diff options
Diffstat (limited to 'UI/GameLobby/game_lobby.gd')
-rw-r--r-- | UI/GameLobby/game_lobby.gd | 76 |
1 files changed, 0 insertions, 76 deletions
diff --git a/UI/GameLobby/game_lobby.gd b/UI/GameLobby/game_lobby.gd deleted file mode 100644 index f80015b..0000000 --- a/UI/GameLobby/game_lobby.gd +++ /dev/null @@ -1,76 +0,0 @@ -extends Control - - -var games := [] - -var refresh_interval := 15.0 - -@onready var lobby_game_scene := preload("res://UI/GameLobby/lobby_game.tscn") - - -func _ready() -> void: - %GamesList.get_child(0).queue_free() - - %ServerUrl.text = GameLobby.server_base_url - - if await check_game_lobby_available(): - get_server_list() - $RefreshTimer.wait_time = refresh_interval - $RefreshTimer.start() - else: - %ServerNotReachable.text = %ServerNotReachable.text.replace("%SERVER%", GameLobby.server_base_url) - - -func check_game_lobby_available(): - var is_available = await GameLobby.check_available() - - %ServerNotReachable.visible = !is_available - - return is_available - - -func get_server_list(): - var response = await GameLobby.request_get("/get-list") - var result = response.parse_json() - print(result) - - if result["success"]: - for node in %GamesList.get_children(): - node.queue_free() - - if result["data"].size() > 0: - %NoGamesFound.visible = false - - for game in result["data"]: - var lobby_game = lobby_game_scene.instantiate() - lobby_game.game_id = game["id"] - lobby_game.game_name = game["name"] - %GamesList.add_child(lobby_game) - else: - %NoGamesFound.visible = true - - -func _on_back_button_pressed() -> void: - get_tree().change_scene_to_file("res://UI/Start.tscn") - - -func _on_refresh_pressed() -> void: - if await check_game_lobby_available(): - get_server_list() - $RefreshTimer.start(refresh_interval) - - -func _on_refresh_timer_timeout() -> void: - get_server_list() - - -func _on_set_server_pressed() -> void: - var config = Client.get_config() - config.set_value( - "general", - "game_lobby_server_base_url", - %ServerUrl.text - ) - config.save("user://config") - - GameLobby.server_base_url = %ServerUrl.text |