 0
9:78/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:78/0/physics_layer_0/angular_velocity = 0.0
+9:78/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:78/0/physics_layer_1/angular_velocity = 0.0
10:78/0 = 0
10:78/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:78/0/physics_layer_0/angular_velocity = 0.0
+10:78/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:78/0/physics_layer_1/angular_velocity = 0.0
12:78/0 = 0
12:78/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:78/0/physics_layer_0/angular_velocity = 0.0
+12:78/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:78/0/physics_layer_1/angular_velocity = 0.0
13:78/0 = 0
13:78/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:78/0/physics_layer_0/angular_velocity = 0.0
+13:78/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:78/0/physics_layer_1/angular_velocity = 0.0
14:78/0 = 0
14:78/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:78/0/physics_layer_0/angular_velocity = 0.0
+14:78/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:78/0/physics_layer_1/angular_velocity = 0.0
15:78/0 = 0
15:78/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:78/0/physics_layer_0/angular_velocity = 0.0
+15:78/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:78/0/physics_layer_1/angular_velocity = 0.0
16:78/0 = 0
16:78/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:78/0/physics_layer_0/angular_velocity = 0.0
+16:78/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:78/0/physics_layer_1/angular_velocity = 0.0
18:78/0 = 0
18:78/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:78/0/physics_layer_0/angular_velocity = 0.0
+18:78/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:78/0/physics_layer_1/angular_velocity = 0.0
19:78/0 = 0
19:78/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:78/0/physics_layer_0/angular_velocity = 0.0
+19:78/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:78/0/physics_layer_1/angular_velocity = 0.0
20:78/0 = 0
20:78/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:78/0/physics_layer_0/angular_velocity = 0.0
+20:78/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:78/0/physics_layer_1/angular_velocity = 0.0
21:78/0 = 0
21:78/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:78/0/physics_layer_0/angular_velocity = 0.0
+21:78/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:78/0/physics_layer_1/angular_velocity = 0.0
22:78/0 = 0
22:78/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:78/0/physics_layer_0/angular_velocity = 0.0
+22:78/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:78/0/physics_layer_1/angular_velocity = 0.0
24:78/0 = 0
24:78/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:78/0/physics_layer_0/angular_velocity = 0.0
+24:78/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:78/0/physics_layer_1/angular_velocity = 0.0
25:78/0 = 0
25:78/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:78/0/physics_layer_0/angular_velocity = 0.0
+25:78/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:78/0/physics_layer_1/angular_velocity = 0.0
26:78/0 = 0
26:78/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:78/0/physics_layer_0/angular_velocity = 0.0
+26:78/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:78/0/physics_layer_1/angular_velocity = 0.0
27:78/0 = 0
27:78/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:78/0/physics_layer_0/angular_velocity = 0.0
+27:78/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:78/0/physics_layer_1/angular_velocity = 0.0
28:78/0 = 0
28:78/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:78/0/physics_layer_0/angular_velocity = 0.0
+28:78/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:78/0/physics_layer_1/angular_velocity = 0.0
0:79/0 = 0
0:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:79/0/physics_layer_0/angular_velocity = 0.0
+0:79/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:79/0/physics_layer_1/angular_velocity = 0.0
1:79/0 = 0
1:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:79/0/physics_layer_0/angular_velocity = 0.0
+1:79/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:79/0/physics_layer_1/angular_velocity = 0.0
2:79/0 = 0
2:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:79/0/physics_layer_0/angular_velocity = 0.0
+2:79/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:79/0/physics_layer_1/angular_velocity = 0.0
3:79/0 = 0
3:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:79/0/physics_layer_0/angular_velocity = 0.0
+3:79/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:79/0/physics_layer_1/angular_velocity = 0.0
4:79/0 = 0
4:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:79/0/physics_layer_0/angular_velocity = 0.0
+4:79/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:79/0/physics_layer_1/angular_velocity = 0.0
5:79/0 = 0
5:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:79/0/physics_layer_0/angular_velocity = 0.0
+5:79/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:79/0/physics_layer_1/angular_velocity = 0.0
6:79/0 = 0
6:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:79/0/physics_layer_0/angular_velocity = 0.0
+6:79/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:79/0/physics_layer_1/angular_velocity = 0.0
7:79/0 = 0
7:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:79/0/physics_layer_0/angular_velocity = 0.0
+7:79/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:79/0/physics_layer_1/angular_velocity = 0.0
8:79/0 = 0
8:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:79/0/physics_layer_0/angular_velocity = 0.0
+8:79/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:79/0/physics_layer_1/angular_velocity = 0.0
9:79/0 = 0
9:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:79/0/physics_layer_0/angular_velocity = 0.0
+9:79/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:79/0/physics_layer_1/angular_velocity = 0.0
10:79/0 = 0
10:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:79/0/physics_layer_0/angular_velocity = 0.0
+10:79/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:79/0/physics_layer_1/angular_velocity = 0.0
11:79/0 = 0
11:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:79/0/physics_layer_0/angular_velocity = 0.0
+11:79/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:79/0/physics_layer_1/angular_velocity = 0.0
12:79/0 = 0
12:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:79/0/physics_layer_0/angular_velocity = 0.0
+12:79/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:79/0/physics_layer_1/angular_velocity = 0.0
13:79/0 = 0
13:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:79/0/physics_layer_0/angular_velocity = 0.0
+13:79/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:79/0/physics_layer_1/angular_velocity = 0.0
14:79/0 = 0
14:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:79/0/physics_layer_0/angular_velocity = 0.0
+14:79/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:79/0/physics_layer_1/angular_velocity = 0.0
15:79/0 = 0
15:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:79/0/physics_layer_0/angular_velocity = 0.0
+15:79/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:79/0/physics_layer_1/angular_velocity = 0.0
16:79/0 = 0
16:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:79/0/physics_layer_0/angular_velocity = 0.0
+16:79/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:79/0/physics_layer_1/angular_velocity = 0.0
17:79/0 = 0
17:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:79/0/physics_layer_0/angular_velocity = 0.0
+17:79/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:79/0/physics_layer_1/angular_velocity = 0.0
18:79/0 = 0
18:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:79/0/physics_layer_0/angular_velocity = 0.0
+18:79/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:79/0/physics_layer_1/angular_velocity = 0.0
19:79/0 = 0
19:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:79/0/physics_layer_0/angular_velocity = 0.0
+19:79/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:79/0/physics_layer_1/angular_velocity = 0.0
20:79/0 = 0
20:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:79/0/physics_layer_0/angular_velocity = 0.0
+20:79/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:79/0/physics_layer_1/angular_velocity = 0.0
21:79/0 = 0
21:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:79/0/physics_layer_0/angular_velocity = 0.0
+21:79/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:79/0/physics_layer_1/angular_velocity = 0.0
22:79/0 = 0
22:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:79/0/physics_layer_0/angular_velocity = 0.0
+22:79/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:79/0/physics_layer_1/angular_velocity = 0.0
23:79/0 = 0
23:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:79/0/physics_layer_0/angular_velocity = 0.0
+23:79/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:79/0/physics_layer_1/angular_velocity = 0.0
0:80/0 = 0
0:80/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:80/0/physics_layer_0/angular_velocity = 0.0
+0:80/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:80/0/physics_layer_1/angular_velocity = 0.0
2:80/0 = 0
2:80/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:80/0/physics_layer_0/angular_velocity = 0.0
+2:80/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:80/0/physics_layer_1/angular_velocity = 0.0
3:80/0 = 0
3:80/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:80/0/physics_layer_0/angular_velocity = 0.0
+3:80/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:80/0/physics_layer_1/angular_velocity = 0.0
5:80/0 = 0
5:80/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:80/0/physics_layer_0/angular_velocity = 0.0
+5:80/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:80/0/physics_layer_1/angular_velocity = 0.0
6:80/0 = 0
6:80/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:80/0/physics_layer_0/angular_velocity = 0.0
+6:80/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:80/0/physics_layer_1/angular_velocity = 0.0
7:80/0 = 0
7:80/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:80/0/physics_layer_0/angular_velocity = 0.0
+7:80/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:80/0/physics_layer_1/angular_velocity = 0.0
8:80/0 = 0
8:80/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:80/0/physics_layer_0/angular_velocity = 0.0
+8:80/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:80/0/physics_layer_1/angular_velocity = 0.0
9:80/0 = 0
9:80/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:80/0/physics_layer_0/angular_velocity = 0.0
+9:80/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:80/0/physics_layer_1/angular_velocity = 0.0
10:80/0 = 0
10:80/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:80/0/physics_layer_0/angular_velocity = 0.0
+10:80/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:80/0/physics_layer_1/angular_velocity = 0.0
11:80/0 = 0
11:80/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:80/0/physics_layer_0/angular_velocity = 0.0
+11:80/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:80/0/physics_layer_1/angular_velocity = 0.0
12:80/0 = 0
12:80/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:80/0/physics_layer_0/angular_velocity = 0.0
+12:80/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:80/0/physics_layer_1/angular_velocity = 0.0
13:80/0 = 0
13:80/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:80/0/physics_layer_0/angular_velocity = 0.0
+13:80/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:80/0/physics_layer_1/angular_velocity = 0.0
14:80/0 = 0
14:80/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:80/0/physics_layer_0/angular_velocity = 0.0
+14:80/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:80/0/physics_layer_1/angular_velocity = 0.0
15:80/0 = 0
15:80/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:80/0/physics_layer_0/angular_velocity = 0.0
+15:80/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:80/0/physics_layer_1/angular_velocity = 0.0
17:80/0 = 0
17:80/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:80/0/physics_layer_0/angular_velocity = 0.0
+17:80/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:80/0/physics_layer_1/angular_velocity = 0.0
18:80/0 = 0
18:80/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:80/0/physics_layer_0/angular_velocity = 0.0
+18:80/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:80/0/physics_layer_1/angular_velocity = 0.0
20:80/0 = 0
20:80/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:80/0/physics_layer_0/angular_velocity = 0.0
+20:80/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:80/0/physics_layer_1/angular_velocity = 0.0
21:80/0 = 0
21:80/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:80/0/physics_layer_0/angular_velocity = 0.0
+21:80/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:80/0/physics_layer_1/angular_velocity = 0.0
23:80/0 = 0
23:80/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:80/0/physics_layer_0/angular_velocity = 0.0
+23:80/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:80/0/physics_layer_1/angular_velocity = 0.0
0:81/0 = 0
0:81/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:81/0/physics_layer_0/angular_velocity = 0.0
+0:81/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:81/0/physics_layer_1/angular_velocity = 0.0
1:81/0 = 0
1:81/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:81/0/physics_layer_0/angular_velocity = 0.0
+1:81/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:81/0/physics_layer_1/angular_velocity = 0.0
2:81/0 = 0
2:81/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:81/0/physics_layer_0/angular_velocity = 0.0
+2:81/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:81/0/physics_layer_1/angular_velocity = 0.0
3:81/0 = 0
3:81/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:81/0/physics_layer_0/angular_velocity = 0.0
+3:81/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:81/0/physics_layer_1/angular_velocity = 0.0
4:81/0 = 0
4:81/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:81/0/physics_layer_0/angular_velocity = 0.0
+4:81/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:81/0/physics_layer_1/angular_velocity = 0.0
5:81/0 = 0
5:81/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:81/0/physics_layer_0/angular_velocity = 0.0
+5:81/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:81/0/physics_layer_1/angular_velocity = 0.0
6:81/0 = 0
6:81/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:81/0/physics_layer_0/angular_velocity = 0.0
+6:81/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:81/0/physics_layer_1/angular_velocity = 0.0
7:81/0 = 0
7:81/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:81/0/physics_layer_0/angular_velocity = 0.0
+7:81/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:81/0/physics_layer_1/angular_velocity = 0.0
8:81/0 = 0
8:81/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:81/0/physics_layer_0/angular_velocity = 0.0
+8:81/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:81/0/physics_layer_1/angular_velocity = 0.0
9:81/0 = 0
9:81/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:81/0/physics_layer_0/angular_velocity = 0.0
+9:81/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:81/0/physics_layer_1/angular_velocity = 0.0
10:81/0 = 0
10:81/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:81/0/physics_layer_0/angular_velocity = 0.0
+10:81/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:81/0/physics_layer_1/angular_velocity = 0.0
11:81/0 = 0
11:81/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:81/0/physics_layer_0/angular_velocity = 0.0
+11:81/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:81/0/physics_layer_1/angular_velocity = 0.0
12:81/0 = 0
12:81/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:81/0/physics_layer_0/angular_velocity = 0.0
+12:81/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:81/0/physics_layer_1/angular_velocity = 0.0
13:81/0 = 0
13:81/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:81/0/physics_layer_0/angular_velocity = 0.0
+13:81/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:81/0/physics_layer_1/angular_velocity = 0.0
14:81/0 = 0
14:81/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:81/0/physics_layer_0/angular_velocity = 0.0
+14:81/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:81/0/physics_layer_1/angular_velocity = 0.0
15:81/0 = 0
15:81/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:81/0/physics_layer_0/angular_velocity = 0.0
+15:81/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:81/0/physics_layer_1/angular_velocity = 0.0
16:81/0 = 0
16:81/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:81/0/physics_layer_0/angular_velocity = 0.0
+16:81/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:81/0/physics_layer_1/angular_velocity = 0.0
17:81/0 = 0
17:81/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:81/0/physics_layer_0/angular_velocity = 0.0
+17:81/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:81/0/physics_layer_1/angular_velocity = 0.0
18:81/0 = 0
18:81/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:81/0/physics_layer_0/angular_velocity = 0.0
+18:81/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:81/0/physics_layer_1/angular_velocity = 0.0
19:81/0 = 0
19:81/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:81/0/physics_layer_0/angular_velocity = 0.0
+19:81/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:81/0/physics_layer_1/angular_velocity = 0.0
20:81/0 = 0
20:81/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:81/0/physics_layer_0/angular_velocity = 0.0
+20:81/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:81/0/physics_layer_1/angular_velocity = 0.0
21:81/0 = 0
21:81/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:81/0/physics_layer_0/angular_velocity = 0.0
+21:81/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:81/0/physics_layer_1/angular_velocity = 0.0
22:81/0 = 0
22:81/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:81/0/physics_layer_0/angular_velocity = 0.0
+22:81/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:81/0/physics_layer_1/angular_velocity = 0.0
23:81/0 = 0
23:81/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:81/0/physics_layer_0/angular_velocity = 0.0
+23:81/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:81/0/physics_layer_1/angular_velocity = 0.0
0:82/0 = 0
0:82/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:82/0/physics_layer_0/angular_velocity = 0.0
+0:82/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:82/0/physics_layer_1/angular_velocity = 0.0
1:82/0 = 0
1:82/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:82/0/physics_layer_0/angular_velocity = 0.0
+1:82/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:82/0/physics_layer_1/angular_velocity = 0.0
3:82/0 = 0
3:82/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:82/0/physics_layer_0/angular_velocity = 0.0
+3:82/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:82/0/physics_layer_1/angular_velocity = 0.0
4:82/0 = 0
4:82/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:82/0/physics_layer_0/angular_velocity = 0.0
+4:82/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:82/0/physics_layer_1/angular_velocity = 0.0
6:82/0 = 0
6:82/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:82/0/physics_layer_0/angular_velocity = 0.0
+6:82/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:82/0/physics_layer_1/angular_velocity = 0.0
7:82/0 = 0
7:82/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:82/0/physics_layer_0/angular_velocity = 0.0
+7:82/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:82/0/physics_layer_1/angular_velocity = 0.0
9:82/0 = 0
9:82/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:82/0/physics_layer_0/angular_velocity = 0.0
+9:82/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:82/0/physics_layer_1/angular_velocity = 0.0
10:82/0 = 0
10:82/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:82/0/physics_layer_0/angular_velocity = 0.0
+10:82/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:82/0/physics_layer_1/angular_velocity = 0.0
12:82/0 = 0
12:82/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:82/0/physics_layer_0/angular_velocity = 0.0
+12:82/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:82/0/physics_layer_1/angular_velocity = 0.0
13:82/0 = 0
13:82/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:82/0/physics_layer_0/angular_velocity = 0.0
+13:82/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:82/0/physics_layer_1/angular_velocity = 0.0
15:82/0 = 0
15:82/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:82/0/physics_layer_0/angular_velocity = 0.0
+15:82/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:82/0/physics_layer_1/angular_velocity = 0.0
16:82/0 = 0
16:82/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:82/0/physics_layer_0/angular_velocity = 0.0
+16:82/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:82/0/physics_layer_1/angular_velocity = 0.0
18:82/0 = 0
18:82/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:82/0/physics_layer_0/angular_velocity = 0.0
+18:82/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:82/0/physics_layer_1/angular_velocity = 0.0
19:82/0 = 0
19:82/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:82/0/physics_layer_0/angular_velocity = 0.0
+19:82/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:82/0/physics_layer_1/angular_velocity = 0.0
21:82/0 = 0
21:82/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:82/0/physics_layer_0/angular_velocity = 0.0
+21:82/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:82/0/physics_layer_1/angular_velocity = 0.0
22:82/0 = 0
22:82/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:82/0/physics_layer_0/angular_velocity = 0.0
+22:82/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:82/0/physics_layer_1/angular_velocity = 0.0
0:83/0 = 0
0:83/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:83/0/physics_layer_0/angular_velocity = 0.0
+0:83/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:83/0/physics_layer_1/angular_velocity = 0.0
1:83/0 = 0
1:83/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:83/0/physics_layer_0/angular_velocity = 0.0
+1:83/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:83/0/physics_layer_1/angular_velocity = 0.0
3:83/0 = 0
3:83/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:83/0/physics_layer_0/angular_velocity = 0.0
+3:83/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:83/0/physics_layer_1/angular_velocity = 0.0
4:83/0 = 0
4:83/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:83/0/physics_layer_0/angular_velocity = 0.0
+4:83/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:83/0/physics_layer_1/angular_velocity = 0.0
6:83/0 = 0
6:83/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:83/0/physics_layer_0/angular_velocity = 0.0
+6:83/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:83/0/physics_layer_1/angular_velocity = 0.0
7:83/0 = 0
7:83/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:83/0/physics_layer_0/angular_velocity = 0.0
+7:83/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:83/0/physics_layer_1/angular_velocity = 0.0
9:83/0 = 0
9:83/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:83/0/physics_layer_0/angular_velocity = 0.0
+9:83/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:83/0/physics_layer_1/angular_velocity = 0.0
10:83/0 = 0
10:83/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:83/0/physics_layer_0/angular_velocity = 0.0
+10:83/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:83/0/physics_layer_1/angular_velocity = 0.0
12:83/0 = 0
12:83/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:83/0/physics_layer_0/angular_velocity = 0.0
+12:83/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:83/0/physics_layer_1/angular_velocity = 0.0
13:83/0 = 0
13:83/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:83/0/physics_layer_0/angular_velocity = 0.0
+13:83/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:83/0/physics_layer_1/angular_velocity = 0.0
15:83/0 = 0
15:83/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:83/0/physics_layer_0/angular_velocity = 0.0
+15:83/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:83/0/physics_layer_1/angular_velocity = 0.0
16:83/0 = 0
16:83/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:83/0/physics_layer_0/angular_velocity = 0.0
+16:83/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:83/0/physics_layer_1/angular_velocity = 0.0
18:83/0 = 0
18:83/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:83/0/physics_layer_0/angular_velocity = 0.0
+18:83/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:83/0/physics_layer_1/angular_velocity = 0.0
19:83/0 = 0
19:83/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:83/0/physics_layer_0/angular_velocity = 0.0
+19:83/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:83/0/physics_layer_1/angular_velocity = 0.0
21:83/0 = 0
21:83/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:83/0/physics_layer_0/angular_velocity = 0.0
+21:83/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:83/0/physics_layer_1/angular_velocity = 0.0
22:83/0 = 0
22:83/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:83/0/physics_layer_0/angular_velocity = 0.0
+22:83/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:83/0/physics_layer_1/angular_velocity = 0.0
0:84/0 = 0
0:84/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:84/0/physics_layer_0/angular_velocity = 0.0
+0:84/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:84/0/physics_layer_1/angular_velocity = 0.0
1:84/0 = 0
1:84/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:84/0/physics_layer_0/angular_velocity = 0.0
+1:84/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:84/0/physics_layer_1/angular_velocity = 0.0
2:84/0 = 0
2:84/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:84/0/physics_layer_0/angular_velocity = 0.0
+2:84/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:84/0/physics_layer_1/angular_velocity = 0.0
3:84/0 = 0
3:84/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:84/0/physics_layer_0/angular_velocity = 0.0
+3:84/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:84/0/physics_layer_1/angular_velocity = 0.0
4:84/0 = 0
4:84/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:84/0/physics_layer_0/angular_velocity = 0.0
+4:84/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:84/0/physics_layer_1/angular_velocity = 0.0
5:84/0 = 0
5:84/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:84/0/physics_layer_0/angular_velocity = 0.0
+5:84/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:84/0/physics_layer_1/angular_velocity = 0.0
6:84/0 = 0
6:84/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:84/0/physics_layer_0/angular_velocity = 0.0
+6:84/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:84/0/physics_layer_1/angular_velocity = 0.0
7:84/0 = 0
7:84/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:84/0/physics_layer_0/angular_velocity = 0.0
+7:84/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:84/0/physics_layer_1/angular_velocity = 0.0
8:84/0 = 0
8:84/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:84/0/physics_layer_0/angular_velocity = 0.0
+8:84/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:84/0/physics_layer_1/angular_velocity = 0.0
9:84/0 = 0
9:84/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:84/0/physics_layer_0/angular_velocity = 0.0
+9:84/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:84/0/physics_layer_1/angular_velocity = 0.0
10:84/0 = 0
10:84/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:84/0/physics_layer_0/angular_velocity = 0.0
+10:84/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:84/0/physics_layer_1/angular_velocity = 0.0
11:84/0 = 0
11:84/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:84/0/physics_layer_0/angular_velocity = 0.0
+11:84/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:84/0/physics_layer_1/angular_velocity = 0.0
12:84/0 = 0
12:84/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:84/0/physics_layer_0/angular_velocity = 0.0
+12:84/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:84/0/physics_layer_1/angular_velocity = 0.0
13:84/0 = 0
13:84/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:84/0/physics_layer_0/angular_velocity = 0.0
+13:84/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:84/0/physics_layer_1/angular_velocity = 0.0
14:84/0 = 0
14:84/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:84/0/physics_layer_0/angular_velocity = 0.0
+14:84/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:84/0/physics_layer_1/angular_velocity = 0.0
15:84/0 = 0
15:84/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:84/0/physics_layer_0/angular_velocity = 0.0
+15:84/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:84/0/physics_layer_1/angular_velocity = 0.0
16:84/0 = 0
16:84/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:84/0/physics_layer_0/angular_velocity = 0.0
+16:84/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:84/0/physics_layer_1/angular_velocity = 0.0
17:84/0 = 0
17:84/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:84/0/physics_layer_0/angular_velocity = 0.0
+17:84/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:84/0/physics_layer_1/angular_velocity = 0.0
18:84/0 = 0
18:84/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:84/0/physics_layer_0/angular_velocity = 0.0
+18:84/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:84/0/physics_layer_1/angular_velocity = 0.0
19:84/0 = 0
19:84/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:84/0/physics_layer_0/angular_velocity = 0.0
+19:84/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:84/0/physics_layer_1/angular_velocity = 0.0
20:84/0 = 0
20:84/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:84/0/physics_layer_0/angular_velocity = 0.0
+20:84/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:84/0/physics_layer_1/angular_velocity = 0.0
21:84/0 = 0
21:84/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:84/0/physics_layer_0/angular_velocity = 0.0
+21:84/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:84/0/physics_layer_1/angular_velocity = 0.0
22:84/0 = 0
22:84/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:84/0/physics_layer_0/angular_velocity = 0.0
+22:84/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:84/0/physics_layer_1/angular_velocity = 0.0
23:84/0 = 0
23:84/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:84/0/physics_layer_0/angular_velocity = 0.0
+23:84/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:84/0/physics_layer_1/angular_velocity = 0.0
0:85/0 = 0
0:85/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:85/0/physics_layer_0/angular_velocity = 0.0
+0:85/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:85/0/physics_layer_1/angular_velocity = 0.0
2:85/0 = 0
2:85/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:85/0/physics_layer_0/angular_velocity = 0.0
+2:85/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:85/0/physics_layer_1/angular_velocity = 0.0
3:85/0 = 0
3:85/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:85/0/physics_layer_0/angular_velocity = 0.0
+3:85/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:85/0/physics_layer_1/angular_velocity = 0.0
5:85/0 = 0
5:85/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:85/0/physics_layer_0/angular_velocity = 0.0
+5:85/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:85/0/physics_layer_1/angular_velocity = 0.0
6:85/0 = 0
6:85/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:85/0/physics_layer_0/angular_velocity = 0.0
+6:85/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:85/0/physics_layer_1/angular_velocity = 0.0
7:85/0 = 0
7:85/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:85/0/physics_layer_0/angular_velocity = 0.0
+7:85/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:85/0/physics_layer_1/angular_velocity = 0.0
8:85/0 = 0
8:85/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:85/0/physics_layer_0/angular_velocity = 0.0
+8:85/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:85/0/physics_layer_1/angular_velocity = 0.0
9:85/0 = 0
9:85/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:85/0/physics_layer_0/angular_velocity = 0.0
+9:85/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:85/0/physics_layer_1/angular_velocity = 0.0
10:85/0 = 0
10:85/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:85/0/physics_layer_0/angular_velocity = 0.0
+10:85/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:85/0/physics_layer_1/angular_velocity = 0.0
11:85/0 = 0
11:85/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:85/0/physics_layer_0/angular_velocity = 0.0
+11:85/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:85/0/physics_layer_1/angular_velocity = 0.0
12:85/0 = 0
12:85/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:85/0/physics_layer_0/angular_velocity = 0.0
+12:85/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:85/0/physics_layer_1/angular_velocity = 0.0
13:85/0 = 0
13:85/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:85/0/physics_layer_0/angular_velocity = 0.0
+13:85/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:85/0/physics_layer_1/angular_velocity = 0.0
14:85/0 = 0
14:85/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:85/0/physics_layer_0/angular_velocity = 0.0
+14:85/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:85/0/physics_layer_1/angular_velocity = 0.0
15:85/0 = 0
15:85/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:85/0/physics_layer_0/angular_velocity = 0.0
+15:85/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:85/0/physics_layer_1/angular_velocity = 0.0
17:85/0 = 0
17:85/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:85/0/physics_layer_0/angular_velocity = 0.0
+17:85/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:85/0/physics_layer_1/angular_velocity = 0.0
18:85/0 = 0
18:85/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:85/0/physics_layer_0/angular_velocity = 0.0
+18:85/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:85/0/physics_layer_1/angular_velocity = 0.0
20:85/0 = 0
20:85/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:85/0/physics_layer_0/angular_velocity = 0.0
+20:85/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:85/0/physics_layer_1/angular_velocity = 0.0
21:85/0 = 0
21:85/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:85/0/physics_layer_0/angular_velocity = 0.0
+21:85/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:85/0/physics_layer_1/angular_velocity = 0.0
23:85/0 = 0
23:85/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:85/0/physics_layer_0/angular_velocity = 0.0
+23:85/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:85/0/physics_layer_1/angular_velocity = 0.0
0:86/0 = 0
0:86/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:86/0/physics_layer_0/angular_velocity = 0.0
+0:86/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:86/0/physics_layer_1/angular_velocity = 0.0
1:86/0 = 0
1:86/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:86/0/physics_layer_0/angular_velocity = 0.0
+1:86/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:86/0/physics_layer_1/angular_velocity = 0.0
2:86/0 = 0
2:86/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:86/0/physics_layer_0/angular_velocity = 0.0
+2:86/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:86/0/physics_layer_1/angular_velocity = 0.0
3:86/0 = 0
3:86/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:86/0/physics_layer_0/angular_velocity = 0.0
+3:86/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:86/0/physics_layer_1/angular_velocity = 0.0
4:86/0 = 0
4:86/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:86/0/physics_layer_0/angular_velocity = 0.0
+4:86/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:86/0/physics_layer_1/angular_velocity = 0.0
5:86/0 = 0
5:86/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:86/0/physics_layer_0/angular_velocity = 0.0
+5:86/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:86/0/physics_layer_1/angular_velocity = 0.0
6:86/0 = 0
6:86/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:86/0/physics_layer_0/angular_velocity = 0.0
+6:86/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:86/0/physics_layer_1/angular_velocity = 0.0
7:86/0 = 0
7:86/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:86/0/physics_layer_0/angular_velocity = 0.0
+7:86/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:86/0/physics_layer_1/angular_velocity = 0.0
8:86/0 = 0
8:86/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:86/0/physics_layer_0/angular_velocity = 0.0
+8:86/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:86/0/physics_layer_1/angular_velocity = 0.0
9:86/0 = 0
9:86/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:86/0/physics_layer_0/angular_velocity = 0.0
+9:86/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:86/0/physics_layer_1/angular_velocity = 0.0
10:86/0 = 0
10:86/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:86/0/physics_layer_0/angular_velocity = 0.0
+10:86/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:86/0/physics_layer_1/angular_velocity = 0.0
11:86/0 = 0
11:86/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:86/0/physics_layer_0/angular_velocity = 0.0
+11:86/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:86/0/physics_layer_1/angular_velocity = 0.0
12:86/0 = 0
12:86/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:86/0/physics_layer_0/angular_velocity = 0.0
+12:86/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:86/0/physics_layer_1/angular_velocity = 0.0
13:86/0 = 0
13:86/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:86/0/physics_layer_0/angular_velocity = 0.0
+13:86/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:86/0/physics_layer_1/angular_velocity = 0.0
14:86/0 = 0
14:86/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:86/0/physics_layer_0/angular_velocity = 0.0
+14:86/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:86/0/physics_layer_1/angular_velocity = 0.0
15:86/0 = 0
15:86/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:86/0/physics_layer_0/angular_velocity = 0.0
+15:86/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:86/0/physics_layer_1/angular_velocity = 0.0
16:86/0 = 0
16:86/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:86/0/physics_layer_0/angular_velocity = 0.0
+16:86/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:86/0/physics_layer_1/angular_velocity = 0.0
17:86/0 = 0
17:86/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:86/0/physics_layer_0/angular_velocity = 0.0
+17:86/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:86/0/physics_layer_1/angular_velocity = 0.0
18:86/0 = 0
18:86/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:86/0/physics_layer_0/angular_velocity = 0.0
+18:86/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:86/0/physics_layer_1/angular_velocity = 0.0
19:86/0 = 0
19:86/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:86/0/physics_layer_0/angular_velocity = 0.0
+19:86/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:86/0/physics_layer_1/angular_velocity = 0.0
20:86/0 = 0
20:86/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:86/0/physics_layer_0/angular_velocity = 0.0
+20:86/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:86/0/physics_layer_1/angular_velocity = 0.0
21:86/0 = 0
21:86/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:86/0/physics_layer_0/angular_velocity = 0.0
+21:86/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:86/0/physics_layer_1/angular_velocity = 0.0
22:86/0 = 0
22:86/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:86/0/physics_layer_0/angular_velocity = 0.0
+22:86/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:86/0/physics_layer_1/angular_velocity = 0.0
23:86/0 = 0
23:86/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:86/0/physics_layer_0/angular_velocity = 0.0
+23:86/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:86/0/physics_layer_1/angular_velocity = 0.0
0:87/0 = 0
0:87/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:87/0/physics_layer_0/angular_velocity = 0.0
+0:87/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:87/0/physics_layer_1/angular_velocity = 0.0
1:87/0 = 0
1:87/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:87/0/physics_layer_0/angular_velocity = 0.0
+1:87/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:87/0/physics_layer_1/angular_velocity = 0.0
3:87/0 = 0
3:87/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:87/0/physics_layer_0/angular_velocity = 0.0
+3:87/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:87/0/physics_layer_1/angular_velocity = 0.0
4:87/0 = 0
4:87/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:87/0/physics_layer_0/angular_velocity = 0.0
+4:87/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:87/0/physics_layer_1/angular_velocity = 0.0
6:87/0 = 0
6:87/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:87/0/physics_layer_0/angular_velocity = 0.0
+6:87/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:87/0/physics_layer_1/angular_velocity = 0.0
7:87/0 = 0
7:87/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:87/0/physics_layer_0/angular_velocity = 0.0
+7:87/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:87/0/physics_layer_1/angular_velocity = 0.0
9:87/0 = 0
9:87/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:87/0/physics_layer_0/angular_velocity = 0.0
+9:87/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:87/0/physics_layer_1/angular_velocity = 0.0
10:87/0 = 0
10:87/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:87/0/physics_layer_0/angular_velocity = 0.0
+10:87/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:87/0/physics_layer_1/angular_velocity = 0.0
12:87/0 = 0
12:87/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:87/0/physics_layer_0/angular_velocity = 0.0
+12:87/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:87/0/physics_layer_1/angular_velocity = 0.0
13:87/0 = 0
13:87/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:87/0/physics_layer_0/angular_velocity = 0.0
+13:87/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:87/0/physics_layer_1/angular_velocity = 0.0
15:87/0 = 0
15:87/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:87/0/physics_layer_0/angular_velocity = 0.0
+15:87/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:87/0/physics_layer_1/angular_velocity = 0.0
16:87/0 = 0
16:87/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:87/0/physics_layer_0/angular_velocity = 0.0
+16:87/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:87/0/physics_layer_1/angular_velocity = 0.0
18:87/0 = 0
18:87/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:87/0/physics_layer_0/angular_velocity = 0.0
+18:87/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:87/0/physics_layer_1/angular_velocity = 0.0
19:87/0 = 0
19:87/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:87/0/physics_layer_0/angular_velocity = 0.0
+19:87/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:87/0/physics_layer_1/angular_velocity = 0.0
21:87/0 = 0
21:87/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:87/0/physics_layer_0/angular_velocity = 0.0
+21:87/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:87/0/physics_layer_1/angular_velocity = 0.0
22:87/0 = 0
22:87/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:87/0/physics_layer_0/angular_velocity = 0.0
+22:87/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:87/0/physics_layer_1/angular_velocity = 0.0
0:88/0 = 0
0:88/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:88/0/physics_layer_0/angular_velocity = 0.0
+0:88/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:88/0/physics_layer_1/angular_velocity = 0.0
1:88/0 = 0
1:88/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:88/0/physics_layer_0/angular_velocity = 0.0
+1:88/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:88/0/physics_layer_1/angular_velocity = 0.0
3:88/0 = 0
3:88/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:88/0/physics_layer_0/angular_velocity = 0.0
+3:88/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:88/0/physics_layer_1/angular_velocity = 0.0
4:88/0 = 0
4:88/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:88/0/physics_layer_0/angular_velocity = 0.0
+4:88/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:88/0/physics_layer_1/angular_velocity = 0.0
6:88/0 = 0
6:88/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:88/0/physics_layer_0/angular_velocity = 0.0
+6:88/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:88/0/physics_layer_1/angular_velocity = 0.0
7:88/0 = 0
7:88/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:88/0/physics_layer_0/angular_velocity = 0.0
+7:88/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:88/0/physics_layer_1/angular_velocity = 0.0
9:88/0 = 0
9:88/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:88/0/physics_layer_0/angular_velocity = 0.0
+9:88/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:88/0/physics_layer_1/angular_velocity = 0.0
10:88/0 = 0
10:88/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:88/0/physics_layer_0/angular_velocity = 0.0
+10:88/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:88/0/physics_layer_1/angular_velocity = 0.0
12:88/0 = 0
12:88/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:88/0/physics_layer_0/angular_velocity = 0.0
+12:88/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:88/0/physics_layer_1/angular_velocity = 0.0
13:88/0 = 0
13:88/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:88/0/physics_layer_0/angular_velocity = 0.0
+13:88/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:88/0/physics_layer_1/angular_velocity = 0.0
15:88/0 = 0
15:88/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:88/0/physics_layer_0/angular_velocity = 0.0
+15:88/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:88/0/physics_layer_1/angular_velocity = 0.0
16:88/0 = 0
16:88/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:88/0/physics_layer_0/angular_velocity = 0.0
+16:88/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:88/0/physics_layer_1/angular_velocity = 0.0
18:88/0 = 0
18:88/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:88/0/physics_layer_0/angular_velocity = 0.0
+18:88/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:88/0/physics_layer_1/angular_velocity = 0.0
19:88/0 = 0
19:88/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:88/0/physics_layer_0/angular_velocity = 0.0
+19:88/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:88/0/physics_layer_1/angular_velocity = 0.0
21:88/0 = 0
21:88/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:88/0/physics_layer_0/angular_velocity = 0.0
+21:88/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:88/0/physics_layer_1/angular_velocity = 0.0
22:88/0 = 0
22:88/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:88/0/physics_layer_0/angular_velocity = 0.0
+22:88/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:88/0/physics_layer_1/angular_velocity = 0.0
0:89/0 = 0
0:89/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:89/0/physics_layer_0/angular_velocity = 0.0
+0:89/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:89/0/physics_layer_1/angular_velocity = 0.0
1:89/0 = 0
1:89/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:89/0/physics_layer_0/angular_velocity = 0.0
+1:89/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:89/0/physics_layer_1/angular_velocity = 0.0
2:89/0 = 0
2:89/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:89/0/physics_layer_0/angular_velocity = 0.0
+2:89/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:89/0/physics_layer_1/angular_velocity = 0.0
3:89/0 = 0
3:89/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:89/0/physics_layer_0/angular_velocity = 0.0
+3:89/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:89/0/physics_layer_1/angular_velocity = 0.0
4:89/0 = 0
4:89/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:89/0/physics_layer_0/angular_velocity = 0.0
+4:89/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:89/0/physics_layer_1/angular_velocity = 0.0
5:89/0 = 0
5:89/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:89/0/physics_layer_0/angular_velocity = 0.0
+5:89/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:89/0/physics_layer_1/angular_velocity = 0.0
6:89/0 = 0
6:89/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:89/0/physics_layer_0/angular_velocity = 0.0
+6:89/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:89/0/physics_layer_1/angular_velocity = 0.0
7:89/0 = 0
7:89/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:89/0/physics_layer_0/angular_velocity = 0.0
+7:89/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:89/0/physics_layer_1/angular_velocity = 0.0
8:89/0 = 0
8:89/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:89/0/physics_layer_0/angular_velocity = 0.0
+8:89/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:89/0/physics_layer_1/angular_velocity = 0.0
9:89/0 = 0
9:89/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:89/0/physics_layer_0/angular_velocity = 0.0
+9:89/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:89/0/physics_layer_1/angular_velocity = 0.0
10:89/0 = 0
10:89/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:89/0/physics_layer_0/angular_velocity = 0.0
+10:89/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:89/0/physics_layer_1/angular_velocity = 0.0
11:89/0 = 0
11:89/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:89/0/physics_layer_0/angular_velocity = 0.0
+11:89/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:89/0/physics_layer_1/angular_velocity = 0.0
12:89/0 = 0
12:89/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:89/0/physics_layer_0/angular_velocity = 0.0
+12:89/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:89/0/physics_layer_1/angular_velocity = 0.0
13:89/0 = 0
13:89/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:89/0/physics_layer_0/angular_velocity = 0.0
+13:89/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:89/0/physics_layer_1/angular_velocity = 0.0
14:89/0 = 0
14:89/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:89/0/physics_layer_0/angular_velocity = 0.0
+14:89/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:89/0/physics_layer_1/angular_velocity = 0.0
15:89/0 = 0
15:89/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:89/0/physics_layer_0/angular_velocity = 0.0
+15:89/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:89/0/physics_layer_1/angular_velocity = 0.0
16:89/0 = 0
16:89/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:89/0/physics_layer_0/angular_velocity = 0.0
+16:89/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:89/0/physics_layer_1/angular_velocity = 0.0
17:89/0 = 0
17:89/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:89/0/physics_layer_0/angular_velocity = 0.0
+17:89/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:89/0/physics_layer_1/angular_velocity = 0.0
18:89/0 = 0
18:89/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:89/0/physics_layer_0/angular_velocity = 0.0
+18:89/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:89/0/physics_layer_1/angular_velocity = 0.0
19:89/0 = 0
19:89/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:89/0/physics_layer_0/angular_velocity = 0.0
+19:89/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:89/0/physics_layer_1/angular_velocity = 0.0
20:89/0 = 0
20:89/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:89/0/physics_layer_0/angular_velocity = 0.0
+20:89/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:89/0/physics_layer_1/angular_velocity = 0.0
21:89/0 = 0
21:89/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:89/0/physics_layer_0/angular_velocity = 0.0
+21:89/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:89/0/physics_layer_1/angular_velocity = 0.0
22:89/0 = 0
22:89/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:89/0/physics_layer_0/angular_velocity = 0.0
+22:89/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:89/0/physics_layer_1/angular_velocity = 0.0
23:89/0 = 0
23:89/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:89/0/physics_layer_0/angular_velocity = 0.0
+23:89/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:89/0/physics_layer_1/angular_velocity = 0.0
0:90/0 = 0
0:90/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:90/0/physics_layer_0/angular_velocity = 0.0
+0:90/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:90/0/physics_layer_1/angular_velocity = 0.0
1:90/0 = 0
1:90/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:90/0/physics_layer_0/angular_velocity = 0.0
+1:90/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:90/0/physics_layer_1/angular_velocity = 0.0
2:90/0 = 0
2:90/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:90/0/physics_layer_0/angular_velocity = 0.0
+2:90/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:90/0/physics_layer_1/angular_velocity = 0.0
3:90/0 = 0
3:90/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:90/0/physics_layer_0/angular_velocity = 0.0
+3:90/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:90/0/physics_layer_1/angular_velocity = 0.0
4:90/0 = 0
4:90/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:90/0/physics_layer_0/angular_velocity = 0.0
+4:90/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:90/0/physics_layer_1/angular_velocity = 0.0
5:90/0 = 0
5:90/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:90/0/physics_layer_0/angular_velocity = 0.0
+5:90/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:90/0/physics_layer_1/angular_velocity = 0.0
6:90/0 = 0
6:90/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:90/0/physics_layer_0/angular_velocity = 0.0
+6:90/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:90/0/physics_layer_1/angular_velocity = 0.0
7:90/0 = 0
7:90/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:90/0/physics_layer_0/angular_velocity = 0.0
+7:90/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:90/0/physics_layer_1/angular_velocity = 0.0
8:90/0 = 0
8:90/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:90/0/physics_layer_0/angular_velocity = 0.0
+8:90/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:90/0/physics_layer_1/angular_velocity = 0.0
9:90/0 = 0
9:90/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:90/0/physics_layer_0/angular_velocity = 0.0
+9:90/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:90/0/physics_layer_1/angular_velocity = 0.0
10:90/0 = 0
10:90/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:90/0/physics_layer_0/angular_velocity = 0.0
+10:90/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:90/0/physics_layer_1/angular_velocity = 0.0
11:90/0 = 0
11:90/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:90/0/physics_layer_0/angular_velocity = 0.0
+11:90/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:90/0/physics_layer_1/angular_velocity = 0.0
12:90/0 = 0
12:90/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:90/0/physics_layer_0/angular_velocity = 0.0
+12:90/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:90/0/physics_layer_1/angular_velocity = 0.0
13:90/0 = 0
13:90/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:90/0/physics_layer_0/angular_velocity = 0.0
+13:90/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:90/0/physics_layer_1/angular_velocity = 0.0
14:90/0 = 0
14:90/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:90/0/physics_layer_0/angular_velocity = 0.0
+14:90/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:90/0/physics_layer_1/angular_velocity = 0.0
15:90/0 = 0
15:90/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:90/0/physics_layer_0/angular_velocity = 0.0
+15:90/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:90/0/physics_layer_1/angular_velocity = 0.0
16:90/0 = 0
16:90/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:90/0/physics_layer_0/angular_velocity = 0.0
+16:90/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:90/0/physics_layer_1/angular_velocity = 0.0
17:90/0 = 0
17:90/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:90/0/physics_layer_0/angular_velocity = 0.0
+17:90/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:90/0/physics_layer_1/angular_velocity = 0.0
18:90/0 = 0
18:90/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:90/0/physics_layer_0/angular_velocity = 0.0
+18:90/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:90/0/physics_layer_1/angular_velocity = 0.0
19:90/0 = 0
19:90/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:90/0/physics_layer_0/angular_velocity = 0.0
+19:90/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:90/0/physics_layer_1/angular_velocity = 0.0
20:90/0 = 0
20:90/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:90/0/physics_layer_0/angular_velocity = 0.0
+20:90/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:90/0/physics_layer_1/angular_velocity = 0.0
21:90/0 = 0
21:90/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:90/0/physics_layer_0/angular_velocity = 0.0
+21:90/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:90/0/physics_layer_1/angular_velocity = 0.0
22:90/0 = 0
22:90/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:90/0/physics_layer_0/angular_velocity = 0.0
+22:90/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:90/0/physics_layer_1/angular_velocity = 0.0
23:90/0 = 0
23:90/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:90/0/physics_layer_0/angular_velocity = 0.0
+23:90/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:90/0/physics_layer_1/angular_velocity = 0.0
2:91/0 = 0
2:91/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:91/0/physics_layer_0/angular_velocity = 0.0
+2:91/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:91/0/physics_layer_1/angular_velocity = 0.0
3:91/0 = 0
3:91/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:91/0/physics_layer_0/angular_velocity = 0.0
+3:91/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:91/0/physics_layer_1/angular_velocity = 0.0
4:91/0 = 0
4:91/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:91/0/physics_layer_0/angular_velocity = 0.0
+4:91/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:91/0/physics_layer_1/angular_velocity = 0.0
5:91/0 = 0
5:91/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:91/0/physics_layer_0/angular_velocity = 0.0
+5:91/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:91/0/physics_layer_1/angular_velocity = 0.0
6:91/0 = 0
6:91/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:91/0/physics_layer_0/angular_velocity = 0.0
+6:91/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:91/0/physics_layer_1/angular_velocity = 0.0
7:91/0 = 0
7:91/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:91/0/physics_layer_0/angular_velocity = 0.0
+7:91/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:91/0/physics_layer_1/angular_velocity = 0.0
10:91/0 = 0
10:91/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:91/0/physics_layer_0/angular_velocity = 0.0
+10:91/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:91/0/physics_layer_1/angular_velocity = 0.0
11:91/0 = 0
11:91/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:91/0/physics_layer_0/angular_velocity = 0.0
+11:91/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:91/0/physics_layer_1/angular_velocity = 0.0
12:91/0 = 0
12:91/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:91/0/physics_layer_0/angular_velocity = 0.0
+12:91/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:91/0/physics_layer_1/angular_velocity = 0.0
13:91/0 = 0
13:91/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:91/0/physics_layer_0/angular_velocity = 0.0
+13:91/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:91/0/physics_layer_1/angular_velocity = 0.0
14:91/0 = 0
14:91/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:91/0/physics_layer_0/angular_velocity = 0.0
+14:91/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:91/0/physics_layer_1/angular_velocity = 0.0
15:91/0 = 0
15:91/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:91/0/physics_layer_0/angular_velocity = 0.0
+15:91/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:91/0/physics_layer_1/angular_velocity = 0.0
18:91/0 = 0
18:91/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:91/0/physics_layer_0/angular_velocity = 0.0
+18:91/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:91/0/physics_layer_1/angular_velocity = 0.0
19:91/0 = 0
19:91/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:91/0/physics_layer_0/angular_velocity = 0.0
+19:91/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:91/0/physics_layer_1/angular_velocity = 0.0
20:91/0 = 0
20:91/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:91/0/physics_layer_0/angular_velocity = 0.0
+20:91/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:91/0/physics_layer_1/angular_velocity = 0.0
21:91/0 = 0
21:91/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:91/0/physics_layer_0/angular_velocity = 0.0
+21:91/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:91/0/physics_layer_1/angular_velocity = 0.0
22:91/0 = 0
22:91/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:91/0/physics_layer_0/angular_velocity = 0.0
+22:91/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:91/0/physics_layer_1/angular_velocity = 0.0
23:91/0 = 0
23:91/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:91/0/physics_layer_0/angular_velocity = 0.0
+23:91/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:91/0/physics_layer_1/angular_velocity = 0.0
2:92/0 = 0
2:92/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:92/0/physics_layer_0/angular_velocity = 0.0
+2:92/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:92/0/physics_layer_1/angular_velocity = 0.0
3:92/0 = 0
3:92/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:92/0/physics_layer_0/angular_velocity = 0.0
+3:92/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:92/0/physics_layer_1/angular_velocity = 0.0
4:92/0 = 0
4:92/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:92/0/physics_layer_0/angular_velocity = 0.0
+4:92/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:92/0/physics_layer_1/angular_velocity = 0.0
5:92/0 = 0
5:92/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:92/0/physics_layer_0/angular_velocity = 0.0
+5:92/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:92/0/physics_layer_1/angular_velocity = 0.0
6:92/0 = 0
6:92/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:92/0/physics_layer_0/angular_velocity = 0.0
+6:92/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:92/0/physics_layer_1/angular_velocity = 0.0
7:92/0 = 0
7:92/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:92/0/physics_layer_0/angular_velocity = 0.0
+7:92/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:92/0/physics_layer_1/angular_velocity = 0.0
10:92/0 = 0
10:92/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:92/0/physics_layer_0/angular_velocity = 0.0
+10:92/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:92/0/physics_layer_1/angular_velocity = 0.0
11:92/0 = 0
11:92/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:92/0/physics_layer_0/angular_velocity = 0.0
+11:92/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:92/0/physics_layer_1/angular_velocity = 0.0
12:92/0 = 0
12:92/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:92/0/physics_layer_0/angular_velocity = 0.0
+12:92/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:92/0/physics_layer_1/angular_velocity = 0.0
13:92/0 = 0
13:92/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:92/0/physics_layer_0/angular_velocity = 0.0
+13:92/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:92/0/physics_layer_1/angular_velocity = 0.0
14:92/0 = 0
14:92/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:92/0/physics_layer_0/angular_velocity = 0.0
+14:92/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:92/0/physics_layer_1/angular_velocity = 0.0
15:92/0 = 0
15:92/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:92/0/physics_layer_0/angular_velocity = 0.0
+15:92/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:92/0/physics_layer_1/angular_velocity = 0.0
18:92/0 = 0
18:92/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:92/0/physics_layer_0/angular_velocity = 0.0
+18:92/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:92/0/physics_layer_1/angular_velocity = 0.0
19:92/0 = 0
19:92/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:92/0/physics_layer_0/angular_velocity = 0.0
+19:92/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:92/0/physics_layer_1/angular_velocity = 0.0
20:92/0 = 0
20:92/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:92/0/physics_layer_0/angular_velocity = 0.0
+20:92/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:92/0/physics_layer_1/angular_velocity = 0.0
21:92/0 = 0
21:92/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:92/0/physics_layer_0/angular_velocity = 0.0
+21:92/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:92/0/physics_layer_1/angular_velocity = 0.0
22:92/0 = 0
22:92/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:92/0/physics_layer_0/angular_velocity = 0.0
+22:92/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:92/0/physics_layer_1/angular_velocity = 0.0
23:92/0 = 0
23:92/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:92/0/physics_layer_0/angular_velocity = 0.0
+23:92/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:92/0/physics_layer_1/angular_velocity = 0.0
0:93/0 = 0
0:93/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:93/0/physics_layer_0/angular_velocity = 0.0
+0:93/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:93/0/physics_layer_1/angular_velocity = 0.0
1:93/0 = 0
1:93/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:93/0/physics_layer_0/angular_velocity = 0.0
+1:93/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:93/0/physics_layer_1/angular_velocity = 0.0
2:93/0 = 0
2:93/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:93/0/physics_layer_0/angular_velocity = 0.0
+2:93/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:93/0/physics_layer_1/angular_velocity = 0.0
3:93/0 = 0
3:93/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:93/0/physics_layer_0/angular_velocity = 0.0
+3:93/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:93/0/physics_layer_1/angular_velocity = 0.0
4:93/0 = 0
4:93/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:93/0/physics_layer_0/angular_velocity = 0.0
+4:93/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:93/0/physics_layer_1/angular_velocity = 0.0
5:93/0 = 0
5:93/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:93/0/physics_layer_0/angular_velocity = 0.0
+5:93/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:93/0/physics_layer_1/angular_velocity = 0.0
6:93/0 = 0
6:93/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:93/0/physics_layer_0/angular_velocity = 0.0
+6:93/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:93/0/physics_layer_1/angular_velocity = 0.0
8:93/0 = 0
8:93/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:93/0/physics_layer_0/angular_velocity = 0.0
+8:93/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:93/0/physics_layer_1/angular_velocity = 0.0
9:93/0 = 0
9:93/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:93/0/physics_layer_0/angular_velocity = 0.0
+9:93/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:93/0/physics_layer_1/angular_velocity = 0.0
10:93/0 = 0
10:93/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:93/0/physics_layer_0/angular_velocity = 0.0
+10:93/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:93/0/physics_layer_1/angular_velocity = 0.0
11:93/0 = 0
11:93/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:93/0/physics_layer_0/angular_velocity = 0.0
+11:93/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:93/0/physics_layer_1/angular_velocity = 0.0
12:93/0 = 0
12:93/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:93/0/physics_layer_0/angular_velocity = 0.0
+12:93/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:93/0/physics_layer_1/angular_velocity = 0.0
13:93/0 = 0
13:93/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:93/0/physics_layer_0/angular_velocity = 0.0
+13:93/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:93/0/physics_layer_1/angular_velocity = 0.0
14:93/0 = 0
14:93/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:93/0/physics_layer_0/angular_velocity = 0.0
+14:93/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:93/0/physics_layer_1/angular_velocity = 0.0
16:93/0 = 0
16:93/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:93/0/physics_layer_0/angular_velocity = 0.0
+16:93/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:93/0/physics_layer_1/angular_velocity = 0.0
17:93/0 = 0
17:93/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:93/0/physics_layer_0/angular_velocity = 0.0
+17:93/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:93/0/physics_layer_1/angular_velocity = 0.0
18:93/0 = 0
18:93/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:93/0/physics_layer_0/angular_velocity = 0.0
+18:93/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:93/0/physics_layer_1/angular_velocity = 0.0
19:93/0 = 0
19:93/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:93/0/physics_layer_0/angular_velocity = 0.0
+19:93/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:93/0/physics_layer_1/angular_velocity = 0.0
20:93/0 = 0
20:93/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:93/0/physics_layer_0/angular_velocity = 0.0
+20:93/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:93/0/physics_layer_1/angular_velocity = 0.0
21:93/0 = 0
21:93/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:93/0/physics_layer_0/angular_velocity = 0.0
+21:93/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:93/0/physics_layer_1/angular_velocity = 0.0
22:93/0 = 0
22:93/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:93/0/physics_layer_0/angular_velocity = 0.0
+22:93/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:93/0/physics_layer_1/angular_velocity = 0.0
0:94/0 = 0
0:94/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:94/0/physics_layer_0/angular_velocity = 0.0
+0:94/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:94/0/physics_layer_1/angular_velocity = 0.0
1:94/0 = 0
1:94/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:94/0/physics_layer_0/angular_velocity = 0.0
+1:94/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:94/0/physics_layer_1/angular_velocity = 0.0
2:94/0 = 0
2:94/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:94/0/physics_layer_0/angular_velocity = 0.0
+2:94/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:94/0/physics_layer_1/angular_velocity = 0.0
3:94/0 = 0
3:94/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:94/0/physics_layer_0/angular_velocity = 0.0
+3:94/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:94/0/physics_layer_1/angular_velocity = 0.0
4:94/0 = 0
4:94/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:94/0/physics_layer_0/angular_velocity = 0.0
+4:94/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:94/0/physics_layer_1/angular_velocity = 0.0
5:94/0 = 0
5:94/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:94/0/physics_layer_0/angular_velocity = 0.0
+5:94/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:94/0/physics_layer_1/angular_velocity = 0.0
6:94/0 = 0
6:94/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:94/0/physics_layer_0/angular_velocity = 0.0
+6:94/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:94/0/physics_layer_1/angular_velocity = 0.0
8:94/0 = 0
8:94/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:94/0/physics_layer_0/angular_velocity = 0.0
+8:94/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:94/0/physics_layer_1/angular_velocity = 0.0
9:94/0 = 0
9:94/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:94/0/physics_layer_0/angular_velocity = 0.0
+9:94/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:94/0/physics_layer_1/angular_velocity = 0.0
10:94/0 = 0
10:94/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:94/0/physics_layer_0/angular_velocity = 0.0
+10:94/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:94/0/physics_layer_1/angular_velocity = 0.0
11:94/0 = 0
11:94/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:94/0/physics_layer_0/angular_velocity = 0.0
+11:94/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:94/0/physics_layer_1/angular_velocity = 0.0
12:94/0 = 0
12:94/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:94/0/physics_layer_0/angular_velocity = 0.0
+12:94/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:94/0/physics_layer_1/angular_velocity = 0.0
13:94/0 = 0
13:94/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:94/0/physics_layer_0/angular_velocity = 0.0
+13:94/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:94/0/physics_layer_1/angular_velocity = 0.0
14:94/0 = 0
14:94/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:94/0/physics_layer_0/angular_velocity = 0.0
+14:94/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:94/0/physics_layer_1/angular_velocity = 0.0
16:94/0 = 0
16:94/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:94/0/physics_layer_0/angular_velocity = 0.0
+16:94/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:94/0/physics_layer_1/angular_velocity = 0.0
17:94/0 = 0
17:94/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:94/0/physics_layer_0/angular_velocity = 0.0
+17:94/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:94/0/physics_layer_1/angular_velocity = 0.0
18:94/0 = 0
18:94/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:94/0/physics_layer_0/angular_velocity = 0.0
+18:94/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:94/0/physics_layer_1/angular_velocity = 0.0
19:94/0 = 0
19:94/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:94/0/physics_layer_0/angular_velocity = 0.0
+19:94/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:94/0/physics_layer_1/angular_velocity = 0.0
20:94/0 = 0
20:94/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:94/0/physics_layer_0/angular_velocity = 0.0
+20:94/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:94/0/physics_layer_1/angular_velocity = 0.0
21:94/0 = 0
21:94/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:94/0/physics_layer_0/angular_velocity = 0.0
+21:94/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:94/0/physics_layer_1/angular_velocity = 0.0
22:94/0 = 0
22:94/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:94/0/physics_layer_0/angular_velocity = 0.0
+22:94/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:94/0/physics_layer_1/angular_velocity = 0.0
2:95/0 = 0
2:95/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:95/0/physics_layer_0/angular_velocity = 0.0
+2:95/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:95/0/physics_layer_1/angular_velocity = 0.0
3:95/0 = 0
3:95/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:95/0/physics_layer_0/angular_velocity = 0.0
+3:95/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:95/0/physics_layer_1/angular_velocity = 0.0
4:95/0 = 0
4:95/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:95/0/physics_layer_0/angular_velocity = 0.0
+4:95/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:95/0/physics_layer_1/angular_velocity = 0.0
5:95/0 = 0
5:95/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:95/0/physics_layer_0/angular_velocity = 0.0
+5:95/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:95/0/physics_layer_1/angular_velocity = 0.0
6:95/0 = 0
6:95/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:95/0/physics_layer_0/angular_velocity = 0.0
+6:95/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:95/0/physics_layer_1/angular_velocity = 0.0
10:95/0 = 0
10:95/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:95/0/physics_layer_0/angular_velocity = 0.0
+10:95/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:95/0/physics_layer_1/angular_velocity = 0.0
11:95/0 = 0
11:95/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:95/0/physics_layer_0/angular_velocity = 0.0
+11:95/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:95/0/physics_layer_1/angular_velocity = 0.0
12:95/0 = 0
12:95/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:95/0/physics_layer_0/angular_velocity = 0.0
+12:95/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:95/0/physics_layer_1/angular_velocity = 0.0
13:95/0 = 0
13:95/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:95/0/physics_layer_0/angular_velocity = 0.0
+13:95/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:95/0/physics_layer_1/angular_velocity = 0.0
14:95/0 = 0
14:95/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:95/0/physics_layer_0/angular_velocity = 0.0
+14:95/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:95/0/physics_layer_1/angular_velocity = 0.0
18:95/0 = 0
18:95/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:95/0/physics_layer_0/angular_velocity = 0.0
+18:95/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:95/0/physics_layer_1/angular_velocity = 0.0
19:95/0 = 0
19:95/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:95/0/physics_layer_0/angular_velocity = 0.0
+19:95/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:95/0/physics_layer_1/angular_velocity = 0.0
20:95/0 = 0
20:95/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:95/0/physics_layer_0/angular_velocity = 0.0
+20:95/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:95/0/physics_layer_1/angular_velocity = 0.0
21:95/0 = 0
21:95/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:95/0/physics_layer_0/angular_velocity = 0.0
+21:95/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:95/0/physics_layer_1/angular_velocity = 0.0
22:95/0 = 0
22:95/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:95/0/physics_layer_0/angular_velocity = 0.0
+22:95/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:95/0/physics_layer_1/angular_velocity = 0.0
0:96/0 = 0
0:96/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:96/0/physics_layer_0/angular_velocity = 0.0
+0:96/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:96/0/physics_layer_1/angular_velocity = 0.0
1:96/0 = 0
1:96/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:96/0/physics_layer_0/angular_velocity = 0.0
+1:96/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:96/0/physics_layer_1/angular_velocity = 0.0
2:96/0 = 0
2:96/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:96/0/physics_layer_0/angular_velocity = 0.0
+2:96/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:96/0/physics_layer_1/angular_velocity = 0.0
3:96/0 = 0
3:96/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:96/0/physics_layer_0/angular_velocity = 0.0
+3:96/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:96/0/physics_layer_1/angular_velocity = 0.0
4:96/0 = 0
4:96/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:96/0/physics_layer_0/angular_velocity = 0.0
+4:96/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:96/0/physics_layer_1/angular_velocity = 0.0
5:96/0 = 0
5:96/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:96/0/physics_layer_0/angular_velocity = 0.0
+5:96/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:96/0/physics_layer_1/angular_velocity = 0.0
6:96/0 = 0
6:96/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:96/0/physics_layer_0/angular_velocity = 0.0
+6:96/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:96/0/physics_layer_1/angular_velocity = 0.0
8:96/0 = 0
8:96/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:96/0/physics_layer_0/angular_velocity = 0.0
+8:96/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:96/0/physics_layer_1/angular_velocity = 0.0
9:96/0 = 0
9:96/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:96/0/physics_layer_0/angular_velocity = 0.0
+9:96/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:96/0/physics_layer_1/angular_velocity = 0.0
10:96/0 = 0
10:96/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:96/0/physics_layer_0/angular_velocity = 0.0
+10:96/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:96/0/physics_layer_1/angular_velocity = 0.0
11:96/0 = 0
11:96/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:96/0/physics_layer_0/angular_velocity = 0.0
+11:96/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:96/0/physics_layer_1/angular_velocity = 0.0
12:96/0 = 0
12:96/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:96/0/physics_layer_0/angular_velocity = 0.0
+12:96/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:96/0/physics_layer_1/angular_velocity = 0.0
13:96/0 = 0
13:96/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:96/0/physics_layer_0/angular_velocity = 0.0
+13:96/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:96/0/physics_layer_1/angular_velocity = 0.0
14:96/0 = 0
14:96/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:96/0/physics_layer_0/angular_velocity = 0.0
+14:96/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:96/0/physics_layer_1/angular_velocity = 0.0
16:96/0 = 0
16:96/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:96/0/physics_layer_0/angular_velocity = 0.0
+16:96/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:96/0/physics_layer_1/angular_velocity = 0.0
17:96/0 = 0
17:96/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:96/0/physics_layer_0/angular_velocity = 0.0
+17:96/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:96/0/physics_layer_1/angular_velocity = 0.0
18:96/0 = 0
18:96/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:96/0/physics_layer_0/angular_velocity = 0.0
+18:96/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:96/0/physics_layer_1/angular_velocity = 0.0
19:96/0 = 0
19:96/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:96/0/physics_layer_0/angular_velocity = 0.0
+19:96/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:96/0/physics_layer_1/angular_velocity = 0.0
20:96/0 = 0
20:96/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:96/0/physics_layer_0/angular_velocity = 0.0
+20:96/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:96/0/physics_layer_1/angular_velocity = 0.0
21:96/0 = 0
21:96/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:96/0/physics_layer_0/angular_velocity = 0.0
+21:96/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:96/0/physics_layer_1/angular_velocity = 0.0
22:96/0 = 0
22:96/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:96/0/physics_layer_0/angular_velocity = 0.0
+22:96/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:96/0/physics_layer_1/angular_velocity = 0.0
0:97/0 = 0
0:97/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:97/0/physics_layer_0/angular_velocity = 0.0
+0:97/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:97/0/physics_layer_1/angular_velocity = 0.0
1:97/0 = 0
1:97/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:97/0/physics_layer_0/angular_velocity = 0.0
+1:97/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:97/0/physics_layer_1/angular_velocity = 0.0
2:97/0 = 0
2:97/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:97/0/physics_layer_0/angular_velocity = 0.0
+2:97/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:97/0/physics_layer_1/angular_velocity = 0.0
3:97/0 = 0
3:97/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:97/0/physics_layer_0/angular_velocity = 0.0
+3:97/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:97/0/physics_layer_1/angular_velocity = 0.0
4:97/0 = 0
4:97/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:97/0/physics_layer_0/angular_velocity = 0.0
+4:97/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:97/0/physics_layer_1/angular_velocity = 0.0
5:97/0 = 0
5:97/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:97/0/physics_layer_0/angular_velocity = 0.0
+5:97/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:97/0/physics_layer_1/angular_velocity = 0.0
6:97/0 = 0
6:97/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:97/0/physics_layer_0/angular_velocity = 0.0
+6:97/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:97/0/physics_layer_1/angular_velocity = 0.0
7:97/0 = 0
7:97/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:97/0/physics_layer_0/angular_velocity = 0.0
+7:97/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:97/0/physics_layer_1/angular_velocity = 0.0
8:97/0 = 0
8:97/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:97/0/physics_layer_0/angular_velocity = 0.0
+8:97/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:97/0/physics_layer_1/angular_velocity = 0.0
9:97/0 = 0
9:97/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:97/0/physics_layer_0/angular_velocity = 0.0
+9:97/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:97/0/physics_layer_1/angular_velocity = 0.0
10:97/0 = 0
10:97/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:97/0/physics_layer_0/angular_velocity = 0.0
+10:97/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:97/0/physics_layer_1/angular_velocity = 0.0
11:97/0 = 0
11:97/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:97/0/physics_layer_0/angular_velocity = 0.0
+11:97/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:97/0/physics_layer_1/angular_velocity = 0.0
12:97/0 = 0
12:97/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:97/0/physics_layer_0/angular_velocity = 0.0
+12:97/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:97/0/physics_layer_1/angular_velocity = 0.0
13:97/0 = 0
13:97/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:97/0/physics_layer_0/angular_velocity = 0.0
+13:97/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:97/0/physics_layer_1/angular_velocity = 0.0
14:97/0 = 0
14:97/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:97/0/physics_layer_0/angular_velocity = 0.0
+14:97/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:97/0/physics_layer_1/angular_velocity = 0.0
15:97/0 = 0
15:97/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:97/0/physics_layer_0/angular_velocity = 0.0
+15:97/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:97/0/physics_layer_1/angular_velocity = 0.0
16:97/0 = 0
16:97/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:97/0/physics_layer_0/angular_velocity = 0.0
+16:97/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:97/0/physics_layer_1/angular_velocity = 0.0
17:97/0 = 0
17:97/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:97/0/physics_layer_0/angular_velocity = 0.0
+17:97/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:97/0/physics_layer_1/angular_velocity = 0.0
18:97/0 = 0
18:97/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:97/0/physics_layer_0/angular_velocity = 0.0
+18:97/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:97/0/physics_layer_1/angular_velocity = 0.0
19:97/0 = 0
19:97/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:97/0/physics_layer_0/angular_velocity = 0.0
+19:97/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:97/0/physics_layer_1/angular_velocity = 0.0
20:97/0 = 0
20:97/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:97/0/physics_layer_0/angular_velocity = 0.0
+20:97/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:97/0/physics_layer_1/angular_velocity = 0.0
21:97/0 = 0
21:97/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:97/0/physics_layer_0/angular_velocity = 0.0
+21:97/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:97/0/physics_layer_1/angular_velocity = 0.0
22:97/0 = 0
22:97/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:97/0/physics_layer_0/angular_velocity = 0.0
+22:97/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:97/0/physics_layer_1/angular_velocity = 0.0
23:97/0 = 0
23:97/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:97/0/physics_layer_0/angular_velocity = 0.0
+23:97/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:97/0/physics_layer_1/angular_velocity = 0.0
0:98/0 = 0
0:98/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:98/0/physics_layer_0/angular_velocity = 0.0
+0:98/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:98/0/physics_layer_1/angular_velocity = 0.0
1:98/0 = 0
1:98/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:98/0/physics_layer_0/angular_velocity = 0.0
+1:98/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:98/0/physics_layer_1/angular_velocity = 0.0
2:98/0 = 0
2:98/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:98/0/physics_layer_0/angular_velocity = 0.0
+2:98/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:98/0/physics_layer_1/angular_velocity = 0.0
3:98/0 = 0
3:98/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:98/0/physics_layer_0/angular_velocity = 0.0
+3:98/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:98/0/physics_layer_1/angular_velocity = 0.0
4:98/0 = 0
4:98/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:98/0/physics_layer_0/angular_velocity = 0.0
+4:98/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:98/0/physics_layer_1/angular_velocity = 0.0
5:98/0 = 0
5:98/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:98/0/physics_layer_0/angular_velocity = 0.0
+5:98/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:98/0/physics_layer_1/angular_velocity = 0.0
6:98/0 = 0
6:98/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:98/0/physics_layer_0/angular_velocity = 0.0
+6:98/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:98/0/physics_layer_1/angular_velocity = 0.0
7:98/0 = 0
7:98/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:98/0/physics_layer_0/angular_velocity = 0.0
+7:98/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:98/0/physics_layer_1/angular_velocity = 0.0
8:98/0 = 0
8:98/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:98/0/physics_layer_0/angular_velocity = 0.0
+8:98/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:98/0/physics_layer_1/angular_velocity = 0.0
9:98/0 = 0
9:98/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:98/0/physics_layer_0/angular_velocity = 0.0
+9:98/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:98/0/physics_layer_1/angular_velocity = 0.0
10:98/0 = 0
10:98/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:98/0/physics_layer_0/angular_velocity = 0.0
+10:98/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:98/0/physics_layer_1/angular_velocity = 0.0
11:98/0 = 0
11:98/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:98/0/physics_layer_0/angular_velocity = 0.0
+11:98/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:98/0/physics_layer_1/angular_velocity = 0.0
12:98/0 = 0
12:98/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:98/0/physics_layer_0/angular_velocity = 0.0
+12:98/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:98/0/physics_layer_1/angular_velocity = 0.0
13:98/0 = 0
13:98/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:98/0/physics_layer_0/angular_velocity = 0.0
+13:98/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:98/0/physics_layer_1/angular_velocity = 0.0
14:98/0 = 0
14:98/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:98/0/physics_layer_0/angular_velocity = 0.0
+14:98/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:98/0/physics_layer_1/angular_velocity = 0.0
15:98/0 = 0
15:98/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:98/0/physics_layer_0/angular_velocity = 0.0
+15:98/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:98/0/physics_layer_1/angular_velocity = 0.0
16:98/0 = 0
16:98/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:98/0/physics_layer_0/angular_velocity = 0.0
+16:98/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:98/0/physics_layer_1/angular_velocity = 0.0
17:98/0 = 0
17:98/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:98/0/physics_layer_0/angular_velocity = 0.0
+17:98/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:98/0/physics_layer_1/angular_velocity = 0.0
18:98/0 = 0
18:98/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:98/0/physics_layer_0/angular_velocity = 0.0
+18:98/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:98/0/physics_layer_1/angular_velocity = 0.0
19:98/0 = 0
19:98/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:98/0/physics_layer_0/angular_velocity = 0.0
+19:98/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:98/0/physics_layer_1/angular_velocity = 0.0
20:98/0 = 0
20:98/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:98/0/physics_layer_0/angular_velocity = 0.0
+20:98/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:98/0/physics_layer_1/angular_velocity = 0.0
21:98/0 = 0
21:98/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:98/0/physics_layer_0/angular_velocity = 0.0
+21:98/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:98/0/physics_layer_1/angular_velocity = 0.0
22:98/0 = 0
22:98/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:98/0/physics_layer_0/angular_velocity = 0.0
+22:98/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:98/0/physics_layer_1/angular_velocity = 0.0
23:98/0 = 0
23:98/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:98/0/physics_layer_0/angular_velocity = 0.0
+23:98/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:98/0/physics_layer_1/angular_velocity = 0.0
2:99/0 = 0
2:99/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:99/0/physics_layer_0/angular_velocity = 0.0
+2:99/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:99/0/physics_layer_1/angular_velocity = 0.0
3:99/0 = 0
3:99/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:99/0/physics_layer_0/angular_velocity = 0.0
+3:99/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:99/0/physics_layer_1/angular_velocity = 0.0
4:99/0 = 0
4:99/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:99/0/physics_layer_0/angular_velocity = 0.0
+4:99/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:99/0/physics_layer_1/angular_velocity = 0.0
6:99/0 = 0
6:99/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:99/0/physics_layer_0/angular_velocity = 0.0
+6:99/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:99/0/physics_layer_1/angular_velocity = 0.0
7:99/0 = 0
7:99/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:99/0/physics_layer_0/angular_velocity = 0.0
+7:99/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:99/0/physics_layer_1/angular_velocity = 0.0
10:99/0 = 0
10:99/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:99/0/physics_layer_0/angular_velocity = 0.0
+10:99/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:99/0/physics_layer_1/angular_velocity = 0.0
11:99/0 = 0
11:99/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:99/0/physics_layer_0/angular_velocity = 0.0
+11:99/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:99/0/physics_layer_1/angular_velocity = 0.0
12:99/0 = 0
12:99/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:99/0/physics_layer_0/angular_velocity = 0.0
+12:99/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:99/0/physics_layer_1/angular_velocity = 0.0
14:99/0 = 0
14:99/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:99/0/physics_layer_0/angular_velocity = 0.0
+14:99/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:99/0/physics_layer_1/angular_velocity = 0.0
15:99/0 = 0
15:99/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:99/0/physics_layer_0/angular_velocity = 0.0
+15:99/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:99/0/physics_layer_1/angular_velocity = 0.0
18:99/0 = 0
18:99/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:99/0/physics_layer_0/angular_velocity = 0.0
+18:99/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:99/0/physics_layer_1/angular_velocity = 0.0
19:99/0 = 0
19:99/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:99/0/physics_layer_0/angular_velocity = 0.0
+19:99/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:99/0/physics_layer_1/angular_velocity = 0.0
20:99/0 = 0
20:99/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:99/0/physics_layer_0/angular_velocity = 0.0
+20:99/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:99/0/physics_layer_1/angular_velocity = 0.0
22:99/0 = 0
22:99/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:99/0/physics_layer_0/angular_velocity = 0.0
+22:99/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:99/0/physics_layer_1/angular_velocity = 0.0
23:99/0 = 0
23:99/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:99/0/physics_layer_0/angular_velocity = 0.0
+23:99/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:99/0/physics_layer_1/angular_velocity = 0.0
0:100/0 = 0
0:100/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:100/0/physics_layer_0/angular_velocity = 0.0
+0:100/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:100/0/physics_layer_1/angular_velocity = 0.0
1:100/0 = 0
1:100/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:100/0/physics_layer_0/angular_velocity = 0.0
+1:100/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:100/0/physics_layer_1/angular_velocity = 0.0
2:100/0 = 0
2:100/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:100/0/physics_layer_0/angular_velocity = 0.0
+2:100/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:100/0/physics_layer_1/angular_velocity = 0.0
3:100/0 = 0
3:100/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:100/0/physics_layer_0/angular_velocity = 0.0
+3:100/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:100/0/physics_layer_1/angular_velocity = 0.0
4:100/0 = 0
4:100/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:100/0/physics_layer_0/angular_velocity = 0.0
+4:100/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:100/0/physics_layer_1/angular_velocity = 0.0
6:100/0 = 0
6:100/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:100/0/physics_layer_0/angular_velocity = 0.0
+6:100/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:100/0/physics_layer_1/angular_velocity = 0.0
7:100/0 = 0
7:100/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:100/0/physics_layer_0/angular_velocity = 0.0
+7:100/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:100/0/physics_layer_1/angular_velocity = 0.0
8:100/0 = 0
8:100/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:100/0/physics_layer_0/angular_velocity = 0.0
+8:100/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:100/0/physics_layer_1/angular_velocity = 0.0
9:100/0 = 0
9:100/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:100/0/physics_layer_0/angular_velocity = 0.0
+9:100/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:100/0/physics_layer_1/angular_velocity = 0.0
10:100/0 = 0
10:100/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:100/0/physics_layer_0/angular_velocity = 0.0
+10:100/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:100/0/physics_layer_1/angular_velocity = 0.0
11:100/0 = 0
11:100/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:100/0/physics_layer_0/angular_velocity = 0.0
+11:100/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:100/0/physics_layer_1/angular_velocity = 0.0
12:100/0 = 0
12:100/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:100/0/physics_layer_0/angular_velocity = 0.0
+12:100/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:100/0/physics_layer_1/angular_velocity = 0.0
14:100/0 = 0
14:100/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:100/0/physics_layer_0/angular_velocity = 0.0
+14:100/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:100/0/physics_layer_1/angular_velocity = 0.0
15:100/0 = 0
15:100/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:100/0/physics_layer_0/angular_velocity = 0.0
+15:100/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:100/0/physics_layer_1/angular_velocity = 0.0
16:100/0 = 0
16:100/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:100/0/physics_layer_0/angular_velocity = 0.0
+16:100/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:100/0/physics_layer_1/angular_velocity = 0.0
17:100/0 = 0
17:100/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:100/0/physics_layer_0/angular_velocity = 0.0
+17:100/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:100/0/physics_layer_1/angular_velocity = 0.0
18:100/0 = 0
18:100/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:100/0/physics_layer_0/angular_velocity = 0.0
+18:100/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:100/0/physics_layer_1/angular_velocity = 0.0
19:100/0 = 0
19:100/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:100/0/physics_layer_0/angular_velocity = 0.0
+19:100/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:100/0/physics_layer_1/angular_velocity = 0.0
20:100/0 = 0
20:100/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:100/0/physics_layer_0/angular_velocity = 0.0
+20:100/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:100/0/physics_layer_1/angular_velocity = 0.0
22:100/0 = 0
22:100/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:100/0/physics_layer_0/angular_velocity = 0.0
+22:100/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:100/0/physics_layer_1/angular_velocity = 0.0
23:100/0 = 0
23:100/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:100/0/physics_layer_0/angular_velocity = 0.0
+23:100/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:100/0/physics_layer_1/angular_velocity = 0.0
0:101/0 = 0
0:101/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:101/0/physics_layer_0/angular_velocity = 0.0
+0:101/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:101/0/physics_layer_1/angular_velocity = 0.0
1:101/0 = 0
1:101/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:101/0/physics_layer_0/angular_velocity = 0.0
+1:101/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:101/0/physics_layer_1/angular_velocity = 0.0
2:101/0 = 0
2:101/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:101/0/physics_layer_0/angular_velocity = 0.0
+2:101/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:101/0/physics_layer_1/angular_velocity = 0.0
3:101/0 = 0
3:101/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:101/0/physics_layer_0/angular_velocity = 0.0
+3:101/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:101/0/physics_layer_1/angular_velocity = 0.0
4:101/0 = 0
4:101/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:101/0/physics_layer_0/angular_velocity = 0.0
+4:101/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:101/0/physics_layer_1/angular_velocity = 0.0
5:101/0 = 0
5:101/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:101/0/physics_layer_0/angular_velocity = 0.0
+5:101/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:101/0/physics_layer_1/angular_velocity = 0.0
6:101/0 = 0
6:101/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:101/0/physics_layer_0/angular_velocity = 0.0
+6:101/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:101/0/physics_layer_1/angular_velocity = 0.0
7:101/0 = 0
7:101/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:101/0/physics_layer_0/angular_velocity = 0.0
+7:101/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:101/0/physics_layer_1/angular_velocity = 0.0
8:101/0 = 0
8:101/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:101/0/physics_layer_0/angular_velocity = 0.0
+8:101/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:101/0/physics_layer_1/angular_velocity = 0.0
9:101/0 = 0
9:101/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:101/0/physics_layer_0/angular_velocity = 0.0
+9:101/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:101/0/physics_layer_1/angular_velocity = 0.0
10:101/0 = 0
10:101/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:101/0/physics_layer_0/angular_velocity = 0.0
+10:101/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:101/0/physics_layer_1/angular_velocity = 0.0
11:101/0 = 0
11:101/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:101/0/physics_layer_0/angular_velocity = 0.0
+11:101/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:101/0/physics_layer_1/angular_velocity = 0.0
12:101/0 = 0
12:101/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:101/0/physics_layer_0/angular_velocity = 0.0
+12:101/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:101/0/physics_layer_1/angular_velocity = 0.0
13:101/0 = 0
13:101/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:101/0/physics_layer_0/angular_velocity = 0.0
+13:101/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:101/0/physics_layer_1/angular_velocity = 0.0
14:101/0 = 0
14:101/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:101/0/physics_layer_0/angular_velocity = 0.0
+14:101/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:101/0/physics_layer_1/angular_velocity = 0.0
15:101/0 = 0
15:101/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:101/0/physics_layer_0/angular_velocity = 0.0
+15:101/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:101/0/physics_layer_1/angular_velocity = 0.0
16:101/0 = 0
16:101/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:101/0/physics_layer_0/angular_velocity = 0.0
+16:101/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:101/0/physics_layer_1/angular_velocity = 0.0
17:101/0 = 0
17:101/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:101/0/physics_layer_0/angular_velocity = 0.0
+17:101/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:101/0/physics_layer_1/angular_velocity = 0.0
18:101/0 = 0
18:101/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:101/0/physics_layer_0/angular_velocity = 0.0
+18:101/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:101/0/physics_layer_1/angular_velocity = 0.0
19:101/0 = 0
19:101/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:101/0/physics_layer_0/angular_velocity = 0.0
+19:101/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:101/0/physics_layer_1/angular_velocity = 0.0
20:101/0 = 0
20:101/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:101/0/physics_layer_0/angular_velocity = 0.0
+20:101/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:101/0/physics_layer_1/angular_velocity = 0.0
21:101/0 = 0
21:101/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:101/0/physics_layer_0/angular_velocity = 0.0
+21:101/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:101/0/physics_layer_1/angular_velocity = 0.0
22:101/0 = 0
22:101/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:101/0/physics_layer_0/angular_velocity = 0.0
+22:101/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:101/0/physics_layer_1/angular_velocity = 0.0
23:101/0 = 0
23:101/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:101/0/physics_layer_0/angular_velocity = 0.0
+23:101/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:101/0/physics_layer_1/angular_velocity = 0.0
0:102/0 = 0
0:102/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:102/0/physics_layer_0/angular_velocity = 0.0
+0:102/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:102/0/physics_layer_1/angular_velocity = 0.0
1:102/0 = 0
1:102/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:102/0/physics_layer_0/angular_velocity = 0.0
+1:102/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:102/0/physics_layer_1/angular_velocity = 0.0
2:102/0 = 0
2:102/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:102/0/physics_layer_0/angular_velocity = 0.0
+2:102/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:102/0/physics_layer_1/angular_velocity = 0.0
3:102/0 = 0
3:102/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:102/0/physics_layer_0/angular_velocity = 0.0
+3:102/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:102/0/physics_layer_1/angular_velocity = 0.0
4:102/0 = 0
4:102/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:102/0/physics_layer_0/angular_velocity = 0.0
+4:102/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:102/0/physics_layer_1/angular_velocity = 0.0
5:102/0 = 0
5:102/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:102/0/physics_layer_0/angular_velocity = 0.0
+5:102/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:102/0/physics_layer_1/angular_velocity = 0.0
8:102/0 = 0
8:102/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:102/0/physics_layer_0/angular_velocity = 0.0
+8:102/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:102/0/physics_layer_1/angular_velocity = 0.0
9:102/0 = 0
9:102/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:102/0/physics_layer_0/angular_velocity = 0.0
+9:102/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:102/0/physics_layer_1/angular_velocity = 0.0
10:102/0 = 0
10:102/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:102/0/physics_layer_0/angular_velocity = 0.0
+10:102/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:102/0/physics_layer_1/angular_velocity = 0.0
11:102/0 = 0
11:102/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:102/0/physics_layer_0/angular_velocity = 0.0
+11:102/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:102/0/physics_layer_1/angular_velocity = 0.0
12:102/0 = 0
12:102/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:102/0/physics_layer_0/angular_velocity = 0.0
+12:102/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:102/0/physics_layer_1/angular_velocity = 0.0
13:102/0 = 0
13:102/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:102/0/physics_layer_0/angular_velocity = 0.0
+13:102/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:102/0/physics_layer_1/angular_velocity = 0.0
16:102/0 = 0
16:102/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:102/0/physics_layer_0/angular_velocity = 0.0
+16:102/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:102/0/physics_layer_1/angular_velocity = 0.0
17:102/0 = 0
17:102/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:102/0/physics_layer_0/angular_velocity = 0.0
+17:102/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:102/0/physics_layer_1/angular_velocity = 0.0
18:102/0 = 0
18:102/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:102/0/physics_layer_0/angular_velocity = 0.0
+18:102/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:102/0/physics_layer_1/angular_velocity = 0.0
19:102/0 = 0
19:102/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:102/0/physics_layer_0/angular_velocity = 0.0
+19:102/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:102/0/physics_layer_1/angular_velocity = 0.0
20:102/0 = 0
20:102/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:102/0/physics_layer_0/angular_velocity = 0.0
+20:102/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:102/0/physics_layer_1/angular_velocity = 0.0
21:102/0 = 0
21:102/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:102/0/physics_layer_0/angular_velocity = 0.0
+21:102/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:102/0/physics_layer_1/angular_velocity = 0.0
2:103/0 = 0
2:103/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:103/0/physics_layer_0/angular_velocity = 0.0
+2:103/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:103/0/physics_layer_1/angular_velocity = 0.0
3:103/0 = 0
3:103/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:103/0/physics_layer_0/angular_velocity = 0.0
+3:103/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:103/0/physics_layer_1/angular_velocity = 0.0
4:103/0 = 0
4:103/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:103/0/physics_layer_0/angular_velocity = 0.0
+4:103/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:103/0/physics_layer_1/angular_velocity = 0.0
6:103/0 = 0
6:103/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:103/0/physics_layer_0/angular_velocity = 0.0
+6:103/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:103/0/physics_layer_1/angular_velocity = 0.0
7:103/0 = 0
7:103/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:103/0/physics_layer_0/angular_velocity = 0.0
+7:103/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:103/0/physics_layer_1/angular_velocity = 0.0
10:103/0 = 0
10:103/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:103/0/physics_layer_0/angular_velocity = 0.0
+10:103/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:103/0/physics_layer_1/angular_velocity = 0.0
11:103/0 = 0
11:103/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:103/0/physics_layer_0/angular_velocity = 0.0
+11:103/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:103/0/physics_layer_1/angular_velocity = 0.0
12:103/0 = 0
12:103/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:103/0/physics_layer_0/angular_velocity = 0.0
+12:103/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:103/0/physics_layer_1/angular_velocity = 0.0
14:103/0 = 0
14:103/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:103/0/physics_layer_0/angular_velocity = 0.0
+14:103/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:103/0/physics_layer_1/angular_velocity = 0.0
15:103/0 = 0
15:103/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:103/0/physics_layer_0/angular_velocity = 0.0
+15:103/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:103/0/physics_layer_1/angular_velocity = 0.0
18:103/0 = 0
18:103/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:103/0/physics_layer_0/angular_velocity = 0.0
+18:103/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:103/0/physics_layer_1/angular_velocity = 0.0
19:103/0 = 0
19:103/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:103/0/physics_layer_0/angular_velocity = 0.0
+19:103/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:103/0/physics_layer_1/angular_velocity = 0.0
20:103/0 = 0
20:103/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:103/0/physics_layer_0/angular_velocity = 0.0
+20:103/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:103/0/physics_layer_1/angular_velocity = 0.0
22:103/0 = 0
22:103/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:103/0/physics_layer_0/angular_velocity = 0.0
+22:103/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:103/0/physics_layer_1/angular_velocity = 0.0
23:103/0 = 0
23:103/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:103/0/physics_layer_0/angular_velocity = 0.0
+23:103/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:103/0/physics_layer_1/angular_velocity = 0.0
0:104/0 = 0
0:104/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:104/0/physics_layer_0/angular_velocity = 0.0
+0:104/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:104/0/physics_layer_1/angular_velocity = 0.0
1:104/0 = 0
1:104/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:104/0/physics_layer_0/angular_velocity = 0.0
+1:104/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:104/0/physics_layer_1/angular_velocity = 0.0
2:104/0 = 0
2:104/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:104/0/physics_layer_0/angular_velocity = 0.0
+2:104/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:104/0/physics_layer_1/angular_velocity = 0.0
3:104/0 = 0
3:104/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:104/0/physics_layer_0/angular_velocity = 0.0
+3:104/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:104/0/physics_layer_1/angular_velocity = 0.0
4:104/0 = 0
4:104/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:104/0/physics_layer_0/angular_velocity = 0.0
+4:104/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:104/0/physics_layer_1/angular_velocity = 0.0
6:104/0 = 0
6:104/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:104/0/physics_layer_0/angular_velocity = 0.0
+6:104/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:104/0/physics_layer_1/angular_velocity = 0.0
7:104/0 = 0
7:104/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:104/0/physics_layer_0/angular_velocity = 0.0
+7:104/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:104/0/physics_layer_1/angular_velocity = 0.0
8:104/0 = 0
8:104/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:104/0/physics_layer_0/angular_velocity = 0.0
+8:104/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:104/0/physics_layer_1/angular_velocity = 0.0
9:104/0 = 0
9:104/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:104/0/physics_layer_0/angular_velocity = 0.0
+9:104/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:104/0/physics_layer_1/angular_velocity = 0.0
10:104/0 = 0
10:104/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:104/0/physics_layer_0/angular_velocity = 0.0
+10:104/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:104/0/physics_layer_1/angular_velocity = 0.0
11:104/0 = 0
11:104/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:104/0/physics_layer_0/angular_velocity = 0.0
+11:104/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:104/0/physics_layer_1/angular_velocity = 0.0
12:104/0 = 0
12:104/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:104/0/physics_layer_0/angular_velocity = 0.0
+12:104/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:104/0/physics_layer_1/angular_velocity = 0.0
14:104/0 = 0
14:104/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:104/0/physics_layer_0/angular_velocity = 0.0
+14:104/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:104/0/physics_layer_1/angular_velocity = 0.0
15:104/0 = 0
15:104/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:104/0/physics_layer_0/angular_velocity = 0.0
+15:104/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:104/0/physics_layer_1/angular_velocity = 0.0
16:104/0 = 0
16:104/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:104/0/physics_layer_0/angular_velocity = 0.0
+16:104/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:104/0/physics_layer_1/angular_velocity = 0.0
17:104/0 = 0
17:104/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:104/0/physics_layer_0/angular_velocity = 0.0
+17:104/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:104/0/physics_layer_1/angular_velocity = 0.0
18:104/0 = 0
18:104/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:104/0/physics_layer_0/angular_velocity = 0.0
+18:104/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:104/0/physics_layer_1/angular_velocity = 0.0
19:104/0 = 0
19:104/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:104/0/physics_layer_0/angular_velocity = 0.0
+19:104/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:104/0/physics_layer_1/angular_velocity = 0.0
20:104/0 = 0
20:104/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:104/0/physics_layer_0/angular_velocity = 0.0
+20:104/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:104/0/physics_layer_1/angular_velocity = 0.0
22:104/0 = 0
22:104/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:104/0/physics_layer_0/angular_velocity = 0.0
+22:104/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:104/0/physics_layer_1/angular_velocity = 0.0
23:104/0 = 0
23:104/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:104/0/physics_layer_0/angular_velocity = 0.0
+23:104/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:104/0/physics_layer_1/angular_velocity = 0.0
0:105/0 = 0
0:105/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:105/0/physics_layer_0/angular_velocity = 0.0
+0:105/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:105/0/physics_layer_1/angular_velocity = 0.0
1:105/0 = 0
1:105/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:105/0/physics_layer_0/angular_velocity = 0.0
+1:105/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:105/0/physics_layer_1/angular_velocity = 0.0
2:105/0 = 0
2:105/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:105/0/physics_layer_0/angular_velocity = 0.0
+2:105/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:105/0/physics_layer_1/angular_velocity = 0.0
3:105/0 = 0
3:105/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:105/0/physics_layer_0/angular_velocity = 0.0
+3:105/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:105/0/physics_layer_1/angular_velocity = 0.0
4:105/0 = 0
4:105/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:105/0/physics_layer_0/angular_velocity = 0.0
+4:105/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:105/0/physics_layer_1/angular_velocity = 0.0
5:105/0 = 0
5:105/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:105/0/physics_layer_0/angular_velocity = 0.0
+5:105/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:105/0/physics_layer_1/angular_velocity = 0.0
6:105/0 = 0
6:105/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:105/0/physics_layer_0/angular_velocity = 0.0
+6:105/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:105/0/physics_layer_1/angular_velocity = 0.0
7:105/0 = 0
7:105/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:105/0/physics_layer_0/angular_velocity = 0.0
+7:105/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:105/0/physics_layer_1/angular_velocity = 0.0
8:105/0 = 0
8:105/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:105/0/physics_layer_0/angular_velocity = 0.0
+8:105/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:105/0/physics_layer_1/angular_velocity = 0.0
9:105/0 = 0
9:105/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:105/0/physics_layer_0/angular_velocity = 0.0
+9:105/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:105/0/physics_layer_1/angular_velocity = 0.0
10:105/0 = 0
10:105/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:105/0/physics_layer_0/angular_velocity = 0.0
+10:105/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:105/0/physics_layer_1/angular_velocity = 0.0
11:105/0 = 0
11:105/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:105/0/physics_layer_0/angular_velocity = 0.0
+11:105/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:105/0/physics_layer_1/angular_velocity = 0.0
12:105/0 = 0
12:105/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:105/0/physics_layer_0/angular_velocity = 0.0
+12:105/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:105/0/physics_layer_1/angular_velocity = 0.0
13:105/0 = 0
13:105/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:105/0/physics_layer_0/angular_velocity = 0.0
+13:105/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:105/0/physics_layer_1/angular_velocity = 0.0
14:105/0 = 0
14:105/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:105/0/physics_layer_0/angular_velocity = 0.0
+14:105/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:105/0/physics_layer_1/angular_velocity = 0.0
15:105/0 = 0
15:105/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:105/0/physics_layer_0/angular_velocity = 0.0
+15:105/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:105/0/physics_layer_1/angular_velocity = 0.0
16:105/0 = 0
16:105/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:105/0/physics_layer_0/angular_velocity = 0.0
+16:105/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:105/0/physics_layer_1/angular_velocity = 0.0
17:105/0 = 0
17:105/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:105/0/physics_layer_0/angular_velocity = 0.0
+17:105/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:105/0/physics_layer_1/angular_velocity = 0.0
18:105/0 = 0
18:105/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:105/0/physics_layer_0/angular_velocity = 0.0
+18:105/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:105/0/physics_layer_1/angular_velocity = 0.0
19:105/0 = 0
19:105/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:105/0/physics_layer_0/angular_velocity = 0.0
+19:105/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:105/0/physics_layer_1/angular_velocity = 0.0
20:105/0 = 0
20:105/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:105/0/physics_layer_0/angular_velocity = 0.0
+20:105/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:105/0/physics_layer_1/angular_velocity = 0.0
21:105/0 = 0
21:105/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:105/0/physics_layer_0/angular_velocity = 0.0
+21:105/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:105/0/physics_layer_1/angular_velocity = 0.0
22:105/0 = 0
22:105/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:105/0/physics_layer_0/angular_velocity = 0.0
+22:105/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:105/0/physics_layer_1/angular_velocity = 0.0
23:105/0 = 0
23:105/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:105/0/physics_layer_0/angular_velocity = 0.0
+23:105/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:105/0/physics_layer_1/angular_velocity = 0.0
0:106/0 = 0
0:106/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:106/0/physics_layer_0/angular_velocity = 0.0
+0:106/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:106/0/physics_layer_1/angular_velocity = 0.0
1:106/0 = 0
1:106/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:106/0/physics_layer_0/angular_velocity = 0.0
+1:106/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:106/0/physics_layer_1/angular_velocity = 0.0
2:106/0 = 0
2:106/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:106/0/physics_layer_0/angular_velocity = 0.0
+2:106/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:106/0/physics_layer_1/angular_velocity = 0.0
3:106/0 = 0
3:106/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:106/0/physics_layer_0/angular_velocity = 0.0
+3:106/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:106/0/physics_layer_1/angular_velocity = 0.0
4:106/0 = 0
4:106/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:106/0/physics_layer_0/angular_velocity = 0.0
+4:106/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:106/0/physics_layer_1/angular_velocity = 0.0
5:106/0 = 0
5:106/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:106/0/physics_layer_0/angular_velocity = 0.0
+5:106/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:106/0/physics_layer_1/angular_velocity = 0.0
6:106/0 = 0
6:106/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:106/0/physics_layer_0/angular_velocity = 0.0
+6:106/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:106/0/physics_layer_1/angular_velocity = 0.0
7:106/0 = 0
7:106/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:106/0/physics_layer_0/angular_velocity = 0.0
+7:106/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:106/0/physics_layer_1/angular_velocity = 0.0
8:106/0 = 0
8:106/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:106/0/physics_layer_0/angular_velocity = 0.0
+8:106/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:106/0/physics_layer_1/angular_velocity = 0.0
9:106/0 = 0
9:106/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:106/0/physics_layer_0/angular_velocity = 0.0
+9:106/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:106/0/physics_layer_1/angular_velocity = 0.0
10:106/0 = 0
10:106/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:106/0/physics_layer_0/angular_velocity = 0.0
+10:106/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:106/0/physics_layer_1/angular_velocity = 0.0
11:106/0 = 0
11:106/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:106/0/physics_layer_0/angular_velocity = 0.0
+11:106/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:106/0/physics_layer_1/angular_velocity = 0.0
12:106/0 = 0
12:106/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:106/0/physics_layer_0/angular_velocity = 0.0
+12:106/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:106/0/physics_layer_1/angular_velocity = 0.0
13:106/0 = 0
13:106/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:106/0/physics_layer_0/angular_velocity = 0.0
+13:106/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:106/0/physics_layer_1/angular_velocity = 0.0
14:106/0 = 0
14:106/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:106/0/physics_layer_0/angular_velocity = 0.0
+14:106/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:106/0/physics_layer_1/angular_velocity = 0.0
15:106/0 = 0
15:106/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:106/0/physics_layer_0/angular_velocity = 0.0
+15:106/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:106/0/physics_layer_1/angular_velocity = 0.0
16:106/0 = 0
16:106/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:106/0/physics_layer_0/angular_velocity = 0.0
+16:106/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:106/0/physics_layer_1/angular_velocity = 0.0
17:106/0 = 0
17:106/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:106/0/physics_layer_0/angular_velocity = 0.0
+17:106/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:106/0/physics_layer_1/angular_velocity = 0.0
18:106/0 = 0
18:106/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:106/0/physics_layer_0/angular_velocity = 0.0
+18:106/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:106/0/physics_layer_1/angular_velocity = 0.0
19:106/0 = 0
19:106/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:106/0/physics_layer_0/angular_velocity = 0.0
+19:106/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:106/0/physics_layer_1/angular_velocity = 0.0
20:106/0 = 0
20:106/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:106/0/physics_layer_0/angular_velocity = 0.0
+20:106/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:106/0/physics_layer_1/angular_velocity = 0.0
21:106/0 = 0
21:106/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:106/0/physics_layer_0/angular_velocity = 0.0
+21:106/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:106/0/physics_layer_1/angular_velocity = 0.0
22:106/0 = 0
22:106/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:106/0/physics_layer_0/angular_velocity = 0.0
+22:106/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:106/0/physics_layer_1/angular_velocity = 0.0
23:106/0 = 0
23:106/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:106/0/physics_layer_0/angular_velocity = 0.0
+23:106/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:106/0/physics_layer_1/angular_velocity = 0.0
2:107/0 = 0
2:107/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:107/0/physics_layer_0/angular_velocity = 0.0
+2:107/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:107/0/physics_layer_1/angular_velocity = 0.0
3:107/0 = 0
3:107/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:107/0/physics_layer_0/angular_velocity = 0.0
+3:107/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:107/0/physics_layer_1/angular_velocity = 0.0
4:107/0 = 0
4:107/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:107/0/physics_layer_0/angular_velocity = 0.0
+4:107/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:107/0/physics_layer_1/angular_velocity = 0.0
6:107/0 = 0
6:107/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:107/0/physics_layer_0/angular_velocity = 0.0
+6:107/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:107/0/physics_layer_1/angular_velocity = 0.0
7:107/0 = 0
7:107/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:107/0/physics_layer_0/angular_velocity = 0.0
+7:107/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:107/0/physics_layer_1/angular_velocity = 0.0
10:107/0 = 0
10:107/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:107/0/physics_layer_0/angular_velocity = 0.0
+10:107/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:107/0/physics_layer_1/angular_velocity = 0.0
11:107/0 = 0
11:107/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:107/0/physics_layer_0/angular_velocity = 0.0
+11:107/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:107/0/physics_layer_1/angular_velocity = 0.0
12:107/0 = 0
12:107/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:107/0/physics_layer_0/angular_velocity = 0.0
+12:107/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:107/0/physics_layer_1/angular_velocity = 0.0
14:107/0 = 0
14:107/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:107/0/physics_layer_0/angular_velocity = 0.0
+14:107/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:107/0/physics_layer_1/angular_velocity = 0.0
15:107/0 = 0
15:107/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:107/0/physics_layer_0/angular_velocity = 0.0
+15:107/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:107/0/physics_layer_1/angular_velocity = 0.0
0:108/0 = 0
0:108/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:108/0/physics_layer_0/angular_velocity = 0.0
+0:108/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:108/0/physics_layer_1/angular_velocity = 0.0
1:108/0 = 0
1:108/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:108/0/physics_layer_0/angular_velocity = 0.0
+1:108/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:108/0/physics_layer_1/angular_velocity = 0.0
2:108/0 = 0
2:108/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:108/0/physics_layer_0/angular_velocity = 0.0
+2:108/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:108/0/physics_layer_1/angular_velocity = 0.0
3:108/0 = 0
3:108/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:108/0/physics_layer_0/angular_velocity = 0.0
+3:108/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:108/0/physics_layer_1/angular_velocity = 0.0
4:108/0 = 0
4:108/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:108/0/physics_layer_0/angular_velocity = 0.0
+4:108/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:108/0/physics_layer_1/angular_velocity = 0.0
6:108/0 = 0
6:108/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:108/0/physics_layer_0/angular_velocity = 0.0
+6:108/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:108/0/physics_layer_1/angular_velocity = 0.0
7:108/0 = 0
7:108/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:108/0/physics_layer_0/angular_velocity = 0.0
+7:108/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:108/0/physics_layer_1/angular_velocity = 0.0
8:108/0 = 0
8:108/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:108/0/physics_layer_0/angular_velocity = 0.0
+8:108/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:108/0/physics_layer_1/angular_velocity = 0.0
9:108/0 = 0
9:108/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:108/0/physics_layer_0/angular_velocity = 0.0
+9:108/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:108/0/physics_layer_1/angular_velocity = 0.0
10:108/0 = 0
10:108/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:108/0/physics_layer_0/angular_velocity = 0.0
+10:108/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:108/0/physics_layer_1/angular_velocity = 0.0
11:108/0 = 0
11:108/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:108/0/physics_layer_0/angular_velocity = 0.0
+11:108/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:108/0/physics_layer_1/angular_velocity = 0.0
12:108/0 = 0
12:108/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:108/0/physics_layer_0/angular_velocity = 0.0
+12:108/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:108/0/physics_layer_1/angular_velocity = 0.0
14:108/0 = 0
14:108/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:108/0/physics_layer_0/angular_velocity = 0.0
+14:108/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:108/0/physics_layer_1/angular_velocity = 0.0
15:108/0 = 0
15:108/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:108/0/physics_layer_0/angular_velocity = 0.0
+15:108/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:108/0/physics_layer_1/angular_velocity = 0.0
0:109/0 = 0
0:109/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:109/0/physics_layer_0/angular_velocity = 0.0
+0:109/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:109/0/physics_layer_1/angular_velocity = 0.0
1:109/0 = 0
1:109/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:109/0/physics_layer_0/angular_velocity = 0.0
+1:109/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:109/0/physics_layer_1/angular_velocity = 0.0
2:109/0 = 0
2:109/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:109/0/physics_layer_0/angular_velocity = 0.0
+2:109/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:109/0/physics_layer_1/angular_velocity = 0.0
3:109/0 = 0
3:109/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:109/0/physics_layer_0/angular_velocity = 0.0
+3:109/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:109/0/physics_layer_1/angular_velocity = 0.0
4:109/0 = 0
4:109/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:109/0/physics_layer_0/angular_velocity = 0.0
+4:109/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:109/0/physics_layer_1/angular_velocity = 0.0
5:109/0 = 0
5:109/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:109/0/physics_layer_0/angular_velocity = 0.0
+5:109/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:109/0/physics_layer_1/angular_velocity = 0.0
6:109/0 = 0
6:109/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:109/0/physics_layer_0/angular_velocity = 0.0
+6:109/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:109/0/physics_layer_1/angular_velocity = 0.0
7:109/0 = 0
7:109/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:109/0/physics_layer_0/angular_velocity = 0.0
+7:109/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:109/0/physics_layer_1/angular_velocity = 0.0
8:109/0 = 0
8:109/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:109/0/physics_layer_0/angular_velocity = 0.0
+8:109/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:109/0/physics_layer_1/angular_velocity = 0.0
9:109/0 = 0
9:109/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:109/0/physics_layer_0/angular_velocity = 0.0
+9:109/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:109/0/physics_layer_1/angular_velocity = 0.0
10:109/0 = 0
10:109/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:109/0/physics_layer_0/angular_velocity = 0.0
+10:109/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:109/0/physics_layer_1/angular_velocity = 0.0
11:109/0 = 0
11:109/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:109/0/physics_layer_0/angular_velocity = 0.0
+11:109/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:109/0/physics_layer_1/angular_velocity = 0.0
12:109/0 = 0
12:109/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:109/0/physics_layer_0/angular_velocity = 0.0
+12:109/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:109/0/physics_layer_1/angular_velocity = 0.0
13:109/0 = 0
13:109/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:109/0/physics_layer_0/angular_velocity = 0.0
+13:109/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:109/0/physics_layer_1/angular_velocity = 0.0
14:109/0 = 0
14:109/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:109/0/physics_layer_0/angular_velocity = 0.0
+14:109/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:109/0/physics_layer_1/angular_velocity = 0.0
15:109/0 = 0
15:109/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:109/0/physics_layer_0/angular_velocity = 0.0
+15:109/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:109/0/physics_layer_1/angular_velocity = 0.0
0:110/0 = 0
0:110/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:110/0/physics_layer_0/angular_velocity = 0.0
+0:110/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:110/0/physics_layer_1/angular_velocity = 0.0
1:110/0 = 0
1:110/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:110/0/physics_layer_0/angular_velocity = 0.0
+1:110/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:110/0/physics_layer_1/angular_velocity = 0.0
2:110/0 = 0
2:110/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:110/0/physics_layer_0/angular_velocity = 0.0
+2:110/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:110/0/physics_layer_1/angular_velocity = 0.0
3:110/0 = 0
3:110/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:110/0/physics_layer_0/angular_velocity = 0.0
+3:110/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:110/0/physics_layer_1/angular_velocity = 0.0
4:110/0 = 0
4:110/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:110/0/physics_layer_0/angular_velocity = 0.0
+4:110/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:110/0/physics_layer_1/angular_velocity = 0.0
5:110/0 = 0
5:110/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:110/0/physics_layer_0/angular_velocity = 0.0
+5:110/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:110/0/physics_layer_1/angular_velocity = 0.0
8:110/0 = 0
8:110/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:110/0/physics_layer_0/angular_velocity = 0.0
+8:110/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:110/0/physics_layer_1/angular_velocity = 0.0
9:110/0 = 0
9:110/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:110/0/physics_layer_0/angular_velocity = 0.0
+9:110/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:110/0/physics_layer_1/angular_velocity = 0.0
10:110/0 = 0
10:110/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:110/0/physics_layer_0/angular_velocity = 0.0
+10:110/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:110/0/physics_layer_1/angular_velocity = 0.0
11:110/0 = 0
11:110/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:110/0/physics_layer_0/angular_velocity = 0.0
+11:110/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:110/0/physics_layer_1/angular_velocity = 0.0
12:110/0 = 0
12:110/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:110/0/physics_layer_0/angular_velocity = 0.0
+12:110/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:110/0/physics_layer_1/angular_velocity = 0.0
13:110/0 = 0
13:110/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:110/0/physics_layer_0/angular_velocity = 0.0
+13:110/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:110/0/physics_layer_1/angular_velocity = 0.0
0:111/0 = 0
0:111/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:111/0/physics_layer_0/angular_velocity = 0.0
+0:111/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:111/0/physics_layer_1/angular_velocity = 0.0
1:111/0 = 0
1:111/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:111/0/physics_layer_0/angular_velocity = 0.0
+1:111/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:111/0/physics_layer_1/angular_velocity = 0.0
2:111/0 = 0
2:111/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:111/0/physics_layer_0/angular_velocity = 0.0
+2:111/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:111/0/physics_layer_1/angular_velocity = 0.0
3:111/0 = 0
3:111/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:111/0/physics_layer_0/angular_velocity = 0.0
+3:111/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:111/0/physics_layer_1/angular_velocity = 0.0
4:111/0 = 0
4:111/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:111/0/physics_layer_0/angular_velocity = 0.0
+4:111/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:111/0/physics_layer_1/angular_velocity = 0.0
5:111/0 = 0
5:111/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:111/0/physics_layer_0/angular_velocity = 0.0
+5:111/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:111/0/physics_layer_1/angular_velocity = 0.0
6:111/0 = 0
6:111/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:111/0/physics_layer_0/angular_velocity = 0.0
+6:111/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:111/0/physics_layer_1/angular_velocity = 0.0
7:111/0 = 0
7:111/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:111/0/physics_layer_0/angular_velocity = 0.0
+7:111/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:111/0/physics_layer_1/angular_velocity = 0.0
8:111/0 = 0
8:111/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:111/0/physics_layer_0/angular_velocity = 0.0
+8:111/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:111/0/physics_layer_1/angular_velocity = 0.0
0:112/0 = 0
0:112/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:112/0/physics_layer_0/angular_velocity = 0.0
+0:112/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:112/0/physics_layer_1/angular_velocity = 0.0
2:112/0 = 0
2:112/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:112/0/physics_layer_0/angular_velocity = 0.0
+2:112/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:112/0/physics_layer_1/angular_velocity = 0.0
3:112/0 = 0
3:112/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:112/0/physics_layer_0/angular_velocity = 0.0
+3:112/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:112/0/physics_layer_1/angular_velocity = 0.0
5:112/0 = 0
5:112/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:112/0/physics_layer_0/angular_velocity = 0.0
+5:112/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:112/0/physics_layer_1/angular_velocity = 0.0
6:112/0 = 0
6:112/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:112/0/physics_layer_0/angular_velocity = 0.0
+6:112/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:112/0/physics_layer_1/angular_velocity = 0.0
8:112/0 = 0
8:112/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:112/0/physics_layer_0/angular_velocity = 0.0
+8:112/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:112/0/physics_layer_1/angular_velocity = 0.0
0:113/0 = 0
0:113/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:113/0/physics_layer_0/angular_velocity = 0.0
+0:113/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:113/0/physics_layer_1/angular_velocity = 0.0
1:113/0 = 0
1:113/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:113/0/physics_layer_0/angular_velocity = 0.0
+1:113/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:113/0/physics_layer_1/angular_velocity = 0.0
2:113/0 = 0
2:113/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:113/0/physics_layer_0/angular_velocity = 0.0
+2:113/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:113/0/physics_layer_1/angular_velocity = 0.0
3:113/0 = 0
3:113/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:113/0/physics_layer_0/angular_velocity = 0.0
+3:113/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:113/0/physics_layer_1/angular_velocity = 0.0
4:113/0 = 0
4:113/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:113/0/physics_layer_0/angular_velocity = 0.0
+4:113/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:113/0/physics_layer_1/angular_velocity = 0.0
5:113/0 = 0
5:113/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:113/0/physics_layer_0/angular_velocity = 0.0
+5:113/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:113/0/physics_layer_1/angular_velocity = 0.0
6:113/0 = 0
6:113/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:113/0/physics_layer_0/angular_velocity = 0.0
+6:113/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:113/0/physics_layer_1/angular_velocity = 0.0
7:113/0 = 0
7:113/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:113/0/physics_layer_0/angular_velocity = 0.0
+7:113/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:113/0/physics_layer_1/angular_velocity = 0.0
8:113/0 = 0
8:113/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:113/0/physics_layer_0/angular_velocity = 0.0
+8:113/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:113/0/physics_layer_1/angular_velocity = 0.0
0:114/0 = 0
0:114/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:114/0/physics_layer_0/angular_velocity = 0.0
+0:114/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:114/0/physics_layer_1/angular_velocity = 0.0
1:114/0 = 0
1:114/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:114/0/physics_layer_0/angular_velocity = 0.0
+1:114/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:114/0/physics_layer_1/angular_velocity = 0.0
2:114/0 = 0
2:114/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:114/0/physics_layer_0/angular_velocity = 0.0
+2:114/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:114/0/physics_layer_1/angular_velocity = 0.0
3:114/0 = 0
3:114/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:114/0/physics_layer_0/angular_velocity = 0.0
+3:114/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:114/0/physics_layer_1/angular_velocity = 0.0
4:114/0 = 0
4:114/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:114/0/physics_layer_0/angular_velocity = 0.0
+4:114/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:114/0/physics_layer_1/angular_velocity = 0.0
5:114/0 = 0
5:114/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:114/0/physics_layer_0/angular_velocity = 0.0
+5:114/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:114/0/physics_layer_1/angular_velocity = 0.0
6:114/0 = 0
6:114/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:114/0/physics_layer_0/angular_velocity = 0.0
+6:114/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:114/0/physics_layer_1/angular_velocity = 0.0
7:114/0 = 0
7:114/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:114/0/physics_layer_0/angular_velocity = 0.0
+7:114/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:114/0/physics_layer_1/angular_velocity = 0.0
8:114/0 = 0
8:114/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:114/0/physics_layer_0/angular_velocity = 0.0
+8:114/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:114/0/physics_layer_1/angular_velocity = 0.0
9:114/0 = 0
9:114/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:114/0/physics_layer_0/angular_velocity = 0.0
+9:114/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:114/0/physics_layer_1/angular_velocity = 0.0
10:114/0 = 0
10:114/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:114/0/physics_layer_0/angular_velocity = 0.0
+10:114/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:114/0/physics_layer_1/angular_velocity = 0.0
11:114/0 = 0
11:114/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:114/0/physics_layer_0/angular_velocity = 0.0
+11:114/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:114/0/physics_layer_1/angular_velocity = 0.0
12:114/0 = 0
12:114/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:114/0/physics_layer_0/angular_velocity = 0.0
+12:114/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:114/0/physics_layer_1/angular_velocity = 0.0
13:114/0 = 0
13:114/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:114/0/physics_layer_0/angular_velocity = 0.0
+13:114/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:114/0/physics_layer_1/angular_velocity = 0.0
14:114/0 = 0
14:114/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:114/0/physics_layer_0/angular_velocity = 0.0
+14:114/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:114/0/physics_layer_1/angular_velocity = 0.0
15:114/0 = 0
15:114/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:114/0/physics_layer_0/angular_velocity = 0.0
+15:114/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:114/0/physics_layer_1/angular_velocity = 0.0
16:114/0 = 0
16:114/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:114/0/physics_layer_0/angular_velocity = 0.0
+16:114/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:114/0/physics_layer_1/angular_velocity = 0.0
17:114/0 = 0
17:114/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:114/0/physics_layer_0/angular_velocity = 0.0
+17:114/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:114/0/physics_layer_1/angular_velocity = 0.0
0:115/0 = 0
0:115/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:115/0/physics_layer_0/angular_velocity = 0.0
+0:115/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:115/0/physics_layer_1/angular_velocity = 0.0
2:115/0 = 0
2:115/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:115/0/physics_layer_0/angular_velocity = 0.0
+2:115/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:115/0/physics_layer_1/angular_velocity = 0.0
3:115/0 = 0
3:115/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:115/0/physics_layer_0/angular_velocity = 0.0
+3:115/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:115/0/physics_layer_1/angular_velocity = 0.0
5:115/0 = 0
5:115/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:115/0/physics_layer_0/angular_velocity = 0.0
+5:115/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:115/0/physics_layer_1/angular_velocity = 0.0
6:115/0 = 0
6:115/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:115/0/physics_layer_0/angular_velocity = 0.0
+6:115/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:115/0/physics_layer_1/angular_velocity = 0.0
8:115/0 = 0
8:115/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:115/0/physics_layer_0/angular_velocity = 0.0
+8:115/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:115/0/physics_layer_1/angular_velocity = 0.0
9:115/0 = 0
9:115/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:115/0/physics_layer_0/angular_velocity = 0.0
+9:115/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:115/0/physics_layer_1/angular_velocity = 0.0
11:115/0 = 0
11:115/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:115/0/physics_layer_0/angular_velocity = 0.0
+11:115/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:115/0/physics_layer_1/angular_velocity = 0.0
12:115/0 = 0
12:115/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:115/0/physics_layer_0/angular_velocity = 0.0
+12:115/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:115/0/physics_layer_1/angular_velocity = 0.0
14:115/0 = 0
14:115/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:115/0/physics_layer_0/angular_velocity = 0.0
+14:115/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:115/0/physics_layer_1/angular_velocity = 0.0
15:115/0 = 0
15:115/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:115/0/physics_layer_0/angular_velocity = 0.0
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17:115/0 = 0
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0:116/0 = 0
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1:116/0 = 0
1:116/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:116/0/physics_layer_0/angular_velocity = 0.0
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2:116/0 = 0
2:116/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:116/0/physics_layer_0/angular_velocity = 0.0
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3:116/0 = 0
3:116/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:116/0/physics_layer_0/angular_velocity = 0.0
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4:116/0 = 0
4:116/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:116/0/physics_layer_0/angular_velocity = 0.0
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5:116/0 = 0
5:116/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:116/0/physics_layer_0/angular_velocity = 0.0
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6:116/0 = 0
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7:116/0 = 0
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8:116/0 = 0
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9:116/0 = 0
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10:116/0 = 0
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12:116/0 = 0
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13:116/0 = 0
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14:116/0 = 0
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15:116/0 = 0
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16:116/0 = 0
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17:116/0 = 0
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1:117/0 = 0
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1:117/0/physics_layer_0/angular_velocity = 0.0
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2:117/0 = 0
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3:117/0 = 0
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3:117/0/physics_layer_0/angular_velocity = 0.0
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4:117/0 = 0
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5:117/0 = 0
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6:117/0 = 0
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7:117/0 = 0
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8:117/0 = 0
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8:117/0/physics_layer_0/angular_velocity = 0.0
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9:117/0 = 0
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12:117/0 = 0
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13:117/0 = 0
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13:117/0/physics_layer_0/angular_velocity = 0.0
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14:117/0 = 0
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15:117/0 = 0
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16:117/0 = 0
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16:117/0/physics_layer_0/angular_velocity = 0.0
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17:117/0 = 0
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17:117/0/physics_layer_0/angular_velocity = 0.0
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18:117/0 = 0
18:117/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:117/0/physics_layer_0/angular_velocity = 0.0
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19:117/0 = 0
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19:117/0/physics_layer_0/angular_velocity = 0.0
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20:117/0 = 0
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20:117/0/physics_layer_0/angular_velocity = 0.0
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0:118/0 = 0
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0:118/0/physics_layer_0/angular_velocity = 0.0
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2:118/0 = 0
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2:118/0/physics_layer_0/angular_velocity = 0.0
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3:118/0 = 0
3:118/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:118/0/physics_layer_0/angular_velocity = 0.0
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5:118/0 = 0
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5:118/0/physics_layer_0/angular_velocity = 0.0
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6:118/0 = 0
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6:118/0/physics_layer_0/angular_velocity = 0.0
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8:118/0 = 0
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8:118/0/physics_layer_0/angular_velocity = 0.0
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9:118/0 = 0
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11:118/0/physics_layer_0/angular_velocity = 0.0
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12:118/0 = 0
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12:118/0/physics_layer_0/angular_velocity = 0.0
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14:118/0 = 0
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14:118/0/physics_layer_0/angular_velocity = 0.0
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15:118/0 = 0
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15:118/0/physics_layer_0/angular_velocity = 0.0
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17:118/0 = 0
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17:118/0/physics_layer_0/angular_velocity = 0.0
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18:118/0 = 0
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18:118/0/physics_layer_0/angular_velocity = 0.0
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20:118/0 = 0
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20:118/0/physics_layer_0/angular_velocity = 0.0
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0:119/0 = 0
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0:119/0/physics_layer_0/angular_velocity = 0.0
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1:119/0 = 0
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2:119/0 = 0
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2:119/0/physics_layer_0/angular_velocity = 0.0
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3:119/0 = 0
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3:119/0/physics_layer_0/angular_velocity = 0.0
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4:119/0 = 0
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4:119/0/physics_layer_0/angular_velocity = 0.0
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5:119/0 = 0
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5:119/0/physics_layer_0/angular_velocity = 0.0
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6:119/0 = 0
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6:119/0/physics_layer_0/angular_velocity = 0.0
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7:119/0 = 0
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7:119/0/physics_layer_0/angular_velocity = 0.0
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8:119/0 = 0
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8:119/0/physics_layer_0/angular_velocity = 0.0
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9:119/0 = 0
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9:119/0/physics_layer_0/angular_velocity = 0.0
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10:119/0 = 0
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10:119/0/physics_layer_0/angular_velocity = 0.0
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11:119/0 = 0
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12:119/0 = 0
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13:119/0 = 0
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13:119/0/physics_layer_0/angular_velocity = 0.0
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14:119/0 = 0
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14:119/0/physics_layer_0/angular_velocity = 0.0
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15:119/0 = 0
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15:119/0/physics_layer_0/angular_velocity = 0.0
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16:119/0 = 0
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16:119/0/physics_layer_0/angular_velocity = 0.0
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17:119/0 = 0
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17:119/0/physics_layer_0/angular_velocity = 0.0
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18:119/0 = 0
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18:119/0/physics_layer_0/angular_velocity = 0.0
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19:119/0 = 0
19:119/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:119/0/physics_layer_0/angular_velocity = 0.0
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20:119/0 = 0
20:119/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:119/0/physics_layer_0/angular_velocity = 0.0
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texture = ExtResource("6_gvcvm")
0:0/0 = 0
0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/0/physics_layer_0/angular_velocity = 0.0
+0:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:0/0/physics_layer_1/angular_velocity = 0.0
1:0/0 = 0
1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:0/0/physics_layer_0/angular_velocity = 0.0
+1:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:0/0/physics_layer_1/angular_velocity = 0.0
2:0/0 = 0
2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:0/0/physics_layer_0/angular_velocity = 0.0
+2:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:0/0/physics_layer_1/angular_velocity = 0.0
3:0/0 = 0
3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:0/0/physics_layer_0/angular_velocity = 0.0
+3:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:0/0/physics_layer_1/angular_velocity = 0.0
4:0/0 = 0
4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:0/0/physics_layer_0/angular_velocity = 0.0
+4:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:0/0/physics_layer_1/angular_velocity = 0.0
5:0/0 = 0
5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:0/0/physics_layer_0/angular_velocity = 0.0
+5:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:0/0/physics_layer_1/angular_velocity = 0.0
6:0/0 = 0
6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:0/0/physics_layer_0/angular_velocity = 0.0
+6:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:0/0/physics_layer_1/angular_velocity = 0.0
7:0/0 = 0
7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:0/0/physics_layer_0/angular_velocity = 0.0
+7:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:0/0/physics_layer_1/angular_velocity = 0.0
8:0/0 = 0
8:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:0/0/physics_layer_0/angular_velocity = 0.0
+8:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:0/0/physics_layer_1/angular_velocity = 0.0
9:0/0 = 0
9:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:0/0/physics_layer_0/angular_velocity = 0.0
+9:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:0/0/physics_layer_1/angular_velocity = 0.0
10:0/0 = 0
10:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:0/0/physics_layer_0/angular_velocity = 0.0
+10:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:0/0/physics_layer_1/angular_velocity = 0.0
11:0/0 = 0
11:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:0/0/physics_layer_0/angular_velocity = 0.0
+11:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:0/0/physics_layer_1/angular_velocity = 0.0
12:0/0 = 0
12:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:0/0/physics_layer_0/angular_velocity = 0.0
+12:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:0/0/physics_layer_1/angular_velocity = 0.0
13:0/0 = 0
13:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:0/0/physics_layer_0/angular_velocity = 0.0
+13:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:0/0/physics_layer_1/angular_velocity = 0.0
14:0/0 = 0
14:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:0/0/physics_layer_0/angular_velocity = 0.0
+14:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:0/0/physics_layer_1/angular_velocity = 0.0
15:0/0 = 0
15:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:0/0/physics_layer_0/angular_velocity = 0.0
+15:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:0/0/physics_layer_1/angular_velocity = 0.0
16:0/0 = 0
16:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:0/0/physics_layer_0/angular_velocity = 0.0
+16:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:0/0/physics_layer_1/angular_velocity = 0.0
17:0/0 = 0
17:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:0/0/physics_layer_0/angular_velocity = 0.0
+17:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:0/0/physics_layer_1/angular_velocity = 0.0
18:0/0 = 0
18:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:0/0/physics_layer_0/angular_velocity = 0.0
+18:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:0/0/physics_layer_1/angular_velocity = 0.0
19:0/0 = 0
19:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:0/0/physics_layer_0/angular_velocity = 0.0
+19:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:0/0/physics_layer_1/angular_velocity = 0.0
20:0/0 = 0
20:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:0/0/physics_layer_0/angular_velocity = 0.0
+20:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:0/0/physics_layer_1/angular_velocity = 0.0
21:0/0 = 0
21:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:0/0/physics_layer_0/angular_velocity = 0.0
+21:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:0/0/physics_layer_1/angular_velocity = 0.0
22:0/0 = 0
22:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:0/0/physics_layer_0/angular_velocity = 0.0
+22:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:0/0/physics_layer_1/angular_velocity = 0.0
23:0/0 = 0
23:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:0/0/physics_layer_0/angular_velocity = 0.0
+23:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:0/0/physics_layer_1/angular_velocity = 0.0
24:0/0 = 0
24:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:0/0/physics_layer_0/angular_velocity = 0.0
+24:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:0/0/physics_layer_1/angular_velocity = 0.0
25:0/0 = 0
25:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:0/0/physics_layer_0/angular_velocity = 0.0
+25:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:0/0/physics_layer_1/angular_velocity = 0.0
26:0/0 = 0
26:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:0/0/physics_layer_0/angular_velocity = 0.0
+26:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:0/0/physics_layer_1/angular_velocity = 0.0
27:0/0 = 0
27:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:0/0/physics_layer_0/angular_velocity = 0.0
+27:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:0/0/physics_layer_1/angular_velocity = 0.0
28:0/0 = 0
28:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:0/0/physics_layer_0/angular_velocity = 0.0
+28:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:0/0/physics_layer_1/angular_velocity = 0.0
29:0/0 = 0
29:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:0/0/physics_layer_0/angular_velocity = 0.0
+29:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:0/0/physics_layer_1/angular_velocity = 0.0
0:1/0 = 0
0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:1/0/physics_layer_0/angular_velocity = 0.0
+0:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:1/0/physics_layer_1/angular_velocity = 0.0
1:1/0 = 0
1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:1/0/physics_layer_0/angular_velocity = 0.0
+1:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:1/0/physics_layer_1/angular_velocity = 0.0
2:1/0 = 0
2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:1/0/physics_layer_0/angular_velocity = 0.0
+2:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:1/0/physics_layer_1/angular_velocity = 0.0
3:1/0 = 0
3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:1/0/physics_layer_0/angular_velocity = 0.0
+3:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:1/0/physics_layer_1/angular_velocity = 0.0
4:1/0 = 0
4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:1/0/physics_layer_0/angular_velocity = 0.0
+4:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:1/0/physics_layer_1/angular_velocity = 0.0
5:1/0 = 0
5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:1/0/physics_layer_0/angular_velocity = 0.0
+5:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:1/0/physics_layer_1/angular_velocity = 0.0
6:1/0 = 0
6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:1/0/physics_layer_0/angular_velocity = 0.0
+6:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:1/0/physics_layer_1/angular_velocity = 0.0
7:1/0 = 0
7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:1/0/physics_layer_0/angular_velocity = 0.0
+7:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:1/0/physics_layer_1/angular_velocity = 0.0
8:1/0 = 0
8:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:1/0/physics_layer_0/angular_velocity = 0.0
+8:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:1/0/physics_layer_1/angular_velocity = 0.0
9:1/0 = 0
9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:1/0/physics_layer_0/angular_velocity = 0.0
+9:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:1/0/physics_layer_1/angular_velocity = 0.0
10:1/0 = 0
10:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:1/0/physics_layer_0/angular_velocity = 0.0
+10:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:1/0/physics_layer_1/angular_velocity = 0.0
11:1/0 = 0
11:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:1/0/physics_layer_0/angular_velocity = 0.0
+11:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:1/0/physics_layer_1/angular_velocity = 0.0
12:1/0 = 0
12:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:1/0/physics_layer_0/angular_velocity = 0.0
+12:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:1/0/physics_layer_1/angular_velocity = 0.0
13:1/0 = 0
13:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:1/0/physics_layer_0/angular_velocity = 0.0
+13:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:1/0/physics_layer_1/angular_velocity = 0.0
14:1/0 = 0
14:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:1/0/physics_layer_0/angular_velocity = 0.0
+14:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:1/0/physics_layer_1/angular_velocity = 0.0
15:1/0 = 0
15:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:1/0/physics_layer_0/angular_velocity = 0.0
+15:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:1/0/physics_layer_1/angular_velocity = 0.0
16:1/0 = 0
16:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:1/0/physics_layer_0/angular_velocity = 0.0
+16:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:1/0/physics_layer_1/angular_velocity = 0.0
17:1/0 = 0
17:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:1/0/physics_layer_0/angular_velocity = 0.0
+17:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:1/0/physics_layer_1/angular_velocity = 0.0
18:1/0 = 0
18:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:1/0/physics_layer_0/angular_velocity = 0.0
+18:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:1/0/physics_layer_1/angular_velocity = 0.0
19:1/0 = 0
19:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:1/0/physics_layer_0/angular_velocity = 0.0
+19:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:1/0/physics_layer_1/angular_velocity = 0.0
20:1/0 = 0
20:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:1/0/physics_layer_0/angular_velocity = 0.0
+20:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:1/0/physics_layer_1/angular_velocity = 0.0
21:1/0 = 0
21:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:1/0/physics_layer_0/angular_velocity = 0.0
+21:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:1/0/physics_layer_1/angular_velocity = 0.0
22:1/0 = 0
22:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:1/0/physics_layer_0/angular_velocity = 0.0
+22:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:1/0/physics_layer_1/angular_velocity = 0.0
23:1/0 = 0
23:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:1/0/physics_layer_0/angular_velocity = 0.0
+23:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:1/0/physics_layer_1/angular_velocity = 0.0
24:1/0 = 0
24:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:1/0/physics_layer_0/angular_velocity = 0.0
+24:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:1/0/physics_layer_1/angular_velocity = 0.0
25:1/0 = 0
25:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:1/0/physics_layer_0/angular_velocity = 0.0
+25:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:1/0/physics_layer_1/angular_velocity = 0.0
26:1/0 = 0
26:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:1/0/physics_layer_0/angular_velocity = 0.0
+26:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:1/0/physics_layer_1/angular_velocity = 0.0
27:1/0 = 0
27:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:1/0/physics_layer_0/angular_velocity = 0.0
+27:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:1/0/physics_layer_1/angular_velocity = 0.0
28:1/0 = 0
28:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:1/0/physics_layer_0/angular_velocity = 0.0
+28:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:1/0/physics_layer_1/angular_velocity = 0.0
29:1/0 = 0
29:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:1/0/physics_layer_0/angular_velocity = 0.0
+29:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:1/0/physics_layer_1/angular_velocity = 0.0
14:2/0 = 0
14:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:2/0/physics_layer_0/angular_velocity = 0.0
+14:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:2/0/physics_layer_1/angular_velocity = 0.0
15:2/0 = 0
15:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:2/0/physics_layer_0/angular_velocity = 0.0
+15:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:2/0/physics_layer_1/angular_velocity = 0.0
16:2/0 = 0
16:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:2/0/physics_layer_0/angular_velocity = 0.0
+16:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:2/0/physics_layer_1/angular_velocity = 0.0
17:2/0 = 0
17:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:2/0/physics_layer_0/angular_velocity = 0.0
+17:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:2/0/physics_layer_1/angular_velocity = 0.0
18:2/0 = 0
18:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:2/0/physics_layer_0/angular_velocity = 0.0
+18:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:2/0/physics_layer_1/angular_velocity = 0.0
19:2/0 = 0
19:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:2/0/physics_layer_0/angular_velocity = 0.0
+19:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:2/0/physics_layer_1/angular_velocity = 0.0
22:2/0 = 0
22:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:2/0/physics_layer_0/angular_velocity = 0.0
+22:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:2/0/physics_layer_1/angular_velocity = 0.0
25:2/0 = 0
25:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:2/0/physics_layer_0/angular_velocity = 0.0
+25:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:2/0/physics_layer_1/angular_velocity = 0.0
28:2/0 = 0
28:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:2/0/physics_layer_0/angular_velocity = 0.0
+28:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:2/0/physics_layer_1/angular_velocity = 0.0
0:3/0 = 0
0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:3/0/physics_layer_0/angular_velocity = 0.0
+0:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:3/0/physics_layer_1/angular_velocity = 0.0
1:3/0 = 0
1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:3/0/physics_layer_0/angular_velocity = 0.0
+1:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:3/0/physics_layer_1/angular_velocity = 0.0
2:3/0 = 0
2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:3/0/physics_layer_0/angular_velocity = 0.0
+2:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:3/0/physics_layer_1/angular_velocity = 0.0
3:3/0 = 0
3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:3/0/physics_layer_0/angular_velocity = 0.0
+3:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:3/0/physics_layer_1/angular_velocity = 0.0
6:3/0 = 0
6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:3/0/physics_layer_0/angular_velocity = 0.0
+6:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:3/0/physics_layer_1/angular_velocity = 0.0
8:3/0 = 0
8:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:3/0/physics_layer_0/angular_velocity = 0.0
+8:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:3/0/physics_layer_1/angular_velocity = 0.0
9:3/0 = 0
9:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:3/0/physics_layer_0/angular_velocity = 0.0
+9:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:3/0/physics_layer_1/angular_velocity = 0.0
10:3/0 = 0
10:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:3/0/physics_layer_0/angular_velocity = 0.0
+10:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:3/0/physics_layer_1/angular_velocity = 0.0
12:3/0 = 0
12:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:3/0/physics_layer_0/angular_velocity = 0.0
+12:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:3/0/physics_layer_1/angular_velocity = 0.0
16:3/0 = 0
16:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:3/0/physics_layer_0/angular_velocity = 0.0
+16:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:3/0/physics_layer_1/angular_velocity = 0.0
17:3/0 = 0
17:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:3/0/physics_layer_0/angular_velocity = 0.0
+17:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:3/0/physics_layer_1/angular_velocity = 0.0
18:3/0 = 0
18:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:3/0/physics_layer_0/angular_velocity = 0.0
+18:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:3/0/physics_layer_1/angular_velocity = 0.0
19:3/0 = 0
19:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:3/0/physics_layer_0/angular_velocity = 0.0
+19:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:3/0/physics_layer_1/angular_velocity = 0.0
22:3/0 = 0
22:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:3/0/physics_layer_0/angular_velocity = 0.0
+22:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:3/0/physics_layer_1/angular_velocity = 0.0
25:3/0 = 0
25:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:3/0/physics_layer_0/angular_velocity = 0.0
+25:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:3/0/physics_layer_1/angular_velocity = 0.0
28:3/0 = 0
28:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:3/0/physics_layer_0/angular_velocity = 0.0
+28:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:3/0/physics_layer_1/angular_velocity = 0.0
0:4/0 = 0
0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:4/0/physics_layer_0/angular_velocity = 0.0
+0:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:4/0/physics_layer_1/angular_velocity = 0.0
1:4/0 = 0
1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:4/0/physics_layer_0/angular_velocity = 0.0
+1:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:4/0/physics_layer_1/angular_velocity = 0.0
2:4/0 = 0
2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:4/0/physics_layer_0/angular_velocity = 0.0
+2:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:4/0/physics_layer_1/angular_velocity = 0.0
3:4/0 = 0
3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:4/0/physics_layer_0/angular_velocity = 0.0
+3:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:4/0/physics_layer_1/angular_velocity = 0.0
4:4/0 = 0
4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:4/0/physics_layer_0/angular_velocity = 0.0
+4:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:4/0/physics_layer_1/angular_velocity = 0.0
5:4/0 = 0
5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:4/0/physics_layer_0/angular_velocity = 0.0
+5:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:4/0/physics_layer_1/angular_velocity = 0.0
6:4/0 = 0
6:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:4/0/physics_layer_0/angular_velocity = 0.0
+6:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:4/0/physics_layer_1/angular_velocity = 0.0
7:4/0 = 0
7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:4/0/physics_layer_0/angular_velocity = 0.0
+7:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:4/0/physics_layer_1/angular_velocity = 0.0
8:4/0 = 0
8:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:4/0/physics_layer_0/angular_velocity = 0.0
+8:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:4/0/physics_layer_1/angular_velocity = 0.0
9:4/0 = 0
9:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:4/0/physics_layer_0/angular_velocity = 0.0
+9:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:4/0/physics_layer_1/angular_velocity = 0.0
10:4/0 = 0
10:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:4/0/physics_layer_0/angular_velocity = 0.0
+10:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:4/0/physics_layer_1/angular_velocity = 0.0
11:4/0 = 0
11:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:4/0/physics_layer_0/angular_velocity = 0.0
+11:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:4/0/physics_layer_1/angular_velocity = 0.0
12:4/0 = 0
12:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:4/0/physics_layer_0/angular_velocity = 0.0
+12:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:4/0/physics_layer_1/angular_velocity = 0.0
13:4/0 = 0
13:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:4/0/physics_layer_0/angular_velocity = 0.0
+13:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:4/0/physics_layer_1/angular_velocity = 0.0
14:4/0 = 0
14:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:4/0/physics_layer_0/angular_velocity = 0.0
+14:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:4/0/physics_layer_1/angular_velocity = 0.0
15:4/0 = 0
15:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:4/0/physics_layer_0/angular_velocity = 0.0
+15:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:4/0/physics_layer_1/angular_velocity = 0.0
16:4/0 = 0
16:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:4/0/physics_layer_0/angular_velocity = 0.0
+16:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:4/0/physics_layer_1/angular_velocity = 0.0
17:4/0 = 0
17:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:4/0/physics_layer_0/angular_velocity = 0.0
+17:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:4/0/physics_layer_1/angular_velocity = 0.0
18:4/0 = 0
18:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:4/0/physics_layer_0/angular_velocity = 0.0
+18:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:4/0/physics_layer_1/angular_velocity = 0.0
19:4/0 = 0
19:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:4/0/physics_layer_0/angular_velocity = 0.0
+19:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:4/0/physics_layer_1/angular_velocity = 0.0
22:4/0 = 0
22:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:4/0/physics_layer_0/angular_velocity = 0.0
+22:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:4/0/physics_layer_1/angular_velocity = 0.0
25:4/0 = 0
25:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:4/0/physics_layer_0/angular_velocity = 0.0
+25:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:4/0/physics_layer_1/angular_velocity = 0.0
28:4/0 = 0
28:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:4/0/physics_layer_0/angular_velocity = 0.0
+28:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:4/0/physics_layer_1/angular_velocity = 0.0
0:5/0 = 0
0:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:5/0/physics_layer_0/angular_velocity = 0.0
+0:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:5/0/physics_layer_1/angular_velocity = 0.0
1:5/0 = 0
1:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:5/0/physics_layer_0/angular_velocity = 0.0
+1:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:5/0/physics_layer_1/angular_velocity = 0.0
2:5/0 = 0
2:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:5/0/physics_layer_0/angular_velocity = 0.0
+2:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:5/0/physics_layer_1/angular_velocity = 0.0
8:5/0 = 0
8:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:5/0/physics_layer_0/angular_velocity = 0.0
+8:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:5/0/physics_layer_1/angular_velocity = 0.0
9:5/0 = 0
9:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:5/0/physics_layer_0/angular_velocity = 0.0
+9:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:5/0/physics_layer_1/angular_velocity = 0.0
10:5/0 = 0
10:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:5/0/physics_layer_0/angular_velocity = 0.0
+10:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:5/0/physics_layer_1/angular_velocity = 0.0
11:5/0 = 0
11:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:5/0/physics_layer_0/angular_velocity = 0.0
+11:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:5/0/physics_layer_1/angular_velocity = 0.0
12:5/0 = 0
12:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:5/0/physics_layer_0/angular_velocity = 0.0
+12:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:5/0/physics_layer_1/angular_velocity = 0.0
13:5/0 = 0
13:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:5/0/physics_layer_0/angular_velocity = 0.0
13:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-6, 8, -4.875, 6.375, 5.25, 6.375, 6.125, 8)
+13:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:5/0/physics_layer_1/angular_velocity = 0.0
14:5/0 = 0
14:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:5/0/physics_layer_0/angular_velocity = 0.0
+14:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:5/0/physics_layer_1/angular_velocity = 0.0
15:5/0 = 0
15:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:5/0/physics_layer_0/angular_velocity = 0.0
+15:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:5/0/physics_layer_1/angular_velocity = 0.0
16:5/0 = 0
16:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:5/0/physics_layer_0/angular_velocity = 0.0
+16:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:5/0/physics_layer_1/angular_velocity = 0.0
17:5/0 = 0
17:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:5/0/physics_layer_0/angular_velocity = 0.0
+17:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:5/0/physics_layer_1/angular_velocity = 0.0
20:5/0 = 0
20:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:5/0/physics_layer_0/angular_velocity = 0.0
20:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+20:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:5/0/physics_layer_1/angular_velocity = 0.0
21:5/0 = 0
21:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:5/0/physics_layer_0/angular_velocity = 0.0
21:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+21:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:5/0/physics_layer_1/angular_velocity = 0.0
22:5/0 = 0
22:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:5/0/physics_layer_0/angular_velocity = 0.0
+22:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:5/0/physics_layer_1/angular_velocity = 0.0
23:5/0 = 0
23:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:5/0/physics_layer_0/angular_velocity = 0.0
+23:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:5/0/physics_layer_1/angular_velocity = 0.0
24:5/0 = 0
24:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:5/0/physics_layer_0/angular_velocity = 0.0
+24:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:5/0/physics_layer_1/angular_velocity = 0.0
25:5/0 = 0
25:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:5/0/physics_layer_0/angular_velocity = 0.0
+25:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:5/0/physics_layer_1/angular_velocity = 0.0
26:5/0 = 0
26:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:5/0/physics_layer_0/angular_velocity = 0.0
+26:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:5/0/physics_layer_1/angular_velocity = 0.0
0:6/0 = 0
0:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:6/0/physics_layer_0/angular_velocity = 0.0
+0:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:6/0/physics_layer_1/angular_velocity = 0.0
1:6/0 = 0
1:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:6/0/physics_layer_0/angular_velocity = 0.0
+1:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:6/0/physics_layer_1/angular_velocity = 0.0
2:6/0 = 0
2:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:6/0/physics_layer_0/angular_velocity = 0.0
+2:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:6/0/physics_layer_1/angular_velocity = 0.0
5:6/0 = 0
5:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:6/0/physics_layer_0/angular_velocity = 0.0
+5:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:6/0/physics_layer_1/angular_velocity = 0.0
6:6/0 = 0
6:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:6/0/physics_layer_0/angular_velocity = 0.0
+6:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:6/0/physics_layer_1/angular_velocity = 0.0
7:6/0 = 0
7:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:6/0/physics_layer_0/angular_velocity = 0.0
+7:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:6/0/physics_layer_1/angular_velocity = 0.0
8:6/0 = 0
8:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:6/0/physics_layer_0/angular_velocity = 0.0
+8:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:6/0/physics_layer_1/angular_velocity = 0.0
9:6/0 = 0
9:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:6/0/physics_layer_0/angular_velocity = 0.0
+9:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:6/0/physics_layer_1/angular_velocity = 0.0
10:6/0 = 0
10:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:6/0/physics_layer_0/angular_velocity = 0.0
+10:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:6/0/physics_layer_1/angular_velocity = 0.0
11:6/0 = 0
11:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:6/0/physics_layer_0/angular_velocity = 0.0
+11:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:6/0/physics_layer_1/angular_velocity = 0.0
12:6/0 = 0
12:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:6/0/physics_layer_0/angular_velocity = 0.0
+12:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:6/0/physics_layer_1/angular_velocity = 0.0
13:6/0 = 0
13:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:6/0/physics_layer_0/angular_velocity = 0.0
13:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 4.875, 8, 5.25, 8, -8)
+13:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:6/0/physics_layer_1/angular_velocity = 0.0
14:6/0 = 0
14:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:6/0/physics_layer_0/angular_velocity = 0.0
+14:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:6/0/physics_layer_1/angular_velocity = 0.0
15:6/0 = 0
15:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:6/0/physics_layer_0/angular_velocity = 0.0
+15:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:6/0/physics_layer_1/angular_velocity = 0.0
16:6/0 = 0
16:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:6/0/physics_layer_0/angular_velocity = 0.0
+16:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:6/0/physics_layer_1/angular_velocity = 0.0
17:6/0 = 0
17:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:6/0/physics_layer_0/angular_velocity = 0.0
+17:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:6/0/physics_layer_1/angular_velocity = 0.0
18:6/0 = 0
18:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:6/0/physics_layer_0/angular_velocity = 0.0
+18:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:6/0/physics_layer_1/angular_velocity = 0.0
19:6/0 = 0
19:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:6/0/physics_layer_0/angular_velocity = 0.0
+19:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:6/0/physics_layer_1/angular_velocity = 0.0
20:6/0 = 0
20:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:6/0/physics_layer_0/angular_velocity = 0.0
20:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+20:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:6/0/physics_layer_1/angular_velocity = 0.0
21:6/0 = 0
21:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:6/0/physics_layer_0/angular_velocity = 0.0
21:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+21:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:6/0/physics_layer_1/angular_velocity = 0.0
22:6/0 = 0
22:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:6/0/physics_layer_0/angular_velocity = 0.0
+22:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:6/0/physics_layer_1/angular_velocity = 0.0
23:6/0 = 0
23:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:6/0/physics_layer_0/angular_velocity = 0.0
+23:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:6/0/physics_layer_1/angular_velocity = 0.0
24:6/0 = 0
24:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:6/0/physics_layer_0/angular_velocity = 0.0
+24:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:6/0/physics_layer_1/angular_velocity = 0.0
25:6/0 = 0
25:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:6/0/physics_layer_0/angular_velocity = 0.0
+25:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:6/0/physics_layer_1/angular_velocity = 0.0
26:6/0 = 0
26:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:6/0/physics_layer_0/angular_velocity = 0.0
+26:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:6/0/physics_layer_1/angular_velocity = 0.0
0:7/0 = 0
0:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:7/0/physics_layer_0/angular_velocity = 0.0
+0:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:7/0/physics_layer_1/angular_velocity = 0.0
1:7/0 = 0
1:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:7/0/physics_layer_0/angular_velocity = 0.0
+1:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:7/0/physics_layer_1/angular_velocity = 0.0
2:7/0 = 0
2:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:7/0/physics_layer_0/angular_velocity = 0.0
+2:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:7/0/physics_layer_1/angular_velocity = 0.0
3:7/0 = 0
3:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:7/0/physics_layer_0/angular_velocity = 0.0
+3:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:7/0/physics_layer_1/angular_velocity = 0.0
4:7/0 = 0
4:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:7/0/physics_layer_0/angular_velocity = 0.0
+4:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:7/0/physics_layer_1/angular_velocity = 0.0
5:7/0 = 0
5:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:7/0/physics_layer_0/angular_velocity = 0.0
+5:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:7/0/physics_layer_1/angular_velocity = 0.0
6:7/0 = 0
6:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:7/0/physics_layer_0/angular_velocity = 0.0
+6:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:7/0/physics_layer_1/angular_velocity = 0.0
7:7/0 = 0
7:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:7/0/physics_layer_0/angular_velocity = 0.0
+7:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:7/0/physics_layer_1/angular_velocity = 0.0
8:7/0 = 0
8:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:7/0/physics_layer_0/angular_velocity = 0.0
+8:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:7/0/physics_layer_1/angular_velocity = 0.0
9:7/0 = 0
9:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:7/0/physics_layer_0/angular_velocity = 0.0
+9:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:7/0/physics_layer_1/angular_velocity = 0.0
10:7/0 = 0
10:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:7/0/physics_layer_0/angular_velocity = 0.0
+10:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:7/0/physics_layer_1/angular_velocity = 0.0
11:7/0 = 0
11:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:7/0/physics_layer_0/angular_velocity = 0.0
+11:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:7/0/physics_layer_1/angular_velocity = 0.0
12:7/0 = 0
12:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:7/0/physics_layer_0/angular_velocity = 0.0
+12:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:7/0/physics_layer_1/angular_velocity = 0.0
14:7/0 = 0
14:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:7/0/physics_layer_0/angular_velocity = 0.0
+14:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:7/0/physics_layer_1/angular_velocity = 0.0
15:7/0 = 0
15:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:7/0/physics_layer_0/angular_velocity = 0.0
+15:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:7/0/physics_layer_1/angular_velocity = 0.0
16:7/0 = 0
16:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:7/0/physics_layer_0/angular_velocity = 0.0
+16:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:7/0/physics_layer_1/angular_velocity = 0.0
17:7/0 = 0
17:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:7/0/physics_layer_0/angular_velocity = 0.0
+17:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:7/0/physics_layer_1/angular_velocity = 0.0
20:7/0 = 0
20:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:7/0/physics_layer_0/angular_velocity = 0.0
+20:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:7/0/physics_layer_1/angular_velocity = 0.0
21:7/0 = 0
21:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:7/0/physics_layer_0/angular_velocity = 0.0
+21:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:7/0/physics_layer_1/angular_velocity = 0.0
22:7/0 = 0
22:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:7/0/physics_layer_0/angular_velocity = 0.0
+22:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:7/0/physics_layer_1/angular_velocity = 0.0
23:7/0 = 0
23:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:7/0/physics_layer_0/angular_velocity = 0.0
+23:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:7/0/physics_layer_1/angular_velocity = 0.0
24:7/0 = 0
24:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:7/0/physics_layer_0/angular_velocity = 0.0
+24:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:7/0/physics_layer_1/angular_velocity = 0.0
25:7/0 = 0
25:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:7/0/physics_layer_0/angular_velocity = 0.0
+25:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:7/0/physics_layer_1/angular_velocity = 0.0
26:7/0 = 0
26:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:7/0/physics_layer_0/angular_velocity = 0.0
+26:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:7/0/physics_layer_1/angular_velocity = 0.0
0:8/0 = 0
0:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:8/0/physics_layer_0/angular_velocity = 0.0
+0:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:8/0/physics_layer_1/angular_velocity = 0.0
1:8/0 = 0
1:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:8/0/physics_layer_0/angular_velocity = 0.0
+1:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:8/0/physics_layer_1/angular_velocity = 0.0
2:8/0 = 0
2:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:8/0/physics_layer_0/angular_velocity = 0.0
+2:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:8/0/physics_layer_1/angular_velocity = 0.0
3:8/0 = 0
3:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:8/0/physics_layer_0/angular_velocity = 0.0
+3:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:8/0/physics_layer_1/angular_velocity = 0.0
4:8/0 = 0
4:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:8/0/physics_layer_0/angular_velocity = 0.0
+4:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:8/0/physics_layer_1/angular_velocity = 0.0
5:8/0 = 0
5:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:8/0/physics_layer_0/angular_velocity = 0.0
+5:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:8/0/physics_layer_1/angular_velocity = 0.0
6:8/0 = 0
6:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:8/0/physics_layer_0/angular_velocity = 0.0
+6:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:8/0/physics_layer_1/angular_velocity = 0.0
7:8/0 = 0
7:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:8/0/physics_layer_0/angular_velocity = 0.0
+7:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:8/0/physics_layer_1/angular_velocity = 0.0
8:8/0 = 0
8:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:8/0/physics_layer_0/angular_velocity = 0.0
+8:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:8/0/physics_layer_1/angular_velocity = 0.0
9:8/0 = 0
9:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:8/0/physics_layer_0/angular_velocity = 0.0
+9:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:8/0/physics_layer_1/angular_velocity = 0.0
10:8/0 = 0
10:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:8/0/physics_layer_0/angular_velocity = 0.0
+10:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:8/0/physics_layer_1/angular_velocity = 0.0
11:8/0 = 0
11:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:8/0/physics_layer_0/angular_velocity = 0.0
+11:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:8/0/physics_layer_1/angular_velocity = 0.0
12:8/0 = 0
12:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:8/0/physics_layer_0/angular_velocity = 0.0
+12:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:8/0/physics_layer_1/angular_velocity = 0.0
14:8/0 = 0
14:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:8/0/physics_layer_0/angular_velocity = 0.0
+14:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:8/0/physics_layer_1/angular_velocity = 0.0
15:8/0 = 0
15:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:8/0/physics_layer_0/angular_velocity = 0.0
+15:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:8/0/physics_layer_1/angular_velocity = 0.0
16:8/0 = 0
16:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:8/0/physics_layer_0/angular_velocity = 0.0
+16:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:8/0/physics_layer_1/angular_velocity = 0.0
17:8/0 = 0
17:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:8/0/physics_layer_0/angular_velocity = 0.0
+17:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:8/0/physics_layer_1/angular_velocity = 0.0
20:8/0 = 0
20:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:8/0/physics_layer_0/angular_velocity = 0.0
+20:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:8/0/physics_layer_1/angular_velocity = 0.0
21:8/0 = 0
21:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:8/0/physics_layer_0/angular_velocity = 0.0
+21:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:8/0/physics_layer_1/angular_velocity = 0.0
22:8/0 = 0
22:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:8/0/physics_layer_0/angular_velocity = 0.0
+22:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:8/0/physics_layer_1/angular_velocity = 0.0
23:8/0 = 0
23:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:8/0/physics_layer_0/angular_velocity = 0.0
+23:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:8/0/physics_layer_1/angular_velocity = 0.0
24:8/0 = 0
24:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:8/0/physics_layer_0/angular_velocity = 0.0
+24:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:8/0/physics_layer_1/angular_velocity = 0.0
25:8/0 = 0
25:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:8/0/physics_layer_0/angular_velocity = 0.0
+25:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:8/0/physics_layer_1/angular_velocity = 0.0
26:8/0 = 0
26:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:8/0/physics_layer_0/angular_velocity = 0.0
+26:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:8/0/physics_layer_1/angular_velocity = 0.0
0:9/0 = 0
0:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:9/0/physics_layer_0/angular_velocity = 0.0
+0:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:9/0/physics_layer_1/angular_velocity = 0.0
1:9/0 = 0
1:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:9/0/physics_layer_0/angular_velocity = 0.0
+1:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:9/0/physics_layer_1/angular_velocity = 0.0
2:9/0 = 0
2:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:9/0/physics_layer_0/angular_velocity = 0.0
+2:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:9/0/physics_layer_1/angular_velocity = 0.0
3:9/0 = 0
3:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:9/0/physics_layer_0/angular_velocity = 0.0
+3:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:9/0/physics_layer_1/angular_velocity = 0.0
4:9/0 = 0
4:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:9/0/physics_layer_0/angular_velocity = 0.0
+4:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:9/0/physics_layer_1/angular_velocity = 0.0
5:9/0 = 0
5:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:9/0/physics_layer_0/angular_velocity = 0.0
+5:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:9/0/physics_layer_1/angular_velocity = 0.0
6:9/0 = 0
6:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:9/0/physics_layer_0/angular_velocity = 0.0
+6:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:9/0/physics_layer_1/angular_velocity = 0.0
7:9/0 = 0
7:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:9/0/physics_layer_0/angular_velocity = 0.0
+7:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:9/0/physics_layer_1/angular_velocity = 0.0
10:9/0 = 0
10:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:9/0/physics_layer_0/angular_velocity = 0.0
+10:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:9/0/physics_layer_1/angular_velocity = 0.0
11:9/0 = 0
11:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:9/0/physics_layer_0/angular_velocity = 0.0
+11:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:9/0/physics_layer_1/angular_velocity = 0.0
12:9/0 = 0
12:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:9/0/physics_layer_0/angular_velocity = 0.0
+12:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:9/0/physics_layer_1/angular_velocity = 0.0
13:9/0 = 0
13:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:9/0/physics_layer_0/angular_velocity = 0.0
+13:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:9/0/physics_layer_1/angular_velocity = 0.0
14:9/0 = 0
14:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:9/0/physics_layer_0/angular_velocity = 0.0
+14:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:9/0/physics_layer_1/angular_velocity = 0.0
16:9/0 = 0
16:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:9/0/physics_layer_0/angular_velocity = 0.0
+16:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:9/0/physics_layer_1/angular_velocity = 0.0
17:9/0 = 0
17:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:9/0/physics_layer_0/angular_velocity = 0.0
+17:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:9/0/physics_layer_1/angular_velocity = 0.0
0:10/0 = 0
0:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:10/0/physics_layer_0/angular_velocity = 0.0
+0:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:10/0/physics_layer_1/angular_velocity = 0.0
1:10/0 = 0
1:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:10/0/physics_layer_0/angular_velocity = 0.0
+1:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:10/0/physics_layer_1/angular_velocity = 0.0
2:10/0 = 0
2:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:10/0/physics_layer_0/angular_velocity = 0.0
+2:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:10/0/physics_layer_1/angular_velocity = 0.0
3:10/0 = 0
3:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:10/0/physics_layer_0/angular_velocity = 0.0
+3:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:10/0/physics_layer_1/angular_velocity = 0.0
4:10/0 = 0
4:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:10/0/physics_layer_0/angular_velocity = 0.0
+4:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:10/0/physics_layer_1/angular_velocity = 0.0
5:10/0 = 0
5:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:10/0/physics_layer_0/angular_velocity = 0.0
+5:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:10/0/physics_layer_1/angular_velocity = 0.0
6:10/0 = 0
6:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:10/0/physics_layer_0/angular_velocity = 0.0
+6:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:10/0/physics_layer_1/angular_velocity = 0.0
7:10/0 = 0
7:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:10/0/physics_layer_0/angular_velocity = 0.0
+7:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:10/0/physics_layer_1/angular_velocity = 0.0
8:10/0 = 0
8:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:10/0/physics_layer_0/angular_velocity = 0.0
8:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8)
+8:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:10/0/physics_layer_1/angular_velocity = 0.0
9:10/0 = 0
9:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:10/0/physics_layer_0/angular_velocity = 0.0
+9:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:10/0/physics_layer_1/angular_velocity = 0.0
10:10/0 = 0
10:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:10/0/physics_layer_0/angular_velocity = 0.0
+10:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:10/0/physics_layer_1/angular_velocity = 0.0
11:10/0 = 0
11:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:10/0/physics_layer_0/angular_velocity = 0.0
+11:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:10/0/physics_layer_1/angular_velocity = 0.0
12:10/0 = 0
12:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:10/0/physics_layer_0/angular_velocity = 0.0
+12:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:10/0/physics_layer_1/angular_velocity = 0.0
13:10/0 = 0
13:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:10/0/physics_layer_0/angular_velocity = 0.0
+13:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:10/0/physics_layer_1/angular_velocity = 0.0
14:10/0 = 0
14:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:10/0/physics_layer_0/angular_velocity = 0.0
+14:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:10/0/physics_layer_1/angular_velocity = 0.0
16:10/0 = 0
16:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:10/0/physics_layer_0/angular_velocity = 0.0
+16:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:10/0/physics_layer_1/angular_velocity = 0.0
17:10/0 = 0
17:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:10/0/physics_layer_0/angular_velocity = 0.0
+17:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:10/0/physics_layer_1/angular_velocity = 0.0
18:10/0 = 0
18:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:10/0/physics_layer_0/angular_velocity = 0.0
+18:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:10/0/physics_layer_1/angular_velocity = 0.0
19:10/0 = 0
19:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:10/0/physics_layer_0/angular_velocity = 0.0
+19:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:10/0/physics_layer_1/angular_velocity = 0.0
20:10/0 = 0
20:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:10/0/physics_layer_0/angular_velocity = 0.0
+20:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:10/0/physics_layer_1/angular_velocity = 0.0
21:10/0 = 0
21:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:10/0/physics_layer_0/angular_velocity = 0.0
+21:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:10/0/physics_layer_1/angular_velocity = 0.0
22:10/0 = 0
22:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:10/0/physics_layer_0/angular_velocity = 0.0
+22:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:10/0/physics_layer_1/angular_velocity = 0.0
23:10/0 = 0
23:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:10/0/physics_layer_0/angular_velocity = 0.0
+23:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:10/0/physics_layer_1/angular_velocity = 0.0
24:10/0 = 0
24:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:10/0/physics_layer_0/angular_velocity = 0.0
+24:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:10/0/physics_layer_1/angular_velocity = 0.0
25:10/0 = 0
25:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:10/0/physics_layer_0/angular_velocity = 0.0
+25:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:10/0/physics_layer_1/angular_velocity = 0.0
2:11/0 = 0
2:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:11/0/physics_layer_0/angular_velocity = 0.0
+2:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:11/0/physics_layer_1/angular_velocity = 0.0
3:11/0 = 0
3:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:11/0/physics_layer_0/angular_velocity = 0.0
+3:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:11/0/physics_layer_1/angular_velocity = 0.0
4:11/0 = 0
4:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:11/0/physics_layer_0/angular_velocity = 0.0
+4:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:11/0/physics_layer_1/angular_velocity = 0.0
5:11/0 = 0
5:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:11/0/physics_layer_0/angular_velocity = 0.0
+5:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:11/0/physics_layer_1/angular_velocity = 0.0
6:11/0 = 0
6:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:11/0/physics_layer_0/angular_velocity = 0.0
+6:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:11/0/physics_layer_1/angular_velocity = 0.0
7:11/0 = 0
7:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:11/0/physics_layer_0/angular_velocity = 0.0
+7:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:11/0/physics_layer_1/angular_velocity = 0.0
8:11/0 = 0
8:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:11/0/physics_layer_0/angular_velocity = 0.0
+8:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:11/0/physics_layer_1/angular_velocity = 0.0
9:11/0 = 0
9:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:11/0/physics_layer_0/angular_velocity = 0.0
+9:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:11/0/physics_layer_1/angular_velocity = 0.0
10:11/0 = 0
10:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:11/0/physics_layer_0/angular_velocity = 0.0
+10:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:11/0/physics_layer_1/angular_velocity = 0.0
11:11/0 = 0
11:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:11/0/physics_layer_0/angular_velocity = 0.0
+11:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:11/0/physics_layer_1/angular_velocity = 0.0
12:11/0 = 0
12:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:11/0/physics_layer_0/angular_velocity = 0.0
+12:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:11/0/physics_layer_1/angular_velocity = 0.0
13:11/0 = 0
13:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:11/0/physics_layer_0/angular_velocity = 0.0
+13:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:11/0/physics_layer_1/angular_velocity = 0.0
14:11/0 = 0
14:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:11/0/physics_layer_0/angular_velocity = 0.0
+14:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:11/0/physics_layer_1/angular_velocity = 0.0
15:11/0 = 0
15:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:11/0/physics_layer_0/angular_velocity = 0.0
+15:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:11/0/physics_layer_1/angular_velocity = 0.0
16:11/0 = 0
16:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:11/0/physics_layer_0/angular_velocity = 0.0
+16:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:11/0/physics_layer_1/angular_velocity = 0.0
17:11/0 = 0
17:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:11/0/physics_layer_0/angular_velocity = 0.0
+17:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:11/0/physics_layer_1/angular_velocity = 0.0
18:11/0 = 0
18:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:11/0/physics_layer_0/angular_velocity = 0.0
+18:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:11/0/physics_layer_1/angular_velocity = 0.0
19:11/0 = 0
19:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:11/0/physics_layer_0/angular_velocity = 0.0
+19:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:11/0/physics_layer_1/angular_velocity = 0.0
20:11/0 = 0
20:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:11/0/physics_layer_0/angular_velocity = 0.0
+20:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:11/0/physics_layer_1/angular_velocity = 0.0
21:11/0 = 0
21:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:11/0/physics_layer_0/angular_velocity = 0.0
+21:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:11/0/physics_layer_1/angular_velocity = 0.0
22:11/0 = 0
22:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:11/0/physics_layer_0/angular_velocity = 0.0
+22:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:11/0/physics_layer_1/angular_velocity = 0.0
23:11/0 = 0
23:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:11/0/physics_layer_0/angular_velocity = 0.0
+23:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:11/0/physics_layer_1/angular_velocity = 0.0
24:11/0 = 0
24:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:11/0/physics_layer_0/angular_velocity = 0.0
+24:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:11/0/physics_layer_1/angular_velocity = 0.0
25:11/0 = 0
25:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:11/0/physics_layer_0/angular_velocity = 0.0
+25:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:11/0/physics_layer_1/angular_velocity = 0.0
26:11/0 = 0
26:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:11/0/physics_layer_0/angular_velocity = 0.0
+26:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:11/0/physics_layer_1/angular_velocity = 0.0
27:11/0 = 0
27:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:11/0/physics_layer_0/angular_velocity = 0.0
+27:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:11/0/physics_layer_1/angular_velocity = 0.0
28:11/0 = 0
28:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:11/0/physics_layer_0/angular_velocity = 0.0
+28:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:11/0/physics_layer_1/angular_velocity = 0.0
29:11/0 = 0
29:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:11/0/physics_layer_0/angular_velocity = 0.0
+29:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:11/0/physics_layer_1/angular_velocity = 0.0
30:11/0 = 0
30:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:11/0/physics_layer_0/angular_velocity = 0.0
+30:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:11/0/physics_layer_1/angular_velocity = 0.0
3:12/0 = 0
3:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:12/0/physics_layer_0/angular_velocity = 0.0
+3:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:12/0/physics_layer_1/angular_velocity = 0.0
4:12/0 = 0
4:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:12/0/physics_layer_0/angular_velocity = 0.0
+4:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:12/0/physics_layer_1/angular_velocity = 0.0
5:12/0 = 0
5:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:12/0/physics_layer_0/angular_velocity = 0.0
+5:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:12/0/physics_layer_1/angular_velocity = 0.0
6:12/0 = 0
6:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:12/0/physics_layer_0/angular_velocity = 0.0
+6:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:12/0/physics_layer_1/angular_velocity = 0.0
7:12/0 = 0
7:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:12/0/physics_layer_0/angular_velocity = 0.0
+7:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:12/0/physics_layer_1/angular_velocity = 0.0
8:12/0 = 0
8:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:12/0/physics_layer_0/angular_velocity = 0.0
+8:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:12/0/physics_layer_1/angular_velocity = 0.0
9:12/0 = 0
9:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:12/0/physics_layer_0/angular_velocity = 0.0
+9:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:12/0/physics_layer_1/angular_velocity = 0.0
10:12/0 = 0
10:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:12/0/physics_layer_0/angular_velocity = 0.0
+10:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:12/0/physics_layer_1/angular_velocity = 0.0
11:12/0 = 0
11:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:12/0/physics_layer_0/angular_velocity = 0.0
+11:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:12/0/physics_layer_1/angular_velocity = 0.0
12:12/0 = 0
12:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:12/0/physics_layer_0/angular_velocity = 0.0
+12:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:12/0/physics_layer_1/angular_velocity = 0.0
13:12/0 = 0
13:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:12/0/physics_layer_0/angular_velocity = 0.0
+13:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:12/0/physics_layer_1/angular_velocity = 0.0
14:12/0 = 0
14:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:12/0/physics_layer_0/angular_velocity = 0.0
+14:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:12/0/physics_layer_1/angular_velocity = 0.0
15:12/0 = 0
15:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:12/0/physics_layer_0/angular_velocity = 0.0
+15:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:12/0/physics_layer_1/angular_velocity = 0.0
16:12/0 = 0
16:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:12/0/physics_layer_0/angular_velocity = 0.0
+16:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:12/0/physics_layer_1/angular_velocity = 0.0
17:12/0 = 0
17:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:12/0/physics_layer_0/angular_velocity = 0.0
+17:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:12/0/physics_layer_1/angular_velocity = 0.0
18:12/0 = 0
18:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:12/0/physics_layer_0/angular_velocity = 0.0
+18:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:12/0/physics_layer_1/angular_velocity = 0.0
19:12/0 = 0
19:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:12/0/physics_layer_0/angular_velocity = 0.0
+19:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:12/0/physics_layer_1/angular_velocity = 0.0
20:12/0 = 0
20:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:12/0/physics_layer_0/angular_velocity = 0.0
+20:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:12/0/physics_layer_1/angular_velocity = 0.0
21:12/0 = 0
21:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:12/0/physics_layer_0/angular_velocity = 0.0
+21:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:12/0/physics_layer_1/angular_velocity = 0.0
25:12/0 = 0
25:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:12/0/physics_layer_0/angular_velocity = 0.0
+25:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:12/0/physics_layer_1/angular_velocity = 0.0
26:12/0 = 0
26:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:12/0/physics_layer_0/angular_velocity = 0.0
+26:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:12/0/physics_layer_1/angular_velocity = 0.0
27:12/0 = 0
27:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:12/0/physics_layer_0/angular_velocity = 0.0
+27:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:12/0/physics_layer_1/angular_velocity = 0.0
28:12/0 = 0
28:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:12/0/physics_layer_0/angular_velocity = 0.0
+28:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:12/0/physics_layer_1/angular_velocity = 0.0
3:13/0 = 0
3:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:13/0/physics_layer_0/angular_velocity = 0.0
+3:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:13/0/physics_layer_1/angular_velocity = 0.0
4:13/0 = 0
4:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:13/0/physics_layer_0/angular_velocity = 0.0
+4:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:13/0/physics_layer_1/angular_velocity = 0.0
5:13/0 = 0
5:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:13/0/physics_layer_0/angular_velocity = 0.0
+5:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:13/0/physics_layer_1/angular_velocity = 0.0
6:13/0 = 0
6:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:13/0/physics_layer_0/angular_velocity = 0.0
+6:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:13/0/physics_layer_1/angular_velocity = 0.0
7:13/0 = 0
7:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:13/0/physics_layer_0/angular_velocity = 0.0
+7:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:13/0/physics_layer_1/angular_velocity = 0.0
8:13/0 = 0
8:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:13/0/physics_layer_0/angular_velocity = 0.0
+8:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:13/0/physics_layer_1/angular_velocity = 0.0
9:13/0 = 0
9:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:13/0/physics_layer_0/angular_velocity = 0.0
+9:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:13/0/physics_layer_1/angular_velocity = 0.0
10:13/0 = 0
10:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:13/0/physics_layer_0/angular_velocity = 0.0
+10:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:13/0/physics_layer_1/angular_velocity = 0.0
11:13/0 = 0
11:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:13/0/physics_layer_0/angular_velocity = 0.0
+11:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:13/0/physics_layer_1/angular_velocity = 0.0
12:13/0 = 0
12:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:13/0/physics_layer_0/angular_velocity = 0.0
+12:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:13/0/physics_layer_1/angular_velocity = 0.0
13:13/0 = 0
13:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:13/0/physics_layer_0/angular_velocity = 0.0
+13:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:13/0/physics_layer_1/angular_velocity = 0.0
14:13/0 = 0
14:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:13/0/physics_layer_0/angular_velocity = 0.0
+14:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:13/0/physics_layer_1/angular_velocity = 0.0
15:13/0 = 0
15:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:13/0/physics_layer_0/angular_velocity = 0.0
+15:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:13/0/physics_layer_1/angular_velocity = 0.0
16:13/0 = 0
16:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:13/0/physics_layer_0/angular_velocity = 0.0
+16:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:13/0/physics_layer_1/angular_velocity = 0.0
17:13/0 = 0
17:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:13/0/physics_layer_0/angular_velocity = 0.0
+17:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:13/0/physics_layer_1/angular_velocity = 0.0
18:13/0 = 0
18:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:13/0/physics_layer_0/angular_velocity = 0.0
+18:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:13/0/physics_layer_1/angular_velocity = 0.0
19:13/0 = 0
19:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:13/0/physics_layer_0/angular_velocity = 0.0
+19:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:13/0/physics_layer_1/angular_velocity = 0.0
20:13/0 = 0
20:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:13/0/physics_layer_0/angular_velocity = 0.0
+20:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:13/0/physics_layer_1/angular_velocity = 0.0
21:13/0 = 0
21:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:13/0/physics_layer_0/angular_velocity = 0.0
+21:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:13/0/physics_layer_1/angular_velocity = 0.0
25:13/0 = 0
25:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:13/0/physics_layer_0/angular_velocity = 0.0
+25:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:13/0/physics_layer_1/angular_velocity = 0.0
26:13/0 = 0
26:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:13/0/physics_layer_0/angular_velocity = 0.0
+26:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:13/0/physics_layer_1/angular_velocity = 0.0
27:13/0 = 0
27:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:13/0/physics_layer_0/angular_velocity = 0.0
+27:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:13/0/physics_layer_1/angular_velocity = 0.0
28:13/0 = 0
28:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:13/0/physics_layer_0/angular_velocity = 0.0
+28:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:13/0/physics_layer_1/angular_velocity = 0.0
0:14/0 = 0
0:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:14/0/physics_layer_0/angular_velocity = 0.0
+0:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:14/0/physics_layer_1/angular_velocity = 0.0
1:14/0 = 0
1:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:14/0/physics_layer_0/angular_velocity = 0.0
+1:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:14/0/physics_layer_1/angular_velocity = 0.0
2:14/0 = 0
2:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:14/0/physics_layer_0/angular_velocity = 0.0
+2:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:14/0/physics_layer_1/angular_velocity = 0.0
3:14/0 = 0
3:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:14/0/physics_layer_0/angular_velocity = 0.0
+3:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:14/0/physics_layer_1/angular_velocity = 0.0
4:14/0 = 0
4:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:14/0/physics_layer_0/angular_velocity = 0.0
+4:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:14/0/physics_layer_1/angular_velocity = 0.0
5:14/0 = 0
5:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:14/0/physics_layer_0/angular_velocity = 0.0
+5:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:14/0/physics_layer_1/angular_velocity = 0.0
6:14/0 = 0
6:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:14/0/physics_layer_0/angular_velocity = 0.0
+6:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:14/0/physics_layer_1/angular_velocity = 0.0
7:14/0 = 0
7:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:14/0/physics_layer_0/angular_velocity = 0.0
+7:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:14/0/physics_layer_1/angular_velocity = 0.0
8:14/0 = 0
8:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:14/0/physics_layer_0/angular_velocity = 0.0
+8:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:14/0/physics_layer_1/angular_velocity = 0.0
9:14/0 = 0
9:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:14/0/physics_layer_0/angular_velocity = 0.0
+9:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:14/0/physics_layer_1/angular_velocity = 0.0
10:14/0 = 0
10:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:14/0/physics_layer_0/angular_velocity = 0.0
+10:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:14/0/physics_layer_1/angular_velocity = 0.0
11:14/0 = 0
11:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:14/0/physics_layer_0/angular_velocity = 0.0
+11:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:14/0/physics_layer_1/angular_velocity = 0.0
12:14/0 = 0
12:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:14/0/physics_layer_0/angular_velocity = 0.0
+12:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:14/0/physics_layer_1/angular_velocity = 0.0
13:14/0 = 0
13:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:14/0/physics_layer_0/angular_velocity = 0.0
+13:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:14/0/physics_layer_1/angular_velocity = 0.0
14:14/0 = 0
14:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:14/0/physics_layer_0/angular_velocity = 0.0
+14:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:14/0/physics_layer_1/angular_velocity = 0.0
15:14/0 = 0
15:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:14/0/physics_layer_0/angular_velocity = 0.0
+15:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:14/0/physics_layer_1/angular_velocity = 0.0
16:14/0 = 0
16:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:14/0/physics_layer_0/angular_velocity = 0.0
+16:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:14/0/physics_layer_1/angular_velocity = 0.0
17:14/0 = 0
17:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:14/0/physics_layer_0/angular_velocity = 0.0
+17:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:14/0/physics_layer_1/angular_velocity = 0.0
18:14/0 = 0
18:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:14/0/physics_layer_0/angular_velocity = 0.0
+18:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:14/0/physics_layer_1/angular_velocity = 0.0
19:14/0 = 0
19:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:14/0/physics_layer_0/angular_velocity = 0.0
+19:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:14/0/physics_layer_1/angular_velocity = 0.0
24:14/0 = 0
24:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:14/0/physics_layer_0/angular_velocity = 0.0
+24:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:14/0/physics_layer_1/angular_velocity = 0.0
25:14/0 = 0
25:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:14/0/physics_layer_0/angular_velocity = 0.0
+25:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:14/0/physics_layer_1/angular_velocity = 0.0
27:14/0 = 0
27:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:14/0/physics_layer_0/angular_velocity = 0.0
+27:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:14/0/physics_layer_1/angular_velocity = 0.0
29:14/0 = 0
29:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:14/0/physics_layer_0/angular_velocity = 0.0
+29:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:14/0/physics_layer_1/angular_velocity = 0.0
0:15/0 = 0
0:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:15/0/physics_layer_0/angular_velocity = 0.0
+0:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:15/0/physics_layer_1/angular_velocity = 0.0
1:15/0 = 0
1:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:15/0/physics_layer_0/angular_velocity = 0.0
+1:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:15/0/physics_layer_1/angular_velocity = 0.0
2:15/0 = 0
2:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:15/0/physics_layer_0/angular_velocity = 0.0
+2:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:15/0/physics_layer_1/angular_velocity = 0.0
3:15/0 = 0
3:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:15/0/physics_layer_0/angular_velocity = 0.0
+3:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:15/0/physics_layer_1/angular_velocity = 0.0
4:15/0 = 0
4:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:15/0/physics_layer_0/angular_velocity = 0.0
+4:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:15/0/physics_layer_1/angular_velocity = 0.0
5:15/0 = 0
5:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:15/0/physics_layer_0/angular_velocity = 0.0
+5:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:15/0/physics_layer_1/angular_velocity = 0.0
6:15/0 = 0
6:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:15/0/physics_layer_0/angular_velocity = 0.0
+6:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:15/0/physics_layer_1/angular_velocity = 0.0
7:15/0 = 0
7:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:15/0/physics_layer_0/angular_velocity = 0.0
+7:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:15/0/physics_layer_1/angular_velocity = 0.0
8:15/0 = 0
8:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:15/0/physics_layer_0/angular_velocity = 0.0
+8:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:15/0/physics_layer_1/angular_velocity = 0.0
9:15/0 = 0
9:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:15/0/physics_layer_0/angular_velocity = 0.0
+9:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:15/0/physics_layer_1/angular_velocity = 0.0
10:15/0 = 0
10:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:15/0/physics_layer_0/angular_velocity = 0.0
+10:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:15/0/physics_layer_1/angular_velocity = 0.0
11:15/0 = 0
11:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:15/0/physics_layer_0/angular_velocity = 0.0
+11:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:15/0/physics_layer_1/angular_velocity = 0.0
13:15/0 = 0
13:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:15/0/physics_layer_0/angular_velocity = 0.0
+13:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:15/0/physics_layer_1/angular_velocity = 0.0
14:15/0 = 0
14:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:15/0/physics_layer_0/angular_velocity = 0.0
+14:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:15/0/physics_layer_1/angular_velocity = 0.0
15:15/0 = 0
15:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:15/0/physics_layer_0/angular_velocity = 0.0
+15:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:15/0/physics_layer_1/angular_velocity = 0.0
16:15/0 = 0
16:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:15/0/physics_layer_0/angular_velocity = 0.0
+16:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:15/0/physics_layer_1/angular_velocity = 0.0
17:15/0 = 0
17:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:15/0/physics_layer_0/angular_velocity = 0.0
+17:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:15/0/physics_layer_1/angular_velocity = 0.0
18:15/0 = 0
18:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:15/0/physics_layer_0/angular_velocity = 0.0
+18:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:15/0/physics_layer_1/angular_velocity = 0.0
19:15/0 = 0
19:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:15/0/physics_layer_0/angular_velocity = 0.0
+19:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:15/0/physics_layer_1/angular_velocity = 0.0
20:15/0 = 0
20:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:15/0/physics_layer_0/angular_velocity = 0.0
+20:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:15/0/physics_layer_1/angular_velocity = 0.0
24:15/0 = 0
24:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:15/0/physics_layer_0/angular_velocity = 0.0
+24:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:15/0/physics_layer_1/angular_velocity = 0.0
25:15/0 = 0
25:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:15/0/physics_layer_0/angular_velocity = 0.0
+25:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:15/0/physics_layer_1/angular_velocity = 0.0
29:15/0 = 0
29:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:15/0/physics_layer_0/angular_velocity = 0.0
+29:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:15/0/physics_layer_1/angular_velocity = 0.0
0:16/0 = 0
0:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:16/0/physics_layer_0/angular_velocity = 0.0
+0:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:16/0/physics_layer_1/angular_velocity = 0.0
1:16/0 = 0
1:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:16/0/physics_layer_0/angular_velocity = 0.0
+1:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:16/0/physics_layer_1/angular_velocity = 0.0
2:16/0 = 0
2:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:16/0/physics_layer_0/angular_velocity = 0.0
+2:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:16/0/physics_layer_1/angular_velocity = 0.0
3:16/0 = 0
3:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:16/0/physics_layer_0/angular_velocity = 0.0
+3:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:16/0/physics_layer_1/angular_velocity = 0.0
4:16/0 = 0
4:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:16/0/physics_layer_0/angular_velocity = 0.0
+4:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:16/0/physics_layer_1/angular_velocity = 0.0
5:16/0 = 0
5:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:16/0/physics_layer_0/angular_velocity = 0.0
+5:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:16/0/physics_layer_1/angular_velocity = 0.0
6:16/0 = 0
6:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:16/0/physics_layer_0/angular_velocity = 0.0
+6:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:16/0/physics_layer_1/angular_velocity = 0.0
7:16/0 = 0
7:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:16/0/physics_layer_0/angular_velocity = 0.0
+7:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:16/0/physics_layer_1/angular_velocity = 0.0
8:16/0 = 0
8:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:16/0/physics_layer_0/angular_velocity = 0.0
+8:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:16/0/physics_layer_1/angular_velocity = 0.0
9:16/0 = 0
9:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:16/0/physics_layer_0/angular_velocity = 0.0
+9:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:16/0/physics_layer_1/angular_velocity = 0.0
10:16/0 = 0
10:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:16/0/physics_layer_0/angular_velocity = 0.0
+10:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:16/0/physics_layer_1/angular_velocity = 0.0
11:16/0 = 0
11:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:16/0/physics_layer_0/angular_velocity = 0.0
+11:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:16/0/physics_layer_1/angular_velocity = 0.0
12:16/0 = 0
12:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:16/0/physics_layer_0/angular_velocity = 0.0
+12:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:16/0/physics_layer_1/angular_velocity = 0.0
13:16/0 = 0
13:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:16/0/physics_layer_0/angular_velocity = 0.0
+13:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:16/0/physics_layer_1/angular_velocity = 0.0
14:16/0 = 0
14:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:16/0/physics_layer_0/angular_velocity = 0.0
+14:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:16/0/physics_layer_1/angular_velocity = 0.0
15:16/0 = 0
15:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:16/0/physics_layer_0/angular_velocity = 0.0
+15:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:16/0/physics_layer_1/angular_velocity = 0.0
16:16/0 = 0
16:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:16/0/physics_layer_0/angular_velocity = 0.0
+16:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:16/0/physics_layer_1/angular_velocity = 0.0
17:16/0 = 0
17:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:16/0/physics_layer_0/angular_velocity = 0.0
+17:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:16/0/physics_layer_1/angular_velocity = 0.0
18:16/0 = 0
18:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:16/0/physics_layer_0/angular_velocity = 0.0
+18:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:16/0/physics_layer_1/angular_velocity = 0.0
19:16/0 = 0
19:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:16/0/physics_layer_0/angular_velocity = 0.0
+19:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:16/0/physics_layer_1/angular_velocity = 0.0
20:16/0 = 0
20:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:16/0/physics_layer_0/angular_velocity = 0.0
+20:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:16/0/physics_layer_1/angular_velocity = 0.0
21:16/0 = 0
21:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:16/0/physics_layer_0/angular_velocity = 0.0
+21:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:16/0/physics_layer_1/angular_velocity = 0.0
22:16/0 = 0
22:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:16/0/physics_layer_0/angular_velocity = 0.0
+22:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:16/0/physics_layer_1/angular_velocity = 0.0
23:16/0 = 0
23:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:16/0/physics_layer_0/angular_velocity = 0.0
+23:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:16/0/physics_layer_1/angular_velocity = 0.0
24:16/0 = 0
24:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:16/0/physics_layer_0/angular_velocity = 0.0
+24:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:16/0/physics_layer_1/angular_velocity = 0.0
25:16/0 = 0
25:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:16/0/physics_layer_0/angular_velocity = 0.0
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+25:16/0/physics_layer_1/angular_velocity = 0.0
26:16/0 = 0
26:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:16/0/physics_layer_0/angular_velocity = 0.0
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+26:16/0/physics_layer_1/angular_velocity = 0.0
27:16/0 = 0
27:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:16/0/physics_layer_0/angular_velocity = 0.0
+27:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:16/0/physics_layer_1/angular_velocity = 0.0
28:16/0 = 0
28:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:16/0/physics_layer_0/angular_velocity = 0.0
+28:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:16/0/physics_layer_1/angular_velocity = 0.0
29:16/0 = 0
29:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:16/0/physics_layer_0/angular_velocity = 0.0
+29:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:16/0/physics_layer_1/angular_velocity = 0.0
30:16/0 = 0
30:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:16/0/physics_layer_0/angular_velocity = 0.0
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+30:16/0/physics_layer_1/angular_velocity = 0.0
0:17/0 = 0
0:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:17/0/physics_layer_0/angular_velocity = 0.0
+0:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:17/0/physics_layer_1/angular_velocity = 0.0
1:17/0 = 0
1:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:17/0/physics_layer_0/angular_velocity = 0.0
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+1:17/0/physics_layer_1/angular_velocity = 0.0
2:17/0 = 0
2:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:17/0/physics_layer_0/angular_velocity = 0.0
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+2:17/0/physics_layer_1/angular_velocity = 0.0
3:17/0 = 0
3:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:17/0/physics_layer_0/angular_velocity = 0.0
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+3:17/0/physics_layer_1/angular_velocity = 0.0
4:17/0 = 0
4:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:17/0/physics_layer_0/angular_velocity = 0.0
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+4:17/0/physics_layer_1/angular_velocity = 0.0
5:17/0 = 0
5:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:17/0/physics_layer_0/angular_velocity = 0.0
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+5:17/0/physics_layer_1/angular_velocity = 0.0
6:17/0 = 0
6:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:17/0/physics_layer_0/angular_velocity = 0.0
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+6:17/0/physics_layer_1/angular_velocity = 0.0
7:17/0 = 0
7:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:17/0/physics_layer_0/angular_velocity = 0.0
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+7:17/0/physics_layer_1/angular_velocity = 0.0
8:17/0 = 0
8:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:17/0/physics_layer_0/angular_velocity = 0.0
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+8:17/0/physics_layer_1/angular_velocity = 0.0
9:17/0 = 0
9:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:17/0/physics_layer_0/angular_velocity = 0.0
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+9:17/0/physics_layer_1/angular_velocity = 0.0
10:17/0 = 0
10:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:17/0/physics_layer_0/angular_velocity = 0.0
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+10:17/0/physics_layer_1/angular_velocity = 0.0
11:17/0 = 0
11:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:17/0/physics_layer_0/angular_velocity = 0.0
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+11:17/0/physics_layer_1/angular_velocity = 0.0
12:17/0 = 0
12:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:17/0/physics_layer_0/angular_velocity = 0.0
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+12:17/0/physics_layer_1/angular_velocity = 0.0
13:17/0 = 0
13:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:17/0/physics_layer_0/angular_velocity = 0.0
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+13:17/0/physics_layer_1/angular_velocity = 0.0
14:17/0 = 0
14:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:17/0/physics_layer_0/angular_velocity = 0.0
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+14:17/0/physics_layer_1/angular_velocity = 0.0
15:17/0 = 0
15:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:17/0/physics_layer_0/angular_velocity = 0.0
15:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -1.25, 8, -1.375, 8, -8, -8, -8)
+15:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:17/0/physics_layer_1/angular_velocity = 0.0
16:17/0 = 0
16:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:17/0/physics_layer_0/angular_velocity = 0.0
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+16:17/0/physics_layer_1/angular_velocity = 0.0
17:17/0 = 0
17:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:17/0/physics_layer_0/angular_velocity = 0.0
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+17:17/0/physics_layer_1/angular_velocity = 0.0
18:17/0 = 0
18:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:17/0/physics_layer_0/angular_velocity = 0.0
+18:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:17/0/physics_layer_1/angular_velocity = 0.0
19:17/0 = 0
19:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:17/0/physics_layer_0/angular_velocity = 0.0
+19:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:17/0/physics_layer_1/angular_velocity = 0.0
20:17/0 = 0
20:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:17/0/physics_layer_0/angular_velocity = 0.0
+20:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:17/0/physics_layer_1/angular_velocity = 0.0
21:17/0 = 0
21:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:17/0/physics_layer_0/angular_velocity = 0.0
+21:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:17/0/physics_layer_1/angular_velocity = 0.0
22:17/0 = 0
22:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:17/0/physics_layer_0/angular_velocity = 0.0
+22:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:17/0/physics_layer_1/angular_velocity = 0.0
23:17/0 = 0
23:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:17/0/physics_layer_0/angular_velocity = 0.0
+23:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:17/0/physics_layer_1/angular_velocity = 0.0
24:17/0 = 0
24:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:17/0/physics_layer_0/angular_velocity = 0.0
+24:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:17/0/physics_layer_1/angular_velocity = 0.0
25:17/0 = 0
25:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:17/0/physics_layer_0/angular_velocity = 0.0
+25:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:17/0/physics_layer_1/angular_velocity = 0.0
26:17/0 = 0
26:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:17/0/physics_layer_0/angular_velocity = 0.0
+26:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:17/0/physics_layer_1/angular_velocity = 0.0
27:17/0 = 0
27:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:17/0/physics_layer_0/angular_velocity = 0.0
+27:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:17/0/physics_layer_1/angular_velocity = 0.0
28:17/0 = 0
28:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:17/0/physics_layer_0/angular_velocity = 0.0
+28:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:17/0/physics_layer_1/angular_velocity = 0.0
0:18/0 = 0
0:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:18/0/physics_layer_0/angular_velocity = 0.0
+0:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:18/0/physics_layer_1/angular_velocity = 0.0
1:18/0 = 0
1:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:18/0/physics_layer_0/angular_velocity = 0.0
+1:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:18/0/physics_layer_1/angular_velocity = 0.0
2:18/0 = 0
2:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:18/0/physics_layer_0/angular_velocity = 0.0
+2:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:18/0/physics_layer_1/angular_velocity = 0.0
3:18/0 = 0
3:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:18/0/physics_layer_0/angular_velocity = 0.0
+3:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:18/0/physics_layer_1/angular_velocity = 0.0
4:18/0 = 0
4:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:18/0/physics_layer_0/angular_velocity = 0.0
+4:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:18/0/physics_layer_1/angular_velocity = 0.0
5:18/0 = 0
5:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:18/0/physics_layer_0/angular_velocity = 0.0
+5:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:18/0/physics_layer_1/angular_velocity = 0.0
7:18/0 = 0
7:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:18/0/physics_layer_0/angular_velocity = 0.0
+7:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:18/0/physics_layer_1/angular_velocity = 0.0
8:18/0 = 0
8:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:18/0/physics_layer_0/angular_velocity = 0.0
+8:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:18/0/physics_layer_1/angular_velocity = 0.0
9:18/0 = 0
9:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:18/0/physics_layer_0/angular_velocity = 0.0
+9:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:18/0/physics_layer_1/angular_velocity = 0.0
10:18/0 = 0
10:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:18/0/physics_layer_0/angular_velocity = 0.0
+10:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:18/0/physics_layer_1/angular_velocity = 0.0
11:18/0 = 0
11:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:18/0/physics_layer_0/angular_velocity = 0.0
+11:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:18/0/physics_layer_1/angular_velocity = 0.0
12:18/0 = 0
12:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:18/0/physics_layer_0/angular_velocity = 0.0
+12:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:18/0/physics_layer_1/angular_velocity = 0.0
13:18/0 = 0
13:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:18/0/physics_layer_0/angular_velocity = 0.0
+13:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:18/0/physics_layer_1/angular_velocity = 0.0
14:18/0 = 0
14:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:18/0/physics_layer_0/angular_velocity = 0.0
14:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -1, -8, -1, 8, -8, 8)
+14:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:18/0/physics_layer_1/angular_velocity = 0.0
15:18/0 = 0
15:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:18/0/physics_layer_0/angular_velocity = 0.0
+15:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:18/0/physics_layer_1/angular_velocity = 0.0
16:18/0 = 0
16:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:18/0/physics_layer_0/angular_velocity = 0.0
16:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(0.75, -8, 0.75, 8, 8, 8, 8, -8)
+16:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:18/0/physics_layer_1/angular_velocity = 0.0
17:18/0 = 0
17:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:18/0/physics_layer_0/angular_velocity = 0.0
+17:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:18/0/physics_layer_1/angular_velocity = 0.0
18:18/0 = 0
18:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:18/0/physics_layer_0/angular_velocity = 0.0
+18:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:18/0/physics_layer_1/angular_velocity = 0.0
19:18/0 = 0
19:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:18/0/physics_layer_0/angular_velocity = 0.0
+19:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:18/0/physics_layer_1/angular_velocity = 0.0
20:18/0 = 0
20:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:18/0/physics_layer_0/angular_velocity = 0.0
+20:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:18/0/physics_layer_1/angular_velocity = 0.0
21:18/0 = 0
21:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:18/0/physics_layer_0/angular_velocity = 0.0
+21:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:18/0/physics_layer_1/angular_velocity = 0.0
22:18/0 = 0
22:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:18/0/physics_layer_0/angular_velocity = 0.0
+22:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:18/0/physics_layer_1/angular_velocity = 0.0
23:18/0 = 0
23:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:18/0/physics_layer_0/angular_velocity = 0.0
+23:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:18/0/physics_layer_1/angular_velocity = 0.0
24:18/0 = 0
24:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:18/0/physics_layer_0/angular_velocity = 0.0
+24:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:18/0/physics_layer_1/angular_velocity = 0.0
25:18/0 = 0
25:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:18/0/physics_layer_0/angular_velocity = 0.0
+25:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:18/0/physics_layer_1/angular_velocity = 0.0
26:18/0 = 0
26:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:18/0/physics_layer_0/angular_velocity = 0.0
+26:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:18/0/physics_layer_1/angular_velocity = 0.0
27:18/0 = 0
27:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:18/0/physics_layer_0/angular_velocity = 0.0
+27:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:18/0/physics_layer_1/angular_velocity = 0.0
28:18/0 = 0
28:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:18/0/physics_layer_0/angular_velocity = 0.0
+28:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:18/0/physics_layer_1/angular_velocity = 0.0
0:19/0 = 0
0:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:19/0/physics_layer_0/angular_velocity = 0.0
+0:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:19/0/physics_layer_1/angular_velocity = 0.0
1:19/0 = 0
1:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:19/0/physics_layer_0/angular_velocity = 0.0
+1:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:19/0/physics_layer_1/angular_velocity = 0.0
4:19/0 = 0
4:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:19/0/physics_layer_0/angular_velocity = 0.0
+4:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:19/0/physics_layer_1/angular_velocity = 0.0
5:19/0 = 0
5:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:19/0/physics_layer_0/angular_velocity = 0.0
+5:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:19/0/physics_layer_1/angular_velocity = 0.0
6:19/0 = 0
6:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:19/0/physics_layer_0/angular_velocity = 0.0
+6:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:19/0/physics_layer_1/angular_velocity = 0.0
7:19/0 = 0
7:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:19/0/physics_layer_0/angular_velocity = 0.0
+7:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:19/0/physics_layer_1/angular_velocity = 0.0
8:19/0 = 0
8:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:19/0/physics_layer_0/angular_velocity = 0.0
+8:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:19/0/physics_layer_1/angular_velocity = 0.0
9:19/0 = 0
9:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:19/0/physics_layer_0/angular_velocity = 0.0
+9:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:19/0/physics_layer_1/angular_velocity = 0.0
10:19/0 = 0
10:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:19/0/physics_layer_0/angular_velocity = 0.0
+10:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:19/0/physics_layer_1/angular_velocity = 0.0
11:19/0 = 0
11:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:19/0/physics_layer_0/angular_velocity = 0.0
+11:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:19/0/physics_layer_1/angular_velocity = 0.0
12:19/0 = 0
12:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:19/0/physics_layer_0/angular_velocity = 0.0
+12:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:19/0/physics_layer_1/angular_velocity = 0.0
13:19/0 = 0
13:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:19/0/physics_layer_0/angular_velocity = 0.0
+13:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:19/0/physics_layer_1/angular_velocity = 0.0
14:19/0 = 0
14:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:19/0/physics_layer_0/angular_velocity = 0.0
+14:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:19/0/physics_layer_1/angular_velocity = 0.0
15:19/0 = 0
15:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:19/0/physics_layer_0/angular_velocity = 0.0
15:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0.75, 8, 0.75, 8, 8, -8, 8)
+15:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:19/0/physics_layer_1/angular_velocity = 0.0
16:19/0 = 0
16:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:19/0/physics_layer_0/angular_velocity = 0.0
+16:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:19/0/physics_layer_1/angular_velocity = 0.0
17:19/0 = 0
17:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:19/0/physics_layer_0/angular_velocity = 0.0
+17:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:19/0/physics_layer_1/angular_velocity = 0.0
18:19/0 = 0
18:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:19/0/physics_layer_0/angular_velocity = 0.0
+18:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:19/0/physics_layer_1/angular_velocity = 0.0
19:19/0 = 0
19:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:19/0/physics_layer_0/angular_velocity = 0.0
+19:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:19/0/physics_layer_1/angular_velocity = 0.0
20:19/0 = 0
20:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:19/0/physics_layer_0/angular_velocity = 0.0
+20:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:19/0/physics_layer_1/angular_velocity = 0.0
21:19/0 = 0
21:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:19/0/physics_layer_0/angular_velocity = 0.0
+21:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:19/0/physics_layer_1/angular_velocity = 0.0
22:19/0 = 0
22:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:19/0/physics_layer_0/angular_velocity = 0.0
+22:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:19/0/physics_layer_1/angular_velocity = 0.0
23:19/0 = 0
23:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:19/0/physics_layer_0/angular_velocity = 0.0
+23:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:19/0/physics_layer_1/angular_velocity = 0.0
24:19/0 = 0
24:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:19/0/physics_layer_0/angular_velocity = 0.0
+24:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:19/0/physics_layer_1/angular_velocity = 0.0
25:19/0 = 0
25:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:19/0/physics_layer_0/angular_velocity = 0.0
+25:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:19/0/physics_layer_1/angular_velocity = 0.0
26:19/0 = 0
26:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:19/0/physics_layer_0/angular_velocity = 0.0
+26:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:19/0/physics_layer_1/angular_velocity = 0.0
27:19/0 = 0
27:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:19/0/physics_layer_0/angular_velocity = 0.0
+27:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:19/0/physics_layer_1/angular_velocity = 0.0
28:19/0 = 0
28:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:19/0/physics_layer_0/angular_velocity = 0.0
+28:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:19/0/physics_layer_1/angular_velocity = 0.0
0:20/0 = 0
0:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:20/0/physics_layer_0/angular_velocity = 0.0
+0:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:20/0/physics_layer_1/angular_velocity = 0.0
1:20/0 = 0
1:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:20/0/physics_layer_0/angular_velocity = 0.0
+1:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:20/0/physics_layer_1/angular_velocity = 0.0
2:20/0 = 0
2:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:20/0/physics_layer_0/angular_velocity = 0.0
+2:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:20/0/physics_layer_1/angular_velocity = 0.0
3:20/0 = 0
3:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:20/0/physics_layer_0/angular_velocity = 0.0
+3:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:20/0/physics_layer_1/angular_velocity = 0.0
4:20/0 = 0
4:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:20/0/physics_layer_0/angular_velocity = 0.0
+4:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:20/0/physics_layer_1/angular_velocity = 0.0
5:20/0 = 0
5:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:20/0/physics_layer_0/angular_velocity = 0.0
+5:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:20/0/physics_layer_1/angular_velocity = 0.0
6:20/0 = 0
6:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:20/0/physics_layer_0/angular_velocity = 0.0
+6:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:20/0/physics_layer_1/angular_velocity = 0.0
7:20/0 = 0
7:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:20/0/physics_layer_0/angular_velocity = 0.0
+7:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:20/0/physics_layer_1/angular_velocity = 0.0
8:20/0 = 0
8:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:20/0/physics_layer_0/angular_velocity = 0.0
+8:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:20/0/physics_layer_1/angular_velocity = 0.0
9:20/0 = 0
9:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:20/0/physics_layer_0/angular_velocity = 0.0
+9:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:20/0/physics_layer_1/angular_velocity = 0.0
10:20/0 = 0
10:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:20/0/physics_layer_0/angular_velocity = 0.0
+10:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:20/0/physics_layer_1/angular_velocity = 0.0
11:20/0 = 0
11:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:20/0/physics_layer_0/angular_velocity = 0.0
+11:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:20/0/physics_layer_1/angular_velocity = 0.0
12:20/0 = 0
12:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:20/0/physics_layer_0/angular_velocity = 0.0
+12:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:20/0/physics_layer_1/angular_velocity = 0.0
13:20/0 = 0
13:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:20/0/physics_layer_0/angular_velocity = 0.0
+13:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:20/0/physics_layer_1/angular_velocity = 0.0
14:20/0 = 0
14:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:20/0/physics_layer_0/angular_velocity = 0.0
+14:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:20/0/physics_layer_1/angular_velocity = 0.0
15:20/0 = 0
15:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:20/0/physics_layer_0/angular_velocity = 0.0
+15:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:20/0/physics_layer_1/angular_velocity = 0.0
16:20/0 = 0
16:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:20/0/physics_layer_0/angular_velocity = 0.0
+16:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:20/0/physics_layer_1/angular_velocity = 0.0
17:20/0 = 0
17:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:20/0/physics_layer_0/angular_velocity = 0.0
+17:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:20/0/physics_layer_1/angular_velocity = 0.0
18:20/0 = 0
18:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:20/0/physics_layer_0/angular_velocity = 0.0
+18:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:20/0/physics_layer_1/angular_velocity = 0.0
19:20/0 = 0
19:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:20/0/physics_layer_0/angular_velocity = 0.0
+19:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:20/0/physics_layer_1/angular_velocity = 0.0
20:20/0 = 0
20:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:20/0/physics_layer_0/angular_velocity = 0.0
+20:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:20/0/physics_layer_1/angular_velocity = 0.0
21:20/0 = 0
21:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:20/0/physics_layer_0/angular_velocity = 0.0
+21:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:20/0/physics_layer_1/angular_velocity = 0.0
22:20/0 = 0
22:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:20/0/physics_layer_0/angular_velocity = 0.0
+22:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:20/0/physics_layer_1/angular_velocity = 0.0
23:20/0 = 0
23:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:20/0/physics_layer_0/angular_velocity = 0.0
+23:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:20/0/physics_layer_1/angular_velocity = 0.0
24:20/0 = 0
24:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:20/0/physics_layer_0/angular_velocity = 0.0
+24:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:20/0/physics_layer_1/angular_velocity = 0.0
25:20/0 = 0
25:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:20/0/physics_layer_0/angular_velocity = 0.0
+25:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:20/0/physics_layer_1/angular_velocity = 0.0
26:20/0 = 0
26:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:20/0/physics_layer_0/angular_velocity = 0.0
+26:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:20/0/physics_layer_1/angular_velocity = 0.0
27:20/0 = 0
27:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:20/0/physics_layer_0/angular_velocity = 0.0
+27:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:20/0/physics_layer_1/angular_velocity = 0.0
28:20/0 = 0
28:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:20/0/physics_layer_0/angular_velocity = 0.0
+28:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:20/0/physics_layer_1/angular_velocity = 0.0
0:21/0 = 0
0:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:21/0/physics_layer_0/angular_velocity = 0.0
+0:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:21/0/physics_layer_1/angular_velocity = 0.0
1:21/0 = 0
1:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:21/0/physics_layer_0/angular_velocity = 0.0
+1:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:21/0/physics_layer_1/angular_velocity = 0.0
2:21/0 = 0
2:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:21/0/physics_layer_0/angular_velocity = 0.0
+2:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:21/0/physics_layer_1/angular_velocity = 0.0
3:21/0 = 0
3:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:21/0/physics_layer_0/angular_velocity = 0.0
+3:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:21/0/physics_layer_1/angular_velocity = 0.0
4:21/0 = 0
4:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:21/0/physics_layer_0/angular_velocity = 0.0
+4:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:21/0/physics_layer_1/angular_velocity = 0.0
5:21/0 = 0
5:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:21/0/physics_layer_0/angular_velocity = 0.0
+5:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:21/0/physics_layer_1/angular_velocity = 0.0
6:21/0 = 0
6:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:21/0/physics_layer_0/angular_velocity = 0.0
+6:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:21/0/physics_layer_1/angular_velocity = 0.0
7:21/0 = 0
7:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:21/0/physics_layer_0/angular_velocity = 0.0
+7:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:21/0/physics_layer_1/angular_velocity = 0.0
8:21/0 = 0
8:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:21/0/physics_layer_0/angular_velocity = 0.0
+8:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:21/0/physics_layer_1/angular_velocity = 0.0
9:21/0 = 0
9:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:21/0/physics_layer_0/angular_velocity = 0.0
+9:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:21/0/physics_layer_1/angular_velocity = 0.0
10:21/0 = 0
10:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:21/0/physics_layer_0/angular_velocity = 0.0
+10:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:21/0/physics_layer_1/angular_velocity = 0.0
11:21/0 = 0
11:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:21/0/physics_layer_0/angular_velocity = 0.0
+11:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:21/0/physics_layer_1/angular_velocity = 0.0
12:21/0 = 0
12:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:21/0/physics_layer_0/angular_velocity = 0.0
+12:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:21/0/physics_layer_1/angular_velocity = 0.0
13:21/0 = 0
13:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:21/0/physics_layer_0/angular_velocity = 0.0
+13:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:21/0/physics_layer_1/angular_velocity = 0.0
14:21/0 = 0
14:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:21/0/physics_layer_0/angular_velocity = 0.0
+14:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:21/0/physics_layer_1/angular_velocity = 0.0
15:21/0 = 0
15:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:21/0/physics_layer_0/angular_velocity = 0.0
+15:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:21/0/physics_layer_1/angular_velocity = 0.0
16:21/0 = 0
16:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:21/0/physics_layer_0/angular_velocity = 0.0
+16:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:21/0/physics_layer_1/angular_velocity = 0.0
17:21/0 = 0
17:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:21/0/physics_layer_0/angular_velocity = 0.0
+17:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:21/0/physics_layer_1/angular_velocity = 0.0
18:21/0 = 0
18:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:21/0/physics_layer_0/angular_velocity = 0.0
+18:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:21/0/physics_layer_1/angular_velocity = 0.0
19:21/0 = 0
19:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:21/0/physics_layer_0/angular_velocity = 0.0
+19:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:21/0/physics_layer_1/angular_velocity = 0.0
20:21/0 = 0
20:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:21/0/physics_layer_0/angular_velocity = 0.0
+20:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:21/0/physics_layer_1/angular_velocity = 0.0
21:21/0 = 0
21:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:21/0/physics_layer_0/angular_velocity = 0.0
+21:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:21/0/physics_layer_1/angular_velocity = 0.0
22:21/0 = 0
22:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:21/0/physics_layer_0/angular_velocity = 0.0
+22:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:21/0/physics_layer_1/angular_velocity = 0.0
23:21/0 = 0
23:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:21/0/physics_layer_0/angular_velocity = 0.0
+23:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:21/0/physics_layer_1/angular_velocity = 0.0
24:21/0 = 0
24:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:21/0/physics_layer_0/angular_velocity = 0.0
+24:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:21/0/physics_layer_1/angular_velocity = 0.0
26:21/0 = 0
26:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:21/0/physics_layer_0/angular_velocity = 0.0
+26:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:21/0/physics_layer_1/angular_velocity = 0.0
27:21/0 = 0
27:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:21/0/physics_layer_0/angular_velocity = 0.0
+27:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:21/0/physics_layer_1/angular_velocity = 0.0
28:21/0 = 0
28:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:21/0/physics_layer_0/angular_velocity = 0.0
+28:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:21/0/physics_layer_1/angular_velocity = 0.0
29:21/0 = 0
29:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:21/0/physics_layer_0/angular_velocity = 0.0
+29:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:21/0/physics_layer_1/angular_velocity = 0.0
0:22/0 = 0
0:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:22/0/physics_layer_0/angular_velocity = 0.0
+0:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:22/0/physics_layer_1/angular_velocity = 0.0
1:22/0 = 0
1:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:22/0/physics_layer_0/angular_velocity = 0.0
+1:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:22/0/physics_layer_1/angular_velocity = 0.0
2:22/0 = 0
2:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:22/0/physics_layer_0/angular_velocity = 0.0
+2:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:22/0/physics_layer_1/angular_velocity = 0.0
3:22/0 = 0
3:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:22/0/physics_layer_0/angular_velocity = 0.0
+3:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:22/0/physics_layer_1/angular_velocity = 0.0
4:22/0 = 0
4:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:22/0/physics_layer_0/angular_velocity = 0.0
+4:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:22/0/physics_layer_1/angular_velocity = 0.0
5:22/0 = 0
5:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:22/0/physics_layer_0/angular_velocity = 0.0
+5:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:22/0/physics_layer_1/angular_velocity = 0.0
6:22/0 = 0
6:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:22/0/physics_layer_0/angular_velocity = 0.0
+6:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:22/0/physics_layer_1/angular_velocity = 0.0
7:22/0 = 0
7:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:22/0/physics_layer_0/angular_velocity = 0.0
+7:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:22/0/physics_layer_1/angular_velocity = 0.0
8:22/0 = 0
8:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:22/0/physics_layer_0/angular_velocity = 0.0
+8:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:22/0/physics_layer_1/angular_velocity = 0.0
9:22/0 = 0
9:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:22/0/physics_layer_0/angular_velocity = 0.0
+9:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:22/0/physics_layer_1/angular_velocity = 0.0
10:22/0 = 0
10:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:22/0/physics_layer_0/angular_velocity = 0.0
+10:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:22/0/physics_layer_1/angular_velocity = 0.0
11:22/0 = 0
11:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:22/0/physics_layer_0/angular_velocity = 0.0
+11:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:22/0/physics_layer_1/angular_velocity = 0.0
12:22/0 = 0
12:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:22/0/physics_layer_0/angular_velocity = 0.0
+12:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:22/0/physics_layer_1/angular_velocity = 0.0
13:22/0 = 0
13:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:22/0/physics_layer_0/angular_velocity = 0.0
+13:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:22/0/physics_layer_1/angular_velocity = 0.0
14:22/0 = 0
14:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:22/0/physics_layer_0/angular_velocity = 0.0
+14:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:22/0/physics_layer_1/angular_velocity = 0.0
15:22/0 = 0
15:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:22/0/physics_layer_0/angular_velocity = 0.0
+15:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:22/0/physics_layer_1/angular_velocity = 0.0
16:22/0 = 0
16:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:22/0/physics_layer_0/angular_velocity = 0.0
+16:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:22/0/physics_layer_1/angular_velocity = 0.0
17:22/0 = 0
17:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:22/0/physics_layer_0/angular_velocity = 0.0
+17:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:22/0/physics_layer_1/angular_velocity = 0.0
18:22/0 = 0
18:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:22/0/physics_layer_0/angular_velocity = 0.0
+18:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:22/0/physics_layer_1/angular_velocity = 0.0
19:22/0 = 0
19:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:22/0/physics_layer_0/angular_velocity = 0.0
+19:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:22/0/physics_layer_1/angular_velocity = 0.0
20:22/0 = 0
20:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:22/0/physics_layer_0/angular_velocity = 0.0
+20:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:22/0/physics_layer_1/angular_velocity = 0.0
21:22/0 = 0
21:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:22/0/physics_layer_0/angular_velocity = 0.0
+21:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:22/0/physics_layer_1/angular_velocity = 0.0
22:22/0 = 0
22:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:22/0/physics_layer_0/angular_velocity = 0.0
+22:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:22/0/physics_layer_1/angular_velocity = 0.0
23:22/0 = 0
23:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:22/0/physics_layer_0/angular_velocity = 0.0
+23:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:22/0/physics_layer_1/angular_velocity = 0.0
24:22/0 = 0
24:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:22/0/physics_layer_0/angular_velocity = 0.0
+24:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:22/0/physics_layer_1/angular_velocity = 0.0
26:22/0 = 0
26:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:22/0/physics_layer_0/angular_velocity = 0.0
+26:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:22/0/physics_layer_1/angular_velocity = 0.0
27:22/0 = 0
27:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:22/0/physics_layer_0/angular_velocity = 0.0
+27:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:22/0/physics_layer_1/angular_velocity = 0.0
28:22/0 = 0
28:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:22/0/physics_layer_0/angular_velocity = 0.0
+28:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:22/0/physics_layer_1/angular_velocity = 0.0
29:22/0 = 0
29:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:22/0/physics_layer_0/angular_velocity = 0.0
+29:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:22/0/physics_layer_1/angular_velocity = 0.0
0:23/0 = 0
0:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:23/0/physics_layer_0/angular_velocity = 0.0
+0:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:23/0/physics_layer_1/angular_velocity = 0.0
1:23/0 = 0
1:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:23/0/physics_layer_0/angular_velocity = 0.0
+1:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:23/0/physics_layer_1/angular_velocity = 0.0
2:23/0 = 0
2:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:23/0/physics_layer_0/angular_velocity = 0.0
+2:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:23/0/physics_layer_1/angular_velocity = 0.0
3:23/0 = 0
3:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:23/0/physics_layer_0/angular_velocity = 0.0
+3:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:23/0/physics_layer_1/angular_velocity = 0.0
4:23/0 = 0
4:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:23/0/physics_layer_0/angular_velocity = 0.0
+4:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:23/0/physics_layer_1/angular_velocity = 0.0
5:23/0 = 0
5:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:23/0/physics_layer_0/angular_velocity = 0.0
+5:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:23/0/physics_layer_1/angular_velocity = 0.0
6:23/0 = 0
6:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:23/0/physics_layer_0/angular_velocity = 0.0
+6:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:23/0/physics_layer_1/angular_velocity = 0.0
7:23/0 = 0
7:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:23/0/physics_layer_0/angular_velocity = 0.0
+7:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:23/0/physics_layer_1/angular_velocity = 0.0
8:23/0 = 0
8:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:23/0/physics_layer_0/angular_velocity = 0.0
+8:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:23/0/physics_layer_1/angular_velocity = 0.0
9:23/0 = 0
9:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:23/0/physics_layer_0/angular_velocity = 0.0
+9:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:23/0/physics_layer_1/angular_velocity = 0.0
10:23/0 = 0
10:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:23/0/physics_layer_0/angular_velocity = 0.0
+10:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:23/0/physics_layer_1/angular_velocity = 0.0
11:23/0 = 0
11:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:23/0/physics_layer_0/angular_velocity = 0.0
+11:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:23/0/physics_layer_1/angular_velocity = 0.0
12:23/0 = 0
12:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:23/0/physics_layer_0/angular_velocity = 0.0
+12:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:23/0/physics_layer_1/angular_velocity = 0.0
13:23/0 = 0
13:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:23/0/physics_layer_0/angular_velocity = 0.0
+13:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:23/0/physics_layer_1/angular_velocity = 0.0
15:23/0 = 0
15:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:23/0/physics_layer_0/angular_velocity = 0.0
+15:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:23/0/physics_layer_1/angular_velocity = 0.0
16:23/0 = 0
16:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:23/0/physics_layer_0/angular_velocity = 0.0
+16:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:23/0/physics_layer_1/angular_velocity = 0.0
17:23/0 = 0
17:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:23/0/physics_layer_0/angular_velocity = 0.0
+17:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:23/0/physics_layer_1/angular_velocity = 0.0
18:23/0 = 0
18:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:23/0/physics_layer_0/angular_velocity = 0.0
+18:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:23/0/physics_layer_1/angular_velocity = 0.0
19:23/0 = 0
19:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:23/0/physics_layer_0/angular_velocity = 0.0
+19:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:23/0/physics_layer_1/angular_velocity = 0.0
20:23/0 = 0
20:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:23/0/physics_layer_0/angular_velocity = 0.0
+20:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:23/0/physics_layer_1/angular_velocity = 0.0
21:23/0 = 0
21:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:23/0/physics_layer_0/angular_velocity = 0.0
+21:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:23/0/physics_layer_1/angular_velocity = 0.0
22:23/0 = 0
22:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:23/0/physics_layer_0/angular_velocity = 0.0
+22:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:23/0/physics_layer_1/angular_velocity = 0.0
23:23/0 = 0
23:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:23/0/physics_layer_0/angular_velocity = 0.0
+23:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:23/0/physics_layer_1/angular_velocity = 0.0
24:23/0 = 0
24:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:23/0/physics_layer_0/angular_velocity = 0.0
+24:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:23/0/physics_layer_1/angular_velocity = 0.0
25:23/0 = 0
25:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:23/0/physics_layer_0/angular_velocity = 0.0
+25:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:23/0/physics_layer_1/angular_velocity = 0.0
26:23/0 = 0
26:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:23/0/physics_layer_0/angular_velocity = 0.0
+26:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:23/0/physics_layer_1/angular_velocity = 0.0
27:23/0 = 0
27:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:23/0/physics_layer_0/angular_velocity = 0.0
+27:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:23/0/physics_layer_1/angular_velocity = 0.0
28:23/0 = 0
28:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:23/0/physics_layer_0/angular_velocity = 0.0
+28:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:23/0/physics_layer_1/angular_velocity = 0.0
29:23/0 = 0
29:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:23/0/physics_layer_0/angular_velocity = 0.0
+29:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:23/0/physics_layer_1/angular_velocity = 0.0
0:24/0 = 0
0:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:24/0/physics_layer_0/angular_velocity = 0.0
+0:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:24/0/physics_layer_1/angular_velocity = 0.0
1:24/0 = 0
1:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:24/0/physics_layer_0/angular_velocity = 0.0
+1:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:24/0/physics_layer_1/angular_velocity = 0.0
2:24/0 = 0
2:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:24/0/physics_layer_0/angular_velocity = 0.0
+2:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:24/0/physics_layer_1/angular_velocity = 0.0
3:24/0 = 0
3:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:24/0/physics_layer_0/angular_velocity = 0.0
+3:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:24/0/physics_layer_1/angular_velocity = 0.0
4:24/0 = 0
4:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:24/0/physics_layer_0/angular_velocity = 0.0
+4:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:24/0/physics_layer_1/angular_velocity = 0.0
5:24/0 = 0
5:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:24/0/physics_layer_0/angular_velocity = 0.0
+5:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:24/0/physics_layer_1/angular_velocity = 0.0
6:24/0 = 0
6:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:24/0/physics_layer_0/angular_velocity = 0.0
+6:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:24/0/physics_layer_1/angular_velocity = 0.0
7:24/0 = 0
7:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:24/0/physics_layer_0/angular_velocity = 0.0
+7:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:24/0/physics_layer_1/angular_velocity = 0.0
8:24/0 = 0
8:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:24/0/physics_layer_0/angular_velocity = 0.0
+8:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:24/0/physics_layer_1/angular_velocity = 0.0
9:24/0 = 0
9:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:24/0/physics_layer_0/angular_velocity = 0.0
+9:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:24/0/physics_layer_1/angular_velocity = 0.0
10:24/0 = 0
10:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:24/0/physics_layer_0/angular_velocity = 0.0
+10:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:24/0/physics_layer_1/angular_velocity = 0.0
11:24/0 = 0
11:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:24/0/physics_layer_0/angular_velocity = 0.0
+11:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:24/0/physics_layer_1/angular_velocity = 0.0
12:24/0 = 0
12:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:24/0/physics_layer_0/angular_velocity = 0.0
+12:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:24/0/physics_layer_1/angular_velocity = 0.0
13:24/0 = 0
13:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:24/0/physics_layer_0/angular_velocity = 0.0
+13:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:24/0/physics_layer_1/angular_velocity = 0.0
14:24/0 = 0
14:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:24/0/physics_layer_0/angular_velocity = 0.0
+14:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:24/0/physics_layer_1/angular_velocity = 0.0
15:24/0 = 0
15:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:24/0/physics_layer_0/angular_velocity = 0.0
+15:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:24/0/physics_layer_1/angular_velocity = 0.0
16:24/0 = 0
16:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:24/0/physics_layer_0/angular_velocity = 0.0
+16:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:24/0/physics_layer_1/angular_velocity = 0.0
17:24/0 = 0
17:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:24/0/physics_layer_0/angular_velocity = 0.0
+17:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:24/0/physics_layer_1/angular_velocity = 0.0
18:24/0 = 0
18:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:24/0/physics_layer_0/angular_velocity = 0.0
+18:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:24/0/physics_layer_1/angular_velocity = 0.0
19:24/0 = 0
19:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:24/0/physics_layer_0/angular_velocity = 0.0
+19:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:24/0/physics_layer_1/angular_velocity = 0.0
20:24/0 = 0
20:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:24/0/physics_layer_0/angular_velocity = 0.0
+20:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:24/0/physics_layer_1/angular_velocity = 0.0
21:24/0 = 0
21:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:24/0/physics_layer_0/angular_velocity = 0.0
+21:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:24/0/physics_layer_1/angular_velocity = 0.0
22:24/0 = 0
22:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:24/0/physics_layer_0/angular_velocity = 0.0
+22:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:24/0/physics_layer_1/angular_velocity = 0.0
23:24/0 = 0
23:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:24/0/physics_layer_0/angular_velocity = 0.0
+23:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:24/0/physics_layer_1/angular_velocity = 0.0
24:24/0 = 0
24:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:24/0/physics_layer_0/angular_velocity = 0.0
+24:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:24/0/physics_layer_1/angular_velocity = 0.0
25:24/0 = 0
25:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:24/0/physics_layer_0/angular_velocity = 0.0
+25:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:24/0/physics_layer_1/angular_velocity = 0.0
26:24/0 = 0
26:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:24/0/physics_layer_0/angular_velocity = 0.0
+26:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:24/0/physics_layer_1/angular_velocity = 0.0
27:24/0 = 0
27:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:24/0/physics_layer_0/angular_velocity = 0.0
+27:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:24/0/physics_layer_1/angular_velocity = 0.0
28:24/0 = 0
28:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:24/0/physics_layer_0/angular_velocity = 0.0
+28:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:24/0/physics_layer_1/angular_velocity = 0.0
29:24/0 = 0
29:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:24/0/physics_layer_0/angular_velocity = 0.0
+29:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:24/0/physics_layer_1/angular_velocity = 0.0
0:25/0 = 0
0:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:25/0/physics_layer_0/angular_velocity = 0.0
+0:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:25/0/physics_layer_1/angular_velocity = 0.0
1:25/0 = 0
1:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:25/0/physics_layer_0/angular_velocity = 0.0
+1:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:25/0/physics_layer_1/angular_velocity = 0.0
2:25/0 = 0
2:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:25/0/physics_layer_0/angular_velocity = 0.0
+2:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:25/0/physics_layer_1/angular_velocity = 0.0
3:25/0 = 0
3:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:25/0/physics_layer_0/angular_velocity = 0.0
+3:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:25/0/physics_layer_1/angular_velocity = 0.0
4:25/0 = 0
4:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:25/0/physics_layer_0/angular_velocity = 0.0
+4:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:25/0/physics_layer_1/angular_velocity = 0.0
5:25/0 = 0
5:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:25/0/physics_layer_0/angular_velocity = 0.0
+5:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:25/0/physics_layer_1/angular_velocity = 0.0
6:25/0 = 0
6:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:25/0/physics_layer_0/angular_velocity = 0.0
+6:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:25/0/physics_layer_1/angular_velocity = 0.0
7:25/0 = 0
7:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:25/0/physics_layer_0/angular_velocity = 0.0
+7:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:25/0/physics_layer_1/angular_velocity = 0.0
8:25/0 = 0
8:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:25/0/physics_layer_0/angular_velocity = 0.0
+8:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:25/0/physics_layer_1/angular_velocity = 0.0
9:25/0 = 0
9:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:25/0/physics_layer_0/angular_velocity = 0.0
+9:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:25/0/physics_layer_1/angular_velocity = 0.0
10:25/0 = 0
10:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:25/0/physics_layer_0/angular_velocity = 0.0
+10:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:25/0/physics_layer_1/angular_velocity = 0.0
11:25/0 = 0
11:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:25/0/physics_layer_0/angular_velocity = 0.0
+11:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:25/0/physics_layer_1/angular_velocity = 0.0
12:25/0 = 0
12:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:25/0/physics_layer_0/angular_velocity = 0.0
+12:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:25/0/physics_layer_1/angular_velocity = 0.0
13:25/0 = 0
13:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:25/0/physics_layer_0/angular_velocity = 0.0
+13:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:25/0/physics_layer_1/angular_velocity = 0.0
14:25/0 = 0
14:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:25/0/physics_layer_0/angular_velocity = 0.0
+14:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:25/0/physics_layer_1/angular_velocity = 0.0
15:25/0 = 0
15:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:25/0/physics_layer_0/angular_velocity = 0.0
+15:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:25/0/physics_layer_1/angular_velocity = 0.0
16:25/0 = 0
16:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:25/0/physics_layer_0/angular_velocity = 0.0
+16:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:25/0/physics_layer_1/angular_velocity = 0.0
17:25/0 = 0
17:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:25/0/physics_layer_0/angular_velocity = 0.0
+17:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:25/0/physics_layer_1/angular_velocity = 0.0
18:25/0 = 0
18:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:25/0/physics_layer_0/angular_velocity = 0.0
+18:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:25/0/physics_layer_1/angular_velocity = 0.0
19:25/0 = 0
19:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:25/0/physics_layer_0/angular_velocity = 0.0
+19:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:25/0/physics_layer_1/angular_velocity = 0.0
20:25/0 = 0
20:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:25/0/physics_layer_0/angular_velocity = 0.0
+20:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:25/0/physics_layer_1/angular_velocity = 0.0
21:25/0 = 0
21:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:25/0/physics_layer_0/angular_velocity = 0.0
+21:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:25/0/physics_layer_1/angular_velocity = 0.0
22:25/0 = 0
22:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:25/0/physics_layer_0/angular_velocity = 0.0
+22:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:25/0/physics_layer_1/angular_velocity = 0.0
23:25/0 = 0
23:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:25/0/physics_layer_0/angular_velocity = 0.0
+23:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:25/0/physics_layer_1/angular_velocity = 0.0
24:25/0 = 0
24:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:25/0/physics_layer_0/angular_velocity = 0.0
+24:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:25/0/physics_layer_1/angular_velocity = 0.0
25:25/0 = 0
25:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:25/0/physics_layer_0/angular_velocity = 0.0
+25:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:25/0/physics_layer_1/angular_velocity = 0.0
26:25/0 = 0
26:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:25/0/physics_layer_0/angular_velocity = 0.0
+26:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:25/0/physics_layer_1/angular_velocity = 0.0
27:25/0 = 0
27:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:25/0/physics_layer_0/angular_velocity = 0.0
+27:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:25/0/physics_layer_1/angular_velocity = 0.0
28:25/0 = 0
28:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:25/0/physics_layer_0/angular_velocity = 0.0
+28:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:25/0/physics_layer_1/angular_velocity = 0.0
29:25/0 = 0
29:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:25/0/physics_layer_0/angular_velocity = 0.0
+29:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:25/0/physics_layer_1/angular_velocity = 0.0
0:26/0 = 0
0:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:26/0/physics_layer_0/angular_velocity = 0.0
+0:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:26/0/physics_layer_1/angular_velocity = 0.0
1:26/0 = 0
1:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:26/0/physics_layer_0/angular_velocity = 0.0
+1:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:26/0/physics_layer_1/angular_velocity = 0.0
2:26/0 = 0
2:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:26/0/physics_layer_0/angular_velocity = 0.0
+2:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:26/0/physics_layer_1/angular_velocity = 0.0
3:26/0 = 0
3:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:26/0/physics_layer_0/angular_velocity = 0.0
+3:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:26/0/physics_layer_1/angular_velocity = 0.0
4:26/0 = 0
4:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:26/0/physics_layer_0/angular_velocity = 0.0
+4:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:26/0/physics_layer_1/angular_velocity = 0.0
5:26/0 = 0
5:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:26/0/physics_layer_0/angular_velocity = 0.0
+5:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:26/0/physics_layer_1/angular_velocity = 0.0
6:26/0 = 0
6:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:26/0/physics_layer_0/angular_velocity = 0.0
+6:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:26/0/physics_layer_1/angular_velocity = 0.0
7:26/0 = 0
7:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:26/0/physics_layer_0/angular_velocity = 0.0
+7:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:26/0/physics_layer_1/angular_velocity = 0.0
8:26/0 = 0
8:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:26/0/physics_layer_0/angular_velocity = 0.0
8:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8)
+8:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:26/0/physics_layer_1/angular_velocity = 0.0
9:26/0 = 0
9:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:26/0/physics_layer_0/angular_velocity = 0.0
9:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8)
+9:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:26/0/physics_layer_1/angular_velocity = 0.0
10:26/0 = 0
10:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:26/0/physics_layer_0/angular_velocity = 0.0
+10:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:26/0/physics_layer_1/angular_velocity = 0.0
11:26/0 = 0
11:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:26/0/physics_layer_0/angular_velocity = 0.0
+11:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:26/0/physics_layer_1/angular_velocity = 0.0
12:26/0 = 0
12:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:26/0/physics_layer_0/angular_velocity = 0.0
+12:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:26/0/physics_layer_1/angular_velocity = 0.0
13:26/0 = 0
13:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:26/0/physics_layer_0/angular_velocity = 0.0
+13:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:26/0/physics_layer_1/angular_velocity = 0.0
14:26/0 = 0
14:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:26/0/physics_layer_0/angular_velocity = 0.0
+14:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:26/0/physics_layer_1/angular_velocity = 0.0
15:26/0 = 0
15:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:26/0/physics_layer_0/angular_velocity = 0.0
+15:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:26/0/physics_layer_1/angular_velocity = 0.0
16:26/0 = 0
16:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:26/0/physics_layer_0/angular_velocity = 0.0
+16:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:26/0/physics_layer_1/angular_velocity = 0.0
17:26/0 = 0
17:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:26/0/physics_layer_0/angular_velocity = 0.0
+17:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:26/0/physics_layer_1/angular_velocity = 0.0
18:26/0 = 0
18:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:26/0/physics_layer_0/angular_velocity = 0.0
+18:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:26/0/physics_layer_1/angular_velocity = 0.0
19:26/0 = 0
19:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:26/0/physics_layer_0/angular_velocity = 0.0
+19:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:26/0/physics_layer_1/angular_velocity = 0.0
20:26/0 = 0
20:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:26/0/physics_layer_0/angular_velocity = 0.0
+20:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:26/0/physics_layer_1/angular_velocity = 0.0
21:26/0 = 0
21:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:26/0/physics_layer_0/angular_velocity = 0.0
+21:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:26/0/physics_layer_1/angular_velocity = 0.0
22:26/0 = 0
22:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:26/0/physics_layer_0/angular_velocity = 0.0
+22:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:26/0/physics_layer_1/angular_velocity = 0.0
23:26/0 = 0
23:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:26/0/physics_layer_0/angular_velocity = 0.0
+23:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:26/0/physics_layer_1/angular_velocity = 0.0
24:26/0 = 0
24:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:26/0/physics_layer_0/angular_velocity = 0.0
+24:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:26/0/physics_layer_1/angular_velocity = 0.0
25:26/0 = 0
25:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:26/0/physics_layer_0/angular_velocity = 0.0
+25:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:26/0/physics_layer_1/angular_velocity = 0.0
26:26/0 = 0
26:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:26/0/physics_layer_0/angular_velocity = 0.0
+26:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:26/0/physics_layer_1/angular_velocity = 0.0
27:26/0 = 0
27:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:26/0/physics_layer_0/angular_velocity = 0.0
+27:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:26/0/physics_layer_1/angular_velocity = 0.0
28:26/0 = 0
28:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:26/0/physics_layer_0/angular_velocity = 0.0
+28:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:26/0/physics_layer_1/angular_velocity = 0.0
29:26/0 = 0
29:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:26/0/physics_layer_0/angular_velocity = 0.0
+29:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:26/0/physics_layer_1/angular_velocity = 0.0
0:27/0 = 0
0:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:27/0/physics_layer_0/angular_velocity = 0.0
+0:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:27/0/physics_layer_1/angular_velocity = 0.0
1:27/0 = 0
1:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:27/0/physics_layer_0/angular_velocity = 0.0
+1:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:27/0/physics_layer_1/angular_velocity = 0.0
2:27/0 = 0
2:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:27/0/physics_layer_0/angular_velocity = 0.0
+2:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:27/0/physics_layer_1/angular_velocity = 0.0
3:27/0 = 0
3:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:27/0/physics_layer_0/angular_velocity = 0.0
+3:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:27/0/physics_layer_1/angular_velocity = 0.0
4:27/0 = 0
4:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:27/0/physics_layer_0/angular_velocity = 0.0
+4:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:27/0/physics_layer_1/angular_velocity = 0.0
5:27/0 = 0
5:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:27/0/physics_layer_0/angular_velocity = 0.0
+5:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:27/0/physics_layer_1/angular_velocity = 0.0
6:27/0 = 0
6:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:27/0/physics_layer_0/angular_velocity = 0.0
+6:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:27/0/physics_layer_1/angular_velocity = 0.0
7:27/0 = 0
7:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:27/0/physics_layer_0/angular_velocity = 0.0
+7:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:27/0/physics_layer_1/angular_velocity = 0.0
8:27/0 = 0
8:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:27/0/physics_layer_0/angular_velocity = 0.0
8:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8)
+8:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:27/0/physics_layer_1/angular_velocity = 0.0
9:27/0 = 0
9:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:27/0/physics_layer_0/angular_velocity = 0.0
9:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8)
+9:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:27/0/physics_layer_1/angular_velocity = 0.0
10:27/0 = 0
10:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:27/0/physics_layer_0/angular_velocity = 0.0
+10:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:27/0/physics_layer_1/angular_velocity = 0.0
11:27/0 = 0
11:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:27/0/physics_layer_0/angular_velocity = 0.0
+11:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:27/0/physics_layer_1/angular_velocity = 0.0
12:27/0 = 0
12:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:27/0/physics_layer_0/angular_velocity = 0.0
+12:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:27/0/physics_layer_1/angular_velocity = 0.0
13:27/0 = 0
13:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:27/0/physics_layer_0/angular_velocity = 0.0
+13:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:27/0/physics_layer_1/angular_velocity = 0.0
14:27/0 = 0
14:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:27/0/physics_layer_0/angular_velocity = 0.0
+14:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:27/0/physics_layer_1/angular_velocity = 0.0
15:27/0 = 0
15:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:27/0/physics_layer_0/angular_velocity = 0.0
+15:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:27/0/physics_layer_1/angular_velocity = 0.0
16:27/0 = 0
16:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:27/0/physics_layer_0/angular_velocity = 0.0
+16:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:27/0/physics_layer_1/angular_velocity = 0.0
17:27/0 = 0
17:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:27/0/physics_layer_0/angular_velocity = 0.0
+17:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:27/0/physics_layer_1/angular_velocity = 0.0
18:27/0 = 0
18:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:27/0/physics_layer_0/angular_velocity = 0.0
+18:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:27/0/physics_layer_1/angular_velocity = 0.0
19:27/0 = 0
19:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:27/0/physics_layer_0/angular_velocity = 0.0
+19:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:27/0/physics_layer_1/angular_velocity = 0.0
20:27/0 = 0
20:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:27/0/physics_layer_0/angular_velocity = 0.0
+20:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:27/0/physics_layer_1/angular_velocity = 0.0
21:27/0 = 0
21:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:27/0/physics_layer_0/angular_velocity = 0.0
+21:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:27/0/physics_layer_1/angular_velocity = 0.0
22:27/0 = 0
22:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:27/0/physics_layer_0/angular_velocity = 0.0
+22:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:27/0/physics_layer_1/angular_velocity = 0.0
23:27/0 = 0
23:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:27/0/physics_layer_0/angular_velocity = 0.0
+23:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:27/0/physics_layer_1/angular_velocity = 0.0
24:27/0 = 0
24:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:27/0/physics_layer_0/angular_velocity = 0.0
+24:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:27/0/physics_layer_1/angular_velocity = 0.0
25:27/0 = 0
25:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:27/0/physics_layer_0/angular_velocity = 0.0
+25:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:27/0/physics_layer_1/angular_velocity = 0.0
26:27/0 = 0
26:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:27/0/physics_layer_0/angular_velocity = 0.0
+26:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:27/0/physics_layer_1/angular_velocity = 0.0
27:27/0 = 0
27:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:27/0/physics_layer_0/angular_velocity = 0.0
+27:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:27/0/physics_layer_1/angular_velocity = 0.0
28:27/0 = 0
28:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:27/0/physics_layer_0/angular_velocity = 0.0
+28:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:27/0/physics_layer_1/angular_velocity = 0.0
29:27/0 = 0
29:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:27/0/physics_layer_0/angular_velocity = 0.0
+29:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:27/0/physics_layer_1/angular_velocity = 0.0
0:28/0 = 0
0:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:28/0/physics_layer_0/angular_velocity = 0.0
+0:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:28/0/physics_layer_1/angular_velocity = 0.0
1:28/0 = 0
1:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:28/0/physics_layer_0/angular_velocity = 0.0
+1:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:28/0/physics_layer_1/angular_velocity = 0.0
2:28/0 = 0
2:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:28/0/physics_layer_0/angular_velocity = 0.0
+2:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:28/0/physics_layer_1/angular_velocity = 0.0
3:28/0 = 0
3:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:28/0/physics_layer_0/angular_velocity = 0.0
+3:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:28/0/physics_layer_1/angular_velocity = 0.0
4:28/0 = 0
4:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:28/0/physics_layer_0/angular_velocity = 0.0
+4:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:28/0/physics_layer_1/angular_velocity = 0.0
5:28/0 = 0
5:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:28/0/physics_layer_0/angular_velocity = 0.0
+5:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:28/0/physics_layer_1/angular_velocity = 0.0
9:28/0 = 0
9:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:28/0/physics_layer_0/angular_velocity = 0.0
+9:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:28/0/physics_layer_1/angular_velocity = 0.0
10:28/0 = 0
10:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:28/0/physics_layer_0/angular_velocity = 0.0
+10:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:28/0/physics_layer_1/angular_velocity = 0.0
11:28/0 = 0
11:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:28/0/physics_layer_0/angular_velocity = 0.0
+11:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:28/0/physics_layer_1/angular_velocity = 0.0
12:28/0 = 0
12:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:28/0/physics_layer_0/angular_velocity = 0.0
+12:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:28/0/physics_layer_1/angular_velocity = 0.0
13:28/0 = 0
13:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:28/0/physics_layer_0/angular_velocity = 0.0
+13:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:28/0/physics_layer_1/angular_velocity = 0.0
14:28/0 = 0
14:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:28/0/physics_layer_0/angular_velocity = 0.0
+14:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:28/0/physics_layer_1/angular_velocity = 0.0
15:28/0 = 0
15:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:28/0/physics_layer_0/angular_velocity = 0.0
+15:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:28/0/physics_layer_1/angular_velocity = 0.0
16:28/0 = 0
16:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:28/0/physics_layer_0/angular_velocity = 0.0
+16:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:28/0/physics_layer_1/angular_velocity = 0.0
17:28/0 = 0
17:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:28/0/physics_layer_0/angular_velocity = 0.0
+17:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:28/0/physics_layer_1/angular_velocity = 0.0
18:28/0 = 0
18:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:28/0/physics_layer_0/angular_velocity = 0.0
+18:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:28/0/physics_layer_1/angular_velocity = 0.0
19:28/0 = 0
19:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:28/0/physics_layer_0/angular_velocity = 0.0
+19:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:28/0/physics_layer_1/angular_velocity = 0.0
20:28/0 = 0
20:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:28/0/physics_layer_0/angular_velocity = 0.0
+20:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:28/0/physics_layer_1/angular_velocity = 0.0
21:28/0 = 0
21:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:28/0/physics_layer_0/angular_velocity = 0.0
+21:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:28/0/physics_layer_1/angular_velocity = 0.0
22:28/0 = 0
22:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:28/0/physics_layer_0/angular_velocity = 0.0
+22:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:28/0/physics_layer_1/angular_velocity = 0.0
23:28/0 = 0
23:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:28/0/physics_layer_0/angular_velocity = 0.0
+23:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:28/0/physics_layer_1/angular_velocity = 0.0
24:28/0 = 0
24:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:28/0/physics_layer_0/angular_velocity = 0.0
+24:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:28/0/physics_layer_1/angular_velocity = 0.0
25:28/0 = 0
25:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:28/0/physics_layer_0/angular_velocity = 0.0
+25:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:28/0/physics_layer_1/angular_velocity = 0.0
26:28/0 = 0
26:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:28/0/physics_layer_0/angular_velocity = 0.0
+26:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:28/0/physics_layer_1/angular_velocity = 0.0
27:28/0 = 0
27:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:28/0/physics_layer_0/angular_velocity = 0.0
+27:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:28/0/physics_layer_1/angular_velocity = 0.0
28:28/0 = 0
28:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:28/0/physics_layer_0/angular_velocity = 0.0
+28:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:28/0/physics_layer_1/angular_velocity = 0.0
29:28/0 = 0
29:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:28/0/physics_layer_0/angular_velocity = 0.0
+29:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:28/0/physics_layer_1/angular_velocity = 0.0
0:29/0 = 0
0:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:29/0/physics_layer_0/angular_velocity = 0.0
+0:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:29/0/physics_layer_1/angular_velocity = 0.0
1:29/0 = 0
1:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:29/0/physics_layer_0/angular_velocity = 0.0
+1:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:29/0/physics_layer_1/angular_velocity = 0.0
2:29/0 = 0
2:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:29/0/physics_layer_0/angular_velocity = 0.0
+2:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:29/0/physics_layer_1/angular_velocity = 0.0
3:29/0 = 0
3:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:29/0/physics_layer_0/angular_velocity = 0.0
+3:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:29/0/physics_layer_1/angular_velocity = 0.0
4:29/0 = 0
4:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:29/0/physics_layer_0/angular_velocity = 0.0
+4:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:29/0/physics_layer_1/angular_velocity = 0.0
5:29/0 = 0
5:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:29/0/physics_layer_0/angular_velocity = 0.0
+5:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:29/0/physics_layer_1/angular_velocity = 0.0
9:29/0 = 0
9:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:29/0/physics_layer_0/angular_velocity = 0.0
+9:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:29/0/physics_layer_1/angular_velocity = 0.0
10:29/0 = 0
10:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:29/0/physics_layer_0/angular_velocity = 0.0
+10:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:29/0/physics_layer_1/angular_velocity = 0.0
11:29/0 = 0
11:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:29/0/physics_layer_0/angular_velocity = 0.0
+11:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:29/0/physics_layer_1/angular_velocity = 0.0
12:29/0 = 0
12:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:29/0/physics_layer_0/angular_velocity = 0.0
+12:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:29/0/physics_layer_1/angular_velocity = 0.0
13:29/0 = 0
13:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:29/0/physics_layer_0/angular_velocity = 0.0
+13:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:29/0/physics_layer_1/angular_velocity = 0.0
14:29/0 = 0
14:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:29/0/physics_layer_0/angular_velocity = 0.0
+14:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:29/0/physics_layer_1/angular_velocity = 0.0
15:29/0 = 0
15:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:29/0/physics_layer_0/angular_velocity = 0.0
+15:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:29/0/physics_layer_1/angular_velocity = 0.0
16:29/0 = 0
16:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:29/0/physics_layer_0/angular_velocity = 0.0
+16:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:29/0/physics_layer_1/angular_velocity = 0.0
17:29/0 = 0
17:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:29/0/physics_layer_0/angular_velocity = 0.0
+17:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:29/0/physics_layer_1/angular_velocity = 0.0
18:29/0 = 0
18:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:29/0/physics_layer_0/angular_velocity = 0.0
+18:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:29/0/physics_layer_1/angular_velocity = 0.0
19:29/0 = 0
19:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:29/0/physics_layer_0/angular_velocity = 0.0
+19:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:29/0/physics_layer_1/angular_velocity = 0.0
20:29/0 = 0
20:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:29/0/physics_layer_0/angular_velocity = 0.0
+20:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:29/0/physics_layer_1/angular_velocity = 0.0
21:29/0 = 0
21:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:29/0/physics_layer_0/angular_velocity = 0.0
+21:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:29/0/physics_layer_1/angular_velocity = 0.0
22:29/0 = 0
22:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:29/0/physics_layer_0/angular_velocity = 0.0
+22:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:29/0/physics_layer_1/angular_velocity = 0.0
23:29/0 = 0
23:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:29/0/physics_layer_0/angular_velocity = 0.0
+23:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:29/0/physics_layer_1/angular_velocity = 0.0
24:29/0 = 0
24:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:29/0/physics_layer_0/angular_velocity = 0.0
+24:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:29/0/physics_layer_1/angular_velocity = 0.0
25:29/0 = 0
25:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:29/0/physics_layer_0/angular_velocity = 0.0
+25:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:29/0/physics_layer_1/angular_velocity = 0.0
26:29/0 = 0
26:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:29/0/physics_layer_0/angular_velocity = 0.0
+26:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:29/0/physics_layer_1/angular_velocity = 0.0
0:30/0 = 0
0:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:30/0/physics_layer_0/angular_velocity = 0.0
+0:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:30/0/physics_layer_1/angular_velocity = 0.0
1:30/0 = 0
1:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:30/0/physics_layer_0/angular_velocity = 0.0
+1:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:30/0/physics_layer_1/angular_velocity = 0.0
2:30/0 = 0
2:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:30/0/physics_layer_0/angular_velocity = 0.0
+2:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:30/0/physics_layer_1/angular_velocity = 0.0
3:30/0 = 0
3:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:30/0/physics_layer_0/angular_velocity = 0.0
+3:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:30/0/physics_layer_1/angular_velocity = 0.0
4:30/0 = 0
4:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:30/0/physics_layer_0/angular_velocity = 0.0
+4:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:30/0/physics_layer_1/angular_velocity = 0.0
5:30/0 = 0
5:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:30/0/physics_layer_0/angular_velocity = 0.0
+5:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:30/0/physics_layer_1/angular_velocity = 0.0
9:30/0 = 0
9:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:30/0/physics_layer_0/angular_velocity = 0.0
+9:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:30/0/physics_layer_1/angular_velocity = 0.0
11:30/0 = 0
11:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:30/0/physics_layer_0/angular_velocity = 0.0
+11:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:30/0/physics_layer_1/angular_velocity = 0.0
12:30/0 = 0
12:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:30/0/physics_layer_0/angular_velocity = 0.0
+12:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:30/0/physics_layer_1/angular_velocity = 0.0
13:30/0 = 0
13:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:30/0/physics_layer_0/angular_velocity = 0.0
+13:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:30/0/physics_layer_1/angular_velocity = 0.0
14:30/0 = 0
14:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:30/0/physics_layer_0/angular_velocity = 0.0
+14:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:30/0/physics_layer_1/angular_velocity = 0.0
15:30/0 = 0
15:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:30/0/physics_layer_0/angular_velocity = 0.0
+15:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:30/0/physics_layer_1/angular_velocity = 0.0
16:30/0 = 0
16:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:30/0/physics_layer_0/angular_velocity = 0.0
+16:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:30/0/physics_layer_1/angular_velocity = 0.0
17:30/0 = 0
17:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:30/0/physics_layer_0/angular_velocity = 0.0
+17:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:30/0/physics_layer_1/angular_velocity = 0.0
18:30/0 = 0
18:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:30/0/physics_layer_0/angular_velocity = 0.0
+18:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:30/0/physics_layer_1/angular_velocity = 0.0
19:30/0 = 0
19:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:30/0/physics_layer_0/angular_velocity = 0.0
+19:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:30/0/physics_layer_1/angular_velocity = 0.0
20:30/0 = 0
20:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:30/0/physics_layer_0/angular_velocity = 0.0
+20:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:30/0/physics_layer_1/angular_velocity = 0.0
21:30/0 = 0
21:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:30/0/physics_layer_0/angular_velocity = 0.0
+21:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:30/0/physics_layer_1/angular_velocity = 0.0
22:30/0 = 0
22:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:30/0/physics_layer_0/angular_velocity = 0.0
+22:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:30/0/physics_layer_1/angular_velocity = 0.0
23:30/0 = 0
23:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:30/0/physics_layer_0/angular_velocity = 0.0
+23:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:30/0/physics_layer_1/angular_velocity = 0.0
24:30/0 = 0
24:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:30/0/physics_layer_0/angular_velocity = 0.0
+24:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:30/0/physics_layer_1/angular_velocity = 0.0
25:30/0 = 0
25:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:30/0/physics_layer_0/angular_velocity = 0.0
+25:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:30/0/physics_layer_1/angular_velocity = 0.0
26:30/0 = 0
26:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:30/0/physics_layer_0/angular_velocity = 0.0
+26:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:30/0/physics_layer_1/angular_velocity = 0.0
27:30/0 = 0
27:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:30/0/physics_layer_0/angular_velocity = 0.0
+27:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:30/0/physics_layer_1/angular_velocity = 0.0
0:31/0 = 0
0:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:31/0/physics_layer_0/angular_velocity = 0.0
+0:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:31/0/physics_layer_1/angular_velocity = 0.0
1:31/0 = 0
1:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:31/0/physics_layer_0/angular_velocity = 0.0
+1:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:31/0/physics_layer_1/angular_velocity = 0.0
2:31/0 = 0
2:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:31/0/physics_layer_0/angular_velocity = 0.0
+2:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:31/0/physics_layer_1/angular_velocity = 0.0
3:31/0 = 0
3:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:31/0/physics_layer_0/angular_velocity = 0.0
+3:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:31/0/physics_layer_1/angular_velocity = 0.0
4:31/0 = 0
4:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:31/0/physics_layer_0/angular_velocity = 0.0
+4:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:31/0/physics_layer_1/angular_velocity = 0.0
5:31/0 = 0
5:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:31/0/physics_layer_0/angular_velocity = 0.0
+5:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:31/0/physics_layer_1/angular_velocity = 0.0
6:31/0 = 0
6:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:31/0/physics_layer_0/angular_velocity = 0.0
+6:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:31/0/physics_layer_1/angular_velocity = 0.0
7:31/0 = 0
7:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:31/0/physics_layer_0/angular_velocity = 0.0
+7:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:31/0/physics_layer_1/angular_velocity = 0.0
8:31/0 = 0
8:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:31/0/physics_layer_0/angular_velocity = 0.0
+8:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:31/0/physics_layer_1/angular_velocity = 0.0
9:31/0 = 0
9:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:31/0/physics_layer_0/angular_velocity = 0.0
+9:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:31/0/physics_layer_1/angular_velocity = 0.0
11:31/0 = 0
11:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:31/0/physics_layer_0/angular_velocity = 0.0
+11:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:31/0/physics_layer_1/angular_velocity = 0.0
12:31/0 = 0
12:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:31/0/physics_layer_0/angular_velocity = 0.0
+12:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:31/0/physics_layer_1/angular_velocity = 0.0
13:31/0 = 0
13:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:31/0/physics_layer_0/angular_velocity = 0.0
+13:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:31/0/physics_layer_1/angular_velocity = 0.0
14:31/0 = 0
14:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:31/0/physics_layer_0/angular_velocity = 0.0
+14:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:31/0/physics_layer_1/angular_velocity = 0.0
15:31/0 = 0
15:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:31/0/physics_layer_0/angular_velocity = 0.0
+15:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:31/0/physics_layer_1/angular_velocity = 0.0
16:31/0 = 0
16:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:31/0/physics_layer_0/angular_velocity = 0.0
+16:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:31/0/physics_layer_1/angular_velocity = 0.0
17:31/0 = 0
17:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:31/0/physics_layer_0/angular_velocity = 0.0
+17:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:31/0/physics_layer_1/angular_velocity = 0.0
18:31/0 = 0
18:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:31/0/physics_layer_0/angular_velocity = 0.0
+18:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:31/0/physics_layer_1/angular_velocity = 0.0
19:31/0 = 0
19:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:31/0/physics_layer_0/angular_velocity = 0.0
+19:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:31/0/physics_layer_1/angular_velocity = 0.0
20:31/0 = 0
20:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:31/0/physics_layer_0/angular_velocity = 0.0
+20:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:31/0/physics_layer_1/angular_velocity = 0.0
22:31/0 = 0
22:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:31/0/physics_layer_0/angular_velocity = 0.0
+22:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:31/0/physics_layer_1/angular_velocity = 0.0
23:31/0 = 0
23:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:31/0/physics_layer_0/angular_velocity = 0.0
+23:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:31/0/physics_layer_1/angular_velocity = 0.0
24:31/0 = 0
24:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:31/0/physics_layer_0/angular_velocity = 0.0
+24:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:31/0/physics_layer_1/angular_velocity = 0.0
25:31/0 = 0
25:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:31/0/physics_layer_0/angular_velocity = 0.0
+25:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:31/0/physics_layer_1/angular_velocity = 0.0
26:31/0 = 0
26:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:31/0/physics_layer_0/angular_velocity = 0.0
+26:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:31/0/physics_layer_1/angular_velocity = 0.0
27:31/0 = 0
27:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:31/0/physics_layer_0/angular_velocity = 0.0
+27:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:31/0/physics_layer_1/angular_velocity = 0.0
0:32/0 = 0
0:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:32/0/physics_layer_0/angular_velocity = 0.0
+0:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:32/0/physics_layer_1/angular_velocity = 0.0
1:32/0 = 0
1:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:32/0/physics_layer_0/angular_velocity = 0.0
+1:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:32/0/physics_layer_1/angular_velocity = 0.0
2:32/0 = 0
2:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:32/0/physics_layer_0/angular_velocity = 0.0
+2:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:32/0/physics_layer_1/angular_velocity = 0.0
3:32/0 = 0
3:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:32/0/physics_layer_0/angular_velocity = 0.0
+3:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:32/0/physics_layer_1/angular_velocity = 0.0
4:32/0 = 0
4:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:32/0/physics_layer_0/angular_velocity = 0.0
+4:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:32/0/physics_layer_1/angular_velocity = 0.0
5:32/0 = 0
5:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:32/0/physics_layer_0/angular_velocity = 0.0
+5:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:32/0/physics_layer_1/angular_velocity = 0.0
6:32/0 = 0
6:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:32/0/physics_layer_0/angular_velocity = 0.0
+6:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:32/0/physics_layer_1/angular_velocity = 0.0
7:32/0 = 0
7:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:32/0/physics_layer_0/angular_velocity = 0.0
+7:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:32/0/physics_layer_1/angular_velocity = 0.0
8:32/0 = 0
8:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:32/0/physics_layer_0/angular_velocity = 0.0
+8:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:32/0/physics_layer_1/angular_velocity = 0.0
9:32/0 = 0
9:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:32/0/physics_layer_0/angular_velocity = 0.0
+9:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:32/0/physics_layer_1/angular_velocity = 0.0
10:32/0 = 0
10:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:32/0/physics_layer_0/angular_velocity = 0.0
+10:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:32/0/physics_layer_1/angular_velocity = 0.0
11:32/0 = 0
11:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:32/0/physics_layer_0/angular_velocity = 0.0
+11:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:32/0/physics_layer_1/angular_velocity = 0.0
12:32/0 = 0
12:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:32/0/physics_layer_0/angular_velocity = 0.0
+12:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:32/0/physics_layer_1/angular_velocity = 0.0
16:32/0 = 0
16:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:32/0/physics_layer_0/angular_velocity = 0.0
+16:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:32/0/physics_layer_1/angular_velocity = 0.0
17:32/0 = 0
17:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:32/0/physics_layer_0/angular_velocity = 0.0
+17:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:32/0/physics_layer_1/angular_velocity = 0.0
18:32/0 = 0
18:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:32/0/physics_layer_0/angular_velocity = 0.0
+18:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:32/0/physics_layer_1/angular_velocity = 0.0
19:32/0 = 0
19:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:32/0/physics_layer_0/angular_velocity = 0.0
+19:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:32/0/physics_layer_1/angular_velocity = 0.0
20:32/0 = 0
20:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:32/0/physics_layer_0/angular_velocity = 0.0
+20:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:32/0/physics_layer_1/angular_velocity = 0.0
22:32/0 = 0
22:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:32/0/physics_layer_0/angular_velocity = 0.0
+22:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:32/0/physics_layer_1/angular_velocity = 0.0
23:32/0 = 0
23:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:32/0/physics_layer_0/angular_velocity = 0.0
+23:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:32/0/physics_layer_1/angular_velocity = 0.0
24:32/0 = 0
24:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:32/0/physics_layer_0/angular_velocity = 0.0
+24:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:32/0/physics_layer_1/angular_velocity = 0.0
25:32/0 = 0
25:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:32/0/physics_layer_0/angular_velocity = 0.0
+25:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:32/0/physics_layer_1/angular_velocity = 0.0
26:32/0 = 0
26:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:32/0/physics_layer_0/angular_velocity = 0.0
+26:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:32/0/physics_layer_1/angular_velocity = 0.0
27:32/0 = 0
27:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:32/0/physics_layer_0/angular_velocity = 0.0
+27:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:32/0/physics_layer_1/angular_velocity = 0.0
0:33/0 = 0
0:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:33/0/physics_layer_0/angular_velocity = 0.0
+0:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:33/0/physics_layer_1/angular_velocity = 0.0
1:33/0 = 0
1:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:33/0/physics_layer_0/angular_velocity = 0.0
+1:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:33/0/physics_layer_1/angular_velocity = 0.0
2:33/0 = 0
2:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:33/0/physics_layer_0/angular_velocity = 0.0
+2:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:33/0/physics_layer_1/angular_velocity = 0.0
3:33/0 = 0
3:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:33/0/physics_layer_0/angular_velocity = 0.0
+3:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:33/0/physics_layer_1/angular_velocity = 0.0
4:33/0 = 0
4:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:33/0/physics_layer_0/angular_velocity = 0.0
+4:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:33/0/physics_layer_1/angular_velocity = 0.0
5:33/0 = 0
5:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:33/0/physics_layer_0/angular_velocity = 0.0
+5:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:33/0/physics_layer_1/angular_velocity = 0.0
6:33/0 = 0
6:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:33/0/physics_layer_0/angular_velocity = 0.0
+6:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:33/0/physics_layer_1/angular_velocity = 0.0
7:33/0 = 0
7:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:33/0/physics_layer_0/angular_velocity = 0.0
+7:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:33/0/physics_layer_1/angular_velocity = 0.0
8:33/0 = 0
8:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:33/0/physics_layer_0/angular_velocity = 0.0
+8:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:33/0/physics_layer_1/angular_velocity = 0.0
9:33/0 = 0
9:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:33/0/physics_layer_0/angular_velocity = 0.0
+9:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:33/0/physics_layer_1/angular_velocity = 0.0
10:33/0 = 0
10:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:33/0/physics_layer_0/angular_velocity = 0.0
+10:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:33/0/physics_layer_1/angular_velocity = 0.0
12:33/0 = 0
12:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:33/0/physics_layer_0/angular_velocity = 0.0
+12:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:33/0/physics_layer_1/angular_velocity = 0.0
13:33/0 = 0
13:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:33/0/physics_layer_0/angular_velocity = 0.0
+13:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:33/0/physics_layer_1/angular_velocity = 0.0
14:33/0 = 0
14:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:33/0/physics_layer_0/angular_velocity = 0.0
+14:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:33/0/physics_layer_1/angular_velocity = 0.0
15:33/0 = 0
15:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:33/0/physics_layer_0/angular_velocity = 0.0
+15:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:33/0/physics_layer_1/angular_velocity = 0.0
16:33/0 = 0
16:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:33/0/physics_layer_0/angular_velocity = 0.0
+16:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:33/0/physics_layer_1/angular_velocity = 0.0
17:33/0 = 0
17:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:33/0/physics_layer_0/angular_velocity = 0.0
+17:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:33/0/physics_layer_1/angular_velocity = 0.0
18:33/0 = 0
18:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:33/0/physics_layer_0/angular_velocity = 0.0
+18:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:33/0/physics_layer_1/angular_velocity = 0.0
19:33/0 = 0
19:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:33/0/physics_layer_0/angular_velocity = 0.0
+19:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:33/0/physics_layer_1/angular_velocity = 0.0
20:33/0 = 0
20:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:33/0/physics_layer_0/angular_velocity = 0.0
+20:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:33/0/physics_layer_1/angular_velocity = 0.0
21:33/0 = 0
21:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:33/0/physics_layer_0/angular_velocity = 0.0
+21:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:33/0/physics_layer_1/angular_velocity = 0.0
22:33/0 = 0
22:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:33/0/physics_layer_0/angular_velocity = 0.0
+22:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:33/0/physics_layer_1/angular_velocity = 0.0
23:33/0 = 0
23:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:33/0/physics_layer_0/angular_velocity = 0.0
+23:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:33/0/physics_layer_1/angular_velocity = 0.0
24:33/0 = 0
24:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:33/0/physics_layer_0/angular_velocity = 0.0
+24:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:33/0/physics_layer_1/angular_velocity = 0.0
25:33/0 = 0
25:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:33/0/physics_layer_0/angular_velocity = 0.0
+25:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:33/0/physics_layer_1/angular_velocity = 0.0
26:33/0 = 0
26:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:33/0/physics_layer_0/angular_velocity = 0.0
+26:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:33/0/physics_layer_1/angular_velocity = 0.0
27:33/0 = 0
27:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:33/0/physics_layer_0/angular_velocity = 0.0
+27:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:33/0/physics_layer_1/angular_velocity = 0.0
28:33/0 = 0
28:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:33/0/physics_layer_0/angular_velocity = 0.0
+28:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:33/0/physics_layer_1/angular_velocity = 0.0
29:33/0 = 0
29:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:33/0/physics_layer_0/angular_velocity = 0.0
+29:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:33/0/physics_layer_1/angular_velocity = 0.0
30:33/0 = 0
30:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:33/0/physics_layer_0/angular_velocity = 0.0
+30:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:33/0/physics_layer_1/angular_velocity = 0.0
0:34/0 = 0
0:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:34/0/physics_layer_0/angular_velocity = 0.0
+0:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:34/0/physics_layer_1/angular_velocity = 0.0
1:34/0 = 0
1:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:34/0/physics_layer_0/angular_velocity = 0.0
+1:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:34/0/physics_layer_1/angular_velocity = 0.0
2:34/0 = 0
2:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:34/0/physics_layer_0/angular_velocity = 0.0
+2:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:34/0/physics_layer_1/angular_velocity = 0.0
3:34/0 = 0
3:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:34/0/physics_layer_0/angular_velocity = 0.0
+3:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:34/0/physics_layer_1/angular_velocity = 0.0
4:34/0 = 0
4:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:34/0/physics_layer_0/angular_velocity = 0.0
+4:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:34/0/physics_layer_1/angular_velocity = 0.0
5:34/0 = 0
5:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:34/0/physics_layer_0/angular_velocity = 0.0
+5:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:34/0/physics_layer_1/angular_velocity = 0.0
6:34/0 = 0
6:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:34/0/physics_layer_0/angular_velocity = 0.0
+6:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:34/0/physics_layer_1/angular_velocity = 0.0
7:34/0 = 0
7:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:34/0/physics_layer_0/angular_velocity = 0.0
+7:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:34/0/physics_layer_1/angular_velocity = 0.0
8:34/0 = 0
8:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:34/0/physics_layer_0/angular_velocity = 0.0
+8:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:34/0/physics_layer_1/angular_velocity = 0.0
9:34/0 = 0
9:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:34/0/physics_layer_0/angular_velocity = 0.0
+9:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:34/0/physics_layer_1/angular_velocity = 0.0
10:34/0 = 0
10:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:34/0/physics_layer_0/angular_velocity = 0.0
+10:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:34/0/physics_layer_1/angular_velocity = 0.0
11:34/0 = 0
11:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:34/0/physics_layer_0/angular_velocity = 0.0
+11:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:34/0/physics_layer_1/angular_velocity = 0.0
12:34/0 = 0
12:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:34/0/physics_layer_0/angular_velocity = 0.0
+12:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:34/0/physics_layer_1/angular_velocity = 0.0
13:34/0 = 0
13:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:34/0/physics_layer_0/angular_velocity = 0.0
+13:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:34/0/physics_layer_1/angular_velocity = 0.0
14:34/0 = 0
14:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:34/0/physics_layer_0/angular_velocity = 0.0
+14:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:34/0/physics_layer_1/angular_velocity = 0.0
15:34/0 = 0
15:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:34/0/physics_layer_0/angular_velocity = 0.0
+15:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:34/0/physics_layer_1/angular_velocity = 0.0
16:34/0 = 0
16:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:34/0/physics_layer_0/angular_velocity = 0.0
+16:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:34/0/physics_layer_1/angular_velocity = 0.0
17:34/0 = 0
17:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:34/0/physics_layer_0/angular_velocity = 0.0
+17:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:34/0/physics_layer_1/angular_velocity = 0.0
18:34/0 = 0
18:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:34/0/physics_layer_0/angular_velocity = 0.0
+18:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:34/0/physics_layer_1/angular_velocity = 0.0
20:34/0 = 0
20:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:34/0/physics_layer_0/angular_velocity = 0.0
+20:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:34/0/physics_layer_1/angular_velocity = 0.0
21:34/0 = 0
21:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:34/0/physics_layer_0/angular_velocity = 0.0
+21:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:34/0/physics_layer_1/angular_velocity = 0.0
22:34/0 = 0
22:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:34/0/physics_layer_0/angular_velocity = 0.0
+22:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:34/0/physics_layer_1/angular_velocity = 0.0
23:34/0 = 0
23:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:34/0/physics_layer_0/angular_velocity = 0.0
+23:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:34/0/physics_layer_1/angular_velocity = 0.0
24:34/0 = 0
24:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:34/0/physics_layer_0/angular_velocity = 0.0
+24:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:34/0/physics_layer_1/angular_velocity = 0.0
25:34/0 = 0
25:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:34/0/physics_layer_0/angular_velocity = 0.0
+25:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:34/0/physics_layer_1/angular_velocity = 0.0
26:34/0 = 0
26:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:34/0/physics_layer_0/angular_velocity = 0.0
+26:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:34/0/physics_layer_1/angular_velocity = 0.0
27:34/0 = 0
27:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:34/0/physics_layer_0/angular_velocity = 0.0
+27:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:34/0/physics_layer_1/angular_velocity = 0.0
28:34/0 = 0
28:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:34/0/physics_layer_0/angular_velocity = 0.0
+28:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:34/0/physics_layer_1/angular_velocity = 0.0
0:35/0 = 0
0:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:35/0/physics_layer_0/angular_velocity = 0.0
+0:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:35/0/physics_layer_1/angular_velocity = 0.0
1:35/0 = 0
1:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:35/0/physics_layer_0/angular_velocity = 0.0
+1:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:35/0/physics_layer_1/angular_velocity = 0.0
2:35/0 = 0
2:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:35/0/physics_layer_0/angular_velocity = 0.0
+2:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:35/0/physics_layer_1/angular_velocity = 0.0
3:35/0 = 0
3:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:35/0/physics_layer_0/angular_velocity = 0.0
+3:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:35/0/physics_layer_1/angular_velocity = 0.0
4:35/0 = 0
4:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:35/0/physics_layer_0/angular_velocity = 0.0
+4:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:35/0/physics_layer_1/angular_velocity = 0.0
5:35/0 = 0
5:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:35/0/physics_layer_0/angular_velocity = 0.0
+5:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:35/0/physics_layer_1/angular_velocity = 0.0
6:35/0 = 0
6:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:35/0/physics_layer_0/angular_velocity = 0.0
+6:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:35/0/physics_layer_1/angular_velocity = 0.0
8:35/0 = 0
8:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:35/0/physics_layer_0/angular_velocity = 0.0
+8:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:35/0/physics_layer_1/angular_velocity = 0.0
9:35/0 = 0
9:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:35/0/physics_layer_0/angular_velocity = 0.0
+9:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:35/0/physics_layer_1/angular_velocity = 0.0
10:35/0 = 0
10:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:35/0/physics_layer_0/angular_velocity = 0.0
+10:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:35/0/physics_layer_1/angular_velocity = 0.0
11:35/0 = 0
11:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:35/0/physics_layer_0/angular_velocity = 0.0
+11:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:35/0/physics_layer_1/angular_velocity = 0.0
12:35/0 = 0
12:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:35/0/physics_layer_0/angular_velocity = 0.0
+12:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:35/0/physics_layer_1/angular_velocity = 0.0
13:35/0 = 0
13:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:35/0/physics_layer_0/angular_velocity = 0.0
+13:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:35/0/physics_layer_1/angular_velocity = 0.0
14:35/0 = 0
14:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:35/0/physics_layer_0/angular_velocity = 0.0
+14:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:35/0/physics_layer_1/angular_velocity = 0.0
15:35/0 = 0
15:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:35/0/physics_layer_0/angular_velocity = 0.0
+15:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:35/0/physics_layer_1/angular_velocity = 0.0
16:35/0 = 0
16:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:35/0/physics_layer_0/angular_velocity = 0.0
+16:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:35/0/physics_layer_1/angular_velocity = 0.0
17:35/0 = 0
17:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:35/0/physics_layer_0/angular_velocity = 0.0
+17:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:35/0/physics_layer_1/angular_velocity = 0.0
18:35/0 = 0
18:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:35/0/physics_layer_0/angular_velocity = 0.0
+18:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:35/0/physics_layer_1/angular_velocity = 0.0
20:35/0 = 0
20:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:35/0/physics_layer_0/angular_velocity = 0.0
+20:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:35/0/physics_layer_1/angular_velocity = 0.0
21:35/0 = 0
21:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:35/0/physics_layer_0/angular_velocity = 0.0
+21:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:35/0/physics_layer_1/angular_velocity = 0.0
22:35/0 = 0
22:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:35/0/physics_layer_0/angular_velocity = 0.0
+22:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:35/0/physics_layer_1/angular_velocity = 0.0
23:35/0 = 0
23:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:35/0/physics_layer_0/angular_velocity = 0.0
+23:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:35/0/physics_layer_1/angular_velocity = 0.0
24:35/0 = 0
24:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:35/0/physics_layer_0/angular_velocity = 0.0
+24:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:35/0/physics_layer_1/angular_velocity = 0.0
25:35/0 = 0
25:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:35/0/physics_layer_0/angular_velocity = 0.0
+25:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:35/0/physics_layer_1/angular_velocity = 0.0
26:35/0 = 0
26:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:35/0/physics_layer_0/angular_velocity = 0.0
+26:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:35/0/physics_layer_1/angular_velocity = 0.0
27:35/0 = 0
27:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:35/0/physics_layer_0/angular_velocity = 0.0
+27:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:35/0/physics_layer_1/angular_velocity = 0.0
28:35/0 = 0
28:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:35/0/physics_layer_0/angular_velocity = 0.0
+28:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:35/0/physics_layer_1/angular_velocity = 0.0
0:36/0 = 0
0:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:36/0/physics_layer_0/angular_velocity = 0.0
+0:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:36/0/physics_layer_1/angular_velocity = 0.0
1:36/0 = 0
1:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:36/0/physics_layer_0/angular_velocity = 0.0
+1:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:36/0/physics_layer_1/angular_velocity = 0.0
2:36/0 = 0
2:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:36/0/physics_layer_0/angular_velocity = 0.0
+2:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:36/0/physics_layer_1/angular_velocity = 0.0
3:36/0 = 0
3:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:36/0/physics_layer_0/angular_velocity = 0.0
+3:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:36/0/physics_layer_1/angular_velocity = 0.0
4:36/0 = 0
4:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:36/0/physics_layer_0/angular_velocity = 0.0
+4:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:36/0/physics_layer_1/angular_velocity = 0.0
5:36/0 = 0
5:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:36/0/physics_layer_0/angular_velocity = 0.0
+5:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:36/0/physics_layer_1/angular_velocity = 0.0
6:36/0 = 0
6:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:36/0/physics_layer_0/angular_velocity = 0.0
+6:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:36/0/physics_layer_1/angular_velocity = 0.0
7:36/0 = 0
7:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:36/0/physics_layer_0/angular_velocity = 0.0
+7:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:36/0/physics_layer_1/angular_velocity = 0.0
8:36/0 = 0
8:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:36/0/physics_layer_0/angular_velocity = 0.0
+8:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:36/0/physics_layer_1/angular_velocity = 0.0
9:36/0 = 0
9:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:36/0/physics_layer_0/angular_velocity = 0.0
+9:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:36/0/physics_layer_1/angular_velocity = 0.0
10:36/0 = 0
10:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:36/0/physics_layer_0/angular_velocity = 0.0
+10:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:36/0/physics_layer_1/angular_velocity = 0.0
11:36/0 = 0
11:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:36/0/physics_layer_0/angular_velocity = 0.0
+11:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:36/0/physics_layer_1/angular_velocity = 0.0
12:36/0 = 0
12:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:36/0/physics_layer_0/angular_velocity = 0.0
+12:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:36/0/physics_layer_1/angular_velocity = 0.0
13:36/0 = 0
13:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:36/0/physics_layer_0/angular_velocity = 0.0
+13:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:36/0/physics_layer_1/angular_velocity = 0.0
14:36/0 = 0
14:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:36/0/physics_layer_0/angular_velocity = 0.0
+14:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:36/0/physics_layer_1/angular_velocity = 0.0
15:36/0 = 0
15:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:36/0/physics_layer_0/angular_velocity = 0.0
+15:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:36/0/physics_layer_1/angular_velocity = 0.0
16:36/0 = 0
16:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:36/0/physics_layer_0/angular_velocity = 0.0
+16:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:36/0/physics_layer_1/angular_velocity = 0.0
17:36/0 = 0
17:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:36/0/physics_layer_0/angular_velocity = 0.0
+17:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:36/0/physics_layer_1/angular_velocity = 0.0
18:36/0 = 0
18:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:36/0/physics_layer_0/angular_velocity = 0.0
+18:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:36/0/physics_layer_1/angular_velocity = 0.0
19:36/0 = 0
19:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:36/0/physics_layer_0/angular_velocity = 0.0
+19:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:36/0/physics_layer_1/angular_velocity = 0.0
20:36/0 = 0
20:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:36/0/physics_layer_0/angular_velocity = 0.0
+20:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:36/0/physics_layer_1/angular_velocity = 0.0
21:36/0 = 0
21:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:36/0/physics_layer_0/angular_velocity = 0.0
+21:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:36/0/physics_layer_1/angular_velocity = 0.0
22:36/0 = 0
22:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:36/0/physics_layer_0/angular_velocity = 0.0
+22:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:36/0/physics_layer_1/angular_velocity = 0.0
23:36/0 = 0
23:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:36/0/physics_layer_0/angular_velocity = 0.0
+23:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:36/0/physics_layer_1/angular_velocity = 0.0
24:36/0 = 0
24:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:36/0/physics_layer_0/angular_velocity = 0.0
+24:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:36/0/physics_layer_1/angular_velocity = 0.0
25:36/0 = 0
25:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:36/0/physics_layer_0/angular_velocity = 0.0
+25:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:36/0/physics_layer_1/angular_velocity = 0.0
26:36/0 = 0
26:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:36/0/physics_layer_0/angular_velocity = 0.0
+26:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:36/0/physics_layer_1/angular_velocity = 0.0
27:36/0 = 0
27:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:36/0/physics_layer_0/angular_velocity = 0.0
+27:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:36/0/physics_layer_1/angular_velocity = 0.0
28:36/0 = 0
28:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:36/0/physics_layer_0/angular_velocity = 0.0
+28:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:36/0/physics_layer_1/angular_velocity = 0.0
0:37/0 = 0
0:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:37/0/physics_layer_0/angular_velocity = 0.0
+0:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:37/0/physics_layer_1/angular_velocity = 0.0
1:37/0 = 0
1:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:37/0/physics_layer_0/angular_velocity = 0.0
+1:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:37/0/physics_layer_1/angular_velocity = 0.0
2:37/0 = 0
2:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:37/0/physics_layer_0/angular_velocity = 0.0
+2:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:37/0/physics_layer_1/angular_velocity = 0.0
3:37/0 = 0
3:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:37/0/physics_layer_0/angular_velocity = 0.0
+3:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:37/0/physics_layer_1/angular_velocity = 0.0
4:37/0 = 0
4:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:37/0/physics_layer_0/angular_velocity = 0.0
+4:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:37/0/physics_layer_1/angular_velocity = 0.0
5:37/0 = 0
5:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:37/0/physics_layer_0/angular_velocity = 0.0
+5:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:37/0/physics_layer_1/angular_velocity = 0.0
6:37/0 = 0
6:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:37/0/physics_layer_0/angular_velocity = 0.0
+6:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:37/0/physics_layer_1/angular_velocity = 0.0
7:37/0 = 0
7:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:37/0/physics_layer_0/angular_velocity = 0.0
+7:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:37/0/physics_layer_1/angular_velocity = 0.0
8:37/0 = 0
8:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:37/0/physics_layer_0/angular_velocity = 0.0
+8:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:37/0/physics_layer_1/angular_velocity = 0.0
10:37/0 = 0
10:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:37/0/physics_layer_0/angular_velocity = 0.0
+10:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:37/0/physics_layer_1/angular_velocity = 0.0
11:37/0 = 0
11:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:37/0/physics_layer_0/angular_velocity = 0.0
+11:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:37/0/physics_layer_1/angular_velocity = 0.0
12:37/0 = 0
12:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:37/0/physics_layer_0/angular_velocity = 0.0
+12:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:37/0/physics_layer_1/angular_velocity = 0.0
13:37/0 = 0
13:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:37/0/physics_layer_0/angular_velocity = 0.0
+13:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:37/0/physics_layer_1/angular_velocity = 0.0
14:37/0 = 0
14:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:37/0/physics_layer_0/angular_velocity = 0.0
+14:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:37/0/physics_layer_1/angular_velocity = 0.0
15:37/0 = 0
15:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:37/0/physics_layer_0/angular_velocity = 0.0
+15:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:37/0/physics_layer_1/angular_velocity = 0.0
16:37/0 = 0
16:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:37/0/physics_layer_0/angular_velocity = 0.0
+16:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:37/0/physics_layer_1/angular_velocity = 0.0
17:37/0 = 0
17:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:37/0/physics_layer_0/angular_velocity = 0.0
+17:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:37/0/physics_layer_1/angular_velocity = 0.0
18:37/0 = 0
18:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:37/0/physics_layer_0/angular_velocity = 0.0
+18:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:37/0/physics_layer_1/angular_velocity = 0.0
19:37/0 = 0
19:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:37/0/physics_layer_0/angular_velocity = 0.0
+19:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:37/0/physics_layer_1/angular_velocity = 0.0
20:37/0 = 0
20:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:37/0/physics_layer_0/angular_velocity = 0.0
+20:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:37/0/physics_layer_1/angular_velocity = 0.0
21:37/0 = 0
21:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:37/0/physics_layer_0/angular_velocity = 0.0
+21:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:37/0/physics_layer_1/angular_velocity = 0.0
22:37/0 = 0
22:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:37/0/physics_layer_0/angular_velocity = 0.0
+22:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:37/0/physics_layer_1/angular_velocity = 0.0
23:37/0 = 0
23:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:37/0/physics_layer_0/angular_velocity = 0.0
+23:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:37/0/physics_layer_1/angular_velocity = 0.0
24:37/0 = 0
24:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:37/0/physics_layer_0/angular_velocity = 0.0
+24:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:37/0/physics_layer_1/angular_velocity = 0.0
25:37/0 = 0
25:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:37/0/physics_layer_0/angular_velocity = 0.0
+25:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:37/0/physics_layer_1/angular_velocity = 0.0
26:37/0 = 0
26:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:37/0/physics_layer_0/angular_velocity = 0.0
+26:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:37/0/physics_layer_1/angular_velocity = 0.0
27:37/0 = 0
27:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:37/0/physics_layer_0/angular_velocity = 0.0
+27:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:37/0/physics_layer_1/angular_velocity = 0.0
28:37/0 = 0
28:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:37/0/physics_layer_0/angular_velocity = 0.0
+28:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:37/0/physics_layer_1/angular_velocity = 0.0
0:38/0 = 0
0:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:38/0/physics_layer_0/angular_velocity = 0.0
+0:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:38/0/physics_layer_1/angular_velocity = 0.0
1:38/0 = 0
1:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:38/0/physics_layer_0/angular_velocity = 0.0
+1:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:38/0/physics_layer_1/angular_velocity = 0.0
2:38/0 = 0
2:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:38/0/physics_layer_0/angular_velocity = 0.0
+2:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:38/0/physics_layer_1/angular_velocity = 0.0
3:38/0 = 0
3:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:38/0/physics_layer_0/angular_velocity = 0.0
+3:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:38/0/physics_layer_1/angular_velocity = 0.0
4:38/0 = 0
4:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:38/0/physics_layer_0/angular_velocity = 0.0
+4:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:38/0/physics_layer_1/angular_velocity = 0.0
5:38/0 = 0
5:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:38/0/physics_layer_0/angular_velocity = 0.0
+5:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:38/0/physics_layer_1/angular_velocity = 0.0
6:38/0 = 0
6:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:38/0/physics_layer_0/angular_velocity = 0.0
+6:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:38/0/physics_layer_1/angular_velocity = 0.0
7:38/0 = 0
7:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:38/0/physics_layer_0/angular_velocity = 0.0
+7:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:38/0/physics_layer_1/angular_velocity = 0.0
8:38/0 = 0
8:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:38/0/physics_layer_0/angular_velocity = 0.0
+8:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:38/0/physics_layer_1/angular_velocity = 0.0
10:38/0 = 0
10:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:38/0/physics_layer_0/angular_velocity = 0.0
+10:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:38/0/physics_layer_1/angular_velocity = 0.0
11:38/0 = 0
11:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:38/0/physics_layer_0/angular_velocity = 0.0
+11:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:38/0/physics_layer_1/angular_velocity = 0.0
12:38/0 = 0
12:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:38/0/physics_layer_0/angular_velocity = 0.0
+12:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:38/0/physics_layer_1/angular_velocity = 0.0
13:38/0 = 0
13:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:38/0/physics_layer_0/angular_velocity = 0.0
+13:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:38/0/physics_layer_1/angular_velocity = 0.0
14:38/0 = 0
14:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:38/0/physics_layer_0/angular_velocity = 0.0
+14:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:38/0/physics_layer_1/angular_velocity = 0.0
15:38/0 = 0
15:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:38/0/physics_layer_0/angular_velocity = 0.0
+15:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:38/0/physics_layer_1/angular_velocity = 0.0
16:38/0 = 0
16:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:38/0/physics_layer_0/angular_velocity = 0.0
+16:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:38/0/physics_layer_1/angular_velocity = 0.0
17:38/0 = 0
17:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:38/0/physics_layer_0/angular_velocity = 0.0
+17:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:38/0/physics_layer_1/angular_velocity = 0.0
18:38/0 = 0
18:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:38/0/physics_layer_0/angular_velocity = 0.0
+18:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:38/0/physics_layer_1/angular_velocity = 0.0
19:38/0 = 0
19:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:38/0/physics_layer_0/angular_velocity = 0.0
+19:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:38/0/physics_layer_1/angular_velocity = 0.0
20:38/0 = 0
20:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:38/0/physics_layer_0/angular_velocity = 0.0
+20:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:38/0/physics_layer_1/angular_velocity = 0.0
21:38/0 = 0
21:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:38/0/physics_layer_0/angular_velocity = 0.0
+21:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:38/0/physics_layer_1/angular_velocity = 0.0
22:38/0 = 0
22:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:38/0/physics_layer_0/angular_velocity = 0.0
+22:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:38/0/physics_layer_1/angular_velocity = 0.0
23:38/0 = 0
23:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:38/0/physics_layer_0/angular_velocity = 0.0
+23:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:38/0/physics_layer_1/angular_velocity = 0.0
24:38/0 = 0
24:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:38/0/physics_layer_0/angular_velocity = 0.0
+24:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:38/0/physics_layer_1/angular_velocity = 0.0
25:38/0 = 0
25:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:38/0/physics_layer_0/angular_velocity = 0.0
+25:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:38/0/physics_layer_1/angular_velocity = 0.0
26:38/0 = 0
26:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:38/0/physics_layer_0/angular_velocity = 0.0
+26:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:38/0/physics_layer_1/angular_velocity = 0.0
27:38/0 = 0
27:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:38/0/physics_layer_0/angular_velocity = 0.0
+27:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:38/0/physics_layer_1/angular_velocity = 0.0
28:38/0 = 0
28:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:38/0/physics_layer_0/angular_velocity = 0.0
+28:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:38/0/physics_layer_1/angular_velocity = 0.0
0:39/0 = 0
0:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:39/0/physics_layer_0/angular_velocity = 0.0
+0:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:39/0/physics_layer_1/angular_velocity = 0.0
1:39/0 = 0
1:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:39/0/physics_layer_0/angular_velocity = 0.0
+1:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:39/0/physics_layer_1/angular_velocity = 0.0
2:39/0 = 0
2:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:39/0/physics_layer_0/angular_velocity = 0.0
+2:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:39/0/physics_layer_1/angular_velocity = 0.0
3:39/0 = 0
3:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:39/0/physics_layer_0/angular_velocity = 0.0
+3:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:39/0/physics_layer_1/angular_velocity = 0.0
4:39/0 = 0
4:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:39/0/physics_layer_0/angular_velocity = 0.0
+4:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:39/0/physics_layer_1/angular_velocity = 0.0
5:39/0 = 0
5:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:39/0/physics_layer_0/angular_velocity = 0.0
+5:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:39/0/physics_layer_1/angular_velocity = 0.0
6:39/0 = 0
6:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:39/0/physics_layer_0/angular_velocity = 0.0
+6:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:39/0/physics_layer_1/angular_velocity = 0.0
7:39/0 = 0
7:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:39/0/physics_layer_0/angular_velocity = 0.0
+7:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:39/0/physics_layer_1/angular_velocity = 0.0
8:39/0 = 0
8:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:39/0/physics_layer_0/angular_velocity = 0.0
+8:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:39/0/physics_layer_1/angular_velocity = 0.0
10:39/0 = 0
10:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:39/0/physics_layer_0/angular_velocity = 0.0
+10:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:39/0/physics_layer_1/angular_velocity = 0.0
11:39/0 = 0
11:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:39/0/physics_layer_0/angular_velocity = 0.0
+11:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:39/0/physics_layer_1/angular_velocity = 0.0
12:39/0 = 0
12:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:39/0/physics_layer_0/angular_velocity = 0.0
+12:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:39/0/physics_layer_1/angular_velocity = 0.0
13:39/0 = 0
13:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:39/0/physics_layer_0/angular_velocity = 0.0
+13:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:39/0/physics_layer_1/angular_velocity = 0.0
14:39/0 = 0
14:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:39/0/physics_layer_0/angular_velocity = 0.0
+14:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:39/0/physics_layer_1/angular_velocity = 0.0
15:39/0 = 0
15:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:39/0/physics_layer_0/angular_velocity = 0.0
+15:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:39/0/physics_layer_1/angular_velocity = 0.0
16:39/0 = 0
16:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:39/0/physics_layer_0/angular_velocity = 0.0
+16:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:39/0/physics_layer_1/angular_velocity = 0.0
17:39/0 = 0
17:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:39/0/physics_layer_0/angular_velocity = 0.0
+17:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:39/0/physics_layer_1/angular_velocity = 0.0
18:39/0 = 0
18:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:39/0/physics_layer_0/angular_velocity = 0.0
+18:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:39/0/physics_layer_1/angular_velocity = 0.0
19:39/0 = 0
19:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:39/0/physics_layer_0/angular_velocity = 0.0
+19:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:39/0/physics_layer_1/angular_velocity = 0.0
20:39/0 = 0
20:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:39/0/physics_layer_0/angular_velocity = 0.0
+20:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:39/0/physics_layer_1/angular_velocity = 0.0
21:39/0 = 0
21:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:39/0/physics_layer_0/angular_velocity = 0.0
+21:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:39/0/physics_layer_1/angular_velocity = 0.0
22:39/0 = 0
22:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:39/0/physics_layer_0/angular_velocity = 0.0
+22:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:39/0/physics_layer_1/angular_velocity = 0.0
23:39/0 = 0
23:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:39/0/physics_layer_0/angular_velocity = 0.0
+23:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:39/0/physics_layer_1/angular_velocity = 0.0
24:39/0 = 0
24:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:39/0/physics_layer_0/angular_velocity = 0.0
+24:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:39/0/physics_layer_1/angular_velocity = 0.0
25:39/0 = 0
25:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:39/0/physics_layer_0/angular_velocity = 0.0
+25:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:39/0/physics_layer_1/angular_velocity = 0.0
26:39/0 = 0
26:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:39/0/physics_layer_0/angular_velocity = 0.0
+26:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:39/0/physics_layer_1/angular_velocity = 0.0
27:39/0 = 0
27:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:39/0/physics_layer_0/angular_velocity = 0.0
+27:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:39/0/physics_layer_1/angular_velocity = 0.0
28:39/0 = 0
28:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:39/0/physics_layer_0/angular_velocity = 0.0
+28:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:39/0/physics_layer_1/angular_velocity = 0.0
0:40/0 = 0
0:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:40/0/physics_layer_0/angular_velocity = 0.0
+0:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:40/0/physics_layer_1/angular_velocity = 0.0
1:40/0 = 0
1:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:40/0/physics_layer_0/angular_velocity = 0.0
+1:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:40/0/physics_layer_1/angular_velocity = 0.0
2:40/0 = 0
2:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:40/0/physics_layer_0/angular_velocity = 0.0
+2:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:40/0/physics_layer_1/angular_velocity = 0.0
4:40/0 = 0
4:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:40/0/physics_layer_0/angular_velocity = 0.0
+4:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:40/0/physics_layer_1/angular_velocity = 0.0
5:40/0 = 0
5:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:40/0/physics_layer_0/angular_velocity = 0.0
+5:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:40/0/physics_layer_1/angular_velocity = 0.0
6:40/0 = 0
6:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:40/0/physics_layer_0/angular_velocity = 0.0
+6:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:40/0/physics_layer_1/angular_velocity = 0.0
7:40/0 = 0
7:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:40/0/physics_layer_0/angular_velocity = 0.0
+7:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:40/0/physics_layer_1/angular_velocity = 0.0
8:40/0 = 0
8:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:40/0/physics_layer_0/angular_velocity = 0.0
+8:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:40/0/physics_layer_1/angular_velocity = 0.0
10:40/0 = 0
10:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:40/0/physics_layer_0/angular_velocity = 0.0
+10:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:40/0/physics_layer_1/angular_velocity = 0.0
20:40/0 = 0
20:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:40/0/physics_layer_0/angular_velocity = 0.0
+20:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:40/0/physics_layer_1/angular_velocity = 0.0
0:41/0 = 0
0:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:41/0/physics_layer_0/angular_velocity = 0.0
+0:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:41/0/physics_layer_1/angular_velocity = 0.0
1:41/0 = 0
1:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:41/0/physics_layer_0/angular_velocity = 0.0
+1:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:41/0/physics_layer_1/angular_velocity = 0.0
2:41/0 = 0
2:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:41/0/physics_layer_0/angular_velocity = 0.0
+2:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:41/0/physics_layer_1/angular_velocity = 0.0
3:41/0 = 0
3:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:41/0/physics_layer_0/angular_velocity = 0.0
+3:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:41/0/physics_layer_1/angular_velocity = 0.0
4:41/0 = 0
4:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:41/0/physics_layer_0/angular_velocity = 0.0
+4:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:41/0/physics_layer_1/angular_velocity = 0.0
5:41/0 = 0
5:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:41/0/physics_layer_0/angular_velocity = 0.0
+5:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:41/0/physics_layer_1/angular_velocity = 0.0
6:41/0 = 0
6:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:41/0/physics_layer_0/angular_velocity = 0.0
+6:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:41/0/physics_layer_1/angular_velocity = 0.0
7:41/0 = 0
7:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:41/0/physics_layer_0/angular_velocity = 0.0
+7:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:41/0/physics_layer_1/angular_velocity = 0.0
8:41/0 = 0
8:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:41/0/physics_layer_0/angular_velocity = 0.0
+8:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:41/0/physics_layer_1/angular_velocity = 0.0
9:41/0 = 0
9:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:41/0/physics_layer_0/angular_velocity = 0.0
+9:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:41/0/physics_layer_1/angular_velocity = 0.0
10:41/0 = 0
10:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:41/0/physics_layer_0/angular_velocity = 0.0
+10:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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13:41/0 = 0
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16:41/0 = 0
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17:41/0 = 0
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18:41/0 = 0
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18:41/0/physics_layer_0/angular_velocity = 0.0
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19:41/0 = 0
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20:41/0 = 0
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21:41/0 = 0
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23:41/0 = 0
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24:41/0 = 0
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25:41/0 = 0
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26:41/0 = 0
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27:41/0 = 0
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27:41/0/physics_layer_0/angular_velocity = 0.0
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28:41/0 = 0
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28:41/0/physics_layer_0/angular_velocity = 0.0
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29:41/0 = 0
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30:41/0 = 0
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texture = ExtResource("4_gfgm6")
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2:0/0 = 0
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3:0/0 = 0
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5:0/0 = 0
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6:0/0 = 0
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7:0/0 = 0
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9:0/0 = 0
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13:0/0 = 0
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14:0/0 = 0
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15:0/0 = 0
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16:0/0 = 0
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16:0/0/physics_layer_0/angular_velocity = 0.0
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17:0/0 = 0
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18:0/0 = 0
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19:0/0 = 0
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24:0/0 = 0
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24:0/0/physics_layer_0/angular_velocity = 0.0
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25:0/0 = 0
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26:0/0 = 0
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26:0/0/physics_layer_0/angular_velocity = 0.0
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27:0/0 = 0
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28:0/0 = 0
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28:0/0/physics_layer_0/angular_velocity = 0.0
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29:0/0 = 0
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30:0/0 = 0
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31:0/0 = 0
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31:0/0/physics_layer_0/angular_velocity = 0.0
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32:0/0 = 0
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33:0/0 = 0
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0:1/0 = 0
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1:1/0 = 0
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1:1/0/physics_layer_0/angular_velocity = 0.0
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2:1/0 = 0
2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:1/0/physics_layer_0/angular_velocity = 0.0
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3:1/0 = 0
3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:1/0/physics_layer_0/angular_velocity = 0.0
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4:1/0 = 0
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4:1/0/physics_layer_0/angular_velocity = 0.0
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5:1/0 = 0
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5:1/0/physics_layer_0/angular_velocity = 0.0
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6:1/0 = 0
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6:1/0/physics_layer_0/angular_velocity = 0.0
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7:1/0 = 0
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8:1/0 = 0
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8:1/0/physics_layer_0/angular_velocity = 0.0
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9:1/0 = 0
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9:1/0/physics_layer_0/angular_velocity = 0.0
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10:1/0 = 0
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10:1/0/physics_layer_0/angular_velocity = 0.0
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11:1/0 = 0
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12:1/0 = 0
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12:1/0/physics_layer_0/angular_velocity = 0.0
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13:1/0 = 0
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14:1/0 = 0
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15:1/0 = 0
15:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:1/0/physics_layer_0/angular_velocity = 0.0
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16:1/0 = 0
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16:1/0/physics_layer_0/angular_velocity = 0.0
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17:1/0 = 0
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17:1/0/physics_layer_0/angular_velocity = 0.0
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18:1/0 = 0
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18:1/0/physics_layer_0/angular_velocity = 0.0
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19:1/0 = 0
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20:1/0 = 0
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21:1/0 = 0
21:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:1/0/physics_layer_0/angular_velocity = 0.0
+21:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:1/0/physics_layer_1/angular_velocity = 0.0
22:1/0 = 0
22:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:1/0/physics_layer_0/angular_velocity = 0.0
+22:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:1/0/physics_layer_1/angular_velocity = 0.0
23:1/0 = 0
23:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:1/0/physics_layer_0/angular_velocity = 0.0
+23:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:1/0/physics_layer_1/angular_velocity = 0.0
24:1/0 = 0
24:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:1/0/physics_layer_0/angular_velocity = 0.0
+24:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:1/0/physics_layer_1/angular_velocity = 0.0
25:1/0 = 0
25:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:1/0/physics_layer_0/angular_velocity = 0.0
+25:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:1/0/physics_layer_1/angular_velocity = 0.0
26:1/0 = 0
26:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:1/0/physics_layer_0/angular_velocity = 0.0
+26:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:1/0/physics_layer_1/angular_velocity = 0.0
27:1/0 = 0
27:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:1/0/physics_layer_0/angular_velocity = 0.0
+27:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:1/0/physics_layer_1/angular_velocity = 0.0
28:1/0 = 0
28:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:1/0/physics_layer_0/angular_velocity = 0.0
+28:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:1/0/physics_layer_1/angular_velocity = 0.0
29:1/0 = 0
29:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:1/0/physics_layer_0/angular_velocity = 0.0
+29:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:1/0/physics_layer_1/angular_velocity = 0.0
30:1/0 = 0
30:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:1/0/physics_layer_0/angular_velocity = 0.0
+30:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:1/0/physics_layer_1/angular_velocity = 0.0
31:1/0 = 0
31:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:1/0/physics_layer_0/angular_velocity = 0.0
+31:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+31:1/0/physics_layer_1/angular_velocity = 0.0
32:1/0 = 0
32:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:1/0/physics_layer_0/angular_velocity = 0.0
+32:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:1/0/physics_layer_1/angular_velocity = 0.0
33:1/0 = 0
33:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:1/0/physics_layer_0/angular_velocity = 0.0
+33:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:1/0/physics_layer_1/angular_velocity = 0.0
35:1/0 = 0
35:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:1/0/physics_layer_0/angular_velocity = 0.0
+35:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:1/0/physics_layer_1/angular_velocity = 0.0
36:1/0 = 0
36:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:1/0/physics_layer_0/angular_velocity = 0.0
+36:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+36:1/0/physics_layer_1/angular_velocity = 0.0
0:2/0 = 0
0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:2/0/physics_layer_0/angular_velocity = 0.0
+0:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:2/0/physics_layer_1/angular_velocity = 0.0
1:2/0 = 0
1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:2/0/physics_layer_0/angular_velocity = 0.0
+1:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:2/0/physics_layer_1/angular_velocity = 0.0
2:2/0 = 0
2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:2/0/physics_layer_0/angular_velocity = 0.0
+2:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:2/0/physics_layer_1/angular_velocity = 0.0
3:2/0 = 0
3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:2/0/physics_layer_0/angular_velocity = 0.0
+3:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:2/0/physics_layer_1/angular_velocity = 0.0
4:2/0 = 0
4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:2/0/physics_layer_0/angular_velocity = 0.0
+4:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:2/0/physics_layer_1/angular_velocity = 0.0
5:2/0 = 0
5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:2/0/physics_layer_0/angular_velocity = 0.0
+5:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:2/0/physics_layer_1/angular_velocity = 0.0
6:2/0 = 0
6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:2/0/physics_layer_0/angular_velocity = 0.0
+6:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:2/0/physics_layer_1/angular_velocity = 0.0
7:2/0 = 0
7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:2/0/physics_layer_0/angular_velocity = 0.0
+7:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:2/0/physics_layer_1/angular_velocity = 0.0
8:2/0 = 0
8:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:2/0/physics_layer_0/angular_velocity = 0.0
+8:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:2/0/physics_layer_1/angular_velocity = 0.0
9:2/0 = 0
9:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:2/0/physics_layer_0/angular_velocity = 0.0
+9:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:2/0/physics_layer_1/angular_velocity = 0.0
10:2/0 = 0
10:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:2/0/physics_layer_0/angular_velocity = 0.0
+10:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:2/0/physics_layer_1/angular_velocity = 0.0
11:2/0 = 0
11:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:2/0/physics_layer_0/angular_velocity = 0.0
+11:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:2/0/physics_layer_1/angular_velocity = 0.0
12:2/0 = 0
12:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:2/0/physics_layer_0/angular_velocity = 0.0
+12:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:2/0/physics_layer_1/angular_velocity = 0.0
13:2/0 = 0
13:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:2/0/physics_layer_0/angular_velocity = 0.0
+13:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:2/0/physics_layer_1/angular_velocity = 0.0
14:2/0 = 0
14:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:2/0/physics_layer_0/angular_velocity = 0.0
+14:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:2/0/physics_layer_1/angular_velocity = 0.0
15:2/0 = 0
15:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:2/0/physics_layer_0/angular_velocity = 0.0
+15:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:2/0/physics_layer_1/angular_velocity = 0.0
16:2/0 = 0
16:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:2/0/physics_layer_0/angular_velocity = 0.0
+16:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:2/0/physics_layer_1/angular_velocity = 0.0
17:2/0 = 0
17:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:2/0/physics_layer_0/angular_velocity = 0.0
+17:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:2/0/physics_layer_1/angular_velocity = 0.0
18:2/0 = 0
18:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:2/0/physics_layer_0/angular_velocity = 0.0
+18:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:2/0/physics_layer_1/angular_velocity = 0.0
19:2/0 = 0
19:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:2/0/physics_layer_0/angular_velocity = 0.0
+19:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:2/0/physics_layer_1/angular_velocity = 0.0
20:2/0 = 0
20:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:2/0/physics_layer_0/angular_velocity = 0.0
+20:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:2/0/physics_layer_1/angular_velocity = 0.0
21:2/0 = 0
21:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:2/0/physics_layer_0/angular_velocity = 0.0
+21:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:2/0/physics_layer_1/angular_velocity = 0.0
22:2/0 = 0
22:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:2/0/physics_layer_0/angular_velocity = 0.0
+22:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:2/0/physics_layer_1/angular_velocity = 0.0
23:2/0 = 0
23:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:2/0/physics_layer_0/angular_velocity = 0.0
+23:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:2/0/physics_layer_1/angular_velocity = 0.0
24:2/0 = 0
24:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:2/0/physics_layer_0/angular_velocity = 0.0
+24:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:2/0/physics_layer_1/angular_velocity = 0.0
25:2/0 = 0
25:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:2/0/physics_layer_0/angular_velocity = 0.0
+25:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:2/0/physics_layer_1/angular_velocity = 0.0
26:2/0 = 0
26:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:2/0/physics_layer_0/angular_velocity = 0.0
+26:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:2/0/physics_layer_1/angular_velocity = 0.0
27:2/0 = 0
27:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:2/0/physics_layer_0/angular_velocity = 0.0
+27:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:2/0/physics_layer_1/angular_velocity = 0.0
28:2/0 = 0
28:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:2/0/physics_layer_0/angular_velocity = 0.0
+28:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:2/0/physics_layer_1/angular_velocity = 0.0
29:2/0 = 0
29:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:2/0/physics_layer_0/angular_velocity = 0.0
+29:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:2/0/physics_layer_1/angular_velocity = 0.0
30:2/0 = 0
30:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:2/0/physics_layer_0/angular_velocity = 0.0
+30:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:2/0/physics_layer_1/angular_velocity = 0.0
31:2/0 = 0
31:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:2/0/physics_layer_0/angular_velocity = 0.0
+31:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+31:2/0/physics_layer_1/angular_velocity = 0.0
32:2/0 = 0
32:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:2/0/physics_layer_0/angular_velocity = 0.0
+32:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:2/0/physics_layer_1/angular_velocity = 0.0
33:2/0 = 0
33:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:2/0/physics_layer_0/angular_velocity = 0.0
+33:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:2/0/physics_layer_1/angular_velocity = 0.0
34:2/0 = 0
34:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:2/0/physics_layer_0/angular_velocity = 0.0
+34:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:2/0/physics_layer_1/angular_velocity = 0.0
35:2/0 = 0
35:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:2/0/physics_layer_0/angular_velocity = 0.0
+35:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:2/0/physics_layer_1/angular_velocity = 0.0
36:2/0 = 0
36:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:2/0/physics_layer_0/angular_velocity = 0.0
+36:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+36:2/0/physics_layer_1/angular_velocity = 0.0
0:3/0 = 0
0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:3/0/physics_layer_0/angular_velocity = 0.0
+0:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:3/0/physics_layer_1/angular_velocity = 0.0
1:3/0 = 0
1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:3/0/physics_layer_0/angular_velocity = 0.0
+1:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:3/0/physics_layer_1/angular_velocity = 0.0
2:3/0 = 0
2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:3/0/physics_layer_0/angular_velocity = 0.0
+2:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:3/0/physics_layer_1/angular_velocity = 0.0
3:3/0 = 0
3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:3/0/physics_layer_0/angular_velocity = 0.0
+3:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:3/0/physics_layer_1/angular_velocity = 0.0
4:3/0 = 0
4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:3/0/physics_layer_0/angular_velocity = 0.0
+4:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:3/0/physics_layer_1/angular_velocity = 0.0
5:3/0 = 0
5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:3/0/physics_layer_0/angular_velocity = 0.0
+5:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:3/0/physics_layer_1/angular_velocity = 0.0
6:3/0 = 0
6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:3/0/physics_layer_0/angular_velocity = 0.0
+6:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:3/0/physics_layer_1/angular_velocity = 0.0
7:3/0 = 0
7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:3/0/physics_layer_0/angular_velocity = 0.0
+7:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:3/0/physics_layer_1/angular_velocity = 0.0
8:3/0 = 0
8:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:3/0/physics_layer_0/angular_velocity = 0.0
+8:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:3/0/physics_layer_1/angular_velocity = 0.0
9:3/0 = 0
9:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:3/0/physics_layer_0/angular_velocity = 0.0
+9:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:3/0/physics_layer_1/angular_velocity = 0.0
10:3/0 = 0
10:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:3/0/physics_layer_0/angular_velocity = 0.0
+10:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:3/0/physics_layer_1/angular_velocity = 0.0
11:3/0 = 0
11:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:3/0/physics_layer_0/angular_velocity = 0.0
+11:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:3/0/physics_layer_1/angular_velocity = 0.0
12:3/0 = 0
12:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:3/0/physics_layer_0/angular_velocity = 0.0
+12:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:3/0/physics_layer_1/angular_velocity = 0.0
13:3/0 = 0
13:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:3/0/physics_layer_0/angular_velocity = 0.0
+13:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:3/0/physics_layer_1/angular_velocity = 0.0
14:3/0 = 0
14:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:3/0/physics_layer_0/angular_velocity = 0.0
+14:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:3/0/physics_layer_1/angular_velocity = 0.0
15:3/0 = 0
15:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:3/0/physics_layer_0/angular_velocity = 0.0
+15:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:3/0/physics_layer_1/angular_velocity = 0.0
16:3/0 = 0
16:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:3/0/physics_layer_0/angular_velocity = 0.0
+16:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:3/0/physics_layer_1/angular_velocity = 0.0
17:3/0 = 0
17:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:3/0/physics_layer_0/angular_velocity = 0.0
+17:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:3/0/physics_layer_1/angular_velocity = 0.0
18:3/0 = 0
18:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:3/0/physics_layer_0/angular_velocity = 0.0
+18:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:3/0/physics_layer_1/angular_velocity = 0.0
19:3/0 = 0
19:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:3/0/physics_layer_0/angular_velocity = 0.0
+19:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:3/0/physics_layer_1/angular_velocity = 0.0
20:3/0 = 0
20:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:3/0/physics_layer_0/angular_velocity = 0.0
+20:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:3/0/physics_layer_1/angular_velocity = 0.0
21:3/0 = 0
21:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:3/0/physics_layer_0/angular_velocity = 0.0
+21:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:3/0/physics_layer_1/angular_velocity = 0.0
22:3/0 = 0
22:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:3/0/physics_layer_0/angular_velocity = 0.0
+22:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:3/0/physics_layer_1/angular_velocity = 0.0
23:3/0 = 0
23:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:3/0/physics_layer_0/angular_velocity = 0.0
+23:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:3/0/physics_layer_1/angular_velocity = 0.0
24:3/0 = 0
24:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:3/0/physics_layer_0/angular_velocity = 0.0
+24:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:3/0/physics_layer_1/angular_velocity = 0.0
25:3/0 = 0
25:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:3/0/physics_layer_0/angular_velocity = 0.0
+25:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:3/0/physics_layer_1/angular_velocity = 0.0
26:3/0 = 0
26:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:3/0/physics_layer_0/angular_velocity = 0.0
+26:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:3/0/physics_layer_1/angular_velocity = 0.0
27:3/0 = 0
27:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:3/0/physics_layer_0/angular_velocity = 0.0
+27:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:3/0/physics_layer_1/angular_velocity = 0.0
28:3/0 = 0
28:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:3/0/physics_layer_0/angular_velocity = 0.0
+28:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:3/0/physics_layer_1/angular_velocity = 0.0
29:3/0 = 0
29:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:3/0/physics_layer_0/angular_velocity = 0.0
+29:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:3/0/physics_layer_1/angular_velocity = 0.0
30:3/0 = 0
30:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:3/0/physics_layer_0/angular_velocity = 0.0
+30:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:3/0/physics_layer_1/angular_velocity = 0.0
31:3/0 = 0
31:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:3/0/physics_layer_0/angular_velocity = 0.0
+31:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+31:3/0/physics_layer_1/angular_velocity = 0.0
32:3/0 = 0
32:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:3/0/physics_layer_0/angular_velocity = 0.0
+32:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:3/0/physics_layer_1/angular_velocity = 0.0
33:3/0 = 0
33:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:3/0/physics_layer_0/angular_velocity = 0.0
+33:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:3/0/physics_layer_1/angular_velocity = 0.0
34:3/0 = 0
34:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:3/0/physics_layer_0/angular_velocity = 0.0
+34:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:3/0/physics_layer_1/angular_velocity = 0.0
35:3/0 = 0
35:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:3/0/physics_layer_0/angular_velocity = 0.0
+35:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:3/0/physics_layer_1/angular_velocity = 0.0
36:3/0 = 0
36:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:3/0/physics_layer_0/angular_velocity = 0.0
+36:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+36:3/0/physics_layer_1/angular_velocity = 0.0
0:4/0 = 0
0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:4/0/physics_layer_0/angular_velocity = 0.0
+0:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:4/0/physics_layer_1/angular_velocity = 0.0
1:4/0 = 0
1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:4/0/physics_layer_0/angular_velocity = 0.0
+1:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:4/0/physics_layer_1/angular_velocity = 0.0
2:4/0 = 0
2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:4/0/physics_layer_0/angular_velocity = 0.0
+2:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:4/0/physics_layer_1/angular_velocity = 0.0
3:4/0 = 0
3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:4/0/physics_layer_0/angular_velocity = 0.0
+3:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:4/0/physics_layer_1/angular_velocity = 0.0
4:4/0 = 0
4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:4/0/physics_layer_0/angular_velocity = 0.0
+4:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:4/0/physics_layer_1/angular_velocity = 0.0
5:4/0 = 0
5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:4/0/physics_layer_0/angular_velocity = 0.0
+5:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:4/0/physics_layer_1/angular_velocity = 0.0
6:4/0 = 0
6:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:4/0/physics_layer_0/angular_velocity = 0.0
+6:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:4/0/physics_layer_1/angular_velocity = 0.0
7:4/0 = 0
7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:4/0/physics_layer_0/angular_velocity = 0.0
+7:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:4/0/physics_layer_1/angular_velocity = 0.0
8:4/0 = 0
8:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:4/0/physics_layer_0/angular_velocity = 0.0
+8:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:4/0/physics_layer_1/angular_velocity = 0.0
9:4/0 = 0
9:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:4/0/physics_layer_0/angular_velocity = 0.0
+9:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:4/0/physics_layer_1/angular_velocity = 0.0
10:4/0 = 0
10:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:4/0/physics_layer_0/angular_velocity = 0.0
+10:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:4/0/physics_layer_1/angular_velocity = 0.0
11:4/0 = 0
11:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:4/0/physics_layer_0/angular_velocity = 0.0
+11:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:4/0/physics_layer_1/angular_velocity = 0.0
12:4/0 = 0
12:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:4/0/physics_layer_0/angular_velocity = 0.0
+12:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:4/0/physics_layer_1/angular_velocity = 0.0
13:4/0 = 0
13:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:4/0/physics_layer_0/angular_velocity = 0.0
+13:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:4/0/physics_layer_1/angular_velocity = 0.0
14:4/0 = 0
14:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:4/0/physics_layer_0/angular_velocity = 0.0
+14:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:4/0/physics_layer_1/angular_velocity = 0.0
15:4/0 = 0
15:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:4/0/physics_layer_0/angular_velocity = 0.0
+15:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:4/0/physics_layer_1/angular_velocity = 0.0
16:4/0 = 0
16:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:4/0/physics_layer_0/angular_velocity = 0.0
+16:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:4/0/physics_layer_1/angular_velocity = 0.0
17:4/0 = 0
17:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:4/0/physics_layer_0/angular_velocity = 0.0
+17:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:4/0/physics_layer_1/angular_velocity = 0.0
18:4/0 = 0
18:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:4/0/physics_layer_0/angular_velocity = 0.0
+18:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:4/0/physics_layer_1/angular_velocity = 0.0
19:4/0 = 0
19:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:4/0/physics_layer_0/angular_velocity = 0.0
+19:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:4/0/physics_layer_1/angular_velocity = 0.0
20:4/0 = 0
20:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:4/0/physics_layer_0/angular_velocity = 0.0
+20:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:4/0/physics_layer_1/angular_velocity = 0.0
21:4/0 = 0
21:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:4/0/physics_layer_0/angular_velocity = 0.0
+21:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:4/0/physics_layer_1/angular_velocity = 0.0
22:4/0 = 0
22:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:4/0/physics_layer_0/angular_velocity = 0.0
+22:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:4/0/physics_layer_1/angular_velocity = 0.0
23:4/0 = 0
23:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:4/0/physics_layer_0/angular_velocity = 0.0
+23:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:4/0/physics_layer_1/angular_velocity = 0.0
24:4/0 = 0
24:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:4/0/physics_layer_0/angular_velocity = 0.0
+24:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:4/0/physics_layer_1/angular_velocity = 0.0
25:4/0 = 0
25:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:4/0/physics_layer_0/angular_velocity = 0.0
+25:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:4/0/physics_layer_1/angular_velocity = 0.0
26:4/0 = 0
26:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:4/0/physics_layer_0/angular_velocity = 0.0
+26:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:4/0/physics_layer_1/angular_velocity = 0.0
27:4/0 = 0
27:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:4/0/physics_layer_0/angular_velocity = 0.0
+27:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:4/0/physics_layer_1/angular_velocity = 0.0
28:4/0 = 0
28:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:4/0/physics_layer_0/angular_velocity = 0.0
+28:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:4/0/physics_layer_1/angular_velocity = 0.0
29:4/0 = 0
29:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:4/0/physics_layer_0/angular_velocity = 0.0
+29:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:4/0/physics_layer_1/angular_velocity = 0.0
30:4/0 = 0
30:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:4/0/physics_layer_0/angular_velocity = 0.0
+30:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:4/0/physics_layer_1/angular_velocity = 0.0
31:4/0 = 0
31:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:4/0/physics_layer_0/angular_velocity = 0.0
+31:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+31:4/0/physics_layer_1/angular_velocity = 0.0
32:4/0 = 0
32:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:4/0/physics_layer_0/angular_velocity = 0.0
+32:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:4/0/physics_layer_1/angular_velocity = 0.0
33:4/0 = 0
33:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:4/0/physics_layer_0/angular_velocity = 0.0
+33:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:4/0/physics_layer_1/angular_velocity = 0.0
34:4/0 = 0
34:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:4/0/physics_layer_0/angular_velocity = 0.0
+34:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:4/0/physics_layer_1/angular_velocity = 0.0
35:4/0 = 0
35:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:4/0/physics_layer_0/angular_velocity = 0.0
+35:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:4/0/physics_layer_1/angular_velocity = 0.0
0:5/0 = 0
0:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:5/0/physics_layer_0/angular_velocity = 0.0
+0:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:5/0/physics_layer_1/angular_velocity = 0.0
1:5/0 = 0
1:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:5/0/physics_layer_0/angular_velocity = 0.0
+1:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:5/0/physics_layer_1/angular_velocity = 0.0
2:5/0 = 0
2:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:5/0/physics_layer_0/angular_velocity = 0.0
+2:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:5/0/physics_layer_1/angular_velocity = 0.0
3:5/0 = 0
3:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:5/0/physics_layer_0/angular_velocity = 0.0
+3:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:5/0/physics_layer_1/angular_velocity = 0.0
4:5/0 = 0
4:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:5/0/physics_layer_0/angular_velocity = 0.0
+4:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:5/0/physics_layer_1/angular_velocity = 0.0
5:5/0 = 0
5:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:5/0/physics_layer_0/angular_velocity = 0.0
+5:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:5/0/physics_layer_1/angular_velocity = 0.0
6:5/0 = 0
6:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:5/0/physics_layer_0/angular_velocity = 0.0
+6:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:5/0/physics_layer_1/angular_velocity = 0.0
7:5/0 = 0
7:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:5/0/physics_layer_0/angular_velocity = 0.0
+7:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:5/0/physics_layer_1/angular_velocity = 0.0
8:5/0 = 0
8:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:5/0/physics_layer_0/angular_velocity = 0.0
+8:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:5/0/physics_layer_1/angular_velocity = 0.0
9:5/0 = 0
9:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:5/0/physics_layer_0/angular_velocity = 0.0
+9:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:5/0/physics_layer_1/angular_velocity = 0.0
10:5/0 = 0
10:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:5/0/physics_layer_0/angular_velocity = 0.0
+10:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:5/0/physics_layer_1/angular_velocity = 0.0
11:5/0 = 0
11:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:5/0/physics_layer_0/angular_velocity = 0.0
+11:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:5/0/physics_layer_1/angular_velocity = 0.0
12:5/0 = 0
12:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:5/0/physics_layer_0/angular_velocity = 0.0
+12:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:5/0/physics_layer_1/angular_velocity = 0.0
13:5/0 = 0
13:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:5/0/physics_layer_0/angular_velocity = 0.0
+13:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:5/0/physics_layer_1/angular_velocity = 0.0
14:5/0 = 0
14:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:5/0/physics_layer_0/angular_velocity = 0.0
+14:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:5/0/physics_layer_1/angular_velocity = 0.0
15:5/0 = 0
15:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:5/0/physics_layer_0/angular_velocity = 0.0
+15:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:5/0/physics_layer_1/angular_velocity = 0.0
16:5/0 = 0
16:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:5/0/physics_layer_0/angular_velocity = 0.0
+16:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:5/0/physics_layer_1/angular_velocity = 0.0
17:5/0 = 0
17:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:5/0/physics_layer_0/angular_velocity = 0.0
+17:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:5/0/physics_layer_1/angular_velocity = 0.0
18:5/0 = 0
18:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:5/0/physics_layer_0/angular_velocity = 0.0
+18:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:5/0/physics_layer_1/angular_velocity = 0.0
19:5/0 = 0
19:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:5/0/physics_layer_0/angular_velocity = 0.0
+19:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:5/0/physics_layer_1/angular_velocity = 0.0
20:5/0 = 0
20:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:5/0/physics_layer_0/angular_velocity = 0.0
+20:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:5/0/physics_layer_1/angular_velocity = 0.0
21:5/0 = 0
21:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:5/0/physics_layer_0/angular_velocity = 0.0
+21:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:5/0/physics_layer_1/angular_velocity = 0.0
22:5/0 = 0
22:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:5/0/physics_layer_0/angular_velocity = 0.0
+22:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:5/0/physics_layer_1/angular_velocity = 0.0
23:5/0 = 0
23:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:5/0/physics_layer_0/angular_velocity = 0.0
+23:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:5/0/physics_layer_1/angular_velocity = 0.0
24:5/0 = 0
24:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:5/0/physics_layer_0/angular_velocity = 0.0
+24:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:5/0/physics_layer_1/angular_velocity = 0.0
25:5/0 = 0
25:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:5/0/physics_layer_0/angular_velocity = 0.0
+25:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:5/0/physics_layer_1/angular_velocity = 0.0
26:5/0 = 0
26:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:5/0/physics_layer_0/angular_velocity = 0.0
+26:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:5/0/physics_layer_1/angular_velocity = 0.0
27:5/0 = 0
27:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:5/0/physics_layer_0/angular_velocity = 0.0
+27:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:5/0/physics_layer_1/angular_velocity = 0.0
28:5/0 = 0
28:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:5/0/physics_layer_0/angular_velocity = 0.0
+28:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:5/0/physics_layer_1/angular_velocity = 0.0
29:5/0 = 0
29:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:5/0/physics_layer_0/angular_velocity = 0.0
+29:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:5/0/physics_layer_1/angular_velocity = 0.0
30:5/0 = 0
30:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:5/0/physics_layer_0/angular_velocity = 0.0
+30:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:5/0/physics_layer_1/angular_velocity = 0.0
31:5/0 = 0
31:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:5/0/physics_layer_0/angular_velocity = 0.0
+31:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+31:5/0/physics_layer_1/angular_velocity = 0.0
32:5/0 = 0
32:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:5/0/physics_layer_0/angular_velocity = 0.0
+32:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:5/0/physics_layer_1/angular_velocity = 0.0
33:5/0 = 0
33:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:5/0/physics_layer_0/angular_velocity = 0.0
+33:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:5/0/physics_layer_1/angular_velocity = 0.0
34:5/0 = 0
34:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:5/0/physics_layer_0/angular_velocity = 0.0
+34:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:5/0/physics_layer_1/angular_velocity = 0.0
35:5/0 = 0
35:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:5/0/physics_layer_0/angular_velocity = 0.0
+35:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:5/0/physics_layer_1/angular_velocity = 0.0
0:6/0 = 0
0:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:6/0/physics_layer_0/angular_velocity = 0.0
+0:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:6/0/physics_layer_1/angular_velocity = 0.0
1:6/0 = 0
1:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:6/0/physics_layer_0/angular_velocity = 0.0
+1:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:6/0/physics_layer_1/angular_velocity = 0.0
2:6/0 = 0
2:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:6/0/physics_layer_0/angular_velocity = 0.0
+2:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:6/0/physics_layer_1/angular_velocity = 0.0
3:6/0 = 0
3:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:6/0/physics_layer_0/angular_velocity = 0.0
+3:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:6/0/physics_layer_1/angular_velocity = 0.0
4:6/0 = 0
4:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:6/0/physics_layer_0/angular_velocity = 0.0
+4:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:6/0/physics_layer_1/angular_velocity = 0.0
5:6/0 = 0
5:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:6/0/physics_layer_0/angular_velocity = 0.0
+5:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:6/0/physics_layer_1/angular_velocity = 0.0
6:6/0 = 0
6:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:6/0/physics_layer_0/angular_velocity = 0.0
+6:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:6/0/physics_layer_1/angular_velocity = 0.0
7:6/0 = 0
7:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:6/0/physics_layer_0/angular_velocity = 0.0
+7:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:6/0/physics_layer_1/angular_velocity = 0.0
8:6/0 = 0
8:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:6/0/physics_layer_0/angular_velocity = 0.0
+8:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:6/0/physics_layer_1/angular_velocity = 0.0
9:6/0 = 0
9:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:6/0/physics_layer_0/angular_velocity = 0.0
+9:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:6/0/physics_layer_1/angular_velocity = 0.0
10:6/0 = 0
10:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:6/0/physics_layer_0/angular_velocity = 0.0
+10:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:6/0/physics_layer_1/angular_velocity = 0.0
11:6/0 = 0
11:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:6/0/physics_layer_0/angular_velocity = 0.0
+11:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:6/0/physics_layer_1/angular_velocity = 0.0
12:6/0 = 0
12:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:6/0/physics_layer_0/angular_velocity = 0.0
+12:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:6/0/physics_layer_1/angular_velocity = 0.0
13:6/0 = 0
13:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:6/0/physics_layer_0/angular_velocity = 0.0
+13:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:6/0/physics_layer_1/angular_velocity = 0.0
14:6/0 = 0
14:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:6/0/physics_layer_0/angular_velocity = 0.0
+14:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:6/0/physics_layer_1/angular_velocity = 0.0
15:6/0 = 0
15:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:6/0/physics_layer_0/angular_velocity = 0.0
+15:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:6/0/physics_layer_1/angular_velocity = 0.0
16:6/0 = 0
16:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:6/0/physics_layer_0/angular_velocity = 0.0
+16:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:6/0/physics_layer_1/angular_velocity = 0.0
17:6/0 = 0
17:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:6/0/physics_layer_0/angular_velocity = 0.0
+17:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:6/0/physics_layer_1/angular_velocity = 0.0
18:6/0 = 0
18:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:6/0/physics_layer_0/angular_velocity = 0.0
+18:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:6/0/physics_layer_1/angular_velocity = 0.0
19:6/0 = 0
19:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:6/0/physics_layer_0/angular_velocity = 0.0
+19:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:6/0/physics_layer_1/angular_velocity = 0.0
20:6/0 = 0
20:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:6/0/physics_layer_0/angular_velocity = 0.0
+20:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:6/0/physics_layer_1/angular_velocity = 0.0
21:6/0 = 0
21:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:6/0/physics_layer_0/angular_velocity = 0.0
+21:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:6/0/physics_layer_1/angular_velocity = 0.0
22:6/0 = 0
22:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:6/0/physics_layer_0/angular_velocity = 0.0
+22:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:6/0/physics_layer_1/angular_velocity = 0.0
23:6/0 = 0
23:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:6/0/physics_layer_0/angular_velocity = 0.0
+23:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:6/0/physics_layer_1/angular_velocity = 0.0
24:6/0 = 0
24:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:6/0/physics_layer_0/angular_velocity = 0.0
+24:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:6/0/physics_layer_1/angular_velocity = 0.0
25:6/0 = 0
25:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:6/0/physics_layer_0/angular_velocity = 0.0
+25:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:6/0/physics_layer_1/angular_velocity = 0.0
26:6/0 = 0
26:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:6/0/physics_layer_0/angular_velocity = 0.0
+26:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:6/0/physics_layer_1/angular_velocity = 0.0
27:6/0 = 0
27:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:6/0/physics_layer_0/angular_velocity = 0.0
+27:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:6/0/physics_layer_1/angular_velocity = 0.0
28:6/0 = 0
28:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:6/0/physics_layer_0/angular_velocity = 0.0
+28:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:6/0/physics_layer_1/angular_velocity = 0.0
29:6/0 = 0
29:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:6/0/physics_layer_0/angular_velocity = 0.0
+29:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:6/0/physics_layer_1/angular_velocity = 0.0
30:6/0 = 0
30:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:6/0/physics_layer_0/angular_velocity = 0.0
+30:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:6/0/physics_layer_1/angular_velocity = 0.0
31:6/0 = 0
31:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:6/0/physics_layer_0/angular_velocity = 0.0
+31:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+31:6/0/physics_layer_1/angular_velocity = 0.0
35:6/0 = 0
35:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:6/0/physics_layer_0/angular_velocity = 0.0
+35:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:6/0/physics_layer_1/angular_velocity = 0.0
36:6/0 = 0
36:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:6/0/physics_layer_0/angular_velocity = 0.0
+36:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+36:6/0/physics_layer_1/angular_velocity = 0.0
0:7/0 = 0
0:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:7/0/physics_layer_0/angular_velocity = 0.0
+0:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:7/0/physics_layer_1/angular_velocity = 0.0
1:7/0 = 0
1:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:7/0/physics_layer_0/angular_velocity = 0.0
+1:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:7/0/physics_layer_1/angular_velocity = 0.0
2:7/0 = 0
2:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:7/0/physics_layer_0/angular_velocity = 0.0
+2:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:7/0/physics_layer_1/angular_velocity = 0.0
3:7/0 = 0
3:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:7/0/physics_layer_0/angular_velocity = 0.0
+3:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:7/0/physics_layer_1/angular_velocity = 0.0
4:7/0 = 0
4:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:7/0/physics_layer_0/angular_velocity = 0.0
+4:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:7/0/physics_layer_1/angular_velocity = 0.0
5:7/0 = 0
5:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:7/0/physics_layer_0/angular_velocity = 0.0
+5:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:7/0/physics_layer_1/angular_velocity = 0.0
6:7/0 = 0
6:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:7/0/physics_layer_0/angular_velocity = 0.0
+6:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:7/0/physics_layer_1/angular_velocity = 0.0
7:7/0 = 0
7:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:7/0/physics_layer_0/angular_velocity = 0.0
+7:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:7/0/physics_layer_1/angular_velocity = 0.0
8:7/0 = 0
8:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:7/0/physics_layer_0/angular_velocity = 0.0
+8:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:7/0/physics_layer_1/angular_velocity = 0.0
9:7/0 = 0
9:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:7/0/physics_layer_0/angular_velocity = 0.0
+9:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:7/0/physics_layer_1/angular_velocity = 0.0
10:7/0 = 0
10:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:7/0/physics_layer_0/angular_velocity = 0.0
+10:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:7/0/physics_layer_1/angular_velocity = 0.0
11:7/0 = 0
11:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:7/0/physics_layer_0/angular_velocity = 0.0
+11:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:7/0/physics_layer_1/angular_velocity = 0.0
12:7/0 = 0
12:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:7/0/physics_layer_0/angular_velocity = 0.0
+12:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:7/0/physics_layer_1/angular_velocity = 0.0
13:7/0 = 0
13:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:7/0/physics_layer_0/angular_velocity = 0.0
+13:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:7/0/physics_layer_1/angular_velocity = 0.0
14:7/0 = 0
14:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:7/0/physics_layer_0/angular_velocity = 0.0
+14:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:7/0/physics_layer_1/angular_velocity = 0.0
15:7/0 = 0
15:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:7/0/physics_layer_0/angular_velocity = 0.0
+15:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:7/0/physics_layer_1/angular_velocity = 0.0
16:7/0 = 0
16:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:7/0/physics_layer_0/angular_velocity = 0.0
+16:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:7/0/physics_layer_1/angular_velocity = 0.0
17:7/0 = 0
17:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:7/0/physics_layer_0/angular_velocity = 0.0
+17:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:7/0/physics_layer_1/angular_velocity = 0.0
18:7/0 = 0
18:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:7/0/physics_layer_0/angular_velocity = 0.0
+18:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:7/0/physics_layer_1/angular_velocity = 0.0
19:7/0 = 0
19:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:7/0/physics_layer_0/angular_velocity = 0.0
+19:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:7/0/physics_layer_1/angular_velocity = 0.0
20:7/0 = 0
20:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:7/0/physics_layer_0/angular_velocity = 0.0
+20:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:7/0/physics_layer_1/angular_velocity = 0.0
21:7/0 = 0
21:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:7/0/physics_layer_0/angular_velocity = 0.0
+21:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:7/0/physics_layer_1/angular_velocity = 0.0
22:7/0 = 0
22:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:7/0/physics_layer_0/angular_velocity = 0.0
+22:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:7/0/physics_layer_1/angular_velocity = 0.0
23:7/0 = 0
23:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:7/0/physics_layer_0/angular_velocity = 0.0
+23:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:7/0/physics_layer_1/angular_velocity = 0.0
24:7/0 = 0
24:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:7/0/physics_layer_0/angular_velocity = 0.0
+24:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:7/0/physics_layer_1/angular_velocity = 0.0
25:7/0 = 0
25:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:7/0/physics_layer_0/angular_velocity = 0.0
+25:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:7/0/physics_layer_1/angular_velocity = 0.0
26:7/0 = 0
26:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:7/0/physics_layer_0/angular_velocity = 0.0
+26:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:7/0/physics_layer_1/angular_velocity = 0.0
27:7/0 = 0
27:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:7/0/physics_layer_0/angular_velocity = 0.0
+27:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:7/0/physics_layer_1/angular_velocity = 0.0
28:7/0 = 0
28:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:7/0/physics_layer_0/angular_velocity = 0.0
+28:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:7/0/physics_layer_1/angular_velocity = 0.0
29:7/0 = 0
29:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:7/0/physics_layer_0/angular_velocity = 0.0
+29:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:7/0/physics_layer_1/angular_velocity = 0.0
30:7/0 = 0
30:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:7/0/physics_layer_0/angular_velocity = 0.0
+30:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:7/0/physics_layer_1/angular_velocity = 0.0
31:7/0 = 0
31:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:7/0/physics_layer_0/angular_velocity = 0.0
+31:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+31:7/0/physics_layer_1/angular_velocity = 0.0
32:7/0 = 0
32:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:7/0/physics_layer_0/angular_velocity = 0.0
+32:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:7/0/physics_layer_1/angular_velocity = 0.0
33:7/0 = 0
33:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:7/0/physics_layer_0/angular_velocity = 0.0
+33:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:7/0/physics_layer_1/angular_velocity = 0.0
34:7/0 = 0
34:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:7/0/physics_layer_0/angular_velocity = 0.0
+34:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:7/0/physics_layer_1/angular_velocity = 0.0
35:7/0 = 0
35:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:7/0/physics_layer_0/angular_velocity = 0.0
+35:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:7/0/physics_layer_1/angular_velocity = 0.0
36:7/0 = 0
36:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:7/0/physics_layer_0/angular_velocity = 0.0
+36:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+36:7/0/physics_layer_1/angular_velocity = 0.0
0:8/0 = 0
0:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:8/0/physics_layer_0/angular_velocity = 0.0
+0:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:8/0/physics_layer_1/angular_velocity = 0.0
1:8/0 = 0
1:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:8/0/physics_layer_0/angular_velocity = 0.0
+1:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:8/0/physics_layer_1/angular_velocity = 0.0
2:8/0 = 0
2:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:8/0/physics_layer_0/angular_velocity = 0.0
+2:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:8/0/physics_layer_1/angular_velocity = 0.0
3:8/0 = 0
3:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:8/0/physics_layer_0/angular_velocity = 0.0
+3:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:8/0/physics_layer_1/angular_velocity = 0.0
5:8/0 = 0
5:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:8/0/physics_layer_0/angular_velocity = 0.0
+5:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:8/0/physics_layer_1/angular_velocity = 0.0
6:8/0 = 0
6:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:8/0/physics_layer_0/angular_velocity = 0.0
+6:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:8/0/physics_layer_1/angular_velocity = 0.0
7:8/0 = 0
7:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:8/0/physics_layer_0/angular_velocity = 0.0
+7:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:8/0/physics_layer_1/angular_velocity = 0.0
8:8/0 = 0
8:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:8/0/physics_layer_0/angular_velocity = 0.0
+8:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:8/0/physics_layer_1/angular_velocity = 0.0
9:8/0 = 0
9:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:8/0/physics_layer_0/angular_velocity = 0.0
+9:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:8/0/physics_layer_1/angular_velocity = 0.0
10:8/0 = 0
10:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:8/0/physics_layer_0/angular_velocity = 0.0
+10:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:8/0/physics_layer_1/angular_velocity = 0.0
11:8/0 = 0
11:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:8/0/physics_layer_0/angular_velocity = 0.0
+11:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:8/0/physics_layer_1/angular_velocity = 0.0
13:8/0 = 0
13:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:8/0/physics_layer_0/angular_velocity = 0.0
+13:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:8/0/physics_layer_1/angular_velocity = 0.0
14:8/0 = 0
14:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:8/0/physics_layer_0/angular_velocity = 0.0
+14:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:8/0/physics_layer_1/angular_velocity = 0.0
15:8/0 = 0
15:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:8/0/physics_layer_0/angular_velocity = 0.0
+15:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:8/0/physics_layer_1/angular_velocity = 0.0
16:8/0 = 0
16:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:8/0/physics_layer_0/angular_velocity = 0.0
+16:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:8/0/physics_layer_1/angular_velocity = 0.0
17:8/0 = 0
17:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:8/0/physics_layer_0/angular_velocity = 0.0
+17:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:8/0/physics_layer_1/angular_velocity = 0.0
18:8/0 = 0
18:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:8/0/physics_layer_0/angular_velocity = 0.0
+18:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:8/0/physics_layer_1/angular_velocity = 0.0
19:8/0 = 0
19:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:8/0/physics_layer_0/angular_velocity = 0.0
+19:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:8/0/physics_layer_1/angular_velocity = 0.0
21:8/0 = 0
21:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:8/0/physics_layer_0/angular_velocity = 0.0
+21:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:8/0/physics_layer_1/angular_velocity = 0.0
22:8/0 = 0
22:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:8/0/physics_layer_0/angular_velocity = 0.0
+22:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:8/0/physics_layer_1/angular_velocity = 0.0
23:8/0 = 0
23:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:8/0/physics_layer_0/angular_velocity = 0.0
+23:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:8/0/physics_layer_1/angular_velocity = 0.0
24:8/0 = 0
24:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:8/0/physics_layer_0/angular_velocity = 0.0
+24:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:8/0/physics_layer_1/angular_velocity = 0.0
25:8/0 = 0
25:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:8/0/physics_layer_0/angular_velocity = 0.0
+25:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:8/0/physics_layer_1/angular_velocity = 0.0
26:8/0 = 0
26:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:8/0/physics_layer_0/angular_velocity = 0.0
+26:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:8/0/physics_layer_1/angular_velocity = 0.0
27:8/0 = 0
27:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:8/0/physics_layer_0/angular_velocity = 0.0
+27:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:8/0/physics_layer_1/angular_velocity = 0.0
29:8/0 = 0
29:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:8/0/physics_layer_0/angular_velocity = 0.0
+29:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:8/0/physics_layer_1/angular_velocity = 0.0
30:8/0 = 0
30:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:8/0/physics_layer_0/angular_velocity = 0.0
+30:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:8/0/physics_layer_1/angular_velocity = 0.0
31:8/0 = 0
31:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:8/0/physics_layer_0/angular_velocity = 0.0
+31:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+31:8/0/physics_layer_1/angular_velocity = 0.0
32:8/0 = 0
32:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:8/0/physics_layer_0/angular_velocity = 0.0
+32:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:8/0/physics_layer_1/angular_velocity = 0.0
33:8/0 = 0
33:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:8/0/physics_layer_0/angular_velocity = 0.0
+33:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:8/0/physics_layer_1/angular_velocity = 0.0
34:8/0 = 0
34:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:8/0/physics_layer_0/angular_velocity = 0.0
+34:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:8/0/physics_layer_1/angular_velocity = 0.0
35:8/0 = 0
35:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:8/0/physics_layer_0/angular_velocity = 0.0
+35:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:8/0/physics_layer_1/angular_velocity = 0.0
36:8/0 = 0
36:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:8/0/physics_layer_0/angular_velocity = 0.0
+36:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+36:8/0/physics_layer_1/angular_velocity = 0.0
0:9/0 = 0
0:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:9/0/physics_layer_0/angular_velocity = 0.0
+0:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:9/0/physics_layer_1/angular_velocity = 0.0
1:9/0 = 0
1:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:9/0/physics_layer_0/angular_velocity = 0.0
+1:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:9/0/physics_layer_1/angular_velocity = 0.0
2:9/0 = 0
2:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:9/0/physics_layer_0/angular_velocity = 0.0
+2:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:9/0/physics_layer_1/angular_velocity = 0.0
3:9/0 = 0
3:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:9/0/physics_layer_0/angular_velocity = 0.0
+3:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:9/0/physics_layer_1/angular_velocity = 0.0
5:9/0 = 0
5:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:9/0/physics_layer_0/angular_velocity = 0.0
+5:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:9/0/physics_layer_1/angular_velocity = 0.0
7:9/0 = 0
7:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:9/0/physics_layer_0/angular_velocity = 0.0
+7:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:9/0/physics_layer_1/angular_velocity = 0.0
8:9/0 = 0
8:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:9/0/physics_layer_0/angular_velocity = 0.0
+8:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:9/0/physics_layer_1/angular_velocity = 0.0
9:9/0 = 0
9:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:9/0/physics_layer_0/angular_velocity = 0.0
+9:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:9/0/physics_layer_1/angular_velocity = 0.0
10:9/0 = 0
10:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:9/0/physics_layer_0/angular_velocity = 0.0
+10:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:9/0/physics_layer_1/angular_velocity = 0.0
11:9/0 = 0
11:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:9/0/physics_layer_0/angular_velocity = 0.0
+11:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:9/0/physics_layer_1/angular_velocity = 0.0
13:9/0 = 0
13:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:9/0/physics_layer_0/angular_velocity = 0.0
+13:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:9/0/physics_layer_1/angular_velocity = 0.0
15:9/0 = 0
15:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:9/0/physics_layer_0/angular_velocity = 0.0
+15:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:9/0/physics_layer_1/angular_velocity = 0.0
16:9/0 = 0
16:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:9/0/physics_layer_0/angular_velocity = 0.0
+16:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:9/0/physics_layer_1/angular_velocity = 0.0
17:9/0 = 0
17:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:9/0/physics_layer_0/angular_velocity = 0.0
+17:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:9/0/physics_layer_1/angular_velocity = 0.0
18:9/0 = 0
18:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:9/0/physics_layer_0/angular_velocity = 0.0
+18:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:9/0/physics_layer_1/angular_velocity = 0.0
19:9/0 = 0
19:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:9/0/physics_layer_0/angular_velocity = 0.0
+19:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:9/0/physics_layer_1/angular_velocity = 0.0
21:9/0 = 0
21:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:9/0/physics_layer_0/angular_velocity = 0.0
+21:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:9/0/physics_layer_1/angular_velocity = 0.0
23:9/0 = 0
23:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:9/0/physics_layer_0/angular_velocity = 0.0
+23:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:9/0/physics_layer_1/angular_velocity = 0.0
24:9/0 = 0
24:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:9/0/physics_layer_0/angular_velocity = 0.0
+24:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:9/0/physics_layer_1/angular_velocity = 0.0
25:9/0 = 0
25:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:9/0/physics_layer_0/angular_velocity = 0.0
+25:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:9/0/physics_layer_1/angular_velocity = 0.0
26:9/0 = 0
26:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:9/0/physics_layer_0/angular_velocity = 0.0
+26:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:9/0/physics_layer_1/angular_velocity = 0.0
27:9/0 = 0
27:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:9/0/physics_layer_0/angular_velocity = 0.0
+27:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:9/0/physics_layer_1/angular_velocity = 0.0
29:9/0 = 0
29:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:9/0/physics_layer_0/angular_velocity = 0.0
+29:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:9/0/physics_layer_1/angular_velocity = 0.0
31:9/0 = 0
31:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:9/0/physics_layer_0/angular_velocity = 0.0
+31:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+31:9/0/physics_layer_1/angular_velocity = 0.0
32:9/0 = 0
32:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:9/0/physics_layer_0/angular_velocity = 0.0
+32:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:9/0/physics_layer_1/angular_velocity = 0.0
33:9/0 = 0
33:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:9/0/physics_layer_0/angular_velocity = 0.0
+33:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:9/0/physics_layer_1/angular_velocity = 0.0
34:9/0 = 0
34:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:9/0/physics_layer_0/angular_velocity = 0.0
+34:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:9/0/physics_layer_1/angular_velocity = 0.0
35:9/0 = 0
35:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:9/0/physics_layer_0/angular_velocity = 0.0
+35:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:9/0/physics_layer_1/angular_velocity = 0.0
0:10/0 = 0
0:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:10/0/physics_layer_0/angular_velocity = 0.0
+0:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:10/0/physics_layer_1/angular_velocity = 0.0
1:10/0 = 0
1:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:10/0/physics_layer_0/angular_velocity = 0.0
+1:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:10/0/physics_layer_1/angular_velocity = 0.0
2:10/0 = 0
2:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:10/0/physics_layer_0/angular_velocity = 0.0
+2:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:10/0/physics_layer_1/angular_velocity = 0.0
3:10/0 = 0
3:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:10/0/physics_layer_0/angular_velocity = 0.0
+3:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:10/0/physics_layer_1/angular_velocity = 0.0
4:10/0 = 0
4:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:10/0/physics_layer_0/angular_velocity = 0.0
+4:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:10/0/physics_layer_1/angular_velocity = 0.0
5:10/0 = 0
5:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:10/0/physics_layer_0/angular_velocity = 0.0
+5:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:10/0/physics_layer_1/angular_velocity = 0.0
6:10/0 = 0
6:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:10/0/physics_layer_0/angular_velocity = 0.0
+6:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:10/0/physics_layer_1/angular_velocity = 0.0
7:10/0 = 0
7:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:10/0/physics_layer_0/angular_velocity = 0.0
+7:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:10/0/physics_layer_1/angular_velocity = 0.0
8:10/0 = 0
8:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:10/0/physics_layer_0/angular_velocity = 0.0
+8:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:10/0/physics_layer_1/angular_velocity = 0.0
9:10/0 = 0
9:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:10/0/physics_layer_0/angular_velocity = 0.0
+9:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:10/0/physics_layer_1/angular_velocity = 0.0
10:10/0 = 0
10:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:10/0/physics_layer_0/angular_velocity = 0.0
+10:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:10/0/physics_layer_1/angular_velocity = 0.0
11:10/0 = 0
11:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:10/0/physics_layer_0/angular_velocity = 0.0
+11:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:10/0/physics_layer_1/angular_velocity = 0.0
12:10/0 = 0
12:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:10/0/physics_layer_0/angular_velocity = 0.0
+12:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:10/0/physics_layer_1/angular_velocity = 0.0
13:10/0 = 0
13:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:10/0/physics_layer_0/angular_velocity = 0.0
+13:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:10/0/physics_layer_1/angular_velocity = 0.0
14:10/0 = 0
14:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:10/0/physics_layer_0/angular_velocity = 0.0
+14:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:10/0/physics_layer_1/angular_velocity = 0.0
15:10/0 = 0
15:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:10/0/physics_layer_0/angular_velocity = 0.0
+15:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:10/0/physics_layer_1/angular_velocity = 0.0
16:10/0 = 0
16:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:10/0/physics_layer_0/angular_velocity = 0.0
+16:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:10/0/physics_layer_1/angular_velocity = 0.0
17:10/0 = 0
17:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:10/0/physics_layer_0/angular_velocity = 0.0
+17:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:10/0/physics_layer_1/angular_velocity = 0.0
18:10/0 = 0
18:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:10/0/physics_layer_0/angular_velocity = 0.0
+18:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:10/0/physics_layer_1/angular_velocity = 0.0
19:10/0 = 0
19:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:10/0/physics_layer_0/angular_velocity = 0.0
+19:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:10/0/physics_layer_1/angular_velocity = 0.0
20:10/0 = 0
20:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:10/0/physics_layer_0/angular_velocity = 0.0
+20:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:10/0/physics_layer_1/angular_velocity = 0.0
21:10/0 = 0
21:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:10/0/physics_layer_0/angular_velocity = 0.0
+21:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:10/0/physics_layer_1/angular_velocity = 0.0
22:10/0 = 0
22:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:10/0/physics_layer_0/angular_velocity = 0.0
+22:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:10/0/physics_layer_1/angular_velocity = 0.0
23:10/0 = 0
23:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:10/0/physics_layer_0/angular_velocity = 0.0
+23:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:10/0/physics_layer_1/angular_velocity = 0.0
24:10/0 = 0
24:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:10/0/physics_layer_0/angular_velocity = 0.0
+24:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:10/0/physics_layer_1/angular_velocity = 0.0
25:10/0 = 0
25:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:10/0/physics_layer_0/angular_velocity = 0.0
+25:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:10/0/physics_layer_1/angular_velocity = 0.0
26:10/0 = 0
26:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:10/0/physics_layer_0/angular_velocity = 0.0
+26:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:10/0/physics_layer_1/angular_velocity = 0.0
27:10/0 = 0
27:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:10/0/physics_layer_0/angular_velocity = 0.0
+27:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:10/0/physics_layer_1/angular_velocity = 0.0
28:10/0 = 0
28:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:10/0/physics_layer_0/angular_velocity = 0.0
+28:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:10/0/physics_layer_1/angular_velocity = 0.0
29:10/0 = 0
29:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:10/0/physics_layer_0/angular_velocity = 0.0
+29:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:10/0/physics_layer_1/angular_velocity = 0.0
30:10/0 = 0
30:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:10/0/physics_layer_0/angular_velocity = 0.0
+30:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:10/0/physics_layer_1/angular_velocity = 0.0
31:10/0 = 0
31:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:10/0/physics_layer_0/angular_velocity = 0.0
+31:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+31:10/0/physics_layer_1/angular_velocity = 0.0
32:10/0 = 0
32:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:10/0/physics_layer_0/angular_velocity = 0.0
+32:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:10/0/physics_layer_1/angular_velocity = 0.0
33:10/0 = 0
33:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:10/0/physics_layer_0/angular_velocity = 0.0
+33:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:10/0/physics_layer_1/angular_velocity = 0.0
34:10/0 = 0
34:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:10/0/physics_layer_0/angular_velocity = 0.0
+34:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:10/0/physics_layer_1/angular_velocity = 0.0
35:10/0 = 0
35:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:10/0/physics_layer_0/angular_velocity = 0.0
+35:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:10/0/physics_layer_1/angular_velocity = 0.0
0:11/0 = 0
0:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:11/0/physics_layer_0/angular_velocity = 0.0
+0:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:11/0/physics_layer_1/angular_velocity = 0.0
1:11/0 = 0
1:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:11/0/physics_layer_0/angular_velocity = 0.0
+1:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:11/0/physics_layer_1/angular_velocity = 0.0
2:11/0 = 0
2:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:11/0/physics_layer_0/angular_velocity = 0.0
+2:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:11/0/physics_layer_1/angular_velocity = 0.0
3:11/0 = 0
3:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:11/0/physics_layer_0/angular_velocity = 0.0
+3:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:11/0/physics_layer_1/angular_velocity = 0.0
4:11/0 = 0
4:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:11/0/physics_layer_0/angular_velocity = 0.0
+4:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:11/0/physics_layer_1/angular_velocity = 0.0
6:11/0 = 0
6:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:11/0/physics_layer_0/angular_velocity = 0.0
+6:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:11/0/physics_layer_1/angular_velocity = 0.0
7:11/0 = 0
7:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:11/0/physics_layer_0/angular_velocity = 0.0
+7:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:11/0/physics_layer_1/angular_velocity = 0.0
8:11/0 = 0
8:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:11/0/physics_layer_0/angular_velocity = 0.0
+8:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:11/0/physics_layer_1/angular_velocity = 0.0
9:11/0 = 0
9:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:11/0/physics_layer_0/angular_velocity = 0.0
+9:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:11/0/physics_layer_1/angular_velocity = 0.0
10:11/0 = 0
10:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:11/0/physics_layer_0/angular_velocity = 0.0
+10:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:11/0/physics_layer_1/angular_velocity = 0.0
11:11/0 = 0
11:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:11/0/physics_layer_0/angular_velocity = 0.0
+11:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:11/0/physics_layer_1/angular_velocity = 0.0
12:11/0 = 0
12:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:11/0/physics_layer_0/angular_velocity = 0.0
+12:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:11/0/physics_layer_1/angular_velocity = 0.0
14:11/0 = 0
14:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:11/0/physics_layer_0/angular_velocity = 0.0
+14:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:11/0/physics_layer_1/angular_velocity = 0.0
15:11/0 = 0
15:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:11/0/physics_layer_0/angular_velocity = 0.0
+15:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:11/0/physics_layer_1/angular_velocity = 0.0
16:11/0 = 0
16:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:11/0/physics_layer_0/angular_velocity = 0.0
+16:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:11/0/physics_layer_1/angular_velocity = 0.0
17:11/0 = 0
17:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:11/0/physics_layer_0/angular_velocity = 0.0
+17:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:11/0/physics_layer_1/angular_velocity = 0.0
18:11/0 = 0
18:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:11/0/physics_layer_0/angular_velocity = 0.0
+18:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:11/0/physics_layer_1/angular_velocity = 0.0
19:11/0 = 0
19:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:11/0/physics_layer_0/angular_velocity = 0.0
+19:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:11/0/physics_layer_1/angular_velocity = 0.0
20:11/0 = 0
20:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:11/0/physics_layer_0/angular_velocity = 0.0
+20:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:11/0/physics_layer_1/angular_velocity = 0.0
22:11/0 = 0
22:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:11/0/physics_layer_0/angular_velocity = 0.0
+22:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:11/0/physics_layer_1/angular_velocity = 0.0
23:11/0 = 0
23:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:11/0/physics_layer_0/angular_velocity = 0.0
+23:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:11/0/physics_layer_1/angular_velocity = 0.0
24:11/0 = 0
24:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:11/0/physics_layer_0/angular_velocity = 0.0
+24:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:11/0/physics_layer_1/angular_velocity = 0.0
25:11/0 = 0
25:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:11/0/physics_layer_0/angular_velocity = 0.0
+25:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:11/0/physics_layer_1/angular_velocity = 0.0
26:11/0 = 0
26:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:11/0/physics_layer_0/angular_velocity = 0.0
+26:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:11/0/physics_layer_1/angular_velocity = 0.0
27:11/0 = 0
27:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:11/0/physics_layer_0/angular_velocity = 0.0
+27:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:11/0/physics_layer_1/angular_velocity = 0.0
28:11/0 = 0
28:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:11/0/physics_layer_0/angular_velocity = 0.0
+28:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:11/0/physics_layer_1/angular_velocity = 0.0
30:11/0 = 0
30:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:11/0/physics_layer_0/angular_velocity = 0.0
+30:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:11/0/physics_layer_1/angular_velocity = 0.0
31:11/0 = 0
31:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:11/0/physics_layer_0/angular_velocity = 0.0
+31:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+31:11/0/physics_layer_1/angular_velocity = 0.0
35:11/0 = 0
35:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:11/0/physics_layer_0/angular_velocity = 0.0
+35:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:11/0/physics_layer_1/angular_velocity = 0.0
36:11/0 = 0
36:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:11/0/physics_layer_0/angular_velocity = 0.0
+36:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+36:11/0/physics_layer_1/angular_velocity = 0.0
0:12/0 = 0
0:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:12/0/physics_layer_0/angular_velocity = 0.0
+0:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:12/0/physics_layer_1/angular_velocity = 0.0
1:12/0 = 0
1:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:12/0/physics_layer_0/angular_velocity = 0.0
+1:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:12/0/physics_layer_1/angular_velocity = 0.0
2:12/0 = 0
2:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:12/0/physics_layer_0/angular_velocity = 0.0
+2:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:12/0/physics_layer_1/angular_velocity = 0.0
3:12/0 = 0
3:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:12/0/physics_layer_0/angular_velocity = 0.0
+3:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:12/0/physics_layer_1/angular_velocity = 0.0
4:12/0 = 0
4:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:12/0/physics_layer_0/angular_velocity = 0.0
+4:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:12/0/physics_layer_1/angular_velocity = 0.0
6:12/0 = 0
6:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:12/0/physics_layer_0/angular_velocity = 0.0
+6:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:12/0/physics_layer_1/angular_velocity = 0.0
7:12/0 = 0
7:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:12/0/physics_layer_0/angular_velocity = 0.0
+7:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:12/0/physics_layer_1/angular_velocity = 0.0
8:12/0 = 0
8:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:12/0/physics_layer_0/angular_velocity = 0.0
+8:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:12/0/physics_layer_1/angular_velocity = 0.0
9:12/0 = 0
9:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:12/0/physics_layer_0/angular_velocity = 0.0
+9:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:12/0/physics_layer_1/angular_velocity = 0.0
10:12/0 = 0
10:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:12/0/physics_layer_0/angular_velocity = 0.0
+10:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:12/0/physics_layer_1/angular_velocity = 0.0
11:12/0 = 0
11:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:12/0/physics_layer_0/angular_velocity = 0.0
+11:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:12/0/physics_layer_1/angular_velocity = 0.0
12:12/0 = 0
12:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:12/0/physics_layer_0/angular_velocity = 0.0
+12:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:12/0/physics_layer_1/angular_velocity = 0.0
14:12/0 = 0
14:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:12/0/physics_layer_0/angular_velocity = 0.0
+14:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:12/0/physics_layer_1/angular_velocity = 0.0
15:12/0 = 0
15:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:12/0/physics_layer_0/angular_velocity = 0.0
+15:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:12/0/physics_layer_1/angular_velocity = 0.0
16:12/0 = 0
16:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:12/0/physics_layer_0/angular_velocity = 0.0
+16:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:12/0/physics_layer_1/angular_velocity = 0.0
17:12/0 = 0
17:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:12/0/physics_layer_0/angular_velocity = 0.0
+17:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:12/0/physics_layer_1/angular_velocity = 0.0
18:12/0 = 0
18:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:12/0/physics_layer_0/angular_velocity = 0.0
+18:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:12/0/physics_layer_1/angular_velocity = 0.0
19:12/0 = 0
19:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:12/0/physics_layer_0/angular_velocity = 0.0
+19:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:12/0/physics_layer_1/angular_velocity = 0.0
20:12/0 = 0
20:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:12/0/physics_layer_0/angular_velocity = 0.0
+20:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:12/0/physics_layer_1/angular_velocity = 0.0
22:12/0 = 0
22:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:12/0/physics_layer_0/angular_velocity = 0.0
+22:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:12/0/physics_layer_1/angular_velocity = 0.0
23:12/0 = 0
23:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:12/0/physics_layer_0/angular_velocity = 0.0
+23:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:12/0/physics_layer_1/angular_velocity = 0.0
24:12/0 = 0
24:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:12/0/physics_layer_0/angular_velocity = 0.0
+24:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:12/0/physics_layer_1/angular_velocity = 0.0
25:12/0 = 0
25:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:12/0/physics_layer_0/angular_velocity = 0.0
+25:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:12/0/physics_layer_1/angular_velocity = 0.0
26:12/0 = 0
26:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:12/0/physics_layer_0/angular_velocity = 0.0
+26:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:12/0/physics_layer_1/angular_velocity = 0.0
27:12/0 = 0
27:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:12/0/physics_layer_0/angular_velocity = 0.0
+27:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:12/0/physics_layer_1/angular_velocity = 0.0
28:12/0 = 0
28:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:12/0/physics_layer_0/angular_velocity = 0.0
+28:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:12/0/physics_layer_1/angular_velocity = 0.0
30:12/0 = 0
30:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:12/0/physics_layer_0/angular_velocity = 0.0
+30:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:12/0/physics_layer_1/angular_velocity = 0.0
31:12/0 = 0
31:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:12/0/physics_layer_0/angular_velocity = 0.0
+31:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+31:12/0/physics_layer_1/angular_velocity = 0.0
32:12/0 = 0
32:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:12/0/physics_layer_0/angular_velocity = 0.0
+32:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:12/0/physics_layer_1/angular_velocity = 0.0
33:12/0 = 0
33:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:12/0/physics_layer_0/angular_velocity = 0.0
+33:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:12/0/physics_layer_1/angular_velocity = 0.0
34:12/0 = 0
34:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:12/0/physics_layer_0/angular_velocity = 0.0
+34:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:12/0/physics_layer_1/angular_velocity = 0.0
35:12/0 = 0
35:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:12/0/physics_layer_0/angular_velocity = 0.0
+35:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:12/0/physics_layer_1/angular_velocity = 0.0
36:12/0 = 0
36:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:12/0/physics_layer_0/angular_velocity = 0.0
+36:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+36:12/0/physics_layer_1/angular_velocity = 0.0
0:13/0 = 0
0:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:13/0/physics_layer_0/angular_velocity = 0.0
+0:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:13/0/physics_layer_1/angular_velocity = 0.0
1:13/0 = 0
1:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:13/0/physics_layer_0/angular_velocity = 0.0
+1:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:13/0/physics_layer_1/angular_velocity = 0.0
2:13/0 = 0
2:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:13/0/physics_layer_0/angular_velocity = 0.0
+2:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:13/0/physics_layer_1/angular_velocity = 0.0
3:13/0 = 0
3:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:13/0/physics_layer_0/angular_velocity = 0.0
+3:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:13/0/physics_layer_1/angular_velocity = 0.0
4:13/0 = 0
4:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:13/0/physics_layer_0/angular_velocity = 0.0
+4:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:13/0/physics_layer_1/angular_velocity = 0.0
5:13/0 = 0
5:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:13/0/physics_layer_0/angular_velocity = 0.0
+5:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:13/0/physics_layer_1/angular_velocity = 0.0
8:13/0 = 0
8:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:13/0/physics_layer_0/angular_velocity = 0.0
+8:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:13/0/physics_layer_1/angular_velocity = 0.0
9:13/0 = 0
9:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:13/0/physics_layer_0/angular_velocity = 0.0
+9:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:13/0/physics_layer_1/angular_velocity = 0.0
10:13/0 = 0
10:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:13/0/physics_layer_0/angular_velocity = 0.0
+10:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:13/0/physics_layer_1/angular_velocity = 0.0
11:13/0 = 0
11:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:13/0/physics_layer_0/angular_velocity = 0.0
+11:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:13/0/physics_layer_1/angular_velocity = 0.0
12:13/0 = 0
12:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:13/0/physics_layer_0/angular_velocity = 0.0
+12:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:13/0/physics_layer_1/angular_velocity = 0.0
13:13/0 = 0
13:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:13/0/physics_layer_0/angular_velocity = 0.0
+13:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:13/0/physics_layer_1/angular_velocity = 0.0
16:13/0 = 0
16:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:13/0/physics_layer_0/angular_velocity = 0.0
+16:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:13/0/physics_layer_1/angular_velocity = 0.0
17:13/0 = 0
17:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:13/0/physics_layer_0/angular_velocity = 0.0
+17:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:13/0/physics_layer_1/angular_velocity = 0.0
18:13/0 = 0
18:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:13/0/physics_layer_0/angular_velocity = 0.0
+18:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:13/0/physics_layer_1/angular_velocity = 0.0
19:13/0 = 0
19:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:13/0/physics_layer_0/angular_velocity = 0.0
+19:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:13/0/physics_layer_1/angular_velocity = 0.0
20:13/0 = 0
20:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:13/0/physics_layer_0/angular_velocity = 0.0
+20:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:13/0/physics_layer_1/angular_velocity = 0.0
21:13/0 = 0
21:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:13/0/physics_layer_0/angular_velocity = 0.0
+21:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:13/0/physics_layer_1/angular_velocity = 0.0
24:13/0 = 0
24:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:13/0/physics_layer_0/angular_velocity = 0.0
+24:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:13/0/physics_layer_1/angular_velocity = 0.0
25:13/0 = 0
25:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:13/0/physics_layer_0/angular_velocity = 0.0
+25:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:13/0/physics_layer_1/angular_velocity = 0.0
26:13/0 = 0
26:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:13/0/physics_layer_0/angular_velocity = 0.0
+26:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:13/0/physics_layer_1/angular_velocity = 0.0
27:13/0 = 0
27:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:13/0/physics_layer_0/angular_velocity = 0.0
+27:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:13/0/physics_layer_1/angular_velocity = 0.0
28:13/0 = 0
28:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:13/0/physics_layer_0/angular_velocity = 0.0
+28:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:13/0/physics_layer_1/angular_velocity = 0.0
29:13/0 = 0
29:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:13/0/physics_layer_0/angular_velocity = 0.0
+29:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:13/0/physics_layer_1/angular_velocity = 0.0
32:13/0 = 0
32:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:13/0/physics_layer_0/angular_velocity = 0.0
+32:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:13/0/physics_layer_1/angular_velocity = 0.0
33:13/0 = 0
33:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:13/0/physics_layer_0/angular_velocity = 0.0
+33:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:13/0/physics_layer_1/angular_velocity = 0.0
34:13/0 = 0
34:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:13/0/physics_layer_0/angular_velocity = 0.0
+34:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:13/0/physics_layer_1/angular_velocity = 0.0
35:13/0 = 0
35:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:13/0/physics_layer_0/angular_velocity = 0.0
+35:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:13/0/physics_layer_1/angular_velocity = 0.0
36:13/0 = 0
36:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:13/0/physics_layer_0/angular_velocity = 0.0
+36:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+36:13/0/physics_layer_1/angular_velocity = 0.0
0:14/0 = 0
0:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:14/0/physics_layer_0/angular_velocity = 0.0
+0:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:14/0/physics_layer_1/angular_velocity = 0.0
1:14/0 = 0
1:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:14/0/physics_layer_0/angular_velocity = 0.0
+1:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:14/0/physics_layer_1/angular_velocity = 0.0
2:14/0 = 0
2:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:14/0/physics_layer_0/angular_velocity = 0.0
+2:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:14/0/physics_layer_1/angular_velocity = 0.0
3:14/0 = 0
3:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:14/0/physics_layer_0/angular_velocity = 0.0
+3:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:14/0/physics_layer_1/angular_velocity = 0.0
4:14/0 = 0
4:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:14/0/physics_layer_0/angular_velocity = 0.0
+4:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:14/0/physics_layer_1/angular_velocity = 0.0
5:14/0 = 0
5:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:14/0/physics_layer_0/angular_velocity = 0.0
+5:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:14/0/physics_layer_1/angular_velocity = 0.0
8:14/0 = 0
8:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:14/0/physics_layer_0/angular_velocity = 0.0
+8:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:14/0/physics_layer_1/angular_velocity = 0.0
9:14/0 = 0
9:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:14/0/physics_layer_0/angular_velocity = 0.0
+9:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:14/0/physics_layer_1/angular_velocity = 0.0
10:14/0 = 0
10:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:14/0/physics_layer_0/angular_velocity = 0.0
+10:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:14/0/physics_layer_1/angular_velocity = 0.0
11:14/0 = 0
11:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:14/0/physics_layer_0/angular_velocity = 0.0
+11:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:14/0/physics_layer_1/angular_velocity = 0.0
12:14/0 = 0
12:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:14/0/physics_layer_0/angular_velocity = 0.0
+12:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:14/0/physics_layer_1/angular_velocity = 0.0
13:14/0 = 0
13:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:14/0/physics_layer_0/angular_velocity = 0.0
+13:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:14/0/physics_layer_1/angular_velocity = 0.0
16:14/0 = 0
16:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:14/0/physics_layer_0/angular_velocity = 0.0
+16:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:14/0/physics_layer_1/angular_velocity = 0.0
17:14/0 = 0
17:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:14/0/physics_layer_0/angular_velocity = 0.0
+17:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:14/0/physics_layer_1/angular_velocity = 0.0
18:14/0 = 0
18:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:14/0/physics_layer_0/angular_velocity = 0.0
+18:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:14/0/physics_layer_1/angular_velocity = 0.0
19:14/0 = 0
19:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:14/0/physics_layer_0/angular_velocity = 0.0
+19:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:14/0/physics_layer_1/angular_velocity = 0.0
20:14/0 = 0
20:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:14/0/physics_layer_0/angular_velocity = 0.0
+20:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:14/0/physics_layer_1/angular_velocity = 0.0
21:14/0 = 0
21:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:14/0/physics_layer_0/angular_velocity = 0.0
+21:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:14/0/physics_layer_1/angular_velocity = 0.0
24:14/0 = 0
24:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:14/0/physics_layer_0/angular_velocity = 0.0
+24:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:14/0/physics_layer_1/angular_velocity = 0.0
25:14/0 = 0
25:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:14/0/physics_layer_0/angular_velocity = 0.0
+25:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:14/0/physics_layer_1/angular_velocity = 0.0
26:14/0 = 0
26:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:14/0/physics_layer_0/angular_velocity = 0.0
+26:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:14/0/physics_layer_1/angular_velocity = 0.0
27:14/0 = 0
27:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:14/0/physics_layer_0/angular_velocity = 0.0
+27:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:14/0/physics_layer_1/angular_velocity = 0.0
28:14/0 = 0
28:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:14/0/physics_layer_0/angular_velocity = 0.0
+28:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:14/0/physics_layer_1/angular_velocity = 0.0
29:14/0 = 0
29:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:14/0/physics_layer_0/angular_velocity = 0.0
+29:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:14/0/physics_layer_1/angular_velocity = 0.0
32:14/0 = 0
32:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:14/0/physics_layer_0/angular_velocity = 0.0
+32:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:14/0/physics_layer_1/angular_velocity = 0.0
33:14/0 = 0
33:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:14/0/physics_layer_0/angular_velocity = 0.0
+33:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:14/0/physics_layer_1/angular_velocity = 0.0
34:14/0 = 0
34:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:14/0/physics_layer_0/angular_velocity = 0.0
+34:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:14/0/physics_layer_1/angular_velocity = 0.0
35:14/0 = 0
35:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:14/0/physics_layer_0/angular_velocity = 0.0
+35:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:14/0/physics_layer_1/angular_velocity = 0.0
0:15/0 = 0
0:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:15/0/physics_layer_0/angular_velocity = 0.0
+0:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:15/0/physics_layer_1/angular_velocity = 0.0
1:15/0 = 0
1:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:15/0/physics_layer_0/angular_velocity = 0.0
+1:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:15/0/physics_layer_1/angular_velocity = 0.0
2:15/0 = 0
2:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:15/0/physics_layer_0/angular_velocity = 0.0
+2:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:15/0/physics_layer_1/angular_velocity = 0.0
3:15/0 = 0
3:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:15/0/physics_layer_0/angular_velocity = 0.0
+3:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:15/0/physics_layer_1/angular_velocity = 0.0
4:15/0 = 0
4:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:15/0/physics_layer_0/angular_velocity = 0.0
+4:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:15/0/physics_layer_1/angular_velocity = 0.0
5:15/0 = 0
5:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:15/0/physics_layer_0/angular_velocity = 0.0
+5:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:15/0/physics_layer_1/angular_velocity = 0.0
6:15/0 = 0
6:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:15/0/physics_layer_0/angular_velocity = 0.0
+6:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:15/0/physics_layer_1/angular_velocity = 0.0
7:15/0 = 0
7:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:15/0/physics_layer_0/angular_velocity = 0.0
+7:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:15/0/physics_layer_1/angular_velocity = 0.0
8:15/0 = 0
8:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:15/0/physics_layer_0/angular_velocity = 0.0
+8:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:15/0/physics_layer_1/angular_velocity = 0.0
9:15/0 = 0
9:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:15/0/physics_layer_0/angular_velocity = 0.0
+9:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:15/0/physics_layer_1/angular_velocity = 0.0
10:15/0 = 0
10:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:15/0/physics_layer_0/angular_velocity = 0.0
+10:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:15/0/physics_layer_1/angular_velocity = 0.0
11:15/0 = 0
11:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:15/0/physics_layer_0/angular_velocity = 0.0
+11:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:15/0/physics_layer_1/angular_velocity = 0.0
12:15/0 = 0
12:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:15/0/physics_layer_0/angular_velocity = 0.0
+12:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:15/0/physics_layer_1/angular_velocity = 0.0
13:15/0 = 0
13:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:15/0/physics_layer_0/angular_velocity = 0.0
+13:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:15/0/physics_layer_1/angular_velocity = 0.0
14:15/0 = 0
14:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:15/0/physics_layer_0/angular_velocity = 0.0
+14:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:15/0/physics_layer_1/angular_velocity = 0.0
15:15/0 = 0
15:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:15/0/physics_layer_0/angular_velocity = 0.0
+15:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:15/0/physics_layer_1/angular_velocity = 0.0
16:15/0 = 0
16:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:15/0/physics_layer_0/angular_velocity = 0.0
+16:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:15/0/physics_layer_1/angular_velocity = 0.0
17:15/0 = 0
17:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:15/0/physics_layer_0/angular_velocity = 0.0
+17:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:15/0/physics_layer_1/angular_velocity = 0.0
18:15/0 = 0
18:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:15/0/physics_layer_0/angular_velocity = 0.0
+18:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:15/0/physics_layer_1/angular_velocity = 0.0
20:15/0 = 0
20:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:15/0/physics_layer_0/angular_velocity = 0.0
+20:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:15/0/physics_layer_1/angular_velocity = 0.0
21:15/0 = 0
21:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:15/0/physics_layer_0/angular_velocity = 0.0
+21:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:15/0/physics_layer_1/angular_velocity = 0.0
24:15/0 = 0
24:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:15/0/physics_layer_0/angular_velocity = 0.0
+24:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:15/0/physics_layer_1/angular_velocity = 0.0
25:15/0 = 0
25:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:15/0/physics_layer_0/angular_velocity = 0.0
+25:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:15/0/physics_layer_1/angular_velocity = 0.0
26:15/0 = 0
26:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:15/0/physics_layer_0/angular_velocity = 0.0
+26:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:15/0/physics_layer_1/angular_velocity = 0.0
27:15/0 = 0
27:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:15/0/physics_layer_0/angular_velocity = 0.0
+27:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:15/0/physics_layer_1/angular_velocity = 0.0
32:15/0 = 0
32:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:15/0/physics_layer_0/angular_velocity = 0.0
+32:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:15/0/physics_layer_1/angular_velocity = 0.0
33:15/0 = 0
33:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:15/0/physics_layer_0/angular_velocity = 0.0
+33:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:15/0/physics_layer_1/angular_velocity = 0.0
34:15/0 = 0
34:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:15/0/physics_layer_0/angular_velocity = 0.0
+34:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:15/0/physics_layer_1/angular_velocity = 0.0
35:15/0 = 0
35:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:15/0/physics_layer_0/angular_velocity = 0.0
+35:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:15/0/physics_layer_1/angular_velocity = 0.0
0:16/0 = 0
0:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:16/0/physics_layer_0/angular_velocity = 0.0
+0:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:16/0/physics_layer_1/angular_velocity = 0.0
1:16/0 = 0
1:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:16/0/physics_layer_0/angular_velocity = 0.0
+1:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:16/0/physics_layer_1/angular_velocity = 0.0
2:16/0 = 0
2:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:16/0/physics_layer_0/angular_velocity = 0.0
+2:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:16/0/physics_layer_1/angular_velocity = 0.0
3:16/0 = 0
3:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:16/0/physics_layer_0/angular_velocity = 0.0
+3:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:16/0/physics_layer_1/angular_velocity = 0.0
4:16/0 = 0
4:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:16/0/physics_layer_0/angular_velocity = 0.0
+4:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:16/0/physics_layer_1/angular_velocity = 0.0
5:16/0 = 0
5:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:16/0/physics_layer_0/angular_velocity = 0.0
+5:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:16/0/physics_layer_1/angular_velocity = 0.0
6:16/0 = 0
6:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:16/0/physics_layer_0/angular_velocity = 0.0
+6:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:16/0/physics_layer_1/angular_velocity = 0.0
7:16/0 = 0
7:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:16/0/physics_layer_0/angular_velocity = 0.0
+7:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:16/0/physics_layer_1/angular_velocity = 0.0
8:16/0 = 0
8:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:16/0/physics_layer_0/angular_velocity = 0.0
+8:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:16/0/physics_layer_1/angular_velocity = 0.0
9:16/0 = 0
9:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:16/0/physics_layer_0/angular_velocity = 0.0
+9:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:16/0/physics_layer_1/angular_velocity = 0.0
10:16/0 = 0
10:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:16/0/physics_layer_0/angular_velocity = 0.0
+10:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:16/0/physics_layer_1/angular_velocity = 0.0
11:16/0 = 0
11:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:16/0/physics_layer_0/angular_velocity = 0.0
+11:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:16/0/physics_layer_1/angular_velocity = 0.0
12:16/0 = 0
12:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:16/0/physics_layer_0/angular_velocity = 0.0
+12:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:16/0/physics_layer_1/angular_velocity = 0.0
13:16/0 = 0
13:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:16/0/physics_layer_0/angular_velocity = 0.0
+13:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:16/0/physics_layer_1/angular_velocity = 0.0
14:16/0 = 0
14:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:16/0/physics_layer_0/angular_velocity = 0.0
+14:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:16/0/physics_layer_1/angular_velocity = 0.0
15:16/0 = 0
15:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:16/0/physics_layer_0/angular_velocity = 0.0
+15:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:16/0/physics_layer_1/angular_velocity = 0.0
16:16/0 = 0
16:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:16/0/physics_layer_0/angular_velocity = 0.0
+16:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:16/0/physics_layer_1/angular_velocity = 0.0
18:16/0 = 0
18:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:16/0/physics_layer_0/angular_velocity = 0.0
+18:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:16/0/physics_layer_1/angular_velocity = 0.0
19:16/0 = 0
19:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:16/0/physics_layer_0/angular_velocity = 0.0
+19:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:16/0/physics_layer_1/angular_velocity = 0.0
21:16/0 = 0
21:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:16/0/physics_layer_0/angular_velocity = 0.0
+21:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:16/0/physics_layer_1/angular_velocity = 0.0
24:16/0 = 0
24:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:16/0/physics_layer_0/angular_velocity = 0.0
+24:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:16/0/physics_layer_1/angular_velocity = 0.0
25:16/0 = 0
25:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:16/0/physics_layer_0/angular_velocity = 0.0
+25:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:16/0/physics_layer_1/angular_velocity = 0.0
26:16/0 = 0
26:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:16/0/physics_layer_0/angular_velocity = 0.0
+26:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:16/0/physics_layer_1/angular_velocity = 0.0
27:16/0 = 0
27:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:16/0/physics_layer_0/angular_velocity = 0.0
+27:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:16/0/physics_layer_1/angular_velocity = 0.0
35:16/0 = 0
35:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:16/0/physics_layer_0/angular_velocity = 0.0
+35:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:16/0/physics_layer_1/angular_velocity = 0.0
36:16/0 = 0
36:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:16/0/physics_layer_0/angular_velocity = 0.0
+36:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+36:16/0/physics_layer_1/angular_velocity = 0.0
0:17/0 = 0
0:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:17/0/physics_layer_0/angular_velocity = 0.0
+0:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:17/0/physics_layer_1/angular_velocity = 0.0
1:17/0 = 0
1:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:17/0/physics_layer_0/angular_velocity = 0.0
+1:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:17/0/physics_layer_1/angular_velocity = 0.0
2:17/0 = 0
2:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:17/0/physics_layer_0/angular_velocity = 0.0
+2:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:17/0/physics_layer_1/angular_velocity = 0.0
3:17/0 = 0
3:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:17/0/physics_layer_0/angular_velocity = 0.0
+3:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:17/0/physics_layer_1/angular_velocity = 0.0
4:17/0 = 0
4:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:17/0/physics_layer_0/angular_velocity = 0.0
+4:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:17/0/physics_layer_1/angular_velocity = 0.0
5:17/0 = 0
5:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:17/0/physics_layer_0/angular_velocity = 0.0
+5:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:17/0/physics_layer_1/angular_velocity = 0.0
6:17/0 = 0
6:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:17/0/physics_layer_0/angular_velocity = 0.0
+6:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:17/0/physics_layer_1/angular_velocity = 0.0
7:17/0 = 0
7:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:17/0/physics_layer_0/angular_velocity = 0.0
+7:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:17/0/physics_layer_1/angular_velocity = 0.0
8:17/0 = 0
8:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:17/0/physics_layer_0/angular_velocity = 0.0
+8:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:17/0/physics_layer_1/angular_velocity = 0.0
9:17/0 = 0
9:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:17/0/physics_layer_0/angular_velocity = 0.0
+9:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:17/0/physics_layer_1/angular_velocity = 0.0
10:17/0 = 0
10:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:17/0/physics_layer_0/angular_velocity = 0.0
+10:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:17/0/physics_layer_1/angular_velocity = 0.0
11:17/0 = 0
11:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:17/0/physics_layer_0/angular_velocity = 0.0
+11:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:17/0/physics_layer_1/angular_velocity = 0.0
12:17/0 = 0
12:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:17/0/physics_layer_0/angular_velocity = 0.0
+12:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:17/0/physics_layer_1/angular_velocity = 0.0
13:17/0 = 0
13:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:17/0/physics_layer_0/angular_velocity = 0.0
+13:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:17/0/physics_layer_1/angular_velocity = 0.0
14:17/0 = 0
14:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:17/0/physics_layer_0/angular_velocity = 0.0
+14:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:17/0/physics_layer_1/angular_velocity = 0.0
15:17/0 = 0
15:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:17/0/physics_layer_0/angular_velocity = 0.0
+15:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:17/0/physics_layer_1/angular_velocity = 0.0
16:17/0 = 0
16:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:17/0/physics_layer_0/angular_velocity = 0.0
+16:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:17/0/physics_layer_1/angular_velocity = 0.0
17:17/0 = 0
17:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:17/0/physics_layer_0/angular_velocity = 0.0
+17:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:17/0/physics_layer_1/angular_velocity = 0.0
18:17/0 = 0
18:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:17/0/physics_layer_0/angular_velocity = 0.0
+18:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:17/0/physics_layer_1/angular_velocity = 0.0
20:17/0 = 0
20:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:17/0/physics_layer_0/angular_velocity = 0.0
+20:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:17/0/physics_layer_1/angular_velocity = 0.0
24:17/0 = 0
24:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:17/0/physics_layer_0/angular_velocity = 0.0
+24:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:17/0/physics_layer_1/angular_velocity = 0.0
25:17/0 = 0
25:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:17/0/physics_layer_0/angular_velocity = 0.0
+25:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:17/0/physics_layer_1/angular_velocity = 0.0
26:17/0 = 0
26:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:17/0/physics_layer_0/angular_velocity = 0.0
+26:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:17/0/physics_layer_1/angular_velocity = 0.0
27:17/0 = 0
27:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:17/0/physics_layer_0/angular_velocity = 0.0
+27:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:17/0/physics_layer_1/angular_velocity = 0.0
32:17/0 = 0
32:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:17/0/physics_layer_0/angular_velocity = 0.0
+32:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:17/0/physics_layer_1/angular_velocity = 0.0
33:17/0 = 0
33:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:17/0/physics_layer_0/angular_velocity = 0.0
+33:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:17/0/physics_layer_1/angular_velocity = 0.0
34:17/0 = 0
34:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:17/0/physics_layer_0/angular_velocity = 0.0
+34:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:17/0/physics_layer_1/angular_velocity = 0.0
35:17/0 = 0
35:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:17/0/physics_layer_0/angular_velocity = 0.0
+35:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:17/0/physics_layer_1/angular_velocity = 0.0
36:17/0 = 0
36:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:17/0/physics_layer_0/angular_velocity = 0.0
+36:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+36:17/0/physics_layer_1/angular_velocity = 0.0
0:18/0 = 0
0:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:18/0/physics_layer_0/angular_velocity = 0.0
+0:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:18/0/physics_layer_1/angular_velocity = 0.0
1:18/0 = 0
1:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:18/0/physics_layer_0/angular_velocity = 0.0
+1:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:18/0/physics_layer_1/angular_velocity = 0.0
2:18/0 = 0
2:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:18/0/physics_layer_0/angular_velocity = 0.0
+2:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:18/0/physics_layer_1/angular_velocity = 0.0
3:18/0 = 0
3:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:18/0/physics_layer_0/angular_velocity = 0.0
+3:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:18/0/physics_layer_1/angular_velocity = 0.0
4:18/0 = 0
4:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:18/0/physics_layer_0/angular_velocity = 0.0
+4:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:18/0/physics_layer_1/angular_velocity = 0.0
5:18/0 = 0
5:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:18/0/physics_layer_0/angular_velocity = 0.0
+5:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:18/0/physics_layer_1/angular_velocity = 0.0
6:18/0 = 0
6:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:18/0/physics_layer_0/angular_velocity = 0.0
+6:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:18/0/physics_layer_1/angular_velocity = 0.0
7:18/0 = 0
7:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:18/0/physics_layer_0/angular_velocity = 0.0
+7:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:18/0/physics_layer_1/angular_velocity = 0.0
8:18/0 = 0
8:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:18/0/physics_layer_0/angular_velocity = 0.0
+8:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:18/0/physics_layer_1/angular_velocity = 0.0
9:18/0 = 0
9:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:18/0/physics_layer_0/angular_velocity = 0.0
+9:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:18/0/physics_layer_1/angular_velocity = 0.0
10:18/0 = 0
10:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:18/0/physics_layer_0/angular_velocity = 0.0
+10:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:18/0/physics_layer_1/angular_velocity = 0.0
11:18/0 = 0
11:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:18/0/physics_layer_0/angular_velocity = 0.0
+11:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:18/0/physics_layer_1/angular_velocity = 0.0
12:18/0 = 0
12:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:18/0/physics_layer_0/angular_velocity = 0.0
+12:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:18/0/physics_layer_1/angular_velocity = 0.0
13:18/0 = 0
13:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:18/0/physics_layer_0/angular_velocity = 0.0
+13:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:18/0/physics_layer_1/angular_velocity = 0.0
14:18/0 = 0
14:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:18/0/physics_layer_0/angular_velocity = 0.0
+14:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:18/0/physics_layer_1/angular_velocity = 0.0
15:18/0 = 0
15:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:18/0/physics_layer_0/angular_velocity = 0.0
+15:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:18/0/physics_layer_1/angular_velocity = 0.0
16:18/0 = 0
16:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:18/0/physics_layer_0/angular_velocity = 0.0
+16:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:18/0/physics_layer_1/angular_velocity = 0.0
17:18/0 = 0
17:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:18/0/physics_layer_0/angular_velocity = 0.0
+17:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:18/0/physics_layer_1/angular_velocity = 0.0
18:18/0 = 0
18:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:18/0/physics_layer_0/angular_velocity = 0.0
+18:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:18/0/physics_layer_1/angular_velocity = 0.0
19:18/0 = 0
19:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:18/0/physics_layer_0/angular_velocity = 0.0
+19:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:18/0/physics_layer_1/angular_velocity = 0.0
20:18/0 = 0
20:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:18/0/physics_layer_0/angular_velocity = 0.0
+20:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:18/0/physics_layer_1/angular_velocity = 0.0
21:18/0 = 0
21:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:18/0/physics_layer_0/angular_velocity = 0.0
+21:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:18/0/physics_layer_1/angular_velocity = 0.0
24:18/0 = 0
24:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:18/0/physics_layer_0/angular_velocity = 0.0
+24:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:18/0/physics_layer_1/angular_velocity = 0.0
25:18/0 = 0
25:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:18/0/physics_layer_0/angular_velocity = 0.0
+25:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:18/0/physics_layer_1/angular_velocity = 0.0
26:18/0 = 0
26:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:18/0/physics_layer_0/angular_velocity = 0.0
+26:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:18/0/physics_layer_1/angular_velocity = 0.0
27:18/0 = 0
27:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:18/0/physics_layer_0/angular_velocity = 0.0
+27:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:18/0/physics_layer_1/angular_velocity = 0.0
32:18/0 = 0
32:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:18/0/physics_layer_0/angular_velocity = 0.0
+32:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:18/0/physics_layer_1/angular_velocity = 0.0
33:18/0 = 0
33:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:18/0/physics_layer_0/angular_velocity = 0.0
+33:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:18/0/physics_layer_1/angular_velocity = 0.0
34:18/0 = 0
34:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:18/0/physics_layer_0/angular_velocity = 0.0
+34:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:18/0/physics_layer_1/angular_velocity = 0.0
35:18/0 = 0
35:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:18/0/physics_layer_0/angular_velocity = 0.0
+35:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:18/0/physics_layer_1/angular_velocity = 0.0
36:18/0 = 0
36:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:18/0/physics_layer_0/angular_velocity = 0.0
+36:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+36:18/0/physics_layer_1/angular_velocity = 0.0
0:19/0 = 0
0:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:19/0/physics_layer_0/angular_velocity = 0.0
+0:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:19/0/physics_layer_1/angular_velocity = 0.0
1:19/0 = 0
1:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:19/0/physics_layer_0/angular_velocity = 0.0
+1:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:19/0/physics_layer_1/angular_velocity = 0.0
2:19/0 = 0
2:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:19/0/physics_layer_0/angular_velocity = 0.0
+2:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:19/0/physics_layer_1/angular_velocity = 0.0
3:19/0 = 0
3:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:19/0/physics_layer_0/angular_velocity = 0.0
+3:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:19/0/physics_layer_1/angular_velocity = 0.0
4:19/0 = 0
4:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:19/0/physics_layer_0/angular_velocity = 0.0
+4:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:19/0/physics_layer_1/angular_velocity = 0.0
5:19/0 = 0
5:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:19/0/physics_layer_0/angular_velocity = 0.0
+5:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:19/0/physics_layer_1/angular_velocity = 0.0
6:19/0 = 0
6:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:19/0/physics_layer_0/angular_velocity = 0.0
+6:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:19/0/physics_layer_1/angular_velocity = 0.0
7:19/0 = 0
7:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:19/0/physics_layer_0/angular_velocity = 0.0
+7:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:19/0/physics_layer_1/angular_velocity = 0.0
8:19/0 = 0
8:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:19/0/physics_layer_0/angular_velocity = 0.0
+8:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:19/0/physics_layer_1/angular_velocity = 0.0
9:19/0 = 0
9:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:19/0/physics_layer_0/angular_velocity = 0.0
+9:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:19/0/physics_layer_1/angular_velocity = 0.0
10:19/0 = 0
10:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:19/0/physics_layer_0/angular_velocity = 0.0
+10:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:19/0/physics_layer_1/angular_velocity = 0.0
11:19/0 = 0
11:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:19/0/physics_layer_0/angular_velocity = 0.0
+11:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:19/0/physics_layer_1/angular_velocity = 0.0
12:19/0 = 0
12:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:19/0/physics_layer_0/angular_velocity = 0.0
+12:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:19/0/physics_layer_1/angular_velocity = 0.0
13:19/0 = 0
13:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:19/0/physics_layer_0/angular_velocity = 0.0
+13:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:19/0/physics_layer_1/angular_velocity = 0.0
14:19/0 = 0
14:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:19/0/physics_layer_0/angular_velocity = 0.0
+14:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:19/0/physics_layer_1/angular_velocity = 0.0
15:19/0 = 0
15:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:19/0/physics_layer_0/angular_velocity = 0.0
+15:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:19/0/physics_layer_1/angular_velocity = 0.0
16:19/0 = 0
16:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:19/0/physics_layer_0/angular_velocity = 0.0
+16:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:19/0/physics_layer_1/angular_velocity = 0.0
18:19/0 = 0
18:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:19/0/physics_layer_0/angular_velocity = 0.0
+18:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:19/0/physics_layer_1/angular_velocity = 0.0
19:19/0 = 0
19:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:19/0/physics_layer_0/angular_velocity = 0.0
+19:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:19/0/physics_layer_1/angular_velocity = 0.0
21:19/0 = 0
21:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:19/0/physics_layer_0/angular_velocity = 0.0
+21:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:19/0/physics_layer_1/angular_velocity = 0.0
24:19/0 = 0
24:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:19/0/physics_layer_0/angular_velocity = 0.0
+24:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:19/0/physics_layer_1/angular_velocity = 0.0
25:19/0 = 0
25:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:19/0/physics_layer_0/angular_velocity = 0.0
+25:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:19/0/physics_layer_1/angular_velocity = 0.0
26:19/0 = 0
26:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:19/0/physics_layer_0/angular_velocity = 0.0
+26:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:19/0/physics_layer_1/angular_velocity = 0.0
27:19/0 = 0
27:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:19/0/physics_layer_0/angular_velocity = 0.0
+27:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:19/0/physics_layer_1/angular_velocity = 0.0
32:19/0 = 0
32:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:19/0/physics_layer_0/angular_velocity = 0.0
+32:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:19/0/physics_layer_1/angular_velocity = 0.0
33:19/0 = 0
33:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:19/0/physics_layer_0/angular_velocity = 0.0
+33:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:19/0/physics_layer_1/angular_velocity = 0.0
34:19/0 = 0
34:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:19/0/physics_layer_0/angular_velocity = 0.0
+34:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:19/0/physics_layer_1/angular_velocity = 0.0
35:19/0 = 0
35:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:19/0/physics_layer_0/angular_velocity = 0.0
+35:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:19/0/physics_layer_1/angular_velocity = 0.0
0:20/0 = 0
0:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:20/0/physics_layer_0/angular_velocity = 0.0
+0:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:20/0/physics_layer_1/angular_velocity = 0.0
1:20/0 = 0
1:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:20/0/physics_layer_0/angular_velocity = 0.0
+1:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:20/0/physics_layer_1/angular_velocity = 0.0
2:20/0 = 0
2:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:20/0/physics_layer_0/angular_velocity = 0.0
+2:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:20/0/physics_layer_1/angular_velocity = 0.0
3:20/0 = 0
3:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:20/0/physics_layer_0/angular_velocity = 0.0
+3:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:20/0/physics_layer_1/angular_velocity = 0.0
4:20/0 = 0
4:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:20/0/physics_layer_0/angular_velocity = 0.0
+4:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:20/0/physics_layer_1/angular_velocity = 0.0
5:20/0 = 0
5:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:20/0/physics_layer_0/angular_velocity = 0.0
+5:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:20/0/physics_layer_1/angular_velocity = 0.0
6:20/0 = 0
6:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:20/0/physics_layer_0/angular_velocity = 0.0
+6:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:20/0/physics_layer_1/angular_velocity = 0.0
7:20/0 = 0
7:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:20/0/physics_layer_0/angular_velocity = 0.0
+7:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:20/0/physics_layer_1/angular_velocity = 0.0
8:20/0 = 0
8:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:20/0/physics_layer_0/angular_velocity = 0.0
+8:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:20/0/physics_layer_1/angular_velocity = 0.0
9:20/0 = 0
9:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:20/0/physics_layer_0/angular_velocity = 0.0
+9:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:20/0/physics_layer_1/angular_velocity = 0.0
10:20/0 = 0
10:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:20/0/physics_layer_0/angular_velocity = 0.0
+10:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:20/0/physics_layer_1/angular_velocity = 0.0
11:20/0 = 0
11:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:20/0/physics_layer_0/angular_velocity = 0.0
+11:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:20/0/physics_layer_1/angular_velocity = 0.0
12:20/0 = 0
12:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:20/0/physics_layer_0/angular_velocity = 0.0
+12:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:20/0/physics_layer_1/angular_velocity = 0.0
13:20/0 = 0
13:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:20/0/physics_layer_0/angular_velocity = 0.0
+13:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:20/0/physics_layer_1/angular_velocity = 0.0
14:20/0 = 0
14:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:20/0/physics_layer_0/angular_velocity = 0.0
+14:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:20/0/physics_layer_1/angular_velocity = 0.0
15:20/0 = 0
15:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:20/0/physics_layer_0/angular_velocity = 0.0
+15:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:20/0/physics_layer_1/angular_velocity = 0.0
16:20/0 = 0
16:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:20/0/physics_layer_0/angular_velocity = 0.0
+16:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:20/0/physics_layer_1/angular_velocity = 0.0
17:20/0 = 0
17:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:20/0/physics_layer_0/angular_velocity = 0.0
+17:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:20/0/physics_layer_1/angular_velocity = 0.0
18:20/0 = 0
18:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:20/0/physics_layer_0/angular_velocity = 0.0
+18:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:20/0/physics_layer_1/angular_velocity = 0.0
19:20/0 = 0
19:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:20/0/physics_layer_0/angular_velocity = 0.0
+19:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:20/0/physics_layer_1/angular_velocity = 0.0
20:20/0 = 0
20:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:20/0/physics_layer_0/angular_velocity = 0.0
+20:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:20/0/physics_layer_1/angular_velocity = 0.0
21:20/0 = 0
21:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:20/0/physics_layer_0/angular_velocity = 0.0
+21:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:20/0/physics_layer_1/angular_velocity = 0.0
24:20/0 = 0
24:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:20/0/physics_layer_0/angular_velocity = 0.0
+24:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:20/0/physics_layer_1/angular_velocity = 0.0
25:20/0 = 0
25:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:20/0/physics_layer_0/angular_velocity = 0.0
+25:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:20/0/physics_layer_1/angular_velocity = 0.0
26:20/0 = 0
26:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:20/0/physics_layer_0/angular_velocity = 0.0
+26:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:20/0/physics_layer_1/angular_velocity = 0.0
27:20/0 = 0
27:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:20/0/physics_layer_0/angular_velocity = 0.0
+27:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:20/0/physics_layer_1/angular_velocity = 0.0
32:20/0 = 0
32:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:20/0/physics_layer_0/angular_velocity = 0.0
+32:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:20/0/physics_layer_1/angular_velocity = 0.0
33:20/0 = 0
33:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:20/0/physics_layer_0/angular_velocity = 0.0
+33:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:20/0/physics_layer_1/angular_velocity = 0.0
34:20/0 = 0
34:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:20/0/physics_layer_0/angular_velocity = 0.0
+34:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:20/0/physics_layer_1/angular_velocity = 0.0
35:20/0 = 0
35:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:20/0/physics_layer_0/angular_velocity = 0.0
+35:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:20/0/physics_layer_1/angular_velocity = 0.0
0:21/0 = 0
0:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:21/0/physics_layer_0/angular_velocity = 0.0
+0:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:21/0/physics_layer_1/angular_velocity = 0.0
1:21/0 = 0
1:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:21/0/physics_layer_0/angular_velocity = 0.0
+1:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:21/0/physics_layer_1/angular_velocity = 0.0
2:21/0 = 0
2:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:21/0/physics_layer_0/angular_velocity = 0.0
+2:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:21/0/physics_layer_1/angular_velocity = 0.0
3:21/0 = 0
3:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:21/0/physics_layer_0/angular_velocity = 0.0
+3:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:21/0/physics_layer_1/angular_velocity = 0.0
4:21/0 = 0
4:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:21/0/physics_layer_0/angular_velocity = 0.0
+4:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:21/0/physics_layer_1/angular_velocity = 0.0
5:21/0 = 0
5:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:21/0/physics_layer_0/angular_velocity = 0.0
+5:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:21/0/physics_layer_1/angular_velocity = 0.0
6:21/0 = 0
6:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:21/0/physics_layer_0/angular_velocity = 0.0
+6:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:21/0/physics_layer_1/angular_velocity = 0.0
7:21/0 = 0
7:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:21/0/physics_layer_0/angular_velocity = 0.0
+7:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:21/0/physics_layer_1/angular_velocity = 0.0
8:21/0 = 0
8:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:21/0/physics_layer_0/angular_velocity = 0.0
+8:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:21/0/physics_layer_1/angular_velocity = 0.0
9:21/0 = 0
9:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:21/0/physics_layer_0/angular_velocity = 0.0
+9:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:21/0/physics_layer_1/angular_velocity = 0.0
10:21/0 = 0
10:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:21/0/physics_layer_0/angular_velocity = 0.0
+10:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:21/0/physics_layer_1/angular_velocity = 0.0
11:21/0 = 0
11:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:21/0/physics_layer_0/angular_velocity = 0.0
+11:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:21/0/physics_layer_1/angular_velocity = 0.0
12:21/0 = 0
12:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:21/0/physics_layer_0/angular_velocity = 0.0
+12:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:21/0/physics_layer_1/angular_velocity = 0.0
13:21/0 = 0
13:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:21/0/physics_layer_0/angular_velocity = 0.0
+13:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:21/0/physics_layer_1/angular_velocity = 0.0
14:21/0 = 0
14:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:21/0/physics_layer_0/angular_velocity = 0.0
+14:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:21/0/physics_layer_1/angular_velocity = 0.0
15:21/0 = 0
15:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:21/0/physics_layer_0/angular_velocity = 0.0
+15:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:21/0/physics_layer_1/angular_velocity = 0.0
16:21/0 = 0
16:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:21/0/physics_layer_0/angular_velocity = 0.0
+16:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:21/0/physics_layer_1/angular_velocity = 0.0
17:21/0 = 0
17:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:21/0/physics_layer_0/angular_velocity = 0.0
+17:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:21/0/physics_layer_1/angular_velocity = 0.0
18:21/0 = 0
18:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:21/0/physics_layer_0/angular_velocity = 0.0
+18:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:21/0/physics_layer_1/angular_velocity = 0.0
19:21/0 = 0
19:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:21/0/physics_layer_0/angular_velocity = 0.0
+19:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:21/0/physics_layer_1/angular_velocity = 0.0
24:21/0 = 0
24:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:21/0/physics_layer_0/angular_velocity = 0.0
+24:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:21/0/physics_layer_1/angular_velocity = 0.0
25:21/0 = 0
25:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:21/0/physics_layer_0/angular_velocity = 0.0
+25:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:21/0/physics_layer_1/angular_velocity = 0.0
26:21/0 = 0
26:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:21/0/physics_layer_0/angular_velocity = 0.0
+26:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:21/0/physics_layer_1/angular_velocity = 0.0
27:21/0 = 0
27:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:21/0/physics_layer_0/angular_velocity = 0.0
+27:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:21/0/physics_layer_1/angular_velocity = 0.0
35:21/0 = 0
35:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:21/0/physics_layer_0/angular_velocity = 0.0
+35:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:21/0/physics_layer_1/angular_velocity = 0.0
36:21/0 = 0
36:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:21/0/physics_layer_0/angular_velocity = 0.0
+36:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+36:21/0/physics_layer_1/angular_velocity = 0.0
0:22/0 = 0
0:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:22/0/physics_layer_0/angular_velocity = 0.0
+0:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:22/0/physics_layer_1/angular_velocity = 0.0
1:22/0 = 0
1:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:22/0/physics_layer_0/angular_velocity = 0.0
+1:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:22/0/physics_layer_1/angular_velocity = 0.0
2:22/0 = 0
2:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:22/0/physics_layer_0/angular_velocity = 0.0
+2:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:22/0/physics_layer_1/angular_velocity = 0.0
3:22/0 = 0
3:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:22/0/physics_layer_0/angular_velocity = 0.0
+3:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:22/0/physics_layer_1/angular_velocity = 0.0
4:22/0 = 0
4:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:22/0/physics_layer_0/angular_velocity = 0.0
+4:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:22/0/physics_layer_1/angular_velocity = 0.0
5:22/0 = 0
5:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:22/0/physics_layer_0/angular_velocity = 0.0
+5:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:22/0/physics_layer_1/angular_velocity = 0.0
6:22/0 = 0
6:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:22/0/physics_layer_0/angular_velocity = 0.0
+6:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:22/0/physics_layer_1/angular_velocity = 0.0
7:22/0 = 0
7:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:22/0/physics_layer_0/angular_velocity = 0.0
+7:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:22/0/physics_layer_1/angular_velocity = 0.0
8:22/0 = 0
8:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:22/0/physics_layer_0/angular_velocity = 0.0
+8:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:22/0/physics_layer_1/angular_velocity = 0.0
9:22/0 = 0
9:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:22/0/physics_layer_0/angular_velocity = 0.0
+9:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:22/0/physics_layer_1/angular_velocity = 0.0
10:22/0 = 0
10:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:22/0/physics_layer_0/angular_velocity = 0.0
+10:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:22/0/physics_layer_1/angular_velocity = 0.0
11:22/0 = 0
11:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:22/0/physics_layer_0/angular_velocity = 0.0
+11:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:22/0/physics_layer_1/angular_velocity = 0.0
12:22/0 = 0
12:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:22/0/physics_layer_0/angular_velocity = 0.0
+12:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:22/0/physics_layer_1/angular_velocity = 0.0
13:22/0 = 0
13:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:22/0/physics_layer_0/angular_velocity = 0.0
+13:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:22/0/physics_layer_1/angular_velocity = 0.0
14:22/0 = 0
14:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:22/0/physics_layer_0/angular_velocity = 0.0
+14:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:22/0/physics_layer_1/angular_velocity = 0.0
15:22/0 = 0
15:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:22/0/physics_layer_0/angular_velocity = 0.0
+15:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:22/0/physics_layer_1/angular_velocity = 0.0
16:22/0 = 0
16:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:22/0/physics_layer_0/angular_velocity = 0.0
+16:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:22/0/physics_layer_1/angular_velocity = 0.0
17:22/0 = 0
17:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:22/0/physics_layer_0/angular_velocity = 0.0
+17:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:22/0/physics_layer_1/angular_velocity = 0.0
18:22/0 = 0
18:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:22/0/physics_layer_0/angular_velocity = 0.0
+18:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:22/0/physics_layer_1/angular_velocity = 0.0
19:22/0 = 0
19:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:22/0/physics_layer_0/angular_velocity = 0.0
+19:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:22/0/physics_layer_1/angular_velocity = 0.0
24:22/0 = 0
24:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:22/0/physics_layer_0/angular_velocity = 0.0
+24:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:22/0/physics_layer_1/angular_velocity = 0.0
25:22/0 = 0
25:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:22/0/physics_layer_0/angular_velocity = 0.0
+25:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:22/0/physics_layer_1/angular_velocity = 0.0
26:22/0 = 0
26:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:22/0/physics_layer_0/angular_velocity = 0.0
+26:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:22/0/physics_layer_1/angular_velocity = 0.0
27:22/0 = 0
27:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:22/0/physics_layer_0/angular_velocity = 0.0
+27:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:22/0/physics_layer_1/angular_velocity = 0.0
32:22/0 = 0
32:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:22/0/physics_layer_0/angular_velocity = 0.0
+32:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:22/0/physics_layer_1/angular_velocity = 0.0
33:22/0 = 0
33:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:22/0/physics_layer_0/angular_velocity = 0.0
+33:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:22/0/physics_layer_1/angular_velocity = 0.0
34:22/0 = 0
34:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:22/0/physics_layer_0/angular_velocity = 0.0
+34:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:22/0/physics_layer_1/angular_velocity = 0.0
35:22/0 = 0
35:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:22/0/physics_layer_0/angular_velocity = 0.0
+35:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:22/0/physics_layer_1/angular_velocity = 0.0
36:22/0 = 0
36:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:22/0/physics_layer_0/angular_velocity = 0.0
+36:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+36:22/0/physics_layer_1/angular_velocity = 0.0
0:23/0 = 0
0:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:23/0/physics_layer_0/angular_velocity = 0.0
+0:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:23/0/physics_layer_1/angular_velocity = 0.0
1:23/0 = 0
1:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:23/0/physics_layer_0/angular_velocity = 0.0
+1:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:23/0/physics_layer_1/angular_velocity = 0.0
2:23/0 = 0
2:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:23/0/physics_layer_0/angular_velocity = 0.0
+2:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:23/0/physics_layer_1/angular_velocity = 0.0
3:23/0 = 0
3:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:23/0/physics_layer_0/angular_velocity = 0.0
+3:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:23/0/physics_layer_1/angular_velocity = 0.0
5:23/0 = 0
5:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:23/0/physics_layer_0/angular_velocity = 0.0
+5:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:23/0/physics_layer_1/angular_velocity = 0.0
6:23/0 = 0
6:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:23/0/physics_layer_0/angular_velocity = 0.0
+6:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:23/0/physics_layer_1/angular_velocity = 0.0
7:23/0 = 0
7:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:23/0/physics_layer_0/angular_velocity = 0.0
+7:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:23/0/physics_layer_1/angular_velocity = 0.0
8:23/0 = 0
8:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:23/0/physics_layer_0/angular_velocity = 0.0
+8:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:23/0/physics_layer_1/angular_velocity = 0.0
9:23/0 = 0
9:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:23/0/physics_layer_0/angular_velocity = 0.0
+9:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:23/0/physics_layer_1/angular_velocity = 0.0
10:23/0 = 0
10:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:23/0/physics_layer_0/angular_velocity = 0.0
+10:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:23/0/physics_layer_1/angular_velocity = 0.0
11:23/0 = 0
11:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:23/0/physics_layer_0/angular_velocity = 0.0
+11:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:23/0/physics_layer_1/angular_velocity = 0.0
13:23/0 = 0
13:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:23/0/physics_layer_0/angular_velocity = 0.0
+13:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:23/0/physics_layer_1/angular_velocity = 0.0
14:23/0 = 0
14:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:23/0/physics_layer_0/angular_velocity = 0.0
+14:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:23/0/physics_layer_1/angular_velocity = 0.0
15:23/0 = 0
15:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:23/0/physics_layer_0/angular_velocity = 0.0
+15:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:23/0/physics_layer_1/angular_velocity = 0.0
16:23/0 = 0
16:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:23/0/physics_layer_0/angular_velocity = 0.0
+16:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:23/0/physics_layer_1/angular_velocity = 0.0
17:23/0 = 0
17:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:23/0/physics_layer_0/angular_velocity = 0.0
+17:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:23/0/physics_layer_1/angular_velocity = 0.0
18:23/0 = 0
18:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:23/0/physics_layer_0/angular_velocity = 0.0
+18:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:23/0/physics_layer_1/angular_velocity = 0.0
19:23/0 = 0
19:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:23/0/physics_layer_0/angular_velocity = 0.0
+19:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:23/0/physics_layer_1/angular_velocity = 0.0
24:23/0 = 0
24:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:23/0/physics_layer_0/angular_velocity = 0.0
+24:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:23/0/physics_layer_1/angular_velocity = 0.0
25:23/0 = 0
25:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:23/0/physics_layer_0/angular_velocity = 0.0
+25:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:23/0/physics_layer_1/angular_velocity = 0.0
26:23/0 = 0
26:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:23/0/physics_layer_0/angular_velocity = 0.0
+26:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:23/0/physics_layer_1/angular_velocity = 0.0
27:23/0 = 0
27:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:23/0/physics_layer_0/angular_velocity = 0.0
+27:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:23/0/physics_layer_1/angular_velocity = 0.0
32:23/0 = 0
32:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:23/0/physics_layer_0/angular_velocity = 0.0
+32:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:23/0/physics_layer_1/angular_velocity = 0.0
33:23/0 = 0
33:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:23/0/physics_layer_0/angular_velocity = 0.0
+33:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:23/0/physics_layer_1/angular_velocity = 0.0
34:23/0 = 0
34:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:23/0/physics_layer_0/angular_velocity = 0.0
+34:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:23/0/physics_layer_1/angular_velocity = 0.0
35:23/0 = 0
35:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:23/0/physics_layer_0/angular_velocity = 0.0
+35:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:23/0/physics_layer_1/angular_velocity = 0.0
36:23/0 = 0
36:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:23/0/physics_layer_0/angular_velocity = 0.0
+36:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+36:23/0/physics_layer_1/angular_velocity = 0.0
0:24/0 = 0
0:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:24/0/physics_layer_0/angular_velocity = 0.0
+0:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:24/0/physics_layer_1/angular_velocity = 0.0
1:24/0 = 0
1:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:24/0/physics_layer_0/angular_velocity = 0.0
+1:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:24/0/physics_layer_1/angular_velocity = 0.0
2:24/0 = 0
2:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:24/0/physics_layer_0/angular_velocity = 0.0
+2:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:24/0/physics_layer_1/angular_velocity = 0.0
3:24/0 = 0
3:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:24/0/physics_layer_0/angular_velocity = 0.0
+3:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:24/0/physics_layer_1/angular_velocity = 0.0
5:24/0 = 0
5:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:24/0/physics_layer_0/angular_velocity = 0.0
+5:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:24/0/physics_layer_1/angular_velocity = 0.0
7:24/0 = 0
7:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:24/0/physics_layer_0/angular_velocity = 0.0
+7:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:24/0/physics_layer_1/angular_velocity = 0.0
8:24/0 = 0
8:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:24/0/physics_layer_0/angular_velocity = 0.0
+8:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:24/0/physics_layer_1/angular_velocity = 0.0
9:24/0 = 0
9:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:24/0/physics_layer_0/angular_velocity = 0.0
+9:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:24/0/physics_layer_1/angular_velocity = 0.0
10:24/0 = 0
10:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:24/0/physics_layer_0/angular_velocity = 0.0
+10:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:24/0/physics_layer_1/angular_velocity = 0.0
11:24/0 = 0
11:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:24/0/physics_layer_0/angular_velocity = 0.0
+11:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:24/0/physics_layer_1/angular_velocity = 0.0
13:24/0 = 0
13:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:24/0/physics_layer_0/angular_velocity = 0.0
+13:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:24/0/physics_layer_1/angular_velocity = 0.0
15:24/0 = 0
15:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:24/0/physics_layer_0/angular_velocity = 0.0
+15:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:24/0/physics_layer_1/angular_velocity = 0.0
16:24/0 = 0
16:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:24/0/physics_layer_0/angular_velocity = 0.0
+16:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:24/0/physics_layer_1/angular_velocity = 0.0
17:24/0 = 0
17:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:24/0/physics_layer_0/angular_velocity = 0.0
+17:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:24/0/physics_layer_1/angular_velocity = 0.0
18:24/0 = 0
18:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:24/0/physics_layer_0/angular_velocity = 0.0
+18:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:24/0/physics_layer_1/angular_velocity = 0.0
19:24/0 = 0
19:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:24/0/physics_layer_0/angular_velocity = 0.0
+19:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:24/0/physics_layer_1/angular_velocity = 0.0
24:24/0 = 0
24:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:24/0/physics_layer_0/angular_velocity = 0.0
+24:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:24/0/physics_layer_1/angular_velocity = 0.0
25:24/0 = 0
25:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:24/0/physics_layer_0/angular_velocity = 0.0
+25:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:24/0/physics_layer_1/angular_velocity = 0.0
26:24/0 = 0
26:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:24/0/physics_layer_0/angular_velocity = 0.0
+26:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:24/0/physics_layer_1/angular_velocity = 0.0
27:24/0 = 0
27:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:24/0/physics_layer_0/angular_velocity = 0.0
+27:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:24/0/physics_layer_1/angular_velocity = 0.0
28:24/0 = 0
28:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:24/0/physics_layer_0/angular_velocity = 0.0
+28:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:24/0/physics_layer_1/angular_velocity = 0.0
29:24/0 = 0
29:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:24/0/physics_layer_0/angular_velocity = 0.0
+29:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:24/0/physics_layer_1/angular_velocity = 0.0
30:24/0 = 0
30:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:24/0/physics_layer_0/angular_velocity = 0.0
+30:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:24/0/physics_layer_1/angular_velocity = 0.0
32:24/0 = 0
32:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:24/0/physics_layer_0/angular_velocity = 0.0
+32:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:24/0/physics_layer_1/angular_velocity = 0.0
33:24/0 = 0
33:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:24/0/physics_layer_0/angular_velocity = 0.0
+33:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:24/0/physics_layer_1/angular_velocity = 0.0
34:24/0 = 0
34:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:24/0/physics_layer_0/angular_velocity = 0.0
+34:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:24/0/physics_layer_1/angular_velocity = 0.0
35:24/0 = 0
35:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:24/0/physics_layer_0/angular_velocity = 0.0
+35:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:24/0/physics_layer_1/angular_velocity = 0.0
0:25/0 = 0
0:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:25/0/physics_layer_0/angular_velocity = 0.0
+0:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:25/0/physics_layer_1/angular_velocity = 0.0
1:25/0 = 0
1:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:25/0/physics_layer_0/angular_velocity = 0.0
+1:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:25/0/physics_layer_1/angular_velocity = 0.0
2:25/0 = 0
2:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:25/0/physics_layer_0/angular_velocity = 0.0
+2:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:25/0/physics_layer_1/angular_velocity = 0.0
3:25/0 = 0
3:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:25/0/physics_layer_0/angular_velocity = 0.0
+3:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:25/0/physics_layer_1/angular_velocity = 0.0
4:25/0 = 0
4:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:25/0/physics_layer_0/angular_velocity = 0.0
+4:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:25/0/physics_layer_1/angular_velocity = 0.0
5:25/0 = 0
5:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:25/0/physics_layer_0/angular_velocity = 0.0
+5:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:25/0/physics_layer_1/angular_velocity = 0.0
6:25/0 = 0
6:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:25/0/physics_layer_0/angular_velocity = 0.0
+6:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:25/0/physics_layer_1/angular_velocity = 0.0
7:25/0 = 0
7:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:25/0/physics_layer_0/angular_velocity = 0.0
+7:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:25/0/physics_layer_1/angular_velocity = 0.0
8:25/0 = 0
8:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:25/0/physics_layer_0/angular_velocity = 0.0
+8:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:25/0/physics_layer_1/angular_velocity = 0.0
9:25/0 = 0
9:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:25/0/physics_layer_0/angular_velocity = 0.0
+9:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:25/0/physics_layer_1/angular_velocity = 0.0
10:25/0 = 0
10:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:25/0/physics_layer_0/angular_velocity = 0.0
+10:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:25/0/physics_layer_1/angular_velocity = 0.0
11:25/0 = 0
11:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:25/0/physics_layer_0/angular_velocity = 0.0
+11:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:25/0/physics_layer_1/angular_velocity = 0.0
12:25/0 = 0
12:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:25/0/physics_layer_0/angular_velocity = 0.0
+12:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:25/0/physics_layer_1/angular_velocity = 0.0
13:25/0 = 0
13:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:25/0/physics_layer_0/angular_velocity = 0.0
+13:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:25/0/physics_layer_1/angular_velocity = 0.0
14:25/0 = 0
14:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:25/0/physics_layer_0/angular_velocity = 0.0
+14:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:25/0/physics_layer_1/angular_velocity = 0.0
15:25/0 = 0
15:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:25/0/physics_layer_0/angular_velocity = 0.0
+15:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:25/0/physics_layer_1/angular_velocity = 0.0
16:25/0 = 0
16:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:25/0/physics_layer_0/angular_velocity = 0.0
+16:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:25/0/physics_layer_1/angular_velocity = 0.0
+16:25/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
17:25/0 = 0
17:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:25/0/physics_layer_0/angular_velocity = 0.0
+17:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:25/0/physics_layer_1/angular_velocity = 0.0
+17:25/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
18:25/0 = 0
18:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:25/0/physics_layer_0/angular_velocity = 0.0
+18:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:25/0/physics_layer_1/angular_velocity = 0.0
+18:25/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
19:25/0 = 0
19:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:25/0/physics_layer_0/angular_velocity = 0.0
+19:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:25/0/physics_layer_1/angular_velocity = 0.0
+19:25/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
20:25/0 = 0
20:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:25/0/physics_layer_0/angular_velocity = 0.0
+20:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:25/0/physics_layer_1/angular_velocity = 0.0
+20:25/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
21:25/0 = 0
21:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:25/0/physics_layer_0/angular_velocity = 0.0
+21:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:25/0/physics_layer_1/angular_velocity = 0.0
+21:25/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
22:25/0 = 0
22:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:25/0/physics_layer_0/angular_velocity = 0.0
+22:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:25/0/physics_layer_1/angular_velocity = 0.0
+22:25/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
23:25/0 = 0
23:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:25/0/physics_layer_0/angular_velocity = 0.0
+23:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:25/0/physics_layer_1/angular_velocity = 0.0
+23:25/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
24:25/0 = 0
24:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:25/0/physics_layer_0/angular_velocity = 0.0
+24:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:25/0/physics_layer_1/angular_velocity = 0.0
25:25/0 = 0
25:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:25/0/physics_layer_0/angular_velocity = 0.0
+25:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:25/0/physics_layer_1/angular_velocity = 0.0
26:25/0 = 0
26:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:25/0/physics_layer_0/angular_velocity = 0.0
+26:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:25/0/physics_layer_1/angular_velocity = 0.0
27:25/0 = 0
27:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:25/0/physics_layer_0/angular_velocity = 0.0
+27:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:25/0/physics_layer_1/angular_velocity = 0.0
28:25/0 = 0
28:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:25/0/physics_layer_0/angular_velocity = 0.0
+28:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:25/0/physics_layer_1/angular_velocity = 0.0
29:25/0 = 0
29:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:25/0/physics_layer_0/angular_velocity = 0.0
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+29:25/0/physics_layer_1/angular_velocity = 0.0
30:25/0 = 0
30:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:25/0/physics_layer_0/angular_velocity = 0.0
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+30:25/0/physics_layer_1/angular_velocity = 0.0
32:25/0 = 0
32:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:25/0/physics_layer_0/angular_velocity = 0.0
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+32:25/0/physics_layer_1/angular_velocity = 0.0
33:25/0 = 0
33:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:25/0/physics_layer_0/angular_velocity = 0.0
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+33:25/0/physics_layer_1/angular_velocity = 0.0
34:25/0 = 0
34:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:25/0/physics_layer_0/angular_velocity = 0.0
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+34:25/0/physics_layer_1/angular_velocity = 0.0
35:25/0 = 0
35:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:25/0/physics_layer_0/angular_velocity = 0.0
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+35:25/0/physics_layer_1/angular_velocity = 0.0
0:26/0 = 0
0:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:26/0/physics_layer_0/angular_velocity = 0.0
+0:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:26/0/physics_layer_1/angular_velocity = 0.0
1:26/0 = 0
1:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:26/0/physics_layer_0/angular_velocity = 0.0
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+1:26/0/physics_layer_1/angular_velocity = 0.0
2:26/0 = 0
2:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:26/0/physics_layer_0/angular_velocity = 0.0
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+2:26/0/physics_layer_1/angular_velocity = 0.0
3:26/0 = 0
3:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:26/0/physics_layer_0/angular_velocity = 0.0
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+3:26/0/physics_layer_1/angular_velocity = 0.0
4:26/0 = 0
4:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:26/0/physics_layer_0/angular_velocity = 0.0
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+4:26/0/physics_layer_1/angular_velocity = 0.0
6:26/0 = 0
6:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:26/0/physics_layer_0/angular_velocity = 0.0
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+6:26/0/physics_layer_1/angular_velocity = 0.0
7:26/0 = 0
7:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:26/0/physics_layer_0/angular_velocity = 0.0
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+7:26/0/physics_layer_1/angular_velocity = 0.0
8:26/0 = 0
8:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:26/0/physics_layer_0/angular_velocity = 0.0
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+8:26/0/physics_layer_1/angular_velocity = 0.0
9:26/0 = 0
9:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:26/0/physics_layer_0/angular_velocity = 0.0
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+9:26/0/physics_layer_1/angular_velocity = 0.0
10:26/0 = 0
10:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:26/0/physics_layer_0/angular_velocity = 0.0
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+10:26/0/physics_layer_1/angular_velocity = 0.0
11:26/0 = 0
11:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:26/0/physics_layer_0/angular_velocity = 0.0
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12:26/0 = 0
12:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:26/0/physics_layer_0/angular_velocity = 0.0
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14:26/0 = 0
14:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:26/0/physics_layer_0/angular_velocity = 0.0
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15:26/0 = 0
15:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:26/0/physics_layer_0/angular_velocity = 0.0
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16:26/0 = 0
16:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:26/0/physics_layer_0/angular_velocity = 0.0
16:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -6.5, -8, 8, -0.875, 8, -0.875, 6.25, 8, 6.25, 8, -6.75)
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17:26/0 = 0
17:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:26/0/physics_layer_0/angular_velocity = 0.0
17:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -6.625, 8, -6.875, 8, 6.5, -8, 6.5)
+17:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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18:26/0 = 0
18:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:26/0/physics_layer_0/angular_velocity = 0.0
18:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -6.375, 8, -6.375, 8, 8, -0.75, 8, -1.125, 6.375, -8, 6.375)
+18:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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19:26/0 = 0
19:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:26/0/physics_layer_0/angular_velocity = 0.0
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+19:26/0/physics_layer_1/angular_velocity = 0.0
20:26/0 = 0
20:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:26/0/physics_layer_0/angular_velocity = 0.0
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+20:26/0/physics_layer_1/angular_velocity = 0.0
21:26/0 = 0
21:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:26/0/physics_layer_0/angular_velocity = 0.0
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+21:26/0/physics_layer_1/angular_velocity = 0.0
22:26/0 = 0
22:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:26/0/physics_layer_0/angular_velocity = 0.0
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+22:26/0/physics_layer_1/angular_velocity = 0.0
23:26/0 = 0
23:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:26/0/physics_layer_0/angular_velocity = 0.0
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+23:26/0/physics_layer_1/angular_velocity = 0.0
24:26/0 = 0
24:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:26/0/physics_layer_0/angular_velocity = 0.0
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+24:26/0/physics_layer_1/angular_velocity = 0.0
25:26/0 = 0
25:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:26/0/physics_layer_0/angular_velocity = 0.0
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+25:26/0/physics_layer_1/angular_velocity = 0.0
26:26/0 = 0
26:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:26/0/physics_layer_0/angular_velocity = 0.0
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+26:26/0/physics_layer_1/angular_velocity = 0.0
27:26/0 = 0
27:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:26/0/physics_layer_0/angular_velocity = 0.0
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+27:26/0/physics_layer_1/angular_velocity = 0.0
28:26/0 = 0
28:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:26/0/physics_layer_0/angular_velocity = 0.0
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+28:26/0/physics_layer_1/angular_velocity = 0.0
29:26/0 = 0
29:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:26/0/physics_layer_0/angular_velocity = 0.0
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+29:26/0/physics_layer_1/angular_velocity = 0.0
30:26/0 = 0
30:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:26/0/physics_layer_0/angular_velocity = 0.0
+30:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:26/0/physics_layer_1/angular_velocity = 0.0
35:26/0 = 0
35:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:26/0/physics_layer_0/angular_velocity = 0.0
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+35:26/0/physics_layer_1/angular_velocity = 0.0
36:26/0 = 0
36:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:26/0/physics_layer_0/angular_velocity = 0.0
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+36:26/0/physics_layer_1/angular_velocity = 0.0
0:27/0 = 0
0:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:27/0/physics_layer_0/angular_velocity = 0.0
+0:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:27/0/physics_layer_1/angular_velocity = 0.0
1:27/0 = 0
1:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:27/0/physics_layer_0/angular_velocity = 0.0
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+1:27/0/physics_layer_1/angular_velocity = 0.0
2:27/0 = 0
2:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:27/0/physics_layer_0/angular_velocity = 0.0
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+2:27/0/physics_layer_1/angular_velocity = 0.0
3:27/0 = 0
3:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:27/0/physics_layer_0/angular_velocity = 0.0
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+3:27/0/physics_layer_1/angular_velocity = 0.0
4:27/0 = 0
4:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:27/0/physics_layer_0/angular_velocity = 0.0
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+4:27/0/physics_layer_1/angular_velocity = 0.0
6:27/0 = 0
6:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:27/0/physics_layer_0/angular_velocity = 0.0
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+6:27/0/physics_layer_1/angular_velocity = 0.0
7:27/0 = 0
7:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:27/0/physics_layer_0/angular_velocity = 0.0
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+7:27/0/physics_layer_1/angular_velocity = 0.0
8:27/0 = 0
8:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:27/0/physics_layer_0/angular_velocity = 0.0
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+8:27/0/physics_layer_1/angular_velocity = 0.0
9:27/0 = 0
9:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:27/0/physics_layer_0/angular_velocity = 0.0
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+9:27/0/physics_layer_1/angular_velocity = 0.0
10:27/0 = 0
10:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:27/0/physics_layer_0/angular_velocity = 0.0
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+10:27/0/physics_layer_1/angular_velocity = 0.0
11:27/0 = 0
11:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:27/0/physics_layer_0/angular_velocity = 0.0
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+11:27/0/physics_layer_1/angular_velocity = 0.0
12:27/0 = 0
12:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:27/0/physics_layer_0/angular_velocity = 0.0
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+12:27/0/physics_layer_1/angular_velocity = 0.0
14:27/0 = 0
14:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:27/0/physics_layer_0/angular_velocity = 0.0
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+14:27/0/physics_layer_1/angular_velocity = 0.0
15:27/0 = 0
15:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:27/0/physics_layer_0/angular_velocity = 0.0
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16:27/0 = 0
16:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:27/0/physics_layer_0/angular_velocity = 0.0
16:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -0.875, -8, -0.875, 8, -8, 8)
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+16:27/0/physics_layer_1/angular_velocity = 0.0
17:27/0 = 0
17:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:27/0/physics_layer_0/angular_velocity = 0.0
17:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-2.875, -6.5, -3.125, 6.125, 3, 6.375, 3, -6.5)
+17:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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18:27/0 = 0
18:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:27/0/physics_layer_0/angular_velocity = 0.0
18:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(1, -8, 1, 8, 8, 8, 8, -8)
+18:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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21:27/0 = 0
21:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:27/0/physics_layer_0/angular_velocity = 0.0
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+21:27/0/physics_layer_1/angular_velocity = 0.0
22:27/0 = 0
22:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:27/0/physics_layer_0/angular_velocity = 0.0
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+22:27/0/physics_layer_1/angular_velocity = 0.0
23:27/0 = 0
23:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:27/0/physics_layer_0/angular_velocity = 0.0
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+23:27/0/physics_layer_1/angular_velocity = 0.0
25:27/0 = 0
25:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:27/0/physics_layer_0/angular_velocity = 0.0
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+25:27/0/physics_layer_1/angular_velocity = 0.0
26:27/0 = 0
26:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:27/0/physics_layer_0/angular_velocity = 0.0
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+26:27/0/physics_layer_1/angular_velocity = 0.0
27:27/0 = 0
27:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:27/0/physics_layer_0/angular_velocity = 0.0
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+27:27/0/physics_layer_1/angular_velocity = 0.0
28:27/0 = 0
28:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:27/0/physics_layer_0/angular_velocity = 0.0
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+28:27/0/physics_layer_1/angular_velocity = 0.0
29:27/0 = 0
29:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:27/0/physics_layer_0/angular_velocity = 0.0
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+29:27/0/physics_layer_1/angular_velocity = 0.0
32:27/0 = 0
32:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:27/0/physics_layer_0/angular_velocity = 0.0
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+32:27/0/physics_layer_1/angular_velocity = 0.0
33:27/0 = 0
33:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:27/0/physics_layer_0/angular_velocity = 0.0
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+33:27/0/physics_layer_1/angular_velocity = 0.0
34:27/0 = 0
34:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:27/0/physics_layer_0/angular_velocity = 0.0
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+34:27/0/physics_layer_1/angular_velocity = 0.0
35:27/0 = 0
35:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:27/0/physics_layer_0/angular_velocity = 0.0
+35:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:27/0/physics_layer_1/angular_velocity = 0.0
36:27/0 = 0
36:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:27/0/physics_layer_0/angular_velocity = 0.0
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+36:27/0/physics_layer_1/angular_velocity = 0.0
0:28/0 = 0
0:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:28/0/physics_layer_0/angular_velocity = 0.0
+0:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:28/0/physics_layer_1/angular_velocity = 0.0
1:28/0 = 0
1:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:28/0/physics_layer_0/angular_velocity = 0.0
+1:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:28/0/physics_layer_1/angular_velocity = 0.0
2:28/0 = 0
2:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:28/0/physics_layer_0/angular_velocity = 0.0
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3:28/0 = 0
3:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:28/0/physics_layer_0/angular_velocity = 0.0
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4:28/0 = 0
4:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:28/0/physics_layer_0/angular_velocity = 0.0
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5:28/0 = 0
5:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:28/0/physics_layer_0/angular_velocity = 0.0
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8:28/0 = 0
8:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:28/0/physics_layer_0/angular_velocity = 0.0
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9:28/0 = 0
9:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:28/0/physics_layer_0/angular_velocity = 0.0
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10:28/0 = 0
10:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:28/0/physics_layer_0/angular_velocity = 0.0
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11:28/0 = 0
11:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:28/0/physics_layer_0/angular_velocity = 0.0
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12:28/0 = 0
12:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:28/0/physics_layer_0/angular_velocity = 0.0
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13:28/0 = 0
13:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:28/0/physics_layer_0/angular_velocity = 0.0
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14:28/0 = 0
14:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:28/0/physics_layer_0/angular_velocity = 0.0
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15:28/0 = 0
15:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:28/0/physics_layer_0/angular_velocity = 0.0
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16:28/0 = 0
16:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:28/0/physics_layer_0/angular_velocity = 0.0
16:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 6.75, 8, 6.5, 8, -6.125, 0.125, -6.75, 0, -8)
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17:28/0 = 0
17:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:28/0/physics_layer_0/angular_velocity = 0.0
17:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -6.5, 8, -6.625, 8, 6, -8, 6.125)
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18:28/0 = 0
18:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:28/0/physics_layer_0/angular_velocity = 0.0
18:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, 6, -8, 6, -8, -6.5, 0.75, -6.75, 0.75, -8)
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19:28/0 = 0
19:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:28/0/physics_layer_0/angular_velocity = 0.0
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20:28/0 = 0
20:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:28/0/physics_layer_0/angular_velocity = 0.0
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21:28/0 = 0
21:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:28/0/physics_layer_0/angular_velocity = 0.0
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22:28/0 = 0
22:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:28/0/physics_layer_0/angular_velocity = 0.0
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23:28/0 = 0
23:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:28/0/physics_layer_0/angular_velocity = 0.0
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24:28/0 = 0
24:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:28/0/physics_layer_0/angular_velocity = 0.0
24:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 5.25, 8, 5.125, 8, 8, -8, 8)
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25:28/0 = 0
25:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:28/0/physics_layer_0/angular_velocity = 0.0
25:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4.75, -5.5, 4.75, -5.625, 8, 8, 8)
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26:28/0 = 0
26:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:28/0/physics_layer_0/angular_velocity = 0.0
26:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(6, 8, 6.125, 4.875, -8, 4.875, -8, 8)
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27:28/0 = 0
27:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:28/0/physics_layer_0/angular_velocity = 0.0
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28:28/0 = 0
28:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:28/0/physics_layer_0/angular_velocity = 0.0
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29:28/0 = 0
29:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:28/0/physics_layer_0/angular_velocity = 0.0
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32:28/0 = 0
32:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:28/0/physics_layer_0/angular_velocity = 0.0
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33:28/0 = 0
33:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:28/0/physics_layer_0/angular_velocity = 0.0
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34:28/0 = 0
34:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:28/0/physics_layer_0/angular_velocity = 0.0
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35:28/0 = 0
35:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:28/0/physics_layer_0/angular_velocity = 0.0
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36:28/0 = 0
36:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:28/0/physics_layer_0/angular_velocity = 0.0
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0:29/0 = 0
0:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:29/0/physics_layer_0/angular_velocity = 0.0
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1:29/0 = 0
1:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:29/0/physics_layer_0/angular_velocity = 0.0
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2:29/0 = 0
2:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:29/0/physics_layer_0/angular_velocity = 0.0
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3:29/0 = 0
3:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:29/0/physics_layer_0/angular_velocity = 0.0
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4:29/0 = 0
4:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:29/0/physics_layer_0/angular_velocity = 0.0
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5:29/0 = 0
5:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:29/0/physics_layer_0/angular_velocity = 0.0
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8:29/0 = 0
8:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:29/0/physics_layer_0/angular_velocity = 0.0
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9:29/0 = 0
9:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:29/0/physics_layer_0/angular_velocity = 0.0
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10:29/0 = 0
10:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:29/0/physics_layer_0/angular_velocity = 0.0
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11:29/0 = 0
11:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:29/0/physics_layer_0/angular_velocity = 0.0
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12:29/0 = 0
12:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:29/0/physics_layer_0/angular_velocity = 0.0
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13:29/0 = 0
13:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:29/0/physics_layer_0/angular_velocity = 0.0
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14:29/0 = 0
14:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:29/0/physics_layer_0/angular_velocity = 0.0
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15:29/0 = 0
15:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:29/0/physics_layer_0/angular_velocity = 0.0
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16:29/0 = 0
16:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:29/0/physics_layer_0/angular_velocity = 0.0
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17:29/0 = 0
17:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:29/0/physics_layer_0/angular_velocity = 0.0
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18:29/0 = 0
18:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:29/0/physics_layer_0/angular_velocity = 0.0
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19:29/0 = 0
19:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:29/0/physics_layer_0/angular_velocity = 0.0
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20:29/0 = 0
20:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:29/0/physics_layer_0/angular_velocity = 0.0
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21:29/0 = 0
21:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:29/0/physics_layer_0/angular_velocity = 0.0
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22:29/0 = 0
22:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:29/0/physics_layer_0/angular_velocity = 0.0
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23:29/0 = 0
23:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:29/0/physics_layer_0/angular_velocity = 0.0
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24:29/0 = 0
24:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:29/0/physics_layer_0/angular_velocity = 0.0
24:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-2.75, 6.5, 2.75, 6.5, 2.625, 2.125, 8, -0.25, 8, -8, -8, -8, -8, -0.125, -2.5, 1.25)
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25:29/0 = 0
25:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:29/0/physics_layer_0/angular_velocity = 0.0
25:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, -0.375, 1.5, 0.75, 1.125, 4.125, 8, 7, 8, -8)
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26:29/0 = 0
26:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:29/0/physics_layer_0/angular_velocity = 0.0
26:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, -4, 4.375, -0.25, -1.375, 0.25, -1.5, 5, -8, 8, -8, -8)
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27:29/0 = 0
27:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:29/0/physics_layer_0/angular_velocity = 0.0
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28:29/0 = 0
28:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:29/0/physics_layer_0/angular_velocity = 0.0
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29:29/0 = 0
29:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:29/0/physics_layer_0/angular_velocity = 0.0
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32:29/0 = 0
32:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:29/0/physics_layer_0/angular_velocity = 0.0
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33:29/0 = 0
33:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:29/0/physics_layer_0/angular_velocity = 0.0
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34:29/0 = 0
34:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:29/0/physics_layer_0/angular_velocity = 0.0
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35:29/0 = 0
35:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:29/0/physics_layer_0/angular_velocity = 0.0
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0:30/0 = 0
0:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:30/0/physics_layer_0/angular_velocity = 0.0
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1:30/0 = 0
1:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:30/0/physics_layer_0/angular_velocity = 0.0
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2:30/0 = 0
2:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:30/0/physics_layer_0/angular_velocity = 0.0
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3:30/0 = 0
3:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:30/0/physics_layer_0/angular_velocity = 0.0
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+3:30/0/physics_layer_1/angular_velocity = 0.0
4:30/0 = 0
4:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:30/0/physics_layer_0/angular_velocity = 0.0
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+4:30/0/physics_layer_1/angular_velocity = 0.0
5:30/0 = 0
5:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:30/0/physics_layer_0/angular_velocity = 0.0
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+5:30/0/physics_layer_1/angular_velocity = 0.0
13:30/0 = 0
13:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:30/0/physics_layer_0/angular_velocity = 0.0
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+13:30/0/physics_layer_1/angular_velocity = 0.0
14:30/0 = 0
14:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:30/0/physics_layer_0/angular_velocity = 0.0
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+14:30/0/physics_layer_1/angular_velocity = 0.0
15:30/0 = 0
15:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:30/0/physics_layer_0/angular_velocity = 0.0
+15:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:30/0/physics_layer_1/angular_velocity = 0.0
16:30/0 = 0
16:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:30/0/physics_layer_0/angular_velocity = 0.0
+16:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:30/0/physics_layer_1/angular_velocity = 0.0
17:30/0 = 0
17:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:30/0/physics_layer_0/angular_velocity = 0.0
+17:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:30/0/physics_layer_1/angular_velocity = 0.0
18:30/0 = 0
18:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:30/0/physics_layer_0/angular_velocity = 0.0
+18:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:30/0/physics_layer_1/angular_velocity = 0.0
21:30/0 = 0
21:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:30/0/physics_layer_0/angular_velocity = 0.0
+21:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:30/0/physics_layer_1/angular_velocity = 0.0
22:30/0 = 0
22:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:30/0/physics_layer_0/angular_velocity = 0.0
+22:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:30/0/physics_layer_1/angular_velocity = 0.0
23:30/0 = 0
23:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:30/0/physics_layer_0/angular_velocity = 0.0
+23:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:30/0/physics_layer_1/angular_velocity = 0.0
24:30/0 = 0
24:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:30/0/physics_layer_0/angular_velocity = 0.0
+24:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:30/0/physics_layer_1/angular_velocity = 0.0
25:30/0 = 0
25:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:30/0/physics_layer_0/angular_velocity = 0.0
+25:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:30/0/physics_layer_1/angular_velocity = 0.0
26:30/0 = 0
26:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:30/0/physics_layer_0/angular_velocity = 0.0
+26:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:30/0/physics_layer_1/angular_velocity = 0.0
27:30/0 = 0
27:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:30/0/physics_layer_0/angular_velocity = 0.0
+27:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:30/0/physics_layer_1/angular_velocity = 0.0
29:30/0 = 0
29:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:30/0/physics_layer_0/angular_velocity = 0.0
+29:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:30/0/physics_layer_1/angular_velocity = 0.0
30:30/0 = 0
30:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:30/0/physics_layer_0/angular_velocity = 0.0
+30:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:30/0/physics_layer_1/angular_velocity = 0.0
32:30/0 = 0
32:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:30/0/physics_layer_0/angular_velocity = 0.0
+32:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:30/0/physics_layer_1/angular_velocity = 0.0
33:30/0 = 0
33:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:30/0/physics_layer_0/angular_velocity = 0.0
+33:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:30/0/physics_layer_1/angular_velocity = 0.0
34:30/0 = 0
34:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:30/0/physics_layer_0/angular_velocity = 0.0
+34:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:30/0/physics_layer_1/angular_velocity = 0.0
35:30/0 = 0
35:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:30/0/physics_layer_0/angular_velocity = 0.0
+35:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:30/0/physics_layer_1/angular_velocity = 0.0
0:31/0 = 0
0:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:31/0/physics_layer_0/angular_velocity = 0.0
+0:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:31/0/physics_layer_1/angular_velocity = 0.0
1:31/0 = 0
1:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:31/0/physics_layer_0/angular_velocity = 0.0
+1:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:31/0/physics_layer_1/angular_velocity = 0.0
2:31/0 = 0
2:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:31/0/physics_layer_0/angular_velocity = 0.0
+2:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:31/0/physics_layer_1/angular_velocity = 0.0
3:31/0 = 0
3:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:31/0/physics_layer_0/angular_velocity = 0.0
+3:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:31/0/physics_layer_1/angular_velocity = 0.0
4:31/0 = 0
4:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:31/0/physics_layer_0/angular_velocity = 0.0
+4:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:31/0/physics_layer_1/angular_velocity = 0.0
5:31/0 = 0
5:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:31/0/physics_layer_0/angular_velocity = 0.0
+5:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:31/0/physics_layer_1/angular_velocity = 0.0
13:31/0 = 0
13:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:31/0/physics_layer_0/angular_velocity = 0.0
+13:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:31/0/physics_layer_1/angular_velocity = 0.0
14:31/0 = 0
14:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:31/0/physics_layer_0/angular_velocity = 0.0
+14:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:31/0/physics_layer_1/angular_velocity = 0.0
15:31/0 = 0
15:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:31/0/physics_layer_0/angular_velocity = 0.0
+15:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:31/0/physics_layer_1/angular_velocity = 0.0
16:31/0 = 0
16:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:31/0/physics_layer_0/angular_velocity = 0.0
+16:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:31/0/physics_layer_1/angular_velocity = 0.0
17:31/0 = 0
17:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:31/0/physics_layer_0/angular_velocity = 0.0
+17:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:31/0/physics_layer_1/angular_velocity = 0.0
18:31/0 = 0
18:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:31/0/physics_layer_0/angular_velocity = 0.0
+18:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:31/0/physics_layer_1/angular_velocity = 0.0
19:31/0 = 0
19:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:31/0/physics_layer_0/angular_velocity = 0.0
+19:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:31/0/physics_layer_1/angular_velocity = 0.0
20:31/0 = 0
20:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:31/0/physics_layer_0/angular_velocity = 0.0
+20:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:31/0/physics_layer_1/angular_velocity = 0.0
21:31/0 = 0
21:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:31/0/physics_layer_0/angular_velocity = 0.0
+21:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:31/0/physics_layer_1/angular_velocity = 0.0
22:31/0 = 0
22:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:31/0/physics_layer_0/angular_velocity = 0.0
+22:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:31/0/physics_layer_1/angular_velocity = 0.0
23:31/0 = 0
23:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:31/0/physics_layer_0/angular_velocity = 0.0
+23:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:31/0/physics_layer_1/angular_velocity = 0.0
24:31/0 = 0
24:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:31/0/physics_layer_0/angular_velocity = 0.0
+24:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:31/0/physics_layer_1/angular_velocity = 0.0
25:31/0 = 0
25:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:31/0/physics_layer_0/angular_velocity = 0.0
+25:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:31/0/physics_layer_1/angular_velocity = 0.0
26:31/0 = 0
26:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:31/0/physics_layer_0/angular_velocity = 0.0
+26:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:31/0/physics_layer_1/angular_velocity = 0.0
27:31/0 = 0
27:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:31/0/physics_layer_0/angular_velocity = 0.0
+27:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:31/0/physics_layer_1/angular_velocity = 0.0
28:31/0 = 0
28:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:31/0/physics_layer_0/angular_velocity = 0.0
+28:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:31/0/physics_layer_1/angular_velocity = 0.0
0:32/0 = 0
0:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:32/0/physics_layer_0/angular_velocity = 0.0
+0:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:32/0/physics_layer_1/angular_velocity = 0.0
1:32/0 = 0
1:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:32/0/physics_layer_0/angular_velocity = 0.0
+1:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:32/0/physics_layer_1/angular_velocity = 0.0
2:32/0 = 0
2:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:32/0/physics_layer_0/angular_velocity = 0.0
+2:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:32/0/physics_layer_1/angular_velocity = 0.0
3:32/0 = 0
3:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:32/0/physics_layer_0/angular_velocity = 0.0
+3:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:32/0/physics_layer_1/angular_velocity = 0.0
4:32/0 = 0
4:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:32/0/physics_layer_0/angular_velocity = 0.0
+4:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:32/0/physics_layer_1/angular_velocity = 0.0
5:32/0 = 0
5:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:32/0/physics_layer_0/angular_velocity = 0.0
+5:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:32/0/physics_layer_1/angular_velocity = 0.0
13:32/0 = 0
13:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:32/0/physics_layer_0/angular_velocity = 0.0
+13:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:32/0/physics_layer_1/angular_velocity = 0.0
14:32/0 = 0
14:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:32/0/physics_layer_0/angular_velocity = 0.0
+14:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:32/0/physics_layer_1/angular_velocity = 0.0
15:32/0 = 0
15:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:32/0/physics_layer_0/angular_velocity = 0.0
+15:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:32/0/physics_layer_1/angular_velocity = 0.0
16:32/0 = 0
16:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:32/0/physics_layer_0/angular_velocity = 0.0
+16:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:32/0/physics_layer_1/angular_velocity = 0.0
18:32/0 = 0
18:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:32/0/physics_layer_0/angular_velocity = 0.0
+18:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:32/0/physics_layer_1/angular_velocity = 0.0
21:32/0 = 0
21:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:32/0/physics_layer_0/angular_velocity = 0.0
+21:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:32/0/physics_layer_1/angular_velocity = 0.0
23:32/0 = 0
23:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:32/0/physics_layer_0/angular_velocity = 0.0
+23:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:32/0/physics_layer_1/angular_velocity = 0.0
24:32/0 = 0
24:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:32/0/physics_layer_0/angular_velocity = 0.0
+24:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:32/0/physics_layer_1/angular_velocity = 0.0
25:32/0 = 0
25:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:32/0/physics_layer_0/angular_velocity = 0.0
+25:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:32/0/physics_layer_1/angular_velocity = 0.0
26:32/0 = 0
26:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:32/0/physics_layer_0/angular_velocity = 0.0
+26:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:32/0/physics_layer_1/angular_velocity = 0.0
27:32/0 = 0
27:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:32/0/physics_layer_0/angular_velocity = 0.0
+27:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:32/0/physics_layer_1/angular_velocity = 0.0
28:32/0 = 0
28:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:32/0/physics_layer_0/angular_velocity = 0.0
+28:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:32/0/physics_layer_1/angular_velocity = 0.0
29:32/0 = 0
29:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:32/0/physics_layer_0/angular_velocity = 0.0
+29:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:32/0/physics_layer_1/angular_velocity = 0.0
30:32/0 = 0
30:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:32/0/physics_layer_0/angular_velocity = 0.0
+30:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:32/0/physics_layer_1/angular_velocity = 0.0
31:32/0 = 0
31:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:32/0/physics_layer_0/angular_velocity = 0.0
+31:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+31:32/0/physics_layer_1/angular_velocity = 0.0
32:32/0 = 0
32:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:32/0/physics_layer_0/angular_velocity = 0.0
+32:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:32/0/physics_layer_1/angular_velocity = 0.0
33:32/0 = 0
33:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:32/0/physics_layer_0/angular_velocity = 0.0
+33:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:32/0/physics_layer_1/angular_velocity = 0.0
0:33/0 = 0
0:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:33/0/physics_layer_0/angular_velocity = 0.0
+0:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:33/0/physics_layer_1/angular_velocity = 0.0
1:33/0 = 0
1:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:33/0/physics_layer_0/angular_velocity = 0.0
+1:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:33/0/physics_layer_1/angular_velocity = 0.0
2:33/0 = 0
2:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:33/0/physics_layer_0/angular_velocity = 0.0
+2:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:33/0/physics_layer_1/angular_velocity = 0.0
3:33/0 = 0
3:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:33/0/physics_layer_0/angular_velocity = 0.0
+3:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:33/0/physics_layer_1/angular_velocity = 0.0
4:33/0 = 0
4:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:33/0/physics_layer_0/angular_velocity = 0.0
+4:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:33/0/physics_layer_1/angular_velocity = 0.0
16:33/0 = 0
16:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:33/0/physics_layer_0/angular_velocity = 0.0
+16:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:33/0/physics_layer_1/angular_velocity = 0.0
17:33/0 = 0
17:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:33/0/physics_layer_0/angular_velocity = 0.0
+17:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:33/0/physics_layer_1/angular_velocity = 0.0
18:33/0 = 0
18:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:33/0/physics_layer_0/angular_velocity = 0.0
+18:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:33/0/physics_layer_1/angular_velocity = 0.0
19:33/0 = 0
19:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:33/0/physics_layer_0/angular_velocity = 0.0
+19:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:33/0/physics_layer_1/angular_velocity = 0.0
20:33/0 = 0
20:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:33/0/physics_layer_0/angular_velocity = 0.0
+20:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:33/0/physics_layer_1/angular_velocity = 0.0
21:33/0 = 0
21:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:33/0/physics_layer_0/angular_velocity = 0.0
+21:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:33/0/physics_layer_1/angular_velocity = 0.0
22:33/0 = 0
22:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:33/0/physics_layer_0/angular_velocity = 0.0
+22:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:33/0/physics_layer_1/angular_velocity = 0.0
23:33/0 = 0
23:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:33/0/physics_layer_0/angular_velocity = 0.0
+23:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:33/0/physics_layer_1/angular_velocity = 0.0
24:33/0 = 0
24:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:33/0/physics_layer_0/angular_velocity = 0.0
+24:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:33/0/physics_layer_1/angular_velocity = 0.0
25:33/0 = 0
25:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:33/0/physics_layer_0/angular_velocity = 0.0
+25:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:33/0/physics_layer_1/angular_velocity = 0.0
26:33/0 = 0
26:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:33/0/physics_layer_0/angular_velocity = 0.0
+26:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:33/0/physics_layer_1/angular_velocity = 0.0
27:33/0 = 0
27:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:33/0/physics_layer_0/angular_velocity = 0.0
+27:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:33/0/physics_layer_1/angular_velocity = 0.0
29:33/0 = 0
29:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:33/0/physics_layer_0/angular_velocity = 0.0
29:33/0/physics_layer_0/polygon_0/points = PackedVector2Array(-3.25, -8, -8, -1.5, -8, 8, 8, 8, 8, -2.625, 2.75, -8)
+29:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:33/0/physics_layer_1/angular_velocity = 0.0
30:33/0 = 0
30:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:33/0/physics_layer_0/angular_velocity = 0.0
+30:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:33/0/physics_layer_1/angular_velocity = 0.0
31:33/0 = 0
31:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:33/0/physics_layer_0/angular_velocity = 0.0
+31:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+31:33/0/physics_layer_1/angular_velocity = 0.0
32:33/0 = 0
32:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:33/0/physics_layer_0/angular_velocity = 0.0
+32:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:33/0/physics_layer_1/angular_velocity = 0.0
33:33/0 = 0
33:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:33/0/physics_layer_0/angular_velocity = 0.0
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+33:33/0/physics_layer_1/angular_velocity = 0.0
0:34/0 = 0
0:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:34/0/physics_layer_0/angular_velocity = 0.0
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+0:34/0/physics_layer_1/angular_velocity = 0.0
1:34/0 = 0
1:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:34/0/physics_layer_0/angular_velocity = 0.0
+1:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:34/0/physics_layer_1/angular_velocity = 0.0
2:34/0 = 0
2:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:34/0/physics_layer_0/angular_velocity = 0.0
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+2:34/0/physics_layer_1/angular_velocity = 0.0
3:34/0 = 0
3:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:34/0/physics_layer_0/angular_velocity = 0.0
+3:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:34/0/physics_layer_1/angular_velocity = 0.0
4:34/0 = 0
4:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:34/0/physics_layer_0/angular_velocity = 0.0
+4:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:34/0/physics_layer_1/angular_velocity = 0.0
11:34/0 = 0
11:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:34/0/physics_layer_0/angular_velocity = 0.0
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+11:34/0/physics_layer_1/angular_velocity = 0.0
12:34/0 = 0
12:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:34/0/physics_layer_0/angular_velocity = 0.0
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+12:34/0/physics_layer_1/angular_velocity = 0.0
13:34/0 = 0
13:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:34/0/physics_layer_0/angular_velocity = 0.0
+13:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:34/0/physics_layer_1/angular_velocity = 0.0
16:34/0 = 0
16:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:34/0/physics_layer_0/angular_velocity = 0.0
+16:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:34/0/physics_layer_1/angular_velocity = 0.0
17:34/0 = 0
17:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:34/0/physics_layer_0/angular_velocity = 0.0
+17:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:34/0/physics_layer_1/angular_velocity = 0.0
18:34/0 = 0
18:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:34/0/physics_layer_0/angular_velocity = 0.0
+18:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:34/0/physics_layer_1/angular_velocity = 0.0
19:34/0 = 0
19:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:34/0/physics_layer_0/angular_velocity = 0.0
+19:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:34/0/physics_layer_1/angular_velocity = 0.0
20:34/0 = 0
20:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:34/0/physics_layer_0/angular_velocity = 0.0
+20:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:34/0/physics_layer_1/angular_velocity = 0.0
21:34/0 = 0
21:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:34/0/physics_layer_0/angular_velocity = 0.0
+21:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:34/0/physics_layer_1/angular_velocity = 0.0
22:34/0 = 0
22:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:34/0/physics_layer_0/angular_velocity = 0.0
+22:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:34/0/physics_layer_1/angular_velocity = 0.0
23:34/0 = 0
23:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:34/0/physics_layer_0/angular_velocity = 0.0
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+23:34/0/physics_layer_1/angular_velocity = 0.0
25:34/0 = 0
25:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:34/0/physics_layer_0/angular_velocity = 0.0
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+25:34/0/physics_layer_1/angular_velocity = 0.0
26:34/0 = 0
26:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:34/0/physics_layer_0/angular_velocity = 0.0
+26:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:34/0/physics_layer_1/angular_velocity = 0.0
27:34/0 = 0
27:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:34/0/physics_layer_0/angular_velocity = 0.0
+27:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:34/0/physics_layer_1/angular_velocity = 0.0
28:34/0 = 0
28:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:34/0/physics_layer_0/angular_velocity = 0.0
+28:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:34/0/physics_layer_1/angular_velocity = 0.0
29:34/0 = 0
29:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:34/0/physics_layer_0/angular_velocity = 0.0
+29:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:34/0/physics_layer_1/angular_velocity = 0.0
30:34/0 = 0
30:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:34/0/physics_layer_0/angular_velocity = 0.0
+30:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:34/0/physics_layer_1/angular_velocity = 0.0
31:34/0 = 0
31:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:34/0/physics_layer_0/angular_velocity = 0.0
+31:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+31:34/0/physics_layer_1/angular_velocity = 0.0
32:34/0 = 0
32:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:34/0/physics_layer_0/angular_velocity = 0.0
+32:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:34/0/physics_layer_1/angular_velocity = 0.0
33:34/0 = 0
33:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:34/0/physics_layer_0/angular_velocity = 0.0
+33:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:34/0/physics_layer_1/angular_velocity = 0.0
0:35/0 = 0
0:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:35/0/physics_layer_0/angular_velocity = 0.0
+0:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:35/0/physics_layer_1/angular_velocity = 0.0
1:35/0 = 0
1:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:35/0/physics_layer_0/angular_velocity = 0.0
+1:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:35/0/physics_layer_1/angular_velocity = 0.0
2:35/0 = 0
2:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:35/0/physics_layer_0/angular_velocity = 0.0
+2:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:35/0/physics_layer_1/angular_velocity = 0.0
3:35/0 = 0
3:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:35/0/physics_layer_0/angular_velocity = 0.0
+3:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:35/0/physics_layer_1/angular_velocity = 0.0
4:35/0 = 0
4:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:35/0/physics_layer_0/angular_velocity = 0.0
+4:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:35/0/physics_layer_1/angular_velocity = 0.0
11:35/0 = 0
11:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:35/0/physics_layer_0/angular_velocity = 0.0
+11:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:35/0/physics_layer_1/angular_velocity = 0.0
12:35/0 = 0
12:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:35/0/physics_layer_0/angular_velocity = 0.0
+12:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:35/0/physics_layer_1/angular_velocity = 0.0
13:35/0 = 0
13:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:35/0/physics_layer_0/angular_velocity = 0.0
+13:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:35/0/physics_layer_1/angular_velocity = 0.0
16:35/0 = 0
16:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:35/0/physics_layer_0/angular_velocity = 0.0
+16:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:35/0/physics_layer_1/angular_velocity = 0.0
17:35/0 = 0
17:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:35/0/physics_layer_0/angular_velocity = 0.0
+17:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:35/0/physics_layer_1/angular_velocity = 0.0
18:35/0 = 0
18:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:35/0/physics_layer_0/angular_velocity = 0.0
+18:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:35/0/physics_layer_1/angular_velocity = 0.0
24:35/0 = 0
24:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:35/0/physics_layer_0/angular_velocity = 0.0
+24:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:35/0/physics_layer_1/angular_velocity = 0.0
25:35/0 = 0
25:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:35/0/physics_layer_0/angular_velocity = 0.0
+25:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:35/0/physics_layer_1/angular_velocity = 0.0
26:35/0 = 0
26:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:35/0/physics_layer_0/angular_velocity = 0.0
+26:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:35/0/physics_layer_1/angular_velocity = 0.0
27:35/0 = 0
27:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:35/0/physics_layer_0/angular_velocity = 0.0
+27:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:35/0/physics_layer_1/angular_velocity = 0.0
28:35/0 = 0
28:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:35/0/physics_layer_0/angular_velocity = 0.0
+28:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:35/0/physics_layer_1/angular_velocity = 0.0
29:35/0 = 0
29:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:35/0/physics_layer_0/angular_velocity = 0.0
+29:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:35/0/physics_layer_1/angular_velocity = 0.0
30:35/0 = 0
30:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:35/0/physics_layer_0/angular_velocity = 0.0
+30:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:35/0/physics_layer_1/angular_velocity = 0.0
31:35/0 = 0
31:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:35/0/physics_layer_0/angular_velocity = 0.0
+31:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+31:35/0/physics_layer_1/angular_velocity = 0.0
32:35/0 = 0
32:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:35/0/physics_layer_0/angular_velocity = 0.0
+32:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:35/0/physics_layer_1/angular_velocity = 0.0
33:35/0 = 0
33:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:35/0/physics_layer_0/angular_velocity = 0.0
+33:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:35/0/physics_layer_1/angular_velocity = 0.0
34:35/0 = 0
34:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:35/0/physics_layer_0/angular_velocity = 0.0
+34:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:35/0/physics_layer_1/angular_velocity = 0.0
36:35/0 = 0
36:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:35/0/physics_layer_0/angular_velocity = 0.0
+36:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+36:35/0/physics_layer_1/angular_velocity = 0.0
0:36/0 = 0
0:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:36/0/physics_layer_0/angular_velocity = 0.0
+0:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:36/0/physics_layer_1/angular_velocity = 0.0
1:36/0 = 0
1:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:36/0/physics_layer_0/angular_velocity = 0.0
+1:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:36/0/physics_layer_1/angular_velocity = 0.0
2:36/0 = 0
2:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:36/0/physics_layer_0/angular_velocity = 0.0
+2:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:36/0/physics_layer_1/angular_velocity = 0.0
3:36/0 = 0
3:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:36/0/physics_layer_0/angular_velocity = 0.0
+3:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:36/0/physics_layer_1/angular_velocity = 0.0
4:36/0 = 0
4:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:36/0/physics_layer_0/angular_velocity = 0.0
+4:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:36/0/physics_layer_1/angular_velocity = 0.0
5:36/0 = 0
5:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:36/0/physics_layer_0/angular_velocity = 0.0
+5:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:36/0/physics_layer_1/angular_velocity = 0.0
13:36/0 = 0
13:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:36/0/physics_layer_0/angular_velocity = 0.0
+13:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:36/0/physics_layer_1/angular_velocity = 0.0
16:36/0 = 0
16:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:36/0/physics_layer_0/angular_velocity = 0.0
+16:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:36/0/physics_layer_1/angular_velocity = 0.0
17:36/0 = 0
17:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:36/0/physics_layer_0/angular_velocity = 0.0
+17:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:36/0/physics_layer_1/angular_velocity = 0.0
18:36/0 = 0
18:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:36/0/physics_layer_0/angular_velocity = 0.0
+18:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:36/0/physics_layer_1/angular_velocity = 0.0
19:36/0 = 0
19:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:36/0/physics_layer_0/angular_velocity = 0.0
+19:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:36/0/physics_layer_1/angular_velocity = 0.0
20:36/0 = 0
20:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:36/0/physics_layer_0/angular_velocity = 0.0
+20:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:36/0/physics_layer_1/angular_velocity = 0.0
21:36/0 = 0
21:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:36/0/physics_layer_0/angular_velocity = 0.0
+21:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:36/0/physics_layer_1/angular_velocity = 0.0
22:36/0 = 0
22:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:36/0/physics_layer_0/angular_velocity = 0.0
+22:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:36/0/physics_layer_1/angular_velocity = 0.0
23:36/0 = 0
23:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:36/0/physics_layer_0/angular_velocity = 0.0
+23:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:36/0/physics_layer_1/angular_velocity = 0.0
24:36/0 = 0
24:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:36/0/physics_layer_0/angular_velocity = 0.0
+24:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:36/0/physics_layer_1/angular_velocity = 0.0
25:36/0 = 0
25:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:36/0/physics_layer_0/angular_velocity = 0.0
+25:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:36/0/physics_layer_1/angular_velocity = 0.0
26:36/0 = 0
26:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:36/0/physics_layer_0/angular_velocity = 0.0
+26:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:36/0/physics_layer_1/angular_velocity = 0.0
27:36/0 = 0
27:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:36/0/physics_layer_0/angular_velocity = 0.0
+27:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:36/0/physics_layer_1/angular_velocity = 0.0
28:36/0 = 0
28:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:36/0/physics_layer_0/angular_velocity = 0.0
+28:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:36/0/physics_layer_1/angular_velocity = 0.0
29:36/0 = 0
29:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:36/0/physics_layer_0/angular_velocity = 0.0
+29:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:36/0/physics_layer_1/angular_velocity = 0.0
30:36/0 = 0
30:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:36/0/physics_layer_0/angular_velocity = 0.0
+30:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:36/0/physics_layer_1/angular_velocity = 0.0
32:36/0 = 0
32:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:36/0/physics_layer_0/angular_velocity = 0.0
+32:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:36/0/physics_layer_1/angular_velocity = 0.0
33:36/0 = 0
33:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:36/0/physics_layer_0/angular_velocity = 0.0
+33:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:36/0/physics_layer_1/angular_velocity = 0.0
34:36/0 = 0
34:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:36/0/physics_layer_0/angular_velocity = 0.0
+34:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:36/0/physics_layer_1/angular_velocity = 0.0
35:36/0 = 0
35:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:36/0/physics_layer_0/angular_velocity = 0.0
+35:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:36/0/physics_layer_1/angular_velocity = 0.0
36:36/0 = 0
36:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:36/0/physics_layer_0/angular_velocity = 0.0
+36:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+36:36/0/physics_layer_1/angular_velocity = 0.0
0:37/0 = 0
0:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:37/0/physics_layer_0/angular_velocity = 0.0
+0:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:37/0/physics_layer_1/angular_velocity = 0.0
1:37/0 = 0
1:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:37/0/physics_layer_0/angular_velocity = 0.0
+1:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:37/0/physics_layer_1/angular_velocity = 0.0
2:37/0 = 0
2:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:37/0/physics_layer_0/angular_velocity = 0.0
+2:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:37/0/physics_layer_1/angular_velocity = 0.0
3:37/0 = 0
3:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:37/0/physics_layer_0/angular_velocity = 0.0
+3:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:37/0/physics_layer_1/angular_velocity = 0.0
4:37/0 = 0
4:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:37/0/physics_layer_0/angular_velocity = 0.0
+4:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:37/0/physics_layer_1/angular_velocity = 0.0
5:37/0 = 0
5:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:37/0/physics_layer_0/angular_velocity = 0.0
+5:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:37/0/physics_layer_1/angular_velocity = 0.0
16:37/0 = 0
16:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:37/0/physics_layer_0/angular_velocity = 0.0
+16:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:37/0/physics_layer_1/angular_velocity = 0.0
18:37/0 = 0
18:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:37/0/physics_layer_0/angular_velocity = 0.0
+18:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:37/0/physics_layer_1/angular_velocity = 0.0
21:37/0 = 0
21:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:37/0/physics_layer_0/angular_velocity = 0.0
+21:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:37/0/physics_layer_1/angular_velocity = 0.0
23:37/0 = 0
23:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:37/0/physics_layer_0/angular_velocity = 0.0
+23:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:37/0/physics_layer_1/angular_velocity = 0.0
26:37/0 = 0
26:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:37/0/physics_layer_0/angular_velocity = 0.0
+26:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:37/0/physics_layer_1/angular_velocity = 0.0
16:38/0 = 0
16:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:38/0/physics_layer_0/angular_velocity = 0.0
+16:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:38/0/physics_layer_1/angular_velocity = 0.0
17:38/0 = 0
17:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:38/0/physics_layer_0/angular_velocity = 0.0
+17:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:38/0/physics_layer_1/angular_velocity = 0.0
18:38/0 = 0
18:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:38/0/physics_layer_0/angular_velocity = 0.0
+18:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:38/0/physics_layer_1/angular_velocity = 0.0
19:38/0 = 0
19:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:38/0/physics_layer_0/angular_velocity = 0.0
+19:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:38/0/physics_layer_1/angular_velocity = 0.0
20:38/0 = 0
20:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:38/0/physics_layer_0/angular_velocity = 0.0
+20:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:38/0/physics_layer_1/angular_velocity = 0.0
21:38/0 = 0
21:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:38/0/physics_layer_0/angular_velocity = 0.0
+21:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:38/0/physics_layer_1/angular_velocity = 0.0
22:38/0 = 0
22:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:38/0/physics_layer_0/angular_velocity = 0.0
+22:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:38/0/physics_layer_1/angular_velocity = 0.0
23:38/0 = 0
23:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:38/0/physics_layer_0/angular_velocity = 0.0
+23:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:38/0/physics_layer_1/angular_velocity = 0.0
26:38/0 = 0
26:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:38/0/physics_layer_0/angular_velocity = 0.0
+26:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:38/0/physics_layer_1/angular_velocity = 0.0
18:39/0 = 0
18:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:39/0/physics_layer_0/angular_velocity = 0.0
+18:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:39/0/physics_layer_1/angular_velocity = 0.0
19:39/0 = 0
19:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:39/0/physics_layer_0/angular_velocity = 0.0
+19:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:39/0/physics_layer_1/angular_velocity = 0.0
21:39/0 = 0
21:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:39/0/physics_layer_0/angular_velocity = 0.0
+21:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:39/0/physics_layer_1/angular_velocity = 0.0
22:39/0 = 0
22:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:39/0/physics_layer_0/angular_velocity = 0.0
+22:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:39/0/physics_layer_1/angular_velocity = 0.0
2:40/0 = 0
2:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:40/0/physics_layer_0/angular_velocity = 0.0
+2:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:40/0/physics_layer_1/angular_velocity = 0.0
3:40/0 = 0
3:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:40/0/physics_layer_0/angular_velocity = 0.0
+3:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:40/0/physics_layer_1/angular_velocity = 0.0
4:40/0 = 0
4:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:40/0/physics_layer_0/angular_velocity = 0.0
+4:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:40/0/physics_layer_1/angular_velocity = 0.0
5:40/0 = 0
5:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:40/0/physics_layer_0/angular_velocity = 0.0
+5:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:40/0/physics_layer_1/angular_velocity = 0.0
6:40/0 = 0
6:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:40/0/physics_layer_0/angular_velocity = 0.0
+6:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:40/0/physics_layer_1/angular_velocity = 0.0
16:40/0 = 0
16:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:40/0/physics_layer_0/angular_velocity = 0.0
+16:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:40/0/physics_layer_1/angular_velocity = 0.0
17:40/0 = 0
17:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:40/0/physics_layer_0/angular_velocity = 0.0
+17:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:40/0/physics_layer_1/angular_velocity = 0.0
18:40/0 = 0
18:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:40/0/physics_layer_0/angular_velocity = 0.0
+18:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:40/0/physics_layer_1/angular_velocity = 0.0
0:41/0 = 0
0:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:41/0/physics_layer_0/angular_velocity = 0.0
+0:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:41/0/physics_layer_1/angular_velocity = 0.0
2:41/0 = 0
2:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:41/0/physics_layer_0/angular_velocity = 0.0
+2:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:41/0/physics_layer_1/angular_velocity = 0.0
3:41/0 = 0
3:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:41/0/physics_layer_0/angular_velocity = 0.0
+3:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:41/0/physics_layer_1/angular_velocity = 0.0
4:41/0 = 0
4:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:41/0/physics_layer_0/angular_velocity = 0.0
+4:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:41/0/physics_layer_1/angular_velocity = 0.0
5:41/0 = 0
5:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:41/0/physics_layer_0/angular_velocity = 0.0
+5:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:41/0/physics_layer_1/angular_velocity = 0.0
6:41/0 = 0
6:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:41/0/physics_layer_0/angular_velocity = 0.0
+6:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:41/0/physics_layer_1/angular_velocity = 0.0
8:41/0 = 0
8:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:41/0/physics_layer_0/angular_velocity = 0.0
+8:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:41/0/physics_layer_1/angular_velocity = 0.0
9:41/0 = 0
9:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:41/0/physics_layer_0/angular_velocity = 0.0
+9:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:41/0/physics_layer_1/angular_velocity = 0.0
10:41/0 = 0
10:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:41/0/physics_layer_0/angular_velocity = 0.0
+10:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:41/0/physics_layer_1/angular_velocity = 0.0
11:41/0 = 0
11:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:41/0/physics_layer_0/angular_velocity = 0.0
+11:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:41/0/physics_layer_1/angular_velocity = 0.0
12:41/0 = 0
12:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:41/0/physics_layer_0/angular_velocity = 0.0
+12:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:41/0/physics_layer_1/angular_velocity = 0.0
13:41/0 = 0
13:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:41/0/physics_layer_0/angular_velocity = 0.0
+13:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:41/0/physics_layer_1/angular_velocity = 0.0
14:41/0 = 0
14:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:41/0/physics_layer_0/angular_velocity = 0.0
+14:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:41/0/physics_layer_1/angular_velocity = 0.0
15:41/0 = 0
15:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:41/0/physics_layer_0/angular_velocity = 0.0
+15:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:41/0/physics_layer_1/angular_velocity = 0.0
16:41/0 = 0
16:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:41/0/physics_layer_0/angular_velocity = 0.0
+16:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:41/0/physics_layer_1/angular_velocity = 0.0
17:41/0 = 0
17:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:41/0/physics_layer_0/angular_velocity = 0.0
+17:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:41/0/physics_layer_1/angular_velocity = 0.0
18:41/0 = 0
18:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:41/0/physics_layer_0/angular_velocity = 0.0
+18:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:41/0/physics_layer_1/angular_velocity = 0.0
19:41/0 = 0
19:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:41/0/physics_layer_0/angular_velocity = 0.0
+19:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:41/0/physics_layer_1/angular_velocity = 0.0
20:41/0 = 0
20:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:41/0/physics_layer_0/angular_velocity = 0.0
+20:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:41/0/physics_layer_1/angular_velocity = 0.0
21:41/0 = 0
21:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:41/0/physics_layer_0/angular_velocity = 0.0
+21:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:41/0/physics_layer_1/angular_velocity = 0.0
22:41/0 = 0
22:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:41/0/physics_layer_0/angular_velocity = 0.0
+22:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:41/0/physics_layer_1/angular_velocity = 0.0
23:41/0 = 0
23:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:41/0/physics_layer_0/angular_velocity = 0.0
+23:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:41/0/physics_layer_1/angular_velocity = 0.0
24:41/0 = 0
24:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:41/0/physics_layer_0/angular_velocity = 0.0
+24:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:41/0/physics_layer_1/angular_velocity = 0.0
25:41/0 = 0
25:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:41/0/physics_layer_0/angular_velocity = 0.0
+25:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:41/0/physics_layer_1/angular_velocity = 0.0
26:41/0 = 0
26:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:41/0/physics_layer_0/angular_velocity = 0.0
+26:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:41/0/physics_layer_1/angular_velocity = 0.0
27:41/0 = 0
27:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:41/0/physics_layer_0/angular_velocity = 0.0
+27:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:41/0/physics_layer_1/angular_velocity = 0.0
28:41/0 = 0
28:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:41/0/physics_layer_0/angular_velocity = 0.0
+28:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:41/0/physics_layer_1/angular_velocity = 0.0
29:41/0 = 0
29:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:41/0/physics_layer_0/angular_velocity = 0.0
+29:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:41/0/physics_layer_1/angular_velocity = 0.0
30:41/0 = 0
30:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:41/0/physics_layer_0/angular_velocity = 0.0
+30:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:41/0/physics_layer_1/angular_velocity = 0.0
31:41/0 = 0
31:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:41/0/physics_layer_0/angular_velocity = 0.0
+31:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+31:41/0/physics_layer_1/angular_velocity = 0.0
32:41/0 = 0
32:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:41/0/physics_layer_0/angular_velocity = 0.0
+32:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:41/0/physics_layer_1/angular_velocity = 0.0
33:41/0 = 0
33:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:41/0/physics_layer_0/angular_velocity = 0.0
+33:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:41/0/physics_layer_1/angular_velocity = 0.0
34:41/0 = 0
34:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:41/0/physics_layer_0/angular_velocity = 0.0
+34:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:41/0/physics_layer_1/angular_velocity = 0.0
35:41/0 = 0
35:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:41/0/physics_layer_0/angular_velocity = 0.0
+35:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:41/0/physics_layer_1/angular_velocity = 0.0
36:41/0 = 0
36:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:41/0/physics_layer_0/angular_velocity = 0.0
+36:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+36:41/0/physics_layer_1/angular_velocity = 0.0
0:42/0 = 0
0:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:42/0/physics_layer_0/angular_velocity = 0.0
+0:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:42/0/physics_layer_1/angular_velocity = 0.0
2:42/0 = 0
2:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:42/0/physics_layer_0/angular_velocity = 0.0
+2:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:42/0/physics_layer_1/angular_velocity = 0.0
3:42/0 = 0
3:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:42/0/physics_layer_0/angular_velocity = 0.0
+3:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:42/0/physics_layer_1/angular_velocity = 0.0
4:42/0 = 0
4:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:42/0/physics_layer_0/angular_velocity = 0.0
+4:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:42/0/physics_layer_1/angular_velocity = 0.0
5:42/0 = 0
5:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:42/0/physics_layer_0/angular_velocity = 0.0
+5:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:42/0/physics_layer_1/angular_velocity = 0.0
6:42/0 = 0
6:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:42/0/physics_layer_0/angular_velocity = 0.0
+6:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:42/0/physics_layer_1/angular_velocity = 0.0
8:42/0 = 0
8:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:42/0/physics_layer_0/angular_velocity = 0.0
+8:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:42/0/physics_layer_1/angular_velocity = 0.0
9:42/0 = 0
9:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:42/0/physics_layer_0/angular_velocity = 0.0
+9:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:42/0/physics_layer_1/angular_velocity = 0.0
10:42/0 = 0
10:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:42/0/physics_layer_0/angular_velocity = 0.0
+10:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:42/0/physics_layer_1/angular_velocity = 0.0
11:42/0 = 0
11:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:42/0/physics_layer_0/angular_velocity = 0.0
+11:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:42/0/physics_layer_1/angular_velocity = 0.0
12:42/0 = 0
12:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:42/0/physics_layer_0/angular_velocity = 0.0
+12:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:42/0/physics_layer_1/angular_velocity = 0.0
13:42/0 = 0
13:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:42/0/physics_layer_0/angular_velocity = 0.0
+13:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:42/0/physics_layer_1/angular_velocity = 0.0
14:42/0 = 0
14:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:42/0/physics_layer_0/angular_velocity = 0.0
+14:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:42/0/physics_layer_1/angular_velocity = 0.0
15:42/0 = 0
15:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:42/0/physics_layer_0/angular_velocity = 0.0
+15:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:42/0/physics_layer_1/angular_velocity = 0.0
17:42/0 = 0
17:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:42/0/physics_layer_0/angular_velocity = 0.0
+17:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:42/0/physics_layer_1/angular_velocity = 0.0
18:42/0 = 0
18:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:42/0/physics_layer_0/angular_velocity = 0.0
+18:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:42/0/physics_layer_1/angular_velocity = 0.0
19:42/0 = 0
19:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:42/0/physics_layer_0/angular_velocity = 0.0
+19:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:42/0/physics_layer_1/angular_velocity = 0.0
20:42/0 = 0
20:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:42/0/physics_layer_0/angular_velocity = 0.0
+20:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:42/0/physics_layer_1/angular_velocity = 0.0
21:42/0 = 0
21:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:42/0/physics_layer_0/angular_velocity = 0.0
+21:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:42/0/physics_layer_1/angular_velocity = 0.0
22:42/0 = 0
22:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:42/0/physics_layer_0/angular_velocity = 0.0
+22:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:42/0/physics_layer_1/angular_velocity = 0.0
24:42/0 = 0
24:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:42/0/physics_layer_0/angular_velocity = 0.0
+24:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:42/0/physics_layer_1/angular_velocity = 0.0
25:42/0 = 0
25:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:42/0/physics_layer_0/angular_velocity = 0.0
+25:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:42/0/physics_layer_1/angular_velocity = 0.0
27:42/0 = 0
27:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:42/0/physics_layer_0/angular_velocity = 0.0
+27:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:42/0/physics_layer_1/angular_velocity = 0.0
29:42/0 = 0
29:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:42/0/physics_layer_0/angular_velocity = 0.0
+29:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:42/0/physics_layer_1/angular_velocity = 0.0
30:42/0 = 0
30:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:42/0/physics_layer_0/angular_velocity = 0.0
+30:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:42/0/physics_layer_1/angular_velocity = 0.0
2:43/0 = 0
2:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:43/0/physics_layer_0/angular_velocity = 0.0
+2:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:43/0/physics_layer_1/angular_velocity = 0.0
3:43/0 = 0
3:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:43/0/physics_layer_0/angular_velocity = 0.0
+3:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:43/0/physics_layer_1/angular_velocity = 0.0
4:43/0 = 0
4:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:43/0/physics_layer_0/angular_velocity = 0.0
+4:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:43/0/physics_layer_1/angular_velocity = 0.0
5:43/0 = 0
5:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:43/0/physics_layer_0/angular_velocity = 0.0
+5:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:43/0/physics_layer_1/angular_velocity = 0.0
6:43/0 = 0
6:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:43/0/physics_layer_0/angular_velocity = 0.0
+6:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:43/0/physics_layer_1/angular_velocity = 0.0
8:43/0 = 0
8:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:43/0/physics_layer_0/angular_velocity = 0.0
+8:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:43/0/physics_layer_1/angular_velocity = 0.0
9:43/0 = 0
9:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:43/0/physics_layer_0/angular_velocity = 0.0
+9:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:43/0/physics_layer_1/angular_velocity = 0.0
10:43/0 = 0
10:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:43/0/physics_layer_0/angular_velocity = 0.0
+10:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:43/0/physics_layer_1/angular_velocity = 0.0
11:43/0 = 0
11:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:43/0/physics_layer_0/angular_velocity = 0.0
+11:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:43/0/physics_layer_1/angular_velocity = 0.0
12:43/0 = 0
12:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:43/0/physics_layer_0/angular_velocity = 0.0
+12:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:43/0/physics_layer_1/angular_velocity = 0.0
13:43/0 = 0
13:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:43/0/physics_layer_0/angular_velocity = 0.0
+13:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:43/0/physics_layer_1/angular_velocity = 0.0
14:43/0 = 0
14:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:43/0/physics_layer_0/angular_velocity = 0.0
+14:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:43/0/physics_layer_1/angular_velocity = 0.0
15:43/0 = 0
15:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:43/0/physics_layer_0/angular_velocity = 0.0
+15:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:43/0/physics_layer_1/angular_velocity = 0.0
17:43/0 = 0
17:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:43/0/physics_layer_0/angular_velocity = 0.0
+17:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:43/0/physics_layer_1/angular_velocity = 0.0
18:43/0 = 0
18:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:43/0/physics_layer_0/angular_velocity = 0.0
+18:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:43/0/physics_layer_1/angular_velocity = 0.0
19:43/0 = 0
19:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:43/0/physics_layer_0/angular_velocity = 0.0
+19:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:43/0/physics_layer_1/angular_velocity = 0.0
20:43/0 = 0
20:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:43/0/physics_layer_0/angular_velocity = 0.0
+20:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:43/0/physics_layer_1/angular_velocity = 0.0
21:43/0 = 0
21:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:43/0/physics_layer_0/angular_velocity = 0.0
+21:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:43/0/physics_layer_1/angular_velocity = 0.0
22:43/0 = 0
22:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:43/0/physics_layer_0/angular_velocity = 0.0
+22:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:43/0/physics_layer_1/angular_velocity = 0.0
24:43/0 = 0
24:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:43/0/physics_layer_0/angular_velocity = 0.0
+24:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:43/0/physics_layer_1/angular_velocity = 0.0
25:43/0 = 0
25:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:43/0/physics_layer_0/angular_velocity = 0.0
+25:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:43/0/physics_layer_1/angular_velocity = 0.0
27:43/0 = 0
27:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:43/0/physics_layer_0/angular_velocity = 0.0
+27:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:43/0/physics_layer_1/angular_velocity = 0.0
29:43/0 = 0
29:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:43/0/physics_layer_0/angular_velocity = 0.0
+29:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:43/0/physics_layer_1/angular_velocity = 0.0
30:43/0 = 0
30:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:43/0/physics_layer_0/angular_velocity = 0.0
+30:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:43/0/physics_layer_1/angular_velocity = 0.0
31:43/0 = 0
31:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:43/0/physics_layer_0/angular_velocity = 0.0
+31:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+31:43/0/physics_layer_1/angular_velocity = 0.0
32:43/0 = 0
32:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:43/0/physics_layer_0/angular_velocity = 0.0
+32:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:43/0/physics_layer_1/angular_velocity = 0.0
2:44/0 = 0
2:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:44/0/physics_layer_0/angular_velocity = 0.0
+2:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:44/0/physics_layer_1/angular_velocity = 0.0
3:44/0 = 0
3:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:44/0/physics_layer_0/angular_velocity = 0.0
+3:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:44/0/physics_layer_1/angular_velocity = 0.0
4:44/0 = 0
4:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:44/0/physics_layer_0/angular_velocity = 0.0
+4:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:44/0/physics_layer_1/angular_velocity = 0.0
5:44/0 = 0
5:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:44/0/physics_layer_0/angular_velocity = 0.0
+5:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:44/0/physics_layer_1/angular_velocity = 0.0
6:44/0 = 0
6:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:44/0/physics_layer_0/angular_velocity = 0.0
+6:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:44/0/physics_layer_1/angular_velocity = 0.0
8:44/0 = 0
8:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:44/0/physics_layer_0/angular_velocity = 0.0
+8:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:44/0/physics_layer_1/angular_velocity = 0.0
9:44/0 = 0
9:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:44/0/physics_layer_0/angular_velocity = 0.0
+9:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:44/0/physics_layer_1/angular_velocity = 0.0
10:44/0 = 0
10:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:44/0/physics_layer_0/angular_velocity = 0.0
+10:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:44/0/physics_layer_1/angular_velocity = 0.0
11:44/0 = 0
11:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:44/0/physics_layer_0/angular_velocity = 0.0
+11:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:44/0/physics_layer_1/angular_velocity = 0.0
12:44/0 = 0
12:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:44/0/physics_layer_0/angular_velocity = 0.0
+12:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:44/0/physics_layer_1/angular_velocity = 0.0
13:44/0 = 0
13:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:44/0/physics_layer_0/angular_velocity = 0.0
+13:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:44/0/physics_layer_1/angular_velocity = 0.0
14:44/0 = 0
14:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:44/0/physics_layer_0/angular_velocity = 0.0
+14:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:44/0/physics_layer_1/angular_velocity = 0.0
15:44/0 = 0
15:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:44/0/physics_layer_0/angular_velocity = 0.0
+15:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:44/0/physics_layer_1/angular_velocity = 0.0
17:44/0 = 0
17:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:44/0/physics_layer_0/angular_velocity = 0.0
+17:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:44/0/physics_layer_1/angular_velocity = 0.0
18:44/0 = 0
18:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:44/0/physics_layer_0/angular_velocity = 0.0
+18:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:44/0/physics_layer_1/angular_velocity = 0.0
19:44/0 = 0
19:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:44/0/physics_layer_0/angular_velocity = 0.0
+19:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:44/0/physics_layer_1/angular_velocity = 0.0
20:44/0 = 0
20:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:44/0/physics_layer_0/angular_velocity = 0.0
+20:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:44/0/physics_layer_1/angular_velocity = 0.0
21:44/0 = 0
21:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:44/0/physics_layer_0/angular_velocity = 0.0
+21:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:44/0/physics_layer_1/angular_velocity = 0.0
22:44/0 = 0
22:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:44/0/physics_layer_0/angular_velocity = 0.0
+22:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:44/0/physics_layer_1/angular_velocity = 0.0
24:44/0 = 0
24:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:44/0/physics_layer_0/angular_velocity = 0.0
+24:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:44/0/physics_layer_1/angular_velocity = 0.0
25:44/0 = 0
25:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:44/0/physics_layer_0/angular_velocity = 0.0
+25:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:44/0/physics_layer_1/angular_velocity = 0.0
27:44/0 = 0
27:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:44/0/physics_layer_0/angular_velocity = 0.0
+27:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:44/0/physics_layer_1/angular_velocity = 0.0
28:44/0 = 0
28:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:44/0/physics_layer_0/angular_velocity = 0.0
+28:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:44/0/physics_layer_1/angular_velocity = 0.0
29:44/0 = 0
29:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:44/0/physics_layer_0/angular_velocity = 0.0
+29:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:44/0/physics_layer_1/angular_velocity = 0.0
30:44/0 = 0
30:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:44/0/physics_layer_0/angular_velocity = 0.0
+30:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:44/0/physics_layer_1/angular_velocity = 0.0
31:44/0 = 0
31:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:44/0/physics_layer_0/angular_velocity = 0.0
+31:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+31:44/0/physics_layer_1/angular_velocity = 0.0
32:44/0 = 0
32:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:44/0/physics_layer_0/angular_velocity = 0.0
+32:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:44/0/physics_layer_1/angular_velocity = 0.0
33:44/0 = 0
33:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:44/0/physics_layer_0/angular_velocity = 0.0
+33:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:44/0/physics_layer_1/angular_velocity = 0.0
2:45/0 = 0
2:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:45/0/physics_layer_0/angular_velocity = 0.0
+2:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:45/0/physics_layer_1/angular_velocity = 0.0
3:45/0 = 0
3:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:45/0/physics_layer_0/angular_velocity = 0.0
+3:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:45/0/physics_layer_1/angular_velocity = 0.0
4:45/0 = 0
4:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:45/0/physics_layer_0/angular_velocity = 0.0
+4:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:45/0/physics_layer_1/angular_velocity = 0.0
5:45/0 = 0
5:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:45/0/physics_layer_0/angular_velocity = 0.0
+5:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:45/0/physics_layer_1/angular_velocity = 0.0
6:45/0 = 0
6:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:45/0/physics_layer_0/angular_velocity = 0.0
+6:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:45/0/physics_layer_1/angular_velocity = 0.0
8:45/0 = 0
8:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:45/0/physics_layer_0/angular_velocity = 0.0
+8:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:45/0/physics_layer_1/angular_velocity = 0.0
9:45/0 = 0
9:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:45/0/physics_layer_0/angular_velocity = 0.0
+9:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:45/0/physics_layer_1/angular_velocity = 0.0
10:45/0 = 0
10:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:45/0/physics_layer_0/angular_velocity = 0.0
+10:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:45/0/physics_layer_1/angular_velocity = 0.0
14:45/0 = 0
14:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:45/0/physics_layer_0/angular_velocity = 0.0
+14:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:45/0/physics_layer_1/angular_velocity = 0.0
15:45/0 = 0
15:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:45/0/physics_layer_0/angular_velocity = 0.0
+15:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:45/0/physics_layer_1/angular_velocity = 0.0
17:45/0 = 0
17:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:45/0/physics_layer_0/angular_velocity = 0.0
+17:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:45/0/physics_layer_1/angular_velocity = 0.0
18:45/0 = 0
18:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:45/0/physics_layer_0/angular_velocity = 0.0
+18:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:45/0/physics_layer_1/angular_velocity = 0.0
19:45/0 = 0
19:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:45/0/physics_layer_0/angular_velocity = 0.0
+19:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:45/0/physics_layer_1/angular_velocity = 0.0
20:45/0 = 0
20:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:45/0/physics_layer_0/angular_velocity = 0.0
+20:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:45/0/physics_layer_1/angular_velocity = 0.0
21:45/0 = 0
21:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:45/0/physics_layer_0/angular_velocity = 0.0
+21:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:45/0/physics_layer_1/angular_velocity = 0.0
22:45/0 = 0
22:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:45/0/physics_layer_0/angular_velocity = 0.0
+22:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:45/0/physics_layer_1/angular_velocity = 0.0
23:45/0 = 0
23:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:45/0/physics_layer_0/angular_velocity = 0.0
+23:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:45/0/physics_layer_1/angular_velocity = 0.0
24:45/0 = 0
24:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:45/0/physics_layer_0/angular_velocity = 0.0
+24:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:45/0/physics_layer_1/angular_velocity = 0.0
25:45/0 = 0
25:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:45/0/physics_layer_0/angular_velocity = 0.0
+25:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:45/0/physics_layer_1/angular_velocity = 0.0
26:45/0 = 0
26:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:45/0/physics_layer_0/angular_velocity = 0.0
+26:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:45/0/physics_layer_1/angular_velocity = 0.0
27:45/0 = 0
27:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:45/0/physics_layer_0/angular_velocity = 0.0
+27:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:45/0/physics_layer_1/angular_velocity = 0.0
28:45/0 = 0
28:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:45/0/physics_layer_0/angular_velocity = 0.0
+28:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:45/0/physics_layer_1/angular_velocity = 0.0
29:45/0 = 0
29:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:45/0/physics_layer_0/angular_velocity = 0.0
+29:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:45/0/physics_layer_1/angular_velocity = 0.0
30:45/0 = 0
30:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:45/0/physics_layer_0/angular_velocity = 0.0
+30:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:45/0/physics_layer_1/angular_velocity = 0.0
31:45/0 = 0
31:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:45/0/physics_layer_0/angular_velocity = 0.0
+31:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+31:45/0/physics_layer_1/angular_velocity = 0.0
32:45/0 = 0
32:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:45/0/physics_layer_0/angular_velocity = 0.0
+32:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:45/0/physics_layer_1/angular_velocity = 0.0
33:45/0 = 0
33:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:45/0/physics_layer_0/angular_velocity = 0.0
+33:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:45/0/physics_layer_1/angular_velocity = 0.0
2:46/0 = 0
2:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:46/0/physics_layer_0/angular_velocity = 0.0
+2:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:46/0/physics_layer_1/angular_velocity = 0.0
3:46/0 = 0
3:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:46/0/physics_layer_0/angular_velocity = 0.0
+3:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:46/0/physics_layer_1/angular_velocity = 0.0
4:46/0 = 0
4:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:46/0/physics_layer_0/angular_velocity = 0.0
+4:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:46/0/physics_layer_1/angular_velocity = 0.0
5:46/0 = 0
5:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:46/0/physics_layer_0/angular_velocity = 0.0
+5:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:46/0/physics_layer_1/angular_velocity = 0.0
6:46/0 = 0
6:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:46/0/physics_layer_0/angular_velocity = 0.0
+6:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:46/0/physics_layer_1/angular_velocity = 0.0
8:46/0 = 0
8:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:46/0/physics_layer_0/angular_velocity = 0.0
+8:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:46/0/physics_layer_1/angular_velocity = 0.0
9:46/0 = 0
9:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:46/0/physics_layer_0/angular_velocity = 0.0
+9:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:46/0/physics_layer_1/angular_velocity = 0.0
10:46/0 = 0
10:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:46/0/physics_layer_0/angular_velocity = 0.0
+10:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:46/0/physics_layer_1/angular_velocity = 0.0
14:46/0 = 0
14:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:46/0/physics_layer_0/angular_velocity = 0.0
+14:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:46/0/physics_layer_1/angular_velocity = 0.0
15:46/0 = 0
15:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:46/0/physics_layer_0/angular_velocity = 0.0
+15:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:46/0/physics_layer_1/angular_velocity = 0.0
17:46/0 = 0
17:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:46/0/physics_layer_0/angular_velocity = 0.0
+17:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:46/0/physics_layer_1/angular_velocity = 0.0
18:46/0 = 0
18:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:46/0/physics_layer_0/angular_velocity = 0.0
+18:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:46/0/physics_layer_1/angular_velocity = 0.0
19:46/0 = 0
19:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:46/0/physics_layer_0/angular_velocity = 0.0
+19:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:46/0/physics_layer_1/angular_velocity = 0.0
20:46/0 = 0
20:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:46/0/physics_layer_0/angular_velocity = 0.0
+20:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:46/0/physics_layer_1/angular_velocity = 0.0
21:46/0 = 0
21:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:46/0/physics_layer_0/angular_velocity = 0.0
+21:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:46/0/physics_layer_1/angular_velocity = 0.0
22:46/0 = 0
22:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:46/0/physics_layer_0/angular_velocity = 0.0
+22:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:46/0/physics_layer_1/angular_velocity = 0.0
23:46/0 = 0
23:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:46/0/physics_layer_0/angular_velocity = 0.0
+23:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:46/0/physics_layer_1/angular_velocity = 0.0
24:46/0 = 0
24:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:46/0/physics_layer_0/angular_velocity = 0.0
+24:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:46/0/physics_layer_1/angular_velocity = 0.0
25:46/0 = 0
25:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:46/0/physics_layer_0/angular_velocity = 0.0
+25:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:46/0/physics_layer_1/angular_velocity = 0.0
26:46/0 = 0
26:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:46/0/physics_layer_0/angular_velocity = 0.0
+26:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:46/0/physics_layer_1/angular_velocity = 0.0
27:46/0 = 0
27:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:46/0/physics_layer_0/angular_velocity = 0.0
+27:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:46/0/physics_layer_1/angular_velocity = 0.0
28:46/0 = 0
28:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:46/0/physics_layer_0/angular_velocity = 0.0
+28:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:46/0/physics_layer_1/angular_velocity = 0.0
29:46/0 = 0
29:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:46/0/physics_layer_0/angular_velocity = 0.0
+29:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:46/0/physics_layer_1/angular_velocity = 0.0
30:46/0 = 0
30:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:46/0/physics_layer_0/angular_velocity = 0.0
+30:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:46/0/physics_layer_1/angular_velocity = 0.0
31:46/0 = 0
31:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:46/0/physics_layer_0/angular_velocity = 0.0
+31:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+31:46/0/physics_layer_1/angular_velocity = 0.0
32:46/0 = 0
32:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:46/0/physics_layer_0/angular_velocity = 0.0
+32:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:46/0/physics_layer_1/angular_velocity = 0.0
33:46/0 = 0
33:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:46/0/physics_layer_0/angular_velocity = 0.0
+33:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:46/0/physics_layer_1/angular_velocity = 0.0
2:47/0 = 0
2:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:47/0/physics_layer_0/angular_velocity = 0.0
+2:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:47/0/physics_layer_1/angular_velocity = 0.0
3:47/0 = 0
3:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:47/0/physics_layer_0/angular_velocity = 0.0
+3:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:47/0/physics_layer_1/angular_velocity = 0.0
4:47/0 = 0
4:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:47/0/physics_layer_0/angular_velocity = 0.0
+4:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:47/0/physics_layer_1/angular_velocity = 0.0
5:47/0 = 0
5:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:47/0/physics_layer_0/angular_velocity = 0.0
+5:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:47/0/physics_layer_1/angular_velocity = 0.0
6:47/0 = 0
6:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:47/0/physics_layer_0/angular_velocity = 0.0
+6:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:47/0/physics_layer_1/angular_velocity = 0.0
10:47/0 = 0
10:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:47/0/physics_layer_0/angular_velocity = 0.0
+10:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:47/0/physics_layer_1/angular_velocity = 0.0
14:47/0 = 0
14:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:47/0/physics_layer_0/angular_velocity = 0.0
+14:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:47/0/physics_layer_1/angular_velocity = 0.0
15:47/0 = 0
15:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:47/0/physics_layer_0/angular_velocity = 0.0
+15:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:47/0/physics_layer_1/angular_velocity = 0.0
17:47/0 = 0
17:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:47/0/physics_layer_0/angular_velocity = 0.0
+17:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:47/0/physics_layer_1/angular_velocity = 0.0
18:47/0 = 0
18:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:47/0/physics_layer_0/angular_velocity = 0.0
+18:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:47/0/physics_layer_1/angular_velocity = 0.0
19:47/0 = 0
19:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:47/0/physics_layer_0/angular_velocity = 0.0
+19:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:47/0/physics_layer_1/angular_velocity = 0.0
20:47/0 = 0
20:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:47/0/physics_layer_0/angular_velocity = 0.0
+20:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:47/0/physics_layer_1/angular_velocity = 0.0
21:47/0 = 0
21:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:47/0/physics_layer_0/angular_velocity = 0.0
+21:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:47/0/physics_layer_1/angular_velocity = 0.0
22:47/0 = 0
22:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:47/0/physics_layer_0/angular_velocity = 0.0
+22:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:47/0/physics_layer_1/angular_velocity = 0.0
23:47/0 = 0
23:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:47/0/physics_layer_0/angular_velocity = 0.0
+23:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:47/0/physics_layer_1/angular_velocity = 0.0
24:47/0 = 0
24:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:47/0/physics_layer_0/angular_velocity = 0.0
+24:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:47/0/physics_layer_1/angular_velocity = 0.0
25:47/0 = 0
25:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:47/0/physics_layer_0/angular_velocity = 0.0
+25:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:47/0/physics_layer_1/angular_velocity = 0.0
26:47/0 = 0
26:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:47/0/physics_layer_0/angular_velocity = 0.0
+26:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:47/0/physics_layer_1/angular_velocity = 0.0
27:47/0 = 0
27:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:47/0/physics_layer_0/angular_velocity = 0.0
+27:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:47/0/physics_layer_1/angular_velocity = 0.0
2:48/0 = 0
2:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:48/0/physics_layer_0/angular_velocity = 0.0
+2:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:48/0/physics_layer_1/angular_velocity = 0.0
3:48/0 = 0
3:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:48/0/physics_layer_0/angular_velocity = 0.0
+3:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:48/0/physics_layer_1/angular_velocity = 0.0
4:48/0 = 0
4:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:48/0/physics_layer_0/angular_velocity = 0.0
+4:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:48/0/physics_layer_1/angular_velocity = 0.0
5:48/0 = 0
5:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:48/0/physics_layer_0/angular_velocity = 0.0
+5:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:48/0/physics_layer_1/angular_velocity = 0.0
6:48/0 = 0
6:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:48/0/physics_layer_0/angular_velocity = 0.0
+6:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:48/0/physics_layer_1/angular_velocity = 0.0
8:48/0 = 0
8:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:48/0/physics_layer_0/angular_velocity = 0.0
+8:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:48/0/physics_layer_1/angular_velocity = 0.0
9:48/0 = 0
9:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:48/0/physics_layer_0/angular_velocity = 0.0
+9:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:48/0/physics_layer_1/angular_velocity = 0.0
10:48/0 = 0
10:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:48/0/physics_layer_0/angular_velocity = 0.0
+10:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:48/0/physics_layer_1/angular_velocity = 0.0
11:48/0 = 0
11:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:48/0/physics_layer_0/angular_velocity = 0.0
+11:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:48/0/physics_layer_1/angular_velocity = 0.0
12:48/0 = 0
12:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:48/0/physics_layer_0/angular_velocity = 0.0
+12:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:48/0/physics_layer_1/angular_velocity = 0.0
13:48/0 = 0
13:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:48/0/physics_layer_0/angular_velocity = 0.0
+13:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:48/0/physics_layer_1/angular_velocity = 0.0
14:48/0 = 0
14:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:48/0/physics_layer_0/angular_velocity = 0.0
+14:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:48/0/physics_layer_1/angular_velocity = 0.0
15:48/0 = 0
15:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:48/0/physics_layer_0/angular_velocity = 0.0
+15:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:48/0/physics_layer_1/angular_velocity = 0.0
16:48/0 = 0
16:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:48/0/physics_layer_0/angular_velocity = 0.0
+16:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:48/0/physics_layer_1/angular_velocity = 0.0
17:48/0 = 0
17:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:48/0/physics_layer_0/angular_velocity = 0.0
+17:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:48/0/physics_layer_1/angular_velocity = 0.0
18:48/0 = 0
18:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:48/0/physics_layer_0/angular_velocity = 0.0
+18:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:48/0/physics_layer_1/angular_velocity = 0.0
19:48/0 = 0
19:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:48/0/physics_layer_0/angular_velocity = 0.0
+19:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:48/0/physics_layer_1/angular_velocity = 0.0
20:48/0 = 0
20:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:48/0/physics_layer_0/angular_velocity = 0.0
+20:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:48/0/physics_layer_1/angular_velocity = 0.0
21:48/0 = 0
21:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:48/0/physics_layer_0/angular_velocity = 0.0
+21:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:48/0/physics_layer_1/angular_velocity = 0.0
22:48/0 = 0
22:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:48/0/physics_layer_0/angular_velocity = 0.0
+22:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:48/0/physics_layer_1/angular_velocity = 0.0
23:48/0 = 0
23:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:48/0/physics_layer_0/angular_velocity = 0.0
+23:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:48/0/physics_layer_1/angular_velocity = 0.0
24:48/0 = 0
24:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:48/0/physics_layer_0/angular_velocity = 0.0
+24:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:48/0/physics_layer_1/angular_velocity = 0.0
25:48/0 = 0
25:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:48/0/physics_layer_0/angular_velocity = 0.0
+25:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:48/0/physics_layer_1/angular_velocity = 0.0
26:48/0 = 0
26:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:48/0/physics_layer_0/angular_velocity = 0.0
+26:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:48/0/physics_layer_1/angular_velocity = 0.0
27:48/0 = 0
27:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:48/0/physics_layer_0/angular_velocity = 0.0
+27:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:48/0/physics_layer_1/angular_velocity = 0.0
28:48/0 = 0
28:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:48/0/physics_layer_0/angular_velocity = 0.0
+28:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:48/0/physics_layer_1/angular_velocity = 0.0
29:48/0 = 0
29:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:48/0/physics_layer_0/angular_velocity = 0.0
+29:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:48/0/physics_layer_1/angular_velocity = 0.0
30:48/0 = 0
30:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:48/0/physics_layer_0/angular_velocity = 0.0
+30:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:48/0/physics_layer_1/angular_velocity = 0.0
31:48/0 = 0
31:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:48/0/physics_layer_0/angular_velocity = 0.0
+31:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+31:48/0/physics_layer_1/angular_velocity = 0.0
32:48/0 = 0
32:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:48/0/physics_layer_0/angular_velocity = 0.0
+32:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:48/0/physics_layer_1/angular_velocity = 0.0
33:48/0 = 0
33:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:48/0/physics_layer_0/angular_velocity = 0.0
+33:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:48/0/physics_layer_1/angular_velocity = 0.0
34:48/0 = 0
34:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:48/0/physics_layer_0/angular_velocity = 0.0
+34:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:48/0/physics_layer_1/angular_velocity = 0.0
35:48/0 = 0
35:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:48/0/physics_layer_0/angular_velocity = 0.0
+35:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:48/0/physics_layer_1/angular_velocity = 0.0
36:48/0 = 0
36:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:48/0/physics_layer_0/angular_velocity = 0.0
+36:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+36:48/0/physics_layer_1/angular_velocity = 0.0
6:49/0 = 0
6:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:49/0/physics_layer_0/angular_velocity = 0.0
+6:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:49/0/physics_layer_1/angular_velocity = 0.0
7:49/0 = 0
7:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:49/0/physics_layer_0/angular_velocity = 0.0
+7:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:49/0/physics_layer_1/angular_velocity = 0.0
8:49/0 = 0
8:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:49/0/physics_layer_0/angular_velocity = 0.0
+8:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:49/0/physics_layer_1/angular_velocity = 0.0
9:49/0 = 0
9:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:49/0/physics_layer_0/angular_velocity = 0.0
+9:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:49/0/physics_layer_1/angular_velocity = 0.0
10:49/0 = 0
10:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:49/0/physics_layer_0/angular_velocity = 0.0
+10:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:49/0/physics_layer_1/angular_velocity = 0.0
11:49/0 = 0
11:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:49/0/physics_layer_0/angular_velocity = 0.0
+11:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:49/0/physics_layer_1/angular_velocity = 0.0
12:49/0 = 0
12:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:49/0/physics_layer_0/angular_velocity = 0.0
+12:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:49/0/physics_layer_1/angular_velocity = 0.0
13:49/0 = 0
13:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:49/0/physics_layer_0/angular_velocity = 0.0
+13:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:49/0/physics_layer_1/angular_velocity = 0.0
14:49/0 = 0
14:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:49/0/physics_layer_0/angular_velocity = 0.0
+14:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:49/0/physics_layer_1/angular_velocity = 0.0
15:49/0 = 0
15:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:49/0/physics_layer_0/angular_velocity = 0.0
+15:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:49/0/physics_layer_1/angular_velocity = 0.0
16:49/0 = 0
16:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:49/0/physics_layer_0/angular_velocity = 0.0
+16:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:49/0/physics_layer_1/angular_velocity = 0.0
17:49/0 = 0
17:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:49/0/physics_layer_0/angular_velocity = 0.0
+17:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:49/0/physics_layer_1/angular_velocity = 0.0
18:49/0 = 0
18:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:49/0/physics_layer_0/angular_velocity = 0.0
+18:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:49/0/physics_layer_1/angular_velocity = 0.0
19:49/0 = 0
19:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:49/0/physics_layer_0/angular_velocity = 0.0
+19:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:49/0/physics_layer_1/angular_velocity = 0.0
20:49/0 = 0
20:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:49/0/physics_layer_0/angular_velocity = 0.0
+20:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:49/0/physics_layer_1/angular_velocity = 0.0
21:49/0 = 0
21:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:49/0/physics_layer_0/angular_velocity = 0.0
+21:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:49/0/physics_layer_1/angular_velocity = 0.0
22:49/0 = 0
22:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:49/0/physics_layer_0/angular_velocity = 0.0
+22:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:49/0/physics_layer_1/angular_velocity = 0.0
25:49/0 = 0
25:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:49/0/physics_layer_0/angular_velocity = 0.0
+25:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:49/0/physics_layer_1/angular_velocity = 0.0
26:49/0 = 0
26:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:49/0/physics_layer_0/angular_velocity = 0.0
+26:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:49/0/physics_layer_1/angular_velocity = 0.0
32:49/0 = 0
32:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:49/0/physics_layer_0/angular_velocity = 0.0
+32:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:49/0/physics_layer_1/angular_velocity = 0.0
33:49/0 = 0
33:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:49/0/physics_layer_0/angular_velocity = 0.0
+33:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:49/0/physics_layer_1/angular_velocity = 0.0
6:50/0 = 0
6:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:50/0/physics_layer_0/angular_velocity = 0.0
+6:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:50/0/physics_layer_1/angular_velocity = 0.0
7:50/0 = 0
7:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:50/0/physics_layer_0/angular_velocity = 0.0
+7:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:50/0/physics_layer_1/angular_velocity = 0.0
8:50/0 = 0
8:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:50/0/physics_layer_0/angular_velocity = 0.0
+8:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:50/0/physics_layer_1/angular_velocity = 0.0
9:50/0 = 0
9:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:50/0/physics_layer_0/angular_velocity = 0.0
+9:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:50/0/physics_layer_1/angular_velocity = 0.0
10:50/0 = 0
10:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:50/0/physics_layer_0/angular_velocity = 0.0
+10:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:50/0/physics_layer_1/angular_velocity = 0.0
11:50/0 = 0
11:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:50/0/physics_layer_0/angular_velocity = 0.0
+11:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:50/0/physics_layer_1/angular_velocity = 0.0
12:50/0 = 0
12:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:50/0/physics_layer_0/angular_velocity = 0.0
+12:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:50/0/physics_layer_1/angular_velocity = 0.0
13:50/0 = 0
13:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:50/0/physics_layer_0/angular_velocity = 0.0
+13:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:50/0/physics_layer_1/angular_velocity = 0.0
16:50/0 = 0
16:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:50/0/physics_layer_0/angular_velocity = 0.0
+16:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:50/0/physics_layer_1/angular_velocity = 0.0
17:50/0 = 0
17:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:50/0/physics_layer_0/angular_velocity = 0.0
+17:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:50/0/physics_layer_1/angular_velocity = 0.0
18:50/0 = 0
18:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:50/0/physics_layer_0/angular_velocity = 0.0
+18:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:50/0/physics_layer_1/angular_velocity = 0.0
19:50/0 = 0
19:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:50/0/physics_layer_0/angular_velocity = 0.0
+19:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:50/0/physics_layer_1/angular_velocity = 0.0
20:50/0 = 0
20:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:50/0/physics_layer_0/angular_velocity = 0.0
+20:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:50/0/physics_layer_1/angular_velocity = 0.0
22:50/0 = 0
22:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:50/0/physics_layer_0/angular_velocity = 0.0
+22:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:50/0/physics_layer_1/angular_velocity = 0.0
23:50/0 = 0
23:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:50/0/physics_layer_0/angular_velocity = 0.0
+23:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:50/0/physics_layer_1/angular_velocity = 0.0
24:50/0 = 0
24:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:50/0/physics_layer_0/angular_velocity = 0.0
+24:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:50/0/physics_layer_1/angular_velocity = 0.0
25:50/0 = 0
25:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:50/0/physics_layer_0/angular_velocity = 0.0
+25:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:50/0/physics_layer_1/angular_velocity = 0.0
26:50/0 = 0
26:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:50/0/physics_layer_0/angular_velocity = 0.0
+26:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:50/0/physics_layer_1/angular_velocity = 0.0
27:50/0 = 0
27:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:50/0/physics_layer_0/angular_velocity = 0.0
+27:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:50/0/physics_layer_1/angular_velocity = 0.0
28:50/0 = 0
28:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:50/0/physics_layer_0/angular_velocity = 0.0
+28:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:50/0/physics_layer_1/angular_velocity = 0.0
29:50/0 = 0
29:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:50/0/physics_layer_0/angular_velocity = 0.0
+29:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:50/0/physics_layer_1/angular_velocity = 0.0
30:50/0 = 0
30:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:50/0/physics_layer_0/angular_velocity = 0.0
+30:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:50/0/physics_layer_1/angular_velocity = 0.0
31:50/0 = 0
31:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:50/0/physics_layer_0/angular_velocity = 0.0
+31:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+31:50/0/physics_layer_1/angular_velocity = 0.0
32:50/0 = 0
32:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:50/0/physics_layer_0/angular_velocity = 0.0
+32:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:50/0/physics_layer_1/angular_velocity = 0.0
33:50/0 = 0
33:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:50/0/physics_layer_0/angular_velocity = 0.0
+33:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:50/0/physics_layer_1/angular_velocity = 0.0
34:50/0 = 0
34:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:50/0/physics_layer_0/angular_velocity = 0.0
+34:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:50/0/physics_layer_1/angular_velocity = 0.0
35:50/0 = 0
35:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:50/0/physics_layer_0/angular_velocity = 0.0
+35:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:50/0/physics_layer_1/angular_velocity = 0.0
36:50/0 = 0
36:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:50/0/physics_layer_0/angular_velocity = 0.0
+36:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+36:50/0/physics_layer_1/angular_velocity = 0.0
6:51/0 = 0
6:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:51/0/physics_layer_0/angular_velocity = 0.0
+6:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:51/0/physics_layer_1/angular_velocity = 0.0
7:51/0 = 0
7:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:51/0/physics_layer_0/angular_velocity = 0.0
+7:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:51/0/physics_layer_1/angular_velocity = 0.0
8:51/0 = 0
8:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:51/0/physics_layer_0/angular_velocity = 0.0
+8:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:51/0/physics_layer_1/angular_velocity = 0.0
9:51/0 = 0
9:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:51/0/physics_layer_0/angular_velocity = 0.0
+9:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:51/0/physics_layer_1/angular_velocity = 0.0
10:51/0 = 0
10:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:51/0/physics_layer_0/angular_velocity = 0.0
+10:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:51/0/physics_layer_1/angular_velocity = 0.0
11:51/0 = 0
11:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:51/0/physics_layer_0/angular_velocity = 0.0
+11:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:51/0/physics_layer_1/angular_velocity = 0.0
12:51/0 = 0
12:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:51/0/physics_layer_0/angular_velocity = 0.0
+12:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:51/0/physics_layer_1/angular_velocity = 0.0
13:51/0 = 0
13:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:51/0/physics_layer_0/angular_velocity = 0.0
+13:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:51/0/physics_layer_1/angular_velocity = 0.0
14:51/0 = 0
14:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:51/0/physics_layer_0/angular_velocity = 0.0
+14:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:51/0/physics_layer_1/angular_velocity = 0.0
15:51/0 = 0
15:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:51/0/physics_layer_0/angular_velocity = 0.0
+15:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:51/0/physics_layer_1/angular_velocity = 0.0
17:51/0 = 0
17:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:51/0/physics_layer_0/angular_velocity = 0.0
+17:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:51/0/physics_layer_1/angular_velocity = 0.0
18:51/0 = 0
18:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:51/0/physics_layer_0/angular_velocity = 0.0
+18:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:51/0/physics_layer_1/angular_velocity = 0.0
19:51/0 = 0
19:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:51/0/physics_layer_0/angular_velocity = 0.0
+19:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:51/0/physics_layer_1/angular_velocity = 0.0
20:51/0 = 0
20:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:51/0/physics_layer_0/angular_velocity = 0.0
+20:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:51/0/physics_layer_1/angular_velocity = 0.0
22:51/0 = 0
22:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:51/0/physics_layer_0/angular_velocity = 0.0
+22:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:51/0/physics_layer_1/angular_velocity = 0.0
23:51/0 = 0
23:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:51/0/physics_layer_0/angular_velocity = 0.0
+23:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:51/0/physics_layer_1/angular_velocity = 0.0
24:51/0 = 0
24:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:51/0/physics_layer_0/angular_velocity = 0.0
+24:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:51/0/physics_layer_1/angular_velocity = 0.0
25:51/0 = 0
25:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:51/0/physics_layer_0/angular_velocity = 0.0
+25:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:51/0/physics_layer_1/angular_velocity = 0.0
26:51/0 = 0
26:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:51/0/physics_layer_0/angular_velocity = 0.0
+26:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:51/0/physics_layer_1/angular_velocity = 0.0
27:51/0 = 0
27:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:51/0/physics_layer_0/angular_velocity = 0.0
+27:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:51/0/physics_layer_1/angular_velocity = 0.0
28:51/0 = 0
28:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:51/0/physics_layer_0/angular_velocity = 0.0
+28:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:51/0/physics_layer_1/angular_velocity = 0.0
29:51/0 = 0
29:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:51/0/physics_layer_0/angular_velocity = 0.0
+29:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:51/0/physics_layer_1/angular_velocity = 0.0
30:51/0 = 0
30:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:51/0/physics_layer_0/angular_velocity = 0.0
+30:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:51/0/physics_layer_1/angular_velocity = 0.0
31:51/0 = 0
31:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:51/0/physics_layer_0/angular_velocity = 0.0
+31:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+31:51/0/physics_layer_1/angular_velocity = 0.0
32:51/0 = 0
32:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:51/0/physics_layer_0/angular_velocity = 0.0
+32:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:51/0/physics_layer_1/angular_velocity = 0.0
33:51/0 = 0
33:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:51/0/physics_layer_0/angular_velocity = 0.0
+33:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:51/0/physics_layer_1/angular_velocity = 0.0
34:51/0 = 0
34:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:51/0/physics_layer_0/angular_velocity = 0.0
+34:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:51/0/physics_layer_1/angular_velocity = 0.0
35:51/0 = 0
35:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:51/0/physics_layer_0/angular_velocity = 0.0
+35:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:51/0/physics_layer_1/angular_velocity = 0.0
36:51/0 = 0
36:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:51/0/physics_layer_0/angular_velocity = 0.0
+36:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+36:51/0/physics_layer_1/angular_velocity = 0.0
6:52/0 = 0
6:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:52/0/physics_layer_0/angular_velocity = 0.0
+6:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:52/0/physics_layer_1/angular_velocity = 0.0
7:52/0 = 0
7:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:52/0/physics_layer_0/angular_velocity = 0.0
+7:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:52/0/physics_layer_1/angular_velocity = 0.0
8:52/0 = 0
8:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:52/0/physics_layer_0/angular_velocity = 0.0
+8:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:52/0/physics_layer_1/angular_velocity = 0.0
9:52/0 = 0
9:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:52/0/physics_layer_0/angular_velocity = 0.0
+9:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:52/0/physics_layer_1/angular_velocity = 0.0
10:52/0 = 0
10:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:52/0/physics_layer_0/angular_velocity = 0.0
+10:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:52/0/physics_layer_1/angular_velocity = 0.0
11:52/0 = 0
11:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:52/0/physics_layer_0/angular_velocity = 0.0
+11:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:52/0/physics_layer_1/angular_velocity = 0.0
12:52/0 = 0
12:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:52/0/physics_layer_0/angular_velocity = 0.0
+12:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:52/0/physics_layer_1/angular_velocity = 0.0
13:52/0 = 0
13:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:52/0/physics_layer_0/angular_velocity = 0.0
+13:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:52/0/physics_layer_1/angular_velocity = 0.0
14:52/0 = 0
14:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:52/0/physics_layer_0/angular_velocity = 0.0
+14:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:52/0/physics_layer_1/angular_velocity = 0.0
15:52/0 = 0
15:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:52/0/physics_layer_0/angular_velocity = 0.0
+15:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:52/0/physics_layer_1/angular_velocity = 0.0
17:52/0 = 0
17:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:52/0/physics_layer_0/angular_velocity = 0.0
+17:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:52/0/physics_layer_1/angular_velocity = 0.0
18:52/0 = 0
18:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:52/0/physics_layer_0/angular_velocity = 0.0
+18:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:52/0/physics_layer_1/angular_velocity = 0.0
22:52/0 = 0
22:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:52/0/physics_layer_0/angular_velocity = 0.0
+22:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:52/0/physics_layer_1/angular_velocity = 0.0
23:52/0 = 0
23:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:52/0/physics_layer_0/angular_velocity = 0.0
+23:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:52/0/physics_layer_1/angular_velocity = 0.0
24:52/0 = 0
24:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:52/0/physics_layer_0/angular_velocity = 0.0
+24:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:52/0/physics_layer_1/angular_velocity = 0.0
25:52/0 = 0
25:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:52/0/physics_layer_0/angular_velocity = 0.0
+25:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:52/0/physics_layer_1/angular_velocity = 0.0
26:52/0 = 0
26:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:52/0/physics_layer_0/angular_velocity = 0.0
+26:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:52/0/physics_layer_1/angular_velocity = 0.0
27:52/0 = 0
27:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:52/0/physics_layer_0/angular_velocity = 0.0
+27:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:52/0/physics_layer_1/angular_velocity = 0.0
28:52/0 = 0
28:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:52/0/physics_layer_0/angular_velocity = 0.0
+28:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:52/0/physics_layer_1/angular_velocity = 0.0
29:52/0 = 0
29:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:52/0/physics_layer_0/angular_velocity = 0.0
+29:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:52/0/physics_layer_1/angular_velocity = 0.0
30:52/0 = 0
30:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:52/0/physics_layer_0/angular_velocity = 0.0
+30:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:52/0/physics_layer_1/angular_velocity = 0.0
31:52/0 = 0
31:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:52/0/physics_layer_0/angular_velocity = 0.0
+31:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+31:52/0/physics_layer_1/angular_velocity = 0.0
32:52/0 = 0
32:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:52/0/physics_layer_0/angular_velocity = 0.0
+32:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:52/0/physics_layer_1/angular_velocity = 0.0
33:52/0 = 0
33:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:52/0/physics_layer_0/angular_velocity = 0.0
+33:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:52/0/physics_layer_1/angular_velocity = 0.0
34:52/0 = 0
34:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:52/0/physics_layer_0/angular_velocity = 0.0
+34:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:52/0/physics_layer_1/angular_velocity = 0.0
35:52/0 = 0
35:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:52/0/physics_layer_0/angular_velocity = 0.0
+35:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:52/0/physics_layer_1/angular_velocity = 0.0
36:52/0 = 0
36:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:52/0/physics_layer_0/angular_velocity = 0.0
+36:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+36:52/0/physics_layer_1/angular_velocity = 0.0
6:53/0 = 0
6:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:53/0/physics_layer_0/angular_velocity = 0.0
+6:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:53/0/physics_layer_1/angular_velocity = 0.0
7:53/0 = 0
7:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:53/0/physics_layer_0/angular_velocity = 0.0
+7:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:53/0/physics_layer_1/angular_velocity = 0.0
8:53/0 = 0
8:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:53/0/physics_layer_0/angular_velocity = 0.0
+8:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:53/0/physics_layer_1/angular_velocity = 0.0
9:53/0 = 0
9:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:53/0/physics_layer_0/angular_velocity = 0.0
+9:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:53/0/physics_layer_1/angular_velocity = 0.0
10:53/0 = 0
10:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:53/0/physics_layer_0/angular_velocity = 0.0
+10:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:53/0/physics_layer_1/angular_velocity = 0.0
11:53/0 = 0
11:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:53/0/physics_layer_0/angular_velocity = 0.0
+11:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:53/0/physics_layer_1/angular_velocity = 0.0
12:53/0 = 0
12:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:53/0/physics_layer_0/angular_velocity = 0.0
+12:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:53/0/physics_layer_1/angular_velocity = 0.0
13:53/0 = 0
13:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:53/0/physics_layer_0/angular_velocity = 0.0
+13:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:53/0/physics_layer_1/angular_velocity = 0.0
14:53/0 = 0
14:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:53/0/physics_layer_0/angular_velocity = 0.0
+14:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:53/0/physics_layer_1/angular_velocity = 0.0
15:53/0 = 0
15:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:53/0/physics_layer_0/angular_velocity = 0.0
+15:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:53/0/physics_layer_1/angular_velocity = 0.0
22:53/0 = 0
22:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:53/0/physics_layer_0/angular_velocity = 0.0
+22:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:53/0/physics_layer_1/angular_velocity = 0.0
24:53/0 = 0
24:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:53/0/physics_layer_0/angular_velocity = 0.0
+24:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:53/0/physics_layer_1/angular_velocity = 0.0
25:53/0 = 0
25:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:53/0/physics_layer_0/angular_velocity = 0.0
+25:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:53/0/physics_layer_1/angular_velocity = 0.0
26:53/0 = 0
26:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:53/0/physics_layer_0/angular_velocity = 0.0
+26:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:53/0/physics_layer_1/angular_velocity = 0.0
27:53/0 = 0
27:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:53/0/physics_layer_0/angular_velocity = 0.0
+27:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:53/0/physics_layer_1/angular_velocity = 0.0
28:53/0 = 0
28:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:53/0/physics_layer_0/angular_velocity = 0.0
+28:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:53/0/physics_layer_1/angular_velocity = 0.0
29:53/0 = 0
29:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:53/0/physics_layer_0/angular_velocity = 0.0
+29:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:53/0/physics_layer_1/angular_velocity = 0.0
31:53/0 = 0
31:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:53/0/physics_layer_0/angular_velocity = 0.0
+31:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+31:53/0/physics_layer_1/angular_velocity = 0.0
32:53/0 = 0
32:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:53/0/physics_layer_0/angular_velocity = 0.0
+32:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:53/0/physics_layer_1/angular_velocity = 0.0
33:53/0 = 0
33:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:53/0/physics_layer_0/angular_velocity = 0.0
+33:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:53/0/physics_layer_1/angular_velocity = 0.0
34:53/0 = 0
34:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:53/0/physics_layer_0/angular_velocity = 0.0
+34:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:53/0/physics_layer_1/angular_velocity = 0.0
35:53/0 = 0
35:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:53/0/physics_layer_0/angular_velocity = 0.0
+35:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:53/0/physics_layer_1/angular_velocity = 0.0
36:53/0 = 0
36:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:53/0/physics_layer_0/angular_velocity = 0.0
+36:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+36:53/0/physics_layer_1/angular_velocity = 0.0
6:54/0 = 0
6:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:54/0/physics_layer_0/angular_velocity = 0.0
+6:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:54/0/physics_layer_1/angular_velocity = 0.0
7:54/0 = 0
7:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:54/0/physics_layer_0/angular_velocity = 0.0
+7:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:54/0/physics_layer_1/angular_velocity = 0.0
8:54/0 = 0
8:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:54/0/physics_layer_0/angular_velocity = 0.0
+8:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:54/0/physics_layer_1/angular_velocity = 0.0
9:54/0 = 0
9:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:54/0/physics_layer_0/angular_velocity = 0.0
+9:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:54/0/physics_layer_1/angular_velocity = 0.0
10:54/0 = 0
10:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:54/0/physics_layer_0/angular_velocity = 0.0
+10:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:54/0/physics_layer_1/angular_velocity = 0.0
11:54/0 = 0
11:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:54/0/physics_layer_0/angular_velocity = 0.0
+11:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:54/0/physics_layer_1/angular_velocity = 0.0
12:54/0 = 0
12:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:54/0/physics_layer_0/angular_velocity = 0.0
+12:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:54/0/physics_layer_1/angular_velocity = 0.0
13:54/0 = 0
13:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:54/0/physics_layer_0/angular_velocity = 0.0
+13:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:54/0/physics_layer_1/angular_velocity = 0.0
14:54/0 = 0
14:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:54/0/physics_layer_0/angular_velocity = 0.0
+14:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:54/0/physics_layer_1/angular_velocity = 0.0
15:54/0 = 0
15:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:54/0/physics_layer_0/angular_velocity = 0.0
+15:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:54/0/physics_layer_1/angular_velocity = 0.0
16:54/0 = 0
16:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:54/0/physics_layer_0/angular_velocity = 0.0
+16:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:54/0/physics_layer_1/angular_velocity = 0.0
17:54/0 = 0
17:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:54/0/physics_layer_0/angular_velocity = 0.0
+17:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:54/0/physics_layer_1/angular_velocity = 0.0
18:54/0 = 0
18:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:54/0/physics_layer_0/angular_velocity = 0.0
+18:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:54/0/physics_layer_1/angular_velocity = 0.0
19:54/0 = 0
19:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:54/0/physics_layer_0/angular_velocity = 0.0
+19:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:54/0/physics_layer_1/angular_velocity = 0.0
20:54/0 = 0
20:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:54/0/physics_layer_0/angular_velocity = 0.0
+20:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:54/0/physics_layer_1/angular_velocity = 0.0
21:54/0 = 0
21:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:54/0/physics_layer_0/angular_velocity = 0.0
+21:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:54/0/physics_layer_1/angular_velocity = 0.0
22:54/0 = 0
22:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:54/0/physics_layer_0/angular_velocity = 0.0
+22:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:54/0/physics_layer_1/angular_velocity = 0.0
23:54/0 = 0
23:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:54/0/physics_layer_0/angular_velocity = 0.0
+23:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:54/0/physics_layer_1/angular_velocity = 0.0
24:54/0 = 0
24:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:54/0/physics_layer_0/angular_velocity = 0.0
+24:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:54/0/physics_layer_1/angular_velocity = 0.0
25:54/0 = 0
25:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:54/0/physics_layer_0/angular_velocity = 0.0
+25:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:54/0/physics_layer_1/angular_velocity = 0.0
26:54/0 = 0
26:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:54/0/physics_layer_0/angular_velocity = 0.0
+26:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:54/0/physics_layer_1/angular_velocity = 0.0
27:54/0 = 0
27:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:54/0/physics_layer_0/angular_velocity = 0.0
+27:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:54/0/physics_layer_1/angular_velocity = 0.0
28:54/0 = 0
28:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:54/0/physics_layer_0/angular_velocity = 0.0
+28:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:54/0/physics_layer_1/angular_velocity = 0.0
29:54/0 = 0
29:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:54/0/physics_layer_0/angular_velocity = 0.0
+29:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:54/0/physics_layer_1/angular_velocity = 0.0
30:54/0 = 0
30:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:54/0/physics_layer_0/angular_velocity = 0.0
+30:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:54/0/physics_layer_1/angular_velocity = 0.0
31:54/0 = 0
31:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:54/0/physics_layer_0/angular_velocity = 0.0
+31:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+31:54/0/physics_layer_1/angular_velocity = 0.0
32:54/0 = 0
32:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:54/0/physics_layer_0/angular_velocity = 0.0
+32:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:54/0/physics_layer_1/angular_velocity = 0.0
33:54/0 = 0
33:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:54/0/physics_layer_0/angular_velocity = 0.0
+33:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:54/0/physics_layer_1/angular_velocity = 0.0
34:54/0 = 0
34:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:54/0/physics_layer_0/angular_velocity = 0.0
+34:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:54/0/physics_layer_1/angular_velocity = 0.0
35:54/0 = 0
35:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:54/0/physics_layer_0/angular_velocity = 0.0
+35:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:54/0/physics_layer_1/angular_velocity = 0.0
36:54/0 = 0
36:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:54/0/physics_layer_0/angular_velocity = 0.0
+36:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+36:54/0/physics_layer_1/angular_velocity = 0.0
6:55/0 = 0
6:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:55/0/physics_layer_0/angular_velocity = 0.0
+6:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:55/0/physics_layer_1/angular_velocity = 0.0
7:55/0 = 0
7:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:55/0/physics_layer_0/angular_velocity = 0.0
+7:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:55/0/physics_layer_1/angular_velocity = 0.0
8:55/0 = 0
8:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:55/0/physics_layer_0/angular_velocity = 0.0
+8:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:55/0/physics_layer_1/angular_velocity = 0.0
9:55/0 = 0
9:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:55/0/physics_layer_0/angular_velocity = 0.0
+9:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:55/0/physics_layer_1/angular_velocity = 0.0
10:55/0 = 0
10:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:55/0/physics_layer_0/angular_velocity = 0.0
+10:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:55/0/physics_layer_1/angular_velocity = 0.0
11:55/0 = 0
11:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:55/0/physics_layer_0/angular_velocity = 0.0
+11:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:55/0/physics_layer_1/angular_velocity = 0.0
12:55/0 = 0
12:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:55/0/physics_layer_0/angular_velocity = 0.0
+12:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:55/0/physics_layer_1/angular_velocity = 0.0
13:55/0 = 0
13:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:55/0/physics_layer_0/angular_velocity = 0.0
+13:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:55/0/physics_layer_1/angular_velocity = 0.0
14:55/0 = 0
14:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:55/0/physics_layer_0/angular_velocity = 0.0
+14:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:55/0/physics_layer_1/angular_velocity = 0.0
15:55/0 = 0
15:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:55/0/physics_layer_0/angular_velocity = 0.0
+15:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:55/0/physics_layer_1/angular_velocity = 0.0
16:55/0 = 0
16:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:55/0/physics_layer_0/angular_velocity = 0.0
+16:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:55/0/physics_layer_1/angular_velocity = 0.0
17:55/0 = 0
17:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:55/0/physics_layer_0/angular_velocity = 0.0
+17:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:55/0/physics_layer_1/angular_velocity = 0.0
18:55/0 = 0
18:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:55/0/physics_layer_0/angular_velocity = 0.0
+18:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:55/0/physics_layer_1/angular_velocity = 0.0
19:55/0 = 0
19:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:55/0/physics_layer_0/angular_velocity = 0.0
+19:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:55/0/physics_layer_1/angular_velocity = 0.0
20:55/0 = 0
20:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:55/0/physics_layer_0/angular_velocity = 0.0
+20:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:55/0/physics_layer_1/angular_velocity = 0.0
21:55/0 = 0
21:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:55/0/physics_layer_0/angular_velocity = 0.0
+21:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:55/0/physics_layer_1/angular_velocity = 0.0
26:55/0 = 0
26:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:55/0/physics_layer_0/angular_velocity = 0.0
+26:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:55/0/physics_layer_1/angular_velocity = 0.0
27:55/0 = 0
27:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:55/0/physics_layer_0/angular_velocity = 0.0
+27:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:55/0/physics_layer_1/angular_velocity = 0.0
28:55/0 = 0
28:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:55/0/physics_layer_0/angular_velocity = 0.0
+28:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:55/0/physics_layer_1/angular_velocity = 0.0
29:55/0 = 0
29:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:55/0/physics_layer_0/angular_velocity = 0.0
+29:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:55/0/physics_layer_1/angular_velocity = 0.0
30:55/0 = 0
30:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:55/0/physics_layer_0/angular_velocity = 0.0
+30:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:55/0/physics_layer_1/angular_velocity = 0.0
31:55/0 = 0
31:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:55/0/physics_layer_0/angular_velocity = 0.0
+31:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+31:55/0/physics_layer_1/angular_velocity = 0.0
32:55/0 = 0
32:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:55/0/physics_layer_0/angular_velocity = 0.0
+32:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:55/0/physics_layer_1/angular_velocity = 0.0
33:55/0 = 0
33:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:55/0/physics_layer_0/angular_velocity = 0.0
+33:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:55/0/physics_layer_1/angular_velocity = 0.0
34:55/0 = 0
34:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:55/0/physics_layer_0/angular_velocity = 0.0
+34:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:55/0/physics_layer_1/angular_velocity = 0.0
35:55/0 = 0
35:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:55/0/physics_layer_0/angular_velocity = 0.0
+35:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:55/0/physics_layer_1/angular_velocity = 0.0
6:56/0 = 0
6:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:56/0/physics_layer_0/angular_velocity = 0.0
+6:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:56/0/physics_layer_1/angular_velocity = 0.0
7:56/0 = 0
7:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:56/0/physics_layer_0/angular_velocity = 0.0
+7:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:56/0/physics_layer_1/angular_velocity = 0.0
8:56/0 = 0
8:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:56/0/physics_layer_0/angular_velocity = 0.0
+8:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:56/0/physics_layer_1/angular_velocity = 0.0
9:56/0 = 0
9:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:56/0/physics_layer_0/angular_velocity = 0.0
+9:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:56/0/physics_layer_1/angular_velocity = 0.0
10:56/0 = 0
10:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:56/0/physics_layer_0/angular_velocity = 0.0
+10:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:56/0/physics_layer_1/angular_velocity = 0.0
11:56/0 = 0
11:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:56/0/physics_layer_0/angular_velocity = 0.0
+11:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:56/0/physics_layer_1/angular_velocity = 0.0
12:56/0 = 0
12:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:56/0/physics_layer_0/angular_velocity = 0.0
+12:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:56/0/physics_layer_1/angular_velocity = 0.0
13:56/0 = 0
13:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:56/0/physics_layer_0/angular_velocity = 0.0
+13:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:56/0/physics_layer_1/angular_velocity = 0.0
14:56/0 = 0
14:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:56/0/physics_layer_0/angular_velocity = 0.0
+14:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:56/0/physics_layer_1/angular_velocity = 0.0
15:56/0 = 0
15:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:56/0/physics_layer_0/angular_velocity = 0.0
+15:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:56/0/physics_layer_1/angular_velocity = 0.0
16:56/0 = 0
16:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:56/0/physics_layer_0/angular_velocity = 0.0
+16:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:56/0/physics_layer_1/angular_velocity = 0.0
17:56/0 = 0
17:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:56/0/physics_layer_0/angular_velocity = 0.0
+17:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:56/0/physics_layer_1/angular_velocity = 0.0
18:56/0 = 0
18:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:56/0/physics_layer_0/angular_velocity = 0.0
+18:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:56/0/physics_layer_1/angular_velocity = 0.0
19:56/0 = 0
19:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:56/0/physics_layer_0/angular_velocity = 0.0
+19:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:56/0/physics_layer_1/angular_velocity = 0.0
20:56/0 = 0
20:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:56/0/physics_layer_0/angular_velocity = 0.0
+20:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:56/0/physics_layer_1/angular_velocity = 0.0
21:56/0 = 0
21:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:56/0/physics_layer_0/angular_velocity = 0.0
+21:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:56/0/physics_layer_1/angular_velocity = 0.0
26:56/0 = 0
26:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:56/0/physics_layer_0/angular_velocity = 0.0
+26:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:56/0/physics_layer_1/angular_velocity = 0.0
27:56/0 = 0
27:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:56/0/physics_layer_0/angular_velocity = 0.0
+27:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:56/0/physics_layer_1/angular_velocity = 0.0
28:56/0 = 0
28:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:56/0/physics_layer_0/angular_velocity = 0.0
+28:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:56/0/physics_layer_1/angular_velocity = 0.0
29:56/0 = 0
29:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:56/0/physics_layer_0/angular_velocity = 0.0
+29:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:56/0/physics_layer_1/angular_velocity = 0.0
30:56/0 = 0
30:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:56/0/physics_layer_0/angular_velocity = 0.0
+30:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:56/0/physics_layer_1/angular_velocity = 0.0
31:56/0 = 0
31:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:56/0/physics_layer_0/angular_velocity = 0.0
+31:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+31:56/0/physics_layer_1/angular_velocity = 0.0
32:56/0 = 0
32:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:56/0/physics_layer_0/angular_velocity = 0.0
+32:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:56/0/physics_layer_1/angular_velocity = 0.0
33:56/0 = 0
33:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:56/0/physics_layer_0/angular_velocity = 0.0
+33:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:56/0/physics_layer_1/angular_velocity = 0.0
34:56/0 = 0
34:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:56/0/physics_layer_0/angular_velocity = 0.0
+34:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:56/0/physics_layer_1/angular_velocity = 0.0
35:56/0 = 0
35:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:56/0/physics_layer_0/angular_velocity = 0.0
+35:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:56/0/physics_layer_1/angular_velocity = 0.0
6:57/0 = 0
6:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:57/0/physics_layer_0/angular_velocity = 0.0
+6:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:57/0/physics_layer_1/angular_velocity = 0.0
7:57/0 = 0
7:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:57/0/physics_layer_0/angular_velocity = 0.0
+7:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:57/0/physics_layer_1/angular_velocity = 0.0
8:57/0 = 0
8:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:57/0/physics_layer_0/angular_velocity = 0.0
+8:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:57/0/physics_layer_1/angular_velocity = 0.0
9:57/0 = 0
9:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:57/0/physics_layer_0/angular_velocity = 0.0
+9:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:57/0/physics_layer_1/angular_velocity = 0.0
10:57/0 = 0
10:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:57/0/physics_layer_0/angular_velocity = 0.0
+10:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:57/0/physics_layer_1/angular_velocity = 0.0
11:57/0 = 0
11:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:57/0/physics_layer_0/angular_velocity = 0.0
+11:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:57/0/physics_layer_1/angular_velocity = 0.0
12:57/0 = 0
12:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:57/0/physics_layer_0/angular_velocity = 0.0
+12:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:57/0/physics_layer_1/angular_velocity = 0.0
13:57/0 = 0
13:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:57/0/physics_layer_0/angular_velocity = 0.0
+13:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:57/0/physics_layer_1/angular_velocity = 0.0
14:57/0 = 0
14:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:57/0/physics_layer_0/angular_velocity = 0.0
+14:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:57/0/physics_layer_1/angular_velocity = 0.0
15:57/0 = 0
15:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:57/0/physics_layer_0/angular_velocity = 0.0
+15:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:57/0/physics_layer_1/angular_velocity = 0.0
16:57/0 = 0
16:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:57/0/physics_layer_0/angular_velocity = 0.0
+16:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:57/0/physics_layer_1/angular_velocity = 0.0
17:57/0 = 0
17:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:57/0/physics_layer_0/angular_velocity = 0.0
+17:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:57/0/physics_layer_1/angular_velocity = 0.0
18:57/0 = 0
18:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:57/0/physics_layer_0/angular_velocity = 0.0
+18:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:57/0/physics_layer_1/angular_velocity = 0.0
19:57/0 = 0
19:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:57/0/physics_layer_0/angular_velocity = 0.0
+19:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:57/0/physics_layer_1/angular_velocity = 0.0
20:57/0 = 0
20:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:57/0/physics_layer_0/angular_velocity = 0.0
+20:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:57/0/physics_layer_1/angular_velocity = 0.0
21:57/0 = 0
21:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:57/0/physics_layer_0/angular_velocity = 0.0
+21:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:57/0/physics_layer_1/angular_velocity = 0.0
26:57/0 = 0
26:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:57/0/physics_layer_0/angular_velocity = 0.0
+26:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:57/0/physics_layer_1/angular_velocity = 0.0
27:57/0 = 0
27:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:57/0/physics_layer_0/angular_velocity = 0.0
+27:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:57/0/physics_layer_1/angular_velocity = 0.0
28:57/0 = 0
28:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:57/0/physics_layer_0/angular_velocity = 0.0
+28:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:57/0/physics_layer_1/angular_velocity = 0.0
29:57/0 = 0
29:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:57/0/physics_layer_0/angular_velocity = 0.0
+29:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:57/0/physics_layer_1/angular_velocity = 0.0
30:57/0 = 0
30:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:57/0/physics_layer_0/angular_velocity = 0.0
+30:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:57/0/physics_layer_1/angular_velocity = 0.0
31:57/0 = 0
31:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:57/0/physics_layer_0/angular_velocity = 0.0
+31:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+31:57/0/physics_layer_1/angular_velocity = 0.0
32:57/0 = 0
32:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:57/0/physics_layer_0/angular_velocity = 0.0
+32:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:57/0/physics_layer_1/angular_velocity = 0.0
33:57/0 = 0
33:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:57/0/physics_layer_0/angular_velocity = 0.0
+33:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:57/0/physics_layer_1/angular_velocity = 0.0
34:57/0 = 0
34:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:57/0/physics_layer_0/angular_velocity = 0.0
+34:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:57/0/physics_layer_1/angular_velocity = 0.0
35:57/0 = 0
35:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:57/0/physics_layer_0/angular_velocity = 0.0
+35:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:57/0/physics_layer_1/angular_velocity = 0.0
6:58/0 = 0
6:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:58/0/physics_layer_0/angular_velocity = 0.0
+6:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:58/0/physics_layer_1/angular_velocity = 0.0
7:58/0 = 0
7:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:58/0/physics_layer_0/angular_velocity = 0.0
+7:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:58/0/physics_layer_1/angular_velocity = 0.0
8:58/0 = 0
8:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:58/0/physics_layer_0/angular_velocity = 0.0
+8:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:58/0/physics_layer_1/angular_velocity = 0.0
9:58/0 = 0
9:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:58/0/physics_layer_0/angular_velocity = 0.0
+9:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:58/0/physics_layer_1/angular_velocity = 0.0
10:58/0 = 0
10:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:58/0/physics_layer_0/angular_velocity = 0.0
+10:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:58/0/physics_layer_1/angular_velocity = 0.0
11:58/0 = 0
11:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:58/0/physics_layer_0/angular_velocity = 0.0
+11:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:58/0/physics_layer_1/angular_velocity = 0.0
12:58/0 = 0
12:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:58/0/physics_layer_0/angular_velocity = 0.0
+12:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:58/0/physics_layer_1/angular_velocity = 0.0
13:58/0 = 0
13:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:58/0/physics_layer_0/angular_velocity = 0.0
+13:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:58/0/physics_layer_1/angular_velocity = 0.0
14:58/0 = 0
14:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:58/0/physics_layer_0/angular_velocity = 0.0
+14:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:58/0/physics_layer_1/angular_velocity = 0.0
15:58/0 = 0
15:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:58/0/physics_layer_0/angular_velocity = 0.0
+15:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:58/0/physics_layer_1/angular_velocity = 0.0
16:58/0 = 0
16:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:58/0/physics_layer_0/angular_velocity = 0.0
+16:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:58/0/physics_layer_1/angular_velocity = 0.0
17:58/0 = 0
17:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:58/0/physics_layer_0/angular_velocity = 0.0
+17:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:58/0/physics_layer_1/angular_velocity = 0.0
18:58/0 = 0
18:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:58/0/physics_layer_0/angular_velocity = 0.0
+18:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:58/0/physics_layer_1/angular_velocity = 0.0
19:58/0 = 0
19:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:58/0/physics_layer_0/angular_velocity = 0.0
+19:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:58/0/physics_layer_1/angular_velocity = 0.0
29:58/0 = 0
29:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:58/0/physics_layer_0/angular_velocity = 0.0
+29:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:58/0/physics_layer_1/angular_velocity = 0.0
31:58/0 = 0
31:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:58/0/physics_layer_0/angular_velocity = 0.0
+31:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+31:58/0/physics_layer_1/angular_velocity = 0.0
32:58/0 = 0
32:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:58/0/physics_layer_0/angular_velocity = 0.0
+32:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:58/0/physics_layer_1/angular_velocity = 0.0
33:58/0 = 0
33:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:58/0/physics_layer_0/angular_velocity = 0.0
+33:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:58/0/physics_layer_1/angular_velocity = 0.0
34:58/0 = 0
34:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:58/0/physics_layer_0/angular_velocity = 0.0
+34:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:58/0/physics_layer_1/angular_velocity = 0.0
6:59/0 = 0
6:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:59/0/physics_layer_0/angular_velocity = 0.0
+6:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:59/0/physics_layer_1/angular_velocity = 0.0
7:59/0 = 0
7:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:59/0/physics_layer_0/angular_velocity = 0.0
+7:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:59/0/physics_layer_1/angular_velocity = 0.0
8:59/0 = 0
8:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:59/0/physics_layer_0/angular_velocity = 0.0
+8:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:59/0/physics_layer_1/angular_velocity = 0.0
9:59/0 = 0
9:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:59/0/physics_layer_0/angular_velocity = 0.0
+9:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:59/0/physics_layer_1/angular_velocity = 0.0
10:59/0 = 0
10:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:59/0/physics_layer_0/angular_velocity = 0.0
+10:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:59/0/physics_layer_1/angular_velocity = 0.0
11:59/0 = 0
11:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:59/0/physics_layer_0/angular_velocity = 0.0
+11:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:59/0/physics_layer_1/angular_velocity = 0.0
12:59/0 = 0
12:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:59/0/physics_layer_0/angular_velocity = 0.0
+12:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:59/0/physics_layer_1/angular_velocity = 0.0
13:59/0 = 0
13:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:59/0/physics_layer_0/angular_velocity = 0.0
+13:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:59/0/physics_layer_1/angular_velocity = 0.0
14:59/0 = 0
14:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:59/0/physics_layer_0/angular_velocity = 0.0
+14:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:59/0/physics_layer_1/angular_velocity = 0.0
15:59/0 = 0
15:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:59/0/physics_layer_0/angular_velocity = 0.0
+15:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:59/0/physics_layer_1/angular_velocity = 0.0
16:59/0 = 0
16:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:59/0/physics_layer_0/angular_velocity = 0.0
+16:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:59/0/physics_layer_1/angular_velocity = 0.0
17:59/0 = 0
17:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:59/0/physics_layer_0/angular_velocity = 0.0
+17:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:59/0/physics_layer_1/angular_velocity = 0.0
18:59/0 = 0
18:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:59/0/physics_layer_0/angular_velocity = 0.0
+18:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:59/0/physics_layer_1/angular_velocity = 0.0
19:59/0 = 0
19:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:59/0/physics_layer_0/angular_velocity = 0.0
+19:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:59/0/physics_layer_1/angular_velocity = 0.0
20:59/0 = 0
20:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:59/0/physics_layer_0/angular_velocity = 0.0
+20:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:59/0/physics_layer_1/angular_velocity = 0.0
21:59/0 = 0
21:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:59/0/physics_layer_0/angular_velocity = 0.0
+21:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:59/0/physics_layer_1/angular_velocity = 0.0
22:59/0 = 0
22:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:59/0/physics_layer_0/angular_velocity = 0.0
+22:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:59/0/physics_layer_1/angular_velocity = 0.0
23:59/0 = 0
23:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:59/0/physics_layer_0/angular_velocity = 0.0
+23:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:59/0/physics_layer_1/angular_velocity = 0.0
24:59/0 = 0
24:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:59/0/physics_layer_0/angular_velocity = 0.0
+24:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:59/0/physics_layer_1/angular_velocity = 0.0
25:59/0 = 0
25:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:59/0/physics_layer_0/angular_velocity = 0.0
+25:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:59/0/physics_layer_1/angular_velocity = 0.0
26:59/0 = 0
26:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:59/0/physics_layer_0/angular_velocity = 0.0
+26:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:59/0/physics_layer_1/angular_velocity = 0.0
27:59/0 = 0
27:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:59/0/physics_layer_0/angular_velocity = 0.0
+27:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:59/0/physics_layer_1/angular_velocity = 0.0
29:59/0 = 0
29:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:59/0/physics_layer_0/angular_velocity = 0.0
+29:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:59/0/physics_layer_1/angular_velocity = 0.0
6:60/0 = 0
6:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:60/0/physics_layer_0/angular_velocity = 0.0
+6:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:60/0/physics_layer_1/angular_velocity = 0.0
7:60/0 = 0
7:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:60/0/physics_layer_0/angular_velocity = 0.0
+7:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:60/0/physics_layer_1/angular_velocity = 0.0
8:60/0 = 0
8:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:60/0/physics_layer_0/angular_velocity = 0.0
+8:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:60/0/physics_layer_1/angular_velocity = 0.0
9:60/0 = 0
9:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:60/0/physics_layer_0/angular_velocity = 0.0
+9:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:60/0/physics_layer_1/angular_velocity = 0.0
10:60/0 = 0
10:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:60/0/physics_layer_0/angular_velocity = 0.0
+10:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:60/0/physics_layer_1/angular_velocity = 0.0
11:60/0 = 0
11:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:60/0/physics_layer_0/angular_velocity = 0.0
+11:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:60/0/physics_layer_1/angular_velocity = 0.0
12:60/0 = 0
12:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:60/0/physics_layer_0/angular_velocity = 0.0
+12:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:60/0/physics_layer_1/angular_velocity = 0.0
13:60/0 = 0
13:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:60/0/physics_layer_0/angular_velocity = 0.0
+13:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:60/0/physics_layer_1/angular_velocity = 0.0
14:60/0 = 0
14:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:60/0/physics_layer_0/angular_velocity = 0.0
+14:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:60/0/physics_layer_1/angular_velocity = 0.0
15:60/0 = 0
15:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:60/0/physics_layer_0/angular_velocity = 0.0
+15:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:60/0/physics_layer_1/angular_velocity = 0.0
16:60/0 = 0
16:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:60/0/physics_layer_0/angular_velocity = 0.0
+16:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:60/0/physics_layer_1/angular_velocity = 0.0
17:60/0 = 0
17:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:60/0/physics_layer_0/angular_velocity = 0.0
+17:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:60/0/physics_layer_1/angular_velocity = 0.0
18:60/0 = 0
18:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:60/0/physics_layer_0/angular_velocity = 0.0
+18:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:60/0/physics_layer_1/angular_velocity = 0.0
19:60/0 = 0
19:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:60/0/physics_layer_0/angular_velocity = 0.0
+19:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:60/0/physics_layer_1/angular_velocity = 0.0
20:60/0 = 0
20:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:60/0/physics_layer_0/angular_velocity = 0.0
+20:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:60/0/physics_layer_1/angular_velocity = 0.0
21:60/0 = 0
21:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:60/0/physics_layer_0/angular_velocity = 0.0
+21:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:60/0/physics_layer_1/angular_velocity = 0.0
22:60/0 = 0
22:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:60/0/physics_layer_0/angular_velocity = 0.0
+22:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:60/0/physics_layer_1/angular_velocity = 0.0
23:60/0 = 0
23:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:60/0/physics_layer_0/angular_velocity = 0.0
+23:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:60/0/physics_layer_1/angular_velocity = 0.0
24:60/0 = 0
24:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:60/0/physics_layer_0/angular_velocity = 0.0
+24:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:60/0/physics_layer_1/angular_velocity = 0.0
25:60/0 = 0
25:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:60/0/physics_layer_0/angular_velocity = 0.0
+25:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:60/0/physics_layer_1/angular_velocity = 0.0
26:60/0 = 0
26:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:60/0/physics_layer_0/angular_velocity = 0.0
+26:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:60/0/physics_layer_1/angular_velocity = 0.0
27:60/0 = 0
27:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:60/0/physics_layer_0/angular_velocity = 0.0
+27:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:60/0/physics_layer_1/angular_velocity = 0.0
29:60/0 = 0
29:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:60/0/physics_layer_0/angular_velocity = 0.0
+29:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:60/0/physics_layer_1/angular_velocity = 0.0
6:61/0 = 0
6:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:61/0/physics_layer_0/angular_velocity = 0.0
+6:61/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:61/0/physics_layer_1/angular_velocity = 0.0
7:61/0 = 0
7:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:61/0/physics_layer_0/angular_velocity = 0.0
+7:61/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:61/0/physics_layer_1/angular_velocity = 0.0
8:61/0 = 0
8:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:61/0/physics_layer_0/angular_velocity = 0.0
+8:61/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:61/0/physics_layer_1/angular_velocity = 0.0
9:61/0 = 0
9:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:61/0/physics_layer_0/angular_velocity = 0.0
+9:61/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:61/0/physics_layer_1/angular_velocity = 0.0
10:61/0 = 0
10:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:61/0/physics_layer_0/angular_velocity = 0.0
+10:61/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:61/0/physics_layer_1/angular_velocity = 0.0
11:61/0 = 0
11:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:61/0/physics_layer_0/angular_velocity = 0.0
+11:61/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:61/0/physics_layer_1/angular_velocity = 0.0
12:61/0 = 0
12:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:61/0/physics_layer_0/angular_velocity = 0.0
+12:61/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:61/0/physics_layer_1/angular_velocity = 0.0
13:61/0 = 0
13:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:61/0/physics_layer_0/angular_velocity = 0.0
+13:61/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:61/0/physics_layer_1/angular_velocity = 0.0
14:61/0 = 0
14:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:61/0/physics_layer_0/angular_velocity = 0.0
+14:61/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:61/0/physics_layer_1/angular_velocity = 0.0
15:61/0 = 0
15:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:61/0/physics_layer_0/angular_velocity = 0.0
+15:61/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:61/0/physics_layer_1/angular_velocity = 0.0
16:61/0 = 0
16:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:61/0/physics_layer_0/angular_velocity = 0.0
+16:61/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:61/0/physics_layer_1/angular_velocity = 0.0
17:61/0 = 0
17:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:61/0/physics_layer_0/angular_velocity = 0.0
+17:61/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:61/0/physics_layer_1/angular_velocity = 0.0
18:61/0 = 0
18:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:61/0/physics_layer_0/angular_velocity = 0.0
+18:61/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:61/0/physics_layer_1/angular_velocity = 0.0
19:61/0 = 0
19:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:61/0/physics_layer_0/angular_velocity = 0.0
+19:61/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:61/0/physics_layer_1/angular_velocity = 0.0
20:61/0 = 0
20:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:61/0/physics_layer_0/angular_velocity = 0.0
+20:61/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:61/0/physics_layer_1/angular_velocity = 0.0
21:61/0 = 0
21:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:61/0/physics_layer_0/angular_velocity = 0.0
+21:61/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:61/0/physics_layer_1/angular_velocity = 0.0
22:61/0 = 0
22:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:61/0/physics_layer_0/angular_velocity = 0.0
+22:61/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:61/0/physics_layer_1/angular_velocity = 0.0
23:61/0 = 0
23:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:61/0/physics_layer_0/angular_velocity = 0.0
+23:61/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:61/0/physics_layer_1/angular_velocity = 0.0
24:61/0 = 0
24:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:61/0/physics_layer_0/angular_velocity = 0.0
+24:61/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:61/0/physics_layer_1/angular_velocity = 0.0
25:61/0 = 0
25:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:61/0/physics_layer_0/angular_velocity = 0.0
+25:61/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:61/0/physics_layer_1/angular_velocity = 0.0
26:61/0 = 0
26:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:61/0/physics_layer_0/angular_velocity = 0.0
+26:61/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:61/0/physics_layer_1/angular_velocity = 0.0
27:61/0 = 0
27:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:61/0/physics_layer_0/angular_velocity = 0.0
+27:61/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:61/0/physics_layer_1/angular_velocity = 0.0
29:61/0 = 0
29:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:61/0/physics_layer_0/angular_velocity = 0.0
+29:61/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:61/0/physics_layer_1/angular_velocity = 0.0
6:62/0 = 0
6:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:62/0/physics_layer_0/angular_velocity = 0.0
+6:62/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:62/0/physics_layer_1/angular_velocity = 0.0
7:62/0 = 0
7:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:62/0/physics_layer_0/angular_velocity = 0.0
+7:62/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:62/0/physics_layer_1/angular_velocity = 0.0
8:62/0 = 0
8:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:62/0/physics_layer_0/angular_velocity = 0.0
+8:62/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:62/0/physics_layer_1/angular_velocity = 0.0
9:62/0 = 0
9:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:62/0/physics_layer_0/angular_velocity = 0.0
+9:62/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:62/0/physics_layer_1/angular_velocity = 0.0
10:62/0 = 0
10:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:62/0/physics_layer_0/angular_velocity = 0.0
+10:62/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:62/0/physics_layer_1/angular_velocity = 0.0
11:62/0 = 0
11:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:62/0/physics_layer_0/angular_velocity = 0.0
+11:62/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:62/0/physics_layer_1/angular_velocity = 0.0
12:62/0 = 0
12:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:62/0/physics_layer_0/angular_velocity = 0.0
+12:62/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:62/0/physics_layer_1/angular_velocity = 0.0
13:62/0 = 0
13:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:62/0/physics_layer_0/angular_velocity = 0.0
+13:62/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:62/0/physics_layer_1/angular_velocity = 0.0
14:62/0 = 0
14:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:62/0/physics_layer_0/angular_velocity = 0.0
+14:62/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:62/0/physics_layer_1/angular_velocity = 0.0
15:62/0 = 0
15:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:62/0/physics_layer_0/angular_velocity = 0.0
+15:62/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:62/0/physics_layer_1/angular_velocity = 0.0
16:62/0 = 0
16:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:62/0/physics_layer_0/angular_velocity = 0.0
+16:62/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:62/0/physics_layer_1/angular_velocity = 0.0
17:62/0 = 0
17:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:62/0/physics_layer_0/angular_velocity = 0.0
+17:62/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:62/0/physics_layer_1/angular_velocity = 0.0
18:62/0 = 0
18:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:62/0/physics_layer_0/angular_velocity = 0.0
+18:62/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:62/0/physics_layer_1/angular_velocity = 0.0
19:62/0 = 0
19:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:62/0/physics_layer_0/angular_velocity = 0.0
+19:62/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:62/0/physics_layer_1/angular_velocity = 0.0
20:62/0 = 0
20:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:62/0/physics_layer_0/angular_velocity = 0.0
+20:62/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:62/0/physics_layer_1/angular_velocity = 0.0
21:62/0 = 0
21:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:62/0/physics_layer_0/angular_velocity = 0.0
+21:62/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:62/0/physics_layer_1/angular_velocity = 0.0
22:62/0 = 0
22:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:62/0/physics_layer_0/angular_velocity = 0.0
+22:62/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:62/0/physics_layer_1/angular_velocity = 0.0
23:62/0 = 0
23:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:62/0/physics_layer_0/angular_velocity = 0.0
+23:62/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:62/0/physics_layer_1/angular_velocity = 0.0
24:62/0 = 0
24:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:62/0/physics_layer_0/angular_velocity = 0.0
+24:62/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:62/0/physics_layer_1/angular_velocity = 0.0
25:62/0 = 0
25:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:62/0/physics_layer_0/angular_velocity = 0.0
+25:62/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:62/0/physics_layer_1/angular_velocity = 0.0
26:62/0 = 0
26:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:62/0/physics_layer_0/angular_velocity = 0.0
+26:62/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:62/0/physics_layer_1/angular_velocity = 0.0
27:62/0 = 0
27:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:62/0/physics_layer_0/angular_velocity = 0.0
+27:62/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:62/0/physics_layer_1/angular_velocity = 0.0
28:62/0 = 0
28:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:62/0/physics_layer_0/angular_velocity = 0.0
+28:62/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:62/0/physics_layer_1/angular_velocity = 0.0
29:62/0 = 0
29:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:62/0/physics_layer_0/angular_velocity = 0.0
+29:62/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:62/0/physics_layer_1/angular_velocity = 0.0
30:62/0 = 0
30:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:62/0/physics_layer_0/angular_velocity = 0.0
+30:62/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:62/0/physics_layer_1/angular_velocity = 0.0
31:62/0 = 0
31:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:62/0/physics_layer_0/angular_velocity = 0.0
+31:62/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+31:62/0/physics_layer_1/angular_velocity = 0.0
32:62/0 = 0
32:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:62/0/physics_layer_0/angular_velocity = 0.0
+32:62/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:62/0/physics_layer_1/angular_velocity = 0.0
33:62/0 = 0
33:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:62/0/physics_layer_0/angular_velocity = 0.0
+33:62/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:62/0/physics_layer_1/angular_velocity = 0.0
34:62/0 = 0
34:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:62/0/physics_layer_0/angular_velocity = 0.0
+34:62/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:62/0/physics_layer_1/angular_velocity = 0.0
35:62/0 = 0
35:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:62/0/physics_layer_0/angular_velocity = 0.0
+35:62/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:62/0/physics_layer_1/angular_velocity = 0.0
36:62/0 = 0
36:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:62/0/physics_layer_0/angular_velocity = 0.0
+36:62/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+36:62/0/physics_layer_1/angular_velocity = 0.0
6:63/0 = 0
6:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:63/0/physics_layer_0/angular_velocity = 0.0
+6:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:63/0/physics_layer_1/angular_velocity = 0.0
7:63/0 = 0
7:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:63/0/physics_layer_0/angular_velocity = 0.0
+7:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:63/0/physics_layer_1/angular_velocity = 0.0
8:63/0 = 0
8:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:63/0/physics_layer_0/angular_velocity = 0.0
+8:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:63/0/physics_layer_1/angular_velocity = 0.0
9:63/0 = 0
9:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:63/0/physics_layer_0/angular_velocity = 0.0
+9:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:63/0/physics_layer_1/angular_velocity = 0.0
10:63/0 = 0
10:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:63/0/physics_layer_0/angular_velocity = 0.0
+10:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:63/0/physics_layer_1/angular_velocity = 0.0
11:63/0 = 0
11:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:63/0/physics_layer_0/angular_velocity = 0.0
+11:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:63/0/physics_layer_1/angular_velocity = 0.0
12:63/0 = 0
12:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:63/0/physics_layer_0/angular_velocity = 0.0
+12:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:63/0/physics_layer_1/angular_velocity = 0.0
13:63/0 = 0
13:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:63/0/physics_layer_0/angular_velocity = 0.0
+13:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:63/0/physics_layer_1/angular_velocity = 0.0
14:63/0 = 0
14:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:63/0/physics_layer_0/angular_velocity = 0.0
+14:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:63/0/physics_layer_1/angular_velocity = 0.0
15:63/0 = 0
15:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:63/0/physics_layer_0/angular_velocity = 0.0
+15:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:63/0/physics_layer_1/angular_velocity = 0.0
16:63/0 = 0
16:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:63/0/physics_layer_0/angular_velocity = 0.0
+16:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:63/0/physics_layer_1/angular_velocity = 0.0
17:63/0 = 0
17:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:63/0/physics_layer_0/angular_velocity = 0.0
+17:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:63/0/physics_layer_1/angular_velocity = 0.0
18:63/0 = 0
18:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:63/0/physics_layer_0/angular_velocity = 0.0
+18:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:63/0/physics_layer_1/angular_velocity = 0.0
19:63/0 = 0
19:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:63/0/physics_layer_0/angular_velocity = 0.0
+19:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:63/0/physics_layer_1/angular_velocity = 0.0
20:63/0 = 0
20:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:63/0/physics_layer_0/angular_velocity = 0.0
+20:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:63/0/physics_layer_1/angular_velocity = 0.0
21:63/0 = 0
21:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:63/0/physics_layer_0/angular_velocity = 0.0
+21:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:63/0/physics_layer_1/angular_velocity = 0.0
22:63/0 = 0
22:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:63/0/physics_layer_0/angular_velocity = 0.0
+22:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:63/0/physics_layer_1/angular_velocity = 0.0
23:63/0 = 0
23:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:63/0/physics_layer_0/angular_velocity = 0.0
+23:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:63/0/physics_layer_1/angular_velocity = 0.0
24:63/0 = 0
24:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:63/0/physics_layer_0/angular_velocity = 0.0
+24:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:63/0/physics_layer_1/angular_velocity = 0.0
25:63/0 = 0
25:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:63/0/physics_layer_0/angular_velocity = 0.0
+25:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:63/0/physics_layer_1/angular_velocity = 0.0
26:63/0 = 0
26:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:63/0/physics_layer_0/angular_velocity = 0.0
+26:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:63/0/physics_layer_1/angular_velocity = 0.0
27:63/0 = 0
27:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:63/0/physics_layer_0/angular_velocity = 0.0
+27:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:63/0/physics_layer_1/angular_velocity = 0.0
28:63/0 = 0
28:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:63/0/physics_layer_0/angular_velocity = 0.0
+28:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:63/0/physics_layer_1/angular_velocity = 0.0
29:63/0 = 0
29:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:63/0/physics_layer_0/angular_velocity = 0.0
+29:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:63/0/physics_layer_1/angular_velocity = 0.0
30:63/0 = 0
30:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:63/0/physics_layer_0/angular_velocity = 0.0
+30:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:63/0/physics_layer_1/angular_velocity = 0.0
31:63/0 = 0
31:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:63/0/physics_layer_0/angular_velocity = 0.0
+31:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+31:63/0/physics_layer_1/angular_velocity = 0.0
32:63/0 = 0
32:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:63/0/physics_layer_0/angular_velocity = 0.0
+32:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:63/0/physics_layer_1/angular_velocity = 0.0
33:63/0 = 0
33:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:63/0/physics_layer_0/angular_velocity = 0.0
+33:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:63/0/physics_layer_1/angular_velocity = 0.0
6:64/0 = 0
6:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:64/0/physics_layer_0/angular_velocity = 0.0
+6:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:64/0/physics_layer_1/angular_velocity = 0.0
7:64/0 = 0
7:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:64/0/physics_layer_0/angular_velocity = 0.0
+7:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:64/0/physics_layer_1/angular_velocity = 0.0
8:64/0 = 0
8:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:64/0/physics_layer_0/angular_velocity = 0.0
+8:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:64/0/physics_layer_1/angular_velocity = 0.0
9:64/0 = 0
9:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:64/0/physics_layer_0/angular_velocity = 0.0
+9:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:64/0/physics_layer_1/angular_velocity = 0.0
10:64/0 = 0
10:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:64/0/physics_layer_0/angular_velocity = 0.0
+10:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:64/0/physics_layer_1/angular_velocity = 0.0
11:64/0 = 0
11:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:64/0/physics_layer_0/angular_velocity = 0.0
+11:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:64/0/physics_layer_1/angular_velocity = 0.0
12:64/0 = 0
12:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:64/0/physics_layer_0/angular_velocity = 0.0
+12:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:64/0/physics_layer_1/angular_velocity = 0.0
13:64/0 = 0
13:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:64/0/physics_layer_0/angular_velocity = 0.0
+13:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:64/0/physics_layer_1/angular_velocity = 0.0
14:64/0 = 0
14:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:64/0/physics_layer_0/angular_velocity = 0.0
+14:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:64/0/physics_layer_1/angular_velocity = 0.0
15:64/0 = 0
15:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:64/0/physics_layer_0/angular_velocity = 0.0
+15:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:64/0/physics_layer_1/angular_velocity = 0.0
16:64/0 = 0
16:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:64/0/physics_layer_0/angular_velocity = 0.0
+16:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:64/0/physics_layer_1/angular_velocity = 0.0
17:64/0 = 0
17:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:64/0/physics_layer_0/angular_velocity = 0.0
+17:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:64/0/physics_layer_1/angular_velocity = 0.0
18:64/0 = 0
18:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:64/0/physics_layer_0/angular_velocity = 0.0
+18:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:64/0/physics_layer_1/angular_velocity = 0.0
19:64/0 = 0
19:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:64/0/physics_layer_0/angular_velocity = 0.0
+19:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:64/0/physics_layer_1/angular_velocity = 0.0
23:64/0 = 0
23:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:64/0/physics_layer_0/angular_velocity = 0.0
+23:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:64/0/physics_layer_1/angular_velocity = 0.0
24:64/0 = 0
24:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:64/0/physics_layer_0/angular_velocity = 0.0
+24:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:64/0/physics_layer_1/angular_velocity = 0.0
25:64/0 = 0
25:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:64/0/physics_layer_0/angular_velocity = 0.0
+25:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:64/0/physics_layer_1/angular_velocity = 0.0
26:64/0 = 0
26:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:64/0/physics_layer_0/angular_velocity = 0.0
+26:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:64/0/physics_layer_1/angular_velocity = 0.0
27:64/0 = 0
27:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:64/0/physics_layer_0/angular_velocity = 0.0
+27:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:64/0/physics_layer_1/angular_velocity = 0.0
28:64/0 = 0
28:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:64/0/physics_layer_0/angular_velocity = 0.0
+28:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:64/0/physics_layer_1/angular_velocity = 0.0
29:64/0 = 0
29:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:64/0/physics_layer_0/angular_velocity = 0.0
+29:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:64/0/physics_layer_1/angular_velocity = 0.0
30:64/0 = 0
30:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:64/0/physics_layer_0/angular_velocity = 0.0
+30:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:64/0/physics_layer_1/angular_velocity = 0.0
31:64/0 = 0
31:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:64/0/physics_layer_0/angular_velocity = 0.0
+31:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+31:64/0/physics_layer_1/angular_velocity = 0.0
32:64/0 = 0
32:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:64/0/physics_layer_0/angular_velocity = 0.0
+32:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:64/0/physics_layer_1/angular_velocity = 0.0
33:64/0 = 0
33:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:64/0/physics_layer_0/angular_velocity = 0.0
+33:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:64/0/physics_layer_1/angular_velocity = 0.0
6:65/0 = 0
6:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:65/0/physics_layer_0/angular_velocity = 0.0
+6:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:65/0/physics_layer_1/angular_velocity = 0.0
7:65/0 = 0
7:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:65/0/physics_layer_0/angular_velocity = 0.0
+7:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:65/0/physics_layer_1/angular_velocity = 0.0
8:65/0 = 0
8:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:65/0/physics_layer_0/angular_velocity = 0.0
+8:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:65/0/physics_layer_1/angular_velocity = 0.0
9:65/0 = 0
9:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:65/0/physics_layer_0/angular_velocity = 0.0
+9:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:65/0/physics_layer_1/angular_velocity = 0.0
10:65/0 = 0
10:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:65/0/physics_layer_0/angular_velocity = 0.0
+10:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:65/0/physics_layer_1/angular_velocity = 0.0
11:65/0 = 0
11:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:65/0/physics_layer_0/angular_velocity = 0.0
+11:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:65/0/physics_layer_1/angular_velocity = 0.0
12:65/0 = 0
12:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:65/0/physics_layer_0/angular_velocity = 0.0
+12:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:65/0/physics_layer_1/angular_velocity = 0.0
13:65/0 = 0
13:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:65/0/physics_layer_0/angular_velocity = 0.0
+13:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:65/0/physics_layer_1/angular_velocity = 0.0
14:65/0 = 0
14:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:65/0/physics_layer_0/angular_velocity = 0.0
+14:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:65/0/physics_layer_1/angular_velocity = 0.0
15:65/0 = 0
15:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:65/0/physics_layer_0/angular_velocity = 0.0
+15:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:65/0/physics_layer_1/angular_velocity = 0.0
16:65/0 = 0
16:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:65/0/physics_layer_0/angular_velocity = 0.0
+16:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:65/0/physics_layer_1/angular_velocity = 0.0
17:65/0 = 0
17:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:65/0/physics_layer_0/angular_velocity = 0.0
+17:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:65/0/physics_layer_1/angular_velocity = 0.0
18:65/0 = 0
18:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:65/0/physics_layer_0/angular_velocity = 0.0
+18:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:65/0/physics_layer_1/angular_velocity = 0.0
19:65/0 = 0
19:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:65/0/physics_layer_0/angular_velocity = 0.0
+19:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:65/0/physics_layer_1/angular_velocity = 0.0
20:65/0 = 0
20:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:65/0/physics_layer_0/angular_velocity = 0.0
+20:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:65/0/physics_layer_1/angular_velocity = 0.0
22:65/0 = 0
22:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:65/0/physics_layer_0/angular_velocity = 0.0
+22:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:65/0/physics_layer_1/angular_velocity = 0.0
23:65/0 = 0
23:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:65/0/physics_layer_0/angular_velocity = 0.0
+23:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:65/0/physics_layer_1/angular_velocity = 0.0
24:65/0 = 0
24:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:65/0/physics_layer_0/angular_velocity = 0.0
+24:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:65/0/physics_layer_1/angular_velocity = 0.0
25:65/0 = 0
25:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:65/0/physics_layer_0/angular_velocity = 0.0
+25:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:65/0/physics_layer_1/angular_velocity = 0.0
26:65/0 = 0
26:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:65/0/physics_layer_0/angular_velocity = 0.0
+26:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:65/0/physics_layer_1/angular_velocity = 0.0
27:65/0 = 0
27:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:65/0/physics_layer_0/angular_velocity = 0.0
+27:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:65/0/physics_layer_1/angular_velocity = 0.0
30:65/0 = 0
30:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:65/0/physics_layer_0/angular_velocity = 0.0
+30:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:65/0/physics_layer_1/angular_velocity = 0.0
31:65/0 = 0
31:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:65/0/physics_layer_0/angular_velocity = 0.0
+31:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+31:65/0/physics_layer_1/angular_velocity = 0.0
32:65/0 = 0
32:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:65/0/physics_layer_0/angular_velocity = 0.0
+32:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:65/0/physics_layer_1/angular_velocity = 0.0
33:65/0 = 0
33:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:65/0/physics_layer_0/angular_velocity = 0.0
+33:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:65/0/physics_layer_1/angular_velocity = 0.0
6:66/0 = 0
6:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:66/0/physics_layer_0/angular_velocity = 0.0
+6:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:66/0/physics_layer_1/angular_velocity = 0.0
7:66/0 = 0
7:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:66/0/physics_layer_0/angular_velocity = 0.0
+7:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:66/0/physics_layer_1/angular_velocity = 0.0
8:66/0 = 0
8:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:66/0/physics_layer_0/angular_velocity = 0.0
+8:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:66/0/physics_layer_1/angular_velocity = 0.0
9:66/0 = 0
9:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:66/0/physics_layer_0/angular_velocity = 0.0
+9:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:66/0/physics_layer_1/angular_velocity = 0.0
10:66/0 = 0
10:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:66/0/physics_layer_0/angular_velocity = 0.0
+10:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:66/0/physics_layer_1/angular_velocity = 0.0
11:66/0 = 0
11:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:66/0/physics_layer_0/angular_velocity = 0.0
+11:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:66/0/physics_layer_1/angular_velocity = 0.0
12:66/0 = 0
12:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:66/0/physics_layer_0/angular_velocity = 0.0
+12:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:66/0/physics_layer_1/angular_velocity = 0.0
13:66/0 = 0
13:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:66/0/physics_layer_0/angular_velocity = 0.0
+13:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:66/0/physics_layer_1/angular_velocity = 0.0
14:66/0 = 0
14:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:66/0/physics_layer_0/angular_velocity = 0.0
+14:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:66/0/physics_layer_1/angular_velocity = 0.0
15:66/0 = 0
15:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:66/0/physics_layer_0/angular_velocity = 0.0
+15:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:66/0/physics_layer_1/angular_velocity = 0.0
16:66/0 = 0
16:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:66/0/physics_layer_0/angular_velocity = 0.0
+16:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:66/0/physics_layer_1/angular_velocity = 0.0
17:66/0 = 0
17:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:66/0/physics_layer_0/angular_velocity = 0.0
+17:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:66/0/physics_layer_1/angular_velocity = 0.0
18:66/0 = 0
18:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:66/0/physics_layer_0/angular_velocity = 0.0
+18:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:66/0/physics_layer_1/angular_velocity = 0.0
19:66/0 = 0
19:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:66/0/physics_layer_0/angular_velocity = 0.0
+19:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:66/0/physics_layer_1/angular_velocity = 0.0
20:66/0 = 0
20:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:66/0/physics_layer_0/angular_velocity = 0.0
+20:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:66/0/physics_layer_1/angular_velocity = 0.0
21:66/0 = 0
21:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:66/0/physics_layer_0/angular_velocity = 0.0
+21:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:66/0/physics_layer_1/angular_velocity = 0.0
22:66/0 = 0
22:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:66/0/physics_layer_0/angular_velocity = 0.0
+22:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:66/0/physics_layer_1/angular_velocity = 0.0
23:66/0 = 0
23:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:66/0/physics_layer_0/angular_velocity = 0.0
+23:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:66/0/physics_layer_1/angular_velocity = 0.0
24:66/0 = 0
24:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:66/0/physics_layer_0/angular_velocity = 0.0
+24:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:66/0/physics_layer_1/angular_velocity = 0.0
25:66/0 = 0
25:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:66/0/physics_layer_0/angular_velocity = 0.0
+25:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:66/0/physics_layer_1/angular_velocity = 0.0
26:66/0 = 0
26:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:66/0/physics_layer_0/angular_velocity = 0.0
+26:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:66/0/physics_layer_1/angular_velocity = 0.0
30:66/0 = 0
30:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:66/0/physics_layer_0/angular_velocity = 0.0
+30:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:66/0/physics_layer_1/angular_velocity = 0.0
31:66/0 = 0
31:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:66/0/physics_layer_0/angular_velocity = 0.0
+31:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+31:66/0/physics_layer_1/angular_velocity = 0.0
32:66/0 = 0
32:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:66/0/physics_layer_0/angular_velocity = 0.0
+32:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:66/0/physics_layer_1/angular_velocity = 0.0
33:66/0 = 0
33:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:66/0/physics_layer_0/angular_velocity = 0.0
+33:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:66/0/physics_layer_1/angular_velocity = 0.0
6:67/0 = 0
6:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:67/0/physics_layer_0/angular_velocity = 0.0
+6:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:67/0/physics_layer_1/angular_velocity = 0.0
7:67/0 = 0
7:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:67/0/physics_layer_0/angular_velocity = 0.0
+7:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:67/0/physics_layer_1/angular_velocity = 0.0
8:67/0 = 0
8:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:67/0/physics_layer_0/angular_velocity = 0.0
+8:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:67/0/physics_layer_1/angular_velocity = 0.0
9:67/0 = 0
9:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:67/0/physics_layer_0/angular_velocity = 0.0
+9:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:67/0/physics_layer_1/angular_velocity = 0.0
10:67/0 = 0
10:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:67/0/physics_layer_0/angular_velocity = 0.0
+10:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:67/0/physics_layer_1/angular_velocity = 0.0
11:67/0 = 0
11:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:67/0/physics_layer_0/angular_velocity = 0.0
+11:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:67/0/physics_layer_1/angular_velocity = 0.0
14:67/0 = 0
14:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:67/0/physics_layer_0/angular_velocity = 0.0
+14:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:67/0/physics_layer_1/angular_velocity = 0.0
15:67/0 = 0
15:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:67/0/physics_layer_0/angular_velocity = 0.0
+15:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:67/0/physics_layer_1/angular_velocity = 0.0
16:67/0 = 0
16:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:67/0/physics_layer_0/angular_velocity = 0.0
+16:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:67/0/physics_layer_1/angular_velocity = 0.0
19:67/0 = 0
19:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:67/0/physics_layer_0/angular_velocity = 0.0
+19:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:67/0/physics_layer_1/angular_velocity = 0.0
20:67/0 = 0
20:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:67/0/physics_layer_0/angular_velocity = 0.0
+20:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:67/0/physics_layer_1/angular_velocity = 0.0
21:67/0 = 0
21:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:67/0/physics_layer_0/angular_velocity = 0.0
+21:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:67/0/physics_layer_1/angular_velocity = 0.0
22:67/0 = 0
22:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:67/0/physics_layer_0/angular_velocity = 0.0
+22:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:67/0/physics_layer_1/angular_velocity = 0.0
23:67/0 = 0
23:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:67/0/physics_layer_0/angular_velocity = 0.0
+23:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:67/0/physics_layer_1/angular_velocity = 0.0
24:67/0 = 0
24:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:67/0/physics_layer_0/angular_velocity = 0.0
+24:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:67/0/physics_layer_1/angular_velocity = 0.0
25:67/0 = 0
25:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:67/0/physics_layer_0/angular_velocity = 0.0
+25:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:67/0/physics_layer_1/angular_velocity = 0.0
26:67/0 = 0
26:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:67/0/physics_layer_0/angular_velocity = 0.0
+26:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:67/0/physics_layer_1/angular_velocity = 0.0
27:67/0 = 0
27:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:67/0/physics_layer_0/angular_velocity = 0.0
+27:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:67/0/physics_layer_1/angular_velocity = 0.0
28:67/0 = 0
28:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:67/0/physics_layer_0/angular_velocity = 0.0
+28:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:67/0/physics_layer_1/angular_velocity = 0.0
29:67/0 = 0
29:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:67/0/physics_layer_0/angular_velocity = 0.0
+29:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:67/0/physics_layer_1/angular_velocity = 0.0
30:67/0 = 0
30:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:67/0/physics_layer_0/angular_velocity = 0.0
+30:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:67/0/physics_layer_1/angular_velocity = 0.0
31:67/0 = 0
31:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:67/0/physics_layer_0/angular_velocity = 0.0
+31:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+31:67/0/physics_layer_1/angular_velocity = 0.0
32:67/0 = 0
32:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:67/0/physics_layer_0/angular_velocity = 0.0
+32:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:67/0/physics_layer_1/angular_velocity = 0.0
33:67/0 = 0
33:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:67/0/physics_layer_0/angular_velocity = 0.0
+33:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:67/0/physics_layer_1/angular_velocity = 0.0
34:67/0 = 0
34:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:67/0/physics_layer_0/angular_velocity = 0.0
+34:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:67/0/physics_layer_1/angular_velocity = 0.0
35:67/0 = 0
35:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:67/0/physics_layer_0/angular_velocity = 0.0
+35:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:67/0/physics_layer_1/angular_velocity = 0.0
36:67/0 = 0
36:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:67/0/physics_layer_0/angular_velocity = 0.0
+36:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+36:67/0/physics_layer_1/angular_velocity = 0.0
6:68/0 = 0
6:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:68/0/physics_layer_0/angular_velocity = 0.0
+6:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:68/0/physics_layer_1/angular_velocity = 0.0
7:68/0 = 0
7:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:68/0/physics_layer_0/angular_velocity = 0.0
+7:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:68/0/physics_layer_1/angular_velocity = 0.0
8:68/0 = 0
8:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:68/0/physics_layer_0/angular_velocity = 0.0
+8:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:68/0/physics_layer_1/angular_velocity = 0.0
10:68/0 = 0
10:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:68/0/physics_layer_0/angular_velocity = 0.0
+10:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:68/0/physics_layer_1/angular_velocity = 0.0
11:68/0 = 0
11:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:68/0/physics_layer_0/angular_velocity = 0.0
+11:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:68/0/physics_layer_1/angular_velocity = 0.0
12:68/0 = 0
12:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:68/0/physics_layer_0/angular_velocity = 0.0
+12:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:68/0/physics_layer_1/angular_velocity = 0.0
13:68/0 = 0
13:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:68/0/physics_layer_0/angular_velocity = 0.0
+13:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:68/0/physics_layer_1/angular_velocity = 0.0
14:68/0 = 0
14:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:68/0/physics_layer_0/angular_velocity = 0.0
+14:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:68/0/physics_layer_1/angular_velocity = 0.0
15:68/0 = 0
15:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:68/0/physics_layer_0/angular_velocity = 0.0
+15:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:68/0/physics_layer_1/angular_velocity = 0.0
16:68/0 = 0
16:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:68/0/physics_layer_0/angular_velocity = 0.0
+16:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:68/0/physics_layer_1/angular_velocity = 0.0
17:68/0 = 0
17:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:68/0/physics_layer_0/angular_velocity = 0.0
+17:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:68/0/physics_layer_1/angular_velocity = 0.0
18:68/0 = 0
18:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:68/0/physics_layer_0/angular_velocity = 0.0
+18:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:68/0/physics_layer_1/angular_velocity = 0.0
19:68/0 = 0
19:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:68/0/physics_layer_0/angular_velocity = 0.0
+19:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:68/0/physics_layer_1/angular_velocity = 0.0
20:68/0 = 0
20:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:68/0/physics_layer_0/angular_velocity = 0.0
+20:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:68/0/physics_layer_1/angular_velocity = 0.0
21:68/0 = 0
21:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:68/0/physics_layer_0/angular_velocity = 0.0
+21:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:68/0/physics_layer_1/angular_velocity = 0.0
22:68/0 = 0
22:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:68/0/physics_layer_0/angular_velocity = 0.0
+22:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:68/0/physics_layer_1/angular_velocity = 0.0
23:68/0 = 0
23:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:68/0/physics_layer_0/angular_velocity = 0.0
+23:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:68/0/physics_layer_1/angular_velocity = 0.0
24:68/0 = 0
24:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:68/0/physics_layer_0/angular_velocity = 0.0
+24:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:68/0/physics_layer_1/angular_velocity = 0.0
26:68/0 = 0
26:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:68/0/physics_layer_0/angular_velocity = 0.0
+26:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:68/0/physics_layer_1/angular_velocity = 0.0
8:69/0 = 0
8:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:69/0/physics_layer_0/angular_velocity = 0.0
+8:69/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:69/0/physics_layer_1/angular_velocity = 0.0
9:69/0 = 0
9:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:69/0/physics_layer_0/angular_velocity = 0.0
+9:69/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:69/0/physics_layer_1/angular_velocity = 0.0
10:69/0 = 0
10:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:69/0/physics_layer_0/angular_velocity = 0.0
+10:69/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:69/0/physics_layer_1/angular_velocity = 0.0
11:69/0 = 0
11:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:69/0/physics_layer_0/angular_velocity = 0.0
+11:69/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:69/0/physics_layer_1/angular_velocity = 0.0
12:69/0 = 0
12:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:69/0/physics_layer_0/angular_velocity = 0.0
+12:69/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:69/0/physics_layer_1/angular_velocity = 0.0
13:69/0 = 0
13:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:69/0/physics_layer_0/angular_velocity = 0.0
+13:69/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:69/0/physics_layer_1/angular_velocity = 0.0
17:69/0 = 0
17:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:69/0/physics_layer_0/angular_velocity = 0.0
+17:69/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:69/0/physics_layer_1/angular_velocity = 0.0
18:69/0 = 0
18:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:69/0/physics_layer_0/angular_velocity = 0.0
+18:69/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:69/0/physics_layer_1/angular_velocity = 0.0
19:69/0 = 0
19:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:69/0/physics_layer_0/angular_velocity = 0.0
+19:69/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:69/0/physics_layer_1/angular_velocity = 0.0
20:69/0 = 0
20:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:69/0/physics_layer_0/angular_velocity = 0.0
+20:69/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:69/0/physics_layer_1/angular_velocity = 0.0
21:69/0 = 0
21:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:69/0/physics_layer_0/angular_velocity = 0.0
+21:69/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:69/0/physics_layer_1/angular_velocity = 0.0
22:69/0 = 0
22:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:69/0/physics_layer_0/angular_velocity = 0.0
+22:69/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:69/0/physics_layer_1/angular_velocity = 0.0
23:69/0 = 0
23:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:69/0/physics_layer_0/angular_velocity = 0.0
+23:69/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:69/0/physics_layer_1/angular_velocity = 0.0
24:69/0 = 0
24:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:69/0/physics_layer_0/angular_velocity = 0.0
+24:69/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:69/0/physics_layer_1/angular_velocity = 0.0
26:69/0 = 0
26:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:69/0/physics_layer_0/angular_velocity = 0.0
+26:69/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:69/0/physics_layer_1/angular_velocity = 0.0
11:70/0 = 0
11:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:70/0/physics_layer_0/angular_velocity = 0.0
+11:70/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:70/0/physics_layer_1/angular_velocity = 0.0
12:70/0 = 0
12:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:70/0/physics_layer_0/angular_velocity = 0.0
+12:70/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:70/0/physics_layer_1/angular_velocity = 0.0
13:70/0 = 0
13:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:70/0/physics_layer_0/angular_velocity = 0.0
+13:70/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:70/0/physics_layer_1/angular_velocity = 0.0
14:70/0 = 0
14:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:70/0/physics_layer_0/angular_velocity = 0.0
+14:70/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:70/0/physics_layer_1/angular_velocity = 0.0
15:70/0 = 0
15:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:70/0/physics_layer_0/angular_velocity = 0.0
+15:70/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:70/0/physics_layer_1/angular_velocity = 0.0
16:70/0 = 0
16:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:70/0/physics_layer_0/angular_velocity = 0.0
+16:70/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:70/0/physics_layer_1/angular_velocity = 0.0
17:70/0 = 0
17:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:70/0/physics_layer_0/angular_velocity = 0.0
+17:70/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:70/0/physics_layer_1/angular_velocity = 0.0
18:70/0 = 0
18:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:70/0/physics_layer_0/angular_velocity = 0.0
+18:70/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:70/0/physics_layer_1/angular_velocity = 0.0
26:70/0 = 0
26:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:70/0/physics_layer_0/angular_velocity = 0.0
+26:70/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:70/0/physics_layer_1/angular_velocity = 0.0
11:71/0 = 0
11:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:71/0/physics_layer_0/angular_velocity = 0.0
+11:71/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:71/0/physics_layer_1/angular_velocity = 0.0
14:71/0 = 0
14:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:71/0/physics_layer_0/angular_velocity = 0.0
+14:71/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:71/0/physics_layer_1/angular_velocity = 0.0
15:71/0 = 0
15:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:71/0/physics_layer_0/angular_velocity = 0.0
+15:71/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:71/0/physics_layer_1/angular_velocity = 0.0
16:71/0 = 0
16:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:71/0/physics_layer_0/angular_velocity = 0.0
+16:71/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:71/0/physics_layer_1/angular_velocity = 0.0
26:71/0 = 0
26:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:71/0/physics_layer_0/angular_velocity = 0.0
+26:71/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:71/0/physics_layer_1/angular_velocity = 0.0
11:72/0 = 0
11:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:72/0/physics_layer_0/angular_velocity = 0.0
+11:72/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:72/0/physics_layer_1/angular_velocity = 0.0
12:72/0 = 0
12:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:72/0/physics_layer_0/angular_velocity = 0.0
+12:72/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:72/0/physics_layer_1/angular_velocity = 0.0
13:72/0 = 0
13:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:72/0/physics_layer_0/angular_velocity = 0.0
+13:72/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:72/0/physics_layer_1/angular_velocity = 0.0
14:72/0 = 0
14:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:72/0/physics_layer_0/angular_velocity = 0.0
+14:72/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:72/0/physics_layer_1/angular_velocity = 0.0
15:72/0 = 0
15:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:72/0/physics_layer_0/angular_velocity = 0.0
+15:72/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:72/0/physics_layer_1/angular_velocity = 0.0
16:72/0 = 0
16:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:72/0/physics_layer_0/angular_velocity = 0.0
+16:72/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:72/0/physics_layer_1/angular_velocity = 0.0
17:72/0 = 0
17:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:72/0/physics_layer_0/angular_velocity = 0.0
+17:72/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:72/0/physics_layer_1/angular_velocity = 0.0
18:72/0 = 0
18:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:72/0/physics_layer_0/angular_velocity = 0.0
+18:72/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:72/0/physics_layer_1/angular_velocity = 0.0
19:72/0 = 0
19:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:72/0/physics_layer_0/angular_velocity = 0.0
+19:72/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:72/0/physics_layer_1/angular_velocity = 0.0
20:72/0 = 0
20:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:72/0/physics_layer_0/angular_velocity = 0.0
+20:72/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:72/0/physics_layer_1/angular_velocity = 0.0
21:72/0 = 0
21:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:72/0/physics_layer_0/angular_velocity = 0.0
+21:72/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:72/0/physics_layer_1/angular_velocity = 0.0
22:72/0 = 0
22:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:72/0/physics_layer_0/angular_velocity = 0.0
+22:72/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:72/0/physics_layer_1/angular_velocity = 0.0
23:72/0 = 0
23:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:72/0/physics_layer_0/angular_velocity = 0.0
+23:72/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:72/0/physics_layer_1/angular_velocity = 0.0
24:72/0 = 0
24:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:72/0/physics_layer_0/angular_velocity = 0.0
+24:72/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:72/0/physics_layer_1/angular_velocity = 0.0
25:72/0 = 0
25:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:72/0/physics_layer_0/angular_velocity = 0.0
+25:72/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:72/0/physics_layer_1/angular_velocity = 0.0
26:72/0 = 0
26:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:72/0/physics_layer_0/angular_velocity = 0.0
+26:72/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:72/0/physics_layer_1/angular_velocity = 0.0
[sub_resource type="TileSet" id="TileSet_x3dvd"]
physics_layer_0/collision_layer = 8
physics_layer_0/collision_mask = 0
+physics_layer_1/collision_layer = 128
+physics_layer_1/collision_mask = 0
sources/1 = SubResource("TileSetAtlasSource_gfeqr")
sources/2 = SubResource("TileSetScenesCollectionSource_wx4m1")
sources/0 = SubResource("TileSetAtlasSource_wbnml")
@@ -28425,14 +47265,22 @@ sources/5 = SubResource("TileSetAtlasSource_i4hjn")
[node name="TileMap" type="TileMap"]
process_mode = 4
z_index = -1
+y_sort_enabled = true
+texture_filter = 1
tile_set = SubResource("TileSet_x3dvd")
format = 2
+layer_0/name = "Ground"
+layer_0/z_index = -1
layer_1/name = "Breakables"
-layer_1/z_index = 1
+layer_1/y_sort_enabled = true
layer_1/tile_data = PackedInt32Array()
-layer_2/name = "Environment"
+layer_2/name = "Environment Bottom"
+layer_2/z_index = -1
layer_2/tile_data = PackedInt32Array()
-layer_3/name = "Environment 2"
-layer_3/z_index = 1
+layer_3/name = "Environment Middle"
+layer_3/y_sort_enabled = true
layer_3/tile_data = PackedInt32Array()
+layer_4/name = "Environment Top"
+layer_4/z_index = 1
+layer_4/tile_data = PackedInt32Array()
script = ExtResource("3_e12vf")
diff --git a/Scenes/Entities/Bombs/Bomb.gd b/Scenes/Entities/Bombs/Bomb.gd
index 3981122..4256fc5 100644
--- a/Scenes/Entities/Bombs/Bomb.gd
+++ b/Scenes/Entities/Bombs/Bomb.gd
@@ -84,9 +84,11 @@ func explode():
collision_type = self._on_collide_group_bombs()
elif collider.is_in_group("breakables"):
collision_type = self._on_collide_group_breakables()
+ elif collider.is_in_group("hitables"):
+ collision_type = self._on_collide_group_hitables()
else:
collision_type = self._on_collide_group_else()
-
+
# progress loop based on collision type
if collision_type == EXPLOSION_COLLISION_TYPE.STOP:
break
@@ -178,5 +180,9 @@ func _on_collide_group_breakables():
return EXPLOSION_COLLISION_TYPE.HIT_STOP
+func _on_collide_group_hitables():
+ return EXPLOSION_COLLISION_TYPE.HIT_CONTINUE
+
+
func _on_collide_group_else():
return EXPLOSION_COLLISION_TYPE.STOP
diff --git a/Scenes/Entities/Bombs/Explosion.gd b/Scenes/Entities/Bombs/Explosion.gd
index eba8b29..56524e3 100644
--- a/Scenes/Entities/Bombs/Explosion.gd
+++ b/Scenes/Entities/Bombs/Explosion.gd
@@ -1,5 +1,7 @@
extends Area2D
+class_name Explosion
+
func _ready():
add_to_group("explosions")
diff --git a/Scenes/Entities/Bombs/Explosion.tscn b/Scenes/Entities/Bombs/Explosion.tscn
index 2521dfb..75740ad 100644
--- a/Scenes/Entities/Bombs/Explosion.tscn
+++ b/Scenes/Entities/Bombs/Explosion.tscn
@@ -49,7 +49,7 @@ radius = 7.5
[node name="Explosion" type="Area2D"]
collision_layer = 32
-collision_mask = 62
+collision_mask = 126
script = ExtResource("2")
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
diff --git a/Scenes/Entities/Enemies/Balloon.tscn b/Scenes/Entities/Enemies/Balloon.tscn
index 85b68c1..71f6e5d 100644
--- a/Scenes/Entities/Enemies/Balloon.tscn
+++ b/Scenes/Entities/Enemies/Balloon.tscn
@@ -98,11 +98,12 @@ animations = [{
[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_abul4"]
radius = 6.0
-height = 18.0
+height = 15.0
[node name="Balloon" type="CharacterBody2D"]
collision_layer = 16
-collision_mask = 62
+collision_mask = 60
+motion_mode = 1
script = ExtResource("1_8q3w8")
health = 1
@@ -111,12 +112,14 @@ sprite_frames = SubResource("SpriteFrames_nxaqi")
animation = &"down"
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
+position = Vector2(0, -1)
shape = SubResource("CapsuleShape2D_abul4")
[node name="Movement" parent="." instance=ExtResource("15_fwetl")]
entityPath = NodePath("..")
spritePath = NodePath("../AnimatedSprite2D")
-SPEED = 2
+SPEED = 5
+timer_time = 10.0
[node name="Collision" parent="." instance=ExtResource("16_yau34")]
entityPath = NodePath("..")
diff --git a/Scenes/Entities/Enemies/Components/Movement.gd b/Scenes/Entities/Enemies/Components/Movement.gd
index 0b30820..6ded026 100644
--- a/Scenes/Entities/Enemies/Components/Movement.gd
+++ b/Scenes/Entities/Enemies/Components/Movement.gd
@@ -1,5 +1,6 @@
extends Node
+
signal direction_changed
@export_node_path("CharacterBody2D") var entityPath: NodePath
@@ -13,11 +14,12 @@ signal direction_changed
const DIRECTIONS = [Vector2.UP, Vector2.RIGHT, Vector2.DOWN, Vector2.LEFT]
var CURRENT_DIRECTION = Vector2.UP
+@export var timer_time: float = 3.0
@onready var MovementTimer: Timer = Timer.new()
func _ready():
- MovementTimer.wait_time = 3.0
+ MovementTimer.wait_time = timer_time
MovementTimer.autostart = true
MovementTimer.connect("timeout", Callable(_on_movement_timer_timeout))
add_child(MovementTimer)
@@ -38,7 +40,11 @@ func physics_process(delta):
sprite.play("right")
var collision = entity.move_and_collide(entity.velocity * delta)
- entity.velocity = entity.velocity.lerp(Vector2(0, 0), 1)
+ entity.velocity = entity.velocity.lerp(Vector2(0, 0), 1) # speed too low => no collision
+
+ if collision:
+ if MovementTimer.time_left > 0:
+ _on_movement_timer_timeout()
return collision
diff --git a/Scenes/Entities/Objects/Coin.gd b/Scenes/Entities/Objects/Coin.gd
index 48e30b3..2bbb75c 100644
--- a/Scenes/Entities/Objects/Coin.gd
+++ b/Scenes/Entities/Objects/Coin.gd
@@ -9,10 +9,8 @@ func _ready():
add_child(collision_area)
-func hit_by_explosion():
- queue_free()
-
-
func _collide(area: Area2D):
if area.is_in_group("player"):
queue_free()
+ elif area.is_in_group("explosions"):
+ queue_free()
diff --git a/Scenes/Entities/Objects/Coin.tscn b/Scenes/Entities/Objects/Coin.tscn
index aacb70b..1025602 100644
--- a/Scenes/Entities/Objects/Coin.tscn
+++ b/Scenes/Entities/Objects/Coin.tscn
@@ -1,13 +1,14 @@
[gd_scene load_steps=4 format=3 uid="uid://cl7jri45a43t0"]
[ext_resource type="Script" path="res://Scenes/Entities/Objects/Coin.gd" id="1_kjrye"]
-[ext_resource type="Texture2D" uid="uid://5dk0c1kpvdgs" path="res://Assets/bomb_party_v4.png" id="2_0mghm"]
+[ext_resource type="Texture2D" uid="uid://b6ce2eihxulqb" path="res://Assets/Stages/core_set pieces.png" id="2_jf7cy"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_rwppg"]
size = Vector2(16, 16)
[node name="Coin" type="StaticBody2D" groups=["breakables"]]
-collision_layer = 8
+z_index = -1
+collision_layer = 64
collision_mask = 34
script = ExtResource("1_kjrye")
@@ -15,7 +16,7 @@ script = ExtResource("1_kjrye")
shape = SubResource("RectangleShape2D_rwppg")
[node name="Sprite2D" type="Sprite2D" parent="."]
-self_modulate = Color(1, 0, 1, 1)
-texture = ExtResource("2_0mghm")
+scale = Vector2(1.1, 1.1)
+texture = ExtResource("2_jf7cy")
region_enabled = true
-region_rect = Rect2(48.8626, 208.456, 15.1374, 15.5442)
+region_rect = Rect2(33.788, 376.89, 13, 13)
diff --git a/Scenes/Entities/Objects/Sign.gd b/Scenes/Entities/Objects/Sign.gd
index 9d83bab..81d3a6c 100644
--- a/Scenes/Entities/Objects/Sign.gd
+++ b/Scenes/Entities/Objects/Sign.gd
@@ -13,7 +13,7 @@ func _ready():
add_child(interaction_area)
-func _physics_process(_delta):
+func _input(event):
if Input.is_action_just_pressed("ui_accept") and interaction_area.has_overlapping_areas():
for area in interaction_area.get_overlapping_areas():
if area.is_in_group("player"):
diff --git a/Scenes/Entities/Objects/Vines.gd b/Scenes/Entities/Objects/Vines.gd
new file mode 100644
index 0000000..ac2c249
--- /dev/null
+++ b/Scenes/Entities/Objects/Vines.gd
@@ -0,0 +1,53 @@
+extends StaticBody2D
+
+
+@export_enum("up", "down", "left", "right") var spread_direction: String = "right"
+
+
+# Called when the node enters the scene tree for the first time.
+func _ready():
+ add_to_group("hitables")
+
+ if spread_direction == "up":
+ rotate(deg_to_rad(-90))
+ elif spread_direction == "down":
+ rotate(deg_to_rad(90))
+ elif spread_direction == "left":
+ rotate(deg_to_rad(180))
+ elif spread_direction == "right":
+ rotate(deg_to_rad(0))
+
+ spread()
+
+
+# Called every frame. 'delta' is the elapsed time since the previous frame.
+func _process(_delta):
+ pass
+
+
+func spread():
+ var grow = func():
+ $CollisionShape2D.shape.size.x += 16 * $AnimatedSprite2D.frame
+
+ $AnimatedSprite2D.frame_changed.connect(grow)
+ $AnimatedSprite2D.play()
+ await $AnimatedSprite2D.animation_finished
+ $AnimatedSprite2D.frame_changed.disconnect(grow)
+
+
+func retract():
+ var shrink = func():
+ $CollisionShape2D.shape.size.x -= 16 * ($AnimatedSprite2D.frame + 1)
+
+ $AnimatedSprite2D.frame_changed.connect(shrink)
+ $AnimatedSprite2D.play_backwards()
+ await $AnimatedSprite2D.animation_finished
+ $AnimatedSprite2D.frame_changed.disconnect(shrink)
+
+ await get_tree().create_timer(3).timeout
+ spread()
+
+
+func hit_by_explosion():
+ if not $AnimatedSprite2D.is_playing():
+ retract()
diff --git a/Scenes/Entities/Objects/Vines.tscn b/Scenes/Entities/Objects/Vines.tscn
new file mode 100644
index 0000000..2fd10f8
--- /dev/null
+++ b/Scenes/Entities/Objects/Vines.tscn
@@ -0,0 +1,58 @@
+[gd_scene load_steps=9 format=3 uid="uid://ceoy1eb10tq0a"]
+
+[ext_resource type="Script" path="res://Scenes/Entities/Objects/Vines.gd" id="1_ymtv0"]
+[ext_resource type="Texture2D" uid="uid://bxl3lqlm22eem" path="res://Assets/Stages/core_outdoor.png" id="2_8tl8f"]
+
+[sub_resource type="RectangleShape2D" id="RectangleShape2D_5f74o"]
+resource_local_to_scene = true
+size = Vector2(14, 14)
+
+[sub_resource type="AtlasTexture" id="AtlasTexture_skslo"]
+atlas = ExtResource("2_8tl8f")
+region = Rect2(384, 528, 16, 16)
+
+[sub_resource type="AtlasTexture" id="AtlasTexture_u5r5b"]
+atlas = ExtResource("2_8tl8f")
+region = Rect2(384, 528, 32, 16)
+
+[sub_resource type="AtlasTexture" id="AtlasTexture_5h70f"]
+atlas = ExtResource("2_8tl8f")
+region = Rect2(384, 528, 48, 16)
+
+[sub_resource type="AtlasTexture" id="AtlasTexture_osbyn"]
+atlas = ExtResource("2_8tl8f")
+region = Rect2(384, 528, 64, 16)
+
+[sub_resource type="SpriteFrames" id="SpriteFrames_xn7q5"]
+animations = [{
+"frames": [{
+"duration": 1.0,
+"texture": SubResource("AtlasTexture_skslo")
+}, {
+"duration": 1.0,
+"texture": SubResource("AtlasTexture_u5r5b")
+}, {
+"duration": 1.0,
+"texture": SubResource("AtlasTexture_5h70f")
+}, {
+"duration": 1.0,
+"texture": SubResource("AtlasTexture_osbyn")
+}],
+"loop": false,
+"name": &"default",
+"speed": 8.0
+}]
+
+[node name="Vines" type="StaticBody2D"]
+z_index = -1
+collision_layer = 72
+collision_mask = 0
+script = ExtResource("1_ymtv0")
+
+[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
+shape = SubResource("RectangleShape2D_5f74o")
+
+[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
+position = Vector2(-8, -8)
+sprite_frames = SubResource("SpriteFrames_xn7q5")
+centered = false
diff --git a/Scenes/Entities/Player.tscn b/Scenes/Entities/Player.tscn
index d52e032..54b2f30 100644
--- a/Scenes/Entities/Player.tscn
+++ b/Scenes/Entities/Player.tscn
@@ -238,7 +238,7 @@ size = Vector2(14, 14)
[node name="Player" type="CharacterBody2D"]
collision_layer = 2
-collision_mask = 60
+collision_mask = 236
motion_mode = 1
wall_min_slide_angle = 1.5708
script = ExtResource("1_2xulf")
diff --git a/Scenes/Maps/Alpha/House_Bomb.gd b/Scenes/Maps/Alpha/House_Bomb.gd
index 89e9209..774eadb 100644
--- a/Scenes/Maps/Alpha/House_Bomb.gd
+++ b/Scenes/Maps/Alpha/House_Bomb.gd
@@ -1 +1,15 @@
extends "res://Scenes/Maps/Map.gd"
+
+
+var dialog_played = false
+
+
+func _on_dialog_body_entered(body):
+ if body is Player and dialog_played == false:
+ Utilities.dialog("yubiwa-girl")
+ dialog_played = true
+
+
+func _on_map_area_body_entered(body):
+ if body is Player:
+ dialog_played = false
diff --git a/Scenes/Maps/Alpha/House_Bomb.tscn b/Scenes/Maps/Alpha/House_Bomb.tscn
index 5a0b9f4..fc3eda2 100644
--- a/Scenes/Maps/Alpha/House_Bomb.tscn
+++ b/Scenes/Maps/Alpha/House_Bomb.tscn
@@ -1,4 +1,4 @@
-[gd_scene load_steps=5 format=3 uid="uid://cmfsw4d51urde"]
+[gd_scene load_steps=6 format=3 uid="uid://cmfsw4d51urde"]
[ext_resource type="Script" path="res://Scenes/Maps/Alpha/House_Bomb.gd" id="1_lev28"]
[ext_resource type="PackedScene" uid="uid://difwuijv2rlx5" path="res://Scenes/Components/MapArea.tscn" id="1_nmssj"]
@@ -7,6 +7,9 @@
[sub_resource type="RectangleShape2D" id="RectangleShape2D_co4tp"]
size = Vector2(240, 160)
+[sub_resource type="RectangleShape2D" id="RectangleShape2D_os48k"]
+size = Vector2(208, 8)
+
[node name="HouseBomb" type="Node2D"]
script = ExtResource("1_lev28")
@@ -23,6 +26,16 @@ layer_2/tile_data = PackedInt32Array(131078, 851973, 24, 196614, 851973, 25, 262
position = Vector2(120, 80)
shape = SubResource("RectangleShape2D_co4tp")
+[node name="Dialog" type="Area2D" parent="Areas" groups=["interactables"]]
+position = Vector2(120, 120)
+collision_layer = 64
+collision_mask = 2
+metadata/_edit_group_ = true
+
+[node name="CollisionShape2D" type="CollisionShape2D" parent="Areas/Dialog"]
+position = Vector2(0, 4)
+shape = SubResource("RectangleShape2D_os48k")
+
[node name="Transitions" type="Node" parent="."]
[node name="SceneTransition" parent="Transitions" instance=ExtResource("2_xjlax")]
@@ -33,4 +46,7 @@ targetPlayerPositionNodePath = "Areas/Alpha/Transitions/PlayerPosition_House_Bom
[node name="PlayerPosition" type="Node2D" parent="Transitions"]
position = Vector2(120, 136)
+[connection signal="body_entered" from="Areas/MapArea" to="." method="_on_map_area_body_entered"]
+[connection signal="body_entered" from="Areas/Dialog" to="." method="_on_dialog_body_entered"]
+
[editable path="Areas/MapArea"]
diff --git a/Scenes/Maps/World3.gd b/Scenes/Maps/World3.gd
index 14bfbed..7c3c748 100644
--- a/Scenes/Maps/World3.gd
+++ b/Scenes/Maps/World3.gd
@@ -4,6 +4,5 @@ func _ready():
super._ready()
get_node("Areas/Alpha/Objects/Sign").connect("interacted", func():
- Dialogic.Styles.load_style("sign")
- Dialogic.start("alpha-sign")
+ Utilities.dialog("Alpha/alpha-sign")
)
diff --git a/Scenes/Maps/World3.tscn b/Scenes/Maps/World3.tscn
index 14db068..811caf8 100644
--- a/Scenes/Maps/World3.tscn
+++ b/Scenes/Maps/World3.tscn
@@ -5,7 +5,7 @@
[ext_resource type="PackedScene" uid="uid://c5ix2njry0181" path="res://Scenes/Components/SceneTransition.tscn" id="3_fuskl"]
[ext_resource type="PackedScene" uid="uid://cv64e7fpdi2a2" path="res://Scenes/Components/Teleport.tscn" id="3_l1nrm"]
[ext_resource type="PackedScene" uid="uid://gvsyy1b1pq53" path="res://Scenes/Entities/Objects/Sign.tscn" id="4_tf0ta"]
-[ext_resource type="PackedScene" uid="uid://ccolri3egf8rk" path="res://Scenes/Entities/Enemies/Balloon.tscn" id="5_0co42"]
+[ext_resource type="PackedScene" uid="uid://ceoy1eb10tq0a" path="res://Scenes/Entities/Objects/Vines.tscn" id="6_m5agy"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_k1ae0"]
size = Vector2(592, 384)
@@ -64,12 +64,14 @@ z_index = -1
position = Vector2(24, 104)
[node name="LForest1" parent="Areas" instance=ExtResource("1_6ag7d")]
+unique_name_in_owner = true
[node name="TileMap" parent="Areas/LForest1" index="0"]
-layer_0/tile_data = PackedInt32Array(-65500, 327684, 5, -131036, 327684, 5, -196572, 327684, 5, -262108, 327684, 5, -327644, 327684, 5, -393180, 327684, 5, -458716, 327684, 5, -524252, 327684, 5, -589788, 327684, 5, -655324, 327684, 5, -720860, 327684, 5, -786396, 327684, 5, -851932, 327684, 5, -917468, 327684, 5, -983004, 327684, 5, -1048540, 327684, 5, -1048576, 65543, 3, -983040, 65543, 3, -917504, 65543, 3, -851968, 65543, 3, -786432, 65543, 3, -720896, 65543, 3, -655360, 65543, 3, -589824, 65543, 3, -524288, 65543, 3, -458752, 65543, 3, -393216, 65543, 3, -327680, 65543, 3, -262144, 65543, 3, -196608, 65543, 3, -131072, 65543, 3, -65536, 65543, 3, -1048575, 65543, 3, -983039, 65543, 3, -917503, 65543, 3, -851967, 65543, 3, -786431, 65543, 3, -720895, 65543, 3, -655359, 65543, 3, -589823, 65543, 3, -524287, 65543, 3, -458751, 65543, 3, -393215, 65543, 3, -327679, 65543, 3, -262143, 65543, 3, -196607, 65543, 3, -131071, 65543, 3, -65535, 65543, 3, -1048574, 65543, 3, -983038, 65543, 3, -917502, 65543, 3, -851966, 65543, 3, -786430, 65543, 3, -720894, 65543, 3, -655358, 65543, 3, -589822, 65543, 3, -524286, 65543, 3, -458750, 65543, 3, -393214, 65543, 3, -327678, 65543, 3, -262142, 65543, 3, -196606, 65543, 3, -131070, 65543, 3, -65534, 65543, 3, -1048573, 65543, 3, -983037, 65543, 3, -917501, 65543, 3, -851965, 65543, 3, -786429, 65543, 3, -720893, 65543, 3, -655357, 65543, 3, -589821, 65543, 3, -524285, 65543, 3, -458749, 65543, 3, -393213, 65543, 3, -327677, 65543, 3, -262141, 65543, 3, -196605, 65543, 3, -131069, 65543, 3, -65533, 65543, 3, -1048572, 65543, 3, -983036, 65543, 3, -917500, 65543, 3, -851964, 65543, 3, -786428, 65543, 3, -720892, 65543, 3, -655356, 65543, 3, -589820, 65543, 3, -524284, 65543, 3, -458748, 65543, 3, -393212, 65543, 3, -327676, 65543, 3, -262140, 65543, 3, -196604, 65543, 3, -131068, 65543, 3, -65532, 65543, 3, -1048571, 65543, 3, -983035, 65543, 3, -917499, 65543, 3, -851963, 65543, 3, -786427, 65543, 3, -720891, 65543, 3, -655355, 65543, 3, -589819, 65543, 3, -524283, 65543, 3, -458747, 65543, 3, -393211, 65543, 3, -327675, 65543, 3, -262139, 65543, 3, -196603, 65543, 3, -131067, 65543, 3, -65531, 65543, 3, -1048570, 65543, 3, -983034, 65543, 3, -917498, 65543, 3, -851962, 65543, 3, -786426, 65543, 3, -720890, 65543, 3, -655354, 65543, 3, -589818, 65543, 3, -524282, 65543, 3, -458746, 65543, 3, -393210, 65543, 3, -327674, 65543, 3, -262138, 65543, 3, -196602, 65543, 3, -131066, 65543, 3, -65530, 65543, 3, -1048569, 65543, 3, -983033, 65543, 3, -917497, 65543, 3, -851961, 65543, 3, -786425, 65543, 3, -720889, 65543, 3, -655353, 65543, 3, -589817, 65543, 3, -524281, 65543, 3, -458745, 65543, 3, -393209, 65543, 3, -327673, 65543, 3, -262137, 65543, 3, -196601, 65543, 3, -131065, 65543, 3, -65529, 65543, 3, -1048568, 65543, 3, -983032, 65543, 3, -917496, 65543, 3, -851960, 65543, 3, -786424, 65543, 3, -720888, 65543, 3, -655352, 65543, 3, -589816, 65543, 3, -524280, 65543, 3, -458744, 65543, 3, -393208, 65543, 3, -327672, 65543, 3, -262136, 65543, 3, -196600, 65543, 3, -131064, 65543, 3, -65528, 65543, 3, -1048567, 65543, 3, -983031, 65543, 3, -917495, 65543, 3, -851959, 65543, 3, -786423, 65543, 3, -720887, 65543, 3, -655351, 65543, 3, -589815, 65543, 3, -524279, 65543, 3, -458743, 65543, 3, -393207, 65543, 3, -327671, 65543, 3, -262135, 65543, 3, -196599, 65543, 3, -131063, 65543, 3, -65527, 65543, 3, -1048566, 65543, 3, -983030, 65543, 3, -917494, 65543, 3, -851958, 65543, 3, -786422, 65543, 3, -720886, 65543, 3, -655350, 65543, 3, -589814, 65543, 3, -524278, 65543, 3, -458742, 65543, 3, -393206, 65543, 3, -327670, 65543, 3, -262134, 65543, 3, -196598, 65543, 3, -131062, 65543, 3, -65526, 65543, 3, -1048565, 65543, 3, -983029, 65543, 3, -917493, 65543, 3, -851957, 65543, 3, -786421, 65543, 3, -720885, 65543, 3, -655349, 65543, 3, -589813, 65543, 3, -524277, 65543, 3, -458741, 65543, 3, -393205, 65543, 3, -327669, 65543, 3, -262133, 65543, 3, -196597, 65543, 3, -131061, 65543, 3, -65525, 65543, 3, -1048564, 65543, 3, -983028, 65543, 3, -917492, 65543, 3, -851956, 65543, 3, -786420, 65543, 3, -720884, 65543, 3, -655348, 65543, 3, -589812, 65543, 3, -524276, 65543, 3, -458740, 65543, 3, -393204, 65543, 3, -327668, 65543, 3, -262132, 65543, 3, -196596, 65543, 3, -131060, 65543, 3, -65524, 65543, 3, -1048563, 65543, 3, -983027, 65543, 3, -917491, 65543, 3, -851955, 65543, 3, -786419, 65543, 3, -720883, 65543, 3, -655347, 65543, 3, -589811, 65543, 3, -524275, 65543, 3, -458739, 65543, 3, -393203, 65543, 3, -327667, 65543, 3, -262131, 65543, 3, -196595, 65543, 3, -131059, 65543, 3, -65523, 65543, 3, -1048562, 65543, 3, -983026, 65543, 3, -917490, 65543, 3, -851954, 65543, 3, -786418, 65543, 3, -720882, 65543, 3, -655346, 65543, 3, -589810, 65543, 3, -524274, 65543, 3, -458738, 65543, 3, -393202, 65543, 3, -327666, 65543, 3, -262130, 65543, 3, -196594, 65543, 3, -131058, 65543, 3, -65522, 65543, 3, -1048561, 65543, 3, -983025, 65543, 3, -917489, 65543, 3, -851953, 65543, 3, -786417, 65543, 3, -720881, 65543, 3, -655345, 65543, 3, -589809, 65543, 3, -524273, 65543, 3, -458737, 65543, 3, -393201, 65543, 3, -327665, 65543, 3, -262129, 65543, 3, -196593, 65543, 3, -131057, 65543, 3, -65521, 65543, 3, -1048560, 65543, 3, -983024, 65543, 3, -917488, 65543, 3, -851952, 65543, 3, -786416, 65543, 3, -720880, 65543, 3, -655344, 65543, 3, -589808, 65543, 3, -524272, 65543, 3, -458736, 65543, 3, -393200, 65543, 3, -327664, 65543, 3, -262128, 65543, 3, -196592, 65543, 3, -131056, 65543, 3, -65520, 65543, 3, -1048559, 65543, 3, -983023, 65543, 3, -917487, 65543, 3, -851951, 65543, 3, -786415, 65543, 3, -720879, 65543, 3, -655343, 65543, 3, -589807, 65543, 3, -524271, 65543, 3, -458735, 65543, 3, -393199, 65543, 3, -327663, 65543, 3, -262127, 65543, 3, -196591, 65543, 3, -131055, 65543, 3, -65519, 65543, 3, -1048558, 65543, 3, -983022, 65543, 3, -917486, 65543, 3, -851950, 65543, 3, -786414, 65543, 3, -720878, 65543, 3, -655342, 65543, 3, -589806, 65543, 3, -524270, 65543, 3, -458734, 65543, 3, -393198, 65543, 3, -327662, 65543, 3, -262126, 65543, 3, -196590, 65543, 3, -131054, 65543, 3, -65518, 65543, 3, -1048557, 65543, 3, -983021, 65543, 3, -917485, 65543, 3, -851949, 65543, 3, -786413, 65543, 3, -720877, 65543, 3, -655341, 65543, 3, -589805, 65543, 3, -524269, 65543, 3, -458733, 65543, 3, -393197, 65543, 3, -327661, 65543, 3, -262125, 65543, 3, -196589, 65543, 3, -131053, 65543, 3, -65517, 65543, 3, -1048556, 65543, 3, -983020, 65543, 3, -917484, 65543, 3, -851948, 65543, 3, -786412, 65543, 3, -720876, 65543, 3, -655340, 65543, 3, -589804, 65543, 3, -524268, 65543, 3, -458732, 65543, 3, -393196, 65543, 3, -327660, 65543, 3, -262124, 65543, 3, -196588, 65543, 3, -131052, 65543, 3, -65516, 65543, 3, -1048555, 65543, 3, -983019, 65543, 3, -917483, 65543, 3, -851947, 65543, 3, -786411, 65543, 3, -720875, 65543, 3, -655339, 65543, 3, -589803, 65543, 3, -524267, 65543, 3, -458731, 65543, 3, -393195, 65543, 3, -327659, 65543, 3, -262123, 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-layer_1/tile_data = PackedInt32Array(-262110, 2, 65536, -262109, 2, 65536, -196573, 2, 65536)
-layer_2/tile_data = PackedInt32Array(-65501, 1572871, 29, -65502, 1572871, 29, -65503, 1572871, 29, -65504, 1572871, 29, -65505, 1572871, 29, -65507, 1572871, 29, -65508, 1572871, 29, -65509, 1572871, 29, -65510, 1572871, 29, -65511, 1572871, 29, -65512, 1572871, 29, -65513, 1572871, 29, -65514, 1572871, 29, -65515, 1572871, 29, -65516, 1572871, 29, -65517, 1572871, 29, -65518, 1572871, 29, -65519, 1572871, 29, -65520, 1572871, 29, -65521, 1572871, 29, -65522, 1572871, 29, -65523, 1572871, 29, -65524, 1572871, 29, -65525, 1572871, 29, -65526, 1572871, 29, -65527, 1572871, 29, -65528, 1572871, 29, -65529, 1572871, 29, -65530, 1572871, 29, -65531, 1572871, 29, -65532, 1572871, 29, -65533, 1572871, 29, -65534, 1572871, 29, -65535, 1572871, 29, -65536, 1572871, 29, -196585, 1572871, 29, -131049, 1572871, 29, -262121, 1572871, 29, -327657, 1572871, 29, -327656, 1572871, 29, -327655, 1572871, 29, -327654, 1572871, 29, -327653, 1572871, 29, -327652, 1572871, 29, -327651, 1572871, 33, 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+layer_1/tile_data = PackedInt32Array(-262110, 2, 65536, -262109, 2, 65536, -196573, 2, 65536, -524269, 2, 65536, -655340, 2, 65536, -589803, 2, 65536, -589802, 2, 65536, -524270, 2, 65536, -655341, 2, 65536, -589804, 2, 65536, -458732, 2, 65536, -393196, 2, 65536, -524267, 2, 65536)
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Areas/LForest1"]
position = Vector2(296, -176)
@@ -84,7 +86,7 @@ target = NodePath("../Teleport_1-2")
[node name="Teleport_1-2" parent="Areas/LForest1/Teleport" instance=ExtResource("3_l1nrm")]
z_index = -1
-position = Vector2(328, -56)
+position = Vector2(312, -56)
target = NodePath("../Teleport_1-1")
[node name="Teleport_2-1" parent="Areas/LForest1/Teleport" instance=ExtResource("3_l1nrm")]
@@ -117,17 +119,33 @@ z_index = -1
position = Vector2(72, -120)
target = NodePath("../Teleport_4-1")
-[node name="Enemies" type="Node" parent="Areas/LForest1"]
+[node name="Objects" type="Node" parent="Areas/LForest1"]
-[node name="Balloon" parent="Areas/LForest1/Enemies" instance=ExtResource("5_0co42")]
-position = Vector2(344, -136)
+[node name="Vines" parent="Areas/LForest1/Objects" instance=ExtResource("6_m5agy")]
+position = Vector2(520, -72)
+
+[node name="Vines2" parent="Areas/LForest1/Objects" instance=ExtResource("6_m5agy")]
+position = Vector2(472, -72)
+spread_direction = "down"
+
+[node name="Vines3" parent="Areas/LForest1/Objects" instance=ExtResource("6_m5agy")]
+position = Vector2(280, -168)
+
+[node name="Vines4" parent="Areas/LForest1/Objects" instance=ExtResource("6_m5agy")]
+position = Vector2(200, -312)
+spread_direction = "down"
+
+[node name="Vines5" parent="Areas/LForest1/Objects" instance=ExtResource("6_m5agy")]
+position = Vector2(168, -136)
+spread_direction = "left"
[node name="LForest2" parent="Areas" instance=ExtResource("1_6ag7d")]
[node name="TileMap" parent="Areas/LForest2" index="0"]
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layer_2/tile_data = PackedInt32Array(-24, 1572871, 29, -23, 1572871, 29, -22, 1572871, 29, -21, 1572871, 29, -20, 1572871, 29, -19, 1572871, 29, -18, 1572871, 29, -17, 1572871, 29, -16, 1572871, 29, -15, 1572871, 29, -14, 1572871, 29, -13, 1572871, 29, -12, 1572871, 29, -11, 1572871, 29, -10, 1572871, 29, -9, 1572871, 29, -8, 1572871, 29, -7, 1572871, 29, -6, 1572871, 29, -5, 1572871, 29, -4, 1572871, 29, -3, 1572871, 29, -2, 1572871, 29, -1, 1572871, 29, -1376280, 1572871, 29, -1310744, 1572871, 29, -1376279, 1572871, 29, -1310743, 1572871, 29, -1376278, 1572871, 29, -1310742, 1572871, 29, -1376277, 1572871, 29, -1310741, 1572871, 29, -1376276, 1572871, 29, -1310740, 1572871, 29, -1376275, 1572871, 29, -1310739, 1572871, 29, -1376274, 1572871, 29, -1310738, 1572871, 29, -1376273, 1572871, 29, -1310737, 1572871, 29, -1376272, 1572871, 29, -1310736, 1572871, 29, -1376271, 1572871, 29, -1310735, 1572871, 29, -1376270, 1572871, 29, -1310734, 1572871, 29, -1376269, 1572871, 29, -1310733, 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-917526, 1572871, 28, -917525, 1572871, 28, -917524, 1572871, 28, -917523, 1572871, 28, -917522, 1572871, 28, -917521, 1572871, 28, -786449, 1572871, 28, -131096, 1572871, 28, -131095, 1572871, 28, -131094, 1572871, 28, -131093, 1572871, 28, -131092, 1572871, 28, -131091, 1572871, 28, -196632, 1572871, 28, -196631, 1572871, 28, -196630, 1572871, 28, -196629, 1572871, 28, -196628, 1572871, 28, -196627, 1572871, 28, -262164, 1572871, 28, -262163, 1572871, 28, -327699, 1572871, 28, -524310, 1572871, 28, -524311, 1572871, 28, -524312, 1572871, 28, -524313, 1572871, 28, -524315, 1572871, 28, -524316, 1572871, 28, -1376285, 1572871, 28, -1376284, 1572871, 28, -1376283, 1572871, 28, -1376282, 1572871, 28, -1376281, 1572871, 28, -131101, 1572871, 28, -917531, 1572871, 28, -851995, 1572871, 28)
+layer_3/tile_data = PackedInt32Array(-851974, 2, 196608, -851982, 2, 196608, -327702, 2, 196608)
+layer_4/tile_data = PackedInt32Array(-589853, 1572871, 28, -589852, 1572871, 28, -589851, 1572871, 28, -524317, 1572871, 28, -458781, 1572871, 28, -458780, 1572871, 28, -458779, 1572871, 28, -524315, 1572871, 28, -524316, 1572871, 28, -458778, 1572871, 28, -458777, 1572871, 28, -524313, 1572871, 28, -589849, 1572871, 28, -589848, 1572871, 28, -589847, 1572871, 28, -589846, 1572871, 28, -524310, 1572871, 28, -458774, 1572871, 28, -458775, 1572871, 28, -458776, 1572871, 28, -524312, 1572871, 28, -524311, 1572871, 28, -65565, 1572871, 28, -65564, 1572871, 28, -65563, 1572871, 28, -65562, 1572871, 28, -65561, 1572871, 28, -65560, 1572871, 28, -65559, 1572871, 28, -65558, 1572871, 28, -65557, 1572871, 28, -65556, 1572871, 28, -65555, 1572871, 28, -65554, 1572871, 28, -65553, 1572871, 28, -131089, 1572871, 28, -131090, 1572871, 28, -131091, 1572871, 28, -131092, 1572871, 28, -131093, 1572871, 28, -131094, 1572871, 28, -131095, 1572871, 28, -131096, 1572871, 28, -196632, 1572871, 28, 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[node name="CollisionShape2D" type="CollisionShape2D" parent="Areas/LForest2"]
position = Vector2(-240, -176)
@@ -165,6 +183,19 @@ z_index = -1
position = Vector2(-440, -72)
target = NodePath("../Teleport_3-1")
+[node name="Node" type="Node" parent="Areas/LForest2"]
+
+[node name="Vines" parent="Areas/LForest2/Node" instance=ExtResource("6_m5agy")]
+position = Vector2(-248, -88)
+
+[node name="Vines2" parent="Areas/LForest2/Node" instance=ExtResource("6_m5agy")]
+position = Vector2(-280, -136)
+spread_direction = "left"
+
+[node name="Vines3" parent="Areas/LForest2/Node" instance=ExtResource("6_m5agy")]
+position = Vector2(-408, -136)
+spread_direction = "up"
+
[node name="AlphaField" parent="Areas" instance=ExtResource("1_6ag7d")]
[node name="CollisionShape2D" type="CollisionShape2D" parent="Areas/AlphaField"]
@@ -172,7 +203,7 @@ position = Vector2(-240.5, 192)
shape = SubResource("RectangleShape2D_1e1e6")
[node name="InitialPlayerPosition" type="Node2D" parent="."]
-position = Vector2(40, 136)
+position = Vector2(488, -48)
[editable path="Areas/Alpha"]
[editable path="Areas/LForest1"]
diff --git a/Scenes/UI/Menu.gd b/Scenes/UI/Menu.gd
index 00bcc2f..534b50c 100644
--- a/Scenes/UI/Menu.gd
+++ b/Scenes/UI/Menu.gd
@@ -24,11 +24,20 @@ func _input(_event: InputEvent):
if Input.is_action_pressed("ui_menu_right"):
if get_current_tab() < get_tab_count() - 1:
set_current_tab(get_current_tab() + 1)
+
+ connect("tab_changed", func(tab_id):
+ if tab_id == 0:
+ (func(): $Bombs/Panel/HBoxContainer/VBoxContainer/ButtonBombNormal.grab_focus()).call_deferred()
+ elif tab_id == 1:
+ (func(): $System/Panel/VBoxContainer/ButtonResume.grab_focus()).call_deferred()
+ )
func open_menu():
get_tree().paused = true
show()
+
+ (func(): $Bombs/Panel/HBoxContainer/VBoxContainer/ButtonBombNormal.grab_focus()).call_deferred()
func close_menu():
diff --git a/Scenes/Utilities.gd b/Scenes/Utilities.gd
index 8dbe666..bcdfe7e 100644
--- a/Scenes/Utilities.gd
+++ b/Scenes/Utilities.gd
@@ -4,6 +4,8 @@ extends Node
const TILE_SIZE = 16
const SCREEN_FADE_DURATION = 0.25
+static var has_dialog = false
+
func get_level_position(scene) -> Vector2:
return self.from_position_to_grid(scene.position)
@@ -86,6 +88,18 @@ func fade_bg_music(duration: float = SCREEN_FADE_DURATION):
)
+func dialog(timeline: Variant):
+ if not self.has_dialog:
+ self.has_dialog = true
+ get_tree().paused = true
+ Dialogic.start(timeline).process_mode = Node.PROCESS_MODE_ALWAYS
+ Dialogic.process_mode = PROCESS_MODE_ALWAYS
+ await Dialogic.timeline_ended
+ get_tree().paused = false
+ await get_tree().create_timer(0.5).timeout
+ self.has_dialog = false
+
+
func get_collision_shape_bounds(collision_shape: CollisionShape2D):
var shape: Shape2D = collision_shape.shape
var bounds
diff --git a/project.godot b/project.godot
index 3b2d198..7d016be 100644
--- a/project.godot
+++ b/project.godot
@@ -23,11 +23,10 @@ Dialogic="*res://addons/dialogic/Core/DialogicGameHandler.gd"
[dialogic]
-directories/dch_directory={
-"alpha-sign": "res://Dialogs/alpha-sign.dch"
-}
+directories/dch_directory={}
directories/dtl_directory={
-"alpha-sign": "res://Dialogs/alpha-sign.dtl"
+"Alpha/alpha-sign": "res://Dialogs/Alpha/alpha-sign.dtl",
+"yubiwa-girl": "res://Dialogs/Alpha/yubiwa-girl.dtl"
}
glossary/default_case_sensitive=true
variables={}
@@ -59,6 +58,7 @@ translation/intern/save_mode=0
translation/intern/file_mode=1
translation/intern/translation_folder="res://Dialogs/Translations"
translation/id_counter=18
+layout/end_behaviour=0
[display]
@@ -133,6 +133,8 @@ locale/test="ja"
2d_physics/layer_4="Solid"
2d_physics/layer_5="Enemy"
2d_physics/layer_6="Explosion"
+2d_physics/layer_7="Areas"
+2d_physics/layer_8="Water"
[rendering]