diff options
| author | Daniel Weipert <code@drogueronin.de> | 2023-08-27 16:26:25 +0200 | 
|---|---|---|
| committer | Daniel Weipert <code@drogueronin.de> | 2023-08-27 16:26:25 +0200 | 
| commit | 5e2e6753966c19616822915c14795bf62b589f68 (patch) | |
| tree | 58dc19e6f6dffb558d2288ec623d5d481240ec54 /resources | |
| parent | 8e829d4497efd6a23514901a1a6724fe7579c6b5 (diff) | |
translations
Diffstat (limited to 'resources')
| -rw-r--r-- | resources/css/menu.css | 33 | ||||
| -rw-r--r-- | resources/js/game.js | 15 | ||||
| -rw-r--r-- | resources/js/ui.js | 35 | 
3 files changed, 45 insertions, 38 deletions
| diff --git a/resources/css/menu.css b/resources/css/menu.css index ba6d8bc..33ab7c3 100644 --- a/resources/css/menu.css +++ b/resources/css/menu.css @@ -93,6 +93,20 @@ +.selection-modes { +  display: grid; +  grid-template-columns: repeat(var(--selection-modes, 2), 1fr); +  padding: 1rem; +} + +.selection-modes button[selected] { +  border-color: var(--color-success); +  color: var(--color-success); +} + + + +  #status {    color: #fff;    background-color: #000; @@ -192,14 +206,7 @@  }  .party__selection-modes { -  display: flex; -  justify-content: space-between; -  padding: 1rem; -} - -.party__selection-modes button[selected] { -  border-color: var(--color-success); -  color: var(--color-success); +  --selection-modes: 3;  } @@ -280,16 +287,6 @@    text-align: center;  } -.inventory__selection-modes { -  display: flex; -  padding: 1rem; -} - -.inventory__selection-modes button[selected] { -  border-color: var(--color-success); -  color: var(--color-success); -} -  .inventory__monster-selection {    display: grid;    grid-template-columns: 1fr 1fr 1fr; diff --git a/resources/js/game.js b/resources/js/game.js index 1fdde7d..3ce2aed 100644 --- a/resources/js/game.js +++ b/resources/js/game.js @@ -923,6 +923,7 @@ const Game = {      const activeBall = Game.getItemFromInventory(Memory.state.player.inventory, Memory.state.activeBall);      // remove ball +    Game.log(translate('game:catch:ball:throw', true).replace('{ball}', activeBall.name));      activeBall.quantity--;      if (activeBall.quantity === 0) {        Game.removeItemFromInventory(Memory.state.player.inventory, Memory.state.activeBall); @@ -931,7 +932,7 @@ const Game = {      }      // attempt capture -    Game.log('Attempting capture!'); +    Game.log(translate('game:catch:attempt', true), 1);      let success = true;      let attempts = 1;      const maxAttempts = 4; @@ -939,8 +940,8 @@ const Game = {        success = checkCapture(playerMonster, opposingMonster, activeBall);        if (!success) { -        Game.log(`Escape attempt ${attempts}: succeeded!`); -        Game.log(`${opposingMonster.name} broke free!`); +        Game.log(translate('game:catch:attempt:nr:success', true).replace('{nr}', attempts), 2); +        Game.log(translate('game:catch:broke_free', true).replace('{monster}', opposingMonster.name), 1);          Memory.state.Game.isInBattle = true;          UI.drawStatus(); @@ -949,7 +950,7 @@ const Game = {          return; // can't catch        } -      Game.log(`Escape attempt ${attempts}: failed!`); +      Game.log(translate('game:catch:attempt:nr:fail', true).replace('{nr}', attempts), 2);        attempts++;      } @@ -961,16 +962,16 @@ const Game = {      caughtMonster.level = Memory.state.opponent.activeMonster.level;      caughtMonster.hp = Memory.state.opponent.activeMonster.hp; -    Game.log(`Caught ${caughtMonster.name}!`); +    Game.log(translate('game:catch:caught', true).replace('{monster}', caughtMonster.name), 1);      if (Memory.state.player.monsters.length < 6) {        Memory.state.player.monsters.push(caughtMonster); -      Game.log(`Added ${caughtMonster.name} to Party!`); +      Game.log(translate('game:catch:to_party', true).replace('{monster}', caughtMonster.name), 2);      } else {        Memory.state.monsters.push(caughtMonster); -      Game.log(`Transfered ${caughtMonster.name} to Box!`, 1); +      Game.log(translate('game:catch:to_box', true).replace('{monster}', caughtMonster.name), 2);      }      await Game.encounterWildMonster(); diff --git a/resources/js/ui.js b/resources/js/ui.js index 3275835..ee33a64 100644 --- a/resources/js/ui.js +++ b/resources/js/ui.js @@ -532,17 +532,12 @@ const UI = {    drawArea () {      if (Game.isTown(Memory.state.currentArea)) {        UI.drawTown(); -        UI.closeLog(); - -      UI.elements.sceneBattle.classList.add('hidden'); -      UI.elements.sceneTown.classList.remove('hidden'); +      UI.showMap();      } else {        UI.elements.battle.style.backgroundImage = `url(/modules/tuxemon/mods/tuxemon/gfx/ui/combat/${Memory.state.currentArea.environment.battle_graphics.background})`; -      UI.elements.sceneTown.classList.add('hidden'); -      UI.elements.sceneBattle.classList.remove('hidden'); - +      UI.showBattle();        UI.drawOpponentMonster();        UI.drawActiveMonster();        UI.drawActiveTechniques(); @@ -690,7 +685,7 @@ const UI = {    /* Town */    drawTown () { -      UI.elements.sceneTown.querySelector('[data-template-slot="map"]').replaceChildren(UI.createMap()); +    UI.elements.sceneTown.querySelector('[data-template-slot="map"]').replaceChildren(UI.createMap());    }, @@ -736,6 +731,7 @@ const UI = {          Game.encounterMonster(monster);          Memory.state.Game.isInBattle = true; +        UI.showBattle();          UI.closeAllPopups();        }      }))); @@ -790,11 +786,11 @@ const UI = {      template.querySelector('[data-template-slot="box.withdraw"]').addEventListener('click', UI.wrapCallback(() => {        if (Memory.state.monsters.length === 0) { -        alert('No Tuxemon to withdraw in Box!'); +        alert(translate('ui:healing_center:box:withdraw:no_tuxemon_in_box', true));          return;        }        if (Memory.state.player.monsters.length === 6) { -        alert('Not enough space in party!'); +        alert(translate('ui:healing_center:box:withdraw:no_space_in_party', true));          return;        } @@ -816,7 +812,7 @@ const UI = {      template.querySelector('[data-template-slot="box.deposit"]').addEventListener('click', UI.wrapCallback(() => {        if (Memory.state.player.monsters.length === 1) { -        alert('Can\'t deposit last Tuxemon!'); +        alert(translate('ui:healing_center:box:deposit:last_tuxemon', true));          return;        } @@ -1100,16 +1096,29 @@ const UI = {      return template;    }, -  openMap () { +  showMap () { +    UI.elements.sceneBattle.classList.add('hidden'); +    UI.elements.sceneTown.classList.remove('hidden'); +  }, + +  toggleMap () {      if (Memory.state.Game.isInBattle || Game.isTown(Memory.state.currentArea)) {        return;      } +    UI.drawOpponentMonster(); +    UI.drawActiveMonster(); +    UI.drawActiveTechniques();      UI.drawTown();      UI.elements.sceneBattle.classList.toggle('hidden');      UI.elements.sceneTown.classList.toggle('hidden');    }, +  showBattle () { +    UI.elements.sceneBattle.classList.remove('hidden'); +    UI.elements.sceneTown.classList.add('hidden'); +  }, +    openAreaSelection () {      const popup = UI.createPopup();      const template = UI.createTemplate(Template.areaSelection); @@ -1849,7 +1858,7 @@ const UI = {  };  // UI element click bindings -UI.elements.showMap.addEventListener('click', UI.wrapCallback(UI.openMap)); +UI.elements.showMap.addEventListener('click', UI.wrapCallback(UI.toggleMap));  UI.elements.changeArea.addEventListener('click', UI.wrapCallback(UI.openAreaSelection));  UI.elements.menuParty.addEventListener('click', UI.wrapCallback(UI.openPartyMenu));  UI.elements.menuInventory.addEventListener('click', UI.wrapCallback(UI.openInventoryMenu)); | 
