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extends CharacterBody2D
func _ready():
add_to_group("enemies")
get_node("Collision").init()
get_node("Movement").connect("direction_changed", func(current_direction):
var frame = $AnimatedSprite2D.frame
var progress = $AnimatedSprite2D.frame_progress
if current_direction == Vector2.UP:
$AnimatedSprite2D.play("up")
elif current_direction == Vector2.DOWN:
$AnimatedSprite2D.play("down")
elif current_direction == Vector2.LEFT:
$AnimatedSprite2D.play("left")
elif current_direction == Vector2.RIGHT:
$AnimatedSprite2D.play("right")
$AnimatedSprite2D.set_frame_and_progress(frame, progress)
)
func _physics_process(delta):
get_node("Movement").physics_process(delta)
# todo: animation shadow
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