diff options
Diffstat (limited to 'UI')
-rw-r--r-- | UI/GameLobby/game_lobby.gd | 57 | ||||
-rw-r--r-- | UI/GameLobby/game_lobby.tscn | 94 | ||||
-rw-r--r-- | UI/GameLobby/lobby_game.gd | 19 | ||||
-rw-r--r-- | UI/GameLobby/lobby_game.tscn | 19 | ||||
-rw-r--r-- | UI/PlayerLobby/Lobby.tscn (renamed from UI/Lobby.tscn) | 47 | ||||
-rw-r--r-- | UI/PlayerLobby/lobby.gd | 201 | ||||
-rw-r--r-- | UI/PlayerLobby/lobby_setting.gd | 42 | ||||
-rw-r--r-- | UI/PlayerLobby/lobby_setting.tscn (renamed from UI/lobby_setting.tscn) | 6 | ||||
-rw-r--r-- | UI/PlayerLobby/lobby_theme.tres (renamed from UI/lobby_theme.tres) | 0 | ||||
-rw-r--r-- | UI/Start.gd | 40 | ||||
-rw-r--r-- | UI/Start.tscn | 21 | ||||
-rw-r--r-- | UI/lobby.gd | 135 | ||||
-rw-r--r-- | UI/lobby_setting.gd | 26 | ||||
-rw-r--r-- | UI/players_list_container.gd | 24 | ||||
-rw-r--r-- | UI/players_list_container.tscn | 54 | ||||
-rw-r--r-- | UI/spawn_button.gd | 19 |
16 files changed, 576 insertions, 228 deletions
diff --git a/UI/GameLobby/game_lobby.gd b/UI/GameLobby/game_lobby.gd new file mode 100644 index 0000000..9f13882 --- /dev/null +++ b/UI/GameLobby/game_lobby.gd @@ -0,0 +1,57 @@ +extends Control + + +var games := [] + +var refresh_interval := 15.0 + +@onready var lobby_game_scene := preload("res://UI/GameLobby/lobby_game.tscn") + + +func _ready() -> void: + %GamesList.get_child(0).queue_free() + + if await check_game_lobby_available(): + get_server_list() + $RefreshTimer.wait_time = refresh_interval + $RefreshTimer.start() + else: + %ServerNotReachable.text = %ServerNotReachable.text.replace("%SERVER%", Client.game_lobby_url) + + +func check_game_lobby_available(): + var is_available = await Client.check_game_lobby_available() + + %ServerNotReachable.visible = !is_available + + return is_available + + +func get_server_list(): + var response = await Client.request("%s/?get-list" % [Client.game_lobby_url], [], HTTPClient.METHOD_GET) + var result = response.parse_json() + print(result) + + if result["success"]: + for node in %GamesList.get_children(): + node.queue_free() + + for game in result["data"]: + var lobby_game = lobby_game_scene.instantiate() + lobby_game.game_id = game["id"] + lobby_game.game_name = game["name"] + %GamesList.add_child(lobby_game) + + +func _on_back_button_pressed() -> void: + get_tree().change_scene_to_file("res://UI/Start.tscn") + + +func _on_refresh_pressed() -> void: + if await check_game_lobby_available(): + get_server_list() + $RefreshTimer.start(refresh_interval) + + +func _on_refresh_timer_timeout() -> void: + get_server_list() diff --git a/UI/GameLobby/game_lobby.tscn b/UI/GameLobby/game_lobby.tscn new file mode 100644 index 0000000..241dbe5 --- /dev/null +++ b/UI/GameLobby/game_lobby.tscn @@ -0,0 +1,94 @@ +[gd_scene load_steps=5 format=3 uid="uid://b0uqf5h2j7fvk"] + +[ext_resource type="Script" path="res://UI/GameLobby/game_lobby.gd" id="1_1vvm7"] +[ext_resource type="Texture2D" uid="uid://kwgx33awj4y2" path="res://UI/Assets/Enjl-Starry Space Background/background_1.png" id="2_tyk1u"] +[ext_resource type="Theme" uid="uid://bt84t61hrvoyn" path="res://UI/PlayerLobby/lobby_theme.tres" id="3_3iumi"] +[ext_resource type="PackedScene" uid="uid://cs2a7wfrj4wn0" path="res://UI/GameLobby/lobby_game.tscn" id="3_83gpr"] + +[node name="GameLobby" type="Control"] +layout_mode = 3 +anchors_preset = 15 +anchor_right = 1.0 +anchor_bottom = 1.0 +grow_horizontal = 2 +grow_vertical = 2 +script = ExtResource("1_1vvm7") + +[node name="Background" type="Control" parent="."] +layout_mode = 1 +anchors_preset = 15 +anchor_right = 1.0 +anchor_bottom = 1.0 +grow_horizontal = 2 +grow_vertical = 2 + +[node name="ColorRect" type="ColorRect" parent="Background"] +layout_mode = 1 +anchors_preset = 15 +anchor_right = 1.0 +anchor_bottom = 1.0 +grow_horizontal = 2 +grow_vertical = 2 +color = Color(0, 0, 0, 1) + +[node name="TextureRect" type="TextureRect" parent="Background"] +layout_mode = 1 +anchors_preset = 15 +anchor_right = 1.0 +anchor_bottom = 1.0 +grow_horizontal = 2 +grow_vertical = 2 +texture = ExtResource("2_tyk1u") +stretch_mode = 1 + +[node name="MarginContainer" type="MarginContainer" parent="."] +layout_mode = 1 +anchors_preset = 15 +anchor_right = 1.0 +anchor_bottom = 1.0 +grow_horizontal = 2 +grow_vertical = 2 +theme_override_constants/margin_left = 4 +theme_override_constants/margin_top = 4 +theme_override_constants/margin_right = 4 +theme_override_constants/margin_bottom = 4 + +[node name="CenterContainer" type="CenterContainer" parent="MarginContainer"] +layout_mode = 2 + +[node name="GamesList" type="VBoxContainer" parent="MarginContainer/CenterContainer"] +unique_name_in_owner = true +layout_mode = 2 + +[node name="LobbyGame" parent="MarginContainer/CenterContainer/GamesList" instance=ExtResource("3_83gpr")] +layout_mode = 2 + +[node name="ServerNotReachable" type="Label" parent="MarginContainer/CenterContainer"] +unique_name_in_owner = true +visible = false +layout_mode = 2 +text = "Game Lobby Server at %SERVER% not reachable" + +[node name="VBoxContainer" type="VBoxContainer" parent="MarginContainer"] +layout_mode = 2 +size_flags_horizontal = 8 +size_flags_vertical = 8 +theme = ExtResource("3_3iumi") + +[node name="Refresh" type="Button" parent="MarginContainer/VBoxContainer"] +unique_name_in_owner = true +layout_mode = 2 +mouse_default_cursor_shape = 2 +text = "Refresh" + +[node name="BackButton" type="Button" parent="MarginContainer/VBoxContainer"] +unique_name_in_owner = true +layout_mode = 2 +mouse_default_cursor_shape = 2 +text = "Back" + +[node name="RefreshTimer" type="Timer" parent="."] + +[connection signal="pressed" from="MarginContainer/VBoxContainer/Refresh" to="." method="_on_refresh_pressed"] +[connection signal="pressed" from="MarginContainer/VBoxContainer/BackButton" to="." method="_on_back_button_pressed"] +[connection signal="timeout" from="RefreshTimer" to="." method="_on_refresh_timer_timeout"] diff --git a/UI/GameLobby/lobby_game.gd b/UI/GameLobby/lobby_game.gd new file mode 100644 index 0000000..4736d44 --- /dev/null +++ b/UI/GameLobby/lobby_game.gd @@ -0,0 +1,19 @@ +extends HBoxContainer + +@export var game_id := "" +@export var game_name := "": + set = set_game_name + + +func set_game_name(value): + game_name = value + %Name.text = value + + +func _on_join_pressed() -> void: + var response = await Network.request("%s/?join=%s" % [Client.game_lobby_url, game_id]) + var result = response.parse_json() + var game_data = result["data"] + + Network.join_game(game_data["ip"], game_data["port"]) + get_tree().change_scene_to_file("res://UI/PlayerLobby/Lobby.tscn") diff --git a/UI/GameLobby/lobby_game.tscn b/UI/GameLobby/lobby_game.tscn new file mode 100644 index 0000000..a6809ac --- /dev/null +++ b/UI/GameLobby/lobby_game.tscn @@ -0,0 +1,19 @@ +[gd_scene load_steps=2 format=3 uid="uid://cs2a7wfrj4wn0"] + +[ext_resource type="Script" path="res://UI/GameLobby/lobby_game.gd" id="1_cvsql"] + +[node name="LobbyGame" type="HBoxContainer"] +script = ExtResource("1_cvsql") + +[node name="Name" type="Label" parent="."] +unique_name_in_owner = true +layout_mode = 2 +text = "Game Name" + +[node name="Join" type="Button" parent="."] +unique_name_in_owner = true +layout_mode = 2 +mouse_default_cursor_shape = 2 +text = "Join" + +[connection signal="pressed" from="Join" to="." method="_on_join_pressed"] diff --git a/UI/Lobby.tscn b/UI/PlayerLobby/Lobby.tscn index 08055de..228d512 100644 --- a/UI/Lobby.tscn +++ b/UI/PlayerLobby/Lobby.tscn @@ -1,9 +1,9 @@ -[gd_scene load_steps=12 format=3 uid="uid://r45j806p4a74"] +[gd_scene load_steps=11 format=3 uid="uid://r45j806p4a74"] -[ext_resource type="Script" path="res://UI/lobby.gd" id="1_mm4gt"] +[ext_resource type="Script" path="res://UI/PlayerLobby/lobby.gd" id="1_mm4gt"] [ext_resource type="Texture2D" uid="uid://kwgx33awj4y2" path="res://UI/Assets/Enjl-Starry Space Background/background_1.png" id="2_0pdjl"] -[ext_resource type="PackedScene" uid="uid://dslebs7aarkoa" path="res://UI/panel_background_blue.tscn" id="2_1qhg6"] -[ext_resource type="Theme" uid="uid://bt84t61hrvoyn" path="res://UI/lobby_theme.tres" id="2_syjfh"] +[ext_resource type="Theme" uid="uid://bt84t61hrvoyn" path="res://UI/PlayerLobby/lobby_theme.tres" id="2_syjfh"] +[ext_resource type="PackedScene" uid="uid://cq6p055yuac0o" path="res://UI/players_list_container.tscn" id="3_2r7nj"] [ext_resource type="PackedScene" uid="uid://bl65jllb3e2py" path="res://Stages/Wintermaul/Wintermaul.tscn" id="3_3hc3h"] [ext_resource type="Texture2D" uid="uid://ci7qydmwbanbp" path="res://Stages/Wintermaul/Assets/thumbnail.png" id="3_8r1n2"] [ext_resource type="PackedScene" uid="uid://dwscklgkbhq28" path="res://Stages/Wintermaul2/Wintermaul2.tscn" id="4_v1caa"] @@ -11,8 +11,6 @@ [ext_resource type="PackedScene" uid="uid://jxy7fj7yymfl" path="res://Stages/TinySwords/WintermaulTinySwords.tscn" id="5_hnsfx"] [ext_resource type="Texture2D" uid="uid://cujvoqsqfrl4a" path="res://Stages/Wintermaul2/Assets/thumbnail.png" id="5_j23oc"] -[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_fm6m2"] - [node name="Lobby" type="Control"] layout_mode = 3 anchors_preset = 15 @@ -73,39 +71,13 @@ layout_mode = 2 size_flags_vertical = 3 theme_override_constants/separation = 32 -[node name="PanelContainer" type="PanelContainer" parent="MarginContainer/VBoxContainer/CenterContainer/HBoxContainer"] -layout_mode = 2 -size_flags_horizontal = 3 -theme_override_styles/panel = SubResource("StyleBoxEmpty_fm6m2") - -[node name="PanelBackgroundBlue" parent="MarginContainer/VBoxContainer/CenterContainer/HBoxContainer/PanelContainer" instance=ExtResource("2_1qhg6")] -layout_mode = 2 - -[node name="MarginContainer" type="MarginContainer" parent="MarginContainer/VBoxContainer/CenterContainer/HBoxContainer/PanelContainer"] -layout_mode = 2 -theme_override_constants/margin_left = 16 -theme_override_constants/margin_top = 16 -theme_override_constants/margin_right = 16 -theme_override_constants/margin_bottom = 16 - -[node name="PlayersList" type="VBoxContainer" parent="MarginContainer/VBoxContainer/CenterContainer/HBoxContainer/PanelContainer/MarginContainer"] +[node name="Teams" type="VBoxContainer" parent="MarginContainer/VBoxContainer/CenterContainer/HBoxContainer"] unique_name_in_owner = true -custom_minimum_size = Vector2(0, 100) layout_mode = 2 -[node name="Control" type="MarginContainer" parent="MarginContainer/VBoxContainer/CenterContainer/HBoxContainer/PanelContainer/MarginContainer/PlayersList"] -layout_mode = 2 - -[node name="Label" type="Label" parent="MarginContainer/VBoxContainer/CenterContainer/HBoxContainer/PanelContainer/MarginContainer/PlayersList/Control"] -layout_mode = 2 -text = "A" - -[node name="Control2" type="MarginContainer" parent="MarginContainer/VBoxContainer/CenterContainer/HBoxContainer/PanelContainer/MarginContainer/PlayersList"] -layout_mode = 2 - -[node name="Label2" type="Label" parent="MarginContainer/VBoxContainer/CenterContainer/HBoxContainer/PanelContainer/MarginContainer/PlayersList/Control2"] +[node name="PlayersListContainer" parent="MarginContainer/VBoxContainer/CenterContainer/HBoxContainer/Teams" instance=ExtResource("3_2r7nj")] +unique_name_in_owner = true layout_mode = 2 -text = "B" [node name="Maps" type="VBoxContainer" parent="MarginContainer/VBoxContainer/CenterContainer/HBoxContainer"] unique_name_in_owner = true @@ -120,7 +92,7 @@ toggle_mode = true text = "Wintermaul" metadata/map_scene = ExtResource("3_3hc3h") metadata/thumbnail = ExtResource("3_8r1n2") -metadata/settings = ["starting_lives", "starting_money", "starting_income"] +metadata/settings = ["starting_lives", "starting_money", "starting_income", "use_premade_teams"] [node name="MapButton2" type="Button" parent="MarginContainer/VBoxContainer/CenterContainer/HBoxContainer/Maps"] layout_mode = 2 @@ -176,5 +148,8 @@ layout_mode = 2 mouse_default_cursor_shape = 2 text = "Cancel" +[node name="KeepAliveTimer" type="Timer" parent="."] +wait_time = 30.0 + [connection signal="pressed" from="MarginContainer/VBoxContainer/VBoxContainer/StartButton" to="." method="_on_start_button_pressed"] [connection signal="pressed" from="MarginContainer/VBoxContainer/VBoxContainer/CancelButton" to="." method="_on_cancel_button_pressed"] diff --git a/UI/PlayerLobby/lobby.gd b/UI/PlayerLobby/lobby.gd new file mode 100644 index 0000000..6506097 --- /dev/null +++ b/UI/PlayerLobby/lobby.gd @@ -0,0 +1,201 @@ +extends Control + + +signal joined + +var current_map_idx := 0 +var current_map_scene: Node + +var settings := {} +var teams := {} + +@onready var list: Control = %PlayersListContainer.list + + +func _ready() -> void: + if not multiplayer.is_server(): + %StartButton.disabled = true + + if multiplayer.is_server(): + joined.connect(func(): + set_map.rpc(current_map_idx) + ) + for idx in %Maps.get_child_count(): + %Maps.get_child(idx).pressed.connect(func(): + if current_map_idx != idx: + set_map.rpc(idx) + ) + + if not multiplayer.is_server(): + for node: Control in %Maps.get_children(): + node.mouse_filter = Control.MOUSE_FILTER_IGNORE + + Network.players_changed.connect(update_players) + update_players() + + multiplayer.peer_disconnected.connect(remove_player) + multiplayer.peer_connected.connect(_on_peer_connected) + multiplayer.peer_disconnected.connect(_on_peer_disconnected) + + # reset map texture for clean load + %Thumbnail.texture = null + set_map(current_map_idx) + + # send keep-alive to game-lobby-server + if multiplayer.is_server(): + $KeepAliveTimer.start() + $KeepAliveTimer.timeout.connect(func(): + Client.request(Client.game_lobby_url, [], HTTPClient.METHOD_POST, JSON.stringify({"keep-alive": Client.current_game_id})) + ) + + +func update_players(): + update_list(list, Network.get_ordered_player_ids()) + + +func remove_player(id): + list.remove_child(list.get_node(str(id))) + + +func update_list(current_list: Control, player_ids: Array): + for id in player_ids: + var player: Player = Network.get_player(id) + + var control: Control = current_list.get_node_or_null(str(id)) + if not control: + control = MarginContainer.new() + control.name = str(id) + var label = Label.new() + label.add_theme_color_override("font_color", player.get_color()) + if id == multiplayer.get_unique_id(): + label.add_theme_color_override("font_outline_color", Color(0.75, 0.75, 0.75, 0.75)) + label.add_theme_constant_override("outline_size", 10) + control.add_child(label) + current_list.add_child(control) + #joined.emit() + + control.get_child(0).text = str(player.username) + control.get_child(0).tooltip_text = str(id) + current_list.move_child(control, player_ids.find(id) + 1) + + +func _on_peer_connected(id): + Network._on_peer_connected(id) +func _on_peer_disconnected(id): + Network._on_peer_disconnected(id) + + +func _on_start_button_pressed() -> void: + start.rpc() + + +func _on_cancel_button_pressed() -> void: + multiplayer.multiplayer_peer.close() + + await Client.request( + "%s" % [Client.game_lobby_url], + [], + HTTPClient.METHOD_POST, + JSON.stringify({"close": Client.current_game_id}) + ) + + # TODO: if was host => Start. if was joined and connected from list => List + get_tree().change_scene_to_file("res://UI/Start.tscn") + + +@rpc("authority", "call_local") +func start(): + var packed_scene = %Maps.get_child(current_map_idx).get_meta("map_scene") + var scene = packed_scene.instantiate() + + for setting in settings: + scene[setting] = settings[setting] + + if settings.get("use_premade_teams"): + var premade_teams = {} + for team_name in teams: + premade_teams[team_name] = teams[team_name]["players"] + scene.premade_teams = premade_teams + + Client.change_scene_to_instance(scene) + + +@rpc("authority", "call_local") +func set_map(index: int): + current_map_idx = index + + for node: Control in %Teams.get_children().slice(1): + node.queue_free() + %PlayersListContainer.visible = true + + for node: Button in %Maps.get_children(): + node.add_theme_color_override("font_color", Color(1.0, 1.0, 1.0, 0.5)) + + var map_button = %Maps.get_child(index) + var thumbnail = map_button.get_meta("thumbnail") + + # settings + for child in %Settings.get_children(): + child.queue_free() + if map_button.has_meta("settings"): + current_map_scene = map_button.get_meta("map_scene").instantiate() + var map_settings = map_button.get_meta("settings", []) + for setting in map_settings: + settings[setting] = current_map_scene[setting] + var control = preload("res://UI/PlayerLobby/lobby_setting.tscn").instantiate() + control.label = setting + control.value = settings[setting] + control.disabled = !multiplayer.is_server() + if multiplayer.is_server(): + control.value_changed.connect(func(value): + set_setting.rpc(setting, value) + ) + %Settings.add_child(control) + + map_button.add_theme_color_override("font_color", Color(1.0, 1.0, 1.0, 1.0)) + %Thumbnail.texture = thumbnail + + +@rpc("authority", "call_local") +func set_setting(key: String, value: Variant): + settings[key] = value + + if not multiplayer.is_server(): + %Settings.get_node(key).value = value + + # generate PlayersLists per team with clickable labels to switch team + if settings.get("use_premade_teams"): + %PlayersListContainer.visible = false + var team_names = current_map_scene.teams.names() + var players_per_team = Network.get_ordered_player_ids().size() / team_names.size() + for idx in team_names.size(): + var team_name = team_names[idx] + + var new_list_container = preload("res://UI/players_list_container.tscn").instantiate() + new_list_container.label = team_name.to_upper() + new_list_container.clicked.connect(func(): + switch_team.rpc(team_name) + ) + %Teams.add_child(new_list_container) + + var offset = players_per_team * idx + teams[team_name] = {} + teams[team_name]["players"] = Network.get_ordered_player_ids().slice(offset, offset + players_per_team) + teams[team_name]["list"] = new_list_container.list + + update_list(teams[team_name]["list"], teams[team_name]["players"]) + + +@rpc("any_peer", "call_local") +func switch_team(team_name: String): +#func switch_team(previous_team_name: String, new_team_name: String): + var player_id = multiplayer.get_remote_sender_id() + + for key in teams: + var team = teams[key] + team["players"].erase(player_id) + var node = team["list"].get_node_or_null(str(player_id)) + if node: team["list"].remove_child(node) + + teams[team_name]["players"].append(player_id) + update_list(teams[team_name]["list"], teams[team_name]["players"]) diff --git a/UI/PlayerLobby/lobby_setting.gd b/UI/PlayerLobby/lobby_setting.gd new file mode 100644 index 0000000..8f0efe3 --- /dev/null +++ b/UI/PlayerLobby/lobby_setting.gd @@ -0,0 +1,42 @@ +extends HBoxContainer + + +signal value_changed(value: Variant) + +var label := "": + set(value): + $Label.text = str(value) + name = str(value) + get(): + return $Label.text + +var value: Variant = "": + set(new_value): + value = new_value + if typeof(new_value) == TYPE_BOOL: + $TextEdit.visible = false + $CheckBox.visible = true + + $CheckBox.set_pressed_no_signal(new_value) + else: + $TextEdit.visible = true + $CheckBox.visible = false + $TextEdit.text = str(new_value) + get(): + if typeof(value) == TYPE_BOOL: + return $CheckBox.button_pressed + else: + return $TextEdit.text + +var disabled := false: + set(value): + disabled = value + $TextEdit.editable = !value + $CheckBox.disabled = value + + +func _on_text_edit_text_changed(new_text: String) -> void: + value_changed.emit(new_text) + +func _on_check_box_toggled(_toggled_on: bool) -> void: + value_changed.emit($CheckBox.button_pressed) diff --git a/UI/lobby_setting.tscn b/UI/PlayerLobby/lobby_setting.tscn index 8c462b4..62d1c66 100644 --- a/UI/lobby_setting.tscn +++ b/UI/PlayerLobby/lobby_setting.tscn @@ -1,6 +1,6 @@ [gd_scene load_steps=2 format=3 uid="uid://fgqkxat8pwjk"] -[ext_resource type="Script" path="res://UI/lobby_setting.gd" id="1_ntovh"] +[ext_resource type="Script" path="res://UI/PlayerLobby/lobby_setting.gd" id="1_ntovh"] [node name="LobbySetting" type="HBoxContainer"] size_flags_vertical = 2 @@ -14,4 +14,8 @@ text = "Setting" layout_mode = 2 text = "5" +[node name="CheckBox" type="CheckBox" parent="."] +layout_mode = 2 + [connection signal="text_changed" from="TextEdit" to="." method="_on_text_edit_text_changed"] +[connection signal="toggled" from="CheckBox" to="." method="_on_check_box_toggled"] diff --git a/UI/lobby_theme.tres b/UI/PlayerLobby/lobby_theme.tres index 0307ae1..0307ae1 100644 --- a/UI/lobby_theme.tres +++ b/UI/PlayerLobby/lobby_theme.tres diff --git a/UI/Start.gd b/UI/Start.gd index fbfa8db..b078d65 100644 --- a/UI/Start.gd +++ b/UI/Start.gd @@ -6,9 +6,11 @@ func _ready(): multiplayer.peer_disconnected.connect(_on_peer_disconnected) if OS.has_environment("USER"): - %Name.text = OS.get_environment("USER") + %Username.text = OS.get_environment("USER") elif OS.has_environment("USERNAME"): - %Name.text = OS.get_environment("USERNAME") + %Username.text = OS.get_environment("USERNAME") + + %GameName.text = "%s's Game" % [%Username.text] func get_ip() -> String: @@ -27,19 +29,37 @@ func get_port() -> int: return port +func _on_peer_connected(id): + Network._on_peer_connected(id) +func _on_peer_disconnected(id): + Network._on_peer_disconnected(id) + + func _on_host_pressed() -> void: - Client.player.username = %Name.text + Client.player.username = %Username.text + + var response = await Client.request( + "%s" % [Client.game_lobby_url], + [], + HTTPClient.METHOD_POST, + JSON.stringify({"host": true, "port": get_port(), "name" : %GameName.text}) + ) + + if response.result_code == HTTPRequest.RESULT_SUCCESS: + var result = response.parse_json() + if result["success"]: + Client.current_game_id = result["data"] + Network.host_game(get_port()) - get_tree().change_scene_to_file("res://UI/Lobby.tscn") + get_tree().change_scene_to_file("res://UI/PlayerLobby/Lobby.tscn") func _on_join_pressed() -> void: - Client.player.username = %Name.text + Client.player.username = %Username.text Network.join_game(get_ip(), get_port()) - get_tree().change_scene_to_file("res://UI/Lobby.tscn") + get_tree().change_scene_to_file("res://UI/PlayerLobby/Lobby.tscn") -func _on_peer_connected(id): - Network._on_peer_connected(id) -func _on_peer_disconnected(id): - Network._on_peer_disconnected(id) +func _on_search_pressed() -> void: + Client.player.username = %Username.text + get_tree().change_scene_to_file("res://UI/GameLobby/game_lobby.tscn") diff --git a/UI/Start.tscn b/UI/Start.tscn index 64b789d..efa061c 100644 --- a/UI/Start.tscn +++ b/UI/Start.tscn @@ -52,11 +52,18 @@ grow_vertical = 2 [node name="VBoxContainer" type="VBoxContainer" parent="CenterContainer"] layout_mode = 2 -[node name="Name" type="LineEdit" parent="CenterContainer/VBoxContainer"] +[node name="GameName" type="LineEdit" parent="CenterContainer/VBoxContainer"] +unique_name_in_owner = true +custom_minimum_size = Vector2(175, 0) +layout_mode = 2 +theme_override_font_sizes/font_size = 18 +placeholder_text = "Game Name" + +[node name="Username" type="LineEdit" parent="CenterContainer/VBoxContainer"] unique_name_in_owner = true custom_minimum_size = Vector2(150, 0) layout_mode = 2 -placeholder_text = "Name" +placeholder_text = "Username" [node name="Host" type="Button" parent="CenterContainer/VBoxContainer"] unique_name_in_owner = true @@ -86,5 +93,15 @@ mouse_default_cursor_shape = 2 theme_override_font_sizes/font_size = 24 text = "Join" +[node name="Search" type="Button" parent="CenterContainer/VBoxContainer"] +unique_name_in_owner = true +layout_mode = 2 +mouse_default_cursor_shape = 2 +theme_override_font_sizes/font_size = 24 +text = "Search" + +[node name="ServerHost" type="HTTPRequest" parent="."] + [connection signal="pressed" from="CenterContainer/VBoxContainer/Host" to="." method="_on_host_pressed"] [connection signal="pressed" from="CenterContainer/VBoxContainer/Join" to="." method="_on_join_pressed"] +[connection signal="pressed" from="CenterContainer/VBoxContainer/Search" to="." method="_on_search_pressed"] diff --git a/UI/lobby.gd b/UI/lobby.gd deleted file mode 100644 index f7d8405..0000000 --- a/UI/lobby.gd +++ /dev/null @@ -1,135 +0,0 @@ -extends Control - - -signal joined - -var current_map_idx := 0 - -var settings := {} - -@onready var list: VBoxContainer = %PlayersList - - -func _ready() -> void: - if not multiplayer.is_server(): - %StartButton.disabled = true - #%StartButton.queue_free() - - %PlayersList.remove_child(%PlayersList.get_child(0)) - %PlayersList.remove_child(%PlayersList.get_child(0)) - - if multiplayer.is_server(): - set_map.rpc(current_map_idx) - joined.connect(func(): - set_map.rpc(current_map_idx) - ) - for idx in %Maps.get_child_count(): - %Maps.get_child(idx).pressed.connect(func(): - set_map.rpc(idx) - ) - if not multiplayer.is_server(): - set_map(0) - for node: Control in %Maps.get_children(): - node.mouse_filter = Control.MOUSE_FILTER_IGNORE - - Network.players_changed.connect(update_players) - update_players() - - multiplayer.peer_disconnected.connect(remove_player) - multiplayer.peer_connected.connect(_on_peer_connected) - multiplayer.peer_disconnected.connect(_on_peer_disconnected) - - # reset map texture for clean load - %Thumbnail.texture = null - set_map(current_map_idx) - - -func update_players(): - for id in Network.get_ordered_player_ids(): - var player: Player = Network.get_player(id) - - var control: Control = list.get_node_or_null(str(id)) - if not control: - control = MarginContainer.new() - control.name = str(id) - var label = Label.new() - label.add_theme_color_override("font_color", player.get_color()) - if id == multiplayer.get_unique_id(): - label.add_theme_color_override("font_outline_color", Color(0.75, 0.75, 0.75, 0.75)) - label.add_theme_constant_override("outline_size", 10) - control.add_child(label) - list.add_child(control) - joined.emit() - - control.get_child(0).text = str(player.username) - control.get_child(0).tooltip_text = str(id) - list.move_child(control, Network.get_ordered_player_ids().find(id) + 1) - - -func remove_player(id): - list.remove_child(list.get_node(str(id))) - - -func _on_peer_connected(id): - Network._on_peer_connected(id) -func _on_peer_disconnected(id): - Network._on_peer_disconnected(id) - - -func _on_start_button_pressed() -> void: - start.rpc() - - -func _on_cancel_button_pressed() -> void: - multiplayer.multiplayer_peer.close() - get_tree().change_scene_to_file("res://UI/Start.tscn") - - -@rpc("authority", "call_local") -func start(): - var packed_scene = %Maps.get_child(current_map_idx).get_meta("map_scene") - var scene = packed_scene.instantiate() - - for setting in settings: - scene[setting] = settings[setting] - - Client.change_scene_to_instance(scene) - - -@rpc("authority", "call_local") -func set_map(index: int): - current_map_idx = index - - for node: Button in %Maps.get_children(): - node.add_theme_color_override("font_color", Color(1.0, 1.0, 1.0, 0.5)) - - var node = %Maps.get_child(index) - var thumbnail = node.get_meta("thumbnail") - - # settings - for child in %Settings.get_children(): - child.queue_free() - if node.get_meta("settings"): - var scene = node.get_meta("map_scene").instantiate() - for setting in node.get_meta("settings", []): - settings[setting] = scene[setting] - var control = preload("res://UI/lobby_setting.tscn").instantiate() - control.label = setting - control.value = settings[setting] - control.disabled = !multiplayer.is_server() - if multiplayer.is_server(): - control.value_changed.connect(func(value): - set_setting.rpc(setting, value) - ) - %Settings.add_child(control) - - node.add_theme_color_override("font_color", Color(1.0, 1.0, 1.0, 1.0)) - %Thumbnail.texture = thumbnail - - -@rpc("authority", "call_local") -func set_setting(key: String, value: Variant): - settings[key] = value - - if not multiplayer.is_server(): - %Settings.get_node(key).value = value diff --git a/UI/lobby_setting.gd b/UI/lobby_setting.gd deleted file mode 100644 index a5b9e7e..0000000 --- a/UI/lobby_setting.gd +++ /dev/null @@ -1,26 +0,0 @@ -extends HBoxContainer - - -signal value_changed(value: String) - -var label := "": - set(value): - $Label.text = str(value) - name = str(value) - get(): - return $Label.text - -var value: Variant = "": - set(value): - $TextEdit.text = str(value) - get(): - return $TextEdit.text - -var disabled := false: - set(value): - disabled = value - $TextEdit.editable = !disabled - - -func _on_text_edit_text_changed(new_text: String) -> void: - value_changed.emit(new_text) diff --git a/UI/players_list_container.gd b/UI/players_list_container.gd new file mode 100644 index 0000000..238a703 --- /dev/null +++ b/UI/players_list_container.gd @@ -0,0 +1,24 @@ +extends VBoxContainer + + +signal clicked + +@export var label: String: + set(value): + label = value + $Label.text = value + $Label.visible = !!value + +@onready var list := %PlayersList + + +func _ready(): + $Label.visible = !!label + + list.remove_child(list.get_child(0)) + list.remove_child(list.get_child(0)) + + +func _on_label_gui_input(event: InputEvent) -> void: + if event.is_action("select"): + clicked.emit() diff --git a/UI/players_list_container.tscn b/UI/players_list_container.tscn new file mode 100644 index 0000000..8920286 --- /dev/null +++ b/UI/players_list_container.tscn @@ -0,0 +1,54 @@ +[gd_scene load_steps=4 format=3 uid="uid://cq6p055yuac0o"] + +[ext_resource type="Script" path="res://UI/players_list_container.gd" id="1_f2j1s"] +[ext_resource type="PackedScene" uid="uid://dslebs7aarkoa" path="res://UI/panel_background_blue.tscn" id="1_y7ccy"] + +[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_fm6m2"] + +[node name="VBoxContainer" type="VBoxContainer"] +offset_right = 64.0 +offset_bottom = 132.0 +script = ExtResource("1_f2j1s") + +[node name="Label" type="Label" parent="."] +layout_mode = 2 +mouse_filter = 0 +mouse_default_cursor_shape = 2 +text = "Label" + +[node name="PlayersListContainer" type="PanelContainer" parent="."] +layout_mode = 2 +size_flags_horizontal = 3 +size_flags_vertical = 3 +theme_override_styles/panel = SubResource("StyleBoxEmpty_fm6m2") + +[node name="PanelBackgroundBlue" parent="PlayersListContainer" instance=ExtResource("1_y7ccy")] +layout_mode = 2 + +[node name="MarginContainer" type="MarginContainer" parent="PlayersListContainer"] +layout_mode = 2 +theme_override_constants/margin_left = 16 +theme_override_constants/margin_top = 16 +theme_override_constants/margin_right = 16 +theme_override_constants/margin_bottom = 16 + +[node name="PlayersList" type="VBoxContainer" parent="PlayersListContainer/MarginContainer"] +unique_name_in_owner = true +custom_minimum_size = Vector2(0, 100) +layout_mode = 2 + +[node name="Control" type="MarginContainer" parent="PlayersListContainer/MarginContainer/PlayersList"] +layout_mode = 2 + +[node name="Label" type="Label" parent="PlayersListContainer/MarginContainer/PlayersList/Control"] +layout_mode = 2 +text = "A" + +[node name="Control2" type="MarginContainer" parent="PlayersListContainer/MarginContainer/PlayersList"] +layout_mode = 2 + +[node name="Label2" type="Label" parent="PlayersListContainer/MarginContainer/PlayersList/Control2"] +layout_mode = 2 +text = "B" + +[connection signal="gui_input" from="Label" to="." method="_on_label_gui_input"] diff --git a/UI/spawn_button.gd b/UI/spawn_button.gd index 70ff3f5..bcf9da0 100644 --- a/UI/spawn_button.gd +++ b/UI/spawn_button.gd @@ -1,33 +1,16 @@ extends TextureButton -@export var texture: Texture2D -@export var sprite_sheet: SpriteFrames - -@export var cost := 5 -@export var hp := 5 -@export var speed := 100 - @export var unit_resource: UnitResource func _ready(): - tooltip_text = "Cost: " + str(cost) + tooltip_text = "Cost: " + str(unit_resource.cost) + "\n" + "Income: " + str(unit_resource.income) func _on_pressed() -> void: var unit = preload("res://Units/Unit.tscn").instantiate() as Unit - #if texture: - #unit.get_node("Sprite2D").texture = texture - #unit.get_node("Sprite2D").scale = Vector2(32,32) / texture.get_size() - - #if sprite_sheet: - #unit.get_node("AnimatedSprite2D").sprite_frames = sprite_sheet - unit.unit_resource = unit_resource - #unit.hp = hp - #unit.base_speed = speed - #unit.additional_data = {"cost": cost} Client.spawn_unit(unit, Client.current_stage.get_spawn(), Client.current_stage.get_overwrite_target()) |