From f20b3a48a14f34def41d823fabb476981ef7055e Mon Sep 17 00:00:00 2001 From: Daniel Weipert Date: Wed, 6 Nov 2024 21:00:56 +0100 Subject: next commit --- Readme.md | 17 ++++++++++++++++- 1 file changed, 16 insertions(+), 1 deletion(-) (limited to 'Readme.md') diff --git a/Readme.md b/Readme.md index 71fd295..3338402 100644 --- a/Readme.md +++ b/Readme.md @@ -4,9 +4,24 @@ Give them abilities/skills Splash yes/no + splash range - could only be available at tower upgrade level 2+ exp system for towers?? - transfer xp to other selected tower that is over max_xp usable -Add Components to Towers Pre-Build Tower Configurations +Poison Effect: +Stackable. +Tick abhängig von unit current speed bei tick reset. +Damage at tick abhängig von current speed at tick. +Amplified speed reduction effects? wäre interessant, ja + +Burn und Frost = nicht stackable +dadurch hat Poison effect merit + +Range Component, Speed Component, Attack Component, +Burn Component, Frost Component, Poison Component, +Splash Damage Component = trifft mehrere auf einmal in der Trefferregion. + trifft damit nicht mehr das ziel direkt evtl sondern nur den boden wo das anvisierte ziel war/ist. + on impact area get\_overlapping und damage und effekte applyen + !abhängig von positionsdistanz zum impact! effekte normal applyen + Credits: -- cgit v1.2.3