diff options
author | Daniel Weipert <git@mail.dweipert.de> | 2025-02-15 12:35:53 +0100 |
---|---|---|
committer | Daniel Weipert <git@mail.dweipert.de> | 2025-02-15 12:35:53 +0100 |
commit | 0d17544b3e3220a7493319271b79ce435f991a0b (patch) | |
tree | 77800833fb9074ecb717b1ac5af3433eb744a55b /UI | |
parent | 5b35174ffab42f0331f1a6527ef6bbab7a3dbdcb (diff) |
next commit
Diffstat (limited to 'UI')
-rw-r--r-- | UI/GamesLobby/games_lobby.gd (renamed from UI/GameLobby/game_lobby.gd) | 2 | ||||
-rw-r--r-- | UI/GamesLobby/games_lobby.tscn (renamed from UI/GameLobby/game_lobby.tscn) | 18 | ||||
-rw-r--r-- | UI/GamesLobby/lobby_game.gd (renamed from UI/GameLobby/lobby_game.gd) | 0 | ||||
-rw-r--r-- | UI/GamesLobby/lobby_game.tscn (renamed from UI/GameLobby/lobby_game.tscn) | 2 | ||||
-rw-r--r-- | UI/PlayerLobby/lobby.gd | 69 | ||||
-rw-r--r-- | UI/Start.gd | 2 |
6 files changed, 55 insertions, 38 deletions
diff --git a/UI/GameLobby/game_lobby.gd b/UI/GamesLobby/games_lobby.gd index f80015b..b829337 100644 --- a/UI/GameLobby/game_lobby.gd +++ b/UI/GamesLobby/games_lobby.gd @@ -5,7 +5,7 @@ var games := [] var refresh_interval := 15.0 -@onready var lobby_game_scene := preload("res://UI/GameLobby/lobby_game.tscn") +@onready var lobby_game_scene := preload("res://UI/GamesLobby/lobby_game.tscn") func _ready() -> void: diff --git a/UI/GameLobby/game_lobby.tscn b/UI/GamesLobby/games_lobby.tscn index 8c632d6..cfba68c 100644 --- a/UI/GameLobby/game_lobby.tscn +++ b/UI/GamesLobby/games_lobby.tscn @@ -1,18 +1,18 @@ [gd_scene load_steps=5 format=3 uid="uid://b0uqf5h2j7fvk"] -[ext_resource type="Script" path="res://UI/GameLobby/game_lobby.gd" id="1_1vvm7"] -[ext_resource type="Texture2D" uid="uid://kwgx33awj4y2" path="res://UI/Assets/Enjl-Starry Space Background/background_1.png" id="2_tyk1u"] -[ext_resource type="Theme" uid="uid://bt84t61hrvoyn" path="res://UI/PlayerLobby/lobby_theme.tres" id="3_3iumi"] -[ext_resource type="PackedScene" uid="uid://cs2a7wfrj4wn0" path="res://UI/GameLobby/lobby_game.tscn" id="3_83gpr"] +[ext_resource type="Script" path="res://UI/GamesLobby/games_lobby.gd" id="1_4dbpy"] +[ext_resource type="Texture2D" uid="uid://kwgx33awj4y2" path="res://UI/Assets/Enjl-Starry Space Background/background_1.png" id="2_up3jk"] +[ext_resource type="PackedScene" uid="uid://cs2a7wfrj4wn0" path="res://UI/GamesLobby/lobby_game.tscn" id="3_wofvj"] +[ext_resource type="Theme" uid="uid://bt84t61hrvoyn" path="res://UI/PlayerLobby/lobby_theme.tres" id="4_k7oqv"] -[node name="GameLobby" type="Control"] +[node name="GamesLobby" type="Control"] layout_mode = 3 anchors_preset = 15 anchor_right = 1.0 anchor_bottom = 1.0 grow_horizontal = 2 grow_vertical = 2 -script = ExtResource("1_1vvm7") +script = ExtResource("1_4dbpy") [node name="Background" type="Control" parent="."] layout_mode = 1 @@ -38,7 +38,7 @@ anchor_right = 1.0 anchor_bottom = 1.0 grow_horizontal = 2 grow_vertical = 2 -texture = ExtResource("2_tyk1u") +texture = ExtResource("2_up3jk") stretch_mode = 1 [node name="MarginContainer" type="MarginContainer" parent="."] @@ -60,7 +60,7 @@ layout_mode = 2 unique_name_in_owner = true layout_mode = 2 -[node name="LobbyGame" parent="MarginContainer/CenterContainer/GamesList" instance=ExtResource("3_83gpr")] +[node name="LobbyGame" parent="MarginContainer/CenterContainer/GamesList" instance=ExtResource("3_wofvj")] visible = false layout_mode = 2 @@ -80,7 +80,7 @@ text = "No Games Found" layout_mode = 2 size_flags_horizontal = 8 size_flags_vertical = 8 -theme = ExtResource("3_3iumi") +theme = ExtResource("4_k7oqv") [node name="Refresh" type="Button" parent="MarginContainer/VBoxContainer"] unique_name_in_owner = true diff --git a/UI/GameLobby/lobby_game.gd b/UI/GamesLobby/lobby_game.gd index 39f9076..39f9076 100644 --- a/UI/GameLobby/lobby_game.gd +++ b/UI/GamesLobby/lobby_game.gd diff --git a/UI/GameLobby/lobby_game.tscn b/UI/GamesLobby/lobby_game.tscn index a6809ac..1517416 100644 --- a/UI/GameLobby/lobby_game.tscn +++ b/UI/GamesLobby/lobby_game.tscn @@ -1,6 +1,6 @@ [gd_scene load_steps=2 format=3 uid="uid://cs2a7wfrj4wn0"] -[ext_resource type="Script" path="res://UI/GameLobby/lobby_game.gd" id="1_cvsql"] +[ext_resource type="Script" path="res://UI/GamesLobby/lobby_game.gd" id="1_cvsql"] [node name="LobbyGame" type="HBoxContainer"] script = ExtResource("1_cvsql") diff --git a/UI/PlayerLobby/lobby.gd b/UI/PlayerLobby/lobby.gd index 8c1c4a9..a278a33 100644 --- a/UI/PlayerLobby/lobby.gd +++ b/UI/PlayerLobby/lobby.gd @@ -19,7 +19,11 @@ func _ready() -> void: if multiplayer.is_server(): joined.connect(func(): set_map.rpc(current_map_idx) + for setting in settings: + set_setting.rpc(setting, settings[setting]) + # TODO: check that use_premade_teams behaves correctly on join ) + for idx in %Maps.get_child_count(): %Maps.get_child(idx).pressed.connect(func(): if current_map_idx != idx: @@ -72,22 +76,22 @@ func update_list(current_list: Control, player_ids: Array): label.add_theme_constant_override("outline_size", 10) control.add_child(label) current_list.add_child(control) - #joined.emit() control.get_child(0).text = str(player.username) control.get_child(0).tooltip_text = str(id) current_list.move_child(control, player_ids.find(id) + 1) - # TODO: test with 3 players func _on_peer_connected(id): Network._on_peer_connected(id) + joined.emit() + func _on_peer_disconnected(id): Network._on_peer_disconnected(id) func _on_start_button_pressed() -> void: - start.rpc() + start.rpc(settings) func _on_cancel_button_pressed() -> void: @@ -98,14 +102,14 @@ func _on_cancel_button_pressed() -> void: @rpc("authority", "call_local") -func start(): +func start(host_settings: Dictionary): var packed_scene = %Maps.get_child(current_map_idx).get_meta("map_scene") var scene = packed_scene.instantiate() - for setting in settings: - scene[setting] = settings[setting] + for setting in host_settings: + scene[setting] = host_settings[setting] - if settings.get("use_premade_teams"): + if host_settings.get("use_premade_teams"): var premade_teams = {} for team_name in teams: premade_teams[team_name] = teams[team_name]["players"] @@ -130,12 +134,15 @@ func set_map(index: int): # settings for child in %Settings.get_children(): - child.queue_free() + child.free() + if map_button.has_meta("settings"): current_map_scene = map_button.get_meta("map_scene").instantiate() var map_settings = map_button.get_meta("settings", []) for setting in map_settings: - settings[setting] = current_map_scene[setting] + if not settings.has(setting): + settings[setting] = current_map_scene[setting] + var control = preload("res://UI/PlayerLobby/lobby_setting.tscn").instantiate() control.label = setting control.value = settings[setting] @@ -158,26 +165,36 @@ func set_setting(key: String, value: Variant): %Settings.get_node(key).value = value # generate PlayersLists per team with clickable labels to switch team - if settings.get("use_premade_teams"): - %PlayersListContainer.visible = false - var team_names = current_map_scene.teams.names() - var players_per_team = Network.get_ordered_player_ids().size() / team_names.size() - for idx in team_names.size(): - var team_name = team_names[idx] - - var new_list_container = preload("res://UI/players_list_container.tscn").instantiate() - new_list_container.label = team_name.to_upper() - new_list_container.clicked.connect(func(): - switch_team.rpc(team_name) + if key == "use_premade_teams": + if value: + %PlayersListContainer.visible = false + var team_names = current_map_scene.teams.names() + var players_per_team = ceil( + float(Network.get_ordered_player_ids().size()) / float(team_names.size()) ) - %Teams.add_child(new_list_container) - var offset = players_per_team * idx - teams[team_name] = {} - teams[team_name]["players"] = Network.get_ordered_player_ids().slice(offset, offset + players_per_team) - teams[team_name]["list"] = new_list_container.list + for idx in team_names.size(): + var team_name = team_names[idx] + + var new_list_container = preload("res://UI/players_list_container.tscn").instantiate() + new_list_container.label = team_name.to_upper() + new_list_container.clicked.connect(func(): + switch_team.rpc(team_name) + ) + %Teams.add_child(new_list_container) + + var offset = players_per_team * idx + teams[team_name] = {} + teams[team_name]["players"] = Network.get_ordered_player_ids().slice(offset, offset + players_per_team) + teams[team_name]["list"] = new_list_container.list + + update_list(teams[team_name]["list"], teams[team_name]["players"]) + else: + for node in %Teams.get_children().slice(1): # get all but the main list + node.queue_free() - update_list(teams[team_name]["list"], teams[team_name]["players"]) + update_list(list, Network.get_ordered_player_ids()) + %PlayersListContainer.visible = true @rpc("any_peer", "call_local") diff --git a/UI/Start.gd b/UI/Start.gd index 85a7946..8724cee 100644 --- a/UI/Start.gd +++ b/UI/Start.gd @@ -57,4 +57,4 @@ func _on_join_pressed() -> void: func _on_search_pressed() -> void: Client.player.username = %Username.text - get_tree().change_scene_to_file("res://UI/GameLobby/game_lobby.tscn") + get_tree().change_scene_to_file("res://UI/GamesLobby/games_lobby.tscn") |