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path: root/UI/spawn_button.gd
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extends TextureButton


@export var texture: Texture2D
@export var sprite_sheet: SpriteFrames

@export var cost := 5
@export var hp := 5
@export var speed := 100

@export var unit_resource: UnitResource


func _ready():
	tooltip_text = "Cost: " + str(cost)


func _on_pressed() -> void:
	var unit = preload("res://Units/Unit.tscn").instantiate() as Unit
	
	#if texture:
		#unit.get_node("Sprite2D").texture = texture
		#unit.get_node("Sprite2D").scale = Vector2(32,32) / texture.get_size()
	
	#if sprite_sheet:
		#unit.get_node("AnimatedSprite2D").sprite_frames = sprite_sheet
	
	unit.unit_resource = unit_resource
	#unit.hp = hp
	#unit.base_speed = speed
	#unit.additional_data = {"cost": cost}
	
	Client.spawn_unit(unit, Client.current_stage.get_spawn(), Client.current_stage.get_overwrite_target())