diff options
author | Daniel Weipert <code@drogueronin.de> | 2023-08-27 16:26:25 +0200 |
---|---|---|
committer | Daniel Weipert <code@drogueronin.de> | 2023-08-27 16:26:25 +0200 |
commit | 5e2e6753966c19616822915c14795bf62b589f68 (patch) | |
tree | 58dc19e6f6dffb558d2288ec623d5d481240ec54 /resources/js | |
parent | 8e829d4497efd6a23514901a1a6724fe7579c6b5 (diff) |
translations
Diffstat (limited to 'resources/js')
-rw-r--r-- | resources/js/game.js | 15 | ||||
-rw-r--r-- | resources/js/ui.js | 35 |
2 files changed, 30 insertions, 20 deletions
diff --git a/resources/js/game.js b/resources/js/game.js index 1fdde7d..3ce2aed 100644 --- a/resources/js/game.js +++ b/resources/js/game.js @@ -923,6 +923,7 @@ const Game = { const activeBall = Game.getItemFromInventory(Memory.state.player.inventory, Memory.state.activeBall); // remove ball + Game.log(translate('game:catch:ball:throw', true).replace('{ball}', activeBall.name)); activeBall.quantity--; if (activeBall.quantity === 0) { Game.removeItemFromInventory(Memory.state.player.inventory, Memory.state.activeBall); @@ -931,7 +932,7 @@ const Game = { } // attempt capture - Game.log('Attempting capture!'); + Game.log(translate('game:catch:attempt', true), 1); let success = true; let attempts = 1; const maxAttempts = 4; @@ -939,8 +940,8 @@ const Game = { success = checkCapture(playerMonster, opposingMonster, activeBall); if (!success) { - Game.log(`Escape attempt ${attempts}: succeeded!`); - Game.log(`${opposingMonster.name} broke free!`); + Game.log(translate('game:catch:attempt:nr:success', true).replace('{nr}', attempts), 2); + Game.log(translate('game:catch:broke_free', true).replace('{monster}', opposingMonster.name), 1); Memory.state.Game.isInBattle = true; UI.drawStatus(); @@ -949,7 +950,7 @@ const Game = { return; // can't catch } - Game.log(`Escape attempt ${attempts}: failed!`); + Game.log(translate('game:catch:attempt:nr:fail', true).replace('{nr}', attempts), 2); attempts++; } @@ -961,16 +962,16 @@ const Game = { caughtMonster.level = Memory.state.opponent.activeMonster.level; caughtMonster.hp = Memory.state.opponent.activeMonster.hp; - Game.log(`Caught ${caughtMonster.name}!`); + Game.log(translate('game:catch:caught', true).replace('{monster}', caughtMonster.name), 1); if (Memory.state.player.monsters.length < 6) { Memory.state.player.monsters.push(caughtMonster); - Game.log(`Added ${caughtMonster.name} to Party!`); + Game.log(translate('game:catch:to_party', true).replace('{monster}', caughtMonster.name), 2); } else { Memory.state.monsters.push(caughtMonster); - Game.log(`Transfered ${caughtMonster.name} to Box!`, 1); + Game.log(translate('game:catch:to_box', true).replace('{monster}', caughtMonster.name), 2); } await Game.encounterWildMonster(); diff --git a/resources/js/ui.js b/resources/js/ui.js index 3275835..ee33a64 100644 --- a/resources/js/ui.js +++ b/resources/js/ui.js @@ -532,17 +532,12 @@ const UI = { drawArea () { if (Game.isTown(Memory.state.currentArea)) { UI.drawTown(); - UI.closeLog(); - - UI.elements.sceneBattle.classList.add('hidden'); - UI.elements.sceneTown.classList.remove('hidden'); + UI.showMap(); } else { UI.elements.battle.style.backgroundImage = `url(/modules/tuxemon/mods/tuxemon/gfx/ui/combat/${Memory.state.currentArea.environment.battle_graphics.background})`; - UI.elements.sceneTown.classList.add('hidden'); - UI.elements.sceneBattle.classList.remove('hidden'); - + UI.showBattle(); UI.drawOpponentMonster(); UI.drawActiveMonster(); UI.drawActiveTechniques(); @@ -690,7 +685,7 @@ const UI = { /* Town */ drawTown () { - UI.elements.sceneTown.querySelector('[data-template-slot="map"]').replaceChildren(UI.createMap()); + UI.elements.sceneTown.querySelector('[data-template-slot="map"]').replaceChildren(UI.createMap()); }, @@ -736,6 +731,7 @@ const UI = { Game.encounterMonster(monster); Memory.state.Game.isInBattle = true; + UI.showBattle(); UI.closeAllPopups(); } }))); @@ -790,11 +786,11 @@ const UI = { template.querySelector('[data-template-slot="box.withdraw"]').addEventListener('click', UI.wrapCallback(() => { if (Memory.state.monsters.length === 0) { - alert('No Tuxemon to withdraw in Box!'); + alert(translate('ui:healing_center:box:withdraw:no_tuxemon_in_box', true)); return; } if (Memory.state.player.monsters.length === 6) { - alert('Not enough space in party!'); + alert(translate('ui:healing_center:box:withdraw:no_space_in_party', true)); return; } @@ -816,7 +812,7 @@ const UI = { template.querySelector('[data-template-slot="box.deposit"]').addEventListener('click', UI.wrapCallback(() => { if (Memory.state.player.monsters.length === 1) { - alert('Can\'t deposit last Tuxemon!'); + alert(translate('ui:healing_center:box:deposit:last_tuxemon', true)); return; } @@ -1100,16 +1096,29 @@ const UI = { return template; }, - openMap () { + showMap () { + UI.elements.sceneBattle.classList.add('hidden'); + UI.elements.sceneTown.classList.remove('hidden'); + }, + + toggleMap () { if (Memory.state.Game.isInBattle || Game.isTown(Memory.state.currentArea)) { return; } + UI.drawOpponentMonster(); + UI.drawActiveMonster(); + UI.drawActiveTechniques(); UI.drawTown(); UI.elements.sceneBattle.classList.toggle('hidden'); UI.elements.sceneTown.classList.toggle('hidden'); }, + showBattle () { + UI.elements.sceneBattle.classList.remove('hidden'); + UI.elements.sceneTown.classList.add('hidden'); + }, + openAreaSelection () { const popup = UI.createPopup(); const template = UI.createTemplate(Template.areaSelection); @@ -1849,7 +1858,7 @@ const UI = { }; // UI element click bindings -UI.elements.showMap.addEventListener('click', UI.wrapCallback(UI.openMap)); +UI.elements.showMap.addEventListener('click', UI.wrapCallback(UI.toggleMap)); UI.elements.changeArea.addEventListener('click', UI.wrapCallback(UI.openAreaSelection)); UI.elements.menuParty.addEventListener('click', UI.wrapCallback(UI.openPartyMenu)); UI.elements.menuInventory.addEventListener('click', UI.wrapCallback(UI.openInventoryMenu)); |