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extends TextureButton
@export var unit_resource: UnitResource
func _ready():
tooltip_text = "Cost: " + str(unit_resource.cost) + "\n" + "Income: " + str(unit_resource.income)
func _on_pressed() -> void:
var unit = preload("res://Units/Unit.tscn").instantiate() as Unit
unit.unit_resource = unit_resource
Client.spawn_unit(unit, Client.current_stage.get_spawn(), Client.current_stage.get_overwrite_target())
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