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extends Control
func _ready():
multiplayer.peer_connected.connect(_on_peer_connected)
multiplayer.peer_disconnected.connect(_on_peer_disconnected)
if OS.has_environment("USER"):
%Username.text = OS.get_environment("USER")
elif OS.has_environment("USERNAME"):
%Username.text = OS.get_environment("USERNAME")
%GameName.text = "%s's Game" % [%Username.text]
func get_ip() -> String:
var ip := "127.0.0.1"
if %IP.text:
ip = %IP.text
return ip
func get_port() -> int:
var port := 1234
if %Port.text:
port = int(%Port.text)
return port
func _on_peer_connected(id):
Network._on_peer_connected(id)
func _on_peer_disconnected(id):
Network._on_peer_disconnected(id)
func _on_host_pressed() -> void:
Client.player.username = %Username.text
var response = await Client.request(
"%s" % [Client.game_lobby_url],
[],
HTTPClient.METHOD_POST,
JSON.stringify({"host": true, "port": get_port(), "name" : %GameName.text})
)
if response.result_code == HTTPRequest.RESULT_SUCCESS:
var result = response.parse_json()
if result["success"]:
Client.current_game_id = result["data"]
Network.host_game(get_port())
get_tree().change_scene_to_file("res://UI/PlayerLobby/Lobby.tscn")
func _on_join_pressed() -> void:
Client.player.username = %Username.text
Network.join_game(get_ip(), get_port())
get_tree().change_scene_to_file("res://UI/PlayerLobby/Lobby.tscn")
func _on_search_pressed() -> void:
Client.player.username = %Username.text
get_tree().change_scene_to_file("res://UI/GameLobby/game_lobby.tscn")
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