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class_name MoneyManager
extends Node
func get_tower_price() -> int:
return 5
func get_component_price(
component_type: TowerComponent.ComponentType,
number_of_towers: int
) -> int:
if component_type == TowerComponent.ComponentType.Range:
return 100 * number_of_towers
elif component_type == TowerComponent.ComponentType.Attack:
return 100 * number_of_towers
elif component_type == TowerComponent.ComponentType.Frost:
return 100 * number_of_towers
elif component_type == TowerComponent.ComponentType.Burn:
return 100 * number_of_towers
elif component_type == TowerComponent.ComponentType.Poison:
return 100 * number_of_towers
return 0
func get_component_level_up_price(
component: TowerComponent,
number_of_towers: int
) -> int:
if component.type == TowerComponent.ComponentType.Range:
return int(pow(5, component.level)) * number_of_towers
elif component.type == TowerComponent.ComponentType.Attack:
return 10 * component.level * number_of_towers
elif component.type == TowerComponent.ComponentType.Frost:
return 10 * component.level * number_of_towers
elif component.type == TowerComponent.ComponentType.Burn:
return 10 * component.level * number_of_towers
elif component.type == TowerComponent.ComponentType.Poison:
return 10 * component.level * number_of_towers
return 0
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