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class_name MoneyManager
extends Node


func get_tower_price() -> int:
	return 5


func get_component_price(
	component_type: TowerComponent.ComponentType,
	number_of_towers: int
) -> int:
	if component_type == TowerComponent.ComponentType.Range:
		return 100 * number_of_towers
	
	elif component_type == TowerComponent.ComponentType.Attack:
		return 100 * number_of_towers
	
	elif component_type == TowerComponent.ComponentType.Frost:
		return 100 * number_of_towers
	
	elif component_type == TowerComponent.ComponentType.Burn:
		return 100 * number_of_towers
	
	elif component_type == TowerComponent.ComponentType.Poison:
		return 100 * number_of_towers
	
	return 0


func get_component_level_up_price(
	component: TowerComponent,
	number_of_towers: int
) -> int:
	if component.type == TowerComponent.ComponentType.Range:
		return int(pow(5, component.level)) * number_of_towers
	
	elif component.type == TowerComponent.ComponentType.Attack:
		return 10 * component.level * number_of_towers
	
	elif component.type == TowerComponent.ComponentType.Frost:
		return 10 * component.level * number_of_towers
	
	elif component.type == TowerComponent.ComponentType.Burn:
		return 10 * component.level * number_of_towers
	
	elif component.type == TowerComponent.ComponentType.Poison:
		return 10 * component.level * number_of_towers
	
	return 0