diff options
Diffstat (limited to 'resources/js/game.js')
-rw-r--r-- | resources/js/game.js | 68 |
1 files changed, 53 insertions, 15 deletions
diff --git a/resources/js/game.js b/resources/js/game.js index 2c6ecc0..5abc42f 100644 --- a/resources/js/game.js +++ b/resources/js/game.js @@ -98,7 +98,7 @@ const Game = { const money = calculateAwardedMoney(Memory.state.opponent.activeMonster); Memory.state.money += money; Game.addPhaseEvent('postTurn', () => { - Game.log(`Got ${money} money!`); + Game.log(translate('game:battle:money:get', true).replace('{amount}', money)); }); // exp @@ -171,8 +171,12 @@ const Game = { Memory.state.money -= totalHealingCenterPrice; Game.addPhaseEvent('postTurnEnd', () => { - Game.log(`Whited out!`); - Game.log(`Payed ${formatPrice(totalHealingCenterPrice)} for full recovery at ${Memory.state.currentArea.name}!`); + Game.log(translate('game:battle:defeat', true)); + Game.log( + translate('game:battle:defeat:recovery_price', true) + .replace('{amount}', formatPrice(totalHealingCenterPrice)) + .replace('{name}', Memory.state.currentArea.name) + ); }); Memory.saveToLocalStorage(); @@ -246,7 +250,11 @@ const Game = { }); }; - log(`${user.name} attempts to use ${technique.name}!`); + log( + translate('game:battle:technique:attempt', true) + .replace('{monster.name}', user.name) + .replace('{technique.name}', technique.name) + ); // recharge if (technique.isRecharging()) { @@ -256,7 +264,7 @@ const Game = { UI.drawActionFeedback(feedbackNode); } - log('But has to recharge!', 1); + log(translate('game:battle:technique:attempt:fail:recharge', true), 1); canUse = false; } @@ -268,7 +276,7 @@ const Game = { UI.drawActionFeedback(feedbackNode); } - log('But is nodding off!', 1); + log(translate('game:battle:technique:attempt:fail:noddingoff', true), 1); canUse = false; } @@ -282,7 +290,7 @@ const Game = { technique.use(); Game.doBattleAnimation && UI.drawDamageMiss(UI.createDamageMiss()); - log('But missed!', 1); + log(translate('game:battle:technique:attempt:fail:miss', true), 1); return; } @@ -300,7 +308,11 @@ const Game = { technique.use(); Game.addBattlePhaseEvent('action', user, () => { - Game.log(`${user.name} is using ${technique.name}!`); + Game.log( + translate('game:battle:technique:use', true) + .replace('{monster.name}', user.name) + .replace('{technique.name}', technique.name) + ); }); for (const techniqueEffectCode of technique.effects) { @@ -323,7 +335,12 @@ const Game = { UI.drawTechniqueAnimation(technique); } - Game.log(`Deals ${damage} to ${target.name}!`, 1); + Game.log( + translate('game:battle:technique:use:damage', true) + .replace('{amount}', damage) + .replace('{name}', target.name), + 1 + ); }); } @@ -349,7 +366,11 @@ const Game = { const heal = (user.level + 7) * technique.healingPower; recipient.hp += heal; - Game.log(`Heals ${heal}!`, 1); + Game.log( + translate('game:battle:technique:use:healing', true) + .replace('{amount}', heal), + 1 + ); }); } } @@ -384,7 +405,12 @@ const Game = { recipient.statusEffect = statusEffect; - Game.log(`${techniqueEffect.recipients.map((recipient) => recipient.name).join(', ')} ${techniqueEffect.recipients.length > 1 ? 'are' : 'is'} now ${statusEffect.name}!`, 1); + Game.log( + translate('game:battle:technique:use:status', true) + .replace('{monster.name}', recipient.name) + .replace('{status_effect.name}', translate(`status_${statusEffect.slug}`, true)), + 1 + ); } } }); @@ -408,7 +434,11 @@ const Game = { // if still 0 turns left after remove action if (monster.statusEffect.turnsLeft === 0) { - Game.log(`${monster.name} is not ${monster.statusEffect.name} anymore!`); + Game.log( + translate('game:battle:status_effect:removed', true) + .replace('{monster.name}', monster.name) + .replace('{status_effect.name}', translate(`status_${monster.statusEffect.slug}`, true)) + ); monster.statusEffect = null; } else { @@ -420,7 +450,11 @@ const Game = { } const logStatusIs = () => { - Game.log(`${monster.name} is ${monster.statusEffect.name}!`); + Game.log( + translate('game:battle:status_effect:is', true) + .replace('{monster.name}', monster.name) + .replace('{status_effect.name}', translate(`status_${monster.statusEffect.slug}`, true)) + ); } // poison / burn @@ -567,6 +601,7 @@ const Game = { let speedDifference = Memory.state.opponent.activeMonster.stats.speed - Memory.state.player.activeMonster.stats.speed; if (speedDifference > 0) speedDifference = speedDifference / 2; else if (speedDifference < 0 && speedDifference > -100) speedDifference = speedDifference * 2; + let levelDifference = Memory.state.opponent.activeMonster.level - Memory.state.player.activeMonster.level; if (levelDifference >= 5) levelDifference = levelDifference * 2; else if (levelDifference < 0 && levelDifference > -10) levelDifference = 0; @@ -848,19 +883,22 @@ const Game = { if (itemEffect.type === 'heal') { monster.hp += itemEffect.amount; + useLowersQuantity = true; UI.drawActiveMonster(); } - if (itemEffect.type === 'revive') { + else if (itemEffect.type === 'revive') { monster.hp = itemEffect.amount; monster.statusEffect = null; + useLowersQuantity = true; UI.drawActiveMonster(); } else if (itemEffect.type === 'capture') { Memory.state.activeBall = item.slug; + UI.drawActiveBall(); } @@ -869,9 +907,9 @@ const Game = { if (evolution) { await fetchMonster(evolution.monster_slug); monster.evolve(evolution); - UI.drawActiveMonster(); useLowersQuantity = true; + UI.drawActiveMonster(); } } } |