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author | Daniel Weipert <git@mail.dweipert.de> | 2024-12-04 14:23:42 +0100 |
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committer | Daniel Weipert <git@mail.dweipert.de> | 2024-12-04 14:23:42 +0100 |
commit | 688790b5dc0ea8f51a99e42a00c7510b9bd87aa6 (patch) | |
tree | 71c04c9f401c67caf5c1ea3f56c7360ac1d14b86 /extractor | |
parent | 2bf6b303fc062a800afb784877d989686287a2a7 (diff) |
next commit
Diffstat (limited to 'extractor')
-rw-r--r-- | extractor/action.gd | 222 | ||||
-rw-r--r-- | extractor/grf.gd | 12 | ||||
-rw-r--r-- | extractor/sprite.gd | 204 | ||||
-rw-r--r-- | extractor/version.gd | 15 |
4 files changed, 449 insertions, 4 deletions
diff --git a/extractor/action.gd b/extractor/action.gd new file mode 100644 index 0000000..1865786 --- /dev/null +++ b/extractor/action.gd @@ -0,0 +1,222 @@ +class_name ActionFormat + + +## Byte Length: 2 [br] +## SP +var signature: String = "AC" + +## Byte Type: u8 [br] +## Byte Length: 2 +var version: Version + +## Byte Type: u16 [br] +## Byte Length: 2 +var action_count: int + +## Byte Type: u8 [br] +## Byte Length: 10 +var reserved: PackedByteArray + +## Length: [member action_count] +var actions: Array[Action] + +## Byte Type: u16 [br] +## Byte Length: 2 +var event_count: int + +## Length: [member event_count] +var events: Array[Event] + +## Byte Type: f32 [br] +## Byte Length: 4 +var frame_times: float + + +func get_byte_length() -> int: + var length := 22 + + for action in actions: + length += action.get_byte_length() + + length += Event.BYTE_LENGTH * event_count + + return length + + +static func from_bytes(bytes: PackedByteArray): + var action = ActionFormat.new() + + @warning_ignore("shadowed_variable") + var version = Version.new() + version.minor = bytes.decode_u8(2) + version.major = bytes.decode_u8(3) + action.version = version + + print(version) + + action.action_count = bytes.decode_u16(4) + action.reserved = bytes.slice(6, 6 + 10) + + # TODO + action.actions = [] as Array[Action] + + action.event_count = 0 + + action.frame_times = 0.0 + + print(inst_to_dict(action)) + + return action + + +class Action: + ## Byte Type: u32 [br] + ## Byte Length: 4 + var motion_count: int + + ## Length: [member motion_count] + var motions: Array[Motion] + + + func get_byte_length() -> int: + var length := 4 + for motion in motions: + length += motion.get_byte_length() + + return length + + +class Motion: + ## Byte Type: u8 [br] + ## Byte Length: 32 + var unused: PackedByteArray + + ## Byte Type: u32 [br] + ## Byte Length: 4 + var sprite_layer_count: int + + ## Length: [member sprite_layer_count] + var sprite_layers: Array[SpriteLayer] + + ## Byte Type: i32 [br] + ## Byte Length: 4 + var event_id: int + + ## Byte Type: u32 [br] + ## Byte Length: 4 + var sprite_anchor_count: int + + ## Length: [member sprite_anchor_count] + var sprite_anchors: Array[SpriteAnchor] + + + func get_byte_length() -> int: + return 44 + SpriteLayer.BYTE_LENGTH * sprite_layer_count + SpriteAnchor.BYTE_LENGTH * sprite_anchor_count + + +class SpriteLayer: + const BYTE_LENGTH := 48 + + ## Byte Type: i32 [br] + ## Byte Length: 4 + var position_u: int + + ## Byte Type: i32 [br] + ## Byte Length: 4 + var position_v: int + + ## Byte Type: i32 [br] + ## Byte Length: 4 + var sprite_index: int + + ## Byte Type: u32 [br] + ## Byte Length: 4 + var is_flipped_vertical: int + + ## Byte Type: u8 [br] + ## Byte Length: 1 + var color_r: int + + ## Byte Type: u8 [br] + ## Byte Length: 1 + var color_g: int + + ## Byte Type: u8 [br] + ## Byte Length: 1 + var color_b: int + + ## Byte Type: u8 [br] + ## Byte Length: 1 + var color_a: int + + ## Byte Type: f32 [br] + ## Byte Length: 4 + var scale_u: float + + ## Byte Type: f32 [br] + ## Byte Length: 4 + var scale_v: float + + ## Byte Type: i32 [br] + ## Byte Length: 4 + var rotation_degrees: int + + ## Byte Type: u32 [br] + ## Byte Length: 4 + var sprite_type: int + + ## Byte Type: u32 [br] + ## Byte Length: 4 + var sprite_width: int + + ## Byte Type: u32 [br] + ## Byte Length: 4 + var sprite_height: int + + + func get_position() -> Vector2: + return Vector2(position_u, position_v) + + + func get_color() -> Color: + return Color8(color_r, color_g, color_b, color_a) + + + func get_scale() -> Vector2: + return Vector2(scale_u, scale_v) + + + func get_size() -> Vector2: + return Vector2(sprite_width, sprite_height) + + +class SpriteAnchor: + const BYTE_LENGTH := 16 + + ## Byte Type: u8 [br] + ## Byte Length: 4 + var unused: PackedByteArray + + ## Byte Type: i32 [br] + ## Byte Length: 4 + var position_u: int + + ## Byte Type: i32 [br] + ## Byte Length: 4 + var position_v: int + + ## Byte Type: u32 [br] + ## Byte Length: 4 + var flag: int + + + func get_position() -> Vector2: + return Vector2(position_u, position_v) + + +class Event: + const BYTE_LENGTH := 40 + + ## Byte Type: u8 [br] + ## Byte Length: 40 + var name: String diff --git a/extractor/grf.gd b/extractor/grf.gd index 1e17264..3739c8c 100644 --- a/extractor/grf.gd +++ b/extractor/grf.gd @@ -9,7 +9,7 @@ class Header: ## Byte Length: 15 ## Master of Magic - var signature: String + var signature: String = "Master of Magic" ## Byte Length: 15 var encryption: PackedByteArray @@ -138,6 +138,7 @@ class FileEntry: return contents + @warning_ignore("shadowed_variable") static func from_bytes_with_filename(bytes: PackedByteArray, file_name: String): var file_entry = FileEntry.new() @@ -188,12 +189,15 @@ static func open(path: String): return grf -func write(): +func extract(destination: String = "res://data"): for file_entry in file_entries: var file_path: String = file_entry.get_file_path() - var base_directory = DirAccess.open("res://data") + var base_directory = DirAccess.open(destination) base_directory.make_dir_recursive("extracted/" + file_path.get_base_dir()) - var file = FileAccess.open("res://data/extracted/%s" % [file_path], FileAccess.WRITE_READ) + var file = FileAccess.open("%s/extracted/%s" % [destination, file_path], FileAccess.WRITE_READ) file.store_buffer(file_entry.get_contents(file_access)) + + # TODO: write pngs for sprites (and .tres files maybe if necessary) + # TODO: (also maybe write .tres files for action data files(whatever they are)) diff --git a/extractor/sprite.gd b/extractor/sprite.gd new file mode 100644 index 0000000..410ce07 --- /dev/null +++ b/extractor/sprite.gd @@ -0,0 +1,204 @@ +class_name Sprite + + +## Byte Length: 2 [br] +## SP +var signature: String = "SP" + +## Byte Type: u8 [br] +## Byte Length: 2 +var version: Version + +## Byte Type: u16 [br] +## Byte Length: 2 +var palette_image_count: int + +## Byte Type: u16 [br] +## Byte Length: 2 +var rgba_image_count: int + +## Length: [member palette_image_count] +var palette_image_data: Array[PaletteImageData] + +## Byte Type: u8 [br] +## Byte Length: [member rgba_image_count] +var rgba_image_data: Array[RGBAImageData] + +## Byte Type: u16 [br] +## Byte Length: 256 * 4 (rgba u8) [br] +## The color with palette index 0 can be considered the "background color". [br] +## It must be cleared manually on load. +var palette: Array[PaletteColor] + + +static func from_bytes(bytes: PackedByteArray): + var sprite = Sprite.new() + + @warning_ignore("shadowed_variable") + var version = Version.new() + version.minor = bytes.decode_u8(2) + version.major = bytes.decode_u8(3) + sprite.version = version + + sprite.palette_image_count = bytes.decode_u16(4) + sprite.rgba_image_count = bytes.decode_u16(6) + + sprite.palette_image_data = [] as Array[PaletteImageData] + var palette_image_offset = 8 + var processed_palette_images = 0 + while processed_palette_images < sprite.palette_image_count: + var data = PaletteImageData.new() + data.width = bytes.decode_u16(palette_image_offset) + data.height = bytes.decode_u16(palette_image_offset + 2) + + data.data_size = bytes.decode_u16(palette_image_offset + 4) + data.encoded_data = bytes.slice( + palette_image_offset + 6, + palette_image_offset + 6 + data.data_size + ) + + data.decode() + + sprite.palette_image_data.append(data) + processed_palette_images += 1 + palette_image_offset += data.get_byte_length() + + sprite.rgba_image_data = [] as Array[RGBAImageData] + var rgba_image_offset = palette_image_offset + var processed_rgba_images = 0 + while processed_rgba_images < sprite.rgba_image_count: + var data = RGBAImageData.new() + data.width = bytes.decode_u16(rgba_image_offset) + data.height = bytes.decode_u16(rgba_image_offset + 2) + + data.data = bytes.slice( + rgba_image_offset + 4, + rgba_image_offset + 4 + (data.width * data.height * 4) + ) + + sprite.rgba_image_data.append(data) + processed_rgba_images += 1 + rgba_image_offset += data.get_byte_length() + + sprite.palette = [] as Array[PaletteColor] + var palette_offset = rgba_image_offset + while palette_offset < bytes.size(): + var color = PaletteColor.new() + color.r = bytes.decode_u8(palette_offset) + color.g = bytes.decode_u8(palette_offset + 1) + color.b = bytes.decode_u8(palette_offset + 2) + color.a = bytes.decode_u8(palette_offset + 3) + sprite.palette.append(color) + palette_offset += 4 + + #print(sprite.palette_image_data[0].get_rgba_data(sprite.palette)) + + for idx in sprite.palette_image_data.size(): + var d: PaletteImageData = sprite.palette_image_data[idx] + var i = Image.create_from_data( + d.width, + d.height, + false, + Image.FORMAT_RGBA8, + d.get_rgba_data(sprite.palette) + ) + i.save_png("res://extractor/test/test-" + str(idx).pad_zeros(3) + ".png") + + return sprite + + +class PaletteImageData: + ## Byte Type: u16 + ## Byte Length: 2 + var width: int + + ## Byte Type: u16 + ## Byte Length: 2 + var height: int + + ## Byte Type: u16 + ## Byte Length: 2 + var data_size: int + + ## Byte Type: u8 + ## Byte Length: [member data_size] + var encoded_data: PackedByteArray + + var decoded_data: PackedByteArray + + + func get_byte_length() -> int: + return 6 + data_size + + + func decode(): + decoded_data = PackedByteArray([]) + + var offset = 0 + while offset < encoded_data.size(): + var byte = encoded_data.decode_u8(offset) + if byte == 0: + var length = encoded_data.decode_u8(offset + 1) + var padding = PackedByteArray([]) + padding.resize(length) + padding.fill(0) + decoded_data.append_array(padding) + + offset += 2 + else: + decoded_data.append(byte) + offset += 1 + + + func get_rgba_data(palette: Array[PaletteColor]) -> PackedByteArray: + var rgba := PackedByteArray([]) + var background_color := palette[0] + + for idx in decoded_data: + var color := palette[idx] + if color == background_color: + rgba.append_array(PackedByteArray([0, 0, 0, 0])) + else: + rgba.append_array(color.to_bytes()) + + return rgba + + +class PaletteColor: + const BYTE_LENGTH := 4 + + var r: int + var g: int + var b: int + var a: int + + + func to_bytes(): + return PackedByteArray([r, g, b, 255]) + + +class RGBAImageData: + ## Byte Type: u16 + ## Byte Length: 2 + var width: int + + ## Byte Type: u16 + ## Byte Length: 2 + var height: int + + ## Byte Type: u8 + ## Byte Length: width * height * RGBAPixel.byte_length + var data: Array[Pixel] + + + class Pixel: + const BYTE_LENGTH := 4 + + var r: int + var g: int + var b: int + var a: int + + + func get_byte_length() -> int: + return width * height * data.size() diff --git a/extractor/version.gd b/extractor/version.gd new file mode 100644 index 0000000..679a8f0 --- /dev/null +++ b/extractor/version.gd @@ -0,0 +1,15 @@ +class_name Version + + +## Byte Type: u8 +## Byte Length: 1 +var major: int + + +## Byte Type: u8 +## Byte Length: 1 +var minor: int + + +func _to_string() -> String: + return "%s.%s" % [major, minor] |