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extends StaticBody2D
func _ready():
var collision_area = Utilities.Collision.Area.new(self, $CollisionShape2D, false)
collision_area.connect("collided", Callable(self, "_collide"))
add_child(collision_area)
func hit_by_explosion():
queue_free()
func _collide(area: Area2D):
if area.is_in_group("player"):
queue_free()
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