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author | Daniel Weipert <git@mail.dweipert.de> | 2024-04-27 20:06:49 +0200 |
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committer | Daniel Weipert <git@mail.dweipert.de> | 2024-04-27 20:06:49 +0200 |
commit | 81cc6f1d22677dd4a60aa9377c91b291bf10e523 (patch) | |
tree | 9c22712a9746ed0598a44be6e88727d021436860 /Scenes/Entities/Objects/Tree.gd | |
parent | c8a316e4b8987dad963656a34665fa0e23dedcb1 (diff) |
update
Diffstat (limited to 'Scenes/Entities/Objects/Tree.gd')
-rw-r--r-- | Scenes/Entities/Objects/Tree.gd | 48 |
1 files changed, 48 insertions, 0 deletions
diff --git a/Scenes/Entities/Objects/Tree.gd b/Scenes/Entities/Objects/Tree.gd new file mode 100644 index 0000000..3d8d669 --- /dev/null +++ b/Scenes/Entities/Objects/Tree.gd @@ -0,0 +1,48 @@ +extends StaticBody2D + + +@export_enum("up", "down", "left", "right") var fall_direction: String +@onready var map: TileMap = get_parent().get_parent().get_node("TileMap") + + +func _ready(): + add_to_group("breakables") + + var collision_area = Utilities.Collision.Area.new(self, $CollisionShape2D, false) + collision_area.connect("collided", Callable(self, "_collide")) + add_child(collision_area) + + +func hit_by_explosion(): + var direction = Vector2(0, 0) + + if fall_direction == "up": + position.y -= 5 + direction = Vector2(0, -1) + elif fall_direction == "down": + rotate(deg_to_rad(180)) + position.y += 5 + direction = Vector2(0, 1) + elif fall_direction == "left": + rotate(deg_to_rad(-90)) + position.x -= 5 + direction = Vector2(-1, 0) + elif fall_direction == "right": + rotate(deg_to_rad(90)) + position.x += 5 + direction = Vector2(1, 0) + + for r in range(3): + var vec = map.local_to_map(self.position + direction*16*r) + map.set_cell( + 0, + vec, + 6, + map.get_cell_atlas_coords(0, vec), + map.get_cell_alternative_tile(0, vec) + ) + + $Edges.process_mode = Node.PROCESS_MODE_INHERIT + $CollisionShape2D.disabled = true + $SpriteStanding.visible = false + $SpriteFallen.visible = true |