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-rw-r--r--Game/Client.gd18
-rw-r--r--Game/Client.gd.uid1
-rw-r--r--Game/Client.tscn2
-rw-r--r--Game/Lobby/Server/index.php189
-rw-r--r--Game/Lobby/games_lobby.gd (renamed from Game/Lobby/game_lobby.gd)15
-rw-r--r--Game/Lobby/games_lobby.gd.uid1
-rw-r--r--Game/Network.gd28
-rw-r--r--Game/Network.gd.uid1
-rw-r--r--Game/Network.tscn2
-rw-r--r--Game/Player.gd.uid1
-rw-r--r--Game/Player.tscn2
-rw-r--r--Game/Selection/MultiSelectArea.tscn2
-rw-r--r--Game/Selection/SelectableArea.tscn12
-rw-r--r--Game/Selection/SelectionManager.gd165
-rw-r--r--Game/Selection/SelectionManager.gd.uid1
-rw-r--r--Game/Selection/SelectionManager.tscn2
-rw-r--r--Game/Selection/SelectionRectangle.tscn2
-rw-r--r--Game/Selection/multi_select_area.gd.uid1
-rw-r--r--Game/Selection/selectable_area.gd20
-rw-r--r--Game/Selection/selectable_area.gd.uid1
-rw-r--r--Game/Selection/selection_rectangle.gd25
-rw-r--r--Game/Selection/selection_rectangle.gd.uid1
-rw-r--r--Game/States/Build/BuildGrid.tscn2
-rw-r--r--Game/States/Build/BuilderElement.gd4
-rw-r--r--Game/States/Build/BuilderElement.gd.uid1
-rw-r--r--Game/States/Build/BuilderElement.tscn2
-rw-r--r--Game/States/Build/StateBuild.gd37
-rw-r--r--Game/States/Build/StateBuild.gd.uid1
-rw-r--r--Game/States/Build/StateBuild.tscn4
-rw-r--r--Game/States/Build/build_grid.gd6
-rw-r--r--Game/States/Build/build_grid.gd.uid1
-rw-r--r--Game/States/Default/StateDefault.gd100
-rw-r--r--Game/States/Default/StateDefault.gd.uid1
-rw-r--r--Game/States/Default/StateDefault.tscn4
-rw-r--r--Game/States/State.gd12
-rw-r--r--Game/States/State.gd.uid1
-rw-r--r--Game/States/StateManager.gd29
-rw-r--r--Game/States/StateManager.gd.uid1
-rw-r--r--Game/States/StateManager.tscn2
39 files changed, 480 insertions, 220 deletions
diff --git a/Game/Client.gd b/Game/Client.gd
index 6e08a58..71f1fc1 100644
--- a/Game/Client.gd
+++ b/Game/Client.gd
@@ -1,8 +1,6 @@
extends Node
-signal stage_state_changed(state: State)
-
@warning_ignore("unused_signal")
signal placed_tower(tower: Tower)
@@ -11,15 +9,8 @@ signal multi_select_finished(nodes)
var previous_scene: String
-var state: State :
- set(value):
- state = value
- stage_state_changed.emit(value)
-
var current_stage: Stage
-var selection: SelectionManager
-
var player: Player:
get():
return Network.get_player(multiplayer.get_unique_id())
@@ -35,8 +26,7 @@ func initialize_stage(stage: Stage):
current_stage = stage
func ready_stage(_stage: Stage):
- selection = preload("res://Game/Selection/SelectionManager.tscn").instantiate()
- add_child(selection)
+ pass
func place_tower(tower: Tower):
@@ -67,9 +57,9 @@ func select_tower(tower: Tower):
tower.is_selected = true
-func multi_select(layer: int):
+func multi_select(collision_mask: int):
var selection_area = preload("res://Game/Selection/MultiSelectArea.tscn").instantiate()
- selection_area.set_collision_mask_value(layer, true)
+ selection_area.collision_mask = collision_mask
selection_area.select.connect(func(nodes):
for node in nodes:
Client.select_tower(node)
@@ -118,7 +108,7 @@ func get_config() -> ConfigFile:
config.load("user://config")
if not FileAccess.file_exists("user://config"):
- config.set_value("general", "host_default_port", 1234)
+ config.set_value("general", "host_default_port", 8911)
config.set_value("general", "game_lobby_server_base_url", "http://localhost:8910")
config.save("user://config")
diff --git a/Game/Client.gd.uid b/Game/Client.gd.uid
new file mode 100644
index 0000000..7b0a276
--- /dev/null
+++ b/Game/Client.gd.uid
@@ -0,0 +1 @@
+uid://beg2nd05y1cmr
diff --git a/Game/Client.tscn b/Game/Client.tscn
index db2a8b2..ca60eba 100644
--- a/Game/Client.tscn
+++ b/Game/Client.tscn
@@ -1,6 +1,6 @@
[gd_scene load_steps=2 format=3 uid="uid://uf2qebewyohd"]
-[ext_resource type="Script" path="res://Game/Client.gd" id="1_kj0qy"]
+[ext_resource type="Script" uid="uid://beg2nd05y1cmr" path="res://Game/Client.gd" id="1_kj0qy"]
[node name="Client" type="Node"]
script = ExtResource("1_kj0qy")
diff --git a/Game/Lobby/Server/index.php b/Game/Lobby/Server/index.php
index ae734a6..7d12195 100644
--- a/Game/Lobby/Server/index.php
+++ b/Game/Lobby/Server/index.php
@@ -19,101 +19,104 @@ $db = new PDO('sqlite:./' . $dbname, options: [
if (php_sapi_name() == 'cli') {
if ($argv[$argc - 1] == 'init-db') {
- $db->query(<<<SQL
- create table if not exists games (
- id text primary key,
- ip text unique,
- port integer,
- creation_time integer,
- ping_time integer,
- name text,
- secret text
- );
- SQL)
- ->execute();
+ $db->query(<<<SQL
+ create table if not exists games (
+ id text primary key,
+ ip text unique,
+ port integer,
+ creation_time integer,
+ ping_time integer,
+ name text,
+ secret text
+ );
+ SQL)
+ ->execute();
}
return;
}
-$url = parse_url("$_SERVER[HTTP_HOST]$_SERVER[REQUEST_URI]");
+$url = parse_url("http://$_SERVER[HTTP_HOST]$_SERVER[REQUEST_URI]");
$method = $_SERVER['REQUEST_METHOD'];
if ($method == 'POST') {
$inputPost = json_decode(file_get_contents('php://input'), true);
if ($inputPost) {
- $_POST = $inputPost + $_POST;
+ $_POST = $inputPost + $_POST;
}
}
$response = [];
if ($method == 'POST' && $url['path'] == '/host') {
- $ip = filter_var($_SERVER['REMOTE_ADDR'], FILTER_VALIDATE_IP);
+ $ip = filter_var(
+ $_SERVER['HTTP_X_FORWARDED_FOR'] ?? $_SERVER['REMOTE_ADDR'],
+ FILTER_VALIDATE_IP
+ );
if ($ip === false) {
- $response = [
- 'success' => false,
- 'error' => 'Invalid IP.',
- ];
+ $response = [
+ 'success' => false,
+ 'error' => 'Invalid IP.',
+ ];
}
else {
- $port = intval($_POST['port']);
- $name = $_POST['name'];
- $id = md5($name . time());
- $secret = md5($id . random_bytes($port));
-
- $success = $db->prepare(<<<SQL
- insert or replace into games (id, ip, port, creation_time, ping_time, name, secret) values (:id, :ip, :port, :timestamp, :timestamp, :name, :secret)
- SQL)
- ->execute([
- 'id' => $id,
- 'ip' => $ip,
- 'port' => $port,
- 'timestamp' => time(),
- 'name' => $name,
- 'secret' => $secret,
- ]);
-
- if ($success) {
- $response = [
- 'success' => $success,
- 'data' => [
- 'id' => $id,
- 'secret' => $secret,
- ],
- ];
- } else {
- $response = [
- 'success' => $success,
- 'error' => $db->errorInfo(),
- ];
- }
+ $port = intval($_POST['port']);
+ $name = $_POST['name'];
+ $id = md5($name . time());
+ $secret = md5($id . random_bytes($port));
+
+ $success = $db->prepare(<<<SQL
+ insert or replace into games (id, ip, port, creation_time, ping_time, name, secret) values (:id, :ip, :port, :timestamp, :timestamp, :name, :secret)
+ SQL)
+ ->execute([
+ 'id' => $id,
+ 'ip' => $ip,
+ 'port' => $port,
+ 'timestamp' => time(),
+ 'name' => $name,
+ 'secret' => $secret,
+ ]);
+
+ if ($success) {
+ $response = [
+ 'success' => $success,
+ 'data' => [
+ 'id' => $id,
+ 'secret' => $secret,
+ ],
+ ];
+ } else {
+ $response = [
+ 'success' => $success,
+ 'error' => $db->errorInfo(),
+ ];
+ }
}
}
else if ($method == 'GET' && $url['path'] == '/get-list') {
$statement = $db->prepare(<<<SQL
- select id, name from games
- where ping_time > :comparison_time
- SQL);
+ select id, name from games
+ where ping_time > :comparison_time
+ SQL);
$statement->execute([
- 'comparison_time' => time() - $timeoutMax,
+ 'comparison_time' => time() - $timeoutMax,
]);
$results = $statement->fetchAll();
$list = [];
foreach ($results as $row) {
- $list[] = [
- 'id' => $row['id'],
- 'name' => $row['name'],
- ];
+ $list[] = [
+ 'id' => $row['id'],
+ 'name' => $row['name'],
+ ];
}
$response = [
- 'success' => true,
- 'data' => $list,
+ 'success' => true,
+ 'data' => $list,
];
}
@@ -121,30 +124,30 @@ else if ($method == 'GET' && $url['path'] == '/join') {
$id = $_GET['id'];
$statement = $db->prepare(<<<SQL
- select ip, port from games
- where id = :id
- SQL);
+ select ip, port from games
+ where id = :id
+ SQL);
$statement->execute([
- 'id' => $id,
+ 'id' => $id,
]);
$result = $statement->fetch();
if ($result === false) {
- $response = [
- 'success' => false,
- 'error' => 'Game not found.'
- ];
- http_response_code(404);
+ $response = [
+ 'success' => false,
+ 'error' => 'Game not found.'
+ ];
+ http_response_code(404);
}
else {
- $response = [
- 'success' => true,
- 'data' => [
- 'ip' => $result['ip'],
- 'port' => $result['port'],
- ],
- ];
+ $response = [
+ 'success' => true,
+ 'data' => [
+ 'ip' => $result['ip'],
+ 'port' => $result['port'],
+ ],
+ ];
}
}
@@ -153,15 +156,15 @@ else if ($method == 'POST' && $url['path'] == '/close') {
$secret = $_POST['secret'];
$success = $db->prepare(<<<SQL
- delete from games where id = :id and secret = :secret
- SQL)
- ->execute([
- 'id' => $id,
- 'secret' => $secret,
- ]);
+ delete from games where id = :id and secret = :secret
+ SQL)
+ ->execute([
+ 'id' => $id,
+ 'secret' => $secret,
+ ]);
$response = [
- 'success' => $success,
+ 'success' => $success,
];
}
@@ -170,23 +173,23 @@ else if ($method == 'POST' && $url['path'] == '/keep-alive') {
$secret = $_POST['secret'];
$success = $db->prepare(<<<SQL
- update games set ping_time = :ping_time where id = :id and secret = :secret
- SQL)
- ->execute([
- 'id' => $id,
- 'secret' => $secret,
- 'ping_time' => time(),
- ]);
+ update games set ping_time = :ping_time where id = :id and secret = :secret
+ SQL)
+ ->execute([
+ 'id' => $id,
+ 'secret' => $secret,
+ 'ping_time' => time(),
+ ]);
$response = [
- 'success' => $success,
+ 'success' => $success,
];
}
else {
$response = [
- 'success' => false,
- 'error' => 'Route not found.'
+ 'success' => false,
+ 'error' => 'Route not found.'
];
http_response_code(404);
}
diff --git a/Game/Lobby/game_lobby.gd b/Game/Lobby/games_lobby.gd
index 6bfa8be..3d54059 100644
--- a/Game/Lobby/game_lobby.gd
+++ b/Game/Lobby/games_lobby.gd
@@ -1,7 +1,7 @@
extends Node
-class HTTPRequestConfig extends Resource:
+class HTTPRequestConfig:
var headers: PackedStringArray
var method: HTTPClient.Method
var data: Dictionary
@@ -20,7 +20,7 @@ class HTTPRequestConfig extends Resource:
self.node = node
-class HTTPResponse extends Resource:
+class HTTPResponse:
var result_code: HTTPRequest.Result
var response_code: int
var headers: PackedStringArray
@@ -42,8 +42,8 @@ func request(
get_tree().root.add_child(config.node)
if config.method == HTTPClient.METHOD_POST:
- config.set("id", current_game_id)
- config.set("secret", current_secret)
+ config.data["id"] = current_game_id
+ config.data["secret"] = current_secret
var response = HTTPResponse.new()
config.node.request_completed.connect(
@@ -60,6 +60,7 @@ func request(
get_tree().root.remove_child(config.node)
)
+
config.node.request(
"%s%s" % [server_base_url, url],
config.headers,
@@ -71,19 +72,19 @@ func request(
return response
-func request_get(url: String, headers := PackedStringArray()):
+func request_get(url: String, headers := PackedStringArray()) -> HTTPResponse:
var config := HTTPRequestConfig.new(headers)
return await request(url, config)
-func request_post(url: String, data: Dictionary = {}, headers := PackedStringArray()):
+func request_post(url: String, data: Dictionary = {}, headers := PackedStringArray()) -> HTTPResponse:
var config := HTTPRequestConfig.new(headers, HTTPClient.METHOD_POST, data)
return await request(url, config)
func check_available() -> bool:
- var response = await GameLobby.request_get("")
+ var response := await GameLobby.request_get("")
return response.result_code == HTTPRequest.RESULT_SUCCESS
diff --git a/Game/Lobby/games_lobby.gd.uid b/Game/Lobby/games_lobby.gd.uid
new file mode 100644
index 0000000..02c3529
--- /dev/null
+++ b/Game/Lobby/games_lobby.gd.uid
@@ -0,0 +1 @@
+uid://di71agk265b8k
diff --git a/Game/Network.gd b/Game/Network.gd
index 2858d98..345b305 100644
--- a/Game/Network.gd
+++ b/Game/Network.gd
@@ -61,13 +61,7 @@ func _on_disconnected_from_server():
func _on_peer_connected(id: int):
print(multiplayer.get_unique_id(), ": peer connected: ", id)
- ask_game_running.rpc_id(id)
- is_game_running.connect(func(is_running: bool):
- if not is_running:
- add_to_players.rpc_id(id, inst_to_dict(Client.player))
- elif is_running:
- get_tree().change_scene_to_file("res://UI/Start.tscn")
- )
+ add_to_players.rpc_id(id, inst_to_dict(Client.player))
func _on_peer_disconnected(id: int):
print(multiplayer.get_unique_id(), ": peer disconnected: ", id)
@@ -111,18 +105,6 @@ func remove_player(id: int):
players_changed.emit()
-signal is_game_running(is_running: bool)
-
-@rpc("any_peer")
-func ask_game_running():
- var is_running = get_tree().current_scene is Stage
- receive_game_running.rpc_id(multiplayer.get_remote_sender_id(), is_running)
-
-@rpc("any_peer")
-func receive_game_running(is_running: bool):
- is_game_running.emit(is_running)
-
-
@rpc("any_peer")
func add_to_players(remote_data: Dictionary):
var id = multiplayer.get_remote_sender_id()
@@ -150,7 +132,7 @@ func update_player(id: int, remote_data: Dictionary):
players_changed.emit()
-@rpc("any_peer")
+@rpc("any_peer", "call_remote")
func destroy_tower(remote_data: Dictionary):
var data: Tower.NetworkData = dict_to_inst(remote_data)
var remote_tower = Tower.from_network_data(data)
@@ -161,7 +143,7 @@ func destroy_tower(remote_data: Dictionary):
Client.current_stage.destroy_tower(tower)
-@rpc("any_peer")
+@rpc("any_peer", "call_remote")
func update_tower(remote_tower_node_path: NodePath, remote_data: Dictionary):
var data: Tower.NetworkData = dict_to_inst(remote_data)
var tower: Tower = get_tree().current_scene.get_node_or_null(remote_tower_node_path)
@@ -170,14 +152,14 @@ func update_tower(remote_tower_node_path: NodePath, remote_data: Dictionary):
tower.update_with_network_data(data)
-@rpc("any_peer")
+@rpc("any_peer", "call_remote")
func remove_unit(remote_unit_node_path: NodePath):
var unit = get_tree().current_scene.get_node_or_null(remote_unit_node_path)
if unit:
unit.queue_free()
-@rpc("any_peer")
+@rpc("any_peer", "call_remote")
func update_unit(remote_unit_node_path: NodePath, remote_data: Dictionary):
var data: Unit.NetworkData = dict_to_inst(remote_data)
var unit: Unit = get_tree().current_scene.get_node_or_null(remote_unit_node_path)
diff --git a/Game/Network.gd.uid b/Game/Network.gd.uid
new file mode 100644
index 0000000..d0993ba
--- /dev/null
+++ b/Game/Network.gd.uid
@@ -0,0 +1 @@
+uid://dl5ac0b3bcdwq
diff --git a/Game/Network.tscn b/Game/Network.tscn
index 4b6159b..2f60876 100644
--- a/Game/Network.tscn
+++ b/Game/Network.tscn
@@ -1,6 +1,6 @@
[gd_scene load_steps=2 format=3 uid="uid://dknyh6isiv5w4"]
-[ext_resource type="Script" path="res://Game/Network.gd" id="1_p1jvi"]
+[ext_resource type="Script" uid="uid://dl5ac0b3bcdwq" path="res://Game/Network.gd" id="1_p1jvi"]
[node name="Network" type="Node"]
script = ExtResource("1_p1jvi")
diff --git a/Game/Player.gd.uid b/Game/Player.gd.uid
new file mode 100644
index 0000000..848fda3
--- /dev/null
+++ b/Game/Player.gd.uid
@@ -0,0 +1 @@
+uid://dgk8fyrvo4y30
diff --git a/Game/Player.tscn b/Game/Player.tscn
index 23faa6e..b321671 100644
--- a/Game/Player.tscn
+++ b/Game/Player.tscn
@@ -1,6 +1,6 @@
[gd_scene load_steps=2 format=3 uid="uid://fvspuiqj0osm"]
-[ext_resource type="Script" path="res://Game/Player.gd" id="1_37njm"]
+[ext_resource type="Script" uid="uid://dgk8fyrvo4y30" path="res://Game/Player.gd" id="1_37njm"]
[node name="Player" type="Node"]
script = ExtResource("1_37njm")
diff --git a/Game/Selection/MultiSelectArea.tscn b/Game/Selection/MultiSelectArea.tscn
index 9e6bd43..8fe9455 100644
--- a/Game/Selection/MultiSelectArea.tscn
+++ b/Game/Selection/MultiSelectArea.tscn
@@ -1,6 +1,6 @@
[gd_scene load_steps=3 format=3 uid="uid://bmi8eb80wghjs"]
-[ext_resource type="Script" path="res://Game/Selection/multi_select_area.gd" id="1_g76x3"]
+[ext_resource type="Script" uid="uid://da81dgensk8is" path="res://Game/Selection/multi_select_area.gd" id="1_g76x3"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_8io84"]
diff --git a/Game/Selection/SelectableArea.tscn b/Game/Selection/SelectableArea.tscn
index 3f64dec..77d1ab9 100644
--- a/Game/Selection/SelectableArea.tscn
+++ b/Game/Selection/SelectableArea.tscn
@@ -1,14 +1,20 @@
[gd_scene load_steps=2 format=3 uid="uid://cqktpc8c7ecn3"]
-[ext_resource type="Script" path="res://Game/Selection/selectable_area.gd" id="1_8w2y0"]
+[ext_resource type="Script" uid="uid://dswexnxms07hn" path="res://Game/Selection/selectable_area.gd" id="1_8w2y0"]
[node name="SelectableArea" type="Area2D"]
collision_layer = 32
collision_mask = 16
script = ExtResource("1_8w2y0")
-[connection signal="area_entered" from="." to="." method="_on_area_entered"]
-[connection signal="area_exited" from="." to="." method="_on_area_exited"]
+[node name="HoverControl" type="Control" parent="."]
+layout_mode = 3
+anchors_preset = 0
+offset_right = 40.0
+offset_bottom = 40.0
+mouse_filter = 1
+mouse_default_cursor_shape = 2
+
[connection signal="input_event" from="." to="." method="_on_input_event"]
[connection signal="mouse_entered" from="." to="." method="_on_mouse_entered"]
[connection signal="mouse_exited" from="." to="." method="_on_mouse_exited"]
diff --git a/Game/Selection/SelectionManager.gd b/Game/Selection/SelectionManager.gd
index 49cb319..7ea98ff 100644
--- a/Game/Selection/SelectionManager.gd
+++ b/Game/Selection/SelectionManager.gd
@@ -2,29 +2,166 @@ class_name SelectionManager
extends Node
-var selection_groups := {}
+signal added_to_group(nodes: Array[Node], id: String)
+signal removed_from_group(nodes: Array[Node], id: String)
+signal moved_to_group(nodes: Array[Node], previous_id: String, new_id: String)
-signal selected_group_changed
+var selection_groups: Dictionary[String, Array] = {}
+
+signal selected_group_changed(previous_id: String, new_id: String)
var selected_group := "":
set(value):
+ var previous_id := selected_group
selected_group = value
- selected_group_changed.emit()
+ selected_group_changed.emit(previous_id, value)
+
+var node_count: int
func _ready() -> void:
- pass
+ Client.multi_select_finished.connect(_on_multi_select_finished)
+ Client.placed_tower.connect(_on_placed_tower)
+
+
+func add_to_selection_group(nodes: Array[Node], id: String) -> void:
+ if id not in selection_groups:
+ selection_groups[id] = []
+
+ selection_groups[id].append_array(nodes)
+ node_count += nodes.size()
+
+ if not selected_group:
+ reset_selected_group()
+
+ added_to_group.emit(nodes, id)
-func change_selection_group_id(towers: Array[Tower], previous_id: String, new_id: String) -> void:
- if new_id not in selection_groups:
- selection_groups[new_id] = []
+func remove_from_selection_group(nodes: Array[Node], id: String, fallback_id: String = "") -> void:
+ for node in nodes:
+ selection_groups[id].erase(node)
+
+ if selection_groups[id].is_empty():
+ selection_groups.erase(id)
+ if id == selected_group:
+ if fallback_id and selection_groups.has(fallback_id):
+ selected_group = fallback_id
+ else:
+ reset_selected_group()
- selection_groups[new_id].append_array(towers)
+ node_count -= nodes.size()
+ removed_from_group.emit(nodes, id)
+
+
+func move_to_selection_group(nodes: Array[Node], previous_id: String, new_id: String) -> void:
+ remove_from_selection_group(nodes, previous_id, new_id)
+ add_to_selection_group(nodes, new_id)
+ moved_to_group.emit(nodes, previous_id, new_id)
+
+
+func get_ordered_group_ids() -> Array[String]:
+ var keys = selection_groups.keys()
+
+ keys.sort_custom(func(a, b):
+ var group_a = selection_groups[a]
+ var group_b = selection_groups[b]
+
+ return group_a.size() > group_b.size()
+ )
+
+ # TODO: also sort in units and make node type checks
+
+ keys.sort_custom(func(a, b):
+ var group_a = selection_groups[a]
+ var group_b = selection_groups[b]
+ var node_a = group_a[0]
+ var node_b = group_b[0]
+ var level_a = 0
+ var level_b = 0
+
+ for component in node_a.components.values():
+ level_a += component.level
+ for component in node_b.components.values():
+ level_b += component.level
+
+ return level_a > level_b
+ )
+
+ keys.sort_custom(func(a, b):
+ var group_a = selection_groups[a]
+ var group_b = selection_groups[b]
+
+ return group_a[0].components.size() > group_b[0].components.size()
+ )
+
+ return keys as Array[String]
+
+
+func get_selected_nodes() -> Array:
+ if selected_group:
+ return selection_groups[selected_group]
- for tower in towers:
- selection_groups[previous_id].erase(tower)
+ return []
+
+
+func get_nodes() -> Array:
+ var nodes := []
+ for id in selection_groups:
+ nodes.append_array(selection_groups[id])
- if selection_groups[previous_id].is_empty():
- selection_groups.erase(previous_id)
- if previous_id == selected_group:
- selected_group = new_id
+ return nodes
+
+
+func go_to_next():
+ var ids = get_ordered_group_ids()
+ var current_idx = ids.find(selected_group)
+ selected_group = ids[(current_idx + 1) % ids.size()]
+
+
+func go_to_previous():
+ var ids = get_ordered_group_ids()
+ var current_idx = ids.find(selected_group)
+ selected_group = ids[(current_idx - 1) % ids.size()]
+
+
+func has_selection() -> bool:
+ return selection_groups.size() > 0
+
+
+func has_node_in_group(node: Node, id: String) -> bool:
+ return selection_groups.has(id) and selection_groups[id].has(node)
+
+
+func reset_selected_group():
+ var ids = get_ordered_group_ids()
+ if ids.size() > 0:
+ selected_group = ids[0]
+ else:
+ selected_group = ""
+
+
+func _on_multi_select_finished(_nodes: Array):
+ #add_to_selection_group(nodes)
+ reset_selected_group()
+
+
+func _on_placed_tower(tower: Tower):
+ if tower.owner_id == multiplayer.get_unique_id():
+ tower.selected.connect(func():
+ _on_selected_tower(tower)
+ )
+ tower.deselected.connect(func():
+ _on_deselected_tower(tower)
+ )
+ tower.selection_group_id_changed.connect(func(previous_id: String):
+ _on_tower_selection_group_id_changed(tower, previous_id)
+ )
+
+func _on_selected_tower(tower: Tower):
+ if not has_node_in_group(tower, tower.selection_group_id):
+ add_to_selection_group([tower], tower.selection_group_id)
+
+func _on_deselected_tower(tower: Tower):
+ remove_from_selection_group([tower], tower.selection_group_id)
+
+func _on_tower_selection_group_id_changed(tower: Tower, previous_id: String):
+ move_to_selection_group([tower], previous_id, tower.selection_group_id)
diff --git a/Game/Selection/SelectionManager.gd.uid b/Game/Selection/SelectionManager.gd.uid
new file mode 100644
index 0000000..995c5a5
--- /dev/null
+++ b/Game/Selection/SelectionManager.gd.uid
@@ -0,0 +1 @@
+uid://cxd3b8dhdrdq
diff --git a/Game/Selection/SelectionManager.tscn b/Game/Selection/SelectionManager.tscn
index e89880f..a4a7ed5 100644
--- a/Game/Selection/SelectionManager.tscn
+++ b/Game/Selection/SelectionManager.tscn
@@ -1,6 +1,6 @@
[gd_scene load_steps=2 format=3 uid="uid://mgm4npqeybbr"]
-[ext_resource type="Script" path="res://Game/Selection/SelectionManager.gd" id="1_1w5l7"]
+[ext_resource type="Script" uid="uid://cxd3b8dhdrdq" path="res://Game/Selection/SelectionManager.gd" id="1_1w5l7"]
[node name="SelectionManager" type="Node"]
script = ExtResource("1_1w5l7")
diff --git a/Game/Selection/SelectionRectangle.tscn b/Game/Selection/SelectionRectangle.tscn
index 61517d0..c687bf5 100644
--- a/Game/Selection/SelectionRectangle.tscn
+++ b/Game/Selection/SelectionRectangle.tscn
@@ -1,6 +1,6 @@
[gd_scene load_steps=3 format=3 uid="uid://ic2hc7gr27p3"]
-[ext_resource type="Script" path="res://Game/Selection/selection_rectangle.gd" id="1_on0pa"]
+[ext_resource type="Script" uid="uid://cku2w6lsd5ylc" path="res://Game/Selection/selection_rectangle.gd" id="1_on0pa"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_nq6xv"]
size = Vector2(1, 1)
diff --git a/Game/Selection/multi_select_area.gd.uid b/Game/Selection/multi_select_area.gd.uid
new file mode 100644
index 0000000..e305d03
--- /dev/null
+++ b/Game/Selection/multi_select_area.gd.uid
@@ -0,0 +1 @@
+uid://da81dgensk8is
diff --git a/Game/Selection/selectable_area.gd b/Game/Selection/selectable_area.gd
index 0b3557d..e611835 100644
--- a/Game/Selection/selectable_area.gd
+++ b/Game/Selection/selectable_area.gd
@@ -1,3 +1,4 @@
+class_name SelectableArea
extends Area2D
@@ -7,23 +8,22 @@ signal hover_exit
signal select_primary(event: InputEvent)
signal select_secondary(event: InputEvent)
+@export var root: Node2D
-#func _on_area_entered(_area: Area2D) -> void:
- #hover_enter.emit()
-#
-#
-#func _on_area_exited(_area: Area2D) -> void:
- #hover_exit.emit()
+
+func _ready() -> void:
+ var cshapes := find_children("*", "CollisionShape2D")
+ assert(cshapes.size() > 0)
+ assert(cshapes[0].shape is RectangleShape2D)
+ $HoverControl.size = cshapes[0].shape.size
func _on_mouse_entered() -> void:
- if not get_tree().get_first_node_in_group("selection_rectangle").is_active:
- hover_enter.emit()
+ hover_enter.emit()
func _on_mouse_exited() -> void:
- if not get_tree().get_first_node_in_group("selection_rectangle").is_active:
- hover_exit.emit()
+ hover_exit.emit()
func _on_input_event(_viewport: Node, event: InputEvent, _shape_idx: int) -> void:
diff --git a/Game/Selection/selectable_area.gd.uid b/Game/Selection/selectable_area.gd.uid
new file mode 100644
index 0000000..e8bc17d
--- /dev/null
+++ b/Game/Selection/selectable_area.gd.uid
@@ -0,0 +1 @@
+uid://dswexnxms07hn
diff --git a/Game/Selection/selection_rectangle.gd b/Game/Selection/selection_rectangle.gd
index b643636..1d1590a 100644
--- a/Game/Selection/selection_rectangle.gd
+++ b/Game/Selection/selection_rectangle.gd
@@ -1,20 +1,25 @@
extends Area2D
+signal hover_entered(node: Node2D)
+signal hover_exited(node: Node2D)
+
@export_group("Color", "color")
@export var color_background: Color
@export var color_border: Color
+@export var is_enabled: bool
+
var anchor: Vector2 = Vector2.ZERO
-var size: Vector2 = Vector2.ZERO :
+var size: Vector2 = Vector2.ZERO:
set(value):
size = value
$CollisionShape2D.position = size / 2
$CollisionShape2D.shape.size = abs(size)
-var is_active: bool :
+var is_active: bool:
get():
- return abs(size) > Vector2(1, 1) and Client.state is StateDefault
+ return abs(size) > Vector2(1, 1) and is_enabled
@onready var camera: Camera = get_viewport().get_camera_2d()
@@ -47,14 +52,14 @@ func _draw():
if is_active:
var rect = Rect2(Vector2.ZERO, size)
draw_rect(rect, color_background)
- draw_rect(rect, color_border, false, 1.25 / max(camera.zoom.x, camera.zoom.y))
+ draw_rect(rect, color_border, false, 1.1 / max(camera.zoom.x, camera.zoom.y))
-func _on_area_entered(area: Area2D) -> void:
- if area.get_parent().owner_id == multiplayer.get_unique_id():
- area.get_parent().is_hovered = true
+func _on_area_entered(area: SelectableArea) -> void:
+ if area.root.owner_id == multiplayer.get_unique_id():
+ hover_entered.emit(area.root)
-func _on_area_exited(area: Area2D) -> void:
- if area.get_parent().owner_id == multiplayer.get_unique_id():
- area.get_parent().is_hovered = false
+func _on_area_exited(area: SelectableArea) -> void:
+ if area.root.owner_id == multiplayer.get_unique_id():
+ hover_exited.emit(area.root)
diff --git a/Game/Selection/selection_rectangle.gd.uid b/Game/Selection/selection_rectangle.gd.uid
new file mode 100644
index 0000000..da2379e
--- /dev/null
+++ b/Game/Selection/selection_rectangle.gd.uid
@@ -0,0 +1 @@
+uid://cku2w6lsd5ylc
diff --git a/Game/States/Build/BuildGrid.tscn b/Game/States/Build/BuildGrid.tscn
index ffb41d7..b8fc921 100644
--- a/Game/States/Build/BuildGrid.tscn
+++ b/Game/States/Build/BuildGrid.tscn
@@ -1,6 +1,6 @@
[gd_scene load_steps=2 format=3 uid="uid://8oq8aa1q4c1h"]
-[ext_resource type="Script" path="res://Game/States/Build/build_grid.gd" id="1_jige0"]
+[ext_resource type="Script" uid="uid://c8s5n6o7qbdnp" path="res://Game/States/Build/build_grid.gd" id="1_jige0"]
[node name="BuildGrid" type="Node2D"]
script = ExtResource("1_jige0")
diff --git a/Game/States/Build/BuilderElement.gd b/Game/States/Build/BuilderElement.gd
index b564379..e04d4c3 100644
--- a/Game/States/Build/BuilderElement.gd
+++ b/Game/States/Build/BuilderElement.gd
@@ -79,11 +79,11 @@ func _process(_delta):
func can_build():
for area in collision_areas:
if area.get_overlapping_areas().size() > 0:
- Client.current_stage.add_status_message("Can't build there")
+ Client.current_stage.notification_manager.add_status_message("Can't build there")
return false
if area.get_overlapping_bodies().size() > 0:
- Client.current_stage.add_status_message("Can't build there")
+ Client.current_stage.notification_manager.add_status_message("Can't build there")
return false
#if Client.current_stage.has_method("can_build"):
diff --git a/Game/States/Build/BuilderElement.gd.uid b/Game/States/Build/BuilderElement.gd.uid
new file mode 100644
index 0000000..d8eaf52
--- /dev/null
+++ b/Game/States/Build/BuilderElement.gd.uid
@@ -0,0 +1 @@
+uid://dw3887ipukax6
diff --git a/Game/States/Build/BuilderElement.tscn b/Game/States/Build/BuilderElement.tscn
index ea0a857..8d42f2e 100644
--- a/Game/States/Build/BuilderElement.tscn
+++ b/Game/States/Build/BuilderElement.tscn
@@ -1,6 +1,6 @@
[gd_scene load_steps=2 format=3 uid="uid://cleoiemwasbm5"]
-[ext_resource type="Script" path="res://Game/States/Build/BuilderElement.gd" id="1_xxacj"]
+[ext_resource type="Script" uid="uid://dw3887ipukax6" path="res://Game/States/Build/BuilderElement.gd" id="1_xxacj"]
[node name="BuilderElement" type="Node2D"]
script = ExtResource("1_xxacj")
diff --git a/Game/States/Build/StateBuild.gd b/Game/States/Build/StateBuild.gd
index 0bd5efb..bd44524 100644
--- a/Game/States/Build/StateBuild.gd
+++ b/Game/States/Build/StateBuild.gd
@@ -4,20 +4,29 @@ extends State
static var current_builder_element: BuilderElement
+@export var hud: HUD
+@export var selection_manager: SelectionManager
+@export var tower_manager: TowerManager
+
+
+func _ready() -> void:
+ Client.placed_tower.connect(_on_placed_tower)
+
func _state_enter():
%BuildGrid.visible = true
+ hud.tower_configurations_container.visible = true
- if Tower.selected_towers:
- for tower in Tower.selected_towers.duplicate():
- tower.is_selected = false
+ for tower: Tower in selection_manager.get_nodes().duplicate():
+ tower.is_selected = false
func _state_exit():
%BuildGrid.visible = false
+ hud.tower_configurations_container.visible = false
-func _state_input(event: InputEvent):
+func _input(event: InputEvent):
if event.is_action_pressed("builder_tower_select"):
if current_builder_element:
get_viewport().set_input_as_handled()
@@ -27,7 +36,7 @@ func _state_input(event: InputEvent):
placed_tower.global_position = current_builder_element.global_position
- Client.place_tower(placed_tower)
+ tower_manager.place_tower(placed_tower)
if not Input.is_action_pressed("builder_tower_place_keep"):
current_builder_element.queue_free()
@@ -40,7 +49,7 @@ func _state_input(event: InputEvent):
current_builder_element.queue_free()
current_builder_element = null
- set_state("StateDefault")
+ state_manager.set_state(state_manager.state_default)
if event.is_action_pressed("builder_cancel") and current_builder_element:
get_viewport().set_input_as_handled()
@@ -49,6 +58,18 @@ func _state_input(event: InputEvent):
current_builder_element = null
-func _state_unhandled_input(event: InputEvent) -> void:
+func _unhandled_input(event: InputEvent) -> void:
if event.is_action_pressed("select"):
- set_state("StateDefault")
+ state_manager.set_state(state_manager.state_default)
+
+
+func _on_placed_tower(tower: Tower) -> void:
+ tower.selected_secondary.connect(_on_tower_selected_secondary.bind(tower))
+
+
+func _on_tower_selected_secondary(tower: Tower) -> void:
+ if state_manager.current_state != self:
+ return
+
+ if Input.is_action_just_pressed("builder_cancel"):
+ Client.remove_tower(tower)
diff --git a/Game/States/Build/StateBuild.gd.uid b/Game/States/Build/StateBuild.gd.uid
new file mode 100644
index 0000000..2175b39
--- /dev/null
+++ b/Game/States/Build/StateBuild.gd.uid
@@ -0,0 +1 @@
+uid://dvxow1cgbr44o
diff --git a/Game/States/Build/StateBuild.tscn b/Game/States/Build/StateBuild.tscn
index 84583c2..cbdba9b 100644
--- a/Game/States/Build/StateBuild.tscn
+++ b/Game/States/Build/StateBuild.tscn
@@ -1,9 +1,9 @@
[gd_scene load_steps=3 format=3 uid="uid://bo5dp02vlui3l"]
-[ext_resource type="Script" path="res://Game/States/Build/StateBuild.gd" id="1_s0n2d"]
+[ext_resource type="Script" uid="uid://dvxow1cgbr44o" path="res://Game/States/Build/StateBuild.gd" id="1_s0n2d"]
[ext_resource type="PackedScene" uid="uid://8oq8aa1q4c1h" path="res://Game/States/Build/BuildGrid.tscn" id="2_iheti"]
-[node name="StateBuild" type="Node"]
+[node name="StateBuild" type="Node2D"]
script = ExtResource("1_s0n2d")
[node name="BuildGrid" parent="." instance=ExtResource("2_iheti")]
diff --git a/Game/States/Build/build_grid.gd b/Game/States/Build/build_grid.gd
index 67c962e..22bc344 100644
--- a/Game/States/Build/build_grid.gd
+++ b/Game/States/Build/build_grid.gd
@@ -1,6 +1,8 @@
extends Node2D
+@export var stage: Stage
+
@onready var camera: Camera = get_viewport().get_camera_2d()
@@ -11,8 +13,8 @@ func _ready() -> void:
func _draw():
- var area = Client.current_stage.map.get_used_rect()
- var cell_size = Client.current_stage.map.tile_set.tile_size
+ var area = stage.map.get_used_rect()
+ var cell_size = stage.map.tile_set.tile_size
var offset = area.position
for row in range(0, area.size.y + 1):
draw_line(
diff --git a/Game/States/Build/build_grid.gd.uid b/Game/States/Build/build_grid.gd.uid
new file mode 100644
index 0000000..b417a5c
--- /dev/null
+++ b/Game/States/Build/build_grid.gd.uid
@@ -0,0 +1 @@
+uid://c8s5n6o7qbdnp
diff --git a/Game/States/Default/StateDefault.gd b/Game/States/Default/StateDefault.gd
index b7b630c..8bc3783 100644
--- a/Game/States/Default/StateDefault.gd
+++ b/Game/States/Default/StateDefault.gd
@@ -2,20 +2,108 @@ class_name StateDefault
extends State
-func _state_input(event: InputEvent) -> void:
+@export var selection_manager: SelectionManager
+@export var selection_rectangle: Area2D
+
+var hovered_towers: Dictionary[Tower, bool]
+
+
+func _ready() -> void:
+ Client.placed_tower.connect(_on_placed_tower)
+ selection_rectangle.hover_entered.connect(_on_selection_rectangle_hover_entered)
+ selection_rectangle.hover_exited.connect(_on_selection_rectangle_hover_exited)
+
+
+func _state_enter():
+ selection_rectangle.is_enabled = true
+
+
+func _state_exit():
+ selection_rectangle.is_enabled = false
+ hovered_towers.clear()
+ queue_redraw()
+ Input.set_default_cursor_shape(Input.CURSOR_ARROW)
+
+
+func _input(event: InputEvent) -> void:
if event.is_action_pressed("build_mode_start"):
- set_state("StateBuild")
+ state_manager.set_state(state_manager.state_build)
if event.is_action_pressed("select"):
if Unit.selected_unit:
Unit.selected_unit.is_selected = false
-func _state_unhandled_input(event: InputEvent) -> void:
+func _unhandled_input(event: InputEvent) -> void:
# deselect
if event.is_action_pressed("select"):
# if not multi selecting
if not event.is_double_click() and not Input.is_action_pressed("select_multiple"):
- if Tower.selected_towers:
- for tower in Tower.selected_towers.duplicate():
- tower.is_selected = false
+ for tower: Tower in selection_manager.get_nodes().duplicate():
+ tower.is_selected = false
+
+
+func _draw() -> void:
+ for tower: Tower in hovered_towers.keys():
+ draw_circle(
+ tower.global_position + Vector2(Client.current_stage.map.tile_set.tile_size) / tower.scale,
+ 8 + tower.components.get(TowerComponent.ComponentType.Range).range,
+ Color(1, 1, 1, 0.5),
+ false,
+ 1.0
+ )
+ tower.modulate = Color(1.25, 1.25, 1.25)
+
+
+func _on_placed_tower(tower: Tower) -> void:
+ tower.hovered.connect(_on_tower_hovered.bind(tower))
+ tower.selected_primary.connect(_on_tower_selected.bind(tower))
+ tower.double_clicked.connect(_on_tower_double_clicked.bind(tower))
+
+
+func _on_tower_hovered(is_hovered: bool, tower: Tower) -> void:
+ if state_manager.current_state != self:
+ return
+
+ if selection_rectangle.is_active:
+ return
+
+ if is_hovered:
+ hovered_towers.set(tower, true)
+ else:
+ hovered_towers.erase(tower)
+
+ queue_redraw()
+
+
+func _on_tower_selected(tower: Tower) -> void:
+ if state_manager.current_state != self:
+ return
+
+ if Input.is_action_pressed("select_multiple") and tower.is_selected:
+ tower.is_selected = false
+ else:
+ Client.select_tower(tower)
+
+
+func _on_tower_double_clicked(tower: Tower) -> void:
+ if state_manager.current_state != self:
+ return
+
+ Client.multi_select(tower.collision_layer)
+
+
+func _on_selection_rectangle_hover_entered(node: Node2D) -> void:
+ if state_manager.current_state != self:
+ return
+
+ hovered_towers.set(node, true)
+ queue_redraw()
+
+
+func _on_selection_rectangle_hover_exited(node: Node2D) -> void:
+ if state_manager.current_state != self:
+ return
+
+ hovered_towers.erase(node)
+ queue_redraw()
diff --git a/Game/States/Default/StateDefault.gd.uid b/Game/States/Default/StateDefault.gd.uid
new file mode 100644
index 0000000..e5f0784
--- /dev/null
+++ b/Game/States/Default/StateDefault.gd.uid
@@ -0,0 +1 @@
+uid://7evkkbkbfych
diff --git a/Game/States/Default/StateDefault.tscn b/Game/States/Default/StateDefault.tscn
index 1f73d30..c51c290 100644
--- a/Game/States/Default/StateDefault.tscn
+++ b/Game/States/Default/StateDefault.tscn
@@ -1,6 +1,6 @@
[gd_scene load_steps=2 format=3 uid="uid://cg16o7eqqha70"]
-[ext_resource type="Script" path="res://Game/States/Default/StateDefault.gd" id="1_e8s2t"]
+[ext_resource type="Script" uid="uid://7evkkbkbfych" path="res://Game/States/Default/StateDefault.gd" id="1_e8s2t"]
-[node name="StateDefault" type="Node"]
+[node name="StateDefault" type="Node2D"]
script = ExtResource("1_e8s2t")
diff --git a/Game/States/State.gd b/Game/States/State.gd
index c1a2bde..1dafc32 100644
--- a/Game/States/State.gd
+++ b/Game/States/State.gd
@@ -1,5 +1,8 @@
class_name State
-extends Node
+extends Node2D
+
+
+@onready var state_manager: StateManager = get_parent()
func _state_enter():
@@ -9,5 +12,8 @@ func _state_exit():
pass
-func set_state(state: NodePath):
- get_parent().set_state(state)
+func _state_enable():
+ process_mode = Node.PROCESS_MODE_INHERIT
+
+func _state_disable():
+ process_mode = Node.PROCESS_MODE_DISABLED
diff --git a/Game/States/State.gd.uid b/Game/States/State.gd.uid
new file mode 100644
index 0000000..b417b18
--- /dev/null
+++ b/Game/States/State.gd.uid
@@ -0,0 +1 @@
+uid://c787ndf8j2dn7
diff --git a/Game/States/StateManager.gd b/Game/States/StateManager.gd
index 5a176e2..f1ce0d0 100644
--- a/Game/States/StateManager.gd
+++ b/Game/States/StateManager.gd
@@ -2,22 +2,27 @@ class_name StateManager
extends Node
-func _ready():
- Client.state = get_child(0)
+signal state_changed(state: State)
+var current_state: State
-func _input(event: InputEvent) -> void:
- Client.state._state_input(event)
+@onready var state_default: StateDefault = $StateDefault
+@onready var state_build: StateBuild = $StateBuild
-func _unhandled_input(event: InputEvent) -> void:
- Client.state._state_unhandled_input(event)
+func _ready() -> void:
+ for node in get_children():
+ node._state_disable()
-func set_state(state: Variant):
- if state is not State:
- state = get_node(state)
+func set_state(state: State):
+ if current_state:
+ current_state._state_exit()
+ current_state._state_disable()
- Client.state._state_exit()
- Client.state = state
- Client.state._state_enter()
+ current_state = state
+
+ current_state._state_enable()
+ current_state._state_enter()
+
+ state_changed.emit(current_state)
diff --git a/Game/States/StateManager.gd.uid b/Game/States/StateManager.gd.uid
new file mode 100644
index 0000000..618d041
--- /dev/null
+++ b/Game/States/StateManager.gd.uid
@@ -0,0 +1 @@
+uid://gbejl6xlj1ou
diff --git a/Game/States/StateManager.tscn b/Game/States/StateManager.tscn
index 5584445..136d587 100644
--- a/Game/States/StateManager.tscn
+++ b/Game/States/StateManager.tscn
@@ -1,6 +1,6 @@
[gd_scene load_steps=2 format=3 uid="uid://d4hgrh7danbbx"]
-[ext_resource type="Script" path="res://Game/States/StateManager.gd" id="1_1q4x6"]
+[ext_resource type="Script" uid="uid://gbejl6xlj1ou" path="res://Game/States/StateManager.gd" id="1_1q4x6"]
[node name="StateManager" type="Node"]
script = ExtResource("1_1q4x6")