From f448ca4259d7f76fc58bc3b5c12ea8d04ab49a87 Mon Sep 17 00:00:00 2001 From: Daniel Weipert Date: Sat, 11 Jan 2025 12:31:00 +0100 Subject: next commit --- new_shader_selection.gdshader | 23 +++++++++++++++++++++++ 1 file changed, 23 insertions(+) create mode 100644 new_shader_selection.gdshader (limited to 'new_shader_selection.gdshader') diff --git a/new_shader_selection.gdshader b/new_shader_selection.gdshader new file mode 100644 index 0000000..513ee92 --- /dev/null +++ b/new_shader_selection.gdshader @@ -0,0 +1,23 @@ +shader_type spatial; + +uniform sampler2DArray textures : filter_nearest, source_color; +uniform int elements_per_row; + +varying float is_block; + +void vertex() { + // Called for every vertex the material is visible on. +} + +void fragment() { + // Called for every pixel the material is visible on. + int index = int(UV2.y) * elements_per_row + int(UV2.x); + vec4 element = texture(textures, vec3(UV, float(index))); + ALBEDO = element.rgb; + ALPHA = element.a; +} + +//void light() { + // Called for every pixel for every light affecting the material. + // Uncomment to replace the default light processing function with this one. +//} -- cgit v1.2.3