extends Control func _ready(): Network.connect("connection_succeeded", self, "_on_connection_succeeded") Network.connect("connection_failed", self, "_on_connection_failed") Network.connect("player_list_changed", self, "refresh_lobby") Network.connect("game_error", self, "_on_game_error") Network.connect("game_ended", self, "_on_game_ended") if OS.has_environment("USERNAME"): $Connect/Name.text = OS.get_environment("USERNAME") else: var desktop_path = OS.get_system_dir(0).replace("\\", "/").split("/") $Connect/Name.text = desktop_path[desktop_path.size() - 2] func disable_connect_buttons(is_disabled = true): $Connect/Host.disabled = is_disabled $Connect/Join.disabled = is_disabled func refresh_lobby(): var players = Network.players.values() var player = Network.player $Players/List.clear() $Players/List.add_item(player.name + " (You)") for p in players: $Players/List.add_item(p.name) $Players/Start.disabled = not get_tree().is_network_server() func _on_connection_succeeded(): $Connect.hide() $Players.show() func _on_connection_failed(): self.disable_connect_buttons() $Connect/Error.set_text("Connection failed!") func _on_game_error(error): $ErrorDialog.dialog_text = error $ErrorDialog.popup_centered_minsize() self.disable_connect_buttons() func _on_game_ended(): self.show() $Connect.show() $Players.hide() self.disable_connect_buttons() func _on_Host_pressed(): $Connect.hide() $Players.show() $Connect/Error.text = "" var player_name = $Connect/Name.text Network.host_game(player_name) self.refresh_lobby() func _on_Join_pressed(): var ip = $Connect/IP.text if not ip.is_valid_ip_address(): $Connect/Error.text = "Invalid IP address!" return $Connect/Error.text = "" self.disable_connect_buttons(false) var player_name = $Connect/Name.text Network.join_game(ip, player_name) func _on_Start_pressed(): Network.start_game()