class_name MoneyManager extends Node func get_tower_price() -> int: return 5 func get_component_price( component_type: TowerComponent.ComponentType, number_of_towers: int ) -> int: if component_type == TowerComponent.ComponentType.Range: return 100 * number_of_towers elif component_type == TowerComponent.ComponentType.Attack: return 100 * number_of_towers elif component_type == TowerComponent.ComponentType.Frost: return 100 * number_of_towers elif component_type == TowerComponent.ComponentType.Burn: return 100 * number_of_towers elif component_type == TowerComponent.ComponentType.Poison: return 100 * number_of_towers return 0 func get_component_level_up_price( component: TowerComponent, number_of_towers: int ) -> int: if component.type == TowerComponent.ComponentType.Range: return int(pow(5, component.level)) * number_of_towers elif component.type == TowerComponent.ComponentType.Attack: return 10 * component.level * number_of_towers elif component.type == TowerComponent.ComponentType.Frost: return 10 * component.level * number_of_towers elif component.type == TowerComponent.ComponentType.Burn: return 10 * component.level * number_of_towers elif component.type == TowerComponent.ComponentType.Poison: return 10 * component.level * number_of_towers return 0