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authorDaniel Weipert <git@mail.dweipert.de>2024-04-27 20:06:49 +0200
committerDaniel Weipert <git@mail.dweipert.de>2024-04-27 20:06:49 +0200
commit81cc6f1d22677dd4a60aa9377c91b291bf10e523 (patch)
tree9c22712a9746ed0598a44be6e88727d021436860 /Scenes/Components
parentc8a316e4b8987dad963656a34665fa0e23dedcb1 (diff)
update
Diffstat (limited to 'Scenes/Components')
-rw-r--r--Scenes/Components/MapArea.gd3
-rw-r--r--Scenes/Components/Teleport.tscn1
-rw-r--r--Scenes/Components/TileMap.tscn9712
3 files changed, 9707 insertions, 9 deletions
diff --git a/Scenes/Components/MapArea.gd b/Scenes/Components/MapArea.gd
index 6aaa811..4a69815 100644
--- a/Scenes/Components/MapArea.gd
+++ b/Scenes/Components/MapArea.gd
@@ -1,10 +1,11 @@
extends Area2D
+@export var can_plant_bomb: bool = true
func _ready():
- pass
+ add_area_edges()
func add_area_edges():
diff --git a/Scenes/Components/Teleport.tscn b/Scenes/Components/Teleport.tscn
index f84591b..7c9ee7f 100644
--- a/Scenes/Components/Teleport.tscn
+++ b/Scenes/Components/Teleport.tscn
@@ -25,6 +25,7 @@ collision_mask = 2
shape = SubResource("CircleShape2D_jkjyl")
[node name="Sprite2D" type="Sprite2D" parent="."]
+texture_filter = 1
texture = ExtResource("2_xm2l1")
region_enabled = true
region_rect = Rect2(448.349, 464.431, 15, 16)
diff --git a/Scenes/Components/TileMap.tscn b/Scenes/Components/TileMap.tscn
index 4e0e7cd..fef14f6 100644
--- a/Scenes/Components/TileMap.tscn
+++ b/Scenes/Components/TileMap.tscn
@@ -1,4 +1,4 @@
-[gd_scene load_steps=19 format=3 uid="uid://d0t04jox4oxsv"]
+[gd_scene load_steps=28 format=3 uid="uid://d0t04jox4oxsv"]
[ext_resource type="Texture2D" uid="uid://5dk0c1kpvdgs" path="res://Assets/bomb_party_v4.png" id="1_aov43"]
[ext_resource type="PackedScene" uid="uid://bugyo0c505kdw" path="res://Scenes/Entities/Objects/Box.tscn" id="1_fy8qx"]
@@ -10,6 +10,20 @@
[ext_resource type="Texture2D" uid="uid://cctukh2hhfgty" path="res://Assets/Stages/core_outdoor_nature.png" id="5_8fova"]
[ext_resource type="PackedScene" uid="uid://ccolri3egf8rk" path="res://Scenes/Entities/Enemies/Balloon.tscn" id="5_cpm0i"]
[ext_resource type="Texture2D" uid="uid://b6ce2eihxulqb" path="res://Assets/Stages/core_set pieces.png" id="6_gvcvm"]
+[ext_resource type="PackedScene" uid="uid://d3evry1ketf0s" path="res://Scenes/Entities/Enemies/Slime.tscn" id="6_qh3x8"]
+[ext_resource type="PackedScene" uid="uid://bjgcrqdntj5hl" path="res://Scenes/Entities/Enemies/Tree.tscn" id="7_1lwuk"]
+[ext_resource type="PackedScene" uid="uid://12suyw87jcsi" path="res://Scenes/Entities/Objects/Grass.tscn" id="8_7pjkp"]
+[ext_resource type="PackedScene" uid="uid://dhew0ddumipfy" path="res://Scenes/Entities/Objects/MountainWall.tscn" id="9_iejml"]
+[ext_resource type="PackedScene" uid="uid://c2mescm8l71w6" path="res://Scenes/Entities/Objects/Tree.tscn" id="10_6syxy"]
+
+[sub_resource type="TileMapPattern" id="TileMapPattern_c24x6"]
+tile_data = PackedInt32Array(0, 7, 3, 1, 65543, 3, 2, 131079, 3)
+
+[sub_resource type="TileMapPattern" id="TileMapPattern_0u444"]
+tile_data = PackedInt32Array(0, 196615, 2, 65536, 393223, 0, 131072, 393223, 1, 196608, 393223, 2, 1, 262151, 2, 65537, 458759, 0, 131073, 458759, 1, 196609, 458759, 2, 2, 327687, 2)
+
+[sub_resource type="TileMapPattern" id="TileMapPattern_7vmoq"]
+tile_data = PackedInt32Array(0, 4, 0, 65536, 4, 1, 1, 65540, 0, 65537, 65540, 1)
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_wbnml"]
texture = ExtResource("1_rwxmx")
@@ -5641,6 +5655,11 @@ texture = ExtResource("1_aov43")
scenes/1/scene = ExtResource("1_fy8qx")
scenes/2/scene = ExtResource("4_kheyh")
scenes/3/scene = ExtResource("5_cpm0i")
+scenes/4/scene = ExtResource("6_qh3x8")
+scenes/5/scene = ExtResource("7_1lwuk")
+scenes/6/scene = ExtResource("8_7pjkp")
+scenes/7/scene = ExtResource("9_iejml")
+scenes/8/scene = ExtResource("10_6syxy")
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_6k602"]
texture = ExtResource("4_gspqb")
@@ -12804,16 +12823,19 @@ texture = ExtResource("5_8fova")
5:0/0 = 0
5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:0/0/physics_layer_0/angular_velocity = 0.0
+5:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -4.5, -4.625, -3.75, -4.375, 8, -6.75, 8, -8, -4.125, 1.125, -8, 8, -6.75)
5:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
5:0/0/physics_layer_1/angular_velocity = 0.0
6:0/0 = 0
6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:0/0/physics_layer_0/angular_velocity = 0.0
+6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -5.125, 8, -4.25, 8, -8, -8, -8)
6:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
6:0/0/physics_layer_1/angular_velocity = 0.0
7:0/0 = 0
7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:0/0/physics_layer_0/angular_velocity = 0.0
+7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4.875, 4.375, -4, 4.25, 8, 8, 8, 8, -5.25, 3.375, -6.875, -8, -6.875)
7:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
7:0/0/physics_layer_1/angular_velocity = 0.0
8:0/0 = 0
@@ -12986,6 +13008,7 @@ texture = ExtResource("5_8fova")
41:0/0/physics_layer_0/angular_velocity = 0.0
41:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
41:0/0/physics_layer_1/angular_velocity = 0.0
+41:0/0/physics_layer_1/polygon_0/points = PackedVector2Array(-4.375, -8, -7, 4.25, 5.125, 4.875, 7, -3.875)
42:0/0 = 0
42:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:0/0/physics_layer_0/angular_velocity = 0.0
@@ -13124,6 +13147,7 @@ texture = ExtResource("5_8fova")
5:1/0 = 0
5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:1/0/physics_layer_0/angular_velocity = 0.0
+5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4.5, -8, -4.25, 8, -8, 8, -8, -8)
5:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
5:1/0/physics_layer_1/angular_velocity = 0.0
6:1/0 = 0
@@ -13134,6 +13158,7 @@ texture = ExtResource("5_8fova")
7:1/0 = 0
7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:1/0/physics_layer_0/angular_velocity = 0.0
+7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(4.5, -8, 4.625, 8, 8, 8, 8, -8)
7:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
7:1/0/physics_layer_1/angular_velocity = 0.0
8:1/0 = 0
@@ -13444,16 +13469,13 @@ texture = ExtResource("5_8fova")
5:2/0 = 0
5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:2/0/physics_layer_0/angular_velocity = 0.0
+5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 3, -5.625, 6.75, 8, 6.5, 8, -4.875, -4.125, -8)
5:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
5:2/0/physics_layer_1/angular_velocity = 0.0
-6:2/0 = 0
-6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
-6:2/0/physics_layer_0/angular_velocity = 0.0
-6:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
-6:2/0/physics_layer_1/angular_velocity = 0.0
7:2/0 = 0
7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:2/0/physics_layer_0/angular_velocity = 0.0
+7:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4.625, 3, -8, 8, -8, 8, 3.25, 4.5, 6.875, -8, 7)
7:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
7:2/0/physics_layer_1/angular_velocity = 0.0
8:2/0 = 0
@@ -13752,8 +13774,10 @@ texture = ExtResource("5_8fova")
6:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
6:3/0/physics_layer_1/angular_velocity = 0.0
7:3/0 = 0
+7:3/0/y_sort_origin = -3
7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:3/0/physics_layer_0/angular_velocity = 0.0
+7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -5.375, -4.75, -8, 5, -8, 8, -6)
7:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
7:3/0/physics_layer_1/angular_velocity = 0.0
9:3/0 = 0
@@ -32228,6 +32252,12 @@ texture = ExtResource("5_8fova")
20:119/0/physics_layer_0/angular_velocity = 0.0
20:119/0/physics_layer_1/linear_velocity = Vector2(0, 0)
20:119/0/physics_layer_1/angular_velocity = 0.0
+6:2/0 = 0
+6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:2/0/physics_layer_0/angular_velocity = 0.0
+6:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -6.625, 8, -5.375, 8, 6.5, -8, 6.5)
+6:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:2/0/physics_layer_1/angular_velocity = 0.0
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_i4hjn"]
texture = ExtResource("6_gvcvm")
@@ -37637,6 +37667,9595 @@ texture = ExtResource("6_gvcvm")
30:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
30:41/0/physics_layer_1/angular_velocity = 0.0
+[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_fi3l6"]
+resource_name = "core_outdoor_no_collision"
+texture = ExtResource("4_gfgm6")
+0:0/0 = 0
+0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:0/0/physics_layer_0/angular_velocity = 0.0
+0:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:0/0/physics_layer_1/angular_velocity = 0.0
+1:0/0 = 0
+1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:0/0/physics_layer_0/angular_velocity = 0.0
+1:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:0/0/physics_layer_1/angular_velocity = 0.0
+2:0/0 = 0
+2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:0/0/physics_layer_0/angular_velocity = 0.0
+2:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:0/0/physics_layer_1/angular_velocity = 0.0
+3:0/0 = 0
+3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:0/0/physics_layer_0/angular_velocity = 0.0
+3:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:0/0/physics_layer_1/angular_velocity = 0.0
+4:0/0 = 0
+4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:0/0/physics_layer_0/angular_velocity = 0.0
+4:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:0/0/physics_layer_1/angular_velocity = 0.0
+5:0/0 = 0
+5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:0/0/physics_layer_0/angular_velocity = 0.0
+5:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:0/0/physics_layer_1/angular_velocity = 0.0
+6:0/0 = 0
+6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:0/0/physics_layer_0/angular_velocity = 0.0
+6:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:0/0/physics_layer_1/angular_velocity = 0.0
+7:0/0 = 0
+7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:0/0/physics_layer_0/angular_velocity = 0.0
+7:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:0/0/physics_layer_1/angular_velocity = 0.0
+8:0/0 = 0
+8:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:0/0/physics_layer_0/angular_velocity = 0.0
+8:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:0/0/physics_layer_1/angular_velocity = 0.0
+9:0/0 = 0
+9:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:0/0/physics_layer_0/angular_velocity = 0.0
+9:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:0/0/physics_layer_1/angular_velocity = 0.0
+10:0/0 = 0
+10:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:0/0/physics_layer_0/angular_velocity = 0.0
+10:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:0/0/physics_layer_1/angular_velocity = 0.0
+11:0/0 = 0
+11:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:0/0/physics_layer_0/angular_velocity = 0.0
+11:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:0/0/physics_layer_1/angular_velocity = 0.0
+12:0/0 = 0
+12:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:0/0/physics_layer_0/angular_velocity = 0.0
+12:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:0/0/physics_layer_1/angular_velocity = 0.0
+13:0/0 = 0
+13:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:0/0/physics_layer_0/angular_velocity = 0.0
+13:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:0/0/physics_layer_1/angular_velocity = 0.0
+14:0/0 = 0
+14:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:0/0/physics_layer_0/angular_velocity = 0.0
+14:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:0/0/physics_layer_1/angular_velocity = 0.0
+15:0/0 = 0
+15:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:0/0/physics_layer_0/angular_velocity = 0.0
+15:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:0/0/physics_layer_1/angular_velocity = 0.0
+16:0/0 = 0
+16:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:0/0/physics_layer_0/angular_velocity = 0.0
+16:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:0/0/physics_layer_1/angular_velocity = 0.0
+17:0/0 = 0
+17:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:0/0/physics_layer_0/angular_velocity = 0.0
+17:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:0/0/physics_layer_1/angular_velocity = 0.0
+18:0/0 = 0
+18:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:0/0/physics_layer_0/angular_velocity = 0.0
+18:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:0/0/physics_layer_1/angular_velocity = 0.0
+19:0/0 = 0
+19:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:0/0/physics_layer_0/angular_velocity = 0.0
+19:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:0/0/physics_layer_1/angular_velocity = 0.0
+20:0/0 = 0
+20:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:0/0/physics_layer_0/angular_velocity = 0.0
+20:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:0/0/physics_layer_1/angular_velocity = 0.0
+21:0/0 = 0
+21:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:0/0/physics_layer_0/angular_velocity = 0.0
+21:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:0/0/physics_layer_1/angular_velocity = 0.0
+22:0/0 = 0
+22:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:0/0/physics_layer_0/angular_velocity = 0.0
+22:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:0/0/physics_layer_1/angular_velocity = 0.0
+23:0/0 = 0
+23:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:0/0/physics_layer_0/angular_velocity = 0.0
+23:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:0/0/physics_layer_1/angular_velocity = 0.0
+24:0/0 = 0
+24:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:0/0/physics_layer_0/angular_velocity = 0.0
+24:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:0/0/physics_layer_1/angular_velocity = 0.0
+25:0/0 = 0
+25:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:0/0/physics_layer_0/angular_velocity = 0.0
+25:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:0/0/physics_layer_1/angular_velocity = 0.0
+26:0/0 = 0
+26:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:0/0/physics_layer_0/angular_velocity = 0.0
+26:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:0/0/physics_layer_1/angular_velocity = 0.0
+27:0/0 = 0
+27:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:0/0/physics_layer_0/angular_velocity = 0.0
+27:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:0/0/physics_layer_1/angular_velocity = 0.0
+28:0/0 = 0
+28:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:0/0/physics_layer_0/angular_velocity = 0.0
+28:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:0/0/physics_layer_1/angular_velocity = 0.0
+29:0/0 = 0
+29:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:0/0/physics_layer_0/angular_velocity = 0.0
+29:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:0/0/physics_layer_1/angular_velocity = 0.0
+30:0/0 = 0
+30:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:0/0/physics_layer_0/angular_velocity = 0.0
+30:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:0/0/physics_layer_1/angular_velocity = 0.0
+31:0/0 = 0
+31:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:0/0/physics_layer_0/angular_velocity = 0.0
+31:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+31:0/0/physics_layer_1/angular_velocity = 0.0
+32:0/0 = 0
+32:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:0/0/physics_layer_0/angular_velocity = 0.0
+32:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:0/0/physics_layer_1/angular_velocity = 0.0
+33:0/0 = 0
+33:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:0/0/physics_layer_0/angular_velocity = 0.0
+33:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:0/0/physics_layer_1/angular_velocity = 0.0
+0:1/0 = 0
+0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:1/0/physics_layer_0/angular_velocity = 0.0
+0:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:1/0/physics_layer_1/angular_velocity = 0.0
+1:1/0 = 0
+1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:1/0/physics_layer_0/angular_velocity = 0.0
+1:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:1/0/physics_layer_1/angular_velocity = 0.0
+2:1/0 = 0
+2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:1/0/physics_layer_0/angular_velocity = 0.0
+2:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:1/0/physics_layer_1/angular_velocity = 0.0
+3:1/0 = 0
+3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:1/0/physics_layer_0/angular_velocity = 0.0
+3:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:1/0/physics_layer_1/angular_velocity = 0.0
+4:1/0 = 0
+4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:1/0/physics_layer_0/angular_velocity = 0.0
+4:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:1/0/physics_layer_1/angular_velocity = 0.0
+5:1/0 = 0
+5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:1/0/physics_layer_0/angular_velocity = 0.0
+5:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:1/0/physics_layer_1/angular_velocity = 0.0
+6:1/0 = 0
+6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:1/0/physics_layer_0/angular_velocity = 0.0
+6:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:1/0/physics_layer_1/angular_velocity = 0.0
+7:1/0 = 0
+7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:1/0/physics_layer_0/angular_velocity = 0.0
+7:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:1/0/physics_layer_1/angular_velocity = 0.0
+8:1/0 = 0
+8:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:1/0/physics_layer_0/angular_velocity = 0.0
+8:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:1/0/physics_layer_1/angular_velocity = 0.0
+9:1/0 = 0
+9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:1/0/physics_layer_0/angular_velocity = 0.0
+9:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:1/0/physics_layer_1/angular_velocity = 0.0
+10:1/0 = 0
+10:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:1/0/physics_layer_0/angular_velocity = 0.0
+10:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:1/0/physics_layer_1/angular_velocity = 0.0
+11:1/0 = 0
+11:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:1/0/physics_layer_0/angular_velocity = 0.0
+11:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:1/0/physics_layer_1/angular_velocity = 0.0
+12:1/0 = 0
+12:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:1/0/physics_layer_0/angular_velocity = 0.0
+12:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:1/0/physics_layer_1/angular_velocity = 0.0
+13:1/0 = 0
+13:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:1/0/physics_layer_0/angular_velocity = 0.0
+13:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:1/0/physics_layer_1/angular_velocity = 0.0
+14:1/0 = 0
+14:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:1/0/physics_layer_0/angular_velocity = 0.0
+14:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:1/0/physics_layer_1/angular_velocity = 0.0
+15:1/0 = 0
+15:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:1/0/physics_layer_0/angular_velocity = 0.0
+15:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:1/0/physics_layer_1/angular_velocity = 0.0
+16:1/0 = 0
+16:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:1/0/physics_layer_0/angular_velocity = 0.0
+16:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:1/0/physics_layer_1/angular_velocity = 0.0
+17:1/0 = 0
+17:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:1/0/physics_layer_0/angular_velocity = 0.0
+17:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:1/0/physics_layer_1/angular_velocity = 0.0
+18:1/0 = 0
+18:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:1/0/physics_layer_0/angular_velocity = 0.0
+18:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:1/0/physics_layer_1/angular_velocity = 0.0
+19:1/0 = 0
+19:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:1/0/physics_layer_0/angular_velocity = 0.0
+19:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:1/0/physics_layer_1/angular_velocity = 0.0
+20:1/0 = 0
+20:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:1/0/physics_layer_0/angular_velocity = 0.0
+20:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:1/0/physics_layer_1/angular_velocity = 0.0
+21:1/0 = 0
+21:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:1/0/physics_layer_0/angular_velocity = 0.0
+21:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:1/0/physics_layer_1/angular_velocity = 0.0
+22:1/0 = 0
+22:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:1/0/physics_layer_0/angular_velocity = 0.0
+22:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:1/0/physics_layer_1/angular_velocity = 0.0
+23:1/0 = 0
+23:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:1/0/physics_layer_0/angular_velocity = 0.0
+23:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:1/0/physics_layer_1/angular_velocity = 0.0
+24:1/0 = 0
+24:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:1/0/physics_layer_0/angular_velocity = 0.0
+24:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:1/0/physics_layer_1/angular_velocity = 0.0
+25:1/0 = 0
+25:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:1/0/physics_layer_0/angular_velocity = 0.0
+25:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:1/0/physics_layer_1/angular_velocity = 0.0
+26:1/0 = 0
+26:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:1/0/physics_layer_0/angular_velocity = 0.0
+26:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:1/0/physics_layer_1/angular_velocity = 0.0
+27:1/0 = 0
+27:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:1/0/physics_layer_0/angular_velocity = 0.0
+27:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:1/0/physics_layer_1/angular_velocity = 0.0
+28:1/0 = 0
+28:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:1/0/physics_layer_0/angular_velocity = 0.0
+28:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:1/0/physics_layer_1/angular_velocity = 0.0
+29:1/0 = 0
+29:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:1/0/physics_layer_0/angular_velocity = 0.0
+29:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:1/0/physics_layer_1/angular_velocity = 0.0
+30:1/0 = 0
+30:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:1/0/physics_layer_0/angular_velocity = 0.0
+30:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:1/0/physics_layer_1/angular_velocity = 0.0
+31:1/0 = 0
+31:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:1/0/physics_layer_0/angular_velocity = 0.0
+31:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+31:1/0/physics_layer_1/angular_velocity = 0.0
+32:1/0 = 0
+32:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:1/0/physics_layer_0/angular_velocity = 0.0
+32:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:1/0/physics_layer_1/angular_velocity = 0.0
+33:1/0 = 0
+33:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:1/0/physics_layer_0/angular_velocity = 0.0
+33:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:1/0/physics_layer_1/angular_velocity = 0.0
+35:1/0 = 0
+35:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:1/0/physics_layer_0/angular_velocity = 0.0
+35:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:1/0/physics_layer_1/angular_velocity = 0.0
+36:1/0 = 0
+36:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:1/0/physics_layer_0/angular_velocity = 0.0
+36:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+36:1/0/physics_layer_1/angular_velocity = 0.0
+0:2/0 = 0
+0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:2/0/physics_layer_0/angular_velocity = 0.0
+0:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:2/0/physics_layer_1/angular_velocity = 0.0
+1:2/0 = 0
+1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:2/0/physics_layer_0/angular_velocity = 0.0
+1:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:2/0/physics_layer_1/angular_velocity = 0.0
+2:2/0 = 0
+2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:2/0/physics_layer_0/angular_velocity = 0.0
+2:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:2/0/physics_layer_1/angular_velocity = 0.0
+3:2/0 = 0
+3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:2/0/physics_layer_0/angular_velocity = 0.0
+3:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:2/0/physics_layer_1/angular_velocity = 0.0
+4:2/0 = 0
+4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:2/0/physics_layer_0/angular_velocity = 0.0
+4:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:2/0/physics_layer_1/angular_velocity = 0.0
+5:2/0 = 0
+5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:2/0/physics_layer_0/angular_velocity = 0.0
+5:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:2/0/physics_layer_1/angular_velocity = 0.0
+6:2/0 = 0
+6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:2/0/physics_layer_0/angular_velocity = 0.0
+6:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:2/0/physics_layer_1/angular_velocity = 0.0
+7:2/0 = 0
+7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:2/0/physics_layer_0/angular_velocity = 0.0
+7:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:2/0/physics_layer_1/angular_velocity = 0.0
+8:2/0 = 0
+8:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:2/0/physics_layer_0/angular_velocity = 0.0
+8:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:2/0/physics_layer_1/angular_velocity = 0.0
+9:2/0 = 0
+9:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:2/0/physics_layer_0/angular_velocity = 0.0
+9:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:2/0/physics_layer_1/angular_velocity = 0.0
+10:2/0 = 0
+10:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:2/0/physics_layer_0/angular_velocity = 0.0
+10:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:2/0/physics_layer_1/angular_velocity = 0.0
+11:2/0 = 0
+11:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:2/0/physics_layer_0/angular_velocity = 0.0
+11:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:2/0/physics_layer_1/angular_velocity = 0.0
+12:2/0 = 0
+12:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:2/0/physics_layer_0/angular_velocity = 0.0
+12:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:2/0/physics_layer_1/angular_velocity = 0.0
+13:2/0 = 0
+13:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:2/0/physics_layer_0/angular_velocity = 0.0
+13:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:2/0/physics_layer_1/angular_velocity = 0.0
+14:2/0 = 0
+14:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:2/0/physics_layer_0/angular_velocity = 0.0
+14:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:2/0/physics_layer_1/angular_velocity = 0.0
+15:2/0 = 0
+15:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:2/0/physics_layer_0/angular_velocity = 0.0
+15:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:2/0/physics_layer_1/angular_velocity = 0.0
+16:2/0 = 0
+16:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:2/0/physics_layer_0/angular_velocity = 0.0
+16:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:2/0/physics_layer_1/angular_velocity = 0.0
+17:2/0 = 0
+17:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:2/0/physics_layer_0/angular_velocity = 0.0
+17:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:2/0/physics_layer_1/angular_velocity = 0.0
+18:2/0 = 0
+18:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:2/0/physics_layer_0/angular_velocity = 0.0
+18:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:2/0/physics_layer_1/angular_velocity = 0.0
+19:2/0 = 0
+19:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:2/0/physics_layer_0/angular_velocity = 0.0
+19:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:2/0/physics_layer_1/angular_velocity = 0.0
+20:2/0 = 0
+20:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:2/0/physics_layer_0/angular_velocity = 0.0
+20:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:2/0/physics_layer_1/angular_velocity = 0.0
+21:2/0 = 0
+21:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:2/0/physics_layer_0/angular_velocity = 0.0
+21:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:2/0/physics_layer_1/angular_velocity = 0.0
+22:2/0 = 0
+22:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:2/0/physics_layer_0/angular_velocity = 0.0
+22:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:2/0/physics_layer_1/angular_velocity = 0.0
+23:2/0 = 0
+23:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:2/0/physics_layer_0/angular_velocity = 0.0
+23:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:2/0/physics_layer_1/angular_velocity = 0.0
+24:2/0 = 0
+24:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:2/0/physics_layer_0/angular_velocity = 0.0
+24:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:2/0/physics_layer_1/angular_velocity = 0.0
+25:2/0 = 0
+25:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:2/0/physics_layer_0/angular_velocity = 0.0
+25:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:2/0/physics_layer_1/angular_velocity = 0.0
+26:2/0 = 0
+26:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:2/0/physics_layer_0/angular_velocity = 0.0
+26:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:2/0/physics_layer_1/angular_velocity = 0.0
+27:2/0 = 0
+27:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:2/0/physics_layer_0/angular_velocity = 0.0
+27:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:2/0/physics_layer_1/angular_velocity = 0.0
+28:2/0 = 0
+28:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:2/0/physics_layer_0/angular_velocity = 0.0
+28:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:2/0/physics_layer_1/angular_velocity = 0.0
+29:2/0 = 0
+29:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:2/0/physics_layer_0/angular_velocity = 0.0
+29:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:2/0/physics_layer_1/angular_velocity = 0.0
+30:2/0 = 0
+30:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:2/0/physics_layer_0/angular_velocity = 0.0
+30:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:2/0/physics_layer_1/angular_velocity = 0.0
+31:2/0 = 0
+31:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:2/0/physics_layer_0/angular_velocity = 0.0
+31:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+31:2/0/physics_layer_1/angular_velocity = 0.0
+32:2/0 = 0
+32:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:2/0/physics_layer_0/angular_velocity = 0.0
+32:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:2/0/physics_layer_1/angular_velocity = 0.0
+33:2/0 = 0
+33:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:2/0/physics_layer_0/angular_velocity = 0.0
+33:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:2/0/physics_layer_1/angular_velocity = 0.0
+34:2/0 = 0
+34:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:2/0/physics_layer_0/angular_velocity = 0.0
+34:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:2/0/physics_layer_1/angular_velocity = 0.0
+35:2/0 = 0
+35:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:2/0/physics_layer_0/angular_velocity = 0.0
+35:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:2/0/physics_layer_1/angular_velocity = 0.0
+36:2/0 = 0
+36:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:2/0/physics_layer_0/angular_velocity = 0.0
+36:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+36:2/0/physics_layer_1/angular_velocity = 0.0
+0:3/0 = 0
+0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:3/0/physics_layer_0/angular_velocity = 0.0
+0:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:3/0/physics_layer_1/angular_velocity = 0.0
+1:3/0 = 0
+1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:3/0/physics_layer_0/angular_velocity = 0.0
+1:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:3/0/physics_layer_1/angular_velocity = 0.0
+2:3/0 = 0
+2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:3/0/physics_layer_0/angular_velocity = 0.0
+2:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:3/0/physics_layer_1/angular_velocity = 0.0
+3:3/0 = 0
+3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:3/0/physics_layer_0/angular_velocity = 0.0
+3:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:3/0/physics_layer_1/angular_velocity = 0.0
+4:3/0 = 0
+4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:3/0/physics_layer_0/angular_velocity = 0.0
+4:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:3/0/physics_layer_1/angular_velocity = 0.0
+5:3/0 = 0
+5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:3/0/physics_layer_0/angular_velocity = 0.0
+5:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:3/0/physics_layer_1/angular_velocity = 0.0
+6:3/0 = 0
+6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:3/0/physics_layer_0/angular_velocity = 0.0
+6:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:3/0/physics_layer_1/angular_velocity = 0.0
+7:3/0 = 0
+7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:3/0/physics_layer_0/angular_velocity = 0.0
+7:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:3/0/physics_layer_1/angular_velocity = 0.0
+8:3/0 = 0
+8:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:3/0/physics_layer_0/angular_velocity = 0.0
+8:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:3/0/physics_layer_1/angular_velocity = 0.0
+9:3/0 = 0
+9:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:3/0/physics_layer_0/angular_velocity = 0.0
+9:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:3/0/physics_layer_1/angular_velocity = 0.0
+10:3/0 = 0
+10:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:3/0/physics_layer_0/angular_velocity = 0.0
+10:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:3/0/physics_layer_1/angular_velocity = 0.0
+11:3/0 = 0
+11:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:3/0/physics_layer_0/angular_velocity = 0.0
+11:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:3/0/physics_layer_1/angular_velocity = 0.0
+12:3/0 = 0
+12:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:3/0/physics_layer_0/angular_velocity = 0.0
+12:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:3/0/physics_layer_1/angular_velocity = 0.0
+13:3/0 = 0
+13:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:3/0/physics_layer_0/angular_velocity = 0.0
+13:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:3/0/physics_layer_1/angular_velocity = 0.0
+14:3/0 = 0
+14:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:3/0/physics_layer_0/angular_velocity = 0.0
+14:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:3/0/physics_layer_1/angular_velocity = 0.0
+15:3/0 = 0
+15:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:3/0/physics_layer_0/angular_velocity = 0.0
+15:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:3/0/physics_layer_1/angular_velocity = 0.0
+16:3/0 = 0
+16:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:3/0/physics_layer_0/angular_velocity = 0.0
+16:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:3/0/physics_layer_1/angular_velocity = 0.0
+17:3/0 = 0
+17:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:3/0/physics_layer_0/angular_velocity = 0.0
+17:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:3/0/physics_layer_1/angular_velocity = 0.0
+18:3/0 = 0
+18:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:3/0/physics_layer_0/angular_velocity = 0.0
+18:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:3/0/physics_layer_1/angular_velocity = 0.0
+19:3/0 = 0
+19:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:3/0/physics_layer_0/angular_velocity = 0.0
+19:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:3/0/physics_layer_1/angular_velocity = 0.0
+20:3/0 = 0
+20:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:3/0/physics_layer_0/angular_velocity = 0.0
+20:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:3/0/physics_layer_1/angular_velocity = 0.0
+21:3/0 = 0
+21:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:3/0/physics_layer_0/angular_velocity = 0.0
+21:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:3/0/physics_layer_1/angular_velocity = 0.0
+22:3/0 = 0
+22:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:3/0/physics_layer_0/angular_velocity = 0.0
+22:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:3/0/physics_layer_1/angular_velocity = 0.0
+23:3/0 = 0
+23:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:3/0/physics_layer_0/angular_velocity = 0.0
+23:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:3/0/physics_layer_1/angular_velocity = 0.0
+24:3/0 = 0
+24:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:3/0/physics_layer_0/angular_velocity = 0.0
+24:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:3/0/physics_layer_1/angular_velocity = 0.0
+25:3/0 = 0
+25:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:3/0/physics_layer_0/angular_velocity = 0.0
+25:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:3/0/physics_layer_1/angular_velocity = 0.0
+26:3/0 = 0
+26:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:3/0/physics_layer_0/angular_velocity = 0.0
+26:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:3/0/physics_layer_1/angular_velocity = 0.0
+27:3/0 = 0
+27:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:3/0/physics_layer_0/angular_velocity = 0.0
+27:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:3/0/physics_layer_1/angular_velocity = 0.0
+28:3/0 = 0
+28:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:3/0/physics_layer_0/angular_velocity = 0.0
+28:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:3/0/physics_layer_1/angular_velocity = 0.0
+29:3/0 = 0
+29:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:3/0/physics_layer_0/angular_velocity = 0.0
+29:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:3/0/physics_layer_1/angular_velocity = 0.0
+30:3/0 = 0
+30:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:3/0/physics_layer_0/angular_velocity = 0.0
+30:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:3/0/physics_layer_1/angular_velocity = 0.0
+31:3/0 = 0
+31:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:3/0/physics_layer_0/angular_velocity = 0.0
+31:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+31:3/0/physics_layer_1/angular_velocity = 0.0
+32:3/0 = 0
+32:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:3/0/physics_layer_0/angular_velocity = 0.0
+32:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:3/0/physics_layer_1/angular_velocity = 0.0
+33:3/0 = 0
+33:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:3/0/physics_layer_0/angular_velocity = 0.0
+33:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:3/0/physics_layer_1/angular_velocity = 0.0
+34:3/0 = 0
+34:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:3/0/physics_layer_0/angular_velocity = 0.0
+34:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:3/0/physics_layer_1/angular_velocity = 0.0
+35:3/0 = 0
+35:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:3/0/physics_layer_0/angular_velocity = 0.0
+35:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:3/0/physics_layer_1/angular_velocity = 0.0
+36:3/0 = 0
+36:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:3/0/physics_layer_0/angular_velocity = 0.0
+36:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+36:3/0/physics_layer_1/angular_velocity = 0.0
+0:4/0 = 0
+0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:4/0/physics_layer_0/angular_velocity = 0.0
+0:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:4/0/physics_layer_1/angular_velocity = 0.0
+1:4/0 = 0
+1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:4/0/physics_layer_0/angular_velocity = 0.0
+1:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:4/0/physics_layer_1/angular_velocity = 0.0
+2:4/0 = 0
+2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:4/0/physics_layer_0/angular_velocity = 0.0
+2:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:4/0/physics_layer_1/angular_velocity = 0.0
+3:4/0 = 0
+3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:4/0/physics_layer_0/angular_velocity = 0.0
+3:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:4/0/physics_layer_1/angular_velocity = 0.0
+4:4/0 = 0
+4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:4/0/physics_layer_0/angular_velocity = 0.0
+4:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:4/0/physics_layer_1/angular_velocity = 0.0
+5:4/0 = 0
+5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:4/0/physics_layer_0/angular_velocity = 0.0
+5:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:4/0/physics_layer_1/angular_velocity = 0.0
+6:4/0 = 0
+6:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:4/0/physics_layer_0/angular_velocity = 0.0
+6:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:4/0/physics_layer_1/angular_velocity = 0.0
+7:4/0 = 0
+7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:4/0/physics_layer_0/angular_velocity = 0.0
+7:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:4/0/physics_layer_1/angular_velocity = 0.0
+8:4/0 = 0
+8:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:4/0/physics_layer_0/angular_velocity = 0.0
+8:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:4/0/physics_layer_1/angular_velocity = 0.0
+9:4/0 = 0
+9:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:4/0/physics_layer_0/angular_velocity = 0.0
+9:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:4/0/physics_layer_1/angular_velocity = 0.0
+10:4/0 = 0
+10:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:4/0/physics_layer_0/angular_velocity = 0.0
+10:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:4/0/physics_layer_1/angular_velocity = 0.0
+11:4/0 = 0
+11:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:4/0/physics_layer_0/angular_velocity = 0.0
+11:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:4/0/physics_layer_1/angular_velocity = 0.0
+12:4/0 = 0
+12:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:4/0/physics_layer_0/angular_velocity = 0.0
+12:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:4/0/physics_layer_1/angular_velocity = 0.0
+13:4/0 = 0
+13:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:4/0/physics_layer_0/angular_velocity = 0.0
+13:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:4/0/physics_layer_1/angular_velocity = 0.0
+14:4/0 = 0
+14:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:4/0/physics_layer_0/angular_velocity = 0.0
+14:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:4/0/physics_layer_1/angular_velocity = 0.0
+15:4/0 = 0
+15:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:4/0/physics_layer_0/angular_velocity = 0.0
+15:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:4/0/physics_layer_1/angular_velocity = 0.0
+16:4/0 = 0
+16:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:4/0/physics_layer_0/angular_velocity = 0.0
+16:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:4/0/physics_layer_1/angular_velocity = 0.0
+17:4/0 = 0
+17:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:4/0/physics_layer_0/angular_velocity = 0.0
+17:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:4/0/physics_layer_1/angular_velocity = 0.0
+18:4/0 = 0
+18:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:4/0/physics_layer_0/angular_velocity = 0.0
+18:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:4/0/physics_layer_1/angular_velocity = 0.0
+19:4/0 = 0
+19:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:4/0/physics_layer_0/angular_velocity = 0.0
+19:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:4/0/physics_layer_1/angular_velocity = 0.0
+20:4/0 = 0
+20:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:4/0/physics_layer_0/angular_velocity = 0.0
+20:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:4/0/physics_layer_1/angular_velocity = 0.0
+21:4/0 = 0
+21:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:4/0/physics_layer_0/angular_velocity = 0.0
+21:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:4/0/physics_layer_1/angular_velocity = 0.0
+22:4/0 = 0
+22:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:4/0/physics_layer_0/angular_velocity = 0.0
+22:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:4/0/physics_layer_1/angular_velocity = 0.0
+23:4/0 = 0
+23:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:4/0/physics_layer_0/angular_velocity = 0.0
+23:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:4/0/physics_layer_1/angular_velocity = 0.0
+24:4/0 = 0
+24:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:4/0/physics_layer_0/angular_velocity = 0.0
+24:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:4/0/physics_layer_1/angular_velocity = 0.0
+25:4/0 = 0
+25:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:4/0/physics_layer_0/angular_velocity = 0.0
+25:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:4/0/physics_layer_1/angular_velocity = 0.0
+26:4/0 = 0
+26:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:4/0/physics_layer_0/angular_velocity = 0.0
+26:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:4/0/physics_layer_1/angular_velocity = 0.0
+27:4/0 = 0
+27:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:4/0/physics_layer_0/angular_velocity = 0.0
+27:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:4/0/physics_layer_1/angular_velocity = 0.0
+28:4/0 = 0
+28:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:4/0/physics_layer_0/angular_velocity = 0.0
+28:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:4/0/physics_layer_1/angular_velocity = 0.0
+29:4/0 = 0
+29:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:4/0/physics_layer_0/angular_velocity = 0.0
+29:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:4/0/physics_layer_1/angular_velocity = 0.0
+30:4/0 = 0
+30:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:4/0/physics_layer_0/angular_velocity = 0.0
+30:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:4/0/physics_layer_1/angular_velocity = 0.0
+31:4/0 = 0
+31:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:4/0/physics_layer_0/angular_velocity = 0.0
+31:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+31:4/0/physics_layer_1/angular_velocity = 0.0
+32:4/0 = 0
+32:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:4/0/physics_layer_0/angular_velocity = 0.0
+32:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:4/0/physics_layer_1/angular_velocity = 0.0
+33:4/0 = 0
+33:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:4/0/physics_layer_0/angular_velocity = 0.0
+33:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:4/0/physics_layer_1/angular_velocity = 0.0
+34:4/0 = 0
+34:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:4/0/physics_layer_0/angular_velocity = 0.0
+34:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:4/0/physics_layer_1/angular_velocity = 0.0
+35:4/0 = 0
+35:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:4/0/physics_layer_0/angular_velocity = 0.0
+35:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:4/0/physics_layer_1/angular_velocity = 0.0
+0:5/0 = 0
+0:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:5/0/physics_layer_0/angular_velocity = 0.0
+0:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:5/0/physics_layer_1/angular_velocity = 0.0
+1:5/0 = 0
+1:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:5/0/physics_layer_0/angular_velocity = 0.0
+1:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:5/0/physics_layer_1/angular_velocity = 0.0
+2:5/0 = 0
+2:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:5/0/physics_layer_0/angular_velocity = 0.0
+2:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:5/0/physics_layer_1/angular_velocity = 0.0
+3:5/0 = 0
+3:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:5/0/physics_layer_0/angular_velocity = 0.0
+3:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:5/0/physics_layer_1/angular_velocity = 0.0
+4:5/0 = 0
+4:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:5/0/physics_layer_0/angular_velocity = 0.0
+4:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:5/0/physics_layer_1/angular_velocity = 0.0
+5:5/0 = 0
+5:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:5/0/physics_layer_0/angular_velocity = 0.0
+5:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:5/0/physics_layer_1/angular_velocity = 0.0
+6:5/0 = 0
+6:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:5/0/physics_layer_0/angular_velocity = 0.0
+6:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:5/0/physics_layer_1/angular_velocity = 0.0
+7:5/0 = 0
+7:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:5/0/physics_layer_0/angular_velocity = 0.0
+7:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:5/0/physics_layer_1/angular_velocity = 0.0
+8:5/0 = 0
+8:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:5/0/physics_layer_0/angular_velocity = 0.0
+8:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:5/0/physics_layer_1/angular_velocity = 0.0
+9:5/0 = 0
+9:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:5/0/physics_layer_0/angular_velocity = 0.0
+9:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:5/0/physics_layer_1/angular_velocity = 0.0
+10:5/0 = 0
+10:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:5/0/physics_layer_0/angular_velocity = 0.0
+10:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:5/0/physics_layer_1/angular_velocity = 0.0
+11:5/0 = 0
+11:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:5/0/physics_layer_0/angular_velocity = 0.0
+11:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:5/0/physics_layer_1/angular_velocity = 0.0
+12:5/0 = 0
+12:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:5/0/physics_layer_0/angular_velocity = 0.0
+12:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:5/0/physics_layer_1/angular_velocity = 0.0
+13:5/0 = 0
+13:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:5/0/physics_layer_0/angular_velocity = 0.0
+13:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:5/0/physics_layer_1/angular_velocity = 0.0
+14:5/0 = 0
+14:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:5/0/physics_layer_0/angular_velocity = 0.0
+14:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:5/0/physics_layer_1/angular_velocity = 0.0
+15:5/0 = 0
+15:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:5/0/physics_layer_0/angular_velocity = 0.0
+15:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:5/0/physics_layer_1/angular_velocity = 0.0
+16:5/0 = 0
+16:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:5/0/physics_layer_0/angular_velocity = 0.0
+16:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:5/0/physics_layer_1/angular_velocity = 0.0
+17:5/0 = 0
+17:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:5/0/physics_layer_0/angular_velocity = 0.0
+17:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:5/0/physics_layer_1/angular_velocity = 0.0
+18:5/0 = 0
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+18:5/0/physics_layer_0/angular_velocity = 0.0
+18:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:5/0/physics_layer_1/angular_velocity = 0.0
+19:5/0 = 0
+19:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:5/0/physics_layer_0/angular_velocity = 0.0
+19:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:5/0/physics_layer_1/angular_velocity = 0.0
+20:5/0 = 0
+20:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:5/0/physics_layer_0/angular_velocity = 0.0
+20:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:5/0/physics_layer_1/angular_velocity = 0.0
+21:5/0 = 0
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+21:5/0/physics_layer_0/angular_velocity = 0.0
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+21:5/0/physics_layer_1/angular_velocity = 0.0
+22:5/0 = 0
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+22:5/0/physics_layer_0/angular_velocity = 0.0
+22:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:5/0/physics_layer_1/angular_velocity = 0.0
+23:5/0 = 0
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+23:5/0/physics_layer_0/angular_velocity = 0.0
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+23:5/0/physics_layer_1/angular_velocity = 0.0
+24:5/0 = 0
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+24:5/0/physics_layer_0/angular_velocity = 0.0
+24:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:5/0/physics_layer_1/angular_velocity = 0.0
+25:5/0 = 0
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+25:5/0/physics_layer_0/angular_velocity = 0.0
+25:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:5/0/physics_layer_1/angular_velocity = 0.0
+26:5/0 = 0
+26:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:5/0/physics_layer_0/angular_velocity = 0.0
+26:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:5/0/physics_layer_1/angular_velocity = 0.0
+27:5/0 = 0
+27:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:5/0/physics_layer_0/angular_velocity = 0.0
+27:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:5/0/physics_layer_1/angular_velocity = 0.0
+28:5/0 = 0
+28:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:5/0/physics_layer_0/angular_velocity = 0.0
+28:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:5/0/physics_layer_1/angular_velocity = 0.0
+29:5/0 = 0
+29:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:5/0/physics_layer_0/angular_velocity = 0.0
+29:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:5/0/physics_layer_1/angular_velocity = 0.0
+30:5/0 = 0
+30:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:5/0/physics_layer_0/angular_velocity = 0.0
+30:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:5/0/physics_layer_1/angular_velocity = 0.0
+31:5/0 = 0
+31:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:5/0/physics_layer_0/angular_velocity = 0.0
+31:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+31:5/0/physics_layer_1/angular_velocity = 0.0
+32:5/0 = 0
+32:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:5/0/physics_layer_0/angular_velocity = 0.0
+32:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:5/0/physics_layer_1/angular_velocity = 0.0
+33:5/0 = 0
+33:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:5/0/physics_layer_0/angular_velocity = 0.0
+33:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:5/0/physics_layer_1/angular_velocity = 0.0
+34:5/0 = 0
+34:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:5/0/physics_layer_0/angular_velocity = 0.0
+34:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:5/0/physics_layer_1/angular_velocity = 0.0
+35:5/0 = 0
+35:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:5/0/physics_layer_0/angular_velocity = 0.0
+35:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:5/0/physics_layer_1/angular_velocity = 0.0
+0:6/0 = 0
+0:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:6/0/physics_layer_0/angular_velocity = 0.0
+0:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:6/0/physics_layer_1/angular_velocity = 0.0
+1:6/0 = 0
+1:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:6/0/physics_layer_0/angular_velocity = 0.0
+1:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:6/0/physics_layer_1/angular_velocity = 0.0
+2:6/0 = 0
+2:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:6/0/physics_layer_0/angular_velocity = 0.0
+2:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:6/0/physics_layer_1/angular_velocity = 0.0
+3:6/0 = 0
+3:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:6/0/physics_layer_0/angular_velocity = 0.0
+3:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:6/0/physics_layer_1/angular_velocity = 0.0
+4:6/0 = 0
+4:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:6/0/physics_layer_0/angular_velocity = 0.0
+4:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:6/0/physics_layer_1/angular_velocity = 0.0
+5:6/0 = 0
+5:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:6/0/physics_layer_0/angular_velocity = 0.0
+5:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:6/0/physics_layer_1/angular_velocity = 0.0
+6:6/0 = 0
+6:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:6/0/physics_layer_0/angular_velocity = 0.0
+6:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:6/0/physics_layer_1/angular_velocity = 0.0
+7:6/0 = 0
+7:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:6/0/physics_layer_0/angular_velocity = 0.0
+7:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:6/0/physics_layer_1/angular_velocity = 0.0
+8:6/0 = 0
+8:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:6/0/physics_layer_0/angular_velocity = 0.0
+8:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:6/0/physics_layer_1/angular_velocity = 0.0
+9:6/0 = 0
+9:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:6/0/physics_layer_0/angular_velocity = 0.0
+9:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:6/0/physics_layer_1/angular_velocity = 0.0
+10:6/0 = 0
+10:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:6/0/physics_layer_0/angular_velocity = 0.0
+10:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:6/0/physics_layer_1/angular_velocity = 0.0
+11:6/0 = 0
+11:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:6/0/physics_layer_0/angular_velocity = 0.0
+11:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:6/0/physics_layer_1/angular_velocity = 0.0
+12:6/0 = 0
+12:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:6/0/physics_layer_0/angular_velocity = 0.0
+12:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:6/0/physics_layer_1/angular_velocity = 0.0
+13:6/0 = 0
+13:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:6/0/physics_layer_0/angular_velocity = 0.0
+13:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:6/0/physics_layer_1/angular_velocity = 0.0
+14:6/0 = 0
+14:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:6/0/physics_layer_0/angular_velocity = 0.0
+14:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:6/0/physics_layer_1/angular_velocity = 0.0
+15:6/0 = 0
+15:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:6/0/physics_layer_0/angular_velocity = 0.0
+15:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:6/0/physics_layer_1/angular_velocity = 0.0
+16:6/0 = 0
+16:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:6/0/physics_layer_0/angular_velocity = 0.0
+16:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:6/0/physics_layer_1/angular_velocity = 0.0
+17:6/0 = 0
+17:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:6/0/physics_layer_0/angular_velocity = 0.0
+17:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:6/0/physics_layer_1/angular_velocity = 0.0
+18:6/0 = 0
+18:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:6/0/physics_layer_0/angular_velocity = 0.0
+18:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:6/0/physics_layer_1/angular_velocity = 0.0
+19:6/0 = 0
+19:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:6/0/physics_layer_0/angular_velocity = 0.0
+19:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:6/0/physics_layer_1/angular_velocity = 0.0
+20:6/0 = 0
+20:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:6/0/physics_layer_0/angular_velocity = 0.0
+20:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:6/0/physics_layer_1/angular_velocity = 0.0
+21:6/0 = 0
+21:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:6/0/physics_layer_0/angular_velocity = 0.0
+21:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:6/0/physics_layer_1/angular_velocity = 0.0
+22:6/0 = 0
+22:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:6/0/physics_layer_0/angular_velocity = 0.0
+22:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:6/0/physics_layer_1/angular_velocity = 0.0
+23:6/0 = 0
+23:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:6/0/physics_layer_0/angular_velocity = 0.0
+23:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:6/0/physics_layer_1/angular_velocity = 0.0
+24:6/0 = 0
+24:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:6/0/physics_layer_0/angular_velocity = 0.0
+24:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:6/0/physics_layer_1/angular_velocity = 0.0
+25:6/0 = 0
+25:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:6/0/physics_layer_0/angular_velocity = 0.0
+25:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:6/0/physics_layer_1/angular_velocity = 0.0
+26:6/0 = 0
+26:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:6/0/physics_layer_0/angular_velocity = 0.0
+26:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:6/0/physics_layer_1/angular_velocity = 0.0
+27:6/0 = 0
+27:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:6/0/physics_layer_0/angular_velocity = 0.0
+27:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:6/0/physics_layer_1/angular_velocity = 0.0
+28:6/0 = 0
+28:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:6/0/physics_layer_0/angular_velocity = 0.0
+28:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:6/0/physics_layer_1/angular_velocity = 0.0
+29:6/0 = 0
+29:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:6/0/physics_layer_0/angular_velocity = 0.0
+29:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:6/0/physics_layer_1/angular_velocity = 0.0
+30:6/0 = 0
+30:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:6/0/physics_layer_0/angular_velocity = 0.0
+30:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:6/0/physics_layer_1/angular_velocity = 0.0
+31:6/0 = 0
+31:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:6/0/physics_layer_0/angular_velocity = 0.0
+31:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+31:6/0/physics_layer_1/angular_velocity = 0.0
+35:6/0 = 0
+35:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:6/0/physics_layer_0/angular_velocity = 0.0
+35:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:6/0/physics_layer_1/angular_velocity = 0.0
+36:6/0 = 0
+36:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:6/0/physics_layer_0/angular_velocity = 0.0
+36:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+36:6/0/physics_layer_1/angular_velocity = 0.0
+0:7/0 = 0
+0:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:7/0/physics_layer_0/angular_velocity = 0.0
+0:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:7/0/physics_layer_1/angular_velocity = 0.0
+1:7/0 = 0
+1:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:7/0/physics_layer_0/angular_velocity = 0.0
+1:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:7/0/physics_layer_1/angular_velocity = 0.0
+2:7/0 = 0
+2:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:7/0/physics_layer_0/angular_velocity = 0.0
+2:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:7/0/physics_layer_1/angular_velocity = 0.0
+3:7/0 = 0
+3:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:7/0/physics_layer_0/angular_velocity = 0.0
+3:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:7/0/physics_layer_1/angular_velocity = 0.0
+4:7/0 = 0
+4:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:7/0/physics_layer_0/angular_velocity = 0.0
+4:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:7/0/physics_layer_1/angular_velocity = 0.0
+5:7/0 = 0
+5:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:7/0/physics_layer_0/angular_velocity = 0.0
+5:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:7/0/physics_layer_1/angular_velocity = 0.0
+6:7/0 = 0
+6:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:7/0/physics_layer_0/angular_velocity = 0.0
+6:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:7/0/physics_layer_1/angular_velocity = 0.0
+7:7/0 = 0
+7:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:7/0/physics_layer_0/angular_velocity = 0.0
+7:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:7/0/physics_layer_1/angular_velocity = 0.0
+8:7/0 = 0
+8:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:7/0/physics_layer_0/angular_velocity = 0.0
+8:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:7/0/physics_layer_1/angular_velocity = 0.0
+9:7/0 = 0
+9:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:7/0/physics_layer_0/angular_velocity = 0.0
+9:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:7/0/physics_layer_1/angular_velocity = 0.0
+10:7/0 = 0
+10:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:7/0/physics_layer_0/angular_velocity = 0.0
+10:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:7/0/physics_layer_1/angular_velocity = 0.0
+11:7/0 = 0
+11:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:7/0/physics_layer_0/angular_velocity = 0.0
+11:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:7/0/physics_layer_1/angular_velocity = 0.0
+12:7/0 = 0
+12:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:7/0/physics_layer_0/angular_velocity = 0.0
+12:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:7/0/physics_layer_1/angular_velocity = 0.0
+13:7/0 = 0
+13:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:7/0/physics_layer_0/angular_velocity = 0.0
+13:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:7/0/physics_layer_1/angular_velocity = 0.0
+14:7/0 = 0
+14:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:7/0/physics_layer_0/angular_velocity = 0.0
+14:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:7/0/physics_layer_1/angular_velocity = 0.0
+15:7/0 = 0
+15:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:7/0/physics_layer_0/angular_velocity = 0.0
+15:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:7/0/physics_layer_1/angular_velocity = 0.0
+16:7/0 = 0
+16:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:7/0/physics_layer_0/angular_velocity = 0.0
+16:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:7/0/physics_layer_1/angular_velocity = 0.0
+17:7/0 = 0
+17:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:7/0/physics_layer_0/angular_velocity = 0.0
+17:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:7/0/physics_layer_1/angular_velocity = 0.0
+18:7/0 = 0
+18:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:7/0/physics_layer_0/angular_velocity = 0.0
+18:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:7/0/physics_layer_1/angular_velocity = 0.0
+19:7/0 = 0
+19:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:7/0/physics_layer_0/angular_velocity = 0.0
+19:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:7/0/physics_layer_1/angular_velocity = 0.0
+20:7/0 = 0
+20:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:7/0/physics_layer_0/angular_velocity = 0.0
+20:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:7/0/physics_layer_1/angular_velocity = 0.0
+21:7/0 = 0
+21:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:7/0/physics_layer_0/angular_velocity = 0.0
+21:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:7/0/physics_layer_1/angular_velocity = 0.0
+22:7/0 = 0
+22:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:7/0/physics_layer_0/angular_velocity = 0.0
+22:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:7/0/physics_layer_1/angular_velocity = 0.0
+23:7/0 = 0
+23:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:7/0/physics_layer_0/angular_velocity = 0.0
+23:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:7/0/physics_layer_1/angular_velocity = 0.0
+24:7/0 = 0
+24:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:7/0/physics_layer_0/angular_velocity = 0.0
+24:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:7/0/physics_layer_1/angular_velocity = 0.0
+25:7/0 = 0
+25:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:7/0/physics_layer_0/angular_velocity = 0.0
+25:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:7/0/physics_layer_1/angular_velocity = 0.0
+26:7/0 = 0
+26:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:7/0/physics_layer_0/angular_velocity = 0.0
+26:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:7/0/physics_layer_1/angular_velocity = 0.0
+27:7/0 = 0
+27:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:7/0/physics_layer_0/angular_velocity = 0.0
+27:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:7/0/physics_layer_1/angular_velocity = 0.0
+28:7/0 = 0
+28:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:7/0/physics_layer_0/angular_velocity = 0.0
+28:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:7/0/physics_layer_1/angular_velocity = 0.0
+29:7/0 = 0
+29:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:7/0/physics_layer_0/angular_velocity = 0.0
+29:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:7/0/physics_layer_1/angular_velocity = 0.0
+30:7/0 = 0
+30:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:7/0/physics_layer_0/angular_velocity = 0.0
+30:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:7/0/physics_layer_1/angular_velocity = 0.0
+31:7/0 = 0
+31:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:7/0/physics_layer_0/angular_velocity = 0.0
+31:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+31:7/0/physics_layer_1/angular_velocity = 0.0
+32:7/0 = 0
+32:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:7/0/physics_layer_0/angular_velocity = 0.0
+32:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:7/0/physics_layer_1/angular_velocity = 0.0
+33:7/0 = 0
+33:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:7/0/physics_layer_0/angular_velocity = 0.0
+33:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:7/0/physics_layer_1/angular_velocity = 0.0
+34:7/0 = 0
+34:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:7/0/physics_layer_0/angular_velocity = 0.0
+34:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:7/0/physics_layer_1/angular_velocity = 0.0
+35:7/0 = 0
+35:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:7/0/physics_layer_0/angular_velocity = 0.0
+35:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:7/0/physics_layer_1/angular_velocity = 0.0
+36:7/0 = 0
+36:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:7/0/physics_layer_0/angular_velocity = 0.0
+36:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+36:7/0/physics_layer_1/angular_velocity = 0.0
+0:8/0 = 0
+0:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:8/0/physics_layer_0/angular_velocity = 0.0
+0:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:8/0/physics_layer_1/angular_velocity = 0.0
+1:8/0 = 0
+1:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:8/0/physics_layer_0/angular_velocity = 0.0
+1:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:8/0/physics_layer_1/angular_velocity = 0.0
+2:8/0 = 0
+2:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:8/0/physics_layer_0/angular_velocity = 0.0
+2:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:8/0/physics_layer_1/angular_velocity = 0.0
+3:8/0 = 0
+3:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:8/0/physics_layer_0/angular_velocity = 0.0
+3:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:8/0/physics_layer_1/angular_velocity = 0.0
+5:8/0 = 0
+5:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:8/0/physics_layer_0/angular_velocity = 0.0
+5:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:8/0/physics_layer_1/angular_velocity = 0.0
+6:8/0 = 0
+6:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:8/0/physics_layer_0/angular_velocity = 0.0
+6:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:8/0/physics_layer_1/angular_velocity = 0.0
+7:8/0 = 0
+7:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:8/0/physics_layer_0/angular_velocity = 0.0
+7:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:8/0/physics_layer_1/angular_velocity = 0.0
+8:8/0 = 0
+8:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:8/0/physics_layer_0/angular_velocity = 0.0
+8:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:8/0/physics_layer_1/angular_velocity = 0.0
+9:8/0 = 0
+9:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:8/0/physics_layer_0/angular_velocity = 0.0
+9:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:8/0/physics_layer_1/angular_velocity = 0.0
+10:8/0 = 0
+10:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:8/0/physics_layer_0/angular_velocity = 0.0
+10:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:8/0/physics_layer_1/angular_velocity = 0.0
+11:8/0 = 0
+11:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:8/0/physics_layer_0/angular_velocity = 0.0
+11:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:8/0/physics_layer_1/angular_velocity = 0.0
+13:8/0 = 0
+13:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:8/0/physics_layer_0/angular_velocity = 0.0
+13:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:8/0/physics_layer_1/angular_velocity = 0.0
+14:8/0 = 0
+14:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:8/0/physics_layer_0/angular_velocity = 0.0
+14:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:8/0/physics_layer_1/angular_velocity = 0.0
+15:8/0 = 0
+15:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:8/0/physics_layer_0/angular_velocity = 0.0
+15:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:8/0/physics_layer_1/angular_velocity = 0.0
+16:8/0 = 0
+16:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:8/0/physics_layer_0/angular_velocity = 0.0
+16:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:8/0/physics_layer_1/angular_velocity = 0.0
+17:8/0 = 0
+17:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:8/0/physics_layer_0/angular_velocity = 0.0
+17:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:8/0/physics_layer_1/angular_velocity = 0.0
+18:8/0 = 0
+18:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:8/0/physics_layer_0/angular_velocity = 0.0
+18:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:8/0/physics_layer_1/angular_velocity = 0.0
+19:8/0 = 0
+19:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:8/0/physics_layer_0/angular_velocity = 0.0
+19:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:8/0/physics_layer_1/angular_velocity = 0.0
+21:8/0 = 0
+21:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:8/0/physics_layer_0/angular_velocity = 0.0
+21:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:8/0/physics_layer_1/angular_velocity = 0.0
+22:8/0 = 0
+22:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:8/0/physics_layer_0/angular_velocity = 0.0
+22:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:8/0/physics_layer_1/angular_velocity = 0.0
+23:8/0 = 0
+23:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:8/0/physics_layer_0/angular_velocity = 0.0
+23:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:8/0/physics_layer_1/angular_velocity = 0.0
+24:8/0 = 0
+24:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:8/0/physics_layer_0/angular_velocity = 0.0
+24:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:8/0/physics_layer_1/angular_velocity = 0.0
+25:8/0 = 0
+25:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:8/0/physics_layer_0/angular_velocity = 0.0
+25:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:8/0/physics_layer_1/angular_velocity = 0.0
+26:8/0 = 0
+26:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:8/0/physics_layer_0/angular_velocity = 0.0
+26:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:8/0/physics_layer_1/angular_velocity = 0.0
+27:8/0 = 0
+27:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:8/0/physics_layer_0/angular_velocity = 0.0
+27:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:8/0/physics_layer_1/angular_velocity = 0.0
+29:8/0 = 0
+29:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:8/0/physics_layer_0/angular_velocity = 0.0
+29:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:8/0/physics_layer_1/angular_velocity = 0.0
+30:8/0 = 0
+30:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:8/0/physics_layer_0/angular_velocity = 0.0
+30:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:8/0/physics_layer_1/angular_velocity = 0.0
+31:8/0 = 0
+31:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:8/0/physics_layer_0/angular_velocity = 0.0
+31:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+31:8/0/physics_layer_1/angular_velocity = 0.0
+32:8/0 = 0
+32:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:8/0/physics_layer_0/angular_velocity = 0.0
+32:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:8/0/physics_layer_1/angular_velocity = 0.0
+33:8/0 = 0
+33:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:8/0/physics_layer_0/angular_velocity = 0.0
+33:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:8/0/physics_layer_1/angular_velocity = 0.0
+34:8/0 = 0
+34:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:8/0/physics_layer_0/angular_velocity = 0.0
+34:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:8/0/physics_layer_1/angular_velocity = 0.0
+35:8/0 = 0
+35:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:8/0/physics_layer_0/angular_velocity = 0.0
+35:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:8/0/physics_layer_1/angular_velocity = 0.0
+36:8/0 = 0
+36:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:8/0/physics_layer_0/angular_velocity = 0.0
+36:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+36:8/0/physics_layer_1/angular_velocity = 0.0
+0:9/0 = 0
+0:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:9/0/physics_layer_0/angular_velocity = 0.0
+0:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:9/0/physics_layer_1/angular_velocity = 0.0
+1:9/0 = 0
+1:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:9/0/physics_layer_0/angular_velocity = 0.0
+1:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:9/0/physics_layer_1/angular_velocity = 0.0
+2:9/0 = 0
+2:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:9/0/physics_layer_0/angular_velocity = 0.0
+2:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:9/0/physics_layer_1/angular_velocity = 0.0
+3:9/0 = 0
+3:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:9/0/physics_layer_0/angular_velocity = 0.0
+3:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:9/0/physics_layer_1/angular_velocity = 0.0
+5:9/0 = 0
+5:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:9/0/physics_layer_0/angular_velocity = 0.0
+5:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:9/0/physics_layer_1/angular_velocity = 0.0
+7:9/0 = 0
+7:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:9/0/physics_layer_0/angular_velocity = 0.0
+7:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:9/0/physics_layer_1/angular_velocity = 0.0
+8:9/0 = 0
+8:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:9/0/physics_layer_0/angular_velocity = 0.0
+8:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:9/0/physics_layer_1/angular_velocity = 0.0
+9:9/0 = 0
+9:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:9/0/physics_layer_0/angular_velocity = 0.0
+9:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:9/0/physics_layer_1/angular_velocity = 0.0
+10:9/0 = 0
+10:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:9/0/physics_layer_0/angular_velocity = 0.0
+10:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:9/0/physics_layer_1/angular_velocity = 0.0
+11:9/0 = 0
+11:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:9/0/physics_layer_0/angular_velocity = 0.0
+11:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:9/0/physics_layer_1/angular_velocity = 0.0
+13:9/0 = 0
+13:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:9/0/physics_layer_0/angular_velocity = 0.0
+13:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:9/0/physics_layer_1/angular_velocity = 0.0
+15:9/0 = 0
+15:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:9/0/physics_layer_0/angular_velocity = 0.0
+15:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:9/0/physics_layer_1/angular_velocity = 0.0
+16:9/0 = 0
+16:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:9/0/physics_layer_0/angular_velocity = 0.0
+16:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:9/0/physics_layer_1/angular_velocity = 0.0
+17:9/0 = 0
+17:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:9/0/physics_layer_0/angular_velocity = 0.0
+17:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:9/0/physics_layer_1/angular_velocity = 0.0
+18:9/0 = 0
+18:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:9/0/physics_layer_0/angular_velocity = 0.0
+18:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:9/0/physics_layer_1/angular_velocity = 0.0
+19:9/0 = 0
+19:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:9/0/physics_layer_0/angular_velocity = 0.0
+19:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:9/0/physics_layer_1/angular_velocity = 0.0
+21:9/0 = 0
+21:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:9/0/physics_layer_0/angular_velocity = 0.0
+21:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:9/0/physics_layer_1/angular_velocity = 0.0
+23:9/0 = 0
+23:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:9/0/physics_layer_0/angular_velocity = 0.0
+23:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:9/0/physics_layer_1/angular_velocity = 0.0
+24:9/0 = 0
+24:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:9/0/physics_layer_0/angular_velocity = 0.0
+24:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:9/0/physics_layer_1/angular_velocity = 0.0
+25:9/0 = 0
+25:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:9/0/physics_layer_0/angular_velocity = 0.0
+25:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:9/0/physics_layer_1/angular_velocity = 0.0
+26:9/0 = 0
+26:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:9/0/physics_layer_0/angular_velocity = 0.0
+26:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:9/0/physics_layer_1/angular_velocity = 0.0
+27:9/0 = 0
+27:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:9/0/physics_layer_0/angular_velocity = 0.0
+27:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:9/0/physics_layer_1/angular_velocity = 0.0
+29:9/0 = 0
+29:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:9/0/physics_layer_0/angular_velocity = 0.0
+29:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:9/0/physics_layer_1/angular_velocity = 0.0
+31:9/0 = 0
+31:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:9/0/physics_layer_0/angular_velocity = 0.0
+31:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+31:9/0/physics_layer_1/angular_velocity = 0.0
+32:9/0 = 0
+32:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:9/0/physics_layer_0/angular_velocity = 0.0
+32:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:9/0/physics_layer_1/angular_velocity = 0.0
+33:9/0 = 0
+33:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:9/0/physics_layer_0/angular_velocity = 0.0
+33:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:9/0/physics_layer_1/angular_velocity = 0.0
+34:9/0 = 0
+34:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:9/0/physics_layer_0/angular_velocity = 0.0
+34:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:9/0/physics_layer_1/angular_velocity = 0.0
+35:9/0 = 0
+35:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:9/0/physics_layer_0/angular_velocity = 0.0
+35:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:9/0/physics_layer_1/angular_velocity = 0.0
+0:10/0 = 0
+0:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:10/0/physics_layer_0/angular_velocity = 0.0
+0:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:10/0/physics_layer_1/angular_velocity = 0.0
+1:10/0 = 0
+1:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:10/0/physics_layer_0/angular_velocity = 0.0
+1:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:10/0/physics_layer_1/angular_velocity = 0.0
+2:10/0 = 0
+2:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:10/0/physics_layer_0/angular_velocity = 0.0
+2:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:10/0/physics_layer_1/angular_velocity = 0.0
+3:10/0 = 0
+3:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:10/0/physics_layer_0/angular_velocity = 0.0
+3:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:10/0/physics_layer_1/angular_velocity = 0.0
+4:10/0 = 0
+4:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:10/0/physics_layer_0/angular_velocity = 0.0
+4:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:10/0/physics_layer_1/angular_velocity = 0.0
+5:10/0 = 0
+5:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:10/0/physics_layer_0/angular_velocity = 0.0
+5:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:10/0/physics_layer_1/angular_velocity = 0.0
+6:10/0 = 0
+6:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:10/0/physics_layer_0/angular_velocity = 0.0
+6:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:10/0/physics_layer_1/angular_velocity = 0.0
+7:10/0 = 0
+7:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:10/0/physics_layer_0/angular_velocity = 0.0
+7:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:10/0/physics_layer_1/angular_velocity = 0.0
+8:10/0 = 0
+8:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:10/0/physics_layer_0/angular_velocity = 0.0
+8:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:10/0/physics_layer_1/angular_velocity = 0.0
+9:10/0 = 0
+9:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:10/0/physics_layer_0/angular_velocity = 0.0
+9:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:10/0/physics_layer_1/angular_velocity = 0.0
+10:10/0 = 0
+10:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:10/0/physics_layer_0/angular_velocity = 0.0
+10:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:10/0/physics_layer_1/angular_velocity = 0.0
+11:10/0 = 0
+11:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:10/0/physics_layer_0/angular_velocity = 0.0
+11:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:10/0/physics_layer_1/angular_velocity = 0.0
+12:10/0 = 0
+12:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:10/0/physics_layer_0/angular_velocity = 0.0
+12:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:10/0/physics_layer_1/angular_velocity = 0.0
+13:10/0 = 0
+13:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:10/0/physics_layer_0/angular_velocity = 0.0
+13:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:10/0/physics_layer_1/angular_velocity = 0.0
+14:10/0 = 0
+14:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:10/0/physics_layer_0/angular_velocity = 0.0
+14:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:10/0/physics_layer_1/angular_velocity = 0.0
+15:10/0 = 0
+15:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:10/0/physics_layer_0/angular_velocity = 0.0
+15:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:10/0/physics_layer_1/angular_velocity = 0.0
+16:10/0 = 0
+16:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:10/0/physics_layer_0/angular_velocity = 0.0
+16:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:10/0/physics_layer_1/angular_velocity = 0.0
+17:10/0 = 0
+17:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:10/0/physics_layer_0/angular_velocity = 0.0
+17:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:10/0/physics_layer_1/angular_velocity = 0.0
+18:10/0 = 0
+18:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:10/0/physics_layer_0/angular_velocity = 0.0
+18:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:10/0/physics_layer_1/angular_velocity = 0.0
+19:10/0 = 0
+19:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:10/0/physics_layer_0/angular_velocity = 0.0
+19:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:10/0/physics_layer_1/angular_velocity = 0.0
+20:10/0 = 0
+20:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:10/0/physics_layer_0/angular_velocity = 0.0
+20:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:10/0/physics_layer_1/angular_velocity = 0.0
+21:10/0 = 0
+21:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:10/0/physics_layer_0/angular_velocity = 0.0
+21:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:10/0/physics_layer_1/angular_velocity = 0.0
+22:10/0 = 0
+22:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:10/0/physics_layer_0/angular_velocity = 0.0
+22:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:10/0/physics_layer_1/angular_velocity = 0.0
+23:10/0 = 0
+23:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:10/0/physics_layer_0/angular_velocity = 0.0
+23:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:10/0/physics_layer_1/angular_velocity = 0.0
+24:10/0 = 0
+24:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:10/0/physics_layer_0/angular_velocity = 0.0
+24:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:10/0/physics_layer_1/angular_velocity = 0.0
+25:10/0 = 0
+25:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:10/0/physics_layer_0/angular_velocity = 0.0
+25:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:10/0/physics_layer_1/angular_velocity = 0.0
+26:10/0 = 0
+26:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:10/0/physics_layer_0/angular_velocity = 0.0
+26:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:10/0/physics_layer_1/angular_velocity = 0.0
+27:10/0 = 0
+27:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:10/0/physics_layer_0/angular_velocity = 0.0
+27:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:10/0/physics_layer_1/angular_velocity = 0.0
+28:10/0 = 0
+28:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:10/0/physics_layer_0/angular_velocity = 0.0
+28:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:10/0/physics_layer_1/angular_velocity = 0.0
+29:10/0 = 0
+29:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:10/0/physics_layer_0/angular_velocity = 0.0
+29:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:10/0/physics_layer_1/angular_velocity = 0.0
+30:10/0 = 0
+30:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:10/0/physics_layer_0/angular_velocity = 0.0
+30:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:10/0/physics_layer_1/angular_velocity = 0.0
+31:10/0 = 0
+31:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:10/0/physics_layer_0/angular_velocity = 0.0
+31:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+31:10/0/physics_layer_1/angular_velocity = 0.0
+32:10/0 = 0
+32:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:10/0/physics_layer_0/angular_velocity = 0.0
+32:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:10/0/physics_layer_1/angular_velocity = 0.0
+33:10/0 = 0
+33:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:10/0/physics_layer_0/angular_velocity = 0.0
+33:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:10/0/physics_layer_1/angular_velocity = 0.0
+34:10/0 = 0
+34:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:10/0/physics_layer_0/angular_velocity = 0.0
+34:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:10/0/physics_layer_1/angular_velocity = 0.0
+35:10/0 = 0
+35:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:10/0/physics_layer_0/angular_velocity = 0.0
+35:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:10/0/physics_layer_1/angular_velocity = 0.0
+0:11/0 = 0
+0:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:11/0/physics_layer_0/angular_velocity = 0.0
+0:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:11/0/physics_layer_1/angular_velocity = 0.0
+1:11/0 = 0
+1:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:11/0/physics_layer_0/angular_velocity = 0.0
+1:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:11/0/physics_layer_1/angular_velocity = 0.0
+2:11/0 = 0
+2:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:11/0/physics_layer_0/angular_velocity = 0.0
+2:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:11/0/physics_layer_1/angular_velocity = 0.0
+3:11/0 = 0
+3:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:11/0/physics_layer_0/angular_velocity = 0.0
+3:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:11/0/physics_layer_1/angular_velocity = 0.0
+4:11/0 = 0
+4:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:11/0/physics_layer_0/angular_velocity = 0.0
+4:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:11/0/physics_layer_1/angular_velocity = 0.0
+6:11/0 = 0
+6:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:11/0/physics_layer_0/angular_velocity = 0.0
+6:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:11/0/physics_layer_1/angular_velocity = 0.0
+7:11/0 = 0
+7:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:11/0/physics_layer_0/angular_velocity = 0.0
+7:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:11/0/physics_layer_1/angular_velocity = 0.0
+8:11/0 = 0
+8:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:11/0/physics_layer_0/angular_velocity = 0.0
+8:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:11/0/physics_layer_1/angular_velocity = 0.0
+9:11/0 = 0
+9:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:11/0/physics_layer_0/angular_velocity = 0.0
+9:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:11/0/physics_layer_1/angular_velocity = 0.0
+10:11/0 = 0
+10:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:11/0/physics_layer_0/angular_velocity = 0.0
+10:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:11/0/physics_layer_1/angular_velocity = 0.0
+11:11/0 = 0
+11:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:11/0/physics_layer_0/angular_velocity = 0.0
+11:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:11/0/physics_layer_1/angular_velocity = 0.0
+12:11/0 = 0
+12:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:11/0/physics_layer_0/angular_velocity = 0.0
+12:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:11/0/physics_layer_1/angular_velocity = 0.0
+14:11/0 = 0
+14:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:11/0/physics_layer_0/angular_velocity = 0.0
+14:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:11/0/physics_layer_1/angular_velocity = 0.0
+15:11/0 = 0
+15:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:11/0/physics_layer_0/angular_velocity = 0.0
+15:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:11/0/physics_layer_1/angular_velocity = 0.0
+16:11/0 = 0
+16:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:11/0/physics_layer_0/angular_velocity = 0.0
+16:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:11/0/physics_layer_1/angular_velocity = 0.0
+17:11/0 = 0
+17:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:11/0/physics_layer_0/angular_velocity = 0.0
+17:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:11/0/physics_layer_1/angular_velocity = 0.0
+18:11/0 = 0
+18:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:11/0/physics_layer_0/angular_velocity = 0.0
+18:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:11/0/physics_layer_1/angular_velocity = 0.0
+19:11/0 = 0
+19:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:11/0/physics_layer_0/angular_velocity = 0.0
+19:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:11/0/physics_layer_1/angular_velocity = 0.0
+20:11/0 = 0
+20:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:11/0/physics_layer_0/angular_velocity = 0.0
+20:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:11/0/physics_layer_1/angular_velocity = 0.0
+22:11/0 = 0
+22:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:11/0/physics_layer_0/angular_velocity = 0.0
+22:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:11/0/physics_layer_1/angular_velocity = 0.0
+23:11/0 = 0
+23:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:11/0/physics_layer_0/angular_velocity = 0.0
+23:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:11/0/physics_layer_1/angular_velocity = 0.0
+24:11/0 = 0
+24:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:11/0/physics_layer_0/angular_velocity = 0.0
+24:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:11/0/physics_layer_1/angular_velocity = 0.0
+25:11/0 = 0
+25:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:11/0/physics_layer_0/angular_velocity = 0.0
+25:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:11/0/physics_layer_1/angular_velocity = 0.0
+26:11/0 = 0
+26:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:11/0/physics_layer_0/angular_velocity = 0.0
+26:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:11/0/physics_layer_1/angular_velocity = 0.0
+27:11/0 = 0
+27:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:11/0/physics_layer_0/angular_velocity = 0.0
+27:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:11/0/physics_layer_1/angular_velocity = 0.0
+28:11/0 = 0
+28:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:11/0/physics_layer_0/angular_velocity = 0.0
+28:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:11/0/physics_layer_1/angular_velocity = 0.0
+30:11/0 = 0
+30:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:11/0/physics_layer_0/angular_velocity = 0.0
+30:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:11/0/physics_layer_1/angular_velocity = 0.0
+31:11/0 = 0
+31:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:11/0/physics_layer_0/angular_velocity = 0.0
+31:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+31:11/0/physics_layer_1/angular_velocity = 0.0
+35:11/0 = 0
+35:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:11/0/physics_layer_0/angular_velocity = 0.0
+35:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:11/0/physics_layer_1/angular_velocity = 0.0
+36:11/0 = 0
+36:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:11/0/physics_layer_0/angular_velocity = 0.0
+36:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+36:11/0/physics_layer_1/angular_velocity = 0.0
+0:12/0 = 0
+0:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:12/0/physics_layer_0/angular_velocity = 0.0
+0:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:12/0/physics_layer_1/angular_velocity = 0.0
+1:12/0 = 0
+1:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:12/0/physics_layer_0/angular_velocity = 0.0
+1:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:12/0/physics_layer_1/angular_velocity = 0.0
+2:12/0 = 0
+2:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:12/0/physics_layer_0/angular_velocity = 0.0
+2:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:12/0/physics_layer_1/angular_velocity = 0.0
+3:12/0 = 0
+3:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:12/0/physics_layer_0/angular_velocity = 0.0
+3:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:12/0/physics_layer_1/angular_velocity = 0.0
+4:12/0 = 0
+4:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:12/0/physics_layer_0/angular_velocity = 0.0
+4:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:12/0/physics_layer_1/angular_velocity = 0.0
+6:12/0 = 0
+6:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:12/0/physics_layer_0/angular_velocity = 0.0
+6:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:12/0/physics_layer_1/angular_velocity = 0.0
+7:12/0 = 0
+7:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:12/0/physics_layer_0/angular_velocity = 0.0
+7:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:12/0/physics_layer_1/angular_velocity = 0.0
+8:12/0 = 0
+8:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:12/0/physics_layer_0/angular_velocity = 0.0
+8:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:12/0/physics_layer_1/angular_velocity = 0.0
+9:12/0 = 0
+9:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:12/0/physics_layer_0/angular_velocity = 0.0
+9:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:12/0/physics_layer_1/angular_velocity = 0.0
+10:12/0 = 0
+10:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:12/0/physics_layer_0/angular_velocity = 0.0
+10:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:12/0/physics_layer_1/angular_velocity = 0.0
+11:12/0 = 0
+11:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:12/0/physics_layer_0/angular_velocity = 0.0
+11:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:12/0/physics_layer_1/angular_velocity = 0.0
+12:12/0 = 0
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+12:12/0/physics_layer_0/angular_velocity = 0.0
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+12:12/0/physics_layer_1/angular_velocity = 0.0
+14:12/0 = 0
+14:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:12/0/physics_layer_0/angular_velocity = 0.0
+14:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:12/0/physics_layer_1/angular_velocity = 0.0
+15:12/0 = 0
+15:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:12/0/physics_layer_0/angular_velocity = 0.0
+15:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:12/0/physics_layer_1/angular_velocity = 0.0
+16:12/0 = 0
+16:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:12/0/physics_layer_0/angular_velocity = 0.0
+16:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:12/0/physics_layer_1/angular_velocity = 0.0
+17:12/0 = 0
+17:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:12/0/physics_layer_0/angular_velocity = 0.0
+17:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:12/0/physics_layer_1/angular_velocity = 0.0
+18:12/0 = 0
+18:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:12/0/physics_layer_0/angular_velocity = 0.0
+18:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:12/0/physics_layer_1/angular_velocity = 0.0
+19:12/0 = 0
+19:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:12/0/physics_layer_0/angular_velocity = 0.0
+19:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:12/0/physics_layer_1/angular_velocity = 0.0
+20:12/0 = 0
+20:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:12/0/physics_layer_0/angular_velocity = 0.0
+20:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:12/0/physics_layer_1/angular_velocity = 0.0
+22:12/0 = 0
+22:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:12/0/physics_layer_0/angular_velocity = 0.0
+22:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:12/0/physics_layer_1/angular_velocity = 0.0
+23:12/0 = 0
+23:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:12/0/physics_layer_0/angular_velocity = 0.0
+23:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:12/0/physics_layer_1/angular_velocity = 0.0
+24:12/0 = 0
+24:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:12/0/physics_layer_0/angular_velocity = 0.0
+24:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:12/0/physics_layer_1/angular_velocity = 0.0
+25:12/0 = 0
+25:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:12/0/physics_layer_0/angular_velocity = 0.0
+25:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:12/0/physics_layer_1/angular_velocity = 0.0
+26:12/0 = 0
+26:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:12/0/physics_layer_0/angular_velocity = 0.0
+26:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:12/0/physics_layer_1/angular_velocity = 0.0
+27:12/0 = 0
+27:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:12/0/physics_layer_0/angular_velocity = 0.0
+27:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:12/0/physics_layer_1/angular_velocity = 0.0
+28:12/0 = 0
+28:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:12/0/physics_layer_0/angular_velocity = 0.0
+28:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:12/0/physics_layer_1/angular_velocity = 0.0
+30:12/0 = 0
+30:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:12/0/physics_layer_0/angular_velocity = 0.0
+30:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:12/0/physics_layer_1/angular_velocity = 0.0
+31:12/0 = 0
+31:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:12/0/physics_layer_0/angular_velocity = 0.0
+31:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+31:12/0/physics_layer_1/angular_velocity = 0.0
+32:12/0 = 0
+32:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:12/0/physics_layer_0/angular_velocity = 0.0
+32:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:12/0/physics_layer_1/angular_velocity = 0.0
+33:12/0 = 0
+33:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:12/0/physics_layer_0/angular_velocity = 0.0
+33:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:12/0/physics_layer_1/angular_velocity = 0.0
+34:12/0 = 0
+34:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:12/0/physics_layer_0/angular_velocity = 0.0
+34:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:12/0/physics_layer_1/angular_velocity = 0.0
+35:12/0 = 0
+35:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:12/0/physics_layer_0/angular_velocity = 0.0
+35:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:12/0/physics_layer_1/angular_velocity = 0.0
+36:12/0 = 0
+36:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:12/0/physics_layer_0/angular_velocity = 0.0
+36:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+36:12/0/physics_layer_1/angular_velocity = 0.0
+0:13/0 = 0
+0:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:13/0/physics_layer_0/angular_velocity = 0.0
+0:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:13/0/physics_layer_1/angular_velocity = 0.0
+1:13/0 = 0
+1:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:13/0/physics_layer_0/angular_velocity = 0.0
+1:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:13/0/physics_layer_1/angular_velocity = 0.0
+2:13/0 = 0
+2:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:13/0/physics_layer_0/angular_velocity = 0.0
+2:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:13/0/physics_layer_1/angular_velocity = 0.0
+3:13/0 = 0
+3:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:13/0/physics_layer_0/angular_velocity = 0.0
+3:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:13/0/physics_layer_1/angular_velocity = 0.0
+4:13/0 = 0
+4:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:13/0/physics_layer_0/angular_velocity = 0.0
+4:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:13/0/physics_layer_1/angular_velocity = 0.0
+5:13/0 = 0
+5:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:13/0/physics_layer_0/angular_velocity = 0.0
+5:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:13/0/physics_layer_1/angular_velocity = 0.0
+8:13/0 = 0
+8:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:13/0/physics_layer_0/angular_velocity = 0.0
+8:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:13/0/physics_layer_1/angular_velocity = 0.0
+9:13/0 = 0
+9:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:13/0/physics_layer_0/angular_velocity = 0.0
+9:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:13/0/physics_layer_1/angular_velocity = 0.0
+10:13/0 = 0
+10:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:13/0/physics_layer_0/angular_velocity = 0.0
+10:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:13/0/physics_layer_1/angular_velocity = 0.0
+11:13/0 = 0
+11:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:13/0/physics_layer_0/angular_velocity = 0.0
+11:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:13/0/physics_layer_1/angular_velocity = 0.0
+12:13/0 = 0
+12:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:13/0/physics_layer_0/angular_velocity = 0.0
+12:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:13/0/physics_layer_1/angular_velocity = 0.0
+13:13/0 = 0
+13:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:13/0/physics_layer_0/angular_velocity = 0.0
+13:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:13/0/physics_layer_1/angular_velocity = 0.0
+16:13/0 = 0
+16:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:13/0/physics_layer_0/angular_velocity = 0.0
+16:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:13/0/physics_layer_1/angular_velocity = 0.0
+17:13/0 = 0
+17:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:13/0/physics_layer_0/angular_velocity = 0.0
+17:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:13/0/physics_layer_1/angular_velocity = 0.0
+18:13/0 = 0
+18:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:13/0/physics_layer_0/angular_velocity = 0.0
+18:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:13/0/physics_layer_1/angular_velocity = 0.0
+19:13/0 = 0
+19:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:13/0/physics_layer_0/angular_velocity = 0.0
+19:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:13/0/physics_layer_1/angular_velocity = 0.0
+20:13/0 = 0
+20:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:13/0/physics_layer_0/angular_velocity = 0.0
+20:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:13/0/physics_layer_1/angular_velocity = 0.0
+21:13/0 = 0
+21:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:13/0/physics_layer_0/angular_velocity = 0.0
+21:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:13/0/physics_layer_1/angular_velocity = 0.0
+24:13/0 = 0
+24:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:13/0/physics_layer_0/angular_velocity = 0.0
+24:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:13/0/physics_layer_1/angular_velocity = 0.0
+25:13/0 = 0
+25:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:13/0/physics_layer_0/angular_velocity = 0.0
+25:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:13/0/physics_layer_1/angular_velocity = 0.0
+26:13/0 = 0
+26:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:13/0/physics_layer_0/angular_velocity = 0.0
+26:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:13/0/physics_layer_1/angular_velocity = 0.0
+27:13/0 = 0
+27:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:13/0/physics_layer_0/angular_velocity = 0.0
+27:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:13/0/physics_layer_1/angular_velocity = 0.0
+28:13/0 = 0
+28:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:13/0/physics_layer_0/angular_velocity = 0.0
+28:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:13/0/physics_layer_1/angular_velocity = 0.0
+29:13/0 = 0
+29:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:13/0/physics_layer_0/angular_velocity = 0.0
+29:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:13/0/physics_layer_1/angular_velocity = 0.0
+32:13/0 = 0
+32:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:13/0/physics_layer_0/angular_velocity = 0.0
+32:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:13/0/physics_layer_1/angular_velocity = 0.0
+33:13/0 = 0
+33:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:13/0/physics_layer_0/angular_velocity = 0.0
+33:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:13/0/physics_layer_1/angular_velocity = 0.0
+34:13/0 = 0
+34:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:13/0/physics_layer_0/angular_velocity = 0.0
+34:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:13/0/physics_layer_1/angular_velocity = 0.0
+35:13/0 = 0
+35:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:13/0/physics_layer_0/angular_velocity = 0.0
+35:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:13/0/physics_layer_1/angular_velocity = 0.0
+36:13/0 = 0
+36:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:13/0/physics_layer_0/angular_velocity = 0.0
+36:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+36:13/0/physics_layer_1/angular_velocity = 0.0
+0:14/0 = 0
+0:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:14/0/physics_layer_0/angular_velocity = 0.0
+0:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:14/0/physics_layer_1/angular_velocity = 0.0
+1:14/0 = 0
+1:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:14/0/physics_layer_0/angular_velocity = 0.0
+1:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:14/0/physics_layer_1/angular_velocity = 0.0
+2:14/0 = 0
+2:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:14/0/physics_layer_0/angular_velocity = 0.0
+2:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:14/0/physics_layer_1/angular_velocity = 0.0
+3:14/0 = 0
+3:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:14/0/physics_layer_0/angular_velocity = 0.0
+3:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:14/0/physics_layer_1/angular_velocity = 0.0
+4:14/0 = 0
+4:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:14/0/physics_layer_0/angular_velocity = 0.0
+4:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:14/0/physics_layer_1/angular_velocity = 0.0
+5:14/0 = 0
+5:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:14/0/physics_layer_0/angular_velocity = 0.0
+5:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:14/0/physics_layer_1/angular_velocity = 0.0
+8:14/0 = 0
+8:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:14/0/physics_layer_0/angular_velocity = 0.0
+8:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:14/0/physics_layer_1/angular_velocity = 0.0
+9:14/0 = 0
+9:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:14/0/physics_layer_0/angular_velocity = 0.0
+9:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:14/0/physics_layer_1/angular_velocity = 0.0
+10:14/0 = 0
+10:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:14/0/physics_layer_0/angular_velocity = 0.0
+10:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:14/0/physics_layer_1/angular_velocity = 0.0
+11:14/0 = 0
+11:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:14/0/physics_layer_0/angular_velocity = 0.0
+11:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:14/0/physics_layer_1/angular_velocity = 0.0
+12:14/0 = 0
+12:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:14/0/physics_layer_0/angular_velocity = 0.0
+12:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:14/0/physics_layer_1/angular_velocity = 0.0
+13:14/0 = 0
+13:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:14/0/physics_layer_0/angular_velocity = 0.0
+13:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:14/0/physics_layer_1/angular_velocity = 0.0
+16:14/0 = 0
+16:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:14/0/physics_layer_0/angular_velocity = 0.0
+16:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:14/0/physics_layer_1/angular_velocity = 0.0
+17:14/0 = 0
+17:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:14/0/physics_layer_0/angular_velocity = 0.0
+17:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:14/0/physics_layer_1/angular_velocity = 0.0
+18:14/0 = 0
+18:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:14/0/physics_layer_0/angular_velocity = 0.0
+18:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:14/0/physics_layer_1/angular_velocity = 0.0
+19:14/0 = 0
+19:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:14/0/physics_layer_0/angular_velocity = 0.0
+19:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:14/0/physics_layer_1/angular_velocity = 0.0
+20:14/0 = 0
+20:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:14/0/physics_layer_0/angular_velocity = 0.0
+20:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:14/0/physics_layer_1/angular_velocity = 0.0
+21:14/0 = 0
+21:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:14/0/physics_layer_0/angular_velocity = 0.0
+21:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:14/0/physics_layer_1/angular_velocity = 0.0
+24:14/0 = 0
+24:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:14/0/physics_layer_0/angular_velocity = 0.0
+24:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:14/0/physics_layer_1/angular_velocity = 0.0
+25:14/0 = 0
+25:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:14/0/physics_layer_0/angular_velocity = 0.0
+25:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:14/0/physics_layer_1/angular_velocity = 0.0
+26:14/0 = 0
+26:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:14/0/physics_layer_0/angular_velocity = 0.0
+26:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:14/0/physics_layer_1/angular_velocity = 0.0
+27:14/0 = 0
+27:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:14/0/physics_layer_0/angular_velocity = 0.0
+27:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:14/0/physics_layer_1/angular_velocity = 0.0
+28:14/0 = 0
+28:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:14/0/physics_layer_0/angular_velocity = 0.0
+28:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:14/0/physics_layer_1/angular_velocity = 0.0
+29:14/0 = 0
+29:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:14/0/physics_layer_0/angular_velocity = 0.0
+29:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:14/0/physics_layer_1/angular_velocity = 0.0
+32:14/0 = 0
+32:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:14/0/physics_layer_0/angular_velocity = 0.0
+32:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:14/0/physics_layer_1/angular_velocity = 0.0
+33:14/0 = 0
+33:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:14/0/physics_layer_0/angular_velocity = 0.0
+33:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:14/0/physics_layer_1/angular_velocity = 0.0
+34:14/0 = 0
+34:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:14/0/physics_layer_0/angular_velocity = 0.0
+34:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:14/0/physics_layer_1/angular_velocity = 0.0
+35:14/0 = 0
+35:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:14/0/physics_layer_0/angular_velocity = 0.0
+35:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:14/0/physics_layer_1/angular_velocity = 0.0
+0:15/0 = 0
+0:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:15/0/physics_layer_0/angular_velocity = 0.0
+0:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:15/0/physics_layer_1/angular_velocity = 0.0
+1:15/0 = 0
+1:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:15/0/physics_layer_0/angular_velocity = 0.0
+1:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:15/0/physics_layer_1/angular_velocity = 0.0
+2:15/0 = 0
+2:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:15/0/physics_layer_0/angular_velocity = 0.0
+2:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:15/0/physics_layer_1/angular_velocity = 0.0
+3:15/0 = 0
+3:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:15/0/physics_layer_0/angular_velocity = 0.0
+3:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:15/0/physics_layer_1/angular_velocity = 0.0
+4:15/0 = 0
+4:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:15/0/physics_layer_0/angular_velocity = 0.0
+4:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:15/0/physics_layer_1/angular_velocity = 0.0
+5:15/0 = 0
+5:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:15/0/physics_layer_0/angular_velocity = 0.0
+5:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:15/0/physics_layer_1/angular_velocity = 0.0
+6:15/0 = 0
+6:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:15/0/physics_layer_0/angular_velocity = 0.0
+6:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:15/0/physics_layer_1/angular_velocity = 0.0
+7:15/0 = 0
+7:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:15/0/physics_layer_0/angular_velocity = 0.0
+7:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:15/0/physics_layer_1/angular_velocity = 0.0
+8:15/0 = 0
+8:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:15/0/physics_layer_0/angular_velocity = 0.0
+8:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:15/0/physics_layer_1/angular_velocity = 0.0
+9:15/0 = 0
+9:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:15/0/physics_layer_0/angular_velocity = 0.0
+9:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:15/0/physics_layer_1/angular_velocity = 0.0
+10:15/0 = 0
+10:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:15/0/physics_layer_0/angular_velocity = 0.0
+10:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:15/0/physics_layer_1/angular_velocity = 0.0
+11:15/0 = 0
+11:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:15/0/physics_layer_0/angular_velocity = 0.0
+11:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:15/0/physics_layer_1/angular_velocity = 0.0
+12:15/0 = 0
+12:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:15/0/physics_layer_0/angular_velocity = 0.0
+12:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:15/0/physics_layer_1/angular_velocity = 0.0
+13:15/0 = 0
+13:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:15/0/physics_layer_0/angular_velocity = 0.0
+13:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:15/0/physics_layer_1/angular_velocity = 0.0
+14:15/0 = 0
+14:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:15/0/physics_layer_0/angular_velocity = 0.0
+14:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:15/0/physics_layer_1/angular_velocity = 0.0
+15:15/0 = 0
+15:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:15/0/physics_layer_0/angular_velocity = 0.0
+15:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:15/0/physics_layer_1/angular_velocity = 0.0
+16:15/0 = 0
+16:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:15/0/physics_layer_0/angular_velocity = 0.0
+16:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:15/0/physics_layer_1/angular_velocity = 0.0
+17:15/0 = 0
+17:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:15/0/physics_layer_0/angular_velocity = 0.0
+17:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:15/0/physics_layer_1/angular_velocity = 0.0
+18:15/0 = 0
+18:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:15/0/physics_layer_0/angular_velocity = 0.0
+18:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:15/0/physics_layer_1/angular_velocity = 0.0
+20:15/0 = 0
+20:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:15/0/physics_layer_0/angular_velocity = 0.0
+20:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:15/0/physics_layer_1/angular_velocity = 0.0
+21:15/0 = 0
+21:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:15/0/physics_layer_0/angular_velocity = 0.0
+21:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:15/0/physics_layer_1/angular_velocity = 0.0
+24:15/0 = 0
+24:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:15/0/physics_layer_0/angular_velocity = 0.0
+24:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:15/0/physics_layer_1/angular_velocity = 0.0
+25:15/0 = 0
+25:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:15/0/physics_layer_0/angular_velocity = 0.0
+25:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:15/0/physics_layer_1/angular_velocity = 0.0
+26:15/0 = 0
+26:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:15/0/physics_layer_0/angular_velocity = 0.0
+26:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:15/0/physics_layer_1/angular_velocity = 0.0
+27:15/0 = 0
+27:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:15/0/physics_layer_0/angular_velocity = 0.0
+27:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:15/0/physics_layer_1/angular_velocity = 0.0
+32:15/0 = 0
+32:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:15/0/physics_layer_0/angular_velocity = 0.0
+32:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:15/0/physics_layer_1/angular_velocity = 0.0
+33:15/0 = 0
+33:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:15/0/physics_layer_0/angular_velocity = 0.0
+33:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:15/0/physics_layer_1/angular_velocity = 0.0
+34:15/0 = 0
+34:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:15/0/physics_layer_0/angular_velocity = 0.0
+34:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:15/0/physics_layer_1/angular_velocity = 0.0
+35:15/0 = 0
+35:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:15/0/physics_layer_0/angular_velocity = 0.0
+35:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:15/0/physics_layer_1/angular_velocity = 0.0
+0:16/0 = 0
+0:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:16/0/physics_layer_0/angular_velocity = 0.0
+0:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:16/0/physics_layer_1/angular_velocity = 0.0
+1:16/0 = 0
+1:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:16/0/physics_layer_0/angular_velocity = 0.0
+1:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:16/0/physics_layer_1/angular_velocity = 0.0
+2:16/0 = 0
+2:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:16/0/physics_layer_0/angular_velocity = 0.0
+2:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:16/0/physics_layer_1/angular_velocity = 0.0
+3:16/0 = 0
+3:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:16/0/physics_layer_0/angular_velocity = 0.0
+3:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:16/0/physics_layer_1/angular_velocity = 0.0
+4:16/0 = 0
+4:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:16/0/physics_layer_0/angular_velocity = 0.0
+4:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:16/0/physics_layer_1/angular_velocity = 0.0
+5:16/0 = 0
+5:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:16/0/physics_layer_0/angular_velocity = 0.0
+5:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:16/0/physics_layer_1/angular_velocity = 0.0
+6:16/0 = 0
+6:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:16/0/physics_layer_0/angular_velocity = 0.0
+6:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:16/0/physics_layer_1/angular_velocity = 0.0
+7:16/0 = 0
+7:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:16/0/physics_layer_0/angular_velocity = 0.0
+7:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:16/0/physics_layer_1/angular_velocity = 0.0
+8:16/0 = 0
+8:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:16/0/physics_layer_0/angular_velocity = 0.0
+8:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:16/0/physics_layer_1/angular_velocity = 0.0
+9:16/0 = 0
+9:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:16/0/physics_layer_0/angular_velocity = 0.0
+9:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:16/0/physics_layer_1/angular_velocity = 0.0
+10:16/0 = 0
+10:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:16/0/physics_layer_0/angular_velocity = 0.0
+10:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:16/0/physics_layer_1/angular_velocity = 0.0
+11:16/0 = 0
+11:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:16/0/physics_layer_0/angular_velocity = 0.0
+11:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:16/0/physics_layer_1/angular_velocity = 0.0
+12:16/0 = 0
+12:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:16/0/physics_layer_0/angular_velocity = 0.0
+12:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:16/0/physics_layer_1/angular_velocity = 0.0
+13:16/0 = 0
+13:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:16/0/physics_layer_0/angular_velocity = 0.0
+13:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:16/0/physics_layer_1/angular_velocity = 0.0
+14:16/0 = 0
+14:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:16/0/physics_layer_0/angular_velocity = 0.0
+14:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:16/0/physics_layer_1/angular_velocity = 0.0
+15:16/0 = 0
+15:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:16/0/physics_layer_0/angular_velocity = 0.0
+15:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:16/0/physics_layer_1/angular_velocity = 0.0
+16:16/0 = 0
+16:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:16/0/physics_layer_0/angular_velocity = 0.0
+16:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:16/0/physics_layer_1/angular_velocity = 0.0
+18:16/0 = 0
+18:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:16/0/physics_layer_0/angular_velocity = 0.0
+18:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:16/0/physics_layer_1/angular_velocity = 0.0
+19:16/0 = 0
+19:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:16/0/physics_layer_0/angular_velocity = 0.0
+19:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:16/0/physics_layer_1/angular_velocity = 0.0
+21:16/0 = 0
+21:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:16/0/physics_layer_0/angular_velocity = 0.0
+21:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:16/0/physics_layer_1/angular_velocity = 0.0
+24:16/0 = 0
+24:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:16/0/physics_layer_0/angular_velocity = 0.0
+24:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:16/0/physics_layer_1/angular_velocity = 0.0
+25:16/0 = 0
+25:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:16/0/physics_layer_0/angular_velocity = 0.0
+25:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:16/0/physics_layer_1/angular_velocity = 0.0
+26:16/0 = 0
+26:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:16/0/physics_layer_0/angular_velocity = 0.0
+26:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:16/0/physics_layer_1/angular_velocity = 0.0
+27:16/0 = 0
+27:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:16/0/physics_layer_0/angular_velocity = 0.0
+27:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:16/0/physics_layer_1/angular_velocity = 0.0
+35:16/0 = 0
+35:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:16/0/physics_layer_0/angular_velocity = 0.0
+35:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:16/0/physics_layer_1/angular_velocity = 0.0
+36:16/0 = 0
+36:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:16/0/physics_layer_0/angular_velocity = 0.0
+36:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+36:16/0/physics_layer_1/angular_velocity = 0.0
+0:17/0 = 0
+0:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:17/0/physics_layer_0/angular_velocity = 0.0
+0:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:17/0/physics_layer_1/angular_velocity = 0.0
+1:17/0 = 0
+1:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:17/0/physics_layer_0/angular_velocity = 0.0
+1:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:17/0/physics_layer_1/angular_velocity = 0.0
+2:17/0 = 0
+2:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:17/0/physics_layer_0/angular_velocity = 0.0
+2:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:17/0/physics_layer_1/angular_velocity = 0.0
+3:17/0 = 0
+3:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:17/0/physics_layer_0/angular_velocity = 0.0
+3:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:17/0/physics_layer_1/angular_velocity = 0.0
+4:17/0 = 0
+4:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:17/0/physics_layer_0/angular_velocity = 0.0
+4:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:17/0/physics_layer_1/angular_velocity = 0.0
+5:17/0 = 0
+5:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:17/0/physics_layer_0/angular_velocity = 0.0
+5:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:17/0/physics_layer_1/angular_velocity = 0.0
+6:17/0 = 0
+6:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:17/0/physics_layer_0/angular_velocity = 0.0
+6:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:17/0/physics_layer_1/angular_velocity = 0.0
+7:17/0 = 0
+7:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:17/0/physics_layer_0/angular_velocity = 0.0
+7:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:17/0/physics_layer_1/angular_velocity = 0.0
+8:17/0 = 0
+8:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:17/0/physics_layer_0/angular_velocity = 0.0
+8:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:17/0/physics_layer_1/angular_velocity = 0.0
+9:17/0 = 0
+9:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:17/0/physics_layer_0/angular_velocity = 0.0
+9:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:17/0/physics_layer_1/angular_velocity = 0.0
+10:17/0 = 0
+10:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:17/0/physics_layer_0/angular_velocity = 0.0
+10:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:17/0/physics_layer_1/angular_velocity = 0.0
+11:17/0 = 0
+11:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:17/0/physics_layer_0/angular_velocity = 0.0
+11:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:17/0/physics_layer_1/angular_velocity = 0.0
+12:17/0 = 0
+12:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:17/0/physics_layer_0/angular_velocity = 0.0
+12:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:17/0/physics_layer_1/angular_velocity = 0.0
+13:17/0 = 0
+13:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:17/0/physics_layer_0/angular_velocity = 0.0
+13:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:17/0/physics_layer_1/angular_velocity = 0.0
+14:17/0 = 0
+14:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:17/0/physics_layer_0/angular_velocity = 0.0
+14:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:17/0/physics_layer_1/angular_velocity = 0.0
+15:17/0 = 0
+15:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:17/0/physics_layer_0/angular_velocity = 0.0
+15:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:17/0/physics_layer_1/angular_velocity = 0.0
+16:17/0 = 0
+16:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:17/0/physics_layer_0/angular_velocity = 0.0
+16:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:17/0/physics_layer_1/angular_velocity = 0.0
+17:17/0 = 0
+17:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:17/0/physics_layer_0/angular_velocity = 0.0
+17:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:17/0/physics_layer_1/angular_velocity = 0.0
+18:17/0 = 0
+18:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:17/0/physics_layer_0/angular_velocity = 0.0
+18:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:17/0/physics_layer_1/angular_velocity = 0.0
+20:17/0 = 0
+20:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:17/0/physics_layer_0/angular_velocity = 0.0
+20:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:17/0/physics_layer_1/angular_velocity = 0.0
+24:17/0 = 0
+24:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:17/0/physics_layer_0/angular_velocity = 0.0
+24:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:17/0/physics_layer_1/angular_velocity = 0.0
+25:17/0 = 0
+25:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:17/0/physics_layer_0/angular_velocity = 0.0
+25:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:17/0/physics_layer_1/angular_velocity = 0.0
+26:17/0 = 0
+26:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:17/0/physics_layer_0/angular_velocity = 0.0
+26:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:17/0/physics_layer_1/angular_velocity = 0.0
+27:17/0 = 0
+27:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:17/0/physics_layer_0/angular_velocity = 0.0
+27:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:17/0/physics_layer_1/angular_velocity = 0.0
+32:17/0 = 0
+32:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:17/0/physics_layer_0/angular_velocity = 0.0
+32:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:17/0/physics_layer_1/angular_velocity = 0.0
+33:17/0 = 0
+33:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:17/0/physics_layer_0/angular_velocity = 0.0
+33:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:17/0/physics_layer_1/angular_velocity = 0.0
+34:17/0 = 0
+34:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:17/0/physics_layer_0/angular_velocity = 0.0
+34:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:17/0/physics_layer_1/angular_velocity = 0.0
+35:17/0 = 0
+35:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:17/0/physics_layer_0/angular_velocity = 0.0
+35:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:17/0/physics_layer_1/angular_velocity = 0.0
+36:17/0 = 0
+36:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:17/0/physics_layer_0/angular_velocity = 0.0
+36:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+36:17/0/physics_layer_1/angular_velocity = 0.0
+0:18/0 = 0
+0:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:18/0/physics_layer_0/angular_velocity = 0.0
+0:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:18/0/physics_layer_1/angular_velocity = 0.0
+1:18/0 = 0
+1:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:18/0/physics_layer_0/angular_velocity = 0.0
+1:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:18/0/physics_layer_1/angular_velocity = 0.0
+2:18/0 = 0
+2:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:18/0/physics_layer_0/angular_velocity = 0.0
+2:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:18/0/physics_layer_1/angular_velocity = 0.0
+3:18/0 = 0
+3:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:18/0/physics_layer_0/angular_velocity = 0.0
+3:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:18/0/physics_layer_1/angular_velocity = 0.0
+4:18/0 = 0
+4:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:18/0/physics_layer_0/angular_velocity = 0.0
+4:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:18/0/physics_layer_1/angular_velocity = 0.0
+5:18/0 = 0
+5:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:18/0/physics_layer_0/angular_velocity = 0.0
+5:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:18/0/physics_layer_1/angular_velocity = 0.0
+6:18/0 = 0
+6:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:18/0/physics_layer_0/angular_velocity = 0.0
+6:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:18/0/physics_layer_1/angular_velocity = 0.0
+7:18/0 = 0
+7:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:18/0/physics_layer_0/angular_velocity = 0.0
+7:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:18/0/physics_layer_1/angular_velocity = 0.0
+8:18/0 = 0
+8:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:18/0/physics_layer_0/angular_velocity = 0.0
+8:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:18/0/physics_layer_1/angular_velocity = 0.0
+9:18/0 = 0
+9:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:18/0/physics_layer_0/angular_velocity = 0.0
+9:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:18/0/physics_layer_1/angular_velocity = 0.0
+10:18/0 = 0
+10:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:18/0/physics_layer_0/angular_velocity = 0.0
+10:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:18/0/physics_layer_1/angular_velocity = 0.0
+11:18/0 = 0
+11:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:18/0/physics_layer_0/angular_velocity = 0.0
+11:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:18/0/physics_layer_1/angular_velocity = 0.0
+12:18/0 = 0
+12:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:18/0/physics_layer_0/angular_velocity = 0.0
+12:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:18/0/physics_layer_1/angular_velocity = 0.0
+13:18/0 = 0
+13:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:18/0/physics_layer_0/angular_velocity = 0.0
+13:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:18/0/physics_layer_1/angular_velocity = 0.0
+14:18/0 = 0
+14:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:18/0/physics_layer_0/angular_velocity = 0.0
+14:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:18/0/physics_layer_1/angular_velocity = 0.0
+15:18/0 = 0
+15:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:18/0/physics_layer_0/angular_velocity = 0.0
+15:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:18/0/physics_layer_1/angular_velocity = 0.0
+16:18/0 = 0
+16:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:18/0/physics_layer_0/angular_velocity = 0.0
+16:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:18/0/physics_layer_1/angular_velocity = 0.0
+17:18/0 = 0
+17:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:18/0/physics_layer_0/angular_velocity = 0.0
+17:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:18/0/physics_layer_1/angular_velocity = 0.0
+18:18/0 = 0
+18:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:18/0/physics_layer_0/angular_velocity = 0.0
+18:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:18/0/physics_layer_1/angular_velocity = 0.0
+19:18/0 = 0
+19:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:18/0/physics_layer_0/angular_velocity = 0.0
+19:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:18/0/physics_layer_1/angular_velocity = 0.0
+20:18/0 = 0
+20:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:18/0/physics_layer_0/angular_velocity = 0.0
+20:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:18/0/physics_layer_1/angular_velocity = 0.0
+21:18/0 = 0
+21:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:18/0/physics_layer_0/angular_velocity = 0.0
+21:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:18/0/physics_layer_1/angular_velocity = 0.0
+24:18/0 = 0
+24:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:18/0/physics_layer_0/angular_velocity = 0.0
+24:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:18/0/physics_layer_1/angular_velocity = 0.0
+25:18/0 = 0
+25:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:18/0/physics_layer_0/angular_velocity = 0.0
+25:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:18/0/physics_layer_1/angular_velocity = 0.0
+26:18/0 = 0
+26:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:18/0/physics_layer_0/angular_velocity = 0.0
+26:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:18/0/physics_layer_1/angular_velocity = 0.0
+27:18/0 = 0
+27:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:18/0/physics_layer_0/angular_velocity = 0.0
+27:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:18/0/physics_layer_1/angular_velocity = 0.0
+32:18/0 = 0
+32:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:18/0/physics_layer_0/angular_velocity = 0.0
+32:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:18/0/physics_layer_1/angular_velocity = 0.0
+33:18/0 = 0
+33:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:18/0/physics_layer_0/angular_velocity = 0.0
+33:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:18/0/physics_layer_1/angular_velocity = 0.0
+34:18/0 = 0
+34:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:18/0/physics_layer_0/angular_velocity = 0.0
+34:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:18/0/physics_layer_1/angular_velocity = 0.0
+35:18/0 = 0
+35:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:18/0/physics_layer_0/angular_velocity = 0.0
+35:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:18/0/physics_layer_1/angular_velocity = 0.0
+36:18/0 = 0
+36:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:18/0/physics_layer_0/angular_velocity = 0.0
+36:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+36:18/0/physics_layer_1/angular_velocity = 0.0
+0:19/0 = 0
+0:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:19/0/physics_layer_0/angular_velocity = 0.0
+0:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:19/0/physics_layer_1/angular_velocity = 0.0
+1:19/0 = 0
+1:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:19/0/physics_layer_0/angular_velocity = 0.0
+1:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:19/0/physics_layer_1/angular_velocity = 0.0
+2:19/0 = 0
+2:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:19/0/physics_layer_0/angular_velocity = 0.0
+2:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:19/0/physics_layer_1/angular_velocity = 0.0
+3:19/0 = 0
+3:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:19/0/physics_layer_0/angular_velocity = 0.0
+3:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:19/0/physics_layer_1/angular_velocity = 0.0
+4:19/0 = 0
+4:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:19/0/physics_layer_0/angular_velocity = 0.0
+4:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:19/0/physics_layer_1/angular_velocity = 0.0
+5:19/0 = 0
+5:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:19/0/physics_layer_0/angular_velocity = 0.0
+5:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:19/0/physics_layer_1/angular_velocity = 0.0
+6:19/0 = 0
+6:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:19/0/physics_layer_0/angular_velocity = 0.0
+6:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:19/0/physics_layer_1/angular_velocity = 0.0
+7:19/0 = 0
+7:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:19/0/physics_layer_0/angular_velocity = 0.0
+7:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:19/0/physics_layer_1/angular_velocity = 0.0
+8:19/0 = 0
+8:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:19/0/physics_layer_0/angular_velocity = 0.0
+8:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:19/0/physics_layer_1/angular_velocity = 0.0
+9:19/0 = 0
+9:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:19/0/physics_layer_0/angular_velocity = 0.0
+9:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:19/0/physics_layer_1/angular_velocity = 0.0
+10:19/0 = 0
+10:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:19/0/physics_layer_0/angular_velocity = 0.0
+10:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:19/0/physics_layer_1/angular_velocity = 0.0
+11:19/0 = 0
+11:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:19/0/physics_layer_0/angular_velocity = 0.0
+11:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:19/0/physics_layer_1/angular_velocity = 0.0
+12:19/0 = 0
+12:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:19/0/physics_layer_0/angular_velocity = 0.0
+12:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:19/0/physics_layer_1/angular_velocity = 0.0
+13:19/0 = 0
+13:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:19/0/physics_layer_0/angular_velocity = 0.0
+13:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:19/0/physics_layer_1/angular_velocity = 0.0
+14:19/0 = 0
+14:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:19/0/physics_layer_0/angular_velocity = 0.0
+14:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:19/0/physics_layer_1/angular_velocity = 0.0
+15:19/0 = 0
+15:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:19/0/physics_layer_0/angular_velocity = 0.0
+15:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:19/0/physics_layer_1/angular_velocity = 0.0
+16:19/0 = 0
+16:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:19/0/physics_layer_0/angular_velocity = 0.0
+16:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:19/0/physics_layer_1/angular_velocity = 0.0
+18:19/0 = 0
+18:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:19/0/physics_layer_0/angular_velocity = 0.0
+18:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:19/0/physics_layer_1/angular_velocity = 0.0
+19:19/0 = 0
+19:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:19/0/physics_layer_0/angular_velocity = 0.0
+19:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:19/0/physics_layer_1/angular_velocity = 0.0
+21:19/0 = 0
+21:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:19/0/physics_layer_0/angular_velocity = 0.0
+21:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:19/0/physics_layer_1/angular_velocity = 0.0
+24:19/0 = 0
+24:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:19/0/physics_layer_0/angular_velocity = 0.0
+24:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:19/0/physics_layer_1/angular_velocity = 0.0
+25:19/0 = 0
+25:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:19/0/physics_layer_0/angular_velocity = 0.0
+25:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:19/0/physics_layer_1/angular_velocity = 0.0
+26:19/0 = 0
+26:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:19/0/physics_layer_0/angular_velocity = 0.0
+26:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:19/0/physics_layer_1/angular_velocity = 0.0
+27:19/0 = 0
+27:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:19/0/physics_layer_0/angular_velocity = 0.0
+27:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:19/0/physics_layer_1/angular_velocity = 0.0
+32:19/0 = 0
+32:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:19/0/physics_layer_0/angular_velocity = 0.0
+32:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:19/0/physics_layer_1/angular_velocity = 0.0
+33:19/0 = 0
+33:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:19/0/physics_layer_0/angular_velocity = 0.0
+33:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:19/0/physics_layer_1/angular_velocity = 0.0
+34:19/0 = 0
+34:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:19/0/physics_layer_0/angular_velocity = 0.0
+34:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:19/0/physics_layer_1/angular_velocity = 0.0
+35:19/0 = 0
+35:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:19/0/physics_layer_0/angular_velocity = 0.0
+35:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:19/0/physics_layer_1/angular_velocity = 0.0
+0:20/0 = 0
+0:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:20/0/physics_layer_0/angular_velocity = 0.0
+0:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:20/0/physics_layer_1/angular_velocity = 0.0
+1:20/0 = 0
+1:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:20/0/physics_layer_0/angular_velocity = 0.0
+1:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:20/0/physics_layer_1/angular_velocity = 0.0
+2:20/0 = 0
+2:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:20/0/physics_layer_0/angular_velocity = 0.0
+2:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:20/0/physics_layer_1/angular_velocity = 0.0
+3:20/0 = 0
+3:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:20/0/physics_layer_0/angular_velocity = 0.0
+3:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:20/0/physics_layer_1/angular_velocity = 0.0
+4:20/0 = 0
+4:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:20/0/physics_layer_0/angular_velocity = 0.0
+4:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:20/0/physics_layer_1/angular_velocity = 0.0
+5:20/0 = 0
+5:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:20/0/physics_layer_0/angular_velocity = 0.0
+5:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:20/0/physics_layer_1/angular_velocity = 0.0
+6:20/0 = 0
+6:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:20/0/physics_layer_0/angular_velocity = 0.0
+6:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:20/0/physics_layer_1/angular_velocity = 0.0
+7:20/0 = 0
+7:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:20/0/physics_layer_0/angular_velocity = 0.0
+7:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:20/0/physics_layer_1/angular_velocity = 0.0
+8:20/0 = 0
+8:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:20/0/physics_layer_0/angular_velocity = 0.0
+8:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:20/0/physics_layer_1/angular_velocity = 0.0
+9:20/0 = 0
+9:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:20/0/physics_layer_0/angular_velocity = 0.0
+9:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:20/0/physics_layer_1/angular_velocity = 0.0
+10:20/0 = 0
+10:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:20/0/physics_layer_0/angular_velocity = 0.0
+10:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:20/0/physics_layer_1/angular_velocity = 0.0
+11:20/0 = 0
+11:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:20/0/physics_layer_0/angular_velocity = 0.0
+11:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:20/0/physics_layer_1/angular_velocity = 0.0
+12:20/0 = 0
+12:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:20/0/physics_layer_0/angular_velocity = 0.0
+12:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:20/0/physics_layer_1/angular_velocity = 0.0
+13:20/0 = 0
+13:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:20/0/physics_layer_0/angular_velocity = 0.0
+13:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:20/0/physics_layer_1/angular_velocity = 0.0
+14:20/0 = 0
+14:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:20/0/physics_layer_0/angular_velocity = 0.0
+14:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:20/0/physics_layer_1/angular_velocity = 0.0
+15:20/0 = 0
+15:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:20/0/physics_layer_0/angular_velocity = 0.0
+15:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:20/0/physics_layer_1/angular_velocity = 0.0
+16:20/0 = 0
+16:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:20/0/physics_layer_0/angular_velocity = 0.0
+16:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:20/0/physics_layer_1/angular_velocity = 0.0
+17:20/0 = 0
+17:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:20/0/physics_layer_0/angular_velocity = 0.0
+17:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:20/0/physics_layer_1/angular_velocity = 0.0
+18:20/0 = 0
+18:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:20/0/physics_layer_0/angular_velocity = 0.0
+18:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:20/0/physics_layer_1/angular_velocity = 0.0
+19:20/0 = 0
+19:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:20/0/physics_layer_0/angular_velocity = 0.0
+19:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:20/0/physics_layer_1/angular_velocity = 0.0
+20:20/0 = 0
+20:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:20/0/physics_layer_0/angular_velocity = 0.0
+20:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:20/0/physics_layer_1/angular_velocity = 0.0
+21:20/0 = 0
+21:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:20/0/physics_layer_0/angular_velocity = 0.0
+21:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:20/0/physics_layer_1/angular_velocity = 0.0
+24:20/0 = 0
+24:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:20/0/physics_layer_0/angular_velocity = 0.0
+24:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:20/0/physics_layer_1/angular_velocity = 0.0
+25:20/0 = 0
+25:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:20/0/physics_layer_0/angular_velocity = 0.0
+25:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:20/0/physics_layer_1/angular_velocity = 0.0
+26:20/0 = 0
+26:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:20/0/physics_layer_0/angular_velocity = 0.0
+26:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:20/0/physics_layer_1/angular_velocity = 0.0
+27:20/0 = 0
+27:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:20/0/physics_layer_0/angular_velocity = 0.0
+27:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:20/0/physics_layer_1/angular_velocity = 0.0
+32:20/0 = 0
+32:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:20/0/physics_layer_0/angular_velocity = 0.0
+32:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:20/0/physics_layer_1/angular_velocity = 0.0
+33:20/0 = 0
+33:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:20/0/physics_layer_0/angular_velocity = 0.0
+33:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:20/0/physics_layer_1/angular_velocity = 0.0
+34:20/0 = 0
+34:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:20/0/physics_layer_0/angular_velocity = 0.0
+34:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:20/0/physics_layer_1/angular_velocity = 0.0
+35:20/0 = 0
+35:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:20/0/physics_layer_0/angular_velocity = 0.0
+35:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:20/0/physics_layer_1/angular_velocity = 0.0
+0:21/0 = 0
+0:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:21/0/physics_layer_0/angular_velocity = 0.0
+0:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:21/0/physics_layer_1/angular_velocity = 0.0
+1:21/0 = 0
+1:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:21/0/physics_layer_0/angular_velocity = 0.0
+1:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:21/0/physics_layer_1/angular_velocity = 0.0
+2:21/0 = 0
+2:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:21/0/physics_layer_0/angular_velocity = 0.0
+2:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:21/0/physics_layer_1/angular_velocity = 0.0
+3:21/0 = 0
+3:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:21/0/physics_layer_0/angular_velocity = 0.0
+3:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:21/0/physics_layer_1/angular_velocity = 0.0
+4:21/0 = 0
+4:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:21/0/physics_layer_0/angular_velocity = 0.0
+4:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:21/0/physics_layer_1/angular_velocity = 0.0
+5:21/0 = 0
+5:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:21/0/physics_layer_0/angular_velocity = 0.0
+5:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:21/0/physics_layer_1/angular_velocity = 0.0
+6:21/0 = 0
+6:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:21/0/physics_layer_0/angular_velocity = 0.0
+6:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:21/0/physics_layer_1/angular_velocity = 0.0
+7:21/0 = 0
+7:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:21/0/physics_layer_0/angular_velocity = 0.0
+7:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:21/0/physics_layer_1/angular_velocity = 0.0
+8:21/0 = 0
+8:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:21/0/physics_layer_0/angular_velocity = 0.0
+8:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:21/0/physics_layer_1/angular_velocity = 0.0
+9:21/0 = 0
+9:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:21/0/physics_layer_0/angular_velocity = 0.0
+9:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:21/0/physics_layer_1/angular_velocity = 0.0
+10:21/0 = 0
+10:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:21/0/physics_layer_0/angular_velocity = 0.0
+10:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:21/0/physics_layer_1/angular_velocity = 0.0
+11:21/0 = 0
+11:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:21/0/physics_layer_0/angular_velocity = 0.0
+11:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:21/0/physics_layer_1/angular_velocity = 0.0
+12:21/0 = 0
+12:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:21/0/physics_layer_0/angular_velocity = 0.0
+12:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:21/0/physics_layer_1/angular_velocity = 0.0
+13:21/0 = 0
+13:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:21/0/physics_layer_0/angular_velocity = 0.0
+13:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:21/0/physics_layer_1/angular_velocity = 0.0
+14:21/0 = 0
+14:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:21/0/physics_layer_0/angular_velocity = 0.0
+14:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:21/0/physics_layer_1/angular_velocity = 0.0
+15:21/0 = 0
+15:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:21/0/physics_layer_0/angular_velocity = 0.0
+15:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:21/0/physics_layer_1/angular_velocity = 0.0
+16:21/0 = 0
+16:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:21/0/physics_layer_0/angular_velocity = 0.0
+16:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:21/0/physics_layer_1/angular_velocity = 0.0
+17:21/0 = 0
+17:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:21/0/physics_layer_0/angular_velocity = 0.0
+17:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:21/0/physics_layer_1/angular_velocity = 0.0
+18:21/0 = 0
+18:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:21/0/physics_layer_0/angular_velocity = 0.0
+18:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:21/0/physics_layer_1/angular_velocity = 0.0
+19:21/0 = 0
+19:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:21/0/physics_layer_0/angular_velocity = 0.0
+19:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:21/0/physics_layer_1/angular_velocity = 0.0
+24:21/0 = 0
+24:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:21/0/physics_layer_0/angular_velocity = 0.0
+24:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:21/0/physics_layer_1/angular_velocity = 0.0
+25:21/0 = 0
+25:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:21/0/physics_layer_0/angular_velocity = 0.0
+25:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:21/0/physics_layer_1/angular_velocity = 0.0
+26:21/0 = 0
+26:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:21/0/physics_layer_0/angular_velocity = 0.0
+26:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:21/0/physics_layer_1/angular_velocity = 0.0
+27:21/0 = 0
+27:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:21/0/physics_layer_0/angular_velocity = 0.0
+27:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:21/0/physics_layer_1/angular_velocity = 0.0
+35:21/0 = 0
+35:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:21/0/physics_layer_0/angular_velocity = 0.0
+35:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:21/0/physics_layer_1/angular_velocity = 0.0
+36:21/0 = 0
+36:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:21/0/physics_layer_0/angular_velocity = 0.0
+36:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+36:21/0/physics_layer_1/angular_velocity = 0.0
+0:22/0 = 0
+0:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:22/0/physics_layer_0/angular_velocity = 0.0
+0:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:22/0/physics_layer_1/angular_velocity = 0.0
+1:22/0 = 0
+1:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:22/0/physics_layer_0/angular_velocity = 0.0
+1:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:22/0/physics_layer_1/angular_velocity = 0.0
+2:22/0 = 0
+2:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:22/0/physics_layer_0/angular_velocity = 0.0
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+2:22/0/physics_layer_1/angular_velocity = 0.0
+3:22/0 = 0
+3:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:22/0/physics_layer_0/angular_velocity = 0.0
+3:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:22/0/physics_layer_1/angular_velocity = 0.0
+4:22/0 = 0
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+4:22/0/physics_layer_0/angular_velocity = 0.0
+4:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:22/0/physics_layer_1/angular_velocity = 0.0
+5:22/0 = 0
+5:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:22/0/physics_layer_0/angular_velocity = 0.0
+5:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:22/0/physics_layer_1/angular_velocity = 0.0
+6:22/0 = 0
+6:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:22/0/physics_layer_0/angular_velocity = 0.0
+6:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:22/0/physics_layer_1/angular_velocity = 0.0
+7:22/0 = 0
+7:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:22/0/physics_layer_0/angular_velocity = 0.0
+7:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:22/0/physics_layer_1/angular_velocity = 0.0
+8:22/0 = 0
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+8:22/0/physics_layer_0/angular_velocity = 0.0
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+8:22/0/physics_layer_1/angular_velocity = 0.0
+9:22/0 = 0
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+9:22/0/physics_layer_0/angular_velocity = 0.0
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+9:22/0/physics_layer_1/angular_velocity = 0.0
+10:22/0 = 0
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+10:22/0/physics_layer_0/angular_velocity = 0.0
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+10:22/0/physics_layer_1/angular_velocity = 0.0
+11:22/0 = 0
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+11:22/0/physics_layer_0/angular_velocity = 0.0
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+11:22/0/physics_layer_1/angular_velocity = 0.0
+12:22/0 = 0
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+12:22/0/physics_layer_0/angular_velocity = 0.0
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+12:22/0/physics_layer_1/angular_velocity = 0.0
+13:22/0 = 0
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+13:22/0/physics_layer_0/angular_velocity = 0.0
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+13:22/0/physics_layer_1/angular_velocity = 0.0
+14:22/0 = 0
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+14:22/0/physics_layer_0/angular_velocity = 0.0
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+14:22/0/physics_layer_1/angular_velocity = 0.0
+15:22/0 = 0
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+15:22/0/physics_layer_0/angular_velocity = 0.0
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+15:22/0/physics_layer_1/angular_velocity = 0.0
+16:22/0 = 0
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+16:22/0/physics_layer_0/angular_velocity = 0.0
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+16:22/0/physics_layer_1/angular_velocity = 0.0
+17:22/0 = 0
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+17:22/0/physics_layer_0/angular_velocity = 0.0
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+17:22/0/physics_layer_1/angular_velocity = 0.0
+18:22/0 = 0
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+18:22/0/physics_layer_0/angular_velocity = 0.0
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+18:22/0/physics_layer_1/angular_velocity = 0.0
+19:22/0 = 0
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+19:22/0/physics_layer_0/angular_velocity = 0.0
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+19:22/0/physics_layer_1/angular_velocity = 0.0
+24:22/0 = 0
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+24:22/0/physics_layer_0/angular_velocity = 0.0
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+24:22/0/physics_layer_1/angular_velocity = 0.0
+25:22/0 = 0
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+25:22/0/physics_layer_0/angular_velocity = 0.0
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+25:22/0/physics_layer_1/angular_velocity = 0.0
+26:22/0 = 0
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+26:22/0/physics_layer_0/angular_velocity = 0.0
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+26:22/0/physics_layer_1/angular_velocity = 0.0
+27:22/0 = 0
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+27:22/0/physics_layer_0/angular_velocity = 0.0
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+27:22/0/physics_layer_1/angular_velocity = 0.0
+32:22/0 = 0
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+32:22/0/physics_layer_0/angular_velocity = 0.0
+32:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:22/0/physics_layer_1/angular_velocity = 0.0
+33:22/0 = 0
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+33:22/0/physics_layer_0/angular_velocity = 0.0
+33:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:22/0/physics_layer_1/angular_velocity = 0.0
+34:22/0 = 0
+34:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:22/0/physics_layer_0/angular_velocity = 0.0
+34:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:22/0/physics_layer_1/angular_velocity = 0.0
+35:22/0 = 0
+35:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:22/0/physics_layer_0/angular_velocity = 0.0
+35:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:22/0/physics_layer_1/angular_velocity = 0.0
+36:22/0 = 0
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+36:22/0/physics_layer_0/angular_velocity = 0.0
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+36:22/0/physics_layer_1/angular_velocity = 0.0
+0:23/0 = 0
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+0:23/0/physics_layer_0/angular_velocity = 0.0
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+0:23/0/physics_layer_1/angular_velocity = 0.0
+1:23/0 = 0
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+1:23/0/physics_layer_0/angular_velocity = 0.0
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+2:23/0 = 0
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+2:23/0/physics_layer_0/angular_velocity = 0.0
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+2:23/0/physics_layer_1/angular_velocity = 0.0
+3:23/0 = 0
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+3:23/0/physics_layer_0/angular_velocity = 0.0
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+3:23/0/physics_layer_1/angular_velocity = 0.0
+5:23/0 = 0
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+5:23/0/physics_layer_0/angular_velocity = 0.0
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+5:23/0/physics_layer_1/angular_velocity = 0.0
+6:23/0 = 0
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+6:23/0/physics_layer_0/angular_velocity = 0.0
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+6:23/0/physics_layer_1/angular_velocity = 0.0
+7:23/0 = 0
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+7:23/0/physics_layer_0/angular_velocity = 0.0
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+7:23/0/physics_layer_1/angular_velocity = 0.0
+8:23/0 = 0
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+8:23/0/physics_layer_0/angular_velocity = 0.0
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+8:23/0/physics_layer_1/angular_velocity = 0.0
+9:23/0 = 0
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+9:23/0/physics_layer_0/angular_velocity = 0.0
+9:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:23/0/physics_layer_1/angular_velocity = 0.0
+10:23/0 = 0
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+10:23/0/physics_layer_0/angular_velocity = 0.0
+10:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:23/0/physics_layer_1/angular_velocity = 0.0
+11:23/0 = 0
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+11:23/0/physics_layer_0/angular_velocity = 0.0
+11:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:23/0/physics_layer_1/angular_velocity = 0.0
+13:23/0 = 0
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+13:23/0/physics_layer_0/angular_velocity = 0.0
+13:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:23/0/physics_layer_1/angular_velocity = 0.0
+14:23/0 = 0
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+14:23/0/physics_layer_0/angular_velocity = 0.0
+14:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:23/0/physics_layer_1/angular_velocity = 0.0
+15:23/0 = 0
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+15:23/0/physics_layer_0/angular_velocity = 0.0
+15:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:23/0/physics_layer_1/angular_velocity = 0.0
+16:23/0 = 0
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+16:23/0/physics_layer_0/angular_velocity = 0.0
+16:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:23/0/physics_layer_1/angular_velocity = 0.0
+17:23/0 = 0
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+17:23/0/physics_layer_0/angular_velocity = 0.0
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+17:23/0/physics_layer_1/angular_velocity = 0.0
+18:23/0 = 0
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+18:23/0/physics_layer_0/angular_velocity = 0.0
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+18:23/0/physics_layer_1/angular_velocity = 0.0
+19:23/0 = 0
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+19:23/0/physics_layer_0/angular_velocity = 0.0
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+19:23/0/physics_layer_1/angular_velocity = 0.0
+24:23/0 = 0
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+24:23/0/physics_layer_0/angular_velocity = 0.0
+24:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:23/0/physics_layer_1/angular_velocity = 0.0
+25:23/0 = 0
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+25:23/0/physics_layer_0/angular_velocity = 0.0
+25:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:23/0/physics_layer_1/angular_velocity = 0.0
+26:23/0 = 0
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+26:23/0/physics_layer_0/angular_velocity = 0.0
+26:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:23/0/physics_layer_1/angular_velocity = 0.0
+27:23/0 = 0
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+27:23/0/physics_layer_0/angular_velocity = 0.0
+27:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:23/0/physics_layer_1/angular_velocity = 0.0
+32:23/0 = 0
+32:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:23/0/physics_layer_0/angular_velocity = 0.0
+32:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:23/0/physics_layer_1/angular_velocity = 0.0
+33:23/0 = 0
+33:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:23/0/physics_layer_0/angular_velocity = 0.0
+33:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:23/0/physics_layer_1/angular_velocity = 0.0
+34:23/0 = 0
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+34:23/0/physics_layer_0/angular_velocity = 0.0
+34:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:23/0/physics_layer_1/angular_velocity = 0.0
+35:23/0 = 0
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+35:23/0/physics_layer_0/angular_velocity = 0.0
+35:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:23/0/physics_layer_1/angular_velocity = 0.0
+36:23/0 = 0
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+36:23/0/physics_layer_0/angular_velocity = 0.0
+36:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+36:23/0/physics_layer_1/angular_velocity = 0.0
+0:24/0 = 0
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+0:24/0/physics_layer_0/angular_velocity = 0.0
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+0:24/0/physics_layer_1/angular_velocity = 0.0
+1:24/0 = 0
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+1:24/0/physics_layer_0/angular_velocity = 0.0
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+1:24/0/physics_layer_1/angular_velocity = 0.0
+2:24/0 = 0
+2:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:24/0/physics_layer_0/angular_velocity = 0.0
+2:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:24/0/physics_layer_1/angular_velocity = 0.0
+3:24/0 = 0
+3:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:24/0/physics_layer_0/angular_velocity = 0.0
+3:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:24/0/physics_layer_1/angular_velocity = 0.0
+5:24/0 = 0
+5:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:24/0/physics_layer_0/angular_velocity = 0.0
+5:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:24/0/physics_layer_1/angular_velocity = 0.0
+7:24/0 = 0
+7:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:24/0/physics_layer_0/angular_velocity = 0.0
+7:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:24/0/physics_layer_1/angular_velocity = 0.0
+8:24/0 = 0
+8:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:24/0/physics_layer_0/angular_velocity = 0.0
+8:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:24/0/physics_layer_1/angular_velocity = 0.0
+9:24/0 = 0
+9:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:24/0/physics_layer_0/angular_velocity = 0.0
+9:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:24/0/physics_layer_1/angular_velocity = 0.0
+10:24/0 = 0
+10:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:24/0/physics_layer_0/angular_velocity = 0.0
+10:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:24/0/physics_layer_1/angular_velocity = 0.0
+11:24/0 = 0
+11:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:24/0/physics_layer_0/angular_velocity = 0.0
+11:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:24/0/physics_layer_1/angular_velocity = 0.0
+13:24/0 = 0
+13:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:24/0/physics_layer_0/angular_velocity = 0.0
+13:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:24/0/physics_layer_1/angular_velocity = 0.0
+15:24/0 = 0
+15:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:24/0/physics_layer_0/angular_velocity = 0.0
+15:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:24/0/physics_layer_1/angular_velocity = 0.0
+16:24/0 = 0
+16:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:24/0/physics_layer_0/angular_velocity = 0.0
+16:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:24/0/physics_layer_1/angular_velocity = 0.0
+17:24/0 = 0
+17:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:24/0/physics_layer_0/angular_velocity = 0.0
+17:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:24/0/physics_layer_1/angular_velocity = 0.0
+18:24/0 = 0
+18:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:24/0/physics_layer_0/angular_velocity = 0.0
+18:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:24/0/physics_layer_1/angular_velocity = 0.0
+19:24/0 = 0
+19:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:24/0/physics_layer_0/angular_velocity = 0.0
+19:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:24/0/physics_layer_1/angular_velocity = 0.0
+24:24/0 = 0
+24:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:24/0/physics_layer_0/angular_velocity = 0.0
+24:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:24/0/physics_layer_1/angular_velocity = 0.0
+25:24/0 = 0
+25:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:24/0/physics_layer_0/angular_velocity = 0.0
+25:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:24/0/physics_layer_1/angular_velocity = 0.0
+26:24/0 = 0
+26:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:24/0/physics_layer_0/angular_velocity = 0.0
+26:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:24/0/physics_layer_1/angular_velocity = 0.0
+27:24/0 = 0
+27:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:24/0/physics_layer_0/angular_velocity = 0.0
+27:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:24/0/physics_layer_1/angular_velocity = 0.0
+28:24/0 = 0
+28:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:24/0/physics_layer_0/angular_velocity = 0.0
+28:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:24/0/physics_layer_1/angular_velocity = 0.0
+29:24/0 = 0
+29:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:24/0/physics_layer_0/angular_velocity = 0.0
+29:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:24/0/physics_layer_1/angular_velocity = 0.0
+30:24/0 = 0
+30:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:24/0/physics_layer_0/angular_velocity = 0.0
+30:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:24/0/physics_layer_1/angular_velocity = 0.0
+32:24/0 = 0
+32:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:24/0/physics_layer_0/angular_velocity = 0.0
+32:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:24/0/physics_layer_1/angular_velocity = 0.0
+33:24/0 = 0
+33:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:24/0/physics_layer_0/angular_velocity = 0.0
+33:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:24/0/physics_layer_1/angular_velocity = 0.0
+34:24/0 = 0
+34:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:24/0/physics_layer_0/angular_velocity = 0.0
+34:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:24/0/physics_layer_1/angular_velocity = 0.0
+35:24/0 = 0
+35:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:24/0/physics_layer_0/angular_velocity = 0.0
+35:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:24/0/physics_layer_1/angular_velocity = 0.0
+0:25/0 = 0
+0:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:25/0/physics_layer_0/angular_velocity = 0.0
+0:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:25/0/physics_layer_1/angular_velocity = 0.0
+1:25/0 = 0
+1:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:25/0/physics_layer_0/angular_velocity = 0.0
+1:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:25/0/physics_layer_1/angular_velocity = 0.0
+2:25/0 = 0
+2:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:25/0/physics_layer_0/angular_velocity = 0.0
+2:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:25/0/physics_layer_1/angular_velocity = 0.0
+3:25/0 = 0
+3:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:25/0/physics_layer_0/angular_velocity = 0.0
+3:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:25/0/physics_layer_1/angular_velocity = 0.0
+4:25/0 = 0
+4:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:25/0/physics_layer_0/angular_velocity = 0.0
+4:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:25/0/physics_layer_1/angular_velocity = 0.0
+5:25/0 = 0
+5:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:25/0/physics_layer_0/angular_velocity = 0.0
+5:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:25/0/physics_layer_1/angular_velocity = 0.0
+6:25/0 = 0
+6:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:25/0/physics_layer_0/angular_velocity = 0.0
+6:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:25/0/physics_layer_1/angular_velocity = 0.0
+7:25/0 = 0
+7:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:25/0/physics_layer_0/angular_velocity = 0.0
+7:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:25/0/physics_layer_1/angular_velocity = 0.0
+8:25/0 = 0
+8:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:25/0/physics_layer_0/angular_velocity = 0.0
+8:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:25/0/physics_layer_1/angular_velocity = 0.0
+9:25/0 = 0
+9:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:25/0/physics_layer_0/angular_velocity = 0.0
+9:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:25/0/physics_layer_1/angular_velocity = 0.0
+10:25/0 = 0
+10:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:25/0/physics_layer_0/angular_velocity = 0.0
+10:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:25/0/physics_layer_1/angular_velocity = 0.0
+11:25/0 = 0
+11:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:25/0/physics_layer_0/angular_velocity = 0.0
+11:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:25/0/physics_layer_1/angular_velocity = 0.0
+12:25/0 = 0
+12:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:25/0/physics_layer_0/angular_velocity = 0.0
+12:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:25/0/physics_layer_1/angular_velocity = 0.0
+13:25/0 = 0
+13:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:25/0/physics_layer_0/angular_velocity = 0.0
+13:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:25/0/physics_layer_1/angular_velocity = 0.0
+14:25/0 = 0
+14:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:25/0/physics_layer_0/angular_velocity = 0.0
+14:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:25/0/physics_layer_1/angular_velocity = 0.0
+15:25/0 = 0
+15:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:25/0/physics_layer_0/angular_velocity = 0.0
+15:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:25/0/physics_layer_1/angular_velocity = 0.0
+16:25/0 = 0
+16:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:25/0/physics_layer_0/angular_velocity = 0.0
+16:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:25/0/physics_layer_1/angular_velocity = 0.0
+17:25/0 = 0
+17:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:25/0/physics_layer_0/angular_velocity = 0.0
+17:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:25/0/physics_layer_1/angular_velocity = 0.0
+18:25/0 = 0
+18:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:25/0/physics_layer_0/angular_velocity = 0.0
+18:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:25/0/physics_layer_1/angular_velocity = 0.0
+19:25/0 = 0
+19:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:25/0/physics_layer_0/angular_velocity = 0.0
+19:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:25/0/physics_layer_1/angular_velocity = 0.0
+20:25/0 = 0
+20:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:25/0/physics_layer_0/angular_velocity = 0.0
+20:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:25/0/physics_layer_1/angular_velocity = 0.0
+21:25/0 = 0
+21:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:25/0/physics_layer_0/angular_velocity = 0.0
+21:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:25/0/physics_layer_1/angular_velocity = 0.0
+22:25/0 = 0
+22:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:25/0/physics_layer_0/angular_velocity = 0.0
+22:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:25/0/physics_layer_1/angular_velocity = 0.0
+23:25/0 = 0
+23:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:25/0/physics_layer_0/angular_velocity = 0.0
+23:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:25/0/physics_layer_1/angular_velocity = 0.0
+24:25/0 = 0
+24:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:25/0/physics_layer_0/angular_velocity = 0.0
+24:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:25/0/physics_layer_1/angular_velocity = 0.0
+25:25/0 = 0
+25:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:25/0/physics_layer_0/angular_velocity = 0.0
+25:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:25/0/physics_layer_1/angular_velocity = 0.0
+26:25/0 = 0
+26:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:25/0/physics_layer_0/angular_velocity = 0.0
+26:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:25/0/physics_layer_1/angular_velocity = 0.0
+27:25/0 = 0
+27:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:25/0/physics_layer_0/angular_velocity = 0.0
+27:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:25/0/physics_layer_1/angular_velocity = 0.0
+28:25/0 = 0
+28:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:25/0/physics_layer_0/angular_velocity = 0.0
+28:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:25/0/physics_layer_1/angular_velocity = 0.0
+29:25/0 = 0
+29:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:25/0/physics_layer_0/angular_velocity = 0.0
+29:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:25/0/physics_layer_1/angular_velocity = 0.0
+30:25/0 = 0
+30:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:25/0/physics_layer_0/angular_velocity = 0.0
+30:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:25/0/physics_layer_1/angular_velocity = 0.0
+32:25/0 = 0
+32:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:25/0/physics_layer_0/angular_velocity = 0.0
+32:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:25/0/physics_layer_1/angular_velocity = 0.0
+33:25/0 = 0
+33:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:25/0/physics_layer_0/angular_velocity = 0.0
+33:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:25/0/physics_layer_1/angular_velocity = 0.0
+34:25/0 = 0
+34:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:25/0/physics_layer_0/angular_velocity = 0.0
+34:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:25/0/physics_layer_1/angular_velocity = 0.0
+35:25/0 = 0
+35:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:25/0/physics_layer_0/angular_velocity = 0.0
+35:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:25/0/physics_layer_1/angular_velocity = 0.0
+0:26/0 = 0
+0:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:26/0/physics_layer_0/angular_velocity = 0.0
+0:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:26/0/physics_layer_1/angular_velocity = 0.0
+1:26/0 = 0
+1:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:26/0/physics_layer_0/angular_velocity = 0.0
+1:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:26/0/physics_layer_1/angular_velocity = 0.0
+2:26/0 = 0
+2:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:26/0/physics_layer_0/angular_velocity = 0.0
+2:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:26/0/physics_layer_1/angular_velocity = 0.0
+3:26/0 = 0
+3:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:26/0/physics_layer_0/angular_velocity = 0.0
+3:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:26/0/physics_layer_1/angular_velocity = 0.0
+4:26/0 = 0
+4:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:26/0/physics_layer_0/angular_velocity = 0.0
+4:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:26/0/physics_layer_1/angular_velocity = 0.0
+6:26/0 = 0
+6:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:26/0/physics_layer_0/angular_velocity = 0.0
+6:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:26/0/physics_layer_1/angular_velocity = 0.0
+7:26/0 = 0
+7:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:26/0/physics_layer_0/angular_velocity = 0.0
+7:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:26/0/physics_layer_1/angular_velocity = 0.0
+8:26/0 = 0
+8:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:26/0/physics_layer_0/angular_velocity = 0.0
+8:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:26/0/physics_layer_1/angular_velocity = 0.0
+9:26/0 = 0
+9:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:26/0/physics_layer_0/angular_velocity = 0.0
+9:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:26/0/physics_layer_1/angular_velocity = 0.0
+10:26/0 = 0
+10:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:26/0/physics_layer_0/angular_velocity = 0.0
+10:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:26/0/physics_layer_1/angular_velocity = 0.0
+11:26/0 = 0
+11:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:26/0/physics_layer_0/angular_velocity = 0.0
+11:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:26/0/physics_layer_1/angular_velocity = 0.0
+12:26/0 = 0
+12:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:26/0/physics_layer_0/angular_velocity = 0.0
+12:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:26/0/physics_layer_1/angular_velocity = 0.0
+14:26/0 = 0
+14:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:26/0/physics_layer_0/angular_velocity = 0.0
+14:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:26/0/physics_layer_1/angular_velocity = 0.0
+15:26/0 = 0
+15:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:26/0/physics_layer_0/angular_velocity = 0.0
+15:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:26/0/physics_layer_1/angular_velocity = 0.0
+16:26/0 = 0
+16:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:26/0/physics_layer_0/angular_velocity = 0.0
+16:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:26/0/physics_layer_1/angular_velocity = 0.0
+17:26/0 = 0
+17:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:26/0/physics_layer_0/angular_velocity = 0.0
+17:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:26/0/physics_layer_1/angular_velocity = 0.0
+18:26/0 = 0
+18:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:26/0/physics_layer_0/angular_velocity = 0.0
+18:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:26/0/physics_layer_1/angular_velocity = 0.0
+19:26/0 = 0
+19:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:26/0/physics_layer_0/angular_velocity = 0.0
+19:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:26/0/physics_layer_1/angular_velocity = 0.0
+20:26/0 = 0
+20:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:26/0/physics_layer_0/angular_velocity = 0.0
+20:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:26/0/physics_layer_1/angular_velocity = 0.0
+21:26/0 = 0
+21:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:26/0/physics_layer_0/angular_velocity = 0.0
+21:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:26/0/physics_layer_1/angular_velocity = 0.0
+22:26/0 = 0
+22:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:26/0/physics_layer_0/angular_velocity = 0.0
+22:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:26/0/physics_layer_1/angular_velocity = 0.0
+23:26/0 = 0
+23:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:26/0/physics_layer_0/angular_velocity = 0.0
+23:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:26/0/physics_layer_1/angular_velocity = 0.0
+24:26/0 = 0
+24:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:26/0/physics_layer_0/angular_velocity = 0.0
+24:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:26/0/physics_layer_1/angular_velocity = 0.0
+25:26/0 = 0
+25:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:26/0/physics_layer_0/angular_velocity = 0.0
+25:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:26/0/physics_layer_1/angular_velocity = 0.0
+26:26/0 = 0
+26:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:26/0/physics_layer_0/angular_velocity = 0.0
+26:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:26/0/physics_layer_1/angular_velocity = 0.0
+27:26/0 = 0
+27:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:26/0/physics_layer_0/angular_velocity = 0.0
+27:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:26/0/physics_layer_1/angular_velocity = 0.0
+28:26/0 = 0
+28:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:26/0/physics_layer_0/angular_velocity = 0.0
+28:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:26/0/physics_layer_1/angular_velocity = 0.0
+29:26/0 = 0
+29:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:26/0/physics_layer_0/angular_velocity = 0.0
+29:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:26/0/physics_layer_1/angular_velocity = 0.0
+30:26/0 = 0
+30:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:26/0/physics_layer_0/angular_velocity = 0.0
+30:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:26/0/physics_layer_1/angular_velocity = 0.0
+35:26/0 = 0
+35:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:26/0/physics_layer_0/angular_velocity = 0.0
+35:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:26/0/physics_layer_1/angular_velocity = 0.0
+36:26/0 = 0
+36:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:26/0/physics_layer_0/angular_velocity = 0.0
+36:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+36:26/0/physics_layer_1/angular_velocity = 0.0
+0:27/0 = 0
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+0:27/0/physics_layer_0/angular_velocity = 0.0
+0:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:27/0/physics_layer_1/angular_velocity = 0.0
+1:27/0 = 0
+1:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:27/0/physics_layer_0/angular_velocity = 0.0
+1:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:27/0/physics_layer_1/angular_velocity = 0.0
+2:27/0 = 0
+2:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:27/0/physics_layer_0/angular_velocity = 0.0
+2:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:27/0/physics_layer_1/angular_velocity = 0.0
+3:27/0 = 0
+3:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:27/0/physics_layer_0/angular_velocity = 0.0
+3:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:27/0/physics_layer_1/angular_velocity = 0.0
+4:27/0 = 0
+4:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:27/0/physics_layer_0/angular_velocity = 0.0
+4:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:27/0/physics_layer_1/angular_velocity = 0.0
+6:27/0 = 0
+6:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:27/0/physics_layer_0/angular_velocity = 0.0
+6:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:27/0/physics_layer_1/angular_velocity = 0.0
+7:27/0 = 0
+7:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:27/0/physics_layer_0/angular_velocity = 0.0
+7:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:27/0/physics_layer_1/angular_velocity = 0.0
+8:27/0 = 0
+8:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:27/0/physics_layer_0/angular_velocity = 0.0
+8:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:27/0/physics_layer_1/angular_velocity = 0.0
+9:27/0 = 0
+9:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:27/0/physics_layer_0/angular_velocity = 0.0
+9:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:27/0/physics_layer_1/angular_velocity = 0.0
+10:27/0 = 0
+10:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:27/0/physics_layer_0/angular_velocity = 0.0
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+10:27/0/physics_layer_1/angular_velocity = 0.0
+11:27/0 = 0
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+11:27/0/physics_layer_0/angular_velocity = 0.0
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+11:27/0/physics_layer_1/angular_velocity = 0.0
+12:27/0 = 0
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+12:27/0/physics_layer_0/angular_velocity = 0.0
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+12:27/0/physics_layer_1/angular_velocity = 0.0
+14:27/0 = 0
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+14:27/0/physics_layer_0/angular_velocity = 0.0
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+14:27/0/physics_layer_1/angular_velocity = 0.0
+15:27/0 = 0
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+15:27/0/physics_layer_0/angular_velocity = 0.0
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+15:27/0/physics_layer_1/angular_velocity = 0.0
+16:27/0 = 0
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+16:27/0/physics_layer_0/angular_velocity = 0.0
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+16:27/0/physics_layer_1/angular_velocity = 0.0
+17:27/0 = 0
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+17:27/0/physics_layer_0/angular_velocity = 0.0
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+17:27/0/physics_layer_1/angular_velocity = 0.0
+18:27/0 = 0
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+18:27/0/physics_layer_0/angular_velocity = 0.0
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+18:27/0/physics_layer_1/angular_velocity = 0.0
+21:27/0 = 0
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+21:27/0/physics_layer_0/angular_velocity = 0.0
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+21:27/0/physics_layer_1/angular_velocity = 0.0
+22:27/0 = 0
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+22:27/0/physics_layer_0/angular_velocity = 0.0
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+22:27/0/physics_layer_1/angular_velocity = 0.0
+23:27/0 = 0
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+23:27/0/physics_layer_0/angular_velocity = 0.0
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+23:27/0/physics_layer_1/angular_velocity = 0.0
+25:27/0 = 0
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+25:27/0/physics_layer_0/angular_velocity = 0.0
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+25:27/0/physics_layer_1/angular_velocity = 0.0
+26:27/0 = 0
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+26:27/0/physics_layer_0/angular_velocity = 0.0
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+26:27/0/physics_layer_1/angular_velocity = 0.0
+27:27/0 = 0
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+27:27/0/physics_layer_0/angular_velocity = 0.0
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+27:27/0/physics_layer_1/angular_velocity = 0.0
+28:27/0 = 0
+28:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:27/0/physics_layer_0/angular_velocity = 0.0
+28:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:27/0/physics_layer_1/angular_velocity = 0.0
+29:27/0 = 0
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+29:27/0/physics_layer_0/angular_velocity = 0.0
+29:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:27/0/physics_layer_1/angular_velocity = 0.0
+32:27/0 = 0
+32:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:27/0/physics_layer_0/angular_velocity = 0.0
+32:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:27/0/physics_layer_1/angular_velocity = 0.0
+33:27/0 = 0
+33:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:27/0/physics_layer_0/angular_velocity = 0.0
+33:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:27/0/physics_layer_1/angular_velocity = 0.0
+34:27/0 = 0
+34:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:27/0/physics_layer_0/angular_velocity = 0.0
+34:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:27/0/physics_layer_1/angular_velocity = 0.0
+35:27/0 = 0
+35:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:27/0/physics_layer_0/angular_velocity = 0.0
+35:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:27/0/physics_layer_1/angular_velocity = 0.0
+36:27/0 = 0
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+36:27/0/physics_layer_0/angular_velocity = 0.0
+36:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+36:27/0/physics_layer_1/angular_velocity = 0.0
+0:28/0 = 0
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+0:28/0/physics_layer_0/angular_velocity = 0.0
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+0:28/0/physics_layer_1/angular_velocity = 0.0
+1:28/0 = 0
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+1:28/0/physics_layer_0/angular_velocity = 0.0
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+1:28/0/physics_layer_1/angular_velocity = 0.0
+2:28/0 = 0
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+2:28/0/physics_layer_0/angular_velocity = 0.0
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+2:28/0/physics_layer_1/angular_velocity = 0.0
+3:28/0 = 0
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+3:28/0/physics_layer_0/angular_velocity = 0.0
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+3:28/0/physics_layer_1/angular_velocity = 0.0
+4:28/0 = 0
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+4:28/0/physics_layer_0/angular_velocity = 0.0
+4:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:28/0/physics_layer_1/angular_velocity = 0.0
+5:28/0 = 0
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+5:28/0/physics_layer_0/angular_velocity = 0.0
+5:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:28/0/physics_layer_1/angular_velocity = 0.0
+8:28/0 = 0
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+8:28/0/physics_layer_0/angular_velocity = 0.0
+8:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:28/0/physics_layer_1/angular_velocity = 0.0
+9:28/0 = 0
+9:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:28/0/physics_layer_0/angular_velocity = 0.0
+9:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:28/0/physics_layer_1/angular_velocity = 0.0
+10:28/0 = 0
+10:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:28/0/physics_layer_0/angular_velocity = 0.0
+10:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:28/0/physics_layer_1/angular_velocity = 0.0
+11:28/0 = 0
+11:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:28/0/physics_layer_0/angular_velocity = 0.0
+11:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:28/0/physics_layer_1/angular_velocity = 0.0
+12:28/0 = 0
+12:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:28/0/physics_layer_0/angular_velocity = 0.0
+12:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:28/0/physics_layer_1/angular_velocity = 0.0
+13:28/0 = 0
+13:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:28/0/physics_layer_0/angular_velocity = 0.0
+13:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:28/0/physics_layer_1/angular_velocity = 0.0
+14:28/0 = 0
+14:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:28/0/physics_layer_0/angular_velocity = 0.0
+14:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:28/0/physics_layer_1/angular_velocity = 0.0
+15:28/0 = 0
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+15:28/0/physics_layer_0/angular_velocity = 0.0
+15:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:28/0/physics_layer_1/angular_velocity = 0.0
+16:28/0 = 0
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+16:28/0/physics_layer_0/angular_velocity = 0.0
+16:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:28/0/physics_layer_1/angular_velocity = 0.0
+17:28/0 = 0
+17:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:28/0/physics_layer_0/angular_velocity = 0.0
+17:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:28/0/physics_layer_1/angular_velocity = 0.0
+18:28/0 = 0
+18:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:28/0/physics_layer_0/angular_velocity = 0.0
+18:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:28/0/physics_layer_1/angular_velocity = 0.0
+19:28/0 = 0
+19:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:28/0/physics_layer_0/angular_velocity = 0.0
+19:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:28/0/physics_layer_1/angular_velocity = 0.0
+20:28/0 = 0
+20:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:28/0/physics_layer_0/angular_velocity = 0.0
+20:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:28/0/physics_layer_1/angular_velocity = 0.0
+21:28/0 = 0
+21:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:28/0/physics_layer_0/angular_velocity = 0.0
+21:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:28/0/physics_layer_1/angular_velocity = 0.0
+22:28/0 = 0
+22:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:28/0/physics_layer_0/angular_velocity = 0.0
+22:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:28/0/physics_layer_1/angular_velocity = 0.0
+23:28/0 = 0
+23:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:28/0/physics_layer_0/angular_velocity = 0.0
+23:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:28/0/physics_layer_1/angular_velocity = 0.0
+24:28/0 = 0
+24:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:28/0/physics_layer_0/angular_velocity = 0.0
+24:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:28/0/physics_layer_1/angular_velocity = 0.0
+25:28/0 = 0
+25:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:28/0/physics_layer_0/angular_velocity = 0.0
+25:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:28/0/physics_layer_1/angular_velocity = 0.0
+26:28/0 = 0
+26:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:28/0/physics_layer_0/angular_velocity = 0.0
+26:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:28/0/physics_layer_1/angular_velocity = 0.0
+27:28/0 = 0
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+27:28/0/physics_layer_0/angular_velocity = 0.0
+27:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:28/0/physics_layer_1/angular_velocity = 0.0
+28:28/0 = 0
+28:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:28/0/physics_layer_0/angular_velocity = 0.0
+28:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:28/0/physics_layer_1/angular_velocity = 0.0
+29:28/0 = 0
+29:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:28/0/physics_layer_0/angular_velocity = 0.0
+29:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:28/0/physics_layer_1/angular_velocity = 0.0
+32:28/0 = 0
+32:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:28/0/physics_layer_0/angular_velocity = 0.0
+32:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:28/0/physics_layer_1/angular_velocity = 0.0
+33:28/0 = 0
+33:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:28/0/physics_layer_0/angular_velocity = 0.0
+33:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:28/0/physics_layer_1/angular_velocity = 0.0
+34:28/0 = 0
+34:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:28/0/physics_layer_0/angular_velocity = 0.0
+34:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:28/0/physics_layer_1/angular_velocity = 0.0
+35:28/0 = 0
+35:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:28/0/physics_layer_0/angular_velocity = 0.0
+35:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:28/0/physics_layer_1/angular_velocity = 0.0
+36:28/0 = 0
+36:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:28/0/physics_layer_0/angular_velocity = 0.0
+36:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+36:28/0/physics_layer_1/angular_velocity = 0.0
+0:29/0 = 0
+0:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:29/0/physics_layer_0/angular_velocity = 0.0
+0:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:29/0/physics_layer_1/angular_velocity = 0.0
+1:29/0 = 0
+1:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:29/0/physics_layer_0/angular_velocity = 0.0
+1:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:29/0/physics_layer_1/angular_velocity = 0.0
+2:29/0 = 0
+2:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:29/0/physics_layer_0/angular_velocity = 0.0
+2:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:29/0/physics_layer_1/angular_velocity = 0.0
+3:29/0 = 0
+3:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:29/0/physics_layer_0/angular_velocity = 0.0
+3:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:29/0/physics_layer_1/angular_velocity = 0.0
+4:29/0 = 0
+4:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:29/0/physics_layer_0/angular_velocity = 0.0
+4:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:29/0/physics_layer_1/angular_velocity = 0.0
+5:29/0 = 0
+5:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:29/0/physics_layer_0/angular_velocity = 0.0
+5:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:29/0/physics_layer_1/angular_velocity = 0.0
+8:29/0 = 0
+8:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:29/0/physics_layer_0/angular_velocity = 0.0
+8:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:29/0/physics_layer_1/angular_velocity = 0.0
+9:29/0 = 0
+9:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:29/0/physics_layer_0/angular_velocity = 0.0
+9:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:29/0/physics_layer_1/angular_velocity = 0.0
+10:29/0 = 0
+10:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:29/0/physics_layer_0/angular_velocity = 0.0
+10:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:29/0/physics_layer_1/angular_velocity = 0.0
+11:29/0 = 0
+11:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:29/0/physics_layer_0/angular_velocity = 0.0
+11:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:29/0/physics_layer_1/angular_velocity = 0.0
+12:29/0 = 0
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+12:29/0/physics_layer_0/angular_velocity = 0.0
+12:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:29/0/physics_layer_1/angular_velocity = 0.0
+13:29/0 = 0
+13:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:29/0/physics_layer_0/angular_velocity = 0.0
+13:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:29/0/physics_layer_1/angular_velocity = 0.0
+14:29/0 = 0
+14:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:29/0/physics_layer_0/angular_velocity = 0.0
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+14:29/0/physics_layer_1/angular_velocity = 0.0
+15:29/0 = 0
+15:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:29/0/physics_layer_0/angular_velocity = 0.0
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+15:29/0/physics_layer_1/angular_velocity = 0.0
+16:29/0 = 0
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+16:29/0/physics_layer_0/angular_velocity = 0.0
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+16:29/0/physics_layer_1/angular_velocity = 0.0
+17:29/0 = 0
+17:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:29/0/physics_layer_0/angular_velocity = 0.0
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+17:29/0/physics_layer_1/angular_velocity = 0.0
+18:29/0 = 0
+18:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:29/0/physics_layer_0/angular_velocity = 0.0
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+18:29/0/physics_layer_1/angular_velocity = 0.0
+19:29/0 = 0
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+19:29/0/physics_layer_0/angular_velocity = 0.0
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+19:29/0/physics_layer_1/angular_velocity = 0.0
+20:29/0 = 0
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+20:29/0/physics_layer_0/angular_velocity = 0.0
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+20:29/0/physics_layer_1/angular_velocity = 0.0
+21:29/0 = 0
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+21:29/0/physics_layer_0/angular_velocity = 0.0
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+21:29/0/physics_layer_1/angular_velocity = 0.0
+22:29/0 = 0
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+22:29/0/physics_layer_0/angular_velocity = 0.0
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+22:29/0/physics_layer_1/angular_velocity = 0.0
+23:29/0 = 0
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+23:29/0/physics_layer_0/angular_velocity = 0.0
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+23:29/0/physics_layer_1/angular_velocity = 0.0
+24:29/0 = 0
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+24:29/0/physics_layer_0/angular_velocity = 0.0
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+24:29/0/physics_layer_1/angular_velocity = 0.0
+25:29/0 = 0
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+25:29/0/physics_layer_0/angular_velocity = 0.0
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+25:29/0/physics_layer_1/angular_velocity = 0.0
+26:29/0 = 0
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+26:29/0/physics_layer_0/angular_velocity = 0.0
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+26:29/0/physics_layer_1/angular_velocity = 0.0
+27:29/0 = 0
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+27:29/0/physics_layer_0/angular_velocity = 0.0
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+27:29/0/physics_layer_1/angular_velocity = 0.0
+28:29/0 = 0
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+28:29/0/physics_layer_0/angular_velocity = 0.0
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+28:29/0/physics_layer_1/angular_velocity = 0.0
+29:29/0 = 0
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+29:29/0/physics_layer_0/angular_velocity = 0.0
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+29:29/0/physics_layer_1/angular_velocity = 0.0
+32:29/0 = 0
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+32:29/0/physics_layer_0/angular_velocity = 0.0
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+32:29/0/physics_layer_1/angular_velocity = 0.0
+33:29/0 = 0
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+33:29/0/physics_layer_0/angular_velocity = 0.0
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+33:29/0/physics_layer_1/angular_velocity = 0.0
+34:29/0 = 0
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+34:29/0/physics_layer_0/angular_velocity = 0.0
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+34:29/0/physics_layer_1/angular_velocity = 0.0
+35:29/0 = 0
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+35:29/0/physics_layer_0/angular_velocity = 0.0
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+35:29/0/physics_layer_1/angular_velocity = 0.0
+0:30/0 = 0
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+0:30/0/physics_layer_0/angular_velocity = 0.0
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+0:30/0/physics_layer_1/angular_velocity = 0.0
+1:30/0 = 0
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+1:30/0/physics_layer_0/angular_velocity = 0.0
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+1:30/0/physics_layer_1/angular_velocity = 0.0
+2:30/0 = 0
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+2:30/0/physics_layer_0/angular_velocity = 0.0
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+2:30/0/physics_layer_1/angular_velocity = 0.0
+3:30/0 = 0
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+3:30/0/physics_layer_0/angular_velocity = 0.0
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+3:30/0/physics_layer_1/angular_velocity = 0.0
+4:30/0 = 0
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+4:30/0/physics_layer_0/angular_velocity = 0.0
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+4:30/0/physics_layer_1/angular_velocity = 0.0
+5:30/0 = 0
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+5:30/0/physics_layer_0/angular_velocity = 0.0
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+5:30/0/physics_layer_1/angular_velocity = 0.0
+13:30/0 = 0
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+13:30/0/physics_layer_0/angular_velocity = 0.0
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+13:30/0/physics_layer_1/angular_velocity = 0.0
+14:30/0 = 0
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+14:30/0/physics_layer_0/angular_velocity = 0.0
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+14:30/0/physics_layer_1/angular_velocity = 0.0
+15:30/0 = 0
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+15:30/0/physics_layer_0/angular_velocity = 0.0
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+15:30/0/physics_layer_1/angular_velocity = 0.0
+16:30/0 = 0
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+16:30/0/physics_layer_0/angular_velocity = 0.0
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+16:30/0/physics_layer_1/angular_velocity = 0.0
+17:30/0 = 0
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+17:30/0/physics_layer_0/angular_velocity = 0.0
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+17:30/0/physics_layer_1/angular_velocity = 0.0
+18:30/0 = 0
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+18:30/0/physics_layer_0/angular_velocity = 0.0
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+18:30/0/physics_layer_1/angular_velocity = 0.0
+21:30/0 = 0
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+21:30/0/physics_layer_0/angular_velocity = 0.0
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+21:30/0/physics_layer_1/angular_velocity = 0.0
+22:30/0 = 0
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+22:30/0/physics_layer_0/angular_velocity = 0.0
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+22:30/0/physics_layer_1/angular_velocity = 0.0
+23:30/0 = 0
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+23:30/0/physics_layer_0/angular_velocity = 0.0
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+23:30/0/physics_layer_1/angular_velocity = 0.0
+24:30/0 = 0
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+24:30/0/physics_layer_0/angular_velocity = 0.0
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+24:30/0/physics_layer_1/angular_velocity = 0.0
+25:30/0 = 0
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+25:30/0/physics_layer_0/angular_velocity = 0.0
+25:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:30/0/physics_layer_1/angular_velocity = 0.0
+26:30/0 = 0
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+26:30/0/physics_layer_0/angular_velocity = 0.0
+26:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:30/0/physics_layer_1/angular_velocity = 0.0
+27:30/0 = 0
+27:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:30/0/physics_layer_0/angular_velocity = 0.0
+27:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:30/0/physics_layer_1/angular_velocity = 0.0
+29:30/0 = 0
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+29:30/0/physics_layer_0/angular_velocity = 0.0
+29:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:30/0/physics_layer_1/angular_velocity = 0.0
+30:30/0 = 0
+30:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:30/0/physics_layer_0/angular_velocity = 0.0
+30:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:30/0/physics_layer_1/angular_velocity = 0.0
+32:30/0 = 0
+32:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:30/0/physics_layer_0/angular_velocity = 0.0
+32:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:30/0/physics_layer_1/angular_velocity = 0.0
+33:30/0 = 0
+33:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:30/0/physics_layer_0/angular_velocity = 0.0
+33:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:30/0/physics_layer_1/angular_velocity = 0.0
+34:30/0 = 0
+34:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:30/0/physics_layer_0/angular_velocity = 0.0
+34:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:30/0/physics_layer_1/angular_velocity = 0.0
+35:30/0 = 0
+35:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:30/0/physics_layer_0/angular_velocity = 0.0
+35:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:30/0/physics_layer_1/angular_velocity = 0.0
+0:31/0 = 0
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+0:31/0/physics_layer_0/angular_velocity = 0.0
+0:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:31/0/physics_layer_1/angular_velocity = 0.0
+1:31/0 = 0
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+1:31/0/physics_layer_0/angular_velocity = 0.0
+1:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:31/0/physics_layer_1/angular_velocity = 0.0
+2:31/0 = 0
+2:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:31/0/physics_layer_0/angular_velocity = 0.0
+2:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:31/0/physics_layer_1/angular_velocity = 0.0
+3:31/0 = 0
+3:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:31/0/physics_layer_0/angular_velocity = 0.0
+3:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:31/0/physics_layer_1/angular_velocity = 0.0
+4:31/0 = 0
+4:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:31/0/physics_layer_0/angular_velocity = 0.0
+4:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:31/0/physics_layer_1/angular_velocity = 0.0
+5:31/0 = 0
+5:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:31/0/physics_layer_0/angular_velocity = 0.0
+5:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:31/0/physics_layer_1/angular_velocity = 0.0
+13:31/0 = 0
+13:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:31/0/physics_layer_0/angular_velocity = 0.0
+13:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:31/0/physics_layer_1/angular_velocity = 0.0
+14:31/0 = 0
+14:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:31/0/physics_layer_0/angular_velocity = 0.0
+14:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:31/0/physics_layer_1/angular_velocity = 0.0
+15:31/0 = 0
+15:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:31/0/physics_layer_0/angular_velocity = 0.0
+15:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:31/0/physics_layer_1/angular_velocity = 0.0
+16:31/0 = 0
+16:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:31/0/physics_layer_0/angular_velocity = 0.0
+16:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:31/0/physics_layer_1/angular_velocity = 0.0
+17:31/0 = 0
+17:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:31/0/physics_layer_0/angular_velocity = 0.0
+17:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:31/0/physics_layer_1/angular_velocity = 0.0
+18:31/0 = 0
+18:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:31/0/physics_layer_0/angular_velocity = 0.0
+18:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:31/0/physics_layer_1/angular_velocity = 0.0
+19:31/0 = 0
+19:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:31/0/physics_layer_0/angular_velocity = 0.0
+19:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:31/0/physics_layer_1/angular_velocity = 0.0
+20:31/0 = 0
+20:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:31/0/physics_layer_0/angular_velocity = 0.0
+20:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:31/0/physics_layer_1/angular_velocity = 0.0
+21:31/0 = 0
+21:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:31/0/physics_layer_0/angular_velocity = 0.0
+21:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:31/0/physics_layer_1/angular_velocity = 0.0
+22:31/0 = 0
+22:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:31/0/physics_layer_0/angular_velocity = 0.0
+22:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:31/0/physics_layer_1/angular_velocity = 0.0
+23:31/0 = 0
+23:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:31/0/physics_layer_0/angular_velocity = 0.0
+23:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:31/0/physics_layer_1/angular_velocity = 0.0
+24:31/0 = 0
+24:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:31/0/physics_layer_0/angular_velocity = 0.0
+24:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:31/0/physics_layer_1/angular_velocity = 0.0
+25:31/0 = 0
+25:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:31/0/physics_layer_0/angular_velocity = 0.0
+25:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:31/0/physics_layer_1/angular_velocity = 0.0
+26:31/0 = 0
+26:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:31/0/physics_layer_0/angular_velocity = 0.0
+26:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:31/0/physics_layer_1/angular_velocity = 0.0
+27:31/0 = 0
+27:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:31/0/physics_layer_0/angular_velocity = 0.0
+27:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:31/0/physics_layer_1/angular_velocity = 0.0
+28:31/0 = 0
+28:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:31/0/physics_layer_0/angular_velocity = 0.0
+28:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:31/0/physics_layer_1/angular_velocity = 0.0
+0:32/0 = 0
+0:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:32/0/physics_layer_0/angular_velocity = 0.0
+0:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:32/0/physics_layer_1/angular_velocity = 0.0
+1:32/0 = 0
+1:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:32/0/physics_layer_0/angular_velocity = 0.0
+1:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:32/0/physics_layer_1/angular_velocity = 0.0
+2:32/0 = 0
+2:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:32/0/physics_layer_0/angular_velocity = 0.0
+2:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:32/0/physics_layer_1/angular_velocity = 0.0
+3:32/0 = 0
+3:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:32/0/physics_layer_0/angular_velocity = 0.0
+3:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:32/0/physics_layer_1/angular_velocity = 0.0
+4:32/0 = 0
+4:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:32/0/physics_layer_0/angular_velocity = 0.0
+4:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:32/0/physics_layer_1/angular_velocity = 0.0
+5:32/0 = 0
+5:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:32/0/physics_layer_0/angular_velocity = 0.0
+5:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:32/0/physics_layer_1/angular_velocity = 0.0
+13:32/0 = 0
+13:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:32/0/physics_layer_0/angular_velocity = 0.0
+13:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:32/0/physics_layer_1/angular_velocity = 0.0
+14:32/0 = 0
+14:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:32/0/physics_layer_0/angular_velocity = 0.0
+14:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:32/0/physics_layer_1/angular_velocity = 0.0
+15:32/0 = 0
+15:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:32/0/physics_layer_0/angular_velocity = 0.0
+15:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:32/0/physics_layer_1/angular_velocity = 0.0
+16:32/0 = 0
+16:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:32/0/physics_layer_0/angular_velocity = 0.0
+16:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:32/0/physics_layer_1/angular_velocity = 0.0
+18:32/0 = 0
+18:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:32/0/physics_layer_0/angular_velocity = 0.0
+18:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:32/0/physics_layer_1/angular_velocity = 0.0
+21:32/0 = 0
+21:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:32/0/physics_layer_0/angular_velocity = 0.0
+21:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:32/0/physics_layer_1/angular_velocity = 0.0
+23:32/0 = 0
+23:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:32/0/physics_layer_0/angular_velocity = 0.0
+23:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:32/0/physics_layer_1/angular_velocity = 0.0
+24:32/0 = 0
+24:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:32/0/physics_layer_0/angular_velocity = 0.0
+24:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:32/0/physics_layer_1/angular_velocity = 0.0
+25:32/0 = 0
+25:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:32/0/physics_layer_0/angular_velocity = 0.0
+25:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:32/0/physics_layer_1/angular_velocity = 0.0
+26:32/0 = 0
+26:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:32/0/physics_layer_0/angular_velocity = 0.0
+26:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:32/0/physics_layer_1/angular_velocity = 0.0
+27:32/0 = 0
+27:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:32/0/physics_layer_0/angular_velocity = 0.0
+27:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:32/0/physics_layer_1/angular_velocity = 0.0
+28:32/0 = 0
+28:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:32/0/physics_layer_0/angular_velocity = 0.0
+28:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:32/0/physics_layer_1/angular_velocity = 0.0
+29:32/0 = 0
+29:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:32/0/physics_layer_0/angular_velocity = 0.0
+29:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:32/0/physics_layer_1/angular_velocity = 0.0
+30:32/0 = 0
+30:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:32/0/physics_layer_0/angular_velocity = 0.0
+30:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:32/0/physics_layer_1/angular_velocity = 0.0
+31:32/0 = 0
+31:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:32/0/physics_layer_0/angular_velocity = 0.0
+31:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+31:32/0/physics_layer_1/angular_velocity = 0.0
+32:32/0 = 0
+32:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:32/0/physics_layer_0/angular_velocity = 0.0
+32:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:32/0/physics_layer_1/angular_velocity = 0.0
+33:32/0 = 0
+33:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:32/0/physics_layer_0/angular_velocity = 0.0
+33:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:32/0/physics_layer_1/angular_velocity = 0.0
+0:33/0 = 0
+0:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:33/0/physics_layer_0/angular_velocity = 0.0
+0:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:33/0/physics_layer_1/angular_velocity = 0.0
+1:33/0 = 0
+1:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:33/0/physics_layer_0/angular_velocity = 0.0
+1:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:33/0/physics_layer_1/angular_velocity = 0.0
+2:33/0 = 0
+2:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:33/0/physics_layer_0/angular_velocity = 0.0
+2:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:33/0/physics_layer_1/angular_velocity = 0.0
+3:33/0 = 0
+3:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:33/0/physics_layer_0/angular_velocity = 0.0
+3:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:33/0/physics_layer_1/angular_velocity = 0.0
+4:33/0 = 0
+4:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:33/0/physics_layer_0/angular_velocity = 0.0
+4:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:33/0/physics_layer_1/angular_velocity = 0.0
+16:33/0 = 0
+16:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:33/0/physics_layer_0/angular_velocity = 0.0
+16:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:33/0/physics_layer_1/angular_velocity = 0.0
+17:33/0 = 0
+17:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:33/0/physics_layer_0/angular_velocity = 0.0
+17:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:33/0/physics_layer_1/angular_velocity = 0.0
+18:33/0 = 0
+18:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:33/0/physics_layer_0/angular_velocity = 0.0
+18:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:33/0/physics_layer_1/angular_velocity = 0.0
+19:33/0 = 0
+19:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:33/0/physics_layer_0/angular_velocity = 0.0
+19:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:33/0/physics_layer_1/angular_velocity = 0.0
+20:33/0 = 0
+20:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:33/0/physics_layer_0/angular_velocity = 0.0
+20:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:33/0/physics_layer_1/angular_velocity = 0.0
+21:33/0 = 0
+21:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:33/0/physics_layer_0/angular_velocity = 0.0
+21:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:33/0/physics_layer_1/angular_velocity = 0.0
+22:33/0 = 0
+22:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:33/0/physics_layer_0/angular_velocity = 0.0
+22:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:33/0/physics_layer_1/angular_velocity = 0.0
+23:33/0 = 0
+23:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:33/0/physics_layer_0/angular_velocity = 0.0
+23:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:33/0/physics_layer_1/angular_velocity = 0.0
+24:33/0 = 0
+24:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:33/0/physics_layer_0/angular_velocity = 0.0
+24:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:33/0/physics_layer_1/angular_velocity = 0.0
+25:33/0 = 0
+25:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:33/0/physics_layer_0/angular_velocity = 0.0
+25:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:33/0/physics_layer_1/angular_velocity = 0.0
+26:33/0 = 0
+26:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:33/0/physics_layer_0/angular_velocity = 0.0
+26:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:33/0/physics_layer_1/angular_velocity = 0.0
+27:33/0 = 0
+27:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:33/0/physics_layer_0/angular_velocity = 0.0
+27:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:33/0/physics_layer_1/angular_velocity = 0.0
+29:33/0 = 0
+29:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:33/0/physics_layer_0/angular_velocity = 0.0
+29:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:33/0/physics_layer_1/angular_velocity = 0.0
+30:33/0 = 0
+30:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:33/0/physics_layer_0/angular_velocity = 0.0
+30:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:33/0/physics_layer_1/angular_velocity = 0.0
+31:33/0 = 0
+31:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:33/0/physics_layer_0/angular_velocity = 0.0
+31:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+31:33/0/physics_layer_1/angular_velocity = 0.0
+32:33/0 = 0
+32:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:33/0/physics_layer_0/angular_velocity = 0.0
+32:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:33/0/physics_layer_1/angular_velocity = 0.0
+33:33/0 = 0
+33:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:33/0/physics_layer_0/angular_velocity = 0.0
+33:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:33/0/physics_layer_1/angular_velocity = 0.0
+0:34/0 = 0
+0:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:34/0/physics_layer_0/angular_velocity = 0.0
+0:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:34/0/physics_layer_1/angular_velocity = 0.0
+1:34/0 = 0
+1:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:34/0/physics_layer_0/angular_velocity = 0.0
+1:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:34/0/physics_layer_1/angular_velocity = 0.0
+2:34/0 = 0
+2:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:34/0/physics_layer_0/angular_velocity = 0.0
+2:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:34/0/physics_layer_1/angular_velocity = 0.0
+3:34/0 = 0
+3:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:34/0/physics_layer_0/angular_velocity = 0.0
+3:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:34/0/physics_layer_1/angular_velocity = 0.0
+4:34/0 = 0
+4:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:34/0/physics_layer_0/angular_velocity = 0.0
+4:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:34/0/physics_layer_1/angular_velocity = 0.0
+11:34/0 = 0
+11:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:34/0/physics_layer_0/angular_velocity = 0.0
+11:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:34/0/physics_layer_1/angular_velocity = 0.0
+12:34/0 = 0
+12:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:34/0/physics_layer_0/angular_velocity = 0.0
+12:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:34/0/physics_layer_1/angular_velocity = 0.0
+13:34/0 = 0
+13:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:34/0/physics_layer_0/angular_velocity = 0.0
+13:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:34/0/physics_layer_1/angular_velocity = 0.0
+16:34/0 = 0
+16:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:34/0/physics_layer_0/angular_velocity = 0.0
+16:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:34/0/physics_layer_1/angular_velocity = 0.0
+17:34/0 = 0
+17:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:34/0/physics_layer_0/angular_velocity = 0.0
+17:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:34/0/physics_layer_1/angular_velocity = 0.0
+18:34/0 = 0
+18:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:34/0/physics_layer_0/angular_velocity = 0.0
+18:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:34/0/physics_layer_1/angular_velocity = 0.0
+19:34/0 = 0
+19:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:34/0/physics_layer_0/angular_velocity = 0.0
+19:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:34/0/physics_layer_1/angular_velocity = 0.0
+20:34/0 = 0
+20:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:34/0/physics_layer_0/angular_velocity = 0.0
+20:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:34/0/physics_layer_1/angular_velocity = 0.0
+21:34/0 = 0
+21:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:34/0/physics_layer_0/angular_velocity = 0.0
+21:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:34/0/physics_layer_1/angular_velocity = 0.0
+22:34/0 = 0
+22:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:34/0/physics_layer_0/angular_velocity = 0.0
+22:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:34/0/physics_layer_1/angular_velocity = 0.0
+23:34/0 = 0
+23:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:34/0/physics_layer_0/angular_velocity = 0.0
+23:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:34/0/physics_layer_1/angular_velocity = 0.0
+25:34/0 = 0
+25:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:34/0/physics_layer_0/angular_velocity = 0.0
+25:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:34/0/physics_layer_1/angular_velocity = 0.0
+26:34/0 = 0
+26:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:34/0/physics_layer_0/angular_velocity = 0.0
+26:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:34/0/physics_layer_1/angular_velocity = 0.0
+27:34/0 = 0
+27:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:34/0/physics_layer_0/angular_velocity = 0.0
+27:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:34/0/physics_layer_1/angular_velocity = 0.0
+28:34/0 = 0
+28:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:34/0/physics_layer_0/angular_velocity = 0.0
+28:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:34/0/physics_layer_1/angular_velocity = 0.0
+29:34/0 = 0
+29:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:34/0/physics_layer_0/angular_velocity = 0.0
+29:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:34/0/physics_layer_1/angular_velocity = 0.0
+30:34/0 = 0
+30:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:34/0/physics_layer_0/angular_velocity = 0.0
+30:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:34/0/physics_layer_1/angular_velocity = 0.0
+31:34/0 = 0
+31:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:34/0/physics_layer_0/angular_velocity = 0.0
+31:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+31:34/0/physics_layer_1/angular_velocity = 0.0
+32:34/0 = 0
+32:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:34/0/physics_layer_0/angular_velocity = 0.0
+32:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:34/0/physics_layer_1/angular_velocity = 0.0
+33:34/0 = 0
+33:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:34/0/physics_layer_0/angular_velocity = 0.0
+33:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:34/0/physics_layer_1/angular_velocity = 0.0
+0:35/0 = 0
+0:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:35/0/physics_layer_0/angular_velocity = 0.0
+0:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:35/0/physics_layer_1/angular_velocity = 0.0
+1:35/0 = 0
+1:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:35/0/physics_layer_0/angular_velocity = 0.0
+1:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:35/0/physics_layer_1/angular_velocity = 0.0
+2:35/0 = 0
+2:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:35/0/physics_layer_0/angular_velocity = 0.0
+2:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:35/0/physics_layer_1/angular_velocity = 0.0
+3:35/0 = 0
+3:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:35/0/physics_layer_0/angular_velocity = 0.0
+3:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:35/0/physics_layer_1/angular_velocity = 0.0
+4:35/0 = 0
+4:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:35/0/physics_layer_0/angular_velocity = 0.0
+4:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:35/0/physics_layer_1/angular_velocity = 0.0
+11:35/0 = 0
+11:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:35/0/physics_layer_0/angular_velocity = 0.0
+11:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:35/0/physics_layer_1/angular_velocity = 0.0
+12:35/0 = 0
+12:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:35/0/physics_layer_0/angular_velocity = 0.0
+12:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:35/0/physics_layer_1/angular_velocity = 0.0
+13:35/0 = 0
+13:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:35/0/physics_layer_0/angular_velocity = 0.0
+13:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:35/0/physics_layer_1/angular_velocity = 0.0
+16:35/0 = 0
+16:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:35/0/physics_layer_0/angular_velocity = 0.0
+16:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:35/0/physics_layer_1/angular_velocity = 0.0
+17:35/0 = 0
+17:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:35/0/physics_layer_0/angular_velocity = 0.0
+17:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:35/0/physics_layer_1/angular_velocity = 0.0
+18:35/0 = 0
+18:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:35/0/physics_layer_0/angular_velocity = 0.0
+18:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:35/0/physics_layer_1/angular_velocity = 0.0
+24:35/0 = 0
+24:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:35/0/physics_layer_0/angular_velocity = 0.0
+24:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:35/0/physics_layer_1/angular_velocity = 0.0
+25:35/0 = 0
+25:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:35/0/physics_layer_0/angular_velocity = 0.0
+25:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:35/0/physics_layer_1/angular_velocity = 0.0
+26:35/0 = 0
+26:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:35/0/physics_layer_0/angular_velocity = 0.0
+26:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:35/0/physics_layer_1/angular_velocity = 0.0
+27:35/0 = 0
+27:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:35/0/physics_layer_0/angular_velocity = 0.0
+27:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:35/0/physics_layer_1/angular_velocity = 0.0
+28:35/0 = 0
+28:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:35/0/physics_layer_0/angular_velocity = 0.0
+28:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:35/0/physics_layer_1/angular_velocity = 0.0
+29:35/0 = 0
+29:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:35/0/physics_layer_0/angular_velocity = 0.0
+29:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:35/0/physics_layer_1/angular_velocity = 0.0
+30:35/0 = 0
+30:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:35/0/physics_layer_0/angular_velocity = 0.0
+30:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:35/0/physics_layer_1/angular_velocity = 0.0
+31:35/0 = 0
+31:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:35/0/physics_layer_0/angular_velocity = 0.0
+31:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+31:35/0/physics_layer_1/angular_velocity = 0.0
+32:35/0 = 0
+32:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:35/0/physics_layer_0/angular_velocity = 0.0
+32:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:35/0/physics_layer_1/angular_velocity = 0.0
+33:35/0 = 0
+33:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:35/0/physics_layer_0/angular_velocity = 0.0
+33:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:35/0/physics_layer_1/angular_velocity = 0.0
+34:35/0 = 0
+34:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:35/0/physics_layer_0/angular_velocity = 0.0
+34:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:35/0/physics_layer_1/angular_velocity = 0.0
+36:35/0 = 0
+36:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:35/0/physics_layer_0/angular_velocity = 0.0
+36:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+36:35/0/physics_layer_1/angular_velocity = 0.0
+0:36/0 = 0
+0:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:36/0/physics_layer_0/angular_velocity = 0.0
+0:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:36/0/physics_layer_1/angular_velocity = 0.0
+1:36/0 = 0
+1:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:36/0/physics_layer_0/angular_velocity = 0.0
+1:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:36/0/physics_layer_1/angular_velocity = 0.0
+2:36/0 = 0
+2:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:36/0/physics_layer_0/angular_velocity = 0.0
+2:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:36/0/physics_layer_1/angular_velocity = 0.0
+3:36/0 = 0
+3:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:36/0/physics_layer_0/angular_velocity = 0.0
+3:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:36/0/physics_layer_1/angular_velocity = 0.0
+4:36/0 = 0
+4:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:36/0/physics_layer_0/angular_velocity = 0.0
+4:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:36/0/physics_layer_1/angular_velocity = 0.0
+5:36/0 = 0
+5:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:36/0/physics_layer_0/angular_velocity = 0.0
+5:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:36/0/physics_layer_1/angular_velocity = 0.0
+13:36/0 = 0
+13:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:36/0/physics_layer_0/angular_velocity = 0.0
+13:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:36/0/physics_layer_1/angular_velocity = 0.0
+16:36/0 = 0
+16:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:36/0/physics_layer_0/angular_velocity = 0.0
+16:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:36/0/physics_layer_1/angular_velocity = 0.0
+17:36/0 = 0
+17:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:36/0/physics_layer_0/angular_velocity = 0.0
+17:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:36/0/physics_layer_1/angular_velocity = 0.0
+18:36/0 = 0
+18:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:36/0/physics_layer_0/angular_velocity = 0.0
+18:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:36/0/physics_layer_1/angular_velocity = 0.0
+19:36/0 = 0
+19:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:36/0/physics_layer_0/angular_velocity = 0.0
+19:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:36/0/physics_layer_1/angular_velocity = 0.0
+20:36/0 = 0
+20:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:36/0/physics_layer_0/angular_velocity = 0.0
+20:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:36/0/physics_layer_1/angular_velocity = 0.0
+21:36/0 = 0
+21:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:36/0/physics_layer_0/angular_velocity = 0.0
+21:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:36/0/physics_layer_1/angular_velocity = 0.0
+22:36/0 = 0
+22:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:36/0/physics_layer_0/angular_velocity = 0.0
+22:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:36/0/physics_layer_1/angular_velocity = 0.0
+23:36/0 = 0
+23:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:36/0/physics_layer_0/angular_velocity = 0.0
+23:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:36/0/physics_layer_1/angular_velocity = 0.0
+24:36/0 = 0
+24:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:36/0/physics_layer_0/angular_velocity = 0.0
+24:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:36/0/physics_layer_1/angular_velocity = 0.0
+25:36/0 = 0
+25:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:36/0/physics_layer_0/angular_velocity = 0.0
+25:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:36/0/physics_layer_1/angular_velocity = 0.0
+26:36/0 = 0
+26:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:36/0/physics_layer_0/angular_velocity = 0.0
+26:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:36/0/physics_layer_1/angular_velocity = 0.0
+27:36/0 = 0
+27:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:36/0/physics_layer_0/angular_velocity = 0.0
+27:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:36/0/physics_layer_1/angular_velocity = 0.0
+28:36/0 = 0
+28:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:36/0/physics_layer_0/angular_velocity = 0.0
+28:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:36/0/physics_layer_1/angular_velocity = 0.0
+29:36/0 = 0
+29:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:36/0/physics_layer_0/angular_velocity = 0.0
+29:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:36/0/physics_layer_1/angular_velocity = 0.0
+30:36/0 = 0
+30:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:36/0/physics_layer_0/angular_velocity = 0.0
+30:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:36/0/physics_layer_1/angular_velocity = 0.0
+32:36/0 = 0
+32:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:36/0/physics_layer_0/angular_velocity = 0.0
+32:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:36/0/physics_layer_1/angular_velocity = 0.0
+33:36/0 = 0
+33:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:36/0/physics_layer_0/angular_velocity = 0.0
+33:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:36/0/physics_layer_1/angular_velocity = 0.0
+34:36/0 = 0
+34:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:36/0/physics_layer_0/angular_velocity = 0.0
+34:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:36/0/physics_layer_1/angular_velocity = 0.0
+35:36/0 = 0
+35:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:36/0/physics_layer_0/angular_velocity = 0.0
+35:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:36/0/physics_layer_1/angular_velocity = 0.0
+36:36/0 = 0
+36:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:36/0/physics_layer_0/angular_velocity = 0.0
+36:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+36:36/0/physics_layer_1/angular_velocity = 0.0
+0:37/0 = 0
+0:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:37/0/physics_layer_0/angular_velocity = 0.0
+0:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:37/0/physics_layer_1/angular_velocity = 0.0
+1:37/0 = 0
+1:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:37/0/physics_layer_0/angular_velocity = 0.0
+1:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:37/0/physics_layer_1/angular_velocity = 0.0
+2:37/0 = 0
+2:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:37/0/physics_layer_0/angular_velocity = 0.0
+2:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:37/0/physics_layer_1/angular_velocity = 0.0
+3:37/0 = 0
+3:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:37/0/physics_layer_0/angular_velocity = 0.0
+3:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:37/0/physics_layer_1/angular_velocity = 0.0
+4:37/0 = 0
+4:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:37/0/physics_layer_0/angular_velocity = 0.0
+4:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:37/0/physics_layer_1/angular_velocity = 0.0
+5:37/0 = 0
+5:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:37/0/physics_layer_0/angular_velocity = 0.0
+5:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:37/0/physics_layer_1/angular_velocity = 0.0
+16:37/0 = 0
+16:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:37/0/physics_layer_0/angular_velocity = 0.0
+16:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:37/0/physics_layer_1/angular_velocity = 0.0
+18:37/0 = 0
+18:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:37/0/physics_layer_0/angular_velocity = 0.0
+18:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:37/0/physics_layer_1/angular_velocity = 0.0
+21:37/0 = 0
+21:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:37/0/physics_layer_0/angular_velocity = 0.0
+21:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:37/0/physics_layer_1/angular_velocity = 0.0
+23:37/0 = 0
+23:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:37/0/physics_layer_0/angular_velocity = 0.0
+23:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:37/0/physics_layer_1/angular_velocity = 0.0
+26:37/0 = 0
+26:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:37/0/physics_layer_0/angular_velocity = 0.0
+26:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:37/0/physics_layer_1/angular_velocity = 0.0
+16:38/0 = 0
+16:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:38/0/physics_layer_0/angular_velocity = 0.0
+16:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:38/0/physics_layer_1/angular_velocity = 0.0
+17:38/0 = 0
+17:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:38/0/physics_layer_0/angular_velocity = 0.0
+17:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:38/0/physics_layer_1/angular_velocity = 0.0
+18:38/0 = 0
+18:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:38/0/physics_layer_0/angular_velocity = 0.0
+18:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:38/0/physics_layer_1/angular_velocity = 0.0
+19:38/0 = 0
+19:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:38/0/physics_layer_0/angular_velocity = 0.0
+19:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:38/0/physics_layer_1/angular_velocity = 0.0
+20:38/0 = 0
+20:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:38/0/physics_layer_0/angular_velocity = 0.0
+20:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:38/0/physics_layer_1/angular_velocity = 0.0
+21:38/0 = 0
+21:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:38/0/physics_layer_0/angular_velocity = 0.0
+21:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:38/0/physics_layer_1/angular_velocity = 0.0
+22:38/0 = 0
+22:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:38/0/physics_layer_0/angular_velocity = 0.0
+22:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:38/0/physics_layer_1/angular_velocity = 0.0
+23:38/0 = 0
+23:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:38/0/physics_layer_0/angular_velocity = 0.0
+23:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:38/0/physics_layer_1/angular_velocity = 0.0
+26:38/0 = 0
+26:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:38/0/physics_layer_0/angular_velocity = 0.0
+26:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:38/0/physics_layer_1/angular_velocity = 0.0
+18:39/0 = 0
+18:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:39/0/physics_layer_0/angular_velocity = 0.0
+18:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:39/0/physics_layer_1/angular_velocity = 0.0
+19:39/0 = 0
+19:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:39/0/physics_layer_0/angular_velocity = 0.0
+19:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:39/0/physics_layer_1/angular_velocity = 0.0
+21:39/0 = 0
+21:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:39/0/physics_layer_0/angular_velocity = 0.0
+21:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:39/0/physics_layer_1/angular_velocity = 0.0
+22:39/0 = 0
+22:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:39/0/physics_layer_0/angular_velocity = 0.0
+22:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:39/0/physics_layer_1/angular_velocity = 0.0
+2:40/0 = 0
+2:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:40/0/physics_layer_0/angular_velocity = 0.0
+2:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:40/0/physics_layer_1/angular_velocity = 0.0
+3:40/0 = 0
+3:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:40/0/physics_layer_0/angular_velocity = 0.0
+3:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:40/0/physics_layer_1/angular_velocity = 0.0
+4:40/0 = 0
+4:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:40/0/physics_layer_0/angular_velocity = 0.0
+4:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:40/0/physics_layer_1/angular_velocity = 0.0
+5:40/0 = 0
+5:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:40/0/physics_layer_0/angular_velocity = 0.0
+5:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:40/0/physics_layer_1/angular_velocity = 0.0
+6:40/0 = 0
+6:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:40/0/physics_layer_0/angular_velocity = 0.0
+6:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:40/0/physics_layer_1/angular_velocity = 0.0
+16:40/0 = 0
+16:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:40/0/physics_layer_0/angular_velocity = 0.0
+16:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:40/0/physics_layer_1/angular_velocity = 0.0
+17:40/0 = 0
+17:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:40/0/physics_layer_0/angular_velocity = 0.0
+17:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:40/0/physics_layer_1/angular_velocity = 0.0
+18:40/0 = 0
+18:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:40/0/physics_layer_0/angular_velocity = 0.0
+18:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:40/0/physics_layer_1/angular_velocity = 0.0
+0:41/0 = 0
+0:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:41/0/physics_layer_0/angular_velocity = 0.0
+0:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:41/0/physics_layer_1/angular_velocity = 0.0
+2:41/0 = 0
+2:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:41/0/physics_layer_0/angular_velocity = 0.0
+2:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:41/0/physics_layer_1/angular_velocity = 0.0
+3:41/0 = 0
+3:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:41/0/physics_layer_0/angular_velocity = 0.0
+3:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:41/0/physics_layer_1/angular_velocity = 0.0
+4:41/0 = 0
+4:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:41/0/physics_layer_0/angular_velocity = 0.0
+4:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:41/0/physics_layer_1/angular_velocity = 0.0
+5:41/0 = 0
+5:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:41/0/physics_layer_0/angular_velocity = 0.0
+5:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:41/0/physics_layer_1/angular_velocity = 0.0
+6:41/0 = 0
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+6:41/0/physics_layer_0/angular_velocity = 0.0
+6:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:41/0/physics_layer_1/angular_velocity = 0.0
+8:41/0 = 0
+8:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:41/0/physics_layer_0/angular_velocity = 0.0
+8:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:41/0/physics_layer_1/angular_velocity = 0.0
+9:41/0 = 0
+9:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:41/0/physics_layer_0/angular_velocity = 0.0
+9:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:41/0/physics_layer_1/angular_velocity = 0.0
+10:41/0 = 0
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+10:41/0/physics_layer_0/angular_velocity = 0.0
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+10:41/0/physics_layer_1/angular_velocity = 0.0
+11:41/0 = 0
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+11:41/0/physics_layer_0/angular_velocity = 0.0
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+11:41/0/physics_layer_1/angular_velocity = 0.0
+12:41/0 = 0
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+12:41/0/physics_layer_0/angular_velocity = 0.0
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+12:41/0/physics_layer_1/angular_velocity = 0.0
+13:41/0 = 0
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+13:41/0/physics_layer_0/angular_velocity = 0.0
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+13:41/0/physics_layer_1/angular_velocity = 0.0
+14:41/0 = 0
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+14:41/0/physics_layer_0/angular_velocity = 0.0
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+14:41/0/physics_layer_1/angular_velocity = 0.0
+15:41/0 = 0
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+15:41/0/physics_layer_0/angular_velocity = 0.0
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+15:41/0/physics_layer_1/angular_velocity = 0.0
+16:41/0 = 0
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+16:41/0/physics_layer_0/angular_velocity = 0.0
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+16:41/0/physics_layer_1/angular_velocity = 0.0
+17:41/0 = 0
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+17:41/0/physics_layer_0/angular_velocity = 0.0
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+17:41/0/physics_layer_1/angular_velocity = 0.0
+18:41/0 = 0
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+18:41/0/physics_layer_0/angular_velocity = 0.0
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+18:41/0/physics_layer_1/angular_velocity = 0.0
+19:41/0 = 0
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+19:41/0/physics_layer_0/angular_velocity = 0.0
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+19:41/0/physics_layer_1/angular_velocity = 0.0
+20:41/0 = 0
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+20:41/0/physics_layer_0/angular_velocity = 0.0
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+20:41/0/physics_layer_1/angular_velocity = 0.0
+21:41/0 = 0
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+21:41/0/physics_layer_0/angular_velocity = 0.0
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+21:41/0/physics_layer_1/angular_velocity = 0.0
+22:41/0 = 0
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+22:41/0/physics_layer_0/angular_velocity = 0.0
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+22:41/0/physics_layer_1/angular_velocity = 0.0
+23:41/0 = 0
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+23:41/0/physics_layer_0/angular_velocity = 0.0
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+23:41/0/physics_layer_1/angular_velocity = 0.0
+24:41/0 = 0
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+24:41/0/physics_layer_0/angular_velocity = 0.0
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+24:41/0/physics_layer_1/angular_velocity = 0.0
+25:41/0 = 0
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+25:41/0/physics_layer_0/angular_velocity = 0.0
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+25:41/0/physics_layer_1/angular_velocity = 0.0
+26:41/0 = 0
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+26:41/0/physics_layer_0/angular_velocity = 0.0
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+26:41/0/physics_layer_1/angular_velocity = 0.0
+27:41/0 = 0
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+27:41/0/physics_layer_0/angular_velocity = 0.0
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+27:41/0/physics_layer_1/angular_velocity = 0.0
+28:41/0 = 0
+28:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:41/0/physics_layer_0/angular_velocity = 0.0
+28:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:41/0/physics_layer_1/angular_velocity = 0.0
+29:41/0 = 0
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+29:41/0/physics_layer_0/angular_velocity = 0.0
+29:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:41/0/physics_layer_1/angular_velocity = 0.0
+30:41/0 = 0
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+30:41/0/physics_layer_0/angular_velocity = 0.0
+30:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:41/0/physics_layer_1/angular_velocity = 0.0
+31:41/0 = 0
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+31:41/0/physics_layer_0/angular_velocity = 0.0
+31:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+31:41/0/physics_layer_1/angular_velocity = 0.0
+32:41/0 = 0
+32:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:41/0/physics_layer_0/angular_velocity = 0.0
+32:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:41/0/physics_layer_1/angular_velocity = 0.0
+33:41/0 = 0
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+33:41/0/physics_layer_0/angular_velocity = 0.0
+33:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:41/0/physics_layer_1/angular_velocity = 0.0
+34:41/0 = 0
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+34:41/0/physics_layer_0/angular_velocity = 0.0
+34:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:41/0/physics_layer_1/angular_velocity = 0.0
+35:41/0 = 0
+35:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:41/0/physics_layer_0/angular_velocity = 0.0
+35:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:41/0/physics_layer_1/angular_velocity = 0.0
+36:41/0 = 0
+36:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:41/0/physics_layer_0/angular_velocity = 0.0
+36:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+36:41/0/physics_layer_1/angular_velocity = 0.0
+0:42/0 = 0
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+0:42/0/physics_layer_0/angular_velocity = 0.0
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+0:42/0/physics_layer_1/angular_velocity = 0.0
+2:42/0 = 0
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+2:42/0/physics_layer_0/angular_velocity = 0.0
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+2:42/0/physics_layer_1/angular_velocity = 0.0
+3:42/0 = 0
+3:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:42/0/physics_layer_0/angular_velocity = 0.0
+3:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:42/0/physics_layer_1/angular_velocity = 0.0
+4:42/0 = 0
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+4:42/0/physics_layer_0/angular_velocity = 0.0
+4:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:42/0/physics_layer_1/angular_velocity = 0.0
+5:42/0 = 0
+5:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:42/0/physics_layer_0/angular_velocity = 0.0
+5:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:42/0/physics_layer_1/angular_velocity = 0.0
+6:42/0 = 0
+6:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:42/0/physics_layer_0/angular_velocity = 0.0
+6:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:42/0/physics_layer_1/angular_velocity = 0.0
+8:42/0 = 0
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+8:42/0/physics_layer_0/angular_velocity = 0.0
+8:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:42/0/physics_layer_1/angular_velocity = 0.0
+9:42/0 = 0
+9:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:42/0/physics_layer_0/angular_velocity = 0.0
+9:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:42/0/physics_layer_1/angular_velocity = 0.0
+10:42/0 = 0
+10:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:42/0/physics_layer_0/angular_velocity = 0.0
+10:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:42/0/physics_layer_1/angular_velocity = 0.0
+11:42/0 = 0
+11:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:42/0/physics_layer_0/angular_velocity = 0.0
+11:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:42/0/physics_layer_1/angular_velocity = 0.0
+12:42/0 = 0
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+12:42/0/physics_layer_0/angular_velocity = 0.0
+12:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:42/0/physics_layer_1/angular_velocity = 0.0
+13:42/0 = 0
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+13:42/0/physics_layer_0/angular_velocity = 0.0
+13:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:42/0/physics_layer_1/angular_velocity = 0.0
+14:42/0 = 0
+14:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:42/0/physics_layer_0/angular_velocity = 0.0
+14:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:42/0/physics_layer_1/angular_velocity = 0.0
+15:42/0 = 0
+15:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:42/0/physics_layer_0/angular_velocity = 0.0
+15:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:42/0/physics_layer_1/angular_velocity = 0.0
+17:42/0 = 0
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+17:42/0/physics_layer_0/angular_velocity = 0.0
+17:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:42/0/physics_layer_1/angular_velocity = 0.0
+18:42/0 = 0
+18:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:42/0/physics_layer_0/angular_velocity = 0.0
+18:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:42/0/physics_layer_1/angular_velocity = 0.0
+19:42/0 = 0
+19:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:42/0/physics_layer_0/angular_velocity = 0.0
+19:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:42/0/physics_layer_1/angular_velocity = 0.0
+20:42/0 = 0
+20:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:42/0/physics_layer_0/angular_velocity = 0.0
+20:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:42/0/physics_layer_1/angular_velocity = 0.0
+21:42/0 = 0
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+21:42/0/physics_layer_0/angular_velocity = 0.0
+21:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:42/0/physics_layer_1/angular_velocity = 0.0
+22:42/0 = 0
+22:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:42/0/physics_layer_0/angular_velocity = 0.0
+22:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:42/0/physics_layer_1/angular_velocity = 0.0
+24:42/0 = 0
+24:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:42/0/physics_layer_0/angular_velocity = 0.0
+24:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:42/0/physics_layer_1/angular_velocity = 0.0
+25:42/0 = 0
+25:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:42/0/physics_layer_0/angular_velocity = 0.0
+25:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:42/0/physics_layer_1/angular_velocity = 0.0
+27:42/0 = 0
+27:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:42/0/physics_layer_0/angular_velocity = 0.0
+27:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:42/0/physics_layer_1/angular_velocity = 0.0
+29:42/0 = 0
+29:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:42/0/physics_layer_0/angular_velocity = 0.0
+29:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:42/0/physics_layer_1/angular_velocity = 0.0
+30:42/0 = 0
+30:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:42/0/physics_layer_0/angular_velocity = 0.0
+30:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:42/0/physics_layer_1/angular_velocity = 0.0
+2:43/0 = 0
+2:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:43/0/physics_layer_0/angular_velocity = 0.0
+2:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:43/0/physics_layer_1/angular_velocity = 0.0
+3:43/0 = 0
+3:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:43/0/physics_layer_0/angular_velocity = 0.0
+3:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:43/0/physics_layer_1/angular_velocity = 0.0
+4:43/0 = 0
+4:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:43/0/physics_layer_0/angular_velocity = 0.0
+4:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:43/0/physics_layer_1/angular_velocity = 0.0
+5:43/0 = 0
+5:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:43/0/physics_layer_0/angular_velocity = 0.0
+5:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:43/0/physics_layer_1/angular_velocity = 0.0
+6:43/0 = 0
+6:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:43/0/physics_layer_0/angular_velocity = 0.0
+6:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:43/0/physics_layer_1/angular_velocity = 0.0
+8:43/0 = 0
+8:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:43/0/physics_layer_0/angular_velocity = 0.0
+8:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:43/0/physics_layer_1/angular_velocity = 0.0
+9:43/0 = 0
+9:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:43/0/physics_layer_0/angular_velocity = 0.0
+9:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:43/0/physics_layer_1/angular_velocity = 0.0
+10:43/0 = 0
+10:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:43/0/physics_layer_0/angular_velocity = 0.0
+10:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:43/0/physics_layer_1/angular_velocity = 0.0
+11:43/0 = 0
+11:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:43/0/physics_layer_0/angular_velocity = 0.0
+11:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:43/0/physics_layer_1/angular_velocity = 0.0
+12:43/0 = 0
+12:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:43/0/physics_layer_0/angular_velocity = 0.0
+12:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:43/0/physics_layer_1/angular_velocity = 0.0
+13:43/0 = 0
+13:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:43/0/physics_layer_0/angular_velocity = 0.0
+13:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:43/0/physics_layer_1/angular_velocity = 0.0
+14:43/0 = 0
+14:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:43/0/physics_layer_0/angular_velocity = 0.0
+14:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:43/0/physics_layer_1/angular_velocity = 0.0
+15:43/0 = 0
+15:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:43/0/physics_layer_0/angular_velocity = 0.0
+15:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:43/0/physics_layer_1/angular_velocity = 0.0
+17:43/0 = 0
+17:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:43/0/physics_layer_0/angular_velocity = 0.0
+17:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:43/0/physics_layer_1/angular_velocity = 0.0
+18:43/0 = 0
+18:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:43/0/physics_layer_0/angular_velocity = 0.0
+18:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:43/0/physics_layer_1/angular_velocity = 0.0
+19:43/0 = 0
+19:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:43/0/physics_layer_0/angular_velocity = 0.0
+19:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:43/0/physics_layer_1/angular_velocity = 0.0
+20:43/0 = 0
+20:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:43/0/physics_layer_0/angular_velocity = 0.0
+20:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:43/0/physics_layer_1/angular_velocity = 0.0
+21:43/0 = 0
+21:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:43/0/physics_layer_0/angular_velocity = 0.0
+21:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:43/0/physics_layer_1/angular_velocity = 0.0
+22:43/0 = 0
+22:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:43/0/physics_layer_0/angular_velocity = 0.0
+22:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:43/0/physics_layer_1/angular_velocity = 0.0
+24:43/0 = 0
+24:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:43/0/physics_layer_0/angular_velocity = 0.0
+24:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:43/0/physics_layer_1/angular_velocity = 0.0
+25:43/0 = 0
+25:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:43/0/physics_layer_0/angular_velocity = 0.0
+25:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:43/0/physics_layer_1/angular_velocity = 0.0
+27:43/0 = 0
+27:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:43/0/physics_layer_0/angular_velocity = 0.0
+27:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:43/0/physics_layer_1/angular_velocity = 0.0
+29:43/0 = 0
+29:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:43/0/physics_layer_0/angular_velocity = 0.0
+29:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:43/0/physics_layer_1/angular_velocity = 0.0
+30:43/0 = 0
+30:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:43/0/physics_layer_0/angular_velocity = 0.0
+30:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:43/0/physics_layer_1/angular_velocity = 0.0
+31:43/0 = 0
+31:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:43/0/physics_layer_0/angular_velocity = 0.0
+31:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+31:43/0/physics_layer_1/angular_velocity = 0.0
+32:43/0 = 0
+32:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:43/0/physics_layer_0/angular_velocity = 0.0
+32:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:43/0/physics_layer_1/angular_velocity = 0.0
+2:44/0 = 0
+2:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:44/0/physics_layer_0/angular_velocity = 0.0
+2:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:44/0/physics_layer_1/angular_velocity = 0.0
+3:44/0 = 0
+3:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:44/0/physics_layer_0/angular_velocity = 0.0
+3:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:44/0/physics_layer_1/angular_velocity = 0.0
+4:44/0 = 0
+4:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:44/0/physics_layer_0/angular_velocity = 0.0
+4:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:44/0/physics_layer_1/angular_velocity = 0.0
+5:44/0 = 0
+5:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:44/0/physics_layer_0/angular_velocity = 0.0
+5:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:44/0/physics_layer_1/angular_velocity = 0.0
+6:44/0 = 0
+6:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:44/0/physics_layer_0/angular_velocity = 0.0
+6:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:44/0/physics_layer_1/angular_velocity = 0.0
+8:44/0 = 0
+8:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:44/0/physics_layer_0/angular_velocity = 0.0
+8:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:44/0/physics_layer_1/angular_velocity = 0.0
+9:44/0 = 0
+9:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:44/0/physics_layer_0/angular_velocity = 0.0
+9:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:44/0/physics_layer_1/angular_velocity = 0.0
+10:44/0 = 0
+10:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:44/0/physics_layer_0/angular_velocity = 0.0
+10:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:44/0/physics_layer_1/angular_velocity = 0.0
+11:44/0 = 0
+11:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:44/0/physics_layer_0/angular_velocity = 0.0
+11:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:44/0/physics_layer_1/angular_velocity = 0.0
+12:44/0 = 0
+12:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:44/0/physics_layer_0/angular_velocity = 0.0
+12:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:44/0/physics_layer_1/angular_velocity = 0.0
+13:44/0 = 0
+13:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:44/0/physics_layer_0/angular_velocity = 0.0
+13:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:44/0/physics_layer_1/angular_velocity = 0.0
+14:44/0 = 0
+14:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:44/0/physics_layer_0/angular_velocity = 0.0
+14:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:44/0/physics_layer_1/angular_velocity = 0.0
+15:44/0 = 0
+15:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:44/0/physics_layer_0/angular_velocity = 0.0
+15:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:44/0/physics_layer_1/angular_velocity = 0.0
+17:44/0 = 0
+17:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:44/0/physics_layer_0/angular_velocity = 0.0
+17:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:44/0/physics_layer_1/angular_velocity = 0.0
+18:44/0 = 0
+18:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:44/0/physics_layer_0/angular_velocity = 0.0
+18:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:44/0/physics_layer_1/angular_velocity = 0.0
+19:44/0 = 0
+19:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:44/0/physics_layer_0/angular_velocity = 0.0
+19:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:44/0/physics_layer_1/angular_velocity = 0.0
+20:44/0 = 0
+20:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:44/0/physics_layer_0/angular_velocity = 0.0
+20:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:44/0/physics_layer_1/angular_velocity = 0.0
+21:44/0 = 0
+21:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:44/0/physics_layer_0/angular_velocity = 0.0
+21:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:44/0/physics_layer_1/angular_velocity = 0.0
+22:44/0 = 0
+22:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:44/0/physics_layer_0/angular_velocity = 0.0
+22:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:44/0/physics_layer_1/angular_velocity = 0.0
+24:44/0 = 0
+24:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:44/0/physics_layer_0/angular_velocity = 0.0
+24:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:44/0/physics_layer_1/angular_velocity = 0.0
+25:44/0 = 0
+25:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:44/0/physics_layer_0/angular_velocity = 0.0
+25:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:44/0/physics_layer_1/angular_velocity = 0.0
+27:44/0 = 0
+27:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:44/0/physics_layer_0/angular_velocity = 0.0
+27:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:44/0/physics_layer_1/angular_velocity = 0.0
+28:44/0 = 0
+28:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:44/0/physics_layer_0/angular_velocity = 0.0
+28:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:44/0/physics_layer_1/angular_velocity = 0.0
+29:44/0 = 0
+29:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:44/0/physics_layer_0/angular_velocity = 0.0
+29:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:44/0/physics_layer_1/angular_velocity = 0.0
+30:44/0 = 0
+30:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:44/0/physics_layer_0/angular_velocity = 0.0
+30:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:44/0/physics_layer_1/angular_velocity = 0.0
+31:44/0 = 0
+31:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:44/0/physics_layer_0/angular_velocity = 0.0
+31:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+31:44/0/physics_layer_1/angular_velocity = 0.0
+32:44/0 = 0
+32:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:44/0/physics_layer_0/angular_velocity = 0.0
+32:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:44/0/physics_layer_1/angular_velocity = 0.0
+33:44/0 = 0
+33:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:44/0/physics_layer_0/angular_velocity = 0.0
+33:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:44/0/physics_layer_1/angular_velocity = 0.0
+2:45/0 = 0
+2:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:45/0/physics_layer_0/angular_velocity = 0.0
+2:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:45/0/physics_layer_1/angular_velocity = 0.0
+3:45/0 = 0
+3:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:45/0/physics_layer_0/angular_velocity = 0.0
+3:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:45/0/physics_layer_1/angular_velocity = 0.0
+4:45/0 = 0
+4:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:45/0/physics_layer_0/angular_velocity = 0.0
+4:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:45/0/physics_layer_1/angular_velocity = 0.0
+5:45/0 = 0
+5:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:45/0/physics_layer_0/angular_velocity = 0.0
+5:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:45/0/physics_layer_1/angular_velocity = 0.0
+6:45/0 = 0
+6:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:45/0/physics_layer_0/angular_velocity = 0.0
+6:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:45/0/physics_layer_1/angular_velocity = 0.0
+8:45/0 = 0
+8:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:45/0/physics_layer_0/angular_velocity = 0.0
+8:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:45/0/physics_layer_1/angular_velocity = 0.0
+9:45/0 = 0
+9:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:45/0/physics_layer_0/angular_velocity = 0.0
+9:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:45/0/physics_layer_1/angular_velocity = 0.0
+10:45/0 = 0
+10:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:45/0/physics_layer_0/angular_velocity = 0.0
+10:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:45/0/physics_layer_1/angular_velocity = 0.0
+14:45/0 = 0
+14:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:45/0/physics_layer_0/angular_velocity = 0.0
+14:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:45/0/physics_layer_1/angular_velocity = 0.0
+15:45/0 = 0
+15:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:45/0/physics_layer_0/angular_velocity = 0.0
+15:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:45/0/physics_layer_1/angular_velocity = 0.0
+17:45/0 = 0
+17:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:45/0/physics_layer_0/angular_velocity = 0.0
+17:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:45/0/physics_layer_1/angular_velocity = 0.0
+18:45/0 = 0
+18:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:45/0/physics_layer_0/angular_velocity = 0.0
+18:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:45/0/physics_layer_1/angular_velocity = 0.0
+19:45/0 = 0
+19:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:45/0/physics_layer_0/angular_velocity = 0.0
+19:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:45/0/physics_layer_1/angular_velocity = 0.0
+20:45/0 = 0
+20:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:45/0/physics_layer_0/angular_velocity = 0.0
+20:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:45/0/physics_layer_1/angular_velocity = 0.0
+21:45/0 = 0
+21:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:45/0/physics_layer_0/angular_velocity = 0.0
+21:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:45/0/physics_layer_1/angular_velocity = 0.0
+22:45/0 = 0
+22:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:45/0/physics_layer_0/angular_velocity = 0.0
+22:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:45/0/physics_layer_1/angular_velocity = 0.0
+23:45/0 = 0
+23:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:45/0/physics_layer_0/angular_velocity = 0.0
+23:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:45/0/physics_layer_1/angular_velocity = 0.0
+24:45/0 = 0
+24:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:45/0/physics_layer_0/angular_velocity = 0.0
+24:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:45/0/physics_layer_1/angular_velocity = 0.0
+25:45/0 = 0
+25:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:45/0/physics_layer_0/angular_velocity = 0.0
+25:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:45/0/physics_layer_1/angular_velocity = 0.0
+26:45/0 = 0
+26:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:45/0/physics_layer_0/angular_velocity = 0.0
+26:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:45/0/physics_layer_1/angular_velocity = 0.0
+27:45/0 = 0
+27:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:45/0/physics_layer_0/angular_velocity = 0.0
+27:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:45/0/physics_layer_1/angular_velocity = 0.0
+28:45/0 = 0
+28:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:45/0/physics_layer_0/angular_velocity = 0.0
+28:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:45/0/physics_layer_1/angular_velocity = 0.0
+29:45/0 = 0
+29:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:45/0/physics_layer_0/angular_velocity = 0.0
+29:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:45/0/physics_layer_1/angular_velocity = 0.0
+30:45/0 = 0
+30:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:45/0/physics_layer_0/angular_velocity = 0.0
+30:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:45/0/physics_layer_1/angular_velocity = 0.0
+31:45/0 = 0
+31:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:45/0/physics_layer_0/angular_velocity = 0.0
+31:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+31:45/0/physics_layer_1/angular_velocity = 0.0
+32:45/0 = 0
+32:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:45/0/physics_layer_0/angular_velocity = 0.0
+32:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:45/0/physics_layer_1/angular_velocity = 0.0
+33:45/0 = 0
+33:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:45/0/physics_layer_0/angular_velocity = 0.0
+33:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:45/0/physics_layer_1/angular_velocity = 0.0
+2:46/0 = 0
+2:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:46/0/physics_layer_0/angular_velocity = 0.0
+2:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:46/0/physics_layer_1/angular_velocity = 0.0
+3:46/0 = 0
+3:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:46/0/physics_layer_0/angular_velocity = 0.0
+3:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:46/0/physics_layer_1/angular_velocity = 0.0
+4:46/0 = 0
+4:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:46/0/physics_layer_0/angular_velocity = 0.0
+4:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:46/0/physics_layer_1/angular_velocity = 0.0
+5:46/0 = 0
+5:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:46/0/physics_layer_0/angular_velocity = 0.0
+5:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:46/0/physics_layer_1/angular_velocity = 0.0
+6:46/0 = 0
+6:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:46/0/physics_layer_0/angular_velocity = 0.0
+6:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:46/0/physics_layer_1/angular_velocity = 0.0
+8:46/0 = 0
+8:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:46/0/physics_layer_0/angular_velocity = 0.0
+8:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:46/0/physics_layer_1/angular_velocity = 0.0
+9:46/0 = 0
+9:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:46/0/physics_layer_0/angular_velocity = 0.0
+9:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:46/0/physics_layer_1/angular_velocity = 0.0
+10:46/0 = 0
+10:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:46/0/physics_layer_0/angular_velocity = 0.0
+10:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:46/0/physics_layer_1/angular_velocity = 0.0
+14:46/0 = 0
+14:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:46/0/physics_layer_0/angular_velocity = 0.0
+14:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:46/0/physics_layer_1/angular_velocity = 0.0
+15:46/0 = 0
+15:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:46/0/physics_layer_0/angular_velocity = 0.0
+15:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:46/0/physics_layer_1/angular_velocity = 0.0
+17:46/0 = 0
+17:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:46/0/physics_layer_0/angular_velocity = 0.0
+17:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:46/0/physics_layer_1/angular_velocity = 0.0
+18:46/0 = 0
+18:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:46/0/physics_layer_0/angular_velocity = 0.0
+18:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:46/0/physics_layer_1/angular_velocity = 0.0
+19:46/0 = 0
+19:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:46/0/physics_layer_0/angular_velocity = 0.0
+19:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:46/0/physics_layer_1/angular_velocity = 0.0
+20:46/0 = 0
+20:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:46/0/physics_layer_0/angular_velocity = 0.0
+20:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:46/0/physics_layer_1/angular_velocity = 0.0
+21:46/0 = 0
+21:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:46/0/physics_layer_0/angular_velocity = 0.0
+21:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:46/0/physics_layer_1/angular_velocity = 0.0
+22:46/0 = 0
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+22:46/0/physics_layer_0/angular_velocity = 0.0
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+22:46/0/physics_layer_1/angular_velocity = 0.0
+23:46/0 = 0
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+23:46/0/physics_layer_0/angular_velocity = 0.0
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+23:46/0/physics_layer_1/angular_velocity = 0.0
+24:46/0 = 0
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+24:46/0/physics_layer_0/angular_velocity = 0.0
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+24:46/0/physics_layer_1/angular_velocity = 0.0
+25:46/0 = 0
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+25:46/0/physics_layer_0/angular_velocity = 0.0
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+25:46/0/physics_layer_1/angular_velocity = 0.0
+26:46/0 = 0
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+26:46/0/physics_layer_0/angular_velocity = 0.0
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+26:46/0/physics_layer_1/angular_velocity = 0.0
+27:46/0 = 0
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+27:46/0/physics_layer_0/angular_velocity = 0.0
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+27:46/0/physics_layer_1/angular_velocity = 0.0
+28:46/0 = 0
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+28:46/0/physics_layer_0/angular_velocity = 0.0
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+28:46/0/physics_layer_1/angular_velocity = 0.0
+29:46/0 = 0
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+29:46/0/physics_layer_0/angular_velocity = 0.0
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+29:46/0/physics_layer_1/angular_velocity = 0.0
+30:46/0 = 0
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+30:46/0/physics_layer_0/angular_velocity = 0.0
+30:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:46/0/physics_layer_1/angular_velocity = 0.0
+31:46/0 = 0
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+31:46/0/physics_layer_0/angular_velocity = 0.0
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+31:46/0/physics_layer_1/angular_velocity = 0.0
+32:46/0 = 0
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+32:46/0/physics_layer_0/angular_velocity = 0.0
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+32:46/0/physics_layer_1/angular_velocity = 0.0
+33:46/0 = 0
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+33:46/0/physics_layer_0/angular_velocity = 0.0
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+33:46/0/physics_layer_1/angular_velocity = 0.0
+2:47/0 = 0
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+2:47/0/physics_layer_0/angular_velocity = 0.0
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+2:47/0/physics_layer_1/angular_velocity = 0.0
+3:47/0 = 0
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+3:47/0/physics_layer_0/angular_velocity = 0.0
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+3:47/0/physics_layer_1/angular_velocity = 0.0
+4:47/0 = 0
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+4:47/0/physics_layer_0/angular_velocity = 0.0
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+4:47/0/physics_layer_1/angular_velocity = 0.0
+5:47/0 = 0
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+5:47/0/physics_layer_0/angular_velocity = 0.0
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+5:47/0/physics_layer_1/angular_velocity = 0.0
+6:47/0 = 0
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+6:47/0/physics_layer_0/angular_velocity = 0.0
+6:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:47/0/physics_layer_1/angular_velocity = 0.0
+10:47/0 = 0
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+10:47/0/physics_layer_0/angular_velocity = 0.0
+10:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:47/0/physics_layer_1/angular_velocity = 0.0
+14:47/0 = 0
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+14:47/0/physics_layer_0/angular_velocity = 0.0
+14:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:47/0/physics_layer_1/angular_velocity = 0.0
+15:47/0 = 0
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+15:47/0/physics_layer_0/angular_velocity = 0.0
+15:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:47/0/physics_layer_1/angular_velocity = 0.0
+17:47/0 = 0
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+17:47/0/physics_layer_0/angular_velocity = 0.0
+17:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:47/0/physics_layer_1/angular_velocity = 0.0
+18:47/0 = 0
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+18:47/0/physics_layer_0/angular_velocity = 0.0
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+18:47/0/physics_layer_1/angular_velocity = 0.0
+19:47/0 = 0
+19:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:47/0/physics_layer_0/angular_velocity = 0.0
+19:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:47/0/physics_layer_1/angular_velocity = 0.0
+20:47/0 = 0
+20:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:47/0/physics_layer_0/angular_velocity = 0.0
+20:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:47/0/physics_layer_1/angular_velocity = 0.0
+21:47/0 = 0
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+21:47/0/physics_layer_0/angular_velocity = 0.0
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+21:47/0/physics_layer_1/angular_velocity = 0.0
+22:47/0 = 0
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+22:47/0/physics_layer_0/angular_velocity = 0.0
+22:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:47/0/physics_layer_1/angular_velocity = 0.0
+23:47/0 = 0
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+23:47/0/physics_layer_0/angular_velocity = 0.0
+23:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:47/0/physics_layer_1/angular_velocity = 0.0
+24:47/0 = 0
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+24:47/0/physics_layer_0/angular_velocity = 0.0
+24:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:47/0/physics_layer_1/angular_velocity = 0.0
+25:47/0 = 0
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+25:47/0/physics_layer_0/angular_velocity = 0.0
+25:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:47/0/physics_layer_1/angular_velocity = 0.0
+26:47/0 = 0
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+26:47/0/physics_layer_0/angular_velocity = 0.0
+26:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:47/0/physics_layer_1/angular_velocity = 0.0
+27:47/0 = 0
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+27:47/0/physics_layer_0/angular_velocity = 0.0
+27:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:47/0/physics_layer_1/angular_velocity = 0.0
+2:48/0 = 0
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+2:48/0/physics_layer_0/angular_velocity = 0.0
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+2:48/0/physics_layer_1/angular_velocity = 0.0
+3:48/0 = 0
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+3:48/0/physics_layer_0/angular_velocity = 0.0
+3:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:48/0/physics_layer_1/angular_velocity = 0.0
+4:48/0 = 0
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+4:48/0/physics_layer_0/angular_velocity = 0.0
+4:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:48/0/physics_layer_1/angular_velocity = 0.0
+5:48/0 = 0
+5:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:48/0/physics_layer_0/angular_velocity = 0.0
+5:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:48/0/physics_layer_1/angular_velocity = 0.0
+6:48/0 = 0
+6:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:48/0/physics_layer_0/angular_velocity = 0.0
+6:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:48/0/physics_layer_1/angular_velocity = 0.0
+8:48/0 = 0
+8:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:48/0/physics_layer_0/angular_velocity = 0.0
+8:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:48/0/physics_layer_1/angular_velocity = 0.0
+9:48/0 = 0
+9:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:48/0/physics_layer_0/angular_velocity = 0.0
+9:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:48/0/physics_layer_1/angular_velocity = 0.0
+10:48/0 = 0
+10:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:48/0/physics_layer_0/angular_velocity = 0.0
+10:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:48/0/physics_layer_1/angular_velocity = 0.0
+11:48/0 = 0
+11:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:48/0/physics_layer_0/angular_velocity = 0.0
+11:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:48/0/physics_layer_1/angular_velocity = 0.0
+12:48/0 = 0
+12:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:48/0/physics_layer_0/angular_velocity = 0.0
+12:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:48/0/physics_layer_1/angular_velocity = 0.0
+13:48/0 = 0
+13:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:48/0/physics_layer_0/angular_velocity = 0.0
+13:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:48/0/physics_layer_1/angular_velocity = 0.0
+14:48/0 = 0
+14:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:48/0/physics_layer_0/angular_velocity = 0.0
+14:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:48/0/physics_layer_1/angular_velocity = 0.0
+15:48/0 = 0
+15:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:48/0/physics_layer_0/angular_velocity = 0.0
+15:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:48/0/physics_layer_1/angular_velocity = 0.0
+16:48/0 = 0
+16:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:48/0/physics_layer_0/angular_velocity = 0.0
+16:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:48/0/physics_layer_1/angular_velocity = 0.0
+17:48/0 = 0
+17:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:48/0/physics_layer_0/angular_velocity = 0.0
+17:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:48/0/physics_layer_1/angular_velocity = 0.0
+18:48/0 = 0
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+18:48/0/physics_layer_0/angular_velocity = 0.0
+18:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:48/0/physics_layer_1/angular_velocity = 0.0
+19:48/0 = 0
+19:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:48/0/physics_layer_0/angular_velocity = 0.0
+19:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:48/0/physics_layer_1/angular_velocity = 0.0
+20:48/0 = 0
+20:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:48/0/physics_layer_0/angular_velocity = 0.0
+20:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:48/0/physics_layer_1/angular_velocity = 0.0
+21:48/0 = 0
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+21:48/0/physics_layer_0/angular_velocity = 0.0
+21:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:48/0/physics_layer_1/angular_velocity = 0.0
+22:48/0 = 0
+22:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:48/0/physics_layer_0/angular_velocity = 0.0
+22:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:48/0/physics_layer_1/angular_velocity = 0.0
+23:48/0 = 0
+23:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:48/0/physics_layer_0/angular_velocity = 0.0
+23:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:48/0/physics_layer_1/angular_velocity = 0.0
+24:48/0 = 0
+24:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:48/0/physics_layer_0/angular_velocity = 0.0
+24:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:48/0/physics_layer_1/angular_velocity = 0.0
+25:48/0 = 0
+25:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:48/0/physics_layer_0/angular_velocity = 0.0
+25:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:48/0/physics_layer_1/angular_velocity = 0.0
+26:48/0 = 0
+26:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:48/0/physics_layer_0/angular_velocity = 0.0
+26:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:48/0/physics_layer_1/angular_velocity = 0.0
+27:48/0 = 0
+27:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:48/0/physics_layer_0/angular_velocity = 0.0
+27:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:48/0/physics_layer_1/angular_velocity = 0.0
+28:48/0 = 0
+28:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:48/0/physics_layer_0/angular_velocity = 0.0
+28:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:48/0/physics_layer_1/angular_velocity = 0.0
+29:48/0 = 0
+29:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:48/0/physics_layer_0/angular_velocity = 0.0
+29:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:48/0/physics_layer_1/angular_velocity = 0.0
+30:48/0 = 0
+30:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:48/0/physics_layer_0/angular_velocity = 0.0
+30:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:48/0/physics_layer_1/angular_velocity = 0.0
+31:48/0 = 0
+31:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:48/0/physics_layer_0/angular_velocity = 0.0
+31:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+31:48/0/physics_layer_1/angular_velocity = 0.0
+32:48/0 = 0
+32:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:48/0/physics_layer_0/angular_velocity = 0.0
+32:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:48/0/physics_layer_1/angular_velocity = 0.0
+33:48/0 = 0
+33:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:48/0/physics_layer_0/angular_velocity = 0.0
+33:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:48/0/physics_layer_1/angular_velocity = 0.0
+34:48/0 = 0
+34:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:48/0/physics_layer_0/angular_velocity = 0.0
+34:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:48/0/physics_layer_1/angular_velocity = 0.0
+35:48/0 = 0
+35:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:48/0/physics_layer_0/angular_velocity = 0.0
+35:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:48/0/physics_layer_1/angular_velocity = 0.0
+36:48/0 = 0
+36:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:48/0/physics_layer_0/angular_velocity = 0.0
+36:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+36:48/0/physics_layer_1/angular_velocity = 0.0
+6:49/0 = 0
+6:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:49/0/physics_layer_0/angular_velocity = 0.0
+6:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:49/0/physics_layer_1/angular_velocity = 0.0
+7:49/0 = 0
+7:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:49/0/physics_layer_0/angular_velocity = 0.0
+7:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:49/0/physics_layer_1/angular_velocity = 0.0
+8:49/0 = 0
+8:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:49/0/physics_layer_0/angular_velocity = 0.0
+8:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:49/0/physics_layer_1/angular_velocity = 0.0
+9:49/0 = 0
+9:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:49/0/physics_layer_0/angular_velocity = 0.0
+9:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:49/0/physics_layer_1/angular_velocity = 0.0
+10:49/0 = 0
+10:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:49/0/physics_layer_0/angular_velocity = 0.0
+10:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:49/0/physics_layer_1/angular_velocity = 0.0
+11:49/0 = 0
+11:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:49/0/physics_layer_0/angular_velocity = 0.0
+11:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:49/0/physics_layer_1/angular_velocity = 0.0
+12:49/0 = 0
+12:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:49/0/physics_layer_0/angular_velocity = 0.0
+12:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:49/0/physics_layer_1/angular_velocity = 0.0
+13:49/0 = 0
+13:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:49/0/physics_layer_0/angular_velocity = 0.0
+13:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:49/0/physics_layer_1/angular_velocity = 0.0
+14:49/0 = 0
+14:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:49/0/physics_layer_0/angular_velocity = 0.0
+14:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:49/0/physics_layer_1/angular_velocity = 0.0
+15:49/0 = 0
+15:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:49/0/physics_layer_0/angular_velocity = 0.0
+15:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:49/0/physics_layer_1/angular_velocity = 0.0
+16:49/0 = 0
+16:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:49/0/physics_layer_0/angular_velocity = 0.0
+16:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:49/0/physics_layer_1/angular_velocity = 0.0
+17:49/0 = 0
+17:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:49/0/physics_layer_0/angular_velocity = 0.0
+17:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:49/0/physics_layer_1/angular_velocity = 0.0
+18:49/0 = 0
+18:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:49/0/physics_layer_0/angular_velocity = 0.0
+18:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:49/0/physics_layer_1/angular_velocity = 0.0
+19:49/0 = 0
+19:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:49/0/physics_layer_0/angular_velocity = 0.0
+19:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:49/0/physics_layer_1/angular_velocity = 0.0
+20:49/0 = 0
+20:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:49/0/physics_layer_0/angular_velocity = 0.0
+20:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:49/0/physics_layer_1/angular_velocity = 0.0
+21:49/0 = 0
+21:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:49/0/physics_layer_0/angular_velocity = 0.0
+21:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:49/0/physics_layer_1/angular_velocity = 0.0
+22:49/0 = 0
+22:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:49/0/physics_layer_0/angular_velocity = 0.0
+22:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:49/0/physics_layer_1/angular_velocity = 0.0
+25:49/0 = 0
+25:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:49/0/physics_layer_0/angular_velocity = 0.0
+25:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:49/0/physics_layer_1/angular_velocity = 0.0
+26:49/0 = 0
+26:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:49/0/physics_layer_0/angular_velocity = 0.0
+26:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:49/0/physics_layer_1/angular_velocity = 0.0
+32:49/0 = 0
+32:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:49/0/physics_layer_0/angular_velocity = 0.0
+32:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:49/0/physics_layer_1/angular_velocity = 0.0
+33:49/0 = 0
+33:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:49/0/physics_layer_0/angular_velocity = 0.0
+33:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:49/0/physics_layer_1/angular_velocity = 0.0
+6:50/0 = 0
+6:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:50/0/physics_layer_0/angular_velocity = 0.0
+6:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:50/0/physics_layer_1/angular_velocity = 0.0
+7:50/0 = 0
+7:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:50/0/physics_layer_0/angular_velocity = 0.0
+7:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:50/0/physics_layer_1/angular_velocity = 0.0
+8:50/0 = 0
+8:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:50/0/physics_layer_0/angular_velocity = 0.0
+8:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:50/0/physics_layer_1/angular_velocity = 0.0
+9:50/0 = 0
+9:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:50/0/physics_layer_0/angular_velocity = 0.0
+9:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:50/0/physics_layer_1/angular_velocity = 0.0
+10:50/0 = 0
+10:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:50/0/physics_layer_0/angular_velocity = 0.0
+10:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:50/0/physics_layer_1/angular_velocity = 0.0
+11:50/0 = 0
+11:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:50/0/physics_layer_0/angular_velocity = 0.0
+11:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:50/0/physics_layer_1/angular_velocity = 0.0
+12:50/0 = 0
+12:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:50/0/physics_layer_0/angular_velocity = 0.0
+12:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:50/0/physics_layer_1/angular_velocity = 0.0
+13:50/0 = 0
+13:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:50/0/physics_layer_0/angular_velocity = 0.0
+13:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:50/0/physics_layer_1/angular_velocity = 0.0
+16:50/0 = 0
+16:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:50/0/physics_layer_0/angular_velocity = 0.0
+16:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:50/0/physics_layer_1/angular_velocity = 0.0
+17:50/0 = 0
+17:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:50/0/physics_layer_0/angular_velocity = 0.0
+17:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:50/0/physics_layer_1/angular_velocity = 0.0
+18:50/0 = 0
+18:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:50/0/physics_layer_0/angular_velocity = 0.0
+18:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:50/0/physics_layer_1/angular_velocity = 0.0
+19:50/0 = 0
+19:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:50/0/physics_layer_0/angular_velocity = 0.0
+19:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:50/0/physics_layer_1/angular_velocity = 0.0
+20:50/0 = 0
+20:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:50/0/physics_layer_0/angular_velocity = 0.0
+20:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:50/0/physics_layer_1/angular_velocity = 0.0
+22:50/0 = 0
+22:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:50/0/physics_layer_0/angular_velocity = 0.0
+22:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:50/0/physics_layer_1/angular_velocity = 0.0
+23:50/0 = 0
+23:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:50/0/physics_layer_0/angular_velocity = 0.0
+23:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:50/0/physics_layer_1/angular_velocity = 0.0
+24:50/0 = 0
+24:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:50/0/physics_layer_0/angular_velocity = 0.0
+24:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:50/0/physics_layer_1/angular_velocity = 0.0
+25:50/0 = 0
+25:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:50/0/physics_layer_0/angular_velocity = 0.0
+25:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:50/0/physics_layer_1/angular_velocity = 0.0
+26:50/0 = 0
+26:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:50/0/physics_layer_0/angular_velocity = 0.0
+26:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:50/0/physics_layer_1/angular_velocity = 0.0
+27:50/0 = 0
+27:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:50/0/physics_layer_0/angular_velocity = 0.0
+27:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:50/0/physics_layer_1/angular_velocity = 0.0
+28:50/0 = 0
+28:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:50/0/physics_layer_0/angular_velocity = 0.0
+28:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:50/0/physics_layer_1/angular_velocity = 0.0
+29:50/0 = 0
+29:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:50/0/physics_layer_0/angular_velocity = 0.0
+29:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:50/0/physics_layer_1/angular_velocity = 0.0
+30:50/0 = 0
+30:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:50/0/physics_layer_0/angular_velocity = 0.0
+30:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:50/0/physics_layer_1/angular_velocity = 0.0
+31:50/0 = 0
+31:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:50/0/physics_layer_0/angular_velocity = 0.0
+31:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+31:50/0/physics_layer_1/angular_velocity = 0.0
+32:50/0 = 0
+32:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:50/0/physics_layer_0/angular_velocity = 0.0
+32:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:50/0/physics_layer_1/angular_velocity = 0.0
+33:50/0 = 0
+33:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:50/0/physics_layer_0/angular_velocity = 0.0
+33:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:50/0/physics_layer_1/angular_velocity = 0.0
+34:50/0 = 0
+34:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:50/0/physics_layer_0/angular_velocity = 0.0
+34:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:50/0/physics_layer_1/angular_velocity = 0.0
+35:50/0 = 0
+35:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:50/0/physics_layer_0/angular_velocity = 0.0
+35:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:50/0/physics_layer_1/angular_velocity = 0.0
+36:50/0 = 0
+36:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:50/0/physics_layer_0/angular_velocity = 0.0
+36:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+36:50/0/physics_layer_1/angular_velocity = 0.0
+6:51/0 = 0
+6:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:51/0/physics_layer_0/angular_velocity = 0.0
+6:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:51/0/physics_layer_1/angular_velocity = 0.0
+7:51/0 = 0
+7:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:51/0/physics_layer_0/angular_velocity = 0.0
+7:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:51/0/physics_layer_1/angular_velocity = 0.0
+8:51/0 = 0
+8:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:51/0/physics_layer_0/angular_velocity = 0.0
+8:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:51/0/physics_layer_1/angular_velocity = 0.0
+9:51/0 = 0
+9:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:51/0/physics_layer_0/angular_velocity = 0.0
+9:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:51/0/physics_layer_1/angular_velocity = 0.0
+10:51/0 = 0
+10:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:51/0/physics_layer_0/angular_velocity = 0.0
+10:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:51/0/physics_layer_1/angular_velocity = 0.0
+11:51/0 = 0
+11:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:51/0/physics_layer_0/angular_velocity = 0.0
+11:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:51/0/physics_layer_1/angular_velocity = 0.0
+12:51/0 = 0
+12:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:51/0/physics_layer_0/angular_velocity = 0.0
+12:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:51/0/physics_layer_1/angular_velocity = 0.0
+13:51/0 = 0
+13:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:51/0/physics_layer_0/angular_velocity = 0.0
+13:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:51/0/physics_layer_1/angular_velocity = 0.0
+14:51/0 = 0
+14:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:51/0/physics_layer_0/angular_velocity = 0.0
+14:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:51/0/physics_layer_1/angular_velocity = 0.0
+15:51/0 = 0
+15:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:51/0/physics_layer_0/angular_velocity = 0.0
+15:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:51/0/physics_layer_1/angular_velocity = 0.0
+17:51/0 = 0
+17:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:51/0/physics_layer_0/angular_velocity = 0.0
+17:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:51/0/physics_layer_1/angular_velocity = 0.0
+18:51/0 = 0
+18:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:51/0/physics_layer_0/angular_velocity = 0.0
+18:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:51/0/physics_layer_1/angular_velocity = 0.0
+19:51/0 = 0
+19:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:51/0/physics_layer_0/angular_velocity = 0.0
+19:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:51/0/physics_layer_1/angular_velocity = 0.0
+20:51/0 = 0
+20:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:51/0/physics_layer_0/angular_velocity = 0.0
+20:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:51/0/physics_layer_1/angular_velocity = 0.0
+22:51/0 = 0
+22:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:51/0/physics_layer_0/angular_velocity = 0.0
+22:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:51/0/physics_layer_1/angular_velocity = 0.0
+23:51/0 = 0
+23:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:51/0/physics_layer_0/angular_velocity = 0.0
+23:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:51/0/physics_layer_1/angular_velocity = 0.0
+24:51/0 = 0
+24:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:51/0/physics_layer_0/angular_velocity = 0.0
+24:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:51/0/physics_layer_1/angular_velocity = 0.0
+25:51/0 = 0
+25:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:51/0/physics_layer_0/angular_velocity = 0.0
+25:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:51/0/physics_layer_1/angular_velocity = 0.0
+26:51/0 = 0
+26:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:51/0/physics_layer_0/angular_velocity = 0.0
+26:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:51/0/physics_layer_1/angular_velocity = 0.0
+27:51/0 = 0
+27:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:51/0/physics_layer_0/angular_velocity = 0.0
+27:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:51/0/physics_layer_1/angular_velocity = 0.0
+28:51/0 = 0
+28:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:51/0/physics_layer_0/angular_velocity = 0.0
+28:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:51/0/physics_layer_1/angular_velocity = 0.0
+29:51/0 = 0
+29:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:51/0/physics_layer_0/angular_velocity = 0.0
+29:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:51/0/physics_layer_1/angular_velocity = 0.0
+30:51/0 = 0
+30:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:51/0/physics_layer_0/angular_velocity = 0.0
+30:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:51/0/physics_layer_1/angular_velocity = 0.0
+31:51/0 = 0
+31:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:51/0/physics_layer_0/angular_velocity = 0.0
+31:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+31:51/0/physics_layer_1/angular_velocity = 0.0
+32:51/0 = 0
+32:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:51/0/physics_layer_0/angular_velocity = 0.0
+32:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:51/0/physics_layer_1/angular_velocity = 0.0
+33:51/0 = 0
+33:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:51/0/physics_layer_0/angular_velocity = 0.0
+33:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:51/0/physics_layer_1/angular_velocity = 0.0
+34:51/0 = 0
+34:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:51/0/physics_layer_0/angular_velocity = 0.0
+34:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:51/0/physics_layer_1/angular_velocity = 0.0
+35:51/0 = 0
+35:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:51/0/physics_layer_0/angular_velocity = 0.0
+35:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:51/0/physics_layer_1/angular_velocity = 0.0
+36:51/0 = 0
+36:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:51/0/physics_layer_0/angular_velocity = 0.0
+36:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+36:51/0/physics_layer_1/angular_velocity = 0.0
+6:52/0 = 0
+6:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:52/0/physics_layer_0/angular_velocity = 0.0
+6:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:52/0/physics_layer_1/angular_velocity = 0.0
+7:52/0 = 0
+7:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:52/0/physics_layer_0/angular_velocity = 0.0
+7:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:52/0/physics_layer_1/angular_velocity = 0.0
+8:52/0 = 0
+8:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:52/0/physics_layer_0/angular_velocity = 0.0
+8:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:52/0/physics_layer_1/angular_velocity = 0.0
+9:52/0 = 0
+9:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:52/0/physics_layer_0/angular_velocity = 0.0
+9:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:52/0/physics_layer_1/angular_velocity = 0.0
+10:52/0 = 0
+10:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:52/0/physics_layer_0/angular_velocity = 0.0
+10:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:52/0/physics_layer_1/angular_velocity = 0.0
+11:52/0 = 0
+11:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:52/0/physics_layer_0/angular_velocity = 0.0
+11:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:52/0/physics_layer_1/angular_velocity = 0.0
+12:52/0 = 0
+12:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:52/0/physics_layer_0/angular_velocity = 0.0
+12:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:52/0/physics_layer_1/angular_velocity = 0.0
+13:52/0 = 0
+13:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:52/0/physics_layer_0/angular_velocity = 0.0
+13:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:52/0/physics_layer_1/angular_velocity = 0.0
+14:52/0 = 0
+14:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:52/0/physics_layer_0/angular_velocity = 0.0
+14:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:52/0/physics_layer_1/angular_velocity = 0.0
+15:52/0 = 0
+15:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:52/0/physics_layer_0/angular_velocity = 0.0
+15:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:52/0/physics_layer_1/angular_velocity = 0.0
+17:52/0 = 0
+17:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:52/0/physics_layer_0/angular_velocity = 0.0
+17:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:52/0/physics_layer_1/angular_velocity = 0.0
+18:52/0 = 0
+18:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:52/0/physics_layer_0/angular_velocity = 0.0
+18:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:52/0/physics_layer_1/angular_velocity = 0.0
+22:52/0 = 0
+22:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:52/0/physics_layer_0/angular_velocity = 0.0
+22:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:52/0/physics_layer_1/angular_velocity = 0.0
+23:52/0 = 0
+23:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:52/0/physics_layer_0/angular_velocity = 0.0
+23:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:52/0/physics_layer_1/angular_velocity = 0.0
+24:52/0 = 0
+24:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:52/0/physics_layer_0/angular_velocity = 0.0
+24:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:52/0/physics_layer_1/angular_velocity = 0.0
+25:52/0 = 0
+25:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:52/0/physics_layer_0/angular_velocity = 0.0
+25:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:52/0/physics_layer_1/angular_velocity = 0.0
+26:52/0 = 0
+26:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:52/0/physics_layer_0/angular_velocity = 0.0
+26:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:52/0/physics_layer_1/angular_velocity = 0.0
+27:52/0 = 0
+27:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:52/0/physics_layer_0/angular_velocity = 0.0
+27:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:52/0/physics_layer_1/angular_velocity = 0.0
+28:52/0 = 0
+28:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:52/0/physics_layer_0/angular_velocity = 0.0
+28:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:52/0/physics_layer_1/angular_velocity = 0.0
+29:52/0 = 0
+29:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:52/0/physics_layer_0/angular_velocity = 0.0
+29:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:52/0/physics_layer_1/angular_velocity = 0.0
+30:52/0 = 0
+30:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:52/0/physics_layer_0/angular_velocity = 0.0
+30:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:52/0/physics_layer_1/angular_velocity = 0.0
+31:52/0 = 0
+31:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:52/0/physics_layer_0/angular_velocity = 0.0
+31:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+31:52/0/physics_layer_1/angular_velocity = 0.0
+32:52/0 = 0
+32:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:52/0/physics_layer_0/angular_velocity = 0.0
+32:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:52/0/physics_layer_1/angular_velocity = 0.0
+33:52/0 = 0
+33:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:52/0/physics_layer_0/angular_velocity = 0.0
+33:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:52/0/physics_layer_1/angular_velocity = 0.0
+34:52/0 = 0
+34:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:52/0/physics_layer_0/angular_velocity = 0.0
+34:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:52/0/physics_layer_1/angular_velocity = 0.0
+35:52/0 = 0
+35:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:52/0/physics_layer_0/angular_velocity = 0.0
+35:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:52/0/physics_layer_1/angular_velocity = 0.0
+36:52/0 = 0
+36:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:52/0/physics_layer_0/angular_velocity = 0.0
+36:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+36:52/0/physics_layer_1/angular_velocity = 0.0
+6:53/0 = 0
+6:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:53/0/physics_layer_0/angular_velocity = 0.0
+6:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:53/0/physics_layer_1/angular_velocity = 0.0
+7:53/0 = 0
+7:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:53/0/physics_layer_0/angular_velocity = 0.0
+7:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:53/0/physics_layer_1/angular_velocity = 0.0
+8:53/0 = 0
+8:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:53/0/physics_layer_0/angular_velocity = 0.0
+8:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:53/0/physics_layer_1/angular_velocity = 0.0
+9:53/0 = 0
+9:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:53/0/physics_layer_0/angular_velocity = 0.0
+9:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:53/0/physics_layer_1/angular_velocity = 0.0
+10:53/0 = 0
+10:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:53/0/physics_layer_0/angular_velocity = 0.0
+10:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:53/0/physics_layer_1/angular_velocity = 0.0
+11:53/0 = 0
+11:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:53/0/physics_layer_0/angular_velocity = 0.0
+11:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:53/0/physics_layer_1/angular_velocity = 0.0
+12:53/0 = 0
+12:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:53/0/physics_layer_0/angular_velocity = 0.0
+12:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:53/0/physics_layer_1/angular_velocity = 0.0
+13:53/0 = 0
+13:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:53/0/physics_layer_0/angular_velocity = 0.0
+13:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:53/0/physics_layer_1/angular_velocity = 0.0
+14:53/0 = 0
+14:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:53/0/physics_layer_0/angular_velocity = 0.0
+14:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:53/0/physics_layer_1/angular_velocity = 0.0
+15:53/0 = 0
+15:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:53/0/physics_layer_0/angular_velocity = 0.0
+15:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:53/0/physics_layer_1/angular_velocity = 0.0
+22:53/0 = 0
+22:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:53/0/physics_layer_0/angular_velocity = 0.0
+22:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:53/0/physics_layer_1/angular_velocity = 0.0
+24:53/0 = 0
+24:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:53/0/physics_layer_0/angular_velocity = 0.0
+24:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:53/0/physics_layer_1/angular_velocity = 0.0
+25:53/0 = 0
+25:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:53/0/physics_layer_0/angular_velocity = 0.0
+25:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:53/0/physics_layer_1/angular_velocity = 0.0
+26:53/0 = 0
+26:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:53/0/physics_layer_0/angular_velocity = 0.0
+26:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:53/0/physics_layer_1/angular_velocity = 0.0
+27:53/0 = 0
+27:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:53/0/physics_layer_0/angular_velocity = 0.0
+27:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:53/0/physics_layer_1/angular_velocity = 0.0
+28:53/0 = 0
+28:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:53/0/physics_layer_0/angular_velocity = 0.0
+28:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:53/0/physics_layer_1/angular_velocity = 0.0
+29:53/0 = 0
+29:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:53/0/physics_layer_0/angular_velocity = 0.0
+29:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:53/0/physics_layer_1/angular_velocity = 0.0
+31:53/0 = 0
+31:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:53/0/physics_layer_0/angular_velocity = 0.0
+31:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+31:53/0/physics_layer_1/angular_velocity = 0.0
+32:53/0 = 0
+32:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:53/0/physics_layer_0/angular_velocity = 0.0
+32:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:53/0/physics_layer_1/angular_velocity = 0.0
+33:53/0 = 0
+33:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:53/0/physics_layer_0/angular_velocity = 0.0
+33:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:53/0/physics_layer_1/angular_velocity = 0.0
+34:53/0 = 0
+34:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:53/0/physics_layer_0/angular_velocity = 0.0
+34:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:53/0/physics_layer_1/angular_velocity = 0.0
+35:53/0 = 0
+35:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:53/0/physics_layer_0/angular_velocity = 0.0
+35:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:53/0/physics_layer_1/angular_velocity = 0.0
+36:53/0 = 0
+36:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:53/0/physics_layer_0/angular_velocity = 0.0
+36:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+36:53/0/physics_layer_1/angular_velocity = 0.0
+6:54/0 = 0
+6:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:54/0/physics_layer_0/angular_velocity = 0.0
+6:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:54/0/physics_layer_1/angular_velocity = 0.0
+7:54/0 = 0
+7:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:54/0/physics_layer_0/angular_velocity = 0.0
+7:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:54/0/physics_layer_1/angular_velocity = 0.0
+8:54/0 = 0
+8:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:54/0/physics_layer_0/angular_velocity = 0.0
+8:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:54/0/physics_layer_1/angular_velocity = 0.0
+9:54/0 = 0
+9:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:54/0/physics_layer_0/angular_velocity = 0.0
+9:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:54/0/physics_layer_1/angular_velocity = 0.0
+10:54/0 = 0
+10:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:54/0/physics_layer_0/angular_velocity = 0.0
+10:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:54/0/physics_layer_1/angular_velocity = 0.0
+11:54/0 = 0
+11:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:54/0/physics_layer_0/angular_velocity = 0.0
+11:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:54/0/physics_layer_1/angular_velocity = 0.0
+12:54/0 = 0
+12:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:54/0/physics_layer_0/angular_velocity = 0.0
+12:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:54/0/physics_layer_1/angular_velocity = 0.0
+13:54/0 = 0
+13:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:54/0/physics_layer_0/angular_velocity = 0.0
+13:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:54/0/physics_layer_1/angular_velocity = 0.0
+14:54/0 = 0
+14:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:54/0/physics_layer_0/angular_velocity = 0.0
+14:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:54/0/physics_layer_1/angular_velocity = 0.0
+15:54/0 = 0
+15:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:54/0/physics_layer_0/angular_velocity = 0.0
+15:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:54/0/physics_layer_1/angular_velocity = 0.0
+16:54/0 = 0
+16:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:54/0/physics_layer_0/angular_velocity = 0.0
+16:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:54/0/physics_layer_1/angular_velocity = 0.0
+17:54/0 = 0
+17:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:54/0/physics_layer_0/angular_velocity = 0.0
+17:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:54/0/physics_layer_1/angular_velocity = 0.0
+18:54/0 = 0
+18:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:54/0/physics_layer_0/angular_velocity = 0.0
+18:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:54/0/physics_layer_1/angular_velocity = 0.0
+19:54/0 = 0
+19:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:54/0/physics_layer_0/angular_velocity = 0.0
+19:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:54/0/physics_layer_1/angular_velocity = 0.0
+20:54/0 = 0
+20:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:54/0/physics_layer_0/angular_velocity = 0.0
+20:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:54/0/physics_layer_1/angular_velocity = 0.0
+21:54/0 = 0
+21:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:54/0/physics_layer_0/angular_velocity = 0.0
+21:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:54/0/physics_layer_1/angular_velocity = 0.0
+22:54/0 = 0
+22:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:54/0/physics_layer_0/angular_velocity = 0.0
+22:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:54/0/physics_layer_1/angular_velocity = 0.0
+23:54/0 = 0
+23:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:54/0/physics_layer_0/angular_velocity = 0.0
+23:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:54/0/physics_layer_1/angular_velocity = 0.0
+24:54/0 = 0
+24:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:54/0/physics_layer_0/angular_velocity = 0.0
+24:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:54/0/physics_layer_1/angular_velocity = 0.0
+25:54/0 = 0
+25:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:54/0/physics_layer_0/angular_velocity = 0.0
+25:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:54/0/physics_layer_1/angular_velocity = 0.0
+26:54/0 = 0
+26:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:54/0/physics_layer_0/angular_velocity = 0.0
+26:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:54/0/physics_layer_1/angular_velocity = 0.0
+27:54/0 = 0
+27:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:54/0/physics_layer_0/angular_velocity = 0.0
+27:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:54/0/physics_layer_1/angular_velocity = 0.0
+28:54/0 = 0
+28:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:54/0/physics_layer_0/angular_velocity = 0.0
+28:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:54/0/physics_layer_1/angular_velocity = 0.0
+29:54/0 = 0
+29:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:54/0/physics_layer_0/angular_velocity = 0.0
+29:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:54/0/physics_layer_1/angular_velocity = 0.0
+30:54/0 = 0
+30:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:54/0/physics_layer_0/angular_velocity = 0.0
+30:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:54/0/physics_layer_1/angular_velocity = 0.0
+31:54/0 = 0
+31:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:54/0/physics_layer_0/angular_velocity = 0.0
+31:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+31:54/0/physics_layer_1/angular_velocity = 0.0
+32:54/0 = 0
+32:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:54/0/physics_layer_0/angular_velocity = 0.0
+32:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:54/0/physics_layer_1/angular_velocity = 0.0
+33:54/0 = 0
+33:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:54/0/physics_layer_0/angular_velocity = 0.0
+33:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:54/0/physics_layer_1/angular_velocity = 0.0
+34:54/0 = 0
+34:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:54/0/physics_layer_0/angular_velocity = 0.0
+34:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:54/0/physics_layer_1/angular_velocity = 0.0
+35:54/0 = 0
+35:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:54/0/physics_layer_0/angular_velocity = 0.0
+35:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:54/0/physics_layer_1/angular_velocity = 0.0
+36:54/0 = 0
+36:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:54/0/physics_layer_0/angular_velocity = 0.0
+36:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+36:54/0/physics_layer_1/angular_velocity = 0.0
+6:55/0 = 0
+6:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:55/0/physics_layer_0/angular_velocity = 0.0
+6:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:55/0/physics_layer_1/angular_velocity = 0.0
+7:55/0 = 0
+7:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:55/0/physics_layer_0/angular_velocity = 0.0
+7:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:55/0/physics_layer_1/angular_velocity = 0.0
+8:55/0 = 0
+8:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:55/0/physics_layer_0/angular_velocity = 0.0
+8:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:55/0/physics_layer_1/angular_velocity = 0.0
+9:55/0 = 0
+9:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:55/0/physics_layer_0/angular_velocity = 0.0
+9:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:55/0/physics_layer_1/angular_velocity = 0.0
+10:55/0 = 0
+10:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:55/0/physics_layer_0/angular_velocity = 0.0
+10:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:55/0/physics_layer_1/angular_velocity = 0.0
+11:55/0 = 0
+11:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:55/0/physics_layer_0/angular_velocity = 0.0
+11:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:55/0/physics_layer_1/angular_velocity = 0.0
+12:55/0 = 0
+12:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:55/0/physics_layer_0/angular_velocity = 0.0
+12:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:55/0/physics_layer_1/angular_velocity = 0.0
+13:55/0 = 0
+13:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:55/0/physics_layer_0/angular_velocity = 0.0
+13:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:55/0/physics_layer_1/angular_velocity = 0.0
+14:55/0 = 0
+14:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:55/0/physics_layer_0/angular_velocity = 0.0
+14:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:55/0/physics_layer_1/angular_velocity = 0.0
+15:55/0 = 0
+15:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:55/0/physics_layer_0/angular_velocity = 0.0
+15:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:55/0/physics_layer_1/angular_velocity = 0.0
+16:55/0 = 0
+16:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:55/0/physics_layer_0/angular_velocity = 0.0
+16:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:55/0/physics_layer_1/angular_velocity = 0.0
+17:55/0 = 0
+17:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:55/0/physics_layer_0/angular_velocity = 0.0
+17:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:55/0/physics_layer_1/angular_velocity = 0.0
+18:55/0 = 0
+18:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:55/0/physics_layer_0/angular_velocity = 0.0
+18:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:55/0/physics_layer_1/angular_velocity = 0.0
+19:55/0 = 0
+19:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:55/0/physics_layer_0/angular_velocity = 0.0
+19:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:55/0/physics_layer_1/angular_velocity = 0.0
+20:55/0 = 0
+20:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:55/0/physics_layer_0/angular_velocity = 0.0
+20:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:55/0/physics_layer_1/angular_velocity = 0.0
+21:55/0 = 0
+21:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:55/0/physics_layer_0/angular_velocity = 0.0
+21:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:55/0/physics_layer_1/angular_velocity = 0.0
+26:55/0 = 0
+26:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:55/0/physics_layer_0/angular_velocity = 0.0
+26:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:55/0/physics_layer_1/angular_velocity = 0.0
+27:55/0 = 0
+27:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:55/0/physics_layer_0/angular_velocity = 0.0
+27:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:55/0/physics_layer_1/angular_velocity = 0.0
+28:55/0 = 0
+28:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:55/0/physics_layer_0/angular_velocity = 0.0
+28:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:55/0/physics_layer_1/angular_velocity = 0.0
+29:55/0 = 0
+29:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:55/0/physics_layer_0/angular_velocity = 0.0
+29:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:55/0/physics_layer_1/angular_velocity = 0.0
+30:55/0 = 0
+30:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:55/0/physics_layer_0/angular_velocity = 0.0
+30:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:55/0/physics_layer_1/angular_velocity = 0.0
+31:55/0 = 0
+31:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:55/0/physics_layer_0/angular_velocity = 0.0
+31:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+31:55/0/physics_layer_1/angular_velocity = 0.0
+32:55/0 = 0
+32:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:55/0/physics_layer_0/angular_velocity = 0.0
+32:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:55/0/physics_layer_1/angular_velocity = 0.0
+33:55/0 = 0
+33:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:55/0/physics_layer_0/angular_velocity = 0.0
+33:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:55/0/physics_layer_1/angular_velocity = 0.0
+34:55/0 = 0
+34:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:55/0/physics_layer_0/angular_velocity = 0.0
+34:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:55/0/physics_layer_1/angular_velocity = 0.0
+35:55/0 = 0
+35:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:55/0/physics_layer_0/angular_velocity = 0.0
+35:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:55/0/physics_layer_1/angular_velocity = 0.0
+6:56/0 = 0
+6:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:56/0/physics_layer_0/angular_velocity = 0.0
+6:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:56/0/physics_layer_1/angular_velocity = 0.0
+7:56/0 = 0
+7:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:56/0/physics_layer_0/angular_velocity = 0.0
+7:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:56/0/physics_layer_1/angular_velocity = 0.0
+8:56/0 = 0
+8:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:56/0/physics_layer_0/angular_velocity = 0.0
+8:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:56/0/physics_layer_1/angular_velocity = 0.0
+9:56/0 = 0
+9:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:56/0/physics_layer_0/angular_velocity = 0.0
+9:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:56/0/physics_layer_1/angular_velocity = 0.0
+10:56/0 = 0
+10:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:56/0/physics_layer_0/angular_velocity = 0.0
+10:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:56/0/physics_layer_1/angular_velocity = 0.0
+11:56/0 = 0
+11:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:56/0/physics_layer_0/angular_velocity = 0.0
+11:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:56/0/physics_layer_1/angular_velocity = 0.0
+12:56/0 = 0
+12:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:56/0/physics_layer_0/angular_velocity = 0.0
+12:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:56/0/physics_layer_1/angular_velocity = 0.0
+13:56/0 = 0
+13:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:56/0/physics_layer_0/angular_velocity = 0.0
+13:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:56/0/physics_layer_1/angular_velocity = 0.0
+14:56/0 = 0
+14:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:56/0/physics_layer_0/angular_velocity = 0.0
+14:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:56/0/physics_layer_1/angular_velocity = 0.0
+15:56/0 = 0
+15:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:56/0/physics_layer_0/angular_velocity = 0.0
+15:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:56/0/physics_layer_1/angular_velocity = 0.0
+16:56/0 = 0
+16:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:56/0/physics_layer_0/angular_velocity = 0.0
+16:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:56/0/physics_layer_1/angular_velocity = 0.0
+17:56/0 = 0
+17:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:56/0/physics_layer_0/angular_velocity = 0.0
+17:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:56/0/physics_layer_1/angular_velocity = 0.0
+18:56/0 = 0
+18:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:56/0/physics_layer_0/angular_velocity = 0.0
+18:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:56/0/physics_layer_1/angular_velocity = 0.0
+19:56/0 = 0
+19:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:56/0/physics_layer_0/angular_velocity = 0.0
+19:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:56/0/physics_layer_1/angular_velocity = 0.0
+20:56/0 = 0
+20:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:56/0/physics_layer_0/angular_velocity = 0.0
+20:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:56/0/physics_layer_1/angular_velocity = 0.0
+21:56/0 = 0
+21:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:56/0/physics_layer_0/angular_velocity = 0.0
+21:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:56/0/physics_layer_1/angular_velocity = 0.0
+26:56/0 = 0
+26:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:56/0/physics_layer_0/angular_velocity = 0.0
+26:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:56/0/physics_layer_1/angular_velocity = 0.0
+27:56/0 = 0
+27:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:56/0/physics_layer_0/angular_velocity = 0.0
+27:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:56/0/physics_layer_1/angular_velocity = 0.0
+28:56/0 = 0
+28:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:56/0/physics_layer_0/angular_velocity = 0.0
+28:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:56/0/physics_layer_1/angular_velocity = 0.0
+29:56/0 = 0
+29:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:56/0/physics_layer_0/angular_velocity = 0.0
+29:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:56/0/physics_layer_1/angular_velocity = 0.0
+30:56/0 = 0
+30:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:56/0/physics_layer_0/angular_velocity = 0.0
+30:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:56/0/physics_layer_1/angular_velocity = 0.0
+31:56/0 = 0
+31:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:56/0/physics_layer_0/angular_velocity = 0.0
+31:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+31:56/0/physics_layer_1/angular_velocity = 0.0
+32:56/0 = 0
+32:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:56/0/physics_layer_0/angular_velocity = 0.0
+32:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:56/0/physics_layer_1/angular_velocity = 0.0
+33:56/0 = 0
+33:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:56/0/physics_layer_0/angular_velocity = 0.0
+33:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:56/0/physics_layer_1/angular_velocity = 0.0
+34:56/0 = 0
+34:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:56/0/physics_layer_0/angular_velocity = 0.0
+34:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:56/0/physics_layer_1/angular_velocity = 0.0
+35:56/0 = 0
+35:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:56/0/physics_layer_0/angular_velocity = 0.0
+35:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:56/0/physics_layer_1/angular_velocity = 0.0
+6:57/0 = 0
+6:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:57/0/physics_layer_0/angular_velocity = 0.0
+6:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:57/0/physics_layer_1/angular_velocity = 0.0
+7:57/0 = 0
+7:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:57/0/physics_layer_0/angular_velocity = 0.0
+7:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:57/0/physics_layer_1/angular_velocity = 0.0
+8:57/0 = 0
+8:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:57/0/physics_layer_0/angular_velocity = 0.0
+8:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:57/0/physics_layer_1/angular_velocity = 0.0
+9:57/0 = 0
+9:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:57/0/physics_layer_0/angular_velocity = 0.0
+9:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:57/0/physics_layer_1/angular_velocity = 0.0
+10:57/0 = 0
+10:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:57/0/physics_layer_0/angular_velocity = 0.0
+10:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:57/0/physics_layer_1/angular_velocity = 0.0
+11:57/0 = 0
+11:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:57/0/physics_layer_0/angular_velocity = 0.0
+11:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:57/0/physics_layer_1/angular_velocity = 0.0
+12:57/0 = 0
+12:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:57/0/physics_layer_0/angular_velocity = 0.0
+12:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:57/0/physics_layer_1/angular_velocity = 0.0
+13:57/0 = 0
+13:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:57/0/physics_layer_0/angular_velocity = 0.0
+13:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:57/0/physics_layer_1/angular_velocity = 0.0
+14:57/0 = 0
+14:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:57/0/physics_layer_0/angular_velocity = 0.0
+14:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:57/0/physics_layer_1/angular_velocity = 0.0
+15:57/0 = 0
+15:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:57/0/physics_layer_0/angular_velocity = 0.0
+15:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:57/0/physics_layer_1/angular_velocity = 0.0
+16:57/0 = 0
+16:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:57/0/physics_layer_0/angular_velocity = 0.0
+16:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:57/0/physics_layer_1/angular_velocity = 0.0
+17:57/0 = 0
+17:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:57/0/physics_layer_0/angular_velocity = 0.0
+17:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:57/0/physics_layer_1/angular_velocity = 0.0
+18:57/0 = 0
+18:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:57/0/physics_layer_0/angular_velocity = 0.0
+18:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:57/0/physics_layer_1/angular_velocity = 0.0
+19:57/0 = 0
+19:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:57/0/physics_layer_0/angular_velocity = 0.0
+19:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:57/0/physics_layer_1/angular_velocity = 0.0
+20:57/0 = 0
+20:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:57/0/physics_layer_0/angular_velocity = 0.0
+20:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:57/0/physics_layer_1/angular_velocity = 0.0
+21:57/0 = 0
+21:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:57/0/physics_layer_0/angular_velocity = 0.0
+21:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:57/0/physics_layer_1/angular_velocity = 0.0
+26:57/0 = 0
+26:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:57/0/physics_layer_0/angular_velocity = 0.0
+26:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:57/0/physics_layer_1/angular_velocity = 0.0
+27:57/0 = 0
+27:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:57/0/physics_layer_0/angular_velocity = 0.0
+27:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:57/0/physics_layer_1/angular_velocity = 0.0
+28:57/0 = 0
+28:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:57/0/physics_layer_0/angular_velocity = 0.0
+28:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:57/0/physics_layer_1/angular_velocity = 0.0
+29:57/0 = 0
+29:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:57/0/physics_layer_0/angular_velocity = 0.0
+29:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:57/0/physics_layer_1/angular_velocity = 0.0
+30:57/0 = 0
+30:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:57/0/physics_layer_0/angular_velocity = 0.0
+30:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:57/0/physics_layer_1/angular_velocity = 0.0
+31:57/0 = 0
+31:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:57/0/physics_layer_0/angular_velocity = 0.0
+31:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+31:57/0/physics_layer_1/angular_velocity = 0.0
+32:57/0 = 0
+32:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:57/0/physics_layer_0/angular_velocity = 0.0
+32:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:57/0/physics_layer_1/angular_velocity = 0.0
+33:57/0 = 0
+33:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:57/0/physics_layer_0/angular_velocity = 0.0
+33:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:57/0/physics_layer_1/angular_velocity = 0.0
+34:57/0 = 0
+34:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:57/0/physics_layer_0/angular_velocity = 0.0
+34:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:57/0/physics_layer_1/angular_velocity = 0.0
+35:57/0 = 0
+35:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:57/0/physics_layer_0/angular_velocity = 0.0
+35:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:57/0/physics_layer_1/angular_velocity = 0.0
+6:58/0 = 0
+6:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:58/0/physics_layer_0/angular_velocity = 0.0
+6:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:58/0/physics_layer_1/angular_velocity = 0.0
+7:58/0 = 0
+7:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:58/0/physics_layer_0/angular_velocity = 0.0
+7:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:58/0/physics_layer_1/angular_velocity = 0.0
+8:58/0 = 0
+8:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:58/0/physics_layer_0/angular_velocity = 0.0
+8:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:58/0/physics_layer_1/angular_velocity = 0.0
+9:58/0 = 0
+9:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:58/0/physics_layer_0/angular_velocity = 0.0
+9:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:58/0/physics_layer_1/angular_velocity = 0.0
+10:58/0 = 0
+10:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:58/0/physics_layer_0/angular_velocity = 0.0
+10:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:58/0/physics_layer_1/angular_velocity = 0.0
+11:58/0 = 0
+11:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:58/0/physics_layer_0/angular_velocity = 0.0
+11:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:58/0/physics_layer_1/angular_velocity = 0.0
+12:58/0 = 0
+12:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:58/0/physics_layer_0/angular_velocity = 0.0
+12:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:58/0/physics_layer_1/angular_velocity = 0.0
+13:58/0 = 0
+13:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:58/0/physics_layer_0/angular_velocity = 0.0
+13:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:58/0/physics_layer_1/angular_velocity = 0.0
+14:58/0 = 0
+14:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:58/0/physics_layer_0/angular_velocity = 0.0
+14:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:58/0/physics_layer_1/angular_velocity = 0.0
+15:58/0 = 0
+15:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:58/0/physics_layer_0/angular_velocity = 0.0
+15:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:58/0/physics_layer_1/angular_velocity = 0.0
+16:58/0 = 0
+16:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:58/0/physics_layer_0/angular_velocity = 0.0
+16:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:58/0/physics_layer_1/angular_velocity = 0.0
+17:58/0 = 0
+17:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:58/0/physics_layer_0/angular_velocity = 0.0
+17:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:58/0/physics_layer_1/angular_velocity = 0.0
+18:58/0 = 0
+18:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:58/0/physics_layer_0/angular_velocity = 0.0
+18:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:58/0/physics_layer_1/angular_velocity = 0.0
+19:58/0 = 0
+19:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:58/0/physics_layer_0/angular_velocity = 0.0
+19:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:58/0/physics_layer_1/angular_velocity = 0.0
+29:58/0 = 0
+29:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:58/0/physics_layer_0/angular_velocity = 0.0
+29:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:58/0/physics_layer_1/angular_velocity = 0.0
+31:58/0 = 0
+31:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:58/0/physics_layer_0/angular_velocity = 0.0
+31:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+31:58/0/physics_layer_1/angular_velocity = 0.0
+32:58/0 = 0
+32:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:58/0/physics_layer_0/angular_velocity = 0.0
+32:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:58/0/physics_layer_1/angular_velocity = 0.0
+33:58/0 = 0
+33:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:58/0/physics_layer_0/angular_velocity = 0.0
+33:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:58/0/physics_layer_1/angular_velocity = 0.0
+34:58/0 = 0
+34:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:58/0/physics_layer_0/angular_velocity = 0.0
+34:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:58/0/physics_layer_1/angular_velocity = 0.0
+6:59/0 = 0
+6:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:59/0/physics_layer_0/angular_velocity = 0.0
+6:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:59/0/physics_layer_1/angular_velocity = 0.0
+7:59/0 = 0
+7:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:59/0/physics_layer_0/angular_velocity = 0.0
+7:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:59/0/physics_layer_1/angular_velocity = 0.0
+8:59/0 = 0
+8:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:59/0/physics_layer_0/angular_velocity = 0.0
+8:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:59/0/physics_layer_1/angular_velocity = 0.0
+9:59/0 = 0
+9:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:59/0/physics_layer_0/angular_velocity = 0.0
+9:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:59/0/physics_layer_1/angular_velocity = 0.0
+10:59/0 = 0
+10:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:59/0/physics_layer_0/angular_velocity = 0.0
+10:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:59/0/physics_layer_1/angular_velocity = 0.0
+11:59/0 = 0
+11:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:59/0/physics_layer_0/angular_velocity = 0.0
+11:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:59/0/physics_layer_1/angular_velocity = 0.0
+12:59/0 = 0
+12:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:59/0/physics_layer_0/angular_velocity = 0.0
+12:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:59/0/physics_layer_1/angular_velocity = 0.0
+13:59/0 = 0
+13:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:59/0/physics_layer_0/angular_velocity = 0.0
+13:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:59/0/physics_layer_1/angular_velocity = 0.0
+14:59/0 = 0
+14:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:59/0/physics_layer_0/angular_velocity = 0.0
+14:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:59/0/physics_layer_1/angular_velocity = 0.0
+15:59/0 = 0
+15:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:59/0/physics_layer_0/angular_velocity = 0.0
+15:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:59/0/physics_layer_1/angular_velocity = 0.0
+16:59/0 = 0
+16:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:59/0/physics_layer_0/angular_velocity = 0.0
+16:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:59/0/physics_layer_1/angular_velocity = 0.0
+17:59/0 = 0
+17:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:59/0/physics_layer_0/angular_velocity = 0.0
+17:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:59/0/physics_layer_1/angular_velocity = 0.0
+18:59/0 = 0
+18:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:59/0/physics_layer_0/angular_velocity = 0.0
+18:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:59/0/physics_layer_1/angular_velocity = 0.0
+19:59/0 = 0
+19:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:59/0/physics_layer_0/angular_velocity = 0.0
+19:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:59/0/physics_layer_1/angular_velocity = 0.0
+20:59/0 = 0
+20:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:59/0/physics_layer_0/angular_velocity = 0.0
+20:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:59/0/physics_layer_1/angular_velocity = 0.0
+21:59/0 = 0
+21:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:59/0/physics_layer_0/angular_velocity = 0.0
+21:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:59/0/physics_layer_1/angular_velocity = 0.0
+22:59/0 = 0
+22:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:59/0/physics_layer_0/angular_velocity = 0.0
+22:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:59/0/physics_layer_1/angular_velocity = 0.0
+23:59/0 = 0
+23:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:59/0/physics_layer_0/angular_velocity = 0.0
+23:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:59/0/physics_layer_1/angular_velocity = 0.0
+24:59/0 = 0
+24:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:59/0/physics_layer_0/angular_velocity = 0.0
+24:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:59/0/physics_layer_1/angular_velocity = 0.0
+25:59/0 = 0
+25:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:59/0/physics_layer_0/angular_velocity = 0.0
+25:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:59/0/physics_layer_1/angular_velocity = 0.0
+26:59/0 = 0
+26:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:59/0/physics_layer_0/angular_velocity = 0.0
+26:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:59/0/physics_layer_1/angular_velocity = 0.0
+27:59/0 = 0
+27:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:59/0/physics_layer_0/angular_velocity = 0.0
+27:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:59/0/physics_layer_1/angular_velocity = 0.0
+29:59/0 = 0
+29:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:59/0/physics_layer_0/angular_velocity = 0.0
+29:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:59/0/physics_layer_1/angular_velocity = 0.0
+6:60/0 = 0
+6:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:60/0/physics_layer_0/angular_velocity = 0.0
+6:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:60/0/physics_layer_1/angular_velocity = 0.0
+7:60/0 = 0
+7:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:60/0/physics_layer_0/angular_velocity = 0.0
+7:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:60/0/physics_layer_1/angular_velocity = 0.0
+8:60/0 = 0
+8:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:60/0/physics_layer_0/angular_velocity = 0.0
+8:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:60/0/physics_layer_1/angular_velocity = 0.0
+9:60/0 = 0
+9:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:60/0/physics_layer_0/angular_velocity = 0.0
+9:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:60/0/physics_layer_1/angular_velocity = 0.0
+10:60/0 = 0
+10:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:60/0/physics_layer_0/angular_velocity = 0.0
+10:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:60/0/physics_layer_1/angular_velocity = 0.0
+11:60/0 = 0
+11:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:60/0/physics_layer_0/angular_velocity = 0.0
+11:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:60/0/physics_layer_1/angular_velocity = 0.0
+12:60/0 = 0
+12:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:60/0/physics_layer_0/angular_velocity = 0.0
+12:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:60/0/physics_layer_1/angular_velocity = 0.0
+13:60/0 = 0
+13:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:60/0/physics_layer_0/angular_velocity = 0.0
+13:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:60/0/physics_layer_1/angular_velocity = 0.0
+14:60/0 = 0
+14:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:60/0/physics_layer_0/angular_velocity = 0.0
+14:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:60/0/physics_layer_1/angular_velocity = 0.0
+15:60/0 = 0
+15:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:60/0/physics_layer_0/angular_velocity = 0.0
+15:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:60/0/physics_layer_1/angular_velocity = 0.0
+16:60/0 = 0
+16:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:60/0/physics_layer_0/angular_velocity = 0.0
+16:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:60/0/physics_layer_1/angular_velocity = 0.0
+17:60/0 = 0
+17:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:60/0/physics_layer_0/angular_velocity = 0.0
+17:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:60/0/physics_layer_1/angular_velocity = 0.0
+18:60/0 = 0
+18:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:60/0/physics_layer_0/angular_velocity = 0.0
+18:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:60/0/physics_layer_1/angular_velocity = 0.0
+19:60/0 = 0
+19:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:60/0/physics_layer_0/angular_velocity = 0.0
+19:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:60/0/physics_layer_1/angular_velocity = 0.0
+20:60/0 = 0
+20:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:60/0/physics_layer_0/angular_velocity = 0.0
+20:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:60/0/physics_layer_1/angular_velocity = 0.0
+21:60/0 = 0
+21:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:60/0/physics_layer_0/angular_velocity = 0.0
+21:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:60/0/physics_layer_1/angular_velocity = 0.0
+22:60/0 = 0
+22:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:60/0/physics_layer_0/angular_velocity = 0.0
+22:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:60/0/physics_layer_1/angular_velocity = 0.0
+23:60/0 = 0
+23:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:60/0/physics_layer_0/angular_velocity = 0.0
+23:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:60/0/physics_layer_1/angular_velocity = 0.0
+24:60/0 = 0
+24:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:60/0/physics_layer_0/angular_velocity = 0.0
+24:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:60/0/physics_layer_1/angular_velocity = 0.0
+25:60/0 = 0
+25:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:60/0/physics_layer_0/angular_velocity = 0.0
+25:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:60/0/physics_layer_1/angular_velocity = 0.0
+26:60/0 = 0
+26:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:60/0/physics_layer_0/angular_velocity = 0.0
+26:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:60/0/physics_layer_1/angular_velocity = 0.0
+27:60/0 = 0
+27:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:60/0/physics_layer_0/angular_velocity = 0.0
+27:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:60/0/physics_layer_1/angular_velocity = 0.0
+29:60/0 = 0
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+29:60/0/physics_layer_0/angular_velocity = 0.0
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+29:60/0/physics_layer_1/angular_velocity = 0.0
+6:61/0 = 0
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+6:61/0/physics_layer_0/angular_velocity = 0.0
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+6:61/0/physics_layer_1/angular_velocity = 0.0
+7:61/0 = 0
+7:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:61/0/physics_layer_0/angular_velocity = 0.0
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+7:61/0/physics_layer_1/angular_velocity = 0.0
+8:61/0 = 0
+8:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:61/0/physics_layer_0/angular_velocity = 0.0
+8:61/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:61/0/physics_layer_1/angular_velocity = 0.0
+9:61/0 = 0
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+9:61/0/physics_layer_0/angular_velocity = 0.0
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+9:61/0/physics_layer_1/angular_velocity = 0.0
+10:61/0 = 0
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+10:61/0/physics_layer_0/angular_velocity = 0.0
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+10:61/0/physics_layer_1/angular_velocity = 0.0
+11:61/0 = 0
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+11:61/0/physics_layer_0/angular_velocity = 0.0
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+11:61/0/physics_layer_1/angular_velocity = 0.0
+12:61/0 = 0
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+12:61/0/physics_layer_0/angular_velocity = 0.0
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+12:61/0/physics_layer_1/angular_velocity = 0.0
+13:61/0 = 0
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+13:61/0/physics_layer_0/angular_velocity = 0.0
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+13:61/0/physics_layer_1/angular_velocity = 0.0
+14:61/0 = 0
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+14:61/0/physics_layer_0/angular_velocity = 0.0
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+14:61/0/physics_layer_1/angular_velocity = 0.0
+15:61/0 = 0
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+15:61/0/physics_layer_0/angular_velocity = 0.0
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+15:61/0/physics_layer_1/angular_velocity = 0.0
+16:61/0 = 0
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+16:61/0/physics_layer_0/angular_velocity = 0.0
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+16:61/0/physics_layer_1/angular_velocity = 0.0
+17:61/0 = 0
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+17:61/0/physics_layer_0/angular_velocity = 0.0
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+17:61/0/physics_layer_1/angular_velocity = 0.0
+18:61/0 = 0
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+18:61/0/physics_layer_0/angular_velocity = 0.0
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+18:61/0/physics_layer_1/angular_velocity = 0.0
+19:61/0 = 0
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+19:61/0/physics_layer_0/angular_velocity = 0.0
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+19:61/0/physics_layer_1/angular_velocity = 0.0
+20:61/0 = 0
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+20:61/0/physics_layer_0/angular_velocity = 0.0
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+20:61/0/physics_layer_1/angular_velocity = 0.0
+21:61/0 = 0
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+21:61/0/physics_layer_0/angular_velocity = 0.0
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+21:61/0/physics_layer_1/angular_velocity = 0.0
+22:61/0 = 0
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+22:61/0/physics_layer_0/angular_velocity = 0.0
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+22:61/0/physics_layer_1/angular_velocity = 0.0
+23:61/0 = 0
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+23:61/0/physics_layer_0/angular_velocity = 0.0
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+23:61/0/physics_layer_1/angular_velocity = 0.0
+24:61/0 = 0
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+24:61/0/physics_layer_0/angular_velocity = 0.0
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+24:61/0/physics_layer_1/angular_velocity = 0.0
+25:61/0 = 0
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+25:61/0/physics_layer_0/angular_velocity = 0.0
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+25:61/0/physics_layer_1/angular_velocity = 0.0
+26:61/0 = 0
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+26:61/0/physics_layer_0/angular_velocity = 0.0
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+26:61/0/physics_layer_1/angular_velocity = 0.0
+27:61/0 = 0
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+27:61/0/physics_layer_0/angular_velocity = 0.0
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+27:61/0/physics_layer_1/angular_velocity = 0.0
+29:61/0 = 0
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+29:61/0/physics_layer_0/angular_velocity = 0.0
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+29:61/0/physics_layer_1/angular_velocity = 0.0
+6:62/0 = 0
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+6:62/0/physics_layer_0/angular_velocity = 0.0
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+6:62/0/physics_layer_1/angular_velocity = 0.0
+7:62/0 = 0
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+7:62/0/physics_layer_0/angular_velocity = 0.0
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+7:62/0/physics_layer_1/angular_velocity = 0.0
+8:62/0 = 0
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+8:62/0/physics_layer_0/angular_velocity = 0.0
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+8:62/0/physics_layer_1/angular_velocity = 0.0
+9:62/0 = 0
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+9:62/0/physics_layer_0/angular_velocity = 0.0
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+9:62/0/physics_layer_1/angular_velocity = 0.0
+10:62/0 = 0
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+10:62/0/physics_layer_0/angular_velocity = 0.0
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+10:62/0/physics_layer_1/angular_velocity = 0.0
+11:62/0 = 0
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+11:62/0/physics_layer_0/angular_velocity = 0.0
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+11:62/0/physics_layer_1/angular_velocity = 0.0
+12:62/0 = 0
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+12:62/0/physics_layer_0/angular_velocity = 0.0
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+12:62/0/physics_layer_1/angular_velocity = 0.0
+13:62/0 = 0
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+13:62/0/physics_layer_0/angular_velocity = 0.0
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+13:62/0/physics_layer_1/angular_velocity = 0.0
+14:62/0 = 0
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+14:62/0/physics_layer_0/angular_velocity = 0.0
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+14:62/0/physics_layer_1/angular_velocity = 0.0
+15:62/0 = 0
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+15:62/0/physics_layer_0/angular_velocity = 0.0
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+15:62/0/physics_layer_1/angular_velocity = 0.0
+16:62/0 = 0
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+16:62/0/physics_layer_0/angular_velocity = 0.0
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+16:62/0/physics_layer_1/angular_velocity = 0.0
+17:62/0 = 0
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+17:62/0/physics_layer_0/angular_velocity = 0.0
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+17:62/0/physics_layer_1/angular_velocity = 0.0
+18:62/0 = 0
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+18:62/0/physics_layer_1/angular_velocity = 0.0
+19:62/0 = 0
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+19:62/0/physics_layer_0/angular_velocity = 0.0
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+19:62/0/physics_layer_1/angular_velocity = 0.0
+20:62/0 = 0
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+20:62/0/physics_layer_0/angular_velocity = 0.0
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+20:62/0/physics_layer_1/angular_velocity = 0.0
+21:62/0 = 0
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+21:62/0/physics_layer_0/angular_velocity = 0.0
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+21:62/0/physics_layer_1/angular_velocity = 0.0
+22:62/0 = 0
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+22:62/0/physics_layer_0/angular_velocity = 0.0
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+22:62/0/physics_layer_1/angular_velocity = 0.0
+23:62/0 = 0
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+23:62/0/physics_layer_0/angular_velocity = 0.0
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+23:62/0/physics_layer_1/angular_velocity = 0.0
+24:62/0 = 0
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+24:62/0/physics_layer_0/angular_velocity = 0.0
+24:62/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:62/0/physics_layer_1/angular_velocity = 0.0
+25:62/0 = 0
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+25:62/0/physics_layer_0/angular_velocity = 0.0
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+25:62/0/physics_layer_1/angular_velocity = 0.0
+26:62/0 = 0
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+26:62/0/physics_layer_0/angular_velocity = 0.0
+26:62/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:62/0/physics_layer_1/angular_velocity = 0.0
+27:62/0 = 0
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+27:62/0/physics_layer_0/angular_velocity = 0.0
+27:62/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:62/0/physics_layer_1/angular_velocity = 0.0
+28:62/0 = 0
+28:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:62/0/physics_layer_0/angular_velocity = 0.0
+28:62/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:62/0/physics_layer_1/angular_velocity = 0.0
+29:62/0 = 0
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+29:62/0/physics_layer_0/angular_velocity = 0.0
+29:62/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:62/0/physics_layer_1/angular_velocity = 0.0
+30:62/0 = 0
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+30:62/0/physics_layer_0/angular_velocity = 0.0
+30:62/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:62/0/physics_layer_1/angular_velocity = 0.0
+31:62/0 = 0
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+31:62/0/physics_layer_0/angular_velocity = 0.0
+31:62/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+31:62/0/physics_layer_1/angular_velocity = 0.0
+32:62/0 = 0
+32:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:62/0/physics_layer_0/angular_velocity = 0.0
+32:62/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:62/0/physics_layer_1/angular_velocity = 0.0
+33:62/0 = 0
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+33:62/0/physics_layer_0/angular_velocity = 0.0
+33:62/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:62/0/physics_layer_1/angular_velocity = 0.0
+34:62/0 = 0
+34:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:62/0/physics_layer_0/angular_velocity = 0.0
+34:62/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:62/0/physics_layer_1/angular_velocity = 0.0
+35:62/0 = 0
+35:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:62/0/physics_layer_0/angular_velocity = 0.0
+35:62/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:62/0/physics_layer_1/angular_velocity = 0.0
+36:62/0 = 0
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+36:62/0/physics_layer_0/angular_velocity = 0.0
+36:62/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+36:62/0/physics_layer_1/angular_velocity = 0.0
+6:63/0 = 0
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+6:63/0/physics_layer_0/angular_velocity = 0.0
+6:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:63/0/physics_layer_1/angular_velocity = 0.0
+7:63/0 = 0
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+7:63/0/physics_layer_0/angular_velocity = 0.0
+7:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:63/0/physics_layer_1/angular_velocity = 0.0
+8:63/0 = 0
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+8:63/0/physics_layer_0/angular_velocity = 0.0
+8:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:63/0/physics_layer_1/angular_velocity = 0.0
+9:63/0 = 0
+9:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:63/0/physics_layer_0/angular_velocity = 0.0
+9:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:63/0/physics_layer_1/angular_velocity = 0.0
+10:63/0 = 0
+10:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:63/0/physics_layer_0/angular_velocity = 0.0
+10:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:63/0/physics_layer_1/angular_velocity = 0.0
+11:63/0 = 0
+11:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:63/0/physics_layer_0/angular_velocity = 0.0
+11:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:63/0/physics_layer_1/angular_velocity = 0.0
+12:63/0 = 0
+12:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:63/0/physics_layer_0/angular_velocity = 0.0
+12:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:63/0/physics_layer_1/angular_velocity = 0.0
+13:63/0 = 0
+13:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:63/0/physics_layer_0/angular_velocity = 0.0
+13:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:63/0/physics_layer_1/angular_velocity = 0.0
+14:63/0 = 0
+14:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:63/0/physics_layer_0/angular_velocity = 0.0
+14:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:63/0/physics_layer_1/angular_velocity = 0.0
+15:63/0 = 0
+15:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:63/0/physics_layer_0/angular_velocity = 0.0
+15:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:63/0/physics_layer_1/angular_velocity = 0.0
+16:63/0 = 0
+16:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:63/0/physics_layer_0/angular_velocity = 0.0
+16:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:63/0/physics_layer_1/angular_velocity = 0.0
+17:63/0 = 0
+17:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:63/0/physics_layer_0/angular_velocity = 0.0
+17:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:63/0/physics_layer_1/angular_velocity = 0.0
+18:63/0 = 0
+18:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:63/0/physics_layer_0/angular_velocity = 0.0
+18:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:63/0/physics_layer_1/angular_velocity = 0.0
+19:63/0 = 0
+19:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:63/0/physics_layer_0/angular_velocity = 0.0
+19:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:63/0/physics_layer_1/angular_velocity = 0.0
+20:63/0 = 0
+20:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:63/0/physics_layer_0/angular_velocity = 0.0
+20:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:63/0/physics_layer_1/angular_velocity = 0.0
+21:63/0 = 0
+21:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:63/0/physics_layer_0/angular_velocity = 0.0
+21:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:63/0/physics_layer_1/angular_velocity = 0.0
+22:63/0 = 0
+22:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:63/0/physics_layer_0/angular_velocity = 0.0
+22:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:63/0/physics_layer_1/angular_velocity = 0.0
+23:63/0 = 0
+23:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:63/0/physics_layer_0/angular_velocity = 0.0
+23:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:63/0/physics_layer_1/angular_velocity = 0.0
+24:63/0 = 0
+24:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:63/0/physics_layer_0/angular_velocity = 0.0
+24:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:63/0/physics_layer_1/angular_velocity = 0.0
+25:63/0 = 0
+25:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:63/0/physics_layer_0/angular_velocity = 0.0
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+25:63/0/physics_layer_1/angular_velocity = 0.0
+26:63/0 = 0
+26:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:63/0/physics_layer_0/angular_velocity = 0.0
+26:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:63/0/physics_layer_1/angular_velocity = 0.0
+27:63/0 = 0
+27:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:63/0/physics_layer_0/angular_velocity = 0.0
+27:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:63/0/physics_layer_1/angular_velocity = 0.0
+28:63/0 = 0
+28:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:63/0/physics_layer_0/angular_velocity = 0.0
+28:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:63/0/physics_layer_1/angular_velocity = 0.0
+29:63/0 = 0
+29:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:63/0/physics_layer_0/angular_velocity = 0.0
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+29:63/0/physics_layer_1/angular_velocity = 0.0
+30:63/0 = 0
+30:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:63/0/physics_layer_0/angular_velocity = 0.0
+30:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:63/0/physics_layer_1/angular_velocity = 0.0
+31:63/0 = 0
+31:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:63/0/physics_layer_0/angular_velocity = 0.0
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+31:63/0/physics_layer_1/angular_velocity = 0.0
+32:63/0 = 0
+32:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:63/0/physics_layer_0/angular_velocity = 0.0
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+32:63/0/physics_layer_1/angular_velocity = 0.0
+33:63/0 = 0
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+33:63/0/physics_layer_0/angular_velocity = 0.0
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+33:63/0/physics_layer_1/angular_velocity = 0.0
+6:64/0 = 0
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+6:64/0/physics_layer_0/angular_velocity = 0.0
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+6:64/0/physics_layer_1/angular_velocity = 0.0
+7:64/0 = 0
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+7:64/0/physics_layer_0/angular_velocity = 0.0
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+7:64/0/physics_layer_1/angular_velocity = 0.0
+8:64/0 = 0
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+8:64/0/physics_layer_0/angular_velocity = 0.0
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+8:64/0/physics_layer_1/angular_velocity = 0.0
+9:64/0 = 0
+9:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:64/0/physics_layer_0/angular_velocity = 0.0
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+9:64/0/physics_layer_1/angular_velocity = 0.0
+10:64/0 = 0
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+10:64/0/physics_layer_0/angular_velocity = 0.0
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+10:64/0/physics_layer_1/angular_velocity = 0.0
+11:64/0 = 0
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+11:64/0/physics_layer_0/angular_velocity = 0.0
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+11:64/0/physics_layer_1/angular_velocity = 0.0
+12:64/0 = 0
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+12:64/0/physics_layer_0/angular_velocity = 0.0
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+12:64/0/physics_layer_1/angular_velocity = 0.0
+13:64/0 = 0
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+13:64/0/physics_layer_0/angular_velocity = 0.0
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+13:64/0/physics_layer_1/angular_velocity = 0.0
+14:64/0 = 0
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+14:64/0/physics_layer_0/angular_velocity = 0.0
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+14:64/0/physics_layer_1/angular_velocity = 0.0
+15:64/0 = 0
+15:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:64/0/physics_layer_0/angular_velocity = 0.0
+15:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:64/0/physics_layer_1/angular_velocity = 0.0
+16:64/0 = 0
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+16:64/0/physics_layer_0/angular_velocity = 0.0
+16:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:64/0/physics_layer_1/angular_velocity = 0.0
+17:64/0 = 0
+17:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:64/0/physics_layer_0/angular_velocity = 0.0
+17:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:64/0/physics_layer_1/angular_velocity = 0.0
+18:64/0 = 0
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+18:64/0/physics_layer_0/angular_velocity = 0.0
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+18:64/0/physics_layer_1/angular_velocity = 0.0
+19:64/0 = 0
+19:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:64/0/physics_layer_0/angular_velocity = 0.0
+19:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:64/0/physics_layer_1/angular_velocity = 0.0
+23:64/0 = 0
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+23:64/0/physics_layer_0/angular_velocity = 0.0
+23:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:64/0/physics_layer_1/angular_velocity = 0.0
+24:64/0 = 0
+24:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:64/0/physics_layer_0/angular_velocity = 0.0
+24:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:64/0/physics_layer_1/angular_velocity = 0.0
+25:64/0 = 0
+25:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:64/0/physics_layer_0/angular_velocity = 0.0
+25:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:64/0/physics_layer_1/angular_velocity = 0.0
+26:64/0 = 0
+26:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:64/0/physics_layer_0/angular_velocity = 0.0
+26:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:64/0/physics_layer_1/angular_velocity = 0.0
+27:64/0 = 0
+27:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:64/0/physics_layer_0/angular_velocity = 0.0
+27:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:64/0/physics_layer_1/angular_velocity = 0.0
+28:64/0 = 0
+28:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:64/0/physics_layer_0/angular_velocity = 0.0
+28:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:64/0/physics_layer_1/angular_velocity = 0.0
+29:64/0 = 0
+29:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:64/0/physics_layer_0/angular_velocity = 0.0
+29:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:64/0/physics_layer_1/angular_velocity = 0.0
+30:64/0 = 0
+30:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:64/0/physics_layer_0/angular_velocity = 0.0
+30:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:64/0/physics_layer_1/angular_velocity = 0.0
+31:64/0 = 0
+31:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:64/0/physics_layer_0/angular_velocity = 0.0
+31:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+31:64/0/physics_layer_1/angular_velocity = 0.0
+32:64/0 = 0
+32:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:64/0/physics_layer_0/angular_velocity = 0.0
+32:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:64/0/physics_layer_1/angular_velocity = 0.0
+33:64/0 = 0
+33:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:64/0/physics_layer_0/angular_velocity = 0.0
+33:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:64/0/physics_layer_1/angular_velocity = 0.0
+6:65/0 = 0
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+6:65/0/physics_layer_0/angular_velocity = 0.0
+6:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:65/0/physics_layer_1/angular_velocity = 0.0
+7:65/0 = 0
+7:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:65/0/physics_layer_0/angular_velocity = 0.0
+7:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:65/0/physics_layer_1/angular_velocity = 0.0
+8:65/0 = 0
+8:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:65/0/physics_layer_0/angular_velocity = 0.0
+8:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:65/0/physics_layer_1/angular_velocity = 0.0
+9:65/0 = 0
+9:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:65/0/physics_layer_0/angular_velocity = 0.0
+9:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:65/0/physics_layer_1/angular_velocity = 0.0
+10:65/0 = 0
+10:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:65/0/physics_layer_0/angular_velocity = 0.0
+10:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:65/0/physics_layer_1/angular_velocity = 0.0
+11:65/0 = 0
+11:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:65/0/physics_layer_0/angular_velocity = 0.0
+11:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:65/0/physics_layer_1/angular_velocity = 0.0
+12:65/0 = 0
+12:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:65/0/physics_layer_0/angular_velocity = 0.0
+12:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:65/0/physics_layer_1/angular_velocity = 0.0
+13:65/0 = 0
+13:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:65/0/physics_layer_0/angular_velocity = 0.0
+13:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:65/0/physics_layer_1/angular_velocity = 0.0
+14:65/0 = 0
+14:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:65/0/physics_layer_0/angular_velocity = 0.0
+14:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:65/0/physics_layer_1/angular_velocity = 0.0
+15:65/0 = 0
+15:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:65/0/physics_layer_0/angular_velocity = 0.0
+15:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:65/0/physics_layer_1/angular_velocity = 0.0
+16:65/0 = 0
+16:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:65/0/physics_layer_0/angular_velocity = 0.0
+16:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:65/0/physics_layer_1/angular_velocity = 0.0
+17:65/0 = 0
+17:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:65/0/physics_layer_0/angular_velocity = 0.0
+17:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:65/0/physics_layer_1/angular_velocity = 0.0
+18:65/0 = 0
+18:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:65/0/physics_layer_0/angular_velocity = 0.0
+18:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:65/0/physics_layer_1/angular_velocity = 0.0
+19:65/0 = 0
+19:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:65/0/physics_layer_0/angular_velocity = 0.0
+19:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:65/0/physics_layer_1/angular_velocity = 0.0
+20:65/0 = 0
+20:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:65/0/physics_layer_0/angular_velocity = 0.0
+20:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:65/0/physics_layer_1/angular_velocity = 0.0
+22:65/0 = 0
+22:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:65/0/physics_layer_0/angular_velocity = 0.0
+22:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:65/0/physics_layer_1/angular_velocity = 0.0
+23:65/0 = 0
+23:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:65/0/physics_layer_0/angular_velocity = 0.0
+23:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:65/0/physics_layer_1/angular_velocity = 0.0
+24:65/0 = 0
+24:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:65/0/physics_layer_0/angular_velocity = 0.0
+24:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:65/0/physics_layer_1/angular_velocity = 0.0
+25:65/0 = 0
+25:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:65/0/physics_layer_0/angular_velocity = 0.0
+25:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:65/0/physics_layer_1/angular_velocity = 0.0
+26:65/0 = 0
+26:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:65/0/physics_layer_0/angular_velocity = 0.0
+26:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:65/0/physics_layer_1/angular_velocity = 0.0
+27:65/0 = 0
+27:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:65/0/physics_layer_0/angular_velocity = 0.0
+27:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:65/0/physics_layer_1/angular_velocity = 0.0
+30:65/0 = 0
+30:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:65/0/physics_layer_0/angular_velocity = 0.0
+30:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:65/0/physics_layer_1/angular_velocity = 0.0
+31:65/0 = 0
+31:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:65/0/physics_layer_0/angular_velocity = 0.0
+31:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+31:65/0/physics_layer_1/angular_velocity = 0.0
+32:65/0 = 0
+32:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:65/0/physics_layer_0/angular_velocity = 0.0
+32:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:65/0/physics_layer_1/angular_velocity = 0.0
+33:65/0 = 0
+33:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:65/0/physics_layer_0/angular_velocity = 0.0
+33:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:65/0/physics_layer_1/angular_velocity = 0.0
+6:66/0 = 0
+6:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:66/0/physics_layer_0/angular_velocity = 0.0
+6:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:66/0/physics_layer_1/angular_velocity = 0.0
+7:66/0 = 0
+7:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:66/0/physics_layer_0/angular_velocity = 0.0
+7:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:66/0/physics_layer_1/angular_velocity = 0.0
+8:66/0 = 0
+8:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:66/0/physics_layer_0/angular_velocity = 0.0
+8:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:66/0/physics_layer_1/angular_velocity = 0.0
+9:66/0 = 0
+9:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:66/0/physics_layer_0/angular_velocity = 0.0
+9:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:66/0/physics_layer_1/angular_velocity = 0.0
+10:66/0 = 0
+10:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:66/0/physics_layer_0/angular_velocity = 0.0
+10:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:66/0/physics_layer_1/angular_velocity = 0.0
+11:66/0 = 0
+11:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:66/0/physics_layer_0/angular_velocity = 0.0
+11:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:66/0/physics_layer_1/angular_velocity = 0.0
+12:66/0 = 0
+12:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:66/0/physics_layer_0/angular_velocity = 0.0
+12:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:66/0/physics_layer_1/angular_velocity = 0.0
+13:66/0 = 0
+13:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:66/0/physics_layer_0/angular_velocity = 0.0
+13:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:66/0/physics_layer_1/angular_velocity = 0.0
+14:66/0 = 0
+14:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:66/0/physics_layer_0/angular_velocity = 0.0
+14:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:66/0/physics_layer_1/angular_velocity = 0.0
+15:66/0 = 0
+15:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:66/0/physics_layer_0/angular_velocity = 0.0
+15:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:66/0/physics_layer_1/angular_velocity = 0.0
+16:66/0 = 0
+16:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:66/0/physics_layer_0/angular_velocity = 0.0
+16:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:66/0/physics_layer_1/angular_velocity = 0.0
+17:66/0 = 0
+17:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:66/0/physics_layer_0/angular_velocity = 0.0
+17:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:66/0/physics_layer_1/angular_velocity = 0.0
+18:66/0 = 0
+18:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:66/0/physics_layer_0/angular_velocity = 0.0
+18:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:66/0/physics_layer_1/angular_velocity = 0.0
+19:66/0 = 0
+19:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:66/0/physics_layer_0/angular_velocity = 0.0
+19:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:66/0/physics_layer_1/angular_velocity = 0.0
+20:66/0 = 0
+20:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:66/0/physics_layer_0/angular_velocity = 0.0
+20:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:66/0/physics_layer_1/angular_velocity = 0.0
+21:66/0 = 0
+21:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:66/0/physics_layer_0/angular_velocity = 0.0
+21:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:66/0/physics_layer_1/angular_velocity = 0.0
+22:66/0 = 0
+22:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:66/0/physics_layer_0/angular_velocity = 0.0
+22:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:66/0/physics_layer_1/angular_velocity = 0.0
+23:66/0 = 0
+23:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:66/0/physics_layer_0/angular_velocity = 0.0
+23:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:66/0/physics_layer_1/angular_velocity = 0.0
+24:66/0 = 0
+24:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:66/0/physics_layer_0/angular_velocity = 0.0
+24:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:66/0/physics_layer_1/angular_velocity = 0.0
+25:66/0 = 0
+25:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:66/0/physics_layer_0/angular_velocity = 0.0
+25:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:66/0/physics_layer_1/angular_velocity = 0.0
+26:66/0 = 0
+26:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:66/0/physics_layer_0/angular_velocity = 0.0
+26:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:66/0/physics_layer_1/angular_velocity = 0.0
+30:66/0 = 0
+30:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:66/0/physics_layer_0/angular_velocity = 0.0
+30:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:66/0/physics_layer_1/angular_velocity = 0.0
+31:66/0 = 0
+31:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:66/0/physics_layer_0/angular_velocity = 0.0
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+31:66/0/physics_layer_1/angular_velocity = 0.0
+32:66/0 = 0
+32:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:66/0/physics_layer_0/angular_velocity = 0.0
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+32:66/0/physics_layer_1/angular_velocity = 0.0
+33:66/0 = 0
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+33:66/0/physics_layer_0/angular_velocity = 0.0
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+33:66/0/physics_layer_1/angular_velocity = 0.0
+6:67/0 = 0
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+6:67/0/physics_layer_0/angular_velocity = 0.0
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+6:67/0/physics_layer_1/angular_velocity = 0.0
+7:67/0 = 0
+7:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:67/0/physics_layer_0/angular_velocity = 0.0
+7:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:67/0/physics_layer_1/angular_velocity = 0.0
+8:67/0 = 0
+8:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:67/0/physics_layer_0/angular_velocity = 0.0
+8:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:67/0/physics_layer_1/angular_velocity = 0.0
+9:67/0 = 0
+9:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:67/0/physics_layer_0/angular_velocity = 0.0
+9:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:67/0/physics_layer_1/angular_velocity = 0.0
+10:67/0 = 0
+10:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:67/0/physics_layer_0/angular_velocity = 0.0
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+10:67/0/physics_layer_1/angular_velocity = 0.0
+11:67/0 = 0
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+11:67/0/physics_layer_0/angular_velocity = 0.0
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+11:67/0/physics_layer_1/angular_velocity = 0.0
+14:67/0 = 0
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+14:67/0/physics_layer_0/angular_velocity = 0.0
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+14:67/0/physics_layer_1/angular_velocity = 0.0
+15:67/0 = 0
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+15:67/0/physics_layer_0/angular_velocity = 0.0
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+15:67/0/physics_layer_1/angular_velocity = 0.0
+16:67/0 = 0
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+16:67/0/physics_layer_0/angular_velocity = 0.0
+16:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:67/0/physics_layer_1/angular_velocity = 0.0
+19:67/0 = 0
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+19:67/0/physics_layer_0/angular_velocity = 0.0
+19:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:67/0/physics_layer_1/angular_velocity = 0.0
+20:67/0 = 0
+20:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:67/0/physics_layer_0/angular_velocity = 0.0
+20:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:67/0/physics_layer_1/angular_velocity = 0.0
+21:67/0 = 0
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+21:67/0/physics_layer_0/angular_velocity = 0.0
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+21:67/0/physics_layer_1/angular_velocity = 0.0
+22:67/0 = 0
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+22:67/0/physics_layer_0/angular_velocity = 0.0
+22:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:67/0/physics_layer_1/angular_velocity = 0.0
+23:67/0 = 0
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+23:67/0/physics_layer_0/angular_velocity = 0.0
+23:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:67/0/physics_layer_1/angular_velocity = 0.0
+24:67/0 = 0
+24:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:67/0/physics_layer_0/angular_velocity = 0.0
+24:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:67/0/physics_layer_1/angular_velocity = 0.0
+25:67/0 = 0
+25:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:67/0/physics_layer_0/angular_velocity = 0.0
+25:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:67/0/physics_layer_1/angular_velocity = 0.0
+26:67/0 = 0
+26:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:67/0/physics_layer_0/angular_velocity = 0.0
+26:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:67/0/physics_layer_1/angular_velocity = 0.0
+27:67/0 = 0
+27:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:67/0/physics_layer_0/angular_velocity = 0.0
+27:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:67/0/physics_layer_1/angular_velocity = 0.0
+28:67/0 = 0
+28:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:67/0/physics_layer_0/angular_velocity = 0.0
+28:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:67/0/physics_layer_1/angular_velocity = 0.0
+29:67/0 = 0
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+29:67/0/physics_layer_0/angular_velocity = 0.0
+29:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:67/0/physics_layer_1/angular_velocity = 0.0
+30:67/0 = 0
+30:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:67/0/physics_layer_0/angular_velocity = 0.0
+30:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:67/0/physics_layer_1/angular_velocity = 0.0
+31:67/0 = 0
+31:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:67/0/physics_layer_0/angular_velocity = 0.0
+31:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+31:67/0/physics_layer_1/angular_velocity = 0.0
+32:67/0 = 0
+32:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:67/0/physics_layer_0/angular_velocity = 0.0
+32:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:67/0/physics_layer_1/angular_velocity = 0.0
+33:67/0 = 0
+33:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:67/0/physics_layer_0/angular_velocity = 0.0
+33:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:67/0/physics_layer_1/angular_velocity = 0.0
+34:67/0 = 0
+34:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:67/0/physics_layer_0/angular_velocity = 0.0
+34:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:67/0/physics_layer_1/angular_velocity = 0.0
+35:67/0 = 0
+35:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:67/0/physics_layer_0/angular_velocity = 0.0
+35:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:67/0/physics_layer_1/angular_velocity = 0.0
+36:67/0 = 0
+36:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:67/0/physics_layer_0/angular_velocity = 0.0
+36:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+36:67/0/physics_layer_1/angular_velocity = 0.0
+6:68/0 = 0
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+6:68/0/physics_layer_0/angular_velocity = 0.0
+6:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:68/0/physics_layer_1/angular_velocity = 0.0
+7:68/0 = 0
+7:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:68/0/physics_layer_0/angular_velocity = 0.0
+7:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:68/0/physics_layer_1/angular_velocity = 0.0
+8:68/0 = 0
+8:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:68/0/physics_layer_0/angular_velocity = 0.0
+8:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:68/0/physics_layer_1/angular_velocity = 0.0
+10:68/0 = 0
+10:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:68/0/physics_layer_0/angular_velocity = 0.0
+10:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:68/0/physics_layer_1/angular_velocity = 0.0
+11:68/0 = 0
+11:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:68/0/physics_layer_0/angular_velocity = 0.0
+11:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:68/0/physics_layer_1/angular_velocity = 0.0
+12:68/0 = 0
+12:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:68/0/physics_layer_0/angular_velocity = 0.0
+12:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:68/0/physics_layer_1/angular_velocity = 0.0
+13:68/0 = 0
+13:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:68/0/physics_layer_0/angular_velocity = 0.0
+13:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:68/0/physics_layer_1/angular_velocity = 0.0
+14:68/0 = 0
+14:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:68/0/physics_layer_0/angular_velocity = 0.0
+14:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:68/0/physics_layer_1/angular_velocity = 0.0
+15:68/0 = 0
+15:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:68/0/physics_layer_0/angular_velocity = 0.0
+15:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:68/0/physics_layer_1/angular_velocity = 0.0
+16:68/0 = 0
+16:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:68/0/physics_layer_0/angular_velocity = 0.0
+16:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:68/0/physics_layer_1/angular_velocity = 0.0
+17:68/0 = 0
+17:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:68/0/physics_layer_0/angular_velocity = 0.0
+17:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:68/0/physics_layer_1/angular_velocity = 0.0
+18:68/0 = 0
+18:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:68/0/physics_layer_0/angular_velocity = 0.0
+18:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:68/0/physics_layer_1/angular_velocity = 0.0
+19:68/0 = 0
+19:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:68/0/physics_layer_0/angular_velocity = 0.0
+19:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:68/0/physics_layer_1/angular_velocity = 0.0
+20:68/0 = 0
+20:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:68/0/physics_layer_0/angular_velocity = 0.0
+20:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:68/0/physics_layer_1/angular_velocity = 0.0
+21:68/0 = 0
+21:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:68/0/physics_layer_0/angular_velocity = 0.0
+21:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:68/0/physics_layer_1/angular_velocity = 0.0
+22:68/0 = 0
+22:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:68/0/physics_layer_0/angular_velocity = 0.0
+22:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:68/0/physics_layer_1/angular_velocity = 0.0
+23:68/0 = 0
+23:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:68/0/physics_layer_0/angular_velocity = 0.0
+23:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:68/0/physics_layer_1/angular_velocity = 0.0
+24:68/0 = 0
+24:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:68/0/physics_layer_0/angular_velocity = 0.0
+24:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:68/0/physics_layer_1/angular_velocity = 0.0
+26:68/0 = 0
+26:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:68/0/physics_layer_0/angular_velocity = 0.0
+26:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:68/0/physics_layer_1/angular_velocity = 0.0
+8:69/0 = 0
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+8:69/0/physics_layer_0/angular_velocity = 0.0
+8:69/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:69/0/physics_layer_1/angular_velocity = 0.0
+9:69/0 = 0
+9:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:69/0/physics_layer_0/angular_velocity = 0.0
+9:69/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:69/0/physics_layer_1/angular_velocity = 0.0
+10:69/0 = 0
+10:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:69/0/physics_layer_0/angular_velocity = 0.0
+10:69/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:69/0/physics_layer_1/angular_velocity = 0.0
+11:69/0 = 0
+11:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:69/0/physics_layer_0/angular_velocity = 0.0
+11:69/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:69/0/physics_layer_1/angular_velocity = 0.0
+12:69/0 = 0
+12:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:69/0/physics_layer_0/angular_velocity = 0.0
+12:69/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:69/0/physics_layer_1/angular_velocity = 0.0
+13:69/0 = 0
+13:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:69/0/physics_layer_0/angular_velocity = 0.0
+13:69/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:69/0/physics_layer_1/angular_velocity = 0.0
+17:69/0 = 0
+17:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:69/0/physics_layer_0/angular_velocity = 0.0
+17:69/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:69/0/physics_layer_1/angular_velocity = 0.0
+18:69/0 = 0
+18:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:69/0/physics_layer_0/angular_velocity = 0.0
+18:69/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:69/0/physics_layer_1/angular_velocity = 0.0
+19:69/0 = 0
+19:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:69/0/physics_layer_0/angular_velocity = 0.0
+19:69/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:69/0/physics_layer_1/angular_velocity = 0.0
+20:69/0 = 0
+20:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:69/0/physics_layer_0/angular_velocity = 0.0
+20:69/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:69/0/physics_layer_1/angular_velocity = 0.0
+21:69/0 = 0
+21:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:69/0/physics_layer_0/angular_velocity = 0.0
+21:69/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:69/0/physics_layer_1/angular_velocity = 0.0
+22:69/0 = 0
+22:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:69/0/physics_layer_0/angular_velocity = 0.0
+22:69/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:69/0/physics_layer_1/angular_velocity = 0.0
+23:69/0 = 0
+23:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:69/0/physics_layer_0/angular_velocity = 0.0
+23:69/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:69/0/physics_layer_1/angular_velocity = 0.0
+24:69/0 = 0
+24:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:69/0/physics_layer_0/angular_velocity = 0.0
+24:69/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:69/0/physics_layer_1/angular_velocity = 0.0
+26:69/0 = 0
+26:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:69/0/physics_layer_0/angular_velocity = 0.0
+26:69/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:69/0/physics_layer_1/angular_velocity = 0.0
+11:70/0 = 0
+11:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:70/0/physics_layer_0/angular_velocity = 0.0
+11:70/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:70/0/physics_layer_1/angular_velocity = 0.0
+12:70/0 = 0
+12:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:70/0/physics_layer_0/angular_velocity = 0.0
+12:70/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:70/0/physics_layer_1/angular_velocity = 0.0
+13:70/0 = 0
+13:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:70/0/physics_layer_0/angular_velocity = 0.0
+13:70/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:70/0/physics_layer_1/angular_velocity = 0.0
+14:70/0 = 0
+14:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:70/0/physics_layer_0/angular_velocity = 0.0
+14:70/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:70/0/physics_layer_1/angular_velocity = 0.0
+15:70/0 = 0
+15:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:70/0/physics_layer_0/angular_velocity = 0.0
+15:70/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:70/0/physics_layer_1/angular_velocity = 0.0
+16:70/0 = 0
+16:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:70/0/physics_layer_0/angular_velocity = 0.0
+16:70/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:70/0/physics_layer_1/angular_velocity = 0.0
+17:70/0 = 0
+17:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:70/0/physics_layer_0/angular_velocity = 0.0
+17:70/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:70/0/physics_layer_1/angular_velocity = 0.0
+18:70/0 = 0
+18:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:70/0/physics_layer_0/angular_velocity = 0.0
+18:70/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:70/0/physics_layer_1/angular_velocity = 0.0
+26:70/0 = 0
+26:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:70/0/physics_layer_0/angular_velocity = 0.0
+26:70/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:70/0/physics_layer_1/angular_velocity = 0.0
+11:71/0 = 0
+11:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:71/0/physics_layer_0/angular_velocity = 0.0
+11:71/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:71/0/physics_layer_1/angular_velocity = 0.0
+14:71/0 = 0
+14:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:71/0/physics_layer_0/angular_velocity = 0.0
+14:71/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:71/0/physics_layer_1/angular_velocity = 0.0
+15:71/0 = 0
+15:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:71/0/physics_layer_0/angular_velocity = 0.0
+15:71/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:71/0/physics_layer_1/angular_velocity = 0.0
+16:71/0 = 0
+16:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:71/0/physics_layer_0/angular_velocity = 0.0
+16:71/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:71/0/physics_layer_1/angular_velocity = 0.0
+26:71/0 = 0
+26:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:71/0/physics_layer_0/angular_velocity = 0.0
+26:71/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:71/0/physics_layer_1/angular_velocity = 0.0
+11:72/0 = 0
+11:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:72/0/physics_layer_0/angular_velocity = 0.0
+11:72/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:72/0/physics_layer_1/angular_velocity = 0.0
+12:72/0 = 0
+12:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:72/0/physics_layer_0/angular_velocity = 0.0
+12:72/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:72/0/physics_layer_1/angular_velocity = 0.0
+13:72/0 = 0
+13:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:72/0/physics_layer_0/angular_velocity = 0.0
+13:72/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:72/0/physics_layer_1/angular_velocity = 0.0
+14:72/0 = 0
+14:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:72/0/physics_layer_0/angular_velocity = 0.0
+14:72/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:72/0/physics_layer_1/angular_velocity = 0.0
+15:72/0 = 0
+15:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:72/0/physics_layer_0/angular_velocity = 0.0
+15:72/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:72/0/physics_layer_1/angular_velocity = 0.0
+16:72/0 = 0
+16:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:72/0/physics_layer_0/angular_velocity = 0.0
+16:72/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:72/0/physics_layer_1/angular_velocity = 0.0
+17:72/0 = 0
+17:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:72/0/physics_layer_0/angular_velocity = 0.0
+17:72/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:72/0/physics_layer_1/angular_velocity = 0.0
+18:72/0 = 0
+18:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:72/0/physics_layer_0/angular_velocity = 0.0
+18:72/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:72/0/physics_layer_1/angular_velocity = 0.0
+19:72/0 = 0
+19:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:72/0/physics_layer_0/angular_velocity = 0.0
+19:72/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:72/0/physics_layer_1/angular_velocity = 0.0
+20:72/0 = 0
+20:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:72/0/physics_layer_0/angular_velocity = 0.0
+20:72/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:72/0/physics_layer_1/angular_velocity = 0.0
+21:72/0 = 0
+21:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:72/0/physics_layer_0/angular_velocity = 0.0
+21:72/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:72/0/physics_layer_1/angular_velocity = 0.0
+22:72/0 = 0
+22:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:72/0/physics_layer_0/angular_velocity = 0.0
+22:72/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:72/0/physics_layer_1/angular_velocity = 0.0
+23:72/0 = 0
+23:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:72/0/physics_layer_0/angular_velocity = 0.0
+23:72/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:72/0/physics_layer_1/angular_velocity = 0.0
+24:72/0 = 0
+24:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:72/0/physics_layer_0/angular_velocity = 0.0
+24:72/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:72/0/physics_layer_1/angular_velocity = 0.0
+25:72/0 = 0
+25:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:72/0/physics_layer_0/angular_velocity = 0.0
+25:72/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:72/0/physics_layer_1/angular_velocity = 0.0
+26:72/0 = 0
+26:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:72/0/physics_layer_0/angular_velocity = 0.0
+26:72/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:72/0/physics_layer_1/angular_velocity = 0.0
+
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_g5odh"]
texture = ExtResource("4_gfgm6")
0:0/0 = 0
@@ -38200,20 +47819,28 @@ texture = ExtResource("4_gfgm6")
4:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
4:3/0/physics_layer_1/angular_velocity = 0.0
5:3/0 = 0
+5:3/0/terrain_set = 0
5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:3/0/physics_layer_0/angular_velocity = 0.0
5:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
5:3/0/physics_layer_1/angular_velocity = 0.0
+5:3/0/terrains_peering_bit/bottom_right_corner = 0
6:3/0 = 0
+6:3/0/terrain_set = 0
6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:3/0/physics_layer_0/angular_velocity = 0.0
6:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
6:3/0/physics_layer_1/angular_velocity = 0.0
+6:3/0/terrains_peering_bit/bottom_right_corner = 0
+6:3/0/terrains_peering_bit/bottom_side = 0
+6:3/0/terrains_peering_bit/bottom_left_corner = 0
7:3/0 = 0
+7:3/0/terrain_set = 0
7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:3/0/physics_layer_0/angular_velocity = 0.0
7:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
7:3/0/physics_layer_1/angular_velocity = 0.0
+7:3/0/terrains_peering_bit/bottom_left_corner = 0
8:3/0 = 0
8:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:3/0/physics_layer_0/angular_velocity = 0.0
@@ -38385,20 +48012,38 @@ texture = ExtResource("4_gfgm6")
4:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
4:4/0/physics_layer_1/angular_velocity = 0.0
5:4/0 = 0
+5:4/0/terrain_set = 0
5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:4/0/physics_layer_0/angular_velocity = 0.0
5:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
5:4/0/physics_layer_1/angular_velocity = 0.0
+5:4/0/terrains_peering_bit/right_side = 0
+5:4/0/terrains_peering_bit/bottom_right_corner = 0
+5:4/0/terrains_peering_bit/top_right_corner = 0
6:4/0 = 0
+6:4/0/terrain_set = 0
+6:4/0/terrain = 0
6:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:4/0/physics_layer_0/angular_velocity = 0.0
6:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
6:4/0/physics_layer_1/angular_velocity = 0.0
+6:4/0/terrains_peering_bit/right_side = 0
+6:4/0/terrains_peering_bit/bottom_right_corner = 0
+6:4/0/terrains_peering_bit/bottom_side = 0
+6:4/0/terrains_peering_bit/bottom_left_corner = 0
+6:4/0/terrains_peering_bit/left_side = 0
+6:4/0/terrains_peering_bit/top_left_corner = 0
+6:4/0/terrains_peering_bit/top_side = 0
+6:4/0/terrains_peering_bit/top_right_corner = 0
7:4/0 = 0
+7:4/0/terrain_set = 0
7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:4/0/physics_layer_0/angular_velocity = 0.0
7:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
7:4/0/physics_layer_1/angular_velocity = 0.0
+7:4/0/terrains_peering_bit/bottom_left_corner = 0
+7:4/0/terrains_peering_bit/left_side = 0
+7:4/0/terrains_peering_bit/top_left_corner = 0
8:4/0 = 0
8:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:4/0/physics_layer_0/angular_velocity = 0.0
@@ -38565,20 +48210,28 @@ texture = ExtResource("4_gfgm6")
4:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
4:5/0/physics_layer_1/angular_velocity = 0.0
5:5/0 = 0
+5:5/0/terrain_set = 0
5:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:5/0/physics_layer_0/angular_velocity = 0.0
5:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
5:5/0/physics_layer_1/angular_velocity = 0.0
+5:5/0/terrains_peering_bit/top_right_corner = 0
6:5/0 = 0
+6:5/0/terrain_set = 0
6:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:5/0/physics_layer_0/angular_velocity = 0.0
6:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
6:5/0/physics_layer_1/angular_velocity = 0.0
+6:5/0/terrains_peering_bit/top_left_corner = 0
+6:5/0/terrains_peering_bit/top_side = 0
+6:5/0/terrains_peering_bit/top_right_corner = 0
7:5/0 = 0
+7:5/0/terrain_set = 0
7:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:5/0/physics_layer_0/angular_velocity = 0.0
7:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
7:5/0/physics_layer_1/angular_velocity = 0.0
+7:5/0/terrains_peering_bit/top_left_corner = 0
8:5/0 = 0
8:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:5/0/physics_layer_0/angular_velocity = 0.0
@@ -38750,15 +48403,27 @@ texture = ExtResource("4_gfgm6")
5:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
5:6/0/physics_layer_1/angular_velocity = 0.0
6:6/0 = 0
+6:6/0/terrain_set = 0
6:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:6/0/physics_layer_0/angular_velocity = 0.0
6:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
6:6/0/physics_layer_1/angular_velocity = 0.0
+6:6/0/terrains_peering_bit/bottom_left_corner = 0
+6:6/0/terrains_peering_bit/left_side = 0
+6:6/0/terrains_peering_bit/top_left_corner = 0
+6:6/0/terrains_peering_bit/top_side = 0
+6:6/0/terrains_peering_bit/top_right_corner = 0
7:6/0 = 0
+7:6/0/terrain_set = 0
7:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:6/0/physics_layer_0/angular_velocity = 0.0
7:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
7:6/0/physics_layer_1/angular_velocity = 0.0
+7:6/0/terrains_peering_bit/right_side = 0
+7:6/0/terrains_peering_bit/bottom_right_corner = 0
+7:6/0/terrains_peering_bit/top_left_corner = 0
+7:6/0/terrains_peering_bit/top_side = 0
+7:6/0/terrains_peering_bit/top_right_corner = 0
8:6/0 = 0
8:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:6/0/physics_layer_0/angular_velocity = 0.0
@@ -38920,15 +48585,27 @@ texture = ExtResource("4_gfgm6")
5:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
5:7/0/physics_layer_1/angular_velocity = 0.0
6:7/0 = 0
+6:7/0/terrain_set = 0
6:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:7/0/physics_layer_0/angular_velocity = 0.0
6:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
6:7/0/physics_layer_1/angular_velocity = 0.0
+6:7/0/terrains_peering_bit/bottom_right_corner = 0
+6:7/0/terrains_peering_bit/bottom_side = 0
+6:7/0/terrains_peering_bit/bottom_left_corner = 0
+6:7/0/terrains_peering_bit/left_side = 0
+6:7/0/terrains_peering_bit/top_left_corner = 0
7:7/0 = 0
+7:7/0/terrain_set = 0
7:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:7/0/physics_layer_0/angular_velocity = 0.0
7:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
7:7/0/physics_layer_1/angular_velocity = 0.0
+7:7/0/terrains_peering_bit/right_side = 0
+7:7/0/terrains_peering_bit/bottom_right_corner = 0
+7:7/0/terrains_peering_bit/bottom_side = 0
+7:7/0/terrains_peering_bit/bottom_left_corner = 0
+7:7/0/terrains_peering_bit/top_right_corner = 0
8:7/0 = 0
8:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:7/0/physics_layer_0/angular_velocity = 0.0
@@ -40249,6 +49926,7 @@ texture = ExtResource("4_gfgm6")
17:15/0/physics_layer_0/angular_velocity = 0.0
17:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
17:15/0/physics_layer_1/angular_velocity = 0.0
+17:15/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, 5.75, 8, 5.625, 8, 8, -8, 8)
18:15/0 = 0
18:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:15/0/physics_layer_0/angular_velocity = 0.0
@@ -40389,11 +50067,13 @@ texture = ExtResource("4_gfgm6")
16:16/0/physics_layer_0/angular_velocity = 0.0
16:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
16:16/0/physics_layer_1/angular_velocity = 0.0
+16:16/0/physics_layer_1/polygon_0/points = PackedVector2Array(6.125, -8, 5.875, 8, 8, 8, 8, -8)
18:16/0 = 0
18:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:16/0/physics_layer_0/angular_velocity = 0.0
18:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
18:16/0/physics_layer_1/angular_velocity = 0.0
+18:16/0/physics_layer_1/polygon_0/points = PackedVector2Array(-5.375, -8, -5.5, 8, -8, 8, -8, -8)
19:16/0 = 0
19:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:16/0/physics_layer_0/angular_velocity = 0.0
@@ -40524,6 +50204,7 @@ texture = ExtResource("4_gfgm6")
17:17/0/physics_layer_0/angular_velocity = 0.0
17:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
17:17/0/physics_layer_1/angular_velocity = 0.0
+17:17/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -5.75, 8, -6.125, 8, -8, -8, -8)
18:17/0 = 0
18:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:17/0/physics_layer_0/angular_velocity = 0.0
@@ -41109,11 +50790,13 @@ texture = ExtResource("4_gfgm6")
16:21/0/physics_layer_0/angular_velocity = 0.0
16:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
16:21/0/physics_layer_1/angular_velocity = 0.0
+16:21/0/physics_layer_1/polygon_0/points = PackedVector2Array(8, -5.25, -5, -5.5, -6, 8, -8, 8, -8, -8, 8, -8)
17:21/0 = 0
17:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:21/0/physics_layer_0/angular_velocity = 0.0
17:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
17:21/0/physics_layer_1/angular_velocity = 0.0
+17:21/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -5.875, 4, -5.25, 5.75, 8, 8, 8, 8, -8, -8, -8)
18:21/0 = 0
18:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:21/0/physics_layer_0/angular_velocity = 0.0
@@ -41239,11 +50922,13 @@ texture = ExtResource("4_gfgm6")
16:22/0/physics_layer_0/angular_velocity = 0.0
16:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
16:22/0/physics_layer_1/angular_velocity = 0.0
+16:22/0/physics_layer_1/polygon_0/points = PackedVector2Array(-5.875, -8, -5, 5, 8, 6, 8, 8, -8, 8, -8, -8)
17:22/0 = 0
17:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:22/0/physics_layer_0/angular_velocity = 0.0
17:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
17:22/0/physics_layer_1/angular_velocity = 0.0
+17:22/0/physics_layer_1/polygon_0/points = PackedVector2Array(6.25, -8, 4.625, 4.875, -8, 5.375, -8, 8, 8, 8, 8, -8)
18:22/0 = 0
18:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:22/0/physics_layer_0/angular_velocity = 0.0
@@ -47254,6 +56939,9 @@ physics_layer_0/collision_layer = 8
physics_layer_0/collision_mask = 0
physics_layer_1/collision_layer = 128
physics_layer_1/collision_mask = 0
+terrain_set_0/mode = 0
+terrain_set_0/terrain_0/name = "Path"
+terrain_set_0/terrain_0/color = Color(1, 1, 0.0392157, 1)
sources/1 = SubResource("TileSetAtlasSource_gfeqr")
sources/2 = SubResource("TileSetScenesCollectionSource_wx4m1")
sources/0 = SubResource("TileSetAtlasSource_wbnml")
@@ -47261,6 +56949,10 @@ sources/7 = SubResource("TileSetAtlasSource_g5odh")
sources/3 = SubResource("TileSetAtlasSource_6k602")
sources/4 = SubResource("TileSetAtlasSource_4eab6")
sources/5 = SubResource("TileSetAtlasSource_i4hjn")
+sources/6 = SubResource("TileSetAtlasSource_fi3l6")
+pattern_0 = SubResource("TileMapPattern_c24x6")
+pattern_1 = SubResource("TileMapPattern_0u444")
+pattern_2 = SubResource("TileMapPattern_7vmoq")
[node name="TileMap" type="TileMap"]
process_mode = 4
@@ -47273,14 +56965,18 @@ layer_0/name = "Ground"
layer_0/z_index = -1
layer_1/name = "Breakables"
layer_1/y_sort_enabled = true
+layer_1/z_index = 1
layer_1/tile_data = PackedInt32Array()
layer_2/name = "Environment Bottom"
-layer_2/z_index = -1
layer_2/tile_data = PackedInt32Array()
layer_3/name = "Environment Middle"
layer_3/y_sort_enabled = true
+layer_3/z_index = 1
layer_3/tile_data = PackedInt32Array()
layer_4/name = "Environment Top"
-layer_4/z_index = 1
+layer_4/z_index = 2
layer_4/tile_data = PackedInt32Array()
+layer_5/name = "Ground 2"
+layer_5/z_index = -1
+layer_5/tile_data = PackedInt32Array()
script = ExtResource("3_e12vf")