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-rw-r--r--Scenes/Maps/World.gd94
1 files changed, 94 insertions, 0 deletions
diff --git a/Scenes/Maps/World.gd b/Scenes/Maps/World.gd
new file mode 100644
index 0000000..a33ee34
--- /dev/null
+++ b/Scenes/Maps/World.gd
@@ -0,0 +1,94 @@
+extends "res://Scenes/Maps/Map.gd"
+
+
+func _ready():
+ super._ready()
+
+ $Areas/Main.connect("body_entered", func(body): self._area_entered($Areas/Main, body))
+ $Areas/Room.connect("body_entered", func(body): self._area_entered($Areas/Room, body))
+ $Areas/Room_right.connect("body_entered", func(body): self._area_entered($Areas/Room_right, body))
+ $Areas/Room_bottom.connect("body_entered", func(body): self._area_entered($Areas/Room_bottom, body))
+
+ self.adjust_camera_to_area($Player, $Areas/Room, false)
+
+ for i in 6:
+ var enemy = preload("res://Scenes/Entities/Enemies/Enemy.tscn").instantiate()
+ enemy.position = Vector2(randi_range(3, 10), randi_range(3, 10)) * 16
+ enemy.health = 4*(i+1)
+ $Areas/Main/TileMap.add_child(enemy)
+
+
+func _area_entered(source: Area2D, body: Node2D):
+ var exited_area = Global.last_area
+
+ source.get_node("TileMap").visible = true
+
+ var player = body
+ self.adjust_camera_to_area(player, source)
+
+ if exited_area:
+ exited_area.get_node("TileMap").process_mode = PROCESS_MODE_DISABLED
+
+ var tween = get_tree().create_tween()
+ tween.tween_property(
+ player, "position", player.position + player.DIRECTION * 16, 1.25
+ )
+ tween.tween_callback(func():
+ exited_area.get_node("TileMap").visible = false
+ )
+
+ source.get_node("TileMap").process_mode = PROCESS_MODE_INHERIT
+
+ Global.last_area = source
+
+
+func _area_exited(_source: Area2D, _body: Node2D):
+ pass
+
+
+func adjust_camera_to_area(player: Player, map_area: Area2D, animate: bool = true) -> Camera2D:
+ var camera: Camera2D = player.get_node("Camera2D")
+ var bounds: Rect2 = Utilities.get_collision_shape_bounds(map_area.get_node("CollisionShape2D"))
+ #var enter_direction_vector = player.position - collision_shape.position
+
+ var duration = 0
+ if animate:
+ duration = 1.25
+
+ var tween = get_tree().create_tween().set_parallel().set_ease(Tween.EASE_OUT)
+
+ #if enter_direction_vector.x > 0:
+ tween.tween_property(camera, "limit_right", bounds.end.x, duration)
+ #elif enter_direction_vector.x < 0:
+ tween.tween_property(camera, "limit_left", bounds.position.x, duration)
+
+ #if enter_direction_vector.y > 0:
+ tween.tween_property(camera, "limit_bottom", bounds.end.y, duration)
+ #elif enter_direction_vector.y < 0:
+ tween.tween_property(camera, "limit_top", bounds.position.y, duration)
+
+ #if abs(localRect.size.x) >= abs(viewportRect.size.x):
+ #camera.set_limit(SIDE_LEFT, localRect.position.x)
+ #get_tree().create_tween().tween_property(camera, "limit_left", bounds.position.x, duration).set_ease(Tween.EASE_OUT)
+ #else:
+ #camera.set_limit(SIDE_LEFT, -10000000)
+
+ #if abs(localRect.size.y) >= abs(viewportRect.size.y):
+ #camera.set_limit(SIDE_TOP, localRect.position.y)
+ #get_tree().create_tween().tween_property(camera, "limit_top", bounds.position.y, duration).set_ease(Tween.EASE_OUT)
+ #else:
+ #camera.set_limit(SIDE_TOP, -10000000)
+
+ #if abs(localRect.size.x) >= abs(viewportRect.size.x):
+ #camera.set_limit(SIDE_RIGHT, localRect.end.x)
+ #get_tree().create_tween().tween_property(camera, "limit_right", bounds.end.x, duration).set_ease(Tween.EASE_OUT)
+ #else:
+ #camera.set_limit(SIDE_RIGHT, 10000000)
+
+ #if abs(localRect.size.y) >= abs(viewportRect.size.y):
+ #camera.set_limit(SIDE_BOTTOM, localRect.end.y)
+ #get_tree().create_tween().tween_property(camera, "limit_bottom", bounds.end.y, duration).set_ease(Tween.EASE_OUT)
+ #else:
+ #camera.set_limit(SIDE_BOTTOM, 10000000)
+
+ return camera