blob: d9620812b1ea4d87cb96ef7e62dcf974a388aef0 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
|
extends Control
func _ready():
Network.connect("connection_succeeded", self, "_on_connection_succeeded")
Network.connect("connection_failed", self, "_on_connection_failed")
Network.connect("player_list_changed", self, "refresh_lobby")
Network.connect("game_error", self, "_on_game_error")
Network.connect("game_ended", self, "_on_game_ended")
if OS.has_environment("USERNAME"):
$Connect/Name.text = OS.get_environment("USERNAME")
else:
var desktop_path = OS.get_system_dir(0).replace("\\", "/").split("/")
$Connect/Name.text = desktop_path[desktop_path.size() - 2]
func disable_connect_buttons(is_disabled = true):
$Connect/Host.disabled = is_disabled
$Connect/Join.disabled = is_disabled
func refresh_lobby():
var players = Network.players.values()
var player = Network.player
$Players/List.clear()
$Players/List.add_item(player.name + " (You)")
for p in players:
$Players/List.add_item(p.name)
$Players/Start.disabled = not get_tree().is_network_server()
func _on_connection_succeeded():
$Connect.hide()
$Players.show()
func _on_connection_failed():
self.disable_connect_buttons()
$Connect/Error.set_text("Connection failed!")
func _on_game_error(error):
$ErrorDialog.dialog_text = error
$ErrorDialog.popup_centered_minsize()
self.disable_connect_buttons()
func _on_game_ended():
self.show()
$Connect.show()
$Players.hide()
self.disable_connect_buttons()
func _on_Host_pressed():
$Connect.hide()
$Players.show()
$Connect/Error.text = ""
var player_name = $Connect/Name.text
Network.host_game(player_name)
self.refresh_lobby()
func _on_Join_pressed():
var ip = $Connect/IP.text
if not ip.is_valid_ip_address():
$Connect/Error.text = "Invalid IP address!"
return
$Connect/Error.text = ""
self.disable_connect_buttons(false)
var player_name = $Connect/Name.text
Network.join_game(ip, player_name)
func _on_Start_pressed():
Network.start_game()
|