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authorDaniel Weipert <git@mail.dweipert.de>2024-04-27 20:06:49 +0200
committerDaniel Weipert <git@mail.dweipert.de>2024-04-27 20:06:49 +0200
commit81cc6f1d22677dd4a60aa9377c91b291bf10e523 (patch)
tree9c22712a9746ed0598a44be6e88727d021436860 /Scenes/Entities/Enemies/Balloon.gd
parentc8a316e4b8987dad963656a34665fa0e23dedcb1 (diff)
update
Diffstat (limited to 'Scenes/Entities/Enemies/Balloon.gd')
-rw-r--r--Scenes/Entities/Enemies/Balloon.gd16
1 files changed, 0 insertions, 16 deletions
diff --git a/Scenes/Entities/Enemies/Balloon.gd b/Scenes/Entities/Enemies/Balloon.gd
index bc79f24..7c4b402 100644
--- a/Scenes/Entities/Enemies/Balloon.gd
+++ b/Scenes/Entities/Enemies/Balloon.gd
@@ -1,9 +1,6 @@
extends CharacterBody2D
-@export var health: int
-
-
func _ready():
add_to_group("enemies")
@@ -22,19 +19,6 @@ func _ready():
$AnimatedSprite2D.play("right")
$AnimatedSprite2D.set_frame_and_progress(frame, progress)
)
-
- get_node("Collision").connect("collided", func(area):
- if area.is_in_group("explosions"):
- health -= 1
- if health <= 0:
- set_physics_process(false)
- remove_child(get_node("Movement"))
-
- $AnimatedSprite2D.play("death")
- await $AnimatedSprite2D.animation_finished
- # todo shrink to 0
- queue_free()
- )
func _physics_process(delta):