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authorDaniel Weipert <git@mail.dweipert.de>2025-02-15 12:35:53 +0100
committerDaniel Weipert <git@mail.dweipert.de>2025-02-15 12:35:53 +0100
commit0d17544b3e3220a7493319271b79ce435f991a0b (patch)
tree77800833fb9074ecb717b1ac5af3433eb744a55b /UI/GamesLobby/games_lobby.gd
parent5b35174ffab42f0331f1a6527ef6bbab7a3dbdcb (diff)
next commit
Diffstat (limited to 'UI/GamesLobby/games_lobby.gd')
-rw-r--r--UI/GamesLobby/games_lobby.gd76
1 files changed, 76 insertions, 0 deletions
diff --git a/UI/GamesLobby/games_lobby.gd b/UI/GamesLobby/games_lobby.gd
new file mode 100644
index 0000000..b829337
--- /dev/null
+++ b/UI/GamesLobby/games_lobby.gd
@@ -0,0 +1,76 @@
+extends Control
+
+
+var games := []
+
+var refresh_interval := 15.0
+
+@onready var lobby_game_scene := preload("res://UI/GamesLobby/lobby_game.tscn")
+
+
+func _ready() -> void:
+ %GamesList.get_child(0).queue_free()
+
+ %ServerUrl.text = GameLobby.server_base_url
+
+ if await check_game_lobby_available():
+ get_server_list()
+ $RefreshTimer.wait_time = refresh_interval
+ $RefreshTimer.start()
+ else:
+ %ServerNotReachable.text = %ServerNotReachable.text.replace("%SERVER%", GameLobby.server_base_url)
+
+
+func check_game_lobby_available():
+ var is_available = await GameLobby.check_available()
+
+ %ServerNotReachable.visible = !is_available
+
+ return is_available
+
+
+func get_server_list():
+ var response = await GameLobby.request_get("/get-list")
+ var result = response.parse_json()
+ print(result)
+
+ if result["success"]:
+ for node in %GamesList.get_children():
+ node.queue_free()
+
+ if result["data"].size() > 0:
+ %NoGamesFound.visible = false
+
+ for game in result["data"]:
+ var lobby_game = lobby_game_scene.instantiate()
+ lobby_game.game_id = game["id"]
+ lobby_game.game_name = game["name"]
+ %GamesList.add_child(lobby_game)
+ else:
+ %NoGamesFound.visible = true
+
+
+func _on_back_button_pressed() -> void:
+ get_tree().change_scene_to_file("res://UI/Start.tscn")
+
+
+func _on_refresh_pressed() -> void:
+ if await check_game_lobby_available():
+ get_server_list()
+ $RefreshTimer.start(refresh_interval)
+
+
+func _on_refresh_timer_timeout() -> void:
+ get_server_list()
+
+
+func _on_set_server_pressed() -> void:
+ var config = Client.get_config()
+ config.set_value(
+ "general",
+ "game_lobby_server_base_url",
+ %ServerUrl.text
+ )
+ config.save("user://config")
+
+ GameLobby.server_base_url = %ServerUrl.text