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+class_name ActionFormat
+
+
+## Byte Length: 2 [br]
+## SP
+var signature: String = "AC"
+
+## Byte Type: u8 [br]
+## Byte Length: 2
+var version: Version
+
+## Byte Type: u16 [br]
+## Byte Length: 2
+var action_count: int
+
+## Byte Type: u8 [br]
+## Byte Length: 10
+var reserved: PackedByteArray
+
+## Length: [member action_count]
+var actions: Array[Action]
+
+## Byte Type: u16 [br]
+## Byte Length: 2
+var event_count: int
+
+## Length: [member event_count]
+var events: Array[Event]
+
+## Byte Type: f32 [br]
+## Byte Length: 4
+var frame_times: float
+
+
+func get_byte_length() -> int:
+ var length := 22
+
+ for action in actions:
+ length += action.get_byte_length()
+
+ length += Event.BYTE_LENGTH * event_count
+
+ return length
+
+
+static func from_bytes(bytes: PackedByteArray):
+ var action = ActionFormat.new()
+
+ @warning_ignore("shadowed_variable")
+ var version = Version.new()
+ version.minor = bytes.decode_u8(2)
+ version.major = bytes.decode_u8(3)
+ action.version = version
+
+ print(version)
+
+ action.action_count = bytes.decode_u16(4)
+ action.reserved = bytes.slice(6, 6 + 10)
+
+ # TODO
+ action.actions = [] as Array[Action]
+
+ action.event_count = 0
+
+ action.frame_times = 0.0
+
+ print(inst_to_dict(action))
+
+ return action
+
+
+class Action:
+ ## Byte Type: u32 [br]
+ ## Byte Length: 4
+ var motion_count: int
+
+ ## Length: [member motion_count]
+ var motions: Array[Motion]
+
+
+ func get_byte_length() -> int:
+ var length := 4
+ for motion in motions:
+ length += motion.get_byte_length()
+
+ return length
+
+
+class Motion:
+ ## Byte Type: u8 [br]
+ ## Byte Length: 32
+ var unused: PackedByteArray
+
+ ## Byte Type: u32 [br]
+ ## Byte Length: 4
+ var sprite_layer_count: int
+
+ ## Length: [member sprite_layer_count]
+ var sprite_layers: Array[SpriteLayer]
+
+ ## Byte Type: i32 [br]
+ ## Byte Length: 4
+ var event_id: int
+
+ ## Byte Type: u32 [br]
+ ## Byte Length: 4
+ var sprite_anchor_count: int
+
+ ## Length: [member sprite_anchor_count]
+ var sprite_anchors: Array[SpriteAnchor]
+
+
+ func get_byte_length() -> int:
+ return 44 + SpriteLayer.BYTE_LENGTH * sprite_layer_count + SpriteAnchor.BYTE_LENGTH * sprite_anchor_count
+
+
+class SpriteLayer:
+ const BYTE_LENGTH := 48
+
+ ## Byte Type: i32 [br]
+ ## Byte Length: 4
+ var position_u: int
+
+ ## Byte Type: i32 [br]
+ ## Byte Length: 4
+ var position_v: int
+
+ ## Byte Type: i32 [br]
+ ## Byte Length: 4
+ var sprite_index: int
+
+ ## Byte Type: u32 [br]
+ ## Byte Length: 4
+ var is_flipped_vertical: int
+
+ ## Byte Type: u8 [br]
+ ## Byte Length: 1
+ var color_r: int
+
+ ## Byte Type: u8 [br]
+ ## Byte Length: 1
+ var color_g: int
+
+ ## Byte Type: u8 [br]
+ ## Byte Length: 1
+ var color_b: int
+
+ ## Byte Type: u8 [br]
+ ## Byte Length: 1
+ var color_a: int
+
+ ## Byte Type: f32 [br]
+ ## Byte Length: 4
+ var scale_u: float
+
+ ## Byte Type: f32 [br]
+ ## Byte Length: 4
+ var scale_v: float
+
+ ## Byte Type: i32 [br]
+ ## Byte Length: 4
+ var rotation_degrees: int
+
+ ## Byte Type: u32 [br]
+ ## Byte Length: 4
+ var sprite_type: int
+
+ ## Byte Type: u32 [br]
+ ## Byte Length: 4
+ var sprite_width: int
+
+ ## Byte Type: u32 [br]
+ ## Byte Length: 4
+ var sprite_height: int
+
+
+ func get_position() -> Vector2:
+ return Vector2(position_u, position_v)
+
+
+ func get_color() -> Color:
+ return Color8(color_r, color_g, color_b, color_a)
+
+
+ func get_scale() -> Vector2:
+ return Vector2(scale_u, scale_v)
+
+
+ func get_size() -> Vector2:
+ return Vector2(sprite_width, sprite_height)
+
+
+class SpriteAnchor:
+ const BYTE_LENGTH := 16
+
+ ## Byte Type: u8 [br]
+ ## Byte Length: 4
+ var unused: PackedByteArray
+
+ ## Byte Type: i32 [br]
+ ## Byte Length: 4
+ var position_u: int
+
+ ## Byte Type: i32 [br]
+ ## Byte Length: 4
+ var position_v: int
+
+ ## Byte Type: u32 [br]
+ ## Byte Length: 4
+ var flag: int
+
+
+ func get_position() -> Vector2:
+ return Vector2(position_u, position_v)
+
+
+class Event:
+ const BYTE_LENGTH := 40
+
+ ## Byte Type: u8 [br]
+ ## Byte Length: 40
+ var name: String