summaryrefslogtreecommitdiff
path: root/new_shader_selection.gdshader
diff options
context:
space:
mode:
authorDaniel Weipert <git@mail.dweipert.de>2025-01-11 12:31:00 +0100
committerDaniel Weipert <git@mail.dweipert.de>2025-01-11 12:31:00 +0100
commitf448ca4259d7f76fc58bc3b5c12ea8d04ab49a87 (patch)
tree679e0b6186253a9becd8fbe5ade5bbb679ba06a0 /new_shader_selection.gdshader
parentb1d9bfe7e80b4d95acd26d0ab6a1ce34ad18d91c (diff)
next commit
Diffstat (limited to 'new_shader_selection.gdshader')
-rw-r--r--new_shader_selection.gdshader23
1 files changed, 23 insertions, 0 deletions
diff --git a/new_shader_selection.gdshader b/new_shader_selection.gdshader
new file mode 100644
index 0000000..513ee92
--- /dev/null
+++ b/new_shader_selection.gdshader
@@ -0,0 +1,23 @@
+shader_type spatial;
+
+uniform sampler2DArray textures : filter_nearest, source_color;
+uniform int elements_per_row;
+
+varying float is_block;
+
+void vertex() {
+ // Called for every vertex the material is visible on.
+}
+
+void fragment() {
+ // Called for every pixel the material is visible on.
+ int index = int(UV2.y) * elements_per_row + int(UV2.x);
+ vec4 element = texture(textures, vec3(UV, float(index)));
+ ALBEDO = element.rgb;
+ ALPHA = element.a;
+}
+
+//void light() {
+ // Called for every pixel for every light affecting the material.
+ // Uncomment to replace the default light processing function with this one.
+//}