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authorDaniel Weipert <code@drogueronin.de>2023-08-10 11:48:05 +0200
committerDaniel Weipert <code@drogueronin.de>2023-08-10 11:48:05 +0200
commit46556d864b9685c3b09a0038f5de83966fe7ff94 (patch)
treec68082eacd35559e14565d1598dd694972fb8e0e
Initial commit
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+compress/high_quality=false
+compress/lossy_quality=0.7
+compress/hdr_compression=1
+compress/normal_map=0
+compress/channel_pack=0
+mipmaps/generate=false
+mipmaps/limit=-1
+roughness/mode=0
+roughness/src_normal=""
+process/fix_alpha_border=true
+process/premult_alpha=false
+process/normal_map_invert_y=false
+process/hdr_as_srgb=false
+process/hdr_clamp_exposure=false
+process/size_limit=0
+detect_3d/compress_to=1
diff --git a/Assets/tux/signal-2021-05-06-203546_003.png b/Assets/tux/signal-2021-05-06-203546_003.png
new file mode 100644
index 0000000..132acda
--- /dev/null
+++ b/Assets/tux/signal-2021-05-06-203546_003.png
Binary files differ
diff --git a/Assets/tux/signal-2021-05-06-203546_003.png.import b/Assets/tux/signal-2021-05-06-203546_003.png.import
new file mode 100644
index 0000000..1c3584e
--- /dev/null
+++ b/Assets/tux/signal-2021-05-06-203546_003.png.import
@@ -0,0 +1,34 @@
+[remap]
+
+importer="texture"
+type="CompressedTexture2D"
+uid="uid://b5v0jg6lwnij2"
+path="res://.godot/imported/signal-2021-05-06-203546_003.png-f370601deda0e36a7af15b3afaf017c6.ctex"
+metadata={
+"vram_texture": false
+}
+
+[deps]
+
+source_file="res://Assets/tux/signal-2021-05-06-203546_003.png"
+dest_files=["res://.godot/imported/signal-2021-05-06-203546_003.png-f370601deda0e36a7af15b3afaf017c6.ctex"]
+
+[params]
+
+compress/mode=0
+compress/high_quality=false
+compress/lossy_quality=0.7
+compress/hdr_compression=1
+compress/normal_map=0
+compress/channel_pack=0
+mipmaps/generate=false
+mipmaps/limit=-1
+roughness/mode=0
+roughness/src_normal=""
+process/fix_alpha_border=true
+process/premult_alpha=false
+process/normal_map_invert_y=false
+process/hdr_as_srgb=false
+process/hdr_clamp_exposure=false
+process/size_limit=0
+detect_3d/compress_to=1
diff --git a/Assets/tux/signal-2021-05-06-203546_004.png b/Assets/tux/signal-2021-05-06-203546_004.png
new file mode 100644
index 0000000..56a77da
--- /dev/null
+++ b/Assets/tux/signal-2021-05-06-203546_004.png
Binary files differ
diff --git a/Assets/tux/signal-2021-05-06-203546_004.png.import b/Assets/tux/signal-2021-05-06-203546_004.png.import
new file mode 100644
index 0000000..7c70587
--- /dev/null
+++ b/Assets/tux/signal-2021-05-06-203546_004.png.import
@@ -0,0 +1,34 @@
+[remap]
+
+importer="texture"
+type="CompressedTexture2D"
+uid="uid://c3o4wky2ywpng"
+path="res://.godot/imported/signal-2021-05-06-203546_004.png-0ad1266f48cd4ee75f08f9bd60de6f86.ctex"
+metadata={
+"vram_texture": false
+}
+
+[deps]
+
+source_file="res://Assets/tux/signal-2021-05-06-203546_004.png"
+dest_files=["res://.godot/imported/signal-2021-05-06-203546_004.png-0ad1266f48cd4ee75f08f9bd60de6f86.ctex"]
+
+[params]
+
+compress/mode=0
+compress/high_quality=false
+compress/lossy_quality=0.7
+compress/hdr_compression=1
+compress/normal_map=0
+compress/channel_pack=0
+mipmaps/generate=false
+mipmaps/limit=-1
+roughness/mode=0
+roughness/src_normal=""
+process/fix_alpha_border=true
+process/premult_alpha=false
+process/normal_map_invert_y=false
+process/hdr_as_srgb=false
+process/hdr_clamp_exposure=false
+process/size_limit=0
+detect_3d/compress_to=1
diff --git a/Readme.md b/Readme.md
new file mode 100644
index 0000000..022cd02
--- /dev/null
+++ b/Readme.md
@@ -0,0 +1,37 @@
+## Concepts
+
+### Bombs
+
+BombComponents:
+ - WaterComponent
+ - BreakablePassThroughComponent
+ - RemoteControlMoveComponent
+ - RemoteDetonateComponent
+ - (Kick & Throw?)
+ - SaltComponent? (doesn't work in/under water)
+Multiple attachable at once. upgrade bomb to attach more at once?
+
+Adjustable fire power in menu.
+Starts with power=2. gets more in adventure progress
+
+
+### キャラボン
+
+Use https://wiki.tuxemon.org/Category:Monster
+
+
+
+## Ideas
+
+Scene statt MapArea Transition:
+Static screenshot von scene. on transition screenshot anlegen und verschieben animieren.
+player schieben. wenn animation ende, neue scene als current_scene setzen
+
+
+
+## Links
+
+### Assets
+
+- https://opengameart.org
+- https://www.spriters-resource.com/game_boy_advance/bombertourn
diff --git a/Scenes/Components/MapArea.gd b/Scenes/Components/MapArea.gd
new file mode 100644
index 0000000..f46216a
--- /dev/null
+++ b/Scenes/Components/MapArea.gd
@@ -0,0 +1,75 @@
+extends Area2D
+
+
+func _ready():
+ self.add_area_edges()
+
+
+func add_area_edges():
+ var area_edges = StaticBody2D.new()
+ area_edges.set_collision_layer_value(Utilities.Collision.Layer.SOLID, true)
+ area_edges.add_collision_exception_with(Global.player)
+
+ var bounds = Utilities.get_collision_shape_bounds($CollisionShape2D)
+ var edges = [
+ { "a": bounds.position, "b": Vector2(bounds.end.x, bounds.position.y) },
+ { "a": bounds.position, "b": Vector2(bounds.position.x, bounds.end.y) },
+ { "a": bounds.end, "b": Vector2(bounds.end.x, bounds.position.y) },
+ { "a": bounds.end, "b": Vector2(bounds.position.x, bounds.end.y) },
+ ]
+
+ for edge in edges:
+ var collision_shape = CollisionShape2D.new()
+ var shape = SegmentShape2D.new()
+ shape.a = edge.a
+ shape.b = edge.b
+ collision_shape.shape = shape
+ area_edges.add_child(collision_shape)
+
+ add_child(area_edges)
+
+
+func _on_body_entered(body):
+ if body is Player:
+ self._on_player_entered(body)
+
+
+func _on_player_entered(player: Player):
+ var exited_area = Global.last_area
+
+ $TileMap.process_mode = PROCESS_MODE_INHERIT
+ $TileMap.visible = true
+
+ self.adjust_camera_to_area(player)
+
+ if exited_area:
+ exited_area.get_node("TileMap").process_mode = PROCESS_MODE_DISABLED
+
+ var tween = get_tree().create_tween()
+ tween.tween_property(
+ player, "position", player.position + player.DIRECTION * 16, 1.25
+ )
+ tween.tween_callback(func():
+ exited_area.get_node("TileMap").visible = false
+ )
+
+ Global.last_area = self
+
+
+func adjust_camera_to_area(player: Player) -> Camera2D:
+ var camera: Camera2D = player.get_node("Camera2D")
+ var bounds: Rect2 = Utilities.get_collision_shape_bounds($CollisionShape2D)
+ #var enter_direction_vector = player.position - collision_shape.position
+
+ var duration = 0
+ if Global.last_area:
+ duration = 1.25
+
+ var tween = get_tree().create_tween().set_parallel().set_ease(Tween.EASE_OUT)
+
+ tween.tween_property(camera, "limit_top", bounds.position.y, duration)
+ tween.tween_property(camera, "limit_right", bounds.end.x, duration)
+ tween.tween_property(camera, "limit_bottom", bounds.end.y, duration)
+ tween.tween_property(camera, "limit_left", bounds.position.x, duration)
+
+ return camera
diff --git a/Scenes/Components/MapArea.tscn b/Scenes/Components/MapArea.tscn
new file mode 100644
index 0000000..fddb2b7
--- /dev/null
+++ b/Scenes/Components/MapArea.tscn
@@ -0,0 +1,22 @@
+[gd_scene load_steps=4 format=3 uid="uid://difwuijv2rlx5"]
+
+[ext_resource type="Script" path="res://Scenes/Components/MapArea.gd" id="1_lknuu"]
+[ext_resource type="PackedScene" uid="uid://d0t04jox4oxsv" path="res://Scenes/Components/TileMap.tscn" id="2_e336r"]
+
+[sub_resource type="RectangleShape2D" id="RectangleShape2D_744ux"]
+size = Vector2(240, 160)
+
+[node name="MapArea" type="Area2D"]
+collision_layer = 0
+collision_mask = 2
+script = ExtResource("1_lknuu")
+
+[node name="CollisionShapeBase" type="CollisionShape2D" parent="."]
+visible = false
+shape = SubResource("RectangleShape2D_744ux")
+disabled = true
+debug_color = Color(0, 0.639216, 0.345098, 0.419608)
+
+[node name="TileMap" parent="." instance=ExtResource("2_e336r")]
+
+[connection signal="body_entered" from="." to="." method="_on_body_entered"]
diff --git a/Scenes/Components/PlayerPosition.gd b/Scenes/Components/PlayerPosition.gd
new file mode 100644
index 0000000..2391c8e
--- /dev/null
+++ b/Scenes/Components/PlayerPosition.gd
@@ -0,0 +1,3 @@
+extends Node2D
+
+class_name PlayerPosition
diff --git a/Scenes/Components/PlayerPosition.tscn b/Scenes/Components/PlayerPosition.tscn
new file mode 100644
index 0000000..b1ec9f9
--- /dev/null
+++ b/Scenes/Components/PlayerPosition.tscn
@@ -0,0 +1,6 @@
+[gd_scene load_steps=2 format=3 uid="uid://cluuq4bwb8ebs"]
+
+[ext_resource type="Script" path="res://Scenes/Components/PlayerPosition.gd" id="1_rgv2q"]
+
+[node name="PlayerPosition" type="Node2D"]
+script = ExtResource("1_rgv2q")
diff --git a/Scenes/Components/SceneTransition.gd b/Scenes/Components/SceneTransition.gd
new file mode 100644
index 0000000..ee01938
--- /dev/null
+++ b/Scenes/Components/SceneTransition.gd
@@ -0,0 +1,68 @@
+extends Area2D
+
+
+@export_file() var sceneFilePath
+@export var targetPlayerPositionNodePath: String
+
+var scene: Node
+
+
+func _ready():
+ self.scene = load(self.sceneFilePath).instantiate()
+
+
+func _on_body_entered(body: Node2D):
+ if body.is_in_group("player"):
+ var player = body.duplicate(DUPLICATE_USE_INSTANTIATION)
+ body.process_mode = Node.PROCESS_MODE_DISABLED
+
+# var img_current = get_viewport().get_texture().get_image()
+# var viewport = get_viewport_rect()
+# img_current.resize(viewport.size.x, viewport.size.y)
+# $Sprite2D.texture = ImageTexture.create_from_image(img_current)
+#
+# var camera: Camera2D = body.get_node("Camera2D")
+# $Sprite2D.global_position = camera.get_screen_center_position()
+#
+# var tween = create_tween()
+# tween.tween_property($Sprite2D, "modulate", Color(0, 0, 0, 1), 0.75)
+ var tween = Utilities.fade_screen(Color(0, 0, 0, 0), Color(0, 0, 0, 1), 0.75)
+ tween.connect("finished", func():
+ Utilities.change_scene_with_player_to_position(
+ self.scene, player, NodePath(targetPlayerPositionNodePath)
+ )
+ )
+
+
+#func adjust_camera_to_tilemap(camera: Camera2D, tileMap: TileMap) -> Camera2D:
+# var tileMapRect = tileMap.get_used_rect()
+# var visibleCorrectionVector = Vector2(tileMap.cell_quadrant_size / 2.0, tileMap.cell_quadrant_size / 2.0)
+# var localRect = Rect2(
+# tileMap.map_to_local(tileMapRect.position) - visibleCorrectionVector,
+# tileMap.map_to_local(tileMapRect.size) - visibleCorrectionVector
+# )
+# var viewportRect = get_viewport_rect()
+#
+# if abs(localRect.end.x) >= abs(viewportRect.end.x):
+# camera.set_limit(SIDE_LEFT, localRect.position.x)
+# else:
+# camera.set_limit(SIDE_LEFT, -10000000)
+#
+# if abs(localRect.end.y) >= abs(viewportRect.end.y):
+# camera.set_limit(SIDE_TOP, localRect.position.y)
+# else:
+# camera.set_limit(SIDE_TOP, -10000000)
+#
+# if abs(localRect.end.x) >= abs(viewportRect.end.x):
+# camera.set_limit(SIDE_RIGHT, localRect.end.x)
+# else:
+# camera.set_limit(SIDE_RIGHT, 10000000)
+#
+# if abs(localRect.end.y) >= abs(viewportRect.end.y):
+# camera.set_limit(SIDE_BOTTOM, localRect.end.y)
+# else:
+# camera.set_limit(SIDE_BOTTOM, 10000000)
+#
+# print(tileMapRect, localRect, viewportRect)
+#
+# return camera
diff --git a/Scenes/Components/SceneTransition.tscn b/Scenes/Components/SceneTransition.tscn
new file mode 100644
index 0000000..81a8842
--- /dev/null
+++ b/Scenes/Components/SceneTransition.tscn
@@ -0,0 +1,19 @@
+[gd_scene load_steps=3 format=3 uid="uid://c5ix2njry0181"]
+
+[ext_resource type="Script" path="res://Scenes/Components/SceneTransition.gd" id="1_3hbkh"]
+
+[sub_resource type="SegmentShape2D" id="SegmentShape2D_wg5kv"]
+a = Vector2(0, -1)
+b = Vector2(0, 1)
+
+[node name="SceneTransition" type="Area2D"]
+collision_layer = 0
+collision_mask = 2
+script = ExtResource("1_3hbkh")
+
+[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
+shape = SubResource("SegmentShape2D_wg5kv")
+
+[node name="Sprite2D" type="Sprite2D" parent="."]
+
+[connection signal="body_entered" from="." to="." method="_on_body_entered"]
diff --git a/Scenes/Components/TileMap.gd b/Scenes/Components/TileMap.gd
new file mode 100644
index 0000000..961bf5e
--- /dev/null
+++ b/Scenes/Components/TileMap.gd
@@ -0,0 +1,5 @@
+extends TileMap
+
+
+func _ready():
+ visible = false
diff --git a/Scenes/Components/TileMap.tscn b/Scenes/Components/TileMap.tscn
new file mode 100644
index 0000000..8ce096b
--- /dev/null
+++ b/Scenes/Components/TileMap.tscn
@@ -0,0 +1,873 @@
+[gd_scene load_steps=7 format=3 uid="uid://d0t04jox4oxsv"]
+
+[ext_resource type="Texture2D" uid="uid://5dk0c1kpvdgs" path="res://Assets/bomb_party_v4.png" id="1_aov43"]
+[ext_resource type="PackedScene" uid="uid://bugyo0c505kdw" path="res://Scenes/Entities/Objects/Box.tscn" id="1_fy8qx"]
+[ext_resource type="Script" path="res://Scenes/Components/TileMap.gd" id="3_e12vf"]
+
+[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_gfeqr"]
+texture = ExtResource("1_aov43")
+0:0/0 = 0
+0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:0/0/physics_layer_0/angular_velocity = 0.0
+1:0/0 = 0
+1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:0/0/physics_layer_0/angular_velocity = 0.0
+2:0/0 = 0
+2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:0/0/physics_layer_0/angular_velocity = 0.0
+3:0/0 = 0
+3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:0/0/physics_layer_0/angular_velocity = 0.0
+4:0/0 = 0
+4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:0/0/physics_layer_0/angular_velocity = 0.0
+5:0/0 = 0
+5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:0/0/physics_layer_0/angular_velocity = 0.0
+6:0/0 = 0
+6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:0/0/physics_layer_0/angular_velocity = 0.0
+7:0/0 = 0
+7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:0/0/physics_layer_0/angular_velocity = 0.0
+8:0/0 = 0
+8:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:0/0/physics_layer_0/angular_velocity = 0.0
+9:0/0 = 0
+9:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:0/0/physics_layer_0/angular_velocity = 0.0
+10:0/0 = 0
+10:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:0/0/physics_layer_0/angular_velocity = 0.0
+11:0/0 = 0
+11:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:0/0/physics_layer_0/angular_velocity = 0.0
+12:0/0 = 0
+12:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:0/0/physics_layer_0/angular_velocity = 0.0
+13:0/0 = 0
+13:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:0/0/physics_layer_0/angular_velocity = 0.0
+14:0/0 = 0
+14:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:0/0/physics_layer_0/angular_velocity = 0.0
+0:1/0 = 0
+0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:1/0/physics_layer_0/angular_velocity = 0.0
+1:1/0 = 0
+1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:1/0/physics_layer_0/angular_velocity = 0.0
+2:1/0 = 0
+2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:1/0/physics_layer_0/angular_velocity = 0.0
+3:1/0 = 0
+3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:1/0/physics_layer_0/angular_velocity = 0.0
+4:1/0 = 0
+4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:1/0/physics_layer_0/angular_velocity = 0.0
+5:1/0 = 0
+5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:1/0/physics_layer_0/angular_velocity = 0.0
+6:1/0 = 0
+6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:1/0/physics_layer_0/angular_velocity = 0.0
+7:1/0 = 0
+7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:1/0/physics_layer_0/angular_velocity = 0.0
+8:1/0 = 0
+8:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:1/0/physics_layer_0/angular_velocity = 0.0
+9:1/0 = 0
+9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:1/0/physics_layer_0/angular_velocity = 0.0
+10:1/0 = 0
+10:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:1/0/physics_layer_0/angular_velocity = 0.0
+11:1/0 = 0
+11:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:1/0/physics_layer_0/angular_velocity = 0.0
+12:1/0 = 0
+12:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:1/0/physics_layer_0/angular_velocity = 0.0
+13:1/0 = 0
+13:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:1/0/physics_layer_0/angular_velocity = 0.0
+14:1/0 = 0
+14:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:1/0/physics_layer_0/angular_velocity = 0.0
+0:2/0 = 0
+0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:2/0/physics_layer_0/angular_velocity = 0.0
+1:2/0 = 0
+1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:2/0/physics_layer_0/angular_velocity = 0.0
+2:2/0 = 0
+2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:2/0/physics_layer_0/angular_velocity = 0.0
+3:2/0 = 0
+3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:2/0/physics_layer_0/angular_velocity = 0.0
+4:2/0 = 0
+4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:2/0/physics_layer_0/angular_velocity = 0.0
+5:2/0 = 0
+5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:2/0/physics_layer_0/angular_velocity = 0.0
+6:2/0 = 0
+6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:2/0/physics_layer_0/angular_velocity = 0.0
+7:2/0 = 0
+7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:2/0/physics_layer_0/angular_velocity = 0.0
+8:2/0 = 0
+8:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:2/0/physics_layer_0/angular_velocity = 0.0
+9:2/0 = 0
+9:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:2/0/physics_layer_0/angular_velocity = 0.0
+10:2/0 = 0
+10:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:2/0/physics_layer_0/angular_velocity = 0.0
+11:2/0 = 0
+11:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:2/0/physics_layer_0/angular_velocity = 0.0
+12:2/0 = 0
+12:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:2/0/physics_layer_0/angular_velocity = 0.0
+13:2/0 = 0
+13:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:2/0/physics_layer_0/angular_velocity = 0.0
+14:2/0 = 0
+14:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:2/0/physics_layer_0/angular_velocity = 0.0
+0:3/0 = 0
+0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:3/0/physics_layer_0/angular_velocity = 0.0
+1:3/0 = 0
+1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:3/0/physics_layer_0/angular_velocity = 0.0
+2:3/0 = 0
+2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:3/0/physics_layer_0/angular_velocity = 0.0
+3:3/0 = 0
+3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:3/0/physics_layer_0/angular_velocity = 0.0
+4:3/0 = 0
+4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:3/0/physics_layer_0/angular_velocity = 0.0
+5:3/0 = 0
+5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:3/0/physics_layer_0/angular_velocity = 0.0
+6:3/0 = 0
+6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:3/0/physics_layer_0/angular_velocity = 0.0
+7:3/0 = 0
+7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:3/0/physics_layer_0/angular_velocity = 0.0
+8:3/0 = 0
+8:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:3/0/physics_layer_0/angular_velocity = 0.0
+9:3/0 = 0
+9:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:3/0/physics_layer_0/angular_velocity = 0.0
+10:3/0 = 0
+10:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:3/0/physics_layer_0/angular_velocity = 0.0
+11:3/0 = 0
+11:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:3/0/physics_layer_0/angular_velocity = 0.0
+12:3/0 = 0
+12:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:3/0/physics_layer_0/angular_velocity = 0.0
+13:3/0 = 0
+13:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:3/0/physics_layer_0/angular_velocity = 0.0
+14:3/0 = 0
+14:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:3/0/physics_layer_0/angular_velocity = 0.0
+0:4/0 = 0
+0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:4/0/physics_layer_0/angular_velocity = 0.0
+1:4/0 = 0
+1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:4/0/physics_layer_0/angular_velocity = 0.0
+2:4/0 = 0
+2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:4/0/physics_layer_0/angular_velocity = 0.0
+3:4/0 = 0
+3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:4/0/physics_layer_0/angular_velocity = 0.0
+4:4/0 = 0
+4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:4/0/physics_layer_0/angular_velocity = 0.0
+5:4/0 = 0
+5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:4/0/physics_layer_0/angular_velocity = 0.0
+6:4/0 = 0
+6:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:4/0/physics_layer_0/angular_velocity = 0.0
+7:4/0 = 0
+7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:4/0/physics_layer_0/angular_velocity = 0.0
+8:4/0 = 0
+8:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:4/0/physics_layer_0/angular_velocity = 0.0
+9:4/0 = 0
+9:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:4/0/physics_layer_0/angular_velocity = 0.0
+10:4/0 = 0
+10:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:4/0/physics_layer_0/angular_velocity = 0.0
+11:4/0 = 0
+11:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:4/0/physics_layer_0/angular_velocity = 0.0
+12:4/0 = 0
+12:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:4/0/physics_layer_0/angular_velocity = 0.0
+13:4/0 = 0
+13:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:4/0/physics_layer_0/angular_velocity = 0.0
+14:4/0 = 0
+14:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:4/0/physics_layer_0/angular_velocity = 0.0
+0:5/0 = 0
+0:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:5/0/physics_layer_0/angular_velocity = 0.0
+1:5/0 = 0
+1:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:5/0/physics_layer_0/angular_velocity = 0.0
+2:5/0 = 0
+2:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:5/0/physics_layer_0/angular_velocity = 0.0
+3:5/0 = 0
+3:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:5/0/physics_layer_0/angular_velocity = 0.0
+4:5/0 = 0
+4:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:5/0/physics_layer_0/angular_velocity = 0.0
+5:5/0 = 0
+5:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:5/0/physics_layer_0/angular_velocity = 0.0
+6:5/0 = 0
+6:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:5/0/physics_layer_0/angular_velocity = 0.0
+7:5/0 = 0
+7:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:5/0/physics_layer_0/angular_velocity = 0.0
+8:5/0 = 0
+8:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:5/0/physics_layer_0/angular_velocity = 0.0
+9:5/0 = 0
+9:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:5/0/physics_layer_0/angular_velocity = 0.0
+10:5/0 = 0
+10:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:5/0/physics_layer_0/angular_velocity = 0.0
+11:5/0 = 0
+11:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:5/0/physics_layer_0/angular_velocity = 0.0
+12:5/0 = 0
+12:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:5/0/physics_layer_0/angular_velocity = 0.0
+13:5/0 = 0
+13:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:5/0/physics_layer_0/angular_velocity = 0.0
+14:5/0 = 0
+14:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:5/0/physics_layer_0/angular_velocity = 0.0
+0:6/0 = 0
+0:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:6/0/physics_layer_0/angular_velocity = 0.0
+1:6/0 = 0
+1:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:6/0/physics_layer_0/angular_velocity = 0.0
+2:6/0 = 0
+2:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:6/0/physics_layer_0/angular_velocity = 0.0
+3:6/0 = 0
+3:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:6/0/physics_layer_0/angular_velocity = 0.0
+4:6/0 = 0
+4:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:6/0/physics_layer_0/angular_velocity = 0.0
+5:6/0 = 0
+5:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:6/0/physics_layer_0/angular_velocity = 0.0
+6:6/0 = 0
+6:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:6/0/physics_layer_0/angular_velocity = 0.0
+7:6/0 = 0
+7:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:6/0/physics_layer_0/angular_velocity = 0.0
+8:6/0 = 0
+8:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:6/0/physics_layer_0/angular_velocity = 0.0
+9:6/0 = 0
+9:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:6/0/physics_layer_0/angular_velocity = 0.0
+10:6/0 = 0
+10:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:6/0/physics_layer_0/angular_velocity = 0.0
+11:6/0 = 0
+11:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:6/0/physics_layer_0/angular_velocity = 0.0
+12:6/0 = 0
+12:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:6/0/physics_layer_0/angular_velocity = 0.0
+13:6/0 = 0
+13:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:6/0/physics_layer_0/angular_velocity = 0.0
+14:6/0 = 0
+14:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:6/0/physics_layer_0/angular_velocity = 0.0
+0:7/0 = 0
+0:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:7/0/physics_layer_0/angular_velocity = 0.0
+1:7/0 = 0
+1:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:7/0/physics_layer_0/angular_velocity = 0.0
+2:7/0 = 0
+2:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:7/0/physics_layer_0/angular_velocity = 0.0
+3:7/0 = 0
+3:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:7/0/physics_layer_0/angular_velocity = 0.0
+4:7/0 = 0
+4:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:7/0/physics_layer_0/angular_velocity = 0.0
+5:7/0 = 0
+5:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:7/0/physics_layer_0/angular_velocity = 0.0
+6:7/0 = 0
+6:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:7/0/physics_layer_0/angular_velocity = 0.0
+7:7/0 = 0
+7:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:7/0/physics_layer_0/angular_velocity = 0.0
+8:7/0 = 0
+8:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:7/0/physics_layer_0/angular_velocity = 0.0
+9:7/0 = 0
+9:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:7/0/physics_layer_0/angular_velocity = 0.0
+10:7/0 = 0
+10:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:7/0/physics_layer_0/angular_velocity = 0.0
+11:7/0 = 0
+11:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:7/0/physics_layer_0/angular_velocity = 0.0
+12:7/0 = 0
+12:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:7/0/physics_layer_0/angular_velocity = 0.0
+13:7/0 = 0
+13:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:7/0/physics_layer_0/angular_velocity = 0.0
+14:7/0 = 0
+14:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:7/0/physics_layer_0/angular_velocity = 0.0
+0:8/0 = 0
+0:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:8/0/physics_layer_0/angular_velocity = 0.0
+1:8/0 = 0
+1:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:8/0/physics_layer_0/angular_velocity = 0.0
+2:8/0 = 0
+2:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:8/0/physics_layer_0/angular_velocity = 0.0
+3:8/0 = 0
+3:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:8/0/physics_layer_0/angular_velocity = 0.0
+4:8/0 = 0
+4:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:8/0/physics_layer_0/angular_velocity = 0.0
+5:8/0 = 0
+5:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:8/0/physics_layer_0/angular_velocity = 0.0
+6:8/0 = 0
+6:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:8/0/physics_layer_0/angular_velocity = 0.0
+7:8/0 = 0
+7:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:8/0/physics_layer_0/angular_velocity = 0.0
+8:8/0 = 0
+8:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:8/0/physics_layer_0/angular_velocity = 0.0
+9:8/0 = 0
+9:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:8/0/physics_layer_0/angular_velocity = 0.0
+10:8/0 = 0
+10:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:8/0/physics_layer_0/angular_velocity = 0.0
+11:8/0 = 0
+11:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:8/0/physics_layer_0/angular_velocity = 0.0
+12:8/0 = 0
+12:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:8/0/physics_layer_0/angular_velocity = 0.0
+13:8/0 = 0
+13:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:8/0/physics_layer_0/angular_velocity = 0.0
+14:8/0 = 0
+14:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:8/0/physics_layer_0/angular_velocity = 0.0
+0:9/0 = 0
+0:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:9/0/physics_layer_0/angular_velocity = 0.0
+1:9/0 = 0
+1:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:9/0/physics_layer_0/angular_velocity = 0.0
+2:9/0 = 0
+2:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:9/0/physics_layer_0/angular_velocity = 0.0
+3:9/0 = 0
+3:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:9/0/physics_layer_0/angular_velocity = 0.0
+4:9/0 = 0
+4:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:9/0/physics_layer_0/angular_velocity = 0.0
+5:9/0 = 0
+5:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:9/0/physics_layer_0/angular_velocity = 0.0
+6:9/0 = 0
+6:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:9/0/physics_layer_0/angular_velocity = 0.0
+7:9/0 = 0
+7:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:9/0/physics_layer_0/angular_velocity = 0.0
+8:9/0 = 0
+8:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:9/0/physics_layer_0/angular_velocity = 0.0
+9:9/0 = 0
+9:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:9/0/physics_layer_0/angular_velocity = 0.0
+10:9/0 = 0
+10:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:9/0/physics_layer_0/angular_velocity = 0.0
+11:9/0 = 0
+11:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:9/0/physics_layer_0/angular_velocity = 0.0
+12:9/0 = 0
+12:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:9/0/physics_layer_0/angular_velocity = 0.0
+13:9/0 = 0
+13:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:9/0/physics_layer_0/angular_velocity = 0.0
+14:9/0 = 0
+14:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:9/0/physics_layer_0/angular_velocity = 0.0
+0:10/0 = 0
+0:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:10/0/physics_layer_0/angular_velocity = 0.0
+1:10/0 = 0
+1:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:10/0/physics_layer_0/angular_velocity = 0.0
+2:10/0 = 0
+2:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:10/0/physics_layer_0/angular_velocity = 0.0
+3:10/0 = 0
+3:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:10/0/physics_layer_0/angular_velocity = 0.0
+4:10/0 = 0
+4:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:10/0/physics_layer_0/angular_velocity = 0.0
+5:10/0 = 0
+5:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:10/0/physics_layer_0/angular_velocity = 0.0
+6:10/0 = 0
+6:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:10/0/physics_layer_0/angular_velocity = 0.0
+7:10/0 = 0
+7:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:10/0/physics_layer_0/angular_velocity = 0.0
+8:10/0 = 0
+8:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:10/0/physics_layer_0/angular_velocity = 0.0
+9:10/0 = 0
+9:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:10/0/physics_layer_0/angular_velocity = 0.0
+10:10/0 = 0
+10:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:10/0/physics_layer_0/angular_velocity = 0.0
+11:10/0 = 0
+11:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:10/0/physics_layer_0/angular_velocity = 0.0
+12:10/0 = 0
+12:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:10/0/physics_layer_0/angular_velocity = 0.0
+13:10/0 = 0
+13:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:10/0/physics_layer_0/angular_velocity = 0.0
+14:10/0 = 0
+14:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:10/0/physics_layer_0/angular_velocity = 0.0
+0:11/0 = 0
+0:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:11/0/physics_layer_0/angular_velocity = 0.0
+1:11/0 = 0
+1:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:11/0/physics_layer_0/angular_velocity = 0.0
+2:11/0 = 0
+2:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:11/0/physics_layer_0/angular_velocity = 0.0
+3:11/0 = 0
+3:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:11/0/physics_layer_0/angular_velocity = 0.0
+4:11/0 = 0
+4:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:11/0/physics_layer_0/angular_velocity = 0.0
+5:11/0 = 0
+5:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:11/0/physics_layer_0/angular_velocity = 0.0
+6:11/0 = 0
+6:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:11/0/physics_layer_0/angular_velocity = 0.0
+7:11/0 = 0
+7:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:11/0/physics_layer_0/angular_velocity = 0.0
+8:11/0 = 0
+8:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:11/0/physics_layer_0/angular_velocity = 0.0
+9:11/0 = 0
+9:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:11/0/physics_layer_0/angular_velocity = 0.0
+10:11/0 = 0
+10:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:11/0/physics_layer_0/angular_velocity = 0.0
+11:11/0 = 0
+11:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:11/0/physics_layer_0/angular_velocity = 0.0
+12:11/0 = 0
+12:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:11/0/physics_layer_0/angular_velocity = 0.0
+13:11/0 = 0
+13:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:11/0/physics_layer_0/angular_velocity = 0.0
+14:11/0 = 0
+14:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:11/0/physics_layer_0/angular_velocity = 0.0
+0:12/0 = 0
+0:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:12/0/physics_layer_0/angular_velocity = 0.0
+1:12/0 = 0
+1:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:12/0/physics_layer_0/angular_velocity = 0.0
+2:12/0 = 0
+2:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:12/0/physics_layer_0/angular_velocity = 0.0
+3:12/0 = 0
+3:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:12/0/physics_layer_0/angular_velocity = 0.0
+4:12/0 = 0
+4:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:12/0/physics_layer_0/angular_velocity = 0.0
+5:12/0 = 0
+5:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:12/0/physics_layer_0/angular_velocity = 0.0
+6:12/0 = 0
+6:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:12/0/physics_layer_0/angular_velocity = 0.0
+7:12/0 = 0
+7:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:12/0/physics_layer_0/angular_velocity = 0.0
+8:12/0 = 0
+8:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:12/0/physics_layer_0/angular_velocity = 0.0
+9:12/0 = 0
+9:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:12/0/physics_layer_0/angular_velocity = 0.0
+10:12/0 = 0
+10:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:12/0/physics_layer_0/angular_velocity = 0.0
+11:12/0 = 0
+11:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:12/0/physics_layer_0/angular_velocity = 0.0
+12:12/0 = 0
+12:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:12/0/physics_layer_0/angular_velocity = 0.0
+13:12/0 = 0
+13:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:12/0/physics_layer_0/angular_velocity = 0.0
+14:12/0 = 0
+14:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:12/0/physics_layer_0/angular_velocity = 0.0
+0:13/0 = 0
+0:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:13/0/physics_layer_0/angular_velocity = 0.0
+1:13/0 = 0
+1:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:13/0/physics_layer_0/angular_velocity = 0.0
+2:13/0 = 0
+2:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:13/0/physics_layer_0/angular_velocity = 0.0
+3:13/0 = 0
+3:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:13/0/physics_layer_0/angular_velocity = 0.0
+9:13/0 = 0
+9:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:13/0/physics_layer_0/angular_velocity = 0.0
+10:13/0 = 0
+10:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:13/0/physics_layer_0/angular_velocity = 0.0
+11:13/0 = 0
+11:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:13/0/physics_layer_0/angular_velocity = 0.0
+12:13/0 = 0
+12:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:13/0/physics_layer_0/angular_velocity = 0.0
+13:13/0 = 0
+13:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:13/0/physics_layer_0/angular_velocity = 0.0
+14:13/0 = 0
+14:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:13/0/physics_layer_0/angular_velocity = 0.0
+0:14/0 = 0
+0:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:14/0/physics_layer_0/angular_velocity = 0.0
+1:14/0 = 0
+1:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:14/0/physics_layer_0/angular_velocity = 0.0
+2:14/0 = 0
+2:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:14/0/physics_layer_0/angular_velocity = 0.0
+3:14/0 = 0
+3:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:14/0/physics_layer_0/angular_velocity = 0.0
+4:14/0 = 0
+4:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:14/0/physics_layer_0/angular_velocity = 0.0
+5:14/0 = 0
+5:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:14/0/physics_layer_0/angular_velocity = 0.0
+6:14/0 = 0
+6:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:14/0/physics_layer_0/angular_velocity = 0.0
+7:14/0 = 0
+7:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:14/0/physics_layer_0/angular_velocity = 0.0
+8:14/0 = 0
+8:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:14/0/physics_layer_0/angular_velocity = 0.0
+9:14/0 = 0
+9:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:14/0/physics_layer_0/angular_velocity = 0.0
+10:14/0 = 0
+10:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:14/0/physics_layer_0/angular_velocity = 0.0
+11:14/0 = 0
+11:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:14/0/physics_layer_0/angular_velocity = 0.0
+12:14/0 = 0
+12:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:14/0/physics_layer_0/angular_velocity = 0.0
+13:14/0 = 0
+13:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:14/0/physics_layer_0/angular_velocity = 0.0
+14:14/0 = 0
+14:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:14/0/physics_layer_0/angular_velocity = 0.0
+0:15/0 = 0
+0:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:15/0/physics_layer_0/angular_velocity = 0.0
+1:15/0 = 0
+1:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:15/0/physics_layer_0/angular_velocity = 0.0
+2:15/0 = 0
+2:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:15/0/physics_layer_0/angular_velocity = 0.0
+3:15/0 = 0
+3:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:15/0/physics_layer_0/angular_velocity = 0.0
+4:15/0 = 0
+4:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:15/0/physics_layer_0/angular_velocity = 0.0
+5:15/0 = 0
+5:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:15/0/physics_layer_0/angular_velocity = 0.0
+6:15/0 = 0
+6:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:15/0/physics_layer_0/angular_velocity = 0.0
+7:15/0 = 0
+7:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:15/0/physics_layer_0/angular_velocity = 0.0
+8:15/0 = 0
+8:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:15/0/physics_layer_0/angular_velocity = 0.0
+9:15/0 = 0
+9:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:15/0/physics_layer_0/angular_velocity = 0.0
+10:15/0 = 0
+10:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:15/0/physics_layer_0/angular_velocity = 0.0
+11:15/0 = 0
+11:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:15/0/physics_layer_0/angular_velocity = 0.0
+12:15/0 = 0
+12:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:15/0/physics_layer_0/angular_velocity = 0.0
+13:15/0 = 0
+13:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:15/0/physics_layer_0/angular_velocity = 0.0
+14:15/0 = 0
+14:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:15/0/physics_layer_0/angular_velocity = 0.0
+0:16/0 = 0
+0:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:16/0/physics_layer_0/angular_velocity = 0.0
+1:16/0 = 0
+1:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:16/0/physics_layer_0/angular_velocity = 0.0
+2:16/0 = 0
+2:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:16/0/physics_layer_0/angular_velocity = 0.0
+3:16/0 = 0
+3:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:16/0/physics_layer_0/angular_velocity = 0.0
+4:16/0 = 0
+4:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:16/0/physics_layer_0/angular_velocity = 0.0
+5:16/0 = 0
+5:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:16/0/physics_layer_0/angular_velocity = 0.0
+6:16/0 = 0
+6:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:16/0/physics_layer_0/angular_velocity = 0.0
+7:16/0 = 0
+7:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:16/0/physics_layer_0/angular_velocity = 0.0
+8:16/0 = 0
+8:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:16/0/physics_layer_0/angular_velocity = 0.0
+9:16/0 = 0
+9:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:16/0/physics_layer_0/angular_velocity = 0.0
+10:16/0 = 0
+10:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:16/0/physics_layer_0/angular_velocity = 0.0
+11:16/0 = 0
+11:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:16/0/physics_layer_0/angular_velocity = 0.0
+12:16/0 = 0
+12:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:16/0/physics_layer_0/angular_velocity = 0.0
+13:16/0 = 0
+13:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:16/0/physics_layer_0/angular_velocity = 0.0
+14:16/0 = 0
+14:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:16/0/physics_layer_0/angular_velocity = 0.0
+0:17/0 = 0
+0:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:17/0/physics_layer_0/angular_velocity = 0.0
+1:17/0 = 0
+1:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:17/0/physics_layer_0/angular_velocity = 0.0
+2:17/0 = 0
+2:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:17/0/physics_layer_0/angular_velocity = 0.0
+3:17/0 = 0
+3:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:17/0/physics_layer_0/angular_velocity = 0.0
+4:17/0 = 0
+4:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:17/0/physics_layer_0/angular_velocity = 0.0
+5:17/0 = 0
+5:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:17/0/physics_layer_0/angular_velocity = 0.0
+6:17/0 = 0
+6:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:17/0/physics_layer_0/angular_velocity = 0.0
+7:17/0 = 0
+7:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:17/0/physics_layer_0/angular_velocity = 0.0
+8:17/0 = 0
+8:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:17/0/physics_layer_0/angular_velocity = 0.0
+9:17/0 = 0
+9:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:17/0/physics_layer_0/angular_velocity = 0.0
+10:17/0 = 0
+10:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:17/0/physics_layer_0/angular_velocity = 0.0
+10:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+11:17/0 = 0
+11:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:17/0/physics_layer_0/angular_velocity = 0.0
+12:17/0 = 0
+12:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:17/0/physics_layer_0/angular_velocity = 0.0
+13:17/0 = 0
+13:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:17/0/physics_layer_0/angular_velocity = 0.0
+14:17/0 = 0
+14:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:17/0/physics_layer_0/angular_velocity = 0.0
+0:18/0 = 0
+0:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:18/0/physics_layer_0/angular_velocity = 0.0
+1:18/0 = 0
+1:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:18/0/physics_layer_0/angular_velocity = 0.0
+2:18/0 = 0
+2:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:18/0/physics_layer_0/angular_velocity = 0.0
+3:18/0 = 0
+3:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:18/0/physics_layer_0/angular_velocity = 0.0
+4:18/0 = 0
+4:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:18/0/physics_layer_0/angular_velocity = 0.0
+5:18/0 = 0
+5:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:18/0/physics_layer_0/angular_velocity = 0.0
+6:18/0 = 0
+6:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:18/0/physics_layer_0/angular_velocity = 0.0
+7:18/0 = 0
+7:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:18/0/physics_layer_0/angular_velocity = 0.0
+8:18/0 = 0
+8:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:18/0/physics_layer_0/angular_velocity = 0.0
+9:18/0 = 0
+9:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:18/0/physics_layer_0/angular_velocity = 0.0
+10:18/0 = 0
+10:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:18/0/physics_layer_0/angular_velocity = 0.0
+10:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+11:18/0 = 0
+11:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:18/0/physics_layer_0/angular_velocity = 0.0
+12:18/0 = 0
+12:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:18/0/physics_layer_0/angular_velocity = 0.0
+13:18/0 = 0
+13:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:18/0/physics_layer_0/angular_velocity = 0.0
+14:18/0 = 0
+14:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:18/0/physics_layer_0/angular_velocity = 0.0
+
+[sub_resource type="TileSetScenesCollectionSource" id="TileSetScenesCollectionSource_wx4m1"]
+scenes/1/scene = ExtResource("1_fy8qx")
+
+[sub_resource type="TileSet" id="TileSet_x3dvd"]
+physics_layer_0/collision_layer = 8
+physics_layer_0/collision_mask = 0
+sources/1 = SubResource("TileSetAtlasSource_gfeqr")
+sources/2 = SubResource("TileSetScenesCollectionSource_wx4m1")
+
+[node name="TileMap" type="TileMap"]
+process_mode = 4
+z_index = -1
+tile_set = SubResource("TileSet_x3dvd")
+format = 2
+layer_1/name = "Breakables"
+layer_1/enabled = true
+layer_1/modulate = Color(1, 1, 1, 1)
+layer_1/y_sort_enabled = false
+layer_1/y_sort_origin = 0
+layer_1/z_index = 1
+layer_1/tile_data = PackedInt32Array()
+script = ExtResource("3_e12vf")
diff --git a/Scenes/Entities/Bombs/Bomb.gd b/Scenes/Entities/Bombs/Bomb.gd
new file mode 100644
index 0000000..96a5e62
--- /dev/null
+++ b/Scenes/Entities/Bombs/Bomb.gd
@@ -0,0 +1,165 @@
+extends CharacterBody2D
+
+class_name Bomb
+
+
+signal body_exited
+signal exploded
+
+
+var Explosion = preload("res://Scenes/Entities/Bombs/Explosion.tscn")
+var power = 2
+
+
+func _ready():
+ add_to_group("bombs")
+
+ var collision_area = Utilities.Collision.Area.new(self, $CollisionShape2D)
+ collision_area.connect("collided", Callable(self, "_collide"))
+ collision_area.connect("body_exited", Callable(self, "_body_exited"))
+ add_child(collision_area)
+
+ $AnimatedSprite2D.play()
+
+
+func _process(delta):
+ var collision = move_and_collide(velocity * delta)
+ if collision:
+ velocity = Vector2(0, 0)
+
+
+func explode():
+ $CollisionShape2D.disabled = true
+
+ # explode on the spot
+ var explosion = self.spawn_explosion(self.global_position)
+
+ # explode in all directions
+ var directions = [
+ Vector2.UP,
+ Vector2.RIGHT,
+ Vector2.DOWN,
+ Vector2.LEFT,
+ ]
+
+ for j in range(directions.size()):
+ var direction = directions[j]
+
+ for i in range(self.get_power()):
+ var to = Utilities.from_grid_to_position(
+ Utilities.from_position_to_grid(self.global_position) + (direction * (i + 1))
+ )
+
+ var query = PhysicsPointQueryParameters2D.new()
+ query.set_position(to)
+ query.set_collision_mask(explosion.collision_mask)
+
+ var explosion_intersection = get_world_2d().direct_space_state.intersect_point(query)
+ if explosion_intersection:
+ var collider = explosion_intersection[0].collider
+
+ # call collision function and get collision type
+ var collision_type
+ if collider.is_in_group("player"):
+ collision_type = self._on_collide_group_player()
+ elif collider.is_in_group("enemies"):
+ collision_type = self._on_collide_group_enemies()
+ elif collider.is_in_group("explosions"):
+ collision_type = self._on_collide_group_explosions()
+ elif collider.is_in_group("bombs"):
+ collision_type = self._on_collide_group_bombs()
+ elif collider.is_in_group("breakables"):
+ collision_type = self._on_collide_group_breakables()
+ else:
+ collision_type = self._on_collide_group_else()
+
+ # progress loop based on collision type
+ if collision_type == EXPLOSION_COLLISION_TYPE.STOP:
+ break
+ if collision_type == EXPLOSION_COLLISION_TYPE.SPAWN_AND_STOP:
+ self.spawn_explosion(to)
+ break
+ elif collision_type == EXPLOSION_COLLISION_TYPE.SKIP:
+ continue
+ elif collision_type == EXPLOSION_COLLISION_TYPE.CONTINUE:
+ pass
+ elif collision_type == EXPLOSION_COLLISION_TYPE.HIT_STOP:
+ if collider.has_method("hit_by_explosion"):
+ collider.hit_by_explosion()
+ break
+ elif collision_type == EXPLOSION_COLLISION_TYPE.HIT_CONTINUE:
+ if collider.has_method("hit_by_explosion"):
+ collider.hit_by_explosion()
+ continue
+
+ self.spawn_explosion(to)
+
+ emit_signal("exploded", self)
+
+ queue_free()
+
+
+func get_power():
+ return self.power
+
+
+func spawn_explosion(spawn_position: Vector2):
+ var explosion = Explosion.instantiate()
+ explosion.position = spawn_position
+ get_tree().get_current_scene().add_child(explosion)
+
+ return explosion
+
+
+func hit_by_explosion():
+ call_deferred("explode")
+
+
+func _collide(area: Area2D):
+ if area.is_in_group("explosions"):
+ call_deferred("explode")
+
+
+func _on_Timer_timeout():
+ self.explode()
+
+
+func _body_exited(body):
+ emit_signal("body_exited", body)
+
+
+### Explosion Collision ###
+
+
+enum EXPLOSION_COLLISION_TYPE {
+ STOP,
+ SKIP,
+ CONTINUE,
+ SPAWN_AND_STOP,
+ HIT_STOP,
+ HIT_CONTINUE,
+}
+
+
+func _on_collide_group_player():
+ return EXPLOSION_COLLISION_TYPE.CONTINUE
+
+
+func _on_collide_group_enemies():
+ return EXPLOSION_COLLISION_TYPE.CONTINUE
+
+
+func _on_collide_group_explosions():
+ return EXPLOSION_COLLISION_TYPE.SKIP
+
+
+func _on_collide_group_bombs():
+ return EXPLOSION_COLLISION_TYPE.HIT_STOP
+
+
+func _on_collide_group_breakables():
+ return EXPLOSION_COLLISION_TYPE.HIT_STOP
+
+
+func _on_collide_group_else():
+ return EXPLOSION_COLLISION_TYPE.STOP
diff --git a/Scenes/Entities/Bombs/Bomb__Breakables.gd b/Scenes/Entities/Bombs/Bomb__Breakables.gd
new file mode 100644
index 0000000..177d86e
--- /dev/null
+++ b/Scenes/Entities/Bombs/Bomb__Breakables.gd
@@ -0,0 +1,4 @@
+extends "res://Scenes/Entities/Bombs/Bomb.gd"
+
+func _on_collide_group_breakables():
+ return EXPLOSION_COLLISION_TYPE.HIT_CONTINUE
diff --git a/Scenes/Entities/Bombs/Bomb__Breakables.tscn b/Scenes/Entities/Bombs/Bomb__Breakables.tscn
new file mode 100644
index 0000000..a4bb192
--- /dev/null
+++ b/Scenes/Entities/Bombs/Bomb__Breakables.tscn
@@ -0,0 +1,50 @@
+[gd_scene load_steps=7 format=3 uid="uid://bcdo4xwalfyw2"]
+
+[ext_resource type="Script" path="res://Scenes/Entities/Bombs/Bomb__Breakables.gd" id="1_53dqw"]
+[ext_resource type="Texture2D" uid="uid://tb10jfeilqxk" path="res://Assets/16_bit_animated_bomb/16_bit_bomb3.png" id="2_xuubc"]
+[ext_resource type="Texture2D" uid="uid://ptkpqpfgcoug" path="res://Assets/16_bit_animated_bomb/16bit_bomb1.png" id="3_3gndm"]
+[ext_resource type="Texture2D" uid="uid://dsomaiq14ajhf" path="res://Assets/16_bit_animated_bomb/16_bit_bomb2.png" id="4_u38sl"]
+
+[sub_resource type="CircleShape2D" id="1"]
+radius = 7.9
+
+[sub_resource type="SpriteFrames" id="2"]
+animations = [{
+"frames": [{
+"duration": 1.0,
+"texture": ExtResource("2_xuubc")
+}, {
+"duration": 1.0,
+"texture": ExtResource("3_3gndm")
+}, {
+"duration": 1.0,
+"texture": ExtResource("4_u38sl")
+}, {
+"duration": 1.0,
+"texture": ExtResource("2_xuubc")
+}],
+"loop": false,
+"name": &"default",
+"speed": 1.0
+}]
+
+[node name="Bomb__Breakables" type="CharacterBody2D"]
+collision_layer = 4
+collision_mask = 62
+script = ExtResource("1_53dqw")
+
+[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
+shape = SubResource("1")
+
+[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
+modulate = Color(1, 0, 0, 1)
+position = Vector2(1, -1)
+scale = Vector2(1.23978, 1.23978)
+sprite_frames = SubResource("2")
+
+[node name="Timer" type="Timer" parent="."]
+wait_time = 4.0
+one_shot = true
+autostart = true
+
+[connection signal="timeout" from="Timer" to="." method="_on_Timer_timeout"]
diff --git a/Scenes/Entities/Bombs/Bomb__Normal.gd b/Scenes/Entities/Bombs/Bomb__Normal.gd
new file mode 100644
index 0000000..2c89be6
--- /dev/null
+++ b/Scenes/Entities/Bombs/Bomb__Normal.gd
@@ -0,0 +1 @@
+extends "res://Scenes/Entities/Bombs/Bomb.gd"
diff --git a/Scenes/Entities/Bombs/Bomb__Normal.tscn b/Scenes/Entities/Bombs/Bomb__Normal.tscn
new file mode 100644
index 0000000..011c298
--- /dev/null
+++ b/Scenes/Entities/Bombs/Bomb__Normal.tscn
@@ -0,0 +1,49 @@
+[gd_scene load_steps=7 format=3 uid="uid://elsifewesoyx"]
+
+[ext_resource type="Script" path="res://Scenes/Entities/Bombs/Bomb__Normal.gd" id="1_3o4t3"]
+[ext_resource type="Texture2D" uid="uid://tb10jfeilqxk" path="res://Assets/16_bit_animated_bomb/16_bit_bomb3.png" id="2_qio5f"]
+[ext_resource type="Texture2D" uid="uid://ptkpqpfgcoug" path="res://Assets/16_bit_animated_bomb/16bit_bomb1.png" id="3_nom56"]
+[ext_resource type="Texture2D" uid="uid://dsomaiq14ajhf" path="res://Assets/16_bit_animated_bomb/16_bit_bomb2.png" id="4_xndnu"]
+
+[sub_resource type="CircleShape2D" id="1"]
+radius = 7.9
+
+[sub_resource type="SpriteFrames" id="2"]
+animations = [{
+"frames": [{
+"duration": 1.0,
+"texture": ExtResource("2_qio5f")
+}, {
+"duration": 1.0,
+"texture": ExtResource("3_nom56")
+}, {
+"duration": 1.0,
+"texture": ExtResource("4_xndnu")
+}, {
+"duration": 1.0,
+"texture": ExtResource("2_qio5f")
+}],
+"loop": false,
+"name": &"default",
+"speed": 1.0
+}]
+
+[node name="Bomb__Normal" type="CharacterBody2D"]
+collision_layer = 4
+collision_mask = 62
+script = ExtResource("1_3o4t3")
+
+[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
+shape = SubResource("1")
+
+[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
+position = Vector2(1, -1)
+scale = Vector2(1.23978, 1.23978)
+sprite_frames = SubResource("2")
+
+[node name="Timer" type="Timer" parent="."]
+wait_time = 4.0
+one_shot = true
+autostart = true
+
+[connection signal="timeout" from="Timer" to="." method="_on_Timer_timeout"]
diff --git a/Scenes/Entities/Bombs/Explosion.gd b/Scenes/Entities/Bombs/Explosion.gd
new file mode 100644
index 0000000..eba8b29
--- /dev/null
+++ b/Scenes/Entities/Bombs/Explosion.gd
@@ -0,0 +1,11 @@
+extends Area2D
+
+
+func _ready():
+ add_to_group("explosions")
+
+ $AnimatedSprite2D.play()
+
+
+func _on_AnimatedSprite_animation_finished():
+ queue_free()
diff --git a/Scenes/Entities/Bombs/Explosion.tscn b/Scenes/Entities/Bombs/Explosion.tscn
new file mode 100644
index 0000000..2521dfb
--- /dev/null
+++ b/Scenes/Entities/Bombs/Explosion.tscn
@@ -0,0 +1,63 @@
+[gd_scene load_steps=8 format=3 uid="uid://c8cg25hagp4lj"]
+
+[ext_resource type="Texture2D" uid="uid://5dk0c1kpvdgs" path="res://Assets/bomb_party_v4.png" id="1"]
+[ext_resource type="Script" path="res://Scenes/Entities/Bombs/Explosion.gd" id="2"]
+
+[sub_resource type="AtlasTexture" id="3"]
+atlas = ExtResource("1")
+region = Rect2(224, 288, 16, 16)
+
+[sub_resource type="AtlasTexture" id="4"]
+atlas = ExtResource("1")
+region = Rect2(224, 272, 16, 16)
+
+[sub_resource type="AtlasTexture" id="5"]
+atlas = ExtResource("1")
+region = Rect2(224, 256, 16, 16)
+
+[sub_resource type="SpriteFrames" id="1"]
+animations = [{
+"frames": [{
+"duration": 1.0,
+"texture": SubResource("3")
+}, {
+"duration": 1.0,
+"texture": SubResource("3")
+}, {
+"duration": 1.0,
+"texture": SubResource("4")
+}, {
+"duration": 1.0,
+"texture": SubResource("4")
+}, {
+"duration": 1.0,
+"texture": SubResource("4")
+}, {
+"duration": 1.0,
+"texture": SubResource("5")
+}, {
+"duration": 1.0,
+"texture": SubResource("5")
+}],
+"loop": false,
+"name": &"default",
+"speed": 60.0
+}]
+
+[sub_resource type="CircleShape2D" id="2"]
+radius = 7.5
+
+[node name="Explosion" type="Area2D"]
+collision_layer = 32
+collision_mask = 62
+script = ExtResource("2")
+
+[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
+position = Vector2(-2.98023e-08, -2.98023e-08)
+scale = Vector2(0.913346, 0.913346)
+sprite_frames = SubResource("1")
+
+[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
+shape = SubResource("2")
+
+[connection signal="animation_finished" from="AnimatedSprite2D" to="." method="_on_AnimatedSprite_animation_finished"]
diff --git a/Scenes/Entities/Enemies/Enemy.gd b/Scenes/Entities/Enemies/Enemy.gd
new file mode 100644
index 0000000..5b72c04
--- /dev/null
+++ b/Scenes/Entities/Enemies/Enemy.gd
@@ -0,0 +1,81 @@
+extends CharacterBody2D
+
+
+const SPEED = 30
+
+const DIRECTIONS = [Vector2.UP, Vector2.RIGHT, Vector2.DOWN, Vector2.LEFT]
+var CURRENT_DIRECTION = Vector2.UP
+
+@export var health: int = 4
+
+var is_invincible = false
+
+
+func _ready():
+ add_to_group("enemies")
+
+ var collision_area = Utilities.Collision.Area.new(self, $CollisionShape2D)
+ collision_area.connect("collided", Callable(self, "_collide"))
+ add_child(collision_area)
+
+ $Label.text = str(self.health)
+
+
+func _physics_process(delta):
+ if CURRENT_DIRECTION == Vector2.UP:
+ velocity.y -= SPEED
+ $AnimatedSprite2D.play("up")
+ elif CURRENT_DIRECTION == Vector2.DOWN:
+ velocity.y += SPEED
+ $AnimatedSprite2D.play("down")
+ elif CURRENT_DIRECTION == Vector2.LEFT:
+ velocity.x -= SPEED
+ $AnimatedSprite2D.flip_h = true
+ $AnimatedSprite2D.play("left")
+ elif CURRENT_DIRECTION == Vector2.RIGHT:
+ velocity.x += SPEED
+ $AnimatedSprite2D.flip_h = false
+ $AnimatedSprite2D.play("right")
+
+ move_and_collide(velocity * delta)
+ velocity = velocity.lerp(Vector2(0, 0), 1)
+
+
+func take_damage(amount):
+ if self.is_invincible:
+ return
+
+ self.set_invincibility()
+
+ self.health -= amount
+
+ if self.health == 0:
+ queue_free()
+
+ $Label.text = str(self.health)
+
+
+func _collide(area: Area2D):
+ if area.is_in_group("explosions"):
+ self.take_damage(4)
+
+
+func _on_movement_timer_timeout():
+ var directions = self.DIRECTIONS.duplicate()
+
+ directions.remove_at(directions.find(CURRENT_DIRECTION))
+ directions.shuffle()
+
+ CURRENT_DIRECTION = directions[0]
+
+ $MovementTimer.start()
+
+
+func set_invincibility():
+ $InvincibilityTimer.start()
+ $AnimatedSprite2D.set_modulate(Color(10, 1, 1, 1))
+ self.is_invincible = true
+
+func _on_invincibility_timer_timeout():
+ $AnimatedSprite2D.set_modulate(Color(1, 1, 1, 1))
+ self.is_invincible = false
diff --git a/Scenes/Entities/Enemies/Enemy.tscn b/Scenes/Entities/Enemies/Enemy.tscn
new file mode 100644
index 0000000..f78d0e5
--- /dev/null
+++ b/Scenes/Entities/Enemies/Enemy.tscn
@@ -0,0 +1,91 @@
+[gd_scene load_steps=9 format=3 uid="uid://dgyk1sged38ct"]
+
+[ext_resource type="Script" path="res://Scenes/Entities/Enemies/Enemy.gd" id="1_k16kd"]
+[ext_resource type="Texture2D" uid="uid://5dk0c1kpvdgs" path="res://Assets/bomb_party_v4.png" id="2_cjc2s"]
+
+[sub_resource type="RectangleShape2D" id="RectangleShape2D_gw5gm"]
+size = Vector2(11, 11.5)
+
+[sub_resource type="AtlasTexture" id="AtlasTexture_t7fm8"]
+atlas = ExtResource("2_cjc2s")
+region = Rect2(16, 224, 16, 16)
+
+[sub_resource type="AtlasTexture" id="AtlasTexture_pyhot"]
+atlas = ExtResource("2_cjc2s")
+region = Rect2(64, 224, 16, 16)
+
+[sub_resource type="AtlasTexture" id="AtlasTexture_aj58r"]
+atlas = ExtResource("2_cjc2s")
+region = Rect2(64, 224, 16, 16)
+
+[sub_resource type="AtlasTexture" id="AtlasTexture_spvfr"]
+atlas = ExtResource("2_cjc2s")
+region = Rect2(0, 224, 16, 16)
+
+[sub_resource type="SpriteFrames" id="SpriteFrames_t5cld"]
+animations = [{
+"frames": [{
+"duration": 1.0,
+"texture": SubResource("AtlasTexture_t7fm8")
+}],
+"loop": true,
+"name": &"down",
+"speed": 5.0
+}, {
+"frames": [{
+"duration": 1.0,
+"texture": SubResource("AtlasTexture_pyhot")
+}],
+"loop": true,
+"name": &"left",
+"speed": 5.0
+}, {
+"frames": [{
+"duration": 1.0,
+"texture": SubResource("AtlasTexture_aj58r")
+}],
+"loop": true,
+"name": &"right",
+"speed": 5.0
+}, {
+"frames": [{
+"duration": 1.0,
+"texture": SubResource("AtlasTexture_spvfr")
+}],
+"loop": true,
+"name": &"up",
+"speed": 5.0
+}]
+
+[node name="Enemy" type="CharacterBody2D"]
+collision_layer = 16
+collision_mask = 62
+script = ExtResource("1_k16kd")
+
+[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
+position = Vector2(0.5, -0.25)
+shape = SubResource("RectangleShape2D_gw5gm")
+metadata/_edit_lock_ = true
+
+[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
+sprite_frames = SubResource("SpriteFrames_t5cld")
+animation = &"down"
+
+[node name="Label" type="Label" parent="."]
+offset_left = -5.0
+offset_top = -20.0
+offset_right = 16.0
+offset_bottom = 6.0
+scale = Vector2(0.5, 0.5)
+text = "hp"
+
+[node name="MovementTimer" type="Timer" parent="."]
+wait_time = 3.0
+autostart = true
+
+[node name="InvincibilityTimer" type="Timer" parent="."]
+wait_time = 1.5
+one_shot = true
+
+[connection signal="timeout" from="MovementTimer" to="." method="_on_movement_timer_timeout"]
+[connection signal="timeout" from="InvincibilityTimer" to="." method="_on_invincibility_timer_timeout"]
diff --git a/Scenes/Entities/Objects/Box.gd b/Scenes/Entities/Objects/Box.gd
new file mode 100644
index 0000000..c7b7d4e
--- /dev/null
+++ b/Scenes/Entities/Objects/Box.gd
@@ -0,0 +1,28 @@
+extends StaticBody2D
+
+
+func _ready():
+ var collision_area = Utilities.Collision.Area.new(self, $CollisionShape2D, false)
+ collision_area.connect("collided", Callable(self, "_collide"))
+ add_child(collision_area)
+
+
+func hit_by_explosion():
+ $AnimationPlayer.play("breaking")
+ await $AnimationPlayer.animation_finished
+
+ if randi_range(1, 3) == 1:
+ call_deferred("spawn_coin")
+
+ queue_free()
+
+
+func spawn_coin():
+ var coin = preload("res://Scenes/Entities/Objects/Coin.tscn").instantiate()
+ coin.position = self.position
+ get_tree().get_current_scene().add_child(coin)
+
+
+func _collide(area: Area2D):
+ if area.is_in_group("explosions"):
+ self.hit_by_explosion()
diff --git a/Scenes/Entities/Objects/Box.tscn b/Scenes/Entities/Objects/Box.tscn
new file mode 100644
index 0000000..6acb93f
--- /dev/null
+++ b/Scenes/Entities/Objects/Box.tscn
@@ -0,0 +1,106 @@
+[gd_scene load_steps=7 format=3 uid="uid://bugyo0c505kdw"]
+
+[ext_resource type="Script" path="res://Scenes/Entities/Objects/Box.gd" id="1_owgyi"]
+[ext_resource type="Texture2D" uid="uid://5dk0c1kpvdgs" path="res://Assets/bomb_party_v4.png" id="1_yqw0v"]
+
+[sub_resource type="RectangleShape2D" id="RectangleShape2D_rwppg"]
+size = Vector2(16, 16)
+
+[sub_resource type="Animation" id="Animation_ihbs5"]
+resource_name = "breaking"
+length = 0.2
+tracks/0/type = "value"
+tracks/0/imported = false
+tracks/0/enabled = true
+tracks/0/path = NodePath("Sprite2D:modulate")
+tracks/0/interp = 1
+tracks/0/loop_wrap = true
+tracks/0/keys = {
+"times": PackedFloat32Array(0, 0.1, 0.2),
+"transitions": PackedFloat32Array(1, 1, 1),
+"update": 0,
+"values": [Color(1, 1, 1, 1), Color(1, 1, 0, 1), Color(1, 0, 0, 1)]
+}
+
+[sub_resource type="Animation" id="Animation_5u23n"]
+length = 0.001
+tracks/0/type = "bezier"
+tracks/0/imported = false
+tracks/0/enabled = true
+tracks/0/path = NodePath("Sprite2D:modulate:r")
+tracks/0/interp = 1
+tracks/0/loop_wrap = true
+tracks/0/keys = {
+"handle_modes": PackedInt32Array(0),
+"points": PackedFloat32Array(1, -0.25, 0, 0.25, 0),
+"times": PackedFloat32Array(0)
+}
+tracks/1/type = "bezier"
+tracks/1/imported = false
+tracks/1/enabled = true
+tracks/1/path = NodePath("Sprite2D:modulate:g")
+tracks/1/interp = 1
+tracks/1/loop_wrap = true
+tracks/1/keys = {
+"handle_modes": PackedInt32Array(0),
+"points": PackedFloat32Array(1, -0.25, 0, 0.25, 0),
+"times": PackedFloat32Array(0)
+}
+tracks/2/type = "bezier"
+tracks/2/imported = false
+tracks/2/enabled = true
+tracks/2/path = NodePath("Sprite2D:modulate:b")
+tracks/2/interp = 1
+tracks/2/loop_wrap = true
+tracks/2/keys = {
+"handle_modes": PackedInt32Array(0),
+"points": PackedFloat32Array(1, -0.25, 0, 0.25, 0),
+"times": PackedFloat32Array(0)
+}
+tracks/3/type = "bezier"
+tracks/3/imported = false
+tracks/3/enabled = true
+tracks/3/path = NodePath("Sprite2D:modulate:a")
+tracks/3/interp = 1
+tracks/3/loop_wrap = true
+tracks/3/keys = {
+"handle_modes": PackedInt32Array(0),
+"points": PackedFloat32Array(1, -0.25, 0, 0.25, 0),
+"times": PackedFloat32Array(0)
+}
+tracks/4/type = "value"
+tracks/4/imported = false
+tracks/4/enabled = true
+tracks/4/path = NodePath("Sprite2D:modulate")
+tracks/4/interp = 1
+tracks/4/loop_wrap = true
+tracks/4/keys = {
+"times": PackedFloat32Array(0),
+"transitions": PackedFloat32Array(1),
+"update": 0,
+"values": [Color(1, 1, 0, 1)]
+}
+
+[sub_resource type="AnimationLibrary" id="AnimationLibrary_cqvgo"]
+_data = {
+"RESET": SubResource("Animation_5u23n"),
+"breaking": SubResource("Animation_ihbs5")
+}
+
+[node name="Box" type="StaticBody2D" groups=["breakables"]]
+collision_layer = 8
+collision_mask = 32
+script = ExtResource("1_owgyi")
+
+[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
+shape = SubResource("RectangleShape2D_rwppg")
+
+[node name="Sprite2D" type="Sprite2D" parent="."]
+texture = ExtResource("1_yqw0v")
+region_enabled = true
+region_rect = Rect2(144.052, 208.08, 16, 16)
+
+[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
+libraries = {
+"": SubResource("AnimationLibrary_cqvgo")
+}
diff --git a/Scenes/Entities/Objects/Coin.gd b/Scenes/Entities/Objects/Coin.gd
new file mode 100644
index 0000000..77fc6c2
--- /dev/null
+++ b/Scenes/Entities/Objects/Coin.gd
@@ -0,0 +1,16 @@
+extends StaticBody2D
+
+
+func _ready():
+ var collision_area = Utilities.Collision.Area.new(self, $CollisionShape2D, false)
+ collision_area.connect("collided", Callable(self, "_collide"))
+ add_child(collision_area)
+
+
+func hit_by_explosion():
+ queue_free()
+
+
+func _collide(area: Area2D):
+ if area.is_in_group("player"):
+ queue_free()
diff --git a/Scenes/Entities/Objects/Coin.tscn b/Scenes/Entities/Objects/Coin.tscn
new file mode 100644
index 0000000..aacb70b
--- /dev/null
+++ b/Scenes/Entities/Objects/Coin.tscn
@@ -0,0 +1,21 @@
+[gd_scene load_steps=4 format=3 uid="uid://cl7jri45a43t0"]
+
+[ext_resource type="Script" path="res://Scenes/Entities/Objects/Coin.gd" id="1_kjrye"]
+[ext_resource type="Texture2D" uid="uid://5dk0c1kpvdgs" path="res://Assets/bomb_party_v4.png" id="2_0mghm"]
+
+[sub_resource type="RectangleShape2D" id="RectangleShape2D_rwppg"]
+size = Vector2(16, 16)
+
+[node name="Coin" type="StaticBody2D" groups=["breakables"]]
+collision_layer = 8
+collision_mask = 34
+script = ExtResource("1_kjrye")
+
+[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
+shape = SubResource("RectangleShape2D_rwppg")
+
+[node name="Sprite2D" type="Sprite2D" parent="."]
+self_modulate = Color(1, 0, 1, 1)
+texture = ExtResource("2_0mghm")
+region_enabled = true
+region_rect = Rect2(48.8626, 208.456, 15.1374, 15.5442)
diff --git a/Scenes/Entities/Player.gd b/Scenes/Entities/Player.gd
new file mode 100644
index 0000000..a578bbb
--- /dev/null
+++ b/Scenes/Entities/Player.gd
@@ -0,0 +1,202 @@
+extends CharacterBody2D
+
+class_name Player
+
+
+signal damaged
+
+
+const SPEED = 60
+const KICK_SPEED = 300
+const THROW_DISTANCE = 3
+
+@export var Bomb: PackedScene = preload("res://Scenes/Entities/Bombs/Bomb__Normal.tscn")
+@export var bomb_power: int = 2
+
+@export var maxHealth: int = 12
+@export var health: int = self.maxHealth
+@export var extraHealth: int = 5
+
+var is_invincible = false
+
+var held_bomb: Bomb
+
+var DIRECTION = Vector2.DOWN
+
+var collision_area: Area2D
+
+
+
+func _ready():
+ add_to_group("player")
+ set_up_direction(Vector2.UP)
+ motion_mode = CharacterBody2D.MOTION_MODE_FLOATING
+
+ collision_area = Utilities.Collision.Area.new(self, $CollisionShape2D)
+ collision_area.connect("collided", Callable(self, "_collide"))
+ add_child(collision_area)
+
+
+func _process(delta):
+ if Input.is_action_pressed("ui_left"):
+ velocity.x -= SPEED
+ $AnimatedSprite2D.play("left")
+ self.DIRECTION = Vector2.LEFT
+ if Input.is_action_pressed("ui_right"):
+ velocity.x += SPEED
+ $AnimatedSprite2D.play("right")
+ self.DIRECTION = Vector2.RIGHT
+ if Input.is_action_pressed("ui_up"):
+ velocity.y -= SPEED
+ $AnimatedSprite2D.play("up")
+ self.DIRECTION = Vector2.UP
+ if Input.is_action_pressed("ui_down"):
+ velocity.y += SPEED
+ $AnimatedSprite2D.play("down")
+ self.DIRECTION = Vector2.DOWN
+
+ if velocity.x < 0 && velocity.y < 0:
+ $AnimatedSprite2D.play("tl")
+ elif velocity.x > 0 && velocity.y < 0:
+ $AnimatedSprite2D.play("tr")
+ elif velocity.x < 0 && velocity.y > 0:
+ $AnimatedSprite2D.play("bl")
+ elif velocity.x > 0 && velocity.y > 0:
+ $AnimatedSprite2D.play("br")
+
+ if Input.is_action_just_pressed("ui_accept"):
+ if self.held_bomb:
+ self.throw_bomb()
+ else:
+ var interacted = false
+ var areas = $InteractionArea.get_overlapping_areas()
+ for area in areas:
+ if area.is_in_group("bombs"):
+ var bomb = area.get_parent()
+ self.pick_up_bomb(bomb)
+
+ interacted = true
+ break
+
+ if not interacted:
+ self.plant_bomb()
+
+ self.collide(move_and_collide(velocity * delta))
+ velocity = velocity.lerp(Vector2(0, 0), 1)
+
+
+func plant_bomb():
+ var bomb = Bomb.instantiate()
+ bomb.position = Utilities.get_level_position_grid(self)
+ bomb.power = self.bomb_power
+
+ self.add_collision_exception_with(bomb)
+ bomb.connect("body_exited", func(body):
+ if body.is_in_group("player") and not self.held_bomb:
+ self.remove_collision_exception_with(bomb)
+ )
+
+ get_tree().get_current_scene().add_child(bomb)
+
+
+func pick_up_bomb(bomb: Bomb):
+ get_tree().get_current_scene().remove_child(bomb)
+ bomb.position = Vector2(0, 0)
+ bomb.set_collision_layer_value(Utilities.Collision.Layer.BOMB, false)
+ self.add_collision_exception_with(bomb)
+ self.add_child(bomb)
+
+ self.held_bomb = bomb
+ bomb.connect("exploded", func(bomb):
+ if self.held_bomb == bomb:
+ self.held_bomb = null
+ )
+
+
+func throw_bomb():
+ var bomb = self.held_bomb
+
+ self.remove_child(bomb)
+
+ var target_position = null
+ var target_intersection = true
+ var additional_distance = 0
+ while target_intersection:
+ target_position = Utilities.from_grid_to_position(
+ Utilities.from_position_to_grid(self.position) + ((self.THROW_DISTANCE + additional_distance) * self.DIRECTION)
+ )
+
+ var query = PhysicsPointQueryParameters2D.new()
+ query.set_position(target_position)
+ target_intersection = get_world_2d().direct_space_state.intersect_point(query)
+
+ additional_distance += 1
+
+ bomb.position = target_position
+
+ get_tree().get_current_scene().add_child(bomb)
+
+ bomb.set_collision_layer_value(Utilities.Collision.Layer.BOMB, true)
+ (func(): self.remove_collision_exception_with(bomb)).call_deferred()
+
+ self.held_bomb = null
+
+
+func collide(collision: KinematicCollision2D):
+ if not collision:
+ return
+
+ var collider = collision.get_collider()
+
+ if collider.is_in_group("bombs"):
+ self.kick_bomb(collider)
+
+
+func kick_bomb(bomb):
+ var diff = Utilities.get_level_position(self) - Utilities.get_level_position(bomb)
+ if diff.x > 0:
+ bomb.velocity.x -= KICK_SPEED
+ elif diff.x < 0:
+ bomb.velocity.x += KICK_SPEED
+ elif diff.y > 0:
+ bomb.velocity.y -= KICK_SPEED
+ elif diff.y < 0:
+ bomb.velocity.y += KICK_SPEED
+
+
+func take_damage(amount):
+ if self.held_bomb:
+ self.held_bomb.call_deferred("explode")
+
+ if self.is_invincible:
+ return
+
+ self.set_invincibility()
+
+ if self.extraHealth > 0:
+ if amount > self.extraHealth:
+ self.health -= amount - self.extraHealth
+ self.extraHealth = 0
+ else:
+ self.extraHealth -= amount
+ else:
+ self.health -= amount
+
+ self.emit_signal("damaged", self.health)
+
+
+func set_invincibility():
+ $Invincibility.start()
+ $AnimatedSprite2D.set_modulate(Color(10, 10, 10, 1))
+ self.is_invincible = true
+
+func _on_invincibility_timeout():
+ $AnimatedSprite2D.set_modulate(Color(1, 1, 1, 1))
+ self.is_invincible = false
+
+
+func _collide(area: Area2D):
+ if area.is_in_group("explosions"):
+ self.take_damage(2)
+ elif area.is_in_group("enemies"):
+ self.take_damage(1)
diff --git a/Scenes/Entities/Player.tscn b/Scenes/Entities/Player.tscn
new file mode 100644
index 0000000..f4ef6ab
--- /dev/null
+++ b/Scenes/Entities/Player.tscn
@@ -0,0 +1,118 @@
+[gd_scene load_steps=13 format=3 uid="uid://b1xhgqwrw4pgs"]
+
+[ext_resource type="Texture2D" uid="uid://dtvvpqc7i2dm6" path="res://Assets/tux/signal-2021-05-05-214118_001.png" id="1"]
+[ext_resource type="Script" path="res://Scenes/Entities/Player.gd" id="1_2xulf"]
+[ext_resource type="Texture2D" uid="uid://o7x47dkwao04" path="res://Assets/tux/signal-2021-05-05-214118_002.png" id="2"]
+[ext_resource type="Texture2D" uid="uid://4lhw1rn7w1ye" path="res://Assets/tux/signal-2021-05-05-214118_003.png" id="3"]
+[ext_resource type="Texture2D" uid="uid://d354aghbycxto" path="res://Assets/tux/signal-2021-05-05-214118_004.png" id="4"]
+[ext_resource type="Texture2D" uid="uid://3jnv1c847c3" path="res://Assets/tux/signal-2021-05-06-203546_001.png" id="5"]
+[ext_resource type="Texture2D" uid="uid://c3o4wky2ywpng" path="res://Assets/tux/signal-2021-05-06-203546_004.png" id="6"]
+[ext_resource type="Texture2D" uid="uid://b5v0jg6lwnij2" path="res://Assets/tux/signal-2021-05-06-203546_003.png" id="7"]
+[ext_resource type="Texture2D" uid="uid://cnxxo0qivbv4c" path="res://Assets/tux/signal-2021-05-06-203546_002.png" id="7_bxbay"]
+
+[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_xsiww"]
+radius = 5.0
+height = 14.0
+
+[sub_resource type="SpriteFrames" id="2"]
+animations = [{
+"frames": [{
+"duration": 1.0,
+"texture": ExtResource("7")
+}],
+"loop": true,
+"name": &"bl",
+"speed": 5.0
+}, {
+"frames": [{
+"duration": 1.0,
+"texture": ExtResource("6")
+}],
+"loop": true,
+"name": &"br",
+"speed": 5.0
+}, {
+"frames": [{
+"duration": 1.0,
+"texture": ExtResource("3")
+}],
+"loop": true,
+"name": &"down",
+"speed": 5.0
+}, {
+"frames": [{
+"duration": 1.0,
+"texture": ExtResource("4")
+}],
+"loop": true,
+"name": &"left",
+"speed": 5.0
+}, {
+"frames": [{
+"duration": 1.0,
+"texture": ExtResource("1")
+}],
+"loop": true,
+"name": &"right",
+"speed": 5.0
+}, {
+"frames": [{
+"duration": 1.0,
+"texture": ExtResource("7_bxbay")
+}],
+"loop": true,
+"name": &"tl",
+"speed": 5.0
+}, {
+"frames": [{
+"duration": 1.0,
+"texture": ExtResource("5")
+}],
+"loop": true,
+"name": &"tr",
+"speed": 5.0
+}, {
+"frames": [{
+"duration": 1.0,
+"texture": ExtResource("2")
+}],
+"loop": true,
+"name": &"up",
+"speed": 5.0
+}]
+
+[sub_resource type="RectangleShape2D" id="RectangleShape2D_c6666"]
+size = Vector2(14, 14)
+
+[node name="Player" type="CharacterBody2D"]
+collision_layer = 2
+collision_mask = 60
+script = ExtResource("1_2xulf")
+
+[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
+shape = SubResource("CapsuleShape2D_xsiww")
+
+[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
+position = Vector2(5.96046e-08, 5.96046e-08)
+scale = Vector2(0.405234, 0.405234)
+sprite_frames = SubResource("2")
+animation = &"down"
+metadata/_edit_lock_ = true
+
+[node name="Camera2D" type="Camera2D" parent="."]
+drag_horizontal_enabled = true
+drag_vertical_enabled = true
+
+[node name="InteractionArea" type="Area2D" parent="."]
+collision_layer = 0
+collision_mask = 4
+
+[node name="CollisionShape2D" type="CollisionShape2D" parent="InteractionArea"]
+position = Vector2(0, 1)
+shape = SubResource("RectangleShape2D_c6666")
+
+[node name="Invincibility" type="Timer" parent="."]
+wait_time = 1.5
+one_shot = true
+
+[connection signal="timeout" from="Invincibility" to="." method="_on_invincibility_timeout"]
diff --git a/Scenes/Global.gd b/Scenes/Global.gd
new file mode 100644
index 0000000..6fea884
--- /dev/null
+++ b/Scenes/Global.gd
@@ -0,0 +1,4 @@
+extends Node
+
+var player: Player
+var last_area: Area2D
diff --git a/Scenes/Maps/Map.gd b/Scenes/Maps/Map.gd
new file mode 100644
index 0000000..4f57f0e
--- /dev/null
+++ b/Scenes/Maps/Map.gd
@@ -0,0 +1,24 @@
+extends Node
+
+func _ready():
+ self.add_hud()
+ self.add_menu()
+
+
+func add_hud():
+ var HUD = CanvasLayer.new()
+
+ var PlayerHealth = preload("res://Scenes/UI/HealthBar.tscn").instantiate();
+ HUD.add_child(PlayerHealth)
+ PlayerHealth.connect_to_player(Global.player)
+
+ add_child(HUD)
+
+
+func add_menu():
+ var MenuLayer = CanvasLayer.new()
+
+ var Menu = preload("res://Scenes/UI/Menu.tscn").instantiate()
+ MenuLayer.add_child(Menu)
+
+ add_child(MenuLayer)
diff --git a/Scenes/Maps/Room.tscn b/Scenes/Maps/Room.tscn
new file mode 100644
index 0000000..c304ed6
--- /dev/null
+++ b/Scenes/Maps/Room.tscn
@@ -0,0 +1,18 @@
+[gd_scene load_steps=3 format=3 uid="uid://6u87w813e8va"]
+
+[ext_resource type="PackedScene" uid="uid://d0t04jox4oxsv" path="res://Scenes/Components/TileMap.tscn" id="1_p0ngs"]
+[ext_resource type="PackedScene" uid="uid://c5ix2njry0181" path="res://Scenes/Components/SceneTransition.tscn" id="2_gy81g"]
+
+[node name="Room" type="Node2D"]
+
+[node name="TileMap" parent="." instance=ExtResource("1_p0ngs")]
+layer_0/tile_data = PackedInt32Array(131072, 655361, 18, 196608, 655361, 18, 262144, 655361, 18, 327680, 655361, 18, 393216, 655361, 18, 589824, 655361, 18, 655360, 655361, 18, 131073, 65537, 13, 196609, 65537, 13, 262145, 65537, 13, 327681, 65537, 13, 393217, 65537, 13, 589825, 65537, 13, 655361, 65537, 13, 720897, 65537, 13, 786433, 65537, 13, 851969, 65537, 13, 917505, 65537, 13, 983041, 65537, 13, 1048577, 65537, 13, 1114113, 65537, 13, 1179649, 65537, 13, 1245185, 65537, 13, 1310721, 65537, 13, 1376257, 655361, 17, 131074, 65537, 13, 196610, 65537, 13, 262146, 65537, 13, 327682, 65537, 13, 393218, 65537, 13, 589826, 65537, 13, 655362, 65537, 13, 720898, 65537, 13, 786434, 65537, 13, 851970, 65537, 13, 917506, 65537, 13, 983042, 65537, 13, 1048578, 65537, 13, 1114114, 65537, 13, 1179650, 65537, 13, 1245186, 65537, 13, 1310722, 65537, 13, 1376258, 655361, 17, 131075, 65537, 13, 196611, 65537, 13, 262147, 65537, 13, 327683, 65537, 13, 393219, 65537, 13, 589827, 65537, 13, 655363, 65537, 13, 720899, 65537, 13, 786435, 65537, 13, 851971, 65537, 13, 917507, 65537, 13, 983043, 65537, 13, 1048579, 65537, 13, 1114115, 65537, 13, 1179651, 65537, 13, 1245187, 65537, 13, 1310723, 65537, 13, 1376259, 655361, 17, 131076, 65537, 13, 196612, 65537, 13, 262148, 65537, 13, 327684, 65537, 13, 393220, 65537, 13, 589828, 65537, 13, 655364, 65537, 13, 589829, 65537, 13, 655365, 65537, 13, 589830, 65537, 13, 655366, 65537, 13, 589831, 65537, 13, 655367, 65537, 13, 589832, 65537, 13, 655368, 65537, 13, 589833, 65537, 13, 655369, 65537, 13, 589834, 65537, 13, 655370, 65537, 13, 589835, 65537, 13, 655371, 65537, 13, 589836, 65537, 13, 655372, 65537, 13, 589837, 65537, 13, 655373, 65537, 13, 589838, 65537, 13, 655374, 65537, 13, 589839, 65537, 13, 655375, 65537, 13, 589840, 65537, 13, 655376, 65537, 13, 589841, 65537, 13, 655377, 65537, 13, 589842, 65537, 13, 655378, 65537, 13, 1376256, 655361, 17, 0, 655361, 18, 1, 655361, 17, 2, 655361, 17, 3, 655361, 17, 4, 655361, 17, 5, 655361, 17, 6, 655361, 17, 7, 655361, 17, 8, 655361, 17, 9, 655361, 17, 10, 655361, 17, 11, 655361, 17, 12, 655361, 17, 13, 655361, 17, 14, 655361, 17, 15, 655361, 17, 16, 655361, 17, 17, 655361, 17, 18, 655361, 17, 19, 655361, 17, 20, 655361, 17, 21, 655361, 17, 22, 655361, 17, 23, 655361, 18, 25, 655361, 18, 65561, 655361, 18, 131097, 655361, 18, 196633, 655361, 18, 262169, 655361, 18, 327705, 655361, 18, 393241, 655361, 18, 458777, 655361, 18, 524313, 655361, 18, 589849, 655361, 18, 655385, 655361, 18, 720921, 655361, 18, 786457, 655361, 18, 851993, 655361, 18, 917529, 655361, 18, 983065, 655361, 18, 1048601, 655361, 18, 1114137, 655361, 18, 1179673, 655361, 18, 1245209, 655361, 18, 1310745, 655361, 18, 1376281, 655361, 17, 1376280, 655361, 17, 1376279, 655361, 17, 1376278, 655361, 17, 1376277, 655361, 17, 1376276, 655361, 17, 1376275, 655361, 17, 1376274, 655361, 17, 1376273, 655361, 17, 1376272, 655361, 17, 1376271, 655361, 17, 1376270, 655361, 17, 1376269, 655361, 17, 1376268, 655361, 17, 1376267, 655361, 17, 1376266, 655361, 17, 1376265, 655361, 17, 1376264, 655361, 17, 1376263, 655361, 17, 1376262, 655361, 17, 1376261, 655361, 17, 1376260, 655361, 17, 1310720, 655361, 18, 1245184, 655361, 18, 1179648, 655361, 18, 1114112, 655361, 18, 1048576, 655361, 18, 983040, 655361, 18, 917504, 655361, 18, 851968, 655361, 18, 786432, 655361, 18, 720896, 655361, 18, 524288, 655361, 18, 458752, 655361, 18, 65536, 655361, 18, 65537, 65537, 13, 458753, 65537, 13, 524289, 65537, 13, 65538, 65537, 13, 458754, 65537, 13, 524290, 65537, 13, 65539, 65537, 13, 458755, 65537, 13, 524291, 65537, 13, 65540, 65537, 13, 458756, 65537, 13, 524292, 65537, 13, 720900, 65537, 13, 786436, 65537, 13, 851972, 65537, 13, 917508, 65537, 13, 983044, 65537, 13, 1048580, 65537, 13, 1114116, 65537, 13, 1179652, 65537, 13, 1245188, 65537, 13, 1310724, 65537, 13, 65541, 65537, 13, 131077, 65537, 13, 196613, 65537, 13, 262149, 65537, 13, 327685, 65537, 13, 393221, 65537, 13, 458757, 65537, 13, 524293, 65537, 13, 720901, 65537, 13, 786437, 65537, 13, 851973, 65537, 13, 917509, 65537, 13, 983045, 65537, 13, 1048581, 65537, 13, 1114117, 65537, 13, 1179653, 65537, 13, 1245189, 65537, 13, 1310725, 65537, 13, 65542, 65537, 13, 131078, 65537, 13, 196614, 65537, 13, 262150, 65537, 13, 327686, 65537, 13, 393222, 65537, 13, 458758, 65537, 13, 524294, 65537, 13, 720902, 65537, 13, 786438, 65537, 13, 851974, 65537, 13, 917510, 65537, 13, 983046, 65537, 13, 1048582, 65537, 13, 1114118, 65537, 13, 1179654, 65537, 13, 1245190, 65537, 13, 1310726, 65537, 13, 65543, 65537, 13, 131079, 65537, 13, 196615, 65537, 13, 262151, 65537, 13, 327687, 65537, 13, 393223, 65537, 13, 458759, 65537, 13, 524295, 65537, 13, 720903, 65537, 13, 786439, 65537, 13, 851975, 65537, 13, 917511, 65537, 13, 983047, 65537, 13, 1048583, 65537, 13, 1114119, 65537, 13, 1179655, 65537, 13, 1245191, 65537, 13, 1310727, 65537, 13, 65544, 65537, 13, 131080, 65537, 13, 196616, 65537, 13, 262152, 65537, 13, 327688, 65537, 13, 393224, 65537, 13, 458760, 65537, 13, 524296, 65537, 13, 720904, 65537, 13, 786440, 65537, 13, 851976, 65537, 13, 917512, 65537, 13, 983048, 65537, 13, 1048584, 65537, 13, 1114120, 65537, 13, 1179656, 65537, 13, 1245192, 65537, 13, 1310728, 65537, 13, 65545, 65537, 13, 131081, 65537, 13, 196617, 65537, 13, 262153, 65537, 13, 327689, 65537, 13, 393225, 65537, 13, 458761, 65537, 13, 524297, 65537, 13, 720905, 65537, 13, 786441, 65537, 13, 851977, 65537, 13, 917513, 65537, 13, 983049, 65537, 13, 1048585, 65537, 13, 1114121, 65537, 13, 1179657, 65537, 13, 1245193, 65537, 13, 1310729, 65537, 13, 65546, 65537, 13, 131082, 65537, 13, 196618, 65537, 13, 262154, 65537, 13, 327690, 65537, 13, 393226, 65537, 13, 458762, 65537, 13, 524298, 65537, 13, 720906, 65537, 13, 786442, 65537, 13, 851978, 65537, 13, 917514, 65537, 13, 983050, 65537, 13, 1048586, 65537, 13, 1114122, 65537, 13, 1179658, 65537, 13, 1245194, 65537, 13, 1310730, 65537, 13, 65547, 65537, 13, 131083, 65537, 13, 196619, 65537, 13, 262155, 65537, 13, 327691, 65537, 13, 393227, 65537, 13, 458763, 65537, 13, 524299, 65537, 13, 720907, 65537, 13, 786443, 65537, 13, 851979, 65537, 13, 917515, 65537, 13, 983051, 65537, 13, 1048587, 65537, 13, 1114123, 65537, 13, 1179659, 65537, 13, 1245195, 65537, 13, 1310731, 65537, 13, 65548, 65537, 13, 131084, 65537, 13, 196620, 65537, 13, 262156, 65537, 13, 327692, 65537, 13, 393228, 65537, 13, 458764, 65537, 13, 524300, 65537, 13, 720908, 65537, 13, 786444, 65537, 13, 851980, 65537, 13, 917516, 65537, 13, 983052, 65537, 13, 1048588, 65537, 13, 1114124, 65537, 13, 1179660, 65537, 13, 1245196, 65537, 13, 1310732, 65537, 13, 65549, 65537, 13, 131085, 65537, 13, 196621, 65537, 13, 262157, 65537, 13, 327693, 65537, 13, 393229, 65537, 13, 458765, 65537, 13, 524301, 65537, 13, 720909, 65537, 13, 786445, 65537, 13, 851981, 65537, 13, 917517, 65537, 13, 983053, 65537, 13, 1048589, 65537, 13, 1114125, 65537, 13, 1179661, 65537, 13, 1245197, 65537, 13, 1310733, 65537, 13, 65550, 65537, 13, 131086, 65537, 13, 196622, 65537, 13, 262158, 65537, 13, 327694, 65537, 13, 393230, 65537, 13, 458766, 65537, 13, 524302, 65537, 13, 720910, 65537, 13, 786446, 65537, 13, 851982, 65537, 13, 917518, 65537, 13, 983054, 65537, 13, 1048590, 65537, 13, 1114126, 65537, 13, 1179662, 65537, 13, 1245198, 65537, 13, 1310734, 65537, 13, 65551, 65537, 13, 131087, 65537, 13, 196623, 65537, 13, 262159, 65537, 13, 327695, 65537, 13, 393231, 65537, 13, 458767, 65537, 13, 524303, 65537, 13, 720911, 65537, 13, 786447, 65537, 13, 851983, 65537, 13, 917519, 65537, 13, 983055, 65537, 13, 1048591, 65537, 13, 1114127, 65537, 13, 1179663, 65537, 13, 1245199, 65537, 13, 1310735, 65537, 13, 65552, 65537, 13, 131088, 65537, 13, 196624, 65537, 13, 262160, 65537, 13, 327696, 65537, 13, 393232, 65537, 13, 458768, 65537, 13, 524304, 65537, 13, 720912, 65537, 13, 786448, 65537, 13, 851984, 65537, 13, 917520, 65537, 13, 983056, 65537, 13, 1048592, 65537, 13, 1114128, 65537, 13, 1179664, 65537, 13, 1245200, 65537, 13, 1310736, 65537, 13, 65553, 65537, 13, 131089, 65537, 13, 196625, 65537, 13, 262161, 65537, 13, 327697, 65537, 13, 393233, 65537, 13, 458769, 65537, 13, 524305, 65537, 13, 720913, 65537, 13, 786449, 65537, 13, 851985, 65537, 13, 917521, 65537, 13, 983057, 65537, 13, 1048593, 65537, 13, 1114129, 65537, 13, 1179665, 65537, 13, 1245201, 65537, 13, 1310737, 65537, 13, 65554, 65537, 13, 131090, 65537, 13, 196626, 65537, 13, 262162, 65537, 13, 327698, 65537, 13, 393234, 65537, 13, 458770, 65537, 13, 524306, 65537, 13, 720914, 65537, 13, 786450, 65537, 13, 851986, 65537, 13, 917522, 65537, 13, 983058, 65537, 13, 1048594, 65537, 13, 1114130, 65537, 13, 1179666, 65537, 13, 1245202, 65537, 13, 1310738, 65537, 13, 65555, 65537, 13, 131091, 65537, 13, 196627, 65537, 13, 262163, 65537, 13, 327699, 65537, 13, 393235, 65537, 13, 458771, 65537, 13, 524307, 65537, 13, 589843, 65537, 13, 655379, 65537, 13, 720915, 65537, 13, 786451, 65537, 13, 851987, 65537, 13, 917523, 65537, 13, 983059, 65537, 13, 1048595, 65537, 13, 1114131, 65537, 13, 1179667, 65537, 13, 1245203, 65537, 13, 1310739, 65537, 13, 65556, 65537, 13, 131092, 65537, 13, 196628, 65537, 13, 262164, 65537, 13, 327700, 65537, 13, 393236, 65537, 13, 458772, 65537, 13, 524308, 65537, 13, 589844, 65537, 13, 655380, 65537, 13, 720916, 65537, 13, 786452, 65537, 13, 851988, 65537, 13, 917524, 65537, 13, 983060, 65537, 13, 1048596, 65537, 13, 1114132, 65537, 13, 1179668, 65537, 13, 1245204, 65537, 13, 1310740, 65537, 13, 65557, 65537, 13, 131093, 65537, 13, 196629, 65537, 13, 262165, 65537, 13, 327701, 65537, 13, 393237, 65537, 13, 458773, 65537, 13, 524309, 65537, 13, 589845, 65537, 13, 655381, 65537, 13, 720917, 65537, 13, 786453, 65537, 13, 851989, 65537, 13, 917525, 65537, 13, 983061, 65537, 13, 1048597, 65537, 13, 1114133, 65537, 13, 1179669, 65537, 13, 1245205, 65537, 13, 1310741, 65537, 13, 65558, 65537, 13, 131094, 65537, 13, 196630, 65537, 13, 262166, 65537, 13, 327702, 65537, 13, 393238, 65537, 13, 458774, 65537, 13, 524310, 65537, 13, 589846, 65537, 13, 655382, 65537, 13, 720918, 65537, 13, 786454, 65537, 13, 851990, 65537, 13, 917526, 65537, 13, 983062, 65537, 13, 1048598, 65537, 13, 1114134, 65537, 13, 1179670, 65537, 13, 1245206, 65537, 13, 1310742, 65537, 13, 65559, 655361, 18, 131095, 655361, 17, 196631, 65537, 13, 262167, 65537, 13, 327703, 65537, 13, 393239, 65537, 13, 458775, 65537, 13, 524311, 65537, 13, 589847, 65537, 13, 655383, 65537, 13, 720919, 65537, 13, 786455, 65537, 13, 851991, 65537, 13, 917527, 65537, 13, 983063, 65537, 13, 1048599, 65537, 13, 1114135, 65537, 13, 1179671, 65537, 13, 1245207, 65537, 13, 1310743, 65537, 13, 65560, 65537, 13, 131096, 65537, 13, 196632, 65537, 13, 262168, 65537, 13, 327704, 65537, 13, 393240, 65537, 13, 458776, 65537, 13, 524312, 65537, 13, 589848, 65537, 13, 655384, 65537, 13, 720920, 65537, 13, 786456, 65537, 13, 851992, 65537, 13, 917528, 65537, 13, 983064, 65537, 13, 1048600, 65537, 13, 1114136, 65537, 13, 1179672, 65537, 13, 1245208, 65537, 13, 1310744, 65537, 13, 24, 65537, 13)
+
+[node name="SceneTransition" parent="." instance=ExtResource("2_gy81g")]
+position = Vector2(392, 8)
+rotation = 3.14159
+sceneFilePath = "res://Scenes/Maps/World.tscn"
+targetPlayerPositionNodePath = "PlayerPosition"
+
+[node name="PlayerPosition" type="Node2D" parent="."]
+position = Vector2(392, 16)
diff --git a/Scenes/Maps/World.gd b/Scenes/Maps/World.gd
new file mode 100644
index 0000000..a33ee34
--- /dev/null
+++ b/Scenes/Maps/World.gd
@@ -0,0 +1,94 @@
+extends "res://Scenes/Maps/Map.gd"
+
+
+func _ready():
+ super._ready()
+
+ $Areas/Main.connect("body_entered", func(body): self._area_entered($Areas/Main, body))
+ $Areas/Room.connect("body_entered", func(body): self._area_entered($Areas/Room, body))
+ $Areas/Room_right.connect("body_entered", func(body): self._area_entered($Areas/Room_right, body))
+ $Areas/Room_bottom.connect("body_entered", func(body): self._area_entered($Areas/Room_bottom, body))
+
+ self.adjust_camera_to_area($Player, $Areas/Room, false)
+
+ for i in 6:
+ var enemy = preload("res://Scenes/Entities/Enemies/Enemy.tscn").instantiate()
+ enemy.position = Vector2(randi_range(3, 10), randi_range(3, 10)) * 16
+ enemy.health = 4*(i+1)
+ $Areas/Main/TileMap.add_child(enemy)
+
+
+func _area_entered(source: Area2D, body: Node2D):
+ var exited_area = Global.last_area
+
+ source.get_node("TileMap").visible = true
+
+ var player = body
+ self.adjust_camera_to_area(player, source)
+
+ if exited_area:
+ exited_area.get_node("TileMap").process_mode = PROCESS_MODE_DISABLED
+
+ var tween = get_tree().create_tween()
+ tween.tween_property(
+ player, "position", player.position + player.DIRECTION * 16, 1.25
+ )
+ tween.tween_callback(func():
+ exited_area.get_node("TileMap").visible = false
+ )
+
+ source.get_node("TileMap").process_mode = PROCESS_MODE_INHERIT
+
+ Global.last_area = source
+
+
+func _area_exited(_source: Area2D, _body: Node2D):
+ pass
+
+
+func adjust_camera_to_area(player: Player, map_area: Area2D, animate: bool = true) -> Camera2D:
+ var camera: Camera2D = player.get_node("Camera2D")
+ var bounds: Rect2 = Utilities.get_collision_shape_bounds(map_area.get_node("CollisionShape2D"))
+ #var enter_direction_vector = player.position - collision_shape.position
+
+ var duration = 0
+ if animate:
+ duration = 1.25
+
+ var tween = get_tree().create_tween().set_parallel().set_ease(Tween.EASE_OUT)
+
+ #if enter_direction_vector.x > 0:
+ tween.tween_property(camera, "limit_right", bounds.end.x, duration)
+ #elif enter_direction_vector.x < 0:
+ tween.tween_property(camera, "limit_left", bounds.position.x, duration)
+
+ #if enter_direction_vector.y > 0:
+ tween.tween_property(camera, "limit_bottom", bounds.end.y, duration)
+ #elif enter_direction_vector.y < 0:
+ tween.tween_property(camera, "limit_top", bounds.position.y, duration)
+
+ #if abs(localRect.size.x) >= abs(viewportRect.size.x):
+ #camera.set_limit(SIDE_LEFT, localRect.position.x)
+ #get_tree().create_tween().tween_property(camera, "limit_left", bounds.position.x, duration).set_ease(Tween.EASE_OUT)
+ #else:
+ #camera.set_limit(SIDE_LEFT, -10000000)
+
+ #if abs(localRect.size.y) >= abs(viewportRect.size.y):
+ #camera.set_limit(SIDE_TOP, localRect.position.y)
+ #get_tree().create_tween().tween_property(camera, "limit_top", bounds.position.y, duration).set_ease(Tween.EASE_OUT)
+ #else:
+ #camera.set_limit(SIDE_TOP, -10000000)
+
+ #if abs(localRect.size.x) >= abs(viewportRect.size.x):
+ #camera.set_limit(SIDE_RIGHT, localRect.end.x)
+ #get_tree().create_tween().tween_property(camera, "limit_right", bounds.end.x, duration).set_ease(Tween.EASE_OUT)
+ #else:
+ #camera.set_limit(SIDE_RIGHT, 10000000)
+
+ #if abs(localRect.size.y) >= abs(viewportRect.size.y):
+ #camera.set_limit(SIDE_BOTTOM, localRect.end.y)
+ #get_tree().create_tween().tween_property(camera, "limit_bottom", bounds.end.y, duration).set_ease(Tween.EASE_OUT)
+ #else:
+ #camera.set_limit(SIDE_BOTTOM, 10000000)
+
+ return camera
diff --git a/Scenes/Maps/World.tscn b/Scenes/Maps/World.tscn
new file mode 100644
index 0000000..2414d14
--- /dev/null
+++ b/Scenes/Maps/World.tscn
@@ -0,0 +1,128 @@
+[gd_scene load_steps=13 format=3 uid="uid://45xfj36bdsjw"]
+
+[ext_resource type="Script" path="res://Scenes/Maps/World.gd" id="1_7jam1"]
+[ext_resource type="PackedScene" uid="uid://d0t04jox4oxsv" path="res://Scenes/Components/TileMap.tscn" id="2_hrdtq"]
+[ext_resource type="PackedScene" uid="uid://c5ix2njry0181" path="res://Scenes/Components/SceneTransition.tscn" id="3_n745i"]
+[ext_resource type="PackedScene" uid="uid://dgyk1sged38ct" path="res://Scenes/Entities/Enemies/Enemy.tscn" id="3_p230b"]
+[ext_resource type="Script" path="res://Scenes/Components/MapArea.gd" id="4_5p13h"]
+[ext_resource type="PackedScene" uid="uid://cluuq4bwb8ebs" path="res://Scenes/Components/PlayerPosition.tscn" id="6_tmdwn"]
+
+[sub_resource type="RectangleShape2D" id="RectangleShape2D_ts8f5"]
+size = Vector2(304, 208)
+
+[sub_resource type="RectangleShape2D" id="RectangleShape2D_dfqdh"]
+size = Vector2(304, 176)
+
+[sub_resource type="RectangleShape2D" id="RectangleShape2D_72gwc"]
+size = Vector2(256, 160)
+
+[sub_resource type="RectangleShape2D" id="RectangleShape2D_pj3t1"]
+size = Vector2(256, 176)
+
+[sub_resource type="RectangleShape2D" id="RectangleShape2D_lo7hy"]
+size = Vector2(240, 160)
+
+[sub_resource type="RectangleShape2D" id="RectangleShape2D_v1l1t"]
+size = Vector2(240, 160)
+
+[node name="World" type="Node2D"]
+script = ExtResource("1_7jam1")
+
+[node name="Areas" type="Node" parent="."]
+
+[node name="Main" type="Area2D" parent="Areas"]
+collision_layer = 0
+collision_mask = 2
+
+[node name="TileMap" parent="Areas/Main" instance=ExtResource("2_hrdtq")]
+layer_0/tile_data = PackedInt32Array(0, 655361, 18, 65536, 655361, 18, 131072, 655361, 18, 458752, 655361, 18, 1, 655361, 17, 65537, 65537, 13, 131073, 65537, 13, 196609, 65537, 13, 262145, 65537, 13, 2, 655361, 17, 65538, 65537, 13, 131074, 65537, 13, 196610, 65537, 13, 262146, 65537, 13, 458754, 65537, 13, 3, 655361, 17, 65539, 65537, 13, 131075, 65537, 13, 196611, 65537, 13, 262147, 65537, 13, 458755, 65537, 13, 4, 655361, 17, 65540, 65537, 13, 131076, 65537, 13, 458756, 65537, 13, 5, 655361, 17, 65541, 65537, 13, 131077, 65537, 13, 196608, 655361, 18, 262144, 655361, 18, 393216, 655361, 18, 327680, 655361, 18, 6, 655361, 17, 65542, 65537, 13, 131078, 65537, 13, 196614, 65537, 13, 262150, 65537, 13, 327686, 65537, 13, 393222, 65537, 13, 458758, 65537, 13, 458757, 65537, 13, 196613, 65537, 13, 196612, 65537, 13, 262148, 65537, 13, 262149, 65537, 13, 327685, 65537, 13, 393221, 65537, 13, 393220, 65537, 13, 327684, 65537, 13, 327683, 65537, 13, 327682, 65537, 13, 327681, 65537, 13, 393219, 65537, 13, 393218, 65537, 13, 458753, 65537, 13, 524294, 65537, 13, 524293, 65537, 13, 524292, 65537, 13, 524291, 65537, 13, 524290, 65537, 13, 524288, 655361, 18, 589824, 655361, 18, 655360, 655361, 18, 720896, 655361, 18, 786432, 655361, 18, 786438, 655361, 18, 720902, 65537, 13, 655366, 65537, 13, 589830, 65537, 13, 524289, 65537, 13, 589825, 65537, 13, 655361, 65537, 13, 720897, 65537, 13, 720898, 65537, 13, 720899, 65537, 13, 720900, 65537, 13, 720901, 65537, 13, 655365, 65537, 13, 589829, 65537, 13, 589828, 65537, 13, 589827, 65537, 13, 589826, 65537, 13, 655362, 65537, 13, 655363, 65537, 13, 655364, 65537, 13, 393217, 65537, 13, 786433, 65537, 13, 786437, 655361, 18, 786436, 655361, 18, 786435, 655361, 18, 786434, 655361, 18, 65543, 65537, 13, 65544, 65537, 13, 65545, 65537, 13, 65546, 65537, 13, 65547, 65537, 13, 65548, 65537, 13, 65549, 65537, 13, 65550, 65537, 13, 65551, 65537, 13, 65552, 65537, 13, 65553, 65537, 13, 131079, 65537, 13, 196615, 65537, 13, 262151, 65537, 13, 327687, 65537, 13, 393223, 65537, 13, 458759, 65537, 13, 524295, 65537, 13, 589831, 65537, 13, 655367, 65537, 13, 720903, 65537, 13, 131080, 65537, 13, 196616, 65537, 13, 262152, 65537, 13, 327688, 65537, 13, 393224, 65537, 13, 458760, 65537, 13, 524296, 65537, 13, 589832, 65537, 13, 655368, 65537, 13, 720904, 65537, 13, 131081, 65537, 13, 196617, 65537, 13, 262153, 65537, 13, 327689, 65537, 13, 393225, 65537, 13, 458761, 65537, 13, 524297, 65537, 13, 589833, 65537, 13, 655369, 65537, 13, 720905, 65537, 13, 131082, 65537, 13, 196618, 65537, 13, 262154, 65537, 13, 327690, 65537, 13, 393226, 65537, 13, 458762, 65537, 13, 524298, 65537, 13, 589834, 65537, 13, 655370, 65537, 13, 720906, 65537, 13, 131083, 65537, 13, 196619, 65537, 13, 262155, 65537, 13, 327691, 65537, 13, 393227, 65537, 13, 458763, 65537, 13, 524299, 65537, 13, 589835, 65537, 13, 655371, 65537, 13, 720907, 65537, 13, 131084, 65537, 13, 196620, 65537, 13, 262156, 65537, 13, 327692, 65537, 13, 393228, 65537, 13, 458764, 65537, 13, 524300, 65537, 13, 589836, 65537, 13, 655372, 65537, 13, 720908, 65537, 13, 131085, 65537, 13, 196621, 65537, 13, 262157, 65537, 13, 327693, 65537, 13, 393229, 65537, 13, 458765, 65537, 13, 524301, 65537, 13, 589837, 65537, 13, 655373, 65537, 13, 720909, 65537, 13, 131086, 65537, 13, 196622, 65537, 13, 262158, 65537, 13, 327694, 65537, 13, 393230, 65537, 13, 458766, 65537, 13, 524302, 65537, 13, 589838, 65537, 13, 655374, 65537, 13, 720910, 65537, 13, 131087, 65537, 13, 196623, 65537, 13, 262159, 65537, 13, 327695, 65537, 13, 393231, 65537, 13, 458767, 65537, 13, 524303, 65537, 13, 589839, 65537, 13, 655375, 65537, 13, 720911, 65537, 13, 131088, 65537, 13, 196624, 65537, 13, 262160, 65537, 13, 327696, 65537, 13, 393232, 65537, 13, 458768, 65537, 13, 524304, 65537, 13, 589840, 65537, 13, 655376, 65537, 13, 720912, 65537, 13, 131089, 65537, 13, 196625, 65537, 13, 262161, 65537, 13, 327697, 65537, 13, 393233, 65537, 13, 458769, 65537, 13, 524305, 65537, 13, 589841, 65537, 13, 655377, 65537, 13, 720913, 65537, 13, 7, 655361, 17, 8, 655361, 17, 9, 655361, 17, 10, 655361, 17, 11, 655361, 17, 12, 655361, 17, 13, 655361, 17, 14, 655361, 17, 15, 655361, 17, 16, 655361, 17, 17, 655361, 17, 18, 655361, 18, 65554, 655361, 17, 196626, 655361, 18, 262162, 655361, 18, 327698, 655361, 18, 393234, 655361, 18, 458770, 655361, 18, 524306, 655361, 18, 589842, 655361, 18, 655378, 655361, 18, 720914, 655361, 18, 786450, 655361, 18, 786449, 655361, 18, 786448, 655361, 18, 786447, 655361, 18, 786446, 655361, 18, 786445, 655361, 18, 786444, 655361, 18, 786443, 655361, 18, 786442, 655361, 18, 786441, 655361, 18, 786440, 655361, 18, 786439, 655361, 18, 131090, 65537, 13)
+layer_1/tile_data = PackedInt32Array(65537, 2, 65536, 196609, 2, 65536, 327681, 2, 65536, 65539, 2, 65536, 327683, 2, 65536, 65541, 2, 65536, 196613, 2, 65536, 327685, 2, 65536)
+
+[node name="CollisionShape2D" type="CollisionShape2D" parent="Areas/Main"]
+position = Vector2(152, 104)
+shape = SubResource("RectangleShape2D_ts8f5")
+
+[node name="Room" type="Area2D" parent="Areas"]
+collision_layer = 0
+collision_mask = 2
+
+[node name="TileMap" parent="Areas/Room" instance=ExtResource("2_hrdtq")]
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+[node name="TileMap" parent="Areas/Room_bottom" instance=ExtResource("2_hrdtq")]
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+
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+[node name="MapArea" type="Area2D" parent="Areas"]
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+[node name="CollisionShape2D" type="CollisionShape2D" parent="Areas/MapArea"]
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+[node name="TileMap" parent="Areas/MapArea" instance=ExtResource("2_hrdtq")]
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+
+[node name="MapArea2" type="Area2D" parent="Areas"]
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+script = ExtResource("4_5p13h")
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+[node name="CollisionShape2D" type="CollisionShape2D" parent="Areas/MapArea2"]
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+shape = SubResource("RectangleShape2D_v1l1t")
+
+[node name="TileMap" parent="Areas/MapArea2" instance=ExtResource("2_hrdtq")]
+layer_0/tile_data = PackedInt32Array(983025, 655361, 18, 1048561, 655361, 18, 1114097, 655361, 18, 1179633, 655361, 18, 1245169, 655361, 18, 1310705, 655361, 18, 1376241, 655361, 18, 1441777, 655361, 18, 1507313, 655361, 18, 1572849, 655361, 17, 983026, 655361, 17, 1048562, 65537, 13, 1114098, 65537, 13, 1179634, 65537, 13, 1245170, 65537, 13, 1310706, 65537, 13, 1376242, 65537, 13, 1441778, 65537, 13, 1507314, 65537, 13, 1572850, 655361, 17, 1048563, 65537, 13, 1114099, 65537, 13, 1179635, 65537, 13, 1245171, 65537, 13, 1310707, 65537, 13, 1376243, 65537, 13, 1441779, 65537, 13, 1507315, 65537, 13, 1572851, 655361, 17, 983028, 655361, 17, 1048564, 65537, 13, 1114100, 65537, 13, 1179636, 65537, 13, 1245172, 65537, 13, 1310708, 65537, 13, 1376244, 65537, 13, 1441780, 65537, 13, 1507316, 65537, 13, 1572852, 655361, 17, 983029, 655361, 17, 1048565, 65537, 13, 1114101, 65537, 13, 1179637, 65537, 13, 1245173, 65537, 13, 1310709, 65537, 13, 1376245, 65537, 13, 1441781, 65537, 13, 1507317, 65537, 13, 1572853, 655361, 17, 983030, 655361, 17, 1048566, 65537, 13, 1114102, 65537, 13, 1179638, 65537, 13, 1245174, 65537, 13, 1310710, 65537, 13, 1376246, 65537, 13, 1441782, 65537, 13, 1507318, 65537, 13, 1572854, 655361, 17, 983031, 655361, 17, 1048567, 65537, 13, 1114103, 65537, 13, 1179639, 65537, 13, 1245175, 65537, 13, 1310711, 65537, 13, 1376247, 65537, 13, 1441783, 65537, 13, 1507319, 65537, 13, 1572855, 655361, 17, 983032, 655361, 17, 1048568, 65537, 13, 1114104, 65537, 13, 1179640, 65537, 13, 1245176, 65537, 13, 1310712, 65537, 13, 1376248, 65537, 13, 1441784, 65537, 13, 1507320, 65537, 13, 1572856, 655361, 17, 983033, 655361, 17, 1048569, 65537, 13, 1114105, 65537, 13, 1179641, 65537, 13, 1245177, 65537, 13, 1310713, 65537, 13, 1376249, 65537, 13, 1441785, 65537, 13, 1507321, 65537, 13, 1572857, 655361, 17, 983034, 655361, 17, 1048570, 65537, 13, 1114106, 65537, 13, 1179642, 65537, 13, 1245178, 65537, 13, 1310714, 65537, 13, 1376250, 65537, 13, 1441786, 65537, 13, 1507322, 65537, 13, 1572858, 655361, 17, 983035, 655361, 17, 1048571, 65537, 13, 1114107, 65537, 13, 1179643, 65537, 13, 1245179, 65537, 13, 1310715, 65537, 13, 1376251, 65537, 13, 1441787, 65537, 13, 1507323, 65537, 13, 1572859, 655361, 17, 983036, 655361, 17, 1048572, 65537, 13, 1114108, 65537, 13, 1179644, 65537, 13, 1245180, 65537, 13, 1310716, 65537, 13, 1376252, 65537, 13, 1441788, 65537, 13, 1507324, 65537, 13, 1572860, 655361, 17, 983037, 655361, 17, 1048573, 65537, 13, 1114109, 65537, 13, 1179645, 65537, 13, 1245181, 65537, 13, 1310717, 65537, 13, 1376253, 65537, 13, 1441789, 65537, 13, 1507325, 65537, 13, 1572861, 655361, 17, 983038, 655361, 17, 1048574, 65537, 13, 1114110, 65537, 13, 1179646, 65537, 13, 1245182, 65537, 13, 1310718, 65537, 13, 1376254, 65537, 13, 1441790, 65537, 13, 1507326, 65537, 13, 1572862, 655361, 17, 983039, 655361, 17, 1048575, 65537, 13, 1114111, 655361, 18, 1179647, 655361, 18, 1245183, 655361, 18, 1310719, 655361, 18, 1376255, 655361, 18, 1441791, 655361, 18, 1507327, 655361, 18, 1572863, 655361, 17, 983027, 65537, 13)
+
+[node name="SceneTransition" parent="." instance=ExtResource("3_n745i")]
+position = Vector2(-200, 224)
+sceneFilePath = "res://Scenes/Maps/World2.tscn"
+targetPlayerPositionNodePath = "PlayerPositionWorld1-1"
+
+[node name="PlayerPositionWorld2-1" type="Node2D" parent="."]
+position = Vector2(-200, 240)
+
+[node name="SceneTransition2" parent="." instance=ExtResource("3_n745i")]
+position = Vector2(152, 384)
+sceneFilePath = "res://Scenes/Maps/World2.tscn"
+targetPlayerPositionNodePath = "PlayerPositionWorld1-2"
+
+[node name="PlayerPositionWorld2-2" parent="." instance=ExtResource("6_tmdwn")]
+position = Vector2(152, 368)
+
+[node name="InitialPlayerPosition" type="Node2D" parent="."]
+position = Vector2(64, 256)
+
+[connection signal="body_entered" from="Areas/MapArea" to="Areas/MapArea" method="_on_body_entered" flags=18]
+[connection signal="body_entered" from="Areas/MapArea2" to="Areas/MapArea2" method="_on_body_entered" flags=18]
diff --git a/Scenes/Maps/World2.gd b/Scenes/Maps/World2.gd
new file mode 100644
index 0000000..89e9209
--- /dev/null
+++ b/Scenes/Maps/World2.gd
@@ -0,0 +1 @@
+extends "res://Scenes/Maps/Map.gd"
diff --git a/Scenes/Maps/World2.tscn b/Scenes/Maps/World2.tscn
new file mode 100644
index 0000000..216c4ce
--- /dev/null
+++ b/Scenes/Maps/World2.tscn
@@ -0,0 +1,52 @@
+[gd_scene load_steps=7 format=3 uid="uid://civ6kmtrcb1cu"]
+
+[ext_resource type="Script" path="res://Scenes/Maps/World2.gd" id="1_aucep"]
+[ext_resource type="PackedScene" uid="uid://difwuijv2rlx5" path="res://Scenes/Components/MapArea.tscn" id="1_iggh6"]
+[ext_resource type="PackedScene" uid="uid://cluuq4bwb8ebs" path="res://Scenes/Components/PlayerPosition.tscn" id="2_tjoos"]
+[ext_resource type="PackedScene" uid="uid://c5ix2njry0181" path="res://Scenes/Components/SceneTransition.tscn" id="3_rtmo8"]
+
+[sub_resource type="RectangleShape2D" id="RectangleShape2D_ps5ac"]
+size = Vector2(240, 160)
+
+[sub_resource type="RectangleShape2D" id="RectangleShape2D_e0tjv"]
+size = Vector2(240, 160)
+
+[node name="World2" type="Node2D"]
+script = ExtResource("1_aucep")
+
+[node name="MapArea" parent="." instance=ExtResource("1_iggh6")]
+
+[node name="TileMap" parent="MapArea" index="1"]
+layer_0/tile_data = PackedInt32Array(0, 655361, 18, 65536, 655361, 18, 131072, 655361, 18, 196608, 655361, 18, 262144, 655361, 18, 327680, 655361, 18, 393216, 655361, 18, 458752, 655361, 18, 524288, 655361, 18, 589824, 655361, 17, 1, 655361, 17, 65537, 1, 13, 131073, 1, 13, 196609, 1, 13, 262145, 1, 13, 327681, 1, 13, 393217, 1, 13, 458753, 1, 13, 524289, 1, 13, 589825, 655361, 17, 2, 655361, 17, 65538, 1, 13, 131074, 1, 13, 196610, 1, 13, 262146, 1, 13, 327682, 1, 13, 393218, 1, 13, 458754, 1, 13, 524290, 1, 13, 3, 655361, 17, 65539, 1, 13, 131075, 1, 13, 196611, 1, 13, 262147, 1, 13, 327683, 1, 13, 393219, 1, 13, 458755, 1, 13, 524291, 1, 13, 589827, 655361, 17, 4, 655361, 17, 65540, 1, 13, 131076, 1, 13, 196612, 1, 13, 262148, 1, 13, 327684, 1, 13, 393220, 1, 13, 458756, 1, 13, 524292, 1, 13, 589828, 655361, 17, 5, 655361, 17, 65541, 1, 13, 131077, 1, 13, 196613, 1, 13, 262149, 1, 13, 327685, 1, 13, 393221, 1, 13, 458757, 1, 13, 524293, 1, 13, 589829, 655361, 17, 6, 655361, 17, 65542, 1, 13, 131078, 1, 13, 196614, 1, 13, 262150, 1, 13, 327686, 1, 13, 393222, 1, 13, 458758, 1, 13, 524294, 1, 13, 589830, 655361, 17, 7, 655361, 17, 65543, 1, 13, 131079, 1, 13, 196615, 1, 13, 262151, 1, 13, 327687, 1, 13, 393223, 1, 13, 458759, 1, 13, 524295, 1, 13, 589831, 655361, 17, 8, 655361, 17, 65544, 1, 13, 131080, 1, 13, 196616, 1, 13, 262152, 1, 13, 327688, 1, 13, 393224, 1, 13, 458760, 1, 13, 524296, 1, 13, 589832, 655361, 17, 9, 655361, 17, 65545, 1, 13, 131081, 1, 13, 196617, 1, 13, 262153, 1, 13, 327689, 1, 13, 393225, 1, 13, 458761, 1, 13, 524297, 1, 13, 589833, 655361, 17, 10, 655361, 17, 65546, 1, 13, 131082, 1, 13, 196618, 1, 13, 262154, 1, 13, 327690, 1, 13, 393226, 1, 13, 458762, 1, 13, 524298, 1, 13, 589834, 655361, 17, 11, 655361, 17, 65547, 1, 13, 131083, 1, 13, 196619, 1, 13, 262155, 1, 13, 327691, 1, 13, 393227, 1, 13, 458763, 1, 13, 524299, 1, 13, 589835, 655361, 17, 12, 655361, 17, 65548, 1, 13, 131084, 1, 13, 196620, 1, 13, 262156, 1, 13, 327692, 1, 13, 393228, 1, 13, 458764, 1, 13, 524300, 1, 13, 589836, 655361, 17, 13, 655361, 17, 65549, 1, 13, 131085, 1, 13, 196621, 1, 13, 262157, 1, 13, 327693, 1, 13, 393229, 1, 13, 458765, 1, 13, 524301, 1, 13, 589837, 655361, 17, 14, 655361, 18, 65550, 655361, 17, 131086, 1, 13, 196622, 655361, 18, 262158, 655361, 18, 327694, 655361, 18, 393230, 655361, 18, 458766, 655361, 18, 524302, 655361, 18, 589838, 655361, 17, 589826, 1, 13)
+
+[node name="CollisionShape2D" type="CollisionShape2D" parent="MapArea"]
+position = Vector2(120, 80)
+shape = SubResource("RectangleShape2D_ps5ac")
+
+[node name="MapArea2" parent="." instance=ExtResource("1_iggh6")]
+
+[node name="TileMap" parent="MapArea2" index="1"]
+layer_0/tile_data = PackedInt32Array(15, 655361, 18, 65551, 655361, 17, 131087, 1, 13, 196623, 655361, 18, 262159, 655361, 18, 327695, 655361, 18, 393231, 655361, 18, 458767, 655361, 18, 524303, 655361, 18, 589839, 655361, 17, 16, 655361, 17, 65552, 1, 13, 131088, 1, 13, 196624, 1, 13, 262160, 1, 13, 327696, 1, 13, 393232, 1, 13, 458768, 1, 13, 524304, 1, 13, 589840, 655361, 17, 65553, 1, 13, 131089, 1, 13, 196625, 1, 13, 262161, 1, 13, 327697, 1, 13, 393233, 1, 13, 458769, 1, 13, 524305, 1, 13, 589841, 655361, 17, 18, 655361, 17, 65554, 1, 13, 131090, 1, 13, 196626, 1, 13, 262162, 1, 13, 327698, 1, 13, 393234, 1, 13, 458770, 1, 13, 524306, 1, 13, 589842, 655361, 17, 19, 655361, 17, 65555, 1, 13, 131091, 1, 13, 196627, 1, 13, 262163, 1, 13, 327699, 1, 13, 393235, 1, 13, 458771, 1, 13, 524307, 1, 13, 589843, 655361, 17, 20, 655361, 17, 65556, 1, 13, 131092, 1, 13, 196628, 1, 13, 262164, 1, 13, 327700, 1, 13, 393236, 1, 13, 458772, 1, 13, 524308, 1, 13, 589844, 655361, 17, 21, 655361, 17, 65557, 1, 13, 131093, 1, 13, 196629, 1, 13, 262165, 1, 13, 327701, 1, 13, 393237, 1, 13, 458773, 1, 13, 524309, 1, 13, 589845, 655361, 17, 22, 655361, 17, 65558, 1, 13, 131094, 1, 13, 196630, 1, 13, 262166, 1, 13, 327702, 1, 13, 393238, 1, 13, 458774, 1, 13, 524310, 1, 13, 23, 655361, 17, 65559, 1, 13, 131095, 1, 13, 196631, 1, 13, 262167, 1, 13, 327703, 1, 13, 393239, 1, 13, 458775, 1, 13, 524311, 1, 13, 589847, 655361, 17, 24, 655361, 17, 65560, 1, 13, 131096, 1, 13, 196632, 1, 13, 262168, 1, 13, 327704, 1, 13, 393240, 1, 13, 458776, 1, 13, 524312, 1, 13, 589848, 655361, 17, 25, 655361, 17, 65561, 1, 13, 131097, 1, 13, 196633, 1, 13, 262169, 1, 13, 327705, 1, 13, 393241, 1, 13, 458777, 1, 13, 524313, 1, 13, 589849, 655361, 17, 26, 655361, 17, 65562, 1, 13, 131098, 1, 13, 196634, 1, 13, 262170, 1, 13, 327706, 1, 13, 393242, 1, 13, 458778, 1, 13, 524314, 1, 13, 589850, 655361, 17, 27, 655361, 17, 65563, 1, 13, 131099, 1, 13, 196635, 1, 13, 262171, 1, 13, 327707, 1, 13, 393243, 1, 13, 458779, 1, 13, 524315, 1, 13, 589851, 655361, 17, 28, 655361, 17, 65564, 1, 13, 131100, 1, 13, 196636, 1, 13, 262172, 1, 13, 327708, 1, 13, 393244, 1, 13, 458780, 1, 13, 524316, 1, 13, 589852, 655361, 17, 29, 655361, 18, 65565, 655361, 18, 131101, 655361, 18, 196637, 655361, 18, 262173, 655361, 18, 327709, 655361, 18, 393245, 655361, 18, 458781, 655361, 18, 524317, 655361, 18, 589853, 655361, 17, 589846, 655361, 17, 17, 1, 13)
+
+[node name="CollisionShape2D" type="CollisionShape2D" parent="MapArea2"]
+position = Vector2(360, 80)
+shape = SubResource("RectangleShape2D_e0tjv")
+
+[node name="PlayerPositionWorld1-1" parent="." instance=ExtResource("2_tjoos")]
+position = Vector2(40, 144)
+
+[node name="PlayerPositionWorld1-2" parent="." instance=ExtResource("2_tjoos")]
+position = Vector2(280, 16)
+
+[node name="SceneTransition" parent="." instance=ExtResource("3_rtmo8")]
+position = Vector2(40, 160)
+sceneFilePath = "res://Scenes/Maps/World.tscn"
+targetPlayerPositionNodePath = "PlayerPositionWorld2-1"
+
+[node name="SceneTransition2" parent="." instance=ExtResource("3_rtmo8")]
+position = Vector2(280, 0)
+sceneFilePath = "res://Scenes/Maps/World.tscn"
+targetPlayerPositionNodePath = "PlayerPositionWorld2-2"
+
+[editable path="MapArea"]
+[editable path="MapArea2"]
diff --git a/Scenes/Start.gd b/Scenes/Start.gd
new file mode 100644
index 0000000..0109937
--- /dev/null
+++ b/Scenes/Start.gd
@@ -0,0 +1,9 @@
+extends Node
+
+
+func _ready():
+ var scene = preload("res://Scenes/Maps/World.tscn").instantiate()
+ var player = preload("res://Scenes/Entities/Player.tscn").instantiate()
+ Utilities.change_scene_with_player_to_position(
+ scene, player, NodePath("InitialPlayerPosition")
+ )
diff --git a/Scenes/Start.tscn b/Scenes/Start.tscn
new file mode 100644
index 0000000..668aa36
--- /dev/null
+++ b/Scenes/Start.tscn
@@ -0,0 +1,6 @@
+[gd_scene load_steps=2 format=3 uid="uid://couei08d5633o"]
+
+[ext_resource type="Script" path="res://Scenes/Start.gd" id="1_n8geo"]
+
+[node name="Start" type="Node"]
+script = ExtResource("1_n8geo")
diff --git a/Scenes/UI/Health.gd b/Scenes/UI/Health.gd
new file mode 100644
index 0000000..eb88522
--- /dev/null
+++ b/Scenes/UI/Health.gd
@@ -0,0 +1,41 @@
+extends Control
+
+
+@export var color_full: Color = Color(1, 0, 0, 1)
+@export var color_empty: Color = Color(0, 0, 0, 1)
+@export var color_extra_full: Color = Color(1, 1, 0, 1)
+@export var color_extra_empty: Color = Color(0, 0, 0, 0)
+
+
+func set_full():
+ self.set_color_all(self.color_full)
+
+
+func set_empty():
+ self.set_color_all(self.color_empty)
+
+
+func set_full_parts(parts: int):
+ self.set_empty()
+ for i in range(1, parts+1):
+ self.set_color(i, self.color_full)
+
+
+func set_extra_full():
+ self.set_color_all(self.color_extra_full)
+
+
+func set_extra_full_parts(parts: int):
+ self.set_color_all(self.color_extra_empty)
+ for i in range(1, parts+1):
+ self.set_color(i, self.color_extra_full)
+
+
+func set_color(index: int, color: Color):
+ var color_rect: ColorRect = get_node("ColorRect" + str(index))
+ color_rect.set_color(color)
+
+
+func set_color_all(color: Color):
+ for i in range(1, 4+1):
+ self.set_color(i, color)
diff --git a/Scenes/UI/Health.tscn b/Scenes/UI/Health.tscn
new file mode 100644
index 0000000..c0c6b76
--- /dev/null
+++ b/Scenes/UI/Health.tscn
@@ -0,0 +1,42 @@
+[gd_scene load_steps=2 format=3 uid="uid://cd3dyvl10j0wa"]
+
+[ext_resource type="Script" path="res://Scenes/UI/Health.gd" id="1_6m5ll"]
+
+[node name="GridContainer" type="Control"]
+custom_minimum_size = Vector2(8, 8)
+layout_mode = 3
+anchors_preset = 0
+offset_right = 8.0
+offset_bottom = 8.0
+size_flags_horizontal = 12
+size_flags_vertical = 12
+script = ExtResource("1_6m5ll")
+color_full = Color(0.862745, 0, 0, 1)
+
+[node name="ColorRect1" type="ColorRect" parent="."]
+custom_minimum_size = Vector2(4, 4)
+layout_mode = 2
+offset_right = 2.0
+offset_bottom = 2.0
+
+[node name="ColorRect2" type="ColorRect" parent="."]
+custom_minimum_size = Vector2(4, 4)
+layout_mode = 2
+offset_top = 4.0
+offset_right = 4.0
+offset_bottom = 8.0
+
+[node name="ColorRect3" type="ColorRect" parent="."]
+custom_minimum_size = Vector2(4, 4)
+layout_mode = 2
+offset_left = 4.0
+offset_top = 4.0
+offset_right = 8.0
+offset_bottom = 8.0
+
+[node name="ColorRect4" type="ColorRect" parent="."]
+custom_minimum_size = Vector2(4, 4)
+layout_mode = 2
+offset_left = 4.0
+offset_right = 8.0
+offset_bottom = 4.0
diff --git a/Scenes/UI/HealthBar.gd b/Scenes/UI/HealthBar.gd
new file mode 100644
index 0000000..8c4c90d
--- /dev/null
+++ b/Scenes/UI/HealthBar.gd
@@ -0,0 +1,44 @@
+extends Control
+
+
+var Health = preload("res://Scenes/UI/Health.tscn")
+var player: Player
+
+
+func connect_to_player(player_to_connect: Player):
+ self.player = player_to_connect
+ self.draw_health()
+
+ self.player.connect("damaged", func (_health): self.draw_health())
+
+
+func draw_health():
+ for child in $HBoxContainer.get_children():
+ child.queue_free()
+
+ for i in int(player.health / 4.0):
+ var healthNode = Health.instantiate()
+ healthNode.set_full()
+ $HBoxContainer.add_child(healthNode)
+
+ if player.health % 4 > 0:
+ var healthNode = Health.instantiate()
+ healthNode.set_full_parts(player.health % 4)
+ $HBoxContainer.add_child(healthNode)
+
+ var health_diff = player.maxHealth - player.health
+ for i in int(health_diff / 4.0):
+ var healthNode = Health.instantiate()
+ healthNode.set_empty()
+ $HBoxContainer.add_child(healthNode)
+
+ if player.extraHealth > 0:
+ for i in int(player.extraHealth / 4.0):
+ var healthNode = Health.instantiate()
+ healthNode.set_extra_full()
+ $HBoxContainer.add_child(healthNode)
+
+ if player.extraHealth % 4 > 0:
+ var healthNode = Health.instantiate()
+ healthNode.set_extra_full_parts(player.extraHealth % 4)
+ $HBoxContainer.add_child(healthNode)
diff --git a/Scenes/UI/HealthBar.tscn b/Scenes/UI/HealthBar.tscn
new file mode 100644
index 0000000..6335714
--- /dev/null
+++ b/Scenes/UI/HealthBar.tscn
@@ -0,0 +1,15 @@
+[gd_scene load_steps=2 format=3 uid="uid://buju4hh2nrrvs"]
+
+[ext_resource type="Script" path="res://Scenes/UI/HealthBar.gd" id="1_t85yh"]
+
+[node name="HealthBar" type="Control"]
+layout_mode = 3
+anchors_preset = 15
+anchor_right = 1.0
+anchor_bottom = 1.0
+grow_horizontal = 2
+grow_vertical = 2
+script = ExtResource("1_t85yh")
+
+[node name="HBoxContainer" type="HBoxContainer" parent="."]
+layout_mode = 1
diff --git a/Scenes/UI/Menu.gd b/Scenes/UI/Menu.gd
new file mode 100644
index 0000000..b482342
--- /dev/null
+++ b/Scenes/UI/Menu.gd
@@ -0,0 +1,65 @@
+extends TabContainer
+
+
+func _ready():
+ hide()
+
+
+func _input(_event: InputEvent):
+ if Input.is_action_just_pressed("ui_menu"):
+ if get_tree().paused: # game is paused
+ self.close_menu()
+ else: # game is running
+ self.open_menu()
+
+ if Input.is_action_pressed("ui_menu_left"):
+ if get_current_tab() > 0:
+ set_current_tab(get_current_tab() - 1)
+ if Input.is_action_pressed("ui_menu_right"):
+ if get_current_tab() < get_tab_count() - 1:
+ set_current_tab(get_current_tab() + 1)
+
+
+func open_menu():
+ get_tree().paused = true
+ show()
+
+
+func close_menu():
+ hide()
+ get_tree().paused = false
+
+
+func get_player():
+ return get_tree().get_current_scene().get_node("Player")
+
+
+### Bombs ###
+
+
+func _on_button_bomb_normal_pressed():
+ self.get_player().Bomb = preload("res://Scenes/Entities/Bombs/Bomb__Normal.tscn")
+
+
+func _on_button_bomb_breakables_pressed():
+ self.get_player().Bomb = preload("res://Scenes/Entities/Bombs/Bomb__Breakables.tscn")
+
+
+func _on_bomb_power_item_selected(index):
+ var power = int($Bombs/Panel/HBoxContainer/VBoxContainer2/BombPower.get_item_text(index))
+ self.get_player().bomb_power = power
+
+
+### System ###
+
+
+func quit_game():
+ get_tree().quit()
+
+
+func _on_button_resume_pressed():
+ self.close_menu()
+
+
+func _on_button_quit_pressed():
+ self.quit_game()
diff --git a/Scenes/UI/Menu.tscn b/Scenes/UI/Menu.tscn
new file mode 100644
index 0000000..4a8f26e
--- /dev/null
+++ b/Scenes/UI/Menu.tscn
@@ -0,0 +1,130 @@
+[gd_scene load_steps=8 format=3 uid="uid://d3xrwsv32hs6k"]
+
+[ext_resource type="Script" path="res://Scenes/UI/Menu.gd" id="1_vwah3"]
+
+[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_flq5r"]
+bg_color = Color(0, 0, 0, 0.784314)
+
+[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_u0ugs"]
+bg_color = Color(0, 0, 0, 0.784314)
+
+[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_p483f"]
+
+[sub_resource type="LabelSettings" id="LabelSettings_3ht7i"]
+font_size = 10
+
+[sub_resource type="LabelSettings" id="LabelSettings_s4847"]
+font_size = 10
+
+[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_7at3v"]
+
+[node name="TabContainer" type="TabContainer"]
+process_mode = 3
+anchors_preset = 15
+anchor_right = 1.0
+anchor_bottom = 1.0
+grow_horizontal = 2
+grow_vertical = 2
+theme_override_font_sizes/font_size = 10
+theme_override_styles/panel = SubResource("StyleBoxFlat_flq5r")
+theme_override_styles/tabbar_background = SubResource("StyleBoxFlat_u0ugs")
+clip_tabs = false
+script = ExtResource("1_vwah3")
+
+[node name="Bombs" type="MarginContainer" parent="."]
+layout_mode = 2
+theme_override_constants/margin_left = 8
+theme_override_constants/margin_top = 8
+theme_override_constants/margin_right = 8
+theme_override_constants/margin_bottom = 8
+
+[node name="Panel" type="Panel" parent="Bombs"]
+layout_mode = 2
+theme_override_styles/panel = SubResource("StyleBoxEmpty_p483f")
+
+[node name="HBoxContainer" type="HBoxContainer" parent="Bombs/Panel"]
+layout_mode = 1
+offset_right = 177.0
+offset_bottom = 101.0
+
+[node name="VBoxContainer" type="VBoxContainer" parent="Bombs/Panel/HBoxContainer"]
+layout_mode = 2
+
+[node name="Label" type="Label" parent="Bombs/Panel/HBoxContainer/VBoxContainer"]
+layout_mode = 2
+text = "Type"
+label_settings = SubResource("LabelSettings_3ht7i")
+horizontal_alignment = 1
+
+[node name="ButtonBombNormal" type="Button" parent="Bombs/Panel/HBoxContainer/VBoxContainer"]
+layout_mode = 2
+theme_override_font_sizes/font_size = 10
+text = "Normal"
+
+[node name="ButtonBombBreakables" type="Button" parent="Bombs/Panel/HBoxContainer/VBoxContainer"]
+layout_mode = 2
+theme_override_font_sizes/font_size = 10
+text = "Breakables"
+
+[node name="Space" type="Control" parent="Bombs/Panel/HBoxContainer"]
+layout_mode = 2
+size_flags_horizontal = 3
+
+[node name="VBoxContainer2" type="VBoxContainer" parent="Bombs/Panel/HBoxContainer"]
+layout_mode = 2
+
+[node name="Label" type="Label" parent="Bombs/Panel/HBoxContainer/VBoxContainer2"]
+layout_mode = 2
+text = "Power"
+label_settings = SubResource("LabelSettings_s4847")
+horizontal_alignment = 1
+
+[node name="BombPower" type="ItemList" parent="Bombs/Panel/HBoxContainer/VBoxContainer2"]
+layout_mode = 2
+theme_override_font_sizes/font_size = 10
+auto_height = true
+item_count = 4
+item_0/text = "2"
+item_1/text = "3"
+item_2/text = "4"
+item_3/text = "5"
+
+[node name="System" type="MarginContainer" parent="."]
+visible = false
+layout_mode = 2
+theme_override_constants/margin_left = 16
+theme_override_constants/margin_top = 16
+theme_override_constants/margin_right = 16
+theme_override_constants/margin_bottom = 16
+
+[node name="Panel" type="Panel" parent="System"]
+layout_mode = 2
+theme_override_styles/panel = SubResource("StyleBoxEmpty_7at3v")
+
+[node name="VBoxContainer" type="VBoxContainer" parent="System/Panel"]
+layout_mode = 1
+anchors_preset = 3
+anchor_left = 1.0
+anchor_top = 1.0
+anchor_right = 1.0
+anchor_bottom = 1.0
+offset_left = -92.0
+offset_top = -48.0
+grow_horizontal = 0
+grow_vertical = 0
+
+[node name="ButtonResume" type="Button" parent="System/Panel/VBoxContainer"]
+layout_mode = 2
+theme_override_font_sizes/font_size = 10
+text = "Resume Game"
+
+[node name="ButtonQuit" type="Button" parent="System/Panel/VBoxContainer"]
+layout_mode = 2
+theme_override_font_sizes/font_size = 10
+text = "Quit Game"
+
+[connection signal="pressed" from="Bombs/Panel/HBoxContainer/VBoxContainer/ButtonBombNormal" to="." method="_on_button_bomb_normal_pressed"]
+[connection signal="pressed" from="Bombs/Panel/HBoxContainer/VBoxContainer/ButtonBombBreakables" to="." method="_on_button_bomb_breakables_pressed"]
+[connection signal="item_selected" from="Bombs/Panel/HBoxContainer/VBoxContainer2/BombPower" to="." method="_on_bomb_power_item_selected"]
+[connection signal="pressed" from="System/Panel/VBoxContainer/ButtonResume" to="." method="_on_button_resume_pressed"]
+[connection signal="pressed" from="System/Panel/VBoxContainer/ButtonQuit" to="." method="_on_button_quit_pressed"]
diff --git a/Scenes/Utilities.gd b/Scenes/Utilities.gd
new file mode 100644
index 0000000..f9485ff
--- /dev/null
+++ b/Scenes/Utilities.gd
@@ -0,0 +1,142 @@
+extends Node
+
+
+const TILE_SIZE = 16
+const SCREEN_FADE_DURATION = 0.25
+
+
+func get_level_position(scene) -> Vector2:
+ return self.from_position_to_grid(scene.position)
+ #var x = floor(scene.position.x / 16)
+ #var y = floor(scene.position.y / 16)
+
+ #return Vector2(x, y)
+
+
+func get_level_position_grid(scene) -> Vector2:
+ return self.from_grid_to_position(self.from_position_to_grid(scene.position))
+ #return (self.get_level_position(scene) * self.TILE_SIZE) + Vector2(self.TILE_SIZE / 2, self.TILE_SIZE / 2)
+
+
+func from_position_to_grid(position: Vector2) -> Vector2:
+ return floor(position / self.TILE_SIZE)
+
+
+func from_grid_to_position(grid_position: Vector2) -> Vector2:
+ return (grid_position * self.TILE_SIZE) + Vector2(self.TILE_SIZE / 2.0, self.TILE_SIZE / 2.0)
+
+
+func change_scene(scene):
+ get_tree().root.add_child(scene)
+ get_tree().current_scene.queue_free()
+ get_tree().current_scene = scene
+
+
+func change_scene_with_fade(scene):
+ self.change_scene(scene)
+ self.fade_screen(Color(0, 0, 0, 1), Color(0, 0, 0, 0))
+
+
+func change_scene_with_player_to_position(
+ scene: Node2D, player: Player, targetPlayerPositionNodePath: NodePath
+):
+ Global.player = player
+ Global.last_area = null
+
+ var targetPlayerPositionNode = scene.get_node(targetPlayerPositionNodePath)
+ player.position = targetPlayerPositionNode.position
+ scene.add_child(player)
+
+ call_deferred("change_scene_with_fade", scene)
+
+
+func fade_screen(from: Color, to: Color, duration: float = SCREEN_FADE_DURATION) -> Tween:
+ var canvas = CanvasLayer.new()
+ var rect = ColorRect.new()
+ rect.color = from
+ rect.size = get_viewport().get_visible_rect().size
+ canvas.add_child(rect)
+ get_tree().root.add_child(canvas)
+
+ Global.player.set_process(false)
+ var tween = get_tree().create_tween()
+ tween.tween_property(rect, "color", to, duration)
+ tween.tween_callback(func():
+ get_tree().root.remove_child(canvas)
+ Global.player.set_process(true)
+ )
+
+ return tween
+
+
+func get_collision_shape_bounds(collision_shape: CollisionShape2D):
+ var shape: Shape2D = collision_shape.shape
+ var bounds
+
+ if shape is RectangleShape2D:
+ bounds = Rect2(
+ collision_shape.position - shape.get_rect().size/2,
+ shape.get_rect().size
+ )
+
+ return bounds
+
+
+func add_collision_area(node: Node2D, original_collision_shape: Node2D):
+ var collision_area = Collision.Area.new(node, original_collision_shape)
+
+ # add area to node
+ node.add_child(collision_area)
+
+ return collision_area
+
+
+class Collision:
+ class Area extends Area2D:
+ signal collided
+
+ func _init(node: Node2D, original_collision_shape: Node2D, expand: bool = true):
+ self.name = "CollisionArea"
+ super()
+
+ # setup area
+ self.collision_layer = node.collision_layer
+ self.collision_mask = node.collision_mask
+
+ for group in node.get_groups():
+ self.add_to_group(group)
+
+ self.connect("area_entered", func(area): emit_signal("collided", area))
+
+ # copy shape and expand it
+ var collision_shape = original_collision_shape.duplicate()
+ if collision_shape is CollisionShape2D:
+ var shape = collision_shape.shape.duplicate()
+
+ if expand:
+ if shape is RectangleShape2D:
+ shape.set_size(shape.get_size() + Vector2(1, 1))
+ elif shape is CapsuleShape2D:
+ shape.set_height(shape.get_height() + 1)
+ shape.set_radius(shape.get_radius() + 1)
+
+ collision_shape.set_shape(shape)
+
+ elif collision_shape is CollisionPolygon2D:
+ var polygon = collision_shape.polygon.duplicate()
+
+ if expand:
+ pass
+
+ collision_shape.set_polygon(polygon)
+ pass
+
+ self.add_child(collision_shape)
+
+
+ class Layer:
+ const PLAYER = 2
+ const BOMB = 3
+ const SOLID = 4
+ const ENEMY = 5
+ const EXPLOSION = 6
diff --git a/icon.svg b/icon.svg
new file mode 100644
index 0000000..adc26df
--- /dev/null
+++ b/icon.svg
@@ -0,0 +1 @@
+<svg height="128" width="128" xmlns="http://www.w3.org/2000/svg"><g transform="translate(32 32)"><path d="m-16-32c-8.86 0-16 7.13-16 15.99v95.98c0 8.86 7.13 15.99 16 15.99h96c8.86 0 16-7.13 16-15.99v-95.98c0-8.85-7.14-15.99-16-15.99z" fill="#363d52"/><path d="m-16-32c-8.86 0-16 7.13-16 15.99v95.98c0 8.86 7.13 15.99 16 15.99h96c8.86 0 16-7.13 16-15.99v-95.98c0-8.85-7.14-15.99-16-15.99zm0 4h96c6.64 0 12 5.35 12 11.99v95.98c0 6.64-5.35 11.99-12 11.99h-96c-6.64 0-12-5.35-12-11.99v-95.98c0-6.64 5.36-11.99 12-11.99z" fill-opacity=".4"/></g><g stroke-width="9.92746" transform="matrix(.10073078 0 0 .10073078 12.425923 2.256365)"><path d="m0 0s-.325 1.994-.515 1.976l-36.182-3.491c-2.879-.278-5.115-2.574-5.317-5.459l-.994-14.247-27.992-1.997-1.904 12.912c-.424 2.872-2.932 5.037-5.835 5.037h-38.188c-2.902 0-5.41-2.165-5.834-5.037l-1.905-12.912-27.992 1.997-.994 14.247c-.202 2.886-2.438 5.182-5.317 5.46l-36.2 3.49c-.187.018-.324-1.978-.511-1.978l-.049-7.83 30.658-4.944 1.004-14.374c.203-2.91 2.551-5.263 5.463-5.472l38.551-2.75c.146-.01.29-.016.434-.016 2.897 0 5.401 2.166 5.825 5.038l1.959 13.286h28.005l1.959-13.286c.423-2.871 2.93-5.037 5.831-5.037.142 0 .284.005.423.015l38.556 2.75c2.911.209 5.26 2.562 5.463 5.472l1.003 14.374 30.645 4.966z" fill="#fff" transform="matrix(4.162611 0 0 -4.162611 919.24059 771.67186)"/><path d="m0 0v-47.514-6.035-5.492c.108-.001.216-.005.323-.015l36.196-3.49c1.896-.183 3.382-1.709 3.514-3.609l1.116-15.978 31.574-2.253 2.175 14.747c.282 1.912 1.922 3.329 3.856 3.329h38.188c1.933 0 3.573-1.417 3.855-3.329l2.175-14.747 31.575 2.253 1.115 15.978c.133 1.9 1.618 3.425 3.514 3.609l36.182 3.49c.107.01.214.014.322.015v4.711l.015.005v54.325c5.09692 6.4164715 9.92323 13.494208 13.621 19.449-5.651 9.62-12.575 18.217-19.976 26.182-6.864-3.455-13.531-7.369-19.828-11.534-3.151 3.132-6.7 5.694-10.186 8.372-3.425 2.751-7.285 4.768-10.946 7.118 1.09 8.117 1.629 16.108 1.846 24.448-9.446 4.754-19.519 7.906-29.708 10.17-4.068-6.837-7.788-14.241-11.028-21.479-3.842.642-7.702.88-11.567.926v.006c-.027 0-.052-.006-.075-.006-.024 0-.049.006-.073.006v-.006c-3.872-.046-7.729-.284-11.572-.926-3.238 7.238-6.956 14.642-11.03 21.479-10.184-2.264-20.258-5.416-29.703-10.17.216-8.34.755-16.331 1.848-24.448-3.668-2.35-7.523-4.367-10.949-7.118-3.481-2.678-7.036-5.24-10.188-8.372-6.297 4.165-12.962 8.079-19.828 11.534-7.401-7.965-14.321-16.562-19.974-26.182 4.4426579-6.973692 9.2079702-13.9828876 13.621-19.449z" fill="#478cbf" transform="matrix(4.162611 0 0 -4.162611 104.69892 525.90697)"/><path d="m0 0-1.121-16.063c-.135-1.936-1.675-3.477-3.611-3.616l-38.555-2.751c-.094-.007-.188-.01-.281-.01-1.916 0-3.569 1.406-3.852 3.33l-2.211 14.994h-31.459l-2.211-14.994c-.297-2.018-2.101-3.469-4.133-3.32l-38.555 2.751c-1.936.139-3.476 1.68-3.611 3.616l-1.121 16.063-32.547 3.138c.015-3.498.06-7.33.06-8.093 0-34.374 43.605-50.896 97.781-51.086h.066.067c54.176.19 97.766 16.712 97.766 51.086 0 .777.047 4.593.063 8.093z" fill="#478cbf" transform="matrix(4.162611 0 0 -4.162611 784.07144 817.24284)"/><path d="m0 0c0-12.052-9.765-21.815-21.813-21.815-12.042 0-21.81 9.763-21.81 21.815 0 12.044 9.768 21.802 21.81 21.802 12.048 0 21.813-9.758 21.813-21.802" fill="#fff" transform="matrix(4.162611 0 0 -4.162611 389.21484 625.67104)"/><path d="m0 0c0-7.994-6.479-14.473-14.479-14.473-7.996 0-14.479 6.479-14.479 14.473s6.483 14.479 14.479 14.479c8 0 14.479-6.485 14.479-14.479" fill="#414042" transform="matrix(4.162611 0 0 -4.162611 367.36686 631.05679)"/><path d="m0 0c-3.878 0-7.021 2.858-7.021 6.381v20.081c0 3.52 3.143 6.381 7.021 6.381s7.028-2.861 7.028-6.381v-20.081c0-3.523-3.15-6.381-7.028-6.381" fill="#fff" transform="matrix(4.162611 0 0 -4.162611 511.99336 724.73954)"/><path d="m0 0c0-12.052 9.765-21.815 21.815-21.815 12.041 0 21.808 9.763 21.808 21.815 0 12.044-9.767 21.802-21.808 21.802-12.05 0-21.815-9.758-21.815-21.802" fill="#fff" transform="matrix(4.162611 0 0 -4.162611 634.78706 625.67104)"/><path d="m0 0c0-7.994 6.477-14.473 14.471-14.473 8.002 0 14.479 6.479 14.479 14.473s-6.477 14.479-14.479 14.479c-7.994 0-14.471-6.485-14.471-14.479" fill="#414042" transform="matrix(4.162611 0 0 -4.162611 656.64056 631.05679)"/></g></svg>
diff --git a/icon.svg.import b/icon.svg.import
new file mode 100644
index 0000000..361cde1
--- /dev/null
+++ b/icon.svg.import
@@ -0,0 +1,37 @@
+[remap]
+
+importer="texture"
+type="CompressedTexture2D"
+uid="uid://bbo73owb43h0e"
+path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
+metadata={
+"vram_texture": false
+}
+
+[deps]
+
+source_file="res://icon.svg"
+dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
+
+[params]
+
+compress/mode=0
+compress/high_quality=false
+compress/lossy_quality=0.7
+compress/hdr_compression=1
+compress/normal_map=0
+compress/channel_pack=0
+mipmaps/generate=false
+mipmaps/limit=-1
+roughness/mode=0
+roughness/src_normal=""
+process/fix_alpha_border=true
+process/premult_alpha=false
+process/normal_map_invert_y=false
+process/hdr_as_srgb=false
+process/hdr_clamp_exposure=false
+process/size_limit=0
+detect_3d/compress_to=1
+svg/scale=1.0
+editor/scale_with_editor_scale=false
+editor/convert_colors_with_editor_theme=false
diff --git a/project.godot b/project.godot
new file mode 100644
index 0000000..6c323d4
--- /dev/null
+++ b/project.godot
@@ -0,0 +1,76 @@
+; Engine configuration file.
+; It's best edited using the editor UI and not directly,
+; since the parameters that go here are not all obvious.
+;
+; Format:
+; [section] ; section goes between []
+; param=value ; assign values to parameters
+
+config_version=5
+
+[application]
+
+config/name="BomberTux Story"
+run/main_scene="res://Scenes/Start.tscn"
+config/features=PackedStringArray("4.1", "GL Compatibility")
+config/icon="res://icon.svg"
+
+[autoload]
+
+Global="*res://Scenes/Global.gd"
+Utilities="*res://Scenes/Utilities.gd"
+
+[display]
+
+window/size/viewport_width=240
+window/size/viewport_height=160
+window/stretch/mode="canvas_items"
+
+[filesystem]
+
+import/blender/enabled=false
+
+[input]
+
+ui_accept={
+"deadzone": 0.5,
+"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194309,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
+, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194310,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
+, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":32,"physical_keycode":0,"key_label":0,"unicode":32,"echo":false,"script":null)
+, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":0,"pressure":0.0,"pressed":true,"script":null)
+]
+}
+ui_menu={
+"deadzone": 0.5,
+"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194370,"physical_keycode":4194370,"key_label":4194370,"unicode":0,"echo":false,"script":null)
+, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194305,"key_label":0,"unicode":0,"echo":false,"script":null)
+, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":6,"pressure":0.0,"pressed":true,"script":null)
+, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":4,"pressure":0.0,"pressed":true,"script":null)
+, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":5,"pressure":0.0,"pressed":true,"script":null)
+]
+}
+ui_menu_left={
+"deadzone": 0.5,
+"events": [Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":4,"axis_value":1.0,"script":null)
+, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":true,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194306,"key_label":0,"unicode":0,"echo":false,"script":null)
+]
+}
+ui_menu_right={
+"deadzone": 0.5,
+"events": [Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":5,"axis_value":1.0,"script":null)
+, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194306,"key_label":0,"unicode":0,"echo":false,"script":null)
+]
+}
+
+[layer_names]
+
+2d_physics/layer_2="Player"
+2d_physics/layer_3="Bomb"
+2d_physics/layer_4="Solid"
+2d_physics/layer_5="Enemy"
+2d_physics/layer_6="Explosion"
+
+[rendering]
+
+renderer/rendering_method="gl_compatibility"
+renderer/rendering_method.mobile="gl_compatibility"