diff options
Diffstat (limited to 'Game/States/Default')
-rw-r--r-- | Game/States/Default/StateDefault.gd | 100 | ||||
-rw-r--r-- | Game/States/Default/StateDefault.gd.uid | 1 | ||||
-rw-r--r-- | Game/States/Default/StateDefault.tscn | 4 |
3 files changed, 97 insertions, 8 deletions
diff --git a/Game/States/Default/StateDefault.gd b/Game/States/Default/StateDefault.gd index b7b630c..8bc3783 100644 --- a/Game/States/Default/StateDefault.gd +++ b/Game/States/Default/StateDefault.gd @@ -2,20 +2,108 @@ class_name StateDefault extends State -func _state_input(event: InputEvent) -> void: +@export var selection_manager: SelectionManager +@export var selection_rectangle: Area2D + +var hovered_towers: Dictionary[Tower, bool] + + +func _ready() -> void: + Client.placed_tower.connect(_on_placed_tower) + selection_rectangle.hover_entered.connect(_on_selection_rectangle_hover_entered) + selection_rectangle.hover_exited.connect(_on_selection_rectangle_hover_exited) + + +func _state_enter(): + selection_rectangle.is_enabled = true + + +func _state_exit(): + selection_rectangle.is_enabled = false + hovered_towers.clear() + queue_redraw() + Input.set_default_cursor_shape(Input.CURSOR_ARROW) + + +func _input(event: InputEvent) -> void: if event.is_action_pressed("build_mode_start"): - set_state("StateBuild") + state_manager.set_state(state_manager.state_build) if event.is_action_pressed("select"): if Unit.selected_unit: Unit.selected_unit.is_selected = false -func _state_unhandled_input(event: InputEvent) -> void: +func _unhandled_input(event: InputEvent) -> void: # deselect if event.is_action_pressed("select"): # if not multi selecting if not event.is_double_click() and not Input.is_action_pressed("select_multiple"): - if Tower.selected_towers: - for tower in Tower.selected_towers.duplicate(): - tower.is_selected = false + for tower: Tower in selection_manager.get_nodes().duplicate(): + tower.is_selected = false + + +func _draw() -> void: + for tower: Tower in hovered_towers.keys(): + draw_circle( + tower.global_position + Vector2(Client.current_stage.map.tile_set.tile_size) / tower.scale, + 8 + tower.components.get(TowerComponent.ComponentType.Range).range, + Color(1, 1, 1, 0.5), + false, + 1.0 + ) + tower.modulate = Color(1.25, 1.25, 1.25) + + +func _on_placed_tower(tower: Tower) -> void: + tower.hovered.connect(_on_tower_hovered.bind(tower)) + tower.selected_primary.connect(_on_tower_selected.bind(tower)) + tower.double_clicked.connect(_on_tower_double_clicked.bind(tower)) + + +func _on_tower_hovered(is_hovered: bool, tower: Tower) -> void: + if state_manager.current_state != self: + return + + if selection_rectangle.is_active: + return + + if is_hovered: + hovered_towers.set(tower, true) + else: + hovered_towers.erase(tower) + + queue_redraw() + + +func _on_tower_selected(tower: Tower) -> void: + if state_manager.current_state != self: + return + + if Input.is_action_pressed("select_multiple") and tower.is_selected: + tower.is_selected = false + else: + Client.select_tower(tower) + + +func _on_tower_double_clicked(tower: Tower) -> void: + if state_manager.current_state != self: + return + + Client.multi_select(tower.collision_layer) + + +func _on_selection_rectangle_hover_entered(node: Node2D) -> void: + if state_manager.current_state != self: + return + + hovered_towers.set(node, true) + queue_redraw() + + +func _on_selection_rectangle_hover_exited(node: Node2D) -> void: + if state_manager.current_state != self: + return + + hovered_towers.erase(node) + queue_redraw() diff --git a/Game/States/Default/StateDefault.gd.uid b/Game/States/Default/StateDefault.gd.uid new file mode 100644 index 0000000..e5f0784 --- /dev/null +++ b/Game/States/Default/StateDefault.gd.uid @@ -0,0 +1 @@ +uid://7evkkbkbfych diff --git a/Game/States/Default/StateDefault.tscn b/Game/States/Default/StateDefault.tscn index 1f73d30..c51c290 100644 --- a/Game/States/Default/StateDefault.tscn +++ b/Game/States/Default/StateDefault.tscn @@ -1,6 +1,6 @@ [gd_scene load_steps=2 format=3 uid="uid://cg16o7eqqha70"] -[ext_resource type="Script" path="res://Game/States/Default/StateDefault.gd" id="1_e8s2t"] +[ext_resource type="Script" uid="uid://7evkkbkbfych" path="res://Game/States/Default/StateDefault.gd" id="1_e8s2t"] -[node name="StateDefault" type="Node"] +[node name="StateDefault" type="Node2D"] script = ExtResource("1_e8s2t") |