diff options
Diffstat (limited to 'Scenes/Entities')
-rw-r--r-- | Scenes/Entities/Bombs/Bomb.gd | 4 | ||||
-rw-r--r-- | Scenes/Entities/Enemies/Balloon.tscn | 2 | ||||
-rw-r--r-- | Scenes/Entities/Enemies/Components/Movement.gd | 82 | ||||
-rw-r--r-- | Scenes/Entities/Enemies/Projectile.gd | 28 | ||||
-rw-r--r-- | Scenes/Entities/Enemies/Projectile.tscn | 44 | ||||
-rw-r--r-- | Scenes/Entities/Enemies/Snake.gd | 144 | ||||
-rw-r--r-- | Scenes/Entities/Enemies/Snake.tscn | 404 | ||||
-rw-r--r-- | Scenes/Entities/Enemies/Statue.gd | 27 | ||||
-rw-r--r-- | Scenes/Entities/Enemies/Statue.tscn | 30 | ||||
-rw-r--r-- | Scenes/Entities/Objects/BaseDoor.gd | 21 | ||||
-rw-r--r-- | Scenes/Entities/Objects/BaseDoor.tscn | 20 | ||||
-rw-r--r-- | Scenes/Entities/Objects/Wood.tscn | 1 | ||||
-rw-r--r-- | Scenes/Entities/Player.gd | 2 |
13 files changed, 779 insertions, 30 deletions
diff --git a/Scenes/Entities/Bombs/Bomb.gd b/Scenes/Entities/Bombs/Bomb.gd index 97fbf4f..7a1a9eb 100644 --- a/Scenes/Entities/Bombs/Bomb.gd +++ b/Scenes/Entities/Bombs/Bomb.gd @@ -123,6 +123,10 @@ func get_power(): return self.power +func stop(): + $Timer.stop() + + func spawn_explosion(spawn_position: Vector2): var explosion = ExplosionScene.instantiate() explosion.position = spawn_position diff --git a/Scenes/Entities/Enemies/Balloon.tscn b/Scenes/Entities/Enemies/Balloon.tscn index 9e1a6bc..c1b0701 100644 --- a/Scenes/Entities/Enemies/Balloon.tscn +++ b/Scenes/Entities/Enemies/Balloon.tscn @@ -144,7 +144,7 @@ shape = SubResource("CapsuleShape2D_abul4") [node name="Movement" parent="." instance=ExtResource("15_fwetl")] entityPath = NodePath("..") spritePath = NodePath("../AnimatedSprite2D") -SPEED = 10 +SPEED = 10.0 timer_time = 10.0 [node name="Collision" parent="." instance=ExtResource("16_yau34")] diff --git a/Scenes/Entities/Enemies/Components/Movement.gd b/Scenes/Entities/Enemies/Components/Movement.gd index 5470a7d..3174508 100644 --- a/Scenes/Entities/Enemies/Components/Movement.gd +++ b/Scenes/Entities/Enemies/Components/Movement.gd @@ -10,13 +10,21 @@ signal direction_changed @export_node_path("AnimatedSprite2D") var spritePath: NodePath @onready var sprite: AnimatedSprite2D = get_node(spritePath) -@export var SPEED: int +@export var SPEED: float const DIRECTIONS = [Vector2.UP, Vector2.RIGHT, Vector2.DOWN, Vector2.LEFT] var CURRENT_DIRECTION = Vector2.UP var LAST_DIRECTION = Vector2.UP var was_colliding = false +var animations: Dictionary = { + "default": "default", + "up": "up", + "down": "down", + "left": "left", + "right": "right", +} + @export var timer_time: float = 3.0 @onready var MovementTimer: Timer = Timer.new() @@ -33,28 +41,33 @@ func _ready(): func physics_process(delta): if CURRENT_DIRECTION == Vector2.UP: - entity.velocity.y -= SPEED - if sprite.sprite_frames.has_animation("up"): - sprite.play("up") + entity.velocity.y -= SPEED/2 + if sprite.sprite_frames.has_animation(animations["up"]): + sprite.play(animations["up"]) elif CURRENT_DIRECTION == Vector2.DOWN: - entity.velocity.y += SPEED - if sprite.sprite_frames.has_animation("down"): - sprite.play("down") + entity.velocity.y += SPEED/2 + if sprite.sprite_frames.has_animation(animations["down"]): + sprite.play(animations["down"]) elif CURRENT_DIRECTION == Vector2.LEFT: - entity.velocity.x -= SPEED - if sprite.sprite_frames.has_animation("left"): - sprite.play("left") + entity.velocity.x -= SPEED/2 + if sprite.sprite_frames.has_animation(animations["left"]): + sprite.play(animations["left"]) elif CURRENT_DIRECTION == Vector2.RIGHT: - entity.velocity.x += SPEED - if sprite.sprite_frames.has_animation("right"): - sprite.play("right") + entity.velocity.x += SPEED/2 + if sprite.sprite_frames.has_animation(animations["right"]): + sprite.play(animations["right"]) - if sprite.sprite_frames.has_animation("default"): - sprite.play("default") + if sprite.sprite_frames.has_animation(animations["default"]): + sprite.play(animations["default"]) var collision = entity.move_and_collide(entity.velocity * delta) entity.velocity = entity.velocity.lerp(Vector2(0, 0), 1) # speed too low => no collision + # todo movement along grid (maybe move position to current tile center) + var target_grid_position = Utilities.from_grid_to_position(Utilities.get_level_position(entity) + CURRENT_DIRECTION) + entity.position = entity.position.move_toward(target_grid_position, delta*SPEED/2) + # todo or set velocity to tiles per SPEED per second somehow, instead of Timer + if collision: was_colliding = true if MovementTimer.time_left > 0: @@ -65,11 +78,23 @@ func physics_process(delta): return collision +func set_animations(new_animations: Dictionary): + animations.merge(new_animations, true) + + func _on_movement_timer_timeout(): var randomize_direction = false - if follows and randi_range(0, 100) <= follow_chance: + if false and follows and randi_range(0, 100) <= follow_chance: var player_direction = entity.position.direction_to(Global.player.position) + var query = PhysicsRayQueryParameters2D.new() + query.set_from(entity.position) + query.set_to(Global.player.position) + query.set_collision_mask(entity.collision_mask) + var intersection = entity.get_world_2d().direct_space_state.intersect_ray(query) + if intersection: + randomize_direction = true + if abs(player_direction.x) >= abs(player_direction.y): if player_direction.x >= 0: CURRENT_DIRECTION = Vector2.RIGHT @@ -89,25 +114,26 @@ func _on_movement_timer_timeout(): if randomize_direction: var directions = DIRECTIONS.duplicate() - directions.remove_at(directions.find(CURRENT_DIRECTION)) + directions.erase(CURRENT_DIRECTION) directions.shuffle() - - CURRENT_DIRECTION = directions[0] + + if not directions.is_empty(): + CURRENT_DIRECTION = directions[0] emit_signal("direction_changed", CURRENT_DIRECTION) LAST_DIRECTION = CURRENT_DIRECTION - if not sprite.sprite_frames.has_animation("default"): + if not sprite.sprite_frames.has_animation(animations["default"]): var frame = sprite.frame var progress = sprite.frame_progress - if CURRENT_DIRECTION == Vector2.UP and sprite.sprite_frames.has_animation("up"): - sprite.play("up") - elif CURRENT_DIRECTION == Vector2.DOWN and sprite.sprite_frames.has_animation("down"): - sprite.play("down") - elif CURRENT_DIRECTION == Vector2.LEFT and sprite.sprite_frames.has_animation("left"): - sprite.play("left") - elif CURRENT_DIRECTION == Vector2.RIGHT and sprite.sprite_frames.has_animation("right"): - sprite.play("right") + if CURRENT_DIRECTION == Vector2.UP and sprite.sprite_frames.has_animation(animations["up"]): + sprite.play(animations["up"]) + elif CURRENT_DIRECTION == Vector2.DOWN and sprite.sprite_frames.has_animation(animations["down"]): + sprite.play(animations["down"]) + elif CURRENT_DIRECTION == Vector2.LEFT and sprite.sprite_frames.has_animation(animations["left"]): + sprite.play(animations["left"]) + elif CURRENT_DIRECTION == Vector2.RIGHT and sprite.sprite_frames.has_animation(animations["right"]): + sprite.play(animations["right"]) sprite.set_frame_and_progress(frame, progress) MovementTimer.start() diff --git a/Scenes/Entities/Enemies/Projectile.gd b/Scenes/Entities/Enemies/Projectile.gd new file mode 100644 index 0000000..af283b4 --- /dev/null +++ b/Scenes/Entities/Enemies/Projectile.gd @@ -0,0 +1,28 @@ +extends CharacterBody2D + + +signal hit + +@export var target: Vector2 +var direction: Vector2 + +@export var speed: int = 50 + + +func _ready(): + velocity = position.direction_to(target) * speed + + +func _physics_process(delta): + $AnimatedSprite2D.play("default") + move_and_slide() + + +func _on_area_2d_body_entered(body): + if body is Player: + hit.emit() + queue_free() + + +func _on_visible_on_screen_notifier_2d_screen_exited(): + queue_free() diff --git a/Scenes/Entities/Enemies/Projectile.tscn b/Scenes/Entities/Enemies/Projectile.tscn new file mode 100644 index 0000000..e417172 --- /dev/null +++ b/Scenes/Entities/Enemies/Projectile.tscn @@ -0,0 +1,44 @@ +[gd_scene load_steps=6 format=3 uid="uid://b3tyux5hmqjdv"] + +[ext_resource type="Texture2D" uid="uid://1j0mcugpmtip" path="res://Assets/Enemies/Projectile_01.png" id="1_1awp7"] +[ext_resource type="Script" path="res://Scenes/Entities/Enemies/Projectile.gd" id="1_e3x2k"] +[ext_resource type="Texture2D" uid="uid://dlopu0vp85dv0" path="res://Assets/Enemies/Projectile_02.png" id="2_qk14s"] + +[sub_resource type="SpriteFrames" id="SpriteFrames_xmf75"] +animations = [{ +"frames": [{ +"duration": 1.0, +"texture": ExtResource("1_1awp7") +}, { +"duration": 1.0, +"texture": ExtResource("2_qk14s") +}], +"loop": false, +"name": &"default", +"speed": 8.0 +}] + +[sub_resource type="CircleShape2D" id="CircleShape2D_gcjn2"] +radius = 3.0 + +[node name="Projectile" type="CharacterBody2D"] +collision_layer = 0 +collision_mask = 0 +script = ExtResource("1_e3x2k") + +[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."] +texture_filter = 1 +sprite_frames = SubResource("SpriteFrames_xmf75") + +[node name="Area2D" type="Area2D" parent="."] +collision_layer = 0 +collision_mask = 2 + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"] +shape = SubResource("CircleShape2D_gcjn2") + +[node name="VisibleOnScreenNotifier2D" type="VisibleOnScreenNotifier2D" parent="."] +scale = Vector2(0.8, 0.8) + +[connection signal="body_entered" from="Area2D" to="." method="_on_area_2d_body_entered"] +[connection signal="screen_exited" from="VisibleOnScreenNotifier2D" to="." method="_on_visible_on_screen_notifier_2d_screen_exited"] diff --git a/Scenes/Entities/Enemies/Snake.gd b/Scenes/Entities/Enemies/Snake.gd new file mode 100644 index 0000000..a87ecf0 --- /dev/null +++ b/Scenes/Entities/Enemies/Snake.gd @@ -0,0 +1,144 @@ +extends CharacterBody2D + + +@export var speed: float = 10 + +static var detected_bombs = [] +var did_detect_bomb = false +var detected_bomb: Bomb +var detected_bomb_direction = Vector2.UP +var is_full = false + +var is_animating_state = false +var animations_default = { + "up": "up", + "down": "down", + "left": "left", + "right": "right", +} +var animations_full = { + "up": "up_full", + "down": "down_full", + "left": "left_full", + "right": "right_full", +} +var current_delta + +@onready var component_collision: ComponentCollision = $Collision +@onready var component_movement: ComponentMovement = $Movement + + +func _ready(): + add_to_group("enemies") + + component_collision.init() + component_movement.SPEED = speed + + +func _physics_process(delta): + current_delta = delta + + if not did_detect_bomb and not is_full: + component_movement.SPEED = speed + + for ray: RayCast2D in $Rays.get_children(): + if ( + ray.is_colliding() and + ray.get_collider() and + ray.get_collider().is_in_group("bombs") and + not detected_bombs.has(ray.get_collider()) + ): + did_detect_bomb = true + detected_bomb = ray.get_collider() + detected_bombs.push_front(detected_bomb) + detected_bomb.tree_exited.connect(func(): + did_detect_bomb = false + detected_bombs.erase(detected_bomb) + detected_bomb = null + ) + + if ray.name == "Down": + detected_bomb_direction = Vector2.DOWN + elif ray.name == "Up": + detected_bomb_direction = Vector2.UP + elif ray.name == "Left": + detected_bomb_direction = Vector2.LEFT + elif ray.name == "Right": + detected_bomb_direction = Vector2.RIGHT + + component_movement.SPEED = speed*4 + + if $DetectionArea.get_overlapping_bodies().has(detected_bomb): + _on_detection_area_body_entered(detected_bomb) + elif did_detect_bomb: + component_movement.CURRENT_DIRECTION = detected_bomb_direction + + if not is_animating_state: + component_movement.physics_process(delta) + + +func set_animating_state(state: bool): + is_animating_state = state + if is_animating_state: + component_movement.MovementTimer.stop() + else: + component_movement.MovementTimer.start() + + +func _on_detection_area_body_entered(_body): + if did_detect_bomb and detected_bomb: + set_animating_state(true) + + add_collision_exception_with(detected_bomb) + detected_bomb.stop() + self.z_index = detected_bomb.z_index + 1 + + if detected_bomb_direction == Vector2.UP: + $AnimatedSprite2D.play("up_bite") + smooth_over("up_bite") + elif detected_bomb_direction == Vector2.DOWN: + $AnimatedSprite2D.play("down_bite") + smooth_over("down_bite") + elif detected_bomb_direction == Vector2.LEFT: + $AnimatedSprite2D.play("left_bite") + smooth_over("left_bite") + elif detected_bomb_direction == Vector2.RIGHT: + $AnimatedSprite2D.play("right_bite") + smooth_over("right_bite") + await $AnimatedSprite2D.animation_finished + + if detected_bomb: + detected_bomb.queue_free() + component_movement.set_animations(animations_full) + is_full = true + component_movement.SPEED = speed/2 + + $Timer.start() + set_animating_state(false) + +func smooth_over (animation): + create_tween().tween_property( + self, + "position", + detected_bomb.position, + $AnimatedSprite2D.sprite_frames.get_animation_speed(animation) / $AnimatedSprite2D.sprite_frames.get_frame_count(animation) + ) + + +func _on_timer_timeout(): + set_animating_state(true) + + if component_movement.CURRENT_DIRECTION == Vector2.UP: + $AnimatedSprite2D.play("up_shrink") + elif component_movement.CURRENT_DIRECTION == Vector2.DOWN: + $AnimatedSprite2D.play("down_shrink") + elif component_movement.CURRENT_DIRECTION == Vector2.LEFT: + $AnimatedSprite2D.play("left_shrink") + elif component_movement.CURRENT_DIRECTION == Vector2.RIGHT: + $AnimatedSprite2D.play("right_shrink") + await $AnimatedSprite2D.animation_finished + + component_movement.set_animations(animations_default) + is_full = false + component_movement.SPEED = speed + set_animating_state(false) diff --git a/Scenes/Entities/Enemies/Snake.tscn b/Scenes/Entities/Enemies/Snake.tscn new file mode 100644 index 0000000..660b3d7 --- /dev/null +++ b/Scenes/Entities/Enemies/Snake.tscn @@ -0,0 +1,404 @@ +[gd_scene load_steps=55 format=3 uid="uid://bpg6ye1abah3g"] + +[ext_resource type="Script" path="res://Scenes/Entities/Enemies/Snake.gd" id="1_h5f33"] +[ext_resource type="Texture2D" uid="uid://cypaci6jxhxsj" path="res://Assets/Enemies/Snake_down_01.png" id="2_en6kb"] +[ext_resource type="Texture2D" uid="uid://bn5ueyfn3asnc" path="res://Assets/Enemies/Snake_death.png" id="2_hsp6b"] +[ext_resource type="Texture2D" uid="uid://b5rvgttltyven" path="res://Assets/Enemies/Snake_down_02.png" id="3_gjbw3"] +[ext_resource type="Texture2D" uid="uid://cpl4n4jmgiwrv" path="res://Assets/Enemies/Enemy_death_01_01.png" id="3_wuqrr"] +[ext_resource type="Texture2D" uid="uid://cive10sqmjo2m" path="res://Assets/Enemies/Snake_down_03.png" id="4_c5itv"] +[ext_resource type="Texture2D" uid="uid://d2gk5amafhctu" path="res://Assets/Enemies/Enemy_death_01_02.png" id="4_eidva"] +[ext_resource type="Texture2D" uid="uid://dqwxq3g3aph4i" path="res://Assets/Enemies/Enemy_death_01_03.png" id="5_sfv8a"] +[ext_resource type="Texture2D" uid="uid://csuf0rfj4hk3j" path="res://Assets/Enemies/Snake_left_01.png" id="5_sg6fb"] +[ext_resource type="Texture2D" uid="uid://uoj5222vlq8q" path="res://Assets/Enemies/Enemy_death_01_04.png" id="6_jbbsf"] +[ext_resource type="Texture2D" uid="uid://dqfoqshawtnwm" path="res://Assets/Enemies/Snake_left_02.png" id="6_sc476"] +[ext_resource type="Texture2D" uid="uid://cwyhl4ykqy0n7" path="res://Assets/Enemies/Snake_left_03.png" id="7_40rym"] +[ext_resource type="Texture2D" uid="uid://cxx2vv1ohiw07" path="res://Assets/Enemies/Enemy_death_01_05.png" id="7_guf5s"] +[ext_resource type="Texture2D" uid="uid://cswrpv58ren4f" path="res://Assets/Enemies/Snake_right_01.png" id="8_7lycw"] +[ext_resource type="Texture2D" uid="uid://b2rl0d5ivdvn4" path="res://Assets/Enemies/Snake_right_02.png" id="9_jalnm"] +[ext_resource type="Texture2D" uid="uid://n8uednsjk6b1" path="res://Assets/Enemies/Snake_right_03.png" id="10_ecduy"] +[ext_resource type="Texture2D" uid="uid://bi2u8uf22x66v" path="res://Assets/Enemies/Snake_up_01.png" id="11_rtkup"] +[ext_resource type="Texture2D" uid="uid://33h3hla14uqm" path="res://Assets/Enemies/Snake_bite_down_01.png" id="11_y0yuq"] +[ext_resource type="Texture2D" uid="uid://xxi1cq4pvdl" path="res://Assets/Enemies/Snake_bite_down_02.png" id="12_4h16w"] +[ext_resource type="Texture2D" uid="uid://b8ld0ln4iquhc" path="res://Assets/Enemies/Snake_up_02.png" id="12_eyhtl"] +[ext_resource type="Texture2D" uid="uid://dpc8aoe5as3vb" path="res://Assets/Enemies/Snake_bite_down_03.png" id="13_pfxrj"] +[ext_resource type="Texture2D" uid="uid://osy613yub321" path="res://Assets/Enemies/Snake_up_03.png" id="13_y6ve5"] +[ext_resource type="Texture2D" uid="uid://dssta2jqwe8o" path="res://Assets/Enemies/Snake_bite_down_04.png" id="14_5apeq"] +[ext_resource type="PackedScene" uid="uid://cq7yj2av01tqd" path="res://Scenes/Entities/Enemies/Components/Movement.tscn" id="14_ab70e"] +[ext_resource type="PackedScene" uid="uid://ce3vv2pod6auc" path="res://Scenes/Entities/Enemies/Components/Collision.tscn" id="15_mm88w"] +[ext_resource type="Texture2D" uid="uid://ljutjpsw6jv7" path="res://Assets/Enemies/Snake_full_down_01.png" id="15_x3mge"] +[ext_resource type="PackedScene" uid="uid://b3i372vgdbxk" path="res://Scenes/Entities/Enemies/Components/Health.tscn" id="16_0dow6"] +[ext_resource type="Texture2D" uid="uid://l5du3vt4nusk" path="res://Assets/Enemies/Snake_full_down_02.png" id="16_vjet0"] +[ext_resource type="Texture2D" uid="uid://ogb404prqs4w" path="res://Assets/Enemies/Snake_full_down_03.png" id="17_1qbr6"] +[ext_resource type="Texture2D" uid="uid://ds34ow5ju743x" path="res://Assets/Enemies/Snake_shrink_down.png" id="18_ybkp8"] +[ext_resource type="Texture2D" uid="uid://byrg1wwnx2j76" path="res://Assets/Enemies/Snake_bite_left_01.png" id="22_mtrrd"] +[ext_resource type="Texture2D" uid="uid://dpp2ug4a647uj" path="res://Assets/Enemies/Snake_bite_left_02.png" id="23_1576u"] +[ext_resource type="Texture2D" uid="uid://dem758o6o7wkc" path="res://Assets/Enemies/Snake_bite_left_03.png" id="24_stadt"] +[ext_resource type="Texture2D" uid="uid://oxilj52s31pr" path="res://Assets/Enemies/Snake_full_left_01.png" id="25_2ntrh"] +[ext_resource type="Texture2D" uid="uid://c6htr1keocnh8" path="res://Assets/Enemies/Snake_full_left_02.png" id="26_vp11f"] +[ext_resource type="Texture2D" uid="uid://b8xoqf1mn0msw" path="res://Assets/Enemies/Snake_full_left_03.png" id="27_6np6x"] +[ext_resource type="Texture2D" uid="uid://dign0a7vhai7v" path="res://Assets/Enemies/Snake_shrink_left.png" id="28_7fu21"] +[ext_resource type="Texture2D" uid="uid://v74mnwccruy5" path="res://Assets/Enemies/Snake_bite_right_01.png" id="32_gsu2j"] +[ext_resource type="Texture2D" uid="uid://bgpygm3dhfnke" path="res://Assets/Enemies/Snake_bite_right_02.png" id="33_2qv3t"] +[ext_resource type="Texture2D" uid="uid://brj0tvwn6yqpn" path="res://Assets/Enemies/Snake_bite_right_03.png" id="34_gf2fa"] +[ext_resource type="Texture2D" uid="uid://dwp484rrsq6rd" path="res://Assets/Enemies/Snake_full_right_01.png" id="35_6rebf"] +[ext_resource type="Texture2D" uid="uid://cep7jpug03ju7" path="res://Assets/Enemies/Snake_full_right_02.png" id="36_f8mis"] +[ext_resource type="Texture2D" uid="uid://dv0rhkw7012nf" path="res://Assets/Enemies/Snake_full_right_03.png" id="37_rsbv2"] +[ext_resource type="Texture2D" uid="uid://bta6ffkouymtr" path="res://Assets/Enemies/Snake_shrink_right.png" id="38_mxcmv"] +[ext_resource type="Texture2D" uid="uid://p1wwaipiidpk" path="res://Assets/Enemies/Snake_bite_up_01.png" id="42_gg2ke"] +[ext_resource type="Texture2D" uid="uid://lyocxvmujulv" path="res://Assets/Enemies/Snake_bite_up_02.png" id="43_x72jq"] +[ext_resource type="Texture2D" uid="uid://dlu76im4x6ih5" path="res://Assets/Enemies/Snake_bite_up_03.png" id="44_xrna7"] +[ext_resource type="Texture2D" uid="uid://bvd14glih8rp7" path="res://Assets/Enemies/Snake_full_up_01.png" id="45_f3csq"] +[ext_resource type="Texture2D" uid="uid://2hf7tus6n73i" path="res://Assets/Enemies/Snake_full_up_02.png" id="46_n7us6"] +[ext_resource type="Texture2D" uid="uid://05siba3xdcnn" path="res://Assets/Enemies/Snake_full_up_03.png" id="47_kwyk6"] +[ext_resource type="Texture2D" uid="uid://co4dwdeo3su3g" path="res://Assets/Enemies/Snake_shrink_up.png" id="48_w8b5g"] + +[sub_resource type="SpriteFrames" id="SpriteFrames_jpiqi"] +animations = [{ +"frames": [{ +"duration": 1.0, +"texture": ExtResource("2_hsp6b") +}], +"loop": false, +"name": &"death", +"speed": 1.0 +}, { +"frames": [{ +"duration": 1.0, +"texture": ExtResource("3_wuqrr") +}, { +"duration": 1.0, +"texture": ExtResource("4_eidva") +}, { +"duration": 1.0, +"texture": ExtResource("5_sfv8a") +}, { +"duration": 1.0, +"texture": ExtResource("6_jbbsf") +}, { +"duration": 1.0, +"texture": ExtResource("7_guf5s") +}], +"loop": false, +"name": &"death_post", +"speed": 5.0 +}, { +"frames": [{ +"duration": 1.0, +"texture": ExtResource("2_en6kb") +}, { +"duration": 1.0, +"texture": ExtResource("3_gjbw3") +}, { +"duration": 1.0, +"texture": ExtResource("4_c5itv") +}, { +"duration": 1.0, +"texture": ExtResource("3_gjbw3") +}], +"loop": true, +"name": &"down", +"speed": 6.0 +}, { +"frames": [{ +"duration": 1.0, +"texture": ExtResource("11_y0yuq") +}, { +"duration": 1.0, +"texture": ExtResource("12_4h16w") +}, { +"duration": 1.0, +"texture": ExtResource("13_pfxrj") +}, { +"duration": 1.0, +"texture": ExtResource("14_5apeq") +}], +"loop": false, +"name": &"down_bite", +"speed": 3.0 +}, { +"frames": [{ +"duration": 1.0, +"texture": ExtResource("15_x3mge") +}, { +"duration": 1.0, +"texture": ExtResource("16_vjet0") +}, { +"duration": 1.0, +"texture": ExtResource("17_1qbr6") +}, { +"duration": 1.0, +"texture": ExtResource("16_vjet0") +}], +"loop": true, +"name": &"down_full", +"speed": 6.0 +}, { +"frames": [{ +"duration": 1.0, +"texture": ExtResource("17_1qbr6") +}, { +"duration": 1.0, +"texture": ExtResource("18_ybkp8") +}, { +"duration": 1.0, +"texture": ExtResource("4_c5itv") +}], +"loop": false, +"name": &"down_shrink", +"speed": 6.0 +}, { +"frames": [{ +"duration": 1.0, +"texture": ExtResource("5_sg6fb") +}, { +"duration": 1.0, +"texture": ExtResource("6_sc476") +}, { +"duration": 1.0, +"texture": ExtResource("7_40rym") +}, { +"duration": 1.0, +"texture": ExtResource("6_sc476") +}], +"loop": true, +"name": &"left", +"speed": 6.0 +}, { +"frames": [{ +"duration": 1.0, +"texture": ExtResource("22_mtrrd") +}, { +"duration": 1.0, +"texture": ExtResource("23_1576u") +}, { +"duration": 1.0, +"texture": ExtResource("24_stadt") +}], +"loop": false, +"name": &"left_bite", +"speed": 3.0 +}, { +"frames": [{ +"duration": 1.0, +"texture": ExtResource("25_2ntrh") +}, { +"duration": 1.0, +"texture": ExtResource("26_vp11f") +}, { +"duration": 1.0, +"texture": ExtResource("27_6np6x") +}, { +"duration": 1.0, +"texture": ExtResource("26_vp11f") +}], +"loop": true, +"name": &"left_full", +"speed": 6.0 +}, { +"frames": [{ +"duration": 1.0, +"texture": ExtResource("26_vp11f") +}, { +"duration": 1.0, +"texture": ExtResource("28_7fu21") +}, { +"duration": 1.0, +"texture": ExtResource("6_sc476") +}], +"loop": false, +"name": &"left_shrink", +"speed": 6.0 +}, { +"frames": [{ +"duration": 1.0, +"texture": ExtResource("8_7lycw") +}, { +"duration": 1.0, +"texture": ExtResource("9_jalnm") +}, { +"duration": 1.0, +"texture": ExtResource("10_ecduy") +}, { +"duration": 1.0, +"texture": ExtResource("9_jalnm") +}], +"loop": true, +"name": &"right", +"speed": 6.0 +}, { +"frames": [{ +"duration": 1.0, +"texture": ExtResource("32_gsu2j") +}, { +"duration": 1.0, +"texture": ExtResource("33_2qv3t") +}, { +"duration": 1.0, +"texture": ExtResource("34_gf2fa") +}], +"loop": false, +"name": &"right_bite", +"speed": 3.0 +}, { +"frames": [{ +"duration": 1.0, +"texture": ExtResource("35_6rebf") +}, { +"duration": 1.0, +"texture": ExtResource("36_f8mis") +}, { +"duration": 1.0, +"texture": ExtResource("37_rsbv2") +}, { +"duration": 1.0, +"texture": ExtResource("36_f8mis") +}], +"loop": true, +"name": &"right_full", +"speed": 6.0 +}, { +"frames": [{ +"duration": 1.0, +"texture": ExtResource("36_f8mis") +}, { +"duration": 1.0, +"texture": ExtResource("38_mxcmv") +}, { +"duration": 1.0, +"texture": ExtResource("9_jalnm") +}], +"loop": false, +"name": &"right_shrink", +"speed": 6.0 +}, { +"frames": [{ +"duration": 1.0, +"texture": ExtResource("11_rtkup") +}, { +"duration": 1.0, +"texture": ExtResource("12_eyhtl") +}, { +"duration": 1.0, +"texture": ExtResource("13_y6ve5") +}, { +"duration": 1.0, +"texture": ExtResource("12_eyhtl") +}], +"loop": true, +"name": &"up", +"speed": 6.0 +}, { +"frames": [{ +"duration": 1.0, +"texture": ExtResource("42_gg2ke") +}, { +"duration": 1.0, +"texture": ExtResource("43_x72jq") +}, { +"duration": 1.0, +"texture": ExtResource("44_xrna7") +}], +"loop": false, +"name": &"up_bite", +"speed": 3.0 +}, { +"frames": [{ +"duration": 1.0, +"texture": ExtResource("45_f3csq") +}, { +"duration": 1.0, +"texture": ExtResource("46_n7us6") +}, { +"duration": 1.0, +"texture": ExtResource("47_kwyk6") +}, { +"duration": 1.0, +"texture": ExtResource("46_n7us6") +}], +"loop": true, +"name": &"up_full", +"speed": 6.0 +}, { +"frames": [{ +"duration": 1.0, +"texture": ExtResource("45_f3csq") +}, { +"duration": 1.0, +"texture": ExtResource("48_w8b5g") +}, { +"duration": 1.0, +"texture": ExtResource("12_eyhtl") +}], +"loop": false, +"name": &"up_shrink", +"speed": 6.0 +}] + +[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_1dh0q"] +radius = 6.0 +height = 14.0 + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_7ji0i"] + +[node name="Snake" type="CharacterBody2D"] +collision_layer = 16 +collision_mask = 188 +script = ExtResource("1_h5f33") + +[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."] +sprite_frames = SubResource("SpriteFrames_jpiqi") +animation = &"down" + +[node name="CollisionShape2D" type="CollisionShape2D" parent="."] +shape = SubResource("CapsuleShape2D_1dh0q") + +[node name="Rays" type="Node2D" parent="."] + +[node name="Down" type="RayCast2D" parent="Rays"] +target_position = Vector2(0, 56) +collision_mask = 12 + +[node name="Up" type="RayCast2D" parent="Rays"] +target_position = Vector2(0, -56) +collision_mask = 12 + +[node name="Left" type="RayCast2D" parent="Rays"] +target_position = Vector2(-56, 0) +collision_mask = 12 + +[node name="Right" type="RayCast2D" parent="Rays"] +target_position = Vector2(56, 0) +collision_mask = 12 + +[node name="DetectionArea" type="Area2D" parent="."] +collision_layer = 0 +collision_mask = 4 + +[node name="CollisionShape2D" type="CollisionShape2D" parent="DetectionArea"] +shape = SubResource("RectangleShape2D_7ji0i") + +[node name="Movement" parent="." instance=ExtResource("14_ab70e")] +entityPath = NodePath("..") +spritePath = NodePath("../AnimatedSprite2D") +timer_time = 2.0 +follows = true +follow_chance = 80 + +[node name="Collision" parent="." instance=ExtResource("15_mm88w")] +entityPath = NodePath("..") +collision_shape_path = NodePath("../CollisionShape2D") +component_health_path = NodePath("../Health") + +[node name="Health" parent="." instance=ExtResource("16_0dow6")] +entityPath = NodePath("..") +spritePath = NodePath("../AnimatedSprite2D") +component_movement_path = NodePath("../Movement") +health = 1 +drop_chance = 50 + +[node name="Timer" type="Timer" parent="."] +wait_time = 5.0 +one_shot = true + +[connection signal="body_entered" from="DetectionArea" to="." method="_on_detection_area_body_entered"] +[connection signal="timeout" from="Timer" to="." method="_on_timer_timeout"] diff --git a/Scenes/Entities/Enemies/Statue.gd b/Scenes/Entities/Enemies/Statue.gd new file mode 100644 index 0000000..7f1231b --- /dev/null +++ b/Scenes/Entities/Enemies/Statue.gd @@ -0,0 +1,27 @@ +extends StaticBody2D + + +var projectile + +@onready var ProjectileScene = preload("res://Scenes/Entities/Enemies/Projectile.tscn") + + +func _on_timer_timeout(): + if projectile: + await projectile.tree_exited + + projectile = ProjectileScene.instantiate() + + projectile.tree_exited.connect(func(): + projectile = null + ) + projectile.hit.connect(func(): + Global.player.take_damage(1) + ) + + projectile.global_position = $ProjectileStart.global_position + projectile.target = Global.player.position + projectile.scale = Vector2(0.75, 0.75) + projectile.speed = 60 + + get_tree().current_scene.add_child(projectile) diff --git a/Scenes/Entities/Enemies/Statue.tscn b/Scenes/Entities/Enemies/Statue.tscn new file mode 100644 index 0000000..50d8bf2 --- /dev/null +++ b/Scenes/Entities/Enemies/Statue.tscn @@ -0,0 +1,30 @@ +[gd_scene load_steps=4 format=3 uid="uid://c2l6n3sjgpy5"] + +[ext_resource type="Script" path="res://Scenes/Entities/Enemies/Statue.gd" id="1_n74bh"] +[ext_resource type="Texture2D" uid="uid://td1476flhtb5" path="res://Assets/Enemies/Statue_2.png" id="2_ra1ju"] + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_oavvo"] +size = Vector2(16, 32) + +[node name="Statue" type="StaticBody2D"] +collision_layer = 8 +collision_mask = 0 +script = ExtResource("1_n74bh") + +[node name="Sprite2D" type="Sprite2D" parent="."] +texture_filter = 1 +position = Vector2(0, -8) +texture = ExtResource("2_ra1ju") + +[node name="CollisionShape2D" type="CollisionShape2D" parent="."] +position = Vector2(0, -8) +shape = SubResource("RectangleShape2D_oavvo") + +[node name="Timer" type="Timer" parent="."] +wait_time = 3.0 +autostart = true + +[node name="ProjectileStart" type="Node2D" parent="."] +position = Vector2(0, -8) + +[connection signal="timeout" from="Timer" to="." method="_on_timer_timeout"] diff --git a/Scenes/Entities/Objects/BaseDoor.gd b/Scenes/Entities/Objects/BaseDoor.gd new file mode 100644 index 0000000..7a6c8d4 --- /dev/null +++ b/Scenes/Entities/Objects/BaseDoor.gd @@ -0,0 +1,21 @@ +extends StaticBody2D + + +@export var enabled: bool = true + + +func _ready(): + if enabled: + enable() + else: + disable() + + +func enable(): + visible = true + process_mode = Node.PROCESS_MODE_INHERIT + + +func disable(): + visible = false + process_mode = Node.PROCESS_MODE_DISABLED diff --git a/Scenes/Entities/Objects/BaseDoor.tscn b/Scenes/Entities/Objects/BaseDoor.tscn new file mode 100644 index 0000000..845c35d --- /dev/null +++ b/Scenes/Entities/Objects/BaseDoor.tscn @@ -0,0 +1,20 @@ +[gd_scene load_steps=4 format=3 uid="uid://bkb3qv5y0sp8d"] + +[ext_resource type="Texture2D" uid="uid://br534x61nyy8k" path="res://Assets/Stages/core_indoor_walls.png" id="1_jqsa6"] +[ext_resource type="Script" path="res://Scenes/Entities/Objects/BaseDoor.gd" id="1_silnh"] + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_5r3qy"] +size = Vector2(16, 16) + +[node name="BaseDoor" type="StaticBody2D"] +collision_layer = 8 +collision_mask = 0 +script = ExtResource("1_silnh") + +[node name="CollisionShape2D" type="CollisionShape2D" parent="."] +shape = SubResource("RectangleShape2D_5r3qy") + +[node name="Sprite2D" type="Sprite2D" parent="."] +texture = ExtResource("1_jqsa6") +region_enabled = true +region_rect = Rect2(560, 96, 16, 16) diff --git a/Scenes/Entities/Objects/Wood.tscn b/Scenes/Entities/Objects/Wood.tscn index d9cd90e..c81a498 100644 --- a/Scenes/Entities/Objects/Wood.tscn +++ b/Scenes/Entities/Objects/Wood.tscn @@ -4,6 +4,7 @@ [sub_resource type="CapsuleShape2D" id="CapsuleShape2D_1je2f"] radius = 7.0 +height = 28.0 [node name="Wood" type="StaticBody2D"] z_index = -1 diff --git a/Scenes/Entities/Player.gd b/Scenes/Entities/Player.gd index 77dfac5..1e4b0c2 100644 --- a/Scenes/Entities/Player.gd +++ b/Scenes/Entities/Player.gd @@ -183,7 +183,7 @@ func plant_bomb(): self.bombs.append(bomb) self.last_planted_bomb = bomb - bomb.connect("exploded", func(_bomb): + bomb.tree_exited.connect(func(): self.bombs.erase(bomb) if self.last_planted_bomb == bomb: self.last_planted_bomb = null |