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-rw-r--r--Stages/Wintermaul/HUD.gd129
1 files changed, 121 insertions, 8 deletions
diff --git a/Stages/Wintermaul/HUD.gd b/Stages/Wintermaul/HUD.gd
index 6eeb7da..1349bda 100644
--- a/Stages/Wintermaul/HUD.gd
+++ b/Stages/Wintermaul/HUD.gd
@@ -2,6 +2,15 @@ class_name HUD
extends CanvasLayer
+var selection_groups := {}
+var selected_group := "":
+ set(value):
+ redraw_multiselect(selected_group, value)
+ selected_group = value
+ redraw_select(selection_groups[selected_group][0].get_hud())
+
+signal attack_value_changed(value: int)
+
@onready var time: Label = %Time
@onready var money: Label = %Money
@onready var income: Label = %Income
@@ -39,25 +48,38 @@ func _ready():
Client.placed_tower.connect(func(tower: Tower):
tower.selected.connect(func():
var hud_data = tower.get_hud()
- hud_data.name = tower.name
- var groups = {"md5:1": [], "md5_2": []}
- var selected_group = "md5"
+ var multi_select_hud_data = TextureRect.new()
+ multi_select_hud_data.name = tower.name
+ multi_select_hud_data.modulate = Color(0.5, 0.5, 0.5)
+ var texture = AtlasTexture.new()
+ texture.atlas = preload("res://core_outdoor.png")
+ texture.region = Rect2(400, 432, 32, 48)
+ multi_select_hud_data.texture = texture
+
+ if not tower.selection_group_id in selection_groups:
+ selection_groups[tower.selection_group_id] = []
+ selection_groups[tower.selection_group_id].append(tower)
+ multi_select_hud_data.add_to_group(tower.selection_group_id)
+
# TODO: build groups from current component configurations matches. md5 of property values?
# TODO: do in tower.gd at select?
+ # TODO: probably do here at the selected signal and add to groups var at top
if Tower.selected_towers.size() == 1:
%SelectionContainer.visible = true
%MultiSelectionContainer.visible = false
- %SelectionData.add_child(hud_data)
- %MultiSelectionList.add_child(hud_data.duplicate())
+ redraw_select(hud_data)
+ %MultiSelectionList.add_child(multi_select_hud_data)
elif Tower.selected_towers.size() > 1:
- %SelectionContainer.visible = false
%MultiSelectionContainer.visible = true
- %MultiSelectionList.add_child(hud_data)
+ %MultiSelectionList.add_child(multi_select_hud_data)
+
+ redraw_multiselect("", selected_group)
)
+
tower.deselected.connect(func():
if Tower.selected_towers.size() == 0:
%SelectionContainer.visible = false
@@ -70,10 +92,43 @@ func _ready():
elif Tower.selected_towers.size() == 1:
%MultiSelectionContainer.visible = false
%SelectionContainer.visible = true
+ %MultiSelectionList.get_node(NodePath(tower.name)).queue_free()
elif Tower.selected_towers.size() > 1:
# only remove deselected tower from list
- %MultiSelectionList.get_node(NodePath(tower.name)).queue_free()
+ var node = %MultiSelectionList.get_node_or_null(NodePath(tower.name))
+ if node: # when double click selecting in quick succession not found error
+ node.queue_free()
+
+ if tower.selection_group_id in selection_groups:
+ selection_groups[tower.selection_group_id].erase(tower)
+ if selection_groups[tower.selection_group_id].is_empty():
+ selection_groups.erase(tower.selection_group_id)
+ )
+
+ tower.selection_group_id_changed.connect(func(previous_id: String):
+ if not tower.selection_group_id in selection_groups:
+ selection_groups[tower.selection_group_id] = []
+ selection_groups[tower.selection_group_id].append(tower)
+ %MultiSelectionList.get_node(NodePath(tower.name)).add_to_group(tower.selection_group_id)
+
+ selection_groups[previous_id].erase(tower)
+ if selection_groups[previous_id].is_empty():
+ selection_groups.erase(previous_id)
+ if previous_id == selected_group:
+ selected_group = tower.selection_group_id
+ %MultiSelectionList.get_node(NodePath(tower.name)).remove_from_group(previous_id)
+
+ if tower.name == selection_groups[tower.selection_group_id][0].name:
+ redraw_select(tower.get_hud())
)
+
+ tower.attack_value_changed.connect(func(value: int):
+ attack_value_changed.emit(value)
+ )
+ )
+
+ Client.multi_select_finished.connect(func():
+ selected_group = get_ordered_group_keys()[0]
)
@@ -83,6 +138,64 @@ func _input(event: InputEvent):
if event.is_action_pressed("players_list_toggle"):
team_top.visible = not team_top.visible
team_bottom.visible = not team_bottom.visible
+
+ if %MultiSelectionContainer.visible and event.is_action_pressed("selection_cycle"):
+ var keys = get_ordered_group_keys()
+ var current_idx = keys.find(selected_group)
+ selected_group = keys[(current_idx + 1) % keys.size()]
+
+
+func redraw_select(hud_data: Control):
+ for node in %SelectionData.get_children():
+ node.queue_free()
+
+ %SelectionData.add_child(hud_data)
+
+
+func redraw_multiselect(previous_group: String, new_group: String):
+ var idx = 0
+ for group_key in get_ordered_group_keys():
+ var group = selection_groups[group_key]
+ for node in group:
+ var selection_node = %MultiSelectionList.get_node_or_null(NodePath(node.name))
+ if selection_node: # when double click selecting in quick succession not found error
+ %MultiSelectionList.move_child(selection_node, idx)
+ idx += 1
+
+ for node in get_tree().get_nodes_in_group(previous_group):
+ node.modulate = Color(0.5, 0.5, 0.5)
+ for node in get_tree().get_nodes_in_group(new_group):
+ node.modulate = Color(1.0, 1.0, 1.0)
+
+
+func get_ordered_group_keys() -> Array:
+ var keys = selection_groups.keys()
+ keys.sort_custom(func(a, b):
+ var group_a = selection_groups[a]
+ var group_b = selection_groups[b]
+
+ return group_a.size() > group_b.size()
+ )
+ keys.sort_custom(func(a, b):
+ var group_a = selection_groups[a]
+ var group_b = selection_groups[b]
+ var node_a = group_a[0]
+ var node_b = group_b[0]
+
+ return (
+ (node_a.attack_range / 8) + node_a.attack_power + node_a.attack_speed
+ >
+ (node_b.attack_range / 8) + node_b.attack_power + node_b.attack_speed
+ )
+ )
+ keys.sort_custom(func(a, b):
+ var group_a = selection_groups[a]
+ var group_b = selection_groups[b]
+
+ return group_a[0].components.size() > group_b[0].components.size()
+ )
+
+ return keys
func _on_build_mode_button_gui_input(event: InputEvent) -> void: