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-rw-r--r--new_shader_selection.gdshader23
1 files changed, 23 insertions, 0 deletions
diff --git a/new_shader_selection.gdshader b/new_shader_selection.gdshader
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+shader_type spatial;
+
+uniform sampler2DArray textures : filter_nearest, source_color;
+uniform int elements_per_row;
+
+varying float is_block;
+
+void vertex() {
+ // Called for every vertex the material is visible on.
+}
+
+void fragment() {
+ // Called for every pixel the material is visible on.
+ int index = int(UV2.y) * elements_per_row + int(UV2.x);
+ vec4 element = texture(textures, vec3(UV, float(index)));
+ ALBEDO = element.rgb;
+ ALPHA = element.a;
+}
+
+//void light() {
+ // Called for every pixel for every light affecting the material.
+ // Uncomment to replace the default light processing function with this one.
+//}