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extends Control


func _ready():
	multiplayer.peer_connected.connect(_on_peer_connected)
	multiplayer.peer_disconnected.connect(_on_peer_disconnected)
	
	if OS.has_environment("USER"):
		%Username.text = OS.get_environment("USER")
	elif OS.has_environment("USERNAME"):
		%Username.text = OS.get_environment("USERNAME")
	
	%GameName.text = "%s's Game" % [%Username.text]


func get_ip() -> String:
	var ip := "127.0.0.1"
	if %IP.text:
		ip = %IP.text
	
	return ip


func get_port() -> int:
	var port: int = Client.get_config().get_value("general", "host_default_port")
	if %Port.text:
		port = int(%Port.text)
	
	return port


func _on_peer_connected(id):
	Network._on_peer_connected(id)
func _on_peer_disconnected(id):
	Network._on_peer_disconnected(id)


func _on_host_pressed() -> void:
	Client.player.username = %Username.text
	
	var response = await GameLobby.request_post("/host", {"port": get_port(), "name" : %GameName.text})
	if response.result_code == HTTPRequest.RESULT_SUCCESS:
		var result = response.parse_json()
		if result["success"]:
			GameLobby.current_game_id = result["data"]["id"]
			GameLobby.current_secret = result["data"]["secret"]
	
	Network.host_game(get_port())
	get_tree().change_scene_to_file("res://UI/PlayerLobby/Lobby.tscn")


func _on_join_pressed() -> void:
	Client.player.username = %Username.text
	Network.join_game(get_ip(), get_port())
	get_tree().change_scene_to_file("res://UI/PlayerLobby/Lobby.tscn")


func _on_search_pressed() -> void:
	Client.player.username = %Username.text
	get_tree().change_scene_to_file("res://UI/GameLobby/game_lobby.tscn")