summaryrefslogtreecommitdiff
path: root/Game/States/Default
diff options
context:
space:
mode:
authorDaniel Weipert <git@mail.dweipert.de>2025-06-27 16:51:18 +0200
committerDaniel Weipert <git@mail.dweipert.de>2025-06-27 16:51:18 +0200
commit76d1ec723b6f6f68a512f27607749f3ff885f385 (patch)
tree36cee159d2e7bc7dc6df76de3e8fe20e3658ae8d /Game/States/Default
parent0b1fd02d3cb080effe29e00f14773994d87e2e27 (diff)
managers + various changesHEADmain
Diffstat (limited to 'Game/States/Default')
-rw-r--r--Game/States/Default/StateDefault.gd5
1 files changed, 4 insertions, 1 deletions
diff --git a/Game/States/Default/StateDefault.gd b/Game/States/Default/StateDefault.gd
index 014eb40..205fa3f 100644
--- a/Game/States/Default/StateDefault.gd
+++ b/Game/States/Default/StateDefault.gd
@@ -2,6 +2,9 @@ class_name StateDefault
extends State
+@export var selection_manager: SelectionManager
+
+
func _state_input(event: InputEvent) -> void:
if event.is_action_pressed("build_mode_start"):
set_state("StateBuild")
@@ -16,5 +19,5 @@ func _state_unhandled_input(event: InputEvent) -> void:
if event.is_action_pressed("select"):
# if not multi selecting
if not event.is_double_click() and not Input.is_action_pressed("select_multiple"):
- for tower: Tower in Client.selection.get_nodes().duplicate():
+ for tower: Tower in selection_manager.get_nodes().duplicate():
tower.is_selected = false