diff options
Diffstat (limited to 'Scenes/Components')
-rw-r--r-- | Scenes/Components/MapArea.gd | 3 | ||||
-rw-r--r-- | Scenes/Components/Teleport.tscn | 1 | ||||
-rw-r--r-- | Scenes/Components/TileMap.tscn | 9712 |
3 files changed, 9707 insertions, 9 deletions
diff --git a/Scenes/Components/MapArea.gd b/Scenes/Components/MapArea.gd index 6aaa811..4a69815 100644 --- a/Scenes/Components/MapArea.gd +++ b/Scenes/Components/MapArea.gd @@ -1,10 +1,11 @@ extends Area2D +@export var can_plant_bomb: bool = true func _ready(): - pass + add_area_edges() func add_area_edges(): diff --git a/Scenes/Components/Teleport.tscn b/Scenes/Components/Teleport.tscn index f84591b..7c9ee7f 100644 --- a/Scenes/Components/Teleport.tscn +++ b/Scenes/Components/Teleport.tscn @@ -25,6 +25,7 @@ collision_mask = 2 shape = SubResource("CircleShape2D_jkjyl") [node name="Sprite2D" type="Sprite2D" parent="."] +texture_filter = 1 texture = ExtResource("2_xm2l1") region_enabled = true region_rect = Rect2(448.349, 464.431, 15, 16) diff --git a/Scenes/Components/TileMap.tscn b/Scenes/Components/TileMap.tscn index 4e0e7cd..fef14f6 100644 --- a/Scenes/Components/TileMap.tscn +++ b/Scenes/Components/TileMap.tscn @@ -1,4 +1,4 @@ -[gd_scene load_steps=19 format=3 uid="uid://d0t04jox4oxsv"] +[gd_scene load_steps=28 format=3 uid="uid://d0t04jox4oxsv"] [ext_resource type="Texture2D" uid="uid://5dk0c1kpvdgs" path="res://Assets/bomb_party_v4.png" id="1_aov43"] [ext_resource type="PackedScene" uid="uid://bugyo0c505kdw" path="res://Scenes/Entities/Objects/Box.tscn" id="1_fy8qx"] @@ -10,6 +10,20 @@ [ext_resource type="Texture2D" uid="uid://cctukh2hhfgty" path="res://Assets/Stages/core_outdoor_nature.png" id="5_8fova"] [ext_resource type="PackedScene" uid="uid://ccolri3egf8rk" path="res://Scenes/Entities/Enemies/Balloon.tscn" id="5_cpm0i"] [ext_resource type="Texture2D" uid="uid://b6ce2eihxulqb" path="res://Assets/Stages/core_set pieces.png" id="6_gvcvm"] +[ext_resource type="PackedScene" uid="uid://d3evry1ketf0s" path="res://Scenes/Entities/Enemies/Slime.tscn" id="6_qh3x8"] +[ext_resource type="PackedScene" uid="uid://bjgcrqdntj5hl" path="res://Scenes/Entities/Enemies/Tree.tscn" id="7_1lwuk"] +[ext_resource type="PackedScene" uid="uid://12suyw87jcsi" path="res://Scenes/Entities/Objects/Grass.tscn" id="8_7pjkp"] +[ext_resource type="PackedScene" uid="uid://dhew0ddumipfy" path="res://Scenes/Entities/Objects/MountainWall.tscn" id="9_iejml"] +[ext_resource type="PackedScene" uid="uid://c2mescm8l71w6" path="res://Scenes/Entities/Objects/Tree.tscn" id="10_6syxy"] + +[sub_resource type="TileMapPattern" id="TileMapPattern_c24x6"] +tile_data = PackedInt32Array(0, 7, 3, 1, 65543, 3, 2, 131079, 3) + +[sub_resource type="TileMapPattern" id="TileMapPattern_0u444"] +tile_data = PackedInt32Array(0, 196615, 2, 65536, 393223, 0, 131072, 393223, 1, 196608, 393223, 2, 1, 262151, 2, 65537, 458759, 0, 131073, 458759, 1, 196609, 458759, 2, 2, 327687, 2) + +[sub_resource type="TileMapPattern" id="TileMapPattern_7vmoq"] +tile_data = PackedInt32Array(0, 4, 0, 65536, 4, 1, 1, 65540, 0, 65537, 65540, 1) [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_wbnml"] texture = ExtResource("1_rwxmx") @@ -5641,6 +5655,11 @@ texture = ExtResource("1_aov43") scenes/1/scene = ExtResource("1_fy8qx") scenes/2/scene = ExtResource("4_kheyh") scenes/3/scene = ExtResource("5_cpm0i") +scenes/4/scene = ExtResource("6_qh3x8") +scenes/5/scene = ExtResource("7_1lwuk") +scenes/6/scene = ExtResource("8_7pjkp") +scenes/7/scene = ExtResource("9_iejml") +scenes/8/scene = ExtResource("10_6syxy") [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_6k602"] texture = ExtResource("4_gspqb") @@ -12804,16 +12823,19 @@ texture = ExtResource("5_8fova") 5:0/0 = 0 5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:0/0/physics_layer_0/angular_velocity = 0.0 +5:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -4.5, -4.625, -3.75, -4.375, 8, -6.75, 8, -8, -4.125, 1.125, -8, 8, -6.75) 5:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:0/0/physics_layer_1/angular_velocity = 0.0 6:0/0 = 0 6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:0/0/physics_layer_0/angular_velocity = 0.0 +6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -5.125, 8, -4.25, 8, -8, -8, -8) 6:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:0/0/physics_layer_1/angular_velocity = 0.0 7:0/0 = 0 7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:0/0/physics_layer_0/angular_velocity = 0.0 +7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4.875, 4.375, -4, 4.25, 8, 8, 8, 8, -5.25, 3.375, -6.875, -8, -6.875) 7:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:0/0/physics_layer_1/angular_velocity = 0.0 8:0/0 = 0 @@ -12986,6 +13008,7 @@ texture = ExtResource("5_8fova") 41:0/0/physics_layer_0/angular_velocity = 0.0 41:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:0/0/physics_layer_1/angular_velocity = 0.0 +41:0/0/physics_layer_1/polygon_0/points = PackedVector2Array(-4.375, -8, -7, 4.25, 5.125, 4.875, 7, -3.875) 42:0/0 = 0 42:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:0/0/physics_layer_0/angular_velocity = 0.0 @@ -13124,6 +13147,7 @@ texture = ExtResource("5_8fova") 5:1/0 = 0 5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:1/0/physics_layer_0/angular_velocity = 0.0 +5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4.5, -8, -4.25, 8, -8, 8, -8, -8) 5:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:1/0/physics_layer_1/angular_velocity = 0.0 6:1/0 = 0 @@ -13134,6 +13158,7 @@ texture = ExtResource("5_8fova") 7:1/0 = 0 7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:1/0/physics_layer_0/angular_velocity = 0.0 +7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(4.5, -8, 4.625, 8, 8, 8, 8, -8) 7:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:1/0/physics_layer_1/angular_velocity = 0.0 8:1/0 = 0 @@ -13444,16 +13469,13 @@ texture = ExtResource("5_8fova") 5:2/0 = 0 5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:2/0/physics_layer_0/angular_velocity = 0.0 +5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 3, -5.625, 6.75, 8, 6.5, 8, -4.875, -4.125, -8) 5:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:2/0/physics_layer_1/angular_velocity = 0.0 -6:2/0 = 0 -6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:2/0/physics_layer_0/angular_velocity = 0.0 -6:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) -6:2/0/physics_layer_1/angular_velocity = 0.0 7:2/0 = 0 7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:2/0/physics_layer_0/angular_velocity = 0.0 +7:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4.625, 3, -8, 8, -8, 8, 3.25, 4.5, 6.875, -8, 7) 7:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:2/0/physics_layer_1/angular_velocity = 0.0 8:2/0 = 0 @@ -13752,8 +13774,10 @@ texture = ExtResource("5_8fova") 6:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:3/0/physics_layer_1/angular_velocity = 0.0 7:3/0 = 0 +7:3/0/y_sort_origin = -3 7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:3/0/physics_layer_0/angular_velocity = 0.0 +7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -5.375, -4.75, -8, 5, -8, 8, -6) 7:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:3/0/physics_layer_1/angular_velocity = 0.0 9:3/0 = 0 @@ -32228,6 +32252,12 @@ texture = ExtResource("5_8fova") 20:119/0/physics_layer_0/angular_velocity = 0.0 20:119/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:119/0/physics_layer_1/angular_velocity = 0.0 +6:2/0 = 0 +6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:2/0/physics_layer_0/angular_velocity = 0.0 +6:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -6.625, 8, -5.375, 8, 6.5, -8, 6.5) +6:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:2/0/physics_layer_1/angular_velocity = 0.0 [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_i4hjn"] texture = ExtResource("6_gvcvm") @@ -37637,6 +37667,9595 @@ texture = ExtResource("6_gvcvm") 30:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:41/0/physics_layer_1/angular_velocity = 0.0 +[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_fi3l6"] +resource_name = "core_outdoor_no_collision" +texture = ExtResource("4_gfgm6") +0:0/0 = 0 +0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/0/physics_layer_0/angular_velocity = 0.0 +0:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:0/0/physics_layer_1/angular_velocity = 0.0 +1:0/0 = 0 +1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:0/0/physics_layer_0/angular_velocity = 0.0 +1:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:0/0/physics_layer_1/angular_velocity = 0.0 +2:0/0 = 0 +2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:0/0/physics_layer_0/angular_velocity = 0.0 +2:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:0/0/physics_layer_1/angular_velocity = 0.0 +3:0/0 = 0 +3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:0/0/physics_layer_0/angular_velocity = 0.0 +3:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:0/0/physics_layer_1/angular_velocity = 0.0 +4:0/0 = 0 +4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:0/0/physics_layer_0/angular_velocity = 0.0 +4:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:0/0/physics_layer_1/angular_velocity = 0.0 +5:0/0 = 0 +5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:0/0/physics_layer_0/angular_velocity = 0.0 +5:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:0/0/physics_layer_1/angular_velocity = 0.0 +6:0/0 = 0 +6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:0/0/physics_layer_0/angular_velocity = 0.0 +6:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:0/0/physics_layer_1/angular_velocity = 0.0 +7:0/0 = 0 +7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:0/0/physics_layer_0/angular_velocity = 0.0 +7:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:0/0/physics_layer_1/angular_velocity = 0.0 +8:0/0 = 0 +8:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:0/0/physics_layer_0/angular_velocity = 0.0 +8:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:0/0/physics_layer_1/angular_velocity = 0.0 +9:0/0 = 0 +9:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:0/0/physics_layer_0/angular_velocity = 0.0 +9:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:0/0/physics_layer_1/angular_velocity = 0.0 +10:0/0 = 0 +10:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:0/0/physics_layer_0/angular_velocity = 0.0 +10:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:0/0/physics_layer_1/angular_velocity = 0.0 +11:0/0 = 0 +11:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:0/0/physics_layer_0/angular_velocity = 0.0 +11:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:0/0/physics_layer_1/angular_velocity = 0.0 +12:0/0 = 0 +12:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:0/0/physics_layer_0/angular_velocity = 0.0 +12:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:0/0/physics_layer_1/angular_velocity = 0.0 +13:0/0 = 0 +13:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:0/0/physics_layer_0/angular_velocity = 0.0 +13:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:0/0/physics_layer_1/angular_velocity = 0.0 +14:0/0 = 0 +14:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:0/0/physics_layer_0/angular_velocity = 0.0 +14:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:0/0/physics_layer_1/angular_velocity = 0.0 +15:0/0 = 0 +15:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:0/0/physics_layer_0/angular_velocity = 0.0 +15:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:0/0/physics_layer_1/angular_velocity = 0.0 +16:0/0 = 0 +16:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:0/0/physics_layer_0/angular_velocity = 0.0 +16:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:0/0/physics_layer_1/angular_velocity = 0.0 +17:0/0 = 0 +17:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:0/0/physics_layer_0/angular_velocity = 0.0 +17:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:0/0/physics_layer_1/angular_velocity = 0.0 +18:0/0 = 0 +18:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:0/0/physics_layer_0/angular_velocity = 0.0 +18:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:0/0/physics_layer_1/angular_velocity = 0.0 +19:0/0 = 0 +19:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:0/0/physics_layer_0/angular_velocity = 0.0 +19:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:0/0/physics_layer_1/angular_velocity = 0.0 +20:0/0 = 0 +20:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:0/0/physics_layer_0/angular_velocity = 0.0 +20:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:0/0/physics_layer_1/angular_velocity = 0.0 +21:0/0 = 0 +21:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:0/0/physics_layer_0/angular_velocity = 0.0 +21:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:0/0/physics_layer_1/angular_velocity = 0.0 +22:0/0 = 0 +22:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:0/0/physics_layer_0/angular_velocity = 0.0 +22:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:0/0/physics_layer_1/angular_velocity = 0.0 +23:0/0 = 0 +23:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:0/0/physics_layer_0/angular_velocity = 0.0 +23:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:0/0/physics_layer_1/angular_velocity = 0.0 +24:0/0 = 0 +24:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:0/0/physics_layer_0/angular_velocity = 0.0 +24:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:0/0/physics_layer_1/angular_velocity = 0.0 +25:0/0 = 0 +25:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:0/0/physics_layer_0/angular_velocity = 0.0 +25:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:0/0/physics_layer_1/angular_velocity = 0.0 +26:0/0 = 0 +26:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:0/0/physics_layer_0/angular_velocity = 0.0 +26:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:0/0/physics_layer_1/angular_velocity = 0.0 +27:0/0 = 0 +27:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:0/0/physics_layer_0/angular_velocity = 0.0 +27:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:0/0/physics_layer_1/angular_velocity = 0.0 +28:0/0 = 0 +28:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:0/0/physics_layer_0/angular_velocity = 0.0 +28:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:0/0/physics_layer_1/angular_velocity = 0.0 +29:0/0 = 0 +29:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:0/0/physics_layer_0/angular_velocity = 0.0 +29:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:0/0/physics_layer_1/angular_velocity = 0.0 +30:0/0 = 0 +30:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:0/0/physics_layer_0/angular_velocity = 0.0 +30:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:0/0/physics_layer_1/angular_velocity = 0.0 +31:0/0 = 0 +31:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:0/0/physics_layer_0/angular_velocity = 0.0 +31:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:0/0/physics_layer_1/angular_velocity = 0.0 +32:0/0 = 0 +32:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:0/0/physics_layer_0/angular_velocity = 0.0 +32:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:0/0/physics_layer_1/angular_velocity = 0.0 +33:0/0 = 0 +33:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:0/0/physics_layer_0/angular_velocity = 0.0 +33:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:0/0/physics_layer_1/angular_velocity = 0.0 +0:1/0 = 0 +0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:1/0/physics_layer_0/angular_velocity = 0.0 +0:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:1/0/physics_layer_1/angular_velocity = 0.0 +1:1/0 = 0 +1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:1/0/physics_layer_0/angular_velocity = 0.0 +1:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:1/0/physics_layer_1/angular_velocity = 0.0 +2:1/0 = 0 +2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:1/0/physics_layer_0/angular_velocity = 0.0 +2:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:1/0/physics_layer_1/angular_velocity = 0.0 +3:1/0 = 0 +3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:1/0/physics_layer_0/angular_velocity = 0.0 +3:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:1/0/physics_layer_1/angular_velocity = 0.0 +4:1/0 = 0 +4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:1/0/physics_layer_0/angular_velocity = 0.0 +4:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:1/0/physics_layer_1/angular_velocity = 0.0 +5:1/0 = 0 +5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:1/0/physics_layer_0/angular_velocity = 0.0 +5:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:1/0/physics_layer_1/angular_velocity = 0.0 +6:1/0 = 0 +6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:1/0/physics_layer_0/angular_velocity = 0.0 +6:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:1/0/physics_layer_1/angular_velocity = 0.0 +7:1/0 = 0 +7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:1/0/physics_layer_0/angular_velocity = 0.0 +7:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:1/0/physics_layer_1/angular_velocity = 0.0 +8:1/0 = 0 +8:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:1/0/physics_layer_0/angular_velocity = 0.0 +8:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:1/0/physics_layer_1/angular_velocity = 0.0 +9:1/0 = 0 +9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:1/0/physics_layer_0/angular_velocity = 0.0 +9:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:1/0/physics_layer_1/angular_velocity = 0.0 +10:1/0 = 0 +10:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:1/0/physics_layer_0/angular_velocity = 0.0 +10:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:1/0/physics_layer_1/angular_velocity = 0.0 +11:1/0 = 0 +11:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:1/0/physics_layer_0/angular_velocity = 0.0 +11:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:1/0/physics_layer_1/angular_velocity = 0.0 +12:1/0 = 0 +12:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:1/0/physics_layer_0/angular_velocity = 0.0 +12:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:1/0/physics_layer_1/angular_velocity = 0.0 +13:1/0 = 0 +13:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:1/0/physics_layer_0/angular_velocity = 0.0 +13:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:1/0/physics_layer_1/angular_velocity = 0.0 +14:1/0 = 0 +14:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:1/0/physics_layer_0/angular_velocity = 0.0 +14:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:1/0/physics_layer_1/angular_velocity = 0.0 +15:1/0 = 0 +15:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:1/0/physics_layer_0/angular_velocity = 0.0 +15:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:1/0/physics_layer_1/angular_velocity = 0.0 +16:1/0 = 0 +16:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:1/0/physics_layer_0/angular_velocity = 0.0 +16:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:1/0/physics_layer_1/angular_velocity = 0.0 +17:1/0 = 0 +17:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:1/0/physics_layer_0/angular_velocity = 0.0 +17:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:1/0/physics_layer_1/angular_velocity = 0.0 +18:1/0 = 0 +18:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:1/0/physics_layer_0/angular_velocity = 0.0 +18:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:1/0/physics_layer_1/angular_velocity = 0.0 +19:1/0 = 0 +19:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:1/0/physics_layer_0/angular_velocity = 0.0 +19:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:1/0/physics_layer_1/angular_velocity = 0.0 +20:1/0 = 0 +20:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:1/0/physics_layer_0/angular_velocity = 0.0 +20:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:1/0/physics_layer_1/angular_velocity = 0.0 +21:1/0 = 0 +21:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:1/0/physics_layer_0/angular_velocity = 0.0 +21:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:1/0/physics_layer_1/angular_velocity = 0.0 +22:1/0 = 0 +22:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:1/0/physics_layer_0/angular_velocity = 0.0 +22:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:1/0/physics_layer_1/angular_velocity = 0.0 +23:1/0 = 0 +23:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:1/0/physics_layer_0/angular_velocity = 0.0 +23:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:1/0/physics_layer_1/angular_velocity = 0.0 +24:1/0 = 0 +24:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:1/0/physics_layer_0/angular_velocity = 0.0 +24:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:1/0/physics_layer_1/angular_velocity = 0.0 +25:1/0 = 0 +25:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:1/0/physics_layer_0/angular_velocity = 0.0 +25:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:1/0/physics_layer_1/angular_velocity = 0.0 +26:1/0 = 0 +26:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:1/0/physics_layer_0/angular_velocity = 0.0 +26:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:1/0/physics_layer_1/angular_velocity = 0.0 +27:1/0 = 0 +27:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:1/0/physics_layer_0/angular_velocity = 0.0 +27:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:1/0/physics_layer_1/angular_velocity = 0.0 +28:1/0 = 0 +28:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:1/0/physics_layer_0/angular_velocity = 0.0 +28:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:1/0/physics_layer_1/angular_velocity = 0.0 +29:1/0 = 0 +29:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:1/0/physics_layer_0/angular_velocity = 0.0 +29:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:1/0/physics_layer_1/angular_velocity = 0.0 +30:1/0 = 0 +30:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:1/0/physics_layer_0/angular_velocity = 0.0 +30:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:1/0/physics_layer_1/angular_velocity = 0.0 +31:1/0 = 0 +31:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:1/0/physics_layer_0/angular_velocity = 0.0 +31:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:1/0/physics_layer_1/angular_velocity = 0.0 +32:1/0 = 0 +32:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:1/0/physics_layer_0/angular_velocity = 0.0 +32:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:1/0/physics_layer_1/angular_velocity = 0.0 +33:1/0 = 0 +33:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:1/0/physics_layer_0/angular_velocity = 0.0 +33:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:1/0/physics_layer_1/angular_velocity = 0.0 +35:1/0 = 0 +35:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:1/0/physics_layer_0/angular_velocity = 0.0 +35:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:1/0/physics_layer_1/angular_velocity = 0.0 +36:1/0 = 0 +36:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:1/0/physics_layer_0/angular_velocity = 0.0 +36:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:1/0/physics_layer_1/angular_velocity = 0.0 +0:2/0 = 0 +0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:2/0/physics_layer_0/angular_velocity = 0.0 +0:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:2/0/physics_layer_1/angular_velocity = 0.0 +1:2/0 = 0 +1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:2/0/physics_layer_0/angular_velocity = 0.0 +1:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:2/0/physics_layer_1/angular_velocity = 0.0 +2:2/0 = 0 +2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:2/0/physics_layer_0/angular_velocity = 0.0 +2:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:2/0/physics_layer_1/angular_velocity = 0.0 +3:2/0 = 0 +3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:2/0/physics_layer_0/angular_velocity = 0.0 +3:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:2/0/physics_layer_1/angular_velocity = 0.0 +4:2/0 = 0 +4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:2/0/physics_layer_0/angular_velocity = 0.0 +4:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:2/0/physics_layer_1/angular_velocity = 0.0 +5:2/0 = 0 +5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:2/0/physics_layer_0/angular_velocity = 0.0 +5:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:2/0/physics_layer_1/angular_velocity = 0.0 +6:2/0 = 0 +6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:2/0/physics_layer_0/angular_velocity = 0.0 +6:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:2/0/physics_layer_1/angular_velocity = 0.0 +7:2/0 = 0 +7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:2/0/physics_layer_0/angular_velocity = 0.0 +7:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:2/0/physics_layer_1/angular_velocity = 0.0 +8:2/0 = 0 +8:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:2/0/physics_layer_0/angular_velocity = 0.0 +8:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:2/0/physics_layer_1/angular_velocity = 0.0 +9:2/0 = 0 +9:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:2/0/physics_layer_0/angular_velocity = 0.0 +9:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:2/0/physics_layer_1/angular_velocity = 0.0 +10:2/0 = 0 +10:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:2/0/physics_layer_0/angular_velocity = 0.0 +10:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:2/0/physics_layer_1/angular_velocity = 0.0 +11:2/0 = 0 +11:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:2/0/physics_layer_0/angular_velocity = 0.0 +11:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:2/0/physics_layer_1/angular_velocity = 0.0 +12:2/0 = 0 +12:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:2/0/physics_layer_0/angular_velocity = 0.0 +12:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:2/0/physics_layer_1/angular_velocity = 0.0 +13:2/0 = 0 +13:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:2/0/physics_layer_0/angular_velocity = 0.0 +13:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:2/0/physics_layer_1/angular_velocity = 0.0 +14:2/0 = 0 +14:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:2/0/physics_layer_0/angular_velocity = 0.0 +14:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:2/0/physics_layer_1/angular_velocity = 0.0 +15:2/0 = 0 +15:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:2/0/physics_layer_0/angular_velocity = 0.0 +15:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:2/0/physics_layer_1/angular_velocity = 0.0 +16:2/0 = 0 +16:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:2/0/physics_layer_0/angular_velocity = 0.0 +16:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:2/0/physics_layer_1/angular_velocity = 0.0 +17:2/0 = 0 +17:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:2/0/physics_layer_0/angular_velocity = 0.0 +17:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:2/0/physics_layer_1/angular_velocity = 0.0 +18:2/0 = 0 +18:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:2/0/physics_layer_0/angular_velocity = 0.0 +18:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:2/0/physics_layer_1/angular_velocity = 0.0 +19:2/0 = 0 +19:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:2/0/physics_layer_0/angular_velocity = 0.0 +19:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:2/0/physics_layer_1/angular_velocity = 0.0 +20:2/0 = 0 +20:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:2/0/physics_layer_0/angular_velocity = 0.0 +20:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:2/0/physics_layer_1/angular_velocity = 0.0 +21:2/0 = 0 +21:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:2/0/physics_layer_0/angular_velocity = 0.0 +21:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:2/0/physics_layer_1/angular_velocity = 0.0 +22:2/0 = 0 +22:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:2/0/physics_layer_0/angular_velocity = 0.0 +22:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:2/0/physics_layer_1/angular_velocity = 0.0 +23:2/0 = 0 +23:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:2/0/physics_layer_0/angular_velocity = 0.0 +23:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:2/0/physics_layer_1/angular_velocity = 0.0 +24:2/0 = 0 +24:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:2/0/physics_layer_0/angular_velocity = 0.0 +24:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:2/0/physics_layer_1/angular_velocity = 0.0 +25:2/0 = 0 +25:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:2/0/physics_layer_0/angular_velocity = 0.0 +25:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:2/0/physics_layer_1/angular_velocity = 0.0 +26:2/0 = 0 +26:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:2/0/physics_layer_0/angular_velocity = 0.0 +26:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:2/0/physics_layer_1/angular_velocity = 0.0 +27:2/0 = 0 +27:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:2/0/physics_layer_0/angular_velocity = 0.0 +27:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:2/0/physics_layer_1/angular_velocity = 0.0 +28:2/0 = 0 +28:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:2/0/physics_layer_0/angular_velocity = 0.0 +28:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:2/0/physics_layer_1/angular_velocity = 0.0 +29:2/0 = 0 +29:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:2/0/physics_layer_0/angular_velocity = 0.0 +29:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:2/0/physics_layer_1/angular_velocity = 0.0 +30:2/0 = 0 +30:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:2/0/physics_layer_0/angular_velocity = 0.0 +30:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:2/0/physics_layer_1/angular_velocity = 0.0 +31:2/0 = 0 +31:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:2/0/physics_layer_0/angular_velocity = 0.0 +31:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:2/0/physics_layer_1/angular_velocity = 0.0 +32:2/0 = 0 +32:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:2/0/physics_layer_0/angular_velocity = 0.0 +32:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:2/0/physics_layer_1/angular_velocity = 0.0 +33:2/0 = 0 +33:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:2/0/physics_layer_0/angular_velocity = 0.0 +33:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:2/0/physics_layer_1/angular_velocity = 0.0 +34:2/0 = 0 +34:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:2/0/physics_layer_0/angular_velocity = 0.0 +34:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:2/0/physics_layer_1/angular_velocity = 0.0 +35:2/0 = 0 +35:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:2/0/physics_layer_0/angular_velocity = 0.0 +35:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:2/0/physics_layer_1/angular_velocity = 0.0 +36:2/0 = 0 +36:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:2/0/physics_layer_0/angular_velocity = 0.0 +36:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:2/0/physics_layer_1/angular_velocity = 0.0 +0:3/0 = 0 +0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:3/0/physics_layer_0/angular_velocity = 0.0 +0:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:3/0/physics_layer_1/angular_velocity = 0.0 +1:3/0 = 0 +1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:3/0/physics_layer_0/angular_velocity = 0.0 +1:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:3/0/physics_layer_1/angular_velocity = 0.0 +2:3/0 = 0 +2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:3/0/physics_layer_0/angular_velocity = 0.0 +2:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:3/0/physics_layer_1/angular_velocity = 0.0 +3:3/0 = 0 +3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:3/0/physics_layer_0/angular_velocity = 0.0 +3:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:3/0/physics_layer_1/angular_velocity = 0.0 +4:3/0 = 0 +4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:3/0/physics_layer_0/angular_velocity = 0.0 +4:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:3/0/physics_layer_1/angular_velocity = 0.0 +5:3/0 = 0 +5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:3/0/physics_layer_0/angular_velocity = 0.0 +5:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:3/0/physics_layer_1/angular_velocity = 0.0 +6:3/0 = 0 +6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:3/0/physics_layer_0/angular_velocity = 0.0 +6:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:3/0/physics_layer_1/angular_velocity = 0.0 +7:3/0 = 0 +7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:3/0/physics_layer_0/angular_velocity = 0.0 +7:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:3/0/physics_layer_1/angular_velocity = 0.0 +8:3/0 = 0 +8:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:3/0/physics_layer_0/angular_velocity = 0.0 +8:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:3/0/physics_layer_1/angular_velocity = 0.0 +9:3/0 = 0 +9:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:3/0/physics_layer_0/angular_velocity = 0.0 +9:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:3/0/physics_layer_1/angular_velocity = 0.0 +10:3/0 = 0 +10:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:3/0/physics_layer_0/angular_velocity = 0.0 +10:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:3/0/physics_layer_1/angular_velocity = 0.0 +11:3/0 = 0 +11:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:3/0/physics_layer_0/angular_velocity = 0.0 +11:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:3/0/physics_layer_1/angular_velocity = 0.0 +12:3/0 = 0 +12:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:3/0/physics_layer_0/angular_velocity = 0.0 +12:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:3/0/physics_layer_1/angular_velocity = 0.0 +13:3/0 = 0 +13:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:3/0/physics_layer_0/angular_velocity = 0.0 +13:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:3/0/physics_layer_1/angular_velocity = 0.0 +14:3/0 = 0 +14:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:3/0/physics_layer_0/angular_velocity = 0.0 +14:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:3/0/physics_layer_1/angular_velocity = 0.0 +15:3/0 = 0 +15:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:3/0/physics_layer_0/angular_velocity = 0.0 +15:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:3/0/physics_layer_1/angular_velocity = 0.0 +16:3/0 = 0 +16:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:3/0/physics_layer_0/angular_velocity = 0.0 +16:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:3/0/physics_layer_1/angular_velocity = 0.0 +17:3/0 = 0 +17:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:3/0/physics_layer_0/angular_velocity = 0.0 +17:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:3/0/physics_layer_1/angular_velocity = 0.0 +18:3/0 = 0 +18:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:3/0/physics_layer_0/angular_velocity = 0.0 +18:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:3/0/physics_layer_1/angular_velocity = 0.0 +19:3/0 = 0 +19:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:3/0/physics_layer_0/angular_velocity = 0.0 +19:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:3/0/physics_layer_1/angular_velocity = 0.0 +20:3/0 = 0 +20:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:3/0/physics_layer_0/angular_velocity = 0.0 +20:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:3/0/physics_layer_1/angular_velocity = 0.0 +21:3/0 = 0 +21:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:3/0/physics_layer_0/angular_velocity = 0.0 +21:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:3/0/physics_layer_1/angular_velocity = 0.0 +22:3/0 = 0 +22:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:3/0/physics_layer_0/angular_velocity = 0.0 +22:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:3/0/physics_layer_1/angular_velocity = 0.0 +23:3/0 = 0 +23:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:3/0/physics_layer_0/angular_velocity = 0.0 +23:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:3/0/physics_layer_1/angular_velocity = 0.0 +24:3/0 = 0 +24:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:3/0/physics_layer_0/angular_velocity = 0.0 +24:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:3/0/physics_layer_1/angular_velocity = 0.0 +25:3/0 = 0 +25:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:3/0/physics_layer_0/angular_velocity = 0.0 +25:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:3/0/physics_layer_1/angular_velocity = 0.0 +26:3/0 = 0 +26:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:3/0/physics_layer_0/angular_velocity = 0.0 +26:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:3/0/physics_layer_1/angular_velocity = 0.0 +27:3/0 = 0 +27:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:3/0/physics_layer_0/angular_velocity = 0.0 +27:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:3/0/physics_layer_1/angular_velocity = 0.0 +28:3/0 = 0 +28:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:3/0/physics_layer_0/angular_velocity = 0.0 +28:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:3/0/physics_layer_1/angular_velocity = 0.0 +29:3/0 = 0 +29:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:3/0/physics_layer_0/angular_velocity = 0.0 +29:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:3/0/physics_layer_1/angular_velocity = 0.0 +30:3/0 = 0 +30:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:3/0/physics_layer_0/angular_velocity = 0.0 +30:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:3/0/physics_layer_1/angular_velocity = 0.0 +31:3/0 = 0 +31:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:3/0/physics_layer_0/angular_velocity = 0.0 +31:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:3/0/physics_layer_1/angular_velocity = 0.0 +32:3/0 = 0 +32:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:3/0/physics_layer_0/angular_velocity = 0.0 +32:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:3/0/physics_layer_1/angular_velocity = 0.0 +33:3/0 = 0 +33:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:3/0/physics_layer_0/angular_velocity = 0.0 +33:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:3/0/physics_layer_1/angular_velocity = 0.0 +34:3/0 = 0 +34:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:3/0/physics_layer_0/angular_velocity = 0.0 +34:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:3/0/physics_layer_1/angular_velocity = 0.0 +35:3/0 = 0 +35:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:3/0/physics_layer_0/angular_velocity = 0.0 +35:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:3/0/physics_layer_1/angular_velocity = 0.0 +36:3/0 = 0 +36:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:3/0/physics_layer_0/angular_velocity = 0.0 +36:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:3/0/physics_layer_1/angular_velocity = 0.0 +0:4/0 = 0 +0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:4/0/physics_layer_0/angular_velocity = 0.0 +0:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:4/0/physics_layer_1/angular_velocity = 0.0 +1:4/0 = 0 +1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:4/0/physics_layer_0/angular_velocity = 0.0 +1:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:4/0/physics_layer_1/angular_velocity = 0.0 +2:4/0 = 0 +2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:4/0/physics_layer_0/angular_velocity = 0.0 +2:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:4/0/physics_layer_1/angular_velocity = 0.0 +3:4/0 = 0 +3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:4/0/physics_layer_0/angular_velocity = 0.0 +3:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:4/0/physics_layer_1/angular_velocity = 0.0 +4:4/0 = 0 +4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:4/0/physics_layer_0/angular_velocity = 0.0 +4:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:4/0/physics_layer_1/angular_velocity = 0.0 +5:4/0 = 0 +5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:4/0/physics_layer_0/angular_velocity = 0.0 +5:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:4/0/physics_layer_1/angular_velocity = 0.0 +6:4/0 = 0 +6:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:4/0/physics_layer_0/angular_velocity = 0.0 +6:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:4/0/physics_layer_1/angular_velocity = 0.0 +7:4/0 = 0 +7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:4/0/physics_layer_0/angular_velocity = 0.0 +7:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:4/0/physics_layer_1/angular_velocity = 0.0 +8:4/0 = 0 +8:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:4/0/physics_layer_0/angular_velocity = 0.0 +8:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:4/0/physics_layer_1/angular_velocity = 0.0 +9:4/0 = 0 +9:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:4/0/physics_layer_0/angular_velocity = 0.0 +9:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:4/0/physics_layer_1/angular_velocity = 0.0 +10:4/0 = 0 +10:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:4/0/physics_layer_0/angular_velocity = 0.0 +10:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:4/0/physics_layer_1/angular_velocity = 0.0 +11:4/0 = 0 +11:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:4/0/physics_layer_0/angular_velocity = 0.0 +11:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:4/0/physics_layer_1/angular_velocity = 0.0 +12:4/0 = 0 +12:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:4/0/physics_layer_0/angular_velocity = 0.0 +12:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:4/0/physics_layer_1/angular_velocity = 0.0 +13:4/0 = 0 +13:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:4/0/physics_layer_0/angular_velocity = 0.0 +13:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:4/0/physics_layer_1/angular_velocity = 0.0 +14:4/0 = 0 +14:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:4/0/physics_layer_0/angular_velocity = 0.0 +14:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:4/0/physics_layer_1/angular_velocity = 0.0 +15:4/0 = 0 +15:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:4/0/physics_layer_0/angular_velocity = 0.0 +15:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:4/0/physics_layer_1/angular_velocity = 0.0 +16:4/0 = 0 +16:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:4/0/physics_layer_0/angular_velocity = 0.0 +16:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:4/0/physics_layer_1/angular_velocity = 0.0 +17:4/0 = 0 +17:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:4/0/physics_layer_0/angular_velocity = 0.0 +17:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:4/0/physics_layer_1/angular_velocity = 0.0 +18:4/0 = 0 +18:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:4/0/physics_layer_0/angular_velocity = 0.0 +18:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:4/0/physics_layer_1/angular_velocity = 0.0 +19:4/0 = 0 +19:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:4/0/physics_layer_0/angular_velocity = 0.0 +19:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:4/0/physics_layer_1/angular_velocity = 0.0 +20:4/0 = 0 +20:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:4/0/physics_layer_0/angular_velocity = 0.0 +20:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:4/0/physics_layer_1/angular_velocity = 0.0 +21:4/0 = 0 +21:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:4/0/physics_layer_0/angular_velocity = 0.0 +21:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:4/0/physics_layer_1/angular_velocity = 0.0 +22:4/0 = 0 +22:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:4/0/physics_layer_0/angular_velocity = 0.0 +22:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:4/0/physics_layer_1/angular_velocity = 0.0 +23:4/0 = 0 +23:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:4/0/physics_layer_0/angular_velocity = 0.0 +23:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:4/0/physics_layer_1/angular_velocity = 0.0 +24:4/0 = 0 +24:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:4/0/physics_layer_0/angular_velocity = 0.0 +24:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:4/0/physics_layer_1/angular_velocity = 0.0 +25:4/0 = 0 +25:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:4/0/physics_layer_0/angular_velocity = 0.0 +25:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:4/0/physics_layer_1/angular_velocity = 0.0 +26:4/0 = 0 +26:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:4/0/physics_layer_0/angular_velocity = 0.0 +26:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:4/0/physics_layer_1/angular_velocity = 0.0 +27:4/0 = 0 +27:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:4/0/physics_layer_0/angular_velocity = 0.0 +27:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:4/0/physics_layer_1/angular_velocity = 0.0 +28:4/0 = 0 +28:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:4/0/physics_layer_0/angular_velocity = 0.0 +28:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:4/0/physics_layer_1/angular_velocity = 0.0 +29:4/0 = 0 +29:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:4/0/physics_layer_0/angular_velocity = 0.0 +29:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:4/0/physics_layer_1/angular_velocity = 0.0 +30:4/0 = 0 +30:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:4/0/physics_layer_0/angular_velocity = 0.0 +30:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:4/0/physics_layer_1/angular_velocity = 0.0 +31:4/0 = 0 +31:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:4/0/physics_layer_0/angular_velocity = 0.0 +31:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:4/0/physics_layer_1/angular_velocity = 0.0 +32:4/0 = 0 +32:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:4/0/physics_layer_0/angular_velocity = 0.0 +32:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:4/0/physics_layer_1/angular_velocity = 0.0 +33:4/0 = 0 +33:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:4/0/physics_layer_0/angular_velocity = 0.0 +33:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:4/0/physics_layer_1/angular_velocity = 0.0 +34:4/0 = 0 +34:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:4/0/physics_layer_0/angular_velocity = 0.0 +34:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:4/0/physics_layer_1/angular_velocity = 0.0 +35:4/0 = 0 +35:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:4/0/physics_layer_0/angular_velocity = 0.0 +35:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:4/0/physics_layer_1/angular_velocity = 0.0 +0:5/0 = 0 +0:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:5/0/physics_layer_0/angular_velocity = 0.0 +0:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:5/0/physics_layer_1/angular_velocity = 0.0 +1:5/0 = 0 +1:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:5/0/physics_layer_0/angular_velocity = 0.0 +1:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:5/0/physics_layer_1/angular_velocity = 0.0 +2:5/0 = 0 +2:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:5/0/physics_layer_0/angular_velocity = 0.0 +2:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:5/0/physics_layer_1/angular_velocity = 0.0 +3:5/0 = 0 +3:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:5/0/physics_layer_0/angular_velocity = 0.0 +3:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:5/0/physics_layer_1/angular_velocity = 0.0 +4:5/0 = 0 +4:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:5/0/physics_layer_0/angular_velocity = 0.0 +4:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:5/0/physics_layer_1/angular_velocity = 0.0 +5:5/0 = 0 +5:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:5/0/physics_layer_0/angular_velocity = 0.0 +5:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:5/0/physics_layer_1/angular_velocity = 0.0 +6:5/0 = 0 +6:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:5/0/physics_layer_0/angular_velocity = 0.0 +6:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:5/0/physics_layer_1/angular_velocity = 0.0 +7:5/0 = 0 +7:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:5/0/physics_layer_0/angular_velocity = 0.0 +7:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:5/0/physics_layer_1/angular_velocity = 0.0 +8:5/0 = 0 +8:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:5/0/physics_layer_0/angular_velocity = 0.0 +8:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:5/0/physics_layer_1/angular_velocity = 0.0 +9:5/0 = 0 +9:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:5/0/physics_layer_0/angular_velocity = 0.0 +9:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:5/0/physics_layer_1/angular_velocity = 0.0 +10:5/0 = 0 +10:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:5/0/physics_layer_0/angular_velocity = 0.0 +10:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:5/0/physics_layer_1/angular_velocity = 0.0 +11:5/0 = 0 +11:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:5/0/physics_layer_0/angular_velocity = 0.0 +11:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:5/0/physics_layer_1/angular_velocity = 0.0 +12:5/0 = 0 +12:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:5/0/physics_layer_0/angular_velocity = 0.0 +12:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:5/0/physics_layer_1/angular_velocity = 0.0 +13:5/0 = 0 +13:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:5/0/physics_layer_0/angular_velocity = 0.0 +13:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:5/0/physics_layer_1/angular_velocity = 0.0 +14:5/0 = 0 +14:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:5/0/physics_layer_0/angular_velocity = 0.0 +14:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:5/0/physics_layer_1/angular_velocity = 0.0 +15:5/0 = 0 +15:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:5/0/physics_layer_0/angular_velocity = 0.0 +15:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:5/0/physics_layer_1/angular_velocity = 0.0 +16:5/0 = 0 +16:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:5/0/physics_layer_0/angular_velocity = 0.0 +16:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:5/0/physics_layer_1/angular_velocity = 0.0 +17:5/0 = 0 +17:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:5/0/physics_layer_0/angular_velocity = 0.0 +17:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:5/0/physics_layer_1/angular_velocity = 0.0 +18:5/0 = 0 +18:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:5/0/physics_layer_0/angular_velocity = 0.0 +18:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:5/0/physics_layer_1/angular_velocity = 0.0 +19:5/0 = 0 +19:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:5/0/physics_layer_0/angular_velocity = 0.0 +19:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:5/0/physics_layer_1/angular_velocity = 0.0 +20:5/0 = 0 +20:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:5/0/physics_layer_0/angular_velocity = 0.0 +20:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:5/0/physics_layer_1/angular_velocity = 0.0 +21:5/0 = 0 +21:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:5/0/physics_layer_0/angular_velocity = 0.0 +21:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:5/0/physics_layer_1/angular_velocity = 0.0 +22:5/0 = 0 +22:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:5/0/physics_layer_0/angular_velocity = 0.0 +22:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:5/0/physics_layer_1/angular_velocity = 0.0 +23:5/0 = 0 +23:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:5/0/physics_layer_0/angular_velocity = 0.0 +23:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:5/0/physics_layer_1/angular_velocity = 0.0 +24:5/0 = 0 +24:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:5/0/physics_layer_0/angular_velocity = 0.0 +24:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:5/0/physics_layer_1/angular_velocity = 0.0 +25:5/0 = 0 +25:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:5/0/physics_layer_0/angular_velocity = 0.0 +25:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:5/0/physics_layer_1/angular_velocity = 0.0 +26:5/0 = 0 +26:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:5/0/physics_layer_0/angular_velocity = 0.0 +26:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:5/0/physics_layer_1/angular_velocity = 0.0 +27:5/0 = 0 +27:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:5/0/physics_layer_0/angular_velocity = 0.0 +27:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:5/0/physics_layer_1/angular_velocity = 0.0 +28:5/0 = 0 +28:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:5/0/physics_layer_0/angular_velocity = 0.0 +28:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:5/0/physics_layer_1/angular_velocity = 0.0 +29:5/0 = 0 +29:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:5/0/physics_layer_0/angular_velocity = 0.0 +29:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:5/0/physics_layer_1/angular_velocity = 0.0 +30:5/0 = 0 +30:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:5/0/physics_layer_0/angular_velocity = 0.0 +30:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:5/0/physics_layer_1/angular_velocity = 0.0 +31:5/0 = 0 +31:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:5/0/physics_layer_0/angular_velocity = 0.0 +31:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:5/0/physics_layer_1/angular_velocity = 0.0 +32:5/0 = 0 +32:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:5/0/physics_layer_0/angular_velocity = 0.0 +32:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:5/0/physics_layer_1/angular_velocity = 0.0 +33:5/0 = 0 +33:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:5/0/physics_layer_0/angular_velocity = 0.0 +33:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:5/0/physics_layer_1/angular_velocity = 0.0 +34:5/0 = 0 +34:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:5/0/physics_layer_0/angular_velocity = 0.0 +34:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:5/0/physics_layer_1/angular_velocity = 0.0 +35:5/0 = 0 +35:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:5/0/physics_layer_0/angular_velocity = 0.0 +35:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:5/0/physics_layer_1/angular_velocity = 0.0 +0:6/0 = 0 +0:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:6/0/physics_layer_0/angular_velocity = 0.0 +0:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:6/0/physics_layer_1/angular_velocity = 0.0 +1:6/0 = 0 +1:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:6/0/physics_layer_0/angular_velocity = 0.0 +1:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:6/0/physics_layer_1/angular_velocity = 0.0 +2:6/0 = 0 +2:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:6/0/physics_layer_0/angular_velocity = 0.0 +2:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:6/0/physics_layer_1/angular_velocity = 0.0 +3:6/0 = 0 +3:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:6/0/physics_layer_0/angular_velocity = 0.0 +3:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:6/0/physics_layer_1/angular_velocity = 0.0 +4:6/0 = 0 +4:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:6/0/physics_layer_0/angular_velocity = 0.0 +4:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:6/0/physics_layer_1/angular_velocity = 0.0 +5:6/0 = 0 +5:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:6/0/physics_layer_0/angular_velocity = 0.0 +5:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:6/0/physics_layer_1/angular_velocity = 0.0 +6:6/0 = 0 +6:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:6/0/physics_layer_0/angular_velocity = 0.0 +6:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:6/0/physics_layer_1/angular_velocity = 0.0 +7:6/0 = 0 +7:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:6/0/physics_layer_0/angular_velocity = 0.0 +7:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:6/0/physics_layer_1/angular_velocity = 0.0 +8:6/0 = 0 +8:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:6/0/physics_layer_0/angular_velocity = 0.0 +8:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:6/0/physics_layer_1/angular_velocity = 0.0 +9:6/0 = 0 +9:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:6/0/physics_layer_0/angular_velocity = 0.0 +9:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:6/0/physics_layer_1/angular_velocity = 0.0 +10:6/0 = 0 +10:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:6/0/physics_layer_0/angular_velocity = 0.0 +10:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:6/0/physics_layer_1/angular_velocity = 0.0 +11:6/0 = 0 +11:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:6/0/physics_layer_0/angular_velocity = 0.0 +11:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:6/0/physics_layer_1/angular_velocity = 0.0 +12:6/0 = 0 +12:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:6/0/physics_layer_0/angular_velocity = 0.0 +12:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:6/0/physics_layer_1/angular_velocity = 0.0 +13:6/0 = 0 +13:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:6/0/physics_layer_0/angular_velocity = 0.0 +13:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:6/0/physics_layer_1/angular_velocity = 0.0 +14:6/0 = 0 +14:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:6/0/physics_layer_0/angular_velocity = 0.0 +14:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:6/0/physics_layer_1/angular_velocity = 0.0 +15:6/0 = 0 +15:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:6/0/physics_layer_0/angular_velocity = 0.0 +15:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:6/0/physics_layer_1/angular_velocity = 0.0 +16:6/0 = 0 +16:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:6/0/physics_layer_0/angular_velocity = 0.0 +16:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:6/0/physics_layer_1/angular_velocity = 0.0 +17:6/0 = 0 +17:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:6/0/physics_layer_0/angular_velocity = 0.0 +17:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:6/0/physics_layer_1/angular_velocity = 0.0 +18:6/0 = 0 +18:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:6/0/physics_layer_0/angular_velocity = 0.0 +18:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:6/0/physics_layer_1/angular_velocity = 0.0 +19:6/0 = 0 +19:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:6/0/physics_layer_0/angular_velocity = 0.0 +19:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:6/0/physics_layer_1/angular_velocity = 0.0 +20:6/0 = 0 +20:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:6/0/physics_layer_0/angular_velocity = 0.0 +20:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:6/0/physics_layer_1/angular_velocity = 0.0 +21:6/0 = 0 +21:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:6/0/physics_layer_0/angular_velocity = 0.0 +21:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:6/0/physics_layer_1/angular_velocity = 0.0 +22:6/0 = 0 +22:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:6/0/physics_layer_0/angular_velocity = 0.0 +22:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:6/0/physics_layer_1/angular_velocity = 0.0 +23:6/0 = 0 +23:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:6/0/physics_layer_0/angular_velocity = 0.0 +23:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:6/0/physics_layer_1/angular_velocity = 0.0 +24:6/0 = 0 +24:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:6/0/physics_layer_0/angular_velocity = 0.0 +24:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:6/0/physics_layer_1/angular_velocity = 0.0 +25:6/0 = 0 +25:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:6/0/physics_layer_0/angular_velocity = 0.0 +25:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:6/0/physics_layer_1/angular_velocity = 0.0 +26:6/0 = 0 +26:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:6/0/physics_layer_0/angular_velocity = 0.0 +26:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:6/0/physics_layer_1/angular_velocity = 0.0 +27:6/0 = 0 +27:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:6/0/physics_layer_0/angular_velocity = 0.0 +27:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:6/0/physics_layer_1/angular_velocity = 0.0 +28:6/0 = 0 +28:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:6/0/physics_layer_0/angular_velocity = 0.0 +28:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:6/0/physics_layer_1/angular_velocity = 0.0 +29:6/0 = 0 +29:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:6/0/physics_layer_0/angular_velocity = 0.0 +29:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:6/0/physics_layer_1/angular_velocity = 0.0 +30:6/0 = 0 +30:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:6/0/physics_layer_0/angular_velocity = 0.0 +30:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:6/0/physics_layer_1/angular_velocity = 0.0 +31:6/0 = 0 +31:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:6/0/physics_layer_0/angular_velocity = 0.0 +31:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:6/0/physics_layer_1/angular_velocity = 0.0 +35:6/0 = 0 +35:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:6/0/physics_layer_0/angular_velocity = 0.0 +35:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:6/0/physics_layer_1/angular_velocity = 0.0 +36:6/0 = 0 +36:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:6/0/physics_layer_0/angular_velocity = 0.0 +36:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:6/0/physics_layer_1/angular_velocity = 0.0 +0:7/0 = 0 +0:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:7/0/physics_layer_0/angular_velocity = 0.0 +0:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:7/0/physics_layer_1/angular_velocity = 0.0 +1:7/0 = 0 +1:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:7/0/physics_layer_0/angular_velocity = 0.0 +1:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:7/0/physics_layer_1/angular_velocity = 0.0 +2:7/0 = 0 +2:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:7/0/physics_layer_0/angular_velocity = 0.0 +2:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:7/0/physics_layer_1/angular_velocity = 0.0 +3:7/0 = 0 +3:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:7/0/physics_layer_0/angular_velocity = 0.0 +3:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:7/0/physics_layer_1/angular_velocity = 0.0 +4:7/0 = 0 +4:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:7/0/physics_layer_0/angular_velocity = 0.0 +4:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:7/0/physics_layer_1/angular_velocity = 0.0 +5:7/0 = 0 +5:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:7/0/physics_layer_0/angular_velocity = 0.0 +5:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:7/0/physics_layer_1/angular_velocity = 0.0 +6:7/0 = 0 +6:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:7/0/physics_layer_0/angular_velocity = 0.0 +6:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:7/0/physics_layer_1/angular_velocity = 0.0 +7:7/0 = 0 +7:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:7/0/physics_layer_0/angular_velocity = 0.0 +7:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:7/0/physics_layer_1/angular_velocity = 0.0 +8:7/0 = 0 +8:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:7/0/physics_layer_0/angular_velocity = 0.0 +8:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:7/0/physics_layer_1/angular_velocity = 0.0 +9:7/0 = 0 +9:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:7/0/physics_layer_0/angular_velocity = 0.0 +9:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:7/0/physics_layer_1/angular_velocity = 0.0 +10:7/0 = 0 +10:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:7/0/physics_layer_0/angular_velocity = 0.0 +10:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:7/0/physics_layer_1/angular_velocity = 0.0 +11:7/0 = 0 +11:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:7/0/physics_layer_0/angular_velocity = 0.0 +11:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:7/0/physics_layer_1/angular_velocity = 0.0 +12:7/0 = 0 +12:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:7/0/physics_layer_0/angular_velocity = 0.0 +12:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:7/0/physics_layer_1/angular_velocity = 0.0 +13:7/0 = 0 +13:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:7/0/physics_layer_0/angular_velocity = 0.0 +13:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:7/0/physics_layer_1/angular_velocity = 0.0 +14:7/0 = 0 +14:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:7/0/physics_layer_0/angular_velocity = 0.0 +14:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:7/0/physics_layer_1/angular_velocity = 0.0 +15:7/0 = 0 +15:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:7/0/physics_layer_0/angular_velocity = 0.0 +15:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:7/0/physics_layer_1/angular_velocity = 0.0 +16:7/0 = 0 +16:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:7/0/physics_layer_0/angular_velocity = 0.0 +16:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:7/0/physics_layer_1/angular_velocity = 0.0 +17:7/0 = 0 +17:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:7/0/physics_layer_0/angular_velocity = 0.0 +17:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:7/0/physics_layer_1/angular_velocity = 0.0 +18:7/0 = 0 +18:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:7/0/physics_layer_0/angular_velocity = 0.0 +18:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:7/0/physics_layer_1/angular_velocity = 0.0 +19:7/0 = 0 +19:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:7/0/physics_layer_0/angular_velocity = 0.0 +19:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:7/0/physics_layer_1/angular_velocity = 0.0 +20:7/0 = 0 +20:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:7/0/physics_layer_0/angular_velocity = 0.0 +20:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:7/0/physics_layer_1/angular_velocity = 0.0 +21:7/0 = 0 +21:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:7/0/physics_layer_0/angular_velocity = 0.0 +21:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:7/0/physics_layer_1/angular_velocity = 0.0 +22:7/0 = 0 +22:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:7/0/physics_layer_0/angular_velocity = 0.0 +22:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:7/0/physics_layer_1/angular_velocity = 0.0 +23:7/0 = 0 +23:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:7/0/physics_layer_0/angular_velocity = 0.0 +23:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:7/0/physics_layer_1/angular_velocity = 0.0 +24:7/0 = 0 +24:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:7/0/physics_layer_0/angular_velocity = 0.0 +24:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:7/0/physics_layer_1/angular_velocity = 0.0 +25:7/0 = 0 +25:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:7/0/physics_layer_0/angular_velocity = 0.0 +25:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:7/0/physics_layer_1/angular_velocity = 0.0 +26:7/0 = 0 +26:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:7/0/physics_layer_0/angular_velocity = 0.0 +26:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:7/0/physics_layer_1/angular_velocity = 0.0 +27:7/0 = 0 +27:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:7/0/physics_layer_0/angular_velocity = 0.0 +27:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:7/0/physics_layer_1/angular_velocity = 0.0 +28:7/0 = 0 +28:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:7/0/physics_layer_0/angular_velocity = 0.0 +28:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:7/0/physics_layer_1/angular_velocity = 0.0 +29:7/0 = 0 +29:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:7/0/physics_layer_0/angular_velocity = 0.0 +29:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:7/0/physics_layer_1/angular_velocity = 0.0 +30:7/0 = 0 +30:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:7/0/physics_layer_0/angular_velocity = 0.0 +30:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:7/0/physics_layer_1/angular_velocity = 0.0 +31:7/0 = 0 +31:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:7/0/physics_layer_0/angular_velocity = 0.0 +31:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:7/0/physics_layer_1/angular_velocity = 0.0 +32:7/0 = 0 +32:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:7/0/physics_layer_0/angular_velocity = 0.0 +32:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:7/0/physics_layer_1/angular_velocity = 0.0 +33:7/0 = 0 +33:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:7/0/physics_layer_0/angular_velocity = 0.0 +33:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:7/0/physics_layer_1/angular_velocity = 0.0 +34:7/0 = 0 +34:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:7/0/physics_layer_0/angular_velocity = 0.0 +34:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:7/0/physics_layer_1/angular_velocity = 0.0 +35:7/0 = 0 +35:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:7/0/physics_layer_0/angular_velocity = 0.0 +35:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:7/0/physics_layer_1/angular_velocity = 0.0 +36:7/0 = 0 +36:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:7/0/physics_layer_0/angular_velocity = 0.0 +36:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:7/0/physics_layer_1/angular_velocity = 0.0 +0:8/0 = 0 +0:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:8/0/physics_layer_0/angular_velocity = 0.0 +0:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:8/0/physics_layer_1/angular_velocity = 0.0 +1:8/0 = 0 +1:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:8/0/physics_layer_0/angular_velocity = 0.0 +1:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:8/0/physics_layer_1/angular_velocity = 0.0 +2:8/0 = 0 +2:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:8/0/physics_layer_0/angular_velocity = 0.0 +2:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:8/0/physics_layer_1/angular_velocity = 0.0 +3:8/0 = 0 +3:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:8/0/physics_layer_0/angular_velocity = 0.0 +3:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:8/0/physics_layer_1/angular_velocity = 0.0 +5:8/0 = 0 +5:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:8/0/physics_layer_0/angular_velocity = 0.0 +5:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:8/0/physics_layer_1/angular_velocity = 0.0 +6:8/0 = 0 +6:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:8/0/physics_layer_0/angular_velocity = 0.0 +6:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:8/0/physics_layer_1/angular_velocity = 0.0 +7:8/0 = 0 +7:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:8/0/physics_layer_0/angular_velocity = 0.0 +7:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:8/0/physics_layer_1/angular_velocity = 0.0 +8:8/0 = 0 +8:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:8/0/physics_layer_0/angular_velocity = 0.0 +8:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:8/0/physics_layer_1/angular_velocity = 0.0 +9:8/0 = 0 +9:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:8/0/physics_layer_0/angular_velocity = 0.0 +9:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:8/0/physics_layer_1/angular_velocity = 0.0 +10:8/0 = 0 +10:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:8/0/physics_layer_0/angular_velocity = 0.0 +10:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:8/0/physics_layer_1/angular_velocity = 0.0 +11:8/0 = 0 +11:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:8/0/physics_layer_0/angular_velocity = 0.0 +11:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:8/0/physics_layer_1/angular_velocity = 0.0 +13:8/0 = 0 +13:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:8/0/physics_layer_0/angular_velocity = 0.0 +13:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:8/0/physics_layer_1/angular_velocity = 0.0 +14:8/0 = 0 +14:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:8/0/physics_layer_0/angular_velocity = 0.0 +14:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:8/0/physics_layer_1/angular_velocity = 0.0 +15:8/0 = 0 +15:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:8/0/physics_layer_0/angular_velocity = 0.0 +15:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:8/0/physics_layer_1/angular_velocity = 0.0 +16:8/0 = 0 +16:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:8/0/physics_layer_0/angular_velocity = 0.0 +16:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:8/0/physics_layer_1/angular_velocity = 0.0 +17:8/0 = 0 +17:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:8/0/physics_layer_0/angular_velocity = 0.0 +17:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:8/0/physics_layer_1/angular_velocity = 0.0 +18:8/0 = 0 +18:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:8/0/physics_layer_0/angular_velocity = 0.0 +18:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:8/0/physics_layer_1/angular_velocity = 0.0 +19:8/0 = 0 +19:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:8/0/physics_layer_0/angular_velocity = 0.0 +19:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:8/0/physics_layer_1/angular_velocity = 0.0 +21:8/0 = 0 +21:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:8/0/physics_layer_0/angular_velocity = 0.0 +21:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:8/0/physics_layer_1/angular_velocity = 0.0 +22:8/0 = 0 +22:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:8/0/physics_layer_0/angular_velocity = 0.0 +22:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:8/0/physics_layer_1/angular_velocity = 0.0 +23:8/0 = 0 +23:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:8/0/physics_layer_0/angular_velocity = 0.0 +23:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:8/0/physics_layer_1/angular_velocity = 0.0 +24:8/0 = 0 +24:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:8/0/physics_layer_0/angular_velocity = 0.0 +24:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:8/0/physics_layer_1/angular_velocity = 0.0 +25:8/0 = 0 +25:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:8/0/physics_layer_0/angular_velocity = 0.0 +25:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:8/0/physics_layer_1/angular_velocity = 0.0 +26:8/0 = 0 +26:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:8/0/physics_layer_0/angular_velocity = 0.0 +26:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:8/0/physics_layer_1/angular_velocity = 0.0 +27:8/0 = 0 +27:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:8/0/physics_layer_0/angular_velocity = 0.0 +27:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:8/0/physics_layer_1/angular_velocity = 0.0 +29:8/0 = 0 +29:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:8/0/physics_layer_0/angular_velocity = 0.0 +29:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:8/0/physics_layer_1/angular_velocity = 0.0 +30:8/0 = 0 +30:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:8/0/physics_layer_0/angular_velocity = 0.0 +30:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:8/0/physics_layer_1/angular_velocity = 0.0 +31:8/0 = 0 +31:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:8/0/physics_layer_0/angular_velocity = 0.0 +31:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:8/0/physics_layer_1/angular_velocity = 0.0 +32:8/0 = 0 +32:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:8/0/physics_layer_0/angular_velocity = 0.0 +32:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:8/0/physics_layer_1/angular_velocity = 0.0 +33:8/0 = 0 +33:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:8/0/physics_layer_0/angular_velocity = 0.0 +33:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:8/0/physics_layer_1/angular_velocity = 0.0 +34:8/0 = 0 +34:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:8/0/physics_layer_0/angular_velocity = 0.0 +34:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:8/0/physics_layer_1/angular_velocity = 0.0 +35:8/0 = 0 +35:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:8/0/physics_layer_0/angular_velocity = 0.0 +35:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:8/0/physics_layer_1/angular_velocity = 0.0 +36:8/0 = 0 +36:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:8/0/physics_layer_0/angular_velocity = 0.0 +36:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:8/0/physics_layer_1/angular_velocity = 0.0 +0:9/0 = 0 +0:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:9/0/physics_layer_0/angular_velocity = 0.0 +0:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:9/0/physics_layer_1/angular_velocity = 0.0 +1:9/0 = 0 +1:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:9/0/physics_layer_0/angular_velocity = 0.0 +1:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:9/0/physics_layer_1/angular_velocity = 0.0 +2:9/0 = 0 +2:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:9/0/physics_layer_0/angular_velocity = 0.0 +2:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:9/0/physics_layer_1/angular_velocity = 0.0 +3:9/0 = 0 +3:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:9/0/physics_layer_0/angular_velocity = 0.0 +3:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:9/0/physics_layer_1/angular_velocity = 0.0 +5:9/0 = 0 +5:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:9/0/physics_layer_0/angular_velocity = 0.0 +5:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:9/0/physics_layer_1/angular_velocity = 0.0 +7:9/0 = 0 +7:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:9/0/physics_layer_0/angular_velocity = 0.0 +7:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:9/0/physics_layer_1/angular_velocity = 0.0 +8:9/0 = 0 +8:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:9/0/physics_layer_0/angular_velocity = 0.0 +8:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:9/0/physics_layer_1/angular_velocity = 0.0 +9:9/0 = 0 +9:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:9/0/physics_layer_0/angular_velocity = 0.0 +9:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:9/0/physics_layer_1/angular_velocity = 0.0 +10:9/0 = 0 +10:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:9/0/physics_layer_0/angular_velocity = 0.0 +10:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:9/0/physics_layer_1/angular_velocity = 0.0 +11:9/0 = 0 +11:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:9/0/physics_layer_0/angular_velocity = 0.0 +11:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:9/0/physics_layer_1/angular_velocity = 0.0 +13:9/0 = 0 +13:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:9/0/physics_layer_0/angular_velocity = 0.0 +13:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:9/0/physics_layer_1/angular_velocity = 0.0 +15:9/0 = 0 +15:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:9/0/physics_layer_0/angular_velocity = 0.0 +15:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:9/0/physics_layer_1/angular_velocity = 0.0 +16:9/0 = 0 +16:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:9/0/physics_layer_0/angular_velocity = 0.0 +16:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:9/0/physics_layer_1/angular_velocity = 0.0 +17:9/0 = 0 +17:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:9/0/physics_layer_0/angular_velocity = 0.0 +17:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:9/0/physics_layer_1/angular_velocity = 0.0 +18:9/0 = 0 +18:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:9/0/physics_layer_0/angular_velocity = 0.0 +18:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:9/0/physics_layer_1/angular_velocity = 0.0 +19:9/0 = 0 +19:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:9/0/physics_layer_0/angular_velocity = 0.0 +19:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:9/0/physics_layer_1/angular_velocity = 0.0 +21:9/0 = 0 +21:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:9/0/physics_layer_0/angular_velocity = 0.0 +21:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:9/0/physics_layer_1/angular_velocity = 0.0 +23:9/0 = 0 +23:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:9/0/physics_layer_0/angular_velocity = 0.0 +23:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:9/0/physics_layer_1/angular_velocity = 0.0 +24:9/0 = 0 +24:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:9/0/physics_layer_0/angular_velocity = 0.0 +24:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:9/0/physics_layer_1/angular_velocity = 0.0 +25:9/0 = 0 +25:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:9/0/physics_layer_0/angular_velocity = 0.0 +25:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:9/0/physics_layer_1/angular_velocity = 0.0 +26:9/0 = 0 +26:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:9/0/physics_layer_0/angular_velocity = 0.0 +26:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:9/0/physics_layer_1/angular_velocity = 0.0 +27:9/0 = 0 +27:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:9/0/physics_layer_0/angular_velocity = 0.0 +27:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:9/0/physics_layer_1/angular_velocity = 0.0 +29:9/0 = 0 +29:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:9/0/physics_layer_0/angular_velocity = 0.0 +29:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:9/0/physics_layer_1/angular_velocity = 0.0 +31:9/0 = 0 +31:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:9/0/physics_layer_0/angular_velocity = 0.0 +31:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:9/0/physics_layer_1/angular_velocity = 0.0 +32:9/0 = 0 +32:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:9/0/physics_layer_0/angular_velocity = 0.0 +32:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:9/0/physics_layer_1/angular_velocity = 0.0 +33:9/0 = 0 +33:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:9/0/physics_layer_0/angular_velocity = 0.0 +33:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:9/0/physics_layer_1/angular_velocity = 0.0 +34:9/0 = 0 +34:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:9/0/physics_layer_0/angular_velocity = 0.0 +34:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:9/0/physics_layer_1/angular_velocity = 0.0 +35:9/0 = 0 +35:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:9/0/physics_layer_0/angular_velocity = 0.0 +35:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:9/0/physics_layer_1/angular_velocity = 0.0 +0:10/0 = 0 +0:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:10/0/physics_layer_0/angular_velocity = 0.0 +0:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:10/0/physics_layer_1/angular_velocity = 0.0 +1:10/0 = 0 +1:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:10/0/physics_layer_0/angular_velocity = 0.0 +1:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:10/0/physics_layer_1/angular_velocity = 0.0 +2:10/0 = 0 +2:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:10/0/physics_layer_0/angular_velocity = 0.0 +2:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:10/0/physics_layer_1/angular_velocity = 0.0 +3:10/0 = 0 +3:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:10/0/physics_layer_0/angular_velocity = 0.0 +3:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:10/0/physics_layer_1/angular_velocity = 0.0 +4:10/0 = 0 +4:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:10/0/physics_layer_0/angular_velocity = 0.0 +4:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:10/0/physics_layer_1/angular_velocity = 0.0 +5:10/0 = 0 +5:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:10/0/physics_layer_0/angular_velocity = 0.0 +5:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:10/0/physics_layer_1/angular_velocity = 0.0 +6:10/0 = 0 +6:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:10/0/physics_layer_0/angular_velocity = 0.0 +6:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:10/0/physics_layer_1/angular_velocity = 0.0 +7:10/0 = 0 +7:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:10/0/physics_layer_0/angular_velocity = 0.0 +7:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:10/0/physics_layer_1/angular_velocity = 0.0 +8:10/0 = 0 +8:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:10/0/physics_layer_0/angular_velocity = 0.0 +8:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:10/0/physics_layer_1/angular_velocity = 0.0 +9:10/0 = 0 +9:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:10/0/physics_layer_0/angular_velocity = 0.0 +9:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:10/0/physics_layer_1/angular_velocity = 0.0 +10:10/0 = 0 +10:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:10/0/physics_layer_0/angular_velocity = 0.0 +10:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:10/0/physics_layer_1/angular_velocity = 0.0 +11:10/0 = 0 +11:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:10/0/physics_layer_0/angular_velocity = 0.0 +11:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:10/0/physics_layer_1/angular_velocity = 0.0 +12:10/0 = 0 +12:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:10/0/physics_layer_0/angular_velocity = 0.0 +12:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:10/0/physics_layer_1/angular_velocity = 0.0 +13:10/0 = 0 +13:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:10/0/physics_layer_0/angular_velocity = 0.0 +13:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:10/0/physics_layer_1/angular_velocity = 0.0 +14:10/0 = 0 +14:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:10/0/physics_layer_0/angular_velocity = 0.0 +14:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:10/0/physics_layer_1/angular_velocity = 0.0 +15:10/0 = 0 +15:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:10/0/physics_layer_0/angular_velocity = 0.0 +15:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:10/0/physics_layer_1/angular_velocity = 0.0 +16:10/0 = 0 +16:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:10/0/physics_layer_0/angular_velocity = 0.0 +16:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:10/0/physics_layer_1/angular_velocity = 0.0 +17:10/0 = 0 +17:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:10/0/physics_layer_0/angular_velocity = 0.0 +17:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:10/0/physics_layer_1/angular_velocity = 0.0 +18:10/0 = 0 +18:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:10/0/physics_layer_0/angular_velocity = 0.0 +18:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:10/0/physics_layer_1/angular_velocity = 0.0 +19:10/0 = 0 +19:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:10/0/physics_layer_0/angular_velocity = 0.0 +19:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:10/0/physics_layer_1/angular_velocity = 0.0 +20:10/0 = 0 +20:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:10/0/physics_layer_0/angular_velocity = 0.0 +20:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:10/0/physics_layer_1/angular_velocity = 0.0 +21:10/0 = 0 +21:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:10/0/physics_layer_0/angular_velocity = 0.0 +21:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:10/0/physics_layer_1/angular_velocity = 0.0 +22:10/0 = 0 +22:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:10/0/physics_layer_0/angular_velocity = 0.0 +22:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:10/0/physics_layer_1/angular_velocity = 0.0 +23:10/0 = 0 +23:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:10/0/physics_layer_0/angular_velocity = 0.0 +23:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:10/0/physics_layer_1/angular_velocity = 0.0 +24:10/0 = 0 +24:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:10/0/physics_layer_0/angular_velocity = 0.0 +24:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:10/0/physics_layer_1/angular_velocity = 0.0 +25:10/0 = 0 +25:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:10/0/physics_layer_0/angular_velocity = 0.0 +25:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:10/0/physics_layer_1/angular_velocity = 0.0 +26:10/0 = 0 +26:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:10/0/physics_layer_0/angular_velocity = 0.0 +26:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:10/0/physics_layer_1/angular_velocity = 0.0 +27:10/0 = 0 +27:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:10/0/physics_layer_0/angular_velocity = 0.0 +27:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:10/0/physics_layer_1/angular_velocity = 0.0 +28:10/0 = 0 +28:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:10/0/physics_layer_0/angular_velocity = 0.0 +28:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:10/0/physics_layer_1/angular_velocity = 0.0 +29:10/0 = 0 +29:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:10/0/physics_layer_0/angular_velocity = 0.0 +29:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:10/0/physics_layer_1/angular_velocity = 0.0 +30:10/0 = 0 +30:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:10/0/physics_layer_0/angular_velocity = 0.0 +30:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:10/0/physics_layer_1/angular_velocity = 0.0 +31:10/0 = 0 +31:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:10/0/physics_layer_0/angular_velocity = 0.0 +31:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:10/0/physics_layer_1/angular_velocity = 0.0 +32:10/0 = 0 +32:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:10/0/physics_layer_0/angular_velocity = 0.0 +32:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:10/0/physics_layer_1/angular_velocity = 0.0 +33:10/0 = 0 +33:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:10/0/physics_layer_0/angular_velocity = 0.0 +33:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:10/0/physics_layer_1/angular_velocity = 0.0 +34:10/0 = 0 +34:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:10/0/physics_layer_0/angular_velocity = 0.0 +34:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:10/0/physics_layer_1/angular_velocity = 0.0 +35:10/0 = 0 +35:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:10/0/physics_layer_0/angular_velocity = 0.0 +35:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:10/0/physics_layer_1/angular_velocity = 0.0 +0:11/0 = 0 +0:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:11/0/physics_layer_0/angular_velocity = 0.0 +0:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:11/0/physics_layer_1/angular_velocity = 0.0 +1:11/0 = 0 +1:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:11/0/physics_layer_0/angular_velocity = 0.0 +1:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:11/0/physics_layer_1/angular_velocity = 0.0 +2:11/0 = 0 +2:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:11/0/physics_layer_0/angular_velocity = 0.0 +2:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:11/0/physics_layer_1/angular_velocity = 0.0 +3:11/0 = 0 +3:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:11/0/physics_layer_0/angular_velocity = 0.0 +3:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:11/0/physics_layer_1/angular_velocity = 0.0 +4:11/0 = 0 +4:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:11/0/physics_layer_0/angular_velocity = 0.0 +4:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:11/0/physics_layer_1/angular_velocity = 0.0 +6:11/0 = 0 +6:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:11/0/physics_layer_0/angular_velocity = 0.0 +6:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:11/0/physics_layer_1/angular_velocity = 0.0 +7:11/0 = 0 +7:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:11/0/physics_layer_0/angular_velocity = 0.0 +7:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:11/0/physics_layer_1/angular_velocity = 0.0 +8:11/0 = 0 +8:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:11/0/physics_layer_0/angular_velocity = 0.0 +8:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:11/0/physics_layer_1/angular_velocity = 0.0 +9:11/0 = 0 +9:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:11/0/physics_layer_0/angular_velocity = 0.0 +9:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:11/0/physics_layer_1/angular_velocity = 0.0 +10:11/0 = 0 +10:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:11/0/physics_layer_0/angular_velocity = 0.0 +10:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:11/0/physics_layer_1/angular_velocity = 0.0 +11:11/0 = 0 +11:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:11/0/physics_layer_0/angular_velocity = 0.0 +11:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:11/0/physics_layer_1/angular_velocity = 0.0 +12:11/0 = 0 +12:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:11/0/physics_layer_0/angular_velocity = 0.0 +12:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:11/0/physics_layer_1/angular_velocity = 0.0 +14:11/0 = 0 +14:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:11/0/physics_layer_0/angular_velocity = 0.0 +14:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:11/0/physics_layer_1/angular_velocity = 0.0 +15:11/0 = 0 +15:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:11/0/physics_layer_0/angular_velocity = 0.0 +15:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:11/0/physics_layer_1/angular_velocity = 0.0 +16:11/0 = 0 +16:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:11/0/physics_layer_0/angular_velocity = 0.0 +16:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:11/0/physics_layer_1/angular_velocity = 0.0 +17:11/0 = 0 +17:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:11/0/physics_layer_0/angular_velocity = 0.0 +17:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:11/0/physics_layer_1/angular_velocity = 0.0 +18:11/0 = 0 +18:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:11/0/physics_layer_0/angular_velocity = 0.0 +18:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:11/0/physics_layer_1/angular_velocity = 0.0 +19:11/0 = 0 +19:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:11/0/physics_layer_0/angular_velocity = 0.0 +19:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:11/0/physics_layer_1/angular_velocity = 0.0 +20:11/0 = 0 +20:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:11/0/physics_layer_0/angular_velocity = 0.0 +20:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:11/0/physics_layer_1/angular_velocity = 0.0 +22:11/0 = 0 +22:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:11/0/physics_layer_0/angular_velocity = 0.0 +22:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:11/0/physics_layer_1/angular_velocity = 0.0 +23:11/0 = 0 +23:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:11/0/physics_layer_0/angular_velocity = 0.0 +23:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:11/0/physics_layer_1/angular_velocity = 0.0 +24:11/0 = 0 +24:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:11/0/physics_layer_0/angular_velocity = 0.0 +24:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:11/0/physics_layer_1/angular_velocity = 0.0 +25:11/0 = 0 +25:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:11/0/physics_layer_0/angular_velocity = 0.0 +25:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:11/0/physics_layer_1/angular_velocity = 0.0 +26:11/0 = 0 +26:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:11/0/physics_layer_0/angular_velocity = 0.0 +26:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:11/0/physics_layer_1/angular_velocity = 0.0 +27:11/0 = 0 +27:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:11/0/physics_layer_0/angular_velocity = 0.0 +27:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:11/0/physics_layer_1/angular_velocity = 0.0 +28:11/0 = 0 +28:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:11/0/physics_layer_0/angular_velocity = 0.0 +28:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:11/0/physics_layer_1/angular_velocity = 0.0 +30:11/0 = 0 +30:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:11/0/physics_layer_0/angular_velocity = 0.0 +30:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:11/0/physics_layer_1/angular_velocity = 0.0 +31:11/0 = 0 +31:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:11/0/physics_layer_0/angular_velocity = 0.0 +31:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:11/0/physics_layer_1/angular_velocity = 0.0 +35:11/0 = 0 +35:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:11/0/physics_layer_0/angular_velocity = 0.0 +35:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:11/0/physics_layer_1/angular_velocity = 0.0 +36:11/0 = 0 +36:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:11/0/physics_layer_0/angular_velocity = 0.0 +36:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:11/0/physics_layer_1/angular_velocity = 0.0 +0:12/0 = 0 +0:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:12/0/physics_layer_0/angular_velocity = 0.0 +0:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:12/0/physics_layer_1/angular_velocity = 0.0 +1:12/0 = 0 +1:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:12/0/physics_layer_0/angular_velocity = 0.0 +1:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:12/0/physics_layer_1/angular_velocity = 0.0 +2:12/0 = 0 +2:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:12/0/physics_layer_0/angular_velocity = 0.0 +2:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:12/0/physics_layer_1/angular_velocity = 0.0 +3:12/0 = 0 +3:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:12/0/physics_layer_0/angular_velocity = 0.0 +3:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:12/0/physics_layer_1/angular_velocity = 0.0 +4:12/0 = 0 +4:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:12/0/physics_layer_0/angular_velocity = 0.0 +4:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:12/0/physics_layer_1/angular_velocity = 0.0 +6:12/0 = 0 +6:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:12/0/physics_layer_0/angular_velocity = 0.0 +6:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:12/0/physics_layer_1/angular_velocity = 0.0 +7:12/0 = 0 +7:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:12/0/physics_layer_0/angular_velocity = 0.0 +7:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:12/0/physics_layer_1/angular_velocity = 0.0 +8:12/0 = 0 +8:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:12/0/physics_layer_0/angular_velocity = 0.0 +8:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:12/0/physics_layer_1/angular_velocity = 0.0 +9:12/0 = 0 +9:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:12/0/physics_layer_0/angular_velocity = 0.0 +9:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:12/0/physics_layer_1/angular_velocity = 0.0 +10:12/0 = 0 +10:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:12/0/physics_layer_0/angular_velocity = 0.0 +10:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:12/0/physics_layer_1/angular_velocity = 0.0 +11:12/0 = 0 +11:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:12/0/physics_layer_0/angular_velocity = 0.0 +11:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:12/0/physics_layer_1/angular_velocity = 0.0 +12:12/0 = 0 +12:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:12/0/physics_layer_0/angular_velocity = 0.0 +12:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:12/0/physics_layer_1/angular_velocity = 0.0 +14:12/0 = 0 +14:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:12/0/physics_layer_0/angular_velocity = 0.0 +14:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:12/0/physics_layer_1/angular_velocity = 0.0 +15:12/0 = 0 +15:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:12/0/physics_layer_0/angular_velocity = 0.0 +15:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:12/0/physics_layer_1/angular_velocity = 0.0 +16:12/0 = 0 +16:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:12/0/physics_layer_0/angular_velocity = 0.0 +16:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:12/0/physics_layer_1/angular_velocity = 0.0 +17:12/0 = 0 +17:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:12/0/physics_layer_0/angular_velocity = 0.0 +17:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:12/0/physics_layer_1/angular_velocity = 0.0 +18:12/0 = 0 +18:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:12/0/physics_layer_0/angular_velocity = 0.0 +18:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:12/0/physics_layer_1/angular_velocity = 0.0 +19:12/0 = 0 +19:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:12/0/physics_layer_0/angular_velocity = 0.0 +19:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:12/0/physics_layer_1/angular_velocity = 0.0 +20:12/0 = 0 +20:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:12/0/physics_layer_0/angular_velocity = 0.0 +20:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:12/0/physics_layer_1/angular_velocity = 0.0 +22:12/0 = 0 +22:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:12/0/physics_layer_0/angular_velocity = 0.0 +22:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:12/0/physics_layer_1/angular_velocity = 0.0 +23:12/0 = 0 +23:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:12/0/physics_layer_0/angular_velocity = 0.0 +23:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:12/0/physics_layer_1/angular_velocity = 0.0 +24:12/0 = 0 +24:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:12/0/physics_layer_0/angular_velocity = 0.0 +24:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:12/0/physics_layer_1/angular_velocity = 0.0 +25:12/0 = 0 +25:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:12/0/physics_layer_0/angular_velocity = 0.0 +25:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:12/0/physics_layer_1/angular_velocity = 0.0 +26:12/0 = 0 +26:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:12/0/physics_layer_0/angular_velocity = 0.0 +26:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:12/0/physics_layer_1/angular_velocity = 0.0 +27:12/0 = 0 +27:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:12/0/physics_layer_0/angular_velocity = 0.0 +27:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:12/0/physics_layer_1/angular_velocity = 0.0 +28:12/0 = 0 +28:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:12/0/physics_layer_0/angular_velocity = 0.0 +28:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:12/0/physics_layer_1/angular_velocity = 0.0 +30:12/0 = 0 +30:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:12/0/physics_layer_0/angular_velocity = 0.0 +30:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:12/0/physics_layer_1/angular_velocity = 0.0 +31:12/0 = 0 +31:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:12/0/physics_layer_0/angular_velocity = 0.0 +31:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:12/0/physics_layer_1/angular_velocity = 0.0 +32:12/0 = 0 +32:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:12/0/physics_layer_0/angular_velocity = 0.0 +32:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:12/0/physics_layer_1/angular_velocity = 0.0 +33:12/0 = 0 +33:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:12/0/physics_layer_0/angular_velocity = 0.0 +33:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:12/0/physics_layer_1/angular_velocity = 0.0 +34:12/0 = 0 +34:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:12/0/physics_layer_0/angular_velocity = 0.0 +34:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:12/0/physics_layer_1/angular_velocity = 0.0 +35:12/0 = 0 +35:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:12/0/physics_layer_0/angular_velocity = 0.0 +35:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:12/0/physics_layer_1/angular_velocity = 0.0 +36:12/0 = 0 +36:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:12/0/physics_layer_0/angular_velocity = 0.0 +36:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:12/0/physics_layer_1/angular_velocity = 0.0 +0:13/0 = 0 +0:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:13/0/physics_layer_0/angular_velocity = 0.0 +0:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:13/0/physics_layer_1/angular_velocity = 0.0 +1:13/0 = 0 +1:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:13/0/physics_layer_0/angular_velocity = 0.0 +1:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:13/0/physics_layer_1/angular_velocity = 0.0 +2:13/0 = 0 +2:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:13/0/physics_layer_0/angular_velocity = 0.0 +2:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:13/0/physics_layer_1/angular_velocity = 0.0 +3:13/0 = 0 +3:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:13/0/physics_layer_0/angular_velocity = 0.0 +3:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:13/0/physics_layer_1/angular_velocity = 0.0 +4:13/0 = 0 +4:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:13/0/physics_layer_0/angular_velocity = 0.0 +4:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:13/0/physics_layer_1/angular_velocity = 0.0 +5:13/0 = 0 +5:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:13/0/physics_layer_0/angular_velocity = 0.0 +5:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:13/0/physics_layer_1/angular_velocity = 0.0 +8:13/0 = 0 +8:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:13/0/physics_layer_0/angular_velocity = 0.0 +8:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:13/0/physics_layer_1/angular_velocity = 0.0 +9:13/0 = 0 +9:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:13/0/physics_layer_0/angular_velocity = 0.0 +9:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:13/0/physics_layer_1/angular_velocity = 0.0 +10:13/0 = 0 +10:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:13/0/physics_layer_0/angular_velocity = 0.0 +10:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:13/0/physics_layer_1/angular_velocity = 0.0 +11:13/0 = 0 +11:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:13/0/physics_layer_0/angular_velocity = 0.0 +11:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:13/0/physics_layer_1/angular_velocity = 0.0 +12:13/0 = 0 +12:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:13/0/physics_layer_0/angular_velocity = 0.0 +12:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:13/0/physics_layer_1/angular_velocity = 0.0 +13:13/0 = 0 +13:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:13/0/physics_layer_0/angular_velocity = 0.0 +13:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:13/0/physics_layer_1/angular_velocity = 0.0 +16:13/0 = 0 +16:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:13/0/physics_layer_0/angular_velocity = 0.0 +16:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:13/0/physics_layer_1/angular_velocity = 0.0 +17:13/0 = 0 +17:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:13/0/physics_layer_0/angular_velocity = 0.0 +17:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:13/0/physics_layer_1/angular_velocity = 0.0 +18:13/0 = 0 +18:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:13/0/physics_layer_0/angular_velocity = 0.0 +18:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:13/0/physics_layer_1/angular_velocity = 0.0 +19:13/0 = 0 +19:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:13/0/physics_layer_0/angular_velocity = 0.0 +19:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:13/0/physics_layer_1/angular_velocity = 0.0 +20:13/0 = 0 +20:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:13/0/physics_layer_0/angular_velocity = 0.0 +20:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:13/0/physics_layer_1/angular_velocity = 0.0 +21:13/0 = 0 +21:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:13/0/physics_layer_0/angular_velocity = 0.0 +21:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:13/0/physics_layer_1/angular_velocity = 0.0 +24:13/0 = 0 +24:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:13/0/physics_layer_0/angular_velocity = 0.0 +24:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:13/0/physics_layer_1/angular_velocity = 0.0 +25:13/0 = 0 +25:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:13/0/physics_layer_0/angular_velocity = 0.0 +25:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:13/0/physics_layer_1/angular_velocity = 0.0 +26:13/0 = 0 +26:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:13/0/physics_layer_0/angular_velocity = 0.0 +26:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:13/0/physics_layer_1/angular_velocity = 0.0 +27:13/0 = 0 +27:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:13/0/physics_layer_0/angular_velocity = 0.0 +27:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:13/0/physics_layer_1/angular_velocity = 0.0 +28:13/0 = 0 +28:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:13/0/physics_layer_0/angular_velocity = 0.0 +28:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:13/0/physics_layer_1/angular_velocity = 0.0 +29:13/0 = 0 +29:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:13/0/physics_layer_0/angular_velocity = 0.0 +29:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:13/0/physics_layer_1/angular_velocity = 0.0 +32:13/0 = 0 +32:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:13/0/physics_layer_0/angular_velocity = 0.0 +32:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:13/0/physics_layer_1/angular_velocity = 0.0 +33:13/0 = 0 +33:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:13/0/physics_layer_0/angular_velocity = 0.0 +33:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:13/0/physics_layer_1/angular_velocity = 0.0 +34:13/0 = 0 +34:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:13/0/physics_layer_0/angular_velocity = 0.0 +34:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:13/0/physics_layer_1/angular_velocity = 0.0 +35:13/0 = 0 +35:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:13/0/physics_layer_0/angular_velocity = 0.0 +35:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:13/0/physics_layer_1/angular_velocity = 0.0 +36:13/0 = 0 +36:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:13/0/physics_layer_0/angular_velocity = 0.0 +36:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:13/0/physics_layer_1/angular_velocity = 0.0 +0:14/0 = 0 +0:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:14/0/physics_layer_0/angular_velocity = 0.0 +0:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:14/0/physics_layer_1/angular_velocity = 0.0 +1:14/0 = 0 +1:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:14/0/physics_layer_0/angular_velocity = 0.0 +1:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:14/0/physics_layer_1/angular_velocity = 0.0 +2:14/0 = 0 +2:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:14/0/physics_layer_0/angular_velocity = 0.0 +2:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:14/0/physics_layer_1/angular_velocity = 0.0 +3:14/0 = 0 +3:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:14/0/physics_layer_0/angular_velocity = 0.0 +3:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:14/0/physics_layer_1/angular_velocity = 0.0 +4:14/0 = 0 +4:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:14/0/physics_layer_0/angular_velocity = 0.0 +4:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:14/0/physics_layer_1/angular_velocity = 0.0 +5:14/0 = 0 +5:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:14/0/physics_layer_0/angular_velocity = 0.0 +5:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:14/0/physics_layer_1/angular_velocity = 0.0 +8:14/0 = 0 +8:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:14/0/physics_layer_0/angular_velocity = 0.0 +8:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:14/0/physics_layer_1/angular_velocity = 0.0 +9:14/0 = 0 +9:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:14/0/physics_layer_0/angular_velocity = 0.0 +9:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:14/0/physics_layer_1/angular_velocity = 0.0 +10:14/0 = 0 +10:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:14/0/physics_layer_0/angular_velocity = 0.0 +10:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:14/0/physics_layer_1/angular_velocity = 0.0 +11:14/0 = 0 +11:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:14/0/physics_layer_0/angular_velocity = 0.0 +11:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:14/0/physics_layer_1/angular_velocity = 0.0 +12:14/0 = 0 +12:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:14/0/physics_layer_0/angular_velocity = 0.0 +12:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:14/0/physics_layer_1/angular_velocity = 0.0 +13:14/0 = 0 +13:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:14/0/physics_layer_0/angular_velocity = 0.0 +13:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:14/0/physics_layer_1/angular_velocity = 0.0 +16:14/0 = 0 +16:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:14/0/physics_layer_0/angular_velocity = 0.0 +16:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:14/0/physics_layer_1/angular_velocity = 0.0 +17:14/0 = 0 +17:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:14/0/physics_layer_0/angular_velocity = 0.0 +17:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:14/0/physics_layer_1/angular_velocity = 0.0 +18:14/0 = 0 +18:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:14/0/physics_layer_0/angular_velocity = 0.0 +18:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:14/0/physics_layer_1/angular_velocity = 0.0 +19:14/0 = 0 +19:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:14/0/physics_layer_0/angular_velocity = 0.0 +19:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:14/0/physics_layer_1/angular_velocity = 0.0 +20:14/0 = 0 +20:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:14/0/physics_layer_0/angular_velocity = 0.0 +20:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:14/0/physics_layer_1/angular_velocity = 0.0 +21:14/0 = 0 +21:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:14/0/physics_layer_0/angular_velocity = 0.0 +21:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:14/0/physics_layer_1/angular_velocity = 0.0 +24:14/0 = 0 +24:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:14/0/physics_layer_0/angular_velocity = 0.0 +24:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:14/0/physics_layer_1/angular_velocity = 0.0 +25:14/0 = 0 +25:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:14/0/physics_layer_0/angular_velocity = 0.0 +25:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:14/0/physics_layer_1/angular_velocity = 0.0 +26:14/0 = 0 +26:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:14/0/physics_layer_0/angular_velocity = 0.0 +26:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:14/0/physics_layer_1/angular_velocity = 0.0 +27:14/0 = 0 +27:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:14/0/physics_layer_0/angular_velocity = 0.0 +27:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:14/0/physics_layer_1/angular_velocity = 0.0 +28:14/0 = 0 +28:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:14/0/physics_layer_0/angular_velocity = 0.0 +28:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:14/0/physics_layer_1/angular_velocity = 0.0 +29:14/0 = 0 +29:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:14/0/physics_layer_0/angular_velocity = 0.0 +29:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:14/0/physics_layer_1/angular_velocity = 0.0 +32:14/0 = 0 +32:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:14/0/physics_layer_0/angular_velocity = 0.0 +32:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:14/0/physics_layer_1/angular_velocity = 0.0 +33:14/0 = 0 +33:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:14/0/physics_layer_0/angular_velocity = 0.0 +33:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:14/0/physics_layer_1/angular_velocity = 0.0 +34:14/0 = 0 +34:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:14/0/physics_layer_0/angular_velocity = 0.0 +34:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:14/0/physics_layer_1/angular_velocity = 0.0 +35:14/0 = 0 +35:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:14/0/physics_layer_0/angular_velocity = 0.0 +35:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:14/0/physics_layer_1/angular_velocity = 0.0 +0:15/0 = 0 +0:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:15/0/physics_layer_0/angular_velocity = 0.0 +0:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:15/0/physics_layer_1/angular_velocity = 0.0 +1:15/0 = 0 +1:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:15/0/physics_layer_0/angular_velocity = 0.0 +1:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:15/0/physics_layer_1/angular_velocity = 0.0 +2:15/0 = 0 +2:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:15/0/physics_layer_0/angular_velocity = 0.0 +2:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:15/0/physics_layer_1/angular_velocity = 0.0 +3:15/0 = 0 +3:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:15/0/physics_layer_0/angular_velocity = 0.0 +3:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:15/0/physics_layer_1/angular_velocity = 0.0 +4:15/0 = 0 +4:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:15/0/physics_layer_0/angular_velocity = 0.0 +4:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:15/0/physics_layer_1/angular_velocity = 0.0 +5:15/0 = 0 +5:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:15/0/physics_layer_0/angular_velocity = 0.0 +5:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:15/0/physics_layer_1/angular_velocity = 0.0 +6:15/0 = 0 +6:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:15/0/physics_layer_0/angular_velocity = 0.0 +6:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:15/0/physics_layer_1/angular_velocity = 0.0 +7:15/0 = 0 +7:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:15/0/physics_layer_0/angular_velocity = 0.0 +7:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:15/0/physics_layer_1/angular_velocity = 0.0 +8:15/0 = 0 +8:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:15/0/physics_layer_0/angular_velocity = 0.0 +8:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:15/0/physics_layer_1/angular_velocity = 0.0 +9:15/0 = 0 +9:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:15/0/physics_layer_0/angular_velocity = 0.0 +9:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:15/0/physics_layer_1/angular_velocity = 0.0 +10:15/0 = 0 +10:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:15/0/physics_layer_0/angular_velocity = 0.0 +10:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:15/0/physics_layer_1/angular_velocity = 0.0 +11:15/0 = 0 +11:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:15/0/physics_layer_0/angular_velocity = 0.0 +11:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:15/0/physics_layer_1/angular_velocity = 0.0 +12:15/0 = 0 +12:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:15/0/physics_layer_0/angular_velocity = 0.0 +12:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:15/0/physics_layer_1/angular_velocity = 0.0 +13:15/0 = 0 +13:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:15/0/physics_layer_0/angular_velocity = 0.0 +13:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:15/0/physics_layer_1/angular_velocity = 0.0 +14:15/0 = 0 +14:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:15/0/physics_layer_0/angular_velocity = 0.0 +14:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:15/0/physics_layer_1/angular_velocity = 0.0 +15:15/0 = 0 +15:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:15/0/physics_layer_0/angular_velocity = 0.0 +15:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:15/0/physics_layer_1/angular_velocity = 0.0 +16:15/0 = 0 +16:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:15/0/physics_layer_0/angular_velocity = 0.0 +16:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:15/0/physics_layer_1/angular_velocity = 0.0 +17:15/0 = 0 +17:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:15/0/physics_layer_0/angular_velocity = 0.0 +17:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:15/0/physics_layer_1/angular_velocity = 0.0 +18:15/0 = 0 +18:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:15/0/physics_layer_0/angular_velocity = 0.0 +18:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:15/0/physics_layer_1/angular_velocity = 0.0 +20:15/0 = 0 +20:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:15/0/physics_layer_0/angular_velocity = 0.0 +20:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:15/0/physics_layer_1/angular_velocity = 0.0 +21:15/0 = 0 +21:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:15/0/physics_layer_0/angular_velocity = 0.0 +21:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:15/0/physics_layer_1/angular_velocity = 0.0 +24:15/0 = 0 +24:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:15/0/physics_layer_0/angular_velocity = 0.0 +24:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:15/0/physics_layer_1/angular_velocity = 0.0 +25:15/0 = 0 +25:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:15/0/physics_layer_0/angular_velocity = 0.0 +25:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:15/0/physics_layer_1/angular_velocity = 0.0 +26:15/0 = 0 +26:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:15/0/physics_layer_0/angular_velocity = 0.0 +26:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:15/0/physics_layer_1/angular_velocity = 0.0 +27:15/0 = 0 +27:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:15/0/physics_layer_0/angular_velocity = 0.0 +27:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:15/0/physics_layer_1/angular_velocity = 0.0 +32:15/0 = 0 +32:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:15/0/physics_layer_0/angular_velocity = 0.0 +32:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:15/0/physics_layer_1/angular_velocity = 0.0 +33:15/0 = 0 +33:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:15/0/physics_layer_0/angular_velocity = 0.0 +33:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:15/0/physics_layer_1/angular_velocity = 0.0 +34:15/0 = 0 +34:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:15/0/physics_layer_0/angular_velocity = 0.0 +34:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:15/0/physics_layer_1/angular_velocity = 0.0 +35:15/0 = 0 +35:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:15/0/physics_layer_0/angular_velocity = 0.0 +35:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:15/0/physics_layer_1/angular_velocity = 0.0 +0:16/0 = 0 +0:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:16/0/physics_layer_0/angular_velocity = 0.0 +0:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:16/0/physics_layer_1/angular_velocity = 0.0 +1:16/0 = 0 +1:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:16/0/physics_layer_0/angular_velocity = 0.0 +1:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:16/0/physics_layer_1/angular_velocity = 0.0 +2:16/0 = 0 +2:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:16/0/physics_layer_0/angular_velocity = 0.0 +2:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:16/0/physics_layer_1/angular_velocity = 0.0 +3:16/0 = 0 +3:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:16/0/physics_layer_0/angular_velocity = 0.0 +3:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:16/0/physics_layer_1/angular_velocity = 0.0 +4:16/0 = 0 +4:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:16/0/physics_layer_0/angular_velocity = 0.0 +4:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:16/0/physics_layer_1/angular_velocity = 0.0 +5:16/0 = 0 +5:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:16/0/physics_layer_0/angular_velocity = 0.0 +5:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:16/0/physics_layer_1/angular_velocity = 0.0 +6:16/0 = 0 +6:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:16/0/physics_layer_0/angular_velocity = 0.0 +6:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:16/0/physics_layer_1/angular_velocity = 0.0 +7:16/0 = 0 +7:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:16/0/physics_layer_0/angular_velocity = 0.0 +7:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:16/0/physics_layer_1/angular_velocity = 0.0 +8:16/0 = 0 +8:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:16/0/physics_layer_0/angular_velocity = 0.0 +8:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:16/0/physics_layer_1/angular_velocity = 0.0 +9:16/0 = 0 +9:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:16/0/physics_layer_0/angular_velocity = 0.0 +9:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:16/0/physics_layer_1/angular_velocity = 0.0 +10:16/0 = 0 +10:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:16/0/physics_layer_0/angular_velocity = 0.0 +10:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:16/0/physics_layer_1/angular_velocity = 0.0 +11:16/0 = 0 +11:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:16/0/physics_layer_0/angular_velocity = 0.0 +11:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:16/0/physics_layer_1/angular_velocity = 0.0 +12:16/0 = 0 +12:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:16/0/physics_layer_0/angular_velocity = 0.0 +12:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:16/0/physics_layer_1/angular_velocity = 0.0 +13:16/0 = 0 +13:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:16/0/physics_layer_0/angular_velocity = 0.0 +13:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:16/0/physics_layer_1/angular_velocity = 0.0 +14:16/0 = 0 +14:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:16/0/physics_layer_0/angular_velocity = 0.0 +14:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:16/0/physics_layer_1/angular_velocity = 0.0 +15:16/0 = 0 +15:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:16/0/physics_layer_0/angular_velocity = 0.0 +15:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:16/0/physics_layer_1/angular_velocity = 0.0 +16:16/0 = 0 +16:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:16/0/physics_layer_0/angular_velocity = 0.0 +16:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:16/0/physics_layer_1/angular_velocity = 0.0 +18:16/0 = 0 +18:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:16/0/physics_layer_0/angular_velocity = 0.0 +18:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:16/0/physics_layer_1/angular_velocity = 0.0 +19:16/0 = 0 +19:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:16/0/physics_layer_0/angular_velocity = 0.0 +19:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:16/0/physics_layer_1/angular_velocity = 0.0 +21:16/0 = 0 +21:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:16/0/physics_layer_0/angular_velocity = 0.0 +21:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:16/0/physics_layer_1/angular_velocity = 0.0 +24:16/0 = 0 +24:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:16/0/physics_layer_0/angular_velocity = 0.0 +24:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:16/0/physics_layer_1/angular_velocity = 0.0 +25:16/0 = 0 +25:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:16/0/physics_layer_0/angular_velocity = 0.0 +25:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:16/0/physics_layer_1/angular_velocity = 0.0 +26:16/0 = 0 +26:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:16/0/physics_layer_0/angular_velocity = 0.0 +26:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:16/0/physics_layer_1/angular_velocity = 0.0 +27:16/0 = 0 +27:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:16/0/physics_layer_0/angular_velocity = 0.0 +27:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:16/0/physics_layer_1/angular_velocity = 0.0 +35:16/0 = 0 +35:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:16/0/physics_layer_0/angular_velocity = 0.0 +35:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:16/0/physics_layer_1/angular_velocity = 0.0 +36:16/0 = 0 +36:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:16/0/physics_layer_0/angular_velocity = 0.0 +36:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:16/0/physics_layer_1/angular_velocity = 0.0 +0:17/0 = 0 +0:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:17/0/physics_layer_0/angular_velocity = 0.0 +0:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:17/0/physics_layer_1/angular_velocity = 0.0 +1:17/0 = 0 +1:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:17/0/physics_layer_0/angular_velocity = 0.0 +1:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:17/0/physics_layer_1/angular_velocity = 0.0 +2:17/0 = 0 +2:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:17/0/physics_layer_0/angular_velocity = 0.0 +2:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:17/0/physics_layer_1/angular_velocity = 0.0 +3:17/0 = 0 +3:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:17/0/physics_layer_0/angular_velocity = 0.0 +3:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:17/0/physics_layer_1/angular_velocity = 0.0 +4:17/0 = 0 +4:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:17/0/physics_layer_0/angular_velocity = 0.0 +4:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:17/0/physics_layer_1/angular_velocity = 0.0 +5:17/0 = 0 +5:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:17/0/physics_layer_0/angular_velocity = 0.0 +5:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:17/0/physics_layer_1/angular_velocity = 0.0 +6:17/0 = 0 +6:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:17/0/physics_layer_0/angular_velocity = 0.0 +6:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:17/0/physics_layer_1/angular_velocity = 0.0 +7:17/0 = 0 +7:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:17/0/physics_layer_0/angular_velocity = 0.0 +7:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:17/0/physics_layer_1/angular_velocity = 0.0 +8:17/0 = 0 +8:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:17/0/physics_layer_0/angular_velocity = 0.0 +8:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:17/0/physics_layer_1/angular_velocity = 0.0 +9:17/0 = 0 +9:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:17/0/physics_layer_0/angular_velocity = 0.0 +9:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:17/0/physics_layer_1/angular_velocity = 0.0 +10:17/0 = 0 +10:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:17/0/physics_layer_0/angular_velocity = 0.0 +10:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:17/0/physics_layer_1/angular_velocity = 0.0 +11:17/0 = 0 +11:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:17/0/physics_layer_0/angular_velocity = 0.0 +11:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:17/0/physics_layer_1/angular_velocity = 0.0 +12:17/0 = 0 +12:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:17/0/physics_layer_0/angular_velocity = 0.0 +12:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:17/0/physics_layer_1/angular_velocity = 0.0 +13:17/0 = 0 +13:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:17/0/physics_layer_0/angular_velocity = 0.0 +13:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:17/0/physics_layer_1/angular_velocity = 0.0 +14:17/0 = 0 +14:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:17/0/physics_layer_0/angular_velocity = 0.0 +14:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:17/0/physics_layer_1/angular_velocity = 0.0 +15:17/0 = 0 +15:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:17/0/physics_layer_0/angular_velocity = 0.0 +15:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:17/0/physics_layer_1/angular_velocity = 0.0 +16:17/0 = 0 +16:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:17/0/physics_layer_0/angular_velocity = 0.0 +16:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:17/0/physics_layer_1/angular_velocity = 0.0 +17:17/0 = 0 +17:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:17/0/physics_layer_0/angular_velocity = 0.0 +17:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:17/0/physics_layer_1/angular_velocity = 0.0 +18:17/0 = 0 +18:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:17/0/physics_layer_0/angular_velocity = 0.0 +18:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:17/0/physics_layer_1/angular_velocity = 0.0 +20:17/0 = 0 +20:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:17/0/physics_layer_0/angular_velocity = 0.0 +20:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:17/0/physics_layer_1/angular_velocity = 0.0 +24:17/0 = 0 +24:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:17/0/physics_layer_0/angular_velocity = 0.0 +24:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:17/0/physics_layer_1/angular_velocity = 0.0 +25:17/0 = 0 +25:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:17/0/physics_layer_0/angular_velocity = 0.0 +25:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:17/0/physics_layer_1/angular_velocity = 0.0 +26:17/0 = 0 +26:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:17/0/physics_layer_0/angular_velocity = 0.0 +26:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:17/0/physics_layer_1/angular_velocity = 0.0 +27:17/0 = 0 +27:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:17/0/physics_layer_0/angular_velocity = 0.0 +27:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:17/0/physics_layer_1/angular_velocity = 0.0 +32:17/0 = 0 +32:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:17/0/physics_layer_0/angular_velocity = 0.0 +32:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:17/0/physics_layer_1/angular_velocity = 0.0 +33:17/0 = 0 +33:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:17/0/physics_layer_0/angular_velocity = 0.0 +33:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:17/0/physics_layer_1/angular_velocity = 0.0 +34:17/0 = 0 +34:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:17/0/physics_layer_0/angular_velocity = 0.0 +34:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:17/0/physics_layer_1/angular_velocity = 0.0 +35:17/0 = 0 +35:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:17/0/physics_layer_0/angular_velocity = 0.0 +35:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:17/0/physics_layer_1/angular_velocity = 0.0 +36:17/0 = 0 +36:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:17/0/physics_layer_0/angular_velocity = 0.0 +36:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:17/0/physics_layer_1/angular_velocity = 0.0 +0:18/0 = 0 +0:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:18/0/physics_layer_0/angular_velocity = 0.0 +0:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:18/0/physics_layer_1/angular_velocity = 0.0 +1:18/0 = 0 +1:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:18/0/physics_layer_0/angular_velocity = 0.0 +1:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:18/0/physics_layer_1/angular_velocity = 0.0 +2:18/0 = 0 +2:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:18/0/physics_layer_0/angular_velocity = 0.0 +2:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:18/0/physics_layer_1/angular_velocity = 0.0 +3:18/0 = 0 +3:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:18/0/physics_layer_0/angular_velocity = 0.0 +3:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:18/0/physics_layer_1/angular_velocity = 0.0 +4:18/0 = 0 +4:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:18/0/physics_layer_0/angular_velocity = 0.0 +4:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:18/0/physics_layer_1/angular_velocity = 0.0 +5:18/0 = 0 +5:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:18/0/physics_layer_0/angular_velocity = 0.0 +5:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:18/0/physics_layer_1/angular_velocity = 0.0 +6:18/0 = 0 +6:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:18/0/physics_layer_0/angular_velocity = 0.0 +6:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:18/0/physics_layer_1/angular_velocity = 0.0 +7:18/0 = 0 +7:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:18/0/physics_layer_0/angular_velocity = 0.0 +7:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:18/0/physics_layer_1/angular_velocity = 0.0 +8:18/0 = 0 +8:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:18/0/physics_layer_0/angular_velocity = 0.0 +8:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:18/0/physics_layer_1/angular_velocity = 0.0 +9:18/0 = 0 +9:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:18/0/physics_layer_0/angular_velocity = 0.0 +9:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:18/0/physics_layer_1/angular_velocity = 0.0 +10:18/0 = 0 +10:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:18/0/physics_layer_0/angular_velocity = 0.0 +10:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:18/0/physics_layer_1/angular_velocity = 0.0 +11:18/0 = 0 +11:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:18/0/physics_layer_0/angular_velocity = 0.0 +11:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:18/0/physics_layer_1/angular_velocity = 0.0 +12:18/0 = 0 +12:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:18/0/physics_layer_0/angular_velocity = 0.0 +12:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:18/0/physics_layer_1/angular_velocity = 0.0 +13:18/0 = 0 +13:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:18/0/physics_layer_0/angular_velocity = 0.0 +13:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:18/0/physics_layer_1/angular_velocity = 0.0 +14:18/0 = 0 +14:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:18/0/physics_layer_0/angular_velocity = 0.0 +14:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:18/0/physics_layer_1/angular_velocity = 0.0 +15:18/0 = 0 +15:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:18/0/physics_layer_0/angular_velocity = 0.0 +15:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:18/0/physics_layer_1/angular_velocity = 0.0 +16:18/0 = 0 +16:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:18/0/physics_layer_0/angular_velocity = 0.0 +16:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:18/0/physics_layer_1/angular_velocity = 0.0 +17:18/0 = 0 +17:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:18/0/physics_layer_0/angular_velocity = 0.0 +17:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:18/0/physics_layer_1/angular_velocity = 0.0 +18:18/0 = 0 +18:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:18/0/physics_layer_0/angular_velocity = 0.0 +18:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:18/0/physics_layer_1/angular_velocity = 0.0 +19:18/0 = 0 +19:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:18/0/physics_layer_0/angular_velocity = 0.0 +19:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:18/0/physics_layer_1/angular_velocity = 0.0 +20:18/0 = 0 +20:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:18/0/physics_layer_0/angular_velocity = 0.0 +20:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:18/0/physics_layer_1/angular_velocity = 0.0 +21:18/0 = 0 +21:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:18/0/physics_layer_0/angular_velocity = 0.0 +21:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:18/0/physics_layer_1/angular_velocity = 0.0 +24:18/0 = 0 +24:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:18/0/physics_layer_0/angular_velocity = 0.0 +24:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:18/0/physics_layer_1/angular_velocity = 0.0 +25:18/0 = 0 +25:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:18/0/physics_layer_0/angular_velocity = 0.0 +25:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:18/0/physics_layer_1/angular_velocity = 0.0 +26:18/0 = 0 +26:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:18/0/physics_layer_0/angular_velocity = 0.0 +26:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:18/0/physics_layer_1/angular_velocity = 0.0 +27:18/0 = 0 +27:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:18/0/physics_layer_0/angular_velocity = 0.0 +27:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:18/0/physics_layer_1/angular_velocity = 0.0 +32:18/0 = 0 +32:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:18/0/physics_layer_0/angular_velocity = 0.0 +32:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:18/0/physics_layer_1/angular_velocity = 0.0 +33:18/0 = 0 +33:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:18/0/physics_layer_0/angular_velocity = 0.0 +33:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:18/0/physics_layer_1/angular_velocity = 0.0 +34:18/0 = 0 +34:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:18/0/physics_layer_0/angular_velocity = 0.0 +34:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:18/0/physics_layer_1/angular_velocity = 0.0 +35:18/0 = 0 +35:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:18/0/physics_layer_0/angular_velocity = 0.0 +35:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:18/0/physics_layer_1/angular_velocity = 0.0 +36:18/0 = 0 +36:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:18/0/physics_layer_0/angular_velocity = 0.0 +36:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:18/0/physics_layer_1/angular_velocity = 0.0 +0:19/0 = 0 +0:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:19/0/physics_layer_0/angular_velocity = 0.0 +0:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:19/0/physics_layer_1/angular_velocity = 0.0 +1:19/0 = 0 +1:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:19/0/physics_layer_0/angular_velocity = 0.0 +1:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:19/0/physics_layer_1/angular_velocity = 0.0 +2:19/0 = 0 +2:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:19/0/physics_layer_0/angular_velocity = 0.0 +2:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:19/0/physics_layer_1/angular_velocity = 0.0 +3:19/0 = 0 +3:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:19/0/physics_layer_0/angular_velocity = 0.0 +3:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:19/0/physics_layer_1/angular_velocity = 0.0 +4:19/0 = 0 +4:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:19/0/physics_layer_0/angular_velocity = 0.0 +4:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:19/0/physics_layer_1/angular_velocity = 0.0 +5:19/0 = 0 +5:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:19/0/physics_layer_0/angular_velocity = 0.0 +5:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:19/0/physics_layer_1/angular_velocity = 0.0 +6:19/0 = 0 +6:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:19/0/physics_layer_0/angular_velocity = 0.0 +6:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:19/0/physics_layer_1/angular_velocity = 0.0 +7:19/0 = 0 +7:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:19/0/physics_layer_0/angular_velocity = 0.0 +7:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:19/0/physics_layer_1/angular_velocity = 0.0 +8:19/0 = 0 +8:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:19/0/physics_layer_0/angular_velocity = 0.0 +8:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:19/0/physics_layer_1/angular_velocity = 0.0 +9:19/0 = 0 +9:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:19/0/physics_layer_0/angular_velocity = 0.0 +9:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:19/0/physics_layer_1/angular_velocity = 0.0 +10:19/0 = 0 +10:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:19/0/physics_layer_0/angular_velocity = 0.0 +10:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:19/0/physics_layer_1/angular_velocity = 0.0 +11:19/0 = 0 +11:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:19/0/physics_layer_0/angular_velocity = 0.0 +11:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:19/0/physics_layer_1/angular_velocity = 0.0 +12:19/0 = 0 +12:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:19/0/physics_layer_0/angular_velocity = 0.0 +12:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:19/0/physics_layer_1/angular_velocity = 0.0 +13:19/0 = 0 +13:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:19/0/physics_layer_0/angular_velocity = 0.0 +13:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:19/0/physics_layer_1/angular_velocity = 0.0 +14:19/0 = 0 +14:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:19/0/physics_layer_0/angular_velocity = 0.0 +14:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:19/0/physics_layer_1/angular_velocity = 0.0 +15:19/0 = 0 +15:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:19/0/physics_layer_0/angular_velocity = 0.0 +15:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:19/0/physics_layer_1/angular_velocity = 0.0 +16:19/0 = 0 +16:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:19/0/physics_layer_0/angular_velocity = 0.0 +16:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:19/0/physics_layer_1/angular_velocity = 0.0 +18:19/0 = 0 +18:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:19/0/physics_layer_0/angular_velocity = 0.0 +18:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:19/0/physics_layer_1/angular_velocity = 0.0 +19:19/0 = 0 +19:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:19/0/physics_layer_0/angular_velocity = 0.0 +19:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:19/0/physics_layer_1/angular_velocity = 0.0 +21:19/0 = 0 +21:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:19/0/physics_layer_0/angular_velocity = 0.0 +21:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:19/0/physics_layer_1/angular_velocity = 0.0 +24:19/0 = 0 +24:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:19/0/physics_layer_0/angular_velocity = 0.0 +24:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:19/0/physics_layer_1/angular_velocity = 0.0 +25:19/0 = 0 +25:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:19/0/physics_layer_0/angular_velocity = 0.0 +25:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:19/0/physics_layer_1/angular_velocity = 0.0 +26:19/0 = 0 +26:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:19/0/physics_layer_0/angular_velocity = 0.0 +26:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:19/0/physics_layer_1/angular_velocity = 0.0 +27:19/0 = 0 +27:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:19/0/physics_layer_0/angular_velocity = 0.0 +27:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:19/0/physics_layer_1/angular_velocity = 0.0 +32:19/0 = 0 +32:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:19/0/physics_layer_0/angular_velocity = 0.0 +32:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:19/0/physics_layer_1/angular_velocity = 0.0 +33:19/0 = 0 +33:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:19/0/physics_layer_0/angular_velocity = 0.0 +33:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:19/0/physics_layer_1/angular_velocity = 0.0 +34:19/0 = 0 +34:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:19/0/physics_layer_0/angular_velocity = 0.0 +34:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:19/0/physics_layer_1/angular_velocity = 0.0 +35:19/0 = 0 +35:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:19/0/physics_layer_0/angular_velocity = 0.0 +35:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:19/0/physics_layer_1/angular_velocity = 0.0 +0:20/0 = 0 +0:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:20/0/physics_layer_0/angular_velocity = 0.0 +0:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:20/0/physics_layer_1/angular_velocity = 0.0 +1:20/0 = 0 +1:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:20/0/physics_layer_0/angular_velocity = 0.0 +1:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:20/0/physics_layer_1/angular_velocity = 0.0 +2:20/0 = 0 +2:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:20/0/physics_layer_0/angular_velocity = 0.0 +2:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:20/0/physics_layer_1/angular_velocity = 0.0 +3:20/0 = 0 +3:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:20/0/physics_layer_0/angular_velocity = 0.0 +3:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:20/0/physics_layer_1/angular_velocity = 0.0 +4:20/0 = 0 +4:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:20/0/physics_layer_0/angular_velocity = 0.0 +4:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:20/0/physics_layer_1/angular_velocity = 0.0 +5:20/0 = 0 +5:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:20/0/physics_layer_0/angular_velocity = 0.0 +5:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:20/0/physics_layer_1/angular_velocity = 0.0 +6:20/0 = 0 +6:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:20/0/physics_layer_0/angular_velocity = 0.0 +6:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:20/0/physics_layer_1/angular_velocity = 0.0 +7:20/0 = 0 +7:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:20/0/physics_layer_0/angular_velocity = 0.0 +7:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:20/0/physics_layer_1/angular_velocity = 0.0 +8:20/0 = 0 +8:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:20/0/physics_layer_0/angular_velocity = 0.0 +8:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:20/0/physics_layer_1/angular_velocity = 0.0 +9:20/0 = 0 +9:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:20/0/physics_layer_0/angular_velocity = 0.0 +9:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:20/0/physics_layer_1/angular_velocity = 0.0 +10:20/0 = 0 +10:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:20/0/physics_layer_0/angular_velocity = 0.0 +10:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:20/0/physics_layer_1/angular_velocity = 0.0 +11:20/0 = 0 +11:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:20/0/physics_layer_0/angular_velocity = 0.0 +11:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:20/0/physics_layer_1/angular_velocity = 0.0 +12:20/0 = 0 +12:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:20/0/physics_layer_0/angular_velocity = 0.0 +12:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:20/0/physics_layer_1/angular_velocity = 0.0 +13:20/0 = 0 +13:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:20/0/physics_layer_0/angular_velocity = 0.0 +13:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:20/0/physics_layer_1/angular_velocity = 0.0 +14:20/0 = 0 +14:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:20/0/physics_layer_0/angular_velocity = 0.0 +14:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:20/0/physics_layer_1/angular_velocity = 0.0 +15:20/0 = 0 +15:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:20/0/physics_layer_0/angular_velocity = 0.0 +15:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:20/0/physics_layer_1/angular_velocity = 0.0 +16:20/0 = 0 +16:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:20/0/physics_layer_0/angular_velocity = 0.0 +16:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:20/0/physics_layer_1/angular_velocity = 0.0 +17:20/0 = 0 +17:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:20/0/physics_layer_0/angular_velocity = 0.0 +17:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:20/0/physics_layer_1/angular_velocity = 0.0 +18:20/0 = 0 +18:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:20/0/physics_layer_0/angular_velocity = 0.0 +18:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:20/0/physics_layer_1/angular_velocity = 0.0 +19:20/0 = 0 +19:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:20/0/physics_layer_0/angular_velocity = 0.0 +19:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:20/0/physics_layer_1/angular_velocity = 0.0 +20:20/0 = 0 +20:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:20/0/physics_layer_0/angular_velocity = 0.0 +20:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:20/0/physics_layer_1/angular_velocity = 0.0 +21:20/0 = 0 +21:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:20/0/physics_layer_0/angular_velocity = 0.0 +21:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:20/0/physics_layer_1/angular_velocity = 0.0 +24:20/0 = 0 +24:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:20/0/physics_layer_0/angular_velocity = 0.0 +24:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:20/0/physics_layer_1/angular_velocity = 0.0 +25:20/0 = 0 +25:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:20/0/physics_layer_0/angular_velocity = 0.0 +25:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:20/0/physics_layer_1/angular_velocity = 0.0 +26:20/0 = 0 +26:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:20/0/physics_layer_0/angular_velocity = 0.0 +26:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:20/0/physics_layer_1/angular_velocity = 0.0 +27:20/0 = 0 +27:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:20/0/physics_layer_0/angular_velocity = 0.0 +27:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:20/0/physics_layer_1/angular_velocity = 0.0 +32:20/0 = 0 +32:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:20/0/physics_layer_0/angular_velocity = 0.0 +32:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:20/0/physics_layer_1/angular_velocity = 0.0 +33:20/0 = 0 +33:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:20/0/physics_layer_0/angular_velocity = 0.0 +33:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:20/0/physics_layer_1/angular_velocity = 0.0 +34:20/0 = 0 +34:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:20/0/physics_layer_0/angular_velocity = 0.0 +34:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:20/0/physics_layer_1/angular_velocity = 0.0 +35:20/0 = 0 +35:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:20/0/physics_layer_0/angular_velocity = 0.0 +35:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:20/0/physics_layer_1/angular_velocity = 0.0 +0:21/0 = 0 +0:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:21/0/physics_layer_0/angular_velocity = 0.0 +0:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:21/0/physics_layer_1/angular_velocity = 0.0 +1:21/0 = 0 +1:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:21/0/physics_layer_0/angular_velocity = 0.0 +1:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:21/0/physics_layer_1/angular_velocity = 0.0 +2:21/0 = 0 +2:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:21/0/physics_layer_0/angular_velocity = 0.0 +2:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:21/0/physics_layer_1/angular_velocity = 0.0 +3:21/0 = 0 +3:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:21/0/physics_layer_0/angular_velocity = 0.0 +3:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:21/0/physics_layer_1/angular_velocity = 0.0 +4:21/0 = 0 +4:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:21/0/physics_layer_0/angular_velocity = 0.0 +4:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:21/0/physics_layer_1/angular_velocity = 0.0 +5:21/0 = 0 +5:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:21/0/physics_layer_0/angular_velocity = 0.0 +5:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:21/0/physics_layer_1/angular_velocity = 0.0 +6:21/0 = 0 +6:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:21/0/physics_layer_0/angular_velocity = 0.0 +6:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:21/0/physics_layer_1/angular_velocity = 0.0 +7:21/0 = 0 +7:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:21/0/physics_layer_0/angular_velocity = 0.0 +7:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:21/0/physics_layer_1/angular_velocity = 0.0 +8:21/0 = 0 +8:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:21/0/physics_layer_0/angular_velocity = 0.0 +8:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:21/0/physics_layer_1/angular_velocity = 0.0 +9:21/0 = 0 +9:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:21/0/physics_layer_0/angular_velocity = 0.0 +9:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:21/0/physics_layer_1/angular_velocity = 0.0 +10:21/0 = 0 +10:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:21/0/physics_layer_0/angular_velocity = 0.0 +10:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:21/0/physics_layer_1/angular_velocity = 0.0 +11:21/0 = 0 +11:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:21/0/physics_layer_0/angular_velocity = 0.0 +11:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:21/0/physics_layer_1/angular_velocity = 0.0 +12:21/0 = 0 +12:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:21/0/physics_layer_0/angular_velocity = 0.0 +12:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:21/0/physics_layer_1/angular_velocity = 0.0 +13:21/0 = 0 +13:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:21/0/physics_layer_0/angular_velocity = 0.0 +13:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:21/0/physics_layer_1/angular_velocity = 0.0 +14:21/0 = 0 +14:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:21/0/physics_layer_0/angular_velocity = 0.0 +14:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:21/0/physics_layer_1/angular_velocity = 0.0 +15:21/0 = 0 +15:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:21/0/physics_layer_0/angular_velocity = 0.0 +15:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:21/0/physics_layer_1/angular_velocity = 0.0 +16:21/0 = 0 +16:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:21/0/physics_layer_0/angular_velocity = 0.0 +16:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:21/0/physics_layer_1/angular_velocity = 0.0 +17:21/0 = 0 +17:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:21/0/physics_layer_0/angular_velocity = 0.0 +17:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:21/0/physics_layer_1/angular_velocity = 0.0 +18:21/0 = 0 +18:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:21/0/physics_layer_0/angular_velocity = 0.0 +18:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:21/0/physics_layer_1/angular_velocity = 0.0 +19:21/0 = 0 +19:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:21/0/physics_layer_0/angular_velocity = 0.0 +19:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:21/0/physics_layer_1/angular_velocity = 0.0 +24:21/0 = 0 +24:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:21/0/physics_layer_0/angular_velocity = 0.0 +24:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:21/0/physics_layer_1/angular_velocity = 0.0 +25:21/0 = 0 +25:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:21/0/physics_layer_0/angular_velocity = 0.0 +25:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:21/0/physics_layer_1/angular_velocity = 0.0 +26:21/0 = 0 +26:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:21/0/physics_layer_0/angular_velocity = 0.0 +26:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:21/0/physics_layer_1/angular_velocity = 0.0 +27:21/0 = 0 +27:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:21/0/physics_layer_0/angular_velocity = 0.0 +27:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:21/0/physics_layer_1/angular_velocity = 0.0 +35:21/0 = 0 +35:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:21/0/physics_layer_0/angular_velocity = 0.0 +35:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:21/0/physics_layer_1/angular_velocity = 0.0 +36:21/0 = 0 +36:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:21/0/physics_layer_0/angular_velocity = 0.0 +36:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:21/0/physics_layer_1/angular_velocity = 0.0 +0:22/0 = 0 +0:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:22/0/physics_layer_0/angular_velocity = 0.0 +0:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:22/0/physics_layer_1/angular_velocity = 0.0 +1:22/0 = 0 +1:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:22/0/physics_layer_0/angular_velocity = 0.0 +1:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:22/0/physics_layer_1/angular_velocity = 0.0 +2:22/0 = 0 +2:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:22/0/physics_layer_0/angular_velocity = 0.0 +2:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:22/0/physics_layer_1/angular_velocity = 0.0 +3:22/0 = 0 +3:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:22/0/physics_layer_0/angular_velocity = 0.0 +3:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:22/0/physics_layer_1/angular_velocity = 0.0 +4:22/0 = 0 +4:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:22/0/physics_layer_0/angular_velocity = 0.0 +4:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:22/0/physics_layer_1/angular_velocity = 0.0 +5:22/0 = 0 +5:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:22/0/physics_layer_0/angular_velocity = 0.0 +5:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:22/0/physics_layer_1/angular_velocity = 0.0 +6:22/0 = 0 +6:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:22/0/physics_layer_0/angular_velocity = 0.0 +6:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:22/0/physics_layer_1/angular_velocity = 0.0 +7:22/0 = 0 +7:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:22/0/physics_layer_0/angular_velocity = 0.0 +7:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:22/0/physics_layer_1/angular_velocity = 0.0 +8:22/0 = 0 +8:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:22/0/physics_layer_0/angular_velocity = 0.0 +8:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:22/0/physics_layer_1/angular_velocity = 0.0 +9:22/0 = 0 +9:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:22/0/physics_layer_0/angular_velocity = 0.0 +9:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:22/0/physics_layer_1/angular_velocity = 0.0 +10:22/0 = 0 +10:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:22/0/physics_layer_0/angular_velocity = 0.0 +10:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:22/0/physics_layer_1/angular_velocity = 0.0 +11:22/0 = 0 +11:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:22/0/physics_layer_0/angular_velocity = 0.0 +11:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:22/0/physics_layer_1/angular_velocity = 0.0 +12:22/0 = 0 +12:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:22/0/physics_layer_0/angular_velocity = 0.0 +12:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:22/0/physics_layer_1/angular_velocity = 0.0 +13:22/0 = 0 +13:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:22/0/physics_layer_0/angular_velocity = 0.0 +13:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:22/0/physics_layer_1/angular_velocity = 0.0 +14:22/0 = 0 +14:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:22/0/physics_layer_0/angular_velocity = 0.0 +14:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:22/0/physics_layer_1/angular_velocity = 0.0 +15:22/0 = 0 +15:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:22/0/physics_layer_0/angular_velocity = 0.0 +15:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:22/0/physics_layer_1/angular_velocity = 0.0 +16:22/0 = 0 +16:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:22/0/physics_layer_0/angular_velocity = 0.0 +16:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:22/0/physics_layer_1/angular_velocity = 0.0 +17:22/0 = 0 +17:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:22/0/physics_layer_0/angular_velocity = 0.0 +17:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:22/0/physics_layer_1/angular_velocity = 0.0 +18:22/0 = 0 +18:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:22/0/physics_layer_0/angular_velocity = 0.0 +18:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:22/0/physics_layer_1/angular_velocity = 0.0 +19:22/0 = 0 +19:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:22/0/physics_layer_0/angular_velocity = 0.0 +19:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:22/0/physics_layer_1/angular_velocity = 0.0 +24:22/0 = 0 +24:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:22/0/physics_layer_0/angular_velocity = 0.0 +24:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:22/0/physics_layer_1/angular_velocity = 0.0 +25:22/0 = 0 +25:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:22/0/physics_layer_0/angular_velocity = 0.0 +25:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:22/0/physics_layer_1/angular_velocity = 0.0 +26:22/0 = 0 +26:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:22/0/physics_layer_0/angular_velocity = 0.0 +26:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:22/0/physics_layer_1/angular_velocity = 0.0 +27:22/0 = 0 +27:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:22/0/physics_layer_0/angular_velocity = 0.0 +27:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:22/0/physics_layer_1/angular_velocity = 0.0 +32:22/0 = 0 +32:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:22/0/physics_layer_0/angular_velocity = 0.0 +32:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:22/0/physics_layer_1/angular_velocity = 0.0 +33:22/0 = 0 +33:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:22/0/physics_layer_0/angular_velocity = 0.0 +33:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:22/0/physics_layer_1/angular_velocity = 0.0 +34:22/0 = 0 +34:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:22/0/physics_layer_0/angular_velocity = 0.0 +34:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:22/0/physics_layer_1/angular_velocity = 0.0 +35:22/0 = 0 +35:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:22/0/physics_layer_0/angular_velocity = 0.0 +35:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:22/0/physics_layer_1/angular_velocity = 0.0 +36:22/0 = 0 +36:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:22/0/physics_layer_0/angular_velocity = 0.0 +36:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:22/0/physics_layer_1/angular_velocity = 0.0 +0:23/0 = 0 +0:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:23/0/physics_layer_0/angular_velocity = 0.0 +0:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:23/0/physics_layer_1/angular_velocity = 0.0 +1:23/0 = 0 +1:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:23/0/physics_layer_0/angular_velocity = 0.0 +1:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:23/0/physics_layer_1/angular_velocity = 0.0 +2:23/0 = 0 +2:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:23/0/physics_layer_0/angular_velocity = 0.0 +2:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:23/0/physics_layer_1/angular_velocity = 0.0 +3:23/0 = 0 +3:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:23/0/physics_layer_0/angular_velocity = 0.0 +3:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:23/0/physics_layer_1/angular_velocity = 0.0 +5:23/0 = 0 +5:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:23/0/physics_layer_0/angular_velocity = 0.0 +5:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:23/0/physics_layer_1/angular_velocity = 0.0 +6:23/0 = 0 +6:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:23/0/physics_layer_0/angular_velocity = 0.0 +6:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:23/0/physics_layer_1/angular_velocity = 0.0 +7:23/0 = 0 +7:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:23/0/physics_layer_0/angular_velocity = 0.0 +7:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:23/0/physics_layer_1/angular_velocity = 0.0 +8:23/0 = 0 +8:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:23/0/physics_layer_0/angular_velocity = 0.0 +8:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:23/0/physics_layer_1/angular_velocity = 0.0 +9:23/0 = 0 +9:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:23/0/physics_layer_0/angular_velocity = 0.0 +9:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:23/0/physics_layer_1/angular_velocity = 0.0 +10:23/0 = 0 +10:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:23/0/physics_layer_0/angular_velocity = 0.0 +10:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:23/0/physics_layer_1/angular_velocity = 0.0 +11:23/0 = 0 +11:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:23/0/physics_layer_0/angular_velocity = 0.0 +11:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:23/0/physics_layer_1/angular_velocity = 0.0 +13:23/0 = 0 +13:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:23/0/physics_layer_0/angular_velocity = 0.0 +13:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:23/0/physics_layer_1/angular_velocity = 0.0 +14:23/0 = 0 +14:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:23/0/physics_layer_0/angular_velocity = 0.0 +14:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:23/0/physics_layer_1/angular_velocity = 0.0 +15:23/0 = 0 +15:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:23/0/physics_layer_0/angular_velocity = 0.0 +15:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:23/0/physics_layer_1/angular_velocity = 0.0 +16:23/0 = 0 +16:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:23/0/physics_layer_0/angular_velocity = 0.0 +16:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:23/0/physics_layer_1/angular_velocity = 0.0 +17:23/0 = 0 +17:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:23/0/physics_layer_0/angular_velocity = 0.0 +17:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:23/0/physics_layer_1/angular_velocity = 0.0 +18:23/0 = 0 +18:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:23/0/physics_layer_0/angular_velocity = 0.0 +18:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:23/0/physics_layer_1/angular_velocity = 0.0 +19:23/0 = 0 +19:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:23/0/physics_layer_0/angular_velocity = 0.0 +19:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:23/0/physics_layer_1/angular_velocity = 0.0 +24:23/0 = 0 +24:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:23/0/physics_layer_0/angular_velocity = 0.0 +24:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:23/0/physics_layer_1/angular_velocity = 0.0 +25:23/0 = 0 +25:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:23/0/physics_layer_0/angular_velocity = 0.0 +25:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:23/0/physics_layer_1/angular_velocity = 0.0 +26:23/0 = 0 +26:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:23/0/physics_layer_0/angular_velocity = 0.0 +26:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:23/0/physics_layer_1/angular_velocity = 0.0 +27:23/0 = 0 +27:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:23/0/physics_layer_0/angular_velocity = 0.0 +27:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:23/0/physics_layer_1/angular_velocity = 0.0 +32:23/0 = 0 +32:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:23/0/physics_layer_0/angular_velocity = 0.0 +32:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:23/0/physics_layer_1/angular_velocity = 0.0 +33:23/0 = 0 +33:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:23/0/physics_layer_0/angular_velocity = 0.0 +33:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:23/0/physics_layer_1/angular_velocity = 0.0 +34:23/0 = 0 +34:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:23/0/physics_layer_0/angular_velocity = 0.0 +34:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:23/0/physics_layer_1/angular_velocity = 0.0 +35:23/0 = 0 +35:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:23/0/physics_layer_0/angular_velocity = 0.0 +35:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:23/0/physics_layer_1/angular_velocity = 0.0 +36:23/0 = 0 +36:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:23/0/physics_layer_0/angular_velocity = 0.0 +36:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:23/0/physics_layer_1/angular_velocity = 0.0 +0:24/0 = 0 +0:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:24/0/physics_layer_0/angular_velocity = 0.0 +0:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:24/0/physics_layer_1/angular_velocity = 0.0 +1:24/0 = 0 +1:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:24/0/physics_layer_0/angular_velocity = 0.0 +1:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:24/0/physics_layer_1/angular_velocity = 0.0 +2:24/0 = 0 +2:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:24/0/physics_layer_0/angular_velocity = 0.0 +2:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:24/0/physics_layer_1/angular_velocity = 0.0 +3:24/0 = 0 +3:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:24/0/physics_layer_0/angular_velocity = 0.0 +3:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:24/0/physics_layer_1/angular_velocity = 0.0 +5:24/0 = 0 +5:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:24/0/physics_layer_0/angular_velocity = 0.0 +5:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:24/0/physics_layer_1/angular_velocity = 0.0 +7:24/0 = 0 +7:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:24/0/physics_layer_0/angular_velocity = 0.0 +7:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:24/0/physics_layer_1/angular_velocity = 0.0 +8:24/0 = 0 +8:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:24/0/physics_layer_0/angular_velocity = 0.0 +8:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:24/0/physics_layer_1/angular_velocity = 0.0 +9:24/0 = 0 +9:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:24/0/physics_layer_0/angular_velocity = 0.0 +9:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:24/0/physics_layer_1/angular_velocity = 0.0 +10:24/0 = 0 +10:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:24/0/physics_layer_0/angular_velocity = 0.0 +10:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:24/0/physics_layer_1/angular_velocity = 0.0 +11:24/0 = 0 +11:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:24/0/physics_layer_0/angular_velocity = 0.0 +11:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:24/0/physics_layer_1/angular_velocity = 0.0 +13:24/0 = 0 +13:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:24/0/physics_layer_0/angular_velocity = 0.0 +13:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:24/0/physics_layer_1/angular_velocity = 0.0 +15:24/0 = 0 +15:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:24/0/physics_layer_0/angular_velocity = 0.0 +15:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:24/0/physics_layer_1/angular_velocity = 0.0 +16:24/0 = 0 +16:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:24/0/physics_layer_0/angular_velocity = 0.0 +16:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:24/0/physics_layer_1/angular_velocity = 0.0 +17:24/0 = 0 +17:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:24/0/physics_layer_0/angular_velocity = 0.0 +17:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:24/0/physics_layer_1/angular_velocity = 0.0 +18:24/0 = 0 +18:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:24/0/physics_layer_0/angular_velocity = 0.0 +18:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:24/0/physics_layer_1/angular_velocity = 0.0 +19:24/0 = 0 +19:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:24/0/physics_layer_0/angular_velocity = 0.0 +19:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:24/0/physics_layer_1/angular_velocity = 0.0 +24:24/0 = 0 +24:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:24/0/physics_layer_0/angular_velocity = 0.0 +24:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:24/0/physics_layer_1/angular_velocity = 0.0 +25:24/0 = 0 +25:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:24/0/physics_layer_0/angular_velocity = 0.0 +25:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:24/0/physics_layer_1/angular_velocity = 0.0 +26:24/0 = 0 +26:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:24/0/physics_layer_0/angular_velocity = 0.0 +26:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:24/0/physics_layer_1/angular_velocity = 0.0 +27:24/0 = 0 +27:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:24/0/physics_layer_0/angular_velocity = 0.0 +27:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:24/0/physics_layer_1/angular_velocity = 0.0 +28:24/0 = 0 +28:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:24/0/physics_layer_0/angular_velocity = 0.0 +28:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:24/0/physics_layer_1/angular_velocity = 0.0 +29:24/0 = 0 +29:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:24/0/physics_layer_0/angular_velocity = 0.0 +29:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:24/0/physics_layer_1/angular_velocity = 0.0 +30:24/0 = 0 +30:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:24/0/physics_layer_0/angular_velocity = 0.0 +30:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:24/0/physics_layer_1/angular_velocity = 0.0 +32:24/0 = 0 +32:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:24/0/physics_layer_0/angular_velocity = 0.0 +32:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:24/0/physics_layer_1/angular_velocity = 0.0 +33:24/0 = 0 +33:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:24/0/physics_layer_0/angular_velocity = 0.0 +33:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:24/0/physics_layer_1/angular_velocity = 0.0 +34:24/0 = 0 +34:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:24/0/physics_layer_0/angular_velocity = 0.0 +34:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:24/0/physics_layer_1/angular_velocity = 0.0 +35:24/0 = 0 +35:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:24/0/physics_layer_0/angular_velocity = 0.0 +35:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:24/0/physics_layer_1/angular_velocity = 0.0 +0:25/0 = 0 +0:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:25/0/physics_layer_0/angular_velocity = 0.0 +0:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:25/0/physics_layer_1/angular_velocity = 0.0 +1:25/0 = 0 +1:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:25/0/physics_layer_0/angular_velocity = 0.0 +1:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:25/0/physics_layer_1/angular_velocity = 0.0 +2:25/0 = 0 +2:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:25/0/physics_layer_0/angular_velocity = 0.0 +2:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:25/0/physics_layer_1/angular_velocity = 0.0 +3:25/0 = 0 +3:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:25/0/physics_layer_0/angular_velocity = 0.0 +3:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:25/0/physics_layer_1/angular_velocity = 0.0 +4:25/0 = 0 +4:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:25/0/physics_layer_0/angular_velocity = 0.0 +4:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:25/0/physics_layer_1/angular_velocity = 0.0 +5:25/0 = 0 +5:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:25/0/physics_layer_0/angular_velocity = 0.0 +5:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:25/0/physics_layer_1/angular_velocity = 0.0 +6:25/0 = 0 +6:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:25/0/physics_layer_0/angular_velocity = 0.0 +6:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:25/0/physics_layer_1/angular_velocity = 0.0 +7:25/0 = 0 +7:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:25/0/physics_layer_0/angular_velocity = 0.0 +7:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:25/0/physics_layer_1/angular_velocity = 0.0 +8:25/0 = 0 +8:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:25/0/physics_layer_0/angular_velocity = 0.0 +8:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:25/0/physics_layer_1/angular_velocity = 0.0 +9:25/0 = 0 +9:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:25/0/physics_layer_0/angular_velocity = 0.0 +9:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:25/0/physics_layer_1/angular_velocity = 0.0 +10:25/0 = 0 +10:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:25/0/physics_layer_0/angular_velocity = 0.0 +10:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:25/0/physics_layer_1/angular_velocity = 0.0 +11:25/0 = 0 +11:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:25/0/physics_layer_0/angular_velocity = 0.0 +11:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:25/0/physics_layer_1/angular_velocity = 0.0 +12:25/0 = 0 +12:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:25/0/physics_layer_0/angular_velocity = 0.0 +12:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:25/0/physics_layer_1/angular_velocity = 0.0 +13:25/0 = 0 +13:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:25/0/physics_layer_0/angular_velocity = 0.0 +13:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:25/0/physics_layer_1/angular_velocity = 0.0 +14:25/0 = 0 +14:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:25/0/physics_layer_0/angular_velocity = 0.0 +14:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:25/0/physics_layer_1/angular_velocity = 0.0 +15:25/0 = 0 +15:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:25/0/physics_layer_0/angular_velocity = 0.0 +15:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:25/0/physics_layer_1/angular_velocity = 0.0 +16:25/0 = 0 +16:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:25/0/physics_layer_0/angular_velocity = 0.0 +16:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:25/0/physics_layer_1/angular_velocity = 0.0 +17:25/0 = 0 +17:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:25/0/physics_layer_0/angular_velocity = 0.0 +17:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:25/0/physics_layer_1/angular_velocity = 0.0 +18:25/0 = 0 +18:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:25/0/physics_layer_0/angular_velocity = 0.0 +18:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:25/0/physics_layer_1/angular_velocity = 0.0 +19:25/0 = 0 +19:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:25/0/physics_layer_0/angular_velocity = 0.0 +19:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:25/0/physics_layer_1/angular_velocity = 0.0 +20:25/0 = 0 +20:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:25/0/physics_layer_0/angular_velocity = 0.0 +20:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:25/0/physics_layer_1/angular_velocity = 0.0 +21:25/0 = 0 +21:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:25/0/physics_layer_0/angular_velocity = 0.0 +21:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:25/0/physics_layer_1/angular_velocity = 0.0 +22:25/0 = 0 +22:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:25/0/physics_layer_0/angular_velocity = 0.0 +22:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:25/0/physics_layer_1/angular_velocity = 0.0 +23:25/0 = 0 +23:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:25/0/physics_layer_0/angular_velocity = 0.0 +23:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:25/0/physics_layer_1/angular_velocity = 0.0 +24:25/0 = 0 +24:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:25/0/physics_layer_0/angular_velocity = 0.0 +24:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:25/0/physics_layer_1/angular_velocity = 0.0 +25:25/0 = 0 +25:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:25/0/physics_layer_0/angular_velocity = 0.0 +25:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:25/0/physics_layer_1/angular_velocity = 0.0 +26:25/0 = 0 +26:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:25/0/physics_layer_0/angular_velocity = 0.0 +26:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:25/0/physics_layer_1/angular_velocity = 0.0 +27:25/0 = 0 +27:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:25/0/physics_layer_0/angular_velocity = 0.0 +27:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:25/0/physics_layer_1/angular_velocity = 0.0 +28:25/0 = 0 +28:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:25/0/physics_layer_0/angular_velocity = 0.0 +28:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:25/0/physics_layer_1/angular_velocity = 0.0 +29:25/0 = 0 +29:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:25/0/physics_layer_0/angular_velocity = 0.0 +29:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:25/0/physics_layer_1/angular_velocity = 0.0 +30:25/0 = 0 +30:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:25/0/physics_layer_0/angular_velocity = 0.0 +30:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:25/0/physics_layer_1/angular_velocity = 0.0 +32:25/0 = 0 +32:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:25/0/physics_layer_0/angular_velocity = 0.0 +32:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:25/0/physics_layer_1/angular_velocity = 0.0 +33:25/0 = 0 +33:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:25/0/physics_layer_0/angular_velocity = 0.0 +33:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:25/0/physics_layer_1/angular_velocity = 0.0 +34:25/0 = 0 +34:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:25/0/physics_layer_0/angular_velocity = 0.0 +34:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:25/0/physics_layer_1/angular_velocity = 0.0 +35:25/0 = 0 +35:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:25/0/physics_layer_0/angular_velocity = 0.0 +35:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:25/0/physics_layer_1/angular_velocity = 0.0 +0:26/0 = 0 +0:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:26/0/physics_layer_0/angular_velocity = 0.0 +0:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:26/0/physics_layer_1/angular_velocity = 0.0 +1:26/0 = 0 +1:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:26/0/physics_layer_0/angular_velocity = 0.0 +1:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:26/0/physics_layer_1/angular_velocity = 0.0 +2:26/0 = 0 +2:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:26/0/physics_layer_0/angular_velocity = 0.0 +2:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:26/0/physics_layer_1/angular_velocity = 0.0 +3:26/0 = 0 +3:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:26/0/physics_layer_0/angular_velocity = 0.0 +3:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:26/0/physics_layer_1/angular_velocity = 0.0 +4:26/0 = 0 +4:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:26/0/physics_layer_0/angular_velocity = 0.0 +4:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:26/0/physics_layer_1/angular_velocity = 0.0 +6:26/0 = 0 +6:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:26/0/physics_layer_0/angular_velocity = 0.0 +6:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:26/0/physics_layer_1/angular_velocity = 0.0 +7:26/0 = 0 +7:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:26/0/physics_layer_0/angular_velocity = 0.0 +7:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:26/0/physics_layer_1/angular_velocity = 0.0 +8:26/0 = 0 +8:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:26/0/physics_layer_0/angular_velocity = 0.0 +8:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:26/0/physics_layer_1/angular_velocity = 0.0 +9:26/0 = 0 +9:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:26/0/physics_layer_0/angular_velocity = 0.0 +9:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:26/0/physics_layer_1/angular_velocity = 0.0 +10:26/0 = 0 +10:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:26/0/physics_layer_0/angular_velocity = 0.0 +10:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:26/0/physics_layer_1/angular_velocity = 0.0 +11:26/0 = 0 +11:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:26/0/physics_layer_0/angular_velocity = 0.0 +11:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:26/0/physics_layer_1/angular_velocity = 0.0 +12:26/0 = 0 +12:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:26/0/physics_layer_0/angular_velocity = 0.0 +12:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:26/0/physics_layer_1/angular_velocity = 0.0 +14:26/0 = 0 +14:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:26/0/physics_layer_0/angular_velocity = 0.0 +14:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:26/0/physics_layer_1/angular_velocity = 0.0 +15:26/0 = 0 +15:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:26/0/physics_layer_0/angular_velocity = 0.0 +15:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:26/0/physics_layer_1/angular_velocity = 0.0 +16:26/0 = 0 +16:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:26/0/physics_layer_0/angular_velocity = 0.0 +16:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:26/0/physics_layer_1/angular_velocity = 0.0 +17:26/0 = 0 +17:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:26/0/physics_layer_0/angular_velocity = 0.0 +17:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:26/0/physics_layer_1/angular_velocity = 0.0 +18:26/0 = 0 +18:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:26/0/physics_layer_0/angular_velocity = 0.0 +18:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:26/0/physics_layer_1/angular_velocity = 0.0 +19:26/0 = 0 +19:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:26/0/physics_layer_0/angular_velocity = 0.0 +19:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:26/0/physics_layer_1/angular_velocity = 0.0 +20:26/0 = 0 +20:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:26/0/physics_layer_0/angular_velocity = 0.0 +20:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:26/0/physics_layer_1/angular_velocity = 0.0 +21:26/0 = 0 +21:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:26/0/physics_layer_0/angular_velocity = 0.0 +21:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:26/0/physics_layer_1/angular_velocity = 0.0 +22:26/0 = 0 +22:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:26/0/physics_layer_0/angular_velocity = 0.0 +22:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:26/0/physics_layer_1/angular_velocity = 0.0 +23:26/0 = 0 +23:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:26/0/physics_layer_0/angular_velocity = 0.0 +23:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:26/0/physics_layer_1/angular_velocity = 0.0 +24:26/0 = 0 +24:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:26/0/physics_layer_0/angular_velocity = 0.0 +24:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:26/0/physics_layer_1/angular_velocity = 0.0 +25:26/0 = 0 +25:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:26/0/physics_layer_0/angular_velocity = 0.0 +25:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:26/0/physics_layer_1/angular_velocity = 0.0 +26:26/0 = 0 +26:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:26/0/physics_layer_0/angular_velocity = 0.0 +26:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:26/0/physics_layer_1/angular_velocity = 0.0 +27:26/0 = 0 +27:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:26/0/physics_layer_0/angular_velocity = 0.0 +27:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:26/0/physics_layer_1/angular_velocity = 0.0 +28:26/0 = 0 +28:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:26/0/physics_layer_0/angular_velocity = 0.0 +28:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:26/0/physics_layer_1/angular_velocity = 0.0 +29:26/0 = 0 +29:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:26/0/physics_layer_0/angular_velocity = 0.0 +29:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:26/0/physics_layer_1/angular_velocity = 0.0 +30:26/0 = 0 +30:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:26/0/physics_layer_0/angular_velocity = 0.0 +30:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:26/0/physics_layer_1/angular_velocity = 0.0 +35:26/0 = 0 +35:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:26/0/physics_layer_0/angular_velocity = 0.0 +35:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:26/0/physics_layer_1/angular_velocity = 0.0 +36:26/0 = 0 +36:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:26/0/physics_layer_0/angular_velocity = 0.0 +36:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:26/0/physics_layer_1/angular_velocity = 0.0 +0:27/0 = 0 +0:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:27/0/physics_layer_0/angular_velocity = 0.0 +0:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:27/0/physics_layer_1/angular_velocity = 0.0 +1:27/0 = 0 +1:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:27/0/physics_layer_0/angular_velocity = 0.0 +1:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:27/0/physics_layer_1/angular_velocity = 0.0 +2:27/0 = 0 +2:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:27/0/physics_layer_0/angular_velocity = 0.0 +2:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:27/0/physics_layer_1/angular_velocity = 0.0 +3:27/0 = 0 +3:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:27/0/physics_layer_0/angular_velocity = 0.0 +3:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:27/0/physics_layer_1/angular_velocity = 0.0 +4:27/0 = 0 +4:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:27/0/physics_layer_0/angular_velocity = 0.0 +4:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:27/0/physics_layer_1/angular_velocity = 0.0 +6:27/0 = 0 +6:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:27/0/physics_layer_0/angular_velocity = 0.0 +6:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:27/0/physics_layer_1/angular_velocity = 0.0 +7:27/0 = 0 +7:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:27/0/physics_layer_0/angular_velocity = 0.0 +7:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:27/0/physics_layer_1/angular_velocity = 0.0 +8:27/0 = 0 +8:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:27/0/physics_layer_0/angular_velocity = 0.0 +8:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:27/0/physics_layer_1/angular_velocity = 0.0 +9:27/0 = 0 +9:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:27/0/physics_layer_0/angular_velocity = 0.0 +9:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:27/0/physics_layer_1/angular_velocity = 0.0 +10:27/0 = 0 +10:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:27/0/physics_layer_0/angular_velocity = 0.0 +10:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:27/0/physics_layer_1/angular_velocity = 0.0 +11:27/0 = 0 +11:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:27/0/physics_layer_0/angular_velocity = 0.0 +11:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:27/0/physics_layer_1/angular_velocity = 0.0 +12:27/0 = 0 +12:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:27/0/physics_layer_0/angular_velocity = 0.0 +12:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:27/0/physics_layer_1/angular_velocity = 0.0 +14:27/0 = 0 +14:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:27/0/physics_layer_0/angular_velocity = 0.0 +14:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:27/0/physics_layer_1/angular_velocity = 0.0 +15:27/0 = 0 +15:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:27/0/physics_layer_0/angular_velocity = 0.0 +15:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:27/0/physics_layer_1/angular_velocity = 0.0 +16:27/0 = 0 +16:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:27/0/physics_layer_0/angular_velocity = 0.0 +16:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:27/0/physics_layer_1/angular_velocity = 0.0 +17:27/0 = 0 +17:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:27/0/physics_layer_0/angular_velocity = 0.0 +17:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:27/0/physics_layer_1/angular_velocity = 0.0 +18:27/0 = 0 +18:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:27/0/physics_layer_0/angular_velocity = 0.0 +18:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:27/0/physics_layer_1/angular_velocity = 0.0 +21:27/0 = 0 +21:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:27/0/physics_layer_0/angular_velocity = 0.0 +21:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:27/0/physics_layer_1/angular_velocity = 0.0 +22:27/0 = 0 +22:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:27/0/physics_layer_0/angular_velocity = 0.0 +22:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:27/0/physics_layer_1/angular_velocity = 0.0 +23:27/0 = 0 +23:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:27/0/physics_layer_0/angular_velocity = 0.0 +23:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:27/0/physics_layer_1/angular_velocity = 0.0 +25:27/0 = 0 +25:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:27/0/physics_layer_0/angular_velocity = 0.0 +25:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:27/0/physics_layer_1/angular_velocity = 0.0 +26:27/0 = 0 +26:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:27/0/physics_layer_0/angular_velocity = 0.0 +26:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:27/0/physics_layer_1/angular_velocity = 0.0 +27:27/0 = 0 +27:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:27/0/physics_layer_0/angular_velocity = 0.0 +27:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:27/0/physics_layer_1/angular_velocity = 0.0 +28:27/0 = 0 +28:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:27/0/physics_layer_0/angular_velocity = 0.0 +28:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:27/0/physics_layer_1/angular_velocity = 0.0 +29:27/0 = 0 +29:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:27/0/physics_layer_0/angular_velocity = 0.0 +29:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:27/0/physics_layer_1/angular_velocity = 0.0 +32:27/0 = 0 +32:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:27/0/physics_layer_0/angular_velocity = 0.0 +32:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:27/0/physics_layer_1/angular_velocity = 0.0 +33:27/0 = 0 +33:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:27/0/physics_layer_0/angular_velocity = 0.0 +33:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:27/0/physics_layer_1/angular_velocity = 0.0 +34:27/0 = 0 +34:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:27/0/physics_layer_0/angular_velocity = 0.0 +34:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:27/0/physics_layer_1/angular_velocity = 0.0 +35:27/0 = 0 +35:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:27/0/physics_layer_0/angular_velocity = 0.0 +35:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:27/0/physics_layer_1/angular_velocity = 0.0 +36:27/0 = 0 +36:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:27/0/physics_layer_0/angular_velocity = 0.0 +36:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:27/0/physics_layer_1/angular_velocity = 0.0 +0:28/0 = 0 +0:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:28/0/physics_layer_0/angular_velocity = 0.0 +0:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:28/0/physics_layer_1/angular_velocity = 0.0 +1:28/0 = 0 +1:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:28/0/physics_layer_0/angular_velocity = 0.0 +1:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:28/0/physics_layer_1/angular_velocity = 0.0 +2:28/0 = 0 +2:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:28/0/physics_layer_0/angular_velocity = 0.0 +2:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:28/0/physics_layer_1/angular_velocity = 0.0 +3:28/0 = 0 +3:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:28/0/physics_layer_0/angular_velocity = 0.0 +3:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:28/0/physics_layer_1/angular_velocity = 0.0 +4:28/0 = 0 +4:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:28/0/physics_layer_0/angular_velocity = 0.0 +4:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:28/0/physics_layer_1/angular_velocity = 0.0 +5:28/0 = 0 +5:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:28/0/physics_layer_0/angular_velocity = 0.0 +5:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:28/0/physics_layer_1/angular_velocity = 0.0 +8:28/0 = 0 +8:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:28/0/physics_layer_0/angular_velocity = 0.0 +8:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:28/0/physics_layer_1/angular_velocity = 0.0 +9:28/0 = 0 +9:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:28/0/physics_layer_0/angular_velocity = 0.0 +9:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:28/0/physics_layer_1/angular_velocity = 0.0 +10:28/0 = 0 +10:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:28/0/physics_layer_0/angular_velocity = 0.0 +10:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:28/0/physics_layer_1/angular_velocity = 0.0 +11:28/0 = 0 +11:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:28/0/physics_layer_0/angular_velocity = 0.0 +11:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:28/0/physics_layer_1/angular_velocity = 0.0 +12:28/0 = 0 +12:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:28/0/physics_layer_0/angular_velocity = 0.0 +12:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:28/0/physics_layer_1/angular_velocity = 0.0 +13:28/0 = 0 +13:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:28/0/physics_layer_0/angular_velocity = 0.0 +13:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:28/0/physics_layer_1/angular_velocity = 0.0 +14:28/0 = 0 +14:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:28/0/physics_layer_0/angular_velocity = 0.0 +14:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:28/0/physics_layer_1/angular_velocity = 0.0 +15:28/0 = 0 +15:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:28/0/physics_layer_0/angular_velocity = 0.0 +15:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:28/0/physics_layer_1/angular_velocity = 0.0 +16:28/0 = 0 +16:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:28/0/physics_layer_0/angular_velocity = 0.0 +16:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:28/0/physics_layer_1/angular_velocity = 0.0 +17:28/0 = 0 +17:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:28/0/physics_layer_0/angular_velocity = 0.0 +17:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:28/0/physics_layer_1/angular_velocity = 0.0 +18:28/0 = 0 +18:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:28/0/physics_layer_0/angular_velocity = 0.0 +18:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:28/0/physics_layer_1/angular_velocity = 0.0 +19:28/0 = 0 +19:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:28/0/physics_layer_0/angular_velocity = 0.0 +19:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:28/0/physics_layer_1/angular_velocity = 0.0 +20:28/0 = 0 +20:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:28/0/physics_layer_0/angular_velocity = 0.0 +20:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:28/0/physics_layer_1/angular_velocity = 0.0 +21:28/0 = 0 +21:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:28/0/physics_layer_0/angular_velocity = 0.0 +21:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:28/0/physics_layer_1/angular_velocity = 0.0 +22:28/0 = 0 +22:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:28/0/physics_layer_0/angular_velocity = 0.0 +22:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:28/0/physics_layer_1/angular_velocity = 0.0 +23:28/0 = 0 +23:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:28/0/physics_layer_0/angular_velocity = 0.0 +23:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:28/0/physics_layer_1/angular_velocity = 0.0 +24:28/0 = 0 +24:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:28/0/physics_layer_0/angular_velocity = 0.0 +24:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:28/0/physics_layer_1/angular_velocity = 0.0 +25:28/0 = 0 +25:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:28/0/physics_layer_0/angular_velocity = 0.0 +25:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:28/0/physics_layer_1/angular_velocity = 0.0 +26:28/0 = 0 +26:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:28/0/physics_layer_0/angular_velocity = 0.0 +26:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:28/0/physics_layer_1/angular_velocity = 0.0 +27:28/0 = 0 +27:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:28/0/physics_layer_0/angular_velocity = 0.0 +27:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:28/0/physics_layer_1/angular_velocity = 0.0 +28:28/0 = 0 +28:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:28/0/physics_layer_0/angular_velocity = 0.0 +28:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:28/0/physics_layer_1/angular_velocity = 0.0 +29:28/0 = 0 +29:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:28/0/physics_layer_0/angular_velocity = 0.0 +29:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:28/0/physics_layer_1/angular_velocity = 0.0 +32:28/0 = 0 +32:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:28/0/physics_layer_0/angular_velocity = 0.0 +32:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:28/0/physics_layer_1/angular_velocity = 0.0 +33:28/0 = 0 +33:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:28/0/physics_layer_0/angular_velocity = 0.0 +33:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:28/0/physics_layer_1/angular_velocity = 0.0 +34:28/0 = 0 +34:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:28/0/physics_layer_0/angular_velocity = 0.0 +34:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:28/0/physics_layer_1/angular_velocity = 0.0 +35:28/0 = 0 +35:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:28/0/physics_layer_0/angular_velocity = 0.0 +35:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:28/0/physics_layer_1/angular_velocity = 0.0 +36:28/0 = 0 +36:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:28/0/physics_layer_0/angular_velocity = 0.0 +36:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:28/0/physics_layer_1/angular_velocity = 0.0 +0:29/0 = 0 +0:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:29/0/physics_layer_0/angular_velocity = 0.0 +0:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:29/0/physics_layer_1/angular_velocity = 0.0 +1:29/0 = 0 +1:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:29/0/physics_layer_0/angular_velocity = 0.0 +1:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:29/0/physics_layer_1/angular_velocity = 0.0 +2:29/0 = 0 +2:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:29/0/physics_layer_0/angular_velocity = 0.0 +2:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:29/0/physics_layer_1/angular_velocity = 0.0 +3:29/0 = 0 +3:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:29/0/physics_layer_0/angular_velocity = 0.0 +3:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:29/0/physics_layer_1/angular_velocity = 0.0 +4:29/0 = 0 +4:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:29/0/physics_layer_0/angular_velocity = 0.0 +4:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:29/0/physics_layer_1/angular_velocity = 0.0 +5:29/0 = 0 +5:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:29/0/physics_layer_0/angular_velocity = 0.0 +5:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:29/0/physics_layer_1/angular_velocity = 0.0 +8:29/0 = 0 +8:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:29/0/physics_layer_0/angular_velocity = 0.0 +8:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:29/0/physics_layer_1/angular_velocity = 0.0 +9:29/0 = 0 +9:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:29/0/physics_layer_0/angular_velocity = 0.0 +9:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:29/0/physics_layer_1/angular_velocity = 0.0 +10:29/0 = 0 +10:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:29/0/physics_layer_0/angular_velocity = 0.0 +10:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:29/0/physics_layer_1/angular_velocity = 0.0 +11:29/0 = 0 +11:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:29/0/physics_layer_0/angular_velocity = 0.0 +11:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:29/0/physics_layer_1/angular_velocity = 0.0 +12:29/0 = 0 +12:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:29/0/physics_layer_0/angular_velocity = 0.0 +12:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:29/0/physics_layer_1/angular_velocity = 0.0 +13:29/0 = 0 +13:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:29/0/physics_layer_0/angular_velocity = 0.0 +13:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:29/0/physics_layer_1/angular_velocity = 0.0 +14:29/0 = 0 +14:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:29/0/physics_layer_0/angular_velocity = 0.0 +14:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:29/0/physics_layer_1/angular_velocity = 0.0 +15:29/0 = 0 +15:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:29/0/physics_layer_0/angular_velocity = 0.0 +15:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:29/0/physics_layer_1/angular_velocity = 0.0 +16:29/0 = 0 +16:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:29/0/physics_layer_0/angular_velocity = 0.0 +16:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:29/0/physics_layer_1/angular_velocity = 0.0 +17:29/0 = 0 +17:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:29/0/physics_layer_0/angular_velocity = 0.0 +17:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:29/0/physics_layer_1/angular_velocity = 0.0 +18:29/0 = 0 +18:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:29/0/physics_layer_0/angular_velocity = 0.0 +18:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:29/0/physics_layer_1/angular_velocity = 0.0 +19:29/0 = 0 +19:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:29/0/physics_layer_0/angular_velocity = 0.0 +19:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:29/0/physics_layer_1/angular_velocity = 0.0 +20:29/0 = 0 +20:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:29/0/physics_layer_0/angular_velocity = 0.0 +20:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:29/0/physics_layer_1/angular_velocity = 0.0 +21:29/0 = 0 +21:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:29/0/physics_layer_0/angular_velocity = 0.0 +21:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:29/0/physics_layer_1/angular_velocity = 0.0 +22:29/0 = 0 +22:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:29/0/physics_layer_0/angular_velocity = 0.0 +22:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:29/0/physics_layer_1/angular_velocity = 0.0 +23:29/0 = 0 +23:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:29/0/physics_layer_0/angular_velocity = 0.0 +23:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:29/0/physics_layer_1/angular_velocity = 0.0 +24:29/0 = 0 +24:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:29/0/physics_layer_0/angular_velocity = 0.0 +24:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:29/0/physics_layer_1/angular_velocity = 0.0 +25:29/0 = 0 +25:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:29/0/physics_layer_0/angular_velocity = 0.0 +25:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:29/0/physics_layer_1/angular_velocity = 0.0 +26:29/0 = 0 +26:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:29/0/physics_layer_0/angular_velocity = 0.0 +26:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:29/0/physics_layer_1/angular_velocity = 0.0 +27:29/0 = 0 +27:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:29/0/physics_layer_0/angular_velocity = 0.0 +27:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:29/0/physics_layer_1/angular_velocity = 0.0 +28:29/0 = 0 +28:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:29/0/physics_layer_0/angular_velocity = 0.0 +28:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:29/0/physics_layer_1/angular_velocity = 0.0 +29:29/0 = 0 +29:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:29/0/physics_layer_0/angular_velocity = 0.0 +29:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:29/0/physics_layer_1/angular_velocity = 0.0 +32:29/0 = 0 +32:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:29/0/physics_layer_0/angular_velocity = 0.0 +32:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:29/0/physics_layer_1/angular_velocity = 0.0 +33:29/0 = 0 +33:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:29/0/physics_layer_0/angular_velocity = 0.0 +33:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:29/0/physics_layer_1/angular_velocity = 0.0 +34:29/0 = 0 +34:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:29/0/physics_layer_0/angular_velocity = 0.0 +34:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:29/0/physics_layer_1/angular_velocity = 0.0 +35:29/0 = 0 +35:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:29/0/physics_layer_0/angular_velocity = 0.0 +35:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:29/0/physics_layer_1/angular_velocity = 0.0 +0:30/0 = 0 +0:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:30/0/physics_layer_0/angular_velocity = 0.0 +0:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:30/0/physics_layer_1/angular_velocity = 0.0 +1:30/0 = 0 +1:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:30/0/physics_layer_0/angular_velocity = 0.0 +1:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:30/0/physics_layer_1/angular_velocity = 0.0 +2:30/0 = 0 +2:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:30/0/physics_layer_0/angular_velocity = 0.0 +2:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:30/0/physics_layer_1/angular_velocity = 0.0 +3:30/0 = 0 +3:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:30/0/physics_layer_0/angular_velocity = 0.0 +3:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:30/0/physics_layer_1/angular_velocity = 0.0 +4:30/0 = 0 +4:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:30/0/physics_layer_0/angular_velocity = 0.0 +4:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:30/0/physics_layer_1/angular_velocity = 0.0 +5:30/0 = 0 +5:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:30/0/physics_layer_0/angular_velocity = 0.0 +5:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:30/0/physics_layer_1/angular_velocity = 0.0 +13:30/0 = 0 +13:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:30/0/physics_layer_0/angular_velocity = 0.0 +13:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:30/0/physics_layer_1/angular_velocity = 0.0 +14:30/0 = 0 +14:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:30/0/physics_layer_0/angular_velocity = 0.0 +14:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:30/0/physics_layer_1/angular_velocity = 0.0 +15:30/0 = 0 +15:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:30/0/physics_layer_0/angular_velocity = 0.0 +15:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:30/0/physics_layer_1/angular_velocity = 0.0 +16:30/0 = 0 +16:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:30/0/physics_layer_0/angular_velocity = 0.0 +16:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:30/0/physics_layer_1/angular_velocity = 0.0 +17:30/0 = 0 +17:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:30/0/physics_layer_0/angular_velocity = 0.0 +17:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:30/0/physics_layer_1/angular_velocity = 0.0 +18:30/0 = 0 +18:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:30/0/physics_layer_0/angular_velocity = 0.0 +18:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:30/0/physics_layer_1/angular_velocity = 0.0 +21:30/0 = 0 +21:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:30/0/physics_layer_0/angular_velocity = 0.0 +21:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:30/0/physics_layer_1/angular_velocity = 0.0 +22:30/0 = 0 +22:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:30/0/physics_layer_0/angular_velocity = 0.0 +22:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:30/0/physics_layer_1/angular_velocity = 0.0 +23:30/0 = 0 +23:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:30/0/physics_layer_0/angular_velocity = 0.0 +23:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:30/0/physics_layer_1/angular_velocity = 0.0 +24:30/0 = 0 +24:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:30/0/physics_layer_0/angular_velocity = 0.0 +24:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:30/0/physics_layer_1/angular_velocity = 0.0 +25:30/0 = 0 +25:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:30/0/physics_layer_0/angular_velocity = 0.0 +25:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:30/0/physics_layer_1/angular_velocity = 0.0 +26:30/0 = 0 +26:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:30/0/physics_layer_0/angular_velocity = 0.0 +26:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:30/0/physics_layer_1/angular_velocity = 0.0 +27:30/0 = 0 +27:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:30/0/physics_layer_0/angular_velocity = 0.0 +27:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:30/0/physics_layer_1/angular_velocity = 0.0 +29:30/0 = 0 +29:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:30/0/physics_layer_0/angular_velocity = 0.0 +29:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:30/0/physics_layer_1/angular_velocity = 0.0 +30:30/0 = 0 +30:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:30/0/physics_layer_0/angular_velocity = 0.0 +30:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:30/0/physics_layer_1/angular_velocity = 0.0 +32:30/0 = 0 +32:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:30/0/physics_layer_0/angular_velocity = 0.0 +32:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:30/0/physics_layer_1/angular_velocity = 0.0 +33:30/0 = 0 +33:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:30/0/physics_layer_0/angular_velocity = 0.0 +33:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:30/0/physics_layer_1/angular_velocity = 0.0 +34:30/0 = 0 +34:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:30/0/physics_layer_0/angular_velocity = 0.0 +34:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:30/0/physics_layer_1/angular_velocity = 0.0 +35:30/0 = 0 +35:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:30/0/physics_layer_0/angular_velocity = 0.0 +35:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:30/0/physics_layer_1/angular_velocity = 0.0 +0:31/0 = 0 +0:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:31/0/physics_layer_0/angular_velocity = 0.0 +0:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:31/0/physics_layer_1/angular_velocity = 0.0 +1:31/0 = 0 +1:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:31/0/physics_layer_0/angular_velocity = 0.0 +1:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:31/0/physics_layer_1/angular_velocity = 0.0 +2:31/0 = 0 +2:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:31/0/physics_layer_0/angular_velocity = 0.0 +2:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:31/0/physics_layer_1/angular_velocity = 0.0 +3:31/0 = 0 +3:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:31/0/physics_layer_0/angular_velocity = 0.0 +3:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:31/0/physics_layer_1/angular_velocity = 0.0 +4:31/0 = 0 +4:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:31/0/physics_layer_0/angular_velocity = 0.0 +4:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:31/0/physics_layer_1/angular_velocity = 0.0 +5:31/0 = 0 +5:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:31/0/physics_layer_0/angular_velocity = 0.0 +5:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:31/0/physics_layer_1/angular_velocity = 0.0 +13:31/0 = 0 +13:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:31/0/physics_layer_0/angular_velocity = 0.0 +13:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:31/0/physics_layer_1/angular_velocity = 0.0 +14:31/0 = 0 +14:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:31/0/physics_layer_0/angular_velocity = 0.0 +14:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:31/0/physics_layer_1/angular_velocity = 0.0 +15:31/0 = 0 +15:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:31/0/physics_layer_0/angular_velocity = 0.0 +15:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:31/0/physics_layer_1/angular_velocity = 0.0 +16:31/0 = 0 +16:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:31/0/physics_layer_0/angular_velocity = 0.0 +16:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:31/0/physics_layer_1/angular_velocity = 0.0 +17:31/0 = 0 +17:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:31/0/physics_layer_0/angular_velocity = 0.0 +17:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:31/0/physics_layer_1/angular_velocity = 0.0 +18:31/0 = 0 +18:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:31/0/physics_layer_0/angular_velocity = 0.0 +18:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:31/0/physics_layer_1/angular_velocity = 0.0 +19:31/0 = 0 +19:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:31/0/physics_layer_0/angular_velocity = 0.0 +19:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:31/0/physics_layer_1/angular_velocity = 0.0 +20:31/0 = 0 +20:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:31/0/physics_layer_0/angular_velocity = 0.0 +20:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:31/0/physics_layer_1/angular_velocity = 0.0 +21:31/0 = 0 +21:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:31/0/physics_layer_0/angular_velocity = 0.0 +21:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:31/0/physics_layer_1/angular_velocity = 0.0 +22:31/0 = 0 +22:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:31/0/physics_layer_0/angular_velocity = 0.0 +22:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:31/0/physics_layer_1/angular_velocity = 0.0 +23:31/0 = 0 +23:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:31/0/physics_layer_0/angular_velocity = 0.0 +23:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:31/0/physics_layer_1/angular_velocity = 0.0 +24:31/0 = 0 +24:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:31/0/physics_layer_0/angular_velocity = 0.0 +24:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:31/0/physics_layer_1/angular_velocity = 0.0 +25:31/0 = 0 +25:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:31/0/physics_layer_0/angular_velocity = 0.0 +25:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:31/0/physics_layer_1/angular_velocity = 0.0 +26:31/0 = 0 +26:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:31/0/physics_layer_0/angular_velocity = 0.0 +26:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:31/0/physics_layer_1/angular_velocity = 0.0 +27:31/0 = 0 +27:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:31/0/physics_layer_0/angular_velocity = 0.0 +27:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:31/0/physics_layer_1/angular_velocity = 0.0 +28:31/0 = 0 +28:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:31/0/physics_layer_0/angular_velocity = 0.0 +28:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:31/0/physics_layer_1/angular_velocity = 0.0 +0:32/0 = 0 +0:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:32/0/physics_layer_0/angular_velocity = 0.0 +0:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:32/0/physics_layer_1/angular_velocity = 0.0 +1:32/0 = 0 +1:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:32/0/physics_layer_0/angular_velocity = 0.0 +1:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:32/0/physics_layer_1/angular_velocity = 0.0 +2:32/0 = 0 +2:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:32/0/physics_layer_0/angular_velocity = 0.0 +2:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:32/0/physics_layer_1/angular_velocity = 0.0 +3:32/0 = 0 +3:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:32/0/physics_layer_0/angular_velocity = 0.0 +3:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:32/0/physics_layer_1/angular_velocity = 0.0 +4:32/0 = 0 +4:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:32/0/physics_layer_0/angular_velocity = 0.0 +4:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:32/0/physics_layer_1/angular_velocity = 0.0 +5:32/0 = 0 +5:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:32/0/physics_layer_0/angular_velocity = 0.0 +5:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:32/0/physics_layer_1/angular_velocity = 0.0 +13:32/0 = 0 +13:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:32/0/physics_layer_0/angular_velocity = 0.0 +13:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:32/0/physics_layer_1/angular_velocity = 0.0 +14:32/0 = 0 +14:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:32/0/physics_layer_0/angular_velocity = 0.0 +14:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:32/0/physics_layer_1/angular_velocity = 0.0 +15:32/0 = 0 +15:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:32/0/physics_layer_0/angular_velocity = 0.0 +15:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:32/0/physics_layer_1/angular_velocity = 0.0 +16:32/0 = 0 +16:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:32/0/physics_layer_0/angular_velocity = 0.0 +16:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:32/0/physics_layer_1/angular_velocity = 0.0 +18:32/0 = 0 +18:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:32/0/physics_layer_0/angular_velocity = 0.0 +18:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:32/0/physics_layer_1/angular_velocity = 0.0 +21:32/0 = 0 +21:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:32/0/physics_layer_0/angular_velocity = 0.0 +21:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:32/0/physics_layer_1/angular_velocity = 0.0 +23:32/0 = 0 +23:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:32/0/physics_layer_0/angular_velocity = 0.0 +23:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:32/0/physics_layer_1/angular_velocity = 0.0 +24:32/0 = 0 +24:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:32/0/physics_layer_0/angular_velocity = 0.0 +24:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:32/0/physics_layer_1/angular_velocity = 0.0 +25:32/0 = 0 +25:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:32/0/physics_layer_0/angular_velocity = 0.0 +25:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:32/0/physics_layer_1/angular_velocity = 0.0 +26:32/0 = 0 +26:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:32/0/physics_layer_0/angular_velocity = 0.0 +26:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:32/0/physics_layer_1/angular_velocity = 0.0 +27:32/0 = 0 +27:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:32/0/physics_layer_0/angular_velocity = 0.0 +27:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:32/0/physics_layer_1/angular_velocity = 0.0 +28:32/0 = 0 +28:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:32/0/physics_layer_0/angular_velocity = 0.0 +28:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:32/0/physics_layer_1/angular_velocity = 0.0 +29:32/0 = 0 +29:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:32/0/physics_layer_0/angular_velocity = 0.0 +29:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:32/0/physics_layer_1/angular_velocity = 0.0 +30:32/0 = 0 +30:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:32/0/physics_layer_0/angular_velocity = 0.0 +30:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:32/0/physics_layer_1/angular_velocity = 0.0 +31:32/0 = 0 +31:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:32/0/physics_layer_0/angular_velocity = 0.0 +31:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:32/0/physics_layer_1/angular_velocity = 0.0 +32:32/0 = 0 +32:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:32/0/physics_layer_0/angular_velocity = 0.0 +32:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:32/0/physics_layer_1/angular_velocity = 0.0 +33:32/0 = 0 +33:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:32/0/physics_layer_0/angular_velocity = 0.0 +33:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:32/0/physics_layer_1/angular_velocity = 0.0 +0:33/0 = 0 +0:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:33/0/physics_layer_0/angular_velocity = 0.0 +0:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:33/0/physics_layer_1/angular_velocity = 0.0 +1:33/0 = 0 +1:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:33/0/physics_layer_0/angular_velocity = 0.0 +1:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:33/0/physics_layer_1/angular_velocity = 0.0 +2:33/0 = 0 +2:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:33/0/physics_layer_0/angular_velocity = 0.0 +2:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:33/0/physics_layer_1/angular_velocity = 0.0 +3:33/0 = 0 +3:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:33/0/physics_layer_0/angular_velocity = 0.0 +3:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:33/0/physics_layer_1/angular_velocity = 0.0 +4:33/0 = 0 +4:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:33/0/physics_layer_0/angular_velocity = 0.0 +4:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:33/0/physics_layer_1/angular_velocity = 0.0 +16:33/0 = 0 +16:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:33/0/physics_layer_0/angular_velocity = 0.0 +16:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:33/0/physics_layer_1/angular_velocity = 0.0 +17:33/0 = 0 +17:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:33/0/physics_layer_0/angular_velocity = 0.0 +17:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:33/0/physics_layer_1/angular_velocity = 0.0 +18:33/0 = 0 +18:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:33/0/physics_layer_0/angular_velocity = 0.0 +18:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:33/0/physics_layer_1/angular_velocity = 0.0 +19:33/0 = 0 +19:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:33/0/physics_layer_0/angular_velocity = 0.0 +19:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:33/0/physics_layer_1/angular_velocity = 0.0 +20:33/0 = 0 +20:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:33/0/physics_layer_0/angular_velocity = 0.0 +20:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:33/0/physics_layer_1/angular_velocity = 0.0 +21:33/0 = 0 +21:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:33/0/physics_layer_0/angular_velocity = 0.0 +21:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:33/0/physics_layer_1/angular_velocity = 0.0 +22:33/0 = 0 +22:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:33/0/physics_layer_0/angular_velocity = 0.0 +22:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:33/0/physics_layer_1/angular_velocity = 0.0 +23:33/0 = 0 +23:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:33/0/physics_layer_0/angular_velocity = 0.0 +23:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:33/0/physics_layer_1/angular_velocity = 0.0 +24:33/0 = 0 +24:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:33/0/physics_layer_0/angular_velocity = 0.0 +24:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:33/0/physics_layer_1/angular_velocity = 0.0 +25:33/0 = 0 +25:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:33/0/physics_layer_0/angular_velocity = 0.0 +25:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:33/0/physics_layer_1/angular_velocity = 0.0 +26:33/0 = 0 +26:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:33/0/physics_layer_0/angular_velocity = 0.0 +26:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:33/0/physics_layer_1/angular_velocity = 0.0 +27:33/0 = 0 +27:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:33/0/physics_layer_0/angular_velocity = 0.0 +27:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:33/0/physics_layer_1/angular_velocity = 0.0 +29:33/0 = 0 +29:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:33/0/physics_layer_0/angular_velocity = 0.0 +29:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:33/0/physics_layer_1/angular_velocity = 0.0 +30:33/0 = 0 +30:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:33/0/physics_layer_0/angular_velocity = 0.0 +30:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:33/0/physics_layer_1/angular_velocity = 0.0 +31:33/0 = 0 +31:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:33/0/physics_layer_0/angular_velocity = 0.0 +31:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:33/0/physics_layer_1/angular_velocity = 0.0 +32:33/0 = 0 +32:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:33/0/physics_layer_0/angular_velocity = 0.0 +32:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:33/0/physics_layer_1/angular_velocity = 0.0 +33:33/0 = 0 +33:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:33/0/physics_layer_0/angular_velocity = 0.0 +33:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:33/0/physics_layer_1/angular_velocity = 0.0 +0:34/0 = 0 +0:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:34/0/physics_layer_0/angular_velocity = 0.0 +0:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:34/0/physics_layer_1/angular_velocity = 0.0 +1:34/0 = 0 +1:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:34/0/physics_layer_0/angular_velocity = 0.0 +1:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:34/0/physics_layer_1/angular_velocity = 0.0 +2:34/0 = 0 +2:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:34/0/physics_layer_0/angular_velocity = 0.0 +2:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:34/0/physics_layer_1/angular_velocity = 0.0 +3:34/0 = 0 +3:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:34/0/physics_layer_0/angular_velocity = 0.0 +3:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:34/0/physics_layer_1/angular_velocity = 0.0 +4:34/0 = 0 +4:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:34/0/physics_layer_0/angular_velocity = 0.0 +4:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:34/0/physics_layer_1/angular_velocity = 0.0 +11:34/0 = 0 +11:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:34/0/physics_layer_0/angular_velocity = 0.0 +11:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:34/0/physics_layer_1/angular_velocity = 0.0 +12:34/0 = 0 +12:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:34/0/physics_layer_0/angular_velocity = 0.0 +12:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:34/0/physics_layer_1/angular_velocity = 0.0 +13:34/0 = 0 +13:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:34/0/physics_layer_0/angular_velocity = 0.0 +13:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:34/0/physics_layer_1/angular_velocity = 0.0 +16:34/0 = 0 +16:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:34/0/physics_layer_0/angular_velocity = 0.0 +16:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:34/0/physics_layer_1/angular_velocity = 0.0 +17:34/0 = 0 +17:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:34/0/physics_layer_0/angular_velocity = 0.0 +17:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:34/0/physics_layer_1/angular_velocity = 0.0 +18:34/0 = 0 +18:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:34/0/physics_layer_0/angular_velocity = 0.0 +18:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:34/0/physics_layer_1/angular_velocity = 0.0 +19:34/0 = 0 +19:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:34/0/physics_layer_0/angular_velocity = 0.0 +19:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:34/0/physics_layer_1/angular_velocity = 0.0 +20:34/0 = 0 +20:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:34/0/physics_layer_0/angular_velocity = 0.0 +20:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:34/0/physics_layer_1/angular_velocity = 0.0 +21:34/0 = 0 +21:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:34/0/physics_layer_0/angular_velocity = 0.0 +21:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:34/0/physics_layer_1/angular_velocity = 0.0 +22:34/0 = 0 +22:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:34/0/physics_layer_0/angular_velocity = 0.0 +22:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:34/0/physics_layer_1/angular_velocity = 0.0 +23:34/0 = 0 +23:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:34/0/physics_layer_0/angular_velocity = 0.0 +23:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:34/0/physics_layer_1/angular_velocity = 0.0 +25:34/0 = 0 +25:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:34/0/physics_layer_0/angular_velocity = 0.0 +25:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:34/0/physics_layer_1/angular_velocity = 0.0 +26:34/0 = 0 +26:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:34/0/physics_layer_0/angular_velocity = 0.0 +26:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:34/0/physics_layer_1/angular_velocity = 0.0 +27:34/0 = 0 +27:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:34/0/physics_layer_0/angular_velocity = 0.0 +27:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:34/0/physics_layer_1/angular_velocity = 0.0 +28:34/0 = 0 +28:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:34/0/physics_layer_0/angular_velocity = 0.0 +28:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:34/0/physics_layer_1/angular_velocity = 0.0 +29:34/0 = 0 +29:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:34/0/physics_layer_0/angular_velocity = 0.0 +29:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:34/0/physics_layer_1/angular_velocity = 0.0 +30:34/0 = 0 +30:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:34/0/physics_layer_0/angular_velocity = 0.0 +30:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:34/0/physics_layer_1/angular_velocity = 0.0 +31:34/0 = 0 +31:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:34/0/physics_layer_0/angular_velocity = 0.0 +31:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:34/0/physics_layer_1/angular_velocity = 0.0 +32:34/0 = 0 +32:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:34/0/physics_layer_0/angular_velocity = 0.0 +32:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:34/0/physics_layer_1/angular_velocity = 0.0 +33:34/0 = 0 +33:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:34/0/physics_layer_0/angular_velocity = 0.0 +33:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:34/0/physics_layer_1/angular_velocity = 0.0 +0:35/0 = 0 +0:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:35/0/physics_layer_0/angular_velocity = 0.0 +0:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:35/0/physics_layer_1/angular_velocity = 0.0 +1:35/0 = 0 +1:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:35/0/physics_layer_0/angular_velocity = 0.0 +1:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:35/0/physics_layer_1/angular_velocity = 0.0 +2:35/0 = 0 +2:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:35/0/physics_layer_0/angular_velocity = 0.0 +2:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:35/0/physics_layer_1/angular_velocity = 0.0 +3:35/0 = 0 +3:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:35/0/physics_layer_0/angular_velocity = 0.0 +3:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:35/0/physics_layer_1/angular_velocity = 0.0 +4:35/0 = 0 +4:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:35/0/physics_layer_0/angular_velocity = 0.0 +4:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:35/0/physics_layer_1/angular_velocity = 0.0 +11:35/0 = 0 +11:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:35/0/physics_layer_0/angular_velocity = 0.0 +11:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:35/0/physics_layer_1/angular_velocity = 0.0 +12:35/0 = 0 +12:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:35/0/physics_layer_0/angular_velocity = 0.0 +12:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:35/0/physics_layer_1/angular_velocity = 0.0 +13:35/0 = 0 +13:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:35/0/physics_layer_0/angular_velocity = 0.0 +13:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:35/0/physics_layer_1/angular_velocity = 0.0 +16:35/0 = 0 +16:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:35/0/physics_layer_0/angular_velocity = 0.0 +16:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:35/0/physics_layer_1/angular_velocity = 0.0 +17:35/0 = 0 +17:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:35/0/physics_layer_0/angular_velocity = 0.0 +17:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:35/0/physics_layer_1/angular_velocity = 0.0 +18:35/0 = 0 +18:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:35/0/physics_layer_0/angular_velocity = 0.0 +18:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:35/0/physics_layer_1/angular_velocity = 0.0 +24:35/0 = 0 +24:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:35/0/physics_layer_0/angular_velocity = 0.0 +24:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:35/0/physics_layer_1/angular_velocity = 0.0 +25:35/0 = 0 +25:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:35/0/physics_layer_0/angular_velocity = 0.0 +25:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:35/0/physics_layer_1/angular_velocity = 0.0 +26:35/0 = 0 +26:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:35/0/physics_layer_0/angular_velocity = 0.0 +26:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:35/0/physics_layer_1/angular_velocity = 0.0 +27:35/0 = 0 +27:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:35/0/physics_layer_0/angular_velocity = 0.0 +27:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:35/0/physics_layer_1/angular_velocity = 0.0 +28:35/0 = 0 +28:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:35/0/physics_layer_0/angular_velocity = 0.0 +28:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:35/0/physics_layer_1/angular_velocity = 0.0 +29:35/0 = 0 +29:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:35/0/physics_layer_0/angular_velocity = 0.0 +29:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:35/0/physics_layer_1/angular_velocity = 0.0 +30:35/0 = 0 +30:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:35/0/physics_layer_0/angular_velocity = 0.0 +30:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:35/0/physics_layer_1/angular_velocity = 0.0 +31:35/0 = 0 +31:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:35/0/physics_layer_0/angular_velocity = 0.0 +31:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:35/0/physics_layer_1/angular_velocity = 0.0 +32:35/0 = 0 +32:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:35/0/physics_layer_0/angular_velocity = 0.0 +32:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:35/0/physics_layer_1/angular_velocity = 0.0 +33:35/0 = 0 +33:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:35/0/physics_layer_0/angular_velocity = 0.0 +33:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:35/0/physics_layer_1/angular_velocity = 0.0 +34:35/0 = 0 +34:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:35/0/physics_layer_0/angular_velocity = 0.0 +34:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:35/0/physics_layer_1/angular_velocity = 0.0 +36:35/0 = 0 +36:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:35/0/physics_layer_0/angular_velocity = 0.0 +36:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:35/0/physics_layer_1/angular_velocity = 0.0 +0:36/0 = 0 +0:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:36/0/physics_layer_0/angular_velocity = 0.0 +0:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:36/0/physics_layer_1/angular_velocity = 0.0 +1:36/0 = 0 +1:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:36/0/physics_layer_0/angular_velocity = 0.0 +1:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:36/0/physics_layer_1/angular_velocity = 0.0 +2:36/0 = 0 +2:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:36/0/physics_layer_0/angular_velocity = 0.0 +2:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:36/0/physics_layer_1/angular_velocity = 0.0 +3:36/0 = 0 +3:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:36/0/physics_layer_0/angular_velocity = 0.0 +3:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:36/0/physics_layer_1/angular_velocity = 0.0 +4:36/0 = 0 +4:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:36/0/physics_layer_0/angular_velocity = 0.0 +4:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:36/0/physics_layer_1/angular_velocity = 0.0 +5:36/0 = 0 +5:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:36/0/physics_layer_0/angular_velocity = 0.0 +5:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:36/0/physics_layer_1/angular_velocity = 0.0 +13:36/0 = 0 +13:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:36/0/physics_layer_0/angular_velocity = 0.0 +13:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:36/0/physics_layer_1/angular_velocity = 0.0 +16:36/0 = 0 +16:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:36/0/physics_layer_0/angular_velocity = 0.0 +16:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:36/0/physics_layer_1/angular_velocity = 0.0 +17:36/0 = 0 +17:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:36/0/physics_layer_0/angular_velocity = 0.0 +17:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:36/0/physics_layer_1/angular_velocity = 0.0 +18:36/0 = 0 +18:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:36/0/physics_layer_0/angular_velocity = 0.0 +18:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:36/0/physics_layer_1/angular_velocity = 0.0 +19:36/0 = 0 +19:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:36/0/physics_layer_0/angular_velocity = 0.0 +19:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:36/0/physics_layer_1/angular_velocity = 0.0 +20:36/0 = 0 +20:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:36/0/physics_layer_0/angular_velocity = 0.0 +20:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:36/0/physics_layer_1/angular_velocity = 0.0 +21:36/0 = 0 +21:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:36/0/physics_layer_0/angular_velocity = 0.0 +21:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:36/0/physics_layer_1/angular_velocity = 0.0 +22:36/0 = 0 +22:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:36/0/physics_layer_0/angular_velocity = 0.0 +22:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:36/0/physics_layer_1/angular_velocity = 0.0 +23:36/0 = 0 +23:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:36/0/physics_layer_0/angular_velocity = 0.0 +23:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:36/0/physics_layer_1/angular_velocity = 0.0 +24:36/0 = 0 +24:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:36/0/physics_layer_0/angular_velocity = 0.0 +24:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:36/0/physics_layer_1/angular_velocity = 0.0 +25:36/0 = 0 +25:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:36/0/physics_layer_0/angular_velocity = 0.0 +25:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:36/0/physics_layer_1/angular_velocity = 0.0 +26:36/0 = 0 +26:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:36/0/physics_layer_0/angular_velocity = 0.0 +26:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:36/0/physics_layer_1/angular_velocity = 0.0 +27:36/0 = 0 +27:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:36/0/physics_layer_0/angular_velocity = 0.0 +27:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:36/0/physics_layer_1/angular_velocity = 0.0 +28:36/0 = 0 +28:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:36/0/physics_layer_0/angular_velocity = 0.0 +28:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:36/0/physics_layer_1/angular_velocity = 0.0 +29:36/0 = 0 +29:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:36/0/physics_layer_0/angular_velocity = 0.0 +29:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:36/0/physics_layer_1/angular_velocity = 0.0 +30:36/0 = 0 +30:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:36/0/physics_layer_0/angular_velocity = 0.0 +30:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:36/0/physics_layer_1/angular_velocity = 0.0 +32:36/0 = 0 +32:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:36/0/physics_layer_0/angular_velocity = 0.0 +32:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:36/0/physics_layer_1/angular_velocity = 0.0 +33:36/0 = 0 +33:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:36/0/physics_layer_0/angular_velocity = 0.0 +33:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:36/0/physics_layer_1/angular_velocity = 0.0 +34:36/0 = 0 +34:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:36/0/physics_layer_0/angular_velocity = 0.0 +34:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:36/0/physics_layer_1/angular_velocity = 0.0 +35:36/0 = 0 +35:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:36/0/physics_layer_0/angular_velocity = 0.0 +35:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:36/0/physics_layer_1/angular_velocity = 0.0 +36:36/0 = 0 +36:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:36/0/physics_layer_0/angular_velocity = 0.0 +36:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:36/0/physics_layer_1/angular_velocity = 0.0 +0:37/0 = 0 +0:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:37/0/physics_layer_0/angular_velocity = 0.0 +0:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:37/0/physics_layer_1/angular_velocity = 0.0 +1:37/0 = 0 +1:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:37/0/physics_layer_0/angular_velocity = 0.0 +1:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:37/0/physics_layer_1/angular_velocity = 0.0 +2:37/0 = 0 +2:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:37/0/physics_layer_0/angular_velocity = 0.0 +2:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:37/0/physics_layer_1/angular_velocity = 0.0 +3:37/0 = 0 +3:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:37/0/physics_layer_0/angular_velocity = 0.0 +3:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:37/0/physics_layer_1/angular_velocity = 0.0 +4:37/0 = 0 +4:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:37/0/physics_layer_0/angular_velocity = 0.0 +4:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:37/0/physics_layer_1/angular_velocity = 0.0 +5:37/0 = 0 +5:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:37/0/physics_layer_0/angular_velocity = 0.0 +5:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:37/0/physics_layer_1/angular_velocity = 0.0 +16:37/0 = 0 +16:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:37/0/physics_layer_0/angular_velocity = 0.0 +16:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:37/0/physics_layer_1/angular_velocity = 0.0 +18:37/0 = 0 +18:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:37/0/physics_layer_0/angular_velocity = 0.0 +18:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:37/0/physics_layer_1/angular_velocity = 0.0 +21:37/0 = 0 +21:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:37/0/physics_layer_0/angular_velocity = 0.0 +21:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:37/0/physics_layer_1/angular_velocity = 0.0 +23:37/0 = 0 +23:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:37/0/physics_layer_0/angular_velocity = 0.0 +23:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:37/0/physics_layer_1/angular_velocity = 0.0 +26:37/0 = 0 +26:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:37/0/physics_layer_0/angular_velocity = 0.0 +26:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:37/0/physics_layer_1/angular_velocity = 0.0 +16:38/0 = 0 +16:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:38/0/physics_layer_0/angular_velocity = 0.0 +16:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:38/0/physics_layer_1/angular_velocity = 0.0 +17:38/0 = 0 +17:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:38/0/physics_layer_0/angular_velocity = 0.0 +17:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:38/0/physics_layer_1/angular_velocity = 0.0 +18:38/0 = 0 +18:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:38/0/physics_layer_0/angular_velocity = 0.0 +18:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:38/0/physics_layer_1/angular_velocity = 0.0 +19:38/0 = 0 +19:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:38/0/physics_layer_0/angular_velocity = 0.0 +19:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:38/0/physics_layer_1/angular_velocity = 0.0 +20:38/0 = 0 +20:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:38/0/physics_layer_0/angular_velocity = 0.0 +20:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:38/0/physics_layer_1/angular_velocity = 0.0 +21:38/0 = 0 +21:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:38/0/physics_layer_0/angular_velocity = 0.0 +21:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:38/0/physics_layer_1/angular_velocity = 0.0 +22:38/0 = 0 +22:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:38/0/physics_layer_0/angular_velocity = 0.0 +22:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:38/0/physics_layer_1/angular_velocity = 0.0 +23:38/0 = 0 +23:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:38/0/physics_layer_0/angular_velocity = 0.0 +23:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:38/0/physics_layer_1/angular_velocity = 0.0 +26:38/0 = 0 +26:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:38/0/physics_layer_0/angular_velocity = 0.0 +26:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:38/0/physics_layer_1/angular_velocity = 0.0 +18:39/0 = 0 +18:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:39/0/physics_layer_0/angular_velocity = 0.0 +18:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:39/0/physics_layer_1/angular_velocity = 0.0 +19:39/0 = 0 +19:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:39/0/physics_layer_0/angular_velocity = 0.0 +19:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:39/0/physics_layer_1/angular_velocity = 0.0 +21:39/0 = 0 +21:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:39/0/physics_layer_0/angular_velocity = 0.0 +21:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:39/0/physics_layer_1/angular_velocity = 0.0 +22:39/0 = 0 +22:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:39/0/physics_layer_0/angular_velocity = 0.0 +22:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:39/0/physics_layer_1/angular_velocity = 0.0 +2:40/0 = 0 +2:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:40/0/physics_layer_0/angular_velocity = 0.0 +2:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:40/0/physics_layer_1/angular_velocity = 0.0 +3:40/0 = 0 +3:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:40/0/physics_layer_0/angular_velocity = 0.0 +3:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:40/0/physics_layer_1/angular_velocity = 0.0 +4:40/0 = 0 +4:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:40/0/physics_layer_0/angular_velocity = 0.0 +4:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:40/0/physics_layer_1/angular_velocity = 0.0 +5:40/0 = 0 +5:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:40/0/physics_layer_0/angular_velocity = 0.0 +5:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:40/0/physics_layer_1/angular_velocity = 0.0 +6:40/0 = 0 +6:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:40/0/physics_layer_0/angular_velocity = 0.0 +6:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:40/0/physics_layer_1/angular_velocity = 0.0 +16:40/0 = 0 +16:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:40/0/physics_layer_0/angular_velocity = 0.0 +16:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:40/0/physics_layer_1/angular_velocity = 0.0 +17:40/0 = 0 +17:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:40/0/physics_layer_0/angular_velocity = 0.0 +17:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:40/0/physics_layer_1/angular_velocity = 0.0 +18:40/0 = 0 +18:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:40/0/physics_layer_0/angular_velocity = 0.0 +18:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:40/0/physics_layer_1/angular_velocity = 0.0 +0:41/0 = 0 +0:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:41/0/physics_layer_0/angular_velocity = 0.0 +0:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:41/0/physics_layer_1/angular_velocity = 0.0 +2:41/0 = 0 +2:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:41/0/physics_layer_0/angular_velocity = 0.0 +2:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:41/0/physics_layer_1/angular_velocity = 0.0 +3:41/0 = 0 +3:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:41/0/physics_layer_0/angular_velocity = 0.0 +3:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:41/0/physics_layer_1/angular_velocity = 0.0 +4:41/0 = 0 +4:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:41/0/physics_layer_0/angular_velocity = 0.0 +4:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:41/0/physics_layer_1/angular_velocity = 0.0 +5:41/0 = 0 +5:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:41/0/physics_layer_0/angular_velocity = 0.0 +5:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:41/0/physics_layer_1/angular_velocity = 0.0 +6:41/0 = 0 +6:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:41/0/physics_layer_0/angular_velocity = 0.0 +6:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:41/0/physics_layer_1/angular_velocity = 0.0 +8:41/0 = 0 +8:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:41/0/physics_layer_0/angular_velocity = 0.0 +8:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:41/0/physics_layer_1/angular_velocity = 0.0 +9:41/0 = 0 +9:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:41/0/physics_layer_0/angular_velocity = 0.0 +9:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:41/0/physics_layer_1/angular_velocity = 0.0 +10:41/0 = 0 +10:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:41/0/physics_layer_0/angular_velocity = 0.0 +10:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:41/0/physics_layer_1/angular_velocity = 0.0 +11:41/0 = 0 +11:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:41/0/physics_layer_0/angular_velocity = 0.0 +11:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:41/0/physics_layer_1/angular_velocity = 0.0 +12:41/0 = 0 +12:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:41/0/physics_layer_0/angular_velocity = 0.0 +12:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:41/0/physics_layer_1/angular_velocity = 0.0 +13:41/0 = 0 +13:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:41/0/physics_layer_0/angular_velocity = 0.0 +13:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:41/0/physics_layer_1/angular_velocity = 0.0 +14:41/0 = 0 +14:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:41/0/physics_layer_0/angular_velocity = 0.0 +14:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:41/0/physics_layer_1/angular_velocity = 0.0 +15:41/0 = 0 +15:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:41/0/physics_layer_0/angular_velocity = 0.0 +15:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:41/0/physics_layer_1/angular_velocity = 0.0 +16:41/0 = 0 +16:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:41/0/physics_layer_0/angular_velocity = 0.0 +16:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:41/0/physics_layer_1/angular_velocity = 0.0 +17:41/0 = 0 +17:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:41/0/physics_layer_0/angular_velocity = 0.0 +17:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:41/0/physics_layer_1/angular_velocity = 0.0 +18:41/0 = 0 +18:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:41/0/physics_layer_0/angular_velocity = 0.0 +18:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:41/0/physics_layer_1/angular_velocity = 0.0 +19:41/0 = 0 +19:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:41/0/physics_layer_0/angular_velocity = 0.0 +19:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:41/0/physics_layer_1/angular_velocity = 0.0 +20:41/0 = 0 +20:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:41/0/physics_layer_0/angular_velocity = 0.0 +20:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:41/0/physics_layer_1/angular_velocity = 0.0 +21:41/0 = 0 +21:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:41/0/physics_layer_0/angular_velocity = 0.0 +21:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:41/0/physics_layer_1/angular_velocity = 0.0 +22:41/0 = 0 +22:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:41/0/physics_layer_0/angular_velocity = 0.0 +22:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:41/0/physics_layer_1/angular_velocity = 0.0 +23:41/0 = 0 +23:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:41/0/physics_layer_0/angular_velocity = 0.0 +23:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:41/0/physics_layer_1/angular_velocity = 0.0 +24:41/0 = 0 +24:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:41/0/physics_layer_0/angular_velocity = 0.0 +24:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:41/0/physics_layer_1/angular_velocity = 0.0 +25:41/0 = 0 +25:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:41/0/physics_layer_0/angular_velocity = 0.0 +25:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:41/0/physics_layer_1/angular_velocity = 0.0 +26:41/0 = 0 +26:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:41/0/physics_layer_0/angular_velocity = 0.0 +26:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:41/0/physics_layer_1/angular_velocity = 0.0 +27:41/0 = 0 +27:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:41/0/physics_layer_0/angular_velocity = 0.0 +27:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:41/0/physics_layer_1/angular_velocity = 0.0 +28:41/0 = 0 +28:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:41/0/physics_layer_0/angular_velocity = 0.0 +28:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:41/0/physics_layer_1/angular_velocity = 0.0 +29:41/0 = 0 +29:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:41/0/physics_layer_0/angular_velocity = 0.0 +29:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:41/0/physics_layer_1/angular_velocity = 0.0 +30:41/0 = 0 +30:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:41/0/physics_layer_0/angular_velocity = 0.0 +30:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:41/0/physics_layer_1/angular_velocity = 0.0 +31:41/0 = 0 +31:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:41/0/physics_layer_0/angular_velocity = 0.0 +31:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:41/0/physics_layer_1/angular_velocity = 0.0 +32:41/0 = 0 +32:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:41/0/physics_layer_0/angular_velocity = 0.0 +32:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:41/0/physics_layer_1/angular_velocity = 0.0 +33:41/0 = 0 +33:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:41/0/physics_layer_0/angular_velocity = 0.0 +33:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:41/0/physics_layer_1/angular_velocity = 0.0 +34:41/0 = 0 +34:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:41/0/physics_layer_0/angular_velocity = 0.0 +34:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:41/0/physics_layer_1/angular_velocity = 0.0 +35:41/0 = 0 +35:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:41/0/physics_layer_0/angular_velocity = 0.0 +35:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:41/0/physics_layer_1/angular_velocity = 0.0 +36:41/0 = 0 +36:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:41/0/physics_layer_0/angular_velocity = 0.0 +36:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:41/0/physics_layer_1/angular_velocity = 0.0 +0:42/0 = 0 +0:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:42/0/physics_layer_0/angular_velocity = 0.0 +0:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:42/0/physics_layer_1/angular_velocity = 0.0 +2:42/0 = 0 +2:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:42/0/physics_layer_0/angular_velocity = 0.0 +2:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:42/0/physics_layer_1/angular_velocity = 0.0 +3:42/0 = 0 +3:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:42/0/physics_layer_0/angular_velocity = 0.0 +3:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:42/0/physics_layer_1/angular_velocity = 0.0 +4:42/0 = 0 +4:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:42/0/physics_layer_0/angular_velocity = 0.0 +4:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:42/0/physics_layer_1/angular_velocity = 0.0 +5:42/0 = 0 +5:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:42/0/physics_layer_0/angular_velocity = 0.0 +5:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:42/0/physics_layer_1/angular_velocity = 0.0 +6:42/0 = 0 +6:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:42/0/physics_layer_0/angular_velocity = 0.0 +6:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:42/0/physics_layer_1/angular_velocity = 0.0 +8:42/0 = 0 +8:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:42/0/physics_layer_0/angular_velocity = 0.0 +8:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:42/0/physics_layer_1/angular_velocity = 0.0 +9:42/0 = 0 +9:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:42/0/physics_layer_0/angular_velocity = 0.0 +9:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:42/0/physics_layer_1/angular_velocity = 0.0 +10:42/0 = 0 +10:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:42/0/physics_layer_0/angular_velocity = 0.0 +10:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:42/0/physics_layer_1/angular_velocity = 0.0 +11:42/0 = 0 +11:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:42/0/physics_layer_0/angular_velocity = 0.0 +11:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:42/0/physics_layer_1/angular_velocity = 0.0 +12:42/0 = 0 +12:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:42/0/physics_layer_0/angular_velocity = 0.0 +12:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:42/0/physics_layer_1/angular_velocity = 0.0 +13:42/0 = 0 +13:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:42/0/physics_layer_0/angular_velocity = 0.0 +13:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:42/0/physics_layer_1/angular_velocity = 0.0 +14:42/0 = 0 +14:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:42/0/physics_layer_0/angular_velocity = 0.0 +14:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:42/0/physics_layer_1/angular_velocity = 0.0 +15:42/0 = 0 +15:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:42/0/physics_layer_0/angular_velocity = 0.0 +15:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:42/0/physics_layer_1/angular_velocity = 0.0 +17:42/0 = 0 +17:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:42/0/physics_layer_0/angular_velocity = 0.0 +17:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:42/0/physics_layer_1/angular_velocity = 0.0 +18:42/0 = 0 +18:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:42/0/physics_layer_0/angular_velocity = 0.0 +18:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:42/0/physics_layer_1/angular_velocity = 0.0 +19:42/0 = 0 +19:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:42/0/physics_layer_0/angular_velocity = 0.0 +19:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:42/0/physics_layer_1/angular_velocity = 0.0 +20:42/0 = 0 +20:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:42/0/physics_layer_0/angular_velocity = 0.0 +20:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:42/0/physics_layer_1/angular_velocity = 0.0 +21:42/0 = 0 +21:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:42/0/physics_layer_0/angular_velocity = 0.0 +21:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:42/0/physics_layer_1/angular_velocity = 0.0 +22:42/0 = 0 +22:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:42/0/physics_layer_0/angular_velocity = 0.0 +22:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:42/0/physics_layer_1/angular_velocity = 0.0 +24:42/0 = 0 +24:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:42/0/physics_layer_0/angular_velocity = 0.0 +24:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:42/0/physics_layer_1/angular_velocity = 0.0 +25:42/0 = 0 +25:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:42/0/physics_layer_0/angular_velocity = 0.0 +25:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:42/0/physics_layer_1/angular_velocity = 0.0 +27:42/0 = 0 +27:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:42/0/physics_layer_0/angular_velocity = 0.0 +27:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:42/0/physics_layer_1/angular_velocity = 0.0 +29:42/0 = 0 +29:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:42/0/physics_layer_0/angular_velocity = 0.0 +29:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:42/0/physics_layer_1/angular_velocity = 0.0 +30:42/0 = 0 +30:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:42/0/physics_layer_0/angular_velocity = 0.0 +30:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:42/0/physics_layer_1/angular_velocity = 0.0 +2:43/0 = 0 +2:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:43/0/physics_layer_0/angular_velocity = 0.0 +2:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:43/0/physics_layer_1/angular_velocity = 0.0 +3:43/0 = 0 +3:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:43/0/physics_layer_0/angular_velocity = 0.0 +3:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:43/0/physics_layer_1/angular_velocity = 0.0 +4:43/0 = 0 +4:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:43/0/physics_layer_0/angular_velocity = 0.0 +4:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:43/0/physics_layer_1/angular_velocity = 0.0 +5:43/0 = 0 +5:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:43/0/physics_layer_0/angular_velocity = 0.0 +5:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:43/0/physics_layer_1/angular_velocity = 0.0 +6:43/0 = 0 +6:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:43/0/physics_layer_0/angular_velocity = 0.0 +6:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:43/0/physics_layer_1/angular_velocity = 0.0 +8:43/0 = 0 +8:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:43/0/physics_layer_0/angular_velocity = 0.0 +8:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:43/0/physics_layer_1/angular_velocity = 0.0 +9:43/0 = 0 +9:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:43/0/physics_layer_0/angular_velocity = 0.0 +9:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:43/0/physics_layer_1/angular_velocity = 0.0 +10:43/0 = 0 +10:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:43/0/physics_layer_0/angular_velocity = 0.0 +10:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:43/0/physics_layer_1/angular_velocity = 0.0 +11:43/0 = 0 +11:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:43/0/physics_layer_0/angular_velocity = 0.0 +11:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:43/0/physics_layer_1/angular_velocity = 0.0 +12:43/0 = 0 +12:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:43/0/physics_layer_0/angular_velocity = 0.0 +12:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:43/0/physics_layer_1/angular_velocity = 0.0 +13:43/0 = 0 +13:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:43/0/physics_layer_0/angular_velocity = 0.0 +13:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:43/0/physics_layer_1/angular_velocity = 0.0 +14:43/0 = 0 +14:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:43/0/physics_layer_0/angular_velocity = 0.0 +14:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:43/0/physics_layer_1/angular_velocity = 0.0 +15:43/0 = 0 +15:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:43/0/physics_layer_0/angular_velocity = 0.0 +15:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:43/0/physics_layer_1/angular_velocity = 0.0 +17:43/0 = 0 +17:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:43/0/physics_layer_0/angular_velocity = 0.0 +17:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:43/0/physics_layer_1/angular_velocity = 0.0 +18:43/0 = 0 +18:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:43/0/physics_layer_0/angular_velocity = 0.0 +18:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:43/0/physics_layer_1/angular_velocity = 0.0 +19:43/0 = 0 +19:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:43/0/physics_layer_0/angular_velocity = 0.0 +19:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:43/0/physics_layer_1/angular_velocity = 0.0 +20:43/0 = 0 +20:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:43/0/physics_layer_0/angular_velocity = 0.0 +20:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:43/0/physics_layer_1/angular_velocity = 0.0 +21:43/0 = 0 +21:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:43/0/physics_layer_0/angular_velocity = 0.0 +21:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:43/0/physics_layer_1/angular_velocity = 0.0 +22:43/0 = 0 +22:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:43/0/physics_layer_0/angular_velocity = 0.0 +22:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:43/0/physics_layer_1/angular_velocity = 0.0 +24:43/0 = 0 +24:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:43/0/physics_layer_0/angular_velocity = 0.0 +24:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:43/0/physics_layer_1/angular_velocity = 0.0 +25:43/0 = 0 +25:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:43/0/physics_layer_0/angular_velocity = 0.0 +25:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:43/0/physics_layer_1/angular_velocity = 0.0 +27:43/0 = 0 +27:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:43/0/physics_layer_0/angular_velocity = 0.0 +27:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:43/0/physics_layer_1/angular_velocity = 0.0 +29:43/0 = 0 +29:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:43/0/physics_layer_0/angular_velocity = 0.0 +29:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:43/0/physics_layer_1/angular_velocity = 0.0 +30:43/0 = 0 +30:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:43/0/physics_layer_0/angular_velocity = 0.0 +30:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:43/0/physics_layer_1/angular_velocity = 0.0 +31:43/0 = 0 +31:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:43/0/physics_layer_0/angular_velocity = 0.0 +31:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:43/0/physics_layer_1/angular_velocity = 0.0 +32:43/0 = 0 +32:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:43/0/physics_layer_0/angular_velocity = 0.0 +32:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:43/0/physics_layer_1/angular_velocity = 0.0 +2:44/0 = 0 +2:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:44/0/physics_layer_0/angular_velocity = 0.0 +2:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:44/0/physics_layer_1/angular_velocity = 0.0 +3:44/0 = 0 +3:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:44/0/physics_layer_0/angular_velocity = 0.0 +3:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:44/0/physics_layer_1/angular_velocity = 0.0 +4:44/0 = 0 +4:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:44/0/physics_layer_0/angular_velocity = 0.0 +4:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:44/0/physics_layer_1/angular_velocity = 0.0 +5:44/0 = 0 +5:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:44/0/physics_layer_0/angular_velocity = 0.0 +5:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:44/0/physics_layer_1/angular_velocity = 0.0 +6:44/0 = 0 +6:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:44/0/physics_layer_0/angular_velocity = 0.0 +6:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:44/0/physics_layer_1/angular_velocity = 0.0 +8:44/0 = 0 +8:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:44/0/physics_layer_0/angular_velocity = 0.0 +8:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:44/0/physics_layer_1/angular_velocity = 0.0 +9:44/0 = 0 +9:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:44/0/physics_layer_0/angular_velocity = 0.0 +9:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:44/0/physics_layer_1/angular_velocity = 0.0 +10:44/0 = 0 +10:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:44/0/physics_layer_0/angular_velocity = 0.0 +10:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:44/0/physics_layer_1/angular_velocity = 0.0 +11:44/0 = 0 +11:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:44/0/physics_layer_0/angular_velocity = 0.0 +11:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:44/0/physics_layer_1/angular_velocity = 0.0 +12:44/0 = 0 +12:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:44/0/physics_layer_0/angular_velocity = 0.0 +12:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:44/0/physics_layer_1/angular_velocity = 0.0 +13:44/0 = 0 +13:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:44/0/physics_layer_0/angular_velocity = 0.0 +13:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:44/0/physics_layer_1/angular_velocity = 0.0 +14:44/0 = 0 +14:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:44/0/physics_layer_0/angular_velocity = 0.0 +14:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:44/0/physics_layer_1/angular_velocity = 0.0 +15:44/0 = 0 +15:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:44/0/physics_layer_0/angular_velocity = 0.0 +15:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:44/0/physics_layer_1/angular_velocity = 0.0 +17:44/0 = 0 +17:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:44/0/physics_layer_0/angular_velocity = 0.0 +17:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:44/0/physics_layer_1/angular_velocity = 0.0 +18:44/0 = 0 +18:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:44/0/physics_layer_0/angular_velocity = 0.0 +18:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:44/0/physics_layer_1/angular_velocity = 0.0 +19:44/0 = 0 +19:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:44/0/physics_layer_0/angular_velocity = 0.0 +19:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:44/0/physics_layer_1/angular_velocity = 0.0 +20:44/0 = 0 +20:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:44/0/physics_layer_0/angular_velocity = 0.0 +20:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:44/0/physics_layer_1/angular_velocity = 0.0 +21:44/0 = 0 +21:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:44/0/physics_layer_0/angular_velocity = 0.0 +21:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:44/0/physics_layer_1/angular_velocity = 0.0 +22:44/0 = 0 +22:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:44/0/physics_layer_0/angular_velocity = 0.0 +22:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:44/0/physics_layer_1/angular_velocity = 0.0 +24:44/0 = 0 +24:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:44/0/physics_layer_0/angular_velocity = 0.0 +24:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:44/0/physics_layer_1/angular_velocity = 0.0 +25:44/0 = 0 +25:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:44/0/physics_layer_0/angular_velocity = 0.0 +25:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:44/0/physics_layer_1/angular_velocity = 0.0 +27:44/0 = 0 +27:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:44/0/physics_layer_0/angular_velocity = 0.0 +27:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:44/0/physics_layer_1/angular_velocity = 0.0 +28:44/0 = 0 +28:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:44/0/physics_layer_0/angular_velocity = 0.0 +28:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:44/0/physics_layer_1/angular_velocity = 0.0 +29:44/0 = 0 +29:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:44/0/physics_layer_0/angular_velocity = 0.0 +29:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:44/0/physics_layer_1/angular_velocity = 0.0 +30:44/0 = 0 +30:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:44/0/physics_layer_0/angular_velocity = 0.0 +30:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:44/0/physics_layer_1/angular_velocity = 0.0 +31:44/0 = 0 +31:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:44/0/physics_layer_0/angular_velocity = 0.0 +31:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:44/0/physics_layer_1/angular_velocity = 0.0 +32:44/0 = 0 +32:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:44/0/physics_layer_0/angular_velocity = 0.0 +32:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:44/0/physics_layer_1/angular_velocity = 0.0 +33:44/0 = 0 +33:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:44/0/physics_layer_0/angular_velocity = 0.0 +33:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:44/0/physics_layer_1/angular_velocity = 0.0 +2:45/0 = 0 +2:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:45/0/physics_layer_0/angular_velocity = 0.0 +2:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:45/0/physics_layer_1/angular_velocity = 0.0 +3:45/0 = 0 +3:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:45/0/physics_layer_0/angular_velocity = 0.0 +3:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:45/0/physics_layer_1/angular_velocity = 0.0 +4:45/0 = 0 +4:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:45/0/physics_layer_0/angular_velocity = 0.0 +4:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:45/0/physics_layer_1/angular_velocity = 0.0 +5:45/0 = 0 +5:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:45/0/physics_layer_0/angular_velocity = 0.0 +5:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:45/0/physics_layer_1/angular_velocity = 0.0 +6:45/0 = 0 +6:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:45/0/physics_layer_0/angular_velocity = 0.0 +6:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:45/0/physics_layer_1/angular_velocity = 0.0 +8:45/0 = 0 +8:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:45/0/physics_layer_0/angular_velocity = 0.0 +8:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:45/0/physics_layer_1/angular_velocity = 0.0 +9:45/0 = 0 +9:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:45/0/physics_layer_0/angular_velocity = 0.0 +9:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:45/0/physics_layer_1/angular_velocity = 0.0 +10:45/0 = 0 +10:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:45/0/physics_layer_0/angular_velocity = 0.0 +10:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:45/0/physics_layer_1/angular_velocity = 0.0 +14:45/0 = 0 +14:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:45/0/physics_layer_0/angular_velocity = 0.0 +14:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:45/0/physics_layer_1/angular_velocity = 0.0 +15:45/0 = 0 +15:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:45/0/physics_layer_0/angular_velocity = 0.0 +15:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:45/0/physics_layer_1/angular_velocity = 0.0 +17:45/0 = 0 +17:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:45/0/physics_layer_0/angular_velocity = 0.0 +17:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:45/0/physics_layer_1/angular_velocity = 0.0 +18:45/0 = 0 +18:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:45/0/physics_layer_0/angular_velocity = 0.0 +18:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:45/0/physics_layer_1/angular_velocity = 0.0 +19:45/0 = 0 +19:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:45/0/physics_layer_0/angular_velocity = 0.0 +19:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:45/0/physics_layer_1/angular_velocity = 0.0 +20:45/0 = 0 +20:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:45/0/physics_layer_0/angular_velocity = 0.0 +20:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:45/0/physics_layer_1/angular_velocity = 0.0 +21:45/0 = 0 +21:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:45/0/physics_layer_0/angular_velocity = 0.0 +21:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:45/0/physics_layer_1/angular_velocity = 0.0 +22:45/0 = 0 +22:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:45/0/physics_layer_0/angular_velocity = 0.0 +22:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:45/0/physics_layer_1/angular_velocity = 0.0 +23:45/0 = 0 +23:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:45/0/physics_layer_0/angular_velocity = 0.0 +23:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:45/0/physics_layer_1/angular_velocity = 0.0 +24:45/0 = 0 +24:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:45/0/physics_layer_0/angular_velocity = 0.0 +24:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:45/0/physics_layer_1/angular_velocity = 0.0 +25:45/0 = 0 +25:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:45/0/physics_layer_0/angular_velocity = 0.0 +25:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:45/0/physics_layer_1/angular_velocity = 0.0 +26:45/0 = 0 +26:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:45/0/physics_layer_0/angular_velocity = 0.0 +26:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:45/0/physics_layer_1/angular_velocity = 0.0 +27:45/0 = 0 +27:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:45/0/physics_layer_0/angular_velocity = 0.0 +27:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:45/0/physics_layer_1/angular_velocity = 0.0 +28:45/0 = 0 +28:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:45/0/physics_layer_0/angular_velocity = 0.0 +28:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:45/0/physics_layer_1/angular_velocity = 0.0 +29:45/0 = 0 +29:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:45/0/physics_layer_0/angular_velocity = 0.0 +29:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:45/0/physics_layer_1/angular_velocity = 0.0 +30:45/0 = 0 +30:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:45/0/physics_layer_0/angular_velocity = 0.0 +30:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:45/0/physics_layer_1/angular_velocity = 0.0 +31:45/0 = 0 +31:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:45/0/physics_layer_0/angular_velocity = 0.0 +31:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:45/0/physics_layer_1/angular_velocity = 0.0 +32:45/0 = 0 +32:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:45/0/physics_layer_0/angular_velocity = 0.0 +32:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:45/0/physics_layer_1/angular_velocity = 0.0 +33:45/0 = 0 +33:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:45/0/physics_layer_0/angular_velocity = 0.0 +33:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:45/0/physics_layer_1/angular_velocity = 0.0 +2:46/0 = 0 +2:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:46/0/physics_layer_0/angular_velocity = 0.0 +2:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:46/0/physics_layer_1/angular_velocity = 0.0 +3:46/0 = 0 +3:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:46/0/physics_layer_0/angular_velocity = 0.0 +3:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:46/0/physics_layer_1/angular_velocity = 0.0 +4:46/0 = 0 +4:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:46/0/physics_layer_0/angular_velocity = 0.0 +4:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:46/0/physics_layer_1/angular_velocity = 0.0 +5:46/0 = 0 +5:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:46/0/physics_layer_0/angular_velocity = 0.0 +5:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:46/0/physics_layer_1/angular_velocity = 0.0 +6:46/0 = 0 +6:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:46/0/physics_layer_0/angular_velocity = 0.0 +6:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:46/0/physics_layer_1/angular_velocity = 0.0 +8:46/0 = 0 +8:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:46/0/physics_layer_0/angular_velocity = 0.0 +8:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:46/0/physics_layer_1/angular_velocity = 0.0 +9:46/0 = 0 +9:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:46/0/physics_layer_0/angular_velocity = 0.0 +9:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:46/0/physics_layer_1/angular_velocity = 0.0 +10:46/0 = 0 +10:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:46/0/physics_layer_0/angular_velocity = 0.0 +10:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:46/0/physics_layer_1/angular_velocity = 0.0 +14:46/0 = 0 +14:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:46/0/physics_layer_0/angular_velocity = 0.0 +14:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:46/0/physics_layer_1/angular_velocity = 0.0 +15:46/0 = 0 +15:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:46/0/physics_layer_0/angular_velocity = 0.0 +15:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:46/0/physics_layer_1/angular_velocity = 0.0 +17:46/0 = 0 +17:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:46/0/physics_layer_0/angular_velocity = 0.0 +17:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:46/0/physics_layer_1/angular_velocity = 0.0 +18:46/0 = 0 +18:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:46/0/physics_layer_0/angular_velocity = 0.0 +18:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:46/0/physics_layer_1/angular_velocity = 0.0 +19:46/0 = 0 +19:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:46/0/physics_layer_0/angular_velocity = 0.0 +19:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:46/0/physics_layer_1/angular_velocity = 0.0 +20:46/0 = 0 +20:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:46/0/physics_layer_0/angular_velocity = 0.0 +20:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:46/0/physics_layer_1/angular_velocity = 0.0 +21:46/0 = 0 +21:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:46/0/physics_layer_0/angular_velocity = 0.0 +21:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:46/0/physics_layer_1/angular_velocity = 0.0 +22:46/0 = 0 +22:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:46/0/physics_layer_0/angular_velocity = 0.0 +22:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:46/0/physics_layer_1/angular_velocity = 0.0 +23:46/0 = 0 +23:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:46/0/physics_layer_0/angular_velocity = 0.0 +23:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:46/0/physics_layer_1/angular_velocity = 0.0 +24:46/0 = 0 +24:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:46/0/physics_layer_0/angular_velocity = 0.0 +24:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:46/0/physics_layer_1/angular_velocity = 0.0 +25:46/0 = 0 +25:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:46/0/physics_layer_0/angular_velocity = 0.0 +25:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:46/0/physics_layer_1/angular_velocity = 0.0 +26:46/0 = 0 +26:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:46/0/physics_layer_0/angular_velocity = 0.0 +26:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:46/0/physics_layer_1/angular_velocity = 0.0 +27:46/0 = 0 +27:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:46/0/physics_layer_0/angular_velocity = 0.0 +27:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:46/0/physics_layer_1/angular_velocity = 0.0 +28:46/0 = 0 +28:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:46/0/physics_layer_0/angular_velocity = 0.0 +28:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:46/0/physics_layer_1/angular_velocity = 0.0 +29:46/0 = 0 +29:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:46/0/physics_layer_0/angular_velocity = 0.0 +29:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:46/0/physics_layer_1/angular_velocity = 0.0 +30:46/0 = 0 +30:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:46/0/physics_layer_0/angular_velocity = 0.0 +30:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:46/0/physics_layer_1/angular_velocity = 0.0 +31:46/0 = 0 +31:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:46/0/physics_layer_0/angular_velocity = 0.0 +31:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:46/0/physics_layer_1/angular_velocity = 0.0 +32:46/0 = 0 +32:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:46/0/physics_layer_0/angular_velocity = 0.0 +32:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:46/0/physics_layer_1/angular_velocity = 0.0 +33:46/0 = 0 +33:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:46/0/physics_layer_0/angular_velocity = 0.0 +33:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:46/0/physics_layer_1/angular_velocity = 0.0 +2:47/0 = 0 +2:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:47/0/physics_layer_0/angular_velocity = 0.0 +2:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:47/0/physics_layer_1/angular_velocity = 0.0 +3:47/0 = 0 +3:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:47/0/physics_layer_0/angular_velocity = 0.0 +3:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:47/0/physics_layer_1/angular_velocity = 0.0 +4:47/0 = 0 +4:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:47/0/physics_layer_0/angular_velocity = 0.0 +4:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:47/0/physics_layer_1/angular_velocity = 0.0 +5:47/0 = 0 +5:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:47/0/physics_layer_0/angular_velocity = 0.0 +5:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:47/0/physics_layer_1/angular_velocity = 0.0 +6:47/0 = 0 +6:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:47/0/physics_layer_0/angular_velocity = 0.0 +6:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:47/0/physics_layer_1/angular_velocity = 0.0 +10:47/0 = 0 +10:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:47/0/physics_layer_0/angular_velocity = 0.0 +10:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:47/0/physics_layer_1/angular_velocity = 0.0 +14:47/0 = 0 +14:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:47/0/physics_layer_0/angular_velocity = 0.0 +14:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:47/0/physics_layer_1/angular_velocity = 0.0 +15:47/0 = 0 +15:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:47/0/physics_layer_0/angular_velocity = 0.0 +15:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:47/0/physics_layer_1/angular_velocity = 0.0 +17:47/0 = 0 +17:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:47/0/physics_layer_0/angular_velocity = 0.0 +17:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:47/0/physics_layer_1/angular_velocity = 0.0 +18:47/0 = 0 +18:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:47/0/physics_layer_0/angular_velocity = 0.0 +18:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:47/0/physics_layer_1/angular_velocity = 0.0 +19:47/0 = 0 +19:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:47/0/physics_layer_0/angular_velocity = 0.0 +19:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:47/0/physics_layer_1/angular_velocity = 0.0 +20:47/0 = 0 +20:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:47/0/physics_layer_0/angular_velocity = 0.0 +20:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:47/0/physics_layer_1/angular_velocity = 0.0 +21:47/0 = 0 +21:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:47/0/physics_layer_0/angular_velocity = 0.0 +21:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:47/0/physics_layer_1/angular_velocity = 0.0 +22:47/0 = 0 +22:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:47/0/physics_layer_0/angular_velocity = 0.0 +22:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:47/0/physics_layer_1/angular_velocity = 0.0 +23:47/0 = 0 +23:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:47/0/physics_layer_0/angular_velocity = 0.0 +23:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:47/0/physics_layer_1/angular_velocity = 0.0 +24:47/0 = 0 +24:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:47/0/physics_layer_0/angular_velocity = 0.0 +24:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:47/0/physics_layer_1/angular_velocity = 0.0 +25:47/0 = 0 +25:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:47/0/physics_layer_0/angular_velocity = 0.0 +25:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:47/0/physics_layer_1/angular_velocity = 0.0 +26:47/0 = 0 +26:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:47/0/physics_layer_0/angular_velocity = 0.0 +26:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:47/0/physics_layer_1/angular_velocity = 0.0 +27:47/0 = 0 +27:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:47/0/physics_layer_0/angular_velocity = 0.0 +27:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:47/0/physics_layer_1/angular_velocity = 0.0 +2:48/0 = 0 +2:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:48/0/physics_layer_0/angular_velocity = 0.0 +2:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:48/0/physics_layer_1/angular_velocity = 0.0 +3:48/0 = 0 +3:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:48/0/physics_layer_0/angular_velocity = 0.0 +3:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:48/0/physics_layer_1/angular_velocity = 0.0 +4:48/0 = 0 +4:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:48/0/physics_layer_0/angular_velocity = 0.0 +4:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:48/0/physics_layer_1/angular_velocity = 0.0 +5:48/0 = 0 +5:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:48/0/physics_layer_0/angular_velocity = 0.0 +5:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:48/0/physics_layer_1/angular_velocity = 0.0 +6:48/0 = 0 +6:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:48/0/physics_layer_0/angular_velocity = 0.0 +6:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:48/0/physics_layer_1/angular_velocity = 0.0 +8:48/0 = 0 +8:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:48/0/physics_layer_0/angular_velocity = 0.0 +8:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:48/0/physics_layer_1/angular_velocity = 0.0 +9:48/0 = 0 +9:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:48/0/physics_layer_0/angular_velocity = 0.0 +9:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:48/0/physics_layer_1/angular_velocity = 0.0 +10:48/0 = 0 +10:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:48/0/physics_layer_0/angular_velocity = 0.0 +10:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:48/0/physics_layer_1/angular_velocity = 0.0 +11:48/0 = 0 +11:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:48/0/physics_layer_0/angular_velocity = 0.0 +11:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:48/0/physics_layer_1/angular_velocity = 0.0 +12:48/0 = 0 +12:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:48/0/physics_layer_0/angular_velocity = 0.0 +12:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:48/0/physics_layer_1/angular_velocity = 0.0 +13:48/0 = 0 +13:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:48/0/physics_layer_0/angular_velocity = 0.0 +13:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:48/0/physics_layer_1/angular_velocity = 0.0 +14:48/0 = 0 +14:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:48/0/physics_layer_0/angular_velocity = 0.0 +14:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:48/0/physics_layer_1/angular_velocity = 0.0 +15:48/0 = 0 +15:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:48/0/physics_layer_0/angular_velocity = 0.0 +15:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:48/0/physics_layer_1/angular_velocity = 0.0 +16:48/0 = 0 +16:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:48/0/physics_layer_0/angular_velocity = 0.0 +16:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:48/0/physics_layer_1/angular_velocity = 0.0 +17:48/0 = 0 +17:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:48/0/physics_layer_0/angular_velocity = 0.0 +17:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:48/0/physics_layer_1/angular_velocity = 0.0 +18:48/0 = 0 +18:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:48/0/physics_layer_0/angular_velocity = 0.0 +18:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:48/0/physics_layer_1/angular_velocity = 0.0 +19:48/0 = 0 +19:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:48/0/physics_layer_0/angular_velocity = 0.0 +19:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:48/0/physics_layer_1/angular_velocity = 0.0 +20:48/0 = 0 +20:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:48/0/physics_layer_0/angular_velocity = 0.0 +20:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:48/0/physics_layer_1/angular_velocity = 0.0 +21:48/0 = 0 +21:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:48/0/physics_layer_0/angular_velocity = 0.0 +21:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:48/0/physics_layer_1/angular_velocity = 0.0 +22:48/0 = 0 +22:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:48/0/physics_layer_0/angular_velocity = 0.0 +22:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:48/0/physics_layer_1/angular_velocity = 0.0 +23:48/0 = 0 +23:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:48/0/physics_layer_0/angular_velocity = 0.0 +23:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:48/0/physics_layer_1/angular_velocity = 0.0 +24:48/0 = 0 +24:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:48/0/physics_layer_0/angular_velocity = 0.0 +24:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:48/0/physics_layer_1/angular_velocity = 0.0 +25:48/0 = 0 +25:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:48/0/physics_layer_0/angular_velocity = 0.0 +25:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:48/0/physics_layer_1/angular_velocity = 0.0 +26:48/0 = 0 +26:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:48/0/physics_layer_0/angular_velocity = 0.0 +26:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:48/0/physics_layer_1/angular_velocity = 0.0 +27:48/0 = 0 +27:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:48/0/physics_layer_0/angular_velocity = 0.0 +27:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:48/0/physics_layer_1/angular_velocity = 0.0 +28:48/0 = 0 +28:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:48/0/physics_layer_0/angular_velocity = 0.0 +28:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:48/0/physics_layer_1/angular_velocity = 0.0 +29:48/0 = 0 +29:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:48/0/physics_layer_0/angular_velocity = 0.0 +29:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:48/0/physics_layer_1/angular_velocity = 0.0 +30:48/0 = 0 +30:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:48/0/physics_layer_0/angular_velocity = 0.0 +30:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:48/0/physics_layer_1/angular_velocity = 0.0 +31:48/0 = 0 +31:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:48/0/physics_layer_0/angular_velocity = 0.0 +31:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:48/0/physics_layer_1/angular_velocity = 0.0 +32:48/0 = 0 +32:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:48/0/physics_layer_0/angular_velocity = 0.0 +32:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:48/0/physics_layer_1/angular_velocity = 0.0 +33:48/0 = 0 +33:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:48/0/physics_layer_0/angular_velocity = 0.0 +33:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:48/0/physics_layer_1/angular_velocity = 0.0 +34:48/0 = 0 +34:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:48/0/physics_layer_0/angular_velocity = 0.0 +34:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:48/0/physics_layer_1/angular_velocity = 0.0 +35:48/0 = 0 +35:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:48/0/physics_layer_0/angular_velocity = 0.0 +35:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:48/0/physics_layer_1/angular_velocity = 0.0 +36:48/0 = 0 +36:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:48/0/physics_layer_0/angular_velocity = 0.0 +36:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:48/0/physics_layer_1/angular_velocity = 0.0 +6:49/0 = 0 +6:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:49/0/physics_layer_0/angular_velocity = 0.0 +6:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:49/0/physics_layer_1/angular_velocity = 0.0 +7:49/0 = 0 +7:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:49/0/physics_layer_0/angular_velocity = 0.0 +7:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:49/0/physics_layer_1/angular_velocity = 0.0 +8:49/0 = 0 +8:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:49/0/physics_layer_0/angular_velocity = 0.0 +8:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:49/0/physics_layer_1/angular_velocity = 0.0 +9:49/0 = 0 +9:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:49/0/physics_layer_0/angular_velocity = 0.0 +9:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:49/0/physics_layer_1/angular_velocity = 0.0 +10:49/0 = 0 +10:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:49/0/physics_layer_0/angular_velocity = 0.0 +10:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:49/0/physics_layer_1/angular_velocity = 0.0 +11:49/0 = 0 +11:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:49/0/physics_layer_0/angular_velocity = 0.0 +11:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:49/0/physics_layer_1/angular_velocity = 0.0 +12:49/0 = 0 +12:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:49/0/physics_layer_0/angular_velocity = 0.0 +12:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:49/0/physics_layer_1/angular_velocity = 0.0 +13:49/0 = 0 +13:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:49/0/physics_layer_0/angular_velocity = 0.0 +13:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:49/0/physics_layer_1/angular_velocity = 0.0 +14:49/0 = 0 +14:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:49/0/physics_layer_0/angular_velocity = 0.0 +14:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:49/0/physics_layer_1/angular_velocity = 0.0 +15:49/0 = 0 +15:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:49/0/physics_layer_0/angular_velocity = 0.0 +15:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:49/0/physics_layer_1/angular_velocity = 0.0 +16:49/0 = 0 +16:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:49/0/physics_layer_0/angular_velocity = 0.0 +16:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:49/0/physics_layer_1/angular_velocity = 0.0 +17:49/0 = 0 +17:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:49/0/physics_layer_0/angular_velocity = 0.0 +17:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:49/0/physics_layer_1/angular_velocity = 0.0 +18:49/0 = 0 +18:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:49/0/physics_layer_0/angular_velocity = 0.0 +18:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:49/0/physics_layer_1/angular_velocity = 0.0 +19:49/0 = 0 +19:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:49/0/physics_layer_0/angular_velocity = 0.0 +19:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:49/0/physics_layer_1/angular_velocity = 0.0 +20:49/0 = 0 +20:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:49/0/physics_layer_0/angular_velocity = 0.0 +20:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:49/0/physics_layer_1/angular_velocity = 0.0 +21:49/0 = 0 +21:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:49/0/physics_layer_0/angular_velocity = 0.0 +21:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:49/0/physics_layer_1/angular_velocity = 0.0 +22:49/0 = 0 +22:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:49/0/physics_layer_0/angular_velocity = 0.0 +22:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:49/0/physics_layer_1/angular_velocity = 0.0 +25:49/0 = 0 +25:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:49/0/physics_layer_0/angular_velocity = 0.0 +25:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:49/0/physics_layer_1/angular_velocity = 0.0 +26:49/0 = 0 +26:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:49/0/physics_layer_0/angular_velocity = 0.0 +26:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:49/0/physics_layer_1/angular_velocity = 0.0 +32:49/0 = 0 +32:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:49/0/physics_layer_0/angular_velocity = 0.0 +32:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:49/0/physics_layer_1/angular_velocity = 0.0 +33:49/0 = 0 +33:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:49/0/physics_layer_0/angular_velocity = 0.0 +33:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:49/0/physics_layer_1/angular_velocity = 0.0 +6:50/0 = 0 +6:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:50/0/physics_layer_0/angular_velocity = 0.0 +6:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:50/0/physics_layer_1/angular_velocity = 0.0 +7:50/0 = 0 +7:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:50/0/physics_layer_0/angular_velocity = 0.0 +7:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:50/0/physics_layer_1/angular_velocity = 0.0 +8:50/0 = 0 +8:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:50/0/physics_layer_0/angular_velocity = 0.0 +8:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:50/0/physics_layer_1/angular_velocity = 0.0 +9:50/0 = 0 +9:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:50/0/physics_layer_0/angular_velocity = 0.0 +9:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:50/0/physics_layer_1/angular_velocity = 0.0 +10:50/0 = 0 +10:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:50/0/physics_layer_0/angular_velocity = 0.0 +10:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:50/0/physics_layer_1/angular_velocity = 0.0 +11:50/0 = 0 +11:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:50/0/physics_layer_0/angular_velocity = 0.0 +11:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:50/0/physics_layer_1/angular_velocity = 0.0 +12:50/0 = 0 +12:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:50/0/physics_layer_0/angular_velocity = 0.0 +12:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:50/0/physics_layer_1/angular_velocity = 0.0 +13:50/0 = 0 +13:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:50/0/physics_layer_0/angular_velocity = 0.0 +13:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:50/0/physics_layer_1/angular_velocity = 0.0 +16:50/0 = 0 +16:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:50/0/physics_layer_0/angular_velocity = 0.0 +16:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:50/0/physics_layer_1/angular_velocity = 0.0 +17:50/0 = 0 +17:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:50/0/physics_layer_0/angular_velocity = 0.0 +17:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:50/0/physics_layer_1/angular_velocity = 0.0 +18:50/0 = 0 +18:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:50/0/physics_layer_0/angular_velocity = 0.0 +18:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:50/0/physics_layer_1/angular_velocity = 0.0 +19:50/0 = 0 +19:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:50/0/physics_layer_0/angular_velocity = 0.0 +19:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:50/0/physics_layer_1/angular_velocity = 0.0 +20:50/0 = 0 +20:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:50/0/physics_layer_0/angular_velocity = 0.0 +20:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:50/0/physics_layer_1/angular_velocity = 0.0 +22:50/0 = 0 +22:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:50/0/physics_layer_0/angular_velocity = 0.0 +22:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:50/0/physics_layer_1/angular_velocity = 0.0 +23:50/0 = 0 +23:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:50/0/physics_layer_0/angular_velocity = 0.0 +23:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:50/0/physics_layer_1/angular_velocity = 0.0 +24:50/0 = 0 +24:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:50/0/physics_layer_0/angular_velocity = 0.0 +24:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:50/0/physics_layer_1/angular_velocity = 0.0 +25:50/0 = 0 +25:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:50/0/physics_layer_0/angular_velocity = 0.0 +25:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:50/0/physics_layer_1/angular_velocity = 0.0 +26:50/0 = 0 +26:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:50/0/physics_layer_0/angular_velocity = 0.0 +26:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:50/0/physics_layer_1/angular_velocity = 0.0 +27:50/0 = 0 +27:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:50/0/physics_layer_0/angular_velocity = 0.0 +27:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:50/0/physics_layer_1/angular_velocity = 0.0 +28:50/0 = 0 +28:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:50/0/physics_layer_0/angular_velocity = 0.0 +28:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:50/0/physics_layer_1/angular_velocity = 0.0 +29:50/0 = 0 +29:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:50/0/physics_layer_0/angular_velocity = 0.0 +29:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:50/0/physics_layer_1/angular_velocity = 0.0 +30:50/0 = 0 +30:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:50/0/physics_layer_0/angular_velocity = 0.0 +30:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:50/0/physics_layer_1/angular_velocity = 0.0 +31:50/0 = 0 +31:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:50/0/physics_layer_0/angular_velocity = 0.0 +31:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:50/0/physics_layer_1/angular_velocity = 0.0 +32:50/0 = 0 +32:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:50/0/physics_layer_0/angular_velocity = 0.0 +32:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:50/0/physics_layer_1/angular_velocity = 0.0 +33:50/0 = 0 +33:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:50/0/physics_layer_0/angular_velocity = 0.0 +33:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:50/0/physics_layer_1/angular_velocity = 0.0 +34:50/0 = 0 +34:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:50/0/physics_layer_0/angular_velocity = 0.0 +34:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:50/0/physics_layer_1/angular_velocity = 0.0 +35:50/0 = 0 +35:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:50/0/physics_layer_0/angular_velocity = 0.0 +35:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:50/0/physics_layer_1/angular_velocity = 0.0 +36:50/0 = 0 +36:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:50/0/physics_layer_0/angular_velocity = 0.0 +36:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:50/0/physics_layer_1/angular_velocity = 0.0 +6:51/0 = 0 +6:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:51/0/physics_layer_0/angular_velocity = 0.0 +6:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:51/0/physics_layer_1/angular_velocity = 0.0 +7:51/0 = 0 +7:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:51/0/physics_layer_0/angular_velocity = 0.0 +7:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:51/0/physics_layer_1/angular_velocity = 0.0 +8:51/0 = 0 +8:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:51/0/physics_layer_0/angular_velocity = 0.0 +8:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:51/0/physics_layer_1/angular_velocity = 0.0 +9:51/0 = 0 +9:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:51/0/physics_layer_0/angular_velocity = 0.0 +9:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:51/0/physics_layer_1/angular_velocity = 0.0 +10:51/0 = 0 +10:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:51/0/physics_layer_0/angular_velocity = 0.0 +10:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:51/0/physics_layer_1/angular_velocity = 0.0 +11:51/0 = 0 +11:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:51/0/physics_layer_0/angular_velocity = 0.0 +11:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:51/0/physics_layer_1/angular_velocity = 0.0 +12:51/0 = 0 +12:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:51/0/physics_layer_0/angular_velocity = 0.0 +12:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:51/0/physics_layer_1/angular_velocity = 0.0 +13:51/0 = 0 +13:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:51/0/physics_layer_0/angular_velocity = 0.0 +13:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:51/0/physics_layer_1/angular_velocity = 0.0 +14:51/0 = 0 +14:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:51/0/physics_layer_0/angular_velocity = 0.0 +14:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:51/0/physics_layer_1/angular_velocity = 0.0 +15:51/0 = 0 +15:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:51/0/physics_layer_0/angular_velocity = 0.0 +15:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:51/0/physics_layer_1/angular_velocity = 0.0 +17:51/0 = 0 +17:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:51/0/physics_layer_0/angular_velocity = 0.0 +17:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:51/0/physics_layer_1/angular_velocity = 0.0 +18:51/0 = 0 +18:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:51/0/physics_layer_0/angular_velocity = 0.0 +18:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:51/0/physics_layer_1/angular_velocity = 0.0 +19:51/0 = 0 +19:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:51/0/physics_layer_0/angular_velocity = 0.0 +19:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:51/0/physics_layer_1/angular_velocity = 0.0 +20:51/0 = 0 +20:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:51/0/physics_layer_0/angular_velocity = 0.0 +20:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:51/0/physics_layer_1/angular_velocity = 0.0 +22:51/0 = 0 +22:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:51/0/physics_layer_0/angular_velocity = 0.0 +22:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:51/0/physics_layer_1/angular_velocity = 0.0 +23:51/0 = 0 +23:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:51/0/physics_layer_0/angular_velocity = 0.0 +23:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:51/0/physics_layer_1/angular_velocity = 0.0 +24:51/0 = 0 +24:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:51/0/physics_layer_0/angular_velocity = 0.0 +24:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:51/0/physics_layer_1/angular_velocity = 0.0 +25:51/0 = 0 +25:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:51/0/physics_layer_0/angular_velocity = 0.0 +25:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:51/0/physics_layer_1/angular_velocity = 0.0 +26:51/0 = 0 +26:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:51/0/physics_layer_0/angular_velocity = 0.0 +26:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:51/0/physics_layer_1/angular_velocity = 0.0 +27:51/0 = 0 +27:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:51/0/physics_layer_0/angular_velocity = 0.0 +27:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:51/0/physics_layer_1/angular_velocity = 0.0 +28:51/0 = 0 +28:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:51/0/physics_layer_0/angular_velocity = 0.0 +28:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:51/0/physics_layer_1/angular_velocity = 0.0 +29:51/0 = 0 +29:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:51/0/physics_layer_0/angular_velocity = 0.0 +29:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:51/0/physics_layer_1/angular_velocity = 0.0 +30:51/0 = 0 +30:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:51/0/physics_layer_0/angular_velocity = 0.0 +30:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:51/0/physics_layer_1/angular_velocity = 0.0 +31:51/0 = 0 +31:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:51/0/physics_layer_0/angular_velocity = 0.0 +31:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:51/0/physics_layer_1/angular_velocity = 0.0 +32:51/0 = 0 +32:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:51/0/physics_layer_0/angular_velocity = 0.0 +32:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:51/0/physics_layer_1/angular_velocity = 0.0 +33:51/0 = 0 +33:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:51/0/physics_layer_0/angular_velocity = 0.0 +33:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:51/0/physics_layer_1/angular_velocity = 0.0 +34:51/0 = 0 +34:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:51/0/physics_layer_0/angular_velocity = 0.0 +34:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:51/0/physics_layer_1/angular_velocity = 0.0 +35:51/0 = 0 +35:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:51/0/physics_layer_0/angular_velocity = 0.0 +35:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:51/0/physics_layer_1/angular_velocity = 0.0 +36:51/0 = 0 +36:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:51/0/physics_layer_0/angular_velocity = 0.0 +36:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:51/0/physics_layer_1/angular_velocity = 0.0 +6:52/0 = 0 +6:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:52/0/physics_layer_0/angular_velocity = 0.0 +6:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:52/0/physics_layer_1/angular_velocity = 0.0 +7:52/0 = 0 +7:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:52/0/physics_layer_0/angular_velocity = 0.0 +7:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:52/0/physics_layer_1/angular_velocity = 0.0 +8:52/0 = 0 +8:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:52/0/physics_layer_0/angular_velocity = 0.0 +8:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:52/0/physics_layer_1/angular_velocity = 0.0 +9:52/0 = 0 +9:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:52/0/physics_layer_0/angular_velocity = 0.0 +9:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:52/0/physics_layer_1/angular_velocity = 0.0 +10:52/0 = 0 +10:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:52/0/physics_layer_0/angular_velocity = 0.0 +10:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:52/0/physics_layer_1/angular_velocity = 0.0 +11:52/0 = 0 +11:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:52/0/physics_layer_0/angular_velocity = 0.0 +11:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:52/0/physics_layer_1/angular_velocity = 0.0 +12:52/0 = 0 +12:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:52/0/physics_layer_0/angular_velocity = 0.0 +12:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:52/0/physics_layer_1/angular_velocity = 0.0 +13:52/0 = 0 +13:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:52/0/physics_layer_0/angular_velocity = 0.0 +13:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:52/0/physics_layer_1/angular_velocity = 0.0 +14:52/0 = 0 +14:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:52/0/physics_layer_0/angular_velocity = 0.0 +14:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:52/0/physics_layer_1/angular_velocity = 0.0 +15:52/0 = 0 +15:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:52/0/physics_layer_0/angular_velocity = 0.0 +15:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:52/0/physics_layer_1/angular_velocity = 0.0 +17:52/0 = 0 +17:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:52/0/physics_layer_0/angular_velocity = 0.0 +17:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:52/0/physics_layer_1/angular_velocity = 0.0 +18:52/0 = 0 +18:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:52/0/physics_layer_0/angular_velocity = 0.0 +18:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:52/0/physics_layer_1/angular_velocity = 0.0 +22:52/0 = 0 +22:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:52/0/physics_layer_0/angular_velocity = 0.0 +22:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:52/0/physics_layer_1/angular_velocity = 0.0 +23:52/0 = 0 +23:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:52/0/physics_layer_0/angular_velocity = 0.0 +23:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:52/0/physics_layer_1/angular_velocity = 0.0 +24:52/0 = 0 +24:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:52/0/physics_layer_0/angular_velocity = 0.0 +24:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:52/0/physics_layer_1/angular_velocity = 0.0 +25:52/0 = 0 +25:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:52/0/physics_layer_0/angular_velocity = 0.0 +25:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:52/0/physics_layer_1/angular_velocity = 0.0 +26:52/0 = 0 +26:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:52/0/physics_layer_0/angular_velocity = 0.0 +26:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:52/0/physics_layer_1/angular_velocity = 0.0 +27:52/0 = 0 +27:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:52/0/physics_layer_0/angular_velocity = 0.0 +27:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:52/0/physics_layer_1/angular_velocity = 0.0 +28:52/0 = 0 +28:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:52/0/physics_layer_0/angular_velocity = 0.0 +28:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:52/0/physics_layer_1/angular_velocity = 0.0 +29:52/0 = 0 +29:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:52/0/physics_layer_0/angular_velocity = 0.0 +29:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:52/0/physics_layer_1/angular_velocity = 0.0 +30:52/0 = 0 +30:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:52/0/physics_layer_0/angular_velocity = 0.0 +30:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:52/0/physics_layer_1/angular_velocity = 0.0 +31:52/0 = 0 +31:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:52/0/physics_layer_0/angular_velocity = 0.0 +31:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:52/0/physics_layer_1/angular_velocity = 0.0 +32:52/0 = 0 +32:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:52/0/physics_layer_0/angular_velocity = 0.0 +32:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:52/0/physics_layer_1/angular_velocity = 0.0 +33:52/0 = 0 +33:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:52/0/physics_layer_0/angular_velocity = 0.0 +33:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:52/0/physics_layer_1/angular_velocity = 0.0 +34:52/0 = 0 +34:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:52/0/physics_layer_0/angular_velocity = 0.0 +34:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:52/0/physics_layer_1/angular_velocity = 0.0 +35:52/0 = 0 +35:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:52/0/physics_layer_0/angular_velocity = 0.0 +35:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:52/0/physics_layer_1/angular_velocity = 0.0 +36:52/0 = 0 +36:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:52/0/physics_layer_0/angular_velocity = 0.0 +36:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:52/0/physics_layer_1/angular_velocity = 0.0 +6:53/0 = 0 +6:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:53/0/physics_layer_0/angular_velocity = 0.0 +6:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:53/0/physics_layer_1/angular_velocity = 0.0 +7:53/0 = 0 +7:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:53/0/physics_layer_0/angular_velocity = 0.0 +7:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:53/0/physics_layer_1/angular_velocity = 0.0 +8:53/0 = 0 +8:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:53/0/physics_layer_0/angular_velocity = 0.0 +8:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:53/0/physics_layer_1/angular_velocity = 0.0 +9:53/0 = 0 +9:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:53/0/physics_layer_0/angular_velocity = 0.0 +9:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:53/0/physics_layer_1/angular_velocity = 0.0 +10:53/0 = 0 +10:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:53/0/physics_layer_0/angular_velocity = 0.0 +10:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:53/0/physics_layer_1/angular_velocity = 0.0 +11:53/0 = 0 +11:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:53/0/physics_layer_0/angular_velocity = 0.0 +11:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:53/0/physics_layer_1/angular_velocity = 0.0 +12:53/0 = 0 +12:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:53/0/physics_layer_0/angular_velocity = 0.0 +12:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:53/0/physics_layer_1/angular_velocity = 0.0 +13:53/0 = 0 +13:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:53/0/physics_layer_0/angular_velocity = 0.0 +13:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:53/0/physics_layer_1/angular_velocity = 0.0 +14:53/0 = 0 +14:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:53/0/physics_layer_0/angular_velocity = 0.0 +14:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:53/0/physics_layer_1/angular_velocity = 0.0 +15:53/0 = 0 +15:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:53/0/physics_layer_0/angular_velocity = 0.0 +15:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:53/0/physics_layer_1/angular_velocity = 0.0 +22:53/0 = 0 +22:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:53/0/physics_layer_0/angular_velocity = 0.0 +22:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:53/0/physics_layer_1/angular_velocity = 0.0 +24:53/0 = 0 +24:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:53/0/physics_layer_0/angular_velocity = 0.0 +24:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:53/0/physics_layer_1/angular_velocity = 0.0 +25:53/0 = 0 +25:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:53/0/physics_layer_0/angular_velocity = 0.0 +25:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:53/0/physics_layer_1/angular_velocity = 0.0 +26:53/0 = 0 +26:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:53/0/physics_layer_0/angular_velocity = 0.0 +26:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:53/0/physics_layer_1/angular_velocity = 0.0 +27:53/0 = 0 +27:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:53/0/physics_layer_0/angular_velocity = 0.0 +27:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:53/0/physics_layer_1/angular_velocity = 0.0 +28:53/0 = 0 +28:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:53/0/physics_layer_0/angular_velocity = 0.0 +28:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:53/0/physics_layer_1/angular_velocity = 0.0 +29:53/0 = 0 +29:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:53/0/physics_layer_0/angular_velocity = 0.0 +29:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:53/0/physics_layer_1/angular_velocity = 0.0 +31:53/0 = 0 +31:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:53/0/physics_layer_0/angular_velocity = 0.0 +31:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:53/0/physics_layer_1/angular_velocity = 0.0 +32:53/0 = 0 +32:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:53/0/physics_layer_0/angular_velocity = 0.0 +32:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:53/0/physics_layer_1/angular_velocity = 0.0 +33:53/0 = 0 +33:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:53/0/physics_layer_0/angular_velocity = 0.0 +33:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:53/0/physics_layer_1/angular_velocity = 0.0 +34:53/0 = 0 +34:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:53/0/physics_layer_0/angular_velocity = 0.0 +34:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:53/0/physics_layer_1/angular_velocity = 0.0 +35:53/0 = 0 +35:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:53/0/physics_layer_0/angular_velocity = 0.0 +35:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:53/0/physics_layer_1/angular_velocity = 0.0 +36:53/0 = 0 +36:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:53/0/physics_layer_0/angular_velocity = 0.0 +36:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:53/0/physics_layer_1/angular_velocity = 0.0 +6:54/0 = 0 +6:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:54/0/physics_layer_0/angular_velocity = 0.0 +6:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:54/0/physics_layer_1/angular_velocity = 0.0 +7:54/0 = 0 +7:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:54/0/physics_layer_0/angular_velocity = 0.0 +7:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:54/0/physics_layer_1/angular_velocity = 0.0 +8:54/0 = 0 +8:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:54/0/physics_layer_0/angular_velocity = 0.0 +8:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:54/0/physics_layer_1/angular_velocity = 0.0 +9:54/0 = 0 +9:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:54/0/physics_layer_0/angular_velocity = 0.0 +9:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:54/0/physics_layer_1/angular_velocity = 0.0 +10:54/0 = 0 +10:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:54/0/physics_layer_0/angular_velocity = 0.0 +10:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:54/0/physics_layer_1/angular_velocity = 0.0 +11:54/0 = 0 +11:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:54/0/physics_layer_0/angular_velocity = 0.0 +11:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:54/0/physics_layer_1/angular_velocity = 0.0 +12:54/0 = 0 +12:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:54/0/physics_layer_0/angular_velocity = 0.0 +12:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:54/0/physics_layer_1/angular_velocity = 0.0 +13:54/0 = 0 +13:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:54/0/physics_layer_0/angular_velocity = 0.0 +13:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:54/0/physics_layer_1/angular_velocity = 0.0 +14:54/0 = 0 +14:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:54/0/physics_layer_0/angular_velocity = 0.0 +14:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:54/0/physics_layer_1/angular_velocity = 0.0 +15:54/0 = 0 +15:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:54/0/physics_layer_0/angular_velocity = 0.0 +15:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:54/0/physics_layer_1/angular_velocity = 0.0 +16:54/0 = 0 +16:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:54/0/physics_layer_0/angular_velocity = 0.0 +16:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:54/0/physics_layer_1/angular_velocity = 0.0 +17:54/0 = 0 +17:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:54/0/physics_layer_0/angular_velocity = 0.0 +17:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:54/0/physics_layer_1/angular_velocity = 0.0 +18:54/0 = 0 +18:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:54/0/physics_layer_0/angular_velocity = 0.0 +18:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:54/0/physics_layer_1/angular_velocity = 0.0 +19:54/0 = 0 +19:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:54/0/physics_layer_0/angular_velocity = 0.0 +19:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:54/0/physics_layer_1/angular_velocity = 0.0 +20:54/0 = 0 +20:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:54/0/physics_layer_0/angular_velocity = 0.0 +20:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:54/0/physics_layer_1/angular_velocity = 0.0 +21:54/0 = 0 +21:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:54/0/physics_layer_0/angular_velocity = 0.0 +21:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:54/0/physics_layer_1/angular_velocity = 0.0 +22:54/0 = 0 +22:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:54/0/physics_layer_0/angular_velocity = 0.0 +22:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:54/0/physics_layer_1/angular_velocity = 0.0 +23:54/0 = 0 +23:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:54/0/physics_layer_0/angular_velocity = 0.0 +23:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:54/0/physics_layer_1/angular_velocity = 0.0 +24:54/0 = 0 +24:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:54/0/physics_layer_0/angular_velocity = 0.0 +24:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:54/0/physics_layer_1/angular_velocity = 0.0 +25:54/0 = 0 +25:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:54/0/physics_layer_0/angular_velocity = 0.0 +25:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:54/0/physics_layer_1/angular_velocity = 0.0 +26:54/0 = 0 +26:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:54/0/physics_layer_0/angular_velocity = 0.0 +26:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:54/0/physics_layer_1/angular_velocity = 0.0 +27:54/0 = 0 +27:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:54/0/physics_layer_0/angular_velocity = 0.0 +27:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:54/0/physics_layer_1/angular_velocity = 0.0 +28:54/0 = 0 +28:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:54/0/physics_layer_0/angular_velocity = 0.0 +28:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:54/0/physics_layer_1/angular_velocity = 0.0 +29:54/0 = 0 +29:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:54/0/physics_layer_0/angular_velocity = 0.0 +29:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:54/0/physics_layer_1/angular_velocity = 0.0 +30:54/0 = 0 +30:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:54/0/physics_layer_0/angular_velocity = 0.0 +30:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:54/0/physics_layer_1/angular_velocity = 0.0 +31:54/0 = 0 +31:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:54/0/physics_layer_0/angular_velocity = 0.0 +31:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:54/0/physics_layer_1/angular_velocity = 0.0 +32:54/0 = 0 +32:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:54/0/physics_layer_0/angular_velocity = 0.0 +32:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:54/0/physics_layer_1/angular_velocity = 0.0 +33:54/0 = 0 +33:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:54/0/physics_layer_0/angular_velocity = 0.0 +33:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:54/0/physics_layer_1/angular_velocity = 0.0 +34:54/0 = 0 +34:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:54/0/physics_layer_0/angular_velocity = 0.0 +34:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:54/0/physics_layer_1/angular_velocity = 0.0 +35:54/0 = 0 +35:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:54/0/physics_layer_0/angular_velocity = 0.0 +35:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:54/0/physics_layer_1/angular_velocity = 0.0 +36:54/0 = 0 +36:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:54/0/physics_layer_0/angular_velocity = 0.0 +36:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:54/0/physics_layer_1/angular_velocity = 0.0 +6:55/0 = 0 +6:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:55/0/physics_layer_0/angular_velocity = 0.0 +6:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:55/0/physics_layer_1/angular_velocity = 0.0 +7:55/0 = 0 +7:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:55/0/physics_layer_0/angular_velocity = 0.0 +7:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:55/0/physics_layer_1/angular_velocity = 0.0 +8:55/0 = 0 +8:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:55/0/physics_layer_0/angular_velocity = 0.0 +8:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:55/0/physics_layer_1/angular_velocity = 0.0 +9:55/0 = 0 +9:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:55/0/physics_layer_0/angular_velocity = 0.0 +9:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:55/0/physics_layer_1/angular_velocity = 0.0 +10:55/0 = 0 +10:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:55/0/physics_layer_0/angular_velocity = 0.0 +10:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:55/0/physics_layer_1/angular_velocity = 0.0 +11:55/0 = 0 +11:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:55/0/physics_layer_0/angular_velocity = 0.0 +11:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:55/0/physics_layer_1/angular_velocity = 0.0 +12:55/0 = 0 +12:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:55/0/physics_layer_0/angular_velocity = 0.0 +12:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:55/0/physics_layer_1/angular_velocity = 0.0 +13:55/0 = 0 +13:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:55/0/physics_layer_0/angular_velocity = 0.0 +13:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:55/0/physics_layer_1/angular_velocity = 0.0 +14:55/0 = 0 +14:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:55/0/physics_layer_0/angular_velocity = 0.0 +14:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:55/0/physics_layer_1/angular_velocity = 0.0 +15:55/0 = 0 +15:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:55/0/physics_layer_0/angular_velocity = 0.0 +15:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:55/0/physics_layer_1/angular_velocity = 0.0 +16:55/0 = 0 +16:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:55/0/physics_layer_0/angular_velocity = 0.0 +16:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:55/0/physics_layer_1/angular_velocity = 0.0 +17:55/0 = 0 +17:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:55/0/physics_layer_0/angular_velocity = 0.0 +17:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:55/0/physics_layer_1/angular_velocity = 0.0 +18:55/0 = 0 +18:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:55/0/physics_layer_0/angular_velocity = 0.0 +18:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:55/0/physics_layer_1/angular_velocity = 0.0 +19:55/0 = 0 +19:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:55/0/physics_layer_0/angular_velocity = 0.0 +19:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:55/0/physics_layer_1/angular_velocity = 0.0 +20:55/0 = 0 +20:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:55/0/physics_layer_0/angular_velocity = 0.0 +20:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:55/0/physics_layer_1/angular_velocity = 0.0 +21:55/0 = 0 +21:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:55/0/physics_layer_0/angular_velocity = 0.0 +21:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:55/0/physics_layer_1/angular_velocity = 0.0 +26:55/0 = 0 +26:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:55/0/physics_layer_0/angular_velocity = 0.0 +26:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:55/0/physics_layer_1/angular_velocity = 0.0 +27:55/0 = 0 +27:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:55/0/physics_layer_0/angular_velocity = 0.0 +27:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:55/0/physics_layer_1/angular_velocity = 0.0 +28:55/0 = 0 +28:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:55/0/physics_layer_0/angular_velocity = 0.0 +28:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:55/0/physics_layer_1/angular_velocity = 0.0 +29:55/0 = 0 +29:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:55/0/physics_layer_0/angular_velocity = 0.0 +29:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:55/0/physics_layer_1/angular_velocity = 0.0 +30:55/0 = 0 +30:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:55/0/physics_layer_0/angular_velocity = 0.0 +30:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:55/0/physics_layer_1/angular_velocity = 0.0 +31:55/0 = 0 +31:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:55/0/physics_layer_0/angular_velocity = 0.0 +31:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:55/0/physics_layer_1/angular_velocity = 0.0 +32:55/0 = 0 +32:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:55/0/physics_layer_0/angular_velocity = 0.0 +32:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:55/0/physics_layer_1/angular_velocity = 0.0 +33:55/0 = 0 +33:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:55/0/physics_layer_0/angular_velocity = 0.0 +33:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:55/0/physics_layer_1/angular_velocity = 0.0 +34:55/0 = 0 +34:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:55/0/physics_layer_0/angular_velocity = 0.0 +34:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:55/0/physics_layer_1/angular_velocity = 0.0 +35:55/0 = 0 +35:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:55/0/physics_layer_0/angular_velocity = 0.0 +35:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:55/0/physics_layer_1/angular_velocity = 0.0 +6:56/0 = 0 +6:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:56/0/physics_layer_0/angular_velocity = 0.0 +6:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:56/0/physics_layer_1/angular_velocity = 0.0 +7:56/0 = 0 +7:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:56/0/physics_layer_0/angular_velocity = 0.0 +7:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:56/0/physics_layer_1/angular_velocity = 0.0 +8:56/0 = 0 +8:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:56/0/physics_layer_0/angular_velocity = 0.0 +8:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:56/0/physics_layer_1/angular_velocity = 0.0 +9:56/0 = 0 +9:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:56/0/physics_layer_0/angular_velocity = 0.0 +9:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:56/0/physics_layer_1/angular_velocity = 0.0 +10:56/0 = 0 +10:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:56/0/physics_layer_0/angular_velocity = 0.0 +10:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:56/0/physics_layer_1/angular_velocity = 0.0 +11:56/0 = 0 +11:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:56/0/physics_layer_0/angular_velocity = 0.0 +11:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:56/0/physics_layer_1/angular_velocity = 0.0 +12:56/0 = 0 +12:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:56/0/physics_layer_0/angular_velocity = 0.0 +12:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:56/0/physics_layer_1/angular_velocity = 0.0 +13:56/0 = 0 +13:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:56/0/physics_layer_0/angular_velocity = 0.0 +13:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:56/0/physics_layer_1/angular_velocity = 0.0 +14:56/0 = 0 +14:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:56/0/physics_layer_0/angular_velocity = 0.0 +14:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:56/0/physics_layer_1/angular_velocity = 0.0 +15:56/0 = 0 +15:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:56/0/physics_layer_0/angular_velocity = 0.0 +15:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:56/0/physics_layer_1/angular_velocity = 0.0 +16:56/0 = 0 +16:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:56/0/physics_layer_0/angular_velocity = 0.0 +16:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:56/0/physics_layer_1/angular_velocity = 0.0 +17:56/0 = 0 +17:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:56/0/physics_layer_0/angular_velocity = 0.0 +17:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:56/0/physics_layer_1/angular_velocity = 0.0 +18:56/0 = 0 +18:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:56/0/physics_layer_0/angular_velocity = 0.0 +18:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:56/0/physics_layer_1/angular_velocity = 0.0 +19:56/0 = 0 +19:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:56/0/physics_layer_0/angular_velocity = 0.0 +19:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:56/0/physics_layer_1/angular_velocity = 0.0 +20:56/0 = 0 +20:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:56/0/physics_layer_0/angular_velocity = 0.0 +20:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:56/0/physics_layer_1/angular_velocity = 0.0 +21:56/0 = 0 +21:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:56/0/physics_layer_0/angular_velocity = 0.0 +21:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:56/0/physics_layer_1/angular_velocity = 0.0 +26:56/0 = 0 +26:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:56/0/physics_layer_0/angular_velocity = 0.0 +26:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:56/0/physics_layer_1/angular_velocity = 0.0 +27:56/0 = 0 +27:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:56/0/physics_layer_0/angular_velocity = 0.0 +27:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:56/0/physics_layer_1/angular_velocity = 0.0 +28:56/0 = 0 +28:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:56/0/physics_layer_0/angular_velocity = 0.0 +28:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:56/0/physics_layer_1/angular_velocity = 0.0 +29:56/0 = 0 +29:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:56/0/physics_layer_0/angular_velocity = 0.0 +29:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:56/0/physics_layer_1/angular_velocity = 0.0 +30:56/0 = 0 +30:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:56/0/physics_layer_0/angular_velocity = 0.0 +30:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:56/0/physics_layer_1/angular_velocity = 0.0 +31:56/0 = 0 +31:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:56/0/physics_layer_0/angular_velocity = 0.0 +31:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:56/0/physics_layer_1/angular_velocity = 0.0 +32:56/0 = 0 +32:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:56/0/physics_layer_0/angular_velocity = 0.0 +32:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:56/0/physics_layer_1/angular_velocity = 0.0 +33:56/0 = 0 +33:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:56/0/physics_layer_0/angular_velocity = 0.0 +33:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:56/0/physics_layer_1/angular_velocity = 0.0 +34:56/0 = 0 +34:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:56/0/physics_layer_0/angular_velocity = 0.0 +34:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:56/0/physics_layer_1/angular_velocity = 0.0 +35:56/0 = 0 +35:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:56/0/physics_layer_0/angular_velocity = 0.0 +35:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:56/0/physics_layer_1/angular_velocity = 0.0 +6:57/0 = 0 +6:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:57/0/physics_layer_0/angular_velocity = 0.0 +6:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:57/0/physics_layer_1/angular_velocity = 0.0 +7:57/0 = 0 +7:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:57/0/physics_layer_0/angular_velocity = 0.0 +7:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:57/0/physics_layer_1/angular_velocity = 0.0 +8:57/0 = 0 +8:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:57/0/physics_layer_0/angular_velocity = 0.0 +8:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:57/0/physics_layer_1/angular_velocity = 0.0 +9:57/0 = 0 +9:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:57/0/physics_layer_0/angular_velocity = 0.0 +9:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:57/0/physics_layer_1/angular_velocity = 0.0 +10:57/0 = 0 +10:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:57/0/physics_layer_0/angular_velocity = 0.0 +10:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:57/0/physics_layer_1/angular_velocity = 0.0 +11:57/0 = 0 +11:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:57/0/physics_layer_0/angular_velocity = 0.0 +11:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:57/0/physics_layer_1/angular_velocity = 0.0 +12:57/0 = 0 +12:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:57/0/physics_layer_0/angular_velocity = 0.0 +12:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:57/0/physics_layer_1/angular_velocity = 0.0 +13:57/0 = 0 +13:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:57/0/physics_layer_0/angular_velocity = 0.0 +13:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:57/0/physics_layer_1/angular_velocity = 0.0 +14:57/0 = 0 +14:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:57/0/physics_layer_0/angular_velocity = 0.0 +14:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:57/0/physics_layer_1/angular_velocity = 0.0 +15:57/0 = 0 +15:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:57/0/physics_layer_0/angular_velocity = 0.0 +15:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:57/0/physics_layer_1/angular_velocity = 0.0 +16:57/0 = 0 +16:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:57/0/physics_layer_0/angular_velocity = 0.0 +16:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:57/0/physics_layer_1/angular_velocity = 0.0 +17:57/0 = 0 +17:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:57/0/physics_layer_0/angular_velocity = 0.0 +17:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:57/0/physics_layer_1/angular_velocity = 0.0 +18:57/0 = 0 +18:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:57/0/physics_layer_0/angular_velocity = 0.0 +18:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:57/0/physics_layer_1/angular_velocity = 0.0 +19:57/0 = 0 +19:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:57/0/physics_layer_0/angular_velocity = 0.0 +19:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:57/0/physics_layer_1/angular_velocity = 0.0 +20:57/0 = 0 +20:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:57/0/physics_layer_0/angular_velocity = 0.0 +20:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:57/0/physics_layer_1/angular_velocity = 0.0 +21:57/0 = 0 +21:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:57/0/physics_layer_0/angular_velocity = 0.0 +21:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:57/0/physics_layer_1/angular_velocity = 0.0 +26:57/0 = 0 +26:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:57/0/physics_layer_0/angular_velocity = 0.0 +26:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:57/0/physics_layer_1/angular_velocity = 0.0 +27:57/0 = 0 +27:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:57/0/physics_layer_0/angular_velocity = 0.0 +27:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:57/0/physics_layer_1/angular_velocity = 0.0 +28:57/0 = 0 +28:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:57/0/physics_layer_0/angular_velocity = 0.0 +28:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:57/0/physics_layer_1/angular_velocity = 0.0 +29:57/0 = 0 +29:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:57/0/physics_layer_0/angular_velocity = 0.0 +29:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:57/0/physics_layer_1/angular_velocity = 0.0 +30:57/0 = 0 +30:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:57/0/physics_layer_0/angular_velocity = 0.0 +30:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:57/0/physics_layer_1/angular_velocity = 0.0 +31:57/0 = 0 +31:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:57/0/physics_layer_0/angular_velocity = 0.0 +31:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:57/0/physics_layer_1/angular_velocity = 0.0 +32:57/0 = 0 +32:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:57/0/physics_layer_0/angular_velocity = 0.0 +32:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:57/0/physics_layer_1/angular_velocity = 0.0 +33:57/0 = 0 +33:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:57/0/physics_layer_0/angular_velocity = 0.0 +33:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:57/0/physics_layer_1/angular_velocity = 0.0 +34:57/0 = 0 +34:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:57/0/physics_layer_0/angular_velocity = 0.0 +34:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:57/0/physics_layer_1/angular_velocity = 0.0 +35:57/0 = 0 +35:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:57/0/physics_layer_0/angular_velocity = 0.0 +35:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:57/0/physics_layer_1/angular_velocity = 0.0 +6:58/0 = 0 +6:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:58/0/physics_layer_0/angular_velocity = 0.0 +6:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:58/0/physics_layer_1/angular_velocity = 0.0 +7:58/0 = 0 +7:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:58/0/physics_layer_0/angular_velocity = 0.0 +7:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:58/0/physics_layer_1/angular_velocity = 0.0 +8:58/0 = 0 +8:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:58/0/physics_layer_0/angular_velocity = 0.0 +8:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:58/0/physics_layer_1/angular_velocity = 0.0 +9:58/0 = 0 +9:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:58/0/physics_layer_0/angular_velocity = 0.0 +9:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:58/0/physics_layer_1/angular_velocity = 0.0 +10:58/0 = 0 +10:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:58/0/physics_layer_0/angular_velocity = 0.0 +10:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:58/0/physics_layer_1/angular_velocity = 0.0 +11:58/0 = 0 +11:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:58/0/physics_layer_0/angular_velocity = 0.0 +11:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:58/0/physics_layer_1/angular_velocity = 0.0 +12:58/0 = 0 +12:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:58/0/physics_layer_0/angular_velocity = 0.0 +12:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:58/0/physics_layer_1/angular_velocity = 0.0 +13:58/0 = 0 +13:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:58/0/physics_layer_0/angular_velocity = 0.0 +13:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:58/0/physics_layer_1/angular_velocity = 0.0 +14:58/0 = 0 +14:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:58/0/physics_layer_0/angular_velocity = 0.0 +14:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:58/0/physics_layer_1/angular_velocity = 0.0 +15:58/0 = 0 +15:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:58/0/physics_layer_0/angular_velocity = 0.0 +15:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:58/0/physics_layer_1/angular_velocity = 0.0 +16:58/0 = 0 +16:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:58/0/physics_layer_0/angular_velocity = 0.0 +16:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:58/0/physics_layer_1/angular_velocity = 0.0 +17:58/0 = 0 +17:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:58/0/physics_layer_0/angular_velocity = 0.0 +17:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:58/0/physics_layer_1/angular_velocity = 0.0 +18:58/0 = 0 +18:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:58/0/physics_layer_0/angular_velocity = 0.0 +18:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:58/0/physics_layer_1/angular_velocity = 0.0 +19:58/0 = 0 +19:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:58/0/physics_layer_0/angular_velocity = 0.0 +19:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:58/0/physics_layer_1/angular_velocity = 0.0 +29:58/0 = 0 +29:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:58/0/physics_layer_0/angular_velocity = 0.0 +29:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:58/0/physics_layer_1/angular_velocity = 0.0 +31:58/0 = 0 +31:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:58/0/physics_layer_0/angular_velocity = 0.0 +31:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:58/0/physics_layer_1/angular_velocity = 0.0 +32:58/0 = 0 +32:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:58/0/physics_layer_0/angular_velocity = 0.0 +32:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:58/0/physics_layer_1/angular_velocity = 0.0 +33:58/0 = 0 +33:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:58/0/physics_layer_0/angular_velocity = 0.0 +33:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:58/0/physics_layer_1/angular_velocity = 0.0 +34:58/0 = 0 +34:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:58/0/physics_layer_0/angular_velocity = 0.0 +34:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:58/0/physics_layer_1/angular_velocity = 0.0 +6:59/0 = 0 +6:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:59/0/physics_layer_0/angular_velocity = 0.0 +6:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:59/0/physics_layer_1/angular_velocity = 0.0 +7:59/0 = 0 +7:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:59/0/physics_layer_0/angular_velocity = 0.0 +7:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:59/0/physics_layer_1/angular_velocity = 0.0 +8:59/0 = 0 +8:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:59/0/physics_layer_0/angular_velocity = 0.0 +8:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:59/0/physics_layer_1/angular_velocity = 0.0 +9:59/0 = 0 +9:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:59/0/physics_layer_0/angular_velocity = 0.0 +9:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:59/0/physics_layer_1/angular_velocity = 0.0 +10:59/0 = 0 +10:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:59/0/physics_layer_0/angular_velocity = 0.0 +10:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:59/0/physics_layer_1/angular_velocity = 0.0 +11:59/0 = 0 +11:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:59/0/physics_layer_0/angular_velocity = 0.0 +11:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:59/0/physics_layer_1/angular_velocity = 0.0 +12:59/0 = 0 +12:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:59/0/physics_layer_0/angular_velocity = 0.0 +12:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:59/0/physics_layer_1/angular_velocity = 0.0 +13:59/0 = 0 +13:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:59/0/physics_layer_0/angular_velocity = 0.0 +13:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:59/0/physics_layer_1/angular_velocity = 0.0 +14:59/0 = 0 +14:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:59/0/physics_layer_0/angular_velocity = 0.0 +14:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:59/0/physics_layer_1/angular_velocity = 0.0 +15:59/0 = 0 +15:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:59/0/physics_layer_0/angular_velocity = 0.0 +15:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:59/0/physics_layer_1/angular_velocity = 0.0 +16:59/0 = 0 +16:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:59/0/physics_layer_0/angular_velocity = 0.0 +16:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:59/0/physics_layer_1/angular_velocity = 0.0 +17:59/0 = 0 +17:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:59/0/physics_layer_0/angular_velocity = 0.0 +17:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:59/0/physics_layer_1/angular_velocity = 0.0 +18:59/0 = 0 +18:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:59/0/physics_layer_0/angular_velocity = 0.0 +18:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:59/0/physics_layer_1/angular_velocity = 0.0 +19:59/0 = 0 +19:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:59/0/physics_layer_0/angular_velocity = 0.0 +19:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:59/0/physics_layer_1/angular_velocity = 0.0 +20:59/0 = 0 +20:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:59/0/physics_layer_0/angular_velocity = 0.0 +20:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:59/0/physics_layer_1/angular_velocity = 0.0 +21:59/0 = 0 +21:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:59/0/physics_layer_0/angular_velocity = 0.0 +21:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:59/0/physics_layer_1/angular_velocity = 0.0 +22:59/0 = 0 +22:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:59/0/physics_layer_0/angular_velocity = 0.0 +22:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:59/0/physics_layer_1/angular_velocity = 0.0 +23:59/0 = 0 +23:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:59/0/physics_layer_0/angular_velocity = 0.0 +23:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:59/0/physics_layer_1/angular_velocity = 0.0 +24:59/0 = 0 +24:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:59/0/physics_layer_0/angular_velocity = 0.0 +24:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:59/0/physics_layer_1/angular_velocity = 0.0 +25:59/0 = 0 +25:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:59/0/physics_layer_0/angular_velocity = 0.0 +25:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:59/0/physics_layer_1/angular_velocity = 0.0 +26:59/0 = 0 +26:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:59/0/physics_layer_0/angular_velocity = 0.0 +26:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:59/0/physics_layer_1/angular_velocity = 0.0 +27:59/0 = 0 +27:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:59/0/physics_layer_0/angular_velocity = 0.0 +27:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:59/0/physics_layer_1/angular_velocity = 0.0 +29:59/0 = 0 +29:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:59/0/physics_layer_0/angular_velocity = 0.0 +29:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:59/0/physics_layer_1/angular_velocity = 0.0 +6:60/0 = 0 +6:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:60/0/physics_layer_0/angular_velocity = 0.0 +6:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:60/0/physics_layer_1/angular_velocity = 0.0 +7:60/0 = 0 +7:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:60/0/physics_layer_0/angular_velocity = 0.0 +7:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:60/0/physics_layer_1/angular_velocity = 0.0 +8:60/0 = 0 +8:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:60/0/physics_layer_0/angular_velocity = 0.0 +8:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:60/0/physics_layer_1/angular_velocity = 0.0 +9:60/0 = 0 +9:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:60/0/physics_layer_0/angular_velocity = 0.0 +9:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:60/0/physics_layer_1/angular_velocity = 0.0 +10:60/0 = 0 +10:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:60/0/physics_layer_0/angular_velocity = 0.0 +10:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:60/0/physics_layer_1/angular_velocity = 0.0 +11:60/0 = 0 +11:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:60/0/physics_layer_0/angular_velocity = 0.0 +11:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:60/0/physics_layer_1/angular_velocity = 0.0 +12:60/0 = 0 +12:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:60/0/physics_layer_0/angular_velocity = 0.0 +12:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:60/0/physics_layer_1/angular_velocity = 0.0 +13:60/0 = 0 +13:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:60/0/physics_layer_0/angular_velocity = 0.0 +13:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:60/0/physics_layer_1/angular_velocity = 0.0 +14:60/0 = 0 +14:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:60/0/physics_layer_0/angular_velocity = 0.0 +14:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:60/0/physics_layer_1/angular_velocity = 0.0 +15:60/0 = 0 +15:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:60/0/physics_layer_0/angular_velocity = 0.0 +15:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:60/0/physics_layer_1/angular_velocity = 0.0 +16:60/0 = 0 +16:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:60/0/physics_layer_0/angular_velocity = 0.0 +16:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:60/0/physics_layer_1/angular_velocity = 0.0 +17:60/0 = 0 +17:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:60/0/physics_layer_0/angular_velocity = 0.0 +17:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:60/0/physics_layer_1/angular_velocity = 0.0 +18:60/0 = 0 +18:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:60/0/physics_layer_0/angular_velocity = 0.0 +18:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:60/0/physics_layer_1/angular_velocity = 0.0 +19:60/0 = 0 +19:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:60/0/physics_layer_0/angular_velocity = 0.0 +19:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:60/0/physics_layer_1/angular_velocity = 0.0 +20:60/0 = 0 +20:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:60/0/physics_layer_0/angular_velocity = 0.0 +20:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:60/0/physics_layer_1/angular_velocity = 0.0 +21:60/0 = 0 +21:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:60/0/physics_layer_0/angular_velocity = 0.0 +21:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:60/0/physics_layer_1/angular_velocity = 0.0 +22:60/0 = 0 +22:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:60/0/physics_layer_0/angular_velocity = 0.0 +22:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:60/0/physics_layer_1/angular_velocity = 0.0 +23:60/0 = 0 +23:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:60/0/physics_layer_0/angular_velocity = 0.0 +23:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:60/0/physics_layer_1/angular_velocity = 0.0 +24:60/0 = 0 +24:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:60/0/physics_layer_0/angular_velocity = 0.0 +24:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:60/0/physics_layer_1/angular_velocity = 0.0 +25:60/0 = 0 +25:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:60/0/physics_layer_0/angular_velocity = 0.0 +25:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:60/0/physics_layer_1/angular_velocity = 0.0 +26:60/0 = 0 +26:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:60/0/physics_layer_0/angular_velocity = 0.0 +26:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:60/0/physics_layer_1/angular_velocity = 0.0 +27:60/0 = 0 +27:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:60/0/physics_layer_0/angular_velocity = 0.0 +27:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:60/0/physics_layer_1/angular_velocity = 0.0 +29:60/0 = 0 +29:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:60/0/physics_layer_0/angular_velocity = 0.0 +29:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:60/0/physics_layer_1/angular_velocity = 0.0 +6:61/0 = 0 +6:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:61/0/physics_layer_0/angular_velocity = 0.0 +6:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:61/0/physics_layer_1/angular_velocity = 0.0 +7:61/0 = 0 +7:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:61/0/physics_layer_0/angular_velocity = 0.0 +7:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:61/0/physics_layer_1/angular_velocity = 0.0 +8:61/0 = 0 +8:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:61/0/physics_layer_0/angular_velocity = 0.0 +8:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:61/0/physics_layer_1/angular_velocity = 0.0 +9:61/0 = 0 +9:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:61/0/physics_layer_0/angular_velocity = 0.0 +9:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:61/0/physics_layer_1/angular_velocity = 0.0 +10:61/0 = 0 +10:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:61/0/physics_layer_0/angular_velocity = 0.0 +10:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:61/0/physics_layer_1/angular_velocity = 0.0 +11:61/0 = 0 +11:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:61/0/physics_layer_0/angular_velocity = 0.0 +11:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:61/0/physics_layer_1/angular_velocity = 0.0 +12:61/0 = 0 +12:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:61/0/physics_layer_0/angular_velocity = 0.0 +12:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:61/0/physics_layer_1/angular_velocity = 0.0 +13:61/0 = 0 +13:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:61/0/physics_layer_0/angular_velocity = 0.0 +13:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:61/0/physics_layer_1/angular_velocity = 0.0 +14:61/0 = 0 +14:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:61/0/physics_layer_0/angular_velocity = 0.0 +14:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:61/0/physics_layer_1/angular_velocity = 0.0 +15:61/0 = 0 +15:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:61/0/physics_layer_0/angular_velocity = 0.0 +15:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:61/0/physics_layer_1/angular_velocity = 0.0 +16:61/0 = 0 +16:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:61/0/physics_layer_0/angular_velocity = 0.0 +16:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:61/0/physics_layer_1/angular_velocity = 0.0 +17:61/0 = 0 +17:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:61/0/physics_layer_0/angular_velocity = 0.0 +17:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:61/0/physics_layer_1/angular_velocity = 0.0 +18:61/0 = 0 +18:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:61/0/physics_layer_0/angular_velocity = 0.0 +18:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:61/0/physics_layer_1/angular_velocity = 0.0 +19:61/0 = 0 +19:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:61/0/physics_layer_0/angular_velocity = 0.0 +19:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:61/0/physics_layer_1/angular_velocity = 0.0 +20:61/0 = 0 +20:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:61/0/physics_layer_0/angular_velocity = 0.0 +20:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:61/0/physics_layer_1/angular_velocity = 0.0 +21:61/0 = 0 +21:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:61/0/physics_layer_0/angular_velocity = 0.0 +21:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:61/0/physics_layer_1/angular_velocity = 0.0 +22:61/0 = 0 +22:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:61/0/physics_layer_0/angular_velocity = 0.0 +22:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:61/0/physics_layer_1/angular_velocity = 0.0 +23:61/0 = 0 +23:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:61/0/physics_layer_0/angular_velocity = 0.0 +23:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:61/0/physics_layer_1/angular_velocity = 0.0 +24:61/0 = 0 +24:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:61/0/physics_layer_0/angular_velocity = 0.0 +24:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:61/0/physics_layer_1/angular_velocity = 0.0 +25:61/0 = 0 +25:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:61/0/physics_layer_0/angular_velocity = 0.0 +25:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:61/0/physics_layer_1/angular_velocity = 0.0 +26:61/0 = 0 +26:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:61/0/physics_layer_0/angular_velocity = 0.0 +26:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:61/0/physics_layer_1/angular_velocity = 0.0 +27:61/0 = 0 +27:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:61/0/physics_layer_0/angular_velocity = 0.0 +27:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:61/0/physics_layer_1/angular_velocity = 0.0 +29:61/0 = 0 +29:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:61/0/physics_layer_0/angular_velocity = 0.0 +29:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:61/0/physics_layer_1/angular_velocity = 0.0 +6:62/0 = 0 +6:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:62/0/physics_layer_0/angular_velocity = 0.0 +6:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:62/0/physics_layer_1/angular_velocity = 0.0 +7:62/0 = 0 +7:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:62/0/physics_layer_0/angular_velocity = 0.0 +7:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:62/0/physics_layer_1/angular_velocity = 0.0 +8:62/0 = 0 +8:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:62/0/physics_layer_0/angular_velocity = 0.0 +8:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:62/0/physics_layer_1/angular_velocity = 0.0 +9:62/0 = 0 +9:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:62/0/physics_layer_0/angular_velocity = 0.0 +9:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:62/0/physics_layer_1/angular_velocity = 0.0 +10:62/0 = 0 +10:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:62/0/physics_layer_0/angular_velocity = 0.0 +10:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:62/0/physics_layer_1/angular_velocity = 0.0 +11:62/0 = 0 +11:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:62/0/physics_layer_0/angular_velocity = 0.0 +11:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:62/0/physics_layer_1/angular_velocity = 0.0 +12:62/0 = 0 +12:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:62/0/physics_layer_0/angular_velocity = 0.0 +12:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:62/0/physics_layer_1/angular_velocity = 0.0 +13:62/0 = 0 +13:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:62/0/physics_layer_0/angular_velocity = 0.0 +13:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:62/0/physics_layer_1/angular_velocity = 0.0 +14:62/0 = 0 +14:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:62/0/physics_layer_0/angular_velocity = 0.0 +14:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:62/0/physics_layer_1/angular_velocity = 0.0 +15:62/0 = 0 +15:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:62/0/physics_layer_0/angular_velocity = 0.0 +15:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:62/0/physics_layer_1/angular_velocity = 0.0 +16:62/0 = 0 +16:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:62/0/physics_layer_0/angular_velocity = 0.0 +16:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:62/0/physics_layer_1/angular_velocity = 0.0 +17:62/0 = 0 +17:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:62/0/physics_layer_0/angular_velocity = 0.0 +17:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:62/0/physics_layer_1/angular_velocity = 0.0 +18:62/0 = 0 +18:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:62/0/physics_layer_0/angular_velocity = 0.0 +18:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:62/0/physics_layer_1/angular_velocity = 0.0 +19:62/0 = 0 +19:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:62/0/physics_layer_0/angular_velocity = 0.0 +19:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:62/0/physics_layer_1/angular_velocity = 0.0 +20:62/0 = 0 +20:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:62/0/physics_layer_0/angular_velocity = 0.0 +20:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:62/0/physics_layer_1/angular_velocity = 0.0 +21:62/0 = 0 +21:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:62/0/physics_layer_0/angular_velocity = 0.0 +21:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:62/0/physics_layer_1/angular_velocity = 0.0 +22:62/0 = 0 +22:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:62/0/physics_layer_0/angular_velocity = 0.0 +22:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:62/0/physics_layer_1/angular_velocity = 0.0 +23:62/0 = 0 +23:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:62/0/physics_layer_0/angular_velocity = 0.0 +23:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:62/0/physics_layer_1/angular_velocity = 0.0 +24:62/0 = 0 +24:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:62/0/physics_layer_0/angular_velocity = 0.0 +24:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:62/0/physics_layer_1/angular_velocity = 0.0 +25:62/0 = 0 +25:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:62/0/physics_layer_0/angular_velocity = 0.0 +25:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:62/0/physics_layer_1/angular_velocity = 0.0 +26:62/0 = 0 +26:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:62/0/physics_layer_0/angular_velocity = 0.0 +26:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:62/0/physics_layer_1/angular_velocity = 0.0 +27:62/0 = 0 +27:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:62/0/physics_layer_0/angular_velocity = 0.0 +27:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:62/0/physics_layer_1/angular_velocity = 0.0 +28:62/0 = 0 +28:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:62/0/physics_layer_0/angular_velocity = 0.0 +28:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:62/0/physics_layer_1/angular_velocity = 0.0 +29:62/0 = 0 +29:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:62/0/physics_layer_0/angular_velocity = 0.0 +29:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:62/0/physics_layer_1/angular_velocity = 0.0 +30:62/0 = 0 +30:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:62/0/physics_layer_0/angular_velocity = 0.0 +30:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:62/0/physics_layer_1/angular_velocity = 0.0 +31:62/0 = 0 +31:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:62/0/physics_layer_0/angular_velocity = 0.0 +31:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:62/0/physics_layer_1/angular_velocity = 0.0 +32:62/0 = 0 +32:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:62/0/physics_layer_0/angular_velocity = 0.0 +32:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:62/0/physics_layer_1/angular_velocity = 0.0 +33:62/0 = 0 +33:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:62/0/physics_layer_0/angular_velocity = 0.0 +33:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:62/0/physics_layer_1/angular_velocity = 0.0 +34:62/0 = 0 +34:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:62/0/physics_layer_0/angular_velocity = 0.0 +34:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:62/0/physics_layer_1/angular_velocity = 0.0 +35:62/0 = 0 +35:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:62/0/physics_layer_0/angular_velocity = 0.0 +35:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:62/0/physics_layer_1/angular_velocity = 0.0 +36:62/0 = 0 +36:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:62/0/physics_layer_0/angular_velocity = 0.0 +36:62/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:62/0/physics_layer_1/angular_velocity = 0.0 +6:63/0 = 0 +6:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:63/0/physics_layer_0/angular_velocity = 0.0 +6:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:63/0/physics_layer_1/angular_velocity = 0.0 +7:63/0 = 0 +7:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:63/0/physics_layer_0/angular_velocity = 0.0 +7:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:63/0/physics_layer_1/angular_velocity = 0.0 +8:63/0 = 0 +8:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:63/0/physics_layer_0/angular_velocity = 0.0 +8:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:63/0/physics_layer_1/angular_velocity = 0.0 +9:63/0 = 0 +9:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:63/0/physics_layer_0/angular_velocity = 0.0 +9:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:63/0/physics_layer_1/angular_velocity = 0.0 +10:63/0 = 0 +10:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:63/0/physics_layer_0/angular_velocity = 0.0 +10:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:63/0/physics_layer_1/angular_velocity = 0.0 +11:63/0 = 0 +11:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:63/0/physics_layer_0/angular_velocity = 0.0 +11:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:63/0/physics_layer_1/angular_velocity = 0.0 +12:63/0 = 0 +12:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:63/0/physics_layer_0/angular_velocity = 0.0 +12:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:63/0/physics_layer_1/angular_velocity = 0.0 +13:63/0 = 0 +13:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:63/0/physics_layer_0/angular_velocity = 0.0 +13:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:63/0/physics_layer_1/angular_velocity = 0.0 +14:63/0 = 0 +14:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:63/0/physics_layer_0/angular_velocity = 0.0 +14:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:63/0/physics_layer_1/angular_velocity = 0.0 +15:63/0 = 0 +15:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:63/0/physics_layer_0/angular_velocity = 0.0 +15:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:63/0/physics_layer_1/angular_velocity = 0.0 +16:63/0 = 0 +16:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:63/0/physics_layer_0/angular_velocity = 0.0 +16:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:63/0/physics_layer_1/angular_velocity = 0.0 +17:63/0 = 0 +17:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:63/0/physics_layer_0/angular_velocity = 0.0 +17:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:63/0/physics_layer_1/angular_velocity = 0.0 +18:63/0 = 0 +18:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:63/0/physics_layer_0/angular_velocity = 0.0 +18:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:63/0/physics_layer_1/angular_velocity = 0.0 +19:63/0 = 0 +19:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:63/0/physics_layer_0/angular_velocity = 0.0 +19:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:63/0/physics_layer_1/angular_velocity = 0.0 +20:63/0 = 0 +20:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:63/0/physics_layer_0/angular_velocity = 0.0 +20:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:63/0/physics_layer_1/angular_velocity = 0.0 +21:63/0 = 0 +21:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:63/0/physics_layer_0/angular_velocity = 0.0 +21:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:63/0/physics_layer_1/angular_velocity = 0.0 +22:63/0 = 0 +22:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:63/0/physics_layer_0/angular_velocity = 0.0 +22:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:63/0/physics_layer_1/angular_velocity = 0.0 +23:63/0 = 0 +23:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:63/0/physics_layer_0/angular_velocity = 0.0 +23:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:63/0/physics_layer_1/angular_velocity = 0.0 +24:63/0 = 0 +24:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:63/0/physics_layer_0/angular_velocity = 0.0 +24:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:63/0/physics_layer_1/angular_velocity = 0.0 +25:63/0 = 0 +25:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:63/0/physics_layer_0/angular_velocity = 0.0 +25:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:63/0/physics_layer_1/angular_velocity = 0.0 +26:63/0 = 0 +26:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:63/0/physics_layer_0/angular_velocity = 0.0 +26:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:63/0/physics_layer_1/angular_velocity = 0.0 +27:63/0 = 0 +27:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:63/0/physics_layer_0/angular_velocity = 0.0 +27:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:63/0/physics_layer_1/angular_velocity = 0.0 +28:63/0 = 0 +28:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:63/0/physics_layer_0/angular_velocity = 0.0 +28:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:63/0/physics_layer_1/angular_velocity = 0.0 +29:63/0 = 0 +29:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:63/0/physics_layer_0/angular_velocity = 0.0 +29:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:63/0/physics_layer_1/angular_velocity = 0.0 +30:63/0 = 0 +30:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:63/0/physics_layer_0/angular_velocity = 0.0 +30:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:63/0/physics_layer_1/angular_velocity = 0.0 +31:63/0 = 0 +31:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:63/0/physics_layer_0/angular_velocity = 0.0 +31:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:63/0/physics_layer_1/angular_velocity = 0.0 +32:63/0 = 0 +32:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:63/0/physics_layer_0/angular_velocity = 0.0 +32:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:63/0/physics_layer_1/angular_velocity = 0.0 +33:63/0 = 0 +33:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:63/0/physics_layer_0/angular_velocity = 0.0 +33:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:63/0/physics_layer_1/angular_velocity = 0.0 +6:64/0 = 0 +6:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:64/0/physics_layer_0/angular_velocity = 0.0 +6:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:64/0/physics_layer_1/angular_velocity = 0.0 +7:64/0 = 0 +7:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:64/0/physics_layer_0/angular_velocity = 0.0 +7:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:64/0/physics_layer_1/angular_velocity = 0.0 +8:64/0 = 0 +8:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:64/0/physics_layer_0/angular_velocity = 0.0 +8:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:64/0/physics_layer_1/angular_velocity = 0.0 +9:64/0 = 0 +9:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:64/0/physics_layer_0/angular_velocity = 0.0 +9:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:64/0/physics_layer_1/angular_velocity = 0.0 +10:64/0 = 0 +10:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:64/0/physics_layer_0/angular_velocity = 0.0 +10:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:64/0/physics_layer_1/angular_velocity = 0.0 +11:64/0 = 0 +11:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:64/0/physics_layer_0/angular_velocity = 0.0 +11:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:64/0/physics_layer_1/angular_velocity = 0.0 +12:64/0 = 0 +12:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:64/0/physics_layer_0/angular_velocity = 0.0 +12:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:64/0/physics_layer_1/angular_velocity = 0.0 +13:64/0 = 0 +13:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:64/0/physics_layer_0/angular_velocity = 0.0 +13:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:64/0/physics_layer_1/angular_velocity = 0.0 +14:64/0 = 0 +14:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:64/0/physics_layer_0/angular_velocity = 0.0 +14:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:64/0/physics_layer_1/angular_velocity = 0.0 +15:64/0 = 0 +15:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:64/0/physics_layer_0/angular_velocity = 0.0 +15:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:64/0/physics_layer_1/angular_velocity = 0.0 +16:64/0 = 0 +16:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:64/0/physics_layer_0/angular_velocity = 0.0 +16:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:64/0/physics_layer_1/angular_velocity = 0.0 +17:64/0 = 0 +17:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:64/0/physics_layer_0/angular_velocity = 0.0 +17:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:64/0/physics_layer_1/angular_velocity = 0.0 +18:64/0 = 0 +18:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:64/0/physics_layer_0/angular_velocity = 0.0 +18:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:64/0/physics_layer_1/angular_velocity = 0.0 +19:64/0 = 0 +19:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:64/0/physics_layer_0/angular_velocity = 0.0 +19:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:64/0/physics_layer_1/angular_velocity = 0.0 +23:64/0 = 0 +23:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:64/0/physics_layer_0/angular_velocity = 0.0 +23:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:64/0/physics_layer_1/angular_velocity = 0.0 +24:64/0 = 0 +24:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:64/0/physics_layer_0/angular_velocity = 0.0 +24:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:64/0/physics_layer_1/angular_velocity = 0.0 +25:64/0 = 0 +25:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:64/0/physics_layer_0/angular_velocity = 0.0 +25:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:64/0/physics_layer_1/angular_velocity = 0.0 +26:64/0 = 0 +26:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:64/0/physics_layer_0/angular_velocity = 0.0 +26:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:64/0/physics_layer_1/angular_velocity = 0.0 +27:64/0 = 0 +27:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:64/0/physics_layer_0/angular_velocity = 0.0 +27:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:64/0/physics_layer_1/angular_velocity = 0.0 +28:64/0 = 0 +28:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:64/0/physics_layer_0/angular_velocity = 0.0 +28:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:64/0/physics_layer_1/angular_velocity = 0.0 +29:64/0 = 0 +29:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:64/0/physics_layer_0/angular_velocity = 0.0 +29:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:64/0/physics_layer_1/angular_velocity = 0.0 +30:64/0 = 0 +30:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:64/0/physics_layer_0/angular_velocity = 0.0 +30:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:64/0/physics_layer_1/angular_velocity = 0.0 +31:64/0 = 0 +31:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:64/0/physics_layer_0/angular_velocity = 0.0 +31:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:64/0/physics_layer_1/angular_velocity = 0.0 +32:64/0 = 0 +32:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:64/0/physics_layer_0/angular_velocity = 0.0 +32:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:64/0/physics_layer_1/angular_velocity = 0.0 +33:64/0 = 0 +33:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:64/0/physics_layer_0/angular_velocity = 0.0 +33:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:64/0/physics_layer_1/angular_velocity = 0.0 +6:65/0 = 0 +6:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:65/0/physics_layer_0/angular_velocity = 0.0 +6:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:65/0/physics_layer_1/angular_velocity = 0.0 +7:65/0 = 0 +7:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:65/0/physics_layer_0/angular_velocity = 0.0 +7:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:65/0/physics_layer_1/angular_velocity = 0.0 +8:65/0 = 0 +8:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:65/0/physics_layer_0/angular_velocity = 0.0 +8:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:65/0/physics_layer_1/angular_velocity = 0.0 +9:65/0 = 0 +9:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:65/0/physics_layer_0/angular_velocity = 0.0 +9:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:65/0/physics_layer_1/angular_velocity = 0.0 +10:65/0 = 0 +10:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:65/0/physics_layer_0/angular_velocity = 0.0 +10:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:65/0/physics_layer_1/angular_velocity = 0.0 +11:65/0 = 0 +11:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:65/0/physics_layer_0/angular_velocity = 0.0 +11:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:65/0/physics_layer_1/angular_velocity = 0.0 +12:65/0 = 0 +12:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:65/0/physics_layer_0/angular_velocity = 0.0 +12:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:65/0/physics_layer_1/angular_velocity = 0.0 +13:65/0 = 0 +13:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:65/0/physics_layer_0/angular_velocity = 0.0 +13:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:65/0/physics_layer_1/angular_velocity = 0.0 +14:65/0 = 0 +14:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:65/0/physics_layer_0/angular_velocity = 0.0 +14:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:65/0/physics_layer_1/angular_velocity = 0.0 +15:65/0 = 0 +15:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:65/0/physics_layer_0/angular_velocity = 0.0 +15:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:65/0/physics_layer_1/angular_velocity = 0.0 +16:65/0 = 0 +16:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:65/0/physics_layer_0/angular_velocity = 0.0 +16:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:65/0/physics_layer_1/angular_velocity = 0.0 +17:65/0 = 0 +17:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:65/0/physics_layer_0/angular_velocity = 0.0 +17:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:65/0/physics_layer_1/angular_velocity = 0.0 +18:65/0 = 0 +18:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:65/0/physics_layer_0/angular_velocity = 0.0 +18:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:65/0/physics_layer_1/angular_velocity = 0.0 +19:65/0 = 0 +19:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:65/0/physics_layer_0/angular_velocity = 0.0 +19:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:65/0/physics_layer_1/angular_velocity = 0.0 +20:65/0 = 0 +20:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:65/0/physics_layer_0/angular_velocity = 0.0 +20:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:65/0/physics_layer_1/angular_velocity = 0.0 +22:65/0 = 0 +22:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:65/0/physics_layer_0/angular_velocity = 0.0 +22:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:65/0/physics_layer_1/angular_velocity = 0.0 +23:65/0 = 0 +23:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:65/0/physics_layer_0/angular_velocity = 0.0 +23:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:65/0/physics_layer_1/angular_velocity = 0.0 +24:65/0 = 0 +24:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:65/0/physics_layer_0/angular_velocity = 0.0 +24:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:65/0/physics_layer_1/angular_velocity = 0.0 +25:65/0 = 0 +25:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:65/0/physics_layer_0/angular_velocity = 0.0 +25:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:65/0/physics_layer_1/angular_velocity = 0.0 +26:65/0 = 0 +26:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:65/0/physics_layer_0/angular_velocity = 0.0 +26:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:65/0/physics_layer_1/angular_velocity = 0.0 +27:65/0 = 0 +27:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:65/0/physics_layer_0/angular_velocity = 0.0 +27:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:65/0/physics_layer_1/angular_velocity = 0.0 +30:65/0 = 0 +30:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:65/0/physics_layer_0/angular_velocity = 0.0 +30:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:65/0/physics_layer_1/angular_velocity = 0.0 +31:65/0 = 0 +31:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:65/0/physics_layer_0/angular_velocity = 0.0 +31:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:65/0/physics_layer_1/angular_velocity = 0.0 +32:65/0 = 0 +32:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:65/0/physics_layer_0/angular_velocity = 0.0 +32:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:65/0/physics_layer_1/angular_velocity = 0.0 +33:65/0 = 0 +33:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:65/0/physics_layer_0/angular_velocity = 0.0 +33:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:65/0/physics_layer_1/angular_velocity = 0.0 +6:66/0 = 0 +6:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:66/0/physics_layer_0/angular_velocity = 0.0 +6:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:66/0/physics_layer_1/angular_velocity = 0.0 +7:66/0 = 0 +7:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:66/0/physics_layer_0/angular_velocity = 0.0 +7:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:66/0/physics_layer_1/angular_velocity = 0.0 +8:66/0 = 0 +8:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:66/0/physics_layer_0/angular_velocity = 0.0 +8:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:66/0/physics_layer_1/angular_velocity = 0.0 +9:66/0 = 0 +9:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:66/0/physics_layer_0/angular_velocity = 0.0 +9:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:66/0/physics_layer_1/angular_velocity = 0.0 +10:66/0 = 0 +10:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:66/0/physics_layer_0/angular_velocity = 0.0 +10:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:66/0/physics_layer_1/angular_velocity = 0.0 +11:66/0 = 0 +11:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:66/0/physics_layer_0/angular_velocity = 0.0 +11:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:66/0/physics_layer_1/angular_velocity = 0.0 +12:66/0 = 0 +12:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:66/0/physics_layer_0/angular_velocity = 0.0 +12:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:66/0/physics_layer_1/angular_velocity = 0.0 +13:66/0 = 0 +13:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:66/0/physics_layer_0/angular_velocity = 0.0 +13:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:66/0/physics_layer_1/angular_velocity = 0.0 +14:66/0 = 0 +14:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:66/0/physics_layer_0/angular_velocity = 0.0 +14:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:66/0/physics_layer_1/angular_velocity = 0.0 +15:66/0 = 0 +15:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:66/0/physics_layer_0/angular_velocity = 0.0 +15:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:66/0/physics_layer_1/angular_velocity = 0.0 +16:66/0 = 0 +16:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:66/0/physics_layer_0/angular_velocity = 0.0 +16:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:66/0/physics_layer_1/angular_velocity = 0.0 +17:66/0 = 0 +17:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:66/0/physics_layer_0/angular_velocity = 0.0 +17:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:66/0/physics_layer_1/angular_velocity = 0.0 +18:66/0 = 0 +18:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:66/0/physics_layer_0/angular_velocity = 0.0 +18:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:66/0/physics_layer_1/angular_velocity = 0.0 +19:66/0 = 0 +19:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:66/0/physics_layer_0/angular_velocity = 0.0 +19:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:66/0/physics_layer_1/angular_velocity = 0.0 +20:66/0 = 0 +20:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:66/0/physics_layer_0/angular_velocity = 0.0 +20:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:66/0/physics_layer_1/angular_velocity = 0.0 +21:66/0 = 0 +21:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:66/0/physics_layer_0/angular_velocity = 0.0 +21:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:66/0/physics_layer_1/angular_velocity = 0.0 +22:66/0 = 0 +22:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:66/0/physics_layer_0/angular_velocity = 0.0 +22:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:66/0/physics_layer_1/angular_velocity = 0.0 +23:66/0 = 0 +23:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:66/0/physics_layer_0/angular_velocity = 0.0 +23:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:66/0/physics_layer_1/angular_velocity = 0.0 +24:66/0 = 0 +24:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:66/0/physics_layer_0/angular_velocity = 0.0 +24:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:66/0/physics_layer_1/angular_velocity = 0.0 +25:66/0 = 0 +25:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:66/0/physics_layer_0/angular_velocity = 0.0 +25:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:66/0/physics_layer_1/angular_velocity = 0.0 +26:66/0 = 0 +26:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:66/0/physics_layer_0/angular_velocity = 0.0 +26:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:66/0/physics_layer_1/angular_velocity = 0.0 +30:66/0 = 0 +30:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:66/0/physics_layer_0/angular_velocity = 0.0 +30:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:66/0/physics_layer_1/angular_velocity = 0.0 +31:66/0 = 0 +31:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:66/0/physics_layer_0/angular_velocity = 0.0 +31:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:66/0/physics_layer_1/angular_velocity = 0.0 +32:66/0 = 0 +32:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:66/0/physics_layer_0/angular_velocity = 0.0 +32:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:66/0/physics_layer_1/angular_velocity = 0.0 +33:66/0 = 0 +33:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:66/0/physics_layer_0/angular_velocity = 0.0 +33:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:66/0/physics_layer_1/angular_velocity = 0.0 +6:67/0 = 0 +6:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:67/0/physics_layer_0/angular_velocity = 0.0 +6:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:67/0/physics_layer_1/angular_velocity = 0.0 +7:67/0 = 0 +7:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:67/0/physics_layer_0/angular_velocity = 0.0 +7:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:67/0/physics_layer_1/angular_velocity = 0.0 +8:67/0 = 0 +8:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:67/0/physics_layer_0/angular_velocity = 0.0 +8:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:67/0/physics_layer_1/angular_velocity = 0.0 +9:67/0 = 0 +9:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:67/0/physics_layer_0/angular_velocity = 0.0 +9:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:67/0/physics_layer_1/angular_velocity = 0.0 +10:67/0 = 0 +10:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:67/0/physics_layer_0/angular_velocity = 0.0 +10:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:67/0/physics_layer_1/angular_velocity = 0.0 +11:67/0 = 0 +11:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:67/0/physics_layer_0/angular_velocity = 0.0 +11:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:67/0/physics_layer_1/angular_velocity = 0.0 +14:67/0 = 0 +14:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:67/0/physics_layer_0/angular_velocity = 0.0 +14:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:67/0/physics_layer_1/angular_velocity = 0.0 +15:67/0 = 0 +15:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:67/0/physics_layer_0/angular_velocity = 0.0 +15:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:67/0/physics_layer_1/angular_velocity = 0.0 +16:67/0 = 0 +16:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:67/0/physics_layer_0/angular_velocity = 0.0 +16:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:67/0/physics_layer_1/angular_velocity = 0.0 +19:67/0 = 0 +19:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:67/0/physics_layer_0/angular_velocity = 0.0 +19:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:67/0/physics_layer_1/angular_velocity = 0.0 +20:67/0 = 0 +20:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:67/0/physics_layer_0/angular_velocity = 0.0 +20:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:67/0/physics_layer_1/angular_velocity = 0.0 +21:67/0 = 0 +21:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:67/0/physics_layer_0/angular_velocity = 0.0 +21:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:67/0/physics_layer_1/angular_velocity = 0.0 +22:67/0 = 0 +22:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:67/0/physics_layer_0/angular_velocity = 0.0 +22:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:67/0/physics_layer_1/angular_velocity = 0.0 +23:67/0 = 0 +23:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:67/0/physics_layer_0/angular_velocity = 0.0 +23:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:67/0/physics_layer_1/angular_velocity = 0.0 +24:67/0 = 0 +24:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:67/0/physics_layer_0/angular_velocity = 0.0 +24:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:67/0/physics_layer_1/angular_velocity = 0.0 +25:67/0 = 0 +25:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:67/0/physics_layer_0/angular_velocity = 0.0 +25:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:67/0/physics_layer_1/angular_velocity = 0.0 +26:67/0 = 0 +26:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:67/0/physics_layer_0/angular_velocity = 0.0 +26:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:67/0/physics_layer_1/angular_velocity = 0.0 +27:67/0 = 0 +27:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:67/0/physics_layer_0/angular_velocity = 0.0 +27:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:67/0/physics_layer_1/angular_velocity = 0.0 +28:67/0 = 0 +28:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:67/0/physics_layer_0/angular_velocity = 0.0 +28:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:67/0/physics_layer_1/angular_velocity = 0.0 +29:67/0 = 0 +29:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:67/0/physics_layer_0/angular_velocity = 0.0 +29:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:67/0/physics_layer_1/angular_velocity = 0.0 +30:67/0 = 0 +30:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:67/0/physics_layer_0/angular_velocity = 0.0 +30:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:67/0/physics_layer_1/angular_velocity = 0.0 +31:67/0 = 0 +31:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:67/0/physics_layer_0/angular_velocity = 0.0 +31:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:67/0/physics_layer_1/angular_velocity = 0.0 +32:67/0 = 0 +32:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:67/0/physics_layer_0/angular_velocity = 0.0 +32:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:67/0/physics_layer_1/angular_velocity = 0.0 +33:67/0 = 0 +33:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:67/0/physics_layer_0/angular_velocity = 0.0 +33:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:67/0/physics_layer_1/angular_velocity = 0.0 +34:67/0 = 0 +34:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:67/0/physics_layer_0/angular_velocity = 0.0 +34:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:67/0/physics_layer_1/angular_velocity = 0.0 +35:67/0 = 0 +35:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:67/0/physics_layer_0/angular_velocity = 0.0 +35:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:67/0/physics_layer_1/angular_velocity = 0.0 +36:67/0 = 0 +36:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:67/0/physics_layer_0/angular_velocity = 0.0 +36:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:67/0/physics_layer_1/angular_velocity = 0.0 +6:68/0 = 0 +6:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:68/0/physics_layer_0/angular_velocity = 0.0 +6:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:68/0/physics_layer_1/angular_velocity = 0.0 +7:68/0 = 0 +7:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:68/0/physics_layer_0/angular_velocity = 0.0 +7:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:68/0/physics_layer_1/angular_velocity = 0.0 +8:68/0 = 0 +8:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:68/0/physics_layer_0/angular_velocity = 0.0 +8:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:68/0/physics_layer_1/angular_velocity = 0.0 +10:68/0 = 0 +10:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:68/0/physics_layer_0/angular_velocity = 0.0 +10:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:68/0/physics_layer_1/angular_velocity = 0.0 +11:68/0 = 0 +11:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:68/0/physics_layer_0/angular_velocity = 0.0 +11:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:68/0/physics_layer_1/angular_velocity = 0.0 +12:68/0 = 0 +12:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:68/0/physics_layer_0/angular_velocity = 0.0 +12:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:68/0/physics_layer_1/angular_velocity = 0.0 +13:68/0 = 0 +13:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:68/0/physics_layer_0/angular_velocity = 0.0 +13:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:68/0/physics_layer_1/angular_velocity = 0.0 +14:68/0 = 0 +14:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:68/0/physics_layer_0/angular_velocity = 0.0 +14:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:68/0/physics_layer_1/angular_velocity = 0.0 +15:68/0 = 0 +15:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:68/0/physics_layer_0/angular_velocity = 0.0 +15:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:68/0/physics_layer_1/angular_velocity = 0.0 +16:68/0 = 0 +16:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:68/0/physics_layer_0/angular_velocity = 0.0 +16:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:68/0/physics_layer_1/angular_velocity = 0.0 +17:68/0 = 0 +17:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:68/0/physics_layer_0/angular_velocity = 0.0 +17:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:68/0/physics_layer_1/angular_velocity = 0.0 +18:68/0 = 0 +18:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:68/0/physics_layer_0/angular_velocity = 0.0 +18:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:68/0/physics_layer_1/angular_velocity = 0.0 +19:68/0 = 0 +19:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:68/0/physics_layer_0/angular_velocity = 0.0 +19:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:68/0/physics_layer_1/angular_velocity = 0.0 +20:68/0 = 0 +20:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:68/0/physics_layer_0/angular_velocity = 0.0 +20:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:68/0/physics_layer_1/angular_velocity = 0.0 +21:68/0 = 0 +21:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:68/0/physics_layer_0/angular_velocity = 0.0 +21:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:68/0/physics_layer_1/angular_velocity = 0.0 +22:68/0 = 0 +22:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:68/0/physics_layer_0/angular_velocity = 0.0 +22:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:68/0/physics_layer_1/angular_velocity = 0.0 +23:68/0 = 0 +23:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:68/0/physics_layer_0/angular_velocity = 0.0 +23:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:68/0/physics_layer_1/angular_velocity = 0.0 +24:68/0 = 0 +24:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:68/0/physics_layer_0/angular_velocity = 0.0 +24:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:68/0/physics_layer_1/angular_velocity = 0.0 +26:68/0 = 0 +26:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:68/0/physics_layer_0/angular_velocity = 0.0 +26:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:68/0/physics_layer_1/angular_velocity = 0.0 +8:69/0 = 0 +8:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:69/0/physics_layer_0/angular_velocity = 0.0 +8:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:69/0/physics_layer_1/angular_velocity = 0.0 +9:69/0 = 0 +9:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:69/0/physics_layer_0/angular_velocity = 0.0 +9:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:69/0/physics_layer_1/angular_velocity = 0.0 +10:69/0 = 0 +10:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:69/0/physics_layer_0/angular_velocity = 0.0 +10:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:69/0/physics_layer_1/angular_velocity = 0.0 +11:69/0 = 0 +11:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:69/0/physics_layer_0/angular_velocity = 0.0 +11:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:69/0/physics_layer_1/angular_velocity = 0.0 +12:69/0 = 0 +12:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:69/0/physics_layer_0/angular_velocity = 0.0 +12:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:69/0/physics_layer_1/angular_velocity = 0.0 +13:69/0 = 0 +13:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:69/0/physics_layer_0/angular_velocity = 0.0 +13:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:69/0/physics_layer_1/angular_velocity = 0.0 +17:69/0 = 0 +17:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:69/0/physics_layer_0/angular_velocity = 0.0 +17:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:69/0/physics_layer_1/angular_velocity = 0.0 +18:69/0 = 0 +18:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:69/0/physics_layer_0/angular_velocity = 0.0 +18:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:69/0/physics_layer_1/angular_velocity = 0.0 +19:69/0 = 0 +19:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:69/0/physics_layer_0/angular_velocity = 0.0 +19:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:69/0/physics_layer_1/angular_velocity = 0.0 +20:69/0 = 0 +20:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:69/0/physics_layer_0/angular_velocity = 0.0 +20:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:69/0/physics_layer_1/angular_velocity = 0.0 +21:69/0 = 0 +21:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:69/0/physics_layer_0/angular_velocity = 0.0 +21:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:69/0/physics_layer_1/angular_velocity = 0.0 +22:69/0 = 0 +22:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:69/0/physics_layer_0/angular_velocity = 0.0 +22:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:69/0/physics_layer_1/angular_velocity = 0.0 +23:69/0 = 0 +23:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:69/0/physics_layer_0/angular_velocity = 0.0 +23:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:69/0/physics_layer_1/angular_velocity = 0.0 +24:69/0 = 0 +24:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:69/0/physics_layer_0/angular_velocity = 0.0 +24:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:69/0/physics_layer_1/angular_velocity = 0.0 +26:69/0 = 0 +26:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:69/0/physics_layer_0/angular_velocity = 0.0 +26:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:69/0/physics_layer_1/angular_velocity = 0.0 +11:70/0 = 0 +11:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:70/0/physics_layer_0/angular_velocity = 0.0 +11:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:70/0/physics_layer_1/angular_velocity = 0.0 +12:70/0 = 0 +12:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:70/0/physics_layer_0/angular_velocity = 0.0 +12:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:70/0/physics_layer_1/angular_velocity = 0.0 +13:70/0 = 0 +13:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:70/0/physics_layer_0/angular_velocity = 0.0 +13:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:70/0/physics_layer_1/angular_velocity = 0.0 +14:70/0 = 0 +14:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:70/0/physics_layer_0/angular_velocity = 0.0 +14:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:70/0/physics_layer_1/angular_velocity = 0.0 +15:70/0 = 0 +15:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:70/0/physics_layer_0/angular_velocity = 0.0 +15:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:70/0/physics_layer_1/angular_velocity = 0.0 +16:70/0 = 0 +16:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:70/0/physics_layer_0/angular_velocity = 0.0 +16:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:70/0/physics_layer_1/angular_velocity = 0.0 +17:70/0 = 0 +17:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:70/0/physics_layer_0/angular_velocity = 0.0 +17:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:70/0/physics_layer_1/angular_velocity = 0.0 +18:70/0 = 0 +18:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:70/0/physics_layer_0/angular_velocity = 0.0 +18:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:70/0/physics_layer_1/angular_velocity = 0.0 +26:70/0 = 0 +26:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:70/0/physics_layer_0/angular_velocity = 0.0 +26:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:70/0/physics_layer_1/angular_velocity = 0.0 +11:71/0 = 0 +11:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:71/0/physics_layer_0/angular_velocity = 0.0 +11:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:71/0/physics_layer_1/angular_velocity = 0.0 +14:71/0 = 0 +14:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:71/0/physics_layer_0/angular_velocity = 0.0 +14:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:71/0/physics_layer_1/angular_velocity = 0.0 +15:71/0 = 0 +15:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:71/0/physics_layer_0/angular_velocity = 0.0 +15:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:71/0/physics_layer_1/angular_velocity = 0.0 +16:71/0 = 0 +16:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:71/0/physics_layer_0/angular_velocity = 0.0 +16:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:71/0/physics_layer_1/angular_velocity = 0.0 +26:71/0 = 0 +26:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:71/0/physics_layer_0/angular_velocity = 0.0 +26:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:71/0/physics_layer_1/angular_velocity = 0.0 +11:72/0 = 0 +11:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:72/0/physics_layer_0/angular_velocity = 0.0 +11:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:72/0/physics_layer_1/angular_velocity = 0.0 +12:72/0 = 0 +12:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:72/0/physics_layer_0/angular_velocity = 0.0 +12:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:72/0/physics_layer_1/angular_velocity = 0.0 +13:72/0 = 0 +13:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:72/0/physics_layer_0/angular_velocity = 0.0 +13:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:72/0/physics_layer_1/angular_velocity = 0.0 +14:72/0 = 0 +14:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:72/0/physics_layer_0/angular_velocity = 0.0 +14:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:72/0/physics_layer_1/angular_velocity = 0.0 +15:72/0 = 0 +15:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:72/0/physics_layer_0/angular_velocity = 0.0 +15:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:72/0/physics_layer_1/angular_velocity = 0.0 +16:72/0 = 0 +16:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:72/0/physics_layer_0/angular_velocity = 0.0 +16:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:72/0/physics_layer_1/angular_velocity = 0.0 +17:72/0 = 0 +17:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:72/0/physics_layer_0/angular_velocity = 0.0 +17:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:72/0/physics_layer_1/angular_velocity = 0.0 +18:72/0 = 0 +18:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:72/0/physics_layer_0/angular_velocity = 0.0 +18:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:72/0/physics_layer_1/angular_velocity = 0.0 +19:72/0 = 0 +19:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:72/0/physics_layer_0/angular_velocity = 0.0 +19:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:72/0/physics_layer_1/angular_velocity = 0.0 +20:72/0 = 0 +20:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:72/0/physics_layer_0/angular_velocity = 0.0 +20:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:72/0/physics_layer_1/angular_velocity = 0.0 +21:72/0 = 0 +21:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:72/0/physics_layer_0/angular_velocity = 0.0 +21:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:72/0/physics_layer_1/angular_velocity = 0.0 +22:72/0 = 0 +22:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:72/0/physics_layer_0/angular_velocity = 0.0 +22:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:72/0/physics_layer_1/angular_velocity = 0.0 +23:72/0 = 0 +23:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:72/0/physics_layer_0/angular_velocity = 0.0 +23:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:72/0/physics_layer_1/angular_velocity = 0.0 +24:72/0 = 0 +24:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:72/0/physics_layer_0/angular_velocity = 0.0 +24:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:72/0/physics_layer_1/angular_velocity = 0.0 +25:72/0 = 0 +25:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:72/0/physics_layer_0/angular_velocity = 0.0 +25:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:72/0/physics_layer_1/angular_velocity = 0.0 +26:72/0 = 0 +26:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:72/0/physics_layer_0/angular_velocity = 0.0 +26:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:72/0/physics_layer_1/angular_velocity = 0.0 + [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_g5odh"] texture = ExtResource("4_gfgm6") 0:0/0 = 0 @@ -38200,20 +47819,28 @@ texture = ExtResource("4_gfgm6") 4:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:3/0/physics_layer_1/angular_velocity = 0.0 5:3/0 = 0 +5:3/0/terrain_set = 0 5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:3/0/physics_layer_0/angular_velocity = 0.0 5:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:3/0/physics_layer_1/angular_velocity = 0.0 +5:3/0/terrains_peering_bit/bottom_right_corner = 0 6:3/0 = 0 +6:3/0/terrain_set = 0 6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:3/0/physics_layer_0/angular_velocity = 0.0 6:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:3/0/physics_layer_1/angular_velocity = 0.0 +6:3/0/terrains_peering_bit/bottom_right_corner = 0 +6:3/0/terrains_peering_bit/bottom_side = 0 +6:3/0/terrains_peering_bit/bottom_left_corner = 0 7:3/0 = 0 +7:3/0/terrain_set = 0 7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:3/0/physics_layer_0/angular_velocity = 0.0 7:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:3/0/physics_layer_1/angular_velocity = 0.0 +7:3/0/terrains_peering_bit/bottom_left_corner = 0 8:3/0 = 0 8:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:3/0/physics_layer_0/angular_velocity = 0.0 @@ -38385,20 +48012,38 @@ texture = ExtResource("4_gfgm6") 4:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:4/0/physics_layer_1/angular_velocity = 0.0 5:4/0 = 0 +5:4/0/terrain_set = 0 5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:4/0/physics_layer_0/angular_velocity = 0.0 5:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:4/0/physics_layer_1/angular_velocity = 0.0 +5:4/0/terrains_peering_bit/right_side = 0 +5:4/0/terrains_peering_bit/bottom_right_corner = 0 +5:4/0/terrains_peering_bit/top_right_corner = 0 6:4/0 = 0 +6:4/0/terrain_set = 0 +6:4/0/terrain = 0 6:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:4/0/physics_layer_0/angular_velocity = 0.0 6:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:4/0/physics_layer_1/angular_velocity = 0.0 +6:4/0/terrains_peering_bit/right_side = 0 +6:4/0/terrains_peering_bit/bottom_right_corner = 0 +6:4/0/terrains_peering_bit/bottom_side = 0 +6:4/0/terrains_peering_bit/bottom_left_corner = 0 +6:4/0/terrains_peering_bit/left_side = 0 +6:4/0/terrains_peering_bit/top_left_corner = 0 +6:4/0/terrains_peering_bit/top_side = 0 +6:4/0/terrains_peering_bit/top_right_corner = 0 7:4/0 = 0 +7:4/0/terrain_set = 0 7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:4/0/physics_layer_0/angular_velocity = 0.0 7:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:4/0/physics_layer_1/angular_velocity = 0.0 +7:4/0/terrains_peering_bit/bottom_left_corner = 0 +7:4/0/terrains_peering_bit/left_side = 0 +7:4/0/terrains_peering_bit/top_left_corner = 0 8:4/0 = 0 8:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:4/0/physics_layer_0/angular_velocity = 0.0 @@ -38565,20 +48210,28 @@ texture = ExtResource("4_gfgm6") 4:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:5/0/physics_layer_1/angular_velocity = 0.0 5:5/0 = 0 +5:5/0/terrain_set = 0 5:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:5/0/physics_layer_0/angular_velocity = 0.0 5:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:5/0/physics_layer_1/angular_velocity = 0.0 +5:5/0/terrains_peering_bit/top_right_corner = 0 6:5/0 = 0 +6:5/0/terrain_set = 0 6:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:5/0/physics_layer_0/angular_velocity = 0.0 6:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:5/0/physics_layer_1/angular_velocity = 0.0 +6:5/0/terrains_peering_bit/top_left_corner = 0 +6:5/0/terrains_peering_bit/top_side = 0 +6:5/0/terrains_peering_bit/top_right_corner = 0 7:5/0 = 0 +7:5/0/terrain_set = 0 7:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:5/0/physics_layer_0/angular_velocity = 0.0 7:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:5/0/physics_layer_1/angular_velocity = 0.0 +7:5/0/terrains_peering_bit/top_left_corner = 0 8:5/0 = 0 8:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:5/0/physics_layer_0/angular_velocity = 0.0 @@ -38750,15 +48403,27 @@ texture = ExtResource("4_gfgm6") 5:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:6/0/physics_layer_1/angular_velocity = 0.0 6:6/0 = 0 +6:6/0/terrain_set = 0 6:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:6/0/physics_layer_0/angular_velocity = 0.0 6:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:6/0/physics_layer_1/angular_velocity = 0.0 +6:6/0/terrains_peering_bit/bottom_left_corner = 0 +6:6/0/terrains_peering_bit/left_side = 0 +6:6/0/terrains_peering_bit/top_left_corner = 0 +6:6/0/terrains_peering_bit/top_side = 0 +6:6/0/terrains_peering_bit/top_right_corner = 0 7:6/0 = 0 +7:6/0/terrain_set = 0 7:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:6/0/physics_layer_0/angular_velocity = 0.0 7:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:6/0/physics_layer_1/angular_velocity = 0.0 +7:6/0/terrains_peering_bit/right_side = 0 +7:6/0/terrains_peering_bit/bottom_right_corner = 0 +7:6/0/terrains_peering_bit/top_left_corner = 0 +7:6/0/terrains_peering_bit/top_side = 0 +7:6/0/terrains_peering_bit/top_right_corner = 0 8:6/0 = 0 8:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:6/0/physics_layer_0/angular_velocity = 0.0 @@ -38920,15 +48585,27 @@ texture = ExtResource("4_gfgm6") 5:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:7/0/physics_layer_1/angular_velocity = 0.0 6:7/0 = 0 +6:7/0/terrain_set = 0 6:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:7/0/physics_layer_0/angular_velocity = 0.0 6:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:7/0/physics_layer_1/angular_velocity = 0.0 +6:7/0/terrains_peering_bit/bottom_right_corner = 0 +6:7/0/terrains_peering_bit/bottom_side = 0 +6:7/0/terrains_peering_bit/bottom_left_corner = 0 +6:7/0/terrains_peering_bit/left_side = 0 +6:7/0/terrains_peering_bit/top_left_corner = 0 7:7/0 = 0 +7:7/0/terrain_set = 0 7:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:7/0/physics_layer_0/angular_velocity = 0.0 7:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:7/0/physics_layer_1/angular_velocity = 0.0 +7:7/0/terrains_peering_bit/right_side = 0 +7:7/0/terrains_peering_bit/bottom_right_corner = 0 +7:7/0/terrains_peering_bit/bottom_side = 0 +7:7/0/terrains_peering_bit/bottom_left_corner = 0 +7:7/0/terrains_peering_bit/top_right_corner = 0 8:7/0 = 0 8:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:7/0/physics_layer_0/angular_velocity = 0.0 @@ -40249,6 +49926,7 @@ texture = ExtResource("4_gfgm6") 17:15/0/physics_layer_0/angular_velocity = 0.0 17:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:15/0/physics_layer_1/angular_velocity = 0.0 +17:15/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, 5.75, 8, 5.625, 8, 8, -8, 8) 18:15/0 = 0 18:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:15/0/physics_layer_0/angular_velocity = 0.0 @@ -40389,11 +50067,13 @@ texture = ExtResource("4_gfgm6") 16:16/0/physics_layer_0/angular_velocity = 0.0 16:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:16/0/physics_layer_1/angular_velocity = 0.0 +16:16/0/physics_layer_1/polygon_0/points = PackedVector2Array(6.125, -8, 5.875, 8, 8, 8, 8, -8) 18:16/0 = 0 18:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:16/0/physics_layer_0/angular_velocity = 0.0 18:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:16/0/physics_layer_1/angular_velocity = 0.0 +18:16/0/physics_layer_1/polygon_0/points = PackedVector2Array(-5.375, -8, -5.5, 8, -8, 8, -8, -8) 19:16/0 = 0 19:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:16/0/physics_layer_0/angular_velocity = 0.0 @@ -40524,6 +50204,7 @@ texture = ExtResource("4_gfgm6") 17:17/0/physics_layer_0/angular_velocity = 0.0 17:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:17/0/physics_layer_1/angular_velocity = 0.0 +17:17/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -5.75, 8, -6.125, 8, -8, -8, -8) 18:17/0 = 0 18:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:17/0/physics_layer_0/angular_velocity = 0.0 @@ -41109,11 +50790,13 @@ texture = ExtResource("4_gfgm6") 16:21/0/physics_layer_0/angular_velocity = 0.0 16:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:21/0/physics_layer_1/angular_velocity = 0.0 +16:21/0/physics_layer_1/polygon_0/points = PackedVector2Array(8, -5.25, -5, -5.5, -6, 8, -8, 8, -8, -8, 8, -8) 17:21/0 = 0 17:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:21/0/physics_layer_0/angular_velocity = 0.0 17:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:21/0/physics_layer_1/angular_velocity = 0.0 +17:21/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -5.875, 4, -5.25, 5.75, 8, 8, 8, 8, -8, -8, -8) 18:21/0 = 0 18:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:21/0/physics_layer_0/angular_velocity = 0.0 @@ -41239,11 +50922,13 @@ texture = ExtResource("4_gfgm6") 16:22/0/physics_layer_0/angular_velocity = 0.0 16:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:22/0/physics_layer_1/angular_velocity = 0.0 +16:22/0/physics_layer_1/polygon_0/points = PackedVector2Array(-5.875, -8, -5, 5, 8, 6, 8, 8, -8, 8, -8, -8) 17:22/0 = 0 17:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:22/0/physics_layer_0/angular_velocity = 0.0 17:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:22/0/physics_layer_1/angular_velocity = 0.0 +17:22/0/physics_layer_1/polygon_0/points = PackedVector2Array(6.25, -8, 4.625, 4.875, -8, 5.375, -8, 8, 8, 8, 8, -8) 18:22/0 = 0 18:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:22/0/physics_layer_0/angular_velocity = 0.0 @@ -47254,6 +56939,9 @@ physics_layer_0/collision_layer = 8 physics_layer_0/collision_mask = 0 physics_layer_1/collision_layer = 128 physics_layer_1/collision_mask = 0 +terrain_set_0/mode = 0 +terrain_set_0/terrain_0/name = "Path" +terrain_set_0/terrain_0/color = Color(1, 1, 0.0392157, 1) sources/1 = SubResource("TileSetAtlasSource_gfeqr") sources/2 = SubResource("TileSetScenesCollectionSource_wx4m1") sources/0 = SubResource("TileSetAtlasSource_wbnml") @@ -47261,6 +56949,10 @@ sources/7 = SubResource("TileSetAtlasSource_g5odh") sources/3 = SubResource("TileSetAtlasSource_6k602") sources/4 = SubResource("TileSetAtlasSource_4eab6") sources/5 = SubResource("TileSetAtlasSource_i4hjn") +sources/6 = SubResource("TileSetAtlasSource_fi3l6") +pattern_0 = SubResource("TileMapPattern_c24x6") +pattern_1 = SubResource("TileMapPattern_0u444") +pattern_2 = SubResource("TileMapPattern_7vmoq") [node name="TileMap" type="TileMap"] process_mode = 4 @@ -47273,14 +56965,18 @@ layer_0/name = "Ground" layer_0/z_index = -1 layer_1/name = "Breakables" layer_1/y_sort_enabled = true +layer_1/z_index = 1 layer_1/tile_data = PackedInt32Array() layer_2/name = "Environment Bottom" -layer_2/z_index = -1 layer_2/tile_data = PackedInt32Array() layer_3/name = "Environment Middle" layer_3/y_sort_enabled = true +layer_3/z_index = 1 layer_3/tile_data = PackedInt32Array() layer_4/name = "Environment Top" -layer_4/z_index = 1 +layer_4/z_index = 2 layer_4/tile_data = PackedInt32Array() +layer_5/name = "Ground 2" +layer_5/z_index = -1 +layer_5/tile_data = PackedInt32Array() script = ExtResource("3_e12vf") |