summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--Game/Client.gd17
-rw-r--r--Game/Selection/selection_rectangle.gd6
-rw-r--r--Stages/Wintermaul/Assets/thumbnail.pngbin0 -> 45394 bytes
-rw-r--r--Stages/Wintermaul/Assets/thumbnail.png.import34
-rw-r--r--Stages/Wintermaul/HUD.gd129
-rw-r--r--Stages/Wintermaul/HUD.tscn8
-rw-r--r--Stages/Wintermaul/Wintermaul.tscn1
-rw-r--r--Stages/Wintermaul/wintermaul.gd6
-rw-r--r--Towers/Tower.gd104
-rw-r--r--Towers/Tower.tscn35
-rw-r--r--UI/Camera.gd47
-rw-r--r--UI/Lobby.tscn23
-rw-r--r--UI/lobby_theme.tres8
-rw-r--r--project.godot10
14 files changed, 379 insertions, 49 deletions
diff --git a/Game/Client.gd b/Game/Client.gd
index 98a8e6c..f4fd1e6 100644
--- a/Game/Client.gd
+++ b/Game/Client.gd
@@ -6,6 +6,8 @@ signal stage_state_changed(state: State)
@warning_ignore("unused_signal")
signal placed_tower(tower: Tower)
+signal multi_select_finished
+
var state: State :
set(value):
@@ -35,13 +37,13 @@ func place_tower(tower: Tower):
tower.owner_id = network_id
tower.name = "Tower@" + str(network_id) + "@" + str(Time.get_ticks_usec())
- tower.attack_range = [
- current_stage.map.tile_set.tile_size.x * 2,
- current_stage.map.tile_set.tile_size.x * 3,
- current_stage.map.tile_set.tile_size.x * 4,
- ].pick_random()
- tower.attack_power = [1, 2, 3, 4].pick_random()
- tower.attack_speed = [1, 2, 3, 4].pick_random()
+ #tower.attack_range = [
+ #current_stage.map.tile_set.tile_size.x * 2,
+ #current_stage.map.tile_set.tile_size.x * 3,
+ #current_stage.map.tile_set.tile_size.x * 4,
+ #].pick_random()
+ #tower.attack_power = [1, 2, 3, 4].pick_random()
+ #tower.attack_speed = [1, 2, 3, 4].pick_random()
current_stage.place_tower.rpc(inst_to_dict(tower.to_network_data()))
@@ -69,6 +71,7 @@ func multi_select(layer: int):
selection_area.select.connect(func(nodes):
for node in nodes:
Client.select_tower(node)
+ multi_select_finished.emit()
)
get_tree().current_scene.add_child(selection_area)
diff --git a/Game/Selection/selection_rectangle.gd b/Game/Selection/selection_rectangle.gd
index 944372d..40619ba 100644
--- a/Game/Selection/selection_rectangle.gd
+++ b/Game/Selection/selection_rectangle.gd
@@ -30,11 +30,15 @@ func _process(_delta: float) -> void:
queue_redraw()
if is_active and Input.is_action_just_released("select"):
- for area in get_overlapping_areas():
+ var areas = get_overlapping_areas()
+ for area in areas:
if "is_selected" in area.get_parent():
if area.get_parent().owner_id == multiplayer.get_unique_id():
area.get_parent().is_selected = true
+ if not areas.is_empty():
+ Client.multi_select_finished.emit()
+
size = Vector2.ZERO
queue_redraw()
diff --git a/Stages/Wintermaul/Assets/thumbnail.png b/Stages/Wintermaul/Assets/thumbnail.png
new file mode 100644
index 0000000..42f9567
--- /dev/null
+++ b/Stages/Wintermaul/Assets/thumbnail.png
Binary files differ
diff --git a/Stages/Wintermaul/Assets/thumbnail.png.import b/Stages/Wintermaul/Assets/thumbnail.png.import
new file mode 100644
index 0000000..0cef320
--- /dev/null
+++ b/Stages/Wintermaul/Assets/thumbnail.png.import
@@ -0,0 +1,34 @@
+[remap]
+
+importer="texture"
+type="CompressedTexture2D"
+uid="uid://ci7qydmwbanbp"
+path="res://.godot/imported/thumbnail.png-a553bc324925dcdfb3e3587d2082a340.ctex"
+metadata={
+"vram_texture": false
+}
+
+[deps]
+
+source_file="res://Stages/Wintermaul/Assets/thumbnail.png"
+dest_files=["res://.godot/imported/thumbnail.png-a553bc324925dcdfb3e3587d2082a340.ctex"]
+
+[params]
+
+compress/mode=0
+compress/high_quality=false
+compress/lossy_quality=0.7
+compress/hdr_compression=1
+compress/normal_map=0
+compress/channel_pack=0
+mipmaps/generate=false
+mipmaps/limit=-1
+roughness/mode=0
+roughness/src_normal=""
+process/fix_alpha_border=true
+process/premult_alpha=false
+process/normal_map_invert_y=false
+process/hdr_as_srgb=false
+process/hdr_clamp_exposure=false
+process/size_limit=0
+detect_3d/compress_to=1
diff --git a/Stages/Wintermaul/HUD.gd b/Stages/Wintermaul/HUD.gd
index 6eeb7da..1349bda 100644
--- a/Stages/Wintermaul/HUD.gd
+++ b/Stages/Wintermaul/HUD.gd
@@ -2,6 +2,15 @@ class_name HUD
extends CanvasLayer
+var selection_groups := {}
+var selected_group := "":
+ set(value):
+ redraw_multiselect(selected_group, value)
+ selected_group = value
+ redraw_select(selection_groups[selected_group][0].get_hud())
+
+signal attack_value_changed(value: int)
+
@onready var time: Label = %Time
@onready var money: Label = %Money
@onready var income: Label = %Income
@@ -39,25 +48,38 @@ func _ready():
Client.placed_tower.connect(func(tower: Tower):
tower.selected.connect(func():
var hud_data = tower.get_hud()
- hud_data.name = tower.name
- var groups = {"md5:1": [], "md5_2": []}
- var selected_group = "md5"
+ var multi_select_hud_data = TextureRect.new()
+ multi_select_hud_data.name = tower.name
+ multi_select_hud_data.modulate = Color(0.5, 0.5, 0.5)
+ var texture = AtlasTexture.new()
+ texture.atlas = preload("res://core_outdoor.png")
+ texture.region = Rect2(400, 432, 32, 48)
+ multi_select_hud_data.texture = texture
+
+ if not tower.selection_group_id in selection_groups:
+ selection_groups[tower.selection_group_id] = []
+ selection_groups[tower.selection_group_id].append(tower)
+ multi_select_hud_data.add_to_group(tower.selection_group_id)
+
# TODO: build groups from current component configurations matches. md5 of property values?
# TODO: do in tower.gd at select?
+ # TODO: probably do here at the selected signal and add to groups var at top
if Tower.selected_towers.size() == 1:
%SelectionContainer.visible = true
%MultiSelectionContainer.visible = false
- %SelectionData.add_child(hud_data)
- %MultiSelectionList.add_child(hud_data.duplicate())
+ redraw_select(hud_data)
+ %MultiSelectionList.add_child(multi_select_hud_data)
elif Tower.selected_towers.size() > 1:
- %SelectionContainer.visible = false
%MultiSelectionContainer.visible = true
- %MultiSelectionList.add_child(hud_data)
+ %MultiSelectionList.add_child(multi_select_hud_data)
+
+ redraw_multiselect("", selected_group)
)
+
tower.deselected.connect(func():
if Tower.selected_towers.size() == 0:
%SelectionContainer.visible = false
@@ -70,10 +92,43 @@ func _ready():
elif Tower.selected_towers.size() == 1:
%MultiSelectionContainer.visible = false
%SelectionContainer.visible = true
+ %MultiSelectionList.get_node(NodePath(tower.name)).queue_free()
elif Tower.selected_towers.size() > 1:
# only remove deselected tower from list
- %MultiSelectionList.get_node(NodePath(tower.name)).queue_free()
+ var node = %MultiSelectionList.get_node_or_null(NodePath(tower.name))
+ if node: # when double click selecting in quick succession not found error
+ node.queue_free()
+
+ if tower.selection_group_id in selection_groups:
+ selection_groups[tower.selection_group_id].erase(tower)
+ if selection_groups[tower.selection_group_id].is_empty():
+ selection_groups.erase(tower.selection_group_id)
+ )
+
+ tower.selection_group_id_changed.connect(func(previous_id: String):
+ if not tower.selection_group_id in selection_groups:
+ selection_groups[tower.selection_group_id] = []
+ selection_groups[tower.selection_group_id].append(tower)
+ %MultiSelectionList.get_node(NodePath(tower.name)).add_to_group(tower.selection_group_id)
+
+ selection_groups[previous_id].erase(tower)
+ if selection_groups[previous_id].is_empty():
+ selection_groups.erase(previous_id)
+ if previous_id == selected_group:
+ selected_group = tower.selection_group_id
+ %MultiSelectionList.get_node(NodePath(tower.name)).remove_from_group(previous_id)
+
+ if tower.name == selection_groups[tower.selection_group_id][0].name:
+ redraw_select(tower.get_hud())
)
+
+ tower.attack_value_changed.connect(func(value: int):
+ attack_value_changed.emit(value)
+ )
+ )
+
+ Client.multi_select_finished.connect(func():
+ selected_group = get_ordered_group_keys()[0]
)
@@ -83,6 +138,64 @@ func _input(event: InputEvent):
if event.is_action_pressed("players_list_toggle"):
team_top.visible = not team_top.visible
team_bottom.visible = not team_bottom.visible
+
+ if %MultiSelectionContainer.visible and event.is_action_pressed("selection_cycle"):
+ var keys = get_ordered_group_keys()
+ var current_idx = keys.find(selected_group)
+ selected_group = keys[(current_idx + 1) % keys.size()]
+
+
+func redraw_select(hud_data: Control):
+ for node in %SelectionData.get_children():
+ node.queue_free()
+
+ %SelectionData.add_child(hud_data)
+
+
+func redraw_multiselect(previous_group: String, new_group: String):
+ var idx = 0
+ for group_key in get_ordered_group_keys():
+ var group = selection_groups[group_key]
+ for node in group:
+ var selection_node = %MultiSelectionList.get_node_or_null(NodePath(node.name))
+ if selection_node: # when double click selecting in quick succession not found error
+ %MultiSelectionList.move_child(selection_node, idx)
+ idx += 1
+
+ for node in get_tree().get_nodes_in_group(previous_group):
+ node.modulate = Color(0.5, 0.5, 0.5)
+ for node in get_tree().get_nodes_in_group(new_group):
+ node.modulate = Color(1.0, 1.0, 1.0)
+
+
+func get_ordered_group_keys() -> Array:
+ var keys = selection_groups.keys()
+ keys.sort_custom(func(a, b):
+ var group_a = selection_groups[a]
+ var group_b = selection_groups[b]
+
+ return group_a.size() > group_b.size()
+ )
+ keys.sort_custom(func(a, b):
+ var group_a = selection_groups[a]
+ var group_b = selection_groups[b]
+ var node_a = group_a[0]
+ var node_b = group_b[0]
+
+ return (
+ (node_a.attack_range / 8) + node_a.attack_power + node_a.attack_speed
+ >
+ (node_b.attack_range / 8) + node_b.attack_power + node_b.attack_speed
+ )
+ )
+ keys.sort_custom(func(a, b):
+ var group_a = selection_groups[a]
+ var group_b = selection_groups[b]
+
+ return group_a[0].components.size() > group_b[0].components.size()
+ )
+
+ return keys
func _on_build_mode_button_gui_input(event: InputEvent) -> void:
diff --git a/Stages/Wintermaul/HUD.tscn b/Stages/Wintermaul/HUD.tscn
index 024910f..52dde03 100644
--- a/Stages/Wintermaul/HUD.tscn
+++ b/Stages/Wintermaul/HUD.tscn
@@ -40,6 +40,7 @@ action = &"spawn_unit"
events = [SubResource("InputEventAction_t6x4q")]
[node name="HUD" type="CanvasLayer"]
+visible = false
script = ExtResource("1_2bu0v")
[node name="Panel" type="PanelContainer" parent="."]
@@ -239,8 +240,8 @@ layout_mode = 2
unique_name_in_owner = true
custom_minimum_size = Vector2(200, 0)
layout_mode = 2
-size_flags_horizontal = 6
-size_flags_stretch_ratio = 2.0
+size_flags_horizontal = 3
+size_flags_stretch_ratio = 100.0
[node name="MarginContainer" type="MarginContainer" parent="MarginContainer/HBoxContainer/MultiSelectionContainer"]
layout_mode = 2
@@ -258,7 +259,7 @@ last_wrap_alignment = 1
unique_name_in_owner = true
custom_minimum_size = Vector2(200, 0)
layout_mode = 2
-size_flags_horizontal = 6
+size_flags_horizontal = 10
size_flags_stretch_ratio = 2.0
[node name="SelectionData" type="MarginContainer" parent="MarginContainer/HBoxContainer/SelectionContainer"]
@@ -280,6 +281,7 @@ text = "T"
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 10
+size_flags_vertical = 8
size_flags_stretch_ratio = 0.0
[node name="MarginContainer" type="MarginContainer" parent="MarginContainer/HBoxContainer/SpawnBox"]
diff --git a/Stages/Wintermaul/Wintermaul.tscn b/Stages/Wintermaul/Wintermaul.tscn
index 6cf2d05..bebc79c 100644
--- a/Stages/Wintermaul/Wintermaul.tscn
+++ b/Stages/Wintermaul/Wintermaul.tscn
@@ -23,6 +23,7 @@ script = ExtResource("1_o88ua")
[node name="HUD" parent="." instance=ExtResource("2_v3f6l")]
unique_name_in_owner = true
+visible = true
[node name="Map" type="TileMapLayer" parent="."]
unique_name_in_owner = true
diff --git a/Stages/Wintermaul/wintermaul.gd b/Stages/Wintermaul/wintermaul.gd
index b638c97..9219a29 100644
--- a/Stages/Wintermaul/wintermaul.gd
+++ b/Stages/Wintermaul/wintermaul.gd
@@ -67,6 +67,12 @@ func _ready():
# initialize lives display
update_lives("top", 0)
update_lives("bottom", 0)
+
+ %HUD.attack_value_changed.connect(func(value: int):
+ Network.update_player.rpc(Client.player.id, {
+ "money": -(value * 10),
+ })
+ )
func _process(_delta: float) -> void:
diff --git a/Towers/Tower.gd b/Towers/Tower.gd
index 7eb8bf6..2de8216 100644
--- a/Towers/Tower.gd
+++ b/Towers/Tower.gd
@@ -36,24 +36,43 @@ var mobs_in_range: Array = []
#var selection_area: Area2D
+signal selection_group_id_changed(previous_id: String)
+@onready var selection_group_id := get_group_id():
+ set(value):
+ var previous_id = selection_group_id
+ selection_group_id = value
+ selection_group_id_changed.emit(previous_id)
+
# rpc owner id
@export var owner_id = 1
+signal attack_value_changed(value: int)
@export var attack_range: int = 32
@export var attack_power: int = 1
+
@export var attack_speed: int = 1
+var speed_base: float = 2.0
-@export var components: Array[TowerComponent] = []
+signal components_changed
+@export var components: Array[TowerComponent] = []#:
+ #set(value):
+ #components = value
+ #components_changed.emit()
func _ready():
$Range/CollisionShape2D.shape.radius = attack_range
- $ShootCooldown.wait_time = attack_speed
+ $ShootCooldown.wait_time = speed_base / attack_speed
%Data.text = "Range: %s - Power: %s - Speed: %s" % [
attack_range, attack_power, attack_speed
]
-
+
+ %HUD.visible = false
+
+ components_changed.connect(func():
+ selection_group_id = get_group_id()
+ )
#for component in [
#preload("res://Towers/Components/FrostComponent.gd").new(),
@@ -138,6 +157,7 @@ func add_component(component: TowerComponent):
var sprite = component.sprite
$ComponentsAnchor.add_child(sprite)
redraw_components()
+ components_changed.emit()
func remove_component(component_name: String):
for component in components:
@@ -146,6 +166,7 @@ func remove_component(component_name: String):
$ComponentsAnchor.remove_child($ComponentsAnchor.get_node(NodePath(component.name)))
break
redraw_components()
+ components_changed.emit()
func redraw_components():
for idx in range(components.size()):
@@ -176,7 +197,10 @@ func shoot():
func get_hud():
- return %HUD.get_child(0).duplicate()
+ var data = %HUD.get_child(0).duplicate()
+ data.name = name
+
+ return data
func get_region():
@@ -189,6 +213,19 @@ func get_region():
)
+func get_group_id() -> String:
+ var string := ""
+
+ string += str(attack_range)
+ string += str(attack_power)
+ string += str(attack_speed)
+
+ for component in components:
+ string += component.name
+
+ return str(components.size()) + string.md5_text()
+
+
func _on_tree_exiting() -> void:
is_selected = false
@@ -197,7 +234,9 @@ func _on_h_box_container_gui_input(event: InputEvent) -> void:
if event.is_action_pressed("select"):
get_viewport().set_input_as_handled()
- for tower in selected_towers:
+ var hud: HUD = Client.current_stage.get_node("HUD")
+ var towers = hud.selection_groups[hud.selected_group].duplicate()
+ for tower in towers:
var found = false
for idx in range(tower.components.size()):
var component = tower.components[idx]
@@ -216,7 +255,9 @@ func _on_h_box_container_2_gui_input(event: InputEvent) -> void:
if event.is_action_pressed("select"):
get_viewport().set_input_as_handled()
- for tower in selected_towers:
+ var hud: HUD = Client.current_stage.get_node("HUD")
+ var towers = hud.selection_groups[hud.selected_group].duplicate()
+ for tower in towers:
var found = false
for idx in range(tower.components.size()):
var component = tower.components[idx]
@@ -231,6 +272,57 @@ func _on_h_box_container_2_gui_input(event: InputEvent) -> void:
Client.update_tower(tower.get_path(), tower.to_network_data())
+func _on_button_1_pressed() -> void:
+ if Client.player.money < (attack_range / 8.0) + 10:
+ return
+
+ var hud: HUD = Client.current_stage.get_node("HUD")
+ var towers = hud.selection_groups[hud.selected_group].duplicate()
+ for tower: Tower in towers:
+ tower.attack_range += 8
+ tower.attack_value_changed.emit((attack_range / 8.0) - 1)
+ tower.get_node("%Data").text = "Range: %s - Power: %s - Speed: %s" % [
+ tower.attack_range, tower.attack_power, tower.attack_speed
+ ]
+ tower.get_node("%Range/CollisionShape2D").shape.radius = attack_range
+ tower.selection_group_id = tower.get_group_id()
+ Client.update_tower(tower.get_path(), tower.to_network_data())
+
+
+func _on_button_2_pressed() -> void:
+ if Client.player.money < attack_power * 10:
+ return
+
+ var hud: HUD = Client.current_stage.get_node("HUD")
+ var towers = hud.selection_groups[hud.selected_group].duplicate()
+ for tower: Tower in towers:
+ tower.attack_power += 1
+ tower.attack_value_changed.emit(attack_power - 1)
+ tower.get_node("%Data").text = "Range: %s - Power: %s - Speed: %s" % [
+ tower.attack_range, tower.attack_power, tower.attack_speed
+ ]
+ tower.selection_group_id = tower.get_group_id()
+ Client.update_tower(tower.get_path(), tower.to_network_data())
+
+
+func _on_button_3_pressed() -> void:
+ if Client.player.money < attack_speed * 10:
+ return
+
+ var hud: HUD = Client.current_stage.get_node("HUD")
+ var towers = hud.selection_groups[hud.selected_group].duplicate()
+ for tower: Tower in towers:
+ tower.attack_speed += 1
+ tower.attack_value_changed.emit(attack_speed - 1)
+ tower.get_node("%Data").text = "Range: %s - Power: %s - Speed: %s" % [
+ tower.attack_range, tower.attack_power, tower.attack_speed
+ ]
+ tower.get_node("%ShootCooldown").wait_time = (speed_base / attack_speed)
+ tower.selection_group_id = tower.get_group_id()
+ Client.update_tower(tower.get_path(), tower.to_network_data())
+
+
+
class NetworkData extends Resource:
var name: String
var owner_id: int
diff --git a/Towers/Tower.tscn b/Towers/Tower.tscn
index 55ae928..3c5241b 100644
--- a/Towers/Tower.tscn
+++ b/Towers/Tower.tscn
@@ -52,6 +52,7 @@ position = Vector2(16, 16)
shape = SubResource("RectangleShape2D_atm5x")
[node name="Range" type="Area2D" parent="."]
+unique_name_in_owner = true
collision_layer = 0
[node name="CollisionShape2D" type="CollisionShape2D" parent="Range"]
@@ -59,6 +60,7 @@ position = Vector2(16, 16)
shape = SubResource("CircleShape2D_qa8kt")
[node name="ShootCooldown" type="Timer" parent="."]
+unique_name_in_owner = true
one_shot = true
[node name="SelectableArea" parent="." instance=ExtResource("3_57d5u")]
@@ -72,25 +74,31 @@ position = Vector2(0, 32)
[node name="HUD" type="CanvasLayer" parent="."]
unique_name_in_owner = true
-visible = false
[node name="VBoxContainer" type="VBoxContainer" parent="HUD"]
-anchors_preset = 8
-anchor_left = 0.5
-anchor_top = 0.5
-anchor_right = 0.5
-anchor_bottom = 0.5
-offset_left = -38.0
-offset_top = -25.0
-offset_right = 38.0
-offset_bottom = 25.0
-grow_horizontal = 2
-grow_vertical = 2
+offset_left = 64.0
+offset_right = 140.0
+offset_bottom = 77.0
[node name="Data" type="Label" parent="HUD/VBoxContainer"]
unique_name_in_owner = true
layout_mode = 2
+[node name="HBoxContainer" type="HBoxContainer" parent="HUD/VBoxContainer"]
+layout_mode = 2
+
+[node name="Button1" type="Button" parent="HUD/VBoxContainer/HBoxContainer"]
+layout_mode = 2
+text = "+Range"
+
+[node name="Button2" type="Button" parent="HUD/VBoxContainer/HBoxContainer"]
+layout_mode = 2
+text = "+Power"
+
+[node name="Button3" type="Button" parent="HUD/VBoxContainer/HBoxContainer"]
+layout_mode = 2
+text = "+Speed"
+
[node name="Components" type="VBoxContainer" parent="HUD/VBoxContainer"]
unique_name_in_owner = true
layout_mode = 2
@@ -133,5 +141,8 @@ replication_config = SubResource("SceneReplicationConfig_spp26")
[connection signal="hover_enter" from="SelectableArea" to="." method="_on_selectable_area_hover_enter"]
[connection signal="hover_exit" from="SelectableArea" to="." method="_on_selectable_area_hover_exit"]
[connection signal="select" from="SelectableArea" to="." method="_on_selectable_area_select"]
+[connection signal="pressed" from="HUD/VBoxContainer/HBoxContainer/Button1" to="." method="_on_button_1_pressed"]
+[connection signal="pressed" from="HUD/VBoxContainer/HBoxContainer/Button2" to="." method="_on_button_2_pressed"]
+[connection signal="pressed" from="HUD/VBoxContainer/HBoxContainer/Button3" to="." method="_on_button_3_pressed"]
[connection signal="gui_input" from="HUD/VBoxContainer/Components/HBoxContainer" to="." method="_on_h_box_container_gui_input"]
[connection signal="gui_input" from="HUD/VBoxContainer/Components/HBoxContainer2" to="." method="_on_h_box_container_2_gui_input"]
diff --git a/UI/Camera.gd b/UI/Camera.gd
index 926ab36..3009ed2 100644
--- a/UI/Camera.gd
+++ b/UI/Camera.gd
@@ -4,10 +4,14 @@ extends Camera2D
signal zoomed(zoom: Vector2)
-var is_in_drag_mode = false
-var drag_anchor = Vector2.ZERO
+var is_in_drag_mode := false
+var drag_anchor := Vector2.ZERO
-@export var speed = 25
+var is_in_edge_mode := false
+var edge := Vector2.ZERO
+@export var edge_scroll_margin := 4.0
+
+@export var speed := 25
@export_group("Zoom", "zoom")
@export var zoom_min: float = 0.5
@@ -28,6 +32,8 @@ func _ready():
)
zoomed.emit(zoom)
)
+
+ Input.mouse_mode = Input.MOUSE_MODE_CONFINED
func _input(event):
@@ -45,17 +51,52 @@ func _input(event):
zoom = Vector2(new_zoom, new_zoom)
zoomed.emit(zoom)
+
if event.is_action_pressed("camera_drag"):
is_in_drag_mode = true
drag_anchor = get_global_mouse_position()
+ Input.set_default_cursor_shape(Input.CURSOR_MOVE)
elif event.is_action_released("camera_drag"):
is_in_drag_mode = false
+ Input.set_default_cursor_shape(Input.CURSOR_ARROW)
+
+
+ if event is InputEventMouseMotion:
+ is_in_edge_mode = false
+ edge = Vector2.ZERO
+ if get_global_mouse_position().x - edge_scroll_margin <= get_rect().position.x:
+ is_in_edge_mode = true
+ edge += Vector2.LEFT
+ if get_global_mouse_position().y - edge_scroll_margin <= get_rect().position.y:
+ is_in_edge_mode = true
+ edge += Vector2.UP
+ if get_global_mouse_position().x + edge_scroll_margin >= get_rect().end.x:
+ is_in_edge_mode = true
+ edge += Vector2.RIGHT
+ if get_global_mouse_position().y + edge_scroll_margin >= get_rect().end.y:
+ is_in_edge_mode = true
+ edge += Vector2.DOWN
+ edge = edge.normalized()
+
+ if event is InputEventMouseButton and event.is_pressed():
+ Input.mouse_mode = Input.MOUSE_MODE_CONFINED
+ elif event.is_action_pressed("mouse_escape"):
+ Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
func _process(delta):
if is_in_drag_mode:
set_new_position(global_position + drag_anchor - get_global_mouse_position())
+ if is_in_edge_mode:
+ set_new_position(
+ lerp(
+ global_position,
+ global_position + (edge * speed),
+ speed * delta
+ )
+ )
+
var direction_h = Input.get_axis("ui_left", "ui_right")
var direction_v = Input.get_axis("ui_up", "ui_down")
diff --git a/UI/Lobby.tscn b/UI/Lobby.tscn
index 4cf9a8b..02f32ce 100644
--- a/UI/Lobby.tscn
+++ b/UI/Lobby.tscn
@@ -1,7 +1,8 @@
-[gd_scene load_steps=3 format=3 uid="uid://r45j806p4a74"]
+[gd_scene load_steps=4 format=3 uid="uid://r45j806p4a74"]
[ext_resource type="Script" path="res://UI/lobby.gd" id="1_mm4gt"]
[ext_resource type="Theme" uid="uid://bt84t61hrvoyn" path="res://UI/lobby_theme.tres" id="2_syjfh"]
+[ext_resource type="Texture2D" uid="uid://ci7qydmwbanbp" path="res://Stages/Wintermaul/Assets/thumbnail.png" id="3_8r1n2"]
[node name="Lobby" type="Control"]
layout_mode = 3
@@ -42,10 +43,10 @@ size_flags_horizontal = 3
[node name="MarginContainer" type="MarginContainer" parent="MarginContainer/VBoxContainer/CenterContainer/HBoxContainer/PanelContainer"]
layout_mode = 2
-theme_override_constants/margin_left = 4
-theme_override_constants/margin_top = 4
-theme_override_constants/margin_right = 4
-theme_override_constants/margin_bottom = 4
+theme_override_constants/margin_left = 16
+theme_override_constants/margin_top = 16
+theme_override_constants/margin_right = 16
+theme_override_constants/margin_bottom = 16
[node name="PlayersList" type="VBoxContainer" parent="MarginContainer/VBoxContainer/CenterContainer/HBoxContainer/PanelContainer/MarginContainer"]
unique_name_in_owner = true
@@ -74,26 +75,38 @@ theme = ExtResource("2_syjfh")
[node name="MapButton" type="Button" parent="MarginContainer/VBoxContainer/CenterContainer/HBoxContainer/Maps"]
layout_mode = 2
+mouse_default_cursor_shape = 2
toggle_mode = true
text = "Wintermaul"
[node name="MapButton2" type="Button" parent="MarginContainer/VBoxContainer/CenterContainer/HBoxContainer/Maps"]
layout_mode = 2
+mouse_default_cursor_shape = 2
toggle_mode = true
text = "Squares"
+[node name="TextureRect" type="TextureRect" parent="MarginContainer/VBoxContainer/CenterContainer/HBoxContainer"]
+custom_minimum_size = Vector2(300, 260)
+layout_mode = 2
+texture = ExtResource("3_8r1n2")
+expand_mode = 1
+stretch_mode = 4
+
[node name="VBoxContainer" type="VBoxContainer" parent="MarginContainer/VBoxContainer"]
layout_mode = 2
size_flags_horizontal = 8
+theme = ExtResource("2_syjfh")
[node name="StartButton" type="Button" parent="MarginContainer/VBoxContainer/VBoxContainer"]
unique_name_in_owner = true
layout_mode = 2
+mouse_default_cursor_shape = 2
text = "Start"
[node name="CancelButton" type="Button" parent="MarginContainer/VBoxContainer/VBoxContainer"]
unique_name_in_owner = true
layout_mode = 2
+mouse_default_cursor_shape = 2
text = "Cancel"
[connection signal="pressed" from="MarginContainer/VBoxContainer/VBoxContainer/StartButton" to="." method="_on_start_button_pressed"]
diff --git a/UI/lobby_theme.tres b/UI/lobby_theme.tres
index f983c2f..0307ae1 100644
--- a/UI/lobby_theme.tres
+++ b/UI/lobby_theme.tres
@@ -1,16 +1,16 @@
[gd_resource type="Theme" load_steps=3 format=3 uid="uid://bt84t61hrvoyn"]
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_vhn61"]
-content_margin_left = 4.0
+content_margin_left = 8.0
content_margin_top = 4.0
-content_margin_right = 4.0
+content_margin_right = 8.0
content_margin_bottom = 4.0
bg_color = Color(0, 0, 0, 1)
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_4s0gx"]
-content_margin_left = 4.0
+content_margin_left = 8.0
content_margin_top = 4.0
-content_margin_right = 4.0
+content_margin_right = 8.0
content_margin_bottom = 4.0
bg_color = Color(0, 0, 0, 1)
diff --git a/project.godot b/project.godot
index 47191ce..e49f47f 100644
--- a/project.godot
+++ b/project.godot
@@ -91,6 +91,16 @@ players_list_toggle={
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":80,"key_label":0,"unicode":112,"location":0,"echo":false,"script":null)
]
}
+mouse_escape={
+"deadzone": 0.5,
+"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194305,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
+]
+}
+selection_cycle={
+"deadzone": 0.5,
+"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194306,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
+]
+}
[layer_names]