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-rw-r--r--Game/Selection/MultiSelectArea.tscn2
-rw-r--r--Game/Selection/SelectableArea.tscn12
-rw-r--r--Game/Selection/SelectionManager.gd165
-rw-r--r--Game/Selection/SelectionManager.gd.uid1
-rw-r--r--Game/Selection/SelectionManager.tscn2
-rw-r--r--Game/Selection/SelectionRectangle.tscn2
-rw-r--r--Game/Selection/multi_select_area.gd.uid1
-rw-r--r--Game/Selection/selectable_area.gd20
-rw-r--r--Game/Selection/selectable_area.gd.uid1
-rw-r--r--Game/Selection/selection_rectangle.gd25
-rw-r--r--Game/Selection/selection_rectangle.gd.uid1
11 files changed, 192 insertions, 40 deletions
diff --git a/Game/Selection/MultiSelectArea.tscn b/Game/Selection/MultiSelectArea.tscn
index 9e6bd43..8fe9455 100644
--- a/Game/Selection/MultiSelectArea.tscn
+++ b/Game/Selection/MultiSelectArea.tscn
@@ -1,6 +1,6 @@
[gd_scene load_steps=3 format=3 uid="uid://bmi8eb80wghjs"]
-[ext_resource type="Script" path="res://Game/Selection/multi_select_area.gd" id="1_g76x3"]
+[ext_resource type="Script" uid="uid://da81dgensk8is" path="res://Game/Selection/multi_select_area.gd" id="1_g76x3"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_8io84"]
diff --git a/Game/Selection/SelectableArea.tscn b/Game/Selection/SelectableArea.tscn
index 3f64dec..77d1ab9 100644
--- a/Game/Selection/SelectableArea.tscn
+++ b/Game/Selection/SelectableArea.tscn
@@ -1,14 +1,20 @@
[gd_scene load_steps=2 format=3 uid="uid://cqktpc8c7ecn3"]
-[ext_resource type="Script" path="res://Game/Selection/selectable_area.gd" id="1_8w2y0"]
+[ext_resource type="Script" uid="uid://dswexnxms07hn" path="res://Game/Selection/selectable_area.gd" id="1_8w2y0"]
[node name="SelectableArea" type="Area2D"]
collision_layer = 32
collision_mask = 16
script = ExtResource("1_8w2y0")
-[connection signal="area_entered" from="." to="." method="_on_area_entered"]
-[connection signal="area_exited" from="." to="." method="_on_area_exited"]
+[node name="HoverControl" type="Control" parent="."]
+layout_mode = 3
+anchors_preset = 0
+offset_right = 40.0
+offset_bottom = 40.0
+mouse_filter = 1
+mouse_default_cursor_shape = 2
+
[connection signal="input_event" from="." to="." method="_on_input_event"]
[connection signal="mouse_entered" from="." to="." method="_on_mouse_entered"]
[connection signal="mouse_exited" from="." to="." method="_on_mouse_exited"]
diff --git a/Game/Selection/SelectionManager.gd b/Game/Selection/SelectionManager.gd
index 49cb319..7ea98ff 100644
--- a/Game/Selection/SelectionManager.gd
+++ b/Game/Selection/SelectionManager.gd
@@ -2,29 +2,166 @@ class_name SelectionManager
extends Node
-var selection_groups := {}
+signal added_to_group(nodes: Array[Node], id: String)
+signal removed_from_group(nodes: Array[Node], id: String)
+signal moved_to_group(nodes: Array[Node], previous_id: String, new_id: String)
-signal selected_group_changed
+var selection_groups: Dictionary[String, Array] = {}
+
+signal selected_group_changed(previous_id: String, new_id: String)
var selected_group := "":
set(value):
+ var previous_id := selected_group
selected_group = value
- selected_group_changed.emit()
+ selected_group_changed.emit(previous_id, value)
+
+var node_count: int
func _ready() -> void:
- pass
+ Client.multi_select_finished.connect(_on_multi_select_finished)
+ Client.placed_tower.connect(_on_placed_tower)
+
+
+func add_to_selection_group(nodes: Array[Node], id: String) -> void:
+ if id not in selection_groups:
+ selection_groups[id] = []
+
+ selection_groups[id].append_array(nodes)
+ node_count += nodes.size()
+
+ if not selected_group:
+ reset_selected_group()
+
+ added_to_group.emit(nodes, id)
-func change_selection_group_id(towers: Array[Tower], previous_id: String, new_id: String) -> void:
- if new_id not in selection_groups:
- selection_groups[new_id] = []
+func remove_from_selection_group(nodes: Array[Node], id: String, fallback_id: String = "") -> void:
+ for node in nodes:
+ selection_groups[id].erase(node)
+
+ if selection_groups[id].is_empty():
+ selection_groups.erase(id)
+ if id == selected_group:
+ if fallback_id and selection_groups.has(fallback_id):
+ selected_group = fallback_id
+ else:
+ reset_selected_group()
- selection_groups[new_id].append_array(towers)
+ node_count -= nodes.size()
+ removed_from_group.emit(nodes, id)
+
+
+func move_to_selection_group(nodes: Array[Node], previous_id: String, new_id: String) -> void:
+ remove_from_selection_group(nodes, previous_id, new_id)
+ add_to_selection_group(nodes, new_id)
+ moved_to_group.emit(nodes, previous_id, new_id)
+
+
+func get_ordered_group_ids() -> Array[String]:
+ var keys = selection_groups.keys()
+
+ keys.sort_custom(func(a, b):
+ var group_a = selection_groups[a]
+ var group_b = selection_groups[b]
+
+ return group_a.size() > group_b.size()
+ )
+
+ # TODO: also sort in units and make node type checks
+
+ keys.sort_custom(func(a, b):
+ var group_a = selection_groups[a]
+ var group_b = selection_groups[b]
+ var node_a = group_a[0]
+ var node_b = group_b[0]
+ var level_a = 0
+ var level_b = 0
+
+ for component in node_a.components.values():
+ level_a += component.level
+ for component in node_b.components.values():
+ level_b += component.level
+
+ return level_a > level_b
+ )
+
+ keys.sort_custom(func(a, b):
+ var group_a = selection_groups[a]
+ var group_b = selection_groups[b]
+
+ return group_a[0].components.size() > group_b[0].components.size()
+ )
+
+ return keys as Array[String]
+
+
+func get_selected_nodes() -> Array:
+ if selected_group:
+ return selection_groups[selected_group]
- for tower in towers:
- selection_groups[previous_id].erase(tower)
+ return []
+
+
+func get_nodes() -> Array:
+ var nodes := []
+ for id in selection_groups:
+ nodes.append_array(selection_groups[id])
- if selection_groups[previous_id].is_empty():
- selection_groups.erase(previous_id)
- if previous_id == selected_group:
- selected_group = new_id
+ return nodes
+
+
+func go_to_next():
+ var ids = get_ordered_group_ids()
+ var current_idx = ids.find(selected_group)
+ selected_group = ids[(current_idx + 1) % ids.size()]
+
+
+func go_to_previous():
+ var ids = get_ordered_group_ids()
+ var current_idx = ids.find(selected_group)
+ selected_group = ids[(current_idx - 1) % ids.size()]
+
+
+func has_selection() -> bool:
+ return selection_groups.size() > 0
+
+
+func has_node_in_group(node: Node, id: String) -> bool:
+ return selection_groups.has(id) and selection_groups[id].has(node)
+
+
+func reset_selected_group():
+ var ids = get_ordered_group_ids()
+ if ids.size() > 0:
+ selected_group = ids[0]
+ else:
+ selected_group = ""
+
+
+func _on_multi_select_finished(_nodes: Array):
+ #add_to_selection_group(nodes)
+ reset_selected_group()
+
+
+func _on_placed_tower(tower: Tower):
+ if tower.owner_id == multiplayer.get_unique_id():
+ tower.selected.connect(func():
+ _on_selected_tower(tower)
+ )
+ tower.deselected.connect(func():
+ _on_deselected_tower(tower)
+ )
+ tower.selection_group_id_changed.connect(func(previous_id: String):
+ _on_tower_selection_group_id_changed(tower, previous_id)
+ )
+
+func _on_selected_tower(tower: Tower):
+ if not has_node_in_group(tower, tower.selection_group_id):
+ add_to_selection_group([tower], tower.selection_group_id)
+
+func _on_deselected_tower(tower: Tower):
+ remove_from_selection_group([tower], tower.selection_group_id)
+
+func _on_tower_selection_group_id_changed(tower: Tower, previous_id: String):
+ move_to_selection_group([tower], previous_id, tower.selection_group_id)
diff --git a/Game/Selection/SelectionManager.gd.uid b/Game/Selection/SelectionManager.gd.uid
new file mode 100644
index 0000000..995c5a5
--- /dev/null
+++ b/Game/Selection/SelectionManager.gd.uid
@@ -0,0 +1 @@
+uid://cxd3b8dhdrdq
diff --git a/Game/Selection/SelectionManager.tscn b/Game/Selection/SelectionManager.tscn
index e89880f..a4a7ed5 100644
--- a/Game/Selection/SelectionManager.tscn
+++ b/Game/Selection/SelectionManager.tscn
@@ -1,6 +1,6 @@
[gd_scene load_steps=2 format=3 uid="uid://mgm4npqeybbr"]
-[ext_resource type="Script" path="res://Game/Selection/SelectionManager.gd" id="1_1w5l7"]
+[ext_resource type="Script" uid="uid://cxd3b8dhdrdq" path="res://Game/Selection/SelectionManager.gd" id="1_1w5l7"]
[node name="SelectionManager" type="Node"]
script = ExtResource("1_1w5l7")
diff --git a/Game/Selection/SelectionRectangle.tscn b/Game/Selection/SelectionRectangle.tscn
index 61517d0..c687bf5 100644
--- a/Game/Selection/SelectionRectangle.tscn
+++ b/Game/Selection/SelectionRectangle.tscn
@@ -1,6 +1,6 @@
[gd_scene load_steps=3 format=3 uid="uid://ic2hc7gr27p3"]
-[ext_resource type="Script" path="res://Game/Selection/selection_rectangle.gd" id="1_on0pa"]
+[ext_resource type="Script" uid="uid://cku2w6lsd5ylc" path="res://Game/Selection/selection_rectangle.gd" id="1_on0pa"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_nq6xv"]
size = Vector2(1, 1)
diff --git a/Game/Selection/multi_select_area.gd.uid b/Game/Selection/multi_select_area.gd.uid
new file mode 100644
index 0000000..e305d03
--- /dev/null
+++ b/Game/Selection/multi_select_area.gd.uid
@@ -0,0 +1 @@
+uid://da81dgensk8is
diff --git a/Game/Selection/selectable_area.gd b/Game/Selection/selectable_area.gd
index 0b3557d..e611835 100644
--- a/Game/Selection/selectable_area.gd
+++ b/Game/Selection/selectable_area.gd
@@ -1,3 +1,4 @@
+class_name SelectableArea
extends Area2D
@@ -7,23 +8,22 @@ signal hover_exit
signal select_primary(event: InputEvent)
signal select_secondary(event: InputEvent)
+@export var root: Node2D
-#func _on_area_entered(_area: Area2D) -> void:
- #hover_enter.emit()
-#
-#
-#func _on_area_exited(_area: Area2D) -> void:
- #hover_exit.emit()
+
+func _ready() -> void:
+ var cshapes := find_children("*", "CollisionShape2D")
+ assert(cshapes.size() > 0)
+ assert(cshapes[0].shape is RectangleShape2D)
+ $HoverControl.size = cshapes[0].shape.size
func _on_mouse_entered() -> void:
- if not get_tree().get_first_node_in_group("selection_rectangle").is_active:
- hover_enter.emit()
+ hover_enter.emit()
func _on_mouse_exited() -> void:
- if not get_tree().get_first_node_in_group("selection_rectangle").is_active:
- hover_exit.emit()
+ hover_exit.emit()
func _on_input_event(_viewport: Node, event: InputEvent, _shape_idx: int) -> void:
diff --git a/Game/Selection/selectable_area.gd.uid b/Game/Selection/selectable_area.gd.uid
new file mode 100644
index 0000000..e8bc17d
--- /dev/null
+++ b/Game/Selection/selectable_area.gd.uid
@@ -0,0 +1 @@
+uid://dswexnxms07hn
diff --git a/Game/Selection/selection_rectangle.gd b/Game/Selection/selection_rectangle.gd
index b643636..1d1590a 100644
--- a/Game/Selection/selection_rectangle.gd
+++ b/Game/Selection/selection_rectangle.gd
@@ -1,20 +1,25 @@
extends Area2D
+signal hover_entered(node: Node2D)
+signal hover_exited(node: Node2D)
+
@export_group("Color", "color")
@export var color_background: Color
@export var color_border: Color
+@export var is_enabled: bool
+
var anchor: Vector2 = Vector2.ZERO
-var size: Vector2 = Vector2.ZERO :
+var size: Vector2 = Vector2.ZERO:
set(value):
size = value
$CollisionShape2D.position = size / 2
$CollisionShape2D.shape.size = abs(size)
-var is_active: bool :
+var is_active: bool:
get():
- return abs(size) > Vector2(1, 1) and Client.state is StateDefault
+ return abs(size) > Vector2(1, 1) and is_enabled
@onready var camera: Camera = get_viewport().get_camera_2d()
@@ -47,14 +52,14 @@ func _draw():
if is_active:
var rect = Rect2(Vector2.ZERO, size)
draw_rect(rect, color_background)
- draw_rect(rect, color_border, false, 1.25 / max(camera.zoom.x, camera.zoom.y))
+ draw_rect(rect, color_border, false, 1.1 / max(camera.zoom.x, camera.zoom.y))
-func _on_area_entered(area: Area2D) -> void:
- if area.get_parent().owner_id == multiplayer.get_unique_id():
- area.get_parent().is_hovered = true
+func _on_area_entered(area: SelectableArea) -> void:
+ if area.root.owner_id == multiplayer.get_unique_id():
+ hover_entered.emit(area.root)
-func _on_area_exited(area: Area2D) -> void:
- if area.get_parent().owner_id == multiplayer.get_unique_id():
- area.get_parent().is_hovered = false
+func _on_area_exited(area: SelectableArea) -> void:
+ if area.root.owner_id == multiplayer.get_unique_id():
+ hover_exited.emit(area.root)
diff --git a/Game/Selection/selection_rectangle.gd.uid b/Game/Selection/selection_rectangle.gd.uid
new file mode 100644
index 0000000..da2379e
--- /dev/null
+++ b/Game/Selection/selection_rectangle.gd.uid
@@ -0,0 +1 @@
+uid://cku2w6lsd5ylc