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class_name Sprite


## Byte Length: 2 [br]
## SP
var signature: String = "SP"

## Byte Type: u8 [br]
## Byte Length: 2
var version: Version

## Byte Type: u16 [br]
## Byte Length: 2
var palette_image_count: int

## Byte Type: u16 [br]
## Byte Length: 2
var rgba_image_count: int

## Length: [member palette_image_count]
var palette_image_data: Array[PaletteImageData]

## Byte Type: u8 [br]
## Byte Length: [member rgba_image_count]
var rgba_image_data: Array[RGBAImageData]

## Byte Type: u16 [br]
## Byte Length: 256 * 4 (rgba u8) [br]
## The color with palette index 0 can be considered the "background color". [br]
## It must be cleared manually on load.
var palette: Array[PaletteColor]


static func from_bytes(bytes: PackedByteArray):
	var sprite = Sprite.new()
	
	@warning_ignore("shadowed_variable")
	var version = Version.new()
	version.minor = bytes.decode_u8(2)
	version.major = bytes.decode_u8(3)
	sprite.version = version
	
	sprite.palette_image_count = bytes.decode_u16(4)
	sprite.rgba_image_count = bytes.decode_u16(6)
	
	sprite.palette_image_data = [] as Array[PaletteImageData]
	var palette_image_offset = 8
	var processed_palette_images = 0
	while processed_palette_images < sprite.palette_image_count:
		var data = PaletteImageData.new()
		data.width = bytes.decode_u16(palette_image_offset)
		data.height = bytes.decode_u16(palette_image_offset + 2)
		
		data.data_size = bytes.decode_u16(palette_image_offset + 4)
		data.encoded_data = bytes.slice(
			palette_image_offset + 6,
			palette_image_offset + 6 + data.data_size
		)
		
		data.decode()
		
		sprite.palette_image_data.append(data)
		processed_palette_images += 1
		palette_image_offset += data.get_byte_length()
	
	sprite.rgba_image_data = [] as Array[RGBAImageData]
	var rgba_image_offset = palette_image_offset
	var processed_rgba_images = 0
	while processed_rgba_images < sprite.rgba_image_count:
		var data = RGBAImageData.new()
		data.width = bytes.decode_u16(rgba_image_offset)
		data.height = bytes.decode_u16(rgba_image_offset + 2)
		
		data.data = bytes.slice(
			rgba_image_offset + 4,
			rgba_image_offset + 4 + (data.width * data.height * 4)
		)
		
		sprite.rgba_image_data.append(data)
		processed_rgba_images += 1
		rgba_image_offset += data.get_byte_length()
	
	sprite.palette = [] as Array[PaletteColor]
	var palette_offset = rgba_image_offset
	while palette_offset < bytes.size():
		var color = PaletteColor.new()
		color.r = bytes.decode_u8(palette_offset)
		color.g = bytes.decode_u8(palette_offset + 1)
		color.b = bytes.decode_u8(palette_offset + 2)
		color.a = bytes.decode_u8(palette_offset + 3)
		sprite.palette.append(color)
		palette_offset += 4
	
	#print(sprite.palette_image_data[0].get_rgba_data(sprite.palette))
	
	for idx in sprite.palette_image_data.size():
		var d: PaletteImageData = sprite.palette_image_data[idx]
		var i = Image.create_from_data(
			d.width,
			d.height,
			false,
			Image.FORMAT_RGBA8,
			d.get_rgba_data(sprite.palette)
		)
		i.save_png("res://extractor/test/test-" + str(idx).pad_zeros(3) + ".png")
	
	return sprite


class PaletteImageData:
	## Byte Type: u16
	## Byte Length: 2
	var width: int
	
	## Byte Type: u16
	## Byte Length: 2
	var height: int
	
	## Byte Type: u16
	## Byte Length: 2
	var data_size: int
	
	## Byte Type: u8
	## Byte Length: [member data_size]
	var encoded_data: PackedByteArray
	
	var decoded_data: PackedByteArray
	
	
	func get_byte_length() -> int:
		return 6 + data_size
	
	
	func decode():
		decoded_data = PackedByteArray([])
		
		var offset = 0
		while offset < encoded_data.size():
			var byte = encoded_data.decode_u8(offset)
			if byte == 0:
				var length = encoded_data.decode_u8(offset + 1)
				var padding = PackedByteArray([])
				padding.resize(length)
				padding.fill(0)
				decoded_data.append_array(padding)
				
				offset += 2
			else:
				decoded_data.append(byte)
				offset += 1
	
	
	func get_rgba_data(palette: Array[PaletteColor]) -> PackedByteArray:
		var rgba := PackedByteArray([])
		var background_color := palette[0]
		
		for idx in decoded_data:
			var color := palette[idx]
			if color == background_color:
				rgba.append_array(PackedByteArray([0, 0, 0, 0]))
			else:
				rgba.append_array(color.to_bytes())
		
		return rgba


class PaletteColor:
	const BYTE_LENGTH := 4
	
	var r: int
	var g: int
	var b: int
	var a: int
	
	
	func to_bytes():
		return PackedByteArray([r, g, b, 255])


class RGBAImageData:
	## Byte Type: u16
	## Byte Length: 2
	var width: int
	
	## Byte Type: u16
	## Byte Length: 2
	var height: int
	
	## Byte Type: u8
	## Byte Length: width * height * RGBAPixel.byte_length
	var data: Array[Pixel]
	
	
	class Pixel:
		const BYTE_LENGTH := 4
		
		var r: int
		var g: int
		var b: int
		var a: int
	
	
	func get_byte_length() -> int:
		return width * height * data.size()