diff options
author | Daniel Weipert <git@mail.dweipert.de> | 2024-05-03 09:32:22 +0200 |
---|---|---|
committer | Daniel Weipert <git@mail.dweipert.de> | 2024-05-03 09:32:22 +0200 |
commit | 516d22c1737a9c94026b5ff0c9856bc5549aa416 (patch) | |
tree | cd9ef3089d1c8bdfc440b5673f7ad0d0dce787a9 /Scenes | |
parent | d192b1546ab39180cdc28d2621c117539e3d26d6 (diff) |
update
Diffstat (limited to 'Scenes')
-rw-r--r-- | Scenes/Components/TileMap.tscn | 8221 | ||||
-rw-r--r-- | Scenes/Entities/Bombs/Bomb.gd | 16 | ||||
-rw-r--r-- | Scenes/Entities/Enemies/Balloon.gd | 20 | ||||
-rw-r--r-- | Scenes/Entities/Enemies/Balloon.tscn | 31 | ||||
-rw-r--r-- | Scenes/Entities/Enemies/Components/Collision.gd | 11 | ||||
-rw-r--r-- | Scenes/Entities/Enemies/Components/Health.gd | 31 | ||||
-rw-r--r-- | Scenes/Entities/Enemies/Components/Movement.gd | 16 | ||||
-rw-r--r-- | Scenes/Entities/Enemies/Flowers.gd | 1 | ||||
-rw-r--r-- | Scenes/Entities/Enemies/Flowers.tscn | 13 | ||||
-rw-r--r-- | Scenes/Entities/Enemies/Slime.tscn | 29 | ||||
-rw-r--r-- | Scenes/Entities/Enemies/Tree.gd | 12 | ||||
-rw-r--r-- | Scenes/Entities/Enemies/Tree.tscn | 4 | ||||
-rw-r--r-- | Scenes/Entities/Objects/Box.tscn | 1 | ||||
-rw-r--r-- | Scenes/Entities/Objects/Button.gd | 13 | ||||
-rw-r--r-- | Scenes/Entities/Objects/Button.tscn | 50 | ||||
-rw-r--r-- | Scenes/Entities/Objects/Wood.tscn | 22 | ||||
-rw-r--r-- | Scenes/Entities/Player.gd | 7 | ||||
-rw-r--r-- | Scenes/Maps/Base01.gd | 73 | ||||
-rw-r--r-- | Scenes/Maps/Base01.tscn | 36 | ||||
-rw-r--r-- | Scenes/Maps/World3.gd | 17 | ||||
-rw-r--r-- | Scenes/Maps/World3.tscn | 185 | ||||
-rw-r--r-- | Scenes/Utilities.gd | 4 |
22 files changed, 8723 insertions, 90 deletions
diff --git a/Scenes/Components/TileMap.tscn b/Scenes/Components/TileMap.tscn index dd3bcfc..b1938a6 100644 --- a/Scenes/Components/TileMap.tscn +++ b/Scenes/Components/TileMap.tscn @@ -1,4 +1,4 @@ -[gd_scene load_steps=29 format=3 uid="uid://d0t04jox4oxsv"] +[gd_scene load_steps=34 format=3 uid="uid://d0t04jox4oxsv"] [ext_resource type="Texture2D" uid="uid://5dk0c1kpvdgs" path="res://Assets/bomb_party_v4.png" id="1_aov43"] [ext_resource type="PackedScene" uid="uid://bugyo0c505kdw" path="res://Scenes/Entities/Objects/Box.tscn" id="1_fy8qx"] @@ -16,6 +16,8 @@ [ext_resource type="PackedScene" uid="uid://12suyw87jcsi" path="res://Scenes/Entities/Objects/Grass.tscn" id="8_7pjkp"] [ext_resource type="PackedScene" uid="uid://dhew0ddumipfy" path="res://Scenes/Entities/Objects/MountainWall.tscn" id="9_iejml"] [ext_resource type="PackedScene" uid="uid://c2mescm8l71w6" path="res://Scenes/Entities/Objects/Tree.tscn" id="10_6syxy"] +[ext_resource type="PackedScene" uid="uid://8fbkdifli6ic" path="res://Scenes/Entities/Objects/Button.tscn" id="12_tsgx0"] +[ext_resource type="Texture2D" uid="uid://br534x61nyy8k" path="res://Assets/Stages/core_indoor_walls.png" id="17_kemls"] [sub_resource type="TileMapPattern" id="TileMapPattern_c24x6"] tile_data = PackedInt32Array(0, 7, 3, 1, 65543, 3, 2, 131079, 3) @@ -26,6 +28,12 @@ tile_data = PackedInt32Array(0, 196615, 2, 65536, 393223, 0, 131072, 393223, 1, [sub_resource type="TileMapPattern" id="TileMapPattern_7vmoq"] tile_data = PackedInt32Array(0, 4, 0, 65536, 4, 1, 1, 65540, 0, 65537, 65540, 1) +[sub_resource type="TileMapPattern" id="TileMapPattern_yvluu"] +tile_data = PackedInt32Array(0, 1048583, 26, 65536, 1048583, 27, 131072, 1048583, 27, 196608, 1048583, 27, 262144, 1048583, 27, 327680, 1048583, 28, 1, 1114119, 26, 65537, 983043, 9, 131073, 983043, 10, 196609, 983043, 11, 262145, 983043, 12, 327681, 1114119, 28, 2, 1114119, 26, 65538, 1048579, 9, 131074, 1048579, 10, 196610, 1048579, 11, 262146, 1048579, 12, 327682, 1114119, 28, 3, 1114119, 26, 65539, 1114115, 9, 131075, 1114115, 10, 196611, 1114115, 11, 262147, 1114115, 12, 327683, 1245191, 28, 4, 1114119, 26, 65540, 1179651, 9, 131076, 1179651, 10, 196612, 1179651, 11, 262148, 1179651, 12, 5, 1114119, 26, 65541, 1245187, 9, 131077, 1245187, 10, 196613, 1245187, 11, 262149, 1245187, 12, 327685, 1310727, 28, 6, 1179655, 26, 65542, 1179655, 27, 131078, 1179655, 27, 196614, 1179655, 27, 262150, 1179655, 27, 327686, 1179655, 28) + +[sub_resource type="TileMapPattern" id="TileMapPattern_8dacc"] +tile_data = PackedInt32Array(0, 524292, 0, 65536, 524292, 1, 1, 589828, 0, 65537, 589828, 1) + [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_wbnml"] texture = ExtResource("1_rwxmx") margins = Vector2i(24, 3) @@ -5661,6 +5669,7 @@ scenes/5/scene = ExtResource("7_1lwuk") scenes/6/scene = ExtResource("8_7pjkp") scenes/7/scene = ExtResource("9_iejml") scenes/8/scene = ExtResource("10_6syxy") +scenes/9/scene = ExtResource("12_tsgx0") scenes/10/scene = ExtResource("4_5twow") [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_6k602"] @@ -7068,26 +7077,31 @@ texture = ExtResource("4_gspqb") 30:6/0 = 0 30:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:6/0/physics_layer_0/angular_velocity = 0.0 +30:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) 30:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:6/0/physics_layer_1/angular_velocity = 0.0 31:6/0 = 0 31:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:6/0/physics_layer_0/angular_velocity = 0.0 +31:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) 31:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:6/0/physics_layer_1/angular_velocity = 0.0 32:6/0 = 0 32:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:6/0/physics_layer_0/angular_velocity = 0.0 +32:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) 32:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:6/0/physics_layer_1/angular_velocity = 0.0 33:6/0 = 0 33:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:6/0/physics_layer_0/angular_velocity = 0.0 +33:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 33:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:6/0/physics_layer_1/angular_velocity = 0.0 34:6/0 = 0 34:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:6/0/physics_layer_0/angular_velocity = 0.0 +34:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) 34:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:6/0/physics_layer_1/angular_velocity = 0.0 35:6/0 = 0 @@ -7303,6 +7317,7 @@ texture = ExtResource("4_gspqb") 30:7/0 = 0 30:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:7/0/physics_layer_0/angular_velocity = 0.0 +30:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 30:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:7/0/physics_layer_1/angular_velocity = 0.0 31:7/0 = 0 @@ -7313,6 +7328,7 @@ texture = ExtResource("4_gspqb") 32:7/0 = 0 32:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:7/0/physics_layer_0/angular_velocity = 0.0 +32:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 3.875, 8, 3.875, 8, -8) 32:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:7/0/physics_layer_1/angular_velocity = 0.0 33:7/0 = 0 @@ -7323,6 +7339,7 @@ texture = ExtResource("4_gspqb") 34:7/0 = 0 34:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:7/0/physics_layer_0/angular_velocity = 0.0 +34:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) 34:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:7/0/physics_layer_1/angular_velocity = 0.0 35:7/0 = 0 @@ -7538,11 +7555,13 @@ texture = ExtResource("4_gspqb") 30:8/0 = 0 30:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:8/0/physics_layer_0/angular_velocity = 0.0 +30:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) 30:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:8/0/physics_layer_1/angular_velocity = 0.0 31:8/0 = 0 31:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:8/0/physics_layer_0/angular_velocity = 0.0 +31:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) 31:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:8/0/physics_layer_1/angular_velocity = 0.0 32:8/0 = 0 @@ -7553,11 +7572,13 @@ texture = ExtResource("4_gspqb") 33:8/0 = 0 33:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:8/0/physics_layer_0/angular_velocity = 0.0 +33:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 33:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:8/0/physics_layer_1/angular_velocity = 0.0 34:8/0 = 0 34:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:8/0/physics_layer_0/angular_velocity = 0.0 +34:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) 34:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:8/0/physics_layer_1/angular_velocity = 0.0 35:8/0 = 0 @@ -12868,16 +12889,19 @@ texture = ExtResource("5_8fova") 13:0/0 = 0 13:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:0/0/physics_layer_0/angular_velocity = 0.0 +13:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -4.875, -4.5, -4.375, -4.5, 8, -8, 8, -8, -4.375, -4.25, -6.875, 8, -6.625) 13:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:0/0/physics_layer_1/angular_velocity = 0.0 14:0/0 = 0 14:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:0/0/physics_layer_0/angular_velocity = 0.0 +14:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -5.25, 8, -5.125, 8, -8, -8, -8) 14:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:0/0/physics_layer_1/angular_velocity = 0.0 15:0/0 = 0 15:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:0/0/physics_layer_0/angular_velocity = 0.0 +15:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4.5, 4.375, -4, 5.375, 8, 8, 8, 8, -5, -8, -6.75) 15:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:0/0/physics_layer_1/angular_velocity = 0.0 16:0/0 = 0 @@ -13191,6 +13215,7 @@ texture = ExtResource("5_8fova") 13:1/0 = 0 13:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:1/0/physics_layer_0/angular_velocity = 0.0 +13:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, -4.625, 8, -4.625, -8) 13:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:1/0/physics_layer_1/angular_velocity = 0.0 14:1/0 = 0 @@ -13201,6 +13226,7 @@ texture = ExtResource("5_8fova") 15:1/0 = 0 15:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:1/0/physics_layer_0/angular_velocity = 0.0 +15:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, 8, 4.5, 8, 4.25, -8) 15:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:1/0/physics_layer_1/angular_velocity = 0.0 16:1/0 = 0 @@ -13508,16 +13534,19 @@ texture = ExtResource("5_8fova") 13:2/0 = 0 13:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:2/0/physics_layer_0/angular_velocity = 0.0 +13:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-3.875, -8, -8, -8, -8, 4.125, 8, 6.375, 8, -4.75) 13:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:2/0/physics_layer_1/angular_velocity = 0.0 14:2/0 = 0 14:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:2/0/physics_layer_0/angular_velocity = 0.0 +14:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -5.75, 8, -5.5, 8, 6.5, -8, 6.625) 14:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:2/0/physics_layer_1/angular_velocity = 0.0 15:2/0 = 0 15:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:2/0/physics_layer_0/angular_velocity = 0.0 +15:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(3.5, -8, 8, -8, 8, 3.625, 4.625, 6.25, -8, 6.125, -8, -4.875) 15:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:2/0/physics_layer_1/angular_velocity = 0.0 16:2/0 = 0 @@ -13815,6 +13844,7 @@ texture = ExtResource("5_8fova") 15:3/0 = 0 15:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:3/0/physics_layer_0/angular_velocity = 0.0 +15:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -5.125, 8, -4.875, 4.625, -8, -4.75, -8) 15:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:3/0/physics_layer_1/angular_velocity = 0.0 17:3/0 = 0 @@ -51510,23 +51540,37 @@ texture = ExtResource("4_gfgm6") 15:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:26/0/physics_layer_1/angular_velocity = 0.0 16:26/0 = 0 +16:26/0/terrain_set = 0 +16:26/0/terrain = 1 16:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:26/0/physics_layer_0/angular_velocity = 0.0 16:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -6.5, -8, 8, -0.875, 8, -0.875, 6.25, 8, 6.25, 8, -6.75) 16:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:26/0/physics_layer_1/angular_velocity = 0.0 +16:26/0/terrains_peering_bit/right_side = 1 +16:26/0/terrains_peering_bit/bottom_left_corner = 1 +16:26/0/terrains_peering_bit/left_side = 1 17:26/0 = 0 +17:26/0/terrain_set = 0 +17:26/0/terrain = 1 17:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:26/0/physics_layer_0/angular_velocity = 0.0 17:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -6.625, 8, -6.875, 8, 6.5, -8, 6.5) 17:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:26/0/physics_layer_1/angular_velocity = 0.0 +17:26/0/terrains_peering_bit/right_side = 1 +17:26/0/terrains_peering_bit/left_side = 1 18:26/0 = 0 +18:26/0/terrain_set = 0 +18:26/0/terrain = 1 18:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:26/0/physics_layer_0/angular_velocity = 0.0 18:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -6.375, 8, -6.375, 8, 8, -0.75, 8, -1.125, 6.375, -8, 6.375) 18:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:26/0/physics_layer_1/angular_velocity = 0.0 +18:26/0/terrains_peering_bit/right_side = 1 +18:26/0/terrains_peering_bit/bottom_right_corner = 1 +18:26/0/terrains_peering_bit/left_side = 1 19:26/0 = 0 19:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:26/0/physics_layer_0/angular_velocity = 0.0 @@ -51668,23 +51712,32 @@ texture = ExtResource("4_gfgm6") 15:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:27/0/physics_layer_1/angular_velocity = 0.0 16:27/0 = 0 +16:27/0/terrain_set = 0 16:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:27/0/physics_layer_0/angular_velocity = 0.0 16:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -0.875, -8, -0.875, 8, -8, 8) 16:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:27/0/physics_layer_1/angular_velocity = 0.0 +16:27/0/terrains_peering_bit/bottom_left_corner = 1 +16:27/0/terrains_peering_bit/left_side = 1 +16:27/0/terrains_peering_bit/top_left_corner = 1 17:27/0 = 0 +17:27/0/terrain_set = 0 17:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:27/0/physics_layer_0/angular_velocity = 0.0 17:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-2.875, -6.5, -3.125, 6.125, 3, 6.375, 3, -6.5) 17:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:27/0/physics_layer_1/angular_velocity = 0.0 18:27/0 = 0 +18:27/0/terrain_set = 0 18:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:27/0/physics_layer_0/angular_velocity = 0.0 18:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(1, -8, 1, 8, 8, 8, 8, -8) 18:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:27/0/physics_layer_1/angular_velocity = 0.0 +18:27/0/terrains_peering_bit/right_side = 1 +18:27/0/terrains_peering_bit/bottom_right_corner = 1 +18:27/0/terrains_peering_bit/top_right_corner = 1 21:27/0 = 0 21:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:27/0/physics_layer_0/angular_velocity = 0.0 @@ -51821,33 +51874,53 @@ texture = ExtResource("4_gfgm6") 15:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:28/0/physics_layer_1/angular_velocity = 0.0 16:28/0 = 0 +16:28/0/terrain_set = 0 +16:28/0/terrain = 1 16:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:28/0/physics_layer_0/angular_velocity = 0.0 16:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 6.75, 8, 6.5, 8, -6.125, 0.125, -6.75, 0, -8) 16:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:28/0/physics_layer_1/angular_velocity = 0.0 +16:28/0/terrains_peering_bit/right_side = 1 +16:28/0/terrains_peering_bit/left_side = 1 +16:28/0/terrains_peering_bit/top_left_corner = 1 17:28/0 = 0 +17:28/0/terrain_set = 0 +17:28/0/terrain = 1 17:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:28/0/physics_layer_0/angular_velocity = 0.0 17:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -6.5, 8, -6.625, 8, 6, -8, 6.125) 17:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:28/0/physics_layer_1/angular_velocity = 0.0 +17:28/0/terrains_peering_bit/right_side = 1 +17:28/0/terrains_peering_bit/left_side = 1 18:28/0 = 0 +18:28/0/terrain_set = 0 +18:28/0/terrain = 1 18:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:28/0/physics_layer_0/angular_velocity = 0.0 18:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, 6, -8, 6, -8, -6.5, 0.75, -6.75, 0.75, -8) 18:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:28/0/physics_layer_1/angular_velocity = 0.0 +18:28/0/terrains_peering_bit/right_side = 1 +18:28/0/terrains_peering_bit/left_side = 1 +18:28/0/terrains_peering_bit/top_right_corner = 1 19:28/0 = 0 +19:28/0/terrain_set = 0 +19:28/0/terrain = 1 19:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:28/0/physics_layer_0/angular_velocity = 0.0 19:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:28/0/physics_layer_1/angular_velocity = 0.0 +19:28/0/terrains_peering_bit/left_side = 1 20:28/0 = 0 +20:28/0/terrain_set = 0 +20:28/0/terrain = 1 20:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:28/0/physics_layer_0/angular_velocity = 0.0 20:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:28/0/physics_layer_1/angular_velocity = 0.0 +20:28/0/terrains_peering_bit/right_side = 1 21:28/0 = 0 21:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:28/0/physics_layer_0/angular_velocity = 0.0 @@ -51992,25 +52065,37 @@ texture = ExtResource("4_gfgm6") 15:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:29/0/physics_layer_1/angular_velocity = 0.0 16:29/0 = 0 +16:29/0/terrain_set = 0 16:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:29/0/physics_layer_0/angular_velocity = 0.0 16:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:29/0/physics_layer_1/angular_velocity = 0.0 +16:29/0/terrains_peering_bit/left_side = 1 +16:29/0/terrains_peering_bit/top_left_corner = 1 17:29/0 = 0 +17:29/0/terrain_set = 0 17:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:29/0/physics_layer_0/angular_velocity = 0.0 17:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:29/0/physics_layer_1/angular_velocity = 0.0 +17:29/0/terrains_peering_bit/bottom_left_corner = 1 +17:29/0/terrains_peering_bit/left_side = 1 18:29/0 = 0 +18:29/0/terrain_set = 0 18:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:29/0/physics_layer_0/angular_velocity = 0.0 18:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:29/0/physics_layer_1/angular_velocity = 0.0 +18:29/0/terrains_peering_bit/right_side = 1 +18:29/0/terrains_peering_bit/top_right_corner = 1 19:29/0 = 0 +19:29/0/terrain_set = 0 19:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:29/0/physics_layer_0/angular_velocity = 0.0 19:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:29/0/physics_layer_1/angular_velocity = 0.0 +19:29/0/terrains_peering_bit/right_side = 1 +19:29/0/terrains_peering_bit/bottom_right_corner = 1 20:29/0 = 0 20:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:29/0/physics_layer_0/angular_velocity = 0.0 @@ -52130,20 +52215,27 @@ texture = ExtResource("4_gfgm6") 15:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:30/0/physics_layer_1/angular_velocity = 0.0 16:30/0 = 0 +16:30/0/terrain_set = 0 16:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:30/0/physics_layer_0/angular_velocity = 0.0 16:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:30/0/physics_layer_1/angular_velocity = 0.0 +16:30/0/terrains_peering_bit/right_side = 1 17:30/0 = 0 +17:30/0/terrain_set = 0 17:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:30/0/physics_layer_0/angular_velocity = 0.0 17:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:30/0/physics_layer_1/angular_velocity = 0.0 +17:30/0/terrains_peering_bit/right_side = 1 +17:30/0/terrains_peering_bit/left_side = 1 18:30/0 = 0 +18:30/0/terrain_set = 0 18:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:30/0/physics_layer_0/angular_velocity = 0.0 18:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:30/0/physics_layer_1/angular_velocity = 0.0 +18:30/0/terrains_peering_bit/left_side = 1 21:30/0 = 0 21:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:30/0/physics_layer_0/angular_velocity = 0.0 @@ -56940,6 +57032,8123 @@ texture = ExtResource("4_gfgm6") 26:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:72/0/physics_layer_1/angular_velocity = 0.0 +[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_6ulww"] +texture = ExtResource("17_kemls") +0:0/0 = 0 +0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/0/physics_layer_0/angular_velocity = 0.0 +0:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:0/0/physics_layer_1/angular_velocity = 0.0 +1:0/0 = 0 +1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:0/0/physics_layer_0/angular_velocity = 0.0 +1:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:0/0/physics_layer_1/angular_velocity = 0.0 +2:0/0 = 0 +2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:0/0/physics_layer_0/angular_velocity = 0.0 +2:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:0/0/physics_layer_1/angular_velocity = 0.0 +3:0/0 = 0 +3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:0/0/physics_layer_0/angular_velocity = 0.0 +3:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:0/0/physics_layer_1/angular_velocity = 0.0 +4:0/0 = 0 +4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:0/0/physics_layer_0/angular_velocity = 0.0 +4:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:0/0/physics_layer_1/angular_velocity = 0.0 +5:0/0 = 0 +5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:0/0/physics_layer_0/angular_velocity = 0.0 +5:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:0/0/physics_layer_1/angular_velocity = 0.0 +6:0/0 = 0 +6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:0/0/physics_layer_0/angular_velocity = 0.0 +6:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:0/0/physics_layer_1/angular_velocity = 0.0 +7:0/0 = 0 +7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:0/0/physics_layer_0/angular_velocity = 0.0 +7:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:0/0/physics_layer_1/angular_velocity = 0.0 +8:0/0 = 0 +8:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:0/0/physics_layer_0/angular_velocity = 0.0 +8:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:0/0/physics_layer_1/angular_velocity = 0.0 +9:0/0 = 0 +9:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:0/0/physics_layer_0/angular_velocity = 0.0 +9:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:0/0/physics_layer_1/angular_velocity = 0.0 +10:0/0 = 0 +10:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:0/0/physics_layer_0/angular_velocity = 0.0 +10:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:0/0/physics_layer_1/angular_velocity = 0.0 +11:0/0 = 0 +11:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:0/0/physics_layer_0/angular_velocity = 0.0 +11:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:0/0/physics_layer_1/angular_velocity = 0.0 +12:0/0 = 0 +12:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:0/0/physics_layer_0/angular_velocity = 0.0 +12:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:0/0/physics_layer_1/angular_velocity = 0.0 +13:0/0 = 0 +13:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:0/0/physics_layer_0/angular_velocity = 0.0 +13:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:0/0/physics_layer_1/angular_velocity = 0.0 +14:0/0 = 0 +14:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:0/0/physics_layer_0/angular_velocity = 0.0 +14:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:0/0/physics_layer_1/angular_velocity = 0.0 +15:0/0 = 0 +15:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:0/0/physics_layer_0/angular_velocity = 0.0 +15:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:0/0/physics_layer_1/angular_velocity = 0.0 +16:0/0 = 0 +16:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:0/0/physics_layer_0/angular_velocity = 0.0 +16:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:0/0/physics_layer_1/angular_velocity = 0.0 +17:0/0 = 0 +17:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:0/0/physics_layer_0/angular_velocity = 0.0 +17:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:0/0/physics_layer_1/angular_velocity = 0.0 +18:0/0 = 0 +18:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:0/0/physics_layer_0/angular_velocity = 0.0 +18:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:0/0/physics_layer_1/angular_velocity = 0.0 +19:0/0 = 0 +19:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:0/0/physics_layer_0/angular_velocity = 0.0 +19:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:0/0/physics_layer_1/angular_velocity = 0.0 +20:0/0 = 0 +20:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:0/0/physics_layer_0/angular_velocity = 0.0 +20:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:0/0/physics_layer_1/angular_velocity = 0.0 +21:0/0 = 0 +21:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:0/0/physics_layer_0/angular_velocity = 0.0 +21:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:0/0/physics_layer_1/angular_velocity = 0.0 +22:0/0 = 0 +22:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:0/0/physics_layer_0/angular_velocity = 0.0 +22:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:0/0/physics_layer_1/angular_velocity = 0.0 +23:0/0 = 0 +23:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:0/0/physics_layer_0/angular_velocity = 0.0 +23:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:0/0/physics_layer_1/angular_velocity = 0.0 +24:0/0 = 0 +24:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:0/0/physics_layer_0/angular_velocity = 0.0 +24:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:0/0/physics_layer_1/angular_velocity = 0.0 +25:0/0 = 0 +25:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:0/0/physics_layer_0/angular_velocity = 0.0 +25:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:0/0/physics_layer_1/angular_velocity = 0.0 +26:0/0 = 0 +26:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:0/0/physics_layer_0/angular_velocity = 0.0 +26:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:0/0/physics_layer_1/angular_velocity = 0.0 +27:0/0 = 0 +27:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:0/0/physics_layer_0/angular_velocity = 0.0 +27:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:0/0/physics_layer_1/angular_velocity = 0.0 +28:0/0 = 0 +28:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:0/0/physics_layer_0/angular_velocity = 0.0 +28:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:0/0/physics_layer_1/angular_velocity = 0.0 +29:0/0 = 0 +29:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:0/0/physics_layer_0/angular_velocity = 0.0 +29:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:0/0/physics_layer_1/angular_velocity = 0.0 +30:0/0 = 0 +30:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:0/0/physics_layer_0/angular_velocity = 0.0 +30:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:0/0/physics_layer_1/angular_velocity = 0.0 +31:0/0 = 0 +31:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:0/0/physics_layer_0/angular_velocity = 0.0 +31:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:0/0/physics_layer_1/angular_velocity = 0.0 +32:0/0 = 0 +32:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:0/0/physics_layer_0/angular_velocity = 0.0 +32:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:0/0/physics_layer_1/angular_velocity = 0.0 +33:0/0 = 0 +33:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:0/0/physics_layer_0/angular_velocity = 0.0 +33:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:0/0/physics_layer_1/angular_velocity = 0.0 +34:0/0 = 0 +34:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:0/0/physics_layer_0/angular_velocity = 0.0 +34:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:0/0/physics_layer_1/angular_velocity = 0.0 +35:0/0 = 0 +35:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:0/0/physics_layer_0/angular_velocity = 0.0 +35:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:0/0/physics_layer_1/angular_velocity = 0.0 +36:0/0 = 0 +36:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:0/0/physics_layer_0/angular_velocity = 0.0 +36:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:0/0/physics_layer_1/angular_velocity = 0.0 +0:1/0 = 0 +0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:1/0/physics_layer_0/angular_velocity = 0.0 +0:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:1/0/physics_layer_1/angular_velocity = 0.0 +2:1/0 = 0 +2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:1/0/physics_layer_0/angular_velocity = 0.0 +2:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:1/0/physics_layer_1/angular_velocity = 0.0 +3:1/0 = 0 +3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:1/0/physics_layer_0/angular_velocity = 0.0 +3:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:1/0/physics_layer_1/angular_velocity = 0.0 +4:1/0 = 0 +4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:1/0/physics_layer_0/angular_velocity = 0.0 +4:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:1/0/physics_layer_1/angular_velocity = 0.0 +5:1/0 = 0 +5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:1/0/physics_layer_0/angular_velocity = 0.0 +5:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:1/0/physics_layer_1/angular_velocity = 0.0 +6:1/0 = 0 +6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:1/0/physics_layer_0/angular_velocity = 0.0 +6:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:1/0/physics_layer_1/angular_velocity = 0.0 +7:1/0 = 0 +7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:1/0/physics_layer_0/angular_velocity = 0.0 +7:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:1/0/physics_layer_1/angular_velocity = 0.0 +9:1/0 = 0 +9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:1/0/physics_layer_0/angular_velocity = 0.0 +9:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:1/0/physics_layer_1/angular_velocity = 0.0 +10:1/0 = 0 +10:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:1/0/physics_layer_0/angular_velocity = 0.0 +10:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:1/0/physics_layer_1/angular_velocity = 0.0 +11:1/0 = 0 +11:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:1/0/physics_layer_0/angular_velocity = 0.0 +11:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:1/0/physics_layer_1/angular_velocity = 0.0 +12:1/0 = 0 +12:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:1/0/physics_layer_0/angular_velocity = 0.0 +12:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:1/0/physics_layer_1/angular_velocity = 0.0 +13:1/0 = 0 +13:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:1/0/physics_layer_0/angular_velocity = 0.0 +13:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:1/0/physics_layer_1/angular_velocity = 0.0 +14:1/0 = 0 +14:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:1/0/physics_layer_0/angular_velocity = 0.0 +14:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:1/0/physics_layer_1/angular_velocity = 0.0 +16:1/0 = 0 +16:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:1/0/physics_layer_0/angular_velocity = 0.0 +16:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:1/0/physics_layer_1/angular_velocity = 0.0 +17:1/0 = 0 +17:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:1/0/physics_layer_0/angular_velocity = 0.0 +17:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:1/0/physics_layer_1/angular_velocity = 0.0 +18:1/0 = 0 +18:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:1/0/physics_layer_0/angular_velocity = 0.0 +18:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:1/0/physics_layer_1/angular_velocity = 0.0 +19:1/0 = 0 +19:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:1/0/physics_layer_0/angular_velocity = 0.0 +19:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:1/0/physics_layer_1/angular_velocity = 0.0 +20:1/0 = 0 +20:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:1/0/physics_layer_0/angular_velocity = 0.0 +20:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:1/0/physics_layer_1/angular_velocity = 0.0 +21:1/0 = 0 +21:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:1/0/physics_layer_0/angular_velocity = 0.0 +21:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:1/0/physics_layer_1/angular_velocity = 0.0 +23:1/0 = 0 +23:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:1/0/physics_layer_0/angular_velocity = 0.0 +23:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:1/0/physics_layer_1/angular_velocity = 0.0 +24:1/0 = 0 +24:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:1/0/physics_layer_0/angular_velocity = 0.0 +24:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:1/0/physics_layer_1/angular_velocity = 0.0 +25:1/0 = 0 +25:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:1/0/physics_layer_0/angular_velocity = 0.0 +25:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:1/0/physics_layer_1/angular_velocity = 0.0 +26:1/0 = 0 +26:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:1/0/physics_layer_0/angular_velocity = 0.0 +26:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:1/0/physics_layer_1/angular_velocity = 0.0 +27:1/0 = 0 +27:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:1/0/physics_layer_0/angular_velocity = 0.0 +27:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:1/0/physics_layer_1/angular_velocity = 0.0 +28:1/0 = 0 +28:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:1/0/physics_layer_0/angular_velocity = 0.0 +28:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:1/0/physics_layer_1/angular_velocity = 0.0 +29:1/0 = 0 +29:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:1/0/physics_layer_0/angular_velocity = 0.0 +29:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:1/0/physics_layer_1/angular_velocity = 0.0 +30:1/0 = 0 +30:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:1/0/physics_layer_0/angular_velocity = 0.0 +30:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:1/0/physics_layer_1/angular_velocity = 0.0 +31:1/0 = 0 +31:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:1/0/physics_layer_0/angular_velocity = 0.0 +31:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:1/0/physics_layer_1/angular_velocity = 0.0 +32:1/0 = 0 +32:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:1/0/physics_layer_0/angular_velocity = 0.0 +32:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:1/0/physics_layer_1/angular_velocity = 0.0 +33:1/0 = 0 +33:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:1/0/physics_layer_0/angular_velocity = 0.0 +33:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:1/0/physics_layer_1/angular_velocity = 0.0 +34:1/0 = 0 +34:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:1/0/physics_layer_0/angular_velocity = 0.0 +34:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:1/0/physics_layer_1/angular_velocity = 0.0 +35:1/0 = 0 +35:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:1/0/physics_layer_0/angular_velocity = 0.0 +35:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:1/0/physics_layer_1/angular_velocity = 0.0 +36:1/0 = 0 +36:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:1/0/physics_layer_0/angular_velocity = 0.0 +36:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:1/0/physics_layer_1/angular_velocity = 0.0 +0:2/0 = 0 +0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:2/0/physics_layer_0/angular_velocity = 0.0 +0:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:2/0/physics_layer_1/angular_velocity = 0.0 +1:2/0 = 0 +1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:2/0/physics_layer_0/angular_velocity = 0.0 +1:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:2/0/physics_layer_1/angular_velocity = 0.0 +2:2/0 = 0 +2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:2/0/physics_layer_0/angular_velocity = 0.0 +2:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:2/0/physics_layer_1/angular_velocity = 0.0 +3:2/0 = 0 +3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:2/0/physics_layer_0/angular_velocity = 0.0 +3:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:2/0/physics_layer_1/angular_velocity = 0.0 +4:2/0 = 0 +4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:2/0/physics_layer_0/angular_velocity = 0.0 +4:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:2/0/physics_layer_1/angular_velocity = 0.0 +5:2/0 = 0 +5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:2/0/physics_layer_0/angular_velocity = 0.0 +5:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:2/0/physics_layer_1/angular_velocity = 0.0 +7:2/0 = 0 +7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:2/0/physics_layer_0/angular_velocity = 0.0 +7:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:2/0/physics_layer_1/angular_velocity = 0.0 +8:2/0 = 0 +8:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:2/0/physics_layer_0/angular_velocity = 0.0 +8:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:2/0/physics_layer_1/angular_velocity = 0.0 +9:2/0 = 0 +9:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:2/0/physics_layer_0/angular_velocity = 0.0 +9:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:2/0/physics_layer_1/angular_velocity = 0.0 +10:2/0 = 0 +10:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:2/0/physics_layer_0/angular_velocity = 0.0 +10:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:2/0/physics_layer_1/angular_velocity = 0.0 +11:2/0 = 0 +11:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:2/0/physics_layer_0/angular_velocity = 0.0 +11:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:2/0/physics_layer_1/angular_velocity = 0.0 +12:2/0 = 0 +12:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:2/0/physics_layer_0/angular_velocity = 0.0 +12:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:2/0/physics_layer_1/angular_velocity = 0.0 +14:2/0 = 0 +14:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:2/0/physics_layer_0/angular_velocity = 0.0 +14:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:2/0/physics_layer_1/angular_velocity = 0.0 +15:2/0 = 0 +15:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:2/0/physics_layer_0/angular_velocity = 0.0 +15:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:2/0/physics_layer_1/angular_velocity = 0.0 +16:2/0 = 0 +16:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:2/0/physics_layer_0/angular_velocity = 0.0 +16:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:2/0/physics_layer_1/angular_velocity = 0.0 +17:2/0 = 0 +17:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:2/0/physics_layer_0/angular_velocity = 0.0 +17:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:2/0/physics_layer_1/angular_velocity = 0.0 +18:2/0 = 0 +18:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:2/0/physics_layer_0/angular_velocity = 0.0 +18:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:2/0/physics_layer_1/angular_velocity = 0.0 +19:2/0 = 0 +19:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:2/0/physics_layer_0/angular_velocity = 0.0 +19:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:2/0/physics_layer_1/angular_velocity = 0.0 +20:2/0 = 0 +20:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:2/0/physics_layer_0/angular_velocity = 0.0 +20:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:2/0/physics_layer_1/angular_velocity = 0.0 +21:2/0 = 0 +21:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:2/0/physics_layer_0/angular_velocity = 0.0 +21:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:2/0/physics_layer_1/angular_velocity = 0.0 +22:2/0 = 0 +22:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:2/0/physics_layer_0/angular_velocity = 0.0 +22:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:2/0/physics_layer_1/angular_velocity = 0.0 +23:2/0 = 0 +23:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:2/0/physics_layer_0/angular_velocity = 0.0 +23:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:2/0/physics_layer_1/angular_velocity = 0.0 +24:2/0 = 0 +24:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:2/0/physics_layer_0/angular_velocity = 0.0 +24:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:2/0/physics_layer_1/angular_velocity = 0.0 +25:2/0 = 0 +25:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:2/0/physics_layer_0/angular_velocity = 0.0 +25:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:2/0/physics_layer_1/angular_velocity = 0.0 +26:2/0 = 0 +26:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:2/0/physics_layer_0/angular_velocity = 0.0 +26:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:2/0/physics_layer_1/angular_velocity = 0.0 +28:2/0 = 0 +28:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:2/0/physics_layer_0/angular_velocity = 0.0 +28:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:2/0/physics_layer_1/angular_velocity = 0.0 +29:2/0 = 0 +29:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:2/0/physics_layer_0/angular_velocity = 0.0 +29:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:2/0/physics_layer_1/angular_velocity = 0.0 +30:2/0 = 0 +30:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:2/0/physics_layer_0/angular_velocity = 0.0 +30:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:2/0/physics_layer_1/angular_velocity = 0.0 +31:2/0 = 0 +31:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:2/0/physics_layer_0/angular_velocity = 0.0 +31:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:2/0/physics_layer_1/angular_velocity = 0.0 +32:2/0 = 0 +32:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:2/0/physics_layer_0/angular_velocity = 0.0 +32:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:2/0/physics_layer_1/angular_velocity = 0.0 +33:2/0 = 0 +33:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:2/0/physics_layer_0/angular_velocity = 0.0 +33:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:2/0/physics_layer_1/angular_velocity = 0.0 +34:2/0 = 0 +34:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:2/0/physics_layer_0/angular_velocity = 0.0 +34:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:2/0/physics_layer_1/angular_velocity = 0.0 +35:2/0 = 0 +35:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:2/0/physics_layer_0/angular_velocity = 0.0 +35:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:2/0/physics_layer_1/angular_velocity = 0.0 +36:2/0 = 0 +36:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:2/0/physics_layer_0/angular_velocity = 0.0 +36:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:2/0/physics_layer_1/angular_velocity = 0.0 +0:3/0 = 0 +0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:3/0/physics_layer_0/angular_velocity = 0.0 +0:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:3/0/physics_layer_1/angular_velocity = 0.0 +1:3/0 = 0 +1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:3/0/physics_layer_0/angular_velocity = 0.0 +1:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:3/0/physics_layer_1/angular_velocity = 0.0 +2:3/0 = 0 +2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:3/0/physics_layer_0/angular_velocity = 0.0 +2:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:3/0/physics_layer_1/angular_velocity = 0.0 +3:3/0 = 0 +3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:3/0/physics_layer_0/angular_velocity = 0.0 +3:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:3/0/physics_layer_1/angular_velocity = 0.0 +4:3/0 = 0 +4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:3/0/physics_layer_0/angular_velocity = 0.0 +4:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:3/0/physics_layer_1/angular_velocity = 0.0 +5:3/0 = 0 +5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:3/0/physics_layer_0/angular_velocity = 0.0 +5:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:3/0/physics_layer_1/angular_velocity = 0.0 +7:3/0 = 0 +7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:3/0/physics_layer_0/angular_velocity = 0.0 +7:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:3/0/physics_layer_1/angular_velocity = 0.0 +8:3/0 = 0 +8:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:3/0/physics_layer_0/angular_velocity = 0.0 +8:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:3/0/physics_layer_1/angular_velocity = 0.0 +9:3/0 = 0 +9:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:3/0/physics_layer_0/angular_velocity = 0.0 +9:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:3/0/physics_layer_1/angular_velocity = 0.0 +10:3/0 = 0 +10:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:3/0/physics_layer_0/angular_velocity = 0.0 +10:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:3/0/physics_layer_1/angular_velocity = 0.0 +11:3/0 = 0 +11:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:3/0/physics_layer_0/angular_velocity = 0.0 +11:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:3/0/physics_layer_1/angular_velocity = 0.0 +12:3/0 = 0 +12:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:3/0/physics_layer_0/angular_velocity = 0.0 +12:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:3/0/physics_layer_1/angular_velocity = 0.0 +14:3/0 = 0 +14:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:3/0/physics_layer_0/angular_velocity = 0.0 +14:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:3/0/physics_layer_1/angular_velocity = 0.0 +15:3/0 = 0 +15:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:3/0/physics_layer_0/angular_velocity = 0.0 +15:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:3/0/physics_layer_1/angular_velocity = 0.0 +16:3/0 = 0 +16:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:3/0/physics_layer_0/angular_velocity = 0.0 +16:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:3/0/physics_layer_1/angular_velocity = 0.0 +17:3/0 = 0 +17:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:3/0/physics_layer_0/angular_velocity = 0.0 +17:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:3/0/physics_layer_1/angular_velocity = 0.0 +18:3/0 = 0 +18:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:3/0/physics_layer_0/angular_velocity = 0.0 +18:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:3/0/physics_layer_1/angular_velocity = 0.0 +19:3/0 = 0 +19:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:3/0/physics_layer_0/angular_velocity = 0.0 +19:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:3/0/physics_layer_1/angular_velocity = 0.0 +20:3/0 = 0 +20:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:3/0/physics_layer_0/angular_velocity = 0.0 +20:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:3/0/physics_layer_1/angular_velocity = 0.0 +21:3/0 = 0 +21:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:3/0/physics_layer_0/angular_velocity = 0.0 +21:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:3/0/physics_layer_1/angular_velocity = 0.0 +22:3/0 = 0 +22:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:3/0/physics_layer_0/angular_velocity = 0.0 +22:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:3/0/physics_layer_1/angular_velocity = 0.0 +23:3/0 = 0 +23:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:3/0/physics_layer_0/angular_velocity = 0.0 +23:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:3/0/physics_layer_1/angular_velocity = 0.0 +24:3/0 = 0 +24:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:3/0/physics_layer_0/angular_velocity = 0.0 +24:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:3/0/physics_layer_1/angular_velocity = 0.0 +25:3/0 = 0 +25:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:3/0/physics_layer_0/angular_velocity = 0.0 +25:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:3/0/physics_layer_1/angular_velocity = 0.0 +26:3/0 = 0 +26:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:3/0/physics_layer_0/angular_velocity = 0.0 +26:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:3/0/physics_layer_1/angular_velocity = 0.0 +28:3/0 = 0 +28:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:3/0/physics_layer_0/angular_velocity = 0.0 +28:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:3/0/physics_layer_1/angular_velocity = 0.0 +29:3/0 = 0 +29:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:3/0/physics_layer_0/angular_velocity = 0.0 +29:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:3/0/physics_layer_1/angular_velocity = 0.0 +31:3/0 = 0 +31:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:3/0/physics_layer_0/angular_velocity = 0.0 +31:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:3/0/physics_layer_1/angular_velocity = 0.0 +32:3/0 = 0 +32:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:3/0/physics_layer_0/angular_velocity = 0.0 +32:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:3/0/physics_layer_1/angular_velocity = 0.0 +34:3/0 = 0 +34:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:3/0/physics_layer_0/angular_velocity = 0.0 +34:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:3/0/physics_layer_1/angular_velocity = 0.0 +35:3/0 = 0 +35:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:3/0/physics_layer_0/angular_velocity = 0.0 +35:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:3/0/physics_layer_1/angular_velocity = 0.0 +37:3/0 = 0 +37:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:3/0/physics_layer_0/angular_velocity = 0.0 +37:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:3/0/physics_layer_1/angular_velocity = 0.0 +38:3/0 = 0 +38:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:3/0/physics_layer_0/angular_velocity = 0.0 +38:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:3/0/physics_layer_1/angular_velocity = 0.0 +40:3/0 = 0 +40:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:3/0/physics_layer_0/angular_velocity = 0.0 +40:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:3/0/physics_layer_1/angular_velocity = 0.0 +41:3/0 = 0 +41:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:3/0/physics_layer_0/angular_velocity = 0.0 +41:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:3/0/physics_layer_1/angular_velocity = 0.0 +43:3/0 = 0 +43:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:3/0/physics_layer_0/angular_velocity = 0.0 +43:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:3/0/physics_layer_1/angular_velocity = 0.0 +44:3/0 = 0 +44:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:3/0/physics_layer_0/angular_velocity = 0.0 +44:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:3/0/physics_layer_1/angular_velocity = 0.0 +0:4/0 = 0 +0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:4/0/physics_layer_0/angular_velocity = 0.0 +0:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:4/0/physics_layer_1/angular_velocity = 0.0 +1:4/0 = 0 +1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:4/0/physics_layer_0/angular_velocity = 0.0 +1:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:4/0/physics_layer_1/angular_velocity = 0.0 +2:4/0 = 0 +2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:4/0/physics_layer_0/angular_velocity = 0.0 +2:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:4/0/physics_layer_1/angular_velocity = 0.0 +3:4/0 = 0 +3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:4/0/physics_layer_0/angular_velocity = 0.0 +3:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:4/0/physics_layer_1/angular_velocity = 0.0 +4:4/0 = 0 +4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:4/0/physics_layer_0/angular_velocity = 0.0 +4:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:4/0/physics_layer_1/angular_velocity = 0.0 +5:4/0 = 0 +5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:4/0/physics_layer_0/angular_velocity = 0.0 +5:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:4/0/physics_layer_1/angular_velocity = 0.0 +6:4/0 = 0 +6:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:4/0/physics_layer_0/angular_velocity = 0.0 +6:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:4/0/physics_layer_1/angular_velocity = 0.0 +7:4/0 = 0 +7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:4/0/physics_layer_0/angular_velocity = 0.0 +7:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:4/0/physics_layer_1/angular_velocity = 0.0 +8:4/0 = 0 +8:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:4/0/physics_layer_0/angular_velocity = 0.0 +8:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:4/0/physics_layer_1/angular_velocity = 0.0 +9:4/0 = 0 +9:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:4/0/physics_layer_0/angular_velocity = 0.0 +9:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:4/0/physics_layer_1/angular_velocity = 0.0 +10:4/0 = 0 +10:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:4/0/physics_layer_0/angular_velocity = 0.0 +10:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:4/0/physics_layer_1/angular_velocity = 0.0 +11:4/0 = 0 +11:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:4/0/physics_layer_0/angular_velocity = 0.0 +11:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:4/0/physics_layer_1/angular_velocity = 0.0 +12:4/0 = 0 +12:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:4/0/physics_layer_0/angular_velocity = 0.0 +12:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:4/0/physics_layer_1/angular_velocity = 0.0 +13:4/0 = 0 +13:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:4/0/physics_layer_0/angular_velocity = 0.0 +13:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:4/0/physics_layer_1/angular_velocity = 0.0 +14:4/0 = 0 +14:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:4/0/physics_layer_0/angular_velocity = 0.0 +14:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:4/0/physics_layer_1/angular_velocity = 0.0 +15:4/0 = 0 +15:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:4/0/physics_layer_0/angular_velocity = 0.0 +15:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:4/0/physics_layer_1/angular_velocity = 0.0 +16:4/0 = 0 +16:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:4/0/physics_layer_0/angular_velocity = 0.0 +16:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:4/0/physics_layer_1/angular_velocity = 0.0 +17:4/0 = 0 +17:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:4/0/physics_layer_0/angular_velocity = 0.0 +17:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:4/0/physics_layer_1/angular_velocity = 0.0 +18:4/0 = 0 +18:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:4/0/physics_layer_0/angular_velocity = 0.0 +18:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:4/0/physics_layer_1/angular_velocity = 0.0 +19:4/0 = 0 +19:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:4/0/physics_layer_0/angular_velocity = 0.0 +19:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:4/0/physics_layer_1/angular_velocity = 0.0 +20:4/0 = 0 +20:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:4/0/physics_layer_0/angular_velocity = 0.0 +20:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:4/0/physics_layer_1/angular_velocity = 0.0 +21:4/0 = 0 +21:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:4/0/physics_layer_0/angular_velocity = 0.0 +21:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:4/0/physics_layer_1/angular_velocity = 0.0 +22:4/0 = 0 +22:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:4/0/physics_layer_0/angular_velocity = 0.0 +22:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:4/0/physics_layer_1/angular_velocity = 0.0 +23:4/0 = 0 +23:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:4/0/physics_layer_0/angular_velocity = 0.0 +23:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:4/0/physics_layer_1/angular_velocity = 0.0 +24:4/0 = 0 +24:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:4/0/physics_layer_0/angular_velocity = 0.0 +24:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:4/0/physics_layer_1/angular_velocity = 0.0 +25:4/0 = 0 +25:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:4/0/physics_layer_0/angular_velocity = 0.0 +25:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:4/0/physics_layer_1/angular_velocity = 0.0 +26:4/0 = 0 +26:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:4/0/physics_layer_0/angular_velocity = 0.0 +26:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:4/0/physics_layer_1/angular_velocity = 0.0 +27:4/0 = 0 +27:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:4/0/physics_layer_0/angular_velocity = 0.0 +27:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:4/0/physics_layer_1/angular_velocity = 0.0 +28:4/0 = 0 +28:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:4/0/physics_layer_0/angular_velocity = 0.0 +28:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:4/0/physics_layer_1/angular_velocity = 0.0 +29:4/0 = 0 +29:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:4/0/physics_layer_0/angular_velocity = 0.0 +29:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:4/0/physics_layer_1/angular_velocity = 0.0 +31:4/0 = 0 +31:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:4/0/physics_layer_0/angular_velocity = 0.0 +31:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:4/0/physics_layer_1/angular_velocity = 0.0 +32:4/0 = 0 +32:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:4/0/physics_layer_0/angular_velocity = 0.0 +32:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:4/0/physics_layer_1/angular_velocity = 0.0 +34:4/0 = 0 +34:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:4/0/physics_layer_0/angular_velocity = 0.0 +34:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:4/0/physics_layer_1/angular_velocity = 0.0 +35:4/0 = 0 +35:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:4/0/physics_layer_0/angular_velocity = 0.0 +35:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:4/0/physics_layer_1/angular_velocity = 0.0 +37:4/0 = 0 +37:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:4/0/physics_layer_0/angular_velocity = 0.0 +37:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:4/0/physics_layer_1/angular_velocity = 0.0 +38:4/0 = 0 +38:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:4/0/physics_layer_0/angular_velocity = 0.0 +38:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:4/0/physics_layer_1/angular_velocity = 0.0 +40:4/0 = 0 +40:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:4/0/physics_layer_0/angular_velocity = 0.0 +40:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:4/0/physics_layer_1/angular_velocity = 0.0 +41:4/0 = 0 +41:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:4/0/physics_layer_0/angular_velocity = 0.0 +41:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:4/0/physics_layer_1/angular_velocity = 0.0 +43:4/0 = 0 +43:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:4/0/physics_layer_0/angular_velocity = 0.0 +43:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:4/0/physics_layer_1/angular_velocity = 0.0 +44:4/0 = 0 +44:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:4/0/physics_layer_0/angular_velocity = 0.0 +44:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:4/0/physics_layer_1/angular_velocity = 0.0 +0:5/0 = 0 +0:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:5/0/physics_layer_0/angular_velocity = 0.0 +0:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:5/0/physics_layer_1/angular_velocity = 0.0 +1:5/0 = 0 +1:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:5/0/physics_layer_0/angular_velocity = 0.0 +1:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:5/0/physics_layer_1/angular_velocity = 0.0 +2:5/0 = 0 +2:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:5/0/physics_layer_0/angular_velocity = 0.0 +2:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:5/0/physics_layer_1/angular_velocity = 0.0 +3:5/0 = 0 +3:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:5/0/physics_layer_0/angular_velocity = 0.0 +3:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:5/0/physics_layer_1/angular_velocity = 0.0 +4:5/0 = 0 +4:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:5/0/physics_layer_0/angular_velocity = 0.0 +4:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:5/0/physics_layer_1/angular_velocity = 0.0 +5:5/0 = 0 +5:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:5/0/physics_layer_0/angular_velocity = 0.0 +5:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:5/0/physics_layer_1/angular_velocity = 0.0 +6:5/0 = 0 +6:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:5/0/physics_layer_0/angular_velocity = 0.0 +6:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:5/0/physics_layer_1/angular_velocity = 0.0 +7:5/0 = 0 +7:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:5/0/physics_layer_0/angular_velocity = 0.0 +7:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:5/0/physics_layer_1/angular_velocity = 0.0 +8:5/0 = 0 +8:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:5/0/physics_layer_0/angular_velocity = 0.0 +8:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:5/0/physics_layer_1/angular_velocity = 0.0 +9:5/0 = 0 +9:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:5/0/physics_layer_0/angular_velocity = 0.0 +9:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:5/0/physics_layer_1/angular_velocity = 0.0 +10:5/0 = 0 +10:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:5/0/physics_layer_0/angular_velocity = 0.0 +10:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:5/0/physics_layer_1/angular_velocity = 0.0 +11:5/0 = 0 +11:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:5/0/physics_layer_0/angular_velocity = 0.0 +11:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:5/0/physics_layer_1/angular_velocity = 0.0 +12:5/0 = 0 +12:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:5/0/physics_layer_0/angular_velocity = 0.0 +12:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:5/0/physics_layer_1/angular_velocity = 0.0 +13:5/0 = 0 +13:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:5/0/physics_layer_0/angular_velocity = 0.0 +13:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:5/0/physics_layer_1/angular_velocity = 0.0 +14:5/0 = 0 +14:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:5/0/physics_layer_0/angular_velocity = 0.0 +14:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:5/0/physics_layer_1/angular_velocity = 0.0 +15:5/0 = 0 +15:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:5/0/physics_layer_0/angular_velocity = 0.0 +15:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:5/0/physics_layer_1/angular_velocity = 0.0 +16:5/0 = 0 +16:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:5/0/physics_layer_0/angular_velocity = 0.0 +16:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:5/0/physics_layer_1/angular_velocity = 0.0 +17:5/0 = 0 +17:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:5/0/physics_layer_0/angular_velocity = 0.0 +17:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:5/0/physics_layer_1/angular_velocity = 0.0 +18:5/0 = 0 +18:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:5/0/physics_layer_0/angular_velocity = 0.0 +18:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:5/0/physics_layer_1/angular_velocity = 0.0 +19:5/0 = 0 +19:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:5/0/physics_layer_0/angular_velocity = 0.0 +19:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:5/0/physics_layer_1/angular_velocity = 0.0 +20:5/0 = 0 +20:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:5/0/physics_layer_0/angular_velocity = 0.0 +20:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:5/0/physics_layer_1/angular_velocity = 0.0 +21:5/0 = 0 +21:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:5/0/physics_layer_0/angular_velocity = 0.0 +21:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:5/0/physics_layer_1/angular_velocity = 0.0 +22:5/0 = 0 +22:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:5/0/physics_layer_0/angular_velocity = 0.0 +22:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:5/0/physics_layer_1/angular_velocity = 0.0 +23:5/0 = 0 +23:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:5/0/physics_layer_0/angular_velocity = 0.0 +23:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:5/0/physics_layer_1/angular_velocity = 0.0 +24:5/0 = 0 +24:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:5/0/physics_layer_0/angular_velocity = 0.0 +24:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:5/0/physics_layer_1/angular_velocity = 0.0 +25:5/0 = 0 +25:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:5/0/physics_layer_0/angular_velocity = 0.0 +25:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:5/0/physics_layer_1/angular_velocity = 0.0 +26:5/0 = 0 +26:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:5/0/physics_layer_0/angular_velocity = 0.0 +26:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:5/0/physics_layer_1/angular_velocity = 0.0 +27:5/0 = 0 +27:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:5/0/physics_layer_0/angular_velocity = 0.0 +27:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:5/0/physics_layer_1/angular_velocity = 0.0 +28:5/0 = 0 +28:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:5/0/physics_layer_0/angular_velocity = 0.0 +28:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:5/0/physics_layer_1/angular_velocity = 0.0 +29:5/0 = 0 +29:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:5/0/physics_layer_0/angular_velocity = 0.0 +29:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:5/0/physics_layer_1/angular_velocity = 0.0 +30:5/0 = 0 +30:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:5/0/physics_layer_0/angular_velocity = 0.0 +30:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:5/0/physics_layer_1/angular_velocity = 0.0 +31:5/0 = 0 +31:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:5/0/physics_layer_0/angular_velocity = 0.0 +31:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:5/0/physics_layer_1/angular_velocity = 0.0 +32:5/0 = 0 +32:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:5/0/physics_layer_0/angular_velocity = 0.0 +32:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:5/0/physics_layer_1/angular_velocity = 0.0 +33:5/0 = 0 +33:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:5/0/physics_layer_0/angular_velocity = 0.0 +33:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:5/0/physics_layer_1/angular_velocity = 0.0 +34:5/0 = 0 +34:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:5/0/physics_layer_0/angular_velocity = 0.0 +34:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:5/0/physics_layer_1/angular_velocity = 0.0 +35:5/0 = 0 +35:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:5/0/physics_layer_0/angular_velocity = 0.0 +35:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:5/0/physics_layer_1/angular_velocity = 0.0 +36:5/0 = 0 +36:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:5/0/physics_layer_0/angular_velocity = 0.0 +36:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:5/0/physics_layer_1/angular_velocity = 0.0 +37:5/0 = 0 +37:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:5/0/physics_layer_0/angular_velocity = 0.0 +37:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:5/0/physics_layer_1/angular_velocity = 0.0 +38:5/0 = 0 +38:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:5/0/physics_layer_0/angular_velocity = 0.0 +38:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:5/0/physics_layer_1/angular_velocity = 0.0 +39:5/0 = 0 +39:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:5/0/physics_layer_0/angular_velocity = 0.0 +39:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:5/0/physics_layer_1/angular_velocity = 0.0 +40:5/0 = 0 +40:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:5/0/physics_layer_0/angular_velocity = 0.0 +40:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:5/0/physics_layer_1/angular_velocity = 0.0 +41:5/0 = 0 +41:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:5/0/physics_layer_0/angular_velocity = 0.0 +41:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:5/0/physics_layer_1/angular_velocity = 0.0 +42:5/0 = 0 +42:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:5/0/physics_layer_0/angular_velocity = 0.0 +42:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:5/0/physics_layer_1/angular_velocity = 0.0 +43:5/0 = 0 +43:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:5/0/physics_layer_0/angular_velocity = 0.0 +43:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:5/0/physics_layer_1/angular_velocity = 0.0 +44:5/0 = 0 +44:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:5/0/physics_layer_0/angular_velocity = 0.0 +44:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:5/0/physics_layer_1/angular_velocity = 0.0 +45:5/0 = 0 +45:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:5/0/physics_layer_0/angular_velocity = 0.0 +45:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:5/0/physics_layer_1/angular_velocity = 0.0 +1:6/0 = 0 +1:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:6/0/physics_layer_0/angular_velocity = 0.0 +1:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:6/0/physics_layer_1/angular_velocity = 0.0 +3:6/0 = 0 +3:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:6/0/physics_layer_0/angular_velocity = 0.0 +3:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:6/0/physics_layer_1/angular_velocity = 0.0 +4:6/0 = 0 +4:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:6/0/physics_layer_0/angular_velocity = 0.0 +4:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:6/0/physics_layer_1/angular_velocity = 0.0 +5:6/0 = 0 +5:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:6/0/physics_layer_0/angular_velocity = 0.0 +5:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:6/0/physics_layer_1/angular_velocity = 0.0 +6:6/0 = 0 +6:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:6/0/physics_layer_0/angular_velocity = 0.0 +6:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:6/0/physics_layer_1/angular_velocity = 0.0 +8:6/0 = 0 +8:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:6/0/physics_layer_0/angular_velocity = 0.0 +8:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:6/0/physics_layer_1/angular_velocity = 0.0 +10:6/0 = 0 +10:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:6/0/physics_layer_0/angular_velocity = 0.0 +10:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:6/0/physics_layer_1/angular_velocity = 0.0 +11:6/0 = 0 +11:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:6/0/physics_layer_0/angular_velocity = 0.0 +11:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:6/0/physics_layer_1/angular_velocity = 0.0 +12:6/0 = 0 +12:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:6/0/physics_layer_0/angular_velocity = 0.0 +12:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:6/0/physics_layer_1/angular_velocity = 0.0 +13:6/0 = 0 +13:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:6/0/physics_layer_0/angular_velocity = 0.0 +13:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:6/0/physics_layer_1/angular_velocity = 0.0 +15:6/0 = 0 +15:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:6/0/physics_layer_0/angular_velocity = 0.0 +15:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:6/0/physics_layer_1/angular_velocity = 0.0 +17:6/0 = 0 +17:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:6/0/physics_layer_0/angular_velocity = 0.0 +17:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:6/0/physics_layer_1/angular_velocity = 0.0 +18:6/0 = 0 +18:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:6/0/physics_layer_0/angular_velocity = 0.0 +18:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:6/0/physics_layer_1/angular_velocity = 0.0 +19:6/0 = 0 +19:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:6/0/physics_layer_0/angular_velocity = 0.0 +19:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:6/0/physics_layer_1/angular_velocity = 0.0 +20:6/0 = 0 +20:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:6/0/physics_layer_0/angular_velocity = 0.0 +20:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:6/0/physics_layer_1/angular_velocity = 0.0 +22:6/0 = 0 +22:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:6/0/physics_layer_0/angular_velocity = 0.0 +22:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:6/0/physics_layer_1/angular_velocity = 0.0 +24:6/0 = 0 +24:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:6/0/physics_layer_0/angular_velocity = 0.0 +24:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:6/0/physics_layer_1/angular_velocity = 0.0 +25:6/0 = 0 +25:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:6/0/physics_layer_0/angular_velocity = 0.0 +25:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:6/0/physics_layer_1/angular_velocity = 0.0 +26:6/0 = 0 +26:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:6/0/physics_layer_0/angular_velocity = 0.0 +26:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:6/0/physics_layer_1/angular_velocity = 0.0 +27:6/0 = 0 +27:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:6/0/physics_layer_0/angular_velocity = 0.0 +27:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:6/0/physics_layer_1/angular_velocity = 0.0 +28:6/0 = 0 +28:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:6/0/physics_layer_0/angular_velocity = 0.0 +28:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:6/0/physics_layer_1/angular_velocity = 0.0 +29:6/0 = 0 +29:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:6/0/physics_layer_0/angular_velocity = 0.0 +29:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:6/0/physics_layer_1/angular_velocity = 0.0 +30:6/0 = 0 +30:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:6/0/physics_layer_0/angular_velocity = 0.0 +30:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:6/0/physics_layer_1/angular_velocity = 0.0 +31:6/0 = 0 +31:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:6/0/physics_layer_0/angular_velocity = 0.0 +31:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:6/0/physics_layer_1/angular_velocity = 0.0 +32:6/0 = 0 +32:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:6/0/physics_layer_0/angular_velocity = 0.0 +32:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:6/0/physics_layer_1/angular_velocity = 0.0 +33:6/0 = 0 +33:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:6/0/physics_layer_0/angular_velocity = 0.0 +33:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:6/0/physics_layer_1/angular_velocity = 0.0 +34:6/0 = 0 +34:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:6/0/physics_layer_0/angular_velocity = 0.0 +34:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:6/0/physics_layer_1/angular_velocity = 0.0 +35:6/0 = 0 +35:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:6/0/physics_layer_0/angular_velocity = 0.0 +35:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:6/0/physics_layer_1/angular_velocity = 0.0 +36:6/0 = 0 +36:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:6/0/physics_layer_0/angular_velocity = 0.0 +36:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:6/0/physics_layer_1/angular_velocity = 0.0 +37:6/0 = 0 +37:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:6/0/physics_layer_0/angular_velocity = 0.0 +37:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:6/0/physics_layer_1/angular_velocity = 0.0 +38:6/0 = 0 +38:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:6/0/physics_layer_0/angular_velocity = 0.0 +38:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:6/0/physics_layer_1/angular_velocity = 0.0 +39:6/0 = 0 +39:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:6/0/physics_layer_0/angular_velocity = 0.0 +39:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:6/0/physics_layer_1/angular_velocity = 0.0 +40:6/0 = 0 +40:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:6/0/physics_layer_0/angular_velocity = 0.0 +40:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:6/0/physics_layer_1/angular_velocity = 0.0 +41:6/0 = 0 +41:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:6/0/physics_layer_0/angular_velocity = 0.0 +41:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:6/0/physics_layer_1/angular_velocity = 0.0 +42:6/0 = 0 +42:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:6/0/physics_layer_0/angular_velocity = 0.0 +42:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:6/0/physics_layer_1/angular_velocity = 0.0 +43:6/0 = 0 +43:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:6/0/physics_layer_0/angular_velocity = 0.0 +43:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:6/0/physics_layer_1/angular_velocity = 0.0 +44:6/0 = 0 +44:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:6/0/physics_layer_0/angular_velocity = 0.0 +44:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:6/0/physics_layer_1/angular_velocity = 0.0 +45:6/0 = 0 +45:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:6/0/physics_layer_0/angular_velocity = 0.0 +45:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:6/0/physics_layer_1/angular_velocity = 0.0 +0:7/0 = 0 +0:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:7/0/physics_layer_0/angular_velocity = 0.0 +0:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:7/0/physics_layer_1/angular_velocity = 0.0 +1:7/0 = 0 +1:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:7/0/physics_layer_0/angular_velocity = 0.0 +1:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:7/0/physics_layer_1/angular_velocity = 0.0 +2:7/0 = 0 +2:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:7/0/physics_layer_0/angular_velocity = 0.0 +2:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:7/0/physics_layer_1/angular_velocity = 0.0 +3:7/0 = 0 +3:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:7/0/physics_layer_0/angular_velocity = 0.0 +3:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:7/0/physics_layer_1/angular_velocity = 0.0 +4:7/0 = 0 +4:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:7/0/physics_layer_0/angular_velocity = 0.0 +4:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:7/0/physics_layer_1/angular_velocity = 0.0 +5:7/0 = 0 +5:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:7/0/physics_layer_0/angular_velocity = 0.0 +5:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:7/0/physics_layer_1/angular_velocity = 0.0 +6:7/0 = 0 +6:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:7/0/physics_layer_0/angular_velocity = 0.0 +6:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:7/0/physics_layer_1/angular_velocity = 0.0 +7:7/0 = 0 +7:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:7/0/physics_layer_0/angular_velocity = 0.0 +7:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:7/0/physics_layer_1/angular_velocity = 0.0 +8:7/0 = 0 +8:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:7/0/physics_layer_0/angular_velocity = 0.0 +8:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:7/0/physics_layer_1/angular_velocity = 0.0 +9:7/0 = 0 +9:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:7/0/physics_layer_0/angular_velocity = 0.0 +9:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:7/0/physics_layer_1/angular_velocity = 0.0 +10:7/0 = 0 +10:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:7/0/physics_layer_0/angular_velocity = 0.0 +10:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:7/0/physics_layer_1/angular_velocity = 0.0 +11:7/0 = 0 +11:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:7/0/physics_layer_0/angular_velocity = 0.0 +11:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:7/0/physics_layer_1/angular_velocity = 0.0 +12:7/0 = 0 +12:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:7/0/physics_layer_0/angular_velocity = 0.0 +12:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:7/0/physics_layer_1/angular_velocity = 0.0 +13:7/0 = 0 +13:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:7/0/physics_layer_0/angular_velocity = 0.0 +13:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:7/0/physics_layer_1/angular_velocity = 0.0 +14:7/0 = 0 +14:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:7/0/physics_layer_0/angular_velocity = 0.0 +14:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:7/0/physics_layer_1/angular_velocity = 0.0 +15:7/0 = 0 +15:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:7/0/physics_layer_0/angular_velocity = 0.0 +15:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:7/0/physics_layer_1/angular_velocity = 0.0 +16:7/0 = 0 +16:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:7/0/physics_layer_0/angular_velocity = 0.0 +16:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:7/0/physics_layer_1/angular_velocity = 0.0 +17:7/0 = 0 +17:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:7/0/physics_layer_0/angular_velocity = 0.0 +17:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:7/0/physics_layer_1/angular_velocity = 0.0 +18:7/0 = 0 +18:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:7/0/physics_layer_0/angular_velocity = 0.0 +18:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:7/0/physics_layer_1/angular_velocity = 0.0 +19:7/0 = 0 +19:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:7/0/physics_layer_0/angular_velocity = 0.0 +19:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:7/0/physics_layer_1/angular_velocity = 0.0 +20:7/0 = 0 +20:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:7/0/physics_layer_0/angular_velocity = 0.0 +20:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:7/0/physics_layer_1/angular_velocity = 0.0 +21:7/0 = 0 +21:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:7/0/physics_layer_0/angular_velocity = 0.0 +21:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:7/0/physics_layer_1/angular_velocity = 0.0 +22:7/0 = 0 +22:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:7/0/physics_layer_0/angular_velocity = 0.0 +22:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:7/0/physics_layer_1/angular_velocity = 0.0 +23:7/0 = 0 +23:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:7/0/physics_layer_0/angular_velocity = 0.0 +23:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:7/0/physics_layer_1/angular_velocity = 0.0 +24:7/0 = 0 +24:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:7/0/physics_layer_0/angular_velocity = 0.0 +24:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:7/0/physics_layer_1/angular_velocity = 0.0 +25:7/0 = 0 +25:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:7/0/physics_layer_0/angular_velocity = 0.0 +25:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:7/0/physics_layer_1/angular_velocity = 0.0 +26:7/0 = 0 +26:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:7/0/physics_layer_0/angular_velocity = 0.0 +26:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:7/0/physics_layer_1/angular_velocity = 0.0 +27:7/0 = 0 +27:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:7/0/physics_layer_0/angular_velocity = 0.0 +27:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:7/0/physics_layer_1/angular_velocity = 0.0 +28:7/0 = 0 +28:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:7/0/physics_layer_0/angular_velocity = 0.0 +28:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:7/0/physics_layer_1/angular_velocity = 0.0 +29:7/0 = 0 +29:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:7/0/physics_layer_0/angular_velocity = 0.0 +29:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:7/0/physics_layer_1/angular_velocity = 0.0 +30:7/0 = 0 +30:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:7/0/physics_layer_0/angular_velocity = 0.0 +30:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:7/0/physics_layer_1/angular_velocity = 0.0 +31:7/0 = 0 +31:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:7/0/physics_layer_0/angular_velocity = 0.0 +31:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:7/0/physics_layer_1/angular_velocity = 0.0 +32:7/0 = 0 +32:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:7/0/physics_layer_0/angular_velocity = 0.0 +32:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:7/0/physics_layer_1/angular_velocity = 0.0 +33:7/0 = 0 +33:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:7/0/physics_layer_0/angular_velocity = 0.0 +33:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:7/0/physics_layer_1/angular_velocity = 0.0 +34:7/0 = 0 +34:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:7/0/physics_layer_0/angular_velocity = 0.0 +34:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:7/0/physics_layer_1/angular_velocity = 0.0 +35:7/0 = 0 +35:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:7/0/physics_layer_0/angular_velocity = 0.0 +35:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:7/0/physics_layer_1/angular_velocity = 0.0 +36:7/0 = 0 +36:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:7/0/physics_layer_0/angular_velocity = 0.0 +36:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:7/0/physics_layer_1/angular_velocity = 0.0 +37:7/0 = 0 +37:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:7/0/physics_layer_0/angular_velocity = 0.0 +37:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:7/0/physics_layer_1/angular_velocity = 0.0 +38:7/0 = 0 +38:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:7/0/physics_layer_0/angular_velocity = 0.0 +38:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:7/0/physics_layer_1/angular_velocity = 0.0 +39:7/0 = 0 +39:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:7/0/physics_layer_0/angular_velocity = 0.0 +39:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:7/0/physics_layer_1/angular_velocity = 0.0 +40:7/0 = 0 +40:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:7/0/physics_layer_0/angular_velocity = 0.0 +40:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:7/0/physics_layer_1/angular_velocity = 0.0 +41:7/0 = 0 +41:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:7/0/physics_layer_0/angular_velocity = 0.0 +41:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:7/0/physics_layer_1/angular_velocity = 0.0 +42:7/0 = 0 +42:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:7/0/physics_layer_0/angular_velocity = 0.0 +42:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:7/0/physics_layer_1/angular_velocity = 0.0 +43:7/0 = 0 +43:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:7/0/physics_layer_0/angular_velocity = 0.0 +43:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:7/0/physics_layer_1/angular_velocity = 0.0 +44:7/0 = 0 +44:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:7/0/physics_layer_0/angular_velocity = 0.0 +44:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:7/0/physics_layer_1/angular_velocity = 0.0 +45:7/0 = 0 +45:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:7/0/physics_layer_0/angular_velocity = 0.0 +45:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:7/0/physics_layer_1/angular_velocity = 0.0 +0:8/0 = 0 +0:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:8/0/physics_layer_0/angular_velocity = 0.0 +0:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:8/0/physics_layer_1/angular_velocity = 0.0 +2:8/0 = 0 +2:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:8/0/physics_layer_0/angular_velocity = 0.0 +2:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:8/0/physics_layer_1/angular_velocity = 0.0 +3:8/0 = 0 +3:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:8/0/physics_layer_0/angular_velocity = 0.0 +3:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:8/0/physics_layer_1/angular_velocity = 0.0 +4:8/0 = 0 +4:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:8/0/physics_layer_0/angular_velocity = 0.0 +4:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:8/0/physics_layer_1/angular_velocity = 0.0 +5:8/0 = 0 +5:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:8/0/physics_layer_0/angular_velocity = 0.0 +5:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:8/0/physics_layer_1/angular_velocity = 0.0 +6:8/0 = 0 +6:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:8/0/physics_layer_0/angular_velocity = 0.0 +6:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:8/0/physics_layer_1/angular_velocity = 0.0 +7:8/0 = 0 +7:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:8/0/physics_layer_0/angular_velocity = 0.0 +7:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:8/0/physics_layer_1/angular_velocity = 0.0 +9:8/0 = 0 +9:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:8/0/physics_layer_0/angular_velocity = 0.0 +9:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:8/0/physics_layer_1/angular_velocity = 0.0 +10:8/0 = 0 +10:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:8/0/physics_layer_0/angular_velocity = 0.0 +10:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:8/0/physics_layer_1/angular_velocity = 0.0 +11:8/0 = 0 +11:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:8/0/physics_layer_0/angular_velocity = 0.0 +11:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:8/0/physics_layer_1/angular_velocity = 0.0 +12:8/0 = 0 +12:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:8/0/physics_layer_0/angular_velocity = 0.0 +12:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:8/0/physics_layer_1/angular_velocity = 0.0 +13:8/0 = 0 +13:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:8/0/physics_layer_0/angular_velocity = 0.0 +13:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:8/0/physics_layer_1/angular_velocity = 0.0 +14:8/0 = 0 +14:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:8/0/physics_layer_0/angular_velocity = 0.0 +14:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:8/0/physics_layer_1/angular_velocity = 0.0 +16:8/0 = 0 +16:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:8/0/physics_layer_0/angular_velocity = 0.0 +16:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:8/0/physics_layer_1/angular_velocity = 0.0 +17:8/0 = 0 +17:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:8/0/physics_layer_0/angular_velocity = 0.0 +17:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:8/0/physics_layer_1/angular_velocity = 0.0 +18:8/0 = 0 +18:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:8/0/physics_layer_0/angular_velocity = 0.0 +18:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:8/0/physics_layer_1/angular_velocity = 0.0 +19:8/0 = 0 +19:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:8/0/physics_layer_0/angular_velocity = 0.0 +19:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:8/0/physics_layer_1/angular_velocity = 0.0 +20:8/0 = 0 +20:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:8/0/physics_layer_0/angular_velocity = 0.0 +20:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:8/0/physics_layer_1/angular_velocity = 0.0 +21:8/0 = 0 +21:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:8/0/physics_layer_0/angular_velocity = 0.0 +21:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:8/0/physics_layer_1/angular_velocity = 0.0 +23:8/0 = 0 +23:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:8/0/physics_layer_0/angular_velocity = 0.0 +23:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:8/0/physics_layer_1/angular_velocity = 0.0 +24:8/0 = 0 +24:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:8/0/physics_layer_0/angular_velocity = 0.0 +24:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:8/0/physics_layer_1/angular_velocity = 0.0 +25:8/0 = 0 +25:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:8/0/physics_layer_0/angular_velocity = 0.0 +25:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:8/0/physics_layer_1/angular_velocity = 0.0 +26:8/0 = 0 +26:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:8/0/physics_layer_0/angular_velocity = 0.0 +26:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:8/0/physics_layer_1/angular_velocity = 0.0 +27:8/0 = 0 +27:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:8/0/physics_layer_0/angular_velocity = 0.0 +27:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:8/0/physics_layer_1/angular_velocity = 0.0 +28:8/0 = 0 +28:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:8/0/physics_layer_0/angular_velocity = 0.0 +28:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:8/0/physics_layer_1/angular_velocity = 0.0 +29:8/0 = 0 +29:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:8/0/physics_layer_0/angular_velocity = 0.0 +29:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:8/0/physics_layer_1/angular_velocity = 0.0 +31:8/0 = 0 +31:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:8/0/physics_layer_0/angular_velocity = 0.0 +31:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:8/0/physics_layer_1/angular_velocity = 0.0 +32:8/0 = 0 +32:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:8/0/physics_layer_0/angular_velocity = 0.0 +32:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:8/0/physics_layer_1/angular_velocity = 0.0 +34:8/0 = 0 +34:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:8/0/physics_layer_0/angular_velocity = 0.0 +34:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:8/0/physics_layer_1/angular_velocity = 0.0 +35:8/0 = 0 +35:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:8/0/physics_layer_0/angular_velocity = 0.0 +35:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:8/0/physics_layer_1/angular_velocity = 0.0 +37:8/0 = 0 +37:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:8/0/physics_layer_0/angular_velocity = 0.0 +37:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:8/0/physics_layer_1/angular_velocity = 0.0 +38:8/0 = 0 +38:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:8/0/physics_layer_0/angular_velocity = 0.0 +38:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:8/0/physics_layer_1/angular_velocity = 0.0 +40:8/0 = 0 +40:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:8/0/physics_layer_0/angular_velocity = 0.0 +40:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:8/0/physics_layer_1/angular_velocity = 0.0 +41:8/0 = 0 +41:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:8/0/physics_layer_0/angular_velocity = 0.0 +41:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:8/0/physics_layer_1/angular_velocity = 0.0 +43:8/0 = 0 +43:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:8/0/physics_layer_0/angular_velocity = 0.0 +43:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:8/0/physics_layer_1/angular_velocity = 0.0 +44:8/0 = 0 +44:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:8/0/physics_layer_0/angular_velocity = 0.0 +44:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:8/0/physics_layer_1/angular_velocity = 0.0 +0:9/0 = 0 +0:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:9/0/physics_layer_0/angular_velocity = 0.0 +0:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:9/0/physics_layer_1/angular_velocity = 0.0 +1:9/0 = 0 +1:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:9/0/physics_layer_0/angular_velocity = 0.0 +1:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:9/0/physics_layer_1/angular_velocity = 0.0 +2:9/0 = 0 +2:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:9/0/physics_layer_0/angular_velocity = 0.0 +2:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:9/0/physics_layer_1/angular_velocity = 0.0 +3:9/0 = 0 +3:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:9/0/physics_layer_0/angular_velocity = 0.0 +3:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:9/0/physics_layer_1/angular_velocity = 0.0 +4:9/0 = 0 +4:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:9/0/physics_layer_0/angular_velocity = 0.0 +4:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:9/0/physics_layer_1/angular_velocity = 0.0 +5:9/0 = 0 +5:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:9/0/physics_layer_0/angular_velocity = 0.0 +5:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:9/0/physics_layer_1/angular_velocity = 0.0 +7:9/0 = 0 +7:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:9/0/physics_layer_0/angular_velocity = 0.0 +7:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:9/0/physics_layer_1/angular_velocity = 0.0 +8:9/0 = 0 +8:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:9/0/physics_layer_0/angular_velocity = 0.0 +8:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:9/0/physics_layer_1/angular_velocity = 0.0 +9:9/0 = 0 +9:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:9/0/physics_layer_0/angular_velocity = 0.0 +9:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:9/0/physics_layer_1/angular_velocity = 0.0 +10:9/0 = 0 +10:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:9/0/physics_layer_0/angular_velocity = 0.0 +10:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:9/0/physics_layer_1/angular_velocity = 0.0 +11:9/0 = 0 +11:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:9/0/physics_layer_0/angular_velocity = 0.0 +11:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:9/0/physics_layer_1/angular_velocity = 0.0 +12:9/0 = 0 +12:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:9/0/physics_layer_0/angular_velocity = 0.0 +12:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:9/0/physics_layer_1/angular_velocity = 0.0 +14:9/0 = 0 +14:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:9/0/physics_layer_0/angular_velocity = 0.0 +14:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:9/0/physics_layer_1/angular_velocity = 0.0 +15:9/0 = 0 +15:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:9/0/physics_layer_0/angular_velocity = 0.0 +15:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:9/0/physics_layer_1/angular_velocity = 0.0 +16:9/0 = 0 +16:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:9/0/physics_layer_0/angular_velocity = 0.0 +16:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:9/0/physics_layer_1/angular_velocity = 0.0 +17:9/0 = 0 +17:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:9/0/physics_layer_0/angular_velocity = 0.0 +17:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:9/0/physics_layer_1/angular_velocity = 0.0 +18:9/0 = 0 +18:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:9/0/physics_layer_0/angular_velocity = 0.0 +18:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:9/0/physics_layer_1/angular_velocity = 0.0 +19:9/0 = 0 +19:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:9/0/physics_layer_0/angular_velocity = 0.0 +19:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:9/0/physics_layer_1/angular_velocity = 0.0 +21:9/0 = 0 +21:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:9/0/physics_layer_0/angular_velocity = 0.0 +21:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:9/0/physics_layer_1/angular_velocity = 0.0 +22:9/0 = 0 +22:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:9/0/physics_layer_0/angular_velocity = 0.0 +22:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:9/0/physics_layer_1/angular_velocity = 0.0 +23:9/0 = 0 +23:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:9/0/physics_layer_0/angular_velocity = 0.0 +23:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:9/0/physics_layer_1/angular_velocity = 0.0 +24:9/0 = 0 +24:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:9/0/physics_layer_0/angular_velocity = 0.0 +24:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:9/0/physics_layer_1/angular_velocity = 0.0 +25:9/0 = 0 +25:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:9/0/physics_layer_0/angular_velocity = 0.0 +25:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:9/0/physics_layer_1/angular_velocity = 0.0 +26:9/0 = 0 +26:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:9/0/physics_layer_0/angular_velocity = 0.0 +26:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:9/0/physics_layer_1/angular_velocity = 0.0 +28:9/0 = 0 +28:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:9/0/physics_layer_0/angular_velocity = 0.0 +28:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:9/0/physics_layer_1/angular_velocity = 0.0 +29:9/0 = 0 +29:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:9/0/physics_layer_0/angular_velocity = 0.0 +29:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:9/0/physics_layer_1/angular_velocity = 0.0 +31:9/0 = 0 +31:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:9/0/physics_layer_0/angular_velocity = 0.0 +31:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:9/0/physics_layer_1/angular_velocity = 0.0 +32:9/0 = 0 +32:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:9/0/physics_layer_0/angular_velocity = 0.0 +32:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:9/0/physics_layer_1/angular_velocity = 0.0 +34:9/0 = 0 +34:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:9/0/physics_layer_0/angular_velocity = 0.0 +34:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:9/0/physics_layer_1/angular_velocity = 0.0 +35:9/0 = 0 +35:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:9/0/physics_layer_0/angular_velocity = 0.0 +35:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:9/0/physics_layer_1/angular_velocity = 0.0 +37:9/0 = 0 +37:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:9/0/physics_layer_0/angular_velocity = 0.0 +37:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:9/0/physics_layer_1/angular_velocity = 0.0 +38:9/0 = 0 +38:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:9/0/physics_layer_0/angular_velocity = 0.0 +38:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:9/0/physics_layer_1/angular_velocity = 0.0 +40:9/0 = 0 +40:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:9/0/physics_layer_0/angular_velocity = 0.0 +40:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:9/0/physics_layer_1/angular_velocity = 0.0 +41:9/0 = 0 +41:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:9/0/physics_layer_0/angular_velocity = 0.0 +41:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:9/0/physics_layer_1/angular_velocity = 0.0 +43:9/0 = 0 +43:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:9/0/physics_layer_0/angular_velocity = 0.0 +43:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:9/0/physics_layer_1/angular_velocity = 0.0 +44:9/0 = 0 +44:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:9/0/physics_layer_0/angular_velocity = 0.0 +44:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:9/0/physics_layer_1/angular_velocity = 0.0 +0:10/0 = 0 +0:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:10/0/physics_layer_0/angular_velocity = 0.0 +0:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:10/0/physics_layer_1/angular_velocity = 0.0 +1:10/0 = 0 +1:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:10/0/physics_layer_0/angular_velocity = 0.0 +1:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:10/0/physics_layer_1/angular_velocity = 0.0 +2:10/0 = 0 +2:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:10/0/physics_layer_0/angular_velocity = 0.0 +2:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:10/0/physics_layer_1/angular_velocity = 0.0 +3:10/0 = 0 +3:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:10/0/physics_layer_0/angular_velocity = 0.0 +3:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:10/0/physics_layer_1/angular_velocity = 0.0 +4:10/0 = 0 +4:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:10/0/physics_layer_0/angular_velocity = 0.0 +4:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:10/0/physics_layer_1/angular_velocity = 0.0 +5:10/0 = 0 +5:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:10/0/physics_layer_0/angular_velocity = 0.0 +5:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:10/0/physics_layer_1/angular_velocity = 0.0 +7:10/0 = 0 +7:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:10/0/physics_layer_0/angular_velocity = 0.0 +7:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:10/0/physics_layer_1/angular_velocity = 0.0 +8:10/0 = 0 +8:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:10/0/physics_layer_0/angular_velocity = 0.0 +8:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:10/0/physics_layer_1/angular_velocity = 0.0 +9:10/0 = 0 +9:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:10/0/physics_layer_0/angular_velocity = 0.0 +9:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:10/0/physics_layer_1/angular_velocity = 0.0 +10:10/0 = 0 +10:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:10/0/physics_layer_0/angular_velocity = 0.0 +10:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:10/0/physics_layer_1/angular_velocity = 0.0 +11:10/0 = 0 +11:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:10/0/physics_layer_0/angular_velocity = 0.0 +11:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:10/0/physics_layer_1/angular_velocity = 0.0 +12:10/0 = 0 +12:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:10/0/physics_layer_0/angular_velocity = 0.0 +12:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:10/0/physics_layer_1/angular_velocity = 0.0 +14:10/0 = 0 +14:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:10/0/physics_layer_0/angular_velocity = 0.0 +14:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:10/0/physics_layer_1/angular_velocity = 0.0 +15:10/0 = 0 +15:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:10/0/physics_layer_0/angular_velocity = 0.0 +15:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:10/0/physics_layer_1/angular_velocity = 0.0 +16:10/0 = 0 +16:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:10/0/physics_layer_0/angular_velocity = 0.0 +16:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:10/0/physics_layer_1/angular_velocity = 0.0 +17:10/0 = 0 +17:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:10/0/physics_layer_0/angular_velocity = 0.0 +17:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:10/0/physics_layer_1/angular_velocity = 0.0 +18:10/0 = 0 +18:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:10/0/physics_layer_0/angular_velocity = 0.0 +18:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:10/0/physics_layer_1/angular_velocity = 0.0 +19:10/0 = 0 +19:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:10/0/physics_layer_0/angular_velocity = 0.0 +19:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:10/0/physics_layer_1/angular_velocity = 0.0 +21:10/0 = 0 +21:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:10/0/physics_layer_0/angular_velocity = 0.0 +21:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:10/0/physics_layer_1/angular_velocity = 0.0 +22:10/0 = 0 +22:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:10/0/physics_layer_0/angular_velocity = 0.0 +22:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:10/0/physics_layer_1/angular_velocity = 0.0 +23:10/0 = 0 +23:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:10/0/physics_layer_0/angular_velocity = 0.0 +23:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:10/0/physics_layer_1/angular_velocity = 0.0 +24:10/0 = 0 +24:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:10/0/physics_layer_0/angular_velocity = 0.0 +24:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:10/0/physics_layer_1/angular_velocity = 0.0 +25:10/0 = 0 +25:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:10/0/physics_layer_0/angular_velocity = 0.0 +25:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:10/0/physics_layer_1/angular_velocity = 0.0 +26:10/0 = 0 +26:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:10/0/physics_layer_0/angular_velocity = 0.0 +26:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:10/0/physics_layer_1/angular_velocity = 0.0 +28:10/0 = 0 +28:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:10/0/physics_layer_0/angular_velocity = 0.0 +28:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:10/0/physics_layer_1/angular_velocity = 0.0 +29:10/0 = 0 +29:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:10/0/physics_layer_0/angular_velocity = 0.0 +29:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:10/0/physics_layer_1/angular_velocity = 0.0 +30:10/0 = 0 +30:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:10/0/physics_layer_0/angular_velocity = 0.0 +30:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:10/0/physics_layer_1/angular_velocity = 0.0 +31:10/0 = 0 +31:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:10/0/physics_layer_0/angular_velocity = 0.0 +31:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:10/0/physics_layer_1/angular_velocity = 0.0 +32:10/0 = 0 +32:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:10/0/physics_layer_0/angular_velocity = 0.0 +32:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:10/0/physics_layer_1/angular_velocity = 0.0 +33:10/0 = 0 +33:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:10/0/physics_layer_0/angular_velocity = 0.0 +33:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:10/0/physics_layer_1/angular_velocity = 0.0 +34:10/0 = 0 +34:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:10/0/physics_layer_0/angular_velocity = 0.0 +34:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:10/0/physics_layer_1/angular_velocity = 0.0 +35:10/0 = 0 +35:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:10/0/physics_layer_0/angular_velocity = 0.0 +35:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:10/0/physics_layer_1/angular_velocity = 0.0 +36:10/0 = 0 +36:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:10/0/physics_layer_0/angular_velocity = 0.0 +36:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:10/0/physics_layer_1/angular_velocity = 0.0 +37:10/0 = 0 +37:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:10/0/physics_layer_0/angular_velocity = 0.0 +37:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:10/0/physics_layer_1/angular_velocity = 0.0 +38:10/0 = 0 +38:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:10/0/physics_layer_0/angular_velocity = 0.0 +38:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:10/0/physics_layer_1/angular_velocity = 0.0 +39:10/0 = 0 +39:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:10/0/physics_layer_0/angular_velocity = 0.0 +39:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:10/0/physics_layer_1/angular_velocity = 0.0 +40:10/0 = 0 +40:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:10/0/physics_layer_0/angular_velocity = 0.0 +40:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:10/0/physics_layer_1/angular_velocity = 0.0 +41:10/0 = 0 +41:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:10/0/physics_layer_0/angular_velocity = 0.0 +41:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:10/0/physics_layer_1/angular_velocity = 0.0 +42:10/0 = 0 +42:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:10/0/physics_layer_0/angular_velocity = 0.0 +42:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:10/0/physics_layer_1/angular_velocity = 0.0 +43:10/0 = 0 +43:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:10/0/physics_layer_0/angular_velocity = 0.0 +43:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:10/0/physics_layer_1/angular_velocity = 0.0 +44:10/0 = 0 +44:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:10/0/physics_layer_0/angular_velocity = 0.0 +44:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:10/0/physics_layer_1/angular_velocity = 0.0 +45:10/0 = 0 +45:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:10/0/physics_layer_0/angular_velocity = 0.0 +45:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:10/0/physics_layer_1/angular_velocity = 0.0 +0:11/0 = 0 +0:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:11/0/physics_layer_0/angular_velocity = 0.0 +0:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:11/0/physics_layer_1/angular_velocity = 0.0 +1:11/0 = 0 +1:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:11/0/physics_layer_0/angular_velocity = 0.0 +1:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:11/0/physics_layer_1/angular_velocity = 0.0 +2:11/0 = 0 +2:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:11/0/physics_layer_0/angular_velocity = 0.0 +2:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:11/0/physics_layer_1/angular_velocity = 0.0 +3:11/0 = 0 +3:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:11/0/physics_layer_0/angular_velocity = 0.0 +3:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:11/0/physics_layer_1/angular_velocity = 0.0 +4:11/0 = 0 +4:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:11/0/physics_layer_0/angular_velocity = 0.0 +4:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:11/0/physics_layer_1/angular_velocity = 0.0 +5:11/0 = 0 +5:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:11/0/physics_layer_0/angular_velocity = 0.0 +5:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:11/0/physics_layer_1/angular_velocity = 0.0 +6:11/0 = 0 +6:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:11/0/physics_layer_0/angular_velocity = 0.0 +6:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:11/0/physics_layer_1/angular_velocity = 0.0 +7:11/0 = 0 +7:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:11/0/physics_layer_0/angular_velocity = 0.0 +7:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:11/0/physics_layer_1/angular_velocity = 0.0 +8:11/0 = 0 +8:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:11/0/physics_layer_0/angular_velocity = 0.0 +8:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:11/0/physics_layer_1/angular_velocity = 0.0 +9:11/0 = 0 +9:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:11/0/physics_layer_0/angular_velocity = 0.0 +9:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:11/0/physics_layer_1/angular_velocity = 0.0 +10:11/0 = 0 +10:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:11/0/physics_layer_0/angular_velocity = 0.0 +10:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:11/0/physics_layer_1/angular_velocity = 0.0 +11:11/0 = 0 +11:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:11/0/physics_layer_0/angular_velocity = 0.0 +11:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:11/0/physics_layer_1/angular_velocity = 0.0 +12:11/0 = 0 +12:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:11/0/physics_layer_0/angular_velocity = 0.0 +12:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:11/0/physics_layer_1/angular_velocity = 0.0 +13:11/0 = 0 +13:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:11/0/physics_layer_0/angular_velocity = 0.0 +13:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:11/0/physics_layer_1/angular_velocity = 0.0 +14:11/0 = 0 +14:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:11/0/physics_layer_0/angular_velocity = 0.0 +14:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:11/0/physics_layer_1/angular_velocity = 0.0 +15:11/0 = 0 +15:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:11/0/physics_layer_0/angular_velocity = 0.0 +15:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:11/0/physics_layer_1/angular_velocity = 0.0 +16:11/0 = 0 +16:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:11/0/physics_layer_0/angular_velocity = 0.0 +16:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:11/0/physics_layer_1/angular_velocity = 0.0 +17:11/0 = 0 +17:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:11/0/physics_layer_0/angular_velocity = 0.0 +17:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:11/0/physics_layer_1/angular_velocity = 0.0 +18:11/0 = 0 +18:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:11/0/physics_layer_0/angular_velocity = 0.0 +18:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:11/0/physics_layer_1/angular_velocity = 0.0 +19:11/0 = 0 +19:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:11/0/physics_layer_0/angular_velocity = 0.0 +19:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:11/0/physics_layer_1/angular_velocity = 0.0 +20:11/0 = 0 +20:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:11/0/physics_layer_0/angular_velocity = 0.0 +20:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:11/0/physics_layer_1/angular_velocity = 0.0 +21:11/0 = 0 +21:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:11/0/physics_layer_0/angular_velocity = 0.0 +21:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:11/0/physics_layer_1/angular_velocity = 0.0 +22:11/0 = 0 +22:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:11/0/physics_layer_0/angular_velocity = 0.0 +22:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:11/0/physics_layer_1/angular_velocity = 0.0 +23:11/0 = 0 +23:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:11/0/physics_layer_0/angular_velocity = 0.0 +23:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:11/0/physics_layer_1/angular_velocity = 0.0 +24:11/0 = 0 +24:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:11/0/physics_layer_0/angular_velocity = 0.0 +24:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:11/0/physics_layer_1/angular_velocity = 0.0 +25:11/0 = 0 +25:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:11/0/physics_layer_0/angular_velocity = 0.0 +25:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:11/0/physics_layer_1/angular_velocity = 0.0 +26:11/0 = 0 +26:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:11/0/physics_layer_0/angular_velocity = 0.0 +26:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:11/0/physics_layer_1/angular_velocity = 0.0 +27:11/0 = 0 +27:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:11/0/physics_layer_0/angular_velocity = 0.0 +27:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:11/0/physics_layer_1/angular_velocity = 0.0 +28:11/0 = 0 +28:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:11/0/physics_layer_0/angular_velocity = 0.0 +28:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:11/0/physics_layer_1/angular_velocity = 0.0 +29:11/0 = 0 +29:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:11/0/physics_layer_0/angular_velocity = 0.0 +29:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:11/0/physics_layer_1/angular_velocity = 0.0 +30:11/0 = 0 +30:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:11/0/physics_layer_0/angular_velocity = 0.0 +30:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:11/0/physics_layer_1/angular_velocity = 0.0 +31:11/0 = 0 +31:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:11/0/physics_layer_0/angular_velocity = 0.0 +31:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:11/0/physics_layer_1/angular_velocity = 0.0 +32:11/0 = 0 +32:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:11/0/physics_layer_0/angular_velocity = 0.0 +32:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:11/0/physics_layer_1/angular_velocity = 0.0 +33:11/0 = 0 +33:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:11/0/physics_layer_0/angular_velocity = 0.0 +33:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:11/0/physics_layer_1/angular_velocity = 0.0 +34:11/0 = 0 +34:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:11/0/physics_layer_0/angular_velocity = 0.0 +34:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:11/0/physics_layer_1/angular_velocity = 0.0 +35:11/0 = 0 +35:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:11/0/physics_layer_0/angular_velocity = 0.0 +35:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:11/0/physics_layer_1/angular_velocity = 0.0 +36:11/0 = 0 +36:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:11/0/physics_layer_0/angular_velocity = 0.0 +36:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:11/0/physics_layer_1/angular_velocity = 0.0 +37:11/0 = 0 +37:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:11/0/physics_layer_0/angular_velocity = 0.0 +37:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:11/0/physics_layer_1/angular_velocity = 0.0 +38:11/0 = 0 +38:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:11/0/physics_layer_0/angular_velocity = 0.0 +38:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:11/0/physics_layer_1/angular_velocity = 0.0 +39:11/0 = 0 +39:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:11/0/physics_layer_0/angular_velocity = 0.0 +39:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:11/0/physics_layer_1/angular_velocity = 0.0 +40:11/0 = 0 +40:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:11/0/physics_layer_0/angular_velocity = 0.0 +40:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:11/0/physics_layer_1/angular_velocity = 0.0 +41:11/0 = 0 +41:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:11/0/physics_layer_0/angular_velocity = 0.0 +41:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:11/0/physics_layer_1/angular_velocity = 0.0 +42:11/0 = 0 +42:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:11/0/physics_layer_0/angular_velocity = 0.0 +42:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:11/0/physics_layer_1/angular_velocity = 0.0 +43:11/0 = 0 +43:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:11/0/physics_layer_0/angular_velocity = 0.0 +43:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:11/0/physics_layer_1/angular_velocity = 0.0 +44:11/0 = 0 +44:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:11/0/physics_layer_0/angular_velocity = 0.0 +44:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:11/0/physics_layer_1/angular_velocity = 0.0 +45:11/0 = 0 +45:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:11/0/physics_layer_0/angular_velocity = 0.0 +45:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:11/0/physics_layer_1/angular_velocity = 0.0 +0:12/0 = 0 +0:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:12/0/physics_layer_0/angular_velocity = 0.0 +0:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:12/0/physics_layer_1/angular_velocity = 0.0 +1:12/0 = 0 +1:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:12/0/physics_layer_0/angular_velocity = 0.0 +1:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:12/0/physics_layer_1/angular_velocity = 0.0 +2:12/0 = 0 +2:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:12/0/physics_layer_0/angular_velocity = 0.0 +2:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:12/0/physics_layer_1/angular_velocity = 0.0 +3:12/0 = 0 +3:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:12/0/physics_layer_0/angular_velocity = 0.0 +3:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:12/0/physics_layer_1/angular_velocity = 0.0 +4:12/0 = 0 +4:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:12/0/physics_layer_0/angular_velocity = 0.0 +4:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:12/0/physics_layer_1/angular_velocity = 0.0 +5:12/0 = 0 +5:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:12/0/physics_layer_0/angular_velocity = 0.0 +5:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:12/0/physics_layer_1/angular_velocity = 0.0 +6:12/0 = 0 +6:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:12/0/physics_layer_0/angular_velocity = 0.0 +6:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:12/0/physics_layer_1/angular_velocity = 0.0 +7:12/0 = 0 +7:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:12/0/physics_layer_0/angular_velocity = 0.0 +7:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:12/0/physics_layer_1/angular_velocity = 0.0 +8:12/0 = 0 +8:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:12/0/physics_layer_0/angular_velocity = 0.0 +8:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:12/0/physics_layer_1/angular_velocity = 0.0 +9:12/0 = 0 +9:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:12/0/physics_layer_0/angular_velocity = 0.0 +9:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:12/0/physics_layer_1/angular_velocity = 0.0 +10:12/0 = 0 +10:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:12/0/physics_layer_0/angular_velocity = 0.0 +10:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:12/0/physics_layer_1/angular_velocity = 0.0 +11:12/0 = 0 +11:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:12/0/physics_layer_0/angular_velocity = 0.0 +11:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:12/0/physics_layer_1/angular_velocity = 0.0 +12:12/0 = 0 +12:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:12/0/physics_layer_0/angular_velocity = 0.0 +12:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:12/0/physics_layer_1/angular_velocity = 0.0 +13:12/0 = 0 +13:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:12/0/physics_layer_0/angular_velocity = 0.0 +13:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:12/0/physics_layer_1/angular_velocity = 0.0 +14:12/0 = 0 +14:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:12/0/physics_layer_0/angular_velocity = 0.0 +14:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:12/0/physics_layer_1/angular_velocity = 0.0 +15:12/0 = 0 +15:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:12/0/physics_layer_0/angular_velocity = 0.0 +15:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:12/0/physics_layer_1/angular_velocity = 0.0 +16:12/0 = 0 +16:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:12/0/physics_layer_0/angular_velocity = 0.0 +16:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:12/0/physics_layer_1/angular_velocity = 0.0 +17:12/0 = 0 +17:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:12/0/physics_layer_0/angular_velocity = 0.0 +17:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:12/0/physics_layer_1/angular_velocity = 0.0 +18:12/0 = 0 +18:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:12/0/physics_layer_0/angular_velocity = 0.0 +18:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:12/0/physics_layer_1/angular_velocity = 0.0 +19:12/0 = 0 +19:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:12/0/physics_layer_0/angular_velocity = 0.0 +19:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:12/0/physics_layer_1/angular_velocity = 0.0 +20:12/0 = 0 +20:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:12/0/physics_layer_0/angular_velocity = 0.0 +20:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:12/0/physics_layer_1/angular_velocity = 0.0 +21:12/0 = 0 +21:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:12/0/physics_layer_0/angular_velocity = 0.0 +21:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:12/0/physics_layer_1/angular_velocity = 0.0 +22:12/0 = 0 +22:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:12/0/physics_layer_0/angular_velocity = 0.0 +22:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:12/0/physics_layer_1/angular_velocity = 0.0 +23:12/0 = 0 +23:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:12/0/physics_layer_0/angular_velocity = 0.0 +23:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:12/0/physics_layer_1/angular_velocity = 0.0 +24:12/0 = 0 +24:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:12/0/physics_layer_0/angular_velocity = 0.0 +24:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:12/0/physics_layer_1/angular_velocity = 0.0 +25:12/0 = 0 +25:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:12/0/physics_layer_0/angular_velocity = 0.0 +25:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:12/0/physics_layer_1/angular_velocity = 0.0 +26:12/0 = 0 +26:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:12/0/physics_layer_0/angular_velocity = 0.0 +26:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:12/0/physics_layer_1/angular_velocity = 0.0 +27:12/0 = 0 +27:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:12/0/physics_layer_0/angular_velocity = 0.0 +27:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:12/0/physics_layer_1/angular_velocity = 0.0 +28:12/0 = 0 +28:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:12/0/physics_layer_0/angular_velocity = 0.0 +28:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:12/0/physics_layer_1/angular_velocity = 0.0 +29:12/0 = 0 +29:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:12/0/physics_layer_0/angular_velocity = 0.0 +29:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:12/0/physics_layer_1/angular_velocity = 0.0 +30:12/0 = 0 +30:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:12/0/physics_layer_0/angular_velocity = 0.0 +30:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:12/0/physics_layer_1/angular_velocity = 0.0 +31:12/0 = 0 +31:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:12/0/physics_layer_0/angular_velocity = 0.0 +31:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:12/0/physics_layer_1/angular_velocity = 0.0 +32:12/0 = 0 +32:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:12/0/physics_layer_0/angular_velocity = 0.0 +32:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:12/0/physics_layer_1/angular_velocity = 0.0 +33:12/0 = 0 +33:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:12/0/physics_layer_0/angular_velocity = 0.0 +33:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:12/0/physics_layer_1/angular_velocity = 0.0 +34:12/0 = 0 +34:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:12/0/physics_layer_0/angular_velocity = 0.0 +34:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:12/0/physics_layer_1/angular_velocity = 0.0 +35:12/0 = 0 +35:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:12/0/physics_layer_0/angular_velocity = 0.0 +35:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:12/0/physics_layer_1/angular_velocity = 0.0 +36:12/0 = 0 +36:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:12/0/physics_layer_0/angular_velocity = 0.0 +36:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:12/0/physics_layer_1/angular_velocity = 0.0 +37:12/0 = 0 +37:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:12/0/physics_layer_0/angular_velocity = 0.0 +37:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:12/0/physics_layer_1/angular_velocity = 0.0 +38:12/0 = 0 +38:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:12/0/physics_layer_0/angular_velocity = 0.0 +38:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:12/0/physics_layer_1/angular_velocity = 0.0 +39:12/0 = 0 +39:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:12/0/physics_layer_0/angular_velocity = 0.0 +39:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:12/0/physics_layer_1/angular_velocity = 0.0 +40:12/0 = 0 +40:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:12/0/physics_layer_0/angular_velocity = 0.0 +40:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:12/0/physics_layer_1/angular_velocity = 0.0 +41:12/0 = 0 +41:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:12/0/physics_layer_0/angular_velocity = 0.0 +41:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:12/0/physics_layer_1/angular_velocity = 0.0 +42:12/0 = 0 +42:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:12/0/physics_layer_0/angular_velocity = 0.0 +42:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:12/0/physics_layer_1/angular_velocity = 0.0 +43:12/0 = 0 +43:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:12/0/physics_layer_0/angular_velocity = 0.0 +43:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:12/0/physics_layer_1/angular_velocity = 0.0 +44:12/0 = 0 +44:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:12/0/physics_layer_0/angular_velocity = 0.0 +44:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:12/0/physics_layer_1/angular_velocity = 0.0 +45:12/0 = 0 +45:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:12/0/physics_layer_0/angular_velocity = 0.0 +45:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:12/0/physics_layer_1/angular_velocity = 0.0 +1:13/0 = 0 +1:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:13/0/physics_layer_0/angular_velocity = 0.0 +1:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:13/0/physics_layer_1/angular_velocity = 0.0 +3:13/0 = 0 +3:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:13/0/physics_layer_0/angular_velocity = 0.0 +3:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:13/0/physics_layer_1/angular_velocity = 0.0 +4:13/0 = 0 +4:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:13/0/physics_layer_0/angular_velocity = 0.0 +4:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:13/0/physics_layer_1/angular_velocity = 0.0 +5:13/0 = 0 +5:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:13/0/physics_layer_0/angular_velocity = 0.0 +5:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:13/0/physics_layer_1/angular_velocity = 0.0 +6:13/0 = 0 +6:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:13/0/physics_layer_0/angular_velocity = 0.0 +6:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:13/0/physics_layer_1/angular_velocity = 0.0 +8:13/0 = 0 +8:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:13/0/physics_layer_0/angular_velocity = 0.0 +8:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:13/0/physics_layer_1/angular_velocity = 0.0 +10:13/0 = 0 +10:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:13/0/physics_layer_0/angular_velocity = 0.0 +10:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:13/0/physics_layer_1/angular_velocity = 0.0 +11:13/0 = 0 +11:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:13/0/physics_layer_0/angular_velocity = 0.0 +11:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:13/0/physics_layer_1/angular_velocity = 0.0 +12:13/0 = 0 +12:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:13/0/physics_layer_0/angular_velocity = 0.0 +12:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:13/0/physics_layer_1/angular_velocity = 0.0 +13:13/0 = 0 +13:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:13/0/physics_layer_0/angular_velocity = 0.0 +13:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:13/0/physics_layer_1/angular_velocity = 0.0 +15:13/0 = 0 +15:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:13/0/physics_layer_0/angular_velocity = 0.0 +15:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:13/0/physics_layer_1/angular_velocity = 0.0 +17:13/0 = 0 +17:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:13/0/physics_layer_0/angular_velocity = 0.0 +17:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:13/0/physics_layer_1/angular_velocity = 0.0 +18:13/0 = 0 +18:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:13/0/physics_layer_0/angular_velocity = 0.0 +18:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:13/0/physics_layer_1/angular_velocity = 0.0 +19:13/0 = 0 +19:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:13/0/physics_layer_0/angular_velocity = 0.0 +19:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:13/0/physics_layer_1/angular_velocity = 0.0 +20:13/0 = 0 +20:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:13/0/physics_layer_0/angular_velocity = 0.0 +20:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:13/0/physics_layer_1/angular_velocity = 0.0 +22:13/0 = 0 +22:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:13/0/physics_layer_0/angular_velocity = 0.0 +22:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:13/0/physics_layer_1/angular_velocity = 0.0 +24:13/0 = 0 +24:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:13/0/physics_layer_0/angular_velocity = 0.0 +24:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:13/0/physics_layer_1/angular_velocity = 0.0 +25:13/0 = 0 +25:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:13/0/physics_layer_0/angular_velocity = 0.0 +25:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:13/0/physics_layer_1/angular_velocity = 0.0 +26:13/0 = 0 +26:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:13/0/physics_layer_0/angular_velocity = 0.0 +26:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:13/0/physics_layer_1/angular_velocity = 0.0 +27:13/0 = 0 +27:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:13/0/physics_layer_0/angular_velocity = 0.0 +27:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:13/0/physics_layer_1/angular_velocity = 0.0 +28:13/0 = 0 +28:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:13/0/physics_layer_0/angular_velocity = 0.0 +28:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:13/0/physics_layer_1/angular_velocity = 0.0 +29:13/0 = 0 +29:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:13/0/physics_layer_0/angular_velocity = 0.0 +29:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:13/0/physics_layer_1/angular_velocity = 0.0 +31:13/0 = 0 +31:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:13/0/physics_layer_0/angular_velocity = 0.0 +31:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:13/0/physics_layer_1/angular_velocity = 0.0 +32:13/0 = 0 +32:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:13/0/physics_layer_0/angular_velocity = 0.0 +32:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:13/0/physics_layer_1/angular_velocity = 0.0 +34:13/0 = 0 +34:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:13/0/physics_layer_0/angular_velocity = 0.0 +34:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:13/0/physics_layer_1/angular_velocity = 0.0 +35:13/0 = 0 +35:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:13/0/physics_layer_0/angular_velocity = 0.0 +35:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:13/0/physics_layer_1/angular_velocity = 0.0 +37:13/0 = 0 +37:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:13/0/physics_layer_0/angular_velocity = 0.0 +37:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:13/0/physics_layer_1/angular_velocity = 0.0 +38:13/0 = 0 +38:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:13/0/physics_layer_0/angular_velocity = 0.0 +38:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:13/0/physics_layer_1/angular_velocity = 0.0 +40:13/0 = 0 +40:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:13/0/physics_layer_0/angular_velocity = 0.0 +40:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:13/0/physics_layer_1/angular_velocity = 0.0 +41:13/0 = 0 +41:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:13/0/physics_layer_0/angular_velocity = 0.0 +41:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:13/0/physics_layer_1/angular_velocity = 0.0 +43:13/0 = 0 +43:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:13/0/physics_layer_0/angular_velocity = 0.0 +43:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:13/0/physics_layer_1/angular_velocity = 0.0 +44:13/0 = 0 +44:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:13/0/physics_layer_0/angular_velocity = 0.0 +44:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:13/0/physics_layer_1/angular_velocity = 0.0 +0:14/0 = 0 +0:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:14/0/physics_layer_0/angular_velocity = 0.0 +0:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:14/0/physics_layer_1/angular_velocity = 0.0 +1:14/0 = 0 +1:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:14/0/physics_layer_0/angular_velocity = 0.0 +1:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:14/0/physics_layer_1/angular_velocity = 0.0 +2:14/0 = 0 +2:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:14/0/physics_layer_0/angular_velocity = 0.0 +2:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:14/0/physics_layer_1/angular_velocity = 0.0 +3:14/0 = 0 +3:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:14/0/physics_layer_0/angular_velocity = 0.0 +3:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:14/0/physics_layer_1/angular_velocity = 0.0 +4:14/0 = 0 +4:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:14/0/physics_layer_0/angular_velocity = 0.0 +4:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:14/0/physics_layer_1/angular_velocity = 0.0 +5:14/0 = 0 +5:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:14/0/physics_layer_0/angular_velocity = 0.0 +5:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:14/0/physics_layer_1/angular_velocity = 0.0 +6:14/0 = 0 +6:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:14/0/physics_layer_0/angular_velocity = 0.0 +6:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:14/0/physics_layer_1/angular_velocity = 0.0 +7:14/0 = 0 +7:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:14/0/physics_layer_0/angular_velocity = 0.0 +7:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8) +7:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:14/0/physics_layer_1/angular_velocity = 0.0 +8:14/0 = 0 +8:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:14/0/physics_layer_0/angular_velocity = 0.0 +8:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) +8:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:14/0/physics_layer_1/angular_velocity = 0.0 +9:14/0 = 0 +9:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:14/0/physics_layer_0/angular_velocity = 0.0 +9:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) +9:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:14/0/physics_layer_1/angular_velocity = 0.0 +10:14/0 = 0 +10:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:14/0/physics_layer_0/angular_velocity = 0.0 +10:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:14/0/physics_layer_1/angular_velocity = 0.0 +11:14/0 = 0 +11:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:14/0/physics_layer_0/angular_velocity = 0.0 +11:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +11:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:14/0/physics_layer_1/angular_velocity = 0.0 +12:14/0 = 0 +12:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:14/0/physics_layer_0/angular_velocity = 0.0 +12:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +12:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:14/0/physics_layer_1/angular_velocity = 0.0 +13:14/0 = 0 +13:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:14/0/physics_layer_0/angular_velocity = 0.0 +13:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:14/0/physics_layer_1/angular_velocity = 0.0 +14:14/0 = 0 +14:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:14/0/physics_layer_0/angular_velocity = 0.0 +14:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:14/0/physics_layer_1/angular_velocity = 0.0 +15:14/0 = 0 +15:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:14/0/physics_layer_0/angular_velocity = 0.0 +15:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:14/0/physics_layer_1/angular_velocity = 0.0 +16:14/0 = 0 +16:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:14/0/physics_layer_0/angular_velocity = 0.0 +16:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:14/0/physics_layer_1/angular_velocity = 0.0 +17:14/0 = 0 +17:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:14/0/physics_layer_0/angular_velocity = 0.0 +17:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:14/0/physics_layer_1/angular_velocity = 0.0 +18:14/0 = 0 +18:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:14/0/physics_layer_0/angular_velocity = 0.0 +18:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:14/0/physics_layer_1/angular_velocity = 0.0 +19:14/0 = 0 +19:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:14/0/physics_layer_0/angular_velocity = 0.0 +19:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:14/0/physics_layer_1/angular_velocity = 0.0 +20:14/0 = 0 +20:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:14/0/physics_layer_0/angular_velocity = 0.0 +20:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:14/0/physics_layer_1/angular_velocity = 0.0 +21:14/0 = 0 +21:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:14/0/physics_layer_0/angular_velocity = 0.0 +21:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:14/0/physics_layer_1/angular_velocity = 0.0 +22:14/0 = 0 +22:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:14/0/physics_layer_0/angular_velocity = 0.0 +22:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:14/0/physics_layer_1/angular_velocity = 0.0 +23:14/0 = 0 +23:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:14/0/physics_layer_0/angular_velocity = 0.0 +23:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:14/0/physics_layer_1/angular_velocity = 0.0 +24:14/0 = 0 +24:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:14/0/physics_layer_0/angular_velocity = 0.0 +24:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:14/0/physics_layer_1/angular_velocity = 0.0 +25:14/0 = 0 +25:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:14/0/physics_layer_0/angular_velocity = 0.0 +25:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:14/0/physics_layer_1/angular_velocity = 0.0 +26:14/0 = 0 +26:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:14/0/physics_layer_0/angular_velocity = 0.0 +26:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:14/0/physics_layer_1/angular_velocity = 0.0 +27:14/0 = 0 +27:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:14/0/physics_layer_0/angular_velocity = 0.0 +27:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:14/0/physics_layer_1/angular_velocity = 0.0 +28:14/0 = 0 +28:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:14/0/physics_layer_0/angular_velocity = 0.0 +28:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:14/0/physics_layer_1/angular_velocity = 0.0 +29:14/0 = 0 +29:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:14/0/physics_layer_0/angular_velocity = 0.0 +29:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:14/0/physics_layer_1/angular_velocity = 0.0 +31:14/0 = 0 +31:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:14/0/physics_layer_0/angular_velocity = 0.0 +31:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:14/0/physics_layer_1/angular_velocity = 0.0 +32:14/0 = 0 +32:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:14/0/physics_layer_0/angular_velocity = 0.0 +32:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:14/0/physics_layer_1/angular_velocity = 0.0 +34:14/0 = 0 +34:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:14/0/physics_layer_0/angular_velocity = 0.0 +34:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:14/0/physics_layer_1/angular_velocity = 0.0 +35:14/0 = 0 +35:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:14/0/physics_layer_0/angular_velocity = 0.0 +35:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:14/0/physics_layer_1/angular_velocity = 0.0 +37:14/0 = 0 +37:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:14/0/physics_layer_0/angular_velocity = 0.0 +37:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:14/0/physics_layer_1/angular_velocity = 0.0 +38:14/0 = 0 +38:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:14/0/physics_layer_0/angular_velocity = 0.0 +38:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:14/0/physics_layer_1/angular_velocity = 0.0 +40:14/0 = 0 +40:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:14/0/physics_layer_0/angular_velocity = 0.0 +40:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:14/0/physics_layer_1/angular_velocity = 0.0 +41:14/0 = 0 +41:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:14/0/physics_layer_0/angular_velocity = 0.0 +41:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:14/0/physics_layer_1/angular_velocity = 0.0 +43:14/0 = 0 +43:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:14/0/physics_layer_0/angular_velocity = 0.0 +43:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:14/0/physics_layer_1/angular_velocity = 0.0 +44:14/0 = 0 +44:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:14/0/physics_layer_0/angular_velocity = 0.0 +44:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:14/0/physics_layer_1/angular_velocity = 0.0 +0:15/0 = 0 +0:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:15/0/physics_layer_0/angular_velocity = 0.0 +0:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:15/0/physics_layer_1/angular_velocity = 0.0 +2:15/0 = 0 +2:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:15/0/physics_layer_0/angular_velocity = 0.0 +2:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:15/0/physics_layer_1/angular_velocity = 0.0 +3:15/0 = 0 +3:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:15/0/physics_layer_0/angular_velocity = 0.0 +3:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:15/0/physics_layer_1/angular_velocity = 0.0 +4:15/0 = 0 +4:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:15/0/physics_layer_0/angular_velocity = 0.0 +4:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:15/0/physics_layer_1/angular_velocity = 0.0 +5:15/0 = 0 +5:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:15/0/physics_layer_0/angular_velocity = 0.0 +5:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:15/0/physics_layer_1/angular_velocity = 0.0 +6:15/0 = 0 +6:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:15/0/physics_layer_0/angular_velocity = 0.0 +6:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:15/0/physics_layer_1/angular_velocity = 0.0 +7:15/0 = 0 +7:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:15/0/physics_layer_0/angular_velocity = 0.0 +7:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) +7:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:15/0/physics_layer_1/angular_velocity = 0.0 +9:15/0 = 0 +9:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:15/0/physics_layer_0/angular_velocity = 0.0 +9:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) +9:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:15/0/physics_layer_1/angular_velocity = 0.0 +10:15/0 = 0 +10:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:15/0/physics_layer_0/angular_velocity = 0.0 +10:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:15/0/physics_layer_1/angular_velocity = 0.0 +11:15/0 = 0 +11:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:15/0/physics_layer_0/angular_velocity = 0.0 +11:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +11:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:15/0/physics_layer_1/angular_velocity = 0.0 +12:15/0 = 0 +12:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:15/0/physics_layer_0/angular_velocity = 0.0 +12:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +12:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:15/0/physics_layer_1/angular_velocity = 0.0 +13:15/0 = 0 +13:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:15/0/physics_layer_0/angular_velocity = 0.0 +13:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:15/0/physics_layer_1/angular_velocity = 0.0 +14:15/0 = 0 +14:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:15/0/physics_layer_0/angular_velocity = 0.0 +14:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:15/0/physics_layer_1/angular_velocity = 0.0 +16:15/0 = 0 +16:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:15/0/physics_layer_0/angular_velocity = 0.0 +16:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:15/0/physics_layer_1/angular_velocity = 0.0 +17:15/0 = 0 +17:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:15/0/physics_layer_0/angular_velocity = 0.0 +17:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:15/0/physics_layer_1/angular_velocity = 0.0 +18:15/0 = 0 +18:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:15/0/physics_layer_0/angular_velocity = 0.0 +18:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:15/0/physics_layer_1/angular_velocity = 0.0 +19:15/0 = 0 +19:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:15/0/physics_layer_0/angular_velocity = 0.0 +19:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:15/0/physics_layer_1/angular_velocity = 0.0 +20:15/0 = 0 +20:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:15/0/physics_layer_0/angular_velocity = 0.0 +20:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:15/0/physics_layer_1/angular_velocity = 0.0 +21:15/0 = 0 +21:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:15/0/physics_layer_0/angular_velocity = 0.0 +21:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:15/0/physics_layer_1/angular_velocity = 0.0 +22:15/0 = 0 +22:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:15/0/physics_layer_0/angular_velocity = 0.0 +22:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:15/0/physics_layer_1/angular_velocity = 0.0 +23:15/0 = 0 +23:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:15/0/physics_layer_0/angular_velocity = 0.0 +23:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:15/0/physics_layer_1/angular_velocity = 0.0 +24:15/0 = 0 +24:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:15/0/physics_layer_0/angular_velocity = 0.0 +24:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:15/0/physics_layer_1/angular_velocity = 0.0 +25:15/0 = 0 +25:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:15/0/physics_layer_0/angular_velocity = 0.0 +25:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:15/0/physics_layer_1/angular_velocity = 0.0 +26:15/0 = 0 +26:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:15/0/physics_layer_0/angular_velocity = 0.0 +26:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:15/0/physics_layer_1/angular_velocity = 0.0 +27:15/0 = 0 +27:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:15/0/physics_layer_0/angular_velocity = 0.0 +27:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:15/0/physics_layer_1/angular_velocity = 0.0 +28:15/0 = 0 +28:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:15/0/physics_layer_0/angular_velocity = 0.0 +28:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:15/0/physics_layer_1/angular_velocity = 0.0 +29:15/0 = 0 +29:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:15/0/physics_layer_0/angular_velocity = 0.0 +29:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:15/0/physics_layer_1/angular_velocity = 0.0 +30:15/0 = 0 +30:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:15/0/physics_layer_0/angular_velocity = 0.0 +30:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:15/0/physics_layer_1/angular_velocity = 0.0 +31:15/0 = 0 +31:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:15/0/physics_layer_0/angular_velocity = 0.0 +31:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:15/0/physics_layer_1/angular_velocity = 0.0 +32:15/0 = 0 +32:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:15/0/physics_layer_0/angular_velocity = 0.0 +32:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:15/0/physics_layer_1/angular_velocity = 0.0 +33:15/0 = 0 +33:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:15/0/physics_layer_0/angular_velocity = 0.0 +33:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:15/0/physics_layer_1/angular_velocity = 0.0 +34:15/0 = 0 +34:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:15/0/physics_layer_0/angular_velocity = 0.0 +34:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:15/0/physics_layer_1/angular_velocity = 0.0 +35:15/0 = 0 +35:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:15/0/physics_layer_0/angular_velocity = 0.0 +35:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:15/0/physics_layer_1/angular_velocity = 0.0 +36:15/0 = 0 +36:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:15/0/physics_layer_0/angular_velocity = 0.0 +36:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:15/0/physics_layer_1/angular_velocity = 0.0 +37:15/0 = 0 +37:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:15/0/physics_layer_0/angular_velocity = 0.0 +37:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:15/0/physics_layer_1/angular_velocity = 0.0 +38:15/0 = 0 +38:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:15/0/physics_layer_0/angular_velocity = 0.0 +38:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:15/0/physics_layer_1/angular_velocity = 0.0 +39:15/0 = 0 +39:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:15/0/physics_layer_0/angular_velocity = 0.0 +39:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:15/0/physics_layer_1/angular_velocity = 0.0 +40:15/0 = 0 +40:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:15/0/physics_layer_0/angular_velocity = 0.0 +40:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:15/0/physics_layer_1/angular_velocity = 0.0 +41:15/0 = 0 +41:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:15/0/physics_layer_0/angular_velocity = 0.0 +41:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:15/0/physics_layer_1/angular_velocity = 0.0 +42:15/0 = 0 +42:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:15/0/physics_layer_0/angular_velocity = 0.0 +42:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:15/0/physics_layer_1/angular_velocity = 0.0 +43:15/0 = 0 +43:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:15/0/physics_layer_0/angular_velocity = 0.0 +43:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:15/0/physics_layer_1/angular_velocity = 0.0 +44:15/0 = 0 +44:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:15/0/physics_layer_0/angular_velocity = 0.0 +44:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:15/0/physics_layer_1/angular_velocity = 0.0 +45:15/0 = 0 +45:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:15/0/physics_layer_0/angular_velocity = 0.0 +45:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:15/0/physics_layer_1/angular_velocity = 0.0 +0:16/0 = 0 +0:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:16/0/physics_layer_0/angular_velocity = 0.0 +0:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:16/0/physics_layer_1/angular_velocity = 0.0 +1:16/0 = 0 +1:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:16/0/physics_layer_0/angular_velocity = 0.0 +1:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:16/0/physics_layer_1/angular_velocity = 0.0 +2:16/0 = 0 +2:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:16/0/physics_layer_0/angular_velocity = 0.0 +2:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:16/0/physics_layer_1/angular_velocity = 0.0 +3:16/0 = 0 +3:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:16/0/physics_layer_0/angular_velocity = 0.0 +3:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:16/0/physics_layer_1/angular_velocity = 0.0 +4:16/0 = 0 +4:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:16/0/physics_layer_0/angular_velocity = 0.0 +4:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:16/0/physics_layer_1/angular_velocity = 0.0 +5:16/0 = 0 +5:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:16/0/physics_layer_0/angular_velocity = 0.0 +5:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:16/0/physics_layer_1/angular_velocity = 0.0 +7:16/0 = 0 +7:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:16/0/physics_layer_0/angular_velocity = 0.0 +7:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) +7:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:16/0/physics_layer_1/angular_velocity = 0.0 +8:16/0 = 0 +8:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:16/0/physics_layer_0/angular_velocity = 0.0 +8:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) +8:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:16/0/physics_layer_1/angular_velocity = 0.0 +9:16/0 = 0 +9:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:16/0/physics_layer_0/angular_velocity = 0.0 +9:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) +9:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:16/0/physics_layer_1/angular_velocity = 0.0 +10:16/0 = 0 +10:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:16/0/physics_layer_0/angular_velocity = 0.0 +10:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:16/0/physics_layer_1/angular_velocity = 0.0 +13:16/0 = 0 +13:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:16/0/physics_layer_0/angular_velocity = 0.0 +13:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:16/0/physics_layer_1/angular_velocity = 0.0 +14:16/0 = 0 +14:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:16/0/physics_layer_0/angular_velocity = 0.0 +14:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:16/0/physics_layer_1/angular_velocity = 0.0 +15:16/0 = 0 +15:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:16/0/physics_layer_0/angular_velocity = 0.0 +15:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:16/0/physics_layer_1/angular_velocity = 0.0 +16:16/0 = 0 +16:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:16/0/physics_layer_0/angular_velocity = 0.0 +16:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:16/0/physics_layer_1/angular_velocity = 0.0 +17:16/0 = 0 +17:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:16/0/physics_layer_0/angular_velocity = 0.0 +17:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:16/0/physics_layer_1/angular_velocity = 0.0 +20:16/0 = 0 +20:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:16/0/physics_layer_0/angular_velocity = 0.0 +20:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:16/0/physics_layer_1/angular_velocity = 0.0 +21:16/0 = 0 +21:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:16/0/physics_layer_0/angular_velocity = 0.0 +21:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:16/0/physics_layer_1/angular_velocity = 0.0 +22:16/0 = 0 +22:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:16/0/physics_layer_0/angular_velocity = 0.0 +22:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:16/0/physics_layer_1/angular_velocity = 0.0 +23:16/0 = 0 +23:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:16/0/physics_layer_0/angular_velocity = 0.0 +23:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:16/0/physics_layer_1/angular_velocity = 0.0 +24:16/0 = 0 +24:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:16/0/physics_layer_0/angular_velocity = 0.0 +24:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:16/0/physics_layer_1/angular_velocity = 0.0 +25:16/0 = 0 +25:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:16/0/physics_layer_0/angular_velocity = 0.0 +25:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:16/0/physics_layer_1/angular_velocity = 0.0 +26:16/0 = 0 +26:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:16/0/physics_layer_0/angular_velocity = 0.0 +26:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:16/0/physics_layer_1/angular_velocity = 0.0 +27:16/0 = 0 +27:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:16/0/physics_layer_0/angular_velocity = 0.0 +27:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:16/0/physics_layer_1/angular_velocity = 0.0 +28:16/0 = 0 +28:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:16/0/physics_layer_0/angular_velocity = 0.0 +28:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:16/0/physics_layer_1/angular_velocity = 0.0 +29:16/0 = 0 +29:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:16/0/physics_layer_0/angular_velocity = 0.0 +29:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:16/0/physics_layer_1/angular_velocity = 0.0 +30:16/0 = 0 +30:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:16/0/physics_layer_0/angular_velocity = 0.0 +30:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:16/0/physics_layer_1/angular_velocity = 0.0 +31:16/0 = 0 +31:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:16/0/physics_layer_0/angular_velocity = 0.0 +31:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:16/0/physics_layer_1/angular_velocity = 0.0 +32:16/0 = 0 +32:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:16/0/physics_layer_0/angular_velocity = 0.0 +32:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:16/0/physics_layer_1/angular_velocity = 0.0 +33:16/0 = 0 +33:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:16/0/physics_layer_0/angular_velocity = 0.0 +33:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:16/0/physics_layer_1/angular_velocity = 0.0 +34:16/0 = 0 +34:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:16/0/physics_layer_0/angular_velocity = 0.0 +34:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:16/0/physics_layer_1/angular_velocity = 0.0 +35:16/0 = 0 +35:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:16/0/physics_layer_0/angular_velocity = 0.0 +35:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:16/0/physics_layer_1/angular_velocity = 0.0 +36:16/0 = 0 +36:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:16/0/physics_layer_0/angular_velocity = 0.0 +36:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:16/0/physics_layer_1/angular_velocity = 0.0 +37:16/0 = 0 +37:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:16/0/physics_layer_0/angular_velocity = 0.0 +37:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:16/0/physics_layer_1/angular_velocity = 0.0 +38:16/0 = 0 +38:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:16/0/physics_layer_0/angular_velocity = 0.0 +38:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:16/0/physics_layer_1/angular_velocity = 0.0 +39:16/0 = 0 +39:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:16/0/physics_layer_0/angular_velocity = 0.0 +39:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:16/0/physics_layer_1/angular_velocity = 0.0 +40:16/0 = 0 +40:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:16/0/physics_layer_0/angular_velocity = 0.0 +40:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:16/0/physics_layer_1/angular_velocity = 0.0 +41:16/0 = 0 +41:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:16/0/physics_layer_0/angular_velocity = 0.0 +41:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:16/0/physics_layer_1/angular_velocity = 0.0 +42:16/0 = 0 +42:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:16/0/physics_layer_0/angular_velocity = 0.0 +42:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:16/0/physics_layer_1/angular_velocity = 0.0 +43:16/0 = 0 +43:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:16/0/physics_layer_0/angular_velocity = 0.0 +43:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:16/0/physics_layer_1/angular_velocity = 0.0 +44:16/0 = 0 +44:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:16/0/physics_layer_0/angular_velocity = 0.0 +44:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:16/0/physics_layer_1/angular_velocity = 0.0 +45:16/0 = 0 +45:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:16/0/physics_layer_0/angular_velocity = 0.0 +45:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:16/0/physics_layer_1/angular_velocity = 0.0 +0:17/0 = 0 +0:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:17/0/physics_layer_0/angular_velocity = 0.0 +0:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:17/0/physics_layer_1/angular_velocity = 0.0 +1:17/0 = 0 +1:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:17/0/physics_layer_0/angular_velocity = 0.0 +1:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:17/0/physics_layer_1/angular_velocity = 0.0 +2:17/0 = 0 +2:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:17/0/physics_layer_0/angular_velocity = 0.0 +2:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:17/0/physics_layer_1/angular_velocity = 0.0 +3:17/0 = 0 +3:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:17/0/physics_layer_0/angular_velocity = 0.0 +3:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:17/0/physics_layer_1/angular_velocity = 0.0 +4:17/0 = 0 +4:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:17/0/physics_layer_0/angular_velocity = 0.0 +4:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:17/0/physics_layer_1/angular_velocity = 0.0 +5:17/0 = 0 +5:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:17/0/physics_layer_0/angular_velocity = 0.0 +5:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:17/0/physics_layer_1/angular_velocity = 0.0 +7:17/0 = 0 +7:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:17/0/physics_layer_0/angular_velocity = 0.0 +7:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:17/0/physics_layer_1/angular_velocity = 0.0 +8:17/0 = 0 +8:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:17/0/physics_layer_0/angular_velocity = 0.0 +8:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:17/0/physics_layer_1/angular_velocity = 0.0 +9:17/0 = 0 +9:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:17/0/physics_layer_0/angular_velocity = 0.0 +9:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:17/0/physics_layer_1/angular_velocity = 0.0 +10:17/0 = 0 +10:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:17/0/physics_layer_0/angular_velocity = 0.0 +10:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:17/0/physics_layer_1/angular_velocity = 0.0 +13:17/0 = 0 +13:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:17/0/physics_layer_0/angular_velocity = 0.0 +13:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:17/0/physics_layer_1/angular_velocity = 0.0 +14:17/0 = 0 +14:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:17/0/physics_layer_0/angular_velocity = 0.0 +14:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:17/0/physics_layer_1/angular_velocity = 0.0 +15:17/0 = 0 +15:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:17/0/physics_layer_0/angular_velocity = 0.0 +15:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:17/0/physics_layer_1/angular_velocity = 0.0 +16:17/0 = 0 +16:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:17/0/physics_layer_0/angular_velocity = 0.0 +16:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:17/0/physics_layer_1/angular_velocity = 0.0 +17:17/0 = 0 +17:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:17/0/physics_layer_0/angular_velocity = 0.0 +17:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:17/0/physics_layer_1/angular_velocity = 0.0 +20:17/0 = 0 +20:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:17/0/physics_layer_0/angular_velocity = 0.0 +20:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:17/0/physics_layer_1/angular_velocity = 0.0 +21:17/0 = 0 +21:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:17/0/physics_layer_0/angular_velocity = 0.0 +21:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:17/0/physics_layer_1/angular_velocity = 0.0 +22:17/0 = 0 +22:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:17/0/physics_layer_0/angular_velocity = 0.0 +22:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:17/0/physics_layer_1/angular_velocity = 0.0 +23:17/0 = 0 +23:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:17/0/physics_layer_0/angular_velocity = 0.0 +23:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:17/0/physics_layer_1/angular_velocity = 0.0 +24:17/0 = 0 +24:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:17/0/physics_layer_0/angular_velocity = 0.0 +24:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:17/0/physics_layer_1/angular_velocity = 0.0 +25:17/0 = 0 +25:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:17/0/physics_layer_0/angular_velocity = 0.0 +25:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:17/0/physics_layer_1/angular_velocity = 0.0 +26:17/0 = 0 +26:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:17/0/physics_layer_0/angular_velocity = 0.0 +26:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:17/0/physics_layer_1/angular_velocity = 0.0 +27:17/0 = 0 +27:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:17/0/physics_layer_0/angular_velocity = 0.0 +27:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:17/0/physics_layer_1/angular_velocity = 0.0 +28:17/0 = 0 +28:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:17/0/physics_layer_0/angular_velocity = 0.0 +28:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:17/0/physics_layer_1/angular_velocity = 0.0 +29:17/0 = 0 +29:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:17/0/physics_layer_0/angular_velocity = 0.0 +29:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:17/0/physics_layer_1/angular_velocity = 0.0 +30:17/0 = 0 +30:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:17/0/physics_layer_0/angular_velocity = 0.0 +30:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:17/0/physics_layer_1/angular_velocity = 0.0 +31:17/0 = 0 +31:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:17/0/physics_layer_0/angular_velocity = 0.0 +31:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:17/0/physics_layer_1/angular_velocity = 0.0 +32:17/0 = 0 +32:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:17/0/physics_layer_0/angular_velocity = 0.0 +32:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:17/0/physics_layer_1/angular_velocity = 0.0 +33:17/0 = 0 +33:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:17/0/physics_layer_0/angular_velocity = 0.0 +33:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:17/0/physics_layer_1/angular_velocity = 0.0 +34:17/0 = 0 +34:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:17/0/physics_layer_0/angular_velocity = 0.0 +34:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:17/0/physics_layer_1/angular_velocity = 0.0 +35:17/0 = 0 +35:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:17/0/physics_layer_0/angular_velocity = 0.0 +35:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:17/0/physics_layer_1/angular_velocity = 0.0 +36:17/0 = 0 +36:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:17/0/physics_layer_0/angular_velocity = 0.0 +36:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:17/0/physics_layer_1/angular_velocity = 0.0 +37:17/0 = 0 +37:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:17/0/physics_layer_0/angular_velocity = 0.0 +37:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:17/0/physics_layer_1/angular_velocity = 0.0 +38:17/0 = 0 +38:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:17/0/physics_layer_0/angular_velocity = 0.0 +38:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:17/0/physics_layer_1/angular_velocity = 0.0 +39:17/0 = 0 +39:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:17/0/physics_layer_0/angular_velocity = 0.0 +39:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:17/0/physics_layer_1/angular_velocity = 0.0 +40:17/0 = 0 +40:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:17/0/physics_layer_0/angular_velocity = 0.0 +40:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:17/0/physics_layer_1/angular_velocity = 0.0 +41:17/0 = 0 +41:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:17/0/physics_layer_0/angular_velocity = 0.0 +41:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:17/0/physics_layer_1/angular_velocity = 0.0 +42:17/0 = 0 +42:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:17/0/physics_layer_0/angular_velocity = 0.0 +42:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:17/0/physics_layer_1/angular_velocity = 0.0 +43:17/0 = 0 +43:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:17/0/physics_layer_0/angular_velocity = 0.0 +43:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:17/0/physics_layer_1/angular_velocity = 0.0 +44:17/0 = 0 +44:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:17/0/physics_layer_0/angular_velocity = 0.0 +44:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:17/0/physics_layer_1/angular_velocity = 0.0 +45:17/0 = 0 +45:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:17/0/physics_layer_0/angular_velocity = 0.0 +45:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:17/0/physics_layer_1/angular_velocity = 0.0 +0:18/0 = 0 +0:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:18/0/physics_layer_0/angular_velocity = 0.0 +0:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:18/0/physics_layer_1/angular_velocity = 0.0 +1:18/0 = 0 +1:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:18/0/physics_layer_0/angular_velocity = 0.0 +1:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:18/0/physics_layer_1/angular_velocity = 0.0 +2:18/0 = 0 +2:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:18/0/physics_layer_0/angular_velocity = 0.0 +2:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:18/0/physics_layer_1/angular_velocity = 0.0 +3:18/0 = 0 +3:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:18/0/physics_layer_0/angular_velocity = 0.0 +3:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:18/0/physics_layer_1/angular_velocity = 0.0 +4:18/0 = 0 +4:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:18/0/physics_layer_0/angular_velocity = 0.0 +4:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:18/0/physics_layer_1/angular_velocity = 0.0 +5:18/0 = 0 +5:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:18/0/physics_layer_0/angular_velocity = 0.0 +5:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:18/0/physics_layer_1/angular_velocity = 0.0 +6:18/0 = 0 +6:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:18/0/physics_layer_0/angular_velocity = 0.0 +6:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:18/0/physics_layer_1/angular_velocity = 0.0 +7:18/0 = 0 +7:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:18/0/physics_layer_0/angular_velocity = 0.0 +7:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:18/0/physics_layer_1/angular_velocity = 0.0 +8:18/0 = 0 +8:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:18/0/physics_layer_0/angular_velocity = 0.0 +8:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:18/0/physics_layer_1/angular_velocity = 0.0 +9:18/0 = 0 +9:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:18/0/physics_layer_0/angular_velocity = 0.0 +9:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:18/0/physics_layer_1/angular_velocity = 0.0 +10:18/0 = 0 +10:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:18/0/physics_layer_0/angular_velocity = 0.0 +10:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:18/0/physics_layer_1/angular_velocity = 0.0 +13:18/0 = 0 +13:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:18/0/physics_layer_0/angular_velocity = 0.0 +13:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:18/0/physics_layer_1/angular_velocity = 0.0 +14:18/0 = 0 +14:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:18/0/physics_layer_0/angular_velocity = 0.0 +14:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:18/0/physics_layer_1/angular_velocity = 0.0 +15:18/0 = 0 +15:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:18/0/physics_layer_0/angular_velocity = 0.0 +15:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:18/0/physics_layer_1/angular_velocity = 0.0 +16:18/0 = 0 +16:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:18/0/physics_layer_0/angular_velocity = 0.0 +16:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:18/0/physics_layer_1/angular_velocity = 0.0 +17:18/0 = 0 +17:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:18/0/physics_layer_0/angular_velocity = 0.0 +17:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:18/0/physics_layer_1/angular_velocity = 0.0 +20:18/0 = 0 +20:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:18/0/physics_layer_0/angular_velocity = 0.0 +20:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:18/0/physics_layer_1/angular_velocity = 0.0 +21:18/0 = 0 +21:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:18/0/physics_layer_0/angular_velocity = 0.0 +21:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:18/0/physics_layer_1/angular_velocity = 0.0 +22:18/0 = 0 +22:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:18/0/physics_layer_0/angular_velocity = 0.0 +22:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:18/0/physics_layer_1/angular_velocity = 0.0 +23:18/0 = 0 +23:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:18/0/physics_layer_0/angular_velocity = 0.0 +23:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:18/0/physics_layer_1/angular_velocity = 0.0 +24:18/0 = 0 +24:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:18/0/physics_layer_0/angular_velocity = 0.0 +24:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:18/0/physics_layer_1/angular_velocity = 0.0 +25:18/0 = 0 +25:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:18/0/physics_layer_0/angular_velocity = 0.0 +25:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:18/0/physics_layer_1/angular_velocity = 0.0 +26:18/0 = 0 +26:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:18/0/physics_layer_0/angular_velocity = 0.0 +26:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:18/0/physics_layer_1/angular_velocity = 0.0 +27:18/0 = 0 +27:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:18/0/physics_layer_0/angular_velocity = 0.0 +27:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:18/0/physics_layer_1/angular_velocity = 0.0 +28:18/0 = 0 +28:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:18/0/physics_layer_0/angular_velocity = 0.0 +28:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:18/0/physics_layer_1/angular_velocity = 0.0 +29:18/0 = 0 +29:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:18/0/physics_layer_0/angular_velocity = 0.0 +29:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:18/0/physics_layer_1/angular_velocity = 0.0 +0:19/0 = 0 +0:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:19/0/physics_layer_0/angular_velocity = 0.0 +0:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:19/0/physics_layer_1/angular_velocity = 0.0 +1:19/0 = 0 +1:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:19/0/physics_layer_0/angular_velocity = 0.0 +1:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:19/0/physics_layer_1/angular_velocity = 0.0 +2:19/0 = 0 +2:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:19/0/physics_layer_0/angular_velocity = 0.0 +2:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:19/0/physics_layer_1/angular_velocity = 0.0 +3:19/0 = 0 +3:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:19/0/physics_layer_0/angular_velocity = 0.0 +3:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:19/0/physics_layer_1/angular_velocity = 0.0 +4:19/0 = 0 +4:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:19/0/physics_layer_0/angular_velocity = 0.0 +4:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:19/0/physics_layer_1/angular_velocity = 0.0 +5:19/0 = 0 +5:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:19/0/physics_layer_0/angular_velocity = 0.0 +5:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:19/0/physics_layer_1/angular_velocity = 0.0 +6:19/0 = 0 +6:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:19/0/physics_layer_0/angular_velocity = 0.0 +6:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:19/0/physics_layer_1/angular_velocity = 0.0 +7:19/0 = 0 +7:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:19/0/physics_layer_0/angular_velocity = 0.0 +7:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:19/0/physics_layer_1/angular_velocity = 0.0 +8:19/0 = 0 +8:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:19/0/physics_layer_0/angular_velocity = 0.0 +8:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:19/0/physics_layer_1/angular_velocity = 0.0 +9:19/0 = 0 +9:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:19/0/physics_layer_0/angular_velocity = 0.0 +9:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:19/0/physics_layer_1/angular_velocity = 0.0 +10:19/0 = 0 +10:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:19/0/physics_layer_0/angular_velocity = 0.0 +10:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +10:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:19/0/physics_layer_1/angular_velocity = 0.0 +13:19/0 = 0 +13:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:19/0/physics_layer_0/angular_velocity = 0.0 +13:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:19/0/physics_layer_1/angular_velocity = 0.0 +14:19/0 = 0 +14:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:19/0/physics_layer_0/angular_velocity = 0.0 +14:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:19/0/physics_layer_1/angular_velocity = 0.0 +15:19/0 = 0 +15:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:19/0/physics_layer_0/angular_velocity = 0.0 +15:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:19/0/physics_layer_1/angular_velocity = 0.0 +16:19/0 = 0 +16:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:19/0/physics_layer_0/angular_velocity = 0.0 +16:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:19/0/physics_layer_1/angular_velocity = 0.0 +17:19/0 = 0 +17:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:19/0/physics_layer_0/angular_velocity = 0.0 +17:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:19/0/physics_layer_1/angular_velocity = 0.0 +20:19/0 = 0 +20:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:19/0/physics_layer_0/angular_velocity = 0.0 +20:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:19/0/physics_layer_1/angular_velocity = 0.0 +21:19/0 = 0 +21:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:19/0/physics_layer_0/angular_velocity = 0.0 +21:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:19/0/physics_layer_1/angular_velocity = 0.0 +22:19/0 = 0 +22:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:19/0/physics_layer_0/angular_velocity = 0.0 +22:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:19/0/physics_layer_1/angular_velocity = 0.0 +23:19/0 = 0 +23:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:19/0/physics_layer_0/angular_velocity = 0.0 +23:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:19/0/physics_layer_1/angular_velocity = 0.0 +24:19/0 = 0 +24:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:19/0/physics_layer_0/angular_velocity = 0.0 +24:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:19/0/physics_layer_1/angular_velocity = 0.0 +25:19/0 = 0 +25:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:19/0/physics_layer_0/angular_velocity = 0.0 +25:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:19/0/physics_layer_1/angular_velocity = 0.0 +26:19/0 = 0 +26:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:19/0/physics_layer_0/angular_velocity = 0.0 +26:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:19/0/physics_layer_1/angular_velocity = 0.0 +27:19/0 = 0 +27:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:19/0/physics_layer_0/angular_velocity = 0.0 +27:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:19/0/physics_layer_1/angular_velocity = 0.0 +28:19/0 = 0 +28:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:19/0/physics_layer_0/angular_velocity = 0.0 +28:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:19/0/physics_layer_1/angular_velocity = 0.0 +29:19/0 = 0 +29:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:19/0/physics_layer_0/angular_velocity = 0.0 +29:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:19/0/physics_layer_1/angular_velocity = 0.0 +40:19/0 = 0 +40:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:19/0/physics_layer_0/angular_velocity = 0.0 +40:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:19/0/physics_layer_1/angular_velocity = 0.0 +41:19/0 = 0 +41:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:19/0/physics_layer_0/angular_velocity = 0.0 +41:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:19/0/physics_layer_1/angular_velocity = 0.0 +42:19/0 = 0 +42:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:19/0/physics_layer_0/angular_velocity = 0.0 +42:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:19/0/physics_layer_1/angular_velocity = 0.0 +43:19/0 = 0 +43:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:19/0/physics_layer_0/angular_velocity = 0.0 +43:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:19/0/physics_layer_1/angular_velocity = 0.0 +44:19/0 = 0 +44:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:19/0/physics_layer_0/angular_velocity = 0.0 +44:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:19/0/physics_layer_1/angular_velocity = 0.0 +45:19/0 = 0 +45:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:19/0/physics_layer_0/angular_velocity = 0.0 +45:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:19/0/physics_layer_1/angular_velocity = 0.0 +1:20/0 = 0 +1:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:20/0/physics_layer_0/angular_velocity = 0.0 +1:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:20/0/physics_layer_1/angular_velocity = 0.0 +3:20/0 = 0 +3:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:20/0/physics_layer_0/angular_velocity = 0.0 +3:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:20/0/physics_layer_1/angular_velocity = 0.0 +4:20/0 = 0 +4:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:20/0/physics_layer_0/angular_velocity = 0.0 +4:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:20/0/physics_layer_1/angular_velocity = 0.0 +5:20/0 = 0 +5:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:20/0/physics_layer_0/angular_velocity = 0.0 +5:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:20/0/physics_layer_1/angular_velocity = 0.0 +6:20/0 = 0 +6:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:20/0/physics_layer_0/angular_velocity = 0.0 +6:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:20/0/physics_layer_1/angular_velocity = 0.0 +8:20/0 = 0 +8:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:20/0/physics_layer_0/angular_velocity = 0.0 +8:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:20/0/physics_layer_1/angular_velocity = 0.0 +10:20/0 = 0 +10:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:20/0/physics_layer_0/angular_velocity = 0.0 +10:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:20/0/physics_layer_1/angular_velocity = 0.0 +11:20/0 = 0 +11:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:20/0/physics_layer_0/angular_velocity = 0.0 +11:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:20/0/physics_layer_1/angular_velocity = 0.0 +12:20/0 = 0 +12:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:20/0/physics_layer_0/angular_velocity = 0.0 +12:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:20/0/physics_layer_1/angular_velocity = 0.0 +13:20/0 = 0 +13:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:20/0/physics_layer_0/angular_velocity = 0.0 +13:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +13:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:20/0/physics_layer_1/angular_velocity = 0.0 +15:20/0 = 0 +15:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:20/0/physics_layer_0/angular_velocity = 0.0 +15:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:20/0/physics_layer_1/angular_velocity = 0.0 +17:20/0 = 0 +17:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:20/0/physics_layer_0/angular_velocity = 0.0 +17:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:20/0/physics_layer_1/angular_velocity = 0.0 +18:20/0 = 0 +18:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:20/0/physics_layer_0/angular_velocity = 0.0 +18:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:20/0/physics_layer_1/angular_velocity = 0.0 +19:20/0 = 0 +19:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:20/0/physics_layer_0/angular_velocity = 0.0 +19:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:20/0/physics_layer_1/angular_velocity = 0.0 +20:20/0 = 0 +20:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:20/0/physics_layer_0/angular_velocity = 0.0 +20:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:20/0/physics_layer_1/angular_velocity = 0.0 +21:20/0 = 0 +21:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:20/0/physics_layer_0/angular_velocity = 0.0 +21:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:20/0/physics_layer_1/angular_velocity = 0.0 +22:20/0 = 0 +22:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:20/0/physics_layer_0/angular_velocity = 0.0 +22:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:20/0/physics_layer_1/angular_velocity = 0.0 +23:20/0 = 0 +23:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:20/0/physics_layer_0/angular_velocity = 0.0 +23:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:20/0/physics_layer_1/angular_velocity = 0.0 +24:20/0 = 0 +24:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:20/0/physics_layer_0/angular_velocity = 0.0 +24:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:20/0/physics_layer_1/angular_velocity = 0.0 +25:20/0 = 0 +25:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:20/0/physics_layer_0/angular_velocity = 0.0 +25:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:20/0/physics_layer_1/angular_velocity = 0.0 +26:20/0 = 0 +26:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:20/0/physics_layer_0/angular_velocity = 0.0 +26:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:20/0/physics_layer_1/angular_velocity = 0.0 +27:20/0 = 0 +27:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:20/0/physics_layer_0/angular_velocity = 0.0 +27:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:20/0/physics_layer_1/angular_velocity = 0.0 +28:20/0 = 0 +28:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:20/0/physics_layer_0/angular_velocity = 0.0 +28:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:20/0/physics_layer_1/angular_velocity = 0.0 +29:20/0 = 0 +29:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:20/0/physics_layer_0/angular_velocity = 0.0 +29:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:20/0/physics_layer_1/angular_velocity = 0.0 +30:20/0 = 0 +30:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:20/0/physics_layer_0/angular_velocity = 0.0 +30:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:20/0/physics_layer_1/angular_velocity = 0.0 +40:20/0 = 0 +40:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:20/0/physics_layer_0/angular_velocity = 0.0 +40:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:20/0/physics_layer_1/angular_velocity = 0.0 +41:20/0 = 0 +41:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:20/0/physics_layer_0/angular_velocity = 0.0 +41:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:20/0/physics_layer_1/angular_velocity = 0.0 +0:21/0 = 0 +0:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:21/0/physics_layer_0/angular_velocity = 0.0 +0:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:21/0/physics_layer_1/angular_velocity = 0.0 +1:21/0 = 0 +1:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:21/0/physics_layer_0/angular_velocity = 0.0 +1:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:21/0/physics_layer_1/angular_velocity = 0.0 +2:21/0 = 0 +2:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:21/0/physics_layer_0/angular_velocity = 0.0 +2:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:21/0/physics_layer_1/angular_velocity = 0.0 +3:21/0 = 0 +3:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:21/0/physics_layer_0/angular_velocity = 0.0 +3:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:21/0/physics_layer_1/angular_velocity = 0.0 +4:21/0 = 0 +4:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:21/0/physics_layer_0/angular_velocity = 0.0 +4:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:21/0/physics_layer_1/angular_velocity = 0.0 +5:21/0 = 0 +5:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:21/0/physics_layer_0/angular_velocity = 0.0 +5:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:21/0/physics_layer_1/angular_velocity = 0.0 +6:21/0 = 0 +6:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:21/0/physics_layer_0/angular_velocity = 0.0 +6:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:21/0/physics_layer_1/angular_velocity = 0.0 +7:21/0 = 0 +7:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:21/0/physics_layer_0/angular_velocity = 0.0 +7:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:21/0/physics_layer_1/angular_velocity = 0.0 +8:21/0 = 0 +8:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:21/0/physics_layer_0/angular_velocity = 0.0 +8:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:21/0/physics_layer_1/angular_velocity = 0.0 +9:21/0 = 0 +9:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:21/0/physics_layer_0/angular_velocity = 0.0 +9:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:21/0/physics_layer_1/angular_velocity = 0.0 +10:21/0 = 0 +10:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:21/0/physics_layer_0/angular_velocity = 0.0 +10:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:21/0/physics_layer_1/angular_velocity = 0.0 +11:21/0 = 0 +11:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:21/0/physics_layer_0/angular_velocity = 0.0 +11:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:21/0/physics_layer_1/angular_velocity = 0.0 +12:21/0 = 0 +12:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:21/0/physics_layer_0/angular_velocity = 0.0 +12:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:21/0/physics_layer_1/angular_velocity = 0.0 +13:21/0 = 0 +13:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:21/0/physics_layer_0/angular_velocity = 0.0 +13:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:21/0/physics_layer_1/angular_velocity = 0.0 +14:21/0 = 0 +14:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:21/0/physics_layer_0/angular_velocity = 0.0 +14:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:21/0/physics_layer_1/angular_velocity = 0.0 +15:21/0 = 0 +15:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:21/0/physics_layer_0/angular_velocity = 0.0 +15:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:21/0/physics_layer_1/angular_velocity = 0.0 +16:21/0 = 0 +16:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:21/0/physics_layer_0/angular_velocity = 0.0 +16:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:21/0/physics_layer_1/angular_velocity = 0.0 +17:21/0 = 0 +17:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:21/0/physics_layer_0/angular_velocity = 0.0 +17:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:21/0/physics_layer_1/angular_velocity = 0.0 +18:21/0 = 0 +18:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:21/0/physics_layer_0/angular_velocity = 0.0 +18:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:21/0/physics_layer_1/angular_velocity = 0.0 +19:21/0 = 0 +19:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:21/0/physics_layer_0/angular_velocity = 0.0 +19:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:21/0/physics_layer_1/angular_velocity = 0.0 +20:21/0 = 0 +20:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:21/0/physics_layer_0/angular_velocity = 0.0 +20:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:21/0/physics_layer_1/angular_velocity = 0.0 +21:21/0 = 0 +21:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:21/0/physics_layer_0/angular_velocity = 0.0 +21:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:21/0/physics_layer_1/angular_velocity = 0.0 +22:21/0 = 0 +22:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:21/0/physics_layer_0/angular_velocity = 0.0 +22:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:21/0/physics_layer_1/angular_velocity = 0.0 +23:21/0 = 0 +23:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:21/0/physics_layer_0/angular_velocity = 0.0 +23:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:21/0/physics_layer_1/angular_velocity = 0.0 +24:21/0 = 0 +24:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:21/0/physics_layer_0/angular_velocity = 0.0 +24:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:21/0/physics_layer_1/angular_velocity = 0.0 +25:21/0 = 0 +25:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:21/0/physics_layer_0/angular_velocity = 0.0 +25:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:21/0/physics_layer_1/angular_velocity = 0.0 +26:21/0 = 0 +26:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:21/0/physics_layer_0/angular_velocity = 0.0 +26:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:21/0/physics_layer_1/angular_velocity = 0.0 +27:21/0 = 0 +27:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:21/0/physics_layer_0/angular_velocity = 0.0 +27:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:21/0/physics_layer_1/angular_velocity = 0.0 +28:21/0 = 0 +28:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:21/0/physics_layer_0/angular_velocity = 0.0 +28:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:21/0/physics_layer_1/angular_velocity = 0.0 +29:21/0 = 0 +29:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:21/0/physics_layer_0/angular_velocity = 0.0 +29:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:21/0/physics_layer_1/angular_velocity = 0.0 +30:21/0 = 0 +30:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:21/0/physics_layer_0/angular_velocity = 0.0 +30:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:21/0/physics_layer_1/angular_velocity = 0.0 +40:21/0 = 0 +40:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:21/0/physics_layer_0/angular_velocity = 0.0 +40:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:21/0/physics_layer_1/angular_velocity = 0.0 +41:21/0 = 0 +41:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:21/0/physics_layer_0/angular_velocity = 0.0 +41:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:21/0/physics_layer_1/angular_velocity = 0.0 +0:22/0 = 0 +0:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:22/0/physics_layer_0/angular_velocity = 0.0 +0:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:22/0/physics_layer_1/angular_velocity = 0.0 +2:22/0 = 0 +2:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:22/0/physics_layer_0/angular_velocity = 0.0 +2:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:22/0/physics_layer_1/angular_velocity = 0.0 +3:22/0 = 0 +3:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:22/0/physics_layer_0/angular_velocity = 0.0 +3:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:22/0/physics_layer_1/angular_velocity = 0.0 +4:22/0 = 0 +4:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:22/0/physics_layer_0/angular_velocity = 0.0 +4:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:22/0/physics_layer_1/angular_velocity = 0.0 +5:22/0 = 0 +5:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:22/0/physics_layer_0/angular_velocity = 0.0 +5:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:22/0/physics_layer_1/angular_velocity = 0.0 +6:22/0 = 0 +6:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:22/0/physics_layer_0/angular_velocity = 0.0 +6:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:22/0/physics_layer_1/angular_velocity = 0.0 +7:22/0 = 0 +7:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:22/0/physics_layer_0/angular_velocity = 0.0 +7:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:22/0/physics_layer_1/angular_velocity = 0.0 +9:22/0 = 0 +9:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:22/0/physics_layer_0/angular_velocity = 0.0 +9:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:22/0/physics_layer_1/angular_velocity = 0.0 +10:22/0 = 0 +10:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:22/0/physics_layer_0/angular_velocity = 0.0 +10:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:22/0/physics_layer_1/angular_velocity = 0.0 +11:22/0 = 0 +11:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:22/0/physics_layer_0/angular_velocity = 0.0 +11:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:22/0/physics_layer_1/angular_velocity = 0.0 +12:22/0 = 0 +12:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:22/0/physics_layer_0/angular_velocity = 0.0 +12:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:22/0/physics_layer_1/angular_velocity = 0.0 +13:22/0 = 0 +13:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:22/0/physics_layer_0/angular_velocity = 0.0 +13:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:22/0/physics_layer_1/angular_velocity = 0.0 +14:22/0 = 0 +14:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:22/0/physics_layer_0/angular_velocity = 0.0 +14:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:22/0/physics_layer_1/angular_velocity = 0.0 +16:22/0 = 0 +16:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:22/0/physics_layer_0/angular_velocity = 0.0 +16:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:22/0/physics_layer_1/angular_velocity = 0.0 +17:22/0 = 0 +17:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:22/0/physics_layer_0/angular_velocity = 0.0 +17:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:22/0/physics_layer_1/angular_velocity = 0.0 +18:22/0 = 0 +18:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:22/0/physics_layer_0/angular_velocity = 0.0 +18:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:22/0/physics_layer_1/angular_velocity = 0.0 +19:22/0 = 0 +19:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:22/0/physics_layer_0/angular_velocity = 0.0 +19:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:22/0/physics_layer_1/angular_velocity = 0.0 +20:22/0 = 0 +20:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:22/0/physics_layer_0/angular_velocity = 0.0 +20:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:22/0/physics_layer_1/angular_velocity = 0.0 +21:22/0 = 0 +21:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:22/0/physics_layer_0/angular_velocity = 0.0 +21:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:22/0/physics_layer_1/angular_velocity = 0.0 +23:22/0 = 0 +23:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:22/0/physics_layer_0/angular_velocity = 0.0 +23:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:22/0/physics_layer_1/angular_velocity = 0.0 +24:22/0 = 0 +24:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:22/0/physics_layer_0/angular_velocity = 0.0 +24:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:22/0/physics_layer_1/angular_velocity = 0.0 +25:22/0 = 0 +25:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:22/0/physics_layer_0/angular_velocity = 0.0 +25:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:22/0/physics_layer_1/angular_velocity = 0.0 +26:22/0 = 0 +26:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:22/0/physics_layer_0/angular_velocity = 0.0 +26:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:22/0/physics_layer_1/angular_velocity = 0.0 +27:22/0 = 0 +27:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:22/0/physics_layer_0/angular_velocity = 0.0 +27:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:22/0/physics_layer_1/angular_velocity = 0.0 +28:22/0 = 0 +28:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:22/0/physics_layer_0/angular_velocity = 0.0 +28:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:22/0/physics_layer_1/angular_velocity = 0.0 +29:22/0 = 0 +29:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:22/0/physics_layer_0/angular_velocity = 0.0 +29:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:22/0/physics_layer_1/angular_velocity = 0.0 +30:22/0 = 0 +30:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:22/0/physics_layer_0/angular_velocity = 0.0 +30:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:22/0/physics_layer_1/angular_velocity = 0.0 +40:22/0 = 0 +40:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:22/0/physics_layer_0/angular_velocity = 0.0 +40:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:22/0/physics_layer_1/angular_velocity = 0.0 +41:22/0 = 0 +41:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:22/0/physics_layer_0/angular_velocity = 0.0 +41:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:22/0/physics_layer_1/angular_velocity = 0.0 +0:23/0 = 0 +0:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:23/0/physics_layer_0/angular_velocity = 0.0 +0:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:23/0/physics_layer_1/angular_velocity = 0.0 +1:23/0 = 0 +1:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:23/0/physics_layer_0/angular_velocity = 0.0 +1:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:23/0/physics_layer_1/angular_velocity = 0.0 +2:23/0 = 0 +2:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:23/0/physics_layer_0/angular_velocity = 0.0 +2:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:23/0/physics_layer_1/angular_velocity = 0.0 +3:23/0 = 0 +3:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:23/0/physics_layer_0/angular_velocity = 0.0 +3:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:23/0/physics_layer_1/angular_velocity = 0.0 +4:23/0 = 0 +4:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:23/0/physics_layer_0/angular_velocity = 0.0 +4:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:23/0/physics_layer_1/angular_velocity = 0.0 +5:23/0 = 0 +5:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:23/0/physics_layer_0/angular_velocity = 0.0 +5:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:23/0/physics_layer_1/angular_velocity = 0.0 +7:23/0 = 0 +7:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:23/0/physics_layer_0/angular_velocity = 0.0 +7:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:23/0/physics_layer_1/angular_velocity = 0.0 +8:23/0 = 0 +8:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:23/0/physics_layer_0/angular_velocity = 0.0 +8:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:23/0/physics_layer_1/angular_velocity = 0.0 +9:23/0 = 0 +9:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:23/0/physics_layer_0/angular_velocity = 0.0 +9:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:23/0/physics_layer_1/angular_velocity = 0.0 +10:23/0 = 0 +10:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:23/0/physics_layer_0/angular_velocity = 0.0 +10:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:23/0/physics_layer_1/angular_velocity = 0.0 +14:23/0 = 0 +14:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:23/0/physics_layer_0/angular_velocity = 0.0 +14:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:23/0/physics_layer_1/angular_velocity = 0.0 +15:23/0 = 0 +15:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:23/0/physics_layer_0/angular_velocity = 0.0 +15:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:23/0/physics_layer_1/angular_velocity = 0.0 +16:23/0 = 0 +16:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:23/0/physics_layer_0/angular_velocity = 0.0 +16:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:23/0/physics_layer_1/angular_velocity = 0.0 +17:23/0 = 0 +17:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:23/0/physics_layer_0/angular_velocity = 0.0 +17:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:23/0/physics_layer_1/angular_velocity = 0.0 +18:23/0 = 0 +18:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:23/0/physics_layer_0/angular_velocity = 0.0 +18:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:23/0/physics_layer_1/angular_velocity = 0.0 +19:23/0 = 0 +19:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:23/0/physics_layer_0/angular_velocity = 0.0 +19:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:23/0/physics_layer_1/angular_velocity = 0.0 +20:23/0 = 0 +20:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:23/0/physics_layer_0/angular_velocity = 0.0 +20:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:23/0/physics_layer_1/angular_velocity = 0.0 +21:23/0 = 0 +21:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:23/0/physics_layer_0/angular_velocity = 0.0 +21:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:23/0/physics_layer_1/angular_velocity = 0.0 +22:23/0 = 0 +22:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:23/0/physics_layer_0/angular_velocity = 0.0 +22:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:23/0/physics_layer_1/angular_velocity = 0.0 +23:23/0 = 0 +23:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:23/0/physics_layer_0/angular_velocity = 0.0 +23:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:23/0/physics_layer_1/angular_velocity = 0.0 +24:23/0 = 0 +24:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:23/0/physics_layer_0/angular_velocity = 0.0 +24:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:23/0/physics_layer_1/angular_velocity = 0.0 +25:23/0 = 0 +25:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:23/0/physics_layer_0/angular_velocity = 0.0 +25:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:23/0/physics_layer_1/angular_velocity = 0.0 +26:23/0 = 0 +26:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:23/0/physics_layer_0/angular_velocity = 0.0 +26:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:23/0/physics_layer_1/angular_velocity = 0.0 +40:23/0 = 0 +40:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:23/0/physics_layer_0/angular_velocity = 0.0 +40:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:23/0/physics_layer_1/angular_velocity = 0.0 +41:23/0 = 0 +41:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:23/0/physics_layer_0/angular_velocity = 0.0 +41:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:23/0/physics_layer_1/angular_velocity = 0.0 +0:24/0 = 0 +0:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:24/0/physics_layer_0/angular_velocity = 0.0 +0:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:24/0/physics_layer_1/angular_velocity = 0.0 +1:24/0 = 0 +1:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:24/0/physics_layer_0/angular_velocity = 0.0 +1:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:24/0/physics_layer_1/angular_velocity = 0.0 +2:24/0 = 0 +2:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:24/0/physics_layer_0/angular_velocity = 0.0 +2:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:24/0/physics_layer_1/angular_velocity = 0.0 +3:24/0 = 0 +3:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:24/0/physics_layer_0/angular_velocity = 0.0 +3:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:24/0/physics_layer_1/angular_velocity = 0.0 +4:24/0 = 0 +4:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:24/0/physics_layer_0/angular_velocity = 0.0 +4:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:24/0/physics_layer_1/angular_velocity = 0.0 +5:24/0 = 0 +5:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:24/0/physics_layer_0/angular_velocity = 0.0 +5:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:24/0/physics_layer_1/angular_velocity = 0.0 +7:24/0 = 0 +7:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:24/0/physics_layer_0/angular_velocity = 0.0 +7:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:24/0/physics_layer_1/angular_velocity = 0.0 +8:24/0 = 0 +8:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:24/0/physics_layer_0/angular_velocity = 0.0 +8:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:24/0/physics_layer_1/angular_velocity = 0.0 +9:24/0 = 0 +9:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:24/0/physics_layer_0/angular_velocity = 0.0 +9:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:24/0/physics_layer_1/angular_velocity = 0.0 +10:24/0 = 0 +10:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:24/0/physics_layer_0/angular_velocity = 0.0 +10:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:24/0/physics_layer_1/angular_velocity = 0.0 +14:24/0 = 0 +14:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:24/0/physics_layer_0/angular_velocity = 0.0 +14:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:24/0/physics_layer_1/angular_velocity = 0.0 +15:24/0 = 0 +15:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:24/0/physics_layer_0/angular_velocity = 0.0 +15:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:24/0/physics_layer_1/angular_velocity = 0.0 +16:24/0 = 0 +16:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:24/0/physics_layer_0/angular_velocity = 0.0 +16:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:24/0/physics_layer_1/angular_velocity = 0.0 +17:24/0 = 0 +17:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:24/0/physics_layer_0/angular_velocity = 0.0 +17:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:24/0/physics_layer_1/angular_velocity = 0.0 +18:24/0 = 0 +18:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:24/0/physics_layer_0/angular_velocity = 0.0 +18:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:24/0/physics_layer_1/angular_velocity = 0.0 +19:24/0 = 0 +19:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:24/0/physics_layer_0/angular_velocity = 0.0 +19:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:24/0/physics_layer_1/angular_velocity = 0.0 +20:24/0 = 0 +20:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:24/0/physics_layer_0/angular_velocity = 0.0 +20:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:24/0/physics_layer_1/angular_velocity = 0.0 +21:24/0 = 0 +21:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:24/0/physics_layer_0/angular_velocity = 0.0 +21:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:24/0/physics_layer_1/angular_velocity = 0.0 +22:24/0 = 0 +22:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:24/0/physics_layer_0/angular_velocity = 0.0 +22:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:24/0/physics_layer_1/angular_velocity = 0.0 +23:24/0 = 0 +23:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:24/0/physics_layer_0/angular_velocity = 0.0 +23:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:24/0/physics_layer_1/angular_velocity = 0.0 +24:24/0 = 0 +24:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:24/0/physics_layer_0/angular_velocity = 0.0 +24:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:24/0/physics_layer_1/angular_velocity = 0.0 +25:24/0 = 0 +25:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:24/0/physics_layer_0/angular_velocity = 0.0 +25:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:24/0/physics_layer_1/angular_velocity = 0.0 +26:24/0 = 0 +26:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:24/0/physics_layer_0/angular_velocity = 0.0 +26:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:24/0/physics_layer_1/angular_velocity = 0.0 +40:24/0 = 0 +40:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:24/0/physics_layer_0/angular_velocity = 0.0 +40:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:24/0/physics_layer_1/angular_velocity = 0.0 +41:24/0 = 0 +41:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:24/0/physics_layer_0/angular_velocity = 0.0 +41:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:24/0/physics_layer_1/angular_velocity = 0.0 +0:25/0 = 0 +0:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:25/0/physics_layer_0/angular_velocity = 0.0 +0:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:25/0/physics_layer_1/angular_velocity = 0.0 +1:25/0 = 0 +1:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:25/0/physics_layer_0/angular_velocity = 0.0 +1:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:25/0/physics_layer_1/angular_velocity = 0.0 +2:25/0 = 0 +2:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:25/0/physics_layer_0/angular_velocity = 0.0 +2:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:25/0/physics_layer_1/angular_velocity = 0.0 +3:25/0 = 0 +3:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:25/0/physics_layer_0/angular_velocity = 0.0 +3:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:25/0/physics_layer_1/angular_velocity = 0.0 +4:25/0 = 0 +4:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:25/0/physics_layer_0/angular_velocity = 0.0 +4:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:25/0/physics_layer_1/angular_velocity = 0.0 +5:25/0 = 0 +5:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:25/0/physics_layer_0/angular_velocity = 0.0 +5:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:25/0/physics_layer_1/angular_velocity = 0.0 +6:25/0 = 0 +6:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:25/0/physics_layer_0/angular_velocity = 0.0 +6:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:25/0/physics_layer_1/angular_velocity = 0.0 +7:25/0 = 0 +7:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:25/0/physics_layer_0/angular_velocity = 0.0 +7:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:25/0/physics_layer_1/angular_velocity = 0.0 +8:25/0 = 0 +8:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:25/0/physics_layer_0/angular_velocity = 0.0 +8:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:25/0/physics_layer_1/angular_velocity = 0.0 +9:25/0 = 0 +9:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:25/0/physics_layer_0/angular_velocity = 0.0 +9:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:25/0/physics_layer_1/angular_velocity = 0.0 +10:25/0 = 0 +10:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:25/0/physics_layer_0/angular_velocity = 0.0 +10:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:25/0/physics_layer_1/angular_velocity = 0.0 +13:25/0 = 0 +13:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:25/0/physics_layer_0/angular_velocity = 0.0 +13:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:25/0/physics_layer_1/angular_velocity = 0.0 +14:25/0 = 0 +14:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:25/0/physics_layer_0/angular_velocity = 0.0 +14:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:25/0/physics_layer_1/angular_velocity = 0.0 +15:25/0 = 0 +15:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:25/0/physics_layer_0/angular_velocity = 0.0 +15:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:25/0/physics_layer_1/angular_velocity = 0.0 +16:25/0 = 0 +16:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:25/0/physics_layer_0/angular_velocity = 0.0 +16:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:25/0/physics_layer_1/angular_velocity = 0.0 +17:25/0 = 0 +17:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:25/0/physics_layer_0/angular_velocity = 0.0 +17:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:25/0/physics_layer_1/angular_velocity = 0.0 +18:25/0 = 0 +18:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:25/0/physics_layer_0/angular_velocity = 0.0 +18:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:25/0/physics_layer_1/angular_velocity = 0.0 +19:25/0 = 0 +19:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:25/0/physics_layer_0/angular_velocity = 0.0 +19:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:25/0/physics_layer_1/angular_velocity = 0.0 +20:25/0 = 0 +20:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:25/0/physics_layer_0/angular_velocity = 0.0 +20:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:25/0/physics_layer_1/angular_velocity = 0.0 +21:25/0 = 0 +21:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:25/0/physics_layer_0/angular_velocity = 0.0 +21:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:25/0/physics_layer_1/angular_velocity = 0.0 +22:25/0 = 0 +22:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:25/0/physics_layer_0/angular_velocity = 0.0 +22:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:25/0/physics_layer_1/angular_velocity = 0.0 +23:25/0 = 0 +23:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:25/0/physics_layer_0/angular_velocity = 0.0 +23:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:25/0/physics_layer_1/angular_velocity = 0.0 +24:25/0 = 0 +24:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:25/0/physics_layer_0/angular_velocity = 0.0 +24:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:25/0/physics_layer_1/angular_velocity = 0.0 +25:25/0 = 0 +25:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:25/0/physics_layer_0/angular_velocity = 0.0 +25:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:25/0/physics_layer_1/angular_velocity = 0.0 +26:25/0 = 0 +26:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:25/0/physics_layer_0/angular_velocity = 0.0 +26:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:25/0/physics_layer_1/angular_velocity = 0.0 +27:25/0 = 0 +27:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:25/0/physics_layer_0/angular_velocity = 0.0 +27:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:25/0/physics_layer_1/angular_velocity = 0.0 +40:25/0 = 0 +40:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:25/0/physics_layer_0/angular_velocity = 0.0 +40:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:25/0/physics_layer_1/angular_velocity = 0.0 +41:25/0 = 0 +41:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:25/0/physics_layer_0/angular_velocity = 0.0 +41:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:25/0/physics_layer_1/angular_velocity = 0.0 +0:26/0 = 0 +0:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:26/0/physics_layer_0/angular_velocity = 0.0 +0:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:26/0/physics_layer_1/angular_velocity = 0.0 +1:26/0 = 0 +1:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:26/0/physics_layer_0/angular_velocity = 0.0 +1:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:26/0/physics_layer_1/angular_velocity = 0.0 +2:26/0 = 0 +2:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:26/0/physics_layer_0/angular_velocity = 0.0 +2:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:26/0/physics_layer_1/angular_velocity = 0.0 +3:26/0 = 0 +3:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:26/0/physics_layer_0/angular_velocity = 0.0 +3:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:26/0/physics_layer_1/angular_velocity = 0.0 +4:26/0 = 0 +4:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:26/0/physics_layer_0/angular_velocity = 0.0 +4:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:26/0/physics_layer_1/angular_velocity = 0.0 +5:26/0 = 0 +5:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:26/0/physics_layer_0/angular_velocity = 0.0 +5:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:26/0/physics_layer_1/angular_velocity = 0.0 +6:26/0 = 0 +6:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:26/0/physics_layer_0/angular_velocity = 0.0 +6:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:26/0/physics_layer_1/angular_velocity = 0.0 +7:26/0 = 0 +7:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:26/0/physics_layer_0/angular_velocity = 0.0 +7:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:26/0/physics_layer_1/angular_velocity = 0.0 +8:26/0 = 0 +8:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:26/0/physics_layer_0/angular_velocity = 0.0 +8:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:26/0/physics_layer_1/angular_velocity = 0.0 +9:26/0 = 0 +9:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:26/0/physics_layer_0/angular_velocity = 0.0 +9:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:26/0/physics_layer_1/angular_velocity = 0.0 +10:26/0 = 0 +10:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:26/0/physics_layer_0/angular_velocity = 0.0 +10:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:26/0/physics_layer_1/angular_velocity = 0.0 +13:26/0 = 0 +13:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:26/0/physics_layer_0/angular_velocity = 0.0 +13:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:26/0/physics_layer_1/angular_velocity = 0.0 +14:26/0 = 0 +14:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:26/0/physics_layer_0/angular_velocity = 0.0 +14:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:26/0/physics_layer_1/angular_velocity = 0.0 +15:26/0 = 0 +15:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:26/0/physics_layer_0/angular_velocity = 0.0 +15:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:26/0/physics_layer_1/angular_velocity = 0.0 +16:26/0 = 0 +16:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:26/0/physics_layer_0/angular_velocity = 0.0 +16:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:26/0/physics_layer_1/angular_velocity = 0.0 +17:26/0 = 0 +17:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:26/0/physics_layer_0/angular_velocity = 0.0 +17:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:26/0/physics_layer_1/angular_velocity = 0.0 +18:26/0 = 0 +18:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:26/0/physics_layer_0/angular_velocity = 0.0 +18:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:26/0/physics_layer_1/angular_velocity = 0.0 +19:26/0 = 0 +19:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:26/0/physics_layer_0/angular_velocity = 0.0 +19:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:26/0/physics_layer_1/angular_velocity = 0.0 +20:26/0 = 0 +20:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:26/0/physics_layer_0/angular_velocity = 0.0 +20:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:26/0/physics_layer_1/angular_velocity = 0.0 +21:26/0 = 0 +21:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:26/0/physics_layer_0/angular_velocity = 0.0 +21:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:26/0/physics_layer_1/angular_velocity = 0.0 +22:26/0 = 0 +22:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:26/0/physics_layer_0/angular_velocity = 0.0 +22:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:26/0/physics_layer_1/angular_velocity = 0.0 +23:26/0 = 0 +23:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:26/0/physics_layer_0/angular_velocity = 0.0 +23:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:26/0/physics_layer_1/angular_velocity = 0.0 +24:26/0 = 0 +24:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:26/0/physics_layer_0/angular_velocity = 0.0 +24:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:26/0/physics_layer_1/angular_velocity = 0.0 +25:26/0 = 0 +25:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:26/0/physics_layer_0/angular_velocity = 0.0 +25:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:26/0/physics_layer_1/angular_velocity = 0.0 +26:26/0 = 0 +26:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:26/0/physics_layer_0/angular_velocity = 0.0 +26:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:26/0/physics_layer_1/angular_velocity = 0.0 +27:26/0 = 0 +27:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:26/0/physics_layer_0/angular_velocity = 0.0 +27:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:26/0/physics_layer_1/angular_velocity = 0.0 +1:27/0 = 0 +1:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:27/0/physics_layer_0/angular_velocity = 0.0 +1:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:27/0/physics_layer_1/angular_velocity = 0.0 +3:27/0 = 0 +3:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:27/0/physics_layer_0/angular_velocity = 0.0 +3:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:27/0/physics_layer_1/angular_velocity = 0.0 +4:27/0 = 0 +4:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:27/0/physics_layer_0/angular_velocity = 0.0 +4:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:27/0/physics_layer_1/angular_velocity = 0.0 +5:27/0 = 0 +5:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:27/0/physics_layer_0/angular_velocity = 0.0 +5:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:27/0/physics_layer_1/angular_velocity = 0.0 +6:27/0 = 0 +6:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:27/0/physics_layer_0/angular_velocity = 0.0 +6:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:27/0/physics_layer_1/angular_velocity = 0.0 +8:27/0 = 0 +8:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:27/0/physics_layer_0/angular_velocity = 0.0 +8:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:27/0/physics_layer_1/angular_velocity = 0.0 +10:27/0 = 0 +10:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:27/0/physics_layer_0/angular_velocity = 0.0 +10:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:27/0/physics_layer_1/angular_velocity = 0.0 +11:27/0 = 0 +11:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:27/0/physics_layer_0/angular_velocity = 0.0 +11:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:27/0/physics_layer_1/angular_velocity = 0.0 +12:27/0 = 0 +12:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:27/0/physics_layer_0/angular_velocity = 0.0 +12:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:27/0/physics_layer_1/angular_velocity = 0.0 +13:27/0 = 0 +13:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:27/0/physics_layer_0/angular_velocity = 0.0 +13:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:27/0/physics_layer_1/angular_velocity = 0.0 +15:27/0 = 0 +15:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:27/0/physics_layer_0/angular_velocity = 0.0 +15:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:27/0/physics_layer_1/angular_velocity = 0.0 +17:27/0 = 0 +17:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:27/0/physics_layer_0/angular_velocity = 0.0 +17:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:27/0/physics_layer_1/angular_velocity = 0.0 +18:27/0 = 0 +18:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:27/0/physics_layer_0/angular_velocity = 0.0 +18:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:27/0/physics_layer_1/angular_velocity = 0.0 +19:27/0 = 0 +19:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:27/0/physics_layer_0/angular_velocity = 0.0 +19:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:27/0/physics_layer_1/angular_velocity = 0.0 +20:27/0 = 0 +20:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:27/0/physics_layer_0/angular_velocity = 0.0 +20:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:27/0/physics_layer_1/angular_velocity = 0.0 +22:27/0 = 0 +22:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:27/0/physics_layer_0/angular_velocity = 0.0 +22:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:27/0/physics_layer_1/angular_velocity = 0.0 +24:27/0 = 0 +24:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:27/0/physics_layer_0/angular_velocity = 0.0 +24:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:27/0/physics_layer_1/angular_velocity = 0.0 +25:27/0 = 0 +25:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:27/0/physics_layer_0/angular_velocity = 0.0 +25:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:27/0/physics_layer_1/angular_velocity = 0.0 +26:27/0 = 0 +26:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:27/0/physics_layer_0/angular_velocity = 0.0 +26:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:27/0/physics_layer_1/angular_velocity = 0.0 +27:27/0 = 0 +27:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:27/0/physics_layer_0/angular_velocity = 0.0 +27:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:27/0/physics_layer_1/angular_velocity = 0.0 +0:28/0 = 0 +0:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:28/0/physics_layer_0/angular_velocity = 0.0 +0:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:28/0/physics_layer_1/angular_velocity = 0.0 +1:28/0 = 0 +1:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:28/0/physics_layer_0/angular_velocity = 0.0 +1:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:28/0/physics_layer_1/angular_velocity = 0.0 +2:28/0 = 0 +2:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:28/0/physics_layer_0/angular_velocity = 0.0 +2:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:28/0/physics_layer_1/angular_velocity = 0.0 +3:28/0 = 0 +3:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:28/0/physics_layer_0/angular_velocity = 0.0 +3:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:28/0/physics_layer_1/angular_velocity = 0.0 +4:28/0 = 0 +4:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:28/0/physics_layer_0/angular_velocity = 0.0 +4:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:28/0/physics_layer_1/angular_velocity = 0.0 +5:28/0 = 0 +5:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:28/0/physics_layer_0/angular_velocity = 0.0 +5:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:28/0/physics_layer_1/angular_velocity = 0.0 +6:28/0 = 0 +6:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:28/0/physics_layer_0/angular_velocity = 0.0 +6:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:28/0/physics_layer_1/angular_velocity = 0.0 +7:28/0 = 0 +7:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:28/0/physics_layer_0/angular_velocity = 0.0 +7:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:28/0/physics_layer_1/angular_velocity = 0.0 +8:28/0 = 0 +8:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:28/0/physics_layer_0/angular_velocity = 0.0 +8:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:28/0/physics_layer_1/angular_velocity = 0.0 +9:28/0 = 0 +9:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:28/0/physics_layer_0/angular_velocity = 0.0 +9:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:28/0/physics_layer_1/angular_velocity = 0.0 +10:28/0 = 0 +10:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:28/0/physics_layer_0/angular_velocity = 0.0 +10:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:28/0/physics_layer_1/angular_velocity = 0.0 +11:28/0 = 0 +11:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:28/0/physics_layer_0/angular_velocity = 0.0 +11:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:28/0/physics_layer_1/angular_velocity = 0.0 +12:28/0 = 0 +12:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:28/0/physics_layer_0/angular_velocity = 0.0 +12:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:28/0/physics_layer_1/angular_velocity = 0.0 +13:28/0 = 0 +13:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:28/0/physics_layer_0/angular_velocity = 0.0 +13:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:28/0/physics_layer_1/angular_velocity = 0.0 +14:28/0 = 0 +14:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:28/0/physics_layer_0/angular_velocity = 0.0 +14:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:28/0/physics_layer_1/angular_velocity = 0.0 +15:28/0 = 0 +15:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:28/0/physics_layer_0/angular_velocity = 0.0 +15:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:28/0/physics_layer_1/angular_velocity = 0.0 +16:28/0 = 0 +16:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:28/0/physics_layer_0/angular_velocity = 0.0 +16:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:28/0/physics_layer_1/angular_velocity = 0.0 +17:28/0 = 0 +17:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:28/0/physics_layer_0/angular_velocity = 0.0 +17:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:28/0/physics_layer_1/angular_velocity = 0.0 +18:28/0 = 0 +18:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:28/0/physics_layer_0/angular_velocity = 0.0 +18:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:28/0/physics_layer_1/angular_velocity = 0.0 +19:28/0 = 0 +19:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:28/0/physics_layer_0/angular_velocity = 0.0 +19:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:28/0/physics_layer_1/angular_velocity = 0.0 +21:28/0 = 0 +21:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:28/0/physics_layer_0/angular_velocity = 0.0 +21:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:28/0/physics_layer_1/angular_velocity = 0.0 +22:28/0 = 0 +22:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:28/0/physics_layer_0/angular_velocity = 0.0 +22:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:28/0/physics_layer_1/angular_velocity = 0.0 +23:28/0 = 0 +23:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:28/0/physics_layer_0/angular_velocity = 0.0 +23:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:28/0/physics_layer_1/angular_velocity = 0.0 +24:28/0 = 0 +24:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:28/0/physics_layer_0/angular_velocity = 0.0 +24:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:28/0/physics_layer_1/angular_velocity = 0.0 +25:28/0 = 0 +25:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:28/0/physics_layer_0/angular_velocity = 0.0 +25:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:28/0/physics_layer_1/angular_velocity = 0.0 +26:28/0 = 0 +26:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:28/0/physics_layer_0/angular_velocity = 0.0 +26:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:28/0/physics_layer_1/angular_velocity = 0.0 +27:28/0 = 0 +27:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:28/0/physics_layer_0/angular_velocity = 0.0 +27:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:28/0/physics_layer_1/angular_velocity = 0.0 +0:29/0 = 0 +0:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:29/0/physics_layer_0/angular_velocity = 0.0 +0:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:29/0/physics_layer_1/angular_velocity = 0.0 +2:29/0 = 0 +2:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:29/0/physics_layer_0/angular_velocity = 0.0 +2:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:29/0/physics_layer_1/angular_velocity = 0.0 +3:29/0 = 0 +3:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:29/0/physics_layer_0/angular_velocity = 0.0 +3:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:29/0/physics_layer_1/angular_velocity = 0.0 +4:29/0 = 0 +4:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:29/0/physics_layer_0/angular_velocity = 0.0 +4:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:29/0/physics_layer_1/angular_velocity = 0.0 +5:29/0 = 0 +5:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:29/0/physics_layer_0/angular_velocity = 0.0 +5:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:29/0/physics_layer_1/angular_velocity = 0.0 +6:29/0 = 0 +6:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:29/0/physics_layer_0/angular_velocity = 0.0 +6:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:29/0/physics_layer_1/angular_velocity = 0.0 +7:29/0 = 0 +7:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:29/0/physics_layer_0/angular_velocity = 0.0 +7:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:29/0/physics_layer_1/angular_velocity = 0.0 +9:29/0 = 0 +9:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:29/0/physics_layer_0/angular_velocity = 0.0 +9:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:29/0/physics_layer_1/angular_velocity = 0.0 +10:29/0 = 0 +10:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:29/0/physics_layer_0/angular_velocity = 0.0 +10:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:29/0/physics_layer_1/angular_velocity = 0.0 +11:29/0 = 0 +11:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:29/0/physics_layer_0/angular_velocity = 0.0 +11:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:29/0/physics_layer_1/angular_velocity = 0.0 +12:29/0 = 0 +12:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:29/0/physics_layer_0/angular_velocity = 0.0 +12:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:29/0/physics_layer_1/angular_velocity = 0.0 +13:29/0 = 0 +13:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:29/0/physics_layer_0/angular_velocity = 0.0 +13:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:29/0/physics_layer_1/angular_velocity = 0.0 +14:29/0 = 0 +14:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:29/0/physics_layer_0/angular_velocity = 0.0 +14:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:29/0/physics_layer_1/angular_velocity = 0.0 +16:29/0 = 0 +16:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:29/0/physics_layer_0/angular_velocity = 0.0 +16:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:29/0/physics_layer_1/angular_velocity = 0.0 +17:29/0 = 0 +17:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:29/0/physics_layer_0/angular_velocity = 0.0 +17:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:29/0/physics_layer_1/angular_velocity = 0.0 +18:29/0 = 0 +18:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:29/0/physics_layer_0/angular_velocity = 0.0 +18:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:29/0/physics_layer_1/angular_velocity = 0.0 +19:29/0 = 0 +19:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:29/0/physics_layer_0/angular_velocity = 0.0 +19:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:29/0/physics_layer_1/angular_velocity = 0.0 +21:29/0 = 0 +21:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:29/0/physics_layer_0/angular_velocity = 0.0 +21:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:29/0/physics_layer_1/angular_velocity = 0.0 +23:29/0 = 0 +23:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:29/0/physics_layer_0/angular_velocity = 0.0 +23:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:29/0/physics_layer_1/angular_velocity = 0.0 +24:29/0 = 0 +24:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:29/0/physics_layer_0/angular_velocity = 0.0 +24:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:29/0/physics_layer_1/angular_velocity = 0.0 +25:29/0 = 0 +25:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:29/0/physics_layer_0/angular_velocity = 0.0 +25:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:29/0/physics_layer_1/angular_velocity = 0.0 +26:29/0 = 0 +26:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:29/0/physics_layer_0/angular_velocity = 0.0 +26:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:29/0/physics_layer_1/angular_velocity = 0.0 +27:29/0 = 0 +27:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:29/0/physics_layer_0/angular_velocity = 0.0 +27:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:29/0/physics_layer_1/angular_velocity = 0.0 +0:30/0 = 0 +0:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:30/0/physics_layer_0/angular_velocity = 0.0 +0:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:30/0/physics_layer_1/angular_velocity = 0.0 +1:30/0 = 0 +1:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:30/0/physics_layer_0/angular_velocity = 0.0 +1:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:30/0/physics_layer_1/angular_velocity = 0.0 +2:30/0 = 0 +2:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:30/0/physics_layer_0/angular_velocity = 0.0 +2:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:30/0/physics_layer_1/angular_velocity = 0.0 +3:30/0 = 0 +3:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:30/0/physics_layer_0/angular_velocity = 0.0 +3:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:30/0/physics_layer_1/angular_velocity = 0.0 +4:30/0 = 0 +4:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:30/0/physics_layer_0/angular_velocity = 0.0 +4:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:30/0/physics_layer_1/angular_velocity = 0.0 +5:30/0 = 0 +5:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:30/0/physics_layer_0/angular_velocity = 0.0 +5:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:30/0/physics_layer_1/angular_velocity = 0.0 +6:30/0 = 0 +6:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:30/0/physics_layer_0/angular_velocity = 0.0 +6:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:30/0/physics_layer_1/angular_velocity = 0.0 +7:30/0 = 0 +7:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:30/0/physics_layer_0/angular_velocity = 0.0 +7:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:30/0/physics_layer_1/angular_velocity = 0.0 +8:30/0 = 0 +8:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:30/0/physics_layer_0/angular_velocity = 0.0 +8:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:30/0/physics_layer_1/angular_velocity = 0.0 +9:30/0 = 0 +9:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:30/0/physics_layer_0/angular_velocity = 0.0 +9:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:30/0/physics_layer_1/angular_velocity = 0.0 +10:30/0 = 0 +10:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:30/0/physics_layer_0/angular_velocity = 0.0 +10:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:30/0/physics_layer_1/angular_velocity = 0.0 +11:30/0 = 0 +11:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:30/0/physics_layer_0/angular_velocity = 0.0 +11:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:30/0/physics_layer_1/angular_velocity = 0.0 +12:30/0 = 0 +12:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:30/0/physics_layer_0/angular_velocity = 0.0 +12:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:30/0/physics_layer_1/angular_velocity = 0.0 +13:30/0 = 0 +13:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:30/0/physics_layer_0/angular_velocity = 0.0 +13:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:30/0/physics_layer_1/angular_velocity = 0.0 +14:30/0 = 0 +14:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:30/0/physics_layer_0/angular_velocity = 0.0 +14:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:30/0/physics_layer_1/angular_velocity = 0.0 +15:30/0 = 0 +15:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:30/0/physics_layer_0/angular_velocity = 0.0 +15:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:30/0/physics_layer_1/angular_velocity = 0.0 +16:30/0 = 0 +16:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:30/0/physics_layer_0/angular_velocity = 0.0 +16:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:30/0/physics_layer_1/angular_velocity = 0.0 +17:30/0 = 0 +17:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:30/0/physics_layer_0/angular_velocity = 0.0 +17:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:30/0/physics_layer_1/angular_velocity = 0.0 +18:30/0 = 0 +18:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:30/0/physics_layer_0/angular_velocity = 0.0 +18:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:30/0/physics_layer_1/angular_velocity = 0.0 +19:30/0 = 0 +19:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:30/0/physics_layer_0/angular_velocity = 0.0 +19:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:30/0/physics_layer_1/angular_velocity = 0.0 +21:30/0 = 0 +21:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:30/0/physics_layer_0/angular_velocity = 0.0 +21:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:30/0/physics_layer_1/angular_velocity = 0.0 +22:30/0 = 0 +22:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:30/0/physics_layer_0/angular_velocity = 0.0 +22:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:30/0/physics_layer_1/angular_velocity = 0.0 +23:30/0 = 0 +23:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:30/0/physics_layer_0/angular_velocity = 0.0 +23:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:30/0/physics_layer_1/angular_velocity = 0.0 +24:30/0 = 0 +24:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:30/0/physics_layer_0/angular_velocity = 0.0 +24:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:30/0/physics_layer_1/angular_velocity = 0.0 +25:30/0 = 0 +25:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:30/0/physics_layer_0/angular_velocity = 0.0 +25:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:30/0/physics_layer_1/angular_velocity = 0.0 +26:30/0 = 0 +26:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:30/0/physics_layer_0/angular_velocity = 0.0 +26:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:30/0/physics_layer_1/angular_velocity = 0.0 +27:30/0 = 0 +27:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:30/0/physics_layer_0/angular_velocity = 0.0 +27:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:30/0/physics_layer_1/angular_velocity = 0.0 +0:31/0 = 0 +0:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:31/0/physics_layer_0/angular_velocity = 0.0 +0:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:31/0/physics_layer_1/angular_velocity = 0.0 +1:31/0 = 0 +1:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:31/0/physics_layer_0/angular_velocity = 0.0 +1:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:31/0/physics_layer_1/angular_velocity = 0.0 +2:31/0 = 0 +2:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:31/0/physics_layer_0/angular_velocity = 0.0 +2:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:31/0/physics_layer_1/angular_velocity = 0.0 +3:31/0 = 0 +3:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:31/0/physics_layer_0/angular_velocity = 0.0 +3:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:31/0/physics_layer_1/angular_velocity = 0.0 +4:31/0 = 0 +4:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:31/0/physics_layer_0/angular_velocity = 0.0 +4:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:31/0/physics_layer_1/angular_velocity = 0.0 +5:31/0 = 0 +5:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:31/0/physics_layer_0/angular_velocity = 0.0 +5:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:31/0/physics_layer_1/angular_velocity = 0.0 +6:31/0 = 0 +6:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:31/0/physics_layer_0/angular_velocity = 0.0 +6:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:31/0/physics_layer_1/angular_velocity = 0.0 +7:31/0 = 0 +7:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:31/0/physics_layer_0/angular_velocity = 0.0 +7:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:31/0/physics_layer_1/angular_velocity = 0.0 +8:31/0 = 0 +8:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:31/0/physics_layer_0/angular_velocity = 0.0 +8:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:31/0/physics_layer_1/angular_velocity = 0.0 +9:31/0 = 0 +9:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:31/0/physics_layer_0/angular_velocity = 0.0 +9:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:31/0/physics_layer_1/angular_velocity = 0.0 +10:31/0 = 0 +10:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:31/0/physics_layer_0/angular_velocity = 0.0 +10:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:31/0/physics_layer_1/angular_velocity = 0.0 +11:31/0 = 0 +11:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:31/0/physics_layer_0/angular_velocity = 0.0 +11:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:31/0/physics_layer_1/angular_velocity = 0.0 +12:31/0 = 0 +12:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:31/0/physics_layer_0/angular_velocity = 0.0 +12:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:31/0/physics_layer_1/angular_velocity = 0.0 +13:31/0 = 0 +13:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:31/0/physics_layer_0/angular_velocity = 0.0 +13:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:31/0/physics_layer_1/angular_velocity = 0.0 +14:31/0 = 0 +14:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:31/0/physics_layer_0/angular_velocity = 0.0 +14:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:31/0/physics_layer_1/angular_velocity = 0.0 +15:31/0 = 0 +15:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:31/0/physics_layer_0/angular_velocity = 0.0 +15:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:31/0/physics_layer_1/angular_velocity = 0.0 +16:31/0 = 0 +16:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:31/0/physics_layer_0/angular_velocity = 0.0 +16:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:31/0/physics_layer_1/angular_velocity = 0.0 +17:31/0 = 0 +17:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:31/0/physics_layer_0/angular_velocity = 0.0 +17:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:31/0/physics_layer_1/angular_velocity = 0.0 +18:31/0 = 0 +18:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:31/0/physics_layer_0/angular_velocity = 0.0 +18:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:31/0/physics_layer_1/angular_velocity = 0.0 +19:31/0 = 0 +19:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:31/0/physics_layer_0/angular_velocity = 0.0 +19:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:31/0/physics_layer_1/angular_velocity = 0.0 +21:31/0 = 0 +21:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:31/0/physics_layer_0/angular_velocity = 0.0 +21:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:31/0/physics_layer_1/angular_velocity = 0.0 +22:31/0 = 0 +22:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:31/0/physics_layer_0/angular_velocity = 0.0 +22:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:31/0/physics_layer_1/angular_velocity = 0.0 +23:31/0 = 0 +23:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:31/0/physics_layer_0/angular_velocity = 0.0 +23:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:31/0/physics_layer_1/angular_velocity = 0.0 +24:31/0 = 0 +24:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:31/0/physics_layer_0/angular_velocity = 0.0 +24:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:31/0/physics_layer_1/angular_velocity = 0.0 +25:31/0 = 0 +25:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:31/0/physics_layer_0/angular_velocity = 0.0 +25:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:31/0/physics_layer_1/angular_velocity = 0.0 +26:31/0 = 0 +26:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:31/0/physics_layer_0/angular_velocity = 0.0 +26:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:31/0/physics_layer_1/angular_velocity = 0.0 +27:31/0 = 0 +27:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:31/0/physics_layer_0/angular_velocity = 0.0 +27:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:31/0/physics_layer_1/angular_velocity = 0.0 +0:32/0 = 0 +0:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:32/0/physics_layer_0/angular_velocity = 0.0 +0:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:32/0/physics_layer_1/angular_velocity = 0.0 +1:32/0 = 0 +1:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:32/0/physics_layer_0/angular_velocity = 0.0 +1:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:32/0/physics_layer_1/angular_velocity = 0.0 +2:32/0 = 0 +2:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:32/0/physics_layer_0/angular_velocity = 0.0 +2:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:32/0/physics_layer_1/angular_velocity = 0.0 +3:32/0 = 0 +3:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:32/0/physics_layer_0/angular_velocity = 0.0 +3:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:32/0/physics_layer_1/angular_velocity = 0.0 +4:32/0 = 0 +4:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:32/0/physics_layer_0/angular_velocity = 0.0 +4:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:32/0/physics_layer_1/angular_velocity = 0.0 +5:32/0 = 0 +5:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:32/0/physics_layer_0/angular_velocity = 0.0 +5:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:32/0/physics_layer_1/angular_velocity = 0.0 +6:32/0 = 0 +6:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:32/0/physics_layer_0/angular_velocity = 0.0 +6:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:32/0/physics_layer_1/angular_velocity = 0.0 +7:32/0 = 0 +7:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:32/0/physics_layer_0/angular_velocity = 0.0 +7:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:32/0/physics_layer_1/angular_velocity = 0.0 +8:32/0 = 0 +8:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:32/0/physics_layer_0/angular_velocity = 0.0 +8:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:32/0/physics_layer_1/angular_velocity = 0.0 +9:32/0 = 0 +9:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:32/0/physics_layer_0/angular_velocity = 0.0 +9:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:32/0/physics_layer_1/angular_velocity = 0.0 +10:32/0 = 0 +10:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:32/0/physics_layer_0/angular_velocity = 0.0 +10:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:32/0/physics_layer_1/angular_velocity = 0.0 +11:32/0 = 0 +11:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:32/0/physics_layer_0/angular_velocity = 0.0 +11:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:32/0/physics_layer_1/angular_velocity = 0.0 +12:32/0 = 0 +12:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:32/0/physics_layer_0/angular_velocity = 0.0 +12:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:32/0/physics_layer_1/angular_velocity = 0.0 +13:32/0 = 0 +13:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:32/0/physics_layer_0/angular_velocity = 0.0 +13:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:32/0/physics_layer_1/angular_velocity = 0.0 +14:32/0 = 0 +14:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:32/0/physics_layer_0/angular_velocity = 0.0 +14:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:32/0/physics_layer_1/angular_velocity = 0.0 +15:32/0 = 0 +15:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:32/0/physics_layer_0/angular_velocity = 0.0 +15:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:32/0/physics_layer_1/angular_velocity = 0.0 +16:32/0 = 0 +16:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:32/0/physics_layer_0/angular_velocity = 0.0 +16:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:32/0/physics_layer_1/angular_velocity = 0.0 +17:32/0 = 0 +17:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:32/0/physics_layer_0/angular_velocity = 0.0 +17:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:32/0/physics_layer_1/angular_velocity = 0.0 +18:32/0 = 0 +18:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:32/0/physics_layer_0/angular_velocity = 0.0 +18:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:32/0/physics_layer_1/angular_velocity = 0.0 +19:32/0 = 0 +19:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:32/0/physics_layer_0/angular_velocity = 0.0 +19:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:32/0/physics_layer_1/angular_velocity = 0.0 +20:32/0 = 0 +20:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:32/0/physics_layer_0/angular_velocity = 0.0 +20:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:32/0/physics_layer_1/angular_velocity = 0.0 +21:32/0 = 0 +21:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:32/0/physics_layer_0/angular_velocity = 0.0 +21:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:32/0/physics_layer_1/angular_velocity = 0.0 +22:32/0 = 0 +22:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:32/0/physics_layer_0/angular_velocity = 0.0 +22:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:32/0/physics_layer_1/angular_velocity = 0.0 +23:32/0 = 0 +23:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:32/0/physics_layer_0/angular_velocity = 0.0 +23:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:32/0/physics_layer_1/angular_velocity = 0.0 +24:32/0 = 0 +24:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:32/0/physics_layer_0/angular_velocity = 0.0 +24:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:32/0/physics_layer_1/angular_velocity = 0.0 +25:32/0 = 0 +25:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:32/0/physics_layer_0/angular_velocity = 0.0 +25:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:32/0/physics_layer_1/angular_velocity = 0.0 +26:32/0 = 0 +26:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:32/0/physics_layer_0/angular_velocity = 0.0 +26:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:32/0/physics_layer_1/angular_velocity = 0.0 +27:32/0 = 0 +27:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:32/0/physics_layer_0/angular_velocity = 0.0 +27:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:32/0/physics_layer_1/angular_velocity = 0.0 +0:33/0 = 0 +0:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:33/0/physics_layer_0/angular_velocity = 0.0 +0:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:33/0/physics_layer_1/angular_velocity = 0.0 +1:33/0 = 0 +1:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:33/0/physics_layer_0/angular_velocity = 0.0 +1:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:33/0/physics_layer_1/angular_velocity = 0.0 +2:33/0 = 0 +2:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:33/0/physics_layer_0/angular_velocity = 0.0 +2:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:33/0/physics_layer_1/angular_velocity = 0.0 +3:33/0 = 0 +3:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:33/0/physics_layer_0/angular_velocity = 0.0 +3:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:33/0/physics_layer_1/angular_velocity = 0.0 +4:33/0 = 0 +4:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:33/0/physics_layer_0/angular_velocity = 0.0 +4:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:33/0/physics_layer_1/angular_velocity = 0.0 +5:33/0 = 0 +5:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:33/0/physics_layer_0/angular_velocity = 0.0 +5:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:33/0/physics_layer_1/angular_velocity = 0.0 +6:33/0 = 0 +6:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:33/0/physics_layer_0/angular_velocity = 0.0 +6:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:33/0/physics_layer_1/angular_velocity = 0.0 +7:33/0 = 0 +7:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:33/0/physics_layer_0/angular_velocity = 0.0 +7:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:33/0/physics_layer_1/angular_velocity = 0.0 +8:33/0 = 0 +8:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:33/0/physics_layer_0/angular_velocity = 0.0 +8:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:33/0/physics_layer_1/angular_velocity = 0.0 +9:33/0 = 0 +9:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:33/0/physics_layer_0/angular_velocity = 0.0 +9:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:33/0/physics_layer_1/angular_velocity = 0.0 +10:33/0 = 0 +10:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:33/0/physics_layer_0/angular_velocity = 0.0 +10:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:33/0/physics_layer_1/angular_velocity = 0.0 +11:33/0 = 0 +11:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:33/0/physics_layer_0/angular_velocity = 0.0 +11:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:33/0/physics_layer_1/angular_velocity = 0.0 +12:33/0 = 0 +12:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:33/0/physics_layer_0/angular_velocity = 0.0 +12:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:33/0/physics_layer_1/angular_velocity = 0.0 +13:33/0 = 0 +13:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:33/0/physics_layer_0/angular_velocity = 0.0 +13:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:33/0/physics_layer_1/angular_velocity = 0.0 +14:33/0 = 0 +14:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:33/0/physics_layer_0/angular_velocity = 0.0 +14:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:33/0/physics_layer_1/angular_velocity = 0.0 +16:33/0 = 0 +16:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:33/0/physics_layer_0/angular_velocity = 0.0 +16:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:33/0/physics_layer_1/angular_velocity = 0.0 +17:33/0 = 0 +17:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:33/0/physics_layer_0/angular_velocity = 0.0 +17:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:33/0/physics_layer_1/angular_velocity = 0.0 +18:33/0 = 0 +18:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:33/0/physics_layer_0/angular_velocity = 0.0 +18:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:33/0/physics_layer_1/angular_velocity = 0.0 +19:33/0 = 0 +19:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:33/0/physics_layer_0/angular_velocity = 0.0 +19:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:33/0/physics_layer_1/angular_velocity = 0.0 +20:33/0 = 0 +20:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:33/0/physics_layer_0/angular_velocity = 0.0 +20:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:33/0/physics_layer_1/angular_velocity = 0.0 +21:33/0 = 0 +21:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:33/0/physics_layer_0/angular_velocity = 0.0 +21:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:33/0/physics_layer_1/angular_velocity = 0.0 +22:33/0 = 0 +22:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:33/0/physics_layer_0/angular_velocity = 0.0 +22:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:33/0/physics_layer_1/angular_velocity = 0.0 +23:33/0 = 0 +23:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:33/0/physics_layer_0/angular_velocity = 0.0 +23:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:33/0/physics_layer_1/angular_velocity = 0.0 +24:33/0 = 0 +24:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:33/0/physics_layer_0/angular_velocity = 0.0 +24:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:33/0/physics_layer_1/angular_velocity = 0.0 +25:33/0 = 0 +25:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:33/0/physics_layer_0/angular_velocity = 0.0 +25:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:33/0/physics_layer_1/angular_velocity = 0.0 +26:33/0 = 0 +26:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:33/0/physics_layer_0/angular_velocity = 0.0 +26:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:33/0/physics_layer_1/angular_velocity = 0.0 +27:33/0 = 0 +27:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:33/0/physics_layer_0/angular_velocity = 0.0 +27:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:33/0/physics_layer_1/angular_velocity = 0.0 +1:34/0 = 0 +1:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:34/0/physics_layer_0/angular_velocity = 0.0 +1:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:34/0/physics_layer_1/angular_velocity = 0.0 +3:34/0 = 0 +3:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:34/0/physics_layer_0/angular_velocity = 0.0 +3:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:34/0/physics_layer_1/angular_velocity = 0.0 +4:34/0 = 0 +4:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:34/0/physics_layer_0/angular_velocity = 0.0 +4:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:34/0/physics_layer_1/angular_velocity = 0.0 +5:34/0 = 0 +5:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:34/0/physics_layer_0/angular_velocity = 0.0 +5:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:34/0/physics_layer_1/angular_velocity = 0.0 +6:34/0 = 0 +6:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:34/0/physics_layer_0/angular_velocity = 0.0 +6:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:34/0/physics_layer_1/angular_velocity = 0.0 +7:34/0 = 0 +7:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:34/0/physics_layer_0/angular_velocity = 0.0 +7:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:34/0/physics_layer_1/angular_velocity = 0.0 +8:34/0 = 0 +8:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:34/0/physics_layer_0/angular_velocity = 0.0 +8:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:34/0/physics_layer_1/angular_velocity = 0.0 +9:34/0 = 0 +9:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:34/0/physics_layer_0/angular_velocity = 0.0 +9:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:34/0/physics_layer_1/angular_velocity = 0.0 +10:34/0 = 0 +10:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:34/0/physics_layer_0/angular_velocity = 0.0 +10:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:34/0/physics_layer_1/angular_velocity = 0.0 +11:34/0 = 0 +11:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:34/0/physics_layer_0/angular_velocity = 0.0 +11:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:34/0/physics_layer_1/angular_velocity = 0.0 +12:34/0 = 0 +12:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:34/0/physics_layer_0/angular_velocity = 0.0 +12:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:34/0/physics_layer_1/angular_velocity = 0.0 +13:34/0 = 0 +13:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:34/0/physics_layer_0/angular_velocity = 0.0 +13:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:34/0/physics_layer_1/angular_velocity = 0.0 +17:34/0 = 0 +17:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:34/0/physics_layer_0/angular_velocity = 0.0 +17:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:34/0/physics_layer_1/angular_velocity = 0.0 +18:34/0 = 0 +18:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:34/0/physics_layer_0/angular_velocity = 0.0 +18:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:34/0/physics_layer_1/angular_velocity = 0.0 +19:34/0 = 0 +19:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:34/0/physics_layer_0/angular_velocity = 0.0 +19:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:34/0/physics_layer_1/angular_velocity = 0.0 +20:34/0 = 0 +20:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:34/0/physics_layer_0/angular_velocity = 0.0 +20:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:34/0/physics_layer_1/angular_velocity = 0.0 +22:34/0 = 0 +22:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:34/0/physics_layer_0/angular_velocity = 0.0 +22:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:34/0/physics_layer_1/angular_velocity = 0.0 +24:34/0 = 0 +24:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:34/0/physics_layer_0/angular_velocity = 0.0 +24:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:34/0/physics_layer_1/angular_velocity = 0.0 +25:34/0 = 0 +25:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:34/0/physics_layer_0/angular_velocity = 0.0 +25:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:34/0/physics_layer_1/angular_velocity = 0.0 +26:34/0 = 0 +26:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:34/0/physics_layer_0/angular_velocity = 0.0 +26:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:34/0/physics_layer_1/angular_velocity = 0.0 +27:34/0 = 0 +27:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:34/0/physics_layer_0/angular_velocity = 0.0 +27:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:34/0/physics_layer_1/angular_velocity = 0.0 +0:35/0 = 0 +0:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:35/0/physics_layer_0/angular_velocity = 0.0 +0:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:35/0/physics_layer_1/angular_velocity = 0.0 +1:35/0 = 0 +1:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:35/0/physics_layer_0/angular_velocity = 0.0 +1:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:35/0/physics_layer_1/angular_velocity = 0.0 +2:35/0 = 0 +2:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:35/0/physics_layer_0/angular_velocity = 0.0 +2:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:35/0/physics_layer_1/angular_velocity = 0.0 +3:35/0 = 0 +3:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:35/0/physics_layer_0/angular_velocity = 0.0 +3:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:35/0/physics_layer_1/angular_velocity = 0.0 +4:35/0 = 0 +4:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:35/0/physics_layer_0/angular_velocity = 0.0 +4:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:35/0/physics_layer_1/angular_velocity = 0.0 +5:35/0 = 0 +5:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:35/0/physics_layer_0/angular_velocity = 0.0 +5:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:35/0/physics_layer_1/angular_velocity = 0.0 +6:35/0 = 0 +6:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:35/0/physics_layer_0/angular_velocity = 0.0 +6:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:35/0/physics_layer_1/angular_velocity = 0.0 +7:35/0 = 0 +7:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:35/0/physics_layer_0/angular_velocity = 0.0 +7:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:35/0/physics_layer_1/angular_velocity = 0.0 +8:35/0 = 0 +8:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:35/0/physics_layer_0/angular_velocity = 0.0 +8:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:35/0/physics_layer_1/angular_velocity = 0.0 +9:35/0 = 0 +9:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:35/0/physics_layer_0/angular_velocity = 0.0 +9:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:35/0/physics_layer_1/angular_velocity = 0.0 +10:35/0 = 0 +10:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:35/0/physics_layer_0/angular_velocity = 0.0 +10:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:35/0/physics_layer_1/angular_velocity = 0.0 +11:35/0 = 0 +11:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:35/0/physics_layer_0/angular_velocity = 0.0 +11:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:35/0/physics_layer_1/angular_velocity = 0.0 +12:35/0 = 0 +12:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:35/0/physics_layer_0/angular_velocity = 0.0 +12:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:35/0/physics_layer_1/angular_velocity = 0.0 +13:35/0 = 0 +13:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:35/0/physics_layer_0/angular_velocity = 0.0 +13:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:35/0/physics_layer_1/angular_velocity = 0.0 +14:35/0 = 0 +14:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:35/0/physics_layer_0/angular_velocity = 0.0 +14:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:35/0/physics_layer_1/angular_velocity = 0.0 +15:35/0 = 0 +15:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:35/0/physics_layer_0/angular_velocity = 0.0 +15:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:35/0/physics_layer_1/angular_velocity = 0.0 +16:35/0 = 0 +16:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:35/0/physics_layer_0/angular_velocity = 0.0 +16:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:35/0/physics_layer_1/angular_velocity = 0.0 +17:35/0 = 0 +17:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:35/0/physics_layer_0/angular_velocity = 0.0 +17:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:35/0/physics_layer_1/angular_velocity = 0.0 +18:35/0 = 0 +18:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:35/0/physics_layer_0/angular_velocity = 0.0 +18:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:35/0/physics_layer_1/angular_velocity = 0.0 +19:35/0 = 0 +19:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:35/0/physics_layer_0/angular_velocity = 0.0 +19:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:35/0/physics_layer_1/angular_velocity = 0.0 +20:35/0 = 0 +20:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:35/0/physics_layer_0/angular_velocity = 0.0 +20:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:35/0/physics_layer_1/angular_velocity = 0.0 +21:35/0 = 0 +21:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:35/0/physics_layer_0/angular_velocity = 0.0 +21:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:35/0/physics_layer_1/angular_velocity = 0.0 +22:35/0 = 0 +22:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:35/0/physics_layer_0/angular_velocity = 0.0 +22:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:35/0/physics_layer_1/angular_velocity = 0.0 +23:35/0 = 0 +23:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:35/0/physics_layer_0/angular_velocity = 0.0 +23:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:35/0/physics_layer_1/angular_velocity = 0.0 +24:35/0 = 0 +24:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:35/0/physics_layer_0/angular_velocity = 0.0 +24:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:35/0/physics_layer_1/angular_velocity = 0.0 +25:35/0 = 0 +25:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:35/0/physics_layer_0/angular_velocity = 0.0 +25:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:35/0/physics_layer_1/angular_velocity = 0.0 +26:35/0 = 0 +26:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:35/0/physics_layer_0/angular_velocity = 0.0 +26:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:35/0/physics_layer_1/angular_velocity = 0.0 +27:35/0 = 0 +27:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:35/0/physics_layer_0/angular_velocity = 0.0 +27:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:35/0/physics_layer_1/angular_velocity = 0.0 +0:36/0 = 0 +0:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:36/0/physics_layer_0/angular_velocity = 0.0 +0:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:36/0/physics_layer_1/angular_velocity = 0.0 +1:36/0 = 0 +1:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:36/0/physics_layer_0/angular_velocity = 0.0 +1:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:36/0/physics_layer_1/angular_velocity = 0.0 +2:36/0 = 0 +2:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:36/0/physics_layer_0/angular_velocity = 0.0 +2:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:36/0/physics_layer_1/angular_velocity = 0.0 +3:36/0 = 0 +3:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:36/0/physics_layer_0/angular_velocity = 0.0 +3:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:36/0/physics_layer_1/angular_velocity = 0.0 +4:36/0 = 0 +4:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:36/0/physics_layer_0/angular_velocity = 0.0 +4:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:36/0/physics_layer_1/angular_velocity = 0.0 +5:36/0 = 0 +5:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:36/0/physics_layer_0/angular_velocity = 0.0 +5:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:36/0/physics_layer_1/angular_velocity = 0.0 +6:36/0 = 0 +6:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:36/0/physics_layer_0/angular_velocity = 0.0 +6:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:36/0/physics_layer_1/angular_velocity = 0.0 +7:36/0 = 0 +7:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:36/0/physics_layer_0/angular_velocity = 0.0 +7:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:36/0/physics_layer_1/angular_velocity = 0.0 +9:36/0 = 0 +9:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:36/0/physics_layer_0/angular_velocity = 0.0 +9:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:36/0/physics_layer_1/angular_velocity = 0.0 +10:36/0 = 0 +10:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:36/0/physics_layer_0/angular_velocity = 0.0 +10:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:36/0/physics_layer_1/angular_velocity = 0.0 +11:36/0 = 0 +11:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:36/0/physics_layer_0/angular_velocity = 0.0 +11:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:36/0/physics_layer_1/angular_velocity = 0.0 +12:36/0 = 0 +12:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:36/0/physics_layer_0/angular_velocity = 0.0 +12:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:36/0/physics_layer_1/angular_velocity = 0.0 +13:36/0 = 0 +13:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:36/0/physics_layer_0/angular_velocity = 0.0 +13:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:36/0/physics_layer_1/angular_velocity = 0.0 +14:36/0 = 0 +14:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:36/0/physics_layer_0/angular_velocity = 0.0 +14:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:36/0/physics_layer_1/angular_velocity = 0.0 +16:36/0 = 0 +16:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:36/0/physics_layer_0/angular_velocity = 0.0 +16:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:36/0/physics_layer_1/angular_velocity = 0.0 +17:36/0 = 0 +17:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:36/0/physics_layer_0/angular_velocity = 0.0 +17:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:36/0/physics_layer_1/angular_velocity = 0.0 +18:36/0 = 0 +18:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:36/0/physics_layer_0/angular_velocity = 0.0 +18:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:36/0/physics_layer_1/angular_velocity = 0.0 +19:36/0 = 0 +19:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:36/0/physics_layer_0/angular_velocity = 0.0 +19:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:36/0/physics_layer_1/angular_velocity = 0.0 +20:36/0 = 0 +20:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:36/0/physics_layer_0/angular_velocity = 0.0 +20:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:36/0/physics_layer_1/angular_velocity = 0.0 +21:36/0 = 0 +21:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:36/0/physics_layer_0/angular_velocity = 0.0 +21:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:36/0/physics_layer_1/angular_velocity = 0.0 +22:36/0 = 0 +22:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:36/0/physics_layer_0/angular_velocity = 0.0 +22:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:36/0/physics_layer_1/angular_velocity = 0.0 +23:36/0 = 0 +23:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:36/0/physics_layer_0/angular_velocity = 0.0 +23:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:36/0/physics_layer_1/angular_velocity = 0.0 +24:36/0 = 0 +24:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:36/0/physics_layer_0/angular_velocity = 0.0 +24:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:36/0/physics_layer_1/angular_velocity = 0.0 +25:36/0 = 0 +25:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:36/0/physics_layer_0/angular_velocity = 0.0 +25:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:36/0/physics_layer_1/angular_velocity = 0.0 +26:36/0 = 0 +26:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:36/0/physics_layer_0/angular_velocity = 0.0 +26:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:36/0/physics_layer_1/angular_velocity = 0.0 +27:36/0 = 0 +27:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:36/0/physics_layer_0/angular_velocity = 0.0 +27:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:36/0/physics_layer_1/angular_velocity = 0.0 +0:37/0 = 0 +0:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:37/0/physics_layer_0/angular_velocity = 0.0 +0:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:37/0/physics_layer_1/angular_velocity = 0.0 +1:37/0 = 0 +1:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:37/0/physics_layer_0/angular_velocity = 0.0 +1:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:37/0/physics_layer_1/angular_velocity = 0.0 +2:37/0 = 0 +2:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:37/0/physics_layer_0/angular_velocity = 0.0 +2:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:37/0/physics_layer_1/angular_velocity = 0.0 +3:37/0 = 0 +3:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:37/0/physics_layer_0/angular_velocity = 0.0 +3:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:37/0/physics_layer_1/angular_velocity = 0.0 +4:37/0 = 0 +4:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:37/0/physics_layer_0/angular_velocity = 0.0 +4:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:37/0/physics_layer_1/angular_velocity = 0.0 +5:37/0 = 0 +5:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:37/0/physics_layer_0/angular_velocity = 0.0 +5:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:37/0/physics_layer_1/angular_velocity = 0.0 +6:37/0 = 0 +6:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:37/0/physics_layer_0/angular_velocity = 0.0 +6:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:37/0/physics_layer_1/angular_velocity = 0.0 +7:37/0 = 0 +7:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:37/0/physics_layer_0/angular_velocity = 0.0 +7:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:37/0/physics_layer_1/angular_velocity = 0.0 +8:37/0 = 0 +8:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:37/0/physics_layer_0/angular_velocity = 0.0 +8:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:37/0/physics_layer_1/angular_velocity = 0.0 +9:37/0 = 0 +9:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:37/0/physics_layer_0/angular_velocity = 0.0 +9:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:37/0/physics_layer_1/angular_velocity = 0.0 +10:37/0 = 0 +10:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:37/0/physics_layer_0/angular_velocity = 0.0 +10:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:37/0/physics_layer_1/angular_velocity = 0.0 +11:37/0 = 0 +11:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:37/0/physics_layer_0/angular_velocity = 0.0 +11:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:37/0/physics_layer_1/angular_velocity = 0.0 +12:37/0 = 0 +12:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:37/0/physics_layer_0/angular_velocity = 0.0 +12:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:37/0/physics_layer_1/angular_velocity = 0.0 +14:37/0 = 0 +14:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:37/0/physics_layer_0/angular_velocity = 0.0 +14:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:37/0/physics_layer_1/angular_velocity = 0.0 +15:37/0 = 0 +15:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:37/0/physics_layer_0/angular_velocity = 0.0 +15:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:37/0/physics_layer_1/angular_velocity = 0.0 +16:37/0 = 0 +16:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:37/0/physics_layer_0/angular_velocity = 0.0 +16:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:37/0/physics_layer_1/angular_velocity = 0.0 +17:37/0 = 0 +17:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:37/0/physics_layer_0/angular_velocity = 0.0 +17:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:37/0/physics_layer_1/angular_velocity = 0.0 +18:37/0 = 0 +18:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:37/0/physics_layer_0/angular_velocity = 0.0 +18:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:37/0/physics_layer_1/angular_velocity = 0.0 +19:37/0 = 0 +19:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:37/0/physics_layer_0/angular_velocity = 0.0 +19:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:37/0/physics_layer_1/angular_velocity = 0.0 +20:37/0 = 0 +20:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:37/0/physics_layer_0/angular_velocity = 0.0 +20:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:37/0/physics_layer_1/angular_velocity = 0.0 +21:37/0 = 0 +21:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:37/0/physics_layer_0/angular_velocity = 0.0 +21:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:37/0/physics_layer_1/angular_velocity = 0.0 +22:37/0 = 0 +22:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:37/0/physics_layer_0/angular_velocity = 0.0 +22:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:37/0/physics_layer_1/angular_velocity = 0.0 +23:37/0 = 0 +23:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:37/0/physics_layer_0/angular_velocity = 0.0 +23:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:37/0/physics_layer_1/angular_velocity = 0.0 +24:37/0 = 0 +24:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:37/0/physics_layer_0/angular_velocity = 0.0 +24:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:37/0/physics_layer_1/angular_velocity = 0.0 +25:37/0 = 0 +25:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:37/0/physics_layer_0/angular_velocity = 0.0 +25:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:37/0/physics_layer_1/angular_velocity = 0.0 +26:37/0 = 0 +26:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:37/0/physics_layer_0/angular_velocity = 0.0 +26:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:37/0/physics_layer_1/angular_velocity = 0.0 +27:37/0 = 0 +27:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:37/0/physics_layer_0/angular_velocity = 0.0 +27:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:37/0/physics_layer_1/angular_velocity = 0.0 +0:38/0 = 0 +0:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:38/0/physics_layer_0/angular_velocity = 0.0 +0:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:38/0/physics_layer_1/angular_velocity = 0.0 +1:38/0 = 0 +1:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:38/0/physics_layer_0/angular_velocity = 0.0 +1:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:38/0/physics_layer_1/angular_velocity = 0.0 +2:38/0 = 0 +2:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:38/0/physics_layer_0/angular_velocity = 0.0 +2:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:38/0/physics_layer_1/angular_velocity = 0.0 +3:38/0 = 0 +3:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:38/0/physics_layer_0/angular_velocity = 0.0 +3:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:38/0/physics_layer_1/angular_velocity = 0.0 +4:38/0 = 0 +4:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:38/0/physics_layer_0/angular_velocity = 0.0 +4:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:38/0/physics_layer_1/angular_velocity = 0.0 +5:38/0 = 0 +5:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:38/0/physics_layer_0/angular_velocity = 0.0 +5:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:38/0/physics_layer_1/angular_velocity = 0.0 +6:38/0 = 0 +6:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:38/0/physics_layer_0/angular_velocity = 0.0 +6:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:38/0/physics_layer_1/angular_velocity = 0.0 +7:38/0 = 0 +7:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:38/0/physics_layer_0/angular_velocity = 0.0 +7:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:38/0/physics_layer_1/angular_velocity = 0.0 +8:38/0 = 0 +8:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:38/0/physics_layer_0/angular_velocity = 0.0 +8:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:38/0/physics_layer_1/angular_velocity = 0.0 +9:38/0 = 0 +9:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:38/0/physics_layer_0/angular_velocity = 0.0 +9:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:38/0/physics_layer_1/angular_velocity = 0.0 +10:38/0 = 0 +10:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:38/0/physics_layer_0/angular_velocity = 0.0 +10:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:38/0/physics_layer_1/angular_velocity = 0.0 +11:38/0 = 0 +11:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:38/0/physics_layer_0/angular_velocity = 0.0 +11:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:38/0/physics_layer_1/angular_velocity = 0.0 +12:38/0 = 0 +12:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:38/0/physics_layer_0/angular_velocity = 0.0 +12:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:38/0/physics_layer_1/angular_velocity = 0.0 +14:38/0 = 0 +14:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:38/0/physics_layer_0/angular_velocity = 0.0 +14:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:38/0/physics_layer_1/angular_velocity = 0.0 +15:38/0 = 0 +15:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:38/0/physics_layer_0/angular_velocity = 0.0 +15:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:38/0/physics_layer_1/angular_velocity = 0.0 +16:38/0 = 0 +16:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:38/0/physics_layer_0/angular_velocity = 0.0 +16:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:38/0/physics_layer_1/angular_velocity = 0.0 +17:38/0 = 0 +17:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:38/0/physics_layer_0/angular_velocity = 0.0 +17:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:38/0/physics_layer_1/angular_velocity = 0.0 +18:38/0 = 0 +18:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:38/0/physics_layer_0/angular_velocity = 0.0 +18:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:38/0/physics_layer_1/angular_velocity = 0.0 +19:38/0 = 0 +19:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:38/0/physics_layer_0/angular_velocity = 0.0 +19:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:38/0/physics_layer_1/angular_velocity = 0.0 +20:38/0 = 0 +20:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:38/0/physics_layer_0/angular_velocity = 0.0 +20:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:38/0/physics_layer_1/angular_velocity = 0.0 +21:38/0 = 0 +21:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:38/0/physics_layer_0/angular_velocity = 0.0 +21:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:38/0/physics_layer_1/angular_velocity = 0.0 +22:38/0 = 0 +22:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:38/0/physics_layer_0/angular_velocity = 0.0 +22:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:38/0/physics_layer_1/angular_velocity = 0.0 +23:38/0 = 0 +23:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:38/0/physics_layer_0/angular_velocity = 0.0 +23:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:38/0/physics_layer_1/angular_velocity = 0.0 +24:38/0 = 0 +24:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:38/0/physics_layer_0/angular_velocity = 0.0 +24:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:38/0/physics_layer_1/angular_velocity = 0.0 +25:38/0 = 0 +25:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:38/0/physics_layer_0/angular_velocity = 0.0 +25:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:38/0/physics_layer_1/angular_velocity = 0.0 +26:38/0 = 0 +26:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:38/0/physics_layer_0/angular_velocity = 0.0 +26:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:38/0/physics_layer_1/angular_velocity = 0.0 +27:38/0 = 0 +27:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:38/0/physics_layer_0/angular_velocity = 0.0 +27:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:38/0/physics_layer_1/angular_velocity = 0.0 +0:39/0 = 0 +0:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:39/0/physics_layer_0/angular_velocity = 0.0 +0:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:39/0/physics_layer_1/angular_velocity = 0.0 +1:39/0 = 0 +1:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:39/0/physics_layer_0/angular_velocity = 0.0 +1:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:39/0/physics_layer_1/angular_velocity = 0.0 +2:39/0 = 0 +2:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:39/0/physics_layer_0/angular_velocity = 0.0 +2:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:39/0/physics_layer_1/angular_velocity = 0.0 +3:39/0 = 0 +3:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:39/0/physics_layer_0/angular_velocity = 0.0 +3:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:39/0/physics_layer_1/angular_velocity = 0.0 +4:39/0 = 0 +4:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:39/0/physics_layer_0/angular_velocity = 0.0 +4:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:39/0/physics_layer_1/angular_velocity = 0.0 +5:39/0 = 0 +5:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:39/0/physics_layer_0/angular_velocity = 0.0 +5:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:39/0/physics_layer_1/angular_velocity = 0.0 +6:39/0 = 0 +6:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:39/0/physics_layer_0/angular_velocity = 0.0 +6:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:39/0/physics_layer_1/angular_velocity = 0.0 +7:39/0 = 0 +7:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:39/0/physics_layer_0/angular_velocity = 0.0 +7:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:39/0/physics_layer_1/angular_velocity = 0.0 +8:39/0 = 0 +8:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:39/0/physics_layer_0/angular_velocity = 0.0 +8:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:39/0/physics_layer_1/angular_velocity = 0.0 +9:39/0 = 0 +9:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:39/0/physics_layer_0/angular_velocity = 0.0 +9:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:39/0/physics_layer_1/angular_velocity = 0.0 +10:39/0 = 0 +10:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:39/0/physics_layer_0/angular_velocity = 0.0 +10:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:39/0/physics_layer_1/angular_velocity = 0.0 +11:39/0 = 0 +11:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:39/0/physics_layer_0/angular_velocity = 0.0 +11:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:39/0/physics_layer_1/angular_velocity = 0.0 +12:39/0 = 0 +12:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:39/0/physics_layer_0/angular_velocity = 0.0 +12:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:39/0/physics_layer_1/angular_velocity = 0.0 +13:39/0 = 0 +13:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:39/0/physics_layer_0/angular_velocity = 0.0 +13:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:39/0/physics_layer_1/angular_velocity = 0.0 +14:39/0 = 0 +14:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:39/0/physics_layer_0/angular_velocity = 0.0 +14:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:39/0/physics_layer_1/angular_velocity = 0.0 +15:39/0 = 0 +15:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:39/0/physics_layer_0/angular_velocity = 0.0 +15:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:39/0/physics_layer_1/angular_velocity = 0.0 +16:39/0 = 0 +16:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:39/0/physics_layer_0/angular_velocity = 0.0 +16:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:39/0/physics_layer_1/angular_velocity = 0.0 +17:39/0 = 0 +17:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:39/0/physics_layer_0/angular_velocity = 0.0 +17:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:39/0/physics_layer_1/angular_velocity = 0.0 +18:39/0 = 0 +18:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:39/0/physics_layer_0/angular_velocity = 0.0 +18:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:39/0/physics_layer_1/angular_velocity = 0.0 +19:39/0 = 0 +19:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:39/0/physics_layer_0/angular_velocity = 0.0 +19:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:39/0/physics_layer_1/angular_velocity = 0.0 +20:39/0 = 0 +20:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:39/0/physics_layer_0/angular_velocity = 0.0 +20:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:39/0/physics_layer_1/angular_velocity = 0.0 +21:39/0 = 0 +21:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:39/0/physics_layer_0/angular_velocity = 0.0 +21:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:39/0/physics_layer_1/angular_velocity = 0.0 +22:39/0 = 0 +22:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:39/0/physics_layer_0/angular_velocity = 0.0 +22:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:39/0/physics_layer_1/angular_velocity = 0.0 +23:39/0 = 0 +23:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:39/0/physics_layer_0/angular_velocity = 0.0 +23:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:39/0/physics_layer_1/angular_velocity = 0.0 +24:39/0 = 0 +24:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:39/0/physics_layer_0/angular_velocity = 0.0 +24:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:39/0/physics_layer_1/angular_velocity = 0.0 +25:39/0 = 0 +25:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:39/0/physics_layer_0/angular_velocity = 0.0 +25:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:39/0/physics_layer_1/angular_velocity = 0.0 +26:39/0 = 0 +26:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:39/0/physics_layer_0/angular_velocity = 0.0 +26:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:39/0/physics_layer_1/angular_velocity = 0.0 +27:39/0 = 0 +27:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:39/0/physics_layer_0/angular_velocity = 0.0 +27:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:39/0/physics_layer_1/angular_velocity = 0.0 +0:40/0 = 0 +0:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:40/0/physics_layer_0/angular_velocity = 0.0 +0:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:40/0/physics_layer_1/angular_velocity = 0.0 +1:40/0 = 0 +1:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:40/0/physics_layer_0/angular_velocity = 0.0 +1:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:40/0/physics_layer_1/angular_velocity = 0.0 +2:40/0 = 0 +2:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:40/0/physics_layer_0/angular_velocity = 0.0 +2:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:40/0/physics_layer_1/angular_velocity = 0.0 +3:40/0 = 0 +3:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:40/0/physics_layer_0/angular_velocity = 0.0 +3:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:40/0/physics_layer_1/angular_velocity = 0.0 +4:40/0 = 0 +4:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:40/0/physics_layer_0/angular_velocity = 0.0 +4:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:40/0/physics_layer_1/angular_velocity = 0.0 +5:40/0 = 0 +5:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:40/0/physics_layer_0/angular_velocity = 0.0 +5:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:40/0/physics_layer_1/angular_velocity = 0.0 +6:40/0 = 0 +6:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:40/0/physics_layer_0/angular_velocity = 0.0 +6:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:40/0/physics_layer_1/angular_velocity = 0.0 +7:40/0 = 0 +7:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:40/0/physics_layer_0/angular_velocity = 0.0 +7:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:40/0/physics_layer_1/angular_velocity = 0.0 +8:40/0 = 0 +8:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:40/0/physics_layer_0/angular_velocity = 0.0 +8:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:40/0/physics_layer_1/angular_velocity = 0.0 +9:40/0 = 0 +9:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:40/0/physics_layer_0/angular_velocity = 0.0 +9:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:40/0/physics_layer_1/angular_velocity = 0.0 +10:40/0 = 0 +10:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:40/0/physics_layer_0/angular_velocity = 0.0 +10:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:40/0/physics_layer_1/angular_velocity = 0.0 +11:40/0 = 0 +11:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:40/0/physics_layer_0/angular_velocity = 0.0 +11:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:40/0/physics_layer_1/angular_velocity = 0.0 +12:40/0 = 0 +12:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:40/0/physics_layer_0/angular_velocity = 0.0 +12:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:40/0/physics_layer_1/angular_velocity = 0.0 +13:40/0 = 0 +13:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:40/0/physics_layer_0/angular_velocity = 0.0 +13:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:40/0/physics_layer_1/angular_velocity = 0.0 +14:40/0 = 0 +14:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:40/0/physics_layer_0/angular_velocity = 0.0 +14:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:40/0/physics_layer_1/angular_velocity = 0.0 +15:40/0 = 0 +15:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:40/0/physics_layer_0/angular_velocity = 0.0 +15:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:40/0/physics_layer_1/angular_velocity = 0.0 +16:40/0 = 0 +16:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:40/0/physics_layer_0/angular_velocity = 0.0 +16:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:40/0/physics_layer_1/angular_velocity = 0.0 +17:40/0 = 0 +17:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:40/0/physics_layer_0/angular_velocity = 0.0 +17:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:40/0/physics_layer_1/angular_velocity = 0.0 +18:40/0 = 0 +18:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:40/0/physics_layer_0/angular_velocity = 0.0 +18:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:40/0/physics_layer_1/angular_velocity = 0.0 +19:40/0 = 0 +19:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:40/0/physics_layer_0/angular_velocity = 0.0 +19:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:40/0/physics_layer_1/angular_velocity = 0.0 +20:40/0 = 0 +20:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:40/0/physics_layer_0/angular_velocity = 0.0 +20:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:40/0/physics_layer_1/angular_velocity = 0.0 +21:40/0 = 0 +21:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:40/0/physics_layer_0/angular_velocity = 0.0 +21:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:40/0/physics_layer_1/angular_velocity = 0.0 +22:40/0 = 0 +22:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:40/0/physics_layer_0/angular_velocity = 0.0 +22:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:40/0/physics_layer_1/angular_velocity = 0.0 +23:40/0 = 0 +23:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:40/0/physics_layer_0/angular_velocity = 0.0 +23:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:40/0/physics_layer_1/angular_velocity = 0.0 +24:40/0 = 0 +24:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:40/0/physics_layer_0/angular_velocity = 0.0 +24:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:40/0/physics_layer_1/angular_velocity = 0.0 +25:40/0 = 0 +25:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:40/0/physics_layer_0/angular_velocity = 0.0 +25:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:40/0/physics_layer_1/angular_velocity = 0.0 +26:40/0 = 0 +26:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:40/0/physics_layer_0/angular_velocity = 0.0 +26:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:40/0/physics_layer_1/angular_velocity = 0.0 +27:40/0 = 0 +27:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:40/0/physics_layer_0/angular_velocity = 0.0 +27:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:40/0/physics_layer_1/angular_velocity = 0.0 +0:41/0 = 0 +0:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:41/0/physics_layer_0/angular_velocity = 0.0 +0:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:41/0/physics_layer_1/angular_velocity = 0.0 +1:41/0 = 0 +1:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:41/0/physics_layer_0/angular_velocity = 0.0 +1:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:41/0/physics_layer_1/angular_velocity = 0.0 +2:41/0 = 0 +2:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:41/0/physics_layer_0/angular_velocity = 0.0 +2:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:41/0/physics_layer_1/angular_velocity = 0.0 +3:41/0 = 0 +3:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:41/0/physics_layer_0/angular_velocity = 0.0 +3:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:41/0/physics_layer_1/angular_velocity = 0.0 +4:41/0 = 0 +4:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:41/0/physics_layer_0/angular_velocity = 0.0 +4:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:41/0/physics_layer_1/angular_velocity = 0.0 +5:41/0 = 0 +5:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:41/0/physics_layer_0/angular_velocity = 0.0 +5:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:41/0/physics_layer_1/angular_velocity = 0.0 +6:41/0 = 0 +6:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:41/0/physics_layer_0/angular_velocity = 0.0 +6:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:41/0/physics_layer_1/angular_velocity = 0.0 +8:41/0 = 0 +8:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:41/0/physics_layer_0/angular_velocity = 0.0 +8:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:41/0/physics_layer_1/angular_velocity = 0.0 +10:41/0 = 0 +10:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:41/0/physics_layer_0/angular_velocity = 0.0 +10:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:41/0/physics_layer_1/angular_velocity = 0.0 +11:41/0 = 0 +11:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:41/0/physics_layer_0/angular_velocity = 0.0 +11:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:41/0/physics_layer_1/angular_velocity = 0.0 +12:41/0 = 0 +12:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:41/0/physics_layer_0/angular_velocity = 0.0 +12:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:41/0/physics_layer_1/angular_velocity = 0.0 +13:41/0 = 0 +13:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:41/0/physics_layer_0/angular_velocity = 0.0 +13:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:41/0/physics_layer_1/angular_velocity = 0.0 +14:41/0 = 0 +14:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:41/0/physics_layer_0/angular_velocity = 0.0 +14:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:41/0/physics_layer_1/angular_velocity = 0.0 +15:41/0 = 0 +15:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:41/0/physics_layer_0/angular_velocity = 0.0 +15:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:41/0/physics_layer_1/angular_velocity = 0.0 +16:41/0 = 0 +16:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:41/0/physics_layer_0/angular_velocity = 0.0 +16:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:41/0/physics_layer_1/angular_velocity = 0.0 +17:41/0 = 0 +17:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:41/0/physics_layer_0/angular_velocity = 0.0 +17:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:41/0/physics_layer_1/angular_velocity = 0.0 +18:41/0 = 0 +18:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:41/0/physics_layer_0/angular_velocity = 0.0 +18:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:41/0/physics_layer_1/angular_velocity = 0.0 +19:41/0 = 0 +19:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:41/0/physics_layer_0/angular_velocity = 0.0 +19:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:41/0/physics_layer_1/angular_velocity = 0.0 +20:41/0 = 0 +20:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:41/0/physics_layer_0/angular_velocity = 0.0 +20:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:41/0/physics_layer_1/angular_velocity = 0.0 +22:41/0 = 0 +22:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:41/0/physics_layer_0/angular_velocity = 0.0 +22:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:41/0/physics_layer_1/angular_velocity = 0.0 +24:41/0 = 0 +24:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:41/0/physics_layer_0/angular_velocity = 0.0 +24:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:41/0/physics_layer_1/angular_velocity = 0.0 +25:41/0 = 0 +25:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:41/0/physics_layer_0/angular_velocity = 0.0 +25:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:41/0/physics_layer_1/angular_velocity = 0.0 +26:41/0 = 0 +26:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:41/0/physics_layer_0/angular_velocity = 0.0 +26:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:41/0/physics_layer_1/angular_velocity = 0.0 +27:41/0 = 0 +27:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:41/0/physics_layer_0/angular_velocity = 0.0 +27:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:41/0/physics_layer_1/angular_velocity = 0.0 +0:42/0 = 0 +0:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:42/0/physics_layer_0/angular_velocity = 0.0 +0:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:42/0/physics_layer_1/angular_velocity = 0.0 +1:42/0 = 0 +1:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:42/0/physics_layer_0/angular_velocity = 0.0 +1:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:42/0/physics_layer_1/angular_velocity = 0.0 +2:42/0 = 0 +2:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:42/0/physics_layer_0/angular_velocity = 0.0 +2:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:42/0/physics_layer_1/angular_velocity = 0.0 +3:42/0 = 0 +3:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:42/0/physics_layer_0/angular_velocity = 0.0 +3:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:42/0/physics_layer_1/angular_velocity = 0.0 +4:42/0 = 0 +4:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:42/0/physics_layer_0/angular_velocity = 0.0 +4:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:42/0/physics_layer_1/angular_velocity = 0.0 +5:42/0 = 0 +5:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:42/0/physics_layer_0/angular_velocity = 0.0 +5:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:42/0/physics_layer_1/angular_velocity = 0.0 +6:42/0 = 0 +6:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:42/0/physics_layer_0/angular_velocity = 0.0 +6:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:42/0/physics_layer_1/angular_velocity = 0.0 +7:42/0 = 0 +7:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:42/0/physics_layer_0/angular_velocity = 0.0 +7:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:42/0/physics_layer_1/angular_velocity = 0.0 +8:42/0 = 0 +8:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:42/0/physics_layer_0/angular_velocity = 0.0 +8:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:42/0/physics_layer_1/angular_velocity = 0.0 +9:42/0 = 0 +9:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:42/0/physics_layer_0/angular_velocity = 0.0 +9:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:42/0/physics_layer_1/angular_velocity = 0.0 +10:42/0 = 0 +10:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:42/0/physics_layer_0/angular_velocity = 0.0 +10:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:42/0/physics_layer_1/angular_velocity = 0.0 +11:42/0 = 0 +11:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:42/0/physics_layer_0/angular_velocity = 0.0 +11:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:42/0/physics_layer_1/angular_velocity = 0.0 +12:42/0 = 0 +12:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:42/0/physics_layer_0/angular_velocity = 0.0 +12:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:42/0/physics_layer_1/angular_velocity = 0.0 +13:42/0 = 0 +13:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:42/0/physics_layer_0/angular_velocity = 0.0 +13:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:42/0/physics_layer_1/angular_velocity = 0.0 +14:42/0 = 0 +14:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:42/0/physics_layer_0/angular_velocity = 0.0 +14:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:42/0/physics_layer_1/angular_velocity = 0.0 +15:42/0 = 0 +15:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:42/0/physics_layer_0/angular_velocity = 0.0 +15:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:42/0/physics_layer_1/angular_velocity = 0.0 +16:42/0 = 0 +16:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:42/0/physics_layer_0/angular_velocity = 0.0 +16:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:42/0/physics_layer_1/angular_velocity = 0.0 +17:42/0 = 0 +17:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:42/0/physics_layer_0/angular_velocity = 0.0 +17:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:42/0/physics_layer_1/angular_velocity = 0.0 +18:42/0 = 0 +18:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:42/0/physics_layer_0/angular_velocity = 0.0 +18:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:42/0/physics_layer_1/angular_velocity = 0.0 +19:42/0 = 0 +19:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:42/0/physics_layer_0/angular_velocity = 0.0 +19:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:42/0/physics_layer_1/angular_velocity = 0.0 +20:42/0 = 0 +20:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:42/0/physics_layer_0/angular_velocity = 0.0 +20:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:42/0/physics_layer_1/angular_velocity = 0.0 +21:42/0 = 0 +21:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:42/0/physics_layer_0/angular_velocity = 0.0 +21:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:42/0/physics_layer_1/angular_velocity = 0.0 +22:42/0 = 0 +22:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:42/0/physics_layer_0/angular_velocity = 0.0 +22:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:42/0/physics_layer_1/angular_velocity = 0.0 +23:42/0 = 0 +23:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:42/0/physics_layer_0/angular_velocity = 0.0 +23:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:42/0/physics_layer_1/angular_velocity = 0.0 +24:42/0 = 0 +24:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:42/0/physics_layer_0/angular_velocity = 0.0 +24:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:42/0/physics_layer_1/angular_velocity = 0.0 +25:42/0 = 0 +25:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:42/0/physics_layer_0/angular_velocity = 0.0 +25:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:42/0/physics_layer_1/angular_velocity = 0.0 +26:42/0 = 0 +26:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:42/0/physics_layer_0/angular_velocity = 0.0 +26:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:42/0/physics_layer_1/angular_velocity = 0.0 +27:42/0 = 0 +27:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:42/0/physics_layer_0/angular_velocity = 0.0 +27:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:42/0/physics_layer_1/angular_velocity = 0.0 +0:43/0 = 0 +0:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:43/0/physics_layer_0/angular_velocity = 0.0 +0:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:43/0/physics_layer_1/angular_velocity = 0.0 +2:43/0 = 0 +2:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:43/0/physics_layer_0/angular_velocity = 0.0 +2:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:43/0/physics_layer_1/angular_velocity = 0.0 +3:43/0 = 0 +3:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:43/0/physics_layer_0/angular_velocity = 0.0 +3:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:43/0/physics_layer_1/angular_velocity = 0.0 +4:43/0 = 0 +4:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:43/0/physics_layer_0/angular_velocity = 0.0 +4:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:43/0/physics_layer_1/angular_velocity = 0.0 +5:43/0 = 0 +5:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:43/0/physics_layer_0/angular_velocity = 0.0 +5:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:43/0/physics_layer_1/angular_velocity = 0.0 +6:43/0 = 0 +6:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:43/0/physics_layer_0/angular_velocity = 0.0 +6:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:43/0/physics_layer_1/angular_velocity = 0.0 +7:43/0 = 0 +7:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:43/0/physics_layer_0/angular_velocity = 0.0 +7:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:43/0/physics_layer_1/angular_velocity = 0.0 +9:43/0 = 0 +9:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:43/0/physics_layer_0/angular_velocity = 0.0 +9:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:43/0/physics_layer_1/angular_velocity = 0.0 +10:43/0 = 0 +10:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:43/0/physics_layer_0/angular_velocity = 0.0 +10:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:43/0/physics_layer_1/angular_velocity = 0.0 +11:43/0 = 0 +11:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:43/0/physics_layer_0/angular_velocity = 0.0 +11:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:43/0/physics_layer_1/angular_velocity = 0.0 +12:43/0 = 0 +12:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:43/0/physics_layer_0/angular_velocity = 0.0 +12:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:43/0/physics_layer_1/angular_velocity = 0.0 +13:43/0 = 0 +13:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:43/0/physics_layer_0/angular_velocity = 0.0 +13:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:43/0/physics_layer_1/angular_velocity = 0.0 +14:43/0 = 0 +14:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:43/0/physics_layer_0/angular_velocity = 0.0 +14:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:43/0/physics_layer_1/angular_velocity = 0.0 +15:43/0 = 0 +15:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:43/0/physics_layer_0/angular_velocity = 0.0 +15:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:43/0/physics_layer_1/angular_velocity = 0.0 +16:43/0 = 0 +16:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:43/0/physics_layer_0/angular_velocity = 0.0 +16:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:43/0/physics_layer_1/angular_velocity = 0.0 +17:43/0 = 0 +17:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:43/0/physics_layer_0/angular_velocity = 0.0 +17:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:43/0/physics_layer_1/angular_velocity = 0.0 +18:43/0 = 0 +18:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:43/0/physics_layer_0/angular_velocity = 0.0 +18:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:43/0/physics_layer_1/angular_velocity = 0.0 +19:43/0 = 0 +19:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:43/0/physics_layer_0/angular_velocity = 0.0 +19:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:43/0/physics_layer_1/angular_velocity = 0.0 +20:43/0 = 0 +20:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:43/0/physics_layer_0/angular_velocity = 0.0 +20:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:43/0/physics_layer_1/angular_velocity = 0.0 +21:43/0 = 0 +21:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:43/0/physics_layer_0/angular_velocity = 0.0 +21:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:43/0/physics_layer_1/angular_velocity = 0.0 +23:43/0 = 0 +23:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:43/0/physics_layer_0/angular_velocity = 0.0 +23:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:43/0/physics_layer_1/angular_velocity = 0.0 +24:43/0 = 0 +24:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:43/0/physics_layer_0/angular_velocity = 0.0 +24:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:43/0/physics_layer_1/angular_velocity = 0.0 +25:43/0 = 0 +25:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:43/0/physics_layer_0/angular_velocity = 0.0 +25:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:43/0/physics_layer_1/angular_velocity = 0.0 +26:43/0 = 0 +26:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:43/0/physics_layer_0/angular_velocity = 0.0 +26:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:43/0/physics_layer_1/angular_velocity = 0.0 +27:43/0 = 0 +27:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:43/0/physics_layer_0/angular_velocity = 0.0 +27:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:43/0/physics_layer_1/angular_velocity = 0.0 +0:44/0 = 0 +0:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:44/0/physics_layer_0/angular_velocity = 0.0 +0:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:44/0/physics_layer_1/angular_velocity = 0.0 +1:44/0 = 0 +1:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:44/0/physics_layer_0/angular_velocity = 0.0 +1:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:44/0/physics_layer_1/angular_velocity = 0.0 +2:44/0 = 0 +2:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:44/0/physics_layer_0/angular_velocity = 0.0 +2:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:44/0/physics_layer_1/angular_velocity = 0.0 +3:44/0 = 0 +3:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:44/0/physics_layer_0/angular_velocity = 0.0 +3:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:44/0/physics_layer_1/angular_velocity = 0.0 +4:44/0 = 0 +4:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:44/0/physics_layer_0/angular_velocity = 0.0 +4:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:44/0/physics_layer_1/angular_velocity = 0.0 +5:44/0 = 0 +5:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:44/0/physics_layer_0/angular_velocity = 0.0 +5:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:44/0/physics_layer_1/angular_velocity = 0.0 +7:44/0 = 0 +7:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:44/0/physics_layer_0/angular_velocity = 0.0 +7:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:44/0/physics_layer_1/angular_velocity = 0.0 +8:44/0 = 0 +8:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:44/0/physics_layer_0/angular_velocity = 0.0 +8:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:44/0/physics_layer_1/angular_velocity = 0.0 +9:44/0 = 0 +9:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:44/0/physics_layer_0/angular_velocity = 0.0 +9:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:44/0/physics_layer_1/angular_velocity = 0.0 +10:44/0 = 0 +10:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:44/0/physics_layer_0/angular_velocity = 0.0 +10:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:44/0/physics_layer_1/angular_velocity = 0.0 +11:44/0 = 0 +11:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:44/0/physics_layer_0/angular_velocity = 0.0 +11:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:44/0/physics_layer_1/angular_velocity = 0.0 +12:44/0 = 0 +12:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:44/0/physics_layer_0/angular_velocity = 0.0 +12:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:44/0/physics_layer_1/angular_velocity = 0.0 +14:44/0 = 0 +14:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:44/0/physics_layer_0/angular_velocity = 0.0 +14:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:44/0/physics_layer_1/angular_velocity = 0.0 +15:44/0 = 0 +15:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:44/0/physics_layer_0/angular_velocity = 0.0 +15:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:44/0/physics_layer_1/angular_velocity = 0.0 +16:44/0 = 0 +16:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:44/0/physics_layer_0/angular_velocity = 0.0 +16:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:44/0/physics_layer_1/angular_velocity = 0.0 +17:44/0 = 0 +17:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:44/0/physics_layer_0/angular_velocity = 0.0 +17:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:44/0/physics_layer_1/angular_velocity = 0.0 +18:44/0 = 0 +18:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:44/0/physics_layer_0/angular_velocity = 0.0 +18:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:44/0/physics_layer_1/angular_velocity = 0.0 +19:44/0 = 0 +19:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:44/0/physics_layer_0/angular_velocity = 0.0 +19:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:44/0/physics_layer_1/angular_velocity = 0.0 +20:44/0 = 0 +20:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:44/0/physics_layer_0/angular_velocity = 0.0 +20:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:44/0/physics_layer_1/angular_velocity = 0.0 +21:44/0 = 0 +21:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:44/0/physics_layer_0/angular_velocity = 0.0 +21:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:44/0/physics_layer_1/angular_velocity = 0.0 +22:44/0 = 0 +22:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:44/0/physics_layer_0/angular_velocity = 0.0 +22:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:44/0/physics_layer_1/angular_velocity = 0.0 +23:44/0 = 0 +23:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:44/0/physics_layer_0/angular_velocity = 0.0 +23:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:44/0/physics_layer_1/angular_velocity = 0.0 +24:44/0 = 0 +24:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:44/0/physics_layer_0/angular_velocity = 0.0 +24:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:44/0/physics_layer_1/angular_velocity = 0.0 +25:44/0 = 0 +25:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:44/0/physics_layer_0/angular_velocity = 0.0 +25:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:44/0/physics_layer_1/angular_velocity = 0.0 +26:44/0 = 0 +26:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:44/0/physics_layer_0/angular_velocity = 0.0 +26:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:44/0/physics_layer_1/angular_velocity = 0.0 +27:44/0 = 0 +27:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:44/0/physics_layer_0/angular_velocity = 0.0 +27:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:44/0/physics_layer_1/angular_velocity = 0.0 +0:45/0 = 0 +0:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:45/0/physics_layer_0/angular_velocity = 0.0 +0:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:45/0/physics_layer_1/angular_velocity = 0.0 +1:45/0 = 0 +1:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:45/0/physics_layer_0/angular_velocity = 0.0 +1:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:45/0/physics_layer_1/angular_velocity = 0.0 +2:45/0 = 0 +2:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:45/0/physics_layer_0/angular_velocity = 0.0 +2:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:45/0/physics_layer_1/angular_velocity = 0.0 +3:45/0 = 0 +3:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:45/0/physics_layer_0/angular_velocity = 0.0 +3:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:45/0/physics_layer_1/angular_velocity = 0.0 +4:45/0 = 0 +4:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:45/0/physics_layer_0/angular_velocity = 0.0 +4:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:45/0/physics_layer_1/angular_velocity = 0.0 +5:45/0 = 0 +5:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:45/0/physics_layer_0/angular_velocity = 0.0 +5:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:45/0/physics_layer_1/angular_velocity = 0.0 +7:45/0 = 0 +7:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:45/0/physics_layer_0/angular_velocity = 0.0 +7:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:45/0/physics_layer_1/angular_velocity = 0.0 +8:45/0 = 0 +8:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:45/0/physics_layer_0/angular_velocity = 0.0 +8:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:45/0/physics_layer_1/angular_velocity = 0.0 +9:45/0 = 0 +9:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:45/0/physics_layer_0/angular_velocity = 0.0 +9:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:45/0/physics_layer_1/angular_velocity = 0.0 +10:45/0 = 0 +10:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:45/0/physics_layer_0/angular_velocity = 0.0 +10:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:45/0/physics_layer_1/angular_velocity = 0.0 +11:45/0 = 0 +11:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:45/0/physics_layer_0/angular_velocity = 0.0 +11:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:45/0/physics_layer_1/angular_velocity = 0.0 +12:45/0 = 0 +12:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:45/0/physics_layer_0/angular_velocity = 0.0 +12:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:45/0/physics_layer_1/angular_velocity = 0.0 +14:45/0 = 0 +14:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:45/0/physics_layer_0/angular_velocity = 0.0 +14:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:45/0/physics_layer_1/angular_velocity = 0.0 +15:45/0 = 0 +15:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:45/0/physics_layer_0/angular_velocity = 0.0 +15:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:45/0/physics_layer_1/angular_velocity = 0.0 +16:45/0 = 0 +16:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:45/0/physics_layer_0/angular_velocity = 0.0 +16:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:45/0/physics_layer_1/angular_velocity = 0.0 +17:45/0 = 0 +17:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:45/0/physics_layer_0/angular_velocity = 0.0 +17:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:45/0/physics_layer_1/angular_velocity = 0.0 +18:45/0 = 0 +18:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:45/0/physics_layer_0/angular_velocity = 0.0 +18:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:45/0/physics_layer_1/angular_velocity = 0.0 +19:45/0 = 0 +19:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:45/0/physics_layer_0/angular_velocity = 0.0 +19:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:45/0/physics_layer_1/angular_velocity = 0.0 +20:45/0 = 0 +20:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:45/0/physics_layer_0/angular_velocity = 0.0 +20:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:45/0/physics_layer_1/angular_velocity = 0.0 +21:45/0 = 0 +21:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:45/0/physics_layer_0/angular_velocity = 0.0 +21:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:45/0/physics_layer_1/angular_velocity = 0.0 +22:45/0 = 0 +22:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:45/0/physics_layer_0/angular_velocity = 0.0 +22:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:45/0/physics_layer_1/angular_velocity = 0.0 +23:45/0 = 0 +23:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:45/0/physics_layer_0/angular_velocity = 0.0 +23:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:45/0/physics_layer_1/angular_velocity = 0.0 +24:45/0 = 0 +24:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:45/0/physics_layer_0/angular_velocity = 0.0 +24:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:45/0/physics_layer_1/angular_velocity = 0.0 +25:45/0 = 0 +25:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:45/0/physics_layer_0/angular_velocity = 0.0 +25:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:45/0/physics_layer_1/angular_velocity = 0.0 +26:45/0 = 0 +26:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:45/0/physics_layer_0/angular_velocity = 0.0 +26:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:45/0/physics_layer_1/angular_velocity = 0.0 +27:45/0 = 0 +27:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:45/0/physics_layer_0/angular_velocity = 0.0 +27:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:45/0/physics_layer_1/angular_velocity = 0.0 +0:46/0 = 0 +0:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:46/0/physics_layer_0/angular_velocity = 0.0 +0:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:46/0/physics_layer_1/angular_velocity = 0.0 +1:46/0 = 0 +1:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:46/0/physics_layer_0/angular_velocity = 0.0 +1:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:46/0/physics_layer_1/angular_velocity = 0.0 +2:46/0 = 0 +2:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:46/0/physics_layer_0/angular_velocity = 0.0 +2:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:46/0/physics_layer_1/angular_velocity = 0.0 +3:46/0 = 0 +3:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:46/0/physics_layer_0/angular_velocity = 0.0 +3:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:46/0/physics_layer_1/angular_velocity = 0.0 +4:46/0 = 0 +4:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:46/0/physics_layer_0/angular_velocity = 0.0 +4:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:46/0/physics_layer_1/angular_velocity = 0.0 +5:46/0 = 0 +5:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:46/0/physics_layer_0/angular_velocity = 0.0 +5:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:46/0/physics_layer_1/angular_velocity = 0.0 +6:46/0 = 0 +6:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:46/0/physics_layer_0/angular_velocity = 0.0 +6:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:46/0/physics_layer_1/angular_velocity = 0.0 +7:46/0 = 0 +7:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:46/0/physics_layer_0/angular_velocity = 0.0 +7:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:46/0/physics_layer_1/angular_velocity = 0.0 +8:46/0 = 0 +8:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:46/0/physics_layer_0/angular_velocity = 0.0 +8:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:46/0/physics_layer_1/angular_velocity = 0.0 +9:46/0 = 0 +9:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:46/0/physics_layer_0/angular_velocity = 0.0 +9:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:46/0/physics_layer_1/angular_velocity = 0.0 +10:46/0 = 0 +10:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:46/0/physics_layer_0/angular_velocity = 0.0 +10:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:46/0/physics_layer_1/angular_velocity = 0.0 +11:46/0 = 0 +11:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:46/0/physics_layer_0/angular_velocity = 0.0 +11:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:46/0/physics_layer_1/angular_velocity = 0.0 +12:46/0 = 0 +12:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:46/0/physics_layer_0/angular_velocity = 0.0 +12:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:46/0/physics_layer_1/angular_velocity = 0.0 +13:46/0 = 0 +13:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:46/0/physics_layer_0/angular_velocity = 0.0 +13:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:46/0/physics_layer_1/angular_velocity = 0.0 +14:46/0 = 0 +14:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:46/0/physics_layer_0/angular_velocity = 0.0 +14:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:46/0/physics_layer_1/angular_velocity = 0.0 +15:46/0 = 0 +15:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:46/0/physics_layer_0/angular_velocity = 0.0 +15:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:46/0/physics_layer_1/angular_velocity = 0.0 +16:46/0 = 0 +16:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:46/0/physics_layer_0/angular_velocity = 0.0 +16:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:46/0/physics_layer_1/angular_velocity = 0.0 +17:46/0 = 0 +17:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:46/0/physics_layer_0/angular_velocity = 0.0 +17:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:46/0/physics_layer_1/angular_velocity = 0.0 +18:46/0 = 0 +18:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:46/0/physics_layer_0/angular_velocity = 0.0 +18:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:46/0/physics_layer_1/angular_velocity = 0.0 +19:46/0 = 0 +19:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:46/0/physics_layer_0/angular_velocity = 0.0 +19:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:46/0/physics_layer_1/angular_velocity = 0.0 +20:46/0 = 0 +20:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:46/0/physics_layer_0/angular_velocity = 0.0 +20:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:46/0/physics_layer_1/angular_velocity = 0.0 +21:46/0 = 0 +21:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:46/0/physics_layer_0/angular_velocity = 0.0 +21:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:46/0/physics_layer_1/angular_velocity = 0.0 +22:46/0 = 0 +22:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:46/0/physics_layer_0/angular_velocity = 0.0 +22:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:46/0/physics_layer_1/angular_velocity = 0.0 +23:46/0 = 0 +23:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:46/0/physics_layer_0/angular_velocity = 0.0 +23:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:46/0/physics_layer_1/angular_velocity = 0.0 +24:46/0 = 0 +24:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:46/0/physics_layer_0/angular_velocity = 0.0 +24:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:46/0/physics_layer_1/angular_velocity = 0.0 +25:46/0 = 0 +25:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:46/0/physics_layer_0/angular_velocity = 0.0 +25:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:46/0/physics_layer_1/angular_velocity = 0.0 +26:46/0 = 0 +26:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:46/0/physics_layer_0/angular_velocity = 0.0 +26:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:46/0/physics_layer_1/angular_velocity = 0.0 +27:46/0 = 0 +27:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:46/0/physics_layer_0/angular_velocity = 0.0 +27:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:46/0/physics_layer_1/angular_velocity = 0.0 +0:47/0 = 0 +0:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:47/0/physics_layer_0/angular_velocity = 0.0 +0:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:47/0/physics_layer_1/angular_velocity = 0.0 +1:47/0 = 0 +1:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:47/0/physics_layer_0/angular_velocity = 0.0 +1:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:47/0/physics_layer_1/angular_velocity = 0.0 +2:47/0 = 0 +2:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:47/0/physics_layer_0/angular_velocity = 0.0 +2:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:47/0/physics_layer_1/angular_velocity = 0.0 +3:47/0 = 0 +3:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:47/0/physics_layer_0/angular_velocity = 0.0 +3:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:47/0/physics_layer_1/angular_velocity = 0.0 +4:47/0 = 0 +4:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:47/0/physics_layer_0/angular_velocity = 0.0 +4:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:47/0/physics_layer_1/angular_velocity = 0.0 +5:47/0 = 0 +5:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:47/0/physics_layer_0/angular_velocity = 0.0 +5:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:47/0/physics_layer_1/angular_velocity = 0.0 +6:47/0 = 0 +6:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:47/0/physics_layer_0/angular_velocity = 0.0 +6:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:47/0/physics_layer_1/angular_velocity = 0.0 +7:47/0 = 0 +7:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:47/0/physics_layer_0/angular_velocity = 0.0 +7:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:47/0/physics_layer_1/angular_velocity = 0.0 +8:47/0 = 0 +8:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:47/0/physics_layer_0/angular_velocity = 0.0 +8:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:47/0/physics_layer_1/angular_velocity = 0.0 +9:47/0 = 0 +9:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:47/0/physics_layer_0/angular_velocity = 0.0 +9:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:47/0/physics_layer_1/angular_velocity = 0.0 +10:47/0 = 0 +10:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:47/0/physics_layer_0/angular_velocity = 0.0 +10:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:47/0/physics_layer_1/angular_velocity = 0.0 +11:47/0 = 0 +11:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:47/0/physics_layer_0/angular_velocity = 0.0 +11:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:47/0/physics_layer_1/angular_velocity = 0.0 +12:47/0 = 0 +12:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:47/0/physics_layer_0/angular_velocity = 0.0 +12:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:47/0/physics_layer_1/angular_velocity = 0.0 +13:47/0 = 0 +13:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:47/0/physics_layer_0/angular_velocity = 0.0 +13:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:47/0/physics_layer_1/angular_velocity = 0.0 +14:47/0 = 0 +14:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:47/0/physics_layer_0/angular_velocity = 0.0 +14:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:47/0/physics_layer_1/angular_velocity = 0.0 +15:47/0 = 0 +15:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:47/0/physics_layer_0/angular_velocity = 0.0 +15:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:47/0/physics_layer_1/angular_velocity = 0.0 +16:47/0 = 0 +16:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:47/0/physics_layer_0/angular_velocity = 0.0 +16:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:47/0/physics_layer_1/angular_velocity = 0.0 +17:47/0 = 0 +17:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:47/0/physics_layer_0/angular_velocity = 0.0 +17:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:47/0/physics_layer_1/angular_velocity = 0.0 +20:47/0 = 0 +20:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:47/0/physics_layer_0/angular_velocity = 0.0 +20:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:47/0/physics_layer_1/angular_velocity = 0.0 +21:47/0 = 0 +21:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:47/0/physics_layer_0/angular_velocity = 0.0 +21:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:47/0/physics_layer_1/angular_velocity = 0.0 +22:47/0 = 0 +22:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:47/0/physics_layer_0/angular_velocity = 0.0 +22:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:47/0/physics_layer_1/angular_velocity = 0.0 +23:47/0 = 0 +23:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:47/0/physics_layer_0/angular_velocity = 0.0 +23:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:47/0/physics_layer_1/angular_velocity = 0.0 +24:47/0 = 0 +24:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:47/0/physics_layer_0/angular_velocity = 0.0 +24:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:47/0/physics_layer_1/angular_velocity = 0.0 +25:47/0 = 0 +25:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:47/0/physics_layer_0/angular_velocity = 0.0 +25:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:47/0/physics_layer_1/angular_velocity = 0.0 +26:47/0 = 0 +26:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:47/0/physics_layer_0/angular_velocity = 0.0 +26:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:47/0/physics_layer_1/angular_velocity = 0.0 +27:47/0 = 0 +27:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:47/0/physics_layer_0/angular_velocity = 0.0 +27:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:47/0/physics_layer_1/angular_velocity = 0.0 +1:48/0 = 0 +1:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:48/0/physics_layer_0/angular_velocity = 0.0 +1:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:48/0/physics_layer_1/angular_velocity = 0.0 +3:48/0 = 0 +3:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:48/0/physics_layer_0/angular_velocity = 0.0 +3:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:48/0/physics_layer_1/angular_velocity = 0.0 +4:48/0 = 0 +4:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:48/0/physics_layer_0/angular_velocity = 0.0 +4:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:48/0/physics_layer_1/angular_velocity = 0.0 +5:48/0 = 0 +5:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:48/0/physics_layer_0/angular_velocity = 0.0 +5:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:48/0/physics_layer_1/angular_velocity = 0.0 +6:48/0 = 0 +6:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:48/0/physics_layer_0/angular_velocity = 0.0 +6:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:48/0/physics_layer_1/angular_velocity = 0.0 +8:48/0 = 0 +8:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:48/0/physics_layer_0/angular_velocity = 0.0 +8:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:48/0/physics_layer_1/angular_velocity = 0.0 +10:48/0 = 0 +10:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:48/0/physics_layer_0/angular_velocity = 0.0 +10:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:48/0/physics_layer_1/angular_velocity = 0.0 +11:48/0 = 0 +11:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:48/0/physics_layer_0/angular_velocity = 0.0 +11:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:48/0/physics_layer_1/angular_velocity = 0.0 +12:48/0 = 0 +12:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:48/0/physics_layer_0/angular_velocity = 0.0 +12:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:48/0/physics_layer_1/angular_velocity = 0.0 +13:48/0 = 0 +13:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:48/0/physics_layer_0/angular_velocity = 0.0 +13:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:48/0/physics_layer_1/angular_velocity = 0.0 +15:48/0 = 0 +15:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:48/0/physics_layer_0/angular_velocity = 0.0 +15:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:48/0/physics_layer_1/angular_velocity = 0.0 +17:48/0 = 0 +17:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:48/0/physics_layer_0/angular_velocity = 0.0 +17:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:48/0/physics_layer_1/angular_velocity = 0.0 +18:48/0 = 0 +18:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:48/0/physics_layer_0/angular_velocity = 0.0 +18:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:48/0/physics_layer_1/angular_velocity = 0.0 +19:48/0 = 0 +19:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:48/0/physics_layer_0/angular_velocity = 0.0 +19:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:48/0/physics_layer_1/angular_velocity = 0.0 +20:48/0 = 0 +20:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:48/0/physics_layer_0/angular_velocity = 0.0 +20:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:48/0/physics_layer_1/angular_velocity = 0.0 +22:48/0 = 0 +22:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:48/0/physics_layer_0/angular_velocity = 0.0 +22:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:48/0/physics_layer_1/angular_velocity = 0.0 +24:48/0 = 0 +24:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:48/0/physics_layer_0/angular_velocity = 0.0 +24:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:48/0/physics_layer_1/angular_velocity = 0.0 +25:48/0 = 0 +25:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:48/0/physics_layer_0/angular_velocity = 0.0 +25:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:48/0/physics_layer_1/angular_velocity = 0.0 +26:48/0 = 0 +26:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:48/0/physics_layer_0/angular_velocity = 0.0 +26:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:48/0/physics_layer_1/angular_velocity = 0.0 +27:48/0 = 0 +27:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:48/0/physics_layer_0/angular_velocity = 0.0 +27:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:48/0/physics_layer_1/angular_velocity = 0.0 +0:49/0 = 0 +0:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:49/0/physics_layer_0/angular_velocity = 0.0 +0:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:49/0/physics_layer_1/angular_velocity = 0.0 +1:49/0 = 0 +1:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:49/0/physics_layer_0/angular_velocity = 0.0 +1:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:49/0/physics_layer_1/angular_velocity = 0.0 +2:49/0 = 0 +2:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:49/0/physics_layer_0/angular_velocity = 0.0 +2:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:49/0/physics_layer_1/angular_velocity = 0.0 +3:49/0 = 0 +3:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:49/0/physics_layer_0/angular_velocity = 0.0 +3:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:49/0/physics_layer_1/angular_velocity = 0.0 +4:49/0 = 0 +4:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:49/0/physics_layer_0/angular_velocity = 0.0 +4:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:49/0/physics_layer_1/angular_velocity = 0.0 +5:49/0 = 0 +5:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:49/0/physics_layer_0/angular_velocity = 0.0 +5:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:49/0/physics_layer_1/angular_velocity = 0.0 +6:49/0 = 0 +6:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:49/0/physics_layer_0/angular_velocity = 0.0 +6:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:49/0/physics_layer_1/angular_velocity = 0.0 +7:49/0 = 0 +7:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:49/0/physics_layer_0/angular_velocity = 0.0 +7:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:49/0/physics_layer_1/angular_velocity = 0.0 +8:49/0 = 0 +8:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:49/0/physics_layer_0/angular_velocity = 0.0 +8:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:49/0/physics_layer_1/angular_velocity = 0.0 +9:49/0 = 0 +9:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:49/0/physics_layer_0/angular_velocity = 0.0 +9:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:49/0/physics_layer_1/angular_velocity = 0.0 +10:49/0 = 0 +10:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:49/0/physics_layer_0/angular_velocity = 0.0 +10:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:49/0/physics_layer_1/angular_velocity = 0.0 +11:49/0 = 0 +11:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:49/0/physics_layer_0/angular_velocity = 0.0 +11:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:49/0/physics_layer_1/angular_velocity = 0.0 +12:49/0 = 0 +12:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:49/0/physics_layer_0/angular_velocity = 0.0 +12:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:49/0/physics_layer_1/angular_velocity = 0.0 +13:49/0 = 0 +13:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:49/0/physics_layer_0/angular_velocity = 0.0 +13:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:49/0/physics_layer_1/angular_velocity = 0.0 +0:50/0 = 0 +0:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:50/0/physics_layer_0/angular_velocity = 0.0 +0:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:50/0/physics_layer_1/angular_velocity = 0.0 +2:50/0 = 0 +2:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:50/0/physics_layer_0/angular_velocity = 0.0 +2:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:50/0/physics_layer_1/angular_velocity = 0.0 +3:50/0 = 0 +3:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:50/0/physics_layer_0/angular_velocity = 0.0 +3:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:50/0/physics_layer_1/angular_velocity = 0.0 +4:50/0 = 0 +4:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:50/0/physics_layer_0/angular_velocity = 0.0 +4:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:50/0/physics_layer_1/angular_velocity = 0.0 +5:50/0 = 0 +5:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:50/0/physics_layer_0/angular_velocity = 0.0 +5:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:50/0/physics_layer_1/angular_velocity = 0.0 +6:50/0 = 0 +6:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:50/0/physics_layer_0/angular_velocity = 0.0 +6:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:50/0/physics_layer_1/angular_velocity = 0.0 +7:50/0 = 0 +7:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:50/0/physics_layer_0/angular_velocity = 0.0 +7:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:50/0/physics_layer_1/angular_velocity = 0.0 +9:50/0 = 0 +9:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:50/0/physics_layer_0/angular_velocity = 0.0 +9:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:50/0/physics_layer_1/angular_velocity = 0.0 +10:50/0 = 0 +10:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:50/0/physics_layer_0/angular_velocity = 0.0 +10:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:50/0/physics_layer_1/angular_velocity = 0.0 +11:50/0 = 0 +11:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:50/0/physics_layer_0/angular_velocity = 0.0 +11:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:50/0/physics_layer_1/angular_velocity = 0.0 +12:50/0 = 0 +12:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:50/0/physics_layer_0/angular_velocity = 0.0 +12:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:50/0/physics_layer_1/angular_velocity = 0.0 +13:50/0 = 0 +13:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:50/0/physics_layer_0/angular_velocity = 0.0 +13:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:50/0/physics_layer_1/angular_velocity = 0.0 +0:51/0 = 0 +0:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:51/0/physics_layer_0/angular_velocity = 0.0 +0:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:51/0/physics_layer_1/angular_velocity = 0.0 +1:51/0 = 0 +1:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:51/0/physics_layer_0/angular_velocity = 0.0 +1:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:51/0/physics_layer_1/angular_velocity = 0.0 +2:51/0 = 0 +2:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:51/0/physics_layer_0/angular_velocity = 0.0 +2:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:51/0/physics_layer_1/angular_velocity = 0.0 +3:51/0 = 0 +3:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:51/0/physics_layer_0/angular_velocity = 0.0 +3:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:51/0/physics_layer_1/angular_velocity = 0.0 +4:51/0 = 0 +4:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:51/0/physics_layer_0/angular_velocity = 0.0 +4:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:51/0/physics_layer_1/angular_velocity = 0.0 +5:51/0 = 0 +5:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:51/0/physics_layer_0/angular_velocity = 0.0 +5:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:51/0/physics_layer_1/angular_velocity = 0.0 +7:51/0 = 0 +7:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:51/0/physics_layer_0/angular_velocity = 0.0 +7:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:51/0/physics_layer_1/angular_velocity = 0.0 +8:51/0 = 0 +8:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:51/0/physics_layer_0/angular_velocity = 0.0 +8:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:51/0/physics_layer_1/angular_velocity = 0.0 +9:51/0 = 0 +9:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:51/0/physics_layer_0/angular_velocity = 0.0 +9:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:51/0/physics_layer_1/angular_velocity = 0.0 +10:51/0 = 0 +10:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:51/0/physics_layer_0/angular_velocity = 0.0 +10:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:51/0/physics_layer_1/angular_velocity = 0.0 +11:51/0 = 0 +11:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:51/0/physics_layer_0/angular_velocity = 0.0 +11:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:51/0/physics_layer_1/angular_velocity = 0.0 +12:51/0 = 0 +12:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:51/0/physics_layer_0/angular_velocity = 0.0 +12:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:51/0/physics_layer_1/angular_velocity = 0.0 +0:52/0 = 0 +0:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:52/0/physics_layer_0/angular_velocity = 0.0 +0:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:52/0/physics_layer_1/angular_velocity = 0.0 +1:52/0 = 0 +1:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:52/0/physics_layer_0/angular_velocity = 0.0 +1:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:52/0/physics_layer_1/angular_velocity = 0.0 +2:52/0 = 0 +2:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:52/0/physics_layer_0/angular_velocity = 0.0 +2:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:52/0/physics_layer_1/angular_velocity = 0.0 +3:52/0 = 0 +3:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:52/0/physics_layer_0/angular_velocity = 0.0 +3:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:52/0/physics_layer_1/angular_velocity = 0.0 +4:52/0 = 0 +4:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:52/0/physics_layer_0/angular_velocity = 0.0 +4:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:52/0/physics_layer_1/angular_velocity = 0.0 +5:52/0 = 0 +5:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:52/0/physics_layer_0/angular_velocity = 0.0 +5:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:52/0/physics_layer_1/angular_velocity = 0.0 +7:52/0 = 0 +7:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:52/0/physics_layer_0/angular_velocity = 0.0 +7:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:52/0/physics_layer_1/angular_velocity = 0.0 +8:52/0 = 0 +8:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:52/0/physics_layer_0/angular_velocity = 0.0 +8:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:52/0/physics_layer_1/angular_velocity = 0.0 +9:52/0 = 0 +9:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:52/0/physics_layer_0/angular_velocity = 0.0 +9:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:52/0/physics_layer_1/angular_velocity = 0.0 +10:52/0 = 0 +10:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:52/0/physics_layer_0/angular_velocity = 0.0 +10:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:52/0/physics_layer_1/angular_velocity = 0.0 +11:52/0 = 0 +11:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:52/0/physics_layer_0/angular_velocity = 0.0 +11:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:52/0/physics_layer_1/angular_velocity = 0.0 +12:52/0 = 0 +12:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:52/0/physics_layer_0/angular_velocity = 0.0 +12:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:52/0/physics_layer_1/angular_velocity = 0.0 +0:53/0 = 0 +0:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:53/0/physics_layer_0/angular_velocity = 0.0 +0:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:53/0/physics_layer_1/angular_velocity = 0.0 +1:53/0 = 0 +1:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:53/0/physics_layer_0/angular_velocity = 0.0 +1:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:53/0/physics_layer_1/angular_velocity = 0.0 +2:53/0 = 0 +2:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:53/0/physics_layer_0/angular_velocity = 0.0 +2:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:53/0/physics_layer_1/angular_velocity = 0.0 +3:53/0 = 0 +3:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:53/0/physics_layer_0/angular_velocity = 0.0 +3:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:53/0/physics_layer_1/angular_velocity = 0.0 +4:53/0 = 0 +4:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:53/0/physics_layer_0/angular_velocity = 0.0 +4:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:53/0/physics_layer_1/angular_velocity = 0.0 +5:53/0 = 0 +5:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:53/0/physics_layer_0/angular_velocity = 0.0 +5:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:53/0/physics_layer_1/angular_velocity = 0.0 +6:53/0 = 0 +6:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:53/0/physics_layer_0/angular_velocity = 0.0 +6:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:53/0/physics_layer_1/angular_velocity = 0.0 +7:53/0 = 0 +7:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:53/0/physics_layer_0/angular_velocity = 0.0 +7:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:53/0/physics_layer_1/angular_velocity = 0.0 +8:53/0 = 0 +8:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:53/0/physics_layer_0/angular_velocity = 0.0 +8:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:53/0/physics_layer_1/angular_velocity = 0.0 +9:53/0 = 0 +9:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:53/0/physics_layer_0/angular_velocity = 0.0 +9:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:53/0/physics_layer_1/angular_velocity = 0.0 +10:53/0 = 0 +10:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:53/0/physics_layer_0/angular_velocity = 0.0 +10:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:53/0/physics_layer_1/angular_velocity = 0.0 +11:53/0 = 0 +11:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:53/0/physics_layer_0/angular_velocity = 0.0 +11:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:53/0/physics_layer_1/angular_velocity = 0.0 +12:53/0 = 0 +12:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:53/0/physics_layer_0/angular_velocity = 0.0 +12:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:53/0/physics_layer_1/angular_velocity = 0.0 +13:53/0 = 0 +13:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:53/0/physics_layer_0/angular_velocity = 0.0 +13:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:53/0/physics_layer_1/angular_velocity = 0.0 +0:54/0 = 0 +0:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:54/0/physics_layer_0/angular_velocity = 0.0 +0:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:54/0/physics_layer_1/angular_velocity = 0.0 +1:54/0 = 0 +1:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:54/0/physics_layer_0/angular_velocity = 0.0 +1:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:54/0/physics_layer_1/angular_velocity = 0.0 +2:54/0 = 0 +2:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:54/0/physics_layer_0/angular_velocity = 0.0 +2:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:54/0/physics_layer_1/angular_velocity = 0.0 +3:54/0 = 0 +3:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:54/0/physics_layer_0/angular_velocity = 0.0 +3:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:54/0/physics_layer_1/angular_velocity = 0.0 +4:54/0 = 0 +4:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:54/0/physics_layer_0/angular_velocity = 0.0 +4:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:54/0/physics_layer_1/angular_velocity = 0.0 +5:54/0 = 0 +5:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:54/0/physics_layer_0/angular_velocity = 0.0 +5:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:54/0/physics_layer_1/angular_velocity = 0.0 +6:54/0 = 0 +6:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:54/0/physics_layer_0/angular_velocity = 0.0 +6:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:54/0/physics_layer_1/angular_velocity = 0.0 +7:54/0 = 0 +7:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:54/0/physics_layer_0/angular_velocity = 0.0 +7:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:54/0/physics_layer_1/angular_velocity = 0.0 +8:54/0 = 0 +8:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:54/0/physics_layer_0/angular_velocity = 0.0 +8:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:54/0/physics_layer_1/angular_velocity = 0.0 +9:54/0 = 0 +9:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:54/0/physics_layer_0/angular_velocity = 0.0 +9:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:54/0/physics_layer_1/angular_velocity = 0.0 +10:54/0 = 0 +10:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:54/0/physics_layer_0/angular_velocity = 0.0 +10:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:54/0/physics_layer_1/angular_velocity = 0.0 +11:54/0 = 0 +11:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:54/0/physics_layer_0/angular_velocity = 0.0 +11:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:54/0/physics_layer_1/angular_velocity = 0.0 +12:54/0 = 0 +12:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:54/0/physics_layer_0/angular_velocity = 0.0 +12:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:54/0/physics_layer_1/angular_velocity = 0.0 +13:54/0 = 0 +13:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:54/0/physics_layer_0/angular_velocity = 0.0 +13:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:54/0/physics_layer_1/angular_velocity = 0.0 +1:55/0 = 0 +1:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:55/0/physics_layer_0/angular_velocity = 0.0 +1:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:55/0/physics_layer_1/angular_velocity = 0.0 +3:55/0 = 0 +3:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:55/0/physics_layer_0/angular_velocity = 0.0 +3:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:55/0/physics_layer_1/angular_velocity = 0.0 +4:55/0 = 0 +4:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:55/0/physics_layer_0/angular_velocity = 0.0 +4:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:55/0/physics_layer_1/angular_velocity = 0.0 +5:55/0 = 0 +5:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:55/0/physics_layer_0/angular_velocity = 0.0 +5:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:55/0/physics_layer_1/angular_velocity = 0.0 +6:55/0 = 0 +6:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:55/0/physics_layer_0/angular_velocity = 0.0 +6:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:55/0/physics_layer_1/angular_velocity = 0.0 +8:55/0 = 0 +8:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:55/0/physics_layer_0/angular_velocity = 0.0 +8:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:55/0/physics_layer_1/angular_velocity = 0.0 +10:55/0 = 0 +10:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:55/0/physics_layer_0/angular_velocity = 0.0 +10:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:55/0/physics_layer_1/angular_velocity = 0.0 +11:55/0 = 0 +11:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:55/0/physics_layer_0/angular_velocity = 0.0 +11:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:55/0/physics_layer_1/angular_velocity = 0.0 +12:55/0 = 0 +12:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:55/0/physics_layer_0/angular_velocity = 0.0 +12:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:55/0/physics_layer_1/angular_velocity = 0.0 +13:55/0 = 0 +13:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:55/0/physics_layer_0/angular_velocity = 0.0 +13:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:55/0/physics_layer_1/angular_velocity = 0.0 + [sub_resource type="TileSet" id="TileSet_x3dvd"] physics_layer_0/collision_layer = 8 physics_layer_0/collision_mask = 0 @@ -56948,6 +65157,8 @@ physics_layer_1/collision_mask = 0 terrain_set_0/mode = 0 terrain_set_0/terrain_0/name = "Path" terrain_set_0/terrain_0/color = Color(1, 1, 0.0392157, 1) +terrain_set_0/terrain_1/name = "Fence" +terrain_set_0/terrain_1/color = Color(0.5, 0.4375, 0.25, 1) sources/1 = SubResource("TileSetAtlasSource_gfeqr") sources/2 = SubResource("TileSetScenesCollectionSource_wx4m1") sources/0 = SubResource("TileSetAtlasSource_wbnml") @@ -56956,9 +65167,12 @@ sources/3 = SubResource("TileSetAtlasSource_6k602") sources/4 = SubResource("TileSetAtlasSource_4eab6") sources/5 = SubResource("TileSetAtlasSource_i4hjn") sources/6 = SubResource("TileSetAtlasSource_fi3l6") +sources/8 = SubResource("TileSetAtlasSource_6ulww") pattern_0 = SubResource("TileMapPattern_c24x6") pattern_1 = SubResource("TileMapPattern_0u444") pattern_2 = SubResource("TileMapPattern_7vmoq") +pattern_3 = SubResource("TileMapPattern_yvluu") +pattern_4 = SubResource("TileMapPattern_8dacc") [node name="TileMap" type="TileMap"] process_mode = 4 @@ -56982,7 +65196,10 @@ layer_3/tile_data = PackedInt32Array() layer_4/name = "Environment Top" layer_4/z_index = 2 layer_4/tile_data = PackedInt32Array() -layer_5/name = "Ground 2" +layer_5/name = "Mountain" layer_5/z_index = -1 layer_5/tile_data = PackedInt32Array() +layer_6/name = "Mountain 2" +layer_6/z_index = -1 +layer_6/tile_data = PackedInt32Array() script = ExtResource("3_e12vf") diff --git a/Scenes/Entities/Bombs/Bomb.gd b/Scenes/Entities/Bombs/Bomb.gd index 4256fc5..97fbf4f 100644 --- a/Scenes/Entities/Bombs/Bomb.gd +++ b/Scenes/Entities/Bombs/Bomb.gd @@ -16,7 +16,7 @@ enum COMPONENT_TYPE { } -var Explosion = preload("res://Scenes/Entities/Bombs/Explosion.tscn") +var ExplosionScene = preload("res://Scenes/Entities/Bombs/Explosion.tscn") var power: int = 2 var components: Array[COMPONENT_TYPE] = [] @@ -60,17 +60,21 @@ func explode(): var direction = directions[j] for i in range(self.get_power()): + var from = Utilities.from_grid_to_position( + Utilities.from_position_to_grid(self.global_position) + (direction * i) + ) var to = Utilities.from_grid_to_position( Utilities.from_position_to_grid(self.global_position) + (direction * (i + 1)) ) - var query = PhysicsPointQueryParameters2D.new() - query.set_position(to) + var query = PhysicsRayQueryParameters2D.new() + query.set_from(from) + query.set_to(to) query.set_collision_mask(explosion.collision_mask) - var explosion_intersection = get_world_2d().direct_space_state.intersect_point(query) + var explosion_intersection = get_world_2d().direct_space_state.intersect_ray(query) if explosion_intersection: - var collider = explosion_intersection[0].collider + var collider = explosion_intersection.collider # call collision function and get collision type var collision_type @@ -120,7 +124,7 @@ func get_power(): func spawn_explosion(spawn_position: Vector2): - var explosion = Explosion.instantiate() + var explosion = ExplosionScene.instantiate() explosion.position = spawn_position get_tree().get_current_scene().add_child(explosion) diff --git a/Scenes/Entities/Enemies/Balloon.gd b/Scenes/Entities/Enemies/Balloon.gd index 7c4b402..ec41822 100644 --- a/Scenes/Entities/Enemies/Balloon.gd +++ b/Scenes/Entities/Enemies/Balloon.gd @@ -1,27 +1,15 @@ extends CharacterBody2D +@onready var component_collision: ComponentCollision = $Collision +@onready var component_movement: ComponentMovement = $Movement func _ready(): add_to_group("enemies") - get_node("Collision").init() - - get_node("Movement").connect("direction_changed", func(current_direction): - var frame = $AnimatedSprite2D.frame - var progress = $AnimatedSprite2D.frame_progress - if current_direction == Vector2.UP: - $AnimatedSprite2D.play("up") - elif current_direction == Vector2.DOWN: - $AnimatedSprite2D.play("down") - elif current_direction == Vector2.LEFT: - $AnimatedSprite2D.play("left") - elif current_direction == Vector2.RIGHT: - $AnimatedSprite2D.play("right") - $AnimatedSprite2D.set_frame_and_progress(frame, progress) - ) + component_collision.init() func _physics_process(delta): - get_node("Movement").physics_process(delta) + component_movement.physics_process(delta) # todo: animation shadow diff --git a/Scenes/Entities/Enemies/Balloon.tscn b/Scenes/Entities/Enemies/Balloon.tscn index a9a2cec..9e1a6bc 100644 --- a/Scenes/Entities/Enemies/Balloon.tscn +++ b/Scenes/Entities/Enemies/Balloon.tscn @@ -1,12 +1,17 @@ -[gd_scene load_steps=20 format=3 uid="uid://ccolri3egf8rk"] +[gd_scene load_steps=25 format=3 uid="uid://ccolri3egf8rk"] [ext_resource type="Script" path="res://Scenes/Entities/Enemies/Balloon.gd" id="1_8q3w8"] [ext_resource type="Texture2D" uid="uid://ck1sxw5vqhoa" path="res://Assets/Enemies/Balloon_death_2.png" id="2_c4j5c"] [ext_resource type="Texture2D" uid="uid://b1mr0hh682o5o" path="res://Assets/Enemies/Balloon_down_2_01.png" id="3_pcii7"] +[ext_resource type="Texture2D" uid="uid://cpl4n4jmgiwrv" path="res://Assets/Enemies/Enemy_death_01_01.png" id="3_ue08m"] [ext_resource type="Texture2D" uid="uid://bqjxycrl7qh2s" path="res://Assets/Enemies/Balloon_down_2_02.png" id="4_3eanq"] +[ext_resource type="Texture2D" uid="uid://d2gk5amafhctu" path="res://Assets/Enemies/Enemy_death_01_02.png" id="4_38531"] +[ext_resource type="Texture2D" uid="uid://dqwxq3g3aph4i" path="res://Assets/Enemies/Enemy_death_01_03.png" id="5_q6h7x"] [ext_resource type="Texture2D" uid="uid://ciku28v7q6a2q" path="res://Assets/Enemies/Balloon_down_2_03.png" id="5_vhsnp"] +[ext_resource type="Texture2D" uid="uid://uoj5222vlq8q" path="res://Assets/Enemies/Enemy_death_01_04.png" id="6_nyfwy"] [ext_resource type="Texture2D" uid="uid://di8wp5yyn36uj" path="res://Assets/Enemies/Balloon_left_2_01.png" id="6_ykdih"] [ext_resource type="Texture2D" uid="uid://c0qju385rrnvv" path="res://Assets/Enemies/Balloon_left_2_02.png" id="7_81kws"] +[ext_resource type="Texture2D" uid="uid://cxx2vv1ohiw07" path="res://Assets/Enemies/Enemy_death_01_05.png" id="7_sjn47"] [ext_resource type="Texture2D" uid="uid://bgjm6vhpdxgbe" path="res://Assets/Enemies/Balloon_left_2_03.png" id="8_7eum3"] [ext_resource type="Texture2D" uid="uid://cjqjq1ppdhoxe" path="res://Assets/Enemies/Balloon_right_2_01.png" id="9_doy2d"] [ext_resource type="Texture2D" uid="uid://dmsxbrwqju44n" path="res://Assets/Enemies/Balloon_right_2_02.png" id="10_xyola"] @@ -30,6 +35,26 @@ animations = [{ }, { "frames": [{ "duration": 1.0, +"texture": ExtResource("3_ue08m") +}, { +"duration": 1.0, +"texture": ExtResource("4_38531") +}, { +"duration": 1.0, +"texture": ExtResource("5_q6h7x") +}, { +"duration": 1.0, +"texture": ExtResource("6_nyfwy") +}, { +"duration": 1.0, +"texture": ExtResource("7_sjn47") +}], +"loop": false, +"name": &"death_post", +"speed": 5.0 +}, { +"frames": [{ +"duration": 1.0, "texture": ExtResource("3_pcii7") }, { "duration": 1.0, @@ -103,11 +128,12 @@ height = 15.0 [node name="Balloon" type="CharacterBody2D"] collision_layer = 16 -collision_mask = 188 +collision_mask = 172 motion_mode = 1 script = ExtResource("1_8q3w8") [node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."] +texture_filter = 1 sprite_frames = SubResource("SpriteFrames_nxaqi") animation = &"down" @@ -129,4 +155,5 @@ component_health_path = NodePath("../Health") [node name="Health" parent="." instance=ExtResource("17_d8phm")] entityPath = NodePath("..") spritePath = NodePath("../AnimatedSprite2D") +component_movement_path = NodePath("../Movement") health = 1 diff --git a/Scenes/Entities/Enemies/Components/Collision.gd b/Scenes/Entities/Enemies/Components/Collision.gd index 6e25402..5a82c31 100644 --- a/Scenes/Entities/Enemies/Components/Collision.gd +++ b/Scenes/Entities/Enemies/Components/Collision.gd @@ -1,7 +1,6 @@ +class_name ComponentCollision extends Node -class_name Component_Collision - signal collided @@ -11,8 +10,8 @@ signal collided @export_node_path("CollisionShape2D") var collision_shape_path: NodePath @onready var collision_shape: CollisionShape2D = get_node(collision_shape_path) -@export_node_path("Component_Health") var component_health_path: NodePath -var component_health: Component_Health +@export_node_path("ComponentHealth") var component_health_path: NodePath +var component_health: ComponentHealth var collision_area: Area2D @@ -29,3 +28,7 @@ func init(): if area.is_in_group("explosions"): component_health.take_damage() ) + component_health.died.connect(func(): + collision_area.set_collision_layer_value(Utilities.Collision.Layer.ENEMY, false) + collision_area.set_collision_mask_value(Utilities.Collision.Layer.PLAYER, false) + ) diff --git a/Scenes/Entities/Enemies/Components/Health.gd b/Scenes/Entities/Enemies/Components/Health.gd index d6b7361..6f65e79 100644 --- a/Scenes/Entities/Enemies/Components/Health.gd +++ b/Scenes/Entities/Enemies/Components/Health.gd @@ -1,7 +1,6 @@ +class_name ComponentHealth extends Node -class_name Component_Health - signal died @@ -11,8 +10,22 @@ signal died @export_node_path("AnimatedSprite2D") var spritePath: NodePath @onready var sprite: AnimatedSprite2D = get_node(spritePath) +@export_node_path("ComponentMovement") var component_movement_path: NodePath +var component_movement: ComponentMovement + @export var health: int +@export var drops_items: bool = true +@export_range(1, 100) var drop_chance: int = 30 +var drop_items = [ + preload("res://Scenes/Entities/Objects/Coin.tscn"), +] + + +func _ready(): + if component_movement_path: + component_movement = get_node(component_movement_path) + func take_damage(): health -= 1 @@ -24,11 +37,14 @@ func take_damage(): func death(): emit_signal("died") - entity.set_physics_process(false) + if component_movement: # stop all movement + component_movement.process_mode = Node.PROCESS_MODE_DISABLED + entity.set_physics_process(false) sprite.play("death") await sprite.animation_finished + assert(sprite.sprite_frames.has_animation("death_post")) sprite.play("death_post") var tween: Tween = get_tree().create_tween() @@ -39,5 +55,14 @@ func death(): 1 / sprite.sprite_frames.get_animation_speed("death_post") ) tween.tween_callback(func(): + if drops_items and randi_range(1, 100) <= drop_chance: + call_deferred("drop_item") + entity.queue_free() ) + + +func drop_item(): + var item = drop_items.pick_random().instantiate() + item.position = entity.position + get_tree().current_scene.add_child(item) diff --git a/Scenes/Entities/Enemies/Components/Movement.gd b/Scenes/Entities/Enemies/Components/Movement.gd index 28b374d..5470a7d 100644 --- a/Scenes/Entities/Enemies/Components/Movement.gd +++ b/Scenes/Entities/Enemies/Components/Movement.gd @@ -1,3 +1,4 @@ +class_name ComponentMovement extends Node @@ -41,7 +42,7 @@ func physics_process(delta): sprite.play("down") elif CURRENT_DIRECTION == Vector2.LEFT: entity.velocity.x -= SPEED - if sprite.sprite_frames.has_animation("leftup"): + if sprite.sprite_frames.has_animation("left"): sprite.play("left") elif CURRENT_DIRECTION == Vector2.RIGHT: entity.velocity.x += SPEED @@ -96,4 +97,17 @@ func _on_movement_timer_timeout(): emit_signal("direction_changed", CURRENT_DIRECTION) LAST_DIRECTION = CURRENT_DIRECTION + if not sprite.sprite_frames.has_animation("default"): + var frame = sprite.frame + var progress = sprite.frame_progress + if CURRENT_DIRECTION == Vector2.UP and sprite.sprite_frames.has_animation("up"): + sprite.play("up") + elif CURRENT_DIRECTION == Vector2.DOWN and sprite.sprite_frames.has_animation("down"): + sprite.play("down") + elif CURRENT_DIRECTION == Vector2.LEFT and sprite.sprite_frames.has_animation("left"): + sprite.play("left") + elif CURRENT_DIRECTION == Vector2.RIGHT and sprite.sprite_frames.has_animation("right"): + sprite.play("right") + sprite.set_frame_and_progress(frame, progress) + MovementTimer.start() diff --git a/Scenes/Entities/Enemies/Flowers.gd b/Scenes/Entities/Enemies/Flowers.gd index 09e6085..d18a244 100644 --- a/Scenes/Entities/Enemies/Flowers.gd +++ b/Scenes/Entities/Enemies/Flowers.gd @@ -20,6 +20,7 @@ var flowers: Array = [] func _ready(): $Timer.wait_time = mode_duration + $CollisionShape2D.shape.radius = max_radius + 16 # + tile width var FlowerScene = preload("res://Scenes/Entities/Enemies/Flower.tscn") diff --git a/Scenes/Entities/Enemies/Flowers.tscn b/Scenes/Entities/Enemies/Flowers.tscn index 91c54d4..82c1f70 100644 --- a/Scenes/Entities/Enemies/Flowers.tscn +++ b/Scenes/Entities/Enemies/Flowers.tscn @@ -1,12 +1,16 @@ [gd_scene load_steps=4 format=3 uid="uid://cplelcvju50xj"] [ext_resource type="Script" path="res://Scenes/Entities/Enemies/Flowers.gd" id="1_a4wuh"] -[ext_resource type="Texture2D" uid="uid://bbo73owb43h0e" path="res://icon.svg" id="2_womd7"] [sub_resource type="CircleShape2D" id="CircleShape2D_2a0s2"] radius = 64.0 +[sub_resource type="CircleShape2D" id="CircleShape2D_y4xm5"] +radius = 8.0 + [node name="Flowers" type="CharacterBody2D"] +collision_layer = 0 +collision_mask = 136 motion_mode = 1 script = ExtResource("1_a4wuh") @@ -17,13 +21,12 @@ collision_mask = 2 [node name="CollisionShape2D" type="CollisionShape2D" parent="DetectionArea"] shape = SubResource("CircleShape2D_2a0s2") -[node name="Sprite2D" type="Sprite2D" parent="."] -scale = Vector2(0.0625, 0.0625) -texture = ExtResource("2_womd7") - [node name="Timer" type="Timer" parent="."] autostart = true +[node name="CollisionShape2D" type="CollisionShape2D" parent="."] +shape = SubResource("CircleShape2D_y4xm5") + [connection signal="body_entered" from="DetectionArea" to="." method="_on_detection_area_body_entered"] [connection signal="body_exited" from="DetectionArea" to="." method="_on_detection_area_body_exited"] [connection signal="timeout" from="Timer" to="." method="_on_timer_timeout"] diff --git a/Scenes/Entities/Enemies/Slime.tscn b/Scenes/Entities/Enemies/Slime.tscn index f30d161..50927b3 100644 --- a/Scenes/Entities/Enemies/Slime.tscn +++ b/Scenes/Entities/Enemies/Slime.tscn @@ -1,11 +1,16 @@ -[gd_scene load_steps=11 format=3 uid="uid://d3evry1ketf0s"] +[gd_scene load_steps=16 format=3 uid="uid://d3evry1ketf0s"] [ext_resource type="Script" path="res://Scenes/Entities/Enemies/Slime.gd" id="1_2xftl"] [ext_resource type="Texture2D" uid="uid://ca7oars0vec8k" path="res://Assets/Enemies/Slime_death.png" id="2_mqou3"] [ext_resource type="Texture2D" uid="uid://b88dvu2ridy4t" path="res://Assets/Enemies/Slime_01.png" id="3_20mej"] +[ext_resource type="Texture2D" uid="uid://cpl4n4jmgiwrv" path="res://Assets/Enemies/Enemy_death_01_01.png" id="3_fd7f8"] +[ext_resource type="Texture2D" uid="uid://d2gk5amafhctu" path="res://Assets/Enemies/Enemy_death_01_02.png" id="4_pgm70"] [ext_resource type="Texture2D" uid="uid://bndhg7wom64mq" path="res://Assets/Enemies/Slime_02.png" id="4_r6mjl"] +[ext_resource type="Texture2D" uid="uid://dqwxq3g3aph4i" path="res://Assets/Enemies/Enemy_death_01_03.png" id="5_0pqwp"] [ext_resource type="Texture2D" uid="uid://dh7vaujrw6i26" path="res://Assets/Enemies/Slime_03.png" id="5_mm7vy"] +[ext_resource type="Texture2D" uid="uid://uoj5222vlq8q" path="res://Assets/Enemies/Enemy_death_01_04.png" id="6_dllhk"] [ext_resource type="PackedScene" uid="uid://cq7yj2av01tqd" path="res://Scenes/Entities/Enemies/Components/Movement.tscn" id="6_u48ct"] +[ext_resource type="Texture2D" uid="uid://cxx2vv1ohiw07" path="res://Assets/Enemies/Enemy_death_01_05.png" id="7_iujdy"] [ext_resource type="PackedScene" uid="uid://ce3vv2pod6auc" path="res://Scenes/Entities/Enemies/Components/Collision.tscn" id="7_kjjor"] [ext_resource type="PackedScene" uid="uid://b3i372vgdbxk" path="res://Scenes/Entities/Enemies/Components/Health.tscn" id="8_klsy3"] @@ -20,6 +25,26 @@ animations = [{ }], "loop": false, "name": &"death", +"speed": 1.0 +}, { +"frames": [{ +"duration": 1.0, +"texture": ExtResource("3_fd7f8") +}, { +"duration": 1.0, +"texture": ExtResource("4_pgm70") +}, { +"duration": 1.0, +"texture": ExtResource("5_0pqwp") +}, { +"duration": 1.0, +"texture": ExtResource("6_dllhk") +}, { +"duration": 1.0, +"texture": ExtResource("7_iujdy") +}], +"loop": false, +"name": &"death_post", "speed": 2.0 }, { "frames": [{ @@ -49,6 +74,7 @@ script = ExtResource("1_2xftl") shape = SubResource("CircleShape2D_f54tg") [node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."] +texture_filter = 1 sprite_frames = SubResource("SpriteFrames_4e1a7") [node name="Movement" parent="." instance=ExtResource("6_u48ct")] @@ -65,4 +91,5 @@ component_health_path = NodePath("../Health") [node name="Health" parent="." instance=ExtResource("8_klsy3")] entityPath = NodePath("..") spritePath = NodePath("../AnimatedSprite2D") +component_movement_path = NodePath("../Movement") health = 1 diff --git a/Scenes/Entities/Enemies/Tree.gd b/Scenes/Entities/Enemies/Tree.gd index db78788..5572e02 100644 --- a/Scenes/Entities/Enemies/Tree.gd +++ b/Scenes/Entities/Enemies/Tree.gd @@ -1,11 +1,17 @@ extends CharacterBody2D +@onready var component_collision: ComponentCollision = $Collision +@onready var component_movement: ComponentMovement = $Movement + + func _ready(): add_to_group("enemies") - get_node("Collision").init() + component_collision.init() + component_collision.collision_area.set_collision_mask_value(Utilities.Collision.Layer.EXPLOSION, false) + component_movement.process_mode = Node.PROCESS_MODE_DISABLED set_physics_process(false) $AnimatedSprite2D.play("spawn") $AnimatedSprite2D.stop() @@ -13,10 +19,12 @@ func _ready(): func _physics_process(delta): - get_node("Movement").physics_process(delta) + component_movement.physics_process(delta) func _on_detection_body_entered(_body): $AnimatedSprite2D.play("spawn") await $AnimatedSprite2D.animation_finished + component_collision.collision_area.set_collision_mask_value(Utilities.Collision.Layer.EXPLOSION, true) + component_movement.process_mode = Node.PROCESS_MODE_INHERIT set_physics_process(true) diff --git a/Scenes/Entities/Enemies/Tree.tscn b/Scenes/Entities/Enemies/Tree.tscn index aedc79f..3a0de4a 100644 --- a/Scenes/Entities/Enemies/Tree.tscn +++ b/Scenes/Entities/Enemies/Tree.tscn @@ -51,7 +51,7 @@ animations = [{ "duration": 1.0, "texture": ExtResource("7_n5hht") }], -"loop": true, +"loop": false, "name": &"death_post", "speed": 2.0 }, { @@ -138,6 +138,7 @@ collision_mask = 188 script = ExtResource("1_ktvfx") [node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."] +texture_filter = 1 position = Vector2(0, -8) sprite_frames = SubResource("SpriteFrames_c5ryj") animation = &"spawn" @@ -162,6 +163,7 @@ component_health_path = NodePath("../Health") [node name="Health" parent="." instance=ExtResource("19_u7yi8")] entityPath = NodePath("..") spritePath = NodePath("../AnimatedSprite2D") +component_movement_path = NodePath("../Movement") health = 1 [node name="Detection" type="Area2D" parent="."] diff --git a/Scenes/Entities/Objects/Box.tscn b/Scenes/Entities/Objects/Box.tscn index 2e02d75..eda0e6a 100644 --- a/Scenes/Entities/Objects/Box.tscn +++ b/Scenes/Entities/Objects/Box.tscn @@ -88,6 +88,7 @@ _data = { } [node name="Box" type="StaticBody2D"] +texture_filter = 1 collision_layer = 8 collision_mask = 32 script = ExtResource("1_owgyi") diff --git a/Scenes/Entities/Objects/Button.gd b/Scenes/Entities/Objects/Button.gd new file mode 100644 index 0000000..f028440 --- /dev/null +++ b/Scenes/Entities/Objects/Button.gd @@ -0,0 +1,13 @@ +extends Area2D + + +signal pressed + +var is_pressed: bool = false + + +func _on_body_entered(body): + if body is Player and not is_pressed: + is_pressed = true + $AnimatedSprite2D.play("pressed") + emit_signal("pressed") diff --git a/Scenes/Entities/Objects/Button.tscn b/Scenes/Entities/Objects/Button.tscn new file mode 100644 index 0000000..0416167 --- /dev/null +++ b/Scenes/Entities/Objects/Button.tscn @@ -0,0 +1,50 @@ +[gd_scene load_steps=7 format=3 uid="uid://8fbkdifli6ic"] + +[ext_resource type="Script" path="res://Scenes/Entities/Objects/Button.gd" id="1_83jjd"] +[ext_resource type="Texture2D" uid="uid://b6ce2eihxulqb" path="res://Assets/Stages/core_set pieces.png" id="2_frejs"] + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_xgggr"] +size = Vector2(12, 7) + +[sub_resource type="AtlasTexture" id="AtlasTexture_t47kb"] +atlas = ExtResource("2_frejs") +region = Rect2(272, 512, 16, 16) + +[sub_resource type="AtlasTexture" id="AtlasTexture_6om1g"] +atlas = ExtResource("2_frejs") +region = Rect2(288, 512, 16, 16) + +[sub_resource type="SpriteFrames" id="SpriteFrames_moi56"] +animations = [{ +"frames": [{ +"duration": 1.0, +"texture": SubResource("AtlasTexture_t47kb") +}], +"loop": false, +"name": &"default", +"speed": 1.0 +}, { +"frames": [{ +"duration": 1.0, +"texture": SubResource("AtlasTexture_6om1g") +}], +"loop": false, +"name": &"pressed", +"speed": 1.0 +}] + +[node name="Button" type="Area2D"] +z_index = -1 +collision_layer = 64 +collision_mask = 2 +script = ExtResource("1_83jjd") + +[node name="CollisionShape2D" type="CollisionShape2D" parent="."] +position = Vector2(0, 1.5) +shape = SubResource("RectangleShape2D_xgggr") + +[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."] +texture_filter = 1 +sprite_frames = SubResource("SpriteFrames_moi56") + +[connection signal="body_entered" from="." to="." method="_on_body_entered"] diff --git a/Scenes/Entities/Objects/Wood.tscn b/Scenes/Entities/Objects/Wood.tscn new file mode 100644 index 0000000..23ba656 --- /dev/null +++ b/Scenes/Entities/Objects/Wood.tscn @@ -0,0 +1,22 @@ +[gd_scene load_steps=3 format=3 uid="uid://b2xpm8k3chbae"] + +[ext_resource type="Texture2D" uid="uid://cctukh2hhfgty" path="res://Assets/Stages/core_outdoor_nature.png" id="1_khy0w"] + +[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_1je2f"] +radius = 7.0 +height = 60.0 + +[node name="Wood" type="StaticBody2D"] +z_index = -1 +y_sort_enabled = true +collision_layer = 8 +collision_mask = 30 + +[node name="Sprite2D" type="Sprite2D" parent="."] +texture_filter = 1 +texture = ExtResource("1_khy0w") +region_enabled = true +region_rect = Rect2(912, 0, 16, 64) + +[node name="CollisionShape2D" type="CollisionShape2D" parent="."] +shape = SubResource("CapsuleShape2D_1je2f") diff --git a/Scenes/Entities/Player.gd b/Scenes/Entities/Player.gd index ba404fe..77dfac5 100644 --- a/Scenes/Entities/Player.gd +++ b/Scenes/Entities/Player.gd @@ -95,6 +95,10 @@ func _process(delta): self.DIRECTION = Vector2.DOWN self.DIRECTIONS.append(Vector2.DOWN) + var last_animation = $AnimatedSprite2D.animation + var frame = $AnimatedSprite2D.frame + var progress = $AnimatedSprite2D.frame_progress + if velocity.x < 0 && velocity.y == 0: $AnimatedSprite2D.play("left") elif velocity.x > 0 && velocity.y == 0: @@ -130,6 +134,9 @@ func _process(delta): elif self.LAST_DIRECTIONS == [Vector2.RIGHT, Vector2.DOWN]: $AnimatedSprite2D.play("idle_bottom_right") + if last_animation != $AnimatedSprite2D.animation: + $AnimatedSprite2D.set_frame_and_progress(frame, progress) + self.LAST_DIRECTIONS = self.DIRECTIONS if Input.is_action_just_pressed("ui_accept"): diff --git a/Scenes/Maps/Base01.gd b/Scenes/Maps/Base01.gd new file mode 100644 index 0000000..adeac93 --- /dev/null +++ b/Scenes/Maps/Base01.gd @@ -0,0 +1,73 @@ +extends "res://Scenes/Maps/Map.gd" + + +func _ready(): + super._ready() + + place_boxes( + get_node("Areas/MapArea/TileMap"), + 40, + [], + get_node("Areas/MapArea/Transitions").get_children() + ) + + +# set box to random position without polygon points +func place_boxes( + tilemap: TileMap, + number_of_boxes: int, + entities: Array = [], + entry_entities: Array = [], + include_edges: bool = true +): + var number_of_layers = 7 + var placeable_cells = [] + + for layer_idx in range(number_of_layers): + placeable_cells += tilemap.get_used_cells(layer_idx).filter(func(coords): + var data: TileData = tilemap.get_cell_tile_data(layer_idx, coords) + + # not data == scene collection source + if ( + placeable_cells.has(coords) and + (data and data.get_collision_polygons_count(0) > 0 or not data) + ): + placeable_cells.remove_at(placeable_cells.find(coords)) + + return data and data.get_collision_polygons_count(0) == 0 + ) + + for entity in entities: + placeable_cells.erase(tilemap.local_to_map(entity.position)) + + var tile_size = tilemap.tile_set.tile_size + for entity in entry_entities: + placeable_cells.erase(tilemap.local_to_map(entity.position)) + placeable_cells.erase(tilemap.local_to_map( + entity.position + Vector2(0, tile_size.y) + )) + placeable_cells.erase(tilemap.local_to_map( + entity.position + Vector2(tile_size.x, 0) + )) + placeable_cells.erase(tilemap.local_to_map( + entity.position + Vector2(0, -tile_size.y) + )) + placeable_cells.erase(tilemap.local_to_map( + entity.position + Vector2(-tile_size.x, 0) + )) + + if include_edges: + var rect := tilemap.get_used_rect() + for x in range(rect.position.x, rect.end.x - 1): + placeable_cells.erase(Vector2i(x, 0)) + placeable_cells.erase(Vector2i(x, rect.end.y - 1)) + for y in range(rect.position.y, rect.end.y - 1): + placeable_cells.erase(Vector2i(0, y)) + placeable_cells.erase(Vector2i(rect.end.x - 1, y)) + + placeable_cells.shuffle() + var BoxScene = preload("res://Scenes/Entities/Objects/Box.tscn") + for number in range(number_of_boxes): + var box = BoxScene.instantiate() + box.position = tilemap.map_to_local(placeable_cells[number]) + tilemap.add_child(box) diff --git a/Scenes/Maps/Base01.tscn b/Scenes/Maps/Base01.tscn new file mode 100644 index 0000000..94eee0c --- /dev/null +++ b/Scenes/Maps/Base01.tscn @@ -0,0 +1,36 @@ +[gd_scene load_steps=5 format=3 uid="uid://ql22m2nsgher"] + +[ext_resource type="Script" path="res://Scenes/Maps/Base01.gd" id="1_i08jr"] +[ext_resource type="PackedScene" uid="uid://difwuijv2rlx5" path="res://Scenes/Components/MapArea.tscn" id="2_xlqsv"] +[ext_resource type="PackedScene" uid="uid://c5ix2njry0181" path="res://Scenes/Components/SceneTransition.tscn" id="3_jhyaq"] + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_3l0op"] +size = Vector2(240, 176) + +[node name="Base01" type="Node2D"] +script = ExtResource("1_i08jr") + +[node name="Areas" type="Node" parent="."] + +[node name="MapArea" parent="Areas" instance=ExtResource("2_xlqsv")] + +[node name="TileMap" parent="Areas/MapArea" index="0"] +layer_0/tile_data = PackedInt32Array(1, 524296, 17, 2, 524296, 17, 3, 524296, 17, 4, 524296, 17, 5, 524296, 17, 6, 524296, 17, 7, 524296, 17, 8, 524296, 17, 9, 524296, 17, 10, 524296, 17, 11, 524296, 17, 12, 524296, 17, 13, 524296, 17, 14, 524296, 17, 0, 524296, 17, 65536, 524296, 17, 131072, 524296, 17, 196608, 524296, 17, 262144, 524296, 17, 327680, 524296, 17, 393216, 524296, 17, 458752, 524296, 17, 524288, 524296, 17, 589824, 524296, 17, 589825, 524296, 17, 589826, 524296, 17, 589827, 524296, 17, 589828, 524296, 17, 589829, 524296, 17, 589830, 524296, 17, 589832, 524296, 17, 589833, 524296, 17, 589834, 524296, 17, 589835, 524296, 17, 589836, 524296, 17, 589837, 524296, 17, 589838, 524296, 17, 524302, 524296, 17, 458766, 524296, 17, 393230, 524296, 17, 327694, 524296, 17, 262158, 524296, 17, 196622, 524296, 17, 131086, 524296, 17, 65550, 524296, 17, 65537, 524296, 17, 131073, 524296, 17, 196609, 524296, 17, 262145, 524296, 17, 327681, 524296, 17, 393217, 524296, 17, 458753, 524296, 17, 524289, 524296, 17, 65538, 524296, 17, 131074, 524296, 17, 196610, 524296, 17, 262146, 524296, 17, 327682, 524296, 17, 393218, 524296, 17, 458754, 524296, 17, 524290, 524296, 17, 65539, 524296, 17, 131075, 524296, 17, 196611, 524296, 17, 262147, 524296, 17, 327683, 524296, 17, 393219, 524296, 17, 458755, 524296, 17, 524291, 524296, 17, 65540, 524296, 17, 131076, 524296, 17, 196612, 524296, 17, 262148, 524296, 17, 327684, 524296, 17, 393220, 524296, 17, 458756, 524296, 17, 524292, 524296, 17, 65541, 524296, 17, 131077, 524296, 17, 196613, 524296, 17, 262149, 524296, 17, 327685, 524296, 17, 393221, 524296, 17, 458757, 524296, 17, 524293, 524296, 17, 65542, 524296, 17, 131078, 524296, 17, 196614, 524296, 17, 262150, 524296, 17, 327686, 524296, 17, 393222, 524296, 17, 458758, 524296, 17, 524294, 524296, 17, 65543, 524296, 17, 131079, 524296, 17, 196615, 524296, 17, 262151, 524296, 17, 327687, 524296, 17, 393223, 524296, 17, 458759, 524296, 17, 524295, 524296, 17, 65544, 524296, 17, 131080, 524296, 17, 196616, 524296, 17, 262152, 524296, 17, 327688, 524296, 17, 393224, 524296, 17, 458760, 524296, 17, 524296, 524296, 17, 65545, 524296, 17, 131081, 524296, 17, 196617, 524296, 17, 262153, 524296, 17, 327689, 524296, 17, 393225, 524296, 17, 458761, 524296, 17, 524297, 524296, 17, 65546, 524296, 17, 131082, 524296, 17, 196618, 524296, 17, 262154, 524296, 17, 327690, 524296, 17, 393226, 524296, 17, 458762, 524296, 17, 524298, 524296, 17, 65547, 524296, 17, 131083, 524296, 17, 196619, 524296, 17, 262155, 524296, 17, 327691, 524296, 17, 393227, 524296, 17, 458763, 524296, 17, 524299, 524296, 17, 65548, 524296, 17, 131084, 524296, 17, 196620, 524296, 17, 262156, 524296, 17, 327692, 524296, 17, 393228, 524296, 17, 458764, 524296, 17, 524300, 524296, 17, 65549, 524296, 17, 131085, 524296, 17, 196621, 524296, 17, 262157, 524296, 17, 327693, 524296, 17, 393229, 524296, 17, 458765, 524296, 17, 524301, 524296, 17, 589831, 524296, 17, 655360, 524296, 17, 655361, 524296, 17, 655362, 524296, 17, 655363, 524296, 17, 655364, 524296, 17, 655365, 524296, 17, 655366, 524296, 17, 655367, 524296, 17, 655368, 524296, 17, 655369, 524296, 17, 655370, 524296, 17, 655371, 524296, 17, 655372, 524296, 17, 655373, 524296, 17, 655374, 524296, 17) +layer_2/tile_data = PackedInt32Array(458763, 2, 196608, 196619, 2, 196608, 196611, 2, 196608) +layer_5/tile_data = PackedInt32Array(0, 458760, 14, 1, 524296, 14, 2, 524296, 14, 3, 524296, 14, 4, 524296, 14, 5, 524296, 14, 6, 524296, 14, 7, 524296, 14, 8, 524296, 14, 9, 524296, 14, 10, 524296, 14, 11, 524296, 14, 12, 720904, 14, 13, 524296, 14, 14, 589832, 14, 131072, 458760, 15, 196608, 458760, 15, 262144, 589832, 16, 393216, 589832, 14, 458752, 458760, 15, 524288, 458760, 15, 589824, 458760, 15, 262150, 458760, 14, 327686, 458760, 15, 262151, 524296, 14, 327687, 655368, 19, 262152, 589832, 14, 327688, 589832, 15, 524300, 458760, 14, 589836, 458760, 15, 524301, 524296, 14, 589837, 655368, 19, 131086, 786440, 15, 196622, 589832, 15, 262158, 589832, 15, 327694, 589832, 15, 393230, 589832, 15, 458766, 589832, 15, 524302, 786440, 15, 589838, 589832, 15, 655360, 458760, 16, 393217, 655368, 19, 655361, 524296, 16, 131074, 655368, 19, 262146, 655368, 19, 393218, 655368, 19, 524290, 655368, 19, 655362, 524296, 16, 393219, 655368, 19, 655363, 524296, 16, 131076, 655368, 19, 262148, 655368, 19, 393220, 655368, 19, 524292, 655368, 19, 655364, 524296, 16, 393221, 655368, 19, 655365, 524296, 16, 131078, 655368, 19, 393222, 458760, 16, 524294, 655368, 19, 655366, 589832, 14, 393223, 524296, 16, 131080, 655368, 19, 393224, 589832, 16, 524296, 655368, 19, 655368, 458760, 14, 655369, 524296, 16, 655370, 524296, 16, 655371, 524296, 16, 131084, 458760, 16, 655372, 786440, 14, 655373, 524296, 16, 655374, 589832, 16, 65536, 458760, 15, 65550, 589832, 15, 65548, 458760, 15, 131085, 524296, 16, 65549, 655368, 19, 262156, 655368, 19, 393228, 655368, 19, 524298, 655368, 19, 393226, 655368, 19, 262154, 655368, 19, 131082, 655368, 19) + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Areas/MapArea"] +position = Vector2(120, 88) +shape = SubResource("RectangleShape2D_3l0op") + +[node name="Transitions" type="Node" parent="Areas/MapArea"] + +[node name="SceneTransition" parent="Areas/MapArea/Transitions" instance=ExtResource("3_jhyaq")] +position = Vector2(120, 176) +sceneFilePath = "res://Scenes/Maps/World3.tscn" +targetPlayerPositionNodePath = "Areas/Beta02/Transitions/Base01" + +[node name="In" type="Node2D" parent="Areas/MapArea/Transitions"] +position = Vector2(120, 152) + +[editable path="Areas/MapArea"] diff --git a/Scenes/Maps/World3.gd b/Scenes/Maps/World3.gd index e8635c0..ad92435 100644 --- a/Scenes/Maps/World3.gd +++ b/Scenes/Maps/World3.gd @@ -6,6 +6,21 @@ func _ready(): get_node("Areas/Alpha/Objects/Sign").connect("interacted", func(): Utilities.dialog("Alpha/alpha-sign") ) - get_node("Areas/AlphaBeta6/Objects/Sign").connect("interacted", func(): + + get_node("Areas/AlphaBeta06/Objects/Sign").connect("interacted", func(): Utilities.dialog("Alpha/alpha-sign") ) + + get_node("Areas/Beta01/Objects/Button").connect("pressed", func(): + get_node("Areas/Beta01/Objects").remove_child(get_node("Areas/Beta01/Objects/Wood")) + ) + get_node("Areas/Beta01/Objects/Button2").connect("pressed", func(): + get_node("Areas/Beta01/Objects").remove_child(get_node("Areas/Beta01/Objects/Wood2")) + ) + + get_node("Areas/Beta02/Objects/Button").connect("pressed", func(): + get_node("Areas/Beta02/Objects").remove_child(get_node("Areas/Beta02/Objects/Wood")) + ) + get_node("Areas/Beta02/Objects/Button2").connect("pressed", func(): + get_node("Areas/Beta02/Objects").remove_child(get_node("Areas/Beta02/Objects/Wood2")) + ) diff --git a/Scenes/Maps/World3.tscn b/Scenes/Maps/World3.tscn index 920a59c..640c624 100644 --- a/Scenes/Maps/World3.tscn +++ b/Scenes/Maps/World3.tscn @@ -1,4 +1,4 @@ -[gd_scene load_steps=17 format=3 uid="uid://bb8t1ev05qxx5"] +[gd_scene load_steps=22 format=3 uid="uid://bb8t1ev05qxx5"] [ext_resource type="PackedScene" uid="uid://difwuijv2rlx5" path="res://Scenes/Components/MapArea.tscn" id="1_6ag7d"] [ext_resource type="Script" path="res://Scenes/Maps/World3.gd" id="1_ws3it"] @@ -7,6 +7,8 @@ [ext_resource type="PackedScene" uid="uid://gvsyy1b1pq53" path="res://Scenes/Entities/Objects/Sign.tscn" id="4_tf0ta"] [ext_resource type="PackedScene" uid="uid://ceoy1eb10tq0a" path="res://Scenes/Entities/Objects/Vines.tscn" id="6_m5agy"] [ext_resource type="PackedScene" uid="uid://c2mescm8l71w6" path="res://Scenes/Entities/Objects/Tree.tscn" id="7_pnkg6"] +[ext_resource type="PackedScene" uid="uid://8fbkdifli6ic" path="res://Scenes/Entities/Objects/Button.tscn" id="8_t0tyw"] +[ext_resource type="PackedScene" uid="uid://b2xpm8k3chbae" path="res://Scenes/Entities/Objects/Wood.tscn" id="9_o11s5"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_k1ae0"] size = Vector2(592, 384) @@ -35,6 +37,15 @@ size = Vector2(464, 352) [sub_resource type="RectangleShape2D" id="RectangleShape2D_qoe87"] size = Vector2(608, 288) +[sub_resource type="RectangleShape2D" id="RectangleShape2D_5qbws"] +size = Vector2(608, 336) + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_niry8"] +size = Vector2(464, 336) + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_485x2"] +size = Vector2(464, 288) + [node name="World3" type="Node2D"] script = ExtResource("1_ws3it") @@ -212,90 +223,90 @@ spread_direction = "left" position = Vector2(-408, -136) spread_direction = "up" -[node name="AlphaField" parent="Areas" instance=ExtResource("1_6ag7d")] +[node name="AlphaBeta01" parent="Areas" instance=ExtResource("1_6ag7d")] -[node name="TileMap" parent="Areas/AlphaField" index="0"] +[node name="TileMap" parent="Areas/AlphaBeta01" index="0"] layer_0/tile_data = PackedInt32Array(65506, 65543, 3, 131042, 65543, 3, 196578, 327687, 3, 262114, 458759, 7, 327650, 393223, 4, 393186, 393223, 4, 458722, 393223, 6, 524258, 458759, 4, 589794, 458759, 4, 655330, 458759, 4, 720866, 458759, 4, 786402, 458759, 4, 851938, 458759, 5, 917474, 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3, 1507300, 7, 3, 1572836, 7, 3, 65509, 7, 3, 131045, 65543, 3, 196581, 393223, 3, 262117, 393223, 4, 327653, 393223, 5, 393189, 7, 3, 458725, 7, 3, 524261, 131079, 3, 589797, 65543, 3, 655333, 7, 3, 720869, 131079, 3, 786405, 65543, 3, 851941, 7, 3, 917477, 131079, 3, 983013, 7, 3, 1048549, 65543, 3, 1114085, 65543, 3, 1179621, 131079, 3, 1245157, 7, 3, 1310693, 131079, 3, 1376229, 7, 3, 1441765, 65543, 3, 1507301, 131079, 3, 1572837, 131079, 3, 65510, 65543, 3, 131046, 65543, 3, 196582, 393223, 3, 262118, 393223, 4, 327654, 393223, 5, 393190, 131079, 3, 458726, 7, 3, 524262, 131079, 3, 589798, 131079, 3, 655334, 131079, 3, 720870, 7, 3, 786406, 7, 3, 851942, 65543, 3, 917478, 65543, 3, 983014, 131079, 3, 1048550, 131079, 3, 1114086, 7, 3, 1179622, 65543, 3, 1245158, 7, 3, 1310694, 65543, 3, 1376230, 65543, 3, 1441766, 131079, 3, 1507302, 65543, 3, 1572838, 65543, 3, 65511, 7, 3, 131047, 131079, 3, 196583, 393223, 3, 262119, 393223, 4, 327655, 393223, 5, 393191, 65543, 3, 458727, 131079, 3, 524263, 131079, 3, 589799, 131079, 3, 655335, 131079, 3, 720871, 7, 3, 786407, 7, 3, 851943, 65543, 3, 917479, 131079, 3, 983015, 65543, 3, 1048551, 7, 3, 1114087, 7, 3, 1179623, 7, 3, 1245159, 131079, 3, 1310695, 7, 3, 1376231, 7, 3, 1441767, 7, 3, 1507303, 131079, 3, 1572839, 7, 3, 65512, 7, 3, 131048, 131079, 3, 196584, 393223, 3, 262120, 393223, 4, 327656, 393223, 5, 393192, 7, 3, 458728, 65543, 3, 524264, 7, 3, 589800, 7, 3, 655336, 131079, 3, 720872, 131079, 3, 786408, 7, 3, 851944, 131079, 3, 917480, 131079, 3, 983016, 65543, 3, 1048552, 65543, 3, 1114088, 65543, 3, 1179624, 7, 3, 1245160, 131079, 3, 1310696, 65543, 3, 1376232, 131079, 3, 1441768, 131079, 3, 1507304, 131079, 3, 1572840, 7, 3, 65513, 131079, 3, 131049, 65543, 3, 196585, 393223, 3, 1245161, 65543, 3, 1310697, 7, 3, 1376233, 65543, 3, 1441769, 131079, 3, 1507305, 7, 3, 1572841, 65543, 3, 65514, 7, 3, 131050, 7, 3, 1245162, 131079, 3, 1310698, 7, 3, 1376234, 131079, 3, 1441770, 65543, 3, 1507306, 131079, 3, 1572842, 65543, 3, 65515, 65543, 3, 131051, 131079, 3, 1245163, 131079, 3, 1310699, 65543, 3, 1376235, 7, 3, 1441771, 7, 3, 1507307, 65543, 3, 1572843, 7, 3, 65516, 131079, 3, 131052, 131079, 3, 1245164, 327687, 5, 1310700, 7, 3, 1376236, 65543, 3, 1441772, 131079, 3, 1507308, 131079, 3, 1572844, 7, 3, 65517, 7, 3, 131053, 131079, 3, 1245165, 458759, 6, 1310701, 327687, 5, 1376237, 65543, 3, 1441773, 131079, 3, 1507309, 7, 3, 1572845, 65543, 3, 65518, 7, 3, 131054, 7, 3, 196590, 7, 3, 1245166, 393223, 4, 1310702, 393223, 5, 1376238, 65543, 3, 1441774, 65543, 3, 1507310, 131079, 3, 1572846, 131079, 3, 65519, 65543, 3, 131055, 131079, 3, 196591, 7, 3, 1245167, 393223, 4, 1310703, 393223, 5, 1376239, 65543, 3, 1441775, 7, 3, 1507311, 7, 3, 1572847, 7, 3, 65520, 65543, 3, 131056, 131079, 3, 196592, 7, 3, 1245168, 393223, 4, 1310704, 393223, 5, 1376240, 7, 3, 1441776, 131079, 3, 1507312, 131079, 3, 1572848, 65543, 3, 65521, 7, 3, 131057, 65543, 3, 196593, 7, 3, 1245169, 393223, 4, 1310705, 393223, 5, 1376241, 65543, 3, 1441777, 65543, 3, 1507313, 7, 3, 1572849, 131079, 3, 65522, 7, 3, 131058, 7, 3, 196594, 7, 3, 1245170, 393223, 4, 1310706, 393223, 5, 1376242, 65543, 3, 1441778, 65543, 3, 1507314, 7, 3, 1572850, 65543, 3, 65523, 131079, 3, 131059, 131079, 3, 196595, 65543, 3, 1245171, 393223, 4, 1310707, 393223, 5, 1376243, 7, 3, 1441779, 131079, 3, 1507315, 131079, 3, 1572851, 7, 3, 65524, 7, 3, 131060, 131079, 3, 196596, 65543, 3, 1245172, 393223, 4, 1310708, 393223, 5, 1376244, 65543, 3, 1441780, 7, 3, 1507316, 7, 3, 1572852, 65543, 3, 65525, 65543, 3, 131061, 131079, 3, 196597, 65543, 3, 1245173, 393223, 4, 1310709, 393223, 5, 1376245, 7, 3, 1441781, 65543, 3, 1507317, 131079, 3, 1572853, 131079, 3, 65526, 65543, 3, 131062, 7, 3, 196598, 131079, 3, 1245174, 393223, 4, 1310710, 393223, 5, 1376246, 131079, 3, 1441782, 7, 3, 1507318, 7, 3, 1572854, 65543, 3, 65527, 131079, 3, 131063, 65543, 3, 196599, 131079, 3, 1245175, 393223, 4, 1310711, 393223, 5, 1376247, 65543, 3, 1441783, 131079, 3, 1507319, 131079, 3, 1572855, 65543, 3, 65528, 65543, 3, 131064, 65543, 3, 196600, 131079, 3, 1245176, 393223, 6, 1310712, 458759, 5, 1376248, 7, 3, 1441784, 65543, 3, 1507320, 65543, 3, 1572856, 131079, 3, 65529, 131079, 3, 131065, 131079, 3, 196601, 65543, 3, 1245177, 458759, 5, 1310713, 65543, 3, 1376249, 65543, 3, 1441785, 131079, 3, 1507321, 131079, 3, 1572857, 65543, 3, 65530, 7, 3, 131066, 131079, 3, 196602, 65543, 3, 1245178, 65543, 3, 1310714, 65543, 3, 1376250, 65543, 3, 1441786, 131079, 3, 1507322, 7, 3, 1572858, 7, 3, 65531, 7, 3, 131067, 7, 3, 196603, 7, 3, 1245179, 65543, 3, 1310715, 7, 3, 1376251, 7, 3, 1441787, 7, 3, 1507323, 65543, 3, 1572859, 7, 3, 65532, 7, 3, 131068, 7, 3, 196604, 7, 3, 1245180, 7, 3, 1310716, 131079, 3, 1376252, 65543, 3, 1441788, 7, 3, 1507324, 7, 3, 1572860, 7, 3, 65533, 65543, 3, 131069, 7, 3, 196605, 7, 3, 1245181, 131079, 3, 1310717, 65543, 3, 1376253, 65543, 3, 1441789, 7, 3, 1507325, 7, 3, 1572861, 7, 3, 65534, 65543, 3, 131070, 131079, 3, 196606, 131079, 3, 262142, 393223, 3, 327678, 393223, 4, 393214, 393223, 5, 458750, 7, 3, 524286, 131079, 3, 589822, 7, 3, 655358, 65543, 3, 720894, 65543, 3, 786430, 7, 3, 851966, 65543, 3, 917502, 131079, 3, 983038, 65543, 3, 1048574, 131079, 3, 1114110, 7, 3, 1179646, 7, 3, 1245182, 65543, 3, 1310718, 7, 3, 1376254, 131079, 3, 1441790, 7, 3, 1507326, 65543, 3, 1572862, 65543, 3, 65535, 131079, 3, 131071, 65543, 3, 196607, 131079, 3, 262143, 393223, 3, 327679, 393223, 4, 393215, 393223, 5, 458751, 7, 3, 524287, 131079, 3, 589823, 65543, 3, 655359, 131079, 3, 720895, 7, 3, 786431, 131079, 3, 851967, 131079, 3, 917503, 65543, 3, 983039, 131079, 3, 1048575, 65543, 3, 1114111, 7, 3, 1179647, 131079, 3, 1245183, 131079, 3, 1310719, 131079, 3, 1376255, 131079, 3, 1441791, 131079, 3, 1507327, 131079, 3, 1572863, 65543, 3, 262121, 393223, 4, 327657, 458759, 6, 393193, 327687, 5, 458729, 131079, 3, 524265, 131079, 3, 589801, 131079, 3, 655337, 131079, 3, 720873, 7, 3, 786409, 65543, 3, 851945, 131079, 3, 917481, 65543, 3, 983017, 131079, 3, 1048553, 131079, 3, 1114089, 7, 3, 1179625, 65543, 3, 327658, 393223, 4, 393194, 458759, 6, 458730, 327687, 5, 524266, 65543, 3, 589802, 65543, 3, 655338, 7, 3, 720874, 7, 3, 786410, 65543, 3, 851946, 131079, 3, 917482, 7, 3, 983018, 65543, 3, 1048554, 65543, 3, 1114090, 65543, 3, 1179626, 65543, 3, 327659, 393223, 4, 393195, 393223, 4, 458731, 458759, 6, 524267, 327687, 4, 589803, 327687, 4, 655339, 327687, 4, 720875, 327687, 4, 786411, 327687, 4, 851947, 327687, 4, 917483, 327687, 4, 983019, 327687, 4, 1048555, 327687, 4, 1114091, 327687, 4, 1179627, 327687, 5, 393196, 393223, 4, 458732, 393223, 4, 524268, 393223, 4, 589804, 393223, 4, 655340, 393223, 4, 720876, 393223, 4, 786412, 393223, 4, 851948, 393223, 4, 917484, 393223, 4, 983020, 393223, 4, 1048556, 393223, 4, 1114092, 393223, 4, 1179628, 458759, 6, 393197, 458759, 4, 458733, 458759, 4, 524269, 458759, 4, 589805, 458759, 4, 655341, 458759, 4, 720877, 458759, 4, 786413, 458759, 4, 851949, 458759, 4, 917485, 458759, 4, 983021, 458759, 4, 1048557, 393223, 7, 1114093, 393223, 4, 1179629, 393223, 4, 262126, 131079, 3, 327662, 65543, 3, 393198, 131079, 3, 458734, 131079, 3, 524270, 7, 3, 589806, 65543, 3, 655342, 65543, 3, 720878, 131079, 3, 786414, 131079, 3, 851950, 131079, 3, 917486, 65543, 3, 983022, 65543, 3, 1048558, 458759, 3, 1114094, 393223, 7, 1179630, 393223, 4, 262127, 65543, 3, 327663, 65543, 3, 393199, 7, 3, 458735, 131079, 3, 524271, 7, 3, 589807, 131079, 3, 655343, 7, 3, 720879, 131079, 3, 786415, 7, 3, 851951, 65543, 3, 917487, 65543, 3, 983023, 131079, 3, 1048559, 65543, 3, 1114095, 458759, 3, 1179631, 393223, 7, 262128, 131079, 3, 327664, 131079, 3, 393200, 131079, 3, 458736, 65543, 3, 524272, 7, 3, 589808, 7, 3, 655344, 7, 3, 720880, 131079, 3, 786416, 65543, 3, 851952, 131079, 3, 917488, 7, 3, 983024, 65543, 3, 1048560, 65543, 3, 1114096, 65543, 3, 1179632, 393223, 3, 262129, 131079, 3, 327665, 7, 3, 393201, 65543, 3, 458737, 7, 3, 524273, 7, 3, 589809, 65543, 3, 655345, 131079, 3, 720881, 7, 3, 786417, 65543, 3, 851953, 131079, 3, 917489, 7, 3, 983025, 65543, 3, 1048561, 131079, 3, 1114097, 7, 3, 1179633, 393223, 3, 262130, 65543, 3, 327666, 65543, 3, 393202, 65543, 3, 458738, 65543, 3, 524274, 65543, 3, 589810, 131079, 3, 655346, 65543, 3, 720882, 131079, 3, 786418, 65543, 3, 851954, 131079, 3, 917490, 65543, 3, 983026, 7, 3, 1048562, 131079, 3, 1114098, 65543, 3, 1179634, 393223, 3, 262131, 65543, 3, 327667, 131079, 3, 393203, 7, 3, 458739, 65543, 3, 524275, 65543, 3, 589811, 7, 3, 655347, 7, 3, 720883, 131079, 3, 786419, 131079, 3, 851955, 7, 3, 917491, 131079, 3, 983027, 7, 3, 1048563, 65543, 3, 1114099, 65543, 3, 1179635, 393223, 3, 262132, 7, 3, 327668, 131079, 3, 393204, 7, 3, 458740, 65543, 3, 524276, 131079, 3, 589812, 7, 3, 655348, 65543, 3, 720884, 7, 3, 786420, 131079, 3, 851956, 7, 3, 917492, 7, 3, 983028, 131079, 3, 1048564, 65543, 3, 1114100, 65543, 3, 1179636, 393223, 3, 262133, 65543, 3, 327669, 65543, 3, 393205, 131079, 3, 458741, 131079, 3, 524277, 65543, 3, 589813, 65543, 3, 655349, 65543, 3, 720885, 131079, 3, 786421, 131079, 3, 851957, 65543, 3, 917493, 131079, 3, 983029, 131079, 3, 1048565, 65543, 3, 1114101, 65543, 3, 1179637, 393223, 3, 262134, 65543, 3, 327670, 65543, 3, 393206, 131079, 3, 458742, 131079, 3, 524278, 7, 3, 589814, 7, 3, 655350, 65543, 3, 720886, 131079, 3, 786422, 65543, 3, 851958, 7, 3, 917494, 7, 3, 983030, 65543, 3, 1048566, 65543, 3, 1114102, 327687, 3, 1179638, 458759, 7, 262135, 7, 3, 327671, 65543, 3, 393207, 65543, 3, 458743, 131079, 3, 524279, 65543, 3, 589815, 7, 3, 655351, 65543, 3, 720887, 7, 3, 786423, 131079, 3, 851959, 131079, 3, 917495, 7, 3, 983031, 131079, 3, 1048567, 327687, 3, 1114103, 458759, 7, 1179639, 393223, 4, 262136, 327687, 3, 327672, 327687, 4, 393208, 327687, 4, 458744, 327687, 4, 524280, 327687, 4, 589816, 327687, 4, 655352, 327687, 4, 720888, 327687, 4, 786424, 327687, 4, 851960, 327687, 4, 917496, 327687, 4, 983032, 327687, 4, 1048568, 458759, 7, 1114104, 393223, 4, 1179640, 393223, 4, 262137, 393223, 3, 327673, 393223, 4, 393209, 393223, 4, 458745, 393223, 4, 524281, 393223, 4, 589817, 393223, 4, 655353, 393223, 4, 720889, 393223, 4, 786425, 393223, 4, 851961, 393223, 4, 917497, 393223, 4, 983033, 393223, 4, 1048569, 393223, 4, 1114105, 393223, 4, 1179641, 393223, 6, 262138, 393223, 3, 327674, 393223, 4, 393210, 393223, 6, 458746, 458759, 4, 524282, 458759, 4, 589818, 458759, 4, 655354, 458759, 4, 720890, 458759, 4, 786426, 458759, 4, 851962, 458759, 4, 917498, 458759, 4, 983034, 458759, 4, 1048570, 458759, 4, 1114106, 458759, 4, 1179642, 458759, 5, 262139, 393223, 3, 327675, 393223, 4, 393211, 393223, 5, 458747, 7, 3, 524283, 131079, 3, 589819, 131079, 3, 655355, 7, 3, 720891, 131079, 3, 786427, 65543, 3, 851963, 131079, 3, 917499, 7, 3, 983035, 7, 3, 1048571, 65543, 3, 1114107, 131079, 3, 1179643, 131079, 3, 262140, 393223, 3, 327676, 393223, 4, 393212, 393223, 5, 458748, 7, 3, 524284, 131079, 3, 589820, 65543, 3, 655356, 7, 3, 720892, 131079, 3, 786428, 65543, 3, 851964, 131079, 3, 917500, 7, 3, 983036, 65543, 3, 1048572, 65543, 3, 1114108, 65543, 3, 1179644, 65543, 3, 262141, 393223, 3, 327677, 393223, 4, 393213, 393223, 5, 458749, 7, 3, 524285, 131079, 3, 589821, 7, 3, 655357, 7, 3, 720893, 65543, 3, 786429, 131079, 3, 851965, 131079, 3, 917501, 65543, 3, 983037, 65543, 3, 1048573, 7, 3, 1114109, 65543, 3, 1179645, 131079, 3, 262122, 393223, 4, 458721, 393223, 4, 393185, 393223, 4, 327649, 458759, 7, 524257, 393223, 4, 524256, 327687, 4, 458720, 327687, 4, 393184, 327687, 4, 589793, 393223, 4, 589792, 327687, 4, 655329, 393223, 4, 655328, 327687, 4, 720865, 393223, 4, 720864, 458759, 7, 786401, 393223, 4, 786400, 393223, 4, 851937, 393223, 6, 851936, 393223, 4, 851935, 393223, 4, 786399, 458759, 7, 720863, 327687, 3, 917472, 393223, 6, 917471, 393223, 4, 917470, 393223, 4, 851934, 458759, 7, 786398, 327687, 3, 983007, 393223, 5, 983006, 393223, 5, 983005, 393223, 5, 917469, 393223, 4, 851933, 393223, 3, 983004, 393223, 5, 917468, 393223, 4, 851932, 393223, 3, 196586, 393223, 3, 196587, 458759, 3, 196588, 65543, 3, 196589, 7, 3, 262123, 393223, 7, 262124, 458759, 3, 262125, 65543, 3, 327660, 393223, 7, 327661, 458759, 3, 262113, 327687, 3, 327648, 327687, 3, 917473, 458759, 5, 983008, 458759, 5, 65500, 65543, 3, 131036, 7, 3, 196572, 65543, 3, 262108, 65543, 3, 327644, 65543, 3, 393180, 65543, 3, 458716, 65543, 3, 524252, 65543, 3, 589788, 65543, 3, 655324, 65543, 3, 65501, 131079, 3, 131037, 131079, 3, 196573, 65543, 3, 262109, 65543, 3, 327645, 65543, 3, 393181, 65543, 3, 458717, 65543, 3, 524253, 65543, 3, 589789, 65543, 3, 655325, 65543, 3, 65502, 131079, 3, 131038, 7, 3, 196574, 65543, 3, 262110, 65543, 3, 327646, 65543, 3, 393182, 65543, 3, 458718, 65543, 3, 524254, 65543, 3, 589790, 65543, 3, 655326, 65543, 3, 65503, 7, 3, 131039, 7, 3, 196575, 65543, 3, 262111, 65543, 3, 327647, 65543, 3, 393183, 65543, 3, 458719, 65543, 3, 524255, 65543, 3, 589791, 65543, 3, 655327, 65543, 3, 65504, 131079, 3, 131040, 131079, 3, 196576, 65543, 3, 65505, 131079, 3, 131041, 7, 3, 196577, 65543, 3, 262112, 65543, 3, 720862, 65543, 3, 720860, 65543, 3, 786396, 65543, 3, 720861, 65543, 3, 786397, 65543, 3, 983009, 7, 3, 1048540, 7, 3, 1114076, 65543, 3, 1179612, 7, 3, 1245148, 131079, 3, 1310684, 131079, 3, 1376220, 7, 3, 1441756, 65543, 3, 1507292, 7, 3, 1572828, 65543, 3, 1048541, 131079, 3, 1114077, 7, 3, 1179613, 131079, 3, 1245149, 7, 3, 1310685, 65543, 3, 1376221, 7, 3, 1441757, 131079, 3, 1507293, 65543, 3, 1572829, 7, 3, 1048542, 131079, 3, 1114078, 65543, 3, 1179614, 7, 3, 1245150, 65543, 3, 1310686, 7, 3, 1376222, 65543, 3, 1441758, 7, 3, 1507294, 131079, 3, 1572830, 131079, 3, 1048543, 131079, 3, 1114079, 7, 3, 1179615, 131079, 3, 1245151, 7, 3, 1310687, 7, 3, 1376223, 7, 3, 1441759, 65543, 3, 1507295, 65543, 3, 1572831, 131079, 3, 1048544, 7, 3, 1114080, 7, 3, 1179616, 65543, 3, 1245152, 7, 3, 1310688, 131079, 3, 1376224, 7, 3, 1441760, 65543, 3, 1507296, 65543, 3, 1572832, 7, 3, 1048545, 7, 3, 1114081, 65543, 3, 1179617, 131079, 3, 1245153, 65543, 3, 1310689, 131079, 3, 1376225, 65543, 3, 1441761, 7, 3, 1507297, 65543, 3, 1572833, 65543, 3) layer_1/tile_data = PackedInt32Array(327646, 2, 65536, 262110, 2, 65536, 262109, 2, 65536, 262111, 2, 65536, 262112, 2, 65536, 196575, 2, 65536, 589813, 2, 65536, 589812, 2, 65536, 589811, 2, 65536, 655347, 2, 65536, 655348, 2, 65536, 720883, 2, 65536, 720884, 2, 65536, 720885, 2, 65536, 786420, 2, 65536, 851955, 2, 65536, 589810, 2, 65536, 589809, 2, 65536, 589808, 2, 65536, 655345, 2, 65536, 524274, 2, 65536, 458737, 2, 65536, 393202, 2, 65536, 458735, 2, 65536, 1114110, 2, 65536, 1048574, 2, 65536, 1114109, 2, 65536, 1245181, 2, 65536, 1310717, 2, 65536, 1310716, 2, 65536, 1245179, 2, 65536, 1376251, 2, 65536, 1376250, 2, 65536, 1376226, 2, 65536, 1310691, 2, 65536, 1245156, 2, 65536, 851943, 2, 65536, 786408, 2, 65536, 1179624, 2, 65536, 720873, 2, 65536, 786409, 2, 65536, 851945, 2, 65536, 917481, 2, 65536, 1376224, 2, 65536, 1376225, 2, 65536, 1441762, 2, 65536, 1376227, 2, 65536, 917476, 2, 65536, 1310692, 2, 65536, 851941, 2, 65536, 983013, 2, 65536, 655334, 2, 65536, 917478, 2, 65536, 917479, 2, 65536, 851944, 2, 65536, 1048552, 2, 65536, 1245160, 2, 65536, 983017, 2, 65536, 1245161, 2, 65536, 1376233, 2, 65536, 851946, 2, 65536, 983018, 2, 65536, 1376235, 2, 65536) layer_2/tile_data = PackedInt32Array(65535, 1572871, 29, 65534, 1572871, 29, 65533, 1572871, 29, 65532, 1572871, 29, 65531, 1572871, 29, 65530, 1572871, 29, 65529, 1572871, 29, 65528, 1572871, 29, 65527, 1572871, 29, 65526, 1572871, 29, 65525, 1572871, 29, 65524, 1572871, 29, 65523, 1572871, 29, 65522, 1572871, 29, 65521, 1572871, 29, 65520, 1572871, 29, 65519, 1572871, 29, 65518, 1572871, 29, 65517, 1572871, 29, 65516, 1572871, 29, 65515, 1572871, 29, 65514, 1572871, 29, 65513, 1572871, 29, 65512, 1572871, 29, 65511, 1572871, 29, 65510, 1572871, 29, 65509, 1572871, 29, 65508, 1572871, 29, 65507, 1572871, 29, 65506, 1572871, 29, 65505, 1572871, 29, 65504, 1572871, 29, 65503, 1572871, 29, 65502, 1572871, 29, 65501, 1572871, 29, 65500, 1572871, 29, 1572863, 1572871, 29, 1572862, 1572871, 29, 1572861, 1572871, 29, 1572860, 1572871, 29, 1572859, 1572871, 29, 1572858, 1572871, 29, 1572857, 1572871, 29, 1572856, 1572871, 29, 1572855, 1572871, 29, 1572854, 1572871, 29, 1572853, 1572871, 29, 1572852, 1572871, 29, 1572851, 1572871, 29, 1572850, 1572871, 29, 1572849, 1572871, 29, 1572848, 1572871, 29, 1572847, 1572871, 29, 1572846, 1572871, 29, 1572845, 1572871, 29, 1572844, 1572871, 29, 1572843, 1572871, 29, 1572842, 1572871, 29, 1572841, 1572871, 29, 1572840, 1572871, 29, 1572839, 1572871, 29, 1572838, 1572871, 29, 1572837, 1572871, 29, 1572836, 1572871, 29, 1572835, 1572871, 29, 1572834, 1572871, 29, 1572833, 1572871, 29, 1572832, 1572871, 29, 1572831, 1572871, 29, 1572830, 1572871, 29, 1572829, 1572871, 29, 1572828, 1572871, 29, 458751, 1572871, 29, 524287, 1572871, 29, 589823, 1572871, 29, 655359, 1572871, 29, 720895, 1572871, 29, 786431, 1572871, 29, 851967, 1572871, 29, 917503, 1572871, 29, 983039, 1572871, 29, 1048575, 1572871, 29, 1114111, 1572871, 29, 1179647, 1572871, 29, 1245183, 1572871, 29, 1310719, 1572871, 29, 1376255, 1572871, 29, 1441791, 1572871, 29, 1507327, 1572871, 29, 131071, 1572871, 29, 196607, 1572871, 29, 131036, 1572871, 29, 196572, 1572871, 29, 262108, 1572871, 29, 1507292, 1572871, 29, 1441756, 1572871, 29, 1376220, 1572871, 29, 655355, 1638407, 29, 655356, 1703943, 29, 393204, 1638407, 29, 393205, 1703943, 29, 262131, 1638407, 29, 262132, 1703943, 29, 524275, 1638407, 29, 524276, 1703943, 29, 327665, 1900551, 29, 786417, 1638407, 29, 786418, 1703943, 29, 1441780, 1638407, 29, 1441781, 1703943, 29, 720871, 1638407, 29, 720872, 1703943, 29, 786405, 1638407, 29, 786406, 1703943, 29, 524262, 1638407, 29, 524263, 1703943, 29, 1310693, 1638407, 29, 1310694, 1703943, 29, 1048550, 1638407, 29, 1048551, 1703943, 29, 1245154, 1638407, 29, 1245155, 1703943, 29, 589814, 2, 262144, 851957, 2, 262144, 851939, 2, 262144, 1179626, 2, 262144, 327663, 2, 262144, 196594, 1638407, 29, 196595, 1703943, 29, 1114085, 1638407, 29, 1114086, 1703943, 29, 1376230, 1638407, 29, 1376231, 1703943, 29, 1048562, 1638407, 29, 1048563, 1703943, 29) layer_3/tile_data = PackedInt32Array(131058, 1638407, 28, 131059, 1703943, 28, 983014, 1638407, 28, 983015, 1703943, 28, 1048549, 1638407, 28, 1048550, 1703943, 28, 1245157, 1638407, 28, 1245158, 1703943, 28, 1310694, 1638407, 28, 1310695, 1703943, 28) layer_4/tile_data = PackedInt32Array(1507327, 1572871, 28, 1507326, 1572871, 28, 1507325, 1572871, 28, 1507324, 1572871, 28, 1507323, 1572871, 28, 1507322, 1572871, 28, 1507321, 1572871, 28, 1507320, 1572871, 28, 1507319, 1572871, 28, 1507318, 1572871, 28, 1507317, 1572871, 28, 1507316, 1572871, 28, 1507315, 1572871, 28, 1507314, 1572871, 28, 1507313, 1572871, 28, 1507312, 1572871, 28, 1507311, 1572871, 28, 1507310, 1572871, 28, 1507309, 1572871, 28, 1507308, 1572871, 28, 1507307, 1572871, 28, 1507306, 1572871, 28, 1507305, 1572871, 28, 1507304, 1572871, 28, 1507303, 1572871, 28, 1507302, 1572871, 28, 1507301, 1572871, 28, 1507300, 1572871, 28, 1507299, 1572871, 28, 1507298, 1572871, 28, 1507297, 1572871, 28, 1507296, 1572871, 28, 1507295, 1572871, 28, 1507294, 1572871, 28, 1507293, 1572871, 28, 1507292, 1572871, 28, 1572863, 1572871, 28, 1572862, 1572871, 28, 1572861, 1572871, 28, 1572860, 1572871, 28, 1572859, 1572871, 28, 1572858, 1572871, 28, 1572857, 1572871, 28, 1572856, 1572871, 28, 1572855, 1572871, 28, 1572854, 1572871, 28, 1572853, 1572871, 28, 1572852, 1572871, 28, 1572851, 1572871, 28, 1572850, 1572871, 28, 1572849, 1572871, 28, 1572848, 1572871, 28, 1572847, 1572871, 28, 1572846, 1572871, 28, 1572845, 1572871, 28, 1572844, 1572871, 28, 1572843, 1572871, 28, 1572842, 1572871, 28, 1572841, 1572871, 28, 1572840, 1572871, 28, 1572839, 1572871, 28, 1572838, 1572871, 28, 1572837, 1572871, 28, 1572836, 1572871, 28, 1572835, 1572871, 28, 1572834, 1572871, 28, 1572833, 1572871, 28, 1572832, 1572871, 28, 1572831, 1572871, 28, 1572830, 1572871, 28, 1572829, 1572871, 28, 1572828, 1572871, 28, 65535, 1572871, 28, 131071, 1572871, 28, 393215, 1572871, 28, 458751, 1572871, 28, 524287, 1572871, 28, 589823, 1572871, 28, 655359, 1572871, 28, 720895, 1572871, 28, 786431, 1572871, 28, 851967, 1572871, 28, 917503, 1572871, 28, 983039, 1572871, 28, 1048575, 1572871, 28, 1114111, 1572871, 28, 1179647, 1572871, 28, 1245183, 1572871, 28, 1310719, 1572871, 28, 1376255, 1572871, 28, 1441791, 1572871, 28, 1310684, 1572871, 28, 1376220, 1572871, 28, 1441756, 1572871, 28, 65500, 1572871, 28, 131036, 1572871, 28, 196572, 1572871, 28, 524283, 1638407, 27, 589819, 1638407, 28, 524284, 1703943, 27, 589820, 1703943, 28, 262132, 1638407, 27, 327668, 1638407, 28, 262133, 1703943, 27, 327669, 1703943, 28, 131059, 1638407, 27, 196595, 1638407, 28, 131060, 1703943, 27, 196596, 1703943, 28, 393203, 1638407, 27, 458739, 1638407, 28, 393204, 1703943, 27, 458740, 1703943, 28, 720881, 1638407, 28, 720882, 1703943, 28, 655345, 1638407, 27, 655346, 1703943, 27, 1310708, 1638407, 27, 1376244, 1638407, 28, 1310709, 1703943, 27, 1376245, 1703943, 28, 589799, 1638407, 27, 655335, 1638407, 28, 589800, 1703943, 27, 655336, 1703943, 28, 655333, 1638407, 27, 720869, 1638407, 28, 655334, 1703943, 27, 720870, 1703943, 28, 393190, 1638407, 27, 458726, 1638407, 28, 393191, 1703943, 27, 458727, 1703943, 28, 917478, 1638407, 27, 917479, 1703943, 27, 1179621, 1638407, 27, 1179622, 1703943, 27, 1114082, 1638407, 27, 1179618, 1638407, 28, 1114083, 1703943, 27, 1179619, 1703943, 28, 65522, 1638407, 27, 65523, 1703943, 27, 983013, 1638407, 27, 983014, 1703943, 27, 1245158, 1638407, 27, 1245159, 1703943, 27, 983026, 1638407, 28, 983027, 1703943, 28, 917490, 1638407, 27, 917491, 1703943, 27) -[node name="CollisionShape2D" type="CollisionShape2D" parent="Areas/AlphaField"] +[node name="CollisionShape2D" type="CollisionShape2D" parent="Areas/AlphaBeta01"] position = Vector2(-288, 192) shape = SubResource("RectangleShape2D_1e1e6") -[node name="AlphaField2" parent="Areas" instance=ExtResource("1_6ag7d")] +[node name="AlphaBeta02" parent="Areas" instance=ExtResource("1_6ag7d")] -[node name="TileMap" parent="Areas/AlphaField2" index="0"] +[node name="TileMap" parent="Areas/AlphaBeta02" index="0"] layer_0/tile_data = PackedInt32Array(65472, 65543, 3, 131008, 7, 3, 196544, 131079, 3, 262080, 7, 3, 327616, 7, 3, 393152, 7, 3, 458688, 393223, 3, 524224, 393223, 4, 589760, 393223, 4, 655296, 393223, 6, 720832, 458759, 5, 786368, 65543, 3, 851904, 65543, 3, 917440, 131079, 3, 982976, 65543, 3, 1048512, 7, 3, 1114048, 65543, 3, 1179584, 7, 3, 1245120, 65543, 3, 1310656, 65543, 3, 1376192, 7, 3, 1441728, 65543, 3, 1507264, 7, 3, 1572800, 65543, 3, 65473, 65543, 3, 131009, 65543, 3, 196545, 65543, 3, 262081, 131079, 3, 327617, 131079, 3, 393153, 327687, 3, 458689, 458759, 7, 524225, 393223, 4, 589761, 393223, 6, 655297, 458759, 5, 720833, 65543, 3, 786369, 65543, 3, 851905, 65543, 3, 917441, 65543, 3, 982977, 131079, 3, 1048513, 65543, 3, 1114049, 7, 3, 1179585, 7, 3, 1245121, 65543, 3, 1310657, 131079, 3, 1376193, 65543, 3, 1441729, 7, 3, 1507265, 7, 3, 1572801, 7, 3, 65474, 7, 3, 131010, 7, 3, 196546, 65543, 3, 262082, 131079, 3, 327618, 7, 3, 393154, 393223, 3, 458690, 393223, 4, 524226, 393223, 4, 589762, 393223, 5, 655298, 65543, 3, 720834, 65543, 3, 786370, 65543, 3, 851906, 65543, 3, 917442, 7, 3, 982978, 65543, 3, 1048514, 7, 3, 1114050, 131079, 3, 1179586, 65543, 3, 1245122, 131079, 3, 1310658, 7, 3, 1376194, 131079, 3, 1441730, 7, 3, 1507266, 65543, 3, 1572802, 65543, 3, 65475, 7, 3, 131011, 65543, 3, 196547, 65543, 3, 262083, 131079, 3, 327619, 7, 3, 393155, 393223, 3, 458691, 393223, 4, 524227, 393223, 6, 589763, 458759, 5, 655299, 65543, 3, 720835, 65543, 3, 786371, 7, 3, 851907, 131079, 3, 917443, 65543, 3, 982979, 131079, 3, 1048515, 131079, 3, 1114051, 131079, 3, 1179587, 65543, 3, 1245123, 7, 3, 1310659, 65543, 3, 1376195, 131079, 3, 1441731, 131079, 3, 1507267, 65543, 3, 1572803, 7, 3, 65476, 65543, 3, 131012, 65543, 3, 196548, 7, 3, 262084, 7, 3, 327620, 327687, 3, 393156, 458759, 7, 458692, 393223, 4, 524228, 393223, 5, 589764, 65543, 3, 655300, 65543, 3, 720836, 65543, 3, 786372, 7, 3, 851908, 65543, 3, 917444, 7, 3, 982980, 131079, 3, 1048516, 7, 3, 1114052, 65543, 3, 1179588, 65543, 3, 1245124, 7, 3, 1310660, 65543, 3, 1376196, 65543, 3, 1441732, 7, 3, 1507268, 65543, 3, 1572804, 65543, 3, 65477, 65543, 3, 131013, 131079, 3, 196549, 131079, 3, 262085, 7, 3, 327621, 393223, 3, 393157, 393223, 4, 458693, 393223, 4, 524229, 393223, 5, 589765, 65543, 3, 655301, 65543, 3, 720837, 65543, 3, 786373, 131079, 3, 851909, 65543, 3, 917445, 131079, 3, 982981, 7, 3, 1048517, 7, 3, 1114053, 65543, 3, 1179589, 7, 3, 1245125, 131079, 3, 1310661, 65543, 3, 1376197, 7, 3, 1441733, 65543, 3, 1507269, 131079, 3, 1572805, 131079, 3, 65478, 7, 3, 131014, 131079, 3, 196550, 65543, 3, 262086, 7, 3, 327622, 393223, 3, 393158, 393223, 4, 458694, 393223, 6, 524230, 458759, 5, 589766, 65543, 3, 655302, 65543, 3, 720838, 65543, 3, 786374, 7, 3, 851910, 131079, 3, 917446, 65543, 3, 982982, 7, 3, 1048518, 7, 3, 1114054, 7, 3, 1179590, 65543, 3, 1245126, 131079, 3, 1310662, 7, 3, 1376198, 65543, 3, 1441734, 131079, 3, 1507270, 7, 3, 1572806, 7, 3, 65479, 327687, 4, 131015, 327687, 4, 196551, 327687, 4, 262087, 327687, 4, 327623, 458759, 7, 393159, 393223, 4, 458695, 393223, 5, 524231, 65543, 3, 589767, 65543, 3, 655303, 65543, 3, 720839, 65543, 3, 786375, 131079, 3, 851911, 65543, 3, 917447, 65543, 3, 982983, 7, 3, 1048519, 7, 3, 1114055, 131079, 3, 1179591, 65543, 3, 1245127, 7, 3, 1310663, 7, 3, 1376199, 7, 3, 1441735, 131079, 3, 1507271, 131079, 3, 1572807, 65543, 3, 65480, 393223, 4, 131016, 393223, 4, 196552, 393223, 4, 262088, 393223, 4, 327624, 393223, 4, 393160, 393223, 4, 458696, 393223, 5, 524232, 65543, 3, 589768, 65543, 3, 655304, 65543, 3, 720840, 65543, 3, 786376, 7, 3, 851912, 7, 3, 917448, 65543, 3, 982984, 65543, 3, 1048520, 65543, 3, 1114056, 131079, 3, 1179592, 65543, 3, 1245128, 65543, 3, 1310664, 7, 3, 1376200, 131079, 3, 1441736, 65543, 3, 1507272, 65543, 3, 1572808, 131079, 3, 65481, 458759, 4, 131017, 458759, 4, 196553, 458759, 4, 262089, 458759, 4, 327625, 393223, 7, 393161, 393223, 4, 458697, 458759, 6, 524233, 327687, 5, 589769, 65543, 3, 655305, 65543, 3, 720841, 65543, 3, 786377, 7, 3, 851913, 7, 3, 917449, 65543, 3, 982985, 65543, 3, 1048521, 65543, 3, 1114057, 131079, 3, 1179593, 131079, 3, 1245129, 65543, 3, 1310665, 7, 3, 1376201, 7, 3, 1441737, 131079, 3, 1507273, 7, 3, 1572809, 7, 3, 65482, 7, 3, 131018, 7, 3, 196554, 131079, 3, 262090, 65543, 3, 327626, 393223, 3, 393162, 393223, 4, 458698, 393223, 4, 524234, 393223, 5, 589770, 65543, 3, 655306, 65543, 3, 720842, 65543, 3, 786378, 7, 3, 851914, 131079, 3, 917450, 131079, 3, 982986, 131079, 3, 1048522, 65543, 3, 1114058, 7, 3, 1179594, 65543, 3, 1245130, 7, 3, 1310666, 131079, 3, 1376202, 131079, 3, 1441738, 131079, 3, 1507274, 65543, 3, 1572810, 131079, 3, 65483, 65543, 3, 131019, 7, 3, 196555, 7, 3, 262091, 7, 3, 327627, 458759, 3, 393163, 393223, 7, 458699, 393223, 4, 524235, 393223, 5, 589771, 65543, 3, 655307, 65543, 3, 720843, 65543, 3, 786379, 131079, 3, 851915, 131079, 3, 917451, 65543, 3, 982987, 65543, 3, 1048523, 131079, 3, 1114059, 131079, 3, 1179595, 65543, 3, 1245131, 7, 3, 1310667, 131079, 3, 1376203, 65543, 3, 1441739, 131079, 3, 1507275, 131079, 3, 1572811, 131079, 3, 65484, 7, 3, 131020, 131079, 3, 196556, 7, 3, 262092, 131079, 3, 327628, 65543, 3, 393164, 393223, 3, 458700, 393223, 4, 524236, 458759, 6, 589772, 327687, 5, 655308, 65543, 3, 720844, 65543, 3, 786380, 7, 3, 851916, 65543, 3, 917452, 131079, 3, 982988, 7, 3, 1048524, 65543, 3, 1114060, 131079, 3, 1179596, 7, 3, 1245132, 7, 3, 1310668, 7, 3, 1376204, 65543, 3, 1441740, 131079, 3, 1507276, 7, 3, 1572812, 7, 3, 65485, 7, 3, 131021, 7, 3, 196557, 7, 3, 262093, 7, 3, 327629, 131079, 3, 393165, 393223, 3, 458701, 393223, 4, 524237, 393223, 4, 589773, 458759, 6, 655309, 327687, 5, 720845, 65543, 3, 786381, 131079, 3, 851917, 7, 3, 917453, 65543, 3, 982989, 65543, 3, 1048525, 7, 3, 1114061, 7, 3, 1179597, 65543, 3, 1245133, 65543, 3, 1310669, 7, 3, 1376205, 131079, 3, 1441741, 7, 3, 1507277, 131079, 3, 1572813, 65543, 3, 65486, 65543, 3, 131022, 131079, 3, 196558, 65543, 3, 262094, 65543, 3, 327630, 7, 3, 393166, 458759, 3, 458702, 393223, 7, 524238, 393223, 4, 589774, 393223, 4, 655310, 458759, 6, 720846, 327687, 5, 786382, 65543, 3, 851918, 131079, 3, 917454, 7, 3, 982990, 131079, 3, 1048526, 131079, 3, 1114062, 65543, 3, 1179598, 7, 3, 1245134, 7, 3, 1310670, 7, 3, 1376206, 65543, 3, 1441742, 65543, 3, 1507278, 131079, 3, 1572814, 131079, 3, 65487, 65543, 3, 131023, 131079, 3, 196559, 131079, 3, 262095, 65543, 3, 327631, 131079, 3, 393167, 131079, 3, 458703, 458759, 3, 524239, 393223, 7, 589775, 393223, 4, 655311, 393223, 4, 720847, 393223, 5, 786383, 7, 3, 851919, 131079, 3, 917455, 7, 3, 982991, 65543, 3, 1048527, 65543, 3, 1114063, 65543, 3, 1179599, 7, 3, 1245135, 131079, 3, 1310671, 7, 3, 1376207, 7, 3, 1441743, 65543, 3, 1507279, 131079, 3, 1572815, 65543, 3, 65488, 7, 3, 131024, 65543, 3, 196560, 131079, 3, 262096, 65543, 3, 327632, 65543, 3, 393168, 131079, 3, 458704, 131079, 3, 524240, 458759, 3, 589776, 393223, 7, 655312, 393223, 4, 720848, 393223, 5, 786384, 131079, 3, 851920, 7, 3, 917456, 131079, 3, 982992, 65543, 3, 1048528, 7, 3, 1114064, 65543, 3, 1179600, 131079, 3, 1245136, 7, 3, 1310672, 131079, 3, 1376208, 65543, 3, 1441744, 7, 3, 1507280, 7, 3, 1572816, 131079, 3, 65489, 7, 3, 131025, 7, 3, 196561, 65543, 3, 262097, 65543, 3, 327633, 131079, 3, 393169, 7, 3, 458705, 131079, 3, 524241, 65543, 3, 589777, 393223, 3, 655313, 393223, 4, 720849, 393223, 5, 786385, 131079, 3, 851921, 65543, 3, 917457, 65543, 3, 982993, 65543, 3, 1048529, 131079, 3, 1114065, 65543, 3, 1179601, 131079, 3, 1245137, 7, 3, 1310673, 65543, 3, 1376209, 65543, 3, 1441745, 131079, 3, 1507281, 131079, 3, 1572817, 7, 3, 65490, 7, 3, 131026, 7, 3, 196562, 65543, 3, 262098, 7, 3, 327634, 131079, 3, 393170, 7, 3, 458706, 131079, 3, 524242, 7, 3, 589778, 393223, 3, 655314, 393223, 4, 720850, 393223, 5, 786386, 65543, 3, 851922, 131079, 3, 917458, 131079, 3, 982994, 65543, 3, 1048530, 131079, 3, 1114066, 7, 3, 1179602, 131079, 3, 1245138, 131079, 3, 1310674, 131079, 3, 1376210, 65543, 3, 1441746, 65543, 3, 1507282, 7, 3, 1572818, 131079, 3, 65491, 65543, 3, 131027, 131079, 3, 196563, 131079, 3, 262099, 7, 3, 327635, 65543, 3, 393171, 7, 3, 458707, 7, 3, 524243, 131079, 3, 589779, 393223, 3, 655315, 393223, 4, 720851, 393223, 5, 786387, 65543, 3, 851923, 7, 3, 917459, 7, 3, 982995, 7, 3, 1048531, 131079, 3, 1114067, 131079, 3, 1179603, 65543, 3, 1245139, 131079, 3, 1310675, 65543, 3, 1376211, 131079, 3, 1441747, 65543, 3, 1507283, 7, 3, 1572819, 65543, 3, 65492, 131079, 3, 131028, 131079, 3, 196564, 131079, 3, 262100, 131079, 3, 327636, 131079, 3, 393172, 65543, 3, 458708, 7, 3, 524244, 131079, 3, 589780, 393223, 3, 655316, 393223, 4, 720852, 458759, 6, 786388, 327687, 5, 851924, 65543, 3, 917460, 65543, 3, 982996, 7, 3, 1048532, 7, 3, 1114068, 65543, 3, 1179604, 7, 3, 1245140, 7, 3, 1310676, 131079, 3, 1376212, 7, 3, 1441748, 65543, 3, 1507284, 65543, 3, 1572820, 7, 3, 65493, 7, 3, 131029, 131079, 3, 196565, 131079, 3, 262101, 7, 3, 327637, 65543, 3, 393173, 7, 3, 458709, 131079, 3, 524245, 65543, 3, 589781, 393223, 3, 655317, 393223, 4, 720853, 393223, 4, 786389, 458759, 6, 851925, 327687, 5, 917461, 131079, 3, 982997, 7, 3, 1048533, 65543, 3, 1114069, 65543, 3, 1179605, 65543, 3, 1245141, 7, 3, 1310677, 65543, 3, 1376213, 7, 3, 1441749, 65543, 3, 1507285, 65543, 3, 1572821, 7, 3, 65494, 7, 3, 131030, 65543, 3, 196566, 7, 3, 262102, 131079, 3, 327638, 7, 3, 393174, 131079, 3, 458710, 65543, 3, 524246, 131079, 3, 589782, 458759, 3, 655318, 393223, 7, 720854, 393223, 4, 786390, 393223, 4, 851926, 458759, 6, 917462, 327687, 5, 982998, 65543, 3, 1048534, 65543, 3, 1114070, 7, 3, 1179606, 7, 3, 1245142, 65543, 3, 1310678, 7, 3, 1376214, 131079, 3, 1441750, 65543, 3, 1507286, 65543, 3, 1572822, 7, 3, 65495, 131079, 3, 131031, 65543, 3, 196567, 65543, 3, 262103, 65543, 3, 327639, 7, 3, 393175, 131079, 3, 458711, 65543, 3, 524247, 7, 3, 589783, 65543, 3, 655319, 458759, 3, 720855, 393223, 7, 786391, 393223, 4, 851927, 393223, 4, 917463, 458759, 6, 982999, 327687, 5, 1048535, 131079, 3, 1114071, 65543, 3, 1179607, 7, 3, 1245143, 131079, 3, 1310679, 65543, 3, 1376215, 65543, 3, 1441751, 131079, 3, 1507287, 7, 3, 1572823, 131079, 3, 65496, 131079, 3, 131032, 65543, 3, 196568, 131079, 3, 262104, 7, 3, 327640, 7, 3, 393176, 131079, 3, 458712, 65543, 3, 524248, 131079, 3, 589784, 65543, 3, 655320, 65543, 3, 720856, 458759, 3, 786392, 393223, 7, 851928, 393223, 4, 917464, 393223, 4, 983000, 393223, 5, 1048536, 131079, 3, 1114072, 131079, 3, 1179608, 131079, 3, 1245144, 131079, 3, 1310680, 7, 3, 1376216, 7, 3, 1441752, 131079, 3, 1507288, 7, 3, 1572824, 65543, 3, 65497, 7, 3, 131033, 131079, 3, 196569, 131079, 3, 262105, 7, 3, 327641, 7, 3, 393177, 7, 3, 458713, 7, 3, 524249, 65543, 3, 589785, 131079, 3, 655321, 65543, 3, 720857, 65543, 3, 786393, 458759, 3, 851929, 393223, 7, 917465, 393223, 4, 983001, 393223, 5, 1048537, 131079, 3, 1114073, 7, 3, 1179609, 131079, 3, 1245145, 7, 3, 1310681, 131079, 3, 1376217, 131079, 3, 1441753, 131079, 3, 1507289, 7, 3, 1572825, 7, 3, 65498, 131079, 3, 131034, 65543, 3, 196570, 65543, 3, 262106, 131079, 3, 327642, 65543, 3, 393178, 65543, 3, 458714, 7, 3, 524250, 131079, 3, 589786, 65543, 3, 655322, 65543, 3, 720858, 131079, 3, 786394, 65543, 3, 851930, 393223, 3, 917466, 393223, 4, 983002, 393223, 5, 1048538, 7, 3, 1114074, 7, 3, 1179610, 7, 3, 1245146, 65543, 3, 1310682, 131079, 3, 1376218, 65543, 3, 1441754, 131079, 3, 1507290, 7, 3, 1572826, 7, 3, 65499, 131079, 3, 131035, 65543, 3, 196571, 7, 3, 262107, 7, 3, 327643, 65543, 3, 393179, 7, 3, 458715, 7, 3, 524251, 131079, 3, 589787, 7, 3, 655323, 65543, 3, 720859, 131079, 3, 786395, 65543, 3, 851931, 393223, 3, 983003, 393223, 5, 1048539, 131079, 3, 1114075, 131079, 3, 1179611, 131079, 3, 1245147, 7, 3, 1310683, 7, 3, 1376219, 131079, 3, 1441755, 7, 3, 1507291, 7, 3, 1572827, 131079, 3, 917467, 393223, 4, 655295, 393223, 4, 589759, 393223, 4, 524223, 458759, 7, 458687, 327687, 3, 655294, 393223, 4, 589758, 458759, 7, 524222, 327687, 3, 720831, 393223, 6, 720830, 393223, 4, 720829, 393223, 4, 655293, 458759, 7, 589757, 327687, 3, 786366, 393223, 6, 786365, 393223, 4, 786364, 393223, 4, 720828, 458759, 7, 655292, 327687, 3, 851901, 393223, 5, 851900, 393223, 5, 851902, 458759, 5, 786367, 458759, 5, 65468, 1114119, 25, 131004, 1114119, 25, 196540, 1114119, 25, 262076, 1114119, 17, 327612, 65543, 3, 393148, 131079, 3, 65469, 1114119, 25, 131005, 1114119, 25, 196541, 1114119, 25, 262077, 1114119, 17, 327613, 65543, 3, 393149, 7, 3, 131006, 1179655, 16, 196542, 1179655, 16, 262078, 1179655, 17, 327614, 131079, 3, 393150, 131079, 3, 131007, 65543, 3, 196543, 7, 3, 262079, 65543, 3, 327615, 7, 3, 393151, 7, 3, 458684, 7, 3, 524220, 131079, 3, 458685, 131079, 3, 524221, 65543, 3, 458686, 65543, 3, 589756, 7, 3, 917436, 7, 3, 982972, 131079, 3, 1048508, 65543, 3, 1114044, 131079, 3, 1179580, 65543, 3, 1245116, 131079, 3, 1310652, 7, 3, 1376188, 131079, 3, 1441724, 65543, 3, 1507260, 65543, 3, 1572796, 131079, 3, 917437, 7, 3, 982973, 65543, 3, 1048509, 65543, 3, 1114045, 7, 3, 1179581, 7, 3, 1245117, 65543, 3, 1310653, 131079, 3, 1376189, 65543, 3, 1441725, 7, 3, 1507261, 131079, 3, 1572797, 131079, 3, 917438, 65543, 3, 982974, 131079, 3, 1048510, 131079, 3, 1114046, 7, 3, 1179582, 65543, 3, 1245118, 65543, 3, 1310654, 65543, 3, 1376190, 131079, 3, 1441726, 65543, 3, 1507262, 131079, 3, 1572798, 65543, 3, 917439, 131079, 3, 982975, 131079, 3, 1048511, 7, 3, 1114047, 65543, 3, 1179583, 7, 3, 1245119, 131079, 3, 1310655, 65543, 3, 1376191, 65543, 3, 1441727, 65543, 3, 1507263, 131079, 3, 1572799, 7, 3, 851903, 65543, 3, 65470, 1048583, 21, 65471, 1179655, 17) layer_1/tile_data = PackedInt32Array(1179595, 2, 65536, 1310667, 2, 65536, 1310669, 2, 65536, 1245134, 2, 393216, 1376206, 2, 393216, 1310671, 2, 65536, 1376207, 2, 393216, 393169, 2, 393216, 458705, 2, 65536, 327634, 2, 65536, 393170, 2, 393216, 458706, 2, 393216, 524242, 2, 393216, 458707, 2, 65536, 327631, 2, 65536, 393168, 2, 393216, 131029, 2, 65536, 1245131, 2, 393216, 1245130, 2, 393216, 1114058, 2, 393216, 1114057, 2, 393216, 1376202, 2, 393216, 1048520, 2, 393216, 982984, 2, 393216, 1310665, 2, 65536, 1310663, 2, 65536, 1310661, 2, 65536, 1179593, 2, 65536, 1048521, 2, 65536, 1310662, 2, 393216, 1245126, 2, 393216, 1376197, 2, 393216, 1376196, 2, 393216, 1310660, 2, 393216, 1441731, 2, 393216, 1376190, 2, 393216, 1179585, 2, 393216, 1048514, 2, 393216, 982978, 2, 393216, 982980, 2, 393216, 982976, 2, 393216, 917440, 2, 393216, 917439, 2, 65536, 917441, 2, 65536, 917443, 2, 65536, 851907, 2, 393216, 851906, 2, 393216, 851908, 2, 393216, 786372, 2, 393216, 786374, 2, 393216, 720838, 2, 393216, 786371, 2, 65536, 786373, 2, 65536, 262076, 2, 65536) layer_2/tile_data = PackedInt32Array(65499, 1572871, 29, 131035, 1572871, 29, 196571, 1572871, 29, 262107, 1572871, 29, 65490, 1572871, 29, 65491, 1572871, 29, 65492, 1572871, 29, 65493, 1572871, 29, 65494, 1572871, 29, 65495, 1572871, 29, 65496, 1572871, 29, 65497, 1572871, 29, 65498, 1572871, 29, 1572800, 1572871, 29, 1572801, 1572871, 29, 1572802, 1572871, 29, 1572803, 1572871, 29, 1572804, 1572871, 29, 1572805, 1572871, 29, 1572806, 1572871, 29, 1572807, 1572871, 29, 1572808, 1572871, 29, 1572809, 1572871, 29, 1572810, 1572871, 29, 1572811, 1572871, 29, 1572812, 1572871, 29, 1572813, 1572871, 29, 1572814, 1572871, 29, 1572815, 1572871, 29, 1572816, 1572871, 29, 1572817, 1572871, 29, 1572818, 1572871, 29, 1572819, 1572871, 29, 1572820, 1572871, 29, 1572821, 1572871, 29, 1572822, 1572871, 29, 1572823, 1572871, 29, 1572824, 1572871, 29, 1572825, 1572871, 29, 1572826, 1572871, 29, 1572827, 1572871, 29, 1376219, 1572871, 29, 1441755, 1572871, 29, 1507291, 1572871, 29, 1572796, 1572871, 29, 1572797, 1572871, 29, 1572798, 1572871, 29, 1572799, 1572871, 29, 262102, 2, 327680, 1048522, 2, 262144, 1245122, 1638407, 29, 1245123, 1703943, 29, 1179588, 1638407, 29, 1179589, 1703943, 29, 1179590, 1638407, 29, 1179591, 1703943, 29, 1114051, 1638407, 29, 1114052, 1703943, 29, 982982, 1638407, 29, 982983, 1703943, 29, 917448, 1638407, 29, 917449, 1703943, 29, 917450, 1638407, 29, 917451, 1703943, 29, 1376199, 1638407, 27, 1376200, 1703943, 27, 1441735, 1638407, 29, 1441736, 1703943, 29, 1179597, 1638407, 29, 1179598, 1703943, 29, 1114063, 1638407, 29, 1114064, 1703943, 29, 1245136, 1638407, 29, 1245137, 1703943, 29, 1310673, 1638407, 29, 1310674, 1703943, 29, 1376210, 1638407, 29, 1376211, 1703943, 29, 1310675, 1638407, 29, 1310676, 1703943, 29, 1441745, 1638407, 29, 1441746, 1703943, 29, 982987, 1638407, 29, 982988, 1703943, 29, 655304, 2, 327680, 720842, 2, 327680, 720844, 2, 327680, 1114049, 2, 327680, 393151, 2, 327680, 327617, 2, 327680, 196563, 1638407, 29, 196564, 1703943, 29) layer_3/tile_data = PackedInt32Array(1114054, 1638407, 28, 1114055, 1703943, 28, 1114052, 1638407, 28, 1114053, 1703943, 28, 1048515, 1638407, 28, 1048516, 1703943, 28, 1179586, 1638407, 28, 1179587, 1703943, 28, 917446, 1638407, 28, 917447, 1703943, 28, 851912, 1638407, 28, 851913, 1703943, 28, 851914, 1638407, 28, 851915, 1703943, 28, 1376199, 1638407, 28, 1376200, 1703943, 28, 1376209, 1638407, 28, 1376210, 1703943, 28, 1310674, 1638407, 28, 1310675, 1703943, 28, 1245139, 1638407, 28, 1245140, 1703943, 28, 1245137, 1638407, 28, 1245138, 1703943, 28, 1179600, 1638407, 28, 1179601, 1703943, 28, 1048527, 1638407, 28, 1048528, 1703943, 28, 1114061, 1638407, 28, 1114062, 1703943, 28, 917451, 1638407, 28, 917452, 1703943, 28, 131027, 1638407, 28, 131028, 1703943, 28) layer_4/tile_data = PackedInt32Array(1310683, 1572871, 28, 1376219, 1572871, 28, 1441755, 1572871, 28, 1507291, 1572871, 28, 1507264, 1572871, 28, 1507265, 1572871, 28, 1507266, 1572871, 28, 1507267, 1572871, 28, 1507268, 1572871, 28, 1507269, 1572871, 28, 1507270, 1572871, 28, 1507271, 1572871, 28, 1507272, 1572871, 28, 1507273, 1572871, 28, 1507274, 1572871, 28, 1507275, 1572871, 28, 1507276, 1572871, 28, 1507277, 1572871, 28, 1507278, 1572871, 28, 1507279, 1572871, 28, 1507280, 1572871, 28, 1507281, 1572871, 28, 1507282, 1572871, 28, 1507283, 1572871, 28, 1507284, 1572871, 28, 1507285, 1572871, 28, 1507286, 1572871, 28, 1507287, 1572871, 28, 1507288, 1572871, 28, 1507289, 1572871, 28, 1507290, 1572871, 28, 65499, 1572871, 28, 131035, 1572871, 28, 196571, 1572871, 28, 1507260, 1572871, 28, 1507261, 1572871, 28, 1507262, 1572871, 28, 1507263, 1572871, 28, 1114050, 1638407, 27, 1114051, 1703943, 27, 982979, 1638407, 27, 982980, 1703943, 27, 1048516, 1638407, 27, 1048517, 1703943, 27, 1048518, 1638407, 27, 1048519, 1703943, 27, 851910, 1638407, 27, 851911, 1703943, 27, 786376, 1638407, 27, 786377, 1703943, 27, 786378, 1638407, 27, 786379, 1703943, 27, 1310663, 1638407, 27, 1310664, 1703943, 27, 1310673, 1638407, 27, 1310674, 1703943, 27, 1245138, 1638407, 27, 1245139, 1703943, 27, 1179603, 1638407, 27, 1179604, 1703943, 27, 1179601, 1638407, 27, 1179602, 1703943, 27, 1114064, 1638407, 27, 1114065, 1703943, 27, 982991, 1638407, 27, 982992, 1703943, 27, 1048525, 1638407, 27, 1048526, 1703943, 27, 851915, 1638407, 27, 851916, 1703943, 27, 65491, 1638407, 27, 65492, 1703943, 27) -[node name="CollisionShape2D" type="CollisionShape2D" parent="Areas/AlphaField2"] +[node name="CollisionShape2D" type="CollisionShape2D" parent="Areas/AlphaBeta02"] position = Vector2(-832, 192) shape = SubResource("RectangleShape2D_ng6e5") -[node name="AlphaField3" parent="Areas" instance=ExtResource("1_6ag7d")] +[node name="AlphaBeta03" parent="Areas" instance=ExtResource("1_6ag7d")] -[node name="TileMap" parent="Areas/AlphaField3" index="0"] +[node name="TileMap" parent="Areas/AlphaBeta03" index="0"] layer_0/tile_data = PackedInt32Array(-1376324, 65543, 3, -1310788, 393223, 3, -1179716, 393223, 5, -1114180, 1114119, 15, -1048644, 1114119, 25, -983108, 1048583, 21, -917572, 1179655, 16, -852036, 1179655, 16, -786500, 1179655, 16, -720964, 1179655, 16, -655428, 1179655, 16, -589892, 1179655, 16, -524356, 1048583, 22, -458820, 1114119, 25, -393284, 1114119, 25, -327748, 1114119, 25, -262212, 1114119, 21, -196676, 1048583, 17, -131140, 7, 3, -65604, 1114119, 15, -68, 1114119, 25, -1376323, 7, 3, -1310787, 393223, 3, -1245251, 393223, 4, -1179715, 393223, 5, -1114179, 1114119, 15, -1048643, 1114119, 25, -983107, 1114119, 17, -917571, 131079, 3, -852035, 65543, 3, -786499, 65543, 3, -720963, 65543, 3, -655427, 65543, 3, -589891, 131079, 3, -524355, 1179655, 15, -458819, 1048583, 22, -393283, 1114119, 25, -327747, 1114119, 25, -262211, 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-1114150, 7, 3, -1048614, 7, 3, -1114149, 7, 3, -1048613, 131079, 3, -852011, 7, 3, -1245252, 393223, 4) layer_1/tile_data = PackedInt32Array(-458803, 2, 393216, -393267, 2, 393216, -458805, 2, 393216, -393265, 2, 393216, -327728, 2, 393216, -393259, 2, 393216, -393260, 2, 65536, -393264, 2, 65536, -393266, 2, 65536, -393268, 2, 65536, -720942, 2, 393216, -786477, 2, 393216, -786478, 2, 65536, -786481, 2, 393216, -786482, 2, 65536, -852018, 2, 393216, -852019, 2, 393216, -131133, 2, 65536, -131135, 2, 65536, -65597, 2, 393216, -65598, 2, 393216, -720931, 2, 393216, -393274, 2, 393216, -589881, 2, 393216, -1245244, 2, 393216, -1245243, 2, 393216, -1245242, 2, 393216, -1179708, 2, 65536, -1310778, 2, 65536, -1245230, 2, 65536, -1245228, 2, 65536, -1245226, 2, 65536, -1245224, 2, 65536, -1114154, 2, 65536, -1114156, 2, 65536, -1114155, 2, 393216, -1179691, 2, 393216, -1179689, 2, 393216, -1179693, 2, 393216, -1179694, 2, 393216, -1179695, 2, 393216, -1310765, 2, 393216, -1310764, 2, 393216) layer_2/tile_data = PackedInt32Array(-327726, 1638407, 29, -327725, 1703943, 29, -720944, 1638407, 29, -720943, 1703943, 29, -393271, 1638407, 29, -393270, 1703943, 29, -393277, 1638407, 29, -393276, 1703943, 29, -458811, 1638407, 29, -458810, 1703943, 29, -393273, 1638407, 29, -393272, 1703943, 29, -458808, 1638407, 29, -458807, 1703943, 29, -786484, 2, 327680, -131124, 2, 327680, -31, 1572871, 29, -65567, 1572871, 29, -131103, 1572871, 29, -196639, 1572871, 29, -262175, 1572871, 29, -327711, 1572871, 29, -393247, 1572871, 29, -458783, 1572871, 29, -524319, 1572871, 29, -589855, 1572871, 29, -655391, 1572871, 29, -720927, 1572871, 29, -589858, 1638407, 29, -589857, 1703943, 29, -196642, 1638407, 29, -196641, 1703943, 29, -327715, 1638407, 29, -327714, 1703943, 29, -131109, 1638407, 29, -131108, 1703943, 29, -327738, 2, 262144, -65575, 1638407, 29, -65574, 1703943, 29, -65580, 1638407, 29, -65579, 1703943, 29, -32, 1572871, 29, -33, 1572871, 29, -34, 1572871, 29, -35, 1572871, 29, -36, 1572871, 29, -37, 1572871, 29, -38, 1572871, 29, -39, 1572871, 29, -40, 1572871, 29, -41, 1572871, 29, -42, 1572871, 29, -43, 1572871, 29, -44, 1572871, 29, -45, 1572871, 29, -46, 1572871, 29, -852011, 2, 458752) layer_3/tile_data = PackedInt32Array(-393262, 1638407, 28, -393261, 1703943, 28, -786480, 1638407, 28, -786479, 1703943, 28, -458807, 1638407, 28, -458806, 1703943, 28, -524344, 1638407, 28, -524343, 1703943, 28, -458809, 1638407, 28, -458808, 1703943, 28, -524347, 1638407, 28, -524346, 1703943, 28, -458813, 1638407, 28, -458812, 1703943, 28, -262178, 1638407, 28, -262177, 1703943, 28, -655394, 1638407, 28, -655393, 1703943, 28, -196645, 1638407, 28, -196644, 1703943, 28, -393251, 1638407, 28, -393250, 1703943, 28, -131116, 1638407, 28, -131115, 1703943, 28, -131111, 1638407, 28, -131110, 1703943, 28) layer_4/tile_data = PackedInt32Array(-458798, 1638407, 27, -458797, 1703943, 27, -852016, 1638407, 27, -852015, 1703943, 27, -524343, 1638407, 27, -524342, 1703943, 27, -589880, 1638407, 27, -589879, 1703943, 27, -524345, 1638407, 27, -524344, 1703943, 27, -589883, 1638407, 27, -589882, 1703943, 27, -524349, 1638407, 27, -524348, 1703943, 27, -786463, 1572871, 28, -720927, 1572871, 28, -655391, 1572871, 28, -589855, 1572871, 28, -524319, 1572871, 28, -458783, 1572871, 28, -393247, 1572871, 28, -327711, 1572871, 28, -262175, 1572871, 28, -196639, 1572871, 28, -131103, 1572871, 28, -65567, 1572871, 28, -31, 1572871, 28, -720930, 1638407, 27, -720929, 1703943, 27, -327714, 1638407, 27, -327713, 1703943, 27, -32, 1572871, 28, -33, 1572871, 28, -34, 1572871, 28, -35, 1572871, 28, -36, 1572871, 28, -37, 1572871, 28, -38, 1572871, 28, -39, 1572871, 28, -40, 1572871, 28, -41, 1572871, 28, -42, 1572871, 28, -43, 1572871, 28, -44, 1572871, 28, -45, 1572871, 28, -46, 1572871, 28, -262181, 1638407, 27, -262180, 1703943, 27, -458787, 1638407, 27, -458786, 1703943, 27, -196647, 1638407, 27, -196646, 1703943, 27, -196652, 1638407, 27, -196651, 1703943, 27, -65568, 1572871, 28, -65569, 1572871, 28, -65570, 1572871, 28, -65571, 1572871, 28, -65572, 1572871, 28, -65573, 1572871, 28, -65574, 1572871, 28, -65575, 1572871, 28, -65576, 1572871, 28, -65577, 1572871, 28, -65578, 1572871, 28, -65579, 1572871, 28, -65580, 1572871, 28, -65581, 1572871, 28, -65582, 1572871, 28) -layer_5/tile_data = PackedInt32Array(-1179704, 327684, 1, -1114168, 327684, 1, -1048632, 327684, 1, -983096, 327684, 2, -1179703, 4, 0, -1114167, 4, 0, -1048631, 262148, 3, -983095, 393220, 2, -1048630, 262148, 3, -983094, 393220, 2, -1048629, 65540, 0, -983093, 65540, 4, -917557, 327684, 2, -1114164, 393220, 0, -1048628, 4, 1, -983092, 65540, 1, -917556, 393220, 2, -1114163, 393220, 0, -1048627, 4, 1, -983091, 65540, 1, -917555, 393220, 2, -1114162, 393220, 0, -1048626, 4, 0, -983090, 4, 0, -917554, 393220, 2, -1114161, 393220, 0, -1048625, 4, 1, -983089, 65540, 0, -917553, 393220, 2, -1114160, 393220, 0, -1048624, 4, 1, -983088, 65540, 0, -917552, 393220, 2, -1114159, 393220, 0, -1048623, 4, 1, -983087, 4, 0, -917551, 393220, 2, -1114158, 393220, 0, -1048622, 65540, 0, -983086, 4, 0, -917550, 393220, 2, -1114157, 458756, 0, -1048621, 4, 5, -983085, 4, 0, -917549, 65540, 4, -1048620, 393220, 0, -983084, 65540, 1, -917548, 65540, 0, -1048619, 393220, 0, -983083, 65540, 0, -917547, 65540, 1, -1048618, 393220, 0, -983082, 65540, 1, -917546, 4, 0, -1114153, 327684, 0, -1048617, 65540, 5, -983081, 4, 1, -917545, 65540, 1, -1114152, 65540, 5, -1048616, 65540, 0, -983080, 4, 1, -917544, 65540, 0, -1114151, 4, 0, -1048615, 65540, 0, -983079, 4, 0, -917543, 4, 1, -1114150, 4, 1, -1048614, 65540, 0, -983078, 65540, 0, -917542, 65540, 1, -1114149, 4, 0, -1048613, 65540, 1, -983077, 4, 0, -917541, 4, 1, -1114148, 4, 0, -1048612, 65540, 1, -983076, 4, 0, -917540, 65540, 0, -1114147, 65540, 1, -1048611, 4, 1, -983075, 65540, 0, -917539, 4, 0, -1114146, 4, 0, -1048610, 4, 0, -983074, 4, 0, -917538, 4, 0, -1114145, 65540, 0, -1048609, 65540, 0, -983073, 65540, 0, -917537, 4, 0, -1114144, 4, 1, -1048608, 4, 1, -983072, 4, 1, -917536, 65540, 1, -1179679, 4, 0, -1114143, 4, 0, -1048607, 4, 1, -983071, 4, 1, -917535, 65540, 0, -852013, 327684, 2, -852012, 393220, 2, -852010, 393220, 2, -852009, 65540, 4, -786473, 327684, 2, -852008, 65540, 1, -786472, 393220, 2, -852007, 4, 1, -786471, 393220, 2, -852006, 4, 1, -786470, 393220, 2, -852005, 65540, 0, -786469, 393220, 2, -852004, 65540, 0, -786468, 393220, 2, -852003, 4, 1, -786467, 393220, 2, -852002, 65540, 0, -786466, 393220, 2, -852001, 4, 0, -786465, 393220, 2, -852000, 65540, 1, -786464, 393220, 2, -851999, 4, 0, -786463, 393220, 2, -1376287, 65540, 1, -1310751, 65540, 1, -1245215, 65540, 0, -852011, 458756, 3, -1376324, 458756, 2, -1245240, 327684, 1, -1310776, 327684, 1, -1376312, 327684, 1, -1245238, 4, 5, -1310774, 458756, 1, -1376310, 458756, 1, -1376311, 4, 0, -1310775, 4, 1, -1245239, 65540, 0, -1376304, 327684, 2, -1376303, 393220, 2, -1376302, 393220, 2, -1376301, 393220, 2, -1376300, 458756, 2, -1179688, 327684, 0, -1245223, 327684, 1, -1179687, 65540, 5, -1376293, 4, 0, -1310757, 65540, 1, -1245221, 4, 0, -1179685, 4, 0, -1376292, 65540, 0, -1310756, 65540, 0, -1245220, 65540, 0, -1179684, 4, 0, -1376291, 4, 0, -1310755, 65540, 0, -1245219, 65540, 1, -1179683, 65540, 1, -1376290, 65540, 1, -1310754, 65540, 1, -1245218, 4, 1, -1179682, 65540, 0, -1376289, 4, 1, -1310753, 65540, 1, -1245217, 4, 0, -1179681, 65540, 0, -1376288, 4, 1, -1310752, 65540, 1, -1245216, 65540, 1, -1179680, 65540, 1, -1245222, 65540, 0, -1179686, 65540, 0, -1310759, 327684, 1, -1376295, 327684, 1, -1376294, 4, 0, -1310758, 4, 1, -1179701, 458756, 1, -1245237, 458756, 0, -1114165, 4, 5, -1179702, 65540, 0, -1114166, 65540, 1) +layer_5/tile_data = PackedInt32Array(-1179704, 327684, 1, -1114168, 327684, 1, -1048632, 327684, 1, -983096, 327684, 2, -1179703, 4, 0, -1114167, 4, 0, -1048631, 262148, 3, -983095, 393220, 2, -1048630, 262148, 3, -983094, 393220, 2, -1048629, 65540, 0, -983093, 65540, 4, -917557, 327684, 2, -1114164, 393220, 0, -1048628, 4, 1, -983092, 65540, 1, -917556, 393220, 2, -1114163, 393220, 0, -1048627, 4, 1, -983091, 65540, 1, -917555, 393220, 2, -1114162, 393220, 0, -1048626, 4, 0, -983090, 4, 0, -917554, 393220, 2, -1114161, 393220, 0, -1048625, 4, 1, -983089, 65540, 0, -917553, 393220, 2, -1114160, 393220, 0, -1048624, 4, 1, -983088, 65540, 0, -917552, 393220, 2, -1114159, 393220, 0, -1048623, 4, 1, -983087, 4, 0, -917551, 393220, 2, -1114158, 393220, 0, -1048622, 65540, 0, -983086, 4, 0, -917550, 393220, 2, -1114157, 458756, 0, -1048621, 4, 5, -983085, 4, 0, -917549, 65540, 4, -1048620, 393220, 0, -983084, 65540, 1, -917548, 65540, 0, -1048619, 393220, 0, -983083, 65540, 0, -917547, 65540, 1, -1048618, 393220, 0, -983082, 65540, 1, -917546, 4, 0, -1114153, 327684, 0, -1048617, 65540, 5, -983081, 4, 1, -917545, 65540, 1, -1114152, 65540, 5, -1048616, 65540, 0, -983080, 4, 1, -917544, 65540, 0, -1114151, 4, 0, -1048615, 65540, 0, -983079, 4, 0, -917543, 4, 1, -1114150, 4, 1, -1048614, 65540, 0, -983078, 65540, 0, -917542, 65540, 1, -1114149, 4, 0, -1048613, 65540, 1, -983077, 4, 0, -917541, 4, 1, -1114148, 4, 0, -1048612, 65540, 1, -983076, 4, 0, -917540, 65540, 0, -1114147, 65540, 1, -1048611, 4, 1, -983075, 65540, 0, -917539, 4, 0, -1114146, 4, 0, -1048610, 4, 0, -983074, 4, 0, -917538, 4, 0, -1114145, 65540, 0, -1048609, 65540, 0, -983073, 65540, 0, -917537, 4, 0, -1114144, 4, 1, -1048608, 4, 1, -983072, 4, 1, -917536, 65540, 1, -1179679, 4, 0, -1114143, 4, 0, -1048607, 4, 1, -983071, 4, 1, -917535, 65540, 0, -852013, 327684, 2, -852012, 393220, 2, -852010, 393220, 2, -852009, 65540, 4, -786473, 327684, 2, -852008, 65540, 1, -786472, 393220, 2, -852007, 4, 1, -786471, 393220, 2, -852006, 4, 1, -786470, 393220, 2, -852005, 65540, 0, -786469, 393220, 2, -852004, 65540, 0, -786468, 393220, 2, -852003, 4, 1, -786467, 393220, 2, -852002, 65540, 0, -786466, 393220, 2, -852001, 4, 0, -786465, 393220, 2, -852000, 65540, 1, -786464, 393220, 2, -851999, 4, 0, -786463, 393220, 2, -1376287, 65540, 1, -1310751, 65540, 1, -1245215, 65540, 0, -852011, 458756, 3, -1376324, 458756, 2, -1245240, 327684, 1, -1310776, 327684, 1, -1376312, 327684, 1, -1245238, 4, 5, -1310774, 458756, 1, -1376310, 458756, 1, -1376311, 4, 0, -1310775, 4, 1, -1245239, 65540, 0, -1376304, 327684, 2, -1376303, 393220, 2, -1376302, 393220, 2, -1376301, 393220, 2, -1376300, 393220, 2, -1179688, 327684, 0, -1179687, 393220, 0, -1179685, 393220, 0, -1179684, 393220, 0, -1179683, 393220, 0, -1179682, 393220, 0, -1376289, 327684, 1, -1310753, 327684, 1, -1245217, 327684, 1, -1179681, 65540, 5, -1376288, 4, 1, -1310752, 65540, 1, -1245216, 65540, 1, -1179680, 65540, 1, -1179686, 393220, 0, -1179701, 458756, 1, -1245237, 458756, 0, -1114165, 4, 5, -1179702, 65540, 0, -1114166, 65540, 1, -1376294, 458756, 2, -1376299, 393220, 2, -1376298, 393220, 2, -1376297, 393220, 2, -1376296, 393220, 2, -1376295, 393220, 2) -[node name="CollisionShape2D" type="CollisionShape2D" parent="Areas/AlphaField3"] +[node name="CollisionShape2D" type="CollisionShape2D" parent="Areas/AlphaBeta03"] position = Vector2(-784, -176) shape = SubResource("RectangleShape2D_r1g1v") -[node name="SceneTransition" parent="Areas/AlphaField3" instance=ExtResource("3_fuskl")] +[node name="SceneTransition" parent="Areas/AlphaBeta03" instance=ExtResource("3_fuskl")] position = Vector2(-680, -216) sceneFilePath = "res://Scenes/Maps/Alpha/House_Bomb.tscn" targetPlayerPositionNodePath = "Transitions/PlayerPosition" playerFacing = "up" -[node name="AlphaField4" parent="Areas" instance=ExtResource("1_6ag7d")] +[node name="AlphaBeta04" parent="Areas" instance=ExtResource("1_6ag7d")] -[node name="TileMap" parent="Areas/AlphaField4" index="0"] +[node name="TileMap" parent="Areas/AlphaBeta04" index="0"] layer_0/tile_data = PackedInt32Array(786363, 327687, 4, 851899, 327687, 5, 720827, 327687, 3, 393147, 7, 3, 458683, 7, 3, 524219, 131079, 3, 589755, 7, 3, 655291, 131079, 3, 917435, 131079, 3, 982971, 65543, 3, 1048507, 7, 3, 1114043, 65543, 3, 1179579, 131079, 3, 1245115, 65543, 3, 1310651, 7, 3, 1376187, 131079, 3, 1441723, 7, 3, 1507259, 131079, 3, 1572795, 131079, 3, 1572794, 65543, 3, 1507258, 65543, 3, 1441722, 65543, 3, 1376186, 131079, 3, 1310650, 65543, 3, 1245114, 131079, 3, 1179578, 131079, 3, 1114042, 7, 3, 1048506, 7, 3, 982970, 131079, 3, 917434, 65543, 3, 851898, 131079, 3, 786362, 7, 3, 720826, 1179655, 17, 655290, 1179655, 16, 589754, 1179655, 16, 524218, 1179655, 16, 458682, 1179655, 16, 393146, 1179655, 16, 327611, 1179655, 17, 327610, 1048583, 21, 262075, 1048583, 21, 786361, 1179655, 16, 851897, 1179655, 16, 720825, 1048583, 21, 196539, 1114119, 25, 262074, 1114119, 25, 196538, 1114119, 25, 196537, 1114119, 25, 262073, 1114119, 25, 327609, 1114119, 25, 393145, 1114119, 25, 458681, 1114119, 25, 524217, 1114119, 25, 589753, 1114119, 25, 655289, 1114119, 25, 655288, 1114119, 25, 720824, 1114119, 25, 786360, 1114119, 25, 851896, 1114119, 25, 1572792, 1114119, 25, 1507256, 1114119, 25, 1441719, 1114119, 25, 1376183, 1114119, 25, 1310648, 1114119, 25, 1245112, 1114119, 25, 1179576, 1114119, 25, 1114040, 1114119, 25, 1048504, 1114119, 25, 982968, 1114119, 25, 917432, 1114119, 25, 917433, 1179655, 16, 982969, 1179655, 16, 1048505, 1179655, 16, 1114041, 1179655, 16, 1179577, 1179655, 16, 1245113, 1179655, 16, 1310649, 1179655, 16, 1507257, 1179655, 16, 1572793, 1179655, 16, 1376184, 1048583, 21, 1441720, 1048583, 22, 1441721, 1179655, 15, 1376185, 1179655, 17, 1507255, 1114119, 25, 1572791, 1114119, 25, 1441718, 1114119, 21, 1048503, 1114119, 25, 1114039, 1114119, 25, 1179575, 1114119, 25, 1245111, 1114119, 25, 1310647, 1114119, 25, 917431, 1048583, 16, 982967, 1114119, 22, 982966, 1048583, 22, 917430, 1179655, 16, 393144, 1114119, 21, 458680, 1048583, 16, 524216, 1048583, 16, 589752, 1114119, 22, 655287, 1048583, 16, 720823, 1048583, 16, 786359, 1048583, 16, 851895, 1048583, 16, 327607, 1114119, 21, 262070, 1114119, 21, 851894, 1179655, 16, 786358, 1179655, 16, 720822, 1179655, 16, 655286, 1179655, 16, 589749, 1048583, 22, 524212, 1114119, 15, 524211, 1048583, 22, 458675, 1179655, 16, 393139, 1179655, 16, 524213, 1179655, 15, 589750, 1179655, 15, 589751, 1048583, 15, 1048502, 1114119, 25, 1114038, 1114119, 25, 1179574, 1114119, 25, 1245110, 1114119, 25, 1310646, 1114119, 25, 1048501, 1114119, 25, 982965, 1114119, 25, 917429, 1114119, 25, 851893, 1114119, 25, 786357, 1114119, 25, 720821, 1114119, 25, 655285, 1114119, 25, 655284, 1114119, 25, 589748, 1114119, 25, 589747, 1114119, 25, 589746, 1114119, 25, 524210, 1114119, 25, 458674, 1114119, 25, 393138, 1114119, 25, 655282, 1114119, 25, 655283, 1114119, 25, 720818, 1114119, 25, 720819, 1114119, 25, 720820, 1114119, 25, 917428, 1048583, 16, 851892, 1048583, 16, 786356, 1114119, 21, 786355, 1114119, 17, 786354, 1048583, 21, 851890, 1179655, 17, 851889, 1048583, 21, 917425, 1179655, 16, 982961, 1179655, 16, 1048500, 1048583, 16, 982964, 1048583, 16, 1114037, 1114119, 21, 1179573, 1048583, 16, 1114036, 1048583, 17, 1245109, 1048583, 16, 1310645, 1048583, 16, 1507254, 1048583, 16, 1572790, 1048583, 16, 1376181, 1048583, 16, 1376182, 1114119, 25, 1441717, 1048583, 17, 851891, 7, 3, 917427, 65543, 3, 982963, 7, 3, 1048499, 7, 3, 1114035, 7, 3, 1179571, 131079, 3, 1245107, 7, 3, 1310643, 65543, 3, 1376179, 65543, 3, 1441715, 65543, 3, 1507251, 131079, 3, 1572787, 131079, 3, 1179572, 131079, 3, 1245108, 65543, 3, 1310644, 65543, 3, 1376180, 131079, 3, 1441716, 65543, 3, 1507252, 131079, 3, 1572788, 7, 3, 1507253, 7, 3, 1572789, 65543, 3, 917426, 7, 3, 982962, 65543, 3, 1048498, 65543, 3, 1114034, 7, 3, 1179570, 131079, 3, 1245106, 65543, 3, 1310642, 131079, 3, 1376178, 65543, 3, 1441714, 7, 3, 1507250, 131079, 3, 1572786, 7, 3, 327606, 1048583, 17, 393142, 7, 3, 458678, 65543, 3, 524214, 65543, 3, 393143, 1048583, 17, 458679, 131079, 3, 524215, 131079, 3, 262067, 1048583, 21, 327603, 1179655, 16, 262068, 1114119, 17, 262069, 1114119, 17, 327608, 1114119, 25, 262072, 1114119, 25, 262071, 1114119, 25, 196535, 1114119, 25, 196536, 1114119, 25, 196534, 1114119, 25, 196533, 1114119, 25, 196532, 1114119, 25, 196531, 1114119, 25, 196530, 1114119, 25, 262066, 1114119, 25, 327602, 1114119, 25, 393137, 1114119, 22, 327601, 1048583, 16, 196529, 1048583, 16, 262065, 1048583, 16, 130994, 1114119, 22, 130993, 1048583, 15, 130995, 1114119, 25, 130996, 1114119, 25, 130997, 1048583, 22, 130998, 1114119, 15, 131002, 1114119, 22, 65467, 1114119, 22, 65466, 1048583, 15, 131001, 1114119, 15, 131000, 1114119, 15, 130999, 1114119, 15, 65462, 7, 3, 65458, 1048583, 16, 65459, 1114119, 25, 65460, 1114119, 25, 65461, 1179655, 16, 327604, 65543, 3, 393140, 7, 3, 458676, 65543, 3, 458677, 131079, 3, 393141, 65543, 3, 327605, 7, 3, 458672, 1114119, 22, 917424, 1114119, 25, 917423, 1114119, 22, 851887, 1048583, 16, 786351, 1048583, 16, 720815, 1048583, 16, 589743, 1048583, 16, 524207, 1048583, 16, 655279, 1048583, 16, 458671, 1048583, 15, 393136, 1048583, 15, 458673, 1114119, 25, 524209, 1114119, 25, 589745, 1114119, 25, 655281, 1114119, 25, 720817, 1114119, 25, 524208, 1114119, 25, 589744, 1114119, 25, 655280, 1114119, 25, 720816, 1114119, 25, 786352, 1114119, 25, 851888, 1114119, 25, 786353, 1114119, 25, 982960, 1114119, 25, 982959, 1114119, 25, 1048495, 1114119, 25, 1048494, 1114119, 25, 982958, 1114119, 22, 982957, 1114119, 15, 982956, 1114119, 15, 982955, 1048583, 22, 917418, 1048583, 22, 851882, 1179655, 16, 786345, 1048583, 22, 720809, 1179655, 16, 655273, 1179655, 16, 917419, 1179655, 15, 786346, 1179655, 15, 1048493, 1114119, 25, 1048492, 1114119, 25, 1048491, 1114119, 25, 1048490, 1114119, 25, 982954, 1114119, 25, 982953, 1114119, 25, 917417, 1114119, 25, 851881, 1114119, 25, 851880, 1114119, 25, 786344, 1114119, 25, 720808, 1114119, 25, 655272, 1114119, 25, 1048496, 1048583, 21, 1114031, 1114119, 17, 1114030, 1114119, 17, 1114029, 1114119, 17, 1114028, 1114119, 17, 1114027, 1114119, 17, 1114026, 1114119, 17, 851878, 1048583, 16, 786342, 1048583, 16, 720806, 1048583, 16, 655270, 1048583, 16, 917415, 1114119, 21, 1048488, 1114119, 21, 982951, 1048583, 16, 1114025, 1114119, 17, 1048497, 1179655, 17, 1114032, 1179655, 17, 1114024, 1048583, 17, 1048487, 1048583, 17, 917414, 1048583, 17, 1114033, 7, 3, 1179569, 65543, 3, 1245105, 7, 3, 1310641, 65543, 3, 1376177, 131079, 3, 1441713, 131079, 3, 1507249, 7, 3, 1572785, 7, 3, 1572784, 131079, 3, 1572783, 131079, 3, 1572782, 7, 3, 1572781, 7, 3, 1572780, 7, 3, 1572779, 7, 3, 1572778, 7, 3, 1572777, 65543, 3, 1572776, 131079, 3, 1572775, 7, 3, 1572774, 65543, 3, 1572773, 65543, 3, 1572772, 7, 3, 1572771, 65543, 3, 1507235, 131079, 3, 1376163, 65543, 3, 1310627, 7, 3, 1245091, 7, 3, 1441699, 131079, 3, 1179555, 7, 3, 1114019, 131079, 3, 1048483, 65543, 3, 982947, 131079, 3, 982948, 65543, 3, 982949, 131079, 3, 982950, 65543, 3, 1048485, 65543, 3, 1048484, 65543, 3, 1114021, 7, 3, 1179556, 65543, 3, 1245092, 131079, 3, 1310628, 65543, 3, 1376164, 131079, 3, 1441700, 7, 3, 1507236, 131079, 3, 1179557, 65543, 3, 1245093, 131079, 3, 1310629, 131079, 3, 1376165, 7, 3, 1441701, 131079, 3, 1507237, 7, 3, 1179558, 65543, 3, 1245094, 65543, 3, 1310630, 65543, 3, 1376166, 65543, 3, 1441702, 65543, 3, 1507238, 65543, 3, 1179559, 7, 3, 1245095, 65543, 3, 1310631, 7, 3, 1376167, 7, 3, 1441703, 65543, 3, 1507239, 131079, 3, 1179560, 7, 3, 1245096, 65543, 3, 1310632, 131079, 3, 1376168, 65543, 3, 1441704, 65543, 3, 1507240, 131079, 3, 1179561, 7, 3, 1245097, 7, 3, 1310633, 131079, 3, 1376169, 131079, 3, 1441705, 131079, 3, 1507241, 7, 3, 1179562, 65543, 3, 1245098, 7, 3, 1310634, 131079, 3, 1376170, 65543, 3, 1441706, 65543, 3, 1507242, 65543, 3, 1179563, 7, 3, 1245099, 131079, 3, 1310635, 7, 3, 1376171, 7, 3, 1441707, 131079, 3, 1507243, 65543, 3, 1179564, 65543, 3, 1245100, 131079, 3, 1310636, 131079, 3, 1376172, 65543, 3, 1441708, 7, 3, 1507244, 65543, 3, 1179565, 65543, 3, 1245101, 131079, 3, 1310637, 65543, 3, 1376173, 131079, 3, 1441709, 7, 3, 1507245, 131079, 3, 1179566, 7, 3, 1245102, 65543, 3, 1310638, 7, 3, 1376174, 65543, 3, 1441710, 7, 3, 1507246, 7, 3, 1179567, 7, 3, 1245103, 7, 3, 1310639, 65543, 3, 1376175, 65543, 3, 1441711, 65543, 3, 1507247, 65543, 3, 1179568, 131079, 3, 1245104, 7, 3, 1310640, 65543, 3, 1376176, 65543, 3, 1441712, 65543, 3, 1507248, 131079, 3, 1114020, 7, 3, 1114022, 131079, 3, 1114023, 7, 3, 1048486, 7, 3, 917422, 1048583, 15, 917420, 65543, 3, 851884, 131079, 3, 851883, 131079, 3, 720810, 7, 3, 655274, 131079, 3, 655275, 65543, 3, 655276, 131079, 3, 655277, 131079, 3, 655278, 131079, 3, 720814, 65543, 3, 786350, 7, 3, 851886, 131079, 3, 851885, 65543, 3, 917421, 7, 3, 786349, 7, 3, 720813, 65543, 3, 720812, 65543, 3, 720811, 7, 3, 786347, 65543, 3, 786348, 65543, 3, 1048489, 1114119, 25, 982952, 1114119, 25, 917416, 1114119, 25, 655271, 1114119, 25, 720807, 1114119, 25, 786343, 1114119, 25, 851879, 1114119, 25, 655269, 131079, 3, 655268, 131079, 3, 655267, 65543, 3, 720803, 131079, 3, 786339, 7, 3, 851875, 7, 3, 917411, 131079, 3, 917412, 131079, 3, 917413, 65543, 3, 851877, 131079, 3, 786341, 131079, 3, 720805, 131079, 3, 720804, 65543, 3, 786340, 7, 3, 851876, 131079, 3, 1179551, 393220, 5, 1245087, 393220, 5, 1310623, 393220, 5, 1376159, 393220, 5, 1441695, 393220, 5, 1507231, 393220, 5, 1572767, 393220, 5, 1114015, 393220, 5, 1048479, 393220, 5, 982943, 393220, 5, 917407, 393220, 5, 851871, 393220, 5, 786335, 393220, 5, 720799, 393220, 5, 655263, 393220, 5, 589727, 393220, 5, 524191, 393220, 5, 458655, 393220, 5, 393119, 393220, 5, 327583, 393220, 5, 262047, 393220, 5, 196511, 393220, 5, 130975, 393220, 5, 65439, 393220, 5, 65440, 131079, 3, 130976, 1114119, 15, 196512, 1114119, 25, 262048, 1114119, 25, 327584, 1114119, 17, 393120, 65543, 3, 458656, 131079, 3, 524192, 131079, 3, 589728, 131079, 3, 655264, 7, 3, 720800, 131079, 3, 786336, 131079, 3, 851872, 131079, 3, 917408, 131079, 3, 982944, 7, 3, 1048480, 65543, 3, 1114016, 131079, 3, 1179552, 131079, 3, 1245088, 65543, 3, 1310624, 131079, 3, 1376160, 7, 3, 1441696, 65543, 3, 1507232, 65543, 3, 1572768, 131079, 3, 65441, 65543, 3, 130977, 1114119, 15, 196513, 1114119, 25, 262049, 1048583, 21, 327585, 1179655, 17, 393121, 65543, 3, 458657, 65543, 3, 524193, 131079, 3, 589729, 7, 3, 655265, 65543, 3, 720801, 131079, 3, 786337, 7, 3, 851873, 7, 3, 917409, 7, 3, 982945, 65543, 3, 1048481, 7, 3, 1114017, 7, 3, 1179553, 7, 3, 1245089, 65543, 3, 1310625, 65543, 3, 1376161, 7, 3, 1441697, 65543, 3, 1507233, 7, 3, 1572769, 7, 3, 65442, 7, 3, 130978, 1114119, 15, 196514, 1114119, 25, 262050, 1114119, 17, 524194, 65543, 3, 589730, 7, 3, 655266, 7, 3, 720802, 131079, 3, 786338, 7, 3, 851874, 65543, 3, 917410, 7, 3, 982946, 131079, 3, 1048482, 131079, 3, 1114018, 131079, 3, 1179554, 131079, 3, 1245090, 7, 3, 1310626, 7, 3, 1376162, 131079, 3, 1441698, 7, 3, 1507234, 131079, 3, 1572770, 65543, 3, 196515, 1114119, 25, 196516, 1114119, 25, 130981, 1114119, 25, 130982, 1114119, 25, 130983, 1114119, 25, 65447, 1114119, 25, 130984, 1114119, 25, 130985, 1114119, 25, 196521, 1114119, 25, 262057, 1114119, 25, 327593, 1114119, 25, 393128, 1114119, 25, 458664, 1114119, 25, 524199, 1114119, 25, 589735, 1114119, 25, 524200, 1114119, 25, 589736, 1114119, 25, 262051, 1114119, 17, 262052, 1114119, 17, 196517, 1048583, 21, 196518, 1114119, 17, 196519, 1114119, 17, 196520, 1114119, 21, 262056, 1048583, 16, 327592, 1114119, 22, 393127, 1048583, 16, 458663, 1114119, 22, 524198, 1048583, 16, 589734, 1048583, 16, 262053, 1179655, 17, 327591, 1048583, 15, 458662, 1048583, 15, 393130, 1179655, 16, 458665, 1048583, 21, 524201, 1179655, 16, 589737, 1179655, 16, 393129, 1114119, 25, 327594, 1179655, 16, 262058, 1179655, 16, 196522, 1179655, 16, 130986, 1179655, 16, 65450, 1179655, 15, 65449, 1114119, 15, 65448, 1048583, 22, 65446, 1114119, 22, 65445, 1114119, 15, 130980, 1114119, 22, 130979, 1114119, 15, 458666, 1179655, 17, 262055, 131079, 3, 262054, 65543, 3, 327590, 131079, 3, 327589, 131079, 3, 393126, 131079, 3, 393125, 65543, 3, 327588, 65543, 3, 327587, 131079, 3, 327586, 7, 3, 393122, 131079, 3, 458658, 131079, 3, 524195, 65543, 3, 589731, 7, 3, 589732, 7, 3, 524196, 131079, 3, 458660, 65543, 3, 458661, 7, 3, 393124, 7, 3, 393123, 131079, 3, 458659, 7, 3, 524197, 7, 3, 589733, 7, 3, 65443, 7, 3, 65444, 1048583, 15, 65451, 7, 3, 130987, 131079, 3, 196523, 65543, 3, 262059, 131079, 3, 327595, 65543, 3, 393131, 131079, 3, 458667, 7, 3, 524203, 7, 3, 589739, 131079, 3, 65452, 131079, 3, 130988, 7, 3, 196524, 7, 3, 262060, 65543, 3, 327596, 7, 3, 393132, 7, 3, 458668, 131079, 3, 524204, 7, 3, 589740, 7, 3, 65453, 7, 3, 130989, 65543, 3, 196525, 7, 3, 262061, 65543, 3, 327597, 7, 3, 393133, 65543, 3, 458669, 65543, 3, 524205, 7, 3, 589741, 65543, 3, 65454, 7, 3, 130990, 131079, 3, 196526, 65543, 3, 262062, 65543, 3, 327598, 65543, 3, 393134, 7, 3, 458670, 131079, 3, 524206, 131079, 3, 589742, 131079, 3, 524202, 65543, 3, 589738, 131079, 3, 65455, 131079, 3, 130991, 131079, 3, 196527, 65543, 3, 262063, 131079, 3, 327599, 131079, 3, 393135, 7, 3, 65456, 131079, 3, 65457, 7, 3, 130992, 7, 3, 196528, 65543, 3, 262064, 7, 3, 327600, 131079, 3, 131003, 1114119, 25, 65465, 7, 3, 65464, 65543, 3, 65463, 131079, 3) layer_1/tile_data = PackedInt32Array(1376160, 2, 65536, 1310625, 2, 393216, 1310626, 2, 393216, 1245091, 2, 393216, 1179555, 2, 393216, 1179554, 2, 393216, 1179552, 2, 393216, 1245088, 2, 65536, 1245090, 2, 65536, 1114018, 2, 65536, 982945, 2, 393216, 982944, 2, 65536) layer_2/tile_data = PackedInt32Array(1572795, 1572871, 29, 1572794, 1572871, 29, 1572793, 1572871, 29, 1572790, 1572871, 29, 1572789, 1572871, 29, 1572788, 1572871, 29, 1572787, 1572871, 29, 1572786, 1572871, 29, 1572785, 1572871, 29, 1572784, 1572871, 29, 1572783, 1572871, 29, 1572782, 1572871, 29, 1572781, 1572871, 29, 1572780, 1572871, 29, 1572779, 1572871, 29, 1572778, 1572871, 29, 1572777, 1572871, 29, 1572776, 1572871, 29, 1572775, 1572871, 29, 1572774, 1572871, 29, 1572773, 1572871, 29, 1572772, 1572871, 29, 1572771, 1572871, 29, 1572770, 1572871, 29, 1572769, 1572871, 29, 1572768, 1572871, 29, 262064, 1638407, 29, 262065, 1703943, 29, 262062, 1638407, 29, 262063, 1703943, 29, 327596, 1638407, 29, 327597, 1703943, 29, 393130, 1638407, 29, 393131, 1703943, 29, 589737, 1638407, 29, 589738, 1703943, 29, 1376180, 2, 393216, 1441715, 2, 393216, 1441714, 2, 393216, 1376176, 2, 393216, 1310640, 2, 393216, 1310641, 2, 393216, 1441711, 2, 393216, 1376179, 2, 65536, 1376177, 2, 65536, 1245105, 2, 65536, 1245106, 2, 196608, 1245103, 2, 65536, 1179568, 2, 393216, 1179567, 2, 393216, 1114033, 2, 65536, 1114031, 2, 65536, 1376175, 2, 65536, 458678, 2, 196608, 1114016, 1638407, 29, 1114017, 1703943, 29, 1310628, 1638407, 29, 1310629, 1703943, 29, 1245094, 1638407, 29, 1245095, 1703943, 29, 1048486, 1638407, 29, 1048487, 1703943, 29, 1048482, 1638407, 29, 1048483, 1703943, 29, 1114023, 1638407, 29, 1114024, 1703943, 29, 1179557, 1638407, 29, 1179558, 1703943, 29, 524197, 1638407, 29, 524198, 1703943, 29, 589731, 1638407, 29, 589732, 1703943, 29, 524194, 1638407, 29, 524195, 1703943, 29, 65448, 1638407, 29, 65449, 1703943, 29, 65450, 1638407, 29, 65451, 1703943, 29, 589729, 2, 196608) layer_3/tile_data = PackedInt32Array(196528, 1638407, 28, 196529, 1703943, 28, 196526, 1638407, 28, 196527, 1703943, 28, 262060, 1638407, 28, 262061, 1703943, 28, 327594, 1638407, 28, 327595, 1703943, 28, 524201, 1638407, 28, 524202, 1703943, 28, 1114021, 1638407, 28, 1114022, 1703943, 28, 982950, 1638407, 28, 982951, 1703943, 28, 1048487, 1638407, 28, 1048488, 1703943, 28, 1179558, 1638407, 28, 1179559, 1703943, 28, 1245092, 1638407, 28, 1245093, 1703943, 28, 982946, 1638407, 28, 982947, 1703943, 28, 1048480, 1638407, 28, 1048481, 1703943, 28, 524195, 1638407, 28, 524196, 1703943, 28, 458661, 1638407, 28, 458662, 1703943, 28, 458658, 1638407, 28, 458659, 1703943, 28) layer_4/tile_data = PackedInt32Array(1507259, 1572871, 28, 1507258, 1572871, 28, 1507257, 1572871, 28, 1507254, 1572871, 28, 1507253, 1572871, 28, 1507252, 1572871, 28, 1507251, 1572871, 28, 1507250, 1572871, 28, 1507249, 1572871, 28, 1507248, 1572871, 28, 1507247, 1572871, 28, 1507246, 1572871, 28, 1507245, 1572871, 28, 1507244, 1572871, 28, 1507243, 1572871, 28, 1507242, 1572871, 28, 1507241, 1572871, 28, 1507240, 1572871, 28, 1507239, 1572871, 28, 1507238, 1572871, 28, 1507237, 1572871, 28, 1507236, 1572871, 28, 1507235, 1572871, 28, 1507234, 1572871, 28, 1507233, 1572871, 28, 1507232, 1572871, 28, 130992, 1638407, 27, 130993, 1703943, 27, 130990, 1638407, 27, 130991, 1703943, 27, 196524, 1638407, 27, 196525, 1703943, 27, 262058, 1638407, 27, 262059, 1703943, 27, 458665, 1638407, 27, 458666, 1703943, 27, 982944, 1638407, 27, 982945, 1703943, 27, 917410, 1638407, 27, 917411, 1703943, 27, 917414, 1638407, 27, 917415, 1703943, 27, 982951, 1638407, 27, 982952, 1703943, 27, 1048485, 1638407, 27, 1048486, 1703943, 27, 1114022, 1638407, 27, 1114023, 1703943, 27, 1179556, 1638407, 27, 1179557, 1703943, 27, 917408, 2, 393216, 393125, 1638407, 27, 393126, 1703943, 27, 458659, 1638407, 27, 458660, 1703943, 27, 393122, 1638407, 27, 393123, 1703943, 27) -[node name="CollisionShape2D" type="CollisionShape2D" parent="Areas/AlphaField4"] +[node name="CollisionShape2D" type="CollisionShape2D" parent="Areas/AlphaBeta04"] position = Vector2(-1320, 192) shape = SubResource("RectangleShape2D_slr4k") -[node name="Objects" type="Node" parent="Areas/AlphaField4"] +[node name="Objects" type="Node" parent="Areas/AlphaBeta04"] -[node name="Tree" parent="Areas/AlphaField4/Objects" instance=ExtResource("7_pnkg6")] +[node name="Tree" parent="Areas/AlphaBeta04/Objects" instance=ExtResource("7_pnkg6")] position = Vector2(-1128, 216) fall_direction = "left" -[node name="Tree2" parent="Areas/AlphaField4/Objects" instance=ExtResource("7_pnkg6")] +[node name="Tree2" parent="Areas/AlphaBeta04/Objects" instance=ExtResource("7_pnkg6")] position = Vector2(-1224, 88) fall_direction = "left" -[node name="Tree3" parent="Areas/AlphaField4/Objects" instance=ExtResource("7_pnkg6")] +[node name="Tree3" parent="Areas/AlphaBeta04/Objects" instance=ExtResource("7_pnkg6")] position = Vector2(-1288, 216) fall_direction = "right" -[node name="Tree4" parent="Areas/AlphaField4/Objects" instance=ExtResource("7_pnkg6")] +[node name="Tree4" parent="Areas/AlphaBeta04/Objects" instance=ExtResource("7_pnkg6")] position = Vector2(-1208, 216) fall_direction = "right" -[node name="Tree5" parent="Areas/AlphaField4/Objects" instance=ExtResource("7_pnkg6")] +[node name="Tree5" parent="Areas/AlphaBeta04/Objects" instance=ExtResource("7_pnkg6")] position = Vector2(-1400, 56) fall_direction = "right" -[node name="AlphaField5" parent="Areas" instance=ExtResource("1_6ag7d")] +[node name="AlphaBeta05" parent="Areas" instance=ExtResource("1_6ag7d")] -[node name="TileMap" parent="Areas/AlphaField5" index="0"] +[node name="TileMap" parent="Areas/AlphaBeta05" index="0"] layer_0/tile_data = PackedInt32Array(-96, 65543, 3, -95, 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327687, 4, -1310789, 327687, 3, -1376325, 65543, 3, -720971, 1114119, 17, -720970, 1114119, 17, -720969, 1114119, 21, -655431, 1114119, 21, -655432, 1114119, 17, -655433, 1048583, 17, -262213, 1114119, 17, -262214, 1114119, 17, -589895, 1048583, 16, -524359, 1048583, 16, -458823, 1048583, 16, -393287, 1048583, 16, -327751, 1048583, 16, -262215, 1048583, 17, -589897, 131079, 3, -589896, 131079, 3, -524360, 65543, 3, -458824, 65543, 3, -393288, 65543, 3, -327752, 131079, 3, -262216, 131079, 3, -262217, 131079, 3, -327753, 131079, 3, -393289, 7, 3, -458825, 7, 3, -524361, 131079, 3, -327749, 1114119, 25, -327750, 1114119, 25, -393286, 1114119, 25, -458822, 1114119, 25, -524358, 1114119, 25, -589894, 1114119, 25, -655430, 1114119, 25, -720966, 1114119, 25, -720965, 1114119, 25, -655429, 1114119, 25, -589893, 1114119, 25, -524357, 1114119, 25, -458821, 1114119, 25, -393285, 1114119, 25, -720967, 1114119, 25, -720968, 1114119, 25) layer_1/tile_data = PackedInt32Array(-1179739, 2, 393216, -1179738, 2, 393216, -852057, 2, 393216, -1114203, 2, 65536, -983131, 2, 393216, -1114202, 2, 393216, -983130, 2, 393216) layer_2/tile_data = PackedInt32Array(-79, 1638407, 29, -78, 1703943, 29, -85, 1703943, 29, -86, 1638407, 29, -65620, 1703943, 29, -131154, 1703943, 29, -65621, 1638407, 29, -131155, 1638407, 29, -655449, 1638407, 29, -655448, 1703943, 29, -720984, 1638407, 29, -720983, 1703943, 29, -786520, 1638407, 29, -786519, 1703943, 29, -196686, 2, 196608) @@ -303,65 +314,147 @@ layer_3/tile_data = PackedInt32Array(-88, 1638407, 28, -87, 1703943, 28, -86, 16 layer_4/tile_data = PackedInt32Array(-65624, 1638407, 27, -65623, 1703943, 27, -65622, 1638407, 27, -65621, 1703943, 27, -131151, 1638407, 27, -131150, 1703943, 27, -131157, 1703943, 27, -131158, 1638407, 27, -196692, 1703943, 27, -262226, 1703943, 27, -196693, 1638407, 27, -262227, 1638407, 27, -917592, 1638407, 27, -917591, 1703943, 27, -852056, 1638407, 27, -852055, 1703943, 27, -786521, 1638407, 27, -786520, 1703943, 27) layer_5/tile_data = PackedInt32Array(-1376353, 4, 4, -1376352, 393220, 2, -1376351, 393220, 2, -1376350, 393220, 2, -1376349, 393220, 2, -1376348, 393220, 2, -1376347, 393220, 2, -1376346, 393220, 2, -1376345, 393220, 2, -1376344, 393220, 2, -1376343, 393220, 2, -1376342, 393220, 2, -1376341, 393220, 2, -1376340, 393220, 2, -1376339, 65540, 4, -1310803, 327684, 2, -1310802, 393220, 2, -1376338, 65540, 0, -1376325, 393220, 2, -1376326, 393220, 2, -1376327, 393220, 2, -1376328, 393220, 2, -1376329, 393220, 2, -1310794, 458756, 2, -1310795, 393220, 2, -1310796, 393220, 2, -1310797, 393220, 2, -1310798, 393220, 2, -1310799, 393220, 2, -1310800, 393220, 2, -1310801, 393220, 2, -1376330, 4, 4, -1376331, 4, 1, -1376332, 65540, 0, -1376333, 65540, 0, -1376334, 65540, 0, -1376335, 4, 0, -1376336, 4, 0, -1376337, 65540, 0, -589919, 2, 196608, -1048667, 2, 196608, -1114193, 2, 196608) -[node name="CollisionShape2D" type="CollisionShape2D" parent="Areas/AlphaField5"] +[node name="CollisionShape2D" type="CollisionShape2D" parent="Areas/AlphaBeta05"] position = Vector2(-1320, -176) shape = SubResource("RectangleShape2D_4t17o") -[node name="Objects" type="Node" parent="Areas/AlphaField5"] +[node name="Objects" type="Node" parent="Areas/AlphaBeta05"] -[node name="Tree" parent="Areas/AlphaField5/Objects" instance=ExtResource("7_pnkg6")] +[node name="Tree" parent="Areas/AlphaBeta05/Objects" instance=ExtResource("7_pnkg6")] position = Vector2(-1400, -40) fall_direction = "left" -[node name="Tree2" parent="Areas/AlphaField5/Objects" instance=ExtResource("7_pnkg6")] +[node name="Tree2" parent="Areas/AlphaBeta05/Objects" instance=ExtResource("7_pnkg6")] position = Vector2(-1368, -136) fall_direction = "right" -[node name="Tree3" parent="Areas/AlphaField5/Objects" instance=ExtResource("7_pnkg6")] +[node name="Tree3" parent="Areas/AlphaBeta05/Objects" instance=ExtResource("7_pnkg6")] position = Vector2(-1448, -136) fall_direction = "right" -[node name="Tree4" parent="Areas/AlphaField5/Objects" instance=ExtResource("7_pnkg6")] +[node name="Tree4" parent="Areas/AlphaBeta05/Objects" instance=ExtResource("7_pnkg6")] position = Vector2(-1512, -296) fall_direction = "right" -[node name="Tree5" parent="Areas/AlphaField5/Objects" instance=ExtResource("7_pnkg6")] +[node name="Tree5" parent="Areas/AlphaBeta05/Objects" instance=ExtResource("7_pnkg6")] position = Vector2(-1384, -264) fall_direction = "right" -[node name="Tree6" parent="Areas/AlphaField5/Objects" instance=ExtResource("7_pnkg6")] +[node name="Tree6" parent="Areas/AlphaBeta05/Objects" instance=ExtResource("7_pnkg6")] position = Vector2(-1144, -312) fall_direction = "right" -[node name="AlphaBeta6" parent="Areas" instance=ExtResource("1_6ag7d")] +[node name="AlphaBeta06" parent="Areas" instance=ExtResource("1_6ag7d")] -[node name="TileMap" parent="Areas/AlphaBeta6" index="0"] +[node name="TileMap" parent="Areas/AlphaBeta06" index="0"] layer_0/tile_data = PackedInt32Array(-2555972, 131079, 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-2031664, 65543, 3, -1966128, 131079, 3, -1900592, 65543, 3, -1835056, 7, 3, -1769520, 65543, 3, -1703984, 131079, 3, -1638448, 131079, 3, -1572912, 7, 3, -1507376, 65543, 3, -1441840, 7, 3, -2555951, 7, 3, -2490415, 7, 3, -2424879, 131079, 3, -2359343, 65543, 3, -2293807, 131079, 3, -2228271, 7, 3, -2162735, 131079, 3, -2097199, 7, 3, -2031663, 7, 3, -1966127, 65543, 3, -1900591, 7, 3, -1835055, 7, 3, -1769519, 65543, 3, -1703983, 65543, 3, -1638447, 65543, 3, -1572911, 7, 3, -1507375, 7, 3, -1441839, 7, 3, -2555950, 7, 3, -2490414, 65543, 3, -2424878, 7, 3, -2359342, 65543, 3, -2293806, 65543, 3, -2228270, 7, 3, -2162734, 7, 3, -2097198, 65543, 3, -2031662, 7, 3, -1966126, 65543, 3, -1900590, 65543, 3, -1835054, 7, 3, -1769518, 131079, 3, -1703982, 65543, 3, -1638446, 7, 3, -1572910, 7, 3, -1507374, 131079, 3, -1441838, 65543, 3, -2555949, 65543, 3, -2490413, 7, 3, -2424877, 65543, 3, -2359341, 131079, 3, -2293805, 7, 3, -2228269, 131079, 3, -2162733, 65543, 3, -2097197, 131079, 3, -2031661, 65543, 3, -1966125, 7, 3, -1900589, 65543, 3, -1835053, 131079, 3, -1769517, 7, 3, -1703981, 7, 3, -1638445, 65543, 3, -1572909, 7, 3, -1507373, 131079, 3, -1441837, 131079, 3, -2555948, 65543, 3, -2490412, 7, 3, -2424876, 7, 3, -2359340, 131079, 3, -2293804, 7, 3, -2228268, 65543, 3, -2162732, 65543, 3, -2097196, 7, 3, -2031660, 65543, 3, -1966124, 7, 3, -1900588, 65543, 3, -1835052, 131079, 3, -1769516, 7, 3, -1703980, 65543, 3, -1638444, 65543, 3, -1572908, 65543, 3, -1507372, 7, 3, -1441836, 7, 3, -2555947, 131079, 3, -2490411, 131079, 3, -2424875, 65543, 3, -2359339, 7, 3, -2293803, 7, 3, -2228267, 131079, 3, -2162731, 7, 3, -2097195, 131079, 3, -2031659, 65543, 3, -1966123, 131079, 3, -1900587, 7, 3, -1835051, 7, 3, -1769515, 131079, 3, -1703979, 131079, 3, -1638443, 65543, 3, -1572907, 7, 3, -1507371, 131079, 3, -1441835, 65543, 3, -2555946, 65543, 3, -2490410, 131079, 3, -2424874, 65543, 3, -2359338, 131079, 3, -2293802, 131079, 3, -2228266, 131079, 3, -2162730, 7, 3, -2097194, 131079, 3, -2031658, 65543, 3, -1966122, 65543, 3, -1900586, 131079, 3, -1835050, 7, 3, -1769514, 7, 3, -1703978, 7, 3, -1638442, 7, 3, -1572906, 131079, 3, -1507370, 7, 3, -1441834, 7, 3, -2555945, 7, 3, -2490409, 7, 3, -2424873, 7, 3, -2359337, 7, 3, -2293801, 131079, 3, -2228265, 65543, 3, -2162729, 65543, 3, -2097193, 7, 3, -2031657, 7, 3, -1966121, 7, 3, -1900585, 131079, 3, -1835049, 65543, 3, -1769513, 131079, 3, -1703977, 7, 3, -1638441, 65543, 3, -1572905, 65543, 3, -1507369, 131079, 3, -1441833, 7, 3, -2555944, 7, 3, -2490408, 65543, 3, -2424872, 131079, 3, -2359336, 131079, 3, -2293800, 65543, 3, -2228264, 131079, 3, -2162728, 7, 3, -2097192, 65543, 3, -2031656, 7, 3, -1966120, 65543, 3, -1900584, 131079, 3, -1835048, 7, 3, -1769512, 65543, 3, -1703976, 65543, 3, -1638440, 131079, 3, -1572904, 65543, 3, -1507368, 7, 3, -1441832, 7, 3, -2555943, 131079, 3, -2490407, 131079, 3, -2424871, 7, 3, -2359335, 131079, 3, -2293799, 7, 3, -2228263, 131079, 3, -2162727, 65543, 3, -2097191, 7, 3, -2031655, 7, 3, -1966119, 65543, 3, -1900583, 7, 3, -1835047, 7, 3, -1769511, 7, 3, -1703975, 131079, 3, -1638439, 131079, 3, -1572903, 7, 3, -1507367, 131079, 3, -1441831, 131079, 3, -2555942, 7, 3, -2490406, 7, 3, -2424870, 65543, 3, -2359334, 7, 3, -2293798, 65543, 3, -2228262, 7, 3, -2162726, 131079, 3, -2097190, 131079, 3, -2031654, 131079, 3, -1966118, 131079, 3, -1900582, 7, 3, -1835046, 65543, 3, -1769510, 131079, 3, -1703974, 65543, 3, -1638438, 65543, 3, -1572902, 7, 3, -1507366, 65543, 3, -1441830, 7, 3, -2555941, 131079, 3, -2490405, 65543, 3, -2424869, 7, 3, -2359333, 131079, 3, -2293797, 131079, 3, -2228261, 7, 3, -2162725, 65543, 3, -2097189, 131079, 3, -2031653, 65543, 3, -1966117, 7, 3, -1900581, 65543, 3, -1835045, 131079, 3, -1769509, 7, 3, -1703973, 7, 3, -1638437, 131079, 3, -1572901, 131079, 3, -1507365, 7, 3, -1441829, 7, 3, -2555940, 7, 3, -2490404, 65543, 3, -2424868, 131079, 3, -2359332, 131079, 3, -2293796, 131079, 3, -2228260, 7, 3, -2162724, 131079, 3, -2097188, 65543, 3, -2031652, 65543, 3, -1966116, 65543, 3, -1900580, 65543, 3, -1835044, 131079, 3, -1769508, 131079, 3, -1703972, 65543, 3, -1638436, 7, 3, -1572900, 131079, 3, -1507364, 7, 3, -1441828, 7, 3, -2555939, 131079, 3, -2490403, 7, 3, -2424867, 131079, 3, -2359331, 7, 3, -2293795, 131079, 3, -2228259, 7, 3, -2162723, 7, 3, -2097187, 65543, 3, -2031651, 7, 3, -1966115, 7, 3, -1900579, 65543, 3, -1835043, 131079, 3, -1769507, 65543, 3, -1703971, 65543, 3, -1638435, 131079, 3, -1572899, 131079, 3, -1507363, 65543, 3, -1441827, 65543, 3, -2555938, 131079, 3, -2490402, 65543, 3, -2424866, 7, 3, -2359330, 65543, 3, -2293794, 131079, 3, -2228258, 65543, 3, -2162722, 7, 3, -2097186, 65543, 3, -2031650, 131079, 3, -1966114, 7, 3, -1900578, 65543, 3, -1835042, 65543, 3, -1769506, 65543, 3, -1703970, 65543, 3, -1638434, 7, 3, -1572898, 7, 3, -1507362, 131079, 3, -1441826, 7, 3, -2555937, 65543, 3, -2490401, 7, 3, -2424865, 65543, 3, -2359329, 131079, 3, -2293793, 131079, 3, -2228257, 131079, 3, -2162721, 65543, 3, -2097185, 65543, 3, -2031649, 131079, 3, -1966113, 65543, 3, -1900577, 65543, 3, -1835041, 7, 3, -1769505, 7, 3, -1703969, 7, 3, -1638433, 131079, 3, -1572897, 7, 3, -1507361, 131079, 3, -1441825, 65543, 3, -2555936, 7, 3, -2490400, 131079, 3, -2424864, 65543, 3, -2359328, 131079, 3, -2293792, 131079, 3, -2228256, 65543, 3, -2162720, 65543, 3, -2097184, 131079, 3, -2031648, 131079, 3, -1966112, 7, 3, -1900576, 131079, 3, -1835040, 131079, 3, -1769504, 131079, 3, -1703968, 7, 3, -1638432, 7, 3, -1572896, 65543, 3, -1507360, 131079, 3, -1441824, 65543, 3, -2555935, 131079, 3, -2490399, 7, 3, -2424863, 65543, 3, -2359327, 7, 3, -2293791, 131079, 3, -2228255, 7, 3, -2162719, 65543, 3, -2097183, 131079, 3, -2031647, 7, 3, -1966111, 65543, 3, -1900575, 65543, 3, -1835039, 131079, 3, -1769503, 7, 3, -1703967, 131079, 3, -1638431, 65543, 3, -1572895, 131079, 3, -1507359, 131079, 3, -1441823, 131079, 3) -layer_1/tile_data = PackedInt32Array(-1572924, 2, 65536, -1703996, 2, 65536, -1703995, 2, 393216, -1638459, 2, 393216, -1572923, 2, 393216, -1769530, 2, 393216, -1835067, 2, 393216, -1900602, 2, 393216, -1703994, 2, 65536, -1835066, 2, 65536, -1769537, 2, 393216, -2490433, 2, 65536, -2490431, 2, 65536, -2359361, 2, 65536, -2359363, 2, 65536, -2228291, 2, 65536, -2097219, 2, 393216, -2162755, 2, 393216, -2228290, 2, 393216, -2293826, 2, 393216, -2293827, 2, 393216, -1638453, 2, 65536, -1769525, 2, 65536, -1769523, 2, 65536, -1638451, 2, 65536, -1900597, 2, 65536, -1703977, 2, 65536, -1966134, 2, 393216, -1900598, 2, 393216, -1835062, 2, 393216, -1835060, 2, 393216, -1769524, 2, 393216, -1703988, 2, 393216, -1703986, 2, 393216, -1638450, 2, 393216, -1835057, 2, 393216) -layer_2/tile_data = PackedInt32Array(-1638466, 1638406, 29, -1638465, 1703942, 29, -1900611, 1638406, 29, -1900610, 1703942, 29, -2424899, 1572871, 36, -2424898, 1638407, 36, -2228278, 1572871, 36, -2228277, 1638407, 36, -2097202, 2, 327680, -1835059, 1572871, 36, -1835058, 1638407, 36, -1900594, 1572871, 36, -1900593, 1638407, 36, -2031678, 2, 655360, -1900586, 851973, 5, -1835050, 851973, 6) +layer_1/tile_data = PackedInt32Array(-1572924, 2, 65536, -1703996, 2, 65536, -1703995, 2, 393216, -1638459, 2, 393216, -1572923, 2, 393216, -1769530, 2, 393216, -1835067, 2, 393216, -1900602, 2, 393216, -1703994, 2, 65536, -1835066, 2, 65536, -1769537, 2, 393216, -2490433, 2, 65536, -2490431, 2, 65536, -2359361, 2, 65536, -2359363, 2, 65536, -2228291, 2, 65536, -2097219, 2, 393216, -2162755, 2, 393216, -2228290, 2, 393216, -2293826, 2, 393216, -2293827, 2, 393216, -1638453, 2, 65536, -1769525, 2, 65536, -1769523, 2, 65536, -1638451, 2, 65536, -1900597, 2, 65536, -1966134, 2, 393216, -1900598, 2, 393216, -1835062, 2, 393216, -1835060, 2, 393216, -1769524, 2, 393216, -1703988, 2, 393216, -1703986, 2, 393216, -1638450, 2, 393216, -1835057, 2, 393216, -1703971, 2, 65536) +layer_2/tile_data = PackedInt32Array(-1638466, 1638406, 29, -1638465, 1703942, 29, -1900611, 1638406, 29, -1900610, 1703942, 29, -2424899, 1572871, 36, -2424898, 1638407, 36, -2228278, 1572871, 36, -2228277, 1638407, 36, -2097202, 2, 327680, -1835059, 1572871, 36, -1835058, 1638407, 36, -1900594, 1572871, 36, -1900593, 1638407, 36, -2031678, 2, 655360, -1835044, 851973, 6, -1900580, 851973, 5) layer_3/tile_data = PackedInt32Array(-1704002, 1638406, 28, -1704001, 1703942, 28, -1966147, 1638406, 28, -1966146, 1703942, 28) layer_4/tile_data = PackedInt32Array(-1769538, 1638406, 27, -1769537, 1703942, 27, -2031683, 1638406, 27, -2031682, 1703942, 27, -2490435, 1572871, 35, -2490434, 1638407, 35, -2293814, 1572871, 35, -2293813, 1638407, 35, -1900595, 1572871, 35, -1900594, 1638407, 35, -1966130, 1572871, 35, -1966129, 1638407, 35) -layer_5/tile_data = PackedInt32Array(-1441860, 393220, 5, -1507396, 393220, 5, -1572932, 393220, 5, -1638468, 393220, 5, -1704004, 393220, 5, -1769540, 393220, 5, -1835076, 393220, 5, -1900612, 393220, 5, -1966148, 393220, 5, -2031684, 393220, 5, -2097220, 393220, 5, -2162756, 393220, 5, -2228292, 393220, 5, -2293828, 393220, 5, -2359364, 393220, 5, -2424900, 393220, 5, -2490436, 393220, 5, -2555972, 4, 4, -1441848, 327684, 5, -1507384, 327684, 5, -1572921, 327684, 2, -1572920, 65540, 4, -1638457, 327684, 5, -1703993, 327684, 1, -1769529, 327684, 1, -1835065, 327684, 1, -1900601, 327684, 1, -1966137, 327684, 1, -2031673, 327684, 1, -1441847, 4, 1, -1507383, 65540, 1, -1572919, 4, 1, -1638455, 65540, 1, -1638456, 65540, 0, -1703992, 65540, 1, -1769528, 4, 1, -1835064, 4, 0, -1900600, 4, 1, -1966136, 4, 1, -2031672, 4, 1, -1441846, 458756, 1, -1507382, 458756, 1, -1572918, 458756, 1, -1638454, 458756, 1, -1703991, 4, 0, -1769527, 4, 5, -1835063, 393220, 5, -1900599, 458756, 1, -1966135, 458756, 1, -2031671, 458756, 1, -2555970, 393220, 2, -2555971, 393220, 2, -2555967, 393220, 2, -2555966, 393220, 2, -2555965, 393220, 2, -2555964, 393220, 2, -2555963, 393220, 2, -2555962, 393220, 2, -2555961, 393220, 2, -2555960, 393220, 2, -2555959, 393220, 2, -2555958, 393220, 2, -2555957, 393220, 2, -2555936, 4, 0, -2555937, 4, 1, -2555938, 65540, 1, -2555939, 65540, 0, -2555940, 65540, 0, -2555941, 65540, 1, -2555942, 65540, 0, -2555943, 65540, 0, -2555944, 65540, 1, -2555945, 65540, 1, -2555946, 327684, 1, -2555949, 458756, 1, -2555950, 65540, 1, -2555951, 4, 0, -2555952, 4, 1, -2555953, 4, 1, -2555954, 65540, 0, -2555955, 65540, 4, -2555956, 393220, 2, -2228280, 393220, 0, -2228281, 327684, 0, -2228279, 458756, 0, -2162745, 327684, 1, -2097209, 327684, 1, -2162743, 458756, 1, -2097207, 458756, 1, -2162744, 4, 0, -2097208, 65540, 0, -2555968, 458756, 3, -2555969, 393220, 2, -1441840, 327684, 1, -1441836, 458756, 1, -1769526, 458756, 0, -1703990, 458756, 1, -1507376, 327684, 1, -1572912, 327684, 1, -1638448, 327684, 1, -1703984, 327684, 1, -1769520, 327684, 1, -1835056, 327684, 1, -1900592, 327684, 1, -1966128, 327684, 1, -2031664, 327684, 1, -2097200, 327684, 1, -2162736, 327684, 1, -2228272, 327684, 1, -2293810, 327684, 2, -2490419, 327684, 2, -2424882, 327684, 5, -2359346, 327684, 5, -2490418, 65540, 4, -2293809, 393220, 2, -2293808, 65540, 4, -1507372, 458756, 1, -1572908, 458756, 1, -1638444, 458756, 1, -1703980, 458756, 1, -1769516, 458756, 1, -1835052, 458756, 1, -1900588, 458756, 1, -1966124, 458756, 1, -2031660, 458756, 1, -2097196, 458756, 1, -2162732, 458756, 1, -2228268, 458756, 1, -2293804, 458756, 1, -2359340, 458756, 0, -2424877, 393220, 5, -2490413, 393220, 5, -2293807, 65540, 1, -2228271, 4, 1, -2162735, 65540, 1, -2097199, 65540, 0, -2031663, 65540, 1, -1966127, 65540, 0, -1900591, 65540, 0, -1835055, 65540, 0, -1769519, 65540, 1, -1703983, 65540, 0, -1638447, 65540, 0, -1572911, 65540, 0, -1507375, 4, 0, -1441839, 65540, 1, -2293806, 65540, 1, -2228270, 65540, 0, -2162734, 65540, 0, -2097198, 4, 0, -2031662, 65540, 0, -1966126, 4, 0, -1900590, 4, 0, -1835054, 65540, 0, -1769518, 4, 0, -1703982, 4, 1, -1638446, 4, 1, -1572910, 4, 1, -1507374, 65540, 0, -1441838, 65540, 0, -2293805, 4, 1, -2228269, 65540, 1, -2162733, 65540, 0, -2097197, 65540, 0, -2031661, 65540, 0, -1966125, 4, 0, -1900589, 4, 1, -1835053, 4, 1, -1769517, 65540, 0, -1703981, 4, 0, -1638445, 4, 1, -1572909, 4, 1, -1507373, 65540, 0, -1441837, 4, 1, -2490417, 65540, 1, -2490416, 65540, 1, -2490415, 65540, 1, -2424881, 4, 0, -2359345, 65540, 1, -2424880, 65540, 0, -2359344, 65540, 1, -2424879, 4, 0, -2359343, 4, 0, -2490414, 4, 0, -2424878, 4, 0, -2359342, 4, 1, -2359341, 4, 5, -1441831, 327684, 1, -1507367, 327684, 1, -1572903, 327684, 1, -1638439, 65540, 4, -1703975, 65540, 1, -1769511, 65540, 0, -1835047, 4, 1, -1900583, 4, 1, -1966119, 65540, 0, -2031655, 4, 1, -2097191, 65540, 1, -2162727, 65540, 0, -2228263, 65540, 1, -2293799, 4, 0, -2359335, 65540, 1, -2424871, 4, 1, -2490407, 65540, 1, -2490406, 65540, 1, -2424870, 4, 0, -2359334, 65540, 0, -2293798, 4, 0, -2228262, 65540, 1, -2162726, 65540, 1, -2097190, 65540, 1, -2031654, 65540, 0, -1966118, 65540, 0, -1900582, 65540, 0, -1835046, 65540, 1, -1769510, 4, 0, -1703974, 65540, 1, -1638438, 65540, 1, -1572902, 4, 0, -1507366, 4, 1, -1441830, 65540, 0, -2490405, 65540, 1, -2424869, 65540, 0, -2359333, 4, 0, -2293797, 4, 0, -2228261, 65540, 0, -2162725, 4, 1, -2097189, 65540, 1, -2031653, 65540, 0, -1966117, 4, 1, -1900581, 65540, 0, -1835045, 4, 1, -1769509, 65540, 0, -1703973, 65540, 0, -1638437, 65540, 0, -1572901, 65540, 0, -1507365, 4, 1, -1441829, 4, 1, -2490404, 65540, 1, -2424868, 65540, 1, -2359332, 65540, 0, -2293796, 4, 1, -2228260, 4, 1, -2162724, 65540, 0, -2097188, 4, 1, -2031652, 4, 1, -1966116, 65540, 0, -1900580, 65540, 0, -1835044, 4, 0, -1769508, 4, 1, -1703972, 4, 0, -1638436, 65540, 1, -1572900, 4, 1, -1507364, 65540, 1, -1441828, 65540, 1, -2490403, 65540, 1, -2424867, 4, 0, -2359331, 4, 0, -2293795, 4, 1, -2228259, 65540, 0, -2162723, 65540, 1, -2097187, 65540, 0, -2031651, 65540, 0, -1966115, 4, 0, -1900579, 4, 0, -1835043, 65540, 1, -1769507, 4, 1, -1703971, 65540, 1, -1638435, 65540, 1, -1572899, 4, 1, -1507363, 65540, 1, -1441827, 65540, 0, -2490402, 65540, 0, -2424866, 4, 1, -2359330, 65540, 1, -2293794, 4, 0, -2228258, 4, 1, -2162722, 65540, 1, -2097186, 4, 1, -2031650, 65540, 0, -1966114, 65540, 0, -1900578, 65540, 0, -1835042, 4, 1, -1769506, 4, 0, -1703970, 65540, 1, -1638434, 65540, 1, -1572898, 65540, 1, -1507362, 65540, 0, -1441826, 4, 0, -2490401, 65540, 0, -2424865, 4, 0, -2359329, 65540, 0, -2293793, 65540, 1, -2228257, 65540, 0, -2162721, 4, 0, -2097185, 65540, 1, -2031649, 4, 0, -1966113, 4, 1, -1900577, 65540, 1, -1835041, 4, 1, -1769505, 4, 0, -1703969, 65540, 1, -1638433, 65540, 0, -1572897, 65540, 1, -1507361, 65540, 0, -1441825, 65540, 1, -2490400, 4, 0, -2424864, 4, 1, -2359328, 65540, 1, -2293792, 65540, 0, -2228256, 65540, 1, -2162720, 4, 0, -2097184, 65540, 0, -2031648, 65540, 1, -1966112, 4, 0, -1900576, 4, 1, -1835040, 4, 1, -1769504, 4, 0, -1703968, 4, 0, -1638432, 4, 1, -1572896, 65540, 1, -1507360, 4, 1, -1441824, 65540, 0, -2555935, 4, 1, -2490399, 4, 0, -2424863, 4, 0, -2359327, 65540, 1, -2293791, 65540, 1, -2228255, 4, 1, -2162719, 4, 1, -2097183, 65540, 0, -2031647, 4, 1, -1966111, 4, 1, -1900575, 65540, 0, -1835039, 65540, 1, -1769503, 65540, 0, -1703967, 4, 1, -1638431, 4, 0, -1572895, 4, 1, -1507359, 4, 0, -1441823, 65540, 1, -1638440, 327684, 2, -1703976, 327684, 5, -1769512, 327684, 5, -1835049, 327684, 2, -1900586, 327684, 2, -1966122, 327684, 1, -2031658, 327684, 1, -2097194, 327684, 1, -2162730, 327684, 1, -2228266, 327684, 1, -2293802, 327684, 1, -2359338, 327684, 1, -2424874, 327684, 1, -2490410, 327684, 1, -1900585, 65540, 4, -1835048, 65540, 4, -2490409, 4, 1, -2424873, 65540, 0, -2359337, 4, 0, -2293801, 4, 0, -2228265, 4, 0, -2162729, 65540, 1, -2097193, 65540, 1, -2031657, 65540, 1, -1966121, 65540, 0, -2490408, 4, 0, -2424872, 4, 0, -2359336, 4, 0, -2293800, 65540, 1, -2228264, 4, 0, -2162728, 65540, 0, -2097192, 65540, 1, -2031656, 4, 0, -1966120, 4, 0, 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131079, 3, -65535, 131079, 3, 1, 131079, 3, 65537, 131079, 3, 131073, 65543, 3, 196609, 393223, 3, 262145, 393223, 4, 327681, 393223, 5, 393217, 65543, 3, 458753, 131079, 3, 524289, 7, 3, 589825, 65543, 3, 655361, 327687, 3, 720897, 458759, 7, 786433, 393223, 4, 851969, 393223, 5, 917505, 7, 3, 983041, 65543, 3, -262142, 7, 3, -196606, 7, 3, -131070, 65543, 3, -65534, 7, 3, 2, 131079, 3, 65538, 7, 3, 131074, 65543, 3, 196610, 393223, 3, 262146, 393223, 4, 327682, 393223, 5, 393218, 65543, 3, 458754, 65543, 3, 524290, 7, 3, 589826, 7, 3, 655362, 393223, 3, 720898, 393223, 4, 786434, 393223, 4, 851970, 393223, 5, 917506, 131079, 3, 983042, 65543, 3, -262141, 65543, 3, -196605, 131079, 3, -131069, 131079, 3, -65533, 131079, 3, 3, 131079, 3, 65539, 65543, 3, 131075, 65543, 3, 196611, 393223, 3, 262147, 393223, 4, 327683, 393223, 5, 393219, 7, 3, 458755, 131079, 3, 524291, 65543, 3, 589827, 131079, 3, 655363, 458759, 3, 720899, 393223, 7, 786435, 393223, 4, 851971, 393223, 5, 917507, 131079, 3, 983043, 131079, 3, -262140, 131079, 3, -196604, 7, 3, -131068, 65543, 3, -65532, 65543, 3, 4, 65543, 3, 65540, 131079, 3, 131076, 7, 3, 196612, 393223, 3, 262148, 393223, 4, 327684, 393223, 5, 393220, 7, 3, 458756, 131079, 3, 524292, 7, 3, 589828, 7, 3, 655364, 65543, 3, 720900, 393223, 3, 786436, 393223, 4, 851972, 393223, 5, 917508, 7, 3, 983044, 65543, 3, -262139, 131079, 3, -196603, 65543, 3, -131067, 131079, 3, -65531, 131079, 3, 5, 7, 3, 65541, 65543, 3, 131077, 7, 3, 196613, 393223, 3, 262149, 393223, 4, 327685, 458759, 6, 393221, 327687, 4, 458757, 327687, 4, 524293, 327687, 4, 589829, 327687, 4, 655365, 327687, 4, 720901, 458759, 7, 786437, 393223, 4, 851973, 393223, 5, 917509, 7, 3, 983045, 7, 3, -262138, 7, 3, -196602, 65543, 3, -131066, 131079, 3, -65530, 7, 3, 6, 65543, 3, 65542, 65543, 3, 131078, 131079, 3, 196614, 393223, 3, 262150, 393223, 4, 327686, 393223, 4, 393222, 393223, 4, 458758, 393223, 4, 524294, 393223, 4, 589830, 393223, 4, 655366, 393223, 4, 720902, 393223, 4, 786438, 393223, 4, 851974, 393223, 5, 917510, 7, 3, 983046, 131079, 3, -262137, 131079, 3, -196601, 131079, 3, -131065, 131079, 3, -65529, 131079, 3, 7, 65543, 3, 65543, 65543, 3, 131079, 7, 3, 196615, 393223, 3, 262151, 393223, 4, 327687, 393223, 6, 393223, 458759, 4, 458759, 458759, 4, 524295, 458759, 4, 589831, 458759, 4, 655367, 458759, 4, 720903, 458759, 4, -262136, 65543, 3, -196600, 7, 3, -131064, 65543, 3, -65528, 7, 3, 8, 7, 3, 65544, 131079, 3, 131080, 65543, 3, 196616, 393223, 3, 262152, 393223, 4, 327688, 393223, 5, 393224, 65543, 3, 458760, 7, 3, 524296, 7, 3, 589832, 65543, 3, 655368, 131079, 3, 720904, 131079, 3, 786440, 131079, 3, 983048, 7, 3, -262135, 65543, 3, -196599, 131079, 3, -131063, 65543, 3, -65527, 131079, 3, 9, 7, 3, 65545, 65543, 3, 131081, 65543, 3, 196617, 393223, 3, 262153, 393223, 4, 327689, 393223, 5, 393225, 131079, 3, 458761, 131079, 3, 524297, 65543, 3, 589833, 131079, 3, 655369, 65543, 3, 720905, 131079, 3, 786441, 131079, 3, 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65543, 3, 786444, 7, 3, 851980, 7, 3, 917516, 7, 3, 983052, 131079, 3, -262131, 65543, 3, -196595, 7, 3, -131059, 131079, 3, -65523, 65543, 3, 13, 65543, 3, 65549, 327687, 3, 131085, 327687, 4, 196621, 458759, 7, 262157, 393223, 4, 327693, 458759, 6, 393229, 327687, 4, 458765, 327687, 4, 524301, 327687, 4, 589837, 327687, 4, 655373, 327687, 4, 720909, 327687, 4, 786445, 327687, 4, 851981, 327687, 4, 917517, 327687, 4, 983053, 327687, 5, -262130, 7, 3, -196594, 7, 3, -131058, 65543, 3, -65522, 65543, 3, 14, 131079, 3, 65550, 393223, 3, 131086, 393223, 4, 196622, 393223, 4, 262158, 393223, 4, 327694, 393223, 4, 393230, 393223, 4, 458766, 393223, 4, 524302, 393223, 4, 589838, 393223, 4, 655374, 393223, 4, 720910, 393223, 4, 786446, 393223, 4, 851982, 393223, 4, 917518, 393223, 4, 983054, 393223, 5, -262129, 65543, 3, -196593, 65543, 3, -131057, 131079, 3, -65521, 131079, 3, 15, 65543, 3, 65551, 458759, 3, 131087, 458759, 4, 196623, 393223, 7, 262159, 393223, 4, 327695, 393223, 4, 393231, 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196626, 131079, 3, 262162, 131079, 3, 327698, 131079, 3, 393234, 65543, 3, 458770, 7, 3, 524306, 131079, 3, 589842, 65543, 3, 655378, 131079, 3, 720914, 131079, 3, 786450, 65543, 3, 851986, 65543, 3, 917522, 65543, 3, 983058, 65543, 3, -262125, 7, 3, -196589, 131079, 3, -131053, 7, 3, -65517, 131079, 3, 19, 7, 3, 65555, 65543, 3, 131091, 65543, 3, 196627, 131079, 3, 262163, 65543, 3, 327699, 7, 3, 393235, 131079, 3, 458771, 131079, 3, 524307, 7, 3, 589843, 65543, 3, 655379, 131079, 3, 720915, 131079, 3, 786451, 131079, 3, 851987, 7, 3, 917523, 131079, 3, 983059, 7, 3, -262124, 65543, 3, -196588, 65543, 3, -131052, 7, 3, -65516, 7, 3, 20, 7, 3, 65556, 7, 3, 131092, 65543, 3, 196628, 7, 3, 262164, 131079, 3, 327700, 7, 3, 393236, 131079, 3, 458772, 65543, 3, 524308, 7, 3, 589844, 131079, 3, 655380, 65543, 3, 720916, 131079, 3, 786452, 131079, 3, 851988, 131079, 3, 917524, 7, 3, 983060, 131079, 3, -262123, 7, 3, -196587, 7, 3, -131051, 131079, 3, -65515, 7, 3, 21, 131079, 3, 65557, 65543, 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3, -327659, 65543, 3) +layer_2/tile_data = PackedInt32Array(458755, 917507, 9, 524291, 917507, 10, 589827, 917507, 11, 655363, 917507, 12, 524282, 917507, 9, 589818, 917507, 10, 655354, 917507, 11, 720890, 917507, 12, 524278, 655363, 9, 589814, 655363, 10, 655350, 655363, 11, 720886, 655363, 12, 524279, 720899, 9, 589815, 720899, 10, 655351, 720899, 11, 720887, 720899, 12, 524280, 786435, 9, 589816, 786435, 10, 655352, 786435, 11, 720888, 786435, 12, 524281, 851971, 9, 589817, 851971, 10, 655353, 851971, 11, 720889, 851971, 12, 524287, 655363, 9, 589823, 655363, 10, 655359, 655363, 11, 720895, 655363, 12, 458752, 720899, 9, 524288, 720899, 10, 589824, 720899, 11, 655360, 720899, 12, 458753, 786435, 9, 524289, 786435, 10, 589825, 786435, 11, 655361, 786435, 12, 458754, 851971, 9, 524290, 851971, 10, 589826, 851971, 11, 655362, 851971, 12, -65548, 983043, 9, -12, 983043, 10, 65524, 983043, 11, 131060, 983043, 12, -65547, 1048579, 9, -11, 1048579, 10, 65525, 1048579, 11, 131061, 1048579, 12, -65546, 1114115, 9, -10, 1114115, 10, 65526, 1114115, 11, 131062, 1114115, 12, -65545, 1179651, 9, -9, 1179651, 10, 65527, 1179651, 11, 131063, 1179651, 12, -65544, 1245187, 9, -8, 1245187, 10, 65528, 1245187, 11, 131064, 1245187, 12, 131057, 851973, 5, 196593, 851973, 6, 131085, 1245191, 28, 131084, 1114119, 28, 131083, 1114119, 28, 131082, 1048583, 28, -196598, 1048583, 26, -196597, 1114119, 28, -196596, 1114119, 28, -196595, 1114119, 28, -196594, 1114119, 28, -196593, 1114119, 28, -196592, 1179655, 26, 131087, 1310727, 28, 131088, 1179655, 28, -131056, 1179655, 27, -65520, 1179655, 27, 16, 1179655, 27, 65552, 1179655, 27, -131062, 1048583, 27, -65526, 1048583, 27, 10, 1048583, 27, 65546, 1048583, 27, -131061, 983043, 9, -65525, 983043, 10, 11, 983043, 11, 65547, 983043, 12, -131060, 1048579, 9, -65524, 1048579, 10, 12, 1048579, 11, 65548, 1048579, 12, -131059, 1114115, 9, -65523, 1114115, 10, 13, 1114115, 11, 65549, 1114115, 12, -131058, 1179651, 9, -65522, 1179651, 10, 14, 1179651, 11, 65550, 1179651, 12, -131057, 1245187, 9, -65521, 1245187, 10, 15, 1245187, 11, 65551, 1245187, 12, -131085, 1048583, 26, -65549, 1048583, 27, -13, 1048583, 27, 65523, 1048583, 27, 131059, 1048583, 27, 196595, 1048583, 28, -131084, 1114119, 26, 196596, 1114119, 28, -131083, 1114119, 26, 196597, 1114119, 28, -131082, 1114119, 26, 196598, 1245191, 28, -131081, 1114119, 26, -131080, 1114119, 26, 196600, 1310727, 28, -131079, 1179655, 26, -65543, 1179655, 27, -7, 1179655, 27, 65529, 1179655, 27, 131065, 1179655, 27, 196601, 1179655, 28, 458741, 1048583, 26, 524277, 1048583, 27, 589813, 1048583, 27, 655349, 1048583, 27, 720885, 1048583, 27, 786421, 1048583, 28, 458742, 1114119, 26, 786422, 1114119, 28, 458743, 1114119, 26, 786423, 1114119, 28, 458744, 1114119, 26, 786424, 1245191, 28, 458745, 1114119, 26, 458746, 1114119, 26, 786426, 1310727, 28, 458747, 1179655, 26, 524283, 1179655, 27, 589819, 1179655, 27, 655355, 1179655, 27, 720891, 1179655, 27, 786427, 1179655, 28, 458750, 1048583, 26, 524286, 1048583, 27, 589822, 1048583, 27, 655358, 1048583, 27, 720894, 1048583, 27, 786430, 1048583, 28, 458751, 1114119, 26, 786431, 1114119, 28, 393216, 1114119, 26, 720896, 1114119, 28, 393217, 1114119, 26, 720897, 1245191, 28, 393218, 1114119, 26, 393219, 1114119, 26, 720899, 1310727, 28, 393220, 1179655, 26, 458756, 1179655, 27, 524292, 1179655, 27, 589828, 1179655, 27, 655364, 1179655, 27, 720900, 1179655, 28, -131076, 1572871, 36, -131075, 1638407, 36, -5, 1572871, 36, -4, 1638407, 36, -2, 1572871, 36, -1, 1638407, 36, -65537, 1572871, 36, -131072, 1638407, 36, 65535, 1572871, 36, 0, 1638407, 36, 65537, 1572871, 36, 65538, 1638407, 36, -196602, 1572871, 36, -196601, 1638407, 36, 524298, 1638407, 36, 786442, 1638407, 36, 589835, 1638407, 36, 720907, 1638407, 36, 917515, 1638407, 36, 524297, 1572871, 36, 786441, 1572871, 36, 589834, 1572871, 36, 720906, 1572871, 36, 917514, 1572871, 36, 786445, 851973, 6, 720909, 851973, 5) +layer_4/tile_data = PackedInt32Array(-262138, 1572871, 35, -262137, 1638407, 35, -131073, 1572871, 35, -196608, 1638407, 35, -196612, 1572871, 35, -196611, 1638407, 35, -65541, 1572871, 35, -65540, 1638407, 35, -65538, 1572871, 35, -65537, 1638407, 35, -1, 1572871, 35, -65536, 1638407, 35, 1, 1572871, 35, 2, 1638407, 35, 458762, 1638407, 35, 720906, 1638407, 35, 524299, 1638407, 35, 655371, 1638407, 35, 851979, 1638407, 35, 458761, 1572871, 35, 720905, 1572871, 35, 524298, 1572871, 35, 655370, 1572871, 35, 851978, 1572871, 35) +layer_5/tile_data = PackedInt32Array(983047, 393220, 0, 983046, 393220, 0, 983045, 393220, 0, 983044, 393220, 0, 983043, 393220, 0, 983042, 393220, 0, 983041, 393220, 0, 983040, 393220, 0, 1048575, 393220, 0, 1048574, 393220, 0, 1048573, 393220, 0, 1048572, 393220, 0, 1048571, 393220, 0, 1048570, 393220, 0, 1048569, 393220, 0, 1048568, 393220, 0, 1048567, 393220, 0, 1048566, 393220, 0, 1048565, 393220, 0, 1048564, 393220, 0, 1048563, 393220, 0, 1048562, 393220, 0, 1048561, 393220, 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65536, -3866700, 2, 65536, -3735626, 2, 65536, -3735624, 2, 65536, -3539014, 2, 393216, -3801158, 2, 393216, -3801160, 2, 393216, -3801161, 2, 393216, -3735623, 2, 393216, -3670087, 2, 393216, -3670088, 2, 393216, -3604553, 2, 393216, -3670090, 2, 393216, -3670091, 2, 393216, -3735627, 2, 393216, -3801163, 2, 393216, -3866699, 2, 393216, -3801164, 2, 393216, -3801165, 2, 393216, -2687072, 2, 393216, -2687071, 2, 393216, -2687070, 2, 393216, -2752608, 2, 393216, -3080277, 2, 458752, -2687060, 2, 65536, -2818132, 2, 65536, -2687061, 2, 393216, -2752596, 2, 393216, -2818131, 2, 393216) +layer_2/tile_data = PackedInt32Array(-3080264, 2, 655360, -3735646, 2, 655360, -3407951, 1572871, 36, -3407950, 1638407, 36, -2883671, 2, 655360, -3604568, 2, 262144, -2818124, 2, 262144, -2752592, 1572871, 36, -2752591, 1638407, 36) +layer_4/tile_data = PackedInt32Array(-3473487, 1572871, 35, -3473486, 1638407, 35, -2818128, 1572871, 35, -2818127, 1638407, 35) +layer_5/tile_data = 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131079, 3, -2228296, 7, 3, -2162760, 7, 3, -2097224, 131079, 3, -2031688, 65543, 3, -1966152, 65543, 3, -1900616, 131079, 3, -1835080, 65543, 3, -1769544, 131079, 3, -1704008, 131079, 3, -1638472, 7, 3, -1572936, 131079, 3, -1507400, 65543, 3, -1441864, 7, 3, -2555975, 7, 3, -2490439, 65543, 3, -2424903, 7, 3, -2359367, 131079, 3, -2293831, 65543, 3, -2228295, 65543, 3, -2162759, 7, 3, -2097223, 65543, 3, -2031687, 131079, 3, -1966151, 131079, 3, -1900615, 131079, 3, -1835079, 65543, 3, -1769543, 7, 3, -1704007, 7, 3, -1638471, 7, 3, -1572935, 131079, 3, -1507399, 65543, 3, -1441863, 65543, 3, -2555974, 7, 3, -2490438, 7, 3, -2424902, 65543, 3, -2359366, 7, 3, -2293830, 131079, 3, -2228294, 131079, 3, -2162758, 7, 3, -2097222, 7, 3, -2031686, 65543, 3, -1966150, 7, 3, -1900614, 7, 3, -1835078, 131079, 3, -1769542, 7, 3, -1704006, 7, 3, -1638470, 131079, 3, -1572934, 131079, 3, -1507398, 7, 3, -1441862, 65543, 3, -2555973, 131079, 3, -2490437, 7, 3, -2424901, 131079, 3, -2359365, 7, 3, -2293829, 65543, 3, -2228293, 131079, 3, -2162757, 131079, 3, -2097221, 131079, 3, -2031685, 7, 3, -1966149, 65543, 3, -1900613, 65543, 3, -1835077, 7, 3, -1769541, 131079, 3, -1704005, 7, 3, -1638469, 65543, 3, -1572933, 131079, 3, -1507397, 7, 3, -1441861, 131079, 3) +layer_1/tile_data = PackedInt32Array(-2293838, 2, 65536, -2293837, 2, 393216, -2293836, 2, 65536, -2228300, 2, 393216, -2293835, 2, 393216, -2293839, 2, 393216, -2228301, 2, 393216, -2162765, 2, 393216, -1966155, 2, 393216, -1900618, 2, 65536, -1835082, 2, 393216, -1769546, 2, 65536, -1835081, 2, 393216, -1835080, 2, 393216, -1900621, 2, 393216, -1900620, 2, 65536, -1900619, 2, 393216, -1704010, 2, 393216, -1769545, 2, 393216, -1638473, 2, 393216, -1769544, 2, 65536, -1638472, 2, 65536, -1769542, 2, 65536, -1507410, 2, 393216, -1507409, 2, 393216, -1507422, 2, 393216, -1572957, 2, 393216, -1572956, 2, 393216, -1704029, 2, 393216, -1572959, 2, 393216, -1572960, 2, 393216, -1507421, 2, 65536, -1638493, 2, 65536, -1638495, 2, 65536, -1966169, 2, 393216, -1900633, 2, 393216, -2228320, 2, 393216) +layer_2/tile_data = PackedInt32Array(-1704012, 1572871, 36, -1704011, 1638407, 36, -2097227, 2, 327680, -2031689, 1572871, 36, -2031688, 1638407, 36, -2162759, 2, 327680, -1900615, 2, 327680, -1704030, 2, 327680, -1638492, 1572871, 36, -1638491, 1638407, 36, -1769564, 1572871, 36, -1769563, 1638407, 36, -1835101, 1572871, 36, -1835100, 1638407, 36, -1769562, 1572871, 36, -1769561, 1638407, 36, -1704025, 1572871, 36, -1704024, 1638407, 36, -1769560, 1572871, 36, -1769559, 1638407, 36, -1835095, 1572871, 36, -1835094, 1638407, 36, -1704027, 1572871, 36, -1704026, 1638407, 36, -2490444, 2, 262144, -1704018, 2, 262144, -1900625, 2, 262144, -1769549, 1572871, 36, -1769548, 1638407, 36, -1835086, 1572871, 36, -1835085, 1638407, 36) +layer_4/tile_data = PackedInt32Array(-1769548, 1572871, 35, -1769547, 1638407, 35, -2097225, 1572871, 35, -2097224, 1638407, 35, -1900637, 1572871, 35, -1900636, 1638407, 35, -1835100, 1572871, 35, -1835099, 1638407, 35, -1704028, 1572871, 35, -1704027, 1638407, 35, -1835098, 1572871, 35, -1835097, 1638407, 35, -1769561, 1572871, 35, -1769560, 1638407, 35, -1835096, 1572871, 35, -1835095, 1638407, 35, -1900631, 1572871, 35, -1900630, 1638407, 35, -1769563, 1572871, 35, -1769562, 1638407, 35, -2424923, 1966083, 5, -2424922, 2031619, 5, -2424921, 2097155, 5, -2424920, 2162691, 5, -2424919, 2228227, 5, -1900622, 1572871, 35, -1900621, 1638407, 35, -1835085, 1572871, 35, -1835084, 1638407, 35) +layer_5/tile_data = PackedInt32Array(-2555991, 393220, 2, -2555987, 851972, 1, -2555989, 393220, 2, -2555990, 393220, 2, -2555988, 458756, 2, -2490437, 327684, 1, -2424901, 327684, 1, -2359365, 327684, 1, -2293829, 327684, 1, -2228293, 327684, 1, -2162757, 327684, 1, -2097221, 327684, 1, -2031685, 327684, 1, -1966149, 327684, 1, -1900613, 327684, 1, -1835077, 327684, 1, -1769541, 327684, 1, -1704005, 327684, 1, -1638469, 65540, 5, -1572933, 65540, 0, -1507397, 4, 1, -2555974, 393220, 2, -2555975, 393220, 2, -2555973, 65540, 4, -2555976, 327684, 2, -2555977, 983044, 1, -2490441, 983044, 1, -2424905, 983044, 1, -2359369, 983044, 2, -2555986, 589828, 1, -2555985, 589828, 0, -2490449, 524292, 1, -2424913, 589828, 0, -2555984, 524292, 1, -2490448, 589828, 1, -2424912, 524292, 1, -2555983, 524292, 0, -2490447, 589828, 0, -2424911, 524292, 0, -2359375, 917508, 2, -2555982, 589828, 0, -2490446, 589828, 1, -2424910, 524292, 1, -2359374, 917508, 2, -2555981, 524292, 1, -2490445, 524292, 1, -2424909, 524292, 0, -2359373, 917508, 2, -2555980, 589828, 0, -2490444, 589828, 1, -2424908, 524292, 0, -2359372, 917508, 2, -2555979, 524292, 1, -2490443, 524292, 1, -2424907, 589828, 1, -2359371, 917508, 2, -2555978, 524292, 1, -2490442, 589828, 0, -2424906, 524292, 0, -2359370, 917508, 2, -1441861, 4, 0, -1441862, 4, 0, -1441864, 65540, 5, -1441865, 393220, 0, -1441866, 393220, 0, -1441867, 393220, 0, -1441868, 393220, 0, -1441869, 393220, 0, -1441870, 393220, 0, -1441871, 393220, 0, -1441872, 393220, 0, -1441873, 393220, 0, -1441874, 393220, 0, -1441875, 4, 5, -1441876, 4, 0, -1441877, 65540, 1, -1441878, 65540, 1, -1441879, 4, 0, -1441880, 65540, 5, -1441881, 393220, 0, -1441882, 393220, 0, -1441883, 393220, 0, -1441884, 393220, 0, -1441885, 393220, 0, -1441886, 393220, 0, -1441887, 393220, 0, -1441888, 393220, 0, -1441889, 4, 5, -2293846, 851972, 1, -2228310, 851972, 1, -2293845, 589828, 1, -2228309, 589828, 0, -2293844, 983044, 1, -2228308, 983044, 1, -2490454, 851972, 0, -2424918, 851972, 1, -2359382, 851972, 1, -2490453, 917508, 0, -2424917, 589828, 0, -2359381, 524292, 0, -2490452, 917508, 0, -2424916, 589828, 1, -2359380, 524292, 4, -2490451, 589828, 5, -2424915, 524292, 1, -2490450, 524292, 0, -2424914, 589828, 1, -2359378, 917508, 3, -2359379, 917508, 2, -2359376, 917508, 2, -2359377, 917508, 2, -1572935, 327684, 0, -1638470, 327684, 0, -2097238, 851972, 1, -2031702, 851972, 1, -2097237, 524292, 0, -2031701, 524292, 1, -1966165, 589828, 4, -1900629, 851972, 1, -2097236, 524292, 5, -2031700, 589828, 1, -1966164, 524292, 1, -1900628, 589828, 0, -2097235, 983044, 0, -2031699, 983044, 1, -1966163, 524292, 5, -1900627, 589828, 0, -1966162, 917508, 0, -1900626, 917508, 1, -2031697, 851972, 0, -1966161, 589828, 5, -1900625, 917508, 1, -2031696, 917508, 0, -1966160, 917508, 1, -1900624, 917508, 1, -2031695, 983044, 0, -1966159, 983044, 1, -1900623, 983044, 1, -1966166, 851972, 2, -1835093, 851972, 2, -1835092, 917508, 2, -1835091, 917508, 2, -1835090, 917508, 2, -1835089, 917508, 2, -1835088, 917508, 2, -1835087, 983044, 2, -2162772, 983044, 1, -2162774, 851972, 1, -2162773, 524292, 0, -1507399, 65540, 5, -1572934, 65540, 5, -1507398, 4, 0, -1441863, 65540, 1, -1507400, 327684, 0, -1507411, 458756, 0, -1507412, 393220, 0, -1507413, 393220, 0, -1507414, 393220, 0, -1507415, 393220, 0, -1507416, 327684, 0, -2293857, 4, 4, -2228321, 458756, 1, -2162785, 458756, 1, -2097249, 458756, 1, -2031713, 458756, 1, -1966177, 458756, 1, -1900641, 458756, 1, -1835105, 458756, 1, -1769569, 458756, 1, -1704033, 458756, 1, -1638497, 458756, 1, -1572961, 458756, 1, -1507425, 458756, 1, -2359393, 393220, 0, -2359392, 458756, 0, -2293856, 458756, 2, -2293853, 327684, 2, -2359389, 327684, 1, -2424925, 327684, 1, -2490461, 327684, 1, -2556001, 393220, 2, -2556000, 393220, 2, -2555999, 393220, 2, -2555998, 393220, 2, -2555992, 393220, 2, -2555993, 393220, 2, -2555994, 393220, 2, -2555995, 393220, 2, -2490460, 458756, 1, -2424924, 458756, 1, -2359388, 458756, 1, -2293852, 458756, 2, -2555997, 65540, 4, -2555996, 4, 4, -2359387, 1966083, 6, -2293851, 1966083, 7, -2228315, 1966083, 8, -2359386, 2031619, 6, -2293850, 2031619, 7, -2228314, 2031619, 8, -2359385, 2097155, 6, -2293849, 2097155, 7, -2228313, 2097155, 8, -2359384, 2162691, 6, -2293848, 2162691, 7, -2228312, 2162691, 8, -2359383, 2228227, 6, -2293847, 2228227, 7, -2228311, 2228227, 8) + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Areas/Beta02"] +position = Vector2(-1320, -496) +shape = SubResource("RectangleShape2D_485x2") + +[node name="Objects" type="Node" parent="Areas/Beta02"] + +[node name="Button" parent="Areas/Beta02/Objects" instance=ExtResource("8_t0tyw")] +position = Vector2(-1336, -488) + +[node name="Button2" parent="Areas/Beta02/Objects" instance=ExtResource("8_t0tyw")] +position = Vector2(-1272, -488) + +[node name="Wood" parent="Areas/Beta02/Objects" instance=ExtResource("9_o11s5")] +position = Vector2(-1304, -480) + +[node name="Wood2" parent="Areas/Beta02/Objects" instance=ExtResource("9_o11s5")] +position = Vector2(-1304, -576) + +[node name="Transitions" type="Node" parent="Areas/Beta02"] + +[node name="SceneTransition" parent="Areas/Beta02/Transitions" instance=ExtResource("3_fuskl")] +position = Vector2(-1416, -560) +sceneFilePath = "res://Scenes/Maps/Base01.tscn" +targetPlayerPositionNodePath = "Areas/MapArea/Transitions/In" +playerFacing = "up" + +[node name="Base01" type="Node2D" parent="Areas/Beta02/Transitions"] +position = Vector2(-1416, -536) + [node name="InitialPlayerPosition" type="Node2D" parent="."] -position = Vector2(-984, -384) +position = Vector2(-1416, -528) [editable path="Areas/Alpha"] [editable path="Areas/LForest1"] [editable path="Areas/LForest2"] -[editable path="Areas/AlphaField"] -[editable path="Areas/AlphaField2"] -[editable path="Areas/AlphaField3"] -[editable path="Areas/AlphaField4"] -[editable path="Areas/AlphaField5"] -[editable path="Areas/AlphaBeta6"] +[editable path="Areas/AlphaBeta01"] +[editable path="Areas/AlphaBeta02"] +[editable path="Areas/AlphaBeta03"] +[editable path="Areas/AlphaBeta04"] +[editable path="Areas/AlphaBeta05"] +[editable path="Areas/AlphaBeta06"] +[editable path="Areas/Beta"] +[editable path="Areas/Beta01"] +[editable path="Areas/Beta02"] diff --git a/Scenes/Utilities.gd b/Scenes/Utilities.gd index bcdfe7e..f2dabe6 100644 --- a/Scenes/Utilities.gd +++ b/Scenes/Utilities.gd @@ -150,6 +150,10 @@ class Collision: elif shape is CapsuleShape2D: shape.set_height(shape.get_height() + 1) shape.set_radius(shape.get_radius() + 1) + elif shape is CircleShape2D: + shape.set_radius(shape.get_radius() + 1) + else: + print("collision shape type not implemented for " + str(shape)) collision_shape.set_shape(shape) |