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authorDaniel Weipert <git@mail.dweipert.de>2024-05-03 09:32:22 +0200
committerDaniel Weipert <git@mail.dweipert.de>2024-05-03 09:32:22 +0200
commit516d22c1737a9c94026b5ff0c9856bc5549aa416 (patch)
treecd9ef3089d1c8bdfc440b5673f7ad0d0dce787a9 /Scenes/Components
parentd192b1546ab39180cdc28d2621c117539e3d26d6 (diff)
update
Diffstat (limited to 'Scenes/Components')
-rw-r--r--Scenes/Components/TileMap.tscn8221
1 files changed, 8219 insertions, 2 deletions
diff --git a/Scenes/Components/TileMap.tscn b/Scenes/Components/TileMap.tscn
index dd3bcfc..b1938a6 100644
--- a/Scenes/Components/TileMap.tscn
+++ b/Scenes/Components/TileMap.tscn
@@ -1,4 +1,4 @@
-[gd_scene load_steps=29 format=3 uid="uid://d0t04jox4oxsv"]
+[gd_scene load_steps=34 format=3 uid="uid://d0t04jox4oxsv"]
[ext_resource type="Texture2D" uid="uid://5dk0c1kpvdgs" path="res://Assets/bomb_party_v4.png" id="1_aov43"]
[ext_resource type="PackedScene" uid="uid://bugyo0c505kdw" path="res://Scenes/Entities/Objects/Box.tscn" id="1_fy8qx"]
@@ -16,6 +16,8 @@
[ext_resource type="PackedScene" uid="uid://12suyw87jcsi" path="res://Scenes/Entities/Objects/Grass.tscn" id="8_7pjkp"]
[ext_resource type="PackedScene" uid="uid://dhew0ddumipfy" path="res://Scenes/Entities/Objects/MountainWall.tscn" id="9_iejml"]
[ext_resource type="PackedScene" uid="uid://c2mescm8l71w6" path="res://Scenes/Entities/Objects/Tree.tscn" id="10_6syxy"]
+[ext_resource type="PackedScene" uid="uid://8fbkdifli6ic" path="res://Scenes/Entities/Objects/Button.tscn" id="12_tsgx0"]
+[ext_resource type="Texture2D" uid="uid://br534x61nyy8k" path="res://Assets/Stages/core_indoor_walls.png" id="17_kemls"]
[sub_resource type="TileMapPattern" id="TileMapPattern_c24x6"]
tile_data = PackedInt32Array(0, 7, 3, 1, 65543, 3, 2, 131079, 3)
@@ -26,6 +28,12 @@ tile_data = PackedInt32Array(0, 196615, 2, 65536, 393223, 0, 131072, 393223, 1,
[sub_resource type="TileMapPattern" id="TileMapPattern_7vmoq"]
tile_data = PackedInt32Array(0, 4, 0, 65536, 4, 1, 1, 65540, 0, 65537, 65540, 1)
+[sub_resource type="TileMapPattern" id="TileMapPattern_yvluu"]
+tile_data = PackedInt32Array(0, 1048583, 26, 65536, 1048583, 27, 131072, 1048583, 27, 196608, 1048583, 27, 262144, 1048583, 27, 327680, 1048583, 28, 1, 1114119, 26, 65537, 983043, 9, 131073, 983043, 10, 196609, 983043, 11, 262145, 983043, 12, 327681, 1114119, 28, 2, 1114119, 26, 65538, 1048579, 9, 131074, 1048579, 10, 196610, 1048579, 11, 262146, 1048579, 12, 327682, 1114119, 28, 3, 1114119, 26, 65539, 1114115, 9, 131075, 1114115, 10, 196611, 1114115, 11, 262147, 1114115, 12, 327683, 1245191, 28, 4, 1114119, 26, 65540, 1179651, 9, 131076, 1179651, 10, 196612, 1179651, 11, 262148, 1179651, 12, 5, 1114119, 26, 65541, 1245187, 9, 131077, 1245187, 10, 196613, 1245187, 11, 262149, 1245187, 12, 327685, 1310727, 28, 6, 1179655, 26, 65542, 1179655, 27, 131078, 1179655, 27, 196614, 1179655, 27, 262150, 1179655, 27, 327686, 1179655, 28)
+
+[sub_resource type="TileMapPattern" id="TileMapPattern_8dacc"]
+tile_data = PackedInt32Array(0, 524292, 0, 65536, 524292, 1, 1, 589828, 0, 65537, 589828, 1)
+
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_wbnml"]
texture = ExtResource("1_rwxmx")
margins = Vector2i(24, 3)
@@ -5661,6 +5669,7 @@ scenes/5/scene = ExtResource("7_1lwuk")
scenes/6/scene = ExtResource("8_7pjkp")
scenes/7/scene = ExtResource("9_iejml")
scenes/8/scene = ExtResource("10_6syxy")
+scenes/9/scene = ExtResource("12_tsgx0")
scenes/10/scene = ExtResource("4_5twow")
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_6k602"]
@@ -7068,26 +7077,31 @@ texture = ExtResource("4_gspqb")
30:6/0 = 0
30:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:6/0/physics_layer_0/angular_velocity = 0.0
+30:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8)
30:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
30:6/0/physics_layer_1/angular_velocity = 0.0
31:6/0 = 0
31:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:6/0/physics_layer_0/angular_velocity = 0.0
+31:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8)
31:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
31:6/0/physics_layer_1/angular_velocity = 0.0
32:6/0 = 0
32:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:6/0/physics_layer_0/angular_velocity = 0.0
+32:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8)
32:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
32:6/0/physics_layer_1/angular_velocity = 0.0
33:6/0 = 0
33:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:6/0/physics_layer_0/angular_velocity = 0.0
+33:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
33:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
33:6/0/physics_layer_1/angular_velocity = 0.0
34:6/0 = 0
34:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:6/0/physics_layer_0/angular_velocity = 0.0
+34:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8)
34:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
34:6/0/physics_layer_1/angular_velocity = 0.0
35:6/0 = 0
@@ -7303,6 +7317,7 @@ texture = ExtResource("4_gspqb")
30:7/0 = 0
30:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:7/0/physics_layer_0/angular_velocity = 0.0
+30:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
30:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
30:7/0/physics_layer_1/angular_velocity = 0.0
31:7/0 = 0
@@ -7313,6 +7328,7 @@ texture = ExtResource("4_gspqb")
32:7/0 = 0
32:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:7/0/physics_layer_0/angular_velocity = 0.0
+32:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 3.875, 8, 3.875, 8, -8)
32:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
32:7/0/physics_layer_1/angular_velocity = 0.0
33:7/0 = 0
@@ -7323,6 +7339,7 @@ texture = ExtResource("4_gspqb")
34:7/0 = 0
34:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:7/0/physics_layer_0/angular_velocity = 0.0
+34:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8)
34:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
34:7/0/physics_layer_1/angular_velocity = 0.0
35:7/0 = 0
@@ -7538,11 +7555,13 @@ texture = ExtResource("4_gspqb")
30:8/0 = 0
30:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:8/0/physics_layer_0/angular_velocity = 0.0
+30:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8)
30:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
30:8/0/physics_layer_1/angular_velocity = 0.0
31:8/0 = 0
31:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:8/0/physics_layer_0/angular_velocity = 0.0
+31:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8)
31:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
31:8/0/physics_layer_1/angular_velocity = 0.0
32:8/0 = 0
@@ -7553,11 +7572,13 @@ texture = ExtResource("4_gspqb")
33:8/0 = 0
33:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:8/0/physics_layer_0/angular_velocity = 0.0
+33:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
33:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
33:8/0/physics_layer_1/angular_velocity = 0.0
34:8/0 = 0
34:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:8/0/physics_layer_0/angular_velocity = 0.0
+34:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8)
34:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
34:8/0/physics_layer_1/angular_velocity = 0.0
35:8/0 = 0
@@ -12868,16 +12889,19 @@ texture = ExtResource("5_8fova")
13:0/0 = 0
13:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:0/0/physics_layer_0/angular_velocity = 0.0
+13:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -4.875, -4.5, -4.375, -4.5, 8, -8, 8, -8, -4.375, -4.25, -6.875, 8, -6.625)
13:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
13:0/0/physics_layer_1/angular_velocity = 0.0
14:0/0 = 0
14:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:0/0/physics_layer_0/angular_velocity = 0.0
+14:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -5.25, 8, -5.125, 8, -8, -8, -8)
14:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
14:0/0/physics_layer_1/angular_velocity = 0.0
15:0/0 = 0
15:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:0/0/physics_layer_0/angular_velocity = 0.0
+15:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4.5, 4.375, -4, 5.375, 8, 8, 8, 8, -5, -8, -6.75)
15:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
15:0/0/physics_layer_1/angular_velocity = 0.0
16:0/0 = 0
@@ -13191,6 +13215,7 @@ texture = ExtResource("5_8fova")
13:1/0 = 0
13:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:1/0/physics_layer_0/angular_velocity = 0.0
+13:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, -4.625, 8, -4.625, -8)
13:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
13:1/0/physics_layer_1/angular_velocity = 0.0
14:1/0 = 0
@@ -13201,6 +13226,7 @@ texture = ExtResource("5_8fova")
15:1/0 = 0
15:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:1/0/physics_layer_0/angular_velocity = 0.0
+15:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, 8, 4.5, 8, 4.25, -8)
15:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
15:1/0/physics_layer_1/angular_velocity = 0.0
16:1/0 = 0
@@ -13508,16 +13534,19 @@ texture = ExtResource("5_8fova")
13:2/0 = 0
13:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:2/0/physics_layer_0/angular_velocity = 0.0
+13:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-3.875, -8, -8, -8, -8, 4.125, 8, 6.375, 8, -4.75)
13:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
13:2/0/physics_layer_1/angular_velocity = 0.0
14:2/0 = 0
14:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:2/0/physics_layer_0/angular_velocity = 0.0
+14:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -5.75, 8, -5.5, 8, 6.5, -8, 6.625)
14:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
14:2/0/physics_layer_1/angular_velocity = 0.0
15:2/0 = 0
15:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:2/0/physics_layer_0/angular_velocity = 0.0
+15:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(3.5, -8, 8, -8, 8, 3.625, 4.625, 6.25, -8, 6.125, -8, -4.875)
15:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
15:2/0/physics_layer_1/angular_velocity = 0.0
16:2/0 = 0
@@ -13815,6 +13844,7 @@ texture = ExtResource("5_8fova")
15:3/0 = 0
15:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:3/0/physics_layer_0/angular_velocity = 0.0
+15:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -5.125, 8, -4.875, 4.625, -8, -4.75, -8)
15:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
15:3/0/physics_layer_1/angular_velocity = 0.0
17:3/0 = 0
@@ -51510,23 +51540,37 @@ texture = ExtResource("4_gfgm6")
15:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
15:26/0/physics_layer_1/angular_velocity = 0.0
16:26/0 = 0
+16:26/0/terrain_set = 0
+16:26/0/terrain = 1
16:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:26/0/physics_layer_0/angular_velocity = 0.0
16:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -6.5, -8, 8, -0.875, 8, -0.875, 6.25, 8, 6.25, 8, -6.75)
16:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
16:26/0/physics_layer_1/angular_velocity = 0.0
+16:26/0/terrains_peering_bit/right_side = 1
+16:26/0/terrains_peering_bit/bottom_left_corner = 1
+16:26/0/terrains_peering_bit/left_side = 1
17:26/0 = 0
+17:26/0/terrain_set = 0
+17:26/0/terrain = 1
17:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:26/0/physics_layer_0/angular_velocity = 0.0
17:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -6.625, 8, -6.875, 8, 6.5, -8, 6.5)
17:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
17:26/0/physics_layer_1/angular_velocity = 0.0
+17:26/0/terrains_peering_bit/right_side = 1
+17:26/0/terrains_peering_bit/left_side = 1
18:26/0 = 0
+18:26/0/terrain_set = 0
+18:26/0/terrain = 1
18:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:26/0/physics_layer_0/angular_velocity = 0.0
18:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -6.375, 8, -6.375, 8, 8, -0.75, 8, -1.125, 6.375, -8, 6.375)
18:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
18:26/0/physics_layer_1/angular_velocity = 0.0
+18:26/0/terrains_peering_bit/right_side = 1
+18:26/0/terrains_peering_bit/bottom_right_corner = 1
+18:26/0/terrains_peering_bit/left_side = 1
19:26/0 = 0
19:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:26/0/physics_layer_0/angular_velocity = 0.0
@@ -51668,23 +51712,32 @@ texture = ExtResource("4_gfgm6")
15:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
15:27/0/physics_layer_1/angular_velocity = 0.0
16:27/0 = 0
+16:27/0/terrain_set = 0
16:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:27/0/physics_layer_0/angular_velocity = 0.0
16:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -0.875, -8, -0.875, 8, -8, 8)
16:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
16:27/0/physics_layer_1/angular_velocity = 0.0
+16:27/0/terrains_peering_bit/bottom_left_corner = 1
+16:27/0/terrains_peering_bit/left_side = 1
+16:27/0/terrains_peering_bit/top_left_corner = 1
17:27/0 = 0
+17:27/0/terrain_set = 0
17:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:27/0/physics_layer_0/angular_velocity = 0.0
17:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-2.875, -6.5, -3.125, 6.125, 3, 6.375, 3, -6.5)
17:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
17:27/0/physics_layer_1/angular_velocity = 0.0
18:27/0 = 0
+18:27/0/terrain_set = 0
18:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:27/0/physics_layer_0/angular_velocity = 0.0
18:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(1, -8, 1, 8, 8, 8, 8, -8)
18:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
18:27/0/physics_layer_1/angular_velocity = 0.0
+18:27/0/terrains_peering_bit/right_side = 1
+18:27/0/terrains_peering_bit/bottom_right_corner = 1
+18:27/0/terrains_peering_bit/top_right_corner = 1
21:27/0 = 0
21:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:27/0/physics_layer_0/angular_velocity = 0.0
@@ -51821,33 +51874,53 @@ texture = ExtResource("4_gfgm6")
15:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
15:28/0/physics_layer_1/angular_velocity = 0.0
16:28/0 = 0
+16:28/0/terrain_set = 0
+16:28/0/terrain = 1
16:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:28/0/physics_layer_0/angular_velocity = 0.0
16:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 6.75, 8, 6.5, 8, -6.125, 0.125, -6.75, 0, -8)
16:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
16:28/0/physics_layer_1/angular_velocity = 0.0
+16:28/0/terrains_peering_bit/right_side = 1
+16:28/0/terrains_peering_bit/left_side = 1
+16:28/0/terrains_peering_bit/top_left_corner = 1
17:28/0 = 0
+17:28/0/terrain_set = 0
+17:28/0/terrain = 1
17:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:28/0/physics_layer_0/angular_velocity = 0.0
17:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -6.5, 8, -6.625, 8, 6, -8, 6.125)
17:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
17:28/0/physics_layer_1/angular_velocity = 0.0
+17:28/0/terrains_peering_bit/right_side = 1
+17:28/0/terrains_peering_bit/left_side = 1
18:28/0 = 0
+18:28/0/terrain_set = 0
+18:28/0/terrain = 1
18:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:28/0/physics_layer_0/angular_velocity = 0.0
18:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, 6, -8, 6, -8, -6.5, 0.75, -6.75, 0.75, -8)
18:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
18:28/0/physics_layer_1/angular_velocity = 0.0
+18:28/0/terrains_peering_bit/right_side = 1
+18:28/0/terrains_peering_bit/left_side = 1
+18:28/0/terrains_peering_bit/top_right_corner = 1
19:28/0 = 0
+19:28/0/terrain_set = 0
+19:28/0/terrain = 1
19:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:28/0/physics_layer_0/angular_velocity = 0.0
19:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
19:28/0/physics_layer_1/angular_velocity = 0.0
+19:28/0/terrains_peering_bit/left_side = 1
20:28/0 = 0
+20:28/0/terrain_set = 0
+20:28/0/terrain = 1
20:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:28/0/physics_layer_0/angular_velocity = 0.0
20:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
20:28/0/physics_layer_1/angular_velocity = 0.0
+20:28/0/terrains_peering_bit/right_side = 1
21:28/0 = 0
21:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:28/0/physics_layer_0/angular_velocity = 0.0
@@ -51992,25 +52065,37 @@ texture = ExtResource("4_gfgm6")
15:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
15:29/0/physics_layer_1/angular_velocity = 0.0
16:29/0 = 0
+16:29/0/terrain_set = 0
16:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:29/0/physics_layer_0/angular_velocity = 0.0
16:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
16:29/0/physics_layer_1/angular_velocity = 0.0
+16:29/0/terrains_peering_bit/left_side = 1
+16:29/0/terrains_peering_bit/top_left_corner = 1
17:29/0 = 0
+17:29/0/terrain_set = 0
17:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:29/0/physics_layer_0/angular_velocity = 0.0
17:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
17:29/0/physics_layer_1/angular_velocity = 0.0
+17:29/0/terrains_peering_bit/bottom_left_corner = 1
+17:29/0/terrains_peering_bit/left_side = 1
18:29/0 = 0
+18:29/0/terrain_set = 0
18:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:29/0/physics_layer_0/angular_velocity = 0.0
18:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
18:29/0/physics_layer_1/angular_velocity = 0.0
+18:29/0/terrains_peering_bit/right_side = 1
+18:29/0/terrains_peering_bit/top_right_corner = 1
19:29/0 = 0
+19:29/0/terrain_set = 0
19:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:29/0/physics_layer_0/angular_velocity = 0.0
19:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
19:29/0/physics_layer_1/angular_velocity = 0.0
+19:29/0/terrains_peering_bit/right_side = 1
+19:29/0/terrains_peering_bit/bottom_right_corner = 1
20:29/0 = 0
20:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:29/0/physics_layer_0/angular_velocity = 0.0
@@ -52130,20 +52215,27 @@ texture = ExtResource("4_gfgm6")
15:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
15:30/0/physics_layer_1/angular_velocity = 0.0
16:30/0 = 0
+16:30/0/terrain_set = 0
16:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:30/0/physics_layer_0/angular_velocity = 0.0
16:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
16:30/0/physics_layer_1/angular_velocity = 0.0
+16:30/0/terrains_peering_bit/right_side = 1
17:30/0 = 0
+17:30/0/terrain_set = 0
17:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:30/0/physics_layer_0/angular_velocity = 0.0
17:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
17:30/0/physics_layer_1/angular_velocity = 0.0
+17:30/0/terrains_peering_bit/right_side = 1
+17:30/0/terrains_peering_bit/left_side = 1
18:30/0 = 0
+18:30/0/terrain_set = 0
18:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:30/0/physics_layer_0/angular_velocity = 0.0
18:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
18:30/0/physics_layer_1/angular_velocity = 0.0
+18:30/0/terrains_peering_bit/left_side = 1
21:30/0 = 0
21:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:30/0/physics_layer_0/angular_velocity = 0.0
@@ -56940,6 +57032,8123 @@ texture = ExtResource("4_gfgm6")
26:72/0/physics_layer_1/linear_velocity = Vector2(0, 0)
26:72/0/physics_layer_1/angular_velocity = 0.0
+[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_6ulww"]
+texture = ExtResource("17_kemls")
+0:0/0 = 0
+0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:0/0/physics_layer_0/angular_velocity = 0.0
+0:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:0/0/physics_layer_1/angular_velocity = 0.0
+1:0/0 = 0
+1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:0/0/physics_layer_0/angular_velocity = 0.0
+1:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:0/0/physics_layer_1/angular_velocity = 0.0
+2:0/0 = 0
+2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:0/0/physics_layer_0/angular_velocity = 0.0
+2:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:0/0/physics_layer_1/angular_velocity = 0.0
+3:0/0 = 0
+3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:0/0/physics_layer_0/angular_velocity = 0.0
+3:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:0/0/physics_layer_1/angular_velocity = 0.0
+4:0/0 = 0
+4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:0/0/physics_layer_0/angular_velocity = 0.0
+4:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:0/0/physics_layer_1/angular_velocity = 0.0
+5:0/0 = 0
+5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:0/0/physics_layer_0/angular_velocity = 0.0
+5:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:0/0/physics_layer_1/angular_velocity = 0.0
+6:0/0 = 0
+6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:0/0/physics_layer_0/angular_velocity = 0.0
+6:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:0/0/physics_layer_1/angular_velocity = 0.0
+7:0/0 = 0
+7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:0/0/physics_layer_0/angular_velocity = 0.0
+7:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:0/0/physics_layer_1/angular_velocity = 0.0
+8:0/0 = 0
+8:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:0/0/physics_layer_0/angular_velocity = 0.0
+8:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:0/0/physics_layer_1/angular_velocity = 0.0
+9:0/0 = 0
+9:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:0/0/physics_layer_0/angular_velocity = 0.0
+9:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:0/0/physics_layer_1/angular_velocity = 0.0
+10:0/0 = 0
+10:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:0/0/physics_layer_0/angular_velocity = 0.0
+10:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:0/0/physics_layer_1/angular_velocity = 0.0
+11:0/0 = 0
+11:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:0/0/physics_layer_0/angular_velocity = 0.0
+11:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:0/0/physics_layer_1/angular_velocity = 0.0
+12:0/0 = 0
+12:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:0/0/physics_layer_0/angular_velocity = 0.0
+12:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:0/0/physics_layer_1/angular_velocity = 0.0
+13:0/0 = 0
+13:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:0/0/physics_layer_0/angular_velocity = 0.0
+13:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:0/0/physics_layer_1/angular_velocity = 0.0
+14:0/0 = 0
+14:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:0/0/physics_layer_0/angular_velocity = 0.0
+14:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:0/0/physics_layer_1/angular_velocity = 0.0
+15:0/0 = 0
+15:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:0/0/physics_layer_0/angular_velocity = 0.0
+15:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:0/0/physics_layer_1/angular_velocity = 0.0
+16:0/0 = 0
+16:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:0/0/physics_layer_0/angular_velocity = 0.0
+16:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:0/0/physics_layer_1/angular_velocity = 0.0
+17:0/0 = 0
+17:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:0/0/physics_layer_0/angular_velocity = 0.0
+17:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:0/0/physics_layer_1/angular_velocity = 0.0
+18:0/0 = 0
+18:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:0/0/physics_layer_0/angular_velocity = 0.0
+18:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:0/0/physics_layer_1/angular_velocity = 0.0
+19:0/0 = 0
+19:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:0/0/physics_layer_0/angular_velocity = 0.0
+19:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:0/0/physics_layer_1/angular_velocity = 0.0
+20:0/0 = 0
+20:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:0/0/physics_layer_0/angular_velocity = 0.0
+20:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:0/0/physics_layer_1/angular_velocity = 0.0
+21:0/0 = 0
+21:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:0/0/physics_layer_0/angular_velocity = 0.0
+21:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:0/0/physics_layer_1/angular_velocity = 0.0
+22:0/0 = 0
+22:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:0/0/physics_layer_0/angular_velocity = 0.0
+22:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:0/0/physics_layer_1/angular_velocity = 0.0
+23:0/0 = 0
+23:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:0/0/physics_layer_0/angular_velocity = 0.0
+23:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:0/0/physics_layer_1/angular_velocity = 0.0
+24:0/0 = 0
+24:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:0/0/physics_layer_0/angular_velocity = 0.0
+24:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:0/0/physics_layer_1/angular_velocity = 0.0
+25:0/0 = 0
+25:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:0/0/physics_layer_0/angular_velocity = 0.0
+25:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:0/0/physics_layer_1/angular_velocity = 0.0
+26:0/0 = 0
+26:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:0/0/physics_layer_0/angular_velocity = 0.0
+26:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:0/0/physics_layer_1/angular_velocity = 0.0
+27:0/0 = 0
+27:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:0/0/physics_layer_0/angular_velocity = 0.0
+27:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:0/0/physics_layer_1/angular_velocity = 0.0
+28:0/0 = 0
+28:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:0/0/physics_layer_0/angular_velocity = 0.0
+28:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:0/0/physics_layer_1/angular_velocity = 0.0
+29:0/0 = 0
+29:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:0/0/physics_layer_0/angular_velocity = 0.0
+29:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:0/0/physics_layer_1/angular_velocity = 0.0
+30:0/0 = 0
+30:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:0/0/physics_layer_0/angular_velocity = 0.0
+30:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:0/0/physics_layer_1/angular_velocity = 0.0
+31:0/0 = 0
+31:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:0/0/physics_layer_0/angular_velocity = 0.0
+31:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+31:0/0/physics_layer_1/angular_velocity = 0.0
+32:0/0 = 0
+32:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:0/0/physics_layer_0/angular_velocity = 0.0
+32:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:0/0/physics_layer_1/angular_velocity = 0.0
+33:0/0 = 0
+33:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:0/0/physics_layer_0/angular_velocity = 0.0
+33:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:0/0/physics_layer_1/angular_velocity = 0.0
+34:0/0 = 0
+34:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:0/0/physics_layer_0/angular_velocity = 0.0
+34:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:0/0/physics_layer_1/angular_velocity = 0.0
+35:0/0 = 0
+35:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:0/0/physics_layer_0/angular_velocity = 0.0
+35:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:0/0/physics_layer_1/angular_velocity = 0.0
+36:0/0 = 0
+36:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:0/0/physics_layer_0/angular_velocity = 0.0
+36:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+36:0/0/physics_layer_1/angular_velocity = 0.0
+0:1/0 = 0
+0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:1/0/physics_layer_0/angular_velocity = 0.0
+0:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:1/0/physics_layer_1/angular_velocity = 0.0
+2:1/0 = 0
+2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:1/0/physics_layer_0/angular_velocity = 0.0
+2:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:1/0/physics_layer_1/angular_velocity = 0.0
+3:1/0 = 0
+3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:1/0/physics_layer_0/angular_velocity = 0.0
+3:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:1/0/physics_layer_1/angular_velocity = 0.0
+4:1/0 = 0
+4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:1/0/physics_layer_0/angular_velocity = 0.0
+4:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:1/0/physics_layer_1/angular_velocity = 0.0
+5:1/0 = 0
+5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:1/0/physics_layer_0/angular_velocity = 0.0
+5:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:1/0/physics_layer_1/angular_velocity = 0.0
+6:1/0 = 0
+6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:1/0/physics_layer_0/angular_velocity = 0.0
+6:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:1/0/physics_layer_1/angular_velocity = 0.0
+7:1/0 = 0
+7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:1/0/physics_layer_0/angular_velocity = 0.0
+7:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:1/0/physics_layer_1/angular_velocity = 0.0
+9:1/0 = 0
+9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:1/0/physics_layer_0/angular_velocity = 0.0
+9:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:1/0/physics_layer_1/angular_velocity = 0.0
+10:1/0 = 0
+10:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:1/0/physics_layer_0/angular_velocity = 0.0
+10:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:1/0/physics_layer_1/angular_velocity = 0.0
+11:1/0 = 0
+11:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:1/0/physics_layer_0/angular_velocity = 0.0
+11:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:1/0/physics_layer_1/angular_velocity = 0.0
+12:1/0 = 0
+12:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:1/0/physics_layer_0/angular_velocity = 0.0
+12:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:1/0/physics_layer_1/angular_velocity = 0.0
+13:1/0 = 0
+13:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:1/0/physics_layer_0/angular_velocity = 0.0
+13:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:1/0/physics_layer_1/angular_velocity = 0.0
+14:1/0 = 0
+14:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:1/0/physics_layer_0/angular_velocity = 0.0
+14:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:1/0/physics_layer_1/angular_velocity = 0.0
+16:1/0 = 0
+16:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:1/0/physics_layer_0/angular_velocity = 0.0
+16:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:1/0/physics_layer_1/angular_velocity = 0.0
+17:1/0 = 0
+17:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:1/0/physics_layer_0/angular_velocity = 0.0
+17:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:1/0/physics_layer_1/angular_velocity = 0.0
+18:1/0 = 0
+18:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:1/0/physics_layer_0/angular_velocity = 0.0
+18:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:1/0/physics_layer_1/angular_velocity = 0.0
+19:1/0 = 0
+19:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:1/0/physics_layer_0/angular_velocity = 0.0
+19:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:1/0/physics_layer_1/angular_velocity = 0.0
+20:1/0 = 0
+20:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:1/0/physics_layer_0/angular_velocity = 0.0
+20:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:1/0/physics_layer_1/angular_velocity = 0.0
+21:1/0 = 0
+21:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:1/0/physics_layer_0/angular_velocity = 0.0
+21:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:1/0/physics_layer_1/angular_velocity = 0.0
+23:1/0 = 0
+23:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:1/0/physics_layer_0/angular_velocity = 0.0
+23:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:1/0/physics_layer_1/angular_velocity = 0.0
+24:1/0 = 0
+24:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:1/0/physics_layer_0/angular_velocity = 0.0
+24:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:1/0/physics_layer_1/angular_velocity = 0.0
+25:1/0 = 0
+25:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:1/0/physics_layer_0/angular_velocity = 0.0
+25:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:1/0/physics_layer_1/angular_velocity = 0.0
+26:1/0 = 0
+26:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:1/0/physics_layer_0/angular_velocity = 0.0
+26:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:1/0/physics_layer_1/angular_velocity = 0.0
+27:1/0 = 0
+27:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:1/0/physics_layer_0/angular_velocity = 0.0
+27:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:1/0/physics_layer_1/angular_velocity = 0.0
+28:1/0 = 0
+28:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:1/0/physics_layer_0/angular_velocity = 0.0
+28:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:1/0/physics_layer_1/angular_velocity = 0.0
+29:1/0 = 0
+29:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:1/0/physics_layer_0/angular_velocity = 0.0
+29:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:1/0/physics_layer_1/angular_velocity = 0.0
+30:1/0 = 0
+30:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:1/0/physics_layer_0/angular_velocity = 0.0
+30:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:1/0/physics_layer_1/angular_velocity = 0.0
+31:1/0 = 0
+31:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:1/0/physics_layer_0/angular_velocity = 0.0
+31:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+31:1/0/physics_layer_1/angular_velocity = 0.0
+32:1/0 = 0
+32:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:1/0/physics_layer_0/angular_velocity = 0.0
+32:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:1/0/physics_layer_1/angular_velocity = 0.0
+33:1/0 = 0
+33:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:1/0/physics_layer_0/angular_velocity = 0.0
+33:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:1/0/physics_layer_1/angular_velocity = 0.0
+34:1/0 = 0
+34:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:1/0/physics_layer_0/angular_velocity = 0.0
+34:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:1/0/physics_layer_1/angular_velocity = 0.0
+35:1/0 = 0
+35:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:1/0/physics_layer_0/angular_velocity = 0.0
+35:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:1/0/physics_layer_1/angular_velocity = 0.0
+36:1/0 = 0
+36:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:1/0/physics_layer_0/angular_velocity = 0.0
+36:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+36:1/0/physics_layer_1/angular_velocity = 0.0
+0:2/0 = 0
+0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:2/0/physics_layer_0/angular_velocity = 0.0
+0:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:2/0/physics_layer_1/angular_velocity = 0.0
+1:2/0 = 0
+1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:2/0/physics_layer_0/angular_velocity = 0.0
+1:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:2/0/physics_layer_1/angular_velocity = 0.0
+2:2/0 = 0
+2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:2/0/physics_layer_0/angular_velocity = 0.0
+2:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:2/0/physics_layer_1/angular_velocity = 0.0
+3:2/0 = 0
+3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:2/0/physics_layer_0/angular_velocity = 0.0
+3:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:2/0/physics_layer_1/angular_velocity = 0.0
+4:2/0 = 0
+4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:2/0/physics_layer_0/angular_velocity = 0.0
+4:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:2/0/physics_layer_1/angular_velocity = 0.0
+5:2/0 = 0
+5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:2/0/physics_layer_0/angular_velocity = 0.0
+5:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:2/0/physics_layer_1/angular_velocity = 0.0
+7:2/0 = 0
+7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:2/0/physics_layer_0/angular_velocity = 0.0
+7:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:2/0/physics_layer_1/angular_velocity = 0.0
+8:2/0 = 0
+8:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:2/0/physics_layer_0/angular_velocity = 0.0
+8:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:2/0/physics_layer_1/angular_velocity = 0.0
+9:2/0 = 0
+9:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:2/0/physics_layer_0/angular_velocity = 0.0
+9:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:2/0/physics_layer_1/angular_velocity = 0.0
+10:2/0 = 0
+10:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:2/0/physics_layer_0/angular_velocity = 0.0
+10:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:2/0/physics_layer_1/angular_velocity = 0.0
+11:2/0 = 0
+11:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:2/0/physics_layer_0/angular_velocity = 0.0
+11:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:2/0/physics_layer_1/angular_velocity = 0.0
+12:2/0 = 0
+12:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:2/0/physics_layer_0/angular_velocity = 0.0
+12:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:2/0/physics_layer_1/angular_velocity = 0.0
+14:2/0 = 0
+14:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:2/0/physics_layer_0/angular_velocity = 0.0
+14:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:2/0/physics_layer_1/angular_velocity = 0.0
+15:2/0 = 0
+15:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:2/0/physics_layer_0/angular_velocity = 0.0
+15:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:2/0/physics_layer_1/angular_velocity = 0.0
+16:2/0 = 0
+16:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:2/0/physics_layer_0/angular_velocity = 0.0
+16:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:2/0/physics_layer_1/angular_velocity = 0.0
+17:2/0 = 0
+17:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:2/0/physics_layer_0/angular_velocity = 0.0
+17:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:2/0/physics_layer_1/angular_velocity = 0.0
+18:2/0 = 0
+18:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:2/0/physics_layer_0/angular_velocity = 0.0
+18:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:2/0/physics_layer_1/angular_velocity = 0.0
+19:2/0 = 0
+19:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:2/0/physics_layer_0/angular_velocity = 0.0
+19:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:2/0/physics_layer_1/angular_velocity = 0.0
+20:2/0 = 0
+20:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:2/0/physics_layer_0/angular_velocity = 0.0
+20:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:2/0/physics_layer_1/angular_velocity = 0.0
+21:2/0 = 0
+21:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:2/0/physics_layer_0/angular_velocity = 0.0
+21:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:2/0/physics_layer_1/angular_velocity = 0.0
+22:2/0 = 0
+22:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:2/0/physics_layer_0/angular_velocity = 0.0
+22:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:2/0/physics_layer_1/angular_velocity = 0.0
+23:2/0 = 0
+23:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:2/0/physics_layer_0/angular_velocity = 0.0
+23:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:2/0/physics_layer_1/angular_velocity = 0.0
+24:2/0 = 0
+24:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:2/0/physics_layer_0/angular_velocity = 0.0
+24:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:2/0/physics_layer_1/angular_velocity = 0.0
+25:2/0 = 0
+25:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:2/0/physics_layer_0/angular_velocity = 0.0
+25:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:2/0/physics_layer_1/angular_velocity = 0.0
+26:2/0 = 0
+26:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:2/0/physics_layer_0/angular_velocity = 0.0
+26:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:2/0/physics_layer_1/angular_velocity = 0.0
+28:2/0 = 0
+28:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:2/0/physics_layer_0/angular_velocity = 0.0
+28:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:2/0/physics_layer_1/angular_velocity = 0.0
+29:2/0 = 0
+29:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:2/0/physics_layer_0/angular_velocity = 0.0
+29:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:2/0/physics_layer_1/angular_velocity = 0.0
+30:2/0 = 0
+30:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:2/0/physics_layer_0/angular_velocity = 0.0
+30:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:2/0/physics_layer_1/angular_velocity = 0.0
+31:2/0 = 0
+31:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:2/0/physics_layer_0/angular_velocity = 0.0
+31:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+31:2/0/physics_layer_1/angular_velocity = 0.0
+32:2/0 = 0
+32:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:2/0/physics_layer_0/angular_velocity = 0.0
+32:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:2/0/physics_layer_1/angular_velocity = 0.0
+33:2/0 = 0
+33:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:2/0/physics_layer_0/angular_velocity = 0.0
+33:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:2/0/physics_layer_1/angular_velocity = 0.0
+34:2/0 = 0
+34:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:2/0/physics_layer_0/angular_velocity = 0.0
+34:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:2/0/physics_layer_1/angular_velocity = 0.0
+35:2/0 = 0
+35:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:2/0/physics_layer_0/angular_velocity = 0.0
+35:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:2/0/physics_layer_1/angular_velocity = 0.0
+36:2/0 = 0
+36:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:2/0/physics_layer_0/angular_velocity = 0.0
+36:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+36:2/0/physics_layer_1/angular_velocity = 0.0
+0:3/0 = 0
+0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:3/0/physics_layer_0/angular_velocity = 0.0
+0:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:3/0/physics_layer_1/angular_velocity = 0.0
+1:3/0 = 0
+1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:3/0/physics_layer_0/angular_velocity = 0.0
+1:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:3/0/physics_layer_1/angular_velocity = 0.0
+2:3/0 = 0
+2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:3/0/physics_layer_0/angular_velocity = 0.0
+2:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:3/0/physics_layer_1/angular_velocity = 0.0
+3:3/0 = 0
+3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:3/0/physics_layer_0/angular_velocity = 0.0
+3:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:3/0/physics_layer_1/angular_velocity = 0.0
+4:3/0 = 0
+4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:3/0/physics_layer_0/angular_velocity = 0.0
+4:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:3/0/physics_layer_1/angular_velocity = 0.0
+5:3/0 = 0
+5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:3/0/physics_layer_0/angular_velocity = 0.0
+5:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:3/0/physics_layer_1/angular_velocity = 0.0
+7:3/0 = 0
+7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:3/0/physics_layer_0/angular_velocity = 0.0
+7:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:3/0/physics_layer_1/angular_velocity = 0.0
+8:3/0 = 0
+8:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:3/0/physics_layer_0/angular_velocity = 0.0
+8:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:3/0/physics_layer_1/angular_velocity = 0.0
+9:3/0 = 0
+9:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:3/0/physics_layer_0/angular_velocity = 0.0
+9:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:3/0/physics_layer_1/angular_velocity = 0.0
+10:3/0 = 0
+10:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:3/0/physics_layer_0/angular_velocity = 0.0
+10:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:3/0/physics_layer_1/angular_velocity = 0.0
+11:3/0 = 0
+11:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:3/0/physics_layer_0/angular_velocity = 0.0
+11:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:3/0/physics_layer_1/angular_velocity = 0.0
+12:3/0 = 0
+12:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:3/0/physics_layer_0/angular_velocity = 0.0
+12:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:3/0/physics_layer_1/angular_velocity = 0.0
+14:3/0 = 0
+14:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:3/0/physics_layer_0/angular_velocity = 0.0
+14:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:3/0/physics_layer_1/angular_velocity = 0.0
+15:3/0 = 0
+15:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:3/0/physics_layer_0/angular_velocity = 0.0
+15:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:3/0/physics_layer_1/angular_velocity = 0.0
+16:3/0 = 0
+16:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:3/0/physics_layer_0/angular_velocity = 0.0
+16:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:3/0/physics_layer_1/angular_velocity = 0.0
+17:3/0 = 0
+17:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:3/0/physics_layer_0/angular_velocity = 0.0
+17:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:3/0/physics_layer_1/angular_velocity = 0.0
+18:3/0 = 0
+18:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:3/0/physics_layer_0/angular_velocity = 0.0
+18:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:3/0/physics_layer_1/angular_velocity = 0.0
+19:3/0 = 0
+19:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:3/0/physics_layer_0/angular_velocity = 0.0
+19:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:3/0/physics_layer_1/angular_velocity = 0.0
+20:3/0 = 0
+20:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:3/0/physics_layer_0/angular_velocity = 0.0
+20:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:3/0/physics_layer_1/angular_velocity = 0.0
+21:3/0 = 0
+21:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:3/0/physics_layer_0/angular_velocity = 0.0
+21:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:3/0/physics_layer_1/angular_velocity = 0.0
+22:3/0 = 0
+22:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:3/0/physics_layer_0/angular_velocity = 0.0
+22:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:3/0/physics_layer_1/angular_velocity = 0.0
+23:3/0 = 0
+23:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:3/0/physics_layer_0/angular_velocity = 0.0
+23:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:3/0/physics_layer_1/angular_velocity = 0.0
+24:3/0 = 0
+24:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:3/0/physics_layer_0/angular_velocity = 0.0
+24:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:3/0/physics_layer_1/angular_velocity = 0.0
+25:3/0 = 0
+25:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:3/0/physics_layer_0/angular_velocity = 0.0
+25:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:3/0/physics_layer_1/angular_velocity = 0.0
+26:3/0 = 0
+26:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:3/0/physics_layer_0/angular_velocity = 0.0
+26:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:3/0/physics_layer_1/angular_velocity = 0.0
+28:3/0 = 0
+28:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:3/0/physics_layer_0/angular_velocity = 0.0
+28:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:3/0/physics_layer_1/angular_velocity = 0.0
+29:3/0 = 0
+29:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:3/0/physics_layer_0/angular_velocity = 0.0
+29:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:3/0/physics_layer_1/angular_velocity = 0.0
+31:3/0 = 0
+31:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:3/0/physics_layer_0/angular_velocity = 0.0
+31:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+31:3/0/physics_layer_1/angular_velocity = 0.0
+32:3/0 = 0
+32:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:3/0/physics_layer_0/angular_velocity = 0.0
+32:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:3/0/physics_layer_1/angular_velocity = 0.0
+34:3/0 = 0
+34:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:3/0/physics_layer_0/angular_velocity = 0.0
+34:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:3/0/physics_layer_1/angular_velocity = 0.0
+35:3/0 = 0
+35:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:3/0/physics_layer_0/angular_velocity = 0.0
+35:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:3/0/physics_layer_1/angular_velocity = 0.0
+37:3/0 = 0
+37:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+37:3/0/physics_layer_0/angular_velocity = 0.0
+37:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+37:3/0/physics_layer_1/angular_velocity = 0.0
+38:3/0 = 0
+38:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+38:3/0/physics_layer_0/angular_velocity = 0.0
+38:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+38:3/0/physics_layer_1/angular_velocity = 0.0
+40:3/0 = 0
+40:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+40:3/0/physics_layer_0/angular_velocity = 0.0
+40:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+40:3/0/physics_layer_1/angular_velocity = 0.0
+41:3/0 = 0
+41:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+41:3/0/physics_layer_0/angular_velocity = 0.0
+41:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+41:3/0/physics_layer_1/angular_velocity = 0.0
+43:3/0 = 0
+43:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+43:3/0/physics_layer_0/angular_velocity = 0.0
+43:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+43:3/0/physics_layer_1/angular_velocity = 0.0
+44:3/0 = 0
+44:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+44:3/0/physics_layer_0/angular_velocity = 0.0
+44:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+44:3/0/physics_layer_1/angular_velocity = 0.0
+0:4/0 = 0
+0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:4/0/physics_layer_0/angular_velocity = 0.0
+0:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:4/0/physics_layer_1/angular_velocity = 0.0
+1:4/0 = 0
+1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:4/0/physics_layer_0/angular_velocity = 0.0
+1:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:4/0/physics_layer_1/angular_velocity = 0.0
+2:4/0 = 0
+2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:4/0/physics_layer_0/angular_velocity = 0.0
+2:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:4/0/physics_layer_1/angular_velocity = 0.0
+3:4/0 = 0
+3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:4/0/physics_layer_0/angular_velocity = 0.0
+3:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:4/0/physics_layer_1/angular_velocity = 0.0
+4:4/0 = 0
+4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:4/0/physics_layer_0/angular_velocity = 0.0
+4:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:4/0/physics_layer_1/angular_velocity = 0.0
+5:4/0 = 0
+5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:4/0/physics_layer_0/angular_velocity = 0.0
+5:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:4/0/physics_layer_1/angular_velocity = 0.0
+6:4/0 = 0
+6:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:4/0/physics_layer_0/angular_velocity = 0.0
+6:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:4/0/physics_layer_1/angular_velocity = 0.0
+7:4/0 = 0
+7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:4/0/physics_layer_0/angular_velocity = 0.0
+7:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:4/0/physics_layer_1/angular_velocity = 0.0
+8:4/0 = 0
+8:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:4/0/physics_layer_0/angular_velocity = 0.0
+8:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:4/0/physics_layer_1/angular_velocity = 0.0
+9:4/0 = 0
+9:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:4/0/physics_layer_0/angular_velocity = 0.0
+9:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:4/0/physics_layer_1/angular_velocity = 0.0
+10:4/0 = 0
+10:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:4/0/physics_layer_0/angular_velocity = 0.0
+10:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:4/0/physics_layer_1/angular_velocity = 0.0
+11:4/0 = 0
+11:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:4/0/physics_layer_0/angular_velocity = 0.0
+11:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:4/0/physics_layer_1/angular_velocity = 0.0
+12:4/0 = 0
+12:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:4/0/physics_layer_0/angular_velocity = 0.0
+12:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:4/0/physics_layer_1/angular_velocity = 0.0
+13:4/0 = 0
+13:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:4/0/physics_layer_0/angular_velocity = 0.0
+13:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:4/0/physics_layer_1/angular_velocity = 0.0
+14:4/0 = 0
+14:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:4/0/physics_layer_0/angular_velocity = 0.0
+14:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:4/0/physics_layer_1/angular_velocity = 0.0
+15:4/0 = 0
+15:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:4/0/physics_layer_0/angular_velocity = 0.0
+15:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:4/0/physics_layer_1/angular_velocity = 0.0
+16:4/0 = 0
+16:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:4/0/physics_layer_0/angular_velocity = 0.0
+16:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:4/0/physics_layer_1/angular_velocity = 0.0
+17:4/0 = 0
+17:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:4/0/physics_layer_0/angular_velocity = 0.0
+17:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:4/0/physics_layer_1/angular_velocity = 0.0
+18:4/0 = 0
+18:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:4/0/physics_layer_0/angular_velocity = 0.0
+18:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:4/0/physics_layer_1/angular_velocity = 0.0
+19:4/0 = 0
+19:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:4/0/physics_layer_0/angular_velocity = 0.0
+19:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:4/0/physics_layer_1/angular_velocity = 0.0
+20:4/0 = 0
+20:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:4/0/physics_layer_0/angular_velocity = 0.0
+20:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:4/0/physics_layer_1/angular_velocity = 0.0
+21:4/0 = 0
+21:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:4/0/physics_layer_0/angular_velocity = 0.0
+21:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:4/0/physics_layer_1/angular_velocity = 0.0
+22:4/0 = 0
+22:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:4/0/physics_layer_0/angular_velocity = 0.0
+22:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:4/0/physics_layer_1/angular_velocity = 0.0
+23:4/0 = 0
+23:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:4/0/physics_layer_0/angular_velocity = 0.0
+23:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:4/0/physics_layer_1/angular_velocity = 0.0
+24:4/0 = 0
+24:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:4/0/physics_layer_0/angular_velocity = 0.0
+24:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:4/0/physics_layer_1/angular_velocity = 0.0
+25:4/0 = 0
+25:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:4/0/physics_layer_0/angular_velocity = 0.0
+25:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:4/0/physics_layer_1/angular_velocity = 0.0
+26:4/0 = 0
+26:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:4/0/physics_layer_0/angular_velocity = 0.0
+26:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:4/0/physics_layer_1/angular_velocity = 0.0
+27:4/0 = 0
+27:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:4/0/physics_layer_0/angular_velocity = 0.0
+27:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:4/0/physics_layer_1/angular_velocity = 0.0
+28:4/0 = 0
+28:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:4/0/physics_layer_0/angular_velocity = 0.0
+28:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:4/0/physics_layer_1/angular_velocity = 0.0
+29:4/0 = 0
+29:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:4/0/physics_layer_0/angular_velocity = 0.0
+29:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:4/0/physics_layer_1/angular_velocity = 0.0
+31:4/0 = 0
+31:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:4/0/physics_layer_0/angular_velocity = 0.0
+31:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+31:4/0/physics_layer_1/angular_velocity = 0.0
+32:4/0 = 0
+32:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:4/0/physics_layer_0/angular_velocity = 0.0
+32:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:4/0/physics_layer_1/angular_velocity = 0.0
+34:4/0 = 0
+34:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:4/0/physics_layer_0/angular_velocity = 0.0
+34:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:4/0/physics_layer_1/angular_velocity = 0.0
+35:4/0 = 0
+35:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:4/0/physics_layer_0/angular_velocity = 0.0
+35:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:4/0/physics_layer_1/angular_velocity = 0.0
+37:4/0 = 0
+37:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+37:4/0/physics_layer_0/angular_velocity = 0.0
+37:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+37:4/0/physics_layer_1/angular_velocity = 0.0
+38:4/0 = 0
+38:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+38:4/0/physics_layer_0/angular_velocity = 0.0
+38:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+38:4/0/physics_layer_1/angular_velocity = 0.0
+40:4/0 = 0
+40:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+40:4/0/physics_layer_0/angular_velocity = 0.0
+40:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+40:4/0/physics_layer_1/angular_velocity = 0.0
+41:4/0 = 0
+41:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+41:4/0/physics_layer_0/angular_velocity = 0.0
+41:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+41:4/0/physics_layer_1/angular_velocity = 0.0
+43:4/0 = 0
+43:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+43:4/0/physics_layer_0/angular_velocity = 0.0
+43:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+43:4/0/physics_layer_1/angular_velocity = 0.0
+44:4/0 = 0
+44:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+44:4/0/physics_layer_0/angular_velocity = 0.0
+44:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+44:4/0/physics_layer_1/angular_velocity = 0.0
+0:5/0 = 0
+0:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:5/0/physics_layer_0/angular_velocity = 0.0
+0:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:5/0/physics_layer_1/angular_velocity = 0.0
+1:5/0 = 0
+1:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:5/0/physics_layer_0/angular_velocity = 0.0
+1:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:5/0/physics_layer_1/angular_velocity = 0.0
+2:5/0 = 0
+2:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:5/0/physics_layer_0/angular_velocity = 0.0
+2:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:5/0/physics_layer_1/angular_velocity = 0.0
+3:5/0 = 0
+3:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:5/0/physics_layer_0/angular_velocity = 0.0
+3:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:5/0/physics_layer_1/angular_velocity = 0.0
+4:5/0 = 0
+4:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:5/0/physics_layer_0/angular_velocity = 0.0
+4:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:5/0/physics_layer_1/angular_velocity = 0.0
+5:5/0 = 0
+5:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:5/0/physics_layer_0/angular_velocity = 0.0
+5:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:5/0/physics_layer_1/angular_velocity = 0.0
+6:5/0 = 0
+6:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:5/0/physics_layer_0/angular_velocity = 0.0
+6:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:5/0/physics_layer_1/angular_velocity = 0.0
+7:5/0 = 0
+7:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:5/0/physics_layer_0/angular_velocity = 0.0
+7:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:5/0/physics_layer_1/angular_velocity = 0.0
+8:5/0 = 0
+8:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:5/0/physics_layer_0/angular_velocity = 0.0
+8:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:5/0/physics_layer_1/angular_velocity = 0.0
+9:5/0 = 0
+9:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:5/0/physics_layer_0/angular_velocity = 0.0
+9:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:5/0/physics_layer_1/angular_velocity = 0.0
+10:5/0 = 0
+10:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:5/0/physics_layer_0/angular_velocity = 0.0
+10:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:5/0/physics_layer_1/angular_velocity = 0.0
+11:5/0 = 0
+11:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:5/0/physics_layer_0/angular_velocity = 0.0
+11:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:5/0/physics_layer_1/angular_velocity = 0.0
+12:5/0 = 0
+12:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:5/0/physics_layer_0/angular_velocity = 0.0
+12:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:5/0/physics_layer_1/angular_velocity = 0.0
+13:5/0 = 0
+13:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:5/0/physics_layer_0/angular_velocity = 0.0
+13:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:5/0/physics_layer_1/angular_velocity = 0.0
+14:5/0 = 0
+14:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:5/0/physics_layer_0/angular_velocity = 0.0
+14:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:5/0/physics_layer_1/angular_velocity = 0.0
+15:5/0 = 0
+15:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:5/0/physics_layer_0/angular_velocity = 0.0
+15:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:5/0/physics_layer_1/angular_velocity = 0.0
+16:5/0 = 0
+16:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:5/0/physics_layer_0/angular_velocity = 0.0
+16:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:5/0/physics_layer_1/angular_velocity = 0.0
+17:5/0 = 0
+17:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:5/0/physics_layer_0/angular_velocity = 0.0
+17:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:5/0/physics_layer_1/angular_velocity = 0.0
+18:5/0 = 0
+18:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:5/0/physics_layer_0/angular_velocity = 0.0
+18:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:5/0/physics_layer_1/angular_velocity = 0.0
+19:5/0 = 0
+19:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:5/0/physics_layer_0/angular_velocity = 0.0
+19:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:5/0/physics_layer_1/angular_velocity = 0.0
+20:5/0 = 0
+20:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:5/0/physics_layer_0/angular_velocity = 0.0
+20:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:5/0/physics_layer_1/angular_velocity = 0.0
+21:5/0 = 0
+21:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:5/0/physics_layer_0/angular_velocity = 0.0
+21:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:5/0/physics_layer_1/angular_velocity = 0.0
+22:5/0 = 0
+22:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:5/0/physics_layer_0/angular_velocity = 0.0
+22:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:5/0/physics_layer_1/angular_velocity = 0.0
+23:5/0 = 0
+23:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:5/0/physics_layer_0/angular_velocity = 0.0
+23:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:5/0/physics_layer_1/angular_velocity = 0.0
+24:5/0 = 0
+24:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:5/0/physics_layer_0/angular_velocity = 0.0
+24:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:5/0/physics_layer_1/angular_velocity = 0.0
+25:5/0 = 0
+25:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:5/0/physics_layer_0/angular_velocity = 0.0
+25:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:5/0/physics_layer_1/angular_velocity = 0.0
+26:5/0 = 0
+26:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:5/0/physics_layer_0/angular_velocity = 0.0
+26:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:5/0/physics_layer_1/angular_velocity = 0.0
+27:5/0 = 0
+27:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:5/0/physics_layer_0/angular_velocity = 0.0
+27:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:5/0/physics_layer_1/angular_velocity = 0.0
+28:5/0 = 0
+28:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:5/0/physics_layer_0/angular_velocity = 0.0
+28:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:5/0/physics_layer_1/angular_velocity = 0.0
+29:5/0 = 0
+29:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:5/0/physics_layer_0/angular_velocity = 0.0
+29:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:5/0/physics_layer_1/angular_velocity = 0.0
+30:5/0 = 0
+30:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:5/0/physics_layer_0/angular_velocity = 0.0
+30:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:5/0/physics_layer_1/angular_velocity = 0.0
+31:5/0 = 0
+31:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:5/0/physics_layer_0/angular_velocity = 0.0
+31:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+31:5/0/physics_layer_1/angular_velocity = 0.0
+32:5/0 = 0
+32:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:5/0/physics_layer_0/angular_velocity = 0.0
+32:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:5/0/physics_layer_1/angular_velocity = 0.0
+33:5/0 = 0
+33:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:5/0/physics_layer_0/angular_velocity = 0.0
+33:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:5/0/physics_layer_1/angular_velocity = 0.0
+34:5/0 = 0
+34:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:5/0/physics_layer_0/angular_velocity = 0.0
+34:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:5/0/physics_layer_1/angular_velocity = 0.0
+35:5/0 = 0
+35:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:5/0/physics_layer_0/angular_velocity = 0.0
+35:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:5/0/physics_layer_1/angular_velocity = 0.0
+36:5/0 = 0
+36:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:5/0/physics_layer_0/angular_velocity = 0.0
+36:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+36:5/0/physics_layer_1/angular_velocity = 0.0
+37:5/0 = 0
+37:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+37:5/0/physics_layer_0/angular_velocity = 0.0
+37:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+37:5/0/physics_layer_1/angular_velocity = 0.0
+38:5/0 = 0
+38:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+38:5/0/physics_layer_0/angular_velocity = 0.0
+38:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+38:5/0/physics_layer_1/angular_velocity = 0.0
+39:5/0 = 0
+39:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+39:5/0/physics_layer_0/angular_velocity = 0.0
+39:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+39:5/0/physics_layer_1/angular_velocity = 0.0
+40:5/0 = 0
+40:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+40:5/0/physics_layer_0/angular_velocity = 0.0
+40:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+40:5/0/physics_layer_1/angular_velocity = 0.0
+41:5/0 = 0
+41:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+41:5/0/physics_layer_0/angular_velocity = 0.0
+41:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+41:5/0/physics_layer_1/angular_velocity = 0.0
+42:5/0 = 0
+42:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+42:5/0/physics_layer_0/angular_velocity = 0.0
+42:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+42:5/0/physics_layer_1/angular_velocity = 0.0
+43:5/0 = 0
+43:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+43:5/0/physics_layer_0/angular_velocity = 0.0
+43:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+43:5/0/physics_layer_1/angular_velocity = 0.0
+44:5/0 = 0
+44:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+44:5/0/physics_layer_0/angular_velocity = 0.0
+44:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+44:5/0/physics_layer_1/angular_velocity = 0.0
+45:5/0 = 0
+45:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+45:5/0/physics_layer_0/angular_velocity = 0.0
+45:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+45:5/0/physics_layer_1/angular_velocity = 0.0
+1:6/0 = 0
+1:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:6/0/physics_layer_0/angular_velocity = 0.0
+1:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:6/0/physics_layer_1/angular_velocity = 0.0
+3:6/0 = 0
+3:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:6/0/physics_layer_0/angular_velocity = 0.0
+3:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:6/0/physics_layer_1/angular_velocity = 0.0
+4:6/0 = 0
+4:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:6/0/physics_layer_0/angular_velocity = 0.0
+4:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:6/0/physics_layer_1/angular_velocity = 0.0
+5:6/0 = 0
+5:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:6/0/physics_layer_0/angular_velocity = 0.0
+5:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:6/0/physics_layer_1/angular_velocity = 0.0
+6:6/0 = 0
+6:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:6/0/physics_layer_0/angular_velocity = 0.0
+6:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:6/0/physics_layer_1/angular_velocity = 0.0
+8:6/0 = 0
+8:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:6/0/physics_layer_0/angular_velocity = 0.0
+8:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:6/0/physics_layer_1/angular_velocity = 0.0
+10:6/0 = 0
+10:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:6/0/physics_layer_0/angular_velocity = 0.0
+10:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:6/0/physics_layer_1/angular_velocity = 0.0
+11:6/0 = 0
+11:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:6/0/physics_layer_0/angular_velocity = 0.0
+11:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:6/0/physics_layer_1/angular_velocity = 0.0
+12:6/0 = 0
+12:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:6/0/physics_layer_0/angular_velocity = 0.0
+12:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:6/0/physics_layer_1/angular_velocity = 0.0
+13:6/0 = 0
+13:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:6/0/physics_layer_0/angular_velocity = 0.0
+13:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:6/0/physics_layer_1/angular_velocity = 0.0
+15:6/0 = 0
+15:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:6/0/physics_layer_0/angular_velocity = 0.0
+15:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:6/0/physics_layer_1/angular_velocity = 0.0
+17:6/0 = 0
+17:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:6/0/physics_layer_0/angular_velocity = 0.0
+17:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:6/0/physics_layer_1/angular_velocity = 0.0
+18:6/0 = 0
+18:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:6/0/physics_layer_0/angular_velocity = 0.0
+18:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:6/0/physics_layer_1/angular_velocity = 0.0
+19:6/0 = 0
+19:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:6/0/physics_layer_0/angular_velocity = 0.0
+19:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:6/0/physics_layer_1/angular_velocity = 0.0
+20:6/0 = 0
+20:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:6/0/physics_layer_0/angular_velocity = 0.0
+20:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:6/0/physics_layer_1/angular_velocity = 0.0
+22:6/0 = 0
+22:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:6/0/physics_layer_0/angular_velocity = 0.0
+22:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:6/0/physics_layer_1/angular_velocity = 0.0
+24:6/0 = 0
+24:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:6/0/physics_layer_0/angular_velocity = 0.0
+24:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:6/0/physics_layer_1/angular_velocity = 0.0
+25:6/0 = 0
+25:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:6/0/physics_layer_0/angular_velocity = 0.0
+25:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:6/0/physics_layer_1/angular_velocity = 0.0
+26:6/0 = 0
+26:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:6/0/physics_layer_0/angular_velocity = 0.0
+26:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:6/0/physics_layer_1/angular_velocity = 0.0
+27:6/0 = 0
+27:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:6/0/physics_layer_0/angular_velocity = 0.0
+27:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:6/0/physics_layer_1/angular_velocity = 0.0
+28:6/0 = 0
+28:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:6/0/physics_layer_0/angular_velocity = 0.0
+28:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:6/0/physics_layer_1/angular_velocity = 0.0
+29:6/0 = 0
+29:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:6/0/physics_layer_0/angular_velocity = 0.0
+29:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:6/0/physics_layer_1/angular_velocity = 0.0
+30:6/0 = 0
+30:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:6/0/physics_layer_0/angular_velocity = 0.0
+30:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:6/0/physics_layer_1/angular_velocity = 0.0
+31:6/0 = 0
+31:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:6/0/physics_layer_0/angular_velocity = 0.0
+31:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+31:6/0/physics_layer_1/angular_velocity = 0.0
+32:6/0 = 0
+32:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:6/0/physics_layer_0/angular_velocity = 0.0
+32:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:6/0/physics_layer_1/angular_velocity = 0.0
+33:6/0 = 0
+33:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:6/0/physics_layer_0/angular_velocity = 0.0
+33:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:6/0/physics_layer_1/angular_velocity = 0.0
+34:6/0 = 0
+34:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:6/0/physics_layer_0/angular_velocity = 0.0
+34:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:6/0/physics_layer_1/angular_velocity = 0.0
+35:6/0 = 0
+35:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:6/0/physics_layer_0/angular_velocity = 0.0
+35:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:6/0/physics_layer_1/angular_velocity = 0.0
+36:6/0 = 0
+36:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:6/0/physics_layer_0/angular_velocity = 0.0
+36:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+36:6/0/physics_layer_1/angular_velocity = 0.0
+37:6/0 = 0
+37:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+37:6/0/physics_layer_0/angular_velocity = 0.0
+37:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+37:6/0/physics_layer_1/angular_velocity = 0.0
+38:6/0 = 0
+38:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+38:6/0/physics_layer_0/angular_velocity = 0.0
+38:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+38:6/0/physics_layer_1/angular_velocity = 0.0
+39:6/0 = 0
+39:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+39:6/0/physics_layer_0/angular_velocity = 0.0
+39:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+39:6/0/physics_layer_1/angular_velocity = 0.0
+40:6/0 = 0
+40:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+40:6/0/physics_layer_0/angular_velocity = 0.0
+40:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+40:6/0/physics_layer_1/angular_velocity = 0.0
+41:6/0 = 0
+41:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+41:6/0/physics_layer_0/angular_velocity = 0.0
+41:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+41:6/0/physics_layer_1/angular_velocity = 0.0
+42:6/0 = 0
+42:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+42:6/0/physics_layer_0/angular_velocity = 0.0
+42:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+42:6/0/physics_layer_1/angular_velocity = 0.0
+43:6/0 = 0
+43:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+43:6/0/physics_layer_0/angular_velocity = 0.0
+43:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+43:6/0/physics_layer_1/angular_velocity = 0.0
+44:6/0 = 0
+44:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+44:6/0/physics_layer_0/angular_velocity = 0.0
+44:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+44:6/0/physics_layer_1/angular_velocity = 0.0
+45:6/0 = 0
+45:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+45:6/0/physics_layer_0/angular_velocity = 0.0
+45:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+45:6/0/physics_layer_1/angular_velocity = 0.0
+0:7/0 = 0
+0:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:7/0/physics_layer_0/angular_velocity = 0.0
+0:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:7/0/physics_layer_1/angular_velocity = 0.0
+1:7/0 = 0
+1:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:7/0/physics_layer_0/angular_velocity = 0.0
+1:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:7/0/physics_layer_1/angular_velocity = 0.0
+2:7/0 = 0
+2:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:7/0/physics_layer_0/angular_velocity = 0.0
+2:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:7/0/physics_layer_1/angular_velocity = 0.0
+3:7/0 = 0
+3:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:7/0/physics_layer_0/angular_velocity = 0.0
+3:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:7/0/physics_layer_1/angular_velocity = 0.0
+4:7/0 = 0
+4:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:7/0/physics_layer_0/angular_velocity = 0.0
+4:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:7/0/physics_layer_1/angular_velocity = 0.0
+5:7/0 = 0
+5:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:7/0/physics_layer_0/angular_velocity = 0.0
+5:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:7/0/physics_layer_1/angular_velocity = 0.0
+6:7/0 = 0
+6:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:7/0/physics_layer_0/angular_velocity = 0.0
+6:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:7/0/physics_layer_1/angular_velocity = 0.0
+7:7/0 = 0
+7:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:7/0/physics_layer_0/angular_velocity = 0.0
+7:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:7/0/physics_layer_1/angular_velocity = 0.0
+8:7/0 = 0
+8:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:7/0/physics_layer_0/angular_velocity = 0.0
+8:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:7/0/physics_layer_1/angular_velocity = 0.0
+9:7/0 = 0
+9:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:7/0/physics_layer_0/angular_velocity = 0.0
+9:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:7/0/physics_layer_1/angular_velocity = 0.0
+10:7/0 = 0
+10:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:7/0/physics_layer_0/angular_velocity = 0.0
+10:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:7/0/physics_layer_1/angular_velocity = 0.0
+11:7/0 = 0
+11:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:7/0/physics_layer_0/angular_velocity = 0.0
+11:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:7/0/physics_layer_1/angular_velocity = 0.0
+12:7/0 = 0
+12:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:7/0/physics_layer_0/angular_velocity = 0.0
+12:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:7/0/physics_layer_1/angular_velocity = 0.0
+13:7/0 = 0
+13:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:7/0/physics_layer_0/angular_velocity = 0.0
+13:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:7/0/physics_layer_1/angular_velocity = 0.0
+14:7/0 = 0
+14:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:7/0/physics_layer_0/angular_velocity = 0.0
+14:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:7/0/physics_layer_1/angular_velocity = 0.0
+15:7/0 = 0
+15:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:7/0/physics_layer_0/angular_velocity = 0.0
+15:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:7/0/physics_layer_1/angular_velocity = 0.0
+16:7/0 = 0
+16:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:7/0/physics_layer_0/angular_velocity = 0.0
+16:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:7/0/physics_layer_1/angular_velocity = 0.0
+17:7/0 = 0
+17:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:7/0/physics_layer_0/angular_velocity = 0.0
+17:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:7/0/physics_layer_1/angular_velocity = 0.0
+18:7/0 = 0
+18:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:7/0/physics_layer_0/angular_velocity = 0.0
+18:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:7/0/physics_layer_1/angular_velocity = 0.0
+19:7/0 = 0
+19:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:7/0/physics_layer_0/angular_velocity = 0.0
+19:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:7/0/physics_layer_1/angular_velocity = 0.0
+20:7/0 = 0
+20:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:7/0/physics_layer_0/angular_velocity = 0.0
+20:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:7/0/physics_layer_1/angular_velocity = 0.0
+21:7/0 = 0
+21:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:7/0/physics_layer_0/angular_velocity = 0.0
+21:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:7/0/physics_layer_1/angular_velocity = 0.0
+22:7/0 = 0
+22:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:7/0/physics_layer_0/angular_velocity = 0.0
+22:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:7/0/physics_layer_1/angular_velocity = 0.0
+23:7/0 = 0
+23:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:7/0/physics_layer_0/angular_velocity = 0.0
+23:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:7/0/physics_layer_1/angular_velocity = 0.0
+24:7/0 = 0
+24:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:7/0/physics_layer_0/angular_velocity = 0.0
+24:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:7/0/physics_layer_1/angular_velocity = 0.0
+25:7/0 = 0
+25:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:7/0/physics_layer_0/angular_velocity = 0.0
+25:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:7/0/physics_layer_1/angular_velocity = 0.0
+26:7/0 = 0
+26:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:7/0/physics_layer_0/angular_velocity = 0.0
+26:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:7/0/physics_layer_1/angular_velocity = 0.0
+27:7/0 = 0
+27:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:7/0/physics_layer_0/angular_velocity = 0.0
+27:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:7/0/physics_layer_1/angular_velocity = 0.0
+28:7/0 = 0
+28:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:7/0/physics_layer_0/angular_velocity = 0.0
+28:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:7/0/physics_layer_1/angular_velocity = 0.0
+29:7/0 = 0
+29:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:7/0/physics_layer_0/angular_velocity = 0.0
+29:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:7/0/physics_layer_1/angular_velocity = 0.0
+30:7/0 = 0
+30:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:7/0/physics_layer_0/angular_velocity = 0.0
+30:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:7/0/physics_layer_1/angular_velocity = 0.0
+31:7/0 = 0
+31:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:7/0/physics_layer_0/angular_velocity = 0.0
+31:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+31:7/0/physics_layer_1/angular_velocity = 0.0
+32:7/0 = 0
+32:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:7/0/physics_layer_0/angular_velocity = 0.0
+32:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:7/0/physics_layer_1/angular_velocity = 0.0
+33:7/0 = 0
+33:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:7/0/physics_layer_0/angular_velocity = 0.0
+33:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:7/0/physics_layer_1/angular_velocity = 0.0
+34:7/0 = 0
+34:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:7/0/physics_layer_0/angular_velocity = 0.0
+34:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:7/0/physics_layer_1/angular_velocity = 0.0
+35:7/0 = 0
+35:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:7/0/physics_layer_0/angular_velocity = 0.0
+35:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:7/0/physics_layer_1/angular_velocity = 0.0
+36:7/0 = 0
+36:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:7/0/physics_layer_0/angular_velocity = 0.0
+36:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+36:7/0/physics_layer_1/angular_velocity = 0.0
+37:7/0 = 0
+37:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+37:7/0/physics_layer_0/angular_velocity = 0.0
+37:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+37:7/0/physics_layer_1/angular_velocity = 0.0
+38:7/0 = 0
+38:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+38:7/0/physics_layer_0/angular_velocity = 0.0
+38:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+38:7/0/physics_layer_1/angular_velocity = 0.0
+39:7/0 = 0
+39:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+39:7/0/physics_layer_0/angular_velocity = 0.0
+39:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+39:7/0/physics_layer_1/angular_velocity = 0.0
+40:7/0 = 0
+40:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+40:7/0/physics_layer_0/angular_velocity = 0.0
+40:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+40:7/0/physics_layer_1/angular_velocity = 0.0
+41:7/0 = 0
+41:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+41:7/0/physics_layer_0/angular_velocity = 0.0
+41:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+41:7/0/physics_layer_1/angular_velocity = 0.0
+42:7/0 = 0
+42:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+42:7/0/physics_layer_0/angular_velocity = 0.0
+42:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+42:7/0/physics_layer_1/angular_velocity = 0.0
+43:7/0 = 0
+43:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+43:7/0/physics_layer_0/angular_velocity = 0.0
+43:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+43:7/0/physics_layer_1/angular_velocity = 0.0
+44:7/0 = 0
+44:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+44:7/0/physics_layer_0/angular_velocity = 0.0
+44:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+44:7/0/physics_layer_1/angular_velocity = 0.0
+45:7/0 = 0
+45:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+45:7/0/physics_layer_0/angular_velocity = 0.0
+45:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+45:7/0/physics_layer_1/angular_velocity = 0.0
+0:8/0 = 0
+0:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:8/0/physics_layer_0/angular_velocity = 0.0
+0:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:8/0/physics_layer_1/angular_velocity = 0.0
+2:8/0 = 0
+2:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:8/0/physics_layer_0/angular_velocity = 0.0
+2:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:8/0/physics_layer_1/angular_velocity = 0.0
+3:8/0 = 0
+3:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:8/0/physics_layer_0/angular_velocity = 0.0
+3:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:8/0/physics_layer_1/angular_velocity = 0.0
+4:8/0 = 0
+4:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:8/0/physics_layer_0/angular_velocity = 0.0
+4:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:8/0/physics_layer_1/angular_velocity = 0.0
+5:8/0 = 0
+5:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:8/0/physics_layer_0/angular_velocity = 0.0
+5:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:8/0/physics_layer_1/angular_velocity = 0.0
+6:8/0 = 0
+6:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:8/0/physics_layer_0/angular_velocity = 0.0
+6:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:8/0/physics_layer_1/angular_velocity = 0.0
+7:8/0 = 0
+7:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:8/0/physics_layer_0/angular_velocity = 0.0
+7:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:8/0/physics_layer_1/angular_velocity = 0.0
+9:8/0 = 0
+9:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:8/0/physics_layer_0/angular_velocity = 0.0
+9:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:8/0/physics_layer_1/angular_velocity = 0.0
+10:8/0 = 0
+10:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:8/0/physics_layer_0/angular_velocity = 0.0
+10:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:8/0/physics_layer_1/angular_velocity = 0.0
+11:8/0 = 0
+11:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:8/0/physics_layer_0/angular_velocity = 0.0
+11:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:8/0/physics_layer_1/angular_velocity = 0.0
+12:8/0 = 0
+12:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:8/0/physics_layer_0/angular_velocity = 0.0
+12:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:8/0/physics_layer_1/angular_velocity = 0.0
+13:8/0 = 0
+13:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:8/0/physics_layer_0/angular_velocity = 0.0
+13:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:8/0/physics_layer_1/angular_velocity = 0.0
+14:8/0 = 0
+14:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:8/0/physics_layer_0/angular_velocity = 0.0
+14:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:8/0/physics_layer_1/angular_velocity = 0.0
+16:8/0 = 0
+16:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:8/0/physics_layer_0/angular_velocity = 0.0
+16:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:8/0/physics_layer_1/angular_velocity = 0.0
+17:8/0 = 0
+17:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:8/0/physics_layer_0/angular_velocity = 0.0
+17:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:8/0/physics_layer_1/angular_velocity = 0.0
+18:8/0 = 0
+18:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:8/0/physics_layer_0/angular_velocity = 0.0
+18:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:8/0/physics_layer_1/angular_velocity = 0.0
+19:8/0 = 0
+19:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:8/0/physics_layer_0/angular_velocity = 0.0
+19:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:8/0/physics_layer_1/angular_velocity = 0.0
+20:8/0 = 0
+20:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:8/0/physics_layer_0/angular_velocity = 0.0
+20:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:8/0/physics_layer_1/angular_velocity = 0.0
+21:8/0 = 0
+21:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:8/0/physics_layer_0/angular_velocity = 0.0
+21:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:8/0/physics_layer_1/angular_velocity = 0.0
+23:8/0 = 0
+23:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:8/0/physics_layer_0/angular_velocity = 0.0
+23:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:8/0/physics_layer_1/angular_velocity = 0.0
+24:8/0 = 0
+24:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:8/0/physics_layer_0/angular_velocity = 0.0
+24:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:8/0/physics_layer_1/angular_velocity = 0.0
+25:8/0 = 0
+25:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:8/0/physics_layer_0/angular_velocity = 0.0
+25:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:8/0/physics_layer_1/angular_velocity = 0.0
+26:8/0 = 0
+26:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:8/0/physics_layer_0/angular_velocity = 0.0
+26:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:8/0/physics_layer_1/angular_velocity = 0.0
+27:8/0 = 0
+27:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:8/0/physics_layer_0/angular_velocity = 0.0
+27:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:8/0/physics_layer_1/angular_velocity = 0.0
+28:8/0 = 0
+28:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:8/0/physics_layer_0/angular_velocity = 0.0
+28:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:8/0/physics_layer_1/angular_velocity = 0.0
+29:8/0 = 0
+29:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:8/0/physics_layer_0/angular_velocity = 0.0
+29:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:8/0/physics_layer_1/angular_velocity = 0.0
+31:8/0 = 0
+31:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:8/0/physics_layer_0/angular_velocity = 0.0
+31:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+31:8/0/physics_layer_1/angular_velocity = 0.0
+32:8/0 = 0
+32:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:8/0/physics_layer_0/angular_velocity = 0.0
+32:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:8/0/physics_layer_1/angular_velocity = 0.0
+34:8/0 = 0
+34:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:8/0/physics_layer_0/angular_velocity = 0.0
+34:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:8/0/physics_layer_1/angular_velocity = 0.0
+35:8/0 = 0
+35:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:8/0/physics_layer_0/angular_velocity = 0.0
+35:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:8/0/physics_layer_1/angular_velocity = 0.0
+37:8/0 = 0
+37:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+37:8/0/physics_layer_0/angular_velocity = 0.0
+37:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+37:8/0/physics_layer_1/angular_velocity = 0.0
+38:8/0 = 0
+38:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+38:8/0/physics_layer_0/angular_velocity = 0.0
+38:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+38:8/0/physics_layer_1/angular_velocity = 0.0
+40:8/0 = 0
+40:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+40:8/0/physics_layer_0/angular_velocity = 0.0
+40:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+40:8/0/physics_layer_1/angular_velocity = 0.0
+41:8/0 = 0
+41:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+41:8/0/physics_layer_0/angular_velocity = 0.0
+41:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+41:8/0/physics_layer_1/angular_velocity = 0.0
+43:8/0 = 0
+43:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+43:8/0/physics_layer_0/angular_velocity = 0.0
+43:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+43:8/0/physics_layer_1/angular_velocity = 0.0
+44:8/0 = 0
+44:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+44:8/0/physics_layer_0/angular_velocity = 0.0
+44:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+44:8/0/physics_layer_1/angular_velocity = 0.0
+0:9/0 = 0
+0:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:9/0/physics_layer_0/angular_velocity = 0.0
+0:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:9/0/physics_layer_1/angular_velocity = 0.0
+1:9/0 = 0
+1:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:9/0/physics_layer_0/angular_velocity = 0.0
+1:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:9/0/physics_layer_1/angular_velocity = 0.0
+2:9/0 = 0
+2:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:9/0/physics_layer_0/angular_velocity = 0.0
+2:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:9/0/physics_layer_1/angular_velocity = 0.0
+3:9/0 = 0
+3:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:9/0/physics_layer_0/angular_velocity = 0.0
+3:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:9/0/physics_layer_1/angular_velocity = 0.0
+4:9/0 = 0
+4:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:9/0/physics_layer_0/angular_velocity = 0.0
+4:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:9/0/physics_layer_1/angular_velocity = 0.0
+5:9/0 = 0
+5:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:9/0/physics_layer_0/angular_velocity = 0.0
+5:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:9/0/physics_layer_1/angular_velocity = 0.0
+7:9/0 = 0
+7:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:9/0/physics_layer_0/angular_velocity = 0.0
+7:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:9/0/physics_layer_1/angular_velocity = 0.0
+8:9/0 = 0
+8:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:9/0/physics_layer_0/angular_velocity = 0.0
+8:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:9/0/physics_layer_1/angular_velocity = 0.0
+9:9/0 = 0
+9:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:9/0/physics_layer_0/angular_velocity = 0.0
+9:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:9/0/physics_layer_1/angular_velocity = 0.0
+10:9/0 = 0
+10:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:9/0/physics_layer_0/angular_velocity = 0.0
+10:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:9/0/physics_layer_1/angular_velocity = 0.0
+11:9/0 = 0
+11:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:9/0/physics_layer_0/angular_velocity = 0.0
+11:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:9/0/physics_layer_1/angular_velocity = 0.0
+12:9/0 = 0
+12:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:9/0/physics_layer_0/angular_velocity = 0.0
+12:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:9/0/physics_layer_1/angular_velocity = 0.0
+14:9/0 = 0
+14:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:9/0/physics_layer_0/angular_velocity = 0.0
+14:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:9/0/physics_layer_1/angular_velocity = 0.0
+15:9/0 = 0
+15:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:9/0/physics_layer_0/angular_velocity = 0.0
+15:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:9/0/physics_layer_1/angular_velocity = 0.0
+16:9/0 = 0
+16:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:9/0/physics_layer_0/angular_velocity = 0.0
+16:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:9/0/physics_layer_1/angular_velocity = 0.0
+17:9/0 = 0
+17:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:9/0/physics_layer_0/angular_velocity = 0.0
+17:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:9/0/physics_layer_1/angular_velocity = 0.0
+18:9/0 = 0
+18:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:9/0/physics_layer_0/angular_velocity = 0.0
+18:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:9/0/physics_layer_1/angular_velocity = 0.0
+19:9/0 = 0
+19:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:9/0/physics_layer_0/angular_velocity = 0.0
+19:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:9/0/physics_layer_1/angular_velocity = 0.0
+21:9/0 = 0
+21:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:9/0/physics_layer_0/angular_velocity = 0.0
+21:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:9/0/physics_layer_1/angular_velocity = 0.0
+22:9/0 = 0
+22:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:9/0/physics_layer_0/angular_velocity = 0.0
+22:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:9/0/physics_layer_1/angular_velocity = 0.0
+23:9/0 = 0
+23:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:9/0/physics_layer_0/angular_velocity = 0.0
+23:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:9/0/physics_layer_1/angular_velocity = 0.0
+24:9/0 = 0
+24:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:9/0/physics_layer_0/angular_velocity = 0.0
+24:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:9/0/physics_layer_1/angular_velocity = 0.0
+25:9/0 = 0
+25:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:9/0/physics_layer_0/angular_velocity = 0.0
+25:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:9/0/physics_layer_1/angular_velocity = 0.0
+26:9/0 = 0
+26:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:9/0/physics_layer_0/angular_velocity = 0.0
+26:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:9/0/physics_layer_1/angular_velocity = 0.0
+28:9/0 = 0
+28:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:9/0/physics_layer_0/angular_velocity = 0.0
+28:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:9/0/physics_layer_1/angular_velocity = 0.0
+29:9/0 = 0
+29:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:9/0/physics_layer_0/angular_velocity = 0.0
+29:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:9/0/physics_layer_1/angular_velocity = 0.0
+31:9/0 = 0
+31:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:9/0/physics_layer_0/angular_velocity = 0.0
+31:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+31:9/0/physics_layer_1/angular_velocity = 0.0
+32:9/0 = 0
+32:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:9/0/physics_layer_0/angular_velocity = 0.0
+32:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:9/0/physics_layer_1/angular_velocity = 0.0
+34:9/0 = 0
+34:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:9/0/physics_layer_0/angular_velocity = 0.0
+34:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:9/0/physics_layer_1/angular_velocity = 0.0
+35:9/0 = 0
+35:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:9/0/physics_layer_0/angular_velocity = 0.0
+35:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:9/0/physics_layer_1/angular_velocity = 0.0
+37:9/0 = 0
+37:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+37:9/0/physics_layer_0/angular_velocity = 0.0
+37:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+37:9/0/physics_layer_1/angular_velocity = 0.0
+38:9/0 = 0
+38:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+38:9/0/physics_layer_0/angular_velocity = 0.0
+38:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+38:9/0/physics_layer_1/angular_velocity = 0.0
+40:9/0 = 0
+40:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+40:9/0/physics_layer_0/angular_velocity = 0.0
+40:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+40:9/0/physics_layer_1/angular_velocity = 0.0
+41:9/0 = 0
+41:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+41:9/0/physics_layer_0/angular_velocity = 0.0
+41:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+41:9/0/physics_layer_1/angular_velocity = 0.0
+43:9/0 = 0
+43:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+43:9/0/physics_layer_0/angular_velocity = 0.0
+43:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+43:9/0/physics_layer_1/angular_velocity = 0.0
+44:9/0 = 0
+44:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+44:9/0/physics_layer_0/angular_velocity = 0.0
+44:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+44:9/0/physics_layer_1/angular_velocity = 0.0
+0:10/0 = 0
+0:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:10/0/physics_layer_0/angular_velocity = 0.0
+0:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:10/0/physics_layer_1/angular_velocity = 0.0
+1:10/0 = 0
+1:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:10/0/physics_layer_0/angular_velocity = 0.0
+1:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:10/0/physics_layer_1/angular_velocity = 0.0
+2:10/0 = 0
+2:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:10/0/physics_layer_0/angular_velocity = 0.0
+2:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:10/0/physics_layer_1/angular_velocity = 0.0
+3:10/0 = 0
+3:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:10/0/physics_layer_0/angular_velocity = 0.0
+3:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:10/0/physics_layer_1/angular_velocity = 0.0
+4:10/0 = 0
+4:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:10/0/physics_layer_0/angular_velocity = 0.0
+4:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:10/0/physics_layer_1/angular_velocity = 0.0
+5:10/0 = 0
+5:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:10/0/physics_layer_0/angular_velocity = 0.0
+5:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:10/0/physics_layer_1/angular_velocity = 0.0
+7:10/0 = 0
+7:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:10/0/physics_layer_0/angular_velocity = 0.0
+7:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:10/0/physics_layer_1/angular_velocity = 0.0
+8:10/0 = 0
+8:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:10/0/physics_layer_0/angular_velocity = 0.0
+8:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:10/0/physics_layer_1/angular_velocity = 0.0
+9:10/0 = 0
+9:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:10/0/physics_layer_0/angular_velocity = 0.0
+9:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:10/0/physics_layer_1/angular_velocity = 0.0
+10:10/0 = 0
+10:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:10/0/physics_layer_0/angular_velocity = 0.0
+10:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:10/0/physics_layer_1/angular_velocity = 0.0
+11:10/0 = 0
+11:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:10/0/physics_layer_0/angular_velocity = 0.0
+11:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:10/0/physics_layer_1/angular_velocity = 0.0
+12:10/0 = 0
+12:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:10/0/physics_layer_0/angular_velocity = 0.0
+12:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:10/0/physics_layer_1/angular_velocity = 0.0
+14:10/0 = 0
+14:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:10/0/physics_layer_0/angular_velocity = 0.0
+14:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:10/0/physics_layer_1/angular_velocity = 0.0
+15:10/0 = 0
+15:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:10/0/physics_layer_0/angular_velocity = 0.0
+15:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:10/0/physics_layer_1/angular_velocity = 0.0
+16:10/0 = 0
+16:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:10/0/physics_layer_0/angular_velocity = 0.0
+16:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:10/0/physics_layer_1/angular_velocity = 0.0
+17:10/0 = 0
+17:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:10/0/physics_layer_0/angular_velocity = 0.0
+17:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:10/0/physics_layer_1/angular_velocity = 0.0
+18:10/0 = 0
+18:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:10/0/physics_layer_0/angular_velocity = 0.0
+18:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:10/0/physics_layer_1/angular_velocity = 0.0
+19:10/0 = 0
+19:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:10/0/physics_layer_0/angular_velocity = 0.0
+19:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:10/0/physics_layer_1/angular_velocity = 0.0
+21:10/0 = 0
+21:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:10/0/physics_layer_0/angular_velocity = 0.0
+21:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:10/0/physics_layer_1/angular_velocity = 0.0
+22:10/0 = 0
+22:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:10/0/physics_layer_0/angular_velocity = 0.0
+22:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:10/0/physics_layer_1/angular_velocity = 0.0
+23:10/0 = 0
+23:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:10/0/physics_layer_0/angular_velocity = 0.0
+23:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:10/0/physics_layer_1/angular_velocity = 0.0
+24:10/0 = 0
+24:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:10/0/physics_layer_0/angular_velocity = 0.0
+24:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:10/0/physics_layer_1/angular_velocity = 0.0
+25:10/0 = 0
+25:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:10/0/physics_layer_0/angular_velocity = 0.0
+25:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:10/0/physics_layer_1/angular_velocity = 0.0
+26:10/0 = 0
+26:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:10/0/physics_layer_0/angular_velocity = 0.0
+26:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:10/0/physics_layer_1/angular_velocity = 0.0
+28:10/0 = 0
+28:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:10/0/physics_layer_0/angular_velocity = 0.0
+28:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:10/0/physics_layer_1/angular_velocity = 0.0
+29:10/0 = 0
+29:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:10/0/physics_layer_0/angular_velocity = 0.0
+29:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:10/0/physics_layer_1/angular_velocity = 0.0
+30:10/0 = 0
+30:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:10/0/physics_layer_0/angular_velocity = 0.0
+30:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:10/0/physics_layer_1/angular_velocity = 0.0
+31:10/0 = 0
+31:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:10/0/physics_layer_0/angular_velocity = 0.0
+31:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+31:10/0/physics_layer_1/angular_velocity = 0.0
+32:10/0 = 0
+32:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:10/0/physics_layer_0/angular_velocity = 0.0
+32:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:10/0/physics_layer_1/angular_velocity = 0.0
+33:10/0 = 0
+33:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:10/0/physics_layer_0/angular_velocity = 0.0
+33:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:10/0/physics_layer_1/angular_velocity = 0.0
+34:10/0 = 0
+34:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:10/0/physics_layer_0/angular_velocity = 0.0
+34:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:10/0/physics_layer_1/angular_velocity = 0.0
+35:10/0 = 0
+35:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:10/0/physics_layer_0/angular_velocity = 0.0
+35:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:10/0/physics_layer_1/angular_velocity = 0.0
+36:10/0 = 0
+36:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:10/0/physics_layer_0/angular_velocity = 0.0
+36:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+36:10/0/physics_layer_1/angular_velocity = 0.0
+37:10/0 = 0
+37:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+37:10/0/physics_layer_0/angular_velocity = 0.0
+37:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+37:10/0/physics_layer_1/angular_velocity = 0.0
+38:10/0 = 0
+38:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+38:10/0/physics_layer_0/angular_velocity = 0.0
+38:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+38:10/0/physics_layer_1/angular_velocity = 0.0
+39:10/0 = 0
+39:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+39:10/0/physics_layer_0/angular_velocity = 0.0
+39:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+39:10/0/physics_layer_1/angular_velocity = 0.0
+40:10/0 = 0
+40:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+40:10/0/physics_layer_0/angular_velocity = 0.0
+40:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+40:10/0/physics_layer_1/angular_velocity = 0.0
+41:10/0 = 0
+41:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+41:10/0/physics_layer_0/angular_velocity = 0.0
+41:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+41:10/0/physics_layer_1/angular_velocity = 0.0
+42:10/0 = 0
+42:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+42:10/0/physics_layer_0/angular_velocity = 0.0
+42:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+42:10/0/physics_layer_1/angular_velocity = 0.0
+43:10/0 = 0
+43:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+43:10/0/physics_layer_0/angular_velocity = 0.0
+43:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+43:10/0/physics_layer_1/angular_velocity = 0.0
+44:10/0 = 0
+44:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+44:10/0/physics_layer_0/angular_velocity = 0.0
+44:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+44:10/0/physics_layer_1/angular_velocity = 0.0
+45:10/0 = 0
+45:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+45:10/0/physics_layer_0/angular_velocity = 0.0
+45:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+45:10/0/physics_layer_1/angular_velocity = 0.0
+0:11/0 = 0
+0:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:11/0/physics_layer_0/angular_velocity = 0.0
+0:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:11/0/physics_layer_1/angular_velocity = 0.0
+1:11/0 = 0
+1:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:11/0/physics_layer_0/angular_velocity = 0.0
+1:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:11/0/physics_layer_1/angular_velocity = 0.0
+2:11/0 = 0
+2:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:11/0/physics_layer_0/angular_velocity = 0.0
+2:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:11/0/physics_layer_1/angular_velocity = 0.0
+3:11/0 = 0
+3:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:11/0/physics_layer_0/angular_velocity = 0.0
+3:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:11/0/physics_layer_1/angular_velocity = 0.0
+4:11/0 = 0
+4:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:11/0/physics_layer_0/angular_velocity = 0.0
+4:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:11/0/physics_layer_1/angular_velocity = 0.0
+5:11/0 = 0
+5:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:11/0/physics_layer_0/angular_velocity = 0.0
+5:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:11/0/physics_layer_1/angular_velocity = 0.0
+6:11/0 = 0
+6:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:11/0/physics_layer_0/angular_velocity = 0.0
+6:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:11/0/physics_layer_1/angular_velocity = 0.0
+7:11/0 = 0
+7:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:11/0/physics_layer_0/angular_velocity = 0.0
+7:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:11/0/physics_layer_1/angular_velocity = 0.0
+8:11/0 = 0
+8:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:11/0/physics_layer_0/angular_velocity = 0.0
+8:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:11/0/physics_layer_1/angular_velocity = 0.0
+9:11/0 = 0
+9:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:11/0/physics_layer_0/angular_velocity = 0.0
+9:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:11/0/physics_layer_1/angular_velocity = 0.0
+10:11/0 = 0
+10:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:11/0/physics_layer_0/angular_velocity = 0.0
+10:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:11/0/physics_layer_1/angular_velocity = 0.0
+11:11/0 = 0
+11:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:11/0/physics_layer_0/angular_velocity = 0.0
+11:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:11/0/physics_layer_1/angular_velocity = 0.0
+12:11/0 = 0
+12:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:11/0/physics_layer_0/angular_velocity = 0.0
+12:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:11/0/physics_layer_1/angular_velocity = 0.0
+13:11/0 = 0
+13:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:11/0/physics_layer_0/angular_velocity = 0.0
+13:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:11/0/physics_layer_1/angular_velocity = 0.0
+14:11/0 = 0
+14:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:11/0/physics_layer_0/angular_velocity = 0.0
+14:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:11/0/physics_layer_1/angular_velocity = 0.0
+15:11/0 = 0
+15:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:11/0/physics_layer_0/angular_velocity = 0.0
+15:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:11/0/physics_layer_1/angular_velocity = 0.0
+16:11/0 = 0
+16:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:11/0/physics_layer_0/angular_velocity = 0.0
+16:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:11/0/physics_layer_1/angular_velocity = 0.0
+17:11/0 = 0
+17:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:11/0/physics_layer_0/angular_velocity = 0.0
+17:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:11/0/physics_layer_1/angular_velocity = 0.0
+18:11/0 = 0
+18:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:11/0/physics_layer_0/angular_velocity = 0.0
+18:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:11/0/physics_layer_1/angular_velocity = 0.0
+19:11/0 = 0
+19:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:11/0/physics_layer_0/angular_velocity = 0.0
+19:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:11/0/physics_layer_1/angular_velocity = 0.0
+20:11/0 = 0
+20:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:11/0/physics_layer_0/angular_velocity = 0.0
+20:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:11/0/physics_layer_1/angular_velocity = 0.0
+21:11/0 = 0
+21:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:11/0/physics_layer_0/angular_velocity = 0.0
+21:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:11/0/physics_layer_1/angular_velocity = 0.0
+22:11/0 = 0
+22:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:11/0/physics_layer_0/angular_velocity = 0.0
+22:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:11/0/physics_layer_1/angular_velocity = 0.0
+23:11/0 = 0
+23:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:11/0/physics_layer_0/angular_velocity = 0.0
+23:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:11/0/physics_layer_1/angular_velocity = 0.0
+24:11/0 = 0
+24:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:11/0/physics_layer_0/angular_velocity = 0.0
+24:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:11/0/physics_layer_1/angular_velocity = 0.0
+25:11/0 = 0
+25:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:11/0/physics_layer_0/angular_velocity = 0.0
+25:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:11/0/physics_layer_1/angular_velocity = 0.0
+26:11/0 = 0
+26:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:11/0/physics_layer_0/angular_velocity = 0.0
+26:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:11/0/physics_layer_1/angular_velocity = 0.0
+27:11/0 = 0
+27:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:11/0/physics_layer_0/angular_velocity = 0.0
+27:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:11/0/physics_layer_1/angular_velocity = 0.0
+28:11/0 = 0
+28:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:11/0/physics_layer_0/angular_velocity = 0.0
+28:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:11/0/physics_layer_1/angular_velocity = 0.0
+29:11/0 = 0
+29:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:11/0/physics_layer_0/angular_velocity = 0.0
+29:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:11/0/physics_layer_1/angular_velocity = 0.0
+30:11/0 = 0
+30:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:11/0/physics_layer_0/angular_velocity = 0.0
+30:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:11/0/physics_layer_1/angular_velocity = 0.0
+31:11/0 = 0
+31:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:11/0/physics_layer_0/angular_velocity = 0.0
+31:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+31:11/0/physics_layer_1/angular_velocity = 0.0
+32:11/0 = 0
+32:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:11/0/physics_layer_0/angular_velocity = 0.0
+32:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:11/0/physics_layer_1/angular_velocity = 0.0
+33:11/0 = 0
+33:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:11/0/physics_layer_0/angular_velocity = 0.0
+33:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:11/0/physics_layer_1/angular_velocity = 0.0
+34:11/0 = 0
+34:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:11/0/physics_layer_0/angular_velocity = 0.0
+34:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:11/0/physics_layer_1/angular_velocity = 0.0
+35:11/0 = 0
+35:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:11/0/physics_layer_0/angular_velocity = 0.0
+35:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:11/0/physics_layer_1/angular_velocity = 0.0
+36:11/0 = 0
+36:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:11/0/physics_layer_0/angular_velocity = 0.0
+36:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+36:11/0/physics_layer_1/angular_velocity = 0.0
+37:11/0 = 0
+37:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+37:11/0/physics_layer_0/angular_velocity = 0.0
+37:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+37:11/0/physics_layer_1/angular_velocity = 0.0
+38:11/0 = 0
+38:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+38:11/0/physics_layer_0/angular_velocity = 0.0
+38:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+38:11/0/physics_layer_1/angular_velocity = 0.0
+39:11/0 = 0
+39:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+39:11/0/physics_layer_0/angular_velocity = 0.0
+39:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+39:11/0/physics_layer_1/angular_velocity = 0.0
+40:11/0 = 0
+40:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+40:11/0/physics_layer_0/angular_velocity = 0.0
+40:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+40:11/0/physics_layer_1/angular_velocity = 0.0
+41:11/0 = 0
+41:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+41:11/0/physics_layer_0/angular_velocity = 0.0
+41:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+41:11/0/physics_layer_1/angular_velocity = 0.0
+42:11/0 = 0
+42:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+42:11/0/physics_layer_0/angular_velocity = 0.0
+42:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+42:11/0/physics_layer_1/angular_velocity = 0.0
+43:11/0 = 0
+43:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+43:11/0/physics_layer_0/angular_velocity = 0.0
+43:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+43:11/0/physics_layer_1/angular_velocity = 0.0
+44:11/0 = 0
+44:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+44:11/0/physics_layer_0/angular_velocity = 0.0
+44:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+44:11/0/physics_layer_1/angular_velocity = 0.0
+45:11/0 = 0
+45:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+45:11/0/physics_layer_0/angular_velocity = 0.0
+45:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+45:11/0/physics_layer_1/angular_velocity = 0.0
+0:12/0 = 0
+0:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:12/0/physics_layer_0/angular_velocity = 0.0
+0:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:12/0/physics_layer_1/angular_velocity = 0.0
+1:12/0 = 0
+1:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:12/0/physics_layer_0/angular_velocity = 0.0
+1:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:12/0/physics_layer_1/angular_velocity = 0.0
+2:12/0 = 0
+2:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:12/0/physics_layer_0/angular_velocity = 0.0
+2:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:12/0/physics_layer_1/angular_velocity = 0.0
+3:12/0 = 0
+3:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:12/0/physics_layer_0/angular_velocity = 0.0
+3:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:12/0/physics_layer_1/angular_velocity = 0.0
+4:12/0 = 0
+4:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:12/0/physics_layer_0/angular_velocity = 0.0
+4:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:12/0/physics_layer_1/angular_velocity = 0.0
+5:12/0 = 0
+5:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:12/0/physics_layer_0/angular_velocity = 0.0
+5:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:12/0/physics_layer_1/angular_velocity = 0.0
+6:12/0 = 0
+6:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:12/0/physics_layer_0/angular_velocity = 0.0
+6:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:12/0/physics_layer_1/angular_velocity = 0.0
+7:12/0 = 0
+7:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:12/0/physics_layer_0/angular_velocity = 0.0
+7:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:12/0/physics_layer_1/angular_velocity = 0.0
+8:12/0 = 0
+8:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:12/0/physics_layer_0/angular_velocity = 0.0
+8:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:12/0/physics_layer_1/angular_velocity = 0.0
+9:12/0 = 0
+9:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:12/0/physics_layer_0/angular_velocity = 0.0
+9:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:12/0/physics_layer_1/angular_velocity = 0.0
+10:12/0 = 0
+10:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:12/0/physics_layer_0/angular_velocity = 0.0
+10:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:12/0/physics_layer_1/angular_velocity = 0.0
+11:12/0 = 0
+11:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:12/0/physics_layer_0/angular_velocity = 0.0
+11:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:12/0/physics_layer_1/angular_velocity = 0.0
+12:12/0 = 0
+12:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:12/0/physics_layer_0/angular_velocity = 0.0
+12:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:12/0/physics_layer_1/angular_velocity = 0.0
+13:12/0 = 0
+13:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:12/0/physics_layer_0/angular_velocity = 0.0
+13:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:12/0/physics_layer_1/angular_velocity = 0.0
+14:12/0 = 0
+14:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:12/0/physics_layer_0/angular_velocity = 0.0
+14:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:12/0/physics_layer_1/angular_velocity = 0.0
+15:12/0 = 0
+15:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:12/0/physics_layer_0/angular_velocity = 0.0
+15:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:12/0/physics_layer_1/angular_velocity = 0.0
+16:12/0 = 0
+16:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:12/0/physics_layer_0/angular_velocity = 0.0
+16:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:12/0/physics_layer_1/angular_velocity = 0.0
+17:12/0 = 0
+17:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:12/0/physics_layer_0/angular_velocity = 0.0
+17:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:12/0/physics_layer_1/angular_velocity = 0.0
+18:12/0 = 0
+18:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:12/0/physics_layer_0/angular_velocity = 0.0
+18:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:12/0/physics_layer_1/angular_velocity = 0.0
+19:12/0 = 0
+19:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:12/0/physics_layer_0/angular_velocity = 0.0
+19:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:12/0/physics_layer_1/angular_velocity = 0.0
+20:12/0 = 0
+20:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:12/0/physics_layer_0/angular_velocity = 0.0
+20:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:12/0/physics_layer_1/angular_velocity = 0.0
+21:12/0 = 0
+21:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:12/0/physics_layer_0/angular_velocity = 0.0
+21:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:12/0/physics_layer_1/angular_velocity = 0.0
+22:12/0 = 0
+22:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:12/0/physics_layer_0/angular_velocity = 0.0
+22:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:12/0/physics_layer_1/angular_velocity = 0.0
+23:12/0 = 0
+23:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:12/0/physics_layer_0/angular_velocity = 0.0
+23:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:12/0/physics_layer_1/angular_velocity = 0.0
+24:12/0 = 0
+24:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:12/0/physics_layer_0/angular_velocity = 0.0
+24:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:12/0/physics_layer_1/angular_velocity = 0.0
+25:12/0 = 0
+25:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:12/0/physics_layer_0/angular_velocity = 0.0
+25:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:12/0/physics_layer_1/angular_velocity = 0.0
+26:12/0 = 0
+26:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:12/0/physics_layer_0/angular_velocity = 0.0
+26:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:12/0/physics_layer_1/angular_velocity = 0.0
+27:12/0 = 0
+27:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:12/0/physics_layer_0/angular_velocity = 0.0
+27:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:12/0/physics_layer_1/angular_velocity = 0.0
+28:12/0 = 0
+28:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:12/0/physics_layer_0/angular_velocity = 0.0
+28:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:12/0/physics_layer_1/angular_velocity = 0.0
+29:12/0 = 0
+29:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:12/0/physics_layer_0/angular_velocity = 0.0
+29:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:12/0/physics_layer_1/angular_velocity = 0.0
+30:12/0 = 0
+30:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:12/0/physics_layer_0/angular_velocity = 0.0
+30:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:12/0/physics_layer_1/angular_velocity = 0.0
+31:12/0 = 0
+31:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:12/0/physics_layer_0/angular_velocity = 0.0
+31:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+31:12/0/physics_layer_1/angular_velocity = 0.0
+32:12/0 = 0
+32:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:12/0/physics_layer_0/angular_velocity = 0.0
+32:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:12/0/physics_layer_1/angular_velocity = 0.0
+33:12/0 = 0
+33:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:12/0/physics_layer_0/angular_velocity = 0.0
+33:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:12/0/physics_layer_1/angular_velocity = 0.0
+34:12/0 = 0
+34:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:12/0/physics_layer_0/angular_velocity = 0.0
+34:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:12/0/physics_layer_1/angular_velocity = 0.0
+35:12/0 = 0
+35:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:12/0/physics_layer_0/angular_velocity = 0.0
+35:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:12/0/physics_layer_1/angular_velocity = 0.0
+36:12/0 = 0
+36:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:12/0/physics_layer_0/angular_velocity = 0.0
+36:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+36:12/0/physics_layer_1/angular_velocity = 0.0
+37:12/0 = 0
+37:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+37:12/0/physics_layer_0/angular_velocity = 0.0
+37:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+37:12/0/physics_layer_1/angular_velocity = 0.0
+38:12/0 = 0
+38:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+38:12/0/physics_layer_0/angular_velocity = 0.0
+38:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+38:12/0/physics_layer_1/angular_velocity = 0.0
+39:12/0 = 0
+39:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+39:12/0/physics_layer_0/angular_velocity = 0.0
+39:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+39:12/0/physics_layer_1/angular_velocity = 0.0
+40:12/0 = 0
+40:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+40:12/0/physics_layer_0/angular_velocity = 0.0
+40:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+40:12/0/physics_layer_1/angular_velocity = 0.0
+41:12/0 = 0
+41:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+41:12/0/physics_layer_0/angular_velocity = 0.0
+41:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+41:12/0/physics_layer_1/angular_velocity = 0.0
+42:12/0 = 0
+42:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+42:12/0/physics_layer_0/angular_velocity = 0.0
+42:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+42:12/0/physics_layer_1/angular_velocity = 0.0
+43:12/0 = 0
+43:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+43:12/0/physics_layer_0/angular_velocity = 0.0
+43:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+43:12/0/physics_layer_1/angular_velocity = 0.0
+44:12/0 = 0
+44:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+44:12/0/physics_layer_0/angular_velocity = 0.0
+44:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+44:12/0/physics_layer_1/angular_velocity = 0.0
+45:12/0 = 0
+45:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+45:12/0/physics_layer_0/angular_velocity = 0.0
+45:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+45:12/0/physics_layer_1/angular_velocity = 0.0
+1:13/0 = 0
+1:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:13/0/physics_layer_0/angular_velocity = 0.0
+1:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:13/0/physics_layer_1/angular_velocity = 0.0
+3:13/0 = 0
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+3:13/0/physics_layer_0/angular_velocity = 0.0
+3:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:13/0/physics_layer_1/angular_velocity = 0.0
+4:13/0 = 0
+4:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:13/0/physics_layer_0/angular_velocity = 0.0
+4:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:13/0/physics_layer_1/angular_velocity = 0.0
+5:13/0 = 0
+5:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:13/0/physics_layer_0/angular_velocity = 0.0
+5:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:13/0/physics_layer_1/angular_velocity = 0.0
+6:13/0 = 0
+6:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:13/0/physics_layer_0/angular_velocity = 0.0
+6:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:13/0/physics_layer_1/angular_velocity = 0.0
+8:13/0 = 0
+8:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:13/0/physics_layer_0/angular_velocity = 0.0
+8:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:13/0/physics_layer_1/angular_velocity = 0.0
+10:13/0 = 0
+10:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:13/0/physics_layer_0/angular_velocity = 0.0
+10:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:13/0/physics_layer_1/angular_velocity = 0.0
+11:13/0 = 0
+11:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:13/0/physics_layer_0/angular_velocity = 0.0
+11:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:13/0/physics_layer_1/angular_velocity = 0.0
+12:13/0 = 0
+12:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:13/0/physics_layer_0/angular_velocity = 0.0
+12:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:13/0/physics_layer_1/angular_velocity = 0.0
+13:13/0 = 0
+13:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:13/0/physics_layer_0/angular_velocity = 0.0
+13:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:13/0/physics_layer_1/angular_velocity = 0.0
+15:13/0 = 0
+15:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:13/0/physics_layer_0/angular_velocity = 0.0
+15:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:13/0/physics_layer_1/angular_velocity = 0.0
+17:13/0 = 0
+17:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:13/0/physics_layer_0/angular_velocity = 0.0
+17:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:13/0/physics_layer_1/angular_velocity = 0.0
+18:13/0 = 0
+18:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:13/0/physics_layer_0/angular_velocity = 0.0
+18:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:13/0/physics_layer_1/angular_velocity = 0.0
+19:13/0 = 0
+19:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:13/0/physics_layer_0/angular_velocity = 0.0
+19:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:13/0/physics_layer_1/angular_velocity = 0.0
+20:13/0 = 0
+20:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:13/0/physics_layer_0/angular_velocity = 0.0
+20:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:13/0/physics_layer_1/angular_velocity = 0.0
+22:13/0 = 0
+22:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:13/0/physics_layer_0/angular_velocity = 0.0
+22:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:13/0/physics_layer_1/angular_velocity = 0.0
+24:13/0 = 0
+24:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:13/0/physics_layer_0/angular_velocity = 0.0
+24:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:13/0/physics_layer_1/angular_velocity = 0.0
+25:13/0 = 0
+25:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:13/0/physics_layer_0/angular_velocity = 0.0
+25:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:13/0/physics_layer_1/angular_velocity = 0.0
+26:13/0 = 0
+26:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:13/0/physics_layer_0/angular_velocity = 0.0
+26:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:13/0/physics_layer_1/angular_velocity = 0.0
+27:13/0 = 0
+27:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:13/0/physics_layer_0/angular_velocity = 0.0
+27:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:13/0/physics_layer_1/angular_velocity = 0.0
+28:13/0 = 0
+28:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:13/0/physics_layer_0/angular_velocity = 0.0
+28:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:13/0/physics_layer_1/angular_velocity = 0.0
+29:13/0 = 0
+29:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:13/0/physics_layer_0/angular_velocity = 0.0
+29:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:13/0/physics_layer_1/angular_velocity = 0.0
+31:13/0 = 0
+31:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:13/0/physics_layer_0/angular_velocity = 0.0
+31:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+31:13/0/physics_layer_1/angular_velocity = 0.0
+32:13/0 = 0
+32:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:13/0/physics_layer_0/angular_velocity = 0.0
+32:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:13/0/physics_layer_1/angular_velocity = 0.0
+34:13/0 = 0
+34:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:13/0/physics_layer_0/angular_velocity = 0.0
+34:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:13/0/physics_layer_1/angular_velocity = 0.0
+35:13/0 = 0
+35:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:13/0/physics_layer_0/angular_velocity = 0.0
+35:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:13/0/physics_layer_1/angular_velocity = 0.0
+37:13/0 = 0
+37:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+37:13/0/physics_layer_0/angular_velocity = 0.0
+37:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+37:13/0/physics_layer_1/angular_velocity = 0.0
+38:13/0 = 0
+38:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+38:13/0/physics_layer_0/angular_velocity = 0.0
+38:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+38:13/0/physics_layer_1/angular_velocity = 0.0
+40:13/0 = 0
+40:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+40:13/0/physics_layer_0/angular_velocity = 0.0
+40:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+40:13/0/physics_layer_1/angular_velocity = 0.0
+41:13/0 = 0
+41:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+41:13/0/physics_layer_0/angular_velocity = 0.0
+41:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+41:13/0/physics_layer_1/angular_velocity = 0.0
+43:13/0 = 0
+43:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+43:13/0/physics_layer_0/angular_velocity = 0.0
+43:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+43:13/0/physics_layer_1/angular_velocity = 0.0
+44:13/0 = 0
+44:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+44:13/0/physics_layer_0/angular_velocity = 0.0
+44:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+44:13/0/physics_layer_1/angular_velocity = 0.0
+0:14/0 = 0
+0:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:14/0/physics_layer_0/angular_velocity = 0.0
+0:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:14/0/physics_layer_1/angular_velocity = 0.0
+1:14/0 = 0
+1:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:14/0/physics_layer_0/angular_velocity = 0.0
+1:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:14/0/physics_layer_1/angular_velocity = 0.0
+2:14/0 = 0
+2:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:14/0/physics_layer_0/angular_velocity = 0.0
+2:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:14/0/physics_layer_1/angular_velocity = 0.0
+3:14/0 = 0
+3:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:14/0/physics_layer_0/angular_velocity = 0.0
+3:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:14/0/physics_layer_1/angular_velocity = 0.0
+4:14/0 = 0
+4:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:14/0/physics_layer_0/angular_velocity = 0.0
+4:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:14/0/physics_layer_1/angular_velocity = 0.0
+5:14/0 = 0
+5:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:14/0/physics_layer_0/angular_velocity = 0.0
+5:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:14/0/physics_layer_1/angular_velocity = 0.0
+6:14/0 = 0
+6:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:14/0/physics_layer_0/angular_velocity = 0.0
+6:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:14/0/physics_layer_1/angular_velocity = 0.0
+7:14/0 = 0
+7:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:14/0/physics_layer_0/angular_velocity = 0.0
+7:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8)
+7:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:14/0/physics_layer_1/angular_velocity = 0.0
+8:14/0 = 0
+8:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:14/0/physics_layer_0/angular_velocity = 0.0
+8:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8)
+8:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:14/0/physics_layer_1/angular_velocity = 0.0
+9:14/0 = 0
+9:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:14/0/physics_layer_0/angular_velocity = 0.0
+9:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8)
+9:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:14/0/physics_layer_1/angular_velocity = 0.0
+10:14/0 = 0
+10:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:14/0/physics_layer_0/angular_velocity = 0.0
+10:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:14/0/physics_layer_1/angular_velocity = 0.0
+11:14/0 = 0
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+11:14/0/physics_layer_0/angular_velocity = 0.0
+11:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+11:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:14/0/physics_layer_1/angular_velocity = 0.0
+12:14/0 = 0
+12:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:14/0/physics_layer_0/angular_velocity = 0.0
+12:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+12:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:14/0/physics_layer_1/angular_velocity = 0.0
+13:14/0 = 0
+13:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:14/0/physics_layer_0/angular_velocity = 0.0
+13:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:14/0/physics_layer_1/angular_velocity = 0.0
+14:14/0 = 0
+14:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:14/0/physics_layer_0/angular_velocity = 0.0
+14:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:14/0/physics_layer_1/angular_velocity = 0.0
+15:14/0 = 0
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+15:14/0/physics_layer_0/angular_velocity = 0.0
+15:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:14/0/physics_layer_1/angular_velocity = 0.0
+16:14/0 = 0
+16:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:14/0/physics_layer_0/angular_velocity = 0.0
+16:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:14/0/physics_layer_1/angular_velocity = 0.0
+17:14/0 = 0
+17:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:14/0/physics_layer_0/angular_velocity = 0.0
+17:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:14/0/physics_layer_1/angular_velocity = 0.0
+18:14/0 = 0
+18:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:14/0/physics_layer_0/angular_velocity = 0.0
+18:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:14/0/physics_layer_1/angular_velocity = 0.0
+19:14/0 = 0
+19:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:14/0/physics_layer_0/angular_velocity = 0.0
+19:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:14/0/physics_layer_1/angular_velocity = 0.0
+20:14/0 = 0
+20:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:14/0/physics_layer_0/angular_velocity = 0.0
+20:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:14/0/physics_layer_1/angular_velocity = 0.0
+21:14/0 = 0
+21:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:14/0/physics_layer_0/angular_velocity = 0.0
+21:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:14/0/physics_layer_1/angular_velocity = 0.0
+22:14/0 = 0
+22:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:14/0/physics_layer_0/angular_velocity = 0.0
+22:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:14/0/physics_layer_1/angular_velocity = 0.0
+23:14/0 = 0
+23:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:14/0/physics_layer_0/angular_velocity = 0.0
+23:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:14/0/physics_layer_1/angular_velocity = 0.0
+24:14/0 = 0
+24:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:14/0/physics_layer_0/angular_velocity = 0.0
+24:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:14/0/physics_layer_1/angular_velocity = 0.0
+25:14/0 = 0
+25:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:14/0/physics_layer_0/angular_velocity = 0.0
+25:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:14/0/physics_layer_1/angular_velocity = 0.0
+26:14/0 = 0
+26:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:14/0/physics_layer_0/angular_velocity = 0.0
+26:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:14/0/physics_layer_1/angular_velocity = 0.0
+27:14/0 = 0
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+28:14/0 = 0
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+28:14/0/physics_layer_1/angular_velocity = 0.0
+29:14/0 = 0
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+29:14/0/physics_layer_1/angular_velocity = 0.0
+31:14/0 = 0
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+31:14/0/physics_layer_1/angular_velocity = 0.0
+32:14/0 = 0
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+32:14/0/physics_layer_1/angular_velocity = 0.0
+34:14/0 = 0
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+34:14/0/physics_layer_1/angular_velocity = 0.0
+35:14/0 = 0
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+35:14/0/physics_layer_1/angular_velocity = 0.0
+37:14/0 = 0
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+38:14/0 = 0
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+38:14/0/physics_layer_1/angular_velocity = 0.0
+40:14/0 = 0
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+40:14/0/physics_layer_1/angular_velocity = 0.0
+41:14/0 = 0
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+43:14/0 = 0
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+44:14/0 = 0
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+2:15/0 = 0
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+3:15/0 = 0
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+4:15/0 = 0
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+5:15/0 = 0
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+6:15/0 = 0
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+7:15/0 = 0
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+9:15/0 = 0
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+10:15/0 = 0
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+11:15/0 = 0
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+12:15/0 = 0
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+13:15/0 = 0
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+14:15/0 = 0
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+16:15/0 = 0
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+17:15/0 = 0
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+18:15/0 = 0
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+19:15/0 = 0
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+20:15/0 = 0
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+21:15/0 = 0
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+22:15/0 = 0
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+23:15/0 = 0
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+24:15/0 = 0
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+25:15/0 = 0
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+26:15/0 = 0
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+27:15/0 = 0
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+28:15/0 = 0
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+29:15/0 = 0
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+30:15/0 = 0
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+31:15/0 = 0
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+32:15/0 = 0
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+33:15/0 = 0
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+34:15/0 = 0
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+35:15/0 = 0
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+36:15/0 = 0
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+37:15/0 = 0
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+38:15/0 = 0
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+39:15/0 = 0
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+40:15/0 = 0
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+41:15/0 = 0
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+42:15/0 = 0
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+42:15/0/physics_layer_1/angular_velocity = 0.0
+43:15/0 = 0
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+44:15/0 = 0
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+45:15/0 = 0
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+45:15/0/physics_layer_1/angular_velocity = 0.0
+0:16/0 = 0
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+1:16/0 = 0
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+2:16/0 = 0
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+3:16/0 = 0
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+4:16/0 = 0
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+5:16/0 = 0
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+7:16/0 = 0
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+8:16/0 = 0
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+8:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8)
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+8:16/0/physics_layer_1/angular_velocity = 0.0
+9:16/0 = 0
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+9:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8)
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+9:16/0/physics_layer_1/angular_velocity = 0.0
+10:16/0 = 0
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+10:16/0/physics_layer_1/angular_velocity = 0.0
+13:16/0 = 0
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+13:16/0/physics_layer_1/angular_velocity = 0.0
+14:16/0 = 0
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+14:16/0/physics_layer_1/angular_velocity = 0.0
+15:16/0 = 0
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+15:16/0/physics_layer_1/angular_velocity = 0.0
+16:16/0 = 0
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+16:16/0/physics_layer_1/angular_velocity = 0.0
+17:16/0 = 0
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+17:16/0/physics_layer_0/angular_velocity = 0.0
+17:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:16/0/physics_layer_1/angular_velocity = 0.0
+20:16/0 = 0
+20:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:16/0/physics_layer_0/angular_velocity = 0.0
+20:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:16/0/physics_layer_1/angular_velocity = 0.0
+21:16/0 = 0
+21:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:16/0/physics_layer_0/angular_velocity = 0.0
+21:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:16/0/physics_layer_1/angular_velocity = 0.0
+22:16/0 = 0
+22:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:16/0/physics_layer_0/angular_velocity = 0.0
+22:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:16/0/physics_layer_1/angular_velocity = 0.0
+23:16/0 = 0
+23:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:16/0/physics_layer_0/angular_velocity = 0.0
+23:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:16/0/physics_layer_1/angular_velocity = 0.0
+24:16/0 = 0
+24:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:16/0/physics_layer_0/angular_velocity = 0.0
+24:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:16/0/physics_layer_1/angular_velocity = 0.0
+25:16/0 = 0
+25:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:16/0/physics_layer_0/angular_velocity = 0.0
+25:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:16/0/physics_layer_1/angular_velocity = 0.0
+26:16/0 = 0
+26:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:16/0/physics_layer_0/angular_velocity = 0.0
+26:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:16/0/physics_layer_1/angular_velocity = 0.0
+27:16/0 = 0
+27:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:16/0/physics_layer_0/angular_velocity = 0.0
+27:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:16/0/physics_layer_1/angular_velocity = 0.0
+28:16/0 = 0
+28:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:16/0/physics_layer_0/angular_velocity = 0.0
+28:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:16/0/physics_layer_1/angular_velocity = 0.0
+29:16/0 = 0
+29:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:16/0/physics_layer_0/angular_velocity = 0.0
+29:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:16/0/physics_layer_1/angular_velocity = 0.0
+30:16/0 = 0
+30:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:16/0/physics_layer_0/angular_velocity = 0.0
+30:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:16/0/physics_layer_1/angular_velocity = 0.0
+31:16/0 = 0
+31:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:16/0/physics_layer_0/angular_velocity = 0.0
+31:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+31:16/0/physics_layer_1/angular_velocity = 0.0
+32:16/0 = 0
+32:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:16/0/physics_layer_0/angular_velocity = 0.0
+32:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:16/0/physics_layer_1/angular_velocity = 0.0
+33:16/0 = 0
+33:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:16/0/physics_layer_0/angular_velocity = 0.0
+33:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:16/0/physics_layer_1/angular_velocity = 0.0
+34:16/0 = 0
+34:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:16/0/physics_layer_0/angular_velocity = 0.0
+34:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:16/0/physics_layer_1/angular_velocity = 0.0
+35:16/0 = 0
+35:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:16/0/physics_layer_0/angular_velocity = 0.0
+35:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:16/0/physics_layer_1/angular_velocity = 0.0
+36:16/0 = 0
+36:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:16/0/physics_layer_0/angular_velocity = 0.0
+36:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+36:16/0/physics_layer_1/angular_velocity = 0.0
+37:16/0 = 0
+37:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+37:16/0/physics_layer_0/angular_velocity = 0.0
+37:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+37:16/0/physics_layer_1/angular_velocity = 0.0
+38:16/0 = 0
+38:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+38:16/0/physics_layer_0/angular_velocity = 0.0
+38:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+38:16/0/physics_layer_1/angular_velocity = 0.0
+39:16/0 = 0
+39:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+39:16/0/physics_layer_0/angular_velocity = 0.0
+39:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+39:16/0/physics_layer_1/angular_velocity = 0.0
+40:16/0 = 0
+40:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+40:16/0/physics_layer_0/angular_velocity = 0.0
+40:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+40:16/0/physics_layer_1/angular_velocity = 0.0
+41:16/0 = 0
+41:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+41:16/0/physics_layer_0/angular_velocity = 0.0
+41:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+41:16/0/physics_layer_1/angular_velocity = 0.0
+42:16/0 = 0
+42:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+42:16/0/physics_layer_0/angular_velocity = 0.0
+42:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+42:16/0/physics_layer_1/angular_velocity = 0.0
+43:16/0 = 0
+43:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+43:16/0/physics_layer_0/angular_velocity = 0.0
+43:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+43:16/0/physics_layer_1/angular_velocity = 0.0
+44:16/0 = 0
+44:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+44:16/0/physics_layer_0/angular_velocity = 0.0
+44:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+44:16/0/physics_layer_1/angular_velocity = 0.0
+45:16/0 = 0
+45:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+45:16/0/physics_layer_0/angular_velocity = 0.0
+45:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+45:16/0/physics_layer_1/angular_velocity = 0.0
+0:17/0 = 0
+0:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:17/0/physics_layer_0/angular_velocity = 0.0
+0:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:17/0/physics_layer_1/angular_velocity = 0.0
+1:17/0 = 0
+1:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:17/0/physics_layer_0/angular_velocity = 0.0
+1:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:17/0/physics_layer_1/angular_velocity = 0.0
+2:17/0 = 0
+2:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:17/0/physics_layer_0/angular_velocity = 0.0
+2:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:17/0/physics_layer_1/angular_velocity = 0.0
+3:17/0 = 0
+3:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:17/0/physics_layer_0/angular_velocity = 0.0
+3:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:17/0/physics_layer_1/angular_velocity = 0.0
+4:17/0 = 0
+4:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:17/0/physics_layer_0/angular_velocity = 0.0
+4:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:17/0/physics_layer_1/angular_velocity = 0.0
+5:17/0 = 0
+5:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:17/0/physics_layer_0/angular_velocity = 0.0
+5:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:17/0/physics_layer_1/angular_velocity = 0.0
+7:17/0 = 0
+7:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:17/0/physics_layer_0/angular_velocity = 0.0
+7:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:17/0/physics_layer_1/angular_velocity = 0.0
+8:17/0 = 0
+8:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:17/0/physics_layer_0/angular_velocity = 0.0
+8:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:17/0/physics_layer_1/angular_velocity = 0.0
+9:17/0 = 0
+9:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:17/0/physics_layer_0/angular_velocity = 0.0
+9:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:17/0/physics_layer_1/angular_velocity = 0.0
+10:17/0 = 0
+10:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:17/0/physics_layer_0/angular_velocity = 0.0
+10:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:17/0/physics_layer_1/angular_velocity = 0.0
+13:17/0 = 0
+13:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:17/0/physics_layer_0/angular_velocity = 0.0
+13:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:17/0/physics_layer_1/angular_velocity = 0.0
+14:17/0 = 0
+14:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:17/0/physics_layer_0/angular_velocity = 0.0
+14:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:17/0/physics_layer_1/angular_velocity = 0.0
+15:17/0 = 0
+15:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:17/0/physics_layer_0/angular_velocity = 0.0
+15:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:17/0/physics_layer_1/angular_velocity = 0.0
+16:17/0 = 0
+16:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:17/0/physics_layer_0/angular_velocity = 0.0
+16:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:17/0/physics_layer_1/angular_velocity = 0.0
+17:17/0 = 0
+17:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:17/0/physics_layer_0/angular_velocity = 0.0
+17:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:17/0/physics_layer_1/angular_velocity = 0.0
+20:17/0 = 0
+20:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:17/0/physics_layer_0/angular_velocity = 0.0
+20:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:17/0/physics_layer_1/angular_velocity = 0.0
+21:17/0 = 0
+21:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:17/0/physics_layer_0/angular_velocity = 0.0
+21:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:17/0/physics_layer_1/angular_velocity = 0.0
+22:17/0 = 0
+22:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:17/0/physics_layer_0/angular_velocity = 0.0
+22:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:17/0/physics_layer_1/angular_velocity = 0.0
+23:17/0 = 0
+23:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:17/0/physics_layer_0/angular_velocity = 0.0
+23:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:17/0/physics_layer_1/angular_velocity = 0.0
+24:17/0 = 0
+24:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:17/0/physics_layer_0/angular_velocity = 0.0
+24:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:17/0/physics_layer_1/angular_velocity = 0.0
+25:17/0 = 0
+25:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:17/0/physics_layer_0/angular_velocity = 0.0
+25:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:17/0/physics_layer_1/angular_velocity = 0.0
+26:17/0 = 0
+26:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:17/0/physics_layer_0/angular_velocity = 0.0
+26:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:17/0/physics_layer_1/angular_velocity = 0.0
+27:17/0 = 0
+27:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:17/0/physics_layer_0/angular_velocity = 0.0
+27:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:17/0/physics_layer_1/angular_velocity = 0.0
+28:17/0 = 0
+28:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:17/0/physics_layer_0/angular_velocity = 0.0
+28:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:17/0/physics_layer_1/angular_velocity = 0.0
+29:17/0 = 0
+29:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:17/0/physics_layer_0/angular_velocity = 0.0
+29:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:17/0/physics_layer_1/angular_velocity = 0.0
+30:17/0 = 0
+30:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:17/0/physics_layer_0/angular_velocity = 0.0
+30:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:17/0/physics_layer_1/angular_velocity = 0.0
+31:17/0 = 0
+31:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+31:17/0/physics_layer_0/angular_velocity = 0.0
+31:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+31:17/0/physics_layer_1/angular_velocity = 0.0
+32:17/0 = 0
+32:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+32:17/0/physics_layer_0/angular_velocity = 0.0
+32:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+32:17/0/physics_layer_1/angular_velocity = 0.0
+33:17/0 = 0
+33:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+33:17/0/physics_layer_0/angular_velocity = 0.0
+33:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+33:17/0/physics_layer_1/angular_velocity = 0.0
+34:17/0 = 0
+34:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+34:17/0/physics_layer_0/angular_velocity = 0.0
+34:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+34:17/0/physics_layer_1/angular_velocity = 0.0
+35:17/0 = 0
+35:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+35:17/0/physics_layer_0/angular_velocity = 0.0
+35:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+35:17/0/physics_layer_1/angular_velocity = 0.0
+36:17/0 = 0
+36:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+36:17/0/physics_layer_0/angular_velocity = 0.0
+36:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+36:17/0/physics_layer_1/angular_velocity = 0.0
+37:17/0 = 0
+37:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+37:17/0/physics_layer_0/angular_velocity = 0.0
+37:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+37:17/0/physics_layer_1/angular_velocity = 0.0
+38:17/0 = 0
+38:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+38:17/0/physics_layer_0/angular_velocity = 0.0
+38:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+38:17/0/physics_layer_1/angular_velocity = 0.0
+39:17/0 = 0
+39:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+39:17/0/physics_layer_0/angular_velocity = 0.0
+39:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+39:17/0/physics_layer_1/angular_velocity = 0.0
+40:17/0 = 0
+40:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+40:17/0/physics_layer_0/angular_velocity = 0.0
+40:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+40:17/0/physics_layer_1/angular_velocity = 0.0
+41:17/0 = 0
+41:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+41:17/0/physics_layer_0/angular_velocity = 0.0
+41:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+41:17/0/physics_layer_1/angular_velocity = 0.0
+42:17/0 = 0
+42:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+42:17/0/physics_layer_0/angular_velocity = 0.0
+42:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+42:17/0/physics_layer_1/angular_velocity = 0.0
+43:17/0 = 0
+43:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+43:17/0/physics_layer_0/angular_velocity = 0.0
+43:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+43:17/0/physics_layer_1/angular_velocity = 0.0
+44:17/0 = 0
+44:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+44:17/0/physics_layer_0/angular_velocity = 0.0
+44:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+44:17/0/physics_layer_1/angular_velocity = 0.0
+45:17/0 = 0
+45:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+45:17/0/physics_layer_0/angular_velocity = 0.0
+45:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+45:17/0/physics_layer_1/angular_velocity = 0.0
+0:18/0 = 0
+0:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:18/0/physics_layer_0/angular_velocity = 0.0
+0:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:18/0/physics_layer_1/angular_velocity = 0.0
+1:18/0 = 0
+1:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:18/0/physics_layer_0/angular_velocity = 0.0
+1:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:18/0/physics_layer_1/angular_velocity = 0.0
+2:18/0 = 0
+2:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:18/0/physics_layer_0/angular_velocity = 0.0
+2:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:18/0/physics_layer_1/angular_velocity = 0.0
+3:18/0 = 0
+3:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:18/0/physics_layer_0/angular_velocity = 0.0
+3:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:18/0/physics_layer_1/angular_velocity = 0.0
+4:18/0 = 0
+4:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:18/0/physics_layer_0/angular_velocity = 0.0
+4:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:18/0/physics_layer_1/angular_velocity = 0.0
+5:18/0 = 0
+5:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:18/0/physics_layer_0/angular_velocity = 0.0
+5:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:18/0/physics_layer_1/angular_velocity = 0.0
+6:18/0 = 0
+6:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:18/0/physics_layer_0/angular_velocity = 0.0
+6:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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+8:18/0 = 0
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+9:18/0 = 0
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+29:19/0 = 0
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+40:19/0 = 0
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+41:19/0 = 0
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+42:19/0 = 0
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+43:19/0 = 0
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+44:19/0 = 0
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+45:19/0 = 0
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+10:20/0 = 0
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+12:20/0 = 0
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+17:20/0 = 0
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+20:20/0 = 0
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+21:20/0 = 0
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+22:20/0 = 0
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+23:20/0 = 0
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+24:20/0 = 0
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+25:20/0 = 0
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+26:20/0 = 0
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+27:20/0 = 0
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+27:20/0/physics_layer_0/angular_velocity = 0.0
+27:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:20/0/physics_layer_1/angular_velocity = 0.0
+28:20/0 = 0
+28:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:20/0/physics_layer_0/angular_velocity = 0.0
+28:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:20/0/physics_layer_1/angular_velocity = 0.0
+29:20/0 = 0
+29:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:20/0/physics_layer_0/angular_velocity = 0.0
+29:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:20/0/physics_layer_1/angular_velocity = 0.0
+30:20/0 = 0
+30:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:20/0/physics_layer_0/angular_velocity = 0.0
+30:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:20/0/physics_layer_1/angular_velocity = 0.0
+40:20/0 = 0
+40:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+40:20/0/physics_layer_0/angular_velocity = 0.0
+40:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+40:20/0/physics_layer_1/angular_velocity = 0.0
+41:20/0 = 0
+41:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+41:20/0/physics_layer_0/angular_velocity = 0.0
+41:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+41:20/0/physics_layer_1/angular_velocity = 0.0
+0:21/0 = 0
+0:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:21/0/physics_layer_0/angular_velocity = 0.0
+0:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:21/0/physics_layer_1/angular_velocity = 0.0
+1:21/0 = 0
+1:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:21/0/physics_layer_0/angular_velocity = 0.0
+1:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:21/0/physics_layer_1/angular_velocity = 0.0
+2:21/0 = 0
+2:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:21/0/physics_layer_0/angular_velocity = 0.0
+2:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:21/0/physics_layer_1/angular_velocity = 0.0
+3:21/0 = 0
+3:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:21/0/physics_layer_0/angular_velocity = 0.0
+3:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:21/0/physics_layer_1/angular_velocity = 0.0
+4:21/0 = 0
+4:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:21/0/physics_layer_0/angular_velocity = 0.0
+4:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:21/0/physics_layer_1/angular_velocity = 0.0
+5:21/0 = 0
+5:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:21/0/physics_layer_0/angular_velocity = 0.0
+5:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:21/0/physics_layer_1/angular_velocity = 0.0
+6:21/0 = 0
+6:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:21/0/physics_layer_0/angular_velocity = 0.0
+6:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:21/0/physics_layer_1/angular_velocity = 0.0
+7:21/0 = 0
+7:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:21/0/physics_layer_0/angular_velocity = 0.0
+7:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:21/0/physics_layer_1/angular_velocity = 0.0
+8:21/0 = 0
+8:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:21/0/physics_layer_0/angular_velocity = 0.0
+8:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:21/0/physics_layer_1/angular_velocity = 0.0
+9:21/0 = 0
+9:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:21/0/physics_layer_0/angular_velocity = 0.0
+9:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:21/0/physics_layer_1/angular_velocity = 0.0
+10:21/0 = 0
+10:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:21/0/physics_layer_0/angular_velocity = 0.0
+10:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:21/0/physics_layer_1/angular_velocity = 0.0
+11:21/0 = 0
+11:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:21/0/physics_layer_0/angular_velocity = 0.0
+11:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:21/0/physics_layer_1/angular_velocity = 0.0
+12:21/0 = 0
+12:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:21/0/physics_layer_0/angular_velocity = 0.0
+12:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:21/0/physics_layer_1/angular_velocity = 0.0
+13:21/0 = 0
+13:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:21/0/physics_layer_0/angular_velocity = 0.0
+13:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:21/0/physics_layer_1/angular_velocity = 0.0
+14:21/0 = 0
+14:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:21/0/physics_layer_0/angular_velocity = 0.0
+14:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:21/0/physics_layer_1/angular_velocity = 0.0
+15:21/0 = 0
+15:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:21/0/physics_layer_0/angular_velocity = 0.0
+15:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:21/0/physics_layer_1/angular_velocity = 0.0
+16:21/0 = 0
+16:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:21/0/physics_layer_0/angular_velocity = 0.0
+16:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:21/0/physics_layer_1/angular_velocity = 0.0
+17:21/0 = 0
+17:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:21/0/physics_layer_0/angular_velocity = 0.0
+17:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:21/0/physics_layer_1/angular_velocity = 0.0
+18:21/0 = 0
+18:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:21/0/physics_layer_0/angular_velocity = 0.0
+18:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:21/0/physics_layer_1/angular_velocity = 0.0
+19:21/0 = 0
+19:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:21/0/physics_layer_0/angular_velocity = 0.0
+19:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:21/0/physics_layer_1/angular_velocity = 0.0
+20:21/0 = 0
+20:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:21/0/physics_layer_0/angular_velocity = 0.0
+20:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:21/0/physics_layer_1/angular_velocity = 0.0
+21:21/0 = 0
+21:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:21/0/physics_layer_0/angular_velocity = 0.0
+21:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:21/0/physics_layer_1/angular_velocity = 0.0
+22:21/0 = 0
+22:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:21/0/physics_layer_0/angular_velocity = 0.0
+22:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:21/0/physics_layer_1/angular_velocity = 0.0
+23:21/0 = 0
+23:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:21/0/physics_layer_0/angular_velocity = 0.0
+23:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:21/0/physics_layer_1/angular_velocity = 0.0
+24:21/0 = 0
+24:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:21/0/physics_layer_0/angular_velocity = 0.0
+24:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:21/0/physics_layer_1/angular_velocity = 0.0
+25:21/0 = 0
+25:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:21/0/physics_layer_0/angular_velocity = 0.0
+25:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:21/0/physics_layer_1/angular_velocity = 0.0
+26:21/0 = 0
+26:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:21/0/physics_layer_0/angular_velocity = 0.0
+26:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:21/0/physics_layer_1/angular_velocity = 0.0
+27:21/0 = 0
+27:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:21/0/physics_layer_0/angular_velocity = 0.0
+27:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:21/0/physics_layer_1/angular_velocity = 0.0
+28:21/0 = 0
+28:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:21/0/physics_layer_0/angular_velocity = 0.0
+28:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:21/0/physics_layer_1/angular_velocity = 0.0
+29:21/0 = 0
+29:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:21/0/physics_layer_0/angular_velocity = 0.0
+29:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:21/0/physics_layer_1/angular_velocity = 0.0
+30:21/0 = 0
+30:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:21/0/physics_layer_0/angular_velocity = 0.0
+30:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:21/0/physics_layer_1/angular_velocity = 0.0
+40:21/0 = 0
+40:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+40:21/0/physics_layer_0/angular_velocity = 0.0
+40:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+40:21/0/physics_layer_1/angular_velocity = 0.0
+41:21/0 = 0
+41:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+41:21/0/physics_layer_0/angular_velocity = 0.0
+41:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+41:21/0/physics_layer_1/angular_velocity = 0.0
+0:22/0 = 0
+0:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:22/0/physics_layer_0/angular_velocity = 0.0
+0:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:22/0/physics_layer_1/angular_velocity = 0.0
+2:22/0 = 0
+2:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:22/0/physics_layer_0/angular_velocity = 0.0
+2:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:22/0/physics_layer_1/angular_velocity = 0.0
+3:22/0 = 0
+3:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:22/0/physics_layer_0/angular_velocity = 0.0
+3:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:22/0/physics_layer_1/angular_velocity = 0.0
+4:22/0 = 0
+4:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:22/0/physics_layer_0/angular_velocity = 0.0
+4:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:22/0/physics_layer_1/angular_velocity = 0.0
+5:22/0 = 0
+5:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:22/0/physics_layer_0/angular_velocity = 0.0
+5:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:22/0/physics_layer_1/angular_velocity = 0.0
+6:22/0 = 0
+6:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:22/0/physics_layer_0/angular_velocity = 0.0
+6:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:22/0/physics_layer_1/angular_velocity = 0.0
+7:22/0 = 0
+7:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:22/0/physics_layer_0/angular_velocity = 0.0
+7:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:22/0/physics_layer_1/angular_velocity = 0.0
+9:22/0 = 0
+9:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:22/0/physics_layer_0/angular_velocity = 0.0
+9:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:22/0/physics_layer_1/angular_velocity = 0.0
+10:22/0 = 0
+10:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:22/0/physics_layer_0/angular_velocity = 0.0
+10:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:22/0/physics_layer_1/angular_velocity = 0.0
+11:22/0 = 0
+11:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:22/0/physics_layer_0/angular_velocity = 0.0
+11:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:22/0/physics_layer_1/angular_velocity = 0.0
+12:22/0 = 0
+12:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:22/0/physics_layer_0/angular_velocity = 0.0
+12:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:22/0/physics_layer_1/angular_velocity = 0.0
+13:22/0 = 0
+13:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:22/0/physics_layer_0/angular_velocity = 0.0
+13:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:22/0/physics_layer_1/angular_velocity = 0.0
+14:22/0 = 0
+14:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:22/0/physics_layer_0/angular_velocity = 0.0
+14:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:22/0/physics_layer_1/angular_velocity = 0.0
+16:22/0 = 0
+16:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:22/0/physics_layer_0/angular_velocity = 0.0
+16:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:22/0/physics_layer_1/angular_velocity = 0.0
+17:22/0 = 0
+17:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:22/0/physics_layer_0/angular_velocity = 0.0
+17:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:22/0/physics_layer_1/angular_velocity = 0.0
+18:22/0 = 0
+18:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:22/0/physics_layer_0/angular_velocity = 0.0
+18:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:22/0/physics_layer_1/angular_velocity = 0.0
+19:22/0 = 0
+19:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:22/0/physics_layer_0/angular_velocity = 0.0
+19:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:22/0/physics_layer_1/angular_velocity = 0.0
+20:22/0 = 0
+20:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:22/0/physics_layer_0/angular_velocity = 0.0
+20:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:22/0/physics_layer_1/angular_velocity = 0.0
+21:22/0 = 0
+21:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:22/0/physics_layer_0/angular_velocity = 0.0
+21:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:22/0/physics_layer_1/angular_velocity = 0.0
+23:22/0 = 0
+23:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:22/0/physics_layer_0/angular_velocity = 0.0
+23:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:22/0/physics_layer_1/angular_velocity = 0.0
+24:22/0 = 0
+24:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:22/0/physics_layer_0/angular_velocity = 0.0
+24:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:22/0/physics_layer_1/angular_velocity = 0.0
+25:22/0 = 0
+25:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:22/0/physics_layer_0/angular_velocity = 0.0
+25:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:22/0/physics_layer_1/angular_velocity = 0.0
+26:22/0 = 0
+26:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:22/0/physics_layer_0/angular_velocity = 0.0
+26:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:22/0/physics_layer_1/angular_velocity = 0.0
+27:22/0 = 0
+27:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:22/0/physics_layer_0/angular_velocity = 0.0
+27:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:22/0/physics_layer_1/angular_velocity = 0.0
+28:22/0 = 0
+28:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+28:22/0/physics_layer_0/angular_velocity = 0.0
+28:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+28:22/0/physics_layer_1/angular_velocity = 0.0
+29:22/0 = 0
+29:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+29:22/0/physics_layer_0/angular_velocity = 0.0
+29:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+29:22/0/physics_layer_1/angular_velocity = 0.0
+30:22/0 = 0
+30:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+30:22/0/physics_layer_0/angular_velocity = 0.0
+30:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+30:22/0/physics_layer_1/angular_velocity = 0.0
+40:22/0 = 0
+40:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+40:22/0/physics_layer_0/angular_velocity = 0.0
+40:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+40:22/0/physics_layer_1/angular_velocity = 0.0
+41:22/0 = 0
+41:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+41:22/0/physics_layer_0/angular_velocity = 0.0
+41:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+41:22/0/physics_layer_1/angular_velocity = 0.0
+0:23/0 = 0
+0:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:23/0/physics_layer_0/angular_velocity = 0.0
+0:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:23/0/physics_layer_1/angular_velocity = 0.0
+1:23/0 = 0
+1:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:23/0/physics_layer_0/angular_velocity = 0.0
+1:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:23/0/physics_layer_1/angular_velocity = 0.0
+2:23/0 = 0
+2:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:23/0/physics_layer_0/angular_velocity = 0.0
+2:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:23/0/physics_layer_1/angular_velocity = 0.0
+3:23/0 = 0
+3:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:23/0/physics_layer_0/angular_velocity = 0.0
+3:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:23/0/physics_layer_1/angular_velocity = 0.0
+4:23/0 = 0
+4:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:23/0/physics_layer_0/angular_velocity = 0.0
+4:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:23/0/physics_layer_1/angular_velocity = 0.0
+5:23/0 = 0
+5:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:23/0/physics_layer_0/angular_velocity = 0.0
+5:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:23/0/physics_layer_1/angular_velocity = 0.0
+7:23/0 = 0
+7:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:23/0/physics_layer_0/angular_velocity = 0.0
+7:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:23/0/physics_layer_1/angular_velocity = 0.0
+8:23/0 = 0
+8:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:23/0/physics_layer_0/angular_velocity = 0.0
+8:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:23/0/physics_layer_1/angular_velocity = 0.0
+9:23/0 = 0
+9:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:23/0/physics_layer_0/angular_velocity = 0.0
+9:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:23/0/physics_layer_1/angular_velocity = 0.0
+10:23/0 = 0
+10:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:23/0/physics_layer_0/angular_velocity = 0.0
+10:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:23/0/physics_layer_1/angular_velocity = 0.0
+14:23/0 = 0
+14:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:23/0/physics_layer_0/angular_velocity = 0.0
+14:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:23/0/physics_layer_1/angular_velocity = 0.0
+15:23/0 = 0
+15:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:23/0/physics_layer_0/angular_velocity = 0.0
+15:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:23/0/physics_layer_1/angular_velocity = 0.0
+16:23/0 = 0
+16:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:23/0/physics_layer_0/angular_velocity = 0.0
+16:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:23/0/physics_layer_1/angular_velocity = 0.0
+17:23/0 = 0
+17:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:23/0/physics_layer_0/angular_velocity = 0.0
+17:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:23/0/physics_layer_1/angular_velocity = 0.0
+18:23/0 = 0
+18:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:23/0/physics_layer_0/angular_velocity = 0.0
+18:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:23/0/physics_layer_1/angular_velocity = 0.0
+19:23/0 = 0
+19:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:23/0/physics_layer_0/angular_velocity = 0.0
+19:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:23/0/physics_layer_1/angular_velocity = 0.0
+20:23/0 = 0
+20:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:23/0/physics_layer_0/angular_velocity = 0.0
+20:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:23/0/physics_layer_1/angular_velocity = 0.0
+21:23/0 = 0
+21:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:23/0/physics_layer_0/angular_velocity = 0.0
+21:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:23/0/physics_layer_1/angular_velocity = 0.0
+22:23/0 = 0
+22:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:23/0/physics_layer_0/angular_velocity = 0.0
+22:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:23/0/physics_layer_1/angular_velocity = 0.0
+23:23/0 = 0
+23:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:23/0/physics_layer_0/angular_velocity = 0.0
+23:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:23/0/physics_layer_1/angular_velocity = 0.0
+24:23/0 = 0
+24:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:23/0/physics_layer_0/angular_velocity = 0.0
+24:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:23/0/physics_layer_1/angular_velocity = 0.0
+25:23/0 = 0
+25:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:23/0/physics_layer_0/angular_velocity = 0.0
+25:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:23/0/physics_layer_1/angular_velocity = 0.0
+26:23/0 = 0
+26:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:23/0/physics_layer_0/angular_velocity = 0.0
+26:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:23/0/physics_layer_1/angular_velocity = 0.0
+40:23/0 = 0
+40:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+40:23/0/physics_layer_0/angular_velocity = 0.0
+40:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+40:23/0/physics_layer_1/angular_velocity = 0.0
+41:23/0 = 0
+41:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+41:23/0/physics_layer_0/angular_velocity = 0.0
+41:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+41:23/0/physics_layer_1/angular_velocity = 0.0
+0:24/0 = 0
+0:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:24/0/physics_layer_0/angular_velocity = 0.0
+0:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:24/0/physics_layer_1/angular_velocity = 0.0
+1:24/0 = 0
+1:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:24/0/physics_layer_0/angular_velocity = 0.0
+1:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:24/0/physics_layer_1/angular_velocity = 0.0
+2:24/0 = 0
+2:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:24/0/physics_layer_0/angular_velocity = 0.0
+2:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:24/0/physics_layer_1/angular_velocity = 0.0
+3:24/0 = 0
+3:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:24/0/physics_layer_0/angular_velocity = 0.0
+3:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:24/0/physics_layer_1/angular_velocity = 0.0
+4:24/0 = 0
+4:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:24/0/physics_layer_0/angular_velocity = 0.0
+4:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:24/0/physics_layer_1/angular_velocity = 0.0
+5:24/0 = 0
+5:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:24/0/physics_layer_0/angular_velocity = 0.0
+5:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:24/0/physics_layer_1/angular_velocity = 0.0
+7:24/0 = 0
+7:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:24/0/physics_layer_0/angular_velocity = 0.0
+7:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:24/0/physics_layer_1/angular_velocity = 0.0
+8:24/0 = 0
+8:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:24/0/physics_layer_0/angular_velocity = 0.0
+8:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:24/0/physics_layer_1/angular_velocity = 0.0
+9:24/0 = 0
+9:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:24/0/physics_layer_0/angular_velocity = 0.0
+9:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:24/0/physics_layer_1/angular_velocity = 0.0
+10:24/0 = 0
+10:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:24/0/physics_layer_0/angular_velocity = 0.0
+10:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:24/0/physics_layer_1/angular_velocity = 0.0
+14:24/0 = 0
+14:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:24/0/physics_layer_0/angular_velocity = 0.0
+14:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:24/0/physics_layer_1/angular_velocity = 0.0
+15:24/0 = 0
+15:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:24/0/physics_layer_0/angular_velocity = 0.0
+15:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:24/0/physics_layer_1/angular_velocity = 0.0
+16:24/0 = 0
+16:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:24/0/physics_layer_0/angular_velocity = 0.0
+16:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:24/0/physics_layer_1/angular_velocity = 0.0
+17:24/0 = 0
+17:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:24/0/physics_layer_0/angular_velocity = 0.0
+17:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:24/0/physics_layer_1/angular_velocity = 0.0
+18:24/0 = 0
+18:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:24/0/physics_layer_0/angular_velocity = 0.0
+18:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:24/0/physics_layer_1/angular_velocity = 0.0
+19:24/0 = 0
+19:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:24/0/physics_layer_0/angular_velocity = 0.0
+19:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:24/0/physics_layer_1/angular_velocity = 0.0
+20:24/0 = 0
+20:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:24/0/physics_layer_0/angular_velocity = 0.0
+20:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:24/0/physics_layer_1/angular_velocity = 0.0
+21:24/0 = 0
+21:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:24/0/physics_layer_0/angular_velocity = 0.0
+21:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:24/0/physics_layer_1/angular_velocity = 0.0
+22:24/0 = 0
+22:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:24/0/physics_layer_0/angular_velocity = 0.0
+22:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:24/0/physics_layer_1/angular_velocity = 0.0
+23:24/0 = 0
+23:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:24/0/physics_layer_0/angular_velocity = 0.0
+23:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:24/0/physics_layer_1/angular_velocity = 0.0
+24:24/0 = 0
+24:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:24/0/physics_layer_0/angular_velocity = 0.0
+24:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:24/0/physics_layer_1/angular_velocity = 0.0
+25:24/0 = 0
+25:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:24/0/physics_layer_0/angular_velocity = 0.0
+25:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:24/0/physics_layer_1/angular_velocity = 0.0
+26:24/0 = 0
+26:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:24/0/physics_layer_0/angular_velocity = 0.0
+26:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:24/0/physics_layer_1/angular_velocity = 0.0
+40:24/0 = 0
+40:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+40:24/0/physics_layer_0/angular_velocity = 0.0
+40:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+40:24/0/physics_layer_1/angular_velocity = 0.0
+41:24/0 = 0
+41:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+41:24/0/physics_layer_0/angular_velocity = 0.0
+41:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+41:24/0/physics_layer_1/angular_velocity = 0.0
+0:25/0 = 0
+0:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:25/0/physics_layer_0/angular_velocity = 0.0
+0:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:25/0/physics_layer_1/angular_velocity = 0.0
+1:25/0 = 0
+1:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:25/0/physics_layer_0/angular_velocity = 0.0
+1:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:25/0/physics_layer_1/angular_velocity = 0.0
+2:25/0 = 0
+2:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:25/0/physics_layer_0/angular_velocity = 0.0
+2:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:25/0/physics_layer_1/angular_velocity = 0.0
+3:25/0 = 0
+3:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:25/0/physics_layer_0/angular_velocity = 0.0
+3:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:25/0/physics_layer_1/angular_velocity = 0.0
+4:25/0 = 0
+4:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:25/0/physics_layer_0/angular_velocity = 0.0
+4:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:25/0/physics_layer_1/angular_velocity = 0.0
+5:25/0 = 0
+5:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:25/0/physics_layer_0/angular_velocity = 0.0
+5:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:25/0/physics_layer_1/angular_velocity = 0.0
+6:25/0 = 0
+6:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:25/0/physics_layer_0/angular_velocity = 0.0
+6:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:25/0/physics_layer_1/angular_velocity = 0.0
+7:25/0 = 0
+7:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:25/0/physics_layer_0/angular_velocity = 0.0
+7:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:25/0/physics_layer_1/angular_velocity = 0.0
+8:25/0 = 0
+8:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:25/0/physics_layer_0/angular_velocity = 0.0
+8:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:25/0/physics_layer_1/angular_velocity = 0.0
+9:25/0 = 0
+9:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:25/0/physics_layer_0/angular_velocity = 0.0
+9:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:25/0/physics_layer_1/angular_velocity = 0.0
+10:25/0 = 0
+10:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:25/0/physics_layer_0/angular_velocity = 0.0
+10:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:25/0/physics_layer_1/angular_velocity = 0.0
+13:25/0 = 0
+13:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:25/0/physics_layer_0/angular_velocity = 0.0
+13:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:25/0/physics_layer_1/angular_velocity = 0.0
+14:25/0 = 0
+14:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:25/0/physics_layer_0/angular_velocity = 0.0
+14:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:25/0/physics_layer_1/angular_velocity = 0.0
+15:25/0 = 0
+15:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:25/0/physics_layer_0/angular_velocity = 0.0
+15:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:25/0/physics_layer_1/angular_velocity = 0.0
+16:25/0 = 0
+16:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:25/0/physics_layer_0/angular_velocity = 0.0
+16:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:25/0/physics_layer_1/angular_velocity = 0.0
+17:25/0 = 0
+17:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:25/0/physics_layer_0/angular_velocity = 0.0
+17:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:25/0/physics_layer_1/angular_velocity = 0.0
+18:25/0 = 0
+18:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:25/0/physics_layer_0/angular_velocity = 0.0
+18:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:25/0/physics_layer_1/angular_velocity = 0.0
+19:25/0 = 0
+19:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:25/0/physics_layer_0/angular_velocity = 0.0
+19:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:25/0/physics_layer_1/angular_velocity = 0.0
+20:25/0 = 0
+20:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:25/0/physics_layer_0/angular_velocity = 0.0
+20:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:25/0/physics_layer_1/angular_velocity = 0.0
+21:25/0 = 0
+21:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:25/0/physics_layer_0/angular_velocity = 0.0
+21:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:25/0/physics_layer_1/angular_velocity = 0.0
+22:25/0 = 0
+22:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:25/0/physics_layer_0/angular_velocity = 0.0
+22:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:25/0/physics_layer_1/angular_velocity = 0.0
+23:25/0 = 0
+23:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:25/0/physics_layer_0/angular_velocity = 0.0
+23:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:25/0/physics_layer_1/angular_velocity = 0.0
+24:25/0 = 0
+24:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:25/0/physics_layer_0/angular_velocity = 0.0
+24:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:25/0/physics_layer_1/angular_velocity = 0.0
+25:25/0 = 0
+25:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:25/0/physics_layer_0/angular_velocity = 0.0
+25:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:25/0/physics_layer_1/angular_velocity = 0.0
+26:25/0 = 0
+26:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:25/0/physics_layer_0/angular_velocity = 0.0
+26:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:25/0/physics_layer_1/angular_velocity = 0.0
+27:25/0 = 0
+27:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:25/0/physics_layer_0/angular_velocity = 0.0
+27:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:25/0/physics_layer_1/angular_velocity = 0.0
+40:25/0 = 0
+40:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+40:25/0/physics_layer_0/angular_velocity = 0.0
+40:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+40:25/0/physics_layer_1/angular_velocity = 0.0
+41:25/0 = 0
+41:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+41:25/0/physics_layer_0/angular_velocity = 0.0
+41:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+41:25/0/physics_layer_1/angular_velocity = 0.0
+0:26/0 = 0
+0:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:26/0/physics_layer_0/angular_velocity = 0.0
+0:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:26/0/physics_layer_1/angular_velocity = 0.0
+1:26/0 = 0
+1:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:26/0/physics_layer_0/angular_velocity = 0.0
+1:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:26/0/physics_layer_1/angular_velocity = 0.0
+2:26/0 = 0
+2:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:26/0/physics_layer_0/angular_velocity = 0.0
+2:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:26/0/physics_layer_1/angular_velocity = 0.0
+3:26/0 = 0
+3:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:26/0/physics_layer_0/angular_velocity = 0.0
+3:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:26/0/physics_layer_1/angular_velocity = 0.0
+4:26/0 = 0
+4:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:26/0/physics_layer_0/angular_velocity = 0.0
+4:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:26/0/physics_layer_1/angular_velocity = 0.0
+5:26/0 = 0
+5:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:26/0/physics_layer_0/angular_velocity = 0.0
+5:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:26/0/physics_layer_1/angular_velocity = 0.0
+6:26/0 = 0
+6:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:26/0/physics_layer_0/angular_velocity = 0.0
+6:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:26/0/physics_layer_1/angular_velocity = 0.0
+7:26/0 = 0
+7:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:26/0/physics_layer_0/angular_velocity = 0.0
+7:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:26/0/physics_layer_1/angular_velocity = 0.0
+8:26/0 = 0
+8:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:26/0/physics_layer_0/angular_velocity = 0.0
+8:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:26/0/physics_layer_1/angular_velocity = 0.0
+9:26/0 = 0
+9:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:26/0/physics_layer_0/angular_velocity = 0.0
+9:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:26/0/physics_layer_1/angular_velocity = 0.0
+10:26/0 = 0
+10:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:26/0/physics_layer_0/angular_velocity = 0.0
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+10:26/0/physics_layer_1/angular_velocity = 0.0
+13:26/0 = 0
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+13:26/0/physics_layer_0/angular_velocity = 0.0
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+13:26/0/physics_layer_1/angular_velocity = 0.0
+14:26/0 = 0
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+14:26/0/physics_layer_0/angular_velocity = 0.0
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+14:26/0/physics_layer_1/angular_velocity = 0.0
+15:26/0 = 0
+15:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:26/0/physics_layer_0/angular_velocity = 0.0
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+15:26/0/physics_layer_1/angular_velocity = 0.0
+16:26/0 = 0
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+16:26/0/physics_layer_0/angular_velocity = 0.0
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+16:26/0/physics_layer_1/angular_velocity = 0.0
+17:26/0 = 0
+17:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:26/0/physics_layer_0/angular_velocity = 0.0
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+17:26/0/physics_layer_1/angular_velocity = 0.0
+18:26/0 = 0
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+18:26/0/physics_layer_0/angular_velocity = 0.0
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+18:26/0/physics_layer_1/angular_velocity = 0.0
+19:26/0 = 0
+19:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:26/0/physics_layer_0/angular_velocity = 0.0
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+19:26/0/physics_layer_1/angular_velocity = 0.0
+20:26/0 = 0
+20:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:26/0/physics_layer_0/angular_velocity = 0.0
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+20:26/0/physics_layer_1/angular_velocity = 0.0
+21:26/0 = 0
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+21:26/0/physics_layer_0/angular_velocity = 0.0
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+21:26/0/physics_layer_1/angular_velocity = 0.0
+22:26/0 = 0
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+22:26/0/physics_layer_0/angular_velocity = 0.0
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+22:26/0/physics_layer_1/angular_velocity = 0.0
+23:26/0 = 0
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+23:26/0/physics_layer_0/angular_velocity = 0.0
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+23:26/0/physics_layer_1/angular_velocity = 0.0
+24:26/0 = 0
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+24:26/0/physics_layer_0/angular_velocity = 0.0
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+24:26/0/physics_layer_1/angular_velocity = 0.0
+25:26/0 = 0
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+25:26/0/physics_layer_0/angular_velocity = 0.0
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+25:26/0/physics_layer_1/angular_velocity = 0.0
+26:26/0 = 0
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+26:26/0/physics_layer_0/angular_velocity = 0.0
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+26:26/0/physics_layer_1/angular_velocity = 0.0
+27:26/0 = 0
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+27:26/0/physics_layer_0/angular_velocity = 0.0
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+27:26/0/physics_layer_1/angular_velocity = 0.0
+1:27/0 = 0
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+1:27/0/physics_layer_0/angular_velocity = 0.0
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+1:27/0/physics_layer_1/angular_velocity = 0.0
+3:27/0 = 0
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+3:27/0/physics_layer_0/angular_velocity = 0.0
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+3:27/0/physics_layer_1/angular_velocity = 0.0
+4:27/0 = 0
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+4:27/0/physics_layer_0/angular_velocity = 0.0
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+4:27/0/physics_layer_1/angular_velocity = 0.0
+5:27/0 = 0
+5:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:27/0/physics_layer_0/angular_velocity = 0.0
+5:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:27/0/physics_layer_1/angular_velocity = 0.0
+6:27/0 = 0
+6:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:27/0/physics_layer_0/angular_velocity = 0.0
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+6:27/0/physics_layer_1/angular_velocity = 0.0
+8:27/0 = 0
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+8:27/0/physics_layer_0/angular_velocity = 0.0
+8:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:27/0/physics_layer_1/angular_velocity = 0.0
+10:27/0 = 0
+10:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:27/0/physics_layer_0/angular_velocity = 0.0
+10:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:27/0/physics_layer_1/angular_velocity = 0.0
+11:27/0 = 0
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+11:27/0/physics_layer_0/angular_velocity = 0.0
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+11:27/0/physics_layer_1/angular_velocity = 0.0
+12:27/0 = 0
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+12:27/0/physics_layer_0/angular_velocity = 0.0
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+12:27/0/physics_layer_1/angular_velocity = 0.0
+13:27/0 = 0
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+13:27/0/physics_layer_0/angular_velocity = 0.0
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+13:27/0/physics_layer_1/angular_velocity = 0.0
+15:27/0 = 0
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+15:27/0/physics_layer_0/angular_velocity = 0.0
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+15:27/0/physics_layer_1/angular_velocity = 0.0
+17:27/0 = 0
+17:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:27/0/physics_layer_0/angular_velocity = 0.0
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+17:27/0/physics_layer_1/angular_velocity = 0.0
+18:27/0 = 0
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+18:27/0/physics_layer_0/angular_velocity = 0.0
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+18:27/0/physics_layer_1/angular_velocity = 0.0
+19:27/0 = 0
+19:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:27/0/physics_layer_0/angular_velocity = 0.0
+19:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:27/0/physics_layer_1/angular_velocity = 0.0
+20:27/0 = 0
+20:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:27/0/physics_layer_0/angular_velocity = 0.0
+20:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:27/0/physics_layer_1/angular_velocity = 0.0
+22:27/0 = 0
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+22:27/0/physics_layer_0/angular_velocity = 0.0
+22:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:27/0/physics_layer_1/angular_velocity = 0.0
+24:27/0 = 0
+24:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:27/0/physics_layer_0/angular_velocity = 0.0
+24:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:27/0/physics_layer_1/angular_velocity = 0.0
+25:27/0 = 0
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+25:27/0/physics_layer_0/angular_velocity = 0.0
+25:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:27/0/physics_layer_1/angular_velocity = 0.0
+26:27/0 = 0
+26:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:27/0/physics_layer_0/angular_velocity = 0.0
+26:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:27/0/physics_layer_1/angular_velocity = 0.0
+27:27/0 = 0
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+27:27/0/physics_layer_0/angular_velocity = 0.0
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+27:27/0/physics_layer_1/angular_velocity = 0.0
+0:28/0 = 0
+0:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:28/0/physics_layer_0/angular_velocity = 0.0
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+0:28/0/physics_layer_1/angular_velocity = 0.0
+1:28/0 = 0
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+1:28/0/physics_layer_0/angular_velocity = 0.0
+1:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:28/0/physics_layer_1/angular_velocity = 0.0
+2:28/0 = 0
+2:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:28/0/physics_layer_0/angular_velocity = 0.0
+2:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:28/0/physics_layer_1/angular_velocity = 0.0
+3:28/0 = 0
+3:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:28/0/physics_layer_0/angular_velocity = 0.0
+3:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:28/0/physics_layer_1/angular_velocity = 0.0
+4:28/0 = 0
+4:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:28/0/physics_layer_0/angular_velocity = 0.0
+4:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:28/0/physics_layer_1/angular_velocity = 0.0
+5:28/0 = 0
+5:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:28/0/physics_layer_0/angular_velocity = 0.0
+5:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:28/0/physics_layer_1/angular_velocity = 0.0
+6:28/0 = 0
+6:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:28/0/physics_layer_0/angular_velocity = 0.0
+6:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:28/0/physics_layer_1/angular_velocity = 0.0
+7:28/0 = 0
+7:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:28/0/physics_layer_0/angular_velocity = 0.0
+7:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:28/0/physics_layer_1/angular_velocity = 0.0
+8:28/0 = 0
+8:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:28/0/physics_layer_0/angular_velocity = 0.0
+8:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:28/0/physics_layer_1/angular_velocity = 0.0
+9:28/0 = 0
+9:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:28/0/physics_layer_0/angular_velocity = 0.0
+9:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:28/0/physics_layer_1/angular_velocity = 0.0
+10:28/0 = 0
+10:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:28/0/physics_layer_0/angular_velocity = 0.0
+10:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:28/0/physics_layer_1/angular_velocity = 0.0
+11:28/0 = 0
+11:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:28/0/physics_layer_0/angular_velocity = 0.0
+11:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:28/0/physics_layer_1/angular_velocity = 0.0
+12:28/0 = 0
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+12:28/0/physics_layer_0/angular_velocity = 0.0
+12:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:28/0/physics_layer_1/angular_velocity = 0.0
+13:28/0 = 0
+13:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:28/0/physics_layer_0/angular_velocity = 0.0
+13:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:28/0/physics_layer_1/angular_velocity = 0.0
+14:28/0 = 0
+14:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:28/0/physics_layer_0/angular_velocity = 0.0
+14:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:28/0/physics_layer_1/angular_velocity = 0.0
+15:28/0 = 0
+15:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:28/0/physics_layer_0/angular_velocity = 0.0
+15:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:28/0/physics_layer_1/angular_velocity = 0.0
+16:28/0 = 0
+16:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:28/0/physics_layer_0/angular_velocity = 0.0
+16:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:28/0/physics_layer_1/angular_velocity = 0.0
+17:28/0 = 0
+17:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:28/0/physics_layer_0/angular_velocity = 0.0
+17:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:28/0/physics_layer_1/angular_velocity = 0.0
+18:28/0 = 0
+18:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:28/0/physics_layer_0/angular_velocity = 0.0
+18:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:28/0/physics_layer_1/angular_velocity = 0.0
+19:28/0 = 0
+19:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:28/0/physics_layer_0/angular_velocity = 0.0
+19:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:28/0/physics_layer_1/angular_velocity = 0.0
+21:28/0 = 0
+21:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:28/0/physics_layer_0/angular_velocity = 0.0
+21:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:28/0/physics_layer_1/angular_velocity = 0.0
+22:28/0 = 0
+22:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:28/0/physics_layer_0/angular_velocity = 0.0
+22:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:28/0/physics_layer_1/angular_velocity = 0.0
+23:28/0 = 0
+23:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:28/0/physics_layer_0/angular_velocity = 0.0
+23:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:28/0/physics_layer_1/angular_velocity = 0.0
+24:28/0 = 0
+24:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:28/0/physics_layer_0/angular_velocity = 0.0
+24:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:28/0/physics_layer_1/angular_velocity = 0.0
+25:28/0 = 0
+25:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:28/0/physics_layer_0/angular_velocity = 0.0
+25:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:28/0/physics_layer_1/angular_velocity = 0.0
+26:28/0 = 0
+26:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:28/0/physics_layer_0/angular_velocity = 0.0
+26:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:28/0/physics_layer_1/angular_velocity = 0.0
+27:28/0 = 0
+27:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:28/0/physics_layer_0/angular_velocity = 0.0
+27:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:28/0/physics_layer_1/angular_velocity = 0.0
+0:29/0 = 0
+0:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:29/0/physics_layer_0/angular_velocity = 0.0
+0:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:29/0/physics_layer_1/angular_velocity = 0.0
+2:29/0 = 0
+2:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:29/0/physics_layer_0/angular_velocity = 0.0
+2:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:29/0/physics_layer_1/angular_velocity = 0.0
+3:29/0 = 0
+3:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:29/0/physics_layer_0/angular_velocity = 0.0
+3:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:29/0/physics_layer_1/angular_velocity = 0.0
+4:29/0 = 0
+4:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:29/0/physics_layer_0/angular_velocity = 0.0
+4:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:29/0/physics_layer_1/angular_velocity = 0.0
+5:29/0 = 0
+5:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:29/0/physics_layer_0/angular_velocity = 0.0
+5:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:29/0/physics_layer_1/angular_velocity = 0.0
+6:29/0 = 0
+6:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:29/0/physics_layer_0/angular_velocity = 0.0
+6:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:29/0/physics_layer_1/angular_velocity = 0.0
+7:29/0 = 0
+7:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:29/0/physics_layer_0/angular_velocity = 0.0
+7:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:29/0/physics_layer_1/angular_velocity = 0.0
+9:29/0 = 0
+9:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:29/0/physics_layer_0/angular_velocity = 0.0
+9:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:29/0/physics_layer_1/angular_velocity = 0.0
+10:29/0 = 0
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+10:29/0/physics_layer_0/angular_velocity = 0.0
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+10:29/0/physics_layer_1/angular_velocity = 0.0
+11:29/0 = 0
+11:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:29/0/physics_layer_0/angular_velocity = 0.0
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+11:29/0/physics_layer_1/angular_velocity = 0.0
+12:29/0 = 0
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+12:29/0/physics_layer_0/angular_velocity = 0.0
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+12:29/0/physics_layer_1/angular_velocity = 0.0
+13:29/0 = 0
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+13:29/0/physics_layer_0/angular_velocity = 0.0
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+13:29/0/physics_layer_1/angular_velocity = 0.0
+14:29/0 = 0
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+14:29/0/physics_layer_0/angular_velocity = 0.0
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+14:29/0/physics_layer_1/angular_velocity = 0.0
+16:29/0 = 0
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+16:29/0/physics_layer_0/angular_velocity = 0.0
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+16:29/0/physics_layer_1/angular_velocity = 0.0
+17:29/0 = 0
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+17:29/0/physics_layer_0/angular_velocity = 0.0
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+17:29/0/physics_layer_1/angular_velocity = 0.0
+18:29/0 = 0
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+18:29/0/physics_layer_0/angular_velocity = 0.0
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+18:29/0/physics_layer_1/angular_velocity = 0.0
+19:29/0 = 0
+19:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:29/0/physics_layer_0/angular_velocity = 0.0
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+19:29/0/physics_layer_1/angular_velocity = 0.0
+21:29/0 = 0
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+21:29/0/physics_layer_0/angular_velocity = 0.0
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+21:29/0/physics_layer_1/angular_velocity = 0.0
+23:29/0 = 0
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+23:29/0/physics_layer_0/angular_velocity = 0.0
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+23:29/0/physics_layer_1/angular_velocity = 0.0
+24:29/0 = 0
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+24:29/0/physics_layer_0/angular_velocity = 0.0
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+24:29/0/physics_layer_1/angular_velocity = 0.0
+25:29/0 = 0
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+25:29/0/physics_layer_0/angular_velocity = 0.0
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+25:29/0/physics_layer_1/angular_velocity = 0.0
+26:29/0 = 0
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+26:29/0/physics_layer_0/angular_velocity = 0.0
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+26:29/0/physics_layer_1/angular_velocity = 0.0
+27:29/0 = 0
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+27:29/0/physics_layer_0/angular_velocity = 0.0
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+27:29/0/physics_layer_1/angular_velocity = 0.0
+0:30/0 = 0
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+0:30/0/physics_layer_0/angular_velocity = 0.0
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+0:30/0/physics_layer_1/angular_velocity = 0.0
+1:30/0 = 0
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+1:30/0/physics_layer_0/angular_velocity = 0.0
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+2:30/0 = 0
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+2:30/0/physics_layer_1/angular_velocity = 0.0
+3:30/0 = 0
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+3:30/0/physics_layer_0/angular_velocity = 0.0
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+3:30/0/physics_layer_1/angular_velocity = 0.0
+4:30/0 = 0
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+4:30/0/physics_layer_0/angular_velocity = 0.0
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+4:30/0/physics_layer_1/angular_velocity = 0.0
+5:30/0 = 0
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+5:30/0/physics_layer_0/angular_velocity = 0.0
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+5:30/0/physics_layer_1/angular_velocity = 0.0
+6:30/0 = 0
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+6:30/0/physics_layer_0/angular_velocity = 0.0
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+6:30/0/physics_layer_1/angular_velocity = 0.0
+7:30/0 = 0
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+7:30/0/physics_layer_0/angular_velocity = 0.0
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+7:30/0/physics_layer_1/angular_velocity = 0.0
+8:30/0 = 0
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+8:30/0/physics_layer_0/angular_velocity = 0.0
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+8:30/0/physics_layer_1/angular_velocity = 0.0
+9:30/0 = 0
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+9:30/0/physics_layer_0/angular_velocity = 0.0
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+9:30/0/physics_layer_1/angular_velocity = 0.0
+10:30/0 = 0
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+10:30/0/physics_layer_0/angular_velocity = 0.0
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+10:30/0/physics_layer_1/angular_velocity = 0.0
+11:30/0 = 0
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+11:30/0/physics_layer_0/angular_velocity = 0.0
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+11:30/0/physics_layer_1/angular_velocity = 0.0
+12:30/0 = 0
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+12:30/0/physics_layer_0/angular_velocity = 0.0
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+12:30/0/physics_layer_1/angular_velocity = 0.0
+13:30/0 = 0
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+13:30/0/physics_layer_0/angular_velocity = 0.0
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+13:30/0/physics_layer_1/angular_velocity = 0.0
+14:30/0 = 0
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+14:30/0/physics_layer_0/angular_velocity = 0.0
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+14:30/0/physics_layer_1/angular_velocity = 0.0
+15:30/0 = 0
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+15:30/0/physics_layer_0/angular_velocity = 0.0
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+15:30/0/physics_layer_1/angular_velocity = 0.0
+16:30/0 = 0
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+16:30/0/physics_layer_0/angular_velocity = 0.0
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+16:30/0/physics_layer_1/angular_velocity = 0.0
+17:30/0 = 0
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+17:30/0/physics_layer_0/angular_velocity = 0.0
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+17:30/0/physics_layer_1/angular_velocity = 0.0
+18:30/0 = 0
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+18:30/0/physics_layer_0/angular_velocity = 0.0
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+18:30/0/physics_layer_1/angular_velocity = 0.0
+19:30/0 = 0
+19:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:30/0/physics_layer_0/angular_velocity = 0.0
+19:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:30/0/physics_layer_1/angular_velocity = 0.0
+21:30/0 = 0
+21:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:30/0/physics_layer_0/angular_velocity = 0.0
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+21:30/0/physics_layer_1/angular_velocity = 0.0
+22:30/0 = 0
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+22:30/0/physics_layer_0/angular_velocity = 0.0
+22:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:30/0/physics_layer_1/angular_velocity = 0.0
+23:30/0 = 0
+23:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:30/0/physics_layer_0/angular_velocity = 0.0
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+23:30/0/physics_layer_1/angular_velocity = 0.0
+24:30/0 = 0
+24:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:30/0/physics_layer_0/angular_velocity = 0.0
+24:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:30/0/physics_layer_1/angular_velocity = 0.0
+25:30/0 = 0
+25:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:30/0/physics_layer_0/angular_velocity = 0.0
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+25:30/0/physics_layer_1/angular_velocity = 0.0
+26:30/0 = 0
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+26:30/0/physics_layer_0/angular_velocity = 0.0
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+26:30/0/physics_layer_1/angular_velocity = 0.0
+27:30/0 = 0
+27:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:30/0/physics_layer_0/angular_velocity = 0.0
+27:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:30/0/physics_layer_1/angular_velocity = 0.0
+0:31/0 = 0
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+0:31/0/physics_layer_0/angular_velocity = 0.0
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+0:31/0/physics_layer_1/angular_velocity = 0.0
+1:31/0 = 0
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+1:31/0/physics_layer_0/angular_velocity = 0.0
+1:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:31/0/physics_layer_1/angular_velocity = 0.0
+2:31/0 = 0
+2:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:31/0/physics_layer_0/angular_velocity = 0.0
+2:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:31/0/physics_layer_1/angular_velocity = 0.0
+3:31/0 = 0
+3:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:31/0/physics_layer_0/angular_velocity = 0.0
+3:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:31/0/physics_layer_1/angular_velocity = 0.0
+4:31/0 = 0
+4:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:31/0/physics_layer_0/angular_velocity = 0.0
+4:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:31/0/physics_layer_1/angular_velocity = 0.0
+5:31/0 = 0
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+5:31/0/physics_layer_0/angular_velocity = 0.0
+5:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:31/0/physics_layer_1/angular_velocity = 0.0
+6:31/0 = 0
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+6:31/0/physics_layer_0/angular_velocity = 0.0
+6:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:31/0/physics_layer_1/angular_velocity = 0.0
+7:31/0 = 0
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+7:31/0/physics_layer_0/angular_velocity = 0.0
+7:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:31/0/physics_layer_1/angular_velocity = 0.0
+8:31/0 = 0
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+8:31/0/physics_layer_0/angular_velocity = 0.0
+8:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:31/0/physics_layer_1/angular_velocity = 0.0
+9:31/0 = 0
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+9:31/0/physics_layer_0/angular_velocity = 0.0
+9:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:31/0/physics_layer_1/angular_velocity = 0.0
+10:31/0 = 0
+10:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:31/0/physics_layer_0/angular_velocity = 0.0
+10:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:31/0/physics_layer_1/angular_velocity = 0.0
+11:31/0 = 0
+11:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:31/0/physics_layer_0/angular_velocity = 0.0
+11:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:31/0/physics_layer_1/angular_velocity = 0.0
+12:31/0 = 0
+12:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:31/0/physics_layer_0/angular_velocity = 0.0
+12:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:31/0/physics_layer_1/angular_velocity = 0.0
+13:31/0 = 0
+13:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:31/0/physics_layer_0/angular_velocity = 0.0
+13:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:31/0/physics_layer_1/angular_velocity = 0.0
+14:31/0 = 0
+14:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:31/0/physics_layer_0/angular_velocity = 0.0
+14:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:31/0/physics_layer_1/angular_velocity = 0.0
+15:31/0 = 0
+15:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:31/0/physics_layer_0/angular_velocity = 0.0
+15:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:31/0/physics_layer_1/angular_velocity = 0.0
+16:31/0 = 0
+16:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:31/0/physics_layer_0/angular_velocity = 0.0
+16:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:31/0/physics_layer_1/angular_velocity = 0.0
+17:31/0 = 0
+17:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:31/0/physics_layer_0/angular_velocity = 0.0
+17:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:31/0/physics_layer_1/angular_velocity = 0.0
+18:31/0 = 0
+18:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:31/0/physics_layer_0/angular_velocity = 0.0
+18:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:31/0/physics_layer_1/angular_velocity = 0.0
+19:31/0 = 0
+19:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:31/0/physics_layer_0/angular_velocity = 0.0
+19:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:31/0/physics_layer_1/angular_velocity = 0.0
+21:31/0 = 0
+21:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:31/0/physics_layer_0/angular_velocity = 0.0
+21:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:31/0/physics_layer_1/angular_velocity = 0.0
+22:31/0 = 0
+22:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:31/0/physics_layer_0/angular_velocity = 0.0
+22:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:31/0/physics_layer_1/angular_velocity = 0.0
+23:31/0 = 0
+23:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:31/0/physics_layer_0/angular_velocity = 0.0
+23:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:31/0/physics_layer_1/angular_velocity = 0.0
+24:31/0 = 0
+24:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:31/0/physics_layer_0/angular_velocity = 0.0
+24:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:31/0/physics_layer_1/angular_velocity = 0.0
+25:31/0 = 0
+25:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:31/0/physics_layer_0/angular_velocity = 0.0
+25:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:31/0/physics_layer_1/angular_velocity = 0.0
+26:31/0 = 0
+26:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:31/0/physics_layer_0/angular_velocity = 0.0
+26:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:31/0/physics_layer_1/angular_velocity = 0.0
+27:31/0 = 0
+27:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:31/0/physics_layer_0/angular_velocity = 0.0
+27:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:31/0/physics_layer_1/angular_velocity = 0.0
+0:32/0 = 0
+0:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:32/0/physics_layer_0/angular_velocity = 0.0
+0:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:32/0/physics_layer_1/angular_velocity = 0.0
+1:32/0 = 0
+1:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:32/0/physics_layer_0/angular_velocity = 0.0
+1:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:32/0/physics_layer_1/angular_velocity = 0.0
+2:32/0 = 0
+2:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:32/0/physics_layer_0/angular_velocity = 0.0
+2:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:32/0/physics_layer_1/angular_velocity = 0.0
+3:32/0 = 0
+3:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:32/0/physics_layer_0/angular_velocity = 0.0
+3:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:32/0/physics_layer_1/angular_velocity = 0.0
+4:32/0 = 0
+4:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:32/0/physics_layer_0/angular_velocity = 0.0
+4:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:32/0/physics_layer_1/angular_velocity = 0.0
+5:32/0 = 0
+5:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:32/0/physics_layer_0/angular_velocity = 0.0
+5:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:32/0/physics_layer_1/angular_velocity = 0.0
+6:32/0 = 0
+6:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:32/0/physics_layer_0/angular_velocity = 0.0
+6:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:32/0/physics_layer_1/angular_velocity = 0.0
+7:32/0 = 0
+7:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:32/0/physics_layer_0/angular_velocity = 0.0
+7:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:32/0/physics_layer_1/angular_velocity = 0.0
+8:32/0 = 0
+8:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:32/0/physics_layer_0/angular_velocity = 0.0
+8:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:32/0/physics_layer_1/angular_velocity = 0.0
+9:32/0 = 0
+9:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:32/0/physics_layer_0/angular_velocity = 0.0
+9:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:32/0/physics_layer_1/angular_velocity = 0.0
+10:32/0 = 0
+10:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:32/0/physics_layer_0/angular_velocity = 0.0
+10:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:32/0/physics_layer_1/angular_velocity = 0.0
+11:32/0 = 0
+11:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:32/0/physics_layer_0/angular_velocity = 0.0
+11:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:32/0/physics_layer_1/angular_velocity = 0.0
+12:32/0 = 0
+12:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:32/0/physics_layer_0/angular_velocity = 0.0
+12:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:32/0/physics_layer_1/angular_velocity = 0.0
+13:32/0 = 0
+13:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:32/0/physics_layer_0/angular_velocity = 0.0
+13:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:32/0/physics_layer_1/angular_velocity = 0.0
+14:32/0 = 0
+14:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:32/0/physics_layer_0/angular_velocity = 0.0
+14:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:32/0/physics_layer_1/angular_velocity = 0.0
+15:32/0 = 0
+15:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:32/0/physics_layer_0/angular_velocity = 0.0
+15:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:32/0/physics_layer_1/angular_velocity = 0.0
+16:32/0 = 0
+16:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:32/0/physics_layer_0/angular_velocity = 0.0
+16:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:32/0/physics_layer_1/angular_velocity = 0.0
+17:32/0 = 0
+17:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:32/0/physics_layer_0/angular_velocity = 0.0
+17:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:32/0/physics_layer_1/angular_velocity = 0.0
+18:32/0 = 0
+18:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:32/0/physics_layer_0/angular_velocity = 0.0
+18:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:32/0/physics_layer_1/angular_velocity = 0.0
+19:32/0 = 0
+19:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:32/0/physics_layer_0/angular_velocity = 0.0
+19:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:32/0/physics_layer_1/angular_velocity = 0.0
+20:32/0 = 0
+20:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:32/0/physics_layer_0/angular_velocity = 0.0
+20:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:32/0/physics_layer_1/angular_velocity = 0.0
+21:32/0 = 0
+21:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:32/0/physics_layer_0/angular_velocity = 0.0
+21:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:32/0/physics_layer_1/angular_velocity = 0.0
+22:32/0 = 0
+22:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:32/0/physics_layer_0/angular_velocity = 0.0
+22:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:32/0/physics_layer_1/angular_velocity = 0.0
+23:32/0 = 0
+23:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:32/0/physics_layer_0/angular_velocity = 0.0
+23:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:32/0/physics_layer_1/angular_velocity = 0.0
+24:32/0 = 0
+24:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:32/0/physics_layer_0/angular_velocity = 0.0
+24:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:32/0/physics_layer_1/angular_velocity = 0.0
+25:32/0 = 0
+25:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:32/0/physics_layer_0/angular_velocity = 0.0
+25:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:32/0/physics_layer_1/angular_velocity = 0.0
+26:32/0 = 0
+26:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:32/0/physics_layer_0/angular_velocity = 0.0
+26:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:32/0/physics_layer_1/angular_velocity = 0.0
+27:32/0 = 0
+27:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:32/0/physics_layer_0/angular_velocity = 0.0
+27:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:32/0/physics_layer_1/angular_velocity = 0.0
+0:33/0 = 0
+0:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:33/0/physics_layer_0/angular_velocity = 0.0
+0:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:33/0/physics_layer_1/angular_velocity = 0.0
+1:33/0 = 0
+1:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:33/0/physics_layer_0/angular_velocity = 0.0
+1:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:33/0/physics_layer_1/angular_velocity = 0.0
+2:33/0 = 0
+2:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:33/0/physics_layer_0/angular_velocity = 0.0
+2:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:33/0/physics_layer_1/angular_velocity = 0.0
+3:33/0 = 0
+3:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:33/0/physics_layer_0/angular_velocity = 0.0
+3:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:33/0/physics_layer_1/angular_velocity = 0.0
+4:33/0 = 0
+4:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:33/0/physics_layer_0/angular_velocity = 0.0
+4:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:33/0/physics_layer_1/angular_velocity = 0.0
+5:33/0 = 0
+5:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:33/0/physics_layer_0/angular_velocity = 0.0
+5:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:33/0/physics_layer_1/angular_velocity = 0.0
+6:33/0 = 0
+6:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:33/0/physics_layer_0/angular_velocity = 0.0
+6:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:33/0/physics_layer_1/angular_velocity = 0.0
+7:33/0 = 0
+7:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:33/0/physics_layer_0/angular_velocity = 0.0
+7:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:33/0/physics_layer_1/angular_velocity = 0.0
+8:33/0 = 0
+8:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:33/0/physics_layer_0/angular_velocity = 0.0
+8:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:33/0/physics_layer_1/angular_velocity = 0.0
+9:33/0 = 0
+9:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:33/0/physics_layer_0/angular_velocity = 0.0
+9:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:33/0/physics_layer_1/angular_velocity = 0.0
+10:33/0 = 0
+10:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:33/0/physics_layer_0/angular_velocity = 0.0
+10:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:33/0/physics_layer_1/angular_velocity = 0.0
+11:33/0 = 0
+11:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:33/0/physics_layer_0/angular_velocity = 0.0
+11:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:33/0/physics_layer_1/angular_velocity = 0.0
+12:33/0 = 0
+12:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:33/0/physics_layer_0/angular_velocity = 0.0
+12:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:33/0/physics_layer_1/angular_velocity = 0.0
+13:33/0 = 0
+13:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:33/0/physics_layer_0/angular_velocity = 0.0
+13:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:33/0/physics_layer_1/angular_velocity = 0.0
+14:33/0 = 0
+14:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:33/0/physics_layer_0/angular_velocity = 0.0
+14:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:33/0/physics_layer_1/angular_velocity = 0.0
+16:33/0 = 0
+16:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:33/0/physics_layer_0/angular_velocity = 0.0
+16:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:33/0/physics_layer_1/angular_velocity = 0.0
+17:33/0 = 0
+17:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:33/0/physics_layer_0/angular_velocity = 0.0
+17:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:33/0/physics_layer_1/angular_velocity = 0.0
+18:33/0 = 0
+18:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:33/0/physics_layer_0/angular_velocity = 0.0
+18:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:33/0/physics_layer_1/angular_velocity = 0.0
+19:33/0 = 0
+19:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:33/0/physics_layer_0/angular_velocity = 0.0
+19:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:33/0/physics_layer_1/angular_velocity = 0.0
+20:33/0 = 0
+20:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:33/0/physics_layer_0/angular_velocity = 0.0
+20:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:33/0/physics_layer_1/angular_velocity = 0.0
+21:33/0 = 0
+21:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:33/0/physics_layer_0/angular_velocity = 0.0
+21:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:33/0/physics_layer_1/angular_velocity = 0.0
+22:33/0 = 0
+22:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:33/0/physics_layer_0/angular_velocity = 0.0
+22:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:33/0/physics_layer_1/angular_velocity = 0.0
+23:33/0 = 0
+23:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:33/0/physics_layer_0/angular_velocity = 0.0
+23:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:33/0/physics_layer_1/angular_velocity = 0.0
+24:33/0 = 0
+24:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:33/0/physics_layer_0/angular_velocity = 0.0
+24:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:33/0/physics_layer_1/angular_velocity = 0.0
+25:33/0 = 0
+25:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:33/0/physics_layer_0/angular_velocity = 0.0
+25:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:33/0/physics_layer_1/angular_velocity = 0.0
+26:33/0 = 0
+26:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:33/0/physics_layer_0/angular_velocity = 0.0
+26:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:33/0/physics_layer_1/angular_velocity = 0.0
+27:33/0 = 0
+27:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:33/0/physics_layer_0/angular_velocity = 0.0
+27:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:33/0/physics_layer_1/angular_velocity = 0.0
+1:34/0 = 0
+1:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:34/0/physics_layer_0/angular_velocity = 0.0
+1:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:34/0/physics_layer_1/angular_velocity = 0.0
+3:34/0 = 0
+3:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:34/0/physics_layer_0/angular_velocity = 0.0
+3:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:34/0/physics_layer_1/angular_velocity = 0.0
+4:34/0 = 0
+4:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:34/0/physics_layer_0/angular_velocity = 0.0
+4:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:34/0/physics_layer_1/angular_velocity = 0.0
+5:34/0 = 0
+5:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:34/0/physics_layer_0/angular_velocity = 0.0
+5:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:34/0/physics_layer_1/angular_velocity = 0.0
+6:34/0 = 0
+6:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:34/0/physics_layer_0/angular_velocity = 0.0
+6:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:34/0/physics_layer_1/angular_velocity = 0.0
+7:34/0 = 0
+7:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:34/0/physics_layer_0/angular_velocity = 0.0
+7:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:34/0/physics_layer_1/angular_velocity = 0.0
+8:34/0 = 0
+8:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:34/0/physics_layer_0/angular_velocity = 0.0
+8:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:34/0/physics_layer_1/angular_velocity = 0.0
+9:34/0 = 0
+9:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:34/0/physics_layer_0/angular_velocity = 0.0
+9:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:34/0/physics_layer_1/angular_velocity = 0.0
+10:34/0 = 0
+10:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:34/0/physics_layer_0/angular_velocity = 0.0
+10:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:34/0/physics_layer_1/angular_velocity = 0.0
+11:34/0 = 0
+11:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:34/0/physics_layer_0/angular_velocity = 0.0
+11:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:34/0/physics_layer_1/angular_velocity = 0.0
+12:34/0 = 0
+12:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:34/0/physics_layer_0/angular_velocity = 0.0
+12:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:34/0/physics_layer_1/angular_velocity = 0.0
+13:34/0 = 0
+13:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:34/0/physics_layer_0/angular_velocity = 0.0
+13:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:34/0/physics_layer_1/angular_velocity = 0.0
+17:34/0 = 0
+17:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:34/0/physics_layer_0/angular_velocity = 0.0
+17:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:34/0/physics_layer_1/angular_velocity = 0.0
+18:34/0 = 0
+18:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:34/0/physics_layer_0/angular_velocity = 0.0
+18:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:34/0/physics_layer_1/angular_velocity = 0.0
+19:34/0 = 0
+19:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:34/0/physics_layer_0/angular_velocity = 0.0
+19:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:34/0/physics_layer_1/angular_velocity = 0.0
+20:34/0 = 0
+20:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:34/0/physics_layer_0/angular_velocity = 0.0
+20:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:34/0/physics_layer_1/angular_velocity = 0.0
+22:34/0 = 0
+22:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:34/0/physics_layer_0/angular_velocity = 0.0
+22:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:34/0/physics_layer_1/angular_velocity = 0.0
+24:34/0 = 0
+24:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:34/0/physics_layer_0/angular_velocity = 0.0
+24:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:34/0/physics_layer_1/angular_velocity = 0.0
+25:34/0 = 0
+25:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:34/0/physics_layer_0/angular_velocity = 0.0
+25:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:34/0/physics_layer_1/angular_velocity = 0.0
+26:34/0 = 0
+26:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:34/0/physics_layer_0/angular_velocity = 0.0
+26:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:34/0/physics_layer_1/angular_velocity = 0.0
+27:34/0 = 0
+27:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:34/0/physics_layer_0/angular_velocity = 0.0
+27:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:34/0/physics_layer_1/angular_velocity = 0.0
+0:35/0 = 0
+0:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:35/0/physics_layer_0/angular_velocity = 0.0
+0:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:35/0/physics_layer_1/angular_velocity = 0.0
+1:35/0 = 0
+1:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:35/0/physics_layer_0/angular_velocity = 0.0
+1:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:35/0/physics_layer_1/angular_velocity = 0.0
+2:35/0 = 0
+2:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:35/0/physics_layer_0/angular_velocity = 0.0
+2:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:35/0/physics_layer_1/angular_velocity = 0.0
+3:35/0 = 0
+3:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:35/0/physics_layer_0/angular_velocity = 0.0
+3:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:35/0/physics_layer_1/angular_velocity = 0.0
+4:35/0 = 0
+4:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:35/0/physics_layer_0/angular_velocity = 0.0
+4:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:35/0/physics_layer_1/angular_velocity = 0.0
+5:35/0 = 0
+5:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:35/0/physics_layer_0/angular_velocity = 0.0
+5:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:35/0/physics_layer_1/angular_velocity = 0.0
+6:35/0 = 0
+6:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:35/0/physics_layer_0/angular_velocity = 0.0
+6:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:35/0/physics_layer_1/angular_velocity = 0.0
+7:35/0 = 0
+7:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:35/0/physics_layer_0/angular_velocity = 0.0
+7:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:35/0/physics_layer_1/angular_velocity = 0.0
+8:35/0 = 0
+8:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:35/0/physics_layer_0/angular_velocity = 0.0
+8:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:35/0/physics_layer_1/angular_velocity = 0.0
+9:35/0 = 0
+9:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:35/0/physics_layer_0/angular_velocity = 0.0
+9:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:35/0/physics_layer_1/angular_velocity = 0.0
+10:35/0 = 0
+10:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:35/0/physics_layer_0/angular_velocity = 0.0
+10:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:35/0/physics_layer_1/angular_velocity = 0.0
+11:35/0 = 0
+11:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:35/0/physics_layer_0/angular_velocity = 0.0
+11:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:35/0/physics_layer_1/angular_velocity = 0.0
+12:35/0 = 0
+12:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:35/0/physics_layer_0/angular_velocity = 0.0
+12:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:35/0/physics_layer_1/angular_velocity = 0.0
+13:35/0 = 0
+13:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:35/0/physics_layer_0/angular_velocity = 0.0
+13:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:35/0/physics_layer_1/angular_velocity = 0.0
+14:35/0 = 0
+14:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:35/0/physics_layer_0/angular_velocity = 0.0
+14:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:35/0/physics_layer_1/angular_velocity = 0.0
+15:35/0 = 0
+15:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:35/0/physics_layer_0/angular_velocity = 0.0
+15:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:35/0/physics_layer_1/angular_velocity = 0.0
+16:35/0 = 0
+16:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:35/0/physics_layer_0/angular_velocity = 0.0
+16:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:35/0/physics_layer_1/angular_velocity = 0.0
+17:35/0 = 0
+17:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:35/0/physics_layer_0/angular_velocity = 0.0
+17:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:35/0/physics_layer_1/angular_velocity = 0.0
+18:35/0 = 0
+18:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:35/0/physics_layer_0/angular_velocity = 0.0
+18:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:35/0/physics_layer_1/angular_velocity = 0.0
+19:35/0 = 0
+19:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:35/0/physics_layer_0/angular_velocity = 0.0
+19:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:35/0/physics_layer_1/angular_velocity = 0.0
+20:35/0 = 0
+20:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:35/0/physics_layer_0/angular_velocity = 0.0
+20:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:35/0/physics_layer_1/angular_velocity = 0.0
+21:35/0 = 0
+21:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:35/0/physics_layer_0/angular_velocity = 0.0
+21:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:35/0/physics_layer_1/angular_velocity = 0.0
+22:35/0 = 0
+22:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:35/0/physics_layer_0/angular_velocity = 0.0
+22:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:35/0/physics_layer_1/angular_velocity = 0.0
+23:35/0 = 0
+23:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:35/0/physics_layer_0/angular_velocity = 0.0
+23:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:35/0/physics_layer_1/angular_velocity = 0.0
+24:35/0 = 0
+24:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:35/0/physics_layer_0/angular_velocity = 0.0
+24:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:35/0/physics_layer_1/angular_velocity = 0.0
+25:35/0 = 0
+25:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:35/0/physics_layer_0/angular_velocity = 0.0
+25:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:35/0/physics_layer_1/angular_velocity = 0.0
+26:35/0 = 0
+26:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:35/0/physics_layer_0/angular_velocity = 0.0
+26:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:35/0/physics_layer_1/angular_velocity = 0.0
+27:35/0 = 0
+27:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:35/0/physics_layer_0/angular_velocity = 0.0
+27:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:35/0/physics_layer_1/angular_velocity = 0.0
+0:36/0 = 0
+0:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:36/0/physics_layer_0/angular_velocity = 0.0
+0:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:36/0/physics_layer_1/angular_velocity = 0.0
+1:36/0 = 0
+1:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:36/0/physics_layer_0/angular_velocity = 0.0
+1:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:36/0/physics_layer_1/angular_velocity = 0.0
+2:36/0 = 0
+2:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:36/0/physics_layer_0/angular_velocity = 0.0
+2:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:36/0/physics_layer_1/angular_velocity = 0.0
+3:36/0 = 0
+3:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:36/0/physics_layer_0/angular_velocity = 0.0
+3:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:36/0/physics_layer_1/angular_velocity = 0.0
+4:36/0 = 0
+4:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:36/0/physics_layer_0/angular_velocity = 0.0
+4:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:36/0/physics_layer_1/angular_velocity = 0.0
+5:36/0 = 0
+5:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:36/0/physics_layer_0/angular_velocity = 0.0
+5:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:36/0/physics_layer_1/angular_velocity = 0.0
+6:36/0 = 0
+6:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:36/0/physics_layer_0/angular_velocity = 0.0
+6:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:36/0/physics_layer_1/angular_velocity = 0.0
+7:36/0 = 0
+7:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:36/0/physics_layer_0/angular_velocity = 0.0
+7:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:36/0/physics_layer_1/angular_velocity = 0.0
+9:36/0 = 0
+9:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:36/0/physics_layer_0/angular_velocity = 0.0
+9:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:36/0/physics_layer_1/angular_velocity = 0.0
+10:36/0 = 0
+10:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:36/0/physics_layer_0/angular_velocity = 0.0
+10:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:36/0/physics_layer_1/angular_velocity = 0.0
+11:36/0 = 0
+11:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:36/0/physics_layer_0/angular_velocity = 0.0
+11:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:36/0/physics_layer_1/angular_velocity = 0.0
+12:36/0 = 0
+12:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:36/0/physics_layer_0/angular_velocity = 0.0
+12:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:36/0/physics_layer_1/angular_velocity = 0.0
+13:36/0 = 0
+13:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:36/0/physics_layer_0/angular_velocity = 0.0
+13:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:36/0/physics_layer_1/angular_velocity = 0.0
+14:36/0 = 0
+14:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:36/0/physics_layer_0/angular_velocity = 0.0
+14:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:36/0/physics_layer_1/angular_velocity = 0.0
+16:36/0 = 0
+16:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:36/0/physics_layer_0/angular_velocity = 0.0
+16:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:36/0/physics_layer_1/angular_velocity = 0.0
+17:36/0 = 0
+17:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:36/0/physics_layer_0/angular_velocity = 0.0
+17:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:36/0/physics_layer_1/angular_velocity = 0.0
+18:36/0 = 0
+18:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:36/0/physics_layer_0/angular_velocity = 0.0
+18:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:36/0/physics_layer_1/angular_velocity = 0.0
+19:36/0 = 0
+19:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:36/0/physics_layer_0/angular_velocity = 0.0
+19:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:36/0/physics_layer_1/angular_velocity = 0.0
+20:36/0 = 0
+20:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:36/0/physics_layer_0/angular_velocity = 0.0
+20:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:36/0/physics_layer_1/angular_velocity = 0.0
+21:36/0 = 0
+21:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:36/0/physics_layer_0/angular_velocity = 0.0
+21:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:36/0/physics_layer_1/angular_velocity = 0.0
+22:36/0 = 0
+22:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:36/0/physics_layer_0/angular_velocity = 0.0
+22:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:36/0/physics_layer_1/angular_velocity = 0.0
+23:36/0 = 0
+23:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:36/0/physics_layer_0/angular_velocity = 0.0
+23:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:36/0/physics_layer_1/angular_velocity = 0.0
+24:36/0 = 0
+24:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:36/0/physics_layer_0/angular_velocity = 0.0
+24:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:36/0/physics_layer_1/angular_velocity = 0.0
+25:36/0 = 0
+25:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:36/0/physics_layer_0/angular_velocity = 0.0
+25:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:36/0/physics_layer_1/angular_velocity = 0.0
+26:36/0 = 0
+26:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:36/0/physics_layer_0/angular_velocity = 0.0
+26:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:36/0/physics_layer_1/angular_velocity = 0.0
+27:36/0 = 0
+27:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:36/0/physics_layer_0/angular_velocity = 0.0
+27:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:36/0/physics_layer_1/angular_velocity = 0.0
+0:37/0 = 0
+0:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:37/0/physics_layer_0/angular_velocity = 0.0
+0:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:37/0/physics_layer_1/angular_velocity = 0.0
+1:37/0 = 0
+1:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:37/0/physics_layer_0/angular_velocity = 0.0
+1:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:37/0/physics_layer_1/angular_velocity = 0.0
+2:37/0 = 0
+2:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:37/0/physics_layer_0/angular_velocity = 0.0
+2:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:37/0/physics_layer_1/angular_velocity = 0.0
+3:37/0 = 0
+3:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:37/0/physics_layer_0/angular_velocity = 0.0
+3:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:37/0/physics_layer_1/angular_velocity = 0.0
+4:37/0 = 0
+4:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:37/0/physics_layer_0/angular_velocity = 0.0
+4:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:37/0/physics_layer_1/angular_velocity = 0.0
+5:37/0 = 0
+5:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:37/0/physics_layer_0/angular_velocity = 0.0
+5:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:37/0/physics_layer_1/angular_velocity = 0.0
+6:37/0 = 0
+6:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:37/0/physics_layer_0/angular_velocity = 0.0
+6:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:37/0/physics_layer_1/angular_velocity = 0.0
+7:37/0 = 0
+7:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:37/0/physics_layer_0/angular_velocity = 0.0
+7:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:37/0/physics_layer_1/angular_velocity = 0.0
+8:37/0 = 0
+8:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:37/0/physics_layer_0/angular_velocity = 0.0
+8:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:37/0/physics_layer_1/angular_velocity = 0.0
+9:37/0 = 0
+9:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:37/0/physics_layer_0/angular_velocity = 0.0
+9:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:37/0/physics_layer_1/angular_velocity = 0.0
+10:37/0 = 0
+10:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:37/0/physics_layer_0/angular_velocity = 0.0
+10:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:37/0/physics_layer_1/angular_velocity = 0.0
+11:37/0 = 0
+11:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:37/0/physics_layer_0/angular_velocity = 0.0
+11:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:37/0/physics_layer_1/angular_velocity = 0.0
+12:37/0 = 0
+12:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:37/0/physics_layer_0/angular_velocity = 0.0
+12:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:37/0/physics_layer_1/angular_velocity = 0.0
+14:37/0 = 0
+14:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:37/0/physics_layer_0/angular_velocity = 0.0
+14:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:37/0/physics_layer_1/angular_velocity = 0.0
+15:37/0 = 0
+15:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:37/0/physics_layer_0/angular_velocity = 0.0
+15:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:37/0/physics_layer_1/angular_velocity = 0.0
+16:37/0 = 0
+16:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:37/0/physics_layer_0/angular_velocity = 0.0
+16:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:37/0/physics_layer_1/angular_velocity = 0.0
+17:37/0 = 0
+17:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:37/0/physics_layer_0/angular_velocity = 0.0
+17:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:37/0/physics_layer_1/angular_velocity = 0.0
+18:37/0 = 0
+18:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:37/0/physics_layer_0/angular_velocity = 0.0
+18:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:37/0/physics_layer_1/angular_velocity = 0.0
+19:37/0 = 0
+19:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:37/0/physics_layer_0/angular_velocity = 0.0
+19:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:37/0/physics_layer_1/angular_velocity = 0.0
+20:37/0 = 0
+20:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:37/0/physics_layer_0/angular_velocity = 0.0
+20:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:37/0/physics_layer_1/angular_velocity = 0.0
+21:37/0 = 0
+21:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:37/0/physics_layer_0/angular_velocity = 0.0
+21:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:37/0/physics_layer_1/angular_velocity = 0.0
+22:37/0 = 0
+22:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:37/0/physics_layer_0/angular_velocity = 0.0
+22:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:37/0/physics_layer_1/angular_velocity = 0.0
+23:37/0 = 0
+23:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:37/0/physics_layer_0/angular_velocity = 0.0
+23:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:37/0/physics_layer_1/angular_velocity = 0.0
+24:37/0 = 0
+24:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:37/0/physics_layer_0/angular_velocity = 0.0
+24:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:37/0/physics_layer_1/angular_velocity = 0.0
+25:37/0 = 0
+25:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:37/0/physics_layer_0/angular_velocity = 0.0
+25:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:37/0/physics_layer_1/angular_velocity = 0.0
+26:37/0 = 0
+26:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:37/0/physics_layer_0/angular_velocity = 0.0
+26:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:37/0/physics_layer_1/angular_velocity = 0.0
+27:37/0 = 0
+27:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:37/0/physics_layer_0/angular_velocity = 0.0
+27:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:37/0/physics_layer_1/angular_velocity = 0.0
+0:38/0 = 0
+0:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:38/0/physics_layer_0/angular_velocity = 0.0
+0:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:38/0/physics_layer_1/angular_velocity = 0.0
+1:38/0 = 0
+1:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:38/0/physics_layer_0/angular_velocity = 0.0
+1:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:38/0/physics_layer_1/angular_velocity = 0.0
+2:38/0 = 0
+2:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:38/0/physics_layer_0/angular_velocity = 0.0
+2:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:38/0/physics_layer_1/angular_velocity = 0.0
+3:38/0 = 0
+3:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:38/0/physics_layer_0/angular_velocity = 0.0
+3:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:38/0/physics_layer_1/angular_velocity = 0.0
+4:38/0 = 0
+4:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:38/0/physics_layer_0/angular_velocity = 0.0
+4:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:38/0/physics_layer_1/angular_velocity = 0.0
+5:38/0 = 0
+5:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:38/0/physics_layer_0/angular_velocity = 0.0
+5:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:38/0/physics_layer_1/angular_velocity = 0.0
+6:38/0 = 0
+6:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:38/0/physics_layer_0/angular_velocity = 0.0
+6:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:38/0/physics_layer_1/angular_velocity = 0.0
+7:38/0 = 0
+7:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:38/0/physics_layer_0/angular_velocity = 0.0
+7:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:38/0/physics_layer_1/angular_velocity = 0.0
+8:38/0 = 0
+8:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:38/0/physics_layer_0/angular_velocity = 0.0
+8:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:38/0/physics_layer_1/angular_velocity = 0.0
+9:38/0 = 0
+9:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:38/0/physics_layer_0/angular_velocity = 0.0
+9:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:38/0/physics_layer_1/angular_velocity = 0.0
+10:38/0 = 0
+10:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:38/0/physics_layer_0/angular_velocity = 0.0
+10:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:38/0/physics_layer_1/angular_velocity = 0.0
+11:38/0 = 0
+11:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:38/0/physics_layer_0/angular_velocity = 0.0
+11:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:38/0/physics_layer_1/angular_velocity = 0.0
+12:38/0 = 0
+12:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:38/0/physics_layer_0/angular_velocity = 0.0
+12:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:38/0/physics_layer_1/angular_velocity = 0.0
+14:38/0 = 0
+14:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:38/0/physics_layer_0/angular_velocity = 0.0
+14:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:38/0/physics_layer_1/angular_velocity = 0.0
+15:38/0 = 0
+15:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:38/0/physics_layer_0/angular_velocity = 0.0
+15:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:38/0/physics_layer_1/angular_velocity = 0.0
+16:38/0 = 0
+16:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:38/0/physics_layer_0/angular_velocity = 0.0
+16:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:38/0/physics_layer_1/angular_velocity = 0.0
+17:38/0 = 0
+17:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:38/0/physics_layer_0/angular_velocity = 0.0
+17:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:38/0/physics_layer_1/angular_velocity = 0.0
+18:38/0 = 0
+18:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:38/0/physics_layer_0/angular_velocity = 0.0
+18:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:38/0/physics_layer_1/angular_velocity = 0.0
+19:38/0 = 0
+19:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:38/0/physics_layer_0/angular_velocity = 0.0
+19:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:38/0/physics_layer_1/angular_velocity = 0.0
+20:38/0 = 0
+20:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:38/0/physics_layer_0/angular_velocity = 0.0
+20:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:38/0/physics_layer_1/angular_velocity = 0.0
+21:38/0 = 0
+21:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:38/0/physics_layer_0/angular_velocity = 0.0
+21:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:38/0/physics_layer_1/angular_velocity = 0.0
+22:38/0 = 0
+22:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:38/0/physics_layer_0/angular_velocity = 0.0
+22:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:38/0/physics_layer_1/angular_velocity = 0.0
+23:38/0 = 0
+23:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:38/0/physics_layer_0/angular_velocity = 0.0
+23:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:38/0/physics_layer_1/angular_velocity = 0.0
+24:38/0 = 0
+24:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:38/0/physics_layer_0/angular_velocity = 0.0
+24:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:38/0/physics_layer_1/angular_velocity = 0.0
+25:38/0 = 0
+25:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:38/0/physics_layer_0/angular_velocity = 0.0
+25:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:38/0/physics_layer_1/angular_velocity = 0.0
+26:38/0 = 0
+26:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:38/0/physics_layer_0/angular_velocity = 0.0
+26:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:38/0/physics_layer_1/angular_velocity = 0.0
+27:38/0 = 0
+27:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:38/0/physics_layer_0/angular_velocity = 0.0
+27:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:38/0/physics_layer_1/angular_velocity = 0.0
+0:39/0 = 0
+0:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:39/0/physics_layer_0/angular_velocity = 0.0
+0:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:39/0/physics_layer_1/angular_velocity = 0.0
+1:39/0 = 0
+1:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:39/0/physics_layer_0/angular_velocity = 0.0
+1:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:39/0/physics_layer_1/angular_velocity = 0.0
+2:39/0 = 0
+2:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:39/0/physics_layer_0/angular_velocity = 0.0
+2:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:39/0/physics_layer_1/angular_velocity = 0.0
+3:39/0 = 0
+3:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:39/0/physics_layer_0/angular_velocity = 0.0
+3:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:39/0/physics_layer_1/angular_velocity = 0.0
+4:39/0 = 0
+4:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:39/0/physics_layer_0/angular_velocity = 0.0
+4:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:39/0/physics_layer_1/angular_velocity = 0.0
+5:39/0 = 0
+5:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:39/0/physics_layer_0/angular_velocity = 0.0
+5:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:39/0/physics_layer_1/angular_velocity = 0.0
+6:39/0 = 0
+6:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:39/0/physics_layer_0/angular_velocity = 0.0
+6:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:39/0/physics_layer_1/angular_velocity = 0.0
+7:39/0 = 0
+7:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:39/0/physics_layer_0/angular_velocity = 0.0
+7:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:39/0/physics_layer_1/angular_velocity = 0.0
+8:39/0 = 0
+8:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:39/0/physics_layer_0/angular_velocity = 0.0
+8:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:39/0/physics_layer_1/angular_velocity = 0.0
+9:39/0 = 0
+9:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:39/0/physics_layer_0/angular_velocity = 0.0
+9:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:39/0/physics_layer_1/angular_velocity = 0.0
+10:39/0 = 0
+10:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:39/0/physics_layer_0/angular_velocity = 0.0
+10:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:39/0/physics_layer_1/angular_velocity = 0.0
+11:39/0 = 0
+11:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:39/0/physics_layer_0/angular_velocity = 0.0
+11:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:39/0/physics_layer_1/angular_velocity = 0.0
+12:39/0 = 0
+12:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:39/0/physics_layer_0/angular_velocity = 0.0
+12:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:39/0/physics_layer_1/angular_velocity = 0.0
+13:39/0 = 0
+13:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:39/0/physics_layer_0/angular_velocity = 0.0
+13:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:39/0/physics_layer_1/angular_velocity = 0.0
+14:39/0 = 0
+14:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:39/0/physics_layer_0/angular_velocity = 0.0
+14:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:39/0/physics_layer_1/angular_velocity = 0.0
+15:39/0 = 0
+15:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:39/0/physics_layer_0/angular_velocity = 0.0
+15:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:39/0/physics_layer_1/angular_velocity = 0.0
+16:39/0 = 0
+16:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:39/0/physics_layer_0/angular_velocity = 0.0
+16:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:39/0/physics_layer_1/angular_velocity = 0.0
+17:39/0 = 0
+17:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:39/0/physics_layer_0/angular_velocity = 0.0
+17:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:39/0/physics_layer_1/angular_velocity = 0.0
+18:39/0 = 0
+18:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:39/0/physics_layer_0/angular_velocity = 0.0
+18:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:39/0/physics_layer_1/angular_velocity = 0.0
+19:39/0 = 0
+19:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:39/0/physics_layer_0/angular_velocity = 0.0
+19:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:39/0/physics_layer_1/angular_velocity = 0.0
+20:39/0 = 0
+20:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:39/0/physics_layer_0/angular_velocity = 0.0
+20:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:39/0/physics_layer_1/angular_velocity = 0.0
+21:39/0 = 0
+21:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:39/0/physics_layer_0/angular_velocity = 0.0
+21:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:39/0/physics_layer_1/angular_velocity = 0.0
+22:39/0 = 0
+22:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:39/0/physics_layer_0/angular_velocity = 0.0
+22:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:39/0/physics_layer_1/angular_velocity = 0.0
+23:39/0 = 0
+23:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:39/0/physics_layer_0/angular_velocity = 0.0
+23:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:39/0/physics_layer_1/angular_velocity = 0.0
+24:39/0 = 0
+24:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:39/0/physics_layer_0/angular_velocity = 0.0
+24:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:39/0/physics_layer_1/angular_velocity = 0.0
+25:39/0 = 0
+25:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:39/0/physics_layer_0/angular_velocity = 0.0
+25:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:39/0/physics_layer_1/angular_velocity = 0.0
+26:39/0 = 0
+26:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:39/0/physics_layer_0/angular_velocity = 0.0
+26:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:39/0/physics_layer_1/angular_velocity = 0.0
+27:39/0 = 0
+27:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:39/0/physics_layer_0/angular_velocity = 0.0
+27:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:39/0/physics_layer_1/angular_velocity = 0.0
+0:40/0 = 0
+0:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:40/0/physics_layer_0/angular_velocity = 0.0
+0:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:40/0/physics_layer_1/angular_velocity = 0.0
+1:40/0 = 0
+1:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:40/0/physics_layer_0/angular_velocity = 0.0
+1:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:40/0/physics_layer_1/angular_velocity = 0.0
+2:40/0 = 0
+2:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:40/0/physics_layer_0/angular_velocity = 0.0
+2:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:40/0/physics_layer_1/angular_velocity = 0.0
+3:40/0 = 0
+3:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:40/0/physics_layer_0/angular_velocity = 0.0
+3:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:40/0/physics_layer_1/angular_velocity = 0.0
+4:40/0 = 0
+4:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:40/0/physics_layer_0/angular_velocity = 0.0
+4:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:40/0/physics_layer_1/angular_velocity = 0.0
+5:40/0 = 0
+5:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:40/0/physics_layer_0/angular_velocity = 0.0
+5:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:40/0/physics_layer_1/angular_velocity = 0.0
+6:40/0 = 0
+6:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:40/0/physics_layer_0/angular_velocity = 0.0
+6:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:40/0/physics_layer_1/angular_velocity = 0.0
+7:40/0 = 0
+7:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:40/0/physics_layer_0/angular_velocity = 0.0
+7:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:40/0/physics_layer_1/angular_velocity = 0.0
+8:40/0 = 0
+8:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:40/0/physics_layer_0/angular_velocity = 0.0
+8:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:40/0/physics_layer_1/angular_velocity = 0.0
+9:40/0 = 0
+9:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:40/0/physics_layer_0/angular_velocity = 0.0
+9:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:40/0/physics_layer_1/angular_velocity = 0.0
+10:40/0 = 0
+10:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:40/0/physics_layer_0/angular_velocity = 0.0
+10:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:40/0/physics_layer_1/angular_velocity = 0.0
+11:40/0 = 0
+11:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:40/0/physics_layer_0/angular_velocity = 0.0
+11:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:40/0/physics_layer_1/angular_velocity = 0.0
+12:40/0 = 0
+12:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:40/0/physics_layer_0/angular_velocity = 0.0
+12:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:40/0/physics_layer_1/angular_velocity = 0.0
+13:40/0 = 0
+13:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:40/0/physics_layer_0/angular_velocity = 0.0
+13:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:40/0/physics_layer_1/angular_velocity = 0.0
+14:40/0 = 0
+14:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:40/0/physics_layer_0/angular_velocity = 0.0
+14:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:40/0/physics_layer_1/angular_velocity = 0.0
+15:40/0 = 0
+15:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:40/0/physics_layer_0/angular_velocity = 0.0
+15:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:40/0/physics_layer_1/angular_velocity = 0.0
+16:40/0 = 0
+16:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:40/0/physics_layer_0/angular_velocity = 0.0
+16:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:40/0/physics_layer_1/angular_velocity = 0.0
+17:40/0 = 0
+17:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:40/0/physics_layer_0/angular_velocity = 0.0
+17:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:40/0/physics_layer_1/angular_velocity = 0.0
+18:40/0 = 0
+18:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:40/0/physics_layer_0/angular_velocity = 0.0
+18:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:40/0/physics_layer_1/angular_velocity = 0.0
+19:40/0 = 0
+19:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:40/0/physics_layer_0/angular_velocity = 0.0
+19:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:40/0/physics_layer_1/angular_velocity = 0.0
+20:40/0 = 0
+20:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:40/0/physics_layer_0/angular_velocity = 0.0
+20:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:40/0/physics_layer_1/angular_velocity = 0.0
+21:40/0 = 0
+21:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:40/0/physics_layer_0/angular_velocity = 0.0
+21:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:40/0/physics_layer_1/angular_velocity = 0.0
+22:40/0 = 0
+22:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:40/0/physics_layer_0/angular_velocity = 0.0
+22:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:40/0/physics_layer_1/angular_velocity = 0.0
+23:40/0 = 0
+23:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:40/0/physics_layer_0/angular_velocity = 0.0
+23:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:40/0/physics_layer_1/angular_velocity = 0.0
+24:40/0 = 0
+24:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:40/0/physics_layer_0/angular_velocity = 0.0
+24:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:40/0/physics_layer_1/angular_velocity = 0.0
+25:40/0 = 0
+25:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:40/0/physics_layer_0/angular_velocity = 0.0
+25:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:40/0/physics_layer_1/angular_velocity = 0.0
+26:40/0 = 0
+26:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:40/0/physics_layer_0/angular_velocity = 0.0
+26:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:40/0/physics_layer_1/angular_velocity = 0.0
+27:40/0 = 0
+27:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:40/0/physics_layer_0/angular_velocity = 0.0
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+27:40/0/physics_layer_1/angular_velocity = 0.0
+0:41/0 = 0
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+0:41/0/physics_layer_0/angular_velocity = 0.0
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+0:41/0/physics_layer_1/angular_velocity = 0.0
+1:41/0 = 0
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+1:41/0/physics_layer_0/angular_velocity = 0.0
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+1:41/0/physics_layer_1/angular_velocity = 0.0
+2:41/0 = 0
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+2:41/0/physics_layer_0/angular_velocity = 0.0
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+2:41/0/physics_layer_1/angular_velocity = 0.0
+3:41/0 = 0
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+3:41/0/physics_layer_0/angular_velocity = 0.0
+3:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:41/0/physics_layer_1/angular_velocity = 0.0
+4:41/0 = 0
+4:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:41/0/physics_layer_0/angular_velocity = 0.0
+4:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:41/0/physics_layer_1/angular_velocity = 0.0
+5:41/0 = 0
+5:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:41/0/physics_layer_0/angular_velocity = 0.0
+5:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:41/0/physics_layer_1/angular_velocity = 0.0
+6:41/0 = 0
+6:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:41/0/physics_layer_0/angular_velocity = 0.0
+6:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:41/0/physics_layer_1/angular_velocity = 0.0
+8:41/0 = 0
+8:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:41/0/physics_layer_0/angular_velocity = 0.0
+8:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:41/0/physics_layer_1/angular_velocity = 0.0
+10:41/0 = 0
+10:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:41/0/physics_layer_0/angular_velocity = 0.0
+10:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:41/0/physics_layer_1/angular_velocity = 0.0
+11:41/0 = 0
+11:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:41/0/physics_layer_0/angular_velocity = 0.0
+11:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:41/0/physics_layer_1/angular_velocity = 0.0
+12:41/0 = 0
+12:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:41/0/physics_layer_0/angular_velocity = 0.0
+12:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:41/0/physics_layer_1/angular_velocity = 0.0
+13:41/0 = 0
+13:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:41/0/physics_layer_0/angular_velocity = 0.0
+13:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:41/0/physics_layer_1/angular_velocity = 0.0
+14:41/0 = 0
+14:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:41/0/physics_layer_0/angular_velocity = 0.0
+14:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:41/0/physics_layer_1/angular_velocity = 0.0
+15:41/0 = 0
+15:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:41/0/physics_layer_0/angular_velocity = 0.0
+15:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:41/0/physics_layer_1/angular_velocity = 0.0
+16:41/0 = 0
+16:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:41/0/physics_layer_0/angular_velocity = 0.0
+16:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:41/0/physics_layer_1/angular_velocity = 0.0
+17:41/0 = 0
+17:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:41/0/physics_layer_0/angular_velocity = 0.0
+17:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:41/0/physics_layer_1/angular_velocity = 0.0
+18:41/0 = 0
+18:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:41/0/physics_layer_0/angular_velocity = 0.0
+18:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:41/0/physics_layer_1/angular_velocity = 0.0
+19:41/0 = 0
+19:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:41/0/physics_layer_0/angular_velocity = 0.0
+19:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:41/0/physics_layer_1/angular_velocity = 0.0
+20:41/0 = 0
+20:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:41/0/physics_layer_0/angular_velocity = 0.0
+20:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:41/0/physics_layer_1/angular_velocity = 0.0
+22:41/0 = 0
+22:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:41/0/physics_layer_0/angular_velocity = 0.0
+22:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:41/0/physics_layer_1/angular_velocity = 0.0
+24:41/0 = 0
+24:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:41/0/physics_layer_0/angular_velocity = 0.0
+24:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:41/0/physics_layer_1/angular_velocity = 0.0
+25:41/0 = 0
+25:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:41/0/physics_layer_0/angular_velocity = 0.0
+25:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:41/0/physics_layer_1/angular_velocity = 0.0
+26:41/0 = 0
+26:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:41/0/physics_layer_0/angular_velocity = 0.0
+26:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:41/0/physics_layer_1/angular_velocity = 0.0
+27:41/0 = 0
+27:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:41/0/physics_layer_0/angular_velocity = 0.0
+27:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:41/0/physics_layer_1/angular_velocity = 0.0
+0:42/0 = 0
+0:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:42/0/physics_layer_0/angular_velocity = 0.0
+0:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:42/0/physics_layer_1/angular_velocity = 0.0
+1:42/0 = 0
+1:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:42/0/physics_layer_0/angular_velocity = 0.0
+1:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:42/0/physics_layer_1/angular_velocity = 0.0
+2:42/0 = 0
+2:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:42/0/physics_layer_0/angular_velocity = 0.0
+2:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:42/0/physics_layer_1/angular_velocity = 0.0
+3:42/0 = 0
+3:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:42/0/physics_layer_0/angular_velocity = 0.0
+3:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:42/0/physics_layer_1/angular_velocity = 0.0
+4:42/0 = 0
+4:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:42/0/physics_layer_0/angular_velocity = 0.0
+4:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:42/0/physics_layer_1/angular_velocity = 0.0
+5:42/0 = 0
+5:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:42/0/physics_layer_0/angular_velocity = 0.0
+5:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:42/0/physics_layer_1/angular_velocity = 0.0
+6:42/0 = 0
+6:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:42/0/physics_layer_0/angular_velocity = 0.0
+6:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:42/0/physics_layer_1/angular_velocity = 0.0
+7:42/0 = 0
+7:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:42/0/physics_layer_0/angular_velocity = 0.0
+7:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:42/0/physics_layer_1/angular_velocity = 0.0
+8:42/0 = 0
+8:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:42/0/physics_layer_0/angular_velocity = 0.0
+8:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:42/0/physics_layer_1/angular_velocity = 0.0
+9:42/0 = 0
+9:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:42/0/physics_layer_0/angular_velocity = 0.0
+9:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:42/0/physics_layer_1/angular_velocity = 0.0
+10:42/0 = 0
+10:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:42/0/physics_layer_0/angular_velocity = 0.0
+10:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:42/0/physics_layer_1/angular_velocity = 0.0
+11:42/0 = 0
+11:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:42/0/physics_layer_0/angular_velocity = 0.0
+11:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:42/0/physics_layer_1/angular_velocity = 0.0
+12:42/0 = 0
+12:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:42/0/physics_layer_0/angular_velocity = 0.0
+12:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:42/0/physics_layer_1/angular_velocity = 0.0
+13:42/0 = 0
+13:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:42/0/physics_layer_0/angular_velocity = 0.0
+13:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:42/0/physics_layer_1/angular_velocity = 0.0
+14:42/0 = 0
+14:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:42/0/physics_layer_0/angular_velocity = 0.0
+14:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:42/0/physics_layer_1/angular_velocity = 0.0
+15:42/0 = 0
+15:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:42/0/physics_layer_0/angular_velocity = 0.0
+15:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:42/0/physics_layer_1/angular_velocity = 0.0
+16:42/0 = 0
+16:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:42/0/physics_layer_0/angular_velocity = 0.0
+16:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:42/0/physics_layer_1/angular_velocity = 0.0
+17:42/0 = 0
+17:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:42/0/physics_layer_0/angular_velocity = 0.0
+17:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:42/0/physics_layer_1/angular_velocity = 0.0
+18:42/0 = 0
+18:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:42/0/physics_layer_0/angular_velocity = 0.0
+18:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:42/0/physics_layer_1/angular_velocity = 0.0
+19:42/0 = 0
+19:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:42/0/physics_layer_0/angular_velocity = 0.0
+19:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:42/0/physics_layer_1/angular_velocity = 0.0
+20:42/0 = 0
+20:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:42/0/physics_layer_0/angular_velocity = 0.0
+20:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:42/0/physics_layer_1/angular_velocity = 0.0
+21:42/0 = 0
+21:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:42/0/physics_layer_0/angular_velocity = 0.0
+21:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:42/0/physics_layer_1/angular_velocity = 0.0
+22:42/0 = 0
+22:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:42/0/physics_layer_0/angular_velocity = 0.0
+22:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:42/0/physics_layer_1/angular_velocity = 0.0
+23:42/0 = 0
+23:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:42/0/physics_layer_0/angular_velocity = 0.0
+23:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:42/0/physics_layer_1/angular_velocity = 0.0
+24:42/0 = 0
+24:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:42/0/physics_layer_0/angular_velocity = 0.0
+24:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:42/0/physics_layer_1/angular_velocity = 0.0
+25:42/0 = 0
+25:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:42/0/physics_layer_0/angular_velocity = 0.0
+25:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:42/0/physics_layer_1/angular_velocity = 0.0
+26:42/0 = 0
+26:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:42/0/physics_layer_0/angular_velocity = 0.0
+26:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:42/0/physics_layer_1/angular_velocity = 0.0
+27:42/0 = 0
+27:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:42/0/physics_layer_0/angular_velocity = 0.0
+27:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:42/0/physics_layer_1/angular_velocity = 0.0
+0:43/0 = 0
+0:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:43/0/physics_layer_0/angular_velocity = 0.0
+0:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:43/0/physics_layer_1/angular_velocity = 0.0
+2:43/0 = 0
+2:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:43/0/physics_layer_0/angular_velocity = 0.0
+2:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:43/0/physics_layer_1/angular_velocity = 0.0
+3:43/0 = 0
+3:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:43/0/physics_layer_0/angular_velocity = 0.0
+3:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:43/0/physics_layer_1/angular_velocity = 0.0
+4:43/0 = 0
+4:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:43/0/physics_layer_0/angular_velocity = 0.0
+4:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:43/0/physics_layer_1/angular_velocity = 0.0
+5:43/0 = 0
+5:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:43/0/physics_layer_0/angular_velocity = 0.0
+5:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:43/0/physics_layer_1/angular_velocity = 0.0
+6:43/0 = 0
+6:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:43/0/physics_layer_0/angular_velocity = 0.0
+6:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:43/0/physics_layer_1/angular_velocity = 0.0
+7:43/0 = 0
+7:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:43/0/physics_layer_0/angular_velocity = 0.0
+7:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:43/0/physics_layer_1/angular_velocity = 0.0
+9:43/0 = 0
+9:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:43/0/physics_layer_0/angular_velocity = 0.0
+9:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:43/0/physics_layer_1/angular_velocity = 0.0
+10:43/0 = 0
+10:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:43/0/physics_layer_0/angular_velocity = 0.0
+10:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:43/0/physics_layer_1/angular_velocity = 0.0
+11:43/0 = 0
+11:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:43/0/physics_layer_0/angular_velocity = 0.0
+11:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:43/0/physics_layer_1/angular_velocity = 0.0
+12:43/0 = 0
+12:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:43/0/physics_layer_0/angular_velocity = 0.0
+12:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:43/0/physics_layer_1/angular_velocity = 0.0
+13:43/0 = 0
+13:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:43/0/physics_layer_0/angular_velocity = 0.0
+13:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:43/0/physics_layer_1/angular_velocity = 0.0
+14:43/0 = 0
+14:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:43/0/physics_layer_0/angular_velocity = 0.0
+14:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:43/0/physics_layer_1/angular_velocity = 0.0
+15:43/0 = 0
+15:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:43/0/physics_layer_0/angular_velocity = 0.0
+15:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:43/0/physics_layer_1/angular_velocity = 0.0
+16:43/0 = 0
+16:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:43/0/physics_layer_0/angular_velocity = 0.0
+16:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:43/0/physics_layer_1/angular_velocity = 0.0
+17:43/0 = 0
+17:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:43/0/physics_layer_0/angular_velocity = 0.0
+17:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:43/0/physics_layer_1/angular_velocity = 0.0
+18:43/0 = 0
+18:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:43/0/physics_layer_0/angular_velocity = 0.0
+18:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:43/0/physics_layer_1/angular_velocity = 0.0
+19:43/0 = 0
+19:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:43/0/physics_layer_0/angular_velocity = 0.0
+19:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:43/0/physics_layer_1/angular_velocity = 0.0
+20:43/0 = 0
+20:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:43/0/physics_layer_0/angular_velocity = 0.0
+20:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:43/0/physics_layer_1/angular_velocity = 0.0
+21:43/0 = 0
+21:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:43/0/physics_layer_0/angular_velocity = 0.0
+21:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:43/0/physics_layer_1/angular_velocity = 0.0
+23:43/0 = 0
+23:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:43/0/physics_layer_0/angular_velocity = 0.0
+23:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:43/0/physics_layer_1/angular_velocity = 0.0
+24:43/0 = 0
+24:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:43/0/physics_layer_0/angular_velocity = 0.0
+24:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:43/0/physics_layer_1/angular_velocity = 0.0
+25:43/0 = 0
+25:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:43/0/physics_layer_0/angular_velocity = 0.0
+25:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:43/0/physics_layer_1/angular_velocity = 0.0
+26:43/0 = 0
+26:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:43/0/physics_layer_0/angular_velocity = 0.0
+26:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:43/0/physics_layer_1/angular_velocity = 0.0
+27:43/0 = 0
+27:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:43/0/physics_layer_0/angular_velocity = 0.0
+27:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:43/0/physics_layer_1/angular_velocity = 0.0
+0:44/0 = 0
+0:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:44/0/physics_layer_0/angular_velocity = 0.0
+0:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:44/0/physics_layer_1/angular_velocity = 0.0
+1:44/0 = 0
+1:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:44/0/physics_layer_0/angular_velocity = 0.0
+1:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:44/0/physics_layer_1/angular_velocity = 0.0
+2:44/0 = 0
+2:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:44/0/physics_layer_0/angular_velocity = 0.0
+2:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:44/0/physics_layer_1/angular_velocity = 0.0
+3:44/0 = 0
+3:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:44/0/physics_layer_0/angular_velocity = 0.0
+3:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:44/0/physics_layer_1/angular_velocity = 0.0
+4:44/0 = 0
+4:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:44/0/physics_layer_0/angular_velocity = 0.0
+4:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:44/0/physics_layer_1/angular_velocity = 0.0
+5:44/0 = 0
+5:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:44/0/physics_layer_0/angular_velocity = 0.0
+5:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:44/0/physics_layer_1/angular_velocity = 0.0
+7:44/0 = 0
+7:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:44/0/physics_layer_0/angular_velocity = 0.0
+7:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:44/0/physics_layer_1/angular_velocity = 0.0
+8:44/0 = 0
+8:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:44/0/physics_layer_0/angular_velocity = 0.0
+8:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:44/0/physics_layer_1/angular_velocity = 0.0
+9:44/0 = 0
+9:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:44/0/physics_layer_0/angular_velocity = 0.0
+9:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:44/0/physics_layer_1/angular_velocity = 0.0
+10:44/0 = 0
+10:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:44/0/physics_layer_0/angular_velocity = 0.0
+10:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:44/0/physics_layer_1/angular_velocity = 0.0
+11:44/0 = 0
+11:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:44/0/physics_layer_0/angular_velocity = 0.0
+11:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:44/0/physics_layer_1/angular_velocity = 0.0
+12:44/0 = 0
+12:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:44/0/physics_layer_0/angular_velocity = 0.0
+12:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:44/0/physics_layer_1/angular_velocity = 0.0
+14:44/0 = 0
+14:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:44/0/physics_layer_0/angular_velocity = 0.0
+14:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:44/0/physics_layer_1/angular_velocity = 0.0
+15:44/0 = 0
+15:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:44/0/physics_layer_0/angular_velocity = 0.0
+15:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:44/0/physics_layer_1/angular_velocity = 0.0
+16:44/0 = 0
+16:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:44/0/physics_layer_0/angular_velocity = 0.0
+16:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:44/0/physics_layer_1/angular_velocity = 0.0
+17:44/0 = 0
+17:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:44/0/physics_layer_0/angular_velocity = 0.0
+17:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:44/0/physics_layer_1/angular_velocity = 0.0
+18:44/0 = 0
+18:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:44/0/physics_layer_0/angular_velocity = 0.0
+18:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:44/0/physics_layer_1/angular_velocity = 0.0
+19:44/0 = 0
+19:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:44/0/physics_layer_0/angular_velocity = 0.0
+19:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:44/0/physics_layer_1/angular_velocity = 0.0
+20:44/0 = 0
+20:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:44/0/physics_layer_0/angular_velocity = 0.0
+20:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:44/0/physics_layer_1/angular_velocity = 0.0
+21:44/0 = 0
+21:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:44/0/physics_layer_0/angular_velocity = 0.0
+21:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:44/0/physics_layer_1/angular_velocity = 0.0
+22:44/0 = 0
+22:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:44/0/physics_layer_0/angular_velocity = 0.0
+22:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:44/0/physics_layer_1/angular_velocity = 0.0
+23:44/0 = 0
+23:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:44/0/physics_layer_0/angular_velocity = 0.0
+23:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:44/0/physics_layer_1/angular_velocity = 0.0
+24:44/0 = 0
+24:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:44/0/physics_layer_0/angular_velocity = 0.0
+24:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:44/0/physics_layer_1/angular_velocity = 0.0
+25:44/0 = 0
+25:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:44/0/physics_layer_0/angular_velocity = 0.0
+25:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:44/0/physics_layer_1/angular_velocity = 0.0
+26:44/0 = 0
+26:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:44/0/physics_layer_0/angular_velocity = 0.0
+26:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:44/0/physics_layer_1/angular_velocity = 0.0
+27:44/0 = 0
+27:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:44/0/physics_layer_0/angular_velocity = 0.0
+27:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:44/0/physics_layer_1/angular_velocity = 0.0
+0:45/0 = 0
+0:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:45/0/physics_layer_0/angular_velocity = 0.0
+0:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:45/0/physics_layer_1/angular_velocity = 0.0
+1:45/0 = 0
+1:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:45/0/physics_layer_0/angular_velocity = 0.0
+1:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:45/0/physics_layer_1/angular_velocity = 0.0
+2:45/0 = 0
+2:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:45/0/physics_layer_0/angular_velocity = 0.0
+2:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:45/0/physics_layer_1/angular_velocity = 0.0
+3:45/0 = 0
+3:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:45/0/physics_layer_0/angular_velocity = 0.0
+3:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:45/0/physics_layer_1/angular_velocity = 0.0
+4:45/0 = 0
+4:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:45/0/physics_layer_0/angular_velocity = 0.0
+4:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:45/0/physics_layer_1/angular_velocity = 0.0
+5:45/0 = 0
+5:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:45/0/physics_layer_0/angular_velocity = 0.0
+5:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:45/0/physics_layer_1/angular_velocity = 0.0
+7:45/0 = 0
+7:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:45/0/physics_layer_0/angular_velocity = 0.0
+7:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:45/0/physics_layer_1/angular_velocity = 0.0
+8:45/0 = 0
+8:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:45/0/physics_layer_0/angular_velocity = 0.0
+8:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:45/0/physics_layer_1/angular_velocity = 0.0
+9:45/0 = 0
+9:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:45/0/physics_layer_0/angular_velocity = 0.0
+9:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:45/0/physics_layer_1/angular_velocity = 0.0
+10:45/0 = 0
+10:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:45/0/physics_layer_0/angular_velocity = 0.0
+10:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:45/0/physics_layer_1/angular_velocity = 0.0
+11:45/0 = 0
+11:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:45/0/physics_layer_0/angular_velocity = 0.0
+11:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:45/0/physics_layer_1/angular_velocity = 0.0
+12:45/0 = 0
+12:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:45/0/physics_layer_0/angular_velocity = 0.0
+12:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:45/0/physics_layer_1/angular_velocity = 0.0
+14:45/0 = 0
+14:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:45/0/physics_layer_0/angular_velocity = 0.0
+14:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:45/0/physics_layer_1/angular_velocity = 0.0
+15:45/0 = 0
+15:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:45/0/physics_layer_0/angular_velocity = 0.0
+15:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:45/0/physics_layer_1/angular_velocity = 0.0
+16:45/0 = 0
+16:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:45/0/physics_layer_0/angular_velocity = 0.0
+16:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:45/0/physics_layer_1/angular_velocity = 0.0
+17:45/0 = 0
+17:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:45/0/physics_layer_0/angular_velocity = 0.0
+17:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:45/0/physics_layer_1/angular_velocity = 0.0
+18:45/0 = 0
+18:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:45/0/physics_layer_0/angular_velocity = 0.0
+18:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:45/0/physics_layer_1/angular_velocity = 0.0
+19:45/0 = 0
+19:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:45/0/physics_layer_0/angular_velocity = 0.0
+19:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:45/0/physics_layer_1/angular_velocity = 0.0
+20:45/0 = 0
+20:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:45/0/physics_layer_0/angular_velocity = 0.0
+20:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:45/0/physics_layer_1/angular_velocity = 0.0
+21:45/0 = 0
+21:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:45/0/physics_layer_0/angular_velocity = 0.0
+21:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:45/0/physics_layer_1/angular_velocity = 0.0
+22:45/0 = 0
+22:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:45/0/physics_layer_0/angular_velocity = 0.0
+22:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:45/0/physics_layer_1/angular_velocity = 0.0
+23:45/0 = 0
+23:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:45/0/physics_layer_0/angular_velocity = 0.0
+23:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:45/0/physics_layer_1/angular_velocity = 0.0
+24:45/0 = 0
+24:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:45/0/physics_layer_0/angular_velocity = 0.0
+24:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:45/0/physics_layer_1/angular_velocity = 0.0
+25:45/0 = 0
+25:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:45/0/physics_layer_0/angular_velocity = 0.0
+25:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:45/0/physics_layer_1/angular_velocity = 0.0
+26:45/0 = 0
+26:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:45/0/physics_layer_0/angular_velocity = 0.0
+26:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:45/0/physics_layer_1/angular_velocity = 0.0
+27:45/0 = 0
+27:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:45/0/physics_layer_0/angular_velocity = 0.0
+27:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:45/0/physics_layer_1/angular_velocity = 0.0
+0:46/0 = 0
+0:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:46/0/physics_layer_0/angular_velocity = 0.0
+0:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:46/0/physics_layer_1/angular_velocity = 0.0
+1:46/0 = 0
+1:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:46/0/physics_layer_0/angular_velocity = 0.0
+1:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:46/0/physics_layer_1/angular_velocity = 0.0
+2:46/0 = 0
+2:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:46/0/physics_layer_0/angular_velocity = 0.0
+2:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:46/0/physics_layer_1/angular_velocity = 0.0
+3:46/0 = 0
+3:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:46/0/physics_layer_0/angular_velocity = 0.0
+3:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:46/0/physics_layer_1/angular_velocity = 0.0
+4:46/0 = 0
+4:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:46/0/physics_layer_0/angular_velocity = 0.0
+4:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:46/0/physics_layer_1/angular_velocity = 0.0
+5:46/0 = 0
+5:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:46/0/physics_layer_0/angular_velocity = 0.0
+5:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:46/0/physics_layer_1/angular_velocity = 0.0
+6:46/0 = 0
+6:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:46/0/physics_layer_0/angular_velocity = 0.0
+6:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:46/0/physics_layer_1/angular_velocity = 0.0
+7:46/0 = 0
+7:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:46/0/physics_layer_0/angular_velocity = 0.0
+7:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:46/0/physics_layer_1/angular_velocity = 0.0
+8:46/0 = 0
+8:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:46/0/physics_layer_0/angular_velocity = 0.0
+8:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:46/0/physics_layer_1/angular_velocity = 0.0
+9:46/0 = 0
+9:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:46/0/physics_layer_0/angular_velocity = 0.0
+9:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:46/0/physics_layer_1/angular_velocity = 0.0
+10:46/0 = 0
+10:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:46/0/physics_layer_0/angular_velocity = 0.0
+10:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:46/0/physics_layer_1/angular_velocity = 0.0
+11:46/0 = 0
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+11:46/0/physics_layer_0/angular_velocity = 0.0
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+11:46/0/physics_layer_1/angular_velocity = 0.0
+12:46/0 = 0
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+12:46/0/physics_layer_0/angular_velocity = 0.0
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+12:46/0/physics_layer_1/angular_velocity = 0.0
+13:46/0 = 0
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+13:46/0/physics_layer_0/angular_velocity = 0.0
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+13:46/0/physics_layer_1/angular_velocity = 0.0
+14:46/0 = 0
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+14:46/0/physics_layer_0/angular_velocity = 0.0
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+14:46/0/physics_layer_1/angular_velocity = 0.0
+15:46/0 = 0
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+15:46/0/physics_layer_0/angular_velocity = 0.0
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+15:46/0/physics_layer_1/angular_velocity = 0.0
+16:46/0 = 0
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+16:46/0/physics_layer_0/angular_velocity = 0.0
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+16:46/0/physics_layer_1/angular_velocity = 0.0
+17:46/0 = 0
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+17:46/0/physics_layer_0/angular_velocity = 0.0
+17:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:46/0/physics_layer_1/angular_velocity = 0.0
+18:46/0 = 0
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+18:46/0/physics_layer_0/angular_velocity = 0.0
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+18:46/0/physics_layer_1/angular_velocity = 0.0
+19:46/0 = 0
+19:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:46/0/physics_layer_0/angular_velocity = 0.0
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+19:46/0/physics_layer_1/angular_velocity = 0.0
+20:46/0 = 0
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+20:46/0/physics_layer_0/angular_velocity = 0.0
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+20:46/0/physics_layer_1/angular_velocity = 0.0
+21:46/0 = 0
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+21:46/0/physics_layer_0/angular_velocity = 0.0
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+21:46/0/physics_layer_1/angular_velocity = 0.0
+22:46/0 = 0
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+22:46/0/physics_layer_0/angular_velocity = 0.0
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+22:46/0/physics_layer_1/angular_velocity = 0.0
+23:46/0 = 0
+23:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:46/0/physics_layer_0/angular_velocity = 0.0
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+23:46/0/physics_layer_1/angular_velocity = 0.0
+24:46/0 = 0
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+24:46/0/physics_layer_0/angular_velocity = 0.0
+24:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:46/0/physics_layer_1/angular_velocity = 0.0
+25:46/0 = 0
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+25:46/0/physics_layer_0/angular_velocity = 0.0
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+25:46/0/physics_layer_1/angular_velocity = 0.0
+26:46/0 = 0
+26:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:46/0/physics_layer_0/angular_velocity = 0.0
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+26:46/0/physics_layer_1/angular_velocity = 0.0
+27:46/0 = 0
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+27:46/0/physics_layer_0/angular_velocity = 0.0
+27:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:46/0/physics_layer_1/angular_velocity = 0.0
+0:47/0 = 0
+0:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:47/0/physics_layer_0/angular_velocity = 0.0
+0:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:47/0/physics_layer_1/angular_velocity = 0.0
+1:47/0 = 0
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+1:47/0/physics_layer_0/angular_velocity = 0.0
+1:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:47/0/physics_layer_1/angular_velocity = 0.0
+2:47/0 = 0
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+2:47/0/physics_layer_0/angular_velocity = 0.0
+2:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:47/0/physics_layer_1/angular_velocity = 0.0
+3:47/0 = 0
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+3:47/0/physics_layer_0/angular_velocity = 0.0
+3:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:47/0/physics_layer_1/angular_velocity = 0.0
+4:47/0 = 0
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+4:47/0/physics_layer_0/angular_velocity = 0.0
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+4:47/0/physics_layer_1/angular_velocity = 0.0
+5:47/0 = 0
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+5:47/0/physics_layer_0/angular_velocity = 0.0
+5:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:47/0/physics_layer_1/angular_velocity = 0.0
+6:47/0 = 0
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+6:47/0/physics_layer_0/angular_velocity = 0.0
+6:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:47/0/physics_layer_1/angular_velocity = 0.0
+7:47/0 = 0
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+7:47/0/physics_layer_0/angular_velocity = 0.0
+7:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:47/0/physics_layer_1/angular_velocity = 0.0
+8:47/0 = 0
+8:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:47/0/physics_layer_0/angular_velocity = 0.0
+8:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:47/0/physics_layer_1/angular_velocity = 0.0
+9:47/0 = 0
+9:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:47/0/physics_layer_0/angular_velocity = 0.0
+9:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:47/0/physics_layer_1/angular_velocity = 0.0
+10:47/0 = 0
+10:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:47/0/physics_layer_0/angular_velocity = 0.0
+10:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:47/0/physics_layer_1/angular_velocity = 0.0
+11:47/0 = 0
+11:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:47/0/physics_layer_0/angular_velocity = 0.0
+11:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:47/0/physics_layer_1/angular_velocity = 0.0
+12:47/0 = 0
+12:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:47/0/physics_layer_0/angular_velocity = 0.0
+12:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:47/0/physics_layer_1/angular_velocity = 0.0
+13:47/0 = 0
+13:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:47/0/physics_layer_0/angular_velocity = 0.0
+13:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:47/0/physics_layer_1/angular_velocity = 0.0
+14:47/0 = 0
+14:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:47/0/physics_layer_0/angular_velocity = 0.0
+14:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:47/0/physics_layer_1/angular_velocity = 0.0
+15:47/0 = 0
+15:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:47/0/physics_layer_0/angular_velocity = 0.0
+15:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:47/0/physics_layer_1/angular_velocity = 0.0
+16:47/0 = 0
+16:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:47/0/physics_layer_0/angular_velocity = 0.0
+16:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:47/0/physics_layer_1/angular_velocity = 0.0
+17:47/0 = 0
+17:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:47/0/physics_layer_0/angular_velocity = 0.0
+17:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:47/0/physics_layer_1/angular_velocity = 0.0
+20:47/0 = 0
+20:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:47/0/physics_layer_0/angular_velocity = 0.0
+20:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:47/0/physics_layer_1/angular_velocity = 0.0
+21:47/0 = 0
+21:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+21:47/0/physics_layer_0/angular_velocity = 0.0
+21:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+21:47/0/physics_layer_1/angular_velocity = 0.0
+22:47/0 = 0
+22:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:47/0/physics_layer_0/angular_velocity = 0.0
+22:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:47/0/physics_layer_1/angular_velocity = 0.0
+23:47/0 = 0
+23:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+23:47/0/physics_layer_0/angular_velocity = 0.0
+23:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+23:47/0/physics_layer_1/angular_velocity = 0.0
+24:47/0 = 0
+24:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:47/0/physics_layer_0/angular_velocity = 0.0
+24:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:47/0/physics_layer_1/angular_velocity = 0.0
+25:47/0 = 0
+25:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:47/0/physics_layer_0/angular_velocity = 0.0
+25:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:47/0/physics_layer_1/angular_velocity = 0.0
+26:47/0 = 0
+26:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:47/0/physics_layer_0/angular_velocity = 0.0
+26:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:47/0/physics_layer_1/angular_velocity = 0.0
+27:47/0 = 0
+27:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:47/0/physics_layer_0/angular_velocity = 0.0
+27:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:47/0/physics_layer_1/angular_velocity = 0.0
+1:48/0 = 0
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+1:48/0/physics_layer_0/angular_velocity = 0.0
+1:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:48/0/physics_layer_1/angular_velocity = 0.0
+3:48/0 = 0
+3:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:48/0/physics_layer_0/angular_velocity = 0.0
+3:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:48/0/physics_layer_1/angular_velocity = 0.0
+4:48/0 = 0
+4:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:48/0/physics_layer_0/angular_velocity = 0.0
+4:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:48/0/physics_layer_1/angular_velocity = 0.0
+5:48/0 = 0
+5:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:48/0/physics_layer_0/angular_velocity = 0.0
+5:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:48/0/physics_layer_1/angular_velocity = 0.0
+6:48/0 = 0
+6:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:48/0/physics_layer_0/angular_velocity = 0.0
+6:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:48/0/physics_layer_1/angular_velocity = 0.0
+8:48/0 = 0
+8:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:48/0/physics_layer_0/angular_velocity = 0.0
+8:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:48/0/physics_layer_1/angular_velocity = 0.0
+10:48/0 = 0
+10:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:48/0/physics_layer_0/angular_velocity = 0.0
+10:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:48/0/physics_layer_1/angular_velocity = 0.0
+11:48/0 = 0
+11:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:48/0/physics_layer_0/angular_velocity = 0.0
+11:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:48/0/physics_layer_1/angular_velocity = 0.0
+12:48/0 = 0
+12:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:48/0/physics_layer_0/angular_velocity = 0.0
+12:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:48/0/physics_layer_1/angular_velocity = 0.0
+13:48/0 = 0
+13:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:48/0/physics_layer_0/angular_velocity = 0.0
+13:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:48/0/physics_layer_1/angular_velocity = 0.0
+15:48/0 = 0
+15:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:48/0/physics_layer_0/angular_velocity = 0.0
+15:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:48/0/physics_layer_1/angular_velocity = 0.0
+17:48/0 = 0
+17:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+17:48/0/physics_layer_0/angular_velocity = 0.0
+17:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+17:48/0/physics_layer_1/angular_velocity = 0.0
+18:48/0 = 0
+18:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+18:48/0/physics_layer_0/angular_velocity = 0.0
+18:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+18:48/0/physics_layer_1/angular_velocity = 0.0
+19:48/0 = 0
+19:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+19:48/0/physics_layer_0/angular_velocity = 0.0
+19:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+19:48/0/physics_layer_1/angular_velocity = 0.0
+20:48/0 = 0
+20:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+20:48/0/physics_layer_0/angular_velocity = 0.0
+20:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+20:48/0/physics_layer_1/angular_velocity = 0.0
+22:48/0 = 0
+22:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+22:48/0/physics_layer_0/angular_velocity = 0.0
+22:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+22:48/0/physics_layer_1/angular_velocity = 0.0
+24:48/0 = 0
+24:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+24:48/0/physics_layer_0/angular_velocity = 0.0
+24:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+24:48/0/physics_layer_1/angular_velocity = 0.0
+25:48/0 = 0
+25:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+25:48/0/physics_layer_0/angular_velocity = 0.0
+25:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+25:48/0/physics_layer_1/angular_velocity = 0.0
+26:48/0 = 0
+26:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+26:48/0/physics_layer_0/angular_velocity = 0.0
+26:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+26:48/0/physics_layer_1/angular_velocity = 0.0
+27:48/0 = 0
+27:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+27:48/0/physics_layer_0/angular_velocity = 0.0
+27:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+27:48/0/physics_layer_1/angular_velocity = 0.0
+0:49/0 = 0
+0:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:49/0/physics_layer_0/angular_velocity = 0.0
+0:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:49/0/physics_layer_1/angular_velocity = 0.0
+1:49/0 = 0
+1:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:49/0/physics_layer_0/angular_velocity = 0.0
+1:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:49/0/physics_layer_1/angular_velocity = 0.0
+2:49/0 = 0
+2:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:49/0/physics_layer_0/angular_velocity = 0.0
+2:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:49/0/physics_layer_1/angular_velocity = 0.0
+3:49/0 = 0
+3:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:49/0/physics_layer_0/angular_velocity = 0.0
+3:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:49/0/physics_layer_1/angular_velocity = 0.0
+4:49/0 = 0
+4:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:49/0/physics_layer_0/angular_velocity = 0.0
+4:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:49/0/physics_layer_1/angular_velocity = 0.0
+5:49/0 = 0
+5:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:49/0/physics_layer_0/angular_velocity = 0.0
+5:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:49/0/physics_layer_1/angular_velocity = 0.0
+6:49/0 = 0
+6:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:49/0/physics_layer_0/angular_velocity = 0.0
+6:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:49/0/physics_layer_1/angular_velocity = 0.0
+7:49/0 = 0
+7:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:49/0/physics_layer_0/angular_velocity = 0.0
+7:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:49/0/physics_layer_1/angular_velocity = 0.0
+8:49/0 = 0
+8:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:49/0/physics_layer_0/angular_velocity = 0.0
+8:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:49/0/physics_layer_1/angular_velocity = 0.0
+9:49/0 = 0
+9:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:49/0/physics_layer_0/angular_velocity = 0.0
+9:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:49/0/physics_layer_1/angular_velocity = 0.0
+10:49/0 = 0
+10:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:49/0/physics_layer_0/angular_velocity = 0.0
+10:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:49/0/physics_layer_1/angular_velocity = 0.0
+11:49/0 = 0
+11:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:49/0/physics_layer_0/angular_velocity = 0.0
+11:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:49/0/physics_layer_1/angular_velocity = 0.0
+12:49/0 = 0
+12:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:49/0/physics_layer_0/angular_velocity = 0.0
+12:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:49/0/physics_layer_1/angular_velocity = 0.0
+13:49/0 = 0
+13:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:49/0/physics_layer_0/angular_velocity = 0.0
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+13:49/0/physics_layer_1/angular_velocity = 0.0
+0:50/0 = 0
+0:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:50/0/physics_layer_0/angular_velocity = 0.0
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+0:50/0/physics_layer_1/angular_velocity = 0.0
+2:50/0 = 0
+2:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:50/0/physics_layer_0/angular_velocity = 0.0
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+2:50/0/physics_layer_1/angular_velocity = 0.0
+3:50/0 = 0
+3:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:50/0/physics_layer_0/angular_velocity = 0.0
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+3:50/0/physics_layer_1/angular_velocity = 0.0
+4:50/0 = 0
+4:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:50/0/physics_layer_0/angular_velocity = 0.0
+4:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:50/0/physics_layer_1/angular_velocity = 0.0
+5:50/0 = 0
+5:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:50/0/physics_layer_0/angular_velocity = 0.0
+5:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:50/0/physics_layer_1/angular_velocity = 0.0
+6:50/0 = 0
+6:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:50/0/physics_layer_0/angular_velocity = 0.0
+6:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:50/0/physics_layer_1/angular_velocity = 0.0
+7:50/0 = 0
+7:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:50/0/physics_layer_0/angular_velocity = 0.0
+7:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:50/0/physics_layer_1/angular_velocity = 0.0
+9:50/0 = 0
+9:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:50/0/physics_layer_0/angular_velocity = 0.0
+9:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:50/0/physics_layer_1/angular_velocity = 0.0
+10:50/0 = 0
+10:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:50/0/physics_layer_0/angular_velocity = 0.0
+10:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:50/0/physics_layer_1/angular_velocity = 0.0
+11:50/0 = 0
+11:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:50/0/physics_layer_0/angular_velocity = 0.0
+11:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:50/0/physics_layer_1/angular_velocity = 0.0
+12:50/0 = 0
+12:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:50/0/physics_layer_0/angular_velocity = 0.0
+12:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:50/0/physics_layer_1/angular_velocity = 0.0
+13:50/0 = 0
+13:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:50/0/physics_layer_0/angular_velocity = 0.0
+13:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:50/0/physics_layer_1/angular_velocity = 0.0
+0:51/0 = 0
+0:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:51/0/physics_layer_0/angular_velocity = 0.0
+0:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:51/0/physics_layer_1/angular_velocity = 0.0
+1:51/0 = 0
+1:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:51/0/physics_layer_0/angular_velocity = 0.0
+1:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:51/0/physics_layer_1/angular_velocity = 0.0
+2:51/0 = 0
+2:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:51/0/physics_layer_0/angular_velocity = 0.0
+2:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:51/0/physics_layer_1/angular_velocity = 0.0
+3:51/0 = 0
+3:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:51/0/physics_layer_0/angular_velocity = 0.0
+3:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:51/0/physics_layer_1/angular_velocity = 0.0
+4:51/0 = 0
+4:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:51/0/physics_layer_0/angular_velocity = 0.0
+4:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:51/0/physics_layer_1/angular_velocity = 0.0
+5:51/0 = 0
+5:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:51/0/physics_layer_0/angular_velocity = 0.0
+5:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:51/0/physics_layer_1/angular_velocity = 0.0
+7:51/0 = 0
+7:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:51/0/physics_layer_0/angular_velocity = 0.0
+7:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:51/0/physics_layer_1/angular_velocity = 0.0
+8:51/0 = 0
+8:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:51/0/physics_layer_0/angular_velocity = 0.0
+8:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:51/0/physics_layer_1/angular_velocity = 0.0
+9:51/0 = 0
+9:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:51/0/physics_layer_0/angular_velocity = 0.0
+9:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:51/0/physics_layer_1/angular_velocity = 0.0
+10:51/0 = 0
+10:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:51/0/physics_layer_0/angular_velocity = 0.0
+10:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:51/0/physics_layer_1/angular_velocity = 0.0
+11:51/0 = 0
+11:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:51/0/physics_layer_0/angular_velocity = 0.0
+11:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:51/0/physics_layer_1/angular_velocity = 0.0
+12:51/0 = 0
+12:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:51/0/physics_layer_0/angular_velocity = 0.0
+12:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:51/0/physics_layer_1/angular_velocity = 0.0
+0:52/0 = 0
+0:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:52/0/physics_layer_0/angular_velocity = 0.0
+0:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:52/0/physics_layer_1/angular_velocity = 0.0
+1:52/0 = 0
+1:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:52/0/physics_layer_0/angular_velocity = 0.0
+1:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:52/0/physics_layer_1/angular_velocity = 0.0
+2:52/0 = 0
+2:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:52/0/physics_layer_0/angular_velocity = 0.0
+2:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:52/0/physics_layer_1/angular_velocity = 0.0
+3:52/0 = 0
+3:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:52/0/physics_layer_0/angular_velocity = 0.0
+3:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:52/0/physics_layer_1/angular_velocity = 0.0
+4:52/0 = 0
+4:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:52/0/physics_layer_0/angular_velocity = 0.0
+4:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:52/0/physics_layer_1/angular_velocity = 0.0
+5:52/0 = 0
+5:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:52/0/physics_layer_0/angular_velocity = 0.0
+5:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:52/0/physics_layer_1/angular_velocity = 0.0
+7:52/0 = 0
+7:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:52/0/physics_layer_0/angular_velocity = 0.0
+7:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:52/0/physics_layer_1/angular_velocity = 0.0
+8:52/0 = 0
+8:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:52/0/physics_layer_0/angular_velocity = 0.0
+8:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:52/0/physics_layer_1/angular_velocity = 0.0
+9:52/0 = 0
+9:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:52/0/physics_layer_0/angular_velocity = 0.0
+9:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:52/0/physics_layer_1/angular_velocity = 0.0
+10:52/0 = 0
+10:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:52/0/physics_layer_0/angular_velocity = 0.0
+10:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:52/0/physics_layer_1/angular_velocity = 0.0
+11:52/0 = 0
+11:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:52/0/physics_layer_0/angular_velocity = 0.0
+11:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:52/0/physics_layer_1/angular_velocity = 0.0
+12:52/0 = 0
+12:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:52/0/physics_layer_0/angular_velocity = 0.0
+12:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:52/0/physics_layer_1/angular_velocity = 0.0
+0:53/0 = 0
+0:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:53/0/physics_layer_0/angular_velocity = 0.0
+0:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:53/0/physics_layer_1/angular_velocity = 0.0
+1:53/0 = 0
+1:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:53/0/physics_layer_0/angular_velocity = 0.0
+1:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:53/0/physics_layer_1/angular_velocity = 0.0
+2:53/0 = 0
+2:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:53/0/physics_layer_0/angular_velocity = 0.0
+2:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:53/0/physics_layer_1/angular_velocity = 0.0
+3:53/0 = 0
+3:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:53/0/physics_layer_0/angular_velocity = 0.0
+3:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:53/0/physics_layer_1/angular_velocity = 0.0
+4:53/0 = 0
+4:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:53/0/physics_layer_0/angular_velocity = 0.0
+4:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:53/0/physics_layer_1/angular_velocity = 0.0
+5:53/0 = 0
+5:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:53/0/physics_layer_0/angular_velocity = 0.0
+5:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:53/0/physics_layer_1/angular_velocity = 0.0
+6:53/0 = 0
+6:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:53/0/physics_layer_0/angular_velocity = 0.0
+6:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:53/0/physics_layer_1/angular_velocity = 0.0
+7:53/0 = 0
+7:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:53/0/physics_layer_0/angular_velocity = 0.0
+7:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:53/0/physics_layer_1/angular_velocity = 0.0
+8:53/0 = 0
+8:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:53/0/physics_layer_0/angular_velocity = 0.0
+8:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:53/0/physics_layer_1/angular_velocity = 0.0
+9:53/0 = 0
+9:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:53/0/physics_layer_0/angular_velocity = 0.0
+9:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:53/0/physics_layer_1/angular_velocity = 0.0
+10:53/0 = 0
+10:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:53/0/physics_layer_0/angular_velocity = 0.0
+10:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:53/0/physics_layer_1/angular_velocity = 0.0
+11:53/0 = 0
+11:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:53/0/physics_layer_0/angular_velocity = 0.0
+11:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:53/0/physics_layer_1/angular_velocity = 0.0
+12:53/0 = 0
+12:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:53/0/physics_layer_0/angular_velocity = 0.0
+12:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:53/0/physics_layer_1/angular_velocity = 0.0
+13:53/0 = 0
+13:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:53/0/physics_layer_0/angular_velocity = 0.0
+13:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:53/0/physics_layer_1/angular_velocity = 0.0
+0:54/0 = 0
+0:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:54/0/physics_layer_0/angular_velocity = 0.0
+0:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:54/0/physics_layer_1/angular_velocity = 0.0
+1:54/0 = 0
+1:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:54/0/physics_layer_0/angular_velocity = 0.0
+1:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:54/0/physics_layer_1/angular_velocity = 0.0
+2:54/0 = 0
+2:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:54/0/physics_layer_0/angular_velocity = 0.0
+2:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:54/0/physics_layer_1/angular_velocity = 0.0
+3:54/0 = 0
+3:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:54/0/physics_layer_0/angular_velocity = 0.0
+3:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:54/0/physics_layer_1/angular_velocity = 0.0
+4:54/0 = 0
+4:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:54/0/physics_layer_0/angular_velocity = 0.0
+4:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:54/0/physics_layer_1/angular_velocity = 0.0
+5:54/0 = 0
+5:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:54/0/physics_layer_0/angular_velocity = 0.0
+5:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:54/0/physics_layer_1/angular_velocity = 0.0
+6:54/0 = 0
+6:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:54/0/physics_layer_0/angular_velocity = 0.0
+6:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:54/0/physics_layer_1/angular_velocity = 0.0
+7:54/0 = 0
+7:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:54/0/physics_layer_0/angular_velocity = 0.0
+7:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:54/0/physics_layer_1/angular_velocity = 0.0
+8:54/0 = 0
+8:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:54/0/physics_layer_0/angular_velocity = 0.0
+8:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:54/0/physics_layer_1/angular_velocity = 0.0
+9:54/0 = 0
+9:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:54/0/physics_layer_0/angular_velocity = 0.0
+9:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:54/0/physics_layer_1/angular_velocity = 0.0
+10:54/0 = 0
+10:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:54/0/physics_layer_0/angular_velocity = 0.0
+10:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:54/0/physics_layer_1/angular_velocity = 0.0
+11:54/0 = 0
+11:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:54/0/physics_layer_0/angular_velocity = 0.0
+11:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:54/0/physics_layer_1/angular_velocity = 0.0
+12:54/0 = 0
+12:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:54/0/physics_layer_0/angular_velocity = 0.0
+12:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:54/0/physics_layer_1/angular_velocity = 0.0
+13:54/0 = 0
+13:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:54/0/physics_layer_0/angular_velocity = 0.0
+13:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:54/0/physics_layer_1/angular_velocity = 0.0
+1:55/0 = 0
+1:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:55/0/physics_layer_0/angular_velocity = 0.0
+1:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:55/0/physics_layer_1/angular_velocity = 0.0
+3:55/0 = 0
+3:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:55/0/physics_layer_0/angular_velocity = 0.0
+3:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:55/0/physics_layer_1/angular_velocity = 0.0
+4:55/0 = 0
+4:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:55/0/physics_layer_0/angular_velocity = 0.0
+4:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:55/0/physics_layer_1/angular_velocity = 0.0
+5:55/0 = 0
+5:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:55/0/physics_layer_0/angular_velocity = 0.0
+5:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:55/0/physics_layer_1/angular_velocity = 0.0
+6:55/0 = 0
+6:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:55/0/physics_layer_0/angular_velocity = 0.0
+6:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:55/0/physics_layer_1/angular_velocity = 0.0
+8:55/0 = 0
+8:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:55/0/physics_layer_0/angular_velocity = 0.0
+8:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:55/0/physics_layer_1/angular_velocity = 0.0
+10:55/0 = 0
+10:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:55/0/physics_layer_0/angular_velocity = 0.0
+10:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:55/0/physics_layer_1/angular_velocity = 0.0
+11:55/0 = 0
+11:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:55/0/physics_layer_0/angular_velocity = 0.0
+11:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:55/0/physics_layer_1/angular_velocity = 0.0
+12:55/0 = 0
+12:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:55/0/physics_layer_0/angular_velocity = 0.0
+12:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:55/0/physics_layer_1/angular_velocity = 0.0
+13:55/0 = 0
+13:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:55/0/physics_layer_0/angular_velocity = 0.0
+13:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:55/0/physics_layer_1/angular_velocity = 0.0
+
[sub_resource type="TileSet" id="TileSet_x3dvd"]
physics_layer_0/collision_layer = 8
physics_layer_0/collision_mask = 0
@@ -56948,6 +65157,8 @@ physics_layer_1/collision_mask = 0
terrain_set_0/mode = 0
terrain_set_0/terrain_0/name = "Path"
terrain_set_0/terrain_0/color = Color(1, 1, 0.0392157, 1)
+terrain_set_0/terrain_1/name = "Fence"
+terrain_set_0/terrain_1/color = Color(0.5, 0.4375, 0.25, 1)
sources/1 = SubResource("TileSetAtlasSource_gfeqr")
sources/2 = SubResource("TileSetScenesCollectionSource_wx4m1")
sources/0 = SubResource("TileSetAtlasSource_wbnml")
@@ -56956,9 +65167,12 @@ sources/3 = SubResource("TileSetAtlasSource_6k602")
sources/4 = SubResource("TileSetAtlasSource_4eab6")
sources/5 = SubResource("TileSetAtlasSource_i4hjn")
sources/6 = SubResource("TileSetAtlasSource_fi3l6")
+sources/8 = SubResource("TileSetAtlasSource_6ulww")
pattern_0 = SubResource("TileMapPattern_c24x6")
pattern_1 = SubResource("TileMapPattern_0u444")
pattern_2 = SubResource("TileMapPattern_7vmoq")
+pattern_3 = SubResource("TileMapPattern_yvluu")
+pattern_4 = SubResource("TileMapPattern_8dacc")
[node name="TileMap" type="TileMap"]
process_mode = 4
@@ -56982,7 +65196,10 @@ layer_3/tile_data = PackedInt32Array()
layer_4/name = "Environment Top"
layer_4/z_index = 2
layer_4/tile_data = PackedInt32Array()
-layer_5/name = "Ground 2"
+layer_5/name = "Mountain"
layer_5/z_index = -1
layer_5/tile_data = PackedInt32Array()
+layer_6/name = "Mountain 2"
+layer_6/z_index = -1
+layer_6/tile_data = PackedInt32Array()
script = ExtResource("3_e12vf")