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authorDaniel Weipert <git@mail.dweipert.de>2024-05-03 09:32:22 +0200
committerDaniel Weipert <git@mail.dweipert.de>2024-05-03 09:32:22 +0200
commit516d22c1737a9c94026b5ff0c9856bc5549aa416 (patch)
treecd9ef3089d1c8bdfc440b5673f7ad0d0dce787a9
parentd192b1546ab39180cdc28d2621c117539e3d26d6 (diff)
update
-rw-r--r--Assets/Stages/Interior_Walls_by_George.pngbin0 -> 5004 bytes
-rw-r--r--Assets/Stages/Interior_Walls_by_George.png.import34
-rw-r--r--Assets/Stages/Interiors_16x16.pngbin0 -> 118361 bytes
-rw-r--r--Assets/Stages/Interiors_16x16.png.import34
-rw-r--r--Assets/Stages/Superpowers_Tilesheet.pngbin0 -> 60293 bytes
-rw-r--r--Assets/Stages/Superpowers_Tilesheet.png.import34
-rw-r--r--Assets/Stages/core_indoor_walls.pngbin0 -> 70993 bytes
-rw-r--r--Assets/Stages/core_indoor_walls.png.import34
-rw-r--r--Scenes/Components/TileMap.tscn8221
-rw-r--r--Scenes/Entities/Bombs/Bomb.gd16
-rw-r--r--Scenes/Entities/Enemies/Balloon.gd20
-rw-r--r--Scenes/Entities/Enemies/Balloon.tscn31
-rw-r--r--Scenes/Entities/Enemies/Components/Collision.gd11
-rw-r--r--Scenes/Entities/Enemies/Components/Health.gd31
-rw-r--r--Scenes/Entities/Enemies/Components/Movement.gd16
-rw-r--r--Scenes/Entities/Enemies/Flowers.gd1
-rw-r--r--Scenes/Entities/Enemies/Flowers.tscn13
-rw-r--r--Scenes/Entities/Enemies/Slime.tscn29
-rw-r--r--Scenes/Entities/Enemies/Tree.gd12
-rw-r--r--Scenes/Entities/Enemies/Tree.tscn4
-rw-r--r--Scenes/Entities/Objects/Box.tscn1
-rw-r--r--Scenes/Entities/Objects/Button.gd13
-rw-r--r--Scenes/Entities/Objects/Button.tscn50
-rw-r--r--Scenes/Entities/Objects/Wood.tscn22
-rw-r--r--Scenes/Entities/Player.gd7
-rw-r--r--Scenes/Maps/Base01.gd73
-rw-r--r--Scenes/Maps/Base01.tscn36
-rw-r--r--Scenes/Maps/World3.gd17
-rw-r--r--Scenes/Maps/World3.tscn185
-rw-r--r--Scenes/Utilities.gd4
30 files changed, 8859 insertions, 90 deletions
diff --git a/Assets/Stages/Interior_Walls_by_George.png b/Assets/Stages/Interior_Walls_by_George.png
new file mode 100644
index 0000000..5d686c3
--- /dev/null
+++ b/Assets/Stages/Interior_Walls_by_George.png
Binary files differ
diff --git a/Assets/Stages/Interior_Walls_by_George.png.import b/Assets/Stages/Interior_Walls_by_George.png.import
new file mode 100644
index 0000000..f059ce6
--- /dev/null
+++ b/Assets/Stages/Interior_Walls_by_George.png.import
@@ -0,0 +1,34 @@
+[remap]
+
+importer="texture"
+type="CompressedTexture2D"
+uid="uid://cc8kuhs6j7ca0"
+path="res://.godot/imported/Interior_Walls_by_George.png-9d660addb5805832254102f5f222e223.ctex"
+metadata={
+"vram_texture": false
+}
+
+[deps]
+
+source_file="res://Assets/Stages/Interior_Walls_by_George.png"
+dest_files=["res://.godot/imported/Interior_Walls_by_George.png-9d660addb5805832254102f5f222e223.ctex"]
+
+[params]
+
+compress/mode=0
+compress/high_quality=false
+compress/lossy_quality=0.7
+compress/hdr_compression=1
+compress/normal_map=0
+compress/channel_pack=0
+mipmaps/generate=false
+mipmaps/limit=-1
+roughness/mode=0
+roughness/src_normal=""
+process/fix_alpha_border=true
+process/premult_alpha=false
+process/normal_map_invert_y=false
+process/hdr_as_srgb=false
+process/hdr_clamp_exposure=false
+process/size_limit=0
+detect_3d/compress_to=1
diff --git a/Assets/Stages/Interiors_16x16.png b/Assets/Stages/Interiors_16x16.png
new file mode 100644
index 0000000..b5d891d
--- /dev/null
+++ b/Assets/Stages/Interiors_16x16.png
Binary files differ
diff --git a/Assets/Stages/Interiors_16x16.png.import b/Assets/Stages/Interiors_16x16.png.import
new file mode 100644
index 0000000..aad1f1f
--- /dev/null
+++ b/Assets/Stages/Interiors_16x16.png.import
@@ -0,0 +1,34 @@
+[remap]
+
+importer="texture"
+type="CompressedTexture2D"
+uid="uid://da5puwpfckluu"
+path="res://.godot/imported/Interiors_16x16.png-be03b9fca32c8e268e948ab767afc922.ctex"
+metadata={
+"vram_texture": false
+}
+
+[deps]
+
+source_file="res://Assets/Stages/Interiors_16x16.png"
+dest_files=["res://.godot/imported/Interiors_16x16.png-be03b9fca32c8e268e948ab767afc922.ctex"]
+
+[params]
+
+compress/mode=0
+compress/high_quality=false
+compress/lossy_quality=0.7
+compress/hdr_compression=1
+compress/normal_map=0
+compress/channel_pack=0
+mipmaps/generate=false
+mipmaps/limit=-1
+roughness/mode=0
+roughness/src_normal=""
+process/fix_alpha_border=true
+process/premult_alpha=false
+process/normal_map_invert_y=false
+process/hdr_as_srgb=false
+process/hdr_clamp_exposure=false
+process/size_limit=0
+detect_3d/compress_to=1
diff --git a/Assets/Stages/Superpowers_Tilesheet.png b/Assets/Stages/Superpowers_Tilesheet.png
new file mode 100644
index 0000000..2ccfd5e
--- /dev/null
+++ b/Assets/Stages/Superpowers_Tilesheet.png
Binary files differ
diff --git a/Assets/Stages/Superpowers_Tilesheet.png.import b/Assets/Stages/Superpowers_Tilesheet.png.import
new file mode 100644
index 0000000..9184cd1
--- /dev/null
+++ b/Assets/Stages/Superpowers_Tilesheet.png.import
@@ -0,0 +1,34 @@
+[remap]
+
+importer="texture"
+type="CompressedTexture2D"
+uid="uid://dhnvs8cg84p7r"
+path="res://.godot/imported/Superpowers_Tilesheet.png-42d874be45c361000c82d7cd98430e13.ctex"
+metadata={
+"vram_texture": false
+}
+
+[deps]
+
+source_file="res://Assets/Stages/Superpowers_Tilesheet.png"
+dest_files=["res://.godot/imported/Superpowers_Tilesheet.png-42d874be45c361000c82d7cd98430e13.ctex"]
+
+[params]
+
+compress/mode=0
+compress/high_quality=false
+compress/lossy_quality=0.7
+compress/hdr_compression=1
+compress/normal_map=0
+compress/channel_pack=0
+mipmaps/generate=false
+mipmaps/limit=-1
+roughness/mode=0
+roughness/src_normal=""
+process/fix_alpha_border=true
+process/premult_alpha=false
+process/normal_map_invert_y=false
+process/hdr_as_srgb=false
+process/hdr_clamp_exposure=false
+process/size_limit=0
+detect_3d/compress_to=1
diff --git a/Assets/Stages/core_indoor_walls.png b/Assets/Stages/core_indoor_walls.png
new file mode 100644
index 0000000..76e6875
--- /dev/null
+++ b/Assets/Stages/core_indoor_walls.png
Binary files differ
diff --git a/Assets/Stages/core_indoor_walls.png.import b/Assets/Stages/core_indoor_walls.png.import
new file mode 100644
index 0000000..42858da
--- /dev/null
+++ b/Assets/Stages/core_indoor_walls.png.import
@@ -0,0 +1,34 @@
+[remap]
+
+importer="texture"
+type="CompressedTexture2D"
+uid="uid://br534x61nyy8k"
+path="res://.godot/imported/core_indoor_walls.png-44a58bef4c70f83c634c0df50282fdeb.ctex"
+metadata={
+"vram_texture": false
+}
+
+[deps]
+
+source_file="res://Assets/Stages/core_indoor_walls.png"
+dest_files=["res://.godot/imported/core_indoor_walls.png-44a58bef4c70f83c634c0df50282fdeb.ctex"]
+
+[params]
+
+compress/mode=0
+compress/high_quality=false
+compress/lossy_quality=0.7
+compress/hdr_compression=1
+compress/normal_map=0
+compress/channel_pack=0
+mipmaps/generate=false
+mipmaps/limit=-1
+roughness/mode=0
+roughness/src_normal=""
+process/fix_alpha_border=true
+process/premult_alpha=false
+process/normal_map_invert_y=false
+process/hdr_as_srgb=false
+process/hdr_clamp_exposure=false
+process/size_limit=0
+detect_3d/compress_to=1
diff --git a/Scenes/Components/TileMap.tscn b/Scenes/Components/TileMap.tscn
index dd3bcfc..b1938a6 100644
--- a/Scenes/Components/TileMap.tscn
+++ b/Scenes/Components/TileMap.tscn
@@ -1,4 +1,4 @@
-[gd_scene load_steps=29 format=3 uid="uid://d0t04jox4oxsv"]
+[gd_scene load_steps=34 format=3 uid="uid://d0t04jox4oxsv"]
[ext_resource type="Texture2D" uid="uid://5dk0c1kpvdgs" path="res://Assets/bomb_party_v4.png" id="1_aov43"]
[ext_resource type="PackedScene" uid="uid://bugyo0c505kdw" path="res://Scenes/Entities/Objects/Box.tscn" id="1_fy8qx"]
@@ -16,6 +16,8 @@
[ext_resource type="PackedScene" uid="uid://12suyw87jcsi" path="res://Scenes/Entities/Objects/Grass.tscn" id="8_7pjkp"]
[ext_resource type="PackedScene" uid="uid://dhew0ddumipfy" path="res://Scenes/Entities/Objects/MountainWall.tscn" id="9_iejml"]
[ext_resource type="PackedScene" uid="uid://c2mescm8l71w6" path="res://Scenes/Entities/Objects/Tree.tscn" id="10_6syxy"]
+[ext_resource type="PackedScene" uid="uid://8fbkdifli6ic" path="res://Scenes/Entities/Objects/Button.tscn" id="12_tsgx0"]
+[ext_resource type="Texture2D" uid="uid://br534x61nyy8k" path="res://Assets/Stages/core_indoor_walls.png" id="17_kemls"]
[sub_resource type="TileMapPattern" id="TileMapPattern_c24x6"]
tile_data = PackedInt32Array(0, 7, 3, 1, 65543, 3, 2, 131079, 3)
@@ -26,6 +28,12 @@ tile_data = PackedInt32Array(0, 196615, 2, 65536, 393223, 0, 131072, 393223, 1,
[sub_resource type="TileMapPattern" id="TileMapPattern_7vmoq"]
tile_data = PackedInt32Array(0, 4, 0, 65536, 4, 1, 1, 65540, 0, 65537, 65540, 1)
+[sub_resource type="TileMapPattern" id="TileMapPattern_yvluu"]
+tile_data = PackedInt32Array(0, 1048583, 26, 65536, 1048583, 27, 131072, 1048583, 27, 196608, 1048583, 27, 262144, 1048583, 27, 327680, 1048583, 28, 1, 1114119, 26, 65537, 983043, 9, 131073, 983043, 10, 196609, 983043, 11, 262145, 983043, 12, 327681, 1114119, 28, 2, 1114119, 26, 65538, 1048579, 9, 131074, 1048579, 10, 196610, 1048579, 11, 262146, 1048579, 12, 327682, 1114119, 28, 3, 1114119, 26, 65539, 1114115, 9, 131075, 1114115, 10, 196611, 1114115, 11, 262147, 1114115, 12, 327683, 1245191, 28, 4, 1114119, 26, 65540, 1179651, 9, 131076, 1179651, 10, 196612, 1179651, 11, 262148, 1179651, 12, 5, 1114119, 26, 65541, 1245187, 9, 131077, 1245187, 10, 196613, 1245187, 11, 262149, 1245187, 12, 327685, 1310727, 28, 6, 1179655, 26, 65542, 1179655, 27, 131078, 1179655, 27, 196614, 1179655, 27, 262150, 1179655, 27, 327686, 1179655, 28)
+
+[sub_resource type="TileMapPattern" id="TileMapPattern_8dacc"]
+tile_data = PackedInt32Array(0, 524292, 0, 65536, 524292, 1, 1, 589828, 0, 65537, 589828, 1)
+
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_wbnml"]
texture = ExtResource("1_rwxmx")
margins = Vector2i(24, 3)
@@ -5661,6 +5669,7 @@ scenes/5/scene = ExtResource("7_1lwuk")
scenes/6/scene = ExtResource("8_7pjkp")
scenes/7/scene = ExtResource("9_iejml")
scenes/8/scene = ExtResource("10_6syxy")
+scenes/9/scene = ExtResource("12_tsgx0")
scenes/10/scene = ExtResource("4_5twow")
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_6k602"]
@@ -7068,26 +7077,31 @@ texture = ExtResource("4_gspqb")
30:6/0 = 0
30:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:6/0/physics_layer_0/angular_velocity = 0.0
+30:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8)
30:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
30:6/0/physics_layer_1/angular_velocity = 0.0
31:6/0 = 0
31:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:6/0/physics_layer_0/angular_velocity = 0.0
+31:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8)
31:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
31:6/0/physics_layer_1/angular_velocity = 0.0
32:6/0 = 0
32:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:6/0/physics_layer_0/angular_velocity = 0.0
+32:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8)
32:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
32:6/0/physics_layer_1/angular_velocity = 0.0
33:6/0 = 0
33:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:6/0/physics_layer_0/angular_velocity = 0.0
+33:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
33:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
33:6/0/physics_layer_1/angular_velocity = 0.0
34:6/0 = 0
34:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:6/0/physics_layer_0/angular_velocity = 0.0
+34:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8)
34:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
34:6/0/physics_layer_1/angular_velocity = 0.0
35:6/0 = 0
@@ -7303,6 +7317,7 @@ texture = ExtResource("4_gspqb")
30:7/0 = 0
30:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:7/0/physics_layer_0/angular_velocity = 0.0
+30:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
30:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
30:7/0/physics_layer_1/angular_velocity = 0.0
31:7/0 = 0
@@ -7313,6 +7328,7 @@ texture = ExtResource("4_gspqb")
32:7/0 = 0
32:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:7/0/physics_layer_0/angular_velocity = 0.0
+32:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 3.875, 8, 3.875, 8, -8)
32:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
32:7/0/physics_layer_1/angular_velocity = 0.0
33:7/0 = 0
@@ -7323,6 +7339,7 @@ texture = ExtResource("4_gspqb")
34:7/0 = 0
34:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:7/0/physics_layer_0/angular_velocity = 0.0
+34:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8)
34:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
34:7/0/physics_layer_1/angular_velocity = 0.0
35:7/0 = 0
@@ -7538,11 +7555,13 @@ texture = ExtResource("4_gspqb")
30:8/0 = 0
30:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:8/0/physics_layer_0/angular_velocity = 0.0
+30:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8)
30:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
30:8/0/physics_layer_1/angular_velocity = 0.0
31:8/0 = 0
31:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:8/0/physics_layer_0/angular_velocity = 0.0
+31:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8)
31:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
31:8/0/physics_layer_1/angular_velocity = 0.0
32:8/0 = 0
@@ -7553,11 +7572,13 @@ texture = ExtResource("4_gspqb")
33:8/0 = 0
33:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:8/0/physics_layer_0/angular_velocity = 0.0
+33:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
33:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
33:8/0/physics_layer_1/angular_velocity = 0.0
34:8/0 = 0
34:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:8/0/physics_layer_0/angular_velocity = 0.0
+34:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8)
34:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
34:8/0/physics_layer_1/angular_velocity = 0.0
35:8/0 = 0
@@ -12868,16 +12889,19 @@ texture = ExtResource("5_8fova")
13:0/0 = 0
13:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:0/0/physics_layer_0/angular_velocity = 0.0
+13:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -4.875, -4.5, -4.375, -4.5, 8, -8, 8, -8, -4.375, -4.25, -6.875, 8, -6.625)
13:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
13:0/0/physics_layer_1/angular_velocity = 0.0
14:0/0 = 0
14:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:0/0/physics_layer_0/angular_velocity = 0.0
+14:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -5.25, 8, -5.125, 8, -8, -8, -8)
14:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
14:0/0/physics_layer_1/angular_velocity = 0.0
15:0/0 = 0
15:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:0/0/physics_layer_0/angular_velocity = 0.0
+15:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4.5, 4.375, -4, 5.375, 8, 8, 8, 8, -5, -8, -6.75)
15:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
15:0/0/physics_layer_1/angular_velocity = 0.0
16:0/0 = 0
@@ -13191,6 +13215,7 @@ texture = ExtResource("5_8fova")
13:1/0 = 0
13:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:1/0/physics_layer_0/angular_velocity = 0.0
+13:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, -4.625, 8, -4.625, -8)
13:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
13:1/0/physics_layer_1/angular_velocity = 0.0
14:1/0 = 0
@@ -13201,6 +13226,7 @@ texture = ExtResource("5_8fova")
15:1/0 = 0
15:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:1/0/physics_layer_0/angular_velocity = 0.0
+15:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, 8, 4.5, 8, 4.25, -8)
15:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
15:1/0/physics_layer_1/angular_velocity = 0.0
16:1/0 = 0
@@ -13508,16 +13534,19 @@ texture = ExtResource("5_8fova")
13:2/0 = 0
13:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:2/0/physics_layer_0/angular_velocity = 0.0
+13:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-3.875, -8, -8, -8, -8, 4.125, 8, 6.375, 8, -4.75)
13:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
13:2/0/physics_layer_1/angular_velocity = 0.0
14:2/0 = 0
14:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:2/0/physics_layer_0/angular_velocity = 0.0
+14:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -5.75, 8, -5.5, 8, 6.5, -8, 6.625)
14:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
14:2/0/physics_layer_1/angular_velocity = 0.0
15:2/0 = 0
15:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:2/0/physics_layer_0/angular_velocity = 0.0
+15:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(3.5, -8, 8, -8, 8, 3.625, 4.625, 6.25, -8, 6.125, -8, -4.875)
15:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
15:2/0/physics_layer_1/angular_velocity = 0.0
16:2/0 = 0
@@ -13815,6 +13844,7 @@ texture = ExtResource("5_8fova")
15:3/0 = 0
15:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:3/0/physics_layer_0/angular_velocity = 0.0
+15:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -5.125, 8, -4.875, 4.625, -8, -4.75, -8)
15:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
15:3/0/physics_layer_1/angular_velocity = 0.0
17:3/0 = 0
@@ -51510,23 +51540,37 @@ texture = ExtResource("4_gfgm6")
15:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
15:26/0/physics_layer_1/angular_velocity = 0.0
16:26/0 = 0
+16:26/0/terrain_set = 0
+16:26/0/terrain = 1
16:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:26/0/physics_layer_0/angular_velocity = 0.0
16:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -6.5, -8, 8, -0.875, 8, -0.875, 6.25, 8, 6.25, 8, -6.75)
16:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
16:26/0/physics_layer_1/angular_velocity = 0.0
+16:26/0/terrains_peering_bit/right_side = 1
+16:26/0/terrains_peering_bit/bottom_left_corner = 1
+16:26/0/terrains_peering_bit/left_side = 1
17:26/0 = 0
+17:26/0/terrain_set = 0
+17:26/0/terrain = 1
17:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:26/0/physics_layer_0/angular_velocity = 0.0
17:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -6.625, 8, -6.875, 8, 6.5, -8, 6.5)
17:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
17:26/0/physics_layer_1/angular_velocity = 0.0
+17:26/0/terrains_peering_bit/right_side = 1
+17:26/0/terrains_peering_bit/left_side = 1
18:26/0 = 0
+18:26/0/terrain_set = 0
+18:26/0/terrain = 1
18:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:26/0/physics_layer_0/angular_velocity = 0.0
18:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -6.375, 8, -6.375, 8, 8, -0.75, 8, -1.125, 6.375, -8, 6.375)
18:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
18:26/0/physics_layer_1/angular_velocity = 0.0
+18:26/0/terrains_peering_bit/right_side = 1
+18:26/0/terrains_peering_bit/bottom_right_corner = 1
+18:26/0/terrains_peering_bit/left_side = 1
19:26/0 = 0
19:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:26/0/physics_layer_0/angular_velocity = 0.0
@@ -51668,23 +51712,32 @@ texture = ExtResource("4_gfgm6")
15:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
15:27/0/physics_layer_1/angular_velocity = 0.0
16:27/0 = 0
+16:27/0/terrain_set = 0
16:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:27/0/physics_layer_0/angular_velocity = 0.0
16:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -0.875, -8, -0.875, 8, -8, 8)
16:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
16:27/0/physics_layer_1/angular_velocity = 0.0
+16:27/0/terrains_peering_bit/bottom_left_corner = 1
+16:27/0/terrains_peering_bit/left_side = 1
+16:27/0/terrains_peering_bit/top_left_corner = 1
17:27/0 = 0
+17:27/0/terrain_set = 0
17:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:27/0/physics_layer_0/angular_velocity = 0.0
17:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-2.875, -6.5, -3.125, 6.125, 3, 6.375, 3, -6.5)
17:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
17:27/0/physics_layer_1/angular_velocity = 0.0
18:27/0 = 0
+18:27/0/terrain_set = 0
18:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:27/0/physics_layer_0/angular_velocity = 0.0
18:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(1, -8, 1, 8, 8, 8, 8, -8)
18:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
18:27/0/physics_layer_1/angular_velocity = 0.0
+18:27/0/terrains_peering_bit/right_side = 1
+18:27/0/terrains_peering_bit/bottom_right_corner = 1
+18:27/0/terrains_peering_bit/top_right_corner = 1
21:27/0 = 0
21:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:27/0/physics_layer_0/angular_velocity = 0.0
@@ -51821,33 +51874,53 @@ texture = ExtResource("4_gfgm6")
15:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
15:28/0/physics_layer_1/angular_velocity = 0.0
16:28/0 = 0
+16:28/0/terrain_set = 0
+16:28/0/terrain = 1
16:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:28/0/physics_layer_0/angular_velocity = 0.0
16:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 6.75, 8, 6.5, 8, -6.125, 0.125, -6.75, 0, -8)
16:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
16:28/0/physics_layer_1/angular_velocity = 0.0
+16:28/0/terrains_peering_bit/right_side = 1
+16:28/0/terrains_peering_bit/left_side = 1
+16:28/0/terrains_peering_bit/top_left_corner = 1
17:28/0 = 0
+17:28/0/terrain_set = 0
+17:28/0/terrain = 1
17:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:28/0/physics_layer_0/angular_velocity = 0.0
17:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -6.5, 8, -6.625, 8, 6, -8, 6.125)
17:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
17:28/0/physics_layer_1/angular_velocity = 0.0
+17:28/0/terrains_peering_bit/right_side = 1
+17:28/0/terrains_peering_bit/left_side = 1
18:28/0 = 0
+18:28/0/terrain_set = 0
+18:28/0/terrain = 1
18:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:28/0/physics_layer_0/angular_velocity = 0.0
18:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, 6, -8, 6, -8, -6.5, 0.75, -6.75, 0.75, -8)
18:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
18:28/0/physics_layer_1/angular_velocity = 0.0
+18:28/0/terrains_peering_bit/right_side = 1
+18:28/0/terrains_peering_bit/left_side = 1
+18:28/0/terrains_peering_bit/top_right_corner = 1
19:28/0 = 0
+19:28/0/terrain_set = 0
+19:28/0/terrain = 1
19:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:28/0/physics_layer_0/angular_velocity = 0.0
19:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
19:28/0/physics_layer_1/angular_velocity = 0.0
+19:28/0/terrains_peering_bit/left_side = 1
20:28/0 = 0
+20:28/0/terrain_set = 0
+20:28/0/terrain = 1
20:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:28/0/physics_layer_0/angular_velocity = 0.0
20:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
20:28/0/physics_layer_1/angular_velocity = 0.0
+20:28/0/terrains_peering_bit/right_side = 1
21:28/0 = 0
21:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:28/0/physics_layer_0/angular_velocity = 0.0
@@ -51992,25 +52065,37 @@ texture = ExtResource("4_gfgm6")
15:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
15:29/0/physics_layer_1/angular_velocity = 0.0
16:29/0 = 0
+16:29/0/terrain_set = 0
16:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:29/0/physics_layer_0/angular_velocity = 0.0
16:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
16:29/0/physics_layer_1/angular_velocity = 0.0
+16:29/0/terrains_peering_bit/left_side = 1
+16:29/0/terrains_peering_bit/top_left_corner = 1
17:29/0 = 0
+17:29/0/terrain_set = 0
17:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:29/0/physics_layer_0/angular_velocity = 0.0
17:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
17:29/0/physics_layer_1/angular_velocity = 0.0
+17:29/0/terrains_peering_bit/bottom_left_corner = 1
+17:29/0/terrains_peering_bit/left_side = 1
18:29/0 = 0
+18:29/0/terrain_set = 0
18:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:29/0/physics_layer_0/angular_velocity = 0.0
18:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
18:29/0/physics_layer_1/angular_velocity = 0.0
+18:29/0/terrains_peering_bit/right_side = 1
+18:29/0/terrains_peering_bit/top_right_corner = 1
19:29/0 = 0
+19:29/0/terrain_set = 0
19:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:29/0/physics_layer_0/angular_velocity = 0.0
19:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
19:29/0/physics_layer_1/angular_velocity = 0.0
+19:29/0/terrains_peering_bit/right_side = 1
+19:29/0/terrains_peering_bit/bottom_right_corner = 1
20:29/0 = 0
20:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:29/0/physics_layer_0/angular_velocity = 0.0
@@ -52130,20 +52215,27 @@ texture = ExtResource("4_gfgm6")
15:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
15:30/0/physics_layer_1/angular_velocity = 0.0
16:30/0 = 0
+16:30/0/terrain_set = 0
16:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:30/0/physics_layer_0/angular_velocity = 0.0
16:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
16:30/0/physics_layer_1/angular_velocity = 0.0
+16:30/0/terrains_peering_bit/right_side = 1
17:30/0 = 0
+17:30/0/terrain_set = 0
17:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:30/0/physics_layer_0/angular_velocity = 0.0
17:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
17:30/0/physics_layer_1/angular_velocity = 0.0
+17:30/0/terrains_peering_bit/right_side = 1
+17:30/0/terrains_peering_bit/left_side = 1
18:30/0 = 0
+18:30/0/terrain_set = 0
18:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:30/0/physics_layer_0/angular_velocity = 0.0
18:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
18:30/0/physics_layer_1/angular_velocity = 0.0
+18:30/0/terrains_peering_bit/left_side = 1
21:30/0 = 0
21:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:30/0/physics_layer_0/angular_velocity = 0.0
@@ -56940,6 +57032,8123 @@ texture = ExtResource("4_gfgm6")
26:72/0/physics_layer_1/linear_velocity = Vector2(0, 0)
26:72/0/physics_layer_1/angular_velocity = 0.0
+[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_6ulww"]
+texture = ExtResource("17_kemls")
+0:0/0 = 0
+0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:0/0/physics_layer_0/angular_velocity = 0.0
+0:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:0/0/physics_layer_1/angular_velocity = 0.0
+1:0/0 = 0
+1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:0/0/physics_layer_0/angular_velocity = 0.0
+1:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:0/0/physics_layer_1/angular_velocity = 0.0
+2:0/0 = 0
+2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:0/0/physics_layer_0/angular_velocity = 0.0
+2:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:0/0/physics_layer_1/angular_velocity = 0.0
+3:0/0 = 0
+3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:0/0/physics_layer_0/angular_velocity = 0.0
+3:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:0/0/physics_layer_1/angular_velocity = 0.0
+4:0/0 = 0
+4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:0/0/physics_layer_0/angular_velocity = 0.0
+4:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:0/0/physics_layer_1/angular_velocity = 0.0
+5:0/0 = 0
+5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:0/0/physics_layer_0/angular_velocity = 0.0
+5:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:0/0/physics_layer_1/angular_velocity = 0.0
+6:0/0 = 0
+6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:0/0/physics_layer_0/angular_velocity = 0.0
+6:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:0/0/physics_layer_1/angular_velocity = 0.0
+7:0/0 = 0
+7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:0/0/physics_layer_0/angular_velocity = 0.0
+7:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:0/0/physics_layer_1/angular_velocity = 0.0
+8:0/0 = 0
+8:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:0/0/physics_layer_0/angular_velocity = 0.0
+8:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:0/0/physics_layer_1/angular_velocity = 0.0
+9:0/0 = 0
+9:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:0/0/physics_layer_0/angular_velocity = 0.0
+9:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:0/0/physics_layer_1/angular_velocity = 0.0
+10:0/0 = 0
+10:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:0/0/physics_layer_0/angular_velocity = 0.0
+10:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:0/0/physics_layer_1/angular_velocity = 0.0
+11:0/0 = 0
+11:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:0/0/physics_layer_0/angular_velocity = 0.0
+11:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:0/0/physics_layer_1/angular_velocity = 0.0
+12:0/0 = 0
+12:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:0/0/physics_layer_0/angular_velocity = 0.0
+12:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:0/0/physics_layer_1/angular_velocity = 0.0
+13:0/0 = 0
+13:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:0/0/physics_layer_0/angular_velocity = 0.0
+13:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:0/0/physics_layer_1/angular_velocity = 0.0
+14:0/0 = 0
+14:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:0/0/physics_layer_0/angular_velocity = 0.0
+14:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:0/0/physics_layer_1/angular_velocity = 0.0
+15:0/0 = 0
+15:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:0/0/physics_layer_0/angular_velocity = 0.0
+15:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:0/0/physics_layer_1/angular_velocity = 0.0
+16:0/0 = 0
+16:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:0/0/physics_layer_0/angular_velocity = 0.0
+16:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:0/0/physics_layer_1/angular_velocity = 0.0
+17:0/0 = 0
+17:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:0/0/physics_layer_0/angular_velocity = 0.0
+17:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:0/0/physics_layer_1/angular_velocity = 0.0
+18:0/0 = 0
+18:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:0/0/physics_layer_0/angular_velocity = 0.0
+18:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:0/0/physics_layer_1/angular_velocity = 0.0
+19:0/0 = 0
+19:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:0/0/physics_layer_0/angular_velocity = 0.0
+19:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:0/0/physics_layer_1/angular_velocity = 0.0
+20:0/0 = 0
+20:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:0/0/physics_layer_0/angular_velocity = 0.0
+20:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:0/0/physics_layer_1/angular_velocity = 0.0
+21:0/0 = 0
+21:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:0/0/physics_layer_0/angular_velocity = 0.0
+21:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:0/0/physics_layer_1/angular_velocity = 0.0
+22:0/0 = 0
+22:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:0/0/physics_layer_0/angular_velocity = 0.0
+22:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:0/0/physics_layer_1/angular_velocity = 0.0
+23:0/0 = 0
+23:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:0/0/physics_layer_0/angular_velocity = 0.0
+23:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:0/0/physics_layer_1/angular_velocity = 0.0
+24:0/0 = 0
+24:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:0/0/physics_layer_0/angular_velocity = 0.0
+24:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:0/0/physics_layer_1/angular_velocity = 0.0
+25:0/0 = 0
+25:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:0/0/physics_layer_0/angular_velocity = 0.0
+25:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:0/0/physics_layer_1/angular_velocity = 0.0
+26:0/0 = 0
+26:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:0/0/physics_layer_0/angular_velocity = 0.0
+26:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:0/0/physics_layer_1/angular_velocity = 0.0
+27:0/0 = 0
+27:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:0/0/physics_layer_0/angular_velocity = 0.0
+27:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:0/0/physics_layer_1/angular_velocity = 0.0
+28:0/0 = 0
+28:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:0/0/physics_layer_0/angular_velocity = 0.0
+28:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:0/0/physics_layer_1/angular_velocity = 0.0
+29:0/0 = 0
+29:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:0/0/physics_layer_0/angular_velocity = 0.0
+29:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:0/0/physics_layer_1/angular_velocity = 0.0
+30:0/0 = 0
+30:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:0/0/physics_layer_0/angular_velocity = 0.0
+30:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:0/0/physics_layer_1/angular_velocity = 0.0
+31:0/0 = 0
+31:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:0/0/physics_layer_0/angular_velocity = 0.0
+31:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+31:0/0/physics_layer_1/angular_velocity = 0.0
+32:0/0 = 0
+32:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:0/0/physics_layer_0/angular_velocity = 0.0
+32:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:0/0/physics_layer_1/angular_velocity = 0.0
+33:0/0 = 0
+33:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:0/0/physics_layer_0/angular_velocity = 0.0
+33:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:0/0/physics_layer_1/angular_velocity = 0.0
+34:0/0 = 0
+34:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:0/0/physics_layer_0/angular_velocity = 0.0
+34:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:0/0/physics_layer_1/angular_velocity = 0.0
+35:0/0 = 0
+35:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:0/0/physics_layer_0/angular_velocity = 0.0
+35:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:0/0/physics_layer_1/angular_velocity = 0.0
+36:0/0 = 0
+36:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:0/0/physics_layer_0/angular_velocity = 0.0
+36:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+36:0/0/physics_layer_1/angular_velocity = 0.0
+0:1/0 = 0
+0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:1/0/physics_layer_0/angular_velocity = 0.0
+0:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:1/0/physics_layer_1/angular_velocity = 0.0
+2:1/0 = 0
+2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:1/0/physics_layer_0/angular_velocity = 0.0
+2:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:1/0/physics_layer_1/angular_velocity = 0.0
+3:1/0 = 0
+3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:1/0/physics_layer_0/angular_velocity = 0.0
+3:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:1/0/physics_layer_1/angular_velocity = 0.0
+4:1/0 = 0
+4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:1/0/physics_layer_0/angular_velocity = 0.0
+4:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:1/0/physics_layer_1/angular_velocity = 0.0
+5:1/0 = 0
+5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:1/0/physics_layer_0/angular_velocity = 0.0
+5:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:1/0/physics_layer_1/angular_velocity = 0.0
+6:1/0 = 0
+6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:1/0/physics_layer_0/angular_velocity = 0.0
+6:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:1/0/physics_layer_1/angular_velocity = 0.0
+7:1/0 = 0
+7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:1/0/physics_layer_0/angular_velocity = 0.0
+7:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:1/0/physics_layer_1/angular_velocity = 0.0
+9:1/0 = 0
+9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:1/0/physics_layer_0/angular_velocity = 0.0
+9:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:1/0/physics_layer_1/angular_velocity = 0.0
+10:1/0 = 0
+10:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:1/0/physics_layer_0/angular_velocity = 0.0
+10:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:1/0/physics_layer_1/angular_velocity = 0.0
+11:1/0 = 0
+11:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:1/0/physics_layer_0/angular_velocity = 0.0
+11:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:1/0/physics_layer_1/angular_velocity = 0.0
+12:1/0 = 0
+12:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:1/0/physics_layer_0/angular_velocity = 0.0
+12:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:1/0/physics_layer_1/angular_velocity = 0.0
+13:1/0 = 0
+13:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:1/0/physics_layer_0/angular_velocity = 0.0
+13:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:1/0/physics_layer_1/angular_velocity = 0.0
+14:1/0 = 0
+14:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:1/0/physics_layer_0/angular_velocity = 0.0
+14:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:1/0/physics_layer_1/angular_velocity = 0.0
+16:1/0 = 0
+16:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:1/0/physics_layer_0/angular_velocity = 0.0
+16:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:1/0/physics_layer_1/angular_velocity = 0.0
+17:1/0 = 0
+17:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:1/0/physics_layer_0/angular_velocity = 0.0
+17:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:1/0/physics_layer_1/angular_velocity = 0.0
+18:1/0 = 0
+18:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:1/0/physics_layer_0/angular_velocity = 0.0
+18:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:1/0/physics_layer_1/angular_velocity = 0.0
+19:1/0 = 0
+19:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:1/0/physics_layer_0/angular_velocity = 0.0
+19:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:1/0/physics_layer_1/angular_velocity = 0.0
+20:1/0 = 0
+20:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:1/0/physics_layer_0/angular_velocity = 0.0
+20:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:1/0/physics_layer_1/angular_velocity = 0.0
+21:1/0 = 0
+21:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:1/0/physics_layer_0/angular_velocity = 0.0
+21:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:1/0/physics_layer_1/angular_velocity = 0.0
+23:1/0 = 0
+23:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:1/0/physics_layer_0/angular_velocity = 0.0
+23:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:1/0/physics_layer_1/angular_velocity = 0.0
+24:1/0 = 0
+24:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:1/0/physics_layer_0/angular_velocity = 0.0
+24:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:1/0/physics_layer_1/angular_velocity = 0.0
+25:1/0 = 0
+25:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:1/0/physics_layer_0/angular_velocity = 0.0
+25:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:1/0/physics_layer_1/angular_velocity = 0.0
+26:1/0 = 0
+26:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:1/0/physics_layer_0/angular_velocity = 0.0
+26:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:1/0/physics_layer_1/angular_velocity = 0.0
+27:1/0 = 0
+27:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:1/0/physics_layer_0/angular_velocity = 0.0
+27:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:1/0/physics_layer_1/angular_velocity = 0.0
+28:1/0 = 0
+28:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:1/0/physics_layer_0/angular_velocity = 0.0
+28:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:1/0/physics_layer_1/angular_velocity = 0.0
+29:1/0 = 0
+29:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:1/0/physics_layer_0/angular_velocity = 0.0
+29:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:1/0/physics_layer_1/angular_velocity = 0.0
+30:1/0 = 0
+30:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:1/0/physics_layer_0/angular_velocity = 0.0
+30:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:1/0/physics_layer_1/angular_velocity = 0.0
+31:1/0 = 0
+31:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:1/0/physics_layer_0/angular_velocity = 0.0
+31:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+31:1/0/physics_layer_1/angular_velocity = 0.0
+32:1/0 = 0
+32:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:1/0/physics_layer_0/angular_velocity = 0.0
+32:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:1/0/physics_layer_1/angular_velocity = 0.0
+33:1/0 = 0
+33:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:1/0/physics_layer_0/angular_velocity = 0.0
+33:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:1/0/physics_layer_1/angular_velocity = 0.0
+34:1/0 = 0
+34:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:1/0/physics_layer_0/angular_velocity = 0.0
+34:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:1/0/physics_layer_1/angular_velocity = 0.0
+35:1/0 = 0
+35:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:1/0/physics_layer_0/angular_velocity = 0.0
+35:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:1/0/physics_layer_1/angular_velocity = 0.0
+36:1/0 = 0
+36:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:1/0/physics_layer_0/angular_velocity = 0.0
+36:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+36:1/0/physics_layer_1/angular_velocity = 0.0
+0:2/0 = 0
+0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:2/0/physics_layer_0/angular_velocity = 0.0
+0:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:2/0/physics_layer_1/angular_velocity = 0.0
+1:2/0 = 0
+1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:2/0/physics_layer_0/angular_velocity = 0.0
+1:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:2/0/physics_layer_1/angular_velocity = 0.0
+2:2/0 = 0
+2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:2/0/physics_layer_0/angular_velocity = 0.0
+2:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:2/0/physics_layer_1/angular_velocity = 0.0
+3:2/0 = 0
+3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:2/0/physics_layer_0/angular_velocity = 0.0
+3:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:2/0/physics_layer_1/angular_velocity = 0.0
+4:2/0 = 0
+4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:2/0/physics_layer_0/angular_velocity = 0.0
+4:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:2/0/physics_layer_1/angular_velocity = 0.0
+5:2/0 = 0
+5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:2/0/physics_layer_0/angular_velocity = 0.0
+5:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:2/0/physics_layer_1/angular_velocity = 0.0
+7:2/0 = 0
+7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:2/0/physics_layer_0/angular_velocity = 0.0
+7:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:2/0/physics_layer_1/angular_velocity = 0.0
+8:2/0 = 0
+8:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:2/0/physics_layer_0/angular_velocity = 0.0
+8:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:2/0/physics_layer_1/angular_velocity = 0.0
+9:2/0 = 0
+9:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:2/0/physics_layer_0/angular_velocity = 0.0
+9:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:2/0/physics_layer_1/angular_velocity = 0.0
+10:2/0 = 0
+10:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:2/0/physics_layer_0/angular_velocity = 0.0
+10:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:2/0/physics_layer_1/angular_velocity = 0.0
+11:2/0 = 0
+11:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:2/0/physics_layer_0/angular_velocity = 0.0
+11:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:2/0/physics_layer_1/angular_velocity = 0.0
+12:2/0 = 0
+12:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:2/0/physics_layer_0/angular_velocity = 0.0
+12:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:2/0/physics_layer_1/angular_velocity = 0.0
+14:2/0 = 0
+14:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:2/0/physics_layer_0/angular_velocity = 0.0
+14:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:2/0/physics_layer_1/angular_velocity = 0.0
+15:2/0 = 0
+15:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:2/0/physics_layer_0/angular_velocity = 0.0
+15:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:2/0/physics_layer_1/angular_velocity = 0.0
+16:2/0 = 0
+16:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:2/0/physics_layer_0/angular_velocity = 0.0
+16:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:2/0/physics_layer_1/angular_velocity = 0.0
+17:2/0 = 0
+17:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:2/0/physics_layer_0/angular_velocity = 0.0
+17:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:2/0/physics_layer_1/angular_velocity = 0.0
+18:2/0 = 0
+18:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:2/0/physics_layer_0/angular_velocity = 0.0
+18:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:2/0/physics_layer_1/angular_velocity = 0.0
+19:2/0 = 0
+19:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:2/0/physics_layer_0/angular_velocity = 0.0
+19:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:2/0/physics_layer_1/angular_velocity = 0.0
+20:2/0 = 0
+20:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:2/0/physics_layer_0/angular_velocity = 0.0
+20:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:2/0/physics_layer_1/angular_velocity = 0.0
+21:2/0 = 0
+21:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:2/0/physics_layer_0/angular_velocity = 0.0
+21:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:2/0/physics_layer_1/angular_velocity = 0.0
+22:2/0 = 0
+22:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:2/0/physics_layer_0/angular_velocity = 0.0
+22:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:2/0/physics_layer_1/angular_velocity = 0.0
+23:2/0 = 0
+23:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:2/0/physics_layer_0/angular_velocity = 0.0
+23:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:2/0/physics_layer_1/angular_velocity = 0.0
+24:2/0 = 0
+24:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:2/0/physics_layer_0/angular_velocity = 0.0
+24:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:2/0/physics_layer_1/angular_velocity = 0.0
+25:2/0 = 0
+25:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:2/0/physics_layer_0/angular_velocity = 0.0
+25:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:2/0/physics_layer_1/angular_velocity = 0.0
+26:2/0 = 0
+26:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:2/0/physics_layer_0/angular_velocity = 0.0
+26:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:2/0/physics_layer_1/angular_velocity = 0.0
+28:2/0 = 0
+28:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:2/0/physics_layer_0/angular_velocity = 0.0
+28:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:2/0/physics_layer_1/angular_velocity = 0.0
+29:2/0 = 0
+29:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:2/0/physics_layer_0/angular_velocity = 0.0
+29:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:2/0/physics_layer_1/angular_velocity = 0.0
+30:2/0 = 0
+30:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:2/0/physics_layer_0/angular_velocity = 0.0
+30:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:2/0/physics_layer_1/angular_velocity = 0.0
+31:2/0 = 0
+31:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:2/0/physics_layer_0/angular_velocity = 0.0
+31:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+31:2/0/physics_layer_1/angular_velocity = 0.0
+32:2/0 = 0
+32:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:2/0/physics_layer_0/angular_velocity = 0.0
+32:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:2/0/physics_layer_1/angular_velocity = 0.0
+33:2/0 = 0
+33:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:2/0/physics_layer_0/angular_velocity = 0.0
+33:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:2/0/physics_layer_1/angular_velocity = 0.0
+34:2/0 = 0
+34:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:2/0/physics_layer_0/angular_velocity = 0.0
+34:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:2/0/physics_layer_1/angular_velocity = 0.0
+35:2/0 = 0
+35:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:2/0/physics_layer_0/angular_velocity = 0.0
+35:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:2/0/physics_layer_1/angular_velocity = 0.0
+36:2/0 = 0
+36:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:2/0/physics_layer_0/angular_velocity = 0.0
+36:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+36:2/0/physics_layer_1/angular_velocity = 0.0
+0:3/0 = 0
+0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:3/0/physics_layer_0/angular_velocity = 0.0
+0:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:3/0/physics_layer_1/angular_velocity = 0.0
+1:3/0 = 0
+1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:3/0/physics_layer_0/angular_velocity = 0.0
+1:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:3/0/physics_layer_1/angular_velocity = 0.0
+2:3/0 = 0
+2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:3/0/physics_layer_0/angular_velocity = 0.0
+2:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:3/0/physics_layer_1/angular_velocity = 0.0
+3:3/0 = 0
+3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:3/0/physics_layer_0/angular_velocity = 0.0
+3:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:3/0/physics_layer_1/angular_velocity = 0.0
+4:3/0 = 0
+4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:3/0/physics_layer_0/angular_velocity = 0.0
+4:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:3/0/physics_layer_1/angular_velocity = 0.0
+5:3/0 = 0
+5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:3/0/physics_layer_0/angular_velocity = 0.0
+5:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:3/0/physics_layer_1/angular_velocity = 0.0
+7:3/0 = 0
+7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:3/0/physics_layer_0/angular_velocity = 0.0
+7:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:3/0/physics_layer_1/angular_velocity = 0.0
+8:3/0 = 0
+8:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:3/0/physics_layer_0/angular_velocity = 0.0
+8:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:3/0/physics_layer_1/angular_velocity = 0.0
+9:3/0 = 0
+9:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:3/0/physics_layer_0/angular_velocity = 0.0
+9:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:3/0/physics_layer_1/angular_velocity = 0.0
+10:3/0 = 0
+10:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:3/0/physics_layer_0/angular_velocity = 0.0
+10:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:3/0/physics_layer_1/angular_velocity = 0.0
+11:3/0 = 0
+11:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:3/0/physics_layer_0/angular_velocity = 0.0
+11:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:3/0/physics_layer_1/angular_velocity = 0.0
+12:3/0 = 0
+12:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:3/0/physics_layer_0/angular_velocity = 0.0
+12:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:3/0/physics_layer_1/angular_velocity = 0.0
+14:3/0 = 0
+14:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:3/0/physics_layer_0/angular_velocity = 0.0
+14:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:3/0/physics_layer_1/angular_velocity = 0.0
+15:3/0 = 0
+15:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:3/0/physics_layer_0/angular_velocity = 0.0
+15:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:3/0/physics_layer_1/angular_velocity = 0.0
+16:3/0 = 0
+16:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:3/0/physics_layer_0/angular_velocity = 0.0
+16:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:3/0/physics_layer_1/angular_velocity = 0.0
+17:3/0 = 0
+17:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:3/0/physics_layer_0/angular_velocity = 0.0
+17:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:3/0/physics_layer_1/angular_velocity = 0.0
+18:3/0 = 0
+18:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:3/0/physics_layer_0/angular_velocity = 0.0
+18:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:3/0/physics_layer_1/angular_velocity = 0.0
+19:3/0 = 0
+19:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:3/0/physics_layer_0/angular_velocity = 0.0
+19:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:3/0/physics_layer_1/angular_velocity = 0.0
+20:3/0 = 0
+20:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:3/0/physics_layer_0/angular_velocity = 0.0
+20:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:3/0/physics_layer_1/angular_velocity = 0.0
+21:3/0 = 0
+21:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:3/0/physics_layer_0/angular_velocity = 0.0
+21:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:3/0/physics_layer_1/angular_velocity = 0.0
+22:3/0 = 0
+22:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:3/0/physics_layer_0/angular_velocity = 0.0
+22:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:3/0/physics_layer_1/angular_velocity = 0.0
+23:3/0 = 0
+23:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:3/0/physics_layer_0/angular_velocity = 0.0
+23:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:3/0/physics_layer_1/angular_velocity = 0.0
+24:3/0 = 0
+24:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:3/0/physics_layer_0/angular_velocity = 0.0
+24:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:3/0/physics_layer_1/angular_velocity = 0.0
+25:3/0 = 0
+25:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:3/0/physics_layer_0/angular_velocity = 0.0
+25:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:3/0/physics_layer_1/angular_velocity = 0.0
+26:3/0 = 0
+26:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:3/0/physics_layer_0/angular_velocity = 0.0
+26:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:3/0/physics_layer_1/angular_velocity = 0.0
+28:3/0 = 0
+28:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:3/0/physics_layer_0/angular_velocity = 0.0
+28:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:3/0/physics_layer_1/angular_velocity = 0.0
+29:3/0 = 0
+29:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:3/0/physics_layer_0/angular_velocity = 0.0
+29:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:3/0/physics_layer_1/angular_velocity = 0.0
+31:3/0 = 0
+31:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:3/0/physics_layer_0/angular_velocity = 0.0
+31:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+31:3/0/physics_layer_1/angular_velocity = 0.0
+32:3/0 = 0
+32:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:3/0/physics_layer_0/angular_velocity = 0.0
+32:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:3/0/physics_layer_1/angular_velocity = 0.0
+34:3/0 = 0
+34:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:3/0/physics_layer_0/angular_velocity = 0.0
+34:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:3/0/physics_layer_1/angular_velocity = 0.0
+35:3/0 = 0
+35:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:3/0/physics_layer_0/angular_velocity = 0.0
+35:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:3/0/physics_layer_1/angular_velocity = 0.0
+37:3/0 = 0
+37:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+37:3/0/physics_layer_0/angular_velocity = 0.0
+37:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+37:3/0/physics_layer_1/angular_velocity = 0.0
+38:3/0 = 0
+38:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+38:3/0/physics_layer_0/angular_velocity = 0.0
+38:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+38:3/0/physics_layer_1/angular_velocity = 0.0
+40:3/0 = 0
+40:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+40:3/0/physics_layer_0/angular_velocity = 0.0
+40:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+40:3/0/physics_layer_1/angular_velocity = 0.0
+41:3/0 = 0
+41:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+41:3/0/physics_layer_0/angular_velocity = 0.0
+41:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+41:3/0/physics_layer_1/angular_velocity = 0.0
+43:3/0 = 0
+43:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+43:3/0/physics_layer_0/angular_velocity = 0.0
+43:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+43:3/0/physics_layer_1/angular_velocity = 0.0
+44:3/0 = 0
+44:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+44:3/0/physics_layer_0/angular_velocity = 0.0
+44:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+44:3/0/physics_layer_1/angular_velocity = 0.0
+0:4/0 = 0
+0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:4/0/physics_layer_0/angular_velocity = 0.0
+0:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:4/0/physics_layer_1/angular_velocity = 0.0
+1:4/0 = 0
+1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:4/0/physics_layer_0/angular_velocity = 0.0
+1:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:4/0/physics_layer_1/angular_velocity = 0.0
+2:4/0 = 0
+2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:4/0/physics_layer_0/angular_velocity = 0.0
+2:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:4/0/physics_layer_1/angular_velocity = 0.0
+3:4/0 = 0
+3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:4/0/physics_layer_0/angular_velocity = 0.0
+3:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:4/0/physics_layer_1/angular_velocity = 0.0
+4:4/0 = 0
+4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:4/0/physics_layer_0/angular_velocity = 0.0
+4:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:4/0/physics_layer_1/angular_velocity = 0.0
+5:4/0 = 0
+5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:4/0/physics_layer_0/angular_velocity = 0.0
+5:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:4/0/physics_layer_1/angular_velocity = 0.0
+6:4/0 = 0
+6:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:4/0/physics_layer_0/angular_velocity = 0.0
+6:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:4/0/physics_layer_1/angular_velocity = 0.0
+7:4/0 = 0
+7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:4/0/physics_layer_0/angular_velocity = 0.0
+7:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:4/0/physics_layer_1/angular_velocity = 0.0
+8:4/0 = 0
+8:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:4/0/physics_layer_0/angular_velocity = 0.0
+8:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:4/0/physics_layer_1/angular_velocity = 0.0
+9:4/0 = 0
+9:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:4/0/physics_layer_0/angular_velocity = 0.0
+9:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:4/0/physics_layer_1/angular_velocity = 0.0
+10:4/0 = 0
+10:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:4/0/physics_layer_0/angular_velocity = 0.0
+10:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:4/0/physics_layer_1/angular_velocity = 0.0
+11:4/0 = 0
+11:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:4/0/physics_layer_0/angular_velocity = 0.0
+11:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:4/0/physics_layer_1/angular_velocity = 0.0
+12:4/0 = 0
+12:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:4/0/physics_layer_0/angular_velocity = 0.0
+12:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:4/0/physics_layer_1/angular_velocity = 0.0
+13:4/0 = 0
+13:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:4/0/physics_layer_0/angular_velocity = 0.0
+13:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:4/0/physics_layer_1/angular_velocity = 0.0
+14:4/0 = 0
+14:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:4/0/physics_layer_0/angular_velocity = 0.0
+14:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:4/0/physics_layer_1/angular_velocity = 0.0
+15:4/0 = 0
+15:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:4/0/physics_layer_0/angular_velocity = 0.0
+15:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:4/0/physics_layer_1/angular_velocity = 0.0
+16:4/0 = 0
+16:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:4/0/physics_layer_0/angular_velocity = 0.0
+16:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:4/0/physics_layer_1/angular_velocity = 0.0
+17:4/0 = 0
+17:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:4/0/physics_layer_0/angular_velocity = 0.0
+17:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:4/0/physics_layer_1/angular_velocity = 0.0
+18:4/0 = 0
+18:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:4/0/physics_layer_0/angular_velocity = 0.0
+18:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:4/0/physics_layer_1/angular_velocity = 0.0
+19:4/0 = 0
+19:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:4/0/physics_layer_0/angular_velocity = 0.0
+19:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:4/0/physics_layer_1/angular_velocity = 0.0
+20:4/0 = 0
+20:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:4/0/physics_layer_0/angular_velocity = 0.0
+20:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:4/0/physics_layer_1/angular_velocity = 0.0
+21:4/0 = 0
+21:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:4/0/physics_layer_0/angular_velocity = 0.0
+21:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:4/0/physics_layer_1/angular_velocity = 0.0
+22:4/0 = 0
+22:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:4/0/physics_layer_0/angular_velocity = 0.0
+22:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:4/0/physics_layer_1/angular_velocity = 0.0
+23:4/0 = 0
+23:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:4/0/physics_layer_0/angular_velocity = 0.0
+23:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:4/0/physics_layer_1/angular_velocity = 0.0
+24:4/0 = 0
+24:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:4/0/physics_layer_0/angular_velocity = 0.0
+24:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:4/0/physics_layer_1/angular_velocity = 0.0
+25:4/0 = 0
+25:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:4/0/physics_layer_0/angular_velocity = 0.0
+25:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:4/0/physics_layer_1/angular_velocity = 0.0
+26:4/0 = 0
+26:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:4/0/physics_layer_0/angular_velocity = 0.0
+26:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:4/0/physics_layer_1/angular_velocity = 0.0
+27:4/0 = 0
+27:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:4/0/physics_layer_0/angular_velocity = 0.0
+27:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:4/0/physics_layer_1/angular_velocity = 0.0
+28:4/0 = 0
+28:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:4/0/physics_layer_0/angular_velocity = 0.0
+28:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:4/0/physics_layer_1/angular_velocity = 0.0
+29:4/0 = 0
+29:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:4/0/physics_layer_0/angular_velocity = 0.0
+29:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:4/0/physics_layer_1/angular_velocity = 0.0
+31:4/0 = 0
+31:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:4/0/physics_layer_0/angular_velocity = 0.0
+31:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+31:4/0/physics_layer_1/angular_velocity = 0.0
+32:4/0 = 0
+32:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:4/0/physics_layer_0/angular_velocity = 0.0
+32:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:4/0/physics_layer_1/angular_velocity = 0.0
+34:4/0 = 0
+34:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:4/0/physics_layer_0/angular_velocity = 0.0
+34:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:4/0/physics_layer_1/angular_velocity = 0.0
+35:4/0 = 0
+35:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:4/0/physics_layer_0/angular_velocity = 0.0
+35:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:4/0/physics_layer_1/angular_velocity = 0.0
+37:4/0 = 0
+37:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+37:4/0/physics_layer_0/angular_velocity = 0.0
+37:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+37:4/0/physics_layer_1/angular_velocity = 0.0
+38:4/0 = 0
+38:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+38:4/0/physics_layer_0/angular_velocity = 0.0
+38:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+38:4/0/physics_layer_1/angular_velocity = 0.0
+40:4/0 = 0
+40:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+40:4/0/physics_layer_0/angular_velocity = 0.0
+40:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+40:4/0/physics_layer_1/angular_velocity = 0.0
+41:4/0 = 0
+41:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+41:4/0/physics_layer_0/angular_velocity = 0.0
+41:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+41:4/0/physics_layer_1/angular_velocity = 0.0
+43:4/0 = 0
+43:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+43:4/0/physics_layer_0/angular_velocity = 0.0
+43:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+43:4/0/physics_layer_1/angular_velocity = 0.0
+44:4/0 = 0
+44:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+44:4/0/physics_layer_0/angular_velocity = 0.0
+44:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+44:4/0/physics_layer_1/angular_velocity = 0.0
+0:5/0 = 0
+0:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:5/0/physics_layer_0/angular_velocity = 0.0
+0:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:5/0/physics_layer_1/angular_velocity = 0.0
+1:5/0 = 0
+1:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:5/0/physics_layer_0/angular_velocity = 0.0
+1:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:5/0/physics_layer_1/angular_velocity = 0.0
+2:5/0 = 0
+2:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:5/0/physics_layer_0/angular_velocity = 0.0
+2:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:5/0/physics_layer_1/angular_velocity = 0.0
+3:5/0 = 0
+3:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:5/0/physics_layer_0/angular_velocity = 0.0
+3:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:5/0/physics_layer_1/angular_velocity = 0.0
+4:5/0 = 0
+4:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:5/0/physics_layer_0/angular_velocity = 0.0
+4:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:5/0/physics_layer_1/angular_velocity = 0.0
+5:5/0 = 0
+5:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:5/0/physics_layer_0/angular_velocity = 0.0
+5:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:5/0/physics_layer_1/angular_velocity = 0.0
+6:5/0 = 0
+6:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:5/0/physics_layer_0/angular_velocity = 0.0
+6:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:5/0/physics_layer_1/angular_velocity = 0.0
+7:5/0 = 0
+7:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:5/0/physics_layer_0/angular_velocity = 0.0
+7:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:5/0/physics_layer_1/angular_velocity = 0.0
+8:5/0 = 0
+8:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:5/0/physics_layer_0/angular_velocity = 0.0
+8:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:5/0/physics_layer_1/angular_velocity = 0.0
+9:5/0 = 0
+9:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:5/0/physics_layer_0/angular_velocity = 0.0
+9:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:5/0/physics_layer_1/angular_velocity = 0.0
+10:5/0 = 0
+10:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:5/0/physics_layer_0/angular_velocity = 0.0
+10:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:5/0/physics_layer_1/angular_velocity = 0.0
+11:5/0 = 0
+11:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:5/0/physics_layer_0/angular_velocity = 0.0
+11:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:5/0/physics_layer_1/angular_velocity = 0.0
+12:5/0 = 0
+12:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:5/0/physics_layer_0/angular_velocity = 0.0
+12:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:5/0/physics_layer_1/angular_velocity = 0.0
+13:5/0 = 0
+13:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:5/0/physics_layer_0/angular_velocity = 0.0
+13:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:5/0/physics_layer_1/angular_velocity = 0.0
+14:5/0 = 0
+14:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:5/0/physics_layer_0/angular_velocity = 0.0
+14:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:5/0/physics_layer_1/angular_velocity = 0.0
+15:5/0 = 0
+15:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:5/0/physics_layer_0/angular_velocity = 0.0
+15:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:5/0/physics_layer_1/angular_velocity = 0.0
+16:5/0 = 0
+16:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:5/0/physics_layer_0/angular_velocity = 0.0
+16:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:5/0/physics_layer_1/angular_velocity = 0.0
+17:5/0 = 0
+17:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:5/0/physics_layer_0/angular_velocity = 0.0
+17:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:5/0/physics_layer_1/angular_velocity = 0.0
+18:5/0 = 0
+18:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:5/0/physics_layer_0/angular_velocity = 0.0
+18:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:5/0/physics_layer_1/angular_velocity = 0.0
+19:5/0 = 0
+19:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:5/0/physics_layer_0/angular_velocity = 0.0
+19:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:5/0/physics_layer_1/angular_velocity = 0.0
+20:5/0 = 0
+20:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:5/0/physics_layer_0/angular_velocity = 0.0
+20:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:5/0/physics_layer_1/angular_velocity = 0.0
+21:5/0 = 0
+21:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:5/0/physics_layer_0/angular_velocity = 0.0
+21:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:5/0/physics_layer_1/angular_velocity = 0.0
+22:5/0 = 0
+22:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:5/0/physics_layer_0/angular_velocity = 0.0
+22:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:5/0/physics_layer_1/angular_velocity = 0.0
+23:5/0 = 0
+23:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:5/0/physics_layer_0/angular_velocity = 0.0
+23:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:5/0/physics_layer_1/angular_velocity = 0.0
+24:5/0 = 0
+24:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:5/0/physics_layer_0/angular_velocity = 0.0
+24:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:5/0/physics_layer_1/angular_velocity = 0.0
+25:5/0 = 0
+25:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:5/0/physics_layer_0/angular_velocity = 0.0
+25:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:5/0/physics_layer_1/angular_velocity = 0.0
+26:5/0 = 0
+26:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:5/0/physics_layer_0/angular_velocity = 0.0
+26:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:5/0/physics_layer_1/angular_velocity = 0.0
+27:5/0 = 0
+27:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:5/0/physics_layer_0/angular_velocity = 0.0
+27:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:5/0/physics_layer_1/angular_velocity = 0.0
+28:5/0 = 0
+28:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:5/0/physics_layer_0/angular_velocity = 0.0
+28:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:5/0/physics_layer_1/angular_velocity = 0.0
+29:5/0 = 0
+29:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:5/0/physics_layer_0/angular_velocity = 0.0
+29:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:5/0/physics_layer_1/angular_velocity = 0.0
+30:5/0 = 0
+30:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:5/0/physics_layer_0/angular_velocity = 0.0
+30:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:5/0/physics_layer_1/angular_velocity = 0.0
+31:5/0 = 0
+31:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:5/0/physics_layer_0/angular_velocity = 0.0
+31:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+31:5/0/physics_layer_1/angular_velocity = 0.0
+32:5/0 = 0
+32:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:5/0/physics_layer_0/angular_velocity = 0.0
+32:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:5/0/physics_layer_1/angular_velocity = 0.0
+33:5/0 = 0
+33:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:5/0/physics_layer_0/angular_velocity = 0.0
+33:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:5/0/physics_layer_1/angular_velocity = 0.0
+34:5/0 = 0
+34:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:5/0/physics_layer_0/angular_velocity = 0.0
+34:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:5/0/physics_layer_1/angular_velocity = 0.0
+35:5/0 = 0
+35:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:5/0/physics_layer_0/angular_velocity = 0.0
+35:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:5/0/physics_layer_1/angular_velocity = 0.0
+36:5/0 = 0
+36:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:5/0/physics_layer_0/angular_velocity = 0.0
+36:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+36:5/0/physics_layer_1/angular_velocity = 0.0
+37:5/0 = 0
+37:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+37:5/0/physics_layer_0/angular_velocity = 0.0
+37:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+37:5/0/physics_layer_1/angular_velocity = 0.0
+38:5/0 = 0
+38:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+38:5/0/physics_layer_0/angular_velocity = 0.0
+38:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+38:5/0/physics_layer_1/angular_velocity = 0.0
+39:5/0 = 0
+39:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+39:5/0/physics_layer_0/angular_velocity = 0.0
+39:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+39:5/0/physics_layer_1/angular_velocity = 0.0
+40:5/0 = 0
+40:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+40:5/0/physics_layer_0/angular_velocity = 0.0
+40:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+40:5/0/physics_layer_1/angular_velocity = 0.0
+41:5/0 = 0
+41:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+41:5/0/physics_layer_0/angular_velocity = 0.0
+41:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+41:5/0/physics_layer_1/angular_velocity = 0.0
+42:5/0 = 0
+42:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+42:5/0/physics_layer_0/angular_velocity = 0.0
+42:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+42:5/0/physics_layer_1/angular_velocity = 0.0
+43:5/0 = 0
+43:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+43:5/0/physics_layer_0/angular_velocity = 0.0
+43:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+43:5/0/physics_layer_1/angular_velocity = 0.0
+44:5/0 = 0
+44:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+44:5/0/physics_layer_0/angular_velocity = 0.0
+44:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+44:5/0/physics_layer_1/angular_velocity = 0.0
+45:5/0 = 0
+45:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+45:5/0/physics_layer_0/angular_velocity = 0.0
+45:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+45:5/0/physics_layer_1/angular_velocity = 0.0
+1:6/0 = 0
+1:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:6/0/physics_layer_0/angular_velocity = 0.0
+1:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:6/0/physics_layer_1/angular_velocity = 0.0
+3:6/0 = 0
+3:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:6/0/physics_layer_0/angular_velocity = 0.0
+3:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:6/0/physics_layer_1/angular_velocity = 0.0
+4:6/0 = 0
+4:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:6/0/physics_layer_0/angular_velocity = 0.0
+4:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:6/0/physics_layer_1/angular_velocity = 0.0
+5:6/0 = 0
+5:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:6/0/physics_layer_0/angular_velocity = 0.0
+5:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:6/0/physics_layer_1/angular_velocity = 0.0
+6:6/0 = 0
+6:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:6/0/physics_layer_0/angular_velocity = 0.0
+6:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:6/0/physics_layer_1/angular_velocity = 0.0
+8:6/0 = 0
+8:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:6/0/physics_layer_0/angular_velocity = 0.0
+8:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:6/0/physics_layer_1/angular_velocity = 0.0
+10:6/0 = 0
+10:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:6/0/physics_layer_0/angular_velocity = 0.0
+10:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:6/0/physics_layer_1/angular_velocity = 0.0
+11:6/0 = 0
+11:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:6/0/physics_layer_0/angular_velocity = 0.0
+11:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:6/0/physics_layer_1/angular_velocity = 0.0
+12:6/0 = 0
+12:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:6/0/physics_layer_0/angular_velocity = 0.0
+12:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:6/0/physics_layer_1/angular_velocity = 0.0
+13:6/0 = 0
+13:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:6/0/physics_layer_0/angular_velocity = 0.0
+13:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:6/0/physics_layer_1/angular_velocity = 0.0
+15:6/0 = 0
+15:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:6/0/physics_layer_0/angular_velocity = 0.0
+15:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:6/0/physics_layer_1/angular_velocity = 0.0
+17:6/0 = 0
+17:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:6/0/physics_layer_0/angular_velocity = 0.0
+17:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:6/0/physics_layer_1/angular_velocity = 0.0
+18:6/0 = 0
+18:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:6/0/physics_layer_0/angular_velocity = 0.0
+18:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:6/0/physics_layer_1/angular_velocity = 0.0
+19:6/0 = 0
+19:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:6/0/physics_layer_0/angular_velocity = 0.0
+19:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:6/0/physics_layer_1/angular_velocity = 0.0
+20:6/0 = 0
+20:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:6/0/physics_layer_0/angular_velocity = 0.0
+20:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:6/0/physics_layer_1/angular_velocity = 0.0
+22:6/0 = 0
+22:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:6/0/physics_layer_0/angular_velocity = 0.0
+22:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:6/0/physics_layer_1/angular_velocity = 0.0
+24:6/0 = 0
+24:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:6/0/physics_layer_0/angular_velocity = 0.0
+24:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:6/0/physics_layer_1/angular_velocity = 0.0
+25:6/0 = 0
+25:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:6/0/physics_layer_0/angular_velocity = 0.0
+25:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:6/0/physics_layer_1/angular_velocity = 0.0
+26:6/0 = 0
+26:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:6/0/physics_layer_0/angular_velocity = 0.0
+26:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:6/0/physics_layer_1/angular_velocity = 0.0
+27:6/0 = 0
+27:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:6/0/physics_layer_0/angular_velocity = 0.0
+27:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:6/0/physics_layer_1/angular_velocity = 0.0
+28:6/0 = 0
+28:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:6/0/physics_layer_0/angular_velocity = 0.0
+28:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:6/0/physics_layer_1/angular_velocity = 0.0
+29:6/0 = 0
+29:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:6/0/physics_layer_0/angular_velocity = 0.0
+29:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:6/0/physics_layer_1/angular_velocity = 0.0
+30:6/0 = 0
+30:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:6/0/physics_layer_0/angular_velocity = 0.0
+30:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:6/0/physics_layer_1/angular_velocity = 0.0
+31:6/0 = 0
+31:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:6/0/physics_layer_0/angular_velocity = 0.0
+31:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+31:6/0/physics_layer_1/angular_velocity = 0.0
+32:6/0 = 0
+32:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:6/0/physics_layer_0/angular_velocity = 0.0
+32:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:6/0/physics_layer_1/angular_velocity = 0.0
+33:6/0 = 0
+33:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:6/0/physics_layer_0/angular_velocity = 0.0
+33:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:6/0/physics_layer_1/angular_velocity = 0.0
+34:6/0 = 0
+34:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:6/0/physics_layer_0/angular_velocity = 0.0
+34:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:6/0/physics_layer_1/angular_velocity = 0.0
+35:6/0 = 0
+35:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:6/0/physics_layer_0/angular_velocity = 0.0
+35:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:6/0/physics_layer_1/angular_velocity = 0.0
+36:6/0 = 0
+36:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:6/0/physics_layer_0/angular_velocity = 0.0
+36:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+36:6/0/physics_layer_1/angular_velocity = 0.0
+37:6/0 = 0
+37:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+37:6/0/physics_layer_0/angular_velocity = 0.0
+37:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+37:6/0/physics_layer_1/angular_velocity = 0.0
+38:6/0 = 0
+38:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+38:6/0/physics_layer_0/angular_velocity = 0.0
+38:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+38:6/0/physics_layer_1/angular_velocity = 0.0
+39:6/0 = 0
+39:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+39:6/0/physics_layer_0/angular_velocity = 0.0
+39:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+39:6/0/physics_layer_1/angular_velocity = 0.0
+40:6/0 = 0
+40:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+40:6/0/physics_layer_0/angular_velocity = 0.0
+40:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+40:6/0/physics_layer_1/angular_velocity = 0.0
+41:6/0 = 0
+41:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+41:6/0/physics_layer_0/angular_velocity = 0.0
+41:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+41:6/0/physics_layer_1/angular_velocity = 0.0
+42:6/0 = 0
+42:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+42:6/0/physics_layer_0/angular_velocity = 0.0
+42:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+42:6/0/physics_layer_1/angular_velocity = 0.0
+43:6/0 = 0
+43:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+43:6/0/physics_layer_0/angular_velocity = 0.0
+43:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+43:6/0/physics_layer_1/angular_velocity = 0.0
+44:6/0 = 0
+44:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+44:6/0/physics_layer_0/angular_velocity = 0.0
+44:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+44:6/0/physics_layer_1/angular_velocity = 0.0
+45:6/0 = 0
+45:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+45:6/0/physics_layer_0/angular_velocity = 0.0
+45:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+45:6/0/physics_layer_1/angular_velocity = 0.0
+0:7/0 = 0
+0:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:7/0/physics_layer_0/angular_velocity = 0.0
+0:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:7/0/physics_layer_1/angular_velocity = 0.0
+1:7/0 = 0
+1:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:7/0/physics_layer_0/angular_velocity = 0.0
+1:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:7/0/physics_layer_1/angular_velocity = 0.0
+2:7/0 = 0
+2:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:7/0/physics_layer_0/angular_velocity = 0.0
+2:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:7/0/physics_layer_1/angular_velocity = 0.0
+3:7/0 = 0
+3:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:7/0/physics_layer_0/angular_velocity = 0.0
+3:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:7/0/physics_layer_1/angular_velocity = 0.0
+4:7/0 = 0
+4:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:7/0/physics_layer_0/angular_velocity = 0.0
+4:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:7/0/physics_layer_1/angular_velocity = 0.0
+5:7/0 = 0
+5:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:7/0/physics_layer_0/angular_velocity = 0.0
+5:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:7/0/physics_layer_1/angular_velocity = 0.0
+6:7/0 = 0
+6:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:7/0/physics_layer_0/angular_velocity = 0.0
+6:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:7/0/physics_layer_1/angular_velocity = 0.0
+7:7/0 = 0
+7:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:7/0/physics_layer_0/angular_velocity = 0.0
+7:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:7/0/physics_layer_1/angular_velocity = 0.0
+8:7/0 = 0
+8:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:7/0/physics_layer_0/angular_velocity = 0.0
+8:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:7/0/physics_layer_1/angular_velocity = 0.0
+9:7/0 = 0
+9:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:7/0/physics_layer_0/angular_velocity = 0.0
+9:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:7/0/physics_layer_1/angular_velocity = 0.0
+10:7/0 = 0
+10:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:7/0/physics_layer_0/angular_velocity = 0.0
+10:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:7/0/physics_layer_1/angular_velocity = 0.0
+11:7/0 = 0
+11:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:7/0/physics_layer_0/angular_velocity = 0.0
+11:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:7/0/physics_layer_1/angular_velocity = 0.0
+12:7/0 = 0
+12:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:7/0/physics_layer_0/angular_velocity = 0.0
+12:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:7/0/physics_layer_1/angular_velocity = 0.0
+13:7/0 = 0
+13:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:7/0/physics_layer_0/angular_velocity = 0.0
+13:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:7/0/physics_layer_1/angular_velocity = 0.0
+14:7/0 = 0
+14:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:7/0/physics_layer_0/angular_velocity = 0.0
+14:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:7/0/physics_layer_1/angular_velocity = 0.0
+15:7/0 = 0
+15:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:7/0/physics_layer_0/angular_velocity = 0.0
+15:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:7/0/physics_layer_1/angular_velocity = 0.0
+16:7/0 = 0
+16:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:7/0/physics_layer_0/angular_velocity = 0.0
+16:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:7/0/physics_layer_1/angular_velocity = 0.0
+17:7/0 = 0
+17:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:7/0/physics_layer_0/angular_velocity = 0.0
+17:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:7/0/physics_layer_1/angular_velocity = 0.0
+18:7/0 = 0
+18:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:7/0/physics_layer_0/angular_velocity = 0.0
+18:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:7/0/physics_layer_1/angular_velocity = 0.0
+19:7/0 = 0
+19:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:7/0/physics_layer_0/angular_velocity = 0.0
+19:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:7/0/physics_layer_1/angular_velocity = 0.0
+20:7/0 = 0
+20:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:7/0/physics_layer_0/angular_velocity = 0.0
+20:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:7/0/physics_layer_1/angular_velocity = 0.0
+21:7/0 = 0
+21:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:7/0/physics_layer_0/angular_velocity = 0.0
+21:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:7/0/physics_layer_1/angular_velocity = 0.0
+22:7/0 = 0
+22:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:7/0/physics_layer_0/angular_velocity = 0.0
+22:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:7/0/physics_layer_1/angular_velocity = 0.0
+23:7/0 = 0
+23:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:7/0/physics_layer_0/angular_velocity = 0.0
+23:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:7/0/physics_layer_1/angular_velocity = 0.0
+24:7/0 = 0
+24:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:7/0/physics_layer_0/angular_velocity = 0.0
+24:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:7/0/physics_layer_1/angular_velocity = 0.0
+25:7/0 = 0
+25:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:7/0/physics_layer_0/angular_velocity = 0.0
+25:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:7/0/physics_layer_1/angular_velocity = 0.0
+26:7/0 = 0
+26:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:7/0/physics_layer_0/angular_velocity = 0.0
+26:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:7/0/physics_layer_1/angular_velocity = 0.0
+27:7/0 = 0
+27:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:7/0/physics_layer_0/angular_velocity = 0.0
+27:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:7/0/physics_layer_1/angular_velocity = 0.0
+28:7/0 = 0
+28:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:7/0/physics_layer_0/angular_velocity = 0.0
+28:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:7/0/physics_layer_1/angular_velocity = 0.0
+29:7/0 = 0
+29:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:7/0/physics_layer_0/angular_velocity = 0.0
+29:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:7/0/physics_layer_1/angular_velocity = 0.0
+30:7/0 = 0
+30:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:7/0/physics_layer_0/angular_velocity = 0.0
+30:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:7/0/physics_layer_1/angular_velocity = 0.0
+31:7/0 = 0
+31:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:7/0/physics_layer_0/angular_velocity = 0.0
+31:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+31:7/0/physics_layer_1/angular_velocity = 0.0
+32:7/0 = 0
+32:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:7/0/physics_layer_0/angular_velocity = 0.0
+32:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:7/0/physics_layer_1/angular_velocity = 0.0
+33:7/0 = 0
+33:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:7/0/physics_layer_0/angular_velocity = 0.0
+33:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:7/0/physics_layer_1/angular_velocity = 0.0
+34:7/0 = 0
+34:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:7/0/physics_layer_0/angular_velocity = 0.0
+34:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:7/0/physics_layer_1/angular_velocity = 0.0
+35:7/0 = 0
+35:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:7/0/physics_layer_0/angular_velocity = 0.0
+35:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:7/0/physics_layer_1/angular_velocity = 0.0
+36:7/0 = 0
+36:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:7/0/physics_layer_0/angular_velocity = 0.0
+36:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+36:7/0/physics_layer_1/angular_velocity = 0.0
+37:7/0 = 0
+37:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+37:7/0/physics_layer_0/angular_velocity = 0.0
+37:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+37:7/0/physics_layer_1/angular_velocity = 0.0
+38:7/0 = 0
+38:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+38:7/0/physics_layer_0/angular_velocity = 0.0
+38:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+38:7/0/physics_layer_1/angular_velocity = 0.0
+39:7/0 = 0
+39:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+39:7/0/physics_layer_0/angular_velocity = 0.0
+39:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+39:7/0/physics_layer_1/angular_velocity = 0.0
+40:7/0 = 0
+40:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+40:7/0/physics_layer_0/angular_velocity = 0.0
+40:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+40:7/0/physics_layer_1/angular_velocity = 0.0
+41:7/0 = 0
+41:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+41:7/0/physics_layer_0/angular_velocity = 0.0
+41:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+41:7/0/physics_layer_1/angular_velocity = 0.0
+42:7/0 = 0
+42:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+42:7/0/physics_layer_0/angular_velocity = 0.0
+42:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+42:7/0/physics_layer_1/angular_velocity = 0.0
+43:7/0 = 0
+43:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+43:7/0/physics_layer_0/angular_velocity = 0.0
+43:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+43:7/0/physics_layer_1/angular_velocity = 0.0
+44:7/0 = 0
+44:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+44:7/0/physics_layer_0/angular_velocity = 0.0
+44:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+44:7/0/physics_layer_1/angular_velocity = 0.0
+45:7/0 = 0
+45:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+45:7/0/physics_layer_0/angular_velocity = 0.0
+45:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+45:7/0/physics_layer_1/angular_velocity = 0.0
+0:8/0 = 0
+0:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:8/0/physics_layer_0/angular_velocity = 0.0
+0:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:8/0/physics_layer_1/angular_velocity = 0.0
+2:8/0 = 0
+2:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:8/0/physics_layer_0/angular_velocity = 0.0
+2:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:8/0/physics_layer_1/angular_velocity = 0.0
+3:8/0 = 0
+3:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:8/0/physics_layer_0/angular_velocity = 0.0
+3:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:8/0/physics_layer_1/angular_velocity = 0.0
+4:8/0 = 0
+4:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:8/0/physics_layer_0/angular_velocity = 0.0
+4:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:8/0/physics_layer_1/angular_velocity = 0.0
+5:8/0 = 0
+5:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:8/0/physics_layer_0/angular_velocity = 0.0
+5:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:8/0/physics_layer_1/angular_velocity = 0.0
+6:8/0 = 0
+6:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:8/0/physics_layer_0/angular_velocity = 0.0
+6:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:8/0/physics_layer_1/angular_velocity = 0.0
+7:8/0 = 0
+7:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:8/0/physics_layer_0/angular_velocity = 0.0
+7:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:8/0/physics_layer_1/angular_velocity = 0.0
+9:8/0 = 0
+9:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:8/0/physics_layer_0/angular_velocity = 0.0
+9:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:8/0/physics_layer_1/angular_velocity = 0.0
+10:8/0 = 0
+10:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:8/0/physics_layer_0/angular_velocity = 0.0
+10:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:8/0/physics_layer_1/angular_velocity = 0.0
+11:8/0 = 0
+11:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:8/0/physics_layer_0/angular_velocity = 0.0
+11:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:8/0/physics_layer_1/angular_velocity = 0.0
+12:8/0 = 0
+12:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:8/0/physics_layer_0/angular_velocity = 0.0
+12:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:8/0/physics_layer_1/angular_velocity = 0.0
+13:8/0 = 0
+13:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:8/0/physics_layer_0/angular_velocity = 0.0
+13:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:8/0/physics_layer_1/angular_velocity = 0.0
+14:8/0 = 0
+14:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:8/0/physics_layer_0/angular_velocity = 0.0
+14:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:8/0/physics_layer_1/angular_velocity = 0.0
+16:8/0 = 0
+16:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:8/0/physics_layer_0/angular_velocity = 0.0
+16:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:8/0/physics_layer_1/angular_velocity = 0.0
+17:8/0 = 0
+17:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:8/0/physics_layer_0/angular_velocity = 0.0
+17:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:8/0/physics_layer_1/angular_velocity = 0.0
+18:8/0 = 0
+18:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:8/0/physics_layer_0/angular_velocity = 0.0
+18:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:8/0/physics_layer_1/angular_velocity = 0.0
+19:8/0 = 0
+19:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:8/0/physics_layer_0/angular_velocity = 0.0
+19:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:8/0/physics_layer_1/angular_velocity = 0.0
+20:8/0 = 0
+20:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:8/0/physics_layer_0/angular_velocity = 0.0
+20:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:8/0/physics_layer_1/angular_velocity = 0.0
+21:8/0 = 0
+21:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:8/0/physics_layer_0/angular_velocity = 0.0
+21:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:8/0/physics_layer_1/angular_velocity = 0.0
+23:8/0 = 0
+23:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:8/0/physics_layer_0/angular_velocity = 0.0
+23:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:8/0/physics_layer_1/angular_velocity = 0.0
+24:8/0 = 0
+24:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:8/0/physics_layer_0/angular_velocity = 0.0
+24:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:8/0/physics_layer_1/angular_velocity = 0.0
+25:8/0 = 0
+25:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:8/0/physics_layer_0/angular_velocity = 0.0
+25:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:8/0/physics_layer_1/angular_velocity = 0.0
+26:8/0 = 0
+26:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:8/0/physics_layer_0/angular_velocity = 0.0
+26:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:8/0/physics_layer_1/angular_velocity = 0.0
+27:8/0 = 0
+27:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:8/0/physics_layer_0/angular_velocity = 0.0
+27:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:8/0/physics_layer_1/angular_velocity = 0.0
+28:8/0 = 0
+28:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:8/0/physics_layer_0/angular_velocity = 0.0
+28:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:8/0/physics_layer_1/angular_velocity = 0.0
+29:8/0 = 0
+29:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:8/0/physics_layer_0/angular_velocity = 0.0
+29:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:8/0/physics_layer_1/angular_velocity = 0.0
+31:8/0 = 0
+31:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:8/0/physics_layer_0/angular_velocity = 0.0
+31:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+31:8/0/physics_layer_1/angular_velocity = 0.0
+32:8/0 = 0
+32:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:8/0/physics_layer_0/angular_velocity = 0.0
+32:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:8/0/physics_layer_1/angular_velocity = 0.0
+34:8/0 = 0
+34:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:8/0/physics_layer_0/angular_velocity = 0.0
+34:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:8/0/physics_layer_1/angular_velocity = 0.0
+35:8/0 = 0
+35:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:8/0/physics_layer_0/angular_velocity = 0.0
+35:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:8/0/physics_layer_1/angular_velocity = 0.0
+37:8/0 = 0
+37:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+37:8/0/physics_layer_0/angular_velocity = 0.0
+37:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+37:8/0/physics_layer_1/angular_velocity = 0.0
+38:8/0 = 0
+38:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+38:8/0/physics_layer_0/angular_velocity = 0.0
+38:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+38:8/0/physics_layer_1/angular_velocity = 0.0
+40:8/0 = 0
+40:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+40:8/0/physics_layer_0/angular_velocity = 0.0
+40:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+40:8/0/physics_layer_1/angular_velocity = 0.0
+41:8/0 = 0
+41:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+41:8/0/physics_layer_0/angular_velocity = 0.0
+41:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+41:8/0/physics_layer_1/angular_velocity = 0.0
+43:8/0 = 0
+43:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+43:8/0/physics_layer_0/angular_velocity = 0.0
+43:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+43:8/0/physics_layer_1/angular_velocity = 0.0
+44:8/0 = 0
+44:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+44:8/0/physics_layer_0/angular_velocity = 0.0
+44:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+44:8/0/physics_layer_1/angular_velocity = 0.0
+0:9/0 = 0
+0:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:9/0/physics_layer_0/angular_velocity = 0.0
+0:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:9/0/physics_layer_1/angular_velocity = 0.0
+1:9/0 = 0
+1:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:9/0/physics_layer_0/angular_velocity = 0.0
+1:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:9/0/physics_layer_1/angular_velocity = 0.0
+2:9/0 = 0
+2:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:9/0/physics_layer_0/angular_velocity = 0.0
+2:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:9/0/physics_layer_1/angular_velocity = 0.0
+3:9/0 = 0
+3:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:9/0/physics_layer_0/angular_velocity = 0.0
+3:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:9/0/physics_layer_1/angular_velocity = 0.0
+4:9/0 = 0
+4:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:9/0/physics_layer_0/angular_velocity = 0.0
+4:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:9/0/physics_layer_1/angular_velocity = 0.0
+5:9/0 = 0
+5:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:9/0/physics_layer_0/angular_velocity = 0.0
+5:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:9/0/physics_layer_1/angular_velocity = 0.0
+7:9/0 = 0
+7:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:9/0/physics_layer_0/angular_velocity = 0.0
+7:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:9/0/physics_layer_1/angular_velocity = 0.0
+8:9/0 = 0
+8:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:9/0/physics_layer_0/angular_velocity = 0.0
+8:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:9/0/physics_layer_1/angular_velocity = 0.0
+9:9/0 = 0
+9:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:9/0/physics_layer_0/angular_velocity = 0.0
+9:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:9/0/physics_layer_1/angular_velocity = 0.0
+10:9/0 = 0
+10:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:9/0/physics_layer_0/angular_velocity = 0.0
+10:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:9/0/physics_layer_1/angular_velocity = 0.0
+11:9/0 = 0
+11:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:9/0/physics_layer_0/angular_velocity = 0.0
+11:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:9/0/physics_layer_1/angular_velocity = 0.0
+12:9/0 = 0
+12:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:9/0/physics_layer_0/angular_velocity = 0.0
+12:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:9/0/physics_layer_1/angular_velocity = 0.0
+14:9/0 = 0
+14:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:9/0/physics_layer_0/angular_velocity = 0.0
+14:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:9/0/physics_layer_1/angular_velocity = 0.0
+15:9/0 = 0
+15:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:9/0/physics_layer_0/angular_velocity = 0.0
+15:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:9/0/physics_layer_1/angular_velocity = 0.0
+16:9/0 = 0
+16:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:9/0/physics_layer_0/angular_velocity = 0.0
+16:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:9/0/physics_layer_1/angular_velocity = 0.0
+17:9/0 = 0
+17:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:9/0/physics_layer_0/angular_velocity = 0.0
+17:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:9/0/physics_layer_1/angular_velocity = 0.0
+18:9/0 = 0
+18:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:9/0/physics_layer_0/angular_velocity = 0.0
+18:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:9/0/physics_layer_1/angular_velocity = 0.0
+19:9/0 = 0
+19:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:9/0/physics_layer_0/angular_velocity = 0.0
+19:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:9/0/physics_layer_1/angular_velocity = 0.0
+21:9/0 = 0
+21:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:9/0/physics_layer_0/angular_velocity = 0.0
+21:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:9/0/physics_layer_1/angular_velocity = 0.0
+22:9/0 = 0
+22:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:9/0/physics_layer_0/angular_velocity = 0.0
+22:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:9/0/physics_layer_1/angular_velocity = 0.0
+23:9/0 = 0
+23:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:9/0/physics_layer_0/angular_velocity = 0.0
+23:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:9/0/physics_layer_1/angular_velocity = 0.0
+24:9/0 = 0
+24:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:9/0/physics_layer_0/angular_velocity = 0.0
+24:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:9/0/physics_layer_1/angular_velocity = 0.0
+25:9/0 = 0
+25:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:9/0/physics_layer_0/angular_velocity = 0.0
+25:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:9/0/physics_layer_1/angular_velocity = 0.0
+26:9/0 = 0
+26:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:9/0/physics_layer_0/angular_velocity = 0.0
+26:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:9/0/physics_layer_1/angular_velocity = 0.0
+28:9/0 = 0
+28:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:9/0/physics_layer_0/angular_velocity = 0.0
+28:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:9/0/physics_layer_1/angular_velocity = 0.0
+29:9/0 = 0
+29:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:9/0/physics_layer_0/angular_velocity = 0.0
+29:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:9/0/physics_layer_1/angular_velocity = 0.0
+31:9/0 = 0
+31:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:9/0/physics_layer_0/angular_velocity = 0.0
+31:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+31:9/0/physics_layer_1/angular_velocity = 0.0
+32:9/0 = 0
+32:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:9/0/physics_layer_0/angular_velocity = 0.0
+32:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:9/0/physics_layer_1/angular_velocity = 0.0
+34:9/0 = 0
+34:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:9/0/physics_layer_0/angular_velocity = 0.0
+34:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:9/0/physics_layer_1/angular_velocity = 0.0
+35:9/0 = 0
+35:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:9/0/physics_layer_0/angular_velocity = 0.0
+35:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:9/0/physics_layer_1/angular_velocity = 0.0
+37:9/0 = 0
+37:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+37:9/0/physics_layer_0/angular_velocity = 0.0
+37:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+37:9/0/physics_layer_1/angular_velocity = 0.0
+38:9/0 = 0
+38:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+38:9/0/physics_layer_0/angular_velocity = 0.0
+38:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+38:9/0/physics_layer_1/angular_velocity = 0.0
+40:9/0 = 0
+40:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+40:9/0/physics_layer_0/angular_velocity = 0.0
+40:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+40:9/0/physics_layer_1/angular_velocity = 0.0
+41:9/0 = 0
+41:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+41:9/0/physics_layer_0/angular_velocity = 0.0
+41:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+41:9/0/physics_layer_1/angular_velocity = 0.0
+43:9/0 = 0
+43:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+43:9/0/physics_layer_0/angular_velocity = 0.0
+43:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+43:9/0/physics_layer_1/angular_velocity = 0.0
+44:9/0 = 0
+44:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+44:9/0/physics_layer_0/angular_velocity = 0.0
+44:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+44:9/0/physics_layer_1/angular_velocity = 0.0
+0:10/0 = 0
+0:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:10/0/physics_layer_0/angular_velocity = 0.0
+0:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:10/0/physics_layer_1/angular_velocity = 0.0
+1:10/0 = 0
+1:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:10/0/physics_layer_0/angular_velocity = 0.0
+1:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:10/0/physics_layer_1/angular_velocity = 0.0
+2:10/0 = 0
+2:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:10/0/physics_layer_0/angular_velocity = 0.0
+2:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:10/0/physics_layer_1/angular_velocity = 0.0
+3:10/0 = 0
+3:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:10/0/physics_layer_0/angular_velocity = 0.0
+3:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:10/0/physics_layer_1/angular_velocity = 0.0
+4:10/0 = 0
+4:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:10/0/physics_layer_0/angular_velocity = 0.0
+4:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:10/0/physics_layer_1/angular_velocity = 0.0
+5:10/0 = 0
+5:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:10/0/physics_layer_0/angular_velocity = 0.0
+5:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:10/0/physics_layer_1/angular_velocity = 0.0
+7:10/0 = 0
+7:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:10/0/physics_layer_0/angular_velocity = 0.0
+7:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:10/0/physics_layer_1/angular_velocity = 0.0
+8:10/0 = 0
+8:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:10/0/physics_layer_0/angular_velocity = 0.0
+8:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:10/0/physics_layer_1/angular_velocity = 0.0
+9:10/0 = 0
+9:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:10/0/physics_layer_0/angular_velocity = 0.0
+9:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:10/0/physics_layer_1/angular_velocity = 0.0
+10:10/0 = 0
+10:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:10/0/physics_layer_0/angular_velocity = 0.0
+10:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:10/0/physics_layer_1/angular_velocity = 0.0
+11:10/0 = 0
+11:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:10/0/physics_layer_0/angular_velocity = 0.0
+11:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:10/0/physics_layer_1/angular_velocity = 0.0
+12:10/0 = 0
+12:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:10/0/physics_layer_0/angular_velocity = 0.0
+12:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:10/0/physics_layer_1/angular_velocity = 0.0
+14:10/0 = 0
+14:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:10/0/physics_layer_0/angular_velocity = 0.0
+14:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:10/0/physics_layer_1/angular_velocity = 0.0
+15:10/0 = 0
+15:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:10/0/physics_layer_0/angular_velocity = 0.0
+15:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:10/0/physics_layer_1/angular_velocity = 0.0
+16:10/0 = 0
+16:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:10/0/physics_layer_0/angular_velocity = 0.0
+16:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:10/0/physics_layer_1/angular_velocity = 0.0
+17:10/0 = 0
+17:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:10/0/physics_layer_0/angular_velocity = 0.0
+17:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:10/0/physics_layer_1/angular_velocity = 0.0
+18:10/0 = 0
+18:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:10/0/physics_layer_0/angular_velocity = 0.0
+18:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:10/0/physics_layer_1/angular_velocity = 0.0
+19:10/0 = 0
+19:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:10/0/physics_layer_0/angular_velocity = 0.0
+19:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:10/0/physics_layer_1/angular_velocity = 0.0
+21:10/0 = 0
+21:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:10/0/physics_layer_0/angular_velocity = 0.0
+21:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:10/0/physics_layer_1/angular_velocity = 0.0
+22:10/0 = 0
+22:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:10/0/physics_layer_0/angular_velocity = 0.0
+22:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:10/0/physics_layer_1/angular_velocity = 0.0
+23:10/0 = 0
+23:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:10/0/physics_layer_0/angular_velocity = 0.0
+23:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:10/0/physics_layer_1/angular_velocity = 0.0
+24:10/0 = 0
+24:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:10/0/physics_layer_0/angular_velocity = 0.0
+24:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:10/0/physics_layer_1/angular_velocity = 0.0
+25:10/0 = 0
+25:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:10/0/physics_layer_0/angular_velocity = 0.0
+25:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:10/0/physics_layer_1/angular_velocity = 0.0
+26:10/0 = 0
+26:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:10/0/physics_layer_0/angular_velocity = 0.0
+26:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:10/0/physics_layer_1/angular_velocity = 0.0
+28:10/0 = 0
+28:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:10/0/physics_layer_0/angular_velocity = 0.0
+28:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:10/0/physics_layer_1/angular_velocity = 0.0
+29:10/0 = 0
+29:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:10/0/physics_layer_0/angular_velocity = 0.0
+29:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:10/0/physics_layer_1/angular_velocity = 0.0
+30:10/0 = 0
+30:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:10/0/physics_layer_0/angular_velocity = 0.0
+30:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:10/0/physics_layer_1/angular_velocity = 0.0
+31:10/0 = 0
+31:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:10/0/physics_layer_0/angular_velocity = 0.0
+31:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+31:10/0/physics_layer_1/angular_velocity = 0.0
+32:10/0 = 0
+32:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:10/0/physics_layer_0/angular_velocity = 0.0
+32:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:10/0/physics_layer_1/angular_velocity = 0.0
+33:10/0 = 0
+33:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:10/0/physics_layer_0/angular_velocity = 0.0
+33:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:10/0/physics_layer_1/angular_velocity = 0.0
+34:10/0 = 0
+34:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:10/0/physics_layer_0/angular_velocity = 0.0
+34:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:10/0/physics_layer_1/angular_velocity = 0.0
+35:10/0 = 0
+35:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:10/0/physics_layer_0/angular_velocity = 0.0
+35:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:10/0/physics_layer_1/angular_velocity = 0.0
+36:10/0 = 0
+36:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:10/0/physics_layer_0/angular_velocity = 0.0
+36:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+36:10/0/physics_layer_1/angular_velocity = 0.0
+37:10/0 = 0
+37:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+37:10/0/physics_layer_0/angular_velocity = 0.0
+37:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+37:10/0/physics_layer_1/angular_velocity = 0.0
+38:10/0 = 0
+38:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+38:10/0/physics_layer_0/angular_velocity = 0.0
+38:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+38:10/0/physics_layer_1/angular_velocity = 0.0
+39:10/0 = 0
+39:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+39:10/0/physics_layer_0/angular_velocity = 0.0
+39:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+39:10/0/physics_layer_1/angular_velocity = 0.0
+40:10/0 = 0
+40:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+40:10/0/physics_layer_0/angular_velocity = 0.0
+40:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+40:10/0/physics_layer_1/angular_velocity = 0.0
+41:10/0 = 0
+41:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+41:10/0/physics_layer_0/angular_velocity = 0.0
+41:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+41:10/0/physics_layer_1/angular_velocity = 0.0
+42:10/0 = 0
+42:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+42:10/0/physics_layer_0/angular_velocity = 0.0
+42:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+42:10/0/physics_layer_1/angular_velocity = 0.0
+43:10/0 = 0
+43:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+43:10/0/physics_layer_0/angular_velocity = 0.0
+43:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+43:10/0/physics_layer_1/angular_velocity = 0.0
+44:10/0 = 0
+44:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+44:10/0/physics_layer_0/angular_velocity = 0.0
+44:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+44:10/0/physics_layer_1/angular_velocity = 0.0
+45:10/0 = 0
+45:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+45:10/0/physics_layer_0/angular_velocity = 0.0
+45:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+45:10/0/physics_layer_1/angular_velocity = 0.0
+0:11/0 = 0
+0:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:11/0/physics_layer_0/angular_velocity = 0.0
+0:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:11/0/physics_layer_1/angular_velocity = 0.0
+1:11/0 = 0
+1:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:11/0/physics_layer_0/angular_velocity = 0.0
+1:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:11/0/physics_layer_1/angular_velocity = 0.0
+2:11/0 = 0
+2:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:11/0/physics_layer_0/angular_velocity = 0.0
+2:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:11/0/physics_layer_1/angular_velocity = 0.0
+3:11/0 = 0
+3:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:11/0/physics_layer_0/angular_velocity = 0.0
+3:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:11/0/physics_layer_1/angular_velocity = 0.0
+4:11/0 = 0
+4:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:11/0/physics_layer_0/angular_velocity = 0.0
+4:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:11/0/physics_layer_1/angular_velocity = 0.0
+5:11/0 = 0
+5:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:11/0/physics_layer_0/angular_velocity = 0.0
+5:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:11/0/physics_layer_1/angular_velocity = 0.0
+6:11/0 = 0
+6:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:11/0/physics_layer_0/angular_velocity = 0.0
+6:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:11/0/physics_layer_1/angular_velocity = 0.0
+7:11/0 = 0
+7:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:11/0/physics_layer_0/angular_velocity = 0.0
+7:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:11/0/physics_layer_1/angular_velocity = 0.0
+8:11/0 = 0
+8:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:11/0/physics_layer_0/angular_velocity = 0.0
+8:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:11/0/physics_layer_1/angular_velocity = 0.0
+9:11/0 = 0
+9:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:11/0/physics_layer_0/angular_velocity = 0.0
+9:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:11/0/physics_layer_1/angular_velocity = 0.0
+10:11/0 = 0
+10:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:11/0/physics_layer_0/angular_velocity = 0.0
+10:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:11/0/physics_layer_1/angular_velocity = 0.0
+11:11/0 = 0
+11:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:11/0/physics_layer_0/angular_velocity = 0.0
+11:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:11/0/physics_layer_1/angular_velocity = 0.0
+12:11/0 = 0
+12:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:11/0/physics_layer_0/angular_velocity = 0.0
+12:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:11/0/physics_layer_1/angular_velocity = 0.0
+13:11/0 = 0
+13:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:11/0/physics_layer_0/angular_velocity = 0.0
+13:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:11/0/physics_layer_1/angular_velocity = 0.0
+14:11/0 = 0
+14:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:11/0/physics_layer_0/angular_velocity = 0.0
+14:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:11/0/physics_layer_1/angular_velocity = 0.0
+15:11/0 = 0
+15:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:11/0/physics_layer_0/angular_velocity = 0.0
+15:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:11/0/physics_layer_1/angular_velocity = 0.0
+16:11/0 = 0
+16:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:11/0/physics_layer_0/angular_velocity = 0.0
+16:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:11/0/physics_layer_1/angular_velocity = 0.0
+17:11/0 = 0
+17:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:11/0/physics_layer_0/angular_velocity = 0.0
+17:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:11/0/physics_layer_1/angular_velocity = 0.0
+18:11/0 = 0
+18:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:11/0/physics_layer_0/angular_velocity = 0.0
+18:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:11/0/physics_layer_1/angular_velocity = 0.0
+19:11/0 = 0
+19:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:11/0/physics_layer_0/angular_velocity = 0.0
+19:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:11/0/physics_layer_1/angular_velocity = 0.0
+20:11/0 = 0
+20:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:11/0/physics_layer_0/angular_velocity = 0.0
+20:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:11/0/physics_layer_1/angular_velocity = 0.0
+21:11/0 = 0
+21:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:11/0/physics_layer_0/angular_velocity = 0.0
+21:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:11/0/physics_layer_1/angular_velocity = 0.0
+22:11/0 = 0
+22:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:11/0/physics_layer_0/angular_velocity = 0.0
+22:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:11/0/physics_layer_1/angular_velocity = 0.0
+23:11/0 = 0
+23:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:11/0/physics_layer_0/angular_velocity = 0.0
+23:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:11/0/physics_layer_1/angular_velocity = 0.0
+24:11/0 = 0
+24:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:11/0/physics_layer_0/angular_velocity = 0.0
+24:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:11/0/physics_layer_1/angular_velocity = 0.0
+25:11/0 = 0
+25:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:11/0/physics_layer_0/angular_velocity = 0.0
+25:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:11/0/physics_layer_1/angular_velocity = 0.0
+26:11/0 = 0
+26:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:11/0/physics_layer_0/angular_velocity = 0.0
+26:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:11/0/physics_layer_1/angular_velocity = 0.0
+27:11/0 = 0
+27:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:11/0/physics_layer_0/angular_velocity = 0.0
+27:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:11/0/physics_layer_1/angular_velocity = 0.0
+28:11/0 = 0
+28:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:11/0/physics_layer_0/angular_velocity = 0.0
+28:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:11/0/physics_layer_1/angular_velocity = 0.0
+29:11/0 = 0
+29:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:11/0/physics_layer_0/angular_velocity = 0.0
+29:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:11/0/physics_layer_1/angular_velocity = 0.0
+30:11/0 = 0
+30:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:11/0/physics_layer_0/angular_velocity = 0.0
+30:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:11/0/physics_layer_1/angular_velocity = 0.0
+31:11/0 = 0
+31:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:11/0/physics_layer_0/angular_velocity = 0.0
+31:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+31:11/0/physics_layer_1/angular_velocity = 0.0
+32:11/0 = 0
+32:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:11/0/physics_layer_0/angular_velocity = 0.0
+32:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:11/0/physics_layer_1/angular_velocity = 0.0
+33:11/0 = 0
+33:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:11/0/physics_layer_0/angular_velocity = 0.0
+33:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:11/0/physics_layer_1/angular_velocity = 0.0
+34:11/0 = 0
+34:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:11/0/physics_layer_0/angular_velocity = 0.0
+34:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:11/0/physics_layer_1/angular_velocity = 0.0
+35:11/0 = 0
+35:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:11/0/physics_layer_0/angular_velocity = 0.0
+35:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:11/0/physics_layer_1/angular_velocity = 0.0
+36:11/0 = 0
+36:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:11/0/physics_layer_0/angular_velocity = 0.0
+36:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+36:11/0/physics_layer_1/angular_velocity = 0.0
+37:11/0 = 0
+37:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+37:11/0/physics_layer_0/angular_velocity = 0.0
+37:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+37:11/0/physics_layer_1/angular_velocity = 0.0
+38:11/0 = 0
+38:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+38:11/0/physics_layer_0/angular_velocity = 0.0
+38:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+38:11/0/physics_layer_1/angular_velocity = 0.0
+39:11/0 = 0
+39:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+39:11/0/physics_layer_0/angular_velocity = 0.0
+39:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+39:11/0/physics_layer_1/angular_velocity = 0.0
+40:11/0 = 0
+40:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+40:11/0/physics_layer_0/angular_velocity = 0.0
+40:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+40:11/0/physics_layer_1/angular_velocity = 0.0
+41:11/0 = 0
+41:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+41:11/0/physics_layer_0/angular_velocity = 0.0
+41:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+41:11/0/physics_layer_1/angular_velocity = 0.0
+42:11/0 = 0
+42:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+42:11/0/physics_layer_0/angular_velocity = 0.0
+42:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+42:11/0/physics_layer_1/angular_velocity = 0.0
+43:11/0 = 0
+43:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+43:11/0/physics_layer_0/angular_velocity = 0.0
+43:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+43:11/0/physics_layer_1/angular_velocity = 0.0
+44:11/0 = 0
+44:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+44:11/0/physics_layer_0/angular_velocity = 0.0
+44:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+44:11/0/physics_layer_1/angular_velocity = 0.0
+45:11/0 = 0
+45:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+45:11/0/physics_layer_0/angular_velocity = 0.0
+45:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+45:11/0/physics_layer_1/angular_velocity = 0.0
+0:12/0 = 0
+0:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:12/0/physics_layer_0/angular_velocity = 0.0
+0:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:12/0/physics_layer_1/angular_velocity = 0.0
+1:12/0 = 0
+1:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:12/0/physics_layer_0/angular_velocity = 0.0
+1:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:12/0/physics_layer_1/angular_velocity = 0.0
+2:12/0 = 0
+2:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:12/0/physics_layer_0/angular_velocity = 0.0
+2:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:12/0/physics_layer_1/angular_velocity = 0.0
+3:12/0 = 0
+3:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:12/0/physics_layer_0/angular_velocity = 0.0
+3:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:12/0/physics_layer_1/angular_velocity = 0.0
+4:12/0 = 0
+4:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:12/0/physics_layer_0/angular_velocity = 0.0
+4:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:12/0/physics_layer_1/angular_velocity = 0.0
+5:12/0 = 0
+5:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:12/0/physics_layer_0/angular_velocity = 0.0
+5:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:12/0/physics_layer_1/angular_velocity = 0.0
+6:12/0 = 0
+6:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:12/0/physics_layer_0/angular_velocity = 0.0
+6:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:12/0/physics_layer_1/angular_velocity = 0.0
+7:12/0 = 0
+7:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:12/0/physics_layer_0/angular_velocity = 0.0
+7:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:12/0/physics_layer_1/angular_velocity = 0.0
+8:12/0 = 0
+8:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:12/0/physics_layer_0/angular_velocity = 0.0
+8:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:12/0/physics_layer_1/angular_velocity = 0.0
+9:12/0 = 0
+9:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:12/0/physics_layer_0/angular_velocity = 0.0
+9:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:12/0/physics_layer_1/angular_velocity = 0.0
+10:12/0 = 0
+10:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:12/0/physics_layer_0/angular_velocity = 0.0
+10:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:12/0/physics_layer_1/angular_velocity = 0.0
+11:12/0 = 0
+11:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:12/0/physics_layer_0/angular_velocity = 0.0
+11:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:12/0/physics_layer_1/angular_velocity = 0.0
+12:12/0 = 0
+12:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:12/0/physics_layer_0/angular_velocity = 0.0
+12:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:12/0/physics_layer_1/angular_velocity = 0.0
+13:12/0 = 0
+13:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:12/0/physics_layer_0/angular_velocity = 0.0
+13:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:12/0/physics_layer_1/angular_velocity = 0.0
+14:12/0 = 0
+14:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:12/0/physics_layer_0/angular_velocity = 0.0
+14:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:12/0/physics_layer_1/angular_velocity = 0.0
+15:12/0 = 0
+15:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:12/0/physics_layer_0/angular_velocity = 0.0
+15:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:12/0/physics_layer_1/angular_velocity = 0.0
+16:12/0 = 0
+16:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:12/0/physics_layer_0/angular_velocity = 0.0
+16:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:12/0/physics_layer_1/angular_velocity = 0.0
+17:12/0 = 0
+17:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:12/0/physics_layer_0/angular_velocity = 0.0
+17:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:12/0/physics_layer_1/angular_velocity = 0.0
+18:12/0 = 0
+18:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:12/0/physics_layer_0/angular_velocity = 0.0
+18:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:12/0/physics_layer_1/angular_velocity = 0.0
+19:12/0 = 0
+19:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:12/0/physics_layer_0/angular_velocity = 0.0
+19:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:12/0/physics_layer_1/angular_velocity = 0.0
+20:12/0 = 0
+20:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:12/0/physics_layer_0/angular_velocity = 0.0
+20:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:12/0/physics_layer_1/angular_velocity = 0.0
+21:12/0 = 0
+21:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:12/0/physics_layer_0/angular_velocity = 0.0
+21:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:12/0/physics_layer_1/angular_velocity = 0.0
+22:12/0 = 0
+22:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:12/0/physics_layer_0/angular_velocity = 0.0
+22:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:12/0/physics_layer_1/angular_velocity = 0.0
+23:12/0 = 0
+23:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:12/0/physics_layer_0/angular_velocity = 0.0
+23:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:12/0/physics_layer_1/angular_velocity = 0.0
+24:12/0 = 0
+24:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:12/0/physics_layer_0/angular_velocity = 0.0
+24:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:12/0/physics_layer_1/angular_velocity = 0.0
+25:12/0 = 0
+25:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:12/0/physics_layer_0/angular_velocity = 0.0
+25:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:12/0/physics_layer_1/angular_velocity = 0.0
+26:12/0 = 0
+26:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:12/0/physics_layer_0/angular_velocity = 0.0
+26:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:12/0/physics_layer_1/angular_velocity = 0.0
+27:12/0 = 0
+27:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:12/0/physics_layer_0/angular_velocity = 0.0
+27:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:12/0/physics_layer_1/angular_velocity = 0.0
+28:12/0 = 0
+28:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:12/0/physics_layer_0/angular_velocity = 0.0
+28:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:12/0/physics_layer_1/angular_velocity = 0.0
+29:12/0 = 0
+29:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:12/0/physics_layer_0/angular_velocity = 0.0
+29:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:12/0/physics_layer_1/angular_velocity = 0.0
+30:12/0 = 0
+30:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:12/0/physics_layer_0/angular_velocity = 0.0
+30:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:12/0/physics_layer_1/angular_velocity = 0.0
+31:12/0 = 0
+31:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:12/0/physics_layer_0/angular_velocity = 0.0
+31:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+31:12/0/physics_layer_1/angular_velocity = 0.0
+32:12/0 = 0
+32:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:12/0/physics_layer_0/angular_velocity = 0.0
+32:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:12/0/physics_layer_1/angular_velocity = 0.0
+33:12/0 = 0
+33:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:12/0/physics_layer_0/angular_velocity = 0.0
+33:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:12/0/physics_layer_1/angular_velocity = 0.0
+34:12/0 = 0
+34:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:12/0/physics_layer_0/angular_velocity = 0.0
+34:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:12/0/physics_layer_1/angular_velocity = 0.0
+35:12/0 = 0
+35:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:12/0/physics_layer_0/angular_velocity = 0.0
+35:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:12/0/physics_layer_1/angular_velocity = 0.0
+36:12/0 = 0
+36:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:12/0/physics_layer_0/angular_velocity = 0.0
+36:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+36:12/0/physics_layer_1/angular_velocity = 0.0
+37:12/0 = 0
+37:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+37:12/0/physics_layer_0/angular_velocity = 0.0
+37:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+37:12/0/physics_layer_1/angular_velocity = 0.0
+38:12/0 = 0
+38:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+38:12/0/physics_layer_0/angular_velocity = 0.0
+38:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+38:12/0/physics_layer_1/angular_velocity = 0.0
+39:12/0 = 0
+39:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+39:12/0/physics_layer_0/angular_velocity = 0.0
+39:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+39:12/0/physics_layer_1/angular_velocity = 0.0
+40:12/0 = 0
+40:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+40:12/0/physics_layer_0/angular_velocity = 0.0
+40:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+40:12/0/physics_layer_1/angular_velocity = 0.0
+41:12/0 = 0
+41:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+41:12/0/physics_layer_0/angular_velocity = 0.0
+41:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+41:12/0/physics_layer_1/angular_velocity = 0.0
+42:12/0 = 0
+42:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+42:12/0/physics_layer_0/angular_velocity = 0.0
+42:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+42:12/0/physics_layer_1/angular_velocity = 0.0
+43:12/0 = 0
+43:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+43:12/0/physics_layer_0/angular_velocity = 0.0
+43:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+43:12/0/physics_layer_1/angular_velocity = 0.0
+44:12/0 = 0
+44:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+44:12/0/physics_layer_0/angular_velocity = 0.0
+44:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+44:12/0/physics_layer_1/angular_velocity = 0.0
+45:12/0 = 0
+45:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+45:12/0/physics_layer_0/angular_velocity = 0.0
+45:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+45:12/0/physics_layer_1/angular_velocity = 0.0
+1:13/0 = 0
+1:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:13/0/physics_layer_0/angular_velocity = 0.0
+1:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:13/0/physics_layer_1/angular_velocity = 0.0
+3:13/0 = 0
+3:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:13/0/physics_layer_0/angular_velocity = 0.0
+3:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:13/0/physics_layer_1/angular_velocity = 0.0
+4:13/0 = 0
+4:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:13/0/physics_layer_0/angular_velocity = 0.0
+4:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:13/0/physics_layer_1/angular_velocity = 0.0
+5:13/0 = 0
+5:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:13/0/physics_layer_0/angular_velocity = 0.0
+5:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:13/0/physics_layer_1/angular_velocity = 0.0
+6:13/0 = 0
+6:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:13/0/physics_layer_0/angular_velocity = 0.0
+6:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:13/0/physics_layer_1/angular_velocity = 0.0
+8:13/0 = 0
+8:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:13/0/physics_layer_0/angular_velocity = 0.0
+8:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:13/0/physics_layer_1/angular_velocity = 0.0
+10:13/0 = 0
+10:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:13/0/physics_layer_0/angular_velocity = 0.0
+10:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:13/0/physics_layer_1/angular_velocity = 0.0
+11:13/0 = 0
+11:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:13/0/physics_layer_0/angular_velocity = 0.0
+11:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:13/0/physics_layer_1/angular_velocity = 0.0
+12:13/0 = 0
+12:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:13/0/physics_layer_0/angular_velocity = 0.0
+12:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:13/0/physics_layer_1/angular_velocity = 0.0
+13:13/0 = 0
+13:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:13/0/physics_layer_0/angular_velocity = 0.0
+13:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:13/0/physics_layer_1/angular_velocity = 0.0
+15:13/0 = 0
+15:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:13/0/physics_layer_0/angular_velocity = 0.0
+15:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:13/0/physics_layer_1/angular_velocity = 0.0
+17:13/0 = 0
+17:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:13/0/physics_layer_0/angular_velocity = 0.0
+17:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:13/0/physics_layer_1/angular_velocity = 0.0
+18:13/0 = 0
+18:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:13/0/physics_layer_0/angular_velocity = 0.0
+18:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:13/0/physics_layer_1/angular_velocity = 0.0
+19:13/0 = 0
+19:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:13/0/physics_layer_0/angular_velocity = 0.0
+19:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:13/0/physics_layer_1/angular_velocity = 0.0
+20:13/0 = 0
+20:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:13/0/physics_layer_0/angular_velocity = 0.0
+20:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:13/0/physics_layer_1/angular_velocity = 0.0
+22:13/0 = 0
+22:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:13/0/physics_layer_0/angular_velocity = 0.0
+22:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:13/0/physics_layer_1/angular_velocity = 0.0
+24:13/0 = 0
+24:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:13/0/physics_layer_0/angular_velocity = 0.0
+24:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:13/0/physics_layer_1/angular_velocity = 0.0
+25:13/0 = 0
+25:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:13/0/physics_layer_0/angular_velocity = 0.0
+25:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:13/0/physics_layer_1/angular_velocity = 0.0
+26:13/0 = 0
+26:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:13/0/physics_layer_0/angular_velocity = 0.0
+26:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:13/0/physics_layer_1/angular_velocity = 0.0
+27:13/0 = 0
+27:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:13/0/physics_layer_0/angular_velocity = 0.0
+27:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:13/0/physics_layer_1/angular_velocity = 0.0
+28:13/0 = 0
+28:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:13/0/physics_layer_0/angular_velocity = 0.0
+28:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:13/0/physics_layer_1/angular_velocity = 0.0
+29:13/0 = 0
+29:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:13/0/physics_layer_0/angular_velocity = 0.0
+29:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:13/0/physics_layer_1/angular_velocity = 0.0
+31:13/0 = 0
+31:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:13/0/physics_layer_0/angular_velocity = 0.0
+31:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+31:13/0/physics_layer_1/angular_velocity = 0.0
+32:13/0 = 0
+32:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:13/0/physics_layer_0/angular_velocity = 0.0
+32:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:13/0/physics_layer_1/angular_velocity = 0.0
+34:13/0 = 0
+34:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:13/0/physics_layer_0/angular_velocity = 0.0
+34:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:13/0/physics_layer_1/angular_velocity = 0.0
+35:13/0 = 0
+35:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:13/0/physics_layer_0/angular_velocity = 0.0
+35:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:13/0/physics_layer_1/angular_velocity = 0.0
+37:13/0 = 0
+37:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+37:13/0/physics_layer_0/angular_velocity = 0.0
+37:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+37:13/0/physics_layer_1/angular_velocity = 0.0
+38:13/0 = 0
+38:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+38:13/0/physics_layer_0/angular_velocity = 0.0
+38:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+38:13/0/physics_layer_1/angular_velocity = 0.0
+40:13/0 = 0
+40:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+40:13/0/physics_layer_0/angular_velocity = 0.0
+40:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+40:13/0/physics_layer_1/angular_velocity = 0.0
+41:13/0 = 0
+41:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+41:13/0/physics_layer_0/angular_velocity = 0.0
+41:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+41:13/0/physics_layer_1/angular_velocity = 0.0
+43:13/0 = 0
+43:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+43:13/0/physics_layer_0/angular_velocity = 0.0
+43:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+43:13/0/physics_layer_1/angular_velocity = 0.0
+44:13/0 = 0
+44:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+44:13/0/physics_layer_0/angular_velocity = 0.0
+44:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+44:13/0/physics_layer_1/angular_velocity = 0.0
+0:14/0 = 0
+0:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:14/0/physics_layer_0/angular_velocity = 0.0
+0:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:14/0/physics_layer_1/angular_velocity = 0.0
+1:14/0 = 0
+1:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:14/0/physics_layer_0/angular_velocity = 0.0
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+25:15/0 = 0
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+26:15/0 = 0
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+27:15/0 = 0
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+28:15/0 = 0
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+29:15/0 = 0
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+30:15/0 = 0
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+31:15/0 = 0
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+32:15/0 = 0
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+33:15/0 = 0
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+34:15/0 = 0
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+34:15/0/physics_layer_1/angular_velocity = 0.0
+35:15/0 = 0
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+35:15/0/physics_layer_0/angular_velocity = 0.0
+35:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:15/0/physics_layer_1/angular_velocity = 0.0
+36:15/0 = 0
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+36:15/0/physics_layer_0/angular_velocity = 0.0
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+36:15/0/physics_layer_1/angular_velocity = 0.0
+37:15/0 = 0
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+37:15/0/physics_layer_0/angular_velocity = 0.0
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+37:15/0/physics_layer_1/angular_velocity = 0.0
+38:15/0 = 0
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+38:15/0/physics_layer_0/angular_velocity = 0.0
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+38:15/0/physics_layer_1/angular_velocity = 0.0
+39:15/0 = 0
+39:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+39:15/0/physics_layer_0/angular_velocity = 0.0
+39:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+39:15/0/physics_layer_1/angular_velocity = 0.0
+40:15/0 = 0
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+40:15/0/physics_layer_0/angular_velocity = 0.0
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+40:15/0/physics_layer_1/angular_velocity = 0.0
+41:15/0 = 0
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+41:15/0/physics_layer_0/angular_velocity = 0.0
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+41:15/0/physics_layer_1/angular_velocity = 0.0
+42:15/0 = 0
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+42:15/0/physics_layer_0/angular_velocity = 0.0
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+42:15/0/physics_layer_1/angular_velocity = 0.0
+43:15/0 = 0
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+43:15/0/physics_layer_0/angular_velocity = 0.0
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+43:15/0/physics_layer_1/angular_velocity = 0.0
+44:15/0 = 0
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+44:15/0/physics_layer_0/angular_velocity = 0.0
+44:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+44:15/0/physics_layer_1/angular_velocity = 0.0
+45:15/0 = 0
+45:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+45:15/0/physics_layer_0/angular_velocity = 0.0
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+45:15/0/physics_layer_1/angular_velocity = 0.0
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+1:16/0 = 0
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+2:16/0 = 0
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+3:16/0 = 0
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+4:16/0 = 0
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+5:16/0 = 0
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+5:16/0/physics_layer_0/angular_velocity = 0.0
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+5:16/0/physics_layer_1/angular_velocity = 0.0
+7:16/0 = 0
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+8:16/0 = 0
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+8:16/0/physics_layer_0/angular_velocity = 0.0
+8:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8)
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+9:16/0 = 0
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+9:16/0/physics_layer_0/angular_velocity = 0.0
+9:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8)
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+9:16/0/physics_layer_1/angular_velocity = 0.0
+10:16/0 = 0
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+10:16/0/physics_layer_1/angular_velocity = 0.0
+13:16/0 = 0
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+14:16/0 = 0
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+14:16/0/physics_layer_1/angular_velocity = 0.0
+15:16/0 = 0
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+15:16/0/physics_layer_1/angular_velocity = 0.0
+16:16/0 = 0
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+16:16/0/physics_layer_0/angular_velocity = 0.0
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+16:16/0/physics_layer_1/angular_velocity = 0.0
+17:16/0 = 0
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+17:16/0/physics_layer_0/angular_velocity = 0.0
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+17:16/0/physics_layer_1/angular_velocity = 0.0
+20:16/0 = 0
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+20:16/0/physics_layer_0/angular_velocity = 0.0
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+20:16/0/physics_layer_1/angular_velocity = 0.0
+21:16/0 = 0
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+22:16/0 = 0
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+22:16/0/physics_layer_1/angular_velocity = 0.0
+23:16/0 = 0
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+24:16/0 = 0
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+24:16/0/physics_layer_1/angular_velocity = 0.0
+25:16/0 = 0
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+25:16/0/physics_layer_0/angular_velocity = 0.0
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+25:16/0/physics_layer_1/angular_velocity = 0.0
+26:16/0 = 0
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+26:16/0/physics_layer_1/angular_velocity = 0.0
+27:16/0 = 0
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+27:16/0/physics_layer_1/angular_velocity = 0.0
+28:16/0 = 0
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+28:16/0/physics_layer_0/angular_velocity = 0.0
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+28:16/0/physics_layer_1/angular_velocity = 0.0
+29:16/0 = 0
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+29:16/0/physics_layer_1/angular_velocity = 0.0
+30:16/0 = 0
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+30:16/0/physics_layer_0/angular_velocity = 0.0
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+30:16/0/physics_layer_1/angular_velocity = 0.0
+31:16/0 = 0
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+31:16/0/physics_layer_1/angular_velocity = 0.0
+32:16/0 = 0
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+32:16/0/physics_layer_0/angular_velocity = 0.0
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+32:16/0/physics_layer_1/angular_velocity = 0.0
+33:16/0 = 0
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+33:16/0/physics_layer_0/angular_velocity = 0.0
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+33:16/0/physics_layer_1/angular_velocity = 0.0
+34:16/0 = 0
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+34:16/0/physics_layer_1/angular_velocity = 0.0
+35:16/0 = 0
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+35:16/0/physics_layer_1/angular_velocity = 0.0
+36:16/0 = 0
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+36:16/0/physics_layer_1/angular_velocity = 0.0
+37:16/0 = 0
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+37:16/0/physics_layer_1/angular_velocity = 0.0
+38:16/0 = 0
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+38:16/0/physics_layer_0/angular_velocity = 0.0
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+38:16/0/physics_layer_1/angular_velocity = 0.0
+39:16/0 = 0
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+39:16/0/physics_layer_0/angular_velocity = 0.0
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+39:16/0/physics_layer_1/angular_velocity = 0.0
+40:16/0 = 0
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+40:16/0/physics_layer_0/angular_velocity = 0.0
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+40:16/0/physics_layer_1/angular_velocity = 0.0
+41:16/0 = 0
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+41:16/0/physics_layer_0/angular_velocity = 0.0
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+41:16/0/physics_layer_1/angular_velocity = 0.0
+42:16/0 = 0
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+42:16/0/physics_layer_0/angular_velocity = 0.0
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+42:16/0/physics_layer_1/angular_velocity = 0.0
+43:16/0 = 0
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+43:16/0/physics_layer_0/angular_velocity = 0.0
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+43:16/0/physics_layer_1/angular_velocity = 0.0
+44:16/0 = 0
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+44:16/0/physics_layer_0/angular_velocity = 0.0
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+44:16/0/physics_layer_1/angular_velocity = 0.0
+45:16/0 = 0
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+45:16/0/physics_layer_1/angular_velocity = 0.0
+0:17/0 = 0
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+1:17/0 = 0
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+1:17/0/physics_layer_1/angular_velocity = 0.0
+2:17/0 = 0
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+2:17/0/physics_layer_1/angular_velocity = 0.0
+3:17/0 = 0
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+3:17/0/physics_layer_1/angular_velocity = 0.0
+4:17/0 = 0
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+4:17/0/physics_layer_1/angular_velocity = 0.0
+5:17/0 = 0
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+5:17/0/physics_layer_1/angular_velocity = 0.0
+7:17/0 = 0
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+7:17/0/physics_layer_0/angular_velocity = 0.0
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+7:17/0/physics_layer_1/angular_velocity = 0.0
+8:17/0 = 0
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+8:17/0/physics_layer_0/angular_velocity = 0.0
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+8:17/0/physics_layer_1/angular_velocity = 0.0
+9:17/0 = 0
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+9:17/0/physics_layer_0/angular_velocity = 0.0
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+9:17/0/physics_layer_1/angular_velocity = 0.0
+10:17/0 = 0
+10:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:17/0/physics_layer_0/angular_velocity = 0.0
+10:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:17/0/physics_layer_1/angular_velocity = 0.0
+13:17/0 = 0
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+13:17/0/physics_layer_0/angular_velocity = 0.0
+13:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:17/0/physics_layer_1/angular_velocity = 0.0
+14:17/0 = 0
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+14:17/0/physics_layer_0/angular_velocity = 0.0
+14:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:17/0/physics_layer_1/angular_velocity = 0.0
+15:17/0 = 0
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+15:17/0/physics_layer_0/angular_velocity = 0.0
+15:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:17/0/physics_layer_1/angular_velocity = 0.0
+16:17/0 = 0
+16:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:17/0/physics_layer_0/angular_velocity = 0.0
+16:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:17/0/physics_layer_1/angular_velocity = 0.0
+17:17/0 = 0
+17:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:17/0/physics_layer_0/angular_velocity = 0.0
+17:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:17/0/physics_layer_1/angular_velocity = 0.0
+20:17/0 = 0
+20:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:17/0/physics_layer_0/angular_velocity = 0.0
+20:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:17/0/physics_layer_1/angular_velocity = 0.0
+21:17/0 = 0
+21:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:17/0/physics_layer_0/angular_velocity = 0.0
+21:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:17/0/physics_layer_1/angular_velocity = 0.0
+22:17/0 = 0
+22:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:17/0/physics_layer_0/angular_velocity = 0.0
+22:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:17/0/physics_layer_1/angular_velocity = 0.0
+23:17/0 = 0
+23:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:17/0/physics_layer_0/angular_velocity = 0.0
+23:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:17/0/physics_layer_1/angular_velocity = 0.0
+24:17/0 = 0
+24:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:17/0/physics_layer_0/angular_velocity = 0.0
+24:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:17/0/physics_layer_1/angular_velocity = 0.0
+25:17/0 = 0
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+25:17/0/physics_layer_0/angular_velocity = 0.0
+25:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:17/0/physics_layer_1/angular_velocity = 0.0
+26:17/0 = 0
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+26:17/0/physics_layer_0/angular_velocity = 0.0
+26:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:17/0/physics_layer_1/angular_velocity = 0.0
+27:17/0 = 0
+27:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:17/0/physics_layer_0/angular_velocity = 0.0
+27:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:17/0/physics_layer_1/angular_velocity = 0.0
+28:17/0 = 0
+28:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:17/0/physics_layer_0/angular_velocity = 0.0
+28:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:17/0/physics_layer_1/angular_velocity = 0.0
+29:17/0 = 0
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+29:17/0/physics_layer_0/angular_velocity = 0.0
+29:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:17/0/physics_layer_1/angular_velocity = 0.0
+30:17/0 = 0
+30:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:17/0/physics_layer_0/angular_velocity = 0.0
+30:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:17/0/physics_layer_1/angular_velocity = 0.0
+31:17/0 = 0
+31:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:17/0/physics_layer_0/angular_velocity = 0.0
+31:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+31:17/0/physics_layer_1/angular_velocity = 0.0
+32:17/0 = 0
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+32:17/0/physics_layer_0/angular_velocity = 0.0
+32:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:17/0/physics_layer_1/angular_velocity = 0.0
+33:17/0 = 0
+33:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:17/0/physics_layer_0/angular_velocity = 0.0
+33:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:17/0/physics_layer_1/angular_velocity = 0.0
+34:17/0 = 0
+34:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:17/0/physics_layer_0/angular_velocity = 0.0
+34:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:17/0/physics_layer_1/angular_velocity = 0.0
+35:17/0 = 0
+35:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:17/0/physics_layer_0/angular_velocity = 0.0
+35:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:17/0/physics_layer_1/angular_velocity = 0.0
+36:17/0 = 0
+36:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:17/0/physics_layer_0/angular_velocity = 0.0
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+36:17/0/physics_layer_1/angular_velocity = 0.0
+37:17/0 = 0
+37:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+37:17/0/physics_layer_0/angular_velocity = 0.0
+37:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+37:17/0/physics_layer_1/angular_velocity = 0.0
+38:17/0 = 0
+38:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+38:17/0/physics_layer_0/angular_velocity = 0.0
+38:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+38:17/0/physics_layer_1/angular_velocity = 0.0
+39:17/0 = 0
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+39:17/0/physics_layer_0/angular_velocity = 0.0
+39:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+39:17/0/physics_layer_1/angular_velocity = 0.0
+40:17/0 = 0
+40:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+40:17/0/physics_layer_0/angular_velocity = 0.0
+40:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+40:17/0/physics_layer_1/angular_velocity = 0.0
+41:17/0 = 0
+41:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+41:17/0/physics_layer_0/angular_velocity = 0.0
+41:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+41:17/0/physics_layer_1/angular_velocity = 0.0
+42:17/0 = 0
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+42:17/0/physics_layer_0/angular_velocity = 0.0
+42:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+42:17/0/physics_layer_1/angular_velocity = 0.0
+43:17/0 = 0
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+43:17/0/physics_layer_0/angular_velocity = 0.0
+43:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+43:17/0/physics_layer_1/angular_velocity = 0.0
+44:17/0 = 0
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+44:17/0/physics_layer_0/angular_velocity = 0.0
+44:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+44:17/0/physics_layer_1/angular_velocity = 0.0
+45:17/0 = 0
+45:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+45:17/0/physics_layer_0/angular_velocity = 0.0
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+45:17/0/physics_layer_1/angular_velocity = 0.0
+0:18/0 = 0
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+0:18/0/physics_layer_0/angular_velocity = 0.0
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+0:18/0/physics_layer_1/angular_velocity = 0.0
+1:18/0 = 0
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+1:18/0/physics_layer_0/angular_velocity = 0.0
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+1:18/0/physics_layer_1/angular_velocity = 0.0
+2:18/0 = 0
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+2:18/0/physics_layer_1/angular_velocity = 0.0
+3:18/0 = 0
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+3:18/0/physics_layer_0/angular_velocity = 0.0
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+3:18/0/physics_layer_1/angular_velocity = 0.0
+4:18/0 = 0
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+4:18/0/physics_layer_1/angular_velocity = 0.0
+5:18/0 = 0
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+5:18/0/physics_layer_0/angular_velocity = 0.0
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+5:18/0/physics_layer_1/angular_velocity = 0.0
+6:18/0 = 0
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+6:18/0/physics_layer_0/angular_velocity = 0.0
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+6:18/0/physics_layer_1/angular_velocity = 0.0
+7:18/0 = 0
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+7:18/0/physics_layer_0/angular_velocity = 0.0
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+7:18/0/physics_layer_1/angular_velocity = 0.0
+8:18/0 = 0
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+8:18/0/physics_layer_0/angular_velocity = 0.0
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+8:18/0/physics_layer_1/angular_velocity = 0.0
+9:18/0 = 0
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+9:18/0/physics_layer_0/angular_velocity = 0.0
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+9:18/0/physics_layer_1/angular_velocity = 0.0
+10:18/0 = 0
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+10:18/0/physics_layer_0/angular_velocity = 0.0
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+10:18/0/physics_layer_1/angular_velocity = 0.0
+13:18/0 = 0
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+13:18/0/physics_layer_0/angular_velocity = 0.0
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+13:18/0/physics_layer_1/angular_velocity = 0.0
+14:18/0 = 0
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+14:18/0/physics_layer_0/angular_velocity = 0.0
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+14:18/0/physics_layer_1/angular_velocity = 0.0
+15:18/0 = 0
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+15:18/0/physics_layer_0/angular_velocity = 0.0
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+15:18/0/physics_layer_1/angular_velocity = 0.0
+16:18/0 = 0
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+16:18/0/physics_layer_0/angular_velocity = 0.0
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+16:18/0/physics_layer_1/angular_velocity = 0.0
+17:18/0 = 0
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+17:18/0/physics_layer_0/angular_velocity = 0.0
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+17:18/0/physics_layer_1/angular_velocity = 0.0
+20:18/0 = 0
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+20:18/0/physics_layer_0/angular_velocity = 0.0
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+20:18/0/physics_layer_1/angular_velocity = 0.0
+21:18/0 = 0
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+21:18/0/physics_layer_1/angular_velocity = 0.0
+22:18/0 = 0
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+22:18/0/physics_layer_0/angular_velocity = 0.0
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+22:18/0/physics_layer_1/angular_velocity = 0.0
+23:18/0 = 0
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+23:18/0/physics_layer_0/angular_velocity = 0.0
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+23:18/0/physics_layer_1/angular_velocity = 0.0
+24:18/0 = 0
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+24:18/0/physics_layer_0/angular_velocity = 0.0
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+24:18/0/physics_layer_1/angular_velocity = 0.0
+25:18/0 = 0
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+25:18/0/physics_layer_0/angular_velocity = 0.0
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+25:18/0/physics_layer_1/angular_velocity = 0.0
+26:18/0 = 0
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+26:18/0/physics_layer_0/angular_velocity = 0.0
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+26:18/0/physics_layer_1/angular_velocity = 0.0
+27:18/0 = 0
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+27:18/0/physics_layer_0/angular_velocity = 0.0
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+27:18/0/physics_layer_1/angular_velocity = 0.0
+28:18/0 = 0
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+28:18/0/physics_layer_0/angular_velocity = 0.0
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+28:18/0/physics_layer_1/angular_velocity = 0.0
+29:18/0 = 0
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+29:18/0/physics_layer_0/angular_velocity = 0.0
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+29:18/0/physics_layer_1/angular_velocity = 0.0
+0:19/0 = 0
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+0:19/0/physics_layer_0/angular_velocity = 0.0
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+0:19/0/physics_layer_1/angular_velocity = 0.0
+1:19/0 = 0
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+1:19/0/physics_layer_0/angular_velocity = 0.0
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+1:19/0/physics_layer_1/angular_velocity = 0.0
+2:19/0 = 0
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+2:19/0/physics_layer_0/angular_velocity = 0.0
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+2:19/0/physics_layer_1/angular_velocity = 0.0
+3:19/0 = 0
+3:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:19/0/physics_layer_0/angular_velocity = 0.0
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+3:19/0/physics_layer_1/angular_velocity = 0.0
+4:19/0 = 0
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+4:19/0/physics_layer_0/angular_velocity = 0.0
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+4:19/0/physics_layer_1/angular_velocity = 0.0
+5:19/0 = 0
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+5:19/0/physics_layer_0/angular_velocity = 0.0
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+5:19/0/physics_layer_1/angular_velocity = 0.0
+6:19/0 = 0
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+6:19/0/physics_layer_0/angular_velocity = 0.0
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+6:19/0/physics_layer_1/angular_velocity = 0.0
+7:19/0 = 0
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+7:19/0/physics_layer_0/angular_velocity = 0.0
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+7:19/0/physics_layer_1/angular_velocity = 0.0
+8:19/0 = 0
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+8:19/0/physics_layer_0/angular_velocity = 0.0
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+8:19/0/physics_layer_1/angular_velocity = 0.0
+9:19/0 = 0
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+9:19/0/physics_layer_0/angular_velocity = 0.0
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+9:19/0/physics_layer_1/angular_velocity = 0.0
+10:19/0 = 0
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+10:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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+10:19/0/physics_layer_1/angular_velocity = 0.0
+13:19/0 = 0
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+13:19/0/physics_layer_0/angular_velocity = 0.0
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+13:19/0/physics_layer_1/angular_velocity = 0.0
+14:19/0 = 0
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+14:19/0/physics_layer_0/angular_velocity = 0.0
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+14:19/0/physics_layer_1/angular_velocity = 0.0
+15:19/0 = 0
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+15:19/0/physics_layer_0/angular_velocity = 0.0
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+15:19/0/physics_layer_1/angular_velocity = 0.0
+16:19/0 = 0
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+16:19/0/physics_layer_0/angular_velocity = 0.0
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+16:19/0/physics_layer_1/angular_velocity = 0.0
+17:19/0 = 0
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+17:19/0/physics_layer_0/angular_velocity = 0.0
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+17:19/0/physics_layer_1/angular_velocity = 0.0
+20:19/0 = 0
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+20:19/0/physics_layer_0/angular_velocity = 0.0
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+20:19/0/physics_layer_1/angular_velocity = 0.0
+21:19/0 = 0
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+21:19/0/physics_layer_0/angular_velocity = 0.0
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+21:19/0/physics_layer_1/angular_velocity = 0.0
+22:19/0 = 0
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+22:19/0/physics_layer_0/angular_velocity = 0.0
+22:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:19/0/physics_layer_1/angular_velocity = 0.0
+23:19/0 = 0
+23:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:19/0/physics_layer_0/angular_velocity = 0.0
+23:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:19/0/physics_layer_1/angular_velocity = 0.0
+24:19/0 = 0
+24:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:19/0/physics_layer_0/angular_velocity = 0.0
+24:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:19/0/physics_layer_1/angular_velocity = 0.0
+25:19/0 = 0
+25:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:19/0/physics_layer_0/angular_velocity = 0.0
+25:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:19/0/physics_layer_1/angular_velocity = 0.0
+26:19/0 = 0
+26:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:19/0/physics_layer_0/angular_velocity = 0.0
+26:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:19/0/physics_layer_1/angular_velocity = 0.0
+27:19/0 = 0
+27:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:19/0/physics_layer_0/angular_velocity = 0.0
+27:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:19/0/physics_layer_1/angular_velocity = 0.0
+28:19/0 = 0
+28:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:19/0/physics_layer_0/angular_velocity = 0.0
+28:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:19/0/physics_layer_1/angular_velocity = 0.0
+29:19/0 = 0
+29:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:19/0/physics_layer_0/angular_velocity = 0.0
+29:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:19/0/physics_layer_1/angular_velocity = 0.0
+40:19/0 = 0
+40:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+40:19/0/physics_layer_0/angular_velocity = 0.0
+40:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+40:19/0/physics_layer_1/angular_velocity = 0.0
+41:19/0 = 0
+41:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+41:19/0/physics_layer_0/angular_velocity = 0.0
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+41:19/0/physics_layer_1/angular_velocity = 0.0
+42:19/0 = 0
+42:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+42:19/0/physics_layer_0/angular_velocity = 0.0
+42:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+42:19/0/physics_layer_1/angular_velocity = 0.0
+43:19/0 = 0
+43:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+43:19/0/physics_layer_0/angular_velocity = 0.0
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+43:19/0/physics_layer_1/angular_velocity = 0.0
+44:19/0 = 0
+44:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+44:19/0/physics_layer_0/angular_velocity = 0.0
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+44:19/0/physics_layer_1/angular_velocity = 0.0
+45:19/0 = 0
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+45:19/0/physics_layer_0/angular_velocity = 0.0
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+45:19/0/physics_layer_1/angular_velocity = 0.0
+1:20/0 = 0
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+3:20/0 = 0
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+3:20/0/physics_layer_1/angular_velocity = 0.0
+4:20/0 = 0
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+4:20/0/physics_layer_1/angular_velocity = 0.0
+5:20/0 = 0
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+5:20/0/physics_layer_0/angular_velocity = 0.0
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+5:20/0/physics_layer_1/angular_velocity = 0.0
+6:20/0 = 0
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+6:20/0/physics_layer_0/angular_velocity = 0.0
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+6:20/0/physics_layer_1/angular_velocity = 0.0
+8:20/0 = 0
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+8:20/0/physics_layer_1/angular_velocity = 0.0
+10:20/0 = 0
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+10:20/0/physics_layer_1/angular_velocity = 0.0
+11:20/0 = 0
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+12:20/0 = 0
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+15:20/0 = 0
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+17:20/0 = 0
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+18:20/0 = 0
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+19:20/0 = 0
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+20:20/0 = 0
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+21:20/0 = 0
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+22:20/0 = 0
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+23:20/0 = 0
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+24:20/0 = 0
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+25:20/0 = 0
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+26:20/0 = 0
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+27:20/0 = 0
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+28:20/0 = 0
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+29:20/0 = 0
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+30:20/0 = 0
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+40:20/0 = 0
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+41:20/0 = 0
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+1:21/0 = 0
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+2:21/0 = 0
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+3:21/0 = 0
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+4:21/0 = 0
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+5:21/0 = 0
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+5:21/0/physics_layer_1/angular_velocity = 0.0
+6:21/0 = 0
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+6:21/0/physics_layer_1/angular_velocity = 0.0
+7:21/0 = 0
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+7:21/0/physics_layer_1/angular_velocity = 0.0
+8:21/0 = 0
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+8:21/0/physics_layer_0/angular_velocity = 0.0
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+8:21/0/physics_layer_1/angular_velocity = 0.0
+9:21/0 = 0
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+9:21/0/physics_layer_0/angular_velocity = 0.0
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+9:21/0/physics_layer_1/angular_velocity = 0.0
+10:21/0 = 0
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+10:21/0/physics_layer_0/angular_velocity = 0.0
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+10:21/0/physics_layer_1/angular_velocity = 0.0
+11:21/0 = 0
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+12:21/0 = 0
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+13:21/0 = 0
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+14:21/0 = 0
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+15:21/0 = 0
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+16:21/0 = 0
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+17:21/0 = 0
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+18:21/0 = 0
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+19:21/0 = 0
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+20:21/0 = 0
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+21:21/0 = 0
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+22:21/0 = 0
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+23:21/0 = 0
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+24:21/0 = 0
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+24:21/0/physics_layer_1/angular_velocity = 0.0
+25:21/0 = 0
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+25:21/0/physics_layer_1/angular_velocity = 0.0
+26:21/0 = 0
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+27:21/0 = 0
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+27:21/0/physics_layer_1/angular_velocity = 0.0
+28:21/0 = 0
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+29:21/0 = 0
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+30:21/0 = 0
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+30:21/0/physics_layer_1/angular_velocity = 0.0
+40:21/0 = 0
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+40:21/0/physics_layer_0/angular_velocity = 0.0
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+40:21/0/physics_layer_1/angular_velocity = 0.0
+41:21/0 = 0
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+41:21/0/physics_layer_1/angular_velocity = 0.0
+0:22/0 = 0
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+0:22/0/physics_layer_1/angular_velocity = 0.0
+2:22/0 = 0
+2:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:22/0/physics_layer_0/angular_velocity = 0.0
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+2:22/0/physics_layer_1/angular_velocity = 0.0
+3:22/0 = 0
+3:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:22/0/physics_layer_0/angular_velocity = 0.0
+3:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:22/0/physics_layer_1/angular_velocity = 0.0
+4:22/0 = 0
+4:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:22/0/physics_layer_0/angular_velocity = 0.0
+4:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:22/0/physics_layer_1/angular_velocity = 0.0
+5:22/0 = 0
+5:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:22/0/physics_layer_0/angular_velocity = 0.0
+5:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:22/0/physics_layer_1/angular_velocity = 0.0
+6:22/0 = 0
+6:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:22/0/physics_layer_0/angular_velocity = 0.0
+6:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:22/0/physics_layer_1/angular_velocity = 0.0
+7:22/0 = 0
+7:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:22/0/physics_layer_0/angular_velocity = 0.0
+7:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:22/0/physics_layer_1/angular_velocity = 0.0
+9:22/0 = 0
+9:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:22/0/physics_layer_0/angular_velocity = 0.0
+9:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:22/0/physics_layer_1/angular_velocity = 0.0
+10:22/0 = 0
+10:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:22/0/physics_layer_0/angular_velocity = 0.0
+10:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:22/0/physics_layer_1/angular_velocity = 0.0
+11:22/0 = 0
+11:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:22/0/physics_layer_0/angular_velocity = 0.0
+11:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:22/0/physics_layer_1/angular_velocity = 0.0
+12:22/0 = 0
+12:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:22/0/physics_layer_0/angular_velocity = 0.0
+12:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:22/0/physics_layer_1/angular_velocity = 0.0
+13:22/0 = 0
+13:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:22/0/physics_layer_0/angular_velocity = 0.0
+13:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:22/0/physics_layer_1/angular_velocity = 0.0
+14:22/0 = 0
+14:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:22/0/physics_layer_0/angular_velocity = 0.0
+14:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:22/0/physics_layer_1/angular_velocity = 0.0
+16:22/0 = 0
+16:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:22/0/physics_layer_0/angular_velocity = 0.0
+16:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:22/0/physics_layer_1/angular_velocity = 0.0
+17:22/0 = 0
+17:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:22/0/physics_layer_0/angular_velocity = 0.0
+17:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:22/0/physics_layer_1/angular_velocity = 0.0
+18:22/0 = 0
+18:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:22/0/physics_layer_0/angular_velocity = 0.0
+18:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:22/0/physics_layer_1/angular_velocity = 0.0
+19:22/0 = 0
+19:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:22/0/physics_layer_0/angular_velocity = 0.0
+19:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:22/0/physics_layer_1/angular_velocity = 0.0
+20:22/0 = 0
+20:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:22/0/physics_layer_0/angular_velocity = 0.0
+20:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:22/0/physics_layer_1/angular_velocity = 0.0
+21:22/0 = 0
+21:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:22/0/physics_layer_0/angular_velocity = 0.0
+21:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:22/0/physics_layer_1/angular_velocity = 0.0
+23:22/0 = 0
+23:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:22/0/physics_layer_0/angular_velocity = 0.0
+23:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:22/0/physics_layer_1/angular_velocity = 0.0
+24:22/0 = 0
+24:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:22/0/physics_layer_0/angular_velocity = 0.0
+24:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:22/0/physics_layer_1/angular_velocity = 0.0
+25:22/0 = 0
+25:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:22/0/physics_layer_0/angular_velocity = 0.0
+25:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:22/0/physics_layer_1/angular_velocity = 0.0
+26:22/0 = 0
+26:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:22/0/physics_layer_0/angular_velocity = 0.0
+26:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:22/0/physics_layer_1/angular_velocity = 0.0
+27:22/0 = 0
+27:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:22/0/physics_layer_0/angular_velocity = 0.0
+27:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:22/0/physics_layer_1/angular_velocity = 0.0
+28:22/0 = 0
+28:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:22/0/physics_layer_0/angular_velocity = 0.0
+28:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:22/0/physics_layer_1/angular_velocity = 0.0
+29:22/0 = 0
+29:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:22/0/physics_layer_0/angular_velocity = 0.0
+29:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:22/0/physics_layer_1/angular_velocity = 0.0
+30:22/0 = 0
+30:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:22/0/physics_layer_0/angular_velocity = 0.0
+30:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:22/0/physics_layer_1/angular_velocity = 0.0
+40:22/0 = 0
+40:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+40:22/0/physics_layer_0/angular_velocity = 0.0
+40:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+40:22/0/physics_layer_1/angular_velocity = 0.0
+41:22/0 = 0
+41:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+41:22/0/physics_layer_0/angular_velocity = 0.0
+41:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+41:22/0/physics_layer_1/angular_velocity = 0.0
+0:23/0 = 0
+0:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:23/0/physics_layer_0/angular_velocity = 0.0
+0:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:23/0/physics_layer_1/angular_velocity = 0.0
+1:23/0 = 0
+1:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:23/0/physics_layer_0/angular_velocity = 0.0
+1:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:23/0/physics_layer_1/angular_velocity = 0.0
+2:23/0 = 0
+2:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:23/0/physics_layer_0/angular_velocity = 0.0
+2:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:23/0/physics_layer_1/angular_velocity = 0.0
+3:23/0 = 0
+3:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:23/0/physics_layer_0/angular_velocity = 0.0
+3:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:23/0/physics_layer_1/angular_velocity = 0.0
+4:23/0 = 0
+4:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:23/0/physics_layer_0/angular_velocity = 0.0
+4:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:23/0/physics_layer_1/angular_velocity = 0.0
+5:23/0 = 0
+5:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:23/0/physics_layer_0/angular_velocity = 0.0
+5:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:23/0/physics_layer_1/angular_velocity = 0.0
+7:23/0 = 0
+7:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:23/0/physics_layer_0/angular_velocity = 0.0
+7:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:23/0/physics_layer_1/angular_velocity = 0.0
+8:23/0 = 0
+8:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:23/0/physics_layer_0/angular_velocity = 0.0
+8:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:23/0/physics_layer_1/angular_velocity = 0.0
+9:23/0 = 0
+9:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:23/0/physics_layer_0/angular_velocity = 0.0
+9:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:23/0/physics_layer_1/angular_velocity = 0.0
+10:23/0 = 0
+10:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:23/0/physics_layer_0/angular_velocity = 0.0
+10:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:23/0/physics_layer_1/angular_velocity = 0.0
+14:23/0 = 0
+14:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:23/0/physics_layer_0/angular_velocity = 0.0
+14:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:23/0/physics_layer_1/angular_velocity = 0.0
+15:23/0 = 0
+15:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:23/0/physics_layer_0/angular_velocity = 0.0
+15:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:23/0/physics_layer_1/angular_velocity = 0.0
+16:23/0 = 0
+16:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:23/0/physics_layer_0/angular_velocity = 0.0
+16:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:23/0/physics_layer_1/angular_velocity = 0.0
+17:23/0 = 0
+17:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:23/0/physics_layer_0/angular_velocity = 0.0
+17:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:23/0/physics_layer_1/angular_velocity = 0.0
+18:23/0 = 0
+18:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:23/0/physics_layer_0/angular_velocity = 0.0
+18:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:23/0/physics_layer_1/angular_velocity = 0.0
+19:23/0 = 0
+19:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:23/0/physics_layer_0/angular_velocity = 0.0
+19:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:23/0/physics_layer_1/angular_velocity = 0.0
+20:23/0 = 0
+20:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:23/0/physics_layer_0/angular_velocity = 0.0
+20:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:23/0/physics_layer_1/angular_velocity = 0.0
+21:23/0 = 0
+21:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:23/0/physics_layer_0/angular_velocity = 0.0
+21:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:23/0/physics_layer_1/angular_velocity = 0.0
+22:23/0 = 0
+22:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:23/0/physics_layer_0/angular_velocity = 0.0
+22:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:23/0/physics_layer_1/angular_velocity = 0.0
+23:23/0 = 0
+23:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:23/0/physics_layer_0/angular_velocity = 0.0
+23:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:23/0/physics_layer_1/angular_velocity = 0.0
+24:23/0 = 0
+24:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:23/0/physics_layer_0/angular_velocity = 0.0
+24:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:23/0/physics_layer_1/angular_velocity = 0.0
+25:23/0 = 0
+25:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:23/0/physics_layer_0/angular_velocity = 0.0
+25:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:23/0/physics_layer_1/angular_velocity = 0.0
+26:23/0 = 0
+26:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:23/0/physics_layer_0/angular_velocity = 0.0
+26:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:23/0/physics_layer_1/angular_velocity = 0.0
+40:23/0 = 0
+40:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+40:23/0/physics_layer_0/angular_velocity = 0.0
+40:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+40:23/0/physics_layer_1/angular_velocity = 0.0
+41:23/0 = 0
+41:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+41:23/0/physics_layer_0/angular_velocity = 0.0
+41:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+41:23/0/physics_layer_1/angular_velocity = 0.0
+0:24/0 = 0
+0:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:24/0/physics_layer_0/angular_velocity = 0.0
+0:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:24/0/physics_layer_1/angular_velocity = 0.0
+1:24/0 = 0
+1:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:24/0/physics_layer_0/angular_velocity = 0.0
+1:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:24/0/physics_layer_1/angular_velocity = 0.0
+2:24/0 = 0
+2:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:24/0/physics_layer_0/angular_velocity = 0.0
+2:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:24/0/physics_layer_1/angular_velocity = 0.0
+3:24/0 = 0
+3:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:24/0/physics_layer_0/angular_velocity = 0.0
+3:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:24/0/physics_layer_1/angular_velocity = 0.0
+4:24/0 = 0
+4:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:24/0/physics_layer_0/angular_velocity = 0.0
+4:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:24/0/physics_layer_1/angular_velocity = 0.0
+5:24/0 = 0
+5:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:24/0/physics_layer_0/angular_velocity = 0.0
+5:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:24/0/physics_layer_1/angular_velocity = 0.0
+7:24/0 = 0
+7:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:24/0/physics_layer_0/angular_velocity = 0.0
+7:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:24/0/physics_layer_1/angular_velocity = 0.0
+8:24/0 = 0
+8:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:24/0/physics_layer_0/angular_velocity = 0.0
+8:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:24/0/physics_layer_1/angular_velocity = 0.0
+9:24/0 = 0
+9:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:24/0/physics_layer_0/angular_velocity = 0.0
+9:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:24/0/physics_layer_1/angular_velocity = 0.0
+10:24/0 = 0
+10:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:24/0/physics_layer_0/angular_velocity = 0.0
+10:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:24/0/physics_layer_1/angular_velocity = 0.0
+14:24/0 = 0
+14:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:24/0/physics_layer_0/angular_velocity = 0.0
+14:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:24/0/physics_layer_1/angular_velocity = 0.0
+15:24/0 = 0
+15:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:24/0/physics_layer_0/angular_velocity = 0.0
+15:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:24/0/physics_layer_1/angular_velocity = 0.0
+16:24/0 = 0
+16:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:24/0/physics_layer_0/angular_velocity = 0.0
+16:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:24/0/physics_layer_1/angular_velocity = 0.0
+17:24/0 = 0
+17:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:24/0/physics_layer_0/angular_velocity = 0.0
+17:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:24/0/physics_layer_1/angular_velocity = 0.0
+18:24/0 = 0
+18:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:24/0/physics_layer_0/angular_velocity = 0.0
+18:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:24/0/physics_layer_1/angular_velocity = 0.0
+19:24/0 = 0
+19:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:24/0/physics_layer_0/angular_velocity = 0.0
+19:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:24/0/physics_layer_1/angular_velocity = 0.0
+20:24/0 = 0
+20:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:24/0/physics_layer_0/angular_velocity = 0.0
+20:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:24/0/physics_layer_1/angular_velocity = 0.0
+21:24/0 = 0
+21:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:24/0/physics_layer_0/angular_velocity = 0.0
+21:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:24/0/physics_layer_1/angular_velocity = 0.0
+22:24/0 = 0
+22:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:24/0/physics_layer_0/angular_velocity = 0.0
+22:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:24/0/physics_layer_1/angular_velocity = 0.0
+23:24/0 = 0
+23:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:24/0/physics_layer_0/angular_velocity = 0.0
+23:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:24/0/physics_layer_1/angular_velocity = 0.0
+24:24/0 = 0
+24:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:24/0/physics_layer_0/angular_velocity = 0.0
+24:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:24/0/physics_layer_1/angular_velocity = 0.0
+25:24/0 = 0
+25:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:24/0/physics_layer_0/angular_velocity = 0.0
+25:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:24/0/physics_layer_1/angular_velocity = 0.0
+26:24/0 = 0
+26:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:24/0/physics_layer_0/angular_velocity = 0.0
+26:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:24/0/physics_layer_1/angular_velocity = 0.0
+40:24/0 = 0
+40:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+40:24/0/physics_layer_0/angular_velocity = 0.0
+40:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+40:24/0/physics_layer_1/angular_velocity = 0.0
+41:24/0 = 0
+41:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+41:24/0/physics_layer_0/angular_velocity = 0.0
+41:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+41:24/0/physics_layer_1/angular_velocity = 0.0
+0:25/0 = 0
+0:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:25/0/physics_layer_0/angular_velocity = 0.0
+0:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:25/0/physics_layer_1/angular_velocity = 0.0
+1:25/0 = 0
+1:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:25/0/physics_layer_0/angular_velocity = 0.0
+1:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:25/0/physics_layer_1/angular_velocity = 0.0
+2:25/0 = 0
+2:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:25/0/physics_layer_0/angular_velocity = 0.0
+2:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:25/0/physics_layer_1/angular_velocity = 0.0
+3:25/0 = 0
+3:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:25/0/physics_layer_0/angular_velocity = 0.0
+3:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:25/0/physics_layer_1/angular_velocity = 0.0
+4:25/0 = 0
+4:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:25/0/physics_layer_0/angular_velocity = 0.0
+4:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:25/0/physics_layer_1/angular_velocity = 0.0
+5:25/0 = 0
+5:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:25/0/physics_layer_0/angular_velocity = 0.0
+5:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:25/0/physics_layer_1/angular_velocity = 0.0
+6:25/0 = 0
+6:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:25/0/physics_layer_0/angular_velocity = 0.0
+6:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:25/0/physics_layer_1/angular_velocity = 0.0
+7:25/0 = 0
+7:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:25/0/physics_layer_0/angular_velocity = 0.0
+7:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:25/0/physics_layer_1/angular_velocity = 0.0
+8:25/0 = 0
+8:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:25/0/physics_layer_0/angular_velocity = 0.0
+8:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:25/0/physics_layer_1/angular_velocity = 0.0
+9:25/0 = 0
+9:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:25/0/physics_layer_0/angular_velocity = 0.0
+9:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:25/0/physics_layer_1/angular_velocity = 0.0
+10:25/0 = 0
+10:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:25/0/physics_layer_0/angular_velocity = 0.0
+10:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:25/0/physics_layer_1/angular_velocity = 0.0
+13:25/0 = 0
+13:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:25/0/physics_layer_0/angular_velocity = 0.0
+13:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:25/0/physics_layer_1/angular_velocity = 0.0
+14:25/0 = 0
+14:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:25/0/physics_layer_0/angular_velocity = 0.0
+14:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:25/0/physics_layer_1/angular_velocity = 0.0
+15:25/0 = 0
+15:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:25/0/physics_layer_0/angular_velocity = 0.0
+15:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:25/0/physics_layer_1/angular_velocity = 0.0
+16:25/0 = 0
+16:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:25/0/physics_layer_0/angular_velocity = 0.0
+16:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:25/0/physics_layer_1/angular_velocity = 0.0
+17:25/0 = 0
+17:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:25/0/physics_layer_0/angular_velocity = 0.0
+17:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:25/0/physics_layer_1/angular_velocity = 0.0
+18:25/0 = 0
+18:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:25/0/physics_layer_0/angular_velocity = 0.0
+18:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:25/0/physics_layer_1/angular_velocity = 0.0
+19:25/0 = 0
+19:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:25/0/physics_layer_0/angular_velocity = 0.0
+19:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:25/0/physics_layer_1/angular_velocity = 0.0
+20:25/0 = 0
+20:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:25/0/physics_layer_0/angular_velocity = 0.0
+20:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:25/0/physics_layer_1/angular_velocity = 0.0
+21:25/0 = 0
+21:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:25/0/physics_layer_0/angular_velocity = 0.0
+21:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:25/0/physics_layer_1/angular_velocity = 0.0
+22:25/0 = 0
+22:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:25/0/physics_layer_0/angular_velocity = 0.0
+22:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:25/0/physics_layer_1/angular_velocity = 0.0
+23:25/0 = 0
+23:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:25/0/physics_layer_0/angular_velocity = 0.0
+23:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:25/0/physics_layer_1/angular_velocity = 0.0
+24:25/0 = 0
+24:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:25/0/physics_layer_0/angular_velocity = 0.0
+24:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:25/0/physics_layer_1/angular_velocity = 0.0
+25:25/0 = 0
+25:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:25/0/physics_layer_0/angular_velocity = 0.0
+25:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:25/0/physics_layer_1/angular_velocity = 0.0
+26:25/0 = 0
+26:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:25/0/physics_layer_0/angular_velocity = 0.0
+26:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:25/0/physics_layer_1/angular_velocity = 0.0
+27:25/0 = 0
+27:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:25/0/physics_layer_0/angular_velocity = 0.0
+27:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:25/0/physics_layer_1/angular_velocity = 0.0
+40:25/0 = 0
+40:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+40:25/0/physics_layer_0/angular_velocity = 0.0
+40:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+40:25/0/physics_layer_1/angular_velocity = 0.0
+41:25/0 = 0
+41:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+41:25/0/physics_layer_0/angular_velocity = 0.0
+41:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+41:25/0/physics_layer_1/angular_velocity = 0.0
+0:26/0 = 0
+0:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:26/0/physics_layer_0/angular_velocity = 0.0
+0:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:26/0/physics_layer_1/angular_velocity = 0.0
+1:26/0 = 0
+1:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:26/0/physics_layer_0/angular_velocity = 0.0
+1:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:26/0/physics_layer_1/angular_velocity = 0.0
+2:26/0 = 0
+2:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:26/0/physics_layer_0/angular_velocity = 0.0
+2:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:26/0/physics_layer_1/angular_velocity = 0.0
+3:26/0 = 0
+3:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:26/0/physics_layer_0/angular_velocity = 0.0
+3:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:26/0/physics_layer_1/angular_velocity = 0.0
+4:26/0 = 0
+4:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:26/0/physics_layer_0/angular_velocity = 0.0
+4:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:26/0/physics_layer_1/angular_velocity = 0.0
+5:26/0 = 0
+5:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:26/0/physics_layer_0/angular_velocity = 0.0
+5:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:26/0/physics_layer_1/angular_velocity = 0.0
+6:26/0 = 0
+6:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:26/0/physics_layer_0/angular_velocity = 0.0
+6:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:26/0/physics_layer_1/angular_velocity = 0.0
+7:26/0 = 0
+7:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:26/0/physics_layer_0/angular_velocity = 0.0
+7:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:26/0/physics_layer_1/angular_velocity = 0.0
+8:26/0 = 0
+8:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:26/0/physics_layer_0/angular_velocity = 0.0
+8:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:26/0/physics_layer_1/angular_velocity = 0.0
+9:26/0 = 0
+9:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:26/0/physics_layer_0/angular_velocity = 0.0
+9:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:26/0/physics_layer_1/angular_velocity = 0.0
+10:26/0 = 0
+10:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:26/0/physics_layer_0/angular_velocity = 0.0
+10:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:26/0/physics_layer_1/angular_velocity = 0.0
+13:26/0 = 0
+13:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:26/0/physics_layer_0/angular_velocity = 0.0
+13:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:26/0/physics_layer_1/angular_velocity = 0.0
+14:26/0 = 0
+14:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:26/0/physics_layer_0/angular_velocity = 0.0
+14:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:26/0/physics_layer_1/angular_velocity = 0.0
+15:26/0 = 0
+15:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:26/0/physics_layer_0/angular_velocity = 0.0
+15:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:26/0/physics_layer_1/angular_velocity = 0.0
+16:26/0 = 0
+16:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:26/0/physics_layer_0/angular_velocity = 0.0
+16:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:26/0/physics_layer_1/angular_velocity = 0.0
+17:26/0 = 0
+17:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:26/0/physics_layer_0/angular_velocity = 0.0
+17:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:26/0/physics_layer_1/angular_velocity = 0.0
+18:26/0 = 0
+18:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:26/0/physics_layer_0/angular_velocity = 0.0
+18:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:26/0/physics_layer_1/angular_velocity = 0.0
+19:26/0 = 0
+19:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:26/0/physics_layer_0/angular_velocity = 0.0
+19:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:26/0/physics_layer_1/angular_velocity = 0.0
+20:26/0 = 0
+20:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:26/0/physics_layer_0/angular_velocity = 0.0
+20:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:26/0/physics_layer_1/angular_velocity = 0.0
+21:26/0 = 0
+21:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:26/0/physics_layer_0/angular_velocity = 0.0
+21:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:26/0/physics_layer_1/angular_velocity = 0.0
+22:26/0 = 0
+22:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:26/0/physics_layer_0/angular_velocity = 0.0
+22:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:26/0/physics_layer_1/angular_velocity = 0.0
+23:26/0 = 0
+23:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:26/0/physics_layer_0/angular_velocity = 0.0
+23:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:26/0/physics_layer_1/angular_velocity = 0.0
+24:26/0 = 0
+24:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:26/0/physics_layer_0/angular_velocity = 0.0
+24:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:26/0/physics_layer_1/angular_velocity = 0.0
+25:26/0 = 0
+25:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:26/0/physics_layer_0/angular_velocity = 0.0
+25:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:26/0/physics_layer_1/angular_velocity = 0.0
+26:26/0 = 0
+26:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:26/0/physics_layer_0/angular_velocity = 0.0
+26:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:26/0/physics_layer_1/angular_velocity = 0.0
+27:26/0 = 0
+27:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:26/0/physics_layer_0/angular_velocity = 0.0
+27:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:26/0/physics_layer_1/angular_velocity = 0.0
+1:27/0 = 0
+1:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:27/0/physics_layer_0/angular_velocity = 0.0
+1:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:27/0/physics_layer_1/angular_velocity = 0.0
+3:27/0 = 0
+3:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:27/0/physics_layer_0/angular_velocity = 0.0
+3:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:27/0/physics_layer_1/angular_velocity = 0.0
+4:27/0 = 0
+4:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:27/0/physics_layer_0/angular_velocity = 0.0
+4:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:27/0/physics_layer_1/angular_velocity = 0.0
+5:27/0 = 0
+5:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:27/0/physics_layer_0/angular_velocity = 0.0
+5:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:27/0/physics_layer_1/angular_velocity = 0.0
+6:27/0 = 0
+6:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:27/0/physics_layer_0/angular_velocity = 0.0
+6:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:27/0/physics_layer_1/angular_velocity = 0.0
+8:27/0 = 0
+8:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:27/0/physics_layer_0/angular_velocity = 0.0
+8:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:27/0/physics_layer_1/angular_velocity = 0.0
+10:27/0 = 0
+10:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:27/0/physics_layer_0/angular_velocity = 0.0
+10:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:27/0/physics_layer_1/angular_velocity = 0.0
+11:27/0 = 0
+11:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:27/0/physics_layer_0/angular_velocity = 0.0
+11:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:27/0/physics_layer_1/angular_velocity = 0.0
+12:27/0 = 0
+12:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:27/0/physics_layer_0/angular_velocity = 0.0
+12:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:27/0/physics_layer_1/angular_velocity = 0.0
+13:27/0 = 0
+13:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:27/0/physics_layer_0/angular_velocity = 0.0
+13:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:27/0/physics_layer_1/angular_velocity = 0.0
+15:27/0 = 0
+15:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:27/0/physics_layer_0/angular_velocity = 0.0
+15:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:27/0/physics_layer_1/angular_velocity = 0.0
+17:27/0 = 0
+17:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:27/0/physics_layer_0/angular_velocity = 0.0
+17:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:27/0/physics_layer_1/angular_velocity = 0.0
+18:27/0 = 0
+18:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:27/0/physics_layer_0/angular_velocity = 0.0
+18:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:27/0/physics_layer_1/angular_velocity = 0.0
+19:27/0 = 0
+19:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:27/0/physics_layer_0/angular_velocity = 0.0
+19:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:27/0/physics_layer_1/angular_velocity = 0.0
+20:27/0 = 0
+20:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:27/0/physics_layer_0/angular_velocity = 0.0
+20:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:27/0/physics_layer_1/angular_velocity = 0.0
+22:27/0 = 0
+22:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:27/0/physics_layer_0/angular_velocity = 0.0
+22:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:27/0/physics_layer_1/angular_velocity = 0.0
+24:27/0 = 0
+24:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:27/0/physics_layer_0/angular_velocity = 0.0
+24:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:27/0/physics_layer_1/angular_velocity = 0.0
+25:27/0 = 0
+25:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:27/0/physics_layer_0/angular_velocity = 0.0
+25:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:27/0/physics_layer_1/angular_velocity = 0.0
+26:27/0 = 0
+26:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:27/0/physics_layer_0/angular_velocity = 0.0
+26:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:27/0/physics_layer_1/angular_velocity = 0.0
+27:27/0 = 0
+27:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:27/0/physics_layer_0/angular_velocity = 0.0
+27:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:27/0/physics_layer_1/angular_velocity = 0.0
+0:28/0 = 0
+0:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:28/0/physics_layer_0/angular_velocity = 0.0
+0:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:28/0/physics_layer_1/angular_velocity = 0.0
+1:28/0 = 0
+1:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:28/0/physics_layer_0/angular_velocity = 0.0
+1:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:28/0/physics_layer_1/angular_velocity = 0.0
+2:28/0 = 0
+2:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:28/0/physics_layer_0/angular_velocity = 0.0
+2:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:28/0/physics_layer_1/angular_velocity = 0.0
+3:28/0 = 0
+3:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:28/0/physics_layer_0/angular_velocity = 0.0
+3:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:28/0/physics_layer_1/angular_velocity = 0.0
+4:28/0 = 0
+4:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:28/0/physics_layer_0/angular_velocity = 0.0
+4:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:28/0/physics_layer_1/angular_velocity = 0.0
+5:28/0 = 0
+5:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:28/0/physics_layer_0/angular_velocity = 0.0
+5:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:28/0/physics_layer_1/angular_velocity = 0.0
+6:28/0 = 0
+6:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:28/0/physics_layer_0/angular_velocity = 0.0
+6:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:28/0/physics_layer_1/angular_velocity = 0.0
+7:28/0 = 0
+7:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:28/0/physics_layer_0/angular_velocity = 0.0
+7:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:28/0/physics_layer_1/angular_velocity = 0.0
+8:28/0 = 0
+8:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:28/0/physics_layer_0/angular_velocity = 0.0
+8:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:28/0/physics_layer_1/angular_velocity = 0.0
+9:28/0 = 0
+9:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:28/0/physics_layer_0/angular_velocity = 0.0
+9:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:28/0/physics_layer_1/angular_velocity = 0.0
+10:28/0 = 0
+10:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:28/0/physics_layer_0/angular_velocity = 0.0
+10:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:28/0/physics_layer_1/angular_velocity = 0.0
+11:28/0 = 0
+11:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:28/0/physics_layer_0/angular_velocity = 0.0
+11:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:28/0/physics_layer_1/angular_velocity = 0.0
+12:28/0 = 0
+12:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:28/0/physics_layer_0/angular_velocity = 0.0
+12:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:28/0/physics_layer_1/angular_velocity = 0.0
+13:28/0 = 0
+13:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:28/0/physics_layer_0/angular_velocity = 0.0
+13:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:28/0/physics_layer_1/angular_velocity = 0.0
+14:28/0 = 0
+14:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:28/0/physics_layer_0/angular_velocity = 0.0
+14:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:28/0/physics_layer_1/angular_velocity = 0.0
+15:28/0 = 0
+15:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:28/0/physics_layer_0/angular_velocity = 0.0
+15:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:28/0/physics_layer_1/angular_velocity = 0.0
+16:28/0 = 0
+16:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:28/0/physics_layer_0/angular_velocity = 0.0
+16:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:28/0/physics_layer_1/angular_velocity = 0.0
+17:28/0 = 0
+17:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:28/0/physics_layer_0/angular_velocity = 0.0
+17:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:28/0/physics_layer_1/angular_velocity = 0.0
+18:28/0 = 0
+18:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:28/0/physics_layer_0/angular_velocity = 0.0
+18:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:28/0/physics_layer_1/angular_velocity = 0.0
+19:28/0 = 0
+19:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:28/0/physics_layer_0/angular_velocity = 0.0
+19:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:28/0/physics_layer_1/angular_velocity = 0.0
+21:28/0 = 0
+21:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:28/0/physics_layer_0/angular_velocity = 0.0
+21:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:28/0/physics_layer_1/angular_velocity = 0.0
+22:28/0 = 0
+22:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:28/0/physics_layer_0/angular_velocity = 0.0
+22:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:28/0/physics_layer_1/angular_velocity = 0.0
+23:28/0 = 0
+23:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:28/0/physics_layer_0/angular_velocity = 0.0
+23:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:28/0/physics_layer_1/angular_velocity = 0.0
+24:28/0 = 0
+24:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:28/0/physics_layer_0/angular_velocity = 0.0
+24:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:28/0/physics_layer_1/angular_velocity = 0.0
+25:28/0 = 0
+25:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:28/0/physics_layer_0/angular_velocity = 0.0
+25:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:28/0/physics_layer_1/angular_velocity = 0.0
+26:28/0 = 0
+26:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:28/0/physics_layer_0/angular_velocity = 0.0
+26:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:28/0/physics_layer_1/angular_velocity = 0.0
+27:28/0 = 0
+27:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:28/0/physics_layer_0/angular_velocity = 0.0
+27:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:28/0/physics_layer_1/angular_velocity = 0.0
+0:29/0 = 0
+0:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:29/0/physics_layer_0/angular_velocity = 0.0
+0:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:29/0/physics_layer_1/angular_velocity = 0.0
+2:29/0 = 0
+2:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:29/0/physics_layer_0/angular_velocity = 0.0
+2:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:29/0/physics_layer_1/angular_velocity = 0.0
+3:29/0 = 0
+3:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:29/0/physics_layer_0/angular_velocity = 0.0
+3:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:29/0/physics_layer_1/angular_velocity = 0.0
+4:29/0 = 0
+4:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:29/0/physics_layer_0/angular_velocity = 0.0
+4:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:29/0/physics_layer_1/angular_velocity = 0.0
+5:29/0 = 0
+5:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:29/0/physics_layer_0/angular_velocity = 0.0
+5:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:29/0/physics_layer_1/angular_velocity = 0.0
+6:29/0 = 0
+6:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:29/0/physics_layer_0/angular_velocity = 0.0
+6:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:29/0/physics_layer_1/angular_velocity = 0.0
+7:29/0 = 0
+7:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:29/0/physics_layer_0/angular_velocity = 0.0
+7:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:29/0/physics_layer_1/angular_velocity = 0.0
+9:29/0 = 0
+9:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:29/0/physics_layer_0/angular_velocity = 0.0
+9:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:29/0/physics_layer_1/angular_velocity = 0.0
+10:29/0 = 0
+10:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:29/0/physics_layer_0/angular_velocity = 0.0
+10:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:29/0/physics_layer_1/angular_velocity = 0.0
+11:29/0 = 0
+11:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:29/0/physics_layer_0/angular_velocity = 0.0
+11:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:29/0/physics_layer_1/angular_velocity = 0.0
+12:29/0 = 0
+12:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:29/0/physics_layer_0/angular_velocity = 0.0
+12:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:29/0/physics_layer_1/angular_velocity = 0.0
+13:29/0 = 0
+13:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:29/0/physics_layer_0/angular_velocity = 0.0
+13:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:29/0/physics_layer_1/angular_velocity = 0.0
+14:29/0 = 0
+14:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:29/0/physics_layer_0/angular_velocity = 0.0
+14:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:29/0/physics_layer_1/angular_velocity = 0.0
+16:29/0 = 0
+16:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:29/0/physics_layer_0/angular_velocity = 0.0
+16:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:29/0/physics_layer_1/angular_velocity = 0.0
+17:29/0 = 0
+17:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:29/0/physics_layer_0/angular_velocity = 0.0
+17:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:29/0/physics_layer_1/angular_velocity = 0.0
+18:29/0 = 0
+18:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:29/0/physics_layer_0/angular_velocity = 0.0
+18:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:29/0/physics_layer_1/angular_velocity = 0.0
+19:29/0 = 0
+19:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:29/0/physics_layer_0/angular_velocity = 0.0
+19:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:29/0/physics_layer_1/angular_velocity = 0.0
+21:29/0 = 0
+21:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:29/0/physics_layer_0/angular_velocity = 0.0
+21:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:29/0/physics_layer_1/angular_velocity = 0.0
+23:29/0 = 0
+23:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:29/0/physics_layer_0/angular_velocity = 0.0
+23:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:29/0/physics_layer_1/angular_velocity = 0.0
+24:29/0 = 0
+24:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:29/0/physics_layer_0/angular_velocity = 0.0
+24:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:29/0/physics_layer_1/angular_velocity = 0.0
+25:29/0 = 0
+25:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:29/0/physics_layer_0/angular_velocity = 0.0
+25:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:29/0/physics_layer_1/angular_velocity = 0.0
+26:29/0 = 0
+26:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:29/0/physics_layer_0/angular_velocity = 0.0
+26:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:29/0/physics_layer_1/angular_velocity = 0.0
+27:29/0 = 0
+27:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:29/0/physics_layer_0/angular_velocity = 0.0
+27:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:29/0/physics_layer_1/angular_velocity = 0.0
+0:30/0 = 0
+0:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:30/0/physics_layer_0/angular_velocity = 0.0
+0:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:30/0/physics_layer_1/angular_velocity = 0.0
+1:30/0 = 0
+1:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:30/0/physics_layer_0/angular_velocity = 0.0
+1:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:30/0/physics_layer_1/angular_velocity = 0.0
+2:30/0 = 0
+2:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:30/0/physics_layer_0/angular_velocity = 0.0
+2:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:30/0/physics_layer_1/angular_velocity = 0.0
+3:30/0 = 0
+3:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:30/0/physics_layer_0/angular_velocity = 0.0
+3:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:30/0/physics_layer_1/angular_velocity = 0.0
+4:30/0 = 0
+4:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:30/0/physics_layer_0/angular_velocity = 0.0
+4:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:30/0/physics_layer_1/angular_velocity = 0.0
+5:30/0 = 0
+5:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:30/0/physics_layer_0/angular_velocity = 0.0
+5:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:30/0/physics_layer_1/angular_velocity = 0.0
+6:30/0 = 0
+6:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:30/0/physics_layer_0/angular_velocity = 0.0
+6:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:30/0/physics_layer_1/angular_velocity = 0.0
+7:30/0 = 0
+7:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:30/0/physics_layer_0/angular_velocity = 0.0
+7:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:30/0/physics_layer_1/angular_velocity = 0.0
+8:30/0 = 0
+8:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:30/0/physics_layer_0/angular_velocity = 0.0
+8:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:30/0/physics_layer_1/angular_velocity = 0.0
+9:30/0 = 0
+9:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:30/0/physics_layer_0/angular_velocity = 0.0
+9:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:30/0/physics_layer_1/angular_velocity = 0.0
+10:30/0 = 0
+10:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:30/0/physics_layer_0/angular_velocity = 0.0
+10:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:30/0/physics_layer_1/angular_velocity = 0.0
+11:30/0 = 0
+11:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:30/0/physics_layer_0/angular_velocity = 0.0
+11:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:30/0/physics_layer_1/angular_velocity = 0.0
+12:30/0 = 0
+12:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:30/0/physics_layer_0/angular_velocity = 0.0
+12:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:30/0/physics_layer_1/angular_velocity = 0.0
+13:30/0 = 0
+13:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:30/0/physics_layer_0/angular_velocity = 0.0
+13:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:30/0/physics_layer_1/angular_velocity = 0.0
+14:30/0 = 0
+14:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:30/0/physics_layer_0/angular_velocity = 0.0
+14:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:30/0/physics_layer_1/angular_velocity = 0.0
+15:30/0 = 0
+15:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:30/0/physics_layer_0/angular_velocity = 0.0
+15:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:30/0/physics_layer_1/angular_velocity = 0.0
+16:30/0 = 0
+16:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:30/0/physics_layer_0/angular_velocity = 0.0
+16:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:30/0/physics_layer_1/angular_velocity = 0.0
+17:30/0 = 0
+17:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:30/0/physics_layer_0/angular_velocity = 0.0
+17:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:30/0/physics_layer_1/angular_velocity = 0.0
+18:30/0 = 0
+18:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:30/0/physics_layer_0/angular_velocity = 0.0
+18:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:30/0/physics_layer_1/angular_velocity = 0.0
+19:30/0 = 0
+19:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:30/0/physics_layer_0/angular_velocity = 0.0
+19:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:30/0/physics_layer_1/angular_velocity = 0.0
+21:30/0 = 0
+21:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:30/0/physics_layer_0/angular_velocity = 0.0
+21:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:30/0/physics_layer_1/angular_velocity = 0.0
+22:30/0 = 0
+22:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:30/0/physics_layer_0/angular_velocity = 0.0
+22:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:30/0/physics_layer_1/angular_velocity = 0.0
+23:30/0 = 0
+23:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:30/0/physics_layer_0/angular_velocity = 0.0
+23:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:30/0/physics_layer_1/angular_velocity = 0.0
+24:30/0 = 0
+24:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:30/0/physics_layer_0/angular_velocity = 0.0
+24:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:30/0/physics_layer_1/angular_velocity = 0.0
+25:30/0 = 0
+25:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:30/0/physics_layer_0/angular_velocity = 0.0
+25:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:30/0/physics_layer_1/angular_velocity = 0.0
+26:30/0 = 0
+26:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:30/0/physics_layer_0/angular_velocity = 0.0
+26:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:30/0/physics_layer_1/angular_velocity = 0.0
+27:30/0 = 0
+27:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:30/0/physics_layer_0/angular_velocity = 0.0
+27:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:30/0/physics_layer_1/angular_velocity = 0.0
+0:31/0 = 0
+0:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:31/0/physics_layer_0/angular_velocity = 0.0
+0:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:31/0/physics_layer_1/angular_velocity = 0.0
+1:31/0 = 0
+1:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:31/0/physics_layer_0/angular_velocity = 0.0
+1:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:31/0/physics_layer_1/angular_velocity = 0.0
+2:31/0 = 0
+2:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:31/0/physics_layer_0/angular_velocity = 0.0
+2:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:31/0/physics_layer_1/angular_velocity = 0.0
+3:31/0 = 0
+3:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:31/0/physics_layer_0/angular_velocity = 0.0
+3:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:31/0/physics_layer_1/angular_velocity = 0.0
+4:31/0 = 0
+4:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:31/0/physics_layer_0/angular_velocity = 0.0
+4:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:31/0/physics_layer_1/angular_velocity = 0.0
+5:31/0 = 0
+5:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:31/0/physics_layer_0/angular_velocity = 0.0
+5:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:31/0/physics_layer_1/angular_velocity = 0.0
+6:31/0 = 0
+6:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:31/0/physics_layer_0/angular_velocity = 0.0
+6:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:31/0/physics_layer_1/angular_velocity = 0.0
+7:31/0 = 0
+7:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:31/0/physics_layer_0/angular_velocity = 0.0
+7:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:31/0/physics_layer_1/angular_velocity = 0.0
+8:31/0 = 0
+8:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:31/0/physics_layer_0/angular_velocity = 0.0
+8:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:31/0/physics_layer_1/angular_velocity = 0.0
+9:31/0 = 0
+9:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:31/0/physics_layer_0/angular_velocity = 0.0
+9:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:31/0/physics_layer_1/angular_velocity = 0.0
+10:31/0 = 0
+10:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:31/0/physics_layer_0/angular_velocity = 0.0
+10:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:31/0/physics_layer_1/angular_velocity = 0.0
+11:31/0 = 0
+11:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:31/0/physics_layer_0/angular_velocity = 0.0
+11:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:31/0/physics_layer_1/angular_velocity = 0.0
+12:31/0 = 0
+12:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:31/0/physics_layer_0/angular_velocity = 0.0
+12:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:31/0/physics_layer_1/angular_velocity = 0.0
+13:31/0 = 0
+13:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:31/0/physics_layer_0/angular_velocity = 0.0
+13:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:31/0/physics_layer_1/angular_velocity = 0.0
+14:31/0 = 0
+14:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:31/0/physics_layer_0/angular_velocity = 0.0
+14:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:31/0/physics_layer_1/angular_velocity = 0.0
+15:31/0 = 0
+15:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:31/0/physics_layer_0/angular_velocity = 0.0
+15:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:31/0/physics_layer_1/angular_velocity = 0.0
+16:31/0 = 0
+16:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:31/0/physics_layer_0/angular_velocity = 0.0
+16:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:31/0/physics_layer_1/angular_velocity = 0.0
+17:31/0 = 0
+17:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:31/0/physics_layer_0/angular_velocity = 0.0
+17:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:31/0/physics_layer_1/angular_velocity = 0.0
+18:31/0 = 0
+18:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:31/0/physics_layer_0/angular_velocity = 0.0
+18:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:31/0/physics_layer_1/angular_velocity = 0.0
+19:31/0 = 0
+19:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:31/0/physics_layer_0/angular_velocity = 0.0
+19:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:31/0/physics_layer_1/angular_velocity = 0.0
+21:31/0 = 0
+21:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:31/0/physics_layer_0/angular_velocity = 0.0
+21:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:31/0/physics_layer_1/angular_velocity = 0.0
+22:31/0 = 0
+22:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:31/0/physics_layer_0/angular_velocity = 0.0
+22:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:31/0/physics_layer_1/angular_velocity = 0.0
+23:31/0 = 0
+23:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:31/0/physics_layer_0/angular_velocity = 0.0
+23:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:31/0/physics_layer_1/angular_velocity = 0.0
+24:31/0 = 0
+24:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:31/0/physics_layer_0/angular_velocity = 0.0
+24:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:31/0/physics_layer_1/angular_velocity = 0.0
+25:31/0 = 0
+25:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:31/0/physics_layer_0/angular_velocity = 0.0
+25:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:31/0/physics_layer_1/angular_velocity = 0.0
+26:31/0 = 0
+26:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:31/0/physics_layer_0/angular_velocity = 0.0
+26:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:31/0/physics_layer_1/angular_velocity = 0.0
+27:31/0 = 0
+27:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:31/0/physics_layer_0/angular_velocity = 0.0
+27:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:31/0/physics_layer_1/angular_velocity = 0.0
+0:32/0 = 0
+0:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:32/0/physics_layer_0/angular_velocity = 0.0
+0:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:32/0/physics_layer_1/angular_velocity = 0.0
+1:32/0 = 0
+1:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:32/0/physics_layer_0/angular_velocity = 0.0
+1:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:32/0/physics_layer_1/angular_velocity = 0.0
+2:32/0 = 0
+2:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:32/0/physics_layer_0/angular_velocity = 0.0
+2:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:32/0/physics_layer_1/angular_velocity = 0.0
+3:32/0 = 0
+3:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:32/0/physics_layer_0/angular_velocity = 0.0
+3:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:32/0/physics_layer_1/angular_velocity = 0.0
+4:32/0 = 0
+4:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:32/0/physics_layer_0/angular_velocity = 0.0
+4:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:32/0/physics_layer_1/angular_velocity = 0.0
+5:32/0 = 0
+5:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:32/0/physics_layer_0/angular_velocity = 0.0
+5:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:32/0/physics_layer_1/angular_velocity = 0.0
+6:32/0 = 0
+6:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:32/0/physics_layer_0/angular_velocity = 0.0
+6:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:32/0/physics_layer_1/angular_velocity = 0.0
+7:32/0 = 0
+7:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:32/0/physics_layer_0/angular_velocity = 0.0
+7:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:32/0/physics_layer_1/angular_velocity = 0.0
+8:32/0 = 0
+8:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:32/0/physics_layer_0/angular_velocity = 0.0
+8:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:32/0/physics_layer_1/angular_velocity = 0.0
+9:32/0 = 0
+9:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:32/0/physics_layer_0/angular_velocity = 0.0
+9:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:32/0/physics_layer_1/angular_velocity = 0.0
+10:32/0 = 0
+10:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:32/0/physics_layer_0/angular_velocity = 0.0
+10:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:32/0/physics_layer_1/angular_velocity = 0.0
+11:32/0 = 0
+11:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:32/0/physics_layer_0/angular_velocity = 0.0
+11:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:32/0/physics_layer_1/angular_velocity = 0.0
+12:32/0 = 0
+12:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:32/0/physics_layer_0/angular_velocity = 0.0
+12:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:32/0/physics_layer_1/angular_velocity = 0.0
+13:32/0 = 0
+13:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:32/0/physics_layer_0/angular_velocity = 0.0
+13:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:32/0/physics_layer_1/angular_velocity = 0.0
+14:32/0 = 0
+14:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:32/0/physics_layer_0/angular_velocity = 0.0
+14:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:32/0/physics_layer_1/angular_velocity = 0.0
+15:32/0 = 0
+15:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:32/0/physics_layer_0/angular_velocity = 0.0
+15:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:32/0/physics_layer_1/angular_velocity = 0.0
+16:32/0 = 0
+16:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:32/0/physics_layer_0/angular_velocity = 0.0
+16:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:32/0/physics_layer_1/angular_velocity = 0.0
+17:32/0 = 0
+17:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:32/0/physics_layer_0/angular_velocity = 0.0
+17:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:32/0/physics_layer_1/angular_velocity = 0.0
+18:32/0 = 0
+18:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:32/0/physics_layer_0/angular_velocity = 0.0
+18:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:32/0/physics_layer_1/angular_velocity = 0.0
+19:32/0 = 0
+19:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:32/0/physics_layer_0/angular_velocity = 0.0
+19:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:32/0/physics_layer_1/angular_velocity = 0.0
+20:32/0 = 0
+20:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:32/0/physics_layer_0/angular_velocity = 0.0
+20:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:32/0/physics_layer_1/angular_velocity = 0.0
+21:32/0 = 0
+21:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:32/0/physics_layer_0/angular_velocity = 0.0
+21:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:32/0/physics_layer_1/angular_velocity = 0.0
+22:32/0 = 0
+22:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:32/0/physics_layer_0/angular_velocity = 0.0
+22:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:32/0/physics_layer_1/angular_velocity = 0.0
+23:32/0 = 0
+23:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:32/0/physics_layer_0/angular_velocity = 0.0
+23:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:32/0/physics_layer_1/angular_velocity = 0.0
+24:32/0 = 0
+24:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:32/0/physics_layer_0/angular_velocity = 0.0
+24:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:32/0/physics_layer_1/angular_velocity = 0.0
+25:32/0 = 0
+25:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:32/0/physics_layer_0/angular_velocity = 0.0
+25:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:32/0/physics_layer_1/angular_velocity = 0.0
+26:32/0 = 0
+26:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:32/0/physics_layer_0/angular_velocity = 0.0
+26:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:32/0/physics_layer_1/angular_velocity = 0.0
+27:32/0 = 0
+27:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:32/0/physics_layer_0/angular_velocity = 0.0
+27:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:32/0/physics_layer_1/angular_velocity = 0.0
+0:33/0 = 0
+0:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:33/0/physics_layer_0/angular_velocity = 0.0
+0:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:33/0/physics_layer_1/angular_velocity = 0.0
+1:33/0 = 0
+1:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:33/0/physics_layer_0/angular_velocity = 0.0
+1:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:33/0/physics_layer_1/angular_velocity = 0.0
+2:33/0 = 0
+2:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:33/0/physics_layer_0/angular_velocity = 0.0
+2:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:33/0/physics_layer_1/angular_velocity = 0.0
+3:33/0 = 0
+3:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:33/0/physics_layer_0/angular_velocity = 0.0
+3:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:33/0/physics_layer_1/angular_velocity = 0.0
+4:33/0 = 0
+4:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:33/0/physics_layer_0/angular_velocity = 0.0
+4:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:33/0/physics_layer_1/angular_velocity = 0.0
+5:33/0 = 0
+5:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:33/0/physics_layer_0/angular_velocity = 0.0
+5:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:33/0/physics_layer_1/angular_velocity = 0.0
+6:33/0 = 0
+6:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:33/0/physics_layer_0/angular_velocity = 0.0
+6:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:33/0/physics_layer_1/angular_velocity = 0.0
+7:33/0 = 0
+7:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:33/0/physics_layer_0/angular_velocity = 0.0
+7:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:33/0/physics_layer_1/angular_velocity = 0.0
+8:33/0 = 0
+8:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:33/0/physics_layer_0/angular_velocity = 0.0
+8:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:33/0/physics_layer_1/angular_velocity = 0.0
+9:33/0 = 0
+9:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:33/0/physics_layer_0/angular_velocity = 0.0
+9:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:33/0/physics_layer_1/angular_velocity = 0.0
+10:33/0 = 0
+10:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:33/0/physics_layer_0/angular_velocity = 0.0
+10:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:33/0/physics_layer_1/angular_velocity = 0.0
+11:33/0 = 0
+11:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:33/0/physics_layer_0/angular_velocity = 0.0
+11:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:33/0/physics_layer_1/angular_velocity = 0.0
+12:33/0 = 0
+12:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:33/0/physics_layer_0/angular_velocity = 0.0
+12:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:33/0/physics_layer_1/angular_velocity = 0.0
+13:33/0 = 0
+13:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:33/0/physics_layer_0/angular_velocity = 0.0
+13:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:33/0/physics_layer_1/angular_velocity = 0.0
+14:33/0 = 0
+14:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:33/0/physics_layer_0/angular_velocity = 0.0
+14:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:33/0/physics_layer_1/angular_velocity = 0.0
+16:33/0 = 0
+16:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:33/0/physics_layer_0/angular_velocity = 0.0
+16:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:33/0/physics_layer_1/angular_velocity = 0.0
+17:33/0 = 0
+17:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:33/0/physics_layer_0/angular_velocity = 0.0
+17:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:33/0/physics_layer_1/angular_velocity = 0.0
+18:33/0 = 0
+18:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:33/0/physics_layer_0/angular_velocity = 0.0
+18:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:33/0/physics_layer_1/angular_velocity = 0.0
+19:33/0 = 0
+19:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:33/0/physics_layer_0/angular_velocity = 0.0
+19:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:33/0/physics_layer_1/angular_velocity = 0.0
+20:33/0 = 0
+20:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:33/0/physics_layer_0/angular_velocity = 0.0
+20:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:33/0/physics_layer_1/angular_velocity = 0.0
+21:33/0 = 0
+21:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:33/0/physics_layer_0/angular_velocity = 0.0
+21:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:33/0/physics_layer_1/angular_velocity = 0.0
+22:33/0 = 0
+22:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:33/0/physics_layer_0/angular_velocity = 0.0
+22:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:33/0/physics_layer_1/angular_velocity = 0.0
+23:33/0 = 0
+23:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:33/0/physics_layer_0/angular_velocity = 0.0
+23:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:33/0/physics_layer_1/angular_velocity = 0.0
+24:33/0 = 0
+24:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:33/0/physics_layer_0/angular_velocity = 0.0
+24:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:33/0/physics_layer_1/angular_velocity = 0.0
+25:33/0 = 0
+25:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:33/0/physics_layer_0/angular_velocity = 0.0
+25:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:33/0/physics_layer_1/angular_velocity = 0.0
+26:33/0 = 0
+26:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:33/0/physics_layer_0/angular_velocity = 0.0
+26:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:33/0/physics_layer_1/angular_velocity = 0.0
+27:33/0 = 0
+27:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:33/0/physics_layer_0/angular_velocity = 0.0
+27:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:33/0/physics_layer_1/angular_velocity = 0.0
+1:34/0 = 0
+1:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:34/0/physics_layer_0/angular_velocity = 0.0
+1:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:34/0/physics_layer_1/angular_velocity = 0.0
+3:34/0 = 0
+3:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:34/0/physics_layer_0/angular_velocity = 0.0
+3:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:34/0/physics_layer_1/angular_velocity = 0.0
+4:34/0 = 0
+4:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:34/0/physics_layer_0/angular_velocity = 0.0
+4:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:34/0/physics_layer_1/angular_velocity = 0.0
+5:34/0 = 0
+5:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:34/0/physics_layer_0/angular_velocity = 0.0
+5:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:34/0/physics_layer_1/angular_velocity = 0.0
+6:34/0 = 0
+6:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:34/0/physics_layer_0/angular_velocity = 0.0
+6:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:34/0/physics_layer_1/angular_velocity = 0.0
+7:34/0 = 0
+7:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:34/0/physics_layer_0/angular_velocity = 0.0
+7:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:34/0/physics_layer_1/angular_velocity = 0.0
+8:34/0 = 0
+8:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:34/0/physics_layer_0/angular_velocity = 0.0
+8:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:34/0/physics_layer_1/angular_velocity = 0.0
+9:34/0 = 0
+9:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:34/0/physics_layer_0/angular_velocity = 0.0
+9:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:34/0/physics_layer_1/angular_velocity = 0.0
+10:34/0 = 0
+10:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:34/0/physics_layer_0/angular_velocity = 0.0
+10:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:34/0/physics_layer_1/angular_velocity = 0.0
+11:34/0 = 0
+11:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:34/0/physics_layer_0/angular_velocity = 0.0
+11:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:34/0/physics_layer_1/angular_velocity = 0.0
+12:34/0 = 0
+12:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:34/0/physics_layer_0/angular_velocity = 0.0
+12:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:34/0/physics_layer_1/angular_velocity = 0.0
+13:34/0 = 0
+13:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:34/0/physics_layer_0/angular_velocity = 0.0
+13:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:34/0/physics_layer_1/angular_velocity = 0.0
+17:34/0 = 0
+17:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:34/0/physics_layer_0/angular_velocity = 0.0
+17:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:34/0/physics_layer_1/angular_velocity = 0.0
+18:34/0 = 0
+18:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:34/0/physics_layer_0/angular_velocity = 0.0
+18:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:34/0/physics_layer_1/angular_velocity = 0.0
+19:34/0 = 0
+19:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:34/0/physics_layer_0/angular_velocity = 0.0
+19:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:34/0/physics_layer_1/angular_velocity = 0.0
+20:34/0 = 0
+20:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:34/0/physics_layer_0/angular_velocity = 0.0
+20:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:34/0/physics_layer_1/angular_velocity = 0.0
+22:34/0 = 0
+22:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:34/0/physics_layer_0/angular_velocity = 0.0
+22:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:34/0/physics_layer_1/angular_velocity = 0.0
+24:34/0 = 0
+24:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:34/0/physics_layer_0/angular_velocity = 0.0
+24:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:34/0/physics_layer_1/angular_velocity = 0.0
+25:34/0 = 0
+25:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:34/0/physics_layer_0/angular_velocity = 0.0
+25:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:34/0/physics_layer_1/angular_velocity = 0.0
+26:34/0 = 0
+26:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:34/0/physics_layer_0/angular_velocity = 0.0
+26:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:34/0/physics_layer_1/angular_velocity = 0.0
+27:34/0 = 0
+27:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:34/0/physics_layer_0/angular_velocity = 0.0
+27:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:34/0/physics_layer_1/angular_velocity = 0.0
+0:35/0 = 0
+0:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:35/0/physics_layer_0/angular_velocity = 0.0
+0:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:35/0/physics_layer_1/angular_velocity = 0.0
+1:35/0 = 0
+1:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:35/0/physics_layer_0/angular_velocity = 0.0
+1:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:35/0/physics_layer_1/angular_velocity = 0.0
+2:35/0 = 0
+2:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:35/0/physics_layer_0/angular_velocity = 0.0
+2:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:35/0/physics_layer_1/angular_velocity = 0.0
+3:35/0 = 0
+3:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:35/0/physics_layer_0/angular_velocity = 0.0
+3:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:35/0/physics_layer_1/angular_velocity = 0.0
+4:35/0 = 0
+4:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:35/0/physics_layer_0/angular_velocity = 0.0
+4:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:35/0/physics_layer_1/angular_velocity = 0.0
+5:35/0 = 0
+5:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:35/0/physics_layer_0/angular_velocity = 0.0
+5:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:35/0/physics_layer_1/angular_velocity = 0.0
+6:35/0 = 0
+6:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:35/0/physics_layer_0/angular_velocity = 0.0
+6:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:35/0/physics_layer_1/angular_velocity = 0.0
+7:35/0 = 0
+7:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:35/0/physics_layer_0/angular_velocity = 0.0
+7:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:35/0/physics_layer_1/angular_velocity = 0.0
+8:35/0 = 0
+8:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:35/0/physics_layer_0/angular_velocity = 0.0
+8:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:35/0/physics_layer_1/angular_velocity = 0.0
+9:35/0 = 0
+9:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:35/0/physics_layer_0/angular_velocity = 0.0
+9:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:35/0/physics_layer_1/angular_velocity = 0.0
+10:35/0 = 0
+10:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:35/0/physics_layer_0/angular_velocity = 0.0
+10:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:35/0/physics_layer_1/angular_velocity = 0.0
+11:35/0 = 0
+11:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:35/0/physics_layer_0/angular_velocity = 0.0
+11:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:35/0/physics_layer_1/angular_velocity = 0.0
+12:35/0 = 0
+12:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:35/0/physics_layer_0/angular_velocity = 0.0
+12:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:35/0/physics_layer_1/angular_velocity = 0.0
+13:35/0 = 0
+13:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:35/0/physics_layer_0/angular_velocity = 0.0
+13:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:35/0/physics_layer_1/angular_velocity = 0.0
+14:35/0 = 0
+14:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:35/0/physics_layer_0/angular_velocity = 0.0
+14:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:35/0/physics_layer_1/angular_velocity = 0.0
+15:35/0 = 0
+15:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:35/0/physics_layer_0/angular_velocity = 0.0
+15:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:35/0/physics_layer_1/angular_velocity = 0.0
+16:35/0 = 0
+16:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:35/0/physics_layer_0/angular_velocity = 0.0
+16:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:35/0/physics_layer_1/angular_velocity = 0.0
+17:35/0 = 0
+17:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:35/0/physics_layer_0/angular_velocity = 0.0
+17:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:35/0/physics_layer_1/angular_velocity = 0.0
+18:35/0 = 0
+18:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:35/0/physics_layer_0/angular_velocity = 0.0
+18:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:35/0/physics_layer_1/angular_velocity = 0.0
+19:35/0 = 0
+19:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:35/0/physics_layer_0/angular_velocity = 0.0
+19:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:35/0/physics_layer_1/angular_velocity = 0.0
+20:35/0 = 0
+20:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:35/0/physics_layer_0/angular_velocity = 0.0
+20:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:35/0/physics_layer_1/angular_velocity = 0.0
+21:35/0 = 0
+21:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:35/0/physics_layer_0/angular_velocity = 0.0
+21:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:35/0/physics_layer_1/angular_velocity = 0.0
+22:35/0 = 0
+22:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:35/0/physics_layer_0/angular_velocity = 0.0
+22:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:35/0/physics_layer_1/angular_velocity = 0.0
+23:35/0 = 0
+23:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:35/0/physics_layer_0/angular_velocity = 0.0
+23:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:35/0/physics_layer_1/angular_velocity = 0.0
+24:35/0 = 0
+24:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:35/0/physics_layer_0/angular_velocity = 0.0
+24:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:35/0/physics_layer_1/angular_velocity = 0.0
+25:35/0 = 0
+25:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:35/0/physics_layer_0/angular_velocity = 0.0
+25:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:35/0/physics_layer_1/angular_velocity = 0.0
+26:35/0 = 0
+26:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:35/0/physics_layer_0/angular_velocity = 0.0
+26:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:35/0/physics_layer_1/angular_velocity = 0.0
+27:35/0 = 0
+27:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:35/0/physics_layer_0/angular_velocity = 0.0
+27:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:35/0/physics_layer_1/angular_velocity = 0.0
+0:36/0 = 0
+0:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:36/0/physics_layer_0/angular_velocity = 0.0
+0:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:36/0/physics_layer_1/angular_velocity = 0.0
+1:36/0 = 0
+1:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:36/0/physics_layer_0/angular_velocity = 0.0
+1:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:36/0/physics_layer_1/angular_velocity = 0.0
+2:36/0 = 0
+2:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:36/0/physics_layer_0/angular_velocity = 0.0
+2:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:36/0/physics_layer_1/angular_velocity = 0.0
+3:36/0 = 0
+3:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:36/0/physics_layer_0/angular_velocity = 0.0
+3:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:36/0/physics_layer_1/angular_velocity = 0.0
+4:36/0 = 0
+4:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:36/0/physics_layer_0/angular_velocity = 0.0
+4:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:36/0/physics_layer_1/angular_velocity = 0.0
+5:36/0 = 0
+5:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:36/0/physics_layer_0/angular_velocity = 0.0
+5:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:36/0/physics_layer_1/angular_velocity = 0.0
+6:36/0 = 0
+6:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:36/0/physics_layer_0/angular_velocity = 0.0
+6:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:36/0/physics_layer_1/angular_velocity = 0.0
+7:36/0 = 0
+7:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:36/0/physics_layer_0/angular_velocity = 0.0
+7:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:36/0/physics_layer_1/angular_velocity = 0.0
+9:36/0 = 0
+9:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:36/0/physics_layer_0/angular_velocity = 0.0
+9:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:36/0/physics_layer_1/angular_velocity = 0.0
+10:36/0 = 0
+10:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:36/0/physics_layer_0/angular_velocity = 0.0
+10:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:36/0/physics_layer_1/angular_velocity = 0.0
+11:36/0 = 0
+11:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:36/0/physics_layer_0/angular_velocity = 0.0
+11:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:36/0/physics_layer_1/angular_velocity = 0.0
+12:36/0 = 0
+12:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:36/0/physics_layer_0/angular_velocity = 0.0
+12:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:36/0/physics_layer_1/angular_velocity = 0.0
+13:36/0 = 0
+13:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:36/0/physics_layer_0/angular_velocity = 0.0
+13:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:36/0/physics_layer_1/angular_velocity = 0.0
+14:36/0 = 0
+14:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:36/0/physics_layer_0/angular_velocity = 0.0
+14:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:36/0/physics_layer_1/angular_velocity = 0.0
+16:36/0 = 0
+16:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:36/0/physics_layer_0/angular_velocity = 0.0
+16:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:36/0/physics_layer_1/angular_velocity = 0.0
+17:36/0 = 0
+17:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:36/0/physics_layer_0/angular_velocity = 0.0
+17:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:36/0/physics_layer_1/angular_velocity = 0.0
+18:36/0 = 0
+18:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:36/0/physics_layer_0/angular_velocity = 0.0
+18:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:36/0/physics_layer_1/angular_velocity = 0.0
+19:36/0 = 0
+19:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:36/0/physics_layer_0/angular_velocity = 0.0
+19:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:36/0/physics_layer_1/angular_velocity = 0.0
+20:36/0 = 0
+20:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:36/0/physics_layer_0/angular_velocity = 0.0
+20:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:36/0/physics_layer_1/angular_velocity = 0.0
+21:36/0 = 0
+21:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:36/0/physics_layer_0/angular_velocity = 0.0
+21:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:36/0/physics_layer_1/angular_velocity = 0.0
+22:36/0 = 0
+22:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:36/0/physics_layer_0/angular_velocity = 0.0
+22:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:36/0/physics_layer_1/angular_velocity = 0.0
+23:36/0 = 0
+23:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:36/0/physics_layer_0/angular_velocity = 0.0
+23:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:36/0/physics_layer_1/angular_velocity = 0.0
+24:36/0 = 0
+24:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:36/0/physics_layer_0/angular_velocity = 0.0
+24:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:36/0/physics_layer_1/angular_velocity = 0.0
+25:36/0 = 0
+25:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:36/0/physics_layer_0/angular_velocity = 0.0
+25:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:36/0/physics_layer_1/angular_velocity = 0.0
+26:36/0 = 0
+26:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:36/0/physics_layer_0/angular_velocity = 0.0
+26:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:36/0/physics_layer_1/angular_velocity = 0.0
+27:36/0 = 0
+27:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:36/0/physics_layer_0/angular_velocity = 0.0
+27:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:36/0/physics_layer_1/angular_velocity = 0.0
+0:37/0 = 0
+0:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:37/0/physics_layer_0/angular_velocity = 0.0
+0:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:37/0/physics_layer_1/angular_velocity = 0.0
+1:37/0 = 0
+1:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:37/0/physics_layer_0/angular_velocity = 0.0
+1:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:37/0/physics_layer_1/angular_velocity = 0.0
+2:37/0 = 0
+2:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:37/0/physics_layer_0/angular_velocity = 0.0
+2:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:37/0/physics_layer_1/angular_velocity = 0.0
+3:37/0 = 0
+3:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:37/0/physics_layer_0/angular_velocity = 0.0
+3:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:37/0/physics_layer_1/angular_velocity = 0.0
+4:37/0 = 0
+4:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:37/0/physics_layer_0/angular_velocity = 0.0
+4:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:37/0/physics_layer_1/angular_velocity = 0.0
+5:37/0 = 0
+5:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:37/0/physics_layer_0/angular_velocity = 0.0
+5:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:37/0/physics_layer_1/angular_velocity = 0.0
+6:37/0 = 0
+6:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:37/0/physics_layer_0/angular_velocity = 0.0
+6:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:37/0/physics_layer_1/angular_velocity = 0.0
+7:37/0 = 0
+7:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:37/0/physics_layer_0/angular_velocity = 0.0
+7:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:37/0/physics_layer_1/angular_velocity = 0.0
+8:37/0 = 0
+8:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:37/0/physics_layer_0/angular_velocity = 0.0
+8:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:37/0/physics_layer_1/angular_velocity = 0.0
+9:37/0 = 0
+9:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:37/0/physics_layer_0/angular_velocity = 0.0
+9:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:37/0/physics_layer_1/angular_velocity = 0.0
+10:37/0 = 0
+10:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:37/0/physics_layer_0/angular_velocity = 0.0
+10:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:37/0/physics_layer_1/angular_velocity = 0.0
+11:37/0 = 0
+11:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:37/0/physics_layer_0/angular_velocity = 0.0
+11:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:37/0/physics_layer_1/angular_velocity = 0.0
+12:37/0 = 0
+12:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:37/0/physics_layer_0/angular_velocity = 0.0
+12:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:37/0/physics_layer_1/angular_velocity = 0.0
+14:37/0 = 0
+14:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:37/0/physics_layer_0/angular_velocity = 0.0
+14:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:37/0/physics_layer_1/angular_velocity = 0.0
+15:37/0 = 0
+15:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:37/0/physics_layer_0/angular_velocity = 0.0
+15:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:37/0/physics_layer_1/angular_velocity = 0.0
+16:37/0 = 0
+16:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:37/0/physics_layer_0/angular_velocity = 0.0
+16:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:37/0/physics_layer_1/angular_velocity = 0.0
+17:37/0 = 0
+17:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:37/0/physics_layer_0/angular_velocity = 0.0
+17:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:37/0/physics_layer_1/angular_velocity = 0.0
+18:37/0 = 0
+18:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:37/0/physics_layer_0/angular_velocity = 0.0
+18:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:37/0/physics_layer_1/angular_velocity = 0.0
+19:37/0 = 0
+19:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:37/0/physics_layer_0/angular_velocity = 0.0
+19:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:37/0/physics_layer_1/angular_velocity = 0.0
+20:37/0 = 0
+20:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:37/0/physics_layer_0/angular_velocity = 0.0
+20:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:37/0/physics_layer_1/angular_velocity = 0.0
+21:37/0 = 0
+21:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:37/0/physics_layer_0/angular_velocity = 0.0
+21:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:37/0/physics_layer_1/angular_velocity = 0.0
+22:37/0 = 0
+22:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:37/0/physics_layer_0/angular_velocity = 0.0
+22:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:37/0/physics_layer_1/angular_velocity = 0.0
+23:37/0 = 0
+23:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:37/0/physics_layer_0/angular_velocity = 0.0
+23:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:37/0/physics_layer_1/angular_velocity = 0.0
+24:37/0 = 0
+24:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:37/0/physics_layer_0/angular_velocity = 0.0
+24:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:37/0/physics_layer_1/angular_velocity = 0.0
+25:37/0 = 0
+25:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:37/0/physics_layer_0/angular_velocity = 0.0
+25:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:37/0/physics_layer_1/angular_velocity = 0.0
+26:37/0 = 0
+26:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:37/0/physics_layer_0/angular_velocity = 0.0
+26:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:37/0/physics_layer_1/angular_velocity = 0.0
+27:37/0 = 0
+27:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:37/0/physics_layer_0/angular_velocity = 0.0
+27:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:37/0/physics_layer_1/angular_velocity = 0.0
+0:38/0 = 0
+0:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:38/0/physics_layer_0/angular_velocity = 0.0
+0:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:38/0/physics_layer_1/angular_velocity = 0.0
+1:38/0 = 0
+1:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:38/0/physics_layer_0/angular_velocity = 0.0
+1:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:38/0/physics_layer_1/angular_velocity = 0.0
+2:38/0 = 0
+2:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:38/0/physics_layer_0/angular_velocity = 0.0
+2:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:38/0/physics_layer_1/angular_velocity = 0.0
+3:38/0 = 0
+3:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:38/0/physics_layer_0/angular_velocity = 0.0
+3:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:38/0/physics_layer_1/angular_velocity = 0.0
+4:38/0 = 0
+4:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:38/0/physics_layer_0/angular_velocity = 0.0
+4:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:38/0/physics_layer_1/angular_velocity = 0.0
+5:38/0 = 0
+5:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:38/0/physics_layer_0/angular_velocity = 0.0
+5:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:38/0/physics_layer_1/angular_velocity = 0.0
+6:38/0 = 0
+6:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:38/0/physics_layer_0/angular_velocity = 0.0
+6:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:38/0/physics_layer_1/angular_velocity = 0.0
+7:38/0 = 0
+7:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:38/0/physics_layer_0/angular_velocity = 0.0
+7:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:38/0/physics_layer_1/angular_velocity = 0.0
+8:38/0 = 0
+8:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:38/0/physics_layer_0/angular_velocity = 0.0
+8:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:38/0/physics_layer_1/angular_velocity = 0.0
+9:38/0 = 0
+9:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:38/0/physics_layer_0/angular_velocity = 0.0
+9:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:38/0/physics_layer_1/angular_velocity = 0.0
+10:38/0 = 0
+10:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:38/0/physics_layer_0/angular_velocity = 0.0
+10:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:38/0/physics_layer_1/angular_velocity = 0.0
+11:38/0 = 0
+11:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:38/0/physics_layer_0/angular_velocity = 0.0
+11:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:38/0/physics_layer_1/angular_velocity = 0.0
+12:38/0 = 0
+12:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:38/0/physics_layer_0/angular_velocity = 0.0
+12:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:38/0/physics_layer_1/angular_velocity = 0.0
+14:38/0 = 0
+14:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:38/0/physics_layer_0/angular_velocity = 0.0
+14:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:38/0/physics_layer_1/angular_velocity = 0.0
+15:38/0 = 0
+15:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:38/0/physics_layer_0/angular_velocity = 0.0
+15:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:38/0/physics_layer_1/angular_velocity = 0.0
+16:38/0 = 0
+16:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:38/0/physics_layer_0/angular_velocity = 0.0
+16:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:38/0/physics_layer_1/angular_velocity = 0.0
+17:38/0 = 0
+17:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:38/0/physics_layer_0/angular_velocity = 0.0
+17:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:38/0/physics_layer_1/angular_velocity = 0.0
+18:38/0 = 0
+18:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:38/0/physics_layer_0/angular_velocity = 0.0
+18:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:38/0/physics_layer_1/angular_velocity = 0.0
+19:38/0 = 0
+19:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:38/0/physics_layer_0/angular_velocity = 0.0
+19:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:38/0/physics_layer_1/angular_velocity = 0.0
+20:38/0 = 0
+20:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:38/0/physics_layer_0/angular_velocity = 0.0
+20:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:38/0/physics_layer_1/angular_velocity = 0.0
+21:38/0 = 0
+21:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:38/0/physics_layer_0/angular_velocity = 0.0
+21:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:38/0/physics_layer_1/angular_velocity = 0.0
+22:38/0 = 0
+22:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:38/0/physics_layer_0/angular_velocity = 0.0
+22:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:38/0/physics_layer_1/angular_velocity = 0.0
+23:38/0 = 0
+23:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:38/0/physics_layer_0/angular_velocity = 0.0
+23:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:38/0/physics_layer_1/angular_velocity = 0.0
+24:38/0 = 0
+24:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:38/0/physics_layer_0/angular_velocity = 0.0
+24:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:38/0/physics_layer_1/angular_velocity = 0.0
+25:38/0 = 0
+25:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:38/0/physics_layer_0/angular_velocity = 0.0
+25:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:38/0/physics_layer_1/angular_velocity = 0.0
+26:38/0 = 0
+26:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:38/0/physics_layer_0/angular_velocity = 0.0
+26:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:38/0/physics_layer_1/angular_velocity = 0.0
+27:38/0 = 0
+27:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:38/0/physics_layer_0/angular_velocity = 0.0
+27:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:38/0/physics_layer_1/angular_velocity = 0.0
+0:39/0 = 0
+0:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:39/0/physics_layer_0/angular_velocity = 0.0
+0:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:39/0/physics_layer_1/angular_velocity = 0.0
+1:39/0 = 0
+1:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:39/0/physics_layer_0/angular_velocity = 0.0
+1:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:39/0/physics_layer_1/angular_velocity = 0.0
+2:39/0 = 0
+2:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:39/0/physics_layer_0/angular_velocity = 0.0
+2:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:39/0/physics_layer_1/angular_velocity = 0.0
+3:39/0 = 0
+3:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:39/0/physics_layer_0/angular_velocity = 0.0
+3:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:39/0/physics_layer_1/angular_velocity = 0.0
+4:39/0 = 0
+4:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:39/0/physics_layer_0/angular_velocity = 0.0
+4:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:39/0/physics_layer_1/angular_velocity = 0.0
+5:39/0 = 0
+5:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:39/0/physics_layer_0/angular_velocity = 0.0
+5:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:39/0/physics_layer_1/angular_velocity = 0.0
+6:39/0 = 0
+6:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:39/0/physics_layer_0/angular_velocity = 0.0
+6:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:39/0/physics_layer_1/angular_velocity = 0.0
+7:39/0 = 0
+7:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:39/0/physics_layer_0/angular_velocity = 0.0
+7:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:39/0/physics_layer_1/angular_velocity = 0.0
+8:39/0 = 0
+8:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:39/0/physics_layer_0/angular_velocity = 0.0
+8:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:39/0/physics_layer_1/angular_velocity = 0.0
+9:39/0 = 0
+9:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:39/0/physics_layer_0/angular_velocity = 0.0
+9:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:39/0/physics_layer_1/angular_velocity = 0.0
+10:39/0 = 0
+10:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:39/0/physics_layer_0/angular_velocity = 0.0
+10:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:39/0/physics_layer_1/angular_velocity = 0.0
+11:39/0 = 0
+11:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:39/0/physics_layer_0/angular_velocity = 0.0
+11:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:39/0/physics_layer_1/angular_velocity = 0.0
+12:39/0 = 0
+12:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:39/0/physics_layer_0/angular_velocity = 0.0
+12:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:39/0/physics_layer_1/angular_velocity = 0.0
+13:39/0 = 0
+13:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:39/0/physics_layer_0/angular_velocity = 0.0
+13:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:39/0/physics_layer_1/angular_velocity = 0.0
+14:39/0 = 0
+14:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:39/0/physics_layer_0/angular_velocity = 0.0
+14:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:39/0/physics_layer_1/angular_velocity = 0.0
+15:39/0 = 0
+15:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:39/0/physics_layer_0/angular_velocity = 0.0
+15:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:39/0/physics_layer_1/angular_velocity = 0.0
+16:39/0 = 0
+16:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:39/0/physics_layer_0/angular_velocity = 0.0
+16:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:39/0/physics_layer_1/angular_velocity = 0.0
+17:39/0 = 0
+17:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:39/0/physics_layer_0/angular_velocity = 0.0
+17:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:39/0/physics_layer_1/angular_velocity = 0.0
+18:39/0 = 0
+18:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:39/0/physics_layer_0/angular_velocity = 0.0
+18:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:39/0/physics_layer_1/angular_velocity = 0.0
+19:39/0 = 0
+19:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:39/0/physics_layer_0/angular_velocity = 0.0
+19:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:39/0/physics_layer_1/angular_velocity = 0.0
+20:39/0 = 0
+20:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:39/0/physics_layer_0/angular_velocity = 0.0
+20:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:39/0/physics_layer_1/angular_velocity = 0.0
+21:39/0 = 0
+21:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:39/0/physics_layer_0/angular_velocity = 0.0
+21:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:39/0/physics_layer_1/angular_velocity = 0.0
+22:39/0 = 0
+22:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:39/0/physics_layer_0/angular_velocity = 0.0
+22:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:39/0/physics_layer_1/angular_velocity = 0.0
+23:39/0 = 0
+23:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:39/0/physics_layer_0/angular_velocity = 0.0
+23:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:39/0/physics_layer_1/angular_velocity = 0.0
+24:39/0 = 0
+24:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:39/0/physics_layer_0/angular_velocity = 0.0
+24:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:39/0/physics_layer_1/angular_velocity = 0.0
+25:39/0 = 0
+25:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:39/0/physics_layer_0/angular_velocity = 0.0
+25:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:39/0/physics_layer_1/angular_velocity = 0.0
+26:39/0 = 0
+26:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:39/0/physics_layer_0/angular_velocity = 0.0
+26:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:39/0/physics_layer_1/angular_velocity = 0.0
+27:39/0 = 0
+27:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:39/0/physics_layer_0/angular_velocity = 0.0
+27:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:39/0/physics_layer_1/angular_velocity = 0.0
+0:40/0 = 0
+0:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:40/0/physics_layer_0/angular_velocity = 0.0
+0:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:40/0/physics_layer_1/angular_velocity = 0.0
+1:40/0 = 0
+1:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:40/0/physics_layer_0/angular_velocity = 0.0
+1:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:40/0/physics_layer_1/angular_velocity = 0.0
+2:40/0 = 0
+2:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:40/0/physics_layer_0/angular_velocity = 0.0
+2:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:40/0/physics_layer_1/angular_velocity = 0.0
+3:40/0 = 0
+3:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:40/0/physics_layer_0/angular_velocity = 0.0
+3:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:40/0/physics_layer_1/angular_velocity = 0.0
+4:40/0 = 0
+4:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:40/0/physics_layer_0/angular_velocity = 0.0
+4:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:40/0/physics_layer_1/angular_velocity = 0.0
+5:40/0 = 0
+5:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:40/0/physics_layer_0/angular_velocity = 0.0
+5:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:40/0/physics_layer_1/angular_velocity = 0.0
+6:40/0 = 0
+6:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:40/0/physics_layer_0/angular_velocity = 0.0
+6:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:40/0/physics_layer_1/angular_velocity = 0.0
+7:40/0 = 0
+7:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:40/0/physics_layer_0/angular_velocity = 0.0
+7:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:40/0/physics_layer_1/angular_velocity = 0.0
+8:40/0 = 0
+8:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:40/0/physics_layer_0/angular_velocity = 0.0
+8:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:40/0/physics_layer_1/angular_velocity = 0.0
+9:40/0 = 0
+9:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:40/0/physics_layer_0/angular_velocity = 0.0
+9:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:40/0/physics_layer_1/angular_velocity = 0.0
+10:40/0 = 0
+10:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:40/0/physics_layer_0/angular_velocity = 0.0
+10:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:40/0/physics_layer_1/angular_velocity = 0.0
+11:40/0 = 0
+11:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:40/0/physics_layer_0/angular_velocity = 0.0
+11:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:40/0/physics_layer_1/angular_velocity = 0.0
+12:40/0 = 0
+12:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:40/0/physics_layer_0/angular_velocity = 0.0
+12:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:40/0/physics_layer_1/angular_velocity = 0.0
+13:40/0 = 0
+13:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:40/0/physics_layer_0/angular_velocity = 0.0
+13:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:40/0/physics_layer_1/angular_velocity = 0.0
+14:40/0 = 0
+14:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:40/0/physics_layer_0/angular_velocity = 0.0
+14:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:40/0/physics_layer_1/angular_velocity = 0.0
+15:40/0 = 0
+15:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:40/0/physics_layer_0/angular_velocity = 0.0
+15:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:40/0/physics_layer_1/angular_velocity = 0.0
+16:40/0 = 0
+16:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:40/0/physics_layer_0/angular_velocity = 0.0
+16:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:40/0/physics_layer_1/angular_velocity = 0.0
+17:40/0 = 0
+17:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:40/0/physics_layer_0/angular_velocity = 0.0
+17:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:40/0/physics_layer_1/angular_velocity = 0.0
+18:40/0 = 0
+18:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:40/0/physics_layer_0/angular_velocity = 0.0
+18:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:40/0/physics_layer_1/angular_velocity = 0.0
+19:40/0 = 0
+19:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:40/0/physics_layer_0/angular_velocity = 0.0
+19:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:40/0/physics_layer_1/angular_velocity = 0.0
+20:40/0 = 0
+20:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:40/0/physics_layer_0/angular_velocity = 0.0
+20:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:40/0/physics_layer_1/angular_velocity = 0.0
+21:40/0 = 0
+21:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:40/0/physics_layer_0/angular_velocity = 0.0
+21:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:40/0/physics_layer_1/angular_velocity = 0.0
+22:40/0 = 0
+22:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:40/0/physics_layer_0/angular_velocity = 0.0
+22:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:40/0/physics_layer_1/angular_velocity = 0.0
+23:40/0 = 0
+23:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:40/0/physics_layer_0/angular_velocity = 0.0
+23:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:40/0/physics_layer_1/angular_velocity = 0.0
+24:40/0 = 0
+24:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:40/0/physics_layer_0/angular_velocity = 0.0
+24:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:40/0/physics_layer_1/angular_velocity = 0.0
+25:40/0 = 0
+25:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:40/0/physics_layer_0/angular_velocity = 0.0
+25:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:40/0/physics_layer_1/angular_velocity = 0.0
+26:40/0 = 0
+26:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:40/0/physics_layer_0/angular_velocity = 0.0
+26:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:40/0/physics_layer_1/angular_velocity = 0.0
+27:40/0 = 0
+27:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:40/0/physics_layer_0/angular_velocity = 0.0
+27:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:40/0/physics_layer_1/angular_velocity = 0.0
+0:41/0 = 0
+0:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:41/0/physics_layer_0/angular_velocity = 0.0
+0:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:41/0/physics_layer_1/angular_velocity = 0.0
+1:41/0 = 0
+1:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:41/0/physics_layer_0/angular_velocity = 0.0
+1:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:41/0/physics_layer_1/angular_velocity = 0.0
+2:41/0 = 0
+2:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:41/0/physics_layer_0/angular_velocity = 0.0
+2:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:41/0/physics_layer_1/angular_velocity = 0.0
+3:41/0 = 0
+3:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:41/0/physics_layer_0/angular_velocity = 0.0
+3:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:41/0/physics_layer_1/angular_velocity = 0.0
+4:41/0 = 0
+4:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:41/0/physics_layer_0/angular_velocity = 0.0
+4:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:41/0/physics_layer_1/angular_velocity = 0.0
+5:41/0 = 0
+5:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:41/0/physics_layer_0/angular_velocity = 0.0
+5:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:41/0/physics_layer_1/angular_velocity = 0.0
+6:41/0 = 0
+6:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:41/0/physics_layer_0/angular_velocity = 0.0
+6:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:41/0/physics_layer_1/angular_velocity = 0.0
+8:41/0 = 0
+8:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:41/0/physics_layer_0/angular_velocity = 0.0
+8:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:41/0/physics_layer_1/angular_velocity = 0.0
+10:41/0 = 0
+10:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:41/0/physics_layer_0/angular_velocity = 0.0
+10:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:41/0/physics_layer_1/angular_velocity = 0.0
+11:41/0 = 0
+11:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:41/0/physics_layer_0/angular_velocity = 0.0
+11:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:41/0/physics_layer_1/angular_velocity = 0.0
+12:41/0 = 0
+12:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:41/0/physics_layer_0/angular_velocity = 0.0
+12:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:41/0/physics_layer_1/angular_velocity = 0.0
+13:41/0 = 0
+13:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:41/0/physics_layer_0/angular_velocity = 0.0
+13:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:41/0/physics_layer_1/angular_velocity = 0.0
+14:41/0 = 0
+14:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:41/0/physics_layer_0/angular_velocity = 0.0
+14:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:41/0/physics_layer_1/angular_velocity = 0.0
+15:41/0 = 0
+15:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:41/0/physics_layer_0/angular_velocity = 0.0
+15:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:41/0/physics_layer_1/angular_velocity = 0.0
+16:41/0 = 0
+16:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:41/0/physics_layer_0/angular_velocity = 0.0
+16:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:41/0/physics_layer_1/angular_velocity = 0.0
+17:41/0 = 0
+17:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:41/0/physics_layer_0/angular_velocity = 0.0
+17:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:41/0/physics_layer_1/angular_velocity = 0.0
+18:41/0 = 0
+18:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:41/0/physics_layer_0/angular_velocity = 0.0
+18:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:41/0/physics_layer_1/angular_velocity = 0.0
+19:41/0 = 0
+19:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:41/0/physics_layer_0/angular_velocity = 0.0
+19:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:41/0/physics_layer_1/angular_velocity = 0.0
+20:41/0 = 0
+20:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:41/0/physics_layer_0/angular_velocity = 0.0
+20:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:41/0/physics_layer_1/angular_velocity = 0.0
+22:41/0 = 0
+22:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:41/0/physics_layer_0/angular_velocity = 0.0
+22:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:41/0/physics_layer_1/angular_velocity = 0.0
+24:41/0 = 0
+24:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:41/0/physics_layer_0/angular_velocity = 0.0
+24:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:41/0/physics_layer_1/angular_velocity = 0.0
+25:41/0 = 0
+25:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:41/0/physics_layer_0/angular_velocity = 0.0
+25:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:41/0/physics_layer_1/angular_velocity = 0.0
+26:41/0 = 0
+26:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:41/0/physics_layer_0/angular_velocity = 0.0
+26:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:41/0/physics_layer_1/angular_velocity = 0.0
+27:41/0 = 0
+27:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:41/0/physics_layer_0/angular_velocity = 0.0
+27:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:41/0/physics_layer_1/angular_velocity = 0.0
+0:42/0 = 0
+0:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:42/0/physics_layer_0/angular_velocity = 0.0
+0:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:42/0/physics_layer_1/angular_velocity = 0.0
+1:42/0 = 0
+1:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:42/0/physics_layer_0/angular_velocity = 0.0
+1:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:42/0/physics_layer_1/angular_velocity = 0.0
+2:42/0 = 0
+2:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:42/0/physics_layer_0/angular_velocity = 0.0
+2:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:42/0/physics_layer_1/angular_velocity = 0.0
+3:42/0 = 0
+3:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:42/0/physics_layer_0/angular_velocity = 0.0
+3:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:42/0/physics_layer_1/angular_velocity = 0.0
+4:42/0 = 0
+4:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:42/0/physics_layer_0/angular_velocity = 0.0
+4:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:42/0/physics_layer_1/angular_velocity = 0.0
+5:42/0 = 0
+5:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:42/0/physics_layer_0/angular_velocity = 0.0
+5:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:42/0/physics_layer_1/angular_velocity = 0.0
+6:42/0 = 0
+6:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:42/0/physics_layer_0/angular_velocity = 0.0
+6:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:42/0/physics_layer_1/angular_velocity = 0.0
+7:42/0 = 0
+7:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:42/0/physics_layer_0/angular_velocity = 0.0
+7:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:42/0/physics_layer_1/angular_velocity = 0.0
+8:42/0 = 0
+8:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:42/0/physics_layer_0/angular_velocity = 0.0
+8:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:42/0/physics_layer_1/angular_velocity = 0.0
+9:42/0 = 0
+9:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:42/0/physics_layer_0/angular_velocity = 0.0
+9:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:42/0/physics_layer_1/angular_velocity = 0.0
+10:42/0 = 0
+10:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:42/0/physics_layer_0/angular_velocity = 0.0
+10:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:42/0/physics_layer_1/angular_velocity = 0.0
+11:42/0 = 0
+11:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:42/0/physics_layer_0/angular_velocity = 0.0
+11:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:42/0/physics_layer_1/angular_velocity = 0.0
+12:42/0 = 0
+12:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:42/0/physics_layer_0/angular_velocity = 0.0
+12:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:42/0/physics_layer_1/angular_velocity = 0.0
+13:42/0 = 0
+13:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:42/0/physics_layer_0/angular_velocity = 0.0
+13:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:42/0/physics_layer_1/angular_velocity = 0.0
+14:42/0 = 0
+14:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:42/0/physics_layer_0/angular_velocity = 0.0
+14:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:42/0/physics_layer_1/angular_velocity = 0.0
+15:42/0 = 0
+15:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:42/0/physics_layer_0/angular_velocity = 0.0
+15:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:42/0/physics_layer_1/angular_velocity = 0.0
+16:42/0 = 0
+16:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:42/0/physics_layer_0/angular_velocity = 0.0
+16:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:42/0/physics_layer_1/angular_velocity = 0.0
+17:42/0 = 0
+17:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:42/0/physics_layer_0/angular_velocity = 0.0
+17:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:42/0/physics_layer_1/angular_velocity = 0.0
+18:42/0 = 0
+18:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:42/0/physics_layer_0/angular_velocity = 0.0
+18:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:42/0/physics_layer_1/angular_velocity = 0.0
+19:42/0 = 0
+19:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:42/0/physics_layer_0/angular_velocity = 0.0
+19:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:42/0/physics_layer_1/angular_velocity = 0.0
+20:42/0 = 0
+20:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:42/0/physics_layer_0/angular_velocity = 0.0
+20:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:42/0/physics_layer_1/angular_velocity = 0.0
+21:42/0 = 0
+21:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:42/0/physics_layer_0/angular_velocity = 0.0
+21:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:42/0/physics_layer_1/angular_velocity = 0.0
+22:42/0 = 0
+22:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:42/0/physics_layer_0/angular_velocity = 0.0
+22:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:42/0/physics_layer_1/angular_velocity = 0.0
+23:42/0 = 0
+23:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:42/0/physics_layer_0/angular_velocity = 0.0
+23:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:42/0/physics_layer_1/angular_velocity = 0.0
+24:42/0 = 0
+24:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:42/0/physics_layer_0/angular_velocity = 0.0
+24:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:42/0/physics_layer_1/angular_velocity = 0.0
+25:42/0 = 0
+25:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:42/0/physics_layer_0/angular_velocity = 0.0
+25:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:42/0/physics_layer_1/angular_velocity = 0.0
+26:42/0 = 0
+26:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:42/0/physics_layer_0/angular_velocity = 0.0
+26:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:42/0/physics_layer_1/angular_velocity = 0.0
+27:42/0 = 0
+27:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:42/0/physics_layer_0/angular_velocity = 0.0
+27:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:42/0/physics_layer_1/angular_velocity = 0.0
+0:43/0 = 0
+0:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:43/0/physics_layer_0/angular_velocity = 0.0
+0:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:43/0/physics_layer_1/angular_velocity = 0.0
+2:43/0 = 0
+2:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:43/0/physics_layer_0/angular_velocity = 0.0
+2:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:43/0/physics_layer_1/angular_velocity = 0.0
+3:43/0 = 0
+3:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:43/0/physics_layer_0/angular_velocity = 0.0
+3:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:43/0/physics_layer_1/angular_velocity = 0.0
+4:43/0 = 0
+4:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:43/0/physics_layer_0/angular_velocity = 0.0
+4:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:43/0/physics_layer_1/angular_velocity = 0.0
+5:43/0 = 0
+5:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:43/0/physics_layer_0/angular_velocity = 0.0
+5:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:43/0/physics_layer_1/angular_velocity = 0.0
+6:43/0 = 0
+6:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:43/0/physics_layer_0/angular_velocity = 0.0
+6:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:43/0/physics_layer_1/angular_velocity = 0.0
+7:43/0 = 0
+7:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:43/0/physics_layer_0/angular_velocity = 0.0
+7:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:43/0/physics_layer_1/angular_velocity = 0.0
+9:43/0 = 0
+9:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:43/0/physics_layer_0/angular_velocity = 0.0
+9:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:43/0/physics_layer_1/angular_velocity = 0.0
+10:43/0 = 0
+10:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:43/0/physics_layer_0/angular_velocity = 0.0
+10:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:43/0/physics_layer_1/angular_velocity = 0.0
+11:43/0 = 0
+11:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:43/0/physics_layer_0/angular_velocity = 0.0
+11:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:43/0/physics_layer_1/angular_velocity = 0.0
+12:43/0 = 0
+12:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:43/0/physics_layer_0/angular_velocity = 0.0
+12:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:43/0/physics_layer_1/angular_velocity = 0.0
+13:43/0 = 0
+13:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:43/0/physics_layer_0/angular_velocity = 0.0
+13:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:43/0/physics_layer_1/angular_velocity = 0.0
+14:43/0 = 0
+14:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:43/0/physics_layer_0/angular_velocity = 0.0
+14:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:43/0/physics_layer_1/angular_velocity = 0.0
+15:43/0 = 0
+15:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:43/0/physics_layer_0/angular_velocity = 0.0
+15:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:43/0/physics_layer_1/angular_velocity = 0.0
+16:43/0 = 0
+16:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:43/0/physics_layer_0/angular_velocity = 0.0
+16:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:43/0/physics_layer_1/angular_velocity = 0.0
+17:43/0 = 0
+17:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:43/0/physics_layer_0/angular_velocity = 0.0
+17:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:43/0/physics_layer_1/angular_velocity = 0.0
+18:43/0 = 0
+18:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:43/0/physics_layer_0/angular_velocity = 0.0
+18:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:43/0/physics_layer_1/angular_velocity = 0.0
+19:43/0 = 0
+19:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:43/0/physics_layer_0/angular_velocity = 0.0
+19:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:43/0/physics_layer_1/angular_velocity = 0.0
+20:43/0 = 0
+20:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:43/0/physics_layer_0/angular_velocity = 0.0
+20:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:43/0/physics_layer_1/angular_velocity = 0.0
+21:43/0 = 0
+21:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:43/0/physics_layer_0/angular_velocity = 0.0
+21:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:43/0/physics_layer_1/angular_velocity = 0.0
+23:43/0 = 0
+23:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:43/0/physics_layer_0/angular_velocity = 0.0
+23:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:43/0/physics_layer_1/angular_velocity = 0.0
+24:43/0 = 0
+24:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:43/0/physics_layer_0/angular_velocity = 0.0
+24:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:43/0/physics_layer_1/angular_velocity = 0.0
+25:43/0 = 0
+25:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:43/0/physics_layer_0/angular_velocity = 0.0
+25:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:43/0/physics_layer_1/angular_velocity = 0.0
+26:43/0 = 0
+26:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:43/0/physics_layer_0/angular_velocity = 0.0
+26:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:43/0/physics_layer_1/angular_velocity = 0.0
+27:43/0 = 0
+27:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:43/0/physics_layer_0/angular_velocity = 0.0
+27:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:43/0/physics_layer_1/angular_velocity = 0.0
+0:44/0 = 0
+0:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:44/0/physics_layer_0/angular_velocity = 0.0
+0:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:44/0/physics_layer_1/angular_velocity = 0.0
+1:44/0 = 0
+1:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:44/0/physics_layer_0/angular_velocity = 0.0
+1:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:44/0/physics_layer_1/angular_velocity = 0.0
+2:44/0 = 0
+2:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:44/0/physics_layer_0/angular_velocity = 0.0
+2:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:44/0/physics_layer_1/angular_velocity = 0.0
+3:44/0 = 0
+3:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:44/0/physics_layer_0/angular_velocity = 0.0
+3:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:44/0/physics_layer_1/angular_velocity = 0.0
+4:44/0 = 0
+4:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:44/0/physics_layer_0/angular_velocity = 0.0
+4:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:44/0/physics_layer_1/angular_velocity = 0.0
+5:44/0 = 0
+5:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:44/0/physics_layer_0/angular_velocity = 0.0
+5:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:44/0/physics_layer_1/angular_velocity = 0.0
+7:44/0 = 0
+7:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:44/0/physics_layer_0/angular_velocity = 0.0
+7:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:44/0/physics_layer_1/angular_velocity = 0.0
+8:44/0 = 0
+8:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:44/0/physics_layer_0/angular_velocity = 0.0
+8:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:44/0/physics_layer_1/angular_velocity = 0.0
+9:44/0 = 0
+9:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:44/0/physics_layer_0/angular_velocity = 0.0
+9:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:44/0/physics_layer_1/angular_velocity = 0.0
+10:44/0 = 0
+10:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:44/0/physics_layer_0/angular_velocity = 0.0
+10:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:44/0/physics_layer_1/angular_velocity = 0.0
+11:44/0 = 0
+11:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:44/0/physics_layer_0/angular_velocity = 0.0
+11:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:44/0/physics_layer_1/angular_velocity = 0.0
+12:44/0 = 0
+12:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:44/0/physics_layer_0/angular_velocity = 0.0
+12:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:44/0/physics_layer_1/angular_velocity = 0.0
+14:44/0 = 0
+14:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:44/0/physics_layer_0/angular_velocity = 0.0
+14:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:44/0/physics_layer_1/angular_velocity = 0.0
+15:44/0 = 0
+15:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:44/0/physics_layer_0/angular_velocity = 0.0
+15:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:44/0/physics_layer_1/angular_velocity = 0.0
+16:44/0 = 0
+16:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:44/0/physics_layer_0/angular_velocity = 0.0
+16:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:44/0/physics_layer_1/angular_velocity = 0.0
+17:44/0 = 0
+17:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:44/0/physics_layer_0/angular_velocity = 0.0
+17:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:44/0/physics_layer_1/angular_velocity = 0.0
+18:44/0 = 0
+18:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:44/0/physics_layer_0/angular_velocity = 0.0
+18:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:44/0/physics_layer_1/angular_velocity = 0.0
+19:44/0 = 0
+19:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:44/0/physics_layer_0/angular_velocity = 0.0
+19:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:44/0/physics_layer_1/angular_velocity = 0.0
+20:44/0 = 0
+20:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:44/0/physics_layer_0/angular_velocity = 0.0
+20:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:44/0/physics_layer_1/angular_velocity = 0.0
+21:44/0 = 0
+21:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:44/0/physics_layer_0/angular_velocity = 0.0
+21:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:44/0/physics_layer_1/angular_velocity = 0.0
+22:44/0 = 0
+22:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:44/0/physics_layer_0/angular_velocity = 0.0
+22:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:44/0/physics_layer_1/angular_velocity = 0.0
+23:44/0 = 0
+23:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:44/0/physics_layer_0/angular_velocity = 0.0
+23:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:44/0/physics_layer_1/angular_velocity = 0.0
+24:44/0 = 0
+24:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:44/0/physics_layer_0/angular_velocity = 0.0
+24:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:44/0/physics_layer_1/angular_velocity = 0.0
+25:44/0 = 0
+25:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:44/0/physics_layer_0/angular_velocity = 0.0
+25:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:44/0/physics_layer_1/angular_velocity = 0.0
+26:44/0 = 0
+26:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:44/0/physics_layer_0/angular_velocity = 0.0
+26:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:44/0/physics_layer_1/angular_velocity = 0.0
+27:44/0 = 0
+27:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:44/0/physics_layer_0/angular_velocity = 0.0
+27:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:44/0/physics_layer_1/angular_velocity = 0.0
+0:45/0 = 0
+0:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:45/0/physics_layer_0/angular_velocity = 0.0
+0:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:45/0/physics_layer_1/angular_velocity = 0.0
+1:45/0 = 0
+1:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:45/0/physics_layer_0/angular_velocity = 0.0
+1:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:45/0/physics_layer_1/angular_velocity = 0.0
+2:45/0 = 0
+2:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:45/0/physics_layer_0/angular_velocity = 0.0
+2:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:45/0/physics_layer_1/angular_velocity = 0.0
+3:45/0 = 0
+3:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:45/0/physics_layer_0/angular_velocity = 0.0
+3:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:45/0/physics_layer_1/angular_velocity = 0.0
+4:45/0 = 0
+4:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:45/0/physics_layer_0/angular_velocity = 0.0
+4:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:45/0/physics_layer_1/angular_velocity = 0.0
+5:45/0 = 0
+5:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:45/0/physics_layer_0/angular_velocity = 0.0
+5:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:45/0/physics_layer_1/angular_velocity = 0.0
+7:45/0 = 0
+7:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:45/0/physics_layer_0/angular_velocity = 0.0
+7:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:45/0/physics_layer_1/angular_velocity = 0.0
+8:45/0 = 0
+8:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:45/0/physics_layer_0/angular_velocity = 0.0
+8:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:45/0/physics_layer_1/angular_velocity = 0.0
+9:45/0 = 0
+9:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:45/0/physics_layer_0/angular_velocity = 0.0
+9:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:45/0/physics_layer_1/angular_velocity = 0.0
+10:45/0 = 0
+10:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:45/0/physics_layer_0/angular_velocity = 0.0
+10:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:45/0/physics_layer_1/angular_velocity = 0.0
+11:45/0 = 0
+11:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:45/0/physics_layer_0/angular_velocity = 0.0
+11:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:45/0/physics_layer_1/angular_velocity = 0.0
+12:45/0 = 0
+12:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:45/0/physics_layer_0/angular_velocity = 0.0
+12:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:45/0/physics_layer_1/angular_velocity = 0.0
+14:45/0 = 0
+14:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:45/0/physics_layer_0/angular_velocity = 0.0
+14:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:45/0/physics_layer_1/angular_velocity = 0.0
+15:45/0 = 0
+15:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:45/0/physics_layer_0/angular_velocity = 0.0
+15:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:45/0/physics_layer_1/angular_velocity = 0.0
+16:45/0 = 0
+16:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:45/0/physics_layer_0/angular_velocity = 0.0
+16:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:45/0/physics_layer_1/angular_velocity = 0.0
+17:45/0 = 0
+17:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:45/0/physics_layer_0/angular_velocity = 0.0
+17:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:45/0/physics_layer_1/angular_velocity = 0.0
+18:45/0 = 0
+18:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:45/0/physics_layer_0/angular_velocity = 0.0
+18:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:45/0/physics_layer_1/angular_velocity = 0.0
+19:45/0 = 0
+19:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:45/0/physics_layer_0/angular_velocity = 0.0
+19:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:45/0/physics_layer_1/angular_velocity = 0.0
+20:45/0 = 0
+20:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:45/0/physics_layer_0/angular_velocity = 0.0
+20:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:45/0/physics_layer_1/angular_velocity = 0.0
+21:45/0 = 0
+21:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:45/0/physics_layer_0/angular_velocity = 0.0
+21:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:45/0/physics_layer_1/angular_velocity = 0.0
+22:45/0 = 0
+22:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:45/0/physics_layer_0/angular_velocity = 0.0
+22:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:45/0/physics_layer_1/angular_velocity = 0.0
+23:45/0 = 0
+23:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:45/0/physics_layer_0/angular_velocity = 0.0
+23:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:45/0/physics_layer_1/angular_velocity = 0.0
+24:45/0 = 0
+24:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:45/0/physics_layer_0/angular_velocity = 0.0
+24:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:45/0/physics_layer_1/angular_velocity = 0.0
+25:45/0 = 0
+25:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:45/0/physics_layer_0/angular_velocity = 0.0
+25:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:45/0/physics_layer_1/angular_velocity = 0.0
+26:45/0 = 0
+26:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:45/0/physics_layer_0/angular_velocity = 0.0
+26:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:45/0/physics_layer_1/angular_velocity = 0.0
+27:45/0 = 0
+27:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:45/0/physics_layer_0/angular_velocity = 0.0
+27:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:45/0/physics_layer_1/angular_velocity = 0.0
+0:46/0 = 0
+0:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:46/0/physics_layer_0/angular_velocity = 0.0
+0:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:46/0/physics_layer_1/angular_velocity = 0.0
+1:46/0 = 0
+1:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:46/0/physics_layer_0/angular_velocity = 0.0
+1:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:46/0/physics_layer_1/angular_velocity = 0.0
+2:46/0 = 0
+2:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:46/0/physics_layer_0/angular_velocity = 0.0
+2:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:46/0/physics_layer_1/angular_velocity = 0.0
+3:46/0 = 0
+3:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:46/0/physics_layer_0/angular_velocity = 0.0
+3:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:46/0/physics_layer_1/angular_velocity = 0.0
+4:46/0 = 0
+4:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:46/0/physics_layer_0/angular_velocity = 0.0
+4:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:46/0/physics_layer_1/angular_velocity = 0.0
+5:46/0 = 0
+5:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:46/0/physics_layer_0/angular_velocity = 0.0
+5:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:46/0/physics_layer_1/angular_velocity = 0.0
+6:46/0 = 0
+6:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:46/0/physics_layer_0/angular_velocity = 0.0
+6:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:46/0/physics_layer_1/angular_velocity = 0.0
+7:46/0 = 0
+7:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:46/0/physics_layer_0/angular_velocity = 0.0
+7:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:46/0/physics_layer_1/angular_velocity = 0.0
+8:46/0 = 0
+8:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:46/0/physics_layer_0/angular_velocity = 0.0
+8:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:46/0/physics_layer_1/angular_velocity = 0.0
+9:46/0 = 0
+9:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:46/0/physics_layer_0/angular_velocity = 0.0
+9:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:46/0/physics_layer_1/angular_velocity = 0.0
+10:46/0 = 0
+10:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:46/0/physics_layer_0/angular_velocity = 0.0
+10:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:46/0/physics_layer_1/angular_velocity = 0.0
+11:46/0 = 0
+11:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:46/0/physics_layer_0/angular_velocity = 0.0
+11:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:46/0/physics_layer_1/angular_velocity = 0.0
+12:46/0 = 0
+12:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:46/0/physics_layer_0/angular_velocity = 0.0
+12:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:46/0/physics_layer_1/angular_velocity = 0.0
+13:46/0 = 0
+13:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:46/0/physics_layer_0/angular_velocity = 0.0
+13:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:46/0/physics_layer_1/angular_velocity = 0.0
+14:46/0 = 0
+14:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:46/0/physics_layer_0/angular_velocity = 0.0
+14:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:46/0/physics_layer_1/angular_velocity = 0.0
+15:46/0 = 0
+15:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:46/0/physics_layer_0/angular_velocity = 0.0
+15:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:46/0/physics_layer_1/angular_velocity = 0.0
+16:46/0 = 0
+16:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:46/0/physics_layer_0/angular_velocity = 0.0
+16:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:46/0/physics_layer_1/angular_velocity = 0.0
+17:46/0 = 0
+17:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:46/0/physics_layer_0/angular_velocity = 0.0
+17:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:46/0/physics_layer_1/angular_velocity = 0.0
+18:46/0 = 0
+18:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:46/0/physics_layer_0/angular_velocity = 0.0
+18:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:46/0/physics_layer_1/angular_velocity = 0.0
+19:46/0 = 0
+19:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:46/0/physics_layer_0/angular_velocity = 0.0
+19:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:46/0/physics_layer_1/angular_velocity = 0.0
+20:46/0 = 0
+20:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:46/0/physics_layer_0/angular_velocity = 0.0
+20:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:46/0/physics_layer_1/angular_velocity = 0.0
+21:46/0 = 0
+21:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:46/0/physics_layer_0/angular_velocity = 0.0
+21:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:46/0/physics_layer_1/angular_velocity = 0.0
+22:46/0 = 0
+22:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:46/0/physics_layer_0/angular_velocity = 0.0
+22:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:46/0/physics_layer_1/angular_velocity = 0.0
+23:46/0 = 0
+23:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:46/0/physics_layer_0/angular_velocity = 0.0
+23:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:46/0/physics_layer_1/angular_velocity = 0.0
+24:46/0 = 0
+24:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:46/0/physics_layer_0/angular_velocity = 0.0
+24:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:46/0/physics_layer_1/angular_velocity = 0.0
+25:46/0 = 0
+25:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:46/0/physics_layer_0/angular_velocity = 0.0
+25:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:46/0/physics_layer_1/angular_velocity = 0.0
+26:46/0 = 0
+26:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:46/0/physics_layer_0/angular_velocity = 0.0
+26:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:46/0/physics_layer_1/angular_velocity = 0.0
+27:46/0 = 0
+27:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:46/0/physics_layer_0/angular_velocity = 0.0
+27:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:46/0/physics_layer_1/angular_velocity = 0.0
+0:47/0 = 0
+0:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:47/0/physics_layer_0/angular_velocity = 0.0
+0:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:47/0/physics_layer_1/angular_velocity = 0.0
+1:47/0 = 0
+1:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:47/0/physics_layer_0/angular_velocity = 0.0
+1:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:47/0/physics_layer_1/angular_velocity = 0.0
+2:47/0 = 0
+2:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:47/0/physics_layer_0/angular_velocity = 0.0
+2:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:47/0/physics_layer_1/angular_velocity = 0.0
+3:47/0 = 0
+3:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:47/0/physics_layer_0/angular_velocity = 0.0
+3:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:47/0/physics_layer_1/angular_velocity = 0.0
+4:47/0 = 0
+4:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:47/0/physics_layer_0/angular_velocity = 0.0
+4:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:47/0/physics_layer_1/angular_velocity = 0.0
+5:47/0 = 0
+5:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:47/0/physics_layer_0/angular_velocity = 0.0
+5:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:47/0/physics_layer_1/angular_velocity = 0.0
+6:47/0 = 0
+6:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:47/0/physics_layer_0/angular_velocity = 0.0
+6:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:47/0/physics_layer_1/angular_velocity = 0.0
+7:47/0 = 0
+7:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:47/0/physics_layer_0/angular_velocity = 0.0
+7:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:47/0/physics_layer_1/angular_velocity = 0.0
+8:47/0 = 0
+8:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:47/0/physics_layer_0/angular_velocity = 0.0
+8:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:47/0/physics_layer_1/angular_velocity = 0.0
+9:47/0 = 0
+9:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:47/0/physics_layer_0/angular_velocity = 0.0
+9:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:47/0/physics_layer_1/angular_velocity = 0.0
+10:47/0 = 0
+10:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:47/0/physics_layer_0/angular_velocity = 0.0
+10:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:47/0/physics_layer_1/angular_velocity = 0.0
+11:47/0 = 0
+11:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:47/0/physics_layer_0/angular_velocity = 0.0
+11:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:47/0/physics_layer_1/angular_velocity = 0.0
+12:47/0 = 0
+12:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:47/0/physics_layer_0/angular_velocity = 0.0
+12:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:47/0/physics_layer_1/angular_velocity = 0.0
+13:47/0 = 0
+13:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:47/0/physics_layer_0/angular_velocity = 0.0
+13:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:47/0/physics_layer_1/angular_velocity = 0.0
+14:47/0 = 0
+14:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:47/0/physics_layer_0/angular_velocity = 0.0
+14:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:47/0/physics_layer_1/angular_velocity = 0.0
+15:47/0 = 0
+15:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:47/0/physics_layer_0/angular_velocity = 0.0
+15:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:47/0/physics_layer_1/angular_velocity = 0.0
+16:47/0 = 0
+16:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:47/0/physics_layer_0/angular_velocity = 0.0
+16:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:47/0/physics_layer_1/angular_velocity = 0.0
+17:47/0 = 0
+17:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:47/0/physics_layer_0/angular_velocity = 0.0
+17:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:47/0/physics_layer_1/angular_velocity = 0.0
+20:47/0 = 0
+20:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:47/0/physics_layer_0/angular_velocity = 0.0
+20:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:47/0/physics_layer_1/angular_velocity = 0.0
+21:47/0 = 0
+21:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:47/0/physics_layer_0/angular_velocity = 0.0
+21:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:47/0/physics_layer_1/angular_velocity = 0.0
+22:47/0 = 0
+22:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:47/0/physics_layer_0/angular_velocity = 0.0
+22:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:47/0/physics_layer_1/angular_velocity = 0.0
+23:47/0 = 0
+23:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:47/0/physics_layer_0/angular_velocity = 0.0
+23:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:47/0/physics_layer_1/angular_velocity = 0.0
+24:47/0 = 0
+24:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:47/0/physics_layer_0/angular_velocity = 0.0
+24:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:47/0/physics_layer_1/angular_velocity = 0.0
+25:47/0 = 0
+25:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:47/0/physics_layer_0/angular_velocity = 0.0
+25:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:47/0/physics_layer_1/angular_velocity = 0.0
+26:47/0 = 0
+26:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:47/0/physics_layer_0/angular_velocity = 0.0
+26:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:47/0/physics_layer_1/angular_velocity = 0.0
+27:47/0 = 0
+27:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:47/0/physics_layer_0/angular_velocity = 0.0
+27:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:47/0/physics_layer_1/angular_velocity = 0.0
+1:48/0 = 0
+1:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:48/0/physics_layer_0/angular_velocity = 0.0
+1:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:48/0/physics_layer_1/angular_velocity = 0.0
+3:48/0 = 0
+3:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:48/0/physics_layer_0/angular_velocity = 0.0
+3:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:48/0/physics_layer_1/angular_velocity = 0.0
+4:48/0 = 0
+4:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:48/0/physics_layer_0/angular_velocity = 0.0
+4:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:48/0/physics_layer_1/angular_velocity = 0.0
+5:48/0 = 0
+5:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:48/0/physics_layer_0/angular_velocity = 0.0
+5:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:48/0/physics_layer_1/angular_velocity = 0.0
+6:48/0 = 0
+6:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:48/0/physics_layer_0/angular_velocity = 0.0
+6:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:48/0/physics_layer_1/angular_velocity = 0.0
+8:48/0 = 0
+8:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:48/0/physics_layer_0/angular_velocity = 0.0
+8:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:48/0/physics_layer_1/angular_velocity = 0.0
+10:48/0 = 0
+10:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:48/0/physics_layer_0/angular_velocity = 0.0
+10:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:48/0/physics_layer_1/angular_velocity = 0.0
+11:48/0 = 0
+11:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:48/0/physics_layer_0/angular_velocity = 0.0
+11:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:48/0/physics_layer_1/angular_velocity = 0.0
+12:48/0 = 0
+12:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:48/0/physics_layer_0/angular_velocity = 0.0
+12:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:48/0/physics_layer_1/angular_velocity = 0.0
+13:48/0 = 0
+13:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:48/0/physics_layer_0/angular_velocity = 0.0
+13:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:48/0/physics_layer_1/angular_velocity = 0.0
+15:48/0 = 0
+15:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:48/0/physics_layer_0/angular_velocity = 0.0
+15:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:48/0/physics_layer_1/angular_velocity = 0.0
+17:48/0 = 0
+17:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:48/0/physics_layer_0/angular_velocity = 0.0
+17:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:48/0/physics_layer_1/angular_velocity = 0.0
+18:48/0 = 0
+18:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:48/0/physics_layer_0/angular_velocity = 0.0
+18:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:48/0/physics_layer_1/angular_velocity = 0.0
+19:48/0 = 0
+19:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:48/0/physics_layer_0/angular_velocity = 0.0
+19:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:48/0/physics_layer_1/angular_velocity = 0.0
+20:48/0 = 0
+20:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:48/0/physics_layer_0/angular_velocity = 0.0
+20:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:48/0/physics_layer_1/angular_velocity = 0.0
+22:48/0 = 0
+22:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:48/0/physics_layer_0/angular_velocity = 0.0
+22:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:48/0/physics_layer_1/angular_velocity = 0.0
+24:48/0 = 0
+24:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:48/0/physics_layer_0/angular_velocity = 0.0
+24:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:48/0/physics_layer_1/angular_velocity = 0.0
+25:48/0 = 0
+25:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:48/0/physics_layer_0/angular_velocity = 0.0
+25:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:48/0/physics_layer_1/angular_velocity = 0.0
+26:48/0 = 0
+26:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:48/0/physics_layer_0/angular_velocity = 0.0
+26:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:48/0/physics_layer_1/angular_velocity = 0.0
+27:48/0 = 0
+27:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:48/0/physics_layer_0/angular_velocity = 0.0
+27:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:48/0/physics_layer_1/angular_velocity = 0.0
+0:49/0 = 0
+0:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:49/0/physics_layer_0/angular_velocity = 0.0
+0:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:49/0/physics_layer_1/angular_velocity = 0.0
+1:49/0 = 0
+1:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:49/0/physics_layer_0/angular_velocity = 0.0
+1:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:49/0/physics_layer_1/angular_velocity = 0.0
+2:49/0 = 0
+2:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:49/0/physics_layer_0/angular_velocity = 0.0
+2:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:49/0/physics_layer_1/angular_velocity = 0.0
+3:49/0 = 0
+3:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:49/0/physics_layer_0/angular_velocity = 0.0
+3:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:49/0/physics_layer_1/angular_velocity = 0.0
+4:49/0 = 0
+4:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:49/0/physics_layer_0/angular_velocity = 0.0
+4:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:49/0/physics_layer_1/angular_velocity = 0.0
+5:49/0 = 0
+5:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:49/0/physics_layer_0/angular_velocity = 0.0
+5:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:49/0/physics_layer_1/angular_velocity = 0.0
+6:49/0 = 0
+6:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:49/0/physics_layer_0/angular_velocity = 0.0
+6:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:49/0/physics_layer_1/angular_velocity = 0.0
+7:49/0 = 0
+7:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:49/0/physics_layer_0/angular_velocity = 0.0
+7:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:49/0/physics_layer_1/angular_velocity = 0.0
+8:49/0 = 0
+8:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:49/0/physics_layer_0/angular_velocity = 0.0
+8:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:49/0/physics_layer_1/angular_velocity = 0.0
+9:49/0 = 0
+9:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:49/0/physics_layer_0/angular_velocity = 0.0
+9:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:49/0/physics_layer_1/angular_velocity = 0.0
+10:49/0 = 0
+10:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:49/0/physics_layer_0/angular_velocity = 0.0
+10:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:49/0/physics_layer_1/angular_velocity = 0.0
+11:49/0 = 0
+11:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:49/0/physics_layer_0/angular_velocity = 0.0
+11:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:49/0/physics_layer_1/angular_velocity = 0.0
+12:49/0 = 0
+12:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:49/0/physics_layer_0/angular_velocity = 0.0
+12:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:49/0/physics_layer_1/angular_velocity = 0.0
+13:49/0 = 0
+13:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:49/0/physics_layer_0/angular_velocity = 0.0
+13:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:49/0/physics_layer_1/angular_velocity = 0.0
+0:50/0 = 0
+0:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:50/0/physics_layer_0/angular_velocity = 0.0
+0:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:50/0/physics_layer_1/angular_velocity = 0.0
+2:50/0 = 0
+2:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:50/0/physics_layer_0/angular_velocity = 0.0
+2:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:50/0/physics_layer_1/angular_velocity = 0.0
+3:50/0 = 0
+3:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:50/0/physics_layer_0/angular_velocity = 0.0
+3:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:50/0/physics_layer_1/angular_velocity = 0.0
+4:50/0 = 0
+4:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:50/0/physics_layer_0/angular_velocity = 0.0
+4:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:50/0/physics_layer_1/angular_velocity = 0.0
+5:50/0 = 0
+5:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:50/0/physics_layer_0/angular_velocity = 0.0
+5:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:50/0/physics_layer_1/angular_velocity = 0.0
+6:50/0 = 0
+6:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:50/0/physics_layer_0/angular_velocity = 0.0
+6:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:50/0/physics_layer_1/angular_velocity = 0.0
+7:50/0 = 0
+7:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:50/0/physics_layer_0/angular_velocity = 0.0
+7:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:50/0/physics_layer_1/angular_velocity = 0.0
+9:50/0 = 0
+9:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:50/0/physics_layer_0/angular_velocity = 0.0
+9:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:50/0/physics_layer_1/angular_velocity = 0.0
+10:50/0 = 0
+10:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:50/0/physics_layer_0/angular_velocity = 0.0
+10:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:50/0/physics_layer_1/angular_velocity = 0.0
+11:50/0 = 0
+11:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:50/0/physics_layer_0/angular_velocity = 0.0
+11:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:50/0/physics_layer_1/angular_velocity = 0.0
+12:50/0 = 0
+12:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:50/0/physics_layer_0/angular_velocity = 0.0
+12:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:50/0/physics_layer_1/angular_velocity = 0.0
+13:50/0 = 0
+13:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:50/0/physics_layer_0/angular_velocity = 0.0
+13:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:50/0/physics_layer_1/angular_velocity = 0.0
+0:51/0 = 0
+0:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:51/0/physics_layer_0/angular_velocity = 0.0
+0:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:51/0/physics_layer_1/angular_velocity = 0.0
+1:51/0 = 0
+1:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:51/0/physics_layer_0/angular_velocity = 0.0
+1:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:51/0/physics_layer_1/angular_velocity = 0.0
+2:51/0 = 0
+2:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:51/0/physics_layer_0/angular_velocity = 0.0
+2:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:51/0/physics_layer_1/angular_velocity = 0.0
+3:51/0 = 0
+3:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:51/0/physics_layer_0/angular_velocity = 0.0
+3:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:51/0/physics_layer_1/angular_velocity = 0.0
+4:51/0 = 0
+4:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:51/0/physics_layer_0/angular_velocity = 0.0
+4:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:51/0/physics_layer_1/angular_velocity = 0.0
+5:51/0 = 0
+5:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:51/0/physics_layer_0/angular_velocity = 0.0
+5:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:51/0/physics_layer_1/angular_velocity = 0.0
+7:51/0 = 0
+7:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:51/0/physics_layer_0/angular_velocity = 0.0
+7:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:51/0/physics_layer_1/angular_velocity = 0.0
+8:51/0 = 0
+8:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:51/0/physics_layer_0/angular_velocity = 0.0
+8:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:51/0/physics_layer_1/angular_velocity = 0.0
+9:51/0 = 0
+9:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:51/0/physics_layer_0/angular_velocity = 0.0
+9:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:51/0/physics_layer_1/angular_velocity = 0.0
+10:51/0 = 0
+10:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:51/0/physics_layer_0/angular_velocity = 0.0
+10:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:51/0/physics_layer_1/angular_velocity = 0.0
+11:51/0 = 0
+11:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:51/0/physics_layer_0/angular_velocity = 0.0
+11:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:51/0/physics_layer_1/angular_velocity = 0.0
+12:51/0 = 0
+12:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:51/0/physics_layer_0/angular_velocity = 0.0
+12:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:51/0/physics_layer_1/angular_velocity = 0.0
+0:52/0 = 0
+0:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:52/0/physics_layer_0/angular_velocity = 0.0
+0:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:52/0/physics_layer_1/angular_velocity = 0.0
+1:52/0 = 0
+1:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:52/0/physics_layer_0/angular_velocity = 0.0
+1:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:52/0/physics_layer_1/angular_velocity = 0.0
+2:52/0 = 0
+2:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:52/0/physics_layer_0/angular_velocity = 0.0
+2:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:52/0/physics_layer_1/angular_velocity = 0.0
+3:52/0 = 0
+3:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:52/0/physics_layer_0/angular_velocity = 0.0
+3:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:52/0/physics_layer_1/angular_velocity = 0.0
+4:52/0 = 0
+4:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:52/0/physics_layer_0/angular_velocity = 0.0
+4:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:52/0/physics_layer_1/angular_velocity = 0.0
+5:52/0 = 0
+5:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:52/0/physics_layer_0/angular_velocity = 0.0
+5:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:52/0/physics_layer_1/angular_velocity = 0.0
+7:52/0 = 0
+7:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:52/0/physics_layer_0/angular_velocity = 0.0
+7:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:52/0/physics_layer_1/angular_velocity = 0.0
+8:52/0 = 0
+8:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:52/0/physics_layer_0/angular_velocity = 0.0
+8:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:52/0/physics_layer_1/angular_velocity = 0.0
+9:52/0 = 0
+9:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:52/0/physics_layer_0/angular_velocity = 0.0
+9:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:52/0/physics_layer_1/angular_velocity = 0.0
+10:52/0 = 0
+10:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:52/0/physics_layer_0/angular_velocity = 0.0
+10:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:52/0/physics_layer_1/angular_velocity = 0.0
+11:52/0 = 0
+11:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:52/0/physics_layer_0/angular_velocity = 0.0
+11:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:52/0/physics_layer_1/angular_velocity = 0.0
+12:52/0 = 0
+12:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:52/0/physics_layer_0/angular_velocity = 0.0
+12:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:52/0/physics_layer_1/angular_velocity = 0.0
+0:53/0 = 0
+0:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:53/0/physics_layer_0/angular_velocity = 0.0
+0:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:53/0/physics_layer_1/angular_velocity = 0.0
+1:53/0 = 0
+1:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:53/0/physics_layer_0/angular_velocity = 0.0
+1:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:53/0/physics_layer_1/angular_velocity = 0.0
+2:53/0 = 0
+2:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:53/0/physics_layer_0/angular_velocity = 0.0
+2:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:53/0/physics_layer_1/angular_velocity = 0.0
+3:53/0 = 0
+3:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:53/0/physics_layer_0/angular_velocity = 0.0
+3:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:53/0/physics_layer_1/angular_velocity = 0.0
+4:53/0 = 0
+4:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:53/0/physics_layer_0/angular_velocity = 0.0
+4:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:53/0/physics_layer_1/angular_velocity = 0.0
+5:53/0 = 0
+5:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:53/0/physics_layer_0/angular_velocity = 0.0
+5:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:53/0/physics_layer_1/angular_velocity = 0.0
+6:53/0 = 0
+6:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:53/0/physics_layer_0/angular_velocity = 0.0
+6:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:53/0/physics_layer_1/angular_velocity = 0.0
+7:53/0 = 0
+7:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:53/0/physics_layer_0/angular_velocity = 0.0
+7:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:53/0/physics_layer_1/angular_velocity = 0.0
+8:53/0 = 0
+8:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:53/0/physics_layer_0/angular_velocity = 0.0
+8:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:53/0/physics_layer_1/angular_velocity = 0.0
+9:53/0 = 0
+9:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:53/0/physics_layer_0/angular_velocity = 0.0
+9:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:53/0/physics_layer_1/angular_velocity = 0.0
+10:53/0 = 0
+10:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:53/0/physics_layer_0/angular_velocity = 0.0
+10:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:53/0/physics_layer_1/angular_velocity = 0.0
+11:53/0 = 0
+11:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:53/0/physics_layer_0/angular_velocity = 0.0
+11:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:53/0/physics_layer_1/angular_velocity = 0.0
+12:53/0 = 0
+12:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:53/0/physics_layer_0/angular_velocity = 0.0
+12:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:53/0/physics_layer_1/angular_velocity = 0.0
+13:53/0 = 0
+13:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:53/0/physics_layer_0/angular_velocity = 0.0
+13:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:53/0/physics_layer_1/angular_velocity = 0.0
+0:54/0 = 0
+0:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:54/0/physics_layer_0/angular_velocity = 0.0
+0:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:54/0/physics_layer_1/angular_velocity = 0.0
+1:54/0 = 0
+1:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:54/0/physics_layer_0/angular_velocity = 0.0
+1:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:54/0/physics_layer_1/angular_velocity = 0.0
+2:54/0 = 0
+2:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:54/0/physics_layer_0/angular_velocity = 0.0
+2:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:54/0/physics_layer_1/angular_velocity = 0.0
+3:54/0 = 0
+3:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:54/0/physics_layer_0/angular_velocity = 0.0
+3:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:54/0/physics_layer_1/angular_velocity = 0.0
+4:54/0 = 0
+4:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:54/0/physics_layer_0/angular_velocity = 0.0
+4:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:54/0/physics_layer_1/angular_velocity = 0.0
+5:54/0 = 0
+5:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:54/0/physics_layer_0/angular_velocity = 0.0
+5:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:54/0/physics_layer_1/angular_velocity = 0.0
+6:54/0 = 0
+6:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:54/0/physics_layer_0/angular_velocity = 0.0
+6:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:54/0/physics_layer_1/angular_velocity = 0.0
+7:54/0 = 0
+7:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:54/0/physics_layer_0/angular_velocity = 0.0
+7:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:54/0/physics_layer_1/angular_velocity = 0.0
+8:54/0 = 0
+8:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:54/0/physics_layer_0/angular_velocity = 0.0
+8:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:54/0/physics_layer_1/angular_velocity = 0.0
+9:54/0 = 0
+9:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:54/0/physics_layer_0/angular_velocity = 0.0
+9:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:54/0/physics_layer_1/angular_velocity = 0.0
+10:54/0 = 0
+10:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:54/0/physics_layer_0/angular_velocity = 0.0
+10:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:54/0/physics_layer_1/angular_velocity = 0.0
+11:54/0 = 0
+11:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:54/0/physics_layer_0/angular_velocity = 0.0
+11:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:54/0/physics_layer_1/angular_velocity = 0.0
+12:54/0 = 0
+12:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:54/0/physics_layer_0/angular_velocity = 0.0
+12:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:54/0/physics_layer_1/angular_velocity = 0.0
+13:54/0 = 0
+13:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:54/0/physics_layer_0/angular_velocity = 0.0
+13:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:54/0/physics_layer_1/angular_velocity = 0.0
+1:55/0 = 0
+1:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:55/0/physics_layer_0/angular_velocity = 0.0
+1:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:55/0/physics_layer_1/angular_velocity = 0.0
+3:55/0 = 0
+3:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:55/0/physics_layer_0/angular_velocity = 0.0
+3:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:55/0/physics_layer_1/angular_velocity = 0.0
+4:55/0 = 0
+4:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:55/0/physics_layer_0/angular_velocity = 0.0
+4:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:55/0/physics_layer_1/angular_velocity = 0.0
+5:55/0 = 0
+5:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:55/0/physics_layer_0/angular_velocity = 0.0
+5:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:55/0/physics_layer_1/angular_velocity = 0.0
+6:55/0 = 0
+6:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:55/0/physics_layer_0/angular_velocity = 0.0
+6:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:55/0/physics_layer_1/angular_velocity = 0.0
+8:55/0 = 0
+8:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:55/0/physics_layer_0/angular_velocity = 0.0
+8:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:55/0/physics_layer_1/angular_velocity = 0.0
+10:55/0 = 0
+10:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:55/0/physics_layer_0/angular_velocity = 0.0
+10:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:55/0/physics_layer_1/angular_velocity = 0.0
+11:55/0 = 0
+11:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:55/0/physics_layer_0/angular_velocity = 0.0
+11:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:55/0/physics_layer_1/angular_velocity = 0.0
+12:55/0 = 0
+12:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:55/0/physics_layer_0/angular_velocity = 0.0
+12:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:55/0/physics_layer_1/angular_velocity = 0.0
+13:55/0 = 0
+13:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:55/0/physics_layer_0/angular_velocity = 0.0
+13:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:55/0/physics_layer_1/angular_velocity = 0.0
+
[sub_resource type="TileSet" id="TileSet_x3dvd"]
physics_layer_0/collision_layer = 8
physics_layer_0/collision_mask = 0
@@ -56948,6 +65157,8 @@ physics_layer_1/collision_mask = 0
terrain_set_0/mode = 0
terrain_set_0/terrain_0/name = "Path"
terrain_set_0/terrain_0/color = Color(1, 1, 0.0392157, 1)
+terrain_set_0/terrain_1/name = "Fence"
+terrain_set_0/terrain_1/color = Color(0.5, 0.4375, 0.25, 1)
sources/1 = SubResource("TileSetAtlasSource_gfeqr")
sources/2 = SubResource("TileSetScenesCollectionSource_wx4m1")
sources/0 = SubResource("TileSetAtlasSource_wbnml")
@@ -56956,9 +65167,12 @@ sources/3 = SubResource("TileSetAtlasSource_6k602")
sources/4 = SubResource("TileSetAtlasSource_4eab6")
sources/5 = SubResource("TileSetAtlasSource_i4hjn")
sources/6 = SubResource("TileSetAtlasSource_fi3l6")
+sources/8 = SubResource("TileSetAtlasSource_6ulww")
pattern_0 = SubResource("TileMapPattern_c24x6")
pattern_1 = SubResource("TileMapPattern_0u444")
pattern_2 = SubResource("TileMapPattern_7vmoq")
+pattern_3 = SubResource("TileMapPattern_yvluu")
+pattern_4 = SubResource("TileMapPattern_8dacc")
[node name="TileMap" type="TileMap"]
process_mode = 4
@@ -56982,7 +65196,10 @@ layer_3/tile_data = PackedInt32Array()
layer_4/name = "Environment Top"
layer_4/z_index = 2
layer_4/tile_data = PackedInt32Array()
-layer_5/name = "Ground 2"
+layer_5/name = "Mountain"
layer_5/z_index = -1
layer_5/tile_data = PackedInt32Array()
+layer_6/name = "Mountain 2"
+layer_6/z_index = -1
+layer_6/tile_data = PackedInt32Array()
script = ExtResource("3_e12vf")
diff --git a/Scenes/Entities/Bombs/Bomb.gd b/Scenes/Entities/Bombs/Bomb.gd
index 4256fc5..97fbf4f 100644
--- a/Scenes/Entities/Bombs/Bomb.gd
+++ b/Scenes/Entities/Bombs/Bomb.gd
@@ -16,7 +16,7 @@ enum COMPONENT_TYPE {
}
-var Explosion = preload("res://Scenes/Entities/Bombs/Explosion.tscn")
+var ExplosionScene = preload("res://Scenes/Entities/Bombs/Explosion.tscn")
var power: int = 2
var components: Array[COMPONENT_TYPE] = []
@@ -60,17 +60,21 @@ func explode():
var direction = directions[j]
for i in range(self.get_power()):
+ var from = Utilities.from_grid_to_position(
+ Utilities.from_position_to_grid(self.global_position) + (direction * i)
+ )
var to = Utilities.from_grid_to_position(
Utilities.from_position_to_grid(self.global_position) + (direction * (i + 1))
)
- var query = PhysicsPointQueryParameters2D.new()
- query.set_position(to)
+ var query = PhysicsRayQueryParameters2D.new()
+ query.set_from(from)
+ query.set_to(to)
query.set_collision_mask(explosion.collision_mask)
- var explosion_intersection = get_world_2d().direct_space_state.intersect_point(query)
+ var explosion_intersection = get_world_2d().direct_space_state.intersect_ray(query)
if explosion_intersection:
- var collider = explosion_intersection[0].collider
+ var collider = explosion_intersection.collider
# call collision function and get collision type
var collision_type
@@ -120,7 +124,7 @@ func get_power():
func spawn_explosion(spawn_position: Vector2):
- var explosion = Explosion.instantiate()
+ var explosion = ExplosionScene.instantiate()
explosion.position = spawn_position
get_tree().get_current_scene().add_child(explosion)
diff --git a/Scenes/Entities/Enemies/Balloon.gd b/Scenes/Entities/Enemies/Balloon.gd
index 7c4b402..ec41822 100644
--- a/Scenes/Entities/Enemies/Balloon.gd
+++ b/Scenes/Entities/Enemies/Balloon.gd
@@ -1,27 +1,15 @@
extends CharacterBody2D
+@onready var component_collision: ComponentCollision = $Collision
+@onready var component_movement: ComponentMovement = $Movement
func _ready():
add_to_group("enemies")
- get_node("Collision").init()
-
- get_node("Movement").connect("direction_changed", func(current_direction):
- var frame = $AnimatedSprite2D.frame
- var progress = $AnimatedSprite2D.frame_progress
- if current_direction == Vector2.UP:
- $AnimatedSprite2D.play("up")
- elif current_direction == Vector2.DOWN:
- $AnimatedSprite2D.play("down")
- elif current_direction == Vector2.LEFT:
- $AnimatedSprite2D.play("left")
- elif current_direction == Vector2.RIGHT:
- $AnimatedSprite2D.play("right")
- $AnimatedSprite2D.set_frame_and_progress(frame, progress)
- )
+ component_collision.init()
func _physics_process(delta):
- get_node("Movement").physics_process(delta)
+ component_movement.physics_process(delta)
# todo: animation shadow
diff --git a/Scenes/Entities/Enemies/Balloon.tscn b/Scenes/Entities/Enemies/Balloon.tscn
index a9a2cec..9e1a6bc 100644
--- a/Scenes/Entities/Enemies/Balloon.tscn
+++ b/Scenes/Entities/Enemies/Balloon.tscn
@@ -1,12 +1,17 @@
-[gd_scene load_steps=20 format=3 uid="uid://ccolri3egf8rk"]
+[gd_scene load_steps=25 format=3 uid="uid://ccolri3egf8rk"]
[ext_resource type="Script" path="res://Scenes/Entities/Enemies/Balloon.gd" id="1_8q3w8"]
[ext_resource type="Texture2D" uid="uid://ck1sxw5vqhoa" path="res://Assets/Enemies/Balloon_death_2.png" id="2_c4j5c"]
[ext_resource type="Texture2D" uid="uid://b1mr0hh682o5o" path="res://Assets/Enemies/Balloon_down_2_01.png" id="3_pcii7"]
+[ext_resource type="Texture2D" uid="uid://cpl4n4jmgiwrv" path="res://Assets/Enemies/Enemy_death_01_01.png" id="3_ue08m"]
[ext_resource type="Texture2D" uid="uid://bqjxycrl7qh2s" path="res://Assets/Enemies/Balloon_down_2_02.png" id="4_3eanq"]
+[ext_resource type="Texture2D" uid="uid://d2gk5amafhctu" path="res://Assets/Enemies/Enemy_death_01_02.png" id="4_38531"]
+[ext_resource type="Texture2D" uid="uid://dqwxq3g3aph4i" path="res://Assets/Enemies/Enemy_death_01_03.png" id="5_q6h7x"]
[ext_resource type="Texture2D" uid="uid://ciku28v7q6a2q" path="res://Assets/Enemies/Balloon_down_2_03.png" id="5_vhsnp"]
+[ext_resource type="Texture2D" uid="uid://uoj5222vlq8q" path="res://Assets/Enemies/Enemy_death_01_04.png" id="6_nyfwy"]
[ext_resource type="Texture2D" uid="uid://di8wp5yyn36uj" path="res://Assets/Enemies/Balloon_left_2_01.png" id="6_ykdih"]
[ext_resource type="Texture2D" uid="uid://c0qju385rrnvv" path="res://Assets/Enemies/Balloon_left_2_02.png" id="7_81kws"]
+[ext_resource type="Texture2D" uid="uid://cxx2vv1ohiw07" path="res://Assets/Enemies/Enemy_death_01_05.png" id="7_sjn47"]
[ext_resource type="Texture2D" uid="uid://bgjm6vhpdxgbe" path="res://Assets/Enemies/Balloon_left_2_03.png" id="8_7eum3"]
[ext_resource type="Texture2D" uid="uid://cjqjq1ppdhoxe" path="res://Assets/Enemies/Balloon_right_2_01.png" id="9_doy2d"]
[ext_resource type="Texture2D" uid="uid://dmsxbrwqju44n" path="res://Assets/Enemies/Balloon_right_2_02.png" id="10_xyola"]
@@ -30,6 +35,26 @@ animations = [{
}, {
"frames": [{
"duration": 1.0,
+"texture": ExtResource("3_ue08m")
+}, {
+"duration": 1.0,
+"texture": ExtResource("4_38531")
+}, {
+"duration": 1.0,
+"texture": ExtResource("5_q6h7x")
+}, {
+"duration": 1.0,
+"texture": ExtResource("6_nyfwy")
+}, {
+"duration": 1.0,
+"texture": ExtResource("7_sjn47")
+}],
+"loop": false,
+"name": &"death_post",
+"speed": 5.0
+}, {
+"frames": [{
+"duration": 1.0,
"texture": ExtResource("3_pcii7")
}, {
"duration": 1.0,
@@ -103,11 +128,12 @@ height = 15.0
[node name="Balloon" type="CharacterBody2D"]
collision_layer = 16
-collision_mask = 188
+collision_mask = 172
motion_mode = 1
script = ExtResource("1_8q3w8")
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
+texture_filter = 1
sprite_frames = SubResource("SpriteFrames_nxaqi")
animation = &"down"
@@ -129,4 +155,5 @@ component_health_path = NodePath("../Health")
[node name="Health" parent="." instance=ExtResource("17_d8phm")]
entityPath = NodePath("..")
spritePath = NodePath("../AnimatedSprite2D")
+component_movement_path = NodePath("../Movement")
health = 1
diff --git a/Scenes/Entities/Enemies/Components/Collision.gd b/Scenes/Entities/Enemies/Components/Collision.gd
index 6e25402..5a82c31 100644
--- a/Scenes/Entities/Enemies/Components/Collision.gd
+++ b/Scenes/Entities/Enemies/Components/Collision.gd
@@ -1,7 +1,6 @@
+class_name ComponentCollision
extends Node
-class_name Component_Collision
-
signal collided
@@ -11,8 +10,8 @@ signal collided
@export_node_path("CollisionShape2D") var collision_shape_path: NodePath
@onready var collision_shape: CollisionShape2D = get_node(collision_shape_path)
-@export_node_path("Component_Health") var component_health_path: NodePath
-var component_health: Component_Health
+@export_node_path("ComponentHealth") var component_health_path: NodePath
+var component_health: ComponentHealth
var collision_area: Area2D
@@ -29,3 +28,7 @@ func init():
if area.is_in_group("explosions"):
component_health.take_damage()
)
+ component_health.died.connect(func():
+ collision_area.set_collision_layer_value(Utilities.Collision.Layer.ENEMY, false)
+ collision_area.set_collision_mask_value(Utilities.Collision.Layer.PLAYER, false)
+ )
diff --git a/Scenes/Entities/Enemies/Components/Health.gd b/Scenes/Entities/Enemies/Components/Health.gd
index d6b7361..6f65e79 100644
--- a/Scenes/Entities/Enemies/Components/Health.gd
+++ b/Scenes/Entities/Enemies/Components/Health.gd
@@ -1,7 +1,6 @@
+class_name ComponentHealth
extends Node
-class_name Component_Health
-
signal died
@@ -11,8 +10,22 @@ signal died
@export_node_path("AnimatedSprite2D") var spritePath: NodePath
@onready var sprite: AnimatedSprite2D = get_node(spritePath)
+@export_node_path("ComponentMovement") var component_movement_path: NodePath
+var component_movement: ComponentMovement
+
@export var health: int
+@export var drops_items: bool = true
+@export_range(1, 100) var drop_chance: int = 30
+var drop_items = [
+ preload("res://Scenes/Entities/Objects/Coin.tscn"),
+]
+
+
+func _ready():
+ if component_movement_path:
+ component_movement = get_node(component_movement_path)
+
func take_damage():
health -= 1
@@ -24,11 +37,14 @@ func take_damage():
func death():
emit_signal("died")
- entity.set_physics_process(false)
+ if component_movement: # stop all movement
+ component_movement.process_mode = Node.PROCESS_MODE_DISABLED
+ entity.set_physics_process(false)
sprite.play("death")
await sprite.animation_finished
+ assert(sprite.sprite_frames.has_animation("death_post"))
sprite.play("death_post")
var tween: Tween = get_tree().create_tween()
@@ -39,5 +55,14 @@ func death():
1 / sprite.sprite_frames.get_animation_speed("death_post")
)
tween.tween_callback(func():
+ if drops_items and randi_range(1, 100) <= drop_chance:
+ call_deferred("drop_item")
+
entity.queue_free()
)
+
+
+func drop_item():
+ var item = drop_items.pick_random().instantiate()
+ item.position = entity.position
+ get_tree().current_scene.add_child(item)
diff --git a/Scenes/Entities/Enemies/Components/Movement.gd b/Scenes/Entities/Enemies/Components/Movement.gd
index 28b374d..5470a7d 100644
--- a/Scenes/Entities/Enemies/Components/Movement.gd
+++ b/Scenes/Entities/Enemies/Components/Movement.gd
@@ -1,3 +1,4 @@
+class_name ComponentMovement
extends Node
@@ -41,7 +42,7 @@ func physics_process(delta):
sprite.play("down")
elif CURRENT_DIRECTION == Vector2.LEFT:
entity.velocity.x -= SPEED
- if sprite.sprite_frames.has_animation("leftup"):
+ if sprite.sprite_frames.has_animation("left"):
sprite.play("left")
elif CURRENT_DIRECTION == Vector2.RIGHT:
entity.velocity.x += SPEED
@@ -96,4 +97,17 @@ func _on_movement_timer_timeout():
emit_signal("direction_changed", CURRENT_DIRECTION)
LAST_DIRECTION = CURRENT_DIRECTION
+ if not sprite.sprite_frames.has_animation("default"):
+ var frame = sprite.frame
+ var progress = sprite.frame_progress
+ if CURRENT_DIRECTION == Vector2.UP and sprite.sprite_frames.has_animation("up"):
+ sprite.play("up")
+ elif CURRENT_DIRECTION == Vector2.DOWN and sprite.sprite_frames.has_animation("down"):
+ sprite.play("down")
+ elif CURRENT_DIRECTION == Vector2.LEFT and sprite.sprite_frames.has_animation("left"):
+ sprite.play("left")
+ elif CURRENT_DIRECTION == Vector2.RIGHT and sprite.sprite_frames.has_animation("right"):
+ sprite.play("right")
+ sprite.set_frame_and_progress(frame, progress)
+
MovementTimer.start()
diff --git a/Scenes/Entities/Enemies/Flowers.gd b/Scenes/Entities/Enemies/Flowers.gd
index 09e6085..d18a244 100644
--- a/Scenes/Entities/Enemies/Flowers.gd
+++ b/Scenes/Entities/Enemies/Flowers.gd
@@ -20,6 +20,7 @@ var flowers: Array = []
func _ready():
$Timer.wait_time = mode_duration
+ $CollisionShape2D.shape.radius = max_radius + 16 # + tile width
var FlowerScene = preload("res://Scenes/Entities/Enemies/Flower.tscn")
diff --git a/Scenes/Entities/Enemies/Flowers.tscn b/Scenes/Entities/Enemies/Flowers.tscn
index 91c54d4..82c1f70 100644
--- a/Scenes/Entities/Enemies/Flowers.tscn
+++ b/Scenes/Entities/Enemies/Flowers.tscn
@@ -1,12 +1,16 @@
[gd_scene load_steps=4 format=3 uid="uid://cplelcvju50xj"]
[ext_resource type="Script" path="res://Scenes/Entities/Enemies/Flowers.gd" id="1_a4wuh"]
-[ext_resource type="Texture2D" uid="uid://bbo73owb43h0e" path="res://icon.svg" id="2_womd7"]
[sub_resource type="CircleShape2D" id="CircleShape2D_2a0s2"]
radius = 64.0
+[sub_resource type="CircleShape2D" id="CircleShape2D_y4xm5"]
+radius = 8.0
+
[node name="Flowers" type="CharacterBody2D"]
+collision_layer = 0
+collision_mask = 136
motion_mode = 1
script = ExtResource("1_a4wuh")
@@ -17,13 +21,12 @@ collision_mask = 2
[node name="CollisionShape2D" type="CollisionShape2D" parent="DetectionArea"]
shape = SubResource("CircleShape2D_2a0s2")
-[node name="Sprite2D" type="Sprite2D" parent="."]
-scale = Vector2(0.0625, 0.0625)
-texture = ExtResource("2_womd7")
-
[node name="Timer" type="Timer" parent="."]
autostart = true
+[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
+shape = SubResource("CircleShape2D_y4xm5")
+
[connection signal="body_entered" from="DetectionArea" to="." method="_on_detection_area_body_entered"]
[connection signal="body_exited" from="DetectionArea" to="." method="_on_detection_area_body_exited"]
[connection signal="timeout" from="Timer" to="." method="_on_timer_timeout"]
diff --git a/Scenes/Entities/Enemies/Slime.tscn b/Scenes/Entities/Enemies/Slime.tscn
index f30d161..50927b3 100644
--- a/Scenes/Entities/Enemies/Slime.tscn
+++ b/Scenes/Entities/Enemies/Slime.tscn
@@ -1,11 +1,16 @@
-[gd_scene load_steps=11 format=3 uid="uid://d3evry1ketf0s"]
+[gd_scene load_steps=16 format=3 uid="uid://d3evry1ketf0s"]
[ext_resource type="Script" path="res://Scenes/Entities/Enemies/Slime.gd" id="1_2xftl"]
[ext_resource type="Texture2D" uid="uid://ca7oars0vec8k" path="res://Assets/Enemies/Slime_death.png" id="2_mqou3"]
[ext_resource type="Texture2D" uid="uid://b88dvu2ridy4t" path="res://Assets/Enemies/Slime_01.png" id="3_20mej"]
+[ext_resource type="Texture2D" uid="uid://cpl4n4jmgiwrv" path="res://Assets/Enemies/Enemy_death_01_01.png" id="3_fd7f8"]
+[ext_resource type="Texture2D" uid="uid://d2gk5amafhctu" path="res://Assets/Enemies/Enemy_death_01_02.png" id="4_pgm70"]
[ext_resource type="Texture2D" uid="uid://bndhg7wom64mq" path="res://Assets/Enemies/Slime_02.png" id="4_r6mjl"]
+[ext_resource type="Texture2D" uid="uid://dqwxq3g3aph4i" path="res://Assets/Enemies/Enemy_death_01_03.png" id="5_0pqwp"]
[ext_resource type="Texture2D" uid="uid://dh7vaujrw6i26" path="res://Assets/Enemies/Slime_03.png" id="5_mm7vy"]
+[ext_resource type="Texture2D" uid="uid://uoj5222vlq8q" path="res://Assets/Enemies/Enemy_death_01_04.png" id="6_dllhk"]
[ext_resource type="PackedScene" uid="uid://cq7yj2av01tqd" path="res://Scenes/Entities/Enemies/Components/Movement.tscn" id="6_u48ct"]
+[ext_resource type="Texture2D" uid="uid://cxx2vv1ohiw07" path="res://Assets/Enemies/Enemy_death_01_05.png" id="7_iujdy"]
[ext_resource type="PackedScene" uid="uid://ce3vv2pod6auc" path="res://Scenes/Entities/Enemies/Components/Collision.tscn" id="7_kjjor"]
[ext_resource type="PackedScene" uid="uid://b3i372vgdbxk" path="res://Scenes/Entities/Enemies/Components/Health.tscn" id="8_klsy3"]
@@ -20,6 +25,26 @@ animations = [{
}],
"loop": false,
"name": &"death",
+"speed": 1.0
+}, {
+"frames": [{
+"duration": 1.0,
+"texture": ExtResource("3_fd7f8")
+}, {
+"duration": 1.0,
+"texture": ExtResource("4_pgm70")
+}, {
+"duration": 1.0,
+"texture": ExtResource("5_0pqwp")
+}, {
+"duration": 1.0,
+"texture": ExtResource("6_dllhk")
+}, {
+"duration": 1.0,
+"texture": ExtResource("7_iujdy")
+}],
+"loop": false,
+"name": &"death_post",
"speed": 2.0
}, {
"frames": [{
@@ -49,6 +74,7 @@ script = ExtResource("1_2xftl")
shape = SubResource("CircleShape2D_f54tg")
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
+texture_filter = 1
sprite_frames = SubResource("SpriteFrames_4e1a7")
[node name="Movement" parent="." instance=ExtResource("6_u48ct")]
@@ -65,4 +91,5 @@ component_health_path = NodePath("../Health")
[node name="Health" parent="." instance=ExtResource("8_klsy3")]
entityPath = NodePath("..")
spritePath = NodePath("../AnimatedSprite2D")
+component_movement_path = NodePath("../Movement")
health = 1
diff --git a/Scenes/Entities/Enemies/Tree.gd b/Scenes/Entities/Enemies/Tree.gd
index db78788..5572e02 100644
--- a/Scenes/Entities/Enemies/Tree.gd
+++ b/Scenes/Entities/Enemies/Tree.gd
@@ -1,11 +1,17 @@
extends CharacterBody2D
+@onready var component_collision: ComponentCollision = $Collision
+@onready var component_movement: ComponentMovement = $Movement
+
+
func _ready():
add_to_group("enemies")
- get_node("Collision").init()
+ component_collision.init()
+ component_collision.collision_area.set_collision_mask_value(Utilities.Collision.Layer.EXPLOSION, false)
+ component_movement.process_mode = Node.PROCESS_MODE_DISABLED
set_physics_process(false)
$AnimatedSprite2D.play("spawn")
$AnimatedSprite2D.stop()
@@ -13,10 +19,12 @@ func _ready():
func _physics_process(delta):
- get_node("Movement").physics_process(delta)
+ component_movement.physics_process(delta)
func _on_detection_body_entered(_body):
$AnimatedSprite2D.play("spawn")
await $AnimatedSprite2D.animation_finished
+ component_collision.collision_area.set_collision_mask_value(Utilities.Collision.Layer.EXPLOSION, true)
+ component_movement.process_mode = Node.PROCESS_MODE_INHERIT
set_physics_process(true)
diff --git a/Scenes/Entities/Enemies/Tree.tscn b/Scenes/Entities/Enemies/Tree.tscn
index aedc79f..3a0de4a 100644
--- a/Scenes/Entities/Enemies/Tree.tscn
+++ b/Scenes/Entities/Enemies/Tree.tscn
@@ -51,7 +51,7 @@ animations = [{
"duration": 1.0,
"texture": ExtResource("7_n5hht")
}],
-"loop": true,
+"loop": false,
"name": &"death_post",
"speed": 2.0
}, {
@@ -138,6 +138,7 @@ collision_mask = 188
script = ExtResource("1_ktvfx")
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
+texture_filter = 1
position = Vector2(0, -8)
sprite_frames = SubResource("SpriteFrames_c5ryj")
animation = &"spawn"
@@ -162,6 +163,7 @@ component_health_path = NodePath("../Health")
[node name="Health" parent="." instance=ExtResource("19_u7yi8")]
entityPath = NodePath("..")
spritePath = NodePath("../AnimatedSprite2D")
+component_movement_path = NodePath("../Movement")
health = 1
[node name="Detection" type="Area2D" parent="."]
diff --git a/Scenes/Entities/Objects/Box.tscn b/Scenes/Entities/Objects/Box.tscn
index 2e02d75..eda0e6a 100644
--- a/Scenes/Entities/Objects/Box.tscn
+++ b/Scenes/Entities/Objects/Box.tscn
@@ -88,6 +88,7 @@ _data = {
}
[node name="Box" type="StaticBody2D"]
+texture_filter = 1
collision_layer = 8
collision_mask = 32
script = ExtResource("1_owgyi")
diff --git a/Scenes/Entities/Objects/Button.gd b/Scenes/Entities/Objects/Button.gd
new file mode 100644
index 0000000..f028440
--- /dev/null
+++ b/Scenes/Entities/Objects/Button.gd
@@ -0,0 +1,13 @@
+extends Area2D
+
+
+signal pressed
+
+var is_pressed: bool = false
+
+
+func _on_body_entered(body):
+ if body is Player and not is_pressed:
+ is_pressed = true
+ $AnimatedSprite2D.play("pressed")
+ emit_signal("pressed")
diff --git a/Scenes/Entities/Objects/Button.tscn b/Scenes/Entities/Objects/Button.tscn
new file mode 100644
index 0000000..0416167
--- /dev/null
+++ b/Scenes/Entities/Objects/Button.tscn
@@ -0,0 +1,50 @@
+[gd_scene load_steps=7 format=3 uid="uid://8fbkdifli6ic"]
+
+[ext_resource type="Script" path="res://Scenes/Entities/Objects/Button.gd" id="1_83jjd"]
+[ext_resource type="Texture2D" uid="uid://b6ce2eihxulqb" path="res://Assets/Stages/core_set pieces.png" id="2_frejs"]
+
+[sub_resource type="RectangleShape2D" id="RectangleShape2D_xgggr"]
+size = Vector2(12, 7)
+
+[sub_resource type="AtlasTexture" id="AtlasTexture_t47kb"]
+atlas = ExtResource("2_frejs")
+region = Rect2(272, 512, 16, 16)
+
+[sub_resource type="AtlasTexture" id="AtlasTexture_6om1g"]
+atlas = ExtResource("2_frejs")
+region = Rect2(288, 512, 16, 16)
+
+[sub_resource type="SpriteFrames" id="SpriteFrames_moi56"]
+animations = [{
+"frames": [{
+"duration": 1.0,
+"texture": SubResource("AtlasTexture_t47kb")
+}],
+"loop": false,
+"name": &"default",
+"speed": 1.0
+}, {
+"frames": [{
+"duration": 1.0,
+"texture": SubResource("AtlasTexture_6om1g")
+}],
+"loop": false,
+"name": &"pressed",
+"speed": 1.0
+}]
+
+[node name="Button" type="Area2D"]
+z_index = -1
+collision_layer = 64
+collision_mask = 2
+script = ExtResource("1_83jjd")
+
+[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
+position = Vector2(0, 1.5)
+shape = SubResource("RectangleShape2D_xgggr")
+
+[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
+texture_filter = 1
+sprite_frames = SubResource("SpriteFrames_moi56")
+
+[connection signal="body_entered" from="." to="." method="_on_body_entered"]
diff --git a/Scenes/Entities/Objects/Wood.tscn b/Scenes/Entities/Objects/Wood.tscn
new file mode 100644
index 0000000..23ba656
--- /dev/null
+++ b/Scenes/Entities/Objects/Wood.tscn
@@ -0,0 +1,22 @@
+[gd_scene load_steps=3 format=3 uid="uid://b2xpm8k3chbae"]
+
+[ext_resource type="Texture2D" uid="uid://cctukh2hhfgty" path="res://Assets/Stages/core_outdoor_nature.png" id="1_khy0w"]
+
+[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_1je2f"]
+radius = 7.0
+height = 60.0
+
+[node name="Wood" type="StaticBody2D"]
+z_index = -1
+y_sort_enabled = true
+collision_layer = 8
+collision_mask = 30
+
+[node name="Sprite2D" type="Sprite2D" parent="."]
+texture_filter = 1
+texture = ExtResource("1_khy0w")
+region_enabled = true
+region_rect = Rect2(912, 0, 16, 64)
+
+[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
+shape = SubResource("CapsuleShape2D_1je2f")
diff --git a/Scenes/Entities/Player.gd b/Scenes/Entities/Player.gd
index ba404fe..77dfac5 100644
--- a/Scenes/Entities/Player.gd
+++ b/Scenes/Entities/Player.gd
@@ -95,6 +95,10 @@ func _process(delta):
self.DIRECTION = Vector2.DOWN
self.DIRECTIONS.append(Vector2.DOWN)
+ var last_animation = $AnimatedSprite2D.animation
+ var frame = $AnimatedSprite2D.frame
+ var progress = $AnimatedSprite2D.frame_progress
+
if velocity.x < 0 && velocity.y == 0:
$AnimatedSprite2D.play("left")
elif velocity.x > 0 && velocity.y == 0:
@@ -130,6 +134,9 @@ func _process(delta):
elif self.LAST_DIRECTIONS == [Vector2.RIGHT, Vector2.DOWN]:
$AnimatedSprite2D.play("idle_bottom_right")
+ if last_animation != $AnimatedSprite2D.animation:
+ $AnimatedSprite2D.set_frame_and_progress(frame, progress)
+
self.LAST_DIRECTIONS = self.DIRECTIONS
if Input.is_action_just_pressed("ui_accept"):
diff --git a/Scenes/Maps/Base01.gd b/Scenes/Maps/Base01.gd
new file mode 100644
index 0000000..adeac93
--- /dev/null
+++ b/Scenes/Maps/Base01.gd
@@ -0,0 +1,73 @@
+extends "res://Scenes/Maps/Map.gd"
+
+
+func _ready():
+ super._ready()
+
+ place_boxes(
+ get_node("Areas/MapArea/TileMap"),
+ 40,
+ [],
+ get_node("Areas/MapArea/Transitions").get_children()
+ )
+
+
+# set box to random position without polygon points
+func place_boxes(
+ tilemap: TileMap,
+ number_of_boxes: int,
+ entities: Array = [],
+ entry_entities: Array = [],
+ include_edges: bool = true
+):
+ var number_of_layers = 7
+ var placeable_cells = []
+
+ for layer_idx in range(number_of_layers):
+ placeable_cells += tilemap.get_used_cells(layer_idx).filter(func(coords):
+ var data: TileData = tilemap.get_cell_tile_data(layer_idx, coords)
+
+ # not data == scene collection source
+ if (
+ placeable_cells.has(coords) and
+ (data and data.get_collision_polygons_count(0) > 0 or not data)
+ ):
+ placeable_cells.remove_at(placeable_cells.find(coords))
+
+ return data and data.get_collision_polygons_count(0) == 0
+ )
+
+ for entity in entities:
+ placeable_cells.erase(tilemap.local_to_map(entity.position))
+
+ var tile_size = tilemap.tile_set.tile_size
+ for entity in entry_entities:
+ placeable_cells.erase(tilemap.local_to_map(entity.position))
+ placeable_cells.erase(tilemap.local_to_map(
+ entity.position + Vector2(0, tile_size.y)
+ ))
+ placeable_cells.erase(tilemap.local_to_map(
+ entity.position + Vector2(tile_size.x, 0)
+ ))
+ placeable_cells.erase(tilemap.local_to_map(
+ entity.position + Vector2(0, -tile_size.y)
+ ))
+ placeable_cells.erase(tilemap.local_to_map(
+ entity.position + Vector2(-tile_size.x, 0)
+ ))
+
+ if include_edges:
+ var rect := tilemap.get_used_rect()
+ for x in range(rect.position.x, rect.end.x - 1):
+ placeable_cells.erase(Vector2i(x, 0))
+ placeable_cells.erase(Vector2i(x, rect.end.y - 1))
+ for y in range(rect.position.y, rect.end.y - 1):
+ placeable_cells.erase(Vector2i(0, y))
+ placeable_cells.erase(Vector2i(rect.end.x - 1, y))
+
+ placeable_cells.shuffle()
+ var BoxScene = preload("res://Scenes/Entities/Objects/Box.tscn")
+ for number in range(number_of_boxes):
+ var box = BoxScene.instantiate()
+ box.position = tilemap.map_to_local(placeable_cells[number])
+ tilemap.add_child(box)
diff --git a/Scenes/Maps/Base01.tscn b/Scenes/Maps/Base01.tscn
new file mode 100644
index 0000000..94eee0c
--- /dev/null
+++ b/Scenes/Maps/Base01.tscn
@@ -0,0 +1,36 @@
+[gd_scene load_steps=5 format=3 uid="uid://ql22m2nsgher"]
+
+[ext_resource type="Script" path="res://Scenes/Maps/Base01.gd" id="1_i08jr"]
+[ext_resource type="PackedScene" uid="uid://difwuijv2rlx5" path="res://Scenes/Components/MapArea.tscn" id="2_xlqsv"]
+[ext_resource type="PackedScene" uid="uid://c5ix2njry0181" path="res://Scenes/Components/SceneTransition.tscn" id="3_jhyaq"]
+
+[sub_resource type="RectangleShape2D" id="RectangleShape2D_3l0op"]
+size = Vector2(240, 176)
+
+[node name="Base01" type="Node2D"]
+script = ExtResource("1_i08jr")
+
+[node name="Areas" type="Node" parent="."]
+
+[node name="MapArea" parent="Areas" instance=ExtResource("2_xlqsv")]
+
+[node name="TileMap" parent="Areas/MapArea" index="0"]
+layer_0/tile_data = PackedInt32Array(1, 524296, 17, 2, 524296, 17, 3, 524296, 17, 4, 524296, 17, 5, 524296, 17, 6, 524296, 17, 7, 524296, 17, 8, 524296, 17, 9, 524296, 17, 10, 524296, 17, 11, 524296, 17, 12, 524296, 17, 13, 524296, 17, 14, 524296, 17, 0, 524296, 17, 65536, 524296, 17, 131072, 524296, 17, 196608, 524296, 17, 262144, 524296, 17, 327680, 524296, 17, 393216, 524296, 17, 458752, 524296, 17, 524288, 524296, 17, 589824, 524296, 17, 589825, 524296, 17, 589826, 524296, 17, 589827, 524296, 17, 589828, 524296, 17, 589829, 524296, 17, 589830, 524296, 17, 589832, 524296, 17, 589833, 524296, 17, 589834, 524296, 17, 589835, 524296, 17, 589836, 524296, 17, 589837, 524296, 17, 589838, 524296, 17, 524302, 524296, 17, 458766, 524296, 17, 393230, 524296, 17, 327694, 524296, 17, 262158, 524296, 17, 196622, 524296, 17, 131086, 524296, 17, 65550, 524296, 17, 65537, 524296, 17, 131073, 524296, 17, 196609, 524296, 17, 262145, 524296, 17, 327681, 524296, 17, 393217, 524296, 17, 458753, 524296, 17, 524289, 524296, 17, 65538, 524296, 17, 131074, 524296, 17, 196610, 524296, 17, 262146, 524296, 17, 327682, 524296, 17, 393218, 524296, 17, 458754, 524296, 17, 524290, 524296, 17, 65539, 524296, 17, 131075, 524296, 17, 196611, 524296, 17, 262147, 524296, 17, 327683, 524296, 17, 393219, 524296, 17, 458755, 524296, 17, 524291, 524296, 17, 65540, 524296, 17, 131076, 524296, 17, 196612, 524296, 17, 262148, 524296, 17, 327684, 524296, 17, 393220, 524296, 17, 458756, 524296, 17, 524292, 524296, 17, 65541, 524296, 17, 131077, 524296, 17, 196613, 524296, 17, 262149, 524296, 17, 327685, 524296, 17, 393221, 524296, 17, 458757, 524296, 17, 524293, 524296, 17, 65542, 524296, 17, 131078, 524296, 17, 196614, 524296, 17, 262150, 524296, 17, 327686, 524296, 17, 393222, 524296, 17, 458758, 524296, 17, 524294, 524296, 17, 65543, 524296, 17, 131079, 524296, 17, 196615, 524296, 17, 262151, 524296, 17, 327687, 524296, 17, 393223, 524296, 17, 458759, 524296, 17, 524295, 524296, 17, 65544, 524296, 17, 131080, 524296, 17, 196616, 524296, 17, 262152, 524296, 17, 327688, 524296, 17, 393224, 524296, 17, 458760, 524296, 17, 524296, 524296, 17, 65545, 524296, 17, 131081, 524296, 17, 196617, 524296, 17, 262153, 524296, 17, 327689, 524296, 17, 393225, 524296, 17, 458761, 524296, 17, 524297, 524296, 17, 65546, 524296, 17, 131082, 524296, 17, 196618, 524296, 17, 262154, 524296, 17, 327690, 524296, 17, 393226, 524296, 17, 458762, 524296, 17, 524298, 524296, 17, 65547, 524296, 17, 131083, 524296, 17, 196619, 524296, 17, 262155, 524296, 17, 327691, 524296, 17, 393227, 524296, 17, 458763, 524296, 17, 524299, 524296, 17, 65548, 524296, 17, 131084, 524296, 17, 196620, 524296, 17, 262156, 524296, 17, 327692, 524296, 17, 393228, 524296, 17, 458764, 524296, 17, 524300, 524296, 17, 65549, 524296, 17, 131085, 524296, 17, 196621, 524296, 17, 262157, 524296, 17, 327693, 524296, 17, 393229, 524296, 17, 458765, 524296, 17, 524301, 524296, 17, 589831, 524296, 17, 655360, 524296, 17, 655361, 524296, 17, 655362, 524296, 17, 655363, 524296, 17, 655364, 524296, 17, 655365, 524296, 17, 655366, 524296, 17, 655367, 524296, 17, 655368, 524296, 17, 655369, 524296, 17, 655370, 524296, 17, 655371, 524296, 17, 655372, 524296, 17, 655373, 524296, 17, 655374, 524296, 17)
+layer_2/tile_data = PackedInt32Array(458763, 2, 196608, 196619, 2, 196608, 196611, 2, 196608)
+layer_5/tile_data = PackedInt32Array(0, 458760, 14, 1, 524296, 14, 2, 524296, 14, 3, 524296, 14, 4, 524296, 14, 5, 524296, 14, 6, 524296, 14, 7, 524296, 14, 8, 524296, 14, 9, 524296, 14, 10, 524296, 14, 11, 524296, 14, 12, 720904, 14, 13, 524296, 14, 14, 589832, 14, 131072, 458760, 15, 196608, 458760, 15, 262144, 589832, 16, 393216, 589832, 14, 458752, 458760, 15, 524288, 458760, 15, 589824, 458760, 15, 262150, 458760, 14, 327686, 458760, 15, 262151, 524296, 14, 327687, 655368, 19, 262152, 589832, 14, 327688, 589832, 15, 524300, 458760, 14, 589836, 458760, 15, 524301, 524296, 14, 589837, 655368, 19, 131086, 786440, 15, 196622, 589832, 15, 262158, 589832, 15, 327694, 589832, 15, 393230, 589832, 15, 458766, 589832, 15, 524302, 786440, 15, 589838, 589832, 15, 655360, 458760, 16, 393217, 655368, 19, 655361, 524296, 16, 131074, 655368, 19, 262146, 655368, 19, 393218, 655368, 19, 524290, 655368, 19, 655362, 524296, 16, 393219, 655368, 19, 655363, 524296, 16, 131076, 655368, 19, 262148, 655368, 19, 393220, 655368, 19, 524292, 655368, 19, 655364, 524296, 16, 393221, 655368, 19, 655365, 524296, 16, 131078, 655368, 19, 393222, 458760, 16, 524294, 655368, 19, 655366, 589832, 14, 393223, 524296, 16, 131080, 655368, 19, 393224, 589832, 16, 524296, 655368, 19, 655368, 458760, 14, 655369, 524296, 16, 655370, 524296, 16, 655371, 524296, 16, 131084, 458760, 16, 655372, 786440, 14, 655373, 524296, 16, 655374, 589832, 16, 65536, 458760, 15, 65550, 589832, 15, 65548, 458760, 15, 131085, 524296, 16, 65549, 655368, 19, 262156, 655368, 19, 393228, 655368, 19, 524298, 655368, 19, 393226, 655368, 19, 262154, 655368, 19, 131082, 655368, 19)
+
+[node name="CollisionShape2D" type="CollisionShape2D" parent="Areas/MapArea"]
+position = Vector2(120, 88)
+shape = SubResource("RectangleShape2D_3l0op")
+
+[node name="Transitions" type="Node" parent="Areas/MapArea"]
+
+[node name="SceneTransition" parent="Areas/MapArea/Transitions" instance=ExtResource("3_jhyaq")]
+position = Vector2(120, 176)
+sceneFilePath = "res://Scenes/Maps/World3.tscn"
+targetPlayerPositionNodePath = "Areas/Beta02/Transitions/Base01"
+
+[node name="In" type="Node2D" parent="Areas/MapArea/Transitions"]
+position = Vector2(120, 152)
+
+[editable path="Areas/MapArea"]
diff --git a/Scenes/Maps/World3.gd b/Scenes/Maps/World3.gd
index e8635c0..ad92435 100644
--- a/Scenes/Maps/World3.gd
+++ b/Scenes/Maps/World3.gd
@@ -6,6 +6,21 @@ func _ready():
get_node("Areas/Alpha/Objects/Sign").connect("interacted", func():
Utilities.dialog("Alpha/alpha-sign")
)
- get_node("Areas/AlphaBeta6/Objects/Sign").connect("interacted", func():
+
+ get_node("Areas/AlphaBeta06/Objects/Sign").connect("interacted", func():
Utilities.dialog("Alpha/alpha-sign")
)
+
+ get_node("Areas/Beta01/Objects/Button").connect("pressed", func():
+ get_node("Areas/Beta01/Objects").remove_child(get_node("Areas/Beta01/Objects/Wood"))
+ )
+ get_node("Areas/Beta01/Objects/Button2").connect("pressed", func():
+ get_node("Areas/Beta01/Objects").remove_child(get_node("Areas/Beta01/Objects/Wood2"))
+ )
+
+ get_node("Areas/Beta02/Objects/Button").connect("pressed", func():
+ get_node("Areas/Beta02/Objects").remove_child(get_node("Areas/Beta02/Objects/Wood"))
+ )
+ get_node("Areas/Beta02/Objects/Button2").connect("pressed", func():
+ get_node("Areas/Beta02/Objects").remove_child(get_node("Areas/Beta02/Objects/Wood2"))
+ )
diff --git a/Scenes/Maps/World3.tscn b/Scenes/Maps/World3.tscn
index 920a59c..640c624 100644
--- a/Scenes/Maps/World3.tscn
+++ b/Scenes/Maps/World3.tscn
@@ -1,4 +1,4 @@
-[gd_scene load_steps=17 format=3 uid="uid://bb8t1ev05qxx5"]
+[gd_scene load_steps=22 format=3 uid="uid://bb8t1ev05qxx5"]
[ext_resource type="PackedScene" uid="uid://difwuijv2rlx5" path="res://Scenes/Components/MapArea.tscn" id="1_6ag7d"]
[ext_resource type="Script" path="res://Scenes/Maps/World3.gd" id="1_ws3it"]
@@ -7,6 +7,8 @@
[ext_resource type="PackedScene" uid="uid://gvsyy1b1pq53" path="res://Scenes/Entities/Objects/Sign.tscn" id="4_tf0ta"]
[ext_resource type="PackedScene" uid="uid://ceoy1eb10tq0a" path="res://Scenes/Entities/Objects/Vines.tscn" id="6_m5agy"]
[ext_resource type="PackedScene" uid="uid://c2mescm8l71w6" path="res://Scenes/Entities/Objects/Tree.tscn" id="7_pnkg6"]
+[ext_resource type="PackedScene" uid="uid://8fbkdifli6ic" path="res://Scenes/Entities/Objects/Button.tscn" id="8_t0tyw"]
+[ext_resource type="PackedScene" uid="uid://b2xpm8k3chbae" path="res://Scenes/Entities/Objects/Wood.tscn" id="9_o11s5"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_k1ae0"]
size = Vector2(592, 384)
@@ -35,6 +37,15 @@ size = Vector2(464, 352)
[sub_resource type="RectangleShape2D" id="RectangleShape2D_qoe87"]
size = Vector2(608, 288)
+[sub_resource type="RectangleShape2D" id="RectangleShape2D_5qbws"]
+size = Vector2(608, 336)
+
+[sub_resource type="RectangleShape2D" id="RectangleShape2D_niry8"]
+size = Vector2(464, 336)
+
+[sub_resource type="RectangleShape2D" id="RectangleShape2D_485x2"]
+size = Vector2(464, 288)
+
[node name="World3" type="Node2D"]
script = ExtResource("1_ws3it")
@@ -212,90 +223,90 @@ spread_direction = "left"
position = Vector2(-408, -136)
spread_direction = "up"
-[node name="AlphaField" parent="Areas" instance=ExtResource("1_6ag7d")]
+[node name="AlphaBeta01" parent="Areas" instance=ExtResource("1_6ag7d")]
-[node name="TileMap" parent="Areas/AlphaField" index="0"]
+[node name="TileMap" parent="Areas/AlphaBeta01" index="0"]
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4, 589804, 393223, 4, 655340, 393223, 4, 720876, 393223, 4, 786412, 393223, 4, 851948, 393223, 4, 917484, 393223, 4, 983020, 393223, 4, 1048556, 393223, 4, 1114092, 393223, 4, 1179628, 458759, 6, 393197, 458759, 4, 458733, 458759, 4, 524269, 458759, 4, 589805, 458759, 4, 655341, 458759, 4, 720877, 458759, 4, 786413, 458759, 4, 851949, 458759, 4, 917485, 458759, 4, 983021, 458759, 4, 1048557, 393223, 7, 1114093, 393223, 4, 1179629, 393223, 4, 262126, 131079, 3, 327662, 65543, 3, 393198, 131079, 3, 458734, 131079, 3, 524270, 7, 3, 589806, 65543, 3, 655342, 65543, 3, 720878, 131079, 3, 786414, 131079, 3, 851950, 131079, 3, 917486, 65543, 3, 983022, 65543, 3, 1048558, 458759, 3, 1114094, 393223, 7, 1179630, 393223, 4, 262127, 65543, 3, 327663, 65543, 3, 393199, 7, 3, 458735, 131079, 3, 524271, 7, 3, 589807, 131079, 3, 655343, 7, 3, 720879, 131079, 3, 786415, 7, 3, 851951, 65543, 3, 917487, 65543, 3, 983023, 131079, 3, 1048559, 65543, 3, 1114095, 458759, 3, 1179631, 393223, 7, 262128, 131079, 3, 327664, 131079, 3, 393200, 131079, 3, 458736, 65543, 3, 524272, 7, 3, 589808, 7, 3, 655344, 7, 3, 720880, 131079, 3, 786416, 65543, 3, 851952, 131079, 3, 917488, 7, 3, 983024, 65543, 3, 1048560, 65543, 3, 1114096, 65543, 3, 1179632, 393223, 3, 262129, 131079, 3, 327665, 7, 3, 393201, 65543, 3, 458737, 7, 3, 524273, 7, 3, 589809, 65543, 3, 655345, 131079, 3, 720881, 7, 3, 786417, 65543, 3, 851953, 131079, 3, 917489, 7, 3, 983025, 65543, 3, 1048561, 131079, 3, 1114097, 7, 3, 1179633, 393223, 3, 262130, 65543, 3, 327666, 65543, 3, 393202, 65543, 3, 458738, 65543, 3, 524274, 65543, 3, 589810, 131079, 3, 655346, 65543, 3, 720882, 131079, 3, 786418, 65543, 3, 851954, 131079, 3, 917490, 65543, 3, 983026, 7, 3, 1048562, 131079, 3, 1114098, 65543, 3, 1179634, 393223, 3, 262131, 65543, 3, 327667, 131079, 3, 393203, 7, 3, 458739, 65543, 3, 524275, 65543, 3, 589811, 7, 3, 655347, 7, 3, 720883, 131079, 3, 786419, 131079, 3, 851955, 7, 3, 917491, 131079, 3, 983027, 7, 3, 1048563, 65543, 3, 1114099, 65543, 3, 1179635, 393223, 3, 262132, 7, 3, 327668, 131079, 3, 393204, 7, 3, 458740, 65543, 3, 524276, 131079, 3, 589812, 7, 3, 655348, 65543, 3, 720884, 7, 3, 786420, 131079, 3, 851956, 7, 3, 917492, 7, 3, 983028, 131079, 3, 1048564, 65543, 3, 1114100, 65543, 3, 1179636, 393223, 3, 262133, 65543, 3, 327669, 65543, 3, 393205, 131079, 3, 458741, 131079, 3, 524277, 65543, 3, 589813, 65543, 3, 655349, 65543, 3, 720885, 131079, 3, 786421, 131079, 3, 851957, 65543, 3, 917493, 131079, 3, 983029, 131079, 3, 1048565, 65543, 3, 1114101, 65543, 3, 1179637, 393223, 3, 262134, 65543, 3, 327670, 65543, 3, 393206, 131079, 3, 458742, 131079, 3, 524278, 7, 3, 589814, 7, 3, 655350, 65543, 3, 720886, 131079, 3, 786422, 65543, 3, 851958, 7, 3, 917494, 7, 3, 983030, 65543, 3, 1048566, 65543, 3, 1114102, 327687, 3, 1179638, 458759, 7, 262135, 7, 3, 327671, 65543, 3, 393207, 65543, 3, 458743, 131079, 3, 524279, 65543, 3, 589815, 7, 3, 655351, 65543, 3, 720887, 7, 3, 786423, 131079, 3, 851959, 131079, 3, 917495, 7, 3, 983031, 131079, 3, 1048567, 327687, 3, 1114103, 458759, 7, 1179639, 393223, 4, 262136, 327687, 3, 327672, 327687, 4, 393208, 327687, 4, 458744, 327687, 4, 524280, 327687, 4, 589816, 327687, 4, 655352, 327687, 4, 720888, 327687, 4, 786424, 327687, 4, 851960, 327687, 4, 917496, 327687, 4, 983032, 327687, 4, 1048568, 458759, 7, 1114104, 393223, 4, 1179640, 393223, 4, 262137, 393223, 3, 327673, 393223, 4, 393209, 393223, 4, 458745, 393223, 4, 524281, 393223, 4, 589817, 393223, 4, 655353, 393223, 4, 720889, 393223, 4, 786425, 393223, 4, 851961, 393223, 4, 917497, 393223, 4, 983033, 393223, 4, 1048569, 393223, 4, 1114105, 393223, 4, 1179641, 393223, 6, 262138, 393223, 3, 327674, 393223, 4, 393210, 393223, 6, 458746, 458759, 4, 524282, 458759, 4, 589818, 458759, 4, 655354, 458759, 4, 720890, 458759, 4, 786426, 458759, 4, 851962, 458759, 4, 917498, 458759, 4, 983034, 458759, 4, 1048570, 458759, 4, 1114106, 458759, 4, 1179642, 458759, 5, 262139, 393223, 3, 327675, 393223, 4, 393211, 393223, 5, 458747, 7, 3, 524283, 131079, 3, 589819, 131079, 3, 655355, 7, 3, 720891, 131079, 3, 786427, 65543, 3, 851963, 131079, 3, 917499, 7, 3, 983035, 7, 3, 1048571, 65543, 3, 1114107, 131079, 3, 1179643, 131079, 3, 262140, 393223, 3, 327676, 393223, 4, 393212, 393223, 5, 458748, 7, 3, 524284, 131079, 3, 589820, 65543, 3, 655356, 7, 3, 720892, 131079, 3, 786428, 65543, 3, 851964, 131079, 3, 917500, 7, 3, 983036, 65543, 3, 1048572, 65543, 3, 1114108, 65543, 3, 1179644, 65543, 3, 262141, 393223, 3, 327677, 393223, 4, 393213, 393223, 5, 458749, 7, 3, 524285, 131079, 3, 589821, 7, 3, 655357, 7, 3, 720893, 65543, 3, 786429, 131079, 3, 851965, 131079, 3, 917501, 65543, 3, 983037, 65543, 3, 1048573, 7, 3, 1114109, 65543, 3, 1179645, 131079, 3, 262122, 393223, 4, 458721, 393223, 4, 393185, 393223, 4, 327649, 458759, 7, 524257, 393223, 4, 524256, 327687, 4, 458720, 327687, 4, 393184, 327687, 4, 589793, 393223, 4, 589792, 327687, 4, 655329, 393223, 4, 655328, 327687, 4, 720865, 393223, 4, 720864, 458759, 7, 786401, 393223, 4, 786400, 393223, 4, 851937, 393223, 6, 851936, 393223, 4, 851935, 393223, 4, 786399, 458759, 7, 720863, 327687, 3, 917472, 393223, 6, 917471, 393223, 4, 917470, 393223, 4, 851934, 458759, 7, 786398, 327687, 3, 983007, 393223, 5, 983006, 393223, 5, 983005, 393223, 5, 917469, 393223, 4, 851933, 393223, 3, 983004, 393223, 5, 917468, 393223, 4, 851932, 393223, 3, 196586, 393223, 3, 196587, 458759, 3, 196588, 65543, 3, 196589, 7, 3, 262123, 393223, 7, 262124, 458759, 3, 262125, 65543, 3, 327660, 393223, 7, 327661, 458759, 3, 262113, 327687, 3, 327648, 327687, 3, 917473, 458759, 5, 983008, 458759, 5, 65500, 65543, 3, 131036, 7, 3, 196572, 65543, 3, 262108, 65543, 3, 327644, 65543, 3, 393180, 65543, 3, 458716, 65543, 3, 524252, 65543, 3, 589788, 65543, 3, 655324, 65543, 3, 65501, 131079, 3, 131037, 131079, 3, 196573, 65543, 3, 262109, 65543, 3, 327645, 65543, 3, 393181, 65543, 3, 458717, 65543, 3, 524253, 65543, 3, 589789, 65543, 3, 655325, 65543, 3, 65502, 131079, 3, 131038, 7, 3, 196574, 65543, 3, 262110, 65543, 3, 327646, 65543, 3, 393182, 65543, 3, 458718, 65543, 3, 524254, 65543, 3, 589790, 65543, 3, 655326, 65543, 3, 65503, 7, 3, 131039, 7, 3, 196575, 65543, 3, 262111, 65543, 3, 327647, 65543, 3, 393183, 65543, 3, 458719, 65543, 3, 524255, 65543, 3, 589791, 65543, 3, 655327, 65543, 3, 65504, 131079, 3, 131040, 131079, 3, 196576, 65543, 3, 65505, 131079, 3, 131041, 7, 3, 196577, 65543, 3, 262112, 65543, 3, 720862, 65543, 3, 720860, 65543, 3, 786396, 65543, 3, 720861, 65543, 3, 786397, 65543, 3, 983009, 7, 3, 1048540, 7, 3, 1114076, 65543, 3, 1179612, 7, 3, 1245148, 131079, 3, 1310684, 131079, 3, 1376220, 7, 3, 1441756, 65543, 3, 1507292, 7, 3, 1572828, 65543, 3, 1048541, 131079, 3, 1114077, 7, 3, 1179613, 131079, 3, 1245149, 7, 3, 1310685, 65543, 3, 1376221, 7, 3, 1441757, 131079, 3, 1507293, 65543, 3, 1572829, 7, 3, 1048542, 131079, 3, 1114078, 65543, 3, 1179614, 7, 3, 1245150, 65543, 3, 1310686, 7, 3, 1376222, 65543, 3, 1441758, 7, 3, 1507294, 131079, 3, 1572830, 131079, 3, 1048543, 131079, 3, 1114079, 7, 3, 1179615, 131079, 3, 1245151, 7, 3, 1310687, 7, 3, 1376223, 7, 3, 1441759, 65543, 3, 1507295, 65543, 3, 1572831, 131079, 3, 1048544, 7, 3, 1114080, 7, 3, 1179616, 65543, 3, 1245152, 7, 3, 1310688, 131079, 3, 1376224, 7, 3, 1441760, 65543, 3, 1507296, 65543, 3, 1572832, 7, 3, 1048545, 7, 3, 1114081, 65543, 3, 1179617, 131079, 3, 1245153, 65543, 3, 1310689, 131079, 3, 1376225, 65543, 3, 1441761, 7, 3, 1507297, 65543, 3, 1572833, 65543, 3)
layer_1/tile_data = PackedInt32Array(327646, 2, 65536, 262110, 2, 65536, 262109, 2, 65536, 262111, 2, 65536, 262112, 2, 65536, 196575, 2, 65536, 589813, 2, 65536, 589812, 2, 65536, 589811, 2, 65536, 655347, 2, 65536, 655348, 2, 65536, 720883, 2, 65536, 720884, 2, 65536, 720885, 2, 65536, 786420, 2, 65536, 851955, 2, 65536, 589810, 2, 65536, 589809, 2, 65536, 589808, 2, 65536, 655345, 2, 65536, 524274, 2, 65536, 458737, 2, 65536, 393202, 2, 65536, 458735, 2, 65536, 1114110, 2, 65536, 1048574, 2, 65536, 1114109, 2, 65536, 1245181, 2, 65536, 1310717, 2, 65536, 1310716, 2, 65536, 1245179, 2, 65536, 1376251, 2, 65536, 1376250, 2, 65536, 1376226, 2, 65536, 1310691, 2, 65536, 1245156, 2, 65536, 851943, 2, 65536, 786408, 2, 65536, 1179624, 2, 65536, 720873, 2, 65536, 786409, 2, 65536, 851945, 2, 65536, 917481, 2, 65536, 1376224, 2, 65536, 1376225, 2, 65536, 1441762, 2, 65536, 1376227, 2, 65536, 917476, 2, 65536, 1310692, 2, 65536, 851941, 2, 65536, 983013, 2, 65536, 655334, 2, 65536, 917478, 2, 65536, 917479, 2, 65536, 851944, 2, 65536, 1048552, 2, 65536, 1245160, 2, 65536, 983017, 2, 65536, 1245161, 2, 65536, 1376233, 2, 65536, 851946, 2, 65536, 983018, 2, 65536, 1376235, 2, 65536)
layer_2/tile_data = PackedInt32Array(65535, 1572871, 29, 65534, 1572871, 29, 65533, 1572871, 29, 65532, 1572871, 29, 65531, 1572871, 29, 65530, 1572871, 29, 65529, 1572871, 29, 65528, 1572871, 29, 65527, 1572871, 29, 65526, 1572871, 29, 65525, 1572871, 29, 65524, 1572871, 29, 65523, 1572871, 29, 65522, 1572871, 29, 65521, 1572871, 29, 65520, 1572871, 29, 65519, 1572871, 29, 65518, 1572871, 29, 65517, 1572871, 29, 65516, 1572871, 29, 65515, 1572871, 29, 65514, 1572871, 29, 65513, 1572871, 29, 65512, 1572871, 29, 65511, 1572871, 29, 65510, 1572871, 29, 65509, 1572871, 29, 65508, 1572871, 29, 65507, 1572871, 29, 65506, 1572871, 29, 65505, 1572871, 29, 65504, 1572871, 29, 65503, 1572871, 29, 65502, 1572871, 29, 65501, 1572871, 29, 65500, 1572871, 29, 1572863, 1572871, 29, 1572862, 1572871, 29, 1572861, 1572871, 29, 1572860, 1572871, 29, 1572859, 1572871, 29, 1572858, 1572871, 29, 1572857, 1572871, 29, 1572856, 1572871, 29, 1572855, 1572871, 29, 1572854, 1572871, 29, 1572853, 1572871, 29, 1572852, 1572871, 29, 1572851, 1572871, 29, 1572850, 1572871, 29, 1572849, 1572871, 29, 1572848, 1572871, 29, 1572847, 1572871, 29, 1572846, 1572871, 29, 1572845, 1572871, 29, 1572844, 1572871, 29, 1572843, 1572871, 29, 1572842, 1572871, 29, 1572841, 1572871, 29, 1572840, 1572871, 29, 1572839, 1572871, 29, 1572838, 1572871, 29, 1572837, 1572871, 29, 1572836, 1572871, 29, 1572835, 1572871, 29, 1572834, 1572871, 29, 1572833, 1572871, 29, 1572832, 1572871, 29, 1572831, 1572871, 29, 1572830, 1572871, 29, 1572829, 1572871, 29, 1572828, 1572871, 29, 458751, 1572871, 29, 524287, 1572871, 29, 589823, 1572871, 29, 655359, 1572871, 29, 720895, 1572871, 29, 786431, 1572871, 29, 851967, 1572871, 29, 917503, 1572871, 29, 983039, 1572871, 29, 1048575, 1572871, 29, 1114111, 1572871, 29, 1179647, 1572871, 29, 1245183, 1572871, 29, 1310719, 1572871, 29, 1376255, 1572871, 29, 1441791, 1572871, 29, 1507327, 1572871, 29, 131071, 1572871, 29, 196607, 1572871, 29, 131036, 1572871, 29, 196572, 1572871, 29, 262108, 1572871, 29, 1507292, 1572871, 29, 1441756, 1572871, 29, 1376220, 1572871, 29, 655355, 1638407, 29, 655356, 1703943, 29, 393204, 1638407, 29, 393205, 1703943, 29, 262131, 1638407, 29, 262132, 1703943, 29, 524275, 1638407, 29, 524276, 1703943, 29, 327665, 1900551, 29, 786417, 1638407, 29, 786418, 1703943, 29, 1441780, 1638407, 29, 1441781, 1703943, 29, 720871, 1638407, 29, 720872, 1703943, 29, 786405, 1638407, 29, 786406, 1703943, 29, 524262, 1638407, 29, 524263, 1703943, 29, 1310693, 1638407, 29, 1310694, 1703943, 29, 1048550, 1638407, 29, 1048551, 1703943, 29, 1245154, 1638407, 29, 1245155, 1703943, 29, 589814, 2, 262144, 851957, 2, 262144, 851939, 2, 262144, 1179626, 2, 262144, 327663, 2, 262144, 196594, 1638407, 29, 196595, 1703943, 29, 1114085, 1638407, 29, 1114086, 1703943, 29, 1376230, 1638407, 29, 1376231, 1703943, 29, 1048562, 1638407, 29, 1048563, 1703943, 29)
layer_3/tile_data = PackedInt32Array(131058, 1638407, 28, 131059, 1703943, 28, 983014, 1638407, 28, 983015, 1703943, 28, 1048549, 1638407, 28, 1048550, 1703943, 28, 1245157, 1638407, 28, 1245158, 1703943, 28, 1310694, 1638407, 28, 1310695, 1703943, 28)
layer_4/tile_data = PackedInt32Array(1507327, 1572871, 28, 1507326, 1572871, 28, 1507325, 1572871, 28, 1507324, 1572871, 28, 1507323, 1572871, 28, 1507322, 1572871, 28, 1507321, 1572871, 28, 1507320, 1572871, 28, 1507319, 1572871, 28, 1507318, 1572871, 28, 1507317, 1572871, 28, 1507316, 1572871, 28, 1507315, 1572871, 28, 1507314, 1572871, 28, 1507313, 1572871, 28, 1507312, 1572871, 28, 1507311, 1572871, 28, 1507310, 1572871, 28, 1507309, 1572871, 28, 1507308, 1572871, 28, 1507307, 1572871, 28, 1507306, 1572871, 28, 1507305, 1572871, 28, 1507304, 1572871, 28, 1507303, 1572871, 28, 1507302, 1572871, 28, 1507301, 1572871, 28, 1507300, 1572871, 28, 1507299, 1572871, 28, 1507298, 1572871, 28, 1507297, 1572871, 28, 1507296, 1572871, 28, 1507295, 1572871, 28, 1507294, 1572871, 28, 1507293, 1572871, 28, 1507292, 1572871, 28, 1572863, 1572871, 28, 1572862, 1572871, 28, 1572861, 1572871, 28, 1572860, 1572871, 28, 1572859, 1572871, 28, 1572858, 1572871, 28, 1572857, 1572871, 28, 1572856, 1572871, 28, 1572855, 1572871, 28, 1572854, 1572871, 28, 1572853, 1572871, 28, 1572852, 1572871, 28, 1572851, 1572871, 28, 1572850, 1572871, 28, 1572849, 1572871, 28, 1572848, 1572871, 28, 1572847, 1572871, 28, 1572846, 1572871, 28, 1572845, 1572871, 28, 1572844, 1572871, 28, 1572843, 1572871, 28, 1572842, 1572871, 28, 1572841, 1572871, 28, 1572840, 1572871, 28, 1572839, 1572871, 28, 1572838, 1572871, 28, 1572837, 1572871, 28, 1572836, 1572871, 28, 1572835, 1572871, 28, 1572834, 1572871, 28, 1572833, 1572871, 28, 1572832, 1572871, 28, 1572831, 1572871, 28, 1572830, 1572871, 28, 1572829, 1572871, 28, 1572828, 1572871, 28, 65535, 1572871, 28, 131071, 1572871, 28, 393215, 1572871, 28, 458751, 1572871, 28, 524287, 1572871, 28, 589823, 1572871, 28, 655359, 1572871, 28, 720895, 1572871, 28, 786431, 1572871, 28, 851967, 1572871, 28, 917503, 1572871, 28, 983039, 1572871, 28, 1048575, 1572871, 28, 1114111, 1572871, 28, 1179647, 1572871, 28, 1245183, 1572871, 28, 1310719, 1572871, 28, 1376255, 1572871, 28, 1441791, 1572871, 28, 1310684, 1572871, 28, 1376220, 1572871, 28, 1441756, 1572871, 28, 65500, 1572871, 28, 131036, 1572871, 28, 196572, 1572871, 28, 524283, 1638407, 27, 589819, 1638407, 28, 524284, 1703943, 27, 589820, 1703943, 28, 262132, 1638407, 27, 327668, 1638407, 28, 262133, 1703943, 27, 327669, 1703943, 28, 131059, 1638407, 27, 196595, 1638407, 28, 131060, 1703943, 27, 196596, 1703943, 28, 393203, 1638407, 27, 458739, 1638407, 28, 393204, 1703943, 27, 458740, 1703943, 28, 720881, 1638407, 28, 720882, 1703943, 28, 655345, 1638407, 27, 655346, 1703943, 27, 1310708, 1638407, 27, 1376244, 1638407, 28, 1310709, 1703943, 27, 1376245, 1703943, 28, 589799, 1638407, 27, 655335, 1638407, 28, 589800, 1703943, 27, 655336, 1703943, 28, 655333, 1638407, 27, 720869, 1638407, 28, 655334, 1703943, 27, 720870, 1703943, 28, 393190, 1638407, 27, 458726, 1638407, 28, 393191, 1703943, 27, 458727, 1703943, 28, 917478, 1638407, 27, 917479, 1703943, 27, 1179621, 1638407, 27, 1179622, 1703943, 27, 1114082, 1638407, 27, 1179618, 1638407, 28, 1114083, 1703943, 27, 1179619, 1703943, 28, 65522, 1638407, 27, 65523, 1703943, 27, 983013, 1638407, 27, 983014, 1703943, 27, 1245158, 1638407, 27, 1245159, 1703943, 27, 983026, 1638407, 28, 983027, 1703943, 28, 917490, 1638407, 27, 917491, 1703943, 27)
-[node name="CollisionShape2D" type="CollisionShape2D" parent="Areas/AlphaField"]
+[node name="CollisionShape2D" type="CollisionShape2D" parent="Areas/AlphaBeta01"]
position = Vector2(-288, 192)
shape = SubResource("RectangleShape2D_1e1e6")
-[node name="AlphaField2" parent="Areas" instance=ExtResource("1_6ag7d")]
+[node name="AlphaBeta02" parent="Areas" instance=ExtResource("1_6ag7d")]
-[node name="TileMap" parent="Areas/AlphaField2" index="0"]
+[node name="TileMap" parent="Areas/AlphaBeta02" index="0"]
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-[node name="CollisionShape2D" type="CollisionShape2D" parent="Areas/AlphaField2"]
+[node name="CollisionShape2D" type="CollisionShape2D" parent="Areas/AlphaBeta02"]
position = Vector2(-832, 192)
shape = SubResource("RectangleShape2D_ng6e5")
-[node name="AlphaField3" parent="Areas" instance=ExtResource("1_6ag7d")]
+[node name="AlphaBeta03" parent="Areas" instance=ExtResource("1_6ag7d")]
-[node name="TileMap" parent="Areas/AlphaField3" index="0"]
+[node name="TileMap" parent="Areas/AlphaBeta03" index="0"]
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layer_1/tile_data = PackedInt32Array(-458803, 2, 393216, -393267, 2, 393216, -458805, 2, 393216, -393265, 2, 393216, -327728, 2, 393216, -393259, 2, 393216, -393260, 2, 65536, -393264, 2, 65536, -393266, 2, 65536, -393268, 2, 65536, -720942, 2, 393216, -786477, 2, 393216, -786478, 2, 65536, -786481, 2, 393216, -786482, 2, 65536, -852018, 2, 393216, -852019, 2, 393216, -131133, 2, 65536, -131135, 2, 65536, -65597, 2, 393216, -65598, 2, 393216, -720931, 2, 393216, -393274, 2, 393216, -589881, 2, 393216, -1245244, 2, 393216, -1245243, 2, 393216, -1245242, 2, 393216, -1179708, 2, 65536, -1310778, 2, 65536, -1245230, 2, 65536, -1245228, 2, 65536, -1245226, 2, 65536, -1245224, 2, 65536, -1114154, 2, 65536, -1114156, 2, 65536, -1114155, 2, 393216, -1179691, 2, 393216, -1179689, 2, 393216, -1179693, 2, 393216, -1179694, 2, 393216, -1179695, 2, 393216, -1310765, 2, 393216, -1310764, 2, 393216)
layer_2/tile_data = PackedInt32Array(-327726, 1638407, 29, -327725, 1703943, 29, -720944, 1638407, 29, -720943, 1703943, 29, -393271, 1638407, 29, -393270, 1703943, 29, -393277, 1638407, 29, -393276, 1703943, 29, -458811, 1638407, 29, -458810, 1703943, 29, -393273, 1638407, 29, -393272, 1703943, 29, -458808, 1638407, 29, -458807, 1703943, 29, -786484, 2, 327680, -131124, 2, 327680, -31, 1572871, 29, -65567, 1572871, 29, -131103, 1572871, 29, -196639, 1572871, 29, -262175, 1572871, 29, -327711, 1572871, 29, -393247, 1572871, 29, -458783, 1572871, 29, -524319, 1572871, 29, -589855, 1572871, 29, -655391, 1572871, 29, -720927, 1572871, 29, -589858, 1638407, 29, -589857, 1703943, 29, -196642, 1638407, 29, -196641, 1703943, 29, -327715, 1638407, 29, -327714, 1703943, 29, -131109, 1638407, 29, -131108, 1703943, 29, -327738, 2, 262144, -65575, 1638407, 29, -65574, 1703943, 29, -65580, 1638407, 29, -65579, 1703943, 29, -32, 1572871, 29, -33, 1572871, 29, -34, 1572871, 29, -35, 1572871, 29, -36, 1572871, 29, -37, 1572871, 29, -38, 1572871, 29, -39, 1572871, 29, -40, 1572871, 29, -41, 1572871, 29, -42, 1572871, 29, -43, 1572871, 29, -44, 1572871, 29, -45, 1572871, 29, -46, 1572871, 29, -852011, 2, 458752)
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-[node name="CollisionShape2D" type="CollisionShape2D" parent="Areas/AlphaField3"]
+[node name="CollisionShape2D" type="CollisionShape2D" parent="Areas/AlphaBeta03"]
position = Vector2(-784, -176)
shape = SubResource("RectangleShape2D_r1g1v")
-[node name="SceneTransition" parent="Areas/AlphaField3" instance=ExtResource("3_fuskl")]
+[node name="SceneTransition" parent="Areas/AlphaBeta03" instance=ExtResource("3_fuskl")]
position = Vector2(-680, -216)
sceneFilePath = "res://Scenes/Maps/Alpha/House_Bomb.tscn"
targetPlayerPositionNodePath = "Transitions/PlayerPosition"
playerFacing = "up"
-[node name="AlphaField4" parent="Areas" instance=ExtResource("1_6ag7d")]
+[node name="AlphaBeta04" parent="Areas" instance=ExtResource("1_6ag7d")]
-[node name="TileMap" parent="Areas/AlphaField4" index="0"]
+[node name="TileMap" parent="Areas/AlphaBeta04" index="0"]
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-[node name="CollisionShape2D" type="CollisionShape2D" parent="Areas/AlphaField4"]
+[node name="CollisionShape2D" type="CollisionShape2D" parent="Areas/AlphaBeta04"]
position = Vector2(-1320, 192)
shape = SubResource("RectangleShape2D_slr4k")
-[node name="Objects" type="Node" parent="Areas/AlphaField4"]
+[node name="Objects" type="Node" parent="Areas/AlphaBeta04"]
-[node name="Tree" parent="Areas/AlphaField4/Objects" instance=ExtResource("7_pnkg6")]
+[node name="Tree" parent="Areas/AlphaBeta04/Objects" instance=ExtResource("7_pnkg6")]
position = Vector2(-1128, 216)
fall_direction = "left"
-[node name="Tree2" parent="Areas/AlphaField4/Objects" instance=ExtResource("7_pnkg6")]
+[node name="Tree2" parent="Areas/AlphaBeta04/Objects" instance=ExtResource("7_pnkg6")]
position = Vector2(-1224, 88)
fall_direction = "left"
-[node name="Tree3" parent="Areas/AlphaField4/Objects" instance=ExtResource("7_pnkg6")]
+[node name="Tree3" parent="Areas/AlphaBeta04/Objects" instance=ExtResource("7_pnkg6")]
position = Vector2(-1288, 216)
fall_direction = "right"
-[node name="Tree4" parent="Areas/AlphaField4/Objects" instance=ExtResource("7_pnkg6")]
+[node name="Tree4" parent="Areas/AlphaBeta04/Objects" instance=ExtResource("7_pnkg6")]
position = Vector2(-1208, 216)
fall_direction = "right"
-[node name="Tree5" parent="Areas/AlphaField4/Objects" instance=ExtResource("7_pnkg6")]
+[node name="Tree5" parent="Areas/AlphaBeta04/Objects" instance=ExtResource("7_pnkg6")]
position = Vector2(-1400, 56)
fall_direction = "right"
-[node name="AlphaField5" parent="Areas" instance=ExtResource("1_6ag7d")]
+[node name="AlphaBeta05" parent="Areas" instance=ExtResource("1_6ag7d")]
-[node name="TileMap" parent="Areas/AlphaField5" index="0"]
+[node name="TileMap" parent="Areas/AlphaBeta05" index="0"]
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-720968, 1114119, 25)
layer_1/tile_data = PackedInt32Array(-1179739, 2, 393216, -1179738, 2, 393216, -852057, 2, 393216, -1114203, 2, 65536, -983131, 2, 393216, -1114202, 2, 393216, -983130, 2, 393216)
layer_2/tile_data = PackedInt32Array(-79, 1638407, 29, -78, 1703943, 29, -85, 1703943, 29, -86, 1638407, 29, -65620, 1703943, 29, -131154, 1703943, 29, -65621, 1638407, 29, -131155, 1638407, 29, -655449, 1638407, 29, -655448, 1703943, 29, -720984, 1638407, 29, -720983, 1703943, 29, -786520, 1638407, 29, -786519, 1703943, 29, -196686, 2, 196608)
@@ -303,65 +314,147 @@ layer_3/tile_data = PackedInt32Array(-88, 1638407, 28, -87, 1703943, 28, -86, 16
layer_4/tile_data = PackedInt32Array(-65624, 1638407, 27, -65623, 1703943, 27, -65622, 1638407, 27, -65621, 1703943, 27, -131151, 1638407, 27, -131150, 1703943, 27, -131157, 1703943, 27, -131158, 1638407, 27, -196692, 1703943, 27, -262226, 1703943, 27, -196693, 1638407, 27, -262227, 1638407, 27, -917592, 1638407, 27, -917591, 1703943, 27, -852056, 1638407, 27, -852055, 1703943, 27, -786521, 1638407, 27, -786520, 1703943, 27)
layer_5/tile_data = PackedInt32Array(-1376353, 4, 4, -1376352, 393220, 2, -1376351, 393220, 2, -1376350, 393220, 2, -1376349, 393220, 2, -1376348, 393220, 2, -1376347, 393220, 2, -1376346, 393220, 2, -1376345, 393220, 2, -1376344, 393220, 2, -1376343, 393220, 2, -1376342, 393220, 2, -1376341, 393220, 2, -1376340, 393220, 2, -1376339, 65540, 4, -1310803, 327684, 2, -1310802, 393220, 2, -1376338, 65540, 0, -1376325, 393220, 2, -1376326, 393220, 2, -1376327, 393220, 2, -1376328, 393220, 2, -1376329, 393220, 2, -1310794, 458756, 2, -1310795, 393220, 2, -1310796, 393220, 2, -1310797, 393220, 2, -1310798, 393220, 2, -1310799, 393220, 2, -1310800, 393220, 2, -1310801, 393220, 2, -1376330, 4, 4, -1376331, 4, 1, -1376332, 65540, 0, -1376333, 65540, 0, -1376334, 65540, 0, -1376335, 4, 0, -1376336, 4, 0, -1376337, 65540, 0, -589919, 2, 196608, -1048667, 2, 196608, -1114193, 2, 196608)
-[node name="CollisionShape2D" type="CollisionShape2D" parent="Areas/AlphaField5"]
+[node name="CollisionShape2D" type="CollisionShape2D" parent="Areas/AlphaBeta05"]
position = Vector2(-1320, -176)
shape = SubResource("RectangleShape2D_4t17o")
-[node name="Objects" type="Node" parent="Areas/AlphaField5"]
+[node name="Objects" type="Node" parent="Areas/AlphaBeta05"]
-[node name="Tree" parent="Areas/AlphaField5/Objects" instance=ExtResource("7_pnkg6")]
+[node name="Tree" parent="Areas/AlphaBeta05/Objects" instance=ExtResource("7_pnkg6")]
position = Vector2(-1400, -40)
fall_direction = "left"
-[node name="Tree2" parent="Areas/AlphaField5/Objects" instance=ExtResource("7_pnkg6")]
+[node name="Tree2" parent="Areas/AlphaBeta05/Objects" instance=ExtResource("7_pnkg6")]
position = Vector2(-1368, -136)
fall_direction = "right"
-[node name="Tree3" parent="Areas/AlphaField5/Objects" instance=ExtResource("7_pnkg6")]
+[node name="Tree3" parent="Areas/AlphaBeta05/Objects" instance=ExtResource("7_pnkg6")]
position = Vector2(-1448, -136)
fall_direction = "right"
-[node name="Tree4" parent="Areas/AlphaField5/Objects" instance=ExtResource("7_pnkg6")]
+[node name="Tree4" parent="Areas/AlphaBeta05/Objects" instance=ExtResource("7_pnkg6")]
position = Vector2(-1512, -296)
fall_direction = "right"
-[node name="Tree5" parent="Areas/AlphaField5/Objects" instance=ExtResource("7_pnkg6")]
+[node name="Tree5" parent="Areas/AlphaBeta05/Objects" instance=ExtResource("7_pnkg6")]
position = Vector2(-1384, -264)
fall_direction = "right"
-[node name="Tree6" parent="Areas/AlphaField5/Objects" instance=ExtResource("7_pnkg6")]
+[node name="Tree6" parent="Areas/AlphaBeta05/Objects" instance=ExtResource("7_pnkg6")]
position = Vector2(-1144, -312)
fall_direction = "right"
-[node name="AlphaBeta6" parent="Areas" instance=ExtResource("1_6ag7d")]
+[node name="AlphaBeta06" parent="Areas" instance=ExtResource("1_6ag7d")]
-[node name="TileMap" parent="Areas/AlphaBeta6" index="0"]
+[node name="TileMap" parent="Areas/AlphaBeta06" index="0"]
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131079, 3, -1441823, 131079, 3)
-layer_1/tile_data = PackedInt32Array(-1572924, 2, 65536, -1703996, 2, 65536, -1703995, 2, 393216, -1638459, 2, 393216, -1572923, 2, 393216, -1769530, 2, 393216, -1835067, 2, 393216, -1900602, 2, 393216, -1703994, 2, 65536, -1835066, 2, 65536, -1769537, 2, 393216, -2490433, 2, 65536, -2490431, 2, 65536, -2359361, 2, 65536, -2359363, 2, 65536, -2228291, 2, 65536, -2097219, 2, 393216, -2162755, 2, 393216, -2228290, 2, 393216, -2293826, 2, 393216, -2293827, 2, 393216, -1638453, 2, 65536, -1769525, 2, 65536, -1769523, 2, 65536, -1638451, 2, 65536, -1900597, 2, 65536, -1703977, 2, 65536, -1966134, 2, 393216, -1900598, 2, 393216, -1835062, 2, 393216, -1835060, 2, 393216, -1769524, 2, 393216, -1703988, 2, 393216, -1703986, 2, 393216, -1638450, 2, 393216, -1835057, 2, 393216)
-layer_2/tile_data = PackedInt32Array(-1638466, 1638406, 29, -1638465, 1703942, 29, -1900611, 1638406, 29, -1900610, 1703942, 29, -2424899, 1572871, 36, -2424898, 1638407, 36, -2228278, 1572871, 36, -2228277, 1638407, 36, -2097202, 2, 327680, -1835059, 1572871, 36, -1835058, 1638407, 36, -1900594, 1572871, 36, -1900593, 1638407, 36, -2031678, 2, 655360, -1900586, 851973, 5, -1835050, 851973, 6)
+layer_1/tile_data = PackedInt32Array(-1572924, 2, 65536, -1703996, 2, 65536, -1703995, 2, 393216, -1638459, 2, 393216, -1572923, 2, 393216, -1769530, 2, 393216, -1835067, 2, 393216, -1900602, 2, 393216, -1703994, 2, 65536, -1835066, 2, 65536, -1769537, 2, 393216, -2490433, 2, 65536, -2490431, 2, 65536, -2359361, 2, 65536, -2359363, 2, 65536, -2228291, 2, 65536, -2097219, 2, 393216, -2162755, 2, 393216, -2228290, 2, 393216, -2293826, 2, 393216, -2293827, 2, 393216, -1638453, 2, 65536, -1769525, 2, 65536, -1769523, 2, 65536, -1638451, 2, 65536, -1900597, 2, 65536, -1966134, 2, 393216, -1900598, 2, 393216, -1835062, 2, 393216, -1835060, 2, 393216, -1769524, 2, 393216, -1703988, 2, 393216, -1703986, 2, 393216, -1638450, 2, 393216, -1835057, 2, 393216, -1703971, 2, 65536)
+layer_2/tile_data = PackedInt32Array(-1638466, 1638406, 29, -1638465, 1703942, 29, -1900611, 1638406, 29, -1900610, 1703942, 29, -2424899, 1572871, 36, -2424898, 1638407, 36, -2228278, 1572871, 36, -2228277, 1638407, 36, -2097202, 2, 327680, -1835059, 1572871, 36, -1835058, 1638407, 36, -1900594, 1572871, 36, -1900593, 1638407, 36, -2031678, 2, 655360, -1835044, 851973, 6, -1900580, 851973, 5)
layer_3/tile_data = PackedInt32Array(-1704002, 1638406, 28, -1704001, 1703942, 28, -1966147, 1638406, 28, -1966146, 1703942, 28)
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-[node name="CollisionShape2D" type="CollisionShape2D" parent="Areas/AlphaBeta6"]
+[node name="CollisionShape2D" type="CollisionShape2D" parent="Areas/AlphaBeta06"]
position = Vector2(-784, -496)
shape = SubResource("RectangleShape2D_qoe87")
-[node name="Objects" type="Node" parent="Areas/AlphaBeta6"]
+[node name="Objects" type="Node" parent="Areas/AlphaBeta06"]
-[node name="Sign" parent="Areas/AlphaBeta6/Objects" instance=ExtResource("4_tf0ta")]
+[node name="Sign" parent="Areas/AlphaBeta06/Objects" instance=ExtResource("4_tf0ta")]
visible = false
position = Vector2(-664, -456)
+[node name="Beta" parent="Areas" instance=ExtResource("1_6ag7d")]
+
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+position = Vector2(-1272, -488)
+
+[node name="Wood" parent="Areas/Beta02/Objects" instance=ExtResource("9_o11s5")]
+position = Vector2(-1304, -480)
+
+[node name="Wood2" parent="Areas/Beta02/Objects" instance=ExtResource("9_o11s5")]
+position = Vector2(-1304, -576)
+
+[node name="Transitions" type="Node" parent="Areas/Beta02"]
+
+[node name="SceneTransition" parent="Areas/Beta02/Transitions" instance=ExtResource("3_fuskl")]
+position = Vector2(-1416, -560)
+sceneFilePath = "res://Scenes/Maps/Base01.tscn"
+targetPlayerPositionNodePath = "Areas/MapArea/Transitions/In"
+playerFacing = "up"
+
+[node name="Base01" type="Node2D" parent="Areas/Beta02/Transitions"]
+position = Vector2(-1416, -536)
+
[node name="InitialPlayerPosition" type="Node2D" parent="."]
-position = Vector2(-984, -384)
+position = Vector2(-1416, -528)
[editable path="Areas/Alpha"]
[editable path="Areas/LForest1"]
[editable path="Areas/LForest2"]
-[editable path="Areas/AlphaField"]
-[editable path="Areas/AlphaField2"]
-[editable path="Areas/AlphaField3"]
-[editable path="Areas/AlphaField4"]
-[editable path="Areas/AlphaField5"]
-[editable path="Areas/AlphaBeta6"]
+[editable path="Areas/AlphaBeta01"]
+[editable path="Areas/AlphaBeta02"]
+[editable path="Areas/AlphaBeta03"]
+[editable path="Areas/AlphaBeta04"]
+[editable path="Areas/AlphaBeta05"]
+[editable path="Areas/AlphaBeta06"]
+[editable path="Areas/Beta"]
+[editable path="Areas/Beta01"]
+[editable path="Areas/Beta02"]
diff --git a/Scenes/Utilities.gd b/Scenes/Utilities.gd
index bcdfe7e..f2dabe6 100644
--- a/Scenes/Utilities.gd
+++ b/Scenes/Utilities.gd
@@ -150,6 +150,10 @@ class Collision:
elif shape is CapsuleShape2D:
shape.set_height(shape.get_height() + 1)
shape.set_radius(shape.get_radius() + 1)
+ elif shape is CircleShape2D:
+ shape.set_radius(shape.get_radius() + 1)
+ else:
+ print("collision shape type not implemented for " + str(shape))
collision_shape.set_shape(shape)