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extends Control
var games := []
var refresh_interval := 15.0
@onready var lobby_game_scene := preload("res://UI/GameLobby/lobby_game.tscn")
func _ready() -> void:
%GamesList.get_child(0).queue_free()
%ServerUrl.text = GameLobby.server_base_url
if await check_game_lobby_available():
get_server_list()
$RefreshTimer.wait_time = refresh_interval
$RefreshTimer.start()
else:
%ServerNotReachable.text = %ServerNotReachable.text.replace("%SERVER%", GameLobby.server_base_url)
func check_game_lobby_available():
var is_available = await GameLobby.check_available()
%ServerNotReachable.visible = !is_available
return is_available
func get_server_list():
var response = await GameLobby.request_get("/get-list")
var result = response.parse_json()
print(result)
if result["success"]:
for node in %GamesList.get_children():
node.queue_free()
if result["data"].size() > 0:
%NoGamesFound.visible = false
for game in result["data"]:
var lobby_game = lobby_game_scene.instantiate()
lobby_game.game_id = game["id"]
lobby_game.game_name = game["name"]
%GamesList.add_child(lobby_game)
else:
%NoGamesFound.visible = true
func _on_back_button_pressed() -> void:
get_tree().change_scene_to_file("res://UI/Start.tscn")
func _on_refresh_pressed() -> void:
if await check_game_lobby_available():
get_server_list()
$RefreshTimer.start(refresh_interval)
func _on_refresh_timer_timeout() -> void:
get_server_list()
func _on_set_server_pressed() -> void:
var config = Client.get_config()
config.set_value(
"general",
"game_lobby_server_base_url",
%ServerUrl.text
)
config.save("user://config")
GameLobby.server_base_url = %ServerUrl.text
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