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author | Daniel Weipert <git@mail.dweipert.de> | 2024-11-06 21:00:56 +0100 |
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committer | Daniel Weipert <git@mail.dweipert.de> | 2024-11-06 21:00:56 +0100 |
commit | f20b3a48a14f34def41d823fabb476981ef7055e (patch) | |
tree | 35608bd22ff3ec8d9210747df39186d212aa6ab7 /Readme.md | |
parent | 6f17d6c1d458275e8744d57a7f433cc3eb5434d7 (diff) |
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Diffstat (limited to 'Readme.md')
-rw-r--r-- | Readme.md | 17 |
1 files changed, 16 insertions, 1 deletions
@@ -4,9 +4,24 @@ Give them abilities/skills Splash yes/no + splash range - could only be available at tower upgrade level 2+ exp system for towers?? - transfer xp to other selected tower that is over max_xp usable -Add Components to Towers Pre-Build Tower Configurations +Poison Effect: +Stackable. +Tick abhängig von unit current speed bei tick reset. +Damage at tick abhängig von current speed at tick. +Amplified speed reduction effects? wäre interessant, ja + +Burn und Frost = nicht stackable +dadurch hat Poison effect merit + +Range Component, Speed Component, Attack Component, +Burn Component, Frost Component, Poison Component, +Splash Damage Component = trifft mehrere auf einmal in der Trefferregion. + trifft damit nicht mehr das ziel direkt evtl sondern nur den boden wo das anvisierte ziel war/ist. + on impact area get\_overlapping und damage und effekte applyen + !abhängig von positionsdistanz zum impact! effekte normal applyen + Credits: |