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-rw-r--r--Game/States/Build/build_grid.gd14
1 files changed, 7 insertions, 7 deletions
diff --git a/Game/States/Build/build_grid.gd b/Game/States/Build/build_grid.gd
index 6fd93aa..766c79b 100644
--- a/Game/States/Build/build_grid.gd
+++ b/Game/States/Build/build_grid.gd
@@ -2,20 +2,20 @@ extends Node2D
func _draw():
- var area = Client.stage.map.get_used_rect()
- var cell_size = Client.stage.map.tile_set.tile_size
- var offset = Client.stage.map.position
+ var area = Client.current_stage.map.get_used_rect()
+ var cell_size = Client.current_stage.map.tile_set.tile_size
+ var offset = area.position
for row in range(0, area.size.y + 1):
draw_line(
- Vector2(offset.x, offset.y + row * cell_size.y),
- Vector2(offset.x + area.size.x * cell_size.x, offset.y + row * cell_size.y),
+ Vector2(offset.x * cell_size.x, offset.y + row * cell_size.y),
+ Vector2(offset.x * cell_size.x + area.size.x * cell_size.x, offset.y + row * cell_size.y),
Color(1, 1, 1, 0.25),
1.0
)
for column in range(0, area.size.x + 1):
draw_line(
- Vector2(offset.x + column * cell_size.x, offset.y),
- Vector2(offset.x + column * cell_size.x, offset.y + area.size.y * cell_size.y),
+ Vector2(offset.x * cell_size.x + column * cell_size.x, offset.y),
+ Vector2(offset.x * cell_size.x + column * cell_size.x, offset.y + area.size.y * cell_size.y),
Color(1, 1, 1, 0.25),
1.0
)